Little Bear at Work and at Play
by Frances Margaret Fox
“Little Bear’s Promise”
Additional Information
- Year Published: 1920
- Language: English
- Country of Origin: United States of America
- Source: Fox F. M. (1920). Little Bear at Work and at Play. Chicago: Rand McNally and Co.
-
Readability:
- Flesch–Kincaid Level: 4.0
- Word Count: 1,017
- Genre: Fantasy
- Keywords: children's stories
- ✎ Cite This
Downloads
Little Bear had never heard of the Pied Piper of Hamelin who rid the town of rats, and then, when he went back for his promised pay, was only laughed at, so that he piped away all the children of Hamelin town and never piped them back again. Mother Bear had never told Little Bear that story. However, she had taught her child to keep his promises, which was very fortunate, because one day the Pied Piper appeared when Little Bear was alone in the sunbright clearing which was his favorite playground.
It happened that day that Little Bear found his playground full of caterpillars, and he did not like caterpillars. They were everywhere—on the ground, on the grass, on flowers, on the trees, humping along and humping along, eating green leaves.
“Oh, you old humpty-humps,” exclaimed Little Bear, “I wish you would go away!”
But the caterpillars would not go away. They even began crawling over Little Bear.
And he was dressed half in red and half in yellow, and as we have often been told, he really was the strangest fellow. Around his neck he wore a red and yellow ribbon, and on it was hung something like a flute, and his fingers went straying up and down it as if he wished to be playing.
 “Men call me the Pied Piper,” he went on when he saw that Little Bear was too surprised to speak. “And I know a way to draw after me everything that walks or flies or swims! What will you give me if I rid your playground of caterpillars?”
“I shall give you my porridge bowl,” answered Little Bear, “if you can take away these caterpillars.”
Little Bear afterward told his father and mother that he did not believe that the Pied Piper could do it.
Straightway the Pied Piper put the long pipe to his lips and began to play a tune—a strange, high little tune. And before the pipe had uttered three shrill notes the caterpillars humped after the Piper—thin ones, plump ones, skinny ones, woolly ones, striped ones, plain ones, great caterpillars, small caterpillars, lean ones, brawny ones, brown caterpillars, black caterpillars, gray ones, tawny ones, they all followed the Piper for their lives until they came to the edge of the river. Then the Piper suddenly stepped aside and down they tumbled and—were—drowned!
Only one too-plump caterpillar came humping slowly back to the playground, making great lamentation.
“What is the matter with you?” asked Little Bear, who had laughed until he was obliged to wipe away tears with the back of his paw at the sight of so many caterpillars following the Pied Piper.
“Oh me, oh my!” wailed the mournful caterpillar. “He said we should sleep in cradles of silk and wake up with wings of purple!  Mother said so! Now there! Why didn’t I remember that caterpillars turn into butterflies, before I promised to give away my porridge bowl! I should like to have my playground full of butterflies! I wish I had thought of that! Now those poor old caterpillars are gone and I promised to give away my bowl! Maybe the Pied Piper will not come back!”
But he did. “I should like my bowl!” said he.
a bowl
“I know that a promise is a promise,” agreed Little Bear promptly and sorrowfully. “You wait here until I run home after it and I shall give you my little bowl!”
And he did. As the Piper took the bowl and turned away, Father and Mother Bear came into the clearing.
 And the music made Father Bear and Mother Bear stand still as if their feet had been tied to the ground.
“Oh, Little Bear!” they cried in terror. “It is the Pied Piper! Oh, Little Bear, do not follow him!”
“Indeed I could not if I wished to do so,” answered Little Bear, “because my feet will not go! The music has made me stand still too, and I hear voices singing, ‘Stay home with your father!  Stay home, Little Bear!’”
As the music grew faint in the distance, the Three Bears were once more able to walk about, and then Little Bear explained that he had promised to give his bowl to the Pied Piper if he would take away the caterpillars, and that he had kept the promise, sad as he felt about losing his treasure.
“Come,” said Mother Bear, “I believe we better go home now before we meet any more strangers!”
When the Three Bears reached home, there was Little Bear’s bowl on the doorstep, and the Pied Piper’s pipe was heard playing softly far away.
After Father Bear told Little Bear the story of Hamelin town he was more glad than ever that he had kept his promise. So was his mother. So was his father.


Note: this filter type requires SharePoint 2010 (any edition, including Foundation) or Microsoft Office SharePoint Server 2007 (Enterprise Edition), with the Business Data Connectivity (BCS/BDC) features enabled in both scenarios.
Create a Business Data Connectivity (BCS/BDC) filter to send filters based on any data stored in any external data sources integrated into your Business Data Connectivity Service. Whether you let users pick an external data record or entity instance to use in interactive mode, or specify the record to use directly, the filter value being sent is always the current, live value from the specified data source.
To connect to your data source, first select the BDC external system and external content type type to use. Now you simply select which column values are displayed to users in interactive mode, and which column values are sent as filter values to connected Web Parts. You may also want to review any of the general filter settings that are naturally also available to your BDC filters.


This project was deployed from the useful-insect GitHub repository using GitHub Actions and glitcheroo.


Protocol Buffers are a way of encoding structured data in an efficient yet extensible format. Google uses Protocol Buffers for almost all of its internal 'RPC' protocols and file formats. Additional documentation is available in two included vignettes one of which corresponds to our 'JSS' paper (2016, <doi:10.18637/jss.v071.i02>. Either version 2 or 3 of the 'Protocol Buffers' 'API' is supported.
| Version: | 0.4.13 |
| Depends: | R (≥ 3.0.0), methods |
| Imports: | utils, stats, tools, Rcpp, RCurl |
| LinkingTo: | Rcpp |
| Suggests: | RUnit, rmarkdown, knitr, pinp |
| Published: | 2018-11-03 |
| Author: | Romain Francois, Dirk Eddelbuettel, Murray Stokely and Jeroen Ooms |
| Maintainer: | Dirk Eddelbuettel <edd at debian.org> |
| BugReports: | https://github.com/eddelbuettel/rprotobuf/issues |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | https://github.com/eddelbuettel/rprotobuf |
| NeedsCompilation: | yes |
| SystemRequirements: | ProtoBuf libraries and compiler version 2.2.0 or later; version 3.0.0 or later is supported as well. On Debian/Ubuntu these can be installed as libprotoc-dev, libprotobuf-dev and protobuf-compiler, while on Fedora/CentOS protobuf-devel and protobuf-compiler are needed. |
| Citation: | RProtoBuf citation info |
| Materials: | README NEWS ChangeLog |
| In views: | HighPerformanceComputing |
| CRAN checks: | RProtoBuf results |
| Reference manual: | RProtoBuf.pdf |
| Vignettes: |
RProtoBuf-intro RProtoBuf-quickref RProtoBuf-paper RProtoBuf-unitTests |
| Package source: | RProtoBuf_0.4.13.tar.gz |
| Windows binaries: | r-devel: RProtoBuf_0.4.13.zip, r-release: RProtoBuf_0.4.13.zip, r-oldrel: RProtoBuf_0.4.13.zip |
| OS X binaries: | r-release: RProtoBuf_0.4.13.tgz, r-oldrel: RProtoBuf_0.4.11.tgz |
| Old sources: | RProtoBuf archive |
| Reverse suggests: | jmvcore, profile, protolite |
| Reverse enhances: | HistogramTools |
Please use the canonical form https://CRAN.R-project.org/package=RProtoBuf to link to this page.


To play along with this post, you'll be able to find the source on github, and you'll need Julia (version 1), and the packages Luxor, Colors, and ColorSchemes. This post was written using Fredrik Ekre's Literate.jl.
I don't need to give you any references—you'll be spoilt for choice if you start googling.
Here in the UK we're usually better at closing railway stations than opening new ones. Dr Beeching famously closed thousands of them (more than 50% of the total) in the 1960s. Occasionally, though, new stations are built, and one recent addition to the rail network is the station at Cambridge North, built mainly to serve the Cambridge Science Park. (I used to walk along the railway tracks there at weekends before the old disused line was re-opened, but that's another story...)
When the station was opened, in 2017, there was a bit of chatter about the decorative panels used for the building.
(Image by cmglee at wikipedia, licensed CC-SA)
Thsee patterns were described by the designers at Atkins (the contractors) like this:
The station is wrapped in three equal bands of aluminium panels which have been perforated with a design derived from John Horton Conway’s “Game of Life” theories which he established while at Gonville and Caius College, Cambridge in 1970. These beautiful, delicate panels ensure passive security to ground floor glazed areas, assist with wayfinding while crossing the footbridge and allow the building to transform its appearance between day and night through sensitive backlighting.
This quote is from the original article (archived here), but it's since been corrected, most probably in response to the anguished cries of thousands of Cambridge nerds who swiftly pointed out that, in fact, these patterns weren't Life as we know it, but were actually one-dimensional cellular automata, and so linked, not so much with Cambridge's John Horton Conway, as with noted Oxford/CalTech alumnus Stephen "Mr Mathematica" Wolfram.
I think the designers did a great job using these simple graphics to "create a harmonic relationship with the scientific research and industry of the Cambridge Colleges and nearby Science Park".
A cellular automaton is a mathematical model that creates patterns automatically according to simple rules. In its simplest, one-dimensional form, it's a row of empty squares, each of which can be occupied or empty. The rules for the model determine how sensitive the occupants of each square are to their immediate left and right neighbours, and whether, after some unspecified time, they survive or die. Sometimes empty squares can miraculously become occupied. Because a square has just two immediate neighbours, there are 8 different cases to consider, ranging from all empty ("□□□" or 000
in binary) to all full ("■■■" or 111
).
The rule determines how one generation changes to the next by specifying the outcome for each of the 8 cases. So, for example, an empty square surrounded by empty neighbours can continue to be empty (false, or 0), or it can produce a new occupant in the next generation, (true, or 1). There are 256 different combinations, since each of the 8 cases can be either 0 or 1.
The wikipedia has this nice animation showing how the rule produces the next generation of squares.
(Well, it has this nice animation now...)
To explore these simple automata, I started[1] by making a Julia structure:
mutable struct CA
rule::Int64
cells::BitArray{1}
colorstops::Array{Float64, 1}
ruleset::BitArray{1}
generation::Int64
function CA(rule, ncells = 100)
cells = falses(ncells)
colorstops = zeros(Float64, ncells)
ruleset = binary_to_array(rule)
cells[length(cells) ÷ 2] = true
generation = 1
new(rule, cells, colorstops, ruleset, generation)
end
end
The cells
array can hold trues or falses. The colorstops
array is eventually going to hold some color information. The middle cell is seeded with a single starter value.
The binary_to_array()
function just converts a binary number to a bit array (I suspect there's a quicker way).
function binary_to_array(n)
a = BitArray{1}()
for c in 7:-1:0
k = n >> c
push!(a, (k & 1 == 1 ? true : false))
end
return a
end
The rules()
function takes the values of an individual and its neighbours and applies the rule that determines its state for the next generation:
function rules(ca::CA, a, b, c)
lng = length(ca.ruleset)
return ca.ruleset[mod1(lng - (4a + 2b + c), lng)]
end
And a nextgeneration()
function applies the rule to all the cells. I decided to make it wrap around, so that the final cell considers the first cell as one of its neighbours.
function nextgeneration(ca::CA)
l = length(ca.cells)
nextgen = falses(l)
for i in 1:l
left = ca.cells[mod1(i - 1, l)]
me = ca.cells[mod1(i, l)]
right = ca.cells[mod1(i + 1, l)]
nextgen[i] = rules(ca, left, me, right)
end
ca.cells = nextgen
ca.generation += 1
return ca
end
We'll also teach Julia how to show an automaton in the terminal:
Base.show(io::IO, ::MIME"text/plain", ca::CA) =
print(io, join([c ? "■" : " " for c in ca.cells]))
So now we can create a cellular automaton by providing a rule number (using the default of 100 cells):
ca = CA(30)
update the automaton like this:
nextgeneration(ca)
and show a historical diagram of its evolution:
for i in 1:30
display(nextgeneration(ca))
end
The REPL display is more or less functional, but I want to play with the graphic output, so (you guessed):
using Luxor, Colors
function draw(ca::CA, cellwidth=10)
lng = length(ca.cells)
for i in 1:lng
if ca.cells[i] == true
pt = Point(-(lng ÷ 2) * cellwidth + i * cellwidth, 0)
box(pt, cellwidth, cellwidth, :fill)
end
end
end
@png begin
ca = CA(30, 200)
sidelength = 4
# start at the top
translate(boxtopcenter(BoundingBox()) + sidelength)
for i in 1:200
draw(ca, sidelength)
nextgeneration(ca)
translate(Point(0, sidelength))
end
end 800 850 "../images/automata/simple-ca.png"
You can call nextgeneration()
without displaying the results, of course. This lets you jump into the future history of an automaton at warp speed.
@png begin
ca = CA(110, 200)
translate(boxtopcenter(BoundingBox()) + sidelength)
sidelength = 4
# into the future
for _ in 1:200_000
nextgeneration(ca)
end
for _ in 1:195
draw(ca, sidelength)
nextgeneration(ca)
translate(Point(0, sidelength))
end
end 800 800 "../images/automata/simple-ca-future.png"
I found that sometimes drawing them from left to right looked better (like videos recorded on phones...?):
@png begin
ca = CA(30)
translate(boxmiddleleft(BoundingBox()) + sidelength)
rotate(-π/2)
sidelength = 3.5
for i in 1:320
draw(ca, sidelength)
nextgeneration(ca)
translate(Point(0, sidelength))
end
end 1000 400 "../images/automata/simple-landscape-ca.png"
So far I haven't used the color information that's stored.
The nextgeneration()
function can be updated with instructions about how to modify the color of the next generation, based on the current set of three cells.
function nextgeneration(ca::CA)
l = length(ca.cells)
nextgen = falses(l)
for i in 1:l
left = ca.cells[mod1(i - 1, l)]
me = ca.cells[mod1(i, l)]
right = ca.cells[mod1(i + 1, l)]
nextgen[i] = rules(ca, left, me, right)
if me == 1
ca.colorstops[i] = mod(ca.colorstops[i] + 0.1, 1)
elseif left == 1 && right == 1
ca.colorstops[i] = mod(ca.colorstops[i] - 0.1, 1)
else
ca.colorstops[i] = 0
end
end
ca.cells = nextgen
ca.generation += 1
return ca
end
and the draw()
function can be adapted to make use of the color information. I decided to avoid tackling RGB color value transformations for a first pass, so the single value between 0 and 1 is used to select a color from a color map.
using ColorSchemes
function drawcolor(ca::CA, cellwidth=10;
scheme=ColorSchemes.leonardo)
lng = length(ca.cells)
for i in 1:lng
if ca.cells[i] == true
sethue(get(scheme, ca.colorstops[i]))
pt = Point(-(lng ÷ 2) * cellwidth + (i * cellwidth), 0)
box(pt, cellwidth, cellwidth, :fill)
end
end
end
@svg begin
background("darkorchid4")
ca = CA(135, 65)
# randomize start state
ca.cells = rand(Bool, length(ca.cells))
sidelength = 5
translate(boxmiddleleft(BoundingBox()) + sidelength)
rotate(-π/2)
for i in 1:195
drawcolor(ca, sidelength, scheme=ColorSchemes.cubehelix)
nextgeneration(ca)
translate(Point(0, sidelength))
end
end 1000 400 "../images/automata/simple-color-ca.svg"
This could lead to hours of entertainment (depending on your definition of fun, of course). I uploaded a few experiments that didn't turn out too badly on Flickr. The current rules show a kind of literal winning streak, as a cell that remains occupied for many generations ends up being brightly illuminated.
I think these images look quite good when scaled up. It only takes about a second to draw these, but would take much longer to stick them on the wall:
The rules for specifying a change in color could do with some kind of systematic definition, perhaps, such that, say, "rule C81" means "increase colorstop by amount if previous parent is 1, decrease it if previous uncle-aunt is 1", and so on. Then you could pass a set of color rules to the drawing function. (uncle-aunt? I couldn't find a word for something that is either an uncle or an aunt, but not a parent...)
Instead of drawing simple squares, it's possible to draw other shapes. I'm quite fond of the squircle — you can change the rt
parameter to get different shapes:
function drawcolorsquircle(ca::CA, cellwidth=10;
scheme=ColorSchemes.leonardo)
lng = length(ca.cells)
for i in 1:lng
if ca.cells[i] == true
sethue(get(scheme, ca.colorstops[i]))
pt = Point(-(lng ÷ 2) * cellwidth + (i * cellwidth), 0)
squircle(pt, cellwidth, cellwidth, rt=6.0, :fill)
end
end
end
@svg begin
background("navyblue")
ca = CA(110, 30)
# randomize start state
ca.cells = rand(Bool, length(ca.cells))
translate(boxmiddleleft(BoundingBox()) + sidelength)
rotate(-π/2)
sidelength = 10
for i in 1:100
drawcolorsquircle(ca, sidelength, scheme=ColorSchemes.Dark2_8)
nextgeneration(ca)
translate(Point(0, sidelength))
end
end 1000 400 "../images/automata/simple-color-ca-squircle.svg"
(This SVG is quite big, and won't display in Juno. But it should load in a browser.)
It occurred to me that you could take a rectangular array and wrap it into a circle.
function drawsector(ca::CA, cellwidth=10;
scheme=ColorSchemes.leonardo,
centralradius = 10)
lng = length(ca.cells)
width = lng * cellwidth
angulargap = 2π/lng
for i in 1:lng
sethue(get(scheme, ca.colorstops[i]))
innerradius = centralradius
outerradius = centralradius + cellwidth
startang = rescale(i, 1, lng, 0, 2π)
endang = startang + angulargap
if ca.cells[i] == true
sector(O, innerradius, outerradius, startang, endang, :fillstroke)
end
end
end
function drawrule(rulenumber, pos)
@layer begin
translate(pos)
sethue("black")
text(string(rulenumber), halign=:center, valign=:middle)
rotate(-π/2)
ca = CA(rulenumber, 50)
# randomize start state
# ca.cells = rand(Bool, length(ca.cells))
sidelength = 2
setline(0.0)
for n in 5:sidelength:30
drawsector(ca, sidelength,
scheme=ColorSchemes.klimt,
centralradius = n)
nextgeneration(ca)
end
end
end
This shows all the rules in this circular form.
let
# best in SVG or PDF, but PNG is faster
Drawing(1200, 1200, "../images/automata/color-sector-assembly.svg")
origin()
background("azure")
fontsize(8)
for (pos, n) in Tiler(1200, 1200, 16, 16)
drawrule(n-1, pos)
end
finish()
preview()
end
(Again, this image is quite demanding for SVG and can take a while to load, even though it doesn't take long to generate.)
After playing with this idea, I thought it would make some nice jewellery:
This is rule 150. I mapped the array to a semicircle and drew it twice.
Many of the rules have limited career paths. Some fizzle out very quickly, others settle down into a stable if repetitive life style. There are a few that continue to make patterns as the number of generations heads off into the thousands.
The unpredictable high achiever of the 1D cellular automata world is Rule 110. The rule itself is so simple, it could have been described in a Shakespeare play:
[Enter HAMLET, stage left.] For Zeros become Ones at all positions, Where the value to the right is One. Yet Ones are changed to Zeros where'er The values to left and right are One.
And yet this simple rule has been the subject of an astonishing amount of analysis, such as this in-depth paper by Martinez et al published in the wonderfully-named International Journal of Unconventional Computing. Matthew Cook's famous paper proved that Rule 110 is capable of emulating the activity of a Turing machine.
I understood very little of those wonderful papers, but they did make me want to at least see Rule 110 in action, just in case I could spot all those cyclic tags, meta-gliders, and pseudo-solitons.
function frame(scene, framenumber, ca, cahistory, sidelength;
smoothscrolling=10)
background(colorant"navy")
fontsize(12)
sethue(colorant"azure")
text(string(ca.generation), boxtopright(BoundingBox()) + (-30, 20),
halign=:right)
setline(0.1)
# get in position for the first row
translate(boxmiddleleft(BoundingBox()))
rotate(-π/2)
# for smooth scrolling
translate(0, -(mod1(framenumber, smoothscrolling))
* sidelength/smoothscrolling)
lng = length(ca.cells)
for gen in cahistory
for (n, cell) in enumerate(gen)
if cell == true
pt = Point(-(lng / 2) * sidelength + (n * sidelength), 0)
box(pt, sidelength - 2, sidelength - 2, :fill)
end
end
translate(Point(0, sidelength))
end
# "beautiful buttery scrolling"
if framenumber % smoothscrolling == 0
# drop oldest, add a new generation
popfirst!(cahistory)
nextgeneration(ca)
push!(cahistory, ca.cells)
end
end
function makeanimation(rule, filename)
width, height = (1920, 1080)
sidelength = 6
cellularmovie = Movie(width, height, "cellularmovie")
ca = CA(rule, convert(Int, height÷sidelength))
cahistory = []
# initial
for _ in 1:width÷sidelength
push!(cahistory, ca.cells)
nextgeneration(ca)
end
animate(cellularmovie,
[Scene(cellularmovie, (s, f) ->
frame(s, f, ca, cahistory, sidelength, smoothscrolling=4),
1:500)],
pathname="$(filename)")
end
makeanimation(110, "../images/automata/animated-cellular-automaton.gif")
If each frame moved the history 'window' by one generation, you'd get a jerky animation. The smooth-scrolling used here shifts the contents by a few pixels in each frame but changes the contents less often. This requires more frames than generations, so 300 frames with a smoothscrolling
value of 10 shows only 30 new generations after the initial bunch.
This GIF does have a few problems; the conflicting demands of file size, image size, image quality, and scroll speed work against each other. There's a slight flickering, due I think to the rounding or aliasing in the GIF. You could make the GIF as long as you want, subject of course to the maximum size of animated GIF that you're prepared to handle. (And yes, this page does take a long time to load. Sorry.)
Videos also have their problems with this kind of content, because the downsampling commonly applied can affect the detail. To see what I mean, try watching Rule 110: The Movie (on YouTube). (This is my submission for YouTube's Most Boring Video 2018 competition.)
If you want to do more than just look at pictures on the screen—perhaps you're building your own railway station?—here are some tips for exporting the graphics to your favourite 3D modeller.
First, place a box or shape around the outside of the design, and use the :path
action rather than :fill
or :stroke
. Then, to draw what are now the 'holes', use newsubpath()
before drawing each hole, and make sure to draw the holes with reversed paths (using the reversepath
keyword, for example).
function drawaspath(ca::CA;
cellwidth=10)
lng = length(ca.cells)
for i in 1:lng
if ca.cells[i] == true
newsubpath()
pt = Point(-(lng ÷ 2) * cellwidth + (i * cellwidth), 0)
poly(box(pt, cellwidth - 2, cellwidth - 2, vertices=true),
:path, reversepath=true, close=true)
end
end
end
@svg begin
background("black")
ca = CA(110, 40)
ca.cells = rand(Bool, length(ca.cells))
cellwidth = 7
bxw = boxwidth(BoundingBox() * 0.98)/2
squircle(O, bxw, bxw, rt=0.1, :path)
translate(boxtopcenter(BoundingBox()) + (-5, 7))
for i in 1:40
translate(0, cellwidth)
drawaspath(ca, cellwidth=cellwidth)
nextgeneration(ca)
end
sethue("grey80")
fillpath()
end 300 300 "../images/automata/ca-as-path.svg"
So this is a single path, and the holes are reversed subpaths. When you import this single path into a 3D modelling program, you should be able to extrude it into a solid without problems. Here's one modelled as a thin gold reflective sheet.
It's hard to resist playing with 3D modellers... I added some fog and a rusty metal effect:
If you omit the surrounding path, it might still work visually. It would be a challenge to hang all these pieces on a gallery wall:
These little critters are quite interesting, and there are a fair number of scientific papers with "cellular automata" in the title . I think this must be because, although things don't get much simpler than a cellular automaton, perhaps they might—in some strange way—be similar to how the universe itself works when you zoom in close enough.
[2018-11-29]
| [1] | At the time of writing this I couldn't find any working Julia packages that did one-dimensional cellular automata. But if I had found one, I probably wouldn't have written any of the above anyway. |
This page was generated using Literate.jl.


UFC News: Francis Ngannou meets Dana White, teases 'big announcement' regarding his next fight
by Lennard SurraoThere was a time when the Francis Ngannou hype train had well and truly been derailed, however, the Cameroonian-French Heavyweight restored his intimidating aura by putting together three consecutive finishes in the past year.
Ngannou, who hasn't fought since June this year, could end his short hiatus soon as the #2 ranked Heavyweight revealed that he had had a very productive meeting with Dana White and Hunter Campbell of the UFC.
The Predator stated that he is excited to get back to work and that the fans should be prepared for some big news that's on the way.
He tweeted:
Just had a very productive meeting with the boss man @danawhite and Hunter Campbell @ufc. Excited to get back to work. Big news coming soon #UNCROWNDEDCHAMP #thepredator #Francis2020
Ngannou has been on a rampage ever since suffering back-to-back losses to Stipe Miocic and Derrick Lewis in 2018.
The Heavyweight contender faced Curtis Blaydes, Cain Velasquez and Junior dos Santos after the aforementioned defeats and managed to score first-round knockouts in all three fights.
Ngannou is now the favourite to get a Heavyweight title shot against Stipe Miocic, however, the current Heavyweight Champion could end up facing Daniel Cormier in a trilogy fight next year.
DC wants to get into the Octagon for his last fight against Miocic before hanging up his gloves. Ngannou, however, is in no mood to wait and is willing to fight whoever the UFC puts in his way.
So, who could the Predator face next? I guess we just have to wait for the 'big news' to be announced.


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After a few months of working on TibiaLootSplit.com, I decided that the tool was mature enough and most features I could think of I already implemented. That's when I decided to branch out and built TibiaPal.com!
TibiaPal.com is an extension of TibiaLootSplit and has many more tools for the community to use to enhance their Tibia experience!
I continue working on a number of tools and requests (keep them coming!), so please stay tuned for future Tibia tool updates :)
Much love and see you in Tibia!
Kusnier
In case of any issues, questions, comments or suggestions, please feel free to reach out to me using
any
of the methods below.
You can find me in Tibia on Concorda on character 'Kusnierr'
You can email me at<EMAIL_ADDRESS>You can find me on Discord, @Kusnier#4979
You can also find me on Twitch, twitch.tv/Kusnierr
Privacy Policy for https://tibiapal.com
If you require any more information or have any questions about our privacy policy, please feel free to contact us by email at<EMAIL_ADDRESS>At https://tibiapal.com, the privacy of our visitors is of extreme importance to us. This privacy policy document outlines the types of personal information is received and collected by https://tibiapal.com and how it is used.
Log Files
Like many other Web sites, https://tibiapal.com makes use of log files. The
information inside the log files includes internet protocol ( IP ) addresses, type of browser,
Internet
Service Provider ( ISP ), date/time stamp, referring/exit pages, and number of clicks to analyze
trends,
administer the site, track users movement around the site, and gather demographic information. IP
addresses, and other such information are not linked to any information that is personally
identifiable.
Cookies and Web Beacons
https://tibiapal.com does use cookies to store information about
visitors preferences, record user-specific information on which pages the user access or visit,
customize Web page content based on visitors browser type or other information that the visitor
sends
via their browser.
Some of our advertising partners may use cookies and web beacons on our site. Our advertising partners include Google Adsense.
Users may opt out of personalized advertising by visiting Ads Settings
These third-party ad servers or ad networks use technology to the advertisements and links that appear on https://tibiapal.com send directly to your browsers. They automatically receive your IP address when this occurs. Other technologies ( such as cookies, JavaScript, or Web Beacons ) may also be used by the third-party ad networks to measure the effectiveness of their advertisements and / or to personalize the advertising content that you see.
https://tibiapal.com has no access to or control over these cookies that are used by third-party advertisers.
You should consult the respective privacy policies of these third-party ad servers for more detailed information on their practices as well as for instructions about how to opt-out of certain practices. https://tibiapal.com's privacy policy does not apply to, and we cannot control the activities of, such other advertisers or web sites.
If you wish to disable cookies, you may do so through your individual browser options. More detailed information about cookie management with specific web browsers can be found at the browsers' respective websites.
| Date | Title |
|---|---|
| 02 June 2021 | 'Videos & Guides' now available! |
| 25 May 2021 | TibiaPal is now an official Tibia fansite! Plus some other changes... |
| 4 May 2021 | 'Exercise Weapons Calculator' available - just in time for double XP/skill! |
| 31 Mar 2021 | Changes to TibiaLootSplit! History and more. |
| 17 Mar 2021 | 'Bestiary Reference' now available. |
| 30 Jan 2021 | Introducing 'Hunting Places'! |
| 06 Jan 2021 | Boss Timers now available! |
| 31 Dec 2020 | Changes to imbue calculator |
| 30 Dec 2020 | Introducing 'Offline Training' calculator! |
| 30 Dec 2020 | Rashid tracker now available |
| 26 Dec 2020 | Exp calculator now available |
| 20 Dec 2020 | Improvements to Imbue Calculator |
| 16 Dec 2020 | Leech Calculator now available! |
| 11 Dec 2020 | TibiaLootSplit - Option to remove players from the log added |
| 9 Dec 2020 | 'Exp Share Calculator', 'Stamina Calculator' and updates to 'Imbue Calculator' now available! |
| 7 Dec 2020 | 'Imbue Calculator' now available! |
| 17 Nov 2020 | Welcome to TibiaPal.com! |


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Vai's Blog
Motivation
Date: 22nd May 2016
Seeing life through the 'pleasure, passion and purpose' lens
Pleasure, passion and purpose when it comes to the base line is or leads to happiness and the fact is if I am happy, I can make others around me happy as well.
For me all three have equal importance in life and one takes priority over the other depending on the situation. The purpose for me is to enable people around me to be happy and to make sure my skills and intellect are utilized properly and valued.
To get this greater good I do things from time to time. At this point of time my passion is to get and give as much as possible from this course. This is one picture but the momentary pleasures I have also make this more interesting and memorable - it adds to the overall experience.
Like when I am studying and don’t have time to cook and my husband cooks my favourite food. It gives me lot of pleasure and makes me want to worker harder for him, for taking in the trouble. On a normal day I wouldn’t have valued that so much but on this day it means that he cares for something that I want to do. It is just momentary pleasure but it adds value to my passion and purpose.
I think if I have to pick a purpose for my life at this point of time, it is hard and if you ask me to exactly pinpoint it then I am afraid I have no answer for that yet….
I am exploring as much as I can and when I am sure that I ready to share my experiences and motivate people to get to their dreams then I think that I have fulfilled my purpose and whatever it takes to do that is my passion and once in a while I treat myself to the small pleasures that life has to offer to keep myself going.
My core values and what I stand for:
I believe that there are somethings that you don’t want to compromise with and these define you as person.
If I were to name a few of them that really matter to me, then they are:
Humanity, Honesty, Humility, Happiness, knowledge, wisdom, Compassion, Hardwork, Family, Freedom, Equality.
How did I feel about the resilience ideas and meditation exercise?
Resilience and the ability to overcome my obstacles by being flexible, strong, rigid, elastic, supple or just plain simple bouncing back is something which is natural to all human beings. But it’s not as easy as it sounds. We need to allow ourselves to come out of our problem and choose a proper method and start moving towards our destination. The most that humans have problem with is to objectify the problem and detach ourselves from it and then think.
The whole idea of mindfulness and everything that we have learnt form search inside yourself is “that” means to enable us to do this.
The idea about focusing on our breath and then slowing think about the bad, drawing strength from the bad and then think about the good and get the energy to move forward is something which has worked well with me so far.
I am also generally a very optimistic person but sometimes situations put me in a place where I forget about it and go on the other track. But then I just pause and think through it and then comeback up all mighty and strong to take on whatever I have to deal with.


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THE BRIDE WITH WHITE HAIR 2 (Bai fa mo nu zhuan II)
Hong Kong. 1993. Director/Screenplay - David Wu, Producer - Ronnie Yu. Production Company - Mandarin Films. Sunny Chun (Fung Chun Kit), Brigitte Lin (Lien Ni Chang), Joey Memg (Lyre), Christy Chung (Ling Moon Yee), Leslie Cheung (Cho Yi Hang), Ruth Winona Tao (Chen Yuen Yuen)
Plot: After her betrayal by Cho Yi Hang, the white-haired witch Lien Ni Chang has obtained revenge by slaughtering her way through all of the Eight Clans. She abducts Lyre, the bride of Fung Chun Kit, the last surviving member of the Wu Tang Clan, on their wedding night and takes her to her castle of men-hating warrior women.
As Hong Kong's Wu Xia Pan (fantastic martial arts/swordplay) cycle went, Ronnie Yu's `The Bride with White Hair' (1993) was a fairly slapdash effort, directed with some style but also undeniably uneven. With director Yu having departed for the West and films like`Warriors of Virtue' (1997) and `Bride of Chucky' (1998), the reins of this sequel have been turned over to David Wu who actually makes the sequel a far more satisfying effort than its predecessor was.
The plot is definitely slight (even as Wu Xia Pan goes), but director Wu crafts it all with a much more pleasing roundedness. The heroism and swordplay all comes marvellously posed. And with the granny and tomboy warrior characters there comes a delightful undertow of comedy that was lacking in the more sombre original. The film takes awhile to build a full head of steam but once it gets underway into the familiar wild and crazy mid-air sword battles and impossible martial arts flips it is a good deal of fun. Wu does overdose with a little too much in the way of arty slow-motion camerawork but otherwise the film is quite satisfying.
Copyright 1998 Richard Scheib
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


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--- template: page.html title: Vert.x Documentation heading: Documentation sidebar: true --- {% macro toc() %}
Vert.x can be used for many different things so we provide a wide range of examples demonstrating usage of Vert.x in many different situations - from getting started with a hello world example in Maven or Gradle to a range of web application examples.
Start with the main README and let that guide you through.
You can also start by following the Introduction to Vert.x blog post series, a step by step introduction to Vert.x and its features.
If you are interested by talks about Vert.x check the learning materials page, listing Vert.x presentations made in conferences.
Vert.x contains several different components designed to make it easier for you to write compelling reactive applications in a range of different languages.
Vert.x is highly modular and you just use the bits that you need and nothing more.
And don't forget - Vert.x is a library not a restrictive container so you don't have to only use components provided by Vert.x. You can also use Vert.x with all the usual libraries that you like.
The sections below describe most of the major components of Vert.x, with links to the source repository, manuals in different languages, and API documentation.
On this page are only listed components that are part of the official Vert.x stack. You can find a lot more components, and see the high diversity of the Vert.x ecosystem, on the Vert.x awesome page.
Vert.x core contains fairly low level functionality including support for HTTP, TCP, file system access, and various other features. You can use this directly in your own applications, and it's used by many of the other components of Vert.x
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Ceylon | Manual | API |
| Kotlin | Manual | API |
Vert.x provides a few different asynchronous clients for accessing various data stores from your application. You don't have to use these clients - you could use clients direct from the vendor if you prefer (e.g. MongoDB provide their own cool async and reactive clients), but these provide a simple async API which is available in various languages.
Vert.x provides a simple SMTP mail client so you can send emails from your applications.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x provides an implementation of the STOMP protocol.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x provides a Java Connector Architecture (JCA) adaptor which allows it to interoperate with any JavaEE application server.
An eventbus bridge that lets you interact with Vert.x from any application thanks to a TCP socket.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x provides simple APIs for auth in your applications. We also provide a few out of the box implementations.
The Common Auth APIs
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Ceylon | Manual | API |
| Kotlin | Manual | API |
Vert.x provides a couple of components to make your applications more reactive.
Don't like callback-style APIs? Vert.x provides Rx-ified (using RxJava) versions for most of its APIs so you can use those if you prefer.
RxJava is a great choice when you want to perform complex operations on multiple asynchronous streams of data.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
Vert.x supports reactive streams so your applications can interoperate with other reactive systems such as Akka or Project Reactor.
| Java | Manual | API |
Vert.x offers various component to build microservice-based applications.
This component lets you publish, lookup and bind to any type of services.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
This component imports Kubernetes services into the Vert.x Discovery Service.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
This component provides an alternative discovery backend using Redis.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
This component provides a Spring Config Server based configuration store.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x MQTT Server is able to handle connections, communication and messages exchange with remote MQTT clients. Its API provides a bunch of events related to protocol messages received by clients and exposes allow to send messages to them.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x offers various component to keep your Vert.x application on track when running in production
This component captures metrics from Vert.x core components and exposes them using Dropwizard.
| Java | Manual | API |
| JavaScript | Manual | API |
| Groovy | Manual | API |
| Ruby | Manual | API |
| Kotlin | Manual | API |
Vert.x supports clustering and HA out of the box. Cluster group management is implemented in cluster managers which are pluggable. The default cluster manager uses Hazelcast.
Vert.x services are a simple and effective way to encapsulate reusable functionality for use elsewhere. Services are deployed using a service identifier which decouples the user from details of the implementation.
Proxies allow remote event bus services to be called as if they were local.
This cartridge allows you to easily run clusterable Vert.x applications on the Red Hat OpenShift cloud platform.
This cartridge allows you to get started running simple applications quickly on the Red Hat OpenShift cloud platform.
Some of the more advanced or internal bits and pieces. You won't normally use these directly in your own projects. They're mainly stuff we use internally.
More magic that translates code into other languages (we mainly use this for translating examples)


Before leaving the hospital or birthing center, your baby receives the first of 3 doses of the vaccine that protects against Hepatitis B. Hepatitis B virus can cause chronic swelling of the liver and possible lifelong complications. It’s important to protect infants and young children from hepatitis B because they are more likely than adults to develop incurable chronic (long term) infection that can result in liver damage and liver cancer.
Why Vaccination?
Babies are born with protection against some diseases because their mothers pass antibodies (proteins made by the body to fight disease) to them before birth. Breastfed babies continue to get more antibodies in breast milk. But in both cases, the protection is temporary.
vaccination is a way to create immunity to (protection from) some diseases. This is done by using small amounts of a killed or weakened germ that causes the disease.
Protect your baby by providing immunity early in life. Starting at 1 to 2 months of age, your baby receives the following vaccines to develop immunity from potentially harmful diseases:
- Hepatitis B (2nd dose)
- Diphtheria, tetanus, and whooping cough (pertussis) (DTaP)
- Haemophilus influenzae type b (Hib)
- Polio (IPV)
- Pneumococcal (PCV)
- Rotavirus (RV)
Protect your baby by providing immunity early in life. Stay on track with the recommended vaccine schedule. At 4 months of age, your baby receives the following vaccines to develop immunity from potentially harmful diseases:
- Diphtheria, tetanus, and whooping cough (pertussis) (DTaP)
- Polio (IPV)
- Pneumococcal (PCV)
- Rotavirus (RV)
- Hepatitis B (HepB)
Protect your baby by providing immunity early in life. Stay on track with the recommended vaccine schedule. At 4 months of age, your baby receives the following vaccines to develop immunity from potentially harmful diseases:
- Diphtheria, tetanus, and whooping cough (pertussis) (DTaP)
- Polio (IPV)
- Pneumococcal (PCV)
- Rotavirus (RV)
- Hepatitis B (HepB)
There are usually no vaccinations scheduled between 7 and 11 months of age. However, if your baby has missed an earlier vaccination, now is a good time to “catch up.” Babies 6 months and older should receive flu vaccination every flu season.
Protect your baby by providing immunity early in life. Stay on track with the recommended vaccine schedule. At 4 months of age, your baby receives the following vaccines to develop immunity from potentially harmful diseases:
- Diphtheria, tetanus, and whooping cough (pertussis) (DTaP)
- Polio (IPV)
- Pneumococcal (PCV)
- Rotavirus (RV)
- Hepatitis B (HepB)
- Hepatitis A (HepA)
- Measles, mumps, rubella (MMR)
- Chickenpox (Varicella)
Additionally, children should receive flu vaccination every flu season.
Between 2 and 10 years of age, your child should visit the doctor once a year for check-ups. Additionally, children should receive flu vaccination every flu season.
There are four vaccines recommended for preteens—these vaccines help protect your children, their friends, and their family members.
- Meningococcal conjugate vaccine
- HPV vaccine
- Tdap
- Flu vaccine every flu season
Additionally, children should receive flu vaccination every flu season.


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Question 1
You love to play FPS Games.
Question 2
Stardew Valley is life.
Question 3
Smash though.

Question 5
You are waiting for the smart watch release of Skyrim.
Question 6
You find the Diablo Series terrifying.
Question 7
Your daily life consists of waiting for the FF7 Remake Release date.
Question 8
You have played Chrono Trigger more than once and have unlocked many endings.
Question 9
You use exessive profanity when in a group chat and are continuously getting owned by those superior to you in the game.
Question 10
You are avoiding Kingdom Hearts 3 leaks and are playing through the whole series in preparation for the official release.


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java.lang.Object | +--net.sf.saxon.event.Outputter | +--net.sf.saxon.event.SequenceOutputter
This outputter is used when writing a sequence of atomic values and nodes, that is, when xsl:variable is used with content and an "as" attribute. The outputter builds the sequence and provides access to it. (It isn't really an outputter at all, it doesn't pass the events to anyone, it merely constructs the sequence in memory and provides access to it). Note that the event sequence can include calls such as startElement and endElement that require trees to be built. If nodes such as attributes and text nodes are received while an element is being constructed, the nodes are added to the tree. Otherwise, "orphan" nodes (nodes with no parent) are created and added directly to the sequence.
This class is not used to build temporary trees. For that, the ComplexContentOutputter is used.
The SequenceOutputter no longer does type checking. This function is now performed, where necessary, by a SequenceChecker that filters the event stream before it reaches the SequenceOutputter.
| Field Summary |
| Fields inherited from class net.sf.saxon.event.Outputter |
previousAtomic |
| Fields inherited from interface javax.xml.transform.Result |
PI_DISABLE_OUTPUT_ESCAPING, PI_ENABLE_OUTPUT_ESCAPING |
| Constructor Summary | |
SequenceOutputter()
Create a new SequenceOutputter |
| Method Summary | |
void |
append(Item item)
Append an item to the sequence, performing any necessary type-checking and conversion |
void |
attribute(int nameCode,
int typeCode,
java.lang.CharSequence value,
int properties)
Output an attribute value. |
void |
characters(java.lang.CharSequence s,
int properties)
Produce text content output. |
void |
comment(java.lang.CharSequence comment,
int properties)
Write a comment. |
void |
endDocument()
Close the output |
void |
endElement()
Output an element end tag. |
Configuration |
getConfiguration()
Get the configuration |
Item |
getFirstItem()
Get the first item in the sequence that has been built |
NamePool |
getNamePool()
Get the name pool |
Value |
getSequence()
Get the sequence that has been built |
java.lang.String |
getSystemId()
Get the system ID |
void |
namespace(int nscode,
int properties)
Output a namespace declaration. |
void |
processingInstruction(java.lang.String target,
java.lang.CharSequence data,
int properties)
Write a processing instruction No-op in this implementation |
void |
setConfiguration(Configuration config)
Set the name pool. |
void |
setSystemId(java.lang.String systemId)
Set the system ID |
void |
startContent()
The startContent() event is notified after all namespaces and attributes of an element have been notified, and before any child nodes are notified. |
void |
startDocument()
Notify the start of the document. |
void |
startElement(int nameCode,
int typeCode,
int properties)
Output an element start tag. |
| Methods inherited from class net.sf.saxon.event.Outputter |
setDocumentLocator, setUnparsedEntity |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public SequenceOutputter()
| Method Detail |
public void setConfiguration(Configuration config)
setConfiguration
in interface Receiver
setConfiguration
in class Outputter
config
- the configuration. The name pool held by this configuration
must contain all the name codes that are passed across this interface.public NamePool getNamePool()
public Configuration getConfiguration()
Receiver
getConfiguration
in interface Receiver
getConfiguration
in class Outputter
public void setSystemId(java.lang.String systemId)
setSystemId
in interface Receiver
setSystemId
in class Outputter
systemId
- the URI used to identify the tree being passed across this interfacepublic java.lang.String getSystemId()
getSystemId
in interface javax.xml.transform.Result
getSystemId
in class Outputter
public final void startDocument() throws javax.xml.transform.TransformerException
startDocument
in interface Receiver
startDocument
in class Outputter
javax.xml.transform.TransformerException
public void startElement(int nameCode, int typeCode, int properties) throws javax.xml.transform.TransformerException
nameCode
- The element name code - a code held in the Name PooltypeCode
- Integer code identifying the type of this element. Zero identifies the default
type, that is xs:anyTypeproperties
- bit-significant flags indicating any special information
javax.xml.transform.TransformerException
public void endElement() throws javax.xml.transform.TransformerException
javax.xml.transform.TransformerException
public void namespace(int nscode, int properties) throws javax.xml.transform.TransformerException
nscode
- The namespace codeproperties
- Allows special properties to be passed if required
javax.xml.transform.TransformerException
- if there is no start tag to write to (created using writeStartTag),
or if character content has been written since the start tag was written.public void attribute(int nameCode, int typeCode, java.lang.CharSequence value, int properties) throws javax.xml.transform.TransformerException
nameCode
- An integer code representing the name of the attribute, as held in the Name PooltypeCode
- Integer code identifying the type annotation of the attribute; zero represents
the default type (xs:untypedAtomic)value
- The value of the attributeproperties
- Bit significant flags for passing extra information to the serializer, e.g.
to disable escaping
javax.xml.transform.TransformerException
- if there is no start tag to write to (created using writeStartTag),
or if character content has been written since the start tag was written.public void startContent() throws javax.xml.transform.TransformerException
javax.xml.transform.TransformerException
- for any failurepublic void characters(java.lang.CharSequence s, int properties) throws javax.xml.transform.TransformerException
s
- The String to be outputproperties
- bit-significant flags for extra information, e.g. disable-output-escaping
javax.xml.transform.TransformerException
- for any failurepublic void comment(java.lang.CharSequence comment, int properties) throws javax.xml.transform.TransformerException
comment
- The content of the commentproperties
- Additional information about the comment. The following bits are
defined:
javax.xml.transform.TransformerException
public void processingInstruction(java.lang.String target, java.lang.CharSequence data, int properties) throws javax.xml.transform.TransformerException
target
- The PI name. This must be a legal name (it will not be checked).data
- The data portion of the processing instructionproperties
- Additional information about the PI. The following bits are
defined:
javax.xml.transform.TransformerException
public void endDocument() throws javax.xml.transform.TransformerException
javax.xml.transform.TransformerException
public void append(Item item) throws javax.xml.transform.TransformerException
javax.xml.transform.TransformerException
public Value getSequence()
public Item getFirstItem()
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| Package | Description |
|---|---|
| odata.msgraph.client.beta.complex |
| Modifier and Type | Method and Description |
|---|---|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.attestationIdentityKey(String attestationIdentityKey)
“TWhen an Attestation Identity Key (AIK) is present on a device, it indicates
that the device has an endorsement key (EK) certificate.”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bitLockerStatus(String bitLockerStatus)
“On or Off of BitLocker Drive Encryption”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bootAppSecurityVersion(String bootAppSecurityVersion)
“The security version number of the Boot Application”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bootDebugging(String bootDebugging)
“When bootDebugging is enabled, the device is used in development and testing”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bootManagerSecurityVersion(String bootManagerSecurityVersion)
“The security version number of the Boot Application”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bootManagerVersion(String bootManagerVersion)
“The version of the Boot Manager”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.bootRevisionListInfo(String bootRevisionListInfo)
“The Boot Revision List that was loaded during initial boot on the attested
device”
|
static DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.builder()
Returns a builder which is used to create a new
instance of this class (given that this class is immutable).
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.codeIntegrity(String codeIntegrity)
“When code integrity is enabled, code execution is restricted to integrity
verified code”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.codeIntegrityCheckVersion(String codeIntegrityCheckVersion)
“The version of the Boot Manager”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.codeIntegrityPolicy(String codeIntegrityPolicy)
“The Code Integrity policy that is controlling the security of the boot
environment”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.contentNamespaceUrl(String contentNamespaceUrl)
“The DHA report version.
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.contentVersion(String contentVersion)
“The HealthAttestation state schema version”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.dataExcutionPolicy(String dataExcutionPolicy)
“DEP Policy defines a set of hardware and software technologies that perform
additional checks on memory”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.deviceHealthAttestationStatus(String deviceHealthAttestationStatus)
“The DHA report version.
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.earlyLaunchAntiMalwareDriverProtection(String earlyLaunchAntiMalwareDriverProtection)
“ELAM provides protection for the computers in your network when they start up”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.healthAttestationSupportedStatus(String healthAttestationSupportedStatus)
“This attribute indicates if DHA is supported for the device”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.healthStatusMismatchInfo(String healthStatusMismatchInfo)
“This attribute appears if DHA-Service detects an integrity issue”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.issuedDateTime(OffsetDateTime issuedDateTime)
“The DateTime when device was evaluated or issued to MDM”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.lastUpdateDateTime(String lastUpdateDateTime)
“The Timestamp of the last update.”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.operatingSystemKernelDebugging(String operatingSystemKernelDebugging)
“When operatingSystemKernelDebugging is enabled, the device is used in
development and testing”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.operatingSystemRevListInfo(String operatingSystemRevListInfo)
“The Operating System Revision List that was loaded during initial boot on the
attested device”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.pcr0(String pcr0)
“The measurement that is captured in PCR[0]”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.pcrHashAlgorithm(String pcrHashAlgorithm)
“Informational attribute that identifies the HASH algorithm that was used by TPM”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.resetCount(Long resetCount)
“The number of times a PC device has hibernated or resumed”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.restartCount(Long restartCount)
“The number of times a PC device has rebooted”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.safeMode(String safeMode)
“Safe mode is a troubleshooting option for Windows that starts your computer in a
limited state”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.secureBoot(String secureBoot)
“When Secure Boot is enabled, the core components must have the correct
cryptographic signatures”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.secureBootConfigurationPolicyFingerPrint(String secureBootConfigurationPolicyFingerPrint)
“Fingerprint of the Custom Secure Boot Configuration Policy”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.testSigning(String testSigning)
“When test signing is allowed, the device does not enforce signature validation
during boot”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.tpmVersion(String tpmVersion)
“The security version number of the Boot Application”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.virtualSecureMode(String virtualSecureMode)
“VSM is a container that protects high value assets from a compromised kernel”
|
DeviceHealthAttestationState.Builder |
DeviceHealthAttestationState.Builder.windowsPE(String windowsPE)
“Operating system running with limited services that is used to prepare a
computer for Windows”
|
Copyright © 2018–2020. All rights reserved.


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Axle
The axle is responsible for transferring power from the engine to the wheels. It is an important part when you want to move, brake and turn.
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Axle
The axle is responsible for transferring power from the engine to the wheels. It is an important part when you want to move, brake and turn.
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Axle
The axle is responsible for transferring power from the engine to the wheels. It is an important part when you want to move, brake and turn.
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The axle is responsible for transferring power from the engine to the wheels. It is an important part when you want to move, brake and turn.
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The axle is responsible for transferring power from the engine to the wheels. It is an important part when you want to move, brake and turn.
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| Interface | Description |
|---|---|
| DrawableLayer |
This interface is implemented by all layer class in this application.
|
| Class | Description |
|---|---|
| AbstractLayer |
Implements the
DrawableLayer interface and implements the
add(DrawableLayer layer) method. |
| BBoxDebugLayer | |
| CompassAdapter |
Gets updates from
GLState and calculates the compasses drawing-box. |
| CompassLayer |
The
CompassLayer indicates the rotation of the map in 2d mode. |
| CopyrightAdapter | |
| CopyrightLayer | |
| GLResource |
Each drawable
DataResource is prepared for OpenGL by the
ResourceAdapter class. |
| MarkerAdapter |
An adapter for creating the texture used to display markers as well
as to calculate the GL-coordinates of the markers to be drawn.
|
| MarkerLayer |
The marker option save marked places persistant.
|
| POIAdapter |
This class receives updates about new POIs available and converts their
coordinates into GL-Coordinates.
|
| POILayer |
For all POIs appearing on the current map section, a appropriate icon will be
drawn.
|
| ResourceAdapter<R extends DataResource> |
Class which instances receive updates about newly available resource
from a
DataResourceManager . |
| ScreenshotLayer | |
| TileAdapter |
This class receives information about all currently available tiles and
processes to fit the requirements of the
TileLayer . |
| TileLayer |
The
TileLayer is the first layer that is drawn in GAIA. |
| WeatherAdapter | |
| WeatherLayer |
This layer draws the current weather information in a box in one corner of
the
GLCanvas . |
| WikipediaAdapter |
This class receives updates about new Wikipedia-POIs available and converts their
coordinates into GL-Coordinates.
|
| WikipediaLayer |
This layer draws "Wikipedia"-POIs symbols for all places of the current map
section for which a wikipedia article exists.
|


When your prefereces are updated they are stored in a local database. The data is stored until either use the "clear preferences" or manually remove it and is only accesable within the scope of this page. You can manually view the data / databse by clicking Develop > Show Web Inspector > Databases tab.


<%-include header/header.html%>
<%-body%>
<%-include footer/footer.html%> <%-include shared/scripts.html%>


Mount Auburn Hospital is a hospital in Cambridge, Massachusetts, affiliated with Harvard Medical School. It was founded in 1886 as the first hospital in Cambridge and until 1947 was known as Cambridge Hospital.
Mount Auburn Hospital wanted some simple designs for various marketing collateral. This project involved creating designs for a brochure, a buckslip, postcards, letterhead, envelopes, a tri-fold brochure, and medical forms. I took their existing logo and color pallet to create designs that align themselves to what can be found in hospital graphic systems.


This is John’s little playground for anything related to image processing and A.I..
The very app itself is an experiment using a hybrid approach to application development.
The application is written in C++ with an UI-layer in html.


Previous: Tilde G-> General Floating-Point, Up: FORMAT Floating-Point Printers
The next arg is printed as a float in fixed-format notation.
The full form is ~d,n,w,padchar$. The parameter d is the number of digits to print after the decimal point (default value 2); n is the minimum number of digits to print before the decimal point (default value 1); w is the minimum total width of the field to be printed (default value 0).
First padding and the sign are output. If the arg is negative, then a minus sign is printed; if the arg is not negative, then a plus sign is printed if and only if the @ modifier was supplied. If the : modifier is used, the sign appears before any padding, and otherwise after the padding. If w is supplied and the number of other characters to be output is less than w, then copies of padchar (which defaults to a space) are output to make the total field width equal w. Then n digits are printed for the integer part of arg, with leading zeros if necessary; then a decimal point; then d digits of fraction, properly rounded.
If the magnitude of arg is so large that more than m digits would have to be printed, where m is the larger of w and 100, then an implementation is free, at its discretion, to print the number using exponential notation instead, as if by the directive ~w,q,,,,padcharE, where w and padchar are present or omitted according to whether they were present or omitted in the ~$ directive, and where q=d+n- 1, where d and n are the (possibly default) values given to the ~$ directive.
If arg is a rational number, then it is coerced to be a single float and then printed. Alternatively, an implementation is permitted to process a rational number by any other method that has essentially the same behavior but avoids loss of precision or overflow because of the coercion.
If arg is a complex number or some non-numeric object, then it is printed using the format directive ~wD, thereby printing it in decimal radix and a minimum field width of w.
~$ binds *print-escape* to false
and *print-readably* to false.
Previous: Tilde G-> General Floating-Point, Up: FORMAT Floating-Point Printers


Try again later, or see a snapshot of all articles.


|
NATS .NET Client
0.10.0
The nats.io .NET C# Client
|
Public Member Functions | |
| virtual void | Unsubscribe () |
| virtual void | AutoUnsubscribe (int max) |
| void | Dispose () |
| override string | ToString () |
| void | SetPendingLimits (long messageLimit, long bytesLimit) |
| void | GetPending (out long pendingBytes, out long pendingMessages) |
| void | GetMaxPending (out long maxPendingBytes, out long maxPendingMessages) |
| void | ClearMaxPending () |
| Task | DrainAsync () |
| Task | DrainAsync (int timeout) |
| void | Drain () |
| void | Drain (int timeout) |
Static Public Member Functions | |
| static bool | IsValidSubject (string subject) |
| static bool | IsValidPrefix (string prefix) |
| static bool | IsValidQueueGroupName (string queueGroup) |
Protected Member Functions | |
| long | tallyDeliveredMessage (Msg msg) |
| virtual void | Dispose (bool disposing) |
Properties | |
| string | Subject [get] |
| string | Queue [get] |
| Connection | Connection [get] |
| bool | IsValid [get] |
| int | QueuedMessageCount [get] |
| long | PendingByteLimit [get, set] |
| long | PendingMessageLimit [get, set] |
| long | PendingBytes [get] |
| long | PendingMessages [get] |
| long | MaxPendingBytes [get] |
| long | MaxPendingMessages [get] |
| long | Delivered [get] |
| long | Dropped [get] |
| Properties inherited from NATS.Client.ISubscription | |
| string | Subject [get] |
| string | Queue [get] |
| Connection | Connection [get] |
| bool | IsValid [get] |
| int | QueuedMessageCount [get] |
| long | PendingByteLimit [get, set] |
| long | PendingMessageLimit [get, set] |
| long | PendingBytes [get] |
| long | PendingMessages [get] |
| long | MaxPendingBytes [get] |
| long | MaxPendingMessages [get] |
| long | Delivered [get] |
| long | Dropped [get] |
Represents interest in a NATS topic. This class should not be used directly.
|
virtual |
Issues an automatic call to Unsubscribe when max messages have been received.
This can be useful when sending a request to an unknown number of subscribers. Connection's Request methods use this functionality.
| max | The maximum number of messages to receive on the subscription before calling Unsubscribe. Values less than or equal to zero (0 ) unsubscribe immediately. |
| NATSBadSubscriptionException | There is no longer an associated Connection for this ISubscription. |
Implements NATS.Client.ISubscription.
Reimplemented in NATS.Client.AsyncSubscription.
| void NATS.Client.Subscription.ClearMaxPending | ( | ) |
Clears the maximum pending bytes and messages statistics.
Implements NATS.Client.ISubscription.
| void NATS.Client.Subscription.Dispose | ( | ) |
Releases all resources used by the Subscription.
This method unsubscribes from the subject, to release resources.
|
protectedvirtual |
Unsubscribes the subscription and optionally releases the managed resources.
| disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
| void NATS.Client.Subscription.Drain | ( | ) |
Drains a subscription for gracefully unsubscribing.
This method unsubscribes the subscriber and drains all remaining messages.
Implements NATS.Client.ISubscription.
| void NATS.Client.Subscription.Drain | ( | int | timeout | ) |
Drains a subscription for gracefully unsubscribing.
| timeout | The duration in milliseconds to wait while draining. |
///
Implements NATS.Client.ISubscription.
| Task NATS.Client.Subscription.DrainAsync | ( | ) |
Drains a subscription for gracefully unsubscribing.
This method unsubscribes the subscriber and drains all remaining messages.
Implements NATS.Client.ISubscription.
| Task NATS.Client.Subscription.DrainAsync | ( | int | timeout | ) |
Drains a subscription for gracefully unsubscribing.
| timeout | The duration in milliseconds to wait while draining. |
///
Implements NATS.Client.ISubscription.
| void NATS.Client.Subscription.GetMaxPending | ( | out long | maxPendingBytes, |
| out long | maxPendingMessages | ||
| ) |
Returns the maximum number of pending bytes and messages during the life of the Subscription.
| maxPendingBytes | When this method returns, maxPendingBytes will contain the current maximum pending bytes. |
| maxPendingMessages | When this method returns, maxPendingBytes will contain the current maximum pending messages. |
Implements NATS.Client.ISubscription.
| void NATS.Client.Subscription.GetPending | ( | out long | pendingBytes, |
| out long | pendingMessages | ||
| ) |
Returns the pending byte and message counts.
| pendingBytes | When this method returns, pendingBytes will contain the count of bytes not yet processed on the ISubscription. |
| pendingMessages | When this method returns, pendingMessages will contain the count of messages not yet processed on the ISubscription. |
Implements NATS.Client.ISubscription.
|
static |
Checks if a prefix is valid.
| prefix |
|
static |
Checks if the queue group name is valid.
| queueGroup |
|
static |
Checks if a subject is valid.
| subject | The subject to check |
| void NATS.Client.Subscription.SetPendingLimits | ( | long | messageLimit, |
| long | bytesLimit | ||
| ) |
Sets the limits for pending messages and bytes for this instance.
Zero (0
) is not allowed. Negative values indicate that the given metric is not limited.
| messageLimit | The maximum number of pending messages. |
| bytesLimit | The maximum number of pending bytes of payload. |
Implements NATS.Client.ISubscription.
|
protected |
Implementors should call this method when msg has been delivered to an ISubscription.
Caller must lock on mu.
| msg | The Msg object delivered to a ISubscription. |
| override string NATS.Client.Subscription.ToString | ( | ) |
Returns a string that represents the current instance.
|
virtual |
Removes interest in the Subject.
| NATSBadSubscriptionException | There is no longer an associated Connection |
| NATSConnectionDrainingException | The Connection is draining. for this ISubscription. |
Implements NATS.Client.ISubscription.
Reimplemented in NATS.Client.AsyncSubscription.
|
get |
Gets the Connection associated with this instance.
|
get |
Gets the number of delivered messages for this instance.
|
get |
Gets the number of known dropped messages for this instance.
This will correspond to the messages dropped by violations of PendingByteLimit and/or PendingMessageLimit. If the NATS server declares the connection a slow consumer, the count may not be accurate.
|
get |
Gets a value indicating whether or not the Subscription is still valid.
|
get |
Gets the maximum number of pending bytes seen so far by this instance.
|
get |
Gets the maximum number of messages seen so far by this instance.
|
getset |
Gets or sets the maximum allowed count of pending bytes.
The limit must not be zero (0
). Negative values indicate there is no limit on the number of pending bytes.
|
get |
Gets the number of bytes not yet processed on this instance.
|
getset |
Gets or sets the maximum allowed count of pending messages.
The limit must not be zero (0
). Negative values indicate there is no limit on the number of pending messages.
|
get |
Gets the number of messages not yet processed on this instance.
|
get |
Gets the optional queue group name.
If present, all subscriptions with the same name will form a distributed queue, and each message will only be processed by one member of the group.
|
get |
Gets the number of messages remaining in the delivery queue.
| NATSBadSubscriptionException | There is no longer an associated Connection for this ISubscription. |
|
get |
Gets the subject for this subscription.


A girrafe is good it has a long neck they are wild animal the eat shrabs and leaves from the trees they are not bad animals they are wild they run fast they drik water from the dam
the girrafes alwase graze when drinking water they are a good family together they are nice or good they are not bad together the water is from the dam is dirty the girrafes do not care whenever the water is dirty or clean they are good it is not bad when the girrafes are bad
the girrafes are nice when we pet them they will have a good life the girrafes the are even they have long neckto see far they are good they even have four long legs with paws the good girrafes are good


before `a.b`: "nested.blocks.html" a.b: "nested.blocks.html" after `a.b`: "nested.blocks.html" a.b: "nested.blocks.html" b: default c: default before c.d: "nested.blocks.html" outside c: default after c: "nested.blocks.html"


Johnson and Corbyn head for TV election showdown
Boris Johnson and Jeremy Corbyn are set to go head-to-head in the first televised debate of the General Election campaign.
The two leaders will face off in an hour-long encounter screened live on ITV on Tuesday evening.
The way was cleared for the debate to go ahead after the High Court in London rejected a legal challenge by the Liberal Democrats and the SNP over the exclusion of their leaders.
With Labour trailing in the opinion polls, Mr Corbyn goes into the event – staged at studios in MediaCityUK, Salford – hoping for an opportunity to make up ground on the Conservatives.
In contrast, Mr Johnson, who was criticised for his reluctance to debate directly with his rivals in the Tory leadership election, will be seeking to avoid any misstep which hands ammunition to his opponents.
The debate takes place as:
– The Conservatives promise they would legislate to ensure adults convicted of murdering a child spend the rest of their life in prison in all but “exceptional” circumstances.
– Shadow chancellor John McDonnell accuses the Tories of handing tax breaks to billionaires, saying such levels of wealth are “obscene”.
– The Lib Dems pledge to put 1p on income tax to provide an additional £35 billion for the NHS.
– First Minister Nicola Sturgeon calls for immigration powers to be devolved from Westminster to to Scotland.
– The Greens launch their election manifesto with a pledge to invest £100 billion a year in tackling climate change.
Ahead of their encounter, Mr Johnson sought to put pressure on Mr Corbyn with an open letter calling on him to say which way he would recommend people should vote in Labour’s proposed second EU referendum.
The Labour leader has come under fire over his refusal to say which way he would vote, even though other senior figures including Mr McDonnell and shadow foreign secretary Emily Thornberry have made clear they would back Remain.
The Lib Dems and the SNP, meanwhile, remain angry at the exclusion of Jo Swinson and Ms Sturgeon from Tuesday’s televised showdown.
The two parties contested ITV’s decision at a hearing in London on Monday, arguing it was unlawful because it breached impartiality rules.
But two leading judges ruled the decision was not open to challenge in the courts and that the parties’ only recourse was to complain to the regulator, Ofcom.


| SXR SDK |
Documentation for the Java SDK itself. |
| UI Widgets plugin |
Plugin that allows you to use widgets for UI. |
| MixedReality plugin |
Enable MixedReality support |
| Spatial Audio plugin |
Powerful spatial audio functionalities |
| 3DCursor plugin |
Plugin for taking input and controlling different types of cursors |
| Physics plugin |
Physics plugin. Currently uses the Bullet physics library. |
| ParticleSystem plugin |
ParticleSystem plugin. |
| DebugWebServer plugin |
Used for live Javascript debugging. |
| SceneSerializer plugin |
Used for writing out the scene to a file. |
| Wearable plugin |
Wearable Touchpad support |


Game
A game is an individual application as defined by the platform. A single instance of the platform has the capacity to service multiple games. This allows for users to take part in multiple of games under the same login and to potentially share resource across games depending on the game design.
Features
- CRUD Game
- CRUD Game Metadata
- Game Name
- Game Description
- Game Skills (Skills)
- Search Game (ID/Name/Actor)
API
- Client
- Contracts
Examples
Create a game
Creating a game using the GameClient's Create function, passing a GameRequest object as the parameter. This example will be used to create a game with the name "Thrones" and store its Id from the returned GameResponse.
public SUGARClient sugarClient = new SUGARClient(BaseUri);
private GameClient _gameClient;
private int _gameId;
private void CreateGame()
{
// create instance of the game client
_gameClient = sugarClient.Game;
// create a GameRequest
var gameRequest = new GameRequest
{
Name = "Thrones"
};
// create the game and store the response
var gameResponse = _gameClient.Create(gameRequest);
// store the id of the game for use in other features
_gameId = gameResponse.Id;
}
Retreiving a game
Checking if a Game exists or storing the id of the Game prior to allowing the user to play may be vital. This is done using GameClient's Get function and passing the name of the game to match.
private int CheckGame()
{
// check for the game and store the responses
var gameResponses = _gameClient.Get("Thrones");
int id = -1;
foreach (response in gameResponses)
{
// check if the name matches the desired game exactly
if (response.Name == "Thrones")
{
// store the game's id
id = response.Id;
}
}
return id;
}


Portfolio
A weather forecast webapp that uses third party api to search for a city name and display the upcoming weather.
An interactive quiz program to test our knowledge of HTML, CSS, and Javascript. The program will then save your score on the quiz and allow you to compare it to past performances.
An interactive webapp that will sort your to-do list by category and time, then displays the tasks on a dedicated schedule.


Currently under development
-
Moving to the gtk-2 widget set.
-
Don't expect anything soon. I don't find this an interesting task. One widget
set is much like another, such a conversion is a lot of work and doesn't
involve any functional improvement. (Indeed I am currently ignoring this
because gdk is less capable of dealing with images than my own drawing
system -- at least in the ways that matter to me, and I don't want to rewrite
all my image code)
-
A command that will allow you to (but this has been listed here for a couple
of years so don't expect anything much)
-
Make a character/font bolder
-
Extend or Condense a character/font
-
Change the X-Height of a font
-
Regularize stem widths
Musings
-
multiple baseline support
-
Vertical metrics in embedded ttf bitmaps
-
Better import of xfig files (a real X-Spline -> Bézier spline
converter)
-
Mechanism for creating fonts with multiple instances of the same character,
each slightly different, coupled with a postscript routine which will for
each character in a string, pick a random version of that character to display.
An attempt to yield a slight non-uniformity to the font which may make its
output look more interesting.
-
A better way of aligning things. (need some form of grouping that is actually
useful)
Last updated: 12-Feb-2004


event that may occur are user interactions like button clicks on keyboard or mouse move or touch that if you are on mobile what we will be doing in this episode is introducing two new classes EventManager.js and KeyboardAndMouse.js
DemoMany of the games would allow multiple actions to be taken at the same point, for that a single button click would mean several events to be fired so this class would wrap out all of the subscribers to an event and let them all know when an event occur so that they would take action
this class does a great deal in making the controls for our game using this class it become easy to attach an event and control what happens when it occur
a list of events that may occur on a browser, some of them on mobile only and some are on windows only.
updated main.js


Just specify the image dimensions in the url as the filename and a new image matching the dimensions will be generated on the fly.


Convicted #FeesMustFall activist Kanya Cekeshe admitted to hospital
by Sesona Ngqakamba#FeesMustFall student activist Kanya Cekeshe has been admitted to hospital, his legal team has told News24.

Steyl, from Ian Levitt Attorneys, added while he could not divulge any further details surrounding Cekeshe's admission, it had nothing to do with an attack inside the cells but purely based on his mental health.
"I can confirm it was definitely not an attack, purely mental health."
Cekeshe, believed to be one of the last #FeesMustFall activists still in prison, was convicted of public violence and malicious damage to property when he tried to set a police van alight during protests in 2016.
He received an eight-year sentence and has been held at the Leeuwkop Correctional Centre in Bryanston, Johannesburg, since 2017.
His bid to appeal the conviction and be released on bail pending the appeal was dismissed in the Johannesburg Magistrate's Court in October, News24 previously reported.
Cekeshe's defence team, led by advocate Tembeka Ngcukaitobi and Wikus Steyl, argued the lawyer who represented him in the trial was incompetent.
They also argued there were discrepancies between the charges against Cekeshe and what was in his statement.
However, handing down judgment magistrate Theunis Carstens said there was no merit in the arguments.
Cekeshe has since turned to the Gauteng High Court in Johannesburg to challenge his conviction.
News24 previously reported that in an affidavit to the High Court, Steyl stated the notice was an appeal against the "wrong decision of magistrate Carstens".
He said he also brought the application to secure Cekeshe's release on bail, pending the determination of the application for leave to appeal.


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WITNESS LIST Regulated Industries Committee March 15, 2005-12:00A HB 554 For: Biedrzycki, Carol (Texas Ratepayers' Organization to Save Energy) Chapman, Randall (Texas Legal Services Center) Fainter, John (Association of Electric Companies of Texas, Inc.) Jewell, Michael (CPL Retail Energy, WTU Retail Energy & Direct Energy) Kampschafer, A.R. (Community Services, Inc.) Little, Frances (Self and Hill Country Community Action Assn., Inc.) Oswalt, Vicki (Reliant Energy, Inc.) Rodriguez, Stella (Texas Asscoiation of Community Action Agencies) On: Lanford, Lane (Public Utility Commission) Totten, Jess (Public Utility Commission) Wohlgemuth, Arlene (Self) Registering, but not testifying: For: Brown, Travis (Public Citizen) Brown, William (AARP Texas State Office) Morstad, Tim (Consumers Union) O'Malley, Paul (TXU Energy) Oldham, Phillip (Texas Coalition for Competitive Electricity (TCCE)) Sanchez, Joe (AARP Texas) HB 1098 For: Hines, James (MCI) Metzger, Luke (Texas Public Interest Research Group (TEXPIRG)) Wise, Andrew (Microsoft Corp.) Registering, but not testifying: For: Camacho, Grisalda (AeA (American Electronics Association)) Fainter, John (Association of Electric Companies of Texas, Inc.) Jones, Neal (Microsoft) Shelley Rodriguez, Jennifer (Apple Computer) Stegall, Melodie (Credit Union Legislative Coalition) Sullivan, Ray (Ebay Inc.)


Uncivil Presents: The Nod
Feb 7 • 33 min
Hey, Uncivil listeners! This week we’re sharing a story from our friends at the The Nod, a podcast that tells the stories of Black life that don’t get told anywhere else. We know you all will love this episode about a woman who broke away from a…


[gecode-users] Counting clones
Marco Correia
marco.v.correia at gmail.com
Fri Jun 1 18:53:32 CEST 2012
Hi,
I suspect the answer to the following question should be somewhere in
the MPG document, but I was unable to find it - apologies if this is the
case.
I am interested on obtaining the number of clones for a specific example
when subject to different value for the c_d parameter in the context of
a DFS search. I believe gecode used to report this value in the
statistics, but now it seems there is a specific class CloneStatistics
which should be updated as search proceeds. I fail to see how to pass an
object of type CloneStatistics to the DFS search object. Also the
Space::clone() member function (which seems to be the only place where
this object can be updated) is not virtual, and therefore cannot be
intercepted in my subclass of Space (is this correct?). So I tried
another approach, which was simply to count the number of times that my
copy() function gets called, which I thought should tell me the number
of clones. Now I think I'm wrong since this number always reports the
same number of clones for different values of c_d.
Obviously I'm making some mistake. Any hints?
Thanks!
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