#include <sysc/kernel/sc_process.h>
Definition at line 273 of file sc_process.h.
Definition at line 308 of file sc_process.h.
Definition at line 300 of file sc_process.h.
Definition at line 316 of file sc_process.h.
enum sc_core::sc_process_b::spawn_t [protected] |
Definition at line 335 of file sc_process.h.
Definition at line 322 of file sc_process.h.
| sc_core::sc_process_b::sc_process_b | ( | const char * | name_p, | |
| bool | is_thread, | |||
| bool | free_host, | |||
| SC_ENTRY_FUNC | method_p, | |||
| sc_process_host * | host_p, | |||
| const sc_spawn_options * | opt_p | |||
| ) |
| virtual sc_core::sc_process_b::~sc_process_b | ( | ) | [protected, virtual] |
| void sc_core::sc_process_b::add_child_object | ( | sc_object * | object_p | ) | [inline, protected, virtual] |
Definition at line 471 of file sc_process.h.
| void sc_core::sc_process_b::add_static_event | ( | const sc_event & | ) | [protected] |
| bool sc_core::sc_process_b::clear_unwinding | ( | ) | [inline, protected] |
Definition at line 578 of file sc_process.h.
| int sc_core::sc_process_b::current_state | ( | ) | [inline] |
Definition at line 351 of file sc_process.h.
| virtual void sc_core::sc_process_b::disable_process | ( | sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS |
) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| void sc_core::sc_process_b::disconnect_process | ( | ) | [protected] |
| virtual void sc_core::sc_process_b::dont_initialize | ( | bool | dont | ) | [virtual] |
Reimplemented in sc_core::sc_cthread_process.
| bool sc_core::sc_process_b::dont_initialize | ( | ) | const [inline] |
Definition at line 352 of file sc_process.h.
| std::string sc_core::sc_process_b::dump_state | ( | ) | const |
| bool sc_core::sc_process_b::dynamic | ( | ) | const [inline, protected] |
Definition at line 366 of file sc_process.h.
| virtual void sc_core::sc_process_b::enable_process | ( | sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS |
) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| const char* sc_core::sc_process_b::gen_unique_name | ( | const char * | basename_, | |
| bool | preserve_first | |||
| ) | [protected] |
| const ::std::vector< sc_object * > & sc_core::sc_process_b::get_child_objects | ( | ) | const [inline, virtual] |
Reimplemented from sc_core::sc_object.
Definition at line 491 of file sc_process.h.
| sc_report* sc_core::sc_process_b::get_last_report | ( | ) | [inline, protected] |
Definition at line 368 of file sc_process.h.
| void sc_core::sc_process_b::initially_in_reset | ( | bool | async | ) | [inline, protected] |
Definition at line 506 of file sc_process.h.
| bool sc_core::sc_process_b::is_disabled | ( | ) | const [inline, protected] |
Definition at line 519 of file sc_process.h.
| bool sc_core::sc_process_b::is_runnable | ( | ) | const [inline, protected] |
Definition at line 530 of file sc_process.h.
| bool sc_core::sc_process_b::is_unwinding | ( | ) | const [inline, protected] |
Definition at line 540 of file sc_process.h.
| virtual void sc_core::sc_process_b::kill_process | ( | sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS |
) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| sc_process_b * sc_core::sc_process_b::last_created_process_base | ( | ) | [inline, static, protected] |
Definition at line 591 of file sc_process.h.
| sc_process_handle sc_core::sc_process_b::last_created_process_handle | ( | ) | [inline, static] |
Definition at line 528 of file sc_process_handle.h.
| sc_curr_proc_kind sc_core::sc_process_b::proc_kind | ( | ) | const [inline] |
Definition at line 603 of file sc_process.h.
| bool sc_core::sc_process_b::remove_child_object | ( | sc_object * | object_p | ) | [inline, protected, virtual] |
Definition at line 478 of file sc_process.h.
| void sc_core::sc_process_b::remove_dynamic_events | ( | bool | skip_timeout = false |
) | [protected] |
| void sc_core::sc_process_b::remove_static_events | ( | ) | [protected] |
| void sc_core::sc_process_b::report_error | ( | const char * | msgid, | |
| const char * | msg = "" | |||
| ) | const [protected] |
| void sc_core::sc_process_b::report_immediate_self_notification | ( | ) | const [protected] |
| void sc_core::sc_process_b::reset_changed | ( | bool | async, | |
| bool | asserted | |||
| ) | [protected] |
| sc_event& sc_core::sc_process_b::reset_event | ( | ) |
| void sc_core::sc_process_b::reset_process | ( | reset_type | rt, | |
| sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS | |||
| ) | [protected] |
| virtual void sc_core::sc_process_b::resume_process | ( | sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS |
) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| void sc_core::sc_process_b::semantics | ( | ) | [inline, protected] |
Definition at line 654 of file sc_process.h.
| void sc_core::sc_process_b::set_last_report | ( | sc_report * | last_p | ) | [inline, protected] |
Definition at line 375 of file sc_process.h.
| bool sc_core::sc_process_b::start_unwinding | ( | ) | [inline, protected] |
Definition at line 553 of file sc_process.h.
| virtual void sc_core::sc_process_b::suspend_process | ( | sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS |
) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| bool sc_core::sc_process_b::terminated | ( | ) | const [inline, protected, virtual] |
Definition at line 695 of file sc_process.h.
| sc_event& sc_core::sc_process_b::terminated_event | ( | ) |
| virtual void sc_core::sc_process_b::throw_reset | ( | bool | async | ) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| virtual void sc_core::sc_process_b::throw_user | ( | const sc_throw_it_helper & | helper, | |
| sc_descendant_inclusion_info | descendants = SC_NO_DESCENDANTS | |||
| ) | [protected, pure virtual] |
Implemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
| bool sc_core::sc_process_b::timed_out | ( | ) | const [inline, protected] |
Definition at line 706 of file sc_process.h.
| void sc_core::sc_process_b::trigger_reset_event | ( | ) | [protected] |
friend class sc_cthread_process [friend] |
Definition at line 275 of file sc_process.h.
friend class sc_event [friend] |
Reimplemented from sc_core::sc_object.
Reimplemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 281 of file sc_process.h.
| SC_API const char* sc_gen_unique_name | ( | const char * | , | |
| bool | preserve_first | |||
| ) | [friend] |
| SC_API sc_process_handle sc_get_current_process_handle | ( | ) | [friend] |
friend class sc_method_process [friend] |
Definition at line 276 of file sc_process.h.
friend class sc_module [friend] |
Reimplemented from sc_core::sc_object.
Reimplemented in sc_core::sc_cthread_process, sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 288 of file sc_process.h.
friend class sc_object [friend] |
Definition at line 282 of file sc_process.h.
friend class sc_port_base [friend] |
Definition at line 283 of file sc_process.h.
friend class sc_process_handle [friend] |
Reimplemented in sc_core::sc_cthread_process, sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 277 of file sc_process.h.
friend class sc_process_table [friend] |
Reimplemented in sc_core::sc_cthread_process, sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 278 of file sc_process.h.
friend class sc_report_handler [friend] |
Definition at line 289 of file sc_process.h.
friend class sc_reset [friend] |
Definition at line 290 of file sc_process.h.
friend class sc_reset_finder [friend] |
Definition at line 291 of file sc_process.h.
friend class sc_runnable [friend] |
Reimplemented from sc_core::sc_object.
Reimplemented in sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 284 of file sc_process.h.
friend class sc_sensitive [friend] |
Definition at line 285 of file sc_process.h.
friend class sc_sensitive_neg [friend] |
Definition at line 287 of file sc_process.h.
friend class sc_sensitive_pos [friend] |
Definition at line 286 of file sc_process.h.
friend class sc_simcontext [friend] |
Reimplemented from sc_core::sc_object.
Reimplemented in sc_core::sc_cthread_process, sc_core::sc_method_process, and sc_core::sc_thread_process.
Definition at line 274 of file sc_process.h.
| void sc_thread_cor_fn | ( | void * | arg | ) | [friend] |
Reimplemented in sc_core::sc_thread_process.
friend class sc_thread_process [friend] |
Reimplemented in sc_core::sc_cthread_process.
Definition at line 279 of file sc_process.h.
friend class sc_unwind_exception [friend] |
Definition at line 292 of file sc_process.h.
| SC_API bool timed_out | ( | sc_simcontext * | ) | [friend] |
| const char* sc_core::sc_process_b::file |
Definition at line 420 of file sc_process.h.
Definition at line 421 of file sc_process.h.
int sc_core::sc_process_b::m_active_areset_n [protected] |
Definition at line 425 of file sc_process.h.
int sc_core::sc_process_b::m_active_reset_n [protected] |
Definition at line 426 of file sc_process.h.
bool sc_core::sc_process_b::m_dont_init [protected] |
Definition at line 427 of file sc_process.h.
spawn_t sc_core::sc_process_b::m_dynamic_proc [protected] |
Definition at line 428 of file sc_process.h.
int sc_core::sc_process_b::m_event_count [protected] |
Definition at line 430 of file sc_process.h.
const sc_event_list* sc_core::sc_process_b::m_event_list_p [protected] |
Definition at line 431 of file sc_process.h.
const sc_event* sc_core::sc_process_b::m_event_p [protected] |
Definition at line 429 of file sc_process.h.
sc_process_b* sc_core::sc_process_b::m_exist_p [protected] |
Definition at line 432 of file sc_process.h.
bool sc_core::sc_process_b::m_free_host [protected] |
Definition at line 433 of file sc_process.h.
bool sc_core::sc_process_b::m_has_reset_signal [protected] |
Definition at line 434 of file sc_process.h.
bool sc_core::sc_process_b::m_has_stack [protected] |
Definition at line 435 of file sc_process.h.
bool sc_core::sc_process_b::m_is_thread [protected] |
Definition at line 436 of file sc_process.h.
sc_process_b* sc_core::sc_process_b::m_last_created_process_p [static, protected] |
Definition at line 459 of file sc_process.h.
sc_report* sc_core::sc_process_b::m_last_report_p [protected] |
Definition at line 437 of file sc_process.h.
sc_name_gen* sc_core::sc_process_b::m_name_gen_p [protected] |
Definition at line 438 of file sc_process.h.
Definition at line 439 of file sc_process.h.
int sc_core::sc_process_b::m_references_n [protected] |
Definition at line 440 of file sc_process.h.
sc_event* sc_core::sc_process_b::m_reset_event_p [protected] |
Definition at line 442 of file sc_process.h.
std::vector<sc_reset*> sc_core::sc_process_b::m_resets [protected] |
Definition at line 441 of file sc_process.h.
sc_event* sc_core::sc_process_b::m_resume_event_p [protected] |
Definition at line 443 of file sc_process.h.
sc_process_b* sc_core::sc_process_b::m_runnable_p [protected] |
Definition at line 444 of file sc_process.h.
sc_process_host* sc_core::sc_process_b::m_semantics_host_p [protected] |
Definition at line 445 of file sc_process.h.
Definition at line 446 of file sc_process.h.
int sc_core::sc_process_b::m_state [protected] |
Definition at line 447 of file sc_process.h.
std::vector<const sc_event*> sc_core::sc_process_b::m_static_events [protected] |
Definition at line 448 of file sc_process.h.
bool sc_core::sc_process_b::m_sticky_reset [protected] |
Definition at line 449 of file sc_process.h.
sc_event* sc_core::sc_process_b::m_term_event_p [protected] |
Definition at line 450 of file sc_process.h.
Definition at line 451 of file sc_process.h.
Definition at line 452 of file sc_process.h.
bool sc_core::sc_process_b::m_timed_out [protected] |
Definition at line 453 of file sc_process.h.
sc_event* sc_core::sc_process_b::m_timeout_event_p [protected] |
Definition at line 454 of file sc_process.h.
trigger_t sc_core::sc_process_b::m_trigger_type [protected] |
Definition at line 455 of file sc_process.h.
bool sc_core::sc_process_b::m_unwinding [protected] |
Definition at line 456 of file sc_process.h.
Definition at line 422 of file sc_process.h.


PLANET SICK-BOY: http://www.sick-boy.com
Upon viewing Bernardo Bertolucci's last film, Stealing Beauty, I figured him for a dirty old man. The tight crotch shot on Liv Tyler as the opening credits rolled and, later, Tyler on all fours licking a mirror at the request of Jeremy Irons were both dead giveaways.
Beseiged (it was actually called The Siege until the Bruce Willis dud hit theaters first) features a story simpler than can be found in any bad American soap opera: A wealthy white guy falls for his black maid who can't reciprocate his feelings because she's married to a political prisoner. That's it.
The white guy is Jason Kinsky (David Thewlis, Seven Years in Tibet), the owner of the palatial Roman home cared for by Shandurai (Thandie Newton, Beloved). He sits at home all day and plays the piano, while she prefers the music of the native land that she has fled. That's it.
The two hardly share words, let alone anything in common. On the plus side, Bertolucci does effectively use the home's dumbwaiter, symbolizing the social distance between Jason and Shandurai, who performs her duties in order to put herself through medical school. And there are some great shots involving the giant spiral staircase in the massive dwelling, warmly shot by cinematographer Fabio Cianchetti. But that's it.
Hey, at least it's not too long. (1:30 – R for nudity, mild violence, adult situations and language)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


常规
苹果
香蕉
桃子
图标开头
苹果
香蕉
桃子
图片开头
苹果
We supply a series of design principles
苹果
We supply a series of design principles
苹果
We supply a series of design principles
有分割线，有标题和描述
苹果
We supply a series of design principles
香蕉
We supply a series of design principles
桃子
We supply a series of design principles
嵌套列表
苹果
又大又圆
香蕉
We supply a series of design principles
香蕉
We supply a series of design principles
桃子
We supply a series of design principles
桃子
We supply a series of design principles
香蕉
We supply a series of design principles
桃子
We supply a series of design principles
香蕉
We supply a series of design principles
桃子
We supply a series of design principles
水平列表
苹果
We supply a series of design principles
苹果
We supply a series of design principles
苹果
We supply a series of design principles
苹果
苹果
苹果
有分割线，有标题和描述
苹果
We supply a series of design principles
香蕉
We supply a series of design principles
桃子
We supply a series of design principles


His_Dark_Materials
Secrets and dangers lie ahead for young Lyra Belacqua in an epic tale of stolen children and the mysterious substance of Dust.


admin-on-rest
A frontend Framework for building admin applications on top of REST services, using ES6, React and Material UI.
Installation
Admin-on-rest is available from npm. You can install it (and its required dependencies) using:
npm install --save-dev admin-on-rest
Usage
Read the Tutorial for a presentation of admin-on-rest usage.
Example
// in app.js
import React from 'react';
import { render } from 'react-dom';
import { simpleRestClient, Admin, Resource } from 'admin-on-rest';
import { PostList, PostEdit, PostCreate, PostIcon } from './posts';
render(
<Admin restClient={simpleRestClient('http://localhost:3000')}>
<Resource name="posts" list={PostList} edit={PostEdit} create={PostCreate} icon={PostIcon}/>
</Admin>,
document.getElementById('root')
);
The <Resource>
component is a configuration component that allows to define sub components for each of the admin view: list
, edit
, and create
. These components use Material UI and custom components from admin-on-rest:
// in posts.js
import React from 'react';
import { List, Datagrid, Edit, Create, SimpleForm, DateField, TextField, EditButton, DisabledInput, TextInput, LongTextInput, DateInput } from 'admin-on-rest/lib/mui';
export PostIcon from 'material-ui/svg-icons/action/book';
export const PostList = (props) => (
<List {...props}>
<Datagrid>
<TextField source="id" />
<TextField source="title" />
<DateField source="published_at" />
<TextField source="average_note" />
<TextField source="views" />
<EditButton basePath="/posts" />
</Datagrid>
</List>
);
const PostTitle = ({ record }) => {
return Post {record ? `"${record.title}"` : ''};
};
export const PostEdit = (props) => (
<Edit title={PostTitle} {...props}>
<SimpleForm>
<DisabledInput source="id" />
<TextInput source="title" />
<TextInput source="teaser" options={{ multiLine: true }} />
<LongTextInput source="body" />
<DateInput label="Publication date" source="published_at" />
<TextInput source="average_note" />
<DisabledInput label="Nb views" source="views" />
</SimpleForm>
</Edit>
);
export const PostCreate = (props) => (
<Create title="Create a Post" {...props}>
<SimpleForm>
<TextInput source="title" />
<TextInput source="teaser" options={{ multiLine: true }} />
<LongTextInput source="body" />
<TextInput label="Publication date" source="published_at" />
<TextInput source="average_note" />
</SimpleForm>
</Create>
);
Configuring The REST Client
REST isn’t a standard, so it’s impossible to make a REST client library that will work for all REST backends. Admin-on-rest deals with this problem by letting you provide a REST client function. This is the place to translate REST requests to HTTP requests, and HTTP responses to REST responses.
The <Admin>
component expects a restClient
parameter, which is a function with the following signature:
/**
* Execute the REST request and return a promise for a REST response
*
* @example
* restClient(GET_ONE, 'posts', { id: 123 })
* => new Promise(resolve => resolve({ data: { id: 123, title: "hello, world" } }))
*
* @param {string} type Request type, e.g GET_LIST
* @param {string} resource Resource name, e.g. "posts"
* @param {Object} payload Request parameters. Depends on the action type
* @returns {Promise} the Promise for a REST response
*/
const restClient = (type, resource, params) => new Promise();
The expected format for REST requests and responses is documented in src/rest/README.md
; you can find an example in src/rest/simple.js
;
The restClient
is also the ideal place to add custom HTTP headers, authentication, etc.
Batteries Included But Removable
Although it’s fast and easy to build an admin using the <Admin>
and <Resource>
components, it is also possible to include the admin logic into an existing React application. You are strongly encouraged to use the lower-level elements or admin-to-rest, provided you’re familiar with Redux, react-router and redux-saga.
The library makes no assumption on the side effect library you want to use, but provides examples for redux-saga.
The side effects expected by admin-on-rest are AJAX calls to the REST backend(s), and redirects. They must respond to the following actions:
- CRUD_GET_LIST => CRUD_GET_LIST_SUCCESS
- CRUD_GET_ONE => CRUD_GET_ONE_SUCCESS
- CRUD_UPDATE => CRUD_UPDATE_SUCCESS
- CRUD_CREATE => CRUD_CREATE_SUCCESS
- CRUD_DELETE => CRUD_DELETE_SUCCESS
Check sideEffect/saga.js
for a detail of the inputs and outputs


Larry Kudlow: The president will continue to defend our economy White House economic adviser Larry Kudlow speaks out on the administration's economic messaging strategy on 'Journal Editorial Report.' 17 Nov 2019, 13:56


Index
All Classes|All Packages
C
- calculate(Position) - Method in class engine.entity.unit.Unit
- calculate(Position, Position) - Method in class engine.manager.BotManager
-
Methode qui calcule la distance entre deux positions.
- calculateCost(Node, Position) - Method in class engine.math.Node
-
this method calculate a cost of a node
- calculateDistance(Entity, Entity) - Method in class engine.entity.building.AttackBuilding
-
Methode qui calcule la distance entre deux position.
- calculateSpeed(Position) - Method in class engine.entity.unit.Unit
-
method who calculate a speed with atan2
- Camera - Class in engine
-
this class is used to permit scrolling and select entity in the map
- Camera(int, int) - Constructor for class engine.Camera
-
constructor of the camera
- Castle - Class in engine.entity.building
-
Class du batiment Castle qui etend ProductionBuilding.
- Castle(Position, ForFighter, int, String, int, int, Tile, int, GraphicsManager) - Constructor for class engine.entity.building.Castle
-
Constructeur du castle ou tous ses parametres y sont definis.
- CASTLE - Static variable in class configuration.EntityConfiguration
-
id of castle
- CAVALRY - Static variable in class configuration.EntityConfiguration
-
id of cavalry
- CAVALRY_SIZE - Static variable in class configuration.EntityConfiguration
-
size of cavalry
- checkBuilding(List<Entity>, List<Entity>, List<Entity>) - Method in class engine.map.Fog
-
same method as checkUnit
- checkChangeForAttackBuilding(AttackBuilding) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkChangeForFighter(Fighter) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkChangeForProductionBuilding(ProductionBuilding) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkChangeForRessource(Ressource) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkChangeForSiteConstruction(SiteConstruction) - Method in class gui.StatEntityContainer
-
actualize the panel if change are spot
- checkChangeForStorageBuilding(StorageBuilding) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkChangeForWorker(Worker) - Method in class gui.StatEntityContainer
-
actualize panel if change are spot
- checkingBotTargetInFog(List<Entity>, List<Entity>, List<Entity>) - Method in class engine.map.Fog
-
same method as checkingPlayerTargetUnitInFog but for the player
- checkingPlayerTargetBuildingInFog(List<Entity>, List<Entity>, List<Entity>) - Method in class engine.map.Fog
-
same method as checkUnit
- checkingPlayerTargetUnitInFog(List<Unit>, List<Unit>, List<Unit>) - Method in class engine.map.Fog
-
this method is call just after a checkUnit and checkBuilding because unit can be seen by a unit but not in a another unit range so to present that a unit is seeing we will remove of unitRemoveEnnemieVisible each unit that are in unitWaitingEnnemieVisible
- checkTarget() - Method in class engine.entity.unit.Unit
-
Fonction qui permet de vÃ©rifier si la cible na plus de vie et si c'est le cas l'enlÃ¨ve de target
- checkTargetUnit() - Method in class engine.manager.BotManager
-
Methode qui verifie, pour chaque fighter et worker, si leur target est toujours visible.
- checkUnit(List<Unit>, List<Unit>, List<Unit>) - Method in class engine.map.Fog
-
method using with bot, specific for IA vision that check if a unit is in range
- checkUpgrade(List<Integer>) - Method in class engine.Faction
-
checking if an upgrade who is currently in search need to be abandon, it calls when a building is destroy
- CHOOSING_MAP_PANEL - Static variable in class configuration.PositionConfiguration
- clean() - Method in class engine.manager.EntitiesManager
-
cleaning the game when you quit a game
- clean() - Method in class engine.manager.FactionManager
-
clear the hashMap, used when you quit game
- cleanList() - Method in class engine.manager.EntitiesManager
- clearFog(int, int, int, Entity, List<Entity>, List<Entity>, List<Entity>, List<Entity>) - Method in class engine.map.Fog
-
core function who remove fog and dynamicFog, change the drawingList of all entity and map in function of dynamicFog and fog
- clearSelectedAttackBuilding() - Method in class engine.manager.EntitiesManager
- clearSelectedBuildings() - Method in class engine.manager.EntitiesManager
-
clear all list of selectedBuilding
- clearSelectedFighter() - Method in class engine.manager.EntitiesManager
- clearSelectedProdBuilding() - Method in class engine.manager.EntitiesManager
- clearSelectedRessource() - Method in class engine.manager.EntitiesManager
-
clear(pass to null) the current selectedRessource
- clearSelectedSiteConstruction() - Method in class engine.manager.EntitiesManager
- clearSelectedStorageBuilding() - Method in class engine.manager.EntitiesManager
- clearSelectedUnit() - Method in class engine.manager.EntitiesManager
-
clear all selected unit
- clearSelectedUnits() - Method in class engine.manager.EntitiesManager
-
cleaning all selected unit
- clearSelectedWorker() - Method in class engine.manager.EntitiesManager
- collide(Position, SelectionRect, Camera) - Static method in class engine.math.Collision
-
require to see if selectionRect collide with building
- collideAttack(Entity, Unit) - Static method in class engine.math.Collision
-
use to see if a entity is in range of a attacker
- collideEntity(Position, Position) - Static method in class engine.math.Collision
-
to see if mouse is collide with ressource or a storage building
- collideFogEntity(int, int, int, int, Entity) - Static method in class engine.math.Collision
-
used to see if fog collide with a entity
- collideFogUnit(int, int, int, int, Unit) - Static method in class engine.math.Collision
-
use to see if a unit is not in fog
- collideForFx(Entity, Camera) - Static method in class engine.math.Collision
-
it is use for spacialisation of sound if false the sound won't be play
- collidePanel(JPanel, int, int) - Static method in class engine.math.Collision
-
use to see if mouse clic collide with a panel
- collidePanelMinimap(JPanel, int, int) - Static method in class engine.math.Collision
-
to see if mouse clic collide specificaly with minimapPanel
- collidePath(Position, Position) - Static method in class engine.math.Collision
-
require to collide when you use A*
- collideRessource(Worker, Ressource) - Static method in class engine.math.Collision
-
it is use when a worker search a new ressource to gather
- collideUnit(Position, Worker) - Static method in class engine.math.Collision
-
require to see if worker collide with storage building
- collideUnit(Position, SelectionRect, Camera) - Static method in class engine.math.Collision
-
require to see if selectionRect collide with unit
- collideVision(Entity, Unit) - Static method in class engine.math.Collision
-
use to see if a entity is in sightRange of an attackers
- Collision - Class in engine.math
-
this class is never instanciate and contain all collision function we need in the game
- Collision() - Constructor for class engine.math.Collision
- COLUMN_COUNT - Static variable in class configuration.GameConfiguration
-
MAP WIDTH
- configuration - package configuration
- constructBuilding() - Method in class engine.manager.BotManager
-
Methode qui gere l'etat de construction de batiment du bot.
- createBotManager(GraphicsManager, Map) - Method in class engine.manager.EntitiesManager
- createBuilding(int, int, Position, Tile) - Method in class engine.manager.EntitiesManager
-
creating a building
- createConstructionSite(int, int, Position, Tile) - Method in class engine.manager.EntitiesManager
-
creating a construction site
- createFighter(int, int, ForFighter, Position, Position) - Method in class engine.manager.EntitiesManager
-
creating a fighter
- createMinimapPanel() - Method in class gui.GameDisplay
-
creating minimap panel
- createUpgrade(int, int) - Method in class engine.manager.EntitiesManager
-
create an upgrade
- createWorker(int, int, ForWorker, Position, Position) - Method in class engine.manager.EntitiesManager
-
creating a worker
All Classes|All Packages


Although, Cheddar is originally a product of England, but now, Canada produces some of the best cheddar in the world. The climate, soil, pasture, cattle stock, and milk quality separate out superior Canadian Cheddar from the regulars. Unlike other cheddars, Canadian cheddars have a smoother, creamier texture as well proffer the right balance of flavour and sharpness. Depending on their age, the flavour, texture and aroma of a cheddar cheese can vary.
Cheddar is traditionally creamy white in colour but due to the addition of tasteless food colouring, it often appears dyed in an orange hue. The cheese can be made from raw, pasteurised or thermalized milk to retain more of the flavour-enhancing enzymes. Even if cow’s milk is the most commonly used source for making the cheese, it is not uncommon to find Canadian cheddar made from sheep or goat's milk. Cheddar ripens from inside out and is classified depending on its aging time.
In Canada, cheddar is produced almost entirely by a number of large companies in Ontario including limited artisanal producers. Of these, the most prize winning cheddar maker in all Canada, is the Balderson Cheese Company. The cheese is aged for a minimum of three months and maximum up to six years for optimal supreme quality. Flavoured cheddar cheese spiced up with some popular flavours, made in Canada include cranberry, dill, flax, garlic, jalapeno, olive and sun-dried tomato. Some of the common types of Canadian Cheddars are Lancashire, Double Gloucester, Wensleydale, Leicester, Derby, Cheshire, Cantal, Caerphilly and Colby.
Mild and Medium Cheddars are ideal for snacking and with lighter foods like omelets, sandwiches and as garnish. Old Cheddar can be used for shredding, slicing and pairs well with white wines and pale ales/lager. Extra Old Cheddar compliments white wines, red wines & rose wines. It is best used for rich, creamy sauces, shredding, baking.
-
Made from pasteurized or unpasteurized
cow
's,
goat
's or
sheep
's milk
-
Country of origin:
Canada
-
Region: Ontario
-
Family: Cheddar
-
Type:
hard
, artisan, processed
-
Texture:
crumbly
and
open
-
Rind: natural
-
Colour: yellow
-
Flavour: full-flavored, milky, salty, sharp
-
Aroma: fresh, rich, strong
-
Vegetarian: no
-
Producers: Balderson Cheese Company
-
Other Canadian cheeses:
-
hard cheeses:
Avonlea Clothbound Cheddar
,
Blissful Blocks
,
Boivin Extra Aged Cheddar
,
Bootlegger
,
Caprano
,
Country Morning
,
Farm House Clothbound Cheddar
,
Fellowship Too
,
Fermiere
,
Fox Hill Parmesan
,
Kabritt
,
Pacific Rock
,
Peau Rouge
-
semi-hard cheeses:
ADL Mild Cheddar
,
Boivin Medium Cheddar
,
Bothwell Black Truffle Cheddar
,
Brebis d'Azure
,
Cap Cressy
,
Caprano
,
Cressy Blu
,
Fox Hill Gouda
,
Gloucester Goat
,
Hayloft
,
Isabirra
,
Purple's a Must
,
St-Fidèle Swiss
,
Strawberry Moon
-
semi-soft cheeses:
ADL Brick Cheese
,
Alpine Gold
,
Beemster 2% Milk
,
Bleu Bénédictin
,
Bleu L'Ermite
,
Boivin Marbled Cheddar
,
Cape Vessey
,
Castle Blue
,
Comtomme
,
Doré-Mi
,
...
show all
... ,
Fou du roy
,
Gracie Grey
,
Lady Jane
,
La Pyramide
,
Little Qualicum Raclette
,
Mamirolle
,
Monastery Cheeses
,
Noyan
,
Pied-de-vent
,
Richelieu
,
Saanen Silk
,
Shredded Bliss
,
Waupoos Lizzie
-
soft cheeses:
Belle Creme
,
Bleubry
,
Blissful Toppings
,
Brie Coco
,
Brie d'Alexis
,
Brie de Portneuf
,
Brie de Portneuf Double Cream
,
Brise du Matin
,
Camembert de Portneuf
,
Camembert des Camarades
,
...
show all
... ,
Capri Blu
,
Caprice
,
Capriny
,
Caronzola
,
Cendré des Prés
,
Château de Versailles
,
Comox Brie
,
Comox Camembert
,
Counting Sheep…and Goats...
,
Cream Cheesy Bliss
,
Garlic and Fine Herbs Cashew Cheese
,
Grey Owl
,
Hand Rolled Chevre Logs
,
Island Bries
,
La Bonaparte
,
Lacey Grey
,
La Rumeur
,
La Sauvagine
,
La Sauvagine Réserve
,
Le Cendrillon
,
Le Double Joie
,
L'Empereur
,
Le Reflet de Portneuf
,
Les Calendos
,
Le St-Raymond
,
L'Étoile de St-Raymond
,
Météorite
,
Monastery Cheeses
,
Okanagan Double Cream Camembert
,
Operetta
,
Paillot de Chèvre
,
Pizy
,
Saint-Honoré
,
Slices Of Bliss
,
Sun Dried Tomato and Basil Cashew Cheese
-
fresh firm cheeses:
Cheese Curds
,
Lemon Fetish
,
Lost Lake
-
fresh soft cheeses:
Chèvre des neiges
,
Goat Fromage Blanc
,
Lunetta


Plugin Information |
|---|
View ClearCase Release on the plugin site for more information. |
The current version of this plugin may not be safe to use. Please review the following warnings before use:
This plugin makes it possible to promote composite baselines or latest baselines to RELEASED promotion level for Clearcase UCM.
The plugins extends the Clearcase plugin.
You can use a custom promotion level.
The promotion operations are exposed with Jenkins CLI.
Changelog
Version 0.3 (Feb 17, 2011)
- Add ability to promote automatically the composite and latest baselines to the RELEASE status.
Version 0.1 (Dec 7, 2009)
- Initial release


java.lang.Object com.immersion.uhl.WaveformEffectDefinition
public class WaveformEffectDefinition
Encapsulates the parameters of a Waveform effect.
| Constructor Summary | |
|---|---|
WaveformEffectDefinition(byte[] data,
int dataSize,
int sampleRate,
int bitDepth,
int magnitude,
int actuatorIndex)
Initializes this Waveform effect with the given parameters. |
| Method Summary | |
|---|---|
int |
getActuatorIndex()
Gets the actuator index of this Waveform effect definition. |
int |
getBitDepth()
Gets the bit depth of this Waveform effect definition. |
byte[] |
getData()
Gets the PCM data of this Waveform effect definition. |
int |
getDataSize()
Gets the PCM data size of this Waveform effect definition. |
int |
getMagnitude()
Gets the magnitude of this Waveform effect definition. |
int |
getSampleRate()
Gets the sampling rate of this Waveform effect definition. |
void |
setActuatorIndex(int actuatorIndex)
Sets the actuator index of this Waveform effect definition. |
void |
setBitDepth(int bitDepth)
Sets the bit depth of this Waveform effect definition. |
void |
setData(byte[] data)
Sets the PCM data of this Waveform effect definition. |
void |
setDataSize(int dataSize)
Sets the PCM data size of this Waveform effect definition. |
void |
setMagnitude(int magnitude)
Sets the magnitude of this Waveform effect definition. |
void |
setSampleRate(int sampleRate)
Sets the sampling rate of this Waveform effect definition. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public WaveformEffectDefinition(byte[] data, int dataSize, int sampleRate, int bitDepth, int magnitude, int actuatorIndex)
data
- PCM data defining the actuator drive signal for
the Waveform effect. The data is formatted in
the same way as the PCM data in a WAV file with
the exception that only 8-bit and 16-bit mono
(not stereo) samples are supported.dataSize
- Size of the PCM data in bytes. The size must be
greater than zero. The maximum supported size is
16 megabytes, or less if limited by platform
constraints.sampleRate
- Sampling rate of PCM data in Hertz (number of
samples per second).bitDepth
- Bit depth of PCM data, or number of bits per
sample. The only supported values are 8 and 16;
that is, the Player supports only 8-bit and
16-bit PCM data.magnitude
- Magnitude of the effect. The effect magnitude
goes from
ImmVibe.VIBE_MIN_MAGNITUDE
to
ImmVibe.VIBE_MAX_MAGNITUDE
,
inclusive. When set to
ImmVibe.VIBE_MAX_MAGNITUDE
,
the PCM data samples are not attenuated.
Magnitude values less than
ImmVibe.VIBE_MAX_MAGNITUDE
,
serve to attenuate the PCM data samples.actuatorIndex
- Index of the actuator on which to play the
effect when the effect is in an
IVTMagSweepElement
, and the
IVTMagSweepElement
is in an
IVTBuffer
, and the effect is played
from the IVTBuffer
using
Device.playIVTEffect
on a composite device supporting effects
targeting multiple actuators simultaneously.
This value is not used when playing the effect
on its own, outside of an IVTBuffer
,
even when played on a composite device. The
actuator index goes from zero to
ImmVibe.VIBE_MAX_LOGICAL_DEVICE_COUNT
.| Method Detail |
|---|
public void setData(byte[] data)
data
- PCM data defining the actuator drive signal for
the Waveform effect. The data is formatted in
the same way as the PCM data in a WAV file with
the exception that only 8-bit and 16-bit mono
(not stereo) samples are supported.public byte[] getData()
public void setDataSize(int dataSize)
dataSize
- Size of the PCM data in bytes. The size must be
greater than zero. The maximum supported size is
16 megabytes, or less if limited by platform
constraints.public int getDataSize()
public void setSampleRate(int sampleRate)
sampleRate
- Sampling rate of PCM data in Hertz (number of
samples per second).public int getSampleRate()
public void setBitDepth(int bitDepth)
bitDepth
- Bit depth of PCM data, or number of bits per
sample. The only supported values are 8 and 16;
that is, the Player supports only 8-bit and
16-bit PCM data.public int getBitDepth()
public void setMagnitude(int magnitude)
magnitude
- Magnitude of the effect. The effect magnitude
goes from
ImmVibe.VIBE_MIN_MAGNITUDE
to
ImmVibe.VIBE_MAX_MAGNITUDE
,
inclusive. When set to
ImmVibe.VIBE_MAX_MAGNITUDE
,
the PCM data samples are not attenuated.
Magnitude values less than
ImmVibe.VIBE_MAX_MAGNITUDE
,
serve to attenuate the PCM data samples.public int getMagnitude()
ImmVibe.VIBE_MIN_MAGNITUDE
to
ImmVibe.VIBE_MAX_MAGNITUDE
,
inclusive. When set to
ImmVibe.VIBE_MAX_MAGNITUDE
,
the PCM data samples are not attenuated.
Magnitude values less than
ImmVibe.VIBE_MAX_MAGNITUDE
,
serve to attenuate the PCM data samples.public void setActuatorIndex(int actuatorIndex)
actuatorIndex
- Index of the actuator on which to play the
effect when the effect is in an
IVTMagSweepElement
, and the
IVTMagSweepElement
is in an
IVTBuffer
, and the effect is played
from the IVTBuffer
using
Device.playIVTEffect
on a composite device supporting effects
targeting multiple actuators simultaneously.
This value is not used when playing the effect
on its own, outside of an IVTBuffer
,
even when played on a composite device. The
actuator index goes from zero to
ImmVibe.VIBE_MAX_LOGICAL_DEVICE_COUNT
.public int getActuatorIndex()
IVTMagSweepElement
, and the
IVTMagSweepElement
is in an
IVTBuffer
, and the effect is played
from the IVTBuffer
using
Device.playIVTEffect
on a composite device supporting effects
targeting multiple actuators simultaneously.
This value is not used when playing the effect
on its own, outside of an IVTBuffer
,
even when played on a composite device. The
actuator index goes from zero to
ImmVibe.VIBE_MAX_LOGICAL_DEVICE_COUNT
.


Image Credit: Tsukasa-Tux.
Sorry, there's not enough data to build on. Try messaging a few more people using the 'Send Message' feature of Datebot to add more to your interactions database!
You have sent {{ dataLength }} messages since {{ earliestInteraction }}.
At a rate of {{ ratePerWeek }} messages per week.
With an average response rate of {{ responseRate | convertToPercent }}%.


Project information
- Category: Javascript
- Project date: 11 0ctober, 2020
- Project URL: https://ambonte.github.io/Pizza-planet/
DESCRIPTION
This website showcase the work of Pizza planet. You can order a pizza online. A user can learn what pizza planet is, and order some pizza of his choice.
Project information
- Category:Django
- Project date: 8 February, 2020
- Project URL: https://hoodbonte.herokuapp.com/
DESCRIPTION
This is a neighbourhood app .This is an app where the user will Sign in with the application to start using,set up a profile about a user and a general location and my neighborhood name.
Project information
- Category: Angular
- Project date: 10 November, 2020
- Project URL: https://ambonte.github.io/Github-search/
DESCRIPTION
This is a Web for searching github profiles for people.
Project information
- Category: Javascript
- Project date: 2 February, 2021
- Project URL: https://ambonte.github.io/BET-online/index.html
DESCRIPTION
This is an online store.
Project information
- Category: Django
- Project date: 7 January, 2021
- Project URL: https://instabonte.herokuapp.com/
DESCRIPTION
TThis is an app that works like instagram.This application allow the user to view photos,likes,follow and unfollow even comments. this web application works as the same as the instagram website the user able to likes according to the post, comment any picture they want and the user can have their own profile where they can view only the picture ther have post.
Project information
- Category: Flask
- Project date: 24 November, 2020
- Project URL: https://bananewss.herokuapp.com/
DESCRIPTION
TThis is a website that displays different news websites and their content.his application also contain two models, one for the news source and other for the news article. The user should be able to read the full news after clicking on the Read More link.


{% extends "base.html" %} {% block scripts %} {% endblock %} {% block title %}Portfolio{% endblock %} {% block content %}
Knitted summer of 2016, made with Yarn Co., 50% cotton, 50% acrylic, will fit a 42’-44’ bust. I designed this tank myself to wear for the summer. It has a nice loose fit and drape which is nice for the hot summer weather. The textured seed stitch works up nice in the strip pattern. The yarn was dyed to stripe in that color sequence which makes it fun to knit with. I like to wear it with some capris and a cute pair of sandals.
Knitted summer of 2017, made with Studio Samples by Nicole, 90% acrylic, 10% polyester, approximately 32" around. I stumbled upon this cowl by accident. I was just using this yarn to test out a new hairpin lace loom I got and a pattern stitch I was interested in and it turned into something rather pretty. The yarn works up in a nice purple to white strip and the ripple stitch makes the cowl look really elegant. The hairpin lace makes a lightweight cowl that will be nice for the cooler autumn weather.


--- title: Symmetric MAPE is not symmetric author: Pablo Cánovas Tourné date: '2019-08-26' slug: symmetric-mape-is-not-symmetric categories: - Metrics - Post tags: [] subtitle: "Against all odds, it isn't. And TypeThePipe is showing you why." summary: "Against all odds, it isn't" authors: [pablo-canovas] math: TRUE ---
I recently came across this interesting discussion about percentage errors and I would like to talk about MAPE and its characteristics.
MAPE is the acronym of Mean Absolute Percentage Error and is defined as
\[MAPE = \frac{100}{N} \sum_{t=1}^{N} \frac{|A_t - F_t|}{|A_t|}\]
being \(A_t\) the Actuals and \(F_t\) the Forecasts
There is some confusion and disagreement about the behaviour of MAPE.
MAPE express the deviation in relative terms and provides a simple interpretation of the error. It is easy to calculate and communicate and probably that is why it has been widely used in forecasting business.
However, it suffers from some known issues.
MAPE ranges from 0 to \(\infty\): it diverges with \(A_t \to 0\) which leads to problems when dealing with data with zero values such as intermittent demand data or energy forecasting. This problem is even worse when working with data with arbitrary zero values, e.g, forecasting temperatures near 0\(^o\) in Celsius or Fahrenheit scale. To be fair, this would be an issue using any percentage error metric.
MAPE is said to be asymmetric in the sense it puts heavier penalty on negative errors. When \(F_t < A_t\) the maximum possible error value is 100%, however there is no limit when forecasting on the high side. Besides, given the same absolute difference \(|A_t - F_t|\), MAPE is greater when \(F_t > A_t\):
| Case | Actual | Forecast | AbsoluteDifference | MAPE |
|---|---|---|---|---|
| 1 | 100 | 150 | 50 | 50 |
| 2 | 150 | 100 | 50 | 33 |
However, there is some controversy over this last point. Some people argue this is a false dichotomy because it doesn’t make sense to compare two situations where you are exchanging forecast and actual values, and defend MAPE actually is symmetric because you can’t get a lower MAPE just by lowering your forecasts:
| Case | Actual | Forecast | AbsoluteDifference | MAPE |
|---|---|---|---|---|
| 1 | 100 | 150 | 50 | 50 |
| 2 | 100 | 50 | 50 | 50 |
Trying to solve the alledgelly asymmetry, some alternative versions have been proposed. The more general one is:
\[ sMAPE = \frac{200}{N} \sum_{t=1}^{N}\frac{|A_t - F_t|}{|A_t| + |F_t|} \]
First thing to notice is that the range of this symmetric MAPE is \(\big[0,200 \big]\) which is somewhat antiintuitive. I can’t see myself explaining model deviations in such metric to anybody with a non-technical background. This could be solved simply dividing by 2, although that would be an aesthetic change only. On the bright side, this version of sMAPE doesn’t diverge, which brings some sanity and stability to the metric.
But the aspect that really fascinates me is that the so-called symmetric MAPE is not symmetric. In fact, sMAPE symmetrizes the asymmetric case above, and the other way around:
| Case | Actual | Forecast | AbsoluteDifference | MAPE | sMAPE |
|---|---|---|---|---|---|
| 1 | 100 | 150 | 50 | 50 | 20 |
| 2 | 150 | 100 | 50 | 33 | 20 |
| Case | Actual | Forecast | AbsoluteDifference | MAPE | sMAPE |
|---|---|---|---|---|---|
| 1 | 100 | 150 | 50 | 50 | 20 |
| 2 | 100 | 50 | 50 | 50 | 33 |
This second point is a critical issue: simply biasing the model without improving its accuracy should never produce different error values.
Taking all this into account, the proposed metric seems to be even worse than the original one. Quite surprising!
Some others have proposed the log ratio \(ln(F_t/A_t)\) as a better alternative to MAPE. It shows, indeed, better statistical properties than others metrics:
If interested in more information about this less-known metric, check out A better measure of relative prediction accuracy for model selection and model estimation (Chris Tofallis, 2015)
I hope this may have brought some light into this quirky behaviour of MAPE and sMAPE.
I also wrote a more general discussion about forecasting error metrics you might want to take a look at.


| 1 | package fr.sii.ogham.spring.common; | |
| 2 | ||
| 3 | public class PrefixSuffixProperties { | |
| 4 | // @formatter:off | |
| 5 | /** | |
| 6 | * You can set the path prefix for resource resolution. The aim is to define | |
| 7 | * only the name of the resource (or a subset) and the system will find it | |
| 8 | * for you. It avoids to explicitly write the whole path and let you change | |
| 9 | * the resource resolution easily.

 | |
| 10 | * | |
| 11 | * For example, you have one template located into | |
| 12 | * "/foo/template/createAccount.html" and you have one template located into | |
| 13 | * "/foo/template/resetPassword.html".

 | |
| 14 | * | |
| 15 | * So you can set the prefix path to "/foo/template/". You can now reference | |
| 16 | * the templates using only the file name: "createAccount.html" and | |
| 17 | * "resetPassword.html".

 | |
| 18 | * | |
| 19 | * Path prefix can be set globally, by template engine, by sending system | |
| 20 | * and by resolver. | |
| 21 | * For FreeMarker template engine, the priority order for | |
| 22 | * email and template loaded from classpath is (from highest priority to lowest):

 | |
| 23 | * | |
| 24 | * - (1) `ogham.email.freemarker.classpath.path-prefix`,
 | |
| 25 | * - (2) `ogham.email.template.classpath.path-prefix`,
 | |
| 26 | * - (3) `ogham.email.freemarker.path-prefix`,
 | |
| 27 | * - (4) `ogham.email.template.path-prefix`,
 | |
| 28 | * - (5) `ogham.template.path-prefix`,
 | |
| 29 | * - (6) `spring.freemarker.prefix`

 | |
| 30 | * | |
| 31 | * For Thymeleaf template engine, the priority order for | |
| 32 | * email and template loaded from classpath is (from highest priority to lowest):

 | |
| 33 | * | |
| 34 | * - (1) `ogham.email.thymeleaf.classpath.path-prefix`,
 | |
| 35 | * - (2) `ogham.email.template.classpath.path-prefix`,
 | |
| 36 | * - (3) `ogham.email.thymeleaf.path-prefix`,
 | |
| 37 | * - (4) `ogham.email.template.path-prefix`,
 | |
| 38 | * - (5) `ogham.template.path-prefix`,
 | |
| 39 | * - (6) `spring.thymeleaf.prefix`
 | |
| 40 | */ | |
| 41 | // @formatter:on | |
| 42 | private String pathPrefix; | |
| 43 | ||
| 44 | // @formatter:off | |
| 45 | /** | |
| 46 | * You can set the path suffix for resource resolution. The aim is to define | |
| 47 | * only the name of the resource (or a subset) and the system will find it | |
| 48 | * for you. It avoids to explicitly write the whole path and let you change | |
| 49 | * the resource resolution easily.

 | |
| 50 | * | |
| 51 | * For example, you have one template located into "createAccount.html" and | |
| 52 | * you have one template located into "resetPassword.html".

 | |
| 53 | * | |
| 54 | * So you can set the suffix path to ".html". You can now reference the | |
| 55 | * templates using the file name: "createAccount" and "resetPassword".

 | |
| 56 | * | |
| 57 | * Path suffix can be set globally, by template engine, by sending system | |
| 58 | * and by resolver. | |
| 59 | * For FreeMarker template engine, the priority order for | |
| 60 | * email and template loaded from classpath is (from highest priority to lowest):

 | |
| 61 | * | |
| 62 | * (1) `ogham.email.freemarker.classpath.path-suffix`,
 | |
| 63 | * (2) `ogham.email.template.classpath.path-suffix`,
 | |
| 64 | * (3) `ogham.email.freemarker.path-suffix`,
 | |
| 65 | * (4) `ogham.email.template.path-suffix`,
 | |
| 66 | * (5) `ogham.template.path-suffix`,
 | |
| 67 | * (6) `spring.freemarker.suffix`
 | |
| 68 | * | |
| 69 | * For Thymeleaf template engine, the priority order for | |
| 70 | * email and template loaded from classpath is (from highest priority to lowest):

 | |
| 71 | * | |
| 72 | * (1) `ogham.email.thymeleaf.classpath.path-prefix`,
 | |
| 73 | * (2) `ogham.email.template.classpath.path-prefix`,
 | |
| 74 | * (3) `ogham.email.thymeleaf.path-prefix`,
 | |
| 75 | * (4) `ogham.email.template.path-prefix`,
 | |
| 76 | * (5) `ogham.template.path-prefix`,
 | |
| 77 | * (6) `spring.thymeleaf.prefix`
 | |
| 78 | */ | |
| 79 | // @formatter:on | |
| 80 | private String pathSuffix; | |
| 81 | ||
| 82 | public String getPathPrefix() { | |
| 83 |
3
1. getPathPrefix : All method body replaced by: return "" → SURVIVED 2. getPathPrefix : All method body replaced by: return "A" → SURVIVED 3. getPathPrefix : All methods instructions replaced by: return null; → SURVIVED |
return pathPrefix; |
| 84 | } | |
| 85 | ||
| 86 | public void setPathPrefix(String pathPrefix) { | |
| 87 |
1
1. setPathPrefix : All method instructions removed → NO_COVERAGE |
this.pathPrefix = pathPrefix; |
| 88 | } | |
| 89 | ||
| 90 | public String getPathSuffix() { | |
| 91 |
3
1. getPathSuffix : All method body replaced by: return "" → SURVIVED 2. getPathSuffix : All method body replaced by: return "A" → SURVIVED 3. getPathSuffix : All methods instructions replaced by: return null; → SURVIVED |
return pathSuffix; |
| 92 | } | |
| 93 | ||
| 94 | public void setPathSuffix(String pathSuffix) { | |
| 95 |
1
1. setPathSuffix : All method instructions removed → NO_COVERAGE |
this.pathSuffix = pathSuffix; |
| 96 | } | |
| 97 | ||
| 98 | } | |
Mutations | ||
| 83 |
1.1 2.2 3.3 |
|
| 87 |
1.1 |
|
| 91 |
1.1 2.2 3.3 |
|
| 95 |
1.1 |


{% extends "layout.html" %} {% block stylesheet %} {% endblock %} {% block content %} boba guide Home Add Tea Shop View Tea Shops Translate Page Arabic Bengali Chinese Croatian Danish English French German Hebrew Irish Japanese Korean Latin Portuguese Russian Spanish Thai Ukrainian Vietnamese
Arabic
Bengali
Chinese
Croatian
Danish
English
French
German
Hebrew
Irish
Japanese
Korean
Latin
Portuguese
Russian
Spanish
Thai
Ukrainian
Vietnamese
{{ review.text }}
View on Yelp


Teamspeak 3 Channel Creation
Channel Name:
Channel Topic:
Deploy Channels
Console
{{out.message}}
{{out.message}}


Network Data on the History and Typology of German Drama, 1730–1930
Peer Trilcke¹, Frank Fischer², Mathias Göbel³,
Dario Kampkaspar⁴, Christopher Kittel⁵
These slides: https://dlina.github.io/presentations/2016-krakow/
Kraków, #dh2016 · July 14, 2016
Source: newleftreview.org
Martin Grandjean's network visualisation of 6 (out of 11) Shakespearean tragedies (Dec., 2015). Full poster and explanations on Grandjean's website, also cf. his interview on PBS.org, April 22, 2016.
"Distant-Reading Showcase", poster presented at #DHd2016 in Leipzig (March 9, 2016).
Download in full-res (28.88 MB) via Figshare. DOI: 10.6084/m9.figshare.3101203.v1.
So let's focus on …
… the heterogeneity of drama networks.
| Historical | Typological |
| Cf. our blog post "200 Years of Literary Network Data" |
Current research: types of drama networks |
Background hypotheses:
Approach (in reference to a particular branch of network theory):
Detecting 'Small Worlds'
| Regular | 'Small world' | Random |
| Clustering Coefficient (C) | ||
| 0,600 | 0,852 | 0,131 |
| Average Path Length (APL) | ||
| 6,261 | 2,346 | 2,258 |
'Small world' networks, definition
(Additional) 3rd Criterion: 'Scale Free'
Overview of All Criteria (Indicators)
Dramas left after application of criteria 1 & 2:
| Title | Author | Year |
|---|---|---|
| Götz | Goethe | 1773 |
| Doktor Faust | Soden | 1797 |
| Prinz Zerbino | Tieck | 1799 |
| Die Jungfrau von Orleans | Schiller | 1801 |
| Die Hermannsschlacht | Kleist | 1808 |
| Halle | Arnim | 1811 |
| Jerusalem | Arnim | 1811 |
| Der Eheteufel | Gleich | 1812 |
| Faust | Voß | 1823 |
| Der Barometermacher | Raimund | 1823 |
| Die unheilbringende Zauberkrone | Raimund | 1829 |
| Die Walpurgisnacht | Birch-Pfeiffer | 1830 |
| Der böse Geist | Nestroy | 1833 |
| Andreas Hofer | Immermann | 1835 |
| Faust | Vischer | 1862 |
| Nero | Panizza | 1898 |
| Faust | Avenarius | 1919 |
Five dramas meeting criteria 1, 2 & 3:
| Title | Author | Year |
|---|---|---|
| Götz | Goethe | 1773 |
| Doktor Faust | Soden | 1797 |
| Jerusalem | Arnim | 1811 |
| Der Barometermacher | Raimund | 1823 |
| Der böse Geist | Nestroy | 1833 |
Three (of many) questions:
Central character(s) and formation of cliques
(Goethe, "Götz")
| Arnim, "Jerusalem" | Raimund, "Der Barometermacher" |
| Soden, "Doktor Faustus" | Nestroy, "Der böse Geist" |
'Deviation': power-law distribution in "Götz" (example)
plenty of "lower" characters – few "average" characters – very few "upper" characters
Usually ('norm'ally) we see other kinds of distributions:
plenty of "average" characters
E.g., reversed power-law regression:
| Goethe, "Götz" Drama of the "great individual" |
Mühsam, "Judas" Drama of the crowds |
| Aristocratic model? | Communist model? |
842 character networks from 250 years of French drama history at a glance (extracted from TEI-encoded files of the "Théâtre Classique" project, see GitHub). Highlighted authors: Pierre Corneille, Molière, Racine, Crébillon, Voltaire, Euripides (negative year numbers). Result of a w33k3nd h4ck with @goebel_m & @chris_kittel.
These slides: https://dlina.github.io/presentations/2016-krakow/
DLINA Blog: http://lina.digital
DLINA data on Github: https://github.com/dlina
"dramavis" on Github: https://github.com/lehkost/dramavis
"Play(s)" on Github: https://github.com/mathias-goebel/mobile-plays
(Presentation done with reveal.js in Sublime Text 3 on Fedora 24.)


If you need help to find more resources you can ask in the ArcGIS Online place at Geonet or open an issue on Github
Remember that Esri also provides other interfaces to search and explore ArcGIS Online items, here are some of them:
If you want to learn more about Esri data providers and the ArcGIS REST APIs we used to build this search interface check the Awesome ArcGIS Project.
Here you will find some pre-build searches, if you are not capable of finding what you are looking feel free to ask for help opening one issue:


Name
Age
Rusty
2
Wyatt
13
QUIZ3
EMAIL:
PASSWORD:
Do you prefer dogs or cats
DOGS:
CATS:
Whats your favourite color
Red
Yellow
Pink
Go!
QUIZ4


--- layout: post title: Next meeting Tuesday 5 March alias: /next-meeting-tuesday-5-march published: true ---
As usual we'll be meeting on the first Tuesday of the month, which is 5 March, 7pm for a 7.30 start. Unlike those crazy FE Suffolk guys with their new venue, we'll still be at the Brewery Tap.
This month we're doing lightning talks, and it would be good if as many people as possible could do one. So start thinking now about something you can do a very quick talk about – it's up do you whether you just want to do a straight five-minute talk, or try the Pecha Kucha format of 20 slides, with 20 seconds per slide (preferably auto-advancing).
Once you've decided what you're going to talk about, please let us know on the mailing list.
See you in three weeks!
Talks confirmed so far:
Steve Butterworth: Big Data, quick wins with RoR – How to use a vanilla Rails setup top process large amounts of data
Kerry Buckley: Testing HTTP calls with Webmock and VCR
Anders Fisher: Coffeescript namespacing in the asset pipeline
Rob Anderson: Rails security
Frank Carver: Moore for Less – agile wisdom from the 1960s
Chris Sinjakli: Great APIs


About Me
I am a plant science graduate with a keen interest and experience in bioinformatic applications for research. I have an extensive knowledge of next generation sequencing and their applications, especially RNAseq, ChIPseq, variant analysis and genome annotation.
In my current role I am working on the alignments from Fraxinus, a citizen science project of short read sequence alignments by humans. Additionally I maintain OpenAshDieBack (OADB) blog and github and help Martin Page with OADB geeFu.


So these are my fist few days with OpenEnergyMonitor and Emoncms. Currently I'm running on a single clamp and the voltage AC adapter. I have a second clamp, but due to the physical location of everything I am currently only able to log from the main feed at the meter. Its going to be a while before I can move this to the fuse board.
I had a bit of a play at the weekend and managed to get it up and running and logging. I've attached a screenshot of my first full day of monitoring. Now I have some questions....
I can see there are lots of processes that can be applied to inputs, but as yet I'm not really sure how to use them. I would like to do a couple of things to start to build an understanding.
1) calculate current : I have power on one feed and voltage on another, so I this should be fairly straight forward?
2) count only positive or only negative flow : I have a 3kWp solar array. One area I want to learn more about is not only my net energy usage but how much has been imported or exported in absolute terms. I suppose this equates to the area above and below the '0' line on the graph. Regardless of what I have generated, I'd like a figure for what I have imported in a given period.
Thanks...
Re: Newbie questions...
You are apparently calculating power in your front-end instrumentation (is this an emonTx?). If you read up in Building Blocks about ac systems, you'll see that the relationship between voltage, current and power is not straightforward - it is complicated by phase and power factor. To get an accurate measure of current, you need to send that to emonCMS along with the other data. Afterwards, you can only extract an approximation of current if you know only power and voltage.
The concept behind emonCMS processing is a number is input, a process works on it and produces a result, that result is the input to the next process, the result from that is passed on to the next, etc. At any point, you can "Log to feed" and only then is the number saved to the database.
To extract only positive values, you can use "allow positive", followed by a "log to feed" and that will give you the positive import values. Now you have a problem, the negative values are lost. You need a bit of lateral thinking. Follow this with "allow negative", which effectively zeros the chain, then do a "+ input" to recover the original power value, followed by another "allow negative" and a "log to feed" to give you a feed of the exported power.
Re: Newbie questions...
Hi JetJackson, I have a 3kWp solar array, and I use 2 ct, there are installed in mode type1 (pv-solar line and home line total energy). with the 2 inputs and the processes list, I have calculated pv-solar production, total energy usage, grig import, grid export. In attach the printscreen of my system. Hope its help you.
Re: Newbie questions...
That's superb! I notice your export is zero .. :-)
Re: Newbie questions...
In a few stolen moments today I've managed to get my brain partially in gear and set up the my first inputs and feeds a bit better. I've also set up a dashboard, picture attached.
Quite happy with what I'm seeing so far.
Very cloudy today so PV output was low (hence the low export). The almost 4kW draw starting at 17.30ish is my electric car on charge.
:-)


120 If the help text includes a URL, it is clickable and will open the page in a new tab. The delete block denition… option asks for conﬁrmation, then deletes the custom block and removes it from any scripts in which it appears. (The result of this removal may not leave a sensible script; it’s best to ﬁnd and correct such scripts before deleting a block.) Note that there is no option to hide a custom block; this can be done in the Block Editor by right-clicking on the hat block. The duplicate block denition… option makes a copy of the block and opens that copy in the Block Editor. Since you can’t have two custom blocks with the same title text and input types, the copy is created with “(2)” (or a higher number if necessary) at the end of the block prototype. The export block denition… option writes a ﬁle in your browser’s downloads directory containing the deﬁnition of this block and any other custom blocks that this block invokes, directly or indirectly. So the resulting ﬁle can be loaded later without the risk of red Undened! blocks because of missing dependencies. The edit… option opens a Block Editor with the deﬁnition of the custom block. Context Menu for the Palette Background Right-click/control-click on the grey background of the palette area shows this menu: The nd blocks… option does the same thing as the magnifying-glass button. The hide blocks… option opens a dialog box in which you can choose which blocks (custom as well as primitive) should be hidden. (Within that dialog box, the context menu of the background allows you to check or uncheck all the boxes at once.)


Previous Next Page: /
Drag to rotate 360-degree image with Mouse.
Press Arrow keys or WASD keys to move object.
Press <Ctrl> + <Alt> + <i> to inject the inspector.


Other Course Notes
| Category | Further Information. | |
| Ethics in Computing | An introduction to the issues relating to Ethics in Computer Studies. Discussions cover interpretations of ethics, morality, confidentiality, privacy, piracy, copyright. |
|
| Question |
A summary quiz on the topic of Viruses and Electrical Power. |
|
| Quiz
1, 2,
3,
4,
5 Quiz 10 Solution 10 |
A set of mixed quizzes covering different aspects of computer knowledge that students can take to review there understanding of a range of Computer Studies topics covered in these pages. The quizzes can also be used as a template for other evaluation tests. |
|
| Assignment
1, 2 ,
3 Solution 1 2 , 3 |
General Knowledge Assignment Review, taken from the Form 6 Prescription. This set of questions can be researched using the notes referenced in the Form 6 Scheme. |
|
| Test 1, 2, 3, 4, 5, 6 | Previous Test Questions that may be useful for studying or preparing exams. |
|
| Inventory | An Inventory form to assist the detailing of the computers in a Computer Laboratory. The more common items in a computer have been listed so circleing the item can expedite completion of the form (minimise errors). This form can also be used as a template, basis for forms more appropriate to your computer laboratory. |
Select a topic to view the materials written on the topic.
[ref: http://www.tongatapu.net.to]
©
Tonga on the 'NET
[For a piece of the Kingdom, and
Your Own Domain Name,
http://www.tonic.to
easily the Tonic.to Domain
Name headaches.]


GitHub Repository reproduction.live
MediaHack DashboardSIR models for COVID-19
The repository contains
- Julia code that fits simple SIR models to case count data.
- Julia code that estimates R(t) values from data in real time, based on a Python code by Kevin Systrom.
- javascript apps to view global and provincial rankings (use the links above to run the apps)


Username
To be reset?
Is Admin?
Is Enabled?
{{user.username}}
Property
Type
Password
Reset password on create?
Is admin?
Is enabled?
Username
{{user.username}}
Scheduled to reset?
Is admin?
Is enabled?
Created by
{{user.createdBy}}
default
No user selected.


Cheesecake Order Form
This text ought to be never seen
Quantity
Topping
1
2
3
4
5
12
All that you have
Plain
Cherry
Chocolate
Notes:
Enter any special information here.
Order
Total Orders For
Jan
Jan
Feb
Mar
Apr
May
June
July
Aug
Sep
Oct
Nov
Dec
11 Cherry
17 Chocoate
31 Plain


BEAN (Gramercy) Starring: Rowan Atiknson, Peter MacNicol, Pamela Reed, Harris Yulin, Burt Reynolds. Screenplay: Richard Curtis and Robin Driscoll. Producers: Peter Bennett-Jones, Eric Fellner and Tim Bevan. Director: Mel Smith. MPAA Rating: PG-13 (profanity, adult humor) Running Time: 90 minutes. Reviewed by Scott Renshaw.
Rowan Atkinson is the most gifted and versatile comic performer in the English-speaking world, and I only qualify the statement that much for fear of appearing more cosmopolitan than I am. No one is as equally deft at delivering withering insults (see the various incarnations of his "Black Adder" character) and performing priceless, wordless physical comedy (see the television episodes of "Mr. Bean"). As both a jokester and a classic clown, he is unrivaled. That most Americans know him best -- if at all -- as FOUR WEDDINGS AND A FUNERAL's malapropping priest is a problem in serious need of correction.
I'm not sure the film version of BEAN is going to do it. Atkinson's Mr. Bean is a marvelous comic creation -- a gangly, goggle-eyed maladroit with the mischievous self-absorption of an adolescent and the one-size-too small brown suit to match. In the vignettes which comprise Bean's television adventures (seen in America on HBO and public television), plot is never permitted to intrude on the pursuit of a hilarious bit of pantomime. Launched from a simple situation into wild flights of humor, Bean's actions _are_ the plot of a "Mr. Bean" episode.
BEAN the movie makes the critical error of jamming Bean into the same tired, conventional premise which as served as the vehicle for a hundred unconventional comedians. To wit: Bean, an inept employee at London's National Gallery, is shipped to the States by superiors who are only too glad to be rid of him. David Langley (Peter MacNicol), the curator of a prestigious Los Angeles gallery, is expecting a brilliant scholar to preside over the unveiling of "Whistler's Mother."  Can you say "fish out of water?"
Atkinson deserves better. When he's allowed to do his thing, he is a genius. There are a few brilliant Bean moments in BEAN: the opening sequence which finds him shaving every exposed surface on his head; a super-charged ride on an amusement park motion simulator; Bean pushing a draped painting through a hallway as though it were a gurney. The situations set up by Richard Curtis and Robin Driscoll aren't really the problem in BEAN. It's director Mel Smith who misses the point that "Mr. Bean" isn't about other people reacting to Bean's absurd antics; it's about Bean responding to his own absurd antics. MacNicol, Harris Yulin and the rest of the supporting players are asked to play straight men to Atkinson, who doesn't need them. He's a one-man comedy team.
In one sense, I'm being a bit more harsh than BEAN deserves, because it's still more entertaining than most Hollywood comedies. Atkinson is too energetic a performer to allow BEAN to drift into unwatchability, making for a film which will provide audiences with plenty of satisfying laughs. But I can't help cringing at all the miscalculations that went into BEAN, most notably the sentimental message which becomes unnecessarily obtrusive. After speaking fewer than a dozen words through most of the film, Bean cuts loose with a heart-felt speech which proves he has learned a valuable lesson on his trip to America. Mr. Bean growing as a character? Stuff and nonsense. I'd much rather that the makers of BEAN learned the lesson and produce a BEAN film deserving of the name, one which doesn't suffer from forced attempts at creating a feature length narrative. Let Bean wreak his merry havoc. Let his beloved Teddy have more than a token cameo appearance. Let Rowan Atkinson show the world that he's one of the funniest men alive. Everyone will be happier when he does.
On the Renshaw scale of 0 to 10 half-baked Beans: 6.
Visit Scott Renshaw's MoviePage http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the MoviePage for details, or reply to this message with subject line "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
|
Chapter 26: Script FilesA file containing text in the form of lines of J is called a script-file, or just a script. By convention a script has a filename terminating with .ijs . The process of executing the lines of J in a script-file is called "loading" a script.We write our own scripts for our particular programming projects. In addition, the J system comes supplied with a library of predefined scripts of general utility. The plan for this chapter is to look at
26.1 Creating ScriptsIt will be useful to identify a directory where we intend to store our own scripts.There is a directory j701-user convenient for the purpose. It is installed automatically as part of a J installation. Its full pathname is given by jpath '~user' c:/users/homer/j701-userA variable, scriptdir say, can hold the name of our chosen script directory together with a trailing '/' ] scriptdir =: (jpath '~user') , '/' c:/users/homer/j701-user/Scripts are usually created using a text editor, but we can use J to create small examples of scripts as we need them. Here is an example of creating a tiny script, with a filename of say example.ijs, using the built-in verb 1!:2 thus: (0 : 0) (1!:2) < scriptdir,'example.ijs' plus =: + k =: 2 plus 3 k plus 1 ) 26.2 Loading ScriptsThere is a built-in verb 0!:1 to load a script. The argument is a filename as a boxed string.0!:1 < scriptdir,'example.ijs' plus =: + k =: 2 plus 3 k plus 1 6We see on the screen a display of the lines of the script as they were executed, together with the result-values of any computations. The definitions of plus and k are now available:
The verb 0!:1, as we saw, loads a script with a display. If there is an error in the script, 0!:1 will stop. We can choose whether or not to display, and whether to stop or to continue loading after an error. There are four similar verbs:
0!:0 < scriptdir,'example.ijs'We see nothing on the screen. The value computed in the script for k plus 1 is discarded. 26.3 The load VerbThere is a verb load which is predefined, that is, automatically available in the standard J setup. It can be used just like 0!:0 to load a scriptload < scriptdir,'example.ijs'The script is loaded without a display and stopping on error. There is a companion verb loadd which loads with a display, stopping on error. loadd < scriptdir, 'example.ijs' plus =: + k =: 2 plus 3 k plus 1 6load and loadd have several advantages compared with 0!:n . The first of these is that the filename need not be boxed. loadd scriptdir, 'example.ijs' plus =: + k =: 2 plus 3 k plus 1 6 26.4 Local Definitions in ScriptsNow we look at the treatment of local variables in scripts. Here is an example of a script.(0 : 0) (1!:2) < scriptdir, 'ex1.ijs' w =: 1 + 1 foo =: + & w )Suppose that variable w has the sole purpose of helping to define verb foo and otherwise w is of no interest. It would be better to make w a local variable. Firstly, we need to assign to w with =. in the same way that we assign to local variables in explicit functions. Our revised script becomes: (0 : 0) (1!:2) < scriptdir, 'ex2.ijs' w =. 1 + 1 foo =: + & w )Secondly, we need something for w to be local to, that is, an explicit function, because outside any explicit function (that is, "at the top level") =. is the same as =: All that would be needed is the merest wrapper of explicit definition around 0!:n, such as: LL =: 3 : '0!:0 y'If we now load our script LL < scriptdir, 'ex2.ijs'and then look at the results:
we see that foo is as expected, and, as intended, there is no value for w. Therefore w was local to the execution of the script, or strictly speaking, local to the execution of LL. An advantage of the load verb is that it provides the explicit function needed to make w local. erase 'foo';'w' 1 1 load scriptdir, 'ex2.ijs'
26.4.1 Local Verbs in ScriptsIn the previous example, the local variable w was a noun. With a local verb, there is a further consideration. Here is an example of a script which tries to use a local verb (sum) to assist the definition of a global verb (mean).(0 : 0) (1!:2) < scriptdir, 'ex3.ijs' sum =. +/ mean =: sum % # ) load < scriptdir, 'ex3.ijs'We see that this will not work, because mean needs sum and sum, being local, is no longer available.
The remedy is to "fix" the definition of mean, with the adverb f. (as we did in Chapter 12). Our revised script becomes (0 : 0) (1!:2) < scriptdir, 'ex4.ijs' sum =. +/ mean =: (sum % #) f. )Now mean is independent of sum load < scriptdir, 'ex4.ijs'
26.5 Loading Into LocalesWe looked at locales in Chapter 24. When we load a script with 0!:n or load it is the current locale that becomes populated with definitions from the script.By default, the current locale is base. In general, we may wish to load a script into a specified locale, say locale one. Here is one way: load_one_ scriptdir, 'example.ijs' plus_one_ +Another way is to let the script itself specify the locale. For example, (0 : 0) (1!:2) < scriptdir, 'ex5.ijs' 18!:4 < 'two' w =. 1 + 1 foo =: + & w )and then the script steers itself into locale two load scriptdir, 'ex5.ijs' foo_two_ +&2Here is a further advantage of load compared with 0!:n. Notice that the current locale is base. 18!:5 '' NB. current locale before loading +----+ |base| +----+If we now load ex5.ijs, the current locale is still base afterwards, regardless of the fact that the script visited locale two. load scriptdir,'ex5.ijs' 18!:5 '' NB. current locale after loading +----+ |base| +----+However, loading the same script with 0!:n does NOT restore the previously current locale. 18!:5 '' NB. current locale before loading +----+ |base| +----+ 0!:0 < scriptdir,'ex5.ijs' 18!:5 '' NB. current locale after loading +---+ |two| +---+so we conclude that self-steering scripts should be loaded with load and not with 0!:n. We return to base. 18 !: 4 < 'base' 26.6 Repeated Loading, and How to Avoid ItAnother advantage of load is this. Suppose one script depends on (definitions in) a second script. If the first includes a line such as load 'second' then the second is automatically loaded when the first is loaded.If we load the first script again (say, after correcting an error) then the second will be loaded again. This may be unnecessary or undesirable. The predefined verb require is like load but does not load a script if it is already loaded. Here is a demonstration. Suppose we have these two lines for the first script: (0 : 0) (1!:2) < scriptdir,'first.ijs' require scriptdir, 'second.ijs' a =: a + 1 )Here the variable a is a counter: every time first.ijs is loaded, a will be incremented. Similarly for a second script: (0 : 0) (1!:2) < scriptdir, 'second.ijs' b =: b + 1 )We set the counters a and b to zero, load the first script and inspect the counters:
Evidently each script has executed once. If we now load the first again, we see that it has executed again, but the second has not:
26.7 Load StatusThe J system keeps track of ALL scripts loaded in the session, whether with load or with 0!:0. The built-in verb 4!:3 with a null argument gives a report as a boxed list of filenames. Here are the last few entries in this report for the current session.,. _4 {. 4!:3 '' +-----------------------------------+ |c:\users\homer\j701-user\ex4.ijs | +-----------------------------------+ |c:\users\homer\j701-user\ex5.ijs | +-----------------------------------+ |c:\users\homer\j701-user\first.ijs | +-----------------------------------+ |c:\users\homer\j701-user\second.ijs| +-----------------------------------+Recall that we defined plus in the script example.ijs which we loaded above. The built-in verb 4!:4 keeps track of which name was loaded from which script. The argument is a name (plus for example) and the result is an index into the list of scripts generated by 4!:3. We see that plus was indeed defined by loading the script example.ijs
26.8 Library Scripts26.8.1 The Standard LibraryThe J system comes supplied with script files containing a useful collection of predefined functions.We can look at the list of scripts loaded automatically at the beginning of the session. For this we use the built-in verb 4!:3 to generate a boxed list of file-names. Here are the first 9 scripts: ,. 9 {. 4 !: 3 '' +---------------------------------------------+ |C:\users\homer\j701\bin\profile.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\boot.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\stdlib.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\scripts.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\regex.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\task.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\configure.ijs| +---------------------------------------------+ |c:\users\homer\j701-user\config\recent.dat | +---------------------------------------------+ |c:\users\homer\j701\system\main\ctag.ijs | +---------------------------------------------+We see that among these is the script-file stdlib.ijs Functions defined in stdlib.ijs end up in the z locale where they are conveniently available to the programmer. There are more than 300 things defined in the z locale: # nl_z_ '' 369For example, the file-handling utility functions documented in the J User Manual are found in the z locale with names beginning with the letter 'f'. 6 6 $ 'f' nl_z_ '' +--------+----------+--------+-----------+---------+--------------+ |f2utf8 |fappend |fappends|fapplylines|fboxname |fc | +--------+----------+--------+-----------+---------+--------------+ |fcompare|fcompares |fcopynew|fdir |ferase |fetch | +--------+----------+--------+-----------+---------+--------------+ |fexist |fexists |fgets |fi |flatten |fliprgb | +--------+----------+--------+-----------+---------+--------------+ |fmakex |foldpara |foldtext|fpathcreate|fpathname|fputs | +--------+----------+--------+-----------+---------+--------------+ |fread |freadblock|freadr |freads |frename |freplace | +--------+----------+--------+-----------+---------+--------------+ |fsize |fss |fssrplc |fstamp |fstring |fstringreplace| +--------+----------+--------+-----------+---------+--------------+ 26.8.2 The J Application LibraryThere is an extensive collection of script-files forming the J Application Library (JAL). The JAL is documented here26.9 User-Defined Startup ScriptSuppose we have a collection of our own definitions which we wish to be loaded automatically at the beginning of every J session. To achieve this we can put our definitions into a script-file which must be named startup.ijs. The full pathname for this file is given by the expressionjpath '~config/startup.ijs' c:/users/homer/j701-user/config/startup.ijsHere is an example. We create the script-file with a few definitions. For this example we could define a few verbs useful for type-checking. (0 : 0) (1 !: 2) < jpath '~config/startup.ijs' is_int =: 4 = 3 !: 0 is_char =: 2 = 3 !: 0 is_number =: 1 4 8 16 64 128 e.~ 3!:0 is_scalar =: 0 = # @: $ is_list =: 1 = # @: $ is_string =: is_char *. is_list )With this script-file in place, the next session should automatically load it. We verify this by looking at the list of scripts loaded at the beginning of the new session. ,. 11 {. 4 !: 3 '' +---------------------------------------------+ |C:\users\homer\j701\bin\profile.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\boot.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\stdlib.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\scripts.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\regex.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\main\task.ijs | +---------------------------------------------+ |C:\users\homer\j701\system\util\configure.ijs| +---------------------------------------------+ |c:\users\homer\j701-user\config\recent.dat | +---------------------------------------------+ |c:\users\homer\j701\system\main\ctag.ijs | +---------------------------------------------+ |c:\users\homer\j701\system\util\jadetag.ijs | +---------------------------------------------+ |c:\users\homer\j701-user\config\startup.ijs | +---------------------------------------------+We see that startup.ijs has been loaded and its definitions are available. is_string 'hello' 1This is the end of Chapter 26. |
The examples in this chapter
were executed using J version 701.
This chapter last updated 29 Jul 2012
Copyright © Roger Stokes 2012.
This material may be freely reproduced,
provided that this copyright notice is also reproduced.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import include._ @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.developers.DeveloperSession @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.controllers.Crumb @import views.helper.EnvironmentNameService @this(devMain: DevMain) @()(implicit request: play.api.mvc.Request[Any], loggedIn: DeveloperSession, messages: Messages, appConfig: ApplicationConfig, environmentNameService: EnvironmentNameService) @pageHeading = @{ if(environmentNameService.principalIsProduction) {"Get production credentials"} else {s"Add an application to ${appConfig.nameOfPrincipalEnvironment}"}} @addApplicationToEnv = @{s"to add your application to ${appConfig.nameOfPrincipalEnvironment}"} @principalWording = @{ if(environmentNameService.principalIsProduction) {"production credentials to use live data"} else addApplicationToEnv} @devMain( title = pageHeading, userFullName = loggedIn.loggedInName, breadcrumbs = Seq( Crumb.viewAllApplications, Crumb.home ), developerSession = Some(loggedIn) ) {
Now that you've tested your software you can request @principalWording.


The Office of Digital Learning (ODL) supports the use of digital technologies in addition to online platforms for enhancing student learning and access in education. The mission of ODL is to support Eberly College of Science faculty, students, and staff in leveraging technology in residential and online classrooms to increase student engagement, build community, and create open resources. In addition, the ODL team will provide faculty with consultation on the use of digital technologies for creating curriculum and curricular materials, transforming teaching practices, and applying novel methods of assessment. Our emphasis is on accessibility, personalization, high quality content and instruction, and consistent and stable learning infrastructure.
ODL is a resource for faculty: we stay current on the latest developments in digital educational technologies and pedagogical strategies. Schedule time in our One Button Studio, which is a hub of innovation. We work closely with the Center for Excellence in Science Education. We encourage and invite faculty interactions with our office, to work together to bring new and innovative digital technologies into their classrooms.


Taste of the quad
Saturday August 19th, 2023
11:30am-1:30PM
3366 S Michigan Ave, Chicago, IL 60616
Sip and savor! experience our uniquely crafted mocktails that represent the flavors of the quad. A refreshing rendezvous awaits!
Sip and savor! experience our uniquely crafted mocktails that represent the flavors of the quad. A refreshing rendezvous awaits!
Think pinball, but super-sized! Hop into a zorb and become the pinball in this high energy, unforgettable experience.
Step into a world of radiant colors and electric vibes. Wear your best neon, and let's light up the night together!
Roll the dice and step back in time! Enjoy a night of classic casino games with a vintage twist.
Tantalize youre tste buds with our grilled delights and sway to the rhythm of the evening. Eat. Dance. Repeat!
Blast from the past! dive into a night filled with your favorite arcade games. Score high, and create memories!
Alpha Epsilon of Phi Kappa Sigma is commited to following all CDC, Illinois, Chicago, and Illinois Tech COVID-19 Guidelines.


AUX
: auxiliary verb
Definition
An auxiliary verb is a verb that accompanies the lexical verb of a verb phrase and expresses grammatical distinctions not carried by the lexical verb, such as person, number, tense, mood, aspect, and voice. In Slovenian, only instances of the verb biti “to be” that accompany lexical verbs are marked as AUX
.
Examples
- Tistega večera sem.
AUX
preveč popil.VERB
. “I drank too much that evening.” - V bolnišnici bodo.
AUX
uvedli.VERB
šolo za starše. “A parenting school will be introduced in the hospital.” - Kam bi.
AUX
se lahko zatekla.VERB
? “Where could she have hidden?”
Delimitation
Note that in cases, where biti is used independently as a copula or a content verb, it is marked as verb:
- To je.
VERB
grozno. “This is horrible.” - Za nami je.
VERB
dolga vrsta. “There is a long queue behind us.” - Vsi smo.
AUX
bili.VERB
zadovoljni. “We were all content.”
Conversion from JOS
In ssj500k, all instances of verb biti “to be” have been annotated as Type=auxiliary. To separate the actual auxiliary function from other functions, syntax has to be taken into account. Thus, tokens of biti bearing the dependency relation PPart with a main verb become annotated as `AUX˙.
Treebank Statistics (UD_Slovenian)
There are 1 AUX
lemmas (0%), 36 AUX
types (0%) and 8949 AUX
tokens (7%).
Out of 16 observed tags, the rank of AUX
is: 16 in number of lemmas, 12 in number of types and 6 in number of tokens.
The 10 most frequent AUX
lemmas: biti
The 10 most frequent AUX
types: je, so, bi, bo, ni, sem, bodo, bil, bila, sta
The 10 most frequent ambiguous lemmas: biti (AUX 8949, VERB 875)
The 10 most frequent ambiguous types: je (AUX 3703, VERB 332, PRON 13), so (AUX 1362, VERB 62), bi (AUX 789, X 1, VERB 1), bo (AUX 438, VERB 66), ni (AUX 345, VERB 93), sem (AUX 361, VERB 8, ADV 7), bodo (AUX 235, VERB 9), bil (AUX 196, VERB 34), bila (AUX 187, VERB 44), sta (AUX 175, VERB 6, X 4)
- je
- so
- bi
- bo
- ni
- sem
- bodo
- bil
- bila
- sta
Morphology
The form / lemma ratio of AUX
is 36.000000 (the average of all parts of speech is 1.870691).
The 1st highest number of forms (36) was observed with the lemma “biti”: Bodi, as, b, bi, bil, bila, bile, bili, bilo, biti, bo, bodite, bodo, bojo, bom, bomo, bosta, boste, bova, boš, je, ni, nisem, nisi, nismo, niso, nista, niste, nisva, sem, si, smo, so, sta, ste, sva.
AUX
occurs with 7 features: sl-feat/VerbForm (8949; 100% instances), sl-feat/Mood (8251; 92% instances), sl-feat/Number (8112; 91% instances), sl-feat/Person (7455; 83% instances), sl-feat/Polarity (7447; 83% instances), sl-feat/Tense (7447; 83% instances), sl-feat/Gender (657; 7% instances)
AUX
occurs with 19 feature-value pairs: Gender=Fem
, Gender=Masc
, Gender=Neut
, Mood=Cnd
, Mood=Imp
, Mood=Ind
, Number=Dual
, Number=Plur
, Number=Sing
, Person=1
, Person=2
, Person=3
, Polarity=Neg
, Polarity=Pos
, Tense=Fut
, Tense=Pres
, VerbForm=Fin
, VerbForm=Inf
, VerbForm=Part
AUX
occurs with 38 feature combinations.
The most frequent feature combination is Mood=Ind|Number=Sing|Person=3|Polarity=Pos|Tense=Pres|VerbForm=Fin
(3774 tokens).
Examples: je
Relations
AUX
nodes are attached to their parents using 2 different relations: sl-dep/aux (6414; 72% instances), sl-dep/cop (2535; 28% instances)
Parents of AUX
nodes belong to 7 different parts of speech: VERB (5779; 65% instances), ADJ (2207; 25% instances), NOUN (860; 10% instances), DET (55; 1% instances), PROPN (27; 0% instances), PRON (20; 0% instances), NUM (1; 0% instances)
8948 (100%) AUX
nodes are leaves.
1 (0%) AUX
nodes have one child.
The highest child degree of a AUX
node is 1.
Children of AUX
nodes are attached using 1 different relations: sl-dep/conj (1; 100% instances)
Children of AUX
nodes belong to 1 different parts of speech: VERB (1; 100% instances)
Treebank Statistics (UD_Slovenian-SST)
There are 1 AUX
lemmas (0%), 31 AUX
types (1%) and 1267 AUX
tokens (7%).
Out of 16 observed tags, the rank of AUX
is: 16 in number of lemmas, 13 in number of types and 5 in number of tokens.
The 10 most frequent AUX
lemmas: biti
The 10 most frequent AUX
types: je, so, sem, bi, smo, bo, ni, si, bomo, ste
The 10 most frequent ambiguous lemmas: biti (AUX 1267, VERB 449)
The 10 most frequent ambiguous types: je (AUX 461, VERB 196, INTJ 2, PRON 2), so (AUX 135, VERB 29, X 2), sem (AUX 120, VERB 12, ADV 2), bi (AUX 95, VERB 7, X 1), smo (AUX 72, VERB 9), bo (AUX 65, VERB 22), ni (AUX 44, VERB 36), si (AUX 34, PRON 33, VERB 16), bomo (AUX 33, VERB 3), ste (AUX 26, VERB 4)
- je
- AUX 461: ja lionizem je tudi morda največja socialna mreža v svetu
- VERB 196: na vrhu je tako kot si rekla en šef lahko sta tudi dva
- INTJ 2: veš kadar sem prišel v maribor ne je zdaj pa macdonald’s tu ne je zdaj pa bom jaz tu non stop ne ja ja prvi prvi dan sem že šel ne pa te naslednji teden teden sem tudi šel pa za mesec dni sem tudi hodil pa non stop sem hodil zdaj pa niti ne povoham ga dokler grem mimo ker mi je totalno out no eh hodi v pizdo [gap]
- PRON 2: sploh če je ne prebereš mislim tako da jo prebereš
- so
- sem
- bi
- smo
- bo
- ni
- si
- bomo
- ste
Morphology
The form / lemma ratio of AUX
is 31.000000 (the average of all parts of speech is 1.494596).
The 1st highest number of forms (31) was observed with the lemma “biti”: bi, bil, bila, bili, bilo, biti, bo, bodite, bodo, bojo, bom, bomo, bosta, boste, bova, boš, je, ni, nisem, nisi, nismo, niso, niste, nisva, sem, si, smo, so, sta, ste, sva.
AUX
occurs with 8 features: sl-feat/VerbForm (1267; 100% instances), sl-feat/Mood (1187; 94% instances), sl-feat/Number (1164; 92% instances), sl-feat/Person (1092; 86% instances), sl-feat/Polarity (1090; 86% instances), sl-feat/Tense (1090; 86% instances), sl-feat/Gender (72; 6% instances), sl-feat/Aspect (2; 0% instances)
AUX
occurs with 20 feature-value pairs: Aspect=Imp
, Gender=Fem
, Gender=Masc
, Gender=Neut
, Mood=Cnd
, Mood=Imp
, Mood=Ind
, Number=Dual
, Number=Plur
, Number=Sing
, Person=1
, Person=2
, Person=3
, Polarity=Neg
, Polarity=Pos
, Tense=Fut
, Tense=Pres
, VerbForm=Fin
, VerbForm=Inf
, VerbForm=Part
AUX
occurs with 34 feature combinations.
The most frequent feature combination is Mood=Ind|Number=Sing|Person=3|Polarity=Pos|Tense=Pres|VerbForm=Fin
(462 tokens).
Examples: je, biti
Relations
AUX
nodes are attached to their parents using 3 different relations: sl-dep/aux (803; 63% instances), sl-dep/cop (433; 34% instances), sl-dep/reparandum (31; 2% instances)
Parents of AUX
nodes belong to 10 different parts of speech: VERB (758; 60% instances), ADJ (240; 19% instances), NOUN (171; 13% instances), DET (37; 3% instances), PROPN (21; 2% instances), X (14; 1% instances), PRON (12; 1% instances), NUM (10; 1% instances), ADV (3; 0% instances), AUX (1; 0% instances)
1233 (97%) AUX
nodes are leaves.
27 (2%) AUX
nodes have one child.
3 (0%) AUX
nodes have two children.
4 (0%) AUX
nodes have three or more children.
The highest child degree of a AUX
node is 3.
Children of AUX
nodes are attached using 9 different relations: sl-dep/reparandum (10; 22% instances), sl-dep/advmod (9; 20% instances), sl-dep/mark (9; 20% instances), sl-dep/nsubj (7; 16% instances), sl-dep/expl (4; 9% instances), sl-dep/obj (3; 7% instances), sl-dep/advcl (1; 2% instances), sl-dep/dislocated (1; 2% instances), sl-dep/iobj (1; 2% instances)
Children of AUX
nodes belong to 10 different parts of speech: SCONJ (9; 20% instances), PRON (8; 18% instances), ADV (6; 13% instances), X (6; 13% instances), NOUN (4; 9% instances), CCONJ (3; 7% instances), DET (3; 7% instances), VERB (3; 7% instances), NUM (2; 4% instances), AUX (1; 2% instances)
AUX in other languages: [am] [ar] [bg] [bxr] [ca] [ckb] [cop] [cs] [cu] [da] [de] [el] [en] [es] [et] [eu] [fa] [fi] [fo] [fr] [ga] [gl] [got] [grc] [he] [hi] [hr] [hu] [id] [it] [ja] [kk] [kmr] [ko] [la] [lv] [mr] [nl] [no] [pl] [pt] [ro] [ru] [sa] [sk] [sla] [sl] [so] [sr] [sv] [swl] [ta] [tr] [ug] [uk] [u] [urj] [ur] [vi] [yue] [zh]


Contests
Problems
Blog
Coders
500
Ooops! Something went wrong.
Our engineers have been notified, so check back later.