Kevin van Zonneveld
on 2009-01-08 17:16:13
@ Scot Diddle: PS, may I ask to what purpose you are building this page? If it is for testing purposes you may want to look into our testsuite which runs from commandline (mac & linux).
Kevin van Zonneveld
on 2009-01-08 17:11:02
@ Scot Diddle: Our testsuite does not produce any unexpected results with the example-based test-cases. Currently it is not clear to me what statement exactly fails.
If the question is just how to get a value from an object-element:
for (a in array_change_key_case_query) {
// a is the key
val = array_change_key_case_query[a];
// val is now the value of the element with key: a
}
Scot Diddle
on 2009-01-08 16:44:09
Hi,
I am building a PHP/JS page to call, process, and display the results of eache php.js function.
I'm not sure why I am getting back '[object object]' for array_change_key_case();
/**
*
* array_change_key_case()
*
*/
$integer = 42;
$simpleArray = '[ 3, 5 ]';
$associativeArrray = "{ FuBaR: 42, Dry: 'Do not repeat repeat yourself' } ";
$associativeArrrayForDisplay = "{ FuBaR: 42, Dry: \'Do not repeat repeat yourself\' } ";
var answer = confirm("Show: array_change_key_case() ?");
if (answer) {
var array_change_key_case_query = array_change_key_case(<?php echo $integer ?>);
alert('array(<?php echo $integer; ?>) : ' + array_change_key_case_query);
var array_change_key_case_query = array_change_key_case(<?php echo $simpleArray ?>);
alert('array(<?php echo $simpleArray; ?>) : ' + array_change_key_case_query);
var array_change_key_case_query = array_change_key_case(<?php echo $associativeArrray ?>);
for (a in array_change_key_case_query) {
alert('array(<?php echo $associativeArrrayForDisplay; ?>) : ' + a);
}
}
The "For (a in Oject) returns the Index in lower case, but where did the value(s) associated with the new lowercase index go... How do you use the output from this function. ?
Thanks, Scot L. Diddle
Kevin van Zonneveld
on 2008-05-17 16:41:00
@ d3x: Awesome!!!! Added.
d3x
on 2008-05-17 16:12:15
Javascript equivalent for the PHP array():
function array(){
return Array.prototype.slice.call(arguments);
}


IoT Workshop
The objective of the workshop was to give students an
insight about the "IOT (Internet of
Things)" demonstrated by using Raspberry Pi. Students participated in a team of four.
This two day workshop provided an introduction to Raspberry-Pi and IOT, with an
emphasis on the smart moving machines of the next generation, i.e., robots, cars, trucks,
machine tools, airplanes, satellites, combine harvesters, etc. It also focused on electronic
design automation.
"Advance Technology", one of the leading companies with design and development of
various embedded software and hardware solutions, organized it.
The event was a success with a total of 82 attendees during the duration. It introduced
students with the powerful tools they can use to make something innovative and
beneficial to the society.


{% extends "base.html" %} {# override this template if you want your shop template to be different than your base template #}


val usage: Array<String>
An Array of Strings showing how to use this command. Any cases of the text "" will be replaced with the appropriate command prefix. Any cases of the text "" will be replaced with the command name.
If no value is provided here, then a default usage will be generated.


{{User Login}}
{{SEARCH PLACEHOLDER}}
{{GLOBAL NAV}}
{{BODY_CONTENT}}
© Copyright 2013 Wingtip Toys | All Rights Reserved
Contact Us


Michael Weir guilty of 1998 'double jeopardy' murders
A jewel thief who beat two elderly people to death in their own homes has been convicted of their murders two decades on.
Michael Weir fatally attacked 78-year-old Leonard Harris and Rose Seferian, 83, in 1998, the Old Bailey was told.
The original investigation missed clues to link the killings but DNA testing connected Weir to both London attacks after 20 years, the court heard.
Weir, 52, of Hackney, had denied two counts of murder.
Prosecutor Tom Little QC told the jury the "defenceless pensioners" had been struck repeatedly and "left for dead".
Weir was originally found guilty of murdering Mr Harris by an Old Bailey jury in July 1999, but his conviction was quashed by the Court of Appeal in 2000 on a technicality.
He was retried under the so-called double jeopardy law when new forensic evidence came to light, and prosecutors believe Weir is "the first convicted man to be convicted twice".
Trial judge Mrs Justice McGowan told the jury they had made "legal history".
On 28 January 1998, Weir broke into Mr Harris's flat in East Finchley, north London, leaving him with serious head injuries.
The pensioner was found by an estate agent while his wife, who suffered from dementia, was left badly injured on a bedroom floor.
An 18-carat gold watch Mr Harris had taken from a German soldier during World War Two and his gold ring were missing.
Three days after the attack, police found a palm print on the bedroom door but missed the match to the defendant at the time, the court heard.
On 5 March, Weir violently attacked Ms Seferian in her bedroom when she was at home on her own.
He stole jewellery including a gold wedding ring with her husband's initials and the date of their marriage engraved on it, a diamond solitaire gold ring, and a silver diamond ring, as well as cash.
Jurors were told a palm print found inside her Kensington flat on a window frame where Weir broke in was not matched to him until 2017.
The trial heard that by 2018 new DNA evidence had been obtained and palm prints from both murder scenes were matched to Weir.
It is believed to be the first time a defendant has been found guilty of the same murder twice, and where a second murder charge has been added to a double jeopardy case.
Sentencing was adjourned until a date to be fixed.


import SkyController from 'uoit-virtualtour/client/app/components/aframe/sky/sky.controller.js'
SkyController
The SkyCtrl
class is largely responsible for
orchestrating the translation of URLs into IDs
and then into DOM elements for attaching to the scene.
It attaches a single <a-sky/>
the first time a sky is
loaded, and attaches <img/>
s to the scenes assets
preload bucket based on the $aframeSky
service's instructions.
Constructor Summary
| Public Constructor | ||
| public |
constructor($scope: object, $compile: object, $aframeSky: object) Initializes the controller's dependencies:
|
Member Summary
| Public Members | ||
| public |
$aframeSky: * |
|
| public |
$assetsEl: * |
|
| public |
Cache vars to store JQLite and |
|
| public |
$skyEl: * |
|
| public |
compileSkyEl: * |
|
| public |
loadedSky: * |
Method Summary
| Public Methods | ||
| public |
$onChanges(newData: object) Lifecycle hook that is invoked every time |
|
| public |
$onInit(): void Store JQLite-wrapped |
|
| public |
assetIdFromSkyUrl(skyUrl: string): string Utility function for stripping the |
|
| public |
loadSkyAsset(skyUrl: string, assetId: string): string Compiles a new image asset with requested URL and ID; adds element to assets and ID to list to prevent reload. |
|
| public |
Runs the |
|
| public |
Uses the $aframeSky service to fetch a server-generated
list of |
|
| public |
Acts as a buffer function to |
|
| public |
Sets the current active sky to an |
Public Constructors
Public Members
public $aframeSky: * source
public $assetsEl: * source
public $sceneEl: Array source
Cache vars to store JQLite and
public $skyEl: * source
public compileSkyEl: * source
public loadedSky: * source
Public Methods
public $onChanges(newData: object) source
Lifecycle hook that is invoked every time SkyCtrl.sky
changes value. The first change is discarded since it will
always return null
or undefined
.
Params:
| Name | Type | Attribute | Description |
| newData | object | Incoming change object |
public $onInit(): void source
Store JQLite-wrapped <a-scene>
and <a-assets>
;
init internal check for right click event.
Return:
| void | No return |
public assetIdFromSkyUrl(skyUrl: string): string source
Utility function for stripping the public_id
property out of a URL segment in the form of
[version]/[path/to/image]/[public_id]
.
Params:
| Name | Type | Attribute | Description |
| skyUrl | string | Panorama URL segment |
public loadSkyAsset(skyUrl: string, assetId: string): string source
Compiles a new image asset with requested URL and ID; adds element to assets and ID to list to prevent reload.
public loadSkyEl(sky: string): Element source
Runs the compileSkyEl()
method from the constructor
to build the sky element; attaches it to the scene
and marks the element as loaded.
Params:
| Name | Type | Attribute | Description |
| sky | string | ID for asset reference |
public preload(): Promise source
Uses the $aframeSky service to fetch a server-generated
list of skyUrl
s for asset preloading. It grabs the _id
of the current active scene from SceneCtrl
and sends it
through $aframeSky.getPreloadList()
to generate the list
based on scenelinks in the current active scene.
assetIdFromSkyUrl()
turns each skyUrl
into an assetId
,
which is checked against the list of preloaded assets.
If the asset hasn't been loaded and stored already, 'loadSkyAsset()'
queues it up for loading into the scene's <a-assets></a-assets>
.
public setSky(skyUrl: string, assetId: string): * source
Acts as a buffer function to setSkyId()
by checking if the
incoming assetId is already in the list of loaded skies –
if the list includes the ID, setSkyId()
is called on the ID
directly. If the ID is missing from the list, loadSkyAsset()
is initiated.
setSkyId()
is called after the promise is resolved inside its
then()
method, where a check is also performed whether the
scene needs an <a-sky />
element.
Return:
| * |
public setSkyId(assetId: string) source
Sets the current active sky to an assetId
. This updates the
binding in the scene's <a-sky ng-src="{{ $ctrl.loadedSky }}" />
to the provided assetId
, which should match the id=""
of a
asset that has already been fully loaded since this represents
the largest and final change a user perceives when switching scenes.
If this function is being called, it is safe to assume all
requisite loading steps for scene transition have completed, so
it is safe to preload()
the next wave of assets.
Params:
| Name | Type | Attribute | Description |
| assetId | string | public_id of panorama that is done loading |


Skip taskbar (overridden): Requires restart ( )
Minimize to tray (overridden): Requires restart ( )
Hide via tray (overridden): Requires restart ( )
Allow multiple instances (overridden): Requires restart ( )


“Provides Git repository management, code reviews, issue tracking, activity feeds and wikis. GitLab itself is also free software.”
The GitLab container is running a number of services, such as Redis and PostgreSQL. Hence, it’s operating more like a Virtual Machine (VM) than a regular Docker container. Because of this, we’re unable to utilize other shared components.
It should also be noted that pushing and pulling to Git repositories over SSH will not work.
Here are the relevant storage paths on the host system:
/usr/local/etc/gitlab
: GitLab’s configuration files./var/log/gitlab
: GitLab’s logs./usr/local/gitlab
: GitLab’s persistent data storage.


---
layout: page
title: Online
date: 2010-04-27 13:59:27.000000000 +05:30
categories: []
tags: []
status: publish
type: page
published: true
meta:
_edit_last: '1'
_wp_page_template: default
pvc_views: '46'
author:
login: cvlewis
email<EMAIL_ADDRESS>display_name: Carl V. Lewis
first_name: Carl V.
last_name: Lewis
excerpt: !ruby/object:Hpricot::Doc
options: {}
---
Some of the websites and online journalism platforms I've created:
- MercerCluster.com – In February 2011, I created the first ever online edition for my university's student newspaper, The Mercer Cluster. The site uses the Wordpress publishing platform, which allows individual section editors to post their content for each issue in a simple and quick manner. It also includes multimedia capabilities and social networking intergration. See the site live here.
- OxfordStudent.com – While serving as news editor for Oxford University's weekly student-run newspaper, The Oxford Student, I developed a new Web site for the publication in April 2010. I replaced the clunky previous site with a fresh, streamlined publishing system with a clean design and simple editing tools. The site now receives about 6,000 views a day, and has dramatically increased the paper's readership by creating a stronger online presence. Click here to see the site live.
space
- ExpositionMagazine.com – While at Oxford, I also got involved with Exposition Magazine – a termly research, art and politics magazine – and was tasked with creating the publication's first Web site. The site debuted in October 2010, and has since accrued a number of corporate advertisers. I now oversee the design and help publish new content, corresponding with editors overseas via email. Click here to see the site live.
space
- CollegetownMacon.com – During my sophomore year of college, I created an online student guide to Macon, Ga. as part of the local revitalization group's efforts to bridge the gap between town and gown. I worked with my Civic and Community journalism class at Mercer to produce content for the site, then acquired funding from the Knight Foundation and the College Hill Alliance to purchase space for and publicize the project. The result was a dynamic, user-driven guide to the hipper elements of Georgia's third-largest city. Click here to see the site live.
s[ace
- FriendlyExpress.com - In December 2010, I designed a Web site for Friendly Express, a 40-location convenience store chain in South Georgia. Click here to view the page live.


Text Decoder for Seven Segment Display:
Enter some text or numbers and get hex and binary that can be written to a seven segment display!
Enter text here:
Result:
Select Mode:
Common Anode
Common Cathode
The result text will go here


Journal
Legend
- .dani -> Daniel Isler
- .domi -> Dominic Wolf
- .dominic -> Dominic Wüst
Listings
- Fr 01.02.2019 Built PC and set it up to host Website on it.
- Sa 02.02.2019 Configured SSH and Webserver, made it publicy accessible.
- Mo 04.02.2019 Bought Domain-Name.
- Do 07.02.2019 Finished Homepage, Website now runs over HTTPS.
- Fr 15.02.2019 Finished Python site.
- Fr 22.02.2019 Finished Header partial.
- Mi 27.02.2019: Finished Footer Partial.
- Mi 27.02.2019 Finished 404 Error site.
- Sa 02.03.2019 Finished Contact Page.
- Mi 06.03.2019 Fitted styling of Footer Partial.
- Mi 06.03.2019 Finished Linear- and Binarysearch sites.
- So 10.03.2019 Fitted Contactform.
- Mo 11.03.2019 Finished Courses page and searchbar.
- Mi 13.03.2019 Fitted styling of Underconstruction site.
- Mi 13.03.2019 New design for contact site.
- Mi 13.03.2019 Website now runs on the Kanti Baden Informatikserver.
- Sa 16.03.2019 Finished Ports sites navigation.
- Sa 16.03.2019 Finished USB sites navigation.
- So 17.03.2019 Finished USB 1.X site.
- Mo 18.03.2019 Finished Bubblesort Algorithm page.
- Mo 25.03.2019 Python code now gets executed in paralell with the help of a worker, so that infinite loops can be detected and terminated.
- Mi 27.03.2019 Finished USB 2.0 site.
- Mi 27.03.2019 Finished design for small devices of the contact page.
- Sa 30.03.2019 Added codeHighlighting.js to simplify the process of highlighting code on the website.
- So 31.03.2019 Styled USB 1.X site for small devices.
- Sa 06.04.2019 Styled USB 2.0 site for small devices and fixed bugs.
- Mi 10.04.2019 Finished USB 3.X site.
- Sa 27.04.2019 Finished components site.
- So 01.05.2019 Finished Message Digest Algorithm page.
- Mi 01.05.2019 Styled USB 3.X site and fixed bug.
- Sa 04.05.2019 Finished RAM site.
- Sa 06.05.2019 Finished CPU/Motherboard site.
- Sa 09.05.2019 Finished GPU site.
- Fr 10.05.2019 Finished USB Typ C site.
- Mo 13.05.2019 Finished HTML-Page and added one exercise to it.
- Mi 15.05.2019 Alienated Contact-URL in order to make it harder for fuzzers to find it.
- Do 16.05.2019 Added search.js and made courses site and searchbar partial use it instead to query courses.
- Fr 17.05.2019 Added new exercises to python and created new charpters: 2 to if-else, 2 to for, 2 to lists.
- Sa 18.05.2019 Added new exercises to python: ex. 3 and 4 to functions.
- Sa 18.05.2019 Started Protocols Site.
- Mi 22.05.2019 Added new exercises to python: ex. 3 to if-else, ex. 4 to for loops, ex. 5 to functions.
- So 26.05.2019 Fitted the design of all the USB pages to the rest of the website.
- Mi 29.05.2019 Finished video-ports navigation site.
- Sa 01.06.2019 Finished DisplayPort and VGA site.
- So 02.06.2019 Finished HDMI site.
- Mi 05.06.2019 Finished DVI sites.
- Do 06.06.2019 Added new Exercises to htmlCourses.
- Mo 27.05.2019 - Mo 10.06.2019 added uncountably many new python exercises and tested them with probands.
- Mo 10.06.2019 Finished Protocols Site.
- Di 11.06.2019 Added new exercises to htmlCourses.
- Mi 12.06.2019 Added Diffie Hellman Keyexchange site.
- Mo 24.06.2019 Finished Quicksort site.
- Mo 08.07.2019 Added new python exercises and a charpter with recursive functions.
- Fr 12.07.2019 Added new python exercises to charpter lists.
- Di 06.08.2019 Added SHA-Site.
- Fr 23.08.2019 Reconstructed the beginning of the python turtorial and finished it with 100+ exercises.
- Sa 31.08.2019 Removed spelling mistakes and bugs from all previously done sites.
- Sa 31.08.2019 Added 'about us' page and new footer for all pages.
- Sa 31.08.2019 Added Insertionsort-Site.
- Mi 04.09.2019 Added the Datacompression-Site.
- Sa 07.09.2019 Finished Insertionsort-Site.
- Mo 09.09.2019 Finished the Entropycompression-Site.
- Di 10.09.2019 Started dynamically calulating and displaying most popular courses.
- Mo 16.09.2019 Finished with the UTF-Site.
- Tu 24.09.2019 Matched all requirements given by law.
- We 25.09.2019 Finished the implementation of the line-numbers for the code-editors.
- Mo 07.10.2019 Added the huffman-encoding page with all exercises.
- Fr 11.10.2019 Checked all files on validation and spelling mistakes, aswell as on responsive design.
- Mo 14.10.2019 Changed the main colour of the site from a gradient over violet to blue to a blue prevalent in the logo of the site.
- Mo 21.10.2019 Added all missing navigationpages and styled them with the old ones in a common stylesheet.
- Fr 25.10.2019 Started dynamically crossing through unavailable courses on the homepage.
- Di 29.10.2019 Crossed through unavailable courses dynamically in navigationpages, changed pictures to license free ones.


Starter Kit: 2D Game Primer
Introduction
2D Game Development Concepts
For More Information
Introduction
No matter how hard you try when programming games you have to start using math. The simpler the game, the less math there is to learn and 2d games have simpler math but you cannot avoid it. The top selling 3d games of today are full of 3d vector math and complex simulations of physics. Fortunately you do not need to know all of that for the simple games presented in this series.
This 2D primer covers some of the fundamentals of simple math needed for the 3 games in the Upgrade Your Game series for the Visual Studio Express products.
Note: This documentation assumes that you have a basic knowledge of programming concepts and the Visual C# environment. You can learn more about these topics in the product documentation by clicking Help on the Main Menu, and selecting Contents, Index, or Search. You can also access Help by positioning the mouse cursor on language keywords or user interface elements such as windows or dialog boxes, and pressing F1.
2D Game Development Concepts
The Game Loop
Window Forms and ASP applications are often called event driven applications - they sit doing nothing for most of the time waiting for an external stimulus from an end user or another application with a button press or a web service request. This works really well for that kind of application.
Games on the other hand are generally not sitting doing nothing all the time. Even if the end user is not pressing a key or a button on the gamepad the game must animate characters, perform AI functions, play sounds and many other things depending on the game. You've probably done some of these background type tasks in Windows Forms applications using Timer controls or background threads but in general these don't scale to the computer game scenario where there are multiple animations and multiple background tasks all happening at very different time intervals.
The solution that most games use (and by most games I mean everything right up to the top selling Xbox 360 titles) is usually called 'The game loop'. In pseudo code it looks something like this:
While (game is running) Check for input Update all objects in the game Draw all objects in the game
This might explain to you one reason why games almost always use 100% of your CPU even if they don't appear to be doing much.
There is one slight problem with running a tight loop like that at least under windows. If you don't allow Windows to check for and process windows messages and events then your application will be marked as 'Not responding' by the operating system. You may have seen this in your applications if you have a loop that runs for a long time. You may also have solved it by putting a call to DoEvents into the loop which allows windows to process the events. This can work reasonably well if you know the loop will end eventually but in this case the loop is the entire game so you need a better way.
The method I have chosen to use for these games is NOT the most efficient way (for a full discussion on this under Managed DirectX see the MDX Game Loop FAQ) but it is the simplest way to implement and none of the games covered here need the more complex, but efficient, method.
private void TinyTennis_Paint(object sender, PaintEventArgs e)
{
//Work out how long since we were last here
in seconds
double gameTime = _timer.ElapsedMilliseconds / 1000.0;
double elapsedTime = gameTime - _lastTime;
_lastTime = gameTime;
_frameCounter++;
//Perform any animation
//Draw the game objects
//Force the next Paint()
this.Invalidate();
}
Sprites
Sprites are 2 dimensional images that appear in a video game. Sometimes they are static images but in general they are the building blocks for animation. They either move around the screen or change the image at regular intervals giving a 'flip book' kind of animation or they do both giving you characters like Mario and Donkey Kong that can move around the screen running and jumping.
Positioning a Sprite
Just like Windows Forms controls sprites are placed at an x,y position on the form. 0,0 is the top left and ClientSize.Width, ClientSize.Height is the bottom right. Just like a Windows Forms control sprites have a height and width too.
However unlike Windows Forms controls sprites are primarily designed to move and animate, often hundreds of times per second to get the smoothest animation possible. So while a sprite can only be drawn at an integer x,y position its ACTUAL position at a sub second point in time could actually be 1.45, 12.67 and its important to remember this position so that the animation doesn't get choppy. So a sprite position is stored using a floating point Point structure PointF rather than the integer based Point structure like Windows Forms controls. This means we can store the sub pixel accuracy and then just convert to integer screen positions when we draw them.
Vectors
As you do more game programming you will come across the term vector a lot. Though its avoided in this series for simplicity the concepts are used when the positions of the sprites are updated for animation.
Simply put a vector is just an offset. So a vector of (4,2) means that from some start point move 4 units in the x axis and 2 in the y axis.
You will see positions referred to as a vector. In this case a position of (4,2) means an offset of (4,2) from the origin.
Vectors can be added together.
Vectors can have negative components so (-2,1) means move 2 units to the left on the x axis and one unit down on the y axis
All of these concepts are used when moving a sprite around the screen.
Moving a Sprite
Sprites move with a certain VELOCITY. Velocity is different from speed because velocity also contains information about the direction. For example you can tell me you are driving at 60mph and I would guess that in one hour you would be 60 miles from the start point. But if you were driving round in a circle that would not be the case. If I told you my velocity was 60mph due East then I would know for sure where you would end up.
Since our position is an x, y value we can store our velocity as another 2 component vector (s, t). s is how fast we want to move on the x axis and t is how fast we want to move on the y axis. If we add them together: (x,y) + (s,t) = (x+s, y+t) then we get the new position of the sprite.
Example:
Sprite is at (4,10) and has a speed of (1,0). (1,0) means the sprite will move right in the x direction only. (4,10) + (1,0) = (5,10). If we repeat this addition every second then the sprite will move 1 pixel per second across the screen. You can see that any direction and speed can be represented just by changing the s, t values in that vector.
Time Based Animation
Imagine a sprite that starts at X=0 and is moving to the right with a velocity of +10. If you walk through the game loop above the sprite would have +10 added to its position each time the sprite was updated and would move from X=0 to X={some bigger number} where {some bigger number} is 10 times the number of times the loop has been run. But the question is exactly how fast would it move? Well it depends on how fast the loop runs which depends on how fast your computer is running. This would mean that on your top of the line gaming rig the sprite could cross the screen in half a second, but on your parents 4 year old 'we only use it for email' computer it could take 2 seconds. Obviously this isn't something that is desirable in a computer game.
To fix this you need to think about what velocity really is. What does that +10 mean? Velocity is really a measure of distance over a period of time so you cannot think of the +1 as just a distance; it's really +1 pixel in some time that you need to define. So each time round the loop we just need to know how long it's been since the last update and scale the movement by that time.
A sprite that has a velocity of +10 actually means we move +10 pixels per second. So if it's been half a second since the last frame we multiply that by the velocity and move 5 pixels. In reality the time between frames is fractions of a second. So on your fast gaming rig where the loop runs very fast the sprite will move with sub pixel accuracy for some very smooth animation. On your parents computer where the loop only runs 5 times per second the sprite will move 2 pixels each frame but after 10 seconds the sprite will be in exactly the same place as it is on your computer.
The code will look something like this: (notice that for accuracy elapsedTime is a double and therefore needs to be cast down to a float to match the PointF structure)
//Move the sprite based on the velocity
Location.X += Velocity.X * (float)elapsedTime;
Location.Y += Velocity.Y * (float)elapsedTime;
The loop timings I mentioned here are very exaggerated - on most computers the loop will be running hundreds or thousands of times per second meaning that your animations will be very smooth and accurate.
Sprite bounds
There are 2 ways to represent the rectangle containing the sprite:
- X, Y, Height, Width
- X, Y of top left corner and X, Y of bottom right corner
Whilst both of these are valid you most usually find the first one in use. Its easier to just update one corner as the sprite moves around and calculate the other corner when its needed. For tasks like collisions and bounds checking you need to calculate the bottom right corner so you will see X+Width and Y+Height as a very commonly used formula in games.
Simple Collision Detection
Collisions are a vital part of almost any game - they restrict where an object can move, whether an object has taken damage and so forth.
Simple collisions can be described in terms of the positions and size of the sprites and the regions they need to collide with. Since everything is rectangular in this case there is no need for any more complex collisions that need to be determined at the pixel level. All the collisions can be checked for by just seeing if the rectangles overlap or if the coordinates are outside of a certain range. Checking for rectangle overlap is quite simple.
private bool collide()
{
return ! ( sprite1.Location.X > sprite2.Location.X + sprite2.Size.Width
|| sprite1.Location.X + sprite1.Size.Width < sprite2.Location.X
|| sprite1.Location.Y > sprite2.Location.Y + sprite2.Size.Height
|| sprite1.Location.Y + sprite1.Size.Height < sprite2.Location.Y);
}
This code uses an efficient algorithm for determining if the 2 rectangles overlap. It checks the bounds of both rectangles to determine if they DON'T overlap and then negates the result. For example the first line checks if the left hand edge of sprite 1 is to the right of the right hand edge of sprite 2. If it is then obviously they cannot overlap. The next 3 lines check the other 3 edges.
For More Information
Online Resources
- Discuss this Starter Kit in Channel9's TechOff forum
- Provide feedback on this documentation
- Game Development on Coding4Fun
© Microsoft Corporation and/or its suppliers. All rights reserved. Terms of Use.


Hardware
Summary
Today we will explore how to design applications which connect to physical devices. We will be looking at the Johnny5 library which allows nodeJS to connect to Arduino. If we have time we will also look at socket.io in order to connect all this to a client-side app
Homework
Continue to develop your project 2, exploring the different elements and also how to connect them.
At minimum, your project should have 1 hardware element, 1 client-side element, and 1 server-side element
Tips
Do not over complicate things! This project is due in three weeks. For the best result, focus on maximizing the use of the code elements you select. The goal will be to have a minimum working version of your project ('MVP'). Do not hesitate to ask for help


USD $
Recommended image size is 150px x 150px
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The distributions package provide a framework for some commonly used probability distributions.
The distribution framework provides the means to compute probability density function (PDF) probabilities and cumulative distribution function (CDF) probabilities for common probability distributions. Along with the direct computation of PDF and CDF probabilities, the framework also allows for the computation of inverse PDF and inverse CDF values.
Using a distribution object, PDF and CDF probabilities are easily computed using the cumulativeProbability methods. For a distribution X, and a domain value, x, cumulativeProbability computes P(X <= x) (i.e. the lower tail probability of X).
TDistribution t = new TDistributionImpl(29); double lowerTail = t.cumulativeProbability(-2.656); // P(T <= -2.656) double upperTail = 1.0 - t.cumulativeProbability(2.75); // P(T >= 2.75)
The inverse PDF and CDF values are just as easily computed using the inverseCumulativeProbability methods. For a distribution X, and a probability, p, inverseCumulativeProbability computes the domain value x, such that:
Since there are numerous distributions and Commons-Math only directly supports a handful, it may be necessary to extend the distribution framework to satisfy individual needs. It is recommended that the Distribution, ContinuousDistribution, DiscreteDistribution, and IntegerDistribution interfaces serve as base types for any extension. These serve as the basis for all the distributions directly supported by Commons-Math and using those interfaces for implementation purposes will ensure any extension is compatible with the remainder of Commons-Math. To aid in implementing a distribution extension, the AbstractDistribution, AbstractContinuousDistribution, and AbstractIntegerDistribution provide implementation building blocks and offer basic distribution functionality. By extending these abstract classes directly, much of the repetitive distribution implementation is already developed and should save time and effor in developing user-defined distributions.


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Page 2 also has some text. It can be partially or fully loaded.
Cool thing about this page is that it has some buttons which are declared only in this partial
All data on this page is updated using JSON Patch against the data model


Vijay ruled out
by Special CorrespondentExperienced opener M. Vijay has been ruled out of the super league and knock-out phase of the Syed Mushtaq Ali Twenty20 tournament, to be held in Surat from November 21 to December 1, because of an ankle injury. Left-arm spinner M. Siddharth comes into the Tamil Nadu squad in Vijay’s place.


You are about to remove the following nodes.
-
Removing...
Removed:
Error:
Node:
-
{{e.node.uuid}}
({{e.node.name}})
{{e.error.faultcode}}: {{e.error.faultstring}}
This will remove all knowledge of the nodes from the system. It will not modify the nodes,
however you will lose the ability to manage them via this application.


With your help, UCSC is taking on the future and enhancing what is already an extraordinary education.
Private donors gave generously to UC Santa Cruz last year. Even as state support for UCSC declined by $31 million, total giving to the campus jumped nearly 10 percent—from just over $20 million in 2009–10 to nearly $22 million in 2010–11.
Already this fall, our accomplishments fill me with pride: UCSC was ranked third worldwide for research influence; five students won Fulbright scholarships; and we enrolled the most diverse class in campus history. In addition, 45 percent of this year's frosh class will be, when they graduate, the first in their families to earn a four-year college degree. This highest-ever percentage of "first generation" freshmen is powerful evidence that a UC education remains a life-changing goal for thousands of high school students.
Your support provides the gift of education and reinforces our collective commitment to aspiration and transformation.
I invite you to help us keep the cycle going.
Sincerely,
At UC Santa Cruz, students and faculty have increasingly had to rely on private funding because of declining investment from the state. The UC Santa Cruz Foundation, now 37 years old, is ramping up our support to meet these turbulent times. We thank you for your past help and urge you to join us as we build into 2012.
The Foundation is newly energized, reaching out more widely and deeply to alumni, friends, donors, and the academic community. As the leading philanthropic partner of the campus, our work is growing to meet new demands. Our Board Opportunity Fund, just a couple of years old, has already funded more than a dozen campus initiatives.
All of our trustees have extended their donations and gifts of time to preserve the campus's unique legacy. That legacy, in learning and research, along with our continuing commitment to public service, require all of us to step up. We're glad to say that thousands of other UCSC supporters have come forward as well, and we ask you to join us now in this vital quest.
On behalf of my fellow trustees, let me thank you in advance.
Sincerely,Jerry Ruiz (Crown '77)
Alumni Association president
Retiring Foundation Trustees
The following Foundation trustee retired during the past year. We thank him wholeheartedly for his dedicated service.
Patrick G. Riley (Cowell '68)
Mary E. Doyle (Porter '74)
Vice president, events
Michael P. Graydon (Cowell '70)
Vice president, engagement
Kristen Marinovic (Graduate Studies '91)
Vice president, Board Opportunity Fund
Richard F. Moss (Stevenson '85)
Vice president, board affairs
Betsy Buchalter Adler (Cowell '70)
Parliamentarian


Diseño adaptativo "Responsive Desigh
Lorem ipsum dolor sit amet consectetur adipisicing elit. Harum ad, quae, quasi corrupti accusamus quos quidem dolorum animi, quam officiis illo at impedit similique architecto iure culpa nesciunt nostrum aperiam?Lorem ipsum dolor sit amet consectetur adipisicing elit. Quod unde, asperiores aut vero recusandae, non facilis cumque eum impedit ex, rerum tempore. Iure officia assumenda cum fugiat tenetur nulla commodi.Lorem ipsum.There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form,, or randomised words which don't look even slightly believable. If you are going to use a passage of Lorem Ipsum, you need to be sure there isn't anything embarrassing hidden in the middle of textby injected.


{% include 'find/head.html' %}
Bhenchod, tell us where you are then
Chalo Bhenchod
{% include 'find/footer.html' %}


--- layout: default ---
{% for tag in page.tags %} {{ tag }} {% endfor %}
Licensed under:
RSS Feed Archive


Equivalent to choosing the Cut command from the Edit menu. Cuts or moves data or objects.
Syntax
CUT(from_reference, to_reference)
From_reference is a reference to the cell or range of cells you want to cut. If from_reference is omitted, it is assumed to be the current selection.
To_reference is a reference to the cell or range of cells where you want to paste what you have cut.
To_reference should be a single cell or an enlarged multiple of from_reference. For example, if from_reference is a 2 by 4 rectangle, to_reference can be a 4 by 8 rectangle.
To_reference can be omitted so that you can paste from_reference later using the PASTE or PASTE.SPECIAL functions.
Remarks
The following information may be helpful if you're having problems with CUT updating references in unexpected ways. When you move cells using CUT, formulas that referred to from_reference will refer to to_reference, and formulas that referred to to_reference may return #REF! error values. However, if from_reference or to_reference contains references that are calculated at runtime (for example, CUT(ACTIVE.CELL(), !B1)), then Microsoft Excel does not update those references when the CUT function is run, so no error values are returned.
Related Functions
COPY Copies and pastes data or objects
PASTE Pastes cut or copied data
Return to index


This is a census of the data holdings of nine key datasets by U.S. states, conducted by U.S. Open Data. This is a work in progress. All 50 states and D.C. and Puerto Rico are included. Bulk census data may be obtained via Google Sheets. Feedback may be sent to<EMAIL_ADDRESS>or provided in the form of a new issue on the project’s GitHub repository.


- Some exemples
PUP is an acronym. It means "Protect U Privacy", is of English, kind of SMS style.
The initiative has for objective to provide a data sharing
solution, which will be longer stored on the servers of
Google Facebook Twitter and more ...
Today I am alone to drive this initiative. This is not a satisfactory approach from my point of view, because I
believe that the privacy protection of our lives affects all of us.
So please, join me!
You are not IT professional, I need
you!
For quality purpose, I need external looks likely to criticism. So if you feel the soul of a "reviewer" or a
product owner, contact
me.
The aim is to re-read the articles and pages and provide constructive criticism.
For those who have the soul of a developer, there's something fun:
- The system will operate based
agents
installed on target devices (smartphone, tablet, personal computer).
- Technologies like HTML 5 and JavaScript should be the core of the user interfaces .
- Use Java for the back end, emphasizing security to be the core of the problem: in order to be
credible, it is imperative that security is maximized.
- Java REST service microphones, based on JSON.
So feel free to join me, the tools are already in place:
- I'm agile addict, then the SCRUM is
online!
- Any type of profile is welcome: graphic designers, HTML developer, developer security, etcetera ... Join the
community, and I will contact you to give you the necessary space to your expression.
- And if you do not know anything about computers, readers are essential I think everyone can participate in
this
initiative. Because the skills to get to the goal are multiple and multidisciplinary.
Two examples:
I make two versions of the site:
- a French version because I am a little bit French chauvinistic!
- And an English version in order to have maximum audience.
However, I do see some spelling grammar mistakes. And my English although used in the workplace, is far from
perfect. An worst, it should be human at all !
Also, re-readers for articles and pages, whether in French or English are essential. And if you go on
SCRUM, you will see that on each user story are writing tasks,
but the process involves a review to describe what
has been achieved. and how to do it better the next time.
So go ahead take the plunge, I need you!
Fabien Tronche.


Succinctly and correctly format statistical summaries of various models and tests (F-test, Chi-Sq-test, Fisher-test, T-test, and rank-significance). The main purpose is unified reporting of experimental results, working around issue such as the difficulty of extracting model summary facts (such as with 'lm'/'glm'). This package also includes empirical tests, such as bootstrap estimates.
| Version: | 1.0.3 |
| Depends: | R (≥ 3.2.1) |
| Imports: | wrapr (≥ 1.6.3), stats |
| Suggests: | pwr, parallel, knitr, rmarkdown, testthat |
| Published: | 2018-11-04 |
| Author: | John Mount [aut, cre], Nina Zumel [aut], Win-Vector LLC [cph] |
| Maintainer: | John Mount <jmount at win-vector.com> |
| BugReports: | https://github.com/WinVector/sigr/issues |
| License: | GPL-3 |
| URL: | https://github.com/WinVector/sigr/, https://winvector.github.io/sigr/ |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | sigr results |
| Reference manual: | sigr.pdf |
| Vignettes: |
lm example sigr formatting |
| Package source: | sigr_1.0.3.tar.gz |
| Windows binaries: | r-devel: sigr_1.0.3.zip, r-release: sigr_1.0.3.zip, r-oldrel: sigr_1.0.3.zip |
| OS X binaries: | r-release: sigr_1.0.3.tgz, r-oldrel: sigr_1.0.3.tgz |
| Old sources: | sigr archive |
| Reverse imports: | WVPlots |
Please use the canonical form https://CRAN.R-project.org/package=sigr to link to this page.


|
File and Directory Functions
CosmFileOpenSyntax#include "cosm/os_file.h" s32 CosmFileOpen( cosm_FILE * file, const ascii * filename, u32 mode, u32 lock ); DescriptionAttempt to open the filename in the mode with the lock. Paths are always in the Cosm "native|/path/path2/filename" format. This is important for the system because any platform that can will do a chroot() before running, non-chroot systems will tack addition path on the front at runtime. The 'other' slash is translated on the fly if needed, but internally, it's all stored in the same format. The native portion of the path (everything before and including the '|') is platform specific for devices/nodes on wierd OSes. e.g. "e:|/temp/a.txt"(win32), or "//4|/tmp/a.txt" (qnx). If paths are ever sent over the net, this native portion will be stripped. File Modes:
Files Locks:
Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; s32 result; file = CosmMemAlloc( sizeof( cosm_FILE ) ); result = CosmFileOpen( file, "/etc/fstab", COSM_FILE_MODE_READ, COSM_FILE_LOCK_NONE ); if ( result == COSM_PASS ) CosmPrint( "/etc/fstab open for reading.\n" ); else CosmPrint( "Unable to open /etc/fstab for reading.\n" ); CosmFileReadSyntax#include "cosm/os_file.h" s32 CosmFileRead( void * buffer, u64 * bytes_read, cosm_FILE * file, u64 length ); DescriptionRead length bytes from the file into the buffer. bytes_read is set to the number of bytes actually read. Return ValuesCOSM_PASS on success, or an error code on failure. ErrorsUpon failure last_error of file will be set to one of the following:
Examplecosm_FILE * file; char getbuff[31]; u64 bytesread; s32 error; /* ... */ error = CosmFileRead( getbuff, &bytesread, file, 30LL ); if ( error != COSM_PASS ) { CosmPrint( "We weren't able to read from the file.\n" ); } else { *( (u8 *) CosmMemOffset( getbuff, bytesread ) ) = 0; CosmPrint( "We read %u bytes: %.30s\n", bytesread, getbuff ); } CosmFileWriteSyntax#include "cosm/os_file.h" s32 CosmFileWrite( cosm_FILE * file, u64 * bytes_written, const void * const buffer, u64 length ); DescriptionWrite length bytes to the file from the buffer. bytes_written is set to the number of bytes actually written. Return ValuesCOSM_PASS on success, or an error code on failure. ErrorsUpon failure last_error of file will be set to one of the following:
Exampleutf8 to_write[30]; cosm_FILE * file; u64 written; u64 length; s32 error; /* ... */ CosmStrCopy( to_write, "Hello World!\n", 30LL ); length = CosmStrBytes( to_write ); error = CosmFileWrite( file, &written, to_write, length ); if ( ( length == written ) ) { CosmPrint( "Success! %v bytes written.\n", written ); } else { /* do stuff with error */ /* ... */ CosmPrint( "Wrote only %v bytes (of %v)\n", written, length ); } CosmFileSeekSyntax#include "cosm/os_file.h" s32 CosmFileSeek( cosm_FILE * file, u64 offset ); DescriptionMove the current file offset (in bytes). If the file is open in mode COSM_FILE_MODE_APPEND, you can't seek. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; s32 result; /* ... */ result = CosmFileSeek( file, 4096LL ); if ( result == COSM_PASS ) CosmPrint( "Now at byte position 4096 in the file.\n" ); else CosmPrint( "Seek failed.\n" ); CosmFileTellSyntax#include "cosm/os_file.h" s32 CosmFileTell( u64 * offset, cosm_FILE * file ); DescriptionGet the current file offset. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; u64 offset; s32 result; /* ... */ result = CosmFileTell( &offset, file ); if ( result == COSM_PASS ) CosmPrint( "Currently at byte offset %v in the file.\n", offset ); else CosmPrint( "Unable to read position in file.\n" ); CosmFileEOFSyntax#include "cosm/os_file.h" s32 CosmFileEOF( cosm_FILE * file ); DescriptionTest EOF (End Of File) state. Return ValuesCOSM_PASS if there is more to read, COSM_FILE_ERROR_EOF if EOF, or an error code on failure. Errors
Examplecosm_FILE * file; /* ... */ if ( !CosmFileEOF( file ) ) CosmPrint( "There is more data to read.\n" ); else { CosmPrint( "No more data to be read.\n" ); return 0; } CosmFileLengthSyntax#include "cosm/os_file.h" s32 CosmFileLength( u64 * length, cosm_FILE * file ); DescriptionSet length to the length of the open file. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; u64 length; s32 result; /* ... */ result = CosmFileLength( &length, file ); if ( result == COSM_PASS ) CosmPrint( "The length of the file is %v bytes.\n", length); else if ( result == COSM_FILE_ERROR_CLOSED ) CosmPrint( "The file is closed. Can not read length.\n" ); else CosmPrint( "Error. Unable to read file length.\n" ); CosmFileTruncateSyntax#include "cosm/os_file.h" s32 CosmFileTruncate( cosm_FILE * file, u64 length ); DescriptionTruncate the file at length bytes. Current offset will be moved to the end of the file. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; s32 result; /* ... */ result = CosmFileTruncate( file, 10000LL ); if ( result == COSM_PASS ) CosmPrint( "File truncated to exactly 10000 bytes in length.\n" ); else CosmPrint( "Could not truncate file.\n" ); CosmFileCloseSyntax#include "cosm/os_file.h" s32 CosmFileClose( cosm_FILE * file ); DescriptionClose the file. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_FILE * file; /* ... */ CosmFileClose( file ); CosmProcessEnd( 0 ); CosmFileDeleteSyntax#include "cosm/os_file.h" s32 CosmFileDelete( const ascii * filename ); DescriptionAttempt to delete the file specified by filename. See CosmFileOpen for how to specify the path and file name. Deletion will involve a full wipe of the file data. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examples32 result; result = CosmFileDelete( "/tmp/file" ); if ( result == COSM_PASS ) CosmPrint( "File /tmp/file was successfully removed.\n" ); else { if ( result == COSM_FILE_ERROR_DENIED ) CosmPrint( "Unable to delete /tmp/file: Access denied.\n" ); else CosmPrint( "Unable to delete /tmp/file: File doesn't exist.\n" ); } CosmFileInfoSyntax#include "cosm/os_file.h" s32 CosmFileInfo( cosm_FILE_INFO * info, const ascii * filename ); DescriptionGet Information about a file. The cosm_FILE_INFO struct has the following structure. typedef struct cosm_FILE_INFO { u64 length; u32 type; u32 rights; cosmtime create; cosmtime modify; cosmtime access; } cosm_FILE_INFO; Return ValuesCOSM_PASS on success, or an error code on failure. ErrorsExampleCosmDirOpenSyntax#include "cosm/os_file.h" s32 CosmDirOpen( cosm_DIR * dir, const ascii * dirname, u32 mode ); DescriptionAttempt to open the dirname in the specified mode. See CosmFileOpen for how to specify the path. Directory Modes:
Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_DIR * dir; s32 result; dir = CosmMemAlloc( sizeof( cosm_DIR ) ); result = CosmDirOpen( dir, "/var/", COSM_DIR_MODE_READ ); if ( result == COSM_PASS ) CosmPrint( "Call to CosmDirOpen passed. /var is open.\n" ); else { CosmPrint( "Call to CosmDirOpen failed. Dying.\n" ); return 1; } CosmDirReadSyntax#include "cosm/os_file.h" s32 CosmDirRead( cosm_FILENAME * buffer, u64 * names_read, u64 length, cosm_DIR * dir ); DescriptionRead length file names from the dir into the buffer. Set names_read to the number of filenames read, zero on error. Return ValuesCOSM_PASS on success, or an error code on failure. ErrorsUpon failure last_error of dir will be set to one of the following:
Examplecosm_DIR * dir; cosm_FILENAME getbuff; u64 count; /* ... */ while ( CosmDirRead( &getbuff, &count, (u64) 1, dir ) ) == COSM_PASS ) { CosmPrint( "File: %.256s\n", getbuff ); } CosmDirDeleteSyntax#include "cosm/os_file.h" s32 CosmDirDelete( const ascii * dirname ); DescriptionAttempt to delete the directory specified by dirname. Will only work if the directory is empty. See CosmFileOpen for how to specify the path. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examples32 result; result = CosmDirDelete( "/tmp/dir" ); if ( result == COSM_PASS ) CosmPrint( "/tmp/dir was successfully deleted.\n" ); else { if ( result == COSM_DIR_ERROR_NOTFOUND ) CosmPrint( "/tmp/dir doesn't exist.\n" ); else CosmPrint( "/tmp/dir cannot be deleted.\n" ); } CosmDirCloseSyntax#include "cosm/os_file.h" s32 CosmDirClose( cosm_DIR * dir ); DescriptionClose the directory. Return ValuesCOSM_PASS on success, or an error code on failure. Errors
Examplecosm_DIR * dir; s32 result; /* ... */ result = CosmDirClose( dir ); if ( result == COSM_PASS ) CosmPrint( "The directory was closed.\n" ); else CosmPrint( "The directory was not open or doesn't exist.\n" ); CosmLoadSyntax#include "cosm/os_file.h" void CosmU16Load( u16 * num, void * bytes ); void CosmU32Load( u32 * num, void * bytes ); void CosmU64Load( u64 * num, void * bytes ); void CosmU128Load( u128 * num, void * bytes ); DescriptionLoad the big endian bytes of specified type into the native num. Return ValuesNone. ErrorsNone. Note that if bytes or num is NULL, no action will be performed. Exampleu8 * bytes; u128 num; bytes = CosmMemAlloc( 16LL ); /* ...'bytes' gets read from a file or from the net... */ CosmU128Load( &num, bytes ); CosmSaveSyntax#include "cosm/os_file.h" void CosmU16Save( void * bytes, u16 * num ); void CosmU32Save( void * bytes, u32 * num ); void CosmU64Save( void * bytes, u64 * num ); void CosmU128Save( void * bytes, u128 * num ); DescriptionSave the native num of specified type into big endian bytes. Return ValuesNone. ErrorsNone. Note that if bytes or num is NULL, no action will be performed. Exampleu8 * bytes; u128 num; bytes = CosmMemAlloc( 16LL ); /* ... */ CosmU128Save( bytes, &num ); /* 'bytes' is now safe to send to a file or over the net */
© Copyright Mithral Communications & Design Inc.
1995-.
All rights reserved.
Mithral® and Cosm® are trademarks of
Mithral Communications & Design Inc.
|


If ever there was evidence of God, the humble pea is it.
Mother Nature has never created something of such perfection, something that takes Darwin's theory of evolution to the extent that a natural element can, over millions of years, evolve into something so flawless.
The green seed of the white-flowering climbing leguminous papilionaceous plant, pisum sativum, has become a dining-table favourite for good reason.
The perfect accompaniment to any meal, the diminutive spherical vegetable brings joy to billions worldwide, be they fresh, frozen, canned or dried.
Even leaving aside the astounding nutritional package, the taste explosion and texture of a well cooked pea is undeniably enough to award this deceptively simple seed the gold-medal of the foodstuff Olympics.
There is debate surrounding the tampering of the form of the original spherical vegetable. The question as to whether the 'mushy' pea is sacrilege or an innovative approach to re-package the perfect product is a sensitive issue. A similar argument arises when approaching the relatively new craze of mangetout. In-depth study is required, but for now it is too early to assess the true importance of this baby pea pod.
In its original form, the pea is a giant amongst food products and a deity of the vegetable world. It is not an exaggeration to say that peas can be described as nothing less than perfect spheres of joy.


iPod List
1
Beautiful Day
4:08
2
Stuck in a Moment You Can't Get Out
4:32
3
Elevation
3:47
4
Walk On
4:56
5
Kite
4:26
6
In a Little While
3:39
7
Wild Honey
3:46
8
Peace on Earth
4:48
9
When I Look at the World
4:17
10
New York
5:30
11
Grace
5:30


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EVENTS
TEAM
MIT IEEE/ACM's Electrical Engineering Subcommittee
Upcoming Events
Lockheed Martin RF Tech Talk
April 14th 5-6pm
Grier A
Alumni Dinner
April 18th 6-8pm
Grier B
Made with ♥ by MIT IEEE/ACM Voltage 2016


KOKADJO, MAINE — It’s 9:30 at night, deep in the woods of northern Maine, and about a dozen people are waiting with excitement as Wayne Plummer backs a white pickup truck to the game pole at his hunting lodge on First Roach Pond.
It’s the first night of Maine’s bear hunting season, and in the back of the truck is a black bear, the first kill of the season for the hunters who pay Plummer $2,000 a week to guide them to a clear shot.
This year, the demand for spots on Plummer’s bear hunts has been extraordinary. That’s because many fear it will be “the last bear hunt,” or at least the last one where they’ll be able to hunt bears the way they’ve always hunted bears in Maine.
“Man, he’s a beauty,” Plummer’s wife, Barbara, says as he slides the bear out of the back of the pickup truck, forces two metal hooks into the flesh behind its ankles, then hoists it up on the pole so that its full scale and raw majesty unfurl. “Check out the claws on those fore legs.”
Hours before, the 240-pound bear was gorging itself on old doughnuts and pastries that had been strategically placed by Plummer in a barrel in a remote area of the woods when it was shot through the heart and lungs by a bow hunter hidden in a tree stand above.
This method of hunting — baiting — is either the problem with bear hunting in Maine or the solution for bear management in Maine, depending on whom you ask. This November, the state of Maine will ask its voters.
At stake in the ballot question are the three main methods hunters have long used to hunt bears in Maine: dogs, traps, and bait. One of the many great qualities about bears is that they’re not easy to kill, and luring them with bait — what’s known colloquially as “the jelly doughnut law” — is by far the most successful method.
Right now, there are an estimated 30,000 black bears in Maine, and the population has been growing steadily for some time.
Proponents of the ballot question, particularly the Humane Society of the United States, which has thrown its marketing and money into the campaign, say the referendum is simply a way to introduce “fair chase” to the hunting of bears, making the entire exercise less cruel and more sporting.
Opponents, among them all the large Maine hunting organizations as well as the state biologists charged with protecting the health of the bear population, say it will cripple their ability to harvest bear meat and manage the population — as it is, hunters fall well short of the number the state would like them to kill — leading to a population explosion that will result in decimation from disease and starvation. Isn’t that, they ask, more cruel?
Ten years ago, Maine voters were essentially asked this same ballot question. And, broadly speaking, it came down to a division of the two Maines. Southern Maine, where the human population is concentrated, mostly voted in favor of the ban. The rest of Maine, where the bear population, and bear hunting, is concentrated, mostly voted against it. It was defeated with 53 percent of the vote.
This time around, the hunters are worried the vote could go the other way. So is Randy Cross.
Cross is one of the two bear biologists for the state’s Department of Inland Fisheries & Wildlife. He handled the field work for decades and says that no person on earth has handled more bears than he. “It’s not even close,” he said.
Cross has devoted his adult life to the Maine black bear. He says no one worries more about them than he, and no one loves them more then he. Nothing, he says, has scared him like this ballot initiative.
“We would no longer be able to control population growth if we lost these very effective tools,” he said.
There is, Cross says, a romantic idea of letting nature take its course. “A lot of people think that’s the best. But I’m the one who actually goes out and puts my hands on bears. I’m the one who has to see it when a bear dies quietly in the woods from starvation. It’s not a pretty thing to see a cub that hasn’t made it 300 yards from its den.”
Right now, he said, bears are thriving. “It’s happy days for bears in Maine.” If voters take away the ability to hunt effectively, he said, it’s going to turn that situation into one of desperation within 10 years. Starving bears will wind up foraging in residential areas. “It would not only be an ecological catastrophe for bears living in the woods, it would also be a tremendous problem for people . . . There would be more conflicts between bears and people, and that becomes a safety risk at some point.”
There are an estimated 30,000 black bears in Maine, and the population has been growing steadily. Cross would like hunters to take about 3,500 to 4,500 bears each year. Currently, they take about 3,000 using every trick available. If the ballot question passes, hunters would essentially be left with two options — sitting quietly in a tree stand and hoping a bear comes by, or walking through the woods and hoping they happen upon one. In that event, the state estimates, the number killed by hunters would drop below 500.
“We’ll turn the kings of the forest into beggars on the street,” Cross says, quoting a line he heard from a hunter.
The fate of Maine’s bear hunt is an intellectual argument, but it’s also an emotional argument. Each side has its studies and experts. Each side has its argument about what will be best for the bears. But proponents of the ban have something else, which is the jolting image of a bear cowering in a tree, chased to exhaustion by a pack of beagles; the horrible thought of a bear caught in a foot snare, waiting to be executed; the “fish in a barrel” idea of a bear shot while eating a doughnut, killed by a hunter who has done little more than sit quietly and hope the wind does not give him away.
“This is not about stopping bear hunting. We respect the tradition of hunting,” said Katie Hansberry, the Maine state director for the Humane Society of the United States who is serving as the campaign director for Mainers for Fair Bear Hunting, the coalition that gathered more than 78,000 signatures to get the question on the ballot.
“This is about restoring fair chase to Maine’s bear hunt,” she said. “Baiting is not a solution. It is a main source of the problem.” She argues that baiting impacts reproduction, habituates bears to human smells, increasing the potential for nuisance problems. By luring wild animals of different species to the same small area, it also encourages the spread of disease.
The campaign likes to point to other states that successfully hunt bears without bait or dogs or traps. Maine, they say repeatedly, is the only one that still allows trapping, using a foot snare or a cage trap. Of the 32 states with sizable bear populations, more than two-thirds allow hunting with dogs or bait or both, Cross said. Massachusetts, which has an estimated 4,000 black bears, does not allow baiting or dogs.
Proponents argue that by looking to the states with large bear populations that have outlawed those practices — Oregon and Washington come up again and again — you can see the path to successful population management without “cruel and unsporting” hunting.
Cross and many others rebut these points — much of this argument comes down to how you parse the data, and each side accuses the other of cherry-picking — and say you simply cannot compare trying to hunt a cunning animal in the thick Maine woods with any other state.
In the end, much of the debate comes down to a very human question of how we define “cruel.” Killing an animal for food or sport or fur or hide is something many people find uncomfortable . How much does it really matter how the animal is killed if the ultimate goal is its death?
In recent years, Americans have increasingly been answering it does matter, willing to pay more for meat that has been raised and slaughtered in a way that is considered “humane” or “cruelty-free.”
When asked if even “fair chase” hunting is cruel, Hansberry, the campaign director, danced around the answer and returned repeatedly to her talking points. After being pressed, she finally said no. “What is cruel is the use of these cruel and unsporting practices of hunting.”
It is a question that Barbara Plummer, the guide’s wife, has also struggled with. “I would have sworn to you up until the age of 40 that I could never kill an animal,” she said. Seven years ago, she forced herself to do it. “I came to believe that the organic bear meat I harvest in the woods had a lot more of a life, a lot more of a fair chase, than the meat you get from a slaughterhouse. And hunting over bait is actually the gentlest of all, because it’s over before they know anything.”
For the Plummers and many like them, this is also a question of economics. The state estimates the bear hunt pumps $60 million into the economy. The full bear hunting season runs from Aug. 25 to Nov. 29, but the state only allows hunting over bait during the first four weeks (hunters can start putting out the bait 30 days before that to habituate the bears). During those four weeks of bait hunting, by far the most popular, the Plummers make 40 percent of their income.
The rest of the time, their Northern Pride Lodge serves fishermen and hunters chasing other game, as well as snowmobilers. If the bear hunt disappears, which they say it will if the ballot question passes, their lodge, and many like it, may not survive, which will have a trickle-down impact on other business and activity. Most of the out-of-state customers, they say, will simply go to Canada, where the majority of the provinces allow hunting with bait, dogs, and traps.
And beneath it all is the question of the two Maines: those who live in the woods, and the outsiders, the “flatlanders,” who are always telling them how to manage those woods.
The morning after the first day of bear hunting season, Wayne Plummer loaded a dozen buckets filled with old pastries into the back of his pickup truck and set off down the maze of logging roads near Spencer Mountain to replenish the bait spots.
It had been a good night of hunting, he said. His 10 hunters got two bears, and they were already off to the butcher. One of them, shot by a man in Alabama who has a blind niece, will be mounted at a taxidermist and sent to a school for the blind so that the students can feel a bear.
As he walks to the spot where that bear took its last breath, down a path through thick brush into a clearing near a tiny creek, the woods are whisper-quiet, the air still, the tree stand empty. He pours two buckets of sugary sweets into the blue barrel, and continues a conversation he has been having a lot lately. A conversation, he says, that is about respect for the woods, for the food chain, for this animal that will give its life so that he can have meat.
“I hear a lot of people say it’s unfair, then they go and buy a hamburger at McDonald’s while I’m harvesting my own meat,” he said. “I’m all for changes that are humane, but there’s no way to get around it – something’s going to die.”
He looks around the clearing, at the paw prints in the muck, at the tree stand above.
 What’s more humane than that?”
On November 4, Maine voters will decide if there’s an answer to that question.
Billy Baker can be reached at<EMAIL_ADDRESS>Follow him on Twitter @billy_baker.
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Born and raised outside of Tyler, Texas, David grew up with a love of rural Texas with all the perks presented to him in the form of the great outdoors. He learned hunting and fishing and searching the great Piney Woods for treasures only a life in the country can offer. "I learned about life, about creation, and the presence of an Almighty Father that saturates all I do." Being a child of Texas, a love of sports was nurtured by playing whatever sport came into season. However, with the encouragement of a loving mother, he was introduced to the world of theatre by listening to Broadway show tunes (in those days albums were 78's).
With an interest and talent in writing, his first serious opportunity came in grad school at Stephen F. Austin State University with the encouragement of professor Dr. W.K. Waters, who said, "You know, you'll never win a Pulitzer." Encouragement
for playwrights often takes on a different form than the normal reassurance offered lesser occupations. Tucking the experience into his back pocket, he left higher academia to accept his first job offer, a "lifetime one year" in Winnsboro,
Texas teaching Speech, Drama and Journalism. The experience left him with the knowledge that he "didn't have the gift for high school instruction." However, he did take away inspiration for his first play, Borrowed Plumage was completed
in July of 1977.
With an interest and talent in writing, his first serious opportunity came in grad school at Stephen F. Austin State University with the encouragement of professor Dr. W.K. Waters, who said, "You know, you'll never win a Pulitzer." Encouragement for playwrights often takes on a different form than the normal reassurance offered lesser occupations. Tucking the experience into his back pocket, he left higher academia to accept his first job offer, a "lifetime one year" in Winnsboro, Texas teaching Speech, Drama and Journalism. The experience left him with the knowledge that he "didn't have the gift for high school instruction." However, he did take away inspiration for his first play, Borrowed Plumage was completed in July of 1977.
Fame and fortune come in fifteen minute increments. However, dues must be paid. Such was the case for Crawford as he moved to Marshall, Texas and took on the drama department at East Texas Baptist College. After another lifetime of being a "one-man department for one year", he literally leapt at an opportunity to become a member of the Theatre Department at Tyler Junior College. This was a "mind-boggling, life-changing experience". Within a couple of weeks of the new semester, Crawford discovered the love of his life sitting in his class. Of course he didn't know it. Of course, she didn't either. But, before the year was out, he proposed. His only worry was facing down a "John Wayne look-alike father and ask him for his baby daughter's hand". Surviving, David married her that August.
An important phone call came in October of '77. David had met Harvey Wilson in the summer of '76 while performing summer stock in Odessa, Texas at The Globe of the Great Southwest. Harvey, living in New York, was a member of now defunct Great American Theatre Project. "He called saying he was in this company of actors, technicians, directors, and staff, but no playwright or new plays. I was the only playwright any of them knew. He asked me if I had any plays. I had one. (Borrowed Plumage) I sent it. They liked it. They produced it in January of '78 at The Provincetown Playhouse. My first play was produced Off-Off Broadway. I was hooked." The first fifteen minutes came and went.
Over the next few years, Crawford tried to duplicate his earlier success. The problem? Life was full. Teaching full time, producing a lot of theatre, maintaining a young marriage, barely making it economically, living in rural East Texas, and being very ignorant about the art of playwriting made for some very tall walls to scale. Basically, Crawford calls it attending the school of failure. What he discovered were the many ways not to succeed. Now he was ready to turn the tables and learn what would succeed. But, first things first, Child #1, a son, was born in '81. David had always wanted to be a "daddy". "I wanted that relationship ever since I was a kid myself. Maybe I never had the relationship I wanted or needed. Having a traveling salesman for a dad didn't help." He got his wish that April.
The milestone came a year later when he was accepted into the doctoral program at Texas Tech University. The program was one of eleven in the nation and in Texas. (No out-of-state tuition.) "I immersed myself into the 'form and structure' of drama. I felt like the scales were removed from my eyes. Now, I got it! I understood!" Working on the doctorate spanned the years into 1987, during which son #2 was born. Also during that time, Crawford was named chair of the Speech and Theatre Department.
His dissertation was on playwriting methodology and included his first full-length script, Tangled Garden, which was a finalist in the Texas Playwriting Competition sponsored by Stages in Houston. "I had two scripts worth looking at, with a handful worthy of something...less." It was at that time he was introduced to William-Alan Landes, of Players Press. "He liked my work. I liked him immediately." Landes agreed to publish both plays and began "hammering me about writing. So...I wrote."
"There's so little quality time for writing, (the third son, came along in '91) I feel very jealous for the short burst of creative moments during the summers. I focus on stories that interest me. I've never written for 'the market'. I write plays that I want to see performed." Crawford loves travel and has found inspiration in the atmosphere and stories of places like the West Texas Panhandle (Harvest), Arizona (Artesia), Galveston (Tangled Garden and Night Cries). "That's what I am, a story-teller."
More awards, publications and productions have come and gone. Another fifteen minutes of fame was celebrated as Crawford was produced Off-Broadway at The Beckett Theatre. "Harvest was picked up by Judson Jones of The Alchemy Theatre of Manhattan. (He's now at Theatre East.) I had attended a workshop in Lexington, New York sponsored by the Ensemble Studio Theatre which sparked a friendship with Arthur Giron. He sponsored it in their Octoberfest which was seen by Jones."
As he sees the light at the end of the tunnel, in the guise of retirement, Crawford has plans of writing full time, for the first time in his life. "My bucket list includes about nine plays. That list will grow, but I hope I'll have enough brain activity left for at least half of them."


Use the onChange callback to track changes made in the table. In the example below, $.ajax is used to load and save grid data.
Note: this is a mockup. Nothing is acually saved. You have to implement that part server-side.
Click "Load" to load data from server
For more examples, head back to the main page.
Handsontable © 2012 Marcin Warpechowski and contributors.
Code and documentation
licensed under the The MIT License.


Last Sunday of the month 2pm - 6pm
The Remakery, The Welshmill Hub, Frome
view map
We also have online meetings every other week. Email the team for more details.
Yes! Take a look at who should get involved to see what sort of role you might like to take. To see on-going projects, take a look at our problem board
Can I work on my own thing and just tinker?Yes! Whatever it is, if it's your own interest, or you want to just play and learn.
Sure, drop the Tech Shed team a message before and we will do our best to make you feel at home.
Will you fix my laptop or tech kit?We don’t fix stuff on our own, but if you bring it along you may find another member can help or give you pointers. It can be your next project.
I don’t feel very confident about technology am I welcome?Yes! Whilst we don’t offer lessons or any courses, if you are willing to try, mess it up and try again, a member will be happy to show you the basics. You might also be interested in coming to a more structured open day.
Access to , with plenty of fun things you can play and tinker with. A member will always be happy to show you the basics.
A social space to hang out, learn and chat with bright and interesting people who are curious about playing with technology.
A chance to make a difference and impact in your local community.
Our Community Forum to chat and share ideas.
Last Sunday of month 2-6pm
@Welshmill Hub, Park Hill Dr, Frome BA11 2LE
view map
or join one of the online sessions on alternate Wednesday evenings


Test plugin is used to test the communication with Lobster, it just creates a sine wave and a sawtooth wave.
Not available here.
No tool widget available here.


As the average age increases across the western world it is becoming more and more important to design our environment with people with reduced mobility in mind. Back pain is a common problem, especially amongst the elderly. Previous studies conducted indicate that 36-70% of older adults (65+) experience back pain, with an even wider 65-85% reporting muscoskeletal pain.
Our motivation for this project comes deep from our hearts, all of us have seen our grandparents struggle as they get older. We want to help people overcome their mobility issues and provide real world solutions to their most common problems. This starts with the AutoDrawer.


Justdial Entertainment
- Bootstrap
- jQuery
I'm a UI Developer from Mumbai, India.
I enjoy to create webpage skeleton with HTML and turning it beautiful by applying some CSS :)
HTML5, CSS3, JavaScript, $, tableless web layout
Using Bootstrap
Custom jQuery polugin development
WebApps using AngularJs 1.x


Testimony house GRA P.O Box 4824, ilorin, kwara state, Nigeria
Our promise of excellence comes from our drive to provide first-class financial services in an atmosphere of transparency with competitive interest rates and a simplified repayment schedule. We offer financial services to micro businesses, SMEs, and investors based on mutual trust, accountability, participation and creativity. In other to eradicate poverty in Nigeria (40.1% as at 2020 Q2), empower women and reduce unemployment (27.1% as at 2020 Q2), easy access to credit is a potent solution that can be deployed with a simplified model.
Our vision at Second Wallet is to deliver World Class financial services to the digital generation unhindered.
Our dedication is to ensure that people and businesses thrive with access to credit facilities in the best possible way, within the best possible time.
We understand that we аrе ореrаtіng in a dynamic environment аnd hаvе evolved our strategy tо maximize the opportunity іn аn іnсrеаѕіnglу digital global world. Wіth our full wоrldwіdе network, wе are еvоlvіng tо mееt thе changing nееdѕ оf millions of сuѕtоmеrѕ асrоѕѕ different borders.
2021 Frankenstein services. All Rights Reserved


>>
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Primer
Primitive
A primitive is a word that is defined by the system. For example, + is a primitive. The meaning of a primitive is fixed and cannot be changed.
A primitive is spelled with a graphic character (such as +) or with a graphic modified by an inflection (a dot or colon), as in +. or +: .
A primitive is also spelled by one or more letters followed by a dot or colon. For example, i. is a primitive that is called index or index of depending on how it is used.
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Menu
Done! Just click on the button to play your decoded video!
Your browser does not support the video tag.
Get me to the homepage


Better Package Metadata¶
The setuptools.setup()
call accepts a variety of keyword arguments to specify additional metadata about your package. This can help people find your package and evaluate quickly whether or not it is what they’re looking for.:
from setuptools import setup
setup(name='funniest',
version='0.1',
description='The funniest joke in the world',
long_description='Really, the funniest around.',
classifiers=[
'Development Status :: 3 - Alpha',
'License :: OSI Approved :: MIT License',
'Programming Language :: Python :: 2.7',
'Topic :: Text Processing :: Linguistic',
],
keywords='funniest joke comedy flying circus',
url='http://github.com/storborg/funniest',
author='Flying Circus',
<EMAIL_ADDRESS>license='MIT',
packages=['funniest'],
install_requires=[
'markdown',
],
include_package_data=True,
zip_safe=False)
For a full list of the possible arguments to classifiers
, visit http://pypi.python.org/pypi?%3Aaction=list_classifiers.
A README / Long Description¶
You’ll probably want a README file in your source distribution, and that file can serve double purpose as the long_description
specified to PyPI. Further, if that file is written in reStructuredText, it can be formatted nicely.
For funniest, let’s add two files:
funniest/
funniest/
__init__.py
setup.py
README.rst
MANIFEST.in
README.rst
contains:
Funniest
--------
To use (with caution), simply do::
>>> import funniest
>>> print funniest.joke()
MANIFEST.in
contains:
include README.rst
This file is necessary to tell setuptools to include the README.rst file when generating source distributions. Otherwise, only Python files will be included.
Now we can use it in setup.py like:
from setuptools import setup
def readme():
with open('README.rst') as f:
return f.read()
setup(name='funniest',
version='0.1',
description='The funniest joke in the world',
long_description=readme(),
classifiers=[
'Development Status :: 3 - Alpha',
'License :: OSI Approved :: MIT License',
'Programming Language :: Python :: 2.7',
'Topic :: Text Processing :: Linguistic',
],
keywords='funniest joke comedy flying circus',
url='http://github.com/storborg/funniest',
author='Flying Circus',
<EMAIL_ADDRESS>license='MIT',
packages=['funniest'],
install_requires=[
'markdown',
],
include_package_data=True,
zip_safe=False)
When the repo is hosted on GitHub or BitBucket, the README.rst
file will also automatically be picked up and used as a ‘homepage’ for the project.


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Welcome to Hackernews.
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Woman jailed three years for stealing one-month-old baby
by Abiodun NejoAbiodun Nejo, Ado Ekiti
For stealing a one-month-old baby in Ado Ekiti, Ekiti State, a-39-year-old woman, Mercy Momoh, was on Monday sentenced to three years’ imprisonment.
Momoh was tried and convicted by an Ado-Ekiti Chief Magistrates’ Court on a count of stealing a baby.
The police prosecutor, Sergeant Samson Osobu, told the court that the convict committed the offence on September 20, 2019, at the Ekiti State Government Secretariat in Ado-Ekiti.
“She stole a month-old baby belonging to Funmilayo Dada. The offence contravenes Section 371 of the Criminal Code, Laws of Ekiti State, 2012,” Osobu said.
The prosecutor, while presenting the fact of the case before the court, said Momoh confessed to the crime.
He stated, “Momoh saw the nursing mother with her baby and deceived her that the Ekiti State Empowerment Programme was disbursing money to underprivileged people at the state secretariat.
“The nursing mother followed Momoh to the place. On getting there, Momoh told the nursing mother to help her buy a recharge card. She asked Dada to leave her baby and phone in her care, while she quickly went on the errand. But when the nursing mother returned, she did not see Momoh and the baby.
“The embattled and embittered nursing mother reported the matter at the police station and through information, the woman was apprehended by the police and the baby was given back to the mother.”
Momoh pleaded guilty to the charge.
In his judgment, the Chief Magistrate, Mr Adesoji Adegboye, sentenced Momoh to a three-year jail term.
The chief magistrate, however, gave her the option of N100,000 fine.
Copyright PUNCH.
All rights reserved. This material, and other digital content on this website, may not be reproduced, published, broadcast, rewritten or redistributed in whole or in part without prior express written permission from PUNCH.
Contact: theeditor@punchng.com


Learning Python for Data Science
Just Starting Out
Your First Python Video Course
Intro to Python for Data Science from DataCamp (Time: ~4 hours; Format - videos and exercises)
- Python basics
- Lists
- Functions and packages
- Numpy
An Introductory Written Tutorial
A nice course from Software Carpentry on basics of Python programming with a data analysis twist.
Course (Time: ~8 hours; Format: written tutorial and exercises)
- Analyzing Patient Data
- Repeating Actions with Loops
- Storing Multiple Values in Lists
- Analyzing Data from Multiple Files
- Making Choices
- Creating Functions
- Errors and Exceptions
- Defensive Programming
- Debugging
- Command-Line Programs
Your Second Python Video Course
An entertaining set of videos for the new Python dev with live coding with which to follow along (Time: ~7hrs; Format - Video/live coding)
Videos for Python Programming Tutorial for the Absolute Beginner (6 Videos)
All New Data Scientists Should Learn about Jupyter
Nice, short video tour of Jupyter Notebooks (Format: Video)
- EXERCISE: Go to Azure Notebooks to check out Jupyter notebooks live and try to follow along with the video.
Programming and Plotting with Python
Basics with plotting theme throughout and nice exercies from Software Carpentry.
Course (Time: ~8 hours; Format: written tutorial and exercises)
- Running and Quitting
- Variables and Assignment
- Data Types and Type Conversion
- Built-in Functions and Help
- Libraries
- Reading Tabular Data into DataFrames
- Pandas DataFrames
- Plotting
- Lists
- For Loops
- Looping Over Data Sets
- Writing Functions
- Variable Scope
- Conditionals
- Programming Style
Intermediate
The Data Science Handbook
By Jake VanderPlas, this handbook outlines everything you need to know with cool Examples and Applications, on how to get started in Data Science with Python.
Python intro and data sciencey tools - go through in order or skip around
Python for Data Science and Intro to Jupyter Notebooks and on Jupyter Notebooks on Azure (Time: ~15 hrs; Format - written tutorial and exercises)
Jupyter Notebooks - Note, solutions to exercises are in the last notebook.
- Basics
- Data Structures
- Functional Programming
- Sorting and Pattern Matching
- Object Oriented Programming
- Basic Difference from 2 to 3
- Numerical Computing
- Data Analysis with pandas I
- Data Analysis with pandas II
- Machine Learning I - ML Basics and Data Exploration
- Machine Learning II - Supervised and Unsupervised Learning
- Machine Learning III - Parameter Tuning and Model Evaluation
- Visualization
A different take on Python and data science (either of these should cover your Python needs)
For a more in-depth Python course, this is a good one on edX out of UC San Diego: Python for Data Science from edX. (Time: 10 weeks/8-10 hours per week)
- Basic process of data science
- Python and Jupyter notebooks
- An applied understanding of how to manipulate and analyze uncurated datasets
- Basic statistical analysis and machine learning methods
- How to effectively visualize results
Numerical Python, a.k.a. using the numpy
package, is essential for the data scientist
See my python/numpy.html article for a detailed list of numpy
resources.
Advanced
Some books really worth checking out
For a great dive into Python in the context of ML check out this book by Sebastian Raschka (you'll get to write algorithms from scratch in pure Python!): Python Machine Learning (2nd Ed.)
Not sure if this book is out yet, but Sebastian Raschka is writing a sequel with more deep learning in Python with TensorFlow: Introduction to Artificial Neural Networks and Deep Learning.
"This book is concerned with the nuts and bolts of manipulating, processing, cleaning, and crunching data in Python. My goal is to offer a guide to the parts of the Python programming language and its data-oriented library ecosystem and tools that will equip you to become an effective data analyst. While 'data analysis' is in the title of the book, the focus is specifically on Python programming, libraries, and tools as opposed to data analysis methodology. This is the Python programming you need for data analysis." Python for Data Analysis: Data Wrangling with Pandas, NumPy, and IPython by Wes McKinney
"Perhaps you would like to give your homemade robot a brain of its own? Make it recognize faces? Or learn to walk around? Or maybe your company has tons of data (user logs, financial data, production data, machine sensor data, hotline stats, HR reports, etc.), and more than likely you could unearth some hidden gems if you just knew where to look." Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques to Build Intelligent Systems by Aurélien Géron


Recession shapes are used by economists to describe different types of recessions. There is no specific academic theory or classification system for recession shapes; rather the terminology is used as an informal shorthand to characterize recessions and their recoveries.
The most commonly used terms are V-shaped, U-shaped, W-shaped, and L-shaped recessions. The shapes take their names from the approximate shape economic data make in graphs during recessions. The letters can also be applied referring to the recoveries (for example, a "V-shaped recovery").


Full list of bushfire alerts and evacuations
LIGHTNING strikes are believed to have been the cause of at least five bushfires burning across the state, including one that forced the evacuation of a town on Moreton Island.
STAY UP TO DATE WITH THE LATEST ALERTS AND WARNINGS HERE
The Sunday Mail understands that fires in the D’aigular Range, Wamuran, Pumicestone, Bribie Island and Moreton Island were all caused by lightning strikes that occurred during severe storms on Saturday afternoon.
There are currently more than 80 fires burning across Queensland.
SCROLL DOWN FOR THE LATEST ALERTS AND EVACUATION WARNINGS
Cowan Cowan residents on Moreton Island were on Saturday afternoon ordered to “leave now” as a bushfire raced towards the township.
At 9.15pm the bushfire was burning on the eastern side of the town, travelling in a southerly direction towards Ben Ewa.
Crews were working to strengthen containment lines around the town, with more crews enroute.
But firefighters warned they may not be able to protect every property.
Residents should evacuate in a westerly direction to the beach.
Meteorologist Jonty Hall said there was thunderstorm activity with lightning strikes and very little rain over Moreton Island between 3.30-4.30pm.
“There was lightning over the island in that period,” he said.
Residents at Mt Lindesay were earlier told to seek shelter as a life-threatening fire rips through the area.
Queensland Fire and Emergency Services said at 4.15pm there was a fast-moving fire travelling in an easterly direction towards Hardgrave Rd, Mount Lindesay, where it was expected to have a life-threatening impact on the community.
QFES said residents in the area were in imminent danger and firefighters were unable to prevent the fire advancing.
There are more than 60 blazes still burning across Queensland amid high temperatures and hot, dry westerly winds that will continue this weekend.
At Pechey forest, north of Toowoomba, residents have been told to leave immediately as a fire raced towards Ravensbourne on the Darling Downs.
The Pechey fire has been burning for several days and has flared again as conditions worsen.
At 2.35pm, a fast-moving bushfire was burning in Ravensbourne between Purtill Rd and north of Mount Jockey Rd.
Residents have been told to evacuate in a south westerly direction on Esk Hampton Rd towards Highfield, with an evacuation centre in place at Highfields Recreation Centre.
People with pets can go to the Crows Nest Showgrounds, New England Hwy near Showgrounds Terrace.
The weather bureau says there is no end in sight for Queensland’s bushfire crisis with dangerous conditions to continue into next week.
The Darling Downs will bear the brunt of dry, hot winds with extreme fire danger forecast for Sunday making conditions challenging for firefighters. Leave now warnings remain in place on Friday for residents of Woodgate and nearby Kinkuna Waters, south of Bundaberg.
A worrying fire at Thornside, west of Gympie, and an unpredictable fire at Tarome are at ‘watch and act’.
The Cobraball fire near Yeppoon in central Queensland continues to concern authorities given the difficult weather conditions expected in coming days. The blaze, which destroyed 15 of the 16 homes lost in Queensland over the past week, is 90 per cent contained but that could change when high winds arrive. Damage assessments are continuing, with QFES saying the number of homes lost could rise.
But QFES assistant commissioner Tony Johnstone says crews have done a remarkable job protecting property.
“It’s really hard to say how many houses we’ve saved but I’d say in excess of 300 or 400,” he told ABC radio.
Temperatures near major fire grounds are expected to soar beyond 30C on Friday and into the weekend.
Former QFES commissioner Lee Johnson is among 23 fire and emergency services leaders demanding urgent federal action to phase out fossil fuels that are driving climate change and elevating Australia’s bushfire risks.
He says cyclones and floods – not fires – have always been Queensland’s primary threats, but that’s changing.
“In my 40 years’ experience I don’t recall ever losing this amount of property at the start of a fire season, and it’s not over yet. Something has changed and it’s not good,” he told ABC radio on Friday.


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This function should not be used in Microsoft Excel 95 or later because the Slide Show add-in is available only in Microsoft Excel version 5.0 or earlier versions.
Equivalent to clicking the Start Show button on a slide show sheet. Starts the slide show in the active sheet.
If this function is not available, you must install the Slide Show add-in.
Syntax
SLIDE.SHOW(initialslide_num, repeat_logical, dialogtitle_text, allownav_logical, allowcontrol_logical)
SLIDE.SHOW?(initialslide_num, repeat_logical, dialogtitle_text, allownav_logical, allowcontrol_logical)
All arguments except dialogtitle_text correspond to options and settings in the Start Show dialog box.
Initialslide_num is a number from 1 to the number of slides in the slide show and specifies which slide to display first. If omitted, it is assumed to be 1.
Repeat_logical is a logical value specifying whether to repeat or end the slide show after displaying the last slide. If repeat_logical is TRUE, the slide show repeats; if FALSE or omitted, the slide show ends.
Dialogtitle_text is text enclosed in quotation marks that specifies the title of the dialog boxes displayed during the slide show. If dialogtitle_text is omitted, it is assumed to be "Slide Show".
Allownav_logical is a logical value specifying whether to enable or disable navigational keys (arrow keys, PAGE UP, PAGE DOWN, and so on) or the mouse during the slide show. If allownav_logical is TRUE or omitted, you can press navigational keys or use the mouse to move between slides; if FALSE, all movement is controlled by the slide show sheet settings.
Allowcontrol_logical is a logical value specifying whether to enable or disable the Slide Show Options dialog box during the slide show. If allowcontrol_logical is TRUE or omitted, you can press ESC to interrupt the slide show and display the dialog box; if FALSE, pressing ESC stops the slide show but does not display the dialog box.
Tip If you want to display the last slide in a show but don't know its number, use SLIDE.GET(1) as the initialslide_num argument.
Remarks
SLIDE.SHOW returns the values shown in the following table:
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