Six Vertex Model#
- class sage.combinat.six_vertex_model.SixVertexConfiguration#
Bases:
ClonableArray
A configuration in the six vertex model.
- check()#
Check if
self
is a valid 6 vertex configuration.EXAMPLES:
sage: M = SixVertexModel(3, boundary_conditions='ice') sage: M[0].check()
- energy(epsilon)#
Return the energy of the configuration.
The energy of a configuration \(\nu\) is defined as
\[E(\nu) = n_0 \epsilon_0 + n_1 \epsilon_1 + \cdots + n_5 \epsilon_5\]where \(n_i\) is the number of vertices of type \(i\) and \(\epsilon_i\) is the \(i\)-th energy constant.
Note
We number our configurations as:
LR
LU
LD
UD
UR
RD
which differs from Wikipedia article Ice-type_model.
EXAMPLES:
sage: M = SixVertexModel(3, boundary_conditions='ice') sage: nu = M[2]; nu ^ ^ ^ | | | --> # -> # <- # <-- ^ | ^ | V | --> # <- # -> # <-- | ^ | V | V --> # -> # <- # <-- | | | V V V sage: nu.energy([1,2,1,2,1,2]) 15
A KDP energy:
sage: nu.energy([1,1,0,1,0,1]) 7
A Rys \(F\) energy:
sage: nu.energy([0,1,1,0,1,1]) 4
The zero field assumption:
sage: nu.energy([1,2,3,1,3,2]) 15
- plot(color='sign')#
Return a plot of
self
.INPUT:
color
– can be any of the following:4
- use 4 colors: black, red, blue, and green with each corresponding to up, right, down, and left respectively2
- use 2 colors: red for horizontal, blue for vertical arrows'sign'
- use red for right and down arrows, blue for left and up arrowsa list of 4 colors for each direction
a function which takes a direction and a boolean corresponding to the sign
EXAMPLES:
sage: M = SixVertexModel(2, boundary_conditions='ice') sage: print(M[0].plot().description()) # optional - sage.plot Arrow from (-1.0,0.0) to (0.0,0.0) Arrow from (-1.0,1.0) to (0.0,1.0) Arrow from (0.0,0.0) to (0.0,-1.0) Arrow from (0.0,0.0) to (1.0,0.0) Arrow from (0.0,1.0) to (0.0,0.0) Arrow from (0.0,1.0) to (0.0,2.0) Arrow from (1.0,0.0) to (1.0,-1.0) Arrow from (1.0,0.0) to (1.0,1.0) Arrow from (1.0,1.0) to (0.0,1.0) Arrow from (1.0,1.0) to (1.0,2.0) Arrow from (2.0,0.0) to (1.0,0.0) Arrow from (2.0,1.0) to (1.0,1.0)
- to_signed_matrix()#
Return the signed matrix of
self
.The signed matrix corresponding to a six vertex configuration is given by \(0\) if there is a cross flow, a \(1\) if the outward arrows are vertical and \(-1\) if the outward arrows are horizontal.
EXAMPLES:
sage: M = SixVertexModel(3, boundary_conditions='ice') sage: [x.to_signed_matrix() for x in M] [ [1 0 0] [1 0 0] [ 0 1 0] [0 1 0] [0 1 0] [0 0 1] [0 0 1] [0 1 0] [0 0 1] [ 1 -1 1] [1 0 0] [0 0 1] [1 0 0] [0 1 0] [0 0 1], [0 1 0], [ 0 1 0], [0 0 1], [1 0 0], [0 1 0], [1 0 0] ]
- class sage.combinat.six_vertex_model.SixVertexModel(n, m, boundary_conditions)#
Bases:
UniqueRepresentation
,Parent
The six vertex model.
We model a configuration by indicating which configuration by the following six configurations which are determined by the two outgoing arrows in the Up, Right, Down, Left directions:
LR:
| V <-- # --> ^ |
LU:
^ | <-- # <-- ^ |
LD:
| V <-- # <-- | V
UD:
^ | --> # <-- | V
UR:
^ | --> # --> ^ |
RD:
| V --> # --> | V
INPUT:
n
– the number of rowsm
– (optional) the number of columns, if not specified, then the number of columns is the number of rowsboundary_conditions
– (optional) a quadruple of tuples whose entries are either:True
for an inward arrow,False
for an outward arrow, orNone
for no boundary condition.
There are also the following predefined boundary conditions:
'ice'
- The top and bottom boundary conditions are outward and the left and right boundary conditions are inward; this gives the square ice model. Also called domain wall boundary conditions.'domain wall'
- Same as'ice'
.'alternating'
- The boundary conditions alternate between inward and outward.'free'
- There are no boundary conditions.
EXAMPLES:
Here are the six types of vertices that can be created:
sage: M = SixVertexModel(1) sage: list(M) [ | ^ | ^ ^ | V | V | | V <-- # --> <-- # <-- <-- # <-- --> # <-- --> # --> --> # --> ^ ^ | | ^ | | , | , V , V , | , V ]
When using the square ice model, it is known that the number of configurations is equal to the number of alternating sign matrices:
sage: M = SixVertexModel(1, boundary_conditions='ice') sage: len(M) 1 sage: M = SixVertexModel(4, boundary_conditions='ice') sage: len(M) 42 sage: all(len(SixVertexModel(n, boundary_conditions='ice')) ....: == AlternatingSignMatrices(n).cardinality() for n in range(1, 7)) True
An example with a specified non-standard boundary condition and non-rectangular shape:
sage: M = SixVertexModel(2, 1, [[None], [True,True], [None], [None,None]]) sage: list(M) [ ^ ^ | ^ | | V | <-- # <-- <-- # <-- <-- # <-- --> # <-- ^ ^ | | | | V V <-- # <-- --> # <-- <-- # <-- <-- # <-- ^ | | | | , V , V , V ]
REFERENCES:
- Element#
alias of
SixVertexConfiguration
- boundary_conditions()#
Return the boundary conditions of
self
.EXAMPLES:
sage: M = SixVertexModel(2, boundary_conditions='ice') sage: M.boundary_conditions() ((False, False), (True, True), (False, False), (True, True))
- partition_function(beta, epsilon)#
Return the partition function of
self
.The partition function of a 6 vertex model is defined by:
\[Z = \sum_{\nu} e^{-\beta E(\nu)}\]where we sum over all configurations and \(E\) is the energy function. The constant \(\beta\) is known as the inverse temperature and is equal to \(1 / k_B T\) where \(k_B\) is Boltzmann’s constant and \(T\) is the system’s temperature.
INPUT:
beta
– the inverse temperature constant \(\beta\)epsilon
– the energy constants, seeenergy()
EXAMPLES:
sage: M = SixVertexModel(3, boundary_conditions='ice') sage: M.partition_function(2, [1,2,1,2,1,2]) # optional - sage.symbolic e^(-24) + 2*e^(-28) + e^(-30) + 2*e^(-32) + e^(-36)
REFERENCES:
Wikipedia article Partition_function_(statistical_mechanics)
- class sage.combinat.six_vertex_model.SquareIceModel(n)#
Bases:
SixVertexModel
The square ice model.
The square ice model is a 6 vertex model on an \(n \times n\) grid with the boundary conditions that the top and bottom boundaries are pointing outward and the left and right boundaries are pointing inward. These boundary conditions are also called domain wall boundary conditions.
Configurations of the 6 vertex model with domain wall boundary conditions are in bijection with alternating sign matrices.
- class Element#
Bases:
SixVertexConfiguration
An element in the square ice model.
- to_alternating_sign_matrix()#
Return an alternating sign matrix of
self
.See also
EXAMPLES:
sage: M = SixVertexModel(4, boundary_conditions='ice') sage: M[6].to_alternating_sign_matrix() [1 0 0 0] [0 0 0 1] [0 0 1 0] [0 1 0 0] sage: M[7].to_alternating_sign_matrix() [ 0 1 0 0] [ 1 -1 1 0] [ 0 1 -1 1] [ 0 0 1 0]
- from_alternating_sign_matrix(asm)#
Return a configuration from the alternating sign matrix
asm
.EXAMPLES:
sage: M = SixVertexModel(3, boundary_conditions='ice') sage: asm = AlternatingSignMatrix([[0,1,0],[1,-1,1],[0,1,0]]) sage: M.from_alternating_sign_matrix(asm) ^ ^ ^ | | | --> # -> # <- # <-- ^ | ^ | V | --> # <- # -> # <-- | ^ | V | V --> # -> # <- # <-- | | | V V V


The Crypto Photos project logo:
The Crypto Photos project website: http://crypto.photos
Our team noticed that one of the often-unmet needs of developers is the availability of an exhaustive library of cryptocurrency asset icons. For this reason, the ResoNova team has compiled an easy-to-implement archive of standardized high quality "crypto photos".
All source photos are formatted as .PNG and are sized at exactly 300x300 px
All photos displayed on the project website are rendered at 150x150 px
To view all asset icons beginning with a specific letter of the alphabet, simply navigate to the index of that letter by using the URL format below:
http://crypto.photos/x
where "x" is the letter of the alphabet that you wish to search.
To vew all asset icons which begin with non-letter characters, navigate to the following URL:
http://crypto.photos/num
To link directly to a specific icon use the following format:
http://crypto.icon/x/xyz.png
where "x" is the first letter of the asset symbol, and "xyz" is the lowercase asset symbol. Be sure to add the file type (.png) onto the end.
In the event that there are duplicate ticker symbols, numbers starting from "-001" will be appended to the end of the icon symbol in the url.
For example:
http://crypto.photos/x/xyz-001.png
Numbers are implemented according to token creation date.
Bowhead Health: http://crypto.photos/a/aht-001.png
Ahoolee: http://crypto.photos/a/aht-002.png
Astral: http://crypto.photos/a/ast-001.png
AirSwap: http://crypto.photos/a/ast-002.png
Atomic Coin: http://crypto.photos/a/atom-001.png
Cosmos: http://crypto.photos/a/atom-002.png
BitalphaCoin: http://crypto.photos/b/bac-001.png
LakeBanker: http://crypto.photos/b/bac-002.png
BitBoost: http://crypto.photos/b/bbt-001.png
BrickBlock: http://crypto.photos/b/bbt-002.png
BetaCoin: http://crypto.photos/b/bet-001.png
DAO.casino: http://crypto.photos/b/bet-002.png
BitGem: http://crypto.photos/b/btg-001.png
Bitcoin Gold: http://crypto.photos/b/btg-002.png
GorillaBucks: http://crypto.photos/b/bucks-001.png
SwagBucks: http://crypto.photos/b/bucks-002.png
CryptoABS: http://crypto.photos/c/cabs-001.png
CyberTrust: http://crypto.photos/c/cabs-002.png
CashCoin: http://crypto.photos/c/cash-001.png
Cash Poker Pro: http://crypto.photos/c/cash-002.png
Catcoin: http://crypto.photos/c/cat-001.png
BlockCAT: http://crypto.photos/c/cat-002.png
BitClave: http://crypto.photos/c/cat-003.png
Canada eCoin: http://crypto.photos/c/cnd-001.png
Cindicator: http://crypto.photos/c/cnd-002.png
CovenCoin: http://crypto.photos/c/cov-001.png
Covesting: http://crypto.photos/c/cov-002.png
Dotcoin: http://crypto.photos/d/dot-001.png
Polkadot: http://crypto.photos/d/dot-002.png
DreamTeam Token: http://crypto.photos/d/dtt-001.png
Data Trading: http://crypto.photos/d/dtt-002.png
GoByte: http://crypto.photos/g/gbx-001.png
Globitex: http://crypto.photos/g/gbx-002.png
GridPay: http://crypto.photos/g/grid-001.png
Grid+: http://crypto.photos/g/grid-002.png
GenXCoin: http://crypto.photos/g/gxc-001.png
Gx Coin: http://crypto.photos/g/gxc-002.png
BitHIRE: http://crypto.photos/h/hire-001.png
HireMatch: http://crypto.photos/h/hire-002.png
Khancoin: http://crypto.photos/k/knc-001.png
KingN Coin: http://crypto.photos/k/knc-002.png
Kyber Network: http://crypto.photos/k/knc-003.png
LegendaryCoin: http://crypto.photos/l/lgd-001.png
Legends Cryptocurrency: http://crypto.photos/l/lgd-002.png
Loco: http://crypto.photos/l/loc-001.png
LockChain: http://crypto.photos/l/loc-002.png
Midnight: http://crypto.photos/m/mdt-001.png
Measurable Data Token: http://crypto.photos/m/mdt-002.png
MysteryCoin: http://crypto.photos/m/myst-001.png
Mysterium: http://crypto.photos/m/myst-002.png
NetCoin: http://crypto.photos/n/net-001.png
Nimiq: http://crypto.photos/n/net-002.png
Premium: http://crypto.photos/p/pre-001.png
Presearch: http://crypto.photos/p/pre-002.png
RCoin: http://crypto.photos/r/rcn-001.png
Ripio: http://crypto.photos/r/rcn-002.png
Ice Rock Mining: http://crypto.photos/r/rock-001.png
RocketCoin: http://crypto.photos/r/rock-002.png
ScryptToken: http://crypto.photos/s/sct-001.png
Soma: http://crypto.photos/s/sct-002.png
Sakuracoin: http://crypto.photos/s/skr-001.png
Skrilla Token: http://crypto.photos/s/skr-002.png
SecureCoin: http://crypto.photos/s/src-001.png
StarCredits: http://crypto.photos/s/src-002.png
Stakers: http://crypto.photos/s/sta-001.png
Starta: http://crypto.photos/s/sta-002.png
StarCoin: http://crypto.photos/s/star-001.png
Starbase: http://crypto.photos/s/star-002.png
SwarmCoin: http://crypto.photos/s/swarm-001.png
Swarm Fund: http://crypto.photos/s/swarm-002.png
TrollTokens: http://crypto.photos/t/tkn-001.png
TokenCard: http://crypto.photos/t/tkn-002.png
Travel Coin: http://crypto.photos/t/trv-001.png
Trive: http://crypto.photos/t/trv-002.png
SapienceCoin: http://crypto.photos/x/xai-001.png
AICoin: http://crypto.photos/x/xai-002.png
International Diamond Coin: http://crypto.photos/x/xid-001.png
Sphre AIR: http://crypto.photos/x/xid-002.png
ZiftrCoin: http://crypto.photos/z/zrc-001.png
ZrCoin: http://crypto.photos/z/zrc-002.png
You can connect with the developers of this project by sending an email to the following address:
<EMAIL_ADDRESS>Copyright 2017 ResoNova
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, code/sb-admin-2ribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
think outside the box
Documentation built with MkDocs.


{% extends "base.html" %} {% block head %}
Library Gadget is a personal check-out library information monitoring tool developed and maintained by Bluestem Innovation. While the Library Gadget Website and Services are available for use by anyone who signs up as an Library Gadget user, there are some rules and guidelines you must adhere to when using any or all of our services. Please make yourself familiar with the guidelines provided in our Terms of Use before proceeding, as by using this site and associated services, you are agreeing to our Privacy Policy and Terms of Use.
This Terms of Use document explains the terms and conditions governing your use of the Library Gadget Website and Services ("Library Gadget", "Service"). By signing up for a Library Gadget account and by using any Service, you are indicating you agree to be bound by these terms and conditions. If you do not agree with any of these terms, please exit this site and do not use or sign up for Library Gadget.
Library Gadget is an Internet-based tool for individuals to check and obtain information from their library accounts. If you use Library Gadget, you are able to check every library account you are personally responsible for in one place. You could also receive email alerts before library items are due, when items are overdue, and when items have been automatically renewed for you.
By completing the sign up process to become a user ("User") of the Service or by providing information to us in any other manner, you agree to provide only true, accurate, current and complete information on all registration pages. Submitting false information will result in termination of your account. You agree that we may use the information you provide to us according to the Privacy Policy on this site.
If you become a user of the Service, you agree to accept responsibility for all activities that occur under your account or password, and agree you will not sell, transfer or assign your membership (user account) or any associated rights therein. You are responsible for maintaining the confidentiality of your password and for restricting access to your computer so that others may not access the Library Gadget website using your name in whole or in part.
The library cards that you are asking us to monitor must be your own personal cards or library cards for which you have received permission to monitor or library cards for which you are responsible for (usually children 13 years or under). By using Library Gadget, you agree and give us permission to act on your behalf when we log into your library account, to obtain and retrieve account information and to display this information for you, just as you might or could do in person. You agree to use Library Gadget only for legal purposes and for your own personal and non-commercial use.
You agree and accept that you are responsible for all the materials borrowed on the cards we are monitoring and for any charges on items that are overdue, lost or damaged.
We reserve the right to terminate membership if individuals from more than one household access the Service using any single user name or password. If you believe someone has accessed the Service using your Account ID and password without your authorization, email us immediately.
As we do not allow unidentified access and must be able to verify who you are, you must enable cookies. You also warrant that you are not pretending to be another person or purporting to represent an organization that you are not officially connected with.
We won't use your personal details for any reason other than to fulfill your request, send email alerts or service updates. We won't disclose personal details to a third party unless you explicitly initiate the action (for example, by clicking a link to share a library item on Facebook) or unless ordered to do so by a court.
Bluestem Innovation disclaims any responsibility for any harm resulting from your use of Library Gadget.
You understand and agree that you use Library Gadget at your own discretion and risk and that you will be solely responsible for any damages to your computer system or loss of data that results from the use of the Library Gadget Site and Service. You understand and agree that you are and will be solely responsible for any fines, fees or charges that results from the use of the Library Gadget Site and Service.
Library Gadget is for informational purposes only, solely for your own personal, non-commercial use. Access to and all Services are provided in good faith on an "as is, as available" basis. Neither Bluestem Innovation, nor any other party involved in creating, producing or delivering the Service make any representation or warranty as to the accuracy, quality, timeliness, availability or completeness of the information, software, products, services or other materials available through the Service, and you should not rely upon them. We provide the Service on an "as is, as available" basis WITHOUT WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.  THIS LIMITATION APPLIES TO ALL CAUSES OF ACTION IN THE AGGREGATE, INCLUDING, WITHOUT LIMITATION, TO BREACH OF CONTRACT, BREACH OF WARRANTY, NEGLIGENCE, STRICT LIABILITY, MISREPRESENTATIONS, AND OTHER TORTS.
We assume no responsibility whatsoever and will not be liable for any damages to your computer equipment or other property by reason of your use, browsing, downloading, delivery of material of the Service.
We will not be liable for any damages caused by computer viruses, line failure, server failure, delay in operation of transmission, defect, interruption, omission, failure of performance, error, use of site or use of any site you hyperlink to, from or with the Service or any other damages and expenses resulting directly from loss or injury.
We assume no responsibility whatsoever and will not be liable for any fines, fees or charges arising out of or in connection with the use of the Service whether or not you have been advised of the possibility of such fines, fees or charges. We also reserve the right to remove any library from the Service without giving any prior notice to either the user or the library.
You agree to indemnify, defend and hold us and our affiliates, business partners, officers, directors, employees and agents harmless from any loss, liability, claim, demand, damage (actual and consequential), or expense (including reasonable legal fees) asserted by any third party relating in any way to your use of the Service or breach of these Terms of Use. We reserve the right to assume the exclusive defense and control of any matter subject to indemnification by you, which shall not excuse your indemnity obligations.
To the maximum extent permitted by applicable law, you hereby release, and waive all claims against Bluestem Innovation and its employees and agents from any and all liability for claims, damages (actual and consequential), costs and expenses (including litigation costs and attorneys' fees) of every kind and nature, arising out of or in any way connected with use of the Service.
These Terms of Use shall be governed by and construed in accordance with the laws of the state of Iowa and the laws of the United States applicable therein, without regard to conflict of laws provisions thereto. The parties consent to the exclusive jurisdiction of the courts of, and venue and situs in, Des Moines, Iowa.
As a convenience, we may have links to other sites, they are for information purposes only and are not warranted for content, accuracy or any other implied or explicit purpose. These sites have confidentiality and privacy policies of their own and we suggest you review them.
You agree to be bound by the terms and conditions as set forth, you are also bound by any revisions made by us and you should periodically access this page to review the current terms and conditions to which you are also bound. If any of the terms of this agreement are invalid, unlawful, or unenforceable it will not affect the validity and enforceability of the remaining terms or provisions.
If we become aware of or determine, in our sole discretion, that any of these terms and conditions are violated, we reserve the right to terminate membership and deny access to the Service, with or without notice to you.
Bluestem Innovation retains the right to change these terms and conditions at any time in its discretion and to notify users of any such changes solely by changing this Terms and Conditions of Use. In the event of these terms changing, the change will be posted on this page.
{% endblock %}


Amazon Black Friday 2019 UK deals: Today's top offers on ghd, Apple and more
Amazon are releasing new Black Friday 2019 deals every day in the run up to 29 November - here are all the best discounts on tech, appliances, toys and more you can pick up now
by Chantelle Symester, https://www.facebook.com/csymester/Bargain-hunters can find a wave of new deals on Amazon, as the online retail giant continues its official Black Friday sale.
Today's deals including 25% off ghd Original Styler Professional Ceramic Hair Straighteners, now£81.99 and half price savings on Braun IPL laser hair removal systems.
Shoppers buying up cut price goods ahead of Christmas this year will be able to find bargains across all categories, including toys, beauty and of course Amazon's popular own-brand devices by visiting the Amazon Black Friday Deals Store page online.
New daily deals will be released right up until 29 November.
Offers include a mix of 'Deals of the Day' that are only available for 24 hours, 'Best Deals' that will last for up to two weeks. The hottest discounts will be on 'Lightning Deals' that are only available while stocks last - but if you are a Prime member you will get 30 minutes early access to them.
Monday's Best Amazon Black Friday 2019 deals
- ghd Original Styler Professional Ceramic Hair Straighteners - £81.99 (was £109, save £27.01)
- Braun IPL Silk Expert Pro 5 laser hair removal system - £294.99 (was £599.99, save £305)
- Philips Series 3000 Wet & Dry Men’s Electric Shaver - £39.99 (was £110, save £70)
- eve Sleep Light UK King Breathable Memory Foam Mattress - £423.99 (was £499, save £75)
- Philips Wake-Up Light Alarm Clock - £84.99 (was £140, save £55)
- Apple Watch Series 4 - £299 (was £399, save £100)
- Shark Steam Mop - £49.99 (was £175, save £124)
- NINJA BL480UK Nutri 1000W Blender - £59.99 (was £99.99, save £40)
Best Amazon Black Friday 2019 deals on own-brand devices
| PRODUCT | PREVIOUS PRICE | THE BLACK FRIDAY SALE PRICE | £ SAVING |
| Echo Show 8 | £119.99 | £59.99 | £60.00 |
| Echo Dot (3rd Gen) | £49.99 | £22.00 | £27.99 |
| Echo Show 5 | £79.99 | £49.99 | £30.00 |
| Kindle Paperwhite (2018) | £119.99 | £84.99 | £35.00 |
| Fire TV Stick 4K | £49.99 | £29.99 | £20.00 |
| Fire 7 | £49.99 | £29.99 | £20.00 |
| Fire HD 10 | £149.99 | £94.99 | £55.00 |
How to find Amazon Black Friday deals?
Lots of coveted items and products with the biggest price cuts tend to sell out fast, so it's advisable to hop online early to avoid missing out on the limited discounted stock.
Popular categories include:
Shoppers can also sign up to Amazon's Daily Deals newsletter or you can download the Amazon mobile app or check the main deals page to stay up to date on the latest offers as they go live.
How to get Amazon Prime for free?
Amazon Prime offers some amazing perks that includes same-day delivery, access unlimited access music, TV and films streaming services.
Amazon customers can sign up to a 30-day free trial to take advantage of Prime perks, like 30-minutes exclusive early access to all Lightning Deals during Black Friday.
This means they'll avoid paying the £7.99 monthly fee (or £79 upfront annual cost). But users must remember to set a reminder to cancel before the subscription ends - or risk being charged the full fee.
Find out more about Prime and what's included here in our Amazon Prime FAQs .
Visit Amazon's pop-up store in London
Amazon's ‘Home of Black Friday ' pop up store in London will offer visitors plenty of entertainment, innovation and prize giveaways across four days (28 November - 1 December).
Amazon’s Home of Black Friday will be taking place at 7 Addington Street, London, SE1 7RY and it's free entry to all shoppers.
Check full details, opening times and events taking place by visiting: amazon.co.uk/homeofblackfriday
What happened in 2018?
Last year's event saw over two million discounted items purchased during the sale, with bargain Shark vacuum cleaners, Nintendo Switch bundles, Hasbro Gaming Connect4 Game and money off Amazon Beauty Advent Calendar all bestsellers on the day.
The online retail giant has grown to become one of the main players during Black Friday, both in the UK and across the pond in the US, with millions of shoppers flocking to its official
Total sales for 2018's deals were equal to £40million pounds worth of savings for shoppers, but we'll have to wait a little longer to see exactly how much Brits spend for 2019.


Profile
Select a coach
{{coach.name}}
Request
Coaching requests
{{notification.coach.name}}
Cancel
{{notification.athlete.name}}
Respond
Training Availability
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
0 && isUserCoach">
Your athletes
{{athlete.name}}
Stop coaching


Equivalent tenure track lecturer located at the Faculty of Engineering and the Environment, University of Southampton, UK
Nine months taugh program with final thesis about the Numerical study of the effect of the gas to wall temperature ratio on the bypass transition
Aeronautical Engineering, equivalent First class; Department of Aerospace Engineering; Politecnico di Milano, Italy
Thesis concernig the development of a simplified model for the analysis of axial turbomachinery..
Mechanical Engineering, equivalent First class; Department of Mecanical Engineering, Scuola Politecnica di Genova, Italy.
Bachelor Degree with a thesis about the evaluation of the capabilities of a CFD Open Source software (OpenFOAM) on a mass and heat transfer industrial problem
Swimmer, Cyclist, Runner (Triathlon entusiastic to wrap it up). Nature and mountain lover: hiking sky running and freeride sking in winter time.
I have practiced competitive cycling and triathlon since I was a kid and keep enjoing them now.
I enjoy travelling around the world to discover new cultures and meet new friends.


A little bit about Bolivia
Bolivia, also known as the heart of South America is a small country located in South America.
it is surrounded by Argentina, Brazil, Paraguay, and Peru. Bolivia is slightly smaller than the state of Montana.
Although Bolivia is known to be one of the most poorest country's in South America, they are the country that exports products the most in all of South America.
It is also one of the most Beautiful country's to visit because of its vast heritage and different cultures across each state in the country.
What makes up Bolivia.
Bolivia is made out of nine departments.
- Cochabamba
- La Paz
- Santa Cruz
- Potosi
- Chuquisaca
- Beni
- Pando
- Tarija
- Oruro


# File test/test_wapl.rb, line 51 def test_communication_success_and_get_mobile_device unless @real_key.empty? wapl = Wapl.new @real_key, {"HTTP-User-Agent" => "Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420+ (KHTML, like Gecko) Version/3.0 Mobile/1C25 Safari/419.3"} resp = wapl.get_mobile_device assert resp['model'] assert resp['manufacturer'] assert resp['mobile_device'] # XXX this might be excessive.... since this might not always yield the same results, but this UA detection/handling is pretty solid ;-) assert_match(/iphone/i,resp['model']) assert_match(/Apple/i, resp['manufacturer']) end end


Let's Play Simon
0
Click here to Start or Reset the Game!
Strict mode? (Click below to change)
Strict Mode is currently Off


List of Top Users
Your score
Please tell us what kind of events you want to attend
Religious Gathering Restaurant Meeting Office Meeting Wedding Informal Meeting Academic Meeting Family Gathering Online Meeting Video Game Events Game Events Sports Events


Create an account
Name
Email
Location
Choose your username and password
Username
Password
Success
Your account has been created successfully.


{% extends "dashboard/base.html" %} {% block content %} {% include "dashboard/includes/nav.html" with home="true" %}


Before Change
-gravity center \
-crop 299x299+0+0 %".format(data_dir=split_root, N_WORKERS=N_WORKERS)
subprocess.check_call(cmd, shell=True)
except subprocess.CalledProcessError as e:
print("\nERROR: convert command failed.\nTry "sudo apt-get install imagemagick"\n")
raise (e)
After Change
def _crop_and_resize_images(split_root):
print("Cropping images to correct shape and size...")
for label_name in ["bird", "bicycle"]:
class_dir = os.path.join(split_root, label_name)
images_in_class = os.listdir(class_dir)
image_paths = [os.path.join(class_dir, image_name) for image_name in images_in_class]
_map_with_tqdm(_resize_and_centercrop_image, image_paths,
total=len(image_paths))
def _get_bird_and_bicycle_image_ids(split):
Return a map from label to set of image ids
label_name_to_image_ids = {}
for label_name in ["bird", "bicycle"]:


English
SIGN-IN
02-313-7603
Northern
Residence
HOME
EXPLORE
EVENTS
OFFERS
A Goodnights Sleep,
Guaranteed
A World Full of Inspiration
Previous
Next


34
More Lex
Strings
Quoted strings frequently appear in programming languages. Here is one way to match a string in
lex:
%{
char *yylval;
#include <string.h>
%}
%%
\"[^"\n]*["\n] {
yylval = strdup(yytext+1);
if (yylval[yyleng-2] != '"')
warning("improperly terminated string");
else
yylval[yyleng-2] = 0;
printf("found '%s'\n", yylval);
}
The above example ensures that strings don’t cross line boundaries and removes enclosing quotes.
If we wish to add escape sequences, such as
\n
or
\"
, start states simplify matters:
%{
char buf[100];
char *s;
%}
%x STRING
%%
\"
{ BEGIN STRING; s = buf; }
<STRING>\\n
{ *s++ = '\n'; }
<STRING>\\t
{ *s++ = '\t'; }
<STRING>\\\"
{ *s++ = '\"'; }
<STRING>\"
{
*s = 0;
BEGIN 0;
printf("found '%s'\n", buf);
}
<STRING>\n
{ printf("invalid string"); exit(1); }
<STRING>.
{ *s++ = *yytext; }
Exclusive start state
STRING
is defined in the definition section. When the scanner detects a quote
the
BEGIN
macro shifts lex into the
STRING
state. Lex stays in the
STRING
state and recognizes
only patterns that begin with
<STRING>
until another
BEGIN
is executed. Thus we have a mini-
environment for scanning strings. When the trailing quote is recognized we switch back to initial
state 0.
Reserved Words
If your program has a large collection of reserved words it is more efficient to let lex simply match
a string and determine in your own code whether it is a variable or reserved word. For example,
instead of coding


Video is one of the most consumed format of content on our e-learning platform. We were offering an inhouse developed video steaming solution that helps multiple web clients to stream videos. Our pricing model was to charge based on the amount of time spent watching the videos. We also wanted to know how many viewers are from the desktops and how many are from the mobile devices.
Hence, we ended up developing a high scaling near real time video analytics infra. In this post, I am planning to provide details of this system.
A few points to note here are -
- All our apps use either jwplayer5 or videojs as client to stream videos.
- Videos are delivered either over http / rtmp / Apple HLS based streaming methods.
- We use our own Red5 based streaming server but this method works for any streaming server as long as clients are jWplayer and videoJS.
Options to track video analytics -
We can track this information in one of the following ways -
a) Through Video player (Recommended) -
We can write a jwplayer plugin for desktops and videojs plugin for mobiles which will send the amount of video watched by user.
On server, this data can be written either directly to DB after processing or first to a store like redis/memcached and then to the database.
Advantages -
-
This keeps video tracking logic generic and app independent. Same plugin works for all apps and all streaming servers. No maintenance is needed if we switch streaming servers.
-
Very loosely coupled and same code works for both mobiles and desktops.
-
Can be easily extended to track more info as needed.
b) Through steaming server (Not Recommended)
We need to write an app for the streaming server (red5/wowza/nginx-rtmp) which tracks it based on the client/connection. Paid streaming services like wowza and AWS cloud front provide some of these stats out of the box but others do not. This data needs to be exposed to app servers so that they can access it and store in their database. Streaming server can also push the data.
Disadvantages -
-
Complex to build. Need to build the red5/wowza apps and also a way to store data locally and then push/expose it to the web apps.
-
Not maintainable. We need to write different apps if we need to move to another media server.
Implementation -
Wrote two plugins for jwplayer and videojs each using their JS APIs. The plugins can track the below information session by session. This can be reported like JSON to the server end point URL that is configured.
-
Progress
-
Time spent on the video in any session
-
Video duration
-
Browser/Device (not included in params. Just read “user-agent” header of each request)
-
Number of attempts
-
Pass any additional data during initialzation so that it can be sent to the server along with the updates.
-
Also, lets you resume from the video from the last left point if you choose to.
Below is the source code of the plugins and usage instructions.
For Jwplayer -
Plugin name - jwplayer-tracker
Source - https://github.com/udayakiran/jwplayer-tracker
Follow the README to find the information about usage, config params and tips.
For VideoJs -
Plugin name - videojs-tracker
Source - https://github.com/udayakiran/videojs-tracker
Follow the README to find the information about usage, config params and tips.
Server side -
Information Received By Server
{ session_id: ,
previous_position: ,
current_position: ,
progress: ,
video_duration: ,
total_session_duration:,
additional_data: ...}
| Param | Explanation |
|---|---|
| session_id | A globally unique session id string that helps to identify and store data per session. Every time the video player gets launched, a new session id gets created. |
| previous_position | The position of the video controlbar when last update happend (in secs) |
| current_position | The position of the video controlbar at present (in secs) |
| progress | The overall percentage of video is watched so far (percentage |
| video_duration | Total video length (in secs) |
| total_session_duration | Total amount of time spent watched in this session (in secs.). This is culumative and calcualtes the replays, seeking back and etc. |
| additional_data | additional data initialized on client while loading the player. Can contain user specific info. |
You can use any simple http end point and write simple code to process and store these tokens. We have used a simple nodejs edge server to store these details and it was scaled uptp 20k TPS to ensure reliable, no loss progress tracking.
Applications of the tracked analytics -
Though the plugins send data in the raw format, following information can be tracked by using this effectively.
-
Number of users on each devise.
-
Number of users by location.
-
Amount of time spent on the video.
-
Number of people who completely watch the video.
-
All the above information can be tracked over period of time.
Below is a simple image showing how the tracked data can be presented.


Is this the same table you copied from ssa.gov?
| Work Year | Taxed Social Security Earnings | Taxed Medicare Earnings |
|---|---|---|
| {{earningRecord.year}} | ${{earningRecord.taxedEarnings | number:0}} Not yet recorded | ${{earningRecord.taxedMedicareEarnings | number:0}} Not yet recorded |
Sorry about that, let's try again.


Body of deceased female found in rural Mahaska County
by Ashley HoakMAHASKA COUNTY, Iowa — Law enforcement in southeast Iowa are investigating after a body was located over the weekend.
According to the Mahaska County Sheriff's Office, deputies received a report of a body lying on the shoulder of the road in the 2500 block of Highway 163, in rural Mahaska County.
Authorities say the deceased body was that of an elderly female.
The body was transported to the Iowa State Medical Examiner's Office in Ankeny for an autopsy.
The identity of the woman is not being released, and the cause of death is unknown at this time.
A preliminary investigation indicates there is no danger to the public in relation to this death.


|
ascii
|
var ascii: Boolean
Whether the glyph return plain ASCII, as opposed to Unicode characters.
Defaults to false.
|
|
bottomLeftCorner
|
val bottomLeftCorner: String - The lower left-hand corner of a box.
|
|
bottomLeftCornerBold
|
val bottomLeftCornerBold: String - The bold lower left-hand corner of a box.
|
|
bottomLeftCornerDouble
|
val bottomLeftCornerDouble: String - The double lower left-hand corner of a box.
|
|
bottomRightCorner
|
val bottomRightCorner: String - The lower right-hand corner of a box.
|
|
bottomRightCornerBold
|
val bottomRightCornerBold: String - The bold lower right-hand corner of a box.
|
|
bottomRightCornerDouble
|
val bottomRightCornerDouble: String - The double lower right-hand corner of a box.
|
|
bullet
|
val bullet: String - A bullet point.
|
|
cross
|
val cross: String - An intersection of vertical and horizontal box lines.
|
|
crossBold
|
val crossBold: String - An intersection of bold vertical and horizontal box lines.
|
|
crossDouble
|
val crossDouble: String - An intersection of double vertical and horizontal box lines.
|
|
downArrow
|
val downArrow: String - A downwards-pointing arrow.
|
|
downEnd
|
val downEnd: String - The bottom half of a vertical box line.
|
|
downEndBold
|
val downEndBold: String - The bottom half of a bold vertical box line.
|
|
horizontalLine
|
val horizontalLine: String - A horizontal line that can be used to draw a box.
|
|
horizontalLineBold
|
val horizontalLineBold: String - A bold horizontal line that can be used to draw a box.
|
|
horizontalLineDouble
|
val horizontalLineDouble: String - A double horizontal line that can be used to draw a box.
|
|
horizontalLineDoubleDash
|
val horizontalLineDoubleDash: String - A dashed horizontal line that can be used to draw a box.
|
|
horizontalLineDoubleDashBold
|
val horizontalLineDoubleDashBold: String - A bold dashed horizontal line that can be used to draw a box.
|
|
horizontalLineQuadrupleDash
|
val horizontalLineQuadrupleDash: String - A dashed horizontal line that can be used to draw a box.
|
|
horizontalLineQuadrupleDashBold
|
val horizontalLineQuadrupleDashBold: String - A bold dashed horizontal line that can be used to draw a box.
|
|
horizontalLineTripleDash
|
val horizontalLineTripleDash: String - A dashed horizontal line that can be used to draw a box.
|
|
horizontalLineTripleDashBold
|
val horizontalLineTripleDashBold: String - A bold dashed horizontal line that can be used to draw a box.
|
|
leftArrow
|
val leftArrow: String - A left-pointing arrow.
|
|
leftEnd
|
val leftEnd: String - The left half of a horizontal box line.
|
|
leftEndBold
|
val leftEndBold: String - The left half of a bold horizontal box line.
|
|
longLeftArrow
|
val longLeftArrow: String - A two-character left-pointing arrow.
|
|
longRightArrow
|
val longRightArrow: String - A two-character right-pointing arrow.
|
|
rightArrow
|
val rightArrow: String - A right-pointing arrow.
|
|
rightEnd
|
val rightEnd: String - The right half of a horizontal box line.
|
|
rightEndBold
|
val rightEndBold: String - The right half of a bold horizontal box line.
|
|
teeDown
|
val teeDown: String - A horizontal box line with a vertical line going down from the middle.
|
|
teeDownBold
|
val teeDownBold: String - A bold horizontal box line with a vertical line going down from the middle.
|
|
teeDownDouble
|
val teeDownDouble: String - A double horizontal box line with a vertical line going down from the middle.
|
|
teeLeft
|
val teeLeft: String - A vertical box line with a horizontal line going left from the middle.
|
|
teeLeftBold
|
val teeLeftBold: String - A bold vertical box line with a horizontal line going left from the middle.
|
|
teeLeftDouble
|
val teeLeftDouble: String - A double vertical box line with a horizontal line going left from the middle.
|
|
teeRight
|
val teeRight: String - A vertical box line with a horizontal line going right from the middle.
|
|
teeRightBold
|
val teeRightBold: String - A bold vertical box line with a horizontal line going right from the middle.
|
|
teeRightDouble
|
val teeRightDouble: String - A double vertical box line with a horizontal line going right from the middle.
|
|
teeUp
|
val teeUp: String - A horizontal box line with a vertical line going up from the middle.
|
|
teeUpBold
|
val teeUpBold: String - A bold horizontal box line with a vertical line going up from the middle.
|
|
teeUpDouble
|
val teeUpDouble: String - A double horizontal box line with a vertical line going up from the middle.
|
|
topLeftCorner
|
val topLeftCorner: String - The upper left-hand corner of a box.
|
|
topLeftCornerBold
|
val topLeftCornerBold: String - The bold upper left-hand corner of a box.
|
|
topLeftCornerDouble
|
val topLeftCornerDouble: String - The double upper left-hand corner of a box.
|
|
topRightCorner
|
val topRightCorner: String - The upper right-hand corner of a box.
|
|
topRightCornerBold
|
val topRightCornerBold: String - The bold upper right-hand corner of a box.
|
|
topRightCornerDouble
|
val topRightCornerDouble: String - The double upper right-hand corner of a box.
|
|
upArrow
|
val upArrow: String - An upwards-pointing arrow.
|
|
upEnd
|
val upEnd: String - The top half of a vertical box line.
|
|
upEndBold
|
val upEndBold: String - The top half of a bold vertical box line.
|
|
verticalLine
|
val verticalLine: String - A vertical line that can be used to draw a box.
|
|
verticalLineBold
|
val verticalLineBold: String - A bold vertical line that can be used to draw a box.
|
|
verticalLineDouble
|
val verticalLineDouble: String - A double vertical line that can be used to draw a box.
|
|
verticalLineDoubleDash
|
val verticalLineDoubleDash: String - A dashed vertical line that can be used to draw a box.
|
|
verticalLineDoubleDashBold
|
val verticalLineDoubleDashBold: String - A bold dashed vertical line that can be used to draw a box.
|
|
verticalLineQuadrupleDash
|
val verticalLineQuadrupleDash: String - A dashed vertical line that can be used to draw a box.
|
|
verticalLineQuadrupleDashBold
|
val verticalLineQuadrupleDashBold: String - A bold dashed vertical line that can be used to draw a box.
|
|
verticalLineTripleDash
|
val verticalLineTripleDash: String - A dashed vertical line that can be used to draw a box.
|
|
verticalLineTripleDashBold
|
val verticalLineTripleDashBold: String - A bold dashed vertical line that can be used to draw a box.
|


TWEB 2017 - Github Analytics
How long are your commit messages ?
And some other stats about your code style
Github
Select a user
Select a user in the dropdown menu below so we can display his stats for you.


| Burger and Fries |
Hot Dog and Chips |
Italian Sausage and Peppers |
| An American Classic! |
A Summer Classic! |
An All-Time Favorite! |
| Your Choice -- with or without cheese |
Your Choice -- white or wheat bun |
Your Choice -- mild or spicy |
| Pickle, onion, tomato, and lettuce |
Relish, mustard, and ketchup |
Cole slaw |
| Served with our famous french cut |
Served with our house-made chips |
Served with garlic mashers |
| french fries |
$7.95 |
$10.95 |
| $7.95 |
|
|
| Tenderloin Sandwich and Chips |
House Salad |
Brisket Sandwich and Fries |
| Really Hits the Spot! |
On the Lighter Side |
A Taste of Texas! |
| Plain or Sesame Seed Bun |
Your choice--with or without cheese |
Smoked Brisket on thick-cut Texas Toast |
| Pickle, onion, tomato, and lettuce |
Iceberg lettuce, tomatoes, peppers |
Cole Slaw |
| Served with our house-made chips |
Thousand Island or Ranch Dressing |
Served with our famous thick-cut |
| $8.95 |
Served with a dinner roll |
french fries |
|
$6.95 |
$7.95 |


Before Change
// TODO(Eric Ayers) Extract this logic for general use? When using unpacked_jars it is needed
// to get the correct source root for paths outside the current BUILD tree.
for target in gentargets:
for source in target.sources_relative_to_buildroot():
src_root = self.context.source_roots.find_by_path(source)
base = src_root.path if src_root else None
if not base:
base, _ = target.target_base, target.sources_relative_to_buildroot()
self.context.log.debug("Could not find source root for {source}. Fell back to {base}."
.format(source=source, base=base))
if base not in sources_by_base:
sources_by_base[base] = OrderedSet()
sources_by_base[base].add(source)
return sources_by_base
def _jars_to_directories(self, target):
Extracts and maps jars to directories containing their contents.
After Change
base = target.target_base
if base not in sources_by_base:
sources_by_base[base] = OrderedSet()
sources_by_base[base].update(target.sources_relative_to_buildroot())
return sources_by_base
def _jars_to_directories(self, target):


No Image Selected
Drag and drop your images into position to get your gallery nicely organized.
Let's add an image to your gallery


@Version(value="2.0.0.${qualifier}")
See: Description
| Class | Description |
|---|---|
| Commodity<BQ extends Quantity,FQ extends Quantity> |
This abstract class contains information about the units that are used for a particular commodity.
|
| Commodity.Electricity |
The
Commodity.Electricity commodity. |
| Commodity.Gas |
The
Commodity.Gas commodity. |
| Commodity.Heat |
The
Commodity.Heat commodity. |
| CommodityForecast |
This class is derived from
Profile . |
| CommodityForecast.Builder |
The Builder object that will be used to easily create
CommodityForecast s. |
| CommodityMap<V> |
A utility class that efficiently stores values for each type of
Commodity . |
| CommodityMeasurables |
The CommodityMeasurable is used to store a
Measurable for each Commodity . |
| CommodityMeasurables.Builder |
This helper class makes it easy to create an instance of the
CommodityMeasurables . |
| CommodityProfile |
This class is derived from
Profile . |
| CommodityProfile.Builder |
The Builder object that will be used to easily create
CommodityProfile s. |
| CommoditySet |
A utility class that efficiently stores which
Commodity instances are in this Set . |
| CommoditySet.Builder |
This helper class makes it easy to create an instance of the
CommoditySet . |
| CommodityUncertainMeasurables | |
| CommodityUncertainMeasurables.Builder |
This helper class makes it easy to create an instance of the
CommodityUncertainMeasurables . |
| Constraint<Q extends Quantity> |
A Constraint represents a range of values from the lowerBound to the upperBound.
|
| ConstraintList<Q extends Quantity> |
The
ConstraintList is used as a method to describe several modes. |
| ConstraintList.Builder<Q extends Quantity> |
The
ConstraintList.Builder is a convenience class to easily construct new immutable ConstraintList s. |
| ConstraintListMap |
The ConstraintListMap is used to store a
ConstraintList for each Commodity . |
| ConstraintListMap.Builder |
This helper class makes it easy to create an instance of the
ConstraintListMap . |
| ConstraintProfile<Q extends Quantity> |
This class is derived from
Profile and is parameterized with a Constraint . |
| ConstraintProfile.Builder<Q extends Quantity> |
The Builder object that will be used to easily create
ConstraintProfile s. |
| ConstraintProfileMap | |
| ConstraintProfileMap.Builder |
This helper class makes it easy to create an instance of the
ConstraintProfileMap . |
| Profile<T> |
Throughout this specification different profile types are being used.
|
| Profile.Element<T> |
Represents each element in the profile.
|
| UncertainMeasurableProfile<Q extends Quantity> |
This class is derived from
Profile . |
| UncertainMeasurableProfile.Builder<Q extends Quantity> |
The Builder object that will be used to easily create
UncertainMeasurableProfile s. |
| UncertainMeasure<Q extends Quantity> |
This class is being used to express uncertainty about a value.
|


The 2048 Game, but with different colors.
Programming the 2048 game was one of my course work assignments during my freshmen year in college. I created my own version of the game and got to customize the game colors to my own liking.
I developed the game in Java. I utilized the JavaFX Library for the graphical user interface and Vim as the text editor.
The game was originally created in Javascript, so my task was to program the 2048 game and the GUI in the Java programming language. The task was a full-stack development.
Given starter code, I first planned out how I would program the back-end logic of the game. This meant how users would play the game. After the back-end was done, I proceeded to customizing the user interface using JavaFX Library. In the end, I extensively tested the game to ensure a fully functional 2048 game.
Below are some images of my 2048 game. The color scheme reflects what I like and I hoped players would feel happy when playing!


State ministers to discuss on solid waste management
by PTIThe government will convene a meeting of environment ministers of all states to discuss the problem of single-use plastic and solid waste management and measures to solve it, Union Environment Minister Prakash Javadekar said in Lok Sabha on Friday.
Javadekar said collection of thin plastic waste and small pouches of plastic is an issue.
"We are convening a meeting of environment ministers of all states next month where issues related to single-use plastic and solid waste management will be discussed," he said during Question Hour.
The minister said 25-30 tons of plastic waste is generated every day in the country and just two thirds of it is collected.
The rest of the plastic continues to be in the environment as garbage in drains, beaches, roads and other places, he said.
Javadekar said around 30 crore mobile phones become redundant every year and recycling them is also an issue.
The minister as well as several MPs suggested that people should give up the use of plastic bags and instead use cloth or jute bags for day-to-day use like shopping.
The government is also looking into the option of bio-degradable plastic, Javadekar said.
As there were many questions related to plastic waste, Speaker Om Birla said separate time could be earmarked for a detailed discussions on the issue.
"This House is the representative body of the country's 130 crore population. There should be a discussion on this important issue. We should take a pledge in this House against plastic waste. I am sure the entire House stands united on this," he said.


- AbstractClient - Class in net.co.java.server
-
AbstractClient
represents a remote connection to the
AbstractServer
.
- AbstractModel - Class in net.co.java.model
-
The AbstractModelis an abstract Model providing caching for the identities of
players, items and item prototypes.
- AbstractModel() - Constructor for class net.co.java.model.AbstractModel
-
- AbstractServer - Class in net.co.java.server
-
Implements an abstract server which can be extended by the Authentication and
Game servers.
- AbstractServer(int) - Constructor for class net.co.java.server.AbstractServer
-
Create an AbstractServer with the AsynchronousServerSocketChannel
bound to a wildcard address but a specific port.
- AbstractServer(String, int) - Constructor for class net.co.java.server.AbstractServer
-
Create an AbstractServer with the AsynchronousServerSocketChannel
bound to a specific host address and port.
- AccessException - Exception in net.co.java.model
-
- AccessException(String) - Constructor for exception net.co.java.model.AccessException
-
- AccessException(Exception) - Constructor for exception net.co.java.model.AccessException
-
- Action - Enum in net.co.java.entity
-
- add(Entity) - Method in class net.co.java.entity.Entity.View
-
Add an Entity to this Entities view.
- addEntity(Entity) - Method in enum net.co.java.server.Map
-
Add an Entity
to this Map, for example due a windspell, portal or spawn.
- addItem(ItemInstance) - Method in class net.co.java.entity.Player.Inventory
-
Add an item to the Players inventory and update the client through
an ItemInformation Packet
- agility - Variable in class net.co.java.item.ItemPrototype.EquipmentPrototype
-
- agiReq - Variable in class net.co.java.item.ItemPrototype.EquipmentPrototype
-
- ALL_USERS - Static variable in class net.co.java.packets.MessagePacket
-
- ARMOR - Static variable in class net.co.java.entity.Player.Inventory
-
- atOffset(int, int) - Method in class net.co.java.entity.Location
-
- AttributeTest - Class in net.co.java.tools
-
- AttributeTest() - Constructor for class net.co.java.tools.AttributeTest
-
- AuthorizationPromise - Class in net.co.java.model
-
The authorization promise is an object that contains the information that the
Auth server binds to a new player identity.
- AuthorizationPromise(Long, String) - Constructor for class net.co.java.model.AuthorizationPromise
-
- AuthorizationPromise(Long, String, String) - Constructor for class net.co.java.model.AuthorizationPromise
-


|
Connected Home over IP
672cf7684
|
#include <lib/support/verhoeff/Verhoeff.h>
Static Public Member Functions | |
| static int | DihedralMultiply (int x, int y, int n) |
| static int | DihedralInvert (int val, int n) |
| static int | Permute (int val, uint8_t *permTable, int permTableLen, uint64_t iterCount) |
Public Attributes | |
| string | CharSet_Base10 = "0123456789" |
| string | CharSet_Base16 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| string | CharSet_Base32 = "0123456789ABCDEFGHJKLMNPRSTUVWXY" |
| string | CharSet_Base36 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| list | PermTable_Base10 = [ 1, 5, 7, 6, 2, 8, 3, 0, 9, 4 ] |
| list | PermTable_Base16 = [ 4, 7, 5, 14, 8, 12, 15, 0, 2, 11, 3, 13, 10, 6, 9, 1 ] |
| list | PermTable_Base32 = [ 7, 2, 1, 30, 16, 20, 27, 11, 31, 6, 8, 13, 29, 5, 10, 21, 22, 3, 24, 0, 23, 25, 12, 9, 28, 14, 4, 15, 17, 18, 19, 26 ] |
| list | PermTable_Base36 = [ 29, 0, 32, 11, 35, 20, 7, 27, 2, 4, 19, 28, 30, 1, 5, 12, 3, 9, 16, 22, 6, 33, 8, 24, 26, 21, 14, 10, 34, 31, 15, 25, 17, 13, 23, 18 ] |
| string | usage |
| def | ch = ComputeCheckChar(sys.argv[2]) |
| base = int(sys.argv[2]) | |
| int | n = base / 2 |
| def | o = DihedralMultiply(x, y, n) |
|
static |
|
static |
|
static |
| Verhoeff.base = int(sys.argv[2]) |
| def Verhoeff.ch = ComputeCheckChar(sys.argv[2]) |
| string Verhoeff.CharSet_Base10 = "0123456789" |
| string Verhoeff.CharSet_Base16 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| string Verhoeff.CharSet_Base32 = "0123456789ABCDEFGHJKLMNPRSTUVWXY" |
| string Verhoeff.CharSet_Base36 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| int Verhoeff.n = base / 2 |
| def Verhoeff.o = DihedralMultiply(x, y, n) |
| list Verhoeff.PermTable_Base10 = [ 1, 5, 7, 6, 2, 8, 3, 0, 9, 4 ] |
| list Verhoeff.PermTable_Base16 = [ 4, 7, 5, 14, 8, 12, 15, 0, 2, 11, 3, 13, 10, 6, 9, 1 ] |
| list Verhoeff.PermTable_Base32 = [ 7, 2, 1, 30, 16, 20, 27, 11, 31, 6, 8, 13, 29, 5, 10, 21, 22, 3, 24, 0, 23, 25, 12, 9, 28, 14, 4, 15, 17, 18, 19, 26 ] |
| list Verhoeff.PermTable_Base36 = [ 29, 0, 32, 11, 35, 20, 7, 27, 2, 4, 19, 28, 30, 1, 5, 12, 3, 9, 16, 22, 6, 33, 8, 24, 26, 21, 14, 10, 34, 31, 15, 25, 17, 13, 23, 18 ] |
| string Verhoeff.usage |


ED Tech Portfolio
Welcome! This site is the host of my Educational Technology Portfolio of the work I have completed during my time in the Masters of Educational Technology program at Boise State. On this site you will find artifacts that I have mapped to the standards of this program. Please look around and see all of the different work I have completed in this diverse program. The links at the top of the page will take you to an artifacts chart that collects all of the artifacts and displays them by standard addressed. Also up there is a link to my rational paper which was created to describe how each artifact is linked to the standard. One last thing to view while you are here is my reflection video.
Thanks for visiting!


|
Figure 1
|
Ball-and-stick representation of primitive FCC unit cells of ... |
|
Figure 2
|
Band structures of Cs 3Sb ( a), Cs 2KSb ( b), and CsK 2Sb ( ... |
|
Figure 3
|
Dominant atomic character in the band structures of Cs 3Sb ( ... |
|
Figure 4
|
(top) XPS survey spectra of the Cs-K-Sb photocathodes P006 a ... |
|
Figure 5
|
Correlation between QE, recorded under illumination with 532 ... |


Player Stats
Back
SeasonStats
PlayoffsStats
Games
Games Started
Minutes Played
Player Efficiency Rating
True Shooting Percentage = PTS / (2 * TSA)
3PAr
FTr
Offensive Rebound Percentage = 100 * (ORB * (Tm MP / 5)) / (MP * (Tm ORB + Opp DRB))
Defensive Rebound Percentage = 100 * (DRB * (Tm MP / 5)) / (MP * (Tm DRB + Opp ORB))
Total Rebound Percentage = 100 * (TRB * (Tm MP / 5)) / (MP * (Tm TRB + Opp TRB))
Assist Percentage = 100 * AST / (((MP / (Tm MP / 5)) * Tm FG) - FG)
Steal Percentage
Block Percentage = 100 * (BLK * (Tm MP / 5)) / (MP * (Opp FGA - Opp 3PA))
Turnover Percentage = 100 * TOV / (FGA + 0.44 * FTA + TOV)
Usage Percentage = 100 * ((FGA + 0.44 * FTA + TOV) * (Tm MP / 5)) / (MP * (Tm FGA + 0.44 * Tm FTA + Tm TOV))
Offensive Win Shares
Defensive Win Shares
Win Shares
Win Shares Per 48 Minutes
OBMP
DBMP
Box Plus/Minus
Efficiency
Field Goals
Field Goal Percentage = FG / FGA
Field Goal Attempts
3-Point Field Goals
3-Point Field Goal Attempts
3-Point Field Goal Percentage
2-Point Field Goals
2-Point Field Goal Attempts
2-Point Field Goal Percentage; the formula is 2P / 2PA.
Effective Field Goal Percentage = (FG + 0.5 * 3P) / FGA
Free Throws
Free Throw Attempts
Free Throw Percentage = FT / FTA
Offensive Rebounds
Defensive Rebounds
Total Rebounds
Assists
Steals
Blocks
Turnovers
Personal Fouls
Points
Minutes Per Game
Offensive Rebound Per Game
Defensive Rebound Per Game
Total Rebound Per Game
Assists Per Game
Steals Per Game
Blocks Per Game
Turnovers Per Game
Personal Fouls Per Game
Points Per Game
Salary
Analyze
Add to Analyze
Most Improved Player Stats
SeasonStats
PlayoffsStats
WinShare
WinShare/48
Minutes Play
Analyze
Team WinShare
SeasonStats
PlayoffsStats
All
Offense/Defense
Position
Analyze
All Star Player Prediction
SVM
KNN
Naive Bayes
Decision Tree
Deep Neural Network
Deep Neural Network with Team ID Embedding Feature
Deep Neural Network with Player ID Embedding Feature
Dataset1
Dataset2
Normalized
Original
Analyze


To better understand the attraction, let’s first look at two non-attracting particles.
I have put the particles on a narrow track, so they can only move back and forth (and not around each other). Imagine the camera rotating with the particles so that they are always on a horizontal line.
Try moving the blue particle on the left.
I’ve glued the blue particle to the wall so that only the red one can move. Imagine the camera following the blue particle, always keeping it on the same place on the screen.
Below the particles I have added the potential for the interaction between the two particles. Think of it as an “interaction landscape”, where the red particle can be thought of as a ball rolling in the landscape.
Drag the right particle towards the left one and see what happens to the ball in the potential.
The ball in the potential landscape rolls up the hill, and then rolls back down again – it bounces off the other one!


This website combines all 8 ciphers taught in Ms. Neely's Cryptography class into a simple to use encrypter and decrypter.
Each page has a short description about what the cipher is and how it works. If it has an equation it'll be listed as well. You can type your message into the left box, select encrypt or decyprt then input your variables, and then copy the encrypted or decrypted message from the right box.


Co-founder of a national NGO - Sanshray (link). The NGO focuses on the underprivileged sections of the society and helps them get sustainable sources of income.
Won a hackathon at McKinsey Digital Labs for an Internet of Things project with prototypes for implementations in the MDL office space.
Was invited as the Prime Minister’s guest to watch the Republic day parade in New Delhi as part of a student achievements program.


{% import 'metrics_table.jinja2.html' as table %} {% import 'roc_plot.jinja2.html' as plot %}
The following tables summarize precision and recall for SNPs and Indels. By default we only show performance for variant calls that pass filters. Clicking "Show ALL calls" will reveal the performance for all calls in the query VCFs. Typically, ALL values will have higher lower precision and give an approximation of the maximum recall a method can achieve.
Revealing additional metrics and stratified results will also show stratification region results. If no stratification regions were used, the TS_boundary and TS_contained subsets show how different the behavior is on the truthset boundaries, where the comparison methods might be less accurate.
{{ table.pr_table("snp", snp_table) }}
{{ table.pr_table("indel", indel_table) }}
Indels have the following subtypes (revealed when showing additional metrics):
| Subtype | Description |
|---|---|
| * | All indels |
| I1_5 / D1_5 / C1_5 | Insertions / Deletions / Complex variants of size <= 5 |
| I6_15 / D6_15 / C6_15 | Insertions / Deletions / Complex variants with 6 <= size <= 15 |
| I16_PLUS / D16_PLUS / C16_PLUS | Insertions / Deletions / Complex variants with size > 15 |
The following precision / recall curves show how recall changes when varying a quality score threshold for a parameter that was chosen when running the comparison. In this comparison, the following parameters were used: {{ qq_fields }}.
By default, we show the ALL point, the PASS point and a curve starting at PASS. Hovering over a curve reveals the precision/recall curve starting at ALL. Note that since the PASS point may be the result of a combination of filters, the ALL curve might not contain the PASS point.
{{ plot.rocplot("snp_roc", snp_roc) }}
{{ plot.rocplot("indel_roc", indel_roc) }}


ToMCAT Study
You have now completed all tasks for this part of the study. Please notify the experimenter that you are done. Thank you so much for your time and we will see you at your next session.


Detect the indentation of code
Pass in a string of any kind of text and get the indentation.
$ npm install --save detect-indent
// modify a JSON file while persisting the indentation in Node
var fs = require('fs');
var detectIndent = require('detect-indent');
/*
{
"ilove": "pizza"
}
*/
var file = fs.readFileSync('foo.json', 'utf8');
// tries to detect the indentation and falls back to a default if it can't
var indent = detectIndent(file).indent || ' ';
var json = JSON.parse(file);
json.ilove = 'unicorns';
fs.writeFileSync('foo.json', JSON.stringify(json, null, indent));
/*
{
"ilove": "unicorns"
}
*/
Accepts a string and returns an object with stats about the indentation:
amount
: {Number} the amount of indentation, e.g. 2
type
: {String|Null} the type of indentation. Possible values are tab
, space
or null
if no indentation is detected indent
: {String} the actual indentation$ npm install --global detect-indent
$ detect-indent --help
Usage
detect-indent <file>
echo <string> | detect-indent
Example
echo ' foo\n bar' | detect-indent | wc --chars
2
The current algorithm looks for the most common difference between two consecutive non-empty lines.
In the following example, even if the 4-space indentation is used 3 times whereas the 2-space one is used 2 times, it is detected as less used because there were only 2 differences with this value instead of 4 for the 2-space indentation:
html {
box-sizing: border-box;
}
body {
background: grey;
}
p {
line-height: 1.3em;
margin-top: 1em;
text-indent: 2em;
}
Furthermore, if there are more than one most used difference, the indentation with the most lines is selected.
In the following example, the indentation is detected as 4-spaces:
body {
background: grey;
}
p {
line-height: 1.3em;
margin-top: 1em;
text-indent: 2em;
}
MIT © Sindre Sorhus


Roman Paradeev
Roman Paradeev
– How time?
– Five time!
Tags: [javascript]
Type: newest
Question:
How can I select an element by name with jQuery?

Fix! This! Now!

I believe it would be helpful to ...
You might use this library in order to ...
Please be kind to ...
I suggest ...
this
Tags: [javascript],[node-js],[profiling]
Type: unanswered
Questions:


Toggle navigation
Labra's home page
Home
Publications
Posts
Projects
Teaching
Talks
Other
Contact
List of tags
Content tagged as 'Academic'
Administrative file
Administrative procedure
Annotations
Big data
Big-data
Book
Books
COVID-19
ChileCompra
Ciencia
Class
ClassRank
Code Generation
Collaborative tagging
Collaborative tools
Collaborative-tagging
Computer-Science-studies
Conference
Covid
Danish
Data integration
Data mapping
Data quality
Data-Quality
Data-grounding
Data-portal
Datos
Declarative-programming
Demo
Description-logics
Digital circuits
E-Government
E-Procurement
E-Procurement
EBooks
EHealth
ELearning
EProcurement
ERP
Emergent semantics
Entity reconciliation
España
Exercises
Free-services
Functional Programming
Functional programming
Functional-Programming
Functional-programming
Graphs
Haskell
Healthcare
HomePage
ISWC
Image-classification
Image-retrieval
Inductive-graphs
Inference
Interaction
Interoperability
JCR
Journal
Kafka
Knowledge graph
Knowledge graphs
Knowledge-based systems
Language-Prototyping-System
Language-processors
Latent Semantic Analysis
Lazy-programming
Learning-analytics
Lecture-notes
Lexemes
Libros
Linked data
Linked-data
Linked-data-portals
Logic
Logic-Programming
Logic-programming
MapReduce
Medical-diagnosis
Methodology
Model-driven-architecture
Modular Monadic Semantics
Modular-Monadic-Semantics
Modular-monadic-semantics
Moldeas
Multi-domain ontology
Multi-paradigm
Multilingual
Multilingualism
Music
Musical composition
News
Ontologies
Ontology
Ontology-based systems
Ontospread
Open Science
Open data
P-PLAN
PROV-O
Patterns
Poster
Predicate logic
Preprint
Privacidad
Programming-language-Semantics
Project-based-learning
Prolog
Property graphs
Propositional Logic
Propositional-Logic
Provenance
Public Procurement
Public administrations
Public-Administration
Public-sector-information
Public-services
RDF
RDF Validation
RDF-validation
Real state
Recommendation-system
Recommendations
Regular-expression-derivatives
Requirements-specification
Research data management
SHACL
SPARQL-Generate
Scala
Schema-classifications
Semantic search
Semantic technologies
Semantic web
Semantic-Web
Semantic-search
Semantic-web
Semantics
ShEx
ShExML
Shapes
Slicer
Social network analysis
Social-network-analysis
Spanish
Spreading-activation
Statistics
Stream processing
Streams
Sustainability
Technology-management
Usability
Validating data
Validation
Web-Engineering
Web-based-tool
Web2.0
Wikidata
XBRL
XML
XML Schema
YARRRML


Aadhaar app update: UIDAI rolls out new features; users can lock biometrics, create virtual ID
by BusinessToday.InThe new mAadhar, after the latest update, has features like sharing Aadhar details with the others. Users can also get a new Aadhar card directly from the app and check Aadhar authentication history
Unique Identification Authority of India (UIDAI) has recently launched a new update to its mAadhaar app for iOS and Android users. This new update enables all the Aadhar cardholders to access their Aadhar ID details on a single-window for all Aadhar related online services on their smartphones.
UIDAI, in a tweet, said, "Uninstall any previously installed versions of the mAadhaar app from your mobile. Download and install the New mAadhaar App."
The latest version of mAadhaar app has two major sections -- first is Aadhaar Services Dashboard. The second section 'My Aadhaar Section' serves as a personalised space for users and allows them to add profiles for any selected Aadhaar holder on the app.
The updated mobile app makes it easier for cardholders to carry their 12-digit unique identity number in a digital form. The new app provides important personal information like -- Name, Gender, Photograph, Date of Birth and Address on a smartphone and is available for download on both Android's App Store and IOS' Play Store.
Additionally, the government is also encouraging the use of this digital mAadhaar app for availing all Aadhaar-based services. With the newly updated app, Aadhaar cardholders can easily lock or unlock their biometrics identification services at any time. Moreover, the app can also be used for getting the OTP directly from the app. However, the OTP will only be valid for 30 seconds.
The new mAadhar, after the latest update, has features like sharing Aadhar details with the others. Users can also get a new Aadhar card directly from the app and check Aadhar authentication history.
The new mAadhar app shares your Aadhar details through a QR code (virtual ID), which is generated for a limited time. Additionally, to get a new Aadhar card printed from the mAadhar app, under the 'Order Aadhar Print' option, one has to provide required Aadhar details for verification process and make a payment. The new Aadhar card will be delivered to the user's address.
(Edited by Vivek Dubey)
Also Read: WhatsApp throws surprise for Indian startups, offers $250,000 of ad credits to 500 firms
Also Read: Bharti Airtel, Vodafone Idea shares rally up to 6%; here's why
Also Read: Twitter founder Jack Dorsey practices Vipassana in this Indian guru's ashram


| ${value}% Chance to be Used | 6 8 10 12 14 16 17 18 19 20
|
| Launches ${value} Projectile(s) | 1
|
| ${value} Reduced Resistances for ${duration} Second(s) | min: [5.0, 7.0, 8.0, 10.0, 12.0, 13.0, 15.0, 17.0, 18.0, 20.0] Reduced Resistances for min: 5.0 Second(s)
|
| ${value}% Chance to Fumble attacks over ${duration} Second(s) | min: [14.0, 18.0, 22.0, 25.0, 29.0, 33.0, 37.0, 40.0, 44.0, 48.0]% Chance to Fumble attacks over min: 5.0 Second(s)
|
| +${value}% Physical Damage | 5 10 15 20 25 30 35 40 45 50
|
| MaxLevel | 6
|
| UltimateLevel | 10
|


--- title: Winter Jasmine date: 2010-02-22 00:00:00 -06:00 categories: - whats-blooming layout: post blog-banner: whats-blooming-now-winter.jpg post-date: February 22, 2010 post-time: 12:37 PM blog-image: wbn-default.jpg ---
Winter Jasmine Jasminum nudiflorum
When you're looking at our new Cyclamen on the Floral Walk, don't overlook the Snowdrops.
Snowdrops Galanthus nivalis
Daffodil Narcissus sp.
As you walk along the paths in the garden you should be able to see the daffodils poking their leaves through the soil. It is going to be an amazing display of color this spring.....keep visiting often so you don't miss a single blossom.


method of static class JsNgram
Description
Callback function to handle the failure event of ajax and to show error message.
Example
$.ajax(JsNgram.indexFileName(text), JsNgram.ajaxJson).fail(JsNgram.failMessageHandler);
Usage
failMessageHandler(xhr, ajaxOptions, thrownError);
Argument xhr is a jQuery jqXHR object. Argument ajaxOptions is a PlainObject that contains options on ajax calling. Argument thrownError is a string that shows the error.
It shows detailed messages on console. Notifies end-user just result was nothing, avoids showing them technical messages.
It is a jQuery ajax callback function for deferred.fail
,
read the jQeury document for details.


Welcome to Volkszähler!
This page is an example of how to visualize data using the Volkszähler middleware.
Read the wiki on how to make and customise your own.
To use this page, enter a Middle URL from your Volkszähler installation into the forms above. Clicking "Visualize" this will give you access to all public channels. To access private channels add the channel's UUID to the form above.
To begin visualizing data, enter your Middleware URL above!
Uh oh!
Middleware request was not successful!
We were either unable to contact the Volkszähler middleware with the URL provided above, or an error was returned.
Please verify that the middleware URL and options UUID entered above are correct.
Ready When You Are...


how to be
ordinary
planes, trains and automobiles
2014 Jan 4
code review
2014 Jan 3
tightroping
2014 Jan 3
hello, world
2013 Nov 11
and I should mention…
2013 Oct 14
winning the battle but…
2013 Oct 14


Deep Tracking Blocker
Reload tab
Blocked urls:
If checkbox is checked, that url/host is allowed.
Save changes between browser sessions


--- layout: home title: Bazel - a fast, scalable, multi-language and extensible build system" ---
{Fast, Correct} - Choose two
Bazel only rebuilds what is necessary. With advanced local and distributed caching, optimized dependency analysis and parallel execution, you get fast and incremental builds.
Build and test Java, C++, Android, iOS, Go and a wide variety of other language platforms. Bazel runs on Windows, macOS, and Linux.
Bazel helps you scale your organization, codebase and Continuous Integration system. It handles codebases of any size, in multiple repositories or a huge monorepo.
Easily add support for new languages and platforms with Bazel's familiar extension language. Share and re-use language rules written by the growing Bazel community.
Bazel is the common build tool throughout Pinterest and has been instrumental in achieving fast, reproducible builds across our programming languages and platforms.
Bazel provides a seamless and consistent build interface for different languages in a single system. It increased our productivity significantly. We love it!
By switching to bazel we not only eliminated the overhead of maintaining multiple build systems, but also massively sped up our build and testing infrastructure.
When you build software with Bazel, you're running the same code that has been refined and tested for years at Google to build heavy-duty, mission-critical infrastructure, services, and applications.


---
title: Zdyk Reader
date: '2006-12-10T19:00:00.000+01:00'
tags:
- Project
- Wrocław
- Zdik
- C/C++
- WxWidgets
modified_time: '2012-07-12T23:52:57.046+02:00'
thumbnail: http://3.bp.blogspot.com/-A66JE_Q8IFA/T_9D5MAyjuI/AAAAAAAAAkg/SB8I64lUTvQ/s72-c/pressed+logo.png
blogger_id: tag:blogger.com,1999:blog-6090466795079411226.post-5651617495936818782
blogger_orig_url: http://vaultofthoughts.blogspot.com/2006/12/zdyk-reader.html
---
Ansi C application that connects to website, uses wxWidgets.
This application used to download content from Wroclaw’s urban transport site, analyse it and view it offline useful information. Unfortunately the site no longer exist and since the new site seems to be somewhat useful I see no need in linking to it with that application.
Anyway it used to work like this. “Fresh” application needed a database to work. In order to create such one you could just choose Update from File menu. After that you could simply browse essential information about urban transport in Wroclaw.
Anything useful left is probably the source so if you need to have a look how a site downloading or parsing could work feel free to check and use my code. Requires wxWidgets libraries and placing included .dll in Windows folder.
Have fun


Toggle navigation
WordPlay
Home
Interactive Games
Rewards
Whiteboard
Lessons
Admin
Insert Into Game1
Link
Link
WordPlay!


I'm a bay area native with a passion for technology and innovative applications. I studied Computer Science at the University of San Francisco. Capable of managing technology projects from concept to completion with proven deadline sensitivity. Four years of hands on experience as a software developer in an academic setting. Strong analytical skills combined with experience in object-orientated programming techniques. Endorsed as a team player who manages project cycles from testing to deployment. Excellent communication skills. Fluent in English and Spanish languages.
On my spare time, I like to learn and experiment with different programming languages. Recently, I have been creating android applications, as well as making games with Unreal Engine and Unity. I am currently interested in the advancement of Virtual Reality devices and technology, along with Augmented Reality and IoT devices.
Written several programs in academia from soduku game solvers to web search engines.
Designed several apps ranging from mobile games to Uber and Twitter Clones.
Experience in creating games in Unreal Engine 4 and Unity for both pc and mobile.
Designed websites utilizing html5, javascript, bootstrap, and jQuery.
Here are some examples of my work, as well as a link to the source code on https://github.com/azepeda2.
Alejandro Zepeda
Software Developer


What is Pair Programming?
Pair programming is the practice of collaborating on programming tasks / projects between 2 developers.
Collaborating in this way has been proven to be very effective both to accelerate the task / project and the learning process of the developers.
The following are the main types of pair programming:
- Driver / Navigator
- Ping Pong
- Novice / Expert
Why is pair programming important to DBC?
It is very important and has grown in popularity among many companies. As written above it's amazing'
Compare Driver and Navigator
Driver is driving and Navigator is navigating!
Valerie's Reflection
This was actually my second time pairing, but my first time pairing with a guide. Overall, it was enjoyable and I learned a lot. I find pairing challenging because I am not used to thinking out loud. This is something I need to work on, maybe by practicing thinking through the challenges out loud when I'm by myself to get more used to it.
Because I had less experience with HTML and CSS, it seemed like the driver/navigator model broke down a bit, and by the end, I was being coached by Stefano. For me, this was great. I learned a lot, and he was encouraging me to think rather than dictating the answers. However, I'm worried that it was frustrating for him, and I also feel as though I didn't contribute equally to the session.
We did run into a few technical glitches with Google Hangout. When all three of us were on video and unmuted microphones, there was a lot of choppiness and feedback. We resolved this issue by turning off the video after the check-in (we turned it back on at the end to say goodbye), and our guide turned off his microphone unless he wanted to speak. That worked out well.
Stefano's Reflection
I am so very happy that we went through this pairing session. Pairing is always a great opportunity to learn both at a technical level and at a human level, both of which are very crucial aspects of a developer's success.
Technically it was good to be reminded to stay focused and learn how to catch the tiniest details (another very important skill for a developer).
At a human level this was a very enriching experience in terms of learning how to be of best support and realize once again that productivity is not goal. It is how we grow together as a team, how we build together that matters most, and from experience I can say that once we know that this is the focus, productivity will naturally be great.
I am grateful to have more and more opportunities to grow and learn from others.


Comments
-
Greg Hurrell
Thanks for opening the report. People are already discussing this on the forums here:
http://wincent.com/a/support/forums/showflat.php?Number=1061
Start: Comments from forum thread
User: "When I use Synergy to skip a track the new skipped track fields do not update in iTunes 7."
Wincent: "Strange, I would have expected iTunes to handle that automatically. Synergy is sending a "next track" Apple Event, so you'd expect iTunes to automatically increment the counter.
Actually, I'm not sure what the counter is supposed to mean at all... in my tests when I skip tracks from within iTunes (when Synergy is not even running) the counter does not update. This when playing in the main library, shuffle turned off.
Anyone know what I have to do to get it to update? When is it supposed to update?"
User: "I just did some testing and for me using the forward button will cause the skip count to increment if I have not manually moved forward in the song.
It does seem odd that a next track apple event does not cause the counter to increment."
End: Comments from forum thread
Ok, on further testing I think I've figured out the behaviour of the skipped track count and it seems that Synergy and iTunes are both behaving exactly as they should.
I performed these tests in the main library without shuffle turned on, with the played count and skipped count columns visible.
In normal playback the "played count" will only increment if playback reaches the end of a track; this is the same behaviour as in iTunes 6 and previous versions of iTunes.
When using the "next track" button within iTunes itself the "skipped count" will not increment unless the song has been playing for some time already. I am not sure of the exact interval you have to wait before hitting the button but it seems to be about 1 or 2 seconds. If you hit the "next track" button repeatedly and immediately before any of the tracks get beyond that 1 or 2 seconds limit then the "skipped count" does not increment. I guess this is to stop songs getting counted as skipped when you just rapidly jumping through a list in order to get to a particular song; it seems that the skipped count is intended to indicate a "rejection" in which you actually start listening to a song and then decide to skip over it.
In my testing the exact same behaviour is exhibited when using Synergy's hot keys to skip tracks. Immediately skipping (before hitting the 1 or 2 second limit) results in the "skipped count" not being implemented. Wait a few seconds before skipping and the count does get incremented.
So it seems that this particular iTunes behaviour is that way by design, and when Synergy is used to control iTunes the behaviour is maintained. So marking this on as "WORKSFORME". If you're actually requesting that Synergy *override* the iTunes behaviour because you don't like it, then that's another thing and we'll have to re-brand this report as a feature request rather than a bug report.
-
Milo Bird
I haven't had the same results, although I'm not testing in exactly the same way as you:
I'm playing from a smart playlist which is set to shuffle. If I wait ten seconds and skip the track from iTunes, the skip count gets incremented. If after ten seconds I use Synergy to skip the track, the skip count stays the same. I can't see why - this may be a bug in iTunes.
It's worth noting that if I use Party Shuffle to play the same smart playlist, then NEITHER method will increment the skip count. How annoying.
Are you able to reproduce this?
-
Greg Hurrell
No I can't reproduce it.
For me, doing this on a smart playlist from within iTunes increments the skipped count if the song has already been playing for a couple seconds or more. It does not increment it if it has not been playing for that minimum time frame.
I then repeated the test using Synergy hot keys and the results were identical.
I then turned shuffle on and repeated the test again, and the results were identical for both iTunes-initiated track changes and Synergy-initiated track changes.
-
Milo Bird
Hey, you're right! It's working for me now. I don't know what was up before, it definitely wasn't working -- or at least, iTunes wasn't updating my smart playlists properly when I skipped, I didn't keep a close eye on the actual skip count. There's still some strangeness (it work every time, even after the 2-3 second grace period, it seems to me), but I'm pretty confident this is iTunes' problem.
Thanks for your help.
-
Paul Turnbull
I did some more playing around and it looks like there is a limited time frame in which 'next track' will cause 'skipped' to increment. For most of my songs it seemed to be less than 20 seconds. Over that and the counter would not increment. I wouldn't be surprised if the range the counter incremented in varied with the length of the track.
You're right, though, this does not seem to be a bug but a designed behaviour. It would be nice to have some documentation of how it works though so I can build it into my scripting.
-
nathan
Hi Wincent... long time... it's Nathan.
I'm also having the same problem, and wasn't even realizing it was linked to Synergy because I'm just so used it to being part of my systems. I started noticing the problem when I would use the hot keys to advance, and iTunes wasn't even updating (the Now Playing album art and speaker icon next to the audible track). It stays on that track, until I go back into iTunes, and click forward, and it plays the whole queue of songs over again. At first, I was really creeped out and tired... then, I disabled Synergy, and it appeared to go away. Anyhow, that's how it happened for me. Not sure if this helps, but, it's something.
Mac OS 10.4.7, iTunes 7, Synergy 3.0
-
Greg Hurrell
(In reply to comment #5)
It would be nice to have some documentation of how it works though so I can build it into my scripting.
Yes, unfortunately the iTunes scripting dictionary only says, "skipped count (integer) : number of times this track has been skipped".
(In reply to comment #6)
I started noticing the problem when I would use the hot keys to advance, and iTunes wasn't even updating (the Now Playing album art and speaker icon next to the audible track). It stays on that track, until I go back into iTunes, and click forward, and it plays the whole queue of songs over again. At first, I was really creeped out and tired...
Strange; that definitely doesn't happen for me. If I use hot keys to skip tracks up everything happens at the iTunes end exactly as you would expect (moves to next track, currently playing album art updates, speaker icon moves to new track etc).
-
Milo Bird
I can't find any logic in whether it increments or not -- sometimes it does when I'm more than half way through the song, sometimes not when I skip within the first thirty seconds. I'm pretty sure this is a bug in iTunes. (It might be a feature, but I don't understand the logic!)
I've submitted a bug report to Apple, and in the unlikely event that I hear back I'll let you know.
Cheers,
Milo
-
Chris Isaac
It works only if you use the menu skip item, if you skip a track using a set hot key - it does not increment the skip count!
-
Greg Hurrell
(In reply to comment #9)
It works only if you use the menu skip item, if you skip a track using a set hot key - it does not increment the skip count!
I don't know why that would be the case. Under the covers the exact same method is being called to move to the next track, regardless of whether you're working from the menu bar control buttons, hot keys, menu items etc.
Add a comment
Comments are now closed for this issue.


Total Time:       Cook:      Level: Easy      Serves: 28 Cookies
Snowflake sugar cookies decorated with white icing.
The holiday season is in full swing and that means one thing! Cookies! Christmas would not be complete without home-made, hand-decorated sugar cookies.
These delicate sugar cookies are all dressed up with simple sugar crystals.
Ingredients
3/4 c. cup unsalted butter, at room temperature
1/2 c. sugar
1/2 c. brown sugar
1 large egg
2 tsp. vanilla
2 1/4 c. all-purpose flour
1 tsp. baking soda
1/4 tsp. kosher salt
1/3 c. crushed potato chips
1/3 c. Crushed Pretzels
1/3 c. semi-sweet chocolate chips
3 tbsp. red and green sprinkles
Flaky sea salt, for garnish
Directions
Preheat oven to 350º and line two cookie sheets with parchment.
Cream together butter and sugars until light and fluffy, 3 to 4 minutes.
Mix in egg and vanilla.
In another large bowl, whisk flour, baking soda, and salt. Add dry ingredients to wet and mix until smooth. Dough will be thick.
Gently stir in chips, pretzels, chocolate chips, and sprinkles.
Make tablespoon size balls of dough. Slightly press them down onto the cookie sheet and sprinkle with sea salt.
Bake until edges are just starting to get golden, 7 to 8 minutes.
Remove from oven and let cool 2 to 3 minutes, then transfer to cooling rack to cool completely.


Pure CSS Animations
Facebook Like Button Explode Animation
To make it smaller, use
transofrm: scale(.7)
in the parent element.


 No flash! No Plugin. A realtime calling method for everyone! Record Remote Stream? Make a test call!
Test on Google Chrome Canary, please. How to use it in your own site? How to share audio-only streams?


Shelly Yusuf received her certificate in Advanced Full-Stack Javascript Development from Code Fellows in 2016.
Skills: HTML5, CSS3, Sass, Bootstrap, Bourbon, Vanilla Javascript, JQuery, Angular, React, MongoDB, SQL, Node, Express, Wordpress, Python, Django


Hi {{ user.first_name }}, Here is the password reset link for Dartion App. Please click the following link to reset your account with username: {{ user.username }}: {{ secret }} Regards, Dartion


There are three emphasis styles used to indicate the importance of the button on the page. Do not provide a value for
the default option. Use [options]="'emphasized'" or
[options]="'light'" to set the option.
Button Types
The default button type is "action", no modifier is required. Use
[fdType]="'standard'", [fdType]="'positive'", [fdType]="'medium'", or
[fdType]="'negative'" to modify the type of the button.
Button Sizes
Use [compact]="true" for the mobile button size.
Buttons with Icons
Use
[glyph]="'{{ '{' }}icon-name}'" to add an icon to the button.
Button State
'disabled' and 'selected' state can be achieved through native 'diasbled' / 'aria-disabled' and 'aria-selected' attributes.
The inputs for button will be translated into classes attributed to fiori-fundamentals
guidelines.
For example:
if positive is passed for fdType, the class fd-button--positive will be
added to the element.
if compact is passed for size, the class fd-button--compact will be added to the
element.
Extensibility
The button implementation allows certain extensibility in terms of options for the inputs. button
inputs don't have a restriction for the predefined values.
You can pass a number of custom options to the options input, which accepts as a parameter either a string
or an array of strings. For example, [options]="'emphasized'" will add the class fd-button--emphasized
to the button. If you'd like to add multiple options, you could use [options]="['emphasized', 'option1', 'option2']".
This would result in 3 classes being added to the button: fd-button--emphasized, fd-button--option1,
and fd-button--option2.


How It Works
Features
Pricing
The Main Title
About the Product
The product features
The product pricing


Class ShadowEntity
- java.lang.Object
-
- me.masstrix.eternalnature.core.entity.shadow.ShadowEntity
-
- Direct Known Subclasses:
ShadowArmorStand
public abstract class ShadowEntity extends java.lang.Object
-
-
Field Summary
Fields Modifier and Type Field Description protected java.lang.Object
dataWatcher
protected java.lang.Object
entity
protected static java.lang.Class<?>
nmsWorldClass
-
Constructor Summary
Constructors Constructor Description ShadowEntity(org.bukkit.Location loc)
Creates a new instance of a shadow entity.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected java.lang.Object
asCraftWorld(org.bukkit.World world)
protected java.lang.Object
asNmsWorld(org.bukkit.World world)
protected java.lang.Object
getDataWatcher()
int
getEntityId()
Returns the entities id.org.bukkit.Location
getLocation()
void
hideFrom(org.bukkit.entity.Player player)
Hides the entity from a specific player.void
move(double x, double y, double z)
Moves the entity in a direction relative to where it currently is.void
move(org.bukkit.util.Vector vector)
Moves the entity in a direction relative to where it currently is.void
remove()
Removes the entity for all players who can currently see it.void
rotate(float yaw, float pitch)
Rotates the entities yaw and pitch directions adding to the current yaw and pitch.protected void
sendPacket(java.lang.Object... packet)
Sends a packet to all players who can currently see the entity.void
sendRefresh()
Sends a refresh packet for the entity to all players who can currently see the entity.void
sendTo(org.bukkit.entity.Player player)
Sends the packets to make the entity visible to the player and adds them to the list of current viewers of the entity for when it is removed.void
setFireTicks(int ticks)
Sets the fire ticks of the entity.void
setLocation(org.bukkit.Location loc)
Sets the location of the entity and sends the updates required to move it to that location.void
setPitch(float pitch)
Sets the pitch of the entity.void
setSilent(boolean silent)
Sets if the entity is silent.void
setYaw(float yaw)
Sets the yaw of the entity.void
setYawPitch(float yaw, float pitch)
Sets the yaw and pitch of the entities location.
-
-
-
Method Detail
-
asCraftWorld
protected java.lang.Object asCraftWorld(org.bukkit.World world)
-
asNmsWorld
protected java.lang.Object asNmsWorld(org.bukkit.World world)
-
getEntityId
public int getEntityId()
Returns the entities id.- Returns:
- returns the entities id. If the entity has not been created yet then it will return -1.
-
setSilent
public void setSilent(boolean silent)
Sets if the entity is silent. This is useful to set to false before spawning an entity as it will ensure no sound will be made.- Parameters:
silent
- should this entity make sounds.
-
setFireTicks
public void setFireTicks(int ticks)
Sets the fire ticks of the entity.- Parameters:
ticks
- how long the entity should be on fire for.
-
setYaw
public void setYaw(float yaw)
Sets the yaw of the entity.- Parameters:
yaw
- yaw to set.
-
setPitch
public void setPitch(float pitch)
Sets the pitch of the entity.- Parameters:
pitch
- pitch to set.
-
rotate
public void rotate(float yaw, float pitch)
Rotates the entities yaw and pitch directions adding to the current yaw and pitch.- Parameters:
yaw
- yaw in degrees.pitch
- pitch in degrees.
-
setYawPitch
public void setYawPitch(float yaw, float pitch)
Sets the yaw and pitch of the entities location.- Parameters:
yaw
- yaw in degrees.pitch
- pitch in degrees.
-
getLocation
public org.bukkit.Location getLocation()
- Returns:
- the current location of the entity.
-
setLocation
public void setLocation(org.bukkit.Location loc)
Sets the location of the entity and sends the updates required to move it to that location. This will act as both a move ot teleport depending on how far the entity moves. If the entity moves more than 8 blocks then it will teleport otherwise it will move with higher precision.- Parameters:
loc
- location to move the entity to,
-
move
public void move(double x, double y, double z)
Moves the entity in a direction relative to where it currently is.- Parameters:
x
- x direction to move in.y
- y direction to move in.z
- z direction to move in.
-
move
public void move(org.bukkit.util.Vector vector)
Moves the entity in a direction relative to where it currently is.- Parameters:
vector
- vector to add to the entities current location.
-
remove
public void remove()
Removes the entity for all players who can currently see it.
-
sendTo
public void sendTo(org.bukkit.entity.Player player)
Sends the packets to make the entity visible to the player and adds them to the list of current viewers of the entity for when it is removed.- Parameters:
player
- who this entity is being sent to.
-
hideFrom
public void hideFrom(org.bukkit.entity.Player player)
Hides the entity from a specific player. If the entity was never sent to them then this will do nothing.- Parameters:
player
- who this entity is being hidden from.
-
sendRefresh
public void sendRefresh()
Sends a refresh packet for the entity to all players who can currently see the entity.
-
getDataWatcher
protected java.lang.Object getDataWatcher()
- Returns:
- the datawatcher for the entity object.
-
sendPacket
protected final void sendPacket(java.lang.Object... packet)
Sends a packet to all players who can currently see the entity.- Parameters:
packet
- packet(s) that are being sent to the players.
-
-


Dresses
Checked Stretch Dress
$129.00
Bags
Blue Hipster Backpack
$69.00
Denim
Denim Overall Shorts
$89.00
Dresses
Pink Dotted Dress
$99.00
Dresses
Blue Silk Dress
$119.00
Shirts
Cotton Yellow Tshirt
$39.00
Aloha Apparel Co. sells only the finest ready-to-travel clothing. Browse our current selection of products or sign-up for updates below.
Dresses
$129.00
Bags
$69.00
Denim
$89.00
Dresses
$99.00
Dresses
$119.00
Shirts
$39.00
Stay updated on our latest product releases, be first to find out about upcoming sales, and get free style tips from our blog. Unsubscribe at any time.


Constructor
new CompileSpy(element?: any, instruction?: any): CompileSpy
Creates and instanse of CompileSpy.
Parameters
element?: any
instruction?: any
new CompileSpy(element?: any, instruction?: any): CompileSpy
Creates and instanse of CompileSpy.


---
layout: post
title: Roughs and final ink for an Ello Mobile newsletter
date: '2013-12-26T07:30:30+01:00'
categories:
- Ello Mobile
- Sketchbooks
picture_url: https://film-Storyboards.tumblr.com/post/71199194391/roughs-and-final-ink-for-an-ello-mobile-newsletter
---
Roughs and final ink for an Ello Mobile newsletter Illustration.


KMD seems to be forming ascending triangle on 4 hrs chart.
RSI is rising and needs to be breakout of the resistance line (dotted line)
MACD is rising steadily
SBS indicator signaled BUY
BUY at the close above the trend line (dotted line)
Target 1 is ascending triangle r...


"SCRIP "a small bag or wallet usually fastened to the girdle (1 Samuel 17:40); “a shepherd’s bag.” In the New Testament it is the rendering of Gr. pera, which was a bag carried by travellers and shepherds, generally made of skin (Matthew 10:10; Mark 6:8; Luke 9:3; 10:4). The name “scrip” is meant to denote that the bag was intended to hold scraps, fragments, as if scraped off from larger articles, trifles.
"SCRIP "a small bag or wallet usually fastened to the girdle (1 Samuel 17:40); “a shepherd’s bag.” In the New Testament it is the rendering of Gr. pera, which was a bag carried by travellers and shepherds, generally made of skin (Matthew 10:10; Mark 6:8; Luke 9:3; 10:4). The name “scrip” is meant to denote that the bag was intended to hold scraps, fragments, as if scraped off from larger articles, trifles.