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South Park: The Fractured but Whole
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South Park: The Fractured but Whole
Developer(s)
Ubisoft San Francisco
Publisher(s)
Ubisoft
Director(s)
Trey Parker
Christopher Brion
Jason V. Schroeder
Producer(s)
Eric Stough
Adrien Beard
Bruce Howell
Elena-Diana Sfecia
Designer(s)
Ken Strickland
Writer(s)
Trey Parker
Jolie Menzel
Demian Linn
Marc Fortier
Composer(s)
Jamie Dunlap
Engine
Snowdrop
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Release
WW: October 17, 2017
Genre(s)
Role-playing
Mode(s)
Single-player
South Park: The Fractured but Whole is a 2017 role-playing video game developed by Ubisoft San Francisco and published by Ubisoft in collaboration with South Park Digital Studios. Based on the American adult animated television series South Park, it is the sequel to the 2014 video game South Park: The Stick of Truth. The game's narrative occurs one day after the events of its predecessor; it follows the New Kid, who has recently moved to South Park and becomes involved in an epic roleplay involving two rival superhero factions vying to create their own superhero media franchises. The superheroes' game unintentionally uncovers a conspiracy to raise crime in the town, bringing them into conflict with supervillains, genetically engineered monsters, the police, crime families, and the new kingpin of crime.
The game is played from a 2.5D third-person perspective, replicating the aesthetic of the television series. The New Kid is able to freely explore South Park, interacting with characters, undertaking quests, and accessing new areas by progressing through the main story. The player can choose from up to ten superhero archetypes ranging from high-speed Speedsters, close-combat Brutalists, powerful Psychics, and healing Plantmancers; each offering unique abilities. The New Kid and up to four allies fight their enemies using attacks including melee, ranged, and powerful farts. Battles take place on a grid, around which participants can move freely. Attacks have specific areas of effect, requiring tactical positioning for attack and defense.
Following Ubisoft's purchase of the rights to The Stick of Truth in 2013, the company moved development of the sequel from Obsidian Entertainment to Ubisoft San Francisco. South Park creators Trey Parker and Matt Stone were unsure whether to make a sequel to the 2014 game or work on a new film project, opting for the game. Parker and Stone were involved throughout the game's production; they wrote its script, consulted on the design, and voiced many of the characters. The show's composer Jamie Dunlap worked on the game's soundtrack alongside Ubisoft San Francisco, creating music that was heavily inspired by the scores of several superhero films.
Like its predecessor, the release of The Fractured but Whole was subject to several delays. The game was initially set for release in December 2016 but it was postponed for nearly a year. On October 17, 2017, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One. The game was released to generally positive reviews, which praised the improvements and creativity of combat scenarios and faithfulness to the source material. Some elements of the game received mixed reviews; reviewers said the story was a hilarious improvement although the plot was less effective and overloaded with toilet humour. The game is scheduled to receive post-release, supplemental story missions as downloadable content (DLC) in 2018.
Contents
[hide]
1 Gameplay
2 Synopsis
2.1 Setting
2.2 Plot
3 Development
3.1 Writing
3.2 Design
3.3 Sound
4 Release
4.1 Downloadable content
5 Reception
5.1 Critical response
5.2 Sales
5.3 Accolades
6 References
6.1 Documents
7 External links
Gameplay[edit]
South Park: The Fractured but Whole is a role-playing video game that is viewed from a 2.5D, third-person perspective.[1] The player controls the New Kid as they explore the fictional Colorado town of South Park,[2] around which the player-character can be freely moved.[3] A fast-travel system allows the character to be moved between unlocked travel points.[3]
The game allows the player to select one of ten archetypal superhero player-characters; the nimble Speedster, the short-range, high damage Brutalist, the long range, moderate damage Blaster, the weather-based Elementalist, the offense-attracting Cyborg, the long-range, status effecting Psychic, the stealthy Assassin, the gadget-using Gadgeteer, the healing Plantmancer, and the high-damage, swift Martial Artist.[4] At first only three choices are available (Blaster, Speedster, and Brutalist);[5][6] the New Kid can eventually access all ten classes, freely matching powers from the available classes,[6] for example, the player can use the Blaster's fire blasts, the Assassin's knives, and the Martial Artist's kicks.[7] The player can assign four powers from the classes, three regular attacks and one ultimate attack.[8] Ultimate attacks can only be used after filling the Ultimate bar, a pool of points shared between the New Kid and their allies that is increased by completing timed button presses during attacking and defending phases.[9][8] Throughout the game, the player can select up to three allies from twelve characters to accompany them in battle, each possessing three powers and an ultimate attack.[10][3]
"The New Kid" (bottom right) and their allies (right) in a battle against Raisins girls (left); the bottom left shows the available attacks while the bottom right shows the turn order. The blue outline on the grid highlights the movable area, and the red area shows the current attacks area of effect. An indicator shows how much damage it will inflict on the opponent.
The Fractured but Whole retains the turn-based combat of the previous game in the series, South Park: The Stick of Truth. Instead of taking place on a static plane, battles are fought on a variable-size grid on which the player and enemies can move freely to create strategic advantages.[11][12] The grid can contain environmental hazards such as exploding chemical barrels, and red Lego.[13] The player selects attacks from a menu.[14] Attacks can be augmented with contextual button presses for extra damage.[15] Timed button presses during enemy attacks can recover some health after being hit[3] and increase the Ultimate meter. Attacks offer effects including abilities with "knockback" damage, which can be used to forcibly move an opponent around the battlefield[12] and inflict status effects such as poisoning, freezing, burning, and bleeding, which inflict damage over time.[10][3][5]
Each attack affects a different area of the grid, requiring strategic positioning to hit enemies and avoid attacks.[10] The attacker can increase damage by knocking targets into each other or into an ally.[5] Healing items can be used in battle, requiring one turn per use.[5] The player can collect artifacts and equipment to boost the player's Might, making them stronger in battle and offering benefits such as increased defense;[16] more artifacts can be used as the player's level increases. The player-character has a DNA slot, allowing them to use strands of DNA to boost attributes called Brawn, Brains, Health, Spunk, and Move.[17] The non-player character, PC Principal, can teach the player to recognize microaggressions, which allows the player a free in-battle attack against an enemy.[7] Some characters, such as Jimbo and Ned, Classi, Gerald Broflovksi, and Moses, can be summoned during battle; Moses heals all allies while the others deliver powerful attacks.[18]
The New Kid can manipulate time with their farts; this ability can be used in battle to skip an opponent's turn,[12] pause time to move around the grid and inflict out-of-turn damage,[5] or summon a past version of the New Kid to join the battle.[11] The New Kid's farting power can also be used to reverse time, fix objects, and pause time to avoid obstacles or fast-moving targets.[5] Some areas of the town are inaccessible until the player gains specific allies who can use the New Kid's farting power to overcome the obstacle: Captain Diabetes can be sent into a rage that allows him to move heavy objects; the Human Kite can fly the New Kid to otherwise unreachable heights;[3] Toolshed's sandblaster can clear paths that are blocked by lava (red Lego bricks) that cause the player to combust;[8][19] and Professor Chaos can launch a hamster from the New Kid's rectum to reach and sabotage electrical panels.[20]
The player can modify the New Kid's appearance, superpowers, gender, sexuality, race, and ethnicity at any time in the game.[21] Gender choices include male, female, and trigender.[5][22] Costume items can be collected, mixed together and recolored but have no influence on the New Kid's abilities.[13] The New Kid's race selector is represented as a difficulty level slider, with lighter skin being easy and darker skin being harder. The slider does not affect combat but affects the amount of money the player can receive and the way some characters speak to the New Kid.[23]
The game has three combat difficulty levels, which affect the power of enemies in relation to the player; "Casual" (weaker enemies), "Heroic" (normal enemies), and "Mastermind" (stronger enemies).[24][19] A crafting system allows the player to use recovered or purchased resources such as duct tape, glue, sports drink bottles, and taco-related products to craft items such as healing burritos and quesadillas,[3][12] costumes, and artifacts.[16] The player is encouraged to explore the wider game world to defecate in toilets in a mini-game,[5] find Yaoi art depicting intimate moments between the characters Tweek and Craig, or take self-portraits with town residents to increase their followers on the player-character's Instagram-like social media feed, Coonstagram. The player must amass a certain number of social media followers to complete certain story missions.[25][16] The character's cellphone serves as the game's main menu, containing items including the inventory, character profiles, and active quests.[5]
Synopsis[edit]
Setting[edit]
See also: List of South Park characters
South Park: The Fractured but Whole is set in South Park, a fictional town in the Colorado Rocky Mountains.[2] The game's events occur one day after those of its precursor, The Stick of Truth;[26][27] the player again controls the New Kid, a silent protagonist.[21] The children abandon their fantasy role-playing game to become superheroes and create a superhero media franchise.[20] Unable to agree on who will get a movie or Netflix series, the characters split into two rival factions, Coon and Friends and the Freedom Pals, and vy to create their own franchise first.[26]
Led by the raccoon-clawed Coon (Eric Cartman),[28] Coon and Friends operates from the Coon Cave, the Coon's basement. The group includes The Human Kite (Kyle Broflovski),[20][29] the life-leeching Mosquito (Clyde Donovan),[30] the super-fast Fastpass (Jimmy Valmer),[29] the powerful Super Craig (Craig Tucker),[13] and the New Kid.[16][31] The Freedom Pals are led by the telekinetic Dr. Timothy (Timmy Burch),[28] and includes Mysterion (Kenny McCormick),[32] Toolshed (Stan Marsh), the weather-wielding Wonder Tweek (Tweek Tweak), and mechanized Tupperware (Token Black).[12][16][31] Other heroes include the hacker Call Girl (Wendy Testaburger) and Captain Diabetes (Scott Malkinson).[19] The heroes' journey brings them into conflict with groups including the local elderly population, ninjas, the sixth graders,[20] the Hooters-parodying Raisins girls,[17] hobos,[33] Kyle's cousin Kyle Schwartz,[34] and the supervillain Professor Chaos (Butters Stotch).[16]
The Fractured but Whole features characters from the series' history, including; Stan's father Randy, Butters' father Stephen,[35] Kyle's father Gerald, the school principal PC Principal, Moses, Seaman,[7] school counselor Mr Mackey,[36] Detective Yates,[37] strippers Spontaneous Bootay[38] and Classi,[28] Big Gay Al,[19] gun enthusiasts Ned and Jimbo,[18] Father Maxi, Jesus,[39] the Crab people, the Memberberries,[3] Towelie,[11] and a Kanye West-inspired Gay Fish.[17] The game also features Morgan Freeman as a taco shop owner.[38] Locations from the show featured include the City Wok restaurant,[20] the Peppermint Hippo strip club,[17] Kenny's House in the abandoned, gentrified district SoDoSoPa, the classier Shi Tpa Town containing Skeeter's Bar and Jimbo's Guns. The Memberberry Farm and the road to Canada are also featured in the game.[7] Many of the characters are voiced by South Park co-creators Trey Parker and Matt Stone.[26]
Plot[edit]
Cartman and the other children decide to play superheroes with the goal of launching a superhero media franchise by finding a missing cat and claiming the $100 reward. The New Kid joins the game and Cartman provides them with a tragic backstory; seeing their father have sex with their mother.
The children's search uncovers a conspiracy led by a new kingpin who has united the police; the Italian, Chinese, and Russian crime families; and the sixth graders to steal cats and use their urine to contaminate drugs and alcohol, making the townspeople act crazily and raising crime, which will be blamed on the mayor. Coon and Friends defeat the kingpin's henchman Professor Chaos and Cartman surmises that the mastermind is Mitch Conner, a crude hand puppet drawn on Cartman's left hand. The New Kid and Chaos are sent to infiltrate the Freedom Pals to gain more information, culminating in the two groups co-operating to take down the police department, who are helping Mitch become the new mayor so they can have fewer restrictions on fighting crime. Afterwards, the children join Freedom Pals after learning they have developed a franchise plan that is more inclusive than Cartman's.
The next day, Mitch kidnaps the New Kid's parents and destroys the Freedom Pals' franchise plan. The Freedom Pals capture Cartman, who insists he has no control over Mitch and reveals that the New Kid's parents are being held at a genetic engineering lab. There, the Freedom Pals learn Mitch has been funding the creation of an army of mutated cats and sixth graders, which Mitch unleashes on the children. Battling through the mutants, the New Kid finds their parents and is forced to kill one of them to continue. At the exit, the Freedom Pals are ambushed by Kyle—the mutated clone of Kyle's cousin—and Mitch. The New Kid uses a powerful fart to defeat the clone, which accidentally transports the Freedom Pals one week into the future, where Mitch is the mayor.
Cartman (as The Coon) with his hand puppet, Mitch Conner
With aid from Morgan Freeman, the New Kid learns to time travel with their farts. They travel to the future where Mitch has completed his master plan to make every day Christmas Day, causing drunken anarchy throughout the town. They then travel to the past and confront Cartman before he can start the superhero game. Mitch reveals himself and punches the New Kid, causing a fart that sends them back to the New Kid's superhero origin. Cartman and the New Kid's interference prevents the New Kid's father from having sex with their mother, changing the past. The New Kid's parents reveal their secret; they have the superhuman ability to amass social media followers. The government kidnapped the parents to harness their powers, during which time they fell in love and had the New Kid. They escaped to protect their child and gave them medicine to suppress their powers, causing extreme flatulence.
Knowing the truth, the New Kid time travels with Cartman to the day of Mitch's inauguration. Cartman escapes a confrontation with the Freedom Pals and prepares to be sworn in as Mitch. The Freedom Pals use social media to publicly reveal Mitch's plot and accuse Cartman of raising crime so the Coon would have more crime to fight, giving him a bigger franchise. Mitch confesses he was traumatized by seeing his father having sex. Mitch's mother appears on Cartman's right hand and reveals that she had sex with his father. They fight and both "die", ending Mitch's plot, while the townspeople resolve to obtain clean drugs and alcohol from the neighboring town.
After the credits, the New Kid returns home to find both parents are alive and, unburdened by the secret they were keeping, their relationship is happier. While the New Kid's parents go upstairs to have sex, Professor Chaos confronts the New Kid with the truth that no matter how much they change the past, the New Kid's parents will have had sex. Chaos offers the New Kid a chance to take an alternative path.
Development[edit]
In March 2014, Matt Stone and Trey Parker stated they were open to making a sequel, depending on the reception for South Park: The Stick of Truth.[40] When Ubisoft offered to develop a new game, Parker and Stone discussed the proposed game sequel or the possibility of making a film, including a new South Park movie. They wanted to ensure quality control and decided that because of commitments to the television series and their families, they could only work on one big project and chose to work on the game.[41]
During development of the previous game by Obsidian Entertainment for publisher THQ, Ubisoft bought the rights to the game after THQ went into bankruptcy. Ubisoft chose to develop the sequel internally, replacing Obsidian Entertainment with the nearly 100-member team at Ubisoft San Francisco (USF).[42][43] The team, which was responsible for the Rocksmith series of music video games, recruited experts in role-playing games and their related systems.[43] Additional support work was done by Ubisoft Osaka, Massive Entertainment,[12] Ubisoft Annecy, Ubisoft Reflections,[44] Blue Byte, and Ubisoft Quebec.[45]
Parker and Stone were involved throughout the development cycle.[6] At the beginning of development, they met with the team at Ubisoft to determine the game's storyline and elements of The Stick of Truth they were unhappy about. Ubisoft game developers, including senior producer Jason Schroeder, visited South Park studios twice monthly for a few days or conducted teleconferencing meetings. Schroeder was responsible for declining Stone and Parker's requests when necessary.[46] Although meetings still took place, Parker and Stone became less available to the Ubisoft team during production of South Park, which had a tight production schedule.[46]
Ubisoft adapted Snowdrop, its proprietary game engine, to allow the importing of the Autodesk Maya art assets used in the show rather than emulating them as in The Stick of Truth.[47][48] This allowed the Ubisoft team to iterate and implement changes to the game and storyline late into the development schedule, meaning it could satirize recent events that occurred only months before release[48] and incorporate elements from South Park episodes produced during the game's development, including the character PC Principal, and the gentrification areas of the town.[6] Of last-minute changes, Schroeder said, "If it doesn't mess with our age rating? It shouldn't be a problem".[46] Senior animator Lucas Walker said the changes to the engine took approximately a year to implement, but they were necessary to allow more seamless collaborations with South Park Digital Studios, including the use of the original animation rigs to emulate movement.[49]
Even with the ability to easily import the South Park series' assets, the engine was designed for the development of 3D environments not 2D animation. The game required an amount of detailed work to match the movement style of the show and the expressions used by the characters.[47] The game's executive producer, Nao Higo, said building all of the game's content would have been impossible for the relatively small team, believing they would need three-or-four times the staff to accommodate the project. USF worked extensively with South Park Digital Studios, which helped create animations and assets for the game.[43]
The Fractured but Whole, was publicly revealed on June 15, 2015, at Ubisoft's press conference at the 2015 Electronic Entertainment Expo,[50] and in June 2016 a release date of December 6 was set.[51] In September that year, the game's release was postponed to early 2017.[52] In February 2017, it was again postponed to between April 2017 and March 2018.[53] In May 2017 it received its eventual release date of October 17.[54] Discussing the delays, Higo said USF was unhappy with the game's quality and wanted more time to refine it. These refinements often led to story changes—sometimes for pacing or comedy purposes—which meant entire sections of the game and their assets needed to be reworked. Some missions were completely removed despite being far into development.[43] Unlike more typical videogame prototyping, in which designers experiment with simple gameplay demos, USF relied more heavily on interactive storyboards of the script to gain a sense of the location and the narrative. Parker and Stone provided feedback and the designers would change the storyboard until it was considered to be perfect.[55] The Fractured but Whole was officially released to manufacturing on September 22, 2017.[56]
Writing[edit]
Parker and Stone wrote the script in Movie Magic Screenwriter, complete with stage directions that were edited or translated into gameplay by narrative designer Jolie Menzel and her team.[46] The game script is 360 pages long, which is twice the size of that of the previous game,[38] and equivalent to four or five feature films, according to the show's executive producer Frank C. Agnone II.[48] Between them, Stone and Parker recorded approximately 20,000 lines of dialogue.[6] During production, Parker became ill and had to undergo emergency gallbladder surgery. Parker persuaded his doctor to allow him to temporarily leave the hospital to record dialogue. On his return to the hospital, Parker told Agnone, "I just want this game to be sweet".[48]
Parker and Stone considered it important to prevent the superhero setting from overwhelming the main focus of the story, which is fourth-grade children playing together and dressing up as heroes to enhance that experience. Stone said it is important to retain the game's charm and remind the player the characters are children playing.[41] Parker's and Stone's original concept for the title was The Butthole of Time, but Ubisoft told them retailers would not stock a product bearing the word "butthole". Parker said he sat at his desk for hours working out a way to sneak the word into the title. Parker said, "how do I get butthole, butthole, butt hole, butt hole, but hole, but whole!"[57]
Design[edit]
The levels were designed to allow combat; when battles take place the player is not taken to an abstract map as in The Stick of Truth. Schroeder said, "when we have to cut away from a certain background for the fighting it kind of broke the feeling of I’m fighting where I’m exploring so we thought about what can we do to make the place I’m exploring also the combat space?" The team considered removing movement from a previously explorable area did not work, so they added movement to combat, which in turn led to the more tactical combat in The Fractured but Whole. Schroeder described the concept as a mixture of Parker's affection for board games and Stone's preference for shooter, action, and sports games.[6] The design team retained the turn-based combat system of The Stick of Truth because it better enabled the implementation of timing for jokes.[6] Parker invited Schroeder and lead designer Ken Strickland to play the board game Star Wars: Imperial Assault, which helped them develop a unified jargon language and a common understanding of the game's campaign.[43] Later in development, Parker and Stone played early builds of the game, helping them visualize their planned changes.[46][48] They wrote out ideas for changes and feedback on a whiteboard, which the Ubisoft team used to understand what was required of them.[46] Parker and Stone watched Let's Play videos by PewDiePie of The Stick of Truth to observe a consumer playing it and giving feedback about the game and considering what worked and what did not work.[58]
Schroder said the USF team had to adapt to prioritizing comedy and comedic timing over gameplay, meaning it was more important to convey humor than to improve systems.[43] They sometimes needed to step back from the less comfortable aspects of Parker's and Stone's design, at one point contemplating an autoplay option that would complete segments for the player, such as a sequence in which the 9–10 year old protagonists give a lap dance in a strip club in a minigame. The team decided allowing players to opt out of the interactivity removed the core of the joke, forcing the player to participate in "this ridiculous thing". Menzel said good interactive comedy was dependent on a more intimate relationship between the joke teller and receiver, and making the player participate or even be responsible for the joke; for instance giving them control over interrogating someone by farting, heightened the South Park humor by making the player responsible for the things they see in the show.[55]
The finished game features ten classes of superhero, but early in development it featured up to twelve, including the Mystic.[59][60] USF chose the Brutalist, Speedster, and Blaster as starting classes because they were simple to understand. The developers decided to separate the player's statistics from their clothing choices. Schroeder said players can create their own superhero brand by dressing the player-character as they want, citing the popularity of The Stick of Truth for online streaming. They developed the Artifact system, which could be used to enhance statistics, as an alternative[6] A rejected option for The Stick of Truth was the choice to play as a girl, which could not be included without altering the entire narrative. They chose to include it in The Fractured but Whole; Stone said he always plays as a girl where the option exists.[41]
The Fractured but Whole offers twelve allies compared to The Stick of Truth's six; USF wanted them, their powers, and their associated dialogue to be a more frequent presence, involving them in both battles and exploration. While some of the children have genuine super powers, such as Mysterion's immortality, the realism of the remaining characters' powers is left deliberately ambiguous to maintain the illusion of children playing a game. Menzel said, "We want to continually dip into their imagination and let the player be in the kids’ imaginations". The Coon will greatly exaggerate his abilities to suggest things he is not capable of, so the designers added small touches like having him trip or fall over.[9]
Sound[edit]
Jamie Dunlap – Main Menu
The score was inspired by the soundtracks of various superhero films.
Problems playing this file? See media help.
South Park composer Jamie Dunlap and USF lead audio designer Nicholas Bonardi were responsible for the game's sound. While The Stick of Truth largely used music and sounds pulled directly from the show, the USF team aimed to create an original sound. Early in development, Bonardi created a temporary score by piecing together music from the show for the game, but found Dunlap's experience on the rapidly-produced show meant he could deliver music quickly enough that it was sometimes easier to ask him directly for original music. Bonardi and his team also created original music for The Fractured but Whole, but Dunlap's input ensured it retained the South Park sound. The game's sound design was inspired by several superhero film scores; The Coon's and Mysterion's themes are based on Christopher Nolan's Dark Knight Trilogy. The score for Coon and Friends is based on that of The Avengers (2012), while that of their rivals Freedom Pals is inspired by the X-Men series of films. Other inspirations included Superman (1978) and Batman Returns (1992), and the Castlevania video game series, which inspires the Vamp Kids theme.[61]
The Ubisoft team had access to cheap sound effects albums used for foley sounds on South Park, but needed to make additional sounds for the game. USF had an area set aside for making fart sounds, stocked with plungers, a vuvuzela, and noise putty. Bonardi estimated they created more than 100 unique fart sounds for the game to reduce the repetitiveness of the sounds, which are used frequently in the game. They also mixed in other sounds, for instance the farts heard when the player and Kyle work together is mixed with the sound of a jet engine.[61]
Release[edit]
The characters of The Fractured but Whole on a promotional banner at Gamescom 2017
The Fractured but Whole was released worldwide on October 17, 2017, for Microsoft Windows, PlayStation 4, and Xbox One.[54] In contrast to the previous game, The Fractured but Whole was released worldwide without having to censor any content. In a September 2017 interview, USF associate producer Kimberly Weigend said the game's content was not tamer than that of The Stick of Truth, and the uncensored release was possibly a sign of censors becoming more open to ideas and that interactive media was a relatively new medium and the ratings system was evolving alongside it.[62] Design director Paul Cross said to prevent the difficulties The Stick of Truth experienced, USF tried to avoid content they knew would be censored, but that Parker and Stone would tell the story they wanted regardless of censorship concerns.[63]
In addition to the standard game, special versions were released at launch. The Gold Edition included a set of in-game costumes, a bonus perk, and a Season Pass granting access to post-launch downloadable content (DLC). The Steelbook Gold Edition, which was presented in a metallic case, featured the standard game, all of the Gold Edition content, and a series of lithographic prints displaying art by South Park Studios. The Collector's Standard Edition contained the game, the lithographic prints, and a 6-inch model of Cartman as "The Coon" by UbiCollectibles and ArtToyz. The Collector's Gold Edition contained all of the extra items. People who pre-ordered the game received a downloadable version of The Stick of Truth and the character Towelie as an in-game assistant. The Playstation Store offered exclusive avatars of Kenny, Butters, Stan, Kyle, Cartman, and Coon and Friends;[64] and Amazon released an exclusive bundle of the game that came with the Steelbook case and a remote-controlled model of Coon on a tricycle. The voiced figure can be controlled by an App available for Android and iOS users.[64][65]
A Mysterion figurine, part of The Fractured but Whole's display at Gamescom 2016
As a promotional item, the team designed and created the Nosulus Rift, a parody of the Oculus Rift, which appeared at the PAX West event in September 2016. Developed internally at Ubisoft as a joke about a fake prop the team would promote as real, the team decided to develop the item.[6] Nosulus Rift, which was not released for sale publicly, would release a fart smell to create an olfactory-immersive experience.[66] Ubisoft ran the worldwide "I am the fart" competition in October 2017; the jury, which included British flatulist Mr. Methane, judged videos of entrants farting and selected an overall winner, who would be flown to Ubisoft San Francisco to record their fart sound for inclusion into The Fractured but Whole.[67] A twelve--character series of collectible figures based on The Fractured but Whole's cast was also released.[68]
First broadcast in October 2017, South Park episode "Franchise Prequel" serves as a narrative prequel to the game and features the characters wearing outfits and acting out roles similar to those in the game. In the episode, Coon and Friends attempt to launch their superhero media franchise but are derailed by Professor Chaos, who launches a plot to spread fake news on Facebook about the boys. Chaos is defeated but the boys are divided over their media franchise, leading into the events of The Fractured but Whole.[69][70][71]
Downloadable content[edit]
Several downloadable content (DLC) items were released alongside the game. These items were provided for a fee and include the "Relics of Zaron" pack that contains various costume items and perks, and "Towelie: Your Gaming Bud", which causes the character Towelie to appear and give comical advice to the player during the game.[72][73] The first post-release DLC, "Danger Deck", was released on December 19, 2017.[74] It involves a combat challenge in Doctor Timothy's Danger Deck,[75] the Freedom Pals' iPad-walled training room, where the player can engage in increasingly-difficult virtual combat scenarios in new locations. Success is rewarded with items and costumes usable in the main game.[74][76]
Two story-based DLC packs are in development for The Fractured but Whole. The first, "From Dusk til Casa Bonita", requires the player to team up with the Coon and Mysterion to fight a demonic presence at the Casa Bonita restaurant, and "Bring the Crunch" introduces a new superhero class. All of the downloadable content was made available with the optional "Season Pass".[75] Although Parker and Stone were opposed to DLC in The Stick of Truth, believing it would consist of content that had been cut from the main game for lack of quality, during development of The Fractured but Whole they had ideas for side stories they deemed too distant from the main story but they wanted to expand on this material as DLC.[77]
Reception[edit]
Critical response[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic (PC) 81/100[78]
(PS4) 80/100[79]
(XONE) 84/100[80]
Review scores
Publication
Score
Destructoid 8.5/10[21]
EGM 9.0/10[81]
Game Informer 8.75/10[14]
Game Revolution [35]
GameSpot 8/10[20]
GamesRadar [7]
Giant Bomb [12]
IGN 8.5/10[3]
PC Gamer (US) 86/100[13]
Polygon 7/10[1]
South Park: The Fractured but Whole received positive reviews from critics.[32] Aggregating review website Metacritic provides a score of 81 out of 100 from 16 critics for the Microsoft Windows version,[78] 80 out of 100 from 68 critics for the PlayStation 4 version,[79] and 84 out of 100 from 30 critics for the Xbox One version.[80]
Like its predecessor, the game was considered a successful adaptation, with GamesRadar+ calling it "the truest, best adaptation" of South Park ever made", with well balanced comedy and humor, and IGN saying it looks and sounds like an episode of the show.[3][7] Giant Bomb, GamesRadar+, and Shacknews said it was an improvement in nearly every way over The Stick of Truth, being deeper, longer, more surprising, and polished than its predecessor.[12][7][37] GamesRadar+ added that after twenty years, a South Park game that is as fun to play as it is to laugh along at has been created.[7] PC Gamer called it streamlined, imaginative, and enormously entertaining;[13] and Electronic Gaming Monthly (EGM) said it would be difficult to find a more complete South Park experience that is as funny.[81] Game Informer called it a welcome sequel, featuring both smart and immature jokes, and moments of sincerity that recall the charm of childhood in surprising ways.[14] Slant Magazine said mechanically, it was one of the best, most accessible RPGs in a long time.[15]
GamesRadar+ said the humor was more original and less reliant on callbacks,[7] and Shacknews countered that it was sometimes too reliant on references.[37] Several reviewers criticized some of the humor, which they saw as deliberately edgy, banal,[1] or over-focused on fart and poop jokes.[28] Slant Magazine singled out the strip club battles as "appallingly" sexist and racist.[15] GameSpot said it is consistently amusing and provocative throughout, but without the series' typical edge.[20] IGN said nothing in the game is as shocking as The Stick of Truth's Nazi Zombie Fetuses, but it still delivered shocking moments such as corrupt police, self-flaggelating priests, and the children in the strip club; and summarized the review by saying it is still the funniest RPG by a wide margin since the previous game in the series.[3]
Critics were consistent in their praise of the combat and its improvements over the system featured in The Stick of Truth.[10][21][14] PC Gamer's Andy Kelly described it as one of the most enjoyable RPG combat systems he had experienced.[13] GameSpot said it offered a positive change from its precessor, prioritizing strategic thinking over reflexes.[20] Other reviewers echoed these sentiments; Giant Bomb said there is fun in finding the right team from the available characters,[12] Game Revolution called it a more engaging system,[35] and PC Gamer said combat was "deeper, richer, and more strategic", and among others, called it fun.[13][1][10] Game Informer and GamesRadar+ appreciated that the ability to move about the battle grid allowed for greater agency and thoughtfulness.[14][7]
Boss battles were often cited as a highlight for their deviations from normal combat by introducing timed, out-of-turn attacks,[1] environmental hazards, and side tasks such as reaching the end of the battlefield before a boss catchers the player-character.[21][7] Giant Bomb said these elements are some of the cleverest and most enjoyable parts of the game, and GamesRadar+ appreciated that the designers removed the ability to patiently strategize.[12][7] Polygon said these elements, with their unique requirements adding to the intensity but sometimes becoming frustrating, were the only time they found combat challenging.[1] Others called the combat too easy, even at the highest difficulty setting,[81][3][10] but IGN said that while The Stick of Truth got easier as the game progressed, The Fractured But Whole's ambitious combat was prevented from getting stale by the various combat subversions it introduces.[3] The various Ultimate moves were considered to be hilarious and impressive, with Polygon saying they were as epic as a summon in Final Fantasy,[1][3] but they were also criticized for being unskippable, making them feel too long and repetitive later into the game. VideoGamer.com said battles sometimes seemed too long, and IGN noted that battles used only three timing mini-games, making them repetitive.[3][10] IGN highlighted the small character touches in combat, such as the character Tupperware vomiting inside his own helmet when "grossed out",[3] and Destructoid said each character was different enough to warrant tactical thinking about which characters to add to the New Kid's party.[21]
The story received a polarized response; reviewers alternately called it well-crafted and an improvement over The Stick of Truth's,[81] or muddled and lesser than its predecessor.[10] Game Revolution and VideoGamer.com said the story was not as strong as its predecessor's; VideoGamer.com stating it loses itself by the end and laughs lessen due to repetitive jokes.[35][10]PC Gamersaid the main story suffered from pacing issues that slowed events down, that it was predicable, and that its satire was not as edgy.[13] Destructoid said that despite some uneven writing, the game felt like a long, quality episode of South Park,[21] and Game Revolution said it was too reliant on fart jokes but that it remained engaging to the end, which was an achievement.[35] Giant Bomb similarly said it could seem like a "cavalcade of poop jokes", but the South Park humor and charm is evident as the story progresses in unexpected ways.[12] IGN said the writing quality had lived up to high expectations,[3] and EGM said it featured both a well-crafted main story and comedic side quests.[81] GamesRadar+ said the game starts slowly but the pace escalates quickly into an intriguing mystery with one of the television series' best villains,[7] and Shacknews called it an "absurd, but enthralling tale, but not so long as to overstay its welcome or get stale".[37]
Some reviewers said the story found moments of sweetness or innocence in its characters;[15] Slant Magazine called it poignant for its mission involving the New Kid resolving the dispute between gay couple Tweek and Craig, and said it succeeds in the fully realized daydreams of the children.[15] Game Informer said the game featured heartfelt moments in scenes depicting the difficulty of being a new kid with unhappy parents,[14] and The Washington Post said it had sweet and silly moments where epic battles are interrupted by a passing car, or certain characters arbitrarily change the rules of the game during a battle, which the reviewer felt helped offset its "oppressive humor".[28] Some of the commentary was considered to be raised as an issue without ever being properly addressed.[12] Several critics singled out the series of events in which the corrupt police force send the New Kid to arrest innocent black men,[10] which Game Informer called thought provoking,[14] and Shacknews called funny and encouraging the player to think about similar, real-life events.[37] Slant Magazine said the race-based difficulty slider encapsulated everything they felt was wrong with The Fractured but Whole; biting social commentary but a throwaway joke because the slider does not affect any in-game elements.[15]
Some reviewers were critical of the similarity between The Fractured But Whole's and The Stick of Truth's gameplay area, which no longer had the benefit of the original's novelty.[35][3] However, Destructoid said it was no less fun to explore and find the many references to the show's history.[21] GamesRadar+ said that despite its relatively small map, the game sometimes felt like there was too much to do.[7] Reviewers criticized the crafting system, which they considered gave too many of some items and not enough of others, and said it seemed unnecessary because since additional items could be bought directly from shops.[14][3] The various buddy abilities were praised for encouraging exploration outside of combat, but was criticized for becoming repetitive and not challenging.[81][35] PC Gamer, VideoGamer.com, and Polygon appreciated the scale of customization offered, giving the player ownership their player-character and choice of companions throughout the game.[1][13][10] Similarly, reviewers liked the Artifact/Upgrade system for allowing the New Kid to be customized to the player's needs and for being independent of costumes, so the player could design the New Kid as they desired—although EGM was critical that Artifacts became less important later in the game when the New Kid is more powerful.[3][15][7][81] Game Informer said tracking down selfies with the town's residents was one of the best sidequests, which PC Gamer called "strangely compelling".[14][13]
Sales[edit]
In October 2017 in North America, South Park: The Fractured but Whole was the fourth-best-selling game across all available platforms, the third-best-selling game on PlayStation 4, and the fourth-best-selling game on Xbox One.[82] The Fractured but Whole's global digital sales made it the eighth-best-selling game for consoles in October 2017. Alongside other single-player games, Assassin's Creed Origins and Middle-earth: Shadow of War, South Park: The Fractured but Whole contributed over $160 million in digital sales for the month. Intelligence firm SuperData said single-player games would not stay high in the charts for long as they were not as easy to monetize through microtransactions as multiplayer video games.[83][84] It was also among the top 100 highest grossing games of 2017 on the Steam digital distribution platform.[85]
During the first week of sales in the United Kingdom, The Fractured but Whole became the third-best-selling game on all available formats in terms of boxed sales, behind FIFA 18 at number two and the debuting Gran Turismo Sport at number one, and ahead of the debuting WWE 2K18.[86] The game's first-week sales were 7% below those of The Stick of Truth.[87] Its sales were considered strong, based on the competing titles released at the time.[86] It was the overall sixth-best-selling game of October 2017 in the UK.[88] By its second week it had fallen to eighth place overall,[89] third on PlayStation 4, and seventh on Xbox One;[90] and by its third week it had left the top ten games overall, listing at twelfth place on that chart[91] and ninth on PlayStation 4.[92]
Accolades[edit]
In 2016, The Market for Computer & Video Games (MCV) and IGN named South Park: The Fractured but Whole the best role-playing game of that year's Electronic Entertainment Expo.[93][94] The game was nominated for Best Role Playing Game at the 2017 The Game Awards, losing to Persona 5.[95][96] It was also nominated in IGN's staff-nominated, user-voted "Best of 2017" series, for Best Xbox One Game, and Best RPG.[97][98][99] The game won the "Best Collectibles" award in Game Informer's 2017 RPG of the Year Awards;[100] in their Reader's Choice Best of 2017 Awards, it came in second place for "Best Role-Playing Game".[101]
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Jump up ^ "Best RPG". IGN. 2017. Archived from the original on December 6, 2017. Retrieved December 6, 2017.
Jump up ^ "Best Xbox One Game". IGN. 2017. Archived from the original on December 6, 2017. Retrieved December 6, 2017.
Jump up ^ "The 2017 RPG of the Year Awards (Page 2)". Game Informer. January 7, 2018. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
Jump up ^ "Reader's Choice Best of 2017 Awards (Page 2)". Game Informer. January 4, 2018. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
Documents[edit]
Trey Parker (writer), Matt Stone (writer), Jason Schroeder (game director) (October 17, 2017). South Park: The Fractured but Whole (video game). Ubisoft.
External links[edit]
Official website
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[show]
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See also
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La Futura
From Wikipedia, the free encyclopedia
Jump to: navigation, search
La Futura
Studio album by ZZ Top
Released
September 10, 2012 (2012-09-10)[1]
Recorded
Foam Box Recordings, Houston, Texas
Genre
Texas blues, blues rock, hard rock
Length
39:28
Label
American Recordings/Universal Republic
Producer
Rick Rubin and Billy Gibbons
ZZ Top chronology
Double Down Live
(2009)Double Down Live2009 La Futura
(2012)
Professional ratings
Review scores
Source
Rating
Allmusic [2]
The Guardian [3]
Rolling Stone [4]
La Futura is the fifteenth studio album by the American rock band ZZ Top, and its first in nine years, following Mescalero. La Futura was recorded at The Foambox Recordings in Houston, Texas. The album title and album art were released on ZZ Top's homepage on 3 August 2012 at 11:45 a.m. The album was released on 11 September 2012 and contains 10 tracks.[5] "We thought long and hard about what this album should be," Gibbons said in a press release. "We wanted to recall the directness of our early stuff but not turn our backs on contemporary technology. The result of this melting of the past and the present is, of course, La Futura."[5]
Four of the new tracks--"I Gotsta Get Paid", "Chartreuse", "Consumption" and "Over You"--were first released on 5 June 2012 as an iTunes-only collection titled Texicali, which met with strong sales and glowing reviews. Music Radar summed up the tunes as "fresh, vital roadhouse blues."[6] Another track, "Flyin' High", appropriately made its world premiere in space, when the then-unfinished song was played on board a Soyuz spacecraft during its launch to the International Space Station in June 2011 at the request of the NASA astronaut Mike Fossum, a long-time ZZ Top fan and friend.[7] Two bonus tracks, entitled "Threshold of a Breakdown" and "Drive-By Lover" were released on CDs sold exclusively at Best Buy stores.
Contents
[hide]
1 Reception
2 Track listing
3 Personnel
4 About the tracks
5 Charts
5.1 Weekly charts
5.2 Year-end charts
6 References
Reception[edit]
Following its release, the album received mostly positive reviews. William Clark of Guitar International wrote, "La Futura is an impressive return to form for this infamous southern rock trio, and includes some of the best music ZZ Top has ever pushed out."[8] Stephen Thomas Erlewine of Allmusic also praised the album, calling it their best album since Eliminator in 1983, while writing that "ZZ Top are celebrating everything that they've taken for granted for decades - they're embracing the sleazy boogie, the dirty jokes, the locomotive riffs, the saturated blues, the persistent lecherous leer, and by doing so they finally sound like themselves again."[2]
Track listing[edit]
No.
Title
Writer(s)
Length
1. "I Gotsta Get Paid" (cover of "25 Lighters" by DJ DMD[9]) Dorie Dorsey, Billy Gibbons, Kyle West, Al B. Sure!, Joe Hardy, G.L. Moon 4:03
2. "Chartreuse" Gibbons, Dusty Hill, Frank Beard, Moon 2:57
3. "Consumption" Gibbons 3:47
4. "Over You" Gibbons, Tom Hambridge 4:29
5. "Heartache in Blue" Gibbons, Trey Bruce 4:09
6. "I Don't Wanna Lose, Lose, You" Gibbons, Hambridge 4:20
7. "Flyin' High" Gibbons, Austin Hanks, D. Sardy 4:17
8. "It's Too Easy Mañana" David Rawlings, Gillian Welch; additional lyrics by Gibbons 4:47
9. "Big Shiny Nine" Gibbons, Hardy, Moon 3:11
10. "Have a Little Mercy" Gibbons 3:18
Total length: 39:28
[show]Best Buy bonus tracks
No.
Title
Writer(s)
Length
11. "Threshold of a Breakdown" Gibbons, Hambridge 3:29
12. "Drive by Lover" Gibbons, Van Wilks 3:03
Total length: 46:00
Personnel[edit]
Billy Gibbons – lead vocals, guitars, piano
Dusty Hill – bass guitar, backing vocals, lead vocals on "Drive by Lover"
Frank Beard – drums
James Harman - harmonica
Dave Sardy and Joe Hardy - piano, Hammond B3 organ
Rick Rubin, Billy Gibbons - production
Cameron Barton, Ryan Castle - engineers
Gary Moon, Joe Hardy, Eric Lynn, Jason Lader, Sean Oakley - additional recording
Dave Sardy - mixing
Vlado Meller, Mark Santangelo - mastering
Ross Halfin, Pedro Chapouris - photography
Joe Spix - art direction and design
About the tracks[edit]
"Chartreuse" is a song about the famous French liqueur Chartreuse the band discovered (and loved) in their dressing room in 2011 during the Musilac Music Festival in Aix-les-Bains, Auvergne-Rhône-Alpes, France.[10] The song tells how well one feels when consuming it.
Charts[edit]
Weekly charts[edit]
Chart (2012)
Peak
position
Austrian Albums (Ö3 Austria)[11]
7
Belgian Albums (Ultratop Flanders)[12]
28
Belgian Albums (Ultratop Wallonia)[13]
9
Canadian Albums (Billboard)[14]
7
Danish Albums (Hitlisten)[15]
14
Dutch Albums (MegaCharts)[16]
46
Finnish Albums (Suomen virallinen lista)[17]
4
French Albums (SNEP)[18]
13
German Albums (Offizielle Top 100)[19]
5
Italian Albums (FIMI)[20]
45
Norwegian Albums (VG-lista)[21]
7
Russian Albums Chart[22]
7
Spanish Albums (PROMUSICAE)[23]
62
Swedish Albums (Sverigetopplistan)[24]
11
Swiss Albums (Schweizer Hitparade)[25]
4
UK Albums Chart
29
US Billboard 200[26]
6
US Top Rock Albums (Billboard)[27]
5
Year-end charts[edit]
Chart (2012)
Position
Russian Albums Chart[22]
7
References[edit]
Jump up ^ "La Futura". Play.com. Archived from the original on 2 November 2012. Retrieved 26 August 2012.
^ Jump up to: a b Erlewine, Stephen Thomas. "La Futura - ZZ Top". Allmusic. Retrieved 13 September 2012.
Jump up ^ Hann, Michael (6 September 2012). "ZZ Top: La Futura - review". London: The Guardian. Retrieved 7 September 2012.
Jump up ^ Hunter, James. "La Futura". Rolling Stone. Retrieved 29 October 2012.
^ Jump up to: a b "LA FUTURA ARRIVES THIS SEPTEMBER FROM ZZ TOP". Official ZZ Top Website. Archived from the original on 14 October 2012. Retrieved 3 August 2012.
Jump up ^ Whitaker, Sterling. "ZZ Top Reveal Street Date, Cover Art and Full Tracklist for New Album 'La Futura'". Ultimate Classic Rock. Retrieved 3 August 2012.
Jump up ^ "ZZ Top Premiere New Song 'Flyin' High' on Russian Spacecraft". Ultimate Classic Rock. 9 June 2011. Archived from the original on 14 September 2012. Retrieved 14 September 2012.
Jump up ^ "ZZ Top Rocks On La Futura". Guitarinternational.com. Retrieved 20 October 2012.
Jump up ^ "Houston Rap Connects on ZZ Top's "I Gotsta Get Paid"". Mass Appeal. 8 July 2012. Retrieved 14 August 2013.
Jump up ^ E., St. (15 May 2014), La chartreuse, de Tarantino à ZZ Top, en passant par Springsteen..., Le Dauphiné libéré, retrieved 18 December 2016
Jump up ^ "Austriancharts.at – ZZ Top – La Futura" (in German). Hung Medien.
Jump up ^ "Ultratop.be – ZZ Top – La Futura" (in Dutch). Hung Medien.
Jump up ^ "Ultratop.be – ZZ Top – La Futura" (in French). Hung Medien.
Jump up ^ "ZZ Top Chart History (Canadian Albums)". Billboard.
Jump up ^ "Danishcharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "Dutchcharts.nl – ZZ Top – La Futura" (in Dutch). Hung Medien.
Jump up ^ "ZZ Top: La Futura" (in Finnish). Musiikkituottajat – IFPI Finland.
Jump up ^ "Lescharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "Longplay-Chartverfolgung at Musicline" (in German). Musicline.de. Phononet GmbH.
Jump up ^ "Italiancharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "Norwegiancharts.com – ZZ Top – La Futura". Hung Medien.
^ Jump up to: a b Культура: Триумф нестыдной попсы (in Russian). Lenta.ru. Retrieved 14 August 2013.
Jump up ^ "Spanishcharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "Swedishcharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "Swisscharts.com – ZZ Top – La Futura". Hung Medien.
Jump up ^ "ZZ Top Chart History (Billboard 200)". Billboard.
Jump up ^ "ZZ Top Chart History (Top Rock Albums)". Billboard.
[show]
v
t
e
ZZ Top
Billy Gibbons
Frank Beard
Dusty Hill
Studio albums
ZZ Top's First Album
Rio Grande Mud
Tres Hombres
Fandango!
Tejas
Degüello
El Loco
Eliminator
Afterburner
Recycler
Antenna
Rhythmeen
XXX
Mescalero
La Futura
Compilations
The Best of ZZ Top
Six Pack
Greatest Hits
One Foot in the Blues
Chrome, Smoke & BBQ
Rancho Texicano
Live albums
Live from Texas
Double Down Live
Extended plays
Texicali
Tours
Fandango! Tour
Worldwide Texas Tour
Expect No Quarter Tour
El Loco-Motion Tour
Eliminator Tour
Afterburner World Tour
Recycler World Tour
Antenna World Tour
Continental Safari Tour
XXX Tour
Beer Drinkers and Hell Raisers Tour
Whack Attack Tour
Hollywood Blues Tour
El Camino Ocho Tour
In Your Face Tour
European Tour 2009
Aerosmith/ZZ Top Tour
Necessity Is a Mother Tour
Double Down Live Tour
2010 World Tour
Rebels and Bandoleros Tour
Gang of Outlaws Tour
La Futura Tour
Grooves & Gravy Tour
Tonnage Tour
Blues & Bayous Tour
Singles
"Francine"
"La Grange"
"Tush"
"Cheap Sunglasses"
"Leila"
"Pearl Necklace"
"Tube Snake Boogie"
"Gimme All Your Lovin'"
"Got Me Under Pressure"
"Sharp Dressed Man"
"TV Dinners"
"Legs"
"Sleeping Bag"
"Stages"
"Velcro Fly"
"Rough Boy"
"Doubleback"
"My Head's in Mississippi"
"Give It Up"
"Viva Las Vegas"
"Pincushion"
"She's Just Killing Me"
"What's Up with That"
"Fearless Boogie"
Videos
Greatest Hits
Live from Texas
Double Down Live
Live at Montreux 2013
Related articles
Discography
Equipment
Bill Ham
Moving Sidewalks
American Blues
Sharp Dressed Men: A Tribute to ZZ Top
ZZ Top: A Tribute from Friends
Book
Category
Retrieved from "https://en.wikipedia.org/w/index.php?title=La_Futura&oldid=820822629"
Categories:
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American Recordings (record label) albums
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