1 00:00:01,030 --> 00:00:07,000 So let's quickly discuss sharpening sharpening as you imagine is the opposite of blurring and it actually 2 00:00:07,000 --> 00:00:12,310 strengthens strengthens and emphasizes the edges image as you can see in this example of sharpening 3 00:00:12,310 --> 00:00:12,740 here. 4 00:00:13,000 --> 00:00:15,040 The edges here are normal. 5 00:00:15,070 --> 00:00:20,050 What you would see with your own eyes however in this image all the edges here are much more pronounced 6 00:00:20,220 --> 00:00:22,110 physical horizontal. 7 00:00:22,240 --> 00:00:24,670 Are all the rooftops everywhere. 8 00:00:24,670 --> 00:00:26,170 So Templeman sharpening. 9 00:00:26,170 --> 00:00:32,940 We actually have to change our kernel and actually use the CV to filter to the function. 10 00:00:33,030 --> 00:00:35,850 So kernel for sharpening actually looks quite different here. 11 00:00:35,920 --> 00:00:42,730 However as you can tell it still seems to one that we we normalize our image other ways if it didn't 12 00:00:42,730 --> 00:00:48,410 normalize to one your image would be brighter or darker respectively. 13 00:00:48,490 --> 00:00:51,320 So let's run this simple sharpening example in our code. 14 00:00:51,550 --> 00:00:57,400 So again we look at image and then we create or sharpening Clennell says he saw before we have minus 15 00:00:57,400 --> 00:01:02,660 ones and all rows here and columns except indeed directions where we have nine. 16 00:01:02,700 --> 00:01:07,270 So if you would have some other elements in this matrix you'd actually get one which is exactly what 17 00:01:07,270 --> 00:01:07,860 we wanted. 18 00:01:07,960 --> 00:01:16,130 Which means it's normalized and to run or implement a sharpening function we use C-v to fill the 2d 19 00:01:16,760 --> 00:01:18,030 implemented shopping effect. 20 00:01:18,040 --> 00:01:23,400 So we take the shopping kernel and the input image we run it and we get a shop and image here. 21 00:01:23,440 --> 00:01:24,290 So let's take a look 22 00:01:29,450 --> 00:01:30,350 and there we go. 23 00:01:30,350 --> 00:01:34,330 This is our original image and this is a much sharper image. 24 00:01:34,340 --> 00:01:40,050 And as you can see just like the images we saw on the slide all the edges are much more pronounced. 25 00:01:40,190 --> 00:01:42,950 So it looks a bit artificial but you can play around with it couldn't. 26 00:01:43,040 --> 00:01:48,350 Metrics and trying it when shopping matrics They always to actually get a much nicer looking sharpening 27 00:01:48,440 --> 00:01:49,600 sharpened image here.