LITTLE VOICE 1998 Reviewed by Pierce Dalton 2 1/2 stars (out of 4)
Little Voice is a dramedy about the rise, and fast fall, of LV (Little Voice), a painfully shy girl who rarely speaks, but mostly imitates her favorite musicians, notably Judy Garland.
A small, UK feature, Little Voice is a mostly enjoyable film, with a grand cast, including the mighty Brenda Blethyn, who's performance in 1996's Secrets & Lies was phenomenal.
She plays, basically, the same role in this movie: a druken, chain-smoking fool who is very distant from her daughter.
Jane Horrocks plays LV. She is most notable for Bubble on the BBC's fab show Absolutely Fabulous. In Little Voice, she is also good.
Ewan McGregor and Michael Cain round out the top cast.
The basic plot is Cain "discovering" LV and trying to make her a star.
But, the real reason to see this film is Blethyn and Cain. They both feature remarkable performances, especially Cain, who, in the film's last reel, has a show-stopping scene in which he drukenly sings about his career.
Little Voice could have used that extra zing, but, as an acting feature, it is a masterpiece.
1999 (c) Quick Flick Pix<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Table of Contents
Front page
Table of Contents
Image Descriptions
Table Structure
Heading Order
Color Contrast
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and
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{!extends base.html !} {!block title!}{%set page 'customize'%}Jangod, how to customize your own engine{!endblock!} {!block content!} This page is building. {!endblock!}


Counting Problem
问题描述 :
See the 2 X 2 board above. AekdyCoin gets a N X N chessboard recently. But he think the color of the chessman is too dull (Only White and Black!).So AekdyCoin buys different kind of chessmen with different color, say blue, pink, yellow …Now AekdyCoin buys K kind of chessmen with different color, and the number of each kind is exactly Ai.
Now AekdyCoin begins to play with these chessmen. He wants to put all the chessmen he bought on the board, and of course every grid could only contain one single chessman.The Figure 2 shows a valid situation ,in this figure, AekdyCoin bought two kind of chessmen and the number of each is one.
As we know, AekdyCoin is very clever. So he think about this question:What is the number of ways he could put all chessmen he bought on the N X N board?
After a several seconds , AekdyCoin gets a perfect idea about how to solve this problem. What about you?
Two situation are regard the same in Figure 3, but the different in Figure 4.
But the ways that you can get by flip or circumrotate is not regard as the same!
输入:
There are two integers N, M in the first line of each case indicate the size of the board and M. You should output the remainder of answer after divided by M. (1<=N <=5000, 1<=M<=2*10^9)
The next line contain only one integer K indicates the kind of the chessmen AekdyCoin bought. (1<=k<=100)
Then the next line has exactly K integer where the i-th integer Ai indicate the number of the i-th kind of chessmen AekdyCoin bought.(1<=Ai<=5000)
输出:
There are two integers N, M in the first line of each case indicate the size of the board and M. You should output the remainder of answer after divided by M. (1<=N <=5000, 1<=M<=2*10^9)
The next line contain only one integer K indicates the kind of the chessmen AekdyCoin bought. (1<=k<=100)
Then the next line has exactly K integer where the i-th integer Ai indicate the number of the i-th kind of chessmen AekdyCoin bought.(1<=Ai<=5000)
样例输入:
2 100 1 1 2 100 1 2
样例输出:
4 6
题目链接：http://acm.hdu.edu.cn/showproblem.php?pid=3014
思路：首先你必须推出这个公式（答案的解）：A(n*n,s)/(A1!*A2!*……*Ak!）%m,这题的难点有如下几个：
1、模运算中有除法，并且不能保证分子与m互素，呵呵，还好以前遇到过这种情况，知道如何处理。
2、如何设计快速的计算方法。
对于第一个，可参见：http://hi.baidu.com/codeblood/blog/item/615c4e4a2482a4126a63e538.html，处理过程一样。
对于第二问：主要对于分母计算的优化，由于计算Ai！中多有重复，于是避免这些重复就是了。
感受：有了正确的思路，还得有信心和耐心，tle了三次，以为是自己思路错误，看了别人的，没有，结果wa了，后来改了一下输入格式（%lld变为%I64d)就ac了.
参考：http://hi.baidu.com/codeblood/item/872779ffdd2c63f91a111f19
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
叨叨是女的？
这道题目的核心一句话是：取还是不取。
如果当前取，则index+1作为参数。如果当前不取，则任用index作为参数。
即为打印出的组合的个数C(n,r)，假设print函数复杂度为O(1)
其实就是DFS搜索，数据量较小，穷举了所有情况
学习了
博主的C++功底真是好
妈呀！这个Dijkstra模板好长OwQ！
Thanks i enjoy your write-up about Why We Keep track of | J Squared Consulting
,,,,,,,,,,,,,,,
是穷举，但是代码有优化（v数组），并不是2^n。测试数据应该没问题，之前有超时的代码。
很好。代码比书上的简练！
学习了
博主的C++功底真是好
站长好。我是一个准备创业的互联网小白,我们打算做一个有关国*际*游*学的平台。手上也有了一些境外资源。现阶段的团队现在没有cto.原意出让一些管理股寻找一个靠谱的技术专家做合伙人, 不知道是不是能得到您的帮助。发个帖子或者其他方式。期待您的回应。可以加我微信tianxielemon聊聊。
第一题还是比较考验智商~


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Nairobi and other county development forum
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|
gtsam 4.1.1
gtsam
|
Public Member Functions | |
| ISAM2Result (bool enableDetailedResults=false) | |
| DetailedResults * | details () |
| Return pointer to detail, 0 if no detail requested. | |
| void | print (const std::string str="") const |
| Print results. | |
| size_t | getVariablesRelinearized () const |
| Getters and Setters. | |
| size_t | getVariablesReeliminated () const |
| size_t | getCliques () const |
| double | getErrorBefore () const |
| double | getErrorAfter () const |
Public Attributes | |
| boost::optional< double > | errorBefore |
| The nonlinear error of all of the factors, including new factors and variables added during the current call to ISAM2::update(). More... | |
| boost::optional< double > | errorAfter |
| The nonlinear error of all of the factors computed after the current update, meaning that variables above the relinearization threshold (ISAM2Params::relinearizeThreshold) have been relinearized and new variables have undergone one linear update. More... | |
| size_t | variablesRelinearized |
| The number of variables that were relinearized because their linear deltas exceeded the reslinearization threshold (ISAM2Params::relinearizeThreshold), combined with any additional variables that had to be relinearized because they were involved in the same factor as a variable above the relinearization threshold. More... | |
| size_t | variablesReeliminated |
| The number of variables that were reeliminated as parts of the Bayes' Tree were recalculated, due to new factors. More... | |
| size_t | factorsRecalculated |
| The number of factors that were included in reelimination of the Bayes' tree. | |
| size_t | cliques |
| The number of cliques in the Bayes' Tree. | |
| FactorIndices | newFactorsIndices |
The indices of the newly-added factors, in 1-to-1 correspondence with the factors passed as newFactors to ISAM2::update(). More... | |
| KeySet | unusedKeys |
| Unused keys, and indices for unused keys, i.e., keys that are empty now and do not appear in the new factors. | |
| KeyVector | observedKeys |
| keys for variables that were observed, i.e., not unused. | |
| KeySet | keysWithRemovedFactors |
| Keys of variables that had factors removed. | |
| KeySet | markedKeys |
| All keys that were marked during the update process. | |
| boost::optional< DetailedResults > | detail |
| Detailed results, if enabled by ISAM2Params::enableDetailedResults. More... | |
Classes | |
| struct | DetailedResults |
| A struct holding detailed results, which must be enabled with ISAM2Params::enableDetailedResults. More... | |
| boost::optional<DetailedResults> gtsam::ISAM2Result::detail |
Detailed results, if enabled by ISAM2Params::enableDetailedResults.
See Detail for information about the results data stored here.
| boost::optional<double> gtsam::ISAM2Result::errorAfter |
The nonlinear error of all of the factors computed after the current update, meaning that variables above the relinearization threshold (ISAM2Params::relinearizeThreshold) have been relinearized and new variables have undergone one linear update.
Variable values are again computed by combining their linearization points with their partial linear deltas, by ISAM2::calculateEstimate().
true
, because there is some cost to this computation. | boost::optional<double> gtsam::ISAM2Result::errorBefore |
The nonlinear error of all of the factors, including new factors and variables added during the current call to ISAM2::update().
This error is calculated using the following variable values:
true
, because there is some cost to this computation. | FactorIndices gtsam::ISAM2Result::newFactorsIndices |
The indices of the newly-added factors, in 1-to-1 correspondence with the factors passed as newFactors
to ISAM2::update().
These indices may be used later to refer to the factors in order to remove them.
| size_t gtsam::ISAM2Result::variablesReeliminated |
The number of variables that were reeliminated as parts of the Bayes' Tree were recalculated, due to new factors.
When loop closures occur, this count will be large as the new loop-closing factors will tend to involve variables far away from the root, and everything up to the root will be reeliminated.
| size_t gtsam::ISAM2Result::variablesRelinearized |
The number of variables that were relinearized because their linear deltas exceeded the reslinearization threshold (ISAM2Params::relinearizeThreshold), combined with any additional variables that had to be relinearized because they were involved in the same factor as a variable above the relinearization threshold.
On steps where no relinearization is considered (see ISAM2Params::relinearizeSkip), this count will be zero.


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Clear cache of online JIRA custom fields
Please select one of the choices belowUpdate custom field metadata for projects
Download the create metadata for your target project or project and issue type. For example, for issue type Bug in project ZEE, the URL would be - http://jira.example.com/rest/api/latest/issue/createmeta?projectKeys=ZEE&issuetypeNames=Bug&expand=projects.issuetypes.fields. Provide the path below using any of the supported protocols: http, ftp, file. For example, http://example.com/mydata.txt, ftp://example.com/mydata.txt, file:///C:/mydir/mydata.txt, file:///opt/mydir/mydata.txt (Unix)


{{num_problems}} problems
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Incremental DOM can update an existing DOM tree. In this demo, the page contains the initial DOM. After a simulated delay of 500ms, Incremental DOM performs an initial diff of the subtree.


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title = "All Blog Posts" url = "/blog/post/all" layout = "default" description = "This contains all the blog posts on the website" is_hidden = 0 [blogPosts] pageNumber = "{{ :page }}" categoryFilter = "blog" postsPerPage = 10 noPostsMessage = "No posts found" sortOrder = "published_at desc" categoryPage = "blog/all" postPage = "blog/" ==


Attach an API event to an input, by default, it will occur oninput
. Attach an API event to a button, onclick
. API also ties API state to UI state: rate throttling, class adjustments for active, loading, disabled, syncing betweem multiple elements, and more.
Use API actions like 'follow user' and not server urls in your code.  Define your endpoints using an intuitive templating system that automatically passes data found in your UI.
API helps your UI keep track of server events, and is designed to work with Semantic's state naming conventions to track loading, disabled, and active stats.
Allowing you to do things like set maximum and minimum request times, toggle between text states, and sync state between multiple buttons with the same API actions.
View your API request as it occurs in your web console, get errors if required url variables are missing, and useful performance metrics.
Defining Your API
Defining Your Server
API works by defining a "vocabulary" of API actions which interface elements can query. This vocabulary makes up all the triggerable actions on your server.
These actions are stored as templated URLs which include templated parameters that can be substituted at run-time.
URLs listed in your API can include required parameters and optional parameters which may be adjusted for each call.
Required Parameters
{variable}
Optional Parameters
{/variable}
Working with URLs
Named API actions are not required, you can also manually specify the url for a request, templated or not:
Querying API Actions
Attaching API Events
API events are triggered by attaching named actions to elements on your page. These actions look up named endpoints in your API translating templated values from your element for each call.
Any element can have an API action attached directly to it. By default the action will occur on the most appropriate event for the type of element. For example a button will call your server onclick
, an input oninput
, or a form onsubmit
.
Specifying DOM Events
If you need to override what action an API event occurs on you can use the on
parameter.
Calling Immediately
If you require API action to occur immediately use on: 'now'
. This will still trigger the same state updates to the invoked element, but will occur immediately.
Keep in mind passing a new settings object will destroy the previous instance, and all its settings and events. If you want to preserve the previous instance, you can trigger a new request with the the query
behavior
Setting-up Requests
URL Variables
If your API urls include templated variables they will be replaced during your request by one of four possible ways (listed in order of inheritance).
Automatically Routed Data
Some special values are available for routing without additional set-up
| Variable | Description | Available for |
|---|---|---|
| text | current text value of element | All DOM elements |
| value | current input value of element | All input elements |
Data Specified in Data Attributes
You can include url values as html5 metadata attributes
This is often easiest to include unique url data for each triggering element, for example, many follow buttons will trigger the same endpoint, but each will have its own user id.
Data Specified in Javascript
URL variable, and GET/POST data can be specified at run-time in the javascript object
Adjusting Request in Before Send
All run settings, not just url data, can be adjusted in a special callback beforeSend
which occurs before the API request is sent.
Cancelling Requests
BeforeSend can also be used to check for special conditions for a request to be made. It the beforeSend
callback returns false, the request will be cancelled.
Sending Data
Serializing Form Data
Calling API on any element inside of a form, will automatically include serialized form content in your request when using a special setting serializeForm
, or using a form as the stateContext
.
Unlike jQuery's serialize, Form data is serialized as a javascript object.
Benefits of Structured Data
- Serialized Form Data can be modified in javascript in
beforeSend
- You can send structured data by using form names like
name="name[first]"
in your form - Form data will automatically be converted to their javascript equivalents, for instance, checkboxes will be converted to
boolean
values.
Specifying Data in Javascript
POST or GET data can be specified directly when initializing an API requests, or included in beforeSend
Server Responses
Response Callbacks
Succesful responses from the server will trigger onSuccess
, invalid results onFailure
.
onError
will only trigger on XHR errors (except due to page navigation like clicking a link), but not invalid JSON responses.
Determining JSON Success
API has special success conditions for JSON
responses. Instead of providing success and failure callbacks based on the HTTP response of the request. A request is considered succesful only if the server's response tells you the action was successful. The response is passed to a validation test successTest
which can be used to check the JSON for a valid response.
For example you might expect all successful JSON responses to return a top level property signifying the success of the response
You can specify a success test to check for this success
value. This most likely will be set globally for all API requests.
Controlling State
API State Management
Many elements like button, input, and form have loading, disabled, and active states defined.
States adjust class names on the triggering element or on the element specified by settings.stateContext
.
Using stateContext
allows you to easily do things like, trigger a loading state on a form when a submit button is pressed.
States Included in API Module
| State | Description | API event |
|---|---|---|
| loading | Indicates a user needs to wait | XHR has initialized |
| error | Indicates an error has occurred | XHR Request returns error (does not trigger onAbort caused by page change, or if successTest fails). Stays visible for settings.errorDuration |
Coupling with State Module
Initializing an API action with the state module gives you more granular control over UI states, like setting an activated or de-activated state and the ability to adjust text values for each state:
For additional examples of the possibilities available with state behaviors check the state module documentation
States Included in State Module
| State | Description | Occurs on |
|---|---|---|
| inactive | Default state | |
| active | Selected state | Toggled on succesful API request |
| activate | Explains activating action | On hover if inactive |
| deactivate | Explains deactivating action | On hover if active |
| hover | Explains interaction | On hover in all states, overrides activate/deactivate |
| disabled | Indicates element cannot be interacted | Triggered programatically. Blocks API requests. |
| flash | Text-only state used to display a temporary message | Triggered programatically |
| success | Indicates user action was a success | Triggered programatically |
| warning | Indicates there was an issue with a user action | Triggered programatically |
Needs to be written still...
API
Behavior
| Default | Description | |
|---|---|---|
| on | auto | When API event should occur |
| filter |
.disabled
|
Selector filter for elements that should not be triggerable |
| stateContext | this | UI state will be applied to this element, defaults to triggering element. |
| defaultData | true | Whether to automatically include default data like {value} and {text} |
| serializeForm | false | Whether to serialize closest form and include in request |
| loadingDuration | 0 | Minimum duration to show loading indication |
| errorDuration | 2000 | Duration in milliseconds to show error state after request error. |
Request Settings
| Default | Description | Possible Values | |
|---|---|---|---|
| action | Named API action for query, originally specified in $.fn.settings.api | String or false | |
| url | false | Templated URL for query, will override specified action | String or false |
| urlData | false | Variables to use for replacement | |
| method | get | Method for transmitting request to server | post, get |
| dataType | JSON | Expected data type of response | xml, json, jsonp, script, html, text |
| data | {} | POST/GET Data to Send with Request |
Callbacks
| Context | Description | |
|---|---|---|
| beforeSend(settings) | initialized element | Allows modifying settings before request, or cancelling request |
| beforeXHR(xhrObject) | Allows modifying XHR object for request | |
| onSuccess(response, element) | state context | Callback on response object that passed successTest |
| onFailure(response, element) | state context | Callback on response object that fails successTest |
| onError(errorMessage, element) | state context | Callback on server error from returned status code, or XHR failure. |
| onAbort(errorMessage, element) | state context | Callback on abort caused by user clicking a link or manually cancelling request |
| onComplete(response, element) | state context | Callback on request complete regardless of conditions |
Module
These settings are native to all modules, and define how the component ties content to DOM attributes, and debugging settings for the module.
| Default | Description | |
|---|---|---|
| name | API | Name used in log statements |
| namespace | api | Event namespace. Makes sure module teardown does not effect other events attached to an element. |
| regExp |
regExp : {
required: /\{\$*[A-z0-9]+\}/g,
optional: /\{\/\$*[A-z0-9]+\}/g,
}
|
Regular expressions used for template matching |
| selector |
selector: {
form: 'form'
}
|
Selectors used to find parts of a module |
| className |
className: {
loading : 'loading',
error : 'error'
}
|
Class names used to determine element state |
| metadata |
metadata: {
action : 'action',
request : 'request',
xhr : 'xhr'
}
|
Metadata used to store xhr and response promise |
| debug | false | Debug output to console |
| performance | false | Show console.table output with performance metrics |
| verbose | false | Debug output includes all internal behaviors |
| errors |
// errors
error : {
beforeSend : 'The before send function has aborted the request',
error : 'There was an error with your request',
exitConditions : 'API Request Aborted. Exit conditions met',
JSONParse : 'JSON could not be parsed during error handling',
legacyParameters : 'You are using legacy API success callback names',
missingAction : 'API action used but no url was defined',
missingSerialize : 'Required dependency jquery-serialize-object missing, using basic serialize',
missingURL : 'No URL specified for api event',
noReturnedValue : 'The beforeSend callback must return a settings object, beforeSend ignored.',
parseError : 'There was an error parsing your request',
requiredParameter : 'Missing a required URL parameter: ',
statusMessage : 'Server gave an error: ',
timeout : 'Your request timed out'
}
|


[1]
arnel the lounge manager made sure that we have a relaxing and tired looking.
[2]
arnel the lounge attendants were able to source some for me in a matter of minutes.


Change the order of grid columns with .col-md-push-* and .col-md-pull-* modifier classes.
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.show-grid


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Scoring Players
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- LABEL_DISTANCE - Static variable in class com.lpoo.game.view.screens.OptionsMenu
-
Distance between the Labels and the other stage elements
- lastState - Variable in class com.lpoo.game.view.screens.HudMenu
-
Represents the last game's state.
- latch - Variable in class com.google.example.games.basegameutils.SnapshotCoordinator.CountDownPendingResult
-
- LayerLoader(String, World, Class<T>) - Constructor for class com.lpoo.game.model.utils.B2DWorldCreator.LayerLoader
-
LayerLoader's constructor.
- layerLoaders - Variable in class com.lpoo.game.model.utils.B2DWorldCreator
-
Hash Set containing the layer loaders.
- layout() - Constructor for class com.google.example.games.basegameutils.R.layout
-
- layout() - Constructor for class com.lpoo.game.R.layout
-
- leaderboard_level_eight - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_five - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_four - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_nine - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_one - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_seven - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_six - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_ten - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_three - Static variable in class com.lpoo.game.R.string
-
- leaderboard_level_two - Static variable in class com.lpoo.game.R.string
-
- LeaderboardMenuScreen - Class in com.lpoo.game.view.screens
-
Class responsible for controlling the Leaderboard's Menu Screen.
- LeaderboardMenuScreen(Armadillo) - Constructor for class com.lpoo.game.view.screens.LeaderboardMenuScreen
-
Level Menu Screen's Constructor.
- levelButtons - Variable in class com.lpoo.game.view.screens.LevelMenuScreen
-
Array containing all the buttons used to select Levels.
- LevelMenuScreen - Class in com.lpoo.game.view.screens
-
A view representing the Level Menu screen.
- LevelMenuScreen(Armadillo) - Constructor for class com.lpoo.game.view.screens.LevelMenuScreen
-
Level Menu Screen's Constructor.
- license_failed - Static variable in class com.google.example.games.basegameutils.R.string
-
- license_failed - Static variable in class com.lpoo.game.R.string
-
- light - Static variable in class com.google.example.games.basegameutils.R.id
-
- light - Static variable in class com.lpoo.game.R.id
-
- LINEAR_DAMP - Static variable in class com.lpoo.game.model.entities.BallModel
-
Ball's Linear Damping.
- LINEAR_DAMP - Static variable in class com.lpoo.game.model.entities.BoxModel
-
Box's Linear Damping.
- linearDrag - Variable in class com.lpoo.game.model.controllers.BuoyancyController
-
Fluid's liner dragging constant
- LinearLayoutICS - Static variable in class com.google.example.games.basegameutils.R.styleable
-
Attributes that can be used with a LinearLayoutICS.
- LinearLayoutICS - Static variable in class com.lpoo.game.R.styleable
-
Attributes that can be used with a LinearLayoutICS.
- LinearLayoutICS_divider - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LinearLayoutICS_divider - Static variable in class com.lpoo.game.R.styleable
-
- LinearLayoutICS_dividerPadding - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LinearLayoutICS_dividerPadding - Static variable in class com.lpoo.game.R.styleable
-
- LinearLayoutICS_showDividers - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LinearLayoutICS_showDividers - Static variable in class com.lpoo.game.R.styleable
-
- list_item - Static variable in class com.google.example.games.basegameutils.R.id
-
- list_item - Static variable in class com.lpoo.game.R.id
-
- listChoiceBackgroundIndicator - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- listChoiceBackgroundIndicator - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- listener - Variable in class com.google.example.games.basegameutils.SnapshotCoordinator.CoordinatedPendingResult
-
- listMode - Static variable in class com.google.example.games.basegameutils.R.id
-
- listMode - Static variable in class com.lpoo.game.R.id
-
- listPopupWindowStyle - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- listPopupWindowStyle - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- listPreferredItemHeight - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemHeight - Static variable in class com.lpoo.game.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemHeightLarge - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemHeightLarge - Static variable in class com.lpoo.game.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemHeightSmall - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemHeightSmall - Static variable in class com.lpoo.game.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemPaddingLeft - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemPaddingLeft - Static variable in class com.lpoo.game.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemPaddingRight - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- listPreferredItemPaddingRight - Static variable in class com.lpoo.game.R.attr
-
Must be a dimension value, which is a floating point number appended with a unit such as "14.5sp
".
- load(GoogleApiClient, boolean) - Method in class com.google.example.games.basegameutils.SnapshotCoordinator
-
- load() - Method in class com.lpoo.game.model.utils.B2DWorldCreator.LayerLoader
-
Loads the layers of a map.
- loadAnimations() - Method in class com.lpoo.game.Armadillo
-
Load all the animations used in the game.
- loadAssets() - Method in class com.lpoo.game.Armadillo
-
Loads the assets needed by all screens.
- loadEntitySkins() - Method in class com.lpoo.game.Armadillo
-
Load the skins used in the game entities.
- LoadingImageView - Static variable in class com.google.example.games.basegameutils.R.styleable
-
Attributes that can be used with a LoadingImageView.
- LoadingImageView - Static variable in class com.lpoo.game.R.styleable
-
Attributes that can be used with a LoadingImageView.
- LoadingImageView_circleCrop - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LoadingImageView_circleCrop - Static variable in class com.lpoo.game.R.styleable
-
- LoadingImageView_imageAspectRatio - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LoadingImageView_imageAspectRatio - Static variable in class com.lpoo.game.R.styleable
-
- LoadingImageView_imageAspectRatioAdjust - Static variable in class com.google.example.games.basegameutils.R.styleable
-
- LoadingImageView_imageAspectRatioAdjust - Static variable in class com.lpoo.game.R.styleable
-
- loadLevel() - Method in class com.lpoo.game.view.screens.OptionsMenu
-
Function used to load the next available Game level.
- loadLevels() - Method in class com.lpoo.game.Armadillo
-
Load the game levels.
- loadMap(TiledMap) - Method in class com.lpoo.game.model.GameModel
-
Loads the given TiledMap.
- loadNextLevel() - Method in class com.lpoo.game.view.screens.HudMenu
-
Function used to load the next Level.
- loadNextMap() - Method in class com.lpoo.game.view.screens.GameScreen
-
Function responsible for loading the next available Map.
- loadObject(World, MapObject) - Method in class com.lpoo.game.model.utils.B2DWorldCreator.LayerLoader
-
Abstract function that loads an Object.
- logError(String) - Method in class com.google.example.games.basegameutils.GameHelper
-
- logo - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- logo - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- logWarn(String) - Method in class com.google.example.games.basegameutils.GameHelper
-
- logWaterAchievement() - Method in class com.lpoo.game.model.WorldContactListener
-
Increments Water Achievement if possible.
- LostMenu - Class in com.lpoo.game.view.screens
-
Class used to represent the pop up Menu that shows up when the User loses the game.
- LostMenu(Viewport, Armadillo, HudMenu) - Constructor for class com.lpoo.game.view.screens.LostMenu
-
Lost Menu Constructor.


--- layout : default title : RubyConf Uruguay 2013 / Personal Notes ---
A few weeks ago I had the opportunity to assist to RubyConf Uruguay, in Montevideo.
The decision to attend was delayed to the last minute, but luckily a call from a friend with a spare ticket, some work arrangements made it.
Those were awesome and welcoming days in a city that I love, in which i was able to focus on some personal interests and think a bit out of the everyday box.
During the conference, I took some notes of the talks, to capture some of the things that were mentioned and you can't find in the slides.
Probably the talks are going to be available in video in the future, but maybe this can help you in the short term, at least to point you at some direction.
You can find them here.


Model structure overview
Models are based on user-defined types (the term ComponentType is used in the XML) that contain parameter declarations, reference declarations and specification of what children an instance of a type can have. Typically they also contain a Behavior specification which can contain build-time and run-time declarations. Build-time declarations apply when a simulation is set up, for example to connect cells. Run-time declarations specify the state variables, equations and events that are involved.
An instance of a ComponentType is a model Component It specifies a particular set of parameters for a given ComponentType. It says nothing about state variables: in a simulation, typically many run-time instances will correspond to a single model component definition, and several model component definitions will use the same type. A run-time instance holds its own set of state variables as defined by the Type definition and a reference to its component for the parameter values specific to that particular model component. The update rules come from the type definition. As such, neither the ComponentType nor the Component is properly a "prototype" for the runtime instance.
Defining ComponentTypes
ComponentTypes are declared as, for example:
<Parameter name="threshold" dimension="voltage" />
</ComponentType>
A Component based on such a type is expressed as:
<Component type="myCell" threshold="dimensional_quantity" />
The quoted value for 'threshold' here is a rich quantity with size and dimensions, typically consisting of a numerical value and a unit symbol. Assignments like this are the only place unit symbols can occur. Equations and expressions relate rich types, independent of any particular unit system.
An equivalent way of writing the above in shorthand notation (using an example of a string with size and dimension for threshold) is:
A type can contain elements for specifying the following aspects of the structure and parameters of a model component:
- Parameter - dimensional quantities that remain fixed within a model
- Child - a required single sub-component of a given type
- Children - variable number of sub-components of the given type
- ComponentRef - a reference to a top-level component definition.
- Link - a reference to a component definition relative to the referrer
- Attachments - for build-time connections
- EventPort - for run-time discrete event communication
- Exposure - quantities that can be accessed from other components
- Requirement - quantities that must be accessible to the component for it to make sense
- DerivedParameter - like parameters, but derived from some other quantity in the model
The "EventPort" and "Attachments" declarations don't have any corresponding elements in their model component specification. They only affect how the component can be used when a model is instantiated. EventPorts specify that a model can send or receive events, and should match up with declarations in its Behavior specification. An "Attachments" declaration specifies that a run-time instance can have dynamically generated attachments as, for example, when a new synapse run-time instance is added to a cell for each incoming connection.
Inheritance
A type can extend another type, adding new parameters, or supplying values (SetParam) for inherited parameters. As well as reducing duplication, the key application of this is with the Child and Children declarations, where a type can specify that it needs a child or children of a particular supertype, but doesn't care about which particular sub-type is used in a model. This applies, for example, where a cell requires synapses that compute a quantity with dimensions current, but doesn't need access to any other parts of the synapse Behavior.
Run-time Behavior
Run time Behavior are included within a Behavior block in a type specification. They include declaration of:
- state variables
- first order differential equations with respect to time of state variables
- derived quantities - things computed in terms of other local quantities or computed from other run-time instances
Run time Behavior can be grouped into Regimes, where only one regime is operative at a given time for a particular run-time instance. Regimes have access to all the variables in the parent instance and can define their own local variables.
Behavior can also contain event blocks:
- OnStart blocks contain any initialization declarations needed when a run-time state is instantiated
- OnEvent blocks specify what happens when an event is received on a specified port
- OnEntry blocks (only within regimes) specify things that should happen each time the system enters that regime.
- OnCondition blocks have a test condition and specify what should happen when it is met.
Build-time Behavior
Build-time Behavior define the structure of a multi-component model. Currently there are:
- MultiInstantiate - for declaring that a component yields multiple run-time instances corresponding to a particular model component. Eg, for defining populations of cells.
- ForEach - for iterating over multiple instances in the run-time structure
- EventConnection - for connecting ports between run-time instances
Other
There are also Run, Show and Record Behavior for creating type definitions that define simulations and what should be recorded or displayed from such a simulation.
Observations
The numerous references to "run-time instances" above is problematic, since the structures do not dictate any particular way of building a simulator or running a model. In particular, there is no requirement that a component or Behavior declaration should give rise to any particular collection of state variables that could be interpreted as a run-time instance in the state of a simulator.
So, it is convenient to think of eventual state instances, and that is indeed how the reference interpreter works, but the model specification structure should avoid anything that is specific to this picture.
Type specification examples
Examples of type definitions using the various types of child element:
<EventPort direction="in" />
</ComponentType>
<Children name="gates" type="HHGate" />
</ComponentType>
<Child name="Forward" type="HHRate" />
<Child name="Reverse" type="HHRate" />
</ComponentType>
<Attachments name="synapses" type="synapse" />
</ComponentType>
<ComponentRef name="component" type="Component" />
</ComponentType>
<Link name="source" type="Population" />
</ComponentType>
The model component declarations corresponding to the channel and gate types would be:
<Component type="HHChanne">
<Component type="HHGate">
<Component type="some_hh_gate_type" role="Forward" />
<Component type="some_hh_gate_type" role="Reverse" />
</Component>
</Component>
<HHChannel>
<HHGate>
<Forward type="some_hh_gate_type" />
<Reverse type="some_hh_gate_type" />
</HHGate>
</HHChannel>
For the population type it would be:
<Component id="myPopulation" type="population" component="myCellModel" />
<Component type="EventConnectivity" source="myPopulation" />


WITNESS LIST
Agriculture, Water & Rural Affairs
July 25, 2016 11:00 AM
Improving the process of developing and executing the State Water Plan
ON:
Aaron, Dirk Vice President TAGD (also providing written testimony) (Texas Alliance Of
Groundwater Districts), Belton, TX
Jones, Kathy GM (also providing written testimony) (Lone Star GCD), Conroe, TX
Transfer of surface water and groundwater in the state of Texas.
ON:
Beckermann, Wayne (The Bush School of Government & Public Service at Texas A&M),
Brenham, TX
Buchanan, Laura Executive director (Texas Land & mineral owners association), Austin,
TX
Cockerell, Alan General Manager (Schertz/Seguin Local Government Corporation),
Seguin, TX
Dougal, Leonard Attorney (Self), Austin, TX
Fitzsimons, Joseph (Self), San antonio, TX
Harden, Bob (also providing written testimony) (Self; Texas Association of Groundwater
Owners and Producers), Austin, TX
Johnson, Russell (also providing written testimony) (Self), Austin, TX
Jones, Brantley (also providing written testimony) (Self), Amarillo, TX
Joseph, Tom Attorney (also providing written testimony) (Self), San antonio, TX
Kennedy, Braden (Self; The Bush School), College station, TX
Mccarthy, Edmond Attorney (also providing written testimony) (Self; NEEDMORE
WATER LLC), Austin, TX
Melder, Webb President - TAGOP (also providing written testimony) (Self; Texas
association of groundwater owners and producers), Austin,TX, TX
Small, Ed Atty (also providing written testimony) (Self), Austin, TX
Terrill, Paul (also providing written testimony) (Self), Austin, TX
Thornhill, Michael (also providing written testimony) (Self; Various landowners), Round
Rock, TX
Walden, Steven (also providing written testimony) (Self; Texas Desalination Association),
Austin, TX
Weatherby, Paul Gcd manager (also providing written testimony) (Self; Middle Pecos
GCD), Ft. Stockton, TX
Westbrook, Gary (also providing written testimony) (Self; Post Oak Savannah GCD),
Milano, Texas, TX


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"Lorem Ipsum"
from Cicero's "De Finibvs Bonorvm et Malorvm"
[32] Sed ut perspiciatis, unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam eaque ipsa, quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt, explicabo. nemo enim ipsam voluptatem, quia voluptas sit, aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos, qui ratione voluptatem sequi nesciunt, neque porro quisquam est, qui dolorem ipsum, quia dolor sit, amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt, ut labore et dolore magnam aliquam quaerat voluptatem. ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? quis autem vel eum iure reprehenderit, qui in ea voluptate velit esse, quam nihil molestiae consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur?
[33] Hanc ego cum teneam sententiam, quid est cur verear, ne ad eam non possim accommodare Torquatos nostros? quos tu paulo ante cum memoriter, tum etiam erga nos amice et benivole collegisti, nec me tamen laudandis maioribus meis corrupisti nec segniorem ad respondendum reddidisti. quorum facta quem ad modum, quaeso, interpretaris? sicine eos censes aut in armatum hostem impetum fecisse aut in liberos atque in sanguinem suum tam crudelis fuisse, nihil ut de utilitatibus, nihil ut de commodis suis cogitarent? at id ne ferae quidem faciunt, ut ita ruant itaque turbent, ut earum motus et impetus quo pertineant non intellegamus, tu tam egregios viros censes tantas res gessisse sine causa?
[35] Quae fuerit causa, mox videro; interea hoc tenebo, si ob aliquam causam ista, quae sine dubio praeclara sunt, fecerint, virtutem iis per se ipsam causam non fuisse. -- Torquem detraxit hosti. -- Et quidem se texit, ne interiret. -- At magnum periculum adiit. -- In oculis quidem exercitus. -- Quid ex eo est consecutus? -- Laudem et caritatem, quae sunt vitae sine metu degendae praesidia firmissima. -- Filium morte multavit. -- Si sine causa, nollem me ab eo ortum, tam inportuno tamque crudeli; sin, ut dolore suo sanciret militaris imperii disciplinam exercitumque in gravissimo bello animadversionis metu contineret, saluti prospexit civium, qua intellegebat contineri suam. atque haec ratio late patet.
[36] Sed de clarorum hominum factis illustribus et gloriosis satis hoc loco dictum sit. erit enim iam de omnium virtutum cursu ad voluptatem proprius disserendi locus. nunc autem explicabo, voluptas ipsa quae qualisque sit, ut tollatur error omnis imperitorum intellegaturque ea, quae voluptaria, delicata, mollis habeatur disciplina, quam gravis, quam continens, quam severa sit.
The "Google Translate" Version
[33] But the truth of them, and they are accusing and he is just hatred, worthy of the commander, which the flattery of her the present of pleasure accusantium of them deal corruptly, of these pains, and for which he troubles excepturi they are, blinded by the desire not to betake himself, and in the same they are to blame, and who exercise an office they deserted the general weakness of spirit, that is, of his labor and painful. And this is the difference between simple and easy. For your free time, it is us the option of choosing a man and an unmarried, and when nothing prevents it, the less it is, that which is most pleasing to God, we may be able to do, every pleasure is to be welcomed and every pain avoided. the duties of the debts or the obligations of the times and in certain circumstances and they often come to pass, that pleasures have to be repudiated and annoyances accepted. was selected for these matters to this, therefore, is obliged to heed a wise man, that he should either he rejects pleasures to secure other greater or else he endures pains to avoid worse pains.
[34] I have brought about the sentence, when I hold you, I am afraid, what is it, why, I can not answer to it, to adjust the Torquatos in our hearts? of whom you are a little previously, when the memory, as well as my friend, too, and with good will towards us, you have brought together, and corrupted, nor to my forefathers and weaker at the time to respond, nor hast restored to me, however, with the praise of. of whom she became how it is, I beg you, not to interpret? the violence of an armed enemy, do you think of them, or in do ye suffer in the children, and for this measure, or to have been so hasty in the blood shed on it, nothing to complain of the advantages that they were to think nothing to complain of in the interest of their own? yet they do with wild beasts at To prevent this, if I may so they can make, therefore, be confused by, that they may not understand that, of them the movement of the direction and force of what they are for, thou who art so you think so many men of eminence who had conducted their operations without a cause?
[32] But I must explain to you, how all this mistaken idea of denouncing pleasure and praising pain was born, the whole thing will open and they themselves, the great explorer of the truth, the master-builder of human happiness from the things which are, explain to you. for no one can obtain pain of itself, because it is pleasure, doth despise, or hate, or fled, but because they belong to the great sorrows of them, who by reason of the pleasure to follow him they do not know; nor would any person belonging to their distressing anguish and very important, because pain is, so he loves, Federal Reserve, to obtain will, but because there are occasions when the times of the fall of the same sort, that they may labor to seek pleasure and pain, some great. for as the smallest of the pardon, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? or that He has the right to condemn any man among you, who want to be a pleasure in it, has no annoying consequences, or that one, who avoids a pain, which no resultant pleasure?
[35] What was the cause of the, shall soon find out; Meanwhile, it will hold, if for some reason you are no doubt excellent, are committed to power that the case did not exist. - and assault. - The ceiling itself is not destroyed. - at great danger. - In the eyes of the army. - What is it obtained? - Sing and love without fear of passing the protections that are very strong. - Son with death. - If nothing, unwilling to rise from him, such impertinent and cruel; but if, as the empire, the discipline of the army against the military might ratify a most grievous war to call them above their sorrow, the fear of it, and looked down the health of the citizens, by which he was aware was to be contained in her eyes. and all this was taken in the broad plain.
The Young Cicero
[36] For he of whom the most has been accustomed to toss the limits your prayer, your own, especially, who diligently the ancient thou follow, expressed in clear, the warriors, men of the commemoration of their deeds thou dost not an advantage to any one, but has also the honor, the glory of with the praise, the whole matter is swept out by the selection of events which, as I said, been established, and that he should either of our ancestors, of sorrows, of pleasures, to attain to the cause of, or tortures, are admitted to the pleasures of the effugiendorum be left undone, the grace of our ancestors.
[37] But the deeds of famous people for the aged enough that this was spoken.  For it is not in this case alone we follow, which is the charm of some of the nature of the so moves it, and with a certain attractiveness is perceived by the senses, but has the greatest pleasure which we have, which is derived by any pain, has been set aside, for it is that, while we but our pain, it is the liberation of the, and the vacuity of all the discomfort we feel, while every thing, with which we rejoice, the pleasure is to say, that of all that which offends us, the pain, the absence of all pain is the pleasure of what we rightly call. in order that, when it is being driven away, with food and drink, hunger and thirst, brings about the attainment of what has been said of pleasure, discomfort, so the succession of the removal of the causes of pain in any thing of pleasure.
Dolorem Ipsum: ...“pain in and of itself,” sums up the tortuous feeling of trying to render some of Cicero’s complex, verbose sentences into English. Doing so with tolerable proficiency is, for some of us, “great pleasure” indeed.
Placeholder text by Dolorem Ipsum. Photograph of Cicero painting from Wikipedia on The Commons.


|
Learning with Texts - Fork 2.8.1-fork
Learn foreign languages with texts
|
Change term status (Table Test) More...
Namespaces | |
| namespace | Lwt |
Functions | |
| get_new_status ($oldstatus, $up) | |
| update_word_status ($wid, $currstatus) | |
| do_ajax_chg_term_status ($wid, $up) | |
Change term status (Table Test)
Call: inc/ajax_chg_term_status.php?id=[wordID]&data=[translation]
| do_ajax_chg_term_status | ( | $wid, | |
| $up | |||
| ) |
Do a word status change and print the result.
| int | $wid | Word ID |
| bool | $up | Should the status be incremeted or decremented |
@global string $tbpref Database table prefix.
| get_new_status | ( | $oldstatus, | |
| $up | |||
| ) |
Check the consistency of the new status.
| int | $oldstatus | Old status |
| bool | $up | True if status should incremented, false if decrementation needed |
| update_word_status | ( | $wid, | |
| $currstatus | |||
| ) |
Save the new word status to the database.
| int | $wid | Word ID |
| int | $currstatus | Current status in the good value range. |
@global string $tbpref Database table prefix


Sparklines¶
To the right of the subtree icons and leaf nodes are small graphs, called sparklines [1], providing a high-level representation of the general shape characteristics of the associated node/subtree. For a node, its sparkline is its time series plot rendered into a thumbnail image. For a subtree, its sparkline is the sparkline of the node closest to the centroid of the group in the subtree.
Sparklines for subtrees are drawn in black. Sparklines for leaf nodes are color-coded to match the line color of the corresponding run in the Simulation View, and the cell color of the corresponding simulation in the Variable Table. Beyond color-coding being linked between all three views, selection is also linked. Selection of a line (or lines) in the Simulation View or Variable View will highlight (darken) the sparklines of the associated subtrees and/or nodes to reveal their location within the hierarchy, as shown in Figure 64. Alternatively, clicking on a sparkline performs a group operation that selects the associated node set, highlighting the corresponding lines in the Simulation View, and the corresponding rows in the Variable Table. Figure 65 shows how clicking the sparkline for the 8 node subtree results in highlighting the eight associated lines and rows in the other two views.
Highlighting and visibility are independent functions that may be combined. For example, in Figure 66, the set of runs that failed to peak are selected in the dendrogram. Highlighting is used to distinguish the runs in the subtree with 8 nodes from the subtree with 9 nodes. The 8 node subtree consists of runs that took longer to rise and had lower overall values than the 9 node group. Note that these differences are visible even in the sparklines for each subtree.
| [1] | Tufte, E., Beautiful Evidence, pp. 46-63, Graphics Press, Cheshire, Connecticut (2006). |


{% extends "header_memoranda.html" %} {% block memoranda %}
Supported formats:
| Date Uploaded | File Name | File Size | Transactions | {% for memo in memos %}|
|---|---|---|---|---|
| {{memo.date.strftime('%x %X')}} | {{memo.filename}} | {{memo.filesize/1000}} kB | {{memo.count_transactions()}} | Delete |