|
GT RoboCup SSL
Soccer software, robot firmware
|
AVR910 ISP. More...
Public Member Functions | |
| AVR910 (std::shared_ptr< SPI > spi, std::shared_ptr< DigitalOut > nCs, PinName nReset) | |
| Constructor. More... | |
| bool | program (FILE *binary, int pageSize, int numPages=1) |
| Program the AVR microcontroller connected to the mbed. More... | |
| bool | program (const uint8_t *binary, unsigned int length, int pageSize, int numPages=1) |
| Program the AVR microcontroller connected to the mbed. More... | |
| int | readVendorCode () |
| Read the vendor code of the device. More... | |
| int | readPartFamilyAndFlashSize () |
| Read the part family and flash size of the device. More... | |
| int | readPartNumber () |
| Read the part number. More... | |
Protected Member Functions | |
| void | writeFuseBitsLow () |
| int | readRegister (int reg) |
| bool | checkMemory (int numPages, int pageSize, FILE *binary, bool verbose=false) |
| Check the binary has been written correctly. More... | |
| bool | checkMemory (int numPages, int pageSize, const uint8_t *binary, unsigned int length, bool verbose=false) |
| Check the binary has been written correctly. More... | |
| void | exitProgramming () |
| Brings the reset line high to exit programming mode. More... | |
AVR910 ISP.
This class facilitates loading a program onto an AVR chip's flash memory.
| AVR910::AVR910 | ( | std::shared_ptr< SPI > | spi, |
| std::shared_ptr< DigitalOut > | nCs, | ||
| PinName | nReset | ||
| ) |
Constructor.
| spi | SPI bus being used for this device |
| nCs | Chip select pin on mtrain |
| nReset | mtrain pin for not reset line on the ISP interface. |
Sends an enable programming command, allowing device registers to be read and commands sent.
|
protected |
Check the binary has been written correctly.
| numPages | The number of pages written to the AVR microcontroller. |
| pageSize | The size of a page in words |
| binary | File pointer to the binary used. |
|
protected |
Check the binary has been written correctly.
| numPages | The number of pages written to the AVR microcontroller. |
| pageSize | The size of a page in words |
| binary | Byte array pointer to the binary used |
| length | Length of the binary byte array used |
|
protected |
Brings the reset line high to exit programming mode.
The program() method does this automatically, but this can be called instead of program() to return the AVR to its normal state.
| bool AVR910::program | ( | FILE * | binary, |
| int | pageSize, | ||
| int | numPages = 1 |
||
| ) |
Program the AVR microcontroller connected to the mbed.
Sends a chip erase command followed by writing the binary to the AVR page buffer and writing the page buffer to flash memory whenever it is full.
| binary | File pointer to the binary file to be loaded onto the AVR microcontroller. |
| pageSize | The size of one page on the device in words. If the device does not use paged memory, set this as the size of memory of the device in words. |
| numPages | The number of pages on the device. If the device does not use paged memory, set this to 1 (default). |
| bool AVR910::program | ( | const uint8_t * | binary, |
| unsigned int | length, | ||
| int | pageSize, | ||
| int | numPages = 1 |
||
| ) |
Program the AVR microcontroller connected to the mbed.
Sends a chip erase command followed by writing the binary to the AVR page buffer and writing the page buffer to flash memory whenever it is full.
| binary | Array pointer to the start binary to be loaded onto the AVR microcontroller |
| length | Length of the binary array being loaded onto the AVR microcontroller |
| pageSize | The size of one page on the device in words. If the device does not use paged memory, set this as the size of memory of the device in words. |
| numPages | The number of pages on the device. If the device does not use paged memory, set this to 1 (default). |
| int AVR910::readPartFamilyAndFlashSize | ( | ) |
Read the part family and flash size of the device.
| int AVR910::readPartNumber | ( | ) |
Read the part number.
|
protected |
| int AVR910::readVendorCode | ( | ) |
Read the vendor code of the device.
|
protected |


“Vivaramanupatanti vijjutā,
Vebhārassa ca paṇḍavassa ca;
Nagavivaragato ca jhāyati,
Putto appaṭimassa tādino”ti.
… Sirivaḍḍho thero ….
Lightning flashes down
on the cleft of Vebhāra and Paṇḍava.
But in the mountain cleft he is absorbed in jhāna—
the son of the Buddha, inimitable and poised.


Prime Art
This project is inspired by
Trinity Hall Prime
. Simply write / upload anything in the canvas below to get a Prime Number version of it!
---Write Above (or) Upload below---
Prime Art »
Retry ↻


This is to test the display:inline property. If the following text is rendering in one line the test passes.
This is a test.
This is a test.
This is a test.
This is a test.
This is to test the display:block property. If the following test is rendering line by line the test passes.
This is a test.
This is a test.
This is a test.
This is to test the display:inline-block property. If the following test is displayed in a block with text inline, the test passes.
This is a test.
This is a test.
This is a test.
This is to test the display:inline-table property. If the following test is displayed like a table, the test passes.
This is a test.
This is a test.
This is a test.
This is a test.
This is to test the display:none property. If the following text does not appear, the test passes.
This is a test.
This is a test.
This is a test.
This is a test.
This is to test the display:list-item property. If the following text does appears in a list, the test passes.
This is a test.
This is a test.
This is a test.
This is a test.
This is to test the display:run-in property. If the following text appears as a block or inline, the test passes.
This is a test.
This is a test.
This is a test.
This is a test.
This is to test the display:table properties. The following text should render in a table-like format.
Caption


Use NaCl in NW.js {: .doctitle}
- Use NaCl in NW.js {: .doctitle}
- Overview
- Step 1: Download and install the Native Client SDK
- Step 2: Start a local server
- Step 3: Set up the Chrome browser
- Step 4: Stub code for the tutorial
- Step 5: Compile the Native Client module and run the stub application
- Step 6: Modify the JavaScript code to send a message to the Native Client module
- Step 7: Implement a message handler in the Native Client module
- Step 8: Compile the Native Client module and run the application again
- Troubleshooting
- Next steps
Feature for SDK and NaCl Flavor
This feature is only available in SDK and NaCl flavor. See Build Flavors for details.
NW.js supports NaCl (Native Client) and PNaCl (Portable Native Client) just as Chromium. You can embed NaCl and PNaCl within you app.
Note
Following tutorial is copied from Chrome document for NaCl.
Overview
This tutorial shows how to build and run a web application using Portable Native Client (PNaCl). This is a client-side application that uses HTML, JavaScript and a Native Client module written in C++. The PNaCl toolchain is used to enable running the Native Client module directly from a web page.
It’s recommended that you read the Native Client Technical Overview prior to going through this tutorial.
What the application in this tutorial does
The application in this tutorial shows how to load a Native Client module in a web page, and how to send messages between JavaScript and the Native Client module. In this simple application, the JavaScript sends a 'hello'
message to the Native Client module. When the Native Client module receives a message, it checks whether the message is equal to the string 'hello'
. If it is, the Native Client module returns a message saying 'hello from NaCl'
. A JavaScript alert panel displays the message received from the Native Client module.
Communication between JavaScript and Native Client modules
The Native Client programming model supports bidirectional communication between JavaScript and the Native Client module. Both sides can initiate and respond to messages. In all cases, the communication is asynchronous: The caller (JavaScript or the Native Client module) sends a message, but the caller does not wait for, or may not even expect, a response. This behavior is analogous to client/server communication on the web, where the client posts a message to the server and returns immediately. The Native Client messaging system is part of the Pepper API, and is described in detail in Developer’s Guide: Messaging System. It is also similar to the way web workers interact with the main document in JavaScript.
Step 1: Download and install the Native Client SDK
Follow the instructions on the Download page to download and install the Native Client SDK.
Step 2: Start a local server
To simulate a production environment, the SDK provides a simple web server that can be used to serve the application on localhost
. A convenience Makefile rule called serve
is the easiest way to invoke it:
$ cd pepper_$(VERSION)/getting_started
$ make serve
Tip
The SDK may consist of several “bundles”, one per Chrome/Pepper version (see versioning information). In the sample invocation above pepper_$(VERSION)
refers to the specific version you want to use. For example, pepper_37
. If you don’t know which version you need, use the one labeled (stable
) by the naclsdk list
command. See Download the Native Client SDK for more details.
If no port number is specified, the server defaults to port 5103, and can be accessed at http://localhost:5103.
Any server can be used for the purpose of development. The one provided with the SDK is just a convenience, not a requirement.
Step 3: Set up the Chrome browser
PNaCl is enabled by default in Chrome. We recommend that you use a version of Chrome that’s the same or newer than the SDK bundle used to build Native Client modules. Older PNaCl modules will always work with newer versions of Chrome, but the converse is not true.
Tip
To find out the version of Chrome, type about:chrome
in the address bar.
For a better development experience, it’s also recommended to disable the Chrome cache. Chrome caches resources aggressively; disabling the cache helps make sure that the latest version of the Native Client module is loaded during development.
- Open Chrome’s developer tools by clicking the menu icon and choosing
Tools
>Developer tools
. - Click the gear icon in the bottom right corner of the Chrome window.
- Under the “General” settings, check the box next to “Disable cache (while DevTools is open)”.
- Keep the Developer Tools pane open while developing Native Client applications.
Step 4: Stub code for the tutorial
The stub code for the tutorial is avalable in the SDK, in pepper_$(VERSION)/getting_started/part1
. It contains the following files:
index.html
: Contains the HTML layout of the page as well as the JavaScript code that interacts with the Native Client module.
The Native Client module is included in the page with an<embed>
tag that points to a manifest file.hello_tutorial.nmf
: A manifest file that’s used to point the HTML to the Native Client module and optionally provide additional commands to the PNaCl translator that is part of the Chrome browser.hello_tutorial.cc
: C++ code for a simple Native Client module.Makefile
: Compilation commands to build the pexe (portable executable) from the C++ code inhello_tutorial.cc
.
It’s a good idea to take a look at these files now—they contain a large amount of comments that help explain their structure and contents. For more details on the structure of a typical Native Client application, see Application Structure.
The stub code is intentionally very minimal. The C++ code does not do anything except correctly initialize itself. The JavaScript code waits for the Native Client module to load and changes the status text on the web page accordingly.
Step 5: Compile the Native Client module and run the stub application
To compile the Native Client module, run make
:
$ cd pepper_$(VERSION)/getting_started/part1
$ make
Since the sample is located within the SDK tree, the Makefile knows how to find the PNaCl toolchain automatically and use it to build the module. If you’re building applications outside the NaCl SDK tree, you should set the $NACL_SDK_ROOT
environment variable. See Building Native Client Modules for more details.
Assuming the local server was started according to the instructions in Step 2, you can now load the sample by pointing Chrome to http://localhost:5103/part1. Chrome should load the Native Client module successfully and the Status text should change from “LOADING…” to “SUCCESS”. If you run into problems, check out the Troubleshooting section below.
Step 6: Modify the JavaScript code to send a message to the Native Client module
In this step, you’ll modify the web page (index.html
) to send a message to the Native Client module after the page loads the module.
Look for the JavaScript function moduleDidLoad()
, and add new code to send a ‘hello’ message to the module. The new function should look as follows:
function moduleDidLoad() {
HelloTutorialModule = document.getElementById('hello_tutorial');
updateStatus('SUCCESS');
// Send a message to the Native Client module
HelloTutorialModule.postMessage('hello');
}
Step 7: Implement a message handler in the Native Client module
In this step, you’ll modify the Native Client module (hello_tutorial.cc
) to respond to the message received from the JavaScript code in the application. Specifically, you’ll:
- Implement the
HandleMessage()
member function of the module instance. - Use the
PostMessage()
member function to send a message from the module to the JavaScript code.
First, add code to define the variables used by the Native Client module (the ‘hello’ string you’re expecting to receive from JavaScript and the reply string you want to return to JavaScript as a response). In the file hello_tutorial.cc
, add this code after the #include statements:
namespace {
// The expected string sent by the browser.
const char* const kHelloString = "hello";
// The string sent back to the browser upon receipt of a message
// containing "hello".
const char* const kReplyString = "hello from NaCl";
} // namespace
Now, implement the HandleMessage()
member function to check for kHelloString
and return kReplyString
. Look for the following line:
// TODO(sdk_user): 1. Make this function handle the incoming message.
Populate the member function with code, as follows:
virtual void HandleMessage(const pp::Var& var_message) {
if (!var_message.is_string())
return;
std::string message = var_message.AsString();
pp::Var var_reply;
if (message == kHelloString) {
var_reply = pp::Var(kReplyString);
PostMessage(var_reply);
}
}
See the Pepper API documentation for additional information about the pp::Instance.HandleMessage and pp::Instance.PostMessage member functions.
Step 8: Compile the Native Client module and run the application again
- Compile the Native Client module by running the
make
command again. - Start the SDK web server by running
make serve
. - Re-run the application by reloading http://localhost:5103/part1 in Chrome.
After Chrome loads the Native Client module, you should see the message sent from the module.
Troubleshooting
If your application doesn’t run, see Step 3 above to verify that you’ve set up your environment correctly, including both the Chrome browser and the local server. Make sure that you’re running a correct version of Chrome, which is also greater or equal than the SDK bundle version you are using.
Another useful debugging aid is the Chrome JavaScript console (available via the Tools menu in Chrome). Examine it for clues about what went wrong. For example, if there’s a message saying “NaCl module crashed”, there is a possibility that the Native Client module has a bug; debugging may be required.
There’s more information about troubleshooting in the documentation:
- FAQ Troubleshooting.
- The Progress Events document contains some useful information about handling error events.
Next steps
- See the Application Structure section in the Developer’s Guide for information about how to structure a Native Client module.
- Check the C++ Reference for details about how to use the Pepper APIs.
- Browse through the source code of the SDK examples (in the examples directory) to learn additional techniques for writing Native Client applications and using the Pepper APIs.
- See the Building, Running, and Debugging pages for information about how to build, run, and debug Native Client applications.
- Check the naclports project to see what libraries have been ported for use with Native Client. If you port an open-source library for your own use, we recommend adding it to naclports (see How to check code into naclports).
Content available under the CC-By 3.0 license


Treebank Statistics: UD_Western_Sierra_Puebla_Nahuatl-ITML: Features: Foreign
This feature is universal.
It occurs with 1 different values: Yes
.
809 tokens (8%) have a non-empty value of Foreign
.
258 types (10%) occur at least once with a non-empty value of Foreign
.
197 lemmas (12%) occur at least once with a non-empty value of Foreign
.
The feature is used with 13 part-of-speech tags: NOUN (340; 3% instances), ADP (213; 2% instances), ADV (115; 1% instances), SCONJ (45; 0% instances), ADJ (21; 0% instances), CCONJ (18; 0% instances), PROPN (13; 0% instances), DET (12; 0% instances), NUM (9; 0% instances), INTJ (8; 0% instances), PRON (7; 0% instances), VERB (7; 0% instances), AUX (1; 0% instances).
NOUN
340 NOUN tokens (23% of all NOUN
tokens) have a non-empty value of Foreign
.
The most frequent other feature values with which NOUN
and Foreign
co-occurred: Case=EMPTY (340; 100%), NounType=EMPTY (340; 100%), Number[psor]=EMPTY (278; 82%), Person[psor]=EMPTY (278; 82%), Number=Sing (230; 68%).
NOUN
tokens may have the following values of Foreign
:
Yes
(340; 100% of non-emptyForeign
): pueblo, topueblo, escuela, rana, danzas, irana, guerra, vez, años, fiestaEMPTY
(1137): ich, itich, atl, ica, ika, itzcuintli, telpukatl, tonal, ilwitl, tokniwah
Foreign
seems to be lexical feature of NOUN
. 100% lemmas (124) occur only with one value of Foreign
.
ADP
213 ADP tokens (92% of all ADP
tokens) have a non-empty value of Foreign
.
ADP
tokens may have the following values of Foreign
:
Yes
(213; 100% of non-emptyForeign
): de, para, a, por, hasta, en, desde, como, sinEMPTY
(19): quemeh, ic, ik, kemej, kemeh, que, asta, queme
Foreign
seems to be lexical feature of ADP
. 100% lemmas (10) occur only with one value of Foreign
.
ADV
115 ADV tokens (9% of all ADV
tokens) have a non-empty value of Foreign
.
The most frequent other feature values with which ADV
and Foreign
co-occurred: Polarity=EMPTY (115; 100%).
ADV
tokens may have the following values of Foreign
:
Yes
(115; 100% of non-emptyForeign
): después, entonces, pues, ahorita, siempre, ahora, igual, bueno, más, casiEMPTY
(1221): amo, ya, ompa, nikah, y, simi, ohcon, san, ok, axan
Foreign
seems to be lexical feature of ADV
. 100% lemmas (20) occur only with one value of Foreign
.
SCONJ
45 SCONJ tokens (15% of all SCONJ
tokens) have a non-empty value of Foreign
.
SCONJ
tokens may have the following values of Foreign
:
Yes
(45; 100% of non-emptyForeign
): porque, que, como, cuando, hasta, para, MejorEMPTY
(247): para, que, tla, n, porque, ihcuac, nic, tlen, cuando, ijkwak
ADJ
21 ADJ tokens (15% of all ADJ
tokens) have a non-empty value of Foreign
.
The most frequent other feature values with which ADJ
and Foreign
co-occurred: Number=Sing (16; 76%).
ADJ
tokens may have the following values of Foreign
:
Yes
(21; 100% of non-emptyForeign
): atrasado, Primera, mexicano, patronal, primer, reconocido, tranquilo, Pobre, amables, chistosoEMPTY
(115): cualli, kwale, kwaltsih, weyi, kwali, Nuevo, chihchikichih, igual, chikawak, cocolisohqueh
Foreign
seems to be lexical feature of ADJ
. 100% lemmas (16) occur only with one value of Foreign
.
CCONJ
18 CCONJ tokens (5% of all CCONJ
tokens) have a non-empty value of Foreign
.
CCONJ
tokens may have the following values of Foreign
:
Yes
(18; 100% of non-emptyForeign
): pero, y, oEMPTY
(381): wan, uan, huan, pero, o, mas, y, Peroh, yan
PROPN
13 PROPN tokens (6% of all PROPN
tokens) have a non-empty value of Foreign
.
PROPN
tokens may have the following values of Foreign
:
Yes
(13; 100% of non-emptyForeign
): estados, unidos, español, diosEMPTY
(198): Ticpintzin, Ticpinitos, Lupita, San, Dios, Pedro, Francisco, Lencho, Mexico, Luis
DET
12 DET tokens (1% of all DET
tokens) have a non-empty value of Foreign
.
DET
tokens may have the following values of Foreign
:
Yes
(12; 100% of non-emptyForeign
): cada, l, las, cualquier, unEMPTY
(932): n, in, se, non, nin, ce, nochi, siki, mik, mic
NUM
9 NUM tokens (12% of all NUM
tokens) have a non-empty value of Foreign
.
NUM
tokens may have the following values of Foreign
:
Yes
(9; 100% of non-emptyForeign
): ocho, quince, dieciocho, nueve, siete, veinte, millonesEMPTY
(65): ome, quince, yeyi, caxtol, ce, cuatro, ocho, omi, tres, dieciocho
INTJ
8 INTJ tokens (13% of all INTJ
tokens) have a non-empty value of Foreign
.
INTJ
tokens may have the following values of Foreign
:
Yes
(8; 100% of non-emptyForeign
): bueno, sí, AEMPTY
(53): quemah, aa, ay, quema, queutoc, cuixi, ja, sí, Ah, Ayy
PRON
7 PRON tokens (1% of all PRON
tokens) have a non-empty value of Foreign
.
The most frequent other feature values with which PRON
and Foreign
co-occurred: Number=EMPTY (7; 100%), Person=EMPTY (7; 100%), PronType=EMPTY (7; 100%).
PRON
tokens may have the following values of Foreign
:
Yes
(7; 100% of non-emptyForeign
): eso, que, nada, tercero, todoEMPTY
(499): neh, yeh, tlen, non, nochi, teh, yej, tehwah, ye, tlenoh
VERB
7 VERB tokens (0% of all VERB
tokens) have a non-empty value of Foreign
.
The most frequent other feature values with which VERB
and Foreign
co-occurred: Aspect=EMPTY (7; 100%), Tense=EMPTY (7; 100%), Number[obj]=EMPTY (6; 86%), Number[subj]=EMPTY (6; 86%), Person[obj]=EMPTY (6; 86%), Person[subj]=EMPTY (6; 86%), Subcat=EMPTY (6; 86%).
VERB
tokens may have the following values of Foreign
:
Yes
(7; 100% of non-emptyForeign
): sé, ponen, sale, sea, sirves, verEMPTY
(1751): katki, quihtoh, nauat, yah, mota, katka, niquihtoz, yuwi, nesi, niquihlnamiqui
AUX
1 AUX tokens (0% of all AUX
tokens) have a non-empty value of Foreign
.
AUX
tokens may have the following values of Foreign
:
Yes
(1; 100% of non-emptyForeign
): esEMPTY
(826): o, ma, mo, katka, peu, pewi, mach, oc, pew, wili
Relations with Agreement in Foreign
The 10 most frequent relations where parent and child node agree in Foreign
:
NOUN –[case]–> ADP (55; 51%),
NOUN –[conj]–> NOUN (11; 55%),
ADP –[fixed]–> NOUN (9; 100%),
PROPN –[flat]–> PROPN (5; 100%),
ADJ –[nsubj]–> NOUN (4; 57%),
ADJ –[case]–> ADP (2; 67%),
ADJ –[conj]–> ADJ (1; 100%),
ADJ –[mark]–> ADV (1; 100%),
ADJ –[obj]–> NOUN (1; 100%),
ADV –[discourse]–> INTJ (1; 100%).


Toyota’s Daihatsu Rocky SUV Gets Factory Tuning Kits
by Surendhar MDaihatsu Rocky is sold in Japan with Powerful Style, Sporty Style, and Elegance Style design packages
Daihatsu unveiled the Rocky compact SUV ahead of its parent brand Toyota’s Raize at the 2019 Tokyo Motor Show. Having debuted in the Japanese market earlier this month alongside the Raize, the Rocky is based on the DNGA (Daihatsu New Global Architecture), which is a slightly modified version of the TNGA.
The sub-four-metre SUVs are powered by the 1.0-litre three-cylinder turbocharged petrol engine producing 97 horsepower and is mated to a D-CVT automatic gearbox. It can be had in either a two-wheel-drive or four-wheel-drive configuration. Despite having several commonalities under the skin and inside the cabin, the Rocky and Raize differ on the design front, at least up front and rear.
The Rocky has a less aggressive front grille compared to the Raize besides a different front bumper, lighting elements and subtle updates to the end. It measures 3,995 mm long, 1,695 mm in width and stands 1,620 mm tall. Within a few days of the Raize’s debut, TRD and Modellista kits for the compact SUV were revealed.
Daihatsu offers a range of exterior design packages for the Rocky as well such as Powerful Style, Sporty Style, and Elegance Style. Each package appeals to different set of buyers while individual accessories can also be chosen from the available list like cargo tray, wireless charger, illuminated centre console and treadplates.
Priced a little costlier than the Raize, the Daihatsu Rocky can be had from 1,705,000 yen (Rs. 11.16 lakh) for the entry-level variant. The five-seater is claimed to have best-in-class occupant space as well as most spacious cargo area at 369 litres when all seats are put in place.
The Rocky and Raize share safety and convenience features including a touchscreen infotainment system, cruise control, automatic AC, Crash Avoidance Braking Function, Smart Panorama Parking Assist, forward and rear Erroneous Start Prevention Function with braking control, Adaptive Cruise Control with All Speed Tracking, etc.


GamerTag
LogOut
K/D Ratio
W/L Ratio
Total Time Played
total Games Played
Accuracy
PLAY RECCOMENDATIONS
Become a premium Owl!
×
Reserved for premium Owls.
GAME RECCOMENDATIONS
Become a premium Owl!
×
Reserved for premium Owls.
GUN RECCOMENDATIONS
×
Become a premium Owl!
These features are reserved for premium Owls.


| G2048 |
2048 game logic.
|
| Utils |
Utility functions.
|
| Test |
Tests
|
| Render |
2048 game board renderer
|
| Anim |
Animation curves.
|
| Useri |
Simple declarative user interaction with
React .
|
| Useri_jsoo |
Useri
js_of_ocaml backend specific functions.
|


There are two means of installing SpectralAnalysis and you can choose the one that best fits your use case. The standalone version works without requiring a MATLAB licence, however this cannot be modified or make use of any of the ‘advanced’ functionality. The source code version requires a valid MATLAB licence, however can perform both general and advanced functionality.
Currently requires 64-bit Windows. If you are running 32-bit Windows and want a standalone version please contact me.
The source code version requires a valid MATLAB licence.
Prior to running SpectralAnalysis, it is advisable to increase the ‘Java Heap Size’ allocated to MATLAB to the maximum available. This enables larger imzML files to be opened successfully.
git clone https://github.com/AlanRace/SpectralAnalysis
cd SpectralAnalysis
git submodule update --init
SpectralAnalysis\src\gui\MOOGL
folderrunSpectralAnalysis
If you use a currently untested version of MATLAB, please let me know any successes or issues you encounter (submit issues).
| MATLAB Version | Compatibility | Notes |
|---|---|---|
| R2016b | Compatible | |
| R2016a | Compatible | |
| R2015b | Compatible | |
| R2015a | Compatible | |
| R2014b | Compatible | |
| R2014a | Compatible | |
| R2013b | Untested | |
| R2013a | Untested | |
| R2012b | Untested | |
| R2012a | Untested | |
| R2011b | Untested | |
| R2011a | Untested | |
| R2010b | Untested | |
| R2010a | Untested | |
| R2009b | Untested | |
| R2009a | Untested |


HoovesSound
Streaming Pony Music
Anytime Anywhere
Updating...
You need to enable JavaScript to run this app.


@RestOp-annotated methods automatically get rendered as Swagger operations:
The following shows the annotations defined on the GET /pet operation:
| @RestGet(
| path="/pet",
| summary="All pets in the store",
| swagger=@OpSwagger(
| tags="pet",
| ...
| ),
| ...
| )
| public Collection<Pet> getPets() throws NotAcceptable {
| return store.getPets();
| }
Methods marked as deprecated will show up as deprecated in the Swagger UI:
| @RestGet(
| path="/pet/findByTags",
| summary="Finds Pets by tags",
| ...
| )
| @Deprecated
| public Collection<Pet> findPetsByTags(...) {
| ...
| }


Press 1-9 to switch cameras
Press 1-9 to switch cameras
Role: All
Engine: Unity
A simulation that involves a formation of bombers attacking a transport in space.
The simulation uses forced base behaviors to guide both bombers and missiles.
A perfect pursuit behavior is used by missiles to predict the most optimal path for interception.
The reverse of this behavior, an evade behavior, is used by bombers to dodge and weave away from missiles.
In addition, a flocking behavior is used to keep bombers in formation, and follow behaviors guide them to a target.


This beautiful, round, wooded island lies just off the coast of northern Greece, south of Kavala. It is seperated from the mainland by a shallow strait of water and is a popular tourist destination with it's sandy beaches, pine covered hills and mountain streams.
Position 40°49.1'N, 24°39.2'E.
There are port police here.
There are two harbours at Port Thasos, the old harbour and the new port - Nea Limani - to the west. Both offer good protection.
The old harbour tends to be pretty full with local craft, all except the northern breakwater, suitable for smaller yachts. Most yachts however will probably have to anchor of with a long line ashore to avoid underwater rocks and get ashore by dinghy. There is water available on the quay.
Nea Limani (Limenias) to the west of the old harbour has berthing on both breakwaters. Most of the time alongside berthing, or rafting, is possible here. If busy, yachts can go stern or bows-to in the SE corner of the quay where power and water are available.
Last updated July 2015.


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Monster Mini Golf is an indoor, 18-hole miniature golf course in the Nimbus Winery, next to The Old Spaghetti Factory in Rancho Cordova. The theme is .
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See 21 photos and 6 tips from 253 visitors to Monster Mini Golf. "This place is not just for kids."
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Welcome to Monster Mini Golf!
18 Holes of indoor glow in the dark Monster themed fun for all ages. . Monster Mini Golf is an exciting indoor monster themed glow in the dark 18 hole miniature golf course that offers a host of fun activities at every turn . RANCHO CORDOVA .
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Aug 6, 2008 . Get directions, reviews, payment information on Monster Mini Golf located at Rancho Cordova, CA. Search for other Miniature Golf in Rancho .
http://www.yellowpages.com/rancho-cordova-ca/mip/monster-mini-golf-15913374
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Monster Mini Golf in Rancho Cordova, CA - Reviews and Directions
Monster Mini Golf in Rancho Cordova, CA. Come to Citysearch® to get information, directions, and reviews on Monster Mini Golf and other Recreation Facilities .
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Monster Mini Golf in Rancho Cordova, CA 95742 - Sacramento Bee
Monster Mini Golf, Rancho Cordova, CA 95742. Find information including reviews, directions, and upcoming events.
http://events.sacbee.com/rancho_cordova_ca/venues/show/1066283-monster-mini-golf
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Monster Mini Golf of Rancho Cordova, CA
If you are looking for a unique and fun Mini Golf or Putt Putt Golf experience in the Rancho Cordova / Sacramento area, then Monster Mini Golf is it! 18 Holes of .
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Rancho Cordova Mini Golf Course Slays Monster | news10.net
Jan 6, 2009 . RANCHO CORDOVA, CA - A chain of indoor miniature golf courses has won its battle to continue using the name "monster." Monster Mini Golf .
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contact us - Monster Mini Golf!
Going East on highway 50: Take the Hazel Exit to Folsom Blvd. Left on Folsom Blvd. and then a left into the Nimbus parking lot. OR Go past the Hazel Exit and .
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Entertainment AdventureLand 8525 Madison Avenue Fair oaks, CA 95628<PHONE_NUMBER>. Monster Mini Golf 12401 Folsom Boulevard Rancho Cordova, CA .
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Monster Cable Products - Wikipedia, the free encyclopedia
Monster Cable Products, Inc. is currently incorporated in California. . [6] News10.net Rancho Cordova Mini Golf Course Hit with "Monster" Lawsuit; ^ "The Truth .
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Hotels in Rancho Cordova | Courtyard Sacramento Rancho - Marriott
Read about things to do in Rancho Cordova when staying at the Courtyard Sacramento Rancho Cordova, CA Hotel. We offer a convenient location to both .
http://www.marriott.com/hotels/local-things-to-do/sacrc-courtyard-sacramento-rancho-cordova/
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MONSTER GOLF NIMBUS WINERY - YouTube
Dec 4, 2011 . Red Lion Inn Rancho Cordova - Rancho Cordova, CAby WeGoPlacesTourism2 views; Glow in the Dark Mini Golf with Monster Mini Golf 7:13 .
http://www.youtube.com/watch?v=T9ANac3IhJM
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Sacramento Marriott Rancho Cordova Information | Phone Number ...
Fact Sheet. Print Fact Sheet. Sacramento Marriott Rancho Cordova. 11211 Point East Drive. Rancho Cordova, California 95742 USA. Phone: 1-916-638-1100 .
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Monster Mini Golf (MMGolfRanchoC) on Twitter
Monster Mini Golf is an exciting, indoor, monster-themed, glow in the dark, 18 hole miniature golf . Rancho Cordova, CA · http://www.monsterminigolf.com/ .
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Mather Golf Course provides the perfect round of golf all year round. Located on a former Air Force base, there are 18 holes of tree lined open fairways and .
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Miniature Golf Courses in CA Yellow Pages by Superpages
Results 1 - 25 of 43 . Monster Mini Golf. 5 of 5 stars 1 reviews · Write a Review. 12401 Folsom Blvd Ste 105. Rancho Cordova, CA 95742 zip code.<PHONE_NUMBER> .
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11. Cordova - Sacramento Community Projects
Project Name : Monster Golf, Address : 12401 FOLSOM BLVD, RANCHO CORDOVA, CA 95742. Owner : Applicant : Cindy Stoeckle .
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Location: 2779 Prospect Park Drive, Rancho Cordova, CA 95670 . Nearby attractions include Mather Golf Course, American River Parkway, Red Hawk Casino, Folsom Outlets, Natomas Aquatic Center, and downtown . Monster Mini Golf .
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Thousands of things to do near Rancho Cordova from places of interest to outdoor recreation to sightseeing . Campus Commons Golf Course Sacramento, CA .
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Monster Mini Golf 12401 Folsom Blvd (in the Nimbus Winery, next to The Old Spaghetti Factory) Rancho Cordova, CA Phone:<PHONE_NUMBER>. Profile picture of .
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- We have flexible training timings right from Monday to Saturday in order to suit your daily schedule.
- We believe that fitness is key to being able to maintain a healthy and active lifestyle
-We coach people of all age groups with a special emphasis on fitness and training which are key to optimum performance.
-Ideal Coach-Student ratio of 10 : 1.
-High focus on grassroots level development ,advanced game techniques ,correct footwork,stroke play along with agility training and diet consultation.
Mr. Nihar Pradhan
-Founder and Coach: Badminton 360
-National level badminton champion with over 11 years of professional coaching experience.
-BWF Shuttle Time Certified Coach
-Sports Authority of India Certified Badminton and Sports Science Coach
-Technical official of the Maharashtra Badminton Association and Poona District Metropolitian Badminton Association
- The advent of technology and mobile phones, in particular, has changed the way the younger generation plays Badminton or any other sports for that matter. The millennials, also known as the digital age, are more content (and addicted) being in front of the screens rather than on hard tarmac. As a result, obesity among youngsters is increasing rapidly. With 14.4 million cases reported in 2018, India already has the second highest number of overweight children in the world. This is exactly what inspired Nihar Pradhan to start Badminton360, a sports academy specially targeted at players from the grass-root level.
- Badminton360 specializes in integrating technology and sports expertise to provide an all-round solution in the Badminton domain along with providing a complete package where the players can attain fitness, weight management and overall developments of their personality- all while learning Badminton,” says Nihar.
- Badminton360 is one of the most cutting edge academies around. It merges technology with quality coaching to provide players with the best possible training in Badminton. The facility is a one-stop shop for all the needs pertaining to the sport.
- It is primarily designed to promote new talents as well as young players, especially the ones who are struggling to fulfil their daily requirements of equipment, finances for practice and tournament through its foundation.Furthermore, although the sessions are scheduled for one and a half hour, playing hours may extend if the the coaches and players are engrossed in playing the sport. This helps in maximizing the impact of the session.
- However, as much as it is about sports training, Badminton360 is also about developing and leading a healthy lifestyle. “We endeavour to create a curriculum specifically for developing different kinds of skills such as teamwork, self-motivation, leadership as well as awareness about sports,” Nihar elaborates, “Our ultimate goal is to generate a lifelong habit of having a healthy lifestyle in the young generation.”


{% extends 'base.html' %} {% load static %} {% block head %}
Wine is an alcoholic drink made from fermented grapes.Yeast consumes the sugar in the grapes and converts it to ethanol, carbon dioxide, and heat. Different varieties of grapes and strains of yeasts produce different styles of wine. These variations result from the complex interactions between the biochemical development of the grape, the reactions involved in fermentation, the terroir, and the production process. Many countries enact legal appellations intended to define styles and qualities of wine. These typically restrict the geographical origin and permitted varieties of grapes, as well as other aspects of wine production. Wines not made from grapes include rice wine and fruit wines such as plum, cherry, pomegranate, currant and elderberry.


#include <ed25519.hpp>
◆ Signature()
| ed25519::Signature::Signature |
( |
| ) |
|
|
inlineprotected |
◆ Decode()
Restore signature from base58-encoded string
- Parameters
-
| base58 | encoded signature |
| error | handler |
- Returns
- nullopt or new signature hash object
◆ verify() [1/3]
| bool ed25519::Signature::verify |
( |
const std::vector< unsigned char > & |
message, |
|
|
const keys::Public & |
key |
|
) |
| const |
Verify message with public key
- Parameters
-
| message | data |
| key | public key |
- Returns
- true if message was signed by private key of the pair
◆ verify() [2/3]
| bool ed25519::Signature::verify |
( |
const std::string & |
message, |
|
|
const keys::Public & |
key |
|
) |
| const |
Verify message with public key
- Parameters
-
| message | string |
| key | public key |
- Returns
- true if message was signed by private key of the pair
◆ verify() [3/3]
Verify message with public key
- Parameters
-
- Returns
- true if message was signed by private key of the pair
◆ keys::Pair
The documentation for this class was generated from the following file:
- /Users/denn/Development/Dehancer/Dehancer-Services/ed25519cpp/include/ed25519.hpp


Let the Great Chicken Coop Project of 2014 commence! 🐔🏠🔨 2/21/2014, 3:35:07 PM Favs: 1 Retweets: 0 link


Before Change
runner.run(episodes=5000, episode_finished=episode_finished)
print("TRPO Agent (continuous): " + str(runner.episode))
self.assertTrue(runner.episode < 5000)
After Change
self.assertTrue(passed >= 4)
def test_continuous(self):
passed = 0
for _ in xrange(5):
environment = MinimalTest(continuous=True)
config = Configuration(
batch_size=8,
cg_iterations=20,
cg_damping=0.001,
line_search_steps=20,
max_kl_divergence=0.05,
states=environment.states,
actions=environment.actions,
network=layered_network_builder([dict(type="dense", size=32)])
)
agent = TRPOAgent(config=config)
runner = Runner(agent=agent, environment=environment)
def episode_finished(r):
return r.episode < 100 or not all(x >= 1.0 for x in r.episode_rewards[-100:])
runner.run(episodes=5000, episode_finished=episode_finished)
print("TRPO Agent (continuous): " + str(runner.episode))
if runner.episode < 5000:
passed += 1
print("passed")
else:
print("failed")
print("TRPO continuous agent passed = {}".format(passed))
self.assertTrue(passed >= 4)


You can access Dow Jones content via a wide range of tools, including APIs (REST 1, REST 2, and SOAP), and XML feeds via FTP. Depending on the content you need to access, you can perform the authentication process with a single API key in the request headers, or using the OAuth 2.0 authentication method. You will receive an email containing your relevant credentials from the Dow Jones Developer Support team.
The following is an example query object. Learn more about searching and filtering in API Essentials.
request_body = {
"query": {
"where": "language_code='en'",
"includes": {
"company_codes": ["exxn"] # only documents that contain company_code "exxn" will be returned
},
"limit": 10000
}
}
Use your API Key to authenticate to Factiva Snapshots. The following is an example of the headers
object required for authentication:
headers = {
'content-type': 'application/json',
'user-key': '{USER_KEY}'
}
The Snapshots API works asynchronously. First, you make a Post request to the Snapshots URL endpoint as follows:
snapshot_url = "https://api.dowjones.com/alpha/extractions/documents"
requests.post(snapshot_url, data=json.dumps(request_body), headers=headers)
If successful, this request generates a snapshot creation job. The following is an example response:
{
"data": {
"attributes": {
"current_state": "JOB_QUEUED",
"extraction_type": "documents"
},
"id": "dj-synhub-extraction-mixoflettersandnumber1234567890"
},
"links": {
"self": "https://api.dowjones.com/alpha/extractions/documents/dj-synhub-extraction-sample-extraction"
}
}
You can use Get requests sent to the URL in response.links.self
to monitor the status of your snapshot, as follows:
requests.get(self_link, headers=headers)
Once the snapshot is complete, response.data.attributes.current_state
displays the message JOB_STATE_DONE
. You then get a new key called files
, which contains the file download links, as follows:
{
"data": {
"attributes": {
"current_state": "JOB_STATE_DONE",
"files": [
{
"uri": "https://api.dowjones.com/alpha/extractions/stream?file=dj-syndicationhub-dev-delivery/part-00000-of-0001.avro"
},
{
"uri": "https://api.dowjones.com/alpha/extractions/stream?file=dj-syndicationhub-dev-delivery/format=avro/jwhuvuexzy/part-00001-of-00001.avro"
}]
},
"id": "dj-synhub-extraction-sample-extraction"
},
"links": {
"self": "https://api.dowjones.com/alpha/extractions/dj-synhub-extraction-sample-extraction"
}
}
Access these links directly to download the relevant files.


Up
|
Save
|
Revert
| {{if $.Graph.IsCommand -}}
Install
| {{else -}}
Build
| {{end -}}
Run
|
New goroutine
{{range $t, $null := $.PartTypes -}}
{{$t}}
{{- end}}
| View as:
Go
JSON
Graph Properties
Save
Name
Package path
Is a command?
Channel Properties
Save
|
Delete
Name
Capacity
Node Properties
Save
|
Clone
|
Convert to Code
|
Delete
|
Properties
{{range $tk, $type := $.PartTypes}}
{{range $type.Panels }} |
{{.Name}}
{{end}}
{{end}}
Name
Enabled
Multiplicity
Wait for this to finish
{{range $tk, $type := $.PartTypes}} {{range $type.Panels}}
{{.Editor}}
{{end}} {{end}}


If you enable "Send deployments automatically", the Atlassian Cloud plugin will automatically send a deployment event to all configured Jira sites when a build step matching the regular expression has finished.
The plugin expects the build step name to contain the environment name (like "deploy to prod"). Please make sure that the regular expression contains "(?<envName>.*)" so that the plugin can extract the environment name from the step name.


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{% extends "site_base.html" %} {% load static %} {% load i18n %} {% block pagetitle %}{% trans "Confirm Email" %}{% endblock %} {% block content %}
{% blocktrans %}The password reset link was invalid, possibly because it has already been used. Please request a new password reset.{% endblocktrans %}


Tools Used
- Fusion 360 | Download (Education Version) | 98 MB
- Rhino
- Shopbot 8 feet X 4 feet
- Partwork ( Software is given by Shopbot itself)
Pen Stand ( 2D Cutting | 15.6 mm MDF)
Starting with Small to Understand working and function of ShopBot
- You need to make a drawing in 2D file save as dxf (its universal format)
- Open that file in Partwork 2D.
- Now you need to setup margin and location of origin
- Open toolpath (right side upper corner)
- Different icons are listed
- Starting it will ask for Thickness ( Use Vernier )
- Select Drill Bit
- After that select drawing and give a tool path ( Check it is Out | In | Online ) Because a mistake over here can spoil your material
- Then as required set for drawing in you project. ( I set OUT for outer cut and IN for holes )
- you will have profile to set and check sequence and its animation
- Now export to .sbp file
- open Shopbot software
- adjust a ( X Y Z )
- Follow to matching step below Important Below Image has a Problem in it (There is no tabs , without out that it can create a problem in cutting and also accident can happen
Photos of the Process
Important I made mistake in selection of drill bit I selected ball nose instead of End Mill for cutting
Select Drill-bit according to your requirement and check with Machine rules for RPM according to Material and Drill bit flute.
In Part work you can select Path and arrange tool path.
ImportantAlways do inside cutting first then edge cutting. to avoid displacement of material on bed and add tabs at required distance
Raw file ready now we can proceed to set XYZ axis.
Setting X Y Z axis
Working with Shopbot Machine
clamp it or screw it so it become fix
Take Drill bit and check that it is proper then you have to set that
Important Switch off ShopBot while changing Drillbit
Check images for more details.
Drill bit has to be fixed on proper depth in spindle.
So starting with Small I have made a pen stand with different Diameter
It has inner cut and outer cut. Material used is MDF 15.6 mm Thickness
Pen stand is Ready. Now lets make something BIG
Problem Faced
- You need to research a lot for understanding Joints Bend and cuts
- Selection of material is very important so discuss with expert or do small cut on samples


Annotation Property: date
http://purl.org/dc/terms/date
Annotations (7)
-
description "Date may be used to express temporal information at any level of granularity. Recommended best practice is to use an encoding scheme, such as the W3CDTF profile of ISO 8601 [W3CDTF]." (en-us)
-
hasVersion http://dublincore.org/usage/terms/history/#dateT-001
-
issued "2008-01-14" ()
-
modified "2008-01-14" ()
-
comment "A point or period of time associated with an event in the lifecycle of the resource." (en-us)
-
isDefinedBy http://purl.org/dc/terms/
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label "Date" (en-us)
Superproperties (1)
Usage (9)


Many things will catch your eye...
You can contact us directly on this number:07450275082
Email us at: s.g.mathan@hotmail.com


Looking back on Homecoming last year, I vividly remember two songs: “Silk Chiffon” by MUNA featuring Phoebe Bridgers and “All Too Well” by Taylor Swift. My friends and I were having so much fun, and the image of us borderline screaming the lyrics is always the first thing that comes to mind while reminiscing on Homecoming.
Sometimes, I avoid songs because hearing them makes me physically ill. Certain memories are actually haunting. Literally, as I wrote this column, “Clueless” by The Marías, a song I had completely forgotten about, started playing through my headphones and my entire body froze (don’t get me started on “Stop This Train” by John Mayer and “The Night We Met” by Lord Huron). But I’m not going to sit here and trauma dump. I would rather talk more about how music can be so strongly connected with some of our favorite memories. Homecoming at Ohio University is no exception.
This time last year, I wrote about the songs my parents listened to during their Homecomings in the ‘90s at OU. There’s a reason that the entirety of “Ten” by Pearl Jam, “Would?” by Alice in Chains, “When I Come Around” by Green Day and “Hunger Strike” by Temple of the Dog stick out to my parents when reminiscing on Homecoming. Beyond that, though, those songs were impactful enough that I remember them being played well into my childhood.
The core memories surrounding music can be formed in seconds. It’s the closest thing we have to time travel because, without thinking twice about it, a random song starts playing and suddenly you’re reliving a family member’s wedding or a fun night out with friends.
This Homecoming, I encourage you to take in everything you can. Make the core memories you look back on 20 years from now. The closest thing to relieving your college days may just be coming to Homecoming to reunite with your best friends. There’s nothing quite like the feeling of being in Athens, but in the meantime, you can listen to your old playlists and let the memories come flooding back.
Tate Raub is a junior studying journalism at Ohio University. Please note that the views and opinions of the columnists do not reflect those of The Post. Want to talk more about it? Let Tate know by tweeting her @tatertot1310.


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24/7
INSTANT
DELIVERY
INNOVATIVE
GAMING
SOLUTIONS
WORLDWIDE
DELIVERY


|
orx
1.x dev
Portable Game Engine
|
Macros | |
| #define | orxVIEWPORT_KU32_FLAG_ALIGN_BOTTOM 0x80000000 |
| #define | orxVIEWPORT_KU32_FLAG_ALIGN_CENTER 0x00000000 |
| #define | orxVIEWPORT_KU32_FLAG_ALIGN_LEFT 0x10000000 |
| #define | orxVIEWPORT_KU32_FLAG_ALIGN_RIGHT 0x20000000 |
| #define | orxVIEWPORT_KU32_FLAG_ALIGN_TOP 0x40000000 |
| #define | orxVIEWPORT_KU32_FLAG_NO_DEBUG 0x01000000 |
| #define | orxVIEWPORT_KU32_MAX_TEXTURE_NUMBER 8 |
Typedefs | |
| typedef struct __orxVIEWPORT_t | orxVIEWPORT |
Enumerations | |
| enum | orxVIEWPORT_EVENT { orxVIEWPORT_EVENT_RESIZE = 0, orxVIEWPORT_EVENT_NUMBER, orxVIEWPORT_EVENT_NONE = orxENUM_NONE } |
Viewport module Allows to creates and handle viewports. Viewports are structures associated to cameras and used for rendering.
| #define orxVIEWPORT_KU32_FLAG_ALIGN_BOTTOM 0x80000000 |
Bottom vertical alignment
Definition at line 61 of file orxViewport.h.
| #define orxVIEWPORT_KU32_FLAG_ALIGN_CENTER 0x00000000 |
Viewport flagsCenter vertical / horizontal alignment
Definition at line 57 of file orxViewport.h.
| #define orxVIEWPORT_KU32_FLAG_ALIGN_LEFT 0x10000000 |
Left horizontal alignment
Definition at line 58 of file orxViewport.h.
| #define orxVIEWPORT_KU32_FLAG_ALIGN_RIGHT 0x20000000 |
Right horizontal alignment
Definition at line 59 of file orxViewport.h.
| #define orxVIEWPORT_KU32_FLAG_ALIGN_TOP 0x40000000 |
Top vertical alignment
Definition at line 60 of file orxViewport.h.
| #define orxVIEWPORT_KU32_FLAG_NO_DEBUG 0x01000000 |
No debug flag
Definition at line 62 of file orxViewport.h.
| #define orxVIEWPORT_KU32_MAX_TEXTURE_NUMBER 8 |
Misc defined
Definition at line 67 of file orxViewport.h.
| typedef struct __orxVIEWPORT_t orxVIEWPORT |
Internal Viewport structure
Definition at line 71 of file orxViewport.h.
| enum orxVIEWPORT_EVENT |
Event enum
| Enumerator | |
|---|---|
| orxVIEWPORT_EVENT_RESIZE |
Event sent when a viewport has been resized |
| orxVIEWPORT_EVENT_NUMBER | |
| orxVIEWPORT_EVENT_NONE |
Definition at line 76 of file orxViewport.h.
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_AddShader | ( | orxVIEWPORT * | _pstViewport, |
| const orxSTRING | _zShaderConfigID | ||
| ) |
Adds a shader to a viewport using its config ID
| [in] | _pstViewport | Concerned viewport |
| [in] | _zShaderConfigID | Config ID of the shader to add |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_ClearBackgroundColor | ( | orxVIEWPORT * | _pstViewport | ) |
Clears viewport background color
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxVIEWPORT* orxFASTCALL orxViewport_Create | ( | ) |
Creates a viewport
| orxDLLAPI orxVIEWPORT* orxFASTCALL orxViewport_CreateFromConfig | ( | const orxSTRING | _zConfigID | ) |
Creates a viewport from config
| [in] | _zConfigID | Config ID @ return orxVIEWPORT / orxNULL |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_Delete | ( | orxVIEWPORT * | _pstViewport | ) |
Deletes a viewport
| [in] | _pstViewport | Viewport to delete |
| orxDLLAPI void orxFASTCALL orxViewport_Enable | ( | orxVIEWPORT * | _pstViewport, |
| orxBOOL | _bEnable | ||
| ) |
Enables / disables a viewport
| [in] | _pstViewport | Concerned viewport |
| [in] | _bEnable | Enable / disable |
| orxDLLAPI void orxFASTCALL orxViewport_EnableShader | ( | orxVIEWPORT * | _pstViewport, |
| orxBOOL | _bEnable | ||
| ) |
Enables a viewport's shader
| [in] | _pstViewport | Concerned viewport |
| [in] | _bEnable | Enable / disable |
| orxDLLAPI orxVIEWPORT* orxFASTCALL orxViewport_Get | ( | const orxSTRING | _zName | ) |
Gets viewport given its name
| [in] | _zName | Camera name |
| orxDLLAPI orxCOLOR* orxFASTCALL orxViewport_GetBackgroundColor | ( | const orxVIEWPORT * | _pstViewport, |
| orxCOLOR * | _pstColor | ||
| ) |
Gets a viewport background color
| [in] | _pstViewport | Concerned viewport |
| [out] | _pstColor | Viewport's color |
| orxDLLAPI orxDISPLAY_BLEND_MODE orxFASTCALL orxViewport_GetBlendMode | ( | const orxVIEWPORT * | _pstViewport | ) |
Gets a viewport blend mode
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxAABOX* orxFASTCALL orxViewport_GetBox | ( | const orxVIEWPORT * | _pstViewport, |
| orxAABOX * | _pstBox | ||
| ) |
Gets an axis aligned box of viewport
| [in] | _pstViewport | Concerned viewport |
| [out] | _pstBox | Output box |
| orxDLLAPI orxCAMERA* orxFASTCALL orxViewport_GetCamera | ( | const orxVIEWPORT * | _pstViewport | ) |
Gets a viewport camera
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxFLOAT orxFASTCALL orxViewport_GetCorrectionRatio | ( | const orxVIEWPORT * | _pstViewport | ) |
Get viewport correction ratio
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI const orxSTRING orxFASTCALL orxViewport_GetName | ( | const orxVIEWPORT * | _pstViewport | ) |
Gets viewport config name
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI void orxFASTCALL orxViewport_GetPosition | ( | const orxVIEWPORT * | _pstViewport, |
| orxFLOAT * | _pfX, | ||
| orxFLOAT * | _pfY | ||
| ) |
Gets a viewport position
| [in] | _pstViewport | Concerned viewport |
| [out] | _pfX | X axis position (top left corner) |
| [out] | _pfY | Y axis position (top left corner) |
| orxDLLAPI void orxFASTCALL orxViewport_GetRelativeSize | ( | const orxVIEWPORT * | _pstViewport, |
| orxFLOAT * | _pfWidth, | ||
| orxFLOAT * | _pfHeight | ||
| ) |
Gets a viewport relative size
| [in] | _pstViewport | Concerned viewport |
| [out] | _pfWidth | Relative width |
| [out] | _pfHeight | Relative height |
| orxDLLAPI const orxSHADERPOINTER* orxFASTCALL orxViewport_GetShaderPointer | ( | const orxVIEWPORT * | _pstViewport | ) |
Gets a viewport's shader pointer
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI void orxFASTCALL orxViewport_GetSize | ( | const orxVIEWPORT * | _pstViewport, |
| orxFLOAT * | _pfWidth, | ||
| orxFLOAT * | _pfHeight | ||
| ) |
Gets a viewport size
| [in] | _pstViewport | Concerned viewport |
| [out] | _pfWidth | Width |
| [out] | _pfHeight | Height |
| orxDLLAPI orxU32 orxFASTCALL orxViewport_GetTextureCount | ( | const orxVIEWPORT * | _pstViewport | ) |
Gets a viewport texture count
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_GetTextureList | ( | const orxVIEWPORT * | _pstViewport, |
| orxU32 | _u32TextureNumber, | ||
| orxTEXTURE ** | _apstTextureList | ||
| ) |
Gets a viewport texture list
| [in] | _pstViewport | Concerned viewport |
| [in] | _u32TextureNumber | Number of textures to be retrieved |
| [out] | _apstTextureList | List of textures associated with the viewport |
| orxDLLAPI orxBOOL orxFASTCALL orxViewport_HasBackgroundColor | ( | const orxVIEWPORT * | _pstViewport | ) |
Viewport has background color accessor
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxBOOL orxFASTCALL orxViewport_IsEnabled | ( | const orxVIEWPORT * | _pstViewport | ) |
Is a viewport enabled?
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxBOOL orxFASTCALL orxViewport_IsShaderEnabled | ( | const orxVIEWPORT * | _pstViewport | ) |
Is a viewport's shader enabled?
| [in] | _pstViewport | Concerned viewport |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_RemoveShader | ( | orxVIEWPORT * | _pstViewport, |
| const orxSTRING | _zShaderConfigID | ||
| ) |
Removes a shader using its config ID
| [in] | _pstViewport | Concerned viewport |
| [in] | _zShaderConfigID | Config ID of the shader to remove |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_SetBackgroundColor | ( | orxVIEWPORT * | _pstViewport, |
| const orxCOLOR * | _pstColor | ||
| ) |
Sets a viewport background color
| [in] | _pstViewport | Concerned viewport |
| [in] | _pstColor | Color to use for background |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_SetBlendMode | ( | orxVIEWPORT * | _pstViewport, |
| orxDISPLAY_BLEND_MODE | _eBlendMode | ||
| ) |
Sets a viewport blend mode (only used when has active shaders attached)
| [in] | _pstViewport | Concerned viewport |
| [in] | _eBlendMode | Blend mode to set |
| orxDLLAPI void orxFASTCALL orxViewport_SetCamera | ( | orxVIEWPORT * | _pstViewport, |
| orxCAMERA * | _pstCamera | ||
| ) |
Sets a viewport camera
| [in] | _pstViewport | Concerned viewport |
| [in] | _pstCamera | Associated camera |
| orxDLLAPI void orxFASTCALL orxViewport_SetPosition | ( | orxVIEWPORT * | _pstViewport, |
| orxFLOAT | _fX, | ||
| orxFLOAT | _fY | ||
| ) |
Sets a viewport position
| [in] | _pstViewport | Concerned viewport |
| [in] | _fX | X axis position (top left corner) |
| [in] | _fY | Y axis position (top left corner) |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_SetRelativePosition | ( | orxVIEWPORT * | _pstViewport, |
| orxU32 | _u32AlignFlags | ||
| ) |
Sets a viewport relative position
| [in] | _pstViewport | Concerned viewport |
| [in] | _u32AlignFlags | Alignment flags |
| orxDLLAPI orxSTATUS orxFASTCALL orxViewport_SetRelativeSize | ( | orxVIEWPORT * | _pstViewport, |
| orxFLOAT | _fWidth, | ||
| orxFLOAT | _fHeight | ||
| ) |
Sets a viewport relative size
| [in] | _pstViewport | Concerned viewport |
| [in] | _fWidth | Relative width (0.0f - 1.0f) |
| [in] | _fHeight | Relative height (0.0f - 1.0f) |
| orxDLLAPI void orxFASTCALL orxViewport_SetSize | ( | orxVIEWPORT * | _pstViewport, |
| orxFLOAT | _fWidth, | ||
| orxFLOAT | _fHeight | ||
| ) |
Sets a viewport size
| [in] | _pstViewport | Concerned viewport |
| [in] | _fWidth | Width |
| [in] | _fHeight | Height |
| orxDLLAPI void orxFASTCALL orxViewport_SetTextureList | ( | orxVIEWPORT * | _pstViewport, |
| orxU32 | _u32TextureNumber, | ||
| orxTEXTURE ** | _apstTextureList | ||
| ) |
Sets a viewport texture list
| [in] | _pstViewport | Concerned viewport |
| [in] | _u32TextureNumber | Number of textures to associate with the viewport |
| [in] | _apstTextureList | List of textures to associate with the viewport |


In my first week of Dev Bootcamp Phase 0, I have learned an extensive amount of content. Although the curriculum is dauntingly overwhelming so far, and my fingers are sore in ways they've never been before (especially my middle finger from having to back space so much) I am thoroughly enjoying the excitement from embarking on this new challenge that's provoking me to think in ways I have not before.
A few of the biggest things that I have learned this week are what version control is, why Git is so great for it, and why we're using GitHub to store our code. Version control is basically a safe way to have every draft of my work saved. This gives me the ability to revert back to any prior drafts or versions of my code that may have worked in a more optimal way than my current code. Git does a wonderful just of allowing different users to collaborate on code through the use of branches and tracking changes and edits made by each user through a streaming process. This too saves each edited version of the changed code so that users collaborating don't overlap or step on each other’s toes. Git is used locally on each computer, and GitHub is a global sharing tool where users can collaborate and store code remotely online and access and share with other users.That's my first blog in a nutshell! Very Excited to keep working, learning, and growing as a coder!


{% extends 'base.html' %} {% block title %}Home{% endblock title %} {% load staticfiles%} {% block content %}
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--- notes: | - Use bold text with an exclamation icon if there are legal consequences - for example, a fine or prison sentence. ---


I've just ordered one of Martin Harizanov's three-channel wifi relays from the OEM shop, and was considering using it (amongst other things) to remotely divert unused solar power to an immersion heater.
At home I currently use a emonTX loaded with Martin R's sketch which drives a Triac to switch the load, however, with this format it is necessary to run 2.5mm cable from the Immersion Heater to the Triac - which is always at the opposite end of the house!!
Using the wi-fi relay would alleviate this, as power could be sourced nearer the immersion heater, (and the unit is ready built!) but was looking at options to get the emonTX and Wi-Fi relay to talk to each other, as one of course is Wi-Fi and the other RF.
The relay's mechanical endurance shouldn't present a problem as its rated >30x106 operations.
Anybody got any thoughts?
Paul
Re: Using Martin R's solar diverter for remote load switching
For what it's worth, if you split Martin's (or Robin's) diverter at the input to the opto-trigger, leaving the current-limiting resistor at the sending end, you can drive the trigger over about 70 m of "telephone pair" (a light gauge unscreened twisted pair). I did it with the cable on a drum, I wouldn't expect any problems unless you run it parallel to a mains cable with a really nasty load on the end. (You've got to get enough interference to light up the IR LED, and that requires some!)
70 m isn't the limit, it's what was on the reel.
Then you can have the triac right next to the load.
Re: Using Martin R's solar diverter for remote load switching
I would agree extending the triac trigger would be better, I have a working version of this using some standard (really skinny) bt socket extn wire and it works perfectly. I did consider using (and may again) a rfm remote device based on the work Robin has done in this area, but I'm not convinced on the idea of relying on an rf signal for modulating, any error costs or losses me money via the meter.
I'm even less sold on the idea of wifi for this purpose (unless perhaps a direct non networked connection) but aside from all that, the relay would need something else to control it based on the data from the emontx and would not follow the grid CT so well.
The relay is perfect for a 2nd load that can be easily controlled via some PV vs consumtion logic, including a manual override, seasonal or environmental influences etc (eg node-red) to consume the PV first and the triac'd load can mop up
Paul
Re: Using Martin R's solar diverter for remote load switching
I was trying to avoid running wire/cable at all, and as I intend to use the Wi-Fi relay to control my heating programming it would be a natural progression to use it for diversion too. Also from a safety point of view, as it's pre-built and runs cool, it may be a better option for less confident/qualified users??
...the relay would need something else to control it based on the data from the emontx and would not follow the grid CT so well.
The Wi-Fi relay (ESP8266) has been pre-programmed to accept a MQTT message or http call to change and hold the state of each relay (Martin Harizanov's blog is currently down which gives details), so in theory once the diverter decides to dump excess power, it should take milliseconds for the relay to actuate.
The problem is that emoncms is only updated every 6 or 7 seconds, and that time delay could take me out of the 'sweet spot', rolling into a watt hour so I need to somehow use the output from the emontx.
I could of course use the output from the emontx (removing the opto trigger) and use it to activate a ESP8266 module (£1.82 from Ebay) which would then talk to both node-red and the wi-fi relay via MQTT....
Paul
Re: Using Martin R's solar diverter for remote load switching
This is the mechanical endurance. If you switch a significant load with it, the electrical endurance will be more in the range of a few 10^4 or 10^5 cycles.
I don't think its a good idea to use a relay for a purpose like this.
BR, Jörg.
Re: Using Martin R's solar diverter for remote load switching
I do remote load control via MQTT over hard wired ethernet (not WIFI). I am switching a SSR which is controlled via a little Arduino + ethernet shield running a simple sketch which monitors an MQTT topic and switches a digital pin accordingly. My emon is running a modified version of Robin's sketch and publishes on/off messages as it decides whether or not we have any excess.
Using *anti-flicker* mode the load is being switched a couple of times a second and my MQTT broker/Arduino+SSR seems to have no trouble handling this.
Not sure I would like to try it over WIFI however, although it may well work just fine.
Re: Using Martin R's solar diverter for remote load switching
@Ben - I presume that you are using the 'Arduino Client for MQTT' for the Arduino/Ethernet Shield, are you using the same client for the emonTX to publish the on/off messages or something different.
@Robert, @Paul, @Jörg - Thanks for the posts, the consensus is this may be problematic for energy diversion especially where switching may occur every few seconds causing relay fatigue and more suited to a 2nd load, but it would be interesting to test the viability of using MQTT to control a Triac as per Ben's post - except over Wi-Fi, ending the reliance on wired systems, but also creating opportunities to create 'safe' pre-built modules to control loads.
Paul
Re: Using Martin R's solar diverter for remote load switching
@Paul - you can find the Arduino sketches I am using on my GitHub page;
https://github.com/sumnerboy12/hardwicke/blob/master/emontx_pvrouter/emo...
https://github.com/sumnerboy12/hardwicke/blob/master/mqtt_heating3/mqtt_...
The heating node has the SSR connected to it, but it also does a load of other things, such as monitor 3 temp probes in my HWC and control some other home automation devices. The only bit you are really interested in is the mqtt_callback function, which simply switches a digital output pin when a message arrives on the /openhab/heating/in/<pin> topic.
So the emon publishes to mqttTopicPvrTrigger (/openhab/heating/in/2) which is picked up on the receiving Arduino and switches digital output pin 2 high/low. This pin is wired directly to my SSR.
Feel free to ask any questions if any of that is not very clear!
Re: Using Martin R's solar diverter for remote load switching
I don't know how Google's very recent offering might interest you - if indeed it does.
Re: Using Martin R's solar diverter for remote load switching
Does frequent switching reduce the life of the immersion heater?
Is there much heat loss by the SSR?
Re: Using Martin R's solar diverter for remote load switching
Yes and Yes.
The rapid cycling of heating and cooling of the element causes fatigue which will affect the life expectancy of the element, however, mine is over 2 years old and is still working ok.
The SSR will create quite a bit of heat, and therefore heat dissipation needs to be carefully accounted for when designing a system - heatsinks etc.
Paul


| nlrx-package | nlrx: A package for running NetLogo simulations from R. |
| analyze_nl | Analyze NetLogo simulation output |
| download_netlogo | Download NetLogo |
| eval_simoutput | Evaluate input/output integrity |
| eval_variables_constants | Evaluate variable validity |
| experiment | Construct a new experiment object |
| export_nl | Export NetLogo Experiment |
| getexp | Getter function to get a variable of an experiment object |
| getnl | Getter function to get a variable of a nl object |
| getsim | Getter function to get a variable of a simdesign object |
| import_nl | Import NetLogo Experiment |
| nl | Construct a new nl object |
| nldoc | Create NetLogo documentation |
| nldoc_network | Create NetLogo procedure network |
| nlrx | nlrx: A package for running NetLogo simulations from R. |
| nl_distinct | Wolf Sheep model sample data: simdesign distinct |
| nl_eFast | Wolf Sheep model sample data: simdesign eFast |
| nl_ff | Wolf Sheep model sample data: simdesign ff |
| nl_gensa | Wolf Sheep model sample data: gensa |
| nl_lhs | Wolf Sheep model sample data: simdesign lhs |
| nl_morris | Wolf Sheep model sample data: simdesign morris |
| nl_simple | Wolf Sheep model sample data: simdesign simple |
| nl_sobol | Wolf Sheep model sample data: simdesign sobol |
| nl_sobol2007 | Wolf Sheep model sample data: simdesign sobol2007 |
| nl_soboljansen | Wolf Sheep model sample data: simdesign soboljansen |
| nl_spatial | Wolf Sheep model sample data: spatial |
| nl_to_graph | Generate igraph objects from measured turtles and links metrics |
| nl_to_points | Get spatial data from metrics.turtles output |
| nl_to_raster | Get spatial data from metrics.patches output |
| print.nl | Print content of nl object |
| report_model_parameters | Report globals from a NetLogo model that is defined within a nl object |
| run_nl_all | Execute all NetLogo simulations from a nl object |
| run_nl_dyn | Execute NetLogo simulation without pregenerated parametersets |
| run_nl_one | Execute one NetLogo simulation from a nl object |
| setexp | Setter function to set a variable of an experiment object |
| setexp<- | Setter function to set a variable of an experiment object |
| setnl | Setter function to set a variable of a nl object |
| setnl<- | Setter function to set a variable of a nl object |
| setsim | Setter function to set a variable of a simdesign object |
| setsim<- | Setter function to set a variable of a simdesign object |
| simdesign | Construct a new simdesign object |
| simdesign_ABCmcmc_Marjoram | Add an Approximate Bayesian Computation (Monte-Carlo Markov-Chain) simdesign using the Majoram algorithm to a nl object |
| simdesign_ABCmcmc_Marjoram_original | Add an Approximate Bayesian Computation (Monte-Carlo Markov-Chain) simdesign using the Majoram Original algorithm to a nl object |
| simdesign_ABCmcmc_Wegmann | Add an Approximate Bayesian Computation (Monte-Carlo Markov-Chain) simdesign using the Wegmann algorithm to a nl object |
| simdesign_distinct | Add a distinct simdesign to a nl object |
| simdesign_eFast | Add an eFast simdesign to a nl object |
| simdesign_ff | Add a full-factorial simdesign to a nl object |
| simdesign_GenAlg | Add a Genetic Algorithm simdesign to a nl object |
| simdesign_GenSA | Add a Simulated Annealing simdesign to a nl object |
| simdesign_lhs | Add a latin-hypercube simdesign to a nl object |
| simdesign_morris | Add a morris elementary effects simdesign to a nl object |
| simdesign_simple | Add a simple simdesign to a nl object |
| simdesign_sobol | Add a sobol simdesign to a nl object |
| simdesign_sobol2007 | Add a sobol2007 simdesign to a nl object |
| simdesign_soboljansen | Add a soboljansen simdesign to a nl object |
| test_nlrx | Test if nlrx runs on the local system |
| unnest_simoutput | Get spatial data from metrics.turtles and metrics.patches output |
| write_simoutput | Write attached NetLogo simulation output to file |


USACO ORZ
问题描述 :
Like everyone, cows enjoy variety. Their current fancy is new shapes for pastures. The old rectangular shapes are out of favor; new geometries are the favorite.
I. M. Hei, the lead cow pasture architect, is in charge of creating a triangular pasture surrounded by nice white fence rails. She is supplied with N fence segments and must arrange them into a triangular pasture. Ms. Hei must use all the rails to create three sides of non-zero length. Calculating the number of different kinds of pastures, she can build that enclosed with all fence segments.
Two pastures look different if at least one side of both pastures has different lengths, and each pasture should not be degeneration.
I. M. Hei, the lead cow pasture architect, is in charge of creating a triangular pasture surrounded by nice white fence rails. She is supplied with N fence segments and must arrange them into a triangular pasture. Ms. Hei must use all the rails to create three sides of non-zero length. Calculating the number of different kinds of pastures, she can build that enclosed with all fence segments.
Two pastures look different if at least one side of both pastures has different lengths, and each pasture should not be degeneration.
输入:
The first line is an integer T(T<=15) indicating the number of test cases.
The first line of each test case contains an integer N. (1 <= N <= 15)
The next line contains N integers li indicating the length of each fence segment. (1 <= li <= 10000)
The first line of each test case contains an integer N. (1 <= N <= 15)
The next line contains N integers li indicating the length of each fence segment. (1 <= li <= 10000)
输出:
The first line is an integer T(T<=15) indicating the number of test cases.
The first line of each test case contains an integer N. (1 <= N <= 15)
The next line contains N integers li indicating the length of each fence segment. (1 <= li <= 10000)
The first line of each test case contains an integer N. (1 <= N <= 15)
The next line contains N integers li indicating the length of each fence segment. (1 <= li <= 10000)
样例输入:
1 3 2 3 4
样例输出:
1
USACO ORZ
题目：http://acm.hdu.edu.cn/showproblem.php?pid=4277
题意：给你n个有长度的线段，问如果用上所有的线段来拼1个三角形，最多能拼出多少种不同的？
题解：暴力搜索，可以用set判重。开始搜索时也可以先把第1个线段固定在一个边上，因为它放哪个边对后面搜索都是一样的。
代码：
#include<cstdio> #include<cstring> #include<cmath> #include<algorithm> #include<set> #include<vector> #include<string> #define LL long long #define N 25 using namespace std; int num[N]; int n,summ,xj,xk; int Case; struct node { int x,y,z; bool operator < (const struct node &a) const { return (x!=a.x)?(x<a.x):(y!=a.y?(y<a.y):(z<a.z)); } }temp,ans; set<struct node> hashx; void dfs(int); int main() { scanf("%d",&Case); for(int c=0;c<Case;c++) { summ=0;hashx.clear(); scanf("%d",&n); for(int i=1;i<=n;i++) { scanf("%d",&num[i]); summ+=num[i]; } temp.x=num[1];temp.y=0; if(n<3) { printf("%d\n",0); continue; } dfs(2); printf("%d\n",hashx.size()); } return 0; } void dfs(int x) { if(x>n) { xj=temp.x; xk=temp.y; if(((xj+xk)>(summ-xj-xk))&&(summ-xk>xk)&&(summ-xj>xj)) { ans.x=max(xj,max(summ-xj-xk,xk)); ans.z=min(xj,min(summ-xj-xk,xk)); if(xj!=ans.x&&xj!=ans.z) ans.y=xj; else if(xk!=ans.x&&xk!=ans.z) ans.y=xk; else ans.y=summ-ans.x-ans.z; hashx.insert(ans); } return; } dfs(x+1); temp.x+=num[x]; dfs(x+1); temp.x-=num[x]; temp.y+=num[x]; dfs(x+1); temp.y-=num[x]; }
来源：http://blog.csdn.net/acm_ted/article/details/7960801
版权声明：本文为博主原创文章，未经博主允许不得转载。
参考：http://blog.csdn.net/acm_ted/article/details/7960801
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简直传神 前几天全校园都是一股鱼腥味
乌拉拉好可爱哦！好喜欢她哦。。。。。。。


Afternoon all,
I've been faffing about trying different solutions (spent a fortune!) and I've finally decided to take the plunge with oem!
From the top then, house with a 4kw 16 modules, SunnyBoy 3300 (soon to change to SolarEdge SE3500 with 16 x P300 optimisers), CurrentCost freebie energy monitor and currently have a geo solo pv monitor that came with the install but that doesn't report on import or net usage.
I have also just got an owl intuition-pv, just waiting for the y cable kit to land so that it can cope with the type 2 installation we've got.
I also have a solarimmersion solar diverter - and herein lies the problem as I read through the FAQ on owl's support pages!
The owl does not like diverters :(
They cannot cope with the system using generated leccy rather than chucking it out to the grid.
Something else to sell on Fleabay methinks!
So, looking at openenergymonitor am I right in believing that it doesn't care about diverted loads? If so then the following applies!
I have 2 Pi's not doing a lot at the moment (one original B and a v2 B), and looking at the shop I've got the following as my list of things to buy:
emonTx v3 assembled
Programmer usb to serial
AC-AC Power supply, UK plug
2 x CT Clamps
I also have a variety of hard disks available, broadband and network point..
RFM12Pi (433 or 868MHz? Is one better than the other?)
In an ideal world, I'd like to forego the RFM12Pi and connect the emonTx and Pi directly - is there anything else that I would need the wireless for? My house is a bit hit and miss with wireless hence the preference to go wired.
Can anyone recommend the necessary software/sketches I'd need?
I'm not a novice to Linux and Pi's, but I can mostly follow clear instructions best! As to the firmware for the emonTx, not a clue!
The emoncms I'll tackle but again, used to copy/paste from very helpful instructions across the net!
Thank you all for reading what has probably been written loads of times, but I'd rather get it right first time!
Re: New user alert!
"looking at openenergymonitor am I right in believing that it doesn't care about diverted loads?"
That's correct, if it goes past, it gets measured, direction and all! But one caveat: you need to use one of the continuous monitoring sketches. There's one on Github. The optimised-for-battery-operation sketches ("Discrete Sample") do exactly what they say - sample the power at intervals - so with a diverter switching fairly rapidly, you don't get a true picture of the energy flow.
"RFM12Pi (433 or 868MHz? Is one better than the other?)"
Nobody has proved a consistent performance advantage of one over the other. But if you have radio car keys, find out what band those work on and avoid it like the plague.
"In an ideal world, I'd like to forego the RFM12Pi and connect the emonTx and Pi directly..."
You can do that. http://openenergymonitor.org/emon/node/3872
"I also have a variety of hard disks available..."
 See Creating a local EmonCMS installation on a Raspberry Pi
"As to the firmware for the emonTx, not a clue!"
Read up on that in Building Blocks. That's where the theory and basic applications info is.
"The emoncms I'll tackle but..."
That's a bit harder. It's in the throes of rapid development and documentation tends to lag behind. The best way is to get stuck in and try, you can always ask here.


Credit: Image from wnyc.org
Shotspotter is the largest vendor of audio surveillance systems. It consists of sensors - microphones - distributed over a neighborhood in order to determine the location of a gunshot. Sensor data is then sent through a set of algorithms and analysts to "verify" a gunshot. Verified alerts are then pushed to police in the field. Shotspotter claims to be able to distinguish gunshots from similar sounds such as fireworks and cars backfiring.
Shotspotter sensors are deployed over 117 square miles in Chicago. CPD claims that race is not a factor in the placement of sensors, but they are deployed in the 12 police districts with the highest Black and Latinx residents.
CPD signed a three year, $33 million contract with Shotspotter in August 2018, with the option for renewal in August 2021. The Shotspotter deployment in Chicago was funded primarily through money seized through the war on drugs. In addition to the devices, analysts, algorithms and software licenses, there are additional costs due to police responding to false alarms from fireworks, cars, and other ambient noise.
Shotspotter typically deploys 15-20 sensors per square mile in covered areas. A sensor is 'activated' by loud noises which are analyzed by algorithms to determine whether or not they are gunshots. When three or more sensors are activated, they supposedly can pinpoint the location of the gunshot within 82 feet.
The efficacy of the devices in Chicago is currently unknown, although it is likely that the system generates a large number of false alerts, leading to unneccesary and dangerous police deployments. An analysis by the Macarthur Justice Center found that of 46,000 police deployments initiated by Shotspotter alerts, only about 6,000 led to a police report. Of those reports, only 1 in 9 involved a gun.
Shotspotter's website claims that the system is 97% accurate, although a Shotspotter forensic analyst testified in a trial that the company's guarantee of accuracy was put together by its sales and marketing department, not its engineers.
San Antonio and Charlotte cancelled their contracts with Shotspotter because they found it too costly and didn't see benefits for public safety.
The Charlotte Observor found that there was evidence of a gun being fired in only one of every 41 reports of Shotspotter alerts.
In October 2017, a judge in Rochester dismissed a weapons possession conviction that was based on Shotspotter evidence, asserting that it was not reliable as scientific proof.
Shotspotter is marketing its technology for several new markets, including in schools as an early detection and response to school shootings. However, the increasing use of this technology in areas where people will be speaking raises concerns with how the data is handled and stored, as the Shotspotter microphones can pick up conversations, thereby becoming a remote wiretapping system.
Shotspotter increases potentially dangerous interactions with police, including foot chases. A Department of Justice report into unconstitutional use of force by CPD emphasized that foot pursuits "too often end with officers unreasonably shooting someone - including unarmed individuals."
A Shotspotter alert led police to chase and shoot 13 year old Adam Toledo in Little Village, who was unarmed. The murder of Toledo sparked outrage, including numerous calls for CPD to end its use of Shotspotter and other surveillance technologies.
Credit: Image from wnyc.org


I enjoy taking an abstract idea, and turning it into something that brings value and impact to others! That may be developing a web-app, or working with Android App. High consideration goes into long-term functionality, scalability & innovation thereof. In short, I want to do things that make a difference.
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Xiaomi Mijia 2400 ANSI lumens laser projector released for 5999 yuan ($853)
by Efe UdinXiaomi Mijia 2400 ANSI lumens laser projector released for 5999 yuan ($853)
2.7 (53.33%) 6 votes
Chinese manufacturing giant, Xiaomi, has a couple of projectors in the market. These projectors have different prices and qualities with its ANSI lumens reaching 9000. However, the company also has projectors with much lower ANSI lumens (900 – 1500) which are cheaper for obvious reasons. Most of Xiaomi’s projectors are from Mijia and they have been doing quite well. Now, we have a new projector from the company – Xiaomi Mijia 2400 ANSI lumens laser projector.
At the Xiaomi Developers Conference, Xiaomi officially released the Mijia laser projector. The main configuration includes 2400 ANSI flow brightness, built-in AI capacity which supports far-field voice, Bluetooth link, 150-inch screen, and dual 10W speakers.
In addition, the Xiaomi Mijia 2400 ANSI lumens laser projector also comes with an ALPD 3.0 light source efficiency increase of 20%; 100% Color brightness; deltaE<2.5; HDMI delay optimization ≤ 40ms; 1.2: 1 projection ratio; +45 degree keystone correction; 4 Mai array far-field voice. It also includes linkage to Mi home loT equipment, 1.75-inch full-range high-fidelity speakers; DOLBY / DTS double decoding and DOLBY virtual surround sound.
The light of this device is so bright and can be seen clearly during the day (100% Rec.709 HDTV). In terms of this projector will be available for 5999 yuan ($853). As of now, there is no information on the availability of this device. This also means that we do not know the exact date that it will be available in the market. What do you think about this new projector from Xiaomi?


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