Within the area of Natural Language Processing, we were interested in looking at whether it is possible to generate story captions given images of various genres. The system we uses first captions a photo and then generates a story based on that caption. We wanted to see how well the system is able to reflect different genres of text input when given pictures of the same genre. This can be a tool for creating short stories in different genres based on an image, or generating genre-focused captions for things like Instagram photos.


Theorem Prototype Exercise
Project Link
Page URL
with Name
Use Case Diagram - AC Unit Use Cases
link
Jump to:
Please select a model element
AC Unit : Package
User : Actor
Set registration token : Use Case
Set registration URL : Use Case
Set URL for sending data : Use Case
Register AC device with API : Use Case
Model Elements
Name
Description
AC Unit : Package
User : Actor
Set registration token : Use Case
Set registration URL : Use Case
Set URL for sending data : Use Case
Register AC device with API : Use Case
Theorem Prototype Exercise


Modal title
×
Modal body text goes here.
Home
Checkout - Address
Checkout - Address
Address
Delivery Method
Payment Method
Order Review
Firstname
Lastname
Company
Street
City
ZIP
State
Alabama
Alaska
Arizona
Arkansas
California
Colorado
Connecticut
Delaware
District Of Columbia
Florida
Georgia
Hawaii
Idaho
Illinois
Indiana
Iowa
Kansas
Kentucky
Louisiana
Maine
Maryland
Massachusetts
Michigan
Minnesota
Mississippi
Missouri
Montana
Nebraska
Nevada
New Hampshire
New Jersey
New Mexico
New York
North Carolina
North Dakota
Ohio
Oklahoma
Oregon
Pennsylvania
Rhode Island
South Carolina
South Dakota
Tennessee
Texas
Utah
Vermont
Virginia
Washington
West Virginia
Wisconsin
Wyoming
Country
USA
Telephone
Email
Order summary
Shipping and additional costs may vary
Order subtotal
Shipping and handling
Free
Tax
0.00
Total


Interface rex_url_provider_interface
Generic interface for classes which provide urls.
Direct known implementers
Indirect known implementers
Methods summary
public
string
|
Generic interface for classes which provide urls.
public
string
|


AskTUES
Home
Search
{% if logged %}
My account
My account
Logout
{% else %}
Login
Sign up
{% endif %}
Welcome, {{username}}
Dashboard
{% if logged %}
Add new topic
Add new thread
{%endif%}
{% if addTopicMode==True %}
Choose topic name
Choose topic description
Everyone will be able to see that you are the creator.
Submit
Cancel
{% elif addThreadMode==True %}
Thread title
Everyone will be able to see that you are the creator.
{% for topic in topics %}
{{ topic.name}}
{% endfor %}
Thread content
Submit
Cancel
{% endif %}
{% for topic in topics %}
{{topic.name}}
{{topic.threads_count}}
{{topic.description}}
{% endfor %}


{{ define "main" }} {{ partial "docs/hero.html" . }} {{ $here := .RelPermalink }} {{ $menu := site.Menus.main }} We weren't able to find that page. {{ with $menu }} {{ range . }} {{ $isHere := eq .URL $here }} {{ $isExternal := hasPrefix .URL "http" }} {{ .Name }} {{ end }} {{ end }} Docs {{ end }}
We weren't able to find that page.


[gecode-users] MSVC project files? [WAS: Debian packages for Gecode]
Guido Tack
tack at ps.uni-sb.de
Thu Jan 19 13:08:19 CET 2006
Filip Konvička wrote:
> Have you tried compiling/running gecode on Windows under MSVC? I did not
> notice any MSVC project files or makefiles when I looked on the sources,
> although there seem to be some _MSC_VER macros used...
Gecode can be compiled using MSVC, but currently only using GNU make from the
command line. For more information, please see
http://www.gecode.org/gecode-doc-latest/PageComp.html
We may try to add Visual Studio project files later. If anyone has
successfully built Gecode using Visual Studio, please let us know. We will be
happy to include the project files in our distribution.
Cheers,
Guido
--
Guido Tack
Programming Systems Lab, Saarland University, Saarbrücken
http://www.ps.uni-sb.de/~tack
More information about the gecode-users
mailing list


____________________________________________________________ Events This Week
___________________________________________________________________ New Alerts
(User) invited you to an event!
(User) invited you to an event!
New assigned checklist item!
April 2019
May 2019
______________________________________________________________________________
June 2019
This is the people page.


Creator is a genuine Genious
He is the
greatest
person ever born on this earth.
Respect 👍
ⒸAyush Singh Rathore


Session details
| Label | Value |
|---|---|
| Type of event | {{data["session-type"]}} |
| Description | {{data["session-description"]}} |
| How many people can attend | {{data["session-quantity"]}} |
| Where the session will take place | {{data["session-location"]}} |
| When the session will take place | {{data["session-time"]}} |
Return to overview


Forward JS 2017
A recap of learnings by David Cox-Espenlaub
What I'm Covering Today
- Webpack
- Redux using Async
Webpack?
Webpack?
Provides solutions for:
- Namespacing issues
- Files needing to be changed before they can go to the client
- Efficient chunking and timing of code being sent to the browser
- Leveraging modular code in a typically async world
Webpack...
Q: Wait, what's a module?
A: A system of writing js that allows files to declare dependencies on each other by importing and exporting modules from those files.
Webpack...
Q: Wait, Javascript has modules?
A: Yes. It's complicated.
Asynchronous Module Definition
define({
pluralize: function(count, word){
return count === 1 ? word : word + 's';
}
});
CommonJS Modules
function pluralize(count,word) {
return count === 1 ? word : word + 's';
};
module.exports { pluralize:pluralize }
ES6 Modules
export { pluralize }
function pluralize(count,word) {
return count === 1 ? word : word + 's';
};
Webpack...
- Works with CommonJS modules
(has an adapter for AMD, uses Babel for ES6 Modules)
- Works with single or multiple points of entry
- Can leverage plugins in its loader system to do things such as
transpile, uglify, minify, supply polyfills
- Tree-shaking (but only if you're using explicit export definitions)
Summary: Webpack
If you want to:
- Have control over how your front-end is loaded by the browser
- Ensure your dependencies are resolved before your code goes live
- Tie the parts of your build configuration together
Webpack is a comprehensive build tool that meets these needs
Redux?
Redux?
- Provides apis and methods for tracking and maintaining data state
- Helps create consistent behavior across environments
- Simplifies testing, especially where state matters
- Can work with any view library (not just React)
- Solves time travel?
Redux -> Async
- Out of the box, Redux is synchronous
- Thunks provide a way to hide the async behavior
- Sagas provide an entire framework for using ES6 generators
to control "side-effects"
Thunks
- Handle dispatch asyncronously for you when you return a function instead of a state
- Allows functions that require special async considerations to look and act the same outside of their own code
Sagas
- Uses ES6 generators which are functions that maintain their own state out of the box
- Generators are inherently testable as standalone components because they respond without the parent framework
- Multiple actions (repeated button pushing) are handled using takeEvery and takeLatest
Summary: Thunks vs. Sagas
- Thunk code is more succint, and handles simple side-effects without adding a lot to the codebase
- Sagas provide more robust support for a multitude of side-effect states, and are more testable


Get list of Followers and Following for User
Username
Starting letter(s)
Max length of list to display
List of


SOFTWARE API DEFINITION FOR AHB Bus Matrix. More...
Classes | |
| struct | MatrixPr |
| MatrixPr hardware registers. More... | |
| struct | Matrix |
| Matrix hardware registers. More... | |
Macros | |
| #define | MATRIXPR_NUMBER 9 |
| Matrix hardware registers. More... | |
| #define | MATRIX_MCFG0_ULBT_Pos 0 |
| #define | MATRIX_MCFG0_ULBT_Msk (0x7u << MATRIX_MCFG0_ULBT_Pos) |
| (MATRIX_MCFG0) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG0_ULBT(value) ((MATRIX_MCFG0_ULBT_Msk & ((value) << MATRIX_MCFG0_ULBT_Pos))) |
| #define | MATRIX_MCFG0_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG0) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG0_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG0) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG0_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG0) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG0_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG0) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG0_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG0) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG0_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG0) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG0_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG0) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG0_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG0) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_Pos 0 |
| #define | MATRIX_MCFG1_ULBT_Msk (0x7u << MATRIX_MCFG1_ULBT_Pos) |
| (MATRIX_MCFG1) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG1_ULBT(value) ((MATRIX_MCFG1_ULBT_Msk & ((value) << MATRIX_MCFG1_ULBT_Pos))) |
| #define | MATRIX_MCFG1_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG1) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG1_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG1) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG1_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG1) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG1) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG1) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG1) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG1) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG1_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG1) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_Pos 0 |
| #define | MATRIX_MCFG2_ULBT_Msk (0x7u << MATRIX_MCFG2_ULBT_Pos) |
| (MATRIX_MCFG2) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG2_ULBT(value) ((MATRIX_MCFG2_ULBT_Msk & ((value) << MATRIX_MCFG2_ULBT_Pos))) |
| #define | MATRIX_MCFG2_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG2) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG2_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG2) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG2_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG2) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG2) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG2) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG2) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG2) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG2_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG2) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_Pos 0 |
| #define | MATRIX_MCFG3_ULBT_Msk (0x7u << MATRIX_MCFG3_ULBT_Pos) |
| (MATRIX_MCFG3) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG3_ULBT(value) ((MATRIX_MCFG3_ULBT_Msk & ((value) << MATRIX_MCFG3_ULBT_Pos))) |
| #define | MATRIX_MCFG3_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG3) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG3_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG3) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG3_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG3) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG3) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG3) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG3) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG3) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG3_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG3) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_Pos 0 |
| #define | MATRIX_MCFG4_ULBT_Msk (0x7u << MATRIX_MCFG4_ULBT_Pos) |
| (MATRIX_MCFG4) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG4_ULBT(value) ((MATRIX_MCFG4_ULBT_Msk & ((value) << MATRIX_MCFG4_ULBT_Pos))) |
| #define | MATRIX_MCFG4_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG4) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG4_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG4) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG4_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG4) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG4) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG4) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG4) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG4) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG4_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG4) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_Pos 0 |
| #define | MATRIX_MCFG5_ULBT_Msk (0x7u << MATRIX_MCFG5_ULBT_Pos) |
| (MATRIX_MCFG5) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG5_ULBT(value) ((MATRIX_MCFG5_ULBT_Msk & ((value) << MATRIX_MCFG5_ULBT_Pos))) |
| #define | MATRIX_MCFG5_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG5) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG5_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG5) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG5_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG5) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG5) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG5) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG5) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG5) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG5_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG5) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_Pos 0 |
| #define | MATRIX_MCFG6_ULBT_Msk (0x7u << MATRIX_MCFG6_ULBT_Pos) |
| (MATRIX_MCFG6) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG6_ULBT(value) ((MATRIX_MCFG6_ULBT_Msk & ((value) << MATRIX_MCFG6_ULBT_Pos))) |
| #define | MATRIX_MCFG6_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG6) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG6_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG6) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG6_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG6) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG6) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG6) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG6) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG6) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG6_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG6) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_Pos 0 |
| #define | MATRIX_MCFG8_ULBT_Msk (0x7u << MATRIX_MCFG8_ULBT_Pos) |
| (MATRIX_MCFG8) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG8_ULBT(value) ((MATRIX_MCFG8_ULBT_Msk & ((value) << MATRIX_MCFG8_ULBT_Pos))) |
| #define | MATRIX_MCFG8_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG8) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG8_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG8) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG8_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG8) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG8) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG8) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG8) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG8) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG8_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG8) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_Pos 0 |
| #define | MATRIX_MCFG9_ULBT_Msk (0x7u << MATRIX_MCFG9_ULBT_Pos) |
| (MATRIX_MCFG9) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG9_ULBT(value) ((MATRIX_MCFG9_ULBT_Msk & ((value) << MATRIX_MCFG9_ULBT_Pos))) |
| #define | MATRIX_MCFG9_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG9) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG9_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG9) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG9_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG9) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG9) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG9) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG9) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG9) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG9_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG9) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_Pos 0 |
| #define | MATRIX_MCFG10_ULBT_Msk (0x7u << MATRIX_MCFG10_ULBT_Pos) |
| (MATRIX_MCFG10) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG10_ULBT(value) ((MATRIX_MCFG10_ULBT_Msk & ((value) << MATRIX_MCFG10_ULBT_Pos))) |
| #define | MATRIX_MCFG10_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG10) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG10_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG10) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG10_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG10) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG10) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG10) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG10) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG10) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG10_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG10) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_Pos 0 |
| #define | MATRIX_MCFG11_ULBT_Msk (0x7u << MATRIX_MCFG11_ULBT_Pos) |
| (MATRIX_MCFG11) Undefined Length Burst Type More... | |
| #define | MATRIX_MCFG11_ULBT(value) ((MATRIX_MCFG11_ULBT_Msk & ((value) << MATRIX_MCFG11_ULBT_Pos))) |
| #define | MATRIX_MCFG11_ULBT_UNLTD_LENGTH (0x0u << 0) |
| (MATRIX_MCFG11) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached. More... | |
| #define | MATRIX_MCFG11_ULBT_SINGLE_ACCESS (0x1u << 0) |
| (MATRIX_MCFG11) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence. More... | |
| #define | MATRIX_MCFG11_ULBT_4BEAT_BURST (0x2u << 0) |
| (MATRIX_MCFG11) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_8BEAT_BURST (0x3u << 0) |
| (MATRIX_MCFG11) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_16BEAT_BURST (0x4u << 0) |
| (MATRIX_MCFG11) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_32BEAT_BURST (0x5u << 0) |
| (MATRIX_MCFG11) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_64BEAT_BURST (0x6u << 0) |
| (MATRIX_MCFG11) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats. More... | |
| #define | MATRIX_MCFG11_ULBT_128BEAT_BURST (0x7u << 0) |
| (MATRIX_MCFG11) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats. More... | |
| #define | MATRIX_SCFG_SLOT_CYCLE_Pos 0 |
| #define | MATRIX_SCFG_SLOT_CYCLE_Msk (0x1ffu << MATRIX_SCFG_SLOT_CYCLE_Pos) |
| (MATRIX_SCFG[9]) Maximum Bus Grant Duration for Masters More... | |
| #define | MATRIX_SCFG_SLOT_CYCLE(value) ((MATRIX_SCFG_SLOT_CYCLE_Msk & ((value) << MATRIX_SCFG_SLOT_CYCLE_Pos))) |
| #define | MATRIX_SCFG_DEFMSTR_TYPE_Pos 16 |
| #define | MATRIX_SCFG_DEFMSTR_TYPE_Msk (0x3u << MATRIX_SCFG_DEFMSTR_TYPE_Pos) |
| (MATRIX_SCFG[9]) Default Master Type More... | |
| #define | MATRIX_SCFG_DEFMSTR_TYPE(value) ((MATRIX_SCFG_DEFMSTR_TYPE_Msk & ((value) << MATRIX_SCFG_DEFMSTR_TYPE_Pos))) |
| #define | MATRIX_SCFG_DEFMSTR_TYPE_NONE (0x0u << 16) |
| (MATRIX_SCFG[9]) No Default Master-At the end of the current slave access, if no other master request is pending, the slave is disconnected from all masters.This results in a one clock cycle latency for the first access of a burst transfer or for a single access. More... | |
| #define | MATRIX_SCFG_DEFMSTR_TYPE_LAST (0x1u << 16) |
| (MATRIX_SCFG[9]) Last Default Master-At the end of the current slave access, if no other master request is pending, the slave stays connected to the last master having accessed it.This results in not having one clock cycle latency when the last master tries to access the slave again. More... | |
| #define | MATRIX_SCFG_DEFMSTR_TYPE_FIXED (0x2u << 16) |
| (MATRIX_SCFG[9]) Fixed Default Master-At the end of the current slave access, if no other master request is pending, the slave connects to the fixed master the number that has been written in the FIXED_DEFMSTR field.This results in not having one clock cycle latency when the fixed master tries to access the slave again. More... | |
| #define | MATRIX_SCFG_FIXED_DEFMSTR_Pos 18 |
| #define | MATRIX_SCFG_FIXED_DEFMSTR_Msk (0xfu << MATRIX_SCFG_FIXED_DEFMSTR_Pos) |
| (MATRIX_SCFG[9]) Fixed Default Master More... | |
| #define | MATRIX_SCFG_FIXED_DEFMSTR(value) ((MATRIX_SCFG_FIXED_DEFMSTR_Msk & ((value) << MATRIX_SCFG_FIXED_DEFMSTR_Pos))) |
| #define | MATRIX_PRAS_M0PR_Pos 0 |
| #define | MATRIX_PRAS_M0PR_Msk (0x3u << MATRIX_PRAS_M0PR_Pos) |
| (MATRIX_PRAS) Master 0 Priority More... | |
| #define | MATRIX_PRAS_M0PR(value) ((MATRIX_PRAS_M0PR_Msk & ((value) << MATRIX_PRAS_M0PR_Pos))) |
| #define | MATRIX_PRAS_M1PR_Pos 4 |
| #define | MATRIX_PRAS_M1PR_Msk (0x3u << MATRIX_PRAS_M1PR_Pos) |
| (MATRIX_PRAS) Master 1 Priority More... | |
| #define | MATRIX_PRAS_M1PR(value) ((MATRIX_PRAS_M1PR_Msk & ((value) << MATRIX_PRAS_M1PR_Pos))) |
| #define | MATRIX_PRAS_M2PR_Pos 8 |
| #define | MATRIX_PRAS_M2PR_Msk (0x3u << MATRIX_PRAS_M2PR_Pos) |
| (MATRIX_PRAS) Master 2 Priority More... | |
| #define | MATRIX_PRAS_M2PR(value) ((MATRIX_PRAS_M2PR_Msk & ((value) << MATRIX_PRAS_M2PR_Pos))) |
| #define | MATRIX_PRAS_M3PR_Pos 12 |
| #define | MATRIX_PRAS_M3PR_Msk (0x3u << MATRIX_PRAS_M3PR_Pos) |
| (MATRIX_PRAS) Master 3 Priority More... | |
| #define | MATRIX_PRAS_M3PR(value) ((MATRIX_PRAS_M3PR_Msk & ((value) << MATRIX_PRAS_M3PR_Pos))) |
| #define | MATRIX_PRAS_M4PR_Pos 16 |
| #define | MATRIX_PRAS_M4PR_Msk (0x3u << MATRIX_PRAS_M4PR_Pos) |
| (MATRIX_PRAS) Master 4 Priority More... | |
| #define | MATRIX_PRAS_M4PR(value) ((MATRIX_PRAS_M4PR_Msk & ((value) << MATRIX_PRAS_M4PR_Pos))) |
| #define | MATRIX_PRAS_M5PR_Pos 20 |
| #define | MATRIX_PRAS_M5PR_Msk (0x3u << MATRIX_PRAS_M5PR_Pos) |
| (MATRIX_PRAS) Master 5 Priority More... | |
| #define | MATRIX_PRAS_M5PR(value) ((MATRIX_PRAS_M5PR_Msk & ((value) << MATRIX_PRAS_M5PR_Pos))) |
| #define | MATRIX_PRAS_M6PR_Pos 24 |
| #define | MATRIX_PRAS_M6PR_Msk (0x3u << MATRIX_PRAS_M6PR_Pos) |
| (MATRIX_PRAS) Master 6 Priority More... | |
| #define | MATRIX_PRAS_M6PR(value) ((MATRIX_PRAS_M6PR_Msk & ((value) << MATRIX_PRAS_M6PR_Pos))) |
| #define | MATRIX_PRBS_M8PR_Pos 0 |
| #define | MATRIX_PRBS_M8PR_Msk (0x3u << MATRIX_PRBS_M8PR_Pos) |
| (MATRIX_PRBS) Master 8 Priority More... | |
| #define | MATRIX_PRBS_M8PR(value) ((MATRIX_PRBS_M8PR_Msk & ((value) << MATRIX_PRBS_M8PR_Pos))) |
| #define | MATRIX_PRBS_M9PR_Pos 4 |
| #define | MATRIX_PRBS_M9PR_Msk (0x3u << MATRIX_PRBS_M9PR_Pos) |
| (MATRIX_PRBS) Master 9 Priority More... | |
| #define | MATRIX_PRBS_M9PR(value) ((MATRIX_PRBS_M9PR_Msk & ((value) << MATRIX_PRBS_M9PR_Pos))) |
| #define | MATRIX_PRBS_M10PR_Pos 8 |
| #define | MATRIX_PRBS_M10PR_Msk (0x3u << MATRIX_PRBS_M10PR_Pos) |
| (MATRIX_PRBS) Master 10 Priority More... | |
| #define | MATRIX_PRBS_M10PR(value) ((MATRIX_PRBS_M10PR_Msk & ((value) << MATRIX_PRBS_M10PR_Pos))) |
| #define | MATRIX_PRBS_M11PR_Pos 12 |
| #define | MATRIX_PRBS_M11PR_Msk (0x3u << MATRIX_PRBS_M11PR_Pos) |
| (MATRIX_PRBS) Master 11 Priority More... | |
| #define | MATRIX_PRBS_M11PR(value) ((MATRIX_PRBS_M11PR_Msk & ((value) << MATRIX_PRBS_M11PR_Pos))) |
| #define | MATRIX_MRCR_RCB0 (0x1u << 0) |
| (MATRIX_MRCR) Remap Command Bit for Master 0 More... | |
| #define | MATRIX_MRCR_RCB1 (0x1u << 1) |
| (MATRIX_MRCR) Remap Command Bit for Master 1 More... | |
| #define | MATRIX_MRCR_RCB2 (0x1u << 2) |
| (MATRIX_MRCR) Remap Command Bit for Master 2 More... | |
| #define | MATRIX_MRCR_RCB3 (0x1u << 3) |
| (MATRIX_MRCR) Remap Command Bit for Master 3 More... | |
| #define | MATRIX_MRCR_RCB4 (0x1u << 4) |
| (MATRIX_MRCR) Remap Command Bit for Master 4 More... | |
| #define | MATRIX_MRCR_RCB5 (0x1u << 5) |
| (MATRIX_MRCR) Remap Command Bit for Master 5 More... | |
| #define | MATRIX_MRCR_RCB6 (0x1u << 6) |
| (MATRIX_MRCR) Remap Command Bit for Master 6 More... | |
| #define | MATRIX_MRCR_RCB8 (0x1u << 8) |
| (MATRIX_MRCR) Remap Command Bit for Master 8 More... | |
| #define | MATRIX_MRCR_RCB9 (0x1u << 9) |
| (MATRIX_MRCR) Remap Command Bit for Master 9 More... | |
| #define | MATRIX_MRCR_RCB10 (0x1u << 10) |
| (MATRIX_MRCR) Remap Command Bit for Master 10 More... | |
| #define | MATRIX_MRCR_RCB11 (0x1u << 11) |
| (MATRIX_MRCR) Remap Command Bit for Master 11 More... | |
| #define | CCFG_CAN0_CAN0DMABA_Pos 16 |
| #define | CCFG_CAN0_CAN0DMABA_Msk (0xffffu << CCFG_CAN0_CAN0DMABA_Pos) |
| (CCFG_CAN0) CAN0 DMA Base Address More... | |
| #define | CCFG_CAN0_CAN0DMABA(value) ((CCFG_CAN0_CAN0DMABA_Msk & ((value) << CCFG_CAN0_CAN0DMABA_Pos))) |
| #define | CCFG_SYSIO_SYSIO4 (0x1u << 4) |
| (CCFG_SYSIO) PB4 or TDI Assignment More... | |
| #define | CCFG_SYSIO_SYSIO5 (0x1u << 5) |
| (CCFG_SYSIO) PB5 or TDO/TRACESWO Assignment More... | |
| #define | CCFG_SYSIO_SYSIO6 (0x1u << 6) |
| (CCFG_SYSIO) PB6 or TMS/SWDIO Assignment More... | |
| #define | CCFG_SYSIO_SYSIO7 (0x1u << 7) |
| (CCFG_SYSIO) PB7 or TCK/SWCLK Assignment More... | |
| #define | CCFG_SYSIO_SYSIO12 (0x1u << 12) |
| (CCFG_SYSIO) PB12 or ERASE Assignment More... | |
| #define | CCFG_SYSIO_CAN1DMABA_Pos 16 |
| #define | CCFG_SYSIO_CAN1DMABA_Msk (0xffffu << CCFG_SYSIO_CAN1DMABA_Pos) |
| (CCFG_SYSIO) CAN1 DMA Base Address More... | |
| #define | CCFG_SYSIO_CAN1DMABA(value) ((CCFG_SYSIO_CAN1DMABA_Msk & ((value) << CCFG_SYSIO_CAN1DMABA_Pos))) |
| #define | CCFG_SMCNFCS_SMC_NFCS0 (0x1u << 0) |
| (CCFG_SMCNFCS) SMC NAND Flash Chip Select 0 Assignment More... | |
| #define | CCFG_SMCNFCS_SMC_NFCS1 (0x1u << 1) |
| (CCFG_SMCNFCS) SMC NAND Flash Chip Select 1 Assignment More... | |
| #define | CCFG_SMCNFCS_SMC_NFCS2 (0x1u << 2) |
| (CCFG_SMCNFCS) SMC NAND Flash Chip Select 2 Assignment More... | |
| #define | CCFG_SMCNFCS_SMC_NFCS3 (0x1u << 3) |
| (CCFG_SMCNFCS) SMC NAND Flash Chip Select 3 Assignment More... | |
| #define | CCFG_SMCNFCS_SDRAMEN (0x1u << 4) |
| (CCFG_SMCNFCS) SDRAM Enable More... | |
| #define | MATRIX_WPMR_WPEN (0x1u << 0) |
| (MATRIX_WPMR) Write Protection Enable More... | |
| #define | MATRIX_WPMR_WPKEY_Pos 8 |
| #define | MATRIX_WPMR_WPKEY_Msk (0xffffffu << MATRIX_WPMR_WPKEY_Pos) |
| (MATRIX_WPMR) Write Protection Key More... | |
| #define | MATRIX_WPMR_WPKEY(value) ((MATRIX_WPMR_WPKEY_Msk & ((value) << MATRIX_WPMR_WPKEY_Pos))) |
| #define | MATRIX_WPMR_WPKEY_PASSWD (0x4D4154u << 8) |
| (MATRIX_WPMR) Writing any other value in this field aborts the write operation of the WPEN bit.Always reads as 0. More... | |
| #define | MATRIX_WPSR_WPVS (0x1u << 0) |
| (MATRIX_WPSR) Write Protection Violation Status More... | |
| #define | MATRIX_WPSR_WPVSRC_Pos 8 |
| #define | MATRIX_WPSR_WPVSRC_Msk (0xffffu << MATRIX_WPSR_WPVSRC_Pos) |
| (MATRIX_WPSR) Write Protection Violation Source More... | |
SOFTWARE API DEFINITION FOR AHB Bus Matrix.
| #define CCFG_CAN0_CAN0DMABA | ( | value | ) | ((CCFG_CAN0_CAN0DMABA_Msk & ((value) << CCFG_CAN0_CAN0DMABA_Pos))) |
| #define CCFG_CAN0_CAN0DMABA_Msk (0xffffu << CCFG_CAN0_CAN0DMABA_Pos) |
(CCFG_CAN0) CAN0 DMA Base Address
| #define CCFG_CAN0_CAN0DMABA_Pos 16 |
| #define CCFG_SMCNFCS_SDRAMEN (0x1u << 4) |
(CCFG_SMCNFCS) SDRAM Enable
| #define CCFG_SMCNFCS_SMC_NFCS0 (0x1u << 0) |
(CCFG_SMCNFCS) SMC NAND Flash Chip Select 0 Assignment
| #define CCFG_SMCNFCS_SMC_NFCS1 (0x1u << 1) |
(CCFG_SMCNFCS) SMC NAND Flash Chip Select 1 Assignment
| #define CCFG_SMCNFCS_SMC_NFCS2 (0x1u << 2) |
(CCFG_SMCNFCS) SMC NAND Flash Chip Select 2 Assignment
| #define CCFG_SMCNFCS_SMC_NFCS3 (0x1u << 3) |
(CCFG_SMCNFCS) SMC NAND Flash Chip Select 3 Assignment
| #define CCFG_SYSIO_CAN1DMABA | ( | value | ) | ((CCFG_SYSIO_CAN1DMABA_Msk & ((value) << CCFG_SYSIO_CAN1DMABA_Pos))) |
| #define CCFG_SYSIO_CAN1DMABA_Msk (0xffffu << CCFG_SYSIO_CAN1DMABA_Pos) |
(CCFG_SYSIO) CAN1 DMA Base Address
| #define CCFG_SYSIO_CAN1DMABA_Pos 16 |
| #define CCFG_SYSIO_SYSIO12 (0x1u << 12) |
(CCFG_SYSIO) PB12 or ERASE Assignment
| #define CCFG_SYSIO_SYSIO4 (0x1u << 4) |
(CCFG_SYSIO) PB4 or TDI Assignment
| #define CCFG_SYSIO_SYSIO5 (0x1u << 5) |
(CCFG_SYSIO) PB5 or TDO/TRACESWO Assignment
| #define CCFG_SYSIO_SYSIO6 (0x1u << 6) |
(CCFG_SYSIO) PB6 or TMS/SWDIO Assignment
| #define CCFG_SYSIO_SYSIO7 (0x1u << 7) |
(CCFG_SYSIO) PB7 or TCK/SWCLK Assignment
| #define MATRIX_MCFG0_ULBT | ( | value | ) | ((MATRIX_MCFG0_ULBT_Msk & ((value) << MATRIX_MCFG0_ULBT_Pos))) |
| #define MATRIX_MCFG0_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG0) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG0_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG0) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG0_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG0) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG0_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG0) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG0_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG0) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG0_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG0) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG0_ULBT_Msk (0x7u << MATRIX_MCFG0_ULBT_Pos) |
(MATRIX_MCFG0) Undefined Length Burst Type
| #define MATRIX_MCFG0_ULBT_Pos 0 |
| #define MATRIX_MCFG0_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG0) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG0_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG0) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG10_ULBT | ( | value | ) | ((MATRIX_MCFG10_ULBT_Msk & ((value) << MATRIX_MCFG10_ULBT_Pos))) |
| #define MATRIX_MCFG10_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG10) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG10_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG10) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG10_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG10) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG10_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG10) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG10_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG10) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG10_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG10) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG10_ULBT_Msk (0x7u << MATRIX_MCFG10_ULBT_Pos) |
(MATRIX_MCFG10) Undefined Length Burst Type
| #define MATRIX_MCFG10_ULBT_Pos 0 |
| #define MATRIX_MCFG10_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG10) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG10_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG10) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG11_ULBT | ( | value | ) | ((MATRIX_MCFG11_ULBT_Msk & ((value) << MATRIX_MCFG11_ULBT_Pos))) |
| #define MATRIX_MCFG11_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG11) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG11_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG11) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG11_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG11) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG11_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG11) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG11_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG11) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG11_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG11) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG11_ULBT_Msk (0x7u << MATRIX_MCFG11_ULBT_Pos) |
(MATRIX_MCFG11) Undefined Length Burst Type
| #define MATRIX_MCFG11_ULBT_Pos 0 |
| #define MATRIX_MCFG11_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG11) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG11_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG11) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG1_ULBT | ( | value | ) | ((MATRIX_MCFG1_ULBT_Msk & ((value) << MATRIX_MCFG1_ULBT_Pos))) |
| #define MATRIX_MCFG1_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG1) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG1_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG1) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG1_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG1) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG1_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG1) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG1_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG1) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG1_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG1) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG1_ULBT_Msk (0x7u << MATRIX_MCFG1_ULBT_Pos) |
(MATRIX_MCFG1) Undefined Length Burst Type
| #define MATRIX_MCFG1_ULBT_Pos 0 |
| #define MATRIX_MCFG1_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG1) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG1_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG1) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG2_ULBT | ( | value | ) | ((MATRIX_MCFG2_ULBT_Msk & ((value) << MATRIX_MCFG2_ULBT_Pos))) |
| #define MATRIX_MCFG2_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG2) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG2_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG2) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG2_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG2) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG2_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG2) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG2_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG2) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG2_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG2) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG2_ULBT_Msk (0x7u << MATRIX_MCFG2_ULBT_Pos) |
(MATRIX_MCFG2) Undefined Length Burst Type
| #define MATRIX_MCFG2_ULBT_Pos 0 |
| #define MATRIX_MCFG2_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG2) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG2_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG2) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG3_ULBT | ( | value | ) | ((MATRIX_MCFG3_ULBT_Msk & ((value) << MATRIX_MCFG3_ULBT_Pos))) |
| #define MATRIX_MCFG3_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG3) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG3_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG3) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG3_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG3) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG3_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG3) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG3_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG3) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG3_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG3) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG3_ULBT_Msk (0x7u << MATRIX_MCFG3_ULBT_Pos) |
(MATRIX_MCFG3) Undefined Length Burst Type
| #define MATRIX_MCFG3_ULBT_Pos 0 |
| #define MATRIX_MCFG3_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG3) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG3_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG3) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG4_ULBT | ( | value | ) | ((MATRIX_MCFG4_ULBT_Msk & ((value) << MATRIX_MCFG4_ULBT_Pos))) |
| #define MATRIX_MCFG4_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG4) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG4_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG4) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG4_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG4) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG4_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG4) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG4_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG4) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG4_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG4) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG4_ULBT_Msk (0x7u << MATRIX_MCFG4_ULBT_Pos) |
(MATRIX_MCFG4) Undefined Length Burst Type
| #define MATRIX_MCFG4_ULBT_Pos 0 |
| #define MATRIX_MCFG4_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG4) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG4_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG4) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG5_ULBT | ( | value | ) | ((MATRIX_MCFG5_ULBT_Msk & ((value) << MATRIX_MCFG5_ULBT_Pos))) |
| #define MATRIX_MCFG5_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG5) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG5_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG5) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG5_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG5) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG5_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG5) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG5_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG5) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG5_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG5) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG5_ULBT_Msk (0x7u << MATRIX_MCFG5_ULBT_Pos) |
(MATRIX_MCFG5) Undefined Length Burst Type
| #define MATRIX_MCFG5_ULBT_Pos 0 |
| #define MATRIX_MCFG5_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG5) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG5_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG5) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG6_ULBT | ( | value | ) | ((MATRIX_MCFG6_ULBT_Msk & ((value) << MATRIX_MCFG6_ULBT_Pos))) |
| #define MATRIX_MCFG6_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG6) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG6_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG6) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG6_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG6) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG6_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG6) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG6_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG6) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG6_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG6) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG6_ULBT_Msk (0x7u << MATRIX_MCFG6_ULBT_Pos) |
(MATRIX_MCFG6) Undefined Length Burst Type
| #define MATRIX_MCFG6_ULBT_Pos 0 |
| #define MATRIX_MCFG6_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG6) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG6_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG6) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG8_ULBT | ( | value | ) | ((MATRIX_MCFG8_ULBT_Msk & ((value) << MATRIX_MCFG8_ULBT_Pos))) |
| #define MATRIX_MCFG8_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG8) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG8_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG8) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG8_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG8) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG8_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG8) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG8_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG8) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG8_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG8) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG8_ULBT_Msk (0x7u << MATRIX_MCFG8_ULBT_Pos) |
(MATRIX_MCFG8) Undefined Length Burst Type
| #define MATRIX_MCFG8_ULBT_Pos 0 |
| #define MATRIX_MCFG8_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG8) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG8_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG8) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MCFG9_ULBT | ( | value | ) | ((MATRIX_MCFG9_ULBT_Msk & ((value) << MATRIX_MCFG9_ULBT_Pos))) |
| #define MATRIX_MCFG9_ULBT_128BEAT_BURST (0x7u << 0) |
(MATRIX_MCFG9) 128-beat Burst-The undefined length burst or bursts sequence is split into 128-beat bursts or less, allowing re-arbitration every 128 beats.
| #define MATRIX_MCFG9_ULBT_16BEAT_BURST (0x4u << 0) |
(MATRIX_MCFG9) 16-beat Burst-The undefined length burst or bursts sequence is split into 16-beat bursts or less, allowing re-arbitration every 16 beats.
| #define MATRIX_MCFG9_ULBT_32BEAT_BURST (0x5u << 0) |
(MATRIX_MCFG9) 32-beat Burst -The undefined length burst or bursts sequence is split into 32-beat bursts or less, allowing re-arbitration every 32 beats.
| #define MATRIX_MCFG9_ULBT_4BEAT_BURST (0x2u << 0) |
(MATRIX_MCFG9) 4-beat Burst-The undefined length burst or bursts sequence is split into 4-beat bursts or less, allowing re-arbitration every 4 beats.
| #define MATRIX_MCFG9_ULBT_64BEAT_BURST (0x6u << 0) |
(MATRIX_MCFG9) 64-beat Burst-The undefined length burst or bursts sequence is split into 64-beat bursts or less, allowing re-arbitration every 64 beats.
| #define MATRIX_MCFG9_ULBT_8BEAT_BURST (0x3u << 0) |
(MATRIX_MCFG9) 8-beat Burst-The undefined length burst or bursts sequence is split into 8-beat bursts or less, allowing re-arbitration every 8 beats.
| #define MATRIX_MCFG9_ULBT_Msk (0x7u << MATRIX_MCFG9_ULBT_Pos) |
(MATRIX_MCFG9) Undefined Length Burst Type
| #define MATRIX_MCFG9_ULBT_Pos 0 |
| #define MATRIX_MCFG9_ULBT_SINGLE_ACCESS (0x1u << 0) |
(MATRIX_MCFG9) Single Access-The undefined length burst is treated as a succession of single accesses, allowing re-arbitration at each beat of the INCR burst or bursts sequence.
| #define MATRIX_MCFG9_ULBT_UNLTD_LENGTH (0x0u << 0) |
(MATRIX_MCFG9) Unlimited Length Burst-No predicted end of burst is generated, therefore INCR bursts coming from this master can only be broken if the Slave Slot Cycle Limit is reached.
If the Slot Cycle Limit is not reached, the burst is normally completed by the master, at the latest, on the next AHB 1-Kbyte address boundary, allowing up to 256-beat word bursts or 128-beat double-word bursts.This value should not be used in the very particular case of a master capable of performing back-to-back undefined length bursts on a single slave, since this could indefinitely freeze the slave arbitration and thus prevent another master from accessing this slave.
| #define MATRIX_MRCR_RCB0 (0x1u << 0) |
(MATRIX_MRCR) Remap Command Bit for Master 0
| #define MATRIX_MRCR_RCB1 (0x1u << 1) |
(MATRIX_MRCR) Remap Command Bit for Master 1
| #define MATRIX_MRCR_RCB10 (0x1u << 10) |
(MATRIX_MRCR) Remap Command Bit for Master 10
| #define MATRIX_MRCR_RCB11 (0x1u << 11) |
(MATRIX_MRCR) Remap Command Bit for Master 11
| #define MATRIX_MRCR_RCB2 (0x1u << 2) |
(MATRIX_MRCR) Remap Command Bit for Master 2
| #define MATRIX_MRCR_RCB3 (0x1u << 3) |
(MATRIX_MRCR) Remap Command Bit for Master 3
| #define MATRIX_MRCR_RCB4 (0x1u << 4) |
(MATRIX_MRCR) Remap Command Bit for Master 4
| #define MATRIX_MRCR_RCB5 (0x1u << 5) |
(MATRIX_MRCR) Remap Command Bit for Master 5
| #define MATRIX_MRCR_RCB6 (0x1u << 6) |
(MATRIX_MRCR) Remap Command Bit for Master 6
| #define MATRIX_MRCR_RCB8 (0x1u << 8) |
(MATRIX_MRCR) Remap Command Bit for Master 8
| #define MATRIX_MRCR_RCB9 (0x1u << 9) |
(MATRIX_MRCR) Remap Command Bit for Master 9
| #define MATRIX_PRAS_M0PR | ( | value | ) | ((MATRIX_PRAS_M0PR_Msk & ((value) << MATRIX_PRAS_M0PR_Pos))) |
| #define MATRIX_PRAS_M0PR_Msk (0x3u << MATRIX_PRAS_M0PR_Pos) |
(MATRIX_PRAS) Master 0 Priority
| #define MATRIX_PRAS_M0PR_Pos 0 |
| #define MATRIX_PRAS_M1PR | ( | value | ) | ((MATRIX_PRAS_M1PR_Msk & ((value) << MATRIX_PRAS_M1PR_Pos))) |
| #define MATRIX_PRAS_M1PR_Msk (0x3u << MATRIX_PRAS_M1PR_Pos) |
(MATRIX_PRAS) Master 1 Priority
| #define MATRIX_PRAS_M1PR_Pos 4 |
| #define MATRIX_PRAS_M2PR | ( | value | ) | ((MATRIX_PRAS_M2PR_Msk & ((value) << MATRIX_PRAS_M2PR_Pos))) |
| #define MATRIX_PRAS_M2PR_Msk (0x3u << MATRIX_PRAS_M2PR_Pos) |
(MATRIX_PRAS) Master 2 Priority
| #define MATRIX_PRAS_M2PR_Pos 8 |
| #define MATRIX_PRAS_M3PR | ( | value | ) | ((MATRIX_PRAS_M3PR_Msk & ((value) << MATRIX_PRAS_M3PR_Pos))) |
| #define MATRIX_PRAS_M3PR_Msk (0x3u << MATRIX_PRAS_M3PR_Pos) |
(MATRIX_PRAS) Master 3 Priority
| #define MATRIX_PRAS_M3PR_Pos 12 |
| #define MATRIX_PRAS_M4PR | ( | value | ) | ((MATRIX_PRAS_M4PR_Msk & ((value) << MATRIX_PRAS_M4PR_Pos))) |
| #define MATRIX_PRAS_M4PR_Msk (0x3u << MATRIX_PRAS_M4PR_Pos) |
(MATRIX_PRAS) Master 4 Priority
| #define MATRIX_PRAS_M4PR_Pos 16 |
| #define MATRIX_PRAS_M5PR | ( | value | ) | ((MATRIX_PRAS_M5PR_Msk & ((value) << MATRIX_PRAS_M5PR_Pos))) |
| #define MATRIX_PRAS_M5PR_Msk (0x3u << MATRIX_PRAS_M5PR_Pos) |
(MATRIX_PRAS) Master 5 Priority
| #define MATRIX_PRAS_M5PR_Pos 20 |
| #define MATRIX_PRAS_M6PR | ( | value | ) | ((MATRIX_PRAS_M6PR_Msk & ((value) << MATRIX_PRAS_M6PR_Pos))) |
| #define MATRIX_PRAS_M6PR_Msk (0x3u << MATRIX_PRAS_M6PR_Pos) |
(MATRIX_PRAS) Master 6 Priority
| #define MATRIX_PRAS_M6PR_Pos 24 |
| #define MATRIX_PRBS_M10PR | ( | value | ) | ((MATRIX_PRBS_M10PR_Msk & ((value) << MATRIX_PRBS_M10PR_Pos))) |
| #define MATRIX_PRBS_M10PR_Msk (0x3u << MATRIX_PRBS_M10PR_Pos) |
(MATRIX_PRBS) Master 10 Priority
| #define MATRIX_PRBS_M10PR_Pos 8 |
| #define MATRIX_PRBS_M11PR | ( | value | ) | ((MATRIX_PRBS_M11PR_Msk & ((value) << MATRIX_PRBS_M11PR_Pos))) |
| #define MATRIX_PRBS_M11PR_Msk (0x3u << MATRIX_PRBS_M11PR_Pos) |
(MATRIX_PRBS) Master 11 Priority
| #define MATRIX_PRBS_M11PR_Pos 12 |
| #define MATRIX_PRBS_M8PR | ( | value | ) | ((MATRIX_PRBS_M8PR_Msk & ((value) << MATRIX_PRBS_M8PR_Pos))) |
| #define MATRIX_PRBS_M8PR_Msk (0x3u << MATRIX_PRBS_M8PR_Pos) |
(MATRIX_PRBS) Master 8 Priority
| #define MATRIX_PRBS_M8PR_Pos 0 |
| #define MATRIX_PRBS_M9PR | ( | value | ) | ((MATRIX_PRBS_M9PR_Msk & ((value) << MATRIX_PRBS_M9PR_Pos))) |
| #define MATRIX_PRBS_M9PR_Msk (0x3u << MATRIX_PRBS_M9PR_Pos) |
(MATRIX_PRBS) Master 9 Priority
| #define MATRIX_PRBS_M9PR_Pos 4 |
| #define MATRIX_SCFG_DEFMSTR_TYPE | ( | value | ) | ((MATRIX_SCFG_DEFMSTR_TYPE_Msk & ((value) << MATRIX_SCFG_DEFMSTR_TYPE_Pos))) |
| #define MATRIX_SCFG_DEFMSTR_TYPE_FIXED (0x2u << 16) |
(MATRIX_SCFG[9]) Fixed Default Master-At the end of the current slave access, if no other master request is pending, the slave connects to the fixed master the number that has been written in the FIXED_DEFMSTR field.This results in not having one clock cycle latency when the fixed master tries to access the slave again.
| #define MATRIX_SCFG_DEFMSTR_TYPE_LAST (0x1u << 16) |
(MATRIX_SCFG[9]) Last Default Master-At the end of the current slave access, if no other master request is pending, the slave stays connected to the last master having accessed it.This results in not having one clock cycle latency when the last master tries to access the slave again.
| #define MATRIX_SCFG_DEFMSTR_TYPE_Msk (0x3u << MATRIX_SCFG_DEFMSTR_TYPE_Pos) |
(MATRIX_SCFG[9]) Default Master Type
| #define MATRIX_SCFG_DEFMSTR_TYPE_NONE (0x0u << 16) |
(MATRIX_SCFG[9]) No Default Master-At the end of the current slave access, if no other master request is pending, the slave is disconnected from all masters.This results in a one clock cycle latency for the first access of a burst transfer or for a single access.
| #define MATRIX_SCFG_DEFMSTR_TYPE_Pos 16 |
| #define MATRIX_SCFG_FIXED_DEFMSTR | ( | value | ) | ((MATRIX_SCFG_FIXED_DEFMSTR_Msk & ((value) << MATRIX_SCFG_FIXED_DEFMSTR_Pos))) |
| #define MATRIX_SCFG_FIXED_DEFMSTR_Msk (0xfu << MATRIX_SCFG_FIXED_DEFMSTR_Pos) |
(MATRIX_SCFG[9]) Fixed Default Master
| #define MATRIX_SCFG_FIXED_DEFMSTR_Pos 18 |
| #define MATRIX_SCFG_SLOT_CYCLE | ( | value | ) | ((MATRIX_SCFG_SLOT_CYCLE_Msk & ((value) << MATRIX_SCFG_SLOT_CYCLE_Pos))) |
| #define MATRIX_SCFG_SLOT_CYCLE_Msk (0x1ffu << MATRIX_SCFG_SLOT_CYCLE_Pos) |
(MATRIX_SCFG[9]) Maximum Bus Grant Duration for Masters
| #define MATRIX_SCFG_SLOT_CYCLE_Pos 0 |
| #define MATRIX_WPMR_WPEN (0x1u << 0) |
(MATRIX_WPMR) Write Protection Enable
| #define MATRIX_WPMR_WPKEY | ( | value | ) | ((MATRIX_WPMR_WPKEY_Msk & ((value) << MATRIX_WPMR_WPKEY_Pos))) |
| #define MATRIX_WPMR_WPKEY_Msk (0xffffffu << MATRIX_WPMR_WPKEY_Pos) |
(MATRIX_WPMR) Write Protection Key
| #define MATRIX_WPMR_WPKEY_PASSWD (0x4D4154u << 8) |
(MATRIX_WPMR) Writing any other value in this field aborts the write operation of the WPEN bit.Always reads as 0.
| #define MATRIX_WPMR_WPKEY_Pos 8 |
| #define MATRIX_WPSR_WPVS (0x1u << 0) |
(MATRIX_WPSR) Write Protection Violation Status
| #define MATRIX_WPSR_WPVSRC_Msk (0xffffu << MATRIX_WPSR_WPVSRC_Pos) |
(MATRIX_WPSR) Write Protection Violation Source
| #define MATRIX_WPSR_WPVSRC_Pos 8 |
| #define MATRIXPR_NUMBER 9 |
Matrix hardware registers.


public class ClusterHealthRequestBuilder extends MasterNodeReadOperationRequestBuilder<ClusterHealthRequest,ClusterHealthResponse,ClusterHealthRequestBuilder>
action, client, request
| 构造器和说明 |
|---|
ClusterHealthRequestBuilder(ElasticsearchClient client,
ClusterHealthAction action) |
setLocal
setMasterNodeTimeout, setMasterNodeTimeout
public ClusterHealthRequestBuilder(ElasticsearchClient client, ClusterHealthAction action)
public ClusterHealthRequestBuilder setIndices(java.lang.String... indices)
public ClusterHealthRequestBuilder setTimeout(TimeValue timeout)
public ClusterHealthRequestBuilder setTimeout(java.lang.String timeout)
public ClusterHealthRequestBuilder setWaitForStatus(ClusterHealthStatus waitForStatus)
public ClusterHealthRequestBuilder setWaitForGreenStatus()
public ClusterHealthRequestBuilder setWaitForYellowStatus()
public ClusterHealthRequestBuilder setWaitForNoRelocatingShards(boolean waitForRelocatingShards)
false
, meaning the
operation does not wait on there being no more relocating shards. Set to true
to wait until the number of relocating shards in the cluster is 0.public ClusterHealthRequestBuilder setWaitForActiveShards(ActiveShardCount waitForActiveShards)
ActiveShardCount.NONE
, meaning we don't wait on any active shards.
Set this value to ActiveShardCount.ALL
to wait for all shards (primary and
all replicas) to be active across all indices in the cluster. Otherwise, use
ActiveShardCount.from(int)
to set this value to any non-negative integer, up to the
total number of shard copies that would exist across all indices in the cluster.public ClusterHealthRequestBuilder setWaitForActiveShards(int waitForActiveShards)
setWaitForActiveShards(ActiveShardCount)
where the numerical
shard count is passed in, instead of having to first call ActiveShardCount.from(int)
to get the ActiveShardCount.public ClusterHealthRequestBuilder setWaitForNodes(java.lang.String waitForNodes)
public ClusterHealthRequestBuilder setWaitForEvents(Priority waitForEvents)


HST library for C language
About
HST stands for "Http single threaded". This is a lightweight C library for writing HTTP application servers running in constrained environments such as embedded systems or low-end virtual private servers (VPS).
Servers written with HST are intended to be used with trusted clients or they must be put behind reverse-proxy such as Nginx since they are vulnerable to denial of service (DOS) attack known as slow requests.


Description of the Problem
https://www.lintcode.com/problem/window-sum/description
604. Window Sum Given an array of n integer, and a moving window(size k), move the window at each iteration from the start of the array, find the sum of the element inside the window at each moving. Example For array [1,2,7,8,5], moving window size k = 3. 1 + 2 + 7 = 10 2 + 7 + 8 = 17 7 + 8 + 5 = 20 return [10,17,20]
Idea to solve the problem
Sliding window
My codes
public class Solution {
/**
* @param nums: a list of integers.
* @param k: length of window.
* @return: the sum of the element inside the window at each moving.
*/
// Total runtime 3227 ms. Your submission beats 91.00% Submissions!
public int[] winSum(int[] nums, int k) {
int len = nums.length;
if ( len == 0 || k > len ) return new int[0];
int knum = len - k + 1;
int[] result = new int[knum];
result[0] = 0;
for (int j=0 ; j < k; j++ )
result[0] += nums[j];
int index = 0, sum = 0;
for (int i= 1; i < knum; i++) {
result[i] = result[i-1] - nums[i-1] + nums[i+ k -1];
}
return result;
}
}


Apps
Components
Interfaces
All Files
Source Tree
Connection Graph Help
A
requires interface
I
,
B
provides
I
, and
A
and
B
are wired together.
C
and
D
both require or both provide
J
. The direction of the arrow indicates that the original wiring is "
C = D
".
E
requires function
f
, and F provides function
f
.


Master the essentials of CentOS and Red Hat Linux and get certified
Prepare to pass the RedHat Certified System Administrator Exam for just $20
by TechSpot DealsLinux powers most of the web and every full stack developer should be familiar with the operating system and its various tools. Even if you have zero Linux experience, you can count on this course to get you started with the basics, and move gradually into advanced material.
Start mastering Red Hat Linux and CentOS and prepare for the RedHat Certified System Administrator Exam (RHCSA), this course bundle is currently on sale, available for the insanely low price of $19.99. That saves you 90 percent off the usual price.
First you'll get you basic familiarization with the Linux file system and command lines, the Linux GUI, how to install and dual boot the OS, and you'll tackle the basics of Linux administration as you dive into user and groups management, package management, disk partitioning, and troubleshooting.
More advanced material includes how to install and configure a web server, how to install and configure VNC, managing LVM logical volumes, network configuration in Linux, establishing secure connections via SSH, and SELinux. Once you dive deeper into the material, you will have the learned what you need to pass the RHCSA exam.
The CentOS & Red Hat Linux Certified System Administrator Course is currently on sale for TechSpot readers, get it today for just $19.99.
Note: TechSpot may receive a commission for sales from links on this post through affiliate programs.


This is Words and Buttons Online — a collection of interactive #tutorials, #demos, and #quizzes about #mathematics, #algorithms and #programming.
In 2017 NASA announced a code optimization competition only to cancel it shortly after. The rules were simple. There is a Navier-Stokes equations solver used to model aerodynamics, and basically, the one who makes it run the fastest on the Pleiades supercomputer, wins the first prize.
There were a few caveats though. The applicant had to be a US citizen at least 18 years of age, and the code to optimize had to be in Fortran.
Fortran is not the most popular language in the programmer’s community. Many believe that it’s complex and outdated. Programming in Fortran is perceived like riding a horse-driven carriage to work. Fortran? Isn’t it something that Amish do?
Many thought that the competition will never start due to the lack of applicants. And it was indeed cancelled. Although, for the exact opposite reason.
Quoting NASA's Press Release: «The extremely high number of applicants, more than 1,800, coupled with the difficulty in satisfying the extensive vetting requirements to control the public distribution of the software made it unlikely we would achieve the challenge’s original objectives in a timely manner.»
Marco Librero, NASA Ames Research Center [Public domain],
via Wikimedia Commons
Fortran is not, of course, outdated, and it’s not at all complex. In fact, it has grown into these myths exactly because it is that good at what it does. It was designed to make number-crunching easy and efficient. Its users are scientists and engineers; not computer scientists and software engineers, but the real ones. And when engineers have a tool for the problem, they solve the problem with the tool. The problem comes first, not the code.
That’s how the complexity myth has started. Most of the code you see in Fortran is indeed complex. But this is because:
a) the problem behind it is complex;
b) the code was written by domain specialists and not programmers.
Fortran is simple enough for domain specialist to write bad code and achieve good results with it.
And as for the outdatedness, the current Fortran standard is Fortran 2018. Fortran is constantly being modernized one little step after another. The biggest holding factor here is its mission. It must remain simple for real engineers.
However, the modern Fortran already has modules, objects, generics and built-in support for parallel computing. Foot shooting area grows steadily to meet the fiats of the modern world.
It still excels in the good old structured programming. It has features that mainstream C-like languages lack. For instance, it can exit or continue a loop from a nested loop.
rows: do i = 1, 10 columns: do j = 1, 10 if (a(i, j) == 0.) exit rows ... enddo columns enddo rows |
If has case statement with ranges.
integer :: temp_c ! Temperature in Celsius! select case (temp_c) case (:-1) write (*,*) 'Below freezing' case (0) write (*,*) 'Freezing point' case (1:20) write (*,*) 'It is cool' case (21:33) write (*,*) 'It is warm' case (34:) write (*,*) 'This is Texas!' end select |
And it can use an array of indexes to access another array.
real, dimension(5) :: a = [ 2, 4, 6, 8, 10 ] integer, dimension(2) :: i = [ 2, 4 ] print *, a(i) ! prints 4. 8. |
There is a brief introduction into modern Fortran by Lars Koesterke. If you think Fortran hasn’t changed since the 60s, please look through it. You might get surprised.
So Fortran is not complex and it’s not outdated. Now how come it went underground in the modern world?
The answer here is actually the same as for “where do old programmers go?” They mostly stay in business, but according to the Martin’s lawn, as the number of programmers doubles every five years, they get vastly outnumbered by the younger folks. They just dissolve in a mass. But this is endemic for software industry only. Fortran users are mostly real engineers and scientists, and their numbers don’t grow exponentially. There is more or less the same amount of Fortran users, old and young, as it was some 30 or 40 years ago when Fortran was at its peak.
In a way, it has been at its peak all that time. It’s the world around that has gone crazy. Languages come and go, paradigms ripe and rot, the whole software business is a part of fashion industry now.  That’s the beauty of the things that work — they don’t have to change much.
Fortran-lang accepted to Google Summer of Code 2021
| Index #programming | ← there's more. |
+
So You Think You Know C (free book) + Geometry for Programmers (paid book) + Github & RSS |


{% extends 'base.html' %} {% block title %}Poll View{% endblock %} {% block content %}
Delete poll
Return to home


Distinctively myocardinate focused web services with stand-alone core competencies dummy text of the printing and typesetting industry.
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incdunt ut labore et dolore magna aliqua.
Patients are cared for in an environment that supports emotional as well as clinical needs. We offer innovative and specialist treatments and specialist liaison nurses to support the patient in their treatment journey.
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration invariations of passages of L some form, by injected hupsum availab lepsum availablemour.
CEO, Design Heaven
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration invariations of passages of L some form, by injected hupsum availab lepsum availablemour.
CEO, Design Heaven
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration invariations of passages of L some form, by injected hupsum availab lepsum availablemour.
CEO, Design Heaven
Distinctively myocardinate focused web services with stand-alone core competencies dummy text of the printing and typesetting industry.
The printing and typesetting industry.Choose from a variety of home services and select the day anyou'd like a qualified Tasker.
The printing and typesetting industry.Choose from a variety of home services and select the day anyou'd like a qualified Tasker.
Choose from a variety of home services and select the day anyou'd like a qualified Tasker. The printing and typesetting industry.
Choose from a variety of home services and select the day anyou'd like a qualified Tasker. The printing and typesetting industry.
Copyright © 2018. -2018 Third Eyes, Rights Reserved by


Last August, I graduated from Dev Bootcamp (RIP) and was, to my surprise and delight, hired to stay on as a student mentor. I could give back to the organization! I could stave off the impending doom of unemployment! I could work part-time for a livable wage and still have the energy to apply to full-time jobs! Yay!
The Monday after I graduated, I started mentoring, and a feeling of deep unease replaced all that happy energy. I was suddenly in a position of relative authority, after having been a student myself just a few days prior. I didn't know if I was ready. I didn't know if I could actually help anyone learn to code. After all, I was still learning. What did I have to offer? Who did I think I was?
Turns out, this feeling hasn't really gone away even after getting a Real Job and being a Real Developer for a while.  Congrats!)
Puh-lenty of articles have been written about imposter syndrome, so I won't take the time to dissect the whys and wherefores here. I just want to write a letter to my DBC-graduate self, and maybe look back on it when I'm feeling imposter-y.
Yo, self,
Hello there. It's the future. I promise, everything will be fine. Here are some of the reasons why. Don't cry; you're fine. Or cry if you want to, because completing the stress cycle is important. (Thanks, Emily.)
- You know more than you think you do. This is not the last time you'll hear this. You're going to have an awesome mentor at your first job who will tell you this, too. Trust your instincts, own what you know, admit what you don't — anyone who is a reasonable human will respect you and your smarts.
- You're learning good habits. Don't let them go. That mentoring mindset and desire to help others is never going to go out of style. Some days it might feel like you're in a holding pattern, but you're not. What you do right now is helping you be a better coworker later, even if you're not building Groundbreaking Side Projects all day long.
- You're going to land something great soon. Speaking of your first job, it's coming soon. It's really hard to keep sending out several job applications every day, but your hard work will pay off. And then, you're going to have A+ coworkers who help you learn tons of new stuff and build cool things at a hands-on apprenticeship.
- The journey is nowhere close to over. What that means is, you have the rest of your life to build a career. Just because you're switching to something new doesn't mean you have to catch up all at once. You're smart, and you'll catch up pretty quickly anyway. But this is an industry you chose exactly because you will never stop learning and growing and being challenged by your work. Embrace where you are now.
- Everyone was here once! If the other devs around you sometimes forget how junior you are, that's probably just because you're killing it. Admitting when you don't know something is not a failing — it's just a fact. Moreover, your "juniority" is not your fault. Where you are in your learning is directed by you, and you're in charge of progressing your own career, but I know you, and you're always moving forward. Don't let yourself fall into the trap of feeling like you're "to blame" for not knowing how to solve a challenging problem.
- There is a community for you. It's really hard letting go of what was basically a summer camp for adults where everyone was rooting for everyone else. But you'll find really great communities and go to an awesome conference where you'll meet women from all walks of tech who believe in you and encourage you to be your best career-self and also human-self.
- There are companies that care. You hear a lot about how tech is a toxic environment for marginalized people, including women, but there are companies that will make you feel super welcome. I'm literally starting a new job tomorrow that sent me a welcome packet in the mail with a bullet journal, pins, and laptop stickers. Real cute, real caring.
My friend, my self, everything is comin' up Milhouse, so to speak. You're great.
Love, me


public interface EventRepository
Event
messages.| Modifier and Type | Method and Description |
|---|---|
void |
createSchema()
Initialize target database with expected schema if needed.
|
EventSeries |
getAuditTrail(EventQueryDefinition query)
Display audit trail as list of Event.
|
Event |
getEventByUUID(String uuid,
Long timestamp)
Retrieve an event by its unique identifer.
|
BarChart |
getFeatureUsageBarChart(EventQueryDefinition query)
Get hit curves.
|
TimeSeriesChart |
getFeatureUsageHistory(EventQueryDefinition query,
TimeUnit tu)
Create measure over time.
|
Map<String,MutableHitCount> |
getFeatureUsageHitCount(EventQueryDefinition query)
Count hit ratio of features between 2 dates.
|
PieChart |
getFeatureUsagePieChart(EventQueryDefinition query)
Draw a pie chart where each sector is for a feature.
|
int |
getFeatureUsageTotalHitCount(EventQueryDefinition query)
Get all events.
|
BarChart |
getHostBarChart(EventQueryDefinition query)
Use hit getHostHitCount() to draw a bar chart.
|
Map<String,MutableHitCount> |
getHostHitCount(EventQueryDefinition query)
Count hit for each host.
|
PieChart |
getHostPieChart(EventQueryDefinition query)
Use hit getHostHitCount() to draw a pie chart.
|
BarChart |
getSourceBarChart(EventQueryDefinition query)
Use hit getSourceHitCount() to draw a bar chart.
|
Map<String,MutableHitCount> |
getSourceHitCount(EventQueryDefinition query)
Count hit for each source (api...).
|
PieChart |
getSourcePieChart(EventQueryDefinition query)
Use hit getSourceHitCount() to draw a pie chart.
|
BarChart |
getUserBarChart(EventQueryDefinition query)
Use hit getHostHitCount() to draw a bar chart.
|
Map<String,MutableHitCount> |
getUserHitCount(EventQueryDefinition query)
Count hit for each host.
|
PieChart |
getUserPieChart(EventQueryDefinition query)
Use hit getHostHitCount() to draw a pie chart.
|
void |
purgeAuditTrail(EventQueryDefinition query)
Purge audit trail.
|
void |
purgeFeatureUsage(EventQueryDefinition query)
Purge feature usage.
|
boolean |
saveEvent(Event e)
Save event into store synchronously.
|
EventSeries |
searchFeatureUsageEvents(EventQueryDefinition query)
Search over events.
|
boolean saveEvent(Event e)
e
- target event to storeEvent getEventByUUID(String uuid, Long timestamp)
uuid
- get detail from a single event by its IDtimestamp
- help to find the UUID (optional).Map<String,MutableHitCount> getFeatureUsageHitCount(EventQueryDefinition query)
startTime
- start dateendTime
- end timePieChart getFeatureUsagePieChart(EventQueryDefinition query)
startTime
- start time of windowendTime
- end time of windowBarChart getFeatureUsageBarChart(EventQueryDefinition query)
filteredFeatureNames
- target feature name setnbslot
- number of measurestartTime
- starttime for measureendTime
- endtime for measureTimeSeriesChart getFeatureUsageHistory(EventQueryDefinition query, TimeUnit tu)
startTime
- time to begin measuresendTime
- time to end measuresnbPoints
- number of points.filteredFeatures
- if you want to filtered feature usageint getFeatureUsageTotalHitCount(EventQueryDefinition query)
EventSeries searchFeatureUsageEvents(EventQueryDefinition query)
void purgeFeatureUsage(EventQueryDefinition query)
starTime
- begin dateendTime
- end timeMap<String,MutableHitCount> getHostHitCount(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return the hitcountPieChart getHostPieChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target PieBarChart getHostBarChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target barMap<String,MutableHitCount> getUserHitCount(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return the hitcountPieChart getUserPieChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target PieBarChart getUserBarChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target barMap<String,MutableHitCount> getSourceHitCount(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return the hitcountPieChart getSourcePieChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target PieBarChart getSourceBarChart(EventQueryDefinition query)
starTime
- begin dateendTime
- end time
return target barEventSeries getAuditTrail(EventQueryDefinition query)
startTime
- time to begin measuresendTime
- time to end measuresvoid purgeAuditTrail(EventQueryDefinition query)
starTime
- begin dateendTime
- end timevoid createSchema()
Copyright © 2013–2017 FF4J. All rights reserved.


You get full help with health costs
Anyone who gets {{tctype}} gets free:
- NHS prescriptions
- NHS dental treatment
- NHS sight tests
- NHS wigs and fabric supports
They'll also get help towards the cost of:
- new glasses or contact lenses
- repairing or replacing their glasses or contact lenses
- travelling for NHS treatment
What you'll need as proof
Your exemption card should have been sent automatically.
If you've lost it, you can use the tax credit award notice as proof.


pyLabbook Mission
The mission of pyLabbook is to provide free and extensible tools for scientific data storage and management. If you’re a scientist and if you store your data in spreadsheets then you know what I mean.
Spreadsheets are an easy way to store your data in the moment, but they can actually make it more difficult to access that data later on. With your data split across multiple files, collecting and browsing that information can be cumbersome. Where were those files again? Which ones have the data you’re looking for? How much time will it take to open those files and copy all of that data into a new spreadsheet so you can start working with it?
Even worse, spreadsheets don’t impose any structure on your data. This means that data from different researchers can be formatted and specified in different ways. These data have to be standardized before they can be merged and used, which means a lot of tedious cutting and pasting. If the researchers who created those spreadsheets aren’t around anymore, then the precise meaning of the values you have to work with are up for interpretation. Are they background-subtracted values? Normalized? What were they normalized to? Where is the background value anyway? Spending an hour cutting and pasting and interpreting ambiguous spreadsheets is not a productive use of your Ph.D…
Funding agencies are also recognizing data management as an important part of scientific research and many now ask for data management plans in grant proposals. Designing a data management plan can be difficult if all you have to work with is Microsoft Excel, which is really designed for accounting and pie charts - not scientific data.
Electronic Laboratory Notebooks (ELNs) are a good option, but ELNs are not designed to actually manage your data. For most ELNs, your data files can be attached to specific notebook entries. This helps you find the files you want, but your data is still stored across multiple spreadsheet files, with no structure.
True, comprehensive data management systems involve databases. These systems can be expensive because each experimental protocol requires its own data structure. Most commercial data management systems are geared towards industrial laboratories and can be too expensive and too big for an academic laboratory or for the lowly grad student or post doc.
The pyLabbook project is here to fill this gap. The goal of the pyLabbook project is to provide free, open source tools you can use to bring your data management practice into the 21st century. The pyLabbook tools allow you to store your data in actual databases and uses spreadsheets as they were meant to be used: for data entry and temporary data access.
With pyLabbook, your data is rigidly structured and can be fluidly transferred between different databases without losing its essential features. This means that your data can be shared and merged with others without having to cut, paste and reformat. The structure of your data is also fully described, so you can rest easy knowing that researchers from the future will be able to interpret and use your data.
At its core, pyLabbook is a minimal Data Management System (mDMS) that you extend in ways that are specific to your research. When you specify the structure of your data, for example, these specifications are built on top of a standard, robust and flexible relational schema.
pyLabbook is also open source, so you can build in your own complicated database schemas under the hood. Using python, you can also extend your data structures with analytical methods or report generators that are explicitly linked to the same entities that define the structure of the data they use!
pyLabbook is a collaborative project and we are looking for contributors. See our repository on GitHub.
Dr. Nicholas E. Webb, Ph.D.
Creator of pyLabbook


The game where you can win realMoney*
*let realMoney = undefined
Insert an amount between 1-100
Submit
Lowest Score Wins!
Computer's Score:
Your Score:


When you change the size of the webpage,
this element's style will change.
While this element's style will not.