ASF specific FreeRTOS functionality that integrates ASF driver libraries with FreeRTOS services to provide a set of highly efficient peripheral interface functions. More...
Modules | |
| FreeRTOS USART peripheral | |
| control | |
Classes | |
| struct | freertos_peripheral_options |
| Define the behaviour of FreeRTOS ASF read and write functions for a peripheral. More... | |
Macros | |
| #define | USE_TX_ACCESS_MUTEX 0x01 |
| Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that writes to the peripheral being initialized must be thread aware. More... | |
| #define | USE_RX_ACCESS_MUTEX 0x02 |
| Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that reads from the peripheral being initialized must be thread aware. More... | |
| #define | WAIT_TX_COMPLETE 0x04 |
| Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that a task writing to the peripheral must be held in the FreeRTOS Blocked state until the write has completed. More... | |
| #define | WAIT_RX_COMPLETE 0x08 |
| Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that a task reading from the peripheral must be held in the FreeRTOS Blocked state until the read has completed. More... | |
Typedefs | |
| typedef struct freertos_peripheral_options | freertos_peripheral_options_t |
| Define the behaviour of FreeRTOS ASF read and write functions for a peripheral. More... | |
Enumerations | |
| enum | peripheral_operation_mode { USART_RS232 = 0, UART_RS232, SPI_MASTER, TWI_I2C_MASTER, TWIHS_I2C_MASTER, NOT_SUPPORTED } |
| Defines the operating modes that can be specified in a freertos_peripheral_options_t structure. More... | |
ASF specific FreeRTOS functionality that integrates ASF driver libraries with FreeRTOS services to provide a set of highly efficient peripheral interface functions.
The FreeRTOS ASF functions use the peripheral DMA controller (PDC) to send and receive data with practically no processing overhead, and use the FreeRTOS multi-tasking services to ensure the microcontroller can continue executing application code at all times, even when one thread of execution has to wait for a transmit or receive to complete.
Peripherals can be initialized to execute is standard mode or fully asynchronous mode. In standard mode, the API functions used to transmit to or receive from a peripheral do not return until the entire transmit or receive operation has completed. Other FreeRTOS tasks exeucte while the data transfer is in progress. In fully asynchronous mode, the API functions used to transmit to or receive from a peripheral return immediately, which may be while the data transfer is still in progress - the task calling the transmit or receive function is then notified by FreeRTOS when the data transfer has completed.
The FreeRTOS ASF drivers are supported by an application note, executable examples within the ASF distribution, and example use cases in this documentation set.
The following functions are provided for the USART peripheral
The following functions are provided for the UART peripheral
See freertos_uart_peripheral_control_quick_start
The following functions are provided for the TWI peripheral
See freertos_twi_peripheral_control_quick_start
The following functions are provided for the TWIHS peripheral
See freertos_twihs_peripheral_control_quick_start
The following functions are provided for the SPI peripheral
See freertos_spi_peripheral_control_quick_start
| #define USE_RX_ACCESS_MUTEX 0x02 |
Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that reads from the peripheral being initialized must be thread aware.
When this bit is set the FreeRTOS peripheral driver will use a mutex (internally within the driver) to ensure only one FreeRTOS task can perform a read from the peripheral at any one time. Examples use cases are provided in the FreeRTOS peripheral control examples that are included in the Atmel ASF distribution, in the application not that accompanies the FreeRTOS peripheral control drivers, and in the quick start references for the FreeRTOS peripheral control initialization functions in this online documentation.
| #define USE_TX_ACCESS_MUTEX 0x01 |
Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that writes to the peripheral being initialized must be thread aware.
When this bit is set the FreeRTOS peripheral driver will use a mutex (internally within the driver) to ensure only one FreeRTOS task can perform a write to the peripheral at any one time. Examples use cases are provided in the FreeRTOS peripheral control examples that are included in the Atmel ASF distribution, in the application not that accompanies the FreeRTOS peripheral control drivers, and in the quick start references for the FreeRTOS peripheral control initialization functions in this online documentation.
| #define WAIT_RX_COMPLETE 0x08 |
Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that a task reading from the peripheral must be held in the FreeRTOS Blocked state until the read has completed.
FreeRTOS peripheral read functions often have two version, one where the function name ends with '_async', and one where the '_async' is omitted. This bit must be clear to use the _async version, and set to use the version where _async omitted. See the documentation for the FreeRTOS peripheral read functions for more information. Examples use cases are provided in the FreeRTOS peripheral control examples that are included in the Atmel ASF distribution, in the application not that accompanies the FreeRTOS peripheral control drivers, and in the quick start references for the FreeRTOS peripheral control initialization functions in this online documentation.
| #define WAIT_TX_COMPLETE 0x04 |
Bit definition used in the options_flags member of a freertos_peripheral_options_t structure passed as a parameter to an initialization function to indicate that a task writing to the peripheral must be held in the FreeRTOS Blocked state until the write has completed.
FreeRTOS peripheral write functions often have two version, one where the function name ends with '_async', and one where the '_async' is omitted. This bit must be clear to use the _async version, and set to use the version where _async omitted. See the documentation for the FreeRTOS peripheral write functions for more information. Examples use cases are provided in the FreeRTOS peripheral control examples that are included in the Atmel ASF distribution, in the application not that accompanies the FreeRTOS peripheral control drivers, and in the quick start references for the FreeRTOS peripheral control initialization functions in this online documentation.
| typedef struct freertos_peripheral_options freertos_peripheral_options_t |
Define the behaviour of FreeRTOS ASF read and write functions for a peripheral.
Defines the operating modes that can be specified in a freertos_peripheral_options_t structure.


---
order: 8
title: Ork – Speed Freeks
name: Burning Death Speed Freeks
introduction:
|
forces:
- speed-freek
using_the_army_list:
|
Unlike the very rigid formations used by the Imperium, Ork formations vary widely in both size and composition. The rules for creating Ork formations reflect this. The different types of Ork formations you may choose are shown on the army list that follows. The army list includes the following information:
Type
: The name of the formation.
Core Units
: The units that make up the formation. An Ork player can choose to double or triple the number of units in the formation if he wishes. A formation with double the normal number of units is called a _big_ formation, and a formation with three times the normal number of units is called a _’uge_ formation.
Cost
: Most Ork formations have three values. The first value is the cost for the basic formation, the second is its cost if it is a big formation, and the third value is its cost if it is a ’uge formation. If the formation only has one cost then it may not be increased in size. Up to one third of the points available to an Ork army can be spent on aircraft and Gargants.
Extra Units
: An Ork formation may include any of the extra units listed in the Extras
column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation and tripled for a ’uge formation. All of the core, extra, and free units in an Ork formation count as being part of one large formation. The different units may not move off on their own.
special_rules_text:
|
The _Mob Rule_ (see [_Mob Rule_](#mob-rule)) and _Power of the Waaagh!_ (see [_Power of the Waaagh!_](#power-of-the-waaagh)) rules apply to all Ork formations.
special_rules:
- speed-freek-epic-tournament-special-rules
---
Burning Death Speed Freek armies have a strategy rating of 3. All formations have an initiative rating of 3+, but receive modifiers depending on the action chosen when taking an action test (see Power of the Waaagh!), or the size of the formation when rallying (see Mob Rule).
| Cost | |||||
|---|---|---|---|---|---|
| Type | Core Units | Normal | Big | ’Uge | Extra Units |
| Blitz Brigade | Any four of the following units: Deth Kopta, Flakwagon, Gunwagon | 150 | 250 | 350 |
|
| Fortress Mob | Any two of the following units: Battlefortress, Gunfortress | 275 | 475 | 675 |
|
| 0–1 Kill Kroozer | One Kill Kroozer | 150 | n/a | n/a | Replace the Kill Kroozer with a Battlekroozer for +50 points |
| Kult Of Speed | Any eight of the following units: Scorcha, Warbikes, Warbuggy | 200 | 350 | 500 |
|
| Warband | One Nobz, three Boyz and four Trukks, plus any four of the following units: Scorcha, Warbikes, Warbuggy | 200 | 375 | 550 |
|
| Warbike Outriders | Five Warbikes | 150 | 250 | 350 |
None Note: All units in the formation have Scout |
| (Up to a third of the points available may be spent on these formations.) | |||||
| Cost | |||||
|---|---|---|---|---|---|
| Type | Core Units | Normal | Big | ’Uge | Extra Units |
| Fighta Sqwadron | Three Fighter Bombers | 150 | n/a | n/a | Add up to six Fighter-Bombers for +50 points each |
| Landa | One Landa | 200 | n/a | n/a | None |


Activities
You can select the type of your workout from a wide range of activities:
(click to expand)
- ➢ Cycling (distance + energy)
- ➢ Swimming (distance + energy)
- ➢ Walking, Running (distance + energy)
- ➢ Wheelchair (distance + energy)
- ➢ Energy only
Amount of active energy burned
- ➢ Archery
- ➢ Bowling
- ➢ Fencing
- ➢ Performing gymnastics
- ➢ Track + field events
Track and field events, including shot put, javelin, pole vaulting, and related sports
- ➢ American Football
- ➢ Australian Football
- ➢ Baseball
- ➢ Basketball
- ➢ Cricket
- ➢ Handball
- ➢ Hockey (Ice / Field Hockey)
Playing hockey, including ice hockey, field hockey, and related sports
- ➢ Lacrosse
- ➢ Rugby
- ➢ Football (soccer)
- ➢ Softball
- ➢ Volleyball
- ➢ Warm-up, cool down, stretching
Warm-up, cool down, and therapeutic activities like foam rolling and stretching
- ➢ Flexibility
- ➢ Running, Jogging
- ➢ Walking
- ➢ Wheelchair (running pace)
Wheelchair workout at running pace
- ➢ Wheelchair (walking pace)
Wheelchair workout at walking pace
- ➢ Cycling
- ➢ Hand cycling
- ➢ Core training
- ➢ Elliptical machine
- ➢ Strength training (free weights)
Strength training, primarily with free weights and body weight
- ➢ Strength training (machines)
Strength training exercises primarily using machines or free weights
- ➢ Cross training
Exercise that includes any mixture of cardio, strength, and/or flexibility training
- ➢ Cardio exercise machine
Workouts that mix a variety of cardio exercise machines or modalities
- ➢ High intensity interval training
- ➢ Jumping rope
- ➢ Stair climbing machine
- ➢ Drills using stairs
Running, walking, or other drills using stairs (for example, in a stadium or inside a multilevel building)
- ➢ Step bench training
- ➢ Barre
- ➢ Cardio dancing
Cardiovascular dance workouts
- ➢ Social dancing
Dancing with a partner or partners, such as swing, salsa, or folk dances
- ➢ Mind + body, meditation
Performing activities like Qigong or meditation
- ➢ Pilates
- ➢ Practicing yoga
- ➢ Badminton
- ➢ Racquetball
- ➢ Squash
- ➢ Table tennis
- ➢ Tennis
- ➢ Climbing
- ➢ Playing golf
- ➢ Hiking
- ➢ Play-based activities
Play-based activities like tag, dodgeball, hopscotch, tetherball, and playing on a jungle gym
- ➢ Cross country skiing
- ➢ Curling
- ➢ Downhill skiing
- ➢ Skating activities
Skating activities, including ice skating, speed skating, inline skating, and skateboarding
- ➢ Snowboarding
- ➢ Snow sports, sledding
Snow sports, including sledding, snowmobiling, or building a snowman
- ➢ Swimming
- ➢ Canoeing, kayaking, paddling
Canoeing, kayaking, paddling an outrigger, paddling a stand-up paddle board, and related sports
- ➢ Rowing
- ➢ Sailing
- ➢ Surfing, kite/wind surfing
Surf sports, including surfing, kite surfing, and wind surfing
- ➢ Water aerobics
Aerobic exercise performed in water
- ➢ Playing water polo
- ➢ Water skiing, water sports
Water sports, including water skiing, wake boarding, and related activities
- ➢ Boxing
- ➢ Kickboxing
- ➢ Practicing martial arts
- ➢ Wrestling
- ➢ Other
Workout that does not match any of the other workout activity types


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Collection
Experimental statistics on longitudinal education outcomes showing university graduate earnings and employment.
The longitudinal education outcomes (LEO) statistical first releases (SFRs) bring together:
These experimental statistics show employment and earnings of higher education graduates from 2004 (for those who graduated in the academic year ending 2004).
The information is broken down by:
Published: 1 December 2016
From: Department for Education
Part of: Higher education participation


--- layout: default permalink: what title: "Zeeduino-XC - wider open playground" ---
Zeeduino-XC stands for "Zeeduino across controllers".
Or something like that.
Arduino/Wiring runs on Atmel AVR (8-bit) and Atmel SAM (32-bit) controllers.
There are ports to few others like STM32 from ST (Leaflabs Maple) and PIC32 from Microchip (chipKIT32).
If you want Arduino/Wiring to run on your preferred controller, you have to roll up your sleeves and dig through Arduino/Wiring code looking for clues on what, how and where to change, implement and code.
Which is really not that hard. It just takes time. And patience.
Zeeduino-XC is a shot on making this porting process a walk in the park. Or just a light jogging.
First chip that Arduino/Wiring is ported to using Zeeduino-XC is LPC1347 from NXP.
We ported Arduino/Wiring to our (currently) favourite chip.
Now it's your turn.


{% extends "base.html" %} {% block page_title %} Login {% endblock page_title %} {% block content %} Login Email Password Login Don't have an account? Sign Up. {% endblock content %}
Don't have an account? Sign Up.


|
OpenGL Application Template
|
2 #ifndef _AudioSource_HPP_
3 #define _AudioSource_HPP_
5 #include <engine/dependencies/glm.hpp>
19 float m_position[3] = {0, 0, 0};
20 float m_velocity[3] = {0, 0, 0};
21 bool m_loopAudio =
false;
35 void setBuffer(
const ALuint bufferToPlay);
void setLooping(ALint isLooping)
Sets the status in order to play in loop.
void stop()
Stops the source.
A class that instanciates an audio source, an object emitting sounds.
Definition: AudioSource.hpp:14
ALuint m_source
Definition: AudioSource.hpp:25
void setBuffer(const ALuint bufferToPlay)
Sets the buffer to play in the source.
AudioSource()
Constructor.
void pause()
Pauses the source.
void play()
Makes the source start playing.
void setPosition(const glm::vec3 newPosition)
Sets the new position of the source.
void setGain(float gain)
Sets the gain of the source.
~AudioSource()
Destructor.


Coinbase supports cash accounts. To set the account type in an algorithm, see the Coinbase brokerage model documentation.
Follow the Create a Coinbase account tutorial on the Coinbase website to create an account.
You will need API credentials to deploy live algorithms. After you have an account, create API credentials and store them somewhere safe. As you create credentials, enable View and Trade permissions.
Coinbase supports paper trading through the Coinbase Sandbox. You need a Coinbase account to paper trade in the Sandbox.
To create API credentials, log in to your Sandbox account and then follow the instructions for creating credentials for Coinbase. As you create credentials, enable View and Trade permissions.
After you create API credentials for your Sandbox account, follow these steps to add capital to your account:


Rock Paper Scissors Game
User's
Choice
User
Comp
0
:
0
Let's Test Your Luck
Make Your Move.
Reset
Computer's Choice


Pat's Salmon Cookies
6am
7am
8am
9am
10am
11am
12pm
1pm
2pm
3pm
4pm
5pm
6pm
7pm
8pm
Total
Create A New Store
New Store
Minimum Customers
Maximum Customers
Average Cookie Sales per Customer
Submit


A | |
| ABI [Bap.Std] |
Application Binary Interface
|
B | |
| Block_accessors [Bap.Std] |
Access to block attributes.
|
| Block_traverse [Bap.Std] |
Navigate to neighborhood blocks.
|
C | |
| CPU [Bap.Std] |
Abstract interface to CPU
|
| Corpus [Bap.Std.Byteweight] | |
I | |
| Integer [Bap.Std] |
Signature for integral type.
|
K | |
| Key [Bap.Std.Trie] |
Key requirements.
|
M | |
| Memory_iterators [Bap.Std] |
Iterators lifted into monad
|
P | |
| Printable [Bap.Std] |
Printable interface is implemented by a significant amount of
BAP types.
|
R | |
| Regular [Bap.Std] |
Regular types models a general concept of value, i.e., something
that can be used in way similar to regular
int , string ,
char and other built in types.
|
S | |
| S [Bap.Std.Byteweight] | |
| S [Bap.Std.Value] |
A required interface for the type to be lifted to value.
|
T | |
| Target [Bap.Std] |
Abstract interface for all targets.
|
| Trie [Bap.Std] |
Prefix tries.
|


The game would have begun with the player character in a prison cell. Because of this, the player was given a choice. The prisoner could be an innocent that was imprisoned because of some misunderstanding, or they could choose to be a criminal and take bonus traits that would bolster some of their skills.
The player would awaken in a prison cell, but not the one they remembered falling asleep in. Suddenly, the floor rocks violently from an explosion and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.
the project ended with the bankrupcy of Interplay and therefore, Black Isle Studios and the eventual bought from Bethesda, however, many assets where imported and reused for the game Fallout: New Vegas when Black Isle and most of the old staff started work on it, some for example are:
A mormon missionary, former member and general of caesar legion, after loosing a war, caesar covered him in burning pitch and threw him into the grand canyon, however he survived with 3th grade burns in all of his body, now is a legend of the wasteland, known as "The Burned Man".
a slaver nation who owns the territory from new mexico to the colorado river, founded by ceasar, a man formerly known as Edward Sallow, along with Joshua Graham anexed many tribes on arizona by recreating ancient war tactics from the roman empire. now after conquering 87 tribes its now a powerful and intimidating nation with an even more powerful and intimidating slave army.
a peacefull mormon community located in what we know as Ogden in Utah, they are peacefull and religious people who send missionaries to spread the knowlege of jesus to the tribes in the wastes.
a criminal Family from california who are expanding their territory meanwhile expanding their riches and buissness deals.
the iconic Hoover Dam in the colorado river, now a simbol of power and control in the region, used to power up the nearby settlement and to import energy to whoever controls it.
also known as the big empty, a giagantig crater in the middle of the death valley wich was used by the old U.S. goverment as a massive research and investigation center for weapons and technology development, as well as the site of many unethical and even inhuman tests and experiments commited against animals, people and nature itself.
BACK to the Initial Menu


Role: UX Design, Product Design and Strategy for ArcelorMittal R&D
Technology: UX research, UX design, Data visualization
Lesson Learned: How to conduct unconventional user research because users will rarely ever tell you what they really need
Thrive was a four month design project for the client ArcelorMittal and strategic European partners looking to test, collect data and showcase their most radical innovations.
The task was to design a service that would gather data on how users experience their products within a modular and sustainable space.
After dozens of partner and user interviews, we built a business network and sustainable technology sharing platform in order to boost sustainable innovation and product development.
We designed a device that would unobtrusively collect guest data and interaction with products, compiled into a database accessable to all partners which works within a modular space to showcase their products. The devise is pre-programmed with guest preferences, objectives and profile, swaps contacts on tap, monitors heart rate and skin temperature and the amount of natural resources the wearer uses in the space.


Welcome to the Home Page for KennyZ
Career Information
Feel free to browse my resume.
Music Related Information
- To see all the compact discs I own, browse my
CD list. (This list is now famous on the
Internet as the idea for Paul Phillips' collection of
Useless WWW Pages.
It all started here.)
- To see all the DVD movies I own, browse my
DVD list.
- For general music information, visit the
Internet Music Resource. For
information on MIDI, see the
MIDI Home Page. Finally,
documentation for
IRCAM is available.
- If you like synthesizers, then check out the
Synth Files, the
USA New Gear Price List,
and the
USA Used Gear Price List.
In addition, Korg fans can visit the
Korg 01/W
information page.
- If you are a Madonna fan, then take a look at the
Madonna Home Page,
as well the archive of her
Song Lyrics which I maintain.
Ice Hockey Information
- Local ice hockey officials, please visit the
CDIHOA Home Page.
- The official Rensselaer
College Hockey Home Page
is the ultimate source for RPI hockey info.
- Feel free to inspect my
Officiating Resume,
which I use to keep track of the work I have done as an ice hockey official.
- The ultimate Internet Relay Chat channel, #hockey, now has a
Home Page.
EnDoc: Enhanced Online Library Routine Documentation (my research)
Humor, Fitness, and Unix/RCS Info
- If you like to laugh, then check out these witty, entertaining,
and sometimes disgusting writings in my
Humor Home Page.
- I have saved some general
fitness information which could improve your
health.
- Some general Unix info can be found
here.
- My lecture notes about
customizing your RCS environment are also available.
Other Web Sites of Interest
- At Rensselaer, you can visit RPInfo,
the CS Department, the
Engineering Department, or the
ACM.
- For World-Wide Web info, there's the
WWW Home Page, the
Mosaic Help Page, and the
Netscape Home Page.
- For members of Upsilon Pi Epsilon (the Computer Science Honor Society),
please see the
UPE Home Page.
- You can easily search the Web using one of the various search engines:
Excite,
Yahoo, and
Lycos.
- Blast off and explore the
Internet Galaxy.
Pictures Can Be Worth a Thousand Words
- Here are some photos of me at my
birthday, holding a
tennis racket, and a couple of
risque shots of me when I dressed up as a
stripper
[2nd image] for Halloween. (Yeah, I know,
don't quit my day job.)
- As an ice hockey official, I've had the opportunity to work with many
great players. Here is a shot of
me and Brian Leetch, who
skates for the New York Rangers.
- Then there's my sister
Jennifer,
who is a nationally recognized dancer.


--- layout: post title: How to Draw Web Comics in 6 Easy Steps date: 2015-08-07 03:29:51.000000000 -05:00 type: post published: true status: publish categories: - art - Calenday - comics tags: [] meta: _edit_last: '1' _wpb_vc_js_status: 'false' _wpb_vc_js_interface_version: '2' textfalse: '' _layout: right _padding: 'false' _single_featured: '-1' _custom_bg: 'false' background_selector_orientation: full body_color: '#fff' body_source: no-image body_cover: 'false' page_color: '#fff' page_source: no-image page_cover: 'false' header_color: '#fff' header_source: no-image header_cover: 'false' banner_color: '#fafafa' banner_source: no-image banner_cover: 'false' footer_color: '#191919' footer_source: no-image footer_cover: 'false' _page_title_padding: '40' _page_title_align: left _page_title_size: '18' _breadcrumb_skin: dark _thumbnail_id: '21546' _mk_post_love: '0' _yoast_wpseo_metadesc: One of Lauren Haldeman's comics, 'Jealous', was the Featured Comic at The Rumpus in February! Take a look at it here. _jetpack_related_posts_cache: a:1:{s:32:"8f6677c9d6b0f903e98ad32ec61f8deb";a:2:{s:7:"expires";i:1444866848;s:7:"payload";a:3:{i:0;a:1:{s:2:"id";i:21037;}i:1;a:1:{s:2:"id";i:21030;}i:2;a:1:{s:2:"id";i:21752;}}}} _wpas_skip_10899218: '1' _theme_options_build: '' _dynamic_styles: Tjs= author: login: wlftn email<EMAIL_ADDRESS>display_name: lauren first_name: Lauren last_name: '' ---
One of my comics, 'Jealous', was the Featured Comic at The Rumpus in February! Take a look here. (It is based on a poem from my collection Calenday.)
I had been working on this comic for several months, drawing the outlines, creating the sketches, inking them, scanning them, coloring them in Illustrator, and finally sending it out. I had no idea that making comics was so time-consuming. I feel like I could work on them all day, and still only produce, like, four comics a year. Either way, here is a basic step-by-step of the process:
1. Sketch the general layout. This was actually one of the hardest parts -- trying to figure out how the poem and the images moved together. I knew I wanted it to be easy to read online, scrolling down. But getting the lines to sync with scenes was a mind-bending task. I decided on dividing up the whole comic into a series of 6in x 7in areas. The individual panels inside the areas each had their own structure, and this helped vary the reading progression. I also like the 6in x 7in area template because it ensures that your hand doesn't slip into another dimension.
2. Drawing the scenes. I had a general idea of the scenes and characters, but really refined them at this stage. Each page was sketched with pencil, and then details were added with a pensil, which is a type of device that you power entirely with crying.
3. Inking the sketches. To add the ink, I use these amazing Rapidograph Koh-I-Noor pens that my friend Dina Hardy gave me before she moved to Dubai. Thank you Dina! My world has been changed. There are several different minuscule drawing tip sizes, providing the obsessive artist with increasingly smaller degrees of line thickness. The best part: you fill the pens with India Ink. They can get clogged-up at times, but other than that they are heaven! And you can easily fix the clogs with a drop of bear or wildebeest ghost.
4. Importing into Photoshop, cleaning up, importing into Illustrator. The Photoshop step is essential, even with a really good erasing job on the actual original. I use the Curves Tool mostly to get a really clean ink line in Photoshop. I don't want any grey, just a strong black and white image. Then, with those clean lines, Illustrator's Live Trace tool can do the rest of the magic. And by magic, I mean the dishes; Live Trace should really be able to help with the dishes.
5. Coloring the comic. For Jealous, I chose a palette based on the children's book Hello, Mr. Hulot. There was one page in that book I thought was beautiful, so I tried to replicate the palette in Illustrator. You can create a new palette and then save the colors -- this is much better than going from the Eyedrop tool for every color change. It is also better than losing your mind.
6. Exporting to PDF. It took me forever to create a high quality PDF that was small enough to send out. I had to do a lot of tweeking with the settings. The biggest lesson: make sure that you flatten your layers before exporting, or the PDF will be huge. And of course, don't choose "Pain Tube" as your file type.


Some sample content
Create file
Save encrypted message
Encrypt file:
Save encrypted file
Decrypt file:
Results
Save as unencrypted file
Open text file
Save as text file
Save encrypted message


My CRUDDY playlist app @HREXT10
Track
Artist
Reset Input
New Track
Clear Tracklist
Track
Artist
Action


Class provides a simple file replay parser.
More...
#include <SocketParser.h>
|
|
| SocketParser (SocketBackEnd &backEnd) |
| | Constructor that turn repeat of file off, set first time and captures current time. Todo: the clock resolution is only second level, and MTConnect easily has millisecond Socket updates.
|
| |
|
void | Reset (void) |
| | Reset is done before the beginning of a file. Either first or each repeated time.
|
| |
| void | split (std::string str, raw_message_t &msg) |
| | split inputs a comma separated 2 digit hex string, and returns a raw binary message. More...
|
| |
| double | ProcessStream () |
| | Processes a line from the given Socket file. Extracts timestamp (first field until | delimiter) and computes how long from last timestamp. If the repeat flag is set, will repeat Socket file from start, resetting all timestamp value to new current time. More...
|
| |
| void | Init (std::string filename) |
| | Attempts to open Socket file for echoing, throw execption if unable to open file. More...
|
| |
| bool & | Repeat () |
| | Flag to determine replaying of file. True replay. False one-time play. More...
|
| |
|
std::string & | GetLatestBuffer () |
| | Get latest hex buffer from file.
|
| |
|
raw_message_t & | GetLatestMsg () |
| | Get latest raw binary message from file.
|
| |
| std::string & | GetLatestTimestamp () |
| | Get latest timestamp read from file. More...
|
| |
|
size_t & | LineNumber () |
| | Get latest Line Number.
|
| |
Class provides a simple file replay parser.
| std::string& SocketParser::GetLatestTimestamp |
( |
| ) |
|
|
inline |
Get latest timestamp read from file.
- Returns
- string containing timestamp.
| void SocketParser::Init |
( |
std::string |
filename | ) |
|
|
inline |
Attempts to open Socket file for echoing, throw execption if unable to open file.
- Parameters
-
| filename | is the Socket filename including path |
| double SocketParser::ProcessStream |
( |
| ) |
|
|
inline |
Processes a line from the given Socket file. Extracts timestamp (first field until | delimiter) and computes how long from last timestamp. If the repeat flag is set, will repeat Socket file from start, resetting all timestamp value to new current time.
- Returns
- amount of time to delay in seconds given shdr.
| bool& SocketParser::Repeat |
( |
| ) |
|
|
inline |
Flag to determine replaying of file. True replay. False one-time play.
- Returns
- reference to replay flag.
| void SocketParser::split |
( |
std::string |
str, |
|
|
raw_message_t & |
msg |
|
) |
| |
|
inline |
split inputs a comma separated 2 digit hex string, and returns a raw binary message.
- Parameters
-
| str | hex comma separated string to translate into raw form. |
| msg | reference to unsigned char array in which to store raw binary data. |
| bool SocketParser::_bFirstTime |
|
protected |
first time flag for deciphering timestamps
| std::string SocketParser::_binaryfilename |
|
protected |
string with Socket filename incl path
| bool SocketParser::_bRepeat |
|
protected |
| std::string SocketParser::_buffer |
|
protected |
string with raw data as hex ascii
| boost::posix_time::ptime SocketParser::_currenttime |
|
protected |
| boost::posix_time::time_duration SocketParser::_duration |
|
protected |
duration between last and current shdr timestamps
| boost::posix_time::ptime SocketParser::_lasttime |
|
protected |
last shdr current timestamps
| size_t SocketParser::_linenum |
|
protected |
current line number in file useful for exceptions
| raw_message_t SocketParser::_msg |
|
protected |
buffer with raw binary data
| boost::posix_time::ptime SocketParser::_realtimetime |
|
protected |
now + elapsed Socket time
| std::string SocketParser::_timestamp |
|
protected |
string with updated timestamp Socket
| std::ifstream SocketParser::in |
|
protected |
The documentation for this class was generated from the following file:
- C:/Users/michalos/Documents/GitHub/MTConnectSolutions/Socket_Replay_Gui/Socket_Replay_Gui/SocketParser.h


Crews battle small fire in Hollywood Hills
LOS ANGELES (AP) - A small brush fire broke out in the Hollywood Hills area of Los Angeles, sending plumes of smoke that could be seen for several miles.
The Los Angeles Fire Department said firefighters on the air and on the ground had stopped the forward progress of the 25-acre blaze late Saturday afternoon.

The department said on Twitter that “there have been no injuries, no structures damaged and none imminently threatened.”
Officials said while the fire was visible from Universal Studios and Warner Bros. Studios, it was moving away from structures and toward Griffith Park.
The cause of the fire is under investigation.
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Entity search grammar:
entity@DATABASE@COLLECTION@OBJECT_CLASS
entity@DATABASE@COLLECTION@OBJECT_ID
Event search grammar:
event@DATABASE@COLLECTION@CAMERA_VIEW@TIMESTAMP
event@DATABASE@COLLECTION@VIEW_ID
Scan search grammar:
scan@DATABASE@OBJECT_CLASS
Explainations:
DATABASE: Name of the database in MongoDB.
COLLECTION: Name of the collection in MongoDB.
LOGIC(and|or): Search logic. Appear at least one or all.
OBJECT_CLASS: Target class name for searching.
CAMERA_VIEW: Target camera view for event searching.
TIMESTAMP: Target timestamp for event searching.
Examples:
Basic entity search:
entity@PaP@1@IAISink
Multiple collections and classes entity search:
entity@PaP@1+2@IAISink+OrionAdam
Precise entity search:
entity@PaP@1@IAISink(occl_perc>0.2;occl_perc<0.7;img_perc<0.8;img_perc>0.02;clipped=true)
Event search:
event@PaP@1<EMAIL_ADDRESS>Multi-events search:
event@PaP@1@GenesisLeftHandView+VisionCamera+HeadView@0.3+0.7&PaP@1<EMAIL_ADDRESS>Scan search:
scan@PaP@IAIDoorA+IAIWindowTypeC


Revature Sign Up
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Cristiano Ronaldo's tweet after being left out of Juve's call-up
by BeSoccerJuventus and Portugal's Cristiano Ronaldo was left off his team's squad for the 13th round of Serie A in Italy in the final match before Atletico Madrid crossed paths in the Champions League.
As coach Maurizio Sarri suggested at the press conference prior to the Bergamo duel, in which he declared that it was almost 99% sure Cristiano Ronaldo would not be available, the Portuguese striker will rest this weekend to arrive ready for next Tuesday's European match in Turin.
The Portuguese striker wanted to reassure his fans and posted a message on Twitter: "Focused on my recovery to come back soon," he said.
Cristiano, who scored six goals between all competitions this year (five in Serie A and one in Champions League), has been having some knee issues, despite being a starter and scoring four goals with his team against Lithuania and Luxembourg, still not at the top of his form.
Before the break, the former Madrid player was replaced twice in a row, in the final stages of the matches won against Lokomotiv Moscow in the Champions League (2-1) and against Milan in Serie A (1-0).
Featured links
- Mourinho replaces Pochettino at Tottenham
- The latest football transfers news and rumours
- Wales, golf, Madrid... in that order
- Luis Enrique returns to Spain national team
Sarri wants his attacking leader to recover his best version and decided to give him a day off this weekend, despite Juventus visiting one of the most complicated fields in Serie A, the newly opened Gewiss Stadium at Atalanta.
Without the Portuguese, Argentinians Paulo Dybala and Gonzalo Higuain are expected to make up for his absence , as Sarri is still without Croatian Mario Mandzukic, once again out of the squad and one step away from leaving the club in the winter market.


Sergio Aguero ruled out of Manchester derby
Sergio Aguero will miss next month's Manchester derby after being ruled out for "a few weeks" by manager Pep Guardiola.
The Manchester City striker suffered a thigh injury in the Premier League champions' victory over Chelsea at the Etihad Stadium on Saturday.
Guardiola is unsure how long he will be without the club's record goalscorer but he is already resigned to him missing the home clash with Manchester United on December 7.
Speaking at a press conference to preview Tuesday's Champions League clash with Shakhtar Donetsk, Guardiola said: "He will be out a few games, a few weeks. I don't know exactly."
Asked about the United game, the Spaniard added: "Maybe we will have a miracle but I don't think so."
Aguero's absence will mean an opportunity for Brazil striker Gabriel Jesus to lead the line.
The 22-year-old said: "I am not happy because Sergio is injured. I don't like it when my friends are injured but I work here every day and I am ready to play. Every time in the training session because I want to improve everything."
Spanish pair Rodri and David Silva will be available to face Shakhtar after they were withdrawn against Chelsea with cramp.
body check tags ::


--- ---
An ng1-style injectable
This could be a (non-minified) function such as:
function injectableFunction(SomeDependency) {
}
or an explicitly annotated function (minify safe)
injectableFunction.$inject = [ 'SomeDependency' ];
function injectableFunction(SomeDependency) {
}
or an array style annotated function (minify safe)
['SomeDependency', function injectableFunction(SomeDependency) {
}];
Given a .map function, builds a .map function which throws an error if any mapped elements do not pass a truthyness test.
Given a .filter Predicate, builds a .filter Predicate which throws an error if any elements do not pass.
Given an array, returns true if the object is found in the array, (using indexOf)
Given an object, returns a new object, where each property is transformed by the callback function
pushes a values to an array and returns the value
Given an array, and an item, if the item is found in the array, it removes it (in-place). The same array is returned
Like Object.assign()
Like Object.assign()
Naive forEach implementation works with Objects or Arrays
Naive forEach implementation works with Objects or Arrays
Reduce function that returns true if all of the values are truthy.
Reduce function that returns true if all of the values are truthy.
Finds the common ancestor path between two states.
Finds the common ancestor path between two states.
The first state.
The second state.
Returns an array of state names in descending order, not including the root.
Reduce function that returns true if any of the values are truthy.
Reduce function that returns true if any of the values are truthy.
`
let vals = [ 0, null, undefined ]; vals.reduce(anyTrueR, true); // false
vals.push("hello world");
vals.reduce(anyTrueR, true); // true
`
Reduce function which builds an object from an array of [key, value] pairs.
Reduce function which builds an object from an array of [key, value] pairs.
Each iteration sets the key/val pair on the memo object, then returns the memo for the next iteration.
Each keyValueTuple should be an array with values [ key: string, value: any ]
Given two or more parallel arrays, returns an array of tuples where each tuple is composed of [ a[i], b[i], ... z[i] ]
Given two or more parallel arrays, returns an array of tuples where each tuple is composed of [ a[i], b[i], ... z[i] ]
shallow copy from src to dest
Builds proxy functions on the to
object which pass through to the from
object.
Builds proxy functions on the to
object which pass through to the from
object.
For each key in fnNames
, creates a proxy function on the to
object.
The proxy function calls the real function on the from
object.
This example creates an new class instance whose functions are prebound to the new'd object.
class Foo {
constructor(data) {
// Binds all functions from Foo.prototype to 'this',
// then copies them to 'this'
bindFunctions(Foo.prototype, this, this);
this.data = data;
}
log() {
console.log(this.data);
}
}
let myFoo = new Foo([1,2,3]);
var logit = myFoo.log;
logit(); // logs [1, 2, 3] from the myFoo 'this' instance
This example creates a bound version of a service function, and copies it to another object
var SomeService = {
this.data = [3, 4, 5];
this.log = function() {
console.log(this.data);
}
}
// Constructor fn
function OtherThing() {
// Binds all functions from SomeService to SomeService,
// then copies them to 'this'
bindFunctions(SomeService, this, SomeService);
}
let myOtherThing = new OtherThing();
myOtherThing.log(); // logs [3, 4, 5] from SomeService's 'this'
A function that returns the source object which contains the original functions to be bound
A function that returns the target object which will receive the bound functions
A function that returns the object which the functions will be bound to
The function names which will be bound (Defaults to all the functions found on the 'from' object)
If true, the binding of the function is delayed until the first time it's invoked
Applies a set of defaults to an options object. The options object is filtered to only those properties of the objects in the defaultsList. Earlier objects in the defaultsList take precedence when applying defaults.
Applies a set of defaults to an options object. The options object is filtered to only those properties of the objects in the defaultsList. Earlier objects in the defaultsList take precedence when applying defaults.
Given an array of (deregistration) functions, calls all functions and removes each one from the source array
Given an array of (deregistration) functions, calls all functions and removes each one from the source array
Given an array of objects, returns a new array containing only the elements which passed the callback predicate
Given an object, returns a new object with only those properties that passed the callback predicate
Given an array of objects, returns a new array containing only the elements which passed the callback predicate
Given an object, returns a new object with only those properties that passed the callback predicate
Given an object, return the first property of that object which passed the callback predicate
Given an array of objects, returns the first object which passed the callback predicate
Given an object, return the first property of that object which passed the callback predicate
Given an array of objects, returns the first object which passed the callback predicate
Return a completely flattened version of an array.
Return a completely flattened version of an array.
Reduce function which recursively un-nests all arrays
Reduce function which recursively un-nests all arrays
prototypal inheritance helper.
Creates a new object which has parent
object as its prototype, and then copies the properties from extra
onto it
Given an array, returns a new array, where each element is transformed by the callback function
Maps an array or object properties using a callback function
Given an array, returns a new array, where each element is transformed by the callback function
Maps an array or object properties using a callback function
Reduce function that merges each element of the list into a single object, using extend
Return a copy of the object omitting the blacklisted properties.
Like _.pairs: Given an object, returns an array of key/value pairs
Like _.pairs: Given an object, returns an array of key/value pairs
Return a copy of the object only containing the whitelisted properties.
Given an array of objects, maps each element to a named property of the element.
Given an object, maps each property of the object to a named property of the property.
Given an array of objects, maps each element to a named property of the element.
Given an object, maps each property of the object to a named property of the property.
Reduce function that pushes an object to an array, then returns the array.
Return a new array with a single level of arrays unnested.
Reduce function which un-nests a single level of arrays
Reduce function which un-nests a single level of arrays
Given an object, return its enumerable property values
Given an object, return its enumerable property values
Generated using TypeDoc
Random utility functions used in the UI-Router code
These functions are exported, but are subject to change without notice.


{% extends "base.html" %} {% block body %} {% include "navbar.html" %} Image AI Upload an image from your computer! Choose... Predict! This is an image of a(n)... {% endblock %} {% block scripts %} {% endblock %}
This is an image of a(n)...


category: '' date: 2021-08-23 16:02:59 UTC-06:00 description: 'a framework for making 2D games in the Lua programming language' link: '' slug: love2d tags: '' title: Love2d type: text
Mysterious Mysteries


#include <MapObjectInfo.h>
Public Types | |
| typedef wf_int32 | map_object_info_t |
| ID_KEY | |
| An integer based id-type. | |
| ID_STRING | |
| A string based id-type. | |
| enum | idType { ID_KEY, ID_STRING } |
Public Member Functions | |
| MapObjectInfo (const WFString &name, map_object_info_t type, wf_int32 idKey, void *genericData=NULL) | |
| MapObjectInfo (const WFString &name, map_object_info_t type, const WFString &idString, void *genericData=NULL) | |
| const WFString & | getName () const |
| map_object_info_t | getType () const |
| idType | getIDType () const |
| wf_int32 | getIDKey () const |
| const WFString & | getIDString () const |
| void | setGenericData (void *genericData) |
| void * | getGenericData () const |
Static Public Attributes | |
| static const map_object_info_t | INVALID_FEATURE = WF_MAX_INT32 |
| Map object info type for integrated map features. | |
| static const map_object_info_t | INTEGRATED_MAP_FEATURE = WF_MAX_INT32 - 1 |
| Map object info type for integrated map features. | |
| static const map_object_info_t | CONTACT = 0 |
| Map object info type for contacts. | |
| static const map_object_info_t | IMAGE = 1 |
| Map object info type for images. | |
| static const map_object_info_t | VIDEO = 2 |
| Map object info type for videos. | |
| static const map_object_info_t | USER_GENERATED_POI = 3 |
| Map object info type for user generated POIs. | |
| static const map_object_info_t | OTHER_TYPE = 4 |
| Map object info type for other types. |
| typedef wf_int32 WFAPI::MapObjectInfo::map_object_info_t |
The type of map object info.
A set of predefined constants exists, but it is also allowed to add more types if needed.
| WFAPI::MapObjectInfo::MapObjectInfo | ( | const WFString & | name, | |
| map_object_info_t | type, | |||
| wf_int32 | idKey, | |||
| void * | genericData = NULL | |||
| ) |
Construct the MapObjectInfo with supplied parameters.
| name | The descriptive name in utf8. The name will be copied. | |
| type | The type of map object info. | |
| idKey | The identifier of this feature, stored as an int. | |
| genericData | Generic data to be associated with this object. Defaulted to NULL so user don't have to bother if not needed. |
| WFAPI::MapObjectInfo::MapObjectInfo | ( | const WFString & | name, | |
| map_object_info_t | type, | |||
| const WFString & | idString, | |||
| void * | genericData = NULL | |||
| ) |
Construct the MapObjectInfo with supplied parameters.
| name | The descriptive name in utf8. The name will be copied. | |
| type | The type of map object info. | |
| idString | The identifier of this feature, stored as a string. The string will be copied. | |
| genericData | Generic data to be associated with this object. Defaulted to NULL so user don't have to bother if not needed. |
| void* WFAPI::MapObjectInfo::getGenericData | ( | ) | const |
Get the generic data for this object.
| wf_int32 WFAPI::MapObjectInfo::getIDKey | ( | ) | const |
| const WFString& WFAPI::MapObjectInfo::getIDString | ( | ) | const |
| idType WFAPI::MapObjectInfo::getIDType | ( | ) | const |
Get which type of ID that is used, ID_KEY or ID_STRING.
| const WFString& WFAPI::MapObjectInfo::getName | ( | ) | const |
Get the name (utf8) of the map object info.
| map_object_info_t WFAPI::MapObjectInfo::getType | ( | ) | const |
Get the type of map object info.
| void WFAPI::MapObjectInfo::setGenericData | ( | void * | genericData | ) |
To set the generic data for this object.
| genericData | A pointer to the generic data. |


Inserting a Template
How to insert a template using the DotNetNuke.RadEditorProvider for the RTE.
- Place you cursor where you want to insert the template.
- Click the Save Template icon and then select Template Manager from the drop down list. This opens the Template Manager.
- Navigate to and select the required template. Note: Templates are typically stored in the Site Root > Templates folder. See "Using the Resource Manager"
- Click the Insert button. This inserts the template into the editor read for you to edit.


See details


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PS APPS
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Bun Bun Bake Shop is a small bakery in Shadyside that specializes cinnamon rolls. We are know not only for our classic cinnamon roll, but to a variety of artisan flavors we love concocting in our kitchen.
We started out in early August in 2012 with a passion for cinnamon rolls and love for new tastes. Our goal is to bring new flavors to a classic favorite, and that’s why we spend so much time coming up with new flavors that we think you will enjoy. Three years later we were getting more orders than we could handle and people from all around the country started to crave our rolls. That’s when we finally extend our business online, and now we are shipping our flavorful rolls to crazed lovers across the country. Make sure to drop by our store, or send some of our rolls to your friends and family!
12345 Baker St. Pittsburgh PA, 12345
Mon - Fri 6:00AM - 3:00PM
Sat - Sun 8:00AM - 5:00PM


{% extends "layouts/base-fullscreen.html" %} {% block title %} Login {% endblock title %} {% block stylesheets %}{% endblock stylesheets %} {% block content %}
Add your credentials
© BootstrapDash - Coded by AppSeed


Joshua Sharp is a committed partner and father of two living outside of Atlanta, GA. He enjoys meditation, coding, drumming, singing and dancing. Joshua’s greatest passion is to help others know the deepest spiritual Truths for themselves so that the may find Peace and Equanimity.
Percy Ngan is a dedicated father of 3 living in Dallas, Texas with experience in the graphic art industry for 15 years. He is focused on iOS development on a daily basis, but spends the remaining time hanging out with his kids and providing them with opportunities so that they can discover their interest and where their aptitude lies. His goal is to build software that will make people's work more efficient so that they have more time to live life away from a screen.
Joshua Holtsclaw is the front end react developer. His passions include writing, fitness, and traveling.
Jackson is a Front-End designer from Dallas, Texas with a love for everything to do with tech. In his free time, you can find him biking, running, or playing video games.
Jerry Osorio is a Full Stack Web Dev student from Puerto Rico, loves coding since it can make a difference in people's lives by creating something they can interact with, and on his free time he likes watch anime, spend time with family, and play video games.
Christian Rybarczyk is an Android Engineer from Niagara Falls, New York with a passion for technology. When he's not developing apps he can be found traveling, playing hockey or hiking mountains.
Matthew is from Maryland, and an underlying passion of his is helping Bitcoin grow in order to deprecate State controlled legacy financial systems. Hobbies include woodworking, networking, snowboarding, and the best of them all - spending time with his son!


Each row represents a potential overlap between your interests and that of others.
An empty circle indicates that there is no overlap.
A full circle indicates an overlap between your interests and those recommended by agents or other users. This is where you may find interesting songs.
A blue circle shows songs already liked by you.


Functions and example datasets for Fechnerian scaling of discrete object sets. User can compute Fechnerian distances among objects representing subjective dissimilarities, and other related information. See package?fechner for an overview.
| Version: | 1.0-3 |
| Depends: | R (≥ 3.3.0) |
| Imports: | graphics, stats |
| Published: | 2016-06-06 |
| Author: | Ali Uenlue [aut, cre], Thomas Kiefer [aut, trl] (Based on original MATLAB source by Ehtibar N. Dzhafarov.) |
| Maintainer: | Ali Uenlue <ali.uenlue at tum.de> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| Copyright: | see file COPYRIGHTS |
| URL: | http://www.meb.edu.tum.de |
| NeedsCompilation: | yes |
| Citation: | fechner citation info |
| Materials: | NEWS |
| In views: | Psychometrics |
| CRAN checks: | fechner results |
| Reference manual: | fechner.pdf |
| Package source: | fechner_1.0-3.tar.gz |
| Windows binaries: | r-devel: fechner_1.0-3.zip, r-release: fechner_1.0-3.zip, r-oldrel: fechner_1.0-3.zip |
| OS X binaries: | r-release: fechner_1.0-3.tgz, r-oldrel: fechner_1.0-3.tgz |
| Old sources: | fechner archive |
Please use the canonical form https://CRAN.R-project.org/package=fechner to link to this page.


This command will print to stdout all the versions of packages that are installed, as well as their dependencies
when --all
is specified, in a tree structure.
Note: to get a "bottoms up" view of why a given package is included in the tree at all, use npm explain
.
Positional arguments are name@version-range
identifiers, which will limit the results to only the
paths to the packages named. Note that nested packages will also show the paths to the specified
packages. For example, running npm ls promzard
in npm’s source tree will show:
It will print out extraneous, missing, and invalid packages.
If a project specifies git urls for dependencies these are shown in parentheses after the name@version to make it easier for users to recognize potential forks of a project.
The tree shown is the logical dependency tree, based on package dependencies, not the physical layout of your
node_modules
folder.
When run as ll
or la
, it shows extended information by default.
The npm ls
command’s output and behavior made a ton of sense when npm created a
node_modules
folder that naively nested every dependency. In such a case, the logical dependency
graph and physical tree of packages on disk would be roughly identical.
With the advent of automatic install-time deduplication of dependencies in npm v3, the ls
output was
modified to display the logical dependency graph as a tree structure, since this was more useful to most users.
However, without using npm ls -l
, it became impossible show where a package was actually
installed much of the time!
With the advent of automatic installation of peerDependencies
in npm v7, this gets even more
curious, as peerDependencies
are logically "underneath" their dependents in the dependency graph,
but are always physically at or above their location on disk.
Also, in the years since npm got an ls
command (in version 0.0.2!), dependency graphs have gotten
much larger as a general rule. Therefor, in order to avoid dumping an excessive amount of content to the
terminal, npm ls
now only shows the top level dependencies, unless --all
is
provided.
A thorough re-examination of the use cases, intention, behavior, and output of this command, is currently
underway. Expect significant changes to at least the default human-readable npm ls
output in npm
v8.
false
When running npm outdated
and npm ls
, setting --all
will show all outdated
or installed packages, rather than only those directly depended upon by the current project.
Show information in JSON format.
Show extended information.
Show parseable output instead of tree view.
List packages in the global install prefix instead of in the current project.
Max display depth of the dependency tree.
Display only the dependency tree for packages in dependencies
.
Display only the dependency tree for packages in devDependencies
.
When "dev" or "development", is an alias to dev
.
When "prod" or "production", is an alias to production
.
Display only dependencies which are linked
Whether to represent the tree structure using unicode characters. Set it to false in order to use all-ansi output.


 Although such apps existed, there was no single app that could perform all these different functions.
My goal was to create one single app that had every 'random' function you would ever need!


Congratulations! You've completed the app! Feel free to continue to use the text editors to play around with Angular.


# Working on SEE (Super Easy Edit)
The docuK rendered from the current text is represented. Try it yourself: Edit the text and click the button below.
## TOC
##/ Table of Contents.
Table will be automatically filled up. Details will be explained in the following sections.
## Statement
Each statement or paragraph is splitted by double (or more than double) enters, e.g. /\n\n+/.
If '#', '<', 'http://', or 'https://' comes first in a statement, the paragraph will be specially treated.
Furthermore 'http://' or 'https://' even after a single enter (\n) will be treated specially also. (Not yet implemented.)
## DocuK and sections
'#' indicates docuK, and '##' | '###' | '####' to sec | subsec | subsubsec.
End of docuK: '#/', and end of section | subsec | subsubsec: '##/' | '###/' | '####/' are optional. Renderer detects end of something automatically according the hierarchy.
End of something can be used as comments.
Text after '#/' is ignored. Therefore use '#####/' for super concrete comment.
Or just end of something which are not yet opened is OK.
The following is ignored, as you see it in the rendered docuK.
###/ End of something can be used as comments.
Text after '#/' is ignored. Therefore use '#####/' for super concrete comment.
Or just end of something which are not yet opened is OK.
## Predifined section: "PH", "RRA", "TOC"
There are three predefined sections. "PH": Posting History, "TOC": Table of Contents, "RRA": References and Related Articles. Possibly I will add more predefined sections which can be used frequently.
See the predefined sections implemented below, and you can easily figure it out how to use it.
## PH
###/ Posting History
- 2014-06-18: First posting.
##/ Posting History
## TOC
TOC is a self-closing section, i.e. no other texts can be put inside.
Next text will be out of TOC.
##/ Table of Contents.
Table will be automatically filled up.
## RRA
###/ References and Related Articles
Main
- kipid's blog - HTML docuK format ver. 2.1;
// Updated regularly
- kipid's blog - docuK short copiable version;
// Updated regularly
- github.com - kipid - docuK
Supported by
- jQuery.com; and jQuery - download;
// JavaScript enhancer
- MathJax.org; and MathJax Documentation - latest; and The Core Configuration Options; and The MathJax.Hub Object;
// Math renderer.
- Google Code Prettify and Getting Started;
// Code prettyfier.
API documentation
- jQuery - contents(): Get array of immediate children of element, including text nodes.
- MDN - CSS full reference; and especially Pseudo-classes is useful. Ex:
element:nth-of-type(an + b) { style properties }
element:nth-child(an + b) { style properties }
Other markdown/markup languages
- LaTeX(라텍스, 레이텍) 소개 및 설명서(Guide)들, 2014-03-24
// 다른 이런류의 편집기가 많긴 하지만, 그 기원(?)이라고 할 수 있는게 TeX/LaTeX 일듯. 그런데 이건 책이나 논문을 만드는데 목적을 두고 만들어진 것이라서 pdf 같은걸로 결과물을 주기 때문에 인터넷, IT 기기에서 사용하기에는 부적합해 보이기도.
// 그래도 문법은 차용해서 쓰기 좋음.
- wikipedia.org;
// Wikipedia uses its own markdown language.
- stackoverflow.com;
// Stack Overflow uses its own markdown language.
- GitHub/adam-p - Markdown (GitHub); and live demo page
// This might be used in GitHub wiki.
##/ References and Related Articles
## head (h2) of section
section contents
### head (h3) of subsection
contents of subsection
#### head (h4) of subsubsection
contents of subsubsection
####/ optional end of subsubsection
###/ optional end of subsection
##/ optional end of section
##[.class0#sec-Test] Section with class and id
Section can have class and id attributes. Using the id, you can refer it like <refer class="sec-Test"></refer>
.
Class and Id is asigned with [emmet style] like ##[.class0.class1.hiden#sec-Test] Section head
.
##[.hiden#sec-HidenSec] Initially Hiden Section
With hiden class, the section will be hiden initially.
## Raw HTML
Since learning and remembering something new takes time, this is designed to be just as simple as possible. And as what this actually do is simply renderring/making a text to the HTML format, new grammers will be minimized by adopting raw HTML grammers.
Raw HTML can be added like this. A paragraph starting with '<' will be appended without any change.
Raw text is appended as a paragraph, enclosed by

.
This is default comment box:

.
You can put multiple paragraphs and nested htmls.
- Unordered list 1.
- Unordered list 2.
- Ordered list 1.
- Ordered list 2.
This is it.
This is default 'be careful' box:

.
## Links | URLs to appropriate html
Planning to implement this.
http://www.npr.org/blogs/health/2013/12/30/258376009/how-language-seems-to-shape-ones-view-of-the-world
How Language Seems To Shape One's View Of The World
, January 02, 2014, by ALAN YU.
## Maths or Equations
Maths or Equations can be put by using \$TeX math\$, <eq>TeX math</eq>
, and <eqq>TeX math</eqq>
.
The first two are converted to inline maths like $\alpha \beta = \int f(\gamma) dx \sum_i \hat{H}_i$. The last one is converted to outline math like
\alpha \beta = \int f(\gamma) dx \sum_i \hat{H}_i
## Codes
Codes can be pretty-printed.
import org.vertx.java.platform.Verticle; // Every Java verticle must extend the class org.vertx.java.platform.Verticle. You must override the start method - this is called by Vert.x when the verticle is started.
import org.vertx.java.core.http.HttpServerRequest;
public class HelloWorldServer extends Verticle {
///////////////////////////////////////////////
// Called when the verticle is deployed.
///////////////////////////////////////////////
@Override
public void start() {
/////////////////////////////////////////////
// Lambda exp with chaining.
/////////////////////////////////////////////
vertx.createHttpServer().requestHandler( (HttpServerRequest req) -> {
System.out.println("req.method(): "+req.method()); // GET, PUT, POST, DELETE, HEAD, OPTIONS, CONNECT, TRACE, PATCH
req.response().putHeader("Content-Type","text/html");
req.response().end("
Hello World
");
req.response().close();
}).listen(1001);
}
///////////////////////////////////////////////
// Called when the verticle is undeployed.
///////////////////////////////////////////////
@Override
public void stop(){
// do something.
}
}
## More infos
In this live demo, there is some limitations. Delayed loading, browser-info, code prettyprint, maths, and possibly some additional javascript codes which are called only once in the beginning (docuK-prepare.js
), or which are using kipid.variables
already asigned before, will not work in the afterward rendering.
Only kipid.docuKProcess()
will be called in this demo example. But when you put "docuK HTML part" into a html file or post it to blogs (which allows script), the full feature of docuK will be loaded and every functionality of docuK will work.


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public interface TermPositions extends TermDocs
The document and frequency are the same as for a TermDocs. The positions portion lists the ordinal positions of each occurrence of a term in a document.
IndexReader.termPositions()
| Modifier and Type | Method and Description |
|---|---|
byte[]
|
getPayload
(byte[] data,
int offset)
Returns the payload data at the current term position.
|
int
|
getPayloadLength
()
Returns the length of the payload at the current term position.
|
boolean
|
isPayloadAvailable
()
Checks if a payload can be loaded at this position.
|
int
|
nextPosition
()
Returns next position in the current document.
|
int nextPosition() throws IOException
TermDocs.freq()
times
without calling
TermDocs.next()
This is
invalid until
TermDocs.next()
is called for
the first time.
IOException
int getPayloadLength()
nextPosition()
is called for
the first time.
byte[] getPayload(byte[] data, int offset) throws IOException
nextPosition()
is called for
the first time.
This method must not be called more than once after each call
of
nextPosition()
. However, payloads are loaded lazily,
so if the payload data for the current position is not needed,
this method may not be called at all for performance reasons.
data
- the array into which the data of this payload is to be
stored, if it is big enough; otherwise, a new byte[] array
is allocated for this purpose.
offset
- the offset in the array into which the data of this payload
is to be stored.
IOException
boolean isPayloadAvailable()
Payloads can only be loaded once per call to
nextPosition()
.


Arisdakessian, C et al. "DeepImpute: an accurate and efficient deep learning method for single-cell RNA-seq data imputation", BioRxiv (2018): XXXX
DeepImpute has been implemented in python2 and python3. The recommanded version is python3.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
To install DeepImpute, you only need to download the git repository at https://github.com/lanagarmire/DeepImpute and install it using pip:
>> git clone https://github.com/lanagarmire/DeepImpute
>> cd DeepImpute
>> pip install -e .
DeepImpute can be used either in commandline or as a python package.
Command line:
usage: deepImpute.py [-h] [-o outputFile] [--ncores NCORES]
[--cell-axis {rows,columns}] [--lim LIM]
[--subset SUBSET]
inputFile
scRNA-seq data imputation using DeepImpute.
positional arguments:
inputFile Path to input data.
optional arguments:
-h, --help show this help message and exit
-o outputFile Path to output data counts. Default: ./
--cores NCORES Number of cores. Default: 5
--cell-axis {rows,columns}
Cell dimension in the matrix. Default: rows
--limit LIM Genes to impute (e.g. first 2000 genes). Default: auto
--subset SUBSET Cell subset to speed up training. Either a ratio
(0<x<1) or a cell number (int). Default: 1 (all)
Python package:
from deepimpute import deepimpute
data = pd.read_csv('../examples/test.csv',index_col=0) # dimension = (cells x genes)
imputed = deepimpute(data,NN_lim='auto',ncores=10,cell_subset=1)
imputed = deepimpute(data,NN_lim='auto',ncores=10,cell_subset=1,NN_params={'layer1': {'neurons': 50}})
A more detailed usage of deepImpute's functionnalities is available in the iPython Notebook notebook_example.ipynb
Each file has been validated using a unittest script:
python SCRIPTNAME_test.py


Bath time is lots of fun. After his bath Shane puts on his PJs and looks for his Maisy book under mom's pillow. He likes to have his doggy with him too when he gets ready to go night night.
Shane's grandparents like to visit him often, which is just fine with Shane.  Shane recently discovered that it is interesting to look at the world upside down. Riding in the pack is fun, and helps keep Shane out of trouble when Mom and Dad are working on something they don't want Shane to get into. Shane likes to help with everything, especially if he can make a mess. Watering mom's plants is fun because you can stick your hand in the muddy dirt. The tomoatoes look like balls, so Shane has to be reminded not to pick them before they are ready. Shane learned how to say pack, toes, yogurt, vitamins, rice, cup, and bowl. Rice is one of his favorite foods -- especially mexican rice.
Shane went to Deleware with Mom and Dad to help Grandpa Morris celebrate his birthday. Aunt Ginny, Uncle Jeff, Cousin Justin, and Tyler the dog were there too. Justin doesn't walk yet, but he is still fun to play with.  There are so many exciting things to do at Grandma and Grandpa's house that Shane doesn't want to take a nap -- sometimes he gets tired and cranky and wants to cling to mom ("I want the momma!" he says). He still likes it when mom carries him around in the sling.
 The glass table in the living room is also fun to bang on -- especially when you have a balloon. The living room is a good place to watch all of the cool trucks at the house they are building next door. Shane can now say truck, ballon, jar and hot.
Shane got his second hair cut. He likes to play with Dad's hat (and he likes to say "hat" too). He also likes to read his books.
Privacy policy
This page maintained by Shane's Mom


Installation from Source¶
If you are a developer, we have developed a simple cloudmesh-installer
It conveniently downloads the needed repositories, installs them, and
can also be used to updates them. More documentation about the installer can be
found at
First make sure you have a python venv created, as described in the prerequisites for venv section. Activate the venv (ENV3).
Navigate to for example the home directory, Then create an empty
directory labeled cm
, and change into the cm directory.
mkdir cm
cd cm
Before beginning the installation, be sure to confirm pip is up to date and install the cloudmesh-installer.
pip install pip -U
pip install cloudmesh-installer
After cloudmesh-installer has been installed (while still under the cm directory), run the following command to list the available cloudmesh bundles:
cloudmesh-installer list
Once you have decided which bundle to install you can proceed. If you only want
to use compute resources the bundle name openstack
will be what you want.
If in addition you also like to work on storage, the bundle name storage
needs to be used.
Let us assume you chose opensatck, than you can install cloudmesh with
cloudmesh-installer get openstack
In case you like to use ssh instead of https as protocol to interact with GitHub please use instead
cloudmesh-installer get --ssh openstack
It will take a while for the install to complete. On newer machines it takes 1 minute, on older machines, it may take significantly longer. Please watch your system resource information if the install takes a long time. Make sure to terminate other resource-hungry programs. After the installation is complete, you can then test if you have successfully installed it by issuing the following command:
cms help
Not only will you see a list of commands, a directory ~/.cloudmesh with some of cloudmesh’s default configuration files will be installed. You will need to modify these files at some point.
Cloudmesh Updates¶
To update the source from GitHub, simply use the cloudmesh-installer command
while making sure to specify the desired bundle name, let us assume you use
cloud
cloudmesh-installer git pull cloud
If you see any conflicts make sure to resolve them.
Please note that in an update it could also be possible that the format of the cloudmesh.yaml file may have changed. Thus we always recommend that you also update the YAML file to the newest format. You can check the YAML file with
cms config check
As a developer sometimes it may be best to make a backup of the cm and ~.cloudmesh directory or individual repositories in the cm directory. Then copy your changes into the newest code. Make sure to remove all python artifacts in the backup directory the command
cd cm
cloudmesh-installer clean --dir=. --force
Reinstallation¶
In case you need to reinstall cloudmesh and you have used previously the cloudmesh-installer, you can do it as follows (We assume you have used venv and the cloudmesh-installer in the directory cm as documented previously):
cd cm # the directory where your source locates
cloudmesh-installer clean --dir=. --force
cloudmesh-installer clean --ENV=~/ENV3 --force
python3 -m venv ~/ENV3
pip install pip -U
pip install cloudmesh-installer
cloudmesh-installer get openstack
cms help
or if yo like to use ssh instead of https
cd cm # the directory where your source locates
cloudmesh-installer clean --dir=. --force
cloudmesh-installer clean --ENV=~/ENV3 --force
python3 -m venv ~/ENV3
pip install pip -U
pip install cloudmesh-installer
cloudmesh-installer get --ssh openstack
cms help