About rage/hvh multipaste

There are a lot's of errors when i compile and no one hasn't fix it

hmm i compiled already and its 99% working (1 or 2 func crashing --> 1 on AA and 1 on misc )

TO DOWNLAND https://www.cshacked.pl/applications/core/interface/file/attachment.php?id=58669
VT: https://www.virustotal.com/gui/file/2062983675e10e5eb8328919e8b1701ee4d23efce9b232d72219c3c66d5381e7/detection

Github is a development community, not cheats, if you want to make your compiled files available, make a release in your repository.

yep sry


Where do I put the example in README.md?

import { events } from "bdsx/events"; import { MinecraftPacketIds } from 'bdsx/bds/packetids'; events.packetAfter(MinecraftPacketIds.Login).on((ptr, networkIdentifier, packetId)=>{     const ip = networkIdentifier.getAddress();     if (ptr.connreq === null) return; // Wrong version client     const cert = ptr.connreq.cert;     const xuid = cert.getXuid();     const username = cert.getId();     console.log(Connection: ${username}> IP=${ip}, XUID=${xuid}); });
Where do I put this. I tried index.ts but leaves me this error: Error: Cannot find module 'bdsx/events'

There is no bdsx/events module. it's bdsx/event.
VSCode shows the list of modules.

Or it can auto-import it.


‘Energy used’ is null , display "N/A".

Is there an existing issue for this?

[X] I have searched the existing issues

What happened?
In the drive details panel, ‘Energy used’ is null , display "N/A".  In database , the efficiency is null in table car.
Expected Behavior
No response
Steps To Reproduce
No response
Relevant log output
teslamate_1  | 2022-06-24 07:21:17.540 [info] Scheduling token refresh in 6 h
teslamate_1  | 2022-06-24 08:34:08.351 [info] GET /
teslamate_1  | 2022-06-24 08:34:08.358 [info] Sent 200 in 6ms
teslamate_1  | 2022-06-24 08:37:36.976 [info] GET /
teslamate_1  | 2022-06-24 08:37:36.984 [info] Sent 200 in 8ms
teslamate_1  | 2022-06-24 08:46:31.089 [info] GET /
teslamate_1  | 2022-06-24 08:46:31.095 [info] Sent 200 in 6ms

Screenshots
No response
Additional data
No response
Type of installation
Docker
Version
v1.26.1

Is this a new installation? If so https://docs.teslamate.org/docs/faq#why-are-no-consumption-values-displayed-in-grafana explains why consumption values displayed

Is this a new installation? If so https://docs.teslamate.org/docs/faq#why-are-no-consumption-values-displayed-in-grafana explains why consumption values displayed

yes, this is a new installation .  so i wait for next Charging.
thank you!

ArthurZangCN

你好 请问你的现在能正确显示能耗了么  我已经充了好几次了 现在还是显示不出来能耗

ArthurZangCN

你好 请问你的现在能正确显示能耗了么 我已经充了好几次了 现在还是显示不出来能耗

我的显示出来了，你可以尝试一下有那么两三次别充满到100%，我目前总里程2900公里一共充电16次，期间有两次是冲到60%开了一趟然后又回来充满的，也是巧合，不确定和总里程有关系还是和充电方式有关系。你可以试一试。

ArthurZangCN

你好 请问你的现在能正确显示能耗了么 我已经充了好几次了 现在还是显示不出来能耗

另外，你也设置上你充电位置的费用（每度电多少钱，添加收藏点设置），可能也和这个有关系。

I'm also having the same issue where if I go into 'Drives' and click on one of my drives, the Energy Used shows 'N/A'. I've read the info in the link above but I've charged the car at least 5 times now. Any ideas?


--module pathlib option for searching within an importable package

Inspired by:

#29
#26

Got a prototype working and it's really cool:
% symbex FastChildWatcher -s --docs -m asyncio -n
class FastChildWatcher(BaseChildWatcher)
    """'Fast' child watcher implementation.

    This implementation reaps every terminated processes by calling
    os.waitpid(-1) directly, possibly breaking other code spawning processes
    and waiting for their termination.

    There is no noticeable overhead when handling a big number of children
    (O(1) each time a child terminates)."""

I made some design decisions:
    if modules:
        module_dirs = []
        module_files = []
        for module in modules:
            try:
                mod = importlib.import_module(module)
                mod_path = pathlib.Path(inspect.getfile(mod))
                if mod_path.stem == "__init__":
                    module_dirs.append(mod_path.parent)
                else:
                    module_files.append(mod_path)
            except ModuleNotFoundError as ex:
                raise click.ClickException("Module not found: {}".format(module))
        directories = [*directories, *module_dirs]
        files = [*files, *module_files]
        if (module_dirs or module_files)
            if not symbols:
                symbols = ["*"]
            site_packages_dirs = site.getsitepackages()
            stdlib_dir = pathlib.Path(pathlib.__file__).parent
            sys_paths = [*site_packages_dirs, str(stdlib_dir), *sys_paths]

A module might be a file like cgi.py or a package like httpx/__init__.py - these are treated differently, files are turned into --file and packages are turned into --directory.
In either case, we default to * as the search symbol so if you run e.g. symbex -m asyncio you'll get every class and function in that module.
To try to ensure the --imports feature shows the correct import paths we add both the site-packages directories (for httpx etc) and the standard library directory (found using pathlib.__file__ parent) to the sys_paths mechanism - those are the folders that relative imports are calculated against.


@Rick-Anderson,
Thanks for your contribution as a Microsoft full-time employee or intern. You do not need to sign a CLA.
Thanks,
Microsoft Pull Request Bot

@Rick-Anderson : Thanks for your contribution to the Azure documentation! The author, @erikre, has been notified to review your proposed change.

Looks good to me.

@Erikre
Thanks for the review. Merging this pull request not. At your convenience, please update the author value in the topic's metadata to your GitHub alias. Values are case sensitive. This will help automation to do the right thing when it encounters the content.


Microverse "Hello World" Project with HTML-CSS feature branch Request Pull#1

This is a basic HTML-CSS file that runs on web browsers


Code behaves differently with debug flag

My code has in it, a call to BigQuery using the google python APIs. I am creating a BigQuery client but when calling the query method (https://cloud.google.com/python/docs/reference/bigquery/latest/google.cloud.bigquery.client.Client#google_cloud_bigquery_client_Client_query) on the client, it fails without the debug flag.
When testing locally with curl, it returns "Empty reply from server". But the same code works with the debug flag. I'm not able to understand what can cause the behavior to change, any help on this would be awesome.

Do you mind sharing your function? I was able to test locally with curl calling the BigQuery client API in python both with and without the debug flag

Closing the issue, please feel free to reopen if the issue persists!


Compiler: I compiled it using "-s -w" build flag. but information still present in the binary

What version of Go are you using (go version)?

$ go version
go version go1.18 linux/amd64

Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env)?
go env Output
$ go env
GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/kusattapan/.cache/go-build"
GOENV="/home/kusattapan/.config/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/home/kusattapan/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="linux"
GOPATH="/home/kusattapan/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/usr/lib/go-1.18"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/lib/go-1.18/pkg/tool/linux_amd64"
GOVCS=""
GOVERSION="go1.18"
GCCGO="gccgo"
GOAMD64="v1"
AR="ar"
CC="gcc"
CXX="g++"
CGO_ENABLED="1"
GOMOD="/home/kusattapan"
GOWORK=""
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build411400481=/tmp/go-build -gno-record-gcc-switches"

What did you do?

What did you expect to see?
Only machine code, like c.
I don't like to include my information in the binary.
What did you see instead?
I passed build flag "-s -w" to compile it.  However all my sensitive informations (All function names Variable names Package names my pc username C:\Users\xxx) are present in the binary.

Without it you wouldn't have things like reflect or stacktraces
see also #50501
closing as working as intended

ok thank you.

reflect doesn't need such info.
@kusattapan1 Have you tired -trimpath?

v2 beta
I didn't know there was such function!

reflect doesn't need and stacktraces doesn't require such info.
@kusattapan1 Have you tired -trimpath?

I didn't know there was such function! thank you. Apart from pc name function names and variable names are still present in my binary. Is there any way to remove it?

There is a project for this: https://github.com/burrowers/garble
I never tried it.

There is a project for this: https://github.com/burrowers/garble I never tried it.

It worked for me. thank you! wish native golang had such a feature...


Hello, can you add the possibility to take a screen from a camera and save it in gallery? In this way you can create an automation that every 1 hour, you receive a notification with that screen.

Am I enough clear?
Thanks.
Best regards.
Is your feature request related to a problem? Please describe:

Describe the solution you'd like:

Describe alternatives you've considered:

Additional context:

Hello; I don't think that this is possible with HomeKit.


Fix bug in DirectSimulation flux

Fixes a bug that @bolhuis and I noticed in the DirectSimulation flux when there are recrossings of the interface before re-entering the state. Includes a test for this case.

This passes tests and is ready for review/merge.


[WIP] Run test suite on arbitrary coiled environments

This is one of two PRs to address #292.
This PR adds the ability to run the whole test suite on arbitrary additional coiled software environments.
The other PR will generate a static HTML report (#294 or superseding PR)
TODO documentation

Blocked by #235

Reopening as #314


Unable to build 9.0.0 and up due to undefined symbols on ios

Env:
ios: 17.0
"react": "18.2.0",
"react-native": "0.72.7",
"react-native-document-picker": "9.0.0^",
Undefined symbol: _UTTypeCopyPreferredTagWithClass
Undefined symbol: _UTTypeCreatePreferredIdentifierForTag
Undefined symbol: _kUTTagClassFilenameExtension
Undefined symbol: _kUTTagClassMIMEType
I have tried cleaning the build resetting yarn cache and linking unified type identifiers framework

Hello and thanks for asking,
unfortunately, I don't remember getting such error when I last built the project.
My advice would be to try the sponsor-only package https://react-native-documents.github.io/docs/install . It's a new rewrite of the package which uses Swift and I think there's a good chance it will work. You can get it for $29 if sponsor monthly and I'll give you the money back if you show me that the same issue is there as well.
Thank you 🙂

When was the last time you built the example project? Because it appears to be based on 8.2.0, and this issue is only with 9.0.0 and up. https://github.com/react-native-documents/document-picker/blob/23ce0d2de4cfb2b1f1868f4afd9bbe466127fe6c/example/ios/Podfile.lock#L300
And try with the paywall, very helpful. Just infinite easy payments of $29 a month and theres a 'good chance' the library will work? I reached for my wallet so fast I think I tore my rotator cuff.

Hello and thanks for asking, unfortunately, I don't remember getting such error when I last built the example project. My advice would be to try the sponsor-only package https://react-native-documents.github.io/docs/install . It's a new rewrite which uses Swift and I think there's a good chance it will work. You can get it for $29 if sponsor monthly and I'll give you the money back if you show me that the same issue is there as well.
Thank you 🙂

When was the last time you built the example project? Because it appears to be based on 8.2.0, and this issue is only with 9.0.0 and up.
https://github.com/react-native-documents/document-picker/blob/23ce0d2de4cfb2b1f1868f4afd9bbe466127fe6c/example/ios/Podfile.lock#L300
Nice try with the paywall, very helpful. Just infinite easy payments of $29 a month and theres a 'good chance' the library will work? I reached for my wallet so fast I think I tore my rotator cuff.

Hi!
The information stored in the lockfile is read from package.json at the time pod install is executed. So what can happen (and happened) is that you run pod install (v8 goes into the lockfile), then do a bunch of development and release v9. But example's lockfile stays as it was. v9 definitely was definitely built and tested before released.

Nice try with the paywall, very helpful. Just infinite easy payments of $29 a month and theres a 'good chance' the library will work?

You can buy it for $29 and then keep that package version forever. After sponsorship ends, you'll only lose access to updates, but the package is already fairly feature-complete.
I said 'good chance' simply because I cannot make a guarantee. I've been doing OSS without compensation for years (wouldn't always call it 'easy'), and decided I wanted to get compensated for the work I do. I don't think there's anything wrong about that, and if you don't want to give the paid version a try, that's fine 🙂 .

Thanks for the response, understood. I am just trying to figure out why pickDirectory stopped working on ios. I’m in the final stages of developing my first mobile app, which uses document picker to select a directory to export some data from the app. pickDirectory worked sometime last year when i first implemented the export feature, then somewhere along the way it broke.
I can work around using this library if needed, and I’m getting to the point where that might make more sense than wasting more time on this.

Hello,
can you please check if adding s.frameworks   = 'MobileCoreServices'
to the podspec helps?
(re-run pod install after the change).
Thank you!

Yes. This change solves the issue without the changes in my previous comment. I double checked by reverting it and the issue came back.
PR #715 sent.


Create eg-plovdiv.txt

@fakeaccount29173 Pull request merged. Please notice that free educational license for JetBrains tools is for high and higher schools students, i.e. those who are over 13 of age. Thank you!


replace process.stderr.write with console.error

https://github.com/DoctorMcKay/node-steamid/issues/4
This should fix the error with the warning.

Closing this because you edited package.json, which you shouldn't. I'll fix this real quick myself.

Sorry about that. I realized that, right after I sent it.

No biggie. It's live now.


add livepeerci/www docker container

Allows the frontend to be used as part of livepeer-in-a-box.

Closing in favor of https://github.com/livepeer/livepeer-com/pull/536


Package failed to load: FileNotFoundException

Hi,
The WorkingFileList package failed to load when opening a solution, where a source file in one of the projects had been removed recently.
I've attached the activity log from VS.
I suspect that the extension is trying to load the 'ValuesController.cs' file while it is not available anymore in the solution.
Edit: I've managed to reproduce the issue:

Create a new console project in VS, the add a 'class1.cs' file to that project.
Close VS, and from the Windows file explorer delete the 'class1.cs' file.
Reopen VS and the solution, the issue will occur. You will need to close VS to have the extension working again.

Regards,
ActivityLog.zip

Issue should be fixed in v1.8.0


About the Encoder feature

i want get the feature from the pre-trained encoder，but the type of features is the tuple，and the lens of the features is 4，and each feature in the features  is also a  tuple, which lens is 2.How to obtain features from a pre-trained encoder with shape like BCHW?

The length 2 tuple is likely the pairing of patch features with a class token. You can see how the model uses the image encoder with a return_class_token=True, which results in the output patch features being bundled with class tokens as a tuple. So the first item in those 2-tuples are the image patch features, the second item should be the class token.
The length 4 tuple should correspond to the 4 outputs the model sends to the DPT 'decoder' model (described in "Vision Transformers for Dense Prediction", see figure 1 especially). These comes from the last 4 layers of the model, so if you wanted just a single set of features, you could take a single item from that 4-tuple (either the first or last entry probably makes sense).

The length 2 tuple is likely the pairing of patch features with a class token. You can see how the model uses the image encoder with a return_class_token=True, which results in the output patch features being bundled with class tokens as a tuple. So the first item in those 2-tuples are the image patch features, the second item should be the class token.
The length 4 tuple should correspond to the 4 outputs the model sends to the DPT 'decoder' model (described in "Vision Transformers for Dense Prediction", see figure 1 especially). These comes from the last 4 layers of the model, so if you wanted just a single set of features, you could take a single item from that 4-tuple (either the first or last entry probably makes sense).

The length 2 tuple is likely the pairing of patch features with a class token. You can see how the model uses the image encoder with a return_class_token=True, which results in the output patch features being bundled with class tokens as a tuple. So the first item in those 2-tuples are the image patch features, the second item should be the class token.
The length 4 tuple should correspond to the 4 outputs the model sends to the DPT 'decoder' model (described in "Vision Transformers for Dense Prediction", see figure 1 especially). These comes from the last 4 layers of the model, so if you wanted just a single set of features, you could take a single item from that 4-tuple (either the first or last entry probably makes sense).

Thank you for your detailed explanation，which have addressed my question very well ！！！Thank you so much for your help!

The length 2 tuple is likely the pairing of patch features with a class token. You can see how the model uses the image encoder with a return_class_token=True, which results in the output patch features being bundled with class tokens as a tuple. So the first item in those 2-tuples are the image patch features, the second item should be the class token.
The length 4 tuple should correspond to the 4 outputs the model sends to the DPT 'decoder' model (described in "Vision Transformers for Dense Prediction", see figure 1 especially). These comes from the last 4 layers of the model, so if you wanted just a single set of features, you could take a single item from that 4-tuple (either the first or last entry probably makes sense).

Thank you for your detailed explanation，which have addressed my question very well ！！！Thank you so much for your help!


Load pdf library dynamically

Instead of linking pdf libraries statically, we make the pdf libraries into a single shared library(pdf.dll).
Electron.exe will only load the pdf.dll programmatically during print API invoking. Moreover, the developer can safely remove pdf.dll if they don't need the print API in saving binary size.
Below is some compared data of binary size with the latest release v0.26.0:

v0.26.0:  80.6 MB(electron.exe)
with this patch:  74.6MB(electron.exe) + 9.3 MB(pdf.dll)

Depends on atom/libchromiumcontent#115
TODO

[x] Test Release build
[x] Test Debug build

@zcbenz This PR is ready for review now.

Awesome :+1:

What is missing from a component standpoint to enable rendering PDFs as a plugin? It seems like we've got all the pieces now

@paulcbetts
The pdf.dll on Windows contains the pdf related libraries(pdfium library mainly), which is used to convert pdf format to EMF for printing. It isn't used for rendering PDFs.

It seems like we've got all the pieces now
Yes, all pdf libraries are linked into electron.exe binary statically right now.

A follow-up update:
After #1653 is fixed, the binary size is about 66 MB. This patch will reduce the binary size(electron.exe) to 61 MB with a 9 MB pdf.dll.

Not to derail this thread, but reiterating the other part of @paulcbetts question...

What is missing from a component standpoint to enable rendering PDFs as a plugin? It seems like we've got all the pieces now

...since it looks like pdfium supports on-screen rendering at the device level. Officially, is pdf.js still the go-to solution for visual render/preview of PDFs in Electron? A few confusion points from out in the trenches:

pdf.js is a Mozilla library, but here we are in Chromium-land, which has PDF rendering support, but not in Electron builds. IIRC. So: Chrome/Chromium have massive, automatic, easy support for PDFs, but in Electron, arguably the premiere Chromium framework, we're using Mozilla JS.

As noted above, pdfium supports visual on-screen rendering of PDFs, but in Electron, we're using it only for printing. (?)

The Just use PDF.js directive would be be a bit easier to follow if PDF.js were a bit easier to use. Under a full Chrome/Chromium I can display a PDF in ~5 minutes. Doing a proper full-document PDF preview in Electron + PDF.js is a lot of work.

Can we not just dynamically load the top-shelf Chromium stuff on demand? Is it baked into core? If not, what's blocking this?

Assuming we can't do 4, can we get some sort of official Electron support for on-screen PDF rendering via some other native library?

If there are no architecture issues that would stop it, I'd be willing to take a swing at either 4 or 5, at least the native code portions, esp. as the PDF format isn't going away anytime soon.


Please add the mapping params in nuxt.config.js (generate.routeParams).

When running yarn run generate i get: Could not generate the dynamic route /articles/:slug, please add the mapping params in nuxt.config.js (generate.routeParams).
I can't seem to tell from the source code and/or other projects what config i actually need for this to work.

Just found this:
https://github.com/nuxt/nuxtjs.org/blob/master/nuxt.config.js#L36
https://github.com/nuxt/docs/blob/master/api/menu.json
And this helped me sort it, thanks 👍

Great. I'd love to see your project with nuxt generate.
We will add a link on our website to show the projects made with Nuxt.js 🤘🏻

https://github.com/dan-gamble/dan-gamble.github.io/tree/develop (Master is for deployment like your brother :))
This is a link to the repo, hoping to get a bit of work done to it over the weekend :)
Really liking Nuxt so far, the source is very easy to read so lack of docs so far isn't a problem!

Nice work!
You can add the CNAME in your static/ folder, it will be copied to the dist/ folder automatically with the nuxt generate.

Ah, i thought it would copy /static/ into dist/static/. That would save me doing package.json trickery :)


iter2 example no longer fails

RUST seems now to automatically convert the array to an iterator.

https://blog.rust-lang.org/2021/06/17/Rust-1.53.0.html#intoiterator-for-arrays

can confirm, I hit this as well


Support for videos

Cloudinary has support for video uploads by passing the parameter `"resource_type" => "video".
This requires a different URL for the POST request:
https://api.cloudinary.com/v1_1/<cloud_name>/video/upload
I'm in the process of adding this in our fork, and will push a PR as soon as there is a working version.

@smeevil We've got a tentative first step on this branch here:
https://github.com/visual-amplifiers/cloudex/tree/feature/video-upload
Unfortunately, it's failing when signing the request. We get this error:
  1) test upload single video file (CloudexTest)
     test/cloudex/cloudex_test.exs:23
     match (=) failed
     code:  assert {:ok, %Cloudex.UploadedImage{}} = Cloudex.upload("test/assets/teamwork.mp4", %{resource_type: "video"})
     right: {:error,
             "Invalid Signature 3b51489e06ec14993a64635f9fe30636696314f8. String to sign - 'timestamp=1535005387'."}
     stacktrace:
       test/cloudex/cloudex_test.exs:25: (test)

Have you encountered this before? I've gone through the documentation and read through the cloudinary_gem ruby code, but I'm none the wiser. Current guess is that there are parameters that need to be added to the signature for video uploads specifically, but we can't seem to track down which ones.

Also: was able to re-record the exvcr cassettes, but it was a bit klutzy: used my own credentials, then did a multi-file search/replace on api_key, cloud_name, secret to make them generic.
Is there a way we could automate that?

This is fixed in the PR referenced above, @smeevil

\o/ merged updated and published


rename OLAPHeader to TabletMeta

rename OLAPHeader to TabletMeta

Make first character capital.

Make first character capital.

Have done


Is all this Docker encapsulation really required to "sandbox" chiadog?

As much as I understand chiadog, it should only require read access to INFO-level debug.log and Internet connectivity.
Therefore, in order to encapsulate chiadog from doing any (thankfully / hopefully theoretical) malicious activity, shouldn't it already be enough to run chiadog as a Unix user with limited permissions, e.g. chiadog and setting up debug.log's Unix file permissions with a e.g. group chialog, which User chiadog is a member of?

I believe you're right and this would indeed be a simpler solution. At least I'm not aware of any way that a malicious script could circumvent the limitations based on user permissions.
Would you be interested in contributing a step-by-step guide to the README for users less familiar with the unix user permission system?

I agree it's valuable to add instructions on using unix file permissions to sandbox Chiadog without Docker. But IMO it's more common to run services like these in Docker anyway these days, and the pattern for starting a docker container is more familiar to many. Especially to people that aren't Python devs.

No, generally it's not more common to do such stuff in Docker these days.
Also keep in mind that Docker is a beast when it comes to using it on a Raspberry Pi farmer, a common thing.


Persistence items are disabled by default but the docs say the opposite (app-template)

The docs for app-template say that we can leave enabled: true out of our persistence items but in fact they appear to be disabled by default according to https://github.com/bjw-s/helm-charts/blob/bd032c5ab33edad52f7a218a42ff2d51f4a58c3a/charts/library/common/values.yaml#L614C8-L614C8
This bit me just now, I left enabled off the yaml and sure enough the items were disabled. Seems like maybe just a docs update is required?

I think that this is only true for the config item, and only because it's in the values.yaml file as a (disabled) example.

Makes sense. Sounds like a pretty straightforward docs update. I can submit
a PR
On Sat, Dec 23, 2023 at 6:36 PM Harald Koch @.***>
wrote:

I think that this is only true for the config item, and only because it's
in the values.yaml file as a (disabled) example.
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Hey, I encountered this too, when creating a type: persistentVolumeClaim entry. It seems that because of the strict check for $pvc.enabled here, it behaves like this. Should this branch instead check if the key is either not present or present and set to true? Then it should get back to the defaulting to true scenario as docs say.

Hey, I encountered this too, when creating a type: persistentVolumeClaim entry. It seems that because of the strict check for $pvc.enabled here, it behaves like this. Should this branch instead check if the key is either not present or present and set to true? Then it should get back to the defaulting to true scenario as docs say.

Good find! This is definitely an issue, as it will prevent PVC's from being created when the enabled flag isn't set. I will fix that in an upcoming version.
As for the config persistence item, @haraldkoch is correct that this should be the only "exception" since it is already present but disabled in the default values for legacy purposes. V3 will drop these default values, making it so that all persistence items adhere to the "enabled by default" behavior.


Add MANIFEST.in, fixes #361

@allanadair please see :) https://github.com/kubernetes-incubator/client-python/pull/369

Ah, thanks @dims, I wasn't watching.


Authorize does not support scope/permissions

This is a feature request.
I would like to be able to use the /authorize endpoint to generate an access_token with a particular scope. As a minimum, I'd like to at least lock it down by team.
Read-only access and site-level access would also be preferred.

Thanks for the suggestion!  You didn't miss anything - we don't have team-based authentication tokens at present though there is an open feature request which I'll link this issue to so we can let you know if we ship it.
We don't have any intentions to make a read-only or site-level token right now.  Could you elaborate on your use case there so we can either capture it as a new feature request or advise you on better paths to achieve what you're after?

Exposing an access token in env variables for example and/or using in with code to communicate with the Netlify API. There's a case for wanting to ensure this is read-only. In particular when there's no way to scope tokens to a team. We don't want anyone working on a team to have full access to every other team/site.
Another feature request is to protect environment variables from being plain-text readable via the UI. Again anyone with access to the UI can see sensitive information which we might not want everyone one the team to have access to.

The usual way to handle team-member level permissions is to...use the site-level permissions :)  You can invite people to only one or a few sites on a team.   Then their access tokens won't allow them to do anything on other sites.   Is there some reason this won't work for you for that particular use case?
Re: read-only, I can guess what you want, but could you elaborate on an example situation in which you want people to be able to see, but not manipulate, all site settings?  We do already have provisions for exposing build logs and not site settings to non-team-members, in case that is your goal.  Anyway I am not trying to be a jerk, just to get this request into the best shape for a feature request that could succeed rather than one that will be ignored for a lack of details, so appreciate your help in getting me there :)
Re: obfuscated environment variables we are working on that already but this has gone very far from an open-api feature request so if you want to track that work could you please ping our helpdesk<EMAIL_ADDRESS>and link to this thread (on GH), so we can attach your contact info to that work, to notify you when it ships?

That works fine when using access tokens in development, where each member keeps this personal. In production however, we use a token in an env variable. Anyone can view these and use them, and then it's the issue that it exposes all sites/teams that that team member's token has access to.

I apologize for being dense, but I am not sure of the answers to either of the questions I asked and this understanding will be required for me to file good feature requests.  Hopefully the annoyance of explaining things to a fool is trumped in the interest of getting actionable feature requests filed - without those, this conversation will have no results that may help you.

you want individual Netlify API access tokens, and for that I still don't understand why you'd allow people read-only access to site settings that they couldn't manipulate.  In that case, don't allow them access to the site settings at all (make them collaborators only on sites where they should be able to see the settings;  they can browse any site they want and even see its build logs if we configure things that way, without any access to site settings). Is that not possible in your workflow?  This was a large part of why we designed teams the way we did - you as a team owner can limit folks' access to only sites they should be able to see all settings for.  You wouldn't put "high security" auth tokens in those sites' settings, in the world we imagined.

you want read-only access to ???

I don't know if you pinged us in the helpdesk around obfuscated tokens but that is one you don't have to explain further since we already are in agreement and working on that :)

Sorry I prob didn't explicitly answer your questions. Let me try again.

There are cases where we want to display information from Netlify APIs, on a say a custom dashboard. a) The reason for wanting this read-only is because the access token is currently only scoped to a team member, and therefore exposes full admin access to other sites and teams they have access to. b) For read-only information, we would also want to lock down the surface area for attack by limiting the scope of the access token and ensuring it can't be used to modify sites either accidentally or maliciously - especially other sites the other team members aren't members of.

Read-only as in not be able to modify sites, deploy or change in any way. So still be able to list sites for a team and read the data from the API - partly addresses 1 b) and allows us to share a token in an env variable without risk of it being abused.

No, I'll just wait for the feature to become available. This does mitigate some of the issues discussed above, as at least then the token from one member is not exposed directly to other team members.

I think basically what we need are application level tokens that can be scoped to a particular site. That as a minimum with the obfuscated variables allows us to work across teams/clients without having to expose member level access to others.

Thanks for that explanation!  The bit about the low permission token for the dashboard type usage, , or ability to see nonprivileged settings for a site now makes perfect sense to me.  I've encapsulated in a feature request that I'll link here (you can't see it, but the act of linking it enables us to get in touch while we design the feature for more feedback or invite you to beta test or at least inform you it has shipped)
However, I'm still not understanding why you need a token scoped to a single site - our advice is to use a collaborator invited only to a single site instead and their token will have access to only the one site.  Our API tokens are login/account based and I do not expect that to change, so whether or not that's exactly what you are hoping for - that may be the best solution for that particular situation regardless of whether we come up with more granular token permissions or new account roles (e.g. read-only) for an account/login
TL;DR I'd need to hear more about why the user permissions can't be used to limit API access to some subset of sites before I could file a feature request on that topic.
We won't be able to notify you about the release of the obfuscated tokens feature if you don't ping us in the helpdesk, is why I asked you to do that.  If you feel confident you'll find it on your own that's fine with me :)

So we can invite a collaborator to a single site. The issue is if I use my access token for an application in an env variable for example. This provides full access to all the sites and teams that I'm a member of, not what the invited member is a collaborator of. Likewise, if the invited member uses their access token in an env variable, it would allow me access via the token to all the other sites and teams that member is a collaborator of. The issue is that tokens are scoped per user and not scoped to a site or team. This works for developers who can use their personal tokens but breaks when the token becomes part of an application.
For this, I would hope to use an OAuth application token rather than a personal token, but surprisingly this is also scoped to a user permissions. It also means if I integrate with a third party over OAuth, they have access to everything I do, and not a particular team/site that integration might be relevant to. Working across clients, it means 1 client's data may be exposed where it shouldn't be, and because of another client.

Interested in having tokens scoped to a specific site as well.
Here is an example of an implementation that could benefit from it:
As part of my Netlify and CircleCI builds, I sometimes need to call the Netlify API to perform some tasks (for example triggering/cancelling a specific build). Those calls need to be authenticated, and I have been using a NETLIFY_AUTH_TOKEN env variable for that.
The issue is that this NETLIFY_AUTH_TOKEN is user-scoped, and thus can do anything on I, as a user, can do. It sure can trigger/cancel builds, but can actually do it on any site I have access to. If the NETLIFY_AUTH_TOKEN leaks (and it will, given enough time), then all my sites are compromised and not only the one site I used it on.
You mentioned fixing those issues through user permissions. That seems reasonable, but is it possible to create "fake" users, not linked to real people, but only used for automation, a bit like GitHub bot accounts?

Any updates on this? It seems that the documentation incorrectly claims support for scoped access:
https://docs.netlify.com/configure-builds/repo-permissions-linking/#authentication-with-the-netlify-github-app


Prevent dragons from spawning off-station

About the PR

wagoogus
Media

[x] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog

:cl:

fix: Dragons no longer spawn off-station.

Isn't this going to spawn them at the center of the grid.

sounds good to me

Isn't this going to spawn them at the center of the grid.

No clue. The previous system got grid centers, so this does the same.

should also make spawner since ai wont place rifts, on low pop this is especially important


nrf-box v1

Hi, can you please send the schematics of the firse nrf-box? I just don't know how to connect buttons, charging controller and, etc? It's just I already built the second version and want to test the first one. Thank you

@ElamrawyTamer can you help me with version 2?  Can you share how you got it working?  Did you order a PCB?  I tried uploading the file to JLCPCB and they came back with the board had errors.

@knlklabacka i used breadboard and i did soldering with the jumper wires, because I didn't want to risk buying wrong PCBs. I also found a video on tiktok, that helped me a lot: https://www.tiktok.com/@testando_tecnologias/video/7425052647775849734

Thank you @ElamrawyTamer I will take a look.

@cifertech ?

@knlklabacka i used breadboard and i did soldering with the jumper wires, because I didn't want to risk buying wrong PCBs. I also found a video on tiktok, that helped me a lot: https://www.tiktok.com/@testando_tecnologias/video/7425052647775849734

No way, no freaking way.  Crap, this means I finally have to just sack up and add Tiktok to my media appetite. Seriously, thanks for posting.
I'm... ... eh... 60-80% positive I downloaded the PCB Gerbers before v2 ever came out. I bookmarked this page well before v2 so it's very plausible. I'll dig around a bit and see if that is indeed the case, and if so I'll report back here.


Cannot pick points in matplotlib GUI after hit enter key

Hi：
I run this code , after hit enter key ,I can see point cloud and related rgb image showed up.
But  I cannot pick  any points in two figures.    left click mouse、right click 、enter key .. all not working .  And also I cannot rotate the pointcloud in 3D view, it's just  a 2D picture . Check following pics for details.
Can someone help me what is wrong ?
And I‘m running the code in a ubuntu2004 docker  and  ssh forward the  UI to win10 destktop,  is this the reason?
The lidar type is velodyne16,  related point cloud data format is  "x y z  intensity".
Camera resolution is 1920*1080.
Python Version 3.8.10.
matplotlib versioni 3.5.1
Thanks for help!

Hey, I have the same problem as you. Did you solved it?

Not sure if anything has changed with matplotlib over the years, but I'll probably shift to using Open3D GUI to pick points.

I faced the same issue and downgraded matplotlib to version 3.1.2 and am able to rotate and pick points. I am facing another issue after picking the points though...

En，i give up. Hope someone else can help.
---- 回复的原邮件 ----
| 发件人 | Dylan @.> |
| 日期 | 2022年07月03日 00:13 |
| 收件人 | @.> |
| 抄送至 |<EMAIL_ADDRESS>|
| 主题 | Re: [heethesh/lidar_camera_calibration] Cannot pick points in matplotlib GUI after hit enter key (Issue #47) |
I faced the same issue and downgraded matplotlib to version 3.1.2 and am able to rotate and pick points. I am facing another issue after picking the points though...
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You are receiving this because you authored the thread.Message ID: @.***>

Hey, I have the same problem as you. Did you solved it?

No ，I didn't .Sorry

I faced the same issue and downgraded matplotlib to version 3.1.2 and am able to rotate and pick points. Hope this helps
@jasonCastano You can try what @dylantzx  did which may help  you.


Include a concrete version stamp in the docs

Saying 'it's bleeding edge' is confusing when packaging a release with a copy of the manual

Done in 80429e9697c669c302269fefce24374a3559577f.


[ENG-739] Update roadmap link

Ticket: ENG-739
Feature flag: n/a

Purpose
Update the roadmap link for registries to point to the new roadmap page on cos.io
Summary of Changes
Google doc link to cos.io link; change words from 'the requirements and roadmap' to 'our public roadmap'
Update test
Side Effects

QA Notes

Pull Request Test Coverage Report for Build 3666

0 of 0   changed or added relevant lines in 0 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage remained the same at 75.957%

Totals

Change from base Build 3656:
0.0%

Covered Lines:
8383

Relevant Lines:
9686

💛  - Coveralls


Figure out how to do browser-based uploading, and document it well.

So there's this concept of "browser-based uploads" which basically is the following process:

Client sends the server an (untrusted) policy document (basically says "I'm going to upload file which is 10mb and has metadata = {...}).
Server gets this request, validates it, and if it likes it, sends back a signature (basically says "SGTM, here's my stamp of approval").
Client is able to upload exactly that data directly to Cloud Storage, it's "credentials" for this single request being the policy document (and the signature).

So... a couple of questions:

Can we even use gcloud-node in the client-side of a web-app?
If so, we need a simple way of creating typical policy documents (as well as weird ones).
Then we need a way of generating a signature (server-side) for a policy document.
Note that we're not wiring together any RPCs or anything. Just providing a method that takes a policy and spits back a signature for the user to serialize and send around however they want.
Then we need a way of calling upload (or similar) using the policy document and signature.

The code I'm expecting here would look like...
Server-side:
bucket.signPolicy(policy, function(signature) {
  // The signature can be serialized or whatever else we want now.
});

Client-side:
var policy = bucket.policy({ /* Lots of configuration here... */ });
$.post({ /* Send the policy up to the method above */ }, function(response) {
  // Create an HTML form (?) that has a field called signature = response.data ?
});

/cc @Capstan

@jgeewax @stellanhaglund will this solution work?

Docs: https://cloud.google.com/storage/docs/access-control?hl=en#signing-resumable
Issue: https://github.com/GoogleCloudPlatform/gcloud-node/issues/818
Solution: https://github.com/GoogleCloudPlatform/gcloud-node/issues/818#issuecomment-136464345

I made a couple of examples here showing two different ways to handle uploads. https://github.com/stephenplusplus/gcloud-upload-example

Thanks alot!!
I just added that but now I'm trying to download a file using
app.get('/file/:imageId', function(req, res){
var remoteFile = bucket.file(req.params.imageId);
var localFilename = 'uploads/' + req.params.imageId;
var src = remoteFile.createReadStream()
src
.on('error', function(err) {})
.on('response', function(response) {
// Server connected and responded with the specified status and headers.
})
.on('end', function() {
// The file is fully downloaded.
})
// .pipe(fs.createWriteStream(localFilename));
res.attachment(localFilename);
src.pipe(res);
})
but for larger files I just get about 1.2 mb downloaded..
2015-09-17 1:27 GMT+02:00 Stephen Sawchuk<EMAIL_ADDRESS>
I made a couple of examples here showing two different ways to handle
uploads. https://github.com/stephenplusplus/gcloud-upload-example
—
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https://github.com/GoogleCloudPlatform/gcloud-node/issues/641#issuecomment-140925058
.

Which version of gcloud are you running?

"gcloud": "^0.21.0",

2015-09-17 15:28 GMT+02:00 Stephen Sawchuk<EMAIL_ADDRESS>
Which version of gcloud are you running?
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.

Hmm, I haven't been able to reproduce. How large are the files you're having trouble with? I've tried with a 10MB file without issues.
I added onto the example with some options of how to download files: https://github.com/stephenplusplus/gcloud-upload-example/blob/1d6cbecb31aa2dcd98d1c8177e6c474b80b5d1f5/server.js#L89

about 300mb, and the files will probably be up to some gb's
2015-09-17 16:16 GMT+02:00 Stephen Sawchuk<EMAIL_ADDRESS>
Hmm, I haven't been able to reproduce. How large are the files you're
having trouble with? I've tried with a 10MB file without issues.
I added onto the example with some options of how to download files:
https://github.com/stephenplusplus/gcloud-upload-example/blob/1d6cbecb31aa2dcd98d1c8177e6c474b80b5d1f5/server.js#L89
—
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https://github.com/GoogleCloudPlatform/gcloud-node/issues/641#issuecomment-141100829
.

Would you mind opening a new issue about this? Also, please test that it still doesn't work isolated from express, e.g.:
remoteFile.createReadStream().pipe(fs.createWriteStream('./backup-file'))

I think we've got this one covered with file#createResumableUpload().
Related, I just stumbled upon this project over the weekend: https://github.com/makeomatic/ms-files-gce
If there's more we can do,  let me know!


error XA2006: Could not resolve reference to 'System.Void Android.Support.CustomTabs.CustomTabsIntent::LaunchUrl(Android.Content.Context,Android.Net.Uri)'

I've this error on Android release mode after update to last Xamarin.Auth version
Java.Interop.Tools.Diagnostics.XamarinAndroidException: error XA2006: Could not resolve reference to 'System.Void Android.Support.CustomTabs.CustomTabsIntent::LaunchUrl(Android.Content.Context,Android.Net.Uri)' (defined in assembly 'Xamarin.Auth, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null') with scope 'Xamarin.Android.Support.CustomTabs, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null'. When the scope is different from the defining assembly, it usually means that the type is forwarded. ---> Mono.Cecil.ResolutionException: Failed to resolve System.Void Android.Support.CustomTabs.CustomTabsIntent::LaunchUrl(Android.Content.Context,Android.Net.Uri)
How to solve?
Xamarin.Forms <IP_ADDRESS>
Xamarin.Auth <IP_ADDRESS>
CustomTabs 23.3.0
Android 6

I tried to install the CustomTabs 25.3.1 as you linked in your project, but this is the error:
Severity	Code	Description	Project	File	Line	Suppression State
Error		Could not install package 'Xamarin.Android.Support.CustomTabs 25.3.1'. You are trying to install this package into a project that targets 'MonoAndroid,Version=v6.0', but the package does not contain any assembly references or content files that are compatible with that framework. For more information, contact the package author.			0

I updated all and the error disappear.
Latest stable Xamarin Forms
Installed Android SDK level 24,25,26
Update Android Support Libs to 25.3.x

The only problem with that, is that the latest Xamarin.Forms v<IP_ADDRESS> is bound to Xamarin.Android.* libraries with v23.3.0. It would appear that it is impossible to keep your Android libs @ v23.3.0 and use Xamarin.Auth v<IP_ADDRESS> as it now has the dependency on Xamarin.Android.* v25.3.1.
I have tried updating the Xamarin.Android libs to v25.3.1 so I can use the sample code as shown in the Xamarin.Auth project to log into Facebook (using Native UI/Custom Renderers), but my app crashes immediately upon loading on my device (Samsung S3 GT-I9300 Android Version 4.3). So it definitely is not compatible.
The whole Social/Auth login landscape is completely fractured and confusing as far as Xamarin.Forms is concerned. There are so many different libraries to do the same thing - or so it would seem - but none other than Xamarin.Auth are suitable (or easy to implement without detailed native platform knowledge) if you are using Xamarin.Forms.
It isn't actually even very clear at first that Xamarin.Auth is the library you should be using if you are looking to implement Native/Custom social Authentication in your app. There is no mention on the Xamarin.Auth wiki that if you use this you won't be needing Xamarin.Facebook.iOS or Xamarin.Facebook.Android packages for Facebook login (maybe I'm wrong??). There are a number of other packages all trying to do the same thing, but none are seem very suited for use with a Xamarin.Forms app.
There are implementations for Xamarin Native (C#) iOS & Android apps, but there is no clear reference implementation on how to do it in a Xamarin.Forms app. I've managed to get Xamarin.Facebook.iOS working in my Xamarin.Forms iOS app, (See https://adrianhall.github.io/develop-mobile-apps-with-csharp-and-azure/chapter2/social/#client-flow-for-social-providers) but can't for the life of me figure out how to get Xamarin.Facebook.Android implementation working for my Android Forms app.
Realising that Xamarin.Auth also supported Client-Flow (Native/Custon UI) for Social Auth gave me new hope, but sadly it's now been days of chasing my tail through different rabbit warrens of dependency versions, linking vs not linking, java compilation issues, and so on! Wasn't Xamarin.Forms supposed to make all this easier?
At this point, I've just about given up on adding Android support for my app. Clearly Xamarin.Forms and any working solution for Native/Custom UI Auth is just not mature enough yet - there are too many issues just now. I will concentrate on iOS - which I have a working Auth solution for now, and will come back to Android when it has a better experience. For now, I have to keep my Xamarin.Android.* libs pinned at v23.3.0, so my UI actually works.
My Stack:

Microsoft Visual Studio Professional 2017

Version 15.2 (26430.12) Release VisualStudio.15.Release/15.2.0+26430.12

Microsoft .NET Framework Version 4.6.01586

Installed Version: Professional

Xamarin   <IP_ADDRESS>6 (1be4f0c)

Visual Studio extension to enable development for Xamarin.iOS and Xamarin.Android.

Xamarin.Android SDK   <IP_ADDRESS> (9dbc4c5)

Xamarin.Android Reference Assemblies and MSBuild support.

Xamarin.iOS and Xamarin.Mac SDK   <IP_ADDRESS> (4cffddf)

Xamarin.iOS and Xamarin.Mac Reference Assemblies and MSBuild support.

Compile using Android v7.1 (Nougat)

Minimum Android v4.0.3 (API Level 15 - Ice Cream Sandwich)

Target Android v7.0.1 (API Level 25 - Nougat)

Linking - Sdk and User Assemblies (NOTE: have tried all settings here, makes no difference. if it compiles, with no linking, it only defers the errors until runtime on the device)

So, Do you suggest to revert to Xamarin.Auth 1.4.1 and Xamarin.Android libs to v23.3.0?
But Xamarin.Auth 1.4.1 is gone into nuget.
I don't understand which is the stable combination.
@moljac Could you help us and do some explanation?

@jenart see here how I solve
https://github.com/xamarin/Xamarin.Auth/issues/201

@jenart

The only problem with that, is that the latest Xamarin.Forms v<IP_ADDRESS> is bound to
Xamarin.Android.* libraries with v23.3.0. It would appear that it is impossible to keep your Android
libs @ v23.3.0 and use Xamarin.Auth v<IP_ADDRESS> as it now has the dependency on Xamarin.Android.*
v25.3.1.

Exactly. It had to be pinned because of Xamarin.Forms. What other users do is to bump all Xamarin.Android.Support to latest versions after installing nugets and ensure that everything is the same version (in Visual Studio, Solution Node, Manage nuget packages for solution, Consolidate)

I have tried updating the Xamarin.Android libs to v25.3.1 so I can use the sample code as shown
in the Xamarin.Auth project to log into Facebook (using Native UI/Custom Renderers), but my app
crashes immediately upon loading on my device (Samsung S3 GT-I9300 Android Version 4.3).
So it definitely is not compatible.

This is most likely Samsung specific problem (searching for packages supporting CustomTabs). Can you test on other devices and/or provide minimal sample for triaging?

The whole Social/Auth login landscape is completely fractured and confusing as far as
Xamarin.Forms is concerned. There are so many different libraries to do the same thing - or so it
would seem - but none other than Xamarin.Auth are suitable (or easy to implement without
detailed native platform knowledge) if you are using Xamarin.Forms.

I added Xamarin.Forms under pressure. I was not able to even answer "how to do Xamarin.Auth with Xamarin.Forms". Presenters implementation should be quite stable, while CustomRenderers are not extensively tested.

t isn't actually even very clear at first that Xamarin.Auth is the library you should be using if you
are looking to implement Native/Custom social Authentication in your app.

I simply cannot make everything on time. Wiki is heave construction site.
I think it is quite clearly said it can be used with Custom Tabs and SafariWebView, but let me know where I should put it.

There is no mention on the Xamarin.Auth wiki that if you use this you won't be needing
Xamarin.Facebook.iOS or Xamarin.Facebook.Android packages for Facebook login (maybe I'm
wrong??).

So under native you understand Native SDKs by Google and Facebook? OK. Xamarin.Auth is no replacement for those and you are not wrong, but there will be no advertisements that Xamarin.Auth replaces Native SDKs. Xamarin.Auth will help you get token and authenticate and do few other things, but not to replace Native SDKs. There are plans to add wrappers for those, so Xamarin.Auth would call native SDK, but this is on wish list.

There are a number of other packages all trying to do the same thing, but none are seem very
suited for use with a Xamarin.Forms app.

Check those if they suite you:
https://github.com/Redth/Plugin.SocialAuth
https://github.com/Clancey/SimpleAuth

There are implementations for Xamarin Native (C#) iOS & Android apps, but there is no clear
reference implementation on how to do it in a Xamarin.Forms app. I've managed to get
Xamarin.Facebook.iOS working in my Xamarin.Forms iOS app, (See
https://adrianhall.github.io/develop-mobile-apps-with-csharp-and-azure/chapter2/social/#client-flow-for-social-providers)
but can't for the life of me figure out how to get Xamarin.Facebook.Android implementation
working for my Android Forms app.

Due to lack of time I cannot speak about other libs (did not test them). Sorry.

Realising that Xamarin.Auth also supported Client-Flow (Native/Custon UI) for Social Auth gave
me new hope, but sadly it's now been days of chasing my tail through different rabbit warrens of
dependency versions, linking vs not linking, java compilation issues, and so on! Wasn't
Xamarin.Forms supposed to make all this easier?

Yes, but the Android landscape is complex itself add to that Xamarin Standard/Traditional and another abstraction on top of it. You should get the picture.

At this point, I've just about given up on adding Android support for my app. Clearly
Xamarin.Forms and any working solution for Native/Custom UI Auth is just not mature enough yet > - there are too many issues just now. I will concentrate on iOS - which I have a working Auth
solution for now, and will come back to Android when it has a better experience. For now, I have to
keep my Xamarin.Android.* libs pinned at v23.3.0, so my UI actually works.

The biggest issue is - package management and getting everything right. The most problems arose with Xamarin.Forms support, but it was expected.
Xamarin.Auth community (and myself) hangs out in Community slack channel 24x7 and they take burden off my back by helping in real time other (newer) users. I'd suggest you to go there, so we can help you solve those issues

@moljac thanks for taking the time to write your response. I appreciate your time.
I've updated all the Xamarin.Android.Support libraries to the latest versions. I changed the Android project settings to target Android 6.0 for compilation and set the minimum version to Android v6.0 as well. I deployed to the Android Emulator running x86 with API 23 Android 6.0 and the application still doesn't work. No button click/tap events are firing.
My main entry form (XAML Page) loads with 3 buttons and previously with Xamarin.Forms v23.3.0 (prior to attempting to use Xamarin.Auth) they all worked perfectly on both the device (Samsung S3) and the same Android 6.0 x86 Emulator. So my apps functionality is actually going backwards at this point. I'm going to put Android/Xamarin.Forms social login functionality on hold for now and come back and retry it all at a later date.
I really don't understand why Xamarin.Auth (v<IP_ADDRESS>) has chosen to take a dependency on Xamarin.Android.Support library functionality (v25.3.1). This is not compatible with the Xamarin.Android.Support libraries (v23.3.0) that the current Xamarin.Forms (v<IP_ADDRESS>) release is build against.

@jenart

thanks for taking the time to write your response. I appreciate your time.

You are welcome.

I've updated all the Xamarin.Android.Support libraries to the latest versions. I changed the Android project settings to target Android 6.0 for compilation and set the minimum version to Android v6.0 as well. I deployed to the Android Emulator running x86 with API 23 Android 6.0 and the  application still doesn't work. No button click/tap events are firing.

Can you try 7.x?

My main entry form (XAML Page) loads with 3 buttons and previously with Xamarin.Forms v23.3.0 (prior to attempting to use Xamarin.Auth) they all worked perfectly on both the device (Samsung S3) and the same Android 6.0 x86 Emulator. So my apps functionality is actually going backwards at this point. I'm going to put Android/Xamarin.Forms social login functionality on hold for now and come back and retry it all at a later date.

Sorry to hear that, but this seems like not Xamarin.Auth problem - buttons not working?!?

I really don't understand why Xamarin.Auth (v<IP_ADDRESS>) has chosen to take a dependency on Xamarin.Android.Support library functionality (v25.3.1). This is not compatible with the Xamarin.Android.Support libraries (v23.3.0) that the current Xamarin.Forms (v<IP_ADDRESS>) release is build against.

I will gather info about 23.3.0. It is pinned to this version only because of Forms support. I (and most of other users) update Support nugets to latest and it works in most cases.
If you stay on 23.3.0 you get error mentioned in the title of this issue.

@moljac  It seems like this post by @jamesmontemagno is pretty clear about the need to stay with the pinned Xamarin.Android.Support.* libraries and the current Xamarin.Forms version:
https://forums.xamarin.com/discussion/57283/unable-to-find-a-version-of-xf-compatible-with
With this in mind, I really don't want to be trying go against this advice. I don't know Android development well at all (which is why I chose Xamarin.Forms to abstract it all away) so I don't want to have to be chasing down obscure compatibility issues/bugs because I took a higher dependency than the Xamarin guys advise!
Also, a major consideration that I have for my app is that I want to cover the largest percentage of android phones out in the wild:
https://developer.android.com/about/dashboards/index.html
https://www.statista.com/statistics/271774/share-of-android-platforms-on-mobile-devices-with-android-os/
Based on the usage statistics listed on these sites you can get approximately 80% device coverage by targeting Android v4.4 (KitKat) - which still has nearly 20% of the marketplace!! I don't know if I'm ready to give up such a huge potential target market by bumping the target version to Android v6.0 or higher!

@jenart  watch this:
https://channel9.msdn.com/Shows/XamarinShow/Snack-Pack-11-Understanding-Android-API-Level-Settings
or read this:
https://developer.xamarin.com/guides/android/application_fundamentals/understanding_android_api_levels/
You aren't targeting that version... minimum is what says how far back you can go.

A good free Xamarin Blog post about Android support lib
https://blog.xamarin.com/mastering-android-support-libraries/

I have been working with Xamarin.Auth for several months in DEBUG mode while building my Xamarin Forms app.  I now switch to RELEASE mode and it fails with the linkage error described in this post title.
My Xamarin Forms is <IP_ADDRESS>, which requires support modules of 23.3.0.
I don't understand how I can use Xamarin.Auth 1.5.3 when it seems to point to 25.3.1 libraries!

@sjreed  Xamarin.Forms has not required 23.3.0 for a long time. you just need to adjust your compile target: https://blog.xamarin.com/mastering-android-support-libraries/

You are correct in stating that Xamarin.Forms does not require 23.3.0, as long as you can force it to switch to Mono.Android = v7.0.  Your article clarified how to get that done.  Thank you for that!
After completing that process and  restarting VS a couple of times I was successful in getting a clean debug compile.  Then it was a matter of fighting other battles with Java Max Heap Size and ProGuard to actually get a release compile created.
Bottom line, your answer solved my problem!  Thanks!

resolved


Typescript migration - part 1

closing #20

rename createSourceAsyncState -> createSource
remove rerenderStatus
rewrite provider
rewrite selector
rewrite useAsyncState
no useRef anymore


Add times and expires to Entry and Group

This adds the ExpiryTime entry from the XML; and, I think it sets the stage for quick and easy additions of other XML timestamp fields as needed/requested.
It also adds and the Expires flag from the XML to both Group and Entry since ExpiryTime is almost meaningless without this flag.
Please let me know if you want me to make any changes, anything from code tweaks to overall approach; or, feel free to edit my fork directly.
Once this is merged,  #29 will be complete in my mind.
Thank you again!

@sseemayer
Thank you for the compliment and the quick review.
Please take a look at these two conversations and comment further when you have time:
parse_xml_timestamp
pub times: HashMap
I will work on these changes over the weekend and resolve the associated conversations as I progress:
Add get_expiry_time method.
Suggested get_time method changes.
Suggested Vec into [u8; 8] changes.

Thanks also to you for the elaborations! I've added some further comments on the parse_xml_timestamp and pub times: HashMap discussions.

Wonderful! 🎉  Thanks a lot for the nice contribution.

Thank you again for the quick PR review and detailed feedback.


Cut, copy, paste don't work in iframe find

Testing #127173

open iframe find box
via keyboard, try cut, copy, or paste and see that it doesn't work

\closedWith 066f28822afc34968f87f7163b22ac28aa0f667e


TimeLine of when Media 3 will be production ready

TimeLine of when Media 3 will be production ready
Media 3 has been a great development for creating new apps with media support, specially reducing the need to write extra code as compared to exoplayer.
When we check the RELEASENOTES , the latest beta version was released in November 2022, When we go through the issues pages, there are a few bugs and enhancements which are still pending , We have been developing app based on media 3 and would like to know how soon can we expect the media 3 Libraries will be production ready.  Most other developers also want the library to be available soon. Kindly consider the request to release the production ready version as soon as possible.

if we get a proper timeline we will able to plan and release new apps accordingly, if we have initial information about future releases like its done with android versions like the planned  four monthly beta releases and final platform stability it helps us to work with a proper plan.

I can't give you a proper timeline about when we are going to release the stable version I'm afraid. We are trying to bring this out as soon as possible. As you mentioned, there are some pending bugs that we want to close before shipping the stable version. We are currently working on these.
We definitively want to release as soon as possible just like you. This may mean that we are not shipping some of the enhancements but focus on bugs to speed this up.

thanks for the reply , if we get a list of high priority bugs that will be focused on and the work around we can use for the current version, in the mean time will be helpful for us.

There is nothing that you can't find here in the public issue tracker.  We don't know about release blocking bugs of the library itself. We are working on improving the user experience when handling #111 on Android 12. Besides this there are few rather polishing things that we think are required for releasing a first stable 1.0.0 version.
I'm closing this issue.


Add support for tidy3d materials.

Uses the material database of tidy3d to expand the available materials. Addresses #10.

Thanks, jan-david! Looks good to me.


Add support for SPKS and implement sts resizing

Summary

This PR adds support for the SPKS MariaDB and Redis offerings
It also implements the sts deletion logic for PVC resizing using composition functions

Checklist

[x] Categorize the PR by setting a good title and adding one of the labels:
bug, enhancement, documentation, change, breaking, dependency
as they show up in the changelog
[ ] Update tests.
[ ] Link this PR to related issues.

Did we reuse the scripts or they have been just implemented in this PR? I feel like this PR is full of bombs, have you tested it throughly?

Did we reuse the scripts or they have been just implemented in this PR? I feel like this PR is full of bombs, have you tested it throughly?

We did reuse them from the vshnredis, but have been adjusted slightly to work with this setup.
It has been tested thoroughly. What bombs are you refering to?

I'd add PrometheusRule as well to check if annotation crossplane.io/paused is set for longer than 15 minutes, so we don't end up with partially broken resources and catch early issues.

This is obsolete, as we use trap to ensure the value is removed


Deployer release policy

How often Deployer should be released?

Hi @antonmedv First, I'd like to thank you for developing this very good piece of software! I've a question, not directly related with this thread, but anyways, I've read in various comments that you're woking on some new interesting features for the 7.0 release. Will you commit the new code all together with the 7 release? Or is some 7.0 code already available somewhere on github and I just haven't been able to find it? Some sort of alpha/beta branches where one could see how is development going and/or contribute/comment?

It's currently in my local next brunch. Then I will ready, I'll push it.

I am cleaning up on issues. Fill free to reopen if needed.
Also, we have a new section available: discussions.


Emergency, the pretrained model download links are lost

It seems that links start with "https://penzhanwu2.blob.core.windows.net/" are not accessed. Is there anyone can fix this problem? Thanks very much!

same problem

Hello, can you share the pretrain model?

Hello, can you share the pretrain model?

Hello, can you share the pretrain model?

It seems that links start with "https://penzhanwu2.blob.core.windows.net/" are not accessed. Is there anyone can fix this problem? Thanks very much!

Hello, can you share the pretrain model?

Sorry for not reply in time.
if the official link is missing, I cannot get it too.
I only downloaded it in an old machine, and it has been formatted months ago.
Kosuke
@.***

------------------ 原始邮件 ------------------
发件人:                                                                                "microsoft/scene_graph_benchmark"                                                                                @.>;
发送时间: 2023年7月21日(星期五) 下午4:28
@.>;
<EMAIL_ADDRESS>主题: Re: [microsoft/scene_graph_benchmark] Emergency, the pretrained model download links are lost (Issue #97)
Hello, can you share the pretrain model?
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you commented.Message ID: @.***>

Hello, can someone share a pre-trained model RX152FPN_reldn_oi_best.pth?

Hello, can someone share a pre-trained model RX152FPN_reldn_oi_best.pth?


Development abandoned?

It's a been a few months since we've heard from dev, has development been abandoned?

Also, the issues section needs a cleanup. It's full of spam.

there are some commits being made i see, but no announcements or anything

Also, the issues section needs a cleanup.

All of them are from the dev itself lol

No, development hasn't been abandoned! I've been occupied lately but I want to share some exciting news:
I'm currently rebuilding UpdateMe from scratch with a completely new architecture. This new version will:

Support community-made providers, allowing for more app sources
Provide a richer user experience
Have a more robust and maintainable codebase

I'll be making an official announcement soon with detailed information about:

The new architecture and vision
How the community can contribute
Planned features and improvements
Development roadmap

As for the issues section - yes, I'm aware it needs cleanup and I'm actively working on organizing and addressing the spam.
Thank you for your patience and continued interest in UpdateMe. This project has great potential and I'm looking forward to collaborating with the community to make it even better.


Add workflow, gh-action to fix grammer in people's journey.

It's a common mistake to make typos and grammar mistakes, but as this is going on a website, it would be great if we can find a workflow that once the PR is made, reviews fixing the grammar error or a gh-action which does it automatically, without the review of the person who's journey it is, but I would prefer if it does it at the time of the PR itself.
What do you think @Adarsh-jaiss @vikasganiga05 @Vrashabh-Sontakke
Can you help me find a thing that can do this @vikasganiga05

-- guys find me a workflow and I will add it

-- guys find me a workflow and I will add it

👍

@vikasganiga05 Can you search for a workflow?

Okay, I will let you know once i find the gh-action for this.

Ok, thanks!
On Mon, 1 Aug 2022 at 18:41, Vikas Ganiga @.***> wrote:

Okay, I will let you know once i find the gh-action for this.
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https://github.com/collab-community/journey-book/issues/81#issuecomment-1201183081,
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You are receiving this because you were assigned.Message ID:
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Can we embed Grammarly API?

Sure. If it's free! Please make a PR
On Tue, 2 Aug 2022, 10:34 am Diksha, @.***> wrote:

Can we embed Grammarly API?
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Also, @diksha1159 Please confirm if it will work for .md files. (markdown script)

@diksha1159 Waiting for your reply!

Off-topic, but this is the first thing that pops up when we search on google for grammer gh-action LOL

@diksha1159 Waiting for your reply!

Awaiting your reply @diksha1159

https://developer.grammarly.com/
read about Grammarly API here
I have applied for Grammarly Text Editor SDK

Let's wait for Grammarly's response and then take action accordingly
let me know your thoughts

https://developer.grammarly.com/ read about Grammarly API here
I have applied for Grammarly Text Editor SDK  Let's wait for Grammarly's response and then take action accordingly let me know your thoughts

Oh ok. Thanks!


Documentation addition for PPA

Maybe good to add to the README that the Debian package expects the hooks to be in: /etc/webhook.conf
Now I had to cat /lib/systemd/system/webhook.service to find that ;-)

:+1:

Isn't that the job of the Debian package maintainers?  They usually put that kind of information in /usr/share/doc/webhook/README.Debian.


Remove Built-in .NET Core 3.1 Agent from the engine

.NET Core 3.1 tests will run under .Net 6.0 unless the user installs the .NET Core 3.1 agent as an extension.

:tada: This issue has been resolved in version 2.0.0-alpha8 :tada:
The release is available on:

GitHub Release
NuGet Package


MINOR: Enable broker/client compatibility tests for 2.5.0 release

Add missing broker/client compatibility tests for 2.5.0 release

Committer Checklist (excluded from commit message)

[ ] Verify design and implementation
[ ] Verify test coverage and CI build status
[ ] Verify documentation (including upgrade notes)

@rajinisivaram Thanks for the review.
@rhauch  I would like to merge the PR to 2.6 branch,

@omkreddy sounds good to backport to the 2.6 branch.


August contact sensor doesn’t trigger

I have aquara contact sensors that all work great with Alarmo. However, my August lock contact sensor won’t trigger the alarm. Any suggestions?

I suppose it is registered as a binary_sensor in Home Assistant?
If so, do you see it switching from off to on when opening the contact?

Yea it’s registered as a binary_sensor. Yes, it switches from closed to open when the contacts are opened.

Ok, then it has probably something to do with the configuration.
Can you spot any differences between the configurations of the Aqara / august sensors?
If not, could you look in the .storage folder (inside the HA config folder) and check the alarmo.storage file and post the part involving the sensor?

Couldn't find any differences between the aqara/august sensor config.
The August sensor is "front door open" the rest are the aqara sensors.
"sensors": [
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_0f6e0007_on_off",
"name": "Bathroom Window",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_0582f906_on_off",
"name": "Dining Window",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_9783f906_on_off",
"name": "Family Room Side Window",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_027ef906_on_off",
"name": "Family Window Left",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_cf6c0007_on_off",
"name": "Family Window Right",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.front_door_open",
"name": "Front Door Open",
"type": "door",
"modes": [
"armed_away",
"armed_home",
"armed_night"
],
"immediate": false,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_e01f7906_on_off",
"name": "Living Window",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_3b82f906_on_off",
"name": "Sliding Door",
"type": "door",
"modes": [
"armed_away",
"armed_home",
"armed_night"
],
"immediate": false,
"always_on": false,
"arm_on_close": true,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_e021fe06_on_off",
"name": "Hallway Door",
"type": "door",
"modes": [
"armed_away",
"armed_home",
"armed_night"
],
"immediate": false,
"always_on": false,
"arm_on_close": true,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
},
{
"entity_id": "binary_sensor.lumi_lumi_sensor_magnet_aq2_on_off",
"name": "Kitchen Window",
"type": "window",
"modes": [
"armed_away",
"armed_night"
],
"immediate": true,
"always_on": false,
"arm_on_close": false,
"allow_open": false,
"trigger_unavailable": false,
"auto_bypass": false,
"area": "1626720844",
"enabled": true
}
],

Configuration looks pretty normal indeed.
So if i understand correctly, you can arm the alarm with binary_sensor.front_door_open being ‘on’, while if any other sensor is ‘on’ this would cause the arming to fail?
Im a bit in the dark here because the code should just process each sensor in the same way, especially if they are configured identically.
I suppose it has nothing to do with the actual brand of the sensor.
You could maybe swap 2 of the entity_ids in this storage file, restart HA, and see if the problem moves to the other entity.
I cannot predict if this will happen actually, just curious.
Anyway, maybe you found a bug here that may affect other users as well, would be great if you could help with getting to the bottom of this!

I cannot arm the alarm with binary_sensor.front_door_open 'on' it causes the arming to fail. What's happening is when the system is armed, if the binary_sensor.front_door_open changes from 'off' to 'on' it doesn't actually trigger the alarm. It just stays armed. I tried swapping two entity ids, but for whatever reason after I saved and restarted HA the ids still stayed the same in lovelace.

I just realized my mistake looking for a difference in lovelace after the id swap. I did the id swap, armed, then changed the state from 'off' to 'on'. The alarm did trigger on both entities. Switched the ids back and it went back to only triggering on the window and not the door. Also, this problem only arises when armed away. Everything triggers on armed night.

I cannot arm the alarm with binary_sensor.front_door_open 'on' it causes the arming to fail. What's happening is when the system is armed, if the binary_sensor.front_door_open changes from 'off' to 'on' it doesn't actually trigger the alarm. It just stays armed.

From this I understand that Alarmo does check the sensor before arming, but ignores it after arming?

I did the id swap, armed, then changed the state from 'off' to 'on'. The alarm did trigger on both entities. Switched the ids back and it went back to only triggering on the window and not the door.

And from this I understand that swapping 2 entities solves the problem?
You might want to enable debug logging for Alarmo.
You can do so by adding to configuration.yaml:
logger:
  default: warning
  logs:
    custom_components.alarmo: debug

And restarting HA.
The logs should print a lot of extra info, including every time a sensor changes state.
Perhaps this provides more clues on where things are going wrong.

Added the debug code- now everything works as it should. Took out the debug code and it continued to work as it should. Not sure what changed, but everything is good now!


Fork, Commit, Merge - Easy Issue 1 (Python)

Fork, Commit, Merge - Easy Issue 1 (Python)
Simple Python Program to Interact with Lists
Note: You don't have ask permission to start solving the issue or get assigned, since these issues are supposed to be always open for new contributors. The actions-user bot will reset the file back to previous state for the next contributor after your commit is merged. So you can just simply start working with the issue right away!
The aim of this task is to create a Python script that creates a list of numbers and performs simple operations on it. Specifically, the program should create a list of the first 10 natural numbers (1 through 10), print the list and print the sum of the numbers in the list.
Acceptance Criteria:

The program should create a list of the first 10 natural numbers.
The program should print the created list to the console.
The program should print the sum of the numbers in the list.

Hint: You can use Python's built-in sum function to calculate the sum of numbers in a list.
Start by opening the tasks/python/easy directory from the root of the project.
Then open number_list.py file and start working on your solution!
To test the program, you can run python3 tasks/python/easy/number_list.py to see if it works as expected.

To work with this issue, you need to have Python installed to your local machine.
Check out README.md for more instructions of installing Python and how to make a pull request.
Feel free to ask any questions here if you have some problems!
Also, kindly give this project a star to enhance its visibility for new developers!

hi @nikohoffren !
Hope you are enjoying a good day of coding! I submitted a PR for this challenge. Please review it when you get a chance.
I also just wanted to say thank you for creating such a great way for new contributors to get used to making open source commits. I am a TS/React developer trying to relearn the python I learned in college a while ago and this is such an easy and fun way to practice that! Kudos to you and everyone else involved in making this repo, and I will definitely be checking out the other repos with real issues you mentioned to make more contributions!

hi @nikohoffren !
Hope you are enjoying a good day of coding! I submitted a PR for this challenge. Please review it when you get a chance.
I also just wanted to say thank you for creating such a great way for new contributors to get used to making open source commits. I am a TS/React developer trying to relearn the python I learned in college a while ago and this is such an easy and fun way to practice that! Kudos to you and everyone else involved in making this repo, and I will definitely be checking out the other repos with real issues you mentioned to make more contributions!

Thank you!
I appreciate it, i'm glad if this repo can help developers to make their first contribution. Looking forward seeing your contributions all around GitHub!


myetherwallet shows 0, mycrypto doesn't?

I can see my tokens but I can't see my balance, it shows 0
I think it's this issue #1847??

can you send us your public address and the token which displays the incorrect balnce


How to set up Hearthstone Deck Tracker

So, I've been having problems setting up the deck tracker. I've downloaded the file, moved it to applications, and opened it with Hearthstone closed. It appeared to extract the card database, but whenever I open it, The two windows that it opens are transparent, and I see no options to import deck lists or do anything. I'd appreciate some help so that I can figure out how to get the deck tracker to function properly.

Open the deck manager with the top tool bar or command+m.
Import a deck or click on new > create your deck.
You can right click your deck in the deck manager and select play to track that deck.

Answered, thanks @utinajero


Suggestion: Allow users to specify which .net version they want to work in

You should allow users to specify the .net version they wish to work in.
The wide matrix of ,net versions will be confusing to new users.  You should allow users to specify whether they wish to work in .net core, standard, 4.5, etc.
You can make this choice unobtrusive so that novice users can just try stuff, but you should also allow users to specify a .net version

I meant to make this a feature request, not close the issue

Currently, we are working on .NET Core and expanding from console to ASP.NET Core applications. once we have that baked, we will look into to support to other .NET versions.

@andybrand it would be really helpful if we had a good list of the sorts of differences this would help tease apart. Whether it's evolution of APIs vs. compatibility bugs vs. other scenarios we're not thinking about. I agree with you that this is a really cool problem area to explore but would love to make the intent more concrete!

This is related to #54


"Disable Hibernation" setting is not saved between restarts

Bug description:
The "Disable Hibernation" setting for service is not saved between exiting and relaunching ferdi.
Others have reported this issue, see the last two posts on https://github.com/getferdi/ferdi/issues/280#issuecomment-625695236
This may also be an issue with "Keep services in hibernation on startup", conflicing with disabling hibernation for individual services.
End goal is to have some services (Like gmail) load normally and stay unhibernated, while others that I don't need notifications and stuff from (like ClickUp) to be hibernated at startup and remain so.
Steps to reproduce:

Enable hibernation in global settings
Turn on "Disable Hibernation" for a service
Restart ferdi
"Disable Hibernation" is now off again

Expected behavior

Setting for "Disable Hibernation" is preserved
Service with "Disable Hibernation" enabled does not go into hibernation when the software is started, while other services do.

Environment:

Operating System: Win 10 x64 1909

Ferdi Version: 5.5.0

Server: Using without an account

Debug information:
Pre-Restart https://debug.getferdi.com/238bd989-69ab-41b2-9abc-27b3ce6692fd
Post-Restart https://debug.getferdi.com/168903f4-ff4e-4cbb-b8bb-ee23d4620197
(Hope I got that right, it's not clear from link)

Duplicate of #715. The bug has now been fixed - this fix will be released with the next version of Ferdi.


Make graph prettier with node glyphs

[X] I have searched the discussions
[X] I have searched the existing issues

Context
We can clarify and include some commit / branch status in the tree itself, like git-branchless
For glyph ideas, see https://github.com/arxanas/git-branchless/blob/master/src/core/formatting.rs#L143

For example

Vertical ellipses would be nice for omitted commits
We could use x for WIP / fixups
We could use the arrow for HEAD


Deletion failed due to IO errors

I've got this issue when trying to sync something:
2016/11/18 20:09:04 Some/folder: Upload error detected but didn't finish upload: HTTP code 409: "409 Conflict", reponse body: {"logref":"xxxx","message":"Node with the name xxxx already exists under parentId xxxx conflicting NodeId: xxxx","code":"NAME_ALREADY_EXISTS","info":{"nodeId":"xxxx"}}
 ("409 Conflict")
...
2016/11/18 20:10:20 amazon drive root 'Some/folder': not deleting files as there were IO errors
2016/11/18 20:10:20 Attempt 1/3 failed with 4 errors and: not deleting files as there were IO errors

What is your rclone version (eg output from rclone -V)
rclone v1.34

Which OS you are using and how many bits (eg Windows 7, 64 bit)
QNAP QTS 4.2.2

Which cloud storage system are you using? (eg Google Drive)
Amazon Cloud Drive

The command you were trying to run (eg rclone copy /tmp remote:tmp)
rclone sync "some/folder" "ACD:/some/folder" --transfers=1 --checkers=1 -v --delete-during --exclude-from=/some/other/folder/rclone-exclude.txt --config=/some/other/folder/.rclone.conf

Could you indicate:

How to avoid the errors?
How I can ignore these errors?

Thanks a lot!
Cadish

The sort of errors in your log happen. ACD gives all sorts of errors and rclone retries them.  Sometimes this involves retrying the entire sync.  Hopefully what happened is rclone retried the sync and everything was fine.
My first suggestion would be to retry the sync and see if it completes this time.

I've run into 409's most-often when there are files in the same directory with the same name, differing only by case. Amazon Drive can't store case-sensitive files.


write margins & padding into mixin, use mixin in grid mixin, close #66

could just assume all the vars from global and not parse and of them. also could just generate all the code without any vars of margin/padding and top/bottom/etc. We are always going to want all of it?


BaseAPIClient: add a timeout constructor argument for controlling the timeout of connections

Fell out of https://trello.com/c/aWnL8fAa/192-antivirus-create-catch-up-bulk-scan-script
Turns out we've never had timeouts set on the api client. This means requests can wait indefinitely. In the apps, it means they will continue to the point that the parent request times out the whole app request (usually it is the router that ends up doing this). In scripts it means they can hang pretty much indefinitely.
How do people feel about 45s as an initial default? I've made this a constructor argument instead of a pseudo-constant (a la RETRIES) because it feels we're going to want to adjust this more often.
Would people like me to add an init_app implementation that can pull this value from app config?

Based on further discussion, we think it is probably best to use a lower (15s?) "connection" timeout but leave the "read" timeout at a high value like 45s.


Make StableTopologicalSort sort even less

In order to get deterministic order, we don't actually have to sort the entire queue after every pass, we just have to enqueue in a deterministic order.
This change adds a separate frontier that gets sorted before it gets appended to the queue after each pass.
For what it's worth, this doesn't affect performance in a perceivable way for us, so feel free to reject it, but on the same workload as my last PR, this goes from making 242651 comparisons to only 5106 comparisons, which seems fairly close to optimal.

This is solid work, thanks @jonjohnsonjr !

This change has been released in graph v0.22.3.