We run multiple events throughout the year, including several coding challenges and an annual hackathon. We invite notable tech speakers, connect our members with different opportunities and run a number of social events to bring together the community of students who are interested in Computing.
As the social bit of the Department of Computing, CompSoc make it our mission to prove that all those long hours spent in labs are worth it after all! Honest!
To keep you on your toes, we run tech talks and visits to industry. There's also, of course, our yearly hackathon, HackKent, where the best developers from Medway Campus and beyond gather to build some really, really cool tech, all in 24 hours.
It's not all about ones and zeroes, though! This year we are also running a cinema night (Hackers, obviously) and, of course, our Socials at the bar. KCS is run by CS students, for CS students (and for anyone interested in computing!), all to make your time at Kent as enjoyable and rewarding as we can.
Get involved! We're all here for your benefit so come and talk to your reps and the KCS committee and let us know what we can do for you!
If you have any issues or just want to chat please email compsoc@kent.ac.uk


--- layout: home author_profile: false header: caption: A female *Aedes aegypti* mosquito feeds from a human arm image: /assets/mosquito.jpg #overlay_filter: 0.25 # actions: # - label: "Lab Research" # url: "/research/" sidebar: - image: /assets/images/BW_Logo_name.png image_alt: "BW Lab Logo" ---
Aedes aegypti mosquitoes are deadly vectors of the arboviral pathogens that cause Dengue fever, yellow fever, Zika and Chikungunya. Our lab is interested in understanding how the genome of mosquitoes and other insects encode the ability to perform adaptive behaviors, including blood-feeding and selecting suitable egg-laying sites. We utilize a broad range of techniques from genomics, genetics, neurobiology, and behavior to address these questions.
We are located in the Department of Zoology at the University of British Columbia, and are also affiliated with the Biodiversity Research Center.
The Mosquito Lab is a community that strives to conduct rigorous, important, collaborative, and open science in an environment that is welcoming, respectful and supportive. We seek to help each member of the laboratory to achieve their goals both in the context of science and beyond. We are firm believers that a diverse community is a better community, and welcome anyone, regardless of race, gender, sexual orientation, cultural or economic background, and ability status. We strive not just for diversity within the lab but inclusion as well, and are committed to providing active support to everyone as they navigate their place within the lab, the Zoology department, UBC, and broader scientific communities.
We believe that collaborative science is the best science, that all research contributions are important and should be acknowledged, regardless of career stage or role within the lab. We try to resist the temptation to compare ourselves and our work to others in the lab - we aim to work together, not compete.
We are committed to communicating our science to our colleagues, peers, and to the general public, through concrete actions such as pre-prints, data and protocol sharing, and participation in opportunities to share our work with the general public to help break down barriers to science, combat misinformation, and to improve the diversity of the next generation of scientists by providing access to groups traditionally underrepresented in academia.
Collaborative statement from the members of The Mosquito Lab, June 2021


Are you planning a trip? This website provides quick information about the weather in Taiwan. The default location is Taipei. To see the weather of another location, please select the location below.
If you have any question, please let me know and I will get back to you as soon as possible!
Yun-Hsuan Liao


IPAddress
public struct IPAddress
IPAddress represents an IP (v4 or v6) address.
-
Undocumented
Declaration
Swift
public struct IPAddress
-
Creates an IPAddress by parsing the string which must be in
<IP_ADDRESS>
orffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff
formats (IPv4 or IPv6).Declaration
Swift
public init?(parsing s: String)
-
Creates an IP address corresponding to the provided bytes. The number of bytes must match either an IPv4 or IPv6 address.
Declaration
Swift
public init?(bytes: [UInt8])
-
Creates an IPv4 address. The four UInt8 arguments represent the 4 bytes of the address, matching the IPv4 display format.
 The UInt16 arguments can be passed as hexadecimal to match the IPv6 display format.

Declaration
Swift
public var family: Family
-
The typical IPv4 loopback address.
Declaration
Swift
public static let ip4Loopback = IPAddress(127, 0, 0, 1)
-
The IPv6 loopback address.
Declaration
Swift
public static let ip6Loopback = IPAddress(0, 0, 0, 0, 0, 0, 0, 1)
-
Equatable implementation for IPAddress.
Declaration
Swift
public static func ==(lhs: IPAddress, rhs: IPAddress) -> Bool


Mon Jan 6, 2014
I have a confession to make: I have too many lists. And I’m not just talking about to-do lists and shopping lists. I’m talking about lists of books to read, movies to watch, and games to play. Netflix queues. Amazon wishlists. App wishlists. Pocket queues.
These lists have become somewhat oppressive because there’s no way I have time to check off all these things to consume. And because new items are being added all the time, they’re basically neverending. Also, lists are great at killing spontaneity. For example, I actually feel uneasy watching a movie that’s not on my list, and has not been vetted with a decent Rotten Tomatoes score.
I read other lists which are even more useless - Facebook news feeds, twitter (which is basically a neverending list of tweets), RSS feeds, etc. Reading these lists isn’t very satisfying because these are other people’s moments, not my moments.
All these lists revolve around media consumption in some form, which is entertaining, sure. Interesting, yes. But consuming things does not make us happy. You know what makes us happy? Being productive. Creating. Building. There is nothing as satisfying and rewarding than working hard to produce something tangible. It’s in our human nature to engage in that creative process of tinkering, discovering, thinking, analyzing, organizing, and marshalling our thoughts in the laser-focused act of creation. This is why time simply melts away when you are truly engaged in that music you’re composing, or website you’re designing, or sculpture you’re carving. It’s why I love to write and edit and perfect the ebb and flow of words on a page.
So I guess my new year’s resolution for 2014 is to write more, which sounds pretty trite, I’ll admit. But sometimes I get lost in the lists and forget that I have my own voice. And I never want that voice to fade.
But where to find the time to work on that novel, or other creative project? Every day, people get caught up in their own lists. How many times have you asked somebody how they’re doing, and they just say they’ve been “busy”? Then you’re compelled to reply “me too”, or risk sounding like a lazy slacker. When it comes down to it, most people are busy with things that don’t really matter. They’re just trying to whittle down their email unread count or trying to survive another boardroom meeting. Being busy gives people a false sense of importance, but doesn’t make them happy.
I remember when I was a student at university. I didn’t have a TV, a computer, a cellphone,or a car. I couldn’t afford to go to the cinema. I rode my bicycle to the library and searched dusty tomes for the information I needed to write my essays. I had lots of time to think. My thoughts were lucid and my concentration sustained. There were no distractions to interrupt this focus. I kind of miss those days, which, despite not having much to consume, were some of the most carefree of my life. When I look back, I can honestly say I wasn’t busy at all, and happier for it.
Being truly productive in your work and home life means saying “no” more than saying “yes”. Forget multitasking. Focus on what’s essential and eliminate the fluff so that you can engage in quality time with friends, family, and co-workers. Make your free time free again. Kill those lists. Just do the only thing that matters and do it with every fibre of your being - engaged and in the moment.


The terms and conditions of use shown here (hereinafter referred to as the "Terms and Conditions") set forth the terms between NATTER Corporation (hereinafter referred to as the"Company") and users (hereinafter referred to as the"User" or "Users"depending upon context) of any services or features of NATTER (hereinafter referred to as the"Service"), which is provided by the Company. .
1. Definitions
The following words and terms shall have the meanings set forth below when they are used in the Terms and Conditions.
1.1. ”Content(s)" means information such as text, audio files, music, images, videos, software, programs, computer code, and the like.
1.2. "Content(s)" means content(s) that may be accessed through the Service.
1.3. "Submitted Content(s)" means content(s) that Users have submitted, transmitted, or uploaded.
1.4. ”Separate Terms and Conditions" means documents released or uploaded by the Company that pertain to the Service, under the title"agreement”, ”guideline”, “policy”, and the like.
2. Agreement to Terms and Conditions
2.1. All Users shall use the Service in accordance with the terms stated in the Terms and Conditions. Users may not use the Service unless they agree to the Terms and Conditions. Such agreement is valid and irrevocable.
The app does use third party services that may collect information used to identify you. Check Google services and Google's privacy policy.
2.2. Minors may use the Service only with consent from their parents or legal guardian. Furthermore, if Users use the Service on behalf of, or for the purposes of a business enterprise, then that business enterprise shall also be deemed to have agreed to the Terms and Conditions. Such agreement is valid and irrevocable.
2.3. By actually using the Service, Users are deemed to have agreed to the Terms and Conditions. Such agreement is valid and irrevocable.
2.4. If there are Separate Terms and Conditions for the Service, Users also shall comply with such Separate Terms and Conditions as well as the Terms and Conditions.
3. Modification of the Terms and Conditions
The Company may modify the Terms and Conditions or Separate Terms and Conditions when the Company deems necessary, without providing prior notice to Users. The modification will become effective once the modified Terms and Conditions or Separate Terms and Conditions are posted on an appropriate location within the website operated by the Company. Users shall be deemed to have granted valid and irrevocable consent to the modified Terms and Conditions or Separate Terms and Conditions by continuing to use the Service. Users shall refer to the Terms and Conditions on a regular basis when using the Service, since a separate notification regarding the modification to Terms and Conditions may not be provided.
4. Account
4.1. Users, when providing information about him/herself to the Company, shall provide genuine, accurate, and complete information while using the Service, and keep such information up-to-date at all times.
4.2. If Users register a password while using the Service, Users shall exercise due care and responsibility in order for the password not to be used in an unlawful manner. The Company may treat all activities conducted with the password as activities that have been conducted by the holder of the password him/herself.
4.3. Any registered User to the Service may delete his/her account and withdraw from using the Service, at any time.
4.4. The Company may suspend or delete a User's account without giving prior notice to the User if the Company believes that the User is violating or has violated the Terms and Conditions.
4.5. The Company reserves the right to delete any account that has been inactive for a period of a year or more since its last activation, without any prior notice to the User.
4.6. Users' rights to use the service shall expire when their account has been deleted for any reason. The account cannot be retrieved even if Users have accidentally deleted their account, and the Company asks Users to be aware of this.
4.7. Each account in the Service is for the exclusive use and belongs solely to the owner of the account. Users may not transfer or lend their accounts to any third party nor may their accounts be inherited by any third party.
5. Privacy
5.1. The Company places its highest priority on the privacy of its Users.
5.2. The Company promises to protect the privacy and personal information of its users in accordance with the NATTER Privacy Policy.
5.3. The Company promises to exercise the utmost care and attention regarding its security measures for the continued security of any and all User information.
6. Provision of the Service
6.1. Users shall supply the necessary PC, mobile phone device, communication device, operating system, and data connection necessary for using the Service under Users' own responsibility and at Users' own expense.
6.2. The Company reserves the right to limit access to the whole or part of the Service depending upon conditions that the Company considers necessary, such as age, identification, current membership status, and the like.
6.3. The Company reserves the right to modify or cease, at the Company's own discretion, the whole or part of the Service at anytime without any prior notice to the Users.
7. Incapability of Emergency Calls
The Service cannot be depended upon for emergency calls, such as ones made to law enforcement agencies, maritime safety authorities, fire brigade, or other emergency services.
8. Advertisements
The Company reserves the right to provide Users with advertisements for the Company or a third party, through the Service.
9. Business Partners'Services
Contents or other services offered by other business partners cooperating with the Company may be included within the Service. The business partners bear all responsibility regarding such contents and/or services offered. Furthermore, such contents and services may be governed by the explicit terms and conditions etc., which are set accordingly by the business partners.
10. Contents
10.1. The Company grants Users the non-transferable, non-re-licensable, non-exclusive license to use the Contents provided by the Company, only for the purpose of using the Service.
10.2. Users shall abide by the appropriate conditions when using Contents which are subject to additional fees and periods of use. Notwithstanding situations where phrases such as"Purchase","Sales,"and the like appear on the Service screens, the Company shall remain the holder of all intellectual property rights as well as all other rights in the Contents offered to Users by the Company, and such rights shall not be transferred to Users.
10.3. Users shall not use the Contents beyond the scope of the intended use of the Contents in the Service(including but not limited to copying, transmission, reproduction, modification).
10.4. If Users wish to back-up the whole or part of the Submitted Contents, they will need to do so themselves. The Company will not undertake the obligation of backing up any of the Submitted Contents.
10.5. The Service may include functions where multiple users may post, correct, edit, and delete items. In such cases, the User who posted his/her Submitted Contents has to allow other Users to perform any editing in relation to the Submitted Contents.
10.6. Users shall maintain the rights regarding their Submitted Contents just as before, and the Company shall not acquire any rights to such contents. However, if the Submitted Contents are visible, not just to the User's"friends"but to all the other Users, the User who posts the Submitted Content shall grant the Company a worldwide, non-exclusive, royalty-free license(with the right to sublicense such content to other third parties working together with the Company), for an indefinite period, to use(after modifying such content, if the Company believes it necessary and proper)such content for services and/or promotional purposes.
10.7. The Company may check the details of the Submitted Contents, when the Company believes that the Submitted Contents may violate related laws or provisions set out in the Terms and Conditions. However, the Company is not obligated to conduct such investigations.
10.8. If the Company believes that the User has violated or may violate applicable laws or provisions in the Terms and Conditions related to Submitted Contents, then the Company reserves the right to preclude the User's use of the Submitted Contents in certain manners, such as deleting the Submitted Content without providing the User with prior notice.
11. Restrictions
Users shall not engage in the following when using the Service.
11.1. Activities that violate the law, court verdicts, resolutions or orders, or administrative measures that are legally binding.
11.2. Activities that may hinder public order or customs.
11.3. Activities that infringe intellectual property rights, such as copyrights, trademarks and patents, fame, privacy, and all other rights of the Company and/or a third party granted by the law or contract.
11.4. Activities that post or transmit violent or sexual expressions; expressions that lead to discrimination by race, national origin, creed, sex, social status, family origin, etc.; expressions that induce or encourage suicide, self-injury behaviour, or drug abuse; or anti-social expressions that include anti-social content and lead to the discomfort of others.
11.5. Activities that lead to the misrepresentation of the Company and/or a third party, or intentionally spread false information.
11.6. Activities such as sending messages indiscriminately to numerous Users(except for those approved by the Company), indiscriminately adding Users as Friends or to Group Chats, or any other activities deemed to be spamming by the Company.
11.7. Activities that exchange the right to use the Contents into cash, property or other economic benefits without Company's authorisation.
11.8. Activities that use the Service for sales, marketing, advertisement, soliciting or other commercial purposes(except for those approved by the Company);use the Service for the purpose of sexual conducts or obscene acts.use the Service for the purpose of meeting a person for sexual encounters.use the Service for the purpose of harassments or libellous attacks against other Users; or use the Service for purposes other than the Service's true intent.
11.9. Activities that benefit or collaborate with anti-social groups.
11.10. Activities that are related to religious activities or invitations to certain religious groups.
11.11. Activities that illegally or improperly lead to the collection, disclosure, or provision of other's personal information, registered information, user history, or the like.
11.12. Activities that interfere with the servers and/or network systems of the Service; that abuse the Service by means of BOTs, cheat tools, or other technical measures; that deliberately use defects of the Service; that make unreasonable inquires and/or undue claims such as repeatedly asking the same question beyond the necessity, and that interfere with the Company's operation of the Service or Users' use of the Service.
11.13. Activities that aid or encourage any activity stated in Clauses 1 to 9 above.
11.14. Other activities that are deemed by the Company to be inappropriate.
12. User Responsibility
12.1. Users shall use this Service at his/her own risk, and shall bear all responsibility for actions carried out and their results upon this Service.
12.2. The Company may take measures that the Company considers necessary and appropriate, if the Company acknowledges that a User is using the service in a way which violates the Terms and Conditions. However, the Company shall not be responsible for correcting or preventing such violation towards Users or others.
12.3. In the case where the Company has suffered loss/damage or has been charged an expense(including but not limited to lawyer's fees)directly or indirectly (including but not limited to cases where the Company has been sued for damages by a third party) due to the User violating applicable laws or the Terms and Conditions while using the Service, the User shall immediately compensate the Company upon its request.
13. The Company's Exemption of Liability
13.1. The Company does not expressly or impliedly guarantee that the Service(including the Contents)are free from de facto or legal flaws (including but not limited to stability, reliability, accuracy, integrity, effectiveness, fitness for certain purposes, security-related faults, errors, bugs, or infringements of rights). The Company shall not be responsible for providing the Service without such defects.
13.2. The Company shall not be responsible for any damages inflicted upon Users in relation to the use of the Service. However, if the agreement(including but not limited to the Terms and Conditions)between the Company and Users regarding the Service shall be deemed as a consumer contract under the Consumer Contract Law in Japan, then this exemption clause shall not be applied.
13.3. Notwithstanding the condition stated in clause 14.2 above, the Company shall not be responsible for any indirect, special, incidental, consequential or punitive damages (including but not limited to such damages that the Company or Users predicted or could have predicted) with respect to the Company's contractual default or act of tort due to the Company's negligence(except for gross negligence). The compensation for ordinary damages in respect to the Company's contractual default or act of tort due to the Company's negligence (except for gross negligence) shall be limited to the total amount of received fees from the User in the particular calendar month in which such damages occurred.
14. Notification and Contact
14.1. When the Company notifies or contacts Users regarding the Service, the Company may use a method that the Company considers appropriate, such as posting on the website operated by the Company.
14.2.When Users notifies or contacts the Company in regard to the Service, Users shall use the customer inquiry form available on the website operated by the company or other means designated by the Company.
15.Governing Law and Jurisdiction
15.1. Each of the parties to this Agreement irrevocably agrees that the courts of England shall have exclusive jurisdiction to hear and decide any suit, action or proceedings, and/or to settle any disputes, which may arise out of or in connection with this Agreement or its formation or validity and, for these purposes, each party irrevocably submits to the jurisdiction of the courts of England.


Google Earth Enterprise Documentation Home | Release notes
Release notes: GEE 5.1.2
GEE 5.1.2 is an incremental release of GEE 5.1. It contains several bug fixes in Fusion and GEE Server, and updates to third-party libraries.
Supported Platforms
The Google Earth Enterprise 5.1.2 release is supported on 64-bit versions of the following operating systems:
- Red Hat Enterprise Linux versions 6.0 to 7.1, including the most recent security patches
- CentOS 6.0 to 7.1
- Ubuntu 10.04 and 12.04 LTS
Google Earth Enterprise 5.1.2 is compatible with Google Earth Enterprise Client (EC) version 7.1.5 and Google Earth Plug-in versions 7.0.1 - <IP_ADDRESS>7 for Windows and Mac.
Library updates
| Library | Updated version |
|---|---|
| Google Maps JS API V3 | 3.20 |
| Apache httpd | 2.2.31 |
| OpenSSL | 0.9.8zg |
| libcurl | 7.45 |
Resolved Issues
| Number | Description | Resolution |
|---|---|---|
| 19946027 | Support additional search option. | A new SearchGoogle search tab is available for use with 3D databases which queries Google's location database. Search sugestions are also offered as you type. |
| 20225923, 19871110, 11179114 | gesystemmanager crashes when processing very large projects | Fixed in Fusion: Optimized management of listeners of CombinedRPAsset versions in asset root. Also reduced the size of asset configuration files. |
| 4431033 | Extra data added in imagery projects for imagery that's not visible | Fixed in Fusion: skip identical assets with the same bounds. |
| 21126307 | Remove option for Disconnected Add-on from GEE Server installer to simplify installation. | Fixed in GEE Server Installer: Disconnected Add-on is always installed. |
| 20185775 | Add a tool to check the consistency of pushed databases in the publish root. | Run gecheckpublishroot.py . |
| 10280645 | gemodifyimageryresource incorrectly reports bad images. |
Fixed in Fusion/gevirtualraster. |
| 16135553 | gemaskgen reports 'Process terminated by signal 8'. |
Fixed in Fusion: check for invalid image sizes; improve logging. |
| 22007798 | Missing Apache directives when adding a SSL virtual host with geserveradmin --ssl code> . |
Fixed in GEE Server: properly configure virtual host when 'vh_url' parameter is not specified. |
| 21852939 | Support opacity on 2D map layers. | Fixed in GEE Server: 2D Map Viewer includes sliders for controlling layer opacity |
| 19499802 | gebuild does not check whether source file has changed. |
Fixed in Fusion: 'Refresh' functionality added to gemodifyvectorresource , gemodifyimageryresource , and gemodifyterrainresource to detect changes to source files, and update assets if necessary. |
| 4171577 | Disconnected delta publishes not possible if previous database versions are cleaned. | Fixed in GEE Fusion: generate and store database manifest files within versions of a database. |
| 19962321 | Report the number of cached Assets and Asset Versions in getop |
Fixed in Fusion. |
| 20859774 | GLC Assembly fails with missing file: /opt/google/gehttpd/htdocs/cutter/template/earth . |
Fixed in GEE Server/Cutter. |
| 19995336, 21301170, 21301504 | Selecting "Save As" creates duplicate IDs in Fusion. | Fixed in Fusion for Map Layer, Raster projects and Vector assets. |
| 18280076 | Implement dbroot conversion | Fixed in GEE Server: enable support for disconnected publishing of GEE 4.x database to GEE 5.x Server. |
| 6820671 | Fatal error reported while registering disconnected database: unifiedindex files not found | Fixed in Fusion. |
| 17303394 | Implement automatic detection of old glbs for globe cutting or assembly | Fixed in GEE Server. |
| 19991743 | Add support for database short names when pushing | Fixed in GEE Server: e.g. geserveradmin --adddb Databases/BlueMarble . |
| 18917848 | Include layer icons in 2D Maps | Fixed in GEE Server. |
| 18922625 | Coordinate Search triggers Internal Server error (HTTP 500) for bad query strings | Fixed in GEE Server: return HTTP 400 for incorrect search requests. |
| 22097637 | Support search history in client | Fixed in GEE Server: clicking on 'History' in EC shows previous successful search requests. |
| 22318180 | Security vulnerabilities in Cutter. | Fixed in GEE Server/Cutter: patched gecutter and validated inputs to minimize risk of remote-code execution and SQL-injection when Cutter is enabled. |
| 24132440 | Uncaught exception when serving 3D glbs: GET /query?request=Json&var;=geeServerDefs&is2d;=t | Fixed in Portable Server. |
| 24103836 | Support 'Satellite' mapTypeControl for 2D databases built with Google Basemap | Fixed in GEE Server. |
| 23937667 | Search bar is not available when viewing 3D portable globe | Fixed in Portable Server: POI and Places search available. |
| 23557041 | Missing icons in search results | Fixed in Portable Server. |
| 22097637 | Provide search tabs for 2D Map portable | Fixed in GEE Server/Cutter. |
| 23569399 | 'db_id' parameter missing when POI search is not present in a published database's search services | Fixed in GEE Server. |
| 23496088 | Exception thrown when Places search returns no results | Fixed in Portable Server. |
| 20068112 | geserveradmin --addvh --ssl creates a virtual host with an invalid port number |
Fixed in GEE Server: use the '--vhurl' option for non-default SSL ports. See geserveradmin help for usage & syntax. |
| 22958187 | Include Google Geocoder in default search services | Fixed in GEE Server: 'SearchGoogle' tab is available as a default search service for both 2D and 3D databases; queries Google's geocoders and requires Internet access (client-side) |
| 23399349 | Incorrect handling of POI search queries like "Paris, France" | Fixed in GEE Server: search queries like "Paris, France" are parsed as a single search token. |
| 1826725 | gepackgen fails with 'Specified data products have different coverage'. |
Fixed in Fusion: implement Cluster Analyzer for virtual rasters (*.khvr files). It analyzes inset clustering and area ratios to suggest optimal splits of a virtual raster. Check gerasterimport log, and see gevirtualraster for usage and syntax. |
| 22414308 | Support snippet for 'View in Google Maps' in EC | Fixed in GEE Server: enable 'View in Google Maps' in EC, publishing 3D database with 'google_maps_url' snippet set to 'http://maps.google.com/'. |
| 22958590 | Places queries can makes server unresponsive for large number of search results | Fixed in GEE Server. |
| 22879773 | Federated Search returns HTTP 500 error | Fixed in GEE Server: if Coordinate search fails, proceed with Places search. |
| 22954617 | Viewport for displaying multiple POI search results is incorrectly calculated. | Fixed in GEE Server (2D Map Viewer). |
| 21165472 | GLC assembly fails to copy final glc to globes directory, for large glc files | Fixed in GEE Server/Cutter. |
| 25422176 | Fusion fails to push databases with very large POI files | Fixed in Fusion: updated internal data structures to support POI files > 4 GB; improved logging in POI parser to report exceptions when ingesting POI data into postgres. |
| 11254639 | EC makes calls to google.com when rendering search results | Fixed in GEE Server: localized all KML rendering; expose dbroot snippets in 'search_config' group: kml_render_url, kml_search_url, error_page_url . |
| 25430798 | SearchGoogle search tab returns Server Error |
Fixed in GEE Server: updated User-Agent header in search handler. |
| 24407861 | Support database pushes over HTTPS/SSL | Fixed in Fusion: Server Association Manager includes 'CA certificate' path and 'Insecure SSL connection' checkbox for self-signed certificates. |


[Demo] Tus client with WebSocket
This demo is just here to aid developers.
Warning! Your browser does not seem to support the features necessary to run tus-js-client. The buttons below may work but probably will fail silently.
Uploads
Succesful uploads will be listed here. Try one!


Canvas is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple (and not so simple) animations. This tutorial will demonstrate how to draw Sierpinski's triangle in Canvas.
In order to follow along, you can use your own coding environment, or just create a new pen.
To get things up and running we're gonna start with some boilerplate code.
body {
margin: 0;
overflow: hidden;
background-color: black;
}
canvas {
display: block;
margin: 0 auto;
}
Copy the code above into the CSS of your pen. It simply centers the canvas and gives the page a black background.
Next we will create a class, Triangle
, which will when finished, describe how to build Sierpinski's triangle. As you can see in the draw
function, it just draws a black background, starting from [0, 0]
and ending at [this.width, this.width]
.
class Triangle {
constructor(parentElement) {
this.canvas = document.createElement('canvas');
this.ctx = this.canvas.getContext('2d');
this.parentElement = parentElement;
// Determine the width of the triangle
let width = window.innerWidth;
let height = window.innerHeight;
this.width = this.canvas.width = this.canvas.height = width > height ? height : width;
// Append the canvas to the parent element
this.parentElement.appendChild(this.canvas);
}
draw() {
this.ctx.fillStyle = "black";
this.ctx.fillRect(0, 0, this.width, this.width);
}
}
// Make a new Triangle and tell it to draw
let triangle = new Triangle(document.body);
triangle.draw();
this.ctx
is the context in which you're drawing to the canvas. For this tutorial we'll be focusing on the 2d context for drawing shapes and lines, but there's also webgl, which is used for drawing objects in 3d space.
All we're doing with the context is fill the background with color. You can set this.ctx.fillstyle
to whatever color you want the background to be.
Since Sierpinski's triangle is made out of many smaller equilateral triangles, we need to write a function for drawing them.
class Triangle {
constructor(parentElement) {
...
}
draw() {
...
this.drawTriangle(0, 0, this.width-1);
}
drawTriangle(x, y, width, color = "white") {
// Determine the points of the triangle
let top = [x + (width / 2), y];
let bottomRight = [x + width, y + width];
let bottomLeft = [x, y + width];
// Trace the path of the triangle
this.ctx.beginPath();
this.ctx.moveTo(...top);
this.ctx.lineTo(...bottomRight);
this.ctx.lineTo(...bottomLeft);
this.ctx.closePath();
// Draw the triangle
this.ctx.strokeStyle = color;
this.ctx.stroke();
}
}
...
As you can see, the drawTriangle
function accepts the coordinates and width of the square the triangle should be drawn in, and draws it on our canvas
, using the 2D context.
Canvas has no built in function for drawing triangles, so we'll have to write the code ourselves. The way to draw a triangle is as follows:
- Run
beginPath
, telling the 2D context that we're gonna draw a shape - Run
moveTo
to go to the top of the triangle - Run
lineTo
to draw a line from the top point to the bottom right - Run
lineTo
again from the bottom right to the bottom left - then end the path using
closePath
The second thing our triangle will need to do is subdivide the triangle into 3 smaller triangles, forming a triforce, and do so recursively. We can do this using a recursive function.
A recusive function is a function that calls itself in its own code. Of course every recursive function has to be able to exit at some point, otherwise the code would run forever and crash your browser.
class Triangle {
...
subdivideTriangle(x, y, width) {
// Break out of recursion and draw the triangle when width < 8
if(width < 8) return this.drawTriangle(x, y, width);
// Calculate the points of the 3 equalateral triangles
let subWidth = width / 2;
let leftPoint = [x, y + subWidth];
let rightPoint = [x + subWidth, y + subWidth];
let topPoint = [x + subWidth / 2, y];
// Run this same function on each of the points we calculated above
this.subdivideTriangle(...leftPoint, subWidth);
this.subdivideTriangle(...rightPoint, subWidth);
this.subdivideTriangle(...topPoint, subWidth);
}
}
...
As you can see, if the width is less than 8, it draws the triangle and exits. The reason we stop at 8 is so we can actually see the triangles and so that the function can break out of its recursion. Try switching 8 with some other number and see how it effects how the triangle looks.
At this point, you should have sucessfully drawn Sierpinski's triangle onto the screen. Now let's make it rainbow! To do this, we're gonna add one last function, getNextHue
.
class Triangle {
...
getNextHue(steps = 1) {
this.hue += steps;
return `hsl(${this.hue % 360}, 100%, 50%)`;
}
}
Then we need to initialize this.hue
in the constructor, and then change the line in subdivideTriangle
so that when it draws the triangle it uses getNextHue
to get the next color in the rainbow.
class Triange {
constructor(parentElement) {
...
this.hue = 0;
}
subdivideTriangle() {
if(width < 8) return this.drawTriangle(x, y, width, this.getNextHue());
...
}
}
In making Sierpinski's triangle, we've learned how to fill a rectangle, how to draw a triangle, and a little bit about recursive functions, as well as how to make the whole thing rainbow.
Your finished code should look something like this live demo that I recommend you take a look at if you're having trouble getting yours to work.


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Code Co-op Lite
In the "Invite New Project Member" dialog, you must provide the name of the invitee and their e-mail address. There is also a checkbox for inviting a member as an Observer (an Observer has a read-only view of the project and doesn't require a license).
When you click OK, Code Co-op will pack all the project files into one invitation script and e-mail it to the recipient. For large projects, this process may take a few minutes and the script may be split into multiple chunks, each sent in a separate message.


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Programming - The Next Blue Collar Profession
This is another non-blog. Just an article I liked. I think many non-developers, would consider transitioning to programming if they made this sort of realization
Error Catching in Ansible
So what if you want to write an Ansible script that requires you to shut down Apache at the beginning, run the rest of your commands and then restart Apache at the end and one of your commands fails in the middle?
Finding a Rails Model That Has All Associations
For a project I'm working on, I was trying to build a check-box filter, where each check-box represents a relation in a has_many through association, and each new checked box further reduces the results. This is my solution.
Why Learning to Code is So Damn Hard
This isn't actually a blog post as much as just sharing an article I liked. I think most developers, especially those that didn't take the CS degree route, can relate to this.
CodeCatatlyst promise-as3 Library
A quick overview of using the CodeCatalyst promise-as3 library and all of the tips I wish I'd had when I picked it up.


I design user interfaces for the web and mobile apps. My designs aim to help businesses achieve their goals with simplicity and usability.
A responsive website will adapt its content to the size of the screen. The result is it performs and looks great on all modern devices.
Providing my clients with a CMS gives them full control to manage and publish content beyond the site's launch.
I focus on the details when it comes to designing and building for the web and mobile applications. I consider every aspect of a project to achieve not just something that looks beautiful, but actually works and achieves its purpose.
Like my work, and interested in working together? Get in touch so we can discuss your requirements.


Tested working only on the Desktop CHROME browser only. ¯\_(ツ)_/¯
Drag this link to your bookmark toolbar: 💚💜💖💛💙RV-Filter IG Comments
Modified by RVLVT from IG Comments Bookmarklet by Taengstagram.


LostInCompilation
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Go to the textual class hierarchy
Generated on Sun Apr 2 2017 23:26:21 for LostInCompilation by
1.8.11


BORN YESTERDAY A film review by James Berardinelli Copyright 1993 James Berardinelli
Date Released: 3/26/93 Running Length: 1:40 Rated: PG (Language, mature themes)
Starring: Melanie Griffith, John Goodman, Don Johnson, Edward Hermann Director: Luis Mandoki Producer: D. Constantine Conte Screenplay: Douglas McGrath Music: George Fenton Released by Hollywood Pictures
Powerful, multi-millionaire business man Harry Brock (John Goodman) has come to Washington to bribe a few senators to keep one of his business ventures afloat. Along with him is his airhead mistress Billie Dawn (Melanie Griffith). After Billie has embarrassed Harry at one-too-many social functions, he hires Paul Verrall (Don Johnson), a respected journalist, to "smarten her up". But, as Paul sets to work on Billie, Harry comes to realize that he's getting more than he bargained for.
The original 1950 BORN YESTERDAY, directed by George Cukor and starring June Holliday, William Holden, and Broderick Crawford, is an occasionally amusing, but mostly-flat film, and certainly not deserving of this kind of straightforward remaking. If anything, BORN YESTERDAY was in need of a major reworking - something that writer Douglas McGrath was, for whatever reason, unwilling to do.
Silly, contrived plots like this rely on strong, likable characters to carry a film. When such characters are not present, like in BORN YESTERDAY, the whole project sinks like a stone. The blatantly ridiculous elements of the story become highlighted, the most obvious of which is the movie's central concept that, in a matter of weeks (or is it only days?), an admitted bimbo can be changed into a clever, insightful woman by reading a few books and talking to a charming man. I didn't buy the transformation.
There are a few funny moments which save the movie from becoming terminally tedious. However, one scene that is supposed to be cute and entertaining - a rendition of "The Twelve Days of Christmas" with the amendments of the Constitution replacing the days - is embarrassingly bad. Also, for a movie that's supposed to be lighthearted, there's a depiction of a disturbingly real instance of abuse.
John Goodman is the only member of the cast who gives a reasonable performance. Like many good actors given unredeemably bad guys to play, Goodman has a tendency to go a little too far but, even as he chews on the scenery, he's enjoyable to watch. The same can't be said of either of his co-stars, both of whom continually cause winces.
Melanie Griffith is at least better here than in SHINING THROUGH or A STRANGER AMONG US, but not by much. Admittedly, Billie isn't much of a role, but there are countless other actresses who could have given a better performance. Ms. Griffith appears incapable of doing any real acting, whether the medium is comedy or drama. She was good in SOMETHING WILD, merely competent in WORKING GIRL and PARADISE, and downright awful in everything else. At least in this film, she hasn't been saddled with a role of substance.
Don Johnson is a stiff as a board throughout. At times, he's uncomfortable to watch. Since he's married to Ms. Griffith, one would expect some sort of spark to come across between them, but there's no chemistry evident. I only hope they have a better time together off-screen than they have before the cameras of BORN YESTERDAY.
There's nothing to recommend this movie. It's another lame duck to add to Hollywood Picture's ever-growing collection. With each new film, it's becoming increasingly difficult to remember anything good that they've been responsible for. At any rate, with a combination of Melanie Griffith and a decidedly-weak script, the quality of BORN YESTERDAY - or lack thereof - should be obvious.
Rating: 4.8 (D, *1/2)
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


While HTML and CSS are static languages, JavaScript is dynamic. It's like a magic wand that allows the person to interact with, and change the page or app.
A loop is fairly self-explanitory, a set of instructions that repeat over and over again as long as a set of conditions are met. Once those conditions are no longer met the loop stops. Say you want a glass of milk. It involves several steps in a row, plus you will only do it if you're thirsty and will stop once you're full. If a loop is a repetitive set of actions, then control flow is the order in which those actions happen. Back to pouring your milk. If you pour the milk without unscrewing the lid first then nothing will happen, but if you do them in the right order everything will work fine.
Arrays and Objects are both similar, but have important differences. Arrays are very good when order is needed, every property is kept and accessed from it's exact place in the array, which makes it great for lists but hard to manipulate. Objects on the other hand aren't built for order and use "keys" to access their assigned property.
A function is able take a huge set of rules often many, many lines long and make them equal a single variable. That way, instead of typing out huge amounts of code everytime (taking up precious time and computer memory) the developer can use a couple of words instead. They often take inputs from the user and can have different results depending on what the user writes.


Affordable Paris Tours
City Tours/Tour Tickets/Tour Guides
Add To Cart
Blue Tshirt
Woman Shirt
Yellow Shirt
Cool Lingerie


vignettes/wlp-git_summary.Rmd
wlp-git_summary.Rmd
This summary assumes that you have either read the Tutorial or already know some of the basics of Git, but need a quick side reference. Please refer to the full tutorial (and accompanying problem-solving tutorial) for an in-depth guide to each step of the process.
On your feature
branch, make changes to your files and save. Make sure you are working ‘one stage/issue per commit
’.
Commit
changesCommit changes to your feature
branch. Summarise your changes succinctly in the textbox. Make sure “Push changes immediately to…” is left unchecked.
Remember! You will be looking back at your work through each commit
, so make sure each commit
is coherent.
Checkout
development
branchSwitch to the development
branch by right-clicking on it and selecting checkout
.
Pull
againRefresh
remote status, and (if there are any Pulls
flagged) pull
down the latest development
branch from origin/development
.
Merge
Merge
your changes from feature
branch into development
branch by right-clicking on the feature
branch and selecting Merge
. If there are no conflicts, you’ll be able to do Step 8.
If there are conflicts, you can find them by searching for the <<<<<<< HEAD
text inside the file(s). Fix them, then save the file. Then, commit the resolved file(s) to the development
branch as per Step 3.


The goal of instaquote is to make it easy to plot quotes in an image so that you can export them to instagram/social media or in R markdown.
You can install the development version from GitHub with:
# install.packages("devtools")
devtools::install_github("bryanwhiting/instaquote")
This is a basic example which shows you how to solve a common problem:
library(instaquote)
## basic example code
txt <- 'hello world'
instaquote(txt)
Notice the watermark gospelanalysis.com
. If anyone else besides me uses this package, I’m happy to remove that. I just built it into the default option.
You can customize with html:
txt <- '**hello** world'
instaquote(txt, bg_color='black')
Generate custom text:
txt <- insta_text(
title = '**Cool** _title_',
subtitle = 'A **really** long subtitle that will eventually wrap if I write enough words on it. it also _supports_ **markdown** and html.')
instaquote(txt)


| 006:052 Khan | : |
And turn not away those who invoke their Lord, morning and afternoon seeking His Face. You are accountable for them in nothing, and they are accountable for you in nothing, that you may turn them away, and thus become of the Zalimun (unjust). |
| 006:052 Maulana | : |
And drive not away those who call upon their Lord, morning and evening, desiring only His pleasure. Neither art thou accountable for them in aught, nor are they accountable for thee in aught, that thou shouldst drive them away and thus be of the wrongdoers. |
| 006:052 Pickthal | : |
Repel not those who call upon their Lord at morn and evening, seeking His Countenance. Thou art not accountable for them in aught, nor are they accountable for thee in aught, that thou shouldst repel them and be of the wrong-doers. |
| 006:052 Rashad | : |
And do not dismiss those who implore their Lord day and night, devoting themselves to Him alone.   You will not be held responsible for them nor will they be held responsible for you.  Thou art not at all accountable for them nor are they accountable for thee. So if thou shouldst drive them away thou wilt be of the unjust. |
| 006:052 Yusufali | : |
Send not away those who call on their Lord morning and evening, seeking His face. In naught art thou accountable for them, and in naught are they accountable for thee, that thou shouldst turn them away, and thus be (one) of the unjust. |
Concepts/Themes Covered: أركان الإسلام > الصلاة > الدعاء > الحث على الدعاء Pillars of Islam> The Prayers>The Invocation> Incitement for Invocation الدعوة إلى الله > حدودها > التساهل مع المسالمين The Call for Allah> Its Limits> Lenient with the Peace-Loving الإنسان والعلاقات الاجتماعية > المجتمع > الجليس Man and The Social Relations>The Society>The Companion تنظيم العلاقات المالية > الفقراء Organizing Financial Relationships>The Poor الديانات > أهل الكتاب: ( اليهود و النصارى) > وجوب التساهل معهم(مع غير المحاربين) Religions> The People of the Book (the Jews and the Christians)> The Necessity to be Easy with them (with the Non-Fighters)
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


What would happen if we revived William Shakespeare in a horrible robot body? Probably this.
The Bard is Back


banditpylib
Contents:
Readme
banditpylib
Bibliography
banditpylib
»
Index
Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
I
|
L
|
M
|
N
|
P
|
R
|
S
|
T
|
U
A
actions() (banditpylib.learners.CollaborativeAgent method)
(banditpylib.learners.linear_bandit_learner.LinUCB method)
(banditpylib.learners.mab_fbbai_learner.SH method)
(banditpylib.learners.mab_fbbai_learner.SR method)
(banditpylib.learners.mab_fbbai_learner.Uniform method)
(banditpylib.learners.mab_fcbai_learner.ExpGap method)
(banditpylib.learners.mab_fcbai_learner.LilUCBHeuristic method)
(banditpylib.learners.mab_learner.EpsGreedy method)
(banditpylib.learners.mab_learner.EXP3 method)
(banditpylib.learners.mab_learner.ExploreThenCommit method)
(banditpylib.learners.mab_learner.MOSS method)
(banditpylib.learners.mab_learner.Softmax method)
(banditpylib.learners.mab_learner.ThompsonSampling method)
(banditpylib.learners.mab_learner.UCB method)
(banditpylib.learners.mab_learner.UCBV method)
(banditpylib.learners.mab_learner.Uniform method)
(banditpylib.learners.mnl_bandit_learner.EpsGreedy method)
(banditpylib.learners.mnl_bandit_learner.ThompsonSampling method)
(banditpylib.learners.mnl_bandit_learner.UCB method)
(banditpylib.learners.SinglePlayerLearner method)
(banditpylib.learners.thresholding_bandit_learner.APT method)
(banditpylib.learners.thresholding_bandit_learner.Uniform method)
agents (banditpylib.learners.CollaborativeLearner property)
alpha (banditpylib.bandits.CvarReward property)
APT (class in banditpylib.learners.thresholding_bandit_learner)
argmax_or_min() (in module banditpylib)
argmax_or_min_tuple() (in module banditpylib)
Arm (class in banditpylib.arms)
arm_num (banditpylib.bandits.ContextGenerator property)
(banditpylib.bandits.ContextualBandit property)
(banditpylib.bandits.LinearBandit property)
(banditpylib.bandits.MultiArmedBandit property)
(banditpylib.bandits.ThresholdingBandit property)
(banditpylib.learners.linear_bandit_learner.LinearBanditLearner property)
(banditpylib.learners.mab_fbbai_learner.MABFixedBudgetBAILearner property)
(banditpylib.learners.mab_fcbai_learner.MABFixedConfidenceBAILearner property)
(banditpylib.learners.mab_learner.MABLearner property)
(banditpylib.learners.thresholding_bandit_learner.ThresholdingBanditLearner property)
B
Bandit (class in banditpylib.bandits)
banditpylib
module
banditpylib.arms
module
banditpylib.bandits
module
banditpylib.learners
module
banditpylib.learners.linear_bandit_learner
module
banditpylib.learners.mab_collaborative_ftbai_learner
module
banditpylib.learners.mab_fbbai_learner
module
banditpylib.learners.mab_fcbai_learner
module
banditpylib.learners.mab_learner
module
banditpylib.learners.mnl_bandit_learner
module
banditpylib.learners.thresholding_bandit_learner
module
banditpylib.protocols
module
BernoulliArm (class in banditpylib.arms)
best_arm (banditpylib.learners.mab_fbbai_learner.MABFixedBudgetBAILearner property)
(banditpylib.learners.mab_fbbai_learner.SH property)
(banditpylib.learners.mab_fbbai_learner.SR property)
(banditpylib.learners.mab_fbbai_learner.Uniform property)
(banditpylib.learners.mab_fcbai_learner.ExpGap property)
(banditpylib.learners.mab_fcbai_learner.LilUCBHeuristic property)
(banditpylib.learners.mab_fcbai_learner.MABFixedConfidenceBAILearner property)
broadcast() (banditpylib.learners.CollaborativeAgent method)
budget (banditpylib.learners.mab_fbbai_learner.MABFixedBudgetBAILearner property)
C
calc() (banditpylib.bandits.CvarReward method)
(banditpylib.bandits.MeanReward method)
(banditpylib.bandits.Reward method)
card_limit (banditpylib.bandits.MNLBandit property)
(banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
CollaborativeAgent (class in banditpylib.learners)
CollaborativeLearner (class in banditpylib.learners)
CollaborativeLearningProtocol (class in banditpylib.protocols)
CollaborativeMaster (class in banditpylib.learners)
confidence (banditpylib.learners.mab_fcbai_learner.MABFixedConfidenceBAILearner property)
context (banditpylib.bandits.Bandit property)
(banditpylib.bandits.ContextualBandit property)
(banditpylib.bandits.LinearBandit property)
(banditpylib.bandits.MNLBandit property)
(banditpylib.bandits.MultiArmedBandit property)
(banditpylib.bandits.ThresholdingBandit property)
context() (banditpylib.bandits.ContextGenerator method)
(banditpylib.bandits.RandomContextGenerator method)
ContextGenerator (class in banditpylib.bandits)
ContextualBandit (class in banditpylib.bandits)
CvarReward (class in banditpylib.bandits)
D
dimension (banditpylib.bandits.ContextGenerator property)
E
elimination() (banditpylib.learners.CollaborativeMaster method)
em_mean (banditpylib.arms.PseudoArm property)
em_std (banditpylib.arms.PseudoArm property)
em_var (banditpylib.arms.PseudoArm property)
EpsGreedy (class in banditpylib.learners.mab_learner)
(class in banditpylib.learners.mnl_bandit_learner)
EXP3 (class in banditpylib.learners.mab_learner)
ExpGap (class in banditpylib.learners.mab_fcbai_learner)
ExploreThenCommit (class in banditpylib.learners.mab_learner)
F
features (banditpylib.bandits.LinearBandit property)
feed() (banditpylib.bandits.Bandit method)
(banditpylib.bandits.ContextualBandit method)
(banditpylib.bandits.LinearBandit method)
(banditpylib.bandits.MNLBandit method)
(banditpylib.bandits.MultiArmedBandit method)
(banditpylib.bandits.ThresholdingBandit method)
G
GaussianArm (class in banditpylib.arms)
goal (banditpylib.learners.Learner property)
(banditpylib.learners.linear_bandit_learner.LinearBanditLearner property)
(banditpylib.learners.mab_collaborative_ftbai_learner.MABCollaborativeFixedTimeBAILearner property)
(banditpylib.learners.mab_fbbai_learner.MABFixedBudgetBAILearner property)
(banditpylib.learners.mab_fcbai_learner.MABFixedConfidenceBAILearner property)
(banditpylib.learners.mab_learner.MABLearner property)
(banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
(banditpylib.learners.thresholding_bandit_learner.APT property)
(banditpylib.learners.thresholding_bandit_learner.Uniform property)
Goal (class in banditpylib.learners)
I
IdentifyBestArm (class in banditpylib.learners)
initial_arm_assignment() (banditpylib.learners.CollaborativeMaster method)
L
Learner (class in banditpylib.learners)
LilUCBHeuristic (class in banditpylib.learners.mab_fcbai_learner)
LilUCBHeuristicCollaborative (class in banditpylib.learners.mab_collaborative_ftbai_learner)
LinearBandit (class in banditpylib.bandits)
LinearBanditLearner (class in banditpylib.learners.linear_bandit_learner)
LinUCB (class in banditpylib.learners.linear_bandit_learner)
local_search_best_assortment() (in module banditpylib.bandits)
M
MABCollaborativeFixedTimeBAILearner (class in banditpylib.learners.mab_collaborative_ftbai_learner)
MABFixedBudgetBAILearner (class in banditpylib.learners.mab_fbbai_learner)
MABFixedConfidenceBAILearner (class in banditpylib.learners.mab_fcbai_learner)
MABLearner (class in banditpylib.learners.mab_learner)
MakeAllAnswersCorrect (class in banditpylib.learners)
master (banditpylib.learners.CollaborativeLearner property)
MaximizeCorrectAnswers (class in banditpylib.learners)
MaximizeTotalRewards (class in banditpylib.learners)
mean (banditpylib.arms.BernoulliArm property)
(banditpylib.arms.GaussianArm property)
(banditpylib.arms.StochasticArm property)
MeanReward (class in banditpylib.bandits)
MNLBandit (class in banditpylib.bandits)
MNLBanditLearner (class in banditpylib.learners.mnl_bandit_learner)
module
banditpylib
banditpylib.arms
banditpylib.bandits
banditpylib.learners
banditpylib.learners.linear_bandit_learner
banditpylib.learners.mab_collaborative_ftbai_learner
banditpylib.learners.mab_fbbai_learner
banditpylib.learners.mab_fcbai_learner
banditpylib.learners.mab_learner
banditpylib.learners.mnl_bandit_learner
banditpylib.learners.thresholding_bandit_learner
banditpylib.protocols
MOSS (class in banditpylib.learners.mab_learner)
MultiArmedBandit (class in banditpylib.bandits)
N
name (banditpylib.arms.Arm property)
(banditpylib.bandits.Bandit property)
(banditpylib.bandits.ContextGenerator property)
(banditpylib.bandits.ContextualBandit property)
(banditpylib.bandits.CvarReward property)
(banditpylib.bandits.LinearBandit property)
(banditpylib.bandits.MeanReward property)
(banditpylib.bandits.MNLBandit property)
(banditpylib.bandits.MultiArmedBandit property)
(banditpylib.bandits.RandomContextGenerator property)
(banditpylib.bandits.Reward property)
(banditpylib.bandits.ThresholdingBandit property)
(banditpylib.learners.CollaborativeAgent property)
(banditpylib.learners.CollaborativeMaster property)
(banditpylib.learners.Goal property)
(banditpylib.learners.IdentifyBestArm property)
(banditpylib.learners.Learner property)
(banditpylib.learners.MakeAllAnswersCorrect property)
(banditpylib.learners.MaximizeCorrectAnswers property)
(banditpylib.learners.MaximizeTotalRewards property)
(banditpylib.protocols.CollaborativeLearningProtocol property)
(banditpylib.protocols.Protocol property)
(banditpylib.protocols.SinglePlayerProtocol property)
P
parse_trials_from_bytes() (in module banditpylib)
play() (banditpylib.protocols.Protocol method)
preference_params (banditpylib.bandits.Reward property)
product_num (banditpylib.bandits.MNLBandit property)
(banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
Protocol (class in banditpylib.protocols)
PseudoArm (class in banditpylib.arms)
pull() (banditpylib.arms.BernoulliArm method)
(banditpylib.arms.GaussianArm method)
(banditpylib.arms.StochasticArm method)
R
random_neighbors (banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
RandomContextGenerator (class in banditpylib.bandits)
regret() (banditpylib.bandits.Bandit method)
(banditpylib.bandits.ContextualBandit method)
(banditpylib.bandits.LinearBandit method)
(banditpylib.bandits.MNLBandit method)
(banditpylib.bandits.MultiArmedBandit method)
(banditpylib.bandits.ThresholdingBandit method)
reset() (banditpylib.arms.PseudoArm method)
(banditpylib.bandits.Bandit method)
(banditpylib.bandits.ContextGenerator method)
(banditpylib.bandits.ContextualBandit method)
(banditpylib.bandits.LinearBandit method)
(banditpylib.bandits.MNLBandit method)
(banditpylib.bandits.MultiArmedBandit method)
(banditpylib.bandits.RandomContextGenerator method)
(banditpylib.bandits.ThresholdingBandit method)
(banditpylib.learners.CollaborativeAgent method)
(banditpylib.learners.CollaborativeLearner method)
(banditpylib.learners.CollaborativeMaster method)
(banditpylib.learners.Learner method)
(banditpylib.learners.linear_bandit_learner.LinUCB method)
(banditpylib.learners.mab_fbbai_learner.SH method)
(banditpylib.learners.mab_fbbai_learner.SR method)
(banditpylib.learners.mab_fbbai_learner.Uniform method)
(banditpylib.learners.mab_fcbai_learner.ExpGap method)
(banditpylib.learners.mab_fcbai_learner.LilUCBHeuristic method)
(banditpylib.learners.mab_learner.EpsGreedy method)
(banditpylib.learners.mab_learner.EXP3 method)
(banditpylib.learners.mab_learner.ExploreThenCommit method)
(banditpylib.learners.mab_learner.MOSS method)
(banditpylib.learners.mab_learner.Softmax method)
(banditpylib.learners.mab_learner.ThompsonSampling method)
(banditpylib.learners.mab_learner.UCB method)
(banditpylib.learners.mab_learner.UCBV method)
(banditpylib.learners.mab_learner.Uniform method)
(banditpylib.learners.mnl_bandit_learner.EpsGreedy method)
(banditpylib.learners.mnl_bandit_learner.ThompsonSampling method)
(banditpylib.learners.mnl_bandit_learner.UCB method)
(banditpylib.learners.thresholding_bandit_learner.APT method)
(banditpylib.learners.thresholding_bandit_learner.Uniform method)
revenues (banditpylib.bandits.MNLBandit property)
(banditpylib.bandits.Reward property)
(banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
reward (banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
Reward (class in banditpylib.bandits)
running_environment (banditpylib.learners.Learner property)
(banditpylib.learners.linear_bandit_learner.LinearBanditLearner property)
(banditpylib.learners.mab_collaborative_ftbai_learner.MABCollaborativeFixedTimeBAILearner property)
(banditpylib.learners.mab_fbbai_learner.MABFixedBudgetBAILearner property)
(banditpylib.learners.mab_fcbai_learner.MABFixedConfidenceBAILearner property)
(banditpylib.learners.mab_learner.MABLearner property)
(banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)
(banditpylib.learners.thresholding_bandit_learner.ThresholdingBanditLearner property)
S
search_best_assortment() (in module banditpylib.bandits)
set_input_arms() (banditpylib.learners.CollaborativeAgent method)
set_preference_params() (banditpylib.bandits.Reward method)
set_revenues() (banditpylib.bandits.Reward method)
SH (class in banditpylib.learners.mab_fbbai_learner)
SinglePlayerLearner (class in banditpylib.learners)
SinglePlayerProtocol (class in banditpylib.protocols)
Softmax (class in banditpylib.learners.mab_learner)
SR (class in banditpylib.learners.mab_fbbai_learner)
stage (banditpylib.learners.mab_fcbai_learner.ExpGap property)
std (banditpylib.arms.GaussianArm property)
StochasticArm (class in banditpylib.arms)
T
ThompsonSampling (class in banditpylib.learners.mab_learner)
(class in banditpylib.learners.mnl_bandit_learner)
ThresholdingBandit (class in banditpylib.bandits)
ThresholdingBanditLearner (class in banditpylib.learners.thresholding_bandit_learner)
total_pulls (banditpylib.arms.PseudoArm property)
total_rewards (banditpylib.arms.PseudoArm property)
trials_to_dataframe() (in module banditpylib)
U
UCB (class in banditpylib.learners.mab_learner)
(class in banditpylib.learners.mnl_bandit_learner)
UCBV (class in banditpylib.learners.mab_learner)
Uniform (class in banditpylib.learners.mab_fbbai_learner)
(class in banditpylib.learners.mab_learner)
(class in banditpylib.learners.thresholding_bandit_learner)
update() (banditpylib.arms.PseudoArm method)
(banditpylib.learners.CollaborativeAgent method)
(banditpylib.learners.linear_bandit_learner.LinUCB method)
(banditpylib.learners.mab_fbbai_learner.SH method)
(banditpylib.learners.mab_fbbai_learner.SR method)
(banditpylib.learners.mab_fbbai_learner.Uniform method)
(banditpylib.learners.mab_fcbai_learner.ExpGap method)
(banditpylib.learners.mab_fcbai_learner.LilUCBHeuristic method)
(banditpylib.learners.mab_learner.EpsGreedy method)
(banditpylib.learners.mab_learner.EXP3 method)
(banditpylib.learners.mab_learner.ExploreThenCommit method)
(banditpylib.learners.mab_learner.MOSS method)
(banditpylib.learners.mab_learner.Softmax method)
(banditpylib.learners.mab_learner.ThompsonSampling method)
(banditpylib.learners.mab_learner.UCB method)
(banditpylib.learners.mab_learner.UCBV method)
(banditpylib.learners.mab_learner.Uniform method)
(banditpylib.learners.mnl_bandit_learner.EpsGreedy method)
(banditpylib.learners.mnl_bandit_learner.ThompsonSampling method)
(banditpylib.learners.mnl_bandit_learner.UCB method)
(banditpylib.learners.SinglePlayerLearner method)
(banditpylib.learners.thresholding_bandit_learner.APT method)
(banditpylib.learners.thresholding_bandit_learner.Uniform method)
use_local_search (banditpylib.learners.mnl_bandit_learner.MNLBanditLearner property)


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 6-8
Dietary
Need a pudding fit for a queen? James Martin has it covered.
Preheat the oven to 160C/310F/Gas 2.
For the pudding, pour the milk and cream into a pan and add the split vanilla pod. Bring slowly to the boil over a medium heat.
Place the sugar into a large bowl with the egg yolks and whisk until the mixture is light and creamy.
Slowly pour the egg mixture into the hot milk and cream, whisking all the time, then add the breadcrumbs and lemon zest.
Half-fill a roasting tin with boiling water to make a bain-marie. Pour the pudding mixture into individual ramekins and place them into the bain-marie.
Place the bain-marie in the centre of the oven and bake for 10-15 minutes, or until the puddings are almost set but still slightly wobbly in the centre.
Remove from the oven and allow to cool.
Increase the oven temperature to 190C/375F/Gas 5.
For the meringue topping, place the egg whites into a large clean bowl and whisk until stiff peaks form when the whisk is removed. Gradually whisk in the caster sugar, a tablespoonful at a time.
Place the jam into a small pan over a low heat and gently melt. Spread the jam over the top of the puddings, then cover the puddings completely with the meringue mixture.
Sprinkle with the icing sugar and bake for 8-10 minutes, or until the top is crisp and lightly browned.
To serve, remove from the oven and serve immediately.


SMEs get a shot in the arm 22 Nov 2019, 07:34 by Staff Reporter Home \ National \ SMEs get a shot in the arm - New Era Live


---
title: SLWykresy
date: '2007-01-10T19:00:00.000+01:00'
tags:
- charts
- Project
- 3d
- C/C++
modified_time: '2012-07-12T23:53:35.603+02:00'
thumbnail: http://3.bp.blogspot.com/-A66JE_Q8IFA/T_9D5MAyjuI/AAAAAAAAAkg/SB8I64lUTvQ/s72-c/pressed+logo.png
blogger_id: tag:blogger.com,1999:blog-6090466795079411226.post-7334280133210839366
blogger_orig_url: http://vaultofthoughts.blogspot.com/2012/07/slwykresy.html
---
Ansi C application that draws 2d functions in 3d.
Project for ANSI C course. This application plots 2-variable functions in 3d. Uses simple OpenGL functions. It’s my personal favourite from this course yet it could use some work on UI.
Function syntax:
Available operators
- addition: "+"
- substraction: "-"
- multiplication: "*"
- division: "/"
- exponentation: "^"
Build in functions:
- sine: "S"
- cosine: "C"
- tangent: "T"
- cotangent: "G"
- exponantial function: "E"
- square root: "Q" (for root of n-th degree use x^(1/n))
Only integers are accepted (for fractions use division operator). Functions can have maximum of two variables named "x" and "y". Application is case-sensitive.
Chart manipulation:
- rotations with keys Z and X
- view reset with key R
Have fun.


We are a new design studio based in USA. We have over
20 years of combined experience, and know a thing or two
about designing websites and mobile apps.
Our Work Process
Was years it seasons was there form he in in them together over that,
third sixth gathered female creeping bearing behold years.
third sixth gathered female creeping bearing behold years.


There's perf ect harmony in the rising and the falling of the sea. And as we sail along I never fail to be astounded by the things we'll do for promises and a song. We are the innocent, we are the damned. We were caught in the middle of the madness hunted by the lion and the lamb ah ah ah ah.  It's your one great chance for a miracle or we will disappear never to be seen again. And all the fools sailed away all the fools sailed away sailed away.  We can give you a piece of the universe or we will disappear never to return again.  And as we drift along I never fail to be astounded by the things we'll do for promises and a song. We are the innocent, we cut we bleed. We're your one great chance for a miracle and a miracle is something you need. They'll take your diamonds and then give you steel. You'll be caught in the middle of the madness just lost like them and part of all the pain that they feel yeah. And all the fools sailed away all the fools sailed away.  They say you're beautiful and they'll always let you in but doors are never open to the child without a trace of sin sail away.
If there isn't light when no one sees then how can I know what you might believe? A story told that can't be real somehow must reflect the truth we feel, yeah. Fade away, fade away. Vanish into smoke. Fade away, fade away. Break the crystal ball, oh! It's the sign feels like the time! On a small world, west of wonder somewhere, nowhere, oh. There's a rainbow that will shimmer when the summer falls. If an echo doesn't answer when it hears a certain sound Then the beast is free to wander but never is seen around and it's the sign of the southern cross. It's the sign of the southern cross all right. Sail away to the sign. Oh. From the book, the word is spoken whispers from forgotten psalms. Gather all around the young ones, they will make us strong.Reach above your dreams of pleasure giving life to those who died. Look beyond your own horizons. Sail the ship of signs and it's the sign of the southern cross. It's the sign of the southern cross. Fade away, fade away. Break the crystal ball. Fade away, fade away. I can't accept it anymore. Oh! On a real world, west of wonder somewhere, nowhere oh. There's a rainbow, see it shimmer when the summer falls. From the book, the word is spoken whispers from forgotten psalms. Gather all around the young ones, they will make us strong!. It's the sign of the southern cross. It's the sign of the southern cross. Don't live for pleasure. Make life your treasure. Fade away! Eight miles high, about to fall and no one there to catch you. Look for the sign, the time, the sign of the southern cross, yeah.
One day in the life of the lonely, another day on the round about. What do they need, somebody to love? One night in the life of the lonely there's a miracle on the screen. What did they see, somebody to love? He guarantees you instant glory. Get your money on the line. Gotta send me a plastic Jesus. There's a check in the mail today. That's what I need, somebody to love. We just won't eat on Sunday. Gotta buy him a limousine, somewhere to live, somewhere to pray. Every penny from the people keeps the wolf outside the door. Shop around and find forgiveness for yourself but he'll give you more, yeah. Holy father-holy ghost, who's the one who pays the most? Rock the cradle don't you cry. Buy another lullaby. Jack is nimble, Jack is quick. Pick your pocket, turn a trick. Slow and steady, he's got time to commit another TV crime, TV crime. One day in the life of the lonely, back again on the round about. What do they need, somebody to love? Yeah. One night in the life of the lonely, another miracle on the screen. What did they see, somebody to love again? A supermarket of salvation, take a look inside the store. Shop around and find forgiveness for yourself but he gives more. Holy father - holy ghost, who's the one who hurts you most? Rock the cradle when you cry. Scream another lullaby. Jack be nimble, Jack be slick. Take the money, get out quick. Slow and steady, so much time to commit another TV Crime, TV Crime.


{% extends "users/base.html" %} {% block saas_title %}Accessible by {{user}}{% endblock %} {% block saas_content %} Add Filter Name Role No organization accessible for {{user}} [[entry.printable_name]] [[entry.request_key ? "requested" : entry.role_description]] Create new ... × Request access ... [[unregistered.full_name]] was not found. This is an opportunity to invite a manager for [[unregistered.full_name]] to join {{site.printable_name}}. To The following invite message will be sent: Hello, I would like to request access to [[unregistered.full_name]]. Thank you, - {{request.user.first_name}} {% endblock %}
[[unregistered.full_name]] was not found. This is an opportunity to invite a manager for [[unregistered.full_name]] to join {{site.printable_name}}.


Bookmarks
iOS Development
- Xcode Cheat Sheet
- An App Store Experiment
- Resources for Mac and iOS Developers… | Dave Mark's Blog
Do want
- hard graft leather messenger bag for iPad, MacBook Air 11", MacBook Pro 13", MacBook Pro 15" | hard graft
- Bungo 15" Brown Leather Messenger Bag from KNOMO: Official Store | Men's Brown Leather Messenger Bag | Stylish 15" Laptop Bag | Messenger Laptop Bags | Designed by KNOMO London


This post is for my game design series. To balance a video game is a challenging task. I will share my thoughts in this blog and what I have learned as a player and as a developer.
Balancing games becomes more difficult if there are more and more things to tweak. In following paragraphs, I will discuss different techniques that can be used to balance differnt elements of a game.
Data Analytics
One approach is to use data analytics and see how players behave in multiple situations. In this respect, one can think of increasing the power of every attribute which is not being used by players that much. This can overshoot and can result in overpowering the game and will eventually lead to unevenness. It will surely be balanced in terms of the graphs and charts, but it will not be FUN to play.
Counters
Counters are another way to resolve the problem of balancing games. Any multiplayer game where you can attack your opponents, but they can in turn defend using different tactics is an example of a counter. The best approach to use this method is to let everything has a counter and make everything a counter. This improves our design and does not allow any of the components of the game to be overpowered. A simple example can be of the game “Rock Papers and Scissors.” As you can see in the figure, each component has a counter. Scissors beats papers, paper beats rocks and so on.
This really makes things interesting in a strategic game where players have to plan dynamically. It allows players to make diverse strategies. Players can also find themselves doing multidisciplinary things at the same time. Due to this, the decision making within the game changes a lot as it demands players to change their tactics on the go. Counters can then further be divided into hard and soft counters. A hard counter can be a punch in any fighting game which completely shuts the opponent for a few seconds. On the other hand, a soft counter can be considered as a tactic that just have a little bit advantage over the other tactic. The moves, strategies, and units should be unbalanced themselves but as a collection they must be balanced. The reason to keep them unbalanced is to create a back and forth gameplay.
Balancing Characters
To balance each character within a game, we can log their win rates. Win rates can be recorded as a whole but to do it in different player types is important. By player types I mean that win rates of a character should be noted both for top and low tier players. The more you divide the task, the better the results will be. Another important challenge is to differentiate between a balanced and fun character is to check how much that a particular element or character is being used by a wide variety of players. Sometimes, players think a specific character is more powerful and everyone starts using it. This creates a systematic meta which basically means an element, strategy or character which is used by most of the players so to counter it, other players start developing strategies that can defend these overpowered elements. This keeps the game balance in a lot of ways.
Nerf and Buff
But this is not the case most of the times. Many times, a designer her/himself has to pitch in and change or tweak game elements. There are mainly two concepts in this scenario, to Nerf or to Buff. To Nerf, is to decrease the effectiveness of a particular game element. This can include decreasing the power level of a fighting character, decreasing the defense rate of a field or decreasing the health bar of a character etc. To Buff, is the opposite of Nerf. Buffing increases the effectiveness of a game element.
Timers
Timers can be another solution for the problem. Timers make the game balance in a way that each player has to follow it in the same way as other. Many games have incorporated this strategy into their levels and missions. If you are not able to complete the mission within a specific time limit, you will fail the mission. This is of increased importance specially in stealth games, if a player just finds a way or loophole to keep on waiting at a specific location until all the enemies moves away from its way. This will allow the players to move without any danger of being caught. A timed scenario can stop players from doing this. If the player does not move from its current location, an alarm will sound.
Players with Skills of Different Levels
Another problem is of the less experienced players, how a designer can manage them to enjoy the same game in the similar way as that of an experienced player. Or in a multiplayer game how to keep the level field same for all? There can be a lot of solutions, one is to use a catch-up mechanic. This gives the less experience players a helping hand. For example, if the players die more often than other players, then an increase in any of the game element of low skilled player can be considered as a balance tactic. We can also introduce random increase, which increases player abilities randomly without keeping the design static.
Conclusion
Balancing any game is one of the challenging tasks of game development. It is surely not possible to write each and every detail of game balancing in one blog. I wrote what I know and have learned during my little experience as a developer and designer. In future, I hope to share more of my game design thoughts.


Showcase your technique with over 150 touches in over 30 fun, individual game-situation drills in only about a half hour. Showcases typically have a drone taking video over the field and other cameras to capture the experience. Players will have the opportunity to view these videos online afterwards.
Showcase List
{% if showcase_list %}-
{% for showcase in showcase_list %}
- {{ showcase.showcase_name }} {% endfor %}
Scorecard listings are currently unavailable
{% endif %}


{# instead of throwing an exception, just render a warning message #}
The chosen template '{{ instance.glossary.render_template }}' could not be found.


{% if '-g' in version %} {% set sha = version.rsplit('-g', 1)[-1] %}
These docs are for Salt's development version: {{ sha }}.
Docs for previous releases are available on readthedocs.org.
Latest Salt release: {{ release }}


HP Idol OnDemand, Pusher and Cloud-Elements API Mashathon
Introduction
Call center conversations are recorded all the time, they say its for training purposes. In reality this domain makes extensive use of different analysis technologies. The following IEEE paper emphasises it's importance.
Recording telephonic conversations with clients/customers is an interesting method to not only train the interns joining customer support industry but also to understand customer's requirements.
Keeping this in mind, i found HP Idol OnDemand to be a good fit for performing sentiment analysis on the call records. The sentiment analysis API takes documents, texts as input and performs the sentiment analysis. It then returns positive, negative and aggregate sentiments along with their respective scores.
Here, in this sample application, I used a sample mp3 file hosted publicly and performing sentiment analysis on that. This will be a series of API calls to Idol OnDemand platform. First, we'll extract the contents of the mp3 file. Then we'll pass it to the sentiment analysis API. We'll keep our goals minimalistic, because we'd be integrating our application with numerous third party APIs as well. Finally we'll share the sentiment analysis results through Email. We'd be sending the mail through Cloud-Elements which uses Sendgrid intrgration.
Chat feature is an integral part of our application and we'll be using Pusher for the chatting. In addition to chatting, we've something called mood-analysis. So, for every ping that gets entered there is an instant call to the idol sentiment analysis API and the mood of the ping is metered and shown.
Please watch the provided video demos. It covers in great detail, how the application functions, the inspiration for the same and extensive code walkthrough and deployment
Everything being set, lets dive into the application internals
API Usage
HP Idol OnDemand
HP Idol OnDemand APIs are the core part of our sample application. The mp3 file we are using for our demo is initially passed to the Speech Recogtion API.It makes an async call to the API.
After making the async call, we'll get the jobID. We'd use the jobID to check whether we're ready to receive the contents. Once the jobID status returns finished, we'll have the contents from the submitted file.
Once we receive the json, we'll pull the content and place it in our UI through javascript. As we're using Bootstrap so it'll automatically give us a nice allignment.
Next we'll pass this content to the Sentiment Analysis API to get the aggregate sentiment and score. Even though the response from Idol API is a json containing positive, negative and aggregate sentiments, since we'd be passing something out of here to our Cloud-Elements API, so i won't be focussing much on statistics. But the point is, if we can pass few simple things accross different APIs we'd literally be passing even bulkier things.
It's always nice to have some kind of visualization on our data. In this scenario, i believed D3.JS would be a good fit for this. So, we have the aggregate sentiment score displayed in terms of percentage in our chart.
Once we've some usefual data with us, the best thing we can do with it is to share it. Since, there are people who can use this data on-the-go and make use of this in an efficient way, we've various mechanisms to share it, e.g Email, SMS, Feeds, etc. In our case we'd be sending mails. We're using Cloud-Elements to send the mails. I'll be covering the API usage of Cloud-Elements in next section.
This brings us to an end of one vital section of our application and the description pertaining to it. Next, we'll cover in more detail about Cloud-Elements API that we used to send mail and Chat functionality, Powered by Pusher.
Cloud Elements
We're using Cloud Elements to send e-mail. Once you sign up for cloud elemnts, using your Google credentials. The next step is to create a send grid account and provision it in cloud elements.
It'll then give us an authorization header to make our api calls and send mails. Please go through the provided video. It explains the functionalities of Cloud Elements in great detail. Due to lack of time i'd be skipping that here.
Pusher
Pusher powers our chat application. Basically, the front end captures the message typed in the input field and sends it to our Node server via a get request. Then our Node server triggers an event which reaches the pusher server.
The server returns the result in JSON format and our UI is hooked to that. Our UI is subscribed to the channel created in our Node backend and ready to receive the triggered events in the Node backend.
Pusher doesn't have any issues when the application is running in the cloud.In our case it's heroku and here's our application.


--- # DO NOT EDIT! # This file is automatically generated by get-members. If you change it, bad # things will happen. layout: default title: "Graham Stringer" house: commons ---
Graham Stringer is the MP for Blackley and Broughton.
What is a constituency?
Graham Stringer is an MP in the Labour party.
What is a party?


{% from "_formhelpers.html" import render_field %}
Don't have an account yet? You can create one here


{% extends 'pages/pagesbasic.html' %} {% block content %}
Balboa Park was created in 1909 and built up over time. Well, to a point. We're here to build it more.
Balboa Reservoir is a 17-acre City owned site that the Mayor’s office has prioritized for housing. Unfortunately, the neighborhood is mostly single family homes, and the people there are very resistant to the idea of “renters” (the code word they use for poor people) living in the neighborhood. They also don’t like the idea of any large buildings or change.
As it is currently zoned, this huge space 2 blocks from the Balboa Park BART and at the intersection of several transit lines could easily be wasted on a few hundred homes. SFBARF is pushing for the MAXIMUM possible transit oriented mixed income housing on this public site.
THIS DEVELOPMENT IS CODE RED! The neighbors are trying their best to kill it or minimize it. 3500 may not be possible, but your involvement could make the difference between 400 and 1000, 2000, or 3000.
If you live in Southwestern San Francisco, or anywhere near the Balboa Park BART, and want your kids to be able to live in the city one day, it is critical that you make your voice heard at this meeting.
This 3,500 unit concept is inspired by the hills of SF. The buildings range from 7 to 21 floors, with a border of 3-story townhouses where they meet the existing houses at the west. Green roofs are connected by bridges. 1st floor is retail space.
The unit mix is 40% family (2BR-4BR), 30% senior (studios and 1BR), 20% standard (studios-2BR), and 10% microunit (300 sf studios) Average unit size is 733 square feet.
Want to view it from a different angle? Download the 3D model.
Most floors have access to roof decks or courtyards cut out of the building.
The view from outside is similar to looking at a hill with houses on it.
Most of the buildings have an efficient 60'x220' or 60'x150' floor plan.


Synchronization on Request objects. More...
Functions | |
| void | MEL::Barrier (const Comm &comm) |
| Collective operation that forces all processes to wait until they are all at the barrier. More... | |
| void | MEL::Wait (Request &rq) |
| Blocking operation to wait until a request object has completed. More... | |
| bool | MEL::Test (Request &rq) |
| Non-Blocking operation to test if a request object has completed. More... | |
| void | MEL::Waitall (Request *ptr, int num) |
| Blocking operation to wait until all request objects in an array have completed. More... | |
| void | MEL::Waitall (std::vector< Request > &rqs) |
| Blocking operation to wait until all request objects in an array have completed. More... | |
| bool | MEL::Testall (Request *ptr, int num) |
| Non-Blocking operation to test if all request objects in an array have completed. More... | |
| bool | MEL::Testall (std::vector< Request > &rqs) |
| Non-Blocking operation to test if all request objects in an array have completed. More... | |
| int | MEL::Waitany (Request *ptr, int num) |
| Blocking operation to wait until any of the request objects in an array have completed. More... | |
| int | MEL::Waitany (std::vector< Request > &rqs) |
| Blocking operation to wait until any of the request objects in an array have completed. More... | |
| std::pair< bool, int > | MEL::Testany (Request *ptr, int num) |
| Any test. More... | |
| std::pair< bool, int > | MEL::Testany (std::vector< Request > &rqs) |
| Non-Blocking operation to test if any of the request objects in an array have completed. More... | |
| std::vector< int > | MEL::Waitsome (Request *ptr, int num) |
| Blocking operation to wait until some of the request objects in an array have completed. More... | |
| std::vector< int > | MEL::Waitsome (std::vector< Request > &rqs) |
| Blocking operation to wait until some of the request objects in an array have completed. More... | |
| std::vector< int > | MEL::Testsome (Request *ptr, int num) |
| Non-Blocking operation to test if some of the request objects in an array have completed. More... | |
| std::vector< int > | MEL::Testsome (std::vector< Request > &rqs) |
| Non-Blocking operation to test if some of the request objects in an array have completed. More... | |
Detailed Description
Synchronization on Request objects.
Function Documentation
|
inline |
Collective operation that forces all processes to wait until they are all at the barrier.
- Parameters
-
[in] comm The comm world to synchronize
|
inline |
Blocking operation to wait until a request object has completed.
- Parameters
-
[in] rq The request object to wait for
|
inline |
Non-Blocking operation to test if a request object has completed.
- Parameters
-
[in] rq The request object to test
|
inline |
Blocking operation to wait until all request objects in an array have completed.
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
|
inline |
Blocking operation to wait until all request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
|
inline |
Non-Blocking operation to test if all request objects in an array have completed.
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
|
inline |
Non-Blocking operation to test if all request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
|
inline |
Blocking operation to wait until any of the request objects in an array have completed.
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
- Returns
- Returns the index of the completed request
|
inline |
Blocking operation to wait until any of the request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
- Returns
- Returns the index of the completed request
|
inline |
Any test.
Non-Blocking operation to test if any of the request objects in an array have completed
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
- Returns
- Returns a std::pair of a bool and int representing if any had completed, and if so what index
|
inline |
Non-Blocking operation to test if any of the request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
- Returns
- Returns a std::pair of a bool and int representing if any had completed, and if so what index
|
inline |
Blocking operation to wait until some of the request objects in an array have completed.
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
- Returns
- Returns a std::vector of indices of the completed requests
|
inline |
Blocking operation to wait until some of the request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
- Returns
- Returns a std::vector of indices of the completed requests
|
inline |
Non-Blocking operation to test if some of the request objects in an array have completed.
- Parameters
-
[in] ptr Pointer to the array of request objects [in] num The length of the array
- Returns
- Returns a std::vector of indices of the completed requests
|
inline |
Non-Blocking operation to test if some of the request objects in an array have completed.
- Parameters
-
[in] rqs A std::vector of request objects to wait for
- Returns
- Returns a std::vector of indices of the completed requests


Short Description.
Something more about yourself.
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Here are some of my projects, you may like.
Feel free to contact me on my social media.


If your relative has a popular name like John Smith, you can narrow your search by first searching for "Smith, John" and then adjusting the facets on the left-hand side of the catalog. In this example, I limited the results to show materials that were created between 1800 and 1900 and are related to West Virginia.
If you're searching the collection guides instead of the catalog, you might try searching for the name in both orders. So, for example, I would first search for "Laurin Penland" and then try again by searching for "Penland, Laurin."
If your relative was or is a woman, you may find that your search is more difficult or even impossible (due to centuries of patriarchy and sexism). You can try searching by their maiden names or married names. Sometimes married women were referred to by their husband's names (e.g., "Mrs. John Smith") or even just as their wife or widow. This means that it might be easier to search for materials using the names of male members of the family. Sometimes you may find that the materials include information about female family members even though their names are not mentioned in the catalog records or collection guides.


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Even powerful locomotives run out of steam Wild Wild West
By Ross Anthony
The opening sequence brings back memories of the TV series it recreates on the big screen. Not only is Jim West back, but now he's black! I absolutely love that! Others may criticize feature film remakes of 50/60/70's TV shows for changing character attributes; but hey, these are the 90's, filmmakers have got to meet the changes of the viewing public. Taking a white character and making him black ... it's very bold and I applaud the decision. Oddly, it was Artemus Gordon's casting I would have liked re-thunk. Every time I see Kevin Kline in a comedic role, I feel like he's trying to be Steve Martin. Speaking of casting ... the menace, Arliss Loveless, is played marvelously by Shakespearean actor Kenneth Branagh.
Jim and Artie are U.S. Marshals trying to protect President Grant from less-than-pleased Southerners shortly following the civil war. Loveless (who lost his legs in the war) has developed a steam powered weapon of mass destruction with which to recapture the union. Salma Hayek plays Rita, a plainly pointless character.
Artemus Gordon is an inventor bent on using his mind to botch the bad guy's schemes, while Jim West, in the words of the President is a "Shoot first, shoot later, shoot some more" kind of guy smooth with the ladies. These characters haven't much more depth than that. But if you're looking for a script thick with intrigue and dimension, then you're looking in the wrong place. Aside for the slightly-adult sexual innuendoes, "Wild Wild West" is an action comedy for the 10 year old -- give or take 3 or 4 years. They'll no doubt love it. That's not to say you won't have fun. In fact, I was having a real good time ... until the climax.
In fact, "WWW" sports some impressive stuff. The sinister Loveless bursts on the screen from a shattered 10 foot model of Pres. Lincoln's head. How very morbidly appropriate to his character! Further, "WWW" is also to be applauded for it's creative design of Loveless' wheel-chair and master weapon, and for Gordon's method of viewing a murdered scientist's last seen image, among other less notable steam-powered creations. "A-" for fun, special effects, and action right up to the climax where "WWW" wanes into a "B+".
PS: For the record (forgive the pun), I don't like Will Smith dubbing over a perfectly good Stevie Wonder track.
Starring Will Smith, Kevin Kline, Kenneth Branagh and Selma Hayek. Directed by Barry Sonnenfeld. Screenplay by S.S. Wilson & Brent Maddock and Jeffery Price & Peter S. Seaman. Produced by Jon Peters and Barry Sonnenfeld at Warner Bros. Rated PG-13.
Grade..........................B+
-- Copyright © 1999 Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
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Harambee Stars Risk Eviction From Their Hotel In Egypt For Nonpayment
by Bonface OsanoThe Harambee Stars team in Alexandria, Egypt, risks eviction from their hotel due to lack of accommodation money, the Football Kenya Federation (FKF) has sent a distress call.
“The national team Harambee Stars is on the verge of being evicted from their hotel in Egypt for lack of payment. Since Friday Ministry officials have been promising that they will settle the payment, regrettably this has not happened.
Read: Setback For Egypt As Salah Ruled Out Of Harambee Stars Match
“We have since been informed by the hotel that the team will be evicted and a few members of the technical team detain until payment is done,” a statement from the federation reads.
Stars are in Alex for Thursday’s AFCON 2021 qualifying match against the host Egypt.


Defined in generated file: python/ops/gen_array_ops.py
Broadcast an array for a compatible shape.
tf.compat.v1.broadcast_to
tf.compat.v2.broadcast_to
tf.broadcast_to( input, shape, name=None )
Broadcasting is the process of making arrays to have compatible shapes for arithmetic operations. Two shapes are compatible if for each dimension pair they are either equal or one of them is one. When trying to broadcast a Tensor to a shape, it starts with the trailing dimensions, and works its way forward.
For example,
>>> x = tf.constant([1, 2, 3]) >>> y = tf.broadcast_to(x, [3, 3]) >>> sess.run(y) array([[1, 2, 3], [1, 2, 3], [1, 2, 3]], dtype=int32)
In the above example, the input Tensor with the shape of [1, 3]
is broadcasted to output Tensor with shape of [3, 3]
.
input
: A Tensor
. A Tensor to broadcast.shape
: A Tensor
. Must be one of the following types: int32
, int64
.
An 1-D int
Tensor. The shape of the desired output.name
: A name for the operation (optional).A Tensor
. Has the same type as input
.