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--- layout: default title: Home ---
Here’s to the crazy ones.
The misfits. The rebels. The troublemakers.
The round pegs in the square holes. The ones who see things differently.
They’re not fond of rules. And they have no respect for the status quo.
You can quote them, disagree with them, glorify or vilify them.
But the only thing you can’t do is ignore them.
Because they change things.
They push the human race forward.
While some may see them as the crazy ones.
We see genius.
Because the people who are crazy enough to think they can change the world, are the ones who do.


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118
His Steadfast Love Endures Forever
1 Oh give thanks to the LORD, for he is good;
for his steadfast love endures forever!
2 Let Israel say,
“His steadfast love endures forever.”
3 Let the house of Aaron say,
“His steadfast love endures forever.”
4 Let those who fear the LORD say,
“His steadfast love endures forever.”
5 Out of my distress I called on the LORD;
the LORD answered me and set me free.
6 The LORD is on my side; I will not fear.
What can man do to me?
7 The LORD is on my side as my helper;
I shall look in triumph on those who hate me.
8 It is better to take refuge in the LORD
than to trust in man.
9 It is better to take refuge in the LORD
than to trust in princes.
10 All nations surrounded me;
in the name of the LORD I cut them off!
11 They surrounded me, surrounded me on every side;
in the name of the LORD I cut them off!
12 They surrounded me like bees;
they went out like a fire among thorns;
in the name of the LORD I cut them off!
13 I was pushed hard, so that I was falling,
but the LORD helped me.
14 The LORD is my strength and my song;
he has become my salvation.
15 Glad songs of salvation
are in the tents of the righteous:
“The right hand of the LORD does valiantly,
16 the right hand of the LORD exalts,
the right hand of the LORD does valiantly!”
17 I shall not die, but I shall live,
and recount the deeds of the LORD.
18 The LORD has disciplined me severely,
but he has not given me over to death.
19 Open to me the gates of righteousness,
that I may enter through them
and give thanks to the LORD.
20 This is the gate of the LORD;
the righteous shall enter through it.
21 I thank you that you have answered me
and have become my salvation.
22 The stone that the builders rejected
has become the cornerstone.
23 This is the LORD's doing;
it is marvelous in our eyes.
24 This is the day that the LORD has made;
let us rejoice and be glad in it.
25 Save us, we pray, O LORD!
O LORD, we pray, give us success!
26 Blessed is he who comes in the name of the LORD!
We bless you from the house of the LORD.
27 The LORD is God,
and he has made his light to shine upon us.


{% extends '../common/_base.html' %} {% block title %}{% endblock %} {% block content %}
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| Class | TaminoApi |
| In: |
lib\tamino_api\tamino_api.rb
|
| Parent: | Object |
The Ruby Tamino API allows developers to interface with the Software AG Tamino XML Server. It uses Tamino‘s HTTP interface to execute commands.
The archive which you just downloaded is actually a sample Ruby on Rails (RoR) web application which is meant to demonstrate the use of the Ruby Tamino API. The installation guide included in this document will explain how to install and run the sample application. If you just want to use the Ruby API and build your own applications on top of it, all you need to to is copy lib/tamino_api into your own Ruby projects.
If you are new to RoR and using Windows, it is recommended that you download and install InstantRails from instantrails.rubyforge.org/ and install it according to the instructions provided with it. But of course, any other working RoR installation is fine.
To setup the the Ruby Tamino API project just change the Tamino connection parameters in config/environment.rb.
Change the following parameters according to your setup:
TAMINO = TaminoApi.new( <TAMINO_HOST>, <TAMINO_PORT>, <DATABASE_NAME>, <USERNAME>, <PASSWORD> )
Now you should be able to access the following URLs to try out the API‘s functionality (you may need to change the port number according to your setup):
You will find a sample schema and sample data in doc/examples directory in this archive which allow you to create entries in your Tamino XML database.
In order to use the Tamino API, you have to instanciate the TaminoApi class and pass connection parameters to the constructor (just like you did before).
Example:
TAMINO = TaminoApi.new( "localhost", # host, Tamino is running on 80, # port, Tamino is listening on "welcome_4_4_1", # database name "john.doe", # username "secret" # password )
After instanciating, the TAMINO object can be used to send commands to Tamino and receive responses.
Example:
TAMINO.setHttpRequestMethod("POST") TAMINO.setCollection("myAddresses") if TAMINO.query("/person/name[firstName=\"Franz\"]") xml = TAMINO.getResultDomNode.to_s end
Note: The Tamino API was ported to Ruby from PHP. The PHP API can be downloaded from developer.softwareag.com/tamino/phpapi/download.htm. Additional information regarding the PHP API can be found here: xml-magazin.de/itr/online_artikel/psecom,id,399,nodeid,69.html
Copyright 2007 Software AG, Authored by: Jan Schulz-Hofen
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
| TAMINO_OP_CONNECT | = | "_connect" | operation constants | |
| TAMINO_OP_COMMIT | = | "_commit" | ||
| TAMINO_OP_CURSOR | = | "_cursor" | ||
| TAMINO_OP_DEFINE | = | "_define" | ||
| TAMINO_OP_DELETE | = | "_delete" | ||
| TAMINO_OP_DIAGNOSE | = | "_diagnose" | ||
| TAMINO_OP_DISCONNECT | = | "_disconnect" | ||
| TAMINO_OP_ENCODING | = | "_encoding" | ||
| TAMINO_OP_HANDLE | = | "_handle" | ||
| TAMINO_OP_ISOLATIONLEVEL | = | "_isolationLevel" | ||
| TAMINO_OP_LOCKMODE | = | "_lockMode" | ||
| TAMINO_OP_LOCKWAIT | = | "_lockWait" | ||
| TAMINO_OP_MODE | = | "_mode" | ||
| TAMINO_OP_POSITION | = | "_position" | ||
| TAMINO_OP_PROCESS | = | "_process" | ||
| TAMINO_OP_QUANTITY | = | "_quantity" | ||
| TAMINO_OP_ROLLBACK | = | "_rollback" | ||
| TAMINO_OP_SCROLL | = | "_scroll" | ||
| TAMINO_OP_SENSITIVE | = | "_sensitive" | ||
| TAMINO_OP_UNDEFINE | = | "_undefine" | ||
| TAMINO_OP_XQUERY | = | "_xquery" | ||
| TAMINO_OP_XQL | = | "_xql" | ||
| TAMINO_OP_PURLA | = | "plainUrlAddressing" | ||
| TAMINO_DEFINE_MODE_NORMAL | = | "" | other constants | |
| TAMINO_DEFINE_MODE_TEST | = | "test" | ||
| TAMINO_DEFINE_MODE_VALIDATE | = | "validate" | ||
| TAMINO_DEFINE_MODE_VALIDATETEST | = | "test,validate" | ||
| TAMINO_MULTIPART_BOUNDARY | = | "TaminoApiMultipartBoundary" | ||
| TAMINO_MULTIPART_BOUNDARY_START | = | "--#{TAMINO_MULTIPART_BOUNDARY}" | ||
| TAMINO_MULTIPART_BOUNDARY_END | = | "--#{TAMINO_MULTIPART_BOUNDARY}--" |
constructor for the TaminoAPI class
| sConnectHost (string, in): | name or IP address of the host where the web server hosting the Tamino web server module is running |
| iConnectPort (integer, in): | port on which the web server is listening |
| sDatabaseName (string, in): | name of the Tamino database |
| sAuthUsername (string, in): | name of the user to connect with - if an empty string is set, no authentication header will be sent to Tamino |
| sAuthPassword (string, in): | password of the user |
| Type of access: | public |
| Returns: | void |
close the cursor identified by the given handler
| sCursorHandle (string, in): | name of the last cursor handle |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
send a commit command
| Type of access: | public |
| Returns: | boolean true on success or false on error |
define the given XML Schema
| sSchema (string, in): | the XML Schema |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
send a delete request to Tamino
| sInput (string, in): | X-Query epxression describing the document to be deleted |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
end the current session
| Type of access: | public |
| Returns: | boolean true on success or false on error, if no session is currently active |
fetch the data according to the given cursor parameters
| sCursorHandle (string, in): | the handle string of the cursor |
| iPosition (integer, in): | position where 1 is the first |
| iQuantity (integer, in): | number of documents to return |
| Type of access: | public |
| Returns: | boolean true on success, false on error |
get the handle of the last opened cursor
| Type of access: | public |
| Returns: | CursorHandle|boolean cursor handle or false on error |
get result body as a string
| Type of access: | public |
| Returns: | ResultBody|boolean result body or false on error |
get a DOM representing the response document returned from Tamino
| Type of access: | public |
| Returns: | * domDocumentNode|boolean pointer to the document node or false on error |
get result header as a string
| Type of access: | public |
| Returns: | ResultHeader|boolean result header or false on error |
get the Http server name from the Tamino header response - this method will only return a correct value after a request has already been sent to Tamino
| Type of access: | public |
| Returns: | boolean|string http server name or false on error |
get the text message from the Tamino header response - this method will only return a correct value after a request has already been sent to Tamino
| Type of access: | public |
| Returns: | boolean|string text message or false on error |
get the error reason from the Tamino header response - this method will only return a correct value after a request has already been sent to Tamino
| Type of access: | public |
| Returns: | boolean|string reason or false on error |
get the reponse from the header
| Type of access: | public |
| Returns: | boolean ReturnValue on true or false on error |
get the X-INO-returnvalue or the X-INO-responseWrapper from the Tamino server - this method will only return a correct value after a request has already been sent to Tamino
| Type of access: | public |
| Returns: | boolean|integer|string returnvalue from Tamino (0 for OK or another number
for an error)
or responsewrapper from Tamino or false on error |
get the Tamino version from the header
| Type of access: | public |
| Returns: | boolean|string version or false on error |
get the result node in the DOM repesenting the response document returned from Tamino
| Type of access: | public |
| Returns: | * domResultNode|boolean pointer to the result node or false on error |
get the HTTP response code of the last sent request
| Type of access: | public |
| Returns: | string HTTP response code |
get the first message code from the Tamino response
| Type of access: | public |
| Returns: | integer first message code |
get the second message code from the Tamino response
| Type of access: | public |
| Returns: | integer second message code |
get the first messageline text from the Tamino response
| Type of access: | public |
| Returns: | string first messageline text |
get the second messageline text from the Tamino response
| Type of access: | public |
| Returns: | string second messageline text |
get the first message text from the Tamino response
| Type of access: | public |
| Returns: | string first message text |
get the second message text from the Tamino response
| Type of access: | public |
| Returns: | string second message text |
get the root node in the DOM repesenting the response document returned from Tamino
| Type of access: | public |
| Returns: | * domRootNode|boolean the root node or false on error |
check the presence of a domResultBody
| Type of access: | public |
| Returns: | boolean true if DOM has been created or false otherwise |
open a cursor with the given parameters and return the cursor handler
| sScroll (string, in): | value for the _SCROLL parameter: "yes" or "no" |
| sSensitive (string, in): | value for the _SENSITIVE parameter: "vague" or "no" |
| Type of access: | public |
| Returns: | boolean true |
send a plain URL addressing request to Tamino, starting with the doctype name, e.g. "nonXML/@3" will get the document with ino:id="3" in the doctype "nonXML"
| sQuery (string, in): | plain URL addressing request |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
send the given data to Tamino via the "_process" command
| sInput (string, in): | data to be stored in Tamino |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
send a rollback command
| Type of access: | public |
| Returns: | boolean true on success or false on error |
set the name of the collection which should be used for the following requests
| sCollection (string, in): | name or the collection |
| Type of access: | public |
| Returns: | void |
set the content transfer encoding used in POST requests; by default no encoding is used
| sContentTransferEncoding (string, in): | any one of "base64" or "binary" |
| Type of access: | public |
| Returns: | void |
set the method used when defining a schema
| sMethod (string, in): | method: TAMINO_DEFINE_MODE_NORMAL, TAMINO_DEFINE_MODE_VALIDATE, TAMINO_DEFINE_MODE_TEST, TAMINO_DEFINE_MODE_VALIDATETEST |
| Type of access: | public |
| Returns: | void |
set the character encoding, e.g. "ISO-8859-1" or "UTF-8"
| sEncoding (string, in): | the character encoding as string |
| Type of access: | public |
| Returns: | void |
set the isolationLevel of a session with the given value
| sLevel (string, in): | name of the isolationLevel to define: "uncommittedDocument", "committedCommand", "stableCursor", "stableDocument" or "serializable" |
| Type of access: | public |
| Returns: | boolean true on success or false on error |
set the type of media of a document
| sMediaType (string, in): | MIME type |
| Type of access: | public |
| Returns: | boolean true |
set the password in the current object
| sAuthPassword (string, in): | password of the database user |
| Type of access: | public |
| Returns: | boolean true |
set the username in the current object - note that only one user is allowed to access Tamino within one session, so care needs to be taken not to change the username within one active session
| sAuthUsername (string, in): | login of the database user |
| Type of access: | public |
| Returns: | boolean true |
start a new session
| Type of access: | public |
| Returns: | boolean true on success or false on error |


ONE FINE DAY A film review by Paul Haynes Copyright 1996 Paul Haynes
One Fine Day * * (out of * * * * )
"One Fine Day" is yet another romanctic comedy in the "Sleepless in Seattle" vein. It has two people in love, two cute kids, and jobs that are just too much for an ordinary person to handle. But, "One Fine Day" is a film that is rather hostile.
Michelle Pfieffer and George Clooney play the title characters, and they meet when taking their kids to school, one fine morning. They are amazingly hostile towards one another, which of course means, in movies like this, that they are in love.
Pfieffer's character, Melanie Parker, is an archictect. I never knew that being and architect was as stressful as it is portrayed in this film. Clooney's character, Jack Taylor, is a columnist for a New York newspaper. I never would have guessed that being a newspaper columnist was as exciting as it is portrayed in this film. What I think the film tries to do is take all of the stress involved with being a single, working parent, and cram it all into one fine day. It seems that the tension is amplified.
The main problem for both of them is that they have to spend the day with their kids; both are divorced. And there are no available babysitters, as neither of them have a nanny. So, their fine day becomes "take your kids to work day," as they switch kids, switch cell phones, and switch hostile dialogue, all the while one contrivance after another is played out before our very eyes. These are the type of contrivances that invites everyone to the edge of their seat, as they hope that things will go okay for the protagonist.
"One Fine Day" is not a boring film, and it is not a bad film. But its sweet and mushy tone tries to numb us from the convention, which therefore *is* the film's tone, and its dialogue. The two main characters, Parker and Taylor, are always arguing and remain reluctant to deal with their emotions toward each other, as if their jobs have made them cynical and sheltered. But, "Jerry Maguire" is a much better film about people whose jobs interfere with their lives, and it plays itself out with realistic observations; "One Fine Day" is played for quick, cheap laughs, and temporary gasps. For example, all of the scenes where the cute little boy keeps spilling things on his mommy's work clothes, when Mommy has important presentations to give, most of which seem like shabby little get-togethers and meetings where she must impress someone who is easily impressed. A lot of the film's early humor consists of the character saying one thing, and then, in irony, the opposite has to be done.
I saw a paralell in this film between the growing relationship of the two adults, and the relationship of the two six-year old children. Both consist of a lot of insignificant arguing, and bickering, while you get the sense that it is being done to cover the emotions that are really there, but not being dealt with out of fear and cynicism. George Clooney's character seems to be a kid in an adult's body, and he was totally unconvincing as a man who happens to be a writer. In the film, the occupation of its characters are simply plot devices to present some kind of urgency and delima, to keep the film at a fast pace.
"One Fine Day" is like a romanticised "Home Alone" for adults.  But the detachment of both of the characters threw me off, and it didn't seem as if either one was capable of holding a conversation for more than five minutes. The film is cute, but it is a rather unromantic Romantic Comedy that has one fine day to lead up to one fine romantic moment, which isn't as complete as it could have been. Oh, and it wasn't such a fine day after all; it rained.
Paul Haynes<EMAIL_ADDRESS>(formerly a resident of Icanect)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Your browser doesn't support impress.js. Try Chrome or Safari.
How to effectively
and speedily develop web and
mobile apps built on a common
foundation
Angular is an open-source web application framework developed by Google and world-wide community.
The project's base was previous versions of Angular that is reffered to as AngularJS.
In this presentation will touch upon Angular2+.
AngularJS and Angular2+ are driven by different solution styles.
Use space or arrows on keyboard to navigate :)
Technologies
Angular is a platform and framework for building single-page client applications using HTML and TypeScript. CSS is used to apply style onto HTML.
Angular is written in TypeScript which is a superset of
JavaScript that adds static typing, interfaces, generics, enumerated types and more.
Modulesandcomponents
Angular app is a set of NgModules: at least 1 root module (AppModule) and any number of feature modules.
The children of a module are called components.
NgModules (parents) provide a compilation context for their components.
Take a look at the root folder of an Angular app. The directories help to mark the hierarchy between the modules and components.
component
is made up of 3 things: a TypeScript class, HTML view and CSS style.
Look at the Product component class below.
You define a component's application logic—what it does to support the view—inside a class.
The class interacts with the view through an API of properties and methods.
For example, ProductListComponent has a products property that holds an array of products.
The @Component decorator identifies the class immediately below it as a component class, and specifies its metadata.
Selector : A CSS selector that tells Angular to create and insert an instance of this component wherever it finds the corresponding tag in template HTML.
Template Url : The module-relative address of this component's HTML template.
view
A component controls a patch of screen called a view.
You define a component's view with its companion template.
A template is a form of HTML that tells Angular how to render the component.
Template looks like regular HTML but it contains Angular template syntax,
which alters the HTML. Your template can use data binding, pipes to transform data before it is displayed, and directives to apply app logic to what gets displayed.
Template syntax
Directives
Data binding
Pipes
Directives
Directives are instructions used by Angular to transform DOM. A directive is a class with a @Directive() decorator.
Structural directive
Structural directives alter layout by adding, removing, and replacing elements in the DOM.
The most popular ones are: *ngFor, *ngIf, ngSwitch (works together with *ngSwitchCase, *ngSwitchDefault).
Attribute directive
Attribute directives alter the appearance or behavior of an existing element.
You can also write your own directives!
service
Service is any value, function, or feature that an app needs.
A component can delegate certain tasks to services, such as fetching data from the server, validating input, or logging
Services are injected into components via dependency injection.
Pipe
Pipes are simple functions you can use in templates to transform and format strings, currency amounts, dates, and other display data.
You can chain pipes like so: {{ birthday | date | uppercase}} !
Property binding
lets you use a property value in a template expression.
Eg.: title is property of a HTML tag. Below value of title is set to product.name
from TypeScript class, and concatenated with string ' details'.
Let's summarize...
Cons
Constant framework updates add tons of work to the developers' plate
Steep learning curve
Big and compilated
The lifecycle app is complex and time-consuming to master
Poor scalability
Bad performance when rendering big data grids, lists which leds to UI lags*
Name collisions are common
*The culprit is so-called dirty checking, which is scanning scope for changes in variables. This can be time-ineffective.
Pros
Angular directly modifies DOM (it's fast!)
Bindings between DOM elements and TypeScript code
Hiding implementation details under the hood
Reusing reliable, ready-to-go components
Graphical templates of are more readable than when using other technologies, eg. jQuery
Decoupling application’s logic from DOM manipulation


About
I built this project while I took OOP course in my varsity. I was new to Java back then and started building this project for my course final. I know there is no real life use of this project yet while I built it I enjoyed trying out new features of Java GUI and I do believe that it will help to explore a lot of features from JFrame. I used SQLite as the data source of this system.
Development Tools
Netbeans, DB Browser for SQLite
Project Screenshot(s)
Project Screencast
Project Features
- Shopping Cart
- Category Wise Panels
- Sign Up/Sign In
- Password Recovery
- Administrator Privileges
- Product Entry/Delete
- Stock Update
- Billing Details
- Error Handling and more ...
Notes
- THIS PROJECT IS DEVELOPED ON WINDOWS ENVIRONMENT AND NETBEANS IDE 8.2
- INCLUDED JAR FILES SHOULD BE IMPORTED TO IDE(Location: Project/lib)
- FOR PICTURES THERE ARE THREE DIFFERENT FOLDERS IN 'Project/src/products' AS PER CATEGORY.
- FOR NEW ENTRY, NEW PICTURES SHOULD BE PLACED AS PER THEIR CATEGORY.
- TO SIGN INTO ADMIN PANEL SIGN IN AS "username: admin, password: admin"
Repository
If you're interested in this project, you may browse the github repository of the project by clicking here.
Go Back to Projects Next Project


Glossary of Key Terms
This glossary is provided for the purpose of navigating the PatentsView platform tools and data. These are not official USPTO definitions of terms.
Application - An application for a US patent. PatentsView includes all types of US patent applications except provisional applications.
Application number - An application number is the unique number assigned to a patent application by the USPTO when it is filed and includes a two digit series code and a six digit serial number
Assignee - The name of the entity - company, foundation, partnership, holding company, or individual- that owns the patent or to which the patent rights are assigned.
Cited patent - A patent that is cited as a reference in another patent application. The cited patent number will show in the "references cited" section of the patent application.
Citing patent - A patent that cites a given granted patent or patent application.
Claim - A description of the invention as defined in the specification of a patent application. A claim defines the invention and the aspects of it that are legally enforceable.
Co-inventor - For a given inventor, any other inventor listed on the same patent application or granted patent.
Cooperative Patent Classification - A hierarchical patent classification scheme that is the result of a joint partnership between the USPTO and the European Patent Office (EPO) to harmonize their existing classification systems (ECLA and USPC, respectively) and migrate towards a common classification scheme.
Current Classification - The most recent USPC classification for a given patent, which is used to determine the most recent NBER category and CPC class.
Design Patent - Design patents cover a new, original, and ornamental design for an article of manufacture.
Disambiguation - The process of identifying the same entity (person, organization, etc.) across and between datasets, when there is no common system of entity identifiers.
Filing Date - The date a patent application was filed with the USPTO.
First-Named Inventor - The first inventor listed on a patent application. The first-named inventor is also the assignee (owner) if no assignee is identified on the patent application or granted patent.
Grant Date - The date a patent was granted or issued by the USPTO. Grant dates are always on Tuesday.
Individual Inventors - Inventors who "own" their own patents. The first-named inventor is also the assignee if no assignee is identified on the patent application or granted patent.
Inventor - The creator of the invention for which patent protection is sought.
International Patent Classification (IPC) - A hierarchical patent classification system published by the World Intellectual Property Organization (WIPO).
Kind - A code assigned by the USPTO to all patents. The code includes a letter, and in many cases a number, that distinguishes the kind of patent document (e.g., patent application publication, patent, plant patent application publication, plant patent, or design patent) and the level of publication (e.g., first publication, second publication, or corrected publication). (http://www.uspto.gov/learning-and-resources/support-centers/electronic-business-center/kind-codes-included-uspto-patent)
Location, at-issue - The location for an inventor or assignee as recorded on a patent grant or published application.
Location, most recent - The location for an inventor or assignees as recorded on the most recent patent associated with that entity in the PatentsView database. This date is determined by the results of inventor and assignee disambiguation and is the default location setting for both inventors and assignees in the data visualization tool.
NBER Category - The system of patent technological categories/subcategories classification designed by the National Bureau of Economic Research (NBER) as part of the patent database project (Hall, Jaffe, and Trajtenberg 2002). USPTO has generated an algorithm to assign current NBER subcategories to all US patents and published applications based on a USPC crosswalk generated by the NBER team in 2006 (Marco et. al. 2015 forthcoming).
At -Issue or Original Classification - The primary classification assigned to a patent at the time it is granted. This classification is also called the original classification. It appears in bold on the face of a patent.
Patent - A property right granted by the Government of the United States of America to an inventor "to exclude others from making, using, offering for sale, or selling the invention throughout the United States or importing the invention into the United States" for a limited time in exchange for public disclosure of the invention when the patent is granted.
Patent Processing Time - The duration between application filing date and patent grant date for an individual patent.
Plant Patent - Patents granted to an inventor who has invented or discovered and asexually reproduced a distinct and new variety of plant.
Title - The title of a patent.
Type - USPTO issues different types of patent documents offering different kinds of protection and covering distinct subject matter. These are: utility, design, plant, reissue, defensive, and statutory invention registration.
United States Patent Classification System (USPC) - The patent classification system used by the USPTO to classify and organize applications filed and patents granted in the United States. Every class has a unique alphanumeric identifier. A class/subclass pair uniquely identifies a subclass within a class.
Utility Patent - Utility patents are issued for the invention of a new, useful, and non-obvious process, machine, manufacture, or composition of matter, or a new, useful, and non-obvious improvement upon an existing process, machine, manufacture, or composition of matter.
USPTO - The United States Patent and Trademark Office - An Agency in the US Department of Commerce responsible for granting U.S patents and registering trademarks.


The immune system must be able to distinguish between self and non-self in order to both effectively fight infection, and prevent autoimmune diseases. The T cells of the vertebrate immune system learn to maintain this balance during their development in the thymus.
We study how the organisation of the thymus and the cells therein provide an effective education system for T cells. We are particularly interested how the interactions of the developing T cells and the thymic epithelial cells lead to tolerance induction and generation of diversity in the immune system.
The Meyer Lab seeks to answer these questions by combining genomics and mathematical modeling. We investigate the spatial and temporal organisation of promiscuous gene expression in the thymus and how antigen distribution in the thymus affects epithelial-T cell interaction and migration. To understand cellular integrity mechanisms in thymic epithelial cells, we conduct research on the spatio-temporal organisation of promiscuous gene expression on a per-cell level.


Flat UI
- Checkbox FIX
CSS only
Do you like?
Paris
London
New York
a fork based on
Flat UI - Custom checkboxes
by
@geoffrey_crofte


Potentia Group offers you the opportunity to learn from each other by tapping into our participants knowledge base in a fun and interactive way through debating.
We welcome all, who firmly believe in the idea that the combined knowledge of the group can be applied to enrich the life of the individual.
We are dreamers who want to live full of the memories of our endeavours, successes, failures and triumphs. Our potential is limitless. Let's carve our paths together.
Our approach is rooted in organizing discussions on challenges that we all face. Our sessions enable the participants to see their problems from different perspectives and implementing the recommended techniques, resulting from our debate sessions to improve all aspects of our lives.
We facilitate workshops with the goal of harnessing the power of groups and developing practical solutions to some of the most intricate problems that we face on a daily basis.
We strongly believe that deep within us are the answers to our strongest challenges. Effective collaboration with the right group of people can lead to meaningful perspectives and everlasting growth.
We strive to create a community that is dedicated to navigating personal and professional challenges in life and empowering each other to be the best they can be!


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java.lang.Object EigenMeat.EigenMaze.Entity
Base class for any independent game world object.
| Field Summary | |
protected boolean |
dead
Death Flag (true = dead, false = alive) |
protected Vect3d |
forwardVect
Forward Vector, where entity is facing |
protected Vect3d |
position
Position vector |
protected Vect3d |
rawVelocity
Raw Velocity vector - tof |
protected boolean |
timedDeath
True if entity is to die on a timer |
protected long |
timeToDie
Life span of entity |
protected Vect3d |
velocity
Velocity vector |
| Constructor Summary | |
Entity()
Default constructor. |
|
Entity(Entity e)
Copy constructor. |
| Method Summary | |
boolean |
checkCollision(MobileEntity entity)
Check collision. |
java.lang.Object |
clone()
Clone the entity. |
boolean |
collide(MobileEntity entity)
This function is called when the entity collides with something. |
void |
die()
Called when this entity dies. |
void |
draw(net.java.games.jogl.GLDrawable gldraw)
Draw the entity. |
void |
drawShadow(net.java.games.jogl.GLDrawable gldraw,
int light)
Draw the entity's shadow based on an indexed light source. |
float |
getBoundingSphere()
Get the entity's current bounding sphere. |
Vect3d |
getForwardVect()
Get the direction the entity is pointing. |
Mesh |
getMesh()
Get the entity's mesh. |
Vect3d |
getPosition()
Get the entity's position. |
Vect3d |
getRawVelocity()
Get the entity's raw velocity. |
Vect3d |
getVelocity()
Get the entity's velocity. |
float |
getYRot()
Get the current rotation around the Y axis. |
float |
getZRot()
Get the current rotation around the Z axis. |
boolean |
hasShadow()
Gets whether this entity draws a shadow. |
boolean |
isDead()
Is the entity dead? |
void |
setBoundingSphere(float s)
Sets the entity's bounding sphere. |
void |
setCastShadow(boolean b)
Sets whether this entity draws a shadow. |
void |
setDead(boolean dead)
Set the dead status of entity. |
void |
setMesh(Mesh m)
Set the entity's mesh. |
void |
setPosition(float x,
float y,
float z)
Sets the entity's position. |
void |
setPosition(Vect3d p)
Sets the entity's position. |
void |
setTimedDeath(int life)
Set the time the entity should die |
void |
setVelocity(float x,
float y,
float z)
Sets the entity's velocity. |
void |
setVelocity(Vect3d v)
Sets the entity's velocity. |
void |
setYRot(float y)
Sets the rotation around the Y axis of the entity. |
void |
setZRot(float z)
Sets the rotation around the Z axis of the entity. |
void |
translate(float x,
float y,
float z)
Translate the entity. |
void |
update()
Entity update function. |
| Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
protected Vect3d position
protected Vect3d velocity
protected Vect3d rawVelocity
protected Vect3d forwardVect
protected boolean dead
protected boolean timedDeath
protected long timeToDie
| Constructor Detail |
public Entity()
public Entity(Entity e)
| Method Detail |
public void setPosition(float x, float y, float z)
x
- x positiony
- y positionz
- z positionpublic void setPosition(Vect3d p)
setPosition
in interface MobileEntity
p
- vector positionpublic void setVelocity(float x, float y, float z)
x
- x velocityy
- y velocityz
- z velocitypublic void setVelocity(Vect3d v)
setVelocity
in interface MobileEntity
v
- vector velocitypublic Vect3d getVelocity()
getVelocity
in interface MobileEntity
public Vect3d getRawVelocity()
getRawVelocity
in interface MobileEntity
public void setBoundingSphere(float s)
s
- bounding spherepublic float getBoundingSphere()
getBoundingSphere
in interface MobileEntity
public void setYRot(float y)
setYRot
in interface MobileEntity
y
- rotation in degrees
public float getYRot()
getYRot
in interface MobileEntity
public void setZRot(float z)
z
- rotation in degreespublic float getZRot()
public Vect3d getForwardVect()
getForwardVect
in interface MobileEntity
public Vect3d getPosition()
getPosition
in interface MobileEntity
public void translate(float x, float y, float z)
x
- x coordy
- y coordz
- z coordpublic void setMesh(Mesh m)
m
- the mesh object to usepublic Mesh getMesh()
public boolean isDead()
isDead
in interface MobileEntity
public void setDead(boolean dead)
setDead
in interface MobileEntity
dead
- true or falsepublic void setTimedDeath(int life)
setTimedDeath
in interface MobileEntity
life
- the ammount of time the entity should be alivepublic void setCastShadow(boolean b)
public boolean hasShadow()
public void die()
die
in interface MobileEntity
public boolean checkCollision(MobileEntity entity)
checkCollision
in interface MobileEntity
entity
- entity to check collision with
Physics.checkSphereCollision(Vect3d, float, Vect3d, float)
public boolean collide(MobileEntity entity)
collide
in interface MobileEntity
entity
- the entity that current entity collided with (null
if collided with wall)public void update()
update
in interface MobileEntity
public void draw(net.java.games.jogl.GLDrawable gldraw)
draw
in interface Drawable
gldraw
- jogl gl interfacepublic void drawShadow(net.java.games.jogl.GLDrawable gldraw, int light)
public java.lang.Object clone()
Cloneable
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You are using an old, unsupported version of Blokada.
A new, much better version is available that you can install for free.
Tap here to download Blokada v4 apk
More download options at blokada.org. (or tap here for help)
Still want to use old Blokada?
Please let us know by answering this short survey.


Mutantic Framework
Mutantic Framework introduces a special kind of "meta" objects for working with objects of any type.
Definition: Mutant is a special object which could have all properties (fields, methods, etc), and may be converted to any type (or assigned to object of any type). The semantics of such conversion (or assignment) is pragmatically conditional, i.e. depends on user needs.
Example. Creation and Usage of MObject:
// Create Data Mutant Object
a = [ Text -> 'Hello from Mutant' ];
// Set Additional Fields
a.Top = 0;
a.Left = 0;
// Set corresponding fields of Windows Form object
// (Mutantic Assignment)
form := a;


Estd 2021
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E-mail from Kathryn Leslie dated April 11, 2006: Elizabeth was first married to Joseph
Hines. She was born in NY. He was born in VA. THEIR daughter
was Amy, not a daughter of Benjamin McVay. Joseph had died by the 1820
census. Elizabeth Hines was in Seneca, Monroe OH, with 2 sons under 10 (I
think Joseph and Thomas) 2 females 10-16 (don't know), 1 daughter under 10 (my
AMY) 2 females 16-26 and Elizabeth 26-45. Earliest birth date for
Elizabeth 1775. Disparity between the 1850 and 1860 census for her age
later. She married Benj. McVey. I just found about the re-marriage
a few days ago. That explains why I couldn't find Elizabeth or
Joseph.
The Hill/McVay/Dearth/Henthorn/ etc. names kept coming up.
Quite a few of them moved to WI where my Amy went.
E-mail from Kathryn Leslie dated April 11, 2006: I am referring to the marriage date of
Benjamin McVey and Elizabeth Hines (widow of Joseph Hines, Sr. and mother to
Joseph, Jr. who marries Hester or Esther Okey.) Elizabeth is my
direct-line descendant through her daughter Amy.


func(Hypertrophy)
Home
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| Package breakdown |
|---|
| The package breakdown blames pieces of JavaScript code on Java packages wherever possible. Note that this is not possible for all code, so the sizes of the packages here will not normally add up to the full code size. More specifically, the sum will exclude strings, whitespace, and a few pieces of JavaScript code that are produced during compilation but cannot be attributed to any Java package. |
| Code Type Breakdown |
|---|
| The code type breakdown breaks down the JavaScript code according to its type or function. For example, it tells you how much of your code can be attributed to JRE, GWT-RPC, etc. As above, strings and some other JavaScript snippets are not included in the breakdown. |


Japan's ruling bloc calls for ¥10 trillion to boost typhoon recovery and slowing growth
Ruling coalition lawmakers have called for an extra budget that would include ¥10 trillion ($92 billion) in spending to support slowing growth and recovery from two powerful typhoons, party officials said on Thursday, raising worries about straining public finances.
The agreement, made in a meeting between senior officials of the Liberal Democratic Party and Komeito on Wednesday, highlights the concern among lawmakers about the economic outlook due to a sales tax hike in October and slowing global demand.
“Prime Minister (Shinzo) Abe told us to compile a sizable package to take all possible steps on the economy,” economy minister Yasutoshi Nishimura told a news conference on Wednesday.
“We want to craft a strong economic package, taking into account the economic situation, global economy and damage caused by typhoons, which were larger than last year, so as to get the economy on a solid growth path.”
However, analysts have doubts about Abe’s ability to spend such a large amount given Japan’s government debt, which is twice the size of its $5 trillion economy and the industrial world’s heaviest public debt burden.
RELATED STORIES
- Public divided over treatment of the homeless during Typhoon Hagibis
- Emperor and empress may visit areas hit by Typhoon Hagibis
“Even if the government secured a budget for big public works, it would be difficult to implement it smoothly,” said Kiichi Murashima, economist at Citigroup Global Markets Japan.
“Chances are low for the government to compile a supplementary budget worth ¥10 trillion. We expect the size of this fiscal year’s extra budget to fall short of ¥5 trillion.”
The government will compile a supplementary budget for the current fiscal year ending in March 2020, as well as next fiscal year’s budget plan in December, allowing funds to be disbursed over a 15-month period, sources said.
Both budget drafts need parliamentary approval to take effect.
Supplementary budgets of more than ¥10 trillion have only been compiled four times in the past, including after the devastating earthquake and tsunami in 2011.
The ruling bloc’s requests focus on spending for disaster relief from a string of typhoons that struck Japan earlier this year and funding to help farmers cope with fallout from a U.S.-Japan trade deal that opens some markets to U.S. goods.
Earlier this month, Abe ordered his Cabinet to compile a package of stimulus measures to cope with external risks and large natural disasters and support the economy after the 2020 Tokyo Olympics.
“We need a huge supplementary budget sized at least around ¥10 trillion,” LDP heavyweight Toshihiro Nikai told reporters earlier this week.
GET THE BEST OF THE JAPAN TIMES IN FIVE EASY PIECES WITH TAKE 5
JOIN THE CONVERSATION


| Folder\File(s) | Explanation |
| Application\*.h, *.c | Source of the demo program |
| Config\*.h, *.c | Configuration files used to build the trial library. |
| Exe\GUISimulation.exe | Ready to use demo program |
| GUI\Include\*.h | Include files needed to use the library |
| GUI\Library\GUI.lib | GUI-library for Visual C++ V6.0 or later |
| Sample\*.c | Source code of the samples |
| Simulation\*.* | Simulation library, ressources and SIM_X.c |
| Tool\BmpCvtDemo.exe | Demo version of the emWin Bitmap converter |
| Tool\emWinView.exe | emWin Viewer, used for debugging the application |
| Tool\FontCvtDemo.exe | Demo version of the font converter |
| Tool\vncviewer.exe | Used to view and to control the application from a different system |
| CleanUp.bat | Removes the compiler output |
| ReadMe.html | This file |
| SimulationTrial.cbp | Project file for CodeBlocks IDE V10.05 and MinGW-compiler |
| SimulationTrial.dsp | Project file for Visual C++ V6.0 |
| SimulationTrial.dsw | Workspace file for Visual C++ V6.0 |
| SimulationTrial.sln | Workspace file for Visual Studio 2010 or later |
| SimulationTrial.vcxproj | Project file for Visual Studio 2010 or later |
| SimulationTrial.vcxproj.filters | Project filters file for Visual Studio 2010 or later |
Contains the source of the demo program |
Application\*.* | |
Brewing automation Shows the process of brewing by an animated scheme. |
Sample\Application\BrewingAutomation\*.* | |
Dashboard & ATM Contains a dashboard and a ATM simulation in one executable. |
Sample\Application\DashBoard_ATM\*.* | |
House control Simulates a house with elevator and a rotating sign on the roof. |
Sample\Application\HouseControl.c | |
Multiuser Runs 3 applications on 3 displays simultaneously: House control, Reversi and a configuration dialog. |
Sample\Application\MultiUser\*.* | |
OpenStreetMaps Simple demo how to achieve a navigation app in combination with an IP stack by loading tiles from openstreetmap.org. |
Sample\Application\OpenStreetMap.c | |
Product show Radial menu showing Segger hardware products, plays with blemding and screen shift operations. |
Sample\Application\ProductShow\*.* | |
Reversi A simple board game. |
Sample\Application\Reversi.c | |
WashingMachine Shows a washing machine demo with a blue dolphin moving on top of the application. |
Sample\Application\WashingMachine.c | |
WeatherForecast MultiLayer application shows how sliding of pictures and animated objects could be achieved. |
Sample\Application\WeatherForecast\*.* | |
XEye Two eyes are watching the PID position. |
Sample\Application\XEye.c | |
Movie introduction Shows how to use the movie support functions for showing movies. |
Sample\Tutorial\MOVIE_ShowFeatures.c | |
File system movies Explains how to show a movie directly from a file system without having the whole file within the addressable memory area of the CPU. Prepared to be used with emFile or WIN32. |
Sample\Tutorial\MOVIE_ShowFromFS.c | |
Animation object demo Shows the basic use of the animation object. |
Sample\Tutorial\ANIMATION_Basics\*.* | |
Skinning demo Shows how to use the skinning functions for activating the new default skin with the most common widgets. |
Sample\Tutorial\SKINNING_NestedModal\*.* | |
Animated notepad with skinning Shows a small editor moved in and out with the animation functions. The editor uses the default skin and a custom skin for its keyboard buttons. |
Sample\Tutorial\SKINNING_Notepad\*.* | |
Animated sprites Animated sprites move over the desktop window. |
Sample\Tutorial\SPRITE_SimpleDolphins.c | |
Animated sprites and multi tasking One task shows an animated dialog. A second task moves animated sprites over this dialog. |
Sample\Tutorial\SPRITE_MultiTaskingDolphins.c | |
Moving layers Shows how to use moving layers, alpha blending and chroma blending with multiple layers. |
Sample\Tutorial\MULTILAYER_AlphaChromaMove\*.* | |
Iconslide Shows an IconSlide-demo within a moving layer. |
Sample\Tutorial\MULTILAYER_IconSlide\*.* | |
Picture viewer Shows how to use blending effects with multiple layers. |
Sample\Tutorial\MULTILAYER_PictureViewer\*.* | |
Softlayer Handwriting Demonstrates use of soft layers by moving a writing hand and a sponge over a blackboard. |
Sample\Tutorial\SOFTLAYER_HandWriting\*.* | |
Winter animation Shows a running deer on several background layers moving with different speeds. |
Sample\Tutorial\MULTILAYER_WinterAnimation\*.* | |
Real time graph Shows a real time graph on the first page and uses a second page for the color setup. |
Sample\Tutorial\VSCREEN_RealTime\*.* | |
Dialog sample Shows how to use the virtual screen support in a dialog based application. |
Sample\Tutorial\VSCREEN_MultiPage\*.* | |
Export simulation output to BMP-file Shows how to create a BMP-file with the contents of the simulation window. |
Sample\Tutorial\2DGL_BMPExport.c | |
Drawing bitmap files Shows how to draw *.BMP files by displaying all bitmaps of the windows directory. |
Sample\Tutorial\2DGL_DrawBMP.c | |
Drawing GIF files Shows how to draw *.GIF files by displaying a GIF movie. |
Sample\Tutorial\2DGL_DrawGIF.c | |
Drawing JPEG files Shows how to draw *.JPEG files by displaying all JPEG's of the windows subdirectory web\wallpaper. |
Sample\Tutorial\2DGL_DrawJPEG.c | |
Drawing scaled JPEG files Shows how to draw scaled *.JPEG files by displaying all JPEG's from a user definable directory without loading them completely into memory. |
Sample\Tutorial\2DGL_DrawJPEGScaled.c | |
Drawing PNG files Shows how to draw a *.PNG file. |
Sample\Tutorial\2DGL_DrawPNG.c | |
Polygon demo Shows how to draw a polygon. |
Sample\Tutorial\2DGL_DrawPolygon.c | |
Draw scale using GUI-functions Shows how to draw a scale using GUI-functions. |
Sample\Tutorial\2DGL_DrawScale.c | |
High resolution antialiasing Shows the difference between normal and high resolution antialiasing by a moving needle. |
Sample\Tutorial\AA_HiResAntialiasing.c | |
High resolution pixel Shows how to draw lines using high resolution antialiasing. |
Sample\Tutorial\AA_HiResPixels.c | |
Antialiased lines Shows how to use antialiasing with different quality factors. |
Sample\Tutorial\AA_Lines.c | |
Antialiased text Shows how to draw antialiased text with different antialiasing qualities. |
Sample\Tutorial\AA_Text.c | |
Bargraph with alpha effect Shows a bargraph using alpha blending. |
Sample\Tutorial\ALPHA_Bargraph.c | |
Bitmap drawing on hardware with alpha blending support Draws a bitmap with alpha blending information on a system with multiple layers and support for alpha blending. |
Sample\Tutorial\ALPHA_DrawBitmapHWAlpha\*.* | |
Semi transparent dialog Shows a semi transparent dialog with sliders to adjust the transparency. |
Sample\Tutorial\ALPHA_TransparentDialog\*.* | |
Automatic alpha blending Animation with several widgets changing their transparency. |
Sample\Tutorial\ALPHA_TransWidgets.c | |
Drawing rectangles Simple demo which fills the screen with random rectangles. |
Sample\Tutorial\BASIC_DrawingRects.c | |
Driver performance This sample can be used for measuring the dispaly driver performance. |
Sample\Tutorial\BASIC_DriverPerformance.c | |
HelloWorld The typical "Hello world" program. |
Sample\Tutorial\BASIC_HelloWorld.c | |
Hello1 The typical "Hello world" program with a counting value. |
Sample\Tutorial\BASIC_Hello1.c | |
System performance This sample calculates prime values within a specified period and shows the result. |
Sample\Tutorial\BASIC_Performance.c | |
Demo lookup table Shows how to change colors by modifying the lookup table (LUT). |
Sample\COLOR_DemoLUT\*.* | |
Color bar demo Shows how to draw a color bar with gradient bars (Black -> Color, White -> Color). |
Sample\Tutorial\COLOR_ShowColorBar.c | |
Cursor demo Shows how to use different cursors. |
Sample\Tutorial\CURSOR_Sample.c | |
Creating a dialog with several kinds of controlls Shows how to create a dialog using GUI_ExecDialogBox. |
Sample\Tutorial\DIALOG_All.c | |
Counting dialog Creates a dialog with a text widget using the big digit fonts for counting. |
Sample\Tutorial\DIALOG_Count.c | |
File dialog box Shows how to use the CHOOSEFILE dialog box of emWin. This sample also works without changes with emFile. |
Sample\Tutorial\DIALOG_FS_ChooseFile.c | |
Menu structure Shows how a menu structure could be achieved between different dialogs. |
Sample\Tutorial\DIALOG_MenuStructure.c | |
Using message boxes Shows how to create a message box. |
Sample\Tutorial\DIALOG_MessageBox.c | |
Customized message box Shows how to create a customized message box. |
Sample\Tutorial\DIALOG_MessageBoxUser.c | |
Modal dialog Creates a nested modal dialog after pressing a button. |
Sample\Tutorial\DIALOG_NestedModal.c | |
Creating a dialog with RADIO widgets Shows how to create a dialog with a group of radio buttons. |
Sample\Tutorial\DIALOG_Radio.c | |
Using SLIDER widgets Shows how to use SLIDER widgets to modify RGB-Colors. |
Sample\Tutorial\DIALOG_SliderColor.c | |
Language resource file demo Under WIN32 the demo creates sample resource files in the EXE folder and uses them as language resource files in the demo. |
Sample\LANG_UTF8_CSV_TXT.c | |
Simple language resource file demo Less complex and more simple demo which shows how language resource files can be used. |
Sample\LANG_UTF8_Text.c | |
Arabic language demo Shows how to use emWin to draw Arabic text with bidirectional text support. |
Sample\FONT_Arabic.c | |
Chinese language demo Shows how to achieve drawing of Chinese with emWin. |
Sample\FONT_Chinese.c | |
External binary font demo Shows how to use external binary fonts (XBF) in emWin. |
Sample\FONT_ShowXBF\*.* | |
Shift-JIS demo Shows how to create and use Shift-JIS (Japanese industrie standard) fonts with double byte characters. |
Sample\Tutorial\FONT_ShiftJIS.c | |
True type fonts Shows a preview of all installed true type fonts. |
Sample\Tutorial\FONT_ShowAllTTFs.c | |
Thai language demo Shows how to use emWin to draw Thai text with compound characters. |
Sample\Tutorial\FONT_ThaiText.c | |
iType basics Shows how to use the iType font engine. Can only be used together with iType engine. |
Sample\Tutorial\FONT_ThaiText.c | |
Attitude indicator Shows how to use the function GUI_MEMDEV_RotateHQHR() for rotating and scaling a memory device and for placing the result within a range of subpixels. |
Sample\Tutorial\MEMDEV_AttitudeIndicator.c | |
Automatic banding memory device Shows how to use an GUI_AUTODEV-object to draw overlapping items without flickering. |
Sample\Tutorial\MEMDEV_AutoDev.c | |
Banding memory device Shows how to use banding memory devices to draw overlapping items without flickering. |
Sample\Tutorial\MEMDEV_Banding.c | |
Speedometer demo based on bitmaps Shows how to create an animated speedometer based on bitmaps for needle and scale. |
Sample\Tutorial\MEMDEV_BitmapSpeedometer.c | |
Blurring & Blending Shows how to use the window effect functions for blurring and blending the window background. |
Sample\Tutorial\MEMDEV_BlurAndBlend.c | |
Fade in demo Shows how to use memory devices for a fade in/fade out effect. |
Sample\Tutorial\MEMDEV_FadeIn.c | |
Measuring fading performance The sample calculates the fading performance by fading between two screens. |
Sample\Tutorial\MEMDEV_FadingPerformance.c | |
Image flow demo The demo uses memory devices for drawing perspectively distorted images. |
Sample\Tutorial\MEMDEV_ImageFlow\*.* | |
Fading and moving windows #1 Shows how to use the window effect functions for fading and moving several windows of the LISTWHEEL widget sample. |
Sample\Tutorial\MEMDEV_ListWheelEffects\*.* | |
Fading and moving windows #2 Shows how to use the window effect functions for fading and moving several windows. |
Sample\Tutorial\MEMDEV_WindowEffects\*.* | |
Basic memory device demo Shows how to use memory devices for drawing operations. |
Sample\Tutorial\MEMDEV_MemDev.c | |
Printing demo Shows how to use a memory device to print something on a printer device. |
Sample\Tutorial\MEMDEV_Printing.c | |
Speedometer demo Shows how to use memory devices and 'Hires Antialiasing' for the needle of a speedometer and shows how to rotate images using memory devices. |
Sample\Tutorial\MEMDEV_Speedometer.c | |
Using data pointers Shows how to use the function GUI_MEMDEV_GetDataPtr() to get access to the memory device data. |
Sample\Tutorial\MEMDEV_UseDataPointer.c | |
Ticker text sample Shows how to achieve a ticker. It creates a high resolution ticker based on memory devices and a more simple one based on the window manager. |
Sample\Tutorial\MEMDEV_WM_Ticker.c | |
Zoom and rotate images This demo shows how to use the functions GUI_MEMDEV_Rotate() and GUI_MEMDEV_RotateHQ() for rotating and zooming images. |
Sample\Tutorial\MEMDEV_ZoomAndRotate.c | |
Icon slide demo Advanced use of motion support and GUI_MEMDEV_Rotate() / GUI_MEMDEV_RotateHQ() for sliding pages of icons using different effects. |
Sample\Tutorial\MOTION_IconSlide\*.* | |
Radial menu demo Shows how advanced motion support can be used to achieve a radial menu. |
Sample\Tutorial\MOTION_RadialMenu.c | |
Smartphone menu Shows a vertical menu which can be slided by using motion support. |
Sample\Tutorial\MOTION_SmartPhoneMenu\*.* | |
Simple motion support demo Shows how motion support can be used to move windows. |
Sample\Tutorial\MOTION_MovingWindow.c | |
Multi tasking demo Shows how to access the LCD-display by more than one task. |
Sample\Tutorial\MT_MultiTasking.c | |
Custom bitmap view Shows how to use custom defined bitmaps for the simulation view. |
Sample\Tutorial\SIM_CustomBitmapView\*.* | |
Hardkey sample Shows how to use simulation hardkeys. |
Sample\Tutorial\SIM_Hardkey\*.* | |
Picture viewer Uses multiple touchpoints for zooming into the pictures. |
Sample\Tutorial\MTOUCH_PictureViewer\*.* | |
Gestures and Scratchpad Shows hot to use WM_GESTURE messages within a window and how to achieve a scratchpad supporting multiple touchpoints simultaneously. |
Sample\Tutorial\MTOUCH_ScratchAndGestures\*.* | |
Runtime calibration Shows how a touch screen can be calibrated at runtime. |
Sample\Tutorial\TOUCH_Calibrate.c | |
Touch panel demo Shows how to access a touch panel without using buttons. |
Sample\Tutorial\TOUCH_Sample.c | |
VNC demo Shows how to use the VNC support (creates a VNC server and waits for a connection). |
Sample\Tutorial\VNC.c | |
Amplifier Uses the KNOW widged for realizing an amplifier. |
Sample\Tutorial\WIDGET_Amplifier\*.* | |
Round button Shows how to create a customized button with a round outline. |
Sample\Tutorial\WIDGET_ButtonRound.c | |
Custom effect frame Shows how to use widgets with customized effect frames. |
Sample\Tutorial\WIDGET_CustomEffect.c | |
Custom widget Shows how to create a custom widget. |
Sample\Tutorial\WIDGET_CustomWidgetType.c | |
Checkbox sample Shows how to use check boxes with user defined images and in different sizes. |
Sample\Tutorial\WIDGET_Checkbox\*.* | |
Dropdown widget demo Shows how to create and use a DROPDOWN widget. |
Sample\Tutorial\WIDGET_Dropdown.c | |
Edit text demo Shows how to use an EDIT widget to edit text. |
Sample\Tutorial\WIDGET_Edit.c | |
User defined edit mode demo Shows how to use a user defined edit mode with an EDIT widget. |
Sample\Tutorial\WIDGET_EditWinmode.c | |
Widget effect demo Shows how to use different effects (3D, simple, none) with widgets. |
Sample\Tutorial\WIDGET_Effect.c | |
Frame window demo Shows how to use FRAMEWIN widgets to give your windows a PC-windows like appearance. |
Sample\Tutorial\WIDGET_FrameWin.c | |
Graph widget demo (XY) Shows how to use the GRAPH widget to visualize a function graph. |
Sample\Tutorial\WIDGET_GraphXY.c | |
Graph widget demo (YT) Shows how to use the GRAPH widget to visualize measurement values. |
Sample\Tutorial\WIDGET_GraphYT.c | |
Header widget demo Shows how to use a HEADER widget for your own needs. |
Sample\Tutorial\WIDGET_Header.c | |
Icon view demo The demo uses the ICONVIEW widget for showing an icon based menu like often required in hand held devices. |
Sample\Tutorial\WIDGET_ICONVIEW\*.* | |
Listbox demo Shows how to use LISTBOX widgets. |
Sample\Tutorial\WIDGET_ListBox.c | |
Owner drawn list box Shows how to create an owner drawn list box. |
Sample\Tutorial\WIDGET_ListBoxOwnerDraw.c | |
Listview widget demo Shows how to use a LISTVIEW widget. |
Sample\Tutorial\WIDGET_ListView.c | |
Listwheel widget demo The demo shows how the LISTWHEEL widget can be used. |
Sample\Tutorial\WIDGET_ListWheel\*.* | |
Menu widget demo Shows a typicall application window with a menu. |
Sample\Tutorial\WIDGET_Menu.c | |
Text editor Shows how to use a MULTIEDIT widget to create a small text editor. |
Sample\Tutorial\WIDGET_Multiedit.c | |
Try out text editor Shows a dialog for trying out many of the available options of the MULTIEDIT widget. |
Sample\Tutorial\WIDGET_MultieditTryIt.c | |
Switching between languages Shows how to change the used language within the widgets of existing dialogs. |
Sample\Tutorial\WIDGET_MultiLanguageCSV.c | |
Multipage widget Shows how to use a MULTIPAGE widget. |
Sample\Tutorial\WIDGET_Multipage.c | |
Num pad demo The sample shows how to create a num pad which sends the pressed key to the window with the input focus. |
Sample\Tutorial\WIDGET_NumPad.c | |
Button with user defined bitmap Shows how to use a BUTTON widget to create a button with a phone logo. |
Sample\Tutorial\WIDGET_ButtonPhone.c | |
Popup menu demo Shows how to use a MENU widget to create a popup menu. |
Sample\Tutorial\WIDGET_PopupMenu.c | |
Progress bar demo Shows how to use PROGBAR widgets to realize progress bars in your application. |
Sample\Tutorial\WIDGET_Progbar.c | |
Widget large scheme sample Shows the appearance of the large widget scheme. |
Sample\Tutorial\WIDGET_SchemeLarge\*.* | |
Widget medium scheme sample Shows the appearance of the medium widget scheme. |
Sample\Tutorial\WIDGET_SchemeMedium\*.* | |
Widget small scheme sample Shows the appearance of the small widget scheme. |
Sample\Tutorial\WIDGET_SchemeSmall\*.* | |
Scroll bar demo Shows how to use SCROLLBAR widgets to realize scrolling in your application. |
Sample\Tutorial\WIDGET_ScrollbarMove.c | |
Simple spinbox Shows how to use SPINBOX widget to spin numerical variables up and down. |
Sample\Tutorial\WIDGET_Spinbox.c | |
Simple button Shows how to use a BUTTON widget. |
Sample\Tutorial\WIDGET_ButtonSimple.c | |
Simple listbox Shows how to use a LISTBOX widget. |
Sample\Tutorial\WIDGET_SimpleListBox.c | |
Simple progress bar Shows how to create a progress bar. |
Sample\Tutorial\WIDGET_SimpleProgbar.c | |
Sorted listview sample Shows how to use the sorting functions of the listview widget. |
Sample\Tutorial\WIDGET_SortedListview.c | |
Treeview widget Shows how to fill a treeview widget. |
Sample\Tutorial\WIDGET_Treeview\*.* | |
Customized treeview widget Shows a completely customized treeview widget. |
Sample\Tutorial\WIDGET_CustomTreeview.c | |
Try out treeview widget Shows how to use the treeview widget. |
Sample\Tutorial\WIDGET_TreeviewTryit.c | |
Using the WINDOW widget Demonstrates the use of a window widget to create a dialog from a resource table. |
Sample\Tutorial\WIDGET_Window.c | |
Late clipping demo Explains how to use late clipping. |
Sample\Tutorial\WM_LateClipping.c | |
Redrawing demo Explains the redrawing mechanism of emWin by using a new callback routine for the background window. |
Sample\Tutorial\WM_Redraw.c | |
Window manager demo Explains a couple of the most often needed window manager functions. |
Sample\Tutorial\WM_Sample.c | |
Video demo Explains how to react on WM_NOTIFY_VIS_CHANGED by using the function WM_IsCompletelyVisible(). |
Sample\Tutorial\WM_Video.c |


WITNESS LIST Intergovernmental Relations Committee March 19, 1997-2:00P SB 63 For: Powell, Patsy (Fairmount Neighborhood), Ft. Worth On: Bailey, Doyne (Texas Alcoholic Beverag), Austin Registering, but not testifying: For: Paniagua, Joe (City of Fort Worth), Fort Worth Powell, Donald (Fairmount Neighborhood), Fort Worth Taylor, Karen (Fairmount Neighborhood), Fort Worth Written materials submitted: For: Barr, Kenneth (City of Fort Worth), Fort Worth Kern, Diana (Fort Worth League of Ne), Fort Worth SB 191 For: Powell, Patsy (Fairmount Neighborhood), Fort Worth On: Doyne Bailey (Texas Alcoholic Beverag), Austin Registering, but not testifying: For: Paniagua, Joe (City of Fort Worth), Fort Worth Powell, Donald (Fairmount Neighborhood), Fort Worth Taylor, Karen (Fairmount Neighborhood), Fort Worth Written materials submitted: For: Barr, Kenneth (City of Ft. Worth), Fort Worth Kern, Diana (Fort Worth League of Ne), Fort Worth SB 336 For: Hebert, Louis (International Assoc. of), Washington Against: Derr, Everett (City of McAllen, Tx Fir), McAllen Paniagua, Joe (City of Fort Worth), Fort Worth On: Walden, David (City of Houston), Houston Registering, but not testifying: For: Britt, Robert (Houston Professional Fi), Houston Carrasco, Carlos (AFSCME), Austin Fowler, Doug (Austin Assoc. of Profes), Austin Higgins, Mike (Texas State Assn. of Fi), Austin Reed, Ray (Dallas Fire Fighters As), Dallas Against: Casto, Larry (City of Dallas), Dallas Corbin, Randy (Texas Fire Chief's Asso), Lewisville SB 396 Registering, but not testifying: For: Britt, Robert (Houston Professional Fi), Houston CArrasco, Carlos (AFSCME), Austin Walden, David (City of Houston), Houston SB 436 For: Rivera, Joe G. (Cameron County), Brownsville Against: Allison, Jim (County Judges & COmmiss), Austin DeBeauvoir, Dana (County Clerk Legislativ), Austin Wilson, Diane (County Clerk Legislativ), Richmond Registering, but not testifying: Against: Bizzell, Elaine (Williamson County Clerk), Georgetown Lucero, Homero (Bexar County Commission), Austin Smajstrla, Robert (Suzanne Henderson, Co C), Ft. Worth Standley, Coleman (County Clerk - Tarrant), Weatherford Walker, Helen (Co Judges - Commrs Assn), Victoria SB 538 Registering, but not testifying: For: Carrasco, Carlos (AFSCME), Austin Hrncir, John (City of Austin), Austin SB 571 For: Jackson, Richie (Texas Restaurant Assn), Austin Registering, but not testifying: For: Allred, Lynton (Texas Petroleum Markert), Austin Hansen, Don (Texas Hotel & Motel Asc), Austin Kamm, Robert (Tx. Assoc. of Business), Austin Mintz, David (Texas Apartment Associa), Austin Moore, Mickey (Texas Retailers Ass'n), Austin Renbarger, Girace (Texas Employment Law Co), Austin Welsh, Dinah (Texas Hospital Associat), Austin White, Michael (Greater Houston Partner), Austin SB 679 Against: MacLennan, Robert (Metropolitan Transit Au), Houston SB 699 Registering, but not testifying: For: Clark, Mark (CLEAT), Austin Lyons, Steve (Houston Police Departme), Houston Martichic, Hans (Houston Police Officers), Houston McNeil, Carvel (Houston Police Patrolme), Houston Sanders, Stephen (Houston Police Patrolme), Houston SB 708 On: Mills, Ken (General Land Office), Austin SB 720 Registering, but not testifying: For: Doss, Darla (Crosby CAD, Bd. of Tax), Crosbyton Hinch, Kemp (Hale County), Plainview Jaynes, Linda (Hale County), Plainview Wampler, Larry (Crosby County), Crosbyton Watt, Stephen (Lubbock County), Lubbock On: Montoya, David (Board of Tax Profession), Austin SB 823 For: Bailey, Ken (Texas State Assn of Fir), Austin Registering, but not testifying: For: Browning, BJ (Texas Conference of Pol), Dallas Carrasco, Carlos (AFSCME), Austin Means, Jack (Texas Conference of Pol), Dallas SB 863 Registering, but not testifying: For: Rentz, Rebecca (Harris County Judge Eck), Houston On: Rhoads, Richard (Harris County Auditors), Houston SB 890 For: Jones, Toni (County Treasurer's Asso), Plains Registering, but not testifying: For: Allison, Jim (County Judges & Commiss), Austin Gustavsen, Martha (Montgomery Co, Treasure), Conroe Hynson, Kathy (County Treasurers Assoc), Richmond Norton, Anne (County Treasurers Assoc), Farwell Price, Mark (Ellis County Treasurer), Waxahachie Reynolds, Sharon (County Treasurers Assoc), Angelton Walker, Helen (Co Judges & Commrs Assn), Victoria Wood, Vivian (County Treasurers Assn), Georgetown SB 1000 For: Hynson, Kathy (County Treasurers Assoc), Richmond Registering, but not testifying: For: Allison, Jim (County Judges & Commiss), Austin Gustavsen, Martha (Co. Treasurers Assoc. o), Conroe Jones, Toni (County Treasurers Assoc), Plains Norton, Anne (County Treasurers Assoc), Farwell Price, Mark (County Treasurers Assn), Waxahachie Reynolds, Sharon (County Treasurers Assoc), Angleton Walker, Helen (Co Judges & Cmmrs Assn), Victoria Wood, Vivian (County Treasurer's Assn), Georgetown SB 1134 For: Lyons, Steve (Houston Police Dept.), Houston Registering, but not testifying: For: Browning, BJ (Texas Conference of Pol), Dallas Carrasco, Carlos (AFSCME), Austin Clark, Mark (CLEAT), Austin McNeil, Carvel (Houston Police Patrolme), Houston Means, Jack (Texas Conference of Pol), Dallas Narticiuc, Hans (Houston Police Officers), Houston Sanders, Stephen (Houston Police Patrolme), Houston


| Team Name | Win / Loss Ratio |
|---|---|
| Team A | 5:2 |
| Team B | 1:1 |
| Team C | 0:3 |
| Versus: | Location: | Time: |
|---|---|---|
| Team D | Dutch Field, Albany | April 3rd, 2:30 p.m |
| Team E | De Hale Field, New Haven | April 5th, 7:00 p.m |
| Team F | Appel South Fields, Ithaca | April 6th, 1:00 p.m |
| Team G | Renwyck Field, Troy | April 9th, 3:30 p.m |
| Team H | Renwyck Field, Troy | April 13th, 9:00 a.m |
| Win / Loss Ratio | 6:6 |
| Total Games Played | 12 |
| Games Played This Week | 2 |


Chapter 1:Introduction
Introduction to Python as it is used in this lecture¶
part of
MSE672: Introduction to Transmission Electron Microscopy
by Gerd Duscher, Fall 2021
Microscopy Facilities Joint Institute of Advanced Materials Materials Science & Engineering The University of Tennessee, Knoxville
Background and methods to analysis and quantification of data acquired with transmission electron microscopes.
Coding¶
First of all, you do not need to program anything, however, you will have to change the values of input parameters in the code cells. Of course, you are encouraged to modify the code in order to explore the data analysis methods, what can go wrong.
In this book, we will use the python program language. For this language, a lot of packages are available that provide algorythms for all common mathematical and statistical needs.
In this book we rely most heavily on the standard numerical and scientific library: numpy and scipy
The philosophy of this book is not to reinvent the wheel but to use those package which are highly optimized. The code should be as easy to read as possible, which means * the variable names are chosen in the same manner as in the formulas, * the routines of the different packages are not wrapped in others * the code is written step by step and not organized in classes
An Example¶
We will do a lot of vector algebra so as an example we want to compute the angle between two vectors,
which is calculated by the dot product: $:nbsphinx-math:vec{a} \cdot `:nbsphinx-math:vec{b}` = \left| \vec{a} \right| \left| \vec{b} \right| \cos `(:nbsphinx-math:theta`) $
The dot product is really the projection of one vector onto the other one:
[2]:
# We need to import the numpy package
import numpy as np
# We define the two vectors
a_vector = [1,1,2]
b_vector = [0,3,1]
# calculate the lengths of the vectors
a_length = np.linalg.norm(a_vector)
b_length = np.linalg.norm(b_vector)
#now the angle between vectors a and b according to above formula
theta = np.arccos(np.dot(a_vector, b_vector) / (a_length * b_length) )
print(f'The angle between vectors a and b is {np.degrees(theta):.2f}°' )
The angle between vectors a and b is 49.80°
Change the vectors now (python is picky about commas and kind of brackets, so leave those alone).
Vector Norm¶
In the above formula we use the norm function of the Linear Algebra package linalg of numpy
Of course the dot product of a vector with itself would give the square of the length of the vector:
[3]:
print('Square root of dot product of vector with itself')
print(np.sqrt(np.dot(a_vector,a_vector)))
print('\n Two other ways to calculate this')
print(np.sqrt(a_vector[0]**2+a_vector[1]**2+a_vector[2]**2))
print(np.linalg.norm(a_vector))
Square root of dot product of vector with itself
2.449489742783178
Two other ways to calculate this
2.449489742783178
2.449489742783178
In crystallography we would use the normed (or unit) vectors \(\hat{a}\) and \(\hat{b}\) which are defined as \(\hat{a} = \frac{\vec{a}}{\left| \vec{a} \right|}\).
The dot product is then directly the cos of the angle:
$:nbsphinx-math:hat{a} \cdot `:nbsphinx-math:hat{b}` = \cos `(:nbsphinx-math:theta`) $
[4]:
# unit vectors
a_normed = a_vector/a_length
b_normed = b_vector/b_length
theta = np.arccos(np.dot(a_normed, b_normed) )
print(f'The angle between vectors a and b is {np.degrees(theta):.2f}°' )
The angle between vectors a and b is 49.80°
Functions¶
For a task you use more often you might want to define a function to do that task in a reproducable manner.
In the remainder of the course most computer code in the code cell is also available in the TEMlib library to improve readability of the notebooks for analyzing data.
One always makes sure that one comments those functions.
[5]:
def angle_between_two_vectors(vector1, vector2):
"""
Calculation of the angle between two vectors of the same dimension by arccos of the dot product
Input:
------
vector1, vector2: two vectors as lists or numpy arrays
Output:
-------
angle: angle between the vectors in radians
"""
# calculate the lengths of the vectors
vector1_length = np.linalg.norm(vector1)
vector2_length = np.linalg.norm(vector2)
#now the angle between vectors a and b according to above formula
angle = np.arccos(np.dot(vector1/vector1_length, vector2/vector2_length) )
return angle #in radians
help(angle_between_two_vectors)
theta = angle_between_two_vectors(a_vector, b_vector)
print(f'The angle between vectors a: {a_vector} and b: {b_vector} is {np.degrees(theta):.2f}°')
Help on function angle_between_two_vectors in module __main__:
angle_between_two_vectors(vector1, vector2)
Calculation of the angle between two vectors of the same dimension by arccos of the dot product
Input:
------
vector1, vector2: two vectors as lists or numpy arrays
Output:
-------
angle: angle between the vectors in radians
The angle between vectors a: [1, 1, 2] and b: [0, 3, 1] is 49.80°
Python Usage in this Course¶
We will not use a python function as shown above, because we actually just wrapped the arccos (dot product) functions and did not do anything new.
While this may be a good idea to make a code more readable, this approach also hides a lot of what is going on in a program. Also, such a code tends to be rather splintered and one has to look layer by layer deeper if one wants to find out how something is calculated exactly.
Therefore in this course, we will use functions only for more complex issues and avoid wrapping. Obviously, there are choices to be made and so the optimum may not always be striked. Please let me know any improvement you feel make things easier to grasp.
Effective Use of numpy¶
The real power of numpy will be evident if we code a function that will do the angles of a whole vector field.
[6]:
def angles_to_first_vector(vector_field):
"""
Calculation of the angle first vector and the whole vector field by arccos of the dot product
Input:
------
vector_field: a list or numpy array of vectors as lists or numpy arrays
Output:
-------
angles: angles between first and all vectors in radians
"""
# calculate the normed vectors
norm= np.linalg.norm(vector_field, axis=1) # our vectors are along axis 1
vector_field_normed = vector_field/norm[:,np.newaxis] #divide each vector by its norm
#now the angle between each vector in the vector field and the first vector according to above formula
dot_products = np.dot(vector_field_normed, vector_field_normed[0])
### To avoid rounding error induced confusion
dot_products[dot_products > 1] = 1
dot_products[dot_products <-1] =-1
angles = np.arccos(dot_products)
return angles #in radians
# Now we define a vector field
vectors = [a_vector, b_vector, [3,2,1]]
# and then we calculate the angles of the first vector to the whole field
angles = angles_to_first_vector(vectors)
print('angles of vector field to first vector')
print(np.round(np.degrees(angles),3))
angles of vector field to first vector
[ 0. 49.797 40.203]
Libraries and Classes¶
The functions used in this lecture are organized in libraries.
For a more modern programming approach they could also be grouped in classes, but classes put another layer between the notebook and code, which is desirable for abstraction but not necessarily for understanding.
So for the course of this course the functions will be made available in libraries, which can be wrapped in classes for a more monolithic program.
A graphical user interface (GUI) was conciously omitted in this course to encourage the user to mess around in the code. So please change the vectors and see how the angle will change.
A word of caution:¶
A notebook can become confusing, if one does not go through it in a sequential way, because the values of parameters can be changed at any stage in any code cell without the other cells having any knowledge about that.
A program or function will not have that kind of confusing tendency, and therefore, once we understand atopic, a comprehensive function will be provided, like in the case of the angle function. If in doubt, let the notebook run all the way through.


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The quantitative real-time PCR validation of the genes involving cell cycle, DNA replication, steroid synthesis. The results were normalized based on the housekeeping gene GAPDH. Each data point represents mean of ten individuals (N = 10) * p < 0.05.


Get ready for a fierce battle of cute toys on table-top!
Use your mighty magic and unique toys to stop annoying opponents from making disturbance.
Toy Clash is a tower offense game that uses toys to prevent the attack of enemies and further more breaks down their towers. Upgrade your toys and win battle with your own strategy.
Features
- 32 challenging stages
- 6 unique toy units, 6 powerful spells
- Challenge all missions and collect 96 stars.


@@include("../partials/head.html")
4333 Edwards Rd
undefined Erie, Oklahoma
14355 United States
775 Rolling Green Rd
undefined Orange, Oklahoma
45785 United States
| Item | Quantity | Unit Price | Amount |
|---|---|---|---|
| Monthly (1 Jan,2020 to 1 Feb, 2020) | 1 | $39.00 | $39.00 |
| Total | $39.00 | ||
| Net Amount | $37.00 | ||
| Tax* | $2.00 | ||
| Grand Total | $478.50 |
Notes: Invoice was created on a computer and is valid without the signature and seal.


--- layout: post title: Apple Muffins date: 2010-11-23 11:06:47.000000000 -05:00 categories: - Gastronomic Explosions - aka Yummy Food/Recipes tags: - Apple muffins - kid friendly recipes status: publish type: post published: true meta: _edit_last: '1' _wp_old_slug: '' dsq_thread_id: '1188076405' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
I am always trying to come up with recipes that are suitable for the kids that are not loaded with sugar. These muffins fit the bill. I used honey and apple puree to add sweetness.
Ingredients:
(Makes approx. 12 muffins)
1/4 cup honey
3 tbsp oil
1 cup wholemeal flour
1 cup apple puree unsweetened is best (homemade or store bought is fine)
1 egg
1 tsp cream of tartar
1/2 tsp bi-carb soda
1/4 tsp mixed spice (can substitute for cinnamon if desired)
Method:
With an electric mixer, beat honey and oil until well combined. Add egg and beat until thick. Add puree, sifted flour, cream of tartar, bi-carb and spice. Beat gently until combined. Place mixture in muffin tin and bake @160 degrees celcius for approximately 12 minutes or until cooked through. Once cooked, removed muffins from tin and cool on wire rack. Of course, you can eat them straight out of the oven too!


- randomAttack(GameMap) - Method in class models.player.PlayerRandom
-
Method to select a random country to attack
- randomFortify(GameMap) - Method in class models.player.PlayerRandom
-
Handles the fortify command, randomly.
- randomGenerator - Static variable in class models.GameMap
-
random Generator for the game
- randomGenerator - Variable in class models.player.PlayerRandom
-
Generate random numbers for the player.
- reason - Variable in class controllers.BattleControllerTest
-
reason for failure
- reason - Variable in class controllers.EditorControllerTest
-
- reason - Variable in class controllers.GameControllerTest
-
reason for failure
- reason - Variable in class controllers.MainControllerTest
-
reason displays the reason for the failed condition
- reason - Variable in class controllers.RunnerTest
-
reason for failure
- reason - Variable in class controllers.SetupControllerTest
-
reason for failure
- reason - Variable in class controllers.StartUpControllerTest
-
reason for failure
- reason - Variable in class models.GameMapTest
-
- reason - Variable in class models.player.PlayerAggressiveTest
-
reason for failure
- reason - Variable in class models.player.PlayerBenevolentTest
-
reason for failure
- reason - Variable in class models.player.PlayerCheaterTest
-
reason for failure
- reason - Variable in class models.player.PlayerRandomTest
-
reason for failure
- reason - Variable in class models.player.PlayerTest
-
reason for failure
- reason - Variable in class utils.ConquestMapParserTest
-
reason displays the reason for the failed condition
- reason - Variable in class utils.DominationMapParserTest
-
reason displays the reason for the failed condition
- reason - Variable in class utils.GamePersistenceHandlerTest
-
reason for failure
- reason - Variable in class utils.MapValidatorTest
-
displays the reason for the failed condition
- recomputeAttributes() - Method in class models.WorldDomination
-
Refreshes the attributes and notifies the observers to update the WD View.
- regex - Variable in enum models.Command
-
Holds the Regex for the command.
- reinforce(GameMap, String, int) - Method in class models.player.Player
-
Executes reinforce using the current strategy.
- reinforce(GameMap, String, int) - Method in class models.player.PlayerAggressive
-
Performs reinforce using the Aggressive Strategy
- reinforce() - Method in class models.player.PlayerAggressiveTest
-
check if player reinforces the strongest country that belongs to Aggressive Player
- reinforce(GameMap, String, int) - Method in class models.player.PlayerBenevolent
-
The Benevolent player always reinforces the weakest country.
- reinforce() - Method in class models.player.PlayerBenevolentTest
-
check if player reinforces the weakest country that belongs to Benevolent Player
- reinforce(GameMap, String, int) - Method in class models.player.PlayerCheater
-
The Cheater's reinforce command doubles armies on all countries owned.
- reinforce() - Method in class models.player.PlayerCheaterTest
-
check if reinforce doubles the armies for countries that belong to the cheater
- reinforce(GameMap, String, int) - Method in class models.player.PlayerHuman
-
Reinforce a currently owned country with an army
- reinforce(GameMap, String, int) - Method in class models.player.PlayerRandom
-
the player will reinforce a random country
- reinforce(GameMap, String, int) - Method in interface models.player.PlayerStrategy
-
The reinforce command allows the user to reinforce their territories.
- reinforceTest() - Method in class models.player.PlayerRandomTest
-
check if player reinforces any random country that belongs to the Random Player
- removeArmies(int) - Method in class models.Country
-
Removes armies from a country
- removeBorder(String, String) - Method in class models.GameMap
-
Removes a border between two countries
- removeBorder() - Method in class models.GameMapTest
-
check if the selected two countries doesn't have any neighbors
- removeContinent(String) - Method in class models.GameMap
-
Removes a continent and all its countries from the gameMap
- removeContinent() - Method in class models.GameMapTest
-
check if the selected continent was removed from the map
- removeCountry(String) - Method in class models.GameMap
-
Removes a country from the game map
- removeCountry() - Method in class models.GameMapTest
-
check if the selected country was removed from the map
- removeCountryBorders(String) - Method in class models.GameMap
-
Removes all borders that a country is part of
- removeCountryBorders() - Method in class models.GameMapTest
-
check if the country still has neighbors after removing its borders
- removeGamePlayer(String) - Method in class models.GameMap
-
Removes a game player from the current models.state
- resultTable - Static variable in class controllers.TournamentController
-
a map that holds the results table
- resultTable - Static variable in class controllers.TournamentControllerTest
-
a map that holds the results table
- RiskTestSuite - Class in <Unnamed>
-
Test Suite Runner for Risk
- RiskTestSuite() - Constructor for class RiskTestSuite
-
- RiskTestSuiteRunner - Class in <Unnamed>
-
Test Suite Runner for Risk
- RiskTestSuiteRunner() - Constructor for class RiskTestSuiteRunner
-
- rollDice(int) - Method in class controllers.BattleController
-
Rolls multiple dice.
- rootArmyLabel - Variable in class views.Runner
-
Labels for WD View.
- rootContinentLabel - Variable in class views.Runner
-
Label for the continent section.
- rootControlLabel - Variable in class views.Runner
-
Labels for WD View.
- rootPhaseInfoLabel - Variable in class views.Runner
-
Labels for the Phase View.
- rootPhaseNameLabel - Variable in class views.Runner
-
Labels for the Phase View.
- rootPlayerLabel - Variable in class views.Runner
-
Labels for the Phase View.
- rootTitleLabel - Variable in class views.Runner
-
Labels for WD View.
- runCommand(GameMap, String) - Method in enum models.Context
-
Executes the command's behaviour.
- Runner - Class in views
-
Runs the project and handles the initial commands.
- Runner() - Constructor for class views.Runner
-
Constructor for the runner class.
- RunnerTest - Class in controllers
-
test class to check the functionalities of Runner.java
Runner
- RunnerTest() - Constructor for class controllers.RunnerTest
-
- runOperation(GameMap, String) - Method in enum models.Command
-
Runs an operation on a gamestate and a command


Malaysian Dad Illustrates Charming and Relatable Moments With His Daughter In Quirky Comics
by Shahril SaifolTap to listen to this article instead: 🔊 Listen to Post
Being a parent means you would have to deal with the antics of your child. These moments, no matter how amusing or frustrating, are to be cherished as memories because a kid won’t stay little and cute forever.
33-year-old artist Megat Harris channels all his fatherhood experiences into a series of cute comics.  His comics show what it’s like to deal with kids.
For example, when putting them to sleep ends up with him not being able to sleep.
Or how about having to ‘layan’ kids with their infinite amount of energy?
We can only imagine how frustrating this can be. Being a parent can be hard.
Have you ever seen a kid do something adorable and by the time you get your phone out to record them, they stop?
 At the end of the day, kids will be kids and everything they do have a certain charm to it. Maybe we just think that way because kids are super cute.
If you’d like to see more of Harris’ artwork, check out his instagram page!
Also read: Kind Father Teaches Son On Why We Should Be More Understanding of Foreign Workers


Redlining¶
With the element Redlining you can create temporarily available geometries in your map. Temporarily available means that the objects are not stored in a database and are lost after reloading the application.
The drawn geometries can be printed out. Objects on the map can be edited further.
The available geometry-types are:
- Points
- Lines
- Polygons
- Rectangles
- Text (Annotations)
Configuration¶
- Title: Title of the elements. This is referenced by the button which opens the element.
- Target: ID of the map-element, to which the Redlining refers.
- Geometrytypes: The geometry-types that should be supported by the Redlining. You can select the individual with your mouse: Point, Line, Polygon, Rectangle, Text.
As a dialog¶
Set the Display type to “Dialog”. You will need a button to open the Redlining in a dialog. Choose the Sketch Icon as the icon on the toolbar and set the target to the name of the Element.
Into the sidepane¶
You can place the Redlining into the sidebar. Set the Display type to “Element”.
Usage¶
Draw objects¶
Point: Select the button “Point” and set a point in the map.
Line: Select the button “Line” and draw the individual line-segments in the map. You can finish the draw with a double-click.
Polygon: Select the button “Polygon” and draw the individual vertices in the map. You can finish the draw with a double-click.
Rectangle: Select the button “Rectangle” and simply open up a rectangle with your mouse.
Text: Select the button “Text”. The dialog will show a textfield where you can set your text. After this, simply click into the map. Your specified text will appear at the click-point.
Once you have clicked the button of one geometry-type, this button is active and you can drob objects on the map. If you want to quit the draw-mode, click again on that button.
Delete objects¶
With the X-Symbol you can delete the respective object from the map.
Change objects¶
With the pen-symbol you can move or alter the respective object. The chosen object will be highlighted. You can finish this operation with a click into the map.
Points and Annotations can be moved to a different position. Lines and Polygon can not be moved.
You can add new vertices to existing lines or polygons if you move the vertex in the middle of an edge (the lightly transparent rendered vertex). You can remove vertices by clicking on a vertex and hitting the Delete-key.
You can move text. The anchor-point of a text is at the bottom left corner of the first character. To move the text, simply click on that region and move the text in the map. The text cannot be altered after it is set. Please remove the old text object and set a new one.
Zoom to an object¶
You can zoom to the specific object by clicking on the magnifying glass symbol.
Quit the draw-mode¶
If you have finished your drawing, click again on the button of your geometry-type. The button gets inactiv again and a click on the map leads again to the standard behaviour.
YAML-definition¶
"auto_activate": false, # true/false
"deactivate_on_close": true, # true/false
"display_type": "element", # element/dialog
"geometrytypes": [
"point",
"line",
"polygon",
"text",
"rectangle"
],
"target": ~
Class, Widget & Style¶
- Class: Mapbender/CoreBundle/Element/Redlining
- Widget: Mapbender/CoreBundle/Resources/public/mapbender.element.redlining.js
- Scss: Mapbender/CoreBundle/Resources/public/sass/element/redlining.scss
- Twig: Mapbender/CoreBundle/Resources/views/Element/redlining.html.twig
- Json: Mapbender/CoreBundle/Resources/views/Element/redlining.json.twig
- AdminType: /Mapbender/CoreBundle/Element/Type/RedliningAdminType.php
- Admin: Mapbender/CoreBundle/Resources/views/ElementAdmin/redlining.html.twig