Last updated: July 29th, 2018
Career Buddies: Adel Moreno, Joseph Isbell, Sarah Heckendorn
Tactile
20% Auditory
30% Visual
50% Tactile
Hi my name is Caleb. I am planning to start a web development business because I would like to have time to pursue my passions. I'm using the skills I'm learning about coding to make this a reality Are you pursuing your passions or do you own a business?
I honestly found VERY little about myself. The 3rd thing down was my LinkedIn so that's good. Here's what I hope people will see at some point in the future
This First week I learned about Data Design and Back end. It was incredibly Stressful, but I pushed through.
It took multiple times of it being explained to me before I understood Entities and Attributes.
Week 2 went by in a blur. I don't recall everything which is frustrating but I know the more I learn the more i'll retain and the easier it will get.
This week was good, We had a lot of fun inputting Capstone ideas and voting for our favorites,
And then
getting assigned a team and Capstone Project. My Team is the best!
We also learned a lot of CSS This week
and had a really Intense Challenge that I was not able to finish (even though I stayed up until 12:30).
I
updated my resume some more and I'm planning to do a lot of CSS and PHP this weekend.
This week has been stressful as i have had problems with my PHP and not knowing how to do some things and thinking i was doing them right. My team has seriously been the best part of the bootcamp so far. The reason i love coding is because i have always liked Technology and computers and the coding industry is a bit more flexible with more ability to work from home. so i love coding because coding will give me an opportunity to Travel the world (something i've always wanted to do), Travel the US and have time to pursue music (as an electro artist and a composer)
Halfway!! I can't believe 5 weeks have already gone by! It's exciting because some of the things are finally clicking and making sense to me. Unit testing is no fun lol, but we are close! The Java graduation was really fun and encouraging to me that we will be there too.
Week 6 Flew by insanely fast! Finishing up Unit Testing is Finally over (yay!) API's are going pretty well in my opinion. Learning Angular has been interesting, fun but i'm not getting it so it's stressful as well. Excited about how the Capstone group is doing. also working on my PWP is really exciting and the type of coding I really love.
Week 7 was fantastic got most of my PWP done and got our api tickets burned so that was exciting and ready to move on to making all the hard work actually look good. xt
Week 8 was Great. Interviews were fun but stressful. Glad that they happened, Got feedback on how i could do better. But I felt that I did well. We did a Wargame of Hacking. Not very interesting cause nobody fully understood how to attack. But a good fun learning experience.
Week 9 was stressful learning a lot of Angular 6 so I can help my team finish strong! Excited to be done with my Personal Website and glad with what i've learned. Looking forward to Demo Day.
Graduation!! It's So exciting to be at this point It's crazy it's already here but I'm also ready to be done and moving into the world of the tech community. Finished Capstone so that is really exciting! Honestly this week went by in a blur. Congrats to all my other classmates!
Image 1: Represents my current state, as I just graduated High School and am taking the Deep Dive Coding Bootcamp. And jumping into the world of Adulthood
Image 2: Represents Moving up, (thank you Adel), and Prosperity and Business. As I would like to be prosperous and have my own business in a few years.
I was very focused on the game that I forgot to really watch my teammates.
One thing I noticed was that
Ryan was anxious to get the treasures right away, Marlon was very thoughtful and planned out his next moves
and was aware of other peoples
position and special ability, Chelsea was very helpful and really good at
the game (maybe cause she went and bought it :D )
But she really was a bit more concerned about the team
and was selfless. Me Umm... hehe I was very focused and intent on winning that I may have stepped on my
teammates a bit (Sorry!) and I don't really remember what I did Right/wrong.
All in all it was a good
team building exercise and also helped reveal how people act under stress.


Examples
A functional programming language for the Arduino
GERALD
GERALD—the fractal drawing robot—is a great example of why the functional programming paradigm is relevant to microcontroller platforms. The algorithm for tracing fractals (such as the Koch snowflake shown here) is intuitively expressed as a recursive procedure. GERALD is driven by stepper motors, which can be controlled accurately in software by sending sequences of high and low voltage signals to the microcontroller's General Purpose Input/Output pins. The low-level code to generate such sequences (which is essentially imperative) is also easily expressed in Scheme code, as sequences of side-effects are easily expressed as lists of (impure) procedures. For the full code, see 'examples/GERALD.ms' in the source code repository.
;; Snippet from examples/GERALD.ms
(define (segment level)
(if (zero? level)
(forward 3)
(begin
(segment (- level 1))
(left 60)
(segment (- level 1))
(right 120)
(segment (- level 1))
(left 60)
(segment (- level 1)))))
(define (snowflake level)
(segment level)
(right 120)
(segment level)
(right 120)
(segment level)
(right 120))
(snowflake 2)


WHEN SATURDAY COMES A film review by Sue Roberts Copyright 1996 Sue Roberts
Directed by Maria Guise Starring Sean Bean, Emily Lloyd, Pete Postlethwaite, Craig Kelly. Written by James Daly and Maria Giese
A fun film about Northern life in general and football in particular. Sean Bean,playing Jimmy Muir, turns in a performance that's 100% Blade as a local lad gets a chance to try out for his home side of Sheffield United.
I love baseball movies, but it made a really nice change to see s film about the English national game. A soccer movie seems such an obvious choice of subject that one wonders why there's been so long a gap since THE GREAT ESCAPE!
This story is also an escape, of someone from a background with little expectation. Jimmy Muir failed as a boy to realise his dream of representing his town by playing in their team. He is held back by his family environment until a new wages clerk Annie, played by Emily Lloyd, starts work at the same place and turns the key to his heart.
The theme of the piece is about getting a second chance at something you really want to do. Fascinating to see an American angle on British life.
However, for anyone who has ever lived north of "Watford Gap", it's a memory of home. The kids seemed nervous with accent as the piece opened, but in no time at all, whole cast were well into it.
For a tale set against an industrial environment, Maria Guise managed to convey the humour and friendship of life in the area. The impression the writers put across was not one of lack of opportunity, but rather an inability take the things on offer when the pub beckons. The difficulty of choosing to be individual when you've always been part of a crowd.

The striking use of vibrant colour in the photography gave the picture an upbeat quality even during the most emotional moments.
Such a nice change to see a UK film where the women weren't still wearing corsets, (not even the stripper!) Even at its most "over the top" this movie felt closer to real life than anything we'd seen in ages. Bags of life and atmosphere-Makes you want to rush out and see a football match right away!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
CS108 Xamarin Library
1.0.14
|
Configuration base class More...
Public Member Functions | |
| ConfigBase () | |
Protected Attributes | |
| Int32 | m_length = 4 |
| Structure size More... | |
Properties | |
| Int32 | length [get, protected set] |
| Structure size More... | |
Configuration base class
| CSLibrary.Structures.ConfigBase.ConfigBase | ( | ) |
|
protected |
Structure size
|
getprotected set |
Structure size


TEXI2DVI(1) FSF TEXI2DVI(1) NAME texi2dvi4a2ps - Compile Texinfo and LaTeX files to DVI or PDF SYNOPSIS texi2dvi4a2ps [OPTION]... FILE... DESCRIPTION Run each Texinfo or LaTeX FILE through TeX in turn until all cross-refer‐ ences are resolved, building all indices. The directory containing each FILE is searched for included files. The suffix of FILE is used to determine its language (LaTeX or Texinfo). Makeinfo is used to perform Texinfo macro expansion before running TeX when needed. Operation modes: -b, --batch no interaction -c, --clean remove all auxiliary files -D, --debug turn on shell debugging (set -x) -h, --help display this help and exit successfully -o, --output=OFILE leave output in OFILE (implies --clean); Only one input FILE may be specified in this case -q, --quiet no output unless errors (implies --batch) -s, --silent same as --quiet -v, --version display version information and exit successfully -V, --verbose report on what is done TeX tuning: -@ use @input instead of \input; for preloaded Texinfo -e, --expand force macro expansion using makeinfo -I DIR search DIR for Texinfo files -l, --language=LANG specify the LANG of FILE (LaTeX or Texinfo) -p, --pdf use pdftex or pdflatex for processing -t, --texinfo=CMD insert CMD after @setfilename in copy of input file multiple val‐ ues accumulate The values of the BIBTEX, LATEX (or PDFLATEX), MAKEINDEX, MAKEINFO, TEX (or PDFTEX), and TEXINDEX environment variables are used to run those commands, if they are set. REPORTING BUGS Email bug reports to<EMAIL_ADDRESS>general questions and discus‐ sion to<EMAIL_ADDRESS>Texinfo home page: http://www.gnu.org/software/texinfo/ COPYRIGHT Copyright © 2002 Free Software Foundation, Inc. There is NO warranty. You may redistribute this software under the terms of the GNU General Public License. For more information about these matters, see the files named COPYING. SEE ALSO texi2dvi4a2ps is exactly the same script as texi2dvi, part of the package GNU Texinfo. It is used by a2ps when delegating LaTeX and Texinfo files. Instead of checking whether the version of texi2dvi which is installed is recent enough, it is more convenient for the users that a2ps is shipped with the version of texi2dvi it requires. a2ps(1), card(1), fixps(1), pdiff(1), psset(1), texi2dvi4a2ps(1). The full documentation for texi2dvi is maintained as a Texinfo manual. If the info and texi2dvi programs are properly installed at your site, the command info texi2dvi should give you access to the complete manual. GNU Texinfo 4.1 <IP_ADDRESS>.2.3 December 2007 TEXI2DVI(1)


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|
ActiveTcl User Guide
|
||
Tk_FindPhoto, Tk_PhotoPutBlock, Tk_PhotoPutZoomedBlock, Tk_PhotoGetImage, Tk_PhotoBlank, Tk_PhotoExpand, Tk_PhotoGetSize, Tk_PhotoSetSize - manipulate the image data stored in a photo image.
#include <tk.h>
#include <tkPhoto.h>
Tk_PhotoHandle
Tk_FindPhoto(interp, imageName)
void
Tk_PhotoPutBlock(handle, blockPtr, x, y, width, height,
compRule)
void
Tk_PhotoPutZoomedBlock(handle, blockPtr, x, y, width,
height,
zoomX, zoomY, subsampleX, subsampleY, compRule)
int
Tk_PhotoGetImage(handle, blockPtr)
void
Tk_PhotoBlank(handle)
void
Tk_PhotoExpand(handle, width, height)
void
Tk_PhotoGetSize(handle, widthPtr, heightPtr)
void
Tk_PhotoSetSize(handle, width, height)
Tk_FindPhoto returns an opaque handle that is used to identify a particular photo image to the other procedures. The parameter is the name of the image, that is, the name specified to the image create photo command, or assigned by that command if no name was specified.
Tk_PhotoPutBlock is used to supply blocks of image data to be displayed. The call affects an area of the image of size width x height pixels, with its top-left corner at coordinates (x,y). All of width, height, x, and y must be non-negative. If part of this area lies outside the current bounds of the image, the image will be expanded to include the area, unless the user has specified an explicit image size with the -width and/or -height widget configuration options (see photo(n)); in that case the area is silently clipped to the image boundaries.
The block parameter is a pointer to a Tk_PhotoImageBlock structure, defined as follows:
typedef struct { unsigned char *pixelPtr; int width; int height; int pitch; int pixelSize; int offset[4]; } Tk_PhotoImageBlock;
The pixelPtr field points to the first pixel, that is, the top-left pixel in the block. The width and height fields specify the dimensions of the block of pixels. The pixelSize field specifies the address difference between two horizontally adjacent pixels. Often it is 3 or 4, but it can have any value. The pitch field specifies the address difference between two vertically adjacent pixels. The offset array contains the offsets from the address of a pixel to the addresses of the bytes containing the red, green, blue and alpha (transparency) components. These are normally 0, 1, 2 and 3, but can have other values, e.g., for images that are stored as separate red, green and blue planes.
The compRule parameter to Tk_PhotoPutBlock specifies a compositing rule that says what to do with transparent pixels. The value TK_PHOTO_COMPOSITE_OVERLAY says that the previous contents of the photo image should show through, and the value TK_PHOTO_COMPOSITE_SET says that the previous contents of the photo image should be completely ignored, and the values from the block be copied directly across. The behavior in Tk8.3 and earlier was equivalent to having TK_PHOTO_COMPOSITE_OVERLAY as a compositing rule.
The value given for the width and height parameters to Tk_PhotoPutBlock do not have to correspond to the values specified in block. If they are smaller, Tk_PhotoPutBlock extracts a sub-block from the image data supplied. If they are larger, the data given are replicated (in a tiled fashion) to fill the specified area. These rules operate independently in the horizontal and vertical directions.
Tk_PhotoPutZoomedBlock works like Tk_PhotoPutBlock except that the image can be reduced or enlarged for display. The subsampleX and subsampleY parameters allow the size of the image to be reduced by subsampling. Tk_PhotoPutZoomedBlock will use only pixels from the input image whose X coordinates are multiples of subsampleX, and whose Y coordinates are multiples of subsampleY. For example, an image of 512x512 pixels can be reduced to 256x256 by setting subsampleX and subsampleY to 2.
The zoomX and zoomY parameters allow the image to be enlarged by pixel replication. Each pixel of the (possibly subsampled) input image will be written to a block zoomX pixels wide and zoomY pixels high of the displayed image. Subsampling and zooming can be used together for special effects.
Tk_PhotoGetImage can be used to retrieve image data from a photo image. Tk_PhotoGetImage fills in the structure pointed to by the blockPtr parameter with values that describe the address and layout of the image data that the photo image has stored internally. The values are valid until the image is destroyed or its size is changed. Tk_PhotoGetImage returns 1 for compatibility with the corresponding procedure in the old photo widget.
Tk_PhotoBlank blanks the entire area of the photo image. Blank areas of a photo image are transparent.
Tk_PhotoExpand requests that the widget's image be expanded to be at least width x height pixels in size. The width and/or height are unchanged if the user has specified an explicit image width or height with the -width and/or -height configuration options, respectively. If the image data are being supplied in many small blocks, it is more efficient to use Tk_PhotoExpand or Tk_PhotoSetSize at the beginning rather than allowing the image to expand in many small increments as image blocks are supplied.
Tk_PhotoSetSize specifies the size of the image, as if the user had specified the given width and height values to the -width and -height configuration options. A value of zero for width or height does not change the image's width or height, but allows the width or height to be changed by subsequent calls to Tk_PhotoPutBlock, Tk_PhotoPutZoomedBlock or Tk_PhotoExpand.
Tk_PhotoGetSize returns the dimensions of the image in *widthPtr and *heightPtr.
In Tk 8.3 and earlier, Tk_PhotoPutBlock and Tk_PhotoPutZoomedBlock had different signatures. If you want to compile code that uses the old interface against 8.4 without updating your code, compile it with the flag -DUSE_COMPOSITELESS_PHOTO_PUT_BLOCK. Code linked using Stubs against older versions of Tk will continue to work.
The code for the photo image type was developed by Paul Mackerras, based on his earlier photo widget code.
Copyright © 1994 The Australian National University Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


Json reformat
Your current install directory is:
{{install_path}}
To recursively process the media directory and apply sorted-key json pretty-formatting, use the action button below.
Your current install directory is:
{{install_path}}
To recursively process the media directory and apply sorted-key json pretty-formatting, use the action button below.


Money play. How should Red play 65?
pips Red=109 White=107
(CorrectAnswer= 0/0, ErrorScore= 0)
Red can preserve his anchor with 12/1 but it looks remarkably ugly and how will he win from there even if not hit?
Even with the best play Red is only a fraction over 50% to win the game so he must accept that and find the best move to win the game. That move is 23/12 which admittedly leaves 2's, 4's, 5's and 6's to hit but few of those are immediately fatal as he will often have a take of a double after a hit by White and a fan by red. 23/12 keeps all Red's checkers in play and puts the pressure on White to perform.
The second best move is 23/18, 7/1 but that is still a bad blunder.
Even with the best play Red is only a fraction over 50% to win the game so he must accept that and find the best move to win the game. That move is 23/12 which admittedly leaves 2's, 4's, 5's and 6's to hit but few of those are immediately fatal as he will often have a take of a double after a hit by White and a fan by red. 23/12 keeps all Red's checkers in play and puts the pressure on White to perform.
The second best move is 23/18, 7/1 but that is still a bad blunder.
Cube analysis 2-ply cubeless equity +0.432 (Money: +0.431) 0.634 0.246 0.010 - 0.366 0.089 0.003 Cubeful equities: 1. Double, take +0.684 2. Double, pass +1.000 (+0.316) 3. No double +0.602 (-0.082) Proper cube action: Double, take


Until now, all our code has been client-side code. That means the code is downloaded onto the user's computer, and their computer runs the code.
This time, we are adding some server-side code. This code is run on the server - the computer that our website comes from.
In this workshop we will set up a server using Node.js which will serve files to a client.
Node.js (called Node for short) is a server program.
Download Node (choose the 'LTS' option, which says 'Recommended For Most Users') and install it. (Basically just click 'next' on all the pages, you don't need to change any settings.)
Unlike most programs, Node will not appear in your Start Menu or Applications folder.
There is no icon to click on. Node is hidden away.
Click 'Clone or download', then choose ' in desktop' to clone the project using Github Desktop.
This will create a clone (a copy) of the project on your computer. Keep a note of where on your computer it was created!
WARNING! You should see a pop-up asking you what folder to save the project.
If you see a page like this, it is NOT working right:
If you see this page, the Github website and GitHub Desktop are not talking to each other properly. Please check (or ask a mentor to help you check):
Have you heard of the 'command line?' It's a place in your computer where you type in commands, and it was very popular until Windows came out in 1992.
But the command line is still in your computer! It's been waiting for you all these years…
Click to show the instructions you want:
Press the Start button, type in "cmd" and Command Prompt will come up. Click on Command Prompt to start.
Open Finder, go to Applications, look in the Utilities folder and open 'Terminal'.
Black and white is so 90s. Watch this gif to see how to change your color scheme:
The command line is a lot like Finder (on Mac) or Windows Explorer. You can move from folder to folder. You can run things in the folder you are in.
Windows: the Command Prompt always says what folder you are in.
Mac: To check where you are, type pwd
and hit Enter. (It's short for 'print working directory'. 'Working Directory' means the folder you are in. Print means write on the screen, not on paper!)
Windows: type dir
and hit Enter. (It's short for 'directory', which is the old word for folder.)
Mac: type ls
and hit Enter. (It's kind of short for 'list files'.)
Type cd something
where 'something' is the name of the folder you want to move into. This lets you go down into folders inside the current working folder.
cd
is short for 'change directory'. (Directory is the old word for 'folder'.)
Protip: If the folder name has a space in it, you need to put speech marks around the whole name. This is so the command line knows that the two words are part of the same name. For example: cd "My Documents"
. If it doesn't have a space, you don't need speechmarks.
To go up to the parent folder, type cd ..
(that is cd, a space, then two dots)
Now, using your new Terminal or Command Prompt skills, change your working folder to be the toasttoppings folder that was just created.
You'll need to use lots of cd
commands to get there.
Wait, where am I going?
You're going to the folder where you saved the project from GitHub.
Don't remember? No problem. Go to GitHub Desktop, click on 'Repository' and then 'Open in Explorer' (Windows) or 'Open in Finder' (Mac). This will open Explorer or Finder in the right folder, so you can check where it is.
Then, in Command Prompt or Terminal, use the cd
command to go there.
Once you get there, type dir
(Windows) or ls
(Mac) and you should see a list of files including index.js.
Protip: If you want to get to the right folder more quickly next time, go to GitHub Desktop, click on Repository and choose 'Open in Terminal' (mac) or 'Open in Git Shell' (windows)
This will open a Terminal or Command Prompt that is already in the right folder.
So you should now have Terminal or Command Prompt open, and have moved to the toasttoppings folder.
To install the dependencies - all the things our program needs to work right - type npm install
into Terminal\Command Prompt and hit enter. It may take a while to finish.
(How does it know what to install? It has a shopping list in the file package.json. Feel free to take a look. They're listed as 'dependencies'.)
Next, run our Node app by typing node index.js
and hitting enter.
Your Terminal\Command Prompt is now busy running the server - it won't listen to any more instructions from you.
This starts up a server on your computer. Open your favourite web browser (we like Google Chrome) and go to http://localhost:3000/index.html to visit your local server.
If you see an orange and purple page, it's working!
The link you just clicked has two parts:
What if I don't include a path?
Try this link: http://localhost:3000
It's showing us the same page!
If you don't say what you want, the server gives you index.html because it's a good starting point.
This server program is very simple. When we ask for a file, it looks in the 'toasttoppings/public' folder for that file. If it's there, it sends the file to us.
The public folder is inside your toasttoppings folder. Use Windows Explorer or Finder (Mac) to look inside the public folder and see what's there.
Remember how we installed VS Code for the Cat Facts activity? It's a text editor. Open VS Code.
VS Code works best when you open the folder you're working in. Click File (at the top left) then Open Folder… and select the ToastToppings folder, and open it.
This will give you a sidebar in VS Code that shows all the files in ToastToppings.
Use VS Code to make a new file. (Click File… New File.)
Save the new file. Name it new.html and put it in the 'toasttoppings/public' folder.
Put this code inside new.html and save it again.
<!DOCTYPE html>

<meta charset='utf-8'>

Hi i am a new page I guess

not gonna brag
 but i'm pretty cool

Now our server will automatically serve this page. Click this link to ask for the new page:
http://localhost:3000/new.html
What happens if you ask for something that's not in the public folder?
The server says "I can't get that page for you".
It's easy to serve pages that have already been made! But sites like Facebook, pinterest and TradeMe serve us special pages that they prepared just for us – custom-made pages that might include our friends' posts, or products we searched for.
Let's tell our server, when we make a special request, it should give us a special reply - not just a premade page.
Use VS Code to open index.js, a file in the in the main toasttoppings folder. Note that this is not in the public folder, it's in the ToastToppings folder which is outside the public folder.
This is a js file, which means JavaScript. There are 5 lines of code, plus some comments. (Lines that start with // are comments for humans to read - they have no effect on how the program works.)
Your code will look exactly the same as this:
//set up
let express = require('express')
let app = express()
//If a client asks for a file,
//look in the public folder. If it's there, give it to them.
app.use(express.static(__dirname + '/public'))
app.listen(3000)
console.log("Hi! I am listening at http://localhost:3000")
We don't need to understand all of those commands today. The main thing to know is, when you make a request, it looks in the public folder for a file to give you. If there is no matching file, it tells you it cannot GET that file.
Add this code at line 8 of your index.js file:
let posts = []
posts.push("hi what is up everybody")
posts.push("auckland is so nice in summer... and so bad in winter")
posts.push("current status: playing sports")
function sendPostsList (request, response) {
response.send(posts)
}
app.get('/posts', sendPostsList)
Here's what this new code is doing:
posts
which is an empty listsendPostsList
. This is a command that can send the posts to the clientsendPostsList
to reply - this means it will reply by sending them the list of posts.Now:
node index.js
, Enter.Now try this link again:
This time, you should get the special response. This response isn't a pre-made file - the server created it using code.
protip: the response isn't very pretty! It's just a list on plain white background. This is because it's not really made for humans to look at.
Normally, a human wouldn't GET a list like this. Instead, the web browser would GET it behind the scenes, and use it to build something that looks nice.
When the user wants to look at a web page, that's called GET.
 It's a bit like posting a letter 📩
Delete ALL the code in index.js and replace it with this. I've changed it, so that the server lets clients add to a list. (Remember lists from our TV Show Idea Generator?)
//set up
let express = require('express')
let app = express()
let bodyParser = require('body-parser')
//If a client asks for a file,
//look in the public folder. If it's there, give it to them.
app.use(express.static(__dirname + '/public'))
//this lets us read POST data
app.use(bodyParser.urlencoded({ extended: false }))
app.use(bodyParser.json())
//make an empty list
let posts = []
//let a client GET the list
function sendPostsList(request, response) {
response.send(posts)
}
app.get('/posts', sendPostsList)
//let a client POST something new
function saveNewPost(request, response) {
console.log(request.body.message) // write it on the command prompt so we can see
posts.push(request.body.message) // save it in our list
response.send("thanks for your message. Press back to add another")
}
app.post('/posts', saveNewPost)
//listen for connections on port 3000
app.listen(3000)
console.log("Hi! I am listening at http://localhost:3000")
Because we changed the server instructions, we need to:
node index.js
, Enter.You can test the GET by using the same link as before.
This time you should see an empty list: []
Testing POST is trickier because your web browser does not normally POST.
To post, we need a page with a button on it. Use VS Code to make a new file called post.html and save it in your public folder. Put this code inside:
<!DOCTYPE html>

<meta charset='utf-8'>

<form method="post" action="/posts">
<input type="text" name="message" value="message goes here">
<button>Post it!</button>
</form>

Now if you go to that page (http://localhost:3000/post.html) and click "Post it!", your browser will POST your message to the server.
Try posting some new posts, then look at http://localhost:3000/posts again. The server will give you the list of messages.
Let's add one more page to our site. This page will have some JavaScript that gets the message list, then makes it pretty for us to look at.
As before, use VS Code to create the page, paste in the code below, and save it in the public folder as feed.html
<!DOCTYPE html>

<meta charset='utf-8'>

<title>Message Feed</title>

Message Feed

Test your new message feed with this link: http://localhost:3000/feed.html
The Message Feed is a page with some JavaScript. The script will GET the raw message list, then go through each item in the list. For each item, it creates a little bit of HTML and adds it into the page. (Just like how we added starts in the fivestar activity.)
Try posting a few more posts using http://localhost:3000/post.html, then coming back to the feed and refreshing it. The new posts should appear.
extra for experts: Can you copy the form from post.html into feed.html so you can post and read on the same page?


Joe Nevin happy to face Farmer on his home patch
Olympic finalist John Joe Nevin wants a shot at an American idol after posting a career-best victory at London’s York Hall on Saturday.
The undefeated Mullingar super feather improved to 14 wins and collected the WBA International title after beating Freddy Fonseca on a unanimous decision.
He’s now targeting Philadelphia’s IBF champion Tevin ‘American Idol’ Farmer after flooring the Nicaraguan southpaw in the second round en route to a 99-90,97-92, 97-92 verdict.
“Tevin Farmer would be my preferred choice. He’s from Philly where I was based for the start of my pro career,” said Nevin.
Meanwhile, Olympic champion Michael Carruth reckons defending featherweight champion Patryk Adamus will only get better at the National Elites at the National Stadium. The Drimnagh BC battler beat Laois’ Christian Cekiso on a 3-2 split decision on Saturday night in a repeat of last February’s final which Adamus also won 3-2.
“We’re taking it one fight at a time. He (Adamus) reminds me of myself sometimes. I always say that the toughest fight in any Championships is your first fight,” said Carruth, who is working Adamus’ corner.
 We obviously boxed that lad (Cekiso) in the final and he’s a good kid, he has all the merits.”
Antrim’s Commonwealth finalist Aidan Walsh beat Galway’s defending champion Kieran Molloy on a 4-1 split decision in Saturday’s quarter-finals.
The elites resume tonight at the National Stadium. Sixteen bouts will be decided ahead of Wednesday’s second batch of semi-finals and Friday’s finals.


Interface StreamingRecognizeResponseOrBuilder (2.0.0)
public interface StreamingRecognizeResponseOrBuilder extends MessageOrBuilder
Implements
MessageOrBuilderMethods
getEndpointerType()
public abstract StreamingRecognizeResponse.EndpointerType getEndpointerType()
Output-only Indicates the type of endpointer event.
.google.cloud.speech.v1beta1.StreamingRecognizeResponse.EndpointerType endpointer_type = 4;
| Type | Description |
| StreamingRecognizeResponse.EndpointerType |
getEndpointerTypeValue()
public abstract int getEndpointerTypeValue()
Output-only Indicates the type of endpointer event.
.google.cloud.speech.v1beta1.StreamingRecognizeResponse.EndpointerType endpointer_type = 4;
| Type | Description |
| int |
getError()
public abstract Status getError()
Output-only If set, returns a google.rpc.Status message that specifies the error for the operation.
.google.rpc.Status error = 1;
| Type | Description |
| com.google.rpc.Status |
getErrorOrBuilder()
public abstract StatusOrBuilder getErrorOrBuilder()
Output-only If set, returns a google.rpc.Status message that specifies the error for the operation.
.google.rpc.Status error = 1;
| Type | Description |
| com.google.rpc.StatusOrBuilder |
getResultIndex()
public abstract int getResultIndex()
Output-only Indicates the lowest index in the results
array that has
changed. The repeated StreamingRecognitionResult
results overwrite past
results at this index and higher.
int32 result_index = 3;
| Type | Description |
| int |
getResults(int index)
public abstract StreamingRecognitionResult getResults(int index)
Output-only This repeated list contains zero or more results that
correspond to consecutive portions of the audio currently being processed.
It contains zero or one is_final=true
result (the newly settled portion),
followed by zero or more is_final=false
results.
repeated .google.cloud.speech.v1beta1.StreamingRecognitionResult results = 2;
| Name | Description |
| index | int |
| Type | Description |
| StreamingRecognitionResult |
getResultsCount()
public abstract int getResultsCount()
Output-only This repeated list contains zero or more results that
correspond to consecutive portions of the audio currently being processed.
It contains zero or one is_final=true
result (the newly settled portion),
followed by zero or more is_final=false
results.
repeated .google.cloud.speech.v1beta1.StreamingRecognitionResult results = 2;
| Type | Description |
| int |
getResultsList()
public abstract List<StreamingRecognitionResult> getResultsList()
Output-only This repeated list contains zero or more results that
correspond to consecutive portions of the audio currently being processed.
It contains zero or one is_final=true
result (the newly settled portion),
followed by zero or more is_final=false
results.
repeated .google.cloud.speech.v1beta1.StreamingRecognitionResult results = 2;
| Type | Description |
| List<StreamingRecognitionResult> |
getResultsOrBuilder(int index)
public abstract StreamingRecognitionResultOrBuilder getResultsOrBuilder(int index)
Output-only This repeated list contains zero or more results that
correspond to consecutive portions of the audio currently being processed.
It contains zero or one is_final=true
result (the newly settled portion),
followed by zero or more is_final=false
results.
repeated .google.cloud.speech.v1beta1.StreamingRecognitionResult results = 2;
| Name | Description |
| index | int |
| Type | Description |
| StreamingRecognitionResultOrBuilder |
getResultsOrBuilderList()
public abstract List<? extends StreamingRecognitionResultOrBuilder> getResultsOrBuilderList()
Output-only This repeated list contains zero or more results that
correspond to consecutive portions of the audio currently being processed.
It contains zero or one is_final=true
result (the newly settled portion),
followed by zero or more is_final=false
results.
repeated .google.cloud.speech.v1beta1.StreamingRecognitionResult results = 2;
| Type | Description |
| List<? extends com.google.cloud.speech.v1beta1.StreamingRecognitionResultOrBuilder> |
hasError()
public abstract boolean hasError()
Output-only If set, returns a google.rpc.Status message that specifies the error for the operation.
.google.rpc.Status error = 1;
| Type | Description |
| boolean |


IT Factor
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Research
Generally, I’m interested in diet and its impact on population and community dynamics over different timescales. How do organisms choose their food in a variable environment? How do these behaviors impact the functioning of larger ecological communities? What are the evolutionary consequences of these dynamics? Below are some more detailed descriptions of my interests parsed across different topics, but I view most of these concepts and questions as part of a continuum and difficult to separate.
Variability of trophic interactions
Communities are comprised of species, species are comprised of populations, populations are comprised of individuals, and all of these hierarchical layers incorporate different sources of variability. This variability can originate from environmental changes over space and time, landscape complexity and heterogeneity, and behavioral individuality. How this variability influences the structure of interactions among species, and what this structure means for the dynamics of the system, is an open question and an active area of research.
Much of my research has focused on measuring this variability (via ratios of stable isotopes), as well as trying to understand how such variability changes over large temporal and spatial scales, and how this affects the dynamic stability of larger systems. I am currently using approaches rooted in biological fitness to explore the mechanisms that give rise to dietary variability at the level of the individual, and how this trickles up to impact the wiring of larger ecological networks. I am particularly interested in integrating stochastic dynamic programming (SDP) techniques to establish fitness-based models of trophic interactions among species, and exploring how these dynamics affect the temporal evolution of food webs over both ecological and evolutionary time.
Historical/Paleo-Ecology
A major interest of mine is to understand modern ecosystems relative to their functioning in the past. Communities exist as a continuum, and what species do today should not be viewed apart from what they might have been doing historically. In many cases, the environment within which contemporary species operate has been drastically changed from the environmental niches that they may have evolved to fill. Accordingly, there has been a large push in the last decade or so to build historical baselines by which modern ecosystems can be better understood and evaluated. Moreover, a major question in ecology concerns the effects of large perturbations on biological systems. It is often not ethical or feasible to perform large perturbation experiments on ecosystems, but we can ‘observe’ the effects of large perturbations on past communities. I have recently worked on slices of food webs in Europe and Beringia spanning the Last Glacial Maximum (about 18 Kyrs BP), as well as a highly resolved mammalian community in Egypt spanning the last 6000 years to try to understand how communities change in the wake of climatic and human-induced distrubances.
Another facet of my paleo-focused work is to try to understand how dietary adaptations in evolutionary history impact resource acquisition, and how resource acquisition impacts the evolution of dietary adaptations. Past work has included using stable isotopes to elucidate elements of feeding behavior among our own (hominin) ancestors (here and here), as well as to quantify the fitness advantages of certain dietary adaptations such as megadont dentition – the reinforcement of the jaws and teeth with added attachment for musculature as well as hyperthick enameled dentition – and how this likely influenced diet. Current work is focused on trying to understand the principle mechanisms involved in the evolution of grassland-adapted phenotypes in Plio-Pleistocene Africa, and what may have contributed to the extinction of many species that appear to be grassland specialists, including species of the genus Theropithecus, and hominins in the genus Paranthropus. Most of this work has been done in collaboration with Paul Koch, Marc Mangel (my advisors at UC-Santa Cruz), and Nate Dominy, at Dartmouth College.
Spatial Heterogeneity
Animals and plants interact over both time and space. There are many aspects of space that have strong influences on the dynamics of populations and communities: for example, the dendritic structure of river networks places hard geographic barriers on the movement of populations constrained to river watersheds, and this limits how populations can interact as a metapopulation (an interacting collection of populations). Moreover, the spatial distribution of resources introduces uncertainties regarding finding and successfully consuming them, and this is expected to influence behavior. Such spatial constraints are also expected to strongly influence how populations of organisms change through time, which can impact the persistence of those species.
Current and recent work involves examining how branching structures characteristic of river watersheds impact the potential for populations to become synchronized (which limits to what extent populations can rescue each other from extinction), as well as how – in a more general sense – different interaction structures and biases in movement affect persistence. Much of this work is being done in collaboration with Jon Moore, at Simon Fraser University, in Vancouver, Canada. I’m also becoming more interested in ephemeral metapopulations such as those that might be found in hydrothermal vent communities at the bottom of the ocean, or in vernal spring communities found within in terrestrial grassland or woodland habitats.
Ecological and Evolutionary Niche Dynamics
As organisms evolve with their environment, their interactions change, altering the structure of the community. I’m generally interested in how the processes of diversification and extinction modify the environment as well as the corresponding niche space available to organisms within the environment, and how this feeds back to impact evolutionary dynamics. These ideas are currently being approached theoretically with Thilo Gross and Lars Rudolf at the University of Bristol, while I’m also exploring how to quantify different aspects of dynamic niche use via stable isotopes ratios with Seth Newsome at the Univeristy of New Mexico. We have a review of some common methods of exploring niche use with stable isotopes here, and are currently investigating some new appoaches.
If any of these topics are of interest to you…
I’ll be starting as an Assistant Professor at the University of California, Merced (gateway to Yosemite) on January 1, 2016, and looking to work with excited students interested in applying both theoretical and empirical approaches to unravel ecological complexities! Send me an email!


Besides styling lists of navigation links to look like a navbar or tabs, there are a few other ways in which developers often alter the look of lists. This page shows you a few examples. Like the others, right-click on the page and select "View Page Source" to see how this is done.
You can alter the list style at different levels to get a traditional topic outline look: upper-case Roman numerals at the first level; decimals at the second level; lower-case alpha at the third. Use child selectors to target different levels.
You can choose between a few different built-in bullet shapes, but you can also use your own icons as bullets as well. The best way to do this is using a background-image instead of list-style-image, as you can control the alignment more precisely. Just set the list-style to none, add the background-image (no repeat, left center), and add some padding-left to push the list item text over.


Color is an integral part of communicating with users of Encore. Certain colors in Encore are reserved for certain types of actions or events.
#24b56a - @green
Used for links and icons that deal explicitly with create and add actions.
Should not be used to communicated "active" or "success" (since those are states, not actions a user can take)
#c8e5bf - @light-green
Used for statuses that communicate success.
#4881c0 - @blue
Used for links that direct the user to a new page or area.
#86cafd - @light-blue
Used for statuses that are meant to be informative, but are not associated with success, failure, warning, or error.
#dededd - @disabled-gray
Used to communicated a button, link, or element is disabled.
#898989 - @cancel-gray
Used to communicate that an icon, button, or link is associated with a cancel action.
#db7820 - @orange
Used to mean "warning" where the user's attention or confirmation is needed before taking an additional action.
Used for links and icons that deal with editing, changing, or updating something. In some cases this may cause an irreversible change to that object.
#fc0f1d - @red
Used to mean "error", either as part of a response or status message.
Used for link colors and icons associated with destructive/destroy actions. Note that irreversible changes (like rebuilding a server) are not considered destructive actions.


-
Description Discovered square visual elements of facades of buildings in Paris that are discriminative (unique) to a time period and representative (present in lots of building) of this period. The visual elements are ranked according to 2 attributes: Purity and Frequency and grouped (or not) according to the size of the visual element (multi-scale discovery method). Data: Google Street view images (no ground floor) + cadastre data from Paris. Colored border of each visual element = time period.
- List of time periods / experiments
-
Visual elements ranked by: (default = harmonic mean)
- Purity (% of detections from positive images, ~ precision),
- Frequency (% of positive images with at least one detection of this visual element, ~ recall) ,
- Harmonic mean of both
-
Group by: (default = grouped)
- Patch size
- no group
- Associative/Hebbian learning & co-occurence graph: To discover associations between visual elements i.e. their co-appearance inside a shared context, we build co-occurrance graph with 2 definitions of context


Dual palindromes are actually very common, a fact we can test by writing a program such as this one.
Since they are very common, we can just use a brute force search to test all numbers bigger than s until we find enough dual palindromes.
How do we know they are common enough? Write the brute force program (which is very simple and thus not much effort) and check.
This reasoning is a little circular, but if we had been wrong and ended up needing a more clever and more efficient algorithm, we would have this brute force version to test against.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> /* is string s a palindrome? */ int ispal(char *s) { char *t; t = s+strlen(s)-1; for(t=s+strlen(s)-1; s<t; s++, t--) if(*s != *t) return 0; return 1; } /* put the base b representation of n into s: 0 is represented by "" */ char* numbconv(char *s, int n, int b) { int len; if(n == 0) { strcpy(s, ""); return s; } /* figure out first n-1 digits */ numbconv(s, n/b, b); /* add last digit */ len = strlen(s); s[len] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"[n%b]; s[len+1] = '\0'; return s; } /* is number n a dual palindrome? */ int isdualpal(int n) { int i, j, npal; char s[40]; npal = 0; for(i=2; i<=10; i++) if(ispal(numbconv(s, n, i))) npal++; return npal >= 2; } void main(void) { FILE *fin, *fout; int n, s; fin = fopen("dualpal.in", "r"); fout = fopen("dualpal.out", "w"); assert(fin != NULL && fout != NULL); fscanf(fin, "%d %d", &n, &s); for(s++; n>0; s++) { if(isdualpal(s)) { fprintf(fout, "%d\n", s); n--; } } exit(0); }


Provides helper methods for managing your Mojo applications (namespacing, requiring, and creation).
List of Mojo Controllers available to applications.
Fetches a resource. Currently piggybacks off of jQuery's require() and blocks.
Namespaces, provides, and creates a Mojo controller.
Returns a new Mojo application instance.


[First Name]
[Last Name]
GTID:
[1234567890]
Desired Courseload:
Semester:
Major:
Hours Completed:
12
View Recommended Schedule


A simple drum sampler element
Z
- Kick Drum
Right Shift
- Snare Drum
Slash (/)
- Hihat
NOTE: Make sure to click here to get focus first.


Some of our vendors
Here are some of the vendors and there profiles and if you click on them they should display the current movies being hosted in the site and their respective profiles.
Owner, Clip Movies
Langata
Contact
Owner, Urban Movies
Kileleshwa
Owner, Fancy Movies
Kasarani
KSH 50
KSH 30
KSH 40


MS/MS Quantification
PeptideShaker supports to types of MS/MS quantification methods:
-
emPAI: The exponentially modified protein abundance index is based on the number of validated peptides
with respect to the theoretic number of peptides for a given protein. See Ishihama et al for more details.
-
NSAF: The normalized spectrum abundance factor is based on the number of validated spectra normalized by
the protein size. See Paoletti et al for more details.
Switching between the two is done in this dialog.
Here you can also decide if only validated hits are to be included in the methods.


Eurojackpot results for Friday 16th October 2015
The winning numbers for the 42nd Eurojackpot draw in 2015 that took place on Friday 16th October at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 4 | €10,196 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 14 | €3,273.20 | 461 |
|
Match 4 |
€102.30 | 14 | €1,432.20 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 19 | €1,039.30 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 504 | €10,332 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 409 | €7,811.90 | 18,775 |
|
Match 3 |
€15.30 | 693 | €10,602.90 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 2,604 | €24,477.60 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 5,552 | €46,636.80 | 269,394 |
|
Total |
- | 9,813 | €115,801.90 | 440,839 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 14th January 2016.
Additional Draw Information
In total there were 11,980,310 entries into this draw from all participating countries.
Draw Number: 42
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn0 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn0 | 0 | kn0 | 1 |
|
Match 5 |
kn0 | 0 | kn0 | 3 |
|
Match 4 and 2 Euro Numbers |
kn0 | 0 | kn0 | 47 |
|
Match 4 and 1 Euro Number |
kn0 | 0 | kn0 | 461 |
|
Match 4 |
kn0 | 0 | kn0 | 819 |
|
Match 3 and 2 Euro Numbers |
kn0 | 0 | kn0 | 1,312 |
|
Match 2 and 2 Euro Numbers |
kn0 | 0 | kn0 | 18,031 |
|
Match 3 and 1 Euro Number |
kn0 | 0 | kn0 | 18,775 |
|
Match 3 |
kn0 | 0 | kn0 | 33,518 |
|
Match 1 and 2 Euro Numbers |
kn0 | 0 | kn0 | 98,478 |
|
Match 2 and 1 Euro Number |
kn0 | 0 | kn0 | 269,394 |
|
Total |
- | 0 | kn0 | 440,839 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 15th December 2015.
The estimated jackpot advertised in Croatia prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kč0 | 0 | Kč0 | 0 |
|
Match 5 and 1 Euro Number |
Kč27,576,276 | 0 | Kč0 | 1 |
|
Match 5 |
Kč3,244,267 | 0 | Kč0 | 3 |
|
Match 4 and 2 Euro Numbers |
Kč69,026 | 0 | Kč0 | 47 |
|
Match 4 and 1 Euro Number |
Kč6,331 | 15 | Kč94,965 | 461 |
|
Match 4 |
Kč2,770 | 9 | Kč24,930 | 819 |
|
Match 3 and 2 Euro Numbers |
Kč1,481 | 37 | Kč54,797 | 1,312 |
|
Match 2 and 2 Euro Numbers |
Kč555 | 485 | Kč269,175 | 18,031 |
|
Match 3 and 1 Euro Number |
Kč517 | 427 | Kč220,759 | 18,775 |
|
Match 3 |
Kč414 | 679 | Kč281,106 | 33,518 |
|
Match 1 and 2 Euro Numbers |
Kč254 | 2,547 | Kč646,938 | 98,478 |
|
Match 2 and 1 Euro Number |
Kč227 | 5,999 | Kč1,361,773 | 269,394 |
|
Total |
- | 10,198 | Kč2,954,443 | 440,839 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 20th November 2015.
The estimated jackpot advertised in Czech Republic prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.6,456,977 | 0 | kr.0 | 1 |
|
Match 5 |
kr.763,774 | 1 | kr.763,774 | 3 |
|
Match 4 and 2 Euro Numbers |
kr.16,279 | 4 | kr.65,116 | 47 |
|
Match 4 and 1 Euro Number |
kr.1,520 | 45 | kr.68,400 | 461 |
|
Match 4 |
kr.682 | 76 | kr.51,832 | 819 |
|
Match 3 and 2 Euro Numbers |
kr.378 | 117 | kr.44,226 | 1,312 |
|
Match 2 and 2 Euro Numbers |
kr.153 | 1,547 | kr.236,691 | 18,031 |
|
Match 3 and 1 Euro Number |
kr.143 | 1,658 | kr.237,094 | 18,775 |
|
Match 3 |
kr.114 | 3,119 | kr.355,566 | 33,518 |
|
Match 1 and 2 Euro Numbers |
kr.70 | 8,165 | kr.571,550 | 98,478 |
|
Match 2 and 1 Euro Number |
kr.63 | 24,768 | kr.1,560,384 | 269,394 |
|
Total |
- | 39,500 | kr.3,954,633 | 440,839 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 14th January 2016).
The estimated jackpot advertised in Denmark prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 1 | €2,549 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 5 | €1,169 | 461 |
|
Match 4 |
€102.30 | 5 | €511.50 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 13 | €711.10 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 174 | €3,567 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 217 | €4,144.70 | 18,775 |
|
Match 3 |
€15.30 | 325 | €4,972.50 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 985 | €9,259 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 2,934 | €24,645.60 | 269,394 |
|
Total |
- | 4,659 | €51,529.40 | 440,839 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 14th January 2016.
The estimated jackpot advertised in Estonia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | At present this information is not released by the lottery operator of Finland | 47 | |
|
Match 4 and 1 Euro Number |
€233.80 | 461 | ||
|
Match 4 |
€102.30 | 819 | ||
|
Match 3 and 2 Euro Numbers |
€54.70 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
€20.50 | 18,031 | ||
|
Match 3 and 1 Euro Number |
€19.10 | 18,775 | ||
|
Match 3 |
€15.30 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
€9.40 | 98,478 | ||
|
Match 2 and 1 Euro Number |
€8.40 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 15th October 2016.
The estimated jackpot advertised in Finland prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 1 | €1,018,326.30 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | At present this information is not released by the lottery operator of Germany | 47 | |
|
Match 4 and 1 Euro Number |
€233.80 | 461 | ||
|
Match 4 |
€102.30 | 819 | ||
|
Match 3 and 2 Euro Numbers |
€54.70 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
€20.50 | 18,031 | ||
|
Match 3 and 1 Euro Number |
€19.10 | 18,775 | ||
|
Match 3 |
€15.30 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
€9.40 | 98,478 | ||
|
Match 2 and 1 Euro Number |
€8.40 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw were valid until Tuesday 16th October 2018.
The estimated jackpot advertised in Germany prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
Ft33,209,420 | 0 | Ft0 | 3 |
|
Match 4 and 2 Euro Numbers |
Ft706,585 | 1 | Ft706,585 | 47 |
|
Match 4 and 1 Euro Number |
Ft64,810 | 30 | Ft1,944,300 | 461 |
|
Match 4 |
Ft28,360 | 33 | Ft935,880 | 819 |
|
Match 3 and 2 Euro Numbers |
Ft15,165 | 95 | Ft1,440,675 | 1,312 |
|
Match 2 and 2 Euro Numbers |
Ft5,685 | 1,243 | Ft7,066,455 | 18,031 |
|
Match 3 and 1 Euro Number |
Ft5,295 | 715 | Ft3,785,925 | 18,775 |
|
Match 3 |
Ft4,240 | 1,149 | Ft4,871,760 | 33,518 |
|
Match 1 and 2 Euro Numbers |
Ft2,605 | 6,624 | Ft17,255,520 | 98,478 |
|
Match 2 and 1 Euro Number |
Ft2,330 | 10,373 | Ft24,169,090 | 269,394 |
|
Total |
- | 20,263 | Ft62,176,190 | 440,839 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 13th April 2016.
The estimated jackpot advertised in Hungary prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.1,400,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.143,858,950 | 0 | kr.0 | 1 |
|
Match 5 |
kr.16,924,580 | 0 | kr.0 | 3 |
|
Match 4 and 2 Euro Numbers |
kr.360,090 | At present this information is not released by the lottery operator of Iceland | 47 | |
|
Match 4 and 1 Euro Number |
kr.33,020 | 461 | ||
|
Match 4 |
kr.14,450 | 819 | ||
|
Match 3 and 2 Euro Numbers |
kr.7,720 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,690 | 18,031 | ||
|
Match 3 and 1 Euro Number |
kr.2,890 | 18,775 | ||
|
Match 3 |
kr.2,160 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,320 | 98,478 | ||
|
Match 2 and 1 Euro Number |
kr.1,180 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw were valid until Sunday 16th October 2016.
The estimated jackpot advertised in Iceland prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 2 | €239,606.20 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 1 | €2,549 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 21 | €4,909.80 | 461 |
|
Match 4 |
€102.30 | 46 | €4,705.80 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 59 | €3,227.30 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 917 | €18,798.50 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 1,120 | €21,392 | 18,775 |
|
Match 3 |
€15.30 | 2,175 | €33,277.50 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 5,420 | €50,948 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 16,723 | €140,473.20 | 269,394 |
|
Total |
- | 26,484 | €519,887.30 | 440,839 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 15th November 2015).
The estimated jackpot advertised in Italy prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | At present this information is not released by the lottery operator of Latvia | 47 | |
|
Match 4 and 1 Euro Number |
€233.80 | 461 | ||
|
Match 4 |
€102.30 | 819 | ||
|
Match 3 and 2 Euro Numbers |
€54.70 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
€20.50 | 18,031 | ||
|
Match 3 and 1 Euro Number |
€19.10 | 18,775 | ||
|
Match 3 |
€15.30 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
€9.40 | 98,478 | ||
|
Match 2 and 1 Euro Number |
€8.40 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 15th November 2015.
The estimated jackpot advertised in Latvia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 1 | €2,549 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 3 | €701.40 | 461 |
|
Match 4 |
€102.30 | 6 | €613.80 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 8 | €437.60 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 102 | €2,091 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 114 | €2,177.40 | 18,775 |
|
Match 3 |
€15.30 | 181 | €2,769.30 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 573 | €5,386.20 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 1,554 | €13,053.60 | 269,394 |
|
Total |
- | 2,542 | €29,779.30 | 440,839 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 15th December 2015.
The estimated jackpot advertised in Lithuania prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | At present this information is not released by the lottery operator of Netherlands | 47 | |
|
Match 4 and 1 Euro Number |
€233.80 | 461 | ||
|
Match 4 |
€102.30 | 819 | ||
|
Match 3 and 2 Euro Numbers |
€54.70 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
€20.50 | 18,031 | ||
|
Match 3 and 1 Euro Number |
€19.10 | 18,775 | ||
|
Match 3 |
€15.30 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
€9.40 | 98,478 | ||
|
Match 2 and 1 Euro Number |
€8.40 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 15th October 2016.
The estimated jackpot advertised in Netherlands prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.9,369,110 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,102,245 | 0 | kr.0 | 3 |
|
Match 4 and 2 Euro Numbers |
kr.23,450 | At present this information is not released by the lottery operator of Norway | 47 | |
|
Match 4 and 1 Euro Number |
kr.2,150 | 461 | ||
|
Match 4 |
kr.940 | 819 | ||
|
Match 3 and 2 Euro Numbers |
kr.500 | 1,312 | ||
|
Match 2 and 2 Euro Numbers |
kr.185 | 18,031 | ||
|
Match 3 and 1 Euro Number |
kr.175 | 18,775 | ||
|
Match 3 |
kr.140 | 33,518 | ||
|
Match 1 and 2 Euro Numbers |
kr.85 | 98,478 | ||
|
Match 2 and 1 Euro Number |
kr.75 | 269,394 | ||
|
Total |
- | 440,839 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 16th January 2016.
The estimated jackpot advertised in Norway prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 0 | €0 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 10 | €2,338 | 461 |
|
Match 4 |
€102.30 | 24 | €2,455.20 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 27 | €1,476.90 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 404 | €8,282 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 457 | €8,728.70 | 18,775 |
|
Match 3 |
€15.30 | 750 | €11,475 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 2,016 | €18,950.40 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 6,623 | €55,633.20 | 269,394 |
|
Total |
- | 10,311 | €109,339.40 | 440,839 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 20th November 2015.
The estimated jackpot advertised in Slovakia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,018,326.30 | 0 | €0 | 1 |
|
Match 5 |
€119,803.10 | 0 | €0 | 3 |
|
Match 4 and 2 Euro Numbers |
€2,549 | 4 | €10,196 | 47 |
|
Match 4 and 1 Euro Number |
€233.80 | 11 | €2,571.80 | 461 |
|
Match 4 |
€102.30 | 20 | €2,046 | 819 |
|
Match 3 and 2 Euro Numbers |
€54.70 | 65 | €3,555.50 | 1,312 |
|
Match 2 and 2 Euro Numbers |
€20.50 | 580 | €11,890 | 18,031 |
|
Match 3 and 1 Euro Number |
€19.10 | 667 | €12,739.70 | 18,775 |
|
Match 3 |
€15.30 | 1,198 | €18,329.40 | 33,518 |
|
Match 1 and 2 Euro Numbers |
€9.40 | 3,099 | €29,130.60 | 98,478 |
|
Match 2 and 1 Euro Number |
€8.40 | 9,614 | €80,757.60 | 269,394 |
|
Total |
- | 15,258 | €171,216.60 | 440,839 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 15th November 2015.
The estimated jackpot advertised in Spain prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.9,564,120 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,125,190 | 0 | kr.0 | 3 |
|
Match 4 and 2 Euro Numbers |
kr.23,940 | 0 | kr.0 | 47 |
|
Match 4 and 1 Euro Number |
kr.17,187 | 19 | kr.326,553 | 461 |
|
Match 4 |
kr.7,369 | 40 | kr.294,760 | 819 |
|
Match 3 and 2 Euro Numbers |
kr.3,995 | 45 | kr.179,775 | 1,312 |
|
Match 2 and 2 Euro Numbers |
kr.192 | 573 | kr.110,016 | 18,031 |
|
Match 3 and 1 Euro Number |
kr.179 | 665 | kr.119,035 | 18,775 |
|
Match 3 |
kr.143 | 1,262 | kr.180,466 | 33,518 |
|
Match 1 and 2 Euro Numbers |
kr.88 | 3,399 | kr.299,112 | 98,478 |
|
Match 2 and 1 Euro Number |
kr.78 | 9,856 | kr.768,768 | 269,394 |
|
Total |
- | 15,859 | kr.2,278,485 | 440,839 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 16th January 2016.
The estimated jackpot advertised in Sweden prior to the draw was 0.
Associated Draw Results
- 5
- 0
- 4
- 4
- 6
- 5
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 0 |
| Match Last 4 in Exact Order | €500 | 5 |
| Match Last 3 in Exact Order | €50 | 84 |
| Match Last 2 in Exact Order | €5 | 886 |
| Match Last 1 in Exact Order | €3 | 8,743 |
- 9
- 5
- 5
- 6
- 9
- 5
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK2,000,000 | 0 |
| Match 5 | CZK200,000 | 0 |
| Match 4 | CZK20,000 | 2 |
| Match 3 | CZK2,000 | 48 |
| Match 2 | CZK200 | 496 |
| Match 1 | CZK120 | 5,097 |
- 9
- 4
- 4
- 6
- 8
- 0
- 9
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €0 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 0 |
| Match Any 5 in the Right Spot | €500 | 41 |
| Match Any 4 in the Right Spot | €50 | 479 |
| Match Any 3 in the Right Spot | €6 | 4,205 |
| Match Any 2 in the Right Spot | €3 | 22,997 |
- 0
- 5
- 2
- 4
- 8
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 1 |
| Match First/Last 3 in Exact Order | kr10,000 | 7 |
| Match First/Last 2 in Exact Order | kr2,000 | 86 |
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


Using a 5 by 5 game grid. With game level 'easy'.
Demonstrating a simple UI construct for game feedback. After a game is won or lost.
You win
You loose


The Lab
We are a hard working group of geneticists and computational
biologists at the University of Utah in the Departments of
Human Genetics and Biomedical Informatics.
We're committed to developing and applying cutting-edge methods to the understanding of genome
biology and the genetic basis of disease.  Please contact us if you
are passionate about future work in this area. To learn more about Salt Lake City and the incredible
research and quality of life in Utah, please visit the "Why Utah" resource.
{% assign loopindex = 0 %}
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{% if rowfinder == 1 %}
{{ member.name }}
{{ member.position }}
{% elsif rowfinder == 0 %}
{{ member.name }}
{{ member.position }}
{% else %}
{{ member.name }}
{{ member.position }}
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{% endfor %}
{% if rowfinder != 0 %}
{% endif %}


Nawaz departs for treatment: What is an air ambulance?
by News DeskFormer prime minister Nawaz Sharif on Tuesday departed for London in an air ambulance, accompanied by his brother and Pakistan Muslim League-Nawaz President Shehbaz Sharif.
The air ambulance is fully equipped to monitor Nawaz’s health and includes an ICU, five oxygen cylinders, IC ventilators, an electrocardiogram (ECG), an electric wheelchair and a satellite phone, reported BBC News Urdu.
According to PML-N Spokesperson Marriyum Aurangzeb, the doctors recommended an air ambulance due to the critical condition of the former premier. She also added that Nawaz’s condition is unstable.
What is an air ambulance?
Former deputy director-general of Civil Aviation Authority (CAA) Air Vice Marshal (retd) Abid Rao told the BBC that an air ambulance is an aircraft equipped with all necessary medical equipment.
He said an aircraft carrying a patient without the required medical facilities is called a carrier, not an ambulance.
“An air ambulance is similar to a medical unit equipped with all possible facilities for the patient,” said Saad Edhi from the Edhi Foundation.
Immediate treatment may also take place in case of an emergency, as doctors are available in the aircraft.
Is this facility available in Pakistan?
The Edhi Foundation offers the facility but it is limited to operating within Pakistan.
Saad Edhi shared with the BBC that the foundation has two aircraft and one helicopter, with only six seats each.
Expenditure
The Edhi Foundation charges Rs 60,000 per hour. According to Saad Edhi, companies charge rent based on the facilities offered in the aircraft, as well as the distance which needs to be travelled.
Rao further stated that the PML-N supremo would have to bear the expenses on his own.


Whoa! Watch Out!
Hold up, mate! This website uses a marvelous technology called "cookies". Cookies enable websites to store data on your computer. Here we use cookies to remember your preferences.
Cookies are not just fun and games, therefore your consent is required to use them. Please choose wisely.


drawbox
Syntax
drawbox (x1, y1, x2, y2, Color : int)
Description
The drawbox procedure is used to draw a box on the screen with bottom left and top right corners of (x1, y1) to (x2, y2) using the specified Color.
Example
This program draws a large box, reaching to each corner of the screen using color number 1. The maxx and maxy functions are used to determine the maximum x and y values on the screen. The point (0,0) is the left bottom of the screen and (maxx, maxy) is the right top.
setscreen ("graphics")
drawbox (0, 0, maxx, maxy, 1)
Details
The meaning of the Color number depends on the current palette. See the palette statement.
The screen should be in a "graphics" mode. See the setscreen procedure for details. If the screen is not in a "graphics" mode, it will automatically be set to "graphics" mode.
See also
setscreen, maxx, maxy and the various draw
procedures.


Before Change
Compute the expected log W under the variational approximation
p_A = self.expected_A()
return p_A * self.expected_log_W_given_A(1.0) + \
(1-p_A) * self.expected_log_W_given_A(0.0)
def expected_log_W_given_A(self, A):
Compute the expected log W given A under the variational approximation
After Change
Compute the expected log W under the variational approximation
p_A = self.expected_A()
E_ln_W = p_A * self.expected_log_W_given_A(1.0) + \
(1-p_A) * self.expected_log_W_given_A(0.0)
if not self.network.allow_self_connections:
np.fill_diagonal(E_ln_W, -np.inf)
return E_ln_W
def expected_log_W_given_A(self, A):
Compute the expected log W given A under the variational approximation


Girls' Generation's YoonA awes fans with her sexy backline in an elegant dress
by sl278Girls' Generation's YoonA is impressing netizens and making trending headlines with her amazing and mature look.
On November 21, the idol and actress appeared at the '40th Blue Dragon Movie Awards' in Paradise City, Incheon wearing an elegant black dress with a back cutout, contrasting her pure and light image.
Netizens are loving the more mature look and are saying:
"There is no day where YoonA isn't pretty."
"God level beauty."
"Legendary."
What do you think of YoonA's look?


Sets of molecular parameters of A/B/C constituents composing ABC triblock copolymers based on Cho–Sanchez model.


我是世新大學資訊傳播系的學生 正在探索資訊的奧秘 此為應課程所架設之個人網站 I am a student major in Department of Information and Communication in Shin Hsin University . I dedicated to research in the mestery of information . This webside is made for the class .
國小時期 Elementary School
記憶差 已忘光 連同學都不記得了 The memory is forgotten
國中時期 Secondary
結交了幾個最好朋友 但也是我最荒唐的時期 做了許多智障事 使班導頭痛 包括:把整桶垃圾倒到樓下 上課亂射東西 在實驗室打水仗 翻桌 害朋友送醫院 但因為我每次都誠心誠意的悔改 班導知道我的悔悟 於是從未被記過 I made a few best friends but it was also my most ridiculous period that I had done a lot of mental retardation to make headaches. Including: dumping the garbage into the classroom downstairs and shooting things in the laboratory. Because every time I sincerely repented, the class leader knew that my repentance was never recorded.
高中時期High school
高中時我收斂許多 為了尋找人生的的地位 我與一個好朋友當了三年的資源股長 終於在畢業典禮了一張特殊表現優良獎狀When I was in high school, I had a lot of convergence. In order to find the status of life, I spent three years as a resource manager with a good friend and finally got a special performance certificate at the graduation ceremony.
大學時期university
找不到目標 參加系拉 過程練習的感覺五味雜陳 結果在比賽前兩天骨折 我難過 I can't find the goal. I feel sorry to participate in the process of pulling on the limbs.
我平時來學校 空閒時會與朋友出去誠品書店 西門 公館 逛逛 雖然朋友很少 但是很開心 平常也很愛看片
I usually go to school when I’m free. I’ll go out with my friends at Eslite Bookstore. Simon’s Mansion. It’s fun to be friends, but I’m very happy.
世新大學資訊傳播學系 Shih Hsin Univeersity
台北市立陽明高級中學Taipei Municipal Yang Ming Senior High School
台北市立陽明高級中學國中部Junior High School of Taipei Municipal Yang Ming Senior High School
看電影 不只熱門的大片 有些獨立電影我也很愛看 成癡 Watch movies
人因夢想而偉大 People are great because of their dreams
做人如果沒有夢想 那跟鹹魚有什麼分別 If there is no dream in life, what is the difference between salted fish and man?


Object
A Point of Sale (POS) Terminal, aka a Cash Register, that provides the ability for an Admin to create a shop of products and a Buyer to choose items for purchas. Both an API and a simple Command-line User interface (CLI) are available. (A View)
# File lib/terminal.rb, line 13 def initialize (aStore, aLive=false) raise "Error, Argument is not a Store, it is #{aStore.class.to_s}." if aStore.class != Store::Store @store = aStore @cart = Cart::Cart.new(@store) @live = aLive print("Hello from your POS Terminal Controller! Value of Running-Live=#{aLive}\n") if @live==true end
# File lib/terminal.rb, line 41 def prompt_confirm() print("Please confirm to continue with 'y' for yes.\n") doAnother = gets.chomp if (doAnother=='y') return true else return false end end
1.Ask the user to enter a Product code; 2.Add it to the cart.
# File lib/terminal.rb, line 97 def prompt_for_cart_item() print(["Please enter a ","Product ID to add to your shopping cart.","\n"].join) aProduct = gets.chomp @cart.add(aProduct) aProduct end
1.Ask the user to enter all the data for a single product - No defaults allowed - Secret zero value for last two items; 2.Add it to the store.
# File lib/terminal.rb, line 82 def prompt_for_product() print("Please enter this product's details.\n" + " 1.For NumberForBatchDiscount and BatchPrice, zero may be used to indicate no discounts are available.\n") map = {} keys = (Store::Store.new).product_attributes keys.each { |ithKey| print(["Please enter the ",ithKey,".\n"].join) ithValue = gets.chomp #Outputs a String without the \n map[ithKey] = ithValue } @store.add_product_map(map) map end
Provide the overhead functionality for prompting and yield to the given block for specific prompt. (ISSUE#03) Note; It would be preferable to delay the presentation of the object’s printing, as done previously, but one cannot pass two different yield blocks, so now clients are responsible for printing verification messages.
# File lib/terminal.rb, line 54 def prompt_loop_customized(aHiString, aByeString) print("\nWelcome to #{aHiString}. \n ") while prompt_confirm ans = yield end print (["Thank you for #{aByeString}.\n"].join) end
# File lib/terminal.rb, line 71 def prompt_loop_for_cart() aHi = "the Customer Process of entering a list of Products to put in the Cart for purchase.\n" + " 1.In between each entry, you will be given a chance to stop. \n" aBye ="entering your Cart list" prompt_loop_customized( aHi, aBye) { |i| prompt_for_cart_item print(["...So far your Cart is;",@cart.report," #{i.to_s} \n",].join) } end
# File lib/terminal.rb, line 62 def prompt_loop_for_products() aHi = "the Admin Process of entering the Store's Products and their Prices" aBye ="entering the Store's Price list" prompt_loop_customized( aHi, aBye) { |i| prompt_for_product print(["...So far your product is;",@store.report," #{i.to_s} \n",].join) } end
Prompt for all data and report the receipt total. (Called when run this file rather than use its API.)
# File lib/terminal.rb, line 22 def runInteractive prompt_loop_for_products prompt_loop_for_cart print(["\nThank you for your purchases! Your total is: ",total,"\n"].join) end
# File lib/terminal.rb, line 28 def setPricing(aArrayOfProductInfoArrays) aArrayOfProductInfoArrays.each{|iProduct| case iProduct.length when 0,3 raise "Each product entry item must have either two or four aguments (ItemId, Price, MinimumBatchQuantity, BatchPrice). Problem for: #{iProduct.to_s}" if ((iProduct.length==3)||(iProduct.length>4)) when 2 @store.add_product(iProduct[0],iProduct[1],0,0) if iProduct.length == 2 when 4 @store.add_product(iProduct[0],iProduct[1],iProduct[2],iProduct[3]) if (iProduct.length == 4) end } end
Generated with the Darkfish Rdoc Generator 2.


--- layout: post title: 'Pure CSS: Dynamically numbered elements' categories: - today-i-learned tags: - css published: true ---
So this isn't a new trick by any means, but it sure is handy (Think outlines, book chapters, line numbering...) The more markup you can minimize via CSS the better, in my book.
Counter-increment CSS Property "The counter-increment property accepts one or more names of counters (identifiers), each one optionally followed by an integer. The integer indicates by how much the counter is incremented for every occurrence of the element. The default increment is 1. Zero and negative integers are allowed." -W3.org
Fundamentally this property allows web developers to dynamically name html elements per element. I am using this to create line numbers for theme editor app
The counter-reset property specifies when the counter should be reset. The identifier in this property is just a matter of preference. A lot of examples I have run across use section or chapter. To use this effectively you need to specify a parent element with the counter-reset property and the child element that should be incremented with the counter-increment property.
1 Some content goes here 2 More content goes here 3 Yep, more content
Check out my jsfiddle for a demo! Dynamic Numbered CSS


Reminder: The £200 Capcom Home Arcade System Launches Today, Have A New Trailer
What is this “Death Stranding” of which you speak?
by Damien McFerranEven though it’s not a Nintendo game, we imagine that many of you reading this will be aware that today sees the arrival of Hideo Kojima’s much-hyped epic, Death Stranding – which, according to our friends over at Push Square, is rather good. 10/10 good, in fact.
However, today also sees the release of the Capcom Home Arcade system, Koch Media’s officially-licensed take on the whole ‘micro-console’ concept popularised by the NES and SNES Classic Editions. To celebrate this fact, Koch has created a special launch trailer which shows a father attempting to pass down his love of classic games to his offspring.
Costing a whopping £200, this massive two-player joystick comes pre-loaded with 16 CPS-based arcade titles, including Capcom favourites such as Street Fighter II, Ghouls ‘n Ghosts and Final Fight – all of which will be instantly familiar to those old enough to remember the glory days of the SNES, a console that was well-supported by Capcom back in the day. However, for serious fans, the news that Progear and Aliens vs. Predator are also included – two games which have never been officially available outside of the arcade – is the real draw here.
We reviewed the Capcom Home Arcade last week and said: “while the Capcom Home Arcade is very much a niche proposition, the small sector of the market it's aimed at will absolutely lap it up.”
Let us know if you’re crazy enough to be considering a purchase by posting a comment below.


Glick can integrate with your bank account and categorize your expenses. You can edit the default categories to assure a better fit and through it the app will learn for future actions.
Glick will give you suggestions, based on your location, predefined goals and financial health, that you can choose to either accept or reject, revealing which information is more relevant to you.
You can define periodic budget goals and the app will show your progress or delay regarding each specific goal
CEO
Jack of all trades
CTO
Puzzle Solver and Sports Player
Head of Design
K-pop and Cats Lover
Head of Operations
Random Joker and Singer
Business Developer
Music Lover and Natural Conversationalist


A Child's Garden of Verses: Selected Poems
by Robert Louis Stevenson
The Little Land
Additional Information
- Year Published: 1913
- Language: English
- Country of Origin: England
- Source: Stevenson, R.L. (1913). A Child’s Garden of Verses. Simon & Schuster Children’s.
-
Readability:
- Flesch–Kincaid Level: 0.9
- Word Count: 395
- Genre: Poetry
- ✎ Cite This
Downloads
When at home alone I sit
And am very tired of it,
I have just to shut my eyes
To go sailing through the skies—
To go sailing far away
To the pleasant Land of Play;
To the fairy land afar
Where the Little People are;
Where the clover-tops are trees,
And the rain-pools are the seas,
And the leaves, like little ships,
Sail about on tiny trips;
And above the Daisy tree
Through the grasses,
High o’erhead the Bumble Bee
Hums and passes.
In that forest to and fro
I can wander, I can go;
See the spider and the fly,
And the ants go marching by,
Carrying parcels with their feet
Down the green and grassy street.
I can in the sorrel sit
Where the ladybird alit.
I can climb the jointed grass
And on high
See the greater swallows pass
In the sky,
And the round sun rolling by
Heeding no such things as I.
Through that forest I can pass
Till, as in a looking-glass,
Humming fly and daisy tree
And my tiny self I see,
Painted very clear and neat
On the rain-pool at my feet.
Should a leaflet come to land
Drifting near to where I stand,
Straight I’ll board that tiny boat
Round the rain-pool sea to float.
Little thoughtful creatures sit
On the grassy coasts of it;
Little things with lovely eyes
See me sailing with surprise.
Some are clad in armour green—
(These have sure to battle been!)—
Some are pied with ev’ry hue,
Black and crimson, gold and blue;
Some have wings and swift are gone;—
But they all look kindly on.
When my eyes I once again
Open, and see all things plain:
High bare walls, great bare floor;
Great big knobs on drawer and door;
Great big people perched on chairs,
Stitching tucks and mending tears,
Each a hill that I could climb,
And talking nonsense all the time—
O dear me,
That I could be
A sailor on a the rain-pool sea,
A climber in the clover tree,
And just come back a sleepy-head,
Late at night to go to bed.


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Cloudinary Client Side JavaScript Library
Cloudinary is a cloud service that offers a solution to a web application's entire image management pipeline.
Easily upload images to the cloud. Automatically perform smart image resizing, cropping and conversion without installing any complex software. Integrate Facebook or Twitter profile image extraction in a snap, in any dimension and style to match your website’s graphics requirements. Images are seamlessly delivered through a fast CDN, and much much more.
Cloudinary offers comprehensive APIs and administration capabilities and is easy to integrate with any web application, existing or new.
Cloudinary provides URL and HTTP based APIs that can be easily integrated with any Web development framework.
Getting started guide
Take a look at our Getting started guide for jQuery.
New API!
The version 2.0.0 release refactors the Cloudinary JavaScript library, and the biggest news is that the newly introduced Core Library is jQuery-independent. The source code has been converted into CoffeeScript and rearranged into classes, and a new build script based on Grunt has been added. The build process produces 3 artifacts:
| Github Repository | Package name | Description |
|---|---|---|
| pkg-cloudinary-core | cloudinary-core |
Core Cloudinary Library. Use this if you do not intend to use jQuery. |
| pkg-cloudinary-jquery | cloudinary-jquery |
Core Library + jQuery plugin |
| pkg-cloudinary-jquery-file-upload | cloudinary-jquery-file-upload |
Core Library + jQuery plugin + Blueimp File Upload adapter |
Backward compatibility
The cloudinary-jquery-file-upload library is fully backwards compatible with the cloudinary_js library v1.0.25
.
The relevant Blueimp files can still be found in the js
folder for backward compatibility. If you rely on the Blueimp
files located in the repository’s js
folder, make sure to update your links to load-image.all.min.js
which replaces load-image.min.js
from previous versions.
However, we encourage developers to use a dependency manager such as NPM to install the 3rd party libraries, and not to rely on the files in the js
folder.
Installation
The following instructions detail the installation of the Cloudinary jQuery File Upload library. For installation instructions of the core library which is not dependent on jQuery follow this link
NPM
The following instructions describe the installation of the client-side libraries. For the server side NodeJS library, see https://github.com/cloudinary/cloudinary_npm
Install the files using the following commands. Use the optional
--save
parameter if you wish to save the dependency in yourpackage.json
file.npm install cloudinary-jquery-file-upload
Include the javascript file in your HTML. For Example:

Setup
In order to properly use this library you have to provide it with a few configuration parameters:
Required:
cloud_name
- The cloudinary cloud name associated with your Cloudinary account.
Optional:
private_cdn
,secure_distribution
,cname
,cdn_subdomain
- Please refer to Cloudinary Documentation for information on these parameters.
To set these configuration parameters use the Cloudinary::config
function (see below).
Note:
When loading the jQuery Cloudinary library directly (using a script
tag), the library automatically converts the relevant fileupload tags to utilize the upload functionality. If jquery.cloudinary is loaded as an AMD however, you need to initialize the Cloudinary fileupload fields e.g., by calling $("input.cloudinary-fileupload[type=file]").cloudinary_fileupload();
Usage
The following blog post details the process of setting up a jQuery based file upload. http://cloudinary.com/blog/direct_image_uploads_from_the_browser_to_the_cloud_with_jquery
The Cloudinary Documentation can be found at: http://cloudinary.com/documentation
JavaScript Cloudinary objects library
The Cloudinary JavaScript library API reference can be found at: https://cloudinary.github.io/pkg-cloudinary-jquery-file-upload
The Cloudinary JavaScript library provides several classes, defined under the "cloudinary
" domain.
Configuration
Start by instantiating a new Cloudinary class:
Explicitly
var cl = cloudinary.Cloudinary.new( { cloud_name: "demo"});
Using the config function
// Using the config function
var cl = cloudinary.Cloudinary.new();
cl.config( "cloud_name", "demo");
From meta tags in the current HTML document
When using the library in a browser environment, you can use meta tags to define the configuration options.
The init()
function is a convenience function that invokes both fromDocument()
and fromEnvironment()
.
For example, add the following to the header tag:
<meta name="cloudinary_cloud_name" content="demo">
In your JavaScript source, invoke fromDocument()
:
var cl = cloudinary.Cloudinary.new();
cl.fromDocument();
// or
cl.init();
From environment variables
When using the library in a backend environment such as NodeJS, you can use an environment variable to define the configuration options.
Set the environment variable, for example:
export CLOUDINARY_URL=cloudinary://demo
In your JavaScript source, invoke fromEnvironment()
:
var cl = cloudinary.Cloudinary.new();
cl.fromEnvironment();
// or
cl.init();
URL generation
cl.url("sample")
// "http://res.cloudinary.com/demo/image/upload/sample"
cl.url( "sample", { width: 100, crop: "fit"})
// "http://res.cloudinary.com/demo/image/upload/c_fit,w_100/sample"
HTML tag generation
You can generate HTML tags in several ways:
Cloudinary::image()
generates a DOM tag, and prepares it for responsive functionality. This is the same functionality as $.cloudinary.image()
. (When using the Cloudinary jQuery plugin, the src-cache
data attribute is stored using jQuery's data()
method and so is not visible.)
cl.image("sample")
produces:

You can generate an image Tag using the imageTag
function:
var tag = cl.imageTag("sample");
tag.toHtml();
which produces:

and:
tag.transformation().crop("fit").width(100).toHtml();
which produces:

You can also use ImageTag
independently:
var tag = cloudinary.ImageTag.new( "sample", { cloud_name: "some_other_cloud" });
tag.toHtml();
which produces:

Transformation
In addition to using a plain object to define transformations or using the builder methods (both described above), you can define transformations by using the Transformation class:
var tr = cloudinary.Transformation.new();
tr.crop("fit").width(100);
tr.serialize()
// "c_fit,w_100"
You can also chain transformations together:
var tr = cloudinary.Transformation.new();
tr.width(10).crop('fit').chain().angle(15).serialize()
// "c_fit,w_10/a_15"
jQuery plugin
The Cloudinary jQuery plugin is fully backward compatible with the previous cloudinary_js version.
Under the hood, the new JavaScript library instantiates a CloudinaryJQuery
object and attaches it to jQuery.
$.cloudinary.config(parameter_name, parameter_value)
- Sets parameter_name's value to parameter_value.$.cloudinary.url(public_id, options)
- Returns a cloudinary URL based on your configuration and the given options.$.cloudinary.image(public_id, options)
- Returns an HTML image tag for the photo specified by public_id$.cloudinary.facebook_profile_image
,$.cloudinary.twitter_profile_image
,$.cloudinary.twitter_name_profile_image
,$.cloudinary.gravatar_image
,$.cloudinary.fetch_image
- Same asimage
but returns a specific type of image.$(jquery_selector).cloudinary(options)
- Goes over the elements specified by the jQuery selector and changes all the images to be fetched using Cloudinary's CDN. Using theoptions
parameter, you can also specify transformations to the images which use similar syntax across all cloudinary frameworks. Please refer to jQuery image manipulation for a more complete reference regarding the options.
See our documentation for more information about displaying and transforming images using jQuery.
Direct file upload with backend support
The javascript library implements helpers to be used in conjunction with the backend cloudinary frameworks (Rails, PHP, django). These frameworks can be used to embed a file upload field in the HTML (cl_image_upload_tag
). When used, the script finds these fields and extends them as follows:
- Upon a successful image upload, the script will trigger a jQuery event (
cloudinarydone
) on the input field and provide a fileupload data object (along with theresult
key containing received data from the cloudinary upload API) as the only argument. - If a
cloudinary-field-name
has been provided with the upload field, the script will find an input field in the form with the given name and update it post-upload with the image metadata:<image-path>#<public-id>
. - If no such field exists a new hidden field will be created.
See our documentation with plenty more options for uploading to the cloud directly from the browser.
Client side image resizing before upload
See the File Processing Options in https://github.com/blueimp/jQuery-File-Upload/wiki/Options. Modify your script tags based on the the following example (order is important!):

Also, add the following javascript:
$(document).ready(function() {
$('.cloudinary-fileupload').cloudinary_fileupload({
disableImageResize: false,
imageMaxWidth: 800, // 800 is an example value
imageMaxHeight: 600, // 600 is an example value
maxFileSize: 20000000, // 20MB is an example value
loadImageMaxFileSize: 20000000, // default is 10MB
acceptFileTypes: /(\.|\/)(gif|jpe?g|png|bmp|ico)$/i
});
});
Angular Directives
Joshua Chaitin-Pollak contributed AngularJS directives for Cloudinary: Display and manipulate images and perform uploads from your Angular application.
The Angular module is currently maintained as a separate GitHub project:
https://github.com/cloudinary/cloudinary_angular
Additional resources
Additional resources are available at:
- Website
- Documentation
- Knowledge Base
- Documentation for jQuery integration
- jQuery image upload documentation
- jQuery image manipulation documentation
- Image transformations documentation
Support
You can open an issue through GitHub.
Contact us at http://cloudinary.com/contact.
Stay tuned for updates, tips and tutorials: Blog, Twitter, Facebook.
Join the Community
Impact the product, hear updates, test drive new features and more! Join here.
License
Released under the MIT license.
The direct image upload feature of the plugin is based on https://github.com/blueimp/jQuery-File-Upload