About Us
As Mayor of the great City of New Orleans, I invite you to visit our city to experience the excitement of Mardi Gras
The Carnival season officially begins each year on Jan. 6 -- the Feast of the Epiphany, also
called Twelfth Night or Kings’ Day.
Spectacular parades with colorful, creative floats start rolling before Mardi Gras Day. Our
private Carnival clubs, called krewes, take on royalty status and throw beads, doubloons and
toys to parade goers. Visitors quickly learn to say, "Throw me something mister!
The culmination of Mardi Gras in New Orleans begins early on Mardi Gras Day when the Zulu Social
Aid & Pleasure Club and the Rex Organization parade through the city. Music, food and elaborate
costumes add to the fun-filled day of excitement for revelers of all ages.
New Orleans, with its unmatched culture and world-famous music and cuisine, is an exciting place
to be at any time of the year. We invite everyone to experience Mardi Gras at least once in
their lifetime. Make your plans now to be a part of this great tradition and see firsthand why
we say, "Laissez les bon temps rouler!"
Sincerely,
LaToya Cantrell
Mayor of New Orleans
Mardi Gras in New Orleans
The holiday of Mardi Gras is celebrated in all of Louisiana, including the city of New
Orleans.
Celebrations are concentrated for about two weeks before and through Shrove Tuesday, the day
before Ash Wednesday (the start of lent in the Western Christian tradition). Usually there
is
one major parade each day (weather permitting); many days have several large parades. The
largest and most elaborate parades take place the last five days of the Mardi Gras season.
In
the final week, many events occur throughout New Orleans and surrounding communities,
including
parades and balls (some of them masquerade balls)..
The parades in New Orleans are organized by social clubs known as krewes; most follow the same
parade schedule and route each year. The earliest-established krewes were the Mistick Krewe of
Comus, the earliest, Rex, the Knights of Momus and the Krewe of Proteus. Several modern "super
krewes" are well known for holding large parades and events, such as the Krewe of Endymion
(which is best known for naming celebrities as grand marshals for their parades), the Krewe of
Bacchus (similarly known for naming celebrities as their Kings), as well as the Zulu Social Aid
& Pleasure Club—a predominantly African American krewe. Float riders traditionally toss throws
into the crowds. The most common throws are strings of colorful plastic beads, doubloons,
decorated plastic "throw cups", Moon Pies, and small inexpensive toys, but throws can also
include lingerie and more sordid items. Major krewes follow the same parade schedule and route
each year
The culmination of Mardi Gras in New Orleans begins early on Mardi Gras Day when the Zulu Social Aid & Pleasure Club and the Rex Organization parade through the city. Music, food and elaborate costumes add to the fun-filled day of excitement for revelers of all ages.
Weather New Orleans
News letter
News letter
News letter
Although many people around the world have heard of Mardi Gras, there are many questions that surround the event ..


Al-Khwarizmi
The inventer of Algorithms and basis of Mathmatics and Computer principles
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The story of Mathmatic


Visualization of GB atoms and surface after the PCA; Red and blue dots indicate the GB atoms and non-GB atoms respectively. (a) Front view of GB surface. (b) Side view of GB surface. It can be observed that the surface is not perfectly flat. (c) Mass spectrum of the GB, the majority of ions are Al 2+ or Al +; In contrast to the spectrum of the bulk, the peak of O + is absent.


Issue 4675: Expanding all tags via context menu option shouldn't expand script, style and link tags
Steps to reproduce
- Open Firebug
- Switch to the HTML panel
-
Right-click the
<html>
tag and choose
Expand/Contract All from the context menu
Expected result
-
All elements should be expanded within the HTML panel except the
<script>
, <style>
and
<link>
tags.


IgeBaseScene CLASS
Declared in IgeBaseScene.js
When loaded into memory using ige.addGraph('IgeBaseScene') will create the scene "baseScene" and the viewport "vp1" that are used in almost all examples and can be used as the base for your scenegraph as well.
Methods
addGraph
Called when loading the graph data via ige.addGraph().
addGraph({} options)
removeGraph
The method called when the graph items are to be removed from the active graph.
removeGraph()


Choose a car type
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Car List
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Select
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Mohanraja takes over as DRM
by Staff ReporterR. Mohanraja took over as the Divisional Railway Manager of Guntur, South Central Railway, on Thursday.
Prior to his new posting, Mr. Mohanraja served as the Principal Chief Personnel Officer, Integral Coach Factory, Chennai.
After beginning his career in 1992, Mr. Mohanraja served in various capacities in the Southern Railway. He also held the post of Additional Divisional Railway Manager, Chennai Division.
Senior officers of Guntur Division welcomed Mr. Mohanraja.
He was appointed in the post following the death of S.S. Srinivas, DRM, Guntur, due to heart attack on September 30.
Meanwhile, the division is gearing up for the visit of General Manager, SCR, Gajanan Mallya, to Guntur Division on November 22.


Top
UnityCindy3D
UnityCindy3D is an online 3D drawing and game programming environment using CindyJS.
Supported Browsers
Desktop browsers (64bit) :
- Firefox 65+ (recommended)
- Chrome 72+ (*)
- Safari 12+
- Edge 42+
* The code opened from local file URLs doesn't work on Chome for the security reasons.
Desktop browsers (32 bit) :
not supported
Mobile browsers :
(currently) not supported
Usage
- Drag the 3D viewer to rotate the camera.
- Click the 3D viewer to give key focus to the viewer.
- Click the 3D viewer and press F4 key to enter/exit the test mode.
(test mode)
s key: show/hide a sphere
t key: show/hide a torus
b key: show/hide a flying ball


Juno <IP_ADDRESS> is a minor update.
-
Improvements to Javadocs. Most of the information in the Juno Starters Guide wiki has been moved into the overview and package-level javadocs.
Since the information is now written in HTML, you can now copy and paste the code examples directly from the Javadocs.
The code examples are also syntax-highlighted using CSS.
-
Support for defining default XML namespaces on packages and classes for the XML and RDF serializers.
-
Restructured the packages along content type support (e.g. all JSON support moved to org.apache.juneau.json).
-
Automatic support for parsing maps with Enum keys, and parsing Enum strings.
This was previously possible using filters but now it's built-in for all the parsers.
-
Replaced the ObjectList.toXArray() methods with a new elements(Class<T> type) method that's more efficient and avoids creating an unnecessary array.
-
Support for parsing into beans with read-only properties.
New @BeanConstructor annotation allows you to specify bean property values to be passed in through a constructor.
-
Separated the rest library into separate independent client and server libraries.
Use one, use both, it's up to you.


Teaching
I have a keen interest in teaching as well as research. In the classroom, I'm an advocate for lecture-tutorials, pair-share learning, and the use of clickers/vote response systems as valuable educational tools.
Courses
- I taught PHYS 1101 (Introductory College Physics I) at UMN in the spring of 2014. The course focused on mechanics (without calculus) for a 175-person class of non-majors. Syllabus and content can be found on the class webpage.
- I taught ASTR 1110 (The Solar System) at CU in the summer of 2009. As the instructor of record, I gave all lectures, wrote homework assignments and exams, and directed external activities including observing nights at the telescope.
- As a graduate student, I taught two lab sections of the honors Introduction to Astronomy course at CU, as well as two lab sections of the standard Introduction to Astronomy. I rewrote the solution manual for the honors course and co-developed a new lab exercise using small, handheld refractor telescopes.


PARCHASO, LOVELY JOANNA JOY J.
<EMAIL_ADDRESS>To enhance my working capabilities, skills, and experiences as a Web Deb Developer and to serve the company in the best possible way with sheer determination and commitment, as a way of contributing to the achievement of the company's goals.
Date of Birth: October 14, 1998
Age: 18
Address: Monglo, Sablan, Benguet
Civil Status: Single
Religion: Roman Catholic
University of the Cordilleras
Gov. Pack Road, Baguio City
August 2015-Present
Saint Louis School of Sablan
Poblacion, Sablan, Benguet
2011-2015
Sablan Central School
Poblacion, Sablan, Benguet
2055-2011
Basic HTML & CSS
Basic Photoshop
Multitasker
Exceptional Listener
Time Management
Handling Pressure
Basic Photoshop Short Course, 2015
Leadership Training, 2014
Feature Writing Seminar, 2014
Girl Scout of the Philippines, 2011
Journalist of the Year, 2015
1st Honorable Mention, 2015
7th Place, Feature Writing, 2014 Division Press Conference


Hello,
Inserting an HTML table with a CSS class in between your code using our Js-Editor is simple. Remember, you can insert multiple table codes using this tool.
Follow these steps.
1) Ideally, an HTML table is placed inside the <body> section of a document. Therefore, set focus on a place inside the <body> section and click the Insert Table option. See the image.
Note: The program will insert a <table> code at the cursor location. In-addition, it will add a CSS class inside the <head> section for each table you will create. Remember, you can insert multiple table codes using this tool.
Must read our HTML Table Generator tool. It saves time.
2) The editor will open the Table options! window, where you can choose the options to create the <table> code. Once you have finished selecting the options, click the Ok button.
3) The procedure is quick. However, if you still do not want to waste your time choosing all the options, I recommend selecting a beautiful Theme from the options window and click the Ok button.
4) You can choose from Five different themes.
a. Mint
b. Grape
c. Fire
d. Imperial
e. Denim
The default is Grape. This is my favorite theme.
5) Finally, click the Ok button. It will automatically insert the HTML table code at the cursor locaiton in the Editor. Run the editor to see the table.
That’s it. Using few simple options, you can insert an HTML <table> code inside your document. I have tried
to keep this tool simple. However, if you have any comments or suggestions, which you think will improve this
Editor, please drop a line at
arunbanik [at] rediffmail.com
Thank you.


More than just shorter links
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|
C1 #F2E6D8 |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |
|
C2 #D9B6A9 |
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
|
C3 #F23E2E |
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. |
|
C4 #BF3326 |
Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
|
C5 #0D0D0D |
Condimentum lacinia quis vel eros donec ac odio tempor orci.
Almost before we knew it, we had left the ground.
“We’re machines. We’re just produced biologically. Most people doing AI don’t have doubt that we’re machines. We’re just extremely fancy machines. And I shouldn’t say just. We’re special, wonderful machines.” - Geoffrey Hinton
Roboto
The quick brown fox jumped over the lazy dog.
Almost before we knew it, we had left the ground.
“We’re machines. We’re just produced biologically. Most people doing AI don’t have doubt that we’re machines. We’re just extremely fancy machines. And I shouldn’t say just. We’re special, wonderful machines.” - Geoffrey Hinton
Bellota Text
The quick brown fox jumped over the lazy dog.
Almost before we knew it, we had left the ground.
“We’re machines. We’re just produced biologically. Most people doing AI don’t have doubt that we’re machines. We’re just extremely fancy machines. And I shouldn’t say just. We’re special, wonderful machines.” - Geoffrey Hinton
P: Paragraph text


Magister Desmond:
Is this the entire set of the "Revelation of the Seals"? Ah, yes! Give them here! Now I am so much closer to discovering the secret of the seven seals! Soon we, the Revolutionaries of Dusk, will rule the world!
Here is your reward. If you find any more of these kind of books, bring them to me, do you understand?


First census on stray dogs launched in Peshawar
by Our CorrespondentPESHAWAR: With the number of stray dogs in the city rising, creating panic amongst the residents, the Water and Sanitation Services Peshawar (WSSP) has planned to conduct a census of the animals in the area, the number of vaccines available and to sterilise the aminals to prevent further growth of their population.
This was disclosed by WSSP Chief Executive Officer (CEO) Syed Zafar Shah in a meeting with Livestock Department District Director Syed Masoom Ali on Friday. Shah proceeded to ask zonal managers to complete the census within five days.
Based on the data compiled by WSSP, the Livestock Department will launch a dog vaccination and sterilisation process.
During the meeting, WSSP and Livestock Department decided to prepare a detailed project concept-I (PC-I) for the project and discussed details of arranging the necessary vaccines and equipment.
Ali shared details of the different ways how the growing population of stray dogs can be controlled, especially the non-lethal means. This also includes surgically neutering dogs.
WSSP and Livestock Department agreed to arrange the necessary funds and equipment for the project in line with the rules and regulations.
After being vaccinated and operated on, the dogs will be tagged with micro-chips while a ribbon will be tied around their collars to identify them.
Zonal managers were asked to complete the census at the union council level for which they will be provided with a Pro-forma. The WSSP’s Planning, Monitoring, Evaluation and Reporting (PMER) wing was tasked with presenting the draft PC-I and the Livestock Department will finalise it.
It was decided that until the PC-I is finalised and the equipment becomes available, WSSP will launch a pilot project on its own by utilising the expertise of the Livestock Department in vaccinating and sterilising stray dogs in a chosen locality.
Another meeting on this project has been scheduled for next month.
Published in The Express Tribune, November 9th, 2019.


@* homePage Template File *@ @(subbedBoards: Seq[Subscription], homePosts: Seq[Post], searchForm: Form[SearchQuery])(implicit request: MessagesRequestHeader, flash: Flash)
My Subscriptions
Welcome to Funny Informative Forums, the last page of the internet!
Looking to start a new community?
by @p.posterUsername


{% extends "base.html" %} {% block bodymethods %} onload="onLoad();" onresize="onResize();" {% endblock bodymethods %} {% block css %} {{ block.super }} {% endblock css %} {% block scripts %} {{ block.super }} {% endblock scripts %} {% block path %}
This page is a vestige of an experiment to use MIT's Simile Timeline. Further investment in it will not be made, though it may be replaced with a more modern alternative.
Timeline version .


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Want to share this wondrous trip with the whole family? Try our Family Package, which includes free meals for kids 12 and under and senior accommodations. You can also explore the universe as a solo traveler with our Single Ticket. For senior, veteran, and law enforcement discounts, just click the “buy now” button under any one of our packages and select your discount.*
| Package | Tickets | Starting Price |
|---|---|---|
| Solo | 1 | $3,200 |
| Couples | 2 | $6,700 |
| Family | 3-10 | $9,900 |


I wasn't feeling too inspired today, so I used the chance to play for just a bit with the VerletJS library. It does all the magic you see here.


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Back Step 2 of 6
What is your dispute about?
You can only choose one reason per appeal. For example if you wanted to appeal against both a penalty and the amount you owe, you will need to make two separate appeals to the tax tribunal.
Back Step 2 of 6
You can only choose one reason per appeal. For example if you wanted to appeal against both a penalty and the amount you owe, you will need to make two separate appeals to the tax tribunal.


this is the paragraph for the first container
This is the paragraph for the second container
this is the paragraph for the third container
This is the paragraph for the fourth container


NAKED KISS, THE (director/writer: Samuel Fuller; cinematographer: Stanley Cortez; editor: Jerome Thoms; cast: Constance Towers (Kelly), Anthony Eisley (Griff), Edy Williams (Hatrack), Michael Dante (Grant), Virginia Grey (Candy), Patsy Kelly (Mac), Betty Bronson (Miss Josephine), Marie Devereaux (Buff), Karen Conrad (Dusty), Betty Robinson (Bunny), 1964)
Reviewed by Dennis Schwartz
The movie shockingly opens with Kelly (Constance Towers), a bald, statuesque prostitute, have her wig fall off in the fight that she is having with her drunken pimp, as she beats him unconscious with the spiked-heel of her shoe and takes from him only the $75 she says he owes her. The studio offended Samuel Fuller by cutting his film against his wishes. He was so dissatisfied, that he wanted his name removed. It did ruin the film to a certain extent, as it looked disjointed in parts and did not appear up to Fuller's usually high standards of filmmaking. Nevertheless, it resulted in a disturbing film about American morality that has something to say about hypocrisy and something modern to say about being an independent woman.
Flashback from 1961 to 1963: A banner proclaims the town's name to be Grantville, which is the small town Kelly arrives in by bus.  He then tells her to clear out of his town by tomorrow, that this town doesn't want her kind, but he says that she can go across the river to the next town, which is wide open, and he gives her the name of the local madam to look up, Candy (Virginia Grey).
Kelly walks the quiet, tree-lined streets of Grantville, sees a vacancy sign in a boarding house and decides to live here and become respectable. She gets a job in the local hospital as a nurse's aide for handicapped children and becomes an angel of mercy overnight. She is able to give the children the hard love they need and becomes readily accepted into the community.
She helps a nurse out who wants to join Candy's prostitute racket by going over to Candy's bordello and stuffing two ten dollar bills and one five dollar bill down the madam's mouth.
The pillar of the community, who has the family name the town was named after, the handsome Grant (Dante), returns home from his visit to Europe. He is very wealthy and esteemed for his charity work, most notably building the town's hospital. He is also considered to be one of the most eligible bachelors in the world and is Griff's closest friend. At a reception party for his return to America, the head nurse Mac (Patsy Kelly) brings Kelly along and he is instantly attracted to her.
Kelly tells Grant about her past as a prostitute and expects him to dump her, but he instead asks her to marry him. She is surprised and elated, though she is disturbed about the way he kissed her, there was something chilling about it that she can't put her finger on. Their relationship is dreamlike, with her chasing her dream for happiness. The couple talk about Byron's poetry and about Venice being a special place for lovers, and everything seems too good to be true.
She comes by Grant's place to show him the wedding dress and catches him in the middle of molesting a little girl. He tells her that is why he forgave her, that they are a perfect couple, they are both abnormal. The former prostitute with the soft heart but with a quick-temper, picks up the phone receiver and fatally beats him over the head with it. She then calls Griff and tells him what happened.
Griff doesn't believe her reason for killing his friend, taking the side of respectability over her outcast life. But eventually the little girl is located who Grant attempted to molest and relates what happened. The town forgives her, but she leaves the community anyway.
 For Fuller, this film is a morality story, where honesty can't seem to exist within the law but only outside of it. It is a tale of showing the need for all the misfits and handicapped people and unfortunate ones to open up their imaginations and live out their inner fantasy worlds, or else live an unsatisfactory life. The weakness in the film, is that it asks you to believe its flighty story without questioning it. But its moral premise is on solid footing.
REVIEWED ON 4/1/2000 GRADE: B-
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends 'layouts/app.html' %} {% block header %}
{{ req.email }} | chat - {{ req.chat }} | {% if req.reviewed %}Reviewed{% else %}Not Reviewed{% endif %}
{{ req.comments }}


new Particle(game, x, y, key, frame)
Create a new Particle
object. Particles are extended Sprites that are emitted by a particle emitter such as Phaser.Particles.Arcade.Emitter.
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
x |
number | The x coordinate (in world space) to position the Particle at. |
y |
number | The y coordinate (in world space) to position the Particle at. |
key |
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the Particle during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture. |
frame |
string | number | If this Particle is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index. |
- Source - gameobjects/Particle.js, line 19
Extends
Members
-
alive :boolean
-
A useful boolean to control if the Sprite is alive or dead (in terms of your gameplay, it doesn't effect rendering). Also linked to Sprite.health and Sprite.damage.
- Inherited From:
- Default Value:
- true
- Source - gameobjects/Sprite.js, line 111
-
alpha :Number
-
The opacity of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 65
-
<internal> alphaData :array
-
A reference to the alphaData array owned by the Emitter that emitted this Particle.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - gameobjects/Particle.js, line 51
-
anchor :PIXI.Point
-
The anchor sets the origin point of the texture. The default is 0,0 this means the texture's origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner
- Inherited From:
- Source - pixi/display/Sprite.js, line 22
-
angle :number
-
Indicates the rotation of the Sprite, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees use the property Sprite.rotation instead. Working in radians is also a little faster as it doesn't have to convert the angle. The angle of this Sprite in degrees.
- Inherited From:
- Source - gameobjects/Sprite.js, line 979
-
animations :Phaser.AnimationManager
-
This manages animations of the sprite. You can modify animations through it (see Phaser.AnimationManager)
- Inherited From:
- Source - gameobjects/Sprite.js, line 60
-
<internal> autoAlpha :boolean
-
If this Particle automatically changes alpha this is set to true by Particle.setAlphaData.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - gameobjects/Particle.js, line 45
-
autoCull :boolean
-
Should this Sprite be automatically culled if out of range of the camera? A culled sprite has its renderable property set to 'false'. Be advised this is quite an expensive operation, as it has to calculate the bounds of the object every frame, so only enable it if you really need it. A flag indicating if the Sprite should be automatically camera culled or not.
- Inherited From:
- Default Value:
- false
- Source - gameobjects/Sprite.js, line 87
-
<internal> autoScale :boolean
-
If this Particle automatically scales this is set to true by Particle.setScaleData.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - gameobjects/Particle.js, line 27
-
blendMode :Number
-
The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
- Inherited From:
- Default Value:
- PIXI.blendModes.NORMAL;
- Source - pixi/display/Sprite.js, line 68
-
body :Phaser.Physics.Arcade.Body|Phaser.Physics.P2.Body|Phaser.Physics.Ninja.Body|null
-
By default Sprites won't add themselves to any physics system and their physics body will be
null
. To enable them for physics you need to callgame.physics.enable(sprite, system)
wheresprite
is this object andsystem
is the Physics system you want to use to manage this body. Once enabled you can access all physics related properties viaSprite.body
.Important: Enabling a Sprite for P2 or Ninja physics will automatically set
Sprite.anchor
to 0.5 so the physics body is centered on the Sprite. If you need a different result then adjust or re-create the Body shape offsets manually, and/or reset the anchor after enabling physics.Type:
- Inherited From:
- Default Value:
- null
- Source - gameobjects/Sprite.js, line 105
-
buttonMode :Boolean
-
This is used to indicate if the displayObject should display a mouse hand cursor on rollover
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 90
-
cacheAsBitmap :Boolean
-
Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 436
-
cameraOffset :Phaser.Point
-
If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.
- Inherited From:
- Source - gameobjects/Sprite.js, line 153
-
checkWorldBounds :boolean
-
If true the Sprite checks if it is still within the world each frame, when it leaves the world it dispatches Sprite.events.onOutOfBounds and optionally kills the sprite (if Sprite.outOfBoundsKill is true). By default this is disabled because the Sprite has to calculate its bounds every frame to support it, and not all games need it. Enable it by setting the value to true.
- Inherited From:
- Default Value:
- false
- Source - gameobjects/Sprite.js, line 136
-
<readonly> children :Array.<DisplayObject>
-
[read-only] The array of children of this container.
Type:
- Array.<DisplayObject>
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 17
-
cropRect :Phaser.Rectangle
-
The Rectangle used to crop the texture. Set this via Sprite.crop. Any time you modify this property directly you must call Sprite.updateCrop.
- Inherited From:
- Default Value:
- null
- Source - gameobjects/Sprite.js, line 159
-
debug :boolean
-
Handy flag to use with Game.enableStep
- Inherited From:
- Default Value:
- false
- Source - gameobjects/Sprite.js, line 148
-
<readonly> deltaX :number
-
Returns the delta x value. The difference between world.x now and in the previous step. The delta value. Positive if the motion was to the right, negative if to the left.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1003
-
<readonly> deltaY :number
-
Returns the delta y value. The difference between world.y now and in the previous step. The delta value. Positive if the motion was downwards, negative if upwards.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1020
-
<readonly> deltaZ :number
-
Returns the delta z value. The difference between rotation now and in the previous step. The delta value.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1037
-
destroyPhase :boolean
-
True if this object is currently being destroyed.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1349
-
events :Phaser.Events
-
The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.
- Inherited From:
- Source - gameobjects/Sprite.js, line 55
-
exists :boolean
-
Sprite.exists controls if the core game loop and physics update this Sprite or not. When you set Sprite.exists to false it will remove its Body from the physics world (if it has one) and also set Sprite.visible to false. Setting Sprite.exists to true will re-add the Body to the physics world (if it has a body) and set Sprite.visible to true. If the Sprite is processed by the core game update and physics.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1183
-
filterArea :PIXI.Rectangle
-
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 180
-
filters :Array.<Filter>
-
Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
Type:
- Array.<Filter>
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 400
-
fixedToCamera :boolean
-
An Sprite that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Sprite.cameraOffset. Note that the cameraOffset values are in addition to any parent in the display list. So if this Sprite was in a Group that has x: 200, then this will be added to the cameraOffset.x Set to true to fix this Sprite to the Camera at its current world coordinates.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1230
-
frame :number
-
Gets or sets the current frame index and updates the Texture Cache for display.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1095
-
frameName :string
-
Gets or sets the current frame name and updates the Texture Cache for display.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1111
-
game :Phaser.Game
-
A reference to the currently running Game.
- Inherited From:
- Source - gameobjects/Sprite.js, line 33
-
health :number
-
Health value. Used in combination with damage() to allow for quick killing of Sprites.
- Inherited From:
- Source - gameobjects/Sprite.js, line 116
-
height :Number
-
The height of the sprite, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/Sprite.js, line 119
-
hitArea :PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon
-
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
Type:
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 81
-
<readonly> inCamera :boolean
-
Checks if the Sprite bounds are within the game camera, otherwise false if fully outside of it. True if the Sprite bounds is within the game camera, even if only partially. Otherwise false if fully outside of it.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1071
-
input :Phaser.InputHandler|null
-
The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.
Type:
- Phaser.InputHandler | null
- Inherited From:
- Source - gameobjects/Sprite.js, line 92
-
inputEnabled :boolean
-
By default a Sprite won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is activated for this object and it will then start to process click/touch events and more. Set to true to allow this object to receive input events.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1142
-
<readonly> inWorld :boolean
-
Checks if the Sprite bounds are within the game world, otherwise false if fully outside of it. True if the Sprite bounds is within the game world, even if only partially. Otherwise false if fully outside of it.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1054
-
key :string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture
-
This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
Type:
- string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture
- Inherited From:
- Source - gameobjects/Sprite.js, line 65
-
lifespan :number
-
To given a Sprite a lifespan, in milliseconds, once 'born' you can set this to a positive value. Handy for particles, bullets, etc.
The lifespan is decremented by
game.time.physicsElapsed
(converted to milliseconds) each logic update, and kill is called once the lifespan reaches 0.- Inherited From:
- Default Value:
- 0
- Source - gameobjects/Sprite.js, line 127
-
mask :PIXI.Graphics
-
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 380
-
name :string
-
The user defined name given to this Sprite.
- Inherited From:
- Source - gameobjects/Sprite.js, line 39
-
outOfBoundsKill :boolean
-
If true Sprite.kill is called as soon as Sprite.inWorld returns false, as long as Sprite.checkWorldBounds is true.
- Inherited From:
- Default Value:
- false
- Source - gameobjects/Sprite.js, line 142
-
<readonly> parent :PIXI.DisplayObjectContainer
-
[read-only] The display object container that contains this display object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 106
-
pivot :PIXI.Point
-
The pivot point of the displayObject that it rotates around
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 49
-
position :PIXI.Point
-
The coordinate of the object relative to the local coordinates of the parent.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 14
-
renderable :Boolean
-
Can this object be rendered
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 98
-
<readonly> renderOrderID :number
-
The render order ID, reset every frame.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1127
-
rotation :Number
-
The rotation of the object in radians.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 57
-
scale :PIXI.Point
-
The scale factor of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 22
-
<internal> scaleData :array
-
A reference to the scaleData array owned by the Emitter that emitted this Particle.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - gameobjects/Particle.js, line 33
-
scaleMax :Phaser.Point
-
Set the maximum scale this Sprite will scale up to. Prevents a parent from scaling this Sprite higher than the given value. Set to
null
to remove.- Inherited From:
- Source - gameobjects/Sprite.js, line 169
-
scaleMin :Phaser.Point
-
Set the minimum scale this Sprite will scale down to. Prevents a parent from scaling this Sprite lower than the given value. Set to
null
to remove.- Inherited From:
- Source - gameobjects/Sprite.js, line 164
-
shader :PIXI.AbstractFilter
-
The shader that will be used to render the texture to the stage. Set to null to remove a current shader.
- Inherited From:
- Default Value:
- null
- Source - pixi/display/Sprite.js, line 77
-
smoothed :boolean
-
Gets or sets this BitmapData.contexts smoothing enabled value.
- Inherited From:
- Source - gameobjects/BitmapData.js, line 1792
-
smoothed :boolean
-
Enable or disable texture smoothing for this Sprite. Only works for bitmap/image textures. Smoothing is enabled by default. Set to true to smooth the texture of this Sprite, or false to disable smoothing (great for pixel art)
- Inherited From:
- Source - gameobjects/Sprite.js, line 1261
-
<readonly> stage :PIXI.Stage
-
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 115
-
texture :PIXI.Texture
-
The texture that the sprite is using
- Inherited From:
- Source - pixi/display/Sprite.js, line 33
-
tint :Number
-
The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
- Inherited From:
- Default Value:
- 0xFFFFFF
- Source - pixi/display/Sprite.js, line 59
-
transformCallback :function
-
The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters: This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types. The matrix are passed by reference and can be modified directly without needing to return them. This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 30
-
transformCallbackContext :Object
-
The context under which the transformCallback is invoked.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 41
-
<readonly> type :number
-
The const type of this object.
- Inherited From:
- Source - gameobjects/Sprite.js, line 45
-
visible :Boolean
-
The visibility of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 73
-
width :Number
-
The width of the sprite, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/Sprite.js, line 103
-
world :Phaser.Point
-
The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.
- Inherited From:
- Source - gameobjects/Sprite.js, line 77
-
<readonly> worldAlpha :Number
-
[read-only] The multiplied alpha of the displayObject
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 124
-
worldVisible :Boolean
-
[read-only] Indicates if the sprite is globally visible.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 359
-
x :number
-
The position of the Sprite on the x axis relative to the local coordinates of the parent.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1295
-
y :number
-
The position of the Sprite on the y axis relative to the local coordinates of the parent.
- Inherited From:
- Source - gameobjects/Sprite.js, line 1322
-
z :number
-
The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
- Inherited From:
- Source - gameobjects/Sprite.js, line 50
Methods
-
addChild(child) → {PIXI.DisplayObject}
-
Adds a child to the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to add to the container
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 90
-
addChildAt(child, index) → {PIXI.DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
Name Type Description child
PIXI.DisplayObject The child to add
index
Number The index to place the child in
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 102
-
bringToTop()
-
Brings the Sprite to the top of the display list it is a child of. Sprites that are members of a Phaser.Group are only bought to the top of that Group, not the entire display list.
Returns:
(Phaser.Sprite) This instance.
- Inherited From:
- Source - gameobjects/Sprite.js, line 816
-
crop(rect, copy)
-
Crop allows you to crop the texture used to display this Sprite. This modifies the core Sprite texture frame, so the Sprite width/height properties will adjust accordingly.
Cropping takes place from the top-left of the Sprite and can be modified in real-time by either providing an updated rectangle object to Sprite.crop, or by modifying Sprite.cropRect (or a reference to it) and then calling Sprite.updateCrop.
The rectangle object given to this method can be either a Phaser.Rectangle or any object so long as it has public x, y, width and height properties. A reference to the rectangle is stored in Sprite.cropRect unless the
copy
parameter istrue
in which case the values are duplicated to a local object.Parameters:
Name Type Argument Default Description rect
Phaser.Rectangle The Rectangle used during cropping. Pass null or no parameters to clear a previously set crop rectangle.
copy
boolean <optional>
false If false Sprite.cropRect will be a reference to the given rect. If true it will copy the rect values into a local Sprite.cropRect object.
- Inherited From:
- Source - gameobjects/Sprite.js, line 524
-
damage(amount)
-
Damages the Sprite, this removes the given amount from the Sprites health property. If health is then taken below or is equal to zero
Sprite.kill
is called.Parameters:
Name Type Description amount
number The amount to subtract from the Sprite.health value.
Returns:
(Phaser.Sprite) This instance.
- Inherited From:
- Source - gameobjects/Sprite.js, line 753
-
destroy(destroyChildren)
-
Destroys the Sprite. This removes it from its parent group, destroys the input, event and animation handlers if present and nulls its reference to game, freeing it up for garbage collection.
Parameters:
Name Type Argument Default Description destroyChildren
boolean <optional>
true Should every child of this object have its destroy method called?
- Inherited From:
- Source - gameobjects/Sprite.js, line 661
-
generateTexture(resolution, scaleMode, renderer) → {PIXI.Texture}
-
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
Parameters:
Name Type Description resolution
Number The resolution of the texture being generated
scaleMode
Number See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
renderer
PIXI.CanvasRenderer | PIXI.WebGLRenderer The renderer used to generate the texture.
Returns:
a texture of the graphics object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 582
-
getBounds(matrix) → {PIXI.Rectangle}
-
Returns the bounds of the Sprite as a rectangle. The bounds calculation takes the worldTransform into account.
Parameters:
Name Type Description matrix
PIXI.Matrix the transformation matrix of the sprite
Returns:
the framing rectangle
- Inherited From:
- Source - pixi/display/Sprite.js, line 163
-
getChildAt(index) → {PIXI.DisplayObject}
-
Returns the child at the specified index
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child at the given index, if any.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 193
-
getChildIndex(child) → {Number}
-
Returns the index position of a child DisplayObject instance
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject instance to identify
Returns:
Number -The index position of the child display object to identify
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 158
-
getLocalBounds() → {PIXI.Rectangle}
-
Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.
Returns:
The rectangular bounding area
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 362
-
kill()
-
Kills a Sprite. A killed Sprite has its alive, exists and visible properties all set to false. It will dispatch the onKilled event, you can listen to Sprite.events.onKilled for the signal. Note that killing a Sprite is a way for you to quickly recycle it in a Sprite pool, it doesn't free it up from memory. If you don't need this Sprite any more you should call Sprite.destroy instead.
Returns:
(Phaser.Sprite) This instance.
- Inherited From:
- Source - gameobjects/Sprite.js, line 636
-
loadTexture(key, frame, stopAnimation)
-
Changes the Texture the Sprite is using entirely. The old texture is removed and the new one is referenced or fetched from the Cache. This causes a WebGL texture update, so use sparingly or in low-intensity portions of your game.
Parameters:
Name Type Argument Default Description key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
frame
string | number <optional>
If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
stopAnimation
boolean <optional>
true If an animation is already playing on this Sprite you can choose to stop it or let it carry on playing.
- Inherited From:
- Source - gameobjects/Sprite.js, line 376
-
onEmit()
-
Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
- Source - gameobjects/Particle.js, line 102
-
overlap(displayObject) → {boolean}
-
Checks to see if the bounds of this Sprite overlaps with the bounds of the given Display Object, which can be a Sprite, Image, TileSprite or anything that extends those such as a Button. This check ignores the Sprites hitArea property and runs a Sprite.getBounds comparison on both objects to determine the result. Therefore it's relatively expensive to use in large quantities (i.e. with lots of Sprites at a high frequency), but should be fine for low-volume testing where physics isn't required.
Parameters:
Name Type Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject The display object to check against.
Returns:
boolean -True if the bounds of this Sprite intersects at any point with the bounds of the given display object.
- Inherited From:
- Source - gameobjects/Sprite.js, line 856
-
play(name, frameRate, loop, killOnComplete) → {Phaser.Animation}
-
Play an animation based on the given key. The animation should previously have been added via sprite.animations.add() If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.
Parameters:
Name Type Argument Default Description name
string The name of the animation to be played, e.g. "fire", "walk", "jump".
frameRate
number <optional>
null The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.
loop
boolean <optional>
false Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.
killOnComplete
boolean <optional>
false If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.
Returns:
A reference to playing Animation instance.
- Inherited From:
- Source - gameobjects/Sprite.js, line 835
-
postUpdate()
-
Internal function called by the World postUpdate cycle.
- Inherited From:
- Source - gameobjects/Sprite.js, line 343
-
preUpdate() → {boolean}
-
Automatically called by World.preUpdate.
Returns:
boolean -True if the Sprite was rendered, otherwise false.
- Inherited From:
- Source - gameobjects/Sprite.js, line 213
-
removeChild(child) → {PIXI.DisplayObject}
-
Removes a child from the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to remove
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 210
-
removeChildAt(index) → {PIXI.DisplayObject}
-
Removes a child from the specified index position.
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 225
-
removeChildren(beginIndex, endIndex)
-
Removes all children from this container that are within the begin and end indexes.
Parameters:
Name Type Description beginIndex
Number The beginning position. Default value is 0.
endIndex
Number The ending position. Default value is size of the container.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 243
-
removeStageReference()
-
Removes the current stage reference from the container and all of its children.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 404
-
reset(x, y, health)
-
Resets the Particle. This places the Particle at the given x/y world coordinates and then sets alive, exists, visible and renderable all to true. Also resets the outOfBounds state and health values. If the Particle has a physics body that too is reset.
Parameters:
Name Type Argument Default Description x
number The x coordinate (in world space) to position the Particle at.
y
number The y coordinate (in world space) to position the Particle at.
health
number <optional>
1 The health to give the Particle.
Returns:
(Phaser.Particle) This instance.
- Source - gameobjects/Particle.js, line 141
-
resetFrame()
-
Resets the Texture frame dimensions that the Sprite uses for rendering.
- Inherited From:
- Source - gameobjects/Sprite.js, line 509
-
revive(health)
-
Brings a 'dead' Sprite back to life, optionally giving it the health value specified. A resurrected Sprite has its alive, exists and visible properties all set to true. It will dispatch the onRevived event, you can listen to Sprite.events.onRevived for the signal.
Parameters:
Name Type Argument Default Description health
number <optional>
1 The health to give the Sprite.
Returns:
(Phaser.Sprite) This instance.
- Inherited From:
- Source - gameobjects/Sprite.js, line 608
-
setAlphaData()
-
Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
- Source - gameobjects/Particle.js, line 111
-
setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Parameters:
Name Type Description child
PIXI.DisplayObject The child DisplayObject instance for which you want to change the index number
index
Number The resulting index number for the child display object
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 175
-
setFrame(frame)
-
Sets the Texture frame the Sprite uses for rendering. This is primarily an internal method used by Sprite.loadTexture, although you may call it directly.
Parameters:
Name Type Description frame
Phaser.Frame The Frame to be used by the Sprite texture.
- Inherited From:
- Source - gameobjects/Sprite.js, line 454
-
setScaleData()
-
Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
- Source - gameobjects/Particle.js, line 126
-
setScaleMinMax(minX, minY, maxX, maxY)
-
Sets the scaleMin and scaleMax values. These values are used to limit how far this Sprite will scale based on its parent. For example if this Sprite has a minScale value of 1 and its parent has a scale value of 0.5, the 0.5 will be ignored and the scale value of 1 will be used. By using these values you can carefully control how Sprites deal with responsive scaling.
If only one parameter is given then that value will be used for both scaleMin and scaleMax: setScaleMinMax(1) = scaleMin.x, scaleMin.y, scaleMax.x and scaleMax.y all = 1
If only two parameters are given the first is set as scaleMin.x and y and the second as scaleMax.x and y: setScaleMinMax(0.5, 2) = scaleMin.x and y = 0.5 and scaleMax.x and y = 2
If you wish to set scaleMin with different values for x and y then either modify Sprite.scaleMin directly, or pass
null
for the maxX and maxY parameters.Call setScaleMinMax(null) to clear both the scaleMin and scaleMax values.
Parameters:
Name Type Description minX
number | null The minimum horizontal scale value this Sprite can scale down to.
minY
number | null The minimum vertical scale value this Sprite can scale down to.
maxX
number | null The maximum horizontal scale value this Sprite can scale up to.
maxY
number | null The maximum vertical scale value this Sprite can scale up to.
- Inherited From:
- Source - gameobjects/Sprite.js, line 909
-
setStageReference(stage)
-
Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
Parameters:
Name Type Description stage
PIXI.Stage the stage that the container will have as its current stage reference
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 386
-
setTexture(texture)
-
Sets the texture of the sprite
Parameters:
Name Type Description texture
PIXI.Texture The PIXI texture that is displayed by the sprite
- Inherited From:
- Source - pixi/display/Sprite.js, line 135
-
swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Parameters:
Name Type Description child
PIXI.DisplayObject -
child2
PIXI.DisplayObject -
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 133
-
toGlobal(position) → {PIXI.Point}
-
Calculates the global position of the display object
Parameters:
Name Type Description position
PIXI.Point The world origin to calculate from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 616
-
toLocal(position, from) → {PIXI.Point}
-
Calculates the local position of the display object relative to another point
Parameters:
Name Type Argument Description position
PIXI.Point The world origin to calculate from
from
PIXI.DisplayObject <optional>
The DisplayObject to calculate the global position from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 630
-
update()
-
Updates the Particle scale or alpha if autoScale and autoAlpha are set.
- Source - gameobjects/Particle.js, line 64
-
updateCache()
-
Generates and updates the cached sprite for this object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 606
-
updateCrop()
-
If you have set a crop rectangle on this Sprite via Sprite.crop and since modified the Sprite.cropRect property (or the rectangle it references) then you need to update the crop frame by calling this method.
- Inherited From:
- Source - gameobjects/Sprite.js, line 570


The Blob (1988) A review by Joe Chamberlain
Starring Shawnee Smith; Donovan Leitch; Ricky Paull Goldin; Kevin Dillon & Billy Beck The Blob is the remake of the 1960's classic (a term that I use very loosely to define the original) about a really mean glob of goop that takes out anything that gets in its way. Now the original version has the virtue of cheesy special effects which give it a kind of nostalgic campy feel. The fact that Steve McQueen was the star of the film doesn't exactly hurt it either. Fast forward to the late '80's. Steve McQueen isn't in the remake (this might have something to do with the fact that he had been pushing up daisies for years). Nor is there any Hollywood heavy hitters in the lead role. That is unless you count Matt Dillon's brother Kevin as a Hollywood heavy hitter. The other thing that works against this new Blob is that special effects technology has improved dramatically since the original. The only things you need now to have great special effects in a movie are deep pockets. It looks as if the produces of the new Blob had a couple of holes in their pockets. The special effects in this movie are cheesy, like the original's. Unlike the original, they don't look campy, they just look cheap. One bright spot in the movie from a purely sexist point of view is Shawnee Smith. She is very attractive and can actually act, which is more than I can say about some of her costars.
In terms of plot, a little ball of pink goop falls from the sky. Seems this goop was an experiment that was being housed up on a satellite. Anyway, the pink stuff has a taste for humans. The more people it absorbs, the bigger it gets. And it isn't the friendliest goop on the block either. Anyway, it attacks this little town and it's up to the attractive local teenage population to stop it. Not really, but that is how it seems.
This version attempts to recapture the camp of the original. As I've already said, this new version of The Blob comes off more as cheap, badly acted, and badly written than campy. In the years since this film was made none of the cast have gone on to greatness. Although, star Shawnee Smith had a very tiny role in Armageddon. The reason that we have never heard of any of them again is quite simple -- they all stunk out loud. Although some of the film's smaller roles are filled with some actors that, while not big stars, are doubtless people that you will recognize from their supporting roles in other movies and TV shows. It also appears that the producers of The Blob tried to compensate for the lack of a special effects budget by making the scenes in which the Blob makes meals of the townsfolk as gory as possible. Sadly, it doesn't work very well.
If you want to see a big ball of goop terrorize a town, then I would say that you should skip the remake and rent the original. (Although that isn't so hot either.) This newest version is seriously lacking in any redeeming qualities.
2/10
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One True Thing (1998)
Grade: 77
"One True Thing" has a very high quality to entertainment ratio. While it is certainly a very good film, with an excellent cast and script, it is a difficult film to watch. While the advertising campaign would have you believe that the film is heartwarming, the emotional impact is closer to wrenching.
George (William Hurt) is a successful college professor and author. His upper class family consists of kindly socialite wife Kate (Meryl Streep), and their two grown children: outspoken reporter Ellen (Renee Zellweger) and gentle screw-up Brian (Tom Everett Scott).
Ellen has grown up worshipping her father and rejecting her mother. By becoming a reporter, she is emulating her father's writing profession, and by remaining single, she has avoided the charitable and housewife roles of her mother.
Unhappily, Kate develops cancer and undergoes chemotherapy. George asks his daughter to leave her job in New York and help her mother. Ellen reluctantly agrees, and the decision changes her life. Her career and her boyfriend become secondary to her family, and she realizes that her childhood opinion of her parents was wrong.
Ellen discovers that her mother is strong and selfless, while her father is weak and selfish. In general, men do not come off well in "One True Thing". Her brother Brian is flunking out of school and is like a lost puppy, while her boyfriend Jordan (Nicky Katt) has all the weaknesses of her father with none of his strengths.
"One True Thing" is certain to receive some Academy Award nominations. Streep will likely be nominated for Best Actress, and Karen Croner will likely be nominated for Best Adapted Screenplay, based on a novel by Anna Quindlen.
The usual opening night audience of teens and young adults was replaced by middle-aged adults, compelled by the Streep and Hurt names. The audience was generally silent, but occasionally shuddered during the more revealing moments.
"One True Thing" is not an entertaining film, but it is an important film. The audience is challenged to confront terminal illness and devastating disappointment in family members. While "One True Thing" may be an emotionally draining film, it is well worth the effort.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
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DEAD MAN (director/writer: Jim Jarmusch; cinematographer: Robby Müller; cast: Johnny Depp (William Blake), Gary Farmer (Nobody), Lance Henriksen (Cole Wilson), Michael Wincott (Conway Twill), Eugene Byrd (Johnny "The Kid" Pickett), Mili Avital (Thel Russell), Gabriel Byrne (Charlie Dickinson), John Hurt (John Scholfield), Iggy Pop (Salvatore "Sally" Jenko), Billy Bob Thornton (Big George Drakoulious), Jared Harris (Benmont Tench), Jimmie Ray Weeks (Marvin, Older Marshall), Mark Bringelson (Lee, Younger Marshall), Michelle Thrush (Nobody's Girlfriend), Alfred Molina (Trading Post Missionary), Robert Mitchum (John Dickinson), Crispin Glover (Fireman), 1995)
Reviewed by Dennis Schwartz
Jim Jarmusch (STRANGER THAN PARADISE/PERMANENT VACATION/ DOWN BY LAW/ MYSTERY TRAIN/NIGHT ON Earth) has directed and written a poetically unique and disturbing Western, one that is an American masterpiece, and is clearly one of the best films of the '90s. The electrical guitar played and scored by Neil Young, complements the eerie mood of the film, as Young's improvised melodic theme is repeated with different strains and variations to it throughout. The film could also be viewed as if one were reading a book of poems, as each scene is separated by a blackout, which allows the next scene to be read as a new poem or viewed as a new development in the film, one that is not necessarily related to the previous scene.
The film opens with a written quote onscreen from Henri Michaux- " It is preferable not to travel with a dead man." This sets the tone for the film, which will take a jaundiced look at how the white man settled the west and abusively treated the Native Americans. This film is viewed on the side of the outsider, the loner, and the visionary, who have the wherewithal to see through all the violence that America is built around in its pursuit of happiness and economic comfort. Aside from Jarmusch's deadpan humor, the dreamlike intonations, the psychedelics, and the surreal camerawork (a beautifully shot black-and-white film by Robby Müller slowly unfolding, that catches hold of the deathlike odyssey sequences and the superb imagery of the landscape), but also relates a strong history lesson and a colorful mystical tour of the death experience that adds an especially vibrant visionary sense to this stunning and problematical film.
In the late 19th century, a meek, orphaned young man, foppishly misdressed for his journey in a checkered suit and bow tie, named William Blake (Johnny Depp), leaves Cleveland by train with a letter guaranteeing him a job as an accountant for the Dickinson Metal Works out west, in a town called Machine.
The train ride is a trip into the hostile frontier, where the rugged passengers will at one point open fire on a herd of buffalo going by.The white man cruelly killed off for no reason, the Indian's natural food supply, as they performed a form of genocide against the Native Americans. The only civilized conversation Blake has on the train, comes from the fireman (Crispin Glover), who is smudged with soot on his face, telling Blake he can't read his job acceptance letter, but forewarns him, "I wouldn't trust no words written on no piece of paper."
Blake's destination point, is a squalid place, with no redeeming features or common civility about it. It is a menacingly dark and satanic mill town that he has gone to for his economic salvation. It is a comment on the Industrial Revolution and how it destroys people's sensibilities and their environment, and takes away any hopes that they might have had for a quality life. The further bad news that comes Blake's way, is when he is told derisively by the office manager (John Hurt) at the Metal Works, that the job was filled a month ago, and when Blake demands to speak to the boss, John Dickinson (Robert Mitchum), he is told by the morbid bossman, to get the hell out of there before he shoots him with the shotgun he is pointing at him. To console himself, the low-on-funds easterner buys a small whiskey bottle in a saloon and when he comes out, a former prostitute who is now selling paper flowers and has the name of one of the real poet's visionary muses, Thel (Mili Avital), gets pushed in the mud by some ornery local. Blake helps her up and the two misfits in town, find that they are kindred spirits and spend the night in her bed. This turns out to be unfortunate for the young man, as Thel's former fiancé, Charlie Dickinson (Gabriel Byrne), the son of the Metal Work's boss comes to visit her, and finding Blake there, he attempts to kill him, but Thel takes the bullet meant for him, as Blake, though critically wounded in the chest, uses her gun to stop Charlie from killing him.

The outcast Indian has taken the name Nobody (Farmer), which is a good indication of how the white man considered the Native Americans. He was captured by British soldiers as a youngster and paraded around to different cities in a cage, and when he was brought to London, he aped the way the British talked and they thusly gave him a chance to go to their schools. That's where he read the Western world's greatest visionary poet, William Blake, and knew he met someone who felt the same way about life's meaningful things that he did. When the young man tells him, that he is named William Blake, Nobody thinks that he is a reincarnation of the poet and he treats this white man with a new respect, believing that he is a dead white man but his poetry is eternal and that is what he carries with him in spirit, even if he is ignorant of it. William Blake states that he is not a poet and doesn't even understand poetry. Nobody just comments on his modesty. The two dissimilar men will now go on a spiritual journey that is similar in some ways to the one the real Blake took and the one the Native Americans took, and they will also try and elude the white men that Nobody can smell from their stench, who are following them.

Along the way, Nobody tells William Blake, after he recites to him some of Blake's poetry, from his "Songs of Innocence," 'Some are born to sweet delight, Some are born to endless night.' "William Blake," he says, "you will learn to use your guns instead of words, your poetry will now be written in blood."
On his odyssey, Blake will come across many who are trying to get him, which will include some deranged trappers, Big George Drakulious (Billy Bob Thompson), Salvatore Jenko (Iggy Pop), who wears a dress, and Benmont Tench (Jarred Harris), two money-hungry marshals (Jimmie Ray Weeks and Mark Bringelson), a racist Christian missionary (Alfred Molina), and an ambusher who wounds him again towards the end of his journey. They will all be killed by either Nobody or Blake.
The transformation of Blake comes, when he takes peyote and sees things differently, no longer afraid of dying, he becomes connected Indian style to the nature of his surroundings, as Nobody leaves him alone so that he can find out what his inner trip is.
When the two are together again, Blake is prepared for death, barely clinging to life, as Nobody takes him to spiritual friends among the Kwakiutl settlement and he passes through the hellish worldly sights for one last time and then having been prepared for death by Nobody-- who tells him,"it is like passing through the mirror." He is prepared to die in peace, as he is placed in a canoe and sent out to sea to return to the spirit world he came from.
This is an original film, the kind that you are not likely to see being made from those box office watching directors and those studio heads who wouldn't know a real visionary work even if the real William Blake was to appear before them and shout his poems into their ears. What makes this film particularly exciting, that allows it to have such a real-Blakeian feel about it, is when some of those magnificent Blake-like aphorisms are dropped into the film, such as when Nobody says, "The eagle never lost so much time as when he submitted to learn of the crow." This fits easily into the flow and grace of this perfectly made film, where Nobody can say "You don't stop the clouds by building a ship," and that could either be taken for an old Indian saying, or something Nobody made up, or one of Blake's sayings from his "Songs of Innocence" and "Songs of Experience."
The most remarkable aspect about this film, is not only that it didn't falsely romanticize the Western settler and idolize him for how good he was with a gun, as most films foolishly do, but it debunked that whole Western John Ford type of liberal myth, that the cowboy was doing all that violence to advance civilization, that if the Indian can be civilized he can and should live with the white man. That sort of feeling those films conveyed, coming only from the white man's patronizing position of superiority, left a lot to be desired, even if Ford in his masterpiece "The Searchers" did tune in to the inherent racism in America, he still couldn't convey with the kind of depth this film does, how the Indian viewed the white man.
In this pyschedelic Western film, Blake and Nobody are almost complete opposites, contraries if you will, borrowing from one of the bard's adages of how best to gain wisdom. They enjoy each other's company despite not knowing what the other is saying. Humor is sometimes a saving grace when all else fails and that is what is indisputably working here, in the odd relationship between the two travelers; and, even if what Jarmusch's well-researched, historically accurate film was delving at, is not always clear to some of the viewers, as the establishment critics who dutifully lambasted this film because they said they didn't get it, even though, they say that they laud the poetry of Blake, but still hated the film for its murkiness ( I feel these are the same sorts that called Blake a madman in his lifetime and said his work was rubbish, and I am not surprised in the least at their negativity toward this original film).
The film had energy; and energy, Blake said, is 'eternal delight.' It also has a prophetic message for the modern technological age, and that message is that all is not rosy if we continue to destroy the planet and ourselves. It's not that cool a thing to just shoot people, as portrayed in so many popular action films, films that think they have to substitute action for image.
And as Blake wrote in Milton:
"Are here frozen to unexpensive deadly destroying terrors, And War & Hunting, the Two Fountains of the River of Life, Are become Fountains of bitter Death & of corroding Hell. Till Brotherhood is chang'd into a Curse & a Flattery By Differences between Ideas, that Ideas themselves (which are The Divine Members) may be slain in offerings for sin."
REVIEWED ON 1/1/2000 GRADE: A+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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WITNESS LIST Health & Human Services Committee May 22, 2003 - 9:00A HB 341 Registering, but not testifying: For: Sjoberg, Elizabeth Associate General Counsel (Texas Hospital Association), Austin, TX On: Feinleib, Yvonne Program Administrator (Texas Department of Health), Austin, TX HB 1686 Registering, but not testifying: For: Thomason, David Vice President of Public Policy (Texas Association of Homes and Services for the Aging), Austin, TX HB 1869 FOR: Liongoria, Cecilia J. Attorney at Law (Harris County Attorney), Houston, TX Schneider, Mike Assistant Harris County Attorney (Harris County Attorney, Office), Houston, TX Registering, but not testifying: On: Morris, Cathy O. attorney (Texas Department of Protective and Regulatory Services), Austin, TX HB 1920 FOR: Rider, Jane pediatrician (Texas Pediatric Society and Texas Medical Association), San Angelo, TX Registering, but not testifying: For: Banning, Tom lobbyist (Texas Academy of Family Physicians), Austin, TX Barton, Yvonne Public Affairs Manager (Texas Chapter of the American College of Cardiology), Austin, TX Schnabel, Charlie Consultant (Strategic Marketing Technologies), Pflugerville, TX Woolbert, Lynda Pediatric Nurse Practitioner (Coalition for Nurses in Advanced Practice), Austin, TX Young, Jenny lobbyist (Texas Academy of Internal Medicine Services), Austin, TX On: Blass, Casey Public Health (Texas Department of Health), Austin, TX HB 1921 FOR: Rider, Jane pediatrician (Texas Pediatric Society and Texas Medical Association), San Angelo, TX Schnabel, Charlie Consultant (Strategic Marketing Technologies), Austin, TX AGAINST: King, James advertising art director (Self), Austin, TX Perry, Sharon mother / teacher (Self), College Station, TX Rex, Rebecca homemaker (Myself and Parents Requesting Open Vaccine Education), Houston, TX Richardson, Dawn mother (Parents Requesting Open Vaccine Education), Austin, TX Walston, Sarah wife and mother (my children, my family), Live Oak, TX Registering, but not testifying: For: Banning, Tom lobbyist (Texas Academy of Family Physicians), Austin, TX Barton, Yvonne Public Affairs Manager (Texas Chapter of the American College of Cardiology), Austin, TX Hoke, Greg Government Affairs (Wyeth Pharmaceuticals), Kingwood, TX Jacques, Holly Government Affairs Manager (Merck & Co., Inc.), Austin, TX Willmann, James General Counsel (Texas Nurses Association), Austin, TX Woolbert, Lynda Pediatric Nurse Practitioner (Coalition for Nurses in Advanced Practice), Austin, TX Young, Jenny lobbyist (Texas Academy of Internal Medicine Services), Austin, TX Against: Gerstenschlager, Merry Lynn homemaker, Legislative Liaison (Texas Eagle Forum), Dallas, TX Hill, Allison chef (Self), Austin, TX Pembroke, Tara Dawn stay at home mom, writer (my family), Fort Worth, TX Taylor, Wyn stay at home mother/ pyrotechnician (my children), Fort Worth, TX On: Blass, Casey Public Health (Texas Deparment of Health) Providing written testimony: For: Wynn, Susan Rudd doctor/Speaker of TMA House of Delegates (Texas Medical Association), Fort Worth, TX HB 2075 FOR: Robertson, John Youth Camp Director (Camping Association for Mutual Progress), Burdet, TX Registering, but not testifying: For: Huffman, Courtney Read Public Affair (Camping Association for Mutual Progress (CAMP)), Austin, TX On: Briseno, Elias Public Health (Texas Department of Health), AUstin, TX HB 2692 Registering, but not testifying: For: Woolbert, Lynda Pediatric Nurse Practitioner (Coalition for Nurses in Advanced Practice), Austin, TX On: Ozias, Janice Director (Texas Diabetes Program / Texas Department of Health), Austin, TX HB 2721 Registering, but not testifying: For: Woolbert, Lynda Pediatric Nurse Practitioner (Coalition for Nurses in Advanced Practice), Austin, TX On: Ozias, Janice Director (Texas Diabetes Program / Texas Department of Health), Austin, TX HB 2970 FOR: Bresette, Patrick Associate Director (Center for Public Policy Priorities), Austin, TX Registering, but not testifying: On: Cigaimero, Barbara State employee (Texas Department of Human Services), Austin, TX HB 3194 Registering, but not testifying: On: Bivens, Carolyn Director, Adult Protective Services (Texas Department of Protective and Regulatory Services), Austin, TX HB 3200 FOR: Maxey, Glen Consultant (Brookwood Community), Austin, TX Registering, but not testifying: For: Kleinworth, Tom Director of State Rel., Baylor Medicine (myself, my brother, Joe Kleinworth), Houston, TX HB 3264 FOR: Rex, Rebecca homemaker (Self), Houston, TX Registering, but not testifying: For: Cates, Phil lobbyist (Texas Paint Council), Austin, TX On: Villanacci, Ph.D., John F. 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Lambda Mentors is a program that generates charitable donations by incentivizing the mentoring of people trying to enter the field of professional software development. Lambda Mentors is part of the
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There might be (I don't really know) many other students in New-Zealand with a similar interest in study of languages or linquistics. Here you can meet them in a reddit-esque style!
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| From whence come wars and fightings among you? come they not hence, even of your lusts that war in your members?
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| ᎭᏢ ᏗᏓᎴᎲᏍᎦ ᏓᎿᎭᏩ ᎠᎴ ᏗᎵᏍᏗ ᎨᏒ ᏂᎯ ᎢᏤᎲᎴ? ᏝᏍᎪ ᎾᏍᎩ ᎠᏚᎸᏗ ᎨᏒ ᏗᏥᏰᎸ ᎭᏫᏂ ᏥᏓᎵᎭ ᎾᎿᎭᏴᏗᏓᎴᎲᏍᎦ?
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Ha-tlv di-da-le-hv-s-ga da-hna-wa a-le di-li-s-di ge-sv ni-hi i-tse-hv-le? Tla-s-go na-s-gi a-du-lv-di ge-sv di-tsi-ye-lv ha-wi-ni tsi-da-li-ha na-hna yv-di-da-le-hv-s-ga?
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| Ye lust, and have not: ye kill, and desire to have, and cannot obtain: ye fight and war, yet ye have not, because ye ask not.
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| ᎢᎦᏚᎵᎪᎢ, ᎠᏎᏃ ᎥᏝ ᏱᏥᏩᏘᏍᎪᎢ; ᏕᏣᏓᎯᎰᎢ ᎠᎴ ᎢᏤᎵᎯᏍᎪ ᎢᏥᏩᏛᏗᏱ ᎠᏎᏃ ᎥᏝ ᏱᏥᏩᏘᏍᎪᎢ; ᏕᏣᎵᎰᎢ ᎠᎴ ᏓᎿᎭᏩ ᎢᏤᎪᎢ, ᎠᏎᏃ ᎥᏝ ᏱᏥᏩᏘᏍᎪ ᏅᏗᎦᎵᏍᏙᏗᏍᎪ ᏂᏥᏔᏲᎯᎲᎾ ᎨᏒᎢ.
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I-ga-du-li-go-i, a-se-no v-tla yi-tsi-wa-ti-s-go-i; de-tsa-da-hi-ho-i a-le i-tse-li-hi-s-go i-tsi-wa-dv-di-yi a-se-no v-tla yi-tsi-wa-ti-s-go-i; de-tsa-li-ho-i a-le da-hna-wa i-tse-go-i, a-se-no v-tla yi-tsi-wa-ti-s-go nv-di-ga-li-s-do-di-s-go ni-tsi-ta-yo-hi-hv-na ge-sv-i.
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| Ye ask, and receive not, because ye ask amiss, that ye may consume it upon your lusts.
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| ᎢᏥᏔᏲᎯᎰᎢ, ᎠᏎᏃ ᎥᏝ ᏱᏥᏩᏘᏍᎪᎢ, ᏅᏗᎦᎵᏍᏙᏗᏍᎪ ᏂᏚᏳᎪᏛᎾ ᎨᏒ ᎢᏥᏔᏲᎯᎲᎢ, ᎢᏣᏚᎵᏍᎬ ᎾᏍᎩ ᎢᏨᏙᏗᏱ ᎣᏍᏛ ᎢᏣᏓᏅᏓᏗᏍᏗᏍᎩ ᎢᏥᏩᏛᏗᏱ.
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I-tsi-ta-yo-hi-ho-i, a-se-no v-tla yi-tsi-wa-ti-s-go-i, nv-di-ga-li-s-do-di-s-go ni-du-yu-go-dv-na ge-sv i-tsi-ta-yo-hi-hv-i, i-tsa-du-li-s-gv na-s-gi i-tsv-do-di-yi o-s-dv i-tsa-da-nv-da-di-s-di-s-gi i-tsi-wa-dv-di-yi.
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| Ye adulterers and adulteresses, know ye not that the friendship of the world is enmity with God? whosoever therefore will be a friend of the world is the enemy of God.
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| ᏗᏣᏓᏲᏁᎯ ᎢᏥᏍᎦᏯ ᎠᎴ ᎢᏥᎨᏴ, ᏝᏍᎪ ᏱᏥᎦᏔᎭ ᎡᎶᎯ ᎤᎾᎵᎢ ᎨᏒᎢ ᎤᏁᎳᏅᎯ ᎠᏍᎦᎩ ᎨᏒᎢ? ᎾᏍᎩᏃ ᎢᏳᏍᏗ ᎢᏳᏃ ᎩᎶ ᎡᎶᎯ ᎤᎾᎵᎢ ᎢᏳᎵᏍᏙᏗᏱ ᏯᏓᏅᏖᎭ ᎾᏍᎩ ᎤᏁᎳᏅᎯ ᎠᏍᎦᎩ ᎨᏐᎢ.
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Di-tsa-da-yo-ne-hi i-tsi-s-ga-ya a-le i-tsi-ge-yv, tla-s-go yi-tsi-ga-ta-ha e-lo-hi u-na-li-i ge-sv-i U-ne-la-nv-hi a-s-ga-gi ge-sv-i? Na-s-gi-no i-yu-s-di i-yu-no gi-lo e-lo-hi u-na-li-i i-yu-li-s-do-di-yi ya-da-nv-te-ha na-s-gi U-ne-la-nv-hi a-s-ga-gi ge-so-i.
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| Do ye think that the scripture saith in vain, The spirit that dwelleth in us lusteth to envy?
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| ᎠᏎᏉᏍᎪ ᏂᎦᏪ ᎢᏥᏰᎸᎭ ᎯᎠ ᏥᏂᎦᏪ ᎪᏪᎵ; ᎠᏓᏅᏙ ᏥᎩᏯᎠ ᎤᏚᎵᏍᎬ ᎠᏛᏳᎨᏗ ᎨᏒ ᏩᎦᏘ.
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A-se-quo-s-go ni-ga-we i-tsi-ye-lv-ha hi-a tsi-ni-ga-we go-we-li; A-da-nv-do tsi-gi-ya-a u-du-li-s-gv a-dv-yu-ge-di ge-sv wa-ga-ti.
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| But he giveth more grace. Wherefore he saith, God resisteth the proud, but giveth grace unto the humble.
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| ᎠᏎᏃ ᎤᏟ ᎢᎦᎢ ᎬᏩᎦᏘᏯ ᎤᏓᏙᎵᏍᏗ ᎨᏒ ᏓᏁᎰᎢ-ᎾᏍᎩ ᎢᏳᏍᏗ ᎯᎠ ᏂᎦᏪᎭ; ᎤᏁᎳᏅᎯ ᎤᎾᏢᏉᏗ ᏓᏡᏗᏍᎪᎢ, ᎤᎾᏓᏙᎵᏍᏗᏍᎩᏂ ᎬᏩᎦᏘᏯ ᎤᏓᏙᎵᏍᏗ ᎨᏒ ᏓᏁᎰᎢ.
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A-se-no u-tli i-ga-i gv-wa-ga-ti-ya u-da-do-li-s-di ge-sv da-ne-ho-i---Na-s-gi i-yu-s-di hi-a ni-ga-we-ha; U-ne-la-nv-hi u-na-tlv-quo-di da-tlu-di-s-go-i, u-na-da-do-li-s-di-s-gi-ni gv-wa-ga-ti-ya u-da-do-li-s-di ge-sv da-ne-ho-i.
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| Submit yourselves therefore to God. Resist the devil, and he will flee from you.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᏤᏣᎴᏲᎯᏏ ᎤᏁᎳᏅᎯ; ᏤᏣᏟᏴᏏ ᎠᏍᎩᎾ, ᎠᎴ ᎠᏎ ᏓᏣᏓᏅᎡᎵ.
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Na-s-gi i-yu-s-di tse-tsa-le-yo-hi-si U-ne-la-nv-hi; Tse-tsa-tli-yv-si a-s-gi-na, a-le a-se da-tsa-da-nv-e-li.
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| Draw nigh to God, and he will draw nigh to you. Cleanse your hands, ye sinners; and purify your hearts, ye double minded.
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| ᎾᎥ ᎡᏥᎷᏥᏏ ᎤᏁᎳᏅᎯ ᎾᏍᎩᏃ ᏂᎯ ᎾᎥ ᏓᏥᎷᏤᎵ. ᏗᏦᏑᎵ ᏗᏦᏰᏂ ᎢᏥᏍᎦᎾᎢ, ᎠᎴ ᏗᏥᏅᎦᎸ ᏗᏥᎾᏫ ᏔᎵ ᎢᏧᏓᎢ ᏗᏣᏓᏅᏘ.
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Na-v e-tsi-lu-tsi-si U-ne-la-nv-hi na-s-gi-no ni-hi na-v da-tsi-lu-tse-li. Di-tso-su-li di-tso-ye-ni i-tsi-s-ga-na-i, a-le di-tsi-nv-ga-lv di-tsi-na-wi ta-li i-tsu-da-i di-tsa-da-nv-ti.
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| Be afflicted, and mourn, and weep: let your laughter be turned to mourning, and your joy to heaviness.
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| ᎤᏲ ᎢᏣᏓᏅᏓᏓ ᎠᎴ ᏗᏥᏴᎳ ᎠᎴ ᏗᏣᏠᏱᎦ; ᎢᏥᏰᏣᏍᎬᎢ ᎠᏴᎵᏍᏗ ᎨᏒ ᏩᏓᏁᏟᏴᏍᏓ, ᎠᎴ ᎢᏣᎵᎮᎵᎬ ᎤᏲ ᎠᏓᏅᏓᏗᏍᏗ ᎨᏒ ᏩᏓᏁᏟᏴᏍᏓ.
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U-yo i-tsa-da-nv-da-da a-le di-tsi-yv-la a-le di-tsa-tlo-yi-ga; i-tsi-ye-tsa-s-gv-i a-yv-li-s-di ge-sv wa-da-ne-tli-yv-s-da, a-le i-tsa-li-he-li-gv u-yo a-da-nv-da-di-s-di ge-sv wa-da-ne-tli-yv-s-da.
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| Humble yourselves in the sight of the Lord, and he shall lift you up.
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| ᎢᏣᏓᏙᎵᏍᏗ ᎨᏎᏍᏗ ᏱᎰᏩ ᏙᏗᎧᏂᏍᎬᎢ, ᎾᏍᎩᏃ ᏓᏥᏌᎳᏓᏂ.
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I-tsa-da-do-li-s-di ge-se-s-di Yi-ho-wa do-di-ka-ni-s-gv-i, na-s-gi-no da-tsi-sa-la-da-ni.
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| Speak not evil one of another, brethren. He that speaketh evil of his brother, and judgeth his brother, speaketh evil of the law, and judgeth the law: but if thou judge the law, thou art not a doer of the law, but a judge.
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| ᏞᏍᏗ ᎤᏐᏅ ᏱᏗᏣᏓᏃᎮᏍᎨᏍᏗ ᎢᏓᏓᏅᏟ; ᎤᏐᏅ ᏥᎧᏃᎮᏍᎪ ᏥᎧᏁᎢᏍᏗᏍᎪ ᏗᎾᏓᏅᏟ ᎠᎴ ᏥᏕᎫᎪᏓᏁᎰ ᏗᎾᏓᏅᏟ, ᎾᏍᎩ ᎤᏐᏅ ᎧᏃᎮᏍᎪ ᎧᏁᎢᏍᏗᏍᎪ ᏗᎧᎿᎭᏩᏛᏍᏗ ᎠᎴ ᏕᎫᎪᏓᏁᎰ ᏗᎧᎿᎭᏩᏛᏍᏗ; ᎢᏳᏃ ᏗᎧᎿᎭᏩᏛᏍᏗ ᏱᏚᎪᏓᏁᎭ ᎥᏝ ᏗᎧᎿᎭᏩᏛᏍᏗ ᏘᎧᎿᎭᏩᏕᎩ ᏱᎦᎩ ᏚᎪᏓᏁᎯᏍᎩᏂ.
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Tle-s-di u-so-nv yi-di-tsa-da-no-he-s-ge-s-di i-da-da-nv-tli; u-so-nv tsi-ka-no-he-s-go tsi-ka-ne-i-s-di-s-go di-na-da-nv-tli a-le tsi-de-gu-go-da-ne-ho di-na-da-nv-tli, Na-s-gi u-so-nv ka-no-he-s-go ka-ne-i-s-di-s-go di-ka-hna-wa-dv-s-di a-le de-gu-go-da-ne-ho di-ka-hna-wa-dv-s-di; i-yu-no di-ka-hna-wa-dv-s-di yi-du-go-da-ne-ha v-tla di-ka-hna-wa-dv-s-di ti-ka-hna-wa-de-gi yi-ga-gi du-go-da-ne-hi-s-gi-ni.
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| There is one lawgiver, who is able to save and to destroy: who art thou that judgest another?
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| ᎠᏏᏴᏫ ᎡᎭ ᏗᎧᎿᎭᏩᏛᏍᏗ ᎪᏢᏍᎩ ᏰᎵᏉ ᎬᏩᏓᏍᏕᎸᏗ ᎠᎴ ᎬᏩᏓᎯᏍᏗ; ᎦᎪ ᏂᎯ ᏅᏩᏓᎴ ᏥᏕᎯᏳᎪᏓᏁᎭ?
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A-si-yv-wi e-ha di-ka-hna-wa-dv-s-di go-tlv-s-gi ye-li-quo gv-wa-da-s-de-lv-di a-le gv-wa-da-hi-s-di; ga-go ni-hi nv-wa-da-le tsi-de-hi-yu-go-da-ne-ha?
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| Go to now, ye that say, To day or to morrow we will go into such a city, and continue there a year, and buy and sell, and get gain:
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| Ꭷ ᎯᎠ ᎢᏥᏪᏍᎩ; ᎪᎯ ᎢᎦ ᎠᎴ ᏑᎾᎴᎢ ᏓᏲᏤᏏ ᎨᎯ ᏗᎦᏚᎲᎢ, ᏑᏕᏘᏴᏛᏃ ᏬᏤᎮᏍᏗ ᎠᎴ ᏬᏥᏃᏗᏍᎨᏍᏗ ᎠᎴ ᏬᎩᏁᏉᏤᎮᏍᏗ;
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Ka hi-a i-tsi-we-s-gi; Go-hi i-ga a-le su-na-le-i da-yo-tse-si ge-hi di-ga-du-hv-i, su-de-ti-yv-dv-no wo-tse-he-s-di a-le wo-tsi-no-di-s-ge-s-di a-le wo-gi-ne-quo-tse-he-s-di;
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| Whereas ye know not what shall be on the morrow. For what is your life? It is even a vapour, that appeareth for a little time, and then vanisheth away.
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| ᏂᏥᎦᏔᎲᎾᏃ ᎢᏳᎵᏍᏙᏗ ᎨᏒ ᏑᎾᎴᎢ; ᏕᏨᏅᏰᏃ ᎦᏙ ᎤᏍᏗ? ᎤᎬᎭᏛᏉ ᎾᏍᎩᏯᎢ ᎾᏍᎩ ᏞᎦ ᏥᎦᎾᏄᎪᎪᎢ ᎿᎭᏉᏃ ᏣᎵᏛᏗᏍᎪᎢ.
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Ni-tsi-ga-ta-hv-na-no i-yu-li-s-do-di ge-sv su-na-le-i; De-tsv-nv-ye-no ga-do u-s-di? U-gv-ha-dv-quo na-s-gi-ya-i na-s-gi tle-ga tsi-ga-na-nu-go-go-i hna-quo-no tsa-li-dv-di-s-go-i.
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| For that ye ought to say, If the Lord will, we shall live, and do this, or that.
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| ᎾᏍᎩᏃ ᎢᏳᏍᏗ ᎯᎠ ᏳᎬᏫᏳᎭ ᏱᏂᏥᏪᎭ; ᎢᏳᏃ ᎤᎬᏫᏳᎯ ᎣᏏ ᏳᏰᎸᏅ, ᏙᏨᏁᏍᏗ ᎠᎴ ᎯᎠ ᏃᏣᏛᏁᎮᏍᏗ ᎠᎴ ᎯᎠᏉ.
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Na-s-gi-no i-yu-s-di hi-a Yu-gv-wi-yu-ha yi-ni-tsi-we-ha; I-yu-no U-gv-wi-yu-hi o-si yu-ye-lv-nv, do-tsv-ne-s-di a-le hi-a no-tsa-dv-ne-he-s-di a-le hi-a-quo.
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| But now ye rejoice in your boastings: all such rejoicing is evil.
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| ᎪᎯᏍᎩᏂ ᎨᏒ ᎢᏣᎵᎮᎵᎦ ᎢᏣᏢᏆᏍᎬᎢ; ᏂᎦᏛ ᎾᏍᎩ ᎢᏳᏍᏗ ᎠᎵᎮᎵᏍᏗ ᎨᏒ ᎤᏲᏉ ᎨᏐᎢ.
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Go-hi-s-gi-ni ge-sv i-tsa-li-he-li-ga i-tsa-tlv-qua-s-gv-i; ni-ga-dv na-s-gi i-yu-s-di a-li-he-li-s-di ge-sv u-yo-quo ge-so-i.
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| Therefore to him that knoweth to do good, and doeth it not, to him it is sin.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎩᎶ ᏣᎦᏔᎰᎢ ᎣᏍᏛ ᎢᏯᏛᏁᏗ ᎨᏒᎢ, ᎾᏍᎩᏃ ᎾᏛᏁᎲᎾ ᏥᎨᏐᎢ, ᎾᏍᎩ ᎾᎿᎭᎠᏍᎦᏅᎪᎢ.
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Na-s-gi i-yu-s-di gi-lo tsa-ga-ta-ho-i o-s-dv i-ya-dv-ne-di ge-sv-i, na-s-gi-no na-dv-ne-hv-na tsi-ge-so-i, na-s-gi na-hna a-s-ga-nv-go-i.
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# emacs: at the end of the file
# ex: set sts=4 ts=4 sw=4 et:
# ## ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
"""
Stub file for a guaranteed safe import of duecredit constructs: if duecredit
is not available.
To use it, place it into your project codebase to be imported, e.g. copy as
cp stub.py /path/tomodule/module/due.py
Note that it might be better to avoid naming it duecredit.py to avoid shadowing
installed duecredit.
Then use in your code as
from .due import due, Doi, BibTeX
See https://github.com/duecredit/duecredit/blob/master/README.md for examples.
Origin: Originally a part of the duecredit
Copyright: 2015-2016 DueCredit developers
License: BSD-2
"""
from __future__ import absolute_import, division, print_function
__version__ = '0.0.5'
[docs]class InactiveDueCreditCollector(object):
"""Just a stub at the Collector which would not do anything"""
def _donothing(self, *args, **kwargs):
"""Perform no good and no bad"""
pass
[docs] def dcite(self, *args, **kwargs):
"""If I could cite I would"""
def nondecorating_decorator(func):
return func
return nondecorating_decorator
cite = load = add = _donothing
def __repr__(self):
return self.__class__.__name__ + '()'
def _donothing_func(*args, **kwargs):
"""Perform no good and no bad"""
pass
try:
from duecredit import due, BibTeX, Doi, Url
if 'due' in locals() and not hasattr(due, 'cite'):
raise RuntimeError(
"Imported due lacks .cite. DueCredit is now disabled")
except Exception as e:
if type(e).__name__ != 'ImportError':
import logging
logging.getLogger("duecredit").error(
"Failed to import duecredit due to %s" % str(e))
# Initiate due stub
due = InactiveDueCreditCollector()
BibTeX = Doi = Url = _donothing_func
# Emacs mode definitions
# Local Variables:
# mode: python
# py-indent-offset: 4
# tab-width: 4
# indent-tabs-mode: nil
# End:


To implement this command, edit the "Command implementation" section below.
#!/usr/bin/env bash
Comments prefixed with #/
are managed by stubbs.
The command
and usage
comments describe the command
and show its options.
#/ command: docker:clean-images: "Removes all dangling images (i.e. not in use)"
#/ usage: rerun docker:clean-images [options]
Load the function library for this module. This loads rerun functions, too.
. $RERUN_MODULE_DIR/lib/functions.sh clean-images || {
echo >&2 "Failed loading function library." ; exit 1 ;
}
This script is designed to fail-fast.
Trap errors and exit. The call to rerun_die
will print the
the error message and exit with the error command exit status.
trap 'rerun_die $? "*** command failed: docker:clean-images. ***"' ERR
Run [set] nounset
to treat unset variables as errors. Set [pipefail]
so a pipeline return status is the value of the last
(rightmost) command to exit with non-zero status.
set -o nounset -o pipefail
This command script can access the following variables
declared by rerun
or by the option parser function.
#/ rerun-variables: RERUN, RERUN_VERSION, RERUN_MODULES, RERUN_MODULE_DIR
#/ option-variables:
The rerun_options_parse
function processes the command line
arguments. Each accepted command line flag results in setting
one the corresponding option variables.
rerun_options_parse "$@"
Put the command implementation here.
rerun_log "Removing all dangling images"
docker rmi $(docker images -f "dangling=true" -q)
Done. Exit with last command exit status.
exit 0


§490:2-717 Deduction of damages from the price. The buyer on notifying the seller of his intention to do so may deduct all or any part of the damages resulting from any breach of the contract from any part of the price still due under the same contract. [L 1965, c 208, §2-717; HRS §490:2-717]


module Rbac::Resource
Defined in:
rbac/resource.crInstance Method Summary
-
#authorized?(roleable : Roleable)
check if a Roleable has any of the roles that the resource has
` s = Store.new # includes Resource s.has_roles :add, :delete
-
#authorized?(roleable : Roleable, *_roles : Symbol)
check if a Roleable has a specific role that the resource has
` s = Store.new # includes Resource s.has_roles :add, :delete
-
#has_role?(role : Symbol)
check if a resource has a specific role
` s = Store.new # includes Resource s.has_roles :add, :delete s.has_role? :add # => true
`
-
#has_roles(roles : Array(Symbol))
add allowed roles
` s = Store.new # includes Resource s.has_roles [:add, :delete]
`
-
#has_roles(*_roles : Symbol)
add allowed roles
` s = Store.new # includes Resource s.has_roles :add, :delete
`
-
#may?(roleable : Roleable, *_roles : Symbol)
alias to
#authorized?(Roleable, *Symbol)
- #roles
Instance Method Detail
check if a Roleable has any of the roles that the resource has
s = Store.new # includes Resource
s.has_roles :add, :delete
u = User.new # includes Roleable
u.has_roles :add, :edit
s.authorized?(u) # => true because of :add
check if a Roleable has a specific role that the resource has
s = Store.new # includes Resource
s.has_roles :add, :delete
u = User.new # includes Roleable
u.has_roles :add, :edit
s.authorized?(u, :add) # => true
s.authorized?(u, :delete) # => false
s.authorized?(u, :edit) # => false because store does not include :edit role
# check multiple rows at once:
s.authorized?(u, :add, :delete) # => false
check if a resource has a specific role
s = Store.new # includes Resource
s.has_roles :add, :delete
s.has_role? :add # => true
add allowed roles
s = Store.new # includes Resource
s.has_roles [:add, :delete]
add allowed roles
s = Store.new # includes Resource
s.has_roles :add, :delete


Mourinho makes instant impact
Tottenham gets a much-needed victory
by AgenciesJose Mourinho delivered Tottenham’s first away win in the English Premier League since January in his first game in charge with a 3-2 win at West Ham to catapult Spurs up to sixth.
Son Heung-min, Lucas Moura and Harry Kane got the goals as Mourinho made an instant impact after replacing the sacked Mauricio Pochettino on Wednesday.
A much-needed three points will help to endear Mourinho to a skeptical Spurs support who were sad to see Pochettino’s five-and-a-half year spell in charge of the club end just six months after leading the club to a first ever Champions League final.
There was no love lost between Mourinho’s Chelsea sides and Tottenham in the past, but his arrival had the desired impact for Spurs chairman Daniel Levy, even if a West Ham team devoid of confidence made for perfect opponents.
Mourinho followed Pochettino’s example in leaving out Christan Eriksen with the Dane one of a number of Spurs players into the final months of his contract and showing no signs of agreeing a new deal.
The coach’s decision to field a front four of Dele Alli with Son, Moura and Kane worked.
Barcelona sneaks past Leganes
In the La Liga, Barcelona needed a late winner from Arturo Vidal to beat bottom-club Leganes 2-1 on Saturday and dig out a much-needed victory ahead of what could prove a crucial month in its season.
Vidal poked in a fortuitous goal in the 79th minute at Butarque after Luis Suarez headed home a Lionel Messi free-kick to cancel out a brilliant opener from Leganes forward Youssef En-Nesyri.
A gritty win will also come as a relief to under-pressure coach Ernesto Valverde, whose team now turn their attention to Wednesday’s crunch Champions League group game against Borussia Dortmund at Camp Nou.
A goalless draw against Slavia Prague earlier this month means Barca’s qualification from Group F is no longer guaranteed.
After Dortmund, it plays away at Atletico Madrid in La Liga to start a month that will include trips to Inter Milan in the Champions League and Real Sociedad in La Liga before the season’s first Clasico at home to Real Madrid.
It was important therefore to avoid a slip against Leganes, playing its first game in front of its own fans since appointing Javier Aguirre as coach.
Reus rescues Dortmund
On Friday, Borussia Dortmund captain Marco Reus scored a stoppage-time equaliser as it dragged itself back from 3-0 down to rescue a 3-3 draw against promoted Paderborn, but it still suffered a dent to its Bundesliga title hopes.
The results:
EPL: West Ham 2 (Antonio 73, Ogbonna 90+6) lost to Tottenham 3 (Son 36, Moura 43, Kane 49).
La Liga: Leganes 1 (En-Nesyri 12) lost to Barcelona 2 (Suarez 53, Vidal 79).
On Friday: La Liga: Levante 2 (Roger 52, Rochina 73) bt Mallorca 1 (Rodriguez 65).
Bundesliga: Borussia Dortmund 3 (Sancho 47, Witsel 84, Reus 90+3) drew with Paderborn 3 (Mamba 5, 37, Holtmann 43).