public abstract class Game
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
protected class |
Game.Bucket
Class for helping collision detection.
|
| Modifier and Type | Field and Description |
|---|---|
protected MovingAvatar |
avatar
Quick reference to the gamer
|
protected int |
block_size
Size of the block in pixels.
|
protected Game.Bucket[] |
bucketList
Arraylist to hold collisions between objects in every frame
|
protected java.util.HashMap<java.lang.Character,java.util.ArrayList<java.lang.String>> |
charMapping
Mapping between characters in the level and the entities they represent.
|
protected Content[] |
classConst
Content objects for the different sprite types..
|
protected java.util.ArrayList<Effect>[][] |
collisionEffects
Relationships for collisions: double array of (list of) effects.
|
protected java.util.ArrayList<Pair> |
definedEffects
Pairs of all defined effects in the game.
|
protected java.util.ArrayList<java.lang.Integer> |
definedEOSEffects
List of types that can trigger an EOS effect.
|
protected java.util.ArrayList<Effect>[] |
eosEffects
List of EOS effects
|
protected int |
frame_rate
Default frame rate of the basic game.
|
protected ForwardModel |
fwdModel
State observation for this game.
|
protected int |
gameTick
Game tick
|
protected java.util.TreeSet<Event> |
historicEvents
Historic of events related to the avatar happened during the game.
|
protected boolean |
is_stochastic
Indicates if the game is stochastic.
|
protected boolean |
isEnded
Indicates if the game is ended.
|
protected java.util.ArrayList<java.lang.Integer>[] |
iSubTypes
For each entry, int identifier of sprite type, a list with all the itypes this
sprite belongs to.
|
static KeyInput |
ki
Key input
|
protected java.util.ArrayList<VGDLSprite> |
kill_list
List of sprites killed in the game.
|
protected int |
MAX_SPRITES
Maximum number of sprites in a game.
|
protected int |
nextSpriteID
Next ID to generate for sprites;
|
protected int |
num_sprites
Number of sprites this game has.
|
protected java.awt.Color[] |
resources_colors
Color for each resource
|
protected int[] |
resources_limits
Limit number of each resource type
|
protected double |
score
Score of the game.
|
protected java.awt.Dimension |
screenSize
Screen size.
|
protected boolean[] |
singletons
Singletons of the game.
|
protected java.awt.Dimension |
size
Dimensions of the game.
|
protected SpriteGroup[] |
spriteGroups
Groups of sprites in the level.
|
protected int[] |
spriteOrder
z-level of sprite types (in case of overlap)
|
protected java.util.ArrayList<Termination> |
terminations
Termination set conditions to finish the game.
|
protected Types.WINNER |
winner
Indicates if the game has been won by the player.
|
| Constructor and Description |
|---|
Game()
Default constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
_updateCollisionDict(VGDLSprite sprite) |
VGDLSprite |
addSprite(int itype,
Vector2d position)
Adds a sprite given a content and position.
|
VGDLSprite |
addSprite(SpriteContent content,
Vector2d position,
int itype)
Adds a sprite given a content and position.
|
protected void |
addSprite(VGDLSprite sprite,
int itype)
Adds a new sprite to the pool of sprites of the game.
|
abstract void |
buildLevel(java.lang.String gamelvl)
Builds a level, receiving a file name.
|
protected void |
checkTimeOut()
Checks if the game must finish because of number of cycles played.
|
protected void |
clearAll()
Deletes all the sprites killed in the previous step.
|
void |
disqualify()
Disqualifies the player in the game, and also sets the isEnded flag to true.
|
protected void |
eventHandling()
Handles collisions and triggers events.
|
MovingAvatar |
getAvatar()
Returns the avatar of the game.
|
java.util.HashMap<java.lang.Character,java.util.ArrayList<java.lang.String>> |
getCharMapping()
Returns the char mapping of this array, that relates characters in the level with
sprite names that it references.
|
java.util.ArrayList<Effect> |
getCollisionEffects(int spriteItype1,
int spriteItype2)
Gets the array of collisions defined for two types of sprites.
|
java.util.ArrayList<Pair> |
getDefinedEffects()
Returns all paired effects defined in the game.
|
java.util.ArrayList<java.lang.Integer> |
getDefinedEosEffects()
Returns the list of sprite type with at least one EOS effect defined.
|
java.util.ArrayList<Effect> |
getEosEffects(int obj1)
Returns all EOS effects defined in the game.
|
int |
getGameTick()
Returns the current game tick of this game.
|
int |
getNumSprites(int itype)
Returns the number of sprites of the type given by parameter, and all its subtypes
|
StateObservation |
getObservation()
Retuns the observation of this state.
|
java.util.Random |
getRandomGenerator()
Returns the sampleRandom object
|
java.awt.Color |
getResourceColor(int resourceId)
Gets the color of the resource of type resourceId
|
int |
getResourceLimit(int resourceId)
Gets the maximum amount of resources of type resourceId that are allowed by entities in the game.
|
java.awt.Dimension |
getScreenSize()
Gets the dimensions of the screen.
|
java.util.Iterator<VGDLSprite> |
getSpriteGroup(int spriteItype)
Gets an iterator for the collection of sprites for a particular sprite type.
|
int[] |
getSpriteOrder()
Gets the order in which the sprites are drawn.
|
java.util.TreeMap<java.lang.Integer,VGDLSprite> |
getSprites(int spriteItype)
Gets the collection of sprites for a particular sprite type.
|
java.util.ArrayList<Termination> |
getTerminations()
Gets the array of termination conditions for this game.
|
Types.WINNER |
getWinner()
Returns the winner of this game.
|
void |
initForwardModel()
Starts the forward model for the game.
|
void |
initSprites(java.util.ArrayList<java.lang.Integer> spOrder,
java.util.ArrayList<java.lang.Integer> sings,
java.util.HashMap<java.lang.Integer,SpriteContent> constructors)
Initializes the sprite structures that hold the game.
|
boolean |
isGameOver()
Indicates if the game is over, or if it is still being played.
|
void |
killSprite(VGDLSprite sprite)
Kills a given sprite, adding it to the list of sprites killed at this step.
|
protected void |
parseParameters(GameContent content)
Reads the parameters of a game type.
|
double |
playGame(AbstractPlayer player,
int randomSeed)
Plays the game, graphics enabled.
|
void |
reset()
Sets the game back to the state prior to load a level.
|
void |
reverseDirection(VGDLSprite sprite)
Reverses the direction of a given sprite.
|
double |
runGame(AbstractPlayer player,
int randomSeed)
Runs a game, without graphics.
|
void |
setAvatar(MovingAvatar newAvatar)
Sets the avatar of the game.
|
void |
setStochastic(boolean stoch)
Defines this game as stochastic (or not) depending on the parameter passed.
|
protected void |
terminationHandling()
Handles termination conditions, for every termination defined in 'terminations' array.
|
protected void |
tick()
Performs one tick for the game: calling update(this) in all sprites.
|
protected int[] spriteOrder
protected boolean[] singletons
protected Content[] classConst
protected SpriteGroup[] spriteGroups
protected java.util.ArrayList<Effect>[][] collisionEffects
protected java.util.ArrayList<Pair> definedEffects
protected java.util.ArrayList<Effect>[] eosEffects
protected java.util.ArrayList<java.lang.Integer> definedEOSEffects
protected java.util.TreeSet<Event> historicEvents
protected java.util.ArrayList<java.lang.Integer>[] iSubTypes
protected Game.Bucket[] bucketList
protected java.util.HashMap<java.lang.Character,java.util.ArrayList<java.lang.String>> charMapping
protected java.util.ArrayList<Termination> terminations
protected java.util.ArrayList<VGDLSprite> kill_list
protected int[] resources_limits
protected java.awt.Color[] resources_colors
protected java.awt.Dimension screenSize
protected java.awt.Dimension size
protected boolean is_stochastic
protected int num_sprites
protected int gameTick
public static KeyInput ki
protected int block_size
protected MovingAvatar avatar
protected boolean isEnded
protected Types.WINNER winner
protected int frame_rate
protected ForwardModel fwdModel
protected double score
protected int MAX_SPRITES
protected int nextSpriteID
public void initSprites(java.util.ArrayList<java.lang.Integer> spOrder, java.util.ArrayList<java.lang.Integer> sings, java.util.HashMap<java.lang.Integer,SpriteContent> constructors)
spOrder
- order of sprite types to be drawn on the screen.sings
- sprites that are marked as singletons.constructors
- map of sprite constructor's information.public void reset()
public void initForwardModel()
protected void parseParameters(GameContent content)
content
- list of parameter-value pairs.protected void addSprite(VGDLSprite sprite, int itype)
sprite
- the new sprite to add.itype
- main int type of this sprite (leaf of the hierarchy of types).public int getNumSprites(int itype)
itype
- parent itype requested.public double runGame(AbstractPlayer player, int randomSeed)
player
- Player that plays this game.randomSeed
- sampleRandom seed for the whole game.public double playGame(AbstractPlayer player, int randomSeed)
player
- Player that plays this game.randomSeed
- sampleRandom seed for the whole game.protected void checkTimeOut()
public void disqualify()
protected void tick()
protected void eventHandling()
protected void terminationHandling()
protected void clearAll()
public VGDLSprite addSprite(int itype, Vector2d position)
itype
- integer that identifies the definition of the sprite to addposition
- where the sprite has to be placed.public VGDLSprite addSprite(SpriteContent content, Vector2d position, int itype)
content
- definition of the sprite to addposition
- where the sprite has to be placed.itype
- integer identifier of this type of sprite.public void _updateCollisionDict(VGDLSprite sprite)
public void reverseDirection(VGDLSprite sprite)
sprite
- sprite to reverse.public void killSprite(VGDLSprite sprite)
sprite
- the sprite to kill.public java.util.Iterator<VGDLSprite> getSpriteGroup(int spriteItype)
spriteItype
- type of the sprite to retrieve.public java.util.TreeMap<java.lang.Integer,VGDLSprite> getSprites(int spriteItype)
spriteItype
- type of the sprite to retrieve.public java.util.ArrayList<Effect> getCollisionEffects(int spriteItype1, int spriteItype2)
spriteItype1
- type of the first sprite.spriteItype2
- type of the second sprite.public java.util.ArrayList<Pair> getDefinedEffects()
public java.util.ArrayList<java.lang.Integer> getDefinedEosEffects()
public java.util.ArrayList<Effect> getEosEffects(int obj1)
public java.util.HashMap<java.lang.Character,java.util.ArrayList<java.lang.String>> getCharMapping()
public java.util.ArrayList<Termination> getTerminations()
public int getResourceLimit(int resourceId)
resourceId
- the id of the resource to query for.public java.awt.Color getResourceColor(int resourceId)
resourceId
- id of the resource to query for.public java.awt.Dimension getScreenSize()
public void setStochastic(boolean stoch)
stoch
- true if the game is stochastic.public MovingAvatar getAvatar()
public void setAvatar(MovingAvatar newAvatar)
newAvatar
- the avatar of the game.public boolean isGameOver()
public StateObservation getObservation()
public java.util.Random getRandomGenerator()
public int getGameTick()
public Types.WINNER getWinner()
public int[] getSpriteOrder()
public abstract void buildLevel(java.lang.String gamelvl)
gamelvl
- file name containing the level.


Class of a motion frame.
More...
#include <Motion.h>
Class of a motion frame.
- Attention
- The firmware backs up memory allocation of an instance to external EEPROM, so if you change the order of member instances, PLEN does not work properly if you did not re-install all motions.
| Enumerator |
|---|
| UPDATE_INTERVAL_MS |
Update interval between frames.
- See also
- Refer to ISR(TIMER1_OVF_vect), in JointController.cpp.
|
| FRAME_BEGIN |
Beginning value of frames.
|
| FRAME_END |
Ending value of frames.
|
| static bool PLEN2::Motion::Frame::get |
( |
uint8_t |
slot, |
|
|
uint8_t |
index, |
|
|
Frame & |
frame |
|
) |
| |
|
static |
Read the frame from external EEPROM.
- Parameters
-
| [in] | slot | Slot number of a motion. |
| [in] | index | Index of the frame. |
| [in,out] | frame | An instance of frame. |
- Returns
- Result
| static void PLEN2::Motion::Frame::init |
( |
Frame & |
frame | ) |
|
|
static |
Initialize the frame.
- Parameters
-
| [in,out] | frame | An instance of frame. |
| static bool PLEN2::Motion::Frame::set |
( |
uint8_t |
slot, |
|
|
uint8_t |
index, |
|
|
const Frame & |
frame |
|
) |
| |
|
static |
Write the frame to external EEPROM.
- Parameters
-
| [in] | slot | Slot number of a motion. |
| [in] | index | Index of the frame. |
| [in] | frame | An instance of frame. |
- Returns
- Result
| uint8_t PLEN2::Motion::Frame::index |
| uint16_t PLEN2::Motion::Frame::transition_time_ms |
Time of transit to the frame.
The documentation for this class was generated from the following file:


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It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
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Diplomacy Pouch | World Masters 99
Gerson Sunye's Ąs Armas |
Carlos Brito's Dip webpage | Joćo
Neto's webPage
1939
Diplomacy on the verge of World War II
by Joćo Pedro Neto
Introduction. I'm a Diplomacy fan (as you might have guessed). I'm
also a curious reader of the most important war in this century, the 2nd
World War. And, last but not least, I love games and changing their rules. Taking these
three features of myself, I decide to give it a try and make a new Dip variant starting on
August 1939. Germany is about to strike Poland, and Great Britain and France are wondering
if they go to war together to stop Hitler's never ending ambition. Well, you all know
that!
The main features of this variant are air units for land/sea support; satellite powers
managed by the main powers and some little extra rules for historical resemblance. You can
get the map, this html and all unit gifs in here [~70k].
Before I started this variant, I was looking the existing Dip variants, and found Versailles. I borrow the map
and made some changes. Also, the satellite powers in 1939 were inspired by a similar
concept in Versailles, but there, each power is controlled by just one player. Not quite
in 1939...
There is a first version of the rules with a game in
progress. This page presents the second (corrected and enlarged) version rules set
for 1939. In this version, it was included optional rule modules introducing cunning
U-boats, secret Spies and (almost) unbreakable Alliances. Hope you like it... and play it!
Rules
- The Rules of Diplomacy applies except on the following:
- To better emulate the dynamics of W.W.II, in each year there are 4 move turns with 2
build turns (i.e., Spring Move, Summer Move, Summer Build, Autumn Move, Winter Move,
Winter Build). The game starts at Autumn 1939.
- There are the following main powers: Germany, Soviet
Union, Britain, France, Italy and Turkey.
-
There are the following satellite powers: Poland, Finland,
Spain, Yoguslavia and Rumania.
- Two units of the same power may swap their positions (while using legal
Dip moves).
- Air units:
- Each capital (Berlin, Moscow, London, Paris, Rome and Istanbul) has one air unit, called
a plane.
- If a power has N capitals, it has N planes. When a power takes a capital, the specific
plane - in the next build turn - changes owner and restarts at the power's capital (if the
capital is occupied by other plane, the build must wait until next year).
- Line of Action (LoA):
- Planes have limited LoA. An air unit of a power must be in a province that is in contact
with a original province, a center or a unit of that power (even if an unit only gets in
contact as a result of that move).
- If the plane is supported by a unit that moves or retreats, the plane may became
out of its LoA, and in that case it must move. If there is no possible move, the plane is
destroyed and restarts on the player's capital in the next construction turn.
- If there is already another plane in the capital, the player can choose another of his
original centers. If no center is available, the plane must wait until one of those
centers gets available (i.e., with no planes).
- An original province gives always LoA to its own plane, even if that province is
conquered by another power.
- Movement:
- Planes orders are consisted of two parts: move and support.
- The move part tells where the plane goes: (a) hold its position, or (b) move to an
adjacent space inside its LoA.
- The support part tells what it does there: (a) hold the position, (b) bomb the land/sea
unit, or (c) support an order (an hold, a move or a convoy).
- Therefore, there are the six following possibilities:
- P A Hold Hold, the plane at A does nothing;
- P A Hold Bomb, the plane bombs the land/sea unit at A;
- P A Hold S order, the plane at A does not move and support a legal order;
- P A - B Hold, the plane just goes from A to B;
- P A - B Bomb, the plane goes from A to B, and bombs the land/sea unit;
- P A - B S order, the plane goes from A to B and support a legal order;
- Some extra notes:
- Armies and fleets cannot support any plane orders.
- The plane move part may be supported by other plane(s). So, it is possible that a plane
should retreat due to a supported plane movement into its space (check special case of
Malta below).
- In case of a retreat, the move and the support part are cut.
- In case of a bounce, the support part is cut.
- The plane support part cannot be supported by any unit.
- Bombing a air/sea unit cuts any support made by that unit.
- Bombing a fleet disrupts an unsupported convoy made by that fleet.
- A plane cannot claim a province, only armies and fleets.
- Planes may not cross Switzerland.
- Satellite Powers:
- Each satellite power is controlled by one or several main powers.
- Each unit can only move/support/convoy, if the controlling powers send the same move,
otherwise it holds its position.
- Each unit can only retreat, if the controlling powers send the same move, otherwise it
is destroyed.
- The build order must coincide, or else there is no build.
- The remove order must coincide, or else the Master removes the necessary units using a
random method.
- If a power P controls a satellite and is eliminated, the satellite is controlled at each
turn by those nations holding the original centers of P in that turn.
- Satellite List:
- Poland is controlled by Britain and France.
- Finland is controlled by Germany and Britain.
- Rumania is controlled by Germany.
- Spain is controlled by Italy and Germany.
- Yugoslavia is controlled by Soviet Union and Turkey.
Special Cases:
- Silesia: Due to the Blitzkrieg surprise attack against Poland, Germany
may put its Berlin army in Silesia just before the game starts.
- Danzig: A German unit entering Danzig is always supported by East
Prussian Germans (EPr), i.e., they have force 2 when entering Danzig province.
- Warsaw: When Germany conquers Warsaw, it gains another plane at Berlin
(if there is already a plane in Berlin, the building must wait until the next building
phase). This plane is definitive, even if Germany looses Warsaw.
- Russian Winter: All Soviet forces have force 2 in the winter when
holding or moving into Soviet provinces.
- Caspian Sea: There is a connection between Sevastopol (west coast) and
Stalingrad that can be crossed by sea units.
- Sicily: The Italian island is connected to Naples by land.
- Malta: Britain has an extra plane in Malta that cannot be conquered
(except if Britain is killed, then it disappears). This plane can only fly between ION,
TYS and Sicily. It stays at Malta while there is no moving options or retreats due to a
plane attack. The plane starts at ION.
- Gibraltar:
British planes have an implicit LoA in SOG, Mor and
And due to Gibraltar. As in Malta, a British plane may stay at Gibraltar
while there is no moving options or retreats due to a plane attack.
Africa Korps: Between Spring 1941 and Winter 1942, Germany can deploy
one army (placed in a German original province) to Libya per turn. This is treated as a
regular move (i.e., it can bounce or be supported).
United States of America:
- Americans enter the game at Autumn 1942.
- The command of these units are made by France and Britain (as if they were a satellite).
- All American units are build and transferred from the virtual province USA.
- American builds only occur during Winter season.
- Initially, the American units consist of 1 plane and 2 units (Fleets or Armies).
- Britain and France must choose what type of units they will build (B F USA or B A USA)
and where to deploy them (armies may move "A USA-Agadir" or "A
USA-Palestine", fleets may move "F USA-MAO" or "F USA-NAO", and
planes within the LoA of American units).
- All moves "USA - province" cannot be stopped, so if there are any
non-American units there, they must retreat.
- Planes may move within the LoA of American, British and French units.
- Centers conquered by American forces only create American units (these centers do not
count has British or French centers!). For N American centers, there can be N+2 units (the
two extra units are the initial ones)
Air Jets: Between Fall of 1944 and Fall 1946 (5 seasons),
one German plane
have double strength (the jet invention). After that, it will return to normal, since his
enemies also learn how to build jets.
Initial Placements:
- Germany - Army: Mun, Aus, Pra, Pru, Ber (or Sil); Fleet:
Kie; Plane: Ber.
- Soviet Union - Army: Kiv, Mos; Fleet: Len(sc), Sev; Plane:
Mos.
- Britain - Army: Liv; Fleet: Lon, Edi, Egy; Plane:
Lon, ION.
- Italy - Army: Tri, Lib; Fleet: Rom, Nap; Plane:
Rom.
- France - Army: Par, Mar; Fleet: Bre, Syr, WMS; Plane:
Par.
- Turkey - Army: Ank; Fleet: Con, Smy; Plane:
Con.
- Poland - Army: War, Kra; Fleet: Dan;
Plane: War.
- Spain - Army: Mad; Fleet: Cat.
- Finland - Army: Fin, Osl.
- Rumania - Army: Buc.
- Yugoslavia - Army: Ser.
Wins who conquer 50%+1 centers, i.e., 25 centers to achieve victory (there are 48
centers in the map).
There will be presented optional module rules. These modules can be added to create
more or less complex diplomacy games. This is an advantage to the players, since they can
control how complex a 1939 game can be.
OPTIONAL MODULE - U-BOATS
- An U-Boat is a special unit just like a plane, except for:
- They can only move in seas.
- Special cases: U-boats may cross directly through: AEG and BLA, BLA and
CAS, WBS and SKA, WBS and HEL.
They do not have LoA and may not be used to define plane's LoA.
Instead of bombing, U-Boats can mine seas. A Fleet within a mined sea, cannot support or
convoy any unit.
An U-Boat can also Torpedo a sea. A Fleet or U-Boat entering such sea faces a force 1
defense. This order can be supported by other U-Boats and Fleets (they must be adjacent to
the specified sea)
U-Boats have an extra move order: "Follow". This order binds the U-Boat to the
current Fleet that is placed on that sea. That way, where the Fleet goes, the U-Boat also
goes (except if it bounces in another U-Boat or the Fleet goes to a coastal province).
E.g., "U NAO Follow Mine" says to follow the NAO Fleet and if the Fleet does not
move, to mine the sea (i.e., it cancels all convoys and supports).
Any power can build U-Boats instead of Fleets.
Starting in Autumn 1943, a plane can cut an U-Boat order (mining and others) by bombing
that sea.
Germany starts with an U-Boat at HEL. If Germany looses Kiel, it cannot use it until Kie is German
again.
OPTIONAL MODULE - SPIES
- A Spy is a special unit with the following features:
- One spy per power.
- Secret moves - no one knows where a spy is.
- Spies do not have LoA.
- Spies do not bounce each other or with any other piece.
- Spies may enter Switzerland! (anathema!!!).
- A Fleet can convoy a spy, just by holding its position (secret convoy). Notice that even
an enemy Fleet holding its position may be used to convoy any spy.
- Each spy has an Home. By default it is the Power's Capital. If the player looses its
Capital, he must inform the Game Master of its new Home (any original province, with or
without supply center) .
- In each turn, a spy can move and then issue an order (just like planes).
- The set of possible orders are:
- Reveal - returns all spies on that province and in the adjacent ones (except for
Switzerland) and if there are any attachments to himself (see next point). It also reveals
and deactivates any Sabotage (see below) in process by one of those spies.
- Track Spy power - if a Spy is revealed in the previous turn, this order
"attach" the spy to the tracked one. Where the tracked spy moves, the tracking
spy also moves there. All orders issued by a tracked spy are void. When the tracking spy
orders something different, the attachment is broken.
- Return Home - the spy returns to his Home, and all attachments are broken.
- Sabotage - prevents any building on that province. Must be ordered in the last two move
turns before the building turn.
- Block - prevents the move of any regular unit (i.e., Army or Fleet) with strength one
placed on the spy's province or cuts any support made by it. His current position is
revealed. Blocking does not accumulate with other units orders.
- Command order - if the Fleet or Army placed in the same province orders an Hold
or the order was Void, then that unit executes order. If two different command
orders from two spies occur, the unit still holds.
- [Alliance module on] Reveal Alliance - must be ordered in the other player's
Capital. Returns all power's alliances.
OPTIONAL MODULE - ALLIANCES
- Any two powers (main powers or satellites) can ally.
- An alliance is a secret to the other players.
- To create an alliance, each power must send a <alliance other-power>
order. Some notes:
- Only one alliance order per turn per power.
- To ally with satellites, each controlling main power must send the same alliance order.
- To break an alliance, a power must send a <dissension allied-power>.
However, the alliance is only void in the next move turn.
- Only one dissension order per turn per power.
- A satellite can only break an alliance, if all controlling powers send the same
dissension order.
- Two allies can:
- Share their units LoA.
- Swap units.
- Two allies cannot:
- Attack allied units.
- Cut each other supports or convoys.
- Control each other supply centers (a unit pass through an allied center, but do not
conquer it).
- [Spy module on] Spy treason: If a power has a Spy in the allied Capital, he may
betray his ally (nothing is for sure in Diplomacy). The Spy returns Home. However, the
alliance is not broken.
I want to give special thanks to Cristiano Corte Restitutti who gave the
initial idea for Spies and U-boats, and is working with me to improve all these modules.
Also, I wish to thank André Leme-Lopes and all the other players of Game01.
Happy stabbing!
Map
Examples
|
Planes
in action:
- The French plane can support into the following spaces: Gas, Cat and MAO (all France
neighbor spaces).
- The British plane (attached to the MAO fleet) can support into Nav, Por and MAO. However
he cannot go to Nav since the French plane is there; or to Madrid, since Portugal is not
British and the MAO unit cannot go there.
- If the MAO fleet moves/retreats to Eng, the British plane must retreat to MAO (but only
in the retreat phase, it does not interfere with the plane orders for that turn!).
- In case of: F Mar - Cat; P Nav Hold S F Mar - Cat; F Cat Hold; A Mad
S Cat, then there is a 2:2 bounce between them.
- If P Por - Nav Bomb (or P Por - Nav HOLD), the French plane support is cut
and there is a bounce between the 2 planes.
- If the British plane could go to Madrid (e.g., Portugal is dominated by Britain), then P
Por - Mad Bomb would cut the Army support and the French fleet would enter Cat.
- In the last case, if the move is P Por - Mad Hold then the Madrid support would
not be cut.
|
|
Satellites:
- If A Wie - Dan; F Epr - Dan; A War S A Epr - Dan; P Kra - War Bomb,
then German army enters in Danzig, since the plane cuts the support, and Germany has
automatic support from East Prussia.
- If A Tra S Buc; F Buc Hold; F Mol - Buc; P BLA Hold S Mol - Buc,
then the unit in Bucarest holds. Germany may use the Rumanian army.
- If also A Bul S Mol - Buc; then the Rumanian army is destroyed and cannot be
rebuild (since there are no Rumanian centers left).
|
|
At
Fall 1941:
- Let's take the following moves: A Aus - Lib (Africa Korps special case), A Tus
- TYS - Tun, F TYS C A Tus - Tun, F ION S C A Tus - Tun, P TYS Hold
Bomb. In this case, there will be 2 German units in North Africa. The British plane
wasn't able to cut the convoy, because of the ION support.
- The French plane at GOL cannot attack TYS, since it is not in its LoA (the plane can
only go to Cat, Mar, or Pie). However, if there were a French ship at GOL, the convoy
could be cut by sending: P TYS - ION Bomb, F GOL - TYS, P Hold S F GOL -
TYS.
|
Last modified by Joćo Pedro Neto at 07/06/02
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Class IiifItems_Util_Collection
Utilities for IIIF collections.
- IiifItems_IiifUtil
- IiifItems_Util_Collection
public static
array
|
#
blankTemplate( string $atId, string $label, array $manifests = array(), array $collections = array() )
Basic template for IIIF Presentation API Collection, in manifest-collection form. |
public static
array
|
#
blankMembersTemplate( string $atId, string $label, array $members = array(), array $collections,… )
Basic template for IIIF Presentation API Collection, in members form. |
public static
array
|
#
bareTemplate( string $atId, string $label )
Bare minimum template for a collection, for embedding in a collection listing |
public static
array
|
#
buildCollection( Collection $collection, $cacheAs = null )
Return the IIIF Presentation API collection representation of the Omeka collection, in collection-manifest form |
public static
array
|
#
buildMembersCollection( Collection $collection, $cacheAs = null )
Return the IIIF Presentation API collection representation of the Omeka collection, in members form |
public static
type
|
|
public static
Collection[]
|
#
findSubcollectionsFor( Collection $collection )
Return a list of collection-type collections under the given collection-type collection. |
public static
Collection[]
|
#
findSubmanifestsFor( Collection $collection )
Return a list of manifest-type collections under the given collection-type collection. |
public static
Collection[]
|
#
findSubmembersFor( Collection $collection )
Returns a list of collections under the given collection-type collection, regardless of IIIF type. |
public static
integer
|
#
countSubmembersFor( Collection $collection )
Returns the number of collections under the given collection-type collection, regardless of IIIF type. |
public static
Collection[]
|
#
findTopMembers( )
Returns a list of top-level collections, regardless of IIIF type (i.e. those with no parents). |
public static
Collection[]
|
#
findTopCollections( )
Returns a list of top-level collection-type collections (i.e. those with no parents). |
public static
Collection[]
|
#
findTopManifests( )
Returns a list of top-level manifest-type collections (i.e. those with no parents). |
public static
boolean
|
#
isCollection( Collection $collection )
Returns whether the given collection is set to the Collection type |
addDublinCoreMetadata(),
attachMetadataToSelect(),
fetchJsonData()
|


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Tuesday night's Mega Millions drawing worth $192 million
by WFTX Digital TeamTALLAHASSEE, Fla. -- The jackpot in the Mega Millions lottery game continues to grow, with the grand prize jackpot nearing the $200 million mark.
Tuesday night's jackpot is worth an estimated $192 million, according to the Florida Lottery.
The last winner was on September 24th, when an anonymous Texas player won $225 million.
The next drawing will be on Tuesday night at 11 p.m. But good luck; your chances of winning are 1 in 302,575,350.
If you miss out on that jackpot, Wednesday night's PowerBall drawing is worth an estimated $80 million.
And as always, you can catch these lottery drawings live on Fox 4 at 11 p.m.


On 4 February 2019, 5 new articles were published in 5 journals.
Mulheres E Crime: Perspetivas Sobre Intervenção, Violência E Reclusão, V.n. Famalicão, Húmus
The Abstract Police: A Conceptual Exploration of Unintended Changes of Police Organisations
Investigating the Characteristics of Vulnerable Referrals Made to A Multi-Agency Safeguarding Hub
Achieving Cumulative Progress in Understanding Crime: Some Insights From the Philosophy of Science
Note: although this article was published on 18 January 2019, the publisher only added it to the journal RSS feed on 4 February 2019, which is why it is shown in the list of articles for that date.


The mesh of the FEM simulation, with the rotational symmetry axis indicated by the red dash-dotted line on the left. The length of the rod above and below the induction coils was chosen to match the mass of the flanges to the sides of the bearing journal, so that it approximates the heat sink of the surrounding material. The yellow dashed line in ( b) shows the path of the temperature analysis.


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Features:


The wish that came true
23 Jun 2014Today , i completed a course on coursera . For a very long time , i wanted to accomplish these two things . Polish my algorithm skills . Complete a course on coursera .
Not everything came true
Some part of was satisfied , that i was able to complete the course . But unfortunately i wont be able to recieve the certificate of accomplishment . The base score to get a certificate of accomplishment is 70
, i managed to score only 66
.The following is the score summary
- Final exam 30 out of 40
- Programming assignments 23 out of 30
- Problem sets 13 out of 30
Sometimes , I hate giving and recieving lame excuses . But this one is out of my hands . Obviously , my problem sets sucked in accomplishment certificate . The fact is only after several deadlines , i happen to know that there exists a section called problem set .
But never mind , i m planning to take the sequel course .
Thanks for reading :P


ShellCheck only supports sh/bash/dash/ksh scripts. Sorry!
#!/usr/bin/python
print "Hello"
You have specified the shebang of an unsupported language or shell dialect.
ShellCheck only supports a limited number of Bourne-based Unix shells: bash, ksh, dash and POSIX sh.
It does not support scripts written for other shells like Zsh, Csh, Tcsh or PowerShell, and it does not support other scripting languages like PHP, Python, JavaScript or SQL.


--- layout: post title: contekst.org » Blog Archive » Why did Java succeed ? tags: - Tumble status: publish type: post published: true meta: dsq_thread_id: '17413873' ---
contekst.org » Blog Archive » Why did Java succeed ?
I have a sneaking suspicion that existing customer sets will not replace Java, there is way too much invested in the language, the libraries, the VM and in J2EE application servers. The change has to come from a new customer set.
Not only new customer sets, but new classes of applications.
Ruby on Rails, in my opinion, is the crowning achievement after nearly a decade of thinking in terms of the Model View Controller design pattern. There is no doubt that smart conventions + ActiveRecord (and other nicities) do, in reality, enable an agile development experience.
However, the real reality is that the M in MVC almost always means relational database without much thought. So much data


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CWP No. 8710 of 2012 -1- IN THE PUNJAB AND HARYANA HIGH COURT AT CHANDIGARH CWP No. 8710 of 2012 Date of Decision: May 10, 2012 Darshan Singh ----Petitioner Versus State of Punjab and others ---Respondents
CORAM: HON'BLE THE ACTING CHIEF JUSTICE HON'BLE MR. JUSTICE ALOK SINGH Present: Mr. Vaneet Soni, Advocate for the petitioner. 1. To be referred to the Reporters or not?
2. Whether the judgment should be reported in the Digest? M.M. KUMAR, Acg. C.J.
1. The petitioner has sought direction to the official respondents No. 1 to 5 to take necessary action against respondent No.6-M/s Avon Construction Company, for carrying on with the industrial activity of manufacturing of Tractor Parts in the residential area without obtaining any No Objection Certificate or requisite permission from the competent authority including consent to operate under the provisions of Air (Prevention and Control of Pollution) Act, 1981 (for brevity '1981 Act') and Water (Prevention and Control of Pollution) Act, 1974 (for brevity '1974 Act'). A further direction has also been sought to restrain respondent No.6 from CWP No. 8710 of 2012 -2- carrying on with the industrial activity of manufacturing parts in the residential areas.
2. In that regard, petitioner has already submitted representations dated 15.02.2012 and 15.03.2012 (P-2 to P-4) respectively. When the representations reached to the office of Deputy Commissioner, S.A.S. Nagar, the same have been referred to Senior Superintendent of Police, S.A.S. Nagar and Sub Divisional Magistrate, S.A.S. Nagar. However, no final decision has been taken on the aforesaid representations.
3. Keeping in view nature of allegations and the facts that the matter is pending before the authority, we deem it appropriate to direct respondent No.4 to take cognizance of the aforesaid representations and if any, action is required to be taken against respondent No.6 then to proceed in the aforesaid direction. The needful shall be done within a period of six weeks from the date of receipt of a certified copy of this order. The representations may also be forwarded to the Officers of Punjab Pollution Control Board, Paryavaran Bhawan, Patiala so that the action under 1981 Act and 1974 Act may also be explored and initiated.
4. Accordingly, the writ petition stands disposed of.
(M.M. KUMAR) ACTING CHIEF JUSTICE (ALOK SINGH) May 10, 2012 JUDGE Atul


Resources & Media
PASS serves as a resource for students on and off-campus throughout the school year. This page serves as a host for our various resource materials in our programs. This page is constantly growing and being updated, so feel free to continually check back for more helpful information.


Usability Test
Welcome back to my blog!
This week was a special one, I had the help from 3 friends a.k.a testers, accomplish a Usability test, while I sat back and collected data. I asked all my testers the same questions relating to a site’s functionality and accessibility for further review on its performance. I need to see how easy or hard it was for them to find the answers to my questions. With each tester experience, I will gain knowledge to learn if the site makes sense or needs further improvements to be more user-friendly.
Let’s begin!! But first, let’s meet the testers!!!
Ryan (my husband)
- What line of work do you do?
- How often are you on the computer or surfing the web?
- Would you rather go shopping online or in a store?
Special forces in the Air Force.
Almost daily.
Store.
Amanda (my neighbor)
- What line of work do you do?
- How often are you on the computer or surfing the web?
- Would you rather go shopping online or in a store?
I work at the bank as a teller.
Everyday.
I perfer both, but mostly online.
Evie (friend)
- What line of work do you do?
- How often are you on the computer or surfing the web?
- Would you rather go shopping online or in a store?
I'm a stay at home mom, but I was working as customer service at the BX on base.
I'm on my phone all the time surfing the web, so yeah, like everyday!
In the store if I am shopping for clothes, any other stuff its online. It's easier.
The Website
This website is a one-stop shop for all pet lovers. They provide grooming, bakery goods/food deliveries and an online store for your dog food needs. It is a local business with several locations.
The Tasks
- Can you locate the Grooming price list?
- Can you locate the Store hours?
- Can you find how you would contact the store?
The Results
- Ryan
- Amanda
- Evie
In his attempts to answer the questions, he used the navagation for guidance. He did not stray from it, it took Ryan 2 minutes and 11 seconds to locate the grooming prices. He relied solely on the nav sections for help, when he could not find his answers he started to get annoyed. Especially when the contact page had an error, he did not know how to proceed from there.
She used the services section in the navigation first to find her prices, but oddly enough did not click on any of the grooming options. She studied the homepage for awhile reading through the massive amounts of content until she clicked on "Other Services". From there she saw the link Full Service Bath, she found this list in 1 minute and 19 seconds.
Evie found the answers relatively fast, she did stumble finding the grooming prices, like the other testers. She found the prices in 58 seconds! When she saw that the contact page had an error she quickly scrolled to the bottom of the page and found the phone numbers, like she did with the store hours.
Summary
It is clear to me, this site needs a remodeling! There needs to be a section for Grooming, including on that page a list of pricing. Too much content on a homepage can get discouraging and can push users to look for other services. The homepage has too much content for one set of eyes to handle, it should only provide it's main purpose.
My testers did a great job helping me determine improvements needed for this site. Starting with the homepage, sections such as the self-serve wash, self-serve groom and shedless treatment needs to be consolidated into one Grooming section. In doing so, they are giving the readers exactly what they want to know, that is how much and what grooming services are provided.


The game of Life is a cellular automaton. It was developed or discovered by the mathematician John Conway in 1970. The premise is that you have a grid where each cell of the grid can be coloured (alive) on blank (dead). The decision of whether a cell is alive or dead is governed by four simple rules.
For each cell in a grid we consider it and its eight surrounding neighbors according to the following:
| Current state | Next State |
|---|---|
| Alive with less than 2 neighbors alive | Dead |
| Alive with 2 or 3 neighbors alive | Alive |
| Alive with more than 3 neighbors alive | Dead |
| Dead with 3 neighbors alive | Alive |
Applying these rules at fixed time steps with differing starting conditions can produce remarkably complex behavior and has been show to be Turing complete.
Interestingly when Mr Conway conceived this he did not run the simulation on a computer (in 1970 they could be hard to come by), but instead ran the simulation in his office using all manner of items to represent cells and marveled as patterns formed and expanded and even spread out into the hallway. Nowadays any computer or smartphone can be used to explore the Game of Life and any other rule sets you can imagine.
An other approach is a dedicated electronics device. Keen to 256 solder LED’s I made a nice life simulation that is equally at home on your desk or wall…
This one off production will be available for purchase on Etsy. You can see some of my other creations on Google+ and for sale on Etsy.
Also check out my OpenBazaar listings.


Hi, there!
Omega has given up on you, but thon is being way too harsh :). I know it can be hard to betray your superiors.
You still have a chance to prove yourself. Delete all the data you have access to, and prove that you value the right to privacy. I know I can count on you!
Alpha


Finish Radio Station Will Play Darude "Sandstorm" On Repeat For 24 Hours
The anthem session will go down this Friday, November 15.
by MagneticA Finnish radio station is going to play Darude’s iconic track “Sandstorm” on repeat all day and night Friday, November 15.
To celebrate 20 years since its release, HitMix Radio in Finland will play the anthem for 24 hours straight. I mean if they wanted to copy my listening habits, they could have just asked….
“Sandtorm” was released on October 26, 1999 and became one of the biggest EDM tracks ever. Now it is time to worship the song for 24 hours on Friday. Listen this Friday here.


[gecode-users] braking symmetries in backtracking
Alberto Delgado
trosky99 at gmail.com
Tue Nov 10 12:05:29 CET 2009
Hi all,
I have a modeling/implementation question that maybe somebody has
faced before, or that gecode developers could help me answer. I'm
trying to implement a symmetry-breaking strategy that works when the
search engine backtracks. I have a set of items that need to be
allocated in a set of bins (bin-packing problem) and I branch over the
items to find for each item a possible bin where it can be allocated.
When it is no possible to allocate an item in a selected bin (the
search engine backtracks), i'd like to avoid trying to allocate the
item in bins with the same available capacity as the bin that has just
been discarded, since i already know it won't be possible. This
should be as simple as identifying the bins with the same available
capacity as the bin selected by the branching, and posting rel
constraints to remove these bins from the domain of the item. I
thought about doing this in the commit method, and instead of just
posting one constraint to remove the bin that couldn't allocate the
item being considered, also remove the bins with the same available
capacity.
The problem is that if i follow this approach i think i'll screw up
recomputation , and that's just if i'm able to get the information i
need to the commit method.
Do you guys have any suggestions on how to implement this in gecode?
any hints are welcome.
Best,
Alberto
More information about the gecode-users
mailing list


The Game Screen
In my implimentation Gamepad looks like this
You have to find the correct controls for each rom from the given layout
You can also press the F2 key reset the current rom
CHIP-8 is an interpreted programming language, developed by Joseph Weisbecker. It was initially used on the COSMAC VIP and Telmac 1800 8-bit microcomputers in the mid-1970s. CHIP-8 programs are run on a CHIP-8 virtual machine. It was made to allow video games to be more easily programmed for these computers
Just a regular student experimenting with different things
I have also implimented the same thing in C++ you can check that out if you are interested
Visit my github to see different projects
---Wolfattackx


DOMImplementation::createDocument (PHP 5, PHP 7) DOMImplementation::createDocument — Creates a DOMDocument object of the specified type with its document element 说明 public DOMDocument DOMImplementation::createDocument ([ string $namespaceURI = NULL [, string $qualifiedName = NULL [, DOMDocumentType $doctype = NULL ]]] ) Creates a DOMDocument object of the specified type with its document element. 参数 namespaceURI The namespace URI of the document element to create. qualifiedName The qualified name of the document element to create. doctype The type of document to create or NULL. 返回值 A new DOMDocument object. If namespaceURI, qualifiedName, and doctype are null, the returned DOMDocument is empty with no document element 错误／异常 DOM_WRONG_DOCUMENT_ERR Raised if doctype has already been used with a different document or was created from a different implementation. DOM_NAMESPACE_ERR Raised if there is an error with the namespace, as determined by namespaceURI and qualifiedName. 此方法可以被静态调用,但会抛出一个 E_STRICT 错误。 参见 • DOMDocument::__construct() - Creates a new DOMDocument object • DOMImplementation::createDocumentType() - Creates an empty DOMDocumentType object User Contributed Notes 2 notes =============================================================================== To add on to the other example, here's how to create an XHTML 1.0 transitional document with head, title, and body elements. formatOutput = true; $html = $document->documentElement; $head = $document->createElement('head'); $title = $document->createElement('title'); $text = $document->createTextNode('Title of Page'); $body = $document->createElement('body'); $title->appendChild($text); $head->appendChild($title); $html->appendChild($head); $html->appendChild($body); echo $document->saveXML(); ?> This outputs: (http links removed due to spam)


I'm experienced in some languages/frameworks and Security information. I do BugBounty programs too.
PHP Developer with CakePHP. Working for for Gov.
Flutter Developer. Portfolio.
BugBounty programs on HackerOne && BugCrowd.


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{% for message in get_messages(request) %} {% if loop.first %}


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Makes 12-16 brownies
Dietary
Double chocolate brownies scattered with cherries and hazelnuts for extra indulgence.
Preheat the oven to 180C/160C fan/350F/Gas 4. Grease and line the bottom and sides of a 30x23cm/12x9in baking tin with butter.
Put the dark chocolate and butter in a small saucepan and heat until just melted. Remove from the heat and leave to cool slightly.
In a large mixing bowl, beat the sugar and eggs together until light and frothy.
In a separate bowl, combine the flour with the salt.
Once the chocolate has cooled slightly, add it to the sugar and egg mixture and mix until combined. Gradually add the flour and salt mixture, mixing well between each addition.
Stir in the cocktail cherries, hazelnuts and 150g/5½oz of the white chocolate. Mix until evenly distributed then pour into the greased and lined tin and smooth the mixture into the corners.
Melt the remaining 50g/1¾oz white chocolate and place evenly distributed blobs of chocolate on top of the brownie mixture. Use a cocktail stick to swirl the blobs of chocolate into the mixture. Place a fresh cherry at the base of each swirl.
Place on the middle shelf in the oven and bake for approximately 35-40 minutes, or until just set. Be careful not to overbake the brownies.
Leave to cool in the tin for 10 minutes, then remove carefully and place on the wire rack to cool. When cooled cut into 12-16 pieces and arrange in a mound of fudgy goodness on a pretty plate liberally dusted with icing sugar.


Building the FSA Spartacus Storefront using 2.0 Libraries
Note: Spartacus 3.x is no longer maintained. Please upgrade to the latest version.
Note: Spartacus 3.x was tested with SAP Commerce Cloud versions 1905 to 2105. Spartacus 3.x has not been verified to work with (and is not guaranteed to work with) SAP Commerce Cloud 2211 or later releases.
The following instructions describe how to build an FSA storefront application using published FSA Spartacus 2.x libraries. If you are building Spartacus from source, see Contributor Setup.
Table of Contents
Prerequisites
Before carrying out the procedures below, ensure the following front-end and back-end requirements are in place.
Front-End Development Requirements
Your Angular development environment should include the following:
- Angular CLI: Version 10.1 or later, < 11.
- node.js: The most recent 12.x version is recommended, < 13.
- yarn: v1.15 or later.
Back-End Server Requirements
FSA Spartacus uses SAP Commerce and Financial Services Accelerator back end and makes use of the sample data.
- SAP Commerce version: Release 2011 (the latest patch is recommended - 2011.1).
- Financial Services Accelerator version: Release 2102 is required.
For more information, see Installing SAP Commerce Cloud FSA for use with FSA Spartacus.
Windows Setup
To successfully install the project in the Windows environment, first make sure that you have installed GitBash.
Next, create the .npmrc file at the root of your Angular project. The .npmrc file should contain the following:
shell = "{instalation directory}\\Git\\bin\\bash.exe"
script-shell = "{instalation directory}\\Git\\bin\\bash.exe"
Example:
shell = "C:\\Program Files\\Git\\bin\\bash.exe"
script-shell = "C:\\Program Files\\Git\\bin\\bash.exe"
Once you have configured this, you should execute all the commands in the procedures that follow from the GitBash console.
Creating a New Angular App
The following procedure describes how to create a new Angular application with the name mystore
.
- Open a terminal or command prompt window at the location of your choice.
-
Using the Angular CLI, generate a new Angular application with the following command:
ng new mystore --style=scss
When prompted for Angular routing, enter
n
for ‘no’.The
mystore
folder and the new app are created. -
Access the newly created
mystore
folder with the following command:cd mystore
FSA Spartacus Project Setup
The easiest way to start a new project is to use Angular Schematics to set up your application quickly.
You can add FSA Spartacus libraries to your Spartacus Angular project by running the following command from your project root:
ng add @spartacus/fsa-schematics
For a detailed explanation, visit FSA Schematics.
For a full list of available parameters, please visit Spartacus schematics documentation.
Installing Dependencies
Install dependencies needed by your FSA Spartacus app with the following command:
yarn install
Checking app.module.ts for base URL and Other Settings
Open the src\app\app.module.ts
file, and check for any changes you want to make for your setup.
After FSA is installed your app.module.ts should look like following:
import { BrowserModule } from '@angular/platform-browser';
import { NgModule } from '@angular/core';
import { StoreModule } from '@ngrx/store';
import { AppComponent } from './app.component';
import { FSStorefrontModule } from '@spartacus/fsa-storefront';
@NgModule({
declarations: [
AppComponent
],
imports: [
BrowserModule,
FSStorefrontModule.withConfig({
backend: {
occ: {
baseUrl: '/--path to the server---/',
prefix: '/occ/v2/'
}
},
context: {
currency: ['EUR'],
language: ['en', 'de'],
urlParameters: ['baseSite', 'language', 'currency'],
baseSite: ['financial']
},
authentication: {
client_id: 'financial_customer',
client_secret: 'secret'
},
features: {
consignmentTracking: true,
}
})
],
providers: [],
bootstrap: [AppComponent]
})
export class AppModule { }
For example, check:
baseUrl
: Points to your SAP Commerce server.prefix
: Defines the prefix to OCC calls; change/rest/v2/
to/occ/v2/
if using release 2011.context
: Defines the site context such as base site, language, and currency.authentication
: Defines authorization of the financial customer.
Note: If your setup failed and for some reason your app.module.ts is not configured like described please check one more time requirements for fsa schematics usage - Angular CLI version should be > = 10.1!
Starting your Spartacus App
Start your app with the following command:
yarn start
Your app will be compiled and then started.
To display your storefront, assuming everything is installed locally, browse to http://localhost:4200
. If you installed the Financial sample data with the financialstorefront extension, the FSA Spartacus storefront for Financial services should appear.
Note: If your storefront doesn’t appear, you probably have to accept a privacy certificate. To do so, browse to https://localhost:9002/occ/v2/financial/cms/pages
, and then accept the privacy certificate. This step is necessary because your browser will block calls to the app which makes calls to localhost:9002, due to security settings. To see the browser message, right-click in your browser, select Inspect, then click Console.
Congratulations! You’ve built your first FSA Spartacus storefront.


Workflow definition
Edit (pull request)Workflow
A topology can contains workflows section with multiple workflows identified by its workflow_id. A workflow is a collection of steps with dependencies between them. You can imagine a workflow as an acyclic directed graph, steps are the graph’s nodes and dependencies between them are the graph’s edges.
Grammar
workflows:
<workflow_id>:
inputs:
<property_definitions>
steps:
<step_id>:
...
Workflow Inputs
inputs in worflow is an optional map of property definitions that defines inputs for a given workflow. Input values will be asked to end-user when launching a workflow that requires inputs. An node operation can refer to a workflow input by using get_input function for it’s own input.
Step definition
A step can be related to a node or a relationship of the topology and may contains one or multiple activities. Each activity describes the action that will be done on the node or the relationship.
Node step grammar
workflows:
install:
steps:
...
<step_id>:
target: <node_id>
activities: <activities_list>
on_success: <following_steps>
...
- step_id: identification of the step inside the workflow
- node_id: the node’s id which the step concerns
- activities_list: list of activities that will be executed by the step
- on_success: list of steps that depends on this step (executed after this step)
Relationship step grammar
workflows:
install:
steps:
...
<step_id>:
target: <source_id>
target_relationship: <relationship_id>
operation_host: <host>
activities: <activities_list>
on_success: <following_steps>
...
- step_id: identification of the step inside the workflow
- source_id: the source’s id of the relationship
- relationship_id: the relationship’s id
- host: SOURCE or TARGET, to know if the step will be executed on the source or on the target
- activities_list: list of activities that will be executed by the step
- on_success: list of steps that depends on this step (executed after this step)
Activity definition
An activity is an action related to a node or a relationship. There are three types of activities:
- delegate: the execution of this activity is managed by the tosca orchestrator (cloud resources provisioning …)
- call_operation: execute a node or a relationship’s operation
- set_state: set the state of a node (created, started, stopped …), usually before and after an operation on a node, its state is changed.
- inline: execute another workflow inside the current workflow as an activity (Cloudify orchestrator does not support this functionality)
Activity grammar
workflows:
install:
steps:
my_compute_step:
target: my_compute
activities:
- delegate: <delegated_workflow_name>
on-success:
- my_relationship_step
my_relationship_step:
target: my_node
target_relationship: my_node_hosted_on_my_compute
operation_host: SOURCE
activities:
- call_operation: <interface_name>.<operation_name>
on-success:
- my_node_step
my_node_step:
target: my_node
activities:
- call_operation: <interface_name>.<operation_name>
on-success:
- my_node_set_state_step
my_node_set_state_step:
target: my_node
activities:
- set_state: <new_state>
on-success:
- my_inline_step
my_inline_step:
target: my_compute
activities:
- inline: <inline_workflow>
- delegated_workflow_name: the name of the workflow, which is delegated and will be executed by the tosca orchestrator
- interface_name: the name of the interface (Configure for relationship step, Standard for node step)
- operation_name: the name of the operation (start, stop, pre_configure_source …)
- new_state: the new state of the node
- inline_workflow: the workflow that will be inlined inside this workflow


Depth Computes depth given the pressure at some latitude Z=Depth(P,LAT) gives the Depth Z (m) for a pressure P (dbars) at some latitude LAT (degrees). Fofonoff and Millard (1982). UNESCO Tech Paper #44. Notes: (ETP3, MBARI) This algorithm was originally compiled by RP @ WHOI. It was copied from the UNESCO technical report. The algorithm was endorsed by SCOR Working Group 51. The equations were originally developed by Saunders and Fofonoff (1976). DSR 23: 109-111. The parameters were re-fit for the 1980 equation of state for seawater (EOS80). CHECKVALUE: Z = 9712.653 M FOR P=10000 DECIBARS, LAT=30 DEG CALCULATON ASSUMES STD OCEAN: T = 0 DEG C; S = 35 (IPSS-78)
0001 function Z=Depth(P,LAT) 0002 % Depth Computes depth given the pressure at some latitude 0003 % Z=Depth(P,LAT) gives the Depth Z (m) for a pressure P 0004 % (dbars) at some latitude LAT (degrees). 0005 % 0006 % Fofonoff and Millard (1982). UNESCO Tech Paper #44. 0007 % 0008 % Notes: (ETP3, MBARI) 0009 % This algorithm was originally compiled by RP @ WHOI. 0010 % It was copied from the UNESCO technical report. 0011 % The algorithm was endorsed by SCOR Working Group 51. 0012 % The equations were originally developed by Saunders 0013 % and Fofonoff (1976). DSR 23: 109-111. 0014 % The parameters were re-fit for the 1980 equation of 0015 % state for seawater (EOS80). 0016 % 0017 % CHECKVALUE: Z = 9712.653 M FOR P=10000 DECIBARS, LAT=30 DEG 0018 % 0019 % CALCULATON ASSUMES STD OCEAN: T = 0 DEG C; S = 35 (IPSS-78) 0020 0021 0022 X = sin(LAT/57.29578); 0023 X = X.*X; 0024 0025 % GR= GRAVITY VARIATION WITH LAT: ANON (1970) BULLETIN GEODESIQUE 0026 0027 GR = 9.780318*(1.0+(5.2788E-3+2.36E-5*X).*X) + 1.092E-6.*P; 0028 0029 Z = (((-1.82E-15*P+2.279E-10).*P-2.2512E-5).*P+9.72659).*P; 0030 Z = Z./GR;


(#) Each icon should have the same global color defined. !!! WARNING: Each icon should have the same global color defined. This is a warning. Id : `WrongGlobalIconColor` Summary : Each icon should have the same global color defined. Severity : Warning Category : Correctness Platform : Android Vendor : vanniktech/lint-rules/ Feedback : https://github.com/vanniktech/lint-rules/issues Min : Lint 7.3 and 7.4 Compiled : Lint 7.3 and 7.4 Artifact : [com.vanniktech:lint-rules-android](com_vanniktech_lint-rules-android.md.html) Affects : Resource files Editing : This check runs on the fly in the IDE editor Implementation : [Source Code](https://github.com/vanniktech/lint-rules/tree/master/lint-rules-android-lint/src/main/java/com/vanniktech/lintrules/android/WrongGlobalIconColorDetector.kt) Tests : [Source Code](https://github.com/vanniktech/lint-rules/tree/master/lint-rules-android-lint/src/test/java/com/vanniktech/lintrules/android/WrongGlobalIconColorDetectorTest.kt) In order to reuse icons, it's best if all icons share the same color and can be used at every position in the app. On the target side, tinting can be applied. !!! Tip This lint check has an associated quickfix available in the IDE. (##) Example Here is an example of lint warnings produced by this check: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~text res/drawable/ic_drawable.xml:7:Warning: Should use global tint color [WrongGlobalIconColor] android:fillColor="#FF0000" ------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the source file referenced above: `res/drawable/ic_drawable.xml`: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xml linenumbers <vector xmlns:android="http://schemas.android.com/apk/res/android" android:height="24dp" android:viewportHeight="24" android:viewportWidth="24" android:width="24dp"> <path android:fillColor="#FF0000" android:fillType="evenOdd" android:pathData="M18.364,5.636C18.7545,6.0266 18.7545,6.6597 18.364,7.0503L13.4135,11.9993L18.364,16.9497C18.7545,17.3403 18.7545,17.9734 18.364,18.364C17.9734,18.7545 17.3403,18.7545 16.9497,18.364L11.9993,13.4135L7.0503,18.364C6.6597,18.7545 6.0266,18.7545 5.636,18.364C5.2455,17.9734 5.2455,17.3403 5.636,16.9497L10.5858,11.9986L5.636,7.0503C5.2455,6.6597 5.2455,6.0266 5.636,5.636C6.0266,5.2455 6.6597,5.2455 7.0503,5.636L12,10.5844L16.9497,5.636C17.3403,5.2455 17.9734,5.2455 18.364,5.636Z" /> </vector> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can also visit the [source code](https://github.com/vanniktech/lint-rules/tree/master/lint-rules-android-lint/src/test/java/com/vanniktech/lintrules/android/WrongGlobalIconColorDetectorTest.kt) for the unit tests for this check to see additional scenarios. The above example was automatically extracted from the first unit test found for this lint check, `WrongGlobalIconColorDetector.flagsIcDrawable`. To report a problem with this extracted sample, visit https://github.com/vanniktech/lint-rules/issues. (##) Including !!! This is not a built-in check. To include it, add the below dependency to your project. This lint check is included in the lint documentation, but the Android team may or may not agree with its recommendations. ``` // build.gradle.kts lintChecks("com.vanniktech:lint-rules-android:0.24.0") // build.gradle lintChecks 'com.vanniktech:lint-rules-android:0.24.0' // build.gradle.kts with version catalogs: lintChecks(libs.lint-rules-android) # libs.versions.toml [versions] lint-rules-android = "0.24.0" [libraries] lint-rules-android = { module = "com.vanniktech:lint-rules-android", version.ref = "lint-rules-android" } ``` 0.24.0 is the version this documentation was generated from; there may be newer versions available. [Additional details about com.vanniktech:lint-rules-android](com_vanniktech_lint-rules-android.md.html). (##) Suppressing You can suppress false positives using one of the following mechanisms: * Adding the suppression attribute `tools:ignore="WrongGlobalIconColor"` on the problematic XML element (or one of its enclosing elements). You may also need to add the following namespace declaration on the root element in the XML file if it's not already there: `xmlns:tools="http://schemas.android.com/tools"`. * Using a special `lint.xml` file in the source tree which turns off the check in that folder and any sub folder. A simple file might look like this: ```xml <?xml version="1.0" encoding="UTF-8"?> <lint> <issue id="WrongGlobalIconColor" severity="ignore" /> </lint> ``` Instead of `ignore` you can also change the severity here, for example from `error` to `warning`. You can find additional documentation on how to filter issues by path, regular expression and so on [here](https://googlesamples.github.io/android-custom-lint-rules/usage/lintxml.md.html). * In Gradle projects, using the DSL syntax to configure lint. For example, you can use something like ```gradle lintOptions { disable 'WrongGlobalIconColor' } ``` In Android projects this should be nested inside an `android { }` block. * For manual invocations of `lint`, using the `--ignore` flag: ``` $ lint --ignore WrongGlobalIconColor ...` ``` * Last, but not least, using baselines, as discussed [here](https://googlesamples.github.io/android-custom-lint-rules/usage/baselines.md.html).


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DVM will take an in-depth look at your facility and develop an energy plan on how your facilities can be optimized. An in-depth analysis is provided for not only what upgrades can be made to the systems but also the most efficient ways for the staff to operate their systems to maximize savings without affecting comfort.
We offer post-installation services such as maintenance, engineering and troubleshooting for Mechanical, Electrical, and Plumbing. DVM assists clients in developing the proper maintenance programs to ensure long life, efficiency and lower their failure rates.
DVMs expertise permeates various industries, we have analyzed, assessed and implemented energy-related projects to a number of facilities across the country, making a difference in their energy costs and efficiency.
DVM Industries is a Turnkey Facility and Energy Solutions Company that specializes in providing energy solutions for the Residential, Commercial, Hospitality and Healthcare markets. Our portfolio of services is customized to meet the clients needs in energy efficiency, as well as maintenance and post-upgrade care services.
Our qualified team of professionals and engineers manage the process, from concept to conception, of designing and self-performing energy solution upgrades. Some of our services include LED Lighting, Electronically Commutated (EC) Motors, Water Conservation Systems, Mechanical System Upgrades, and Variable Frequency Drives. DVM has a mechanical and electrical team in-house, which allows for projects to be done smoothly while eliminating unnecessary markups from sub-contractors.
Our team works with the local utilities to secure grants and rebates to offset the capital investment of the Energy Efficiency Projects.


'October Sky' (1999)
A movie review by Walter Frith
<EMAIL_ADDRESS>Member of the ‘Online Film Critics Society' http://ofcs.org/ofcs/
I often say that the reason why the movies continue to dominate year after year and set new box office records is because they know how to play on our sub conscious minds better than any other medium. Music used to be that way but has lost sight of its traditional and deepening roots. The movies often take us to places far away and beyond our imaginations and often make us feel that we'd love to be up there with our heroes on screen. In each given year, the films generally nominated for the Best Picture Oscar and the ones that usually win, are films set in the past and teach us something about history --- not just to prepare us for where we're going but to bring us closer together with other generations who lived back then.
'October Sky', a true story, has all the elements a young person can identify with. Whether your a part of today's youth or a participant in it from years gone by, this film has everything. A jealous but decent man for a father, not wanting to see his son turn out better than himself in life. A wise and inspiring teacher who is a constant reminder that life is all about choice.
Jake Gyllenhaal stars as Homer Hickam, a young man from Coalwood, West Virginia who doesn't want the life of a coal miner and would eventually go on to be a premium rocket scientist at NASA. After hearing about numerous accidents and a few deaths as a result of work in the mines, Homer wants a better life for himself and is fascinated by rocket science. His hero is Werner von Braun, the man who helped the United States develop advanced space techniques and eventually gain world superiority by putting a man on the moon.
The story of 'October Sky' begins in 1957 and the Russians have become the first country to put a man in space and determined to develop their own space program during the cold war, the U.S. must stay competitive with their enemy. Inspired by this, Homer and his friends (William Lee Scott and Chad Lindberg) begin in their own front yard building rockets. They eventually enlist the help of one of their class mates who is the school nerd (Chris Owen). He has no friends, wears glasses and always has his nose stuck in a book. He knows quite a bit about physics and general rocket propulsion and helps out a great deal. Their first few experiments are disastrous. They destroy a fence, almost kill someone when the rocket gets sent out flying hazardously among the town's general population and are arrested when one of their rockets is suspected of starting a serious fire. They find a deserted open rock patch about 8 miles from town, and erect a flag and small shack to continue their experiments.
Jake is inspired by a teacher (Laura Dern), whom he deeply respects, and conflicts heavily with the ideas of his father (Chris Cooper), a foreman in the coal mines, about how the course of his life should be taken. Eventually winning many science contests puts the boys in competition for the national finals in Indianapolis, Indiana where Homer gets to shake hands with Werner von Braun and doesn't even realize it.
At a time when so many people are generally unhappy with their lives, this film takes you to new dimensions and says that anyone can do anything they want with their life and while that sounds like a tired statement, this movie demonstrates that we need a constant boost to make us feel better about ourselves.
OUT OF 5 > * * * * 1/2
Visit FILM FOLLOW-UP by Walter Frith http://www.cgocable.net/~wfrith/movies.htm
For browsers without java enhancement or if you experience problems with the above link, go to:
http://www.cgocable.net/~wfrith/mainpage.htm
* * * * * - a must see * * * * 1/2 - don't miss it * * * * - an excellent film * * * 1/2 - a marginal recommendation * * * - can't quite recommend it * * 1/2 - don't recommend it * * - avoid it * 1/2 - avoid it seriously * - avoid it AT ALL COSTS 1/2 - see it at your own risk zero - may be hazardous to your health
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


To get started, you need to save your Intercom API credentials.
Your API credentials will be stored on your computer and the developers of this extension or any other parties will not have access to them. You can even check out the code of this application on Github here.
See step by step instructions to getting your Intercom API credentials
To get and save your credentials follow these steps:


Example Program 0-1: Hello World
Display "Hello world"
Example Program 0-2: Pay Calculating
Display "Enter the number of hours the employee worked."
Input hours
Display "Enter the employee's hourly pay rate."
Input payRate
Set grossPay = hours * payRate
Display "The employee's gross pay is $", grossPay
Example Program 2-1: Display
Display "Kate Austen"Display "Kate Austen"
Display "1234 Walnut Street"
Display "Asheville, NC 28899"
Example Program 2-2: Input Age
Display "What is your age?"
Input age
Display "Here is the value that you entered:"
Display age
Example Program 2-4: Self Info
Display "Enter your name."
Input name
Display "Enter your age."
Input age
Display "Hello ", name
Display "You are ", age, " years old."
Example Program 2-6: Set Dollars
Set dollars = 2.75
Display "I have ", dollars, " in my account."
Set dollars = 99.95
Display "But now I have ", dollars, " in my account!"
Example Program 2-7: Set Price
Set price = 100
Set discount = 20
Set sale = price - discount
Display "The total cost is $", sale
Example Program 2-10: Test Score Average
Display "Enter the first test score."
Input test1
Display "Enter the second test score."
Input test2
Display "Enter the third test score."
Input test3
Set average = (test1 + test2 + test3) / 3
Display "The average score is ", average
Example Program 2-12: Declaring Variable Types
Declare Integer age
Display "What is your age?"
Input age
Display "Here is the value that you entered:"
Display age
Example Program 2-14: Documentation
// Declare the variables
Declare Real fiveYears
Declare Real sevenYears
Declare Real tenYears
// Create a constant for the yearly rise
Constant Real YEARLY_RISE = 1.5
// Display the amount of rise in five years
Set fiveYears = YEARLY_RISE * 5
Display "The ocean levels will rise ", fiveYears,
" millimeters in five years."
// Display the amount of rise in seven years
Set sevenYears = YEARLY_RISE * 7
Display "The ocean levels will rise ", sevenYears,
" millimeters in seven years."
// Display the amount of rise in ten years
Set tenYears = YEARLY_RISE * 10
Display "The ocean levels will rise ", tenYears,
" millimeters in ten years."


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Models
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Optimization
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Kuhn & Johnson
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James et al
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I'm an aspiring researcher from Costa Rica. I'll be a NSF STARS Fellow at Northeastern University starting this Fall. Before that, I got my B.S. in Computer Science at Clemson University.
When I'm not programming, working on school, or writing stuff to post here, I like to record and produce music. I started off with electronic music as a teenager, but have since expanded into jazz and rock/metal. When I'm not making music, I'm gaming, playing squash, skateboarding, or looking for a warm tropical beach to sit on.
I've written most of the HTML on this site by hand, and I have a few shell scripts that keep things up to date. Be aware that I use Google fonts for font hosting.


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Author Name
This is some body text. You might use it to read and write long sequences of words, which will then make up a thought which makes sense, unlike the one you are reading right here, right now.
Houser
Web developer


Reading others reports, I feel motivated to relate my experiences. So far I've enjoyed five trips, and have had similar visions every time. I don't normally make any special preperations for a trip, beyond filling the bong. It's just me and the dog in my living room.
The first time a couple of friends (who introduced me to salvia) also joined me. My friends had just purchased some purple sticky from the mall (man I love living in Canada) and had been forewarned of the dangers. Having had experienced my share of mind-altering substances I was somewhat suspecious when they showed me the dose, the pile was half the size of a penny. 'That much? Shit I only need one lung for that!'
The first toke was really harsh, tasted like crayon, and really white smoke when exhaled 20 secs later. I knew that some sort of drug was beginning to enter my system almost immeadiately. I must admit I had held doubts that there was ANY active ingredients in the little black leaves.
The illsions began with the room being 'stretched', like looking through a wide field lens. Then it disappeared altogether and was replaced with the farm I went to as a kid on a school field trip. Somehow, at the urging of the other children, I had trapped myself in some sort of tesseract. My entire life since then had been lived inside this dimension, and now I was trying get out. Dispite the possiblity for panic, I wasn't afraid. In fact I was laughing hysterically at my predicament. It felt as if I was being sqaushed between the pages of a book and if I could only stretch my arms out wide I would again be in the 'real' world. Then it was like I was the spine of a book and the pages represented all the days of my life, but 'that' life was all 'fake' I had never left the farm and in order to 'really' live I had to get to 'the other side'.
Now the laughter was from the other children. They had actually tricked me into this tesseract, and now, although it was extremely funny, they wanted me to get out. Try as I might I just couldn't 'get up/out'. The pages of my fake life where drawing me in. Suddenly I was on my parents couch from long ago, hearing what sounded like an airport loudspeaker relaying vital information which I couldn't understand, but needed to hear. When I was just starting to get worried REALITY came back. My friends seemed to coalesce right in front of me and the airport loudspeaker morphed into the commercial on TV.
I was somewhat unnerved for the rest of the evening (is all this REAL?) but the next day I was completely myself.
Taking salvia solo has proven to have its risks. Returning to reality is something like waking from a particularly active dream, sometimes involuntary arm movements can cause damage, I really liked that bong too :-(.
Once my first stash was gone I questioned whether or not I would ever do it again. The psycological effect of not beleiving in reality is kinda unsetelling. I question my perceptions all the time, and 'Reality is merely a collective hallucination', so I decided to continue smoking.
All my other trips have been variations of the same theme. After experimentation I've found that 1g of leaves is enough for about a 45sec to 1min trip. Anything less and there isn't a noticeable effect. Unlike all the other reports I prefer to take one large hoot as opposed to two or three smaller ones.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Hi, my name is Gabriel Town. I'm from a really small town in Iowa called Milo. There's no stop lights there, but there is gas station there so that's cool. Small towns are really awesome, but unfortunately some people can be a little nosey.
I moved to Albuquerque about three years ago. It's alright, but it's where my son was born. He's cool and a very good looking kid! Plus he has great teeth.


When you work with us, you are part of a team of committed collaborators. All aspects of our software development process are integrated, iterative and agile.
Our approach unifies design, development and product management to create exceptional products. We start each project by understanding your business goals, the user’s needs and the product requirements. Then we help translate them into effective and elegant solutions.
Data is full in out live.I conllect and dig its value.The data is create by you,and service you.
GoI have a nice Spider to crawl data on Internet.The Spider bases on Scrapy.
It can crawl some website like douban.
Data is clutter.
I dont know how to deal with it.
D3.js is a visualization framework by JavaScript.
It is very nice!
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision.
GoPlanning and development is iterative. Because I am constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve.
Copyright © 2016.Justyer All rights reserved.Justyer


Fruits
mellons
watermellon
honey due mellon
citrus
orange
grapefruit
grape
apple
vegetables
root vegetables
carrot
potato
greens
spinach
lettuce


Take a look at the following code but don’t execute it in the console.
{var a = 1;{var b = 2;{( function() {var c = a + b;} )()}}c;}