These are the officers that currently hold each current and soon-to-be open position.
Please see the apply section for qualifications.
Current Officer: Grant Branam
Being in this position for two years has been an incredible experience. I’ve had the opportunity to work with passionate officers in growing this organization to where it is today and making it a place that I can call home. We’ve taken on some big initiatives, and I can confidently say that this position has been the most rewarding opportunity I’ve had at UT Dallas.
As an aspiring producer, SGDA has enabled me to take on large-scale projects involving development, event and program hosting, developer advocacy, and the community. This experience is invaluable, and I am excited for those interested in pursuing officer positions to continue this work moving forward.
Just as every president in the past has had different goals, priorities, and philosophies on leadership, should you apply for this position you too will have a presidency of your own. You won’t be alone, as we tend to stay active as alum, however it will be up to you to develop the future of this organization.
Don’t hesitate to reach out to me on Facebook or Discord if you have questions about us or applying for President!'
Current Officer: David McCullough
As an aspiring designer, the SGDA has been an invaluable resource, introducing me to an awesome community that is committed to supporting one another hone their craft. The SGDA has been instrumental in facilitating my growth at UTD, and I’m grateful to have had the opportunity to serve as an officer. I recommend applying for an officer position to anyone interested in fostering the game development community at UTD further.
As the marketing officer, you are responsible for promoting events and for pushing useful information to the SGDA community via social media, Discord, and email.
You won’t regret getting involved, as I can guarantee you will learn things about both yourself and your industry that you simply wouldn’t otherwise. If you have any questions, don’t hesitate to get in touch.
Current Officer: Tyler Reed
SGDA is easily the best networking opportunity in ATEC for game devs. Through SGDA I've met so many talented students that I never would have crossed paths with at our school. And from being an officer I've gotten the chance to reach out and network within the Dallas Dev community as well.
Meeting and learning within the community is one of the best parts about game dev for me.
I served as SGDA Treasurer for a year and a half, but the positions don't define what you can put into or get out of this organization. The structure of the org is pretty flat, and you can take on what tasks you feel up to, and push for the changes you want to see.
I'll be graduating at the end of this spring semester, but hopefully I'll have a big-boy job soon and can come back to lecture y'all about 3D stuff. Cheers!
Current Officer: Philip Sams
As the SGDA Graphic Design Officer, I created all the graphics used in our advertisements such as posters, newsletters, and social media banners. I also developed the new logo used for our rebranding.
I graduated in December, so if you’re interested in helping shape the future creative direction of the SGDA apply today.


permissions problem
-
anonymous
I would like to activate winswitch on the other user accounts (which are not admins) but I get a message saying that I can't because I don't have permission to open the application and I should contact the admin. I tried going back into my admin account and giving permission, but had no success doing that. Any suggestions?
-
Greg Hurrell
Perhaps one of the enclosing folders doesn't have read access for all users?
The enclosing folders are /Library/ and /Library/Menu Extras/...
Reply
This topic is now closed.


Preparation time
over 2 hours
Cooking time
30 mins to 1 hour
Serves
Makes 1 loaf
Dietary
Norwegians love their bread and loaves made with rye flour are particularly popular.
This wonderful bread tastes a bit like sourdough – only better. We like it made with a mixture of white flour and rye so it isn’t too heavy, but you can change the proportions if you prefer a darker loaf – you may need to add extra water if using more rye. We cooked this by the side of a fjord after a trip on a longship, and we ate it with codfish (klippfisk) soup.
Put the milk, water and sugar in a small saucepan and heat very gently, stirring constantly, for just a few seconds until the liquid is lukewarm and the sugar has dissolved. Remove the pan from the heat and pour the mixture into a bowl.
Stir in the yeast and leave for 10 minutes until there is a light froth floating on the surface.
Put all the flour, rye and white, in a large bowl, stir in the salt and caraway seeds, then make a well in the centre. Pour the warm yeast mixture on to the flour and mix with a wooden spoon and then your hands to form a soft, spongy dough.
Turn the dough out on to a well-floured surface and knead for 10 minutes or until it is smooth and elastic. Kneading this dough can be hard work so you’ll need to roll up your sleeves and give it some welly.
Put the dough in a large, lightly oiled bowl and cover loosely with oiled cling film. Leave to rise in a warm place for about 1½ hours or until it has doubled in size.
Put the dough on a floured work surface and knock it back with your knuckles, then knead for another minute.
Shape the dough into a fat oval or round loaf, pulling the dough from the top and sides and tucking it underneath to make a neat shape.
Place the loaf on a baking tray lined with baking parchment and score the surface 4 times with a sharp knife. Cover it loosely with the oiled cling film and leave to prove for a further 40–50 minutes until it has doubled in size once more.
Preheat the oven to 180C/350F/Gas 4. Bake the loaf in the centre of the oven for 40 minutes or until it is well risen and the base sounds hollow when tapped sharply. Cool for at least 20 minutes before serving.


Aspose Cloud SDK for Ruby Repository
This repository contains Aspose Cloud SDK for Ruby source code. This SDK allows you to work with Aspose REST API in your Ruby applications quickly and easily.
What's included in this SDK repository?
Code
| Module | Description |
|---|---|
| Common | This module provides the features commonly used by other sections of the SDK. |
| Storage | This module provides the features to work with Aspose storage. |
| This module provides the features to manipulate PDF files using Aspose.Cloud.Pdf. | |
| Words | This module provides the features to manipulate Word files using Aspose.Cloud.Words. |
| Cells | This module provides the features to manipulate Excel files using Aspose.Cloud.Cells. |
| Slides | This module provides the features to manipulate Powerpoint files using Aspose.Cloud.Slides. |
| BarCode | This module provides the features to manipulate bar codes using Aspose.Cloud.BarCode. |
Data
In order to manipulate any files, you first need to upload them to the Aspose storage using Storage module.
Output
The Aspose Cloud SDK for Ruby allows you to save the output files at your specified location.
Help Material
You may get help regarding Aspose API or Aspose Cloud SDK for Ruby on www.Aspose.com.
How to use Aspose Cloud SDK for Ruby?
Aspose for Cloud products: www.aspose.com/cloud/total-api.aspx


DCActivity Exceptions
The following section outlines exceptions raised by DCavtivity module.
Exception Hierarchy
Exceptions
DCActivityException
Exception dcactivity.errors.DCActivityException
Base Exception class for DCActivity.
Most of the exceptions raised by DCActivity are derived from this class.
This itself is derived from DiscordException Exception class of discord.py
APIException
Exception dcactivity.APIException
Exception that is raised in case of some errors due to API while requesting Invite Link.
It is mostly raised because of getting Rate-Limited by the API.
Inherited from DCActivityException.
InvalidChannel
Exception dcactivity.InvalidChannel
Exception that is raised when library encounters invalid channel as the input in create_link() method.
Interited from discord.InvalidArgument.
InvalidApplicationID
Exception dcactivity.InvalidApplicationID
Exception that is raised when library encounters invalid Application ID as the input in create_link() method.
Interited from discord.InvalidArgument.


import copy
import pyro
from pyro.infer import ELBO
[docs]class SVI(object):
"""
:param model: the model (callable containing Pyro primitives)
:param guide: the guide (callable containing Pyro primitives)
:param optim: a wrapper a for a PyTorch optimizer
:type optim: pyro.optim.PyroOptim
:param loss: this is either a string that specifies the loss function to be used (currently
the only supported built-in loss is 'ELBO') or a user-provided loss function;
in the case this is a built-in loss `loss_and_grads` will be filled in accordingly
:param loss_and_grads: if specified, this user-provided callable computes gradients for use in `step()`
and marks which parameters in the param store are to be optimized
A unified interface for stochastic variational inference in Pyro. Most
users will interact with `SVI` with the argument `loss="ELBO"`. See the
tutorial `SVI Part I <http://pyro.ai/examples/svi_part_i.html>`_ for a discussion.
"""
def __init__(self,
model,
guide,
optim,
loss,
loss_and_grads=None,
*args,
**kwargs):
self.model = model
self.guide = guide
self.optim = optim
if isinstance(loss, str):
assert loss in ["ELBO"], "The only built-in loss currently supported by SVI is ELBO"
if loss == "ELBO":
self.ELBO = ELBO(*args, **kwargs)
self.loss = self.ELBO.loss
self.loss_and_grads = self.ELBO.loss_and_grads
else:
raise NotImplementedError
else: # the user provided a loss function
self.loss = loss
if loss_and_grads is None:
# default implementation of loss_and_grads:
# marks all parameters in param store as active
# and calls backward() on loss
# TODO: clean this up
self._loss = copy.copy(loss)
def new_loss(model, guide, *args, **kwargs):
return self._loss(model, guide, *args, **kwargs).data[0]
self.loss = new_loss
def loss_and_grads(model, guide, *args, **kwargs):
_loss = self._loss(model, guide, *args, **kwargs)
_loss.backward()
pyro.get_param_store().mark_params_active(pyro.get_param_store().get_all_param_names())
return _loss
self.loss_and_grads = loss_and_grads
def __call__(self, *args, **kwargs):
"""
:returns: estimate of the loss
:rtype: float
Convenience method for doing a gradient step.
"""
self.step(*args, **kwargs)
[docs] def evaluate_loss(self, *args, **kwargs):
"""
:returns: estimate of the loss
:rtype: float
Evaluate the loss function. Any args or kwargs are passed to the model and guide.
"""
return self.loss(self.model, self.guide, *args, **kwargs)
[docs] def step(self, *args, **kwargs):
"""
:returns: estimate of the loss
:rtype: float
Take a gradient step on the loss function (and any auxiliary loss functions
generated under the hood by `loss_and_grads`).
Any args or kwargs are passed to the model and guide
"""
# get loss and compute gradients
loss = self.loss_and_grads(self.model, self.guide, *args, **kwargs)
# get active params
params = pyro.get_param_store().get_active_params()
# actually perform gradient steps
# torch.optim objects gets instantiated for any params that haven't been seen yet
self.optim(params)
# zero gradients
pyro.util.zero_grads(params)
# mark parameters in the param store as inactive
pyro.get_param_store().mark_params_inactive(params)
return loss


|
Perl Weekly
Issue #203 - 2015-06-15 - Yet Another YAPC Pleasingly Concluded
latest | archive | by Yanick Champoux
|
|
The 2015 edition of YAPC::NA is now behind us, and most of its pilgrims have returned from Salt Lake City. If you missed -- or want to know what all the noise is about -- look in the 'video' section for a link to its YouTube channel. Hopefully, it'll give you the itch to come and join us next year. Enjoy! ~ `/anick
|
|
|
Discussion
|
What I learned at Perl MiniConf
by Charlie Gonzalez (ITCHARLIE)
Fresh from the New York hackaton of last May, Charlie jumped back into the fray and attended the recent Perl mini-conference that happened in the Big Apple.
|
|
Why Use Go?
by Dave Rolsky (DROLSKY)
Different tools are good for different tasks. When is it better to use Perl, and when is it better to use Go? Dave gives us his two cents on the topic.
|
|
|
Beginners
|
|
|
Testing
|
|
|
Code
|
Turning a Hard Problem Into an Easy One
by Paul Evans (PEVANS)
Paul is working on adding a 'pairsort' function to List::Util. Something that, at first, looked rather daunting, until he began to look at the problem from a different angle...
|
|
|
|
|
Tuning Algorithm::Diff
by Helmut Wollmersdorfer (WOLLMERS)
Premature optimization is the root of all evil. But sometimes the need for speed is legitimate. Helmut needed Algorithm::Diff to be fast and put his nose to the grindstone. Fairly impressive sparks ensues.
|
|
|
Dancer2 Named Route Parameters
Camspi dives into the world of Dancer2 request parameters -- where they are coming from, how to to select subsets of them based on their source, that kind of stuff.
|
|
Perl Koding
Jesse draws our attention on Koding.com, which offers a cloud-based IDE for development (supporting, amongst other languages/environment, Perl, natch).
|
|
|
|
Fun
|
Make a playlist quickly
by Thomas Klausner (DOMM)
domm was in charge of the music for his sister wedding. He also had over twelve thousand songs to sift through. It goes without saying, the scene was laid for a small script to come riding in and save the day (or, at least, shorten its workload by a few hours).
|
|
Perl 6
|
|
|
Videos
|
YAPC::NA 2015 on YouTube
Couldn't come to YAPC? A shame. But at least you can access most (if not all) of its talks via its YouTube channel.
|
|
Weekly collections
|
|
|
|
|
|
|
Training
|
Perl Essentials course at YAPC::EU
by Andrew Solomon (ILLY)
Andrew is very keen to attract Perl Beginners into the community and feel included at the conference, so he is offering a one-day training class for people new to Perl. If you know anyone who might be interested and who needs an excuse for a vacation in Granada, Spain, signing up to this course is the perfect solution!
|
|
|
Perl Maven Tutorials
|
|
|
|
|
You know, you could get the Perl Weekly right in your mailbox. Every Week. Free of charge!
|


public class MapModel
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
(package private) static java.util.ArrayList<MapObject> |
_MapObjects
Contains the MapObjects which are used for collision detection.
|
(package private) int |
CAR_Starting_Angle
Represents the cars starting angle, whereby 0 is a car facing north.
|
(package private) int |
CAR_StartingPoint_X_Player1
The X coordinate of the starting point for the player 1 car.
|
(package private) int |
CAR_StartingPoint_X_Player2
The X coordinate of the starting point for the player 2 car.
|
(package private) int |
CAR_StartingPoint_Y_Player1
The Y coordinate of the starting point for the player 1 car.
|
(package private) int |
CAR_StartingPoint_Y_Player2
The Y coordinate of the starting point for the player 2 car.
|
(package private) java.lang.String |
MAP_TextureFile
The file path for the texture file (background image) of the map.
|
| Constructor and Description |
|---|
MapModel() |
| Modifier and Type | Method and Description |
|---|---|
(package private) void |
CreateMapObjects()
Instantiates the MapObjects and adds them to the _MapObjects array list.
|
int |
getCAR_Starting_Angle()
Getter for the cars starting angle.
|
int |
getCAR_StartingPoint_X_Player1()
Getter for the player 1 car's starting point's X coordinate.
|
int |
getCAR_StartingPoint_X_Player2()
Getter for the player 2 car's starting point's X coordinate.
|
int |
getCAR_StartingPoint_Y_Player1()
Getter for the player 1 car's starting point's Y coordinate.
|
int |
getCAR_StartingPoint_Y_Player2()
Getter for the player 2 car's starting point's Y coordinate.
|
java.util.ArrayList<MapObject> |
GetMapObjects()
Gets the list of MapObjects which are used for collision detection.
|
java.awt.Image |
GetMapTextureImage()
Returns the maps' background texture as an Image.
|
static java.util.ArrayList<MapObject> _MapObjects
int CAR_Starting_Angle
int CAR_StartingPoint_X_Player1
int CAR_StartingPoint_Y_Player1
int CAR_StartingPoint_X_Player2
int CAR_StartingPoint_Y_Player2
java.lang.String MAP_TextureFile
public int getCAR_Starting_Angle()
public int getCAR_StartingPoint_X_Player1()
public int getCAR_StartingPoint_Y_Player1()
public int getCAR_StartingPoint_X_Player2()
public int getCAR_StartingPoint_Y_Player2()
public java.awt.Image GetMapTextureImage()
public java.util.ArrayList<MapObject> GetMapObjects()
void CreateMapObjects()


{% extends 'core/base.html' %} {% load static from staticfiles %} {% block head_title %}This service has been removed{% endblock %} {% block content %} This service has been removed You can still read our advice on how to sell your goods and services overseas. Read about how to: Find the right marketplace for your business Find the best route to market Get export finance and funding Manage payment for export orders Prepare to do business in a foreign country Manage legal and ethical compliance Prepare for export procedures and logistics {% endblock %}
You can still read our advice on how to sell your goods and services overseas.
Read about how to:


I'm a ghost.
Click to slide box
Oh hey, I slid.
This box will fade into oblivion if you click on it...


The entrypoint of this app The context providers for ingredients, preferences, recipes are set up here, so that children components of App component can consume the contexts at any level.
RecipeCard Component is used to show a simplified information of recipe, including the image of the recipe. RecipeCard component is used inside /pages/recipeCollections page Component defined states: openDialog(bool): the flag to control whether the dialog is open
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| recipe | object | false | ||
| isBookmarked | bool | false | false | |
| handleBookmarkClick | func | false | ||
| isMyRecipe | bool | false | false |
User Input component is used to modify the ingredients. User Input supports autocomplete feature. Used inside /pages/Main
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| styles | object | false | ||
| options | array | false | ||
| placeholder | string | false | ||
| onChange | func | false |
Main page component used by users to enter/modify their ingredients and preference data for requesting recipe recommendation. Main page is created by the root route, / Contexts consumed: ingredientContext, preferenceContext component defined states: ingredients(array): list of ingredients to be modified by users ingredientInput(string): a variable to hold the temporary value of a single ingredient string entered by an user preferences(array): list of preferences to be modified by users open(bool): determined whether to show alert box alertMessage(string): the message content of alert
Profile page is used for viewing the authenticated user data. Profile is created by the route /profile Component defined states: userInfo: an object that holds user information data
RecipeCollection page is used for showing multiple recipe cards for search results and bookmarked recipe. RecipeCollection page is created with Route /my_recipe, /search_results useEffect fetches required data to create recipe cards and bookmark information Contexts consumed: recipeContext, ingredientContext, preferenceContext component defined states: bookmarkedRecipeIds(array): array of bookmarked recipe Ids reqConfig(object): HTTP request header to be used for backend endpoint calls
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| isMyRecipe | bool | false | false | isMyRecipe: a bool prop that indicates whether this recipeCollection page is for viewing bookmarked recipes or viewing search results |
RecipeDetails page is used to view the detailed information about a recipe (e.g. detailed instruction, cooking time, serving size, etc) RecipeDetails page can be created by either /my_recipe or /search_result The id of the recipe needs to be concatenated at the end of the route: e.g. /my_recipe/{id} or /search_result/{id} Component defined states: recipeInfo(object): data object to hold recipe information data bookmarked(bool): a flag to indicate whether this recipe has been bookmarked by the currently authenticated user openDialog(bool): a flag that controls the dialog that prompts users to log in reqConfig(object): HTTP request header to be used for backend endpoint calls
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| isMyRecipe | bool | false | false | isMyRecipe: a bool prop that indicates whether this recipeCollection page is for viewing bookmarked recipes or viewing search results |
This component is a wrapper or multiple routes
LoginRequireDialog is used to prompt users to log in when they are in unauthenticated state and attempt to access parts of the app that requires authentication. LoginRequireDialog is used by RecipeCard component and RecipeCollection page, and becomes visible when unauthenticated users attempt to bookmark a recipe
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| open | bool | false | false | |
| setOpen | func | false |
Login Buttom component is at the right top corner, inside the AppHeader component LoginButton is used for logging in and out, as well as navigating to the user profile page Component defined states: authenticated(bool): true if and only if the current session is authenticated user(object): a variable to hold user information object data menuAnchorEl(bool): a variable to control to show the menu Anchor
| Name | Type | Default | Required | Description |
|---|---|---|---|---|
| authState | object | false | authState(object) represents current authentication state | |
| authService | object | false | authService(object) provides multiple functions that are required for authentication service to work | |
| history | object | false | history(object) used to manipulate the window location |
AppHeader component defines the styles and logic for the header portion of this app. AppHeader component is viewable in all routes. Includes the links to navigate to the mainpage, to the sign/in log in page, and to the my bookmarked recipes page


| |
Total |
TaxaR |
PredatedEggs |
| Predictors |
Incidence Rate Ratios |
CI |
p |
Incidence Rate Ratios |
CI |
p |
Incidence Rate Ratios |
CI |
p |
| (Intercept) |
22.11 |
18.64 – 26.23 |
<0.001 |
9.34 |
8.39 – 10.40 |
<0.001 |
2.94 |
2.65 – 3.26 |
<0.001 |
| Ldscp [1st degree] |
0.10 |
0.00 – 2.14 |
0.141 |
0.18 |
0.03 – 1.20 |
0.077 |
0.31 |
0.01 – 8.24 |
0.486 |
| Ldscp [2nd degree] |
2.72 |
0.13 – 55.57 |
0.516 |
2.98 |
0.44 – 20.00 |
0.262 |
0.01 |
0.00 – 0.20 |
0.003 |
| Treatment [Low Div] |
0.90 |
0.75 – 1.10 |
0.304 |
0.99 |
0.88 – 1.12 |
0.916 |
0.93 |
0.84 – 1.04 |
0.189 |
| Guild [Vine] |
0.49 |
0.40 – 0.60 |
<0.001 |
0.64 |
0.56 – 0.73 |
<0.001 |
|
|
|
| Distance |
0.95 |
0.83 – 1.09 |
0.451 |
0.99 |
0.91 – 1.07 |
0.752 |
0.99 |
0.92 – 1.07 |
0.893 |
Ldscp [1st degree] * Treatment [Low Div] |
3.91 |
0.13 – 115.53 |
0.430 |
2.60 |
0.35 – 19.27 |
0.350 |
237.53 |
7.34 – 7691.55 |
0.002 |
Ldscp [2nd degree] * Treatment [Low Div] |
88.76 |
2.81 – 2808.65 |
0.011 |
4.08 |
0.52 – 31.71 |
0.179 |
6.77 |
0.21 – 221.85 |
0.283 |
Ldscp [1st degree] * Guild [Vine] |
5.80 |
0.17 – 202.88 |
0.332 |
3.51 |
0.37 – 33.17 |
0.273 |
|
|
|
Ldscp [2nd degree] * Guild [Vine] |
0.77 |
0.02 – 27.54 |
0.884 |
0.93 |
0.09 – 9.54 |
0.948 |
|
|
|
Treatment [Low Div] * Guild [Vine] |
0.84 |
0.63 – 1.11 |
0.221 |
0.86 |
0.71 – 1.04 |
0.116 |
|
|
|
Treatment [Low Div] * Distance |
1.02 |
0.84 – 1.24 |
0.851 |
0.98 |
0.88 – 1.11 |
0.789 |
1.00 |
0.90 – 1.11 |
0.990 |
| Guild [Vine] * Distance |
0.87 |
0.71 – 1.07 |
0.194 |
0.95 |
0.83 – 1.08 |
0.433 |
|
|
|
(Ldscp [1st degree] * Treatment [Low Div]) * Guild [Vine] |
1.96 |
0.01 – 279.97 |
0.791 |
1.28 |
0.05 – 31.83 |
0.880 |
|
|
|
(Ldscp [2nd degree] * Treatment [Low Div]) * Guild [Vine] |
0.03 |
0.00 – 4.63 |
0.172 |
0.20 |
0.01 – 5.53 |
0.344 |
|
|
|
(Treatment [Low Div] * Guild [Vine]) * Distance |
1.11 |
0.82 – 1.49 |
0.501 |
1.04 |
0.86 – 1.26 |
0.697 |
|
|
|
| Random Effects |
| σ2 |
0.33 |
0.15 |
0.55 |
| τ00 |
0.07 Site:session |
0.03 Site:session |
0.03 Site:Session |
| ICC |
0.18 |
0.18 |
0.05 |
| N |
9 Site |
9 Site |
9 Site |
|
3 session |
3 session |
3 Session |
| Observations |
315 |
315 |
999 |
| Marginal R2 / Conditional R2 |
0.353 / 0.471 |
0.317 / 0.437 |
0.045 / 0.096 |


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|
Sr. Design 2015
Solar Powered light
|
Go to the source code of this file.
Data Structures | |
| struct | comstat_t |
Macros | |
| #define | RXBUFFSIZE 128 |
| #define | TXBUFFSIZE 32 |
| #define | TXPIN TRISDbits.TRISD2 |
| #define | RXTXPIN TRISDbits.TRISD1 |
| #define | RXPIN TRISDbits.TRISD3 |
| #define | RXTXDIR LATDbits.LATD1 |
Functions | |
| void | comm_start (void) |
| Setup the pins and modules for communication outside the pole. More... | |
| void | comm_flush (void) |
| Flush both communications buffers. More... | |
| unsigned | comm_go (void) |
| unsigned | comm_tx (unsigned char, unsigned) |
| unsigned char | comm_rx (void) |
| Get a byte off the stack. Returns that byte. More... | |
| unsigned int | comm_rx_word (void) |
| Get two bytes off the stack. Returns a short. More... | |
Variables | |
| char | comm_overflow |
| volatile struct comstat_t | COMSTAT |
| volatile unsigned char | rxBuff [128] |
| volatile unsigned char | rxPtrOut |
| volatile unsigned char | rxPtrIn |
| volatile unsigned char | masterAddr |
| #define RXBUFFSIZE 128 |
Definition at line 6 of file communication.h.
Referenced by comm_flush(), comm_loop(), comm_rx(), and isr().
| #define RXPIN TRISDbits.TRISD3 |
Definition at line 12 of file communication.h.
| #define RXTXDIR LATDbits.LATD1 |
Definition at line 13 of file communication.h.
Referenced by comm_start().
| #define RXTXPIN TRISDbits.TRISD1 |
Definition at line 11 of file communication.h.
Referenced by comm_start().
| #define TXBUFFSIZE 32 |
Definition at line 7 of file communication.h.
| #define TXPIN TRISDbits.TRISD2 |
Definition at line 10 of file communication.h.
Referenced by comm_start().
| void comm_flush | ( | void | ) |
Flush both communications buffers.
Definition at line 58 of file communication.c.
Referenced by comm_start(), and isr().
| unsigned comm_go | ( | void | ) |
| unsigned char comm_rx | ( | void | ) |
Get a byte off the stack. Returns that byte.
Definition at line 89 of file communication.c.
Referenced by comm_get_status(), and comm_rx_word().
| unsigned int comm_rx_word | ( | void | ) |
Get two bytes off the stack. Returns a short.
Definition at line 101 of file communication.c.
| void comm_start | ( | void | ) |
Setup the pins and modules for communication outside the pole.
TODO: Finish skeleton For communications
TODO[Review]: Communications (BEN)
Use the last 3 bits of RCSTA1 for errors and 9th bit. Address that is received will be in RCREG1
Definition at line 18 of file communication.c.
| unsigned comm_tx | ( | unsigned | char, |
| unsigned | |||
| ) |
Definition at line 71 of file communication.c.
Referenced by comm_get_status().
| char comm_overflow |
Definition at line 26 of file communication.h.
Referenced by comm_start().
| volatile struct comstat_t COMSTAT |
Referenced by comm_loop(), comm_start(), hid_loop(), isr(), lcd_begin(), and lcd_end().
| volatile unsigned char masterAddr |
Definition at line 41 of file communication.h.
Referenced by isr().
| volatile unsigned char rxBuff[128] |
Definition at line 39 of file communication.h.
Referenced by comm_flush(), comm_loop(), comm_rx(), and isr().
| volatile unsigned char rxPtrIn |
Definition at line 41 of file communication.h.
Referenced by comm_flush(), comm_loop(), and isr().
| volatile unsigned char rxPtrOut |
Definition at line 41 of file communication.h.
Referenced by comm_flush(), comm_loop(), comm_rx(), and isr().


PLANES, TRAINS, AND AUTOMOBILES A film review by Chad Polenz Copyright 1997 Chad Polenz
*** (out of 4 = good) 1987, R, 93 minutes [1 hour, 33 minutes] [comedy] starring: Steve Martin (Neil Page), John Candy (Del Griffith), written, produced, and directed by John Hughes.
"Plane, Trains, And Automobiles" is a great bonding movie about two completely opposite strangers that, through a series of strange coincidences that seem perfectly logical, keep bumping into each other and driving each other crazy.
The story starts off simple enough: Neil (Martin), an ad executive from Chicago on a business trip to New York, eagerly awaits a client's approval of his project (immediately Hughes' world of fantastic satire makes itself clear). Next we see Neil running around the streets of New York trying to find a cab during rush hour. And just as it seems he has found one, someone steals it! Later at the airport, Neil recognizes the thief, who is surprisingly apologetic and seems kind. He introduces himself as Del Griffith, a shower curtain ring salesman who is constantly anxious and can't keep quiet.
Like magnets, Neil and Del keep coming together, almost as if fate won't let them separate. They end up sitting next to each other on the plane, and even end up sleeping in the same bed in the same hotel room that night. I won't explain how that happens because it would kill the point of the comedy. Hughes' story is so charming, and the acting so convincing we never once question the reality of any of the plot devices.
The chemistry between Martin and Candy at times upstages Hughes' script and direction, because it's a relationship that really can't be written. Candy's happy-go-lucky attitude is countered by Martin's cynicism and acid tongue. Consider the situation of the two being stuck in the same hotel room: while Del enjoys a beer, Neil showers to a faulty water system and is left with only a washcloth to dry himself with. And to top it off, the two must sleep in the same bed soaked with beer because it didn't occur to Del that leaving a six pack of beer on a vibrating bed might cause contents under pressure. Even more hilarity ensues when the two wake up the next morning in one of the funniest and most clever situations I've ever seen.
Why is fate so cruel to these poor guys? While at the hotel they are robbed, then travel 30 miles in the freezing cold to a train station only to have the train break down and then take a bus full of even more characters.
The last act is the best even though it takes place mostly in a car. The two rent a car and try to drive home, but as if the comedy had not already been off the wall, it becomes even more zany. Even dropping hints would give too much away, but let's just say whatever hasn't happened to Neil and Del probably will by the film's end.
We'll probably never go through such wacky adventures as Neil and Del, but "Planes, Trains, And Automobiles" is so fun to watch you'll wish the same things would happen to you.
[Note: This film could have been rated PG had it not been for a 1-minute scene in which Martin's character rattles off the "F" word many times. The film would be appropriate for children 13 and up.]
please visit Chad'z Movie Page @ http://members.aol.com/ChadPolenz
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UD for Slovak
Tokenization and Word Segmentation
- In general, words are delimited by whitespace characters. Description of exceptions follows.
- According to typographical rules, many punctuation marks are attached to a neighboring word. We always tokenize them as separate tokens (words); that holds even for hyphenated compounds such as slovensko-český “Slovak-Czech” (three tokens) and for abbreviations such as tzv. “so-called” (two tokens).
- A whitespace separating digits in a large number is not treated as a word separator. For example, 1 000 000 (“1,000,000” by English rules) is one token.
Morphology
Tags
- Slovak uses all 17 universal POS categories, including particles (PART). At present, more than 100 word types are tagged PART. This is a legacy of an existing Slovak morphological analyzer and many of these words should probably belong to another category in UD; however, the exact list has yet to be worked out.
- The pronoun (PRON) vs. determiner (DET) distinction is based on word lists because the traditional grammar does not define determiners. In general, words that inflect for gender, to be able to agree with a modified noun, are tagged DET, even if they act independently in a given sentence; that includes possessives. Pronominal quantifiers (which the traditional grammar includes in numerals) are DET as well.
- Slovak has just one auxiliary verb (AUX), byť (“to be”), but the lemma bývať is also possible.
It is in fact just variant of byť, but it is a separate lemma because
the morphological process that relates it to byť is considered derivational.
The auxiliary verb is used in several types of constructions:
- The copula with non-verbal predicates.
- Periphrastic future tense (future form of byť + infinitive of the main verb).
- Periphrastic past tense (present form of byť + l-participle of the main verb; the auxiliary is omitted with 3rd-person subjects).
- Periphrastic conditional (conditional form of byť + present indicative form of byť + l-participle of the main verb).
- Periphrastic passive (any form of byť, including periphrastic forms, + passive participle of the main verb).
- In other words, byť and bývať are the only lemmas that occur with the AUX tag.
They may still occur also as normal VERB if they are used in purely existential sentences
(i.e. such that don’t even indicate location because if they do, then byť is treated as copula).
- Note that this may be changed in future. Existential sentences could be treated as elliptical versions of locational sentences;
then the verb would be the root, but it could still be tagged as
AUX
and theAUX
-VERB
distinction could be anchored in the lexicon.
- Note that this may be changed in future. Existential sentences could be treated as elliptical versions of locational sentences;
then the verb would be the root, but it could still be tagged as
- Verbs with modal meaning are not considered auxiliary in Slovak.
- There are five main (de)verbal forms, distinguished by the UPOS tag and the value of the VerbForm feature:
Nominal Features
- Nominal words (NOUN, PROPN and PRON) have an inherent Gender feature with one of three values:
Masc
,Fem
orNeut
. In some cases the masculine gender is further subclassified by the Animacy valuesAnim
andInan
. Feminine and neuter nominals do not distinguish animacy grammatically. - The two main values of the Number feature are
Sing
andPlur
. The following parts of speech inflect for number: NOUN, PROPN, PRON, ADJ, DET, VERB, AUX (finite, participles and converbs), marginally NUM.- Selected nouns are plurale tantum (
Ptan
) or singulare tantum (Coll
). These two values are lexical and cannot be used with the agreeing adjectives, determiners or verbs. They also never occur with pronouns.
- Selected nouns are plurale tantum (
- Case has 7 possible values:
Nom
,Gen
,Dat
,Acc
,Voc
,Loc
,Ins
(but the vocative survives only in a few nouns). It occurs with the nominal words, i.e., NOUN, PROPN, PRON, ADJ, DET, NUM. It can occur with participles but only with those tagged asADJ
. It never occurs with verbs.- The
Case
feature also occurs with prepositions (ADP). Here it is a lexical feature. Prepositions do not inflect for case but they subcategorize for the case of their noun phrase.
- The
Degree and Polarity
- Degree applies to adjectives (ADJ) and adverbs (ADV) and has one of three possible values:
Pos
,Cmp
,Sup
. - Polarity has two values,
Pos
andNeg
, and applies primarily to verbs (VERB, AUX), adjectives (ADJ) and adverbs (ADV) that can be negated using the bound morpheme ne-.- Occasionally ne occurs as an independent negation particle (PART) and is marked with
Polarity=Neg
. - Negating nouns is usually limited to those derived from verbs (neúspech, nedôvera, neútočenie) but in principle every noun can be negated.
- The
Polarity
feature is not used with pronouns and determiners, although there is a subset of negative pronouns and determiners. ThePronType=Neg
feature is used there instead.
- Occasionally ne occurs as an independent negation particle (PART) and is marked with
Verbal Features
- Verbs have a lexical Aspect, either imperfective (
Imp
) or perfective (Perf
). A few verbs are biaspectual and they lack theAspect
feature. Some imperfective verbs could be further classified as iteratives but they are not marked as such (although UD providesAspect=Iter
).- The
Aspect
feature should be also used with the corresponding derived nouns and adjectives (participles), if they have theVerbForm
feature.
- The
- Finite verbs always have one of three values of Mood:
Ind
,Imp
orCnd
. The conditional mood is only used with conditional auxiliary (by). The l-participle of the main verb, that is needed to form a periphrastic conditional, is not marked with this feature. - Verbs in the indicative mood always have one of three values of Tense:
Past
,Pres
orFut
. Note thatTense=Pres
is also used with forms of perfective verbs, which are formally present, but semantically future. Hence both idem domov “I am going home” and prídem domov “I will come home” end up marked asTense=Pres
. On the other hand, a few imperfective verbs can form a genuine future form using prefixes, and they are markedTense=Fut
: pôjdem domov “I will go home”.- Imperative and conditional forms do not have the
Tense
feature (note that past and present conditionals are distinguished analytically). - The l-participle (tagged
VERB
orAUX
) also hasTense=Past
because its primary function is to form the past tense. The passive participle does not have theTense
feature.
- Imperative and conditional forms do not have the
- There are two values of the Voice feature:
Act
andPass
. Only the passive participle hasVoice=Pass
. All other verb forms haveVoice=Act
.
Pronouns, Determiners, Quantifiers
- PronType is used with pronouns (PRON), determiners (DET) and adverbs (ADV).
- NumType is used with numerals (NUM), adjectives (ADJ), determiners (DET) and adverbs (ADV).
- The Poss feature marks possessive personal determiners (e.g. môj “my”), possessive interrogative, indefinite or negative determiners (e.g. čí “whose”), and possessive adjectives (e.g. otcov “father’s”).
- The Reflex feature marks reflexive pronouns (sa, si) and determiners (svoj).
In Slovak it is always used together with
PronType=Prs
. - Person is a lexical feature of personal pronouns (PRON) and has three values,
1
,2
and3
. With personal possessive determiners (DET), the feature actually encodes the person of the possessor. Person is not marked on other types of pronouns and on nouns, although they can be almost always interpreted as the 3rd person. - There are two layered features, Gender[psor] and Number[psor]. They appear with certain possessive adjectives and determiners and encode the lexical gender/number of the possessor. The extra layer is needed to distinguish these lexical features from the inflectional gender and number that mark agreement with the modified (possessed) noun.
Other Features
- Besides the layered features listed above, there are several other language-specific features:
- The following universal features are not used in Slovak: Definite, Evident, Polite.
Syntax
Core Arguments, Oblique Arguments and Adjuncts
- Nominal subject (nsubj) is a noun phrase in the nominative case, without preposition.
- If the noun phrase is quantified, it may be in the genitive, which is required by the quantifier. If this is the case, then the quantifier is attached using a special relation, either nummod:gov or det:numgov.
- An infinitive verb may serve as the subject and is labeled as clausal subject, csubj.
On the other hand, verbal nouns as subjects are just
nsubj
. - A finite subordinate clause may serve as the subject and is labeled
csubj
.
- Objects defined in the Slovak grammar may be bare noun phrases in accusative, dative, genitive or instrumental,
or prepositional phrases in accusative, dative, genitive, locative or instrumental.
For the purpose of UD the objects are divided to core objects, labeled obj or iobj,
and oblique objects, labeled obl:arg.
- Bare accusative, dative, genitive and instrumental objects are considered core.
- All prepositional objects are considered oblique.
- Accusative objects of some verbs alternate with finite clausal complements, which are labeled ccomp.
- If a verb subcategorizes for the infinitive (e.g. modal verbs or verbs of control), the infinitival complement is labeled xcomp.
- If a verb subcategorizes for two core objects, one of them accusative (or
ccomp
) and the other non-accusative, then the non-accusative object is labeled iobj. Core nominal objects in other situations are labeled just obj.
- Adjuncts (or, following the Slovak grammar, adverbial modifiers realized as noun phrases) are usually
prepositional phrases, but they can be bare noun phrases as well. They are labeled obl:
- Temporal modifiers realized as accusative noun phrases: prídem budúcu sobotu “I will come next Saturday.”
- Dative noun phrases with benefactive or possessive role (i.e. if the verb does not subcategorize for a single dative object and if it is not a verb of giving (or similar), where the dative could be interpreted as the recipient. Example: uvarila mu obed “she cooked (for) him a lunch.”
- Instrumental noun phrases expressing the way or means with which something was done.
- All prepositional phrases that are not prepositional objects (i.e., their role and form is not defined lexically by the predicate) are adjuncts.
- Extra attention has to be paid to clitic forms of reflexive pronouns sa (accusative) and si (dative). They can function as:
- Core objects (obj or iobj): zbadal sa/seba v zrkadle “he sighted himself in the mirror,” ublížila si/sebe “she hurt herself.”
- Reciprocal core objects (
obj
oriobj
): bozkávali sa “they were kissing each other,” vykali si “they used the polite form of address for each other.” - Reflexive passive (expl:pass): obed sa varí “the lunch is being cooked,” lit. “the lunch cooks itself.”
- Inherently reflexive verb, cannot exist without the reflexive clitic. In accord with the current UD guidelines, we label the relation
between the verb and the clitic as expl:pv, not
compound
. Example: smiala sa “she laughed,” zvykla si “she got used to it.”
- In passive clauses (both reflexive and periphrastic passive), the subject is labeled with nsubj:pass or csubj:pass, respectively.
Non-verbal Clauses
- The copula verb byť (be) is used in equational, attributional, locative, possessive and benefactory nonverbal clauses. Purely existential clauses (without indicating location) use byť as well but it is treated as the head of the clause and tagged VERB.
Relations Overview
- The following relation subtypes are used in Slovak:
- nsubj:pass for nominal subjects of passive verbs
- csubj:pass for clausal subjects of passive verbs
- obl:agent for agents of passive verbs
- obl:arg for prepositional objects
- expl:pv for reflexive clitics of inherently reflexive verbs
- expl:pass for reflexive clitics in reflexive passives
- aux:pass for passive auxiliaries
- nummod:gov for cardinal numbers that are attached as children of the counted noun but govern its case
- det:numgov for pronominal quantifiers that are attached as children of the quantified noun but govern its case
- det:nummod for pronominal quantifiers in cases in which they do not govern the case of the quantified noun
- advmod:emph for adverbs or particles that modify noun phrases and emphasize or negate them
- flat:foreign for non-first words in quoted foreign phrases
- The following main types are not used alone and must be subtyped: expl
- The following relation types are not used in Slovak at all: clf, dislocated
Treebanks
There is one Slovak UD treebank:


We’re teaming up with the Sporting Memories Network to host Sporting Memories reminiscence groups at six of our libraries.
These new groups for over-50s will be starting at Hadleigh Library, Ipswich County Library, Lowestoft Library, Newmarket Library, Stowmarket Library and Sudbury Library in February 2018. Attendees can handle superb sporting images and memorabilia from local and national collections, share memories and stories of watching or participating in sport and enjoy quizzes, games and gentle activity while making new friends.
Anyone is welcome to come along to a session to find out more, whether it’s for themselves or a relative or friend. People with dementia and mental health difficulties are especially welcome. The groups cover all types of sport, though we expect that as 2018 marks 40 years since Ipswich Town won the FA Cup, the 1978 cup run will be a particular topic of conversation!
We are also looking for volunteers to run and support these groups. Volunteers will receive full training at a special induction on Tuesday 23 January from 10am - 2pm at Quay Place, Key Street, Ipswich.
We will be launching the Sporting Memories groups on Tuesday 6 February at Ipswich County Library. Local Suffolk sporting ambassadors will be sharing some of their stories, and anyone is welcome to bring along their own memorabilia and photographs to trigger memories and start conversations.
Richard Hunt, Sporting Memories Suffolk project manager, said: “Sport is a powerful medium for many people, providing memories of great games, sporting legends and marvellous victories, but also the friendships made and the sense of community that playing or watching sports brings. Talking about sporting events and cultures of the time helps to give people their identity back and reconnect them to the people and generations around them.
“We think that libraries are the perfect place to bring people together to form new groups in Suffolk and we hope people will come forward to find out more. We’re particularly keen to hear from anyone who would like to volunteer to help run the new groups.”
James Powell, marketing and communications manager at Suffolk Libraries, added: “We are delighted to be working with Sporting Memories in 2018. Sport has touched all of our lives at some time, either at school, as an activity, spectator, or in our leisure time. Using the Sporting Memories collections and resources are an excellent way to reconnect with those experiences, bring friends together and have fun.”
- To find out more about the new groups, visit our Sporting Memories page.
- If you’re interested in volunteering, visit our Sporting Memories volunteering page.
- We’ve also put together a list of our favourite sporting books to help you relive your memories.


This is the place to put your descriptive text. The three curved corners and one square corner box requires no extra markup, just a standard definition list with three background images.
This is the place to put your descriptive text. The three curved corners and one square corner box requires no extra markup, just a standard definition list with three background images.
This is the place to put your descriptive text. The three curved corners and one square corner box requires no extra markup, just a standard definition list with three background images.
This is the place to put your descriptive text. The three curved corners and one square corner box requires no extra markup, just a standard definition list with three background images.


{% include 'base-header.html' %}
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Week 1 Exercise: Choose Your Own Adventure
Chris Tralie, heavily inspired by Bill Mongan
Overview / Logistics
The purpose of this exercise is to give you practice with python dictionaries, which will be very important during the second unit of our class, and which are important in many python data wrangling tasks in general. The idea for this exercise was inspired by an assignment by Bill Mongan.
Learning Objectives
- Practice declaring variables, strings, and lists in python
- Use proper data structures as keys and values in python dictionaries
- Properly index python arrays
- Choose an appropriate loop structure for a given task
Background
Choose Your Own Adventure books are a series of books from the '80s and '90s in which the reader takes a more active than usual role. In particular, the books are written in the second person, and they turn over key decisions to the reader. Based on these decisions, the reader jumps to different pages to see the outcome of those decisions.
In this exercise, you'll be designing a Choose Your Own Adventure-style program to tell a dynamic story. There are four pieces of information that you should represent in your program
- A list of places you can be in your world
- A little blurb describing each place
- A list of places you can travel to next from each place
- Which place you start, and which place ends
Your Below is a very simple example to illustrate this idea, which pretty much sums up my life as an instructor during quarantine last year (thank goodness those days are over for now...). The game starts in the office, and it ends whenever someone reaches the outside.
 The place where you frantically try to get everything ready for class. Where would you like to go?
Options: [Kitchen, Bathroom]
Input: Kitchen
-
You are in the Kitchen. The place where you heat up frozen food and sometimes (but rarely) cook. Where would you like to go?
Options: [Office, Upstairs Bedroom, Outside]
Input: Upstairs Bedroom
-
You are in the Upstairs Bedroom.  Where would you like to go?
Options: [Kitchen, Upstairs Bathroom]
Input: Kitchen
-
You are in the Kitchen. The place where you heat up frozen food and sometimes (but rarely) cook. Where would you like to go?
Options: [Office, Upstairs Bedroom, Outside]
Input: Upstairs Bedroom
- ......
Programming Task
You should create a dictionary called places
whose keys are strings with the names of the different places you can go in your story. The values associated to different keys should be lists of strings. The first element in this array should be a description of the place, and the remaining elements in this array should be the strings of the places you can reach from this place. Your program should go through a loop where in each iteration, it prints the place you are and its description, followed by a list of places you can go. Then, you should wait for input from the user to say which place to go. Finally, you should have a constant string which represents where the loop starts, and a constant string to represent when the loop should terminate.
The example I gave is pretty boring (because it mirrors my life!). But you should feel free to be as creative as you want. It is recommended that you sketch your world out of paper before you translate it into code. We will share some of your examples on the class web site. Have fun!


Distributed Coach - Horizontal Scale-Out¶
Coach supports the horizontal scale-out of rollout workers using –distributed_coach or -dc options. Coach uses three interfaces for horizontal scale-out, which allows for integration with different technologies and flexibility. These three interfaces are orchestrator, memory backend and data store.
Orchestrator - The orchestrator interface provides basic interaction points for orchestration, scheduling and resource management of training and rollout workers in the distributed coach mode. The interactions points define how Coach should deploy, undeploy and monitor the workers spawned by Coach.
Memory Backend - This interface is used as the backing store or stream for the memory abstraction in distributed Coach. The implementation of this module is mainly used for communicating experiences (transitions and episodes) from the rollout to the training worker.
Data Store - This interface is used as a backing store for the policy checkpoints. It is mainly used to synchronizing policy checkpoints from the training to the rollout worker.
Supported Synchronization Types¶
Synchronization type refers to the mechanism by which the policy checkpoints are synchronized from the training to the rollout worker. For each algorithm, it is specified by using the DistributedCoachSynchronizationType as a part of agent_params.algorithm.distributed_coach_synchronization_type in the preset. In distributed Coach, two types of synchronization modes are supported: SYNC and ASYNC.
SYNC - In this type, the trainer waits for all the experiences to be gathered from distributed rollout workers before training a new policy and the rollout workers wait for a new policy before gathering experiences. It is suitable for ON policy algorithms.
ASYNC - In this type, the trainer doesn’t wait for any set of experiences to be gathered from distributed rollout workers and the rollout workers continously gather experiences loading new policies, whenever they become available. It is suitable for OFF policy algorithms.


In this first in a number of tutorials, we’ll cover the very basics of R: how to execute code; how to install and load packages; style; and trouble shooting.
This tutorial introduces a key object in R: vectors. It explains how to create different types of vectors, how to subset them, how to modify them, and how to summarize them.
This tutorial introduces datasets — “data frames” in R. Datasets can be thought of as a collection of vectors stored as columns. We’ll talk about how to create datasets and how to read them from file. We’ll also talk more conceptually about how datasets should be structured.
Being able to quickly modify datasets — using tasks like subsetting, sorting, extracting unique observations, renaming variables, dropping variables, and creating new variables — is critical. This tutorial explains how to easily do this in R with functions from the dplyr package.
This tutorial explains how to find summary statistics for different categories in a dataset — what is often referred to as collapsing data. Like the tutorial on modifying data, the tutorial draws on a set of intuitive and elegant functions from the dplyr package.
This tutorial explains how to combine datasets by merging or appending them. Merging means transferring columns from one dataset to another, while appending means transferring rows from one dataset to another.
This tutorial explains the difference between long and wide form datasets, shows why it’s generally preferable to use long form datasets, and goes over how to convert datasets from wide to long form.
This tutorial explains how to write for loops — which can be useful when you want to iterate a process in R — and shows how to use for loops to carry out Monte Carlo simulations.
This tutorial explains how you can write your own functions in R. After explaining the basics, the tutorial dives into two data science applications for writing functions.
This tutorial explains how to create and export tables in R. It was originally designed for undergraduate students at Stanford who tend to use Word rather than LaTeX.


{% extends "../layout/base.html" %} {% include "style/bootstrap.html" %} {% load static %} {% block content %}
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I grow up in my hometown Amravati,Maharashtra and currently i am Quanrantined in Home. Here I really miss my former friends and environments.


Logging and Summary Operations.
get_verbosity(...)
: Return how much logging output will be produced.
log_every_n(...)
: Log 'msg % args' at level 'level' once per 'n' times.
log_first_n(...)
: Log 'msg % args' at level 'level' only first 'n' times.
log_if(...)
: Log 'msg % args' at level 'level' only if condition is fulfilled.
set_verbosity(...)
: Sets the threshold for what messages will be logged.


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Hacker Lounge
A community for hackers at UT Austin
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Spike Framework divide application into separately modules and one of them is enumerator
.
enumerator
should be used as storage for constants
represented as primitives
as well as simple functions
processing those constants.
Enumerators are singletons
Enumerators preferable directory structure should be as follows:
app.config.rootPath
)
Also naming convention should be keeped as:
Enumerator file name should be named ENUMERATOR_NAME.enum.js
'import $this as app.enumerator.Status'; app.enumerator.register("Status", { OK: 200, NOT_FOUND: 404, FORBIDDEN: 403, INTERNAL_SERVER_ERROR: 500 });
enumerator
can be used with static reference
as well in imports
in any another modules:
'import $statusEnum as app.enumerator.Status'; //import way app.enumerator.Status //static way


Wakulla, A Story of Adventure in Florida
by Kirk Munroe
"Buried in an Underground River"
Additional Information
- Year Published: 1886
- Language: English
- Country of Origin: United States of America
- Source: Munroe, K. (1886). Wakulla, A Story of Adventure in Florida. New York: Harper.
-
Readability:
- Flesch–Kincaid Level: 9.0
- Word Count: 2,332
- Genre: Adventure
- Keywords: florida
- ✎ Cite This
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When Mark felt himself flying from his horse’s back through the air, he of course expected to strike heavily on the ground, and nerved himself for the shock. To his amazement, instead of striking on solid earth he fell into a mass of shrubbery that supported him for a moment, and then gave way. He grasped wildly at the bushes; but they were torn from his hands, and he felt himself going down, down, down, and in another instant was plunged deep into water that closed over his head. He came to the surface, stunned and gasping, only to find himself borne rapidly along by a swift current. He did not for a moment realize the full horror of his situation, and with the natural instinct of a swimmer struck out vigorously.
He had taken but a few strokes when his hand hit a projecting rock, to which he instinctively clung, arresting his further progress. To his surprise, on letting his body sink, his feet touched bottom, and he stood in water not much more than waist deep, but which swept against him with almost irresistible force.
His first impulse was to scream, “Frank! oh, Frank!” but only a dull echo mocked him, and he received no reply but the rush and gurgle of the water as it hurried past.
Then in an instant he comprehended what had happened. He had been flung into a “sink hole,” and was now buried in the channel of one of those mysterious underground rivers of which Mr. March had told them a few nights before. That was at home, where he was surrounded by his own loving parents and friends. Should he ever see them again? No; he was buried alive.
Buried alive! he, Mark Elmer? No—it couldn’t be. It must be a dreadful dream, a nightmare; and he laughed hysterically to think how improbable it would all seem when he awoke.
But he felt the cold water sweeping by him and knew it was no dream. The reality stunned him, and he became incapable of thinking; he only moaned and called out, incoherently, “Mother! father! Ruth!”
After a while he began to think again. He had got to die. Yes, there was no escape for him. Here he must die a miserable death, and his body would be swept on and on until it reached the Gulf and drifted out to sea; for this running water must find its way to the sea somehow.
If he could only reach that sea alive! but of course that was impossible. Was it? How far is the Gulf? And the poor boy tried to collect his thoughts.
It couldn’t be more than five miles in a straight line, nor, at the most, more than three times as far by water. Perhaps there might be more “sink holes” opening into this buried river. Oh, if he could only reach one of them! He would then die in sight of the blessed stars, and perhaps even live to see the dear sunlight once more.
These thoughts passed through his mind slowly, but they gave him a ray of hope. He determined that he would make a brave fight with death, and not give up, like a coward, without making even an effort to save himself.
Thus thinking, he let go his hold of the projection to which he had clung all this time, and allowed himself to be carried along with the current. He found that he could touch bottom most of the time, though every now and then he had to swim for greater or less distances, but he was always carried swiftly onward. He tried to keep his hands extended in front of him as much as possible, to protect himself from projecting rocks, but several times his head and shoulders struck heavily against them.
Once, for quite a distance, the roof was so low that there was barely room for his head between it and the water. A few inches lower would have drowned him, but it got higher again, and he went on.
Suddenly the air seemed purer and cooler, and the current was not so strong. Mark looked up and saw a star—yes, actually a star— twinkling down at him like a beacon light. He was in water up to his shoulders, but the current was not strong; he could maintain his footing and hold himself where he was.
He could only see one star, so he knew the opening through which he looked must be very small; but upon that one star he feasted his eyes, and thought it the most beautiful thing he had ever seen.
How numb and cold he was! Could he hold out until daylight? Yes, he would. He would see the sunlight once more. He dared not move, nor even change his position, for fear lest he should lose sight of the star and not be able to find it again.
So he stood there, it seemed to him, for hours, until his star began to fade, and then, though he could not yet see it, he knew that daylight was coming.
At last the friendly star disappeared entirely, but in its place came a faint light—such a very faint suspicion of light that he was not sure it was light. Slowly, very slowly, it grew brighter, until he could see the outline of the opening far above him, and he knew that he had lived to see the light of another day. Then Mark prayed, prayed as he had never dreamed of praying before. He thanked God for once more letting him see the blessed daylight, and prayed that he might be shown some means of escape. He prayed for strength to hold out just a little while longer, and it was given him.
When Frank March was drawn to the surface, and said he had been let down into a swift current of water, Mr. Elmer buried his face in his hands, and groaned aloud in the agony of his grief.
“Why did I bring him to this place?” sobbed the stricken man. “To think that his life should be given for mine. If we had only stayed in the North my life might have been taken, but his would have been spared. O, Heavenly Father! what have I done to deserve this blow?”
For some time the others respected his grief, and stood by in silence. Then Mr. March laid his hand gently on the shoulder of his friend, and said,
“You are indeed afflicted, but there are others of whom you must think besides yourself. His mother and sister need you now as they never needed you before. You must go to them.” Turning to Frank, he said, “I will go home with Mr. Elmer, but I want you to ride with Jan in the direction you think this stream takes, and see if you can find its outlet or any other traces of it. There is a bare possibility that we may recover the body.”
So they separated, the two gentlemen riding slowly and sadly homeward, and Frank and Jan riding southward with heavy hearts.

The owner of the house was a genuine “cracker,” or poor white— lean, sallow, and awkward in his movements, but hospitable, as men of his class always are. In answer to their request he replied,
“Sartin, sartin; to be sho’. Light down, gentleMEN, and come inside. We ‘uns is plain folks, and hain’t got much, but sich as we has yo’ ‘uns is welkim to. Sal, run fo’ a bucket of water.”
As Frank and Jan entered the house, a little-barefooted, tow- headed girl started off with a bucket. They were hardly seated, and their host had just begun to tell them about his wonderful “nateral well,” when a loud scream was heard outside. The next instant the little girl came flying into the house, with a terror- stricken face, and flung herself into her father’s arms.
“Why! what is it, gal? So, honey, so! Tell yer daddy what’s a- skeering of ye”; and the man tried to soothe the child, and learn the cause of her sudden fright.
At length she managed to sob out, “It’s the devvil, pa; the devvil’s in our well, an’ he hollered at me, an’ I drapped the bucket an’ run.”
At these words Frank sprang to his feet, exclaiming, “What! a voice in the well? And you said it was a natural well, mister? Oh, Jan, can it be?” And then turning fiercely to the man, “Show us to the well, man, quick! What do you sit there staring for?”
Without waiting for a reply he rushed from the door, and running along a little pathway leading from it, was in another minute lying flat on the ground, looking down a hole of about six feet in diameter, and shouting, “Halloo! down there.”
Yes, there was an answer, and it was, “Help! he-l-p!”
The two men had followed Frank from the house, and Jan had been thoughtful enough to bring with him the Manila rope that had hung at the pommel of Frank’s saddle.
There was no need for words now. Frank hastily knotted the rope under his arms, handed it to Jan, and saying, “Haul up gently when I call,” slipped over the curb and disappeared.
One, two, three minutes passed after the rope slackened in their hands, showing that Frank had reached the bottom, and then those at the top heard, clear and loud from the depths, “Haul away gently.”
Very carefully they pulled on that rope, and up, up, up towards the sunlight that his strained eyes had never thought to see again, came Mark Elmer.
When Jan, strong as an ox, but tender as a woman, leaned over the curb and lifted the limp, dripping figure, as it were from the grave, he burst into tears, for he thought the boy was dead. He was still and white, the merry brown eyes were closed, and he did not seem to breathe.
But another was down there, so they laid Mark gently on the grass, and again lowered the rope into the well.
The figure that appeared as they pulled up this time was just as wet as the other, but full of life and energy.
“Carry him into the house, Jan. He isn’t dead. He was alive when I got to him. Put him in a bed, and wrap him up in hot blankets. Rub him with whiskey! slap his feet!—anything!—only fetch him to, while I go for help.”

That that ride did not kill the horse was no fault of Frank’s; for when he was reined sharply up in the “Go Bang” yard, and his rider sprang from his back and into the house at one leap, he staggered and fell, white with foam, and with his breath coming in gasps.
In the sitting-room Mr. Elmer was just trying to break the news of Mark’s death to his wife as gently as possible, when the door was flung open, and Frank, breathless, hatless, dripping with water, and pale with excitement, burst into the room shouting,
“He’s alive!—he’s alive and safe!”
Over and over again did he have to tell the marvelous story of how he had found Mark standing up to his neck in water, at the bottom of a natural well, nearly dead, but still alive; how he had knotted the rope around him and sent him to the top, while he himself stayed down there until the rope could again be lowered; how Mark had fainted, and now lay like dead in a farm-house— before the parents could realize that their son, whom they were a moment before mourning as dead, was still alive.
Then the mules were hitched to the farm-wagon, a feather-bed and many blankets were thrown in, Mr. and Mrs. Elmer, Ruth, and Frank climbed in, and away they went. John Gilpin’s ride was tame as compared to the way that wagon flew over the eight miles of rough country between Wakulla and the house in which Mark lay, slowly regaining consciousness.
The meeting between the parents and the son whom they had deemed lost to them was not demonstrative; but none of them, nor of those who saw it, will ever forget the scene.
A solemn “Thank God!” and “My boy! my darling boy!” were all that was heard; and then Mark was lifted gently into the wagon, and it was driven slowly and carefully home.
An hour after he was tucked into his own bed Mark was in a raging fever, and screaming, “The star! the star! Please let me see it a little longer.” And it was many a day before he again left the house, and again breathed the fresh air out-of-doors.


My grandfather is a loving and very disciplined person.I wanted to learn more of his past and our family traditions and so I asked him. As he answered, "Son we used to play sungka as part of our past time". I did not even know what sungka was before but it was actually a game played by most filipinos before. The way of courting was also very different back then. He said that they would sing at night in front the girl's house. This really touched me since I believe that this is a better way of showing love rather than go and meet someone at a random party. He also mentioned that his family was under Martial Law where they had to follow rules such as curfew. He also told that he joined the EDSA Revolution to go against the government. Another tradition he wanted to preserve was respecting the elders by doing "Mano Po". I learned a lot from him and hoped that he was still with me.
I hope that we are able to preserve our past traditions like some of these. From my grandpa, I hope that we are able to spread these traditions and revive them in our culture today since most of them are not seen anymore because we have forgot the importance and meaning of these traditions.


OPM gives 28,000 kgs of rice to elderly women, persons living with HIV/AIDs in Gulu
by The IndependentKampala, Uganda | THE INDEPENDENT | A total of 1,400 elderly women and Persons Living with HIV/AIDs in Gulu municipality have received 28,000 kilograms of rice from the office of the prime minister.
Denis Owachgiu Nono, the Community Services Secretary Gulu Municipal council, says each of the four divisions has 350 beneficiaries.
Nono, who is also the LC V councilor Iriaga parish, says each beneficiary is receiving 5 kilograms of rice.
Betty Aol Ocan, the Leader of the Opposition in parliament who lobbied for the rice, says it is a Christmas gift from government to the beneficiaries through her office.
According to Aol, Persons Living with HIV/AIDs, received the rice for the commemoration of the World AIDs day.
80-year-old Christine Achola, a resident of Obia west in Bar Dege division, says she will eat the rice with her grandchildren whose parents died of HIV/AIDs and have no one to look after them.
Hillary Onek the Disaster Preparedness State Minister says the rice is part of the food assortment including beans and maize flour given to Northern Uganda following the heavy rain downpour that destroyed food crops in region.
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| errors.ts | 79.79% | 75/94 | 52.94% | 9/17 | 71.43% | 15/21 | 79.79% | 75/94 | |
| fetchUtil.ts | 100% | 6/6 | 100% | 0/0 | 100% | 1/1 | 100% | 6/6 | |
| index.ts | 100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 | |
| keys.ts | 87.5% | 35/40 | 57.14% | 8/14 | 100% | 7/7 | 87.5% | 35/40 | |
| logger.ts | 76% | 19/25 | 37.5% | 3/8 | 83.33% | 5/6 | 90% | 18/20 | |
| network.ts | 82.08% | 316/385 | 75.52% | 108/143 | 82.99% | 122/147 | 81.94% | 313/382 | |
| public.ts | 98.21% | 55/56 | 100% | 0/0 | 100% | 0/0 | 96.15% | 25/26 | |
| utils.ts | 60% | 93/155 | 55.21% | 53/96 | 80.95% | 17/21 | 59.73% | 89/149 | |
| wallet.ts | 79.79% | 75/94 | 41.67% | 10/24 | 78.57% | 22/28 | 80.22% | 73/91 |


From the newsletter ... |
|
Good DeedsThe crested crane is an African bird with beautifully coloured feathers and a very elegant walk. One day a crested crane with her beautiful crown raised, met a toad wandering along, looking for its lunch. They started to talk to each other. The crested crane began: "Have you noted my elegant beauty, poor toad, and how I have been made with such sublime perfections?" The toad looked at the crested crane with pity and replied, "But what about your heart?" Many people do good deeds hoping to be well thought of by whoever sees them. But if we want to be appreciated by God, we have to be careful of our motives. Indeed good deeds can make the person who does them feel good, but in many cases other people do not even notice them. In his powerful Sermon on the Mount Jesus puts it strongly:
Do we consider our motives before acting? Are they subjective or objective? Remember that the kind of friend Jesus showed was not the neighbour nor the sibling. The parable of the good Samaritan is what it is all about.  Christian fellowship needs to focus on Christian love, the unconditional love which always trusts. Christian fellowship needs to aim only at heavenly realms. Be aware once again that giving brings more blessings than receiving. No one can give what he has not got. But Christian love pushes us to understand that we have received freely by the grace of our Lord and that we ought to give freely.
Pascal Bigirimana
Focus on our African Links...As a parish we have two rather different links with Africa, one in Burundi and one in the Democratic Republic of Congo (DCR) Link onePascal Bigirimana studied for two years at Wycliffe Hall in Oxford and did part of his training on our parish. Pascal lives in Bujumbura, Burundi's capial, with his wife and three daughters. He is the Provincial secretary of the Episcopal church in Burundi, working directly for the Archbishop of Burundi, and divides his time between administrative work, and ministry in a new church in a new suburb of Bujumbura alongside three lay workers. Burundi, which borders on Rwanda, Uganda, Tanzania and the DCR, is a very poor country which has recently been racked by intermittent civil war and suffering under economic sanctions for much of the last forty years. The people long for a lasting peace, and hope that the agreement that was signed in Arusha on 28 August this year will provide the way forward. Link twoThe Democratic Republic of Congo has also had much internal conflict over the last five years. Our links are with the Ngbaka people in the north west of the country. Primary schools there are in a pathetic state with almost nothing to write with (imagine learning to write in the sand) and few books even for the teachers. Through the "alternative" parties on the 31 October, children in the parish and at Blake School have collected pencils, pens, rulers etc. to send out to the Ngbaka children and have also sent money to buy exercise books and literacy books. This is developing into a link with the primary school in Bogbaguma. Bogbaguma is a small town of about 5000 people. The school has about twelve classes, and there may be anything from 20 to 110 children in a class, even though the official limit is 55! The parents have to pay (maybe in farm produce) because no teacher has received any salary from the government for the last four years. Some teachers continued with lessons in the jungle when people fled their homes 18 months ago. That war is over now but the Ngbaka people are still rebuilding their homes and their lives. Harvest Help - this year the parish will be sending money out to buy simple farm tools - spades, forks, hoes etc. which are desperately needed. On 31 October, the children will be collecting seeds to send out, so that hopefully each family represented at Bogbaguma school will receive a packet of seed. Cogges Parish | Other articles | Previous issue | Feedback © 2000; Published in Cogges Parish monthly newsletter, number 255, October 2000 |


Velocity Vortex Events
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| San Diego Regional Championship Francis Parker School |
February 25, 2017 |
| Turing League Championship Mater Dei High School |
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| Euclid League Championship Boys and Girls Club |
February 4, 2017 |
| Gauss League Champsionship Tri-City Christian |
February 4, 2017 |
| Descartes League Championship Grauer School |
February 4, 2017 |


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Everyone recommend to use Anaconda for setting up Python environment at first and I’m no developer but to follow this advice without knowing what Anaconda really does. Until I tried to setup the Python in my Ubuntu VPS and enable some automation python scripts there.
Normally, Linux OS like Ubuntu comes with Python installed, so I thought “Oh so I don’t have to get Anaconda for Python again since the system comes with it.” Importing the necessary packages via pip
and very soon, I’ve ran into a trouble because I have several different version python installed like the python2.7
and newer python3.6
. Without a Python environment manager, the pip
will just install packages to the site-packages
directory of active python environment and the other environment will not see the same package.
This is when I realized the true usage of conda
as package and environment manager. Silly me. Have a great read in detail how to make use of the awesome conda
manager:
Why you need Python environments and how to manage them with Conda
Some useful tips in the article:
Miniconda
installer instead of the full Anaconda
version as the full version comes installed with 150 packages that hobbyist mostly don’t use. Users can always pick up additional packages if they want in future. Miniconda keeps things lean and minimized.conda
to as package and environment manager and not pip
. Althought pip
is one of the package within conda
as well. Posted from my blog with SteemPress : https://fr3eze.vornix.blog/finally-i-realize-why-to-use-conda-and-why-is-setting-a-proper-python-environment-important/
This page is synchronized from the post: ‘Finally I realize why to use Conda and why is setting a proper Python environment important.’


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Meet with the Lord
How marvellous is to meet our creator when all the things of the world gets blurred in His majesty. I believe that every person on this earth gets an opportunity at least once when they can chose to be with God or not. We all encounter Him. Some understands early that He is the One who can help us through this life and some later and sadly few never. There’s a parable in the Bible that happened in Israel. There was an old man, who was sitting at the riverside for 38 years. According to the ancient Israelites, there was an angel who used to come once a year and shake the water. The one who gets in the river first, gets healed from their sicknesses. This old man was laying there from long time but had no help from anyone as he was all alone. When Jesus was on earth He passed by that river and asked the old man, “Do you want to be healed?” and he said “yes”. Then Jesus said to him “Take your bed and walk” and he got instantly healed and started walking. He left that place with rejoicing at the very same moment. I heard the same narration while driving back home from work on FM, and the gist out of that incident was blame on the old man; may be he didn't want to be healed or he was lazy. This is not the first time I heard the narration in this manner but this time i asked God “Why people always blame him? May be he is an old man who needs help” and instantly God revealed to me that all other people who got healed did not met me face to face but to heal this man I myself came to meet him and help him. And i was awestruck and smile came to my face thinking that something good came out of this incident which i have never heard of. Yes, that’s how our God is. If there is no one to help us, then God himself will come to help us at the place of our need and we will have the privilege to meet him face to face. Like in above incident Jesus himself came to the place where the old man needs help. God is same yesterday, today and forever and He can do for us the same thing.


| 006:030 Khan | : |
If you could but see when they will be held (brought and made to stand) in front of their Lord! He will say: "Is not this (Resurrection and the taking of the accounts) the truth?" They will say: "Yes, by our Lord!" He will then say: "So taste you the torment because you used not to believe." |
| 006:030 Maulana | : |
And if thou couldst see when they are made to stand before their Lord! He will say: Is not this the truth? They will say: Yea, by our Lord! He will say: Taste then the chastisement because you disbelieved. |
| 006:030 Pickthal | : |
If thou couldst see when they are set before their Lord! He will say: Is not this real? They will say: Yea, verily, by our Lord! He will say: Taste now the retribution for that ye used to disbelieve. |
| 006:030 Rashad | : |
If you could only see them when they stand before their Lord! He would say, "Is this not the truth?" They would say, "Yes, by our Lord." He would say, "You have incurred the retribution by your disbelief." |
| 006:030 Sarwar | : |
Would that you could see them standing before their Lord who would ask them, "Is not the Resurrection true?" They would reply, "Yes, Lord, there is a Resurrection." The Lord would then say, "For your disbelief, suffer the torment." |
| 006:030 Shakir | : |
And could you see when they are made to stand before their Lord. He will say: Is not this the truth? They will say: Yea! by our Lord. He will say: Taste then the chastisement because you disbelieved. |
| 006:030 Sherali | : |
And if thou couldst only see when they are made to stand before their Lord, HE will say, 'Is not this second life the truth? They will say, 'Yea, by our Lord.' HE will say, 'Then taste the punishment because you disbelieved.' |
| 006:030 Yusufali | : |
If thou couldst but see when they are confronted with their Lord! He will say: "Is not this the truth?" They will say: "Yea, by our Lord!" He will say: "Taste ye then the penalty, because ye rejected Faith." |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > إنذار من لا يعترف بتوحيد الله تعالي بالانتقام Pillars of Islam> Islamic> Oneness of Allah>A Warning to all who do not Acknowledge his Glory Oneness that He'll take Retribution from them أركان الإسلام > التوحيد > توحيد الله تعالي > عقائد البشر وأهواؤهم Pillars of Islam> Islamic> Oneness of Allah>The Human Beliefs and Inclinations أركان الإسلام > التوحيد > الكافرون > صفات الكفار Pillars of Islam> Islamic> The Disbelievers> The Characteristics of the Disbelievers أركان الإسلام > التوحيد > الكافرون > ندم الكفار Pillars of Islam> Islamic> The Disbelievers> The Disbelievers' Repent
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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Public Member Functions | |
| virtual bool | validateContent (QName **const children, XMLSize_t childCount, unsigned int emptyNamespaceId, XMLSize_t *indexFailingChild, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) const =0 |
| virtual bool | validateContentSpecial (QName **const children, XMLSize_t childCount, unsigned int emptyNamespaceId, GrammarResolver *const pGrammarResolver, XMLStringPool *const pStringPool, XMLSize_t *indexFailingChild, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) const =0 |
| virtual void | checkUniqueParticleAttribution (SchemaGrammar *const pGrammar, GrammarResolver *const pGrammarResolver, XMLStringPool *const pStringPool, XMLValidator *const pValidator, unsigned int *const pContentSpecOrgURI, const XMLCh *pComplexTypeName=0)=0 |
| virtual ContentLeafNameTypeVector * | getContentLeafNameTypeVector () const =0 |
| virtual unsigned int | getNextState (unsigned int currentState, XMLSize_t elementIndex) const =0 |
| virtual bool | handleRepetitions (const QName *const curElem, unsigned int curState, unsigned int currentLoop, unsigned int &nextState, unsigned int &nextLoop, XMLSize_t elementIndex, SubstitutionGroupComparator *comparator) const =0 |
Destructor | |
| virtual | ~XMLContentModel () |
Static Public Attributes | |
| static const unsigned int | gInvalidTrans |
| static const unsigned int | gEOCFakeId |
| static const unsigned int | gEpsilonFakeId |
Protected Member Functions | |
| XMLContentModel () |
All elements have a content model against which (if validating) its content is checked. Each type of validator (DTD, Schema, etc...) can have different types of content models, and even with each type of validator there can be specialized content models. So this simple class provides the abstract API via which all the types of contents models are dealt with generically. Its pretty simple.
| virtual XMLContentModel::~XMLContentModel | ( | ) | [virtual] |
| XMLContentModel::XMLContentModel | ( | ) | [protected] |
| virtual bool XMLContentModel::validateContent | ( | QName **const | children, | |
| XMLSize_t | childCount, | |||
| unsigned int | emptyNamespaceId, | |||
| XMLSize_t * | indexFailingChild, | |||
| MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager | |||
| ) | const [pure virtual] |
| virtual bool XMLContentModel::validateContentSpecial | ( | QName **const | children, | |
| XMLSize_t | childCount, | |||
| unsigned int | emptyNamespaceId, | |||
| GrammarResolver *const | pGrammarResolver, | |||
| XMLStringPool *const | pStringPool, | |||
| XMLSize_t * | indexFailingChild, | |||
| MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager | |||
| ) | const [pure virtual] |
| virtual void XMLContentModel::checkUniqueParticleAttribution | ( | SchemaGrammar *const | pGrammar, | |
| GrammarResolver *const | pGrammarResolver, | |||
| XMLStringPool *const | pStringPool, | |||
| XMLValidator *const | pValidator, | |||
| unsigned int *const | pContentSpecOrgURI, | |||
| const XMLCh * | pComplexTypeName = 0 | |||
| ) | [pure virtual] |
| virtual ContentLeafNameTypeVector* XMLContentModel::getContentLeafNameTypeVector | ( | ) | const [pure virtual] |
| virtual unsigned int XMLContentModel::getNextState | ( | unsigned int | currentState, | |
| XMLSize_t | elementIndex | |||
| ) | const [pure virtual] |
| virtual bool XMLContentModel::handleRepetitions | ( | const QName *const | curElem, | |
| unsigned int | curState, | |||
| unsigned int | currentLoop, | |||
| unsigned int & | nextState, | |||
| unsigned int & | nextLoop, | |||
| XMLSize_t | elementIndex, | |||
| SubstitutionGroupComparator * | comparator | |||
| ) | const [pure virtual] |
const unsigned int XMLContentModel::gInvalidTrans [static] |
const unsigned int XMLContentModel::gEOCFakeId [static] |
const unsigned int XMLContentModel::gEpsilonFakeId [static] |


I'm sending my fusebox <-> grid reading to a house_power feed, which is negative when exporting and positive when importing. I'm also sending the same input to Power to kWh (house_kwh) and Power to kWh/d (house_kwh_daily) feeds.
I'd like to log my import and export in two new, separate feeds. I can't see a way to use both Allow positive and Allow negative for one input.
Re: Logging import/export separately (from one input)
There is more than one way to do it but the better way IMO is to use a "reset to zero" -> "+ input" effectively reseting your processlist back to it's starting point again for a 2nd chain of processes. You can to this multiple times and you don't necessarily need to use the + input, in fact using a +feed if at all possible is much more robust.
Paul
Re: Logging import/export separately (from one input)
Perfect, just what I needed, thanks Paul.
Out of curiosity, can I ask what makes +feed more robust than +input?
Re: Logging import/export separately (from one input)
Inputs are very easy to delete without confirmation and then they get replaced automatically when the next packet arrives. Any processlists referencing the deleted input will stop at that point and not finish the processes so usually means data doesn't get logged untill you figure it out. where as feeds are A) not so freely deleted as they hold valuable data and when you do try to delete one emoncms gives a warning and asks you to confirm.
Also if you have inputs that are only used in other processing lists and do not have their own processes, when emoncms.org is "purged" of "rogue" inputs,it could be considered unused and therefore deleted.
Paul
Re: Logging import/export separately (from one input)
All good to know! I'm actually sending my inputs to my own emoncms installation (probably a good thing as I'm now logging 16 feeds and counting.. plus I wanted to stop all SD logging on my emonpi)
On the subject of feeds and inputs, I noticed this in my emonpi > Emonhub > emoncms.log. I had a quick look at the code but haven't as yet found what is trying to 'get' these feeds. Is there an easy way to find out where these phantom references are? Right now this log is hitting the SD way more than the feeds would do, so I'm tempted just to put them back!
Edit - wrapped long lines - BT
Re: Logging import/export separately (from one input)
Unfortunately that's not a fault I've seen and I'm not familiar with PHP or that version of emoncms.
It looks like the error is being written by line 435 of feed_model.php but thats not very enlightening. If you are using a pre-configure SDcard image ie read-only image then the log files are kept in ram and the SDcard should be spared the logfile writes but it is best to sort it regardless.
Paul
Re: Logging import/export separately (from one input)
Just a quick follow up for anyone who else who sees this in future:
I had deleted feeds from my emonpi but references to these feeds remained associated with my inputs - I needed to remove these on the Inputs page.