Airbnb offers flexible vacation plans wether Domestic or International. So what you waiting for? Lets GO!


WITNESS LIST Corrections Committee February 25, 2003-8:00A Correctional Best Practices On: Gondles, Jr., James (American Correctional Association) Correctional Managed Health Care On: Hightower, Allen (Correctional Managed Health Care Committee) Linthicum, Lannette (Texas Department of Criminal Justice, Correctional Managed Health Care) Raimer, Ben (Correctional Managed Health Care Committee) Sapp, Allen (Correctional Managed Health Care Committee) Council on Sex Offender Treatment On: Richards, David (Texas Council on Sex Offender Treatment) Taylor, Allison (Texas Council on Sex Offender Treatment) MRIS/TCOMI On: Roper, Helga (Self) Parole On: del Llano, Ann (ACLU of Texas) Collier, Bryan (Texas Department of Criminal Justice - Parole Division) PIE Board On: Benestante, John (Texas Department of Criminal Justice & Private Sector Prison Industries Oversight Authority) TDCJ/TCOMI On: Kifowit, Dee (Texas Department of Criminal Justice/ Texas Council on Offenders with Mental Impairments)


Nedelcho Karageorgiev
Senior JavaScript Full-Stack Developer / TDM / Team Lead
Contact number: +359877012349
Contact E-mail<EMAIL_ADDRESS>Experienced software developer, proficient in FE and BE development of web based applications. A real team player, that got used to bring the things to an end. Almost of five years experience focused on web development as well as communication with clients. I am passionate about producing a well structured, readable and without any bugs code. The need of learning new skills and technology, always makes me to be keen on about studying new technologies or trends. I have programming skills, as well as a sense for customer focus and team collaborations. Currently, most of my job is split between leading a small team of developers, working as TDM and being a developer in the same time.
EXPERIENCE
Software Group BG AD
Software Group is a global technology company specialized in digitalization and integration solutions for financial service providers.
- Developed insurance applications for clients as Generali, Euroins, and Atlantique Assurance.
- Developed, maintained and enhanced web services and technology platforms.
- Participated in introduction of new features for websites.
- Suggested and implemented new features for existing apps.
SKILLS
JavaScript Front-End Development
React-js
Webpack Bundling
YUP and Joi Validations
Material-UI
JavaScript OOP ES6
Typescript
HTML
CSS, SASS
Bootstrap
Node-js
Express-js
Payment Integrations with Node.js (Borica, Epay, Halkbank)
Database T-SQL
Database Mongo-DB
EDUCATION
Software University Sofia (SoftUni)
JavaScript Web Development.
2017 - at present...
Kensington and Chelsea collage (London)
Academical English courses.
2014-2017.
Vocational High School of Mechanical Engineering (Sliven)
Internal combustion engines.
2002-2007


I'm A Celebrity descends into chaos as Jacqueline and Nadine spark row
Tempers flared over who should go to the Jungle Jailhouse
by Thomas DeaconThe I'm A Celebrity camp descended into chaos after two contestants refused to be sent to the Jungle Jailhouse.
Two of the campmates, Jacqueline Jossa and Nadine Coyle, refused to go which sparked a massive fight across the entire camp.
After getting eight stars in their bushtucker trial, new campmates Cliff Parisi and Andy Whyment became outlaws and were sent to the jailhouse.
Tempers started to flare when the main camp were then presented with two choices.
They had the opportunity to be "good, bad or downright ugly" - and either keep all the food themselves, or choose to feed the outlaws with their share of food.
The twist with the second option was that two campmates would have to join the outlaws in the jailhouse.
Andrew Maxwell and James Haskell both agreed they were happy to go to the jailhouse, while Kate Garraway and Ian Wright also said they would sacrifice themselves.
Former footballer Ian suggested they should draw straws, so the group picked out named water bottles to decide who would go.
However, Jacqueline said it was "scary" and admitted she did not want to leave the main camp.
Kate asked if she would rather not go, while Ian said she didn't have to, but Jacqueline confessed: "Yeah but it’s not very heroic."
Comedian Andrew Maxwell did not see the funny side and insisted everyone should be in the hat.
He said: "I think it has to be everyone in, I don’t think it’s fair to count yourself out."
Rugby star James said Jacqueline should not be forced to go, but Andrew argued: "It’s an ordeal that has to be shared."
Andrew turned to the former EastEnders star and said: "It’s not back to Snake Rock, it could be anything."
Giving her opinion, Adele Roberts added: "I think it’s just anybody that’s up for it. If anyone wants to stay they should be allowed."
Tensions quickly began to rise in camp as Jacqueline and Nadine both expressed they did not want to take part and would prefer to remain in Main Camp.
Talking in the Bush Telegraph, Andrew said: "Jacqueline and Nadine said they didn’t want to go and erm…that’s the end of that…"
The comedian could not understand why Nadine and Jacqueline wouldn’t put themselves up like everyone else.
Eventually, the campmates picked their named water bottles out of a bag and it was decided that Kate and Andrew would go to the Jailhouse.
But that was not the end of the drama, as Jacqueline said James didn't mind going if Kate wanted to stay.
However, they all agreed to stick to the original plan so Kate and Andrew left camp to join Andy and Cliff at the Jungle Jailhouse.
Caitlyn asked the rest of the campmates if they knew who Andy or Cliff were, so Roman Kemp explained who Kirk from Coronation Street was.
I'm A Celebrity...Get Me Out Of Here! airs on ITV at 9pm


8 ways absolutely everyone can tell you are a tourist
There is a common delusion among tourists that, if they try their hardest, they can ‘blend in’. Everyone has seen – and been annoyed by – tourists when they’re being really touristy, but no one identifies with it. ‘That’s not me’, they think, ‘I’m the right kind of tourist. I could even be mistaken for a local.’
Nope. You could not.
Here are just a few of the giveaways ensuring that, despite your best efforts, you stick out like a dog among cats…
1. Your body language
However many local customs you pick up, people visiting unfamiliar lands will always emit non-verbal cues. The faintly indecisive walk, the heightened attention to personal space, the eyes tilted upwards to drink in their surroundings…
You simply can’t fake the purposeful autopilot that comes with true residency.
2. Your camerawork
In these enlightened times people are snap-happy at home and abroad, but locals will generally only take photos featuring points of interest that might look good on the ‘gram. They do not take photos of taxis, street signs, or the ordinary buildings they pass on their commute.
Of course, if you own a selfie stick you not only look like a tourist, but also a… well, let’s leave it there.
3. Your clothes
Cargo shorts, hippy pants, anything vaguely out of season – the common or garden tourist wears clothes that are comfortable, multi-purpose, and survive being scrunched into a suitcase. Locals don’t usually select outfits on this basis.
Then there are the giveaways that you are both a tourist and an unfashionable one at that. Socks and sandals. Socks n’ crocs. The bumbag – the sartorial equivalent of sticking a sign on your back pocket reading ‘passport and valuables here’.
4. Your language skills
We’ve all been there. Determined not to be just another yahoo assuming everyone speaks English, you memorised the phrasebook on the plane, practised pronunciation to the mirror, and were able to ask your waiter the way to the bathroom with perfect regional intonations.
“Down the corridor, first on the left,” they reply, in perfect English.
5. Your food choices
Locals know where to eat, and, just as importantly, they know where not to. If you’re chowing down a £20 pizza just off the main square, the natives will peg you from 100 yards.
6. Your souvenirs
No local has ever wandered the streets in flip-flops emblazoned with their own flag, and we’d wager at least 80% of the world’s snow globes, key rings and fridge magnets have been bought abroad.
And if you must buy an ‘I Heart New York’ T-shirt, take it home and use it as a pyjama top. Do not wear it while still in New York.
7. Your money
Most developed economies are approaching cashlessness, so if you’re paying your bills in freshly drawn twenties extracted surreptitiously from your money belt, you’re either a tourist or a money launderer.
Denominations are another giveaway. If you’re asked for a dime and hand over a nickel, you’ve been rumbled.
8. Your Segway
Before boarding one of these two-wheelers to go sight-seeing, one must answer two essential questions: ‘Should I ride a Segway?’ and ‘Can I ride a Segway’.
A lot of tourists wrongly believe that the answer to these questions is yes. Even if it is yes, you probably won’t look like your average local commuter.


Update the records for a device by filling in the form!
Device (eg. Maguro)
Version (eg. Milestone1.2013.07.18)
Download URL (Direct Link!)
MD5 Hash (of update zip)
Password (if you dont know then go away!)


'Get back to your own f***ing country' Junior football chiefs investigate racist claim
The SJFA's west region secretary has said that an investigation has been launched.
by Ross Dunn, https://www.dailyrecord.co.uk/authors/ross-dunn/An investigation has been launched following an alleged racist incident at a football game.
Glasgow Junior side St Anthony’s claim that their Polish striker was told to “get back to his own f*****g country” by a Hurlford United player on Saturday afternoon.
Scottish Junior Football Association’s West Region secretary has told the Kilmarnock Standard that a probe into the incident has now been launched.
An official at the West Region League Two club said that the instance has left them disgusted.
The alleged incident took place near the end of the West of Scotland Cup game which saw Hurlford run out 4-3 winners on the day.
St Anthony’s Football Club posted on Twitter after the match: “Disappointed to report that Ants Polish striker Kamil Leszczynski was told to ‘get back to his own f*****g country’ by an opposition player in the 94th minute of today’s game v Hurlford United.
“The club feels it has to highlight this as we believe racism has no place in football of any level and are disgusted that in this day and age language like this is used by anyone let alone a fellow player.”
West Region secretary for Scottish Junior Football Association Scott Robertson said that there was no room for racism, bigotry or sectarianism in the game.
Mr Robertson added:“We will be writing to Hurlford for their observations on the incident.
“We have started an investigation and have put the wheels in motion to get to the bottom of what happened.
“What I can say is that this will not be swept under the carpet .
“There is no room for racism, sectarianism or bigotry in Junior football.
“Junior football is a game for families and is not for these idiots.
“This is 2019 and you can’t be saying things like that.”
A spokesman for Hurlford United told the Kilmarnock Standard: “Hurlford United are aware of an allegation, on Twitter, against one of our players. An investigation is ongoing.”


Versatile attacker with high survivability through Dodge, Hitpoints, and self healing.
Power 17523 · Health 26,236 · Speed 125 · Max Damage 8704
Rebel Support that can Dispel debuffs and grant allies extra turns
Power 17523 · Health 26,856 · Speed 119 · Max Damage 4840
Versatile Attacker with healing and superior stats as long as she can avoid suffering Critical Hits
Power 17523 · Health 23,102 · Speed 105 · Max Damage 8127
Enduring Rebel Attacker who shrugs off debuffs and consumes buffs to deal extra damage
Power 19929 · Health 26,600 · Speed 148 · Max Damage 8307
Nightsister controller with healing who generates attack power as characters are defeated
Power 22909 · Health 24,345 · Speed 104 · Max Damage 6543
Droid Tank that relentlessly punishes enemies that evade attacks or damage allies
Power 16948 · Health 28,207 · Speed 111 · Max Damage 3111
Jedi Healer that can balance party Health and Dispel allied Jedi frequently
Power 19929 · Health 29,943 · Speed 116 · Max Damage 3027
Fearsome Rebel Tank who Taunts, dispels buffs, and inflicts debuffs
Power 18097 · Health 28,481 · Speed 90 · Max Damage 8775
Persistent Resistance Droid who empowers allies by circulating Secret Intel
Power 22909 · Health 25,270 · Speed 162 · Max Damage 6197
Rebel Support with Critical Hit synergies who calls Assists
Power 16948 · Health 15,692 · Speed 108 · Max Damage 38346
Wild Rebel Attacker who gains Frenzy, debuffs enemies, and removes Turn Meter
Power 17523 · Health 28,049 · Speed 145 · Max Damage 11273
Ruthless Bounty Hunter Attacker who ignores Taunts, Ability Blocks and self-revives
Power 20713 · Health 23,193 · Speed 147 · Max Damage 45730
Clever Rebel Support who spots enemy units for his allies
Power 19929 · Health 26,837 · Speed 132 · Max Damage 5063
High damage attacker with a powerful stun and bonuses against Jedi characters.
Power 17523 · Health 27,439 · Speed 113 · Max Damage 6289
Daring Rebel Support that risks himself to Revive allies and Daze enemies
Power 19929 · Health 27,432 · Speed 129 · Max Damage 3222
High-damage First Order support that can grant allies many extra attacks
Power 19929 · Health 26,074 · Speed 121 · Max Damage 5277
Rebel Support who buffs allies at the start of battle and debuffs enemies during battle
Power 19929 · Health 27,798 · Speed 134 · Max Damage 43542
Clone Attacker that Stuns and calls tons of Assists
Power 19929 · Health 23,694 · Speed 115 · Max Damage 6490
Ewok Leader that greatly improves ally Basic abilities
Power 19929 · Health 28,017 · Speed 116 · Max Damage 6346
Cunning Jawa Tank with Stealth synergies who can reduce cooldowns
Power 17523 · Health 34,474 · Speed 115 · Max Damage 6828
Balanced Rebel Attacker who dispels debuffs, heals allies, and grants Tenacity Up
Power 18097 · Health 16,110 · Speed 153 · Max Damage 7927
Surly Phoenix Support who Taunts and Dispels, and can recover Phoenix cooldowns
Power 17733 · Health 31,708 · Speed 152 · Max Damage 3508
Clone Attacker with AoE damage and Turn Meter Reduction
Power 16948 · Health 27,009 · Speed 107 · Max Damage 37906
Durable Tank with both Taunt and self-Healing
Power 19929 · Health 35,134 · Speed 106 · Max Damage 3409
Determined Rebel hero who can ignore debuffs or ignore Taunts
Power 25890 · Health 25,266 · Speed 152 · Max Damage 9893
Support that shuts down enemies with Stuns and Offense Down
Power 16948 · Health 28,338 · Speed 112 · Max Damage 4858
High-damage attacker with stun, bonus attacks, and incredible counter-attacking.
Power 19929 · Health 19,559 · Speed 167 · Max Damage 4932
Clone Support that automatically Assists allies and can Dispel all enemies
Power 17523 · Health 29,166 · Speed 129 · Max Damage 5831
Tank character with high Defense, enemy speed reduction, and joint attack ability.
Power 19929 · Health 31,787 · Speed 115 · Max Damage 40960
Clone leader with a variety of abilities to support and protect Clone allies.
Power 17523 · Health 20,916 · Speed 140 · Max Damage 5424
Deadly Attacker that gains power and extra turns as enemies are defeated
Power 19929 · Health 26,165 · Speed 100 · Max Damage 5898
Sith Support that can instantly defeat enemies by draining cooldowns
Power 22909 · Health 26,259 · Speed 120 · Max Damage 7125
Brutal Attacker effective against Healers and Jedi while boosting allied Criticals as a Leader
Power 19929 · Health 23,499 · Speed 161 · Max Damage 5388
Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns
Power 19929 · Health 26,646 · Speed 121 · Max Damage 8604
Versatile Support able to Ability Block and Stealth, effective against Droids or with Jawas
Power 17523 · Health 23,950 · Speed 137 · Max Damage 5093
Terrifying Empire Attacker who inflicts debilitating debuffs and prevents revives
Power 19929 · Health 26,388 · Speed 124 · Max Damage 25648
Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down.
Power 17523 · Health 29,230 · Speed 109 · Max Damage 7270
Intimidating Empire Support who inflicts devastating debuffs and slows enemies
Power 20503 · Health 24,482 · Speed 129 · Max Damage 10802
Stunning Jedi Support extremely effective against Droids
Power 17523 · Health 26,307 · Speed 144 · Max Damage 5268
Overwhelming Sith Support who inflicts Shock and can Stun targets for multiple turns
Power 18097 · Health 24,999 · Speed 122 · Max Damage 8074
Ewok Healer that specializes in Revives
Power 16948 · Health 27,549 · Speed 122 · Max Damage 3691
Powerful single-target Attacker that becomes evasive with Ewok allies
Power 16948 · Health 25,685 · Speed 140 · Max Damage 9089
Versatile Phoenix Attacker that can perform a variety of effects based on the Roles of allies
Power 19929 · Health 27,310 · Speed 143 · Max Damage 43491
Resistance tank that keeps the pressure up with a balance between offense and defense
Power 19929 · Health 30,522 · Speed 119 · Max Damage 23146
First Order support that grants Advantage and can manipulate both ally and enemy Turn Meters
Power 16948 · Health 28,099 · Speed 145 · Max Damage 6848
Subversive First Order Attacker who buffs allies and disrupts enemies
Power 16948 · Health 27,640 · Speed 130 · Max Damage 10319
First Order tank that uses Advantage to disrupt enemies
Power 19144 · Health 32,966 · Speed 116 · Max Damage 4752
First Order attacker that can deal extreme damage in a single turn with Advantage
Power 19144 · Health 24,379 · Speed 128 · Max Damage 52112
Aggressive tank that Taunts and Counters with multiple Damage Over Time effects
Power 16948 · Health 37,232 · Speed 118 · Max Damage 5919
Leader who grants Empire allies Counter Chance and Assists them when they Counter Attack
Power 19929 · Health 26,701 · Speed 127 · Max Damage 7675
Versatile Phoenix Tank with wide variety of effects for allies or enemies with or without debuffs
Power 19929 · Health 36,749 · Speed 115 · Max Damage 6890
Brutal Attacker that cuts down defensive enemies while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat.
Power 18097 · Health 32,627 · Speed 109 · Max Damage 6886
Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to Assist
Power 18097 · Health 31,124 · Speed 127 · Max Damage 5025
Aggressive Empire Support that becomes stronger as enemies are defeated
Power 19929 · Health 22,449 · Speed 137 · Max Damage 5762
Aggressive Attacker that calls Assists and works extremely well with Geonosians
Power 16948 · Health 23,655 · Speed 154 · Max Damage 46578
Stealthy Geonosian attacker that can dispel status effects to deal massive damage.
Power 16948 · Health 25,360 · Speed 127 · Max Damage 41856
Calculating Empire Leader who can halt enemies in their tracks, and grants Empire allies a new Special ability
Power 22909 · Health 26,987 · Speed 150 · Max Damage 9340
Masterful Jedi support that can replicate enemy buffs and share them with allies
Power 22909 · Health 28,667 · Speed 157 · Max Damage 5604
Offensive Empire Support with crushing AoE debuffs
Power 22909 · Health 25,156 · Speed 134 · Max Damage 4720
Deadly Attacker that gains extra attacks from Critical Hits
Power 17523 · Health 25,121 · Speed 134 · Max Damage 6542
Daring Attacker that stacks Criticals in his favor and always shoots first
Power 19929 · Health 26,003 · Speed 136 · Max Damage 9693
Cunning Phoenix Support that allows Phoenix allies to share their Unique abilities with each other
Power 19929 · Health 24,394 · Speed 132 · Max Damage 5994
Jedi recluse who imparts sage wisdom in the ways of the Force
Power 22909 · Health 34,851 · Speed 160 · Max Damage None
Offensive Support with a variety of debuffs and a high chance to self-Revive once
Power 17523 · Health 25,598 · Speed 103 · Max Damage 4830
Single target attacker with crit synergies and speed building abilities.
Power 16948 · Health 24,554 · Speed 155 · Max Damage 7217
Support character that debuffs, taunts, and defensively buffs, with Rebel and anti-Empire synergies.
Power 16948 · Health 36,251 · Speed 98 · Max Damage 4491
Disruptive Droid Tank that becomes deadly if ignored
Power 16948 · Health 37,149 · Speed 99 · Max Damage 4376
Droid Attacker with a powerful Droid Assist and devastating Criticals
Power 16948 · Health 24,687 · Speed 119 · Max Damage 8121
Droid Attacker with debuffs and a damage bonus against debuffed enemies
Power 17523 · Health 23,490 · Speed 127 · Max Damage 5719
Supportive Tank that boost ally defense and grants Jedi allies Counter Chance
Power 17523 · Health 34,443 · Speed 125 · Max Damage 9063
An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Power 16948 · Health 27,917 · Speed 121 · Max Damage 39294
Attacker effective against debuffed enemies as well as Droids
Power 16948 · Health 26,611 · Speed 133 · Max Damage 5563
High-speed Jawa Healer with a Critical Chance buff and both Jawa and Droid synergy
Power 17523 · Health 24,555 · Speed 153 · Max Damage None
Versatile Jawa Support who can detonate Thermal Detonators to inflict a large variety of status effects
Power 17523 · Health 26,493 · Speed 119 · Max Damage 5126
Well-rounded Jedi Healer with a mix of offense and defense
Power 16948 · Health 23,767 · Speed 119 · Max Damage 4675
High-pressure Jedi attacker that punishes enemies for wounding his allies
Power 17523 · Health 25,059 · Speed 144 · Max Damage 5600
Tenacious Jedi tank with crippling debuffs and natural recovery at low Health
Power 16948 · Health 28,812 · Speed 97 · Max Damage 4967
Offensive Rebel Leader who gains Advantage, Stuns enemies, revives Rebel allies and grants them Potency Up
Power 22909 · Health 23,520 · Speed 163 · Max Damage 6273
Rebel Tank who Taunts and Counter Attacks
Power 19929 · Health 33,243 · Speed 129 · Max Damage 7615
Durable Phoenix Tank that keeps enemy Offense crippled and allies healthy
Power 19929 · Health 31,627 · Speed 95 · Max Damage 17695
Versatile Jedi Attacker with multi-attack, Counter Chance, and a variety of ally buffs
Power 17523 · Health 28,509 · Speed 120 · Max Damage 4362
Versatile First Order attacker that can reuse special attacks when damaged
Power 19929 · Health 24,744 · Speed 128 · Max Damage 7432
Tough First Order Tank with a powerful Stun
Power 22909 · Health 30,428 · Speed 132 · Max Damage 8011
Scoundrel leader with high offense and excellent Critical Hit synergy
Power 17313 · Health 23,447 · Speed 115 · Max Damage 4694
Rebel Support that can reliably inflict Defense Down, clear allied debuffs, and speed up allied Droids
Power 17523 · Health 28,395 · Speed 120 · Max Damage 4701
Sage Ewok Support who can Daze enemies and grant Ewok allies many buffs
Power 19929 · Health 28,431 · Speed 127 · Max Damage 4860
Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits
Power 22125 · Health 24,870 · Speed 125 · Max Damage 7983
Versatile attacker with ability block and powerful party heal.
Power 19929 · Health 23,103 · Speed 124 · Max Damage 7525
Aggressive Jedi tank with devastating damage if left unchecked
Power 17523 · Health 26,454 · Speed 123 · Max Damage 8070
Resilient Attacker that recovers quickly from debuffs and deals potent AoE damage
Power 16948 · Health 27,452 · Speed 119 · Max Damage 4254
Scoundrel Tank with enemy debuff ability and a thermal detonator.
Power 16948 · Health 26,961 · Speed 132 · Max Damage 4044
Vicious Nightsister Leader who inflicts Plague, preventing enemies from Dispelling debuffs
Power 22909 · Health 29,274 · Speed 122 · Max Damage 12844
Stealth attacker with some enemy debuffing and self healing ability.
Power 16948 · Health 23,314 · Speed 147 · Max Damage 6938
Critical-focused Attacker that can render enemies immune to buffs
Power 19929 · Health 35,088 · Speed 112 · Max Damage 8573
Veiled Nightsister Attacker who Dispels, Stuns, and gains Foresight
Power 16948 · Health 24,035 · Speed 153 · Max Damage 8734
Vile Nightsister Tank who inflicts Tenacity Down and can't be stopped from reviving endlessly
Power 16948 · Health 32,201 · Speed 120 · Max Damage 7026
Attacker with powerful Stealth bonuses and a potent Thermal Detonator
Power 17523 · Health 26,623 · Speed 156 · Max Damage 5245
Durable Jedi Tank able to shut down enemy offense with multiple debuffs
Power 22909 · Health 26,248 · Speed 118 · Max Damage 4171
Defensive Nightsister Healer who Stuns and Revives
Power 19929 · Health 28,597 · Speed 136 · Max Damage 4089
Unrelenting Rebel Attacker with a mighty battle cry
Power 19929 · Health 22,726 · Speed 145 · Max Damage 4120
Resourceful Ewok Tank with assist and buff synergies
Power 19929 · Health 32,889 · Speed 108 · Max Damage 8718
Jedi Tank with Clone synergy, reliable enemy Dispel and anti-Stealth
Power 17523 · Health 25,896 · Speed 114 · Max Damage 5548
Resistance Tank with a Taunt that inflicts Expose for big reversals
Power 17523 · Health 25,975 · Speed 150 · Max Damage 54556
Support character with strong droid synergies.
Power 17523 · Health 28,801 · Speed 144 · Max Damage 4143
Well-rounded Rebel Attacker with extra attacks, Stealth, and team Critical bonuses.
Power 19929 · Health 24,895 · Speed 164 · Max Damage 4353
Versatile attacker focused on generating extra attacks.
Power 19929 · Health 22,288 · Speed 145 · Max Damage 6814
Versatile Support Droid that inflicts Burning and grants allies Stealth
Power 22909 · Health 32,155 · Speed 157 · Max Damage 4755
Tenacious Rebel Attacker that counters debuffs and is more effective against healthy targets
Power 19929 · Health 28,176 · Speed 152 · Max Damage 5103
Resistance attacker that can use Expose, Foresight, and Turn Meter gains to surprise enemies
Power 16738 · Health 23,448 · Speed 120 · Max Damage 40331
Opportunistic Resistance attacker that can deal heavy damage to debuffed enemies
Power 16738 · Health 24,442 · Speed 134 · Max Damage 8493
Risky Attacker that has high damage and evasion, but is vulnerable to debuffs
Power 19929 · Health 23,076 · Speed 164 · Max Damage 11589
Versatile Empire Tank that punishes enemies for attacking other allies
Power 16948 · Health 32,248 · Speed 110 · Max Damage 2806
Aggressive Phoenix Attacker that permanently strips Defense and punishes slower enemies
Power 19929 · Health 26,240 · Speed 151 · Max Damage 6316
Durable Attacker that crushes low-health units and becomes stronger when attacked
Power 19929 · Health 28,749 · Speed 123 · Max Damage 7380
Steadfast Rebel Tank who debuffs, Taunts, and self-revives
Power 16948 · Health 35,234 · Speed 121 · Max Damage 2867
Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity
Power 16948 · Health 32,620 · Speed 117 · Max Damage 4268
Elusive Sith Attacker with Stealth synergy
Power 16948 · Health 26,311 · Speed 151 · Max Damage 7195
Sith Tank who Taunts and ignores enemy Protection
Power 16948 · Health 32,551 · Speed 95 · Max Damage 3844
Empire Attacker that becomes faster and stronger as enemies are defeated
Power 16948 · Health 23,985 · Speed 118 · Max Damage 6612
Empire Tank that can Taunt and surprise enemies with unpredictable damage
Power 19144 · Health 27,508 · Speed 125 · Max Damage 4725
Versatile tank able to surprise enemies with sudden Turn Meter changes and Offense boosts
Power 19719 · Health 30,484 · Speed 126 · Max Damage 3895
Geonosian Tank that punishes attackers with a variety of negative status effects
Power 17523 · Health 30,916 · Speed 109 · Max Damage 41983
Aggressive Healer that sacrifices Health so allies can recover Health and Turn Meter
Power 17523 · Health 26,646 · Speed 115 · Max Damage 6802
Ewok stealth character with stealth synergies and some control ability.
Power 17733 · Health 30,035 · Speed 118 · Max Damage 7565
Empire Attacker who inflicts Buff Immunity and gains Foresight
Power 16948 · Health 24,995 · Speed 170 · Max Damage 5154
Durable Attacker with Tusken Synergy and a strong Assist attack
Power 16948 · Health 31,524 · Speed 121 · Max Damage 7726
Offensive Healer that can also boost Offense and rapidly stack Damage Over Time effects
Power 16948 · Health 31,609 · Speed 131 · Max Damage 4932
Anti-Droid Support with AoE damage and high Evasion against Droids
Power 16738 · Health 28,251 · Speed 130 · Max Damage 4408
Tusken Support that can Stun frequently and speed up Tuskens for surprise attacks
Power 17523 · Health 30,300 · Speed 147 · Max Damage 4445
Lumbering attacker who accumulates Offensive capabilities as enemies take actions
Power 19929 · Health 33,412 · Speed 102 · Max Damage 9280
Scoundrel Attacker with multi-attack and multiple devastating debuffs
Power 19929 · Health 26,054 · Speed 145 · Max Damage 5334
Rebel Attacker with a strong offensive opening
Power 17523 · Health 16,452 · Speed 110 · Max Damage 52430
Jittery Ewok Attacker with Critical Hit and Stealth synergies
Power 19929 · Health 25,913 · Speed 146 · Max Damage 6904
Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.
Power 17523 · Health 26,032 · Speed 163 · Max Damage 4480


Protect yourself from damage by increasing your natural resistance.
Reduce the amount of radiation caused by contaminated food and water sources.
Increase your maximum number of Hit Points
TBC
TBC
TBC
TBC
Your strong stomach allows you to feed from human or humanoid corpses in order to regain health.
TBC
TBC


Make Reservation
View Reservations
Delete Reservation
Create Reservation Database (this will erase existing data)


To install a new private server simply copy and paste the following command into the linux terminal window:
$ wget http://cdn..../agent


Tesla Megapack Tracker
Project List
Map
Stationary vs Cars
All big batteries
New
Contact
WindCharger
Status
construction
Country / State / Closest City
australia / new south wales / Wallgrove / Sydney
Date first heard / Construction start / Operation start
2020-10-27 / 2021-02-01 /
Capacity in MWh
75
Maximum Power in MW
50
Manufacturer
tesla
Type / Number of Packs / Cells
megapack / /
Customer
TransGrid
Use case
Link to google maps satellite view
http://maps.google.com/maps?z=19&t=k&q=loc:-33.817659+150.828087
Coordinates
-33.817659, 150.828087
Notes
Project website
https://www.transgrid.com.au/wallgrovebattery
Sources
https://www.tesmanian.com/blogs/tesmanian-blog/tesla-and-transgrid-will-build-tesla-megapack-battery-in-western-sydney-australia


Puzzle Demo
This is an example showing how to implement a simple puzzle game with
Sortables
.
(no move made yet)


Liverpool face Virgil van Dijk wait ahead of Palace after defender pulls out of Holland squad
The Liverpool defender will miss the upcoming Euro 2020 qualifier
by Andy HaLiverpool defender Virgil van Dijk has pulled out of the Netherlands squad ahead of their upcoming European Championship qualifier against Estonia.
Van Dijk captained Holland to a 0-0 draw against Northern Ireland on Saturday night as they sealed qualification for next summer's tournament.
But on Sunday, the Dutch FA confirmed that the 28-year-old has left the squad due to "personal circumstances", and would miss the game.
It remains to be seen if the withdrawal will affect his availability for Liverpool's clash against Crystal Palace after the international break.
Jurgen Klopp's side opened up an eight point lead at the top of the Premier League table with a 3-1 win over Manchester City last week, and they will bid to continue their unbeaten start at Selhurst Park.
Despite the points advantage, Van Dijk has outlined how Klopp keeps his players grounded by telling them to focus on each game as it comes.
He said: “Of course I can sense how much winning the title is spoken about.
“For our fans, winning the championship has been way too long, so they place the Premier League title now above everything.
“No competition is more important than this one, but we need to keep the fever outside.
“Klopp tells us every week, ‘Focus on the next match’.
“We are doing alright, but it is only November. The hardest months of football are still waiting.”
The Reds are waiting to see if Mohamed Salah, Andrew Robertson, Joe Gomez and Jordan Henderson will recover in time for the trip to London, after they all left their respective international camps this week.
Salah, in particular, is a big concern after receiving an extended period of time off to recover from an ongoing ankle problem.
Klopp recently discussed Salah's injury, stating: "I think it is more really annoying - for him, not me - the fact that it always has a bit of fluid in, and he has to deal with it, we get it out and it comes back, and stuff like that."


" A more simple, clear, and content-focused experience on Marugame Seimen mobile ordering service. "
" A more simple, clear, and content-focused experience on Marugame Seimen mobile ordering service. "
Marugame Seimen (TORIDOLL), the well known chain store in Japan, released a mobile ordering service in early 2020. Based on the O:der Pick-up Plaftform, users can order and set a pick up time ahead to save the time and skip the queues, especially during the pandemic of Covid-19. However, when the clients kept rolling out new combo menus to meet customers’ needs, the current version became cluttered and unfriendly, because O:der Pick-up Platform provided a general ordering UI, but not a optimal one.
In the early stage of this project, the specific requirement about UI from our client was: Improve the experience of ordering a Combo menu.
On the other hand, there were some existing and realistc issues on the current system: the technology was quite outedated, and Marugame Seimen should isolate from the pick-up platform to relieve the effort from our customer service team as well.
Based on those known issues, it was an opportunity to review and improve the current service, and it was worth establishing a new benchmark as well for any further plan, such as iteratively enhancement by data-driven process, because the active users might be huge.
After some discussions with PM, engineers, customer support members, we tended to make an overhall rather than just an incremental change, and planed to sync with our clien to seek an understanding.
I decided to strengthen domain knownledge of the current state before progressing to any hypothetical while making a plan.
🤔 What do users acutally behave when they try to achieve their goals?
🤔 How do users think when they try to complete any task during the order process?
To get answers to these two questions, I conducted formative usability testing. Meanwhile, I identified the core problems existing in the ordering flow. The followings are what we learned from 7 participants:
🧐 Problem
Unnecessary informaiton and UI will dramatically increase not only the cognitive effort but also the time when users want to complete their orders.
Unclear indication and wordings will make users misunderstand and lead them to a wrong place.
💡 Insight
Users wants to complete the order process as soon as possible, such as "Acquire informaiton", "Compare some target items" or "make a decision", etc. Effciency would be the key metrix and principle of the the redesign
Users are tend to tap the specific link or navigation rather than to use the physical functional key on mobile, such as back to the somethere when the cart isn't empty.
Most of users are tend to select more than one item, and they are used to choose the main udon first, then choose side menu or topping if desired.
To ensure any solutions proposed later are desirable to users, viable for the organization, and feasible with the technology made available, I worked closely with PM and engineers, prioritizing all the usability issues gathered and aimed to clearly outline the scope of this project.
After several intensive discussions about the costs and limitations with relevant internal stakeholders, finally, we defined the design scope of this project and formulated some design principles that gave us more clear goals when we ideate a resolution or evaluate it
スムーズな商品閲覧・選択体験
明確的かつ喚起効果のあるラベリング表示
Concise and speedy. Remove unnecessary actions and simplify steps to help users focus on their tasks easily.
Scannable. Easily to browse and explore is important when users are finding before making any decision.
Noticeable and clear. Let users predict what would be next step like more easily.
Strong affinity. Align with the visual style of Marugame Seimen which users are familiar with.
Kick-off with our client
After I presented all the discoveries and problems to our project members, based on these information and in consideration of the realistic schedule, budget and resources, we built a To-Be typical journey map as one of the convincing element of the proposal, which trigger our client's reaction of considering the core value of the redesign.
I conducted the design works with several iterations to make sure whether all the hypotheses followed the design principles or not. Here are some deliverables:
探索しすい、発見しやすい・一覧性のあるメニューリスト画面
How will users choose their first menu?
Based on user's behavior and mindset, I came up with some concepts that might support both two kinds of users to complete their task more efficiently:
Provide essential and noticeable informaiton within the first-view as possible as we can
Menu informaton is what users desire to gain when they enter this page.
"How long should I wait?" should noticeable and display in the early stage of whole task instead of placing in the later step.
Make a menu list that ease to browse and manipulate
The interface can lead users find and compare target items easily.
気付き・理解・操作しやいインターフェース
When users enter the menu detail page, they often quickly scan the image and name (even description) for just a little bit more comfirmation. The main purpose and task would be understanding how to order if there are some options, changing the quantity. After confirming the price, they will expect that there is a clear accessable way to bring them to go forward. That is the CTA of this page: add to cart.
Make CTA always be displayed near the eye gazing path. To prevent users from getting confused when they are trying to go forward.
Strengthen the role of navigation element more intuitive.With placing a little left arrow at the left of the link which labelled ”お品書き画面へ”, the motivation of "back to menu list" is quickly connected to the action.
セットメニューの操作最適化
Rather than display all the required options without ordering, as a typothesis, I constructured and defined the flow of combo menu, then validated whether it match the mental model that existing in users' brain.
より明確的な・安心的なオーダー体験
Setting a proper pickup time is rather important on this service because it represents a sign of when should start to prepare the meal and the deadline of the preparation task. During the usability testing, I found that almost of the participants didn't change the pickup time. Here were some reasons from them:
I could be an crucial problem that caused they place an order that they can't pickup on time actually or an unitended pickup time.
Noticeable and clear pickup time information. By giving a particular visual weight of pickup time information and emphasizing the "The earliest estimated pickup time" by red color, I orginaized a new layout which would be ease to focus on and ease to understand the current state and make a decision.
Predictable and less cogonitive load. State the rule clearly and display the supporting text underneath the input rather than as a placeholder to avoid memorizing.
ライティング・言い回し
I've learned from the previous user research that users tended to omit some copies and respond quickly depending on if their mental model was strong enough or not. That means it could be more concise and help users focus on the content. However, sometimes users will feel slightly confused even if they knew there was only one way to go forward. And I solved this kind of problems by conducting several user testing to discover their mental model.
Concise and communicative copy. Tell users the only important things with visual weight.
Action-oriented copy. Trigger users' motivation and emotion by specific object and navigate users to where they should go with predictable words.
Since the primary goal of this project was improve the efficiency of the existing ordering experience. Does it work? I conducted an evaluation both on the redesign and the old one to compare the efficiency, which includes:
How much time would be saved while ordering on the redesign? How fast will users complete the ordering task compare with the current version?
To answer the question above, I ran a summative usability testing both on existing one and the redesign.
Comparing with the existing version, here comes the significant outcome when 32 participants completed the tasks on the redesign as below:
Summary of this evaluation
Achieved the goal on time. I discovered the current state and defined the problems and built the goal of this project. In addition, I evaluated the improvement and report to the relavent stakeholders, including our client.
Increase repeat rate by 40%. The repeat rate has dramatically inceased by 40% since the countrywide release on 2021/8/26. Currently there are 621 stores stably operating everyday in Japan.


Android Notes for Professionals book
C Notes for Professionals book
C++ Notes for Professionals book
CSS Notes for Professionals book
HTML5 Notes for Professionals book
Java Notes for Professionals book
JavaScript Notes for Professionals book
MySQL Notes for Professionals book
PHP Notes for Professionals book


this is stored in the public/ directory, so it is in the same dir as the output js in the webappDirectory


500 Error
We're sorry, but something went wrong, part of the application has broken
But don't worry, it's probably not your fault, gremlins in the server again I bet!
We've been notified about this issue and we'll take a look at it shortly.
But don't worry, it's probably not your fault, gremlins in the server again I bet!
We've been notified about this issue and we'll take a look at it shortly.


Survival Techniques
As a master of survival in the wild, you may teach your allies the basics of survivability; this knowledge can be applied in combat to avoid more attacks than a regular fighter would.{^n}{^a}Cannot be dispelled.
${value} Energy Reserved
50
${value}% Chance to Dodge Attacks
4 6 8 10 12 14 16 18 20 22 24 26
MaxLevel
8
UltimateLevel
12
Bonus to all Pets:
${value}% Chance to Dodge Attacks:4 6 8 10 12 14 16 18 20 22 24 26


{% extends "horizon/common/_modal_form.html" %} {% load i18n %} {% block modal-body-right %}
{% trans "Check your key manager to see which algorithms and bit lengths are supported." %}
{% trans "A key pair consists of a private key and a public key. When you generate a public key, the private key will also be generated, and vice versa." %}
{% trans "You can find the corresponding private key on the " %}Private Keys {% trans "page." %}
{% endblock %}


Taking part in play and games are activities deeply ingrained in the human spirit. In his groundbreaking sociological book French Les jeux et les hommes, the French Sociologist Roger Caillois posits that there are only four types of play: Agon (i.e. competition, like chess), Alea (i.e. games of chance), Mimicry (i.e. roleplaying) and Ilinx (i.e. altering normal perception of one’s world-experience by riding a rollercoaster).
Meanwhile, the passive twin of play - watching TV in your underpants, dumbly cramming snacks into your mouth - has equally profound societal effects, with some research suggesting that watching screen-based entertainment triggers such high levels of dopamine release that viewers are literally entranced, just like your parents said you were, you lazy so-and-so.
So sport, games and play are intrinsically popular in our society. And the best creative minds of our times have painted a rich canvas of possible evolutions of sport, play, toys and games. Unfortunately the best creative minds are hiding their ideas under a bushel, and all the ones that make it into mainstream entertainment are rubbish.
MONTAG takes a look at what might be in store for us in the future of fun and games; and whether we’re close to them yet - with a score marked out of five footballs ⚽ ⚽ ⚽ ⚽ ⚽.
TV Entertainment
TV is the ultimate Fun Machine. Watching TV is in effect, a sport: one where viewers compete with their own willpower in a battle to stop watching so much TV. TV, invariably wins - but the reigning champ needs to keep mutating to hold our attention, and so gameshows get weirder, and TV content gets wilder. So what does the future have in store, according to fiction?
The Running Man: ⚽ ⚽ ⚽
The Running Man - not to be confused with the dance craze of the same name which was popularised by MC Hammer - is a remarkably and enjoyably dumb 1980s Schwarzenegger movie set in, erm, 2017, where the USA has become, erm, a chaotic totalitarian state. Our hero is a wrongly-convicted police helicopter pilot (truly, the most righteously glamourous of jobs). And, as luck may have it, a revolutionarily violent TV gameshow has captured the public's imagination. Could... Arnie somehow become involved?
Yes, naturally. He’s offered a choice to win back his freedom: “Hard time… or prime time.” Naturally Arnie picks the option that offers the most opportunity for bloody mayhem and bone-headed one-liners, and enters the hit gameshow The Running Man where he’s hunted by professional killers on TV.
We have not yet created gameshows which routinely kill people for entertainment. Well, not in the physical sense. Instead, we're subjecting people to a fate worse than death: public humiliation.
Late-naughties BBC gameshow Hole In The Wall, where micro-celebrities wore Lycra jumpsuits similar to Arnold’s and had to adopt ludicrous shapes to fit though - you guessed it - a hole in a moving wall, was one of the first shows where the participants’ decorum was brutally slaughtered on national television, and for that reason, ⚽ ⚽ ⚽ are awarded.
Videodrome: ⚽ ⚽
OK, gameshows are supposed to be dumb, and they're not on TV all the time. But no-one watches TV any more, grandaaaad - so in our world of Infinite Content™ surely we have more opportunities to watch thoughtful entertainment instead? Not according to David Cronenberg.
Videodrome is a predictably skin-crawling movie by body-horror specialist Cronenberg, and it features an illicit late-night TV channel that hooks people with graphic, murderous video footage that viewers can’t stop watching.
Videodrome depicts the Future Of Media, all right - in some ways, it's a kind of proto-Youtube, except instead of being desperately addicted to hyper-violent video footage, we're hooked on endless unboxing videos, vlogs and Buzzfeed Food #content. Oh, and Youtubers.
Logan Paul is a young man from a wealthy family who sports Princess Diana’s blow-dried hair and spends his time uploading videos featuring #content that is unfunny, risk-free, and self-congratulatory, yet apparently is meant to be the exact opposite. He's sort of an amiable fool, albeit one you don't want to live next door to. There are many Youtubers like him, grinding out asinine #content which often feature long diatribes over being “demonitized” by Youtube - yet millions of viewers can’t tear their eyes away.
If addiction is the act of continuing to repeat something despite these actions being self-destructive, then, like the panicked viewers of Videodrome, Logan’s viewers are hooked on images of the horrors that lurk within humanity.
With that in mind, it's only the fact that Youtube demonetized Logan's infamous video shot in a Japanese "suicide forest" (that features an actual dead body hanging from a tree) that we're only awarding ⚽ ⚽.
Future Sports
Sports! Who doesn't love sport? Everyone loves watching people wearing colourful clothes and running fast or kicking things. And there's loads of them! Even sports you've never heard of, like Kabaddi, have millions of fans. So why would we even consider inventing new ones? Because humans are incapable of saying "nope, no more for me, thank you, I've had enough," that's why.
Future Sport: ⚽ ⚽
The straight-to-home-video “classic” Future Sport is a movie that sets the de facto standard for all cinematic “future sports”, and it proclaims them all to be exactly as you’d expect: ultraviolent, neon-lit, slightly metallic, absurdly camp, and clad with lashings of lycra.
Future Sport features a sport which is played in the future and is thus named FutureSport - something which must be confusing for people in the actual future, when the sport is supposedly being played, and would thus be a “present sport.”
Unfathomably, Future Sport features 1990s superstar Wesley Snipes, yet focuses, equally unfathomably, on Dean Cain, a man who played Superman on TV for a while. It's a kind of every-action-movie-in-one movie: at one point Cain takes down terrorists using skills he has learned from playing FutureSport, with the offical FutureSport match ball, because Future Sport.
In a kind of future-meta-verse alignment, Future Sport also features the hoverboards and extending robo-baseball bats from Back to the Future Part II.
FutureSport itself is apparently an ultra-violent game of dodgeball, or hockey, or handball, or something, and is played with an electrified ball by players on, erm, rollerblades. Futuresport may or may not have been influenced by the popular 90s videogame Speedball II, but at this point who cares.
Yet is FutureSport (the sport) any more stupid than early-noughties made-for-TV sport Slamball, a comical “sport” best described by the Youtube comments, “What do you get when you mix the sport of basketball and trampolines? SLAM BALL,” “How can we turn NBA Jam into a real sport? -Slam Ball founder,” and “WHERE CAN I SIGN UP TO PLAY THIS SPORT?”
In actuality, 2018 Dean Cain is somehow worse than the movie Future Sport, and is now a man who “argues with randos about @realdonaldtrump in Mark Hamill's mentions”, making the present worse than the future predicted by the movie, and thus only earns ⚽ ⚽ .
Future Games and Play
Let's be clear: Games are different to Sports in that they are more in line with the Alea and Mimicry types of play. And how close are fictional games to reality?
(*Image via Chartboost/iOS App Store)
War Games: ⚽ ⚽ ⚽ ⚽ ⚽
What’s remarkable about the future predicted by Wargames is not that people would enjoy playing internet-connected games about fighting wars (see all these identical mobile war games and feel your enthusiasm for humanity sag) but the fact that nuclear war was predicted to be a game of tic-tac-toe which can be accidentally initiated by someone dumb enough to press a couple of buttons on a computer.
Instead of worrying whether the orange person whose finger currently hovers over the nuclear button is dumb enough to hit it, let’s instead just hope that The Donald fast forwards the movie (this sounds crazy but it has precedent) to watch the climatic scene in War Games where the computer becomes smarter than humans and learns that “the only way to win in nuclear war is not to play.”
Thus, because the kind of decisions that could potentially end all life on earth are playing out as a kind of meta-text-game (albeit on Trump's Twitter feed, and not the IMSAI 8080 desktop PC used by Matthew Broderick), War Games "wins" a solid ⚽ ⚽ ⚽ ⚽ ⚽ mark.
Bonus #content: The Hoverboard: ⚽
Finally, any analysis of future play could not overlook the most desired toy of them all. Of all the futuristic inventions in cinema, the Hoverboard from Back To The Future Part II is surely the one that captured people’s imagination the most, combining the twin great human ambitions of flying and looking cool in public in one lurid and admittedly amazing device.
Famously, Back To The Future Part II was set in 2015, and when the year finally arrived, floating skateboards didn’t exist. Instead, “Hoverboards” - plasticky two-wheeled Segways that stumble over small pebbles and spontaneously catch fire - did. There’s a parable for modern consumerism here. One, single, sad ⚽ awarded.


Posture Reminder
by Nathan Friedly
Source
Posture Reminder
Keeping your back on the straight and narrow.
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Grand Master Rivian:
You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!


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getting together making thing possible and getting along
There's a place for you here.


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mlocate.db
Section: File Formats (5)Updated: Jan 2007
Index Return to Main Contents
NAME
mlocate.db - a mlocate databaseDESCRIPTION
A mlocate database starts with a file header: 8 bytes for a magic number ("\0mlocate" like a C literal), 4 bytes for the configuration block size in big endian, 1 byte for file format version (0), 1 byte for the ``require visibility'' flag (0 or 1), 2 bytes padding, and a NUL-terminated path name of the root of the database.The header is followed by a configuration block, included to ensure databases are not reused if some configuration changes could affect their contents. The size of the configuration block in bytes is stored in the file header. The configuration block is a sequence of variable assignments, ordered by variable name. Each variable assignment consists of a NUL-terminated variable name and an ordered list of NUL-terminated values. The value list is terminated by one more NUL character. The ordering used is defined by the strcmp () function.
Currently defined variables are:
- prune_bind_mounts
-
A single entry, the value of PRUNE_BIND_MOUNTS; one of the strings
0
or 1.
- prunefs
-
The value of PRUNEFS, each entry is converted to uppercase.
- prunepaths
-
The value of PRUNEPATHS.
The rest of the file until EOF describes directories and their contents. Each directory starts with a header: 8 bytes for directory time (seconds) in big endian, 4 bytes for directory time (nanoseconds) in big endian (0 if unknown, less than 1,000,000,000), 4 bytes padding, and a NUL-terminated path name of the the directory. Directory contents, a sequence of file entries sorted by name, follow.
Directory time is the maximum of st_ctime and st_mtime of the directory. updatedb(8) uses the original data if the directory time in the database and in the file system match exactly. Directory time equal to 0 always causes rescanning of the directory: this is necessary to handle directories which were being updated while building the database.
Each file entry starts with a single byte, marking its type:
- 0
-
A non-directory file.
Followed by a NUL-terminated file (not path) name.
- 1
-
A subdirectory.
Followed by a NUL-terminated file (not path) name.
- 2
-
Marks the end of the current directory.
locate(1) only reports file entries, directory names are not reported because they are reported as an entry in their parent directory. The only exception is the root directory of the database, which is stored in the file header.
AUTHOR
Miloslav Trmac<EMAIL_ADDRESS>ALSO
locate(1), updatedb.conf(5), updatedb(8)
Index
This document was created by man2html, using the manual pages.
Time: 05:34:00 GMT, December 24, 2015


I am a young lady born on the dawn of 29/5/1998 to a beautiful family of four.I reside in Nairobi-Kenya being the youngest amongst all my siblings.
I joined Nairobi primary school at the tender age of four and was a very apt student .At the end of eight years I managed to join a National secondary school i.e Moi Girls School Nairobi and on successful completion I secured a position at a prestigious UniversityStrathmore University.
During my free time , I enjoy swimming ,dancing and reading books.I participate in competitive swimming and have scooped a number of trophies .Futhermore ,I Pertake in physical activities such as Mountain climbing and tree planting
Having being brought up in this millennial era I developed a keen interset in copmputers while still young . I went ahead to venture into computer studies at my high school level where my calling into programming developed.
The following are links of my Github projects that I have done recently since I started my web development journey


Your best benefit
Low Commission
Divide details about your work into parts. Write a few lines about each one. A paragraph describing a feature will.
High Incomes
Divide details about your product or agency work into parts. Write a few lines about each one. A paragraph describing feature will be a feature.
Verified People
Divide details about your product or agency work into parts. Write a few lines about each one. A paragraph describing be enough.
What we DO
Collaboratively administrate empowered markets via plug-and-play networks. Dynamically procrastinate B2C users after installed base benefits.
Dramatically visualize customer directed convergence without revolutionary ROI.
Completely synergize resource taxing relationships via premier niche markets. Professionally cultivate one-to-one customer service with robust ideas.
Dynamically innovate resource-leveling customer service for state of the art customer service.
Efficiently unleash cross-media information without cross-media value. Quickly maximize timely deliverables for real-time schemas.
Dramatically maintain clicks-and-mortar solutions without functional solutions.
Quote
"I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture. I am the nucleus. I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at."
- Anonymous
Team D
A beautiful Black Design completed with examples
The Design System comes with four pre-built pages to help you get started faster. You can change the text and images and you're good to go. More importantly, looking at them will give you a picture of what you can built with this powerful Bootstrap 4 Design System.


ca.ualberta.cs.f14t07_application
public static final class R.string extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
action_settings |
static int |
add_answer |
static int |
add_reply |
static int |
answer_indicator |
static int |
answers_indicator |
static int |
app_name |
static int |
ask |
static int |
browse |
static int |
hello_world |
static int |
logo |
static int |
reply_indicator |
static int |
save |
static int |
search |
static int |
sign_in |
static int |
sign_out |
static int |
title_activity_answer_replies |
static int |
title_activity_answer_reply |
static int |
title_activity_ask_screen |
static int |
title_activity_browse |
static int |
title_activity_favourite |
static int |
title_activity_main_screen |
static int |
title_activity_my_questions |
static int |
title_activity_question |
static int |
title_activity_read_later |
static int |
title_activity_search |
| Constructor and Description |
|---|
R.string() |
public static final int action_settings
public static final int add_answer
public static final int add_reply
public static final int answer_indicator
public static final int answers_indicator
public static final int app_name
public static final int ask
public static final int browse
public static final int hello_world
public static final int logo
public static final int reply_indicator
public static final int save
public static final int search
public static final int sign_in
public static final int sign_out
public static final int title_activity_answer_replies
public static final int title_activity_answer_reply
public static final int title_activity_ask_screen
public static final int title_activity_browse
public static final int title_activity_favourite
public static final int title_activity_main_screen
public static final int title_activity_my_questions
public static final int title_activity_question
public static final int title_activity_read_later
public static final int title_activity_search


How to do reconnaissance using Kali Linux
How to do port scanning.
NCSC | Password Security
Security Threats in IOT Smart Farming
Cyber Security Skill Gaps
Certifications


Behold This Gigantic, Fully Functional AirPod
by Jon ChristianAppsolute Unit
For the past week, the tech press has been breathlessly obsessing over Apple’s AirPods Pro, the latest version of its wireless-earbud-slash-status -symbol.
Here at Futurism, we honestly can’t be bothered with a new version of the awful, unserviceable gadget. But we couldn’t help but admire this fully functional, hammer-sized Bluetooth AirPod built by handy Redditor Master_Aar17.
Seriously, just look at it:
Ear Hole
Master_Aar17 even posted a video of the colossal earbud playing the Beatles’ “Here Comes the Sun,” along with schematics of the novelty-sized gadget.
Unfortunately, though, Master_Aar17 said he has no plans to bring the gigantic earpiece to market.
“Sadly I can’t sell it because Apple would get pissed,” the Redditor wrote, “but yeah several people have asked if it’s available for purchase.”


Welcome to 2 Player Pong.
The rules are simple,
player 1 uses W and S,
and
player 2 uses U and J
to control the paddles.
First to 5 wins!


14
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The Island is located off the Kenyan Coast in the Indian Ocean
It is completed surround by the ocean.
The only means of getting to The Island is by flight or from Mombasa on our private cruise shit
Please contact our agent with the details below so that you can book you travel preference.
YOUR DREAM VACATION AWAITS


Compiler Services: Notes on the FSharpChecker operations queue
This is a design note on the FSharpChecker component and its operations queue. See also the notes on the FSharpChecker caches
FSharpChecker maintains an operations queue. Items from the FSharpChecker operations queue are processed sequentially and in order.
The thread processing these requests can also run a low-priority, interleaved background operation when the
queue is empty. This can be used to implicitly bring the background check of a project "up-to-date".
When the operations queue has been empty for 1 second,
this background work is run in small incremental fragments. This work is cooperatively time-sliced to be approximately <50ms, (see maxTimeShareMilliseconds
in
IncrementalBuild.fs). The project to be checked in the background is set implicitly
by calls to CheckFileInProject
and ParseAndCheckFileInProject
.
To disable implicit background checking completely, set checker.ImplicitlyStartBackgroundWork
to false.
To change the time before background work starts, set checker.PauseBeforeBackgroundWork
to the required number of milliseconds.
Most calls to the FSharpChecker API enqueue an operation in the FSharpChecker compiler queue. These correspond to the calls to EnqueueAndAwaitOpAsync in service.fs.
-
For example, calling
ParseAndCheckProject
enqueues aParseAndCheckProjectImpl
operation. The time taken for the operation will depend on how much work is required to bring the project analysis up-to-date. -
Likewise, calling any of
GetUsesOfSymbol
,GetAllUsesOfAllSymbols
,ParseFileInProject
,GetBackgroundParseResultsForFileInProject
,MatchBraces
,CheckFileInProjectIfReady
,ParseAndCheckFileInProject
,GetBackgroundCheckResultsForFileInProject
,ParseAndCheckProject
,GetProjectOptionsFromScript
,InvalidateConfiguration
,InvaidateAll
and operations on FSharpCheckResults will cause an operation to be enqueued. The length of the operation will vary - many will be very fast - but they won't be processed until other operations already in the queue are complete.
Some operations do not enqueue anything on the FSharpChecker operations queue - notably any accesses to the Symbol APIs. These use cross-threaded access to the TAST data produced by other FSharpChecker operations.
Some tools throw a lot of interactive work at the FSharpChecker operations queue. If you are writing such a component, consider running your project against a debug build of FSharp.Compiler.Service.dll to see the Trace.WriteInformation messages indicating the length of the operations queuea and the time to process requests.
For those writing interactive editors which use FCS, you should be cautious about operations that request a check of the entire project. For example, be careful about requesting the check of an entire project on operations like "Highlight Symbol" or "Find Unused Declarations" (which run automatically when the user opens a file or moves the cursor). as opposed to operations like "Find All References" (which a user explicitly triggers). Project checking can cause long and contention on the FSharpChecker operations queue.
Requests to FCS can be cancelled by cancelling the async operation. (Some requests also
include additional callbacks which can be used to indicate a cancellation condition).
This cancellation will be effective if the cancellation is performed before the operation
is executed in the operations queue.
Summary
In this design note, you learned that the FSharpChecker component keeps an operations queue. When using FSharpChecker in highly interactive situations, you should carefully consider the characteristics of the operations you are enqueueing.


--- layout: post title: One More Reason Never To Believe Anything You Read Here date: 2010-05-09 00:00:00 categories: amusing business personal ---
Hah. Just found this whilst searching around for something I said years back:
"I don’t see this as meaningfully impacting on the mass market (other than giving a slight kicking to other handset vendors)"
That'll be the iPhone, then. Oh, I could argue that a few percentage of market share isn't an impact on the mass-market... but impact ain't just how many of them you ship, it's how much they affect everyone else in the ecosystem, and iPhone - like many Apple products - has had impact disproportionate to its market-share.


Highlights of the 2019 SEMA Show in Las Vegas
by Car and DriverSEMA is the United Nations conference of all things aftermarket, and here's some of the best stuff we spotted.
SEMA is the United Nations conference of all things aftermarket, and here's some of the best stuff we spotted.


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Ipl Score Predictor
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Visual blocks for mathematical syntax
Home
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Mogotest Jenkins Plugin
Deprecated
This plugin has been deprecated. http://www.mogotest.com/ is down.
Overview
The Mogotest Jenkins Plugin is used for triggering test runs on the Mogotest visual cross-browser & regression testing service.
Plugin Information |
|---|
No information for the plugin 'mogotest' is available. It may have been removed from distribution. |
Pre-requisites
In order to make use of this plugin you must have an active (trial or paid) Mogotest account. You will need your Mogotest API key, which you can fetch from your settings page, to configure the plugin.
Configuration
The Mogotest Jenkins plugin is a build notifier, and as such, must be added as a post-build action in the job configuration. There is no global configuration for the plugin, so everything will be set up through the job settings. To get started, first add the post build action for your job, as shown in Figure 1:
Figure 1: Setting up the post build action.
Once you select the "Start Mogotest Test Run" option you'll then see the configuration section appear (Figure 2):
Figure 2: Configuring the Mogotest Jenkins plugin.
Note that you'll need two pieces of information here:
- Your Mogotest API key, which can be retrieved from your settings page
- The test plan ID for the test plan you'd like to build as part of this job
Your test plan ID is embedded in the URL and takes a slightly different form depending on whether you created your test plan through the Mogotest API or through the web site. In the URL https://mogotest.com/sites/www-quirksmode-org/groups/s5qtxk/tests/latest, the test plan ID is s5qtxk (i.e., the part following the groups/ portion of the URL).
Once your configuration has been saved, it will appear encrypted when you visit it again. Don't worry, although the API key field looks different now, your tests will still be triggered. While this may be a bit confusing, it allows for protecting the API key in multi-user environments. The encrypted configuration will look like Figure 3:
Figure 3: Encrypted configuration masks API key.
Support
NB: This plugin cannot create or reconfigure Mogotest test plans. You must do that directly through the Mogotest API or web site. That means you must also create the test plan prior to configuring the Jenkins plugin.
If you run into any issues, please contact the Mogotest support team.
Attachments:
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So, this page is a work in progress. It will be a place to view all of the content without JavaScript.


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{% extends "index.html" %} {% block body %}
Evol is a suite of powerful and efficient API features and applications for analysis of sequence evolution and its comparison to protein functional dynamics.
Evol applications allow you to analyze large MSA files, save or plot numerical results without writing any code. You can read the output files and resume analysis in your favorite software.
Publications
Liu Y, Bahar I
Sequence Evolution Correlates with Structural Dynamics
2012 Mol Biol Evol 29(9):2253-2263
Liu Y, Gierasch LM, Bahar I
Role of Hsp70 ATPase domain intrinsic dynamics and sequence evolution
in enabling its functional interactions with NEFs
2010 PLoS Comput Biol 6(9)


my personal retreat
a few people have asked what this is so i figured it was time to write it out. i’ve found that one of the highest values of writing out my thoughts is being able to direct people to them.
so. my personal retreat.
what is it?
it’s where i take some time at the beginning of the (gregorian) calendar year to focus on me.*
where/when did it start?
in january 2015, my roommate, annemarie and i just went to a coffeeshop (RIP darwin’s ltd on mass ave. in cambridge, ma). i don’t totally remember why we did it, but it seemed like a good idea at the time.
what do you do?
if you want to see the long, detailed explanation of what i do, it’s over here. below is the agenda/checklist version:
day 1 (1 jan 2017): review 2016
- review and finalize my infinite growth vision statement
- review and reflect on how i spent time in 2016 (details on this in the long version)
- guiding question: did my time spent align w/ my values?
- review annual budget
day 2 (2 jan 2017): plan for 2017
- reconfigure calendar and time protocols
- do monthly simple transaction edits
- plan budget
- organize files
day 3 (3 jan 2017): project launches
- review 2016 writing for book theme(s)
- figure out tech infrastructure for my weekly email newsletter (probably http://tinyletter.com)
- start running list of book reviews (inspiration)
- figure out infrastructure for writing group (probably http://groups.io)
- start things i read timelines on github (hopefully based on willob’s custom timeline tool)
- figure out infrastructure for emoji faces book project
- write out vision and initial framework for secret project with annemarie
writing data
| writing | 15:34 |
| spell-check, link-finding, & formatting | ??:?? |
Written on December 23, 2016


© 2019 Max Khrapov
Licensed under the Apache License, Version 2.0 (the "License")
https://www.apache.org/licenses/LICENSE-2.0
https://www.tictactoeultimatum.com/
https://github.com/mkhrapov/tictactoe-ultimatum
TicTacToe Ultimatum iOS app implements the game of Ultimate Tic-Tac-Toe, an expanded version of the classic game of Tic-Tac-Toe. The rules are standard rules of Ultimate Tic-Tac-Toe. The game is played on a 9x9 grid of cells that is further subdivided into nine 3x3 sections.
First player (Crosses) plays by placing crosses (X) on the board. Second player (Noughts) places noughts (O) on the board. To be considerate to our friends with color blindness, the crosses and noughts are colored in blue and yellow-orange, colors friendly to color-blind people.
For the Crosses first move the board is wide open and Crosses can place an X anywhere. The app helpfully highlights the legal moves in the lighter version of the player's color, so at the beginning of the game, the entire board is highlighted in light blue color.
Subsequent moves must be made in the section determined by the opponent's previous move. For example, Crosses places the first cross in the central section, top left cell. Now Noughts must play in the top left section of the board. To help bring attention to this fact, the iOS app highlights the top left section in light orange color.
Let's say, further, Noughts plays in the top left section top right cell. Now Crosses must play in the top right section of the board. The app will highlight this section with light blue color. Furthermore, notice how the most recent move is also highlighted. This is especially useful when playing against the AI.
To win a section
Consider the board on the picture below. Crosses has just played in top left section, middle right cell. You can see the background of this cell is highlighted in light blue. Now Noughts must play in the middle right section. This entire section is highlighted in light orange.
If Noughts plays in the left bottom cell of its section, Noughts will have noughts in 3 cells in this section arranged in a vertical row. Top left, middle left, and bottom left. This wins this section for Noughts. Instead of a play board there will be one big orange Noughts displayed in this section to indicate that this section has been won by Noughts. No player may place marks there anymore. The board will look as shown in the picture below. Notice that Crosses must play in the bottom left section.
Wildcard play
Consider the board below. The Crosses is about to play in the middle left section, in the central cell. This would normally require Noughts to play in the central section of the board. But in this game the central section has already been won and no further play is possible.
What happens in this case is wildcard play. Noughts cannot play in the section they would normally be required to play in, so they get the right to play in any section that has not been filled or won yet. The board will look like this.
To win the entire game
Now Noughts have an option to play in the bottom right section, top left cell. This move will win that section for Noughts, because they will have 3 noughts in a diagonal row in this section: top left, center, bottom right. And now that this section has been won, Noughts will have 3 sections in a vertical row that they have won. Top right section, middle right section, and this bottom right section. This wins the entire game for Noughts. The board will look as shown below.


An XCore target is required to build applications, running on a particular board. Target itself is a collection of files, located at some directory in the CCore/Target directory. The name of the directory is the target name. Plus a cross-toolchain is required to build projects. The toolchain must be built according the XCore requirements to be aligned with the core. CCore uses GNU-compatible make-based build system. To build an application for the particular target you specify the target name as one of the build variable in a makefile. There is a special target Vanilla-X. This target is a template for any standalone target. If you want to create a new XCore target, you may start from this "vanilla" one.
Here is the file layout for required XCore target files. You may add additional features to your target by adding extra source files. In general case you should add a lot of extra code to be able to use the platform hardware.
TARGET_ROOT Makefile Makefile.tools CCore inc base PlatformBase.h Quick.h sys SysAbort.h SysAtomic.h SysMemSpace.h SysTime.h SysPlanInit.h dev DevInt.h DevTick.h DevWaitForInterrupt.h DevIntHandle.h DevPlanInit.h libc CBase.h src base PlatformBase.cpp Quick.cpp sys SysAbort.cpp SysAtomic.cpp SysMemSpace.cpp SysTime.cpp SysCon.cpp SysPlanInit.cpp task TaskContext.cpp dev DevInt.cpp DevTick.cpp DevWaitForInterrupt.cpp DevIntHandle.cpp DevPlanInit.cpp libc CBase.cpp PlanInit_CCore.cpp test test6XXX.NNN.cpp obj empty test Makefile main.cpp test-obj empty
Target code from the directory sys enclosed in the namespace Sys (inside the namespace CCore).
Target code from the file Quick.h enclosed in the namespace Quick (inside the namespace CCore).
Makefile is used to build the CCore.a library. It's standard and looks like
CCORE_ROOT = ../..  It looks like (BeagleBoneBlack example)
CCOPT_EXTRA ?= LDOPT_EXTRA ?= # tools ECHO = /usr/bin/echo FIND = /bin/find MKDIR = /bin/mkdir CAT = /usr/bin/cat TOUCH = /usr/bin/touch CC_ = /opt/BBB-7.1.0/bin/arm-g++.exe CC = @$(ECHO) CC $< ; $(CC_) LD = @$(ECHO) LD $@ ; $(CC_) AS_ = /opt/BBB-7.1.0/bin/arm-as.exe AS = @$(ECHO) AS $< ; $(AS_) AR_ = /opt/BBB-7.1.0/bin/arm-ar.exe AR = @$(ECHO) AR $@ ; $(AR_) RM_ = rm -f RM = @$(ECHO) RM ; $(RM_) # options NOWARN = -Wno-non-virtual-dtor \ -Wno-switch \ -Wno-type-limits \ -Wno-enum-compare \ -Wno-missing-field-initializers \ -Wno-delete-non-virtual-dtor \ -Wno-misleading-indentation \ CCINC = -I$(CCORE_ROOT)/Target/$(CCORE_TARGET) \ -I$(CCORE_ROOT)/XCore \ -I$(CCORE_ROOT)/Simple \ -I$(CCORE_ROOT)/Fundamental \ -I$(CCORE_ROOT)/Applied \ CPUOPT = -march=armv7-a -mfpu=vfpv3 -mfloat-abi=hard -mno-unaligned-access CCOPT = -c -std=c++1z -fconcepts $(CPUOPT) -fwrapv -O3 -Wall -Wextra $(NOWARN) $(CCINC) $(CCOPT_EXTRA) ASOPT = -march=armv7-a -mfpu=vfpv3 -mfloat-abi=hard CCORELIB = $(CCORE_ROOT)/Target/$(CCORE_TARGET)/CCore.a LDOPT = $(CPUOPT) -fno-use-linker-plugin -Wl,-s $(LDOPT_EXTRA) $(CCORELIB)
You define here the following variables:
ECHO — the standard Unix echo.
FIND — the standard Unix find.
MKDIR — the standard Unix mkdir.
CAT — the standard Unix cat.
TOUCH — the standard Unix touch.
CC — C++ cross-compiler.
LD — cross-linker.
AS — cross-assembler.
AR — cross-librarian.
RM — file delete command.
CCOPT — options for the C++ compiler. Among other they must specify directories to search include files. The order of directories is: target include path, XCore include path, CCore include paths.
ASOPT — options for the assembler.
LDOPT — options for the linker. Linker options must specify the CCore.a library to be linked.
To give a path from the CCore file tree, you should use the variable CCORE_ROOT.
To compile a .cpp source file the following command is used:
$(CC) $(CCOPT) source-file -o object-file
To generate a dependency file the following command is used:
$(CC) $(CCOPT) -MM -MT object-file source-file -MF dep-file
To compile an .asm source file the following command is used:
$(AS) $(ASOPT) source-file -o object-file
To generate register helpers from the register description the following command is used:
$(HOME)/bin/CCore-Regen.exe desc-file gen.h-file
To link an application the following command is used:
$(LD) object-file-list $(LDOPT) -o exe-file
To build a library the following commands are used:
$(RM) lib-file $(AR) r lib-file object-file-list
CCore/test is the directory for target-specific tests. The file names here must have the following form: test6XXX.NNN.cpp. 6XXX is a decimal test number, starts from 6001. NNN is some name of the test.
Makefile from the test directory is used to build the target test application. It has the following standard form
CCORE_ROOT = ../../.. CCORE_TARGET = TARGET_NAME SRC_PATH_LIST = . \ $(CCORE_ROOT)/Simple/CCore/test \ $(CCORE_ROOT)/Fundamental/CCore/test \ $(CCORE_ROOT)/Applied/CCore/test \ $(CCORE_ROOT)/XCore/CCore/test \ $(CCORE_ROOT)/Target/$(CCORE_TARGET)/CCore/test \ OBJ_PATH = ../test-obj TARGET = main.exe include $(CCORE_ROOT)/Target/Makefile.app
You may add the run target to use a boot program to start the application on the board:
run: $(TARGET) ~/bin/CCore-BeagleBoot.exe r <IP_ADDRESS> $(TARGET) && cd root && ~/bin/CCore-PTPServer.exe c
main.cpp from the test directory is the main file of the target test application. It looks like
#include <CCore/test/test.h> #include <CCore/inc/MemBase.h> #include <CCore/inc/PacketPool.h> namespace App { /* Testit<0> */ template<> const char *const Testit<0>::Name="Test0 empty"; template<> bool Testit<0>::Main() { return false; } } // namespace App /* main() */ using namespace App; int main() { MemScope mem_scope; Testit<2999>().run(); Printf(Con,"\nPeak memory usage #;\n\n",MemPeak()); DetachPacketBufs(); return 0; }
To run a particular test edit the test number.