Welcome to the complete guide to the website. This page will give you an accurate insight into the eyes of a Aleph Machshev, or anyone who needs to modify the website, be it Board Pages, or modifying Events as a S'gan.
None of these individual sections are super long, so always read the sections until the very end, not just until you got something working. There might be something you're missing, and it would only take you a few moments to finish the section. If you leave the section only when you see immediate results, you might be in trouble when you try making changes to the same thing again.
In addition, nearly all of the sections are accompanied by pictures in the bottom, so you can always scroll down to visually see what I'm describing.
If any of this is too confusing, or if you want help doing something that isn't listed here, feel free to go down to the help section to see how to get advice.
Contents
You're probably going to want to know how to log into the wordpress editor. This is pretty easy, just head over to the login page.
Unless you're the Aleph Machshev, you are going to be using a generic username following the format: aleph_[position name]. For example, the Shaliach's username is "aleph_shaliach". Aleph Historian Shotare -> aleph_historian, Kohen Godol -> aleph_kohengodol.
For your password, you will either need to contact the previous holder of the position, or the Machshev. If the Machshev doesn't know your password, direct him here.
Once you're in, you'll be directed straight to the dashboard (see below). I'd recommend heading over to the "Profile" tab and personalizing your color scheme and other stuff.
If you just came here to update your board page you can skip straight there.
The first thing an Aleph Machshev needs to do is to get his account. In order to do this, you need to chat with a previous Machshev (preferably the last one). Be friendly to them and kiss their asses, because no matter how much content is in this guide, the previous Machshev (and Google) will be your greatest assets.
Once you get your account, you need to log in (this is covered in the first things first section.).
The first image down below shows you a screen that should look similar to the first screen you see. The colors may be different, but you should be able to see a similar amount of items in the left navigation bar. If you see significantly fewer items, make sure the previous Machshev made you an Administrator.
If you want to change the way things look for you, you can head to your profile, which you get to by going to Users -> Your Profile.
At this point, I'd recommend looking around at all the tools, plugins, pages, etc, and try to get a feel of things yourself for a few minutes. Don't make changes in places you aren't certain about, because the website is kinda funky and can completely crash if you make changes in a sketchy area. (For the most part, avoid changing php templates unless you are 100% sure you know what you're doing.)
 How do you view them, edit them, or add them?
In the left navbar, head to Pages -> All Pages. Some notable pages: our front page (named "Events"), our phone list (named "Phone List" by Tom Bousso, sub-note, view the Phone List section if you want to edit the phone list), board pages, cheers, etc.
To add a new page, simply hit the "Add New" button on top, enter a title, and start adding content.
It's definitely a good idea to look at other similarly formatted pages to the one you want to create, and mimic the format found in those pages.
If you want the page to show up on the website, make sure to give it a "Parent" page (found in the right side of the editor, under "Page Attributes").
I'd highly recommend always previewing your edits before publishing them, which can be done by hitting the "Preview" button found in the top-right of the page.
If you want to make the page password protected (like this page), change the "Visibility" setting.
By the way, below your editor, you'll see a few sections. The only important section here is the "Editors" section. For example, if you only want the Aleph S'gan to be able to edit a page, then check off the two boxes in "Editors", and then find the aleph_sgan in the list of eligible users. You shouldn't normally need to mess with this, however.
As soon as you publish, find your page online by following the permalink on the page (which you can always customize). Move the page to trash if it's no longer necessary.
By the way, if you want your page to show up in the menu of the main website, you'll have to do this manually. This is pretty simple, just head to Appearance -> Menus from the left navbar. By the way, this is probably the only section of Appearance you will ever need to change. From there, find your page in the left "Pages" menu, and add it to the menu. You'll find it in the bottom of the "Menu Structure", and from there you can just drag it to the correct position. Be sure to "Save Menu" when you're done.
One of the most common requests the Machshevim get from random Alephs is to add things to or make changes to the front page. How do you do that?
If you remember from the previous section, the front page is a page called "Events". The page editor is shown below.
While this page may look simple, there are lessons to be learned here. First of all, you will see a red warning on top of the page. It's probably important. If you read it, you'll understand that where it says, "CONTENTS" in the page is where this thing called the "Event Manager" will place its content. It also gives a link to a settings page to change the way events look. Interesting.
You might also notice that the spacing between the two lines on top looks pretty specific. And that the spacing between "CONTENTS" to the top two lines seems less than the spacing from "CONTENTS" to the bottom two lines.
You might be inclined to immediately make the spacing the same and look nice. This serves as an important reminder: Always preview your changes before publishing them (or updating the page). What looks nice in the editor might look worse when live on the website.
About the spacing between the first two lines, you can head over to the "Text" view (shown below) to see what's happening. Even if you're not fluent in HTML, you can notice that the first element is given a "font-size" of 25, but a "line-height" of 32. That explains why there seemed to be more space than usual between those two lines.
Text view is something that for the most part, you can get by fine without touching it. However, there are going to be some pages that are going to mandate that you only edit them in the Text view, and then in the Text view they'll ask you to edit them in GitHub first. That's a story for another section.
Anyway, you can make changes to this page like you would any other page, just be sure to leave the CONTENTS in there, and be sure to preview your changes before publishing! I've made a lot of contributions to this website and I still preview every time (I didn't preview once and I messed things up, so learn from that mistake).
If you're wondering about how to change the calendar, there's a section for that!
A pretty basic thing to do on any website is making pages, so how do you do that with wordpress?
Luckily, a majority of that is already covered in the Pages section of this guide, so head over there for more information.
So you want to edit some page (maybe even this page), and it's asking you to edit it as text. You go over to the Text mode, and it's super confusing. What do you do?
Well, hate to break it to you, but this stuff is pretty confusing.
First of all, if you head over to the Text mode, you'll see a comment with some form of an explanation. In that comment there's a link. Let's follow that link and see where it leads us (just copy paste it into the url of a new tab).
Ooh, it seems to lead to some website containing the exact same content. That's promising. But how to edit it?
Disclaimer: If you already know how to deal with GitHub and already have an account, I would just add your own account as a contributor to this repository, make your changes from there, and then copy paste your changes back into the wordpress editor in Text mode. In any case, you need to read a bit more to see how to get access to this content.
Boy, it would be sweet if I had some account in this website to edit it. What's that? I already have one? Sweet! But really, head over to the "Sign in" link on the top right navbar.
Now to log in, enter your username (ramonaza) and password. What's your password? Well, you can find out here. If the page looks blank, that probably means you're not an admin on the website, or you're not logged in.
Note that the user interface of GitHub can change over time, so the following instructions might not be 100% accurate, but you should still be able to follow them, so do the best you can.
Now that you're logged in, you will see some icons to the right of where it says "Raw", "Blame", and "History". Click on the first one (the pencil) to edit the file.
At this point, you can edit the file in one of a thousand ways. Probably the simplest way for you would be to edit on github, copy paste the code to the page on the website, see the preview of that page, and keep making changes until you're satisfied. Okay, so now what do you do when you're done editing? How do you save your changes?
If you scroll down, you'll see a section labeled: "Commit changes". Write a short message explaining the change you made. For most edits, you should also consider writing an extended description below. When you're done, click "Commit changes", and now it's official... on GitHub (please only do this when you finished making changes and you're sure they work).
You're still going to want to publish your changes to the website, though. So after you commit, you're going to want to hit the "Raw" button on GitHub. This will show you the plain text of the file. Now you can just copy paste all of it (you can use ctrl + A to select everything) into the website Text mode editor.
Yippee!
You can get to the event section of the website easily enough, by heading to "Events" on the left navbar.
This will lead you to a page containing a list of events. I've got good news for you though: unless you're making test events (that you should remember to delete) to test your style changes or whatnot, you won't need to go here.
The Aleph S'gan also has access to this section, and he will be the one in charge of adding new events on a weekly basis, not you.
In general, just respect the S'gan. If you want to make a change to event contents, be sure to ask the S'gan first. Don't go off editing events without telling the S'gan about it, that's just disrespectful.
The page you'll be spending a lot more of your time on, is on the Event Settings page. You guessed it, you get to this page by heading to Events -> Settings.
This page will be used to do anything from changing the style with which events are displayed on the front page (and their own event pages), adding new tags (like staff, house, food-loc), and more fun stuff.
Spend a few minutes to explore all of these tabs if you haven't done so already, and then read on because some of this stuff gets confusing.
What do you do if you want to change the way events are displayed in the home page? Well, you've come to the right place.
First of all, you have to navigate to the right place. Head to the event settings page (mentioned in the last section). From there, go to the "Formatting" tab, and open up the "Events" section.
The sections in "Default event list format header" and "Default event list format" should look familiar to you if you already read the A Page wants me to Edit it in Text mode section. If you haven't already read it, read it fully now. You will need to follow its instructions in order to make changes to either of these two boxes.
If you want to make changes to the style of the events, you'll want to edit the first box ("Default event list format header"). Be sure to edit in GitHub, and then copy your changes back. This sheet is written using "css". If you don't know how to use it, look up tutorials online for "css".
If you want to change the layout, you'll want to edit the second box, labeled "Default event list format". Again, edit it on GitHub, and copy your changes back. This is written in HTML, find a quick tutorial online if this is new to you. In general though, this shouldn't be too hard to follow, and you should be able to make minor changes just fine.
When you're done making changes on GitHub, be sure to "commit" your changes, and copy paste them back to the website. Then, click the "Save Changes (All)" button that you'll see if you scroll down a bit.
Good Luck!
Okay, the S'gan wants you to add an event attribute, and you have no clue how to do that. By the way, an event attribute is a thing like: "desc", "food-loc", "bring", "planner", etc. that you see when adding events (see this section for more information). So how is it done?
Disclaimer: Please avoid doing this, as it messes with the app, requiring it to take into account the new field ;( Only do the following if you really must.
It's pretty simple. If you head to the events settings page, in the "General" tab, under "General Options", you will be able to see a text area labeled "Event Attributes". This probably looks like exactly what you want. Add a new field corresponding to what you want to add (following the format of the others).
Afterwards, scroll down, and hit "Save Changes (All)". Now, head over to the "Formatting" tab, and open the "Events" section. You should go over the previous section first, or you're be very confused in the next few steps.
In the second text block, labeled "Default event list format", follow the link in that top comment (starting with github.com). This will take you to the GitHub page with that code.
To add your new attribute, you're probably going to want to copy one of those "div"'s, and modify it to fit your new attribute. For an example, view the third image below.
At this point, before committing your changes, you should copy paste your code into the "Default event list format" text box in the Event Manager settings, scroll down, and hit "Save Changes (All)"
To test if the code works, read the section explaining how to add an event. If you follow those instructions, you should now see a new attribute show up. Fill in some test value for it. For the "When" section, be sure you put a date in the future, or the event won't show up on the website, and make sure the start time is before the end time.
Hitting "Preview" wouldn't help, so just hit "Publish". When that's done, quickly go to the home page of ramon (ramonaza.org) and check if it's working.
If it works, great, delete your event as soon as possible (by moving it to trash), or change its visibility so that most people won't be able to see it. Keep reading on though!
If you can't see any event, that means you probably didn't set the correct dates in the "When" section of the previous page. If you just can't see the new attribute, be sure you gave it some value in the add event page, and be sure that you copy pasted your new content from GitHub into the "Default event list format header" text area and saved your work.
Now that it works, be sure to make your "commit" on the GitHub page, so that your edit will be saved permanently.
You're done! Go tell the S'gan that he can start using his new attribute as soon as he wants, and he could even edit pre-existing events and add in the new attribute to them!
Hey, you just had an event, and you want to add a gallery with all the images the Historian Shotare took for that event in the galleries page. How do you do that?
First of all, get all the pictures from the Historian Shotare. Once that's done, head to Photo Gallery -> Add Galleries/Images from the left navbar.
Hit the "Add New" button near the top of the page. And now you can start adding galleries. However, we have a kind of precedent with galleries, that you should keep, so try following these instructions to the letter.
As you would expect, give the gallery a title (generally the name of the event). Now you need to add all the events to this gallery. Try using the "Add Images" button if it works for you, but sometimes it doesn't work. If it doesn't, then add images to the Media Library (by heading to "Media" in the top of the left navbar), and then use the "Import from Media Library" button. Then go ahead and publish the gallery.
Now, go to Photo Gallery -> Options, and then click on the "Generate Shortcode" button. Again, for precedence, you'll want to format the galleries the same as before, and to do that, follow these instructions precisely. Select "Image Browser" from the top options. Select that Gallery you just created in the Gallery dropdown. Make sure "use default options" is selected. Now you can click "Generate", and copy the "Shortcode" shown below.
Now, find the "Gallery" page in Pages (made by Yonatan Wellingstein). Edit it, and be sure to go to "Text" mode. First of all, paste your "Shortcode" that you have from before, and then paste this code above it (replacing "Event Name!" with the event's name):

Event Name!

Now preview your changes, and be sure you find your new gallery on top of the file, and that it's working. If it is, feel free to update the gallery. Yippee!
Some Aleph's parent bugged them about the website's phone list, that Aleph is bugging the Mazkir about the phone list, and the Mazkir is bugging you. Well, you're in luck, because it's actually super easy to update the phone list, and you can even delegate the work to someone else!
I should start with this—Tom Bousso's "Phone List" page is the page that handles the phone list, but you shouldn't need to manage it from there. Instead, the phone list is being managed by a google sheet associated with the Ramon email account. In case you don't know the login information for Ramon's email account, you can view it here (you must be logged in to view this page).
Once you log in to the email account, head to Google Sheets, and search for a sheet called "Website Phone List". You can also just head here to directly go to the correct sheet.
Now you can just edit this sheet as you would normally edit any Google Sheet, adding / removing Alephs as necessary. In fact, you could even share this sheet with the Aleph Mazkir and get him to do this for you, if you're on good terms with them.
Important Notes: don't edit the last two columns (whose headers are "Don't Change"), and also don't modify the sheet called "tmp (don't delete)".
You may have noticed a Plugins section in the left navbar. Let's take a look at it (you can follow with the picture below if you aren't currently Machshev).
The first thing you'll notice is that some plugins have the words "Activate", "Edit", and "Delete", while others are highlighted and contain the words "Deactivate" and "Edit", amongst others. As you may have guessed, the unhighlighted ones (starting with "Activate") are not yet activated, meaning that they're not currently being used, while the highlighted ones (starting with "Deactivate") are currently being used.
You might be asking, why don't we just delete all the plugins that aren't being used? The answer is pretty complex. They might have once been used, but have since broken down, but the Machshev of the time thought to keep it there hoping that an update would eventually fix it. It might be something that a Machshev once wanted to implement but never got to it. Or it could simply be a Machshev asking the question, why remove it if it doesn't do any harm when deactivated?
In any case, feel free to delete unused plugins, but understand that they don't harm anything. However, be sure to always deactivate a plugin, check thoroughly if anything breaks, and then delete. Never jump to just deleting, because that could cause a lot of damage.
In order to understand more information about plugins, read on!
Woah, there are a lot of plugins, and you might not be sure what they all do. Before you go off deleting all of them, take a few minutes to be informed to be sure you don't go breaking anything bad.
Before we start, don't delete the "Events Manager" plugin, or the "Role Scoper" plugin. Deleting any of these two plugins will cause havoc, and break a lot of infrastructure we have in place. You might not see their effects at first, but if you look at what they do you'll be sure to find it. Also, never delete any activated plugin relating to galleries. These plugins store a lot of our media, meaning that if you remove them, you would potentially lose a lost of that chapter's history.
Now let's look at all the useful plugins and what they do:
Sooner or later, you're bound to get some little icons close to the next navbar indicating that some plugins have updates available. This isn't really that scary, don't freak out. You just have to know how to deal with it.
There are really 2 ways. The first way, and probably easiest way, is just to never update them. And to be honest, there might never be a need to. However, sometimes updates contain fixes for bugs, or new features, and you might just want to always keep your plugins up to date. How do you do that?
There are really two ways to update plugins, and they're both essentially the same. The first is by just going to the plugins page from the left navbar (Plugins -> Installed Plugins). From here, you can find the plugins that contain updates. If the plugin isn't activated (it shows "Activate" under it instead of "Deactivate"), then updating it is pretty pointless, but also can't hurt anything. If if it's an activated plugin, meaning that it's probably in use, then it might be worthwhile to hit the "View version [version #] details" before updating in order to make sure it isn't going to ruin anything.
Once you're essentially satisfied with the change, you can update the plugin, or you can choose not to.
The second way to update plugins, is by hitting the little circular arrow button () on the top navbar. From there you can just see a list of plugins, and it is much easier to update them from here. However, in this page you can't see which of them are currently being used and which aren't.
I'd 100% recommend trying to use the website right after updating, especially if you didn't look at all the changelogs. If you broke something, you want to find out as soon as possible. What do you do if you just broke something? You can find out here.
So maybe you didn't go over the changelog of all the plugins, and now something broke when you updated them. What do you do?
Go through the plugins you updated one by one, and if they are activated, try deactivating them. With one of the plugins, doing this should fix whatever was broken.
Now, if that plugin is a very important plugin, that's not good, so try looking up online, researching, getting help from Dan Appleman, do whatever you can to fix the issue.
If it's not really that important of a plugin, you can just leave it deactivated, fix anything that relied on it, and then go on with your day.
Good luck!
The Aleph Metaksher wants to be able to send and receive emails to and from all the parents, and is asking around about getting access to the official Ramon email account. As the Aleph Machshev, you're confused—on the one hand, you think it's a good idea, but on the other hand, you're afraid of giving them full access to the Ramon email account.
As you may have guessed, you're in luck! There's a way to give people read/write access to emails without giving them full account access! How's that? First of all, log into the Ramon email account yourself (if you don't know the credentials, log in to your admin account on the website and head here.).
Once you're in, head over to gmail's additional account management page, or use the following instructions to get there if the link doesn't work: make your way to the Settings (Gmail changes its design every once in a while, so you can look up how to get to settings if you don't already know. Currently, you click on the gear icon in the top-right and select 'Settings').
Once you're there, use the top navigation bar to go to the "Account and Import" (or something similar) page. From there, one of the settings is "Grant access to your account:", subtitled with "(Allow others to read and send mail on your behalf)". That's exactly what you want!
From there it should be pretty self-explanatory: add another account, write their email address (be sure they give you an @gmail.com address), send an email to grant access, and have them find that email and accept access.
Note: feel free to delete previous Metaksherim's access, they won't be needing it any longer.
Anyway, assuming they accept, they would be able to send and receive emails on behalf of the Ramon email account, without have full access to the email account. Isn't that great! Now they can head over to their gmail, and click the top-right button that shows their profile picture to view other accounts they have access to. Ramon's email account should show over there saying that it's delegated to them (note, it usually takes around 30 minutes after they accept for it to be visible).
Once they're in, they'll have more or less full access to the emails, just like you. Yay!
If you just finished your term as Aleph Machshev, and the new Machshev is expecting his own account so that he can play with the website himself, you're going to want to know how to do that.
This is pretty easy though, you just need to head over to Users -> Add New, give them a username, some email account (they can change it themselves later), etc. Important: click on "Show Password". You will need to send them this temporary password for them to be able to log in. They can change this themselves if they want to.
Last thing you need to do is set their Role to "Administrator" (if they're the new Machshev). If they are any other position but S'gan, set them to "Editor". If they are S'gan, set them to "Editor Plus Events" (because the S'gan also needs access to create/modify events).
That's it, congratz!
In this section, I'm not going to teach you how to remove users, as that should be self explanatory if you already got to this point in the guide. However, please read on.
If you look at the user list, you will see a list of users associated with board positions, but even more users who are Administrators, many of whom you've probably never heard of. And you may consider removing them. Here's why you shouldn't.
As you may have guessed, these past Administrators that you see were Machshevim at some point, just like you. In a normal company, employees usually stick around long enough to pass on all their knowledge. In Ramon, a lot of these Machshevim make a lot of changes, and then when 6 months pass, they're out.
What does this mean? When you edit pages, tools, etc., it will tell you who originally made that page, wrote that tool, or anything. If you're confused about something, the absolute best source of help is the original writer of that tool. I would constantly email or facebook message people who I saw who created specific things, and they'd just hop on and help me with whatever it is I requested. This was infinitely valuable.
Removing these users, removes your greatest support system.
And when you leave, be certain that the next Machshev is going to want your help, and perhaps the next Machshev, or some Machshev editing your content years later. These things happen.
Furthermore, there are some pretty cool people over there (and pretty smart). You guys might not know this, but the creator of the website is the now-alumnus Tom Bousso, and guess what, his account is still on the website. That's pretty sick!
I'm releasing this guide as an alumnus myself, as a member of the last class who was there when the new website was created. There's a lot of history there, and I think it's awesome.
Anyway, I hope that makes sense to you. Of course feel free to delete an account if someone made it by accident or anything, just think twice about deleting a user (or removing a plugin for that matter) if it's not causing any harm.
Thanks for reading!
Hello Aleph S'gan! You officially have access to more things on the website than every other officer but the Machshev. Yes, you have access to more things than even the Godol!
After you update your board page, you're going to be spending a majority of your time in the "Events" plugin on the left navbar. Go ahead and go to it, and you'll see a list of events.
For the events section, I'd actually recommend chatting it over with the previous S'gan before running wild and trying things out yourself, because things can be pretty finicky. It would be hard to know what sections to fill out and which to avoid.
Luckily, this guide also covers all that, so be sure to continue reading below!
From the event page I had previously shown you how to get to, click on the "Add Event" button.
From here, things need to be done in a specific way. The name of the event will go in the title section, where it says "Enter title here".
For the location, enter it in "Location Name". First try searching for the location by name, e.g.: Ofek's Home, SPHDS (pick one with the address), Palo Alto JCC. Note that once you pick a location, you need to click the blue link right under it if you want to pick a new location. If your location doesn't already exist, then add a new location by going to Events -> Locations. You can see some more details on this in my adding a location section.
Note that nothing you put in the first big editor box, or the "Excerpt" box will actually do anything, so leave them blank. The place you care about is the "Attributes" section down below.
The most important attributes that you should always fill out are: "desc" -> the event description given to you by the planners, "bring" -> a list of items to bring (could be: money for food), and "planner" -> who planned the event (could be an Aleph name, or "The Chapter", or something else).
The other attributes aren't mandatory, so if you don't know them yet, you don't need to know them in order to publish the event. However, once you find them out, they're nice to have (parents bug the Metaksher about these things all the time). You can always edit this event after publishing it, add a few attributes, and then update the page.
For the images by the way, just enter the url of the image you want to add.
Final important step. Hold your horses, don't go publishing this event yet. Be sure to first update the "When" section in the top-right of the page. Unless it's an overnight or convention, the "From" and "to" should both be the same day. After that, fill in the start and end times.
When you're done with that, go ahead and hit the "Preview" button. You'll notice that it doesn't redirect you to the front page, it redirects you to that specific event's page. If you didn't know each page has its own page, now you do XD. Anyways, you should be able to verify at least some of your details from this page, but not all of them. For example, in the example shown below, the planner isn't showing up.
When you're done with that, hit "Publish", and be ready to check the Ramon front page to see if you didn't mess up. If you did, don't fret, just update the event page and make changes, if you catch your mistakes, nobody would ever know.
As you can see below in the last image, the event was successfully created, and it's showing who its planned by! If your event doesn't show up, be sure you didn't create it in the past. Also sometimes events might not show if they're in the same day, so don't freak out if that happens.
What do you do when the event has expired, and you want to take it off the website. Check the website. The event is already gone. You should never have to delete past events, they should stop showing up on the front page of the website all by themselves. Yes, this means that if you do a good job of adding all the events, the history of all the events during your term will be preserved. I wish this existed when I was a new Aleph, I could find out the date of my first event ;'(.
You're making a new event, but you can't find a location that you need. How do you make a new location? Or what if someone moved homes, and you have to update their address?
Luckily, this is a very simple task. Using the left navbar, simply head to Events -> Locations. Then click on the "Add Location" button on top. If instead you just want to change a location, then you can search for the locations in the top right.
This is pretty simple. Write the name of the location on top, where it says "Enter title here". Then, enter in as much information about the location in the "Where" section as you want. Just like in the events page, you can leave the main editor blank, as it won't be used. When you're done, you can just publish the event, and start using it in your events!
Editing an event can be done similarly, just by finding the location, editing it, and then Updating the location when you're done.
You're the S'gan, and you want to add an attribute to the events (like "desc", "food-loc", "planners", etc.) that doesn't already exist. How do you do that?
The short answer is: Please don't, it breaks stuff with our app.
If you aren't taking no for an answer (I eternally hate you for this), then there's another equally short answer: Good news, you don't have to do that yourself, get the Machshev to do it for you! Politely ask the Machshev to add your new event attribute, and direct him to this guide (it contains detailed instructions for the Machshev on how to add a new attribute).
Please, don't rush this. Understand that adding a new attribute is a very tough task for the Machshev, and requires him changing things in many locations, and having them all work together. This could take the Machshev a long time, so be supportive, and understand that they might fail.
Anyway, nice talk.
For some reason, the events that you spent so much time making event pages for aren't enough, and people are bugging you that they want to see events in the calendar far in advance. How do you do that?
This is actually very easy. You might have noticed that the calendar is attached to a Google account. More specifically, it's attached to Ramon's official email account. All you really have to do is to change that Google calendar, and it will automatically show those changes on the website.
Hold up a minute, does the S'gan even have access to the Ramon email account? Sure! If you don't already know the credentials, ask the Machshev what the email account login info is (if the Machshev doesn't know, direct them here. The Machshev needs to be logged in to the website to view that page).
Now that you're in, you can head over to Google Calendar and, under the Ramon email account, make some changes. Your changes should immediately be reflected on the front page.
Cheers!
So the Aleph Machshev is bugging you to update your board page. How do you do that?
First of all, be sure to follow the instructions on the first things first section if you haven't already.
Now I'm assuming you're already logged in, and are at your Dashboard, or some random page.
You're going to want to find your board page. To do this, from the left navbar go to Pages -> All Pages. Unlike what happens when the Machshev does this, you should only see a few pages. You guessed it, these pages were made by (or for) previous people with your position.
To edit your board page, you're going to want to edit the one which says "Parent Page: Board Pages" on it. Make your changes to the page, and then hit the "Preview Changes" button on the top-right to be sure it looks nice. Once you're satisfied with your changes, hit the "Update" button, and your board page on the website should be instantly updated.
What if you want to edit some of the other pages you have access to? I'd consult the previous holders of your board position to ask about that, and I'd also definitely check out the Pages section of this guide.

If getting help from previous Machshevim and Dan Appleman doesn't work, then you can always get help from me<EMAIL_ADDRESS>Alternatively you can find me on facebook, I'm Ofek Gila.
Feel free to contact me in general if you think I'm missing something, you want me to add a section, etc. I'm here for you. Good Luck!


In 2019, MLCCC continues to offer a Chinese Language and Culture Camp, an English Writing Camp, a Math Enrichment Camp, and a Fencing Camp. New special camps such as MATHCOUNTS, Self Defense, and Martial Arts are being considered for the 2019 season.
- MLCCC Chinese Summer Camp in Wayne, PA
- MLCCC English Writing Summer Camp in Wayne,PA
- MLCCC Math Enrichment,MATHCOUNTS Summer Camp in Wayne, PA
- MLCCC Martial Arts / Self Defense and Fencing Summer Camp in Wayne, PA
Our Chinese Language and Culture Summer Camp is open to children from 3 to 13 years of age. Teachers are native Mandarin speakers and the curriculum is designed to broaden the children's understanding and appreciation of Chinese language, culture, history, arts and customs in an engaging and effective way. This is a great opportunity for your child to explore other areas of interest beyond his or her normal schooling with a global perspective.
We provide many fun activities including culture lessons, songs, dance, drawing, crafts, games, karate, and outdoors fun, all set within a Mandarin language learning environment. The camps offer the flexibility of registering for multi-week sessions or individual weeks, as well as full days or partial days. At the end of each multi-week session, campers will have an opportunity to present what they have learned to their parents by being in a camp-wide show.
Our English Writing Summer Camp is open to all students entering 3rd, 4th, 5th, or 6th grade in September. It is taught by a Pennsylvania certified K-12 Language Arts teacher. The purpose is to improve writing skills, hone thinking abilities, and foster a confidence and fondness for words and language. Topics will include:
- various forms of writing such as narrative, persuasive, poetic, etc.
- literary language such as similes, metaphors, etc.
- writing techniques and organization.
Our Math Enrichment Summer Camp is open to all students entering 3rd, 4th, 5th, or 6th grade in September, and run in a similar manner as the Writing Camp.
Our Fencing Camp is open to children ages 7-14 and taught by a certified fencing coach.
Our English Writing Camp, Math Enrichment Camp, and Fencing Camp are within the same building as our Chinese Language and Culture Camp at Wayne, and are 3 hours a day for 2 weeks. Hence students at our Wayne location have the option to register for:
- just our Chinese Camp, or
- just our English Writing Camp, or
- just our Math Enrichment Camp, or
- just our Fencing Camp, or
- a combo of two of the above (example: English Writing in the morning and Math in the afternoon, or Chinese in the morning and Fencing in the afternoon, all with the option of after care
MLCCC Chinese Summer Camp in Wayne, PA
Located at the United Church Of Christ at Valley Forge (map), at 45 Walker Road, Wayne, PA 19087, near Valley Forge Elementary School, our MLCCC summer camp is open to children ages 3-13 and provides a variety of language and cultural activities that enrich and entertain our campers' summer days.
Our Chinese Camp includes: Chinese Language and Cultural Lessons and Projects, Drawing, Karate, Chinese Folk Dance, Math, Games, and Physical Education. Please see a sample of our weekly schedule to get an idea of what our camp is like. We also provide "Special" classes such as Tennis and Martial Arts, which are taught by expert teachers that we invite to our school. Children who are not enrolled in our camp are also welcome to join these classes for an additional fee.
We offer the flexibility of registering for two-week sessions at a discount or for individual weeks, as well as the flexibility of registering for full days (8am - 6pm), ¾ days (8am - 3:30pm), or half days (8am - 1pm). We also have sibling and return camper discounts, in addition to early registration and referral bonus.
Since our English Writing Camp , Math Enrichment Camp and Fencing Camp are also at the same location and each runs for 3 hours each day in a 2-week session, our Wayne campers will have the option to mix and match the four choices: Chinese, English Writing, Math or Fencing. For example, they can be in Writing Camp for half the day and Math Camp for half the day, or Fencing Camp for half the day and Chinese Camp for the rest of the day. Please see our Chinese, English Writing, Math Enrichment and Fencing Camps Combo Registration Form.
REGISTRTION: Registration Form (Chinese)
Registration Form (Chinese, English Writing, Math, Fencing Camps Combo)
Camp Policies
WEEKLY SCHEDULE: Sample Schedule
MLCCC English Writing Summer Camp in Wayne, PA
Located at the United Church Of Christ at Valley Forge (map), at 45 Walker Road, Wayne, PA 19087, near Valley Forge Elementary School, our MLCCC English Writing summer camp is open to all students who will be 3rd, 4th, 5th, or 6th graders in September. It is taught by a Pennsylvania certified K-12 Language Arts teacher and runs for 3 hours a day for 10 days (2 weeks).
The purpose of the camp is not only to improve writing skills, but also to enhance thinking abilities, and inspire confidence and love for the power of the written word and language. Topics taught include:
- various forms of writing such as narrative, persuasive, poetic, etc.
- literary language such as similes, metaphors, etc.
- writing mechanics, techniques and organization.
We have sibling and return camper discounts, in addition to early registration and referral bonus.
Since our English Writing Camp, Math Enrichment Camp and Fencing Camp are also at the same location and each runs for 3 hours each day in a 2-week session, our Wayne campers will have the option to mix and match the four choices: Chinese, English Writing, Math or Fencing. For example, they can be in Writing Camp for half the day and Math Camp for half the day, or Fencing Camp for half the day and Chinese Camp for the rest of the day. Please see our Chinese, English Writing, Math Enrichment and Fencing Camps Combo Registration Form.
REGISTRTION: Registration Form (Chinese)
Registration Form (Chinese, English Writing, Math, Fencing Camps Combo)
Camp Policies
WEEKLY SCHEDULE: Sample Schedule
MLCCC Math Enrichment & MATHCOUNTS Summer Camps in Wayne, PA
Located at the United Church Of Christ at Valley Forge (map), at 45 Walker Road, Wayne, PA 19087, near Valley Forge Elementary School, our MLCCC Math Enrichment summer camp is open to all students who will be 3rd, 4th, 5th, or 6th graders in September. It runs for 3 hours a day for 2 weeks. Our Pre-MATHCOUNTS summer camp is open to all students who will be 5th, or 6th graders in September. Our MATHCOUNTS summer camp is open to 6th graders who are strong in math, and 7th or 8th graders in September.
The purpose of the camp is to reinforce and deepen the students' understanding of math concepts, and also improve critical thinking and problem solving skills. Class will:
- teach strategies to improve students' mental math speed and fast thinking skills.
- help to develop competency in thinking and problem solving skills through meaningful and challenging activities.
Since our English Writing Camp, Math Enrichment Camp and Fencing Camp are also at the same location and each runs for 3 hours each day in a 2-week session, our Wayne campers will have the option to mix and match the four choices: Chinese, English Writing, Math or Fencing. For example, they can be in Writing Camp for half the day and Math Camp for half the day, or Fencing Camp for half the day and Chinese Camp for the rest of the day. Please see our Chinese, English Writing, Math Enrichment and Fencing Camps Combo Registration Form.
REGISTRTION: Registration Form (Chinese)
Registration Form (Chinese, English Writing, Math, Fencing Camps Combo)
Camp Policies
WEEKLY SCHEDULE: Sample Schedule
MLCCC Martial Arts / Self Defense, and Fencing Summer Camp in Wayne, PA
Located at the United Church Of Christ at Valley Forge (map), at 45 Walker Road, Wayne, PA 19087, near Valley Forge Elementary School, our Martial Arts / Self Defense summer camp is open to all children ages 8-14. It runs for 3 hours a day for 1 week. Additionally, our Fencing summer camp is open to all children ages 7-14. It runs for 3 hours a day for 1 week.
Our Martial Arts / Self Defense Camp is a skills focused fun workshop that includes self defense for children, sparring, Shaolin games, and more.
Fencing is known as human speed chess because each move has a counter move and trains split second decision-making and accurate hand-eye coordination. The class emphasizes having fun while practicing discipline, acquiring strength and improving gross motor skills. This program uses a variety of games that promote strength, coordination, and tactical understanding.
Since our English Writing Camp, Math Enrichment Camp and Fencing Camp are also at the same location and each runs for 3 hours each day in a 2-week session, our Wayne campers will have the option to mix and match the four choices: Chinese, English Writing, Math or Fencing. For example, they can be in Writing Camp for half the day and Math Camp for half the day, or Fencing Camp for half the day and Chinese Camp for the rest of the day. Please see our Chinese, English Writing, Math Enrichment and Fencing Camps Combo Registration Form.
REGISTRTION: Registration Form (Chinese)
Registration Form (Chinese, English Writing, Math, Fencing Camps Combo)
Camp Policies
WEEKLY SCHEDULE: Sample Schedule
Registration Fee: $50 per family, waived if deposit is submitted or postmarked by 4/1/2020.
Referral Bouns Policy: Referral Bonus: $25 bonus will be given for each new camper referred (from different family) who registers for at least 2 weeks (new = have not attended any of our camps before). There is no limit on the number of referrals.
Deposit Policy: Chinese Camp: $60 per week, $120 per session, $540 for the whole summer.
Enrichment/Combo Camp: $150 per session, $600 for the whole summer.
Deposit is required for each child at registration time.
Deposit is fully refundable if withdraw by 4/1/2020. After 4/1/2020, deposit is non-refundable.
Policy on Switching Weeks, Changing Pick Up Times, or Adding Weeks (If Space is Available): Before or on 6/1/2019, no cost to switching weeks, changing pick up times, or adding weeks.
After 6/1/2019, a $5 fee per child per transaction, for each switch-of-weeks / change-of-pick-up-times (even if for a day) / addition-of-weeks.
Note that policy on reducing number of weeks or withdrawing completely is specified below.


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Achived Job Orders
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| J.O No | Project Name | Client | Date Created | Date Archived | Total Amount |
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Class Redis
Direct known subclasses
Methods summary
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Constants summary
integer |
REDIS_NOT_FOUND
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REDIS_STRING
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REDIS_HASH
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ATOMIC
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MULTI
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PIPELINE
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OPT_SERIALIZER
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OPT_READ_TIMEOUT
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SERIALIZER_NONE
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SERIALIZER_PHP
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OPT_SCAN
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SCAN_RETRY
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SCAN_NORETRY
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SERIALIZER_IGBINARY
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string |
AFTER
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BEFORE
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(
no frames
)
Class List
Method List
File List
Documentation by YARD <IP_ADDRESS>
Alphabetic Index
File Listing
README
Namespace Listing A-Z
A
Address
(OpenPayU::Models)
B
Buyer
(OpenPayU::Models)
C
Card
(OpenPayU::Models)
Configuration
(OpenPayU)
Connection
(OpenPayU)
D
Delivery
(OpenPayU::Models::Buyer)
Document
(OpenPayU)
Documents
(OpenPayU)
E
EmptyResponseError
F
Fee
(OpenPayU::Models)
H
HttpStatusException
M
Model
(OpenPayU::Models)
Models
(OpenPayU)
N
NotImplementedException
NotifyResponse
(OpenPayU::Models)
O
OpenPayU
Order
(OpenPayU)
Order
(OpenPayU::Models)
P
PayMethod
(OpenPayU::Models)
Product
(OpenPayU::Models)
R
Refund
(OpenPayU)
Refund
(OpenPayU::Models)
Request
(OpenPayU::Documents)
Response
(OpenPayU::Documents)
S
ShippingMethod
(OpenPayU::Models)
StatusUpdate
(OpenPayU::Models)
T
Token
(OpenPayU)
Token
(OpenPayU::Models)
W
WrongConfigurationError
WrongNotifyRequest
WrongOrderParameters
WrongSignatureException


--- layout: post title: Episode 030 | David Heinemeier Hansson - The Pareto Principle and Stoic Philosophy link: http://traffic.libsyn.com/developeronfire/DeveloperOnFire-30-DavidHeinemeirHansson.mp3 length: 41943040 speaker: Dave Rael duration: '56:32' subtitle: 'Developer On Fire: David Heinemeier Hansson' guest_name: David Heinemeier Hansson image: /assets/images/DavidHeinemeierHansson.jpg guest_blog: http://david.heinemeierhansson.com/ guest_twitter: dhh disqus_url: http://developeronfire.com/Podcast/Episodes/david-heinemeier-hansson-the-pareto-principle-and-stoic-philosophy episode_number: 30 book_recommendations: - { url: "http://www.amazon.com/dp/0195374614/?tag=devonfir-20", title: "A Guide to the Good Life: The Ancient Art of Stoic Joy", author: "William B. Irvine"} tags: - { url: "http://www.amazon.com/dp/0195374614/?tag=devonfir-20", title: "A Guide to the Good Life: The Ancient Art of Stoic Joy", author: "William B. Irvine"} redirect_from: - "/30/" - "/030/" - "/0030/" - "/david-heinemeier-hansson-the-pareto-principle-and-stoic-philosophy/" - "/David-Heinemeier-Hansson/" - "/DavidHeinemeierHansson/" - "/Podcast/Episodes/30/" - "/Podcast/Episodes/030/" - "/Podcast/Episodes/0030/" - "/Podcast/Episodes/david-heinemeier-hansson-the-pareto-principle-and-stoic-philosophy/" - "/Podcast/Episodes/David-Heinemeier-Hansson/" - "/Podcast/Episodes/DavidHeinemeierHansson/" guid: http://developeronfire.com:80/Podcast/Episodes/david-heinemeier-hansson-the-pareto-principle-and-stoic-philosophy ---
David Heinemeier Hansson was born in 1979 in Copenhagen, Denmark. After he graduated from Copenhagen Business School in 2005, he moved to Chicago, USA. He is a partner in 37signals. The company behind Basecamp, Highrise, Backpack, Writeboard, and Ta-da List. They run a popular weblog at Signal vs Noise. He is also the creator the web-application framework Ruby on Rails. The infrastructure software used to build all our applications at 37signals. For the work on Rails, he won Best Hacker of the Year 2005 at OSCON from Google and O'Reilly. And in 2006, I accepted the Jolt award of product excellence for Rails 1.0. Similarly, for the work on Rails, he's been featured on the cover of LinuxJournal and in the pages of Wired, Business 2.0, Chicago Tribune, and other publications.
1. Restate the problem
2. Get out of the office
3. Lead a healthy, balanced life


|
Processor Counter Monitor
|
Server uncore power counter state. More...
#include <cpucounters.h>
Public Types | |
| enum | { maxControllers = 2, maxChannels = 8, maxXPILinks = 6, maxCounters = 4 } |
Public Member Functions | |
| int32 | getPackageThermalHeadroom () const |
| Returns current thermal headroom below TjMax. | |
| Public Member Functions inherited from UncoreCounterState | |
| UncoreCounterState (const UncoreCounterState &)=default | |
| UncoreCounterState (UncoreCounterState &&)=default | |
| UncoreCounterState & | operator= (UncoreCounterState &&)=default |
| UncoreCounterState & | operator+= (const UncoreCounterState &o) |
Friends | |
| class | PCM |
| template<class CounterStateType > | |
| uint64 | getQPIClocks (uint32 port, const CounterStateType &before, const CounterStateType &after) |
| Returns QPI LL clock ticks. More... | |
| template<class CounterStateType > | |
| uint64 | getQPIL0pTxCycles (uint32 port, const CounterStateType &before, const CounterStateType &after) |
| Returns the number of QPI cycles in power saving half-lane mode. More... | |
| template<class CounterStateType > | |
| uint64 | getQPIL1Cycles (uint32 port, const CounterStateType &before, const CounterStateType &after) |
| Returns the number of QPI cycles in power saving shutdown mode. More... | |
| template<class CounterStateType > | |
| uint64 | getDRAMClocks (uint32 channel, const CounterStateType &before, const CounterStateType &after) |
| Returns DRAM clock ticks. More... | |
| template<class CounterStateType > | |
| uint64 | getMCDRAMClocks (uint32 channel, const CounterStateType &before, const CounterStateType &after) |
| Returns MCDRAM clock ticks. More... | |
| template<class CounterStateType > | |
| uint64 | getMCCounter (uint32 channel, uint32 counter, const CounterStateType &before, const CounterStateType &after) |
| Direct read of memory controller PMU counter (counter meaning depends on the programming: power/performance/etc) More... | |
| template<class CounterStateType > | |
| uint64 | getM2MCounter (uint32 controller, uint32 counter, const CounterStateType &before, const CounterStateType &after) |
| Direct read of Memory2Mesh controller PMU counter (counter meaning depends on the programming: power/performance/etc) More... | |
| template<class CounterStateType > | |
| uint64 | getEDCCounter (uint32 channel, uint32 counter, const CounterStateType &before, const CounterStateType &after) |
| Direct read of embedded DRAM memory controller counter (counter meaning depends on the programming: power/performance/etc) More... | |
| template<class CounterStateType > | |
| uint64 | getPCUCounter (uint32 counter, const CounterStateType &before, const CounterStateType &after) |
| Direct read of power control unit PMU counter (counter meaning depends on the programming: power/performance/etc) More... | |
| template<class CounterStateType > | |
| uint64 | getConsumedEnergy (const CounterStateType &before, const CounterStateType &after) |
| Returns energy consumed by processor, excluding DRAM (measured in internal units) More... | |
| template<class CounterStateType > | |
| uint64 | getDRAMConsumedEnergy (const CounterStateType &before, const CounterStateType &after) |
| Returns energy consumed by DRAM (measured in internal units) More... | |
| template<class CounterStateType > | |
| uint64 | getInvariantTSC (const CounterStateType &before, const CounterStateType &after) |
| Computes number of invariant time stamp counter ticks. More... | |
Additional Inherited Members | |
| Protected Member Functions inherited from UncoreCounterState | |
| void | readAndAggregate (std::shared_ptr< SafeMsrHandle >) |
| Protected Attributes inherited from UncoreCounterState | |
| uint64 | UncMCFullWrites |
| uint64 | UncMCNormalReads |
| uint64 | UncHARequests |
| uint64 | UncHALocalRequests |
| uint64 | UncPMMWrites |
| uint64 | UncPMMReads |
| uint64 | UncEDCFullWrites |
| uint64 | UncEDCNormalReads |
| uint64 | UncMCIORequests |
| uint64 | PackageEnergyStatus |
| uint64 | DRAMEnergyStatus |
| uint64 | TOROccupancyIAMiss |
| uint64 | TORInsertsIAMiss |
| uint64 | UncClocks |
| uint64 | CStateResidency [PCM::MAX_C_STATE+1] |
Server uncore power counter state.
|
friend |
Returns energy consumed by processor, excluding DRAM (measured in internal units)
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns DRAM clock ticks.
| channel | DRAM channel number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns energy consumed by DRAM (measured in internal units)
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Direct read of embedded DRAM memory controller counter (counter meaning depends on the programming: power/performance/etc)
| counter | counter number |
| channel | channel number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Computes number of invariant time stamp counter ticks.
This counter counts irrespectively of C-, P- or T-states
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Direct read of Memory2Mesh controller PMU counter (counter meaning depends on the programming: power/performance/etc)
| counter | counter number |
| controller | controller number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Direct read of memory controller PMU counter (counter meaning depends on the programming: power/performance/etc)
| counter | counter number |
| channel | channel number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns MCDRAM clock ticks.
| channel | MCDRAM channel number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Direct read of power control unit PMU counter (counter meaning depends on the programming: power/performance/etc)
| counter | counter number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns QPI LL clock ticks.
| port | QPI port number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns the number of QPI cycles in power saving half-lane mode.
| port | QPI port number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |
|
friend |
Returns the number of QPI cycles in power saving shutdown mode.
| port | QPI port number |
| before | CPU counter state before the experiment |
| after | CPU counter state after the experiment |


|
Runtime
Version 1.0
PULP Kernel Library
|
Data Structures | |
| struct | rt_iclock_conf_t |
| Configuration structure for inter-cluster locks. More... | |
Functions | |
| void | rt_iclock_conf_init (rt_iclock_conf_t *conf) |
| Get default configuration. More... | |
| rt_iclock_t * | rt_iclock_alloc (rt_iclock_conf_t *conf) |
| Allocate inter-cluster lock. More... | |
| void | rt_iclock_free (rt_iclock_t *lock) |
| Free the lock. More... | |
| rt_iclock_cl_t * | rt_iclock_cl (rt_iclock_t *lock) |
| Get the lock for the calling cluster which he can use for locking / unlocking. More... | |
| void | rt_iclock_lock (rt_iclock_cl_t *lock) |
| Get the lock. More... | |
| void | rt_iclock_unlock (rt_iclock_cl_t *lock) |
| Release the lock. More... | |
| rt_iclock_t* rt_iclock_alloc | ( | rt_iclock_conf_t * | conf | ) |
This will allocate all needed resources for the set of clusters specified in the configuration, and will initialize the lock, which becomes usable by the cluster after this call returns.
This must be called by the fabric controller.
| conf | A pointer to the configuration. The configuration can be freed after this call. |
| rt_iclock_cl_t* rt_iclock_cl | ( | rt_iclock_t * | lock | ) |
A cluster can not use the global lock allocated on fabric controller side. Instead it must call this function to get the lock that it should use.
This must be called from the cluster.
| lock | The global lock allocated by the fabric controller. |
| void rt_iclock_conf_init | ( | rt_iclock_conf_t * | conf | ) |
This will set all fields of the given configuration to default values so that only specific ones can be set.
This must be called by the fabric controller.
| conf | A pointer to the configuration. This must be allocated by the caller and must be kept alive until the lock is allocated. |
| void rt_iclock_free | ( | rt_iclock_t * | lock | ) |
Free all resources allocated for the lock and also the lock itself. After this call, the lock should not be used anymore.
This must be called by the fabric controller.
| lock | The fabric controller lock. |
| void rt_iclock_lock | ( | rt_iclock_cl_t * | lock | ) |
This will block the calling core until it is the only owner of the lock. If another core is owning the lock, it will sleep the calling cluster until the lock is released and is given to it (other cores could also be waiting for it).
This must be called from cluster side.
| lock | The cluster lock. |
| void rt_iclock_unlock | ( | rt_iclock_cl_t * | lock | ) |
This will make the lock available. If at least one core is waiting for the lock, one of them will become the owner of the lock and will be woken-up.
This must be called from cluster side.
| lock | The cluster lock. |


| |
|
|
|
|
| 1 |
4 Aug |
Logistics & Introduction to OS, Video |
|
|
| 2 |
5 Aug |
Processes, , Video, Zoom |
|
|
| |
6 Aug |
|
Process commands (top, ps) |
|
| 3 |
7 Aug |
Process API(Video), CPU Scheduling 1(Video), Zoom |
|
|
| |
11 Aug |
Zoom Meeting on CPU Scheduling |
|
|
| |
12 Aug |
Guest Lecture on Assembly Language, Video |
|
|
| 4 |
13 Aug |
CPU Scheduling 1 |
|
Project topics discussion |
| 5 |
14 Aug |
CPU Scheduling (continued - slides above) CPU scheduling 2, Video Zoom Meeting |
|
|
| |
15 Aug |
File System Slide1, Slides2 Slides3 Zoom Meeting 1, Zoom Meeting 2 |
|
|
| 7 |
18 Aug |
Memory management 1, Video Memory management 2 (Base and Bounds), Video (first 32 mins) |
|
|
| 8 |
19 Aug |
Segmentation, Segmentation 2, Video 1 (32 mins onwards) Video 3 (till 27 mins) |
|
|
| 10 |
21 Aug |
Paging1, Video, (27 mins onwards) Paging2, Video (first 33 mins) |
|
|


Proof of concept: general styles for the calendar are in general-styles.css, while the styles conveying info about each event are coded into the html. This will allow for a Jinja template to dynamically create the calendar elements for each event depending on start and end times. Thanks to NicolasJHampton for help with the CSS :)


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Alicia Keys to host the Grammy awards again
by Mbalenhle ZumaCape Town - Multiple award-winning musician Alicia Keys is set to return as the host of the 62nd annual Grammy Awards which will take place on Sunday, January 26, 2020, Billboard reports.
The singer who herself has won 15 Grammy awards throughout her career, will be the third woman and the first female musician to host the awards more than once.
She recently won her most recent Grammy in 2014, where she took home the best R&B award for her ‘Girl on Fire’ album.
Read More: Alicia Keys upset over her son being worried about being bullied for painting his nails .
"When the opportunity came back around, there was no question about returning as host," Keys said in a statement to E! News.
"Last year was such a powerful experience for me. Not only did I feel the love in the room, but I felt it from around the world, and it confirmed the healing and unifying power of music," she continued.
Keys made her Grammy debut in 2002, where she bagged her first five awards including Best New Artist. And the girl who started out on the rough side of New York City went on to carve an impressive career in music and collected ten more Grammys over the years. After impressing as a host this year, Keys will return next year.
President of the Recording Academy, Deborah Dugan, said, "From Best New Artist recipient to Grammy Award host, Alicia Keys has been a beacon of artistry within the music community for more than two decades. Last year was a testament to her compelling creativity and we are thrilled that she will return to the Grammy stage as our host."


Idioms quiz
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A DOG'S LIFE
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List of idioms


Expert advice on how to ward off a cold in 24 hours
Start the day with a hot shower, and finish with a curry
by Neil ShawA cold or flu can knock you out for days with a bad enough virus seeing you confined to bed for two or three days.
But according to experts, if you tackle the symptoms early enough you can ward off a cold before it really begins, reports The Sun .
If you wake up feeling like a cold is coming on, the best thing is to have a hot shower.
Professor Ron Eccles, a cold-and-flu expert at Cardiff University, says starting the day with a hot shower can 'loosen secretions' in our noses as the steams helps clear blocked sinuses.
The warm water can also bring relief to the aching limbs we often experience when we fall ill.
Oranges, kiwi and berries for breakfast will then give you a Vitamin C boost - whoch can reduce the length of a cold or flu.
But nutritionist Amanda Ursell says to avoid tea or coffee, as well as energy drinks, because caffeine can dehydrate you further.
Nutritional therapist Julie Silver recommends also using a saltpipe - an inhaler designed to help improve our respiratory systems - to alleviate coughing and sneezing. They can be bought online for around £15.
GP Dr Sarah Brewer recommends staying inside and keeping warm if you feeling a cold coming on.
"If the nose gets too cold, these immune systems don’t work properly, so you are more susceptible to infection," she said.
"Staying indoors also limits the spread of infection. If you have to go out, wear a scarf around your nose to keep it warm and, if necessary, use a moisturising nasal spray."
Ears, nose and throat specialist Adam Frosh says soup is warm, nutritious and makes us feel better and advises to stay well hydrated by drinking plenty of water.
Alcohol can dehydrate you further so it's best to stay off the booze for a bit - and he recommends paracetamol and ibuprofen to fight the symptoms.
Nutritionist Amanda recommended snacking on nuts, as they contain selenium which supports our immune systems.
And Amanda said the hot spices can irritate the lining of your nose, making it easier to clear and helping us feel 'instantly' better - so go for something spicy like chili or curry.


public class TileSet
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
int |
firstGID
The first global tile id in the set
|
int |
index
The index of the tile set
|
int |
lastGID
The local global tile id in the set
|
java.lang.String |
name
The name of the tile set
|
int |
tileHeight
The height of the tiles
|
SpriteSheet |
tiles
The image containing the tiles
|
int |
tilesAcross
The number of tiles across the sprite sheet
|
int |
tilesDown
The number of tiles down the sprite sheet
|
int |
tileWidth
The width of the tiles
|
| Constructor and Description |
|---|
TileSet(TiledMap map,
org.w3c.dom.Element element,
boolean loadImage)
Create a tile set based on an XML definition
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
contains(int gid)
Check if this tileset contains a particular tile
|
java.util.Properties |
getProperties(int globalID)
Get the properties for a specific tile in this tileset
|
int |
getTileHeight()
Get the height of each tile in this set
|
int |
getTileMargin()
Get the margin around tiles in this set
|
int |
getTileSpacing()
Get the spacing between tiles in this set
|
int |
getTileWidth()
Get the width of each tile in this set
|
int |
getTileX(int id)
Get the x position of a tile on this sheet
|
int |
getTileY(int id)
Get the y position of a tile on this sheet
|
void |
setLimit(int limit)
Set the limit of the tiles in this set
|
void |
setTileSetImage(Image image)
Set the image to use for this sprite sheet image to use for this tileset
|
public int index
public java.lang.String name
public int firstGID
public int lastGID
public int tileWidth
public int tileHeight
public SpriteSheet tiles
public int tilesAcross
public int tilesDown
public TileSet(TiledMap map, org.w3c.dom.Element element, boolean loadImage)
element
- The XML describing the tilesetmap
- The map this tileset was loaded from (gives context to paths)loadImage
- True if we should load the image (useful in headless mode)public int getTileWidth()
public int getTileHeight()
public int getTileSpacing()
public int getTileMargin()
public void setTileSetImage(Image image)
image
- The image to use for this tilesetpublic java.util.Properties getProperties(int globalID)
globalID
- The global ID of the tile whose properties should be retrievedpublic int getTileX(int id)
id
- The tileset specific ID (i.e. not the global one)public int getTileY(int id)
id
- The tileset specific ID (i.e. not the global one)public void setLimit(int limit)
limit
- The limit of the tiles in this setpublic boolean contains(int gid)
gid
- The global id to seach for


Welcome to website for my two pet cats, Kitty & Mini! Here you can view randomly-selected pictures of them!
If the API status below shows as "unknown" or "down", then the website will not work. Please try again at a later time.
The API is currently
unknown
Kitty is a former stray cat that we've adopted quite a few years ago. Kitty has been with me through the ups and downs and is a beloved member of my family.
Mini is a kitten that used to be stray but after multiple vet visits, is now an additional beloved member of my family! Mini is only 5 months old!
Please wait...
© Sanel Kukic - All Rights Reserved


Project Explorer view
The Project Explorer view displays, in a tree structure similar to the C/C++ Projects view, but it is not limited to C and C++ projects. In this view you can do the following:
- Browse the elements of C/C++ source files
- Open files in the editor view
- Open projects in a new window
- Create new projects, classes, files, or folders
- Manage existing files (cut, paste, delete, move or rename)
- Restore deleted files from local history
- Import or Export files and projects
Files that you select in the Project Explorer view affect the information that is displayed in other views.
Right-click on any resource in the Project Explorer view to open a pop-up menu that allows you to perform operations such as copying, moving, creating new resources, comparing resources with each other, or performing team operations.
Project Explorer toolbar
The table below lists the toolbar options displayed in the Project Explorer view.
| Icon | Name | Description |
|---|---|---|
| Minimize | Minimizes the view. | |
| Maximize | Maximizes the view. | |
| Collapse All | This command collapses the tree expansion state of all resources in the view. | |
| Link with Editor | This command toggles whether the view selection is linked to the active editor. When this option is selected, changing the active editor will automatically update the selection to the resource being edited. | |
| Menu | Click the black upside-down triangle icon to open a menu of items specific to the view.
|
The Project Explorer view is provided by the Eclipse Platform. See the Workbench User Guide for more information.
Project Explorer view icons
The table below lists the icons displayed in the Project Explorer view for C/C++ content.
| Icon | Description |
|---|---|
| C or C++ file | |
| Debuggable executable file | |
| Object file | |
| Class | |
| Macro Definition | |
| Enum | |
| Enumerator | |
| Variable | |
| Field private | |
| Field protected | |
| Field public | |
| Include | |
| Makefile | |
| Method private | |
| Method protected | |
| Method public | |
| Namespace | |
| Namespace declared | |
| Struct | |
| Type definition | |
| Union | |
| Function |
Displaying C/C++ file components in the Project Explorer view
Hiding files by type in the Project Explorer view


Github Pages: hubba180.github.io/my-favorite-band
Description: This website was created to be used to practice setting up a git repo and to practice css styling with the float property
Github Pages: hubba180.github.io/my-favorite-beers
Description:This website was created to be used for practice with basic CSS using div and span features
Github Pages: hubba180.github.io/resort-website
Description:This website was created to be used to pracitice branching and merging and to reinforce basic CSS and HTML
Github Pages: hubba180.github.io/vacationWebsite
Description:Within this website we practiced styling through bootstrap


Assigned Schedule
Day {{d}}
Period {{p}}
{{s.courseId}}
Day {{d}}
Period {{p}}
{{s.courseId}} Friends:
{{friend}},
Export Assigned Schedule
Export Assigned Schedule with Friends
Desired Schedule
Day {{d}}
Period {{p}}
{{s.courseId}}
Day {{d}}
Period {{p}}
{{s.courseId}} Friends:
{{friend}},
Export Desired Schedule
Export Desired Schedule with Friends


public interface ByteIOFramer
A ByteIOFramer is responsible for actually extracting messages from the bytes arriving over a connection and doing something meaningful with them. It is also responsible for actually producing the bytes to be transmitted when a message is sent over a connection
| Modifier and Type | Method and Description |
|---|---|
byte[] |
produceBytes(Object message)
Produce the bytes for writing a message to a connection.
|
void |
receiveBytes(byte[] data,
int length)
Process bytes of data received.
|
void receiveBytes(byte[] data, int length) throws IOException
data
- The bytes received. The caller is not obligated to
maintain the contents of this array after this method returns.length
- Number of usable bytes in 'data' (which may be different
from the length of the 'data' array itself). The end of input is
indicated by a 'length' value of 0.IOException
byte[] produceBytes(Object message) throws IOException
Although the message is declared to be of class Object, particular implementors of this interface may accept a more limited set of classes as valid message types. It is up to the particular implementor to document which types it actually accepts. It is up to the user of a particular implementation to limit its message transmissions to the prescribed set of types.
message
- The message to be written.IOException
Copyright © 2017. All rights reserved.


General
- A warning banner will display when viewing characters saved in later versions of the editor.
- Tag definitions have been moved into tag_dictionary.xml in the opponents folder. This will allow mods to update available tags without requiring a new editor release.
- Incomplete characters are now hidden by default. Which statuses to hide can be configured in the General tab of the Settings.
Dashboards
Added a selection box to the Source Material dashboard to include more groups to compare to. For instance, by default Florina shows Fire Emblem: Blazing Blade characters, but the selection box will allow showing all Fire Emblem characters.
Dialogue
- A "Prompt" category has been added when calling out situations. This is intended for lines where the character is asking the others a question, making a request, or otherwise soliticing feedback.
- Added Player > Distance to test the number of slots a character is away from yours.
- Added support for setting multiple markers on a single line along with additional mathematic operations (multiplying, dividing, modulo). Use the advanced markers button next to the marker field to open a table for setting more markers.
- "None" is now available as a speech bubble arrow direction.
Alternate Skins
- The status field is now visible.
Epilogues
- Added ability to set persistent markers when playing an epilogue, either after finishing a game, viewing from the gallery, or both.
Miscellaneous
- Added a "Goto Line" button in Spell Check to jump to the line with the mispelled word in the dialogue editor.
- Added Writer and Artist criteria to the Data Analzyer
Bug Fixes
- Creating a response to a "Selected" case will now create an "Opponent Selected" case rather than just "Selected."
- Responding to a case like (target: Florina, 0 masturbating, 0 finished) will now create a "must masturbate (self, first to do so)" response instead of "must masturbate (self)"
- Fixed the Delete button in the Wardrobe Editor. Previously it only allowed deleting layers on a released character when it should have been the opposite.
- The Response and Call Out buttons are now disabled for Finishing (Self) cases because no other character can say anything during these lines.
- The same thing applies to Hidden cases.
- Fixed issue where pating lines and overwriting existing ones would look like it overwrote them but didn't actually.
- Validator checks for "saying text" that never gets said again. Previously this only checked the pre-5.2 condition format. For performance reasons, these checks only run if the other character has been loaded in the editor during the session, however.
- Fixed issue where custom tags wouldn't be saved.
- Tweaked the wording of the "Last Place Loses Hand" recipe to clarify that it can happen even on that player's first loss.
- Fixed issue where importing a text file would strip away "Play Once" settings from cases.
- Disallowed entering positions other than "upper", "lower", or "both" for major and important clothing.
- Changed the color of the filled-in marker icon to make it more obvious when a line has marker data in dark themes.
- Empty list elements in xml files are now omitted.
- Fixed issue where setting a persistent marker would keep "persistent" checked for every marker visited subsequently.
- Improved template positioning of objects like belts when used in an emotion code.


Simon says is a game where you repeat what Simon does. Simon will go through a pattern and you must copy him exactly!
Press Play
Press PLAY to Start or Press RESET to Reset the game!


Enable symbolic links (symlinks) by adding the following directive to the target directory’s .htaccess file. Note: for the FollowSymLinks directive to function, AllowOverride Options privileges must be enabled from within the server configuration file (see next section for more information):
# enable symbolic links
Options +FollowSymLinks


Teachers
- Professor Alberto Paoluzzi
- Researcher Enrico Marino
- Researcher Federico Spini
Goals
- produce geometric models of highly complex components and structures
- understand the design and development of computer-aided modeling and simulation
- understand and apply basic and advanced computer graphics techniques
- understand computer rendering, geometric computing and scientific visualization
- develop in a cutting edge graphics environment using JavaScript and webGL
Scheduling
- from Thursday, Mar 1, 2012 to Friday, Jun 8, 2012
- on Monday, Tuesday, Thursday, Friday
- at 15:45, until 17:15
- in Room N3
Program
Introduction to Web programming with JavaScript
- Introduction to collaborative development: social coding with git and GitHub
- Basic JavaScript: Syntax, Operators, Statements, Functions, Objects
- Advanced JavaScript: Closures, Prototype, Inheritance
Polyhedral geometry
- Linear and affine spaces: convex sets, affine coordinates, cones, polyhedra
- Cellular complexes: polytopal, simplicial and cuboidal complexes
- Convex hull, Dealunay triangulations, Voronoi complexes
Geometric programming
- Introduction to PLaSM (Programming Language for Solid Modeling) and Plasm.js
- First geometric constructions, Affine transformations
- Basic computer graphics: graphical primitives, hierarchical structures, scene graphs
Introduction to Geometric Computing
- Parametric representations of Curves, Surfaces, Solids
- Rational and polynomial maps, tensor product patches, transfinite methods
Graphics rendering
- 2D and 3D pipelines, projections, 3D reconstruction
- Advanced techinique: shading, texture mapping, materials and illumination models
WebGL programming
- WebGL frameworks, buffers, array data, uniform and attribute variables
- Shaders, textures, lighting, blending, advanced effects
Student projects
- Design and implement a project in the area of biomedical infographics


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System Adminstrator can click here to login.
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American Opelka calls ATP Cup 'pathetic'
MADRID: American number three Reilly Opelka signed off from the Davis Cup Finals by firing a shot at the looming ATP Cup, describing the team event in Australia as "pathetic".
U.S. hopes of reaching the quarter-finals of the revamped Davis Cup ended despite a 2-1 Group F victory over Italy in which the doubles rubber concluded at 4am.
The new-look Davis Cup, replacing the old World Group format with an 18-nation seven-day showdown in Madrid, has split opinion and the 24-nation ATP Cup, taking place six weeks later, is seen as a rival competition.
 I think it's shocking on behalf of the ATP for them to pass that and allow that," Opelka told reporters. "It's pretty embarrassing, actually.
"It's pretty bad for the sport. It makes it more top-heavy than it already is."
With only two singles players from any country permitted, Opelka says the ATP Cup should not carry ranking points.
"For example, I'm (36) in the world. I'm not going to play because I'm the second or third-highest ranked American, and only the top two guys play," he said.
The teams that participate in the Cup are determined by the singles ranking of their best player. For a country to qualify, it must have at least three players with ATP rankings, and two of them with singles ranking.
Opelka pointed out that those competing in the ATP Cup will get an additional tournament to help their ranking.
"It's unfair, there's not equal opportunity for everyone," he said. "For example, Moldova qualified. I mean, their No. 1 player is ranked pretty far behind me and their No. 2 player I don't think he's ranked.
"So that's going to make for an 0-0 match that's going to be 30 minutes maybe. That's not good for the sport."
(Reporting by Martyn Herman, editing by Ed Osmond)


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RESEARCH WORK
Worked on a low power sensor platform which uses Passive Infrared sensor array for intrusion detection and classification between human and animals like big cats. The sensor platform had to be low power and would be running from a solar energy harvesting system. Correlation between a pair of PIR sensors and the signal strength from 4 other PIR sensors were used as a feature vector and fed to an SVM running on a low power mote (Wismote and Zolertia Re-mote) to classify the intrusion as human or animal. Also developed light weight image processing techniques for Raspberry Pi Zero to complement the above platform at times of day when temperature gets close to body temperature of humans or animals, because PIR performs poorly in such environments. The work involved extracting features from video feed which are then fed to an SVM classifier to classify between the Human, Animal and vegetation. We achieved a frame rate of 8 fps on Raspberry Pi-Zero, 25 fps on an Orange Pi-Zero using an optimized version of the algorithm which provided accuracies of about 93%. An Odroid C2 was also deployed whose frame rate was 25fps with a little heavier version of the algorithm for better accuracies reaching 97%. The work also involved comparison of various permutations of different image processing/feature extraction techniques like optical flow and machine learning models like decision trees, SVM and K- Nearest Neighbour based on their computational and energy efficiency while running on different Single Board Computers (SBCs) available like RPi2, RPi3, Odroid C2 and Orange Pi.
My role in the project spanned many areas including hardware, embedded systems, WSN, computer networking, image processing, signal processing and machine learning. On hardware end, I designing the signal conditioning multistage filter and amplifier for the PIR sensors and selecting the right ADCs. On the embedded aspect, my contribution was towards ADC interfacing of these sensors via I2C to a mote running Contiki-OS (Re-Mote). I also contributed in part to develop routines for extracting the energy and correlation features from the PIR signal sampled via the ADC in the ContikiOS. On the WSN side, I helped implement UDP client codes on ContikiOS for sending decisions from the Re-Mote to application server. I was completely responsible for developing the complementary camera platform. A few of my tasks were to implement optical flow using OpenCV, build various features from the optical flow vectors and implementing an SVM classifier which uses these features. Also included were tasks for optimizing the above systems for running on SBCs to obtain higher frame rates which lead to understanding of systems programming, IO bound vs CPU bound tasks and later coming up with a pipelined architecture for the optical camera using multithreading to address camera IO bottlenecks and comparison of effects of using various image filters on computation and accuracy of classification on these SBCs.
Tarun Choubisa, Sampad B. Mohanty, Kodur Krishna Chaitanya, Mohan Kashyap, Sridhar A, Akshay Singh P. Vijay Kumar, Fellow, IEEE, “A reduced-complexity, reduced-power camera system for intrusion classification in an outdoor setting”, VisionNet - ICACCI, Manipal, 2017 [BEST PAPER] [PDF]
Tarun Choubisa, Mohan Kashyap, RN Rithesh, Sampad B Mohanty, “Direction and gender classification using convolutional neural network for side-view images captured from a monitored trail”, IEEE ICIIP, Shimla 2017 [BEST PAPER] [PDF]
Tarun Choubisa, Sampad B. Mohanty, Mohan Kashyap, Kodur Krishna Chaitanya, Sridhar A, P. Vijay Kumar, Fellow, IEEE, “LITE: Light-based Intrusion deTection systEm Using an Optical-Camera and a Single Board Computer”, LCN Demos Track, IEEE LCN, Singapore, 2017 [PDF]
Tarun Choubisa, Mohan Kashyap, Sampad B. Mohanty, P. Vijay Kumar, Fellow, IEEE, “Comparing chirplet-based classification with alternate feature-extraction approaches for outdoor intrusion detection using a PIR sensor platform”, ICACCI, 2017 [PDF]
Tarun Choubisa, Sampad B Mohanty, Mohan Kashyap, Shivangi Gambhir, Kodur Krishna Chaitanya, A Sridhar, P Vijay Kumar, “An Optical-Camera Complement to a PIR Sensor Array for Intrusion Detection and Classification in an Outdoor Environment”, SenseApp-IEEE LCN, Singapore, 2017 [PDF]
In this period I worked on deploying the system I developed in my M.Tech project “Vehicle Monitoring in Open Cast Mines under Unreliable Cellular Network using ZigBee”. I also helped in the technology and skill transfer to the staffs of the funding company - Jindal Steel and Power - Tensa.
More details in my work as Research Assistant in ECE Dept. NIT Rourkela in the year 2015-2016
Funded by Jindal Steel and Power Limited, the project aimed to tackle the problem of near real-time vehicle tracking in an open cast mine which suffers from a poor GSM network. I developed both the hardware and software for the system to solve this problem using a ZigBee network that collects the position and speed data from vehicles when they are not under GSM coverage and then relays it to a ZigBee node which has access to GSM network and hence uploads the acquired data to the Vehicle Monitoring Server over GPRS. The codes were developed using Python for a Raspberry Pi computer which acts as the gateway node, in C++ for the vehicle tracking equipment (mounted on each dumper/vehicle to be tracked) and again Python, HTML and JavaScript for the Vehicle Monitoring Server. The system was deployed at Jindal Iron Mines at Tensa, Sundergarh Odisha India and has been working since March 2016. The project details can be found in my M.Tech thesis which can be accessed at [Thesis.pdf] Project Website (Authentication Required – Guest credentials for demo available on request) : nitrjindal.in
One of the first team member of the startup Pheonix Robotix (spin off from the Balloon Satellite Lab at NIT Rourkela and the Air Quality Sensor Network team) where I worked as the lead embedded developer after class hours. I managed a team of 3 developers to develop the software stack for an Air Quality Monitoring Kit called AURASURRE (https://aurassure.com). I also led the networking of the devices with the State Pollution Control Boards (SPCB, Govt. of Odisha, India) pollution monitoring servers during which I visited and interacted with the SPCB technical staff to develop an API for the same. My work also included writing driver codes on Arduino for various air quality sensors including sensors from the well-known company Alphasense.
I was responsible for developing embedded code on Arduino platform for interfacing a hardware device we developed at PhoenixRobotix which collected pollution data like SO 2 and particulate matter from the Electrostatic Precipitator and uploaded it to the Orissa State Pollution Control Boards Server over GPRS for continuous monitoring of the pollution. All transmissions were encrypted using AES encryption and a custom application packet was used to be sent over TCP. HTTP was not used deliberately to decrease data usage due to header overheads. The device used industry standard 4ma-20ma current loop for collection of data from the sensors. Finally a generic device named TRADE was developed which could be easily deployed in any similar factory and start transmitting data without much manual configuration.


ALEJANDRO LOPEZ
    Welcome, I am a second year student studying Computer Science and Computer Engineering (CSCE) at the USC Viterbi School of Engineering. Currently, I am on the hunt for an engineering intership in Los Angeles or San Francisco.
    My passions include Java, soccer, and Super Smash Bros. Melee. You may have seen me at E3 earlier this year where I spent a lot time at the Nintendo booth. I spend my free time learning new programming languages and improving on the ones I already know. I also work on odd projects with my Arduino Uno microcontroller for fun. Feel free to check out my Github.
    I look forward to hearing from you and contributing to your company.


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