VideoCompositor
Static Method Summary
| Static Public Methods | ||
| public static |
calculatePlaylistDuration(playlist: Object): number Calculate the duration of the passed playlist.
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| public static |
calculateTrackDuration(track: Array): number Calculate the duration of the passed playlist track.
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| public static |
renderPlaylist(playlist: Object, canvas: Canvas, currentTime: number) Render a graphical representation of a playlist to a canvas.
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| public static |
validatePlaylist(playlist: Object) Validate that the playlist is correct and playable.
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Constructor Summary
| Public Constructor | ||
| public |
constructor(canvas: Canvas, audioCtx: AudioContext) Instantiate the VideoCompositor using the passed canvas to render too.
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Member Summary
| Public Members | ||
| public set |
currentTime(time: number): * Sets the current time through the playlist.
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| public get |
currentTime: number: * Get how far through the playlist has been played.
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| public |
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| public set |
playbackRate: * |
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| public get |
playbackRate: * |
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| public set |
Set the playlist object to be played.
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| public get |
Get the playlist object.
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Method Summary
| Public Methods | ||
| public |
addEventListener(type: String, func: Function) This adds event listeners to the video compositor.
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| public |
getAudioContext(): AudioContext Returns the audio context that was either passed into the constructor or created internally.
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| public |
getAudioNodeForTrack(track: Array): GainNode Gets an audio bus for the given playlist track.
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| public |
pause() Pause playback of the playlist.
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| public |
play() Play the playlist.
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| public |
preload() Starts the underlying video/image elements pre-loading.
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| public |
registerMediaSourceListener(mediaSourceID: String, mediaSourceListener: Object) This method allows you to create a listeners for events on a specific MediaSource.
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| public |
removeEventListener(type: String, func: Function): boolean This removes event listeners from the video compositor that were added using addEventListener.
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| public |
unregisterMediaSourceListener(mediaSourceID: String, mediaSourceListener: Object): boolean This method allows you to remove a listener from a specific MediaSource.
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Static Public Methods
public static calculatePlaylistDuration(playlist: Object): number source
Calculate the duration of the passed playlist.
Will return the time that the last media source in the longest track stops playing.
Params:
| Name | Type | Attribute | Description |
| playlist | Object | This is a playlist object. |
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}],
[{type:"video", start:6, duration:4, src:"video3.mp4", id:"video3"}]
]
}
var playilstDuration = VideoCompositor.calculateTrackDuration(playlist);
//playlistDuration === 10
public static calculateTrackDuration(track: Array): number source
Calculate the duration of the passed playlist track.
Will return the time that the last media source in the track stops playing.
Params:
| Name | Type | Attribute | Description |
| track | Array | this is track which consists of an array object of MediaSourceReferences (typically a track from a playlist object). |
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}],
[{type:"video", start:6, duration:4, src:"video3.mp4", id:"video3"}]
]
}
var track0Duration = VideoCompositor.calculateTrackDuration(playlist.tracks[0]);
var track1Duration = VideoCompositor.calculateTrackDuration(playlist.tracks[1]);
//track0Duration === 8
//track1Duration === 10
TODO:
- Beacuse media source reference are stored in order this could implemented be far quicker.
public static renderPlaylist(playlist: Object, canvas: Canvas, currentTime: number) source
Render a graphical representation of a playlist to a canvas.
This function is useful for rendering a graphical display of a playlist to check MediaSourceReferences are aligned on tracks as you'd expect. It can also be called in an update loop with the currentTime of a VideoCompositor instance passed in to create a live timeline viewer.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:2, duration:4, src:"video2.mp4", id:"video2"}],
]
}
var visualisationCanvas = document.getElementById("vis-canvas");
VideoCompositor.renderPlaylist(playlist, visualisationCanvas, 0);
public static validatePlaylist(playlist: Object) source
Validate that the playlist is correct and playable.
This static function will analyze a playlist and check for common errors. on encountering an error it will throw an exception. The errors it currently checks for are:
Error 1. MediaSourceReferences have a unique ID
Error 2. The playlist media sources have all the expected properties.
Error 3. MediaSourceReferences in single track are sequential.
Error 4. MediaSourceReferences in single track don't overlap
Params:
| Name | Type | Attribute | Description |
| playlist | Object | This is a playlist object. |
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:2, duration:4, src:"video2.mp4", id:"video2"}],
]
}
var playilstDuration = VideoCompositor.validatePlaylist(playlist);
//Will throw error 4 becuase mediaSourceReference video1 and video2 overlap by 2 seconds.
TODO:
- Better coverage of possible errors in a playlist.
Public Constructors
public constructor(canvas: Canvas, audioCtx: AudioContext) source
Instantiate the VideoCompositor using the passed canvas to render too.
You can also pass an AudioContext for use when calling getAudioNodeForTrack. If one is not provided a context will be created internally and be accessible via the getAudioContext function.
Params:
| Name | Type | Attribute | Description |
| canvas | Canvas | The canvas element to render too. |
|
| audioCtx | AudioContext | The AudioContext to create AudioNode's with. |
Example:
var canvas = document.getElementById('canvas');
var audioCtx = new AudioContext();
var videoCompositor = new VideoCompositor(canvas, audioCtx);
Public Members
public set currentTime(time: number): * source
Sets the current time through the playlist.
Setting this is how you seek through the content. Should be frame accurate, but probably slow.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
videoCompositor.currentTime = 3; //Skip three seconds in.
videoCompositor.play();
public get currentTime: number: * source
Get how far through the playlist has been played.
Getting this value will give the current playhead position. Can be used for updating timelines.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
var time = videoCompositor.currentTime;
//time === 0
public set playbackRate: * source
public get playbackRate: * source
public set playlist(playlist: Object): * source
Set the playlist object to be played.
Playlist objects describe a sequence of media sources to be played along with effects to be applied to them. They can be modified as they are being played to create dynamic or user customizable content.
At the top level playlist consist of tracks and effects. A track is an array of MediaSourceReferences. MediaSourceReference are an object which describe a piece of media to be played, the three fundamental MediaSourceRefernce types are "video", "image", and "canvas". Internally MediaSoureReferences are used to create MediaSources which are object that contain the underlying HTML element as well as handling loading and rendering of that element ot the output canvas.
The order in which simultaneous individual tracks get rendered is determined by there index in the overall tracks list. A track at index 0 will be rendered after a track at index 1.
Effects are objects consisting of GLSL vertex and fragment shaders, and a list of MediaSource ID's for them to be applied to. Effects get applied independently to any MediaSources in their input list.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video.mp4", id:"video"}]
]
}
var canvas = document.getElementById("canvas");
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
videoCompositor.play();
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video.mp4", id:"video"}, {type:"video", start:4, duration:4, src:"video1.mp4", id:"video1"}]
]
}
var playlist = {
tracks:[
[{type:"video", start:0, sourceStart:10, duration:4, src:"video.mp4", id:"video"}]
]
}
var playlist = {
tracks:[
[{type:"video", start:0, duration:10, src:"video.mp4", id:"gs-video"}],
[{type:"image", start:0, duration:10, src:"background.png", id:"background"}]
]
effects:{
"green-screen":{ //A unique ID for this effect.
"inputs":["gs-video"], //The id of the video to apply the effect to.
"effect": VideoCompositor.Effects.GREENSCREEN //Use the built-in greenscreen effect shader.
}
}
}
var playlist = {
tracks:[
[{type:"video", start:0, duration:10, src:"video1.mp4", id:"video1"}],
[ {type:"video", start:8, duration:10, src:"video2.mp4", id:"video2"}]
]
effects:{
"fade-out":{ //A unique ID for this effect.
"inputs":["video1"], //The id of the video to apply the effect to.
"effect": VideoCompositor.Effects.FADEOUT2SEC //Use the built-in fade-out effect shader.
},
"fade-in":{ //A unique ID for this effect.
"inputs":["video2"], //The id of the video to apply the effect to.
"effect": VideoCompositor.Effects.FADEIN2SEC //Use the built-in fade-in effect shader.
}
}
}
Public Methods
public addEventListener(type: String, func: Function) source
This adds event listeners to the video compositor. Events directed at the underlying canvas are transparently passed through, While events that target a video like element are handled within the VideoCompositor. Currently the VideoCompositor only handles a limited number of video like events ("play", "pause", "ended").
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
videoCompositor.addEventListener("play", function(){console.log("Started playing")});
videoCompositor.addEventListener("pause", function(){console.log("Paused")});
videoCompositor.addEventListener("ended", function(){console.log("Finished playing")});
videoCompositor.play();
public getAudioContext(): AudioContext source
Returns the audio context that was either passed into the constructor or created internally.
Return:
| AudioContext | The audio context used to create any nodes required by calls to getAudioNodeForTrack |
Example:
var audioCtx = new AudioContext();
var videoCompositor = new VideoCompositor(canvas, audioCtx);
var returnedAudioContext = videoCompositor.getAudioContext();
//returnedAudioContext and audiotCtx are the same object.
var videoCompositor = new VideoCompositor(canvas); //Don't pass in an audio context
var audioCtx = videoCompositor.getAudioContext();
//audioCtx was created inside the VideoCompositor constructor
public getAudioNodeForTrack(track: Array): GainNode source
Gets an audio bus for the given playlist track.
In some instances you may want to feed the audio output of the media sources from a given track into a web audio API context. This function provides a mechanism for acquiring an audio GainNode which represents a "bus" of a given track.
Note: In order for the media sources on a track to play correctly once you have an AudioNode for the track you must connect the Audio Node to the audio contexts destination (even if you want to mute them you must set the gain to 0 then connect them to the output).
Params:
| Name | Type | Attribute | Description |
| track | Array | this is track which consist of an array object of MediaSourceReferences (typically a track from a playlist object). |
Return:
| GainNode | this is a web audio GainNode which has the output of any audio producing media sources from the passed track played out of it. |
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var audioCtx = new AudioContext();
var canvas = document.getElementById("canvas");
var videoCompositor = new VideoCompositor(canvas, audioCtx);
videoCompositor.playlist = playlist;
var trackGainNode = videoCompositor.getAudioNodeForTrack(playlist.tracks[0]);
trackGainNode.gain.value = 0.0; // Mute the track
public pause() source
Pause playback of the playlist. Call play() to resume playing.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
videoCompositor.play();
setTimeout(videoCompositor.pause, 3000); //pause after 3 seconds
public play() source
Play the playlist. If a pause() has been called previously playback will resume from that point.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
videoCompositor.play();
public preload() source
Starts the underlying video/image elements pre-loading. Behavior is not guaranteed and depends on how the browser treats video pre-loading under the hood.
Example:
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"}]
]
}
videoCompositor.preload();
//now when play is called is should start quicker.
public registerMediaSourceListener(mediaSourceID: String, mediaSourceListener: Object) source
This method allows you to create a listeners for events on a specific MediaSource.
To use this you must pass an object which has one or more the following function properties: play, pause, seek, isReady, load, destroy, render.
These functions get called when the correspoinding action on the MediaSource happen. In the case of the render listener it will be called every time a frame is drawn so the function should aim to return as quickly as possible to avoid hanging the render loop.
The use-case for this is synchronising external actions to a specfic media source, such as subtitle rendering or animations on a canvasMediaSource.
The listeners get passed a reference to the internal MediaSource object and somtimes extra data relevant to that sepcific actions function ("seek" gets the time seeking too, "render" gets the shaders rendering parameters).
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
var videoListener = {
render: function(mediaSource, renderParameters){
//This will get called every frame.
var time = renderParameters.progress * mediaSource.duration;
console.log('Progress through ID', mediaSource.id, ':', time);
},
seek:function(mediaSource, seekTime){
//This function will get called on seek
console.log("Seeking ID", mediaSource.id, "to :", seekTime);
},
play:function(mediaSource){
//This function will get called on play
console.log("Plating ID", mediaSource.id);
},
}
videoCompositor.registerMediaSourceListener("video1", videoListener);
videoCompositor.play();
public removeEventListener(type: String, func: Function): boolean source
This removes event listeners from the video compositor that were added using addEventListener.
Example:
var playlist = {
tracks:[
[{type:"video", start:0, duration:4, src:"video1.mp4", id:"video1"},{type:"video", start:4, duration:4, src:"video2.mp4", id:"video2"}]
]
}
var canvas = document.getElementById('canvas');
var videoCompositor = new VideoCompositor(canvas);
videoCompositor.playlist = playlist;
var playingCallback = function(){console.log("playing");};
videoCompositor.addEventListener("play", playingCallback);
videoCompositor.play();
videoCompositor.removeEventListener("play", playingCallback);


Located in the Taishan Peach Blossom Valley Scenic Spot, Taishan Colorful Stone Stream, with a total length of five kilometers, is a landmark of the World Geological Park and National Geopark. It’s a stunning spectacle by nature for nearly three billion years.
The water is running on the stones, and the stones go under the water. Along the stream you can enjoy the sight of colorful strip stones.
Getting into Taishan Colorful Stone Stream, and strolling on the stone-paved tour road, you can enjoy the scene of peach blossoms’ falling off like blood rain, which changes with the season.
No matter when you go or choose what kind of form to visit Colorful Stone Stream Scenic Spot, it will give you a wonderful sight.
泰山彩石溪，位于泰山桃花峪园区，是世界地质公园、国家地质公园标志性景观。泰山彩石溪上自桃花源龙湾断续而下，至桃花峪核桃园上游形成宽阔园区，全长约5公里，泰山彩石溪，是大自然近30亿年制造的惊世奇观。
水在石上流 石在水下走。
泰山彩石溪，画入水中秀，水在画上流。沿溪可观赏色彩斑斓的带状彩石。十里山涧，彩石平铺溪底。波光潋滟，奇特地质地貌，犹如泼墨大写意。
走进泰山彩石溪，沿溪而上漫步于乱石铺阶的步游路可欣赏那四时不同，野趣盎然，桃花乱落如红雨的景象。
不论你何时或是用哪种形式游彩石溪景区，它都会给你留下美好的景象。
http://img0.ph.126.net/Izbksh-C8QfYsiHqFUrdhg==/6632714834117312307.jpeg
This page is synchronized from the post: 中华泰山（四）泰山彩石溪 Mt. Tai of China (4) Taishan Colorful Stone Stream


‘Property Brothers’ Star Drew Scott And Wife Linda Phan Live In A Christmas Wonderland
by Tanja SaricThis Property Brothers knew exactly how to turn his property into a Christmas wonderland.
Drew Scott and his wife Linda Phan took Christmas to a whole new level this year as they gave their house a complete makeover for the holiday season.
On a new HGTV Canada special called “Outrageous Holiday Houses”, the couple revealed how they transformed their L.A. home.
“Nothing can be just small and regular, we have to go a little bit overboard,” Scott explained in the show.
“I mean, we start thinking about Christmas even before Halloween,” Phan, who handcrafted many of the decorations herself, said. In fact, many of the decorations were designed to impress Phan’s sister’s children including a real gift conveyor belt.
The couple also transformed their office into a bakery with pastry displays and a gift-wrapping station.
See more pics of the impressive mansion below.


I can't change the direction of the wind, but I can adjust my sails to always reach my destination.
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If you can't explain it simply, you don't understand it well enough.
I am only passionately curious.The important thing is not to stop questioning. Curiosity has its own reason for existing.
Education is not the learning of facts, it’s rather the training of the mind to think.


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Gothandam_2019 |
Antioxidant potential of theaflavin ameliorates the activities of key enzymes of glucose metabolism in high fat diet and streptozotocin – induced diabetic rats |
Gothandam, Kirubananthan; Ganesan, Vijayan Siva; Ayyasamy, Thangaraj; Ramalingam, Sundaram |
2019 |
2019-05-29 |
COMM-USE |
N |
PMC6748596 |
31142215.0 |
10.1080/13510002.2019.1624085 |
cmr0zw56 |
0.968195 |
Liu_C_2017 |
|
| 2 |
Gothandam_2019 |
Protective effect of theaflavin on glycoprotein components and TCA cycle enzymes in high-fat diet and streptozotocin-induced diabetic rats |
Gothandam, Kirubananthan; Ganesan, Vijayan Siva; Ayyasamy, Thangaraj; Ramalingam, Sundaram |
2019 |
2019-06-21 |
COMM-USE |
N |
PMC7091795 |
|
10.1186/s41936-019-0115-1 |
crabuenz |
0.945314 |
Gothandam_2019, Liu_C_2017 |
|
| 3 |
Lee_D_2019 |
Neuroprotective Effects of Musk of Muskrat on Transient Focal Cerebral Ischemia in Rats |
Lee, Donghun; Kim, Young-Sik; Song, Jungbin; Kim, Hocheol |
2019 |
2019-06-25 |
COMM-USE |
N |
PMC6614976 |
31341507.0 |
10.1155/2019/9817949 |
xi0qdy38 |
0.905929 |
|
|
| 4 |
Liu_C_2017 |
Flavonoid-Rich Extract of Paulownia fortunei Flowers Attenuates Diet-Induced Hyperlipidemia, Hepatic Steatosis and Insulin Resistance in Obesity Mice by AMPK Pathway |
Liu, Chanmin; Ma, Jieqiong; Sun, Jianmei; Cheng, Chao; Feng, Zhaojun; Jiang, Hong; Yang, Wei |
2017 |
2017-08-30 |
COMM-USE |
N |
PMC5622719 |
28867797.0 |
10.3390/nu9090959 |
rj3bk0y5 |
0.724569 |
|
Gothandam_2019 |
| 5 |
Zhang_2013 |
Up-regulation of components of the renin–angiotensin system in liver fibrosis in the rat induced by CCL4 |
Zhang, Wei; Miao, JinFeng; Li, PengFei; Wang, YanXia; Zhang, YuanShu |
2013 |
2013-08-31 |
PMC |
N |
PMC7111816 |
23433841.0 |
10.1016/j.rvsc.2013.01.028 |
1ixyv7h5 |
0.696641 |
|
Zhang_2016, Kondo_2018, Herath_2007 |
| 6 |
Lee_J_2020 |
Broussonetia papyrifera Root Bark Extract Exhibits Anti-inflammatory Effects on Adipose Tissue and Improves Insulin Sensitivity Potentially Via AMPK Activation |
Lee, Jae Min; Choi, Sun Sil; Park, Mi Hyeon; Jang, Hyunduk; Lee, Yo Han; Khim, Keon Woo; Oh, Sei Ryang; Park, Jiyoung; Ryu, Hyung Won; Choi, Jang Hyun |
2020 |
2020-03-14 |
COMM-USE |
N |
PMC7146562 |
32183397.0 |
10.3390/nu12030773 |
dvhkk405 |
0.687905 |
|
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| 7 |
Wu_H_2014 |
Tanshinone IIA Attenuates Bleomycin-Induced Pulmonary Fibrosis via Modulating Angiotensin-Converting Enzyme 2/ Angiotensin-(1-7) Axis in Rats |
Wu, Huajie; Li, Yan; Wang, Yanxia; Xu, Dunquan; Li, Congcong; Liu, Manling; Sun, Xin; Li, Zhichao |
2014 |
2014-04-07 |
NONCOMM |
N |
PMC4003542 |
24782646.0 |
10.7150/ijms.8365 |
td2uk2wc |
0.576793 |
|
Kondo_2018 |
| 8 |
Kamilic_2011 |
Rat Ace allele variation determines susceptibility to AngII induced renal damage |
Kamilic, Jelena; Hamming, Inge; Lely, A. Titia; Korstanje, Ron; Schulze, Ute; Poppinga, Wilfred J.; Turner, Anthony J.; Clarke, Nicola E.; van Goor, Harry; Navis, Gerjan J. |
2011 |
2011-07-25 |
None |
N |
PMC3356861 |
21788250.0 |
10.1177/1470320311415886 |
598lo6gg |
0.534852 |
Koitka_2008, Sato_2019, Tikellis_2012, Xiao_2012 |
|
| 9 |
Baumeier_2017 |
Elevated hepatic DPP4 activity promotes insulin resistance and non-alcoholic fatty liver disease |
Baumeier, Christian; Schlüter, Luisa; Saussenthaler, Sophie; Laeger, Thomas; Rödiger, Maria; Alaze, Stella Amelie; Fritsche, Louise; Häring, Hans-Ulrich; Stefan, Norbert; Fritsche, Andreas; Schwenk, Robert Wolfgang; Schürmann, Annette |
2017 |
2017-08-04 |
None |
N |
PMC5641684 |
29031724.0 |
10.1016/j.molmet.2017.07.016 |
64az0pco |
0.475714 |
|
|
| 10 |
Shenoy_2010 |
The Angiotensin-Converting Enzyme 2/Angiogenesis-(1–7)/Mas Axis Confers Cardiopulmonary Protection against Lung Fibrosis and Pulmonary Hypertension |
Shenoy, Vinayak; Ferreira, Anderson J.; Qi, Yanfei; Fraga-Silva, Rodrigo A.; Díez-Freire, Carlos; Dooies, Autumn; Jun, Joo Yun; Sriramula, Srinivas; Mariappan, Nithya; Pourang, Dorna; Venugopal, Changaram S.; Francis, Joseph; Reudelhuber, Timothy; Santos, Robson A.; Patel, Jawaharlal M.; Raizada, Mohan K.; Katovich, Michael J. |
2010 |
2010-10-15 |
PMC |
N |
PMC2970847 |
20581171.0 |
10.1164/rccm.200912-1840oc |
wffaarzv |
0.384883 |
Sato_2019, Tikellis_2012 |
Bradford_2010, Zhang_2016 |
| 11 |
Shenoy_2014 |
Oral Delivery of Angiotensin-Converting Enzyme 2 and Angiotensin-(1-7) Bioencapsulated in Plant Cells Attenuates Pulmonary Hypertension |
Shenoy, Vinayak; Kwon, Kwang-Chul; Rathinasabapathy, Anandharajan; Lin, Shina; Jin, Guiying; Song, Chunjuan; Shil, Pollob; Nair, Anand; Qi, Yanfei; Li, Qiuhong; Francis, Joseph; Katovich, Michael J.; Daniell, Henry; Raizada, Mohan K. |
2014 |
2014-12-01 |
PMC |
N |
PMC4239698 |
25225206.0 |
10.1161/hypertensionaha.114.03871 |
dhqmqs5i |
0.353425 |
|
Zhang_2016, Herath_2007 |


#include <boost/preprocessor/repetition/enum_shifted_params.hpp>
BOOST_PP_ENUM_SHIFTED_PARAMS(3, class T) // 展开为 class T1, class T2
Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at www.boost.org/LICENSE_1_0.txt)


Hmm...that must not have been a valid classroom name. Please try again.
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Watch this introductory video


A basic intruduction to the JavaScript language:-
Basics
The most useful and commonly used parts of the JavaScript language:-
Statements
Operators
Global Objects
Note: For a fully comprehensive reference please see the online Mozilla JavaScript reference.


|
| typedef uint32_t | VdpDecoderProfile |
| | The set of all known compressed video formats, and associated profiles, that may be decoded. More...
|
| |
| typedef VdpStatus | VdpDecoderQueryCapabilities(VdpDevice device, VdpDecoderProfile profile, VdpBool *is_supported, uint32_t *max_level, uint32_t *max_macroblocks, uint32_t *max_width, uint32_t *max_height) |
| | Query the implementation's VdpDecoder capabilities. More...
|
| |
| typedef uint32_t | VdpDecoder |
| | An opaque handle representing a VdpDecoder object. More...
|
| |
| typedef VdpStatus | VdpDecoderCreate(VdpDevice device, VdpDecoderProfile profile, uint32_t width, uint32_t height, uint32_t max_references, VdpDecoder *decoder) |
| | Create a VdpDecoder. More...
|
| |
| typedef VdpStatus | VdpDecoderDestroy(VdpDecoder decoder) |
| | Destroy a VdpDecoder. More...
|
| |
| typedef VdpStatus | VdpDecoderGetParameters(VdpDecoder decoder, VdpDecoderProfile *profile, uint32_t *width, uint32_t *height) |
| | Retrieve the parameters used to create a VdpDecoder. More...
|
| |
| typedef void | VdpPictureInfo |
| | A generic "picture information" type. More...
|
| |
| typedef VdpPictureInfoMPEG4Part2 | VdpPictureInfoDivX4 |
| | Picture parameter information for a DivX 4 picture. More...
|
| |
| typedef VdpPictureInfoMPEG4Part2 | VdpPictureInfoDivX5 |
| | Picture parameter information for a DivX 5 picture. More...
|
| |
| typedef VdpStatus | VdpDecoderRender(VdpDecoder decoder, VdpVideoSurface target, VdpPictureInfo const *picture_info, uint32_t bitstream_buffer_count, VdpBitstreamBuffer const *bitstream_buffers) |
| | Decode a compressed field/frame and render the result into a VdpVideoSurface. More...
|
| |
The VdpDecoder object decodes compressed video data, writing the results to a VdpVideoSurface.
A specific VDPAU implementation may support decoding multiple types of compressed video data. However, VdpDecoder objects are able to decode a specific type of compressed video data. This type must be specified during creation.
| #define VDP_BITSTREAM_BUFFER_VERSION 0 |
| #define VDP_DECODER_LEVEL_DIVX_NA |
| #define VDP_DECODER_LEVEL_H264_1 |
| #define VDP_DECODER_LEVEL_H264_1_1 |
| #define VDP_DECODER_LEVEL_H264_1_2 |
| #define VDP_DECODER_LEVEL_H264_1_3 |
| #define VDP_DECODER_LEVEL_H264_1b |
| #define VDP_DECODER_LEVEL_H264_2 |
| #define VDP_DECODER_LEVEL_H264_2_1 |
| #define VDP_DECODER_LEVEL_H264_2_2 |
| #define VDP_DECODER_LEVEL_H264_3 |
| #define VDP_DECODER_LEVEL_H264_3_1 |
| #define VDP_DECODER_LEVEL_H264_3_2 |
| #define VDP_DECODER_LEVEL_H264_4 |
| #define VDP_DECODER_LEVEL_H264_4_1 |
| #define VDP_DECODER_LEVEL_H264_4_2 |
| #define VDP_DECODER_LEVEL_H264_5 |
| #define VDP_DECODER_LEVEL_H264_5_1 |
| #define VDP_DECODER_LEVEL_HEVC_1 30 |
The VDPAU H.265/HEVC decoder levels correspond to the values of general_level_idc as described in the H.265 Specification, Annex A, Table A.1. The enumeration values are equal to thirty times the level number.
| #define VDP_DECODER_LEVEL_HEVC_2 |
| #define VDP_DECODER_LEVEL_HEVC_2_1 |
| #define VDP_DECODER_LEVEL_HEVC_3 |
| #define VDP_DECODER_LEVEL_HEVC_3_1 |
| #define VDP_DECODER_LEVEL_HEVC_4 |
| #define VDP_DECODER_LEVEL_HEVC_4_1 |
| #define VDP_DECODER_LEVEL_HEVC_5 |
| #define VDP_DECODER_LEVEL_HEVC_5_1 |
| #define VDP_DECODER_LEVEL_HEVC_5_2 |
| #define VDP_DECODER_LEVEL_HEVC_6 |
| #define VDP_DECODER_LEVEL_HEVC_6_1 |
| #define VDP_DECODER_LEVEL_HEVC_6_2 |
| #define VDP_DECODER_LEVEL_MPEG1_NA |
| #define VDP_DECODER_LEVEL_MPEG2_HL |
| #define VDP_DECODER_LEVEL_MPEG2_HL14 |
| #define VDP_DECODER_LEVEL_MPEG2_LL |
| #define VDP_DECODER_LEVEL_MPEG2_ML |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L0 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L1 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L2 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L3 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L4 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L5 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L0 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L1 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L2 |
| #define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L3 |
| #define VDP_DECODER_LEVEL_VC1_ADVANCED_L0 |
| #define VDP_DECODER_LEVEL_VC1_ADVANCED_L1 |
| #define VDP_DECODER_LEVEL_VC1_ADVANCED_L2 |
| #define VDP_DECODER_LEVEL_VC1_ADVANCED_L3 |
| #define VDP_DECODER_LEVEL_VC1_ADVANCED_L4 |
| #define VDP_DECODER_LEVEL_VC1_MAIN_HIGH |
| #define VDP_DECODER_LEVEL_VC1_MAIN_LOW |
| #define VDP_DECODER_LEVEL_VC1_MAIN_MEDIUM |
| #define VDP_DECODER_LEVEL_VC1_SIMPLE_LOW |
| #define VDP_DECODER_LEVEL_VC1_SIMPLE_MEDIUM |
| #define VDP_DECODER_PROFILE_DIVX4_HD_1080P |
| #define VDP_DECODER_PROFILE_DIVX4_HOME_THEATER |
| #define VDP_DECODER_PROFILE_DIVX4_MOBILE |
| #define VDP_DECODER_PROFILE_DIVX4_QMOBILE |
| #define VDP_DECODER_PROFILE_DIVX5_HD_1080P |
| #define VDP_DECODER_PROFILE_DIVX5_HOME_THEATER |
| #define VDP_DECODER_PROFILE_DIVX5_MOBILE |
| #define VDP_DECODER_PROFILE_DIVX5_QMOBILE |
| #define VDP_DECODER_PROFILE_H264_BASELINE |
MPEG 4 part 10 == H.264 == AVC.
| #define VDP_DECODER_PROFILE_H264_CONSTRAINED_BASELINE |
| #define VDP_DECODER_PROFILE_H264_CONSTRAINED_HIGH |
| #define VDP_DECODER_PROFILE_H264_EXTENDED |
| #define VDP_DECODER_PROFILE_H264_HIGH |
| #define VDP_DECODER_PROFILE_H264_HIGH_444_PREDICTIVE |
Support for 8 bit depth only.
| #define VDP_DECODER_PROFILE_H264_MAIN |
| #define VDP_DECODER_PROFILE_H264_PROGRESSIVE_HIGH |
| #define VDP_DECODER_PROFILE_HEVC_MAIN |
MPEG-H Part 2 == H.265 == HEVC.
| #define VDP_DECODER_PROFILE_HEVC_MAIN_10 |
| #define VDP_DECODER_PROFILE_HEVC_MAIN_12 |
| #define VDP_DECODER_PROFILE_HEVC_MAIN_444 |
| #define VDP_DECODER_PROFILE_HEVC_MAIN_STILL |
| #define VDP_DECODER_PROFILE_MPEG1 |
| #define VDP_DECODER_PROFILE_MPEG2_MAIN |
| #define VDP_DECODER_PROFILE_MPEG2_SIMPLE |
| #define VDP_DECODER_PROFILE_MPEG4_PART2_ASP |
| #define VDP_DECODER_PROFILE_MPEG4_PART2_SP |
| #define VDP_DECODER_PROFILE_VC1_ADVANCED |
| #define VDP_DECODER_PROFILE_VC1_MAIN |
| #define VDP_DECODER_PROFILE_VC1_SIMPLE |
An opaque handle representing a VdpDecoder object.
Create a VdpDecoder.
- Parameters
-
| [in] | device | The device that will contain the surface. |
| [in] | profile | The video format the decoder will decode. |
| [in] | width | The width of the new surface. |
| [in] | height | The height of the new surface. |
| [in] | max_references | The maximum number of references that may be used by a single frame in the stream to be decoded. This parameter exists mainly for formats such as H.264, where different streams may use a different number of references. Requesting too many references may waste memory, but decoding should still operate correctly. Requesting too few references will cause decoding to fail. |
| [out] | decoder | The new decoder's handle. |
- Returns
- VdpStatus The completion status of the operation.
Destroy a VdpDecoder.
- Parameters
-
| [in] | surface | The decoder's handle. |
- Returns
- VdpStatus The completion status of the operation.
Retrieve the parameters used to create a VdpDecoder.
- Parameters
-
| [in] | surface | The surface's handle. |
| [out] | profile | The video format used to create the decoder. |
| [out] | width | The width of surfaces decode by the decoder. |
| [out] | height | The height of surfaces decode by the decoder |
- Returns
- VdpStatus The completion status of the operation.
The set of all known compressed video formats, and associated profiles, that may be decoded.
Query the implementation's VdpDecoder capabilities.
- Parameters
-
| [in] | device | The device to query. |
| [in] | profile | The decoder profile for which information is requested. |
| [out] | is_supported | Is this profile supported? |
| [out] | max_level | The maximum specification level supported for this profile. |
| [out] | max_macroblocks | The maximum supported surface size in macroblocks. Note that this could be greater than that dictated by the maximum level. |
| [out] | max_width | The maximum supported surface width for this profile. Note that this could be greater than that dictated by the maximum level. |
| [out] | max_height | The maximum supported surface height for this profile. Note that this could be greater than that dictated by the maximum level. |
- Returns
- VdpStatus The completion status of the operation.
Decode a compressed field/frame and render the result into a VdpVideoSurface.
- Parameters
-
| [in] | decoder | The decoder object that will perform the decode operation. |
| [in] | target | The video surface to render to. |
| [in] | picture_info | A (pointer to a) structure containing information about the picture to be decoded. Note that the appropriate type of VdpPictureInfo* structure must be provided to match to profile that the decoder was created for. |
| [in] | bitstream_buffer_count | The number of bitstream buffers containing compressed data for this picture. |
| [in] | bitstream_buffers | An array of bitstream buffers. |
- Returns
- VdpStatus The completion status of the operation.
See Video Mixer Usage for additional information.
A generic "picture information" type.
This type serves solely to document the expected usage of a generic (void *) function parameter. In actual usage, the application is expected to physically provide a pointer to an instance of one of the "real" VdpPictureInfo* structures, picking the type appropriate for the decoder object in question.
Picture parameter information for a DivX 4 picture.
Due to similarites between MPEG-4 Part 2 and DivX 4, the picture parameter structure is re-used.
Picture parameter information for a DivX 5 picture.
Due to similarites between MPEG-4 Part 2 and DivX 5, the picture parameter structure is re-used.


{% extends 'base.html' %} {% block head_scripts %} {% endblock %} {% block page_content %}
When you click the login button, you are redirected to a Spotify login page, where you can authenticate your account access. Spotify will then redirect you back to this site with an access token that can be used to retrieve your information. Since it is purely Spotify that handles authentication, all access codes and personal data exists only within your machine and the Spotify server, and do not go through the spotinfo server at any point. This also means that any computations or operations performed using your data will be made within your browser, the Spotinfo server simply provides the building blocks to perform these computations.


Theme Documentation
1 Go to blogger.com
2 Click Create Your Blog and Sign in with your Google Account.
3 See the below video for better consideration.
1 Click on Theme.
2 Click on Backup / Restore.
3 Click on Choose File Select the File in XML Format which is given in Zip File (Extract the Zip file into folder first).
4 Click on Upload, That's it.
1 Click on Theme.
2 Click on Customise.
3 For Edit & change the theme colors, images, fonts & much more, see the below video and enjoy this awesome creativity.
1 Go to Theme >> Edit HTML.
2 Click inside the HTML Box at once for focus and press CTRL+F (For Calling Hidden Search Box) then search 'header-logo' and replace the Text in Blue color with your Menu Icon name and Text in Red color with your Menu text name.
1 Go to Layout.
2 Click on Edit.
3 Click on Remove Image
4 Click on Choose File to Upload Image. OR From the Web. Past an Image URL below.
5 Click on Save.
6 NOTE : Apply this same method to change Profile Image.
1 Go to Theme >> Edit HTML.
2 Click inside the HTML Box and press CTRL+F then search 'about-box' & and replace the text information in paragraph < p > tag with your info.
3 If you want to add more information about you then search 'about-box-overlay' & and replace the text information in paragraph < p > tag with your info.
1 Go to Theme >> Edit HTML.
2 Click inside the HTML Box and press CTRL+F then search 'skills' & and replace the Red text with your skills.
1 Go to Theme >> Edit HTML.
2 Click inside the HTML Box and press CTRL+F then search 'social' & and replace the # with your social pages link then replace the Text in Blue color with your Social Page Icon name and Text in Red color with your Social Page name.
1 Go to Theme >> Edit HTML.
2 Click inside the HTML Box and press CTRL+F then search 'social-connection' & and replace the Text in Red color with your Social Page name.
3 To change the Cover & Profile Image, replace the image URL with your Image URL .
4 NOTE : Apply this same method to add more Pages.
1 Go to Layout.
2 Click on Edit.
3 Click on Remove Image
4 Click on Choose File to Upload Image. OR From the Web. Past an Image URL below.
5 Click on Save.
6 NOTE : Apply this same method to upload Images.
1 Go to Layout.
2 Click on Edit.
3 Click on Remove Image
4 Add the Movie name.
5 Click on Choose File to Upload Image. OR From the Web. Past an Image URL below.
6 Click on Save.
7 NOTE : Apply this same method to upload Images.
1 Go to Layout.
2 Click on Edit.
3 Click on Remove Image
4 Add the Personality name.
5 Click on Choose File to Upload Image. OR From the Web. Past an Image URL below.
6 Click on Save.
7 NOTE : Apply this same method to upload Images.
1 Click on Theme >> Edit HTML >> Click anywhere in the HTML Editor and press CTRL+F for Search Box which will be appear on right top side of HTML Editor.
2 Now, first fill the meta tags by reading it one by one with the information of your blog i.e. Meta Description and Keywords, Facebook and Twitter Graph.


--- layout: page title: Opps description: Page not found. permalink: /404.html ---
It seems the page you were looking for has been misplaced.


Waldobot was designed and created by a team of six undergraduates from the University of Texas at Dallas in fall 2017. The work was completed in partnership with the UT Dallas branch of the Association of Computing Machinery (ACM).
Meet the Team
Team Members
Garrett Shankel
ScrumMaster and NLP Developer
Computer science major, class of 2021. Implemented natural language processing within the chatbot using the DiaglogFlow API.
Shannen Barrameda
Image Recognition Developer
Computer science major, class of 2021. Implemented image recognition capabilities within the chatbot using the CloudSight API to generate searchable keywords.


About
Vachin came from the Sanskrit word वचन (vácana) which has two meanings like
- promise, word, oath, vow
- word, utterance, speech
So by considering the second meaning Vachin is the curated store of texts, quotes, messages which we generally use to express ourselves.
The inspiration behind Vachin is that most of us can't express our feelings in words. And in layman terms only a few can express their feelings with words and the rest have better feelings but they can't express them.
Vachin aggregate best sentences from people and history and sort them with relevancy. So that who in need of those messages or quotes can use them anywhere they are.
We will maintain this crowd sourced texts always available for all kinds of users across the world and coming soon in more languages.
We need to thank Unsplash It for their beautiful placeholder images which we are using as background for our texts. And soon we are planning to attribute each contributor of those images.
We provide free access to our APIs which is in progress and it will be available soon through https://dev.vach.in which is for developers.
If anyone want to contribute in your free times, feel free to Contact Us


V7: Lesson Intro
T3: Installing Python on Windows
V8: Running Python For The First Time on Windows
V9: Installing and Running Python on a Mac
T4: Check Your Python Version
T5: Change IDLE Preferences
T6: Fun with Python; Import Statements
T7: Drawing Turtles
T8: Drawing Some More Turtles
V10: Thinking About The Code We Have Written
Q5: Reflecting On Functions
Q6: What Questions Do You Have
Q7: Improve the Code for Squares
V11: Creating Our Own Functions
Q8: Why do we need functions?
T9: Functions Can Return Things
V12: Writing a Factorial Function
V13: Behind the Scenes


Description
Number of matched builds after which the rule is not processed. Then this condition is met, only other rules are processed.
Use cases
Gives possibility to limit number of changes performed by given rule
(what of course saves the time for long build history!).
-1
- there is no limitation, all builds will evaluated
0
- zero builds will be evaluated
1..n
- when conditions match n
times, no more builds will be processed by this rule
Warning!
Zero value can be used to temporary disable to rule without deleting whole configuration


Will your PR get merged?
Type in a GitHub repo name including the owner. e.g: JuliaLang/Julia (or paste entire url)
(case-insensitive)
Check


Here, you can see a preview of actionJS power, two same game, one in actionJS, the other in flash, the two games are the same.
To start, click in a game, you can move with the arrow, and shoot with space key.
You can checkout the project on github, or contact me via my website.


Created by James Wang / @wangbus
THE FOLLOWING
HAS BEEN APPROVED FOR
SO DON'T PANIC EVEN IF YOU'RE NEW TO NODE
Dislike of JavaScript is warranted but immature. It's the language of the web. If you're a technologist in the year 2013, learn to like it! HOWEVER, before you indulge...
"innovation through modularity" Reference: Nodejitsu
Node.js and NPM are now growing at twice the rate over the rate of any other software platform today
Node HTTP server Hello World.
// Load the http module to create an http server.
var http = require('http');
// Configure our HTTP server to respond with Hello World to all requests.
var server = http.createServer(function (req, res) {
res.writeHead(200, {"Content-Type": "text/plain"});
res.end("Hello World\n");
});
// Listen on port 8000, IP defaults to <IP_ADDRESS>
server.listen(8000);
// Put a friendly message on the terminal
console.log("Server running at http://<IP_ADDRESS>:8000/");
Node has a simple module loading system. In Node, files and modules are in one-to-one correspondence. Reference: Node.js API
The event-emitter pattern is a observer/event pattern that many objects in Node implement. The pattern is used to facilitate the event-loop. Reference: Node.js API Event Loop
A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream, as is stdout. Streams are readable, writable, or both. All streams are event emitters.
"We should have some ways of connecting programs like garden hose--screw in another segment when it becomes when it becomes necessary to massage data in another way. This is the way of IO also."
Doug McIlroy. October 11, 1964 - Reference


Organise a ServerlessDay in your area today. Help build your local serverless community and meet people who share your passion.
ServerlessDays are run according the following principles.
We want every ServerlessDays to be unique and be representive of the local community, so we encourage organisers to put their own stamp on it.
Download the Organisor Pack
Contact the team!
Get planning


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.routes._ @(linkText:String, backHref: Call)(implicit messages: Messages)


Cake\Controller\Component\
PaginatorComponent
¶One of the main obstacles of creating flexible and user-friendly web applications is designing an intuitive user interface. Many applications tend to grow in size and complexity quickly, and designers and programmers alike find they are unable to cope with displaying hundreds or thousands of records. Refactoring takes time, and performance and user satisfaction can suffer.
Displaying a reasonable number of records per page has always been a critical part of every application and used to cause many headaches for developers. CakePHP eases the burden on the developer by providing a quick, easy way to paginate data.
Pagination in CakePHP is offered by a component in the controller, to make
building paginated queries easier. In the View
View\Helper\PaginatorHelper
is used to make the generation
of pagination links & buttons simple.
In the controller, we start by defining the default query conditions pagination
will use in the $paginate
controller variable. These conditions, serve as
the basis for your pagination queries. They are augmented by the sort
, direction
limit
, and page
parameters passed in from the URL. It is important to note
that the order
key must be defined in an array structure like below:
class ArticlesController extends AppController
{
public $paginate = [
'limit' => 25,
'order' => [
'Articles.title' => 'asc'
]
];
public function initialize()
{
parent::initialize();
$this->loadComponent('Paginator');
}
}
You can also include any of the options supported by
ORM\Table::find()
, such as fields
:
class ArticlesController extends AppController
{
public $paginate = [
'fields' => ['Articles.id', 'Articles.created'],
'limit' => 25,
'order' => [
'Articles.title' => 'asc'
]
];
public function initialize()
{
parent::initialize();
$this->loadComponent('Paginator');
}
}
While you can pass most of the query options from the paginate property it is
often cleaner and simpler to bundle up your pagination options into
a Custom Finder Methods. You can define the finder pagination uses by
setting the finder
option:
class ArticlesController extends AppController
{
public $paginate = [
'finder' => 'published',
];
}
Because custom finder methods can also take in options, this is how you pass in options into a custom finder method within the paginate property:
class ArticlesController extends AppController
{
// find articles by tag
public function tags()
{
$tags = $this->request->getParam('pass');
$customFinderOptions = [
'tags' => $tags
];
// the custom finder method is called findTagged inside ArticlesTable.php
// it should look like this:
// public function findTagged(Query $query, array $options) {
// hence you use tagged as the key
$this->paginate = [
'finder' => [
'tagged' => $customFinderOptions
]
];
$articles = $this->paginate($this->Articles);
$this->set(compact('articles', 'tags'));
}
}
In addition to defining general pagination values, you can define more than one set of pagination defaults in the controller, you just name the keys of the array after the model you wish to configure:
class ArticlesController extends AppController
{
public $paginate = [
'Articles' => [],
'Authors' => [],
];
}
The values of the Articles
and Authors
keys could contain all the properties
that a model/key less $paginate
array could.
Once the $paginate
property has been defined, we can use the
Controller\Controller::paginate()
method to create the
pagination data, and add the PaginatorHelper
if it hasn’t already been
added. The controller’s paginate method will return the result set of the
paginated query, and set pagination metadata to the request. You can access the
pagination metadata at $this->request->getParam('paging')
. A more complete
example of using paginate()
would be:
class ArticlesController extends AppController
{
public function index()
{
$this->set('articles', $this->paginate());
}
}
By default the paginate()
method will use the default model for
a controller. You can also pass the resulting query of a find method:
public function index()
{
$query = $this->Articles->find('popular')->where(['author_id' => 1]);
$this->set('articles', $this->paginate($query));
}
If you want to paginate a different model you can provide a query for it, the table object itself, or its name:
// Using a query
$comments = $this->paginate($commentsTable->find());
// Using the model name.
$comments = $this->paginate('Comments');
// Using a table object.
$comments = $this->paginate($commentTable);
If you need to paginate data from another component you may want to use the PaginatorComponent directly. It features a similar API to the controller method:
$articles = $this->Paginator->paginate($articleTable->find(), $config);
// Or
$articles = $this->Paginator->paginate($articleTable, $config);
The first parameter should be the query object from a find on table object you
wish to paginate results from. Optionally, you can pass the table object and let
the query be constructed for you. The second parameter should be the array of
settings to use for pagination. This array should have the same structure as the
$paginate
property on a controller. When paginating a Query
object, the
finder
option will be ignored. It is assumed that you are passing in
the query you want paginated.
You can paginate multiple models in a single controller action, using the
scope
option both in the controller’s $paginate
property and in the
call to the paginate()
method:
// Paginate property
public $paginate = [
'Articles' => ['scope' => 'article'],
'Tags' => ['scope' => 'tag']
];
// In a controller action
$articles = $this->paginate($this->Articles, ['scope' => 'article']);
$tags = $this->paginate($this->Tags, ['scope' => 'tag']);
$this->set(compact('articles', 'tags'));
The scope
option will result in PaginatorComponent
looking in
scoped query string parameters. For example, the following URL could be used to
paginate both tags and articles at the same time:
/dashboard?article[page]=1&tag[page]=3
See the Paginating Multiple Results section for how to generate scoped HTML elements and URLs for pagination.
New in version 3.3.0: Multiple Pagination was added in 3.3.0
By default sorting can be done on any non-virtual column a table has. This is
sometimes undesirable as it allows users to sort on un-indexed columns that can
be expensive to order by. You can set the whitelist of fields that can be sorted
using the sortWhitelist
option. This option is required when you want to
sort on any associated data, or computed fields that may be part of your
pagination query:
public $paginate = [
'sortWhitelist' => [
'id', 'title', 'Users.username', 'created'
]
];
Any requests that attempt to sort on fields not in the whitelist will be ignored.
The number of results that are fetched per page is exposed to the user as the
limit
parameter. It is generally undesirable to allow users to fetch all
rows in a paginated set. The maxLimit
option asserts that no one can set
this limit too high from the outside. By default CakePHP limits the maximum number of rows
that can be fetched to 100. If this default is not appropriate for your
application, you can adjust it as part of the pagination options, for example reducing it to 10
:
public $paginate = [
// Other keys here.
'maxLimit' => 10
];
If the request’s limit param is greater than this value, it will be reduced to
the maxLimit
value.
Additional associations can be loaded to the paginated table by using the
contain
parameter:
public function index()
{
$this->paginate = [
'contain' => ['Authors', 'Comments']
];
$this->set('articles', $this->paginate($this->Articles));
}
The PaginatorComponent will throw a NotFoundException
when trying to
access a non-existent page, i.e. page number requested is greater than total
page count.
So you could either let the normal error page be rendered or use a try catch
block and take appropriate action when a NotFoundException
is caught:
use Cake\Network\Exception\NotFoundException;
public function index()
{
try {
$this->paginate();
} catch (NotFoundException $e) {
// Do something here like redirecting to first or last page.
// $this->request->getParam('paging') will give you required info.
}
}
Check the View\Helper\PaginatorHelper
documentation for
how to create links for pagination navigation.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import play.twirl.api.HtmlFormat @import views.ViewHelpers @import views.html.layouts.GovUkTemplate @this(govUkTemplate: GovUkTemplate, viewHelpers: ViewHelpers) @( applicationConfig: config.ApplicationConfig, title: String, contentHeader: Option[Html] = None, userLoggedIn: Boolean = false, getHelpForm: Html = HtmlFormat.empty, linkElement : Option[Html] = None, mainClass : Option[String] = None, scriptElement : Option[Html] = None, isUserResearchBannerVisible:Boolean = false, signOutEnabled:Boolean, customHead: Option[Html] = None)(mainContent: Html = HtmlFormat.empty)(implicit request: Request[_], context: config.GmpContext, messages: Messages) @head = { @viewHelpers.headWithTrackingConsent( linkElem = linkElement, headScripts = None) @customHead } @urToggle = @{ true } @signOutLink = {


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
Caglio21-Jun-19 11:03 AM
litecoin
hyperDEX21-Jun-19 11:03 AM
Ta works because people believe it works
Caglio21-Jun-19 11:03 AM
i remember the hate
still it doesnt sink
charlie lee is mafia
hyperDEX21-Jun-19 11:03 AM
The double eagle worm in mouth pattern has not be formed yet
So it might go up or down or sideways for a while
Caglio21-Jun-19 11:04 AM
lol at pattern names
hyperDEX21-Jun-19 11:04 AM
Caglio21-Jun-19 11:04 AM
@hyperDEX hahaha
hyperDEX21-Jun-19 11:04 AM
I love how all these TA masters always give themselves a out....
Markus21-Jun-19 11:04 AM
litecoin is like silver to bitcoin, its not good tech or do anything special just like bitcoin but its one of the old school once
Caglio21-Jun-19 11:05 AM
yeah, i remember when I got my first gray hair, on a twitter, watching litecoin queen account
hyperDEX21-Jun-19 11:05 AM
As per classical technical analysis, we are in a bull market, but we might be in a bear market or we would go sideways, maybe, yes no, join my trading group
Caglio21-Jun-19 11:05 AM
sign me up hyperdex
hyperDEX21-Jun-19 11:05 AM
The thing here is, if TA worked and you are such a master why spend hours making videos when you could make 50x in the same amount of time trading?
instead you are pimping yourself for 0.03/view or whatever it is
Markus21-Jun-19 11:06 AM
most of ppl probably swing trade
hyperDEX21-Jun-19 11:07 AM
I think since the market thinks TA works, there are points where people buy and where people sell
But whales knows this too and will counter trade you when it matters
Caglio21-Jun-19 11:07 AM
i should have swing trade selling at 22000 and buying now at 14000
hyperDEX21-Jun-19 11:08 AM
But what if we were at 50k?
Caglio21-Jun-19 11:08 AM
but it was supposed to moon
hyperDEX21-Jun-19 11:08 AM
Would you have wished you had sold at 22k?
Caglio21-Jun-19 11:08 AM
moon is up tho
yeah
i sold at 20000 cos i felt its obvious sinking comes
bought back as a newb on 18500
Markus21-Jun-19 11:08 AM
trading crypto is quite boring if u swing trade cause in a bull market bitcoin will most of time increasse and never go down so u better off just holding it, less risk but then again when are u going to sell for real when bear market is about to start
hyperDEX21-Jun-19 11:09 AM
Over the long run, FA should be a lot better than TA, swing trading is for people that can stomach it.

Caglio21-Jun-19 11:09 AM
yeah
hyperDEX21-Jun-19 11:09 AM
Is that a TA pattern?

Markus21-Jun-19 11:12 AM
honestly idk what will happen to kmds price, ppl say it will go to 100k sats but if btc will keep going up then idk
hyperDEX21-Jun-19 11:12 AM
Depends on the time frame Markus
Caglio21-Jun-19 11:12 AM
I only care about fiat value anyway, we can go at 1 satoshii if that means kmd - 10$
hyperDEX21-Jun-19 11:13 AM
Right now? Probably lag behind, still be ok in USD value, BTC value will decline
Caglio21-Jun-19 11:13 AM
but yeah eventually btc is destroying us
amd with that sole thinking
hyperDEX21-Jun-19 11:13 AM
But in the long run, 1-2 years, i have no doubt it will go up
Caglio21-Jun-19 11:13 AM
we could have all be rich
just selling after pumps
like one that happened from 18-22
its obvious it cant hold
it never does
never
Markus21-Jun-19 11:14 AM
i made a killing selling and buying back like that
when it comes to kmd its expected
it never holds
hyperDEX21-Jun-19 11:14 AM
until it does
Caglio21-Jun-19 11:15 AM
but even when it does, it sinks down sooner or later
Markus21-Jun-19 11:15 AM
same like when it went from 17k to 30k....well here we are at 14.5k
hyperDEX21-Jun-19 11:15 AM
That is the point, no one here knows unless you have millions of kmd and hundreds of btc
Caglio21-Jun-19 11:15 AM
true
Markus21-Jun-19 11:15 AM
and not many have millions of kmd beside big projects within the ecosystem
hyperDEX21-Jun-19 11:16 AM
Which big projects?
The thing here is that, if you want the price to go up, go out and tell 10 people about it. It wont take many people telling 10 friends that tell 10 before KMD will be known
Markus21-Jun-19 11:17 AM
everyone i told about kmd either already have it or its a shitcoin in their eyes cause all they can see is price declining(edited)
hyperDEX21-Jun-19 11:18 AM
That is fine, there will be people like that.
Caglio21-Jun-19 11:18 AM
@Markus exactly the same
only one dude
bought himself 60 kmd
cos i told him
but it was a 5$ kmd back then
hyperDEX21-Jun-19 11:19 AM
We need to capture the people that want to invest in things that have great FA, not just a great TA setup or hype projects
jl777c21-Jun-19 11:19 AM
regardless of the shortterm satoshis dropping pain, BTC going above 10k is a very good thing for crypto overall
2
hyperDEX21-Jun-19 11:19 AM
Yep, bull will be back and people will run back to alts
jl777c21-Jun-19 11:19 AM
it has always shifted back into alts, when BTC gets tired
everything is all compressed now with BTC dominance near 60%
Caglio21-Jun-19 11:20 AM
@jl777c its true, btc up - bleeding season, btc down, alt
jl777c21-Jun-19 11:20 AM
BTC sideways is the best
after it has gone up a lot
Caglio21-Jun-19 11:20 AM
yup
hyperDEX21-Jun-19 11:20 AM
Maybe we need to figure out why people dont like KMD and work from that standpoint to educate people?
Caglio21-Jun-19 11:20 AM
im gonna start accepting komodo in my buissines soon
jl777c21-Jun-19 11:21 AM
a lot of traders like KMD as it is pretty easy to make very good ROI
hyperDEX21-Jun-19 11:21 AM
Beyond the trading/speculation side of things
Like why are people so vocal about eth, now tron, now eos and others
jl777c21-Jun-19 11:22 AM
tron and eos as they are paid
do you have a few billion to toss around?
we can get a lot of people being vocal
hyperDEX21-Jun-19 11:23 AM
Well EOS i am sure, but tron, justin is a hype machine


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Blender 2.8 for Beginners - Making a 3D Lightsaber
henningsanden writes:
If you're looking to learn Blender, this completely free 2.5 hour series is the place to get started! It's aimed at complete beginners to Blender 2.8 and covers UI, modeling, shading, lighting and rendering.
1/5
2/5
3/5
4/5
5/5


Aleksandar Prokopec / @alexprokopec
A planning model in which an AI agent decides on the next action by traversing a special data structure called a behavior tree.
Every behavior tree is composed of two node types:
task nodes and control nodes.
They are the leaf nodes of a behavior tree.
They execute a side-effect, and return running, success or failure status.
They are the leaf nodes of a behavior tree.
They execute a side-effect, and return running, success or failure status.
They are the leaf nodes of a behavior tree.
They execute a side-effect, and return running, success or failure status.
Control nodes are inner nodes that bind subtrees together.
Given a set of subtrees and their return values, a control node decides whether to run some subtree, or return a success or failure status.
Two basic control nodes: sequence and selector.
The main reason behind their popularity.
Different subtrees can be developed, tuned and tested independently, and then merged into larger functional units.
The basic model can be extended with nodes such as
repeaters, randomizers or inverters.
<?xml version="1.0" encoding="UTF-8"?>
<agent>
<selector>
<sequence name="capture-the-flag>
<task name="move"></task>
<task name="take-the-flag"></task>
</sequence>
<module name="defend-the-base">
</module>
</selector>
</agent>
Behavior tree planner is nothing more than an AST interpreter.
AI researchers have been rediscovering the wheel.
def agent() = {
captureTheFlag() || defendTheBase()
}
def captureTheFlag(): Boolean = {
move() && takeTheFlag()
}
def agent() = {
captureTheFlag() || defendTheBase()
}
def captureTheFlag(): Boolean = {
move() && takeTheFlag()
}
Most languages cannot suspend computation and resume it later.
A programming construct that allows suspending the computation (i.e. yielding), and resuming it later from the point where it was suspended.
def captureTheFlag(): Boolean = {
yield(move()) && takeTheFlag()
}
val double = (x: Int) => x + x
double(7)
val double = (x: Int) => x + x
double(7)
val double = (x: Int) => 7 + 7
double(7)
val double = (x: Int) => 14
double(7)
val double = ...
14
A function invocation is an entity that exists during program execution.
However, the callsite cannot observe the existence of that entity.
val double =
(x: Int) => x + x
val double = coroutine {
(x: Int) => x + x
}
This coroutine does not yield.
The yieldval
construct suspends computation
and yields a value to the caller.
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}
Coroutine invocation is resumed by the caller.
Therefore, it is an observable entity in the program.
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}
val i = call(double(7))
A coroutine invocation can be observed by the callsite.
Therefore, it must be a first-class object.
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}
val i = call(double(7))
var sum = 0
while (i.resume) { sum += i.value }
val double = coroutine { (x: Int) =>
↑yieldval(x)
yieldval(x)
}
val i = call(double(7))↑
var sum = 0
while (i.resume) { sum += i.value }
val double = coroutine { (x: Int) =>
↑yieldval(x)
yieldval(x)
}
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)↑
yieldval(x)
}
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)↑
yieldval(x)
}
val i = call(double(7))
var sum = 0
while (i.resume) { sum += i.value↑ }
val double = coroutine { (x: Int) =>
yieldval(x)↑
yieldval(x)
}
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)↑
}
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)↑
}
val i = call(double(7))
var sum = 0
while (i.resume) { sum += i.value↑ }
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)↑
}
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}↑
val i = call(double(7))
var sum = 0
while (i.resume↑) { sum += i.value }
val double = coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}↑
val i = call(double(7))
var sum = 0
while (i.resume) { sum += i.value }
↑
call
- creates a coroutine instanceresume
- resumes a coroutine instancevalue
- obtains the last yielded valueresult
- obtains the result of the invocation
val double =
coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}
val double: Int ~> (Int, Unit) =
coroutine { (x: Int) =>
yieldval(x)
yieldval(x)
}
val i: Int <~> Unit =
call(double(7))
As coroutine definitions grow larger,
so does the need to decompose them into independent components.
A closed-addressing hash table is an array containing buckets.
A bucket is a list of elements.
val array: Array[List[T]]
Assume that we know how to traverse a list of elements.
val bucket =
coroutine { (b: List[T]) =>
var cur = b
while (cur != Nil) {
yieldval(cur.head)
cur = cur.tail
}
}
Then, we should be able to use that to traverse an array of lists.
val table =
coroutine { (t: Array[List[T]]) =>
var i = 0
while (i < t.length) {
bucket(t(i))
i += 1
}
}
The direct call reuses the stack of the same coroutine instance.
How do Scala coroutines generalize other models?
def iterator(tree: Tree) =
call(foreach(tree))
val it = tree.iterator
while (it.resume)
println(it.value)
Iterators follow directly from foreach
definitions.
val foreach =
(t: Tree[T], f: T => Unit) =>
if (t != null)
foreach(t.left, f)
f(t.elem)
foreach(t.right, f)
}
Iterators follow directly from foreach
definitions.
val foreach =
coroutine { (t: Tree[T]) =>
if (t != null)
foreach(t.left)
yieldval(t.elem)
foreach(t.right)
}
}
def loginRequest(): Future[String]
def httpRequest(c: String): Future[Page]
async {
val credential =
await { loginRequest() }
val ui =
await { httpRequest(credential) }
ui.html
}
How do we define async
and await
using coroutines?
def await[R]: Future[R] ~> (Future[R], R) =
coroutine { (f: Future[R]) =>
yieldval(f)
f.value.get.get
}
def async[R](b: () ~> (Future[Any], R)) = {
val i = call(b())
val p = Promise[R]()
@tailrec def loop(): Unit =
if (i.resume)
i.value.onSuccess(loop)
else p.success(i.result)
Future { loop() }
p.future
}
An actor must declare all receive operations
in terms of a top-level receive
.
class Printer extends Actor {
def receive = {
case x: Int => println(x)
}
}
A reactor uses first-class events sources,
and receives by calling onEvent
.
class Printer extends Reactor[Int] {
main.events.onEvent { x =>
println(x)
}
}
A reactor uses first-class events sources,
and receives by calling onEvent
.
class Adder extends Reactor[Int] {
operands.once.onEvent { x =>
operands.once.onEvent { y =>
println(x + y)
}
}
}
This soon results in the pyramid of doom.
Instead, we want to write code without nesting.
class Adder extends Reactor[Int] {
val x = operands.get()
val y = operands.get()
println(x + y)
}
Challenge: implement methods react
and get
,
that define a reactor, and extract an event from its event source.
type Obs = (() => Unit) => Unit
def get: () ~> (Obs, T) =
coroutine { () =>
var ret: T = _
val obs = (cont: () => Unit) =>
onEvent(x => { ret = x; cont() })
yieldval(obs)
ret
}
type Obs = (() => Unit) => Unit
def react[T](c: () ~> (Obs, Unit)) =
Reactor[T] {
val i = call(c())
def loop() =
if (i.resume) i.value(loop)
loop()
}
ScalaCheck tests typically used generators to explore the input space.
val tuples: Gen[(Int, Int)] =
for {
a <- choose(0, Int.MaxValue)
b <- choose(0, a)
} yield (a, b)
property("comm") = forAll(tuples) {
a + b == b + a
}
More intuitive: backtracking without inversion of control.
property("comm") = {
val a = choose(0 until Int.MaxValue)
val b = choose(0 until a)
a + b == b + a
}
type Program = Seq[() => Unit] <~> Unit
val choose:
Seq[Int] ~> (Seq[() => Unit], Int) =
coroutine { (vals: Seq[Int]) =>
var res: Int = _
yieldval(vals.map(x => () => res = x))
res
}
type Program = Seq[() => Unit] <~> Unit
val backtrack: Program ~> (Unit, Unit) =
coroutine { (p: Program) =>
if (p.resume) {
for (prepare <- p.value) {
prepare()
backtrack(p.snapshot )
}
} else yieldval(())
}
type Test = () ~> (Seq[() => Unit], Unit)
val forever =
coroutine { (test: Test) =>
while (true) {
val p = call(test())
backtrack(p)
}
}
def property(t: Test) = {
val i = call(forever(t))
for (i <- 0 until MAX_TESTS) i.resume
}
property {
val a = choose(0 until Int.MaxValue)
val b = choose(0 until Int.MaxValue)
a + b == b + a
}
type Shift = (() => Unit) => Unit
def reset(b: () ~> (Shift, Unit)) = {
def continue(i: Shift <~> Unit) =
if (i.resume)
i.value(() => continue(i.snapshot))
continue(call(b()))
}
def shift: Shift ~> (Shift, Unit) =
coroutine { (b: Shift) =>
yieldval(b)
}
type CoroutineAPI =
CallbackStyleAPI => DirectStyleAPI
implicit val aBitOfWork =
implicitly[TwentyLinesOfCode]


--- title: Deploying an OSDF Origin layout: posts permalink: /about/osdf/deploying_an_osdf_origin.html ---
Our mental model for an OSDF Origin is that of a filesystem, possibly composed of many servers, that is mounted on a host managed via Kubernetes. Both the filesystem and that host is the responsibility of the owner institution. The PATh team has access to that host to instantiate the origin services by deploying a container.
The institution owning the hardware on which the filesystem is implemented is responsible for communicating with PATh via the PATh ticketing system what parts of the filesystem they want to export into the OSDF, and who should have read/write access to it. The owner can change this unilaterally any time, but we request notification ideally a few days prior, if possible.
The PATh services team is responsible for operating the origin service as requested. This includes communicating the absolute path the owners exported filesystems show up in the OSG runtime environment to the institution owning the exported filesystem.
Figure 1 below depicts this architectural arrangement. PATh is responsible for services in red. This figure shows an arrangement where the actual exported filesystem sits behind an institutional firewall, while the Kubernetes host is dual homed, straddling this firewall.
We suggest that the institution owning the filesystem and the Kubernetes host work with the Pacific Research Platform (PRP) project to operate the Kubernetes host. This is by far the least effort way forward for the institution. We are happy to introduce you.
If the institution insists to deploy and operate the origin themselves, we can provide appropriate RPMs. However, we strongly suggest to leave operations of this service to the experts in the PATh operations team.


--- title: Models keywords: fastai sidebar: home_sidebar summary: "Models for computer vision tasks." description: "Models for computer vision tasks." nb_path: "nbs/00vision_models.ipynb" ---
model = MobileNetV2(10, in_channels=1)
model = ResNet18_swsl(1000, in_channels=1)
model = ResNet50_swsl(1000, in_channels=1)
model = ResNet50_32x4d_swsl(1000, in_channels=1)
model = xResNet50_ssa(100, in_channels=1, pretrained=False)
model = ResNeSt50(1000)
model = DenseNet121(1000, in_channels=1)
model = DenseNetBlur121(24, in_channels=1)
model = EfficientNetB0(1000, in_channels=1)
model = EmbResNeSt50()


Here are some simple examples on how to do modals using bootstrap 3 while allowing/preventing the Esc keystroke or mouse click to exit. Tested in Chrome, Edge, IE11, and Firefox.
data-keyboard="false" data-backdrop="static"
The modal will close after 5 seconds.
data-backdrop="static"
The cursor will still take 5 seconds to change back to the default cursor.
data-keyboard="false"
In order to allow the Esc keystroke to work you must have tabindex="-1".
The cursor will still take 5 seconds to change back to the default cursor.
{none}
In order to allow the Esc keystroke to work you must have tabindex="-1"..
The cursor will still take 5 seconds to change back to the default cursor.
data-keyboard="false" data-backdrop="static"
Data-toggle saves you the effort of writing your own javascript if you don't mind the defaults.
data-backdrop="static"
The other versions work the same as the JS versions.
Modals offer a nice simple way to prevent the user from performing any other actions until they have observed the content of the modal dialog. The modal may just be a message letting the user know that their submission is processing. Maybe it's an address form to stand out apart from the clutter of the rest of the page. Hopefully, these examples will help you create your own modals.


https://github.com/PowerShellMafia/PowerSploit/tree/master/Privesc
To install this module, drop the entire Privesc folder into one of your module directories. The default PowerShell module paths are listed in the $Env:PSModulePath environment variable.
The default per-user module path is: "$Env:HomeDrive$Env:HOMEPATH\Documents\WindowsPowerShell\Modules" The default computer-level module path is: "$Env:windir\System32\WindowsPowerShell\v1.0\Modules"
To use the module, type Import-Module Privesc
To see the commands imported, type Get-Command -Module Privesc
For help on each individual command, Get-Help is your friend.
Note: The tools contained within this module were all designed such that they can be run individually. Including them in a module simply lends itself to increased portability.
PowerUp
PowerUp aims to be a clearinghouse of common Windows privilege escalation vectors that rely on misconfigurations.
Running Invoke-AllChecks will output any identifiable vulnerabilities along with specifications for any abuse functions. The -HTMLReport flag will also generate a COMPUTER.username.html version of the report.
Author: @harmj0y License: BSD 3-Clause Required Dependencies: None Optional Dependencies: None
Service Enumeration:
Get-ServiceUnquoted - returns services with unquoted paths that also have a space in the name
Get-ModifiableServiceFile - returns services where the current user can write to the service binary path or its config
Get-ModifiableService - returns services the current user can modify
Get-ServiceDetail - returns detailed information about a specified service
Service Abuse:
Invoke-ServiceAbuse - modifies a vulnerable service to create a local admin or execute a custom command
Write-ServiceBinary - writes out a patched C# service binary that adds a local admin or executes a custom command
Install-ServiceBinary - replaces a service binary with one that adds a local admin or executes a custom command
Restore-ServiceBinary - restores a replaced service binary with the original executable
DLL Hijacking:
Find-ProcessDLLHijack - finds potential DLL hijacking opportunities for currently running processes
Find-PathDLLHijack - finds service %PATH% DLL hijacking opportunities
Write-HijackDll - writes out a hijackable DLL
Registry Checks:
Get-RegistryAlwaysInstallElevated - checks if the AlwaysInstallElevated registry key is set
Get-RegistryAutoLogon - checks for Autologon credentials in the registry
Get-ModifiableRegistryAutoRun - checks for any modifiable binaries/scripts (or their configs) in HKLM autoruns
Miscellaneous Checks:
Get-ModifiableScheduledTaskFile - find schtasks with modifiable target files
Get-UnattendedInstallFile - finds remaining unattended installation files
Get-Webconfig - checks for any encrypted web.config strings
Get-ApplicationHost - checks for encrypted application pool and virtual directory passwords
Get-SiteListPassword - retrieves the plaintext passwords for any found McAfee's SiteList.xml files
Get-CachedGPPPassword - checks for passwords in cached Group Policy Preferences files
Other Helpers/Meta-Functions:
Get-ModifiablePath - tokenizes an input string and returns the files in it the current user can modify
Get-CurrentUserTokenGroupSid - returns all SIDs that the current user is a part of, whether they are disabled or not
Add-ServiceDacl - adds a Dacl field to a service object returned by Get-Service
Set-ServiceBinPath - sets the binary path for a service to a specified value through Win32 API methods
Test-ServiceDaclPermission - tests one or more passed services or service names against a given permission set
Write-UserAddMSI - write out a MSI installer that prompts for a user to be added
Invoke-AllChecks - runs all current escalation checks and returns a report


| Pre-trained on ImageNet | ||||
|---|---|---|---|---|
| Evaluation | Model | Accuracy | w/o labels | w/ labels |
| CIFAR-10 Linear Probe |
ResNet-152paper | 94.0 | ✓ | |
| SimCLRpaper | 95.3 | ✓ | ||
| iGPT-L 32x32 | 96.3 | ✓ | ||
| CIFAR-100 Linear Probe |
ResNet-152 | 78.0 | ✓ | |
| SimCLR | 80.2 | ✓ | ||
| iGPT-L 32x32 | 82.8 | ✓ | ||
| STL-10 Linear Probe |
AMDIM-Lpaper | 94.2 | ✓ | |
| iGPT-L 32x32 | 95.5 | ✓ | ||
| CIFAR-10 Fine-tune |
AutoAugmentpaper | 98.5 | ✓ | |
| SimCLR | 98.6 | ✓ | ||
| GPipepaper | 99.0 | ✓ | ||
| iGPT-L | 99.0 | ✓ | ||
| CIFAR-100 Fine-tune |
iGPT-L | 88.5 | ✓ | |
| SimCLR | 89.0 | ✓ | ||
| AutoAugment | 89.3 | ✓ | ||
| EfficientNetpaper | 91.7 | ✓ |
| Method | Input Resolution | Features | Parameters | Accuracy |
|---|---|---|---|---|
| Rotationpaper | original | 8192 | 86M | 55.4 |
| iGPT-L | 32x32x3 | 1536 | 1362M | 60.3 |
| BigBiGANpaper | original | 16384 | 86M | 61.3 |
| iGPT-L | 48x48x3 | 1536 | 1362M | 65.2 |
| AMDIMpaper | original | 8192 | 626M | 68.1 |
| MoCopaper | original | 8192 | 375M | 68.6 |
| iGPT-XL | 64x64x3 | 3072 | 6801M | 68.7 |
| SimCLRpaper | original | 2048 | 24M | 69.3 |
| CPC v2paper | original | 4096 | 303M | 71.5 |
| iGPT-XL | 64x64x3 | 3072 x 5 | 6801M | 72.0 |
| SimCLR | original | 8192 | 375M | 76.5 |
"There's no such thing as a stupid question!"
Author: Kemal Erdem
Check out the code and generate your own images:
https://github.com/burnpiro/image-gpt


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