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I'm a full-stack software engineer + technical lead working for LinkedIn in San Francisco, passionate about well-designed interfaces and clean code.


Completing the lighting involves calculating and combining the ambient, diffuse, specular, and emission light aspects. The example code uses either Phong or Blinn-Phong lighting.
// ...
uniform struct p3d_LightSourceParameters
{ vec4 color
; vec4 ambient
; vec4 diffuse
; vec4 specular
; vec4 position
; vec3 spotDirection
; float spotExponent
; float spotCutoff
; float spotCosCutoff
; float constantAttenuation
; float linearAttenuation
; float quadraticAttenuation
; vec3 attenuation
; sampler2DShadow shadowMap
; mat4 shadowViewMatrix
;
} p3d_LightSource[NUMBER_OF_LIGHTS];
// ...
For every light, minus the ambient light, Panda3D gives you this convenient struct which is available to both the vertex and fragment shaders. The biggest convenience being the shadow map and shadow view matrix for transforming vertexes to shadow or light space.
// ...
vertexPosition = p3d_ModelViewMatrix * p3d_Vertex;
// ...
for (int i = 0; i < p3d_LightSource.length(); ++i) {
vertexInShadowSpaces[i] = p3d_LightSource[i].shadowViewMatrix * vertexPosition;
}
// ...
Starting in the vertex shader, you'll need to transform and output the vertex from view space to shadow or light space for each light in your scene. You'll need this later in the fragment shader in order to render the shadows. Shadow or light space is where every coordinate is relative to the light position (the light is the origin).
The fragment shader is where most of the lighting calculations take place.
// ...
uniform struct
{ vec4 ambient
; vec4 diffuse
; vec4 emission
; vec3 specular
; float shininess
;
} p3d_Material;
// ...
Panda3D gives us the material (in the form of a struct) for the mesh or model you are currently rendering.
// ...
vec4 diffuse = vec4(0.0, 0.0, 0.0, diffuseTex.a);
vec4 specular = vec4(0.0, 0.0, 0.0, diffuseTex.a);
// ...
Before you loop through the scene's lights, create an accumulator for both the diffuse and specular colors.
Now you can loop through the lights, calculating the diffuse and specular colors for each one.
Here you see the four major vectors you'll need to calculate the diffuse and specular colors contributed by each light. The light direction vector is the light blue arrow pointing to the light. The normal vector is the green arrow standing straight up. The reflection vector is the dark blue arrow mirroring the light direction vector. The eye or view vector is the orange arrow pointing towards the camera.
// ...
vec3 lightDirection =
p3d_LightSource[i].position.xyz
- vertexPosition.xyz
* p3d_LightSource[i].position.w;
// ...
The light direction is from the vertex's position to the light's position.
Panda3D sets p3d_LightSource[i].position.w
to zero if this is a directional light. Directional lights do not have a position as they only have a direction. So if this is a directional light, the light direction will be the negative or opposite direction of the light as Panda3D sets p3d_LightSource[i].position.xyz
to be -direction
for directional lights.
You'll need the vertex normal to be a unit vector. Unit vectors have a length of magnitude of one.
// ...
vec3 unitLightDirection = normalize(lightDirection);
vec3 eyeDirection = normalize(-vertexPosition.xyz);
vec3 reflectedDirection = normalize(-reflect(unitLightDirection, normal));
// ...
Next you'll need three more vectors.
You'll need to take the dot product involving the light direction so its best to normalize it. This gives it a distance or magnitude of one (unit vector).
The eye direction is the opposite of the vertex/fragment position since the vertex/fragment position is relative to the camera's position. Remember that the vertex/fragment position is in view space. So instead of going from the camera (eye) to the vertex/fragment, you go from the vertex/fragment to the eye (camera).
The reflection vector is a reflection of the light direction at the surface normal. As the light "ray" hits the surface, it bounces off at the same angle it came in at. The angle between the light direction vector and the normal is known as the "angle of incidence". The angle between the reflection vector and the normal is known as the "angle of reflection".
You'll have to negate the reflected light vector as it needs to point in the same direction as the eye vector. Remember the eye direction is from the vertex/fragment to the camera position. You'll use the reflection vector to calculate the intensity of the specular highlight.
// ...
float diffuseIntensity = dot(normal, unitLightDirection);
if (diffuseIntensity < 0.0) { continue; }
// ...
The diffuse intensity is the dot product between the surface normal and the unit vector light direction. The dot product can range from negative one to one. If both vectors point in the same direction, the intensity is one. Any other case will be less than one.
As the light vector approaches the same direction as the normal, the diffuse intensity approaches one.
If the diffuse intensity is zero or less, move on to the next light.
// ...
vec4 diffuseTemp =
vec4
( clamp
( diffuseTex.rgb
* p3d_LightSource[i].diffuse.rgb
* diffuseIntensity
, 0
, 1
)
, diffuseTex.a
);
diffuseTemp = clamp(diffuseTemp, vec4(0), diffuseTex);
// ...
You can now calculate the diffuse color contributed by this light. If the diffuse intensity is one, the diffuse color will be a mix between the diffuse texture color and the lights color. Any other intensity will cause the diffuse color to be darker.
Notice how I clamp the diffuse color to be only as bright as the diffuse texture color is. This will protect the scene from being over exposed. When creating your diffuse textures, make sure to create them as if they were fully lit.
After diffuse, comes specular.
// ...
float specularIntensity = max(dot(reflectedDirection, eyeDirection), 0);
vec4 specularTemp =
clamp
( vec4(p3d_Material.specular, 1)
* p3d_LightSource[i].specular
* pow
( specularIntensity
, p3d_Material.shininess
)
, 0
, 1
);
// ...
The specular intensity is the dot product between the eye vector and the reflection vector. As with the diffuse intensity, if the two vectors point in the same direction, the specular intensity is one. Any other intensity will diminish the amount of specular color contributed by this light.
The material shininess determines how spread out the specular highlight is. This is typically set in a modeling program like Blender. In Blender it's known as the specular hardness.
// ...
float unitLightDirectionDelta =
dot
( normalize(p3d_LightSource[i].spotDirection)
, -unitLightDirection
);
if (unitLightDirectionDelta < p3d_LightSource[i].spotCosCutoff) { continue; }
// ...
}
This snippet keeps fragments outside of a spotlight's cone or frustum from being affected by the light. Fortunately, Panda3D sets up spotDirection
and spotCosCutoff
to also work for directional lights and points lights. Spotlights have both a position and direction. However, directional lights only have a direction and point lights only have a position. Still, this code works for all three lights avoiding the need for noisy if statements.
You must negate unitLightDirection
. unitLightDirection
goes from the fragment to the spotlight and you need it to go from the spotlight to the fragment since the spotDirection
goes directly down the center of the spotlight's frustum some distance away from the spotlight's position.
For a spotlight, if the dot product between the fragment-to-light vector and the spotlight's direction vector is less than the cosine of half the spotlight's field of view angle, the shader disregards this light's influence.
For directional lights and point lights, Panda3D sets spotCosCutoff
to negative one. Recall that the dot product ranges from negative one to one. So it doesn't matter what the unitLightDirectionDelta
is because it will always be greater than or equal to negative one.
Like the unitLightDirectionDelta
snippet, this snippet also works for all three light types. For spotlights, this will make the fragments brighter as you move closer to the center of the spotlight's frustum. For directional lights and point lights, spotExponent
is zero. Recall that anything to the power of zero is one so the diffuse color is one times itself meaning it is unchanged.
// ...
float shadow =
textureProj
( p3d_LightSource[i].shadowMap
, vertexInShadowSpaces[i]
);
diffuseTemp.rgb *= shadow;
specularTemp.rgb *= shadow;
// ...
Panda3D makes applying shadows relatively easy by providing the shadow map and shadow transformation matrix for every scene light. To create the shadow transformation matrix yourself, you'll need to assemble a matrix that transforms view space coordinates to light space (coordinates are relative to the light's position). To create the shadow map yourself, you'll need to render the scene from the perspective of the light to a framebuffer texture. The framebuffer texture must hold the distances from the light to the fragments. This is known as a "depth map". Lastly, you'll need to manually give to your shader your DIY depth map as a uniform sampler2DShadow
and your DIY shadow transformation matrix as a uniform mat4
. At this point, you've recreated what Panda3D does for you automatically.
The shadow snippet shown uses textureProj
which is different from the texure
function shown earlier. textureProj
first divides vertexInShadowSpaces[i].xyz
by vertexInShadowSpaces[i].w
. After this, it uses vertexInShadowSpaces[i].xy
to locate the depth stored in the shadow map. Next it uses vertexInShadowSpaces[i].z
to compare this vertex's depth against the shadow map depth at vertexInShadowSpaces[i].xy
. If the comparison passes, textureProj
will return one. Otherwise, it will return zero. Zero meaning this vertex/fragment is in the shadow and one meaning this vertex/fragment is not in the shadow.
textureProj
can also return a value between zero and one depending on how the shadow map was set up. In this instance, textureProj
performs multiple depth tests using neighboring depth values and returns a weighted average. This weighted average can give shadows a softer look.
// ...
float lightDistance = length(lightDirection);
float attenuation =
1
/ ( p3d_LightSource[i].constantAttenuation
+ p3d_LightSource[i].linearAttenuation
* lightDistance
+ p3d_LightSource[i].quadraticAttenuation
* (lightDistance * lightDistance)
);
diffuseTemp.rgb *= attenuation;
specularTemp.rgb *= attenuation;
// ...
The light's distance is just the magnitude or length of the light direction vector. Notice it's not using the normalized light direction as that distance would be one.
You'll need the light distance to calculate the attenuation. Attenuation meaning the light's influence diminishes as you get further away from it.
You can set constantAttenuation
, linearAttenuation
, and quadraticAttenuation
to whatever values you would like. A good starting point is constantAttenuation = 1
, linearAttenuation = 0
, and quadraticAttenuation = 1
. With these settings, the attenuation is one at the light's position and approaches zero as you move further away.
To calculate the final light color, add the diffuse and specular together. Be sure to add this to the accumulator as you loop through the scene's lights.
// ...
uniform sampler2D p3d_Texture1;
// ...
uniform struct
{ vec4 ambient
;
} p3d_LightModel;
// ...
in vec2 diffuseCoord;
// ...
vec4 diffuseTex = texture(p3d_Texture1, diffuseCoord);
// ...
vec4 ambient = p3d_Material.ambient * p3d_LightModel.ambient * diffuseTex;
// ...
The ambient component to the lighting model is based on the material's ambient color, the ambient light's color, and the diffuse texture color.
There should only ever be one ambient light. Because of this, the ambient color calculation only needs to occur once. Contrast this with the diffuse and specular color which must be accumulated for each spot/directional/point light. When you reach SSAO, you'll revisit the ambient color calculation.
The final color is the sum of the ambient color, diffuse color, specular color, and the emission color.
(C) 2019 David Lettier
lettier.com


is simply dummy text of the printing and typesetting
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English.
is simply dummy text of the printing and typesetting
It is a long established fact that a reader.
Some quick example text to build on the card title and make up the bulk of the card's content.
Press HereSome quick example text to build on the card title and make up the bulk of the card's content.
Press HereSome quick example text to build on the card title and make up the bulk of the card's content.
Press HereCarousel lorem ipsum carousel lorem ipsum
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker.
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker.
Some quick example text to build on the card title and make up the bulk of the card's content.
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker.
- John Doe
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker.
the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker.


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CDoc Module
The CDoc Module
The Application Document module is defined:
class AppT3mplateDoc : public CDoc { ... }
While building several different applications it became clear that the built in serialize function did not quite satisfy all needs. In particular, the CArchive module was actually deficient. So I built the "Archive" module and all of CDoc supports opening and saving files on the serialize pattern. Almost every function is virtual and can be replaced if needed in the application's document module. I'll use the template commands for open to describe how my version serialize works. Serialize Operations describes most of the steps to load and store data, including the Expandable c++ template.


The design of general-purpose dynamic load-balancing tools for parallel applications is more challenging than the design of static partitioning tools. Both algorithmic and software engineering issues arise. We have addressed many of these issues in the design of the Zoltan dynamic load-balancing library. Zoltan has an object-oriented interface that makes it easy to use and provides separation between the application and the load-balancing algorithms. It contains a suite of dynamic load-balancing algorithms, including both geometric and graph-based algorithms. Its design makes it valuable both as a partitioning tool for a variety of applications and as a research test-bed for new algorithmic development. In this paper, we describe Zoltan's design and demonstrate its use in an unstructured-mesh finite element application.


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| # | Sta | Rlx | Name | Row Text |
| 0 | ST | 0 | autoRow0 | temperature ; heat energy is a property of objects ; weather and includes ordered values of cold ; cool ; warm ; hot (4084-f2bc-52cf-0f74) |
| 1 | ST | 0 | autoRow1 | size is a property of objects and includes ordered values of microscopic ; tiny ; small ; medium ; large (02eb-d26b-a00c-c559) |
| 2 | ST | 0 | autoRow2 | the sun is average in size for a star in our galaxy (c463-e7fe-1eeb-840d) |
| 3 | ST | 0 | autoRow3 | the sun is average in temperature for a star in our galaxy (3530-0fd9-f523-ac33) |
| 4 | ST | 0 | autoRow4 | main-sequence stars ; main sequence stars are generally yellow in color (c88f-1e14-3187-b5cc) |
| 5 | ST | 0 | autoRow5 | stars can be classified by temperature ; color ; chemical composition ; brightness (942a-e7da-a555-3f97) |
| 6 | ST | 0 | autoRow6 | a star is a kind of celestial object ; celestial body (dbe8-e776-f804-99a0) |
| 7 | ST | 0 | autoRow7 | a yellow dwarf is a kind of main-sequence star ; main sequence star (452a-f8c6-36f5-dadc) |
| 8 | ST | 0 | autoRow8 | the sun is a kind of yellow dwarf (9a65-934e-c26e-f453) |
| 9 | ST | 0 | autoRow9 | color is a property of an object ; a material (5c52-4f26-3883-a4ef) |
| 10 | ST | 0 | autoRow10 | the Sun is a kind of star (af26-8083-b908-7d3b) |
| 11 | ST | 0 | autoRow11 | the properties of something can be used to identify ; used to describe that something (8661-5700-67ef-4ac8) |


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Seems like this page doesn't exist,
but you can go to the Home page.


The VEAF Mission Creation Tools contains .lua scripts that are meant to be ran inside a DCS mission, and also other tools that are meant to act on a mission file from the outside.
These tools are mainly used in the mission building and extraction pipelines (see workflow).
DCS mission editor saves the mission data as a set of .lua files compressed in the .miz mission file.
Unfortunately, due to the way lua handles tables and to the way the mission editor is programmed, there is a good chance the content of these lua files is completely shuffled everytime a mission is saved, even if the change is small.
This makes comparing two versions of a mission difficult, and merging concurrent editions in a source control system (e.g. GIT) all but impossible.
The veafMissionNormalizer script can be used in the extraction pipeline (extract.cmd) to normalize the output of the DCS mission editor; this means that the data inside the lua files is sorted and written in a predefined way (always the same).
It is way easier to pinpoint modifications in the resulting lua files than in the raw DCS mission editor files.
Example of use:
The normalizer now removes unused dictionary keys from the l10n\DEFAULT\dictionary
file.
A lot of planes in DCS can use presets in their onboard radios. This makes it easy to share a pre-briefed frequency plan (a.k.a. crystallization) among players.
Unfortunately, editing these presets in the DCS mission editor, and maintaining the crystallization, is hard.
The VEAF radio preset frequencies injector is a lua script that can be run in the build and/or the extract pipelines.
It parses the mission files, and uses an internal database to find out how to configure the planes in the mission.
The configuration is stored in a mission-specific lua file and its syntax is simple.
It’s a single table called radioSettings, that contains entries (freely named) which can specify a unit type, a coalition and/or a country.
When the script runs, each unit in the mission is tested against the data in this table, and if it matches one of the entries then it’s processed. When processing a unit, its radio configuration is replaced with the one in the radioSettings entry
Example:
radioSettings = {
["blue F-14B"] = {
["type"] = "F-14B",
["coalition"] = "blue",
["Radio"] = {
[1] = {
["channels"] = {
[1] = 243,
...
[20] = 271.7,
}, -- end of ["channels"]
["modulations"] = {
[1] = 0,
...
[20] = 0,
}, -- end of ["modulations"]
}, -- end of [1]
}, -- end of ["Radio"]
In this example, all the blue units of type F-14B will be configured with these radio settings. F-14 in other coalitions and other unit types will not be processed.
Other example:
radioSettings = {
["Ka-50"] = {
["type"] = "Ka-50",
["Radio"] = {...}
All the Ka-50 in the mission will be processed, regardless of their coalition.
The standalone VEAF tool does not need anything else than NodeJS.
The VEAF tool is included in the VEAF Mission Creation Tools, but it can be installed independently by simply installing the veaf-mission-creation-tools npm package globally.
Simply use the npm install -g veaf-mission-creation-tools
command in a shell (command line) and the tool will be installed.
You’ll be able to run the tool with the veaf-tools
command in a shell.
The tool contains inline help for all commands. For example, the help for the inject
command can be displayed with veaf-tools inject --help
.
Thanks to this tool, it’s really easy to produce multiple versions of an existing mission, with different start times and weather.
It’s even possible to inject real weather into a mission.
This magic is handled by the inject
and the injectall
commands.
To use these commands, you’ll need a configuration.json
file containing all the configuration data, including your CheckWX API key (go to this page on the CheckWX site to get one, free of charge).
This file will be generated for you with defaults values the first time you run the inject
or injectall
commands.
You’ll simply need to edit it and enter your CheckWX API key.
injectall
commandTo use the injectall
command, you’ll need a file describing all the versions you want to generate. It’s usually named versions.json
.
Let’s explain the syntax of the versions.json
file with a few examples.
{
"variableForMetar": "METAR",
"targets": [
{
"version": "0200-real",
"realweather": true,
"time": 7200
},
{
"version": "0600-overcast-low",
"weatherfile": "overcast-low.lua",
"time": 21600
},
{
"version": "0700-scattered",
"weather": "KQND 150856Z AUTO VRB04G11KT 9999 SCT050 SCT100 39/05 A2989 RMK AO2 SLP103 WND DATA ESTMD T03900045 50007",
"time": 25200
}
]
}
Each version (target) is described in an element of the targets
table.
The version
key contains the name of the version ; it’ll be used by the tool to name the target mission file.
Then, the time
key sets the mission start time, in seconds after midnight. Thats the same format as in the DCS mission file.
And finally, there are 3 ways of specifying the weather :
realweather
key, set to true
; the tool will connect to CheckWX, get the weather in your mission’s theater (coordinates are defined, for each theater, in the configuration.json
file )weather
key, set to a METAR text ; the tool will interpret the METAR and set the weather accordingly (if it fails to do it, please contact me on the VEAF Discord so I can correct the code)weatherfile
key, set to the name of a lua file containing the weather part of a DCS mission file (the weather
table)The first two options for weather (realweather
and weather
) will replace the variable you specified in the variableForMetar
key with the METAR text.
For example, if you set the variableForMetar
key to METAR
, then place ${METAR}
somewhere in your briefing (or elsewhere) and it will be replaced by the actual METAR being injected in your mission.
inject
commandThe inject
command is configured with command-line parameters, so you can use it without a configuration file.
The configuration elements are the same as in the injectall
configuration file, but you specify them on the command line.
Example : veaf-tools inject mymission.miz mynewmission.miz -s 21600 --variable METAR --real
will create the file mynewmission.miz
from the source mymission.miz
, inject the real weather using CheckWX, and set the mission start time to 0600L.
TODO


{% extends "base.html" %} {% load timezone_filters %} {% block bodyClass %}post{% endblock %} {% block ltColumn %} {% ifequal user post.contact %}
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| Dare any of you, having a matter against another, go to law before the unjust, and not before the saints?
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| ᎢᏳᏃ ᎩᎶ ᎢᏤᎲ ᎪᎱᏍᏗ ᏳᎭ ᏅᏩᏓᎴ ᎤᏰᎢᎵᏓᏍᏙᏗ, ᏰᎵᏉᏍᎪ ᏂᏚᏳᎪᏛᎾ ᎢᏯᎾᏛᏁᎯ ᏚᏃᎸ ᏱᏕᏣᏓᏰᎢᎵᏓ, ᎥᏝᏃ ᎤᎾᏓᏅᏘ ᏚᏃᎸᎢ?
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I-yu-no gi-lo i-tse-hv go-hu-s-di yu-ha nv-wa-da-le u-ye-i-li-da-s-do-di, ye-li-quo-s-go ni-du-yu-go-dv-na i-ya-na-dv-ne-hi du-no-lv yi-de-tsa-da-ye-i-li-da, v-tla-no u-na-da-nv-ti du-no-lv-i?
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| Do ye not know that the saints shall judge the world? and if the world shall be judged by you, are ye unworthy to judge the smallest matters?
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| ᏝᏍᎪ ᏱᏥᎦᏔᎭ ᎤᎾᏓᏅᏘ ᎡᎶᎯ ᏧᏄᎪᏓᏁᏗ ᎨᏒᎢ? ᎢᏳᏃ ᎡᎶᎯ ᏗᏧᎪᏓᏁᏗ ᎨᏎᏍᏗ, ᏝᏍᎪ ᏰᎵ ᎤᏍᏗ ᎧᏂ ᎨᏒ ᏗᎨᏧᎪᏙᏗ ᏱᎩ?
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Tla-s-go yi-tsi-ga-ta-ha u-na-da-nv-ti e-lo-hi tsu-nu-go-da-ne-di ge-sv-i? i-yu-no e-lo-hi di-tsu-go-da-ne-di ge-se-s-di, tla-s-go ye-li u-s-di ka-ni ge-sv di-ge-tsu-go-do-di yi-gi?
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| Know ye not that we shall judge angels? how much more things that pertain to this life?
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| ᏝᏍᎪ ᏱᏥᎦᏔᎭ ᏗᏂᎧᎿᎭᏩᏗᏙᎯ ᏗᎨᏚᎪᏓᏁᏗ ᎨᏒᎢ? ᎥᏝᏍᎪᏃ ᏰᎵ ᏱᏙᎨᏚᎪᏓ ᎪᎱᏍᏗ ᎪᎯᏉ ᎨᏒ ᎤᎬᏩᎵ?
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Tla-s-go yi-tsi-ga-ta-ha di-ni-ka-hna-wa-di-do-hi di-ge-du-go-da-ne-di ge-sv-i? v-tla-s-go-no ye-li yi-do-ge-du-go-da go-hu-s-di go-hi-quo ge-sv u-gv-wa-li?
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| If then ye have judgments of things pertaining to this life, set them to judge who are least esteemed in the church.
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| ᎢᏳᏃ ᎪᎱᏍᏗ ᏱᏥᎭ ᏗᎫᎪᏙᏗ ᎪᎯᏉ ᎨᏒ ᎤᎬᏩᎵ, ᎾᏍᎩ ᏕᏥᎧᎲᏍᎨᏍᏗ ᏧᏄᎪᏙᏗᏱ ᎡᏍᎦ ᎢᏴᏛ ᎨᏥᏰᎸᎢ ᎾᎿᎭᎢᏣᏓᏡᎬᎢ.
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I-yu-no go-hu-s-di yi-tsi-ha di-gu-go-do-di go-hi-quo ge-sv u-gv-wa-li, na-s-gi de-tsi-ka-hv-s-ge-s-di tsu-nu-go-do-di-yi e-s-ga i-yv-dv ge-tsi-ye-lv-i na-hna i-tsa-da-tlu-gv-i.
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| I speak to your shame. Is it so, that there is not a wise man among you? no, not one that shall be able to judge between his brethren?
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| ᎢᏣᏕᎰᎯᏍᏗᏍᎩ ᎯᎠ ᏥᏂᏥᏪᎠ. ᎰᏩᏍᎪ ᎥᏝ ᏰᎭ ᏂᏣᏛᏅ ᏌᏉᎤᏅ ᎠᎦᏔᎿᎭᎢ ᏰᎵ ᏗᎬᏭᎪᏓᏁᏗ ᎠᏁᎵᏅᏟ ᏓᎾᏓᏰᎢᎵᏙᎲᎢ?
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I-tsa-de-ho-hi-s-di-s-gi hi-a tsi-ni-tsi-we-a. Ho-wa-s-go v-tla ye-ha ni-tsa-dv-nv sa-quo-u-nv a-ga-ta-hna-i ye-li di-gv-wu-go-da-ne-di a-ne-li-nv-tli da-na-da-ye-i-li-do-hv-i?
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| But brother goeth to law with brother, and that before the unbelievers.
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| ᎠᎾᎵᏅᏟᏍᎩᏂ ᏓᎾᏓᏰᎢᎵᏙᎭ ᎤᏅᏒ, ᎠᎴ ᎾᏍᎩ ᏚᏃᎸ ᏄᏃᎯᏳᏒᎾ.
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A-na-li-nv-tli-s-gi-ni da-na-da-ye-i-li-do-ha u-nv-sv, a-le na-s-gi du-no-lv nu-no-hi-yu-sv-na.
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| Now therefore there is utterly a fault among you, because ye go to law one with another. Why do ye not rather take wrong? why do ye not rather suffer yourselves to be defrauded?
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| ᎾᏍᎩ ᏥᏄᏍᏗ ᎬᏂᎨᏒᎢᏳ ᎤᏣᏘᏂ ᏂᏣᏛᏁᎲᎢ, ᏅᏗᎦᎵᏍᏙᏗᎭ ᎢᏨᏒᏉ ᏕᏣᏓᏰᎢᎵᏙᎲᎢ. ᎦᏙᏃ ᎤᏟ ᎣᏏᏳ ᏂᏥᏰᎸᏍᎬᎾ ᏥᎩ ᎤᏲ ᎢᏰᏨᏁᏗᏱ? ᎦᏙᏃ ᎤᏟ ᎣᏏᏳ ᏂᏥᏰᎸᏍᎬᎾ ᏥᎩ ᏧᎬᏩᎶᏗ ᎡᏥᎩᎡᏗᏱ?
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Na-s-gi tsi-nu-s-di gv-ni-ge-sv-i-yu u-tsa-ti-ni ni-tsa-dv-ne-hv-i, nv-di-ga-li-s-do-di-ha i-tsv-sv-quo de-tsa-da-ye-i-li-do-hv-i. Ga-do-no u-tli o-si-yu ni-tsi-ye-lv-s-gv-na tsi-gi u-yo i-ye-tsv-ne-di-yi? ga-do-no u-tli o-si-yu ni-tsi-ye-lv-s-gv-na tsi-gi tsu-gv-wa-lo-di e-tsi-gi-e-di-yi?
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| Nay, ye do wrong, and defraud, and that your brethren.
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| ᎤᏣᏘᏂᏍᎩᏂ ᏂᏣᏛᏁᎭ, ᎠᎴ ᏧᎬᏩᎶᏗ ᏕᏥᎩᎡᎭ, ᎠᎴ ᎾᏍᎩ ᎢᏣᎵᏅᏟ.
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U-tsa-ti-ni-s-gi-ni ni-tsa-dv-ne-ha, a-le tsu-gv-wa-lo-di de-tsi-gi-e-ha, a-le na-s-gi i-tsa-li-nv-tli.
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| Know ye not that the unrighteous shall not inherit the kingdom of God? Be not deceived: neither fornicators, nor idolaters, nor adulterers, nor effeminate, nor abusers of themselves with mankind,
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| ᏝᏍᎪ ᏱᏥᎦᏔᎭ ᎾᏍᎩ ᏂᏚᏳᎪᏛᎾ ᎢᏯᎾᏛᏁᎯ ᎤᎾᏤᎵ ᎢᏳᎵᏍᏙᏗ ᏂᎨᏒᎾ ᎨᏒ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎪᎯ? ᏞᏍᏗ ᎢᏥᎵᏓᏍᏔᏅᎩ; ᎾᏍᏉ ᎤᏕᎵᏛ ᏗᎾᏂᏏᎲᏍᎩ, ᎠᎴ ᎤᏁᎳᏅᎯ ᏗᏰᎸᎯ ᏗᎾᏓᏙᎵᏍᏓᏁᎯ, ᎠᎴ ᏗᎾᏓᏲᏁᎯ, ᎠᎴ ᎠᏂᏍᎦᏯ ᏗᎨᏥᏰᎩ, ᎠᎴ ᎠᏂᏍᎦᏯ ᎠᏂᏍᎦᏯᏉ ᏗᏂᏐᏢᏗᏍᎩ,
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Tla-s-go yi-tsi-ga-ta-ha na-s-gi ni-du-yu-go-dv-na i-ya-na-dv-ne-hi u-na-tse-li i-yu-li-s-do-di ni-ge-sv-na ge-sv U-ne-la-nv-hi u-tse-li-go-hi? tle-s-di i-tsi-li-da-s-ta-nv-gi; na-s-quo u-de-li-dv di-na-ni-si-hv-s-gi, a-le U-ne-la-nv-hi di-ye-lv-hi di-na-da-do-li-s-da-ne-hi, a-le di-na-da-yo-ne-hi, a-le a-ni-s-ga-ya di-ge-tsi-ye-gi, a-le a-ni-s-ga-ya a-ni-s-ga-ya-quo di-ni-so-tlv-di-s-gi,
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| Nor thieves, nor covetous, nor drunkards, nor revilers, nor extortioners, shall inherit the kingdom of God.
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| ᎠᎴ ᎠᏂᏃᏍᎩᏍᎩ, ᎠᎴ ᎤᏂᎬᎥᏍᎩ, ᎠᎴ ᏧᏂᏴᏍᏕᏍᎩ, ᎠᎴ ᎠᎾᏓᏐᎮᎯ, ᎠᎴ ᎤᎶᏒᏍᏗ ᎠᎾᏓᎩᎡᎯ, ᎾᏍᎩ ᎥᏝ ᎤᎾᏤᎵ ᏱᎨᏎᏍᏗ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎪᎯ.
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A-le a-ni-no-s-gi-s-gi, a-le u-ni-gv-v-s-gi, a-le tsu-ni-yv-s-de-s-gi, a-le a-na-da-so-he-hi, a-le u-lo-sv-s-di a-na-da-gi-e-hi, na-s-gi v-tla u-na-tse-li yi-ge-se-s-di U-ne-la-nv-hi u-tse-li-go-hi.
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| And such were some of you: but ye are washed, but ye are sanctified, but ye are justified in the name of the Lord Jesus, and by the Spirit of our God.
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| ᎠᎴ ᎢᎦᏛ ᏂᎯ ᎾᏍᎩ ᏂᏣᏍᏛᎩ; ᎠᏎᏃ ᎡᏦᏑᎴᎥᎯ, ᎠᏎᏃ ᎢᏣᏓᏅᏘ ᎢᏰᏨᏁᎸᎯ, ᎠᏎᏃ ᎡᏧᏓᎴᏛ ᎤᎬᏫᏳᎯ ᏥᏌ ᏚᏙᏍᏛᎢ, ᎠᎴ ᎬᏔᏅᎯ ᎢᎦᏁᎳᏅᎯ ᎤᏓᏅᏙ.
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A-le i-ga-dv ni-hi na-s-gi ni-tsa-s-dv-gi; a-se-no e-tso-su-le-v-hi, a-se-no i-tsa-da-nv-ti i-ye-tsv-ne-lv-hi, a-se-no e-tsu-da-le-dv U-gv-wi-yu-hi Tsi-sa du-do-s-dv-i, a-le gv-ta-nv-hi I-ga-ne-la-nv-hi U-da-nv-do.
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| All things are lawful unto me, but all things are not expedient: all things are lawful for me, but I will not be brought under the power of any.
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| ᏂᎦᎥ ᎪᎱᏍᏗ ᎤᏁᎳᎩ ᎥᏇᎵᏎᎸ, ᎠᏎᏃ ᎥᏝ ᏂᎦᏗᏳ ᎬᏩᏓᏍᏕᎸᏗ ᏱᎩ; ᏂᎦᎥ ᎪᎱᏍᏗ ᎤᏁᎳᎩ ᎥᏇᎵᏎᎸ, ᎠᏎᏃ ᎥᏝ ᎠᎩᎾᏝᎢ ᏱᎨᏎᏍᏗ ᎪᎱᏍᏗ.
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Ni-ga-v go-hu-s-di u-ne-la-gi v-que-li-se-lv, a-se-no v-tla ni-ga-di-yu gv-wa-da-s-de-lv-di yi-gi; ni-ga-v go-hu-s-di u-ne-la-gi v-que-li-se-lv, a-se-no v-tla a-gi-na-tla-i yi-ge-se-s-di go-hu-s-di.
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| Meats for the belly, and the belly for meats: but God shall destroy both it and them. Now the body is not for fornication, but for the Lord; and the Lord for the body.
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| ᎠᎵᏍᏓᏴᏗ ᎤᏍᏉᎵᏱ ᎤᎬᏩᎵ ᎪᏢᏅᎯ, ᎠᎴ ᎤᏍᏉᎵᏱ ᎠᎵᏍᏓᏴᏗ ᎤᎬᏩᎵ ᎪᏢᏅᎯ; ᎠᏎᏃ ᎤᏁᎳᏅᎯ ᏙᏛᏛᏔᏂ ᎢᏧᎳ ᎤᏍᏉᎵᎩ ᎠᎴ ᎠᎵᏍᏓᏴᏗ. ᎠᏰᎸᏃ ᎥᏝ ᎤᏕᎵᏛ ᏗᏂᏏᏗ ᎨᏒ ᎤᎬᏩᎵ ᎪᏢᏅᎯ ᏱᎩ, ᎤᎬᏫᏳᎯᏍᎩᏂ ᎤᎬᏩᎵ ᎪᏢᏅᎯ; ᎠᎴ ᎤᎬᏫᏳᎯ ᎠᏰᎵ ᎤᎬᏩᎵ ᎠᎵᏍᎪᎸᏔᏅᎯ.
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A-li-s-da-yv-di u-s-quo-li-yi u-gv-wa-li go-tlv-nv-hi, a-le u-s-quo-li-yi a-li-s-da-yv-di u-gv-wa-li go-tlv-nv-hi; a-se-no U-ne-la-nv-hi do-dv-dv-ta-ni i-tsu-la u-s-quo-li-gi a-le a-li-s-da-yv-di. A-ye-lv-no v-tla u-de-li-dv di-ni-si-di ge-sv u-gv-wa-li go-tlv-nv-hi yi-gi, U-gv-wi-yu-hi-s-gi-ni u-gv-wa-li go-tlv-nv-hi; a-le U-gv-wi-yu-hi a-ye-li u-gv-wa-li a-li-s-go-lv-ta-nv-hi.
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| And God hath both raised up the Lord, and will also raise up us by his own power.
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| ᎠᎴ ᎤᏁᎳᏅᎯ ᏕᎤᎴᏔᏅ ᎤᎬᏫᏳᎯ, ᎠᎴ ᎾᏍᏉ ᎠᏴ ᏙᏓᎦᎴᏔᏂ ᏓᎬᏔᏂ ᎤᏩᏒ ᎤᎵᏂᎩᏗᏳ ᎨᏒᎢ.
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A-le U-ne-la-nv-hi de-u-le-ta-nv U-gv-wi-yu-hi, a-le na-s-quo a-yv do-da-ga-le-ta-ni da-gv-ta-ni u-wa-sv u-li-ni-gi-di-yu ge-sv-i.
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| Know ye not that your bodies are the members of Christ? shall I then take the members of Christ, and make them the members of an harlot? God forbid.
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| ᏝᏍᎪ ᏱᏥᎦᏔᎭ ᎾᏍᎩ ᏂᎯ ᏗᏥᏰᎸ ᎦᎶᏁᏛ ᎤᏚᏓᏕᏫᏍᏛᎢ? ᏥᎪᏃ ᎦᎶᏁᏛ ᎤᏚᏓᏕᏫᏒ ᏙᏓᏥᏯᏅᎯ, ᎤᏁᎫᏥᏛᏃ ᎠᎨᏴ ᏧᎾᏚᏓᏕᏫᏍᏙᏗ ᏅᏓᎦᏥᏴᏁᎵ? ᎬᏩᏟᏍᏗ!
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Tla-s-go yi-tsi-ga-ta-ha na-s-gi ni-hi di-tsi-ye-lv Ga-lo-ne-dv u-du-da-de-wi-s-dv-i? tsi-go-no Ga-lo-ne-dv u-du-da-de-wi-sv do-da-tsi-ya-nv-hi, u-ne-gu-tsi-dv-no a-ge-yv tsu-na-du-da-de-wi-s-do-di nv-da-ga-tsi-yv-ne-li? Gv-wa-tli-s-di!
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| What? know ye not that he which is joined to an harlot is one body? for two, saith he, shall be one flesh.
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| ᏝᏉᏍᎪ ᏱᏥᎦᏔᎭ ᎾᏍᎩ ᎩᎶ ᎤᏁᎫᏥᏛ ᏥᏚᎾᏚᏓᏙ ᏌᏉᏉ ᎠᏂᏰᎸ ᎨᏒᎢ? ᎯᎠᏰᏃ ᏂᎦᏪᎭ, ᎠᏂᏔᎵ ᏌᏉᏉ ᏂᎦᎵᏍᏗᏍᎨᏍᏗ ᎤᏂᏇᏓᎸᎢ.
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Tla-quo-s-go yi-tsi-ga-ta-ha na-s-gi gi-lo u-ne-gu-tsi-dv tsi-du-na-du-da-do sa-quo-quo a-ni-ye-lv ge-sv-i? hi-a-ye-no ni-ga-we-ha, a-ni-ta-li sa-quo-quo ni-ga-li-s-di-s-ge-s-di u-ni-que-da-lv-i.
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| But he that is joined unto the Lord is one spirit.
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| ᎩᎶᏍᎩᏂ ᎤᎬᏫᏳᎯ ᏥᏚᎾᏚᏓᏙᎢ ᏌᏉᏉ ᎠᏓᏅᏙ ᎾᎾᎵᏍᏗᏍᎪᎢ.
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Gi-lo-s-gi-ni U-gv-wi-yu-hi tsi-du-na-du-da-do-i sa-quo-quo a-da-nv-do na-na-li-s-di-s-go-i.
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| Flee fornication. Every sin that a man doeth is without the body; but he that commiteth fornication sinneth against his own body.
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| ᎡᏣᎵᏗᏏ ᎤᏕᎵᏛ ᏗᏂᏏᏗ ᎨᏒᎢ. ᏂᎦᎥ ᏴᏫ ᎠᏍᎦᏅᎬ ᎪᎱᏍᏗ ᏂᎬᏁᎲᎾ ᎨᏐ ᎠᏰᎸᎢ; ᎩᎶᏍᎩᏂ ᎤᏕᎵᏛ ᏥᏓᏂᏏᎲᏍᎪ ᎤᏩᏒ ᎠᏰᎸ ᎠᏍᎦᏅᏤᎰᎢ.
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E-tsa-li-di-si u-de-li-dv di-ni-si-di ge-sv-i. Ni-ga-v yv-wi a-s-ga-nv-gv go-hu-s-di ni-gv-ne-hv-na ge-so a-ye-lv-i; gi-lo-s-gi-ni u-de-li-dv tsi-da-ni-si-hv-s-go u-wa-sv a-ye-lv a-s-ga-nv-tse-ho-i.
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| What? know ye not that your body is the temple of the Holy Ghost which is in you, which ye have of God, and ye are not your own?
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| ᏝᏉᏍᎪ ᏱᏥᎦᏔᎭ ᎾᏍᎩ ᏗᏥᏰᎸ ᎦᏁᎸ ᎨᏒ ᎦᎸᏉᏗᏳ ᎠᏓᏅᏙ ᎾᏍᎩ ᏥᏥᏯᎠ, ᎾᏍᎩ ᎤᏁᎳᏅᎯ ᎢᏥᏁᎸᎯ ᎨᏒᎢ, ᎠᎴ ᏂᎯ ᎢᏨᏒ ᎢᏣᏓᏤᎵ ᏂᎨᏒᎾ ᎨᏒᎢ?
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Tla-quo-s-go yi-tsi-ga-ta-ha na-s-gi di-tsi-ye-lv ga-ne-lv ge-sv Ga-lv-quo-di-yu A-da-nv-do na-s-gi tsi-tsi-ya-a, na-s-gi U-ne-la-nv-hi i-tsi-ne-lv-hi ge-sv-i, a-le ni-hi i-tsv-sv i-tsa-da-tse-li ni-ge-sv-na ge-sv-i?
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| For ye are bought with a price: therefore glorify God in your body, and in your spirit, which are God's.
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| ᏧᎬᏩᎶᏗᏰᏃ ᎡᏥᏩᎯᏍᏔᏅᎯ; ᎾᏍᎩ ᎢᏳᏍᏗ ᎡᏥᎸᏉᏗᏍᎨᏍᏗ ᎤᏁᎳᏅᎯ ᎢᏥᏰᎸ ᎢᏨᏗᏍᎨᏍᏗ, ᎠᎴ ᏗᏣᏓᏅᏙ ᏕᏨᏗᏍᎨᏍᏗ, ᎾᏍᎩ ᎤᏁᎳᏅᎯ ᏧᏤᎵ ᏥᎩ.
|
|---|
Tsu-gv-wa-lo-di-ye-no e-tsi-wa-hi-s-ta-nv-hi; na-s-gi i-yu-s-di e-tsi-lv-quo-di-s-ge-s-di U-ne-la-nv-hi i-tsi-ye-lv i-tsv-di-s-ge-s-di, a-le di-tsa-da-nv-do de-tsv-di-s-ge-s-di, na-s-gi U-ne-la-nv-hi tsu-tse-li tsi-gi.
|
|---|


Arkadiusz KusiakTeam Leader
Brennon NuckolsFront End Architect
Destiny TibbittsFront End Architect
Isaias Garcia-ArizaUser Interface Developer
Lydia ThorntonBack End Architect
Shannon ReedUser Interface Developer


My name is Alex and I love coding! I'm going to add useful and interesting snippets of Javascript code with examples to this repository.


{% extends 'mspbase.html' %} {% load static %} {% block content %}
We work with you to build comprehensive, thoughtful, and purpose-driven
identities and experiences.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
Lorem Ipsum is simply dummy text of the printing and typesetting
industry. Lorem Ipsum has been the industry's standard dummy text
ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting
industry. Lorem Ipsum has been the industry's standard dummy text
ever since the 1500s,
Get started for free to see who your customers are, what they do and what keeps them coming back.


Ways to Exec commands on Windows FROM Linux
Metasploit: auxiliary/admin/smb/psexec_command
winexe (kali)
psexec.py (impacket)
smbexec.py (impacket)
wmiexec.py (impacket)
CrackMapExec (with creds, -x <command>)
rdesktop (Kali)
Can check for rdp access easily with rdp_check.py (impacket)
smbclient
PowerShell directly?
winrm - go | Command-line tool and library for Windows remote command execution in Go
pywinrm | Python library for Windows Remote Management (WinRM)


EFA enquiries
Contact form https://form.education...
For all enquiries for the Education Funding Agency
Guidance
The latest information on core aims to assist funded institutions in planning study programmes across individual funding years.
This note gives the latest information on core aims to assist funded institutions in planning study programmes across individual funding years. The contractual requirements for core aims are included in the funding guidance each year. The advice given is consistent with the contractual advice issued for each individual year.
All 16 to 19 year old students are funded for an individual study programme. All vocational and many mixed academic/vocational study programmes must have a core aim. The core aim of a study programme should be a substantial qualification or work experience.
The study programme must be tailored to each individual student, have clear study and/or employment goals reflecting the student’s prior attainment, aspirations and abilities and include
The core aim has 2 functions
For the study programme: the core aim focusses on the student’s aspirations and their goals for the future. It defines the main purpose of the student’s study programme. It reflects the student’s career and progression aspirations, their abilities and their aptitude. It should be the key element of the study programme that propels the student into employment, an apprenticeship, or further education.
For funding purposes: the core aim has a significant impact on funding allocations for institutions as set out below . The core aim is vital for calculating retention and to determine the programme cost weighting applied to the study programme.
The core aim must be agreed between the student and the institution, usually at the start of the study programme.
Identifying the core aim is a serious consideration and it should not simply be the first aim recorded. Rather, the core aim should be the principal, core activity in a study programme. It is the most important element which will usually be the one the student spends the most time on, and with the largest number of planned hours .
Vocational study programmes must always have a core aim. A vocational study programme can be a mix of academic and vocational learning aims. The core aim is a mandatory data item in the ILR for EFA funded students.
Further information on work experience is available on GOV.UK.
Further information on traineeships funding and traineeships programmes are available on GOV.UK.
Schools and academies using the school census are not required to record a core aim for academic programmes. However a core aim must be recorded if the study programme is vocational or is a mixed vocational/academic programme where the core element of the programme is vocational.
For some individual students, rather than identify the qualification or activity with the most planned hours as the core aim, an institution might choose a smaller, alternative core aim as that may be more important or more appropriate. An alternative activity in the study programme can be the core aim if the institution decides that it is a better reflection of the student’s aspirations, abilities or aptitude, and that it supports the student’s progression in learning. However this would be by exception and should only apply to individual students, not to groups of students.
For purely academic study programmes the individual qualifications are treated as having equal value to the student and so it is not necessary to identify a core aim. However all vocational and mixed academic/vocational programmes with a vocational core must identify a core aim. Failure to do this is likely to result in negative impacts on retention and programme cost weighting factors and, therefore, funding.
Institutions must record a core aim for every EFA funded student in the ILR. In the majority of cases, the core aim must be identified and recorded in the ILR within the funding qualifying period.
The qualifying period varies by the length of study programme as follows
| Study programme planned hours and planned length in-year | Qualifying period | |
|---|---|---|
| 450 hours or more | 6 weeks (42 days) | |
| Fewer than 450 hours | > = 24 weeks | 6 weeks (42 days) |
| Fewer than 450 hours | 2 to 24 weeks | 2 weeks (14 days) |
In the vast majority of cases we would expect the core aim to be identified within 12 weeks of the start of the study programme. In some limited circumstances it may not be in the best interests of a student to finalise a core aim by 12 weeks. If so the institution must have a clear explanation for this, along with a record of why the core aim was not finalised within 12 weeks. The core aim should be added as soon as a suitable one is identified. An initial core aim must be identified and this can then be replaced with a more appropriate core aim. This should happen only in exceptional circumstances.
Where a student is concentrating on personal and social development or employability in the early stages of their study programme, a generic class code may be recorded as the core aim until a more substantial aim can be agreed. This can only apply to individual students and cannot be applied to groups of students.
Where the core aim is unknown by the end of the funding qualifying period, an aim in the student’s programme must be designated as the core aim until the substantive core aim is decided on and recorded. The aim type/core aim flag should then be re-assigned.
Accurately identifying and recording core aims is crucial in ensuring accurate funding allocations. Core aim information is used for 3 purposes.
Identifying whether the study programme is academic or vocational. This is important for our calculations and in particular calculating programme cost weighting and retention factors.
Determining whether a student is retained on the programme or not. Future funding allocations are reduced if students are not retained for the planned duration of their study programme. Recording the core aim is a key aspect of determining retention.
Calculating programme cost weighting. This weighting applies to some vocational study programmes to cover the higher cost of delivering them, such as some engineering courses and land-based training. Accurately recording the core aim enables the weighting to be applied correctly and impacts directly on funding allocations.
| Study programme activity | Planned hours | Core aim? |
|---|---|---|
| Vocational qualification | 150 | Yes |
| Maths GCSE | 120 | No |
| Enrichment | 50 | No |
| Study programme activity | Planned hours | Core aim? |
|---|---|---|
| Work experience | 350 | Yes |
| English GCSE | 100 | No |
| Tutorials | 20 | No |
Study programmes can be either academic, vocational or mixed academic and vocational. Academic study programmes do not attract a programme cost weighting.
Where a student is studying purely academic subjects they have an academic core aim in the ILR and no core aim in the school census.
Where the student is studying a vocational qualification, or is mainly on work experience plus a qualification such as English, or is on a Traineeship, they should have a vocational core aim.
Where the student is studying both academic and vocational qualifications, their core aim is determined by the core purpose of the study programme, and this will normally reflect the majority of the planned hours. If the majority of planned hours are for the vocational qualification, then the core aim is vocational. If the majority of planned hours are academic in the mixed programme, then the core aim is academic.
An example of a mixed programme would be a student at a studio school or UTC, where the focus is on a substantial vocational qualification in Engineering who is also studying an academic maths qualification alongside the vocational qualification. In this case the core aim as it carries the larger amount of planned hours and reflects the aspirations of the student in terms of career progression.
If a student’s core aim is not identified and recorded, their study programme will be classed as academic and funded as an academic programme.
A study programme is academic if there is no core aim or the core aim is one of the qualification types below.
| Level | Qualification types |
|---|---|
| 3 | GCSEs: AS, A2, A with AS levels; (General Studies and Critical Thinking are excluded); IB Diploma; IB Certificates; Cambridge Pre-U Diploma, Access to HE Diploma |
| 2 | GCSEs – including vocational; GCSE short courses; Free standing maths qualifications (FSMQs) |
Academic study programmes must have a substantial academic qualification. We do not consider A level General Studies or A level Critical Thinking to be substantial and so these cannot be core aims.
The core aim for a traineeship must be the work experience placement and provided the placement was started, the trainee can progress to an apprenticeship without fulfilling the planned hours for this aim. In this case the traineeship should be recorded on the ILR as achieved and the relevant destination details completed. Other aims such as maths and English can remain open and be completed after the traineeship has been completed. If a learner does not complete the maths and English elements of the traineeship within 6 months then these will continue to be funded until they are completed. Detail on how this is handled on the ILR can be found on GOV.UK.
See the traineeships factsheet for more details.
In the vast majority of cases it is expected that a student will have only one core aim for their study programme. However there are a few limited circumstances where it is in the best interests of the student to have more than one core aim within the funding year (1 August to 31 July). Multiple core aims can be recorded for a student in one funding year, however they cannot be concurrent.
The EFA will monitor changes to core aims and where this happens more than might be expected, this will be queried with institutions . More information is available on the review of core aims in 2013 to 2014 and on the next review in 2014 to 2015.
Changes are acceptable in the following circumstances:
When a student changes their study programme and so withdraws from their core aim, and then starts a new study programme in its place
When a student has more than one study programme in a year
When a student returns to learning after completing a study programme, that is after completing all the activities on their original learning agreement or plan, and starts a second study programme:
A student on a vocational study programme who does not complete their core aim is not retained. This can result in funding in future years being reduced by 50%. It is important that the core aim is correctly recorded so the retention rate can be accurately calculated.
For academic programmes: a student must stay on or complete at least one of the academic aims in their programme in the funding year to count as retained.
Retention for traineeships is slightly different and further details may be found on GOV.UK .
There is no precise definition for achieving work experience, unlike with qualifications which are examined, or assessed through a portfolio. It is for institutions to determine whether or not the work experience aim has been achieved. Of primary importance is whether the objectives of the work experience placement have been met.
If the student attends for fewer than their planned hours of work experience, or leaves early, as long as they move into a positive destination which is defined as sustainable paid employment, FE/HE or an apprenticeship they have achieved the work experience core aim.
For information on recording work experience please refer to the ILR provider support manual .
Contact form https://form.education...
For all enquiries for the Education Funding Agency
The documents listed below outline the main features of the EFA funding arrangements and are an integral part of the EFA’s funding agreements for young people aged 16 to 19 and those aged 19 to 24 funded by the EFA. All these documents should be read in this context, unless specifically stated otherwise. The definitive EFA guidance for each year is published on these pages with the most recent year at the top of the webpage.
Further information on 16 to 19 funding guidance .
Further information on post 16 funding regulations .
Further information on funding rates and formula .
These presentations are for institutions to use internally to those who are required to understand the funding procedures and guidance. The following topics are covered
This is the online network for people working with funding and learner data in the Further Education and Skills sector. The online forum is where you can talk to colleagues about funding and data issues, and help each other to resolve queries.
Narrated power point presentations on the ILR are available from the SFA .
The AoC website has a range of useful information on study programmes .
Further information on apprenticeships .
Further information on traineeships .
Further information on work experience .
Content first published June 2015. Updated October 2016.
Published: 22 June 2015
Updated: 6 October 2016


Marks a notification as "read" removes it from the default view on GitHub Enterprise. If the number of notifications is too large to complete in one request, you will receive a 202 Accepted
status and GitHub will run an asynchronous process to mark notifications as "read." To check whether any "unread" notifications remain, you can use the List your notifications endpoint and pass the query parameter all=false
.
PUT /notifications
| Name | Type | Description |
|---|---|---|
last_read_at |
string |
Describes the last point that notifications were checked. Anything updated since this time will not be updated. This is a timestamp in ISO 8601 format: YYYY-MM-DDTHH:MM:SSZ . Default: The current timestamp. |
Status: 205 Reset Content


CrimPapers
Articles published on 18 October 2019
On 18 October 2019, 9 new articles were published in 7 journals.
Gray Hole Attack As A Byzantine Attack in A Wireless Multi-Hop Network by Anjana Prabhakar, Tricha Anjali
How Do Jewish Communities Respond to Manifestations of Institutional Child Sexual Abuse? A Case Study of Malka Leifer and Adass Israel in Melbourne, Australia by Philip Mendes, Marcia Pinskier, Samone McCurdy
Emotion Dysregulation in Sexually Abused Preschoolers: Insights From A Story Completion Task by Rachel Langevin, Louise Cossette, Martine Hébert
An Evaluation of Successful Program Completions Across Types of Problem-Solving Courts by Kimberly Kaiser
Learning Through Practice: Collaborative Policing Partnerships in Teaching in Higher Education by Katie Strudwick
Remarks By Guest Editors by Sean Wire, Amber Scherer, Xiaoyun Wu, Madeline Sloan, Jordan Nichols
Do Individual Differences Matter in the Way People View Police Legitimacy? A Partial Replication and Extension of Invariance Thesis
Cows, Charcoal, and Cocaine: Al-Shabaab’s Criminal Activities in the Horn of Africa by Katharine Petrich
Crime-Terror Interactions in Sub-Saharan Africa by James J. F. Forest


| Modifier and Type | Method and Description |
|---|---|
Integer |
getAllocationSize()
Accessor for the allocation size of the sequence (if any).
|
String |
getDatastoreSequence()
Accessor for the name of the datastore sequence that this maps to
|
String |
getFactoryClass()
Accessor for the factory class for this sequence.
|
Integer |
getInitialValue()
Accessor for the initial value of the sequence (if any).
|
String |
getName()
Accessor for the name of the sequence (set on construction).
|
SequenceStrategy |
getSequenceStrategy()
Accessor for the sequence strategy (set on construction).
|
SequenceMetadata |
setAllocationSize(int size)
Method to set the allocation size for the sequence.
|
SequenceMetadata |
setDatastoreSequence(String seq)
Method to set the name of the datastore sequence that this maps to.
|
SequenceMetadata |
setFactoryClass(String clsName)
Method to set the result class name for the query.
|
SequenceMetadata |
setInitialValue(int val)
Method to set the initial value for the sequence.
|
getExtensions, getNumberOfExtensions, getParent, newExtensionMetadata
String getName()
SequenceStrategy getSequenceStrategy()
SequenceMetadata setDatastoreSequence(String seq)
seq
- Datastore sequence nameString getDatastoreSequence()
SequenceMetadata setFactoryClass(String clsName)
clsName
- Result class nameString getFactoryClass()
SequenceMetadata setInitialValue(int val)
val
- Initial value to useInteger getInitialValue()
SequenceMetadata setAllocationSize(int size)
size
- Allocation size to useInteger getAllocationSize()
Copyright © 2005–1970 Apache Software Foundation. All rights reserved.


Consider the following synchronous JavaScript function to read a file and parse it as JSON. It is simple and easy to read, but you wouldn't want to use it in most applications as it is blocking. This means that while you are reading the file from disk (a slow operation) nothing else can happen.
function readJSONSync(filename) {
return JSON.parse(fs.readFileSync(filename, 'utf8'));
}
To make our application performant and responsive, we need to make all the operations that involve IO be asynchronous. The simplest way to do this would be to use a callback. However, a naive implementation will probably go wrong:
function readJSON(filename, callback){
fs.readFile(filename, 'utf8', function (err, res){
if (err) return callback(err);
callback(null, JSON.parse(res));
});
}
callback
parameter confuses our idea of what is input and what is the return value.JSON.parse
We need to handle errors thrown by JSON.parse
but we also need to be careful not to handle errors thrown by the
callback
function. By the time we've done all of this our code is a mess of error handling:
function readJSON(filename, callback){
fs.readFile(filename, 'utf8', function (err, res){
if (err) return callback(err);
try {
res = JSON.parse(res);
} catch (ex) {
return callback(ex);
}
callback(null, res);
});
}
Despite all this mess of error handling code, we are still left with the problem of the extra callback
parameter hanging around. Promises help you naturally handle errors, and write cleaner code by not having callback
parameters.
The core idea behind promises is that a promise represents the result of an asynchronous operation. A promise is in one of three different states:
Once a promise is fulfilled or rejected, it is immutable (i.e. it can never change again).
Once all of the APIs return promises, it should be relatively rare that you need to construct one by hand. In the meantime, we need a way to polyfill existing APIs. For example:
function readFile(filename, enc){
return new Promise(function (fulfill, reject){
fs.readFile(filename, enc, function (err, res){
if (err) reject(err);
else fulfill(res);
});
});
}
We use new Promise
to construct the promise. We give the constructor a factory function which does the actual work. This function is called immediately with two arguments. The first argument fulfills the promise and the second argument rejects the promise. Once the operation has completed, we call the appropriate function.
In order to use a promise, we must somehow be able to wait for it to be fulfilled or rejected. The way to do this is using
promise.done
(see warning at the end of this section if attempting to run these samples).
With this in mind, it's easy to re-write our earlier readJSON
function to use promises:
function readJSON(filename){
return new Promise(function (fulfill, reject){
readFile(filename, 'utf8').done(function (res){
try {
fulfill(JSON.parse(res));
} catch (ex) {
reject(ex);
}
}, reject);
});
}
This still has lots of error handling code (we'll see how we can improve on that in the next section) but it's a lot less error prone to write, and we no longer have a strange extra parameter.
Note that promise.done
(used in the examples in this section) has not been standardised. It is supported by most major promise libraries though, and is useful both as a teaching aid and in production code. I recommend using it along with the following polyfill (link):
<script src="https://www.promisejs.org/polyfills/promise-done-1.0.0.js"></script>
Following our example through, what we really want to do is transform the promise via another operation. In our case, this second operation is synchronous, but it might just as easilly have been an asynchronous operation. Fortunately, promises have a (fully standardised, except jQuery) method for transforming promises and chaining operations.
Put simply, .then
is to .done
as
.map
is to .forEach
. To put that another way, use
.then
whenever you're going to do something with the result (even if that's just waiting for it to finish) and use .done
whenever you aren't planning on doing anything with the result.
Now we can re-write our original example as simply:
function readJSON(filename){
return readFile(filename, 'utf8').then(function (res){
return JSON.parse(res)
})
}
Since JSON.parse
is just a function, we could re-write this as:
function readJSON(filename){
return readFile(filename, 'utf8').then(JSON.parse);
}
This is very close the the simple synchronous example we started out with.
Promises are useful both in node.js and the browser
This feels like a good time to warn you that what jQuery calls a promise is in fact totally different to what everyone else calls a promise. jQuery's promises have a poorly thought out API that will likely just confuse you. Fortunately, instead of using jQuery's strange version of a promise, you can just convert it to a really simple standardised promise:
var jQueryPromise = $.ajax('/data.json');
var realPromise = Promise.resolve(jQueryPromise);
//now just use `realPromise` however you like.
Promises are currently only supported by a pretty small selection of browsers ( see kangax compatability tables). The good news is that they're extremely easy to polyfill (link):
<script src="https://www.promisejs.org/polyfills/promise-4.0.0.js"></script>
None of the browsers currently support Promise.prototype.done
so if you want to use that feature, and you are not including the polyfill above, you must at least include this polyfill (link):
<script src="https://www.promisejs.org/polyfills/promise-done-1.0.0.js"></script>
It's generally not seen as good practice to polyfill things in node.js. Instead, you're better off just requiring the library wherever you need it.
To install promise run:
npm install promise --save
Then you can load it into a local variable using "require"
var Promise = require('promise');
The "promise" library also provides a couple of really useful extensions for interacting with node.js
var readFile = Promise.denodeify(require('fs').readFile);
// now `readFile` will return a promise rather than expecting a callback
function readJSON(filename, callback){
// If a callback is provided, call it with error as the first argument
// and result as the second argument, then return `undefined`.
// If no callback is provided, just return the promise.
return readFile(filename, 'utf8').then(JSON.parse).nodeify(callback);
}
Please consider donating to the upkeep of this website via GitTip


Hannah Zimunya, 28, was told to prepare for the worst when she went into labour more than three months early.
Twins Dylan and Deiniol weighed just 2lbs and 1lbs 9oz when they were delivered at Maelor Hospital in Wrexham.
The brothers were so tiny their lungs hadn’t fully developed yet and they were rushed straight to the specialist neonatal unit at the Royal Bolton Hospital.
Mum-of-five Hannah and husband Xavi, 40, were then forced to leave little Deiniol 60 miles away when Dylan’s condition improved and they were allowed to take him home.
However, when doctors organised for Dylan to see his poorly twin to say goodbye, Hannah says Deiniol’s condition miraculously started to improve within hours of them cuddling up together inside an incubator.
‘When we took Dylan back to Bolton they were put together in the same incubator for a cuddle for a few minutes,’ Hannah said.
Advertisement Advertisement
‘It wasn’t until I phoned later that night to ask how Deiniol was doing that they told me his oxygen support had been halved.
‘It was incredible, somehow Dylan, by just being there, managed to help Deiniol – he made him better.’
She added: ‘Within two days Deiniol was taken off his ventilator completely, it really was a miracle.
‘He saved his life with a cuddle, it was brilliant to watch and it showed all of us that they should never have been separated.
‘That bond between twins really does exist.’
After two months under the same roof in Bolton, Dylan was discharged in January before his brother followed him in April this year.
Now both boys are back home and enjoying family life with their older siblings, TJ, eight, Lily, six, and Thandi, three, who helped to mark their incredible milestone first birthday at a big party last month.
Today Deiniol is still receiving round-the-clock oxygen at home, but his dose has been reduced.
Hannah said: ‘Just getting Deiniol home in the first place was amazing, because he was in hospital for seven months whereas we brought Dylan home after four.
‘I can’t explain how happy I am both boys have celebrated their first birthdays, because there was a time where we didn’t know if both of them would get the chance to.
‘It was the scariest time we have been through.’
Advertisement Advertisement
She thanked the staff at both hospitals, saying she ‘wouldn’t have got through everything’ without their support.
Cath Bainbridge, Matron of Royal Bolton Hospital’s Neonatal Unit, said: ‘Every day we care for very premature and sometimes very poorly babies, and their families, and we try to care for each of them as if they were our own.
‘If there is something we can do for a family that can make their experience more hopeful, we try to do all in our power to make it happen. In the case of these two beautiful little boys it was beyond doubt the right thing to do.
‘All the team wish them a very happy first birthday, and many more to come.’
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


{% include 'oauth_head.html' %}
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created this on
Server login:
Hosting Company: Godaddy
Username: 123456
Password: Chapter123456
For website admin
If you sign into website you will be signing in as administrator
Click on the profile and you will get administrator icon
for admin
and login to admin is same.
===========
Project Name: Web Developer for Dating site
User ID: chapter247
Password: 123456


2017-09-03: 72/365-depth
2017-09-02: 71/365 - the wait
2017-09-01: 70/365 - light painting First try at light painting late at night. Had to...
2017-08-30: 69/365 - city nights, city lights 2 Went out to shoot more landscape. Although the weather was...
2017-08-29: 68/365 - waiting for take off I like how the massive structure puts men and bird...
2017-08-28: 67/365 - steps
2017-08-27: 66/365 - chill
2017-08-26: 65/365 - push
2017-08-25: 64/365 - tight
2017-08-24: 63/365 - distance of time and place
2017-08-23: 62/365 - perspective on travel
2017-08-22: 61/365 - the sailor
2017-08-21: 60/365 - the last drop
2017-08-20: 59/365 - de rotterdam
2017-08-19: 58/365 - glass
2017-08-18: 57/365 - on line
2017-08-17: 56/365 - steps Back to street photography for the 365 project. Tying to...
2017-08-16: 55/365 - city nights, city lights Still experimenting with a cinematic look. Personally I like how...
2017-08-15: 54/365 - bridge
2017-08-14: 53/365 - symmetry
2017-08-13: 52/365 - glow
2017-08-12: 51/365 - senco
2017-08-11: 50/365 - the master
2017-08-10: 49/365 - sun setting
2017-08-09: 48/365 - i see you
2017-08-08: 47/365 - rough
2017-08-07: 46/365 - waiting
2017-08-06: 45/365 - fuji x Second shot for a photo assignments on the concept of...
2017-08-05: 44/365 - assignment: variations Shots for a photo assignments on the concept of variation...
2017-08-04: 43/365 - the man and the bird
2017-08-03: 42/365 - nobody sees
2017-08-02: 41/365 - can't rain all the time
2017-08-01: 40/365 - walk the lines
2017-07-31: 39/365 - open window
2017-07-30: 38/365 - evening glow
2017-07-29: 37/365 - unconnected
2017-07-28: 36/365 - untitled
2017-07-27: 35/365 - movement in noir
2017-07-26: 34/365 - portrait of a portrait
2017-07-25: 33/365 - on the move, together
2017-07-24: 32/365 - crossing
2017-07-23: 31/365 - bread
2017-07-22: 30/365 - cinematic portrait
2017-07-21: 29/365 - five
2017-07-20: 28/365 - sky as a painting
2017-07-19: 27/365 - city bird
2017-07-18: 26/365 - untitled
2017-07-17: 25/365 - the wait
2017-07-16: 24/365 - reflection of light
2017-07-15: 23/365 - wildland
2017-07-14: 22/365 - confidence
2017-07-13: 21/365 - untitled
2017-07-12: 20/365 - structures
2017-07-11: 19/365 - an endless wait
2017-07-10: 18/365 - self
2017-07-09: 17/365 - bright
2017-07-08: 16/365 - untitled
2017-07-07: 15/365 - perfect landing
2017-07-06: 14/365 - soft focus
2017-07-05: 13/365 - abstract
2017-07-04: 12/365 - the beach
2017-07-03: 11/365 - blue monday
2017-07-02: 10/365 - glimmer
2017-07-01: 9/365 -sharpness
2017-06-30: 8/365 - peaking
2017-06-29: 7/365 - we travel alone
2017-06-28: 6/365 - caught in reflection
2017-06-27: 5/365 - leaves
2017-06-26: 4/365 - clouds
2017-06-25: 3/365 - the bird
2017-06-24: 2/365 - contrasts
2017-06-23: 1/365 - light
2017-06-22: The start This is the mark of something new. In order to...


You have 3 active offers
Offer Ride| Offered On | Origin | Destination | Departure | Offer Requests |
|---|---|---|---|---|
| 21/01/01 09:00pm | Nairobi | Garissa | 27/01/01 07:00am | 21 |
| 14/01/01 09:00pm | Nairobi | Garissa | 17/01/01 07:00am | 18 |
| 9/01/01 09:00pm | Nairobi | Garissa | 11/01/01 07:00am | 6 |
| 05/01/01 09:00pm | Nairobi | Garissa | 06/01/01 07:00am | 0 |
| 02/01/01 09:00pm | Nairobi | Garissa | 03/01/01 07:00am | 0 |
| 01/01/01 09:00pm | Nairobi | Garissa | 02/01/01 07:00am | 0 |
*Click the number of requests for more details


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pacem
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my beacons


Services
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You are allowed to feed me
I specially like tuna of the finest quality.
Pricing: $250 per month
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Memes
Need I say more. Just go to a little something called the Internet. You will find lots of happy customers.
Pricing: $1,000 - $3,000
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You can sell your soul to me
Don't think too much. Just do it. Not like you have much choice in this matter.
Pricing: free


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