THE MUPPET CHRISTMAS CAROL A ten-step film review by Ron Hogan Copyright 1992 Ron Hogan
1) This is the third ten-step review that I've produced so far. The first two were for MALCOLM X and BRAM STOKER'S DRACULA. What I've tried to do in each of those reviews is not so much to write a "go see this" or "stay away from this" review, though those have a certain value. I want to take the critical apparatus I've acquired in my years of film study (undergraduate at Notre Dame, currently in the master's program at USC) and apply it to contemporary film. Most film criticism at the academic level tends to be about the "classic" cinema, the great works of the auteurs or the avant-garde. In the brand new anthology FILM THEORY GOES TO THE MOVIES, a number of academic critics (edited by some of my Notre Dame faculty) break away from this trend in sixteen essays on films from PRETTY WOMAN to THE LITTLE MERMAID. The reviews I present here are sketches of a similar approach, tentative outlines of ways to look at contemporary film. They are by no means meant to be definitive.
2) Of course, the first two reviews I did were for films by Spike Lee and Francis Ford Coppola. It's very easy to write in an academic mode about them--they're accepted as auteurs, directors worthy of serious study. This is a Muppet movie; how is one supposed to expect to be taken seriously writing about a film starring puppets? Well, let's face it. The Muppets are part of our popular culture, and have been for decades. Many of the people who cruise through the net grew up on the Muppets through SESAME STREET and THE MUPPET SHOW, myself included. Whether we choose to acknowledge their cultural significance or not, it does exist, and it can be talked about. So I'll try.
3) The first thing that struck me about the film was the corporate logo of Walt Disney Pictures that came before everything else. It had slipped my mind that just before he had died, Jim Henson had closed a deal with the people at Disney, and that the Muppets were now a semi-independent subsidiary of the Disney empire. I was disturbed by the deal at the time and I still am to a certain extent. The Muppets to me had always been oppositional to the control that Disney tried to exert over the popular imagination, especially that of the young. The Muppets were cute and cuddly, sure, but they also had a sharp satirical side that undermined the cuteness if you knew where to look. And then they became part of the very hegemony that they opposed. At least they haven't been totally absorbed into the Disney universe.
4) And their edge is definitely present in the film, most noticeably in Gonzo's portrayal of Charles Dickens. His role has an extreme amount of self-consciousness, and the film plays it up for all it's worth. Rizzo the Rat confronts Gonzo as to why he knows everything that happens before it happens, and Gonzo replies that he's the narrator, he's omniscient. When the issue of whether or not the ghosts are appropriate for small children arises, Gonzo says, "It's okay, it's culture." The film knows that it is tampering/playing with an established classic, it knows that the audience knows this, and it decides not to pretend otherwise, letting everybody in on the fun. Hey, Bob Cratchit is a frog in this movie, so let's run with it, and not expect this to be the Christmas Carol we'd get from anybody else. Dickens' tale has been updated to modern America (with Henry Winkler), given a black cast (Robert Guillaume, I believe), and even turned into a commentary on television (SCROOGED, one of the better variations). Why not a frog as Cratchit?
5) Of course, one of the consequences of giving the Christmas Carol over to the Muppets is that it profoundly warps the meaning of the original text. Dickens' novels had an element of social realism; the accumulated details of 19th century London were there to make a point about and a critique of the society in which he wrote. Dickens' worlds of fiction had a political agenda to them. In the Muppet version, 19th century London is divorced from its meaning and becomes a playground for the Muppets. A very detailed playground, but still only a simulation-- which has absolutely nothing to do with the real London. And it makes the few touches of social statement that do appear disturbing. There's no depiction of the real poverty of the time, except for one shot of a homeless bunny rabbit. Which is disturbing at one level because you see a cute little creature suffering, and at another level because the only way that suffering can be expressed through the film is through cute little creatures--real homeless people have no place in the Muppet London.
6) So the Muppets have this nice world in which they can play and do the things that make them the cultural icons they are. They have some ice-skating penguins and the baby chorus and the boomerang fish thrower and so on.... And they sing. It wouldn't be a Muppet film without songs at some point. Unfortunately, the songs aren't all that great, either standing alone or in comparison to other Muppet songs. Every number tends to be a shiny, happy Christmas song--understandable given the nature of the film.
7) Of course, one would expect that the Christmas Carol would center around Ebeneezer Scrooge. His initial appearance justifies that, but I suspect that he's not as important to the film as the Muppets. And Michael Caine, I suspect, knows this. His performance is perfunctory and adequate to the role, but has very few qualities that would make him a memorable Scrooge. It's as if he realized that his main role in the film is not to learn the meaning of Christmas, though he does do that, but to talk to the frog in a way that doesn't seem totally ridiculous. His scenes with the Spirits, the closest thing in the film to the original, do have some power to them, though, especially the Ghost of Christmas Future. Of course, this is the only section of the film which is not undermined by Gonzo....
8) And Michael Caine isn't the only human in the film, though there are considerably fewer humans than Muppets.  It goes unquestioned throughout--we totally buy into this simulated 19th Century, Muppets and all. I suspect that Jean Baudrilliard's SIMULATIONS and Umberto Eco's TRAVELS IN HYPERREALITY might have some interesting points on the subject of accepting the unreal recreation as the real, but I'm not going to push it. It's hard enough to get people to accept talking about the Muppets; talking about the Muppets with regard to Eco is bound to drive people away. The main point is, the Muppets are everywhere, and it's so natural that nobody notices it, because there isn't anything to notice--rather like the Toons in WHO FRAMED ROGER RABBIT?
9) What separates this Muppet film from other films is the subject matter--Christmas. They aren't the first imaginary figures to do a Christmas film--or a Christmas Carol for that matter. Apart from the Mr. Magoo version, the "older cousins" in the Disney stable have taken their shot at it. (And if a big-eared mouse can do Cratchit, why the hell not a frog?) But like many Christmas texts, and contrary to the original, there is very little Christ in this Christmas Carol; I only found one oblique reference, the line about "remembering who it was that made the lame walk" or something like that. Instead, the film focuses on the warm, fuzzy feelings that we're all supposed to have, regardless of religious affiliation. Inspiring this kind of historical amnesia, corporate hegemonic aspirations aside, is another consequence of replacing the real with a fantasy recreation. Heck, if we're going to rebuild the past, we can rebuild its *meaning* just as easily--and maybe even more so.
10) Okay, jargon aside, it's time for one personal note. Kermit the Frog. Obviously, you can't do a Muppet film without Kermit, which means that you have to confront the issue of Jim Henson's death. This is acknowledged in the film's dedication. And Kermit's voice is a bit deeper than it used to be. He's adequate, I suppose, and Steve Whitmire is better than Mel Blanc, Jr., is at Bugs Bunny, but the sense of loss is real and palpable for me still. The innocence is gone, and the Muppets will sadly never be the same for me. Or, I guess, for anyone, except those too young to remember--except even they have access to the "real" Kermit, through SESAME STREET, MUPPET SHOW reruns, and the videos of the first movies. So maybe they'll notice the change, but will they appreciate the context of that change? Who knows? Not me. This isn't the Muppets of our youth, but maybe they're still adequate to the tasks their predecessors accomplished. For the sake of the next generation, I hope they are. (And on that pretentious note...)
Follow-ups and email welcome Ron Hogan<EMAIL_ADDRESS>.
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Katy Home Prices and Homes Values in TX - HAR.com
25002 FALLING WATER ESTATES LN, KATY TX 77494. Sold Price Range:$ $1,425,001 - $1,638,000 Sold On:05/25/2012 Sqft:7040//Appraisal District .
http://www.har.com/real_estate/Recently-Sold-Listings-in-Katy
Treatment for Herniated or Bulging Discs
ONLINE TEXAS TEXAS APPRAISAL DISTRICTS
ONLINE APPRAISAL DISTRICTS. TEXAS . Mailing address: Box 279, Palestine, Texas 75802-0279 . Mailing address: Box 159, Katy, Texas 77492-0159 .
http://www.greencity.com/onlineappraisal.htm
Katy Real Estate & Katy Homes For Sale - HAR.com
Year Built: N/A Build Sqft: 0/Appraisal District Agent: Raj Thakrar Broker: REALM Real Estate Professionals - West Houston. Address Not Available, Katy TX .
http://www.har.com/real_estate/katy-tx.html
katy texas appraisal district Herniated or Bulging Discs
Waller County Economic Development Partnership
For latest tax rates for the county, Hempstead ISD, Waller ISD and Royal ISD contact: Waller County Appraisal District 900 13th Street Hempstead, TX 77445 .
http://www.wallercounty.org/tax.php
Waller County Appraisal District
Waller County Appraisal District is responsible for appraising all real and business personal . The district appraises property according to the Texas Property Tax Code and the Uniform . Katy Independent School District, City of Waller .
http://www.waller-cad.org/
Tax Tech Inc. Change Info
Fort Bend Central Appraisal District; 2801 B.F. Terry Blvd. Rosenberg, Texas 77471-5600; www.fbcad.org; Phone: (281-)344-8623. If you pay taxes to the Katy .
http://www.taxtech.net/ChgInfo.aspx
Official Impairment Listing for Spinal Disorders
Waller County Appraisal District Texas
Waller County Appraisal District Real Estate and Property Value Lookup. Great website . one place. Waller Appraisal District Texas. . Katy, Texas 77492-1057 .
http://appraisaldistrict.net/countyappraisal.asp?county=Waller
- gigabit ethernet optical communication system (narrowing of the spine)
Tax Office - Katy ISD
Please Note: Katy ISD taxes, beginning September 1, 2012, will be collected by the . Harris County Appraisal District Information · Fort Bend Appraisal District .
http://www.katyisd.org/taxoffice/Pages/default.aspxTexas Comptroller Appraisal District Directory 237 Waller Chief ...
Texas Comptroller Appraisal District Directory . Katy, TX 77492-0159. Katy, TX . 20406 Laverton Dr. Katy. 77450-2011. Jack Dennison. P. O. Box 532. Waller .
http://www.window.state.tx.us/taxinfo/proptax/apprdir06/237.pdf
Fort Bend County - Tax Assessor-Collector
Exemption applications filed at the central appraisal district on or after September 1 must include a copy of the . 22333 Grand Corner Dr. Katy, TX 77494-5714 .
http://www.co.fort-bend.tx.us/getsitepage.asp?sitepage=5767
Waller County - Texas County Data
Hempstead, TX 77445 . Please direct all questions about property values or other property information to each individual appraisal district. Data Last Updated .
http://www.txcountydata.com/county.asp?County=237
Medical-Vocational Allowance for Herniated Disc
Taxes | City Of Katy, TX
5718 Second Street (between Avenue B and Avenue C) Katy Texas 77493 . value, contact the appraisal district for the county where the property is located.
http://cityofkaty.com/departments/taxes/
Appraisal Districts - Welcome to HRC Website
Housing Appraisal Districts. Harris County Appraisal District 2800 North Loop West Houston, TX 77092 . Appraisal District P.O. Box 159. Katy, TX 77492-0159 .
http://www.hrc.hctx.net/Housing_AppraisalDistricts.htm
Fort Bend Central Appraisal District
The Fort Bend Central Appraisal District makes no warranties or representations whatsoever regarding the quality, content, completeness, accuracy or adequacy .
http://www.fbcad.org/
Appealing a Denial of Benefits
George Scott Reports
A security video now confirms that a Harris County Appraisal District employee . forward to being the 'big man on campus' for state property tax issues because the Texas. . After my column earlier this week referencing Katy I.S.D. Supt.
http://georgescottreports.com/
In doing my research it appears that property taxes are high in Katy ...
Feb 15, 2011 . Paul Silverm
, Real Estate Pro in Pearland, TX . If you go to the appraisal district website; which in Katy it could be http://www.fbcad.org/ or .
http://www.trulia.com/voices/Home_Buying/In_doing_my_research_it_appears_that_property_taxe-268374


Bikie Massacre #2
rotten.com
Dead biker 2 - Comanchero
"Foggy" was shot in the center of the chest with a .357 magnum "Rossi" rifle. He remained where he fell and died almost instantly.


Cryptology ePrint Archive: Report 2020/615 LadderLeak: Breaking ECDSA With Less Than One Bit Of Nonce Leakage
Using Blazor to build native mobile apps Wed, May 27, 2020, 6:30 PM: When it comes to building mobile apps, there is a variety of options for .NET developers, and Blazor mobile bindings is the new kid around the block. 😎While it might be ju
The NHL’s protocol for phase 2 of return-to-play is very bad On Monday, the NHL released a memorandum describing its protocol for phase 2 of its return-to-play plan. The 21-page document lays out how the NHL will bring players back to their teams' cities and protect their health as they begin...
Companies must pay share of rent for employees working from home According to media reports, Switzerland’s top court has ruled that employers are required to contribute to employees’ rent if they work from home.
Home automation and Bitcoin? To monitor my crypto investments, I made a Home Assistant script that alerts me when Bitcoin price has fluctuated even more than usual. The results sure are red. The spaghetti source code: https://pastebin.com/792dZhMY Bitcoin clips in the video: https:...
Blazor WebAssembly : Project Structure/Template - EP03 Hey Coders, Subscribe here - https://www.youtube.com/channel/UCetyodKOWGk5H6FoKoFnkZw Talk to us on - https://www.twitch.tv/curiousdrive Like our page - https://www.facebook.com/curiousdrive/ Follow us on - https://twitter.com/curious_drive Follow us on...
Azure AD Secured Serverless Cosmos DB from Blazor WebAssembly Learn how to configure a standalone Blazor WebAssembly app to securely connect to an Azure Functions endpoint using Azure AD to retrieve a Cosmos DB resource token. Use the resource token to connect to Cosmos DB directly from the Blazor client app through...
How It All Started…AKA the Birth of the CLR - CLR, architectures, and stuff - Site Home Hello everyone, I am the Lead Architect of the CLR/UIFX group and the Chief Architect of the .NET Frameworks. I was thinking about what I should put in the first entry of my blog… as one of the founders of the CLR I thought it would be interesting to gi...
stapelberg uses this: my 2020 desk setup Michael Stapelberg’s private website, containing articles about computers and programming, mostly focused on Linux.
Exciting new features in C# 9 Last week at Microsoft Build, there have been a lot of exciting annoucements! .NET 5, Blazor WebAssembly, .NET MAUI, WinUI… But the thing I'm most eager to get my hands on is C# 9, which introduces many interesting new features, so let's take a quick tour...
GitHub Reinstates Popcorn Time Code Despite MPA 'Threat' * TorrentFreak Previously, an MPA takedown notice pulled Popcorn Time's GitHub repository offline. Popcorn Time filed a counternotice, with success.
Implementing simple cooperative threads in C - Stephen Brennan Using setjmp(), longjmp(), and assembly to implement a simple threading system in C!
Measurements of hash functions, indexed by machine eBASH (ECRYPT Benchmarking of All Submitted Hashes) is a project to measure the performance of hash functions. This page presents the benchmark results collected in eBASH:
https://event.on24.com/eventRegistration/console/EventConsoleApollo.jsp?eventid=2316608&sessionid=1&username=&helpcenter=&key=BF0BEDE5FDD7AD18B927DF2329D42F37&newConsole=true&nxChe=true&text_language_id=en&playerwidth=748&eventuserid=301211460&contenttype=A&mediametricsessionid=259187181&mode=launch
Round 4: Hacker returns and puts 26Mil user records for sale on the Dark Web | ZDNet Gnosticplayers returns with new user records, most of which he obtained by hacking companies last month.
How the biggest consumer apps got their first 1,000 users - Issue 25 Considering every startup confronts this question at some point, I was surprised by how little has been written about it. Particularly anything actionable. So I decided to do my own digging. I spent the past month personally reaching out to founders, scou...


What I Learned During My Summer Practicum: On Escape, Reevaluation, and Being a Public Human
16 Oct 2017 tagged in DC Practicum 2017, Graduate, HighlightsTo finish off my summer practicum, I had to put together a presentation of five things I learned. As I was doing this, I realized that the most important things I learned were the things that I already knew. And more importantly, I realized that I am a public human.
Let me back up: Grad school is hard. By the end of last semester, I looked at my summer practicum in DC as a way to escape my life and responsibilities back in Providence. Literally – I submitted my final assignment on a Thursday night, and I was on the plane to DC the next morning.
But I also looked at it as a way to rethink myself outside of the “student” identity I’ve been clinging to for…forever. I also realized that this was the first summer since high school where I wasn’t working multiple jobs AND/OR taking classes AND trying to be a person. So, when I wasn’t at the office, I let this summer about being a person first.
I spent a lot of time reading the books on my to-read shelf. (Highlights: Parable of the Sower by Octavia Butler, Mr. Penumbra’s 24-Hour Bookstore by Robin Sloan, and Everything I Never Told You by Celeste Ng.) I invested in my half-marathon training, making it up to eight miles as I ran up and down the Rock Creek Parkway. (Side note: if you can run in DC humidity, I feel as though you can run through anything. My mile time has dropped almost two minutes on returning to New England.)
I started working on projects that I had put off for a long time. I drafted a Fulbright application (!!!), wrote blog posts, fleshed out project outlines, applied to conferences. Whether or not those are successful ventures, it doesn’t really matter – though it would be nice if they all did. But it let me write for myself – not for class, not taking notes, but actually getting ideas down on paper for the sheer sake of getting them down.
I rode the WMATA to pretty much everywhere. I visited a ton of museums and cultural institutions: small ones, big ones, art and history and science and culture. I spent time paying attention to my own reactions in these spaces, instead of the visitors like I normally do. What did I like about these spaces? What objects drew my attention? I read exhibit labels with reckless abandon, I joined docent tours or went on my own, and meandered.
I also did a lot of networking. (Or, at the very least, I tried to network. Still not sure how that works.) I reached out and asked people about their jobs and their work. I met with people with job titles across the spectrum – curators, librarians, archivists, historians, directors, grant officers, researchers, media technologists, even other grad students. In addition to getting to know some amazing people, I also found myself trying on their job titles as labels. Would I want to be here in a year? Can I see myself doing this type of work? I came out of almost all these conversations feeling really excited and energized to do exactly what they were doing – only to have the next conversation help me imagine a totally different life or opportunity.
And what I came away with, towards the very end of the summer, is this: I am a public human. I know that’s not a job title, but it is a goal. I’m invested in creating, supporting, and sustaining a public. The questions and values of public humanities – as undefinable as we might want to make them out to be – recognize people and ideas deserve individual attention, but also connected attention. My practicum at SCLDA helped pursue that by understanding the ways in which digital collections can fit into all of our lives to pursue these types of opportunities. The rest of my summer helped me realize that public humanities fits into my own life – what organizations I interact with, my own communities, and how best to advocate for that in the world around me. And I guess that means I’m in the right place. (Good job, me of the past!) it’s set up for this second and final year of the program knowing more clearly what I want out of being at Brown for another year.
It’s mid-semester now, and being back in the student routine has changed things a bit. But I’ve also built strategies for myself to make sure I get to be both a person and a student. I don’t do school work at home. I make my workouts less something that I have to do and more goal-oriented. I’m reading a bit more for fun (shout out to John Green’s new book!) I’m making sure to take time on the weekends to actually take a break, explore Providence, and not just sit in the library doing work all the time.
I took my practicum as well as the time outside it to reevaluate where I am. I really needed that opportunity, and I truly loved both the professional and personal aspects of my summer. And whatever may come next, I’m glad that I have found a way to be a public human as an identity in itself.
Thank you to all of the people who helped me come to these realizations:
- to Steven Lubar, Ron Potvin, and my cohort for following me virtually through this practicum
- to everyone at SCLDA, especially Pino Monaco and Stephanie Norby, for providing the wonderful opportunity to work with them this summer
- to everyone who responded to my emails and met with me
- to the International Student House of DC community & the people who I ate breakfast & dinner with every day


Yanga labour to win as Kagera go top
by Thobias SebastianIn Summary
- The hard-earned win means Young Africans – popularly known as Yanga – now sit 14th in the league with 13 from six matches.
Dar es Salaam. Rejuvenated Young Africans laboured to beat JKT Tanzania 3-2 in a thrilling Mainland Premier League match yesterday.
The hard-earned win means Young Africans – popularly known as Yanga – now sit 14th in the league with 13 from six matches.
“It’s a result of hard work. We have been working hard for results to come so I am very happy,” Yanga caretaker coach Charles Boniface Mkwasa said after the match.
“I give credit to the players, they are trying to work hard and they have been listening to my instructions,” he added.
Yanga went one up in the 11th minute through winger Patrick Sibomana off a pass from Deus Kaseke at the Uhuru Stadium.
Celebrations that greeted the goal had hardly died down when Adam Adam equalised for JKT Tanzania in the 13th.
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Juma Balinya made it 2-1for Yanga in 21st minute with a close range shot after he was set up by Kaseke.
In the 34th minute, Yanga’s David Molinga beat the army team’s goalkeeper with a superb free-kick, his third goal this season.
Still fighting, JKT pulled one back in the 44th minute when Danny Lyanga beat an off-side trap by the hosts’ defenders to unleash a show that gave Yanga goalkeeper no chance.
Following the defeat, JKT Tanzania are now placed seventh with 15 points from 11 outings.
In Kagera, in-form Kagera Sugar capitalised on a home ground advantage to beat Lipuli FC of Iringa 2-1 at the Kaitaba Stadium in Bukoba.
Following the victory, Kagera Sugar have moved one step up the ladder in the top flight.
They now sit at the pilot’s seat of the 20-team league with 23 points, one ahead of defending champions Simba, who were not in action yesterday.
But the top spot may change hands again today when the Msimbazi Reds take on Ruvu Shooting at the Uhuru Stadium.
Kagera Sugar have so far played 11 games against Simba’s 10.
In Lindi, hosts Namungo succumbed to a 3-1 home defeat at the hands of Tanga’s Coastal Union at the Majaliwa Stadium.
It was the first home defeat for Namungo, whi are making their first appearance in the league.
Alliance FC fans also had nothing to cheer about yesterday as their team lost 2-1 to KMC of Dar es Salaam in an exciting match at the Nyamagana Stadium in Mwanza.
Police Tanzania inflicted a 2-0 defeat on hosts Ndanda FC at the Nangwanda Sijaona Stadium in Mtwara.
Tanzania Prisons were forced to a one-all draw by Shinyanga’s Mwadui at the Sokoine Memorial Stadium in Mbeya.


Files CCore/inc/AsyncFile.h CCore/src/AsyncFile.cpp
Files CCore/inc/AsyncFileToMem.h CCore/src/AsyncFileToMem.cpp
There are several "client" classes to work with files and performes file system operations on async file and file system devices.
AsyncFile can perform read/write operation on a file, using an async file device. An AsyncFile object has several parameters, affecting operations.
timeout is used by the open(), getWritePacket() methods.
final_timeout is used to complete all pending operations. By default it equals 3*timeout.
max_packets is the maximum number of executed in parallel operations.
class AsyncFile : public Funchor_nocopy
{
....
public:
// constructors
explicit AsyncFile(MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
AsyncFile(StrLen file_name,
FileOpenFlags oflags,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
AsyncFile(StrLen dev_name,StrLen dev_file_name,
FileOpenFlags oflags,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
~AsyncFile();
bool isOpened() const { return is_opened; }
void setFinalTimeout(MSec t) { final_timeout=t; }
// open/close
FilePosType open(StrLen file_name,FileOpenFlags oflags); // return file_len
FilePosType open(StrLen dev_name,StrLen dev_file_name,FileOpenFlags oflags); // return file_len
void soft_close(FileMultiError &errout);
void close();
void preserveFile() { preserve_file=true; }
void setLargeWriteLen(ulen large_write_len);
void wait() { pset.wait(timeout); }
void wait_final() { pset.wait(final_timeout); }
void wait(MSec timeout) { pset.wait(timeout); }
void cancel_and_wait() { pset.cancel_and_wait(); }
// write
struct WritePacket
{
Packet<uint8> packet;
PtrLen<uint8> buf;
WritePacket(Packet<uint8> packet_,PtrLen<uint8> buf_) : packet(packet_),buf(buf_) {}
};
WritePacket getWritePacket(); // non-null, not empty
void write(FilePosType off,ulen len,Packet<uint8> packet) noexcept;
// read
void read_all(FilePosType off,uint8 *buf,ulen len);
ulen getMaxReadLen() const { return max_read_len; }
void read(FilePosType off,ulen len,PacketFunction complete_function);
};
The first constructor creates a closed object with the given parameters. The second and third constructors open the file.
isOpened() returns true, if the file is opened.
setFinalTimeout() sets the final_timeout to the given value. By default, constructors set this value to the triple of timeout. This extended timeout is used to wait for the completion of all pending operations in the read_all() and close() methods.
open() opens the file, if it was not opened. An exception is thrown in case of error. timeout is used for this operation. The return value is the file length. The file name can be given as the single argument "dev:path" or as two arguments.
soft_close() closes the file. Errors are reported using a FileMultiError object.
close() closes the file. An exception is thrown in case of error. Both soft_close() and close() methods takes a time to complete, because they waits for completion of pending operations first, using the final_timeout.
preserveFile() cancels the flag Open_AutoDelete.
wait() functions wait for pending operations completion, then cancel remaining operations and wait for completion.
cancel_and_wait() cancels all pending operations and waits for completion.
setLargeWriteLen() sets the large_write_len parameters. This value is used to allocate a larger data buffer for writing if the target device accepts packets with a large data length. The value is set, once the file is opened according the target device write format.
getWritePacket() allocates a packet for a write operation. It returns a data structure with two fields: packet is the packet and buf is a data range to be filled with data. This methods uses timeout to wait until a packet becomes available. An exception is thrown in case of error.
write() starts a write operation. The packet must be allocated by the getWritePacket() method. The len is the length of data, placed into the data buffer, returned by the getWritePacket(). off is the file offset where data will be written.
read_all() reads the file. This method waits first for all pending operation completion, using the final_timeout. This method starts a number of read operations to read the required data. It may continue a long time.
getMaxReadLen() returns the maximum read length for a single operation.
read() starts a single read operation. len must not exceed the getMaxReadLen(). The data can be retrieved in the complete_function:
void complete_function(PacketHeader *packet_) { Packet<uint8,Sys::AsyncFile::ReadBufExt> packet=packet_; Sys::AsyncFile::ReadBufExt *ext=packet.getExt(); // FileError ext->error -- error code // const uint8 * ext->data -- data // ulen ext->len -- data length .... packet.popExt().complete(); }
This class is built upon the Sys::AsyncFileSystem and can perform file system operations on an async file system device.
class AsyncFileSystem : public Funchor_nocopy
{
....
public:
// constructors
explicit AsyncFileSystem(StrLen dev_name,MSec timeout=DefaultTimeout,ulen max_packets=DefaultMaxPackets);
~AsyncFileSystem();
// operations
FileType getFileType(StrLen path);
CmpFileTimeType getFileUpdateTime(StrLen path);
FilePosType getFileList(StrLen dir_name,AsyncFile &file); // return file length
void createFile(StrLen file_name);
void deleteFile(StrLen file_name);
void createDir(StrLen dir_name);
void deleteDir(StrLen dir_name,bool recursive);
void rename(StrLen old_path,StrLen new_path,bool allow_overwrite);
void remove(StrLen path);
void exec(StrLen dir,StrLen program,StrLen arg);
void exec2(StrLen dir,StrLen program,AsyncFile &file);
// static
static FileType GetFileType(StrLen path,MSec timeout=DefaultTimeout);
static CmpFileTimeType GetFileUpdateTime(StrLen path,MSec timeout=DefaultTimeout);
static void CreateFile(StrLen file_name,MSec timeout=DefaultTimeout);
static void DeleteFile(StrLen file_name,MSec timeout=DefaultTimeout);
static void CreateDir(StrLen dir_name,MSec timeout=DefaultTimeout);
static void DeleteDir(StrLen dir_name,bool recursive,MSec timeout=DefaultTimeout);
static void Rename(StrLen old_path,StrLen new_path,bool allow_overwrite,MSec timeout=DefaultTimeout);
static void Remove(StrLen path,MSec timeout=DefaultTimeout);
static void Exec(StrLen dir,StrLen program,StrLen arg,MSec timeout=DefaultTimeout);
};
Constructor takes the following arguments: dev_name is the device name, timeout is a total timeout for all class methods. The last constructor argument should have its default value.
Non-static class methods performs the standard list of file system operations. An exception is thrown in case of error. getFileList() and exec2() uses an external AsyncFile object to open a file.
Static methods do the following: they split the file name (or path), create a temporary AsyncFileSystem object and use it to perform the operation. If several file names are involved then its devices must be the same.
This class loads the given file from an async file device to the memory. It is derived from the class ToMemBase.
class AsyncFileToMem : public ToMemBase
{
public:
explicit AsyncFileToMem(StrLen file_name,
ulen max_len=MaxULen,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
AsyncFileToMem(StrLen dev_name,
StrLen dev_file_name,
ulen max_len=MaxULen,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
~AsyncFileToMem();
// std move
AsyncFileToMem(AsyncFileToMem &&obj) noexcept = default ;
AsyncFileToMem & operator = (AsyncFileToMem &&obj) noexcept = default ;
// swap/move objects
void objSwap(AsyncFileToMem &obj);
explicit AsyncFileToMem(ToMoveCtor<AsyncFileToMem> obj);
};
The first constructor takes four arguments. It throws an exception in case of error. The constructor execution may take a time. The first argument file_name is the file name. The name is started with the device object name. The second argument max_len limits the image length, if the file is greater than this limit, an exception is thrown. Other arguments are propagated to the class AsyncFile, which is used to do the job.
The second constructor takes the device name and the file name as first two arguments.
AsyncFileToMem is std movable. The original object is nullified during the move.
AsyncFileToMem is swappable and movable.
PartAsyncFileToMem can be used to load parts of a file into a memory buffer. This class loads file parts sequentially.
class PartAsyncFileToMem : NoCopy
{
AsyncFile file;
SimpleArray<uint8> buf;
FilePosType off;
FilePosType file_len;
public:
static constexpr ulen DefaultBufLen = 64_KByte ;
explicit PartAsyncFileToMem(StrLen file_name,ulen buf_len=DefaultBufLen,MSec timeout=DefaultTimeout,ulen max_packets=DefaultMaxPackets);
PartAsyncFileToMem(StrLen dev_name,StrLen dev_file_name,ulen buf_len=DefaultBufLen,MSec timeout=DefaultTimeout,ulen max_packets=DefaultMaxPackets);
~PartAsyncFileToMem();
FilePosType getFileLen() const { return file_len; }
FilePosType getCurPos() const { return off; }
FilePosType getRestLen() const { return file_len-off; }
bool more() const { return off<file_len; }
PtrLen<const uint8> read();
};
Constructors arguments have the same meaning as the arguments of the AsyncFile constructors.
getFileLen() returns the file length.
getCurPos() returns the current position.
getRestLen() returns the length of the file part after the current position.
more() returns true, iff there is a room after the current position.
read() reads the next file part from the current position up to the end of the buffer or up to the end of the file. The part is stored in the internal buffer and the constant range of bytes is returned.
This class loads the content of the given directory on an async file device to the memory. Then it can iterate through the list.
class AsyncFileListToMem : public ToMemBase
{
....
public:
explicit AsyncFileListToMem(StrLen path,
ulen max_len=MaxULen,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
AsyncFileListToMem(AsyncFileSystem &fs,
StrLen dev_path,
ulen max_len=MaxULen,
MSec timeout=DefaultTimeout,
ulen max_packets=DefaultMaxPackets);
~AsyncFileListToMem();
bool next();
StrLen getFileName() const;
FileType getFileType() const;
template <FuncInitArgType<StrLen,FileType> FuncInit>
auto apply(FuncInit func_init); // func(StrLen file_name,FileType file_type)
};
Constructor arguments are similar to the AsyncFileToMem class. The second constructor uses existing AsyncFileSystem object.
next() moves to the next file in the list. Initially the current file is "before the first".
getFileName() returns the name of the current file.
getFileType() is the type of the current file.
apply() applies the given functor on the file name list.


SOUTH PARK: BIGGER, LONGER AND UNCUT A film review by Christopher Null Copyright 1999 Christopher Null filmcritic.com
I'll say it up front: This is not your classic four-star review. `South Park' is definitely an acquired taste, but it's one I've picked up, despite the series' lackluster performance over this season.
SOUTH PARK: BIGGER, LONGER, AND UNCUT certainly makes up for it, taking the comic adventures of four boys in the `redneck town' of South Park, Colorado to new highs, er, lows, in their feature debut.
And what a debut it is. George Carlin? Step aside. Andrew `Dice' Clay? Old news. Farrelly brothers? Puh-leeze. Lenny Bruce? Meet your replacement. Shocking, in-your-face, blatantly offensive, jaw-dropping, mind-boggling, floor-rolling, horribly crass humor has a new master, and SOUTH PARK is it.
Plot? Firmly tongue in cheek, the boys of South Park want to see an R-rated `Terrance and Philip' movie, but their parents won't let them. They sneak in, whereupon they pick up the nastiest foul mouths this side of the Bangkok red light district. When their parents discover the source of the crudeness, Kyle's mom launches a crusade against the crass cartoon, which culminates in Terrance and Philip's incarceration and a war between America and Canada (T&P's homeland). Meanwhile, appearances by everyone from Big Gay Al to Saddam Hussein to a George Clooney-voiced doctor to Brian Boitano (well, in reference, anyway) pay off the true fans.
The subtext: The boys are on the side of freedom of speech, while the parents don't seem to mind the violence that justifies solving the problem... Who woulda thought SOUTH PARK would have a theme!? And a good one, however blatant.
I'm not going to try and justify SOUTH PARK's four stars on any kind of artistic merit. But I will say I haven't laughed this hard in a couple of years, and some of the musical numbers will be impossible to forget.
While Mr. Hanky does not appear, much to my disappointment, SOUTH PARK is such a wild ride that it really can't be missed, especially if, like me, you have very bad taste.

The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Y.Timer Class
Losely modeled after AS3's Timer class. Provides a simple interface start, pause, resume, and stop a defined timer set with a custom callback method.
Item Index
Methods
Properties
- _remainingLength
- _timerObj
- ATTRS static
- Timer.EVENTS static
- Timer.STATUS static
Attributes
Methods
_defPauseFn
()
protected
Default function for pause event.
_defResumeFn
()
protected
Default function for resume event. Starts timer with remaining time left after Timer was paused.
_defStartFn
()
protected
Default function for start event.
_defStopFn
()
protected
Default function for stop event.
_destroyTimer
()
protected
Resets the Timer.
_executeCallback
()
protected
Used to fire the internal callback
_makeTimer
()
protected
Checks to see if a new Timer is to be created. If so, calls _timer() after a the schedule number of milliseconds. Sets Timer pointer to the new Timer id. Sets start to the current timestamp.
_remainingGetter
()
protected
Returns the time from now
if the timer is running and returns remaining
time from stop
if the timer has stopped.
_repeatCountValidator
()
protected
Abstracted the repeatCount validator into the prototype to encourage class extension.
_statusChanged
()
Internal status change event callback. Allows status changes to fire start(), pause(), resume(), and stop() automatically.
_timer
()
protected
Increments the step and either stops or starts a new Timer interval. Fires the timer callback method.
initializer
-
config
Initializer lifecycle implementation for the Timer class. Publishes events and subscribes to update after the status is changed.
Parameters:
-
config
ObjectConfiguration object literal for the Timer
pause
()
public
Interface method to pause the Timer. Fires timer:pause
resume
()
public
Interface method to resume the Timer. Fires timer:resume
start
()
public
Interface method to start the Timer. Fires timer:start
stop
()
public
Interface method to stop the Timer. Fires timer:stop
Properties
_remainingLength
Unknown
protected
Resume length
_timerObj
Y.later
protected
Internal timer
ATTRS
Object
static
Static property used to define the default attribute configuration for the Timer.
Timer.EVENTS
Object
static
Static property provides public access to registered timer event strings
Timer.STATUS
Object
static
Static property provides public access to registered timer status strings
Attributes
repeatCount
Number
Number of times the Timer should fire before it stops - 1.1.0 - added lazyAdd false to prevent starting from overriding the validator
Events
pause
Event.Custom
The timer has paused
Event Payload:
-
event
Event.FacadeAn Event Facade object
resume
Event.Custom
The timer has resumed
Event Payload:
-
event
Event.FacadeAn Event Facade object
start
Event.Custom
The timer has started
Event Payload:
-
event
Event.FacadeAn Event Facade object
stop
Event.Custom
The timer has stopped
Event Payload:
-
event
Event.FacadeAn Event Facade object
timer
Event.Custom
The timer has reached a reached zero
Event Payload:
-
event
Event.FacadeAn Event Facade object


{%extends 'base.html'%} {%import 'bootstrap/wtf.html' as wtf%} {%import 'macros.html' as macro%} {%block content%}
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Last updated: 30th June 2004 Version 1.92, 2.00 or 2.50?There are three RomCenter file formats:
I would strongly urge you to create your data files in the 2.50 format because it includes some important information that is impossible to represent in the older formats. For example, 2.50 format has proper support for the MAME resources and also supports more complicated merging definitions. Everyone should use the latest version of RomCenter nowadays so nothing should hold you back from using the new format! The main differences between the 1.92 and 2.00 formats are:
The main differences between the 2.00 and 2.50 formats are:
HeaderRomCenter data files have a header at the top to specify details such as the emulator name, description, category and the data file version. [CREDITS] author=Logiqx, http://www.logiqx.com/ version=20021031 comment=Laserdisk Emulator [DAT] version=2.50 plugin=arcade.dll split=1 merge=1 [EMULATOR] refname=Daphne version=Daphne v0.99.5a The meanings of these fields is as follows:
Game ROMsGame details and ROM details are specified together as follows: [GAMES] ¬invaders¬Space Invaders¬invaders¬Space Invaders¬invaders.h¬734f5ad8¬2048¬¬¬ ¬invaders¬Space Invaders¬invaders¬Space Invaders¬invaders.g¬6bfaca4a¬2048¬¬¬ ¬invaders¬Space Invaders¬invaders¬Space Invaders¬invaders.f¬0ccead96¬2048¬¬¬ ¬invaders¬Space Invaders¬invaders¬Space Invaders¬invaders.e¬14e538b0¬2048¬¬¬ The fields are: ¬parent name¬parent description¬game name¬game description¬rom name¬rom crc¬rom size¬romof name¬merge name¬ In CMPro terms these are cloneof, description (from parent), name (game), description, name (rom), crc, size, romof, merge. If you maintain RomCenter data files by hand it is very easy to make mistakes (due to the duplication of game details) so I recommend you create data files in CMPro format then convert them to RomCenter using DatUtil. Merging is specified by having a different 'parent name/game name' and by using the last two fields of each line in the data file. No matter whether a ROM is available in the parent set or not, the 'romof' field should always be specified. The 'merge name' field should only be specified where the ROM exists in the parent game though. e.g. ¬invaders¬Space Invaders¬sisv¬Space Invaders (SV Version)¬sv0h.bin¬86bb8cb6¬1024¬invaders¬¬ ¬invaders¬Space Invaders¬sisv¬Space Invaders (SV Version)¬sv02.bin¬0e159534¬1024¬invaders¬¬ ¬invaders¬Space Invaders¬sisv¬Space Invaders (SV Version)¬invaders.g¬6bfaca4a¬2048¬invaders¬invaders.g¬ ¬invaders¬Space Invaders¬sisv¬Space Invaders (SV Version)¬invaders.f¬0ccead96¬2048¬invaders¬invaders.f¬ ¬invaders¬Space Invaders¬sisv¬Space Invaders (SV Version)¬tv04.m1¬cd2c67f6¬2048¬invaders¬¬ Disks and SamplesThe RomCenter file format has no support for disks or samples at this time. If you convert a CMPro data file to RomCenter format then convert it back again you will lose the disk and sample information. ResourcesResources are used by MAME for the sharing of common ROMs for a particular system (e.g. NeoGeo, PlayChoice-10, Deco Cassette, CVS). resource ( name neogeo description "Neo Geo BIOS" rom ( name neo-geo.rom size 131072 crc 9036d879 ) rom ( name ng-sm1.rom size 131072 crc 97cf998b ) rom ( name ng-sfix.rom size 131072 crc 354029fc ) ) Resources are included in the [RESOURCES] section of RomCenter data files. For example: [RESOURCES] ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sp-s2.sp1¬9036d879¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sp-s.sp1¬c7f2fa45¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬usa_2slt.bin¬e72943de¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sp-e.sp1¬2723a5b5¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬asia-s3.rom¬91b64be3¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬vs-bios.rom¬f0e8f27d¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sp-j2.rom¬acede59c¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sm1.sm1¬97cf998b¬131072¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬000-lo.lo¬e09e253c¬65536¬¬¬ ¬neogeo¬Neo-Geo¬neogeo¬Neo-Geo¬sfix.sfx¬354029fc¬131072¬¬¬ As with CMPro data files, you should use the 'romof' field in games that should use the resource ZIP but the 'merge' field should only be used for ROMs that are shared. e.g. ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_p1.rom¬f8a63983¬524288¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_p2.rom¬3024bbb3¬131072¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_s1.rom¬b246204d¬131072¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬ng-sfix.rom¬354029fc¬131072¬neogeo¬ng-sfix.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬neo-geo.rom¬9036d879¬131072¬neogeo¬neo-geo.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬ng-sm1.rom¬97cf998b¬131072¬neogeo¬ng-sm1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_m1.rom¬9b4f34c6¬131072¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_v1.rom¬23663295¬1048576¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_v2.rom¬f61e6765¬1048576¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_c1.rom¬b4eb82a1¬1048576¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_c2.rom¬d55c550d¬1048576¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_c3.rom¬ed51ef65¬1048576¬neogeo¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengoku¬Sengoku Denshou (set 1)¬sngku_c4.rom¬f4f3c9cb¬1048576¬neogeo¬¬ In the case of games that are clones and need access to the resource ROMs, they should only specify the parent game. e.g. ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngkh_p1.rom¬33eccae0¬524288¬sengoku¬¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_p2.rom¬3024bbb3¬131072¬sengoku¬sngku_p2.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_s1.rom¬b246204d¬131072¬sengoku¬sngku_s1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬ng-sfix.rom¬354029fc¬131072¬sengoku¬ng-sfix.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬neo-geo.rom¬9036d879¬131072¬sengoku¬neo-geo.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬ng-sm1.rom¬97cf998b¬131072¬sengoku¬ng-sm1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_m1.rom¬9b4f34c6¬131072¬sengoku¬sngku_m1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_v1.rom¬23663295¬1048576¬sengoku¬sngku_v1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_v2.rom¬f61e6765¬1048576¬sengoku¬sngku_v2.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_c1.rom¬b4eb82a1¬1048576¬sengoku¬sngku_c1.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_c2.rom¬d55c550d¬1048576¬sengoku¬sngku_c2.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_c3.rom¬ed51ef65¬1048576¬sengoku¬sngku_c3.rom¬ ¬sengoku¬Sengoku Denshou (set 1)¬sengokh¬Sengoku Denshou (set 2)¬sngku_c4.rom¬f4f3c9cb¬1048576¬sengoku¬sngku_c4.rom¬ |


Pulling Through Lab | Eric Phung
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DANGEROUS BEAUTY A film review by Mark R. Leeper
Capsule: The rewards and hazards of being a courtesan in late 16th century Venice are the subject of this not-particularly-original morality play. Catherine McCormack is charming as the reluctant courtesan who learns to master and embrace her work. The story is not very ambitious but is compelling and the view of Renaissance Venice is worth the price of admission. Rating: 7 (0 to 10), low +2 (-4 to +4)
It is 1583 in Venice. Society has proscribed a place for its women. The vast majority are to remain the uneducated maintainers of households for their husbands. It is not the most exciting of lives, but if a woman is sufficiently charming her family may arrange a marriage to someone prominent. This will get the woman and perhaps her entire family good social connections. And at least the married woman may hope to live in moderate comfort. In most arranged marriages love is not given strong consideration in the choice of a husband. Families essentially sell off their daughters for material gain.
On the other hand a few of the most beautiful women can become courtesans--mistresses or prostitutes of the wealthy and powerful. Veronica Franco (played by Catherine McCormack) is in love with handsome Marco Venier (Rufus Sewell).  As Veronica's mother (Jacqueline Bisset) tells her she must give up the idea of marriage. Besides "marriage is a bargain, not a perpetual tryst." And it is not profitable enough to support the Franco family. Veronica must make the sacrifice of becoming a courtesan as, she is informed, her mother did years ago.
The plot follows a very predictable trajectory from here. Veronica does not want to become a prostitute, but agrees when she discovers that being a courtesan has its advantages. It really is the only way that a woman in Venetian society can escape the heavy restrictions placed on women. A good courtesan is allowed to become educated and, in fact, learning becomes a necessity. Trained by her mother, Veronica learns the skills necessary for the new profession and makes herself the most desirable courtesan in Venice as well as a quick wit with verse. We follow her career from being too poor to have a normal life to having one of the most powerful names in Venice. But the fantasy world she comes to know will change abruptly when it collides with the real world of the Plague and of the Inquisition.
DANGEROUS BEAUTY was written by Jeannine Dominy based on the book THE HONEST COURTESAN by Margaret Rosenthal. The plot is predictable and even familiar, somewhere between myth and soap opera. This does not ruin the story but a less obvious story could have improved the film considerably. As interesting as the foreground plot is the view of life in Renaissance Venice in the background is really what rivets out attention. The visual effects are far from perfect, but occasionally they do create a stunning image, particularly the recreation of nautical scenes.
McCormack previously played Mel Gibson's love interest in BRAVEHEART. In this film she get chances to display her wit, her skill with a sword, and her body, one more enjoyable to see than the other. Rufus Sewell of COLD COMFORT FARM and the current DARK CITY plays Marco her lover. There seems to be between Sewell and McCormack genuine chemistry, a thing too frequently missing from screen love stories. DANGEROUS BEAUTY is populated with actors who would not seem typical for a historical film. Fred Ward seems an odd choice to be playing as a member of the Venier family, but is reasonable if cast against type. Oliver Platt of FLATLINERS as a competing wit also seems as out of place in a costume drama thought he did play in THE THREE MUSKETEERS.
If DANGEROUS BEAUTY has a rather obvious plot and takes the safe course of exploiting a feminist theme, but the production is well- mounted, well-acted, and pretty to look at. I give it a 7 on the 0 to 10 scale and a +2 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>Copyright 1998 Mark R. Leeper
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This component is mainly used to render multiple form sections or components based on a template and a model.
The model is declared in the form controller and this will be responsible for two-way binding. The model should be written as a JavaScript array (Model Example).
The template is written between start and end tag of the component. Everything written inside this, will be treated as a template for the model.
So, for each item in the model, an instance of the template will be created and it will be filled with the information from the model. A written example can be found below: Template Example
This component accepts a child with slot="no data" in case it has nothing to render for the user.
A very good example of using this component can be found here:


NVDA focus shifting - be sure "automatically set system focus to focusable elements" to off
Simple test case (supplied by James Teh)
c
YouTube adds the item back again
This effectively prevents a NVDA user with "automatically set system focus to focusable elements" set to on from reading the container (YouTube iFrame) with arrow keys; moving through with tab, or setting "automatically set system focus to focusable elements" to off mitigates...
c
An embedded YouTube video (original discovery of this behavior)


I love chocolate soooooo much.  I am so obsessed about chocolate that I dream about it every single night. People tell me I have a problem, but I say, "How can chocolate be a problem? Chocolate IS the ANSWER."


This is a work in progress. Nothing is polished. Everything is fragile.
Shuffling is provided by the node packages `shuffle-seed` and `seedrandom`
Seed:
Verification
...
Card number
Show card


♥ Ballerina ~ Sad Spring Melody
I ♥ violins and chocolate
Candy canes marzipan jelly-o cookie donut tiramisu carrot cake apple pie jelly beans. Apple pie lemon drops fruitcake topping. Powder croissant lemon drops danish dragée macaroon. Brownie cheesecake gummies gummi bears fruitcake powder. Caramels macaroon oat cake I love toffee jelly. Cheesecake I love carrot cake chocolate cake brownie cotton candy I love. Cotton candy dragée biscuit I love lemon drops croissant.
$45.00
no tax, free shippingShips within 1-3 days


Definition: Vertical Integration is when one company conducts multiple functions across an industry value chain. E.g. Confectionary company farms the Coca Beans, mixes the chocolate and distributes to retailers.
Backward Vertical Integration is when a company control subsidiaries that produce some of the inputs used in production of its products.
Forward vertical integration is when a company controls distribution centers and retailers where the products are sold. In general, companies are less Vertically Integrated today than they have been in the past.


Constructor
# new Board(me, rules)
Parameters:
| Name | Type | Description |
|---|---|---|
me |
any | melonjs instance |
rules |
Rules | game rules - default is MtajiModeRules |
Members
# isInContinuousLoopStatus
The game play is in a continuous loop if the player continues to play beyond a
threshold amount of moves.
The game will end and the player who got themselves into an infinite loop will lose.
Methods
# adjacentOpponentHole(hole) → {Hole}
Extract the opposing enemy hole from the players front row.
This is hole from which the current player will be capturing seeds from.
Parameters:
| Name | Type | Description |
|---|---|---|
hole |
Hole | Hole from which the opposing enemy hole is to be retrieved from. |
Opposing enemy hole.
# captureAllSeedsFromEnemy(startHole) → {boolean}
Capture all seeds from enemy if current player stopped on front row.
Parameters:
| Name | Type | Description |
|---|---|---|
startHole |
Hole | The hole which will be capturing the enemy seeds. |
true if the capture was successful
boolean
# computeDestinationHole(direction, hole, numberOfSteps) → {Hole}
Finds the hole on which planting the given number of seed tokens one by one-
will stop when executed.
Parameters:
| Name | Type | Description |
|---|---|---|
direction |
MoveDirection | Direction of the move |
hole |
Hole | The hole on which the move starts on |
numberOfSteps |
number | Number of seeds to be planted in the move |
Hole on which the move ends on
# draw(state)
Re-renders the state of the hole, HUD, and other UI components on the board
Parameters:
| Name | Type | Description |
|---|---|---|
state |
# executeMove(move) → {boolean}
Execute a move:
The rules on how the move is to be performed are specified in the
implementation of the GameRules interface.
Parameters:
| Name | Type | Description |
|---|---|---|
move |
Move | The move to be executed. |
A boolean value representing whether or not the move was successful.
boolean
# getAllAvailableValidMoves(player) → {Array.<Move>}
Retrieves all the valid moves for a player.
Parameters:
| Name | Type | Description |
|---|---|---|
player |
Player | The Player who is requesting the list of valid moves. |
A list of moves that are valid. These moves can be executed on the board.
Array.<Move>
# getOpponentPlayer(player) → {Player}
Retrieves the opponent player for the current player.
Parameters:
| Name | Type | Description |
|---|---|---|
player |
Player | Player whose opponent is to be determined. |
opponent player
# getOpposingEnemyHole(hole) → {Hole}
Extract the opposing enemy hole from the players front row.
Parameters:
| Name | Type | Description |
|---|---|---|
hole |
Hole | Hole from which the opposing enemy hole is to be retrieved. |
Opposing enemy hole.
# getScore() → {number}
Calculates the current game score. The score is calculated as the number
seeds on the player side. If a player gets themselves into an infinite loop
move, they have lost the game.
A Hash with the PlayerSide as the key and the number of seeds on that
side as the value.
number
# getWinningPlayer() → {Player}
Gets the player who won the game. This only happens if the game is over.
opposing player is determined as the winning player since the current player
cannot make any moves in this case.
The winning Player.
# isGameOver() → {boolean}
Checks if the game is over. The game is over if the current player is left
with no valid moves (ie. all the moves are locked).
When the game play gets in an infinite loop, the game is also considered be
over. The player who gets themselves into the loop is considered to have lost
the game in this case.
true if the game is over.
boolean
# isInGraphicsMode() → {boolean}
Checks to see if graphics should be rendered
if graphics need to be rendered
boolean
# isValidMove(move) → {boolean}
Check if a move valid. GameRules implementation is used to make this
decision.
Parameters:
| Name | Type | Description |
|---|---|---|
move |
Move | The move whose validity is to be checked. |
{@code true} if the move is valid.
boolean
# switchPlayers()
Switch Players.
Error when an attempt is made to switch while one of the players has seeds in hands.
# updateMovesStatus()
Update the move status for all the holes on the board.
Move Status can be one of the following:
CLOCKWISE
ANTI_CLOCKWISE
BOTH - Both clockwise and anti-clockwise moves are allowed.
LOCKED - A valid move cannot be made from the hole.
UNAUTHORIZED - The hole does not belong to the current player.
# updateMoveStatusForHole(hole)
Updates the move status for the specified hole.
Parameters:
| Name | Type | Description |
|---|---|---|
hole |
Hole | The Hole on will be performed on. |
# validateUiState()
Validates the state of UI entities:
1. There should always be 64 seeds in play (before move and after move)


DESIGNED FROM THE INSIDE OUT
The sleek monolithic design of Xbox Series X is the result of combining hardware and software innovations with intentional engineering to achieve the zenith of speed and performance.
SPLIT MOTHERBOARD
A split motherboard keeps the console’s internals evenly temperature controlled allowing for an even higher output of power.
HEAT SINK
A heat-sink chassis is a unique, non-electronic component that merges parallel cooling with unique design to increase the reliability of performance.
VAPOUR CHAMBER
The vapour chamber in the Xbox Series X enables an even spread of temperatures within the core.
WHISPER-QUIET FAN
A vertical airflow system keeps the console running smoothly and cooling quietly.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 5-6
Neck of lamb is a cheaper cut of meat, but no less delicious if cooked long and slow with plenty of seasoning.
Heat the oil in a heavy-based saucepan. Add the lamb and allow it to sizzle and spit, turning occasionally until lightly browned all over.
Add the lemon juice, thyme, water or stock, a little salt and plenty of pepper. Bring to the boil then turn down the heat to a gentle simmer and place a lid on the pan. Cook gently, turning the meat over occasionally, for about 50 minutes, until the meat is tender.
Serve with plenty of good white bread and a perhaps a simple Greek style tomato and onion salad.


Active Ingredient
Active Ingredient (in each tablet)
Phenazopyridine Hydrochloride 95 mg
Purpose
Purpose
Urinary analgesic
Indications
Use Relief from urinary pain, burning, urgency and frequency associated with urinary tract infections.
Warnings
Warnings
DO NOT EXCEED RECOMMENDED DOSAGE
Ask Doctor
Ask a doctor before use if you have
- kidney disease
- allergies to foods, preservatives or dyes
- had a hypersensitive reaction to Phenazopyridine Hydrochloride
When Using
When using this product
- stomach upset may occur, taking this product with or after meals may reduce stomach upset.
- your urine will become reddish-orange in color. This is not harmful, but care should be taken to avoid staining clothing or other items.
Stop Use
Stop use and ask doctor if
- your symptoms last for more than 2 days
- you suspect you are having an adverse reaction to the medication.
Pregnancy
If pregnant or breastfeeding, ask a health professional before use.
Keep Out of Reach of Children
Keep out of reach of children. In case of an overdose, get medical help or contact a Poison Control Center right away.
Directions
Directions
- Adults: Take 2 tablets 3 times daily with or after meals as needed for up to two days. Take with a full glass of water. Do not use for more than 2 days (12 tablets) without consulting a doctor.
- Children under 12: Do not use without consulting a doctor.
- See enclosed insert for more information
Other Information
Other Information
- This product can interfere with laboratory tests including urine, glucose (sugar), and ketones tests
- This product may stain soft contact lenses and other items if handled after touching tablets
- Long-term administration of phenazopyridine hydrochloride has induced neoplasia in rats (large intestine) and mice (liver). Although no association between phenazopyridine hydrochloride and human neoplasia has been reported, adequate epidemiological studies along these lines have not been conducted.
- Store at room temperature 15º - 30ºC (59º-86º F) in a dry place and protect from light.
Tamper evident: Product is dealed in cellophane. Do not use if cellophane is open or damaged.
Questions?
- To report adverse drug event call:<PHONE_NUMBER>
Inactive Ingredients
Inactive ingredients Lactose, magnesium stearate, microcrystalline cellulose, pharmaceutical glaze and sodium starch glycolate.
Principal Display Panel
AZO-GESIC
Urinary Pain Relief
- For Prompt, Temporary Relief of Minor Pain, Burning and Discomfort of Urination
30 Tablets
95 mg Phenazopyridine Hydrochloride


Fresh Fruits
It has long been known that a diet that includes at least a few servings of fresh fruit every day will keep you healthy, fit and trim.


namespaces\FileSystemContentStream.cs (3)
121: this(
243: this(path, streamName, mode, access, share, encoding, usingByteEncoding, waitForChanges, provider, isRawStream)
294: this(path, streamName, mode, access, share, encoding, false, waitForChanges, provider, isRawStream)


Check the boxes next to the terms you want to include in your template and click the Create template button. Darwin Core Terms: A quick reference guide


So, there’s a lot of new people joining the platform. I’m doing my best to put out some educational content that will help them get started here and learn about this place. Frankly, Steem is tricky. Steem, steem power, SBD, vests, markdown, voting bots, blockchain, Discord, reward pool, and a million other buzzwords, vocab, and dynamics make this place hard. I haven’t figured out a great way to fix it other than releasing some orientation posts every so often. I’m shooting for one a month.
Process
So, it’s relatively simple. I start by announcing the orientation, and then treating it like any other broadcast out of msp-waves. I start by going through what the different buttons on the website do, and trying to talk through some of the terms they are going to see and interact with. After I’ve done that for literally 30-45 min I start taking questions.
The Video
So, here is my orientation from last Saturday the 17th of Feb. It’s a pretty standard approach to explaining all this stuff. I think it’s best for a brand new Steemian.  If they say that kind of stuff they are the target audience!
This page is synchronized from the post: ‘Steem Orientation’


About Blog Post
About Hugo
So I was browsing open source projects when I came across CNCF’s project promethous. It was majorly written in Golang. One of its contributor bwplotka was using Hugo for his static blog. It looked neat and easy to setup. Then I look at my current blog page and it was messed up badly.
Setting up new blog
So immediately I looked at bwplotka’s blog repository. There I got started to look for new themes. Here I shorlisted two of themes:
Anatole
I cloned the repo and started fiddeling with it. Running up the exampleSite in localhost and playing with the config file to personalize it according to my needs. Once things looked good in localhost. It was time to host it. My previous blog was hosted using Github Pages feature, so this one too will go at the same place.
But Hugo’s documentation related to hosting was confusing to me. As it talked about a public folder, which I was unable to find. in the anatole theme’s repository. At that moment I didn’t realised it was just a theme repository and was meant to be included in other project folder as a dependency.
Later I got about to quick start section of Hugo docs. There I followed step by step and understood the concept of how themes are to be used. Then with modifiying the config files I was able to update my blog successfully.


Modules: Ringo Modules
-
assert
Assertion library for unit testing. It implements the CommonJS Unit Testing specification and adds some additional convenience methods.
-
binary
When dealing with network sockets or binary files, it’s necessary to read and write into byte streams. JavaScript itself does not provide a native representation of binary data, so this module provides two classes addressing this shortcoming. The implementation follows the CommonJS Binary/B proposal.
ByteArray
implements a modifiable and resizable byte buffer.ByteString
implements an immutable byte sequence.Both classes share a common base class
Binary
. The base class can't be instantiated. It exists only to affirm thatByteString
andByteArray
instances ofBinary
.When passed to a Java method that expects a
byte[]
, instances of these classes are automatically unwrapped. -
console
This module provides functions to write on the standard error stream
stderr
for error logging and quick debugging. It’s similar to the console object implemented in most web browsers. -
fs
This module provides a file system API for the manipulation of paths, directories, files, links, and the construction of input and output streams. It follows the CommonJS Filesystem/A proposal.
Some file system manipulations use a wrapper around standard POSIX functions. Their functionality depends on the concrete file system and operating system. Others use the
java.io
package and work cross-platform. -
globals
RingoJS adopts some of the global properties from the Rhino shell and adds a few of its own.
Note that this module must and can not be imported like an ordinary module. It is evaluated only once upon RingoJS startup.
-
io
This module provides functions for reading and writing streams of raw bytes. It implements the
Stream
andTextStream
classes as per the CommonJS IO/A proposal.Streams are closely related with two other modules. Low-level byte manipulation is provided by the
binary
module and uses theByteArray
orByteString
class. Thefs
module returnsio
streams for reading and writing files. -
net
This module provides support for networking using TCP and UDP sockets. A socket represents a connection between a client and a server program over a network. The underlying native binding is provided by the
java.net
package. -
system
This module provides an implementation of the system module compliant to the CommonJS System/1.0 specification. Beyond the standard a
print()
function is provided. -
test
A test runner compliant to the CommonJS Unit Testing specification. It manages the execution of unit tests and processes test results. The runner reports the total number of failures as exit status code.
The runner treats a module like a test case. A test case defines the fixture to run multiple tests. Test cases can provide optional
setUp()
andtearDown()
functions to initialize and destroy the fixture. The test runner will run these methods prior to / after each test.The following example test case
testDatabase.js
starts a new test runner if executed withringo testDatabase.js
-
ringo/args
A parser for command line options. This parser supports various option formats:
-a -b -c
(multiple short options)-abc
(multiple short options combined into one)-a value
(short option with value)-avalue
(alternative short option with value)--option value
(long option with value)--option=value
(alternative long option with value)
-
ringo/base64
Base64 encoding and decoding for binary data and strings.
-
ringo/buffer
A simple text Buffer class for composing strings.
-
ringo/concurrent
Utilities for working with multiple concurrently running threads.
-
ringo/daemon
The daemon control script invoked by the init script.
This module interprets the first command line argument as module ID, load the module and try to invoke the life cycle functions on it.
For HTTP servers it is generally more convenient to directly use
ringo/httpserver
which will create a new server instance and pass it to as argument to the application life cycle functions. -
ringo/encoding
Low-level support for character encoding and decoding.
-
ringo/engine
Provides access to the Rhino JavaScript engine.
-
ringo/events
Exports an EventEmitter classes that provide methods to emit events and register event listener functions.
-
ringo/httpclient
A module for sending HTTP requests and receiving HTTP responses.
-
ringo/httpserver
A wrapper for the Jetty HTTP server.
-
ringo/jsdoc
Low level support for parsing JSDoc-style comments from JavaScript files.
-
ringo/logging
This module provides generic logging support for Ringo applications. It uses SLF4J or Apache log4j if either is detected in the classpath, and will fall back to java.util.logging otherwise.
If the first argument passed to any of the logging methods is a string containing any number of curly bracket pairs ({}), the logger will interpret it as format string and use any following arguments to replace the curly bracket pairs. If an argument is an Error or Java Exception object, the logger will render a stack trace for it and append it to the log message.
This module's exports object implements the EventEmitter interface and emits logged messages using the log level name as event type.
-
ringo/markdown
A fast and extensible Markdown formatter.
-
ringo/mime
This module provides functionality for determining the MIME type for a given file extension.
-
ringo/mustache
CommonJS-compatible mustache.js module.
This version of mustache.js adds filters. If a tag or section name consists of several space-separated items, the items are evaluated one at a time, starting with the right-most item. If an item evaluates to a function, the result of the previous item is passed to it as argument.
-
ringo/parser
This module provides an interface to the Rhino parser.
-
ringo/profiler
A profiler for measuring execution time of JavaScript functions. Note that you need to run with optimization level -1 for profiling to work. Running the profiler on optimized code will produce no data.
-
ringo/promise
Allows to work with deferred values that will be resolved in the future.
-
ringo/shell
Provides functions to work with the Ringo shell.
-
ringo/subprocess
A module for spawning processes, connecting to their input/output/errput and returning their response codes. It uses the current JVM's runtime provided by java.lang.Runtime.getRuntime(). The exact behavior of this module is highly system-dependent.
-
ringo/term
A module for printing ANSI terminal escape sequences. This module provides a number of useful color and style constants, and a replacement for the print function optimized for styled output.
-
ringo/worker
A Worker API based on the W3C Web Workers.
-
ringo/zip
This module provides classes to uncompress zip files and streams.
-
ringo/jsgi/connector
Low-level JSGI adapter implementation.
-
ringo/jsgi/response
This module provides response helper functions for composing JSGI response objects. For more flexibility the
JsgiResponse
is chainable. -
ringo/utils/arrays
Provides utility functions for working with JavaScript Arrays.
-
ringo/utils/dates
Adds useful functions for working with JavaScript Date objects.
-
ringo/utils/files
A collection of file related utilities not covered by the fs module.
-
ringo/utils/http
Provides utility functions to work with HTTP requests and responses.
-
ringo/utils/numbers
Provides utility functions for working with JavaScript numbers.
-
ringo/utils/objects
Adds utility functions for working with JavaScript Objects
-
ringo/utils/strings
Adds useful methods to the JavaScript String type.


Domain Default page
This is default page for kalicore.com domain. Now this page is generated by Plesk for you. Please upload your own index.html file.
Plesk ships with several test pages, showing script version, testing database connections, sending mail, etc. Click on icon to see test pages for different scripts:


|
textools − generate TeX map files, afm files, fix texmf trees |
|
textools [ OPTIONS ... ] [ pattern or name or fromroot toroot ] [ MODIFIER OPTIONS ... ] |
|
textools processes map files, converts Mac files to DOS format, generates map files, fixes texmf trees, and performs a utility-belt worth of other tasks also useful in installing and maintaining the zillion auxilliary files that tex(1) and its friends require. |
|
The modifier options are listed after the options that they modify. |
|
--downcasefilenames [--recurse] [--force] |
|
--encmake afmfile encodingname |
|
--findfile filename [--recurse] |
|
--fixafmfiles [pattern] [--recurse] |
|
--fixtexmftrees [texmfroot] [--force] |
|
--hidemapnames [pattern] [--recurse] |
|
--mactodos [pattern] [--recurse] |
|
Fixes newlines from Macintosh files so that the file is readable in DOS. |
|
--removemapnames [pattern] [--recurse] |
|
--replacefile filename [--force] |
|
--restoremapnames [pattern] [--recurse] |
|
--showfont filename |
|
--stripformfeeds [--recurse] [--force] |
|
--tpmmake tpmfile |
|
Package files into a t-modulename.tpm file. Imagine this file structure: |
tex/context/third/modulename/t-modulename.vim doc/context/third/modulename/modulename-doc.pdf doc/context/third/modulename/modulename-demo.pdf tpm/t-modulename.tpm where t-modulename.tpm is a valid tpm file. When you run textools --tpmmake t-modulename the textools command will replace file sizes declared in the tpm file with proper values and create a ZIP archive t-modulename.zip with the files specified by the tpm file. This command needs to be run in the root of the TEXMF tree. |
|
--unzipfiles [pattern] [--recurse] |
|
--updatetree fromroot toroot [--force --nocheck --merge --delete] |
|
--videmapnames [pattern] [--recurse] |
|
texexec(1), texmfstart(1). |
|
This manual page is incomplete because I have no clue what this program does. |
|
textools(1) is part of the ConTeXt suite of typesetting programs based on the tex(1) family of typesetting programs. This manual page was written by Sanjoy Mahajan<EMAIL_ADDRESS>based on running textools --help and with help from Mojca Miklavec. It is in the public domain. |