Reports on uses of instanceof or getClass() == SomeClass.class where the type checked for is a concrete class,
rather than an interface. Such uses often indicate excessive coupling to concrete implementations, rather
than abstractions. instanceof expressions whose classes come from system or third-party libraries will not be reported by this inspection.
Example:
interface Entity {}
class EntityImpl implements Entity {}
void processObject(Object obj) {
// warning: instanceof check for a concrete class, rather than the interface
if (obj instanceof EntityImpl) {
processEntity((Entity)obj);
}
}
Use the checkbox below to have this inspection ignore instanceof on abstract classes.


This repository is for the Food Bank application designed by Open Source for Good Contributors at freeCodeCamp.
We have a live demo. Login with username ad min
and password password
.
You can also test it out by deploying to Heroku:
The button creates an admin account with username admin
and password password
.
To use Google Maps with the driver and route assignment, add a Config Setting of GOOGLE_MAPS_API_KEY
with your API key.
New deployments are provisioned with a Sendgrid addon to facilitate sending email notifications. To enable email, click on the "Resources" tab in the Heroku web page for your app. Then click on "Sendgrid" under addons and your Sendgrid account page will open. Select "API Keys" from the "Settings" dropdown menu and click "Create API key". Add a Config Setting in Heroku of SENDGRID_API_KEY
with the API key you create. You will also need to add a MAILER_FROM
setting with the email account you wish to send the reminders from.
We welcome pull requests from seasoned Javascript developers. Please read our guide first, then check out our open issues.
Please Note: This app is currently undergoing an overhaul to use React in place of Angular. Any current contributions made to the front end will be overwritten with this change.
You'll need to have the latest verison of node.js installed. Either use your OS's package manager or follow the installation instructions on the official website.
Next, install git if it is not already installed. To clone this repository to your local machine, open a command line interface and navigate to your projects directory. Then type
$ git clone https://github.com/FreeCodeCamp/food-bank-app.git
Move to the food-bank-app
subdirectory and type npm install
. This installs all of Foodbank Template's dependencies.
Foodbank Template uses the Grunt taskrunner to automate build processes. Install it globally with npm install -g grunt-cli
Now use a text editor to create a file named .env
. Foodbank Template loads this file at startup to read your configuration settings. Add the following line
NODE_ENV=development
to indicate that you are running the app in development mode.
This app uses MongoDB as its database engine. Follow the instructions to install it locally. By default, it attaches to mongodb://localhost:27017/fb-dev
. If you want to use a differently named database, or connect to a remote MongoDB instance, add the address to the MONGODB_URI
variable in your .env
file.
Once MongoDB is set up, you should create an admin account. Edit the admin-config.json file to create a custom user, then run
$ grunt create-admin-user
to add him to your database.
Finally, type npm start
to start the application. If all goes well, it will be available at http://localhost:3000
.


Through your donation, either your chosen campaign, or Network Delaware will be able to organize, empower, and provide for our communities.


{% extends "base.html" %} {% load staticfiles %} {% block css %} {{ block.super }} {% endblock %} {% block js %} {{ block.super }} {% endblock %} {% block main %}
You will need to login using Ion in order to use Director.
If you are a student, you have the opportunity to create a personal website in the format https://user.tjhsst.edu/<username>. Students can do this by pressing the Create Webdocs button located to the upper right of the page.
If you would like to create or gain access to a website for a club or school activity, click on the Create Site button in the upper right corner.
If you would like to create a website for another purpose, contact {{ contact_email }}.
The dashboard contains a list of sites that you have access to. You can click a particular site to see more details about it. You can use the search bar on the top of the page to filter the list of sites. Below are a few examples of search queries:
After you have clicked a site, you will see information about the site and options to modify it.
To upload files to your website, you can use a tool like WinSCP or FileZilla to connect to remote.tjhsst.edu. You will then need to change directories to the location specified on the left side of the page.
You can also use the online editor or web terminal to edit your site. You can access these features through the Online Editor and Web Terminal buttons on the left side of the page.
You can install Wordpress, a website creation tool, by clicking the Install Wordpress button.
The public folder is where the server will serve files from (in static and PHP sites). As a good first step, you will probably want to make a public/index.html file.
The private folder is where logs are generated (ex: the PHP and supervisor error logs).
If you create a .secure file in a folder, that folder will be only accessible to you after a login. If you add a .index file to a folder, the folder will list all of its contents when you navigate to it.
You can use a custom domain for your site by clicking on Configure Site and adding your domain to the domain field. You will then need to set up a CNAME record to point your domain to sites.tjhsst.edu.
Project sites will be created with a subdomain under the {{ project_domain }} domain.
You can set up a webhook that automatically deploys code to your website after you push a commit. In order to do so, clone your repository into the public folder and follow the instructions to the right of the site page.
You can use PHP by changing your site type to PHP. To change the site type, go to the site page of the site you want to edit and click Configure Site.
You can create a PostgreSQL or MySQL database for a site by going to the site page and clicking the Create Database button on the right of the page. Below is some example code on how to connect to the database with PHP:
<?php
$db_opts = parse_url(getenv("DATABASE_URL"));
$dsn = ($db_opts["scheme"] == "postgres" ? "pgsql" : "mysql");
$dsn .= ":host=" . $db_opts["host"] . ";dbname=" . ltrim($db_opts["path"], "/");
$db = new PDO($dsn, $db_opts["user"], $db_opts["pass"]);
$db->exec("CREATE TABLE IF NOT EXISTS test (info TEXT)");
$db->exec("INSERT INTO test (info) VALUES ('testing')");
$stmt = $db->query("SELECT info FROM test");
while ($row = $stmt->fetch()) {
echo $row["info"] . "<br />";
}
For security reasons, PHP error messages are not shown directly on the page, but instead logged to private/php.error.log. If you would like to display PHP errors on a page for debugging reasons, you can add the following code to the beginning of your PHP code:
error_reporting(E_ALL);
ini_set('display_errors', 1);
To use a custom server, such as Django or Node.js, you will have to change your site type to Dynamic. You will then need to create a script file in any directory and set the Director process to this script file (click on the process on the site page to change the process). The following environment variables are available for your use:
Put the following file in the public folder and name it server.js.
public/server.jsvar http = require('http');
var server = http.createServer(function(req, res) {
res.end("It works! Path: " + req.url);
});
server.listen(process.env.PORT, function() {
console.log("Server listening on: " + process.env.PORT);
});
Put the run.sh file in the root directory, use chmod +x run.sh to mark it as executable, and set the Director process to this script file.
run.sh#!/bin/sh
node server.js
Installing Packages
You can use the npm install <package> command to install Node.js packages. You should execute this command in the same folder as your server. A node_modules folder will be created to store these libraries.
Run django-admin startproject server in the public folder.
Put the run.sh file in the root directory, use chmod +x run.sh to mark it as executable, and set the Director process to this script file.
run.sh#!/bin/bash
cd server
gunicorn server.wsgi -b <IP_ADDRESS>:$PORT -w=4
Installing Packages
To install additional python packages, you will want to create a virtual environment. The terminal commands necessary to do this are listed below:
virtualenv --python python3 venv
source venv/bin/activate
You will then be able to install packages using pip install <package>. An example is shown below:
pip install requests
Note: In order for the server to load these packages, you will need to add the line source venv/bin/activate to the run.sh file before the line where the server is started.
Put the following file in the public folder and name it server.py.
public/server.pyfrom flask import Flask
app = Flask(__name__)
@app.route("/")
def index():
return "Hello World!"
Put the run.sh file in the root directory, use chmod +x run.sh to mark it as executable, and set the Director process to this script file.
run.sh#!/bin/bash
gunicorn server:app -b <IP_ADDRESS>:$PORT -w=4
Server processes will run under the following limitations:
If you need more resources, contact a sysadmin.
In some cases, your web application may use software or features that require administrative access. In these cases, you might want to create a virtual machine, which will give you an environment where you have complete control. You can view and create virtual machines by clicking on your name in the top right corner and selecting Virtual Machines. You can create a new virtual machine by clicking on Create VM.
You can also request software to be installed on the web server by using the feedback form.
You can use the online editor by clicking on the Online Editor button on the site page of the site you want to edit.
GeneralThe online editor has several built-in utilities for your convenience. These are generally accessible through the context menu by right clicking the blank space in the Files tab.
Your editor layout will automatically save if you make any changes. Any settings that are changed will be automatically applied and changed. Layout and settings information is saved locally on a per site basis.
If you open a preview panel, it will automatically refresh when you edit the associated file in the editor.
The Nginx tab is not editable for security reasons. If you want to make a change, ask a sysadmin.


AfroBeatCain
The application
for
BUY
/
SELL
your
African beats !
Connexion
Register
Forgot password ?
Retour


By Ross Smith
#include "rs-core/algorithm.hpp"
template <typename RandomAccessRange> struct
DiffEntry
using DiffEntry::
iterator
= RangeIterator<const RandomAccessRange>
using DiffEntry::
subrange
= Irange<iterator>
DiffEntry::subrange DiffEntry::
del
DiffEntry::subrange DiffEntry::
ins
template <typename RandomAccessRange> using
DiffList
= std::vector<DiffEntry<RandomAccessRange>>
template <typename RandomAccessRange> DiffList<RandomAccessRange>
diff
(const RandomAccessRange& lhs, const RandomAccessRange& rhs)
template <typename RandomAccessRange, typename EqualityPredicate> DiffList<RandomAccessRange>
diff
(const RandomAccessRange& lhs, const RandomAccessRange& rhs, EqualityPredicate eq)
This is an implementation of the algorithm described in Eugene Myers' 1986
paper. The return value is a list of diffs,
each consisting of two pairs of iterators: the del
member is a subrange of
lhs
indicating which elements have been removed, and the ins
member is a
subrange of rhs
indicating which elements have been inserted in the same
location; at least one subrange in each diff entry will be non-empty.
Complexity: O((n1+n2)d)
, where n1
and n2
are the lengths of the input
ranges and d
is the number of differences.
template <typename ForwardRange1, typename ForwardRange2> size_t
edit_distance
(const ForwardRange1& range1, const ForwardRange2& range2)
template <typename ForwardRange1, typename ForwardRange2, typename T> T
edit_distance
(const ForwardRange1& range1, const ForwardRange2& range2, T ins, T del, T sub)
These return the edit distance (Levenshtein distance) between two ranges,
based on the number of insertions, deletions, and substitutions required to
transform one range into the other. By default, each operation is given a
weight of 1; optionally, explicit weights can be given to each operation. The
weight type (T
) must be an arithmetic type. Behaviour is undefined if any of
the weights are negative.
Complexity: Quadratic.
template <typename ForwardRange, typename UnaryFunction> [range iterator]
find_optimum
(ForwardRange& range, UnaryFunction f)
template <typename ForwardRange, typename UnaryFunction, typename Compare> [range iterator]
find_optimum
(ForwardRange& range, UnaryFunction f, Compare c)
These return an iterator identifying the range element for which f(x)
has
the minimum value, according to the given comparison function. The comparison
function is expected to have less-than semantics, and defaults to
std::less<>()
; use std::greater<>()
to get the maximum value of f(x)
instead of the minimum. If there is more than one optimum element, the first
one will be returned. These will return an end iterator only if the range is
empty.
Complexity: Linear.
For all of these algorithms, if the two ranges supplied have different lengths, the length of the shorter range is used; the excess elements in the longer range are ignored.
template <typename InputRange1, typename InputRange2, typename BinaryFunction> void
paired_for_each
(InputRange1& range1, InputRange2& range2, BinaryFunction f)
Calls f(x,y)
for each pair of corresponding elements in the two ranges.
template <typename RandomAccessRange1, typename RandomAccessRange2> void
paired_sort
(RandomAccessRange1& range1, RandomAccessRange2& range2)
template <typename RandomAccessRange1, typename RandomAccessRange2, typename Compare> void
paired_sort
(RandomAccessRange1& range1, RandomAccessRange2& range2, Compare comp)
template <typename RandomAccessRange1, typename RandomAccessRange2> void
paired_stable_sort
(RandomAccessRange1& range1, RandomAccessRange2& range2)
template <typename RandomAccessRange1, typename RandomAccessRange2, typename Compare> void
paired_stable_sort
(RandomAccessRange1& range1, RandomAccessRange2& range2, Compare comp)
Sort range1
according to the comparison function (with the usual std::less
default), also reordering range2
in the same way (that is, each element in
range2
goes into the same position as the corresponding element of
range1
).
template <typename InputRange1, typename InputRange2, typename OutputIterator, typename BinaryFunction> void
paired_transform
(const InputRange1& range1, const InputRange2& range2, OutputIterator out, BinaryFunction f)
For each pair of corresponding elements in the two ranges, this calls f(x,y)
and appends the result to the output range.
class
TopologicalOrderError
: public std::runtime_error
class
TopologicalOrderCycle
: public TopologicalOrderError
class
TopologicalOrderEmpty
: public TopologicalOrderError
Exceptions reporting errors in topological order operations.
template <typename T, typename Compare = std::less<T>> class
TopologicalOrder
A container that sorts its elements according to a defined topological order, given a set of (before,after) relations. The comparison object is used only to sort elements within a subset; it does not participate in the topological relation.
using TopologicalOrder::
compare_type
= Compare
using TopologicalOrder::
value_type
= T
Member types.
TopologicalOrder::
TopologicalOrder
()
explicit TopologicalOrder::
TopologicalOrder
(Compare c)
TopologicalOrder::
~TopologicalOrder
() noexcept
TopologicalOrder::
TopologicalOrder
(const TopologicalOrder& t)
TopologicalOrder::
TopologicalOrder
(TopologicalOrder&& t) noexcept
TopologicalOrder& TopologicalOrder::
operator=
(const TopologicalOrder& t)
TopologicalOrder& TopologicalOrder::
operator=
(TopologicalOrder&& t) noexcept
Life cycle functions.
void TopologicalOrder::
clear
() noexcept
Remove all elements from the container.
Compare TopologicalOrder::
comp
() const
Returns a copy of the comparison predicate.
bool TopologicalOrder::
empty
() const noexcept
True if the container is empty.
bool TopologicalOrder::
erase
(const T& t)
Erase a specific element from the container. This will do nothing if the element was not present.
T TopologicalOrder::
front
() const
std::vector<T> TopologicalOrder::
front_set
() const
T TopologicalOrder::
back
() const
std::vector<T> TopologicalOrder::
back_set
() const
Query the current front set (elements that never appear on the right of an
ordering relation) or back set (elements that never appear on the left), or
the first element in each set. The elements in each returned list will be
ordered according to the container's comparison predicate. An element that has
no ordering relations with any other element will appear in both sets. The
front()
and back()
functions will throw TopologicalOrderEmpty
if the
container is empty, or TopologicalOrderCycle
if a cycle is detected; the set
functions will throw if a cycle is detected but will simply return an empty
set if the container is empty. Not all cycles will be detected by these
functions (a cycle that involves only interior elements, while still leaving
well defined front and back sets, will not be detected here).
bool TopologicalOrder::
has
(const T& t) const
True if the element is in the container.
template <typename... Args> void TopologicalOrder::
insert
(const T& t, const Args&... args)
Insert one or more elements. If only one element is inserted, it has no implied ordering relations with any other elements. If multiple elements are listed, an ordering relation is implied between each element and all elements after it in the list. In all insert functions, implied relations between an element and itself are ignored.
template <typename Range> void TopologicalOrder::
insert_1n
(const T& t1, const Range& r2)
void TopologicalOrder::
insert_1n
(const T& t1, std::initializer_list<T> r2)
template <typename Range> void TopologicalOrder::
insert_n1
(const Range& r1, const T& t2)
void TopologicalOrder::
insert_n1
(std::initializer_list<T> r1, const T& t2)
template <typename Range1, typename Range2> void TopologicalOrder::
insert_mn
(const Range1& r1, const Range2& r2)
void TopologicalOrder::
insert_mn
(std::initializer_list<T> r1, std::initializer_list<T> r2)
Insert one or more pairs of elements, with ordering relations between the left
and right arguments. The insert_1n()
function creates an ordering relation
between the first argument and every element of the second range;
insert_n1()
creates an ordering relation between every element of the first
range and the second element; insert_mn()
creates an ordering relation
between every pair in the cross product of the two ranges.
bool TopologicalOrder::
is_front
(const T& t) const
bool TopologicalOrder::
is_back
(const T& t) const
True if the give element is part of the current front or back set.
T TopologicalOrder::
pop_front
()
std::vector<T> TopologicalOrder::
pop_front_set
()
T TopologicalOrder::
pop_back
()
std::vector<T> TopologicalOrder::
pop_back_set
()
Remove one or all elements of the current front or back set. These will throw
TopologicalOrderCycle
or TopologicalOrderEmpty
under the same
circumstances as the corresponding front or back element or set functions.
size_t TopologicalOrder::
size
() const noexcept
Returns the number of elements in the container.


{{ "You are trying to confirm the goods receipt instead of the buyer, please confirm before submitting" | trans }}
{{ "You can also enable automatically confirm receipt feature form the order settings" | trans }}


public class MetaMessage extends MidiMessage
MetaMessage
is a MidiMessage
that is not meaningful to synthesizers, but
that can be stored in a MIDI file and interpreted by a sequencer program.
(See the discussion in the MidiMessage
class description.) The Standard MIDI Files specification defines
various types of meta-events, such as sequence number, lyric, cue point,
and set tempo. There are also meta-events
for such information as lyrics, copyrights, tempo indications, time and key
signatures, markers, etc. For more information, see the Standard MIDI Files 1.0
specification, which is part of the Complete MIDI 1.0 Detailed Specification
published by the MIDI Manufacturer's Association
(http://www.midi.org).
When data is being transported using MIDI wire protocol,
a
with the status value ShortMessage
0xFF
represents
a system reset message. In MIDI files, this same status value denotes a MetaMessage
.
The types of meta-message are distinguished from each other by the first byte
that follows the status byte 0xFF
. The subsequent bytes are data
bytes. As with system exclusive messages, there are an arbitrary number of
data bytes, depending on the type of MetaMessage
.
MetaEventListener
| Modifier and Type | Field and Description |
|---|---|
static int |
META
Status byte for
MetaMessage (0xFF, or 255), which is used
in MIDI files. |
data, length
| Modifier | Constructor and Description |
|---|---|
|
MetaMessage()
Constructs a new
MetaMessage . |
protected |
MetaMessage(byte[] data)
Constructs a new
MetaMessage . |
|
MetaMessage(int type,
byte[] data,
int length)
Constructs a new
MetaMessage and sets the message parameters. |
| Modifier and Type | Method and Description |
|---|---|
Object |
clone()
Creates a new object of the same class and with the same contents
as this object.
|
byte[] |
getData()
Obtains a copy of the data for the meta message.
|
int |
getType()
Obtains the type of the
MetaMessage . |
void |
setMessage(int type,
byte[] data,
int length)
Sets the message parameters for a
MetaMessage . |
getLength, getMessage, getStatus, setMessage
public static final int META
MetaMessage
(0xFF, or 255), which is used
in MIDI files. It has the same value as SYSTEM_RESET, which
is used in the real-time "MIDI wire" protocol.MidiMessage.getStatus()
,
Constant Field Valuespublic MetaMessage()
MetaMessage
. The contents of
the message are not set here; use
setMessage
to set them subsequently.public MetaMessage(int type, byte[] data, int length) throws InvalidMidiDataException
MetaMessage
and sets the message parameters.
The contents of the message can be changed by using
the setMessage
method.type
- meta-message type (must be less than 128)data
- the data bytes in the MIDI messagelength
- an amount of bytes in the data
byte array;
it should be non-negative and less than or equal to
data.length
InvalidMidiDataException
- if the parameter values do not specify
a valid MIDI meta messagesetMessage(int, byte[], int)
,
getType()
,
getData()
protected MetaMessage(byte[] data)
MetaMessage
.data
- an array of bytes containing the complete message.
The message data may be changed using the setMessage
method.setMessage(int, byte[], int)
public void setMessage(int type, byte[] data, int length) throws InvalidMidiDataException
MetaMessage
.
Since only one status byte value, 0xFF
, is allowed for meta-messages,
it does not need to be specified here. Calls to getStatus
return
0xFF
for all meta-messages.
The type
argument should be a valid value for the byte that
follows the status byte in the MetaMessage
. The data
argument
should contain all the subsequent bytes of the MetaMessage
. In other words,
the byte that specifies the type of MetaMessage
is not considered a data byte.
type
- meta-message type (must be less than 128)data
- the data bytes in the MIDI messagelength
- the number of bytes in the data
byte arrayInvalidMidiDataException
- if the
parameter values do not specify a valid MIDI meta messagepublic int getType()
MetaMessage
.MetaMessage
typepublic byte[] getData()
MidiMessage.getLength()
public Object clone()
clone
in class MidiMessage
Cloneable
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


This dialog is shown if there was at least one document opened at the beginning of the side-channel attack.
At this point you have three options: You either hybrid encrypt the opened document or you hybrid encrypt any other document. As a third option you can use a document integrated in CrypTool that has already been hybrid encrypted.


It is a relatively simple matter to create your own notification types. Within an appropriate company-specific file merely create your own types and lists. (For example, all Geoworks application-local lists are within the file geoworks.h .)
Code Display 9-3 Creating New Notification Types and Lists
/* These types should be placed within an appropriate yourCompanyName.h file. */
/* First create a group of Notification types to use for your MANUFACTURER_ID. */
typedef enum { <yourCompanyName>_NT_CUSTOM_NOTIFICATION_NUMBER_ONE <yourCompanyName>_NT_CUSTOM_NOTIFICATION_NUMBER_TWO ... } <yourCompanyName>NotificationTypes;
/* Then create whatever Notification list types you need. These list types * usually correspond one-to-one to the types enumerated above. It is possible, * however, for several lists to be interested in a single notification type. */
typedef enum { <yourCompanyName>_GAGCNLT_CUSTOM_LIST_TYPE_ONE <yourCompanyName>_GAGCNLT_CUSTOM_LIST_TYPE_TWO ... } <yourCompanyName>GenAppGCNListTypes;


I love making new things.
I am an electronics engineer from Buenos Aires, Argentina. Right now, i'm creating new stuff in the realms of programming and music. I've found myself doing some electronics and design in the past.
I am an electronics engineer from Buenos Aires, Argentina. Right now, i'm creating new stuff in the realms of programming and music. I've found myself doing some electronics and design in the past.


==
and ===
?Triple equals (===
) checks for strict equality, which means both the type and value must be the same. Double equals (==
) on the other hand first performs type coercion so that both operands are of the same type and then applies strict comparison.
==
can have unintuitive results.


| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
|
1
|
RDA FAIR indicator V0.05, original assessment | |||||||
|
2
|
IMIDIA pre-FAIRification assessment | |||||||
|
3
|
Results: FAIR score-overall: 36.59%, FAIR score-mandatory: 35.00%, FAIR score-recommended: 38.10%* | |||||||
|
4
|
||||||||
|
5
|
Indicator priority levels (Column E): Essential(Bold), Recommended (Important & Useful) |
|||||||
|
6
|
Indicators that fullfilled are in Green | |||||||
|
7
|
||||||||
|
8
|
Sub-principle ID | Indicator | Priority | Assessment overall | Assessment Essential | Assessment non-essential | ||
|
9
|
F | F1 | RDA-F1-01M | Metadata is identified by a persistent identifier | Essential | 0 | 0 | - |
|
10
|
F1 | RDA-F1-01D | Data is identified by a persistent identifier | Essential | 1 | 1 | - | |
|
11
|
F1 | RDA-F1-02M | Metadata is identified by a globally unique identifier | Essential | 0 | 0 | - | |
|
12
|
F1 | RDA-F1-02D | Data is identified by a globally unique identifier | Essential | 0 | 0 | - | |
|
13
|
F2 | RDA-F2-01M | Rich metadata is provided to allow discovery | Essential | 0 | 0 | - | |
|
14
|
F3 | RDA-F3-01M | Metadata includes the identifier for the data | Essential | 0 | 0 | - | |
|
15
|
F4 | RDA-F4-01M | Metadata is offered in such a way that it can be harvested and indexed | Essential | 1 | 1 | - | |
|
16
|
A | A1 |
RDA-A1-01M
|
Metadata contains information to enable the user to get access to the data | Important | 0 | - | 0 |
|
17
|
A1 |
RDA-A1-02M
|
Metadata can be accessed manually (i.e. with human intervention) | Essential | 1 | 1 | - | |
|
18
|
A1 | RDA-A1-02D | Data can be accessed manually (i.e. with human intervention) | Essential | 1 | 1 | - | |
|
19
|
A1 |
RDA-A1-03M
|
Metadata identifier resolves to a metadata record | Essential | 0 | 0 | - | |
|
20
|
A1 | RDA-A1-03D | Data identifier resolves to a digital object | Essential | 0 | 0 | - | |
|
21
|
A1 |
RDA-A1-04M
|
Metadata is accessed through standardised protocol | Essential | 0 | 0 | - | |
|
22
|
A1 | RDA-A1-04D | Data is accessible through standardised protocol | Essential | 1 | 1 | - | |
|
23
|
A1 | RDA-A1-05D | Data can be accessed automatically (i.e. by a computer program) | Important | 1 | - | 1 | |
|
24
|
A1.1 |
RDA-A1.1-01M
|
Metadata is accessible through a free access protocol | Essential | 0 | 0 | - | |
|
25
|
A1.1 |
RDA-A1.1-01D
|
Data is accessible through a free access protocol | Important | 1 | - | 1 | |
|
26
|
A1.2 |
RDA-A1.2-01D
|
Data is accessible through an access protocol
that supports authentication and authorisation
|
Useful | 1 | - | 1 | |
|
27
|
A2 |
RDA-A2-01M
|
Metadata is guaranteed to remain available after data is no longer available | Essential | 0 | 0 | - | |
|
28
|
I | I1 | RDA-I1-01M | Metadata uses knowledge representation expressed in standardised format | Important | 0 | - | 0 |
|
29
|
I1 | RDA-I1-01D | Data uses knowledge representation expressed in standardised format | Important | 1 | - | 1 | |
|
30
|
I1 | RDA-I1-02M | Metadata uses machine-understandable knowledge representation | Important | 1 | - | 1 | |
|
31
|
I1 | RDA-I1-02D | Data uses machine-understandable knowledge representation | Important | 1 | - | 1 | |
|
32
|
I2 | RDA-I2-01M | Metadata uses FAIR-compliant vocabularies | Important | 0 | - | 0 | |
|
33
|
I2 | RDA-I2-01D | Data uses FAIR-compliant vocabularies | Useful | 0 | - | 0 | |
|
34
|
I3 | RDA-I3-01M | Metadata includes references to other metadata | Important | 0 | - | 0 | |
|
35
|
I3 | RDA-I3-01D | Data includes references to other data | Useful | 1 | - | 1 | |
|
36
|
I3 | RDA-I3-02M | Metadata includes references to other data | Useful | 0 | - | 0 | |
|
37
|
I3 | RDA-I3-02D | Data includes qualified references to other data | Useful | 0 | - | 0 | |
|
38
|
I3 | RDA-I3-03M | Metadata includes qualified references to other metadata | Important | 0 | - | 0 | |
|
39
|
I3 | RDA-I3-04M | Metadata include qualified references to other data | Useful | 0 | - | 0 | |
|
40
|
R | R1 | RDA-R1-01M | Plurality of accurate and relevant attributes are provided to allow reuse | Essential | 1 | 1 | - |
|
41
|
R1.1 |
RDA-R1.1-01M
|
Metadata includes information about the licence under which the data can be reused | Essential | 0 | 0 | - | |
|
42
|
R1.1 |
RDA-R1.1-02M
|
Metadata refers to a standard reuse licence | Important | 0 | - | 0 | |
|
43
|
R1.1 |
RDA-R1.1-03M
|
Metadata refers to a machine-understandable reuse licence | Important | 0 | - | 0 | |
|
44
|
R1.2 |
RDA-R1.2-01M
|
Metadata includes provenance information according to community-specific standards | Important | 0 | - | 0 | |
|
45
|
R1.2 |
RDA-R1.2-02M
|
Metadata includes provenance information according to a cross-community language | Useful | 0 | - | 0 | |
|
46
|
R1.3 |
RDA-R1.3-01M
|
Metadata complies with a community standard | Essential | 0 | 0 | - | |
|
47
|
R1.3 |
RDA-R1.3-01D
|
Data complies with a community standard | Essential | 1 | 1 | - | |
|
48
|
R1.3 |
RDA-R1.3-02M
|
Metadata is expressed in compliance with a
machine-understandable community standard
|
Essential | 0 | 0 | - | |
|
49
|
R1.3 |
RDA-R1.3-02D
|
Data is expressed in compliance with a machine-understandable community standard | Important | 1 | - | 1 | |
|
50
|
||||||||
|
51
|
||||||||
|
52
|
* FAIR level calculation | Sum | 15 | 7 | 8 | |||
|
53
|
Score total = # fullfilled / # total (in
relevant category)
|
Score total | 36.59% | 35.00% | 38.10% | |||
|
54
|
Score applicable = # fullfilled / (# total -
# NA) (in relevant category)
|
Score applicable
|
36.59% | 35.00% | 38.10% | |||
|
55
|
%NA = # NA / # total (in relevant category)
|
% NA | 0.00% | 0.00% | 0.00% |


Scala case classes
Jun 21, 2016
In my previous post I made an overview to the relationship between classes and objects in Scala. In this post I’d like to review a language construct called case class
which is basically a hyper dose of sugar on top of the other two.
What’s a case class?
A case class is just a way to define a class which makes the compiler infer and create a bunch of information from its definition.
A very simple example could be something like this:
case class Person(name: String, surname: String, age: Int, sex: Gender)
This case class defines a series of attributes that are relevant to correctly represent a Person in our domain. But what’s the benefit on doing it in such a way instead of just with the class
construct?
Immutability using val
as default
Defined properties are considered val
unless stated otherwise with a var
. This is due to scala favouring immutability whenever possible. Hence, all attributes come with a getter method for free.
scala> val matt = new Person("Matt", "White", 22, Gender.Male)
//We have getters defined for free
scala> matt.name
res0: String = Matt
//Setters are not present to favour immutability
scala> matt.name = "Matthew"
<console>:17: error: reassignment to val
matt.name = "Matthew"
Companion object with a default apply
method
Another advantage from case classes is the fact that a hidden companion object comes also for free, avoiding the need for the new
keyword when instantiating a new instance of the case class.
val matt = Person("Matt", "White", 22, Gender.Male)
This really helps to trim down code that creates new instances.
Definition of equals
, hashCode
, toString
and copy
For those of you that come from Java backgrounds, I’m sure you found yourself bored to death copy-pasting hashCode
and equals
methods for your custom classes. This is something that case classes take care for you as well, giving you default implementations for all these nice utility methods. Also for free!
Equality
The equality comparison that the scala compiler provides on case classes is structural. This means that the equality won’t be checking if both objects are effectively the same instance, but if their data are equivalent.
case class Circle(radius: Int)
val smallCircle = Circle(2)
val mediumCircle = Circle(5)
val anotherMediumCircle = Circle(5)
// These two instances are not equal
scala> smallCircle == mediumCircle
res4: Boolean = false
// These two instances are equal even though they are not the same instance
scala> mediumCircle == anotherMediumCircle
res6: Boolean = true
toString
When defining simple classes, Scala also provides an implementation of the toString
method, but I think we can all agree that is not a very useful one.
scala> class Circle(radius: Int)
scala> val myCircle = new Circle(10)
scala> myCircle.toString
res0: Circle = Circle@8c3619e
Knowing the memory address in which the variable is stored is not telling us too much about the object, right?
A case class provides a more meaningful toString
implementation, that provides information about the values that the class was constructed with.
scala> case class Circle(radius: Int)
scala> val bigCircle = Circle(10)
scala> bigCircle.toString
res0: Circle = Circle(10)
// Scala always tries running the toString method on an object expression
scala> bigCircle
res1: Circle = Circle(10)
Copy
If you thought that the previous two convenience methods were useful, wait for this one. The copy
method provides a mechanism to create a new instance of a case class, allowing to change any of its parameters by means of named parameters.
Let’s see an example on our previous Person
case class.
scala> val judith = Person("Judith", "Wytt", 22, Gender.Female)
// When judith turns 23, only her age representation would change
scala> val grownJudith = judith.copy(age = judith.age+1)
scala> grownJudith
res0: Person = Person(Judith,Wytt,23,Female)
This is quite awesome, isn’t it?
Extractors or unapply
This is probably the ultimate feature of case classes. Not because of the direct usage of this method, but more so in its usefulness for making pattern matching possible.
The unapply
method is defined in the companion object of the case class and it basically works exactly in the opposite way of a constructor. Its signature looks like this:
def unapply(object: S): Option[T]
T
here does not always comply to a single type. When a case class has more than one parameter in its definition, it becomes a tuple of its different types. For instance, the unnaply function for the following case classes would be:
//Single parameter
case class School(name: String)
object School {
def unapply(school: School): Option[String] = Some(school.name)
}
//Multiple parameters
case class School(name: String, address: Address, yearOfConstruction: Int)
object School {
def unapply(school: School): Option[(String, Address, Int)] =
Some(school.name, school.address, school.yearOfConstruction)
}
That’s pretty much the boilerplate that the compiler writes for us, but why is this useful?
Pattern Matching
If there’s a functionality that heavily relies on extractors, that has to be pattern matching. Pattern matching is a technique that defines a list of possible values for a given variable to define specific behaviour based on that value. This is remarkably similar to a good old switch
statement, but in reality is a bit more powerful than that.
Case classes allow us to express our domains in something called Algebraic Data Types (ADT)
. This is nothing else than a fancy name for a bunch of case classes or case objects that describe the different possible representations for a trait. For instance, in the context of an online marketing platform we could find the definition of what a contact might be:
sealed trait Contact
case class Email(address: EmailAddress) extends Contact
case class Phone(countryCode: CountryCode, number: PhoneNumber) extends Contact
case class Address(street: String, number: Int, postcode: Postcode, city: City, country: Country) extends Contact
Now imagine we’ve retrieved a customer’s contact from a given source, and we want to create the appropriate message depending on the contact’s type. Pattern matching to the rescue!
val message: Message = contact match {
case Email(a) => buildEmail(a)
case Phone(c,n) => buildSms(c,n)
case Address(s,n,p,ci,co) => buildCard(s, n, p, ci, co)
)
Scala’s pattern matching syntax comes into play after the match
keyword. A list of expressions are listed using the case
keyword (what a coincidence, right? ;) The contact
variable is checked against this list and it applies the logic on the right hand side of the =>
symbol on the first match. The way the list uses extractors could read as follows:
- Is the contact an Email? If so, define
a
as the email address we built that Email case class with and run buildEmail with the email addressa
as its parameter. - Otherwise, is the contact a Phone? If so, define
c
andn
as the country code and phone number we used to build the Phone case class and run buildSms withc
andn
as parameters. - Well, you get the gist ;)
Given we’ve defined our trait as sealed
we know that this pattern matching is exhaustive and that we’re covering all possible scenarios for a Contact
.
Wrapping up
In this post we’ve seen what a case class is and why it’s useful. I’m still trying to understand how much logic should these classes contain or if they should aim to be as lean as possible. In future posts I’d like to discuss these dichotomies and share how I think these classes should be put to use in order to improve readability, maintainability and testability.
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if point_dim != (self.n, self.p):
return False
point_norm = gs.norm(
gs.dot(gs.transpose(point), point) - gs.eye(point_dim[1])
)
return gs.less_equal(point_norm, tolerance)
def project(self):
n_points, n, p = point.shape
if (n, p) != (self.n, self.p):
return gs.zeros((n_points,)).astype(bool)
diff = gs.matmul(
gs.transpose(point, axes=(0, 2, 1)), point) - gs.eye(p)
point_norm = gs.norm(diff, axis=(1, 2))


Price Prediction for an NYC AirBnB listing
Please fill in the inputs below to predict the price of the AirBnB listing
Neighbourhood
Bedford-Stuyvesant
Bushwick
Chelsea
Clinton Hill
Crown Heights
East Flatbush
East Harlem
East Village
Financial District
Flatbush
Flushing
Fort Greene
Greenpoint
Harlem
Hell's Kitchen
Kips Bay
Long Island City
Lower East Side
Midtown
Murray Hill
Park Slope
Prospect-Lefferts Gardens
Ridgewood
Never-worked
West Village
Williamsburg
Others
Neighbourhood Group
Bronx
Brooklyn
Manhatten
Queens
Staten Island
Room Type
Entire Home/Apartment
Private Room
Shared Room
Lattitude
Longitude
Minimum Nights
Number of Reviews
Last Review
Reviews per Month
Calculated Host Listings Count
Availability 365
No Reviews
Low Availability
All Year Available


OptionsList allows you to choose from a list of options.
OptionsList
In this example, OptionsList is used to select an enumeration value for an entity attribute.


Figure 2
Same as the previous figure, but showing the total amount of oxygen
in bars produced by photolysis and retained by the planet.
For a planet with an Earth-like composition, this oxygen will be
absorbed at the surface to form iron oxides.
Dark blue corresponds to insignificant
oxygen buildup; dark red corresponds to nearly 200 bars of oxygen.
Planets that lose significant amounts of water also undergo
extreme surface
oxidation.
Depending on whether or not a deep, convective magma ocean is present,
the surface may not be able to absorb all of the oxygen produced in this way.
These planets may therefore have detectable levels of oxygen
in their atmospheres
for prolonged periods of time, potentially confusing future spectroscopic
searches for biosignatures in the HZ of M dwarfs.


JONAH
1
1 One day Yahweh said to the prophet Jonah son of Amittai,
2 "I have seen how wicked the people are who live in the great city of Nineveh.
3 But instead of going to Nineveh, Jonah went in the direction of the city of Tarshish, to get away from Yahweh. He went down to the city of Joppa. There he paid the money to travel on a ship that was going to the city of Tarshish, and he got on.
4 Then he went down to a lower deck, lay down, and went to sleep. But Yahweh caused a very strong wind to blow, and there was such a violent storm that the sailors thought that the ship would break apart.
5 The sailors were very frightened. Because of that, they each started to pray to their own gods to save them. Then they threw the cargo into the sea to make the ship lighter so that it would not sink easily.
6 Then the captain went down to where Jonah was sleeping soundly. He awoke him and said to him, "How can you sleep during a storm like this? Get up and pray to your god! Perhaps he will pity us and save us, so that we will not drown!"
7 Then the sailors said to each other, "We need to cast lots, to determine who has caused all this trouble!" So they did that, and the lot indicated Jonah.
8 So various ones of them asked him, "Who is the one who has caused us all this trouble?" "What work do you do?" "Where are you coming from?" "What country and what people do you belong to?"
9 Jonah replied, "I am a Hebrew. I worship Yahweh God, who lives in heaven. He is the one who made the sea and the land.
10 I am trying to get away from Yahweh." After the sailors heard that, they were terrified. So they said to him, "Do you realize what trouble you have caused?"
11 The storm kept getting worse and the waves kept getting bigger. So one of the sailors asked Jonah, "What should we do with you in order to make the sea become calm for us?"
12 He replied, "Pick me up and throw me into the sea. If you do that, it will become calm for you. I know that this terrible storm happened because I did not do what Yahweh told me to do."
13 But the sailors did not want to do that. Instead, they tried hard to row the ship back to the land. But they could not do that, because the storm continued to get worse.
14 Therefore they prayed to Yahweh, and one of them prayed, "O Yahweh, please do not say we are guilty if we make this man die; please do not kill us. O Yahweh, you have done what you wanted to do."
15 Then they picked Jonah up and threw him into the sea. Then the sea became calm.
16 When that happened, the sailors became greatly awed at Yahweh's power. So they offered a sacrifice to Yahweh, and they strongly promised him that they would do things that would please him.
17 While they were doing that, Yahweh sent a huge fish that swallowed Jonah. Then Jonah was inside the fish for three days and three nights.


Our biggest inspipiration involved improvising, building a story and turning it into a game. Making sure our creativity shined through!
(Name of Game) consist of making the right choices, as the story progresses you will get to decide your characters fate in hopes that they can one day achieve their end goal, of course this wont be easy, you will face many challenges on the way.
(Name of Game) was built using JavaScript and HTML/CSS. We used Atom, GitHub, and many more platforms.
Some of the biggest challenges we faced had to do with programming and making sure our game looked just as great visually.
We are mostly proud of our team effort and the experience we gained this weekend, although it was our first time competing at a Hackato we all realized our biggest strengths and built a strong bond.
After a lot of research and headaches we learned our passion for learning and innovating, we learned that there are many ways and platforms to create a game designs and knowledge is always the key.
What comes next you may ask? We plan on building and strengthening our skills in programming and excitedly oin the next Hackaton.


Find
Libraries like JQuery, Bootrstrap,
React, and Angular, and
components from frameworks
such as Ember.
Use npm to install, share, and distribute code;
manage dependencies in your projects; and
share & receive feedback with others
The npm registry hosts the world’s largest collection of free, reusable code.
Libraries like JQuery, Bootrstrap,
React, and Angular, and
components from frameworks
such as Ember.
Packages for mobile, IoT, front
end, back end, robotics…
everything you need to start
building amazing things.
Assemble packages like building
blocks to quickly develop
awesome new projects.


I gave Obasanjo $140,000 on behalf of Atiku’s son-in-law — Witness
by The Eagle OnlineA Federal High Court in Lagos on Tuesday heard that Abdullahi Babalele, a son-in-law of former Vice-President Atiku Abubakar, allegedly gave former President Olusegun Obasanjo the naira equivalent of $140,000.
An Economic and Financial Crimes Commission witness, Bashir Mohammed, told Justice C.J. Aneke that he delivered the cash to Obasanjo on behalf of his “close friend” Babalele.
Babalele is on trial for allegedly laundering $140,000 in the build-up to the 2019 general elections.
The EFCC arraigned him on two counts of money laundering in August.
Babalele was accused of procuring Mohammed “to make cash payment of $140,000 without going through any financial institution.”
The EFCC prosecutor, Rotimi Oyedepo, said the money exceeded the threshold stipulated by the money laundering Act.
The alleged February 20, 2019 transaction contravened Sections 18 (c) and (2)(b)of the Money Laundering (Prohibition) Act, 2011, Oyedepo said.
Babalele pleaded not guilty.
On Tuesday, the EFCC opened its case against Babalele by calling Mohammed as its first witness.
Mohammed, who was led in evidence by Oyedepo, narrated how he allegedly delivered the sum to the former president in his Abeokuta, Ogun State home before the election.
Obasanjo endorsed Abubakar, who was the presidential candidate of the Peoples Democratic Party, for the election.
Abubakar lost the election to incumbent President Muhammadu Buhari of the All Progressives Congress.
Mohammed said he got a phone call from Babalele sometime in February, requesting him to deliver a message to “an elder statesman”.
He said on Babalele’s request he supplied two bank accounts, which were credited.
The court heard that the witness took the money to Obasanjo’s residence in Abeokuta, Ogun State.
Mohammed said: “When I got to the gate, somebody came and took me inside where I met former President Olusegun Obasanjo and delivered the message.
“I called the defendant in the presence of former President Obasanjo and informed him that I had delivered the message.
“He said that was good and thanked me.”
Under cross-examination by the defence counsel, Mike Ozekhome (SAN), Mohammed affirmed that he wrote a statement at the EFCC office during investigation.
Ozekhome’s bid to tender the statement as an exhibit was, however, opposed by the prosecutor.
Justice Aneke adjourned till Wednesday (today) to rule on the admissibility of the statement.
Previous Post
Another boy kidnapped in Kano rescued in Anambra
Next Post
Why I’ll get second term mandate — Obaseki


Overview of Docker Compose
Estimated reading time: 5 minutesLooking for Compose file reference? Find the latest version here.
Compose is a tool for defining and running multi-container Docker applications. With Compose, you use a YAML file to configure your application’s services. Then, with a single command, you create and start all the services from your configuration. To learn more about all the features of Compose, see the list of features.
Compose works in all environments: production, staging, development, testing, as well as CI workflows. You can learn more about each case in Common Use Cases.
Using Compose is basically a three-step process:
-
Define your app’s environment with a
Dockerfile
so it can be reproduced anywhere. -
Define the services that make up your app in
docker-compose.yml
so they can be run together in an isolated environment. -
Run
docker-compose up
and Compose starts and runs your entire app.
A docker-compose.yml
looks like this:
version: '3'
services:
web:
build: .
ports:
- "5000:5000"
volumes:
- .:/code
- logvolume01:/var/log
links:
- redis
redis:
image: redis
volumes:
logvolume01: {}
For more information about the Compose file, see the Compose file reference.
Compose has commands for managing the whole lifecycle of your application:
- Start, stop, and rebuild services
- View the status of running services
- Stream the log output of running services
- Run a one-off command on a service
Compose documentation
- Installing Compose
- Get started with Django
- Get started with Rails
- Get started with WordPress
- Frequently asked questions
- Command line reference
- Compose file reference
Features
The features of Compose that make it effective are:
- Multiple isolated environments on a single host
- Preserve volume data when containers are created
- Only recreate containers that have changed
- Variables and moving a composition between environments
Multiple isolated environments on a single host
Compose uses a project name to isolate environments from each other. You can make use of this project name in several different contexts:
- on a dev host, to create multiple copies of a single environment, such as when you want to run a stable copy for each feature branch of a project
- on a CI server, to keep builds from interfering with each other, you can set the project name to a unique build number
- on a shared host or dev host, to prevent different projects, which may use the same service names, from interfering with each other
The default project name is the basename of the project directory. You can set
a custom project name by using the
-p
command line option or the
COMPOSE_PROJECT_NAME
environment variable.
Preserve volume data when containers are created
Compose preserves all volumes used by your services. When docker-compose up
runs, if it finds any containers from previous runs, it copies the volumes from
the old container to the new container. This process ensures that any data
you’ve created in volumes isn’t lost.
If you use docker-compose
on a Windows machine, see
Environment variables and adjust the necessary environment
variables for your specific needs.
Only recreate containers that have changed
Compose caches the configuration used to create a container. When you restart a service that has not changed, Compose re-uses the existing containers. Re-using containers means that you can make changes to your environment very quickly.
Variables and moving a composition between environments
Compose supports variables in the Compose file. You can use these variables to customize your composition for different environments, or different users. See Variable substitution for more details.
You can extend a Compose file using the extends
field or by creating multiple
Compose files. See extends for more details.
Common use cases
Compose can be used in many different ways. Some common use cases are outlined below.
Development environments
When you’re developing software, the ability to run an application in an isolated environment and interact with it is crucial. The Compose command line tool can be used to create the environment and interact with it.
The Compose file provides a way to document and configure
all of the application’s service dependencies (databases, queues, caches,
web service APIs, etc). Using the Compose command line tool you can create
and start one or more containers for each dependency with a single command
(docker-compose up
).
Together, these features provide a convenient way for developers to get started on a project. Compose can reduce a multi-page “developer getting started guide” to a single machine readable Compose file and a few commands.
Automated testing environments
An important part of any Continuous Deployment or Continuous Integration process is the automated test suite. Automated end-to-end testing requires an environment in which to run tests. Compose provides a convenient way to create and destroy isolated testing environments for your test suite. By defining the full environment in a Compose file, you can create and destroy these environments in just a few commands:
$ docker-compose up -d
$ ./run_tests
$ docker-compose down
Single host deployments
Compose has traditionally been focused on development and testing workflows, but with each release we’re making progress on more production-oriented features. You can use Compose to deploy to a remote Docker Engine. The Docker Engine may be a single instance provisioned with Docker Machine or an entire Docker Swarm cluster.
For details on using production-oriented features, see compose in production in this documentation.
Release notes
To see a detailed list of changes for past and current releases of Docker Compose, refer to the CHANGELOG.
Getting help
Docker Compose is under active development. If you need help, would like to contribute, or simply want to talk about the project with like-minded individuals, we have a number of open channels for communication.
-
To report bugs or file feature requests: use the issue tracker on Github.
-
To talk about the project with people in real time: join the
#docker-compose
channel on freenode IRC. -
To contribute code or documentation changes: submit a pull request on Github.
For more information and resources, visit the Getting Help project page.
documentation, docs, docker, compose, orchestration, containers


+++ title = "Privacy" +++
Our website address is: {{< ref "/" >}}
The business owner is: { The Owner }
If you contact us through the form we have available on our website we will collect the data you provide us there only for the purpose of contacting you back.
When you register an account with us we collect your name and e-mail so we can identify you and identify the ownership of the content you may provide to us.
When you submit some news, events, people profiles, companies, jobs, courses, education institutions, resources, investment profiles or workspaces, we collect the data you provide us through the forms to make that data available on our website for other users to consume.
If you upload images to the website, you should avoid uploading images with embedded location data (EXIF GPS) included. Visitors to the website can download and extract any location data from images on the website.
We store some small files (cookies) on your computer’s with some information about you or your accont. You can view and manage the cookies on the following page: }}">{{< ref "/cookies/" >}}
Whenever you visit our website, we collect information that your browser sends to us. This information may include data such as your computer’s Internet Protocol ("IP") address, browser version, page you are visiting and the time and date of your visit. We collect it only to improve our website.
At the moment we do not share your data with anyone.
Any content you submit to us and its metadata are retained indefinitely or until you remove it or ask us to remove it from our website.
For users that register on our website, we also store the personal information they provide in their user profile. All users can see, edit, or delete their personal information at any time. Website administrators can also see and edit that information.
If you have an account on this site, you can request to receive an exported file of the personal data we hold about you, including any data you have provided to us. You can also request that we erase any personal data we hold about you. This does not include any data we are obliged to keep for administrative, legal, or security purposes.
Your contact information can be used for our newsletter to send you news or products promotion.
We reserve the right to make any modifications to this privacy policy necessary to ensure its compliance with applicable legislation and new regulations established by the { Country } Agency for the Protection of Data. Given that said policy may change as a result of new interpretations issued by competent regulatory agencies, judges or courts, we request that users occasionally review this content.


A passionate web applications developer from Bangladesh.
I love bringing systems to life with my code.


{% extends "base.html" %} {% block title %}Write Book{% endblock %} {% block content%}
Writing {{ book.title }} - Layout - Read
Book has no content!
Edit book layout
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A Tribute to Steve Jobs
Steven Paul Jobs (/dʒɒbz/; February 24, 1955 – October 5, 2011) was an American business magnate and investor. He was the chairman, chief executive officer (CEO), and co-founder of Apple Inc.; chairman and majority shareholder of Pixar; a member of The Walt Disney Company's board of directors following its acquisition of Pixar; and the founder, chairman, and CEO of NeXT. Jobs is widely recognized as a pioneer of the microcomputer revolution of the 1970s and 1980s, along with Apple co-founder Steve Wozniak.


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Interface Summary Interface Description GLFWCharCallbackI Instances of this interface may be passed to theSetCharCallback
method.GLFWCharModsCallbackI Instances of this interface may be passed to theSetCharModsCallback
method.GLFWCursorEnterCallbackI Instances of this interface may be passed to theSetCursorEnterCallback
method.GLFWCursorPosCallbackI Instances of this interface may be passed to theSetCursorPosCallback
method.GLFWDropCallbackI Instances of this interface may be passed to theSetDropCallback
method.GLFWErrorCallbackI Instances of this interface may be passed to theSetErrorCallback
method.GLFWFramebufferSizeCallbackI Instances of this interface may be passed to theSetFramebufferSizeCallback
method.GLFWJoystickCallbackI Instances of this interface may be passed to theSetJoystickCallback
method.GLFWKeyCallbackI Instances of this interface may be passed to theSetKeyCallback
method.GLFWMonitorCallbackI Instances of this interface may be passed to theSetMonitorCallback
method.GLFWMouseButtonCallbackI Instances of this interface may be passed to theSetMouseButtonCallback
method.GLFWScrollCallbackI Instances of this interface may be passed to theSetScrollCallback
method.GLFWWindowCloseCallbackI Instances of this interface may be passed to theSetWindowCloseCallback
method.GLFWWindowFocusCallbackI Instances of this interface may be passed to theSetWindowFocusCallback
method.GLFWWindowIconifyCallbackI Instances of this interface may be passed to theSetWindowIconifyCallback
method.GLFWWindowPosCallbackI Instances of this interface may be passed to theSetWindowPosCallback
method.GLFWWindowRefreshCallbackI Instances of this interface may be passed to theSetWindowRefreshCallback
method.GLFWWindowSizeCallbackI Instances of this interface may be passed to theSetWindowSizeCallback
method. -
Class Summary Class Description Callbacks Utility class for GLFW callbacks.GLFW Native bindings to the GLFW library.GLFW.Functions Contains the function pointers loaded from the glfwSharedLibrary
.GLFWCharCallback Instances of this class may be passed to theSetCharCallback
method.GLFWCharModsCallback Instances of this class may be passed to theSetCharModsCallback
method.GLFWCursorEnterCallback Instances of this class may be passed to theSetCursorEnterCallback
method.GLFWCursorPosCallback Instances of this class may be passed to theSetCursorPosCallback
method.GLFWDropCallback Instances of this class may be passed to theSetDropCallback
method.GLFWErrorCallback Instances of this class may be passed to theSetErrorCallback
method.GLFWFramebufferSizeCallback Instances of this class may be passed to theSetFramebufferSizeCallback
method.GLFWGammaRamp Describes the gamma ramp for a monitor.GLFWGammaRamp.Buffer An array ofGLFWGammaRamp
structs.GLFWImage Image data.GLFWImage.Buffer An array ofGLFWImage
structs.GLFWJoystickCallback Instances of this class may be passed to theSetJoystickCallback
method.GLFWKeyCallback Instances of this class may be passed to theSetKeyCallback
method.GLFWMonitorCallback Instances of this class may be passed to theSetMonitorCallback
method.GLFWMouseButtonCallback Instances of this class may be passed to theSetMouseButtonCallback
method.GLFWNativeCocoa Native bindings to the GLFW library's Cocoa native access functions.GLFWNativeCocoa.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeEGL Native bindings to the GLFW library's EGL native access functions.GLFWNativeEGL.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeGLX Native bindings to the GLFW library's GLX native access functions.GLFWNativeGLX.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeNSGL Native bindings to the GLFW library's NSGL native access functions.GLFWNativeNSGL.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeWGL Native bindings to the GLFW library's WGL native access functions.GLFWNativeWGL.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeWin32 Native bindings to the GLFW library's Win32 native access functions.GLFWNativeWin32.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWNativeX11 Native bindings to the GLFW library's X11 native access functions.GLFWNativeX11.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWScrollCallback Instances of this class may be passed to theSetScrollCallback
method.GLFWVidMode Describes a single video mode.GLFWVidMode.Buffer An array ofGLFWVidMode
structs.GLFWVulkan Native bindings to the GLFW library's Vulkan functions.GLFWVulkan.Functions Contains the function pointers loaded fromGLFW.getLibrary()
.GLFWWindowCloseCallback Instances of this class may be passed to theSetWindowCloseCallback
method.GLFWWindowFocusCallback Instances of this class may be passed to theSetWindowFocusCallback
method.GLFWWindowIconifyCallback Instances of this class may be passed to theSetWindowIconifyCallback
method.GLFWWindowPosCallback Instances of this class may be passed to theSetWindowPosCallback
method.GLFWWindowRefreshCallback Instances of this class may be passed to theSetWindowRefreshCallback
method.GLFWWindowSizeCallback Instances of this class may be passed to theSetWindowSizeCallback
method.
Package org.lwjgl.glfw Description
Contains bindings to the GLFW library.
GLFW comes with extensive documentation, which you can read online here. The Frequently Asked Questions are also useful.
On Mac OS X the JVM must be started with the -XstartOnFirstThread
argument for GLFW to work. This is necessary because most GLFW functions must
be called on the main thread and the Cocoa API on OS X requires that thread to be the first thread in the process. For this reason, on-screen GLFW
windows and the GLFW event loop are incompatible with other window toolkits (such as AWT/Swing or JavaFX) on OS X. Off-screen GLFW windows can be used
with other window toolkits, but only if the window toolkit is initialized before GLFW.


Fiat Chrysler to recall nearly 700,000 SUVs for electrical fault risk
The company, which last month announced it planned to merge with Peugeot owner PSA, said it would notify owners at a later date when they will be able to schedule repairs at dealerships.
by ReutersFiat Chrysler Automobiles NV said on November 21 it will recall nearly 700,000 sport utility vehicles worldwide because a faulty electrical connection could prevent engine starts or contribute to a stall.
The recall, covering 2011 through 2013 model year Dodge Durango and Jeep Grand Cherokee SUVs, will address silicon deposits on the contact points of fuel pump relays that may interrupt electrical current, Fiat Chrysler said in a statement. It said it is unaware of any injuries or accidents related to the faulty vehicles.
The Italian-American automaker had previously recalled most of the same SUVs in 2014 and 2015 for issues with their fuel pump relays.
The company, which last month announced it planned to merge with Peugeot owner PSA, said it would notify owners at a later date when they will be able to schedule repairs at dealerships.
The recall includes around 528,500 vehicles in the United States, 34,700 in Canada, 18,100 in Mexico and 116,500 outside North America, it said.


White to play 14
pips White=167 Black=158
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 13/9 6/5* eq: -0.086 48.52% (G:13.64% B:0.57%) 51.48% (G:16.36% B:1.17%) 2. 24/20 6/5* eq: -0.104 (-0.018) 47.89% (G:12.06% B:0.48%) 52.11% (G:14.83% B:0.75%) 3. 6/5* 5/1* eq: -0.145 (-0.059) 46.58% (G:13.01% B:0.40%) 53.42% (G:15.59% B:0.80%) 4. 24/23 13/9 eq: -0.221 (-0.135) 44.43% (G:11.24% B:0.42%) 55.57% (G:15.94% B:0.78%) 5. 8/4 6/5* eq: -0.227 (-0.141) 45.59% (G:12.09% B:0.51%) 54.41% (G:18.60% B:1.53%)