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Next—Book Five: The Fires of Heaven
Glossary
A NOTE ON DATES IN THIS GLOSSARY. Three systems
of recording dates have been in general use since the Breaking of
the World. The first recorded years After the Breaking (AB). Since
the years of the Breaking and immediately after were years of
almost total chaos, and since this calendar was adopted a good
hundred years after the end of the Breaking, its starting point was
arbitrarily assigned. At the end of the Trolloc Wars many records
had been lost, so much so that there was argument about the exact
year under the old system. A new calendar was therefore
established, dating from the end of the Wars and celebrating the
supposed freedom of the world from the Trolloc threat. This second
calendar recorded each year as Free Year (FY). After the
disruption, death, and destruction caused by the War of the Hundred
Years, a third calendar came into being. This calendar, of the New
Era (NE), is currently in use.
- Accepted, the:
- Young women in training to be Aes Sedai who have reached a
certain level of power and passed certain tests. It normally takes
five to ten years to be raised from novice to the Accepted.
Accepted are somewhat less confined by rules than novices, and are
allowed to choose their own areas of study, within limits. An
Accepted has the right to wear a Great Serpent ring, but only on
the third finger of her left hand. When an Accepted is raised to
the Aes Sedai, she chooses her Ajah, gains the right to wear the
shawl, and may wear the ring on any finger or not at all as
circumstances warrant.
- a’dam (AYE-dam):
- A Seanchan device for controlling a woman who can channel,
consisting of a collar and a bracelet linked by a leash all of
silvery metal control. It has no effect on a woman who cannot
channel. See also damane; Seanchan;
sul’dam.
- Adelin (AD-ehl-ihn):
- A woman of the Jindo sept of the Taardad Aiel. A Maiden of the
Spear who came to the Stone of Tear.
- Aes Sedai (EYEZ
seh-DEYE):
- Wielders of the One Power. Since the Time of Madness, all
surviving Aes Sedai are women. Widely distrusted and feared, even
hated, they are blamed by many for the Breaking of the World, and
are thought to meddle in the affairs of nations. At the same time,
few rulers will be without an Aes Sedai adviser, even in lands
where the existence of such a connection must be kept secret. After
some years of channeling the One Power, Aes Sedai take on an
ageless quality, so that an Aes Sedai who is old enough to be a
grandmother may show no signs of age except perhaps a few gray
hairs. See also Ajah; Amyrlin Seat; Time of Madness.
- Age Lace:
- Alternative name for the Pattern. See Pattern of an
Age.
- Age of Legends:
- The Age ended by the War of the Shadow and the Breaking of the
World. A time when Aes Sedai performed wonders now only dreamed of.
See also Wheel of Time; Breaking of the World; War of the
Shadow.
- Aiel (eye-EEL):
- The people of the Aiel Waste. Fierce and hardy. Also called
Aielmen. They veil their faces before they kill, giving rise to the
saying “acting like a black-veiled Aiel” to describe someone who is
being violent.  Their pipers play
them into battle with the music of dances, and Aielmen call battle
“the dance,” and “the dance of spears.” See also Aiel
warrior societies; Aiel Waste.
- Aiel War, the:
- (976-978 NE) When King Laman of Cairhien cut down
Avendoraldera, several clans of the Aiel crossed the Spine
of the World. They looted and burned the capital city of Cairhien
as well as many other cities and towns, and the conflict extended
into Andor and Tear. The conventional view is that the Aiel were
finally defeated at the Battle of the Shining Walls, before Tar
Valon, but in fact, Laman was killed in that battle, and having
done what they came for, the Aiel recrossed the Spine. See
also Avendoraldera; Cairhien.
- Aiel warrior societies:
- Aiel warriors are all members of one of the warrior societies,
such as the Stone Dogs (Shae’en M’taal), the Red Shields
(Aethan Dor), the Water Seekers (Duahde Mahdi’in)
or the Maidens of the Spear (Far Dareis Mai). Each society
has its own customs, and sometimes specific duties. For example,
Red Shields act as police. Stone Dogs are often used as rear guards
during retreats, while Maidens are often scouts. Aiel clans
frequently raid and battle, but members of the same society will
not fight one another even if their clans do so. Thus there are
always lines of contact between the clans even during open warfare.
See also Aiel; Aiel Waste; Far Dareis Mai.
- Aiel Waste:
- Harsh, rugged, and all-but-waterless land east of the Spine of
the World. Called the Three-fold Land by the Aiel. Few outsiders
enter; the Aiel consider themselves at war with all other peoples
and do not welcome strangers.  No maps of the
Waste itself are known to exist.
- Aile Jafar (EYEL
jah-FAHR):
- A group of Sea Folk islands approximately due west of
Tarabon.
- Aile Somera (EYEL
soh-MEER-ah):
- A group of Sea Folk islands approximately due west of Toman
Head.
- Ajah (AH-jah):
- Societies among the Aes Sedai, seven in number and designated
by colors: Blue, Red, White, Green, Brown, Yellow, and Gray. All
Aes Sedai except the Amyrlin Seat belong to one. Each follows a
specific philosophy of the use of the One Power and the purposes of
the Aes Sedai. The Red Ajah bends all its energies to finding men
who can channel, and to gentling them. The Brown Ajah forsakes
involvement with the mundane world and dedicates itself to seeking
knowledge, while the White Ajah, largely eschewing both the world
and the value of worldly knowledge, devotes itself to questions of
philosophy and truth. The Green Ajah (called the Battle Ajah during
the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow
concentrates on Healing, and Blue sisters involve themselves with
causes and justice. The Gray are mediators, seeking harmony and
consensus. Rumors of a Black Ajah, dedicated to serving the Dark
One, are officially denied.
- Alanna Mosvani (ah-LAN-nah
mos-VANH-nie):
- An Aes Sedai of the Green Ajah.
- al’Meara, Nynaeve (ahl-MEER-ah,
NIGH-neev):
- A woman once the Wisdom of Emond’s Field, in the Two Rivers
district of Andor (AN-door). Now one of the Accepted.
- al’Thor, Rand (ahl-THOR,
RAND):
- A young man from Emond’s Field who is ta’veren. Once a
shepherd. Now proclaimed as the Dragon Reborn.
- al’Thor, Tam (ahl-THOR,
TAM):
- A farmer and shepherd in the Two Rivers. As a young man, he
left to become a soldier, returning with a wife (Kari, now
deceased) and a child (Rand).
- Alteima (ahl-TEEM-ah):
- A High Lady of Tear, ambitious and concerned for her husband’s
health.
- al’Vere, Egwene (ahl-VEER,
eh-GWAIN):
- A young woman from Emond’s Field. Now one of the Accepted.
- Alviarin
(ahl-vee-AH-rihn):
- An Aes Sedai of the White Ajah.
- Amyrlin Seat (AHM-ehr-lin
SEAT):
- (1) Leader of the Aes Sedai. Elected for life by the Hall of
the Tower, which consists of three representatives (called Sitters,
as in “a Sitter for the Green”) from each Ajah. The Amyrlin Seat
has, theoretically, almost supreme authority among the Aes Sedai,
and ranks as the equal of a king or queen. A slightly less formal
usage is “the Amyrlin”.
- (2) The throne upon which the leader of the Aes Sedai
sits.
- Amys (ah-MEESE):
- Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the
Nine Valleys Sept of the Taardad Aiel. Wife of Rhuarc, sister-wife
to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold, and
sister-mother to Aviendha.
- angreal
(anh-gree-AHL):
- Remnants of the Age of Legends that allow anyone capable of
channeling the One Power to handle a greater amount of the Power
than would be safely possible unaided. Some were made for use by
women, others by men. Rumors of angreal usable by both men
and women have never been confirmed. Their making is no longer
known. Few remain in existence. See also channel;
sa’angreal; ter’angreal.
- Arad Doman (AH-rad
do-MAHN):
- Nation on the Aryth Ocean. Presently wracked by civil war and
simultaneously by wars against those who have declared for the
Dragon Reborn and against Tarabon. Most Domani merchants are women,
and according to the saying, to “let a man trade with a Domani” is
to do something extremely foolish. Domani women are famous—or
infamous—for their beauty, seductiveness, and scandalous
clothes.
- Aram (Ah-rahm):
- A handsome young man of the Tuatha’an.
- Artur Hawkwing:
- Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG
tahn-REE-ahl). Ruled FY 943-994. United all the lands west of the
Spine of the World. Sent armies across the Aryth Ocean (FY 992),
but contact with these was lost at his death, which set off the War
of the Hundred Years. His sign was a golden hawk in flight. See
also War of the Hundred Years.
- Atha’an Miere (ah-thah-AHN
mee-EHR):
- See Sea Folk.
- Avendesora
(AH-vehn-deh-S0-rah):
- In the Old Tongue, “the Tree of Life.” Mentioned in many
stories and legends, which give various locations.
- Avendoraldera
(AH-ven-doh-ral-DEH-rah):
- A tree grown in the city of Cairhien from a sapling of
Avendesora, a gift from the Aiel in 566 NE, although no
record shows any connection whatsoever between the Aiel and
Avendesora. See also Aiel War.
- Aviendha
(Ah-vee-EHN-dah):
- A woman of the Nine Valleys sept of the Taardad Aiel.
- Aybara, Perrin (ay-BAHR-ah,
PEHR-rihn):
- A young man from Emond’s Field, formerly a blacksmith’s
apprentice. He is ta’veren. See also
ta’veren
-
- Ba’alzamon
(bah-AHL-zah-mon):
- In the Trolloc tongue, “Heart of the Dark.” Believed by most,
erroneously, to be the Trolloc name for the Dark One. See
also Dark One; Trollocs.
- Bain (BAYN):
- A woman of the Black Rock sept of the Shaarad Aiel. A Maiden of
the Spear.
- Bair (BAIR):
- A Wise One of the Haido sept of the Shaarad Aiel. A
dreamwalker.
- Berelain sur Paendraeg (BEH-reh-lain
suhr PAY-en-DRAG):
- First of Mayene, Blessed of the Light, Defender of the Waves,
High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful
young woman, and a skillful ruler. She will have what she wants,
whatever it takes, and she always keeps her word. See
Mayene.
- Birgitte (ber-GEET-teh):
- Hero of legend and story, renowned for her beauty almost as
much as for her bravery and skill at archery. Carried a silver bow
and silver arrows, with which she never missed. One of the heroes
called back when the Horn of Valere is sounded. Always linked with
the hero-swordsman, Gaidal Cain. See also Cain, Gaidal;
Horn of Valere.
- Blight, the:
- See Great Blight, the.
- Borderlands, the:
- The nations bordering the Great Blight. Saldaea, Arafel,
Kandor, and Shienar.
- Bornhald, Dain (BOHRN-hahld,
DAY-in):
- A Captain of the Children of the Light.
- Breaking of the World, the:
- During the Time of Madness, male Aes Sedai who had gone insane,
and who could wield the One Power to a degree now unknown, changed
the face of the earth. They caused great earthquakes, leveled old
mountain ranges and raised new mountains, lifted dry land where
seas had been and made the ocean rush in where dry land had been.
Many parts of the world were completely depopulated, and the
survivors were scattered like dust on the wind. This destruction is
remembered in stories, legends, and history as the Breaking of the
World. See also Time of Madness; Hundred Companions,
the.
- Byar, Jaret (BY-ahr,
JAH-ret):
- An officer of the Children of the Light.
-
- cadin’sor
(KAH-dihn-sohr):
- Garb of Aiel warriors; coat and breeches in browns and grays
that fade into rock or shadow, along with soft, laced knee-high
boots. In the Old Tongue, “working clothes.”
- Caemlyn (KAYM-lihn):
- The capital city of Andor.
- Cain, Gaidal (KAIN,
GAY-dahl):
- Hero-swordsman of legend and story, always linked to Birgitte
and said to be as handsome as she was beautiful. Said to be
invincible when his feet were on his native soil. One of the heroes
called back when the Horn of Valere is sounded. See also
Birgitte; Horn of Valere.
- Cairhien (KEYE-ree-EHN):
- Both a nation along the Spine of the World and the capital city
of that nation. The city was burned and looted during the Aiel War,
as were many other towns and villages. The subsequent abandonment
of farmland near the Spine of the World made necessary the
importation of great quantities of grain. The assassination of King
Galldrian (998 NE) resulted in a civil war for succession to the
Sun Throne, causing the disruption of grain shipments and famine.
The sign of Cairhien is a many-rayed golden sun rising from the
bottom of a field of sky blue.
- Callandor
(CAH-lahn-DOOR):
- The Sword That Is Not A Sword, the Sword That Cannot Be
Touched. Crystal sword once held in the Stone of Tear. A powerful
male sa’angreal. Its removal from the chamber called the
Heart of the Stone was, along with the fall of the Stone, a major
sign of the Dragon’s Rebirth and the approach of Tarmon Gai’don.
See also Dragon Reborn, the; sa’angreal; Stone of
Tear, the.
- Carridin, Jaichim (CAHR-ih-dihn,
JAY-kim):
- An Inquisitor of the Hand of the Light, a high officer of the
Children of the Light.
- Cauthon, Abell (CAW-thon,
AY-bell):
- A farmer in the Two Rivers. Father of Mat Cauthon. Wife: Natti
(NAT-tee). Daughters: Eldrin (EHL-drihn) and Bodewhin (BOHD-wihn),
called Bode.
- Cauthon, Mat (CAW-thon,
MAT):
- A young man from Emond’s Field in the Two Rivers who is
ta’veren. Full name: Matrim (MAT-rihm) Cauthon.
- Chaendaer
(CHAY-ehn-DARE):
- A mountain in the Aiel Waste, above the valley of Rhuidean.
See also Aiel Waste, the; Rhuidean.
- channel (verb):
- To control the flow of the One Power. See also One
Power.
- Chiad (CHEE-ahd):
- A woman of the Stones River sept of the Goshien Aiel, who have
blood feud with the Shaarad. A Maiden of the Spear.
- Children of the Light:
- A society holding strict ascetic beliefs, dedicated to the
defeat of the Dark One and the destruction of all Darkfriends.
Founded during the War of the Hundred Years by Lothair Mantelar
(LOH-thayr MAHN-tee-LAHR) to proselytize against an increase in
Darkfriends, they evolved during the war into a completely military
organization, extremely rigid in their beliefs, and completely
certain that only they know the truth and the right. They hate Aes
Sedai, considering them, and any who support or befriend them,
Darkfriends. They are known disparagingly as Whitecloaks. Their
sign is a golden sunburst on a field of white. See also
Questioners.
- Chronicles, Keeper of the:
- Second in authority to the Amyrlin Seat among the Aes Sedai,
she also acts as secretary to the Amyrlin. Chosen for life by the
Hall of the Tower, usually from the same Ajah as the Amyrlin. A
slightly less formal usage is “the Keeper.” See also
Amyrlin Seat; Ajah.
- Congar, Dase (COHN-gahr,
DAYS):
- A woman of the Two Rivers, now Wisdom of Emond’s Field.
Husband: Wit.
- cuendillar
(CWAIN-deh-yar):
- An indestructible substance created during the Age of Legends.
Any force used in an attempt to break it is absorbed, making
cuendillar stronger. Also called heartstone.
-
- damane
(dah-MAHN-ee):
- In the Old Tongue, literally “leashed one.” Seanchan term for
women who can channel and who are, as they see it, properly
controlled by use of a’dam. All across Seanchan, young
women are tested each year until the age when the inborn ability to
channel would have manifested itself. Just as with young men found
able to channel (who are executed), damane are removed
from the rolls of citizens, in effect ceasing to exist as people.
Women who can channel but who have not yet been made
damane are called marath’damane, literally “those
who must be leashed.” See also a’dam; Seanchan;
sul’dam.
- Damodred, Lord Galadedrid
(DAHM-oh-drehd, gah-LAHD-eh-drihd):
- Half-brother to Elayne and Gawyn, sharing the same father,
Taringail (TAH-rihn-gail) Damodred. His sign is a winged silver
sword, point down.
- Darkfriends:
- Those who follow the Dark One and believe they will gain great
power and rewards, and even immortality, when he is freed from his
prison.
- Dark One:
- Most common name, used in every land, for Shai’tan. The source
of evil, antithesis of the Creator. Imprisoned by the Creator in
Shayol Ghul at the moment of Creation. An attempt to free him
brought about the War of the Shadow, the tainting of
saidin, the Breaking of the World, and the end of the Age
of Legends.
- Dark One, naming the:
- Saying the true name of the Dark One (Shai’tan) draws his
attention, inevitably bringing ill fortune at best, disaster at
worst. For that reason, many euphemisms are used, among them the
Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd
of the Night, Heartsbane, Soulsbane, Heartfang, Old Grim,
Grassburner, and Leafblighter. Darkfriends call him the Great Lord
of the Dark. Someone who seems to be inviting ill fortune is often
said to be “naming the Dark One.”
- Daughter-Heir:
- Title of the heir to the throne of Andor. The eldest daughter
of the queen succeeds her mother on the throne. Without a surviving
daughter, the throne goes to the nearest female blood relation of
the queen.
- Daughter of the Night:
- See Lanfear.
- din Jubai Wild Winds, Coine (dihn
joo-BUY: coh-EEN):
- A woman of the Atha’an Miere, the Sea Folk. Sailmistress of the
raker Wavedancer. Sister of Jorin.
- din Jubai Wild Winds, Jorin
(joh-RIHN):
- A woman of the Atha’an Miere, the Sea Folk. Windfinder of the
raker Wavedancer. Sister of Coine.
- Domon, Bayle (DOH-mon,
BAIL):
- Sea-captain born in Illian, once a captive of the Seanchan, now
a successful smuggler into and between war-torn Tarabon and Arad
Doman. A sometime collector of antiquities, and a man who pays his
debts.
- Dragon, false:
- Occasionally men claim to be the Dragon Reborn, and sometimes
one of them gains following enough to require an army to put it
down. Some have begun wars that involved many nations. Over the
centuries most of these have been men unable to channel the One
Power, but a few could do so. All, however, either disappeared or
were captured or killed without fulfilling any of the Prophecies
concerning the Rebirth of the Dragon. These men are called false
Dragons. Among those who could channel, the most powerful were
Raolin Darksbane (335-36AB), Yurian Stonebow (circa 1300-1308 AB),
Davian (FY 351), Guaire Amalasan (FY 939-43), and Logain (997 NE).
See also Dragon Reborn; War of the Second Dragon.
- Dragon, Prophecies of the:
- Generally little known and seldom spoken of, the Prophecies,
given in The Karaethon Cycle (ka-REE-ah-thon), foretell
that the Dark One will be freed again to touch the world. And that
Lews Therin Telamon, the Dragon, Breaker of the World, will be
reborn to fight Tarmon Gai’don, the Last Battle against the Shadow.
He will, say the Prophecies, save the world—and Break it
again. See also Dragon, the.
- Dragon, the:
- The name by which Lews Therin Telamon was known during the War
of the Shadow. In the madness that overtook all male Aes Sedai,
Lews Therin killed every living person who carried any of his
blood, as well as everyone he loved, thus earning the name
Kinslayer. See also Hundred Companions, the; Dragon
Reborn; Dragon, Prophecies of the.
- Dragon Reborn:
- According to the Prophecies of the Dragon, the man who is the
rebirth of Lews Therin Kinslayer. See also Dragon, the;
Dragon, false; Dragon, Prophecies of the.
- Dreadlords:
- Men and women able to channel, who went over to the Shadow
during the Trolloc Wars, acting as generals over armies of Trollocs
and Darkfriends. Occasionally confused with the Forsaken by the
less well educated.
- Dreamer:
- See Talents.
- dreamwalker:
- Aiel name for a woman able to enter
Tel’aran’rhiod.
-
- Egeanin
(egg-ee-AHN-ihn):
- A Seanchan ship’s captain on detached duty.
- Elaida (eh-LY-da):
- An Aes Sedai of the Red Ajah. Formerly advisor to Queen Morgase
of Andor. She sometimes has the Foretelling.
- Elayne (ee-LAIN) of
House Trakand (trah-KAND):
- Queen Morgase’s daughter, the Daughter-Heir to the Throne of
Andor. Now one of the Accepted. Her sign is a golden lily.
- Estanda (eh-STAHN-dah):
- A High Lady of Tear who believes in extracting what is owed
slowly but in full.
-
- Faile (fah-EEL):
- In the Old Tongue, means “falcon.” Name assumed by Zarine
Bashere (zah-REEN bah-SHEER), a young woman from Saldaea.
- Far Dareis Mai (FAHR DAH-rize
MY):
- Literally “Maidens of the Spear.” A warrior society of the
Aiel, which, unlike any other, admits women and only women. A
Maiden may not marry and remain in the society, nor may she fight
while carrying a child. Any child born to a Maiden is given to
another woman to raise, in such a way that no one knows the child’s
mother. (“You may belong to no man, nor may any man belong to you,
nor any child. The spear is your lover, your child, and your
life.”) See also Aiel; Aiel warrior societies.
- Five Powers, the:
- There are threads to the One Power, named according to the
sorts of things that can be done using them—Earth, Air
(sometimes called Wind), Fire, Water, and Spirit, which are called
the Five Powers. Any wielder of the Power will have a greater
degree of strength with one, or possibly two, of these, and lesser
with the others. In the Age of Legends, Spirit was found equally in
men and in women, great ability with Earth and/or Fire was found
much more often among men, with Water and/or Air among women.
Despite exceptions, it was so often so that Earth and Fire came to
be regarded as male Powers, Air and Water as female.
- Flame of Tar Valon:
- The symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai.
- Forsaken, the:
- Name given to thirteen of the most powerful Aes Sedai of the
Age of Legends, thus among the most powerful ever known, who went
over to the Dark One during the War of the Shadow in return for the
promise of immortality. According to both legend and fragmentary
records, they were imprisoned along with the Dark One when his
prison was resealed. The names given to them are still used to
frighten children. They were: Aginor (AGH-in-nohr), Asmodean
(ahs-MOH-dee-an), Balthamel (BAAL-tha-mell), Be’lal (BEH-lal),
Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael
(ih-SHAH-may-EHL), Lanfear (LAN-feer), Mesaana (meh-SAH-nah),
Moghedien (moh-GHEH-dee-en), Rahvin (RAAV-ihn), Sammael
(SAHM-may-EHL), and Semirhage (SEH-mih-RHAHG).
-
- Gaidin (GYE-deen):
- Literally, “Brother to Battles.” A title used by Aes Sedai for
the Warders. See also Warder.
- Galad (gah-LAHD):
- See Damodred, Lord Galadedrid.
- Game of Houses, the:
- Name given the scheming, plots, and manipulations for advantage
by the noble Houses. Great value is given to subtlety, to aiming at
one thing while seeming to aim at another, and to achieving ends
with the least visible effort. Also known as the Great Game, and
sometimes by its name in the Old Tongue: Daes Dae’mar
(DAH-ess day-MAR).
- Gaul (GAHWL):
- A man of the Imran sept of the Shaarad Aiel, who have a blood
feud with the Goshien. A Stone Dog.
- Gawyn (GAH-wihn) of House
Trakand (trah-KAND):
- Queen Morgase’s son, and Elayne’s brother, who will be First
Prince of the Sword when Elayne ascends to the throne. His sign is
a white boar.
- Gelb, Floran (GEHLB,
FLOHR-an):
- A former sailor with reasons to avoid Bayle Domon.
- gentling:
- The act, performed by Aes Sedai, of shutting off a male who can
channel from the One Power. This is necessary because any man who
learns to channel will go insane from the taint on saidin
and will almost certainly do horrible things with the Power in his
madness. A man who has been gentled can still sense the True
Source, but he cannot touch it. Whatever madness has come before
gentling is arrested by the act of gentling, but not cured by it,
and if it is done soon enough death can be averted. See
also One Power, the; stilling.
- gleeman:
- A traveling storyteller, musician, juggler, tumbler, and
all-around entertainer. Known by their trademark cloaks of
many-colored patches, they perform mainly in the villages and
smaller towns.
- Gray Man:
- Someone who has voluntarily surrendered his or her soul in
order to become an assassin serving the Shadow. Gray Men are so
ordinary in appearance that the eye can slide right past without
noticing them. The vast majority of Gray Men are indeed men, but a
small number are women.
- Great Blight, the:
- A region in the far north, entirely corrupted by the Dark One.
A haunt of Trollocs, Myrddraal, and other creatures of the
Shadow.
- Great Hunt of the Horn, the:
- A cycle of stories concerning the legendary search for the Horn
of Valere, in the years between the end of the Trolloc Wars and the
beginning of the War of the Hundred Years. If told in its entirety,
the cycle would take many days.
- Great Lord of the Dark:
- The name by which Darkfriends refer to the Dark One, claiming
that to use his true name would be blasphemous.
- Great Serpent:
- A symbol for time and eternity, ancient before the Age of
Legends began, consisting of a serpent eating its own tail. A ring
in the shape of the Great Serpent is awarded to women who have been
raised to the Accepted among the Aes Sedai.
-
- hide:
- A unit of area for measuring land, equal to 100 paces by 100
paces.
- High Lords of Tear:
- Acting as a council, the High Lords are the rules of the nation
of Tear, which has neither king nor queen. Their numbers are not
fixed, and have varied over the years from as many as twenty to as
few as six. Not to be confused with the Lords of the Land, who are
lesser Tairen lords.
- Horn of Valere
(vah-LEER):
- The legendary object of The Great Hunt of the Horn. The Horn
supposedly can call back dead heroes from the grave to fight
against the Shadow. A new Hunt of the Horn has been called, and
oaths have been administered to the Hunters in Illian.
- Hundred Companions, the:
- One hundred male Aes Sedai, among the most powerful of the Age
of Legends, who, led by Lews Therin Telamon, launched the final
stroke that ended the War of the Shadow by sealing the Dark One
back into his prison. The Dark One’s counterstroke tainted
saidin; the Hundred Companions went mad and began the
Breaking of the World. See also Time of Madness; Breaking
of the World; True Source; One Power.
-
- Illian (IHL-lee-ahn):
- A great port on the Sea of Storms, capital city of the nation
of the same name.
- Isendre (ih-SEHN-dreh):
- A beautiful and mysterious woman traveling in the Aiel
Waste.
-
- Kadere, Hadnan (kah-DEER,
HAHD-nahn):
- A peddler traveling the Aiel Waste. A man with knowledge to
sell, if he can find the right price.
- kaf (KAAF):
- A Seanchan drink, brewed black and drunk steaming hot,
sometimes sweetened but often not. A stimulating beverage.
- Keille Shaogi:
- See Shaogi, Keille.
-
- Lan; al’Lan Mandragoran (AHL-LAN
man-DRAG-or-an):
- A Warder, bonded to Moiraine. Uncrowned King of Malkier, Dai
Shan (Battle Lord), and the last surviving Malkieri lord. See
also Warder; Moiraine; Malkier.
- Lanfear (LAN-fear):
- In the Old Tongue, “Daughter of the Night.” One of the
Forsaken, perhaps the most powerful next to Ishamael. Unlike the
other Forsaken, she chose this name herself. She is said to have
been in love with Lews Therin Telamon, and to have hated his wife,
Ilyena. See also Forsaken; Dragon, the.
- league:
- See Length, units of.
- Leane (lee-AHN-eh):
- An Aes Sedai of the Blue Ajah, and Keeper of the Chronicles.
See also Ajah; Chronicles, Keeper of the.
- Length, units of:
- 10 inches = 3 hands = 1 foot; 3 feet = 1 pace; 2 paces = 1
span; 1000 spans = 1 mile; 4 miles = 1 league.
- Lews Therin Telamon; Lews Therin
Kinslayer:
- See Dragon, the.
- Liandrin
(lee-AHN-drihn):
- An Aes Sedai formerly of the Red Ajah, from Tarabon. Now known
to be of the Black Ajah.
- Lini (LIHN-nee):
- Childhood nurse to the Lady Elayne, and before her to Elayne’s
mother, Morgase.
- Logain (loh-GAIN):
- A man who once claimed to be the Dragon Reborn, now gentled and
imprisoned in the White Tower in Tar Valon.
- Loial (LOY-ahl) son
of Arent (AH-rehnt) son of
Halan (HAY-lahn):
- An Ogier from Stedding Shangtai. Would-be author of a book
about the Dragon Reborn.
- Luhhan, Haral (LOOH-hahn,
HAH-rahl):
- Blacksmith of the Two Rivers, and member of the Village Council
of Emond’s Field. His wife Alsbet (AHLS-bet) is a member of the
Women’s Circle.
-
- Malkier (mahl-KEER):
- A nation, once one of the Borderlands, now consumed by the
Blight. The sign of Malkier was a golden crane in flight.
- Manetheren
(mahn-EHTH-ehr-ehn):
- One of the Ten Nations that made the Second Covenant, and also
the capital city of that nation. Both city and nation were utterly
destroyed in the Trolloc Wars. See also Trolloc Wars.
- Mayene (may-EHN):
- City-state on the Sea of Storms that derives its wealth and its
independence from knowledge of where to find the oilfish shoals,
which rival in economic importance the olive groves of Tear,
Illian, and Tarabon. Oilfish and olives provide nearly all lamp
oil. The current ruler of Mayne is Berelain, the First of Mayene.
The Rulers of Mayene claim to be descendants of Artur Hawkwing. The
sign of Mayne is a golden hawk in flight.
- Melaine (meh-LAYN):
- A Wise One of the Jhirad sept of the Goshien Aiel. A
dreamwalker.
- Merrilin, Thom (MER-rih-lihn,
TOM):
- A not-so-simple gleeman.
- mile:
- See Length, units of.
- Min (MIN):
- A young woman with the ability to read things about people in
the auras and images she sometimes sees surrounding them.
- Moiraine (mwah-RAIN):
- An Aes Sedai of the Blue Ajah. Born in House Damodred, though
not in line of succession to the throne, she was raised in the
Royal Palace in Cairhien.
- Morgase (moor-GAYZ):
- By the Grace of the Light, Queen of Andor, Defender of the
Realm, Protector of the People, High Seat of House Trakand. Her
sign is three golden keys. The sign of House Trakand is a silver
keystone.
- Myrddraal (MUHRD-draal):
- Creatures of the Dark One, commanders of the Trollocs. Twisted
offspring of Trollocs in which the human stock used to create the
Trollocs has resurfaced, but tainted by the evil that made the
Trollocs. Physically they are like men except they have no eyes,
but can see like eagles in light or dark. They have certain powers
stemming from the Dark One, including the ability to cause
paralyzing fear with a look and the ability to vanish wherever
there are shadows. One of their few known weaknesses is that they
are reluctant to cross running water. In different lands they are
known by many names, among them Halfman, the Eyeless, Shadowman,
Lurk, Fetch, and Fade.
-
- Natael, Jasin (nah-TAYL,
JAY-sihn):
- A gleeman traveling the Aiel Waste.
- Niall, Pedron (NEYE-awl,
PAY-drohn):
- Lord Captain Commander of the Children of the Light. See
also Children of the Light.
-
- Oaths, Three:
- The oaths taken by an Accepted who is being raised to Aes
Sedai. Spoken while holding the Oath Rod, a ter’angreal
that makes oaths binding. They are:
- (1) To speak no word that is not true.
- (2) To make no weapon with which one man may kill another.
- (3) Never to use the One Power as a weapon except against
Shadowspawn, or in the last extreme of defense of her own life, or
that of her Warder, or another Aes Sedai.
- These oaths were not always required, but various events before
and since the Breaking caused them to be necessary. The second oath
was the first adopted, in response to the War of the Power. The
first oath, while held to the letter, is often circumvented by
careful speaking. It is believed that the last two are
inviolable.
- Ogier (OH-gehr):
- (1) A non-human race, characterized by great height (ten feet
is average for adult males), broad, almost snout-like noses, and
long, tufted ears. They live in areas called stedding.
Their separation from these stedding after the Breaking of
the World (a time called the Exile by the Ogier) resulted in what
is called the Longing; an Ogier who is too long out of the
stedding sickens and dies. Widely known as wondrous
stonemasons who built the great human cities after the Breaking,
they consider stonework simply something they learned during the
Exile and not as important as tending the trees of the
stedding, especially the towering Great Trees. Except for
stonework, they rarely leave their stedding and typically
have little contact with humankind. Knowledge of them among humans
is sparse, and many believe Ogier to be only legends. Although
believed to be a pacific people and extremely slow to anger, some
old stories say they fought alongisde humans in the Trolloc Wars,
and call them implacable enemies. By and large, they are extremely
fond of knowledge, and their books and stories often contain
information lost to humans. A typical Ogier life-span is at least
three to four times that of a human.
- (2) Any individual of that non-human race.
- See also Breaking of the World; stedding;
Treesinger.
- Old Tongue:
- The language spoken during the Age of Legends. It is generally
expected that nobles and the educated will have learned to speak
this, but most know only a few words. Translation is often
difficult, as it is a language capable of many subtly different
meanings.
- One Power, the:
- The power drawn from the True Source. The vast majority of
people are completely unable to learn to channel the One Power. A
very small number can be taught to channel, and an even tinier
number have the ability inborn. For these few there is no need to
be taught; they will touch the True Source and channel the Power
whether they want to or not, perhaps without even realizing what
they are doing. This inborn ability usually manifests itself in
late adolescence or early adulthood. If control is not taught, or
self-learned (extremely difficult, with a success rate of only one
in four), death is certain. Since the Time of Madness, no man has
been able to channel the Power without eventually going completely,
horribly mad, and then, even if he has learned some control, dying
from a wasting sickness that causes the sufferer to rot alive, a
sickness caused, as is the madness, by the Dark One’s taint on
saidin. For a woman the death that comes without control
of the Power is less horrible, but it is death just the same. Aes
Sedai search for girls with the inborn ability as much to save
their lives as to increase Aes Sedai numbers, and for men with it
in order to stop the terrible things they inevitably do with the
Power in their madness. See also Aes Sedai; channel; Five
Powers; Time of Madness; True Source.
- Ordeith (OHR-deeth):
- In the Old Tongue, “Wormwood.” Name taken by a man who advises
the Lord Captain Commander of the Children of the Light.
-
- Pattern of an Age:
- The Wheel of Time weaves the threads of human lives into the
Pattern of an Age, often called simply the Pattern, which forms the
substance of reality for that Age. See also
ta’veren.
-
- Questioners, the:
- An order within the Children of the Light. Their avowed
purposes are to discover the truth in disputations and to uncover
Darkfriends. In the search for truth and the Light, their normal
method of inquiry is by torture; their normal attitude that they
know the truth already and must only make their victim confess to
it. The Questioners refer to themselves as the Hand of the Light,
the Hand that digs out truth, and at times act as if they were
entirely separate from the Children and the Council of the
Anointed, which commands the Children. The head of the Questioners
is the High Inquisitor, who sits on the Council of the Anointed.
Their sign is a blood-red shepherd’s crook
-
- Rendra (REHN-drah):
- A woman of Tarabon. Innkeeper of the Three Plums Court, in
Tarabon.
- Rhuarc (RHOURK):
- An Aiel, clan chief of the Taardad Aiel.
- Rhuidean (RHUY-dee-ahn):
- A place in the Aiel Waste to which must go any man wanting to
be a clan chief and any woman wanting to be a Wise One. Men may
enter only once, women twice. Only one man in three survives his
journey to Rhuidean. The survival rate for women is considerably
higher for both visits. Its location is a secret closely guarded by
the Aiel. The prescribed penalty for a non-Aiel entering the valley
of Rhuidean is death, though some who are favored (such as peddlers
or gleemen) might simply be stripped naked, given waterskins, and
allowed to attempt to walk out of the Waste.
-
- sa’angreal
(SAH-ahn-GREE-ahl):
- Any one of a number of objects that allow channelling much more
of the One Power than would otherwise be possible or safe. A
sa’angreal is like unto, but much more powerful than, an
angreal. The amount of the Power that can be wielded with
a sa’angreal compares to the amount of the Power that can
be handled with an angreal as the power wielded with the
aid of an angreal does to the amount of the Power that can
be handled unaided. The making of them is no longer known. As with
angreal, there are male and female sa’angreal.
Only a handful remain, far fewer even than angreal.
- sa’sara (sah-SAHR-rah):
- An indecent Saldean dance, outlawed by a number of Saldean
queens, but to no avail. Saldean history records three wars, two
rebellions, and countless unions and/or feuds between noble houses,
as well as innumberable duels, sparked by women dancing the
sa’sara. One rebellion was supposedly quelled when a defeated queen
danced it for the victorious general; he married her and restored
her throne. This tale is not found in any official history and has
been denied by every queen of Saldea.
- saidar (sah-ih-DAHR):
saidin (sah-ih-DEEN):
- See True Source.
- Sandar, Juilin (sahn-DAHR,
JUY-lihn):
- A thief-catcher from Tear.
- Sea Folk:
- More properly, the Atha’an Miere (a-tha-AHN mee-AIR), the
People of the Sea.  Most seaborne
trade is carried by the Sea Folk’s ships.
- Seana (see-AHN-ah):
- A Wise One of the Black Cliffs sept of the Nakai Aiel. A
dreamwalker.
- Seanchan (SHAWN-CHAN):
- (1) Descendants of the armies Artur Hawkwing sent across the
Aryth Ocean, who conquered the lands there. They believe that any
woman who can channel must be controlled for the safety of everyone
else, and any man who can channel must be killed for the same
reason.
- (2) The land from which the Seanchan come.
- Seekers for Truth:
- A police/spy organization of the Seanchan Imperial Throne.
Although most are property of the Imperial family, they have wide
powers. Even one of the Blood (a Seanchan noble) can be arrested
for failure to answer any question put by a Seeker, or for failure
to cooperate fully with a Seeker, this last defined by the Seekers
themselves, subject only to review by the Empress.
- Servants, Hall of the:
- In the Age of Legends, the great meeting hall of the Aes
Sedai.
- Sevanna (seh-VAHN-nah):
- A woman of the Domai sept of the Shaido Aiel. Widow of Suladric
(soo-LAH-dric), who was clan chief of the Shaido, and thus
roofmistress of Comarda Hold until a new clan chief is chosen.
- Shaogi, Keille (shah-OH-ghe,
KEYEL-lee):
- A peddler traveling in the Aiel Waste. A woman with plans even
larger than she is.
- Shayol Ghul (SHAY-of
GHOOL):
- A mountain in the Blasted Lands, the site of the Dark One’s
prison.
- Siuan Sanche (SWAHN
SAHN-chay):
- The daughter of a Tairen fisherman, she was, according to
Tairen law, put on a ship to Tar Valon before the second sunset
after it was discovered that she had the potential to channel.
Formerly of the Blue Ajah. Raised to the Amyrlin Seat in 988
NE.
- Soulless:
- See Gray Man.
- span:
- See Length, units of.
- Spine of the World, the:
- A towering mountain range, with only a few passes, which
separates the Aiel Waste from the lands to the west.
- stedding (STEHD-ding):
- An Ogier (OH-geer) homeland. Many stedding have been
abandoned since the Breaking of the World. They are shielded in
some way, no longer understood, so that within them no Aes Sedai
can channel the One Power, nor even sense that the True Source
exists. Attempts to wield the One Power from outside a
stedding have no effect inside a stedding
boundary. No Trolloc will enter a stedding unless driven,
and even a Myrddraal will do so only at the greatest need and then
with the greatest reluctance and distaste. Even Darkfriends, if
truly dedicated, feel uncomfortable within a
stedding.
- stilling:
- The act, performed by Aes Sedai, of shutting off a woman who
can channel from the One Power. A woman who has been stilled can
sense the True Source, but she cannot touch it. So seldom has it
been done that novices are required to learn the names and crimes
of all women who have suffered it. Officially, stilling is the
result of trial and sentence for a crime. When it happens
accidentally, it is called being burned out. In practice, the term
stilling is often used for both.
- Stone of Tear:
- A great fortress in the city of Tear, said to have been made by
use of the One Power soon after the Breaking of the World. Attacked
and besieged countless times, it fell in a single night to the
Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of
the Prophecies of the Dragon. The Stone contains a collection of
an’greal and ter’angreal rivaling that of the
White Tower, a collection which was gathered, some say, in an
attempt to diminish the glare of possessing
Callandor.
- sul’dam (SOOL-dam):
- Literally, “leash holder.” Seanchan term for a woman with the
ability to control, by means of an a’dam, a woman who can
channel. Young women in Seanchan are tested for this ability at the
same time as the testing for damane and to the same age. A
fairly honored position among the Seanchan. Many more
sul’dam are found than damane. See also
a’dam; damane; Seanchan.
- Sursa (SUHR-sa):
- Thin, paired sticks used as eating implements in Arad Doman in
place of forks. Some say the difficulty of eating with
sursa is the source of Domani merchants’ fabled
perseverance; others claim it is the source of the equally fabled
Domani temper.
-
- Talents:
- Abilities in the use of the One Power in specific areas. The
best known of these, of course, is Healing. Some, such as
Traveling, the ability to shift oneself from one place to another
without crossing the intervening space, have been lost. Others such
as Foretelling (the ability to foretell future events, but in a
general way) are now found only rarely if at all. Another Talent
long thought lost is Dreaming, which involves, among other things,
interpreting the Dreamer’s dreams to foretell future events in more
specific fashion than Foretelling does. Some Dreamers had the
ability to enter Tel’aran’rhiod, the World of Dreams, and
(it is said) even other people’s dreams. The last known Dreamer was
Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE,
but there is now another, known to but a few.
- ta’maral’ailen
(tah-MAHR-ahl-EYE-lehn):
- In the Old Tongue, “Web of Destiny.” A great change in the
Pattern of an Age, centered around one or more people who are
ta’veren. See also Pattern of an Age;
ta’veren.
- Tarabon (TAH-rah-BON):
- Nation on the Aryth Ocean. Capital city: Tanchico
(tan-CHEE-coh). Once a great trading nation, a source of rugs,
dyes, and fireworks produced by the Guild of Illuminators, among
other things. Now wracked by civil war, as well as simultaneous
wars against Arad Doman and people sworn to the Dragon Reborn.
- Tarmon Gai’don (TAHR-mohn
GAY-dohn):
- The Last Battle. See also Dragon, Prophecies of the;
Horn of Valere.
- ta’veren
(tah-VEER-ehn):
- A person around whom the Wheel of Time weaves all surrounding
life-threads, perhaps ALL life-threads, to form a Web of Destiny.
See also Pattern of an Age.
- Tear (TEER):
- A great seaport on the Sea of Storms. Also the capital city of
that nation, a great seaport. The banner of Tear is three white
crescent moons slanting across a field half red, half gold. See
also Stone of Tear.
- Telamon, Lews Therin (TEHL-ah-mon,
LOOZ THEH-rihn):
- See Dragon, the.
- Tel’aran’rhiod
(tel-AYE-rahn-rhee-ODD):
- In the Old Tongue, “the Unseen World”, or “the World of
Dreams.” A world glimpsed in dreams which was believed by the
ancients to permeate and surround all other possible worlds. Unlike
other dreams, what happens to living things in the World of Dreams
is real; a wound taken there will still be there on awakening, and
one who dies there does not wake at all.
- ter’angreal
(TEER-ahn-GREE-ahl):
- Any one of a number of remnants of the Age of Legends that use
the One Power. Unlike angreal and sa’angreal,
each ter’angreal was made to do a particular thing. For
example, one makes oaths taken within it binding. Some are used by
Aes Sedai, but their original purposes are largely unknown.  See also angreal; sa’angreal.
- Time of Madness:
- The years after the Dark One’s counterstroke tainted the male
half of the True Source, when male Aes Sedai went mad and Broke the
World. The exact duration of this period is unknown, but it is
believed to have lasted nearly one hundred years. It ended
completely only with the death of the last male Aes Sedai. See
also Hundred Companions; True Source; One Power; Breaking of
the World.
- Torean (toh-ree-AHN):
- A High Lord of Tear. A man who desires what neither his vast
fortune nor his face will gain him.
- Traveling People:
- See Tuatha’an.
- Trollocs (TRAHL-lohks):
- Creatures of the Dark One, created during the War of the
Shadow. Huge in stature, they are a twisted blend of animal and
human stock. Vicious by nature, they kill for the pure pleasure of
killing. Deceitful in the extreme, they cannot be trusted unless
coerced by fear. They are divided into tribe-like bands, among them
the Dha’vol, the Ko’bal, and the Dhai’mon.
- Trolloc Wars:
- A series of wars, beginning about 1000 AB and lasting more than
three hundred years, during which Trolloc armies ravaged the world.
Eventually the Trollocs were slain or driven back into the Great
Blight, but some nations ceased to exist, while others were almost
depopulated. All records of the time are fragmentary.
- True Source:
- The driving force of the universe, which turns the Wheel of
Time. It is divided into a male half (saidin) and a female half
(saidar), which work at the same time with and against each other.
Only a man can draw on saidin, only a woman on
saidar. Since the beginning of the Time of Madness,
saidin has been tainted by the Dark One’s touch. See
also One Power.
- Tuatha’an
(too-AH-thah-AHN):
- A wandering folk, also known as the Tinkers and as the
Traveling People, who live in brightly painted wagons and follow a
totally pacifist philosophy called the Way of the Leaf. Things
mended by Tinkers are often better than new. They are among the few
who can cross the Aiel Waste unmolested, for the Aiel strictly
avoid all contact with them.
-
- Verin Mathwin (VEHR-ihn
MAH-thwin):
- An Aes Sedai of the Brown Ajah.
-
- Warder:
- A warrior bonded to an Aes Sedai. The bonding is a thing of the
One Power, and by it he gains such gifts as quick healing, the
ability to go long periods without food, water, or rest, and the
ability to sense the taint of the Dark One at a distance.  The bonding does not tell her how
far he is, though, nor in what direction. While most Ajahs believe
an Aes Sedai may have one Warder bonded to her at a time, the Red
Ajah refuses to bond any Warders at all, while the Green Ajah
believe an Aes Sedai may bond as many Warders as she wishes.
Ethically the Warder must accede to the bonding, but it has been
known to be done involuntarily. What the Aes Sedai gain from the
bonding is a closely held secret. See
also Aes Sedai.
- War of Power:
- See War of the Shadow.
- War of the Hundred Years:
- A series of overlapping wars among constantly shifting
alliances, precipitated by the death of Artur Hawkwing and the
resulting struggle for his empire. It lasted from FY 994 to FY
1117. The war depopulated large parts of the lands between the
Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great
Blight. So great was the destruction that only fragmentary records
of the time remain. The empire of Artur Hawkwing was pulled apart
in the wars, and the nations of the present day were formed.
See also Hawkwing, Artur.
- War of the Second Dragon:
- The war fought (FY 939-43) against the false Dragon Guaire
Amalasan. During this war a young king named Artur Tanreall
Paendrag, later known as Artur Hawkwing, rose to overwhelming
prominence.
- War of the Shadow:
- Also known as the War of Power, it ended the Age of Legends. It
began shortly after the attempt to free the Dark One, and soon
involved the whole world. In a world where even the memory of war
had been forgotten, every facet of war was rediscovered, often
twisted by the Dark One’s touch on the world, and the One Power was
used as a weapon. The war was ended by the resealing of the Dark
One into his prison. See also Hundred Companions, the;
Dragon, the.
- Weight, units of:
- 10 ounces= 1 pound; 10 pounds= stone; 10 stone= hundredweight;
10 hundredweight= 1 ton.
- Wheel of Time, the:
- Time is a wheel with seven spokes, each spoke an Age. As the
Wheel turns, the Ages come and go, each leaving memories that fade
to legend, then to myth, and are forgotten by the time that Age
comes again. The Pattern of an Age is slightly different each time
an Age comes, and each time it is subject to greater change, but
each time it is the same Age.
- Whitecloaks:
- See Children of the Light.
- wilder:
- A woman who has learned to channel the One Power on her own,
surviving the crisis as only one in four does. Such women usually
build barriers against knowing what it is they are doing, but if
these can be broken down, wilders are among the most powerful of
channelers. The term is often used in derogatory fashion.
- Wisdom:
- In villages, a woman chosen by the Women’s Circle for her
knowledge of such things as healing, and foretelling the weather,
as well as for common good sense. A position of great
responsibility and authority, both actual and implied. She is
generally considered the equal of the mayor, just as the Women’s
Circle is the equal of the Village Council. Unlike the mayor, the
Wisdom is chosen for life, and it is very rare for a Wisdom to be
removed from office before her death. Depending on the land, she
may instead have another title, such as Guide, Healer, Wise Woman,
or Seeker.
- Wise One:
- Among the Aiel, Wise Ones are women chosen by other Wise Ones
and trained in healing, herbs and other things, much like Wisdoms.
Usually there is a single Wise One to each clan or sept hold. Some
Wise Ones are said to have wondrous healing abilities, and to do
things that seem miraculous. They have great authority and
responsibility, as well as great influence with sept and clan
chiefs, though these men often accuse them of meddling.
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It was the middle of a beautiful Spring in my home of Northern California. There were some very intense and potent shrooms going around my circle of friends, and although I hadn't tripped with anyone on these yet, I had attempted to buy some but we had gotten busted by the cops a little ways earlier and my buddy with my shrooms on him got arrested, as I escaped with my friend Cody.
Anyway, Cody had an 8th of these shrooms left, and we decided to take them sometime in the afternoon. We split them in half and ate them, downing it with a couple of glasses of orange juice. We then went to the backyard and I brought my guitar and we started just talking and playing guitar and all that good stuff. It didn't take long for these particularly gnarly shrooms to hit us. My dog was in the backyard with us, and is a big, hyper, obnoxious, but beautiful, German sheperd. Within ten minutes her coat began to glimmer and and shine more vividly. My fence and the very rich red-orange wood of my patio began doing what things usually do on mushrooms, that is they started glowing and melting.
After amusing ourselves with how terrific everything looked for a while, Cody and I decided to get ourselves moving because people were supposedly going to be home soon, although I found out later no one was there all day--oh well, it was for the better. We wound up with a bit of couchlock and watched some amazing stuff on the HD channel. Now for the first great part of this. Cody needs to get up to go to the bathroom, so he excuses himself and heads off to my bathroom, and my dog peacefully follows him. Usually my dog is an annoying and all around awful dog, and she's big and strong so there's not often anything I can do about it except for expend a lot of energy before I either grow frustrated or I actually get her in the backyard.
However, my dog followed him without a bark, a jump or anything. A few minutes later Cody reappears into the room and reveals to me that he had a 'connection with my dog'. I laughed. 'Really? Like how?'
'I don't know, man. But I told her to sit there, and she did. She didn't jump or bite or do anything like that this time. We just had a connection...you know.'
'Cody...you're on mushrooms'
We both laugh for some amount of time at this. Anyway we finally leave after easily getting my dog outside and head over to a small little place where we're regulars, affectionately coined 'The Mexican Bakery' by most that know the place.  At this point the mushrooms were coming into full effect and everything was purely beautiful. I felt like I was in a movie, and our converations were just like we were in a movie as well. Cody and I were having conversations about the most complicated and yet simple things, about everything. From how mechanical trucks are to why people laugh. There were no breaks in our conversation, we were both so intensely interested in what one another had to say and there were no 'uh''s in our speaking. We were having completely uninhibited communication between our brains, which is even more odd than usual since we generally are high when we hang out.
Anyway, Cody's girlfriend was tripsitting us and she went inside and got me a very strange candy from out of the bakery. I didn't eat it for a while but when I did, it was amazing. It was so unlike anything I had ever eaten, on shrooms or not. Still is, and it always reminds me of this trip. We sat outside of that bakery for about 40 minutes talking and talking before I asked Cody 'What time is it? Our trip must be almost over by now. It's been forever.' Well Cody tells me that it's only been forty minutes, we laugh and thank the heavens that our trip has only begun. After a lot more conversation, we move on to a Mexican taco/burrito kind of place (the best in town) and sit down on a bench outside of it, where we meet three other kids.
Now this is interesting. Like I said, we were intensely eager to learn and loved finding things out. I just played guitar and smiled, as I had been doing out front of the bakery. I got to know these kids a little by talking to them, but the information I got from them taught me so much about them. They all came off as such great kids, all having a good but tiring day tubing at the lake or something like that. We talked for a long time, and even better, the sun was beginning to set.
A sunset on mushrooms is terrific. A sunset on mushrooms on a small, quiet, familiar and clean shopping center was amazing. The buildings all glowed with a vivid orange, and the leaves around us were dripping with this lovely orange color. The entire sky was orange and an orange glow was cast over the freeway next to us. The bench we were sitting at was old and weathered, and the chipped pieces of paint and wood grain flowed like a river across the top of the bench.
Later on we briskly walked to Cody's house where felt inspired to talk to his mom about his marijuana habits that night so he didn't have to hide it any more. I did the same with my parents and things got a lot better for us as a result. Anyway, I had a great conversation with Cody's girlfriend (who's also a close friend of mine) and watched some of a movie called the Corporation, which blows my mind, especially on mushrooms. That night Cody and I wound up smoking a lot of bowls out of my very hard hitting steamroller with one of our friends, and our trips came back a bit. It was a great trip, the best one I've ever had.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


featured My Approach December 05, 2012 Second-Line FOLFIRI/Aflibercept Ups Survival in Metastatic Colorectal Cancer {{source.citation}}


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Cras justo odio
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Dapibus ac facilisis in
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Morbi leo risus
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Porta ac consectetur a
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Vestibulum at eros
This is a heading
This is the body
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Yvonne Stephens
Democrat
I am the Service Delivery Manager for the Mobile IT team at DaVita, started in May 2015 Prior to DaVita, I worked at Apex Consulting for 2 years at Kaiser Permanente 2001 - 2013 - IBM Boulder in software support
5 years college at Colorado School of Mines, Chemical Engineering, no degree obtained
80226
I volunteered for 14 years with the high school youth group with my church - Christ Community Covenant Church in Arvada I served either on the PTO or PTA while both of my daughters were coming through Jeffco schools, served as president, VP and secretary Women's leadership at the church, women in IT leadership for my company - DaVita
donated to several candidates for 2020 election through electblue, and donated to Crooked Media for use in the election
Committee chair for National Kidney Foundation Great Chefs of the West Gala Support 2 children overseas through Compassion International and Children of Hope in Kenya VP of HOA community in Belmar Meetup groups: Agile groups
I am politically aware, knowledgeable and want to be a contributing force. Also, I would like to serve as a woman in what I hear is largely a white male applicant pool. I have daughters in the community, one who identifies as lesbian. I am smart and a leader
I am a superb listener, I take pride on doing my homework and research. I don't like conflict so would work to find consensus and alternate or unusual solutions to find compromise. I am a manager for a diverse team of IT professionals, I take care of them and advocate for the underdog
I have worked in chemistry and or technology since I joined the workforce in 1990. I run the finances for my organization (building mobile tools for healthcare patients) for an organization that has a run rate of approximately $350,000/mo in salary. Part of my role is to consistently improve our processes and providing incentive to do so
female


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Maximum likelihood tools to fit and compare models of species abundance distributions and of species rank-abundance distributions.
| Version: | 0.4.2 |
| Depends: | stats, bbmle (≥ 1.0.19) |
| Imports: | MASS, methods, graphics, grDevices, VGAM, poilog, GUILDS |
| Suggests: | vegan |
| Published: | 2018-06-16 |
| Author: | Paulo I. Prado, Murilo Dantas Miranda and Andre Chalom |
| Maintainer: | Paulo I. Prado <prado at ib.usp.br> |
| BugReports: | https://github.com/piLaboratory/sads/issues |
| License: | GPL-2 |
| URL: | http://piLaboratory.github.io/sads, https://github.com/piklprado/sads |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | sads results |
| Reference manual: | sads.pdf |
| Vignettes: |
Introduction to sads |
| Package source: | sads_0.4.2.tar.gz |
| Windows binaries: | r-devel: sads_0.4.2.zip, r-release: sads_0.4.2.zip, r-oldrel: sads_0.4.2.zip |
| OS X binaries: | r-release: sads_0.4.2.tgz, r-oldrel: sads_0.4.2.tgz |
| Old sources: | sads archive |
| Reverse depends: | ebimetagenomics |
| Reverse imports: | mobsim |
Please use the canonical form https://CRAN.R-project.org/package=sads to link to this page.


SUGEESH LIYANAGE
Web Developer
SUGEESH LIYANAGE
Web Developer
Proficiencies
- HTML5, CSS3, UI, JavaScript, jQuery, responsive design, React, Bootstrap, API and AJAX
- Knowledgeable in Node, Express, MongoDB, Sequelize, MySQL, Meteor, Chartjs, Firebase, Materialize and PHP
Education
- Full-Stack Coding Boot Camp at The University of Texas at Austin, 2018
- Front-end Jnr Developer Certificate Central Piedmont Community College at Charlotte NC 2015
- BSc Hons in Business IT University of Greenwich LONDON 2011
Work Experience
- Metadata Clerk, Customer Service, Delivery, Pacotech Inc, 2016-Present
- Provide public insformation request verification and fulfillment for the Texas Commission on Environment Quality
- Create new labels using GBS Netlabels and Deliver requested file on time
- Management Assistant, Uma Oya Multipurpose Development Project, 2010-2014
- Updated Sri Lanka Foreign Aid Budget Monitoring System
- Used Access to create, populate and backup databases & to create queries and reports
- Prepare Bank Reconciliation Statements
Download Resume


Full Stack Developer and experienced Test Analyst. Interested in development and testing opportunities. I actively strive to keep abreast of the latest technologies. My work experience in Testing and Software Development has given me a diverse domain knowledge including financial services, supply chain planning and education services.
Outside of work, I can be found doing yogasanas.


{%extends "base.html" %} {%block title%}Open Call for papers - {{conference}}{%endblock%} {%block content%}
Please fill out the Speaker profile form to register your speaker profile. Once this is done, you will be presented with a list of open call for papers.
{%else%}The following conferences currently have open call for papers:
There are currently no conferences with open call for papers.
{%endif%} {%endif%} {%endblock%}


This keyboard is designed for use with the languages of India and other regions in South Asia which use the Devanagari script. It uses standard Windows fonts. This is one of the most popular keyboard layouts for professional DTP work.
© 2006-2020 Arun Sarkar


--- layout: doc title: Documentation ---
Emacs has some standard settings which configure the syntax of major
modes. The main setting is the syntax table, which determines the
syntax of programming elements such as strings, comments, and
parentheses. To configure the syntax table, you can either write calls
to modify-syntax-entry
in your mode functions, or set the
following variables to contain the tables for each mode. (The main mode
to be concerned about is of course the proof script, where user editing
takes place).
List of syntax table entries for proof script mode.
A flat list of the form
(char syncode char syncode ...) |
See doc of ‘modify-syntax-entry
’ for details of characters
and syntax codes.
At present this is used only by the ‘proof-easy-config
’ macro.
List of syntax table entries for proof script mode.
A flat list of the form
(char syncode char syncode ...) |
See doc of ‘modify-syntax-entry
’ for details of characters
and syntax codes.
At present this is used only by the ‘proof-easy-config
’ macro.
Some additional useful settings are:
Non-nil if nested comments should be quoted. This should be locally set by each major mode if needed. The default setting is non-nil: modes which allow nested comments may set this to nil.
Regular expression to match the beginning of a heading. Any line whose beginning matches this regexp is considered to start a heading.
Regular expression to match the beginning of a heading. Any line whose beginning matches this regexp is considered to start a heading.
This document was generated on April 14, 2023 using texi2html 1.82.


| DOSE: |
|
oral |
AMT |
(powder / crystals) |
I just wanted to inform you of my personal experience with AMT that left me hospitalized for the entire trip. In 2002 I purchased 1 gram of AMT from the internet. This was not the first time I had ingested it. After reading about the dangers of the sensitive dosages, I was always careful to measure safe amounts out. However, on this particular evening I did not. I was careless and thought that I could 'eye ball' it. I put some AMT into a capsule and ingested it. I then drove to my boyfriend's apartment and hung out for awhile.
Probably an hour and a half later I started getting slight visuals and then all of a sudden out of nowhere I lost my mind. I cannot explain exactly what happened... but I was confused.... I didn't know how to talk or even who I was... I cannot explain what happened... but everything started spinning out of control and my boyfriend called my parents to the apartment.... The took me to the emergency room and I was given activated charcoal and spent the night and morning tripping in the emergency room. When I stared to realize I was just tripping and I knew who I was, it was actual quite fun. But I did scare everyone around me.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Reader
The diagram shows some of the classes in the Reader
hierarchy.
Look at your Java documentation
for details of these and other classes.
You should not expect to remember everything in the
java.io
package,
but you should be familiar enough so that you
can look in the documentation for what you need.
The Reader
hierarchy looks much like the
Writer
hierarchy,
now with character data flowing into the program.


{% load otree %} {% block content %}
In this HIT, you are matched with another worker who is also participating in this HIT. You will interact with this same worker for the entire task. All interactions take place in real time.
Please be considerate of the other worker's time!
In this task, there are multiple rounds. In each round, you face a simple decision: You can either Cooperate or Defect. Whether you choose to cooperate or defect affects both your payoffs and those of the worker you've been paired with. You will only be able to see the other worker's decision after you have submitted yours.
Furthermore, each round can be either High or Low stakes. In the high stakes version, the bonus payoffs are considerably higher (see below for exact numbers).
In the first round, you will start off in the {{Constants.default_stakes}} stakes game. In each subsequent round, you will play the high stakes game if you both chose to cooperate in the previous round. Otherwise you will play the low stakes version. In other words, if one of you chose to defect in the previous round, you will play the low stakes version in the next round.
There will be at least 20 rounds of the paired task. After the 20th round, there will be a 50% chance that another round will follow. After that round, there will again be a 50% chance that another round will follow, and so on, until the paired task ends. When the paired task is over, you will see a brief questionnaire before you can submit the HIT.


---
layout: default
categories: plugin
title: Leaflet Markercluster
prefix: leaflet-markercluster
description: Groups nearby markers into clusters to unclutter the map. Clicking a cluster reveals all the markers in that area.
tags:
- mit
code: https://github.com/Leaflet/Leaflet.markercluster
license: MIT
---


Balkan's Most Inspiring
Technology & Entrepreneurship
Conference
Belexpocentar, 28-30th September 2016
3 full days, 4 tracks, 800+ awesome participants.
Exciting speakers, groundbreaking talks, and workshops!


About this site
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The source code for this site lives in its own Git repository:
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Use sentence case ("Standing widget configuration"), not title case ("Standing Widget Configuration"), for page, section, and table headings.


I've built wireframes & prototypes from low fidelity to high fidelity for both mobile devices and desktops. The tools I'm experienced is Sketch, Invision and Adobe Photoshop, but I have also used Axure, Marvel and Adobe XD.
I've carried out mutliple projects from start to end, coming from an user-driven design. User Research, Usability Testing, Information Architecture, Wireframing, and Prototyping are some processes done in order to meet the need.
I'm experienced in HTML/CSS, and I am familiar with Javascript; I have also developed with CMS (cascade server & wordpress). Therefore, I am able to communicate on a more technical level with developers.
I have experience using Photoshop and Sketch to build print designs and pixel-perfect mock-ups. I've created logos, flyers, and frames.
My knowledge of UX is not merely skin deep, but rather, I understand the mental processes that go on in every user and therefore can better understand how users perceive an experience and interface.
My experiences with past jobs in web design, administration, customer service, and leadership as well as working in teams in projects has developed my skills in communication and management.
I started out as a Pharmacological Chemistry Major at UCSD, working part-time as a conversation leader and administrative assistant. With my studies and job experiences, I increasingly became interested in the world of web.
UX became a specific field I was interested in, and I became especially interested in working with interfaces. So though I started at the AI Office as an Administrative Assistant, I was converted to a webmaster to redesign the AI website.
During my third year of school, I ramped up in the area of UI/UX as I took on different class projects (Afterschool, GIST & Phetch), redesigned the AI Website, and worked part-time as a web designer.
Though I built up my experience with projects and part-time jobs, this was my first step into working for a company as a UI/UX Designer at Lytx, Inc. Here I was able to gain valuable skills and experiences under the mentorship of a UX Designer.
For my last year as a college student, I took on a personal project designing an iOS app and designed/developed a professional website for a restaurant.
Hello, I am a UI/UX Designer & developer; my experiences are mainly in UX/UI, and my interests are growing in front-end technologies. I recently graduated from UCSD with a B.S. in Cognitive Science Human Computer Interaction.
I find the field of UX fascinating. My own experiences with both frustrating, counter-intuitive websites and well-designed websites that seemed to "know" me have enticed me to delve deeper into the world of improving user experience. I see UX as a way to improve people's daily lives by creating experiences that are pleasant and efficient. Also, I believe creating great user experiences leads to less wasted time and energy that can be used for the more important aspects for our lives.
As both a coder & designer, I look forward to improving UX through creating designs that solve problems with a group of innovative, creative people.
<EMAIL_ADDRESS>714-873-2277
I graduated June 2017. I am currently interested in full-time positions as a UI/UX Designer or UI Developer. I would love to get in touch with you.


{{ {{>includes/iv_service_info}} Confirm your details Tell us the last 4 digits of the account where your tax credits are paid. {{>includes/find_account_number}} Continue {{>includes/get_support}} {{/content}} {{$bodyEnd}} {{>includes/scripts}} {{/bodyEnd}} {{/layout}}
Tell us the last 4 digits of the account where your tax credits are paid.


DataTables Live Ajax Plugin - Basic Example
Description: Check for updates from the data source every 5 seconds (default)
Other Examples
Example Source Code
Here's the exact jQuery code for this plugin example
Example DataTable
The table below has an AJAX source that generates a random amount of employees, as well as random data for each employee. This leads to rows randomly being deleted, updated and created.


Take Notes with Your Voice
Speak and your words will appear below!
Click on any note to edit or delete it.
Click the 'Save' button to save your notes.
Save


Base SQL and DDL compiler implementations.
Provides the DefaultCompiler class, which is responsible for generating all SQL query strings, as well as SchemaGenerator and SchemaDropper which issue CREATE and DROP DDL for tables, sequences, and indexes.
The elements in this module are used by public-facing constructs like ClauseElement and Engine. While dialect authors will want to be familiar with this module for the purpose of creating database-specific compilers and schema generators, the module is otherwise internal to SQLAlchemy.
Default implementation of Compiled.
Compiles ClauseElements into SQL strings. Uses a similar visit paradigm as visitors.ClauseVisitor but implements its own traversal.
Construct a new DefaultCompiler object.
Called when a SELECT statement has no froms, and no FROM clause is to be appended.
Gives Oracle a chance to tack on a FROM DUAL to the string output.
Called when building a SELECT statement, position is just before column list.
Handle quoting and case-folding of identifiers based on options.
Construct a new IdentifierPreparer object.
Prepare a quoted column name.
deprecated. use preparer.quote(col, column.name) or combine with format_table()
Quote an identifier.
Subclasses should override this to provide database-dependent quoting behavior.
Unpack 'schema.table.column'-like strings into components.
Construct a new SchemaDropper.
Construct a new SchemaGenerator.


[gecode-users] Re-execution of program
Assia benziane
benziane.assia at hotmail.com
Sat Jan 7 07:36:15 CET 2017
Hi,
I would like to know if it is possible to Re-execut a program with modified variables if it couldn't find any solution in first time.
The solution is to recover the number of solutions found by the program. Is it possible?
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Hello, visitor!
You are good to find sites! I am hosting
http://ControlDeAgua.github.io/ControlDeAgua-docs
.


Global positioning systems have ostensibly become the new atlases — most if not all new vehicles have internal GPS mapping devices, rendering old-school paper maps obsolete. But as drivers and navigators become more reliant on these devices, their safety may be put in severe danger.
This was the case for Alicia Sanchez and her six-year-old son Carlos, who ventured into Death Valley National Park in August of 2009, equipped with a GPS device and no paper maps to verify her surroundings. When the two traveled twenty miles into the park and got their vehicle stuck deep in sand, with little to no cell phone service available to call for help, Carlos passed away when their water supply dwindled and they did not receive assistance.
Another GPS user faced a similar dilemma when traveling in Glen Canyon National Recreation Area in Utah. After traveling 60 miles into the park, she hit Lake Powell — which had inconveniently not been documented in the GPS.
These stories, as well as the stories of many other GPS-wielding travelers, are documented in an Oregonian story from yesterday, with some advice on how to travel appropriately:
“Never ask the question, ‘What is the shortest route?’ if you are on a dirt road,’” said [Charlie] Callagan, a National Park Service wilderness coordinator in Death Valley, Calif. The technology often trumps common sense for unwary visitors who put too much faith in the units that receive satellite signals at the speed of light. “It’s fancy, it’s the newest thing,” Callagan said. “How could it do me wrong?” [...] Travelers should know that map data displayed by GPS units can be outdated, with roads that no longer exist. Callagan, for instance, said he has persuaded some manufacturers to remove dangerous road segments from their Death Valley databases. Outdoor experts recommend always carrying several maps and plenty of water and food. They suggest taking four-wheel-drives with heavy-duty tires into the backcountry or even two spare tires.
Having and knowing how to use a paper map will always be helpful to travelers, even in the age of ubiquitous technology. Whether it be operator or mechanical error, GPS devices (and the underlying systems/companies that operate them) are fallable, and being able to handle yourself around a paper map and a compass could end up saving your life.


Sylvanian Families School Pupils Set
From the box:
Constance Cheshire and Charlie Basset both love school and their teachers. Art is Constance's favourite lesson, she particuarly enjoys painting landscapes with water colours. Charlie adores maths and the magic of numbers. They spend hours in the library doing their homework before going home for their tea.


| Constructor and Description |
|---|
ClusteredVote(SimilarityMeasure<ValueType> similarityMeasure,
double threshold) |
| Modifier and Type | Class and Description |
|---|---|
class |
EqualsSimilarity<DataType>
A
SimilarityMeasure that checks two records for equality. |
| Modifier and Type | Class and Description |
|---|---|
class |
DaySimilarity
SimilarityMeasure , that calculates the similarity of two dates, based
on the number of days between them. |
class |
NormalisedDateSimilarity
Calculates the difference of two dates in days and normalises the value with the provided value range.
|
class |
WeightedDateSimilarity
Calculates the date difference with adjustable weights for years, months and days.
|
class |
YearSimilarity
SimilarityMeasure , that calculates the similarity of the year parts
of two dates with respect to a maximum difference. |
| Modifier and Type | Class and Description |
|---|---|
class |
ComplexSetSimilarity<T>
super class for set-based similarity functions that compare the elements of the sets using an inner similarity function
|
class |
GeneralisedJaccard<T extends Comparable<T>>
Jaccard similarity with an inner similarity function for token comparisons.
|
class |
GeneralisedMaximumOfContainment<T extends Comparable<? super T>> |
class |
LeftSideCoverage<T extends Comparable<T>>
The first set (left side) is important here.
|
class |
MaximumOfContainment<DataType> |
class |
MaxSimilarity<T>
Set-based similarity function that returns the maximum similarity between any two elements of both sets
|
class |
OverlapSimilarity
SimilarityMeasure which calculates the overlap similarity between two
lists of strings. |
| Modifier and Type | Method and Description |
|---|---|
SimilarityMeasure<T> |
ComplexSetSimilarity.getInnerSimilarity() |
| Modifier and Type | Method and Description |
|---|---|
void |
ComplexSetSimilarity.setInnerSimilarity(SimilarityMeasure<T> innerSimilarity) |
| Constructor and Description |
|---|
GeneralisedMaximumOfContainment(SimilarityMeasure<T> innerSimilarity,
double innerSimilarityThreshold) |
| Modifier and Type | Class and Description |
|---|---|
class |
BiquadraticSimilarityMeasureModifier<DataType>
Modifies a similarity value by x by returning x^4
|
class |
QuadraticSimilarityMeasureModifier<DataType>
Returns the square of the result of the inner similarity measure.
|
class |
SimilarityMeasureModifier<DataType>
A decorator that wraps a
SimilarityMeasure |
| Modifier and Type | Method and Description |
|---|---|
SimilarityMeasure<DataType> |
SimilarityMeasureModifier.getDecoratedObject() |
| Modifier and Type | Method and Description |
|---|---|
void |
SimilarityMeasureModifier.setDecoratedObject(SimilarityMeasure<DataType> decoratedObject) |
| Constructor and Description |
|---|
BiquadraticSimilarityMeasureModifier(SimilarityMeasure<DataType> decoratedObject) |
QuadraticSimilarityMeasureModifier(SimilarityMeasure<DataType> decoratedObject) |
SimilarityMeasureModifier(SimilarityMeasure<DataType> decoratedObject) |
| Modifier and Type | Class and Description |
|---|---|
class |
AbsoluteDifferenceSimilarity
SimilarityMeasure that calculates a numeric similarity based on the
absolute difference between the two numbers |
class |
DeviationSimilarity
returns 1 if the values are equal, otherwise 0.5 * (smaller value / larger value)
|
class |
NormalisedNumericSimilarity
Calculates the absolute difference between two numbers and normalises it with the provided value range.
|
class |
PercentageSimilarity
Calculates a numeric similarity based on the percental difference between the two numbers
|
class |
UnadjustedDeviationSimilarity
returns (smaller value / larger value)
|
| Modifier and Type | Class and Description |
|---|---|
class |
GeneralisedStringJaccard
Generalised Jaccard for strings.
|
class |
JaccardOnNGramsSimilarity
Calculates Jaccard similarity on n-grams, which are created from the values
|
class |
LevenshteinEditDistance
SimilarityMeasure , that calculates the abslute Levenshtein edit distance
between two strings. |
class |
LevenshteinSimilarity
SimilarityMeasure , that calculates the Levenshtein similarity between
two strings. |
class |
MaximumOfTokenContainment |
class |
TokenizingJaccardSimilarity
SimilarityMeasure , that calculates the Jaccard similarity between two
strings. |
| Modifier and Type | Method and Description |
|---|---|
SimilarityMeasure<String> |
GeneralisedStringJaccard.getInnerFunction() |
| Modifier and Type | Method and Description |
|---|---|
void |
GeneralisedStringJaccard.setInnerFunction(SimilarityMeasure<String> innerFunction) |
| Constructor and Description |
|---|
GeneralisedStringJaccard(SimilarityMeasure<String> innerSimilarityFunction,
double innerSimilarityThreshold,
double jaccardThreshold) |
Copyright © 2018. All rights reserved.


Textfield Before:
Textfield After:
Textarea Inside:
Select Box Inside: 1 2
Associated Text Field:
1 2
Submit


What is the Tech Radar?The i-Lab Tech Radar is a list of technologies, complemented by an assessment result, called ring assignment. We use four rings with the following semantics:
|
What is the purpose?The Tech Radar is a tool to inspire and support engineering teams at i-Lab to pick the best technologies for new projects; it provides a platform to share knowledge and experience in technologies, to reflect on technology decisions and continuously evolve our technology landscape. Based on the pioneering work of ThoughtWorks, our Tech Radar sets out the changes in technologies that are interesting in software development — changes that we think our engineering teams should pay attention to and consider using in their projects. How do we maintain it?The Tech Radar is maintained by the i-Lab Technologists Guild — an open group of senior i-Lab technologists committed to devote time to the Tech Radar purpose. The guild self organises to maintain the Tech Radar documents, including this public version. Assignment of technologies to rings is the outcome of ring change proposals, which are discussed and voted on in guild meetings. The Tech Radar depends on active participation and input from all engineering teams at i-Lab. There is also an internal version of the Tech Radar that contains background information about each technology — when to use it, pros and cons, main risks, which teams at i-Lab are using it, and for what purpose. BTW, if you would like to create your own Tech Radar — we have open sourced the code to generate this visualization. |


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sorry if i have to update wrapper online 2.0.0. i was trying to get the oringal headers that came with the oringal link into here to make it look like that the video title system is fully working.
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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 2
Gooseberries cut through the richness of this oily fish and using a blow torch to cook it is extremely fast, convenient and enhances the flavour.
Equipment and preparation: for this recipe you will need a large sterilised jar with a lid and a silicone mat.
For the mackerel, place mackerel fillets on a baking tray and lay the pickled onions over the top. Use a chef’s blow torch to cook the fish and onions. Alternatively cook under a very hot grill for 2-3 minutes.
For the gooseberry chutney, heat the olive oil in a heavy-based saucepan. Add in the onion and fry gently until softened, approximately three minutes. Then add in the ginger and sprinkle over the sugar.
Cook gently, stirring often, for two minutes. Add the gooseberries and the ginger wine or cordial. Bring to the boil, cover and simmer gently for 10-15 minutes, stirring now and then until the mixture has thickened into a chutney.
Stir in the fennel seeds and thyme leaves in the final minutes of cooking. Transfer the hot chutney into a warm, sterilised jar. Cool and seal the lid.
To serve, place the mackerel on serving plates and serve with the chutney and a few slices of baby onions. Mix the chives and crème fraîche and serve alongside.


getRecords(tpl,
datafile,
keys=[ '
' ] ,
exact=False,
keynum=None,
numerics=False)
| source code
|
Convenience function to get a dictionary of BBPyString
records from a BBx datafile.
- Parameters:
tpl - a BBPyStringTemplate object of the template for
the record(s). Use getTpl for this.
datafile - a filename or file-like object from which to read the records
keys - Keys can be a number of things. If you pass None or nothing at
all, getRecords will attempt to apply the template to all records
in the supplied datafile. If you pass a list of strings
containing keys, getRecords will retrieve all records for
matching keys. The default value (with exact as False) will
return all keys in a datafile.
exact - Determines if the passed keys should be matched exactly or if
getRecords should return partial keys as well.
keynum - See keynum for mkeyed.MKEYEDReader.read
numerics - Make records returned a tuple of (record, [list of numerics])
- Returns:
- A dictionary of BBPyString objects containing a list of data
records with the BBx string template applied (as a BBPyStringTemplate object). The dictionary key
will be the key value passed. If no key is specified then only a
list will be returned. If exact is True, then the dictionary
will only contain the value and not a list of values. Example:
exact = False (default)
{'keymatched': [list of records matched to key]}
exact = True
{'keymatched': record matched to key}
numerics = True, exact = True
{'keymatched': (record matched to key, [list of numerics])}
Note:
No exception will be raised if partial keys are found or even if no
key is found. This is too allow other passed keys to be found.
|


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An end-user device connects
to your server for license
validation
to your server for license
validation
1
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Please input your license key :
Please input the MAC address of your server :
2
Download the generated license file


| Package | Description |
|---|---|
| us.ihmc.euclid.tools | |
| us.ihmc.euclid.tuple4D | |
| us.ihmc.euclid.tuple4D.interfaces |
| Modifier and Type | Method | Description |
|---|---|---|
static void |
EuclidCoreTestTools.assertTuple4DContainsOnlyNaN(java.lang.String messagePrefix,
Tuple4DReadOnly tupleToAssert) |
Asserts that the given quaternion contains only
Double.NaN . |
static void |
EuclidCoreTestTools.assertTuple4DContainsOnlyNaN(Tuple4DReadOnly tupleToAssert) |
Asserts that the given tuple contains only
Double.NaN . |
static void |
EuclidCoreTestTools.assertTuple4DEquals(java.lang.String messagePrefix,
Tuple4DReadOnly expected,
Tuple4DReadOnly actual,
double epsilon) |
Asserts on a per component basis that the two tuples are equal to an
epsilon . |
static void |
EuclidCoreTestTools.assertTuple4DEquals(java.lang.String messagePrefix,
Tuple4DReadOnly expected,
Tuple4DReadOnly actual,
double epsilon,
java.lang.String format) |
Asserts on a per component basis that the two tuples are equal to an
epsilon . |
static void |
EuclidCoreTestTools.assertTuple4DEquals(Tuple4DReadOnly expected,
Tuple4DReadOnly actual,
double epsilon) |
Asserts on a per component basis that the two tuples are equal to an
epsilon . |
static boolean |
TupleTools.epsilonEquals(Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2,
double epsilon) |
Tests on a per component basis if the two given tuples are equal to an
epsilon . |
static java.lang.String |
EuclidCoreIOTools.getTuple4DString(java.lang.String format,
Tuple4DReadOnly tuple) |
Gets a representative
String of tuple given a specific format to use. |
static java.lang.String |
EuclidCoreIOTools.getTuple4DString(Tuple4DReadOnly tuple) |
Gets a representative
String of tuple as follows: |
static void |
QuaternionTools.multiply(Tuple4DReadOnly t1,
Tuple4DReadOnly t2,
Vector4DBasics vectorToPack) |
Performs the multiplication, in the sense of quaternion multiplication, of
t1 and
t2 and stores the result in vectorToPack . |
static void |
QuaternionTools.multiplyConjugateLeft(Tuple4DReadOnly t1,
Tuple4DReadOnly t2,
Vector4DBasics vectorToPack) |
Performs the multiplication, in the sense of quaternion multiplication, of
t1 conjugated
and t2 and stores the result in vectorToPack . |
static void |
QuaternionTools.multiplyConjugateRight(Tuple4DReadOnly t1,
Tuple4DReadOnly t2,
Vector4DBasics vectorToPack) |
Performs the multiplication, in the sense of quaternion multiplication, of
t1 and
t2 conjugated and stores the result in vectorToPack . |
| Modifier and Type | Class | Description |
|---|---|---|
class |
Quaternion |
Class used to represent unit-quaternions which are used to represent 3D orientations.
|
class |
Quaternion32 |
Class used to represent unit-quaternions which are used to represent 3D orientations.
|
class |
Vector4D |
Class used to represent generic quaternions.
|
class |
Vector4D32 |
Class used to represent generic quaternions.
|
| Constructor | Description |
|---|---|
Quaternion(Tuple4DReadOnly other) |
Creates a new quaternion and initializes it to
other . |
Vector4D(Tuple4DReadOnly other) |
Creates a new vector and initializes it to
other . |
Vector4D32(Tuple4DReadOnly other) |
Creates a new vector and initializes it to
other |
| Modifier and Type | Interface | Description |
|---|---|---|
interface |
QuaternionBasics |
Write and read interface for unit-quaternion used to represent 3D orientations.
|
interface |
QuaternionReadOnly |
Read-only interface for unit-quaternion used to represent 3D orientations.
|
interface |
Tuple4DBasics |
Write and read interface for a 4 dimensional tuple.
|
interface |
Vector4DBasics |
Write and read interface for a 4 dimensional vector representing a generic quaternion.
|
interface |
Vector4DReadOnly |
Read-only interface for a 4 dimensional vector representing a generic quaternion.
|
| Modifier and Type | Method | Description |
|---|---|---|
default void |
Vector4DBasics.add(Tuple4DReadOnly tupleReadOnly) |
Adds the given tuple to this vector.
|
default void |
Vector4DBasics.add(Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2) |
Sets this vector to the sum of the two given tuples.
|
default double |
Tuple4DReadOnly.dot(Tuple4DReadOnly other) |
Calculates and returns the value of the dot product of this tuple with
other . |
default boolean |
Tuple4DReadOnly.epsilonEquals(Tuple4DReadOnly other,
double epsilon) |
Tests on a per component basis if this tuple is equal to the given
other to an
epsilon . |
default boolean |
Tuple4DReadOnly.equals(Tuple4DReadOnly other) |
Tests on a per component basis, if this tuple is exactly equal to
other . |
default void |
Vector4DBasics.interpolate(Tuple4DReadOnly tupleReadOnly,
double alpha) |
Performs a linear interpolation from this vector to
tupleReadOnly given the percentage
alpha . |
default void |
Vector4DBasics.interpolate(Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2,
double alpha) |
Performs a linear interpolation from
tuple1 to tuple2 given the percentage
alpha . |
default void |
Vector4DBasics.scaleAdd(double scalar,
Tuple4DReadOnly tupleReadOnly) |
Scales this vector and adds
tupleReadOnly . |
default void |
Vector4DBasics.scaleAdd(double scalar,
Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2) |
Sets this vector to the sum of
tuple1 scaled and tuple2 . |
default void |
Vector4DBasics.scaleSub(double scalar,
Tuple4DReadOnly tupleReadOnly) |
Scales this vector and subtracts
tupleReadOnly . |
default void |
Vector4DBasics.scaleSub(double scalar,
Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2) |
Sets this vector to the difference of
tuple1 scaled and tuple2 . |
default void |
Tuple4DBasics.set(Tuple4DReadOnly other) |
Sets this tuple to
tupleReadOnly . |
default void |
Tuple4DBasics.setAndAbsolute(Tuple4DReadOnly other) |
Sets this tuple to
other and then calls Tuple4DBasics.absolute() . |
default void |
Vector4DBasics.setAndClipToMax(double max,
Tuple4DReadOnly tupleReadOnly) |
Sets this vector to
tupleReadOnly and then calls Vector4DBasics.clipToMax(double) . |
default void |
Vector4DBasics.setAndClipToMin(double min,
Tuple4DReadOnly tupleReadOnly) |
Sets this vector to
tupleReadOnly and then calls Vector4DBasics.clipToMin(double) . |
default void |
Vector4DBasics.setAndClipToMinMax(double min,
double max,
Tuple4DReadOnly tupleReadOnly) |
Sets this vector to
tupleReadOnly and then calls
Vector4DBasics.clipToMinMax(double, double) . |
default void |
Tuple4DBasics.setAndNegate(Tuple4DReadOnly other) |
Sets this tuple to
other and then calls Tuple4DBasics.negate() . |
default void |
QuaternionBasics.setAndNormalize(Tuple4DReadOnly other) |
Sets this tuple to
other and then calls Tuple4DBasics.normalize() . |
default void |
Tuple4DBasics.setAndNormalize(Tuple4DReadOnly other) |
Sets this tuple to
other and then calls Tuple4DBasics.normalize() . |
default void |
Vector4DBasics.setAndScale(double scalar,
Tuple4DReadOnly tupleReadOnly) |
Sets this vector to
tupleReadOnly and then scales it Vector4DBasics.scale(double) . |
default void |
Vector4DBasics.sub(Tuple4DReadOnly tupleReadOnly) |
Subtracts the given tuple to this vector.
|
default void |
Vector4DBasics.sub(Tuple4DReadOnly tuple1,
Tuple4DReadOnly tuple2) |
Sets this vector to the difference of the two given tuples.
|


--- layout: post title: What me, fragmented? date: 2008-11-29 00:00:00 categories: business mobile software-development ---
If you're interested, there's a piece on J2ME fragmentation and our recent approach to it from Thom and Doug, our Lead Developers, over at Glider Gun...


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Note that, by default, the snippet will run in the context of the "selenium" object itself, so
thiswill refer to the Selenium object. Use
windowto refer to the window of your application, e.g.
window.document.getElementById('foo')
If you need to use a locator to refer to a single element in your application page, you can use
this.browserbot.findElement("id=foo")where "id=foo" is your locator.
the results of evaluating the snippet


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