Here we are going to look at the format used for menu data.
Note
At this time users will need to create this manually, but eventually there will be a menu creator that will allow creation of menus through a drag ‘n’ drop interface.
The menu format uses a fairly simple JSON format. We will look at the menu created in the example/test.py program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ["m:Main Menu",
["m:Sub-menu",
["w:InputBox", {"name": "input", "label": "Input", "default": "start typing"}],
"Category/divider",
["w:Button", {"name": "btn", "label": "Click\nhere", "on_click": "$print_input"}]
],
["m:Settings",
["m:Graphic Settings",
"Graphic stuff"
],
["m:Sound Settings",
"Sound stuff"
]
],
["f:Quit", "remove"]
]
|
The file is available as example/menu in the source distribution.
["m:Main Menu",
The menu data must begin with an array at the top-level. The first item of this array must be a string beginning with “m:”, this signals the current item is a menu. The rest of the string following the “m:” is the title to be displayed at the top of this menu.
Each item in the array following is an item to be displayed in the menu. Items will be displayed in the order they appear. So, this first array means the menu has the title “Main Menu” and will display 3 items.
["m:Sub-menu",
["w:InputBox", {"name": "input", "label": "Input", "default": "start typing"}],
"Category/divider",
["w:Button", {"name": "btn", "label": "Click\nhere", "on_click": "$print_input"}]
],
The first item in the main menu, is another menu. This will display a sub-menu when clicked from the main menu. The title “Sub-menu” will be displayed both as the title when the menu is displayed, and also as the name of the item in it’s parent menu.
Again, this creates a menu with 3 items, which can be accessed from the parent menu.
["w:InputBox", {"name": "input", "label": "Input", "default": "start typing"}],
This line creates a widget to be displayed in the sub-menu. Like the menu, the first item must be a string defining the object. It must begin with “w:” to signal that this should be a widget. The text following the “w:” specifies the widget type.
If you want to use one of the native widgets, then you must simply name the widget using it’s class name, such as “InputBox” or “Radio”. If you want to import a custom widget you must specify a full import path for the widget, such as “foo.bar.CustomWidget”.
The second item must be an object. This should contain the key:value options to be passed into the widget to configure it’s behaviour. Look at the widget’s config() method to see what arguments are accepted.
The “name” key is an extra key used by the menu. This key specifies a name that the widget can be indexed by. The name used for this widget is “input”, so after using this file in a menu, I can use my_menu[“input”] to access that input box.
"Category/divider",
An item which is just a string will be used a sub-title or divider. The contents of the string will be used as the text for the divider. The resulting divider will be a non-interactive object in the menu.
["w:Button", {"name": "btn", "label": "Click\nhere", "on_click": "$print_input"}]
This line creates another widget, this time a button. You’ll notice one of the arguments this time begins with a ‘$’. This is a token that tells the menu that it refers to a function object. When the menu parses this text it will look in the menu’s Func dictionary for “print_input” and replace this string with the found object.
If you want to create an object dynamically you can also add the syntax to call a function. For example, $foo(“bar”) will call the function found passing “bar” as an argument, the original string will then be replaced by whatever is returned by this function.
["m:Settings",
["m:Graphic Settings",
"Graphic stuff"
],
["m:Sound Settings",
"Sound stuff"
]
],
These lines creates a second sub-menu, containing two sub-menus itself, each with a divider.
["f:Quit", "remove"]
This final item creates a function object. Again, the first item must be a string, with the “f:” signalling that this is a function object. Following the “f:” is the text that should be displayed in the menu. The second item is the function that will be called when this item is clicked. This string will be looked up in the menu’s Func dictionary as before, though the ‘$’ is optional in this circumstance.
When creating a menu using this format, you will need to specify a function dictionary through inheritance. Here is the above example being used:
class MainMenu(sgc.Menu):
"""Create a subclass for custom functions."""
func_dict = lambda self: {"print_input": self.print_input,
"remove": self.remove}
def print_input(self):
print self["input"].text
As seen above, you must assign func_dict a lambda accepting the self argument. This lambda must return a dictionary containing the token names as the keys, and the actual functions as the values.
This can also be all done in code, using lists and dictionaries instead of JSON. You may also use tuples in place of lists. You can’t use tokens if you choose to do this in code, as you can pass in function objects directly.
Enter search terms or a module, class or function name.


From:Geaccone To:Stark Sent:2017-01-11T04:39:59.0000000Z Subject:FW: Azurix 2002 Plan Review
Is this ok?
-----Original Message-----
From: Angela Ramirez/HOU/AZURIX@AZURIX@ENRON On Behalf Of Angela Ramirez@ENRON
Sent: Wednesday, October 03, 2001 11:23 AM
To: Anderson, Michael; Geaccone, Tracy
Subject: Azurix 2002 Plan Review
I've placed this meeting on John G's calendar for Monday, October 29th from 2:30 to 5:00.
Angela
Michael Anderson 10/02/01 08:30 PM To: Angela Ramirez/HOU/AZURIX@AZURIX cc: Subject: FW: Azurix 2002 Plan Review
Angela please pick the 29th or 30th based on JLG's schedule and sent to Tracy
----- Forwarded by Michael Anderson/HOU/AZURIX on 10/02/01 08:29 PM -----
Tracy Geaccone/ENRON@enronXgate 10/02/01 05:05 PM To: Michael Anderson/HOU/AZURIX@AZURIX, Angela E. Ramirez/ENRON@enronXgate cc: Subject: FW: Azurix 2002 Plan Review
What do you think?
-----Original Message-----
From: Stark, Cindy
Sent: Tuesday, October 02, 2001 4:57 PM
To: Geaccone, Tracy
Subject: RE: Azurix 2002 Plan Review
Stan's day just opened up for this Thursday the 4th, or we could do 2:30 to 5:00PM on Monday, October 29, or 2:30 to 5:00PM on Tuesday, October 30. Otherwise, that's it. Please advise asap.
-----Original Message-----
From: Geaccone, Tracy
Sent: Tuesday, October 02, 2001 4:28 PM
To: Stark, Cindy
Subject: FW: Azurix 2002 Plan Review
What else can we do?
-----Original Message-----
From: Angela Ramirez/HOU/AZURIX@AZURIX@ENRON On Behalf Of Angela Ramirez@ENRON
Sent: Tuesday, October 02, 2001 4:10 PM
To: Anderson, Michael
Cc: Garrison, John L; Hayslett, Rod; Geaccone, Tracy
Subject: Re: Azurix 2002 Plan Review
John is on vacation from Thursday, October 18th and will return on Wednesday, October 24th.
Angela
Michael Anderson 10/02/01 03:10 PM To: Tracy Geaccone/ENRON@enronXgate@ENRON cc: Rod Hayslett/ENRON@enronXgate, John L Garrison/HOU/AZURIX@AZURIX, Angela Ramirez/HOU/AZURIX@AZURIX Subject: Re: Azurix 2002 Plan Review << OLE Object: StdOleLink >>
This will work for me - I will check with John Garrison
Tracy Geaccone/ENRON@enronXgate 10/02/01 10:18 AM To: Michael Anderson/HOU/AZURIX@AZURIX cc: Rod Hayslett/ENRON@enronXgate Subject: Azurix 2002 Plan Review
Stan is available October 18 from 1:00-3:00 in his office. Will this work?
***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


Lowe's says they will close 34 underperforming stores across six provinces
BOUCHERVILLE, Que. — Lowe's Companies Inc. says it will close 34 underperforming stores across six provinces as part of a restructuring of its Canadian business.
by Canadian PressBOUCHERVILLE, Que. — Lowe's Companies Inc. says it will close 34 underperforming stores across six provinces as part of a restructuring of its Canadian business.
The stores include 26 Ronas, six Lowe's and two Reno-Depots spread across British Columbia, Alberta, Saskatchewan, Ontario, Quebec, and Nova Scotia.
The closures, set for early next year, add to its announced closure of 31 Canadian stores in November last year.
The company says eligible employees will be offered jobs at nearby stores, given its need for workers throughout its network.
North Carolina-based Lowe's bought Rona in 2016 in a deal valued at $3.2 billion.
The Canadian division of Lowe's has more than 600 corporate and independent affiliate stores under the Lowe's, Rona, Reno-Depot, Ace and Dick’s Lumber brands.
This report by The Canadian Press was first published on Nov. 19, 2019.
The Canadian Press


Hello there! This is a built to practice my newfound coding skills, courtesy of Epicodus, the google, and the always late bus, every day. The site uses html, CSS, and bootstrap, and gives a bit of information about myself, guarenteed to be over 90% true.
More seriously, I'm learning to code because it seems to be our era's equivalent of writing or personal skills - no matter where you go, it will serve you well. We have these powerful tools that can make repetitive tasks disappear, and yet somehow, most of us don't understand how they work. As a person who likes understanding how things work, I thought it was time to do so.
The plan, if the geology and photography and general tenor of the site don't make it clear already, is to take these skills and apply them to some of the things I care about, namely the outdoors. The downside of this tech is that, fun as it may be to make it, using it can be corrosive to our well-being. We need to get outside more! So I'm hoping to work on tools that help people find local hikes and resources. Technology to get us away from technology.
"If a cluttered desk is the sign of a cluttered mind, of what, then, is an empty desk a sign?"
These projects are from my first week of coding. Nothing fancy, less complete, and all made with the help of others. Many thanks to my fellow epicoders.
By training and by disposition, I'm a geologist. Jokes about beards and beer here - and apologises for the subtle sexism of beard jokes about geologists. Many of the best geologists I know (about 50%!) are in the permanently-non-bearded club. But geology is the field for the polyglot scientist - you get to dabble in every field you like, and most of all, tie them all togehter. It's the field for the outdoorsman. It's the field for the traveller. It's the field for me.
I was lucky enough to discover geology at Whitman College, nestled in the palouse hills, neighbor to the infamous touchet beds. Gentle landscape, violent past: some of the most catastrophic floods in history, of both the water and lava varieties. Great place to cut one's teeth. I had fantastic professors, and learned the pleasures of a long day of fieldwork followed by a campfire. Proper training, indeed.
After a stint of trying to save the world, I sold my soul to the oil industry for several years, doing wellsite geology, mostly in the Bakken. But geomorphology called, and I went to UC Santa Barbara for a little graduate earth-sciences education. I'm no longer working in geology, but you can find me waxing poetic anytime I hike (a lot) or somebody gives me an excuse to.
I suppose this website has already covered most of it. Passion for the outdoors, books, ideas, people - but none of those things are best expressed with a website. At least not one without at least javascript!


Pattern in your Apex Controller
A (software) design pattern is a general, reusable solution to a commonly occurring problem withing a given context. Christoper Alexander inspired the Gang of four to apply pattern to software and enumerate 23 classic software pattern.
This article discusses how to use some of them in the context of Apex controllers.
The context: Same same, but different
You are creating an application to support construction on force.com that will serve multiple countries. Part of the requirements is to compute a risk score for any given project. While ISO standards form the foundation of the assessment, each jurisdiction has some specialties that alter the logic eventually.
This is just one of the requirements, you have many more that follow the pattern
Same Same - But different.
Patterns used
Besides those, you want to know Apex Enterprise Patterns. Go Trailhead and learn
Read more
Posted by Stephan H Wissel on 29 December 2018 | Comments (0) | categories: Apex Salesforce Software


Want to grow the civic technology industry, while learning more about it? The University of Chicago is starting a class this spring to train its masters students in data science and public policy in how to build tech that matters.
Taught by former ED of Code for America, CDO of LA, and CIO of Sacramento, Abhi Nemani, the Civic Technology course is a first-of-its-kind opportunity to train the next generation of civic tech leaders. Abhi is looking for a teaching assistant to help with course planning, teaching, and student engagement, with a focus on technical skills (data scraping/warehousing and app dev).
As TA, you’ll help shape the course, teach certain portions, and work closely with the students. (The course at already over capacity.)
Recommended Qualifications
- Technical experience with Python (web scraping, data processing, etc)
- Database management & Application development
- Passion for civic technology
- Experience in academia or industry
This is a paid position for a 10 week course, with the expectation of 5-6 hours a work a week. More information on the course is available online, and anyone interested should contact Abhi Nemani at abhinemani@uchicago.edu.


Can I audit or sit in?
In general we are very open to sitting-in guests if you are a member of the Talis. Out of courtesy, we would appreciate that you first email us or talk to the instructor after the first class you attend. If the class is too full and we're running out of space, we would ask that you please allow registered students to attend.
Is there a textbook for this course?
We suggest following the course using DeGroot & Schervish's Probability and Statistics (available online for free
here). Grinstead and Snell’s Introduction to Probability is also a good reference (available online for free
here).


Login
Registration
Logout
Account
Apartments
#
Number of Rooms
Number of Guests
Location
Host
Price per night (€)
Search
Search apartments
Apartment type:
Room
Entire apartment
Choose apartment type!
Room number:
Enter value
Guest number:
Enter value
Search
Filter by apartment type
Room
Apartment
Filter by apartment status
Active
Inactive


With legislation like ACTA, soon there may be a time in which corporations can censor the Internet under the guise of copyright and intellectual property protection. In this simulation, you'll have to negotiate Wikipedia while it is in the process of being censored!
Choose a target article below, then try and find it by navigating from a random Wiki article as quickly as you can.
 The faster and more direct your route, the more Internet points you'll get! Bonus points can be earned by clicking red links; they also pause any censorship on that page for a short time!


BubbleProfiler
0.3.0
by Peter Athron, Csaba Balazs, Michael Bardsley, Andrew Fowlie, Dylan Harries & Graham White
Main Page
Related Pages
Namespaces
Classes
Files
Examples
File List
File Members
include
include Directory Reference
Files
file
action.hpp
[code]
Functions for calculating action for one-dimensional potential parameterized by \(E\) and \(\alpha\).
file
algebraic_potential.hpp
[code]
file
basic_logger.hpp
[code]
file
default_integration_policy.hpp
[code]
file
eigen_state_utils.hpp
[code]
file
error.hpp
[code]
file
euclidean_action.hpp
[code]
contains helper functions for calculating the Euclidean action
file
field_profiles.hpp
[code]
contains the definition of the Field_profiles clas
file
gaussian_potential.hpp
[code]
contains definitions of Gaussian_potential class
file
generic_perturbative_profiler.hpp
[code]
contains the implementation of the Perturbative_profiler class
file
gsl_interpolator.hpp
[code]
contains the definition of the GSL_interpolator class
file
gsl_root_finder.hpp
[code]
file
instream_profile_guesser.hpp
[code]
contains the definition of the Instream_profile_guesser class
file
integration_policy.hpp
[code]
file
integration_utils.hpp
[code]
file
kink_profile_guesser.hpp
[code]
file
log_message.hpp
[code]
file
logging_manager.hpp
[code]
file
math_wrappers.hpp
[code]
file
nlopt_optimizer.hpp
[code]
file
numeric.hpp
[code]
Numerical functions for one-dimensional shooting method and area of \(n\)-sphere.
file
observers.hpp
[code]
file
perturbations_ode_system.hpp
[code]
file
perturbative_profiler.hpp
[code]
file
potential.hpp
[code]
file
profile_convergence_tester.hpp
[code]
file
profile_guesser.hpp
[code]
file
raii_guard.hpp
[code]
file
relative_convergence_tester.hpp
[code]
file
restricted_quartic_potential.hpp
[code]
file
root_finder.hpp
[code]
file
rotation.hpp
[code]
file
shooting.hpp
[code]
One-dimensional shooting method.
file
shooting_profile_guesser.hpp
[code]
file
univariate_interpolation.hpp
[code]
Generated on Wed Jan 2 2019 13:08:19 for BubbleProfiler by
1.8.11


--- layout: page title: "Does home advantage really matter during Fifa World Cups?" header-img: "img/football.jpeg" ---
Since I am a passionate football fan, I really enjoy taking looks at all different kinds of tables: local leagues, European champions competitions, continental and international tournaments like the UEFA EURO or FIFA world cup. The other day I discovered the All-time table of the FIFA World Cup. I instantly wondered what would happen, if you take different points of view e.g. subtract the home advantage, see if the continent where the tournament is played matters or create a new All-time table which includes scores from continental championships, qualification and friendly matches.
In the following I will answer the following questions:


SageMath Documentation html/en/reference/combinat/sage/combinat/designs
Home
Parent Directory
Documents
all.html
bibd.html
block_design.html
covering_design.html
database.html
design_catalog.html
designs_pyx.html
difference_family.html
difference_matrices.html
evenly_distributed_sets.html
ext_rep.html
gen_quadrangles_with_spread.html
group_divisible_designs.html
incidence_structures.html
latin_squares.html
orthogonal_arrays.html
orthogonal_arrays_build_recursive.html
orthogonal_arrays_find_recursive.html
resolvable_bibd.html
steiner_quadruple_systems.html
subhypergraph_search.html
twographs.html


|
tesseract
5.0.0-alpha-619-ge9db
|
#include "blobbox.h"
#include <algorithm>
#include <cstdint>
#include "allheaders.h"
#include "blobs.h"
#include "coutln.h"
#include "environ.h"
#include <tesseract/helpers.h>
#include "host.h"
#include "points.h"
Go to the source code of this file.
Macros | |
| #define | PROJECTION_MARGIN 10 |
Functions | |
| void | find_cblob_limits (C_BLOB *blob, float leftx, float rightx, FCOORD rotation, float &ymin, float &ymax) |
| void | find_cblob_vlimits (C_BLOB *blob, float leftx, float rightx, float &ymin, float &ymax) |
| void | find_cblob_hlimits (C_BLOB *blob, float bottomy, float topy, float &xmin, float &xmax) |
| C_BLOB * | crotate_cblob (C_BLOB *blob, FCOORD rotation) |
| TBOX | box_next (BLOBNBOX_IT *it) |
| TBOX | box_next_pre_chopped (BLOBNBOX_IT *it) |
| void | vertical_cblob_projection (C_BLOB *blob, STATS *stats) |
| void | vertical_coutline_projection (C_OUTLINE *outline, STATS *stats) |
| void | plot_blob_list (ScrollView *win, BLOBNBOX_LIST *list, ScrollView::Color body_colour, ScrollView::Color child_colour) |
Variables | |
| const double | kCosSmallAngle = 0.866 |
| const double | kDefiniteAspectRatio = 2.0 |
| const double | kComplexShapePerimeterRatio = 1.5 |
| const double | kMinMediumSizeRatio = 0.25 |
| const double | kMaxMediumSizeRatio = 4.0 |
| #define PROJECTION_MARGIN 10 |
Definition at line 37 of file blobbox.cpp.
| TBOX box_next | ( | BLOBNBOX_IT * | it | ) |
Definition at line 629 of file blobbox.cpp.
| TBOX box_next_pre_chopped | ( | BLOBNBOX_IT * | it | ) |
Definition at line 657 of file blobbox.cpp.
Definition at line 605 of file blobbox.cpp.
| void find_cblob_hlimits | ( | C_BLOB * | blob, |
| float | bottomy, | ||
| float | topy, | ||
| float & | xmin, | ||
| float & | xmax | ||
| ) |
Definition at line 571 of file blobbox.cpp.
| void find_cblob_limits | ( | C_BLOB * | blob, |
| float | leftx, | ||
| float | rightx, | ||
| FCOORD | rotation, | ||
| float & | ymin, | ||
| float & | ymax | ||
| ) |
Definition at line 496 of file blobbox.cpp.
| void find_cblob_vlimits | ( | C_BLOB * | blob, |
| float | leftx, | ||
| float | rightx, | ||
| float & | ymin, | ||
| float & | ymax | ||
| ) |
Definition at line 535 of file blobbox.cpp.
| void plot_blob_list | ( | ScrollView * | win, |
| BLOBNBOX_LIST * | list, | ||
| ScrollView::Color | body_colour, | ||
| ScrollView::Color | child_colour | ||
| ) |
Definition at line 1068 of file blobbox.cpp.
Definition at line 854 of file blobbox.cpp.
Definition at line 873 of file blobbox.cpp.
| const double kComplexShapePerimeterRatio = 1.5 |
Definition at line 48 of file blobbox.cpp.
| const double kCosSmallAngle = 0.866 |
Definition at line 44 of file blobbox.cpp.
| const double kDefiniteAspectRatio = 2.0 |
Definition at line 46 of file blobbox.cpp.
| const double kMaxMediumSizeRatio = 4.0 |
Definition at line 52 of file blobbox.cpp.
| const double kMinMediumSizeRatio = 0.25 |
Definition at line 50 of file blobbox.cpp.


Your team will be working on the Google Books dataset all the way back to 1600’s. Questions will be determined during the class.
Report: report.html
The team members who contributed to this hackathon are:


@for looping
example
to set colors
from a list
to headings
1 through 6
Creating a Fixed Grid
Altering Colors
| Name | Age | State |
|---|---|---|
| Arnold | 22 | CA |
| Betsy | 27 | WY |
| Carol | 12 | WI |
| David | 47 | NY |
| foot | foot |
Features
-
Variables
Here are variables.
-
Variables
This section of the page talks about variables.
-
Variables
Here are variables. This section of the page talks about variables. At least long enough to wrap far enough to see if the float will work differently with lots of text.
-
Variables
Here are variables. This section of the page talks about variables. At least long enough to wrap far enough to see if the float will work differently with lots of text.
-
Variables
Here are variables.
-
Variables
Here are variables. This section of the page talks about variables. At least long enough to wrap far enough to see if the float will work differently with lots of text.
My Project Requirements


This HOWTO demonstrated a very primitive component of GIS, web mapping. There is just so much more that can be done. For those of you familiar with PHP, Mapserver has an outstanding PHP interface to the Mapserver API. You can create some of the neatest applications using the Mapserver API and the power of PHP. The Iowa Environmental Mesonet has implemented most of its Mapserver interfaces using the PHP mapscript module. The source code for these applications is licensed under the GPL, but I just don't place the code on the website to download. Just email me if you would like a copy...
I would suspect that most people will not have the ability to generate nationwide NEXRAD composites. One of the neat things Mapserver can do is act as a Web Map Service (WMS) server and client. Potentially a WMS server could be set up somewhere on the Internet and then your mapserver could make a remote WMS call to it get the image.
Another option, will be for either UNIDATA, the IEM, or somebody else to generate the nationwide composite (in 'unprojected' coordinates) and make that available on the IDD. This is probably the easiest way to get this data to the community.
Although never covered in this HOWTO, timestamps are a big issue with this system. I have built hacks using DBF files in order to get timestamps on the generated images. Here is an example of output using this 'hack'. At some point, I will add this hack to the HOWTO.
https://mesonet.agron.iastate.edu/data/mwcomp.png
If you have questions, shoot me an email<EMAIL_ADDRESS>or give me a call<PHONE_NUMBER>). Good luck!


An Intro To Instance Methods and Variables
Methods that are available on classes are called class methods while those available on instances are called instance methods. Instance methods are methods that are defined inside the class body.
We can create a new instance from the Calculator class and call the plus instance method on it like the example below. As you can see this new calculator object has inherited several instance methods that now know how to function as a basic calculator.
Classes are objects in Ruby. This means that like other objects they can do do/receive things according to the methods they are indebted with (as in the behavior explained above), but like other objects they also know stuff. This can be done with he class method ‘initialize’, which bestows the class-object with data. When you call ‘new’ on the class Person, and pass the string "Ada" then the method ‘new’ will create a new instance of the class, and call initialize on it, passing the same argument list, which in our case is the single string “Ada". This “person” knows its own name, “Ada”!
When we create different variables inside of a class not every method can see the variables that we use. If we want to make a variable visible to different methods inside of a class, we call it an instance variable (indicated by the @ sign). That means that the variable should be visible to the whole instance of the class. If we want a variable that is only visible inside of the method or block that we are working with, that is called a local variable. This whole concept is called the “scope” of a variable. A classes scope is populated with instance variables, in the moment we assign something to them. And they are visible everywhere in this class, that is, in every method that the object has.


4 references to CreateCompleted
System.Management.Automation (4)
engine\remoting\client\RemotingProtocol2.cs (1)
50
_transportManager.
CreateCompleted
+= HandleSessionCreateCompleted;
engine\remoting\client\remotingprotocolimplementation.cs (1)
119
_transportManager.
CreateCompleted
+= HandleCreateComplete;
engine\remoting\fanin\BaseTransportManager.cs (2)
543
CreateCompleted
.SafeInvoke(this, eventArgs);
1004
this.
CreateCompleted
= null;


AMAZING PEOPLE ARE MAKING DESINGS IN A FUN ENVIRONMENT
When you work with us,you are part of a team of commited collaborators.All aspects of our software development are intergrated,interactive
and agile.
our approach unifies design,development and product management to create exceptional products.
we start each project by understanding your business goals,the users needs and product requirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session is proposal high-level statement of work
based on your requirements,we can provide a complete offering or just the piece you need.
Our design practices offer a full range of services including brand strategy interaction and visual design and user experience testing.Throughout your project, our designers create and implement visual design and workflows,solicit user feedback and work with you to make sure what gets built is what is needed.
All engineers are fluent in their latest enterprise, mobile and web application development.They collaborate with your team to write,and improve code on a daily basis,using proven practices such as test-driven programming and pair programming.
Planning and development is interactive.Because we are constantly coding and testing,the programs we buld are always ready to go live.This iteractive process allows for changes as business requirements evolve.


Click on the circles as quickly as you can!
Your average: (0) ms
#1 0 ms
#2 0 ms
#3 0 ms
#4 0 ms
#5 0 ms
#6 0 ms
#7 0 ms
#8 0 ms
#9 0 ms
#10 0 ms


View the recommended option below.
Help your employees take and expense business rides with Lyft. Detailed monthly reports will give you full visibility into all business rides.
Give rides to the people your organization cares about, whether it's VIPs, patients, customers or collegues. Concierge lets riders enjoy the Lyft experience without the Lyft app.
Monthly Lyft credits let you delight your people for commutes, late-night outings or other courtesy rides. Your organization sets the rules for price, time, location and vehicle features.
Impress your guests with discounted or fully covered rides to and from your event. Just choose your location and budget, and we’ll generate a custom event code for your guests to use on Lyft rides.
Click the button below to learn more and activate ride codes for your event.


3ds Max Design Automation Example
Find source code on GitHub
Reset AppBundle/Activity
Enter series of values:
Keep Normals?:
Keep UV (texture/materials)?:
Collapse Stack?:
Create SVF Preview?:
Select input 3ds Max file
(if not selected a default scene is used)
ProOptimize input file
viewer
Reduced Solutions:
Toggle Wireframe
Original Model
Reduced Model


Your address:
Contract address:
Current block height:
Refresh:
Choose rock, paper or scissors and think of a random number:
To commit:
Select the same values as before and click reveal to send them to the smart contract.
Hash:
Waiting for opponent to reveal choice...
If your opponent doesn't reveal their choice in more blocks, you can claim victory:


--- title: ClenshawL sidebar: function_reference_sidebar permalink: ClenshawL.html folder: function_reference toc: false ---
Clenshaw algorithmus for evaluating Legendre series
\[ s = \sum_n=0^N c_n P_n(x)\]
| c | coefficients |
| x | evaluation nodes |
| s | Legendre series |


We are going to prove some formulas from trigonometry, directly from Euler's formula, e to the i x equals cos x plus i times sin x.
First, we are going to prove that sin squared of x plus cosine squared of x is equal to one.
This can be proven from the Pythagorean theorem and the definitions of the trigonometric functions, but we are going to do it using Euler's formula.
First, use the fact that e to the i x, we know that's cosine of x plus i times sine of x.
We also use the fact that, we've got e to the negative i x is e to the i times negative x that's the same thing as cosine negative x plus i times sine negative x.
Furthermore, since cosine is an even function, cosine of negative x is cosine of x, and since sin is an odd function, sin of negative x is negative sine of x.
We write the negative out in front of the i.
Next, we are going to multiply together these two equations right here.
We have e to the i x times e to the negative i x is equal to cosine of x plus i times sine of x times the quantity cosine of x minus i times sine of x.
Now, on the left hand side, we have the same base.
These exponents we will add them together, get zero for an exponent, and e to the zero is one.
On the right hand side, multiplying together the first two terms, we get cosine squared x.

Now, there is some great cancellation which happens, these two terms cancel out, and this negative i squared, i squared is one, negative negative one is positive one.
What we are left with is one equals cosine squared x plus sin squared x, which was exactly what we hoped to get up above.
That's just the first way you can use Euler's formula to come up with a more algebraic proof.
We will prove a few more results similarly.
For instance, I'd like to prove the Angle Sum formulas.
I have a hard time remembering these sometimes but that's a great reason to remember where formulas came from, and you can always re derive them for yourself.
First, say we have e to i a, that's cosine a plus i times sine a.
Also say we have e to the ib.
That's cosine b plus i sine b.

On the left, it's simplified.
On the right, we'll get cosine a times cosine b plus we are going to multiply together the two last terms here.
i squared is negative one.
So, negative sine a sine b multiplying the interior terms, in the exterior terms, both are going to have a factor of i, cosine a sine b we are going to write the i on the outside, now factoring that out, we have a sine a cosine b.
Next, I am going to take Euler's formula and apply it directly to e to the i a plus b.
In that case we get cosine the quantity a plus b plus i times sine quantity a plus b.
Now, interesting thing, when two complex numbers are equal, their real in their imaginary parts must also be equal, the real part, this first term is cosine a plus b which matches up with this part here.
And the imaginary part is sine a plus b which must therefore be equal to this part.

Furthermore, if you want to get the double angle formulas, that's not too bad, if you let a equal x and b equal x then you will get cosine two x that's x plus x is equal to cosine x times cosine x is cosine squared x, sin x times sin x is sine squared x.
And sin of two x.
We are going to have cosine x sin x plus sin x cosine x.
Both those terms are actually the same, so, you get two sin x cosine x.
Once more, Euler's formula proves to be a handy tool to have.


|
|
#include <fastformat/format/specification_defect_handling/ignore_unreferenced_arguments_scope.hpp>
Public Types | |
| typedef mismatched_arguments_scope_base | parent_class_type |
| The parent type. | |
| typedef ignore_unreferenced_arguments_scope | class_type |
| This type. | |
Public Member Functions | |
| ignore_unreferenced_arguments_scope () | |
Causes the thread/process mismatched handler to be set to a function that ignores the FF_REPLACEMENTCODE_UNREFERENCED_ARGUMENT code and passes all others to the previously-registered handler. | |
| ~ignore_unreferenced_arguments_scope () throw () | |
| Restores the thread/process mismatched handler to the function registered prior to the construction of this instance. |
The parent type.
| ignore_unreferenced_arguments_scope | ( | ) | [inline] |
Causes the thread/process mismatched handler to be set to a function that ignores the FF_REPLACEMENTCODE_UNREFERENCED_ARGUMENT
code and passes all others to the previously-registered handler.
| ~ignore_unreferenced_arguments_scope | ( | ) | throw () [inline] |
Restores the thread/process mismatched handler to the function registered prior to the construction of this instance.
|
|
|
| FastFormat Library documentation © Matthew Wilson, 2006-2012 |


Installation Instructions¶
Note
RivGraph requires the installation of common geospatial Python packages such as GDAL. These packages can be difficult to install properly and often create dependency errors. Because of this, we recommend using Anaconda to create a virtual environment for RivGraph, and to manage the installation of Python libraries as it will handle package versions and dependencies for you.
Installation via conda¶
The latest ‘stable’ version of RivGraph can be installed via conda. We recommend installing RivGraph into a fresh conda environment to minimize the risk of dependency clashes. The easiest way to do this is by first downloading the environment.yml, (right-click, “Save As…”) opening Terminal (Mac/Unix) or Anaconda Prompt (Windows) and typing:
$ conda env create --file /path/to/environment.yml
Tip
The default environment name is ‘rivgraph’ (per the environment.yml file), but you can change the environment file to name it anything you like.
If you would rather install RivGraph into a pre-existing environment “myenv”, you can use the following commands:
conda activate myenv
conda install rivgraph -c jschwenk
Warning
RivGraph dependencies may be pinned to specific versions of packages (e.g. geopandas 0.7) that may not mesh with your existing environment. Check the dependencies file for these cases.
Installation from source¶
If you would prefer to install the RivGraph package from source, then follow these steps:
1. Clone the repository
$ git clone https://github.com/jonschwenk/RivGraph.git
2. From the cloned folder, run the following in the command line:
$ python setup.py install
to install the RivGraph package.
Note
If you encounter an error during step 2, check that you’ve installed the required dependencies. A list of the RivGraph dependencies can be found in the environment.yml file.
3. To test your installation, from the cloned folder you can run the unit tests with the following command:
$ pytest


Use the icon-btn class (for buttons) or the icon-link class (for links) and any of the available SVG icons for a borderless, actionable icon style. Font-icons are no longer supported.
{% highlight html %} {% endhighlight %}Use the img-btn class (for buttons) or the img-link class (for links) to create an actionable image-tile effect on hover, focus and active states.
{% highlight html %} {% endhighlight %}


What is the name of Ava's baby sister?
When is Ava's birthday?
What is Ava's best school subject?
What is Ava's best dance move?
Where does Ava want to get married?
What does Ava want the most for Christmas?
What is Ava's favourite colour?
What is Ava's middle name?
What is Ava's favourite animal?
What is Ava's favourite song?
What is Ava's earliest memory?
You win!
You must know Ava very well! Thanks for playing.
Wrong!


src/Vector.js
// @flow
import Point from './Point';
/**
* Definition of an array representing a vector.
*/
export type VectorArray = [number, number];
/**
* Definition of an object representing a vector.
*/
export type VectorObject = { x: number, y: number };
/**
* Immutable vector class.
*
* A vector represents a displacement, using a x an `y` component to represent
* the length (magnitude) and direction.
*
* The difference between a Vector and a Point is explained in this source:
* http://math.stackexchange.com/a/645827 and
* http://geomalgorithms.com/points_and_vectors.html.
*/
export default class Vector {
/**
* The x coordinate.
*
* @type {number}
*/
_x: number;
/**
* The y coordinate.
*
* @type {number}
*/
_y: number;
/**
* Definition of the unit vector.
*/
static Unit = new Vector(1, 1);
/**
* Construct a new vector, using a x and `y` component to represent the
* length (magnitude) and direction relative to (0, 0).
*
* An vector is immutable. All subsequent operations will return a new
* vector instance.
*
* @param {number} x The `x` component.
* @param {number} y The `y` component.
* @return {void}
*/
constructor(x: number, y: number) {
this._x = x;
this._y = y;
}
/**
* Create a new vector from an array. The first index is considered the x
* component, the second index is considered the `y` component.
*
* @param {VectorArray} array Input array with at least two values.
* @return {Vector} Resulting vector.
*/
static fromArray(array: VectorArray): Vector {
if (process.env.NODE_ENV !== 'production') {
if (!Array.isArray(array) || array.length < 2) {
throw new Error('Expected an array with at least two values.');
}
}
return new Vector(array[0], array[1]);
}
/**
* Create a new vector from an object. The object should have an x and y
* property.
*
* @param {VectorObject} object Input object with x and y property.
* @return {Vector} Resulting vector.
*/
static fromObject(object: VectorObject): Vector {
if (process.env.NODE_ENV !== 'production') {
if (typeof object !== 'object') {
throw new Error('Expected an object.');
}
}
return new Vector(object.x, object.y);
}
/**
* Create a new vector form a single value. In that case, both the x and y
* property will have the same value.
*
* @param {number} number Input number for x and y property.
* @return {Vector} Resulting vector.
*/
static fromNumber(number: number): Vector {
return new Vector(number, number);
}
/**
* Get the `x` component.
*
* @return {number} The `x` component.
*/
get x(): number {
return this._x;
}
/**
* Get the `y` component.
*
* @return {number} The `y` component.
*/
get y(): number {
return this._y;
}
/**
* Add another vector to this vector.
*
* @param {Vector} vector Vector to add.
* @return {Vector} A new Vector if adding vector.
*/
add(vector: Vector): Vector {
if (process.env.NODE_ENV !== 'production') {
// $FlowFixMe
if (vector instanceof Point) {
throw new Error('Addition of point to a vector is undefined.');
}
}
return new Vector(this._x + vector._x, this._y + vector._y);
}
/**
* Subtract another vector from this vector.
*
* @param {Vector} that Vector to subtract.
* @return {Vector} New vector with other vector subtracted from this.
*/
subtract(that: Vector): Vector {
return new Vector(this._x - that._x, this._y - that._y);
}
/**
* Invert a vector, returning a copy with inverted magnitude and direction.
*
* @return {Vector} Inverted vector
*/
invert(): Vector {
return new Vector(-this._x, -this._y);
}
/**
* Scale a vector by a scalar value.
*
* @param {number} scalar The scalar value.
* @return {Vector} New vector multiplied by the scalar.
*/
multiply(scalar: number): Vector {
return new Vector(this._x * scalar, this._y * scalar);
}
/**
* Scale a vector by a `x` and `y` scalar value.
*
* @param {number} scalarX The scalar value for the `x` component.
* @param {number} scalarY The scalar value for the `y` component.
* @return {Vector} New vector multiplied by both scalars.
*/
multiplyXY(scalarX: number, scalarY: number): Vector {
return new Vector(this._x * scalarX, this._y * scalarY);
}
/**
* Divide a vector by a scalar value.
*
* @param {number} scalar The scalar value.
* @return {Vector} New vector divided by the scalar.
*/
divide(scalar: number): Vector {
return new Vector(this._x / scalar, this._y / scalar);
}
/**
* Divide a vector by a `x` and `y` scalar value.
*
* @param {number} scalarX The scalar value for the `x` component.
* @param {number} scalarY The scalar value for the `y` component.
* @return {Vector} New vector divided by both scalars.
*/
divideXY(scalarX: number, scalarY: number): Vector {
return new Vector(this._x / scalarX, this._y / scalarY);
}
/**
* Mix this vector with another vector, with a given weight.
*
* @param {Vector} that The other vector to mix with.
* @param {number} amount The weight (between 0 and 1).
* @return {Vector} A new vector with a mix of both this vector and the
* given vector.
*/
mix(that: Vector, amount: number = 0.5): Vector {
if (process.env.NODE_ENV !== 'production') {
if (amount < 0 || amount > 1) {
throw new Error('Amount must be between 0 and 1.');
}
}
return this.multiply(1 - amount).add(that.multiply(amount));
}
/**
* Calculate the vector that is perpendicular to this vector.
*
* @return {Vector} The perpendicular vector.
*/
perpendicular(): Vector {
return new Vector(-this._y, this._x);
}
/**
* Snap a vector to a fixed number.
*
* @param {number} to The number to fix to.
* @return {Point} New vector snapped to the given number.
*/
snap(to: number): Vector {
const round = (val) => Math.round(val / to) * to;
return new Vector(round(this._x), round(this._y));
}
/**
* Calculate the dot value.
*
* @param {Vector} that The other vector.
* @return {number} The dot value of both vectors.
*/
dot(that: Vector): number {
return this._x * that._x + this._y * that._y;
}
/**
* Return the angle of this vector.
*
* @return {number} Angle of the vector.
*/
angle(): number {
return Math.atan2(this._y, this._x);
}
/**
* Return the angle (in degrees) of this vector.
*
* @return {number} Angle of the vector (in degrees).
*/
angleDeg(): number {
return Math.atan2(this._y, this._x) * 180 / Math.PI;
}
/**
* Calculate the slope of this vector.
*
* @return {number} The slope of the vector.
*/
slope(): number {
return this._y / this._x;
}
/**
* Calculate the squared length of this vector.
*
* If the exact length doesn't matter, this method is slightly faster
* than `this.length`.
*
* @return {number} The squared length of this vector.
*/
lengthSq(): number {
return this._x * this._x + this._y * this._y;
}
/**
* Calculate the length (magnitude) of the vector.
*
* @return {number} The length of the vector.
*/
length(): number {
return Math.sqrt(this.lengthSq());
}
/**
* Return a vector with a minimum length of the given number. If the length
* is less, normalize it. Otherwise this instance is returned.
*
* @param {number} length The minimum length.
* @return {Vector} The normalized vector.
*/
minLength(length: number): Vector {
return this.length() < length ? this.normalize(length) : this;
}
/**
* Return a vector with a maximum length of the given number. If the length
* is less, normalize it. Otherwise this instance is returned.
*
* @param {number} length The maximum length.
* @return {Vector} The normalized vector.
*/
maxLength(length: number): Vector {
return this.length() > length ? this.normalize(length) : this;
}
/**
* Normalize the vector to a given scalar.
*
* @param {number} scalar The number to scale this vector to.
* @return {Vector} The normalized vector
*/
normalize(scalar: number = 1): Vector {
return this.divide(this.length()).multiply(scalar);
}
/**
* Project this vector onto another vector.
*
* @param {Vector} that The other vector to project onto.
* @return {Vector} The projected vector.
*/
projectOnto(that: Vector): Vector {
return that.multiply(this.dot(that) / that.lengthSq());
}
/**
* Convert vector into a point.
*
* Note: this is an utility method. A mathematical definition of a
* conversion does not exist.
*
* @return {Point} The vector converted as point.
*/
toPoint(): Point {
return new Point(this._x, this._y);
}
/**
* Convert this vector into an array.
*
* @return {VectorArray} Array representation (x, y).
*/
toArray(): VectorArray {
return [this._x, this._y];
}
/**
* Convert this vector into an object.
*
* @return {Object} Object representation (x, y).
*/
toObject(): VectorObject {
return { x: this._x, y: this._y };
}
/**
* Convert this vector into a string representation.
*
* @return {string} String representation (x, y).
*/
toString(): string {
return `(${this._x}, ${this._y})`;
}
/**
* Convert this vector into a string representation, using a fixed number
* of digits for displaying.
*
* @param {number} digits Number of digits to use for representation.
* @return {string} String representation (x, y).
*/
toFixed(digits: number): string {
if (process.env.NODE_ENV !== 'production') {
if (typeof digits !== 'number') {
throw new Error('Number of digits must be a number.');
}
}
return `(${this._x.toFixed(digits)}, ${this._y.toFixed(digits)})`;
}
/**
* Create a shallow copy of this instance.
*
* @return {Vector} Cloned instance.
*/
clone(): Vector {
return new Vector(this._x, this._y);
}
/**
* Return true if this vector is equal to another vector. Two vectors are
* equal when both x and `y` components are equal.
*
* @param {Object} that Other instance to compare to.
* @return {boolean} True if both points are equal, false otherwise.
*/
equals(that: Object): boolean {
return this.constructor.name === that.constructor.name &&
this._x === that._x && this._y === that._y;
}
/**
* Return true if the vector is defined and finite.
*
* @return {boolean} True if vector is fully defined and valid.
*/
isValid(): boolean {
return typeof this._x === 'number' && isFinite(this._x) &&
typeof this._y === 'number' && isFinite(this._y);
}
}


Generate New
Save
Fullscreen
Options
Show solution
Show numbers
Width:
Height:
Created using
elimerl/maze-experiments
,
parcel-bundler
, and
Bootstrap
Source


Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss > Class Template Reference
An array of ViewValSupport data structures. More...
#include <sequence.hh>
Public Member Functions | |
| ViewValSupportArray (void) | |
| Default constructor. | |
| ViewValSupportArray (const ViewValSupportArray< View, Val, iss > &) | |
| Copy constructor. | |
| ViewValSupportArray (Space &home, ViewArray< View > &, Val s, int q) | |
| Construct an ViewValSupportArray from x. | |
| ViewValSupportArray (Space &home, int n) | |
| Construct an ViewValSupportArray of size n. | |
| int | size (void) const |
| Return the current size. | |
| ViewValSupport< View, Val, iss > & | operator[] (int n) |
| Access element n. | |
| const ViewValSupport< View, Val, iss > & | operator[] (int) const |
| Access element n. | |
| void | update (Space &home, ViewValSupportArray< View, Val, iss > &x) |
| Cloning. | |
| ExecStatus | propagate (Space &home, ViewArray< View > &a, Val s, int q, int l, int u) |
| Propagate. | |
| ExecStatus | advise (Space &home, ViewArray< View > &a, Val s, int q, int j, const Delta &d) |
| Advise. |
Detailed Description
template<class View, class Val, bool iss>
class Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >
An array of ViewValSupport data structures.
Definition at line 65 of file sequence.hh.
Constructor & Destructor Documentation
template<class View , class Val , bool iss>
| Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::ViewValSupportArray | ( | void | ) | [inline] |
template<class View, class Val, bool iss>
| Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::ViewValSupportArray | ( | const ViewValSupportArray< View, Val, iss > & | a | ) | [inline] |
template<class View, class Val, bool iss>
| Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::ViewValSupportArray | ( | Space & | home, | |
| ViewArray< View > & | x, | |||
| Val | s, | |||
| int | q | |||
| ) | [inline] |
Construct an ViewValSupportArray from x.
template<class View, class Val, bool iss>
| Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::ViewValSupportArray | ( | Space & | home, | |
| int | n | |||
| ) | [inline] |
Construct an ViewValSupportArray of size n.
Member Function Documentation
template<class View , class Val , bool iss>
| int Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::size | ( | void | ) | const [inline] |
template<class View , class Val , bool iss>
| ViewValSupport< View, Val, iss > & Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::operator[] | ( | int | n | ) | [inline] |
template<class View , class Val , bool iss>
| const ViewValSupport< View, Val, iss > & Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::operator[] | ( | int | i | ) | const [inline] |
template<class View, class Val, bool iss>
| void Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::update | ( | Space & | home, | |
| ViewValSupportArray< View, Val, iss > & | x | |||
| ) | [inline] |
template<class View, class Val, bool iss>
| ExecStatus Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::propagate | ( | Space & | home, | |
| ViewArray< View > & | a, | |||
| Val | s, | |||
| int | q, | |||
| int | l, | |||
| int | u | |||
| ) | [inline] |
template<class View, class Val, bool iss>
| ExecStatus Gecode::Int::Sequence::ViewValSupportArray< View, Val, iss >::advise | ( | Space & | home, | |
| ViewArray< View > & | a, | |||
| Val | s, | |||
| int | q, | |||
| int | j, | |||
| const Delta & | d | |||
| ) | [inline] |
The documentation for this class was generated from the following files:
- gecode/int/sequence.hh
- gecode/int/sequence/view.hpp


Special Friends
Home
(current)
Take the Survey
Isn't love special?
Find out for yourself.
Take the Survey


"How to become a Python 3 Developer and get hired! Build 12+ projects, learn Web Development, Machine Learning + more"


Charts
your browser will not support canvas, upgrade your browser.
Start Line Chart
Start Bar Chart
Start Pie Chart
Pause
Quit


| {{staking_requirement}} | {{register_height}} |
| {{total_reserved}} | {{#last_contribution_tx_index}} {{last_reward_at_block}}/{{last_contribution_tx_index}} | {{/last_contribution_tx_index}} {{^last_contribution_tx_index}} {{last_reward_at_block}} {{/last_contribution_tx_index}}
| {{total_contributed}} | {{last_uptime_proof}} |
| {{^solo_node}} {{operator_cut}}%{{/solo_node}} | {{#credit_remaining}} {{earned_downtime}} ({{credit_remaining}} blocks) {{#earned_downtime_below_minimum}} (Note: ≥ 60 blocks required){{/earned_downtime_below_minimum}} {{/credit_remaining}} {{^credit_remaining}}None{{/credit_remaining}} |
Registered, staked, and active on the network since block {{activation_height}}.
{{/activation_height}} {{#decommission_height}}Decommissioned: this service node is registered and staked, but is currently decommissioned (since block {{decommission_height}}) for failing to meet service node requirements. {{#credit_remaining}} If it does not return to active duty within {{credit_remaining}} blocks (about {{earned_downtime}}) it will face deregistration. {{/credit_remaining}} {{^credit_remaining}} The decommission time has expired; service node deregistration is imminent. {{/credit_remaining}}
{{/decommission_height}} {{#awaiting}}Awaiting registration. This service node has {{stake_remaining}} LOKI remaining to be contributed. The minimum required stake contribution is {{stake_min_contribution}}.
{{/awaiting}}{{#expiration_block}} This service node is scheduled to expire at block {{expiration_block}}, in approximately {{expiration_time_relative}} ({{expiration_date}} UTC, est.) {{/expiration_block}} {{^expiration_block}} This service node is staking infinitely: no unlock has been initiated by any of its contributors. {{/expiration_block}}
| Contributor | Amount | Reserved |
| {{address}} | {{amount}} | {{reserved}} |
| Contributor | TX | Amount |
| {{address}} | {{txid}} | {{amount}} |


Cantonese Synthesizer
{% csrf_token %} {{ form }}
Synthesize
Your browser does not support the audio element.


8 civilians killed, wounded in an explosion in Kapisa province
by Khaama PressAn explosion in Kapisa province killed 3 civilians and wounded 5 others, the local security officials said Saturday.
Abdul Shayeq Shoresh Kohistani, a spokesman for the provincial headquarters confirmed that the explosion too place in Alasai district on Friday.
He said the militants detonated a remote-controlled improvised explosive device in a market which killed 3 civilians and wounded five others.
The anti-government armed militants including Taliban have not commented regarding the explosion so far.
Taliban militants and other militant groups frequently use improvised explosive device as the weapon of their choice to target the security forces and government officials.
However, the roadside bombings normally inflict casualties on ordinary civilians.
Author
-
The Khaama Press News Agency is the leading and largest English news service for Afghanistan with over 3 million hits a month. Independent authors/columnists and experts are welcomed to contribute stories, opinions and editorials. Send stories to news@khaama.com.


jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development. jQuery is designed to change the way that you write JavaScript.
About 31KB in size (Minified and Gzipped)
Supports CSS 1-3 selectors and more!
IE 6.0+, FF 3.6+, Safari 5.0+, Opera, Chrome
What does jQuery code look like? Here's the quick and dirty:
$("p.neat").addClass("ohmy").show("slow");
Run Code
Congratulations! You just ran a snippet of jQuery code. Wasn't that easy? There's lots of example code throughout the documentation on this site. Be sure to give all the code a test run to see what happens.


Deuteronomy 18:8
They shall have like portions to eat, beside that which cometh of the sale of his patrimony.


Toggle navigation
Finite State Automata Sim
Home
About
Contact
Dropdown
Action
Another action
Something else here
Nav header
Separated link
One more separated link
Default
(current)
Static top
Fixed top
DFA Checker
Not Matching
NFA To DFA
Convert
NFA->DFA Conversion
Null
//TKL
Minimize DFA
Final States
Minimize
CFG into Chomsky normal form (CNF).
Output will be here!


Inline elements respects left and right margins and padding but not top and bottom. This element will sit on the same line without formatting it like a box (doesn't keep it's demensions so it's good for HTML that are blocks by default such as headers and paragraphs). It only takes up as much space as it need and not the whole line.
Block elements respect margins and padding. It creates a box that won't let anything sit next to it. It takes up the whole width of the page. In other words, it forces a line break after the block element.
Inline-block elements allow other elements fo sit to their left and right. It also respects height and width and top/bottom margins and padding. In other words, this makes the element a block box and will allow other elements to sit next to it on the same line.


Thank you for your comment. We appreciate your feedback, both good and bad to allow us to improve our site.


Gizchina is hiring a News Editor. Come join the team! - Gizchina.com
by NickGizchina is hiring a News Editor. Come join the team!
4 (80%) 3 votes
Are you a US/North America based writer who is obsessed with Chinese tech, smartphones, gadgets and all the mobile operating systems? You like writing scoops about Chinese manufacturers and their new creations? Then Gizchina wants you! We have a job opening for a US/North America based News Editor, and we’re hiring!
We’re always trying to expand our team and it seems that once again the time has come, as there’s an immediate opening for a News Editor! This is a paid position, with a lot of perks, such as participation in main US/North American tech events, new gadgets/smartphones for reviews, (obviously) monthly salary etc.
We’re looking for someone with a minimum of two years writing experience, excellent use of the English language, experience in News Editing, knowledge of WordPress, SEO, Yoast etc, along with an intuitive mind!
If you think you qualify for all of the above and are able to write from home during daylight US/North America times, then APPLY by sending us an email:
-> nick[at]gizchina[dot]com or
-> info(at)gizchina(dot)com
If your application is shortlisted, you will be hearing from us 🙂
Oh and in case you missed it, Gizchina is available in several countries of the world, so take your pick and bookmark your favorite!
- Gizchina.com: (that’s us!)
- Gizchina.cz: for beer drinkers in the Czech Republic
- Gizchina Greece: All crazy Greeks love it!
- Gizchina.it: oldie but goodie fratello 😉
- Gizchina.es: our Spanish (tapas) brother site 😉
- Gizchina.ru: our newest sibling Gizchina Russia! –добро пожаловать!
This means that soon, you may have to apply to our other (family) sites 😉


K
S
Toggle navigation
Sign out
Patient Data Management
List of all existing patients
Home
Patient Data Management
Select a KardiaSoft feature
Patient Data Management
Patient Information Visualization
Clinical Decision Support
Unassigned Measurements


2 writes to isFullyTrusted
System.Management.Automation (2)
FormatAndOutput\common\DisplayDatabase\XmlLoaderBase.cs (2)
685
_loadingInfo.
isFullyTrusted
= isFullyTrusted;
702
info.
isFullyTrusted
= _loadingInfo.isFullyTrusted;
3 references to isFullyTrusted
System.Management.Automation (3)
FormatAndOutput\common\DisplayDatabase\typeDataXmlLoader.cs (1)
720
if (!LoadingInfo.
isFullyTrusted
)
FormatAndOutput\common\DisplayDatabase\XmlLoaderBase.cs (1)
702
info.isFullyTrusted = _loadingInfo.
isFullyTrusted
;
FormatAndOutput\common\Utilities\MshObjectUtil.cs (1)
610
isFullyTrusted = loadingInfo.
isFullyTrusted
;


Futurelab seminar on re-thinking learning networks
Feb 15, 2006
A really interesting moring with some big names from academia and central government. Tim Rudd’s thought provoking ‘provocation paper‘ in advance, suggesting the importance of recipricocity in the relationship between school and home – that home-based learning has much to contribute to education, and that it has been thus far undervalued by schools, and moreover that this would allow for greater personalisation and opportunities for knowledge creations and understanding. My favourite quote was:
Despite the relatively large financial investment in ICT in UK schools, nowhere is there a clearer example of how the centralised arrangement and organisation of knowledge results in a limited use of the full potential of resources”
Since it often seems that learners have access to, and make better use of, more technology at home than in school. This view was confirmed by one of the speakers, who have a whole host of examples of the sort of technology available to pupils at home that’s banned or at least not made available at school, becuase, in part, of a risk averse culture.
Inspection and exams also were blamed for limiting the opportunities to ‘domesticize’ school learning, and thus transfer some of the benefits from home into school, such as
- meaningful, authentic activities
- strong motivation
- a strong social dimension
- access to the family’s and community’s fund of knowledge
- access to wider cultural resources, including popular culture
However, others made the point that such enriched home environments are not the case for all, and attaching greater importance to their role could have the effect of increasing socio-economic divides.
I think though, that there is still, and will continue to be, a key role for schools. Now that we’re making use of Moodle, with lesson videos (including ones I record at home if I’m absent), interactive activities, discussion forums and online assessment, one or two of my pupils raised the question of what was the point coming to school, if all this learning and teaching could be done from home by the Internet. This provoked a really interesting disucssion – their view was that school provided the chance for them to meet up with their friends, an opportunity for socialization. I think that schools will continue to have this role, amongst others:
- A place for reflection, allowing learners to step out of their own family/community contexts and take a different, more thoughtful perspective on life’s experiences;
- broadening horizons: particularly for those from less culturally rich environments, but really for everyone, school provides a place where there are more activities and more diverse activities than might be available at home:yes, trips to art galleries, the theatre, outward bound things, but even the minimum entitlement that the curriculum provides, and the chance to learn with people who’re ‘experts’ in one subject or another.
- Cross fertilzation – the chance to learn from other students, whose background and experience may be very different from ones own: being able to talk through home/community experiences validates that learning, but also goes a long way to broadening the horizons and enriching the lives of ones audience too.
- Socialization: having to get on with a wide range of individuals from different backgrounds and communities is, I think, a force for social good.
http://eduspaces.net/mberry/weblog/7571.html
Share


Yes, PayPal does work internationally — here’s how to transfer funds between more than 200 different countries
by Devon Delfino, Business Insider US- Yes, PayPal does work internationally. You can transfer funds between more than 200 different countries.
- However, PayPal’s international transfers aren’t free, so you’ll have to check what the fee is for each transfer within your country of choice.
- PayPal will also give you information on the currency exchange rate for any country you want to send money to.
- Visit Business Insider’s homepage for more stories.
PayPal allows you to transfer money between more than 200 countries and 25 currencies, and may also give you the ability to reload a cell phone for someone abroad. But it isn’t a free service, and there are fees associated with these kinds of transfers.
The transfer fee is 5% of the transfer amount, with a minimum charge of 99 cents and a maximum of $4.99 if you’re transferring from your bank account or PayPal balance.
If you’re using a debit or credit card to transfer money, there is no fee limit, and you’ll have to pay an additional 2.9% funding fee, plus a fixed fee that depends on the country you’re sending money to.
How to transfer money internationally with PayPal
1. Go to paypal.com and log into your account.
2. Toggle over to the “Send and Request” tab in the top toolbar and then select “More.”
3. Click “Send Money” under “Send Money Abroad.”
4. Select a country from the drop-down menu and click “Next.”
5. Select how to deliver the funds from the list of options available in that country.
6. If you want to send money to someone who doesn’t have a PayPal account, you’ll be redirected to the website Xoom, where you’ll follow the on-screen prompts to process your transfer.
- This is also the option you should pick if you want to pay international bills or reload a phone abroad.
- Xoom will allow you to send money to your recipient physically, send it to their bank account, or let them pick it up at a retailer.
7. If you go with a PayPal-based transfer, enter the amount and currency for the transfer.
8. For those who went with a PayPal-based transfer, you’ll automatically be shown how much the recipient will receive after fees and currency conversion. If it’s the right amount, click “Next.”
9. Add the recipient’s phone number or email address, and then click “Next.”
10. If the person you’re sending money to isn’t in your contact book, add a note, your recipient’s name and country of residence, then review your transfer and click “Continue” when ready.
11. Click “Send Payment Now” to complete the transfer.
Related coverage from How To Do Everything: Tech:
-
How to send money on PayPal using the mobile app or website
-
You can use most credit cards on PayPal – here’s how to add a card and link it with your account to make purchases
-
‘What is PayPal Credit?’: How to use PayPal’s line of credit to pay off online purchases over time
-
How to add money to your PayPal account, so you can transfer money or pay bills immediately
-
‘Can you transfer money from Venmo to PayPal?’: Not directly, but you can use your bank account – here’s how


Optimizing a function F(U), where U is a semi-orthogonal matrix and F is invariant under an orthogonal transformation of U
| Version: | 2.0 |
| Depends: | Matrix |
| Published: | 2013-12-02 |
| Author: | Kofi Placid Adragni and Seongho Wu |
| Maintainer: | Kofi Placid Adragni <kofi at umbc.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://www.math.umbc.edu/~kofi/GrassmannOptim |
| NeedsCompilation: | no |
| Citation: | GrassmannOptim citation info |
| In views: | Optimization |
| CRAN checks: | GrassmannOptim results |
| Reference manual: | GrassmannOptim.pdf |
| Package source: | GrassmannOptim_2.0.tar.gz |
| Windows binaries: | r-devel: GrassmannOptim_2.0.zip, r-release: GrassmannOptim_2.0.zip, r-oldrel: GrassmannOptim_2.0.zip |
| OS X binaries: | r-release: GrassmannOptim_2.0.tgz, r-oldrel: GrassmannOptim_2.0.tgz |
| Old sources: | GrassmannOptim archive |
| Reverse depends: | ldr |
Please use the canonical form https://CRAN.R-project.org/package=GrassmannOptim to link to this page.


--- layout: post title: Implementing printf() in C categories: [] tags: [] status: draft type: post published: false meta: {} author: ---
Lets implement our own version of printf() . We will use the power of C to allow a function that can accept variable number of arguments. If you are not sure how that works, have a look at my previous post. We will implement a minimal version of printf(), the focus being how it processes a variable-length argument list and various format specifiers.
This section contains an implementation of a minimal version of printf, to show how to write a function that processes a variable-length argument list in a portable way. Since we are mainly interested in the argument processing, minprintf will process the format string and arguments but will call the real printf to do the format conversions.
The proper declaration for printf is
int printf(char *fmt, ...)
where the declaration ... means that the number and types of these arguments may vary. The declaration ... can only appear at the end of an argument list. Our minprintf is declared as
void minprintf(char *fmt, ...)
since we will not return the character count that printf does. The tricky bit is how minprintf walks along the argument list when the list doesnt' even have a name. The standard header <stdarg.h> contains a set of macro definitions that define how to step through an argument list. The implementation of this header will vary from machine to machine, but the interface it presents is uniform. The type va_list is used to declare a variable that will refer to each argument in turn; in minprintf, this variable is called ap, for `argument pointer.'The macro va_start initializes ap to point to the first unnamed argument. It must be called once before ap is used. There must be at least one named argument; the final named argument is used by va_start to get started.
Each call of va_arg returns one argument and steps ap to the next; va_arg uses a type name to determine what type to return and how big a step to take. Finally, va_end does whatever cleanup is necessary. It must be called before the program returns. These properties form the basis of our simplified printf:
#include <stdarg.h>
/* minprintf: minimal printf with variable argument list */
void minprintf(char *fmt, ...)
{
va_list ap; /* points to each unnamed arg in turn */
char *p, *sval;
int ival;
double dval;
va_start(ap, fmt); /* make ap point to 1st unnamed arg */
for (p = fmt; *p; p++) {
if (*p != '%') {
putchar(*p);
continue;
}
switch (*++p) {
case 'd':
ival = va_arg(ap, int);
printf("%d", ival);
break;
case 'f':
dval = va_arg(ap, double);
printf("%f", dval);
break;
case 's':
for (sval = va_arg(ap, char *); *sval; sval++)
putchar(*sval);
break;
default:
putchar(*p);
break;
}
}
va_end(ap); /* clean up when done */
}


×
Home
Logout
Change Password
Dashboard
Campaigns
Surveys
Events
News
Health Topics
Facilities
Services
Dashboard
Health Topics
Back to Topics list
Add new topic detail


To make these kind of tables accessible::
Noe: please do not link all radio buttons in each row to the row header via aria-labelledby; this will cause the screen reader to repeat the question (contents of row header cell) on each tab press, which would be extremely verbose and make the widget virtually unusable!
Here is a simplified example:| strongly disagree | somewhat disagree | neither agree nor disagree | somewhat agree | strongly agree | |
|---|---|---|---|---|---|
| question 1 | |||||
| question 2 |


Name:Bon Jayvee
Surname:Dimaunahan
Middlename:Crebillo
Gender:Male
Address:Biga 1, Silang, Cavite
Age:19 years old
Educational Status
Elementary: Silang Central Elementary School Secondary: West Annex National High School Tertiary: Cavite State University Silang Campus Course: Bachelor of Science in Computer Science
All About Myself
Im third year college.I like coding and my hobby is solving code problems.


Sorry, the page you were looking for was not found
Working in sales? Call us to learn how you can close more deals with our e-signing tool +1<PHONE_NUMBER>
You can search our website below


The race to save the Mushroom Kingdom has taken a turn toward real estate investing! Why punch blocks and jump on the heads of goombas, when you can mortgage World 1-1 and build an empire, and send all the koopas to jail! Just be sure that none of them have a "Get out of jail free" power-up, first.
Classic Monopoly meets classic 8-bit Super Mario Bros with this Collector's Edition board game. Play as 8-bit Mario, Luigi, Princess Peach, Toad, Super Mushroom, or 1-Up Mushroom, and conquer the kingdom before your opponents can! With custom 8-bit goal posts and castles to replace the traditional houses and hotels, and tons of other classic Mario Bros references all throughout the game. You'll be humming the familiar theme as you make your way around the board and buy up all of the Worlds!
Product Specifications


---
name: midterm-report
layout: post
title: Midterm Report
time: 2013-08-09 00:23:00.001000 +05.30
tags: gsoc mailman
---
This is report of my GSoC project - OpenPG integration with GNU Mailman for
midterm. The code is updated at
my launchpad
branch.
Accomplishments:
- A signature rule(src/mailman/rules/signature.py) to check for OpenPGP
signature in a message, incase the signature is found it tries to verify the
message using gpg utility.
- A gpg utility(src/mailman/utilities/gpg.py) to perform all the signature
related tasks using `python-gnupg`(v0.3.4). It signs and verifies the signature.
- A signmessage handler(src/mailman/handlers/signmessage.py) to sign the
outgoing message using the gpg utility.(Signing a message is still incomplete in
the sense we do not have a way to store and use keys. For now it has a
pubring.gpg and secring.gpg inside (var/gpg/). It will be replaced with actual
keyrings in future.)
- Tests for each of the three modules above. Testing gpg.py was a small
challenge(for me).
Issues and Roadblocks:
- Signature verification using `python-gnupg` was a PITA to me for
sometime. The way it accepts the string and signature for detached
signature is not documented at all and is converse of what I could think
of. It just occurred to me to try out the other possibility which turned
out to be the right way.
- Version control was also a issue that I encountered. Initially I
started to work on git mirror of mailman. When I tried to port the code
back to bazaar and push to github it took me(and others) a lot of
brainstorming. Finally I did that using bzr-git.
- Deciding the structure of the signed message that we were going to send
out. Initially it was decided to leave sender's signature intact so that
if someone wants to verify it he can do it, but there can-not be two
'pgp-signature' parts in a conventional multipart/signed message. I wrote
the code to follow
an
internet-draft i discovered one-day. But then I commented out the code
and also added another format.
mutipart/alternative {
multipart/signed { text/plain, application/pgp-signature }
multipart/signed { text/plain, application/pgp-signature }
}
Some furthur assistance and research on which format do MUAs support the
most should be implemented.
* python-gnupg does not provide any way to search for keys based on
key-data like email-address. I need some more work to get this working.
Future Plan:
The next plans for this project include testing all the above parts
thoroughly and then moving on to creating a PKI for the key. Also the
settings for the list-manager to adjust a few options related to signed
lists - like time limit(decided from date in signature) to consider a
message old, and also implementing this in code.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object
Object is the the base class for all objects.
The number of methods in this class is small since each method added to this class is added to all other classes in the system.
As with all classes in the waba.lang package, you can't reference the Object class using the full specifier of waba.lang.Object. The waba.lang package is implicitly imported. Instead, you should simply access the Object class like this:
Object obj = (Object)value;
| Constructor Summary | |
Object()
|
| Method Summary | |
boolean |
equals(Object obj)
WABA FOR NEWTON ONLY Returns true if this object equals the other object. |
int |
hashCode()
WABA FOR NEWTON ONLY Returns a hash code value for the object. |
String |
toString()
MODIFIED FOR WABA FOR NEWTON Returns the string representation of the object. |
| Constructor Detail |
public Object()
| Method Detail |
public boolean equals(Object obj)
public int hashCode()
public String toString()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


createThread(aSequence)
Creates a new IoState and evals aSequence in it using a new OS thread. Returns self immediately.
endCurrentThread
Ends the currently running OS thread.
threadCount
Returns the number of OS threads currently running in the process.
|


We visualize users!
- leverage global architectures
- scale interactive bandwidth
- orchestrate back-end markets
- grow value-added technologies
- innovate turn-key partnerships
- orchestrate seamless architectures
- synergize 24/7 metrics
- visualize dot-com deliverables
- implement sticky models
- visualize cutting-edge ROI
- utilize plug-and-play experiences
- extend global relationships
- streamline ubiquitous portals


Economics
A List of Economics Professors at Centre College
David Anderson
Maria Apostolova
Bruce Johnson
Patten Mahler
John Perry
Marie Petkus
Ravi Radhakrishman
Brian Rodgers
Return to Index


Profile
I am a senior year undergraduate in the College of Engineering at Cornell University. I am majoring
in Electrical and Computer Engineering but my academic pursuits also include applied physics and mathematics.
Resume Link
Technical Writing Samples:
In Fall 2018, I worked in a group of three people to design, build and calibrate a laser scanning microscope. Click
here
to see the full documentation of the project.
Technical Projects
In Fall 2018, I worked with a group on a semester-long project to build an autonomous robot. We built a
website to document the full details of the project.
In Fall 2018, I worked in a group of three people to design, build and calibrate a laser scanning microscope. Click
here
to see the full documentation of the project.
Team Documents:
Labs
- Lab1
The goal of this lab was to become familiar with the Arduino Uno platform and the Arduino IDE.
- Lab2
The goal of this lab was to test and implement the audio and IR signal detection systems to be added onto our robot at a later date. We captured an audio signal via an amplified microphone circuit to detect a 660 Hz signal and read a 6.08 kHz IR signal using a phototransistor circuit.
- Lab3
The goal of this lab was to integrate the components from previous labs and milestones into our robot and use radio communication between Arduinos to update the provided Graphical User Inteface (GUI) with accurate maze data from the robot.
- Lab4
The goal of this lab was to set up the Camera-FPGA system our robot will use to detect treasures during the competition.
Milestones
- Milestone1
Line sensing, intersection detection, and controlled turning.
- Milestone2
Wall sensing, and right-hand-wall-following algorithm.
- Milestone3
Maze search algorithms.
- Milestone4
Treasure detection.
Electromagnetic and Optical Metamaterials
LinkedIn
Click here to see my LinkedIn Profile


Structure
ProfilesUseCase
public struct ProfilesUseCase: UseCase
Use cases for Profiles
Initializers
Methods
profile(by:readingUserId:)
public func profile(by username: String, readingUserId: Int? ) -> Future<ProfileResponse>
This use case has work of get profile.
Parameters
| Name | Type | Description |
|---|---|---|
| username | String |
Please pass the name of user who is the owner of profile. |
| readingUserId | Int? |
Please pass the id of the user reading the profile. |
Returns
The Future
that returns ProfileResponse
.
follow(to:from:)
public func follow(to username: String, from userId: Int ) -> Future<ProfileResponse>
This use case has work of follow user.
Parameters
| Name | Type | Description |
|---|---|---|
| username | String |
Please pass the name of the user who is Followee. |
| userId | Int |
Please pass the id of the user who is Follower. |
Returns
The Future
that returns ProfileResponse
.
unfollow(to:from:)
public func unfollow(to username: String, from userId: Int ) -> Future<ProfileResponse>
This use case has work of unfollow user.
Parameters
| Name | Type | Description |
|---|---|---|
| username | String |
Please pass the name of the user who be unfollowed. |
| userId | Int |
Please pass the id of the user who is stop following. |
Returns
The Future
that returns ProfileResponse
.


The optional binning specifier is enclosed in square brackets and can be distinguished from a general row filter specification by the fact that it begins with the keyword 'bin' not immediately followed by an equals sign. When binning is specified, a temporary N-dimensional FITS primary array is created by computing the histogram of the values in the specified columns of a FITS table extension. After the histogram is computed the input FITS file containing the table is then closed and the temporary FITS primary array is opened and passed to the application program. Thus, the application program never sees the original FITS table and only sees the image in the new temporary file (which has no additional extensions). Obviously, the application program must be expecting to open a FITS image and not a FITS table in this case.
The data type of the FITS histogram image may be specified by appending 'b' (for 8-bit byte), 'i' (for 16-bit integers), 'j' (for 32-bit integer), 'r' (for 32-bit floating points), or 'd' (for 64-bit double precision floating point) to the 'bin' keyword (e.g. '[binr X]' creates a real floating point image). If the data type is not explicitly specified then a 32-bit integer image will be created by default, unless the weighting option is also specified in which case the image will have a 32-bit floating point data type by default.
The histogram image may have from 1 to 4 dimensions (axes), depending on the number of columns that are specified. The general form of the binning specification is:
[bin{bijrd} Xcol=min:max:binsize, Ycol= ..., Zcol=..., Tcol=...; weight]in which up to 4 columns, each corresponding to an axis of the image, are listed. The column names are case insensitive, and the column number may be given instead of the name, preceded by a pound sign (e.g., [bin #4=1:512]). If the column name is not specified, then CFITSIO will first try to use the 'preferred column' as specified by the CPREF keyword if it exists (e.g., 'CPREF = 'DETX,DETY'), otherwise column names 'X', 'Y', 'Z', and 'T' will be assumed for each of the 4 axes, respectively. In cases where the column name could be confused with an arithmetic expression, enclose the column name in parentheses to force the name to be interpreted literally.
Each column name may be followed by an equals sign and then the lower and upper range of the histogram, and the size of the histogram bins, separated by colons. Spaces are allowed before and after the equals sign but not within the 'min:max:binsize' string. The min, max and binsize values may be integer or floating point numbers, or they may be the names of keywords in the header of the table. If the latter, then the value of that keyword is substituted into the expression.
Default values for the min, max and binsize quantities will be used if not explicitly given in the binning expression as shown in these examples:
[bin x = :512:2] - use default minimum value [bin x = 1::2] - use default maximum value [bin x = 1:512] - use default bin size [bin x = 1:] - use default maximum value and bin size [bin x = :512] - use default minimum value and bin size [bin x = 2] - use default minimum and maximum values [bin x] - use default minimum, maximum and bin size [bin 4] - default 2-D image, bin size = 4 in both axes [bin] - default 2-D imageCFITSIO will use the value of the TLMINn, TLMAXn, and TDBINn keywords, if they exist, for the default min, max, and binsize, respectively. If they do not exist then CFITSIO will use the actual minimum and maximum values in the column for the histogram min and max values. The default binsize will be set to 1, or (max - min) / 10., whichever is smaller, so that the histogram will have at least 10 bins along each axis.
A shortcut notation is allowed if all the columns/axes have the same binning specification. In this case all the column names may be listed within parentheses, followed by the (single) binning specification, as in:
[bin (X,Y)=1:512:2] [bin (X,Y) = 5]
The optional weighting factor is the last item in the binning specifier and, if present, is separated from the list of columns by a semi-colon. As the histogram is accumulated, this weight is used to incremented the value of the appropriated bin in the histogram. If the weighting factor is not specified, then the default weight = 1 is assumed. The weighting factor may be a constant integer or floating point number, or the name of a keyword containing the weighting value. Or the weighting factor may be the name of a table column in which case the value in that column, on a row by row basis, will be used.
In some cases, the column or keyword may give the reciprocal of the actual weight value that is needed. In this case, precede the weight keyword or column name by a slash '/' to tell CFITSIO to use the reciprocal of the value when constructing the histogram.
For complex or commonly used histograms, one can also place its description into a text file and import it into the binning specification using the syntax [bin @filename.txt]. The file's contents can extend over multiple lines, although it must still conform to the no-spaces rule for the min:max:binsize syntax and each axis specification must still be comma-separated. Any lines in the external text file that begin with 2 slash characters ('//') will be ignored and may be used to add comments into the file.
Examples:
[bini detx, dety] - 2-D, 16-bit integer histogram of DETX and DETY columns, using default values for the histogram range and binsize [bin (detx, dety)=16; /exposure] - 2-D, 32-bit real histogram of DETX and DETY columns with a bin size = 16 in both axes. The histogram values are divided by the EXPOSURE keyword value. [bin time=TSTART:TSTOP:0.1] - 1-D lightcurve, range determined by the TSTART and TSTOP keywords, with 0.1 unit size bins. [bin pha, time=8000.:8100.:0.1] - 2-D image using default binning of the PHA column for the X axis, and 1000 bins in the range 8000. to 8100. for the Y axis. [bin @binFilter.txt] - Use the contents of the text file binFilter.txt for the binning specifications.


---
layout: definitions
---
Let $P$ and $Q$ be two partitions of a box $I$. The simple common refinment of $P$ and $Q$ is $R=\{P_k\cup Q_k:1\leq k\leq n \}$.
Concepts
Coming soon
Used In
Coming soon
Hypothesis
Coming soon
Results
Coming soon
Related
Coming soon