|
MiniGFX
0.13.5
Helper classes, abstractions, and interfaces to assist in OpenGL rendering applications.
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A vector of 4 values. More...
#include <vec.hpp>
Public Member Functions | |
| ~tvec4 ()=default | |
| Default destruct this vector. | |
| constexpr | tvec4 ()=default |
| Default construct this vector. | |
| constexpr | tvec4 (const DataType &value) noexcept |
| Construct a vector using 1 specific value. | |
| constexpr | tvec4 (const DataType &_x, const DataType &_y, const DataType &_z, const DataType &_w) noexcept |
| Construct a vector using 3 specific attributes. More... | |
| constexpr | tvec4 (const tvec4 &o)=default |
| Default copy constructor. | |
| constexpr | tvec4 (tvec4 &&o) noexcept=default |
| Default move constructor. | |
| constexpr tvec4 & | operator= (const tvec4 &p)=default |
| Default copy-assignment operator. | |
| constexpr tvec4 & | operator= (tvec4 &&p) noexcept=default |
| Default move-assignment operator. | |
| constexpr tvec4 | operator+ (const tvec4 &o) const noexcept |
| Add another vector to this one. More... | |
| constexpr tvec4 | operator+ (const DataType &o) const noexcept |
| Add a scalar to this one. More... | |
| constexpr tvec4 & | operator+= (const tvec4 &o) noexcept |
| Add another vector to this one. More... | |
| constexpr tvec4 & | operator+= (const DataType &o) noexcept |
| Add a scalar to this one. More... | |
| constexpr tvec4 | operator- (const tvec4 &o) const noexcept |
| Subtract another vector from this one. More... | |
| constexpr tvec4 | operator- (const DataType &o) const noexcept |
| Subtract a scalar from this one. More... | |
| constexpr tvec4 & | operator-= (const tvec4 &o) noexcept |
| Subtract another vector from this one. More... | |
| constexpr tvec4 & | operator-= (const DataType &o) noexcept |
| Subtract a scalar from this one. More... | |
| constexpr tvec4 | operator * (const tvec4 &o) const noexcept |
| Multiply by another vector. More... | |
| constexpr tvec4 | operator * (const DataType &o) const noexcept |
| Multiply by a scalar. More... | |
| constexpr tvec4 & | operator *= (const tvec4 &o) noexcept |
| Multiply by another vector. More... | |
| constexpr tvec4 & | operator *= (const DataType &o) noexcept |
| Multiply by a scalar. More... | |
| constexpr tvec4 | operator/ (const tvec4 &o) const noexcept |
| Divide by another vector. More... | |
| constexpr tvec4 | operator/ (const DataType &o) const noexcept |
| Divide by a scalar. More... | |
| constexpr tvec4 & | operator/= (const tvec4 &o) noexcept |
| Divide by another vector. More... | |
| constexpr tvec4 & | operator/= (const DataType &o) noexcept |
| Divide by a scalar. More... | |
| constexpr tvec4 | operator- () const noexcept |
| Negative Operator. More... | |
| constexpr bool | operator== (const tvec4 &o) const noexcept |
| Compare against another vector. More... | |
| constexpr bool | operator!= (const tvec4 &o) const noexcept |
| Compare against another vector. More... | |
| constexpr DataType & | operator[] (const size_t &i) noexcept |
| Index operator. More... | |
| constexpr const DataType & | operator[] (const size_t &i) const noexcept |
| Const Index operator. More... | |
| constexpr DataType & | x () noexcept |
| Get the X component of this vector. More... | |
| constexpr const DataType & | x () const noexcept |
| Get the const X component of this vector. More... | |
| constexpr DataType & | y () noexcept |
| Get the Y component of this vector. More... | |
| constexpr const DataType & | y () const noexcept |
| Get the const Y component of this vector. More... | |
| constexpr DataType & | z () noexcept |
| Get the Z component of this vector. More... | |
| constexpr const DataType & | z () const noexcept |
| Get the const Z component of this vector. More... | |
| constexpr DataType & | w () noexcept |
| Get the W component of this vector. More... | |
| constexpr const DataType & | w () const noexcept |
| Get the const W component of this vector. More... | |
| constexpr DataType * | data () noexcept |
| Get a pointer to the underlying data container. More... | |
| constexpr const DataType * | data () const noexcept |
| Get a const pointer to the underlying data container. More... | |
| tvec4 | normalize () const noexcept |
| Normalize this vector. More... | |
| DataType | length () const noexcept |
| Calculate the length of this vector. More... | |
| tvec4 | min (const tvec4 &o) const noexcept |
| Retrieve the minimum values between this and the input vector. More... | |
| tvec4 | max (const tvec4 &o) const noexcept |
| Retrieve the maximum values between this and the input vector. More... | |
| tvec4 | clamp (const tvec4 &low, const tvec4 &high) const noexcept |
| Clamp this vector between the 2 supplied ranges. More... | |
Static Public Member Functions | |
| static tvec4 | normalize (const tvec4 &v) noexcept |
| Normalize the supplied vector. More... | |
| static DataType | length (const tvec4 &v) noexcept |
| Calculate the length of the input vector. More... | |
| static DataType | distance (const tvec4 &a, const tvec4 &b) noexcept |
| Calculate the distance between the 2 supplied vectors. More... | |
| static tvec4 | min (const tvec4 &a, const tvec4 &b) noexcept |
| Retrieve the minimum values between the 2 supplied vectors. More... | |
| static tvec4 | max (const tvec4 &a, const tvec4 &b) noexcept |
| Retrieve the maximum values between the 2 supplied vectors. More... | |
| static tvec4 | clamp (const tvec4 &value, const tvec4 &low, const tvec4 &high) noexcept |
| Clamp the input vector between the 2 supplied ranges. More... | |
A vector of 4 values.
|
inlinenoexcept |
Construct a vector using 3 specific attributes.
| _x | the x value to use. |
| _y | the y value to use. |
| _z | the z value to use. |
| _w | the z value to use. |
|
inlinenoexcept |
Clamp this vector between the 2 supplied ranges.
| low | the lowest values vector. |
| high | the highest values vector. |
|
inlinestaticnoexcept |
Clamp the input vector between the 2 supplied ranges.
| value | the value vector to clamp. |
| low | the lowest values vector. |
| high | the highest values vector. |
|
inlinenoexcept |
Get a pointer to the underlying data container.
|
inlinenoexcept |
Get a const pointer to the underlying data container.
|
inlinestaticnoexcept |
Calculate the distance between the 2 supplied vectors.
| a | the first vector. |
| b | the second vector. |
|
inlinenoexcept |
Calculate the length of this vector.
|
inlinestaticnoexcept |
Calculate the length of the input vector.
| v | the vector to check the length of. |
|
inlinenoexcept |
Retrieve the maximum values between this and the input vector.
| o | the other vector. |
|
inlinestaticnoexcept |
Retrieve the maximum values between the 2 supplied vectors.
| a | the first vector. |
| b | the second vector. |
|
inlinenoexcept |
Retrieve the minimum values between this and the input vector.
| o | the other vector. |
|
inlinestaticnoexcept |
Retrieve the minimum values between the 2 supplied vectors.
| a | the first vector. |
| b | the second vector. |
|
inlinenoexcept |
Normalize this vector.
|
inlinestaticnoexcept |
Normalize the supplied vector.
| v | the vector to normalize. |
|
inlinenoexcept |
Multiply by another vector.
| o | the other vector. |
|
inlinenoexcept |
Multiply by a scalar.
| o | the scalar. |
|
inlinenoexcept |
Multiply by another vector.
| o | the other vector. |
|
inlinenoexcept |
Multiply by a scalar.
| o | the scalar. |
|
inlinenoexcept |
Compare against another vector.
| o | the other vector. |
|
inlinenoexcept |
Add another vector to this one.
| o | the other vector. |
|
inlinenoexcept |
Add a scalar to this one.
| o | the scalar. |
|
inlinenoexcept |
Add another vector to this one.
| o | the other vector. |
|
inlinenoexcept |
Add a scalar to this one.
| o | the scalar. |
|
inlinenoexcept |
Subtract another vector from this one.
| o | the other vector. |
|
inlinenoexcept |
Subtract a scalar from this one.
| o | the scalar. |
|
inlinenoexcept |
Negative Operator.
|
inlinenoexcept |
Subtract another vector from this one.
| o | the other vector. |
|
inlinenoexcept |
Subtract a scalar from this one.
| o | the scalar. |
|
inlinenoexcept |
Divide by another vector.
| o | the other vector. |
|
inlinenoexcept |
Divide by a scalar.
| o | the scalar. |
|
inlinenoexcept |
Divide by another vector.
| o | the other vector. |
|
inlinenoexcept |
Divide by a scalar.
| o | the scalar. |
|
inlinenoexcept |
Compare against another vector.
| o | the other vector. |
|
inlinenoexcept |
Index operator.
| i | the index. |
|
inlinenoexcept |
Const Index operator.
| i | the index. |
|
inlinenoexcept |
Get the W component of this vector.
|
inlinenoexcept |
Get the const W component of this vector.
|
inlinenoexcept |
Get the X component of this vector.
|
inlinenoexcept |
Get the const X component of this vector.
|
inlinenoexcept |
Get the Y component of this vector.
|
inlinenoexcept |
Get the const Y component of this vector.
|
inlinenoexcept |
Get the Z component of this vector.
|
inlinenoexcept |
Get the const Z component of this vector.


Creates a data frame in H2O with real-valued, categorical, integer, and binary columns specified by the user.
h2o.createFrame(rows = 10000, cols = 10, randomize = TRUE, value = 0, real_range = 100, categorical_fraction = 0.2, factors = 100, integer_fraction = 0.2, integer_range = 100, binary_fraction = 0.1, binary_ones_fraction = 0.02, time_fraction = 0, string_fraction = 0, missing_fraction = 0.01, response_factors = 2, has_response = FALSE, seed, seed_for_column_types)
| rows | The number of rows of data to generate. |
|---|---|
| cols | The number of columns of data to generate. Excludes the response column if |
| randomize | A logical value indicating whether data values should be randomly generated. This must be TRUE if either |
| value | If |
| real_range | The range of randomly generated real values. |
| categorical_fraction | The fraction of total columns that are categorical. |
| factors | The number of (unique) factor levels in each categorical column. |
| integer_fraction | The fraction of total columns that are integer-valued. |
| integer_range | The range of randomly generated integer values. |
| binary_fraction | The fraction of total columns that are binary-valued. |
| binary_ones_fraction | The fraction of values in a binary column that are set to 1. |
| time_fraction | The fraction of randomly created date/time columns. |
| string_fraction | The fraction of randomly created string columns. |
| missing_fraction | The fraction of total entries in the data frame that are set to NA. |
| response_factors | If |
| has_response | A logical value indicating whether an additional response column should be pre-pended to the final H2O data frame. If set to TRUE, the total number of columns will be |
| seed | A seed used to generate random values when |
| seed_for_column_types | A seed used to generate random column types when |
Returns an H2OFrame object.
# NOT RUN { library(h2o) h2o.init() hex <- h2o.createFrame(rows = 1000, cols = 100, categorical_fraction = 0.1, factors = 5, integer_fraction = 0.5, integer_range = 1, has_response = TRUE) head(hex) summary(hex) hex2 <- h2o.createFrame(rows = 100, cols = 10, randomize = FALSE, value = 5, categorical_fraction = 0, integer_fraction = 0) summary(hex2) # }


A single HTML page (view-user-page.html
) provides the entrypoint for the main ACM search/view/edit Maker page.
The page is composed of WebComponents using Javascript classes which inherit from LitElement. This allows registering and creating custom HTML elements (e.g. <my-element>
) without needing a web framework (although the Polymer framework build tool is used here to minify all JS into a single bundle for uploading to Firebase Hosting).
The following WebComponents classes / elements are defined:
And highlighted on the following diagram:
The form displayed on view-user-page.html
– using the <view-user-form>
WebComponent – is based on the current columns in the "Users" sheet of the ACM spreadsheet. This data is loaded dynamically when the page is loaded and a valid user is signed-in. Each section title in the first row of the sheet creates a separate Material Design "panel" in the form. Each column within that section will render as a suitable form control, based on the type of formatting/validation applied to the spreadsheet column. This latest set of form fields is fetched via a request to the ?href=users-fields
handler in Google Apps Script, which runs the viewUsersFields
view to create a JSON blob describing the fields.
The search bar is populated from via a Google Visualization API query which extracts all data rows from the "Users" sheet when the page is loaded.
Whenever a new Maker is added or edited through the form, the corresponding user details should be changed in the search bar after saving has completed.
Clicking the "+" floating-action-button at the bottom-right of the screen will clear the form fields, and triggers populating the MakerLabs ID
column with the next available MakerLabs ID
based on a request to the ?href=next-makerlabs-id
handler in Google Apps Script.
Common customizations such as changing the Spreadsheet ID, or Google Drive profile photo folder ID, requires changing the properties on the <app-shell>
, set at the bottom of view-user-page.html
.
The Firebase Hosting rules and URL paths are configured at the top-level of this repository in the firebase.json
file.
The Firebase projects (and environments used by the deploy -P <env>
command) are configure at the top-level of this repository in the .firebaserc
file
It is possible to modify the hard-coded strings which the Google Spreadsheet uses and should be expected to match those in <view-user-form>. These include constants such as Sheet names ("Users" / "Activity"), as well as which columns are fetched for search, and which section title (Row 1 text) is used for critical fields such as "MakerLabs ID".
The Polymer build system is used to package all Javascript and assets into a single minified bundle. As well it can be used to run a local development server which uses the WebComponent JS files directly and serves them as they are edited.
The polymer.json
file is used by the polymer
command to configure the build.
The build process can be invoked via:
Running the Polymer build process packages the HTML, JS, and Service Worker configuration files into the build
directory. The build/es6-bundled
directory is uploaded to Firebase Hosting as the root of the site.
The deployment process can be invoked (it will rebuild first) via:


--- layout: archive title: Zulip Chat Archive permalink: /stream/219941-Machine-Learning-for-Theorem-Proving/topic/NEVER.20MIND.2E.20.20USE.20THIS.20STREAM.20NOW.2E.html ---
We picked a bad name. Use this channel instead: https://leanprover.zulipchat.com/#narrow/stream/219942-Machine-Learning.20for.20Theorem.20Proving @Sebastian Ullrich Can you archive or delete this when you have a chance? Thanks!
Last updated: Apr 24 2020 at 19:02 UTC


US trade deficit falls in September to US$52.5b
WASHINGTON: The US trade deficit fell 4.7 per cent to US$52.5 billion in September as the country recorded its first petroleum surplus, but overall imports and exports otherwise fell under the weight of rising global tariffs and a slowing world economy.
Economists polled by Reuters had forecast the trade gap would fall slightly to US$52.5 billion in September.
The United States imported fewer cars but sold fewer overseas in September. It also imported fewer cellphones, toys and games, but sold less food, feed and beverages abroad.
The August trade deficit was revised to a slightly wider US$55.04 billion. While the petroleum surplus of US$252 million was the first since 1978, it reflected both a drop in exports of US oil and a larger decline in imports of foreign oil, a possible outgrowth of the recent weakness in manufacturing.
The goods trade gap with China narrowed by US$100 million to US$31.6 billion, with exports to the country falling US$800 million in September and imports from China falling US$1.0 billion.
The United States and China have been embroiled in a 16-month trade war, but the two parties have edged towards an initial agreement.
Washington last month announced tariffs on aircraft, other industrial products and agricultural products from the European Union as part of a World Trade Organisation penalty award in a long-running aircraft subsidy case.
Trade experts expect the EU will impose tariffs on US goods next year over subsidies for Boeing.
In September, overall US exports fell 0.9 per cent to US$206 billion, including a US$1 billion drop in exports of soybeans, one of the political bargaining chips China has used to pressure the US side in trade discussions. Exports of autos fell US$1 billion.
Exports of capital goods ticked up by US$800 million, including a US$700 million rise in exports of civilian aircraft.
There was an overall decline in goods imports, including a US$800 million drop in cell phones and a US$600 million decline in toys, games and sporting equipment. Imports of capital goods fell US$1.1 billion, including a US$600 million drop in imports of semiconductors.
Imports of automobiles fell US$1.1 billion.
When adjusted for inflation, the goods trade deficit fell US$3.1 billion to US$82.6 billion in September.


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A paragraph can also start at the beginning of the file.
inline code block
inline code block
And here we have a paragraph. It spans over multiple lines but only ends when an empty line is inserted.
Like here.
A paragraph with bold text and italic text as well as a link with title or one without. Automatic links like https://example.com are supported as well.
Or one with inline code that contains <html> tags
. bold$variable
A quote that works very well.
A multiline quote is really fine.
Even a quote with bold text and italic text or even code segments
Even links, https://example.com are possible
And here follows a code block:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
</head>
<body>
</body>
</html>


Quiz - Validate Numeric Values
Gradebook
All grade values are 0, 10, 20, 30, ... 100. Use the average as a guide for issuing a letter grade.
Email:
Quiz 1:
(needs max)
Quiz 2:
(needs min)
Quiz 3:
(needs min and max)
Quiz 4:
(needs min, max, and step)
Average:
__
Calculate
Grade:
(Extra credit: use "pattern" to check for A, A-, B, B+, B-, down to F.)
Student HTML


{include="includes"}
{include="page.header"}
{"Import Netscape html bookmarks (as exported from Firefox/Chrome/Opera/delicious/diigo...)"|e} (Max: {$maxfilesize|htmlspecialchars} bytes).
{"Import all links as private"|e}
{"Overwrite existing links"|e}
{include="page.footer"}


Connect.Tech / Connect.JS Code Of Conduct
Adapted from the JSConf Code Of Conduct (http://jsconf.com/codeofconduct.html)
All delegates, speakers, sponsors and volunteers at any Connect.Tech event are required to agree with the following code of conduct. Organizers will enforce this code throughout the event.
The Quick Version
Connect.Tech is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion (or lack thereof), or technology choices. We do not tolerate harassment of conference participants in any form. Sexual language and imagery is not appropriate for any conference venue, including talks, workshops, parties, Twitter and other online media. Conference participants violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organisers.

Participants asked to stop any harassing behavior are expected to comply immediately.
Sponsors are also subject to the anti-harassment policy. In particular, sponsors should not use sexualized images, activities, or other material. Booth staff (including volunteers) should not use sexualized clothing/uniforms/costumes, or otherwise create a sexualized environment.
If a participant engages in harassing behavior, the conference organizers may take any action they deem appropriate, including warning the offender or expulsion from the conference with no refund.
If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of conference staff immediately. Conference staff can be identified by a clearly marked "STAFF" shirt.
Conference staff will be happy to help participants contact hotel/venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the conference. We value your attendance.
We expect participants to follow these rules at all conference venues and conference-related social events.


Gets the list of supported countries in Business Catalyst. You are not required to be logged in to use this API.
ip
- the IP for which you require the appropriate country, or "current" for the current request IP. If not supplied, the entire list of countries supported by Business Catalyst is returned (string, optional)countryList object with the following properties:
items
- an array of country objects which have the following properties:
countryCode
displayName
Accepts and returns JSON as Content-Type.
Request:
GET /api/v2/admin/countries HTTPS/1.1
Connection: keep-alive
Content-Type: application/json
Response:
HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8
{
"currentPage":1,
"items":
[
{
"countryCode":"AU",
"displayName":"Australia"
},
{
"countryCode":"US",
"displayName":"United States"
},
...
],
"itemsPerPageCount":1000,
"links":
[
{
"rel":"previous",
"uri":null
},
{
"rel":"next",
"uri":null
}
],
"totalItemsCount":240
}
Below is some sample code using the bcapi.js SDK. For more information, see Interacting with APIs using the bcapi.js SDK
var itemCollection = new BCAPI.Models.CountryCollection();
This method will return the following error codes:
200
- success401
105000
sub-code - invalid IP passed to "ip" argument500
- internal server error


[[${resume.name}]]'Carrer
[[${resume.oi}]]
[[${resume.email}]]
Add Carrer
Info
[[${Experience.position}]]
[[${Experience.title}]]
[[${Experience.content}]]
Edit
Delete
[[${Experience.term}]]


flavr is a freshly build stylish popup dialog for your next flat website. flavr is built to be responsive, able to adapt its layout and position to any screen size of your viewer with the power of CSS. Just like you, we prefer to avoid javascript on things we could do with CSS. Have a read at the documentation below to see the posibilities of customization you could do with flavr, you will love flavr even more.
flavr requires two essential files and another animate.css to works perfectly with the best user experience.
<link rel="stylesheet" type="text/css" href="css/animate.min.css" />
<link rel="stylesheet" type="text/css" href="css/flavr.css" />

animate.css is an awesome CSS3 animation library pack created by Daniel Eden. Head over to his homepage to see more.
flavr is designed to be able to run even with minimal options. Here are some examples of Hello World dialog with flavr.
new $.flavr('Hello world!');
new $.flavr('Hello world!', 'Hello world example');
new $.flavr({ content: 'Hello world!' });
To launch flavr, you have to define at least one parameter. flavr uses dynamic pattern, meaning it will automatically detect the type of any given arguments. Just like these examples above.
There are two basic patterns you could use to launch a flavr dialog, the inline and the default pattern.
Inline pattern:
new $.flavr( content:string [,title:string] [,inlineCallback($container)] );
Default pattern:
new $.flavr( options:object [,inlineCallback($container)] );
The inlineCallback
is a separated callback which is not overriding any conditional callback
and will always be executed after the dialog has been displayed on screen. You will see more callbacks
later in this documentation.
All options that are related will be populated and described below.
Animated example:
new $.flavr({ content: 'Skip animation', animated: false });
By default, flavr dialog is animated using the
animate.css.
Set this option to false
to disable animation when the dialog is displayed or hidden.
You could change the entrance and closing animation via
animateEntrance
and animateClosing
options.
new $.flavr({ content: 'Entrance and closing animation', animateEntrance: 'rollIn', animateClosing: 'rollOut' });
When animated, onShow
callback will be delayed and executed after the animation has finished.
To animate the dialog by code use a separated animate()
method.
Usage example:
new $.flavr({ content: 'Autoclosing dialog in 5 seconds', buttons: false, autoclose: true, timeout: 5000 });
Set a timer to automatically close the dialog after a specific duration in milisecond.
By default the autoclose
option is set to false
and the timeout
value is 3000
(3 seconds).
Buttons example:
new $.flavr({
content : 'Buttons example',
buttons : {
submit : { text: 'Submit Now', style: 'danger', addClass: 'submit-btn',
action: function( $container, $second, $third ){
alert ('Submit Now');
return false;
}
},
reset : function(){
alert('Reset and close');
}
},
buttonDisplay : 'stacked'
});
flavr lets you define your own button set freely anyway you wanted.
The buttons
option is an object containing your buttons and their own properties.
When set to false
to create a dialog without any buttons added.
text
option will be the caption of your button. When this option is not specified,
your button object key will be used as the caption.
style
is a class property that will be applied to your button to customize its style.
All the styles are configured from the main stylesheet. There are 6 styles within the main stylesheet,
they are default
, primary
, success
, info
,
warning
, and danger
.
addClass
will let you append other necessary classes to your button.
prepend
lets you insert HTML element before the button's text, and append
lets you insert HTML after the button's text.
It is useful in some cases like when you want to add font icon to your button.
action
is the blockcodes that will be executed when the user has clicked your button.
You will have 2 main references inside this block,
while there will be other references available for some specific dialog types only.
However, if this action
is set to false
,
the button will do nothing but prevents the dialog from closing.
this
will reference directly to the current flavr instance.
Remember to always invoke flavr with new
prefix to
create a new instance of flavr for each dialogs.
$container
) will reference to the dialog container.
$second
)
argument will reference to the button itself. And the third argument is empty (not available).
prompt
dialog, the second argument ($second
)
will be the input/textbox of your prompt dialog, and the third argument ($third
)
will reference to the button itself.
form
dialog, the second argument will reference to the form element,
and the third argument is the button itself.
id: 'submit-btn'
will do just fine.
reset
button we have in the example above.
In this case, the button object key will be used as the button caption.
Any button will do close the dialog everytime its action
has been executed.
To abort the closing, add a return false
at the end of your code.
Another related option is the buttonDisplay
which determines how your buttons will be arranged.
Available options are 'inline'
and 'stacked'
.
The default buttonDisplay
is 'inline'
.
Example:
new $.flavr({
content : 'Click the overlay or press the Escape button',
buttons : {
nope : { action: function(){ this.shake(); return false }}
},
closeOverlay : true,
closeEsc : true
});
flavr provides you two alternative ways to close your dialog, by clicking the wrapper overlay or
pressing the escape keyboard button. Both closeOverlay
and closeEsc
are set to false
by default. To close the dialog by code use
.close()
.
To close all the currently active dialogs use .exit()
or .closeAll()
Example:
new $.flavr({
title : 'How to create hyperlink',
content : 'link',
html : false
});
flavr supports html content by default.
When set to false
any html tags will be
converted to safe encoded string .
Only title
and content
properties that can accept html.
To retrieve or set dialog's content by code, use .content()
To retrieve or set dialog's title use .title()
Alert example:
new $.flavr( "'alert' is the default dialog type" );
By default, flavr dialog acts like the vanilla javascript alert popup. However,
flavr also provides you the
possibilities to create and mimic a confirmation dialog, prompt dialog, or even an advanced login form.
For example, by assigning 'confirm'
as the dialog type, you could create your own
confirmation dialog with predefined buttons and behaviour. There are 4 available dialog types to choose,
they are 'alert'
(default), 'confirm'
,
'prompt'
and 'form'
dialog.
Live example:
new $.flavr({
content : 'Press a button',
dialog : 'confirm',
onConfirm : function( $container ){
alert('You pressed Confirm!');
return false;
},
onCancel : function( $container ){
alert('You pressed Cancel');
}
});
Confirm dialog comes with two preset buttons, a Confirm and a Cancel button.
When the user press the Confirm button, the user defined onConfirm
callback
will be executed. As well as when the user press the Cancel button, the onCancel
callback will be executed when specified. This behaviour is only valid for the default preset buttons.
However, when the buttons are overridden you will have to call the callback manually within the button's action
.
this
inside the onConfirm
and onCancel
will reference to
the current flavr instance.
return false
at the end of your code whenever you want to abort the closing after the
callback has been executed.
onConfirm()
and
onCancel()
to set or retrive the callback
function manually.
Alternatively in a simpler way, you could also write something like this:
new $.flavr().confirm('Press a button', function(){
alert('You pressed Confirm');
return false;
});
You have to declare an empty flavr object first, and then chain it with confirm()
method.
confirm()
method is available to chain on an empty flavr object only.
Here is the confirm()
method pattern.
new $.flavr().confirm( content:string [,title:string] [,onConfirm($container)] [,onCancel($container)] );
Live example:
new $.flavr({
content : 'Please enter your name',
dialog : 'prompt',
prompt : { value: 'Harry Potter', addClass: 'prompt-name' },
onConfirm : function( $container, $prompt ){
alert('Howdy ' + $prompt.val() + ' !');
return false;
}
});
Prompt dialog configuration is pretty much the same as Confirm dialog.
It also comes with two preset buttons, a Confirm and a Cancel button.
When the user press the Confirm button, the user defined onConfirm
callback
will be executed. As well as when the user press the Cancel button, the onCancel
callback will be executed when specified. This behaviour is only valid for the default preset buttons.
When the buttons are overridden you will have to call the callback manually within the button's action
.
prompt
option to setup the prompt input/textbox properties.
value
sub-option will set the prompt's default value.
addClass
will let you append necessary classes.
placeholder: 'Your name'
will add a placeholder to the prompt input.
this
inside onConfirm
and onCancel
references to
the current flavr instance.
$container
) of the function will reference to the container of the dialog.
$prompt
) of the function will reference to the prompt input/textbox.
return false
at the end of your code whenever you want to abort the closing after the
callback has been executed.
onConfirm()
and
onCancel()
to set or retrive the callback
function manually.
In a simpler way, you could write something like this:
new $.flavr().prompt('Harry Potter', 'Please enter your name', 'Test title', function( $cont, $prompt ){
alert( 'Howdy, ' + $prompt.val() );
return false;
});
You have to declare an empty flavr first, then chain it with prompt()
method.
prompt()
method is available to chain on an empty flavr object only.
Here is the prompt()
method pattern. Pass null
to the default_value
to leave the prompt empty.
new $.flavr().prompt( default_value:string [,content:string] [,title:string] [,onConfirm($container, $prompt)] [,onCancel($container, $prompt)] );
Live example:
var html =
'
' +
' <input type="text" name="username" ' +
' placeholder="Username" />' +
'
' +
'
' +
' <input type="password" name="password" ' +
' placeholder="Password" />' +
'
' +
'
' +
' <input type="checkbox" name="remember" ' +
' id="check"/>' +
' Remember me' +
'
';
new $.flavr({
title : 'Form',
content : 'Please login to continue',
dialog : 'form',
form : { content: html, addClass: 'form-html' },
onSubmit : function( $container, $form ){
alert( $form.serialize() );
return false;
}
});
A form
dialog comes with two preset buttons, a Submit and a Cancel button.
By default, when the user submit the form or press the Submit button, the onSubmit
callback will be executed. When the user press the Cancel button, the onCancel
callback will be executed. This is the dafault buttons behaviour and will be lost when the buttons are overriden.
form
option to setup the form element properties.
content
sub-option will set the form's content.
addClass
will let you append necessary classes.
method: 'post'
will add a method attribute to the form element.
this
inside onSubmit
and onCancel
references to
the current flavr instance.
$container
) of the function will reference to the container of the dialog.
$form
) of the function will reference to the form element.
return false
at the end of your code whenever you want to abort the closing after the
callback has been executed. Inside the onSubmit
callback, return false
will halt
the submit proccess to the server.
onSubmit()
and
onCancel()
to set or retrive the callback
function manually.
Alternative syntax
var html =
'
' +
' <input type="text" name="username" ' +
' placeholder="Username" />' +
'
' +
'
' +
' <input type="password" name="password" ' +
' placeholder="Password" />' +
'
' +
'
' +
' <input type="checkbox" name="remember" ' +
' id="check"/>' +
' Remember me' +
'
';
new $.flavr().form( html, 'Please login to continue', 'Form', function( $cont, $form ){
alert( $form.serialize() );
return false;
});
Pattern
new $.flavr().form( htmlstring:string [,content:string] [,title:string] [,onSubmit($container, $form)] [,onCancel($container, $form)]);
Live example:
new $.flavr({
content : 'You\'ve got 1 message',
iconPath : 'flavr/images/icons/',
icon : 'star.png',
buttons : {
read : { style: 'info' },
later : { style: 'danger' }
}
});
With flavr it is possible to add custom icon to your dialog. Specify the icon filename including the extension.
By default the icons are stored under 'images/icons'
directory.
Use the iconPath
property to override the default icon directory path.
All icons are free version and credited to their designers.
Modeless dialog example:
new $.flavr({
content : 'I am modeless dialog',
modal : false
});
flavr dialog is designed to be a modal dialog by default. However you are allowed configure this state
and create your own modeless dialog, the reverse state of a modal dialog. Modeless dialog doesn't restrict
user interactions to the rest element of the page. This mode is only supported in modern browser that supports
CSS pointer-events
property. The fullscreen overlay will be completely removed in modeless dialog.
Overlay is the fullscreen layer that separates the dialog with the rest of the page.
By default the overlay has 0.4 opacity, you could specify your own opacity value via opacity
option.
User specified opacity example:
new $.flavr({
content : 'Simply a lighter overlay',
opacity : 0.3
});
When set to false
, both modal
and overlay
will remove the fullscreen overlay.
The only difference is, when the overlay
is set to false
,
it will remove the fullscreen overlay while still preventing user interactions to the rest element of the page.
Disabled overlay example:
new $.flavr({
content : 'Dialog with disabled overlay',
overlay : false
});
Live example:
new $.flavr({
content : 'Me at top left',
position : 'top-left'
});
new $.flavr({
content : 'Me at top right',
position : 'top-right'
});
new $.flavr({
content : 'Me at bottom mid',
position : 'bottom-mid'
});
The default position for any flavr dialog is on the
center of your screen.
However, you could customize your dialog and control its position using the
position
option.
There are 6 position available to choose, they are
top-left
, top-mid
, top-right
,
bottom-left
, bottm-mid
, bottom-right
.
All of these positions are fully controlled by the power of CSS.
Just like you, we also hate to use javascript on things we could do with CSS.
To manually change the dialog position on the fly, use position()
method.
Live example:
new $.flavr({
content : 'Callback example',
buttons : {
hide : { style: 'danger', action: function(){ this.hide(); return false }},
close : { style: 'info' }
},
onLoad : function(){
alert('The plugin has been loaded');
},
onBuild : function(){
alert('The DOM elements have been created');
},
onShow : function(){
alert('The dialog is displayed on screen');
},
onHide : function(){
var flavr = this;
alert('Displaying the dialog again after 3 seconds');
setInterval(function(){
flavr.show();
}, 3000);
},
onClose : function(){
if(! confirm('Close now?')) return false;
}
});
flavr gives you the ability to provide hooks/callbacks at a particular stage in the execution process.
For example, you might want to execute some codes right after the flavr instance gets loaded,
or when the dialog is about to be closed, etc. There are 5 different callbacks available at every stage,
they are onLoad
, onBuild
, onShow
, onHide
, onClose
.
onLoad
callback will be executed once, right after the flavr object has been loaded.
There is no DOM element created at this stage yet. this
is the only reference availabe inside
this callback which references to the current flavr instance.
onBuild
callback will be executed once, immediately when all DOM elements
have been created and appended to the document, however the dialog is not displayed
on the screen at this stage. this
will reference to the current flavr instance.
The first argument will reference to the dialog container. If in some cases you wanted
to cancel the dialog appearance, simply add a return false
at the end of your code block.
onShow
will be executed each time the dialog has successfully displayed on screen.
It means that when you hide the dialog using the hide()
method and
then show it again with show()
, the callback will be executed
once again.
onHide
will be executed when the dialog is about to be hidden. By returning false
the dialog will abort the hiding proccess, it is useful for example when you have conditional
statement in your code.
onClose
will be executed when the dialog is about to be closed. You can control
the closing proccess at this stage as well. By adding return false
the dialog will cancel the closing proccess, it is useful when you have conditional
state in your code.
All helper methods are described below.
Live example:
new $.flavr({
content : 'Click the overlay to exit',
buttons : {
hide : function(){
this.hide();
return false;
}
},
closeOverlay : true
});
This method lets you hide any displayed dialog. When you hide a displayed dialog and
an onHide
callback is defined,
it will be executed when the dialog is about to be hidden.
To retrive or attach a new onHide
callback to any dialog,
use the onHide()
method.
Hiding an already hidden dialog using hide()
will not trigger the callback twice.
Live example:
new $.flavr({
content : 'Click the overlay to exit',
buttons : {
hide : function(){
var flavr = this;
flavr.hide();
setInterval(function(){
flavr.show();
}, 1000);
return false;
}
},
closeOverlay : true,
closeEsc : true
});
show()
lets you redisplay any previously hidden dialog. When you redisplay a dialog and
an onShow
callback is defined, it will be executed right after the dialog has displayed
on the screen. Accidentally calling show()
on an already displayed dialog will not trigger the callback twice.
To retrive or attach a new onShow
callback to a dialog,
use the onShow()
method.
Live example:
new $.flavr({
content : 'All these buttons will close this dialog',
buttons : {
close : { action: function(){
this.close();
}
},
destroy : function(){},
banish : {}
}
});
close()
lets you close any dialog regardless of its state, hidden or not.
close()
will fade out the dialog if it is displayed and then remove them from the document.
When you close a dialog and an onClose
callback is defined,
it will be executed when the dialog is about to be closed.
If a dialog is closed this way, it's DOM element will be removed and the current flavr object
will become void or null
, so chaining any methods on a closed dialog object will produce an error.
To retrive or attach a new onClose
callback to a dialog,
use onClose()
method.
Live example:
new $.flavr('I\'m the 1st dialog');
new $.flavr('Me the 2nd dialog');
new $.flavr({
content : '3rd dialog',
buttons : {
closeall : { text: 'Close All',
action: function(){
this.closeAll();
}
},
close : {}
}
});
closeAll()
lets you close all the dialogs in the current document.
Any defined onClose
callback will be executed as well.
exit()
is identical to the closeAll()
method above.
Live example:
new $.flavr({
content : 'Animate examples',
buttons : {
shake : function(){
this.animate('shake', function(){
alert('Animation finished');
});
return false
},
swing : function(){
this.swing(function(){
alert('Animation finished');
});
return false
},
close : {}
}
});
Pattern:
animate( animation:string [,callback($container)] );
animate()
lets you animate your dialog custom CSS3 animation from the populer
animate.css library. animate()
accepts callback that will be executed after the animation has completed.
The demo button below will show you the list of all available animations.
flavr also provided you some shortcut methods for several animations. They are
bounce()
, flash()
, pulse()
, rubberBand()
,
shake()
, swing()
, tada()
and wobble()
getDefaults()
lets you retrieve the default flavr settings into an object.
getSettings()
lets you retrieve the current flavr settings into an object.
Live example:
new $.flavr({
content : 'Width resize',
buttons : {
width : function(){
alert( 'Dialog\'s width is ' + this.width() + 'px' );
return false
},
resize : function(){
this.width(500);
return false
}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
width( [value:string] [,callback($container)] );
width()
lets you set or retrieve the dialog's width in pixel. If there is no argument given, it
will retrive the dialog's width. Otherwise if a value is given, it will set the dialog's width to the given pixel.
This method also accepts callback and will be executed after the animation has ended.
You could alternatively assign false
to the callback
to disable the resizing animation. In this case, the callback is not necessary as the resizing occurs instantly.
Live example:
new $.flavr({
content : 'Height resize',
buttons : {
height : function(){
alert( 'Dialog\'s height is ' + this.height() + 'px' );
return false
},
resize : function(){
this.height(500);
return false
}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
height( [value:string] [,callback($container)] );
height()
lets you set or retrieve the dialog's height in pixel. If there is no argument given, it
will retrive the dialog's height. Otherwise when a value is given, it will set the dialog's height to the given pixel.
This method also accepts callback that will be executed after the animation has ended.
You can alternatively assign false
to the callback
to disable the resizing animation. Then the callback will be not necessary as the resizing takes no time.
Live example:
new $.flavr({
content : 'Resizing example',
buttons : {
resize : function(){
this.resize(500, 500);
return false
}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
resize( width:string, height:string [,callback($container)] );
resize()
lets you resize your dialog to the given width and height. Both width
and height
value must be given in order to use this method. When specified, the callback
will be executed after the animation has finished.
Live example:
new $.flavr({
content : 'Fullscreen dialog',
buttons : {
fullscreen : function(){
this.fullscreen();
return false
},
close : {}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
fullscreen( [callback($container)] );
fullscreen()
lets you resize the dialog into a fullscreen size.
fullscreen()
accepts callback to be executed after the animation has finished.
When set to false
, the resizing transition will be disabled.
Live example:
new $.flavr({
content : 'Reverting dialog\'s dimension',
buttons : {
resize : function(){
this.resize(500, 500);
return false
},
fullscreen : function(){
this.fullscreen();
return false
},
revert : function(){
this.revert();
return false;
}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
revert( [callback($container)] );
revert()
lets you revert your dialog to its original state and dimension (width and height).
revert()
also accepts callback to be executed after the animation has finished.
When set to false
, the reverting animation will be disabled.
Live example:
new $.flavr({
content : 'Controlling dialog\'s position',
buttons : {
topleft : { text: 'top-left',
action: function(){
this.position('top-left');
return false
}
},
topright : { text: 'top-right',
action: function(){
this.position('top-right');
return false
}
},
bottomleft : { text: 'bottom-left',
action: function(){
this.position('bottom-left');
return false
}
},
bottomright : { text: 'bottom-right',
action: function(){
this.position('bottom-right');
return false
}
}
},
closeOverlay : true,
closeEsc : true
});
Pattern:
position( [value:string] );
position()
will let you get or set the dialog's position manually.
Go to dialog position to see all available positions.
Live example:
new $.flavr({
content : 'Change your dialog\'s content',
buttons : {
content : function(){
alert( this.content() );
return false
},
change : function(){
this.content('This is a new content');
return false
},
close : { style: 'danger' }
}
});
Pattern:
content( [value:string] [,faded:boolean] );
content()
lets you retrieve or alter your dialog's content on the fly.
Set faded
to false
to disable the fading transition.
Live example:
new $.flavr({
title : 'Title Example',
content : 'Change your dialog\'s title',
buttons : {
title : function(){
alert( this.title() );
return false
},
change : function(){
this.title('This is the New Title');
return false
},
close : { style: 'danger' }
}
});
Pattern:
title( [value:string] [,faded:boolean] );
title()
lets you retrieve or alter your dialog's title on the fly.
Set faded
to false
to disable the fading transition.
Live example:
new $.flavr({
content : 'Retrieve your dialog buttons',
buttons : {
skip : { style: 'warning', addClass: 'button-skip', action: false },
close : { style: 'danger', action: false },
log : { text: 'Log buttons',
action: function(){
console.log( this.buttons() );
alert('The buttons object has been printed to your console');
return false
}
}
},
closeOverlay : true,
closeEsc : true
});
title()
lets you retrieve or alter your dialog's title on the fly.
Set faded
to false
to disable the fading transition.
buttons()
lets you retrieve your dialog buttons as a collection of jQuery object.
Live example:
new $.flavr({
content : 'Press the timeout button',
buttons : {
timeout : function(){
alert('Closing in 5 seconds');
this.autoclose(5000);
return false
},
close : { style: 'danger' }
}
});
Pattern:
autoclose( [timeout:integer] [,callback($container)] );
autoclose()
lets you create a timer that will close the dialog after a specific timeout.
The default timeout
is 3000
miliseconds.
This method also accepts callback that will be
executed when the timeout has elapsed and the dialog is about to be closed.
If in some cases you need to cancel the closing, add a return false
in your callback blockcode.
Live example:
new $.flavr({
content : 'Press the timeout button',
onShow : function(){
alert('onShow callback');
},
buttons : {
hide : function(){
var me = this; me.hide();
setTimeout(function(){ me.show() }, 3000);
return false
},
update : function(){
this.onShow(function(){
alert('This is the new onShow callback');
});
alert('Callback updated');
return false
},
close : { style: 'danger' }
}
});
Pattern:
onShow( [newcallback:function] );
onShow()
lets you change or retrieve the onShow
callback manually
after the initialization.
Live example:
new $.flavr({
content : 'Press the timeout button',
onHide : function(){
alert('onHide callback');
},
buttons : {
hide : function(){
var me = this; me.hide();
setTimeout(function(){ me.show() }, 3000);
return false
},
update : function(){
this.onHide(function(){
alert('This is the new onHide callback');
});
alert('Callback updated');
return false
},
close : { style: 'danger' }
}
});
Pattern:
onHide( [newcallback:function] );
onHide()
lets you change or retrieve the onHide
callback manually
after the initialization.
Live example:
new $.flavr({
content : 'controlling the onClose callback',
onClose : function(){
alert('This is the onClose callback. \nThe closing is canceled within this callback.');
return false
},
buttons : {
update : function(){
this.onClose(function(){
alert('This is the new onClose callback. \nThe closing is no longer canceled.');
});
alert('Callback updated');
return false
},
close : { style: 'danger' },
}
});
Pattern:
onClose( [newcallback:function] );
onClose()
lets you change or retrieve the onClose
callback manually
after the initialization.
Pattern:
onConfirm( [newcallback:function] );
onConfirm()
lets you change or retrieve the onConfirm
callback manually
after the initialization. onConfirm
will be executed when the user press the preset Confirm
button in a prompt
and confirm
dialog.
Pattern:
onSubmit( [newcallback:function] );
onSubmit()
lets you change or retrieve the onSubmit
callback manually
after the initialization. onSubmit
will be executed when the user submit or press the preset
Submit button in a form
dialog.
flavr is working in IE8, runs great in all modern browsers.
Thank you again for purchasing flavr. Within the purchase you will get a lifetime access to the product updates. If you encounter any problems or have questions once you purchased flavr, feel free to email me at dierg.paradila@gmail.com


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Date Created
Job ID
Start Date
End Date
Status
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{% for job in jobs %}
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{{ job.status }}
{% if job.file_link %}
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| Home | Libraries | People | FAQ | More |
boost::interprocess::mapped_region
// In header: <boost/interprocess/mapped_region.hpp> class mapped_region { public: // construct/copy/destruct template<typename MemoryMappable> mapped_region(const MemoryMappable &, mode_t, offset_t = 0, std::size_t = 0, const void * = 0); mapped_region(); mapped_region(mapped_region &&); mapped_region& operator=(mapped_region &&); ~mapped_region(); // public member functions std::size_t get_size() const; void * get_address() const; offset_t get_offset() const; mode_t get_mode() const; bool flush(std::size_t = 0, std::size_t = 0) ; void swap(mapped_region &) ; // public static functions static std::size_t get_page_size() ; };
The mapped_region class represents a portion or region created from a memory_mappable object.
mapped_region
public
construct/copy/destructtemplate<typename MemoryMappable> mapped_region(const MemoryMappable & mapping, mode_t mode, offset_t offset = 0, std::size_t size = 0, const void * address = 0);
Creates a mapping region of the mapped memory "mapping", starting in offset "offset", and the mapping's size will be "size". The mapping can be opened for read-only "read_only" or read-write "read_write.
mapped_region();
Default constructor. Address and size and offset will be 0. Does not throw
mapped_region(mapped_region && other);
Move constructor. *this will be constructed taking ownership of "other"'s region and "other" will be left in default constructor state.
mapped_region& operator=(mapped_region && other);
Move assignment. If *this owns a memory mapped region, it will be destroyed and it will take ownership of "other"'s memory mapped region.
~mapped_region();
Destroys the mapped region. Does not throw
mapped_region
public member functionsstd::size_t get_size() const;
Returns the size of the mapping. Note for windows users: If windows_shared_memory is mapped using 0 as the size, it returns 0 because the size is unknown. Never throws.
void * get_address() const;
Returns the base address of the mapping. Never throws.
offset_t get_offset() const;
Returns the offset of the mapping from the beginning of the mapped memory. Never throws.
mode_t get_mode() const;
Returns the mode of the mapping used to construct the mapped file. Never throws.
bool flush(std::size_t mapping_offset = 0, std::size_t numbytes = 0) ;
Flushes to the disk a byte range within the mapped memory. Never throws
void swap(mapped_region & other) ;
Swaps the mapped_region with another mapped region


A summary of some new news related to CUNY's and CSI's response to the COVID-19 pandemic. See https://csi-covid19.github.io for the archive.
To add/suggest news, please email John Verzani
linkThe opening up committee formed subcommittees. charges
We want as many members as possible to be at a press conference on Friday at noon to show these legislators that there are thousands of us who are watching and who appreciate and need their continued support.
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The Great Recession brought many more students—and more state budget cuts—to community colleges. College leaders turned to tuition and fees, federal stimulus, and other revenue sources to partially make up for these state funding shortfalls. But the magnitude of the shocks caused by COVID-19 suggests that colleges may experience even steeper and more rapid cuts in state funding and be less able to draw on tuition and other revenue sources as a back-up this time around.


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This document includes a number of frequently (and not frequently) asked questions about ispc, the Intel® Implicit SPMD Program Compiler (Intel® ISPC). The source to this document is in the file docs/faq.rst in the ispc source distribution.
- Understanding ispc's Output
- Language Details
- Interoperability
- How can I supply an initial execution mask in the call from the application?
- How can I generate a single binary executable with support for multiple instruction sets?
- How can I determine at run-time which vector instruction set's instructions were selected to execute?
- Is it possible to inline ispc functions in C/C++ code?
- Why is it illegal to pass "varying" values from C/C++ to ispc functions?
- Programming Techniques
- What primitives are there for communicating between SPMD program instances?
- How can a gang of program instances generate variable amounts of output efficiently?
- Is it possible to use ispc for explicit vector programming?
- How can I debug my ispc programs using Valgrind?
- foreach statements generate more complex assembly than I'd expect; what's going on?
- How do I launch an individual task for each active program instance?
Understanding ispc's Output
How can I see the assembly language generated by ispc?
The --emit-asm flag causes assembly output to be generated. If the -o command-line flag is also supplied, the assembly is stored in the given file, or printed to standard output if - is specified for the filename. For example, given the simple ispc program:
export uniform int foo(uniform int a, uniform int b) { return a+b; }
If the SSE4 target is used, then the following assembly is printed:
_foo: addl %esi, %edi movl %edi, %eax ret
How can I have the assembly output be printed using Intel assembly syntax?
The ispc compiler is currently only able to emit assembly with AT+T syntax, where the destination operand is the last operand after an instruction. If you'd prefer Intel assembly output, one option is to use Agner Fog's objconv tool: have ispc emit a native object file and then use objconv to disassemble it, specifying the assembler syntax that you prefer. objconv is available for download here.
Why are there multiple versions of exported ispc functions in the assembly output?
Two generations of all functions qualified with export are generated: one of them is for being be called by other ispc functions, and the other is to be called by the application. The application callable function has the original function's name, while the ispc-callable function has a mangled name that encodes the types of the function's parameters.
The crucial difference between these two functions is that the application-callable function doesn't take a parameter encoding the current execution mask, while ispc-callable functions have a hidden mask parameter. An implication of this difference is that the export function starts with the execution mask "all on". This allows a number of improvements in the generated code, particularly on architectures that don't have support for masked load and store instructions.
As an example, consider this short function, which loads a vector's worth values from two arrays in memory, adds them, and writes the result to an output array.
export void foo(uniform float a[], uniform float b[], uniform float result[]) { float aa = a[programIndex], bb = b[programIndex]; result[programIndex] = aa+bb; }
Here is the assembly code for the application-callable instance of the function.
_foo: movups (%rsi), %xmm1 movups (%rdi), %xmm0 addps %xmm1, %xmm0 movups %xmm0, (%rdx) ret
And here is the assembly code for the ispc-callable instance of the function.
"_foo___uptr<Uf>uptr<Uf>uptr<Uf>": movmskps %xmm0, %eax cmpl $15, %eax je LBB0_3 testl %eax, %eax jne LBB0_4 ret LBB0_3: movups (%rsi), %xmm1 movups (%rdi), %xmm0 addps %xmm1, %xmm0 movups %xmm0, (%rdx) ret LBB0_4: #### #### Code elided; handle mixed mask case.. #### ret
There are a few things to notice in this code. First, the current program mask is coming in via the %xmm0 register and the initial few instructions in the function essentially check to see if the mask is all on or all off. If the mask is all on, the code at the label LBB0_3 executes; it's the same as the code that was generated for _foo above. If the mask is all off, then there's nothing to be done, and the function can return immediately.
In the case of a mixed mask, a substantial amount of code is generated to load from and then store to only the array elements that correspond to program instances where the mask is on. (This code is elided below). This general pattern of having two-code paths for the "all on" and "mixed" mask cases is used in the code generated for almost all but the most simple functions (where the overhead of the test isn't worthwhile.)
How can I more easily see gathers and scatters in generated assembly?
Because CPU vector ISAs don't have native gather and scatter instructions, these memory operations are turned into sequences of a series of instructions in the code that ispc generates. In some cases, it can be useful to see where gathers and scatters actually happen in code; there is an otherwise undocumented command-line flag that provides this information.
Consider this simple program:
void set(uniform int a[], int value, int index) { a[index] = value; }
When compiled normally to the SSE4 target, this program generates this extensive code sequence, which makes it more difficult to see what the program is actually doing.
"_set___uptr<Ui>ii": pmulld LCPI0_0(%rip), %xmm1 movmskps %xmm2, %eax testb $1, %al je LBB0_2 movd %xmm1, %ecx movd %xmm0, (%rcx,%rdi) LBB0_2: testb $2, %al je LBB0_4 pextrd $1, %xmm1, %ecx pextrd $1, %xmm0, (%rcx,%rdi) LBB0_4: testb $4, %al je LBB0_6 pextrd $2, %xmm1, %ecx pextrd $2, %xmm0, (%rcx,%rdi) LBB0_6: testb $8, %al je LBB0_8 pextrd $3, %xmm1, %eax pextrd $3, %xmm0, (%rax,%rdi) LBB0_8: ret
If this program is compiled with the --opt=disable-handle-pseudo-memory-ops command-line flag, then the scatter is left as an unresolved function call. The resulting program won't link without unresolved symbols, but the assembly output is much easier to understand:
"_set___uptr<Ui>ii": movaps %xmm0, %xmm3 pmulld LCPI0_0(%rip), %xmm1 movdqa %xmm1, %xmm0 movaps %xmm3, %xmm1 jmp ___pseudo_scatter_base_offsets32_32 ## TAILCALL
Language Details
What is the difference between "int *foo" and "int foo[]"?
In C and C++, declaring a function to take a parameter int *foo and int foo[] results in the same type for the parameter. Both are pointers to integers. In ispc, these are different types. The first one is a varying pointer to a uniform integer value in memory, while the second results in a uniform pointer to the start of an array of varying integer values in memory.
To understand why the first is a varying pointer to a uniform integer, first recall that types without explicit rate qualifiers (uniform, varying, or soa<>) are varying by default. Second, recall from the discussion of pointer types in the ispc User's Guide that pointed-to types without rate qualifiers are uniform by default. (This second rule is discussed further below, in Why are pointed-to types "uniform" by default?.) The type of int *foo follows from these.
Conversely, in a function body, int foo[10] represents a declaration of a 10-element array of varying int values. In that we'd certainly like to be able to pass such an array to a function that takes a int [] parameter, the natural type for an int [] parameter is a uniform pointer to varying integer values.
In terms of compatibility with C/C++, it's unfortunate that this distinction exists, though any other set of rules seems to introduce more awkwardness than this one. (Though we're interested to hear ideas to improve these rules!).
Why are pointed-to types "uniform" by default?
In ispc, types without rate qualifiers are "varying" by default, but types pointed to by pointers without rate qualifiers are "uniform" by default. Why this difference?
int foo; // no rate qualifier, "varying int". uniform int *foo; // pointer type has no rate qualifier, pointed-to does. // "varying pointer to uniform int". int *foo; // neither pointer type nor pointed-to type ("int") have // rate qualifiers. Pointer type is varying by default, // pointed-to is uniform. "varying pointer to uniform int". varying int *foo; // varying pointer to varying int
The first rule, having types without rate qualifiers be varying by default, is a default that keeps the number of "uniform" or "varying" qualifiers in ispc programs low. Most ispc programs use mostly "varying" variables, so this rule allows most variables to be declared without also requiring rate qualifiers.
On a related note, this rule allows many C/C++ functions to be used to define equivalent functions in the SPMD execution model that ispc provides with little or no modification:
// scalar add in C/C++, SPMD/vector add in ispc int add(int a, int b) { return a + b; }
This motivation also explains why uniform int *foo represents a varying pointer; having pointers be varying by default if they don't have rate qualifiers similarly helps with porting code from C/C++ to ispc.
The tricker issue is why pointed-to types are "uniform" by default. In our experience, data in memory that is accessed via pointers is most often uniform; this generally includes all data that has been allocated and initialized by the C/C++ application code. In practice, "varying" types are more generally (but not exclusively) used for local data in ispc functions. Thus, making the pointed-to type uniform by default leads to more concise code for the most common cases.
What am I getting an error about assigning a varying lvalue to a reference type?
Given code like the following:
uniform float a[...]; int index = ...; float &r = a[index];
ispc issues the error "Initializer for reference-type variable "r" must have a uniform lvalue type.". The underlying issue stems from how references are represented in the code generated by ispc. Recall that ispc supports both uniform and varying pointer types--a uniform pointer points to the same location in memory for all program instances in the gang, while a varying pointer allows each program instance to have its own pointer value.
References are represented a pointer in the code generated by ispc, though this is generally opaque to the user; in ispc, they are specifically uniform pointers. This design decision was made so that given code like this:
extern void func(float &val); float foo = ...; func(foo);
Then the reference would be handled efficiently as a single pointer, rather than unnecessarily being turned into a gang-size of pointers.
However, an implication of this decision is that it's not possible for references to refer to completely different things for each of the program instances. (And hence the error that is issued). In cases where a unique per-program-instance pointer is needed, a varying pointer should be used instead of a reference.
Interoperability
How can I supply an initial execution mask in the call from the application?
Recall that when execution transitions from the application code to an ispc function, all of the program instances are initially executing. In some cases, it may desired that only some of them are running, based on a data-dependent condition computed in the application program. This situation can easily be handled via an additional parameter from the application.
As a simple example, consider a case where the application code has an array of float values and we'd like the ispc code to update just specific values in that array, where which of those values to be updated has been determined by the application. In C++ code, we might have:
int count = ...; float *array = new float[count]; bool *shouldUpdate = new bool[count]; // initialize array and shouldUpdate ispc_func(array, shouldUpdate, count);
Then, the ispc code could process this update as:
export void ispc_func(uniform float array[], uniform bool update[], uniform int count) { foreach (i = 0 ... count) { cif (update[i] == true) // update array[i+programIndex]... } }
(In this case a "coherent" if statement is likely to be worthwhile if the update array will tend to have sections that are either all-true or all-false.)
How can I generate a single binary executable with support for multiple instruction sets?
ispc can also generate output that supports multiple target instruction sets, also generating code that chooses the most appropriate one at runtime if multiple targets are specified with the --target command-line argument.
For example, if you run the command:
ispc foo.ispc -o foo.o --target=sse2,sse4-x2,avx-x2
Then four object files will be generated: foo_sse2.o, foo_sse4.o, foo_avx.o, and foo.o [1]. Link all of these into your executable, and when you call a function in foo.ispc from your application code, ispc will determine which instruction sets are supported by the CPU the code is running on and will call the most appropriate version of the function available.
| [1] | Similarly, if you choose to generate assembly language output or LLVM bitcode output, multiple versions of those files will be created. |
In general, the version of the function that runs will be the one in the most general instruction set that is supported by the system. If you only compile SSE2 and SSE4 variants and run on a system that supports AVX, for example, then the SSE4 variant will be executed. If the system is not able to run any of the available variants of the function (for example, trying to run a function that only has SSE4 and AVX variants on a system that only supports SSE2), then the standard library abort() function will be called.
One subtlety is that all non-static global variables (if any) must have the same size and layout with all of the targets used. For example, if you have the global variables:
uniform int foo[2*programCount]; int bar;
and compile to both SSE2 and AVX targets, both of these variables will have different sizes (the first due to program count having the value 4 for SSE2 and 8 for AVX, and the second due to varying types having different numbers of elements with the two targets--essentially the same issue as the first.) ispc issues an error in this case.
How can I determine at run-time which vector instruction set's instructions were selected to execute?
ispc doesn't provide any API that allows querying which vector ISA's instructions are running when multi-target compilation was used. However, this can be solved in "user space" by writing a small helper function. Specifically, if you implement a function like this
export uniform int isa() { #if defined(ISPC_TARGET_SSE2) return 0; #elif defined(ISPC_TARGET_SSE4) return 1; #elif defined(ISPC_TARGET_AVX) return 2; #else return -1; #endif }
And then call it from your application code at runtime, it will return 0, 1, or 2, depending on which target's instructions are running.
The way this works is a little surprising, but it's a useful trick. Of course the preprocessor #if checks are all compile-time only operations. What's actually happening is that the function is compiled multiple times, once for each target, with the appropriate ISPC_TARGET preprocessor symbol set. Then, a small dispatch function is generated for the application to actually call. This dispatch function in turn calls the appropriate version of the function based on the CPU of the system it's executing on, which in turn returns the appropriate value.
In a similar fashion, it's possible to find out at run-time the value of programCount for the target that's actually being used.
export uniform int width() { return programCount; }
Is it possible to inline ispc functions in C/C++ code?
If you're willing to use the clang C/C++ compiler that's part of the LLVM tool suite, then it is possible to inline ispc code with C/C++ (and conversely, to inline C/C++ calls in ispc). Doing so can provide performance advantages when calling out to short functions written in the "other" language. Note that you don't need to use clang to compile all of your C/C++ code, but only for the files where you want to be able to inline. In order to do this, you must have a full installation of LLVM version 3.0 or later, including the clang compiler.
The basic approach is to have the various compilers emit LLVM intermediate representation (IR) code and to then use tools from LLVM to link together the IR from the compilers and then re-optimize it, which gives the LLVM optimizer the opportunity to do additional inlining and cross-function optimizations. If you have source files foo.ispc and foo.cpp, first emit LLVM IR:
ispc --emit-llvm -o foo_ispc.bc foo.ispc clang -O2 -c -emit-llvm -o foo_cpp.bc foo.cpp
Next, link the two IR files into a single file and run the LLVM optimizer on the result:
llvm-link foo_ispc.bc foo_cpp.bc -o - | opt -O3 -o foo_opt.bc
And finally, generate a native object file:
llc -filetype=obj foo_opt.bc -o foo.o
This file can in turn be linked in with the rest of your object files when linking your applicaiton.
(Note that if you're using the AVX instruction set, you must provide the -mattr=+avx flag to llc.)
Why is it illegal to pass "varying" values from C/C++ to ispc functions?
If any of the types in the parameter list to an exported function is "varying" (including recursively, and members of structure types, etc.), then ispc will issue an error and refuse to compile the function:
% echo "export int add(int x) { return ++x; }" | ispc <stdin>:1:12: Error: Illegal to return a "varying" type from exported function "foo" <stdin>:1:20: Error: Varying parameter "x" is illegal in an exported function.
While there's no fundamental reason why this isn't possible, recall the definition of "varying" variables: they have one value for each program instance in the gang. As such, the number of values and amount of storage required to represent a varying variable depends on the gang size (i.e. programCount), which can have different values depending on the compilation target.
ispc therefore prohibits passing "varying" values between the application and the ispc program in order to prevent the application-side code from depending on a particular gang size, in order to encourage portability to different gang sizes. (A generally desirable programming practice.)
For cases where the size of data is actually fixed from the application side, the value can be passed via a pointer to a short uniform array, as follows:
export void add4(uniform int ptr[4]) { foreach (i = 0 ... 4) ptr[i]++; }
On the 4-wide SSE instruction set, this compiles to a single vector add instruction (and associated move instructions), while it still also efficiently computes the correct result on 8-wide AVX targets.
Programming Techniques
What primitives are there for communicating between SPMD program instances?
The broadcast(), rotate(), and shuffle() standard library routines provide a variety of mechanisms for the running program instances to communicate values to each other during execution. Note that there's no need to synchronize the program instances before communicating between them, due to the synchronized execution model of gangs of program instances in ispc.
How can a gang of program instances generate variable amounts of output efficiently?
It's not unusual to have a gang of program instances where each program instance generates a variable amount of output (perhaps some generate no output, some generate one output value, some generate many output values and so forth), and where one would like to have the output densely packed in an output array. The exclusive_scan_add() function from the standard library is quite useful in this situation.
Consider the following function:
uniform int func(uniform float outArray[], ...) { int numOut = ...; // figure out how many to be output float outLocal[MAX_OUT]; // staging area // each program instance in the gang puts its results in // outLocal[0], ..., outLocal[numOut-1] int startOffset = exclusive_scan_add(numOut); for (int i = 0; i < numOut; ++i) outArray[startOffset + i] = outLocal[i]; return reduce_add(numOut); }
Here, each program instance has computed a number, numOut, of values to output, and has stored them in the outLocal array. Assume that four program instances are running and that the first one wants to output one value, the second two values, and the third and fourth three values each. In this case, exclusive_scan_add() will return the values (0, 1, 3, 6) to the four program instances, respectively.
The first program instance will then write its one result to outArray[0], the second will write its two values to outArray[1] and outArray[2], and so forth. The reduce_add() call at the end returns the total number of values that all of the program instances have written to the array.
FIXME: add discussion of foreach_active as an option here once that's in
Is it possible to use ispc for explicit vector programming?
The typical model for programming in ispc is an implicit parallel model, where one writes a program that is apparently doing scalar computation on values and the program is then vectorized to run in parallel across the SIMD lanes of a processor. However, ispc also has some support for explicit vector unit programming, where the vectorization is explicit. Some computations may be more effectively described in the explicit model rather than the implicit model.
This support is provided via uniform instances of short vectors Specifically, if this short program
export uniform float<8> madd(uniform float<8> a, uniform float<8> b, uniform float<8> c) { return a + b * c; }
is compiled with the AVX target, ispc generates the following assembly:
_madd: vmulps %ymm2, %ymm1, %ymm1 vaddps %ymm0, %ymm1, %ymm0 ret
(And similarly, if compiled with a 4-wide SSE target, two mulps and two addps instructions are generated, and so forth.)
Note that ispc doesn't currently support control-flow based on uniform short vector types; it is thus not possible to write code like:
export uniform int<8> count(uniform float<8> a, uniform float<8> b) { uniform int<8> sum = 0; while (a++ < b) ++sum; }
How can I debug my ispc programs using Valgrind?
The valgrind memory checker is an extremely useful memory checker for Linux and OSX; it detects a range of memory errors, including accessing memory after it has been freed, accessing memory beyond the end of an array, accessing uninitialized stack variables, and so forth. In general, applications that use ispc code run with valgrind without modification and valgrind will detect the same range of memory errors in ispc code that it does in C/C++ code.
One issue to be aware of is that until recently, valgrind only supported the SSE2 vector instructions; if you are using a version of valgrind older than the 3.7.0 release (5 November 2011), you should compile your ispc programs with --target=sse2 before running them through valgrind. (Note that if no target is specified, then ispc chooses a target based on the capabilities of the system you're running ispc on.) If you run an ispc program that uses instructions that valgrind doesn't support, you'll see an error message like:
vex amd64->IR: unhandled instruction bytes: 0xC5 0xFA 0x10 0x0 0xC5 0xFA 0x11 0x84 ==46059== valgrind: Unrecognised instruction at address 0x100002707.
The just-released valgrind 3.7.0 adds support for the SSE4.2 instruction set; if you're using that version (and your system supports SSE4.2), then you can use --target=sse4 when compiling to run with valgrind.
Note that valgrind does not yet support programs that use the AVX instruction set.
foreach statements generate more complex assembly than I'd expect; what's going on?
Given a simple foreach loop like the following:
void foo(uniform float a[], uniform int count) { foreach (i = 0 ... count) a[i] *= 2; }
the ispc compiler generates approximately 40 instructions--why isn't the generated code simpler?
There are two main components to the code: one handles programCount-sized chunks of elements of the array, and the other handles any excess elements at the end of the array that don't completely fill a gang. The code for the main loop is essentially what one would expect: a vector of values are loaded from the array, the multiply is done, and the result is stored.
LBB0_2: ## %foreach_full_body movslq %edx, %rdx vmovups (%rdi,%rdx), %ymm1 vmulps %ymm0, %ymm1, %ymm1 vmovups %ymm1, (%rdi,%rdx) addl $32, %edx addl $8, %eax cmpl %ecx, %eax jl LBB0_2
Then, there is a sequence of instructions that handles any additional elements at the end of the array. (These instructions don't execute if there aren't any left-over values to process, but they do lengthen the amount of generated code.)
## BB#4: ## %partial_inner_only vmovd %eax, %xmm0 vinsertf128 $1, %xmm0, %ymm0, %ymm0 vpermilps $0, %ymm0, %ymm0 ## ymm0 = ymm0[0,0,0,0,4,4,4,4] vextractf128 $1, %ymm0, %xmm3 vmovd %esi, %xmm2 vmovaps LCPI0_1(%rip), %ymm1 vextractf128 $1, %ymm1, %xmm4 vpaddd %xmm4, %xmm3, %xmm3 # .... vmulps LCPI0_0(%rip), %ymm1, %ymm1 vmaskmovps %ymm1, %ymm0, (%rdi,%rax)
If you know that the number of elements to be processed will always be an exact multiple of the 8, 16, etc., then adding a simple assignment to count like the one below gives the compiler enough information to be able to eliminate the code for the additional array elements.
void foo(uniform float a[], uniform int count) { // This assignment doesn't change the value of count // if it's a multiple of 16, but it gives the compiler // insight into this fact, allowing for simpler code to // be generated for the foreach loop. count = (count & ~(16-1)); foreach (i = 0 ... count) a[i] *= 2; }
With this new version of foo(), only the code for the first loop above is generated.
How do I launch an individual task for each active program instance?
Recall from the discussion of "launch" in the ispc User's Guide that a launch statement launches a single task corresponding to a single gang of executing program instances, where the indices of the active program instances are the same as were active when the launch statement executed.
In some situations, it's desirable to be able to launch an individual task for each executing program instance. For example, we might be performing an iterative computation where a subset of the program instances determine that an item they are responsible for requires additional processing.
bool itemNeedsMoreProcessing(int); int itemNum = ...; if (itemNeedsMoreProcessing(itemNum)) { // do additional work }
For performance reasons, it may be desirable to apply an entire gang's worth of comptuation to each item that needs additional processing; there may be available parallelism in this computation such that we'd like to process each of the items with SPMD computation.
In this case, the foreach_active and unmasked constructs can be applied together to accomplish this goal.
// do additional work task void doWork(uniform int index); foreach_active (index) { unmasked { launch doWork(extract(itemNum, index)); } }
Recall that the body of the foreach_active loop runs once for each active program instance, with each active program instance's programIndex value available in index in the above. In the loop, we can re-establish an "all on" execution mask, enabling execution in all of the program instances in the gang, such that execution in doWork() starts with all instances running. (Alternatively, the unmasked block could be in the definition of doWork().)


Notebooks
Story: Regarding houses
Regarding houses
Title
Regarding houses
Collection
Summary
Huts made by the Bushman women. The shelter for them made by the men. By /han≠kass’o (L VIII.-12. 7111 rev. and 7112 rev., note).
Comments
1) This story is found in Book VIII-12
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
May – June 1878
Categories
Keywords
women (their work) , women (build houses) , houses (the construction of) , houses (materials used to build) , houses (are built by women) , houses (the bushes used to build) , bush (the name of) , bush (used to build houses) , shelters (are made by men) , shelters (the making or building of) , shelters (the name of) , work (by men) , work (by women) , work (building houses) , work (making shelters) , names (of bushes used by women to build houses) , names (of shelters made by men)
Story Pages
7111v-7112v


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. All Rights Reserved.


Rey
Protagonist, from Jakku
Finn
Stormtrooper, befriends Rey
Kylo Ren
Main villain, or is he?
Poe
Pilot for the resistance
Chewbacca
A great first mate
Yoda
Wise old Jedi master
Protagonist, from Jakku
Stormtrooper, befriends Rey
Main villain, or is he?
Pilot for the resistance
A great first mate
Wise old Jedi master


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Escape route, who need it the most!
Available for rescue or fire management vehicles to enter.
Where post-fire effects will be the strongest.


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| Interface Summary | |
|---|---|
| AMDPickedEvent.Handler | The EventHandler interface for this event. |
| AnnotatedMapDataLoadedEvent.Handler | The EventHandler interface for this event. |
| CpdDstDisambiguatedEvent.Handler | The EventHandler interface for this event. |
| CpdDstPickedEvent.Handler | The EventHandler interface for this event. |
| CpdSrcDisambiguatedEvent.Handler | The EventHandler interface for this event. |
| CpdSrcPickedEvent.Handler | The EventHandler interface for this event. |
| ExperimentUploadEvent.Handler | The EventHandler interface for this event. |
| LoadingEvent.Handler | The EventHandler interface for this event. |
| LogInEvent.Handler | The EventHandler interface for this event. |
| LogOutEvent.Handler | The EventHandler interface for this event. |
| MapElementClickEvent.Handler | The EventHandler interface for this event. |
| MapUpdateEvent.Handler | The EventHandler interface for this event. |
| OrganismPickedEvent.Handler | The EventHandler interface for this event. |
| OrganismUploadEvent.Handler | The EventHandler interface for this event. |
| PanZoomControlEvent.Handler | The EventHandler interface for this event. |
| RoutePickedEvent.Handler | The EventHandler interface for this event. |
| RouteStepPickedEvent.Handler | The EventHandler interface for this event. |
| SamplePickedEvent.Handler | The EventHandler interface for this event. |
| SearchTargetEvent.Handler | The EventHandler interface for this event. |
| ViewResizedEvent.Handler | The EventHandler interface for this event. |
| Class Summary | |
|---|---|
| AMDPickedEvent | Event signaling that an AnnotatedMapDescriptor has been picked. |
| AnnotatedMapDataLoadedEvent | Event signaling annotated map data has been loaded. |
| CpdDstDisambiguatedEvent | Event indicating that the destination compound has been disambiguated in the case of the same synonym referring to multiple Compounds. |
| CpdDstPickedEvent | Event indicating that a destination compound has been picked |
| CpdSrcDisambiguatedEvent | Event indicating that the source compound has been disambiguated in the case of the same synonym referring to multiple Compounds. |
| CpdSrcPickedEvent | Event indicating that a source compound has been picked |
| ExperimentUploadEvent | Event indicating that an experiment data upload has either been requested or has succeeded. |
| LoadingEvent | Event indicating the state of a long loading event, where long is defined by the implementor |
| LogInEvent | Event indicating that a user has logged in. |
| LogOutEvent | Event indicating that a user has logged in. |
| MapElementClickEvent | Event indicating an element of the map has been clicked |
| MapUpdateEvent | Event indicating that the map has been panned or zoomed |
| OrganismPickedEvent | Event indicating that an organism has been picked |
| OrganismUploadEvent | Event indicating that an organism upload has been requested or has succeeded. |
| PanZoomControlEvent | Event fired from the PanZoomControl, indicating the intended transform to be applied to map. |
| RoutePickedEvent | Event indicating a route has been selected |
| RouteStepPickedEvent | Event indicating a route step has been selected. |
| SamplePickedEvent | Event indicating an experiment Sample has been selected. |
| SearchTargetEvent | Event indicating a search target has been found. |
| ViewResizedEvent | Event indicating that a View has been resized. |
| Enum Summary | |
|---|---|
| ExperimentUploadEvent.Action | Enumerated type indicating what action is being indicated by this event |
| OrganismUploadEvent.Action | Enum for Action specified by event |
| PanZoomControlEvent.Action | Enum indicating which action is being reported by a PanZoomEvent |
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Player
{{ `${playerLife}%` }}
Monster
{{ `${monsterLife}%` }}
You Lose!
You Win!
Draw
⚔ Attack
🧙♂ Special
🧡 Curar
🎲 Play Again
Play Again
{{ log.msg }}