{{+bindTo:partials.standard_nacl_article}}
NOTE:
Deprecation of the technologies described here has been announced
for platforms other than ChromeOS.
Please visit our
migration guide
for details.
This tutorial shows how to build and run a web application using Portable Native Client (PNaCl). This is a client-side application that uses HTML, JavaScript and a Native Client module written in C++. The PNaCl toolchain is used to enable running the Native Client module directly from a web page.
It’s recommended that you read the Native Client Technical Overview prior to going through this tutorial.
The application in this tutorial shows how to load a Native Client module in a
web page, and how to send messages between JavaScript and the Native Client
module. In this simple application, the JavaScript sends a 'hello'
message
to the Native Client module. When the Native Client module receives a message,
it checks whether the message is equal to the string 'hello'
. If it is, the
Native Client module returns a message saying 'hello from NaCl'
. A
JavaScript alert panel displays the message received from the Native Client
module.
The Native Client programming model supports bidirectional communication between JavaScript and the Native Client module. Both sides can initiate and respond to messages. In all cases, the communication is asynchronous: The caller (JavaScript or the Native Client module) sends a message, but the caller does not wait for, or may not even expect, a response. This behavior is analogous to client/server communication on the web, where the client posts a message to the server and returns immediately. The Native Client messaging system is part of the Pepper API, and is described in detail in Developer’s Guide: Messaging System. It is also similar to the way web workers interact with the main document in JavaScript.
Follow the instructions on the Download page to download and install the Native Client SDK.
To simulate a production environment, the SDK provides a simple web server that
can be used to serve the application on localhost
. A convenience Makefile
rule called serve
is the easiest way to invoke it:
$ cd pepper_$(VERSION)/getting_started $ make serve
If no port number is specified, the server defaults to port 5103, and can be
accessed at http://localhost:5103
.
Any server can be used for the purpose of development. The one provided with the SDK is just a convenience, not a requirement.
PNaCl is enabled by default in Chrome. We recommend that you use a version of Chrome that’s the same or newer than the SDK bundle used to build Native Client modules. Older PNaCl modules will always work with newer versions of Chrome, but the converse is not true.
For a better development experience, it’s also recommended to disable the Chrome cache. Chrome caches resources aggressively; disabling the cache helps make sure that the latest version of the Native Client module is loaded during development.
Tools > Developer tools
.The stub code for the tutorial is available in the SDK, in
pepper_$(VERSION)/getting_started/part1
. It contains the following files:
index.html
: Contains the HTML layout of the page as well as the JavaScript
code that interacts with the Native Client module.
The Native Client module is included in the page with an <embed>
tag that
points to a manifest file.
hello_tutorial.nmf
: A manifest file that’s used to point the HTML to the
Native Client module and optionally provide additional commands to the PNaCl
translator that is part of the Chrome browser.hello_tutorial.cc
: C++ code for a simple Native Client module.Makefile
: Compilation commands to build the pexe (portable executable)
from the C++ code in hello_tutorial.cc
.It’s a good idea to take a look at these files now—they contain a large amount of comments that help explain their structure and contents. For more details on the structure of a typical Native Client application, see Application Structure.
The stub code is intentionally very minimal. The C++ code does not do anything except correctly initialize itself. The JavaScript code waits for the Native Client module to load and changes the status text on the web page accordingly.
To compile the Native Client module, run make
:
$ cd pepper_$(VERSION)/getting_started/part1 $ make
Since the sample is located within the SDK tree, the Makefile knows how to find
the PNaCl toolchain automatically and use it to build the module. If you’re
building applications outside the NaCl SDK tree, you should set the
$NACL_SDK_ROOT
environment variable. See Building Native Client
Modules for more details.
Assuming the local server was started according to the instructions in
Step 2, you can now load the sample by pointing Chrome
to http://localhost:5103/part1
. Chrome should load the Native Client module
successfully and the Status text should change from “LOADING...” to “SUCCESS”.
If you run into problems, check out the Troubleshooting section below.
In this step, you’ll modify the web page (index.html
) to send a message to
the Native Client module after the page loads the module.
Look for the JavaScript function moduleDidLoad()
, and add new code to send
a ‘hello’ message to the module. The new function should look as follows:
function moduleDidLoad() { HelloTutorialModule = document.getElementById('hello_tutorial'); updateStatus('SUCCESS'); // Send a message to the Native Client module HelloTutorialModule.postMessage('hello'); }
In this step, you’ll modify the Native Client module (hello_tutorial.cc
) to
respond to the message received from the JavaScript code in the application.
Specifically, you’ll:
HandleMessage()
member function of the module instance.PostMessage()
member function to send a message from the module to
the JavaScript code.First, add code to define the variables used by the Native Client module (the
‘hello’ string you’re expecting to receive from JavaScript and the reply string
you want to return to JavaScript as a response). In the file
hello_tutorial.cc
, add this code after the #include
statements:
namespace { // The expected string sent by the browser. const char* const kHelloString = "hello"; // The string sent back to the browser upon receipt of a message // containing "hello". const char* const kReplyString = "hello from NaCl"; } // namespace
Now, implement the HandleMessage()
member function to check for
kHelloString
and return kReplyString.
Look for the following line:
// TODO(sdk_user): 1. Make this function handle the incoming message.
Populate the member function with code, as follows:
virtual void HandleMessage(const pp::Var& var_message) { if (!var_message.is_string()) return; std::string message = var_message.AsString(); pp::Var var_reply; if (message == kHelloString) { var_reply = pp::Var(kReplyString); PostMessage(var_reply); } }
See the Pepper API documentation for additional information about the pp::Instance.HandleMessage and pp::Instance.PostMessage member functions.
Compile the Native Client module by running the make
command again.
Start the SDK web server by running make server
.
Re-run the application by reloading http://localhost:5103/part1
in
Chrome.
After Chrome loads the Native Client module, you should see the message sent from the module.
If your application doesn’t run, see Step 3 above to verify that you’ve set up your environment correctly, including both the Chrome browser and the local server. Make sure that you’re running a correct version of Chrome, which is also greater or equal than the SDK bundle version you are using.
Another useful debugging aid is the Chrome JavaScript console (available via the
Tools
menu in Chrome). Examine it for clues about what went wrong. For
example, if there’s a message saying “NaCl module crashed”, there is a
possibility that the Native Client module has a bug; debugging may be required.
There’s more information about troubleshooting in the documentation:
examples
directory) to learn additional techniques for writing Native Client
applications and using the Pepper APIs.


Telecoms firm’s credit ratings ‘at risk’ from Labour’s broadband plan
by James WarringtonTelecoms companies may take a hit to their credit profiles if Labour’s plans to nationalise parts of BT go ahead, a top rating agency has warned.
Shadow chancellor John McDonnell last week unveiled plans to bring Openreach into public ownership and offer free full-fibre broadband to all UK households by 2030.
Read more: Labour’s BT plans show misunderstanding of broadband industry, firms warn
But Fitch Ratings warned providers such as Talktalk and Virgin Media could see their revenue and profitability “severely impacted” by the move unless they completely overhauled their business models. It would also reduce or negate the value of the collateral of their debt security package, the firm said.
In a note issued today, Fitch said Labour’s scheme would likely put an end to private sector investment in the UK’s broadband network by challenger firms such as Cityfibre, and would remove incentives for investment in convergent products and services.
Moreover, the firm warned that the sector’s ability to innovate could be hamstrung if alternative providers were to drop out of the market.
“Unlike utilities, where we view a mixed impact in the case of nationalisation, the telecom sector is driven by technology and innovation is crucial to its success,” Fitch said.
The agency also cited concerns about the knock-on effect on other telecoms products and services. The rollout of free broadband would distort the market for bundled products, and could drive up prices for TV, content and mobile, it warned.
Read more: Labour’s plans to part-nationalise BT illegal under EU law, Conservatives say
Fitch added that the impact of nationalisation on BT would be credit negative, saying the removal of Openreach would leave the telecoms giant with a higher operating risk and lower capacity to borrow.
“Moreover, in our opinion, Openreach nationalisation would be likely to trigger material subsidiary clauses in BT’s existing debt documentation requiring a refinancing of all debt,” it added.
Main image credit: Getty


MkEClient Tester v1.0
Documentation
client
cpp
mkeclient
src
tester
tests_regular
tests_regular Directory Reference
Directory dependency graph for tests_regular:
Files
file
test_core_async_cascading.cpp
file
test_core_fast_requests.cpp
file
test_core_invalid_connection.cpp
file
test_core_memory_limit.cpp
file
test_core_multiple_connections.cpp
file
test_core_offline.cpp
file
test_core_stability.cpp
file
test_core_timeouts.cpp
file
test_device_info.cpp
file
test_device_info_async.cpp
file
test_device_state.cpp
file
test_device_state_async.cpp
file
test_firmware_info.cpp
file
test_firmware_info_async.cpp
file
test_frame_push_async.cpp
file
test_frame_push_interrupt_by_state_change.cpp
file
test_frame_push_stop_sync.cpp
file
test_frame_push_when_already_pushing.cpp
file
test_get_frame.cpp
file
test_get_frame_async.cpp
file
test_get_frame_exceptions.cpp
file
test_policies_get_async.cpp
file
test_policies_list_async.cpp
file
test_policies_set_async.cpp
file
test_terminate_by_reboot.cpp
file
test_terminate_by_reboot_and_reconnect.cpp
file
test_terminate_by_shutdown.cpp
Generated by
1.8.13


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RxPlayer API
Overview
The RxPlayer has a complete API allowing you to:
- load and stop video or audio contents
- perform trickmodes (play, pause, seek, etc.) as a content is loaded.
- get multiple informations on the current content and on the player’s state.
- choose a specific audio language or subtitles track
- set your own bitrate and buffer length
- and more
The following pages define the entire API.
⚠ Only variables and methods defined here are considered as part of the API. Any other property or method you might find by using our library can change without notice (not considered as part of the API).
Only use the documented variables and open an issue if you think it’s not enough.
Note: As some terms used here might be too foreign or slightly different than the one you’re used to, we also wrote a list of terms and definitions used by the RxPlayer here.
Instantiation
Instantiating a new player is straightforward:
import RxPlayer from "rx-player";
const player = new RxPlayer(options);
The options are all… optional. They are all defined in the Player Options page.
Static properties
version
type: Number
The current version of the RxPlayer.
ErrorTypes
type: Object
The different “types” of Error you can get on playback error,
See the Player Error documentation for more informations.
ErrorCodes
type: Object
The different Error “codes” you can get on playback error,
See the Player Error documentation for more informations.
LogLevel
type: string
default: "NONE"
The current level of verbosity for the RxPlayer logs. Those logs all use the console.
From the less verbose to the most:
-
"NONE"
: no log -
"ERROR"
: unexpected errors (viaconsole.error
) -
"WARNING"
: The previous level + minor problems encountered (viaconsole.warn
) -
"INFO"
: The previous levels + noteworthy events (viaconsole.info
) -
"DEBUG"
: The previous levels + normal events of the player (viaconsole.log
)
If the value set to this property is different than those, it will be
automatically set to "NONE"
.
Example
import RxPlayer from "rx-player";
RxPlayer.LogLevel = "WARNING";
Tools
MediaCapabilitiesProber
type: Object
An experimental tool to probe browser media capabilities:
- Decoding capabilities
- DRM support
- HDCP support
- Display capabilities
You can find its documentation here.
Methods
loadVideo
arguments:
- options (
Object
)
Loads a new video described in the argument.
The options possible as arguments are all defined in this page.
Example
player.loadVideo({
url: "http://vm2.dashif.org/livesim-dev/segtimeline_1/testpic_6s/Manifest.mpd",
transport: "dash",
autoPlay: true,
});
getVideoElement
return value: HTMLMediaElement
Returns the video element used by the player.
You’re not encouraged to use its API, you should always prefer the Player’s API.
Example
const videoElement = player.getVideoElement();
videoElement.className = "my-video-element";
getPlayerState
return value: string
The current player’s state. Can be either one of those strings:
-
"STOPPED"
: The player is idle. No content is loading nor is loaded. -
"LOADING"
: The player is loading a new content. Most APIs related to the current content are not yet available while the content is loading. -
"LOADED"
: The player has loaded the new content, it is now ready to play. From this point onward you can use APIs interacting with the current content such asseekTo
orsetAudioTrack
. -
"PLAYING"
: The player is currently playing the content. -
"PAUSED"
: The player has paused. -
"ENDED"
: The player has reached the end of the current content. -
"BUFFERING"
: the player has reached the end of the buffer and is waiting for data to be appended. -
"SEEKING"
: The player has reached the end of the buffer because a seek has been performed, new segments are being loaded. -
"RELOADING"
: The player needs to reload its current (for example, when switching the current video track). While this state is active, most API related to the currently playing content are not available. This state should be treated like theLOADING
state.
As it is a central part of our API and can be difficult concept to understand, we have a special page of documentation on player states.
Example
switch (player.getPlayerState()) {
case "STOPPED":
console.log("No content is/will be playing");
break;
case "LOADING":
console.log("A new content is currently loading");
break;
case "LOADED":
console.log("The new content is loaded and ready to be played");
break;
case "PLAYING":
console.log("The content is currently playing");
break;
case "PAUSED":
console.log("The content is currently paused");
break;
case "BUFFERING":
console.log("The content is buffering new data");
break;
case "SEEKING":
console.log("The content is still seeking, waiting for new data");
break;
case "ENDED":
console.log("The content has reached the end.");
break;
case "RELOADING":
console.log("The content is currently reloading");
break;
default:
console.log("This is impossible (issue material!).")
break;
}
addEventListener
arguments:
-
event (
string
): The event name. -
callback (
Function
): The callback for the event. The same callback may be used again when callingremoveEventListener
.
Add an event listener to trigger a callback as it happens. The callback will have the event payload as a single argument.
To have the complete list of player events, consult the Player events page.
Example
player.addEventListener("Error", function(err) {
console.log(`The player crashed: ${err.message}`);
});
removeEventListener
arguments:
- event (
string
): The event name. - callback (optional) (
Function
): The callback given when calling the correspondingaddEventListener
API.
Remove an event listener. That is, stop your registered callback (with
addEventListener
) to be called as events happen and free up ressources.
The callback given is optional: if not given, every registered callback to that event will be removed. That’s why using both arguments is recommended for most usecase.
Example
player.removeEventListener("playerStateChange", listenerCallback);
play
return value: Promise.<void>
Play/resume the current video. Equivalent to a video element’s play method.
The returned Promise informs you on the result:
-
if playback succeeds, the Promise is fulfilled
-
if playback fails, the Promise is rejected along with an error message explaining the failure - coming directly from the browser.
Such failure can for example be due to your browser’s policy, which may forbid to call play on a media element without any user interaction. Please note that in that case, you will also receive a warning event containing a
MEDIA_ERROR
with the code:MEDIA_ERR_PLAY_NOT_ALLOWED
.
Note: On browsers which do not support Promises natively (such as Internet Explorer 11), a JavaScript implementation is provided instead. This implementation has the exact same implementation than ES2015 Promises.
Example
const resumeContent = () => {
player.play();
};
pause
Pause the current video. Equivalent to a video element’s pause method.
Note that a content can be paused even if its current state is BUFFERING
or
SEEKING
.
Example
const pauseContent = () => {
player.pause();
};
stop
Stop playback of the current content if one.
Example
const stopVideo = () => {
player.stop();
};
getPosition
return value: Number
Returns the video element’s current position, in seconds.
The difference with the getWallClockTime
method is that for live contents
the position is not re-calculated to match a live timestamp.
Example
const pos = player.getPosition();
console.log(`The video element's current position is: ${pos} second(s)`);
getWallClockTime
return value: Number
Returns the wall-clock-time of the current position in seconds.
That is:
- for live content, get a timestamp in seconds of the current position.
- for static content, returns the position from beginning, also in seconds.
Use this method to display the current position to the user.
Example
const wallClockTime = player.getWallClockTime();
const nowInSeconds = Date.now() / 1000;
const delta = nowInSeconds - wallClockTime;
if (delta < 5) { // (5 seconds of margin)
console.log("You're playing live");
} else {
console.log(`You're playing ${delta} seconds behind the live content`);
}
getVideoDuration
return value: Number
Returns the duration of the current video, directly from the video element.
Example
const pos = player.getPosition();
const dur = player.getVideoDuration();
console.log(`current position: ${pos} / ${dur}`);
getVolume
return value: Number
Current volume of the player, from 0 (no sound) to 1 (maximum sound). 0 if muted (different than videoElement.muted).
Example
const volume = player.getVolume();
if (volume === 1) {
console.log("You're playing at maximum volume");
} else if (volume === 0) {
console.log("You're playing at no volume");
} else if (volume > 0.5) {
console.log("You're playing at a high volume");
} else {
console.log("You're playing at a low volume");
}
getError
return value: Error|null
Returns the fatal error if it happened. null otherwise.
See the Player Error documentation for more informations.
Example
const error = player.getError();
if (!error) {
console.log("The player did not crash");
} else if (error.code === "PIPELINE_LOAD_ERROR") {
console.error("The player crashed due to a failing request");
} else {
console.error(`The player crashed: ${error.code}`);
}
seekTo
arguments: Object|Number
Seek in the current content.
The argument can be an object with a single Number
property, either:
-
relative
: seek relatively to the current position -
position
: seek to the given absolute position (equivalent toplayer.getVideoElement().currentTime = newPosition
) -
wallClockTime
: seek to the given wallClock position, as returned bygetWallClockTime
.
The argument can also just be a Number
property, which will have the same
effect than the position
property (absolute position).
Example
// seeking to 54 seconds from the start of the content
player.seekTo({ position: 54 });
// equivalent to just:
player.seekTo(54);
// seeking 5 seconds after the current position
player.seekTo({ relative: 5 });
// seeking 5 seconds before the current position
player.seekTo({ relative: -5 });
// seeking to live content
player.seekTo({ wallClockTime: Date.now() / 1000 });
isLive
return value: Boolean
Returns true
if the content is a “live” content (e.g. a live TV Channel).
false
otherwise.
Also false
if no content is loaded yet.
Example
if (player.isLive()) {
console.log("We're playing a live content");
}
getUrl
return value: string|undefined
Returns the URL of the downloaded Manifest.
In DirectFile mode (see loadVideo options), returns the URL of the content being played.
Returns undefined
if no content is loaded yet.
Example
const url = player.getUrl();
if (url) {
console.log("We are playing the following content:", url);
}
getAvailableVideoBitrates
return value: Array.<Number>
The different bitrates available for the current video Adaptation, in bits per seconds.
In DirectFile mode (see loadVideo options), returns an empty Array.
Example
const videoBitrates = player.getAvailableVideoBitrates();
if (videoBitrates.length) {
console.log(
"The current video is available in the following bitrates",
videoBitrates.join(", ")
);
}
getAvailableAudioBitrates
return value: Array.<Number>
The different bitrates available for the current audio Adaptation, in bits per seconds.
In DirectFile mode (see loadVideo options), returns an empty Array.
Example
const audioBitrates = player.getAvailableAudioBitrates();
if (audioBitrates.length) {
console.log(
"The current audio is available in the following bitrates",
audioBitrates.join(", ")
);
}
getVideoBitrate
return value: Number|undefined
Returns the video bitrate of the last downloaded video segment, in bits per seconds.
Returns undefined
if no content is loaded.
In DirectFile mode (see loadVideo
options), returns undefined
.
getAudioBitrate
return value: Number|undefined
Returns the audio bitrate of the last downloaded audio segment, in bits per seconds.
Returns undefined
if no content is loaded.
In DirectFile mode (see loadVideo
options), returns undefined
.
getMaxVideoBitrate
return value: Number|undefined
Returns the maximum set video bitrate to which switching is possible, in bits per seconds.
This only affects adaptive strategies (you can bypass this limit by calling
setVideoBitrate
), and is set to Infinity
when no limit has been set.
getMaxAudioBitrate
return value: Number"undefined
Returns the maximum set audio bitrate to which switching is possible, in bits per seconds.
This only affects adaptive strategies (you can bypass this limit by calling
setAudioBitrate
), and is set to Infinity
when no limit has been set.
setVideoBitrate
arguments: Number
Force the current video track to be of a certain bitrate.
If an video Representation (in the current video Adaptation) is found with the exact same bitrate, this Representation will be set.
If no video Representation is found with the exact same bitrate, either:
-
the video Representation immediately inferior to it will be chosen instead (the closest inferior)
-
if no video Representation has a bitrate lower than that value, the video Representation with the lowest bitrate will be chosen instead.
Set to -1
to deactivate (and thus re-activate adaptive streaming for video
tracks).
When active (called with a positive value), adaptive streaming for video tracks will be disabled to stay in the chosen Representation.
You can use getAvailableVideoBitrates
to get the list of available bitrates
you can set on the current content.
Note that the value set is persistent between loadVideo
calls.
As such, this method can also be called when no content is playing (the same
rules apply for future contents).
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setAudioBitrate
arguments: Number
Force the current audio track to be of a certain bitrate.
If an audio Representation (in the current audio Adaptation) is found with the exact same bitrate, this Representation will be set.
If no audio Representation is found with the exact same bitrate, either:
-
the audio Representation immediately inferior to it will be chosen instead (the closest inferior)
-
if no audio Representation has a bitrate lower than that value, the audio Representation with the lowest bitrate will be chosen instead.
Set to -1
to deactivate (and thus re-activate adaptive streaming for audio
tracks).
When active (called with a positive value), adaptive streaming for audio tracks will be disabled to stay in the chosen Representation.
You can use getAvailableAudioBitrates
to get the list of available bitrates
you can set on the current content.
Note that the value set is persistent between loadVideo
calls.
As such, this method can also be called when no content is playing (the same
rules apply for future contents).
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getManualVideoBitrate
arguments: Number
Get the last video bitrate manually set. Either via setVideoBitrate
or via
the initialVideoBitrate
constructor option.
This value can be different than the one returned by getVideoBitrate
:
getManualVideoBitrate
returns the last bitrate set manually by the usergetVideoBitrate
returns the actual bitrate of the current video track
-1
when no video bitrate is forced.
getManualAudioBitrate
arguments: Number
Get the last audio bitrate manually set. Either via setAudioBitrate
or via
the initialAudioBitrate
constructor option.
This value can be different than the one returned by getAudioBitrate
:
getManualAudioBitrate
returns the last bitrate set manually by the usergetAudioBitrate
returns the actual bitrate of the current audio track
-1
when no audio bitrate is forced.
setMaxVideoBitrate
arguments: Number
Set the maximum video bitrate reachable through adaptive streaming. The player will never automatically switch to a video Representation with a higher bitrate.
This limit can be removed by setting it to Infinity
:
// remove video bitrate limit
player.setMaxVideoBitrate(Infinity);
This only affects adaptive strategies (you can bypass this limit by calling
setVideoBitrate
).
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setMaxAudioBitrate
arguments: Number
Set the maximum audio bitrate reachable through adaptive streaming. The player will never automatically switch to a audio Representation with a higher bitrate.
This limit can be removed by setting it to Infinity
:
// remove audio bitrate limit
player.setMaxAudioBitrate(Infinity);
This only affects adaptive strategies (you can bypass this limit by calling
setAudioBitrate
).
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setWantedBufferAhead
arguments: Number
Set the buffering goal, as a duration ahead of the current position, in seconds. Once this size of buffer reached, the player won’t try to download new video segments anymore.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getWantedBufferAhead
return value: Number
defaults: 30
returns the buffering goal, as a duration ahead of the current position, in seconds.
setMaxBufferBehind
arguments: Number
Set the maximum kept past buffer, in seconds.
Everything before that limit (currentPosition - maxBufferBehind
) will be
automatically garbage collected.
This feature is not necessary as the browser is already supposed to deallocate memory from old segments if/when the memory is scarce.
However on some custom targets, or just to better control the memory imprint
of the player, you might want to set this limit. You can set it to
Infinity
to remove any limit and just let the browser do this job.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getMaxBufferBehind
return value: Number
defaults: Infinity
Returns the maximum kept past buffer, in seconds.
setMaxBufferAhead
arguments: Number
Set the maximum kept buffer ahead of the current position, in seconds.
Everything superior to that limit (currentPosition + maxBufferAhead
) will
be automatically garbage collected. This feature is not necessary as
the browser is already supposed to deallocate memory from old segments if/when
the memory is scarce.
However on some custom targets, or just to better control the memory imprint of
the player, you might want to set this limit. You can set it to Infinity
to
remove any limit and just let the browser do this job.
The minimum value between this one and the one returned by
getWantedBufferAhead
will be considered when downloading new segments.
⚠ Bear in mind that a too-low configuration there (e.g. inferior to
10
) might prevent the browser to play the content at all.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getMaxBufferAhead
return value: Number
defaults: Infinity
Returns the maximum kept buffer ahead of the current position, in seconds.
setVolume
arguments: Number
Set the new volume, from 0 (no sound) to 1 (the maximum sound level).
mute
Cut the volume. Basically set the volume to 0 while keeping in memory the previous volume.
unMute
Restore the volume when it has been muted, to the one previous the mute
call.
isMute
returns: Boolean
Returns true if the volume is muted i.e., set to 0.
getAvailableAudioTracks
returns: Array.<Object>
Returns the list of available audio tracks for the current content.
Each of the objects in the returned array have the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetAudioTrack
. -
language
(string
): The language the audio track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-2 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
audioDescription
(Boolean
): Whether the track is an audio description (for the visually impaired or not). -
active
(Boolean
): Whether the track is the one currently active or not.
In DirectFile mode (see loadVideo options), returns an empty Array.
getAvailableTextTracks
returns: Array.<Object>
Returns the list of available text tracks (subtitles) for the current content.
Each of the objects in the returned array have the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetTextTrack
. -
language
(string
): The language the text track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-2 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
closedCaption
(Boolean
): Whether the track is specially adapted for the hard of hearing or not. -
active
(Boolean
): Whether the track is the one currently active or not.
In DirectFile mode (see loadVideo options), returns an empty Array.
getAvailableVideoTracks
returns: Array.<Object>
Returns the list of available video tracks for the current content.
Each of the objects in the returned array have the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetVideoTrack
. -
active
(Boolean
): Whether this track is the one currently active or not. -
representations
(Array.<Object>
): Representations of this video track, with attributes:-
id
(string
): The id used to identify this Representation. -
bitrate
(Number
): The bitrate of this Representation, in bits per seconds. -
width
(Number|undefined
): The width of video, in pixels. -
height
(Number|undefined
): The height of video, in pixels. -
codec
(string|undefined
): The codec given in standard MIME type format. -
frameRate
(string|undefined
): The video framerate.
-
In DirectFile mode (see loadVideo options), returns an empty Array.
getAudioTrack
returns: Object|null|undefined
Get the audio track currently set. null
if no audio track is enabled right
now.
The track is an object with the following properties:
-
id
(Number|string
): The id used to identify the track. Use it for setting the track viasetAudioTrack
. -
language
(string
): The language the audio track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-3 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
audioDescription
(Boolean
): Whether the track is an audio description (for the visually impaired or not).
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
getTextTrack
returns: Object|null
Get the audio track currently set. null
if no text track is enabled right
now.
The track is an object with the following properties:
-
id
(Number|string
): The id used to identify the track. Use it for setting the track viasetTextTrack
. -
language
(string
): The language the text track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-3 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
closedCaption
(Boolean
): Whether the track is specially adapted for the hard of hearing or not.
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
getVideoTrack
returns: Object|null|undefined
Get the video track currently set. null
if no video track is enabled right
now.
The track is an object with the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetVideoTrack
. -
representations
(Array.<Object>
): Representations of this video track, with attributes:-
id
(string
): The id used to identify this Representation. -
bitrate
(Number
): The bitrate of this Representation, in bits per seconds. -
width
(Number|undefined
): The width of video, in pixels. -
height
(Number|undefined
): The height of video, in pixels. -
codec
(string|undefined
): The codec given in standard MIME type format. -
frameRate
(string|undefined
): The video framerate.
-
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
setAudioTrack
arguments: string|Number
Set a new audio track from its id, recuperated from getAvailableAudioTracks
.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setTextTrack
arguments: string
Set a new text track from its id, recuperated from getAvailableTextTracks
.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
disableTextTrack
Deactivate the current text track, if one.
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setVideoTrack
arguments: string|Number
Set a new video track from its id, recuperated from getAvailableVideoTracks
.
Setting a new video track when a previous one was already playing can lead the rx-player to “reload” this content.
During this period of time:
- the player will have the state
RELOADING
- Multiple APIs linked to the current content might not work.
Most notably:
play
will not workpause
will not workseekTo
will not workgetPosition
will return 0getWallClockTime
will return 0getVideoDuration
will returnNaN
getAvailableAudioTracks
will return an empty arraygetAvailableTextTracks
will return an empty arraygetAvailableVideoTracks
will return an empty arraygetTextTrack
will returnnull
getAudioTrack
will returnnull
setAudioTrack
will throwsetTextTrack
will throw
⚠ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setPreferredAudioTracks
arguments: Array.<Object>
Update the audio language preferences at any time.
This method takes an array of objects describing the languages wanted:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
audioDescription: false // {Boolean} Whether the audio track should be an
// audio description for the visually impaired
}
All elements in that Array should be set in preference order: from the most preferred to the least preferred.
When encountering a new Period or a new content, the RxPlayer will then try to choose its audio track by comparing what is available with your current preferences (i.e. if the most preferred is not available, it will look if the second one is etc.).
Please note that those preferences will only apply either to the next loaded content or to the next newly encountered Period. Simply put, once set this preference will be applied to all contents but:
-
the current Period being played (or the current loaded content, in the case of Smooth streaming). In that case, the current audio preference will stay in place.
-
the Periods which have already been played in the current loaded content. Those will keep the last set audio preference at the time it was played.
To update the current audio track in those cases, you should use the
setAudioTrack
method.
Example
Let’s imagine that you prefer to have french or italian over all other audio
languages. If not found, you want to fallback to english.
You will thus call setPreferredAudioTracks
that way.
player.setPreferredAudioTracks([
{ language: "fra", audioDescription: false },
{ language: "ita", audioDescription: false },
{ language: "eng", audioDescription: false }
])
⚠ This method will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getPreferredAudioTracks
return value: Array.<Object>
Returns the current list of preferred audio tracks - by order of preference.
This returns the data in the same format that it was given to either the
preferredAudioTracks
constructor option or the last setPreferredAudioTracks
if it was called:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
audioDescription: false // {Boolean} Whether the audio track should be an
// audio description for the visually impaired
}
setPreferredTextTracks
arguments: Array.<Object|null>
Update the text track (or subtitles) preferences at any time.
This method takes an array of objects describing the languages wanted:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
closedCaption: false // {Boolean} Whether the text track should be a closed
// caption for the hard of hearing
}
All elements in that Array should be set in preference order: from the most
preferred to the least preferred. You can set null
for no subtitles.
When encountering a new Period or a new content, the RxPlayer will then try to choose its text track by comparing what is available with your current preferences (i.e. if the most preferred is not available, it will look if the second one is etc.).
Please note that those preferences will only apply either to the next loaded content or to the next newly encountered Period. Simply put, once set this preference will be applied to all contents but:
-
the current Period being played (or the current loaded content, in the case of Smooth streaming). In that case, the current text track preference will stay in place.
-
the Periods which have already been played in the current loaded content. Those will keep the last set text track preference at the time it was played.
To update the current text track in those cases, you should use the
setTextTrack
method.
Example
Let’s imagine that you prefer to have french or italian subtitles.If not found, you want no subtitles at all.
You will thus call setPreferredTextTracks
that way.
player.setPreferredTextTracks([
{ language: "fra", closedCaption: false },
{ language: "ita", closedCaption: false },
null
])
⚠ This method will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getPreferredTextTracks
return value: Array.<Object|null>
Returns the current list of preferred text tracks - by order of preference.
This returns the data in the same format that it was given to either the
preferredTextTracks
constructor option or the last setPreferredTextTracks
if
it was called:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
closedCaption: false // {Boolean} Whether the text track should be a closed
// caption for the hard of hearing
}
getManifest
return value: Manifest|null
Returns the current loaded Manifest if one. The Manifest object structure is relatively complex and is described in the Manifest Object structure page.
null
if the player is either stopped or not loaded.
null
in DirectFile mode (see loadVideo
options).
The Manifest will be available before the player reaches the "LOADED"
state.
getCurrentAdaptations
return value: Object|null
Returns the Adaptations being loaded per type if a Manifest is loaded. The returned object will have at most a key for each type (“video”, “audio”, “text” and “image”) which will each contain an array of Adaptation Objects.
The Adaptation object structure is relatively complex and is described in the Manifest Object structure page.
null
if the current Adaptations are not known yet.
null
in DirectFile mode (see loadVideo
options).
getCurrentRepresentations
return value: Object|null
Returns the Representations being loaded per type if a Manifest is loaded. The returned object will have at most a key for each type (“video”, “audio”, “text” and “image”) which will each contain an array of Representation Objects.
An Representation object structure is relatively complex and is described in the Manifest Object structure page.
null
if the current Representations are not known yet.
null
in DirectFile mode (see loadVideo
options).
dispose
Free the ressources used by the player.
!warning!: The player won’t work correctly after calling this method.
getVideoLoadedTime
return value: Number
Returns in seconds the difference between:
- the start of the current contiguous loaded range.
- the end of it.
getVideoPlayedTime
return value: Number
Returns in seconds the difference between:
- the start of the current contiguous loaded range.
- the current time.
getVideoBufferGap
return value: Number
Returns in seconds the difference between:
- the current time.
- the end of the current contiguous loaded range.
getPlaybackRate
return value: Number
Returns the current video normal playback rate (speed when playing). 1
for
normal playback, 2
when playing *2, etc.
setPlaybackRate
arguments: Number
Updates the “normal” (when playing) playback rate for the video.
getCurrentKeySystem
return value: string|undefined
Returns the type of keySystem used for DRM-protected contents.
getImageTrackData
return value: Array.<Object>|null
The current image track’s data, null if no content is loaded / no image track data is available.
The returned array follows the usual image playlist structure, defined here.
null
in DirectFile mode (see loadVideo
options).
getMinimumPosition
return value: Number|null
The minimum seekable player position. null
if no content is loaded.
This is useful for live contents, where server-side buffer size are often not infinite. This method allows thus to seek at the earliest possible time.
Example
// seeking to the earliest position possible (beginning of the buffer for live
// contents, position '0' for non-live contents).
player.seekTo({
position: player.getMinimumPosition()
});
getMaximumPosition
return value: Number|null
The maximum seekable player position. null
if no content is loaded.
This is useful for live contents, where the buffer end updates continously. This method allows thus to seek directly at the live edge of the content.
Example
// seeking to the end
player.seekTo({
position: player.getMaximumPosition()
});
setFullscreen
⚠ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
arguments: Boolean
Switch or exit the <video>
element to fullscreen mode. The argument is an
optional boolean:
-
if set:
true
: enters fullscreenfalse
: exit fullscreen
-
if not set: enter fullscreen
Note that only the video element will be set to fullscreen mode. You might prefer to implement your own method to include your controls in the final UI.
exitFullscreen
⚠ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
Exit fullscreen mode. Same than setFullscreen(false)
.
isFullscreen
⚠ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
return value: Boolean
Returns true
if the video element is in fullscreen mode, false
otherwise.
Example
if (player.isFullscreen()) {
console.log("The player is in fullscreen mode");
}
getNativeTextTrack
⚠ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
return value: TextTrack|null
Returns the first text track of the video’s element, null if none.
This is equivalent to:
const el = player.getVideoElement();
const textTrack = el.textTracks.length ? el.textTracks[0] : null;


32-bit one core data set Which programs are smaller? Which programs use less memory? Which programs are faster? Ada C Clojure C# Mono C++ Dart Erlang F# Mono Fortran Go Haskell Java JavaScript Lisp Lua OCaml Pascal Perl PHP Python Racket Ruby JRuby Rust Scala Smalltalk TypeScript We want easy answers, but easy answers are often incomplete or wrong. You and I know, there's more we should understand: stories details fastest? conclusions


| 806 | (A) | witħ a stone one a stayre als the storye telles |
| 809 | (C) | witħ a stone on a stayre . as þe story telletħ |
| 802 | (D) | with a stone in a stound as the storie tellis |
| 778 | (E) | witħ a ston in þat stounde . as þe storye telleth |
| (Ex) | ---- no text ---- | |
| 826 | (L) | with þe ston on a staf as þe storyj telleþ |
| 750 | (P) | w ith a stane ?? ? stayre als þe story tełł |
| 789 | (U) | Witħ a stone out of a toure / os the storie telletħ |
| (V) | ---- no text ---- |


"HARROW "(Hebrews harits), a tribulum or sharp threshing sledge; a frame armed on the under side with rollers or sharp spikes (2 Samuel 12:31; 1 Chronicles 20:3). Hebrews verb sadad, to harrow a field, break its clods (Job 39:10; Isaiah 28:4; Hos. 10: 11). Its form is unknown. It may have resembled the instrument still in use in Egypt.
"HARROW "(Hebrews harits), a tribulum or sharp threshing sledge; a frame armed on the under side with rollers or sharp spikes (2 Samuel 12:31; 1 Chronicles 20:3).
Hebrews verb sadad, to harrow a field, break its clods (Job 39:10; Isaiah 28:4; Hos. 10: 11). Its form is unknown. It may have resembled the instrument still in use in Egypt.


New job; moving to Cambridge!
So, I’m very excited to share that we’re moving overseas! We’re headed to Cambridge in the UK at the end of this month.
I’m very lucky to be starting work with a very cool quantum computing company: Riverlane.
Leaving Melbourne
It’s going to be interesting leaving Melbourne. I’ve lived here all my life basically, and I’ve found a really nice group of friends. I’m going to miss everyone.
I owe a big thanks to everyone that’s helped me in my career and life over the years here. I won’t list all of you, but thanks :) I wouldn’t be where I am if I hadn’t had your help and support. ❤ 💖
In particular the meetup community has been a great place for me and somewhere I was able to forge some really strong friendships. Specifically, I’ve had a great time at the Melbourne Maths and Science Meetup, the Haskell Meetup, back in the day I loved MXUG, and of course I have to thank my friend David Kemp for being the only consistent attendee of the Quantum Lunch, started way back in the day! I’ll also miss hanging out with the cool people who’ve come to events I’ve helped organise, such as compose conference and post-prediction conference. I love Melbourne for the really nice connection you get between different communities, and it’s been some of my favourite times meeting people from outside my standard little bubble.
I also have to thank my friend Charles Hill from Melbourne University, who taught me so much about quantum computing, is an amazing researcher and very kind and generous person.
Thanks also to the other people in the tech community here that have supported me and helped me first move into new jobs and learn interesting and fun things. I’ve been very lucky.
Of course, thanks again to all the people that helped out with Braneshop whom I’ve already mentioned over there.
Cambridge
We’re totally new to Cambridge, so if you’ve got suggestions/connections I’d love to hear about it! Definitely keen to meet some people and get into the community over there.
Reach out if you like!
I’ve benefited a lot from emailing random people and just asking questions, so please feel free to reach out to me if you think I can help with anything!


{% extends 'crm/base.html' %} {% block content %} {% include 'crm/organisations/organisation_detail_subheader.html' %}
| Type | Description | Owned by | Planned date | Fact date | Result | Assigned by |
|---|---|---|---|---|---|---|
| {{act.get_type}} | {{act.des}} | {{act.owned_by}} | {{act.planned_date}} | {{act.fact_fate}} | {{act.result}} | {{act.assigned_by}} |


OCLint Report
Summary
Total Files
Files with Violations
Priority 1
Priority 2
Priority 3
Compiler Warnings
File
Location
Rule Name
Rule Category
Priority
Message
| Generated with
.


--- layout: page title: Graph Database Consulting date: 2015-07-30 22:22:13.000000000 -04:00 type: page parent_id: '' published: true status: publish categories: [] tags: [] meta: {} author: ---
Whether you need advice on graph database platforms, how to best model your data or you're looking for an expert to support your development team as they change your business forever, we've got you covered.
XN Logic has been providing graph database consulting services since 2012 in a variety of industries including Aerospace, Insurance, Health Care, Finance and Technology. With engagement lengths ranging from weeks to months, with a mix of off-site and in-person we can efficiently service projects large and small, far and wide.
Contact us to discuss your project and quotation today.


urldecode
(PHP 4, PHP 5, PHP 7)
urldecode — 解码已编码的 URL 字符串
说明
string urldecode ( string $str )
解码给出的已编码字符串中的任何 %##。加号（'+'）被解码成一个空格字符。
参数
str
要解码的字符串。
返回值
返回解码后的字符串。
范例
Example #1 urldecode() 示例
\n", urldecode($param[
0]), urldecode($param[1]));
}
}
?>
注释
Warning
超全局变量 $_GET 和 $_REQUEST 已经被解码了。对 $_GET 或 $_REQUEST 里的元素使用
urldecode() 将会导致不可预计和危险的结果。
参见
• urlencode() - 编码 URL 字符串
• rawurlencode() - 按照 RFC 3986 对 URL 进行编码
• rawurldecode() - 对已编码的 URL 字符串进行解码
• » RFC 3986
User Contributed Notes 19 notes
===============================================================================
When the client send Get data, utf-8 character encoding have a tiny problem
with the urlencode.
Consider the "º" character.
Some clients can send (as example)
foo.php?myvar=%BA
and another clients send
foo.php?myvar=%C2%BA (The "right" url encoding)
in this scenary, you assign the value into variable $x
$x store: in the first case "�" (bad) and in the second case "º" (good)
To fix that, you can use this function:
and assign in this way:
$x store: in the first case "º" (good) and in the second case "º" (good)
Solve a lot of i18n problems.
Please fix the auto-urldecode of $_GET var in the next PHP version.
Bye.
Alejandro Salamanca
===============================================================================
mkaganer at gmail dot com:
try using encodeURI() instead of encode() in javascript. That worked for me,
while your solution did not on __some__ national characters (at least in IE6).
===============================================================================
When sending a string via AJAX POST data which contains an ampersand (&), be
sure to use encodeURIComponent() on the javascript side and use urldecode() on
the php side for whatever variable that was. I've found it tricky to transfer
raw ampersands and so this is what worked for me:
"one & two"
?>
For some reason, a variable with an ampersand would stay encoded while other
POST variables were automatically decoded. I concatenated data from an html
form before submitting, in case you wish to know what happened on the browser
end.
===============================================================================
A reminder: if you are considering using urldecode() on a $_GET variable,
DON'T!
Evil PHP:
Good PHP:
The webserver will arrange for $_GET to have been urldecoded once already by
the time it reaches you!
Using urldecode() on $_GET can lead to extreme badness, PARTICULARLY when you
are assuming "magic quotes" on GET is protecting you against quoting.
Hint: script.php?sterm=%2527 [...]
PHP "receives" this as %27, which your urldecode() will convert to "'" (the
singlequote). This may be CATASTROPHIC when injecting into SQL or some PHP
functions relying on escaped quotes -- magic quotes rightly cannot detect this
and will not protect you!
This "common error" is one of the underlying causes of the Santy.A worm which
affects phpBB < 2.0.11.
===============================================================================
B.H.
I had troubles converting Unicode-encoded data in $_GET (like this:
%u05D8%u05D1%u05E2) which is generated by JavaScript's escape() function to
UTF8 for server-side processing.
Finally, i've found a simple solution (only 3 lines of code) that does it (at
least in my configuration):
note that documentation for html_entity_decode() states that "Support for
multi-byte character sets was added at PHP 5.0.0" so this might not work for
PHP 4
===============================================================================
If you are escaping strings in javascript and want to decode them in PHP with
urldecode (or want PHP to decode them automatically when you're putting them in
the query string or post request), you should use the javascript function
encodeURIComponent() instead of escape(). Then you won't need any of the fancy
custom utf_urldecode functions from the previous comments.
===============================================================================
It seems that the $_REQUEST global parameter is automatically decoded only if
the content type is application/x-www-form-urlencoded.
if the content type is multipart/form-data. the data remains un-decoded. and we
have to manually handle the decoding at our end
===============================================================================
It's worth pointing out that if you are using AJAX and need to encode strings
that are being sent to a PHP application, you may not need to decode them in
PHP.
Will properly output a message sent with the javascript code if the message is
encoded:
message = encodeURIComponent(message)
And is sent with an AJAX POST request with the header:
ajaxVar.setRequestHeader('Content-type', 'application/x-www-form-urlencoded')
===============================================================================
urldecode does not decode "%0" bypassing it. I can cause troble when you are
working with fixed lenght strings.
You can you the function below.
function my_urldecode($string){
$array = split ("%",$string);
if (is_array($array)){
while (list ($k,$v) = each ($array)){
$ascii = base_convert ($v,16,10);
$ret .= chr ($ascii);
}
}
return ("$ret");
}
===============================================================================
If you have a "html reserved word" as variable name (i.e. "reg_var") and you
pass it as an argument you will get a wrong url. i.e.
go
you will get a wrong url like this
"pippo.php?param1= _var"
Simply add a space between "&" and "reg_var" and it will work!
go
"pippo.php?param1=&%20reg_var"
Works!!
===============================================================================
For compatibility of new and old brousers:
%xx -> char
%u0xxxx -> char
function unicode_decode($txt) {
$txt = ereg_replace('%u0([[:alnum:]]{3})', '\1;',$txt);
$txt = ereg_replace('%([[:alnum:]]{2})', '\1;',$txt);
return ($txt);
}
===============================================================================
This seems to decode correctly between most browsers and charater coding
configurations. Specially indicated for direct parsing of URL as it comes on
environment variables:
function crossUrlDecode($source) {
$decodedStr = '';
$pos = 0;
$len = strlen($source);
while ($pos < $len) {
$charAt = substr ($source, $pos, 1);
if ($charAt == ' ') {
$char2 = substr($source, $pos, 2);
$decodedStr .= htmlentities(utf8_decode
($char2),ENT_QUOTES,'ISO-8859-1');
$pos += 2;
}
elseif(ord($charAt) > 127) {
$decodedStr .= "".ord($charAt).";";
$pos++;
}
elseif($charAt == '%') {
$pos++;
$hex2 = substr($source, $pos, 2);
$dechex = chr(hexdec($hex2));
if($dechex == ' ') {
$pos += 2;
if(substr($source, $pos, 1) == '%') {
$pos++;
$char2a = chr(hexdec(substr($source, $pos, 2)));
$decodedStr .= htmlentities(utf8_decode($dechex .
$char2a),ENT_QUOTES,'ISO-8859-1');
}
else {
$decodedStr .= htmlentities(utf8_decode($dechex));
}
}
else {
$decodedStr .= $dechex;
}
$pos += 2;
}
else {
$decodedStr .= $charAt;
$pos++;
}
}
return $decodedStr;
}
===============================================================================
nataniel, your function needs to be corrected as follows:
------------------------------------------------------------
function unicode_decode($txt) {
return ereg_replace('%u([[:alnum:]]{4})', '\1;',$txt);
}
------------------------------------------------------------
since some codes does not begin with %u0.
===============================================================================
About reg_var and "html reserved words"
Do not add spaces as the user suggests.
Instead, do what all HTML standards says and encode & in URLs as & in your
HTML.
The reason why & works "most of the time" is that browsers are forgiving and
just decode the & as the &-sign. This breaks whenever you have a variable that
matches an HTML entity, like "gt" or "copy" or whatever. © in your URL will
be interpreted as © (the ; is not mandatory in SGML as it is "implied".
In XML it is mandatory.). The result will be the same as if you had inserted
the actual character into your source code, for instance by pressing alt-0169
and actually inserted in your HTML.
Ie, use:
mylink
Note that the decoding of & to & is done in the browser, and it's done
right after splitting the HTML into tags, attributes and content, but it works
both for attributes and content.
This mean you should &entitify all &-s in any other HTML attributes as well,
such as in a form with
.
===============================================================================
Here is a rewritten example that does the same thing but runs cleaner.
$b)
{
$b = split('=', $b);
echo 'Value for parameter '.htmlspecialchars(urldecode($b[0])).' is '.
htmlspecialchars(urldecode($b[1]))."
\n";
}
?>
===============================================================================
This function doesn't decode unicode characters. I wrote a function that does.
function unicode_urldecode($url)
{
preg_match_all('/%u([[:alnum:]]{4})/', $url, $a);
foreach ($a[1] as $uniord)
{
$dec = hexdec($uniord);
$utf = '';
if ($dec < 128)
{
$utf = chr($dec);
}
else if ($dec < 2048)
{
$utf = chr(192 + (($dec - ($dec % 64)) / 64));
$utf .= chr(128 + ($dec % 64));
}
else
{
$utf = chr(224 + (($dec - ($dec % 4096)) / 4096));
$utf .= chr(128 + ((($dec % 4096) - ($dec % 64)) / 64));
$utf .= chr(128 + ($dec % 64));
}
$url = str_replace('%u'.$uniord, $utf, $url);
}
return urldecode($url);
}
===============================================================================
Send json to PHP via AJAX (POST)
If you send json data via ajax, and encode it with encodeURIComponent in
javascript, then on PHP side, you will have to do stripslashes on your $_POST
['myVar'].
After this, you can do json_decode on your string.
Ex.:
===============================================================================
To allow urldecode to work with Brazilian characters as and other just
place this header command :
header('Content-type: text/html; charset=UTF-8');
===============================================================================
About: bellani at upgrade4 dot it
$str = "pippo.php?param1=®_var";
echo rawurldecode($str);
Gives:
pippo.php?param1= _var
Instead of using a space you should exchange & with the correct W3C &
Like this:
$str = "pippo.php?param1=®_var";
echo rawurldecode($str);


Survey Questions
Background Information
Name (Required)
Link to picture (Required)
Personality Questions
Answer the following with a value between 1 - 5, 1 being 'Strongly Disagree', and 5 being 'Strongly Agree.'

Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 2
You find yourself judging strangers on the street for their clothing, gait, etc.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 3
Concerts make you sleepy.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 4
Fast food is not just a meal, it's a way of life.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 5
You can't trust people that don't love animals.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 6
If you have a problem, you vocalize it immediately.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 7
You want to get somewhere a mile away. You would chose to walk.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 8
If it was socially acceptable, you would wear sweatpants everywhere.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 9
If your friend from high school makes an ignorant Facebook post, you are going to comment to try to change their mind.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Question 10
Snapchat filters are lies.
Select your answer
1 (Strongly Disagree)
2
3
4
5 (Strongly Agree)
Submit
Meet your best match!
×


Get Beautiful
Closer,
Minds open easy-
get beautiful,
more useful, if flowers grow
in the unconsious.
Serenity siezes you quickly
impaling your evils,
holding them to a clearer light
which causes hate to dissipate.
It's time to reconsider,
time to renegotiate-
reality,
as a whole
And then with eyes fully open
maybe the mind dances naturally.
Like colors that breath,
the same as i do
when ever sleep brings struggle,
and then sanity.
Believe-
you are divine,
concieve now
all anger benign.
Within the world where peace pulses
through my body.
Endlessly,
or ten minutes that comes in the pretence of forever.
Without malignance,
with holding reason-
and still nothing at all.

Realize your breath-
get beautiful.
yeah, i think i liked it.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Unique wood fired pizzas or be tempted by our pasta,antipasto,focaccias,salads and
Bruechette dishes.
Relax in
the friendly ambience as you ebjoy the aromas of the wood ovens or sit al fresco and soak up the
Mildura
sunshine.
Food description thats is followed
after food title
Food description thats is followed
after food title
Food description thats is followed
after food title
We bring the seasons's best mix of organic produce and hand-
crafted farm products
conventently to your door
by growing and
partnering with local farms and artisens in your area.
Unique wood fired pizzas or be tempted by our pasta,antipasto,focaccias,salads and
Bruechette dishes.
Relax in
the friendly ambience as you ebjoy the aromas of the wood ovens or sit al fresco and soak up the
Mildura
sunshine.


--- title: How To Make Hummus from Scratch layout: post date: '2016-05-01 11:31:42 -0400' type: post parent_id: 0 published: true image: assets/images/post-img/51f28b9cfb04d628a6005ea2._w.540_s.fit_-1-508x635.jpeg status: publish categories: - Veggies-Meatless tags: - We liked this - We tried this meta: _thumbnail_id: 378 _edit_last: 1 _wpas_done_all: 1 _posts_by_tag_page_fields: a:2:{s:12:"widget_title";s:0:"";s:11:"widget_tags";s:0:"";} _wpghs_github_path: _posts/2016-05-01-how-to-make-hummus-from-scratch.md _sha: 7fbf5f219798ee051addbcdbcae2308bf3d00706 author: login: mkelley email<EMAIL_ADDRESS>display_name: Mike first_name: Mike last_name: Kelley ---
I'm fairly convinced that hummus is some of the best stuff on earth. It might look beige and boring in the bowl, but this blend of soft chickpeas, olive oil, tahini, lemon juice, and garlic creates a dip that is so much more than the sum of its parts. Skip the store bought stuff — making it yourself is so easy and will be far tastier than just about anything from the deli section.
Source: How To Make Hummus from Scratch — Cooking Lessons from The Kitchn | The Kitchn


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.math3.distribution; | |
| 18 | ||
| 19 | import java.util.List; | |
| 20 | import java.util.ArrayList; | |
| 21 | ||
| 22 | import org.apache.commons.math3.exception.DimensionMismatchException; | |
| 23 | import org.apache.commons.math3.exception.NotPositiveException; | |
| 24 | import org.apache.commons.math3.random.RandomGenerator; | |
| 25 | import org.apache.commons.math3.util.Pair; | |
| 26 | ||
| 27 | /** | |
| 28 | * Multivariate normal mixture distribution. | |
| 29 | * This class is mainly syntactic sugar. | |
| 30 | * | |
| 31 | * @see MixtureMultivariateRealDistribution | |
| 32 | * @version $Id$ | |
| 33 | * @since 3.2 | |
| 34 | */ | |
| 35 | public class MixtureMultivariateNormalDistribution | |
| 36 | extends MixtureMultivariateRealDistribution<MultivariateNormalDistribution> { | |
| 37 | /** | |
| 38 | * Creates a multivariate normal mixture distribution. | |
| 39 | * | |
| 40 | * @param weights Weights of each component. | |
| 41 | * @param means Mean vector for each component. | |
| 42 | * @param covariances Covariance matrix for each component. | |
| 43 | */ | |
| 44 | public MixtureMultivariateNormalDistribution(double[] weights, | |
| 45 | double[][] means, | |
| 46 | double[][][] covariances) { | |
| 47 | super(createComponents(weights, means, covariances)); | |
| 48 | } | |
| 49 | ||
| 50 | /** | |
| 51 | * Creates a mixture model from a list of distributions and their | |
| 52 | * associated weights. | |
| 53 | * | |
| 54 | * @param components List of (weight, distribution) pairs from which to sample. | |
| 55 | */ | |
| 56 | public MixtureMultivariateNormalDistribution(List<Pair<Double, MultivariateNormalDistribution>> components) { | |
| 57 | super(components); | |
| 58 | } | |
| 59 | ||
| 60 | /** | |
| 61 | * Creates a mixture model from a list of distributions and their | |
| 62 | * associated weights. | |
| 63 | * | |
| 64 | * @param rng Random number generator. | |
| 65 | * @param components Distributions from which to sample. | |
| 66 | * @throws NotPositiveException if any of the weights is negative. | |
| 67 | * @throws DimensionMismatchException if not all components have the same | |
| 68 | * number of variables. | |
| 69 | */ | |
| 70 | public MixtureMultivariateNormalDistribution(RandomGenerator rng, | |
| 71 | List<Pair<Double, MultivariateNormalDistribution>> components) | |
| 72 | throws NotPositiveException, DimensionMismatchException { | |
| 73 | super(rng, components); | |
| 74 | } | |
| 75 | ||
| 76 | /** | |
| 77 | * @param weights Weights of each component. | |
| 78 | * @param means Mean vector for each component. | |
| 79 | * @param covariances Covariance matrix for each component. | |
| 80 | * @return the list of components. | |
| 81 | */ | |
| 82 | private static List<Pair<Double, MultivariateNormalDistribution>> createComponents(double[] weights, | |
| 83 | double[][] means, | |
| 84 | double[][][] covariances) { | |
| 85 | final List<Pair<Double, MultivariateNormalDistribution>> mvns | |
| 86 | = new ArrayList<Pair<Double, MultivariateNormalDistribution>>(weights.length); | |
| 87 | ||
| 88 |
2
1. createComponents : changed conditional boundary → KILLED 2. createComponents : negated conditional → KILLED |
for (int i = 0; i < weights.length; i++) { |
| 89 | final MultivariateNormalDistribution dist | |
| 90 | = new MultivariateNormalDistribution(means[i], covariances[i]); | |
| 91 | ||
| 92 | mvns.add(new Pair<Double, MultivariateNormalDistribution>(weights[i], dist)); | |
| 93 | } | |
| 94 | ||
| 95 |
1
1. createComponents : mutated return of Object value for org/apache/commons/math3/distribution/MixtureMultivariateNormalDistribution::createComponents to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return mvns; |
| 96 | } | |
| 97 | } | |
Mutations | ||
| 88 |
1.1 2.2 |
|
| 95 |
1.1 |


{% extends "header.html" %} {% block title %}Processing Parameters{% endblock %} {% block content %}
Default processing parameters: High pass cutoff 20 hz, Low pass cutoff 10 Hz, and 5 calculated synergies
Highpass Filter Cutoff
Lowpass Filter Cutoff
1 though N Synergies


---
title: "22+ Henbury Logo
Background"
description: "Use our free logo maker to browse thousands of logo designs created by expert graphic designers for professionals like you."
date: "2020-01-02"
categories:
- "Logo"
images:
- "https://branchchurch.files.wordpress.com/2015/06/branch-community-church-logo.png"
featuredImage: "https://branchchurch.files.wordpress.com/2015/06/branch-community-church-logo.png"
featured_image: "https://www.darwinconvention.com.au/images/HCL%202017%20facebook%20reduced.jpg"
image: "https://images-na.ssl-images-amazon.com/images/I/61Qq1nHvogL._AC_UX342_.jpg"
---
22+ Henbury Logo
Background. Smart tailoring and classic design make henbury a leading choice for corporate gifts, staff uniforms and branded giveaways. 0191 259 9689 email us at:
Logos can download in vector format. Work fleeces don't have to be boring. Use our free logo maker to browse thousands of logo designs created by expert graphic designers for professionals like you.
Opening times for cygnet locations in henbury.
Find opening times cygnet locations in henbury and other contact details such as address, phone number, website. It had approximately 1000 pupils, and 100 members of staff. 0191 259 9689 email us at: There are more than 300000 vector logos.


Balance: 1000$
00
red
- No results yet.
| 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 2 to 1 |
| 2 | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 2 to 1 | |
| 1 | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 | 34 | 2 to 1 | |
| 1st 12 | 2nd 12 | 3rd 12 | |||||||||||
| 1 to 18 | EVEN | RED | BLACK | ODD | 19 to 36 |


 My fiance and I enjoy watching The Great British Baking Show together and attempt to recreate the recipes used on the show.
I love to travel, meet new people, and experience different cultures. Prior to returning to Weber State University to pursue an MBA, I spent seven weeks travelling around 14 countries in Europe. I am an avid Disney fan, and love visiting Disneyland and Disney World with my family.


Curved Tip Tweezers
Showing 1 to 6 of 6 (1 Pages)
Payment1. We accept Payment via PayPal (we are PayPal verified) WesternUnion and Bank Tran..
$5.50
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Payment1. We accept Payment via PayPal (we are PayPal verified) WesternUnion and Bank Tran..
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Showing 1 to 6 of 6 (1 Pages)


The Invension Of Internet
We all seek out various mediums in our daily life but the base medium that all seek and strive is through communication. The Internet is the finding analogy of our time and historic revolution in communications for the human race that is changing the world that the Internet enables millions of people with personal computers to communicate and connect its email got its news and chaplains. The humble beginning of internet started in the year 1950’s but the invention made remarkable impact in so many lives. It was responsible for one third of economic growth of US government in 1998. It doesn’t not have anyone in charge of it. The seminal idea behind the Internet was envisioned by a psychologist professor at the Massachusetts Institute of Technology in the 1950s. The first computer was monstrously large and extremely expensive device that never intended to communicate but sooner a frightening display of Soviet science superiority during the cold October 1970 to catch up and hopefully surpass the Soviets in space technology. Pres. Eisenhower created the Bureau at the Defense Department called ARPA the advanced research projects agency. It was in charge of the space program, which then included computer science but when the space program got its own agency NASA computer research fell into relative obscurity, America turned its attention to conquering the stars and beating the Russians in space.
So, Dr. Paul Baran were appointed to form a effective communication where is idea were based on fish net but since it is not durable in routing so he developed idea of hot potato routing. Which he later became the pioneer of Internet. He came up with idea of breaking up of data so that even if the connection is broken. This was inspired by mice in a maze. As he proposed the information flows through each packet is necessary. Next, he came up with idea of breaking up the message just like telegraph and send with reference to sender and receiver address.
At first the computer can’t communicate to each other so Taylor has move from one terminal to the other in order to work on different computer. He knew a single terminal could surface if all the terminal will be in a common network. This idea gave spark to connect heterogenous computers to a network. So he asked his chief money to build a network arguing he need it which will save time, resources and money. Which is called resource sharing which is the result of not only logging into remote computers but also exchanging files between the remote computers.
The ARPA net was introduced eventually which paved a path for packet switching who invested for networking and made it IMPs which is small computers attached with the main frame computers. Then the best app of the era was introduced which not only transfer messages but also contents of messages exclusively by Raymond Tomlinson. He gave the internet a new sign called “@”. Which not only send the message via node but also transfer files from one node to the others simultaneously.
“Just move to the Internet, its great here. We get to live inside where the weather is always awesome.”
Later the LAN was created all around the local area which paved path for a greater WAN it connected the neighborhood and later as the various computer speaks its own language.
Two brilliant minds created a common standard for communication which is TCP/IP which will allow the message packets to flow between sender and receiver.
The internet grew by the fame and fortune of new technologies. Which brought main frame computers to personal computers which is easy to use but as the internet is to be framed into world wide web (www). Which Tim Berners-Lee created an application which could bring internet into an application which will help us organize and follow threads of knowledge from the information stored throughout the internet.
Even though it was not user friendly at first. It gave the thread to revolution of information seeking. The history continues as we thrive to find new possibilities of internet.


RTS Toolkit
Create real time strategy games easier. Use thousands of units, formations, multiple nations, diplomacies, economies, procedural terrains, forests, multiplayer and much more to create a world, which was never seen before!
3dSprites
Bring thousands of visible animated 3D objects into your game. Bake your own models, render thousands of them, play with numbers, switch distances, movement, side by side comparison to achieve the best performance you need.
RTS Toolkit Free
Are you a beginner in game development? Want to find free solution or learn simple concepts? Then RTS Toolkit Free is for you! Experience simplest RTS battle creation with Unity cubes, easily see battle dynamics in unit colours.
C# source. It's all yours.
Source code written in C#, allows clearance and easy modification. No dll needed, based on fundamentals, C# ensures that assets work through many generations of Unity. Find tons of examples how complicated situations are handled and how all cases work together to bring realism.
Videos. See with your own eyes.
It is better one time to see than ten times to read. Published on YouTube, videos show how various features work, what are the most important parameters and what are easiest ways to reproduce realistic features.
Demos. Try before you buy.
You can see as much as you like, but the real work starts when you start working with real things. We provide fully working demos to give you the opportunity to experience implemented features.


RONIN (1998)
A film review by Steve Kong Edited by Cher Johnson Copyright 1998 Steve Kong
In Japanese legend, a ronin was a samurai whose lord was killed. Left with no one to protect and ashamed that he let his master die, a ronin wandered the countryside often as a killer for hire, or a thief. In John Frankenheimer's Ronin, we meet a band of modern-day ronins.
In a small café in Paris we meet these ronins Sam the American (Robert De Niro) who to our knowledge is ex-CIA, or at least he says he is; Vincent (Jean Reno) from France who is the team's "tour guide"; computer expert Gregor (Stellan Skarsgard) from Russia; from England, weapons expert Spence (Sean Bean); and master driver Larry (Skipp Sudduth) from America.
Deidre (Natascha McElhone), who is under the control of a mysterious man, has brought this international team of "ronins" together. Deidre is told to get together this team in order to steal a suitcase. What's in the suitcase? We don't know. The suitcase is just a McGuffin - or as Alfred Hitchcock, the man who coined this term, defines as an object that we are all focused on, but it really doesn't matter what it is.
For the rest of the movie we follow this team of ronins on their quest to get back the suitcase. We go from shootouts to car chases to shoot outs and back to car chases. If this sounds tedious to you, it is not. I'm sure this repetition would have failed under the hands of a beginner and untalented director, but under the steady hands of John Frankenheimer, it works out really well.
I lost count of shootouts but there were three spectacular chases. Some might argue that three chases in one movie is two too many. But, these car chases are technically brilliant - the logistics of putting three of them together must have been a nightmare. From the tight and fast driving in the claustrophobic and anemic streets of Paris to the weaving and avoiding oncoming traffic, these car chases are the staples for Ronin.
The shootouts get the adrenaline pumping with the zings and whizzes of bullets flying all around. There's nothing like watching Robert De Niro wielding an M-60 and taking out faceless bad guys in a tight alleyway. The sound design for this movie is fully enveloping. For example, there is a scene where one of the ronins is being beat up in a backroom. As the camera pans to another character, we hear the punches and grunts swirl around to the right rear. I turned my head backward to see if it was an audience member grunting or if it was a sound effect. Kudos to the sound design team.
Writers J.D. Zeik and Richard Weisz (pseudonym for David Mamet) put together a script that keeps us wondering who can and can't be trusted. The plot for Ronin is not strong - a bunch of guys look for a suitcase - but it is enough for Frankenheimer to wrap his action around.
It's hard not to compare Ronin with Mission: Impossible. Both Ronin and Mission: Impossible are about a band of spies who have lost their jobs and are out to steal something. Where Mission: Impossible failed is in the action and plot. Mission: Impossible's plot was too tangled to enjoy and the action was thin at best. Had Mission: Impossible, like Ronin, had a strong script and director behind it, it would have turned out to be a much better movie.
The actors in Ronin give stand-out performances. How could they not? These are top-notch actors. Robert De Niro gives an outstanding performance as Sam. His portrayal of Sam is as an overly cautious man who is willing to take calculated risks. In one scene, De Niro gives the perfect bite to a line. After talking another ronin into taking a bullet out of himself, De Niro calmly says, "You think you can stitch me up on your own? If you don't mind, I'm going to pass out."
Jean Reno is a great actor who is sometimes squandered - look at how his talents are wasted in Mission: Impossible and Godzilla. When given the chance to perform, Reno shines. His character of Vincent is a tough Frenchman who is loyal to the people that he can trust. Reno gives an outstanding performance as Vincent.
Bean, Skarsgard, and McElhone all give good performances. Skarsgard, who was the caring teacher in Good Will Hunting, is vicious in Ronin. It was funny to see German ice skater Katerina Witt in Ronin as a Russian ice skater.
I haven't seen any of John Frankenheimer's (The Manchurian Candidate) films other than Ronin. After seeing Ronin, I will be renting Frankenheimer's older works to see more of his style. Frankenheimer definitely has a style, gritty and realistic. He also has a mastery of putting together edge-of-your-seat moments. Something to note Frankenheimer recently won an Emmy for directing the cable TV movie George Wallace.
Worth mentioning is Elia Cmiral's score for Ronin that builds a lot of tension during the film.
Ronin is a white-knuckle thriller. It kept me at the edge of my seat for the full running time and had me flinching during the action sequences. The plot for Ronin is much like the suitcase, it's something that we care about, but don't know anything about. It would have been nice to have a little more plot - but, with a talented director behind the script we forget about the paper-thin plot. Don't Miss Ronin. Ronin makes some of the action movies of the summer look like dramas.
--- Steve Kong<EMAIL_ADDRESS>reviews from a guy who loves the cinema http://boiledmovies.sbay.com/ it's for you.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- title: Web design redefined excerpt: 'Web design redefined: http://t.co/MCWGxKz2. The most exciting part of the design process now happens in the browser, merging Creative & Tech.' date: '2012-02-04 14:02:55 +0100' date_gmt: '2012-02-04 12:02:55 +0100' categories: - Webdev tags: - tweets - web - design - development ---
Web design redefined: http://t.co/MCWGxKz2. The most exciting part of the design process now happens in the browser, merging Creative & Tech.


--- layout: page title: About me subtitle: Well nothing major, yet ! css: "/css/aboutme.css" ---
Hi again, my name is Hemant Singh, I am currently working as Senior Software Developer at SenSen Networks
If you want, you can connect with me. Follow the social media links given below or drop an e-mail here.


Our subject is a clear intellectual descendant of 6.231,
a
wonderful subject on programming linguistics and the lambda calculus
taught at MIT in the late 1960s by Jack Wozencraft and Arthur Evans,
Jr.
We owe a great debt to Robert Fano, who reorganized MIT's introductory curriculum in electrical engineering and computer science to emphasize the principles of engineering design. He led us in starting out on this enterprise and wrote the first set of subject notes from which this book evolved.
Much of the style and aesthetics of programming that we try to teach were developed in conjunction with Guy Lewis Steele Jr., who collaborated with Gerald Jay Sussman in the initial development of the Scheme language. In addition, David Turner, Peter Henderson, Dan Friedman, David Wise, and Will Clinger have taught us many of the techniques of the functional programming community that appear in this book.
Joel Moses taught us about structuring large systems. His experience with the Macsyma system for symbolic computation provided the insight that one should avoid complexities of control and concentrate on organizing the data to reflect the real structure of the world being modeled.
Marvin Minsky and Seymour Papert formed many of our attitudes about programming and its place in our intellectual lives. To them we owe the understanding that computation provides a means of expression for exploring ideas that would otherwise be too complex to deal with precisely. They emphasize that a student's ability to write and modify programs provides a powerful medium in which exploring becomes a natural activity.
We also strongly agree with Alan Perlis that programming is lots of fun and we had better be careful to support the joy of programming. Part of this joy derives from observing great masters at work. We are fortunate to have been apprentice programmers at the feet of Bill Gosper and Richard Greenblatt.
It is difficult to identify all the people who have contributed to the development of our curriculum. We thank all the lecturers, recitation instructors, and tutors who have worked with us over the past fifteen years and put in many extra hours on our subject, especially Bill Siebert, Albert Meyer, Joe Stoy, Randy Davis, Louis Braida, Eric Grimson, Rod Brooks, Lynn Stein, and Peter Szolovits. We would like to specially acknowledge the outstanding teaching contributions of Franklyn Turbak, now at Wellesley; his work in undergraduate instruction set a standard that we can all aspire to. We are grateful to Jerry Saltzer and Jim Miller for helping us grapple with the mysteries of concurrency, and to Peter Szolovits and David McAllester for their contributions to the exposition of nondeterministic evaluation in chapter~4.
Many people have put in significant effort presenting this material at other universities. Some of the people we have worked closely with are Jacob Katzenelson at the Technion, Hardy Mayer at the University of California at Irvine, Joe Stoy at Oxford, Elisha Sacks at Purdue, and Jan Komorowski at the Norwegian University of Science and Technology. We are exceptionally proud of our colleagues who have received major teaching awards for their adaptations of this subject at other universities, including Kenneth Yip at Yale, Brian Harvey at the University of California at Berkeley, and Dan Huttenlocher at Cornell.
Al Moyée arranged for us to teach this material to engineers at Hewlett-Packard, and for the production of videotapes of these lectures. We would like to thank the talented instructors—in particular Jim Miller, Bill Siebert, and Mike Eisenberg—who have designed continuing education courses incorporating these tapes and taught them at universities and industry all over the world.
Many educators in other countries have put in significant
work translating the first edition.
Michel Briand, Pierre Chamard, and André Pic produced a French edition;
Susanne Daniels-Herold produced a German
edition; and Fumio Motoyoshi produced a Japanese edition.
We do not know who produced the Chinese edition,
but we consider it an honor to have been selected as the
subject of an unauthorized
translation.
It is hard to enumerate all the people who have made technical contributions to the development of the Scheme systems we use for instructional purposes. In addition to Guy Steele, principal wizards have included Chris Hanson, Joe Bowbeer, Jim Miller, Guillermo Rozas, and Stephen Adams. Others who have put in significant time are Richard Stallman, Alan Bawden, Kent Pitman, Jon Taft, Neil Mayle, John Lamping, Gwyn Osnos, Tracy Larrabee, George Carrette, Soma Chaudhuri, Bill Chiarchiaro, Steven Kirsch, Leigh Klotz, Wayne Noss, Todd Cass, Patrick O'Donnell, Kevin Theobald, Daniel Weise, Kenneth Sinclair, Anthony Courtemanche, Henry M. Wu, Andrew Berlin, and Ruth Shyu.
Beyond the MIT implementation, we would like to thank the many people who worked on the IEEE Scheme standard, including William Clinger and Jonathan Rees, who edited the R$^4$RS, and Chris Haynes, David Bartley, Chris Hanson, and Jim Miller, who prepared the IEEE standard.
Dan Friedman has been a long-time leader of the Scheme community. The community's broader work goes beyond issues of language design to encompass significant educational innovations, such as the high-school curriculum based on EdScheme by Schemer's Inc., and the wonderful books by Mike Eisenberg and by Brian Harvey and Matthew Wright.
We appreciate the work of those who contributed to making this a real book, especially Terry Ehling, Larry Cohen, and Paul Bethge at the MIT Press. Ella Mazel found the wonderful cover image. For the second edition we are particularly grateful to Bernard and Ella Mazel for help with the book design, and to David Jones, \TeX wizard extraordinaire. We also are indebted to those readers who made penetrating comments on the new draft: Jacob Katzenelson, Hardy Mayer, Jim Miller, and especially Brian Harvey, who did unto this book as Julie did unto his book Simply Scheme.
Finally, we would like to acknowledge the support of the organizations that have encouraged this work over the years, including support from Hewlett-Packard, made possible by Ira Goldstein and Joel Birnbaum, and support from DARPA, made possible by Bob Kahn.
Harold Abelson and Gerald Jay Sussman


Work Experience
Transportation Analyst at Kittelson and Associates
January 2020 to December 2021
Assisted transportation planners and engineers on street design projects, small area plans, and corridor studies that implemented safety and mobility improvements for pedestrians, biciclists and transit vehicles. Worked with GIS, AutoCAD, Sketchup, Lumion, and Adobe Suite to communicate ideas and concepts graphically. Created realistic photomontages to show proposed designs and concepts. Developed designs for the installation of quick build traffic calming projects. Designed more than 60 bikeshare stations for CitiBike NYC. Presented and moderated public meetings with clients and community stakeholders.
GIS Specialist at the City of Gainesville, FL
August 2019 to December 2019
Assisted the Data and Performance Analyst with the maintenance of the city’s Open Data Program. Presented and reported the program’s progress at City Commission and Planning Board meetings. Collaborated with different city departments to gather, analyze, and publish new datasets.
Senior Management Fellow at the City of Gainesville, FL
August 2018 to August 2019
Prepared maps and visualizations to assist the City Manager’s office with prioritization and decision making. Organized and prepared presentation materials for City Commission meetings.
Shared Mobility Intern at the City of Oakland, CA
June 2018 to August 2018
Analyzed the use of bikeshare, scootershare, and carshare in the City of Oakland using GIS and presented findings to community stakeholders using written and visual materials using Adobe Suite. Worked jointly with OakDOT and the Office of Sustainability to draft Oakland’s first Zero Emission Vehicle Action Plan. Researched and analyzed existing policies and strategies for electric vehicle adoption in the SF Bay Area. Assisted senior planning staff with the drafting of a new scootershare ordinance and data sharing standard.
Digital Services Fellow at the City of Gainesville, FL
August 2017 to May 2018
Researched and analyzed the adoption of a city wide bus stop shelter build out program. Independently created a custom webGIS application to support the new Gainesville Business Portal. Designed a prototype way finding map for a bus stop shelter using Adobe Illustrator.
Education
University of Florida
August 2016 to May 2019
B.Sc. in Sustainability and the Built Environment
Geodesign Specialization
Landscape Architecture Minor
Broward College
August 2013 to May 2016
Associate in Arts


Couple Goals: Keeping Up With The Khunes
by SL SocialNow that news of the couple’s wedding ambitions have been made public knowledge, we take a look at the glamorous life of Itumeleng Khune and his stunning fiancé Sphelele.
Not much is known about Mrs Khune-to-be, besides her Instagram bio, which states that she hails from Durban, is six years his junior, and is a model and a student at Varsity College.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
The 32-year-old Khune had tongues wagging when he revealed earlier this week; that he not only put a ring on it, the stunning couple also have a junior Khune in the oven.
It is unclear how long the brewing romance has been going on for, however the couple went public with their relationship earlier this year.
Apart from cute social media posts and matching outfits, the duo enjoy going on romantic getaways when their demanding schedules allow for it.
Check out some of the couples’ best moments in the gallery above.
Which PSL couple is your favorite lovebirds?


helloworld/ - This example driver is not associated with a stack and handles no data; it contains no I/O handling and simple prints messages to the kernel debug print buffer.
passthrough/ - This is the proof of concept that simply passes information through the stack, viewing but not modifying any mouse data
invertaxis/ - This example inverts the X and Y coordinates of mouse input
scalefast/ - This example scales mouse relative distances by a factor of 10 on each axis
unitid/ - This reports a unique but unused ID of each USB mouse, as enumerated by a lower driver; it demonstrates one method for differentiating different mice in the system.
queryattr/ - This demonstrates creating and passing a synchronous IRP down to the driver below (and further) and waiting for a reply. It queries mouse attribites with an IO Control Code.