Class: Aws::ImportExport::Types::GetShippingLabelInput
| Inherits: |
Struct
|
| Defined in: |
(unknown) |
Overview
Note: When passing GetShippingLabelInput
as input to a Client method, you can use a vanilla Hash
:
{
job_ids: ["GenericString"], # required
name: "name",
company: "company",
phone_number: "phoneNumber",
country: "country",
state_or_province: "stateOrProvince",
city: "city",
postal_code: "postalCode",
street1: "street1",
street2: "street2",
street3: "street3",
api_version: "APIVersion",
}
Instance Attribute Summary collapse
-
#api_version ⇒ String
Specifies the version of the client tool.
-
#city ⇒ String
Specifies the name of your city for the return address.
-
#company ⇒ String
Specifies the name of the company that will ship this package.
-
#country ⇒ String
Specifies the name of your country for the return address.
-
#job_ids ⇒ Array<String>
-
#name ⇒ String
Specifies the name of the person responsible for shipping this package.
-
#phone_number ⇒ String
Specifies the phone number of the person responsible for shipping this package.
-
#postal_code ⇒ String
Specifies the postal code for the return address.
-
#state_or_province ⇒ String
Specifies the name of your state or your province for the return address.
-
#street1 ⇒ String
Specifies the first part of the street address for the return address, for example 1234 Main Street.
-
#street2 ⇒ String
Specifies the optional second part of the street address for the return address, for example Suite 100.
-
#street3 ⇒ String
Specifies the optional third part of the street address for the return address, for example c/o Jane Doe.
Instance Attribute Details
#api_version ⇒ String
Specifies the version of the client tool.
#city ⇒ String
Specifies the name of your city for the return address.
#company ⇒ String
Specifies the name of the company that will ship this package.
#country ⇒ String
Specifies the name of your country for the return address.
#job_ids ⇒ Array<String>
#name ⇒ String
Specifies the name of the person responsible for shipping this package.
#phone_number ⇒ String
Specifies the phone number of the person responsible for shipping this package.
#postal_code ⇒ String
Specifies the postal code for the return address.
#state_or_province ⇒ String
Specifies the name of your state or your province for the return address.
#street1 ⇒ String
Specifies the first part of the street address for the return address, for example 1234 Main Street.
#street2 ⇒ String
Specifies the optional second part of the street address for the return address, for example Suite 100.
#street3 ⇒ String
Specifies the optional third part of the street address for the return address, for example c/o Jane Doe.


Technical Blog 0.1.3
The 'Why?' Technique
There is a common technique of evaluating the underlying reasoning behind anything. You take a statement and ask why until it can no longer be answered.
Why is Javascript Popular?
Why is Javascript Popular?
Javascript is the only browser-supported language that is Turing-complete ("can compute an answer"). Consider the form below:
The above form sums up what it means for a language to be considered 'turing-complete'. Javascript's capability of performing the above action is what all of its popularity stems from. All the vast JS libraries, from node to D3 to Angular and everything in between, all rely on JS's ability to store, access, and manipulate values as seen above.
Again, So Why is Javascript So Popular?
My answer to this is simply because, unlike html and css, Javascript can compute an answer.


The experiment is complete.
Your results will help us determine how best to automatically extract information from text and present it to decision makers.
Your code is:
If your code does not appear here, email<EMAIL_ADDRESS>Be sure to enter this code on the Amazon Mechanical Turk site so that you can be rewarded for completing the HIT.


Using this calculator you can find the total cost of ownership, calculate the loan/interest amount and based on appreciation rates see if makes sense to rent or buy!
Start Now!Click the ANALYZE button once you've completed the inputs.
* All inputs are mandatory.
An estimated analysis (rounded figures) is shown below. This is based on your inputs provided above!
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Click here to modify details


|
| | ImageProcessing () |
| | Image Processing Constructor. Initializes with Green Mask for good objects and a Red Mask for bad objects. More...
|
| |
| | ~ImageProcessing () |
| | Image Processing Destructor. More...
|
| |
| std::vector< std::shared_ptr< Object > > | process () |
| | process Use this to perform the image processing and pose extraction. More...
|
| |
| bool | setRgbImg (std::shared_ptr< const cv::Mat >) |
| | setRgbImg Set the RGB Image Used for Processing More...
|
| |
| bool | setPntCld (std::shared_ptr< const pcl::PointCloud< pcl::PointXYZ > >) |
| | setPntCld Set the Point Cloud Used for Processing More...
|
| |
| void | setGoodObjectMask (const cv::Scalar &, const cv::Scalar &) |
| | setGoodObjectMask Update the Mask Used to Identify Good Objects More...
|
| |
| void | setBadObjectMask (const cv::Scalar &, const cv::Scalar &) |
| | setBadObjectMask Update the Mask Used to Identify Bad Objects More...
|
| |
| void | setPixelForPose (bool) |
| | setPixelForPose Choose whether the Poses returned in objects are pixel locations or computed poses More...
|
| |
| cv::Mat | applyGoodMask (const cv::Mat &) |
| | applyGoodMask Apply the thresholds corresponding to good objects. More...
|
| |
| cv::Mat | applyBadMask (const cv::Mat &) |
| | applyBadMask Apply the thresholds corresponding to bad objects. More...
|
| |
|
|
std::shared_ptr< const cv::Mat > | rgbImg |
| |
|
std::shared_ptr< const pcl::PointCloud< pcl::PointXYZ > > | rectPntCld |
| |
|
cv::Scalar | lowGood |
| |
|
cv::Scalar | lowBad |
| |
|
cv::Scalar | highGood |
| |
|
cv::Scalar | highBad |
| |
|
bool | pixelForPose |
| |
◆ ImageProcessing()
| ImageProcessing::ImageProcessing |
( |
| ) |
|
Image Processing Constructor. Initializes with Green Mask for good objects and a Red Mask for bad objects.
- Parameters
-
- Returns
- None
◆ ~ImageProcessing()
| ImageProcessing::~ImageProcessing |
( |
| ) |
|
Image Processing Destructor.
- Parameters
-
- Returns
- None
◆ applyBadMask()
| cv::Mat ImageProcessing::applyBadMask |
( |
const cv::Mat & |
aImg | ) |
|
applyBadMask Apply the thresholds corresponding to bad objects.
- Parameters
-
| const | cv::Mat& Image to Mask |
- Returns
- cv::mat The Masked Image
◆ applyGoodMask()
| cv::Mat ImageProcessing::applyGoodMask |
( |
const cv::Mat & |
aImg | ) |
|
applyGoodMask Apply the thresholds corresponding to good objects.
- Parameters
-
| const | cv::Mat& Image to Mask |
- Returns
- cv::mat The Masked Image
◆ extractPose()
extractPose Use the pixel index to extract a Pose from a point cloud
- Parameters
-
| int | x position in image |
| int | y position in image |
- Returns
- Object::Pose Pose with corresponding XYZ positions from the point cloud.
◆ process()
| std::vector< std::shared_ptr< Object > > ImageProcessing::process |
( |
| ) |
|
process Use this to perform the image processing and pose extraction.
- Parameters
-
- Returns
- std::vector<std::shared_ptr<Object> > A vector of all objects (good and bad) found within the image.
◆ processMask()
| std::vector< Object::Pose > ImageProcessing::processMask |
( |
const cv::Mat & |
aImage | ) |
|
|
private |
processMask helper function to identify object centers in the masked image.
- Parameters
-
| const | cv::Mat & The Masked Image. |
- Returns
- std::vector<Object::Pose> A vector of poses corresponding to object centers.
◆ setBadObjectMask()
| void ImageProcessing::setBadObjectMask |
( |
const cv::Scalar & |
aLow, |
|
|
const cv::Scalar & |
aHigh |
|
) |
| |
setBadObjectMask Update the Mask Used to Identify Bad Objects
- Parameters
-
| const | cv::Scalar& Lower Threshold of the Mask in BGR |
| const | cv::Scalar& Upper Threshold of the Mask in BGR |
- Returns
- None.
◆ setGoodObjectMask()
| void ImageProcessing::setGoodObjectMask |
( |
const cv::Scalar & |
aLow, |
|
|
const cv::Scalar & |
aHigh |
|
) |
| |
setGoodObjectMask Update the Mask Used to Identify Good Objects
- Parameters
-
| const | cv::Scalar& Lower Threshold of the Mask in BGR |
| const | cv::Scalar& Upper Threshold of the Mask in BGR |
- Returns
- None.
◆ setPixelForPose()
| void ImageProcessing::setPixelForPose |
( |
bool |
aUsePixel | ) |
|
setPixelForPose Choose whether the Poses returned in objects are pixel locations or computed poses
- Parameters
-
| bool | true indicating you want the pixel location |
- Returns
- None.
◆ setPntCld()
| bool ImageProcessing::setPntCld |
( |
std::shared_ptr< const pcl::PointCloud< pcl::PointXYZ > > |
aPntCld | ) |
|
setPntCld Set the Point Cloud Used for Processing
- Parameters
-
| std::shared_ptr<const | pcl::PointCloud<pcl::PointXYZ> > Pointer to the Point cloud that should be processed. |
- Returns
- bool Whether or not the point cloud submitted was accepted for processing
◆ setRgbImg()
| bool ImageProcessing::setRgbImg |
( |
std::shared_ptr< const cv::Mat > |
aRgbImg | ) |
|
setRgbImg Set the RGB Image Used for Processing
- Parameters
-
| std::shared_ptr<const | cv::Mat> Pointer to the Image that should be processed. |
- Returns
- bool Whether or not the image submitted was accepted for processing
The documentation for this class was generated from the following files:


Live
India Tires to Jump Start Sluggish Vaccination Effort
The country administered 8.6 milion doses of vaccine on Monday, setting a national record on the first day of a new policy. Get the latest on Covid-19.While many people in the U.S. need persuading to get vaccinated, residents of South Texas need little prodding.
Other trackers: Global cases States reopening Vaccine development Choose your own places to track
Opinion
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'The Hunchback`at 25: 'The Most R-Rated G You Will Ever See'
How did the ratings board overlook songs filled with lust and damnation? "Maybe we bamboozled them with gargoyles," one filmmaker said.
Fitness
Features
How Basquiat and Street Artists Left Their Mark on Hip-Hop Culture
A dozen artists, most of them Black or Latino, are the subjects of an exhibition that aims to correct oversights in art history.
For the restless heroine of Dana Spiotta’s novel “Wayward,” menopause is reason enough to re-evaluate everything. Genevieve Ko’s Rice Krispies treats with chocolate and pretzels.
Don’t be stumped by what to take to the picnic: Here are the recipes the staff of the Food section and NYT Cooking turn to again and again.
Without seeing a script, Ann Dowd jumped at the chance to work with Robert Icke on his solo adaptation of the Ibsen classic. Then the debates began.
After 28 years on late-night television and 11 years on TBS, the comedian is moving on to HBO Max.


Summer Internship at PNNL
This summer I’ll be an NSIP Ph.D. intern at Pacific Northwest National Lab working in the Data Sciences & Analytics (DSA) group.
This summer I'm Washington bound as a PhD intern in the Data Sciences & Analytics group at @PNNLab!
— Fred Hohman (@fredhohman) May 4, 2016
PNNL is one of the Department of Energy’s Office of Sciences national laboratories whose research specializes in fundamental sciences, national security, energy, and reducing the effects of human activity on the environment1.
I’m one week into my summer work, and I finally understand where I fall in the hierarchy of the lab: I’m housed in the Data Sciences & Analytics group, in the Computational & Statistical Analytics Division, which falls under the National Security Directorate (one of the three missions of the lab).
I’ll be spending 11 weeks in Tri-Cities, Washington working with Dr. Nathan Hodas on using visual analytics to better understand how deep learning models semantically learn.
During my time out West, I plan to take a few trips to places like Seattle, Portland, and possibly Vancouver. I’ll also be taking a weekend getaway to Los Angles on my birthday. Looking forward to taking pictures, meeting new people, and experiencing all the Pacific Northwest has to offer this summer!


SAVING PRIVATE RYAN
A Movie Review by David Kerr
*** / ****
After being bombarded by Dreamworks SKG advertisements, I eagerly awaited Spielberg's latest movie about World War II: Saving Private Ryan. After the opening scene (which seems like they added it in at the last minute), the audience is treated to the invasion at Omaha Beach. Subjected is probably a better word, for when the plank is lowered on the first boat all the men on board are slaughtered by German machine guns, spraying blood on the camera lens.
This first horrifying scene led me to expect more of the same. Ten minutes in I was so utterly engrossed with the movie that I was convinced, "this is going to be the best war movie ever". Unfortunately it soon degenerates into your standard Hollywood flick about a band of charismatic war buddies. While the movie becomes basically average after the first half hour - getting repetitive and boring, then exciting, then looping round again - the superb opening sequence and technical excellence pushes the rating from an average two stars to a decent three. While Saving Private Ryan is probably the best war movie since Platoon, it has many shortcomings.
The problems I have with this movie are: it is a predictable Hollywood movie that takes little risks and comes dangerously close to glorifying war. I shouldn't let my political ideologies get in the way of this review, but it seems to me that the intention of Spielberg was, at least, to show that war is ugly. If that was his intention, he failed. For example, a few gruesome death scenes are played for laughs. Three scenes in the opening battle come to mind: a man picking up his arm and running around with it, a man shot in the head after just being medically stabilized, and a man shot in the head after being saved by his helmet. The latter two caused an uncomfortably high amount of laughter from the audience. Throwing in funny scenes in the middle of a tragic battle is what I call "glorifying war". This reminded me of the sad "watch people bounce off things as they fall" gags in Titanic.  Consider the emotional impact that Titanic would have had if the person twirling off the rotor blade was the young woman whose falling death was the only one not shown. The same should have been applied to Saving Private Ryan. If you are going to show a funny death scene that isn't supposed to be funny, then give the audience an emotional attachment. Otherwise people will laugh.
To make war look even more fun, all the noble characters are happy to fight, and if they aren't noble enough to fight they eventually become go-lucky war heroes by the end. The dramatic music cues when our heroes do the right thing kind of gives this away. A lot of this movie would have been better without these cues (or possibly no soundtrack at all since this is all it is used for).
Finally we see the brave Christian sniper who is having a heck of a time praying to his god before each kill. It would be very interesting to know if Spielberg is showing that theism can be abused or if he is trying to show that the allies in WWII actually had God on their side. There are plenty of shots showing the U.S. troops carrying crosses and praying yet presents the Germans as godless heathens.
Perhaps these scenes went above my head and were played satirically to show the insanity and stupidity of war. If so, it went over the heads of most of the audience as well, and I wasn't even laughing! Saving Private Ryan being an extreme satire certainly is a possibility - it happened recently with Paul Verhoeven's Starship Troopers. Verhoeven wasn't actually pushing the fascist message of the film, but trying to show how ridiculous it was (see the directors commentary on DVD). Ironically, a lot of people came out agreeing with the "message" of the film - I hope the same doesn't happen with Saving Private Ryan!
Another tiresome device used by Spielberg is making sure the audience goes through a long drawn out process of making sure we know someone essential to the plot is going to die, while anyone given little screen time has a quick and unexpected death.
These gripes aside, let me dwell on what I liked about the movie. Usually reviewers talk about what they like first and what they didn't like second. Not me. The technical excellence of this movie is incredible; from staging incredible pyrotechnic battle scenes to using a multitude of film stock, war on film hasn't look more realistic. The camera gets a bit MTV-ish at times but it is almost always used as a good confusion effect. Overall the cinematography by Janusz Kaminski is perfect.
The weapons and tanks all look incredibly realistic, and I mean realistic. I wonder if they used actual equipment from the period. I'm also wondering if there were any computer generated effects - if there were I couldn't tell. Some of the bullets whizzing through the air leave a yellow streak though - this seemed a bit strange and was probably a computer effect. Since these streaks all match the various film stocks you have to commend the effects team for a wonderful job. The sound is also loud, thunderous, and uses multi-channel effects well. Furthermore the guns all have distinct sounds, and this also impressed me.
A couple classic lines: "If one of my men dies, doesn't that mean I've saved two more?" "If God is on our side, then who could be on the other?"
Where Spielberg does take some risks and shows his directorial talent is showing some insignificant characters in pain and suffering. Most war movies just show casualties lie down quietly and peacefully as if they had spontaneously fallen asleep during the battle. I have to thank him for making this decision as this gives the movie a needed dose of human realism. Another bonus is that some of the characters are not cardboard stereotypes. Tom Sizemore, Edwards Burns, and Tom Hanks are good in their roles and both make unpredictable decisions (a lot of POW killing in this movie). Yet there are even more cardboard characters: the humanistic wimp who becomes a tough soldier, the lovable young hotshot sniper, and of course the rest are tough and rambunctious grunts who don't seem to have any thoughts about war at all.
This movies message basically boils down to: pro-patriotism, pro-American, and leans slightly towards pro-war. Whether you have a problem with those things is your own concern. If you'd rather not see them, I suggest some real anti-war movies: Platoon, Paths of Glory, All Quiet on the Western Front, or even Spielberg's own Schindler's List. If you are a war movie buff like me then by all means rush out to see it. The battle scenes, at least, are technically excellent and the chance to see the opening fifteen minutes on a big screen shouldn't be passed up. Heck, it even has a cameo by Captain Dale Dye!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Passed out in running car, police say of driver
by WVLT NewsKNOXVILLE, Tenn. (WVLT) -- A man was found passed out behind the wheel of a running car on Thursday, November 21, according to police.
Andre Volpato Neto, 32, was arrested at the corner of Hall of Fame Drive and 6th Avenue.
According to officials from the Knoxville Police Department, Neto tried to run away from officers but was taken into custody and transported to University of Tennessee Medical Center for signs of a possible overdose.
KPD spokesperson Scott Erland said the suspect was booked on charges of simple possession, DUI, driving on a suspended license and unlawful drug paraphernalia.
WVLT News pilot Pete Michaels captured video of the scene during his Thursday afternoon traffic report.


The following examples are all created with d3 and use svg patterns. Click on any of the examples to see the svg pattern definitions and copy them into your html. For reference, here's how you might use them with d3:
selection.append("rect")
.style("fill", "url(#circles-1)")
.attr("x", 0)
.attr("y", 0)
.attr("height", 150)
.attr("width", 150);


- NAME
- memory - Control Tcl memory debugging capabilities.
- SYNOPSIS
- memory option ?arg arg ...?
- DESCRIPTION
- memory active file
- memory break_on_malloc count
- memory info
- memory init [on|off]
- memory onexit file
- memory tag string
- memory trace [on|off]
- memory trace_on_at_malloc count
- memory validate [on|off]
- SEE ALSO
- KEYWORDS
memory - Control Tcl memory debugging capabilities.
memory option ?arg arg ...?
The memory command gives the Tcl developer control of Tcl's memory
debugging capabilities. The memory command has several suboptions, which are
described below. It is only available when Tcl has been compiled with
memory debugging enabled (when TCL_MEM_DEBUG is defined at
compile time), and after Tcl_InitMemory has been called.
- memory active file
-
Write a list of all currently allocated memory to the specified file.
- memory break_on_malloc count
-
After the count allocations have been performed, ckalloc
outputs a message to this effect and that it is now attempting to enter
the C debugger. Tcl will then issue a SIGINT signal against itself.
If you are running Tcl under a C debugger, it should then enter the debugger
command mode.
- memory info
-
Returns a report containing the total allocations and frees since
Tcl began, the current packets allocated (the current
number of calls to ckalloc not met by a corresponding call
to ckfree), the current bytes allocated, and the maximum number
of packets and bytes allocated.
- memory init [on|off]
-
Turn on or off the pre-initialization of all allocated memory
with bogus bytes. Useful for detecting the use of uninitialized values.
- memory onexit file
-
Causes a list of all allocated memory to be written to the specified file
during the finalization of Tcl's memory subsystem. Useful for checking
that memory is properly cleaned up during process exit.
- memory tag string
-
Each packet of memory allocated by ckalloc can have associated
with it a string-valued tag. In the lists of allocated memory generated
by memory active and memory onexit, the tag for each packet
is printed along with other information about the packet. The
memory tag command sets the tag value for subsequent calls
to ckalloc to be string.
- memory trace [on|off]
-
Turns memory tracing on or off. When memory tracing is on, every call
to ckalloc causes a line of trace information to be written to
stderr, consisting of the word ckalloc, followed by the
address returned, the amount of memory allocated, and the C filename
and line number of the code performing the allocation. For example:
ckalloc 40e478 98 tclProc.c 1406
Calls to ckfree are traced in the same manner.
- memory trace_on_at_malloc count
-
Enable memory tracing after count ckalloc's have been performed.
For example, if you enter memory trace_on_at_malloc 100,
after the 100th call to ckalloc, memory trace information will begin
being displayed for all allocations and frees. Since there can be a lot
of memory activity before a problem occurs, judicious use of this option
can reduce the slowdown caused by tracing (and the amount of trace information
produced), if you can identify a number of allocations that occur before
the problem sets in. The current number of memory allocations that have
occurred since Tcl started is printed on a guard zone failure.
- memory validate [on|off]
-
Turns memory validation on or off. When memory validation is enabled,
on every call to ckalloc or ckfree, the guard zones are
checked for every piece of memory currently in existence that was
allocated by ckalloc. This has a large performance impact and
should only be used when overwrite problems are strongly suspected.
The advantage of enabling memory validation is that a guard zone
overwrite can be detected on the first call to ckalloc or
ckfree after the overwrite occurred, rather than when the
specific memory with the overwritten guard zone(s) is freed, which may
occur long after the overwrite occurred.
ckalloc, ckfree, Tcl_ValidateAllMemory, Tcl_DumpActiveMemory, TCL_MEM_DEBUG
memory, debug
Copyright © 1992-1999 by Karl Lehenbauer and Mark Diekhans
Copyright © 2000 by Scriptics Corporation.
Copyright © 1995-1997 Roger E. Critchlow Jr.


gevent [v1.1.2]
gevent is a coroutine-based Python networking library.
Features include:
- Fast event loop based on libev.
- Lightweight execution units based on greenlet.
- Familiar API that re-uses concepts from the Python standard library.
- Cooperative sockets with SSL support.
- DNS queries performed through c-ares or a threadpool.
- Ability to use standard library and 3rd party modules written for standard blocking sockets
github : https://github.com/gevent/gevent


Git vs. Github
It's more than three letters
Jan. 17, 2015
Over the last six months I've listened to Dev Bootcamp students talk about Git and Github, in what I thought was interchangeable ways. Oh how wrong I was. For the longest time I thought Git was simply being said shorthand for Github. Kind of like how I thought Java was short for JavaScript. Yeah, no. Clearly I have a lot of learning to do.
As the career coach for Dev Bootcamp students in Chicago, I felt I was missing a lot in my support for them. There are just some conversations I can't have... clearly... as you see my misunderstandings in the difference between Git and Github. After embarrasingly admitting some of my ignorance to the students' freshly learned lingo, it was time to commit to partaking in Phase 0 myself.
Here's what I've learned. Git is software that allows someone to work on a project locally on their computer, saving each version along the way. While Github is a platform remotely where people can share those projects and collaborate with others anywhere they are. Again, Git lives locally on your computer and Github lives remotely on the internet. Makes sense if you think about their names, Github is a hub for Git projects. Easy enough?
Easy enough, yes, but clearly there's more to it. There are things that we're learning about (that I hear are pretty important the deeper you get into building) like version control, tracking changes, commit message, and sharing your code. But why are these things important? Here, let me explain.
Version Control
Version control reminds me a lot of when I first learned how to use a mac in middle school.  I learned the hard way a few times. I remember my program would quit and there went all of my work along with it. It sucked, like really sucked to lose everything, but you better believe I learned quickly that saving frequently was my friend.
Similarly, version control gives you a place to fall back on so you don't have to start from scratch if anything is lost or incredibly large mistakes are made. Version control allows you to revert back to a clean working version of your code without scrapping it all.
Tracking Changes
Tracking changes is the checkpoint to where you can return. These files that are considered tracked were in the last snapshot regardless if they're modified, unmodified, or staged. So your work is being tracked along the way making it easy to understand what you've edited since your last commit. I found this cool image that explains it pretty well:
Commit Messages
This is where you can really help yourself in understanding what you've done at each step. Commit messages are important, really important.
You see, I've learned how important it is to commit often so you have recent checkpoints to fall back on and you don't lose a lot of work if any kind of mistake were made. Commit messages are where you explain what you did before saving an edit. I guess this goes back to my "command s" example, except the difference here is that I'll know what I did the last time I "saved" my place.
Gosh, there are so many analogies I want to use here, but I'll spare you... for now.
 But you know what's more beautiful, sharing. Sharing your code on Github helps grow the opportunities to learn as a dev. Contributing to open source is part of that as well. Giving back to the tech community is such a big piece of learning it. I've watched Dev Bootcamp grads grow exponentialy when they're actively working on open source projects and practicing their skills.
This is why I've learned it's so important to share your code on Github and contribute to the tech community. Share your code.
In just one week I've learned a lot...and I'm excited to improve my ability to better support the students as they graduate. It may just be a basic knowledge and not even half of what they'll learn throughout the entire program, but I can't wait to see what more I'll get to learn. Here's to eight more weeks... and hopefully many more of learning great new things.


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// TADS3 Example File // Source: https://www.tads.org/t3doc/doc/t3QuickStart.htm #charset "us-ascii" #include <adv3.h> #include <en_us.h> versionInfo: GameID IFID = '558c20af-6559-477a-9f98-b7b4274cd304' name = 'The Best Burglar' byline = 'by Eric Eve' htmlByline = 'by <a<EMAIL_ADDRESS>Eric Eve' version = '3' authorEmail = 'Eric Eve<EMAIL_ADDRESS>desc = 'You are the world\'s best burglar faced with the greatest challenge of your felonious career.' htmlDesc = 'You are the world\'s best burglar faced with the greatest challenge of your felonious career.' ; gameMain: GameMainDef /* the initial player character is 'me' */ initialPlayerChar = me showIntro() { "The Best Burglar\nWell, you've got this far. Now it's just a quick nip inside the house and out again carrying the Orb of Ultimate Satisfaction, an object that no burglar has ever managed to steal before. If you can pull it off you're sure to win the Burglar of the Year Award, putting you at the pinnacle of your profession.\b"; } showGoodbye() { "Thanks for playing! "; } ; startRoom: OutdoorRoom 'Driveway' "The large red-brick Tudor house stands immediately to the north of this end of the driveway, while the drive back to the road where you left your getaway vehicle runs off though a belt of trees to the southwest."  The drive back to the road where you left your getaway vehicle runs off though a belt of trees to the southwest." north = frontDoor in asExit(north) southwest = drive ; + me: Actor pcDesc = "You're Alexis Lightfinger, burglar extraordinaire, the most professional thief in the known universe; but you're on a job now, so you don't have time for the narcissistic indulgence of admiring your own appearance.  Everyone knows that no real burglar would ever carry such a thing, so by carrying it you know no one will take you for a real burglar. Cunning, eh? " ; + frontDoor: LockableWithKey, Door 'solid oak front door*doors' 'front door' "The lintel above the front door is carved with the date 1589, presumably the date the house was built. The door itself is made of solid oak. " keyList = [brassKey] makeOpen(stat) { inherited(stat); if(stat) achievement.awardPointsOnce(); } achievement: Achievement { +10 "opening the front door" } ; + flowerPot: ComplexContainer 'terracotta small flower flowerpot/pot*pots' 'flower pot' "It's a perfectly ordinary small terracota pot, though it looks like no one's got round to putting a plant in it yet. " subContainer: ComplexComponent, Container { bulkCapacity = 3} subUnderside: ComplexComponent, Underside { } initSpecialDesc = "A small flower pot rests on the ground not far from the front door. " bulk = 3 bulkCapacity = 3 ; ++ brassKey: Hidden, Key 'small brass key*keys' 'small brass key' "It's an ordinary enough small brass key. " subLocation = &subUnderside ; + Enterable -> frontDoor 'large red red-brick tudor house/mansion/front *houses*buildings' 'house' "It's a large red-brick Tudor house with mullioned windows, climbing creepers and the date 1589 carved over the door. " ; ++ Component '(door) carved lintel' 'lintel' "Its most noteworthy feature is the date 1589 carved into it. " ; + Decoration 'mullioned windows' 'windows' "They're architecturally attractive, no doubt, but not especially helpful to burglars. " notImportantMsg = 'It\'s a matter of professional pride with you never to mess with windows. ' isPlural = true ; + Decoration 'green climbing ivy/creepers/creeper' 'creepers' "The front of the house is festooned with green creepers -- ivy, perhaps, but botany was never your strong point since in the main plants aren't worth burgling. " notImportantMsg = 'The creepers can\'t help you burgle the house -- they\'re certainly not strong enough to climb and they\'re certainly not worth stealing -- so you may as well leave them alone. ' isPlural = true ; + drive: PathPassage 'drive/path/avenue' 'drive' "The drive leading back to the road runs off through a belt of trees to the southwest. " dobjFor(TravelVia) { action() { "You retrace your steps back to the road, where your trusty unmarked burglarmobile is still parked, ready for your quick getaway. "; if(orb.isIn(me)) { "Congratulations! You have got away with the Orb of Ultimate Satisfaction, a feat never before performed.  Without it you'll never win the Burglar of the Year Award now.\b"; finishGameMsg(ftFailure, [finishOptionUndo]); } } } okayRubMsg = 'What -- all of it? That may take a while! ' achievement: Achievement { +10 "getting away with the orb" } ; + Decoration 'belt/trees' 'trees' "The trees are in full leaf, which is good, because they hide what you're doing from the road. " notImportantMsg = 'The trees are doing a good job of hiding you from the road, so you may as well leave them alone. It\'s not as if they\'re something you could steal, after all. ' ; hallway: Room 'Hallway' "This hall is or grand proportions but pretty bare. The front door lies to the south and other exits lead east, north and west. " south = hallDoor out asExit(south) west = study north: FakeConnector { "You're pretty sure that only leads to the kitchen, and you haven't come here to cook a meal. " } east: DeadEndConnector { 'the living room' "You <<one of>>walk through the doorway and find yourself in<<or>>return to<<stopping>> the living room where you take <<one of>> a <<or>>another<<stopping>> quick look around, but <<one of>><<or>> once again<<stopping>> failing to find anything of interest you quickly return to the hall. "} ; + hallDoor: Lockable, Door -> frontDoor 'front door*doors' 'front door' ; + table:Surface 'small wooden mahogany side table/legs*tables' 'small table' "It's a small mahogany table standing on four thin legs. " initSpecialDesc = "A small table rests by the east wall. " bulk = 5 dobjFor(Take) { check() { if(contents.length > 0) failCheck('It\'s probably not a very good idea to try picking up the table while <<contents[1].nameIs>> still on it. '); } } ; ++ vase: Container 'cheap china floral vase/pattern' 'vase' "It's only a cheap thing, made of china but painted in a tasteless floral pattern using far too many primary colours. " bulk = 3 bulkCapacity = 3 ; +++ silverKey: Hidden, Key 'small silver key*keys' 'small silver key' ; study: Room 'Study' "This study is much as you would expect: somewhat spartan. A desk stands in the middle of the room with a chair placed just behind it. A <<if picture.moved>>safe is built into <<else>> rather bland painting hangs on <<end>> the west wall.  The only thing you find of any interest is a page with <q>SAFE DATE</q> scrawled across it. After satisfying yourself that the notebook contains nothing else of any potential relevance you snap it shut again. <.reveal safe-date>" dobjFor(Open) asDobjFor(Read) dobjFor(LookIn) asDobjFor(Read) dobjFor(Read) { action() { inherited; achievement.awardPointsOnce(); } } cannotCloseMsg = 'It\'s already closed. ' achievement: Achievement { +5 "reading the notebook" } ; + CustomImmovable, Chair 'red office swivel chair' 'chair' "It's a typical office swivel chair, covered in red fabric. " cannotTakeMsg = 'You see no reason to burden yourself with such a useless object; that would be quite unprofessional. ' ; + picture: RoomPartItem, Thing 'rather bland picture/painting/landscape' 'picture' "It's a landscape, pleasantly executed enough, but of no great distinction and definitely not worth the bother of stealing. " initNominalRoomPartLocation = defaultWestWall initSpecialDesc = "A rather bland painting hangs on the west wall. " isListed = (moved) bulk = 8 dobjFor(LookBehind) { action() { if(moved) inherited; else { safe.discover(); "Behind the picture is a safe built into the wall. "; } } } moveInto(newDest) { if(!safe.discovered) { "Removing the painting from the wall reveals a safe behind. "; safe.discover(); } inherited(newDest); } ; + safe: RoomPartItem, Hidden, CustomFixture, ComplexContainer 'sturdy steel safe' 'safe' "It's a sturdy steel safe with a single dial on its door. " subContainer: ComplexComponent, IndirectLockable, OpenableContainer { bulkCapacity = 5 makeOpen(stat) { inherited(stat); if(stat) achievement.awardPointsOnce(); } achievement: Achievement { +10 "opening the safe" } } specialDesc = "A safe is built into the west wall. " specialNominalRoomPartLocation = defaultWestWall cannotTakeMsg = 'It's firmly built into the wall; you can't budge it. ' discover() { if(!discovered) { foreach(local cur in allContents) cur.discover(); achievement.awardPointsOnce(); } inherited(); } achievement: Achievement { +5 "finding the safe" } ; ++ safeDoor: Hidden, ContainerDoor '(safe) door' 'safe door' "It has a circular dial attached to its centre. " ; +++ safeDial: Hidden, Component, NumberedDial 'circular dial*dials' 'dial' "The dial can be turned to any number between <<minSetting>> and <<maxSetting>>. It's currently at <<curSetting>>. " minSetting = 0 maxSetting = 99 curSetting = '35' num1 = 0 num2 = 0 correctCombination = 1589 makeSetting(val) { inherited(val); num2 = num1; num1 = toInteger(val); if(100 * num2 + num1 == correctCombination) { "You hear a slight click come from the safe door. "; safe.makeLocked(nil); } else if(!safe.isOpen) safe.makeLocked(true); } ; ++ orb: Thing 'ultimate battered dull metal orb/sphere/ball/satisfaction' 'Orb of Ultimate Satisfaction' "It doesn't look much be honest, just a battered sphere made of some dull metal, but you've been told it's the most valuable and desirable object in the known universe! " aName = (theName) subLocation = &subContainer okayRubMsg = 'As {you/he} rub{s} {the dobj/him} a shimmering djiin suddenly appears in the air before you!\b <q>Hello, you have reached the automated holographic answering service of Jeannie the Genie,</q> she announces. <q>I\'m sorry I\'m not available to respond to your rub in person right now, but my hours of activity have been heavily curtailed by the European Working Time Directive. Before making a wish, please make sure that you have conducted a full risk assessment in line with the latest Health and Safety Guidelines. Also, please note that before any wish can be granted you must sign a Form P45/PDQ/LOL indemnifying this wish-granting agency against any consequential loss or damage arising from the fulfilment of your desires. Thank you for rubbing. Have a nice day!</q>\b Her message complete, the holographic djiin fades away into non-existence. ' moveInto(dest) { inherited(dest); if(dest.isOrIsIn(me)) achievement.awardPointsOnce(); } achievement: Achievement { +10 "taking the orb" } ; //------------------------------------------------------------------------------ /* DEFINE A NEW VERB */ DefineTAction(Rub) ; VerbRule(Rub) 'rub' dobjList : RubAction verbPhrase = 'rub/rubbing (what)' ; /* When creating a new verb, you'll want to modify the Thing class so as to provide default handling for the command. The defaults specified here will be used except on objects for which you define explicit handling of the command. */ modify Thing dobjFor(Rub) { preCond = [touchObj] action() { mainReport(okayRubMsg); } } okayRubMsg = '{You/he} rub{s} {the dobj/him} but not much happens as a result. ' shouldNotBreakMsg = 'Only amateurs go round breaking things unnecessarily. ' ; //------------------------------------------------------------------------------ /* HINTS */ TopHintMenu; + Goal -> (frontDoor.achievement) 'How do I get into the house?' [ 'Well, the windows don\'t seem a good way in. ', 'So perhaps you\'d better try the front door. ', 'Could someone have left a key around somewhere? ', 'Is there anything lying around where someone could have hidden a key? ', 'What about that flowerpot? ', 'Try looking under the flowerpot. ' ] goalState = OpenGoal ; /* The closeWhenSeen property of the following Goal object is an example of how to make your hint menu respond dynamically to the player's current situation. */ + Goal 'Where can I find the orb? ' [ 'Something like that is bound to be kept safe. ', 'So it\'s probably inside the house. ' ] goalState = OpenGoal closeWhenSeen = hallway ; + Goal 'Where can I find the orb?' [ 'It\'s sure to be kept somewhere safe. ', 'You\'d better hunt around. ', 'Somewhere in the study seems the most likely place. ', deskHint, 'But it should be safely locked in a safe ', 'Where might someone hide a safe in this study? ', 'What could be behind that picture on the wall? ', 'Try looking behind the picture (or simply taking the picture). ' ] openWhenSeen = hallway closeWhenSeen = orb ; ++ deskHint: Hint 'Have you tried looking in the desk drawer? ' [deskGoal] ; + deskGoal: Goal 'How do I get the desk drawer open?' [ 'Have you examined the drawer? ', 'What might you need to unlock it? ', 'Where might you find such a thing? ', 'What have you seen that a small key might be hidden in? ', 'How carefully have you searched the hall? ', 'What is (or was) on the hall table? ', 'What might that vase be for? ', 'Try looking in the vase. ' ] closeWhenSeen = notebook ; + Goal 'How do I get the safe open?' [ 'How carefully have you examined the safe? ', 'Where might someone leave a clue to the combination? ', deskHint, 'Make sure you read the notebook. ', 'Once you\'ve found the combination you need to use the dial. ', 'If the combination is a number larger than 99 you\'ll need to enter it in stages. ', 'For example, if the combination were 1234 you\'d first need to turn the dial to 12 and then turn it to 34. ' ] openWhenSeen = safe closeWhenAchieved = (safe.subContainer.achievement) ; + Goal 'What does the clue in the notebook mean?' [ 'Well, <q>SAFE</q> might refer to something you want to open. ', 'Have you seen a date round here? ', 'When was this house built? ', 'Where might you find the year in which this house was built? ', 'How carefully have you looked at the front of the house? ', 'Did you examine the door? ' ] openWhenRevealed = 'safe-date' closeWhenAchieved = (safe.subContainer.achievement) ; + Goal 'What do I do with the orb now I\'ve got it?' [ 'Well, you could try rubbing it. ', 'But the main thing to do now is to escape with it. ' ] openWhenSeen = orb ;


Marquette uses big 2nd half to drop Purdue at home 65-55
by KEITH JENKINSMILWAUKEE (AP) - Koby McEwen scored a game-high 23 points and the Marquette Golden Eagles used a big second half to rally to a 65-55 win over the Purdue Boilermakers on Wednesday as part of the annual Gavitt Games between the Big Ten and Big East.
Markus Howard added 18 points for Marquette (2-0), which outscored Purdue 40-17 in the second half to capture its first-ever victory against the Boilermakers. The Golden Eagles were 0-9 all-time against Purdue entering the night.
Matt Hearms had 14 points to lead the Boilermakers (1-2) who dropped their second straight game after a season-opening victory against Green Bay.
The Boilermakers scored the game’s first nine points and led by as many as 18. But after trailing 38-25 at halftime, Marquette opened the second half on a 29-14 run and took a 54-52 lead, its first of the night, on a layup by Sacar Anim with 4:43 to go.
Howard was presented a special game ball by coach Steve Wojciechowski before tipoff for becoming the program’s all-time leading scorer. The senior guard eclipsed the 2,000-point mark on Wednesday. Howard now has 2,011 points for his career.
BIG PICTURE
Purdue, which opened the season as the No. 23-ranked team in the AP poll, now is searching for answers after blowing a huge lead on the road and losing two straight. The Boilermakers shot 9 of 21 from the free-throw line on Wednesday.
UP NEXT
Purdue: Hosts Chicago State on Saturday.
Marquette: Plays at Wisconsin on Sunday.
Follow Keith Jenkins on Twitter: https://twitter.com/MrKeithJenkins
More AP college basketball: https://apnews.com/Collegebasketball and https://www.twitter.com/AP_Top25
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Installation
You just need to include the library in your project and you are ready to go. Download BaseKit v1.0 from
here.
Functions
This function allows you to store your data securely in the database in the encrypted form.
BaseKit SQLi Prevent: This function allows you to clean the string which was recieved from POST form data to protect the database from SQL Injection.
This function allows you to connect to the database with your credentials.
This function allows you to upload any type of image to your web app. Make sure that you have the necessary permissions to access the provided directory;
This function allows you to store your data securely in the database in the encrypted form.
This function allows you to add login authentication to our web app with a few arguments.
This function allows you validate the Google reCaptcha so that you can make your web app even more secure.
This function allows you to send beautiful HTML emails to people with BaseKit's predefined templates. You just need to give some inputs such as greeting,title,main content etc.
This function allows you to verify an email address entered in a form to avoid all the fake accounts
This function allows you to store your data securely in the database in the encrypted form.
More functions are on the way! :)


QuantConnect hosts fundamental data provided by Morning Star. There are 900+ fundamental data factors from 5000+ liquid assets. We can access and experiment with this data in the Research environment using the helper method qb.GetFundamental(Symbols, Selector, StartDate, EndDate)
.
For more information on the fundamental data and the selector fields available please see the data library.


Case
: case
Case helps specify the role of the noun phrase in the sentence. For example, the nominative and accusative cases often distinguish subject and object of the verb, while in fixed-word-order languages these functions would be distinguished merely by the positions of the nouns in the sentence.
In Turkish, case is an inflectional feature of nouns. In some cases, numerals) may also be inflected for case when they are used as nouns.
Traditionally, Tatar is considered to have 6 cases: Nom
(Nominative), Acc
(Accusative), Gen
(Genitive), Dat
(Dative), Loc
(Locative), and Abl
(Ablative).
We also consider suffix -ча or -чә as a Equ
(Equative) case suffix. This treatment enables flexible morphological analyses for rather productive expressions such as әйт-ү-ен-чә (say-VNoun-3-Equ) “according to him”.
Nom
: nominative / direct
The base form of the noun, typically used as citation form (lemma).
Examples
- Кыз йоклый. “The girl sleeps.”
Acc
: accusative
Tatar usually marks a definite direct object with accusative case.
Indefinite direct objects do not receive the accusative suffix, but stays in the bare form (Nom
).
In Tatar Acc
is expressed by the suffix -ны or -не when the noun does not have a 3rd person possessive suffix;
when it does, it is expressed by the suffix -н.
Examples
- Китапны укыдым “I read (past) the book” (cf. Китап укыдым “I read (past) a book / books”)
Dat
: dative
Dative case is typically used to indicate movement into/towards/to a place or time. The oblique arguments of some verbs and complements (noun phrases) of some postpositions also required to be in dative case.
In Tatar Dat
is expressed by the suffix -га, ка, гә, or кә.
Examples
- Казанга барам “I am going to Kazan”
- Китапны Маратка бир “Give the book to Marat”
- Иртәгәгә кадәр көтәбез “We will wait till tomorrow” (postposition кадәр “till” requires a dative complement)
Gen
: genitive
A prototypical meaning of genitive is that the noun phrase belongs to its governor in some manner; it would often be translated by the English preposition of. Complements of some postpositions are also required to be in genitive case. The genitive morpheme may also mark the subject of some sorts of subordinate clauses (cf. Exceptional Case Marking).
In Tatar, Gen
is expressed by the suffix -ның or нең.
Examples
- Маратның китабы “Marat’s book”
- Маратның Америкага барганы бар “Marat has been to America” (lit. “There is Marat’s going to America”)
- Маратның китабы бар “Marat has a book”
Loc
: locative
The locative case often expresses location in space or time, which gave it its name. The oblique arguments of some verbs and complements (noun phrases) also required to be in locative case.
In Tatar Loc
is expressed by the suffix -да, -дә, -та, or -тә.
Examples
- Мин өйдә “I am at home”
- Оешма сәгать алтыда “The meeting is at six”
Abl
: ablative
A noun with ablative typically means a starting point from which something moves away. The oblique arguments of some verbs and the complements (noun phrases) of some postpositions are also required to be in ablative case. Ablative is also used as a denominator in fraction numerals.
In Tatar Abl
is marked by -дан, -дән, -тан, -тән, -нан, or -нән.
Examples
- Казаннан килде “He/She came from Kazan”
- Китапны Мараттан алдым “I took/bought the book from Marat”
- Укытучыбыздан сорыйк “Let’s ask our teacher” (The verb сора- “to ask” requires an ablative oblique for someone to be asked)
- Бу алманы кибеттән сатып алдым “I bought this apple at the store” (the location of purchase is marked with ablative)
- биштән дүрт “four fifths”
Equ
: equative
In Tatar, The equative case means “X-like”, “according to X”, “X-ish”, etc. This case-marking is productive, but is more restricted than other cases.
Examples
- мин “I”; минемчә “in my opinion”
- әйткәнемчә “as I said”
- кичәгечә “like yesterday”
- татарча “in Tatar” (cf. Russian по-татарски)
Case in other languages: [am] [apu] [arr] [bej] [bg] [cs] [el] [eme] [en] [ess] [et] [fi] [ga] [gn] [grc] [gub] [hu] [hy] [kmr] [koi] [kpv] [ky] [mdf] [myu] [myv] [pcm] [pt] [qpm] [ru] [sl] [sv] [tl] [tpn] [tr] [tt] [u] [uk] [urb] [urj]


I can tell you that we lost years coming here. I am no longer as old as I was, I am now about 20 and Ben is 24. Fake ID's were a must, if you want to live anywhere besides a seedy motel on the outskirts of towns.
My only guess is because we went reverse on a timeline, and across multiple dimensions, to land where we did not exist, but others believed in the story.
There is a terrifying theory that a friend sent to Nick that gives her explanation. It is even here on the "Narrative" for everyone to find.


Perform request¶
Request a catalog item¶
from pprint import pprint
from vra_sdk.vra_config import vra_config
from vra_authenticate import VraAuthenticate
from vra_sdk.vra_sdk import VraSdk
VraConfig('my_config_file.json')
auth_obj = VraAuthenticate('UAT').auth_login_password('my_login', 'my_password', 'my_domain')
my_vra_sdk = VraSdk(auth_obj, 'my_business_group')
# Defining my resquest parameters as defined in my asd
param = {
"NbMachine": 1,
"LeaseDays": 1,
"Environment": "DEV",
"Size": "",
"DataDiskSize": 20,
}
# i create a request object. At this time no request have been actually performed
create_vm_request = my_vra_sdk.request_catalog_item('My Awesome centos', **param)
pprint(create_vm_request.payload.customized) # have a look at the payload
# i execute my request. The script will wait for either a fail or success of the request by polling the status url regularly
# i could have execute it without hanging the terminal using execute_async()
req = create_vm_request.execute_sync()
Request a resource action¶
from pprint import pprint
from vra_sdk.vra_config import vra_config
from vra_authenticate import VraAuthenticate
from vra_sdk.vra_sdk import VraSdk
VraConfig('my_config_file.json')
auth_obj = VraAuthenticate('my_environment').auth_login_password('my_login', 'my_password', 'my_domain')
my_vra_sdk = VraSdk(auth_obj, 'my_business_group')
# Resource action parameter creation
param = {"my_param_key": "my_param_value"}
req =my_vra_sdk.request_resource_action("My_resource_action_name", vm_data.id, **param)
pprint(req.payload.customized) # have a look at the payload
req.execute_async() # execute the request without hanging
pprint(req.status_url) # get the request status url
Payload customization¶
If you need to perform specific customization to you payload, you can perform it creating a customization function as in the example below:
def my_payload_customization(payload, **kwargs):
payload['data']['business_group_id'] = kwargs['business_group_id']
return payload
# I use payload customization for a catalog item request
create_vm_request = my_vra_sdk.request_catalog_item('My Awesome centos', my_payload_customization, **param)
# For a resource action request
resource_action_request =my_vra_sdk.request_resource_action("My_resource_action_name", vm_data.id, my_payload_customization, **param)
From within the customization function, you can access interesting data from the kwargs:
- kwargs available for every request:
- tenant_name
- business_group_id
- business_group_name
- payload_type
- payload_version
- requested_for
- kwargs available for catalog item request:
- catalog_item_id
- catalog_item_name
- kwargs available for resource action request:
- resource_action_name
- resource_action_id
- resource_id
Payload version¶
For every request, if you add the key ‘payload_version’:6 to the parameter dict, the request is generated using vRa6 payload object
Doing so, the ‘provider-‘ prefix is added automatically (or not if it’s already set)
Request execution url/method is also custom to each version.
Payload enforcement¶
You can defined specific payload json file for each catalog item/resource action request.
You can defined it using the configuration file
{ "catalog_item": {
"My catalog item name": {
"payload": "v7/vm/catalog_item_example.json"
}
}
"resource_action": {
"My resource action name": {
"payload": "v7/vm/resource_action_example.json"
}
}
}
Payload path are relative to your python execution folder. Relative path are authorized.
Parameter specified during request creation will be added to the data/item parts of the payload.
Payload customization function are compatible.


Former 49ers QB Colin Kaepernick celebrates birthday by helping homeless in Oakland
OAKLAND, Calif. -- Former 49ers quarterback Colin Kaepernick celebrated his 32nd birthday by helping the homeless in Oakland.
RELATED: Former San Francisco 49er Colin Kaepernick reveals why he became an activist
Pictures and video were posted on the Instagram account for Kaepernick's Know Your Rights foundation.
Kaepernick handed out backpacks and toiletries to the homeless. He also hired a San Francisco food truck to feed people.
See more stories about Colin Kaepernick here.


Welcome to GameView.
Are mini consoles the way forward?.
Are mini consoles such as the SNES classic mini the best way to play retro games or are they just small boxes trying to act like the real thing? Button


About Me
Hello visitors! I have always introduced myself as a chemist or forensic scientist in the past because of my career choice and my background in science but now I am pursuing a career in the software development world, so now I will introduce myself just as Araceli. I have graduated from the University of Texas from San Antonio with a B.A. in Chemistry and B.S. in Biochemistry. I've worked as a chemist for a Biochemistry research at alma mater and then later on as a Forensic Scientist for a state government agency. Check out my page!
Skills
- Problem-Solving
- Time Management
- Computer Skills
Interests
- Traveling
- Community Involvement
- Outdoor Activities
Hobbies
- Reading
- Volleyball
- Hiking


LIAR LIAR A film review by Scott Renshaw Copyright 1997 Scott Renshaw
(Universal) Starring: Jim Carrey, Maura Tierney, Justin Cooper, Jennifer Tilly, Cary Elwes. Screenplay: Paul Guay and Stephen Mazur. Producer: Brian Grazer. Director: Tom Shadyac. MPAA Rating: PG-13 (profanity, adult themes) Running Time: 88 minutes. Reviewed by Scott Renshaw.
I suppose one could find some sociological significance to the glut of recent films about inattentive parents and neglected children, if one were inclined to give a cliche a more grandiose label. From Whoopi Goldberg in BOGUS to Arnold Schwarzenegger in JINGLE ALL THE WAY, from Tim Allen in THE SANTA CLAUSE to Tim Allen in JUNGLE2JUNGLE, the reformed workaholic has become the most popular protagonist in formula comedies, going through a series of wacky adventures before giving a big hug to a sad-eyed son or daughter. Jim Carrey is the latest star to step into this vehicle, and he certainly has enough pure manic energy to give is some spark, but he has to work awfully hard to do it. LIAR LIAR is a pure show-off showcase for Carrey, and by sheer force of will he makes it funny, despite a ridiculously limp script which has only one place to go.
Carrey plays Fletcher Reede, a divorced attorney who has mastered the art of the excuse, the prevarication, the flat-out lie. Many of them come at the expense of his young son Max (Justin Cooper), who is repeatedly disappointed by his dad's no-shows and broken promises. At his fifth birthday party, with Fletcher again absent, Max makes a very special birthday wish: for just one day, he wishes that his dad were unable to tell a lie. Amazingly, Max's wish comes true, and the chronically insincere Fletcher suddenly finds himself unable to be anything but brutally honest. This proves to be a professional obstacle, as Fletcher is expected to find a less-than-ethical means of extracting a gold-digging divorcee (Jennifer Tilly) from her pre-nuptial agreement. It is also a personal obstacle, as Fletcher's loose tongue gets him into trouble just when he is trying to prevent his ex-wife Audrey (Maura Tierney) from moving Max across the country.
I have this theory that the script for LIAR LIAR, credited to Paul Guay and Stephen Mazur, consisted largely of parenthetical gaps which read something like "Jim does some weird physical stuff here" or "Jim makes a goofy face." There is a staggering lack of creativity in LIAR LIAR given the possibilities of the premise. Carrey is trapped in one situation -- the courtroom -- for far too long, and that situation begins to look like an extended homage to Steve Martin's work in ALL OF ME, but without Martin's ability to maintain his dignity. The dialogue consists largely of one fairly obvious put-downs after another, most of which are salvaged by Carrey's priceless reaction takes and his futile attempts to control his honesty. It seems fairly evident that without Carrey, LIAR LIAR would have been an utter catastrophe.
With him, it manages some genuine comic high notes. A scene in which Fletcher's jilted superior (Amanda Donohoe) forces him to tell the partners what he really thinks of them turns into a wild orgy of insults; later, Fletcher tries to get out of his court appearance by beating himself insensible in a bathroom. Carrey is cranked up to 11 from start to finish in LIAR LIAR, and those who find him a bit much to take aren't likely to have their opinions changed by this film. Carrey seems to realize that the entire film is riding on his shoulders, and he plays it that way, as though the other people in the film were scenery to be swallowed or knocked out of the way. For all practical purposes they are, particularly in the aforementioned partners' meeting, where a dozen people sit around a table for the express purpose of being skewered; Carrey often seems to be performing for the rest of the cast as well as for the audience. Only Cary Elwes, in a subtle turn as Audrey's painfully earnest boyfriend, lends any support at all.
As long as Carrey remains in overdrive, LIAR LIAR provides fairly consistent moderate laughs -- as well as a few big ones -- but the entire enterprise feels compromised by the tired paternal redemption motif. It almost spoils the fun of watching Carrey do his best impression of a human pinball, knowing that eventually he's going to have to break down in a tearful proclamation of devotion to his son. It's too bad that, with Carrey on board and a fanciful concept at the ready, LIAR LIAR can't work up an inspired story to match Carrey's inspired performance. In fact, it can barely work up enough material to fill 90 minutes, resorting to end-credit out-takes to pad the running time. One of those out-takes shows co-star Swoosie Kurtz breaking up Carrey with an improvised snort of "Over-actor!" She may be right, but thank heaven someone involved in LIAR LIAR was working as hard as all these single-minded screen parents we've been seeing lately.
On the Renshaw scale of 0 to 10 true lies: 6.
Visit Scott Renshaw's MoviePage http://www-leland.stanford.edu/~srenshaw Subscribe to receive reviews directly via email See details on the MoviePage
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


DEAR SIR/MADAM, I AM DAVID OBI AN ACCOUNTANT (FOREIGN PAYMENT DEPT) WITH THE FEDERAL MINISTRY OF TRANSPORT LAGOS- NIGERIA. WITH THE ASSISTANCE OF SOME SENIOR OFFICALS OF THE CENTRAL BANK OF NIGERIA,AND THE MINISTRY OF FINANCE, WE WANT TO TRANSFER THE SOME OF THIRTY-FIVE MILLION US DOLLARS OUT OF MY COUNTRY,THE TEN MILLION US DOLLARS IS AN ACCUMULATION OF OVER-INVOICED CONTRACTS WHICH WAS SUPPLY TO THE PRISON AUTHORITY, THE CONTRACT HAS BEEN EXECUTED AND COMMISSIONED BY THE NIGERIA PRISON AUTHORITY.THIS AMOUNT STILL LIES IN THE IN SUSPENCE ACCOUNT WITH THE CENTRAL BANK OF NIGERIA(CBN). AS CIVIL SERVANTS WE CANNOT OPERATE A FOREIGN ACCOUNT BECAUSE THE CODE OF CONDUCT ACT IN NIGERIA MAKES IT AN OFFENCE FOR ANY PUBLIC OFFICER TO OPERATE FOREIGN ACCOUNT.IT IS AS A RESULT OF THIS THAT WE SOLICIT YOUR ASSISTANCE TO MAKE USE OF YOUR PRIVATE/ COMPANY?S ACCOUNT TO TRANSFER THE SAID SUM. PLEASE NOTE THAT ALL MODALITIES HAS BEEN WORKED OUT FOR A SMOOTH AND HITCH-FREE TRANSFER OF THE US$35MILLION INTO YOUR ACCOUNT, WITHIN 10 WORKING DAYS OF GETTING YOUR POSITIVE RESPONSE AND CONSENT.YOU WOULD BE ENTITLED TO 20% OF THE $35 MILLION FOR PROVIDING US AN ACCOUNT, 75% WOULD COME TO US IN NIGERIA, AND THE REMAINING 5% WOULD BE USED TO OFFSET ALL LOCAL/FOREIGN EXPENDITURE ON THE FOLLOWING ROUNDS.  (B) THAT THIS TRANSACTION IS TREATED WITH UTMOST CONFIDENCE,SECRECY AND ABSOLUTE SINCERITY, WHICH IT DEMANDS.


Bryan's Site
These are some small, simple, and not very polished, projects I made for my kids to mess around with.
Word search generatorMaze generator
Color-By-Number Creator
Breakout game webgl learning experiment
Mad Libs Generator
Dungeon Crawl (early alpha)
Crossword puzzle generator
Alchemy game creator


Reports repeated test problems:
-
@Test and @RepeatedTest on the same method
-
RepetitionInfo parameter is used in @BeforeAll/@AfterAll methods
-
RepetitionInfo parameter is used in @BeforeEach/@AfterEach methods in classes with @Test methods
New in 2017.2


ok.. i'm planning on making a new char on a server so as I level I can make the money I need while not having to do it repetitively.. Greater Fork for all those that know it ;P.
-DaMouse
There is a Cleric/CoT/Monk build by Bytewaste that is both an effective cleric and has dev crit in the builds index.
*goes to chew it up*


Chapter 4 Creating, amending, exporting data frames
4.1 Seminar
4.1.1 Creating data frames
A data frame is an object that holds data in a tabular format similar to how spreadsheets work. Variables are generally kept in columns and observations are in rows. Data frames are similar to matrices but they can store vectors of different types (e.g. numbers and text).
We start by creating a data frame with the data.frame()
function. We will give each column a name (a variable name) followed by the =
operator and the respective vector of data that we want to assign to that column.
england <- data.frame(
name = c("South East", "London", "North West", "East of England", "West Midlands", "South West",
"Yorkshire and the Humber", "East Midlands", "North East"),
population = c(8.6, 8.2, 7.1, 5.9, 5.6, 5.3, 5.3, 4.5, 2.6),
earnings = c(28.7, 35.1, 25.2, 26.6, 24.9, 25.6, 25, 25, 25)
)
4.1.2 Working with data frames
we can display the entire dataset in spreadsheet view by clicking on the object name in the environment window.
Alternatively, you can call the object name to display the dataset in the console window. Let’s do so:
name population earnings
1 South East 8.6 28.7
2 London 8.2 35.1
3 North West 7.1 25.2
4 East of England 5.9 26.6
5 West Midlands 5.6 24.9
6 South West 5.3 25.6
7 Yorkshire and the Humber 5.3 25.0
8 East Midlands 4.5 25.0
9 North East 2.6 25.0
Often, datasets are too long to be viewed to in the console window. It is a good idea to look at the first couple of rows of a datasets to get an overview of its contents. We use the square brackets []
to view the first five rows and all columns.
name population earnings
1 South East 8.6 28.7
2 London 8.2 35.1
3 North West 7.1 25.2
4 East of England 5.9 26.6
5 West Midlands 5.6 24.9
v
Columns in a dataframe have names. We will often need to know the name of a column/variable to access it. We use the names()
function to view all variable names in a dataframe.
[1] "name" "population" "earnings"
We can access the earnings variable in multiple ways. First, we can use the $
operator. We write the name of the dataset object, followed by the $
, followed by the variable name like so:
[1] 28.7 35.1 25.2 26.6 24.9 25.6 25.0 25.0 25.0
We can also use the square brackets to access the earnings column.
[1] 28.7 35.1 25.2 26.6 24.9 25.6 25.0 25.0 25.0
The square brackets are sometimes preferred because we could access multiple columns at once like so:
name earnings
1 South East 28.7
2 London 35.1
3 North West 25.2
4 East of England 26.6
5 West Midlands 24.9
6 South West 25.6
7 Yorkshire and the Humber 25.0
8 East Midlands 25.0
9 North East 25.0
Variables come in different types such as numbers, text, logical (true/false). We need to know the type of a variable because the type affects statistical analysis. We use the str()
function to check the type of each variable in our dataset.
'data.frame': 9 obs. of 3 variables:
$ name : Factor w/ 9 levels "East Midlands",..: 6 3 5 2 8 7 9 1 4
$ population: num 8.6 8.2 7.1 5.9 5.6 5.3 5.3 4.5 2.6
$ earnings : num 28.7 35.1 25.2 26.6 24.9 25.6 25 25 25
The first variable in our dataset is a factor variable. Factors are categorical variables. Categories are mutually exclusive but they do not imply an ordering. For instance, “East of England” is not more or less than “West Midlands”. The variables population and earnings are both numeric variables.
'data.frame': 9 obs. of 3 variables:
$ name : Factor w/ 9 levels "East Midlands",..: 6 3 5 2 8 7 9 1 4
$ population: num 8.6 8.2 7.1 5.9 5.6 5.3 5.3 4.5 2.6
$ earnings : num 28.7 35.1 25.2 26.6 24.9 25.6 25 25 25
4.1.3 Amending data frames
Amending data sets usually involves adding rows or columns or removing rows or columns. We start by adding a new variable to our dataset which contains the percent of the population on income support.
To create a new variable we simply assign a new vector to the dataframe object like so:
We call the dataframe object to view our changes.
name population earnings pct_on_support
1 South East 8.6 28.7 3.0
2 London 8.2 35.1 5.3
3 North West 7.1 25.2 5.3
4 East of England 5.9 26.6 3.5
5 West Midlands 5.6 24.9 5.1
6 South West 5.3 25.6 3.3
7 Yorkshire and the Humber 5.3 25.0 5.2
8 East Midlands 4.5 25.0 4.2
9 North East 2.6 25.0 6.1
We can delete the variable we just created by assigning NULL
to it.
Let’s view our most recent changes.
name population earnings
1 South East 8.6 28.7
2 London 8.2 35.1
3 North West 7.1 25.2
4 East of England 5.9 26.6
5 West Midlands 5.6 24.9
6 South West 5.3 25.6
7 Yorkshire and the Humber 5.3 25.0
8 East Midlands 4.5 25.0
9 North East 2.6 25.0
Adding a new row to a dataset means adding an observation. Let’s add Brittany to our dataset. We need to fill in a value for each variable. If, we do not know a value, we declare it as missing. Missings are NA
for numeric variables and ""
for character variables. We use the rbind()
function (row bind) to add a row to our dataset.
Warning in `[<-.factor`(`*tmp*`, ri, value = "Brittany"): invalid factor
level, NA generated
Let’s examine our dataframe.
name population earnings
1 South East 8.6 28.7
2 London 8.2 35.1
3 North West 7.1 25.2
4 East of England 5.9 26.6
5 West Midlands 5.6 24.9
6 South West 5.3 25.6
7 Yorkshire and the Humber 5.3 25
8 East Midlands 4.5 25
9 North East 2.6 25
10 <NA> 4.5 <NA>
We were not allowed to enter “Brittany” as a value for the name variable. This is because the variable is a factor. While it is possible to add new levels to a factor (categories such as “Midlands” are called levels), it involves a bit more advanced programming. We will solve this problem later in the type coercion section.
4.1.4 Saving data frames
Datasets can be exported in many different file formats. We recommend exporting files as “.csv” files because csv is a very common file type. Such files can be handled by all statistical packages including Microsoft’s Excel. We need to provide five arguments.
| Argument | Description |
|---|---|
| x | The name of the object |
| file | The file name |
| sep | The symbol that separates columns |
| col.names | = TRUE saves the variable names (recommended) |
| row.names | = FALSE omits the row names (recommended) |


What to Bring to Minnehack
Personal Effects
- One form of ID (any government-issued or school-issued ID with
your birth date and picture on it will be sufficient).
Forms
- If you are under the age of 18, bring a filled out waiver signed
by your parents
Hygiene/Bathroom Supplies
- In short, deodorant is not optional. Please do not let hygiene
become an issue.
- Toothbrush + toothpaste
- Hairbrush, if necessary
- Glasses/Contact Lenses/Saline Solution/Eye drops
Sleeping Items
The sleeping area provided is on tiled floor-not especially
comfortable! Please bring whatever necessary to make your sleeping
accommodations suitable for yourself.
- Sleeping bag
- Soft Mat
- Pillows
- Blankets
- Stuffed animals, if desired
Food
- Meals and snacks will be provided, with vegetarian options
available at all meals.
- Vegans and people with other strong dietary restrictions should
pack meals
Misc
Where to Go
Our event will be held at the {{ data.location.longname }}
Student Union; a map of the relevant part of campus is included below.
Registration is from 5-6 on Oct. 24th, and walk-ins will be accepted from
6-6:30. Parking is available in the East River Road garage, also marked on the
map.
If your travel is being reimbursed, a member of our MinneHack organizational
team should have gotten back to you by now. Please remember to bring your
ticket stubs, etc. as proof for reimbursement.
Coffman Memorial Union
300 Washington Ave. S.E.
Minneapolis, MN 55455
Keller Hall
200 Union Street Se
Minneapolis, MN, 55455


{{story.points}} points - {{story.num_comments}} comments {{story.title}} {{story.domain}} - by {{story.submitter}} {{story.published_time}}


Create new task
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"It is what it is" - Concrete Thinker
June 26, 2015
After reading about Anthony Gregorc's theory on thinking styles, I learned that I am concrete sequential. If you want to take the quiz, it is right here! Concrete refers to how I tend to register information through my five senses. This is opposite of abstract thinkers who are better at visualizing and looking beyond what is there in order to see something more. Sequential refers to how my mind organizes information in a step-by-step order. This is opposed to random thinkers who organize information in chunks.
Here is a summary of Concrete Sequential mindset taken directly from Gregorc's website:
I think this style of thinking will aid my time management while at DevBootcamp. I like to make schedules for myself so I know what I am suppose to be doing and when it should be done. This also helps me organize my progress in learning. I can already imagine myself struggling when new problems arrise. I can only tell myself to calm down and try to step back and look at the problem in a different way. I tend to get myself in trouble by overthinking.
My biggest struggle so far 3 weeks into DBC, was coming up with a design for my website. I am not a very creative person. When asked to create a website from scratch, every detail stressed me out. What colors to choose, how to arrange my content, what font to make my words, etc. Now that I look back, this fits prefectly with my style of thinking. I only got through the challenge by telling myself that I just need a simple layout to begin with and to not over do it. I believe once I get more practice, I should be able to improve this. I also think that I should get into the habit of noting the things I like/dislike on websites that I visit. This could give me more of an idea of how I like things to look.
Another minor struggle I noticed was that when I worked in pairs, I preferred a more detailed navigator. It was harder for me to go off of only a litle bit of instructions so I found myself asking my navigator to clarify many times. I do not see this as too big of an issue so far as once I speak up, my pair has always been nice about clarifying. It is nice that now that I can put a name to what I prefer. In the future, I think I should let my pair know beforehand how I work best.
As for expanding my knowledge, I definitely feel as though I should be exposed to more coding. I can try and fix this by viewing source codes of websites I like or even browsing through github repos to see if I can understand any of the codes out there. I realize this might send me down a rabbit hole each time so maybe I can limit myself with viewing one code each day at first and see where it goes from there. All in all, I definitely need to make some changes and this is going to be an exciting journey for me.


| Package | flare.vis.controls |
| Class | public class HoverControl |
| Inheritance | HoverControl Control flash.events.EventDispatcher |
This control also provides multiple policies on how the drawing order
of items may be affected by a hover event. By default no changes are made
(DONT_MOVE
). The MOVE_TO_FRONT
policy moves a
hovered-over item to the end of its parent
container's
children list, such that it is drawn over its sibling items. Upon roll-out
the item is left at the top of the list, such that the order of items
partially reflects the order of mouse visits. The
MOVE_AND_RETURN
policy moves items to the top as well, but
returns them to their original index upon roll-out.
See also
| Property | Defined by | ||
|---|---|---|---|
| filter : Function Boolean function indicating the items considered by the control.
| Control | ||
| movePolicy : int The policy for moving items forward when highlighted.
| HoverControl | ||
| object : InteractiveObject The interactive object this control is attached to.
| Control |
| Method | Defined by | ||
|---|---|---|---|
|
HoverControl(filter:* = null, movePolicy:int, rollOver:Function = null, rollOut:Function = null)
Creates a new HoverControl.
| HoverControl | ||
|
attach(obj:InteractiveObject):void
Attach this control to the given interactive object.
| HoverControl | ||
|
detach():InteractiveObject
Detach this control.
| HoverControl |
| Constant | Defined by | ||
|---|---|---|---|
| DONT_MOVE : int = 0 [static] Constant indicating that objects hovered over should not be moved
within their parent container changed.
| HoverControl | ||
| MOVE_AND_RETURN : int = 2 [static] Constant indicating that objects hovered over should be moved to
the front of their parent container and then returned to their
previous position when the mouse rolls out.
| HoverControl | ||
| MOVE_TO_FRONT : int = 1 [static] Constant indicating that objects hovered over should be moved to
the front of their parent container and kept there.
| HoverControl |
| movePolicy | property |
movePolicy:int
[read-write] The policy for moving items forward when highlighted.
One of DONT_MOVE
, MOVE_TO_FRONT
, or
MOVE_AND_RETURN
.
public function get movePolicy():int
public function set movePolicy(value:int):void
| HoverControl | () | constructor |
public function HoverControl(filter:* = null, movePolicy:int, rollOver:Function = null, rollOut:Function = null)
Creates a new HoverControl.
Parametersfilter:* (default = null ) — a Boolean-valued filter function indicating which
items should trigger hover processing
|
|
movePolicy:int — indicates which policy should be used for changing
the z-ordering of hovered items. One of DONT_MOVE (the default),
MOVE_TO_FRONT, or MOVE_AND_RETURN.
|
|
rollOver:Function (default = null ) — an optional SelectionEvent listener for roll-overs
|
|
rollOut:Function (default = null ) — an optional SelectionEvent listener for roll-outs
|
| attach | () | method |
public override function attach(obj:InteractiveObject):void
Attach this control to the given interactive object. This method will automatically detach if already attached to another object.
Parametersobj:InteractiveObject — the display object to attach to
|
| detach | () | method |
public override function detach():InteractiveObject
Detach this control.
ReturnsInteractiveObject — the interactive object this control was attached to,
or null if this control was not attached.
|
| add | event |
| remove | event |
| DONT_MOVE | constant |
public static const DONT_MOVE:int = 0
Constant indicating that objects hovered over should not be moved within their parent container changed.
| MOVE_AND_RETURN | constant |
public static const MOVE_AND_RETURN:int = 2
Constant indicating that objects hovered over should be moved to the front of their parent container and then returned to their previous position when the mouse rolls out.
| MOVE_TO_FRONT | constant |
public static const MOVE_TO_FRONT:int = 1
Constant indicating that objects hovered over should be moved to the front of their parent container and kept there.


Home {{if not LoggerConfig.Disabled}} • Request Log {{end}}
Instance Name: {{.Instance}}
Requests: {{.Requests}}
Successful Requests: {{.SuccessfulRequests}}
Failed Requests: {{.FailedRequests}}
Intercepted Requests: {{.InterceptedRequests}}
Cache Hits: {{.CacheHits}}
Cache Sets: {{.CacheSets}}


India to buy combat drones, anti-submarine aircraft from US
by News DeskIndia is close to finalising a multi-billion dollar deal with the United States for the procurement of armed drones and anti-submarine warfare aircraft, reported Indian media.
The sale of Sea Guardian armed drones and P-8I anti-submarine warfare and surveillance aircraft – along with the requisite missile and other systems – was approved by President Donald Trump.
“Indian Navy, Air Force, and Army are coordinating their requirements and specifications for the acquisition of these Sea Guardian armed drones from the US under the FMS route,” an Indian defence source told the publication.
The source further added that a Letter of Request (LoR) will be issued to the US government for the government-to-government deal by February-March next year.
The timeline mentioned is keeping in mind the capability requirements of the three services, which would be different from each other and their collation may take a few months.
The expected cost of procurement for the drones is over $4.5 billion. Another deal, worth $3 billion, is for the procurement of 10 P-8I anti-submarine warfare and long-range surveillance aircraft, adding to the 12 planes in the existing fleet of the Indian Navy.
India in the past decade has inducted a large number of US defence hardware including Apache attack choppers, Chinook heavy-lift helicopters, C-17 Globemaster and C-130J Super Hercules Transport aircraft, M-777 ultra-light howitzers and AN-TPQ weapon locating radars.


|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
Transfers from blind to blind. More...
#include <confidential.hpp>
Classes | |
| struct | fee_parameters_type |
Public Member Functions | |
| account_id_type | fee_payer () const |
| void | validate () const |
| share_type | calculate_fee (const fee_parameters_type &k) const |
| void | get_required_authorities (vector< authority > &a) const |
| Public Member Functions inherited from graphene::protocol::base_operation | |
| virtual | ~base_operation ()=default |
| template<typename T > | |
| share_type | calculate_fee (const T ¶ms) const |
| virtual void | get_required_active_authorities (flat_set< account_id_type > &) const |
| virtual void | get_required_owner_authorities (flat_set< account_id_type > &) const |
| fc::optional< fc::future< void > > | validate_parallel (uint32_t skip) const |
Public Attributes | |
| asset | fee |
| vector< blind_input > | inputs |
| vector< blind_output > | outputs |
Additional Inherited Members | |
| Static Public Member Functions inherited from graphene::protocol::base_operation | |
| static uint64_t | calculate_data_fee (uint64_t bytes, uint64_t price_per_kbyte) |
Transfers from blind to blind.
There are two ways to transfer value while maintaining privacy:
When doing account to account transfers, everyone with access to the memo key can see the amounts, but they will not have access to the funds.
When using stealth transfers the same key is used for control and reading the memo.
This operation is more expensive than a normal transfer and has a fee proportional to the size of the operation.
All assets in a blind transfer must be of the same type: fee.asset_id The fee_payer is the temp account and can be funded from the blinded values.
Using this operation you can transfer from an account and/or blinded balances to an account and/or blinded balances.
Stealth Transfers:
Assuming Receiver has key pair R,r and has shared public key R with Sender Assuming Sender has key pair S,s Generate one time key pair O,o as s.child(nonce) where nonce can be inferred from transaction Calculate secret V = o*R blinding_factor = sha256(V) memo is encrypted via aes of V owner = R.child(sha256(blinding_factor))
Sender gives Receiver output ID to complete the payment.
This process can also be used to send money to a cold wallet without having to pre-register any accounts.
Outputs are assigned the same IDs as the inputs until no more input IDs are available, in which case a the return value will be the first ID allocated for an output. Additional output IDs are allocated sequentially thereafter. If there are fewer outputs than inputs then the input IDs are freed and never used again.
Definition at line 238 of file confidential.hpp.
| share_type graphene::protocol::blind_transfer_operation::calculate_fee | ( | const fee_parameters_type & | k | ) | const |
Definition at line 137 of file confidential.cpp.
| account_id_type graphene::protocol::blind_transfer_operation::fee_payer | ( | ) | const |
graphene TEMP account
If fee_payer = temp_account_id, then the fee is paid by the surplus balance of inputs-outputs and 100% of the fee goes to the network.
Definition at line 97 of file confidential.cpp.
|
inlinevirtual |
Reimplemented from graphene::protocol::base_operation.
Definition at line 254 of file confidential.hpp.
|
virtual |
This method can be computationally intensive because it verifies that input commitments - output commitments add up to 0
by requiring all inputs to be sorted we also prevent duplicate commitments on the input
Reimplemented from graphene::protocol::base_operation.
Definition at line 106 of file confidential.cpp.
| asset graphene::protocol::blind_transfer_operation::fee |
Definition at line 245 of file confidential.hpp.
| vector<blind_input> graphene::protocol::blind_transfer_operation::inputs |
Definition at line 246 of file confidential.hpp.
| vector<blind_output> graphene::protocol::blind_transfer_operation::outputs |
Definition at line 247 of file confidential.hpp.


SLIDING DOORS (Miramax/Paramount) Starring: Gwyneth Paltrow, John Lynch, John Hannah, Jeanne Tripplehorn. Screenplay: Peter Howitt. Producers: Sydney Pollack, Philippa Braithwaite and William Horberg. Director: Peter Howitt. MPAA Rating: R (sexual situations, profanity, adult themes) Running Time: 105 minutes. Reviewed by Scott Renshaw.
A woman, just fired from her job as a London public relations executive, rushes dejectedly towards the Underground, eager to return to the comfort of home. A young girl steps into her path for a moment, impeding the woman's progress just long enough so that she misses the last train before a long, system-wide delay. Or does she? What if the girl doesn't get in the woman's way, permitting her to make that last train? How much does that one, seemingly inconsequential variable change the woman's life?
SLIDING DOORS is a gimmick film, the gimmick being that it allows us to watch both alternate courses determined by that one moment. When Helen Quilley (Gwyneth Paltrow) makes the train, she meets a charming fellow named James (John Hannah), and also gets home in time to catch her layabout live-in boyfriend Gerry (John Lynch) in the middle of a little afternoon delight with his ex-girlfriend Lydia (Jeanne Tripplehorn). When she misses the train, she and Gerry continue together, taking Helen down a radically different career path.
SLIDING DOORS works on enough different levels that I wonder whether it succeeds because of its gimmick or in spite of it. As a straightforward relationship comedy, it's generally delightful, crafted by writer/director Peter Howitt with unusually sharp comic dialogue. The principal characters are uniformly well-drawn, from the unsteady confidence of Paltrow's Helen, to the genial wit of Hannah's James, to the confused and almost sympathetic philandering of Lynch's Gerry. Even a minor supporting performance from Douglas McFerran as James' no-nonsense best friend shines with energy and humor. Howitt explores familiar modern romance territory, but does it with enough intelligence and commitment to the characters that it feels fresh.
Of course, he's also playing an extended game of "what if", one which sometimes intrudes on the perfectly enjoyable conventional narrative. Though rookie director Howitt handles the interplay between the story-lines with surprising deftness, the shifts from one plot to the other often deny both plots momentum. Nowhere is this more evident than during a pair of climactic confrontations, where Howitt cuts back and forth to the point of distraction. He may be intending to build tension, but instead he builds frustration, using neck-stapping editing to show the pivotal moments occurring simultaneously while sacrificing dramatic urgency. A version of SLIDING DOORS which offered a simple, smartly-written romantic triangle might have been just as winning without all the fuss.
It's also true that something would have been lost. Though at first glance SLIDING DOORS seems to flirt with the celebration of fate and destiny so popular in recent love stories, Howitt offers something a bit more thought-provoking than that. By allowing us to get to know the characters -- and Helen in particular -- as well as he does, he gives us much more reason to believe that destiny is simply the tendency of people to act according to their character. Helen's determination, pride and sense of self-worth are what make it likely that any course of her life will have a happy ending, not the capricious opening or closing of a pair of sliding doors on a train. The film may be a bit of speculative gimmickry, but it's also something more -- and less -- than that. In some alternate reality, Peter Howitt may have made SLIDING DOORS a romantic comedy without a gimmick. Like Helen's life, it's hard to know for sure which version would have been more engaging and appealing.
On the Renshaw scale of 0 to 10 fate accomplishments: 7.
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Sheffield United vs Manchester United, Premier League: What time is kick-off, what TV channel is it on and what is our prediction?
by Telegraph SportWhat is it?
New boys Sheffield United - who have impressed everyone on their return to the Premier League - against a Manchester United side that too often flatters to deceive.
Sheff Utd are currently in fifth, with Man Utd a point behind in seventh.
When is it?
Sunday, November 24.
What time is kick-off?
4.30pm GMT.
What TV channel is it on?
Sky Sports Main Event and Sky Sports Premier League from 4pm.
Watch Sheffield United v Manchester United through NOW TV with a Sky Sports Pass from £9.99
What are the current standings?
What is the team news?
Manchester United
United have welcomed Luke Shaw, Axel Tuanzebe and Nemanja Matic back to first-team training.
The trio have all been on the sidelines recently, with Shaw's hamstring problem keeping him out since the third game of the season, while Tuanzebe and Matic have not featured in over a month.
They joined a first-team group at the Aon Training Complex on Wednesday, though numbers were still down due to ongoing returns from the international break.
Scott McTominay, who pulled out of the Scotland squad after taking a knock in last week's win over Brighton, did not take part, making fellow midfielder Matic's return all the more important.
Three other rehabilitating players, Eric Bailly, Timothy Fonsu-Mensah (both knee) and Diogo Dalot, were given a separate workout but are not yet ready to rejoin the squad.
Full-back Ashley Young is available at the weekend after suspension.
What are they saying?
TBC
What are the odds?
- Sheffield United - 5/2
- Draw - 9/4
- Manchester United - 5/4
What's our prediction?
At Bramall Lane, against a team playing entertaining, attacking football under Chris Wilder, Man Utd will not have things their own way. Indeed, the Sheffield club are undefeated in their last five Premier League games - DWDWD.
Predicted score: Sheffield United 1 Manchester United 0.