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Jx9 Scripting Engine Licensing Information.
The Jx9 scripting engine is an open source product. That is, the complete source code of the engine, the official documentation and related utility are available to download from the Symisc download page.
Symisc Systems (Developer of the Jx9 scripting engine) employs a dual licensing model that offers customers a choice of either our open source license or a commercial license. Our open source license is the Symisc Public License (SPL). The SPL is a three-clause license, GPL compatible and is equivalent to the more popular Sleepycat license (An OSI approved license) and permits use of Jx9 in open source projects or in applications that are not distributed to third parties. The commercial license permits closed-source distribution of an application to third parties.
The Symisc Public License permits you to use the Jx9 engine at no charge under the condition that if you use the engine in a host application, the complete source code for your application must be available and freely redistributable under reasonable conditions.
If you do not want to release the source code for your application, you may purchase a license from Symisc Systems.
If you want to acquire a license and/or for pricing information, please send an email to:
If you have further questions on licensing and/or for legal issues, please send an email to:
Jx9 Scripting Engine Public license
The following is the public license of the Jx9 scripting engine software. If you want to acquire a license to use Jx9 under conditions other than those described here, please send an email to<EMAIL_ADDRESS>/*
*
Copyright (C) 2012, 2013 Symisc Systems. All rights reserved.
*
*
Redistribution and use in source and binary forms, with or without
*
modification, are permitted provided that the following conditions
*
are met:
* 1. Redistributions of source code must retain the
above copyright
* notice, this list of
conditions and the following disclaimer.
* 2.
Redistributions in binary form must reproduce the above
copyright
* notice, this list of
conditions and the following disclaimer in the
*
documentation and/or other materials provided with the
distribution.
* 3. Redistributions in any form must be
accompanied by information on
* how to
obtain complete source code for the Jx9 engine and any
*
accompanying software that uses the Jx9 engine software.
*
The source code must either be included in the distribution
*
or be available for no more than the cost of distribution plus
*
a nominal fee, and must be freely redistributable under
reasonable
* conditions. For an executable
file, complete source code means
* the
source code for all modules it contains.It does not include
*
source code for modules or files that typically accompany the
major
* components of the operating system
on which the executable file runs.
*
* THIS
SOFTWARE IS PROVIDED BY SYMISC SYSTEMS ``AS IS'' AND ANY EXPRESS
*
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
*
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
OR
* NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT
SHALL SYMISC SYSTEMS
* BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
*
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
licensing questions
1) What does "redistribute" mean?
"redistribution" in the open source world means your application is distributed to one or more third parties. Giving an application to customers, even in alpha or beta releases, is redistribution. Giving contractors, affiliates, parent organizations or subsidiaries, business partners or support vendors a copy of the application is generally redistribution.
Whether or not you charge money for your application does not matter. The only condition is redistribution.
Building/Releasing an application for internal use is not considered redistribution.
Again, if you have any questions on licensing and/or for legal issues,please send an email to:
2) What must I release as open source?
Under the open source license, you must release the complete source code for the application that embed Jx9. You do not need to release the source code for components that are generally installed on the operating system on which your application runs.
3) What open source license should I use in my project?
Any project that uses a license recognized by the opensource.org (OSI board) such as the GPL, BSD, MPL and so on can incorporate the Jx9 engine without any legal constraint. Of course, releasing an application which embed the Jx9 engine under an open source license does not change the requirements of our open source license, and the Jx9 source code remains subject to the terms of the Symisc Public License.
Public domain applications where their source code is freely available to the public can embed Jx9 free of charge without any legal constraint.
If your project uses a license not listed in the opensource.org site and you think that is compatible with our open source license, again send an email to<EMAIL_ADDRESS>with a copy of the license in question.


This service has been built to help consortia during the access rights moderation: who can access which datasets.
GETTING STARTEDOnly specific people have the moderation privilege. To see the moderation options you need to be logged. When logged in if no option is displayed and if you think it should, please use the mail of the contact section.
LOG IN FIND OUT MOREClick on this button to logout.
Click on this button to synchronize the modification you've made with the central repository.
Click on this button to moderate all the users by simply selecting graphycally the groups the users have access to.
Do not forget to login in order to see these options.
Any questions! Send us an email and we will get back to you as soon as possible!


{% extends "base.html" %} {% block page_content %} {% include 'statistics.html' %}
This is your friendly weather app. It can collect weather data for all your favorite locations!
{% if not current_user.is_authenticated %}Don't wait, Register Now! » or Log in! »
{% endif %} {% include 'motto.html' %}


This section summarizes the current limitations of SICStus Objects.
When you debug SICStus Objects programs that were compiled using the
obj_decl
module, you are tracing the translated version of your
code. This includes all method clauses and (some) message sending
commands.
The source-level debugger cannot connect compiled SICStus Objects code with the source code.
There is no garbage collection of objects. It is the responsibility of the programmer to keep track of unused objects. In particular, avoid doing the following:
| ?- create(Class, Object).
Unless the create message for Class made some provision for finding the new object again, it is now lost. It cannot be used, and it cannot be destroyed.
The provisions for multiple inheritance in this version of SICStus Objects are limited. In particular, there is no control over the inheritance of slots, which makes repeated inheritance impossible. However, it does support the mixin style of multiple inheritance.
While objects are more persistent than Prolog variables, there is no automatic way to save objects from one execution of your program to the next. Hence they are less persistent than the clauses in the Prolog database.
If you need to save a set of objects from one Prolog session to another, copy the objects to the Prolog database as terms, and save them to a QOF file. Then, after you reload the QOF file, rebuild the objects. Keep in mind that addresses are not valid from one session to another.
In short, there is no way to avoid initializing objects at run time.


to do list
This to do list uses local storage to save all your tasks locally in your browser. Bookmark the site to keep track of your tasks.
Tap or click a task to mark it as done.
Your current browser does not support HTML5 Local Storage. Please try the latest version of Safari, Chrome, Firefox or Internet Explorer.
all tasks
finished tasks
Tap the (or +) button and choose Add to Home Screen to save a shortcut to the app on your iOS device.


Affiliate Activities
We expect all of the affiliates to be actively engaged in some aspects of the DSI.
You'll get to learn and share new things, get ideas for your research, develop new projects, find new information, and network among yourselves and
others. This interdisciplinary interaction is so valuable, rare and requires taking the time to participate.
We welcome suggestions for other ways that affiliates can be active. Send an email
to<EMAIL_ADDRESS>or talk with Duncan, Pamela or Carl.
- 1) Attend (and present) at our Problem Solving un-Seminars
- You don't have to know anything about that week's topic to
contribute and learn from these unique 'flipped' design talks. We expect all affiliates to present a problem solving
un-seminar during their tenure in our program. Contact us if you have a topic in mind and we'll discuss and get you on
the schedule. Also, we appreciate your help in identifying individuals across the university who would also be good
candidates as speakers for this series.
- 2. Participate in our workshops
- Come learn a new skill or, if you are already proficient in that topic, come as a
guest TA. Have expertise in an area and want to give a workshop? Have suggestions for future workshops? Let us know!
- 3. Hold group office hours at the DSI
- Get together with other affiliates who have complementary technical skills and
strengths and pick a consistent time to be available throughout the quarter to field questions from the research
community on campus. This is great experience if you are considering a career in industry and/or consulting, looks good
on your CV, and is good practice for you to apply the skills you have learned to a variety of projects. Pamela can
reserve the DSI space for you and publicize your hours.
- 4. Organize or participate in a reading group
- These can be a short format (a few weeks) or a longer (quarter or year
long) self-taught investigation into any topic within the broad purview of data science. To gauge interest and form a
group on a topic, send an email out to your peers on the<EMAIL_ADDRESS>listserv describing the topic. Once you have a group together let us know when you want to meet and we'll get you the
space.
- 5. Lead or participate in an affiliates project
- If you have an interesting research question or side project, form a
working group with your colleagues here at the DSI. The project can relate to your individual research, a competition or
just something you find interesting and want to investigate - it's up to you to decide what you want to do. We already
have a few successful examples of these projects ongoing at the DSI and want to foster more. Not sure how to set up and
manage a research team? Pamela can help you get started.
- 6. Mentor data science undergrads
- We have a few undergrad interns here at the DSI and a new data science club is
forming on campus. Contact Pamela if you're interested in becoming a mentor for individual students and/or the
club. This is a minimal-time investment activity that can have a big impact on the lives of our students.
- 7. "Be" in the DSI space
- We want you to come to the DSI, to spend some time working in our space and interacting with
your peers from across the university. If you are interested in having a designated workspace in the DSI let us know. In
return we promise to always have coffee (although sometimes you will have to make it!), to sometimes have cookies, and
to always be willing to chat with you about your data science questions and needs.
- 8. Help with admin activities for the DSI
- Let Pamela know if you want to help with our events and/or be a subject
matter liaison. This includes ongoing activities as well as planning and seeking out new opportunities for the DSI to
engage in meaningful ways with campus and the broader community.
In addition to the title of being a formal member of the DSI, affiliates have access to our resources (space, computers,
community, etc.) and will be eligible to apply for future travel grants, GSR positions, and other opportunities through
the DSI.


{% extends "_layouts/govuk-notify.html" %} {% set section = "feedback" %} {% block content %} Components Notify Support Get support or give feedback What went wrong, if anything? What went well? How could we improve this service? Do you want a reply? Leave your details below if you'd like a response. Name Email address Other ways to get in touch with the Notify team A link if you want it {% endblock %}
What went wrong, if anything? What went well? How could we improve this service?
Leave your details below if you'd like a response.


An exhibition of incredibly expressive painting, in the Botanical Garden of Moscow State University «Aptekarskiy Ogorod»
The international exhibition of the world was opened with the support of Greenpeace in the cultural center «ZIL»
Putting up works at auction Auction No. 151 «SOVIET ART»
International Art&Fashion Show Dedicated to Pandemic


Home
Quotations about Dogs
About the Author
<
Copyright ©2017 Larslie Z. Dela Pieza, All Rights Reserved


Links:
Zoobia Ameer received her Ph.D. in bio-molecular magnetic materials from the University of Salento, Lecce, in June 2016 and her Master's degree in solid state physics from the Center for Solid State Physics, University of Punjab, Lahore. She is currently working as an assistant professor in the Department of Physics at Shaheed Benazir Bhutto Women University Peshawar, Pakistan. Her research work has been centered around characterization and fabrication of DNA-based sensors that can be used for invasive diagnosis as well as drug delivery. Her recent work has been published in several reputed journals, and she has been actively involved in various funded projects related to synthesis of DNA-based sensors for cancer detection and drug delivery.-- Citing Zoobia's ORCID


Radio Disney Music Awards: Ardy's Party 2015
Join Ardy in his newest music adventure to findthe next great artists!
My New Puppy
Adopt a puppy! Play, feed, and groom them and watch them grow and thrive!
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Java Concurrency in Practice
Introduction
Thread Safety
Sharing Objects
Composing Objects
Building Blocks
Task Execution
Cancellation and Shutdown
Applying Thread Pools
GUI Applications
Avoiding Liveness Hazards
Performance and Scalability
Testing Concurrent Programs
Explicit Locks
Building Custom Synchronizers
Atomic Variables and Nonblocking Synchronization
The Java Memory Model
程序清单
- UnsafeSequence
- Sequence
- StatelessFactorizer
- UnsafeCountingFactorizer
- LazyInitRace
- CountingFactorizer
- UnsafeCachingFactorizer
- SynchronizedFactorizer


Choreo Connect 1.2.0 is Released.
Choreo Connect is a cloud-native, open-source, and developer-centric API gateway. It provides first-class support for Kubernetes while facilitating an array of API management quality of services (QoS), such as message security rate-limiting, observability, and message mediation. It is powered by Envoy Proxy!
Choreo Connect 1.2.0 is also compatible with WSO2 API Manager 4.2.0.
What's new in 1.2.0
New Features
- GraphQL API support
- HTTP2 support
- SOAP APIs support
- Open Telemetry support
- Mutual SSL authentication for APIs
- Support Operation Level API Policies
- JWKS Endpoint for the Enforcer
- Compression Filter for Choreo Connect
Improvements and Bug Fixes
Known Issues
Try it
How To Contribute
Your feedback is most welcome!
Contributing Code
Read through the project Contribution Guidelines to learn how to contribute with code.
User Forum
If you have any questions regarding the product you can use our StackOverflow forum to raise them.
Slack Channels
Join us via this to our WSO2 Discord account for even better communication. You can talk to our developers directly regarding any issues, concerns about the product. We encourage you to start discussions or join any ongoing discussions with the team, via Discord.
Reporting Issues
We encourage you to report issues, documentation faults, and feature requests regarding Choreo Connect through the Github Issues.
And please be advised that security issues must be reported to<EMAIL_ADDRESS>not as a GitHub issue, in order to reach the proper audience. We strongly advise following the WSO2 Security Vulnerability Reporting Guidelines when reporting the security issues.
--Choreo Connect Team--


Structures
The following structures are available globally.
-
See moreExtensionAnalyticsReportData
holds data about the different reports that are returned by Twitch. This will contain the URL, the ID of the extension being reported on, and other details about the report.Declaration
Swift
public struct ExtensionAnalyticsReportData : Unmarshaling
-
See moreGameAnalyticsReportData
holdsDeclaration
Swift
public struct GameAnalyticsReportData : Unmarshaling
-
See moreGetExtensionAnalyticsData
is a class that is used to provide a robust interface for data received from theGet Extension Analytics
call of the New Twitch API.Declaration
Swift
public struct GetExtensionAnalyticsData : Unmarshaling
-
See moreGetGameAnalyticsData
is a class that is used to provide a robust interface for data received from theGet Game Analytics
call of the New Twitch API.Declaration
Swift
public struct GetGameAnalyticsData : Unmarshaling
-
See moreGetBitsLeaderboardData
is a class that is used to provide a robust interface for data received from theGet Bits Leaderboard Analytics
call of the New Twitch API.Declaration
Swift
public struct GetBitsLeaderboardData : Unmarshaling
-
See moreGetBitsLeaderboardUserData
is a class that holds information about a single user from the New Twitch APIGet Bits Leaderboard
call.Declaration
Swift
public struct GetBitsLeaderboardUserData : Unmarshaling
-
See moreClipData
is a class that encapsulates all of the information of a single returned clip from the returned array of Clip data from the New Twitch API’sClips
methods.Declaration
Swift
public struct ClipData : Unmarshaling
-
See moreCreateClipData
is a class that is used to provide a robust interface for data received from theCreate Clip
call of the New Twitch API. This object only has one property;clipsInfo
.Declaration
Swift
public struct CreateClipData : Unmarshaling
-
See moreCreateClipInfoData
is a class that encapsulates all of the information of a single returned clip from the returned array of Clip data from the New Twitch API’sCreate Clip
call.Declaration
Swift
public struct CreateClipInfoData : Unmarshaling
-
See moreGetClipsData
is a class that encapsulates all of the information of a single returned clip from the returned array of Clip data from the New Twitch API’sGet Clips
call.Declaration
Swift
public struct GetClipsData : Unmarshaling
-
See moreGameData
is a class that encapsulates all of the information of a single returned game from the returned array of Game data from the New Twitch API’sGames
methods.Declaration
Swift
public struct GameData : Unmarshaling
-
See moreGetGamesData
is a class that is used to provide a robust interface for data received from theGet Games
call of the New Twitch API.Declaration
Swift
public struct GetGamesData : Unmarshaling
-
See moreGetTopGamesData
is a class that is used to provide a robust interface for data received from theGet Top Games
call of the New Twitch API.Declaration
Swift
public struct GetTopGamesData : Unmarshaling
-
See morePaginationData
is used to contain data about Pagination in API calls whose responses are too large to fit within a single response.Declaration
Swift
public struct PaginationData : Unmarshaling
-
See moreCreateStreamMarkerData
contains information about a Stream Marker that was created via theCreate Stream Marker
API call of the New Twitch API.Declaration
Swift
public struct CreateStreamMarkerData : Unmarshaling
-
See moreGetStreamMarkersData
is a class that is used to provide a robust interface for data received from theGet Streams
call of the New Twitch API.Declaration
Swift
public struct GetStreamMarkersData : Unmarshaling
-
See moreGetStreamsData
is a class that is used to provide a robust interface for data received from theGet Streams
call of the New Twitch API.Declaration
Swift
public struct GetStreamsData : Unmarshaling
-
See moreGetStreamsMetadataData
is a class that is used to provide a robust interface for data received from theGet Streams
call of the New Twitch API.Declaration
Swift
public struct GetStreamsMetadataData : Unmarshaling
-
See moreHearthstoneHeroMetadata
is a class that encapsulates the information of a single Hearthstone Hero’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct HearthstoneHeroMetadata : Unmarshaling
-
See moreHearthstoneMetadata
is a class that encapsulates all of the information of a Hearthstone’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct HearthstoneMetadata : Unmarshaling
-
See moreHearthstonePlayerMetadata
is a class that encapsulates the information of a single Hearthstone Player’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct HearthstonePlayerMetadata : Unmarshaling
-
See moreOverwatchHeroMetadata
is a class that encapsulates the information of a single Overwatch Hero’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct OverwatchHeroMetadata : Unmarshaling
-
See moreOverwatchMetadata
is a class that encapsulates all of the information of a Overwatch’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct OverwatchMetadata : Unmarshaling
-
See moreOverwatchPlayerMetadata
is a class that encapsulates the information of a single Overwatch Player’s metadata as provided by the New Twitch API’sGet Stream Metadata
API.Declaration
Swift
public struct OverwatchPlayerMetadata : Unmarshaling
-
See moreStreamMetadata
is a class that encapsulates all of the information of a single returned stream from the returned array of Stream metadata from the New Twitch API’sStreams
methods.Declaration
Swift
public struct StreamMetadata : Unmarshaling
-
See moreMarkedStreamerData
is a class that is used to provide a robust interface for data received from theGet Streams
call of the New Twitch API.Declaration
Swift
public struct MarkedStreamerData : Unmarshaling
-
See moreMarkedVideoData
is a class that is used to provide a robust interface for data received from theGet Streams
call of the New Twitch API.Declaration
Swift
public struct MarkedVideoData : Unmarshaling
-
See morePostedStreamMarkerData
is a class that is used to provide a robust interface for stream marker data received from theGet Stream Marker
call of the New Twitch API. This marker is posted, and therefore it can be accessed via a URL for accessibility.Declaration
Swift
public struct PostedStreamMarkerData : Unmarshaling
-
See moreUnpostedStreamMarkerData
is a class that is used to provide a robust interface for stream marker data received from theCreate Stream Marker
call of the New Twitch API. This marker is NOT posted, and therefore it does not have a URL for accessibility.Declaration
Swift
public struct UnpostedStreamMarkerData : Unmarshaling
-
See moreStreamData
is a class that encapsulates all of the information of a single returned stream from the returned array of Stream data from the New Twitch API’sStreams
methods.Declaration
Swift
public struct StreamData : Unmarshaling
-
ExtensionData
provides data regarding a single Extension on Twitch. This data can be retrieved by using theGetUserExtensions
API call. This object contains the following information:- The ID of the extension
- The version of the extension
- The name of the extension
- Whether or not this extension is activatable
- The type of extension
Declaration
Swift
public struct ExtensionData : Unmarshaling
-
GetUserExtensionsData
is a class that encapsulates all of the information returned by theGet User Extensions
call of the New Twitch API. This includes:- The extensions data for the token-bearing user
Declaration
Swift
public struct GetUserExtensionsData : Unmarshaling
-
GetUsersData
is a class that encapsulates all of the information returned by theGet Users
call of the New Twitch API. This includes:- The data of the user that was updated
Declaration
Swift
public struct GetUsersData : Unmarshaling
-
GetUsersFollowsData
is a class that encapsulates all of the information returned by theGet Users Follows
call of the New Twitch API. This includes:- The
Following
data - The number of follows or followers the user has
- A pagination token for use in retrieving the next/previous batch of
Get Users Follows
data
Declaration
Swift
public struct GetUsersFollowsData : Unmarshaling
- The
-
UpdateUserData
is a class that encapsulates all of the information returned by theUpdate User
call of the New Twitch API. This includes:- The data of the user that was updated
Declaration
Swift
public struct UpdateUserData : Unmarshaling
-
See moreUserData
is a class that encapsulates all of the information of a single user on Twitch.Declaration
Swift
public struct UserData : Unmarshaling
-
UserFollowData
is a class that encapsulates a single data point of a following relationship as retrieved by theGet Users Follows
call of the New Twitch API. This includes:- The user who is following (username and ID)
- The followed user (username and ID)
- The date that the relationship was established on
Declaration
Swift
public struct UserFollowData : Unmarshaling
-
See moreGetVideosData
is a class that encapsulates all of the information of a single returned clip from the returned array of Clip data from the New Twitch API’sGet Videos
call.Declaration
Swift
public struct GetVideosData : Unmarshaling


Statistics: Total number of domains: 0; Skipped domains: 0
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These domains are preloaded WITHOUT subdomains (count=0):


Tell us about some o the things that you love!
A name
A game
An animal
A sport
A book
Click to see how I prefer them!
I love your favorite things based on this preference:


Nyzo version 486 (commit on GitHub) removes the cycle limit from the verifier.
This version does not affect either the sentinel or the verifier in a significant way. It only removes dormant verifier functionality to eliminate concerns about centralization.
The rate at which verifiers can be added to the cycle is inversely proportional to the cycle length. When Nyzo was first released, we were unsure how the cycle would behave as the cycle length increased. To allow some control over the growth of the cycle, the (incorrectly named) mesh limit was introduced. While this functionality has been clearly and decisively unused for over a month, and could be disabled easily on individual verifiers from day 1, it is now being removed entirely to eliminate potential concerns about centralization.
In the NewVerifierVoteManager class, the meshLimit variable was removed. A more appropriate name for this variable would have been cycleLimit.
Also in this class, the method that fetched the limit from the Nyzo web server was removed.
In the topVerifiers() method of the same class, the condition that considered the limit was removed. Exceeding the limit would cause the list of top new verifiers to be empty, which would prevent acceptance of blocks produced by new verifiers in most cases.
In the Verifier class, calls to update the limit were removed.


Status: Complete
Platform: Android
Published: February 02, 2020
I moved to the Okanagan, Penticton, specifically to be with my wife. Being used to Vancouver transit, I was looking for the equivalent out here in terms of next bus times. I couldn't find any apps that have Penticton transit, so I built one.
The goal of this project was to build on my previous Android skills and add tabbing and SQLite design. For guidance, I based this app on two other apps:
I have published this app on the Google Play store under "OkTransit Penticton". You can see it here.
Status: Complete
Platform: iOS
Published: December 31, 2018
I've been working on the iPhone equivalent of the YDeals app I created.
The goal of this project was to design an iPhone application that communicates with the Y Deals RSS feed using the same concepts as the Android version.
I have published this app on Apple's App Store store under "YDeals". You can see it here.
Note: I was given consent from the YDeals author to publish this app, however I will not be making many updates due to work constraints.
Status: Complete
Platform: Android
Published: July 27, 2018
I've been browsing the YVR Deals website quite a bit these days and thought that it would be nice to have a phone app that has push notifications whenever a new deal comes out.
The goal of this project was to design an Android application that communicates with the YVR Deals RSS feed based on the following tutorials and examples:
I have published this app on the Google Play store under "YDeals". You can see it here.
Note: I was given consent from the YDeals author to publish this app on Google Play.
Status: Complete
Platform: Cordova, Android
Published: Dec. 14, 2016
In my COMP2052 course at BCIT I am continuously learning about mobile development.
For my final assignment, the goal was to create a basic accelerometer app using Cordova that moves a ball when you move the device. Cordova is a hybrid platform that makes use of HTML, CSS, and JavaScript in order to emulate a native Android application. In this assignment I used the HTML5 Canvas Image element to simulate the ball.
I based my assignment on a CodeProject tutorial based on PhoneGap, the predecessor to Cordova.
The assignment is hosted in my Github repo, including the APK file. (You'll have to rename the extension)
Status: Complete
Platform: HTML, CSS, jQuery
Published: July 07, 2016
The final project for COMP1950 was my first fully featured web development project outside of work.
The goal of this project was to design an updated version of the existing COMP1950 website using the BCIT theme.
I partnered with three other team members from COMP1950 for our proposal. The final project is hosted in Github in order to track changes.
DEMOStatus: Complete
Platform: Wii
Published: June 16, 2016
For my 4th year project at Carleton University my task was to demonstrate the capabilities of connecting a WiiMote to an RC car via Bluetooth. This project brought together many technologies, including an Arduino board to communicate with the WiiMote, and a breadboard for connecting the wiring between the Arduino and remote control to the RC truck.
You can see a video demonstration on YouTube.
Status: Complete
Platform: Node.js
Published: Aug. 11, 2016
I'm actively getting into more of a development role at my workplace.
For my first back-end project, I created a Chuck Norris bot that provides Chuck Norris lines into the iQmetrix Slack application. This bot is based on the Scotch.io Node.js Tutorial, which incorporates Node.js, a local database, the Heroku platform, and a Slack webhook.
My version is slightly changed, as I use an API call to GET Chuck Norris jokes from the Internet Chuck Norris Database.
You can check out my code in my Github Repo.
Status: Complete
Platform: jQuery Mobile
Published: Sept. 18, 2016
In my COMP2052 course at BCIT, I am learning more about mobile web development.
The first assignment required the use of jQuery Mobile. The objective of the assignment was to create a jQuery Mobile client-side app that demonstrated a single page with a dropdown box, a map, and text that changed depending on your selection.
My application shows a map and description of each of the BCIT campuses, based on the selected item from the dropdown menu.
The demo is being hosted in Github in order to track changes.


Hello,
It seems the introduction of basic logging is causing an issue which prevents rfm12piphp from starting:
PHP Fatal error: Class 'EmonLogger' not found in /var/www/emoncms/Modules/user/user_model.php on line 34
EmonLogger.php is already included in index.php; by including EmonLogger in user_model and process_model (with an explicit path) it can be made to work. Not sure if that suggests a path issue - I've never done any PHP. The easier thing to is to remark out references to EmonLogger but either way it creates a git conflict which makes updating a pain.
Any ideas?
Cheers,
Andy
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
This issue may relate to some changes made to the raspberrypi module and then only partially removed, see the last ~10 posts on http://openenergymonitor.org/emon/node/4908. it looks like those changes have now been fully reverted this evening, so if you last updated from git before this try updating emoncms and raspberrypi module from git again.
If you still have an issue you could try the instruction in that thread git checkout 8.0.9 purely as a diagnosis check and post back your results along with what you updated and when etc.
Did the install previously work or is it a fresh install?
Paul
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
Of course, I completely missed the fact that the rfm12piphp script uses the same files as emoncms but is a separate process... urgh
There should be a simple fix for this within the raspberrypi module, I'll make a pull request presently.
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
OK - see https://github.com/emoncms/raspberrypi/pull/42/files
It would be good to confirm that someone can make that change manually and it works for them too?
The logging won't work while running the rfm12piphp script (there's no log configuration going on) but it should now be silently bypassed, which was the aim.
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
Thanks to @Bra1nK, we've got confirmation that that fix works for APT-based installs. I'll update the APT repository as soon as the pull request is accepted and the module gets a new version tag.
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
Many thanks for this. I have made the change manually to test - all working ok.
Cheers,
Andy
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
No worries. Unfortunately the exact same thing happened to me as to everyone else - I made the changes, checked everything was running OK, but of course I hadn't restarted rfm12piphp on that box... doh!
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
I've just tried to update via git from v7 image to v 8.1.1 and am still unable to get the rfm12piphp service running.....
pi@raspberrypi ~ $ sudo service rfm12piphp start log
Log is turned on
Starting RPI
pi@raspberrypi ~ $ PHP Notice: Use of undefined constant _ENABLE_PASSWORD_RESET_ - assumed '_ENABLE_PASSWORD_RESET_' in /var/www/emoncms/settings.php on line 51
PHP Fatal error: Class 'EmonLogger' not found in /var/www/emoncms/Modules/user/user_model.php on line 34
I tried yesterday to update via apt to v8.0.9 but although the rfm12piphp service ran other things such as node module and replication would not work. I think v 8.0.8 was the newest Working git version I have tried, but how would I update a v7 image to v8.0.8 via git?
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
Thanks Dave, this mod seems have fixed my git install. https://github.com/emoncms/raspberrypi/pull/42/files
I still get the (unrelated) password reset error but that doesn't seem to cause any problems.....
pi@raspberrypi ~ $ sudo service rfm12piphp stop
Log is turned off
Stopping RPI: stopped
pi@raspberrypi ~ $ sudo service rfm12piphp start log
Log is turned on
Starting RPI
pi@raspberrypi ~ $ PHP Notice: Use of undefined constant _ENABLE_PASSWORD_RESET_ - assumed '_ENABLE_PASSWORD_RESET_' in /var/www/emoncms/settings.php on line 51
sudo service rfm12piphp status
Log is turned off
running
pi@raspberrypi ~ $
Re: 'PHP Fatal error: Class EmonLogger not found' when starting rfm12piphp
That setting should be either true or false, depending on what you want to do. Probably the docs need to be updated to make that clear, when replacing the other placeholder fields (DB credentials etc).


Welcome!
Enjoy Sports with Beer Today
Brand resources
Introduction
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|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public static interface SnakkBannerAdView.BannerAdListener
Implement this interface to be notified of banner ad lifecycle changes.
| Method Summary | |
|---|---|
void |
onBannerAdDismissFullscreen(SnakkBannerAdView bannerAd)
Called once a full screen ad has closed, leaving your app in the foreground |
void |
onBannerAdError(SnakkBannerAdView bannerAd,
String errorMsg)
An error occurred while requesting an ad. |
void |
onBannerAdFullscreen(SnakkBannerAdView bannerAd)
Called just before an ad will go full-screen, covering up your app. |
void |
onBannerAdLeaveApplication(SnakkBannerAdView bannerAd)
Called just before an ad interaction will start a new app, sending yours to the background. |
void |
onReceiveBannerAd(SnakkBannerAdView bannerAd)
An ad was received and displayed. |
| Method Detail |
|---|
void onReceiveBannerAd(SnakkBannerAdView bannerAd)
bannerAd
- the banner ad that loadedvoid onBannerAdError(SnakkBannerAdView bannerAd, String errorMsg)
bannerAd
- the banner ad which experienced an errorerrorMsg
- description of the error that occurred. Error messages are
informational and are not generally displayed to the user.void onBannerAdFullscreen(SnakkBannerAdView bannerAd)
bannerAd
- the banner ad that is about to cover up your appvoid onBannerAdDismissFullscreen(SnakkBannerAdView bannerAd)
bannerAd
- the banner ad that just returned control to your appvoid onBannerAdLeaveApplication(SnakkBannerAdView bannerAd)
bannerAd
- the banner ad that is causing your app to go into the background
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove
Dignissimos asperiores vitae velit veniam totam fuga molestias accusamus alias autem provident. Odit ab aliquam dolor eius.
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All modules:
mvvm-core
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mvvm-databinding
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mvvm-livedata
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mvvm-livedata-glide
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mvvm-livedata-material
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mvvm-livedata-swiperefresh
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mvvm-state
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mvvm-state-deprecated
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mvvm-test
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mvvm-viewbinding
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XCore is developed using the gcc family of compilers. Cross-compiler have the sysroot directory. This directory contains the C standard library header files and the C standard library with the startup code. It is used by the compiler to build target applications and it is used during the compiler build process. So to make a cross-toolchain you have to prepare this directly first (you need header files), then build the cross-toolchain and finally build the libraries and startup code using the built toolchain. sysroot is usually located in the compiler installation place. For example, is the compiler is installed in the /opt/BeagleBoneBlack directory, the sysroot is placed as /opt/BeagleBoneBlack/sysroot. When you build the cross-toolchain you configure sysroot to this location.
Vanilla-X contains the minimum required sysroot (but different versions of gcc may have extra requirements).
sysroot lib * obj * src crt0.s string_s.s * usr include sys types.h __std_init.h assert.h ctype.h errno.h iso646.h limits.h locale.h math.h setjmp.h signal.h stdarg.h stdbool.h stddef.h stdint.h stdio.h stdlib.h string.h time.h unistd.h
The most important parts here is string functions and std_init functions. string functions like memcpy() or strlen() are implemented using the assembler to be efficient. std_init functions is the heart of the system and implemented in the startup code crt0.s using the assembler.


Call us: +250781993344
Email us: pizzaapp@gmail.com


{% extends "account/base.html" %} {% load i18n %} {% load account %} {% block content %} Password Reset We have sent you an e-mail. Please contact us if you do not receive it within a few minutes. {% endblock %}
We have sent you an e-mail. Please contact us if you do not receive it within a few minutes.


Open Menu
Volcano Visualizer
Server address
Current Addr
http://localhost:81
Volcano
Degree
Cluster
Life(ms)
time skip per second(ms)
Current Volc: , Current lat: , Current Long:
Update Volc
Start
Stop
Render
Run Cluster
Play
Main Menu
Three


Graduated in Videogames Design & Development Degree at ESNE University specialized in programming. Passionate of video games, music and all audiovisual stuff. I have knowledges in programming, design and videogames production. I have worked in several videogames getting involved to the fullest and always trying to take them as far as possible. I have presented my last game, Dead Science, in some of the biggest videogames events of Spain to publishers. Also, I have worked in some research projects for simulation in VR and AI.
Programming Specialization
(Not finished)
Teleworking as Unity Developer Specialist in Lurtis Rules. Development of 3D Tools for Engineering and Architecture with Unity in C# and .NET .
Teleworking as Junior Programmer in Lurtis Rules with a half trading day. Development of 3D Tools for Engineering and Architecture with Unity in C# and .NET .
Virtual Reality Master Class Teacher in the Videogames Design and Development degree in Digital Postproduction subject for the Programming branch students. I taught the basics of virtual reality, existing hardware and its use in engines such as Unity and Unreal Engine 4.
Videogames Urban Summer Camp for students between 16-18. Divided in two groups: Basic and Advanced. I taught the basic principles of programming videogames in Construct and Unity respectively to each group. We developed different Top Down, Scroll and Infinite Runner games in 2D.
A simulation of population masses in the center of Madrid for the analysis of the citizen security system. Programmed in Unity and C#. In collaboration with Lenovo and the Madrid City Council.
Development of a VR research project about pedestrians behaviour in situations of running over cars. Simulations of real outrages of vehicles in Madrid. Developed in Unity Engine and C# with Lenovo Explorer headset and HTC Vive Pro.
I tested an app called Dive for Android devices. Dive is a second screen app to have more information about films or series on TV.
I worked at the design department for the game M. The City In The Center Of The World in collaboration with PlayStation and the Thyssen-Bornemisza Museum for PS4.
University Videogames Studio. We worked in two games: Dead Science, a first person exploration and puzzlesgames in which the main character is a woman who investigates a case of multiple disappearance. For PC and consoles developed in Unreal Engine 4. Emergency Room, a 3D overhead game in which the player controls a doctor and a nurse in his daily routine of saving lives. For PC platform and consoles developed in Unity. This project was in the PlayStation First program.
Warren Of Love is a game of resource management and shooter in which the player has to control a little warren of rabbits, its food, population and fertilizer. Available at Itch.io.
University Videogames Studio. I work as a mechanics & tools programmer to improve the workflow of the designers in Unity Engine for the game Crisantemo.
This was an University Program developed by Sony to learn how to compile and make videogames with a PS4 DevKit. I had the opportunity to test Emergency Room on it and make some improvements for this console.
Just Dream is a narrative and puzzles game which tells the story of a kid whose biggest dream is to be an astronaut. For Android devices and made with Unity. Available at Play Store.
Gravity Cube is an arcade game for Android devices made with Unity in which the player controls the gravity of a cube to avoid obstacles. Available at Play Store.


A bit of background:
I have had experience with a few 'hallucinogenic' substances; namely marijuana and ecstasy. I had never 'tripped'. These experiences should not be compared to the effects of Salvia in my opinion. This drug is in a class by itself.
The setting:
Late at night, at a trusted friend's house. Just him and I. We'll call him 'C'. In his bedroom, with a computer, and some Salvia.
The expectations:
I really went into this thinking just what I had read: It was short and very visual and vivid. I had seen videos online of people smoking Salvia and decided it made you space-out for a couple minutes. Boy, was I wrong. Overall, though, I was relaxed and comfortable, if a little anxious.
The experience:
C had packed the small metal pipe he used for visiting the 'Goddess' (Note: All of the information I obtained about 'The Goddess' was obtained AFTER the experience, and applied as read in my report). He told me to take 2 hits, holding the first for about 20 seconds, and the second as long as I could. The first hit tasted like... I guess what you would expect fish food to taste like. It wasn't pleasant. As I exhaled the first hit, I started to feel... different. I can't really place it. Perhaps a buzzing in my entire body and the feeling of anticipation. Like going up the first big hill on a rollercoaster.
NOTE: The rest of the experience is described chronologically to the best of my ability. In retrospect, it felt as if all of this happened in a minute or two's time, but I had no concept of time while it was happening.
The second hit was taken, and held for approx. 30 seconds. As I exhaled the second hit, the feeling was (to use the former metaphor) like being blasted down the giant hill from a cannon. I immediately set the pipe down on the bed I was seated on and was immediately overwhelmed with the need to laugh hysterically. I laughed harder and more exuberantly than I'd ever laughed in my life. I instantly felt like I was pulled backwards from my body, but I still felt my body where it was on the bed. The best wasy I can describe it is an 'out-of-body experience'. I spent the rest of the 'trip' transitioning from my body to my spot behind the bed.
 He was more experienced and seemed more in control of himself.
The drug seemed to make me feel heavy and it was hard to move or speak. I was yelling to C (who was 5 feet away) that I felt amazing and was in awe of the 'visuals' I was experiencing. I use 'visuals' loosely because I don't think I ever 'saw' anything with my physical eyes. It was all experienced with my mind's eye. I 'saw' shapes and colors I didn't know existed, all swimming in my periphery with the entire universe. I felt content and awed, and very absorbed in everything.
I felt physically very high, somewhere way up above everything I've ever known, while still sitting on the edge of the bed. I was flying, and could see myself way below myself. (I don't know if this makes any sense)
Still enveloped in hysterical laughter, I fell back on the bed, where a fan was blowing. The air moving from the fan felt like it was going to blow me off the bed, into the wall. I gripped the edges of the bed and yelled between laughs that I was going to be blown away. C thought this was hilarious and joined me in my delight.
I started to become a little more grounded and came down from my second perch way above. I still felt an overwhelming sense of contentment and pleasure. C got on the computer and played one of those swirling color visuals, along with some music I didn't recognize. The visuals were amazing, and I was experiencing them in a new way. As if I was looking at something much deeper than colors and patterns.
A song came on that I recognized, a Tool song (don't remember which one). I heard an amazing female voice signing along with Maynard, as if she was soothing me and telling me everything was going to be great, forever. I asked C if he could hear the incredible woman who was serenading me, and he simply replied with a smile 'It's the Goddess.'
I felt a glowing presence in the upper right corner of the room, some entity who was there to watch over me. Trying to describe it is difficult, but I would say it was a golden glowing something that was there with us. I looked up and physically saw nothing, but was convinced my eyes decieved me and she/it was there, watching.
I lied back on the bed, and felt the edge of the mattress move over into the center of the bed, as I melted into it. I was sinking down and assimilating with the bed, and it was wonderful. The universe continuted to swirl around me and speak to me, as if it were unveiling all of it's secrets for just me to know. At some point, I felt as if I were at the circus (though I've never been to the circus). I don't know how else to describe it...
I started to return to baseline, gliding down gently from my amazing experience. We walked outside and smoked a couple cigarettes, enjoying the morning light from the rising sun. I looked out at the trees, and felt, for the first time, that I was really discovering and appreciating the beauty of nature. I felt enlightened and relaxed, and felt even better than before I smoked it. There were no negative effects, which is unlike any drug I've tried. I felt happy and content for the next few days.
Salvia is unlike any chemical I have ever experienced and I truly think it's an experience everyone should have in the right environment. I would do it again, and plan to one day.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{$c{museum}->get_name_city_title}
|
| Information update log |
|
|
| The following is a list of all changes that have been made to the museums record: |
| Date |
Submitted By |
Status |
{
foreach my $museum (@{$c{museum}->ensure_child_array('museum')})
{
my $date_title = $museum->created->get_string;
my $user_name = 'Website Administrator';
if($museum->museum_login_id>0)
{
$user_name = $museum->get_data('user_name');
}
my $status_title = $museum->get_status_title;
my $status_img = $museum->get_status_img;
$OUT.=<<"+++";
| $date_title |
$user_name |
$status_img $status_title |
+++
}
}
|


With a 1/4 inch roundover bit installed in the router table, I make the edges round, giving a more pleasurable feel and look. This also prevents the wood from becoming damaged over time if it had hard edges.


Welcome!
New address:
Irakli Loladze, Ph.D.
Department of Mathematics
University of Nebraska - Lincoln
Lincoln, NE 68588-0323
<EMAIL_ADDRESS>402-472-3549
Fax:<PHONE_NUMBER>
Questions or comments?
Please, email me.
Old address:
Ecology & Evolutionary Biology
Princeton Environmental Institute
Princeton University
Princeton, NJ 08544-1033
<EMAIL_ADDRESS>FastCounter by bCentral


Redux store for managing data fetched from a REST API.
Install from npm:
yarn add @underdogio/redux-rest-data
Configure the middleware:
import {middleware} from '@underdogio/redux-rest-data'
const dataStoreMiddleware = middleware({
baseUrl: 'http://endpoint.api'
})
)
Create reducers for your data stores:
import { createDataStore } from '@underdogio/redux-rest-data'
interface DataType {
id: string
completed: boolean
title: string
}
const todosStore = createDataStore<DataType>('todos', {
baseUrl: '/todos'
})
Hook everything up to your Redux store:
import { applyMiddleware, combineReducers, createStore } from 'redux'
const reducer = combineReducers({
data: combineReducers({
todos: todosDataStore.reducer
})
})
const store = createStore(reducer, applyMiddleware(dataStoreMiddleware))
Start making requests!
await store.dispatch(
// Fetch all completed todos.
todosStore.actions.fetchItems({
params: {
completed: true
}
})
)
const { todos } = store.getState().data
todos.ids.map(id => todos.byId[id].data)
You can check out /example/index.tsx if you want to see a working example.
Before you can start making requests for data, you need to apply the middleware to your store and pass it information about your API.
import { middleware } from '@underdogio/redux-rest-data'
import { applyMiddleware, createStore } from 'redux'
const dataStoreMiddleware = middleware({
// The base url for your API that you will be making requests to.
baseUrl: 'http://endpoint.api',
// Optional settings for all requests. Here we're gonna be including an
// `Authorization` header with every request made to our API.
requestOptions: {
headers: {
Authorization: 'Bearer token'
}
}
})
const store = createStore(appReducer, applyMiddleware(dataStoreMiddleware))
In order to store data for a resource from your REST API, you need to create a data store for it.
import { createDataStore } from '@underdogio/redux-rest-data'
import { combineReducers } from 'redux'
// Initialize a new data store, which includes actions and a reducer for managing its state.
const todosStore = createDataStore('todos', {
// The base url for todos. This is relative to the API endpoint you specified when initializing the middleware.
baseUrl: '/todos'
})
// Add the reducer to your store. Here is an example that would make our todos store accessible from `store.getState().data.todos`.
const appReducer = combineReducers({
data: combineReducers({
todos: todosStore.reducer
})
})
The todos data store would have the following initial state:
store.getState() === {
data: {
todos: {
// A map of todos organized by id.
byId: {
[id: string]: {
// The actual data for the todo that was fetched from the API.
data: {},
// Meta information about the request status of this todo.
meta: {
// Indicates if we are currently making a request for this todo.
loading: false,
// Populated with an error for the last request for this todo if the request failed.
// Resets to null on the next successful request for this todo.
error: null
}
}
},
// An array of ids of all the todos in the store.
ids: [],
// Information about the current request state for fetching multiple todos
// with a GET request to the root endpoint (e.g. `GET /todos`).
meta: {
// Indicates if we are currently loading all todos or not.
loading: false,
// Populated with an error from the last request for all todos if the request failed.
// Resets to null on the next successful request for all todos.
error: null
}
}
}
}
You can retrieve single items with their id:
const { todos } = store.getState().data
const todo = todos.byId['todo_id']
const { data, meta } = todo
const { loading, error } = meta
If you want to get a list of all the items that are currently in the store, you can perform a map from ids
to byId
:
const { todos } = store.getState().data
todos.ids.map(id => todos.byId[id].data)
You can fetch a list of items with the fetchItems()
action creator.
Fetching items will populate the store with data retrieved from the API, and update any items that are already in the store.
// A Promise is returned after dispatching the action, so you can wait for the response if you want.
const promise = store.dispatch(
// GET http://endpoint.api/todos?limit=10&page=2
todosStore.actions.fetchItems({
// Optionally include query parameters.
params: {
limit: 10,
page: 2
}
})
)
// The store will be put in a loading state while we wait for a response.
store.getState().data.todos.meta ===
{
loading: true,
error: null
}
// Wait for the Promise of the request to resolve.
await promise
// The store will now be populated with data from the API.
store.getState().data.todos ===
{
byId: {
todo_id_1: {
data: {
// ...
},
meta: {
loading: false,
error: null
}
}
// Data for other todos...
},
ids: [
'todo_id_1'
// Ids of all the other todos that we got from the API...
],
meta: {
loading: false,
error: null
}
}
You can also fetch a single item if you know its id. Fetching an item will add it to the store if it's not in there already, or update it if it is.
// A Promise is returned after dispatching the action, so you can wait for the response if you want.
const promise = store.dispatch(
// GET http://endpoint.api/todos/todo_id
todosStore.actions.fetchItem('todo_id')
)
// The state of the requested todo will be put in a loading state while we wait for a response.
// If we don't have the todo yet, we'll add it to the store.
// Example state for a newly added todo:
store.getState().data.todos === {
byId: {
todo_id: {
// We don't have any data for this todo yet.
data: null,
meta: {
loading: true,
error: null
}
},
// Data for other todos already in the store...
},
ids: {
'todo_id',
// Ids of other todos already in the store...
},
meta: {
// We're only loading a single todo, so the loading flag for the entire store does not get updated.
loading: false,
error: null
}
}
// Example state for a todo already in the store:
store.getState().data.todos === {
byId: {
todo_id: {
data: {
// The data that was fetched previously for this todo.
},
meta: {
// The loading flag for this todo gets updated.
loading: true,
error: null
}
},
// Data for other todos already in the store...
},
// ...
}
// Wait for the Promise of the request to resolve.
await promise
// The store will now be populated with data from the API.
store.getState().data.todos ===
{
byId: {
todo_id: {
data: {
// The data that we just fetched
},
meta: {
loading: false,
error: null
}
}
// Data for other todos already in the store...
},
ids: [
'todo_id'
// Ids of all the other todos aleady in the store...
],
}
You can make requests to update items that are already in the store.
// A Promise is returned after dispatching the action, so you can wait for the response if you want.
const promise = store.dispatch(
// PUT http://endpoint.api/todos/todo_id
// Content-Type: application/json
// { //* New todo data */ }
todosStore.actions.updateItem('todo_id', {
// New todo data
})
)
// The state of the requested todo will be put in a loading state while we wait for a response.
store.getState().data.todos ===
{
byId: {
todo_id: {
data: {
// The data that was fetched previously for this todo.
},
meta: {
// The loading flag for this todo gets updated.
loading: true,
error: null
}
}
// Data for other todos already in the store...
}
// ...
}
// Wait for the Promise of the request to resolve.
await promise
// The store will now be populated with data from the API.
store.getState().data.todos ===
{
byId: {
todo_id: {
data: {
// The data that we got back from the API
},
meta: {
// The loading flag for this todo gets updated.
loading: false,
error: null
}
}
// Data for other todos already in the store...
},
ids: [
'todo_id'
// Ids of all the other todos aleady in the store...
]
}
You can also choose to update an item locally without making a request to the API, which would update its data in the store immediately:
store.dispatch(
todosStore.actions.updateItem(
'todo_id',
{
// New todo data
},
// Update this todo locally without making a request to the API.
false
)
)
You can make requests to delete items that are already in the store.
// A Promise is returned after dispatching the action, so you can wait for the response if you want.
const promise = store.dispatch(
// DELETE http://endpoint.api/todos/todo_id
todosStore.actions.deleteItem('todo_id')
)
// The state of the requested todo will be put in a loading state while we wait for a response.
store.getState().data.todos ===
{
byId: {
todo_id: {
data: {
// The data that was fetched previously for this todo.
},
meta: {
loading: true,
error: null
}
}
// Data for other todos already in the store...
}
// ...
}
// Wait for the Promise of the request to resolve.
await promise
// The todo will have been removed from the store.
store.getState().data.todos ===
{
byId: {
// Data for other todos already in the store...
},
ids: [
// Ids of all the other todos aleady in the store...
]
}
For detailed API documentation, refer to the auto-generated docs, generated by Typedoc.
Install dependencies with Yarn:
yarn install
Running tests as files change:
yarn test/watch
Running the example in the browser:
yarn example
Follow these steps when publishing a new version of this library:
Determine if the changes that are being published are part of either a major, minor, or patch release.
Update the API documentation by running yarn docs
, committing the changes, and pushing to master.
Run yarn version --(major|minor|patch)
with the release type determined in Step 1. For example, run yarn version --patch
for a patch release.
Push the newly created tag and updated package.json
with git push && git push --tags
.
Run npm publish
.
Generated using TypeDoc


|
Sk8er
Boi
(Avril Lavigne) |
|
He
was a boy, she was a girl, can I make it anymore obvious?
 Sk8er Boi rockin' up MTV She calls up her friends they already know and they've all got to see his show She tags along stands in the crowd looks up at the man that she turned down He was a sk8er boi she said see you later boy He wasn't good enough for her Now he's a super star slamin' on his guitar Does your pretty face see what he's worth? He was a sk8er boi she said see you later boy He wasn't good enough for her Now he's a super star slamin' on his guitar Does your pretty face see what he's worth? Sorry girl but you missed out Well tough luck that boy's mine now We are more than just good friends This is how the story ends Too bad that you couldn't see See the man that boy could be There is more than meets the eye I see the soul that is inside He's just a boy, and I'm just a girl Can I make it anymore obvious? We are in love, haven't you heard, How we rock each other's world I'm with the sk8er boi I said, "See ya later boy I'll be back stage after the show I'll be at our studio singing the song we wrote About the girl you used to know" I'm with the sk8er boi I said, "See ya later boy I'll be back stage after the show I'll be at our studio singing the song we wrote About the girl you used to know" |
|
|


2. The coordinates, grids and anchor systems.
Window internal coordinates
In the engine, the coordinates are used in relation to the first quarter of the Cartesian system. This means that the point (0,0) is in the lower left corner of the window, while the point (1,1) is in the upper right corner.
This rule applies to all windows, sub-windows(childs) and widgets.
At the moment, the engine does not have a dedicated "Grid" widget, but this is the role that the window widget already fulfills. Windows can be nested in the other, thus creating a separate grid:
Each window and sub-window has its own event processor, and events generated by the physical window propagate down the hierarchy and then into the widgets.
The windows themselves can change their position and size automatically based on the size of the physical window. Just use the SetResizeProportions () function and set the proportions of changes that are calculated in relation to the size of the window that is higher in the hierarchy. This topic will be further discussed in the tutorials.
Widgets anchor
The position of each widget (as well as sub-windows) is set relative to the parent's position (check image above).
When you create a widget, you must specify several parameters. Two of them are the position of the widget and the flags that define how to interpret that position. In a word - using flags - you can anchor the widget at its various points as shown in the picture below.


SQL Joins Are HARD
Here at the Flatiron School, we’re building out our own internal feedback tool, which is wonderfully named Feedbackadoro (if you disapprove, please yell at Avi). We started out by building the SQL tables and some practice queries, and I’m pretty sure I need a lot more work to understand JOINs…
Imagine for a moment that you have three tables - one for users of the tool, one for submitted issues, and one for submitted solutions.
Got it?
Great. Now, I had to establish a personal understanding of what the tool would be used for and get into the mindset of the consumer. I felt that, if I were using the tool, I would want to be able to search for questions that were marked as CLOSED and had submitted answers from an instructor of the class. I then wanted to SELECT the name of the user, the content of the issue and the content of the solution
Having to INNER JOIN all three of the tables was tough, I wasn’t sure if order mattered at first - would I need to join the user table before the solution? It turned out that the mistake I had the entire time wasn’t a mistake at all! I wrote a query that outputted a blank entry in bash, but I thought it was breaking. Turns out my query was asking for all issues submitted by instructors. My tables didn’t have that issue at all, why would instructors ask students for help?
Turns out the hardest part of joins isn’t implementing them, but understanding the question you’re trying to solve.
Have you had trouble with joins? What kept you up at night?


PM can no longer distance herself from donations
by New Zealand National PartyThe Prime Minister should take her own advice that she gave Shane Jones and spend some time reading the Cabinet Manual, Leader of the Opposition Simon Bridges says.
“The Prime Minister has repeatedly said she won’t comment on the scandal surrounding NZ First’s donations as it wouldn’t be appropriate for the leader of one political party to comment on the practices of any other political party.
“This is not about the leaders of NZ First and the Labour party. Jacinda Ardern and Winston Peters are the Prime Minister and the Deputy Prime Minister. They’re supposed to be running the country.
“The Cabinet Manual is clear, the buck stops with Jacinda Ardern. It clearly states at all times Ministers are expected to act lawfully and to behave in a way that upholds, and is seen to uphold, the highest ethical standards. Ministers are responsible to the Prime Minister for their behaviour.
“It’s time for Jacinda Ardern to take control of her Government, show some leadership and assure New Zealanders her Deputy Prime Minister hasn’t been breaking the law.
“The Prime Minister can’t be a bystander. She is running the country and New Zealanders deserve to know whether Ministers are behaving lawfully.”


In the previous exercise, you have created a multiple regression model with all the variables available. Let's take a look at the results now.
Wow, that's a lot of variables. Do you think all of them are useful for estimating MPG, or are some of them useless? To find out, take a look at the highlighted column. This column is the p-value, which tells us how relevant the variable is to the regression model. The higher the p-value, the more likely that the variable is insignificant. As a default baseline, most studies set the threshold at 0.05. If the p-value is larger than that, then that variable is deemed insignificant for the model, and can be removed. We will disregard the possibility of omitted variable bias, which is outside of the scope of this tutorial.
Using our drag and drop interface, find a linear model that best fits our dataset.
Variables


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{% extends base_template_name %} {% block content %} {% load static %} {% load countries %} {% get_countries as countries %} {% load crispy_forms_tags %}
Number of custom forums created by members of your organization ({{ org_name }}): {{ usage.0 }} out of {{ usage.1 }}.
If you or your colleagues need to create more forums, please upgrade your organization's subscription.


{% extends 'base.html' %} {% block title %}Gongburg Solitudes{% endblock %} {% block extracss %} h1, h2, h3, h4 { color: #f5a228; } a, .hex:hover .location a.permalink { color: #d89014; } img#hexmap { margin-left: 21px; } {% endblock %} {% block header %}
Bumpkins, Depression, Sham Finery: Gongburg has it all. Adventure within the ruins of the once great Imperial Empire. Truly it was the empire to end all empires.
Gus posted this map on Google+ and asked for help filling in the hexes. This page is based on work I did for the Hexenbracken. Contributors: {{ authors }}.


{% extends "form2/account_form.html" %} {% block formsize %} is-8 {% endblock %} {% block form %}
Courses marked with '(not verified)' have not been verified to give extra credit. Speak with your professor to see if they will be giving extra credit.


DENN-LITE Doc
Under development...
Build the framework
To build the framework you don't need particular requirements. Under linux OS you have to install zlib-dev
to a successful compilation. From the command line, if you have installed a build environment like gcc
or clang
you can simply use the following commands from the main folder:
# For the release binaries
make release
# For the debug binaries
make debug
You can check the options available with the executable with --help command:
./Release/DENN-float --help
Simple example
To use the framework you need a dataset compatible with it. You can download some prebuild datasets with this command:
git clone https://github.com/MircoT/DENN-dataset-samples.git
You can put them at the same folder level of DENN-LITE.
An example of how to use the framework is the following:
./Release/DENN-float -t 2000 -s 5 -b 10 -bo 10 -np 123 -f 0.5 -cr 0.9 -cmax 150 -cmin -150 -rmax 150 -rmin -150 -rc -1 -rd 0.001 -tp 16 -i ../DENN-dataset-samples/DATASETS/d_06_01_2018/qsar.gz -em JDE -jf 0.1 -jcr 0.1 -m rand/1 -co bin -ro bench -o example.json
NOTE: check the path of the dataset, it depends on which folder you clone the dataset samples.


{% extends "app_base.html" %} {% load waffle_tags %} {% block head_title %}Settings{% endblock %} {% block main %}
Manage Your Billing Information at the Stripe customer portal.
{% elif request.account.status == request.account.AccountStatus.TRIALING %}Your account is in the trial period and your trial ends on {{ request.account.trial_end|date:"F j, Y" }}.
Ready to extend beyond your trial? Choose Your Plan
You will not be charged until the end of your trial!
{% elif request.account.status == request.account.AccountStatus.EXEMPT %}Your account is special and you are exempt.  No billing required for you! Please support School Desk by providing your feedback as you use the service.
{% endif %} {% flag referral_flag %} {% endflag %} {% endblock %} {% block scripts %} {% if request.account.status == request.account.AccountStatus.ACTIVE %} {% endif %} {% endblock %}


Kaupapa / About
Whakatakoto kōrero/wā hira / Add Story/Moment
Rapua ngā kōrero / Find Story
WHAKAPAPARANGA / LAYERS
te ao Māori
tāhuhu kōrero / past-stories
wāhine / women
takatāpui / queer, trans, intersex
āheitanga / accessibility
wairua / spiritual
nōhanga / housing
peinga / displacement
tauiwi / immigrants
whenua / nature
onāianei / moments
ērā atu / other
What are the layers?


The GRIMMER test is an extension of the GRIM test and allows for testing measures of variability in addition to means. Through a mathematical discovery I am able to quickly check whether statistics of any size and precision are mathematically possible.
Rounding issues and how computers store numbers can affect the accuracy of the test. See the help page for more details.
A preprint detailing how the test works is available here.
The GRIMMER test is currently available for:


Conversation over chat is an integral part of our daily life. We chat at home, office, during commute and all possible places ;)
Though your chat should be private, there is chance of somebody invading your privacy. For example, if you are travelling in metro/bus and doing chat; someone can sniff through your should and read your chat. In office, your collegue can read your messages while you are typing new message.
To chat more securely, Secure Chat provide an encryption to your chat message. As you read your message, after few seconds chat message will get encrypted. So now other people who is trying to sniff or stalk your message will see encrypted text. You can see your original message by clicking on particular message.
When you are at private place or home, you can disable encryption feature and chat normally.


Lebanese bank staff union calls for strike action on Wednesday
BEIRUT (Reuters) - A union representing Lebanese bank employees called for a strike to continue on Wednesday, its president said, extending industrial action that shut down banks across the country on Tuesday.
George al-Hajj, president of the Federation of Syndicates of Bank Employees, told Reuters a decision had been taken to extend the strike and a statement would follow shortly.
The strike has been called over concerns for the safety of bank staff from customers demanding access to their deposits and protesters demonstrating outside branches.


Instructions:
Insert the stream of keys shown on the upper-left corner into an originally empty minimum binary heap. The heap is also depicted in binary tree representation even though the implementation is an array starting from index 1 (the root node). Each record stored into Heap is represented by a key that shows its priority. You can insert a key by clicking an empty index/node and restore heap property after each insertion by making swaps. You can swap two records by first clicking one, then the other.


Angular.js provider for your customers support. Free and elegant replacement for Intercom or Uservoice messaging plugins.


| model.Matrix {MatrixModels} | R Documentation |
model.Matrix
creates design matrix, very much like the
standard R function model.matrix
, however returning a
dense or sparse object of class modelMatrix
.
model.Matrix(object, data = environment(object), contrasts.arg = NULL, xlev = NULL, sparse = FALSE, drop.unused.levels = FALSE, ...)
object |
an object of an appropriate class. For the default
method, a model formula or a |
data |
a data frame created with |
contrasts.arg |
A list, whose entries are values (numeric
matrices or character strings naming functions) to be used
as replacement values for the |
xlev |
to be used as argument of |
sparse |
logical indicating if the result should be sparse
(of class |
drop.unused.levels |
used only when |
... |
further arguments passed to or from other methods. |
model.Matrix()
is a simple wrapper either (sparse = FALSE
)
around the traditional model.matrix()
returning a
"ddenseModelMatrix"
, or (sparse = TRUE
)
around sparse.model.matrix()
, returning a
"dsparseModelMatrix"
object.
model.Matrix
creates a design matrix from the description given
in terms(object)
, using the data in data
which must
supply variables with the same names as would be created by a call to
model.frame(object)
or, more precisely, by evaluating
attr(terms(object), "variables")
.
For more details, see model.matrix
.
an object inheriting from class modelMatrix
, by
default, ddenseModelMatrix
.
model.matrix
,
sparse.model.matrix
.
data(CO2, package="datasets") class(sm <- model.Matrix(~ 0+Type*Treatment, data=CO2, sparse=TRUE)) class(dm <- model.Matrix(~ 0+Type*Treatment, data=CO2, sparse=FALSE)) stopifnot(dim(sm) == c(84,4), dim(sm) == dim(dm), all(sm == dm))


{%extends 'layout.html%'}
Fast-Food-Fast is a food delivery service app for a restaurant.
© 2021. All rights reserved.


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Former Wallabies prop Smith retires due to concussion struggles
MELBOURNE: Former Australia prop Toby Smith has retired from all rugby at the age of 31 due to his struggles with concussion injuries.
Smith, who played six tests for the Wallabies and appeared at the 2015 World Cup, had opted to not renew his contract with the Wellington Hurricanes to preserve his long-term health, the Super Rugby side said on Tuesday.
"I am making the difficult choice now to leave the game I love and that has given me so many amazing experiences and where I have made some life-long friendships," Smith said in a Hurricanes media release.
"I have had some ongoing issues with concussion, and while I am currently symptom-free, I do not wish to put that at further risk.
"I’m really grateful for the support and encouragement I have had from the Hurricanes and NZR and I now look forward to new challenges,” he said.
Smith played 108 Super Rugby games in total with the Waikato Chiefs, Melbourne Rebels and Hurricanes.
He made his Hurricanes debut in 2018 but was restricted to 21 games in two seasons due to battles with concussion and other injuries.
"Despite injuries and concussion, Toby has been a fantastic Hurricane epitomised by his outstanding performance in his last match for us in the 2019 ... Super Rugby semi-final," Hurricanes coach John Plumtree said.
"We will certainly miss him but player welfare must continue to be the number one priority."
Global governing body World Rugby has cracked down on high tackles and introduced stricter protocols in recent years for the treatment of players that suffer head-knocks on field.
But concussion continues to cut short players' careers.
Less than two weeks before the Rugby World Cup in Japan, Scotland loose forward David Denton was forced to retire at the age of 29 on medical advice after an 11-month battle with concussion.
(Reporting by Ian Ransom; Editing by Muralikumar Anantharaman)


choose your favorite product
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Fair and transparent distribution of in-game items
Empowerment and involvement in gaming operations gamers would be able to get involved in game development or give ideas to their favorite games by submitting improvement proposal and get voted/funded by all ChildDAO token holders.
Reasonable exchange fee at maximum 50% lower than market rate
Authenticated ownership of in-game items: gamers will be provided a cryptographic proof of their in-game item ownership which allows them to be able to freely transfer the items to other people
Increased liquidity of in-game items thanks to the transferability of in-game items among gamers and across different games and countries/localities
Potentials to tap in global market to sell their creative assets right away anytime from anywhere
Lower exposure to intellectual property rights infringement thanks to the verifiable feature of blockchain and DKDAO. Once an in-game item is verified as an asset of a creator, he or she will have a genesis version of the in-game item issued to them only which makes it impossible for other parties to claim their ow
Real-time incentive payout: the creator automatically receives incentives everytime the in-game item changes hands, thanks to a self-deterministic smart contract signed off between the creator and ChildDAO.
Lower fee and higher reinvestment rate for their product game studio can enjoy 50% lower distribution fee than market rate meaning they can reserve bigger funds towards reinvesting and developing their games.
Access to a borderless market and exchange to sell/exchange their idea, game and crowdsource to build a new game.
Straightforward, verifiable and community-powered scheme of raising fund and distributing proceeds to stakeholders through GrandDAO.
Access to investment opportunities in a global pool of games.
Entitled to dividends allocated from the accrued profit pool of the project.
No barriers in terms of investment jurisdictions or cap amount.
Participation as a stakeholder in DKDAO with similar voting rights to a stakeholder in a normal company.


Sylvie and Bruno
by Lewis Carroll
Chapter 3: “Birthday-Presents”
Additional Information
- Year Published: 1889
- Language: English
- Country of Origin: England
- Source: Carroll, L. (1889). Sylvie and Bruno. London: Macmillan and Co.
-
Readability:
- Flesch–Kincaid Level: 6.0
- Word Count: 2,534
- Genre: Fantasy
- Keywords: 19th century literature, british literature, lewis carroll
- ✎ Cite This
Downloads
“It’s my brother!” the Sub-warden exclaimed, in a warning whisper. “Speak out, and be quick about it!”
The appeal was evidently addressed to the Lord Chancellor, who instantly replied, in a shrill monotone, like a little boy repeating the alphabet, “As I was remarking, your Sub-Excellency, this portentous movement—”
“You began too soon!” the other interrupted, scarcely able to restrain himself to a whisper, so great was his excitement. “He couldn’t have heard you. Begin again!” “As I was remarking,” chanted the obedient Lord Chancellor, “this portentous movement has already assumed the dimensions of a Revolution!”
“And what are the dimensions of a Revolution?” The voice was genial and mellow, and the face of the tall dignified old man, who had just entered the room, leading Sylvie by the hand, and with Bruno riding triumphantly on his shoulder, was too noble and gentle to have scared a less guilty man: but the Lord Chancellor turned pale instantly, and could hardly articulate the words “The dimensions your— your High Excellency? I—I—scarcely comprehend!”
“Well, the length, breadth, and thickness, if you like it better!” And the old man smiled, half-contemptuously.
The Lord Chancellor recovered himself with a great effort, and pointed to the open window. “If your High Excellency will listen for a moment to the shouts of the exasperated populace—” (“of the exasperated populace!” the Sub-Warden repeated in a louder tone, as the Lord Chancellor, being in a state of abject terror, had dropped almost into a whisper) “—you will understand what it is they want.”
And at that moment there surged into the room a hoarse confused cry, in which the only clearly audible words were “Less—bread—More—taxes!” The old man laughed heartily. “What in the world—” he was beginning: but the Chancellor heard him not. “Some mistake!” he muttered, hurrying to the window, from which he shortly returned with an air of relief. “Now listen!” he exclaimed, holding up his hand impressively. And now the words came quite distinctly, and with the regularity of the ticking of a clock, “More—bread—Less taxes!’”
“More bread!” the Warden repeated in astonishment. “Why, the new Government Bakery was opened only last week, and I gave orders to sell the bread at cost-price during the present scarcity! What can they expect more?”
“The Bakery’s closed, y’reince!” the Chancellor said, more loudly and clearly than he had spoken yet. He was emboldened by the consciousness that here, at least, he had evidence to produce: and he placed in the Warden’s hands a few printed notices, that were lying ready, with some open ledgers, on a side-table.
“Yes, yes, I see!” the Warden muttered, glancing carelessly through them. “Order countermanded by my brother, and supposed to be my doing! Rather sharp practice! It’s all right!” he added in a louder tone. “My name is signed to it: so I take it on myself. But what do they mean by ‘Less Taxes’? How can they be less? I abolished the last of them a month ago!”
“It’s been put on again, y’reince, and by y’reince’s own orders!”, and other printed notices were submitted for inspection.
The Warden, whilst looking them over, glanced once or twice at the Sub-Warden, who had seated himself before one of the open ledgers, and was quite absorbed in adding it up; but he merely repeated “It’s all right. I accept it as my doing.”
“And they do say,” the Chancellor went on sheepishly—looking much more like a convicted thief than an Officer of State, “that a change of Government, by the abolition of the Sub-Warden—I mean,” he hastily added, on seeing the Warden’s look of astonishment, “the abolition of the office of Sub-Warden, and giving the present holder the right to act as Vice-Warden whenever the Warden is absent—would appease all this seedling discontent I mean,” he added, glancing at a paper he held in his hand, “all this seething discontent!”
“For fifteen years,” put in a deep but very harsh voice, “my husband has been acting as Sub-Warden. It is too long! It is much too long!” My Lady was a vast creature at all times: but, when she frowned and folded her arms, as now, she looked more gigantic than ever, and made one try to fancy what a haystack would look like, if out of temper.
 “There has been no such Vice in Outland for many a long year, as he would be!”
“What course would you suggest, Sister?” the Warden mildly enquired.
My Lady stamped, which was undignified: and snorted, which was ungraceful. “This is no jesting matter!” she bellowed.
“I will consult my brother, said the Warden. “Brother!”
“—and seven makes a hundred and ninety-four, which is sixteen and two-pence,” the Sub-Warden replied. “Put down two and carry sixteen.”
The Chancellor raised his hands and eyebrows, lost in admiration. “Such a man of business!” he murmured.
“Brother, could I have a word with you in my Study?” the Warden said in a louder tone. The Sub-Warden rose with alacrity, and the two left the room together.
My Lady turned to the Professor, who had uncovered the urn, and was taking its temperature with his pocket-thermometer. “Professor!” she began, so loudly and suddenly that even Uggug, who had gone to sleep in his chair, left off snoring and opened one eye. The Professor pocketed his thermometer in a moment, clasped his hands, and put his head on one side with a meek smile
“You were teaching my son before breakfast, I believe?” my Lady loftily remarked. “I hope he strikes you as having talent?”
“Oh, very much so indeed, my Lady!” the Professor hastily replied, unconsciously rubbing his ear, while some painful recollection seemed to cross his mind. “I was very forcibly struck by His Magnificence, I assure you!”
“He is a charming boy!” my Lady exclaimed. “Even his snores are more musical than those of other boys!”
If that were so, the Professor seemed to think, the snores of other boys must be something too awful to be endured: but he was a cautious man, and he said nothing.
“And he’s so clever!” my Lady continued. “No one will enjoy your Lecture more by the way, have you fixed the time for it yet? You’ve never given one, you know: and it was promised years ago, before you—
“Yes, yes, my Lady, I know! Perhaps next Tuesday or Tuesday week—”
“That will do very well,” said my Lady, graciously. “Of course you will let the Other Professor lecture as well?”
“I think not, my Lady? the Professor said with some hesitation. “You see, he always stands with his back to the audience. It does very well for reciting; but for lecturing—”
“You are quite right,” said my Lady. “And, now I come to think of it, there would hardly be time for more than one Lecture. And it will go off all the better, if we begin with a Banquet, and a Fancy-dress Ball—”
“It will indeed!” the Professor cried, with enthusiasm.
“I shall come as a Grass-hopper,” my Lady calmly proceeded. “What shall you come as, Professor?”
The Professor smiled feebly. “I shall come as—as early as I can, my Lady!”
“You mustn’t come in before the doors are opened,” said my Lady.
“I ca’n’t,” said the Professor. “Excuse me a moment. As this is Lady Sylvie’s birthday, I would like to—” and he rushed away.
Bruno began feeling in his pockets, looking more and more melancholy as he did so: then he put his thumb in his mouth, and considered for a minute: then he quietly left the room.
He had hardly done so before the Professor was back again, quite out of breath.  “Allow me to give you a birthday-present. It’s a second-hand pincushion, my dear. And it only cost fourpence-halfpenny!”
“Thank you, it’s very pretty!” And Sylvie rewarded the old man with a hearty kiss.
“And the pins they gave me for nothing!” the Professor added in high glee. “Fifteen of ‘em, and only one bent!”
“I’ll make the bent one into a hook!” said Sylvie. “To catch Bruno with, when he runs away from his lessons!”
“You ca’n’t guess what my present is!” said Uggug, who had taken the butter-dish from the table, and was standing behind her, with a wicked leer on his face.
“No, I ca’n’t guess,” Sylvie said without looking up. She was still examining the Professor’s pincushion.
“It’s this!” cried the bad boy, exultingly, as he emptied the dish over her, and then, with a grin of delight at his own cleverness, looked round for applause.
Sylvie coloured crimson, as she shook off the butter from her frock: but she kept her lips tight shut, and walked away to the window, where she stood looking out and trying to recover her temper.
Uggug’s triumph was a very short one: the Sub-Warden had returned, just in time to be a witness of his dear child’s playfulness, and in another moment a skilfully-applied box on the ear had changed the grin of delight into a howl of pain.
 “Did they box his ears for nothing? A precious pet!”
“It’s not for nothing!” growled the angry father. “Are you aware, Madam, that I pay the house-bills, out of a fixed annual sum? The loss of all that wasted butter falls on me! Do you hear, Madam!”
“Hold your tongue, Sir!” My Lady spoke very quietly—almost in a whisper. But there was something in her look which silenced him.  And a very clever one, too! He only meant that he loved nobody but her! And, instead of being pleased with the compliment, the spiteful little thing has gone away in a huff!”
The Sub-Warden was a very good hand at changing a subject. He walked across to the window. “My dear,” he said, “is that a pig that I see down below, rooting about among your flower-beds?”
“A pig!” shrieked my Lady, rushing madly to the window, and almost pushing her husband out, in her anxiety to see for herself. “Whose pig is it? How did it get in? Where’s that crazy Gardener gone?”
At this moment Bruno re-entered the room, and passing Uggug (who was blubbering his loudest, in the hope of attracting notice) as if he was quite used to that sort of thing, he ran up to Sylvie and threw his arms round her. “I went to my toy-cupboard,” he said with a very sorrowful face, “to see if there were somefin fit for a present for oo! And there isn’t nuffin! They’s all broken, every one! And I haven’t got no money left, to buy oo a birthday-present! And I ca’n’t give oo nuffin but this!” (“This” was a very earnest hug and a kiss.)
“Oh, thank you, darling!” cried Sylvie. “I like your present best of all!” (But if so, why did she give it back so quickly?)
His Sub-Excellency turned and patted the two children on the head with his long lean hands. “Go away, dears!” he said. “There’s business to talk over. “
Sylvie and Bruno went away hand in hand: but, on reaching the door, Sylvie came back again and went up to Uggug timidly. “I don’t mind about the butter,” she said, “and I—I’m sorry he hurt you!” And she tried to shake hands with the little ruffian: but Uggug only blubbered louder, and wouldn’t make friends. Sylvie left the room with a sigh.
The Sub-Warden glared angrily at his weeping son. “Leave the room, Sirrah!” he said, as loud as he dared. His wife was still leaning out of the window, and kept repeating “I ca’n’t see that pig! Where is it?”
“It’s moved to the right now it’s gone a little to the left,” said the Sub-Warden: but he had his back to the window, and was making signals to the Lord Chancellor, pointing to Uggug and the door, with many a cunning nod and wink.
The Chancellor caught his meaning at last, and, crossing the room, took that interesting child by the ear the next moment he and Uggug were out of the room, and the door shut behind them: but not before one piercing yell had rung through the room, and reached the ears of the fond mother.
“What is that hideous noise?” she fiercely asked, turning upon her startled husband.
“It’s some hyaena—or other,” replied the Sub-Warden, looking vaguely up to the ceiling, as if that was where they usually were to be found. “Let us to business, my dear. Here comes the Warden.” And he picked up from the floor a wandering scrap of manuscript, on which I just caught the words ‘after which Election duly holden the said Sibimet and Tabikat his wife may at their pleasure assume Imperial—’ before, with a guilty look, he crumpled it up in his hand.


I am a Web Developer who thrives on simple design and the best user experience. My hobbies include getting lost in design and coding blogs and books. I love to discover and learn - making working in technology a passion and not just a job.
I am a Web Developer who thrives on simple design and the best user experience. My hobbies include getting lost in design and coding blogs and books. I love to discover and learn - making working in technology a passion and not just a job.


I haven't used any of the insight and techniques for growing trust and sincerity, but can see their effectiveness. I want to try wishing everyone I talk to is happy. I know it is easy to get stuck into a frame of mind where you dislike someone, and sometimes not for any particularly good reason. I think by wishing that person is happy when you talk to them can go a long way in to creating a habit about how you feel about them and eventually change the way you feel.
I liked the empathic listening exercise. I found it was good to be able to talk freely about how you are feeling, while someone is listening, and then have them say it back to you about how you are feeling. By talking aloud I find your feelings towards something really solidify and it helps you work out a situation. I also found it good to listen to someone else, it is easy to get caught in a space where you don't realise other people are struggling with a situation, and being able to help by listening.
I felt good after the loving kindness meditation, it's nice to be able to do something when you have negative feelings towards someone or a situation, by saying these phrases aloud it really reminds you that the other person is also human, it is easy to forget sometimes that other people have feelings just like you!


Grimsby Town insider's guide on what Plymouth Argyle can expect from Michael Jolley's Mariners
Town won 3-1 at Exeter City on their last visit to Devon at the end of September
by Chris ErringtonGrimsby Town will arrive at Home Park to play Plymouth Argyle on Saturday in 18th position in league Two.
However, the Mariners have played one game fewer than most teams in the division, including the 10th-placed Pilgrims, who are four points above them.
Grimsby also had an impressive 3-1 victory over Exeter City at St James park on their last visit to Devon on September 28.
So Michael Jolley and his players will be looking to pick up maximum points again, this time at Home Park.
Here, Grimsby Live's Liam Wood gives us an insider's guide into the Mariners.
How would you assess Grimsby’s season so far?
Much like several sides across the division, it has been an inconsistent start in terms of results.
Grimsby are four points better off than at the same stage last season – and summer recruitment means they are in a much better place to improve on last season's 17th place finish.
The Mariners have had some good results away from home haven’t they, including a 3-1 win at Exeter?
Absolutely. Victories at Morecambe and Walsall set the tone in terms of how Grimsby have played on the road this season, with Exeter then being a stand-out result.
If they can manage to chalk-up a second win in Devon this season, then their away form is not to be ignored.
What style of play does Michael Jolley like his team to play?
Grimsby can be quite flexible in their approach, which is perhaps the best way to be in this division – with each team presenting a different type of challenge.
Plenty has been made about the impact of James Hanson, and the aerial threat that he possesses, but they also have capable ball players in the shape of Jake Hessenthaler, Ethan Robson, Jordan Cook and others.
I would expect them to look to try and play on the counter.
What are the club’s hopes and expectations for the rest of the season?
I think a top-half finish would be seen as a good achievement by the majority – but with the chasing pack separated by just a few points, you would imagine several clubs will be eyeing-up this season as an opportunity to push for the top-seven.
That will come down to who is the most consistent, but as Grimsby proved at Exeter, they are capable of beating anyone when they hit their straps.
Who are the key players for Grimsby and why?
James McKeown, the club’s long-serving goalkeeper and now captain, is as good as anyone in League Two, while Hessenthaler will look orchestrate things from the engine room.
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Are there any players injured or suspended?
Manchester United graduate Luke Hendrie is expected to be missing for a few weeks after suffering a hamstring strain against Cambridge United last time out.
Max Wright (thigh) has been out for the last few games, but could be nearing a return having trained with the group this week. They are the only two, as things stand.
Finally, can you give your best guess at a possible starting line-up in formation order?
My guess would be 5-3-2/3-5-2 with the following from right to left: McKeown; Hewitt, Waterfall, Öhman, Pollock, Gibson; Whitehouse, Hessenthaler, Robson; Green, Hanson.