Eigenface Tutorial
Keywords: Matlab, Face Recognition,
Eigenfaces, Computer vision
This picture represents the set of images used to
create our eigen space for face recognition. The goal of this tutorial is to
apply the eigenface approach to recognize someone's face. The overall problem is
to be able to accurately recognize a person's identity and take some action
based on the outcome of the recognition process. Recognize a person's identity
is important mainly for security reason, but it could also be used to
obtain quick access to medical, criminal, or any type of records. Solving this
problem is important because it could allow personnel to take preventive action
action, provide better service - in the case of a doctors appointment, or allow
a person access to a secure area. This tutorial will shows you how to build a
face recognition program using Matlab.
Motivation and Audience
This tutorial has been
developed to get people interest on computer vision and face recognition;
in addition to give you some guidance on how to approach the problem. The
reader should have the following background and interests:
-
Moderate Matlab knowledge
- Being familiar with Linear Algebra
concepts
-
Desire to learn about face recognition using
Matlab
-
In addition, would like to learn more about computer vision
The rest of the tutorial is presented as follows:
Parts List and Sources
US-based vendors to obtain material to complete this tutorial include
Mathworks
To complete this tutorial, you'll need the following items
| Software | VENDOR |
Version | PRICE |
QTY |
| Matlab |
Mathworks |
6.1 | $500 |
1 |
Construction
This section gives step-by-step
instructions along with photos and formulas on how to recognize faces and
implemented into Matlab. All the necessary files to complete this tutorial
would be provided.
Steps
-
The first step is to obtain a set S with M face images.
In our example M = 25 as shown at the beginning of the tutorial. Each image
is transformed into a vector of size N and placed into the set.
-
After you have obtained your set, you will obtain the
mean image Ψ
-
Then you will find the
difference Φ between the input image and the mean image
-
Next we seek a set of M orthonormal vectors,
un,
which best describes the distribution of the data. The kth
vector, uk, is chosen such that
is a maximum,
subject to
Note:
uk
and λk
are the eigenvectors and
eigenvalues of the covariance matrix C
-
We obtain the covariance matrix C in the
following manner
-
AT
-
Once we have found the eigenvectors, vl,
ul
These are the eigenfaces of our set of original images
Recognition Procedure
1. A new face is transformed into its eigenface components. First we
compare our input image with our mean image and multiply their difference
with each eigenvector of the L matrix. Each value would represent a weight
and would be saved on a vector Ω.
2. We now determine which face class provides the best description for the
input image. This is done by minimizing the Euclidean distance
3. The input face is consider to belong to a class if
εk is bellow an established
threshold θε. Then the face
image is considered to be a known face. If the difference is above the
given threshold, but bellow a second threshold, the image can be
determined as a unknown face. If the input image is above these two
thresholds, the image is determined NOT to be a face.
4. If the image is found to be an unknown
face, you could decide whether or not you want to add the image to your
training set for future recognitions. You would have to repeat steps 1
trough 7 to incorporate this new face image.
See Results
The source code face recognition using Matlab is provided below:
To be compiled with Matlab Editor/Debugger
Note: download the
Face Recognition Kit rather than cutting and pasting from below.
Use WinZip to unzip the
files. All the necessary files are included.
Example of Face.m script for face recognition using Matlab:
Click here to go to the code
Download Face Recognition Kit
If you follow the steps on the tutorial you will obtain the following results. These results are different
from the ones shown above, since the images have not been normalized or filtered.
Code Description
This algorithm works in the following manner:
First, it obtains several images from the training set
(figure 1). The code was been tested using bmp and jpg images. After
loading these images, we find the mean face and perform several calculation
(refer to code and tutorial). Next, we ask for the name of an image we want to
recognize (note: the image must have the same size as the training images). The
default path of your input image is your desktop. You could change it by
modifying the code on line 159. We then
project the input image into the eigenspace, and based on the difference
from the eigenfaces we make a decision.
Please look at results of our algorithm and
Adam's algorithm.
Final Words
Although our algorithm works, it is necessary to normalize the images
and use some filtering techniques to obtain better results. We encourage
you to modify our code to obtain better results. The following links will
provide you with more examples and will give you a better idea about face
recognition.
Useful links
Click here
to email me


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Scenario
Any patient visiting a health care provider must register at the clinic.
As soon as the patients personal information is provided, he moves on for
consultation. Based on the consultation, the health care provider records
the diagnostic details and disease description in a PMD document in XML form.
If the patient is already registered, the most recent PMD document is
updated to include the diagnostic details and disease descriptions.
Due to the volume of data and nature of the business, the health care
provider wants to perform data archival every quarter and keep only 9
months of data in the base table.
Operation
- DB2 native XML storage is demonstrated here. Column PMD is defined as XML type in the table OUT_PATIENT_DATA.
- XML support in range partitioned table is demonstrated here. Table OUT_PATIENT_DATA is partitioned based on the date stored in column DATE_OF_CONSULTANCY.
Each partition contains quarterly data.
Solution
Three tables are created to hold details of the disease, patients personal details, and patients medical records.
- Disease description - Holds all details / code about disease
- Patient details - Holds patients personal information. Addresses of the
patients are stored in a native DB2 XML column.
- Out patient data - Holds PMD documents which contains all medical information
about the patients. PMD documents are stored in a native DB2 XML column.
Best Practices
- Database managed table spaces (DMS) provides higher performance than operating system managed table spaces (SMS).
This is true for relational data, and even more so for XML read and write access.
- If some or all of your XML documents are small enough to fit into their corresponding row on the base table page
in the DAT object, they can be inlined into the relational row. This provides more direct access to the XML data
and avoids the redirected access to the XDA object.
- If an XML document is too large to fit on a single page in a table space, DB2 splits the document into multiple
regions which are then stored on multiple pages. As a rule of thumb, choose a page size for XML data which is not
smaller than two times your average expected document size, subject to the maximum of 32 KB.
- With the performance analysis done and you find that you need a large page size for XML data
but a small page size for relational data or indexes, you can use separate table spaces to achieve this.
When you define a table, you can direct "long" data into a separate table space with a different page size.
Long data includes LOB and XML data.


The Invisible Man
by H.G. Wells
Chapter 13
Additional Information
- Year Published: 1897
- Language: English
- Country of Origin: England
-
Source:
Wells, H.G. (1897).
. London, England; Pearsons Magazine.
-
Readability:
- Flesch–Kincaid Level: 7.5
- Word Count: 842
- Genre: Science Fiction
- Keywords: duality of man, good vs. evil
- ✎ Cite This
Downloads
When the dusk was gathering and Iping was just beginning to peep timorously forth again upon the shattered wreckage of its Bank Holiday, a short, thickset man in a shabby silk hat was marching painfully through the twilight behind the beechwoods on the road to Bramblehurst. He carried three books bound together by some sort of ornamental elastic ligature, and a bundle wrapped in a blue table-cloth. His rubicund face expressed consternation and fatigue; he appeared to be in a spasmodic sort of hurry. He was accompanied by a Voice other than his own, and ever and again he winced under the touch of unseen hands.
"If you give me the slip again," said the Voice, "if you attempt to give me the slip again -- "
"Lord!" said Mr. Marvel. "That shoulder's a mass of bruises as it is."

"I didn't try to give you the slip," said Marvel, in a voice that was not far remote from tears. "I swear I didn't. I didn't know the blessed turning, that was all! How the devil was I to know the blessed turning? As it is, I've been knocked about -- "
"You'll get knocked about a great deal more if you don't mind," said the Voice, and Mr. Marvel abruptly became silent. He blew out his cheeks, and his eyes were eloquent of despair.
 It's lucky for some of them they cut and ran when they did! Here am I -- No one knew I was invisible! And now what am I to do?"
"What am I to do?" asked Marvel, sotto voce.
"It's all about. It will be in the papers! Everybody will be looking for me; everyone on their guard -- " The Voice broke off into vivid curses and ceased.
The despair of Mr. Marvel's face deepened, and his pace slacked.
"Go on!" said the Voice.
Mr. Marvel's face assumed a greyish tint between the ruddier patches.
"Don't drop those books, stupid," said the Voice, sharply -- overtaking him.
"The fact is," said the Voice, "I shall have but to make use of you."
"I'm a miserable tool," said Marvel.
"You are," said the Voice.
"I'm the worst possible tool you could have," said Marvel.
"I'm not strong," he said after a discouraging silence.
"I'm not over strong," he repeated.
"No?"
"And my heart's weak.  I could have dropped."
"Well?"
"I haven't the nerve and strength for the sort of thing you want."
"I'll stimulate you."
"I wish you wouldn't. I wouldn't like to mess up your plans, you know. But I might, -- out of sheer funk and misery."
"You'd better not," said the Voice, with quiet emphasis.
"I wish I was dead," said Marvel.
"It ain't justice," he said; "you must admit -- It seems to me I've a perfect right -- "
"Get on!" said the Voice.
Mr. Marvel mended his pace, and for a time they went in silence again.
"It's devilish hard," said Mr. Marvel.
This was quite ineffectual. He tried another tack.
"What do I make by it?" he began again in a tone of unendurable wrong.
 said the Voice, with sudden amazing vigour. "I'll see to you all right. You do what you're told. You'll do it all right.   "I want to think."
Presently two oblongs of yellow light appeared through the trees, and the square tower of a church loomed through the gloaming. "I shall keep my hand on your shoulder," said the Voice, "all through the village.
"I know that," sighed Mr. Marvel, "I know all that."
The unhappy-looking figure in the obsolete silk hat passed up the street of the little village with his burdens, and vanished into the gathering darkness beyond the lights of the windows.


This plugin depends on the Async plugin and loads files using the google.load method from the Google Loader.
google.load
Notice that it can only load the libraries listed on the Available APIs section.


This article is one in a series of articles about three.js. The first article was about three.js fundamentals. The previous article was about setting up for this article. If you haven't read that yet you might want to start there.
Textures are a kind of large topic in Three.js and I'm not 100% sure at what level to explain them but I will try. There are many topics and many of them interrelate so it's hard to explain them all at once. Here's quick table of contents for this article.
Textures are generally images that are most often created in some 3rd party program like Photoshop or GIMP. For example let's put this image on cube.
We'll modify one of our first samples. All we need to do is create a TextureLoader
. Call its
load
method with the URL of an
image and set the material's map
property to the result instead of setting its color
.
+const loader = new THREE.TextureLoader(); +const texture = loader.load( 'resources/images/wall.jpg' ); +texture.colorSpace = THREE.SRGBColorSpace; const material = new THREE.MeshBasicMaterial({ - color: 0xFF8844, + map: texture, });
Note that we're using MeshBasicMaterial
so no need for any lights.
How about 6 textures, one on each face of a cube?
We just make 6 materials and pass them as an array when we create the Mesh
const loader = new THREE.TextureLoader(); -const texture = loader.load( 'resources/images/wall.jpg' ); -texture.colorSpace = THREE.SRGBColorSpace; -const material = new THREE.MeshBasicMaterial({ - map: texture, -}); +const materials = [ + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-1.jpg')}), + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-2.jpg')}), + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-3.jpg')}), + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-4.jpg')}), + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-5.jpg')}), + new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-6.jpg')}), +]; -const cube = new THREE.Mesh(geometry, material); +const cube = new THREE.Mesh(geometry, materials); +function loadColorTexture( path ) { + const texture = loader.load( path ); + texture.colorSpace = THREE.SRGBColorSpace; + return texture; +}
It works!
It should be noted though that not all geometry types supports multiple
materials. BoxGeometry
can use 6 materials one for each face.
ConeGeometry
can use 2 materials, one for the bottom and one for the cone.
CylinderGeometry
can use 3 materials, bottom, top, and side.
For other cases you will need to build or load custom geometry and/or modify texture coordinates.
It's far more common in other 3D engines and far more performant to use a Texture Atlas if you want to allow multiple images on a single geometry. A Texture atlas is where you put multiple images in a single texture and then use texture coordinates on the vertices of your geometry to select which parts of a texture are used on each triangle in your geometry.
What are texture coordinates? They are data added to each vertex of a piece of geometry that specify what part of the texture corresponds to that specific vertex. We'll go over them when we start building custom geometry.
Most of the code on this site uses the easiest method of loading textures.
We create a TextureLoader
and then call its load
method.
This returns a Texture
object.
const texture = loader.load('resources/images/flower-1.jpg');
It's important to note that using this method our texture will be transparent until the image is loaded asynchronously by three.js at which point it will update the texture with the downloaded image.
This has the big advantage that we don't have to wait for the texture to load and our page will start rendering immediately. That's probably okay for a great many use cases but if we want we can ask three.js to tell us when the texture has finished downloading.
To wait for a texture to load the load
method of the texture loader takes a callback
that will be called when the texture has finished loading. Going back to our top example
we can wait for the texture to load before creating our Mesh
and adding it to scene
like this
const loader = new THREE.TextureLoader(); loader.load('resources/images/wall.jpg', (texture) => { texture.colorSpace = THREE.SRGBColorSpace; const material = new THREE.MeshBasicMaterial({ map: texture, }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); cubes.push(cube); // add to our list of cubes to rotate });
Unless you clear your browser's cache and have a slow connection you're unlikely to see the any difference but rest assured it is waiting for the texture to load.
To wait until all textures have loaded you can use a LoadingManager
. Create one
and pass it to the TextureLoader
then set its onLoad
property to a callback.
+const loadManager = new THREE.LoadingManager(); *const loader = new THREE.TextureLoader(loadManager); const materials = [ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}), ]; +loadManager.onLoad = () => { + const cube = new THREE.Mesh(geometry, materials); + scene.add(cube); + cubes.push(cube); // add to our list of cubes to rotate +};
The LoadingManager
also has an onProgress
property
we can set to another callback to show a progress indicator.
First we'll add a progress bar in HTML
 <canvas id="c"></canvas> +
 +

 +

and the CSS for it
#loading { position: fixed; top: 0; left: 0; width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; } #loading .progress { margin: 1.5em; border: 1px solid white; width: 50vw; } #loading .progressbar { margin: 2px; background: white; height: 1em; transform-origin: top left; transform: scaleX(0); }
Then in the code we'll update the scale of the progressbar
in our onProgress
callback. It gets
called with the URL of the last item loaded, the number of items loaded so far, and the total
number of items loaded.
+const loadingElem = document.querySelector('#loading'); +const progressBarElem = loadingElem.querySelector('.progressbar'); loadManager.onLoad = () => { + loadingElem.style.display = 'none'; const cube = new THREE.Mesh(geometry, materials); scene.add(cube); cubes.push(cube); // add to our list of cubes to rotate }; +loadManager.onProgress = (urlOfLastItemLoaded, itemsLoaded, itemsTotal) => { + const progress = itemsLoaded / itemsTotal; + progressBarElem.style.transform = `scaleX(${progress})`; +};
Unless you clear your cache and have a slow connection you might not see the loading bar.
To use images from other servers those servers need to send the correct headers. If they don't you cannot use the images in three.js and will get an error. If you run the server providing the images make sure it sends the correct headers. If you don't control the server hosting the images and it does not send the permission headers then you can't use the images from that server.
For example imgur, flickr, and github all send headers allowing you to use images hosted on their servers in three.js. Most other websites do not.
Textures are often the part of a three.js app that use the most memory. It's important to understand
that in general, textures take width * height * 4 * 1.33
bytes of memory.
Notice that says nothing about compression. I can make a .jpg image and set its compression super high. For example let's say I was making a scene of a house. Inside the house there is a table and I decide to put this wood texture on the top surface of the table
That image is only 157k so it will download relatively quickly but it is actually 3024 x 3761 pixels in size. Following the equation above that's
3024 * 3761 * 4 * 1.33 = 60505764.5
That image will take 60 MEG OF MEMORY! in three.js. A few textures like that and you'll be out of memory.
I bring this up because it's important to know that using textures has a hidden cost. In order for three.js to use the texture it has to hand it off to the GPU and the GPU in general requires the texture data to be uncompressed.
The moral of the story is make your textures small in dimensions not just small in file size. Small in file size = fast to download. Small in dimensions = takes less memory. How small should you make them? As small as you can and still look as good as you need them to look.
This is pretty much the same as regular HTML in that JPGs have lossy compression, PNGs have lossless compression so PNGs are generally slower to download. But, PNGs support transparency. PNGs are also probably the appropriate format for non-image data like normal maps, and other kinds of non-image maps which we'll go over later.
It's important to remember that a JPG doesn't use less memory than a PNG in WebGL. See above.
Let's apply this 16x16 texture
To a cube
Let's draw that cube really small
Hmmm, I guess that's hard to see. Let's magnify that tiny cube
How does the GPU know which colors to make each pixel it's drawing for the tiny cube? What if the cube was so small that it's just 1 or 2 pixels?
This is what filtering is about.
If it was Photoshop, Photoshop would average nearly all the pixels together to figure out what color to make those 1 or 2 pixels. That would be a very slow operation. GPUs solve this issue using mipmaps.
Mips are copies of the texture, each one half as wide and half as tall as the previous mip where the pixels have been blended to make the next smaller mip. Mips are created until we get all the way to a 1x1 pixel mip. For the image above all of the mips would end up being something like this
Now, when the cube is drawn so small that it's only 1 or 2 pixels large the GPU can choose to use just the smallest or next to smallest mip level to decide what color to make the tiny cube.
In three.js you can choose what happens both when the texture is drawn larger than its original size and what happens when it's drawn smaller than its original size.
For setting the filter when the texture is drawn larger than its original size
you set texture.magFilter
property to either THREE.NearestFilter
or
THREE.LinearFilter
. NearestFilter
means
just pick the closet single pixel from the original texture. With a low
resolution texture this gives you a very pixelated look like Minecraft.
LinearFilter
means choose the 4 pixels from the texture that are closest
to the where we should be choosing a color from and blend them in the
appropriate proportions relative to how far away the actual point is from
each of the 4 pixels.
For setting the filter when the texture is drawn smaller than its original size
you set the texture.minFilter
property to one of 6 values.
THREE.NearestFilter
same as above, choose the closest pixel in the texture
THREE.LinearFilter
same as above, choose 4 pixels from the texture and blend them
THREE.NearestMipmapNearestFilter
choose the appropriate mip then choose one pixel
THREE.NearestMipmapLinearFilter
choose 2 mips, choose one pixel from each, blend the 2 pixels
THREE.LinearMipmapNearestFilter
chose the appropriate mip then choose 4 pixels and blend them
THREE.LinearMipmapLinearFilter
choose 2 mips, choose 4 pixels from each and blend all 8 into 1 pixel
Here's an example showing all 6 settings
One thing to notice is the top left and top middle using NearestFilter
and LinearFilter
don't use the mips. Because of that they flicker in the distance because the GPU is
picking pixels from the original texture. On the left just one pixel is chosen and
in the middle 4 are chosen and blended but it's not enough come up with a good
representative color. The other 4 strips do better with the bottom right,
LinearMipmapLinearFilter
being best.
If you click the picture above it will toggle between the texture we've been using above and a texture where every mip level is a different color.
This makes it more clear what is happening. You can see in the top left and top middle the first mip is used all the way into the distance. The top right and bottom middle you can clearly see where a different mip is used.
Switching back to the original texture you can see the bottom right is the smoothest, highest quality. You might ask why not always use that mode. The most obvious reason is sometimes you want things to be pixelated for a retro look or some other reason. The next most common reason is that reading 8 pixels and blending them is slower than reading 1 pixel and blending. While it's unlikely that a single texture is going to be the difference between fast and slow as we progress further into these articles we'll eventually have materials that use 4 or 5 textures all at once. 4 textures * 8 pixels per texture is looking up 32 pixels for ever pixel rendered. This can be especially important to consider on mobile devices.
Textures have settings for repeating, offseting, and rotating a texture.
By default textures in three.js do not repeat. To set whether or not a
texture repeats there are 2 properties, wrapS
for horizontal wrapping
and wrapT
for vertical wrapping.
They can be set to one of:
THREE.ClampToEdgeWrapping
the last pixel on each edge is repeated forever
THREE.RepeatWrapping
the texture is repeated
THREE.MirroredRepeatWrapping
the texture is mirrored and repeated
For example to turn on wrapping in both directions:
someTexture.wrapS = THREE.RepeatWrapping; someTexture.wrapT = THREE.RepeatWrapping;
Repeating is set with the [repeat] repeat property.
const timesToRepeatHorizontally = 4; const timesToRepeatVertically = 2; someTexture.repeat.set(timesToRepeatHorizontally, timesToRepeatVertically);
Offseting the texture can be done by setting the offset
property. Textures
are offset with units where 1 unit = 1 texture size. On other words 0 = no offset
and 1 = offset one full texture amount.
const xOffset = .5; // offset by half the texture const yOffset = .25; // offset by 1/4 the texture someTexture.offset.set(xOffset, yOffset);
Rotating the texture can be set by setting the rotation
property in radians
as well as the center
property for choosing the center of rotation.
It defaults to 0,0 which rotates from the bottom left corner. Like offset
these units are in texture size so setting them to .5, .5
would rotate
around the center of the texture.
someTexture.center.set(.5, .5); someTexture.rotation = THREE.MathUtils.degToRad(45);
Let's modify the top sample above to play with these values
First we'll keep a reference to the texture so we can manipulate it
+const texture = loader.load('resources/images/wall.jpg'); const material = new THREE.MeshBasicMaterial({ - map: loader.load('resources/images/wall.jpg'); + map: texture, });
Then we'll use lil-gui again to provide a simple interface.
import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
As we did in previous lil-gui examples we'll use a simple class to give lil-gui an object that it can manipulate in degrees but that will set a property in radians.
class DegRadHelper { constructor(obj, prop) { this.obj = obj; this.prop = prop; } get value() { return THREE.MathUtils.radToDeg(this.obj[this.prop]); } set value(v) { this.obj[this.prop] = THREE.MathUtils.degToRad(v); } }
We also need a class that will convert from a string like "123"
into
a number like 123
since three.js requires numbers for enum settings
like wrapS
and wrapT
but lil-gui only uses strings for enums.
class StringToNumberHelper { constructor(obj, prop) { this.obj = obj; this.prop = prop; } get value() { return this.obj[this.prop]; } set value(v) { this.obj[this.prop] = parseFloat(v); } }
Using those classes we can setup a simple GUI for the settings above
const wrapModes = { 'ClampToEdgeWrapping': THREE.ClampToEdgeWrapping, 'RepeatWrapping': THREE.RepeatWrapping, 'MirroredRepeatWrapping': THREE.MirroredRepeatWrapping, }; function updateTexture() { texture.needsUpdate = true; } const gui = new GUI(); gui.add(new StringToNumberHelper(texture, 'wrapS'), 'value', wrapModes) .name('texture.wrapS') .onChange(updateTexture); gui.add(new StringToNumberHelper(texture, 'wrapT'), 'value', wrapModes) .name('texture.wrapT') .onChange(updateTexture); gui.add(texture.repeat, 'x', 0, 5, .01).name('texture.repeat.x'); gui.add(texture.repeat, 'y', 0, 5, .01).name('texture.repeat.y'); gui.add(texture.offset, 'x', -2, 2, .01).name('texture.offset.x'); gui.add(texture.offset, 'y', -2, 2, .01).name('texture.offset.y'); gui.add(texture.center, 'x', -.5, 1.5, .01).name('texture.center.x'); gui.add(texture.center, 'y', -.5, 1.5, .01).name('texture.center.y'); gui.add(new DegRadHelper(texture, 'rotation'), 'value', -360, 360) .name('texture.rotation');
The last thing to note about the example is that if you change wrapS
or
wrapT
on the texture you must also set texture.needsUpdate
so three.js knows to apply those settings. The other settings are automatically applied.
This is only one step into the topic of textures. At some point we'll go over texture coordinates as well as 9 other types of textures that can be applied to materials.
For now let's move on to lights.


◆ __init__()
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self, |
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installDefaultLogHandler = True , |
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bluetoothAdapter = 0 |
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| |
◆ Call()
| def chip.ChipStack.ChipStack.Call |
( |
|
self, |
|
|
|
callFunct |
|
) |
| |
◆ CallAsync()
| def chip.ChipStack.ChipStack.CallAsync |
( |
|
self, |
|
|
|
callFunct |
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) |
| |
◆ defaultLogFunct()
| def chip.ChipStack.ChipStack.defaultLogFunct |
( |
|
self | ) |
|
Returns a python callable which, when called, logs a message to the python logger object
currently associated with the ChipStack object.
The returned function is suitable for passing to the setLogFunct() method.
◆ ErrorToException()
| def chip.ChipStack.ChipStack.ErrorToException |
( |
|
self, |
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err, |
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devStatusPtr = None |
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◆ LocateChipDLL()
| def chip.ChipStack.ChipStack.LocateChipDLL |
( |
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◆ setLogFunct()
| def chip.ChipStack.ChipStack.setLogFunct |
( |
|
self, |
|
|
|
logFunct |
|
) |
| |
Set the function used by the chip library to log messages.
The supplied object must be a python callable that accepts the following
arguments:
timestamp (integer)
timestampUS (integer)
module name (encoded UTF-8 string)
log category (integer)
message (encoded UTF-8 string)
Specifying None configures the chip library to log directly to stdout.
◆ Shutdown()
| def chip.ChipStack.ChipStack.Shutdown |
( |
|
self | ) |
|
◆ addModulePrefixToLogMessage
| chip.ChipStack.ChipStack.addModulePrefixToLogMessage |
◆ blockingCB
| chip.ChipStack.ChipStack.blockingCB |
◆ callbackRes
| chip.ChipStack.ChipStack.callbackRes |
◆ cbHandleComplete
| chip.ChipStack.ChipStack.cbHandleComplete |
◆ cbHandleError
| chip.ChipStack.ChipStack.cbHandleError |
◆ completeEvent
| chip.ChipStack.ChipStack.completeEvent |
◆ devMgr
| chip.ChipStack.ChipStack.devMgr |
◆ logger
| chip.ChipStack.ChipStack.logger |
◆ networkLock
| chip.ChipStack.ChipStack.networkLock |
The documentation for this class was generated from the following file:


Buy with confidence!
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be shipped within 24 hours! 100% Satisfaction!
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- Free returns if an item is not as described or damaged.
Warranty
- All our items have a 30 days money-back guarantee unless specified otherwise in the item description.
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We can solve any problem!


This Webpage is to give a few recommendations on some great fantasy games to pass the time.
- Dungeons and Dragons
- Warhammer
- Fallout
- Elderscrolls
First on the list we have D&D . This game comes in many forms and is widely known across the world. See more..
The second is the diceroller game known as Warhammer . This game is set in an altenate universe consisting of multiple space races. See more..
The Fallout series takes precedence in a post apocolyptic wasteland where bottle caps become the world's currency. See more..
Elder Scroll's as a franchise always deliver with their in depth games. These games take you to a world in the midevil age. Magic, swords and bows are what you and your character essentially live by.. See more..
Links for additional "lure"


I am a senior consultant covering design, integration, development and implementation of applications. Key competencies include: Senior Consultant, PhD, Developer Advocate, Data team lead,Technical Consultant, AGILE, GIS expert, Researcher & DevOps.
Fully funded PhD on spatial analysis and modelling slope stability. PhD utlised Engineering, Geogrpahy and Computer Science.
Apart from being a senior consultant with experience in research and the IT industry I also enjoy sports and being outdoors. I am an avid hockey player and during the summer I enjoy sailing and surfing.


Fit the local CPDs of an mrf given an image / noisy image pair
The model has the following form y1<- h1 - h2 -> y2 | | y3 <- h3 - h4 -> y4
where there are undirected edges between the hidden labels, arranged in a 2d grid, and each hidden node has a directed local evidence. Currently we fit the p(yi|hi) CPDs (which are conditional Gaussian), but not the hi-hj edge potentials. We allow for a certain fraction of the h nodes to be hidden, and fit the model using EM from a single image (with tied params) For the E step, we use TRWBP.
%PMTKslow
setSeed(2); H = 4; % hide every H values (set to 0 for fully observed case) % (set to 1 for fully hidden case) cmap = 'bone'; imgs = loadData('tinyImages'); img = double(imgs.matlabIconGray); [M, N] = size(img); ns = 32; img = reshape(quantizePMTK(img(:), 'levels', ns), M, N); img = canonizeLabels(img); nstates = max(img(:)); figure; imagesc(img); colormap(cmap); title('original image'); localCPD = condGaussCpdCreate( nstates*ones(1, nstates), ones(1, 1, nstates)); sigma = 0.1; yTrain = img./nstates + sigma*randn(M, N); yTest = img./nstates + sigma*randn(M, N); figure; imagesc(yTrain); colormap(cmap); title('noisy copy (yTrain)'); figure; imagesc(yTest); colormap(cmap); title('noisy copy (yTest)'); %localCPD = localCPD.fitFn(localCPD, img(:), yTrain(:)); % Note, with fully observed data, we can always just fit the localCPD % directly, but we are testing mrfTrainEm edgePot = exp(bsxfun(@(a, b)-abs(a-b), 1:nstates, (1:nstates)')./2); % will be replicated figure; imagesc(edgePot); colormap('default'); title('tied edge potential'); nodePot = normalize(rand(1, nstates)); G = mkGrid(M, N); infEngine = 'libdai'; opts = {'TRWBP', '[updates=SEQFIX,tol=1e-9,maxiter=10000,logdomain=0,nrtrees=0]'}; mrf = mrfCreate(G, 'nodePots', nodePot, 'edgePots', edgePot,... 'localCPDs', localCPD, 'infEngine', infEngine, 'infEngArgs', opts); le = rowvec(yTest); data = rowvec(img); data(1:H:end) = 0; mrf = mrfTrainEm(mrf, data, 'localev', le, 'verbose', true); nodes = mrfInferNodes(mrf, 'localev', rowvec(yTest)); maxMarginals = maxidx(tfMarg2Mat(nodes), [], 1); figure; imagesc(reshape(maxMarginals, M, N)); colormap(cmap); title('reconstructed image'); placeFigures;
initializing model for EM 1 loglik: -178125 2 loglik: -3645.52 3 loglik: -3626.64 4 loglik: -3623.5 5 loglik: -3622.17 6 loglik: -3621.62 7 loglik: -3621.5


WITNESS LIST Civil Practices Committee March 12, 2003-2:00P HB 538 For: Bivings-Norris, Kathy (DRC Director's Council; TX Mediation Trainers Roundtable; DRC of Montgomery County TX) Donley, Kris (Dispute Resolution Center, Travis County) On: Fleming, John C. (State Bar of Texas, Alternative Dispute Resolution Section) HB 974 For: Meek, Michael (Texas Chamber of Commerce Executives) Neighbors, Phil (San Marcos Area Chamber of Commerce) Roberts, Art (Texas Association of Business) Against: Liebbe, Bill (Texas Trial Lawyers Association) HB 1297 On: Reynolds, Carl (Texas Department of Criminal Justice)


What was the problem? Getting error messages on lines of code.
What problem solving techniques did I use? Mainly Google, also using other code as a reference.
How did I feel throughout the process? Frustrated.
What did I learn? To take more time when checking code the first time.
What was the problem? I wanted to apply different backgrounds to my web-site.
What problem solving techniques did I use? Google initially then MDN, what I found was that I got the
best results from trying to apply code I have already written then modify it to fit the requirements I needed.
How did I feel throughout the process? More frustration as any issues were usually syntax based, I am
also trying to create my library of terms and examples set in a way I can refer back to and apply as required,
this could be a large job as I have only a very small understanding of what I need.
What did I learn? Patience and perservarance will get me there in the end. But I also need to ask more
our cohort to speed up my ability to get code written.
Pseudocode: This is something I haven't played with much, but looks like it could be good, if not a
little time consuming.
Trying something: Use this option a lot, hope to incorporate it with the Google de-bugger.
Rubber Ducky Method: First thing I am going to do is go out and purchase a bright yellow rubber ducky,
one thats squeaks when I squeeze it instead of throwing my computer across the room.
Reading Error Messages: I will use this and do for HTML and CSS, but am still trying to get my head
around it in Java. Console.logging: I havent really used it properly yet.
Googling: Love Google, I am however trying to create my own reference library that narrows down the
range of answers I otherwise would get fed.
Asking Your Peers For Help or Asking Coaches For Help: I know you are there to help, but I don't want
to waste your time, espically when I feel that I should be able to solve any issues I have on my own.
Improving Your Process With Reflection: Very important, the better I get at this particular technique
the more confident I will be in fixing my errors.
.map() This function uses a set argument to convert one array to a new array, one array has a string
of numbers, .map creates a calculaton on each element and creates a new array for the ouyput.
.filter() This function uses an arguement as a set of criteria for elements in array to pass, then creates
a new array with the output from the first array.
.reduce() This function accumulates all the elements in a function to reduce them to a single value.
If there is a string of numbers, the accumulator will act on the return values and output a single value, or
reduce the name values to their totaled number.


Write a function for creating persons. Each person must have firstname, lastname, age and gender (true is female, false is male) Generate an array with ten person with different names, ages and genders
Write a function that checks if an array of person contains only people of age (with age 18 or greater) Use only array methods and no regular loops (for, while)
Write a function that prints all underaged persons of an array of person Use Array#filter and Array#forEach Use only array methods and no regular loops (for, while)
Write a function that calculates the average age of all females, extracted from an array of persons Use Array#filter Use only array methods and no regular loops (for, while)
Write a function that finds the youngest male person in a given array of people and prints his full name Use only array methods and no regular loops (for, while) Use Array#find
Write a function that groups an array of persons by first letter of first name and returns the groups as a JavaScript Object Use Array#reduce Use only array methods and no regular loops (for, while)


I joined KEES taekwondo back in 2014 where I started working towards my black belt. In the past 5 years I have been honoured with receiving the title of "Leadership member" as well as my choudan black belt. I've only every done one competition, in which I placed 2nd. This is an exciting form of exercise and I hope to continue for as long as I can.
CloseI've been skiing since 2012 and i'm sure i've fallen in love. I never miss the chance to go at least once every season, it really helps to cool down my mind after a long year of hard work. It's something that I look forward to.
 It is a taiwanese milk tea drink that is usually paired together with tapoica pearls. Of course this isn't very healthy...but it just tastes so good!!
Close


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Beast Herder Tunatun:
I already gave you the
Top Quality Meat
, didn't I?
Are you waiting around to get eaten or something?


TODO
title: Figuring REST out author: David Bruant layout: post permalink: /?p=136 categories:
- Uncategorized
Introduction
This article is the first of a series that will talk about web architecture. I’ll discuss REST, HTTP, software engineering in the context of applications in a network. As much as I can, I’ll try to relate what I have learned and understood to nowadays web.
Background
My experience with the web (from the tech side) has started with manually editing automatically generated HTML pages. Then, I have copy-pasted a small JS snippet to automatically insert the “last modified” date.
Afterward, I’ve has a class on “XML and web technologies”. Then, I’ve been involved with professionals and other students on a project with web technologies and especially client-side technologies. Throughout the project, we have taken right in the face a bunch of new words/expressions like “Ajax”, “Drag’n'Drop” (not obvious for non-English speakers), “REST”, “SOAP”, “Servlet”, “cloud” and so many others. All apply in very different areas of IT and it took some time for us to figure that out. The one “word” we’ve been most bullshitted on is probably “REST”.
I have recently had the occasion to study the excellent Dissertation of Roy Fielding on REST. Just to make sure I’m not misunderstood: he is not “discussing” REST; he invented it and is explaining the rationale and design decisions. Even if I highly encourage any web developer to take a couple of hours to read the entire thing, here are a couple of take-away points I find particularly noteworthy as they re-question what we now take for granted or take a different view in the 2011 web.
Restarting Fresh
To understand how to think about “Architectural Styles and the Design of Network-based Software Architectures”, you have to forget all what you know about computers and the web. Forget about mobile or tablet web, forget Facebook or Twitter, forget Google Document or Etherpad, forget wikis, forget blogs, forget server-side generated content, forget web browsers, forget HTML documents, forget HTTP. Get to a point where you have computers, wires to connect them and a protocol so that one computer can send a message any other.
What is a good network-based software architecture? “Good” referring to an attempt to maximize a couple of characteristics including performance, scalability and modifiability (see 2.3 Architectural Properties of Key Interest for full list and detailed explanations). This is the question REST is addressing.
What is REST?
REST is an architectural style. According to Roy Fielding, an architecture style is:
An architectural style is a coordinated set of architectural constraints that restricts the roles/features of architectural elements and the allowed relationships among those elements within any architecture that conforms to that style.
Refer to chapter one if you don’t feel comfortable with any of the words in this definition.
REST is not a file format. REST is not what you use when you’re not using a known file format. REST is not the HTTP protocol, it’s not even a network protocol. It’s an architectural style.
REST stands for “REpresentational State Transfer”:
The name “Representational State Transfer” is intended to evoke an image of how a well-designed Web application behaves: a network of web pages (a virtual state-machine), where the user progresses through the application by selecting links (state transitions), resulting in the next page (representing the next state of the application) being transferred to the user and rendered for their use.
(source)
The view was implemented by web browsers until the ability to dynamically retrieve content came into the game. This changed the game, by providing the ability to change the content of a web page without changing the URL (without taking a transition, changing state). While providing a new kind of user experience, this was annoying by its lack of interaction with the back/forward buttons in the web browser: the web application having itself an internal state, user may be tempted to click on the back/forward buttons to navigate through the web application state and not the “web browser state” sort of say. This issue has recently found a technical solution with the introduction of the history API.
Deriving REST
REST is made architectural constraints. In that section, I’ll discuss the one I find relevant. This maps the corresponding section in Fielding’s Dissertation.
Client-Server
This is the first constraint and the one I find the most controversial.
The quoted section explores what “client-server” means in the literature. Client is considered as a “triggering process”, a component that “sends a request”, while the server is described as “receiving the request and either reject or respond to it”; a “reactive process”. This abstraction is interesting in the fact that clients and servers roles are bound to one interaction. What I mean is that the same computer could change role. This actually occurs in Comet-based applications, where what we usually call “client” (the web browser) is actually listening to messages coming from the “server”, becoming itself a server according to the previous definition.
However, in that section, “client” is associated with “user interface” and “server” to “storage” and this association is actually dangerous in a way, because for instance, crawlers are client in the previous sense (sending resquests) but do not have a user interface.
The ambiguity between the different views and definitions of what “client” and “server” means who need to be bug further.
Stateless
Oftentimes, one can hear things like “my web application is RESTful so it’s stateless”.  A stateless application means… well… that the application doesn’t have a state which is pointless for non-trivial applications. In REST, what is stateless is not the application you build on top of the network (even reduced to one client and one server). What is stateless is each interaction. The point is that each request can be understood even considered outside of its applicative context. One direct application of that is the ability to create caches. If one cannot, only based on the requests, assume that the same request will result in the same response, then it is impossible to cache it. But if a request can be understood out of its context, then in some cases, you could cache it.
Code on demand
The key take-away is:
This simplifies clients by reducing the number of features required to be pre-implemented. Allowing features to be downloaded after deployment improves system extensibility.
I’ll write another article on how this related to actual web development and practical limitations of code on demand without stronger constraints.
Experience and evaluation
The dissertation discusses the experience gathered through HTTP design and how different aspects of the web as it is conforms (or not) to the REST architectural style.
HTTP
One interesting point I have read on HTTP is that there is no syntactic distinction between representation meta-data (Content-Type, Content-Length…) and message control information (Referer, Expire…) because they are both transmitted as HTTP headers.
Cookies
Cookies aren’t part of HTTP1.1 but were later added by Netscape. About them Roy Fielding writes:
Cookies also violate REST because they allow data to be passed without sufficiently identifying its semantics, thus becoming a concern for both security and privacy. The combination of cookies with the Referer [sic] header field makes it possible to track a user as they browse between sites.
I’ll admit that I don’t really understand the causal link between partial semantics and the security/privacy issue yet. Nevertheless, I fully understand the privacy issue.
Another quote:
The same functionality should have been accomplished via anonymous authentication and true client-side state. A state mechanism that involves preferences can be more efficiently implemented using judicious use of context-setting URI rather than cookies, where judicious means one URI per state rather than an unbounded number of URI due to the embedding of a user-id. Likewise, the use of cookies to identify a user-specific “shopping basket” within a server-side database could be more efficiently implemented by defining the semantics of shopping items within the hypermedia data formats, allowing the user agent to select and store those items within their own client-side shopping basket, complete with a URI to be used for check-out when the client is ready to purchase.
A lot of things are said here. I’ll study them in a later post.
Conclusion
This article was intended to be an overview of REST. I hope usual ambiguity of misunderstandings are now clarify. Once again, I highly encourage you to read the entire Dissertation. I’ll expand on some subtopics in the next few days. Stay tuned!


{% load alphabet i18n %}
{% blocktrans %}Read key phonetically and ask patient to read it back to you:{% endblocktrans %}


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public interface TestContextBootstrapper
TestContextBootstrapper
defines the SPI for bootstrapping the
Spring TestContext Framework.
A TestContextBootstrapper
is used by the TestContextManager
to
get the TestExecutionListeners for the
current test and to build the TestContext that
it manages.
A custom bootstrapping strategy can be configured for a test class (or
test class hierarchy) via @BootstrapWith
, either
directly or as a meta-annotation.
If a bootstrapper is not explicitly configured via @BootstrapWith
,
either the DefaultTestContextBootstrapper
or the
WebTestContextBootstrapper
will be used, depending on the presence of
@WebAppConfiguration
.
Concrete implementations must provide a public
no-args constructor.
WARNING: this SPI will likely change in the future in
order to accommodate new requirements. Implementers are therefore strongly encouraged
not to implement this interface directly but rather to extend
AbstractTestContextBootstrapper
or one of its concrete subclasses instead.
BootstrapWith
,
BootstrapContext
| 限定符和类型 | 方法和说明 |
|---|---|
MergedContextConfiguration |
buildMergedContextConfiguration()
Build the merged context configuration
for the test class in the
BootstrapContext associated with this
bootstrapper. |
TestContext |
buildTestContext()
Build the
TestContext for the BootstrapContext
associated with this bootstrapper. |
BootstrapContext |
getBootstrapContext()
Get the
BootstrapContext associated with this bootstrapper. |
java.util.List<TestExecutionListener> |
getTestExecutionListeners()
Get a list of newly instantiated
TestExecutionListeners
for the test class in the BootstrapContext associated with this bootstrapper. |
void |
setBootstrapContext(BootstrapContext bootstrapContext)
Set the
BootstrapContext to be used by this bootstrapper. |
void setBootstrapContext(BootstrapContext bootstrapContext)
BootstrapContext
to be used by this bootstrapper.BootstrapContext getBootstrapContext()
BootstrapContext
associated with this bootstrapper.TestContext buildTestContext()
TestContext
for the BootstrapContext
associated with this bootstrapper.TestContext
, never null
buildMergedContextConfiguration()
MergedContextConfiguration buildMergedContextConfiguration()
BootstrapContext
associated with this
bootstrapper.
Implementations must take the following into account when building the merged configuration:
@ContextHierarchy
and @ContextConfiguration
@ActiveProfiles
ContextConfiguration.initializers()
@TestPropertySource
Consult the Javadoc for the aforementioned annotations for details on the required semantics.
Note that the implementation of buildTestContext()
should
typically delegate to this method when constructing the TestContext
.
When determining which ContextLoader
to use for a given test
class, the following algorithm should be used:
ContextLoader
class has been explicitly declared via
ContextConfiguration.loader()
, use it.ContextLoader
class to use as a default.null
buildTestContext()
java.util.List<TestExecutionListener> getTestExecutionListeners()
TestExecutionListeners
for the test class in the BootstrapContext
associated with this bootstrapper.
If @TestExecutionListeners
is not
present on the test class in the BootstrapContext
,
default listeners should be returned. Furthermore, default
listeners must be sorted using
AnnotationAwareOrderComparator
.
Concrete implementations are free to determine what comprises the
set of default listeners. However, by default, the Spring TestContext
Framework will use the
SpringFactoriesLoader
mechanism to look up all TestExecutionListener
class names
configured in all META-INF/spring.factories
files on the classpath.
The inheritListeners
flag of @TestExecutionListeners
must be
taken into consideration. Specifically, if the inheritListeners
flag is set to true
, listeners declared for a given test class must
be appended to the end of the list of listeners declared in superclasses.
TestExecutionListener
instances


Microsoft introduces Azure Quantum, a full-stack, open cloud ecosystem for quantum computing
by PradeepAt Ignite 2019, Microsoft today announced Azure Quantum, a full-stack, open cloud ecosystem that will bring the benefits of quantum computing organizations. Azure Quantum is a set of quantum services that includes pre-built Quantum solutions, Quantum software and quantum hardware. Microsoft is partnering with 1QBit, Honeywell, IonQ, and QCI to offer a wide variety of quantum solutions, software, and hardware across the industry.
With one program, you’ll be able to target a variety of hardware through Azure Quantum – Azure classical compute, quantum simulators and resource estimators, and quantum hardware from our partners, as well as our future quantum system being built on revolutionary topological qubit.
You can learn more about Azure Quantum from the link below.
Source: Microsoft


A gigantic asteroid will fly over the Earth during the Holidays
Asteroid collisions happen only once very 100000 years
by Lea NakacheA gigantic asteroid will pass close to the Earth a few days before Christmas, according to NASA.
The space object - which answers to the name of 216258 (2006 WH1) - is being tracked by NASA’s Centre for Near Earth Object Studies (CNEOS).
The object has been designated an Apollo asteroid - which means its orbit intersects with Earth as we orbit the Sun.
The space agency said it is one of the biggest asteroids in sight this year, the Daily Star reported.
The rock is taller than the Empire State Building, which means it has been classed a ‘potentially hazardous asteroid’ (PHA).
If an asteroid is bigger than 35 meters, it is then considered a threat to towns and cities and could also trigger massive tsunamis, should it hit the ocean.
However, the risk of 216258 (2006 WH1) crashing to Earth is minimal, as it will follow a course 3.6million miles from the Earth’s core.
Major asteroid collisions only happen once every 100,000 years on average, almost guaranteeing humanity a spatial catastrophy-free Christmas 2019.


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branches
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flowers
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brown.
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thickets
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lijnestone
rocks,
on
a
cliff
facing
the
sea,
Las
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Pedernales.
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.
,
2
The
New
York
copyright
reserved
Botanical
Garden
01443558
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


VERBnow
Its what you do. Create virutal reality athletes. Generate a game- pick three thing, make a game, like Pool Hula-tag. Sounds like fun.
Connecticut's Team Nutrition
Rate your plate game. Can you create a balanced meal. Give it a try.
Kidnetic
'Betchacant' do 15 arm curls with your school book! Do you know what a ladyfinger is? Visit kidnetic for challenges and questions such as these.
Nutrition Cafe
A joint endeavor of the Pacific Science Center and the Washington State Dairy Council. Play Nutrition Sleuth where you use the clues to find the missing nutrient, or Grab-A-Grape, a Jeopardy trivia type game.
Nutrition Explorations
Feed the monster, become a Breakfast Detective and answer a few food riddles at the National Dairy Council web-site.
Zip 4 Tweens
Play a round of Burger Boggle and test your language and nutrition skills at the same time.
Chiquita Kids
Go bananas for these fun activities, including Where is Miss Chiquita? Just click on Family Fun to get started.
Dole
Test your skills playing a variety of fruit themed games.
|


You can easily convert existing analytics or create new ones.
Once your analytics are containerized for ChRIS, you'll immediately have the benefits of distributed, containerized workflows.
ChRIS uses leading open source technologies to standardize cloud-based healthcare application development, removing barriers to innovation so you can focus on your data.
ChRIS is an open, scalable, shareable platform with a beautiful front-end that enables researchers to create, share, and run analytic workflows in the cloud exclusively within a graphical user interface.
ChRIS workflows can run anywhere — on your laptop, in your lab, on an HPC, or in the cloud.
Through our strong partnership with Red Hat and the Massachusetts Open Cloud (MOC), you can deploy workflows to the MOC — while still maintaining ownership of your own data.
ChRIS is a revolutionary platform that allows researchers the ability to simply deploy their applications in a cloud infrastructure with access to more data, more compute, and more collaboration to drive medical innovation.


We'd like to warmly welcome you today to our service, especially if you are here for the first time. Our mission at EFCA is to build and equip each other to be passionate disciples of Jesus, so that we can impact the world for Him to the glory of God. We are glad that you are here!
If you have any questions, you can submit them here. During Q&A time the MC will submit questions anonymously to the speaker.
I hide the send button after submitting to avoid spam. If you want to ask another question, refresh the page.
28-30 Wellington Road, East Lindfield 2070
9415 6044
BSB: 032 091
Account: 351 813
Name: Evangelical Free Church of Australia Inc.
| SWITCH | 11am English | 5pm English | Cantonese | Mandarin |
| {{stats.switch}} | {{stats.morning}} | {{stats.evening}} | {{stats.canto}} | {{stats.mando}} |


Payout %
50% of the $20 entry fee is paid out in the imediate tournament; the remaining money is divided up between a year end tournament, promotions, web fees, maintanence, etc...
Anyone winning money will have to fill out all applicable tax forms prior to recieving payouts.
Payout % based on the number of players
| Number Of Players | Number of Possible Winners | Placement in Tournament | Payout Percentages |
|---|---|---|---|
| 1-50 Players | 1 Possible Winner | 1st Place | 100% Payout |
| 50-100 Players | 2 Possible Winners | 1st Place | 65% Payout |
| 2nd Place | 35% Payout | ||
| 101-200 Players | 3 Possible Winners | 1st Place | 50% Payout |
| 2nd Place | 30% Payout | ||
| 3rd Place | 20% Payout | ||
| 201-500 Players | 4 Possible Winners | 1st Place | 40% Payout |
| 2nd Place | 30% Payout | ||
| 3rd Place | 20% Payout | ||
| 4th Place | 10% Payout | ||
| 501-1,000 Players | 5 Possible Winners | 1st Place | 40% Payout |
| 2nd Place | 25% Payout | ||
| 3rd Place | 20% Payout | ||
| 4th Place | 10% Payout | ||
| 5th Place | 5% Payout | ||
| 1,001-2,500 Players | 6 Possible Winners | 1st Place | 30% Payout |
| 2nd Place | 24% Payout | ||
| 3rd Place | 18% Payout | ||
| 4th Place | 13% Payout | ||
| 5th Place | 9% Payout | ||
| 6th Place | 6% Payout | ||
| 2,501-5,000 Players | 8 Possible Winners | 1st Place | 27% Payout |
| 2nd Place | 21% Payout | ||
| 3rd Place | 16% Payout | ||
| 4th Place | 12% Payout | ||
| 5th Place | 9% Payout | ||
| 6th Place | 6% Payout | ||
| 7th Place | 5% Payout | ||
| 8th Place | 4% Payout | ||
| 5,001 + Players | 10 Possible Winners | 1st Place | 25% Payout |
| 2nd Place | 20% Payout | ||
| 3rd Place | 15% Payout | ||
| 4th Place | 11% Payout | ||
| 5th Place | 9% Payout | ||
| 6th Place | 6% Payout | ||
| 7th Place | 5% Payout | ||
| 8th Place | 4% Payout | ||
| 9th Place | 3% Payout | ||
| 10th Place | 2% Payout |
Questions About the payout?
If you have any questions in regards to the payout chart, please send us a message over on our Facebook @10ballAdmin


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--- layout: page weight: 0 title: Django seo: title: Send Email with Django & SendGrid description: View instructions on how to easily send email with Django using SendGrid, by setting up setting up Django's built in mail library. navigation: show: true ---
There is more detailed information about sending email with Django on the Django project website.
First start by adding the following to settings.py: {% codeblock lang:python %} EMAIL_HOST = 'smtp.sendgrid.net' EMAIL_HOST_USER = 'sendgrid_username' EMAIL_HOST_PASSWORD = 'sendgrid_password' EMAIL_PORT = 587 EMAIL_USE_TLS = True {% endcodeblock %} Then to send email you can do the following: {% codeblock lang:python %} from django.core.mail import send_mail send_mail('Subject here', 'Here is the message.'<EMAIL_ADDRESS><EMAIL_ADDRESS>fail_silently=False) {% endcodeblock %} {% info %} You may also send emails with Django by using the sendgrid-django library, which utilizes the Web API instead of SMTP as the transport mechanism. {% endinfo %}


{% extends "socialaccount/base.html" %} {% load floppyforms %} {% block nav_style %} {% endblock nav_style %} {% block content %} Final step {% with provider_name=account.get_provider.name site_name=site.name %} You are about to use your {{provider_name}} account to login to {{site_name}}. As a final step, please complete the following form:{% endwith %} {% csrf_token %} {% form form %} {% if redirect_field_value %} {% endif %} Finish sign-up {% endblock %}
{% with provider_name=account.get_provider.name site_name=site.name %} You are about to use your {{provider_name}} account to login to {{site_name}}. As a final step, please complete the following form:{% endwith %}


Confidential notarization
In the previous module, the timestamped document’s content was be visible by anyone who had read access to the blockchain. Also, there was a limitation of characters, so we could not notarize large documents.
Now, Alice wants to notarize a confidential document. That means she wants to keep the content of the document private for herself. However, she must be able to prove that it existed and she is the owner.
Background
A hash function is used to map data of arbitrary size to data of a fixed size. This function only works one way, meaning no one will be able to recover the original content. For example, applying the sha256 hashing algorithm to any file will transform it to a 256-bit-length string.
ℹ It is not possible to recover the original content. But, simple words and short sentences always generate the same 256-bit hash.
In this exercise, you are going to apply a hash function to the content of the file. Then, we will send a transaction with the fixed length hash. This enables the possibility to timestamp large files using one single transaction.
Solution
1. Open project/src/app/components/createNotarization.component.ts
, and edit onFileChange()
function. This function is called after dragging the file into the notarization panel. Apply the hash function to the content of the file using SHA256 algorithm.
2. Save the file. Then, notarize the document using the panel.
- File: test.txt
- Notarization address: Alice’s notarization wallet address.
- Signer private key: Alice’s account private key.
3. Go to Get Notarization
tab, and search the transaction once confirmed.
Every time you apply the hash function to the file, the output hash should coincide with the one stored in the transaction message.


Hover Mouse on cell to see effect
COUNTRY
CAPITAL
INDIA
NEW DELHI
AUSTRALIA
CANBERRA
U.S.A.
W.D.C.
JAPAN
TOKYO


Fecha_Creacion: 2017-12-29T19:40:07.748Z
Dimension: Dimension C-137
Id_Locacion: 46
Nombre: Zigerion's Base
Residentes: ['https://rickandmortyapi.com/api/character/87', 'https://rickandmortyapi.com/api/character/191', 'https://rickandmortyapi.com/api/character/270', 'https://rickandmortyapi.com/api/character/337']
Tipo: Space station
URL: https://rickandmortyapi.com/api/location/46


Check your Knowledge
Take a quick quiz to see what you know.
Pick True/False
True
False
Pick True/False
True
False
Pick True/False
True
False
Pick True/False
True
False
Pick True/False
True
False


{% extends 'base.html' %} {% load bootstrap %} {% block content %}
Do you really want to delete this SimpleMDM instance ?
Cancel Delete


{% load i18n %} {% if retry %}
{% blocktrans trimmed %} Our attempt to execute your payment has failed. Please try again or contact us. {% endblocktrans %}
{% else %}{% blocktrans trimmed %} We're waiting for an answer regarding your payment. Please contact us, if this takes more than a few hours. {% endblocktrans %}
{% endif %}


Steiner's Muse
Introduction
Background
The Journey
Critical Analysis
Media
Making of Steiner's Muse
Curated Album
The Team
About Us
Project Steiner
Steiner's Muse
Media
About Us
Link to Github
Schubert - AI Generated Music
Rag - AI Generated Music
Mozart : AI Generated Music
Jazz : AI Generated Music
Beethoven : AI Generated Music
アニメ : AI Generated Music


Home
(current)
About Us
E-Board
Events
Contact Us
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|
Talks
Hand Gesture Recognition using Kinect [ppt]
Presentation as part of course project of CS365 (Artificial Intelligence)
Segmented the shape of hand output by Kinect and used it to determine the shape of gesture using FEMD (Field Earth Mover Distance).
The Google Similarity Distance. [ppt]
Presentation as part of course project of CS687 (Algorithmic Information Theory)
This talk, motivated by the works of Rudi L. Cilibrasi, and Paul M. B. Vitanyi, presents a theory of quantifying similarity between words and phrases based on information distance and Kolmogorov Complexity. By calculating similarity based on Google page counts, applications to hierarchial clustering, classification, and language translation are discussed.
Stemming the spread of rumors in a social network. [ppt]
Talk given at Adobe Research Lab
The proliferation of information in present world warrants a need to track them effectively and contain it, if need be. This talk discusses a framework to check the spread of negative information in a social network by tracking the source of rumor and identifying the possible set of nodes which can help tackle the spread of rumor.
A combinatorial primal–dual approach to semidefinite programs. [ppt]
Presentation as part of course project of CS698C (Semidefinite Programming)
Primal–Dual approach has become a ubiquitous tool in deriving approximate solution using Linear Programming. This talk, motivated by the works of Sanjeev Arora, Elad Hazan, and Satyen Kale, develops a generalized primal–dual approach to solve SDPs using a modification of Matrix Multiplicative Weights update rule to symmetric matrices.
Unique Games Conjecture: Subhash Khot wins the Nevanlinna prize. [webpage]
SIGTACS Talk
Very recently, Subhash Khot won the Rolf Nevanlinna Prize, considered one of the top honors in the field of Mathematics. The talk presented was to understand the Unique Games Conjecture (UGC) and the importance of it in Theoretical Computer Sciences. It consisted of complexity of approximating problems, PCP Theorem and the need for UGC. Finally, inapproximability results using UGC were derived and we showed the connections between geometry, Fourier analysis and Theoretical Computer Sciences.
|


In MathAce you train simple math quizzes - addition, subtraction, multiplication and division. You setup the characteristica of the quiz, takes the quiz and then enter the score into the Last 10 Scores table. The scores can be exported to Memo Pad.
MathAce was created as a response to the wishlist found at: http://www.mpsomaha.org/willow/technology/wishlist.html.
MathAce is released under the GNU General Public License v2 and requires Palm OS 3.0 or better.
You can support this project by donating any amount to my Pay Pal account.
You can get Angles, LcmGcf, MathAce, MixedUp, PowerPlay and Simplify in one Bundle.
Thanks goes to Tony Vincent for the nice icons. Tony has a nice website located at http://www.learninginhand.com which focuses on how to use Handheld computers as a teaching aid.
v1.9 (2006-09-13) Changed build system to use lmake. Added navigation hints for 5-way navigator. Added the Min operand choice. v1.8 (2005-11-22) Added a "Time is up!" banner when the time is up (only for timed games). v1.7 (2005-10-23) The Last 10 Scores list can now be reset. v1.6 (2005-10-18) Fixed a bug where you could get signed quizzes even though you had deselected signed quizzes. Added the option to select which field to blank when in "Solve" mode. Added the option on how scores are tallied. v1.5 (2005-10-08) Timed quizzes now works correctly. The timer is counted down in the background and even though you can halt the display of the timer, it will catch up when you release the button you press. v1.4 (2005-09-30) Fixed a bug in the timed game where, if you let the timer run without taking any quiz data, the Handheld could crash. v1.3 (2005-09-27) Changed versioning from v1rX to v1.X. Changed layout on the preferences screen (requested by Tony Vincent). Added option to not save the score. Added the "Beam Preferences" option. v1r2 (2005-08-15) Fixed a bug where the preferences was not honoured (Dale Ehrhart). v1r1 (2005-08-14) First release of MathAce.


A Legacy Book will last for generations.
Your loved one's life story, printed for the family.
We all have a story. It has a beginning, a middle, and an end. It has meaning. Some of us may benefit from the presence of an active listener, who serves as our guide through the meaningful moments of our lives. This individual helps us create our narrative, and then compiles it into a crystalized mirror of ourselves. A memory that will last beyond our time on Earth. The result of this interview is a sturdily-bound book containing our words of legacy. Getting your words down on paper involves four steps.
We provide sample questions to give you an idea of what you may want to talk about in the interview.
The Interview. At a convenient time a team member will set things up to interview you at home.
You will have a chance to read a rough draft and make edits if you so choose. Add more stories!
You will receive a finalized copy in book or video form. Many choose to leave this to their family.
How will I know what to say? Well, some have used this opportunity to explain how they did the best they could with what they had. Others as a form of “love letter” to their family. Still others take time to describe their philosophy on life, or lessons they have learned that might benefit future generations. It is wide open, and we can gravitate toward areas that interest you the most. Words convey to others who you are as a person, and many have found that this interview enhances their dignity in the eyes of their family.
Be nice. Be available. Be patient. It’s easier that way.
Laugh. Have a good time as long as you can. Work hard at your job.
Be grateful that you are loved, and let other people know that you love them.
I love life. I love animals. I love my family. I wouldn’t trade it. I’m me.
I’ve done things that I feel like somebody else would have done for me.
The Army was good to me. I like to think that I was good for the Army. I had a lot of good experiences, and a pretty good career.
Dignity Therapy is closely associated with Hospice and Palliative Care. It was conceived by a team in Canada lead by Dr. Chochinov as a way to address the sense of lost dignity perceived by patients with serious illnesses. A Model of Dignity emerged once they began to interview patients. As one might expect, dignity is defined in a social setting. Simply put, it means that we hold the respect of other human beings, whether it be family, social groups, or the medical team members caring for us. Several clinical trials have demonstrated the benefits of Dignity Therapy.
Patients found it helpful. It increased their sense of dignity, and bolstered their dignity in the eyes of their families.
Significantly higher levels of hope - renewed sense of purpose, decreased feelings of isolation.
Lower levels of anxiety and depression at all followup intervals.
Increased sense of meaning, less regret, and sense of leaving something for future generations.
When you are sick, you don’t feel like yourself, much less have the energy to unearth the meaning in your story. With an active listener, it is possible that you will regain something you thought was lost. Some have found peace by reviewing their life’s narrative. Many variables make up the “dignity equation,” and several words have been thrown around up until this point. It is worthwhile to “unpack” these words and clarify their meaning.
Dignity means, simply put, that I have worth and hold respect.
Peace comes from the realization that there are very few things we have control over, and resting in that.
Legacy is an aspect of myself that remains in the world after I die.
Comfort is the relief of suffering.
Ego-Integrity is the feeling that you did the best you could with what you had, and it had meaning.
Hope is the process by which life continues to feel worth living.


Plugin Information |
|---|
View CloudBees Docker Hub/Registry Notification on the plugin site for more information. |
This plugin provides integration between Jenkins and Docker Hub, utilizing a Docker Hub hook to trigger one (or more) Jenkins job(s). This allows you to implement continuous delivery pipelines based on Docker in Jenkins.
Upon receiving a notification of an updated image as web-hook from Docker Hub, Jenkins will trigger all jobs that have the Docker Hub trigger enabled that also use the Docker image as part of the build. A Docker Hub Pull build step is provided to retrieve the latest image from Hub.
Configuration
For configuration of this plugin see README.md
Version History
For changes version changes in this plugin see CHANGES.md


Company Information
Company Name
{[company.name]}
Address
{[company.address]}
POEA License Number
{[company.poea]}
Validity of License
{[company.validity]}
Telephone No.
{[company.telephone]}
Website
{[company.website]}
Contact Person
Name
{[company.contact_person.firstname]} {[company.contact_person.lastname]}
Designation
{[company.contact_person.designation]}
Contact No.
{[company.contact_person.telephone]}
Fax No.
{[company.contact_person.fax]}
Email Address
{[company.contact_person.email]}
GO BACK


Components as managed by PicoContainer can have behaviors added to them by the container during instantiation.
This is where a component has a single instance in the container rather that a new one created each time the container is asked for that type. Guice calls this a Singleton. After guice came out we debated this, and decided that we should not call this a Singleton. Another PicoContainer instance could be manging another single instance of the same component, so it does not fit the definition of Singleton as defined in the Design Patterns book.
Choose your style for caching behavior:
pico = new DefaultPicoContainer(new CachingBehavior()); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
pico = new DefaultPicoContainer(); pico.as(CACHE).addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
pico = new PicoBuilder().withCaching().build(); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
pico = new PicoBuilder().withBehaviors(caching()).build(); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
This is where the implementation of the component is hidden from other components using it. It only works if the type has an interface that it implements.
pico = new DefaultPicoContainer(new ImplementationHidingBehavior()); pico.addComponent(Apple.class, AppleImpl.class); Apple a1 = pico.getComponent(Apple.class); // cannot cast back to AppleImpl
pico = new DefaultPicoContainer(); pico.as(HIDE).addComponent(Apple.class, AppleImpl.class); Apple a1 = pico.getComponent(Apple.class); // cannot cast back to AppleImpl
pico = new PicoBuilder().withImplementationHiding().build(); pico.addComponent(Apple.class, AppleImpl.class); Apple a1 = pico.getComponent(Apple.class); // cannot cast back to AppleImpl
pico = new PicoBuilder().withBehaviors(hideImplementations()).build(); pico.addComponent(Apple.class, AppleImpl.class); Apple a1 = pico.getComponent(Apple.class); // cannot cast back to AppleImpl
This Behavior leverages Reflection's dynamic proxy capability. There's another ImplementationHidingBehavior in the Pico Gems jar that leverages ASM to make 'more concrete' hidden implementations.


--- layout: page title: About header-img: "img/about-bg.png" ---
Hobbyist programmer of more than a decade on the journey to becoming a professional software developer.


Tests that capturing asynchronous call stacks in debugger works if started after some time since the page loads.


source file: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/s3transfer/subscribers.py
file stats: 28 lines, 13 executed: 46.4% covered
1. # Copyright 2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. 2. # 3. # Licensed under the Apache License, Version 2.0 (the "License"). You 4. # may not use this file except in compliance with the License. A copy of 5. # the License is located at 6. # 7. # http://aws.amazon.com/apache2.0/ 8. # 9. # or in the "license" file accompanying this file. This file is 10. # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF 11. # ANY KIND, either express or implied. See the License for the specific 12. # language governing permissions and limitations under the License. 13. from botocore.compat import six 14. 15. from s3transfer.compat import accepts_kwargs 16. from s3transfer.exceptions import InvalidSubscriberMethodError 17. 18. 19. class BaseSubscriber(object): 20. """The base subscriber class 21. 22. It is recommended that all subscriber implementations subclass and then 23. override the subscription methods (i.e. on_{subsribe_type}() methods). 24. """ 25. VALID_SUBSCRIBER_TYPES = [ 26. 'queued', 27. 'progress', 28. 'done' 29. ] 30. 31. def __new__(cls, *args, **kwargs): 32. cls._validate_subscriber_methods() 33. return super(BaseSubscriber, cls).__new__(cls) 34. 35. @classmethod 36. def _validate_subscriber_methods(cls): 37. for subscriber_type in cls.VALID_SUBSCRIBER_TYPES: 38. subscriber_method = getattr(cls, 'on_' + subscriber_type) 39. if not six.callable(subscriber_method): 40. raise InvalidSubscriberMethodError( 41. 'Subscriber method %s must be callable.' % 42. subscriber_method) 43. 44. if not accepts_kwargs(subscriber_method): 45. raise InvalidSubscriberMethodError( 46. 'Subscriber method %s must accept keyword ' 47. 'arguments (**kwargs)' % subscriber_method) 48. 49. def on_queued(self, future, **kwargs): 50. """Callback to be invoked when transfer request gets queued 51. 52. This callback can be useful for: 53. 54. * Keeping track of how many transfers have been requested 55. * Providing the expected transfer size through 56. future.meta.provide_transfer_size() so a HeadObject would not 57. need to be made for copies and downloads. 58. 59. :type future: s3transfer.futures.TransferFuture 60. :param future: The TransferFuture representing the requested transfer. 61. """ 62. pass 63. 64. def on_progress(self, future, bytes_transferred, **kwargs): 65. """Callback to be invoked when progress is made on transfer 66. 67. This callback can be useful for: 68. 69. * Recording and displaying progress 70. 71. :type future: s3transfer.futures.TransferFuture 72. :param future: The TransferFuture representing the requested transfer. 73. 74. :type bytes_transferred: int 75. :param bytes_transferred: The number of bytes transferred for that 76. invocation of the callback. Note that a negative amount can be 77. provided, which usually indicates that an in-progress request 78. needed to be retried and thus progress was rewound. 79. """ 80. pass 81. 82. def on_done(self, future, **kwargs): 83. """Callback to be invoked once a transfer is done 84. 85. This callback can be useful for: 86. 87. * Recording and displaying whether the transfer succeeded or 88. failed using future.result() 89. * Running some task after the transfer completed like changing 90. the last modified time of a downloaded file. 91. 92. :type future: s3transfer.futures.TransferFuture 93. :param future: The TransferFuture representing the requested transfer. 94. """ 95. pass


« Example 6
This example autoscroll. The tree will scroll automatically if you drag an item outside of the tree. Autoscroll will work automatically. There is no option for it.


[gecode-users] compiling problem examples
Andrea Rendl
andrea.rendl at gmail.com
Tue Aug 12 16:36:25 CEST 2008
Hello everyone,
I can execute the problems in the examples directory but cannot
compile their source code (on Linux): g++ cannot find included header
files, such as examples/support.hh.
Both $LD_LIBRARY_PATH and $LIBRARY_PATH include the root directory of
Gecode (where the .so files and the examples/ directory are) and the
current directory, which I thought would be sufficient for compiling
the examples. Is there anything else I need to do?
Thanks for your help,
Andrea
More information about the gecode-users
mailing list


I had decided to push the limits and potential of my morning glory seeds collection for spiritual reasons. I wanted to see if these mere seeds could equal the profound experiences I've had on acid. I had about 600 seeds left... and one glorious calfornian friday afternoon, I chewed them all up.
 Just disgusting, and I gagged when I swallowed them. To offset the nausea I had taken ginger, worked well in the past and hoped this would make a difference on this particular exploration. I then walked off heading to the bus, I wanted to go to my favorite tripping spot... Irvine park.
On the fairly long walk to the bus stop, I started to feel the onset of the trip. Things were more alive like on acid, moving around yet still. Colors were slightly brighter. Things were vast. Waiting for the bus, I listened to music, enjoying what I considered a very pleasant onset... no nausea whatsoever. When I got on the bus, I began to feel uneasy. I thought maybe it was hunger, and since eating hadn’t ruined my previous MG experience, I figured what the hell... BIG MISTAKE. So I went to Del taco. Tacos, ginger and seeds are not a good mix if one wants to avoid sickness.
Anyway, soon after the tacos, I began to feel pretty nauseated. However, I was determined to fight on, catching a bus to Irvine park. To take my mind of the nausea which was growing worse and worse, I was humming a song from desperado over and over again in my head.  I was feeling so nauseated that the onset of the trip wasn’t even registering in my mind. I couldn’t believe it, I thought it was going to be a bummer trip, (managed to avoid them in all my psychedlic adventures). When I got to Irvine Park, I rushed into the bathroom, had diarrhea and barfed big time. It was extremely nasty but afterwards I felt better.
As I ventured up the mountain trail, my trip became very heavy. The clouds and the sunlight became much vaster like oceans of distances, colors brighten and deepened even more, the sounds was vivid and become visual in the movement of the trees, things are alive, nature was breathing through me. I was feeling very intense feelings and finding myself unable to think about frivilous things.
I meditated with the birds, danced with trees, and ran through the trail flowing with the plants besides me that seem to give me inner energy. Somehow, I got it in my head, that I must climb to the top of the mountain. So, I ventured up the steepest trail, as I did this my trip intensified, I was running out of breath, my heart was racing, but I ignored it, plummeting forward. I turned around, the sun was setting, what a sight. However, I did not pause long, turning back to the rocky beast before me.
The mountain became a challenge, a monster I must slay, this thinking wore me down. I began thinking, well more feeling something that on reflections seemed to me that I was a guest of the mountain. It was no longer a monster, it was a friend and climbing to the top was just showing it the respect it deserved. Finally I reached the top. Boom, it was like a feeling of ten spiritual orgasms as I looked over the edge of the mountain. For a few moments I felt entirely connected with everything more then ever before, I opened up my arms like christ. I then collapsed to the ground, out of breath. Finally when I caught my breathe, I sat down on the mountain right at the edge of a very steep slope. I remember watching two birds fly past and communicating with them teleplathically.
Looking back, I think it was real. And those birds gave me a little show answering my requests. Or perhaps not…. Anyway, after a while I felt I should head down and enjoy the rest of my trip climbing back down rather then climbing down when it was over. Perhaps that decision was wise, perhaps note. But I felt like I had gained all the knowledge I could from that mountain top.
Anyway, after that I felt much better. My trip was still pretty intense but it was on the downward slope. however all of a sudden my thinking started to go geometric. I began thinking about the earth and theorizing that it is a being in itself and we were parts of it, so was the universe. We were all connected on some level. There is a connection between humans and animals, but animals are wihtout a distinct level as us humans, we have thus separated from mother earth a bit because of it. And with these trips we can tap into that earthly connection. The native american tribes talked much about this, before I doubted thier primative ideas, but now...
I also began to think about what is really important in life… compassion, exploration, love, peace, these connections and such… passion. These simple yet complex things are what is important not the illusions, delusions and games of everyday life. These colorful playgrounds we live in are important for our survival but in the long run they means nothing. As I walked down I felt like moses, having touched the face of god on the mountain top. Was that the face of god? I don’t know, but it was a great journey. Perhaps one of you can get lucky with these seeds.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


45
Message to Baruch
1 The word that Jeremiah the prophet spoke to Baruch the son of Neriah, when he wrote these words in a book at the dictation of Jeremiah, in the fourth year of Jehoiakim the son of Josiah, king of Judah:
2 “Thus says the LORD, the God of Israel, to you, O Baruch:
3 You said, ‘Woe is me! For the LORD has added sorrow to my pain. I am weary with my groaning, and I find no rest.’
4 Thus shall you say to him, Thus says the LORD: Behold, what I have built I am breaking down, and what I have planted I am plucking up—that is, the whole land.
5 And do you seek great things for yourself? Seek them not, for behold, I am bringing disaster upon all flesh, declares the LORD. But I will give you your life as a prize of war in all places to which you may go.”


{% extends 'base.html' %} {% block item_painel %}active{% endblock %} {% block title %}{{super()}} - Dashboard {% endblock %} {% block content %}
| Name | Position | Office | Age | Start date | Salary |
|---|---|---|---|---|---|
| Name | Position | Office | Age | Start date | Salary |
| Tiger Nixon | System Architect | Edinburgh | 61 | 2011/04/25 | $320,800 |
| Garrett Winters | Accountant | Tokyo | 63 | 2011/07/25 | $170,750 |


Tensorflow Play Usage
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Happy even though nobody loves him.
Always looks sad.
Loves the beach!
Never lost a staring contest.
Eats a lot, including her last owner.
Harry is a wild man!


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Using LED lights and other eye catching technology, a custom PC case can look quite beautiful
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Is there a problem or mistake on this page? Do you want to contribute some changes? Send me an email at<EMAIL_ADDRESS>Is there a problem or mistake on this page? Do you want to contribute some changes? Send me an email at joe@exubero.com.


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Adeola Fadeyi
Web programmer, student
Contact
Address
Abeokuta,OG,110251
Phone
08135662363
<EMAIL_ADDRESS>Skills
Brand development
Research
Content scheduling
Work history
Content-creator
Grazac Tech Innovation, Abeokuta, Ogun State
- Wrote and edited high quality content and visually impactful programs under deadline pressure with exciting, captivating and authentic approach.
- Managed competing deadlines with efficiency.
- Evaluated project requirement and content for each project in order to produce copy in line with creative structure.
- Completed thorough research into assigned topics.
Education
D.V.M Veterinary Medicine(Pre-veterinarian)
Federal University of Agriculture, Abeokuta - Along Alabata road, Abeokuta, Ogun State.