Answers to Common DWR Questions
This is a list of common questions we have received on the DWR mailing list over the last few years. All of these questions have been covered in the DWR documentation and we have provided links to the associated sections to help expedite your search.
- What can I do if DWR is not working for me?
- How can I access Java Servlet objects (HttpServletRequest, etc.) in a method remoted by DWR?
- How can I compress the Javascript generated by DWR?
- Why is DWR not logging exceptions generated from my server code?
- How can I prevent DWR from serializing certain fields of a Java Bean?
- How can I handle exceptions and errors within my DWR application?
- How can I handle Java Collection parameters containing custom Java Beans?
- How can I call a remote method that takes a Java Interface or Abstract Class as a parameter?
- How do I write the Javascript to pass to a DWR remote call or how do I create Javascript objects to match Java objects?
- How can I pass extra data to DWR callback functions?
- How can I handle scope issues in DWR callback functions?
What can I do if DWR is not working for me?
Please see our common problems page to view information on troubleshooting and solving common problems.
Back to the top
How can I access Java Servlet objects (HttpServletRequest, etc.) in a method remoted by DWR?
There are several ways to do this, please see DWR Java API for more information.
Back to the top
How can I compress the Javascript generated by DWR?
DWR automatically compresses the Javascript it generates using ShrinkSafe or the YUI compressor if found in the classpath - no additional configuration from the user is necessary. Please see the documentation for more information.
Back to the top
Why is DWR not logging exceptions generated from my server code?
By default DWR does not log your exceptions. Please see the page on logging for more information.
Back to the top
How can I prevent DWR from serializing certain fields of a Java Bean?
Please see the bean converter documentation and the section titled Restricting Property Conversion for more information.
Back to the top
How can I handle exceptions and errors within my DWR application?
Please see the information on error handling.
Back to the top
How can I handle Java Collection parameters containing custom Java Beans?
Please see the information on DWR Signatures.
Back to the top
How can I call a remote method that takes a Java Interface or Abstract Class as a parameter?
This can be accomplished using DWR's class mapping feature. Please see the bean converter documentation and the section titled Mapping Java classes to JavaScript classes for more information.
Back to the top
How do I write the Javascript to pass to a DWR remote call or how do I create Javascript objects to match Java objects?
Please see Creating Javascript objects to match Java objects.
Back to the top
How can I pass extra data to DWR callback functions?
Please see Passing Extra Data to Callbacks.
Back to the top
How can I handle scope issues in DWR callback functions?
Please see Passing Extra Data to Callbacks - A word about scope.
Back to the top


“Tiṇṇaṁ me tālapattānaṁ,
gaṅgātīre kuṭī katā;
Chavasittova me patto,
paṁsukūlañca cīvaraṁ.
My hut on the bank of the Ganges
is made from three palm leaves.
My alms-bowl is a funeral pot,
my robe is cast-off rags.
Dvinnaṁ antaravassānaṁ,
ekā vācā me bhāsitā;
Tatiye antaravassamhi,
tamokhandho padālito”ti.
… Gaṅgātīriyo thero ….
In my first two rainy seasons
I spoke only one word.
In my third rainy season
the mass of darkness was shattered.


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lastFile
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PLEASE RUN ONLY AFTER KICK HAS CREATED THE ENGINE LOGIC
load(File)
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load()
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loadLevel(String, String)
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LoadLevel(String, objectManager, Supervisor)
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LoadLevel(String, objectManager, Supervisor, String)
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LoadLevel(String, objectManager, Supervisor, String, boolean)
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loadLevel_lightsAsObjects(String, String, Color, Color)
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location
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lum
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devkit_interface
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Creating a project using this template will set your PCB design limits to those of OSHPark's 2 layer service.
This template was created by following OSHPark's KiCad setup guide. Optional/suggested details have been left out for the user to decide upon, aside from layer setup where optional layers have been kept.


NEVER TALK TO STRANGERS A film review by Steve Rhodes Copyright 1995 Steve Rhodes
NEVER TALK TO STRANGERS is one of the least subtle motion pictures this year. Although most people could figure out the origin of the title, when Dr. Sarah Taylor (Rebecca De Mornay) meets Tony Ramirez (Antonio Banderas), she admonishes him, "Mr. Ramirez, my mother taught me never to talk to strangers." To which he retorts, "If you never talk to strangers, you'll never meet anyone new." The movie is filled with such tautological "wisdom."
Dr. Taylor is a psychiatrist who specializes in criminals with multiple personalities. Woven in the body of the show is a series of interviews she is having with a serial rapist played by Harry Dean Stanton who may be crazy or may be faking it. Stanton plays his usual role as a creep. His performance is the same as he has given in a dozen other movies.
The romantic part of the movie is Dr. Talyor's affair with Tony who is a mysterious stranger and ex-cop although why he is no longer a cop is one of the movie's chief conundrums. Given the title, you could probably write a lot of the script yourself. Yes, Dr. Talyor does get in serious danger with someone stalking her, and yes, Tony may or may not be doing it. On the other hand there is the ever present neighbor Cliff (Dennis Miller) who is another candidate for the stalker. Her dad is yet another as certainly is Stanton or one of his friends. Then, again, maybe I missed a few possibilities.
Hands down, the worst part of the movie is the music. Every scene is so overscored you think a nuclear holocaust is about to ensue. Every action from dropping a jar of tomato sauce to a cat moving on a ledge has violins screeching and horns blaring to warn the audience that this is serious stuff and something awful may happen because of this minor incident. The movie was not previewed to the local movie critics which is always a bad sign that the studio has lost faith in its product and knows that the critics will pan it. My guess is that the audience test screenings were terrible and the music score was added and the music volume pumped up before the show's release as a way to make up for the poor directing by Peter Hall, mediocre acting by the cast, and a ridiculous script by Lewis Green and Jordan Rush.
On the good side, Banderas will probably make a lot of the women go wild.  He tries what might charitably be called innovative sex with Dr. Taylor. It doesn't work. Dr. Taylor, on the other hand, is dressed prim and proper with serious reading glasses that she glares over when interviewing her patients. Give me back that De Mornay from RISKY BUSINESS since she was great then.
Ah, that script. So many lines to take home and ponder. The serial rapist enlightens us with, "The Buddhist have a saying.  The worst part of the script is how it plays with the audience's emotions. As far as I am concerned, the lowest a writer can stoop is to have a script where small animals or children are killed just for effect.
Another problem with the show is the implausibility of so many of the scenes. If a killer was stalking you and you got a ransom style letter in your mail at work telling you to read a certain section of the newspaper, would you wait all day long to get around to looking at the newspaper? If someone was threatening you and you came home to find your apartment dark and the door forced open, what would you do?   Go place your order that for that new Mercedes now.
The cinematography, especially the glow of the city lights at night is lovely. The movie is set in New York City but filmed in Toronto and Budapest.
Compared to the ending, the rest of the movie is great. The ending is one of the most ridiculous and off the wall ones I have seen in a long time. If you are thinking about walking out on this show, do yourself a favor and do it before the ending. You don't want to know.
NEVER TALK TO STRANGERS runs on and on, but I think it only last about 1:30. It feels longer. It is rated R for male and female nudity, sex, and gory violence. It would be acceptable only for mature teenagers. On the other hand, I recommend this show to no one; people of all ages should avoid it. I give it 1/2 of a star since I have seen worse.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: October 21, 1995
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The used numerical datasets are for informational use only with an only purpose to illustrate numerically our research points in "Learning Depth Volatility Patterns".
IIROC Marketplace Thresholds:
The Investment Industry Regulatory Organization of Canada (IIROC) published guidance on the establishment and operation of price thresholds by Canadian marketplaces to further reduce short-term, unexplained price volatility and address risks arising from electronic trading. The guidance took effect on August 25, 2016.
Comment:
Mainly, the process proposed a price threshold schema as a rational expectation to reduce the volatility and stabilize the stock.
This process may be severely challenged to ensure consistent volatility control mechanism in pricing models involving uncertainty.
It is unclear how this proposed process is controlling the volatility without relying on stochastic process driving stock prices.
Our starting point is the fact that the tendencies and trends in volatility are best gauged not only by
the proposed price threshold process but also by the randomness-type properties emerging in the considered financial market where the price formation process is taking form. For compelling assessment, we should be concerned with these randomness-type properties and not to be ignored. These randomness-type properties combined with temporal price changes do also contribute to risk emergence by forming a "systemic" volatility hindering more the stock stability.
One can try to achieve clarity by considering known stochastic assumptions in the conventional stochastic financial framework to reformulate the problem as a quasi-deterministic framework highlighting and providing insights about the volatility characteristics in terms of stock settings, the used price threshold schema or any used process for "Volatility Control Mechanism" in the considered financial market.
A more effective application of this quasi-deterministic framework is to assess empirically these Volatility Control Mechanisms.
We are not providing here an extensive coverage of all the technicalities of this framework. Our aim is to provide a numerical illustration of our framework to survey depth volatility patterns in a given number of Canadian stock markets.
Data Driven Analytics To Estimate Depth Volatility Patterns:
For this end, we developed descriptive approaches to studying properties of a stock market volatility that follow from empirical observations(realized quotes), i.e., to infer historical volatility structures from data and to score the stock volatility tendencies & trends under a "neutral" or "standard" scale. The historical volatility is decomposed into two "degrees of variation" caused by oscillatory processes which occur accordingly to different origins and mechanisms.
This certainly is a sufficient motivation for the fact that, in this work, we consider these type of oscillatory processes for modeling the observed/historical volatility and to assess if these oscillatory processes are the results of the stock settings and the used process for "Volatility Control Mechanism" in the considered financial market.
The numerical results related to major Canada stock market indices, since 2001 up to recently, are presented in these Interactive Charts: (a double click on a stock shows its associated curve)
Canadian Stock Markets ( Including no-Canadian for meaningful comparison):
The Interactive Chart displays data related to a number of stocks in ways that are meaningful for comparison.
Straight line is used along the horizontal axis for a stock not having available quotes. This is the historical volatility calculated from known past returns of a security.
Some Observations:
Upward spikes in volatility tendencies & trends are mainly associated to sharp stock market sell-offs. Declines in volatility are associated to steady gains in the market and tend to unfold with irregular bursts with a more or less random sequence of patterns, this was before the year 2007. After that year, our numerical result is showing cyclical volatility tendencies & trends in various ways, see
Oscillatory Process I.
This cyclic volatility starts to be extraordinarily visible after the Financial crisis of 2007–2008. For instance, major Canadian bank stocks(BMO, BNS, CM, TD, RY) started showing more correlated Oscillatory Processes I&II after the crisis. This is a puzzling satiation?
Numerous stocks, including different economic sectors, exhibit widely range of values in the estimated volatilities.
Investigating Volatility Network Using Machine Learning to Detect Communities:
Canada:
Implementation:
The insight analysis uses R programming language to process the results ( R is a software environment for statistical computing
and graphics supported by the R Foundation for Statistical Computing ). The interactive data visualizations in web browsers uses the NVD3 data visualization library.
Author scientific profile:
Statistics and Applied Mathematics for Data Analytics, Identify opportunities to apply Mathematical Statistics, Numerical Methods, Machine Learning and Pattern Recognition to investigate and implement solutions to the field of Data Content Analytics. Data prediction via computational methods to predict from massive amounts of data (Big Data Content). These methods included clustering, regression, survival analysis, neural network, classification , ranking, deep discrepancy learning .


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Learn how design engineering, an essential discipline to creating great products, brings togehter form and function while accelerating innovation. Written by industry leaders from Indeed, Mailchip, The New York Times, and minted, this book will help you connect design and engineering and work more efficiently as a team.
Available in epub, PDF, and audiobook formats.


Egypt signs $430-million natgas deal at investment forum
by ReutersCAIRO — Egypt said on Saturday it had signed several multimillion-dollar energy investment accords including a $430-million deal for Texas-based Noble Energy to pump natural gas through the East Mediterranean Gas Company’s pipeline.
Under another Noble agreement, which will also be financed by the U.S. International Development Finance Corporation, the energy company will manufacture petroleum products in partnership with Egyptian company Dolphinus Holdings.
The cabinet detailed the plans at the end of an Africa investment forum held on the site of the country’s planned new administrative capital in the desert east of Cairo.
Amsterdam-based Lekela also announced the start of construction work on its West Bakr wind power plant, which will have a capacity of 250 megawatts and require a total investment of $350 million.
Lekela CEO Chris Antonopoulos said Siemens Gamesa will build the West Bakr plant in the Gulf of Suez, which is expected to create 550 jobs, according to the cabinet statement. (Reporting by Momen Saeed Atallah Writing by Yousef Saba Editing by Helen Popper)


David Higgins
David Higgins is a web developer based in Dublin, Ireland.
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| General Settings |
Configure general Spree settings. |
| Mail Methods |
Set email server settings. |
| Tax Categories |
Set up tax categories to identify which products should be taxable. |
| Zones |
Collections of countries, states or other zones to be used in various calculations. |
| States |
Administer the list of states/provinces associated with each country. |
| Payment Methods |
Configure methods customers can use to pay. |
| Taxonomies |
Create and manage taxonomies. |
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Manage shipping methods. |
| Shipping Categories |
Manage shipping categories to identify which products can be shipped via which method. |
| Inventory Settings |
Inventory Configuration, Backordering, Zero-Stock Display. |
| Image Settings |
Image Settings Description |
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| Tax Settings |
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Um Exemplo de Sensores
#VRML V2.0 utf8
#
# lamp2a.wrl
# Desk lamp
# by David R. Nadeau
#
# This file builds a desk lamp that can be moved about. Dragging
# on the lamp base slides the lamp back and forth. Dragging on the
# lamp arms turns the lamp arm. Dragging on the lamp shade turns
# the lamp shade. Touching the lamp's light switch (on the top of the
# lamp shade) turns the lamp on and off.
#
# To make the lamp go on and off, a TouchSensor is routed into a
# 'toggle' script that alternates between TRUE and FALSE outputs,
# sending TRUE on the first TRUE input, then FALSE on the next TRUE
# input. These TRUE/FALSE values are routed into a SpotLight node
# within the lamp, turning it on and off.
#
WorldInfo {
title "Desk lamp"
info [ "Copyright (c) 1997, David R. Nadeau" ]
}
DEF Entry Viewpoint {
position 0.0 0.1 1.0
description "Entry View"
}
NavigationInfo {
type [ "EXAMINE", "ANY" ]
headlight FALSE
}
Background {
skyColor [ 0.0 0.0 0.0 ]
}
DirectionalLight {
direction 0.0 -1.0 -1.0
intensity 0.3
}
Transform {
translation -1.0 0.0 -1.0
children [
Shape {
appearance Appearance {
material Material { }
texture ImageTexture { url "wood.jpg" }
}
geometry ElevationGrid {
xDimension 10
zDimension 10
xSpacing 0.25
zSpacing 0.25
creaseAngle 3.14
height [
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
]
}
}
]
}
Transform {
translation 0.0 0.01 0.0
rotation 1.0 0.0 0.0 1.571
children [
# Lamp
DEF MoveLamp PlaneSensor { }
DEF Lamp Transform {
rotation 1.0 0.0 0.0 -1.571
children [
# Lamp base
Shape {
appearance Appearance {
material Material { diffuseColor 0.5 0.5 0.5 }
}
geometry Cylinder {
radius 0.1
height 0.01
}
}
# Base - First arm joint
Group {
children [
DEF MoveFirstArm CylinderSensor { }
DEF FirstArm Transform {
children [
Transform {
translation 0.0 0.15 0.0
rotation 1.0 0.0 0.0 -0.7
center 0.0 -0.15 0.0
children [
# Lower arm
DEF LampArm Shape {
appearance DEF Red Appearance {
material Material { diffuseColor 1.0 0.2 0.2 }
}
geometry Cylinder {
radius 0.01
height 0.3
}
}
# First arm - second arm joint
Group {
children [
DEF MoveSecondArm CylinderSensor { }
DEF SecondArm Transform {
children [
Transform {
translation 0.0 0.3 0.0
rotation 1.0 0.0 0.0 1.9
center 0.0 -0.15 0.0
children [
# Second arm
USE LampArm,
# Second arm - shade joint
Group {
children [
DEF MoveLampShade SphereSensor {
offset 1.0 0.0 0.0 -1.25
}
DEF LampShade Transform {
translation 0.0 0.075 0.0
rotation 1.0 0.0 0.0 -1.25
center 0.0 0.075 0.0
children [
# Shade
Shape {
appearance USE Red
geometry Cone {
height 0.15
bottomRadius 0.12
bottom FALSE
}
}
# Switch
Transform {
translation 0.0 0.075 0.0
children [
DEF LightSwitch TouchSensor { }
Shape {
appearance Appearance {
material Material {
diffuseColor 1.0 1.0 1.0
}
}
geometry Cylinder {
radius 0.007
height 0.03
}
}
]
}
# Light bulb
Transform {
translation 0.0 -0.05 0.0
children [
DEF LampLight SpotLight {
ambientIntensity 0.2
intensity 1.0
direction 0.0 -1.0 0.0
location 0.0 0.0 0.0
beamWidth 0.6
cutOffAngle 1.571
}
Shape {
appearance Appearance {
material DEF BulbMaterial Material {
diffuseColor 0.0 0.0 0.0
emissiveColor 1.0 1.0 1.0
}
}
geometry Sphere {
radius 0.05
}
}
]
}
]
}
]
}
] }
]
}
]
}
] }
]
}
]
}
]
}
]
}
ROUTE MoveLamp.translation_changed TO Lamp.set_translation
ROUTE MoveFirstArm.rotation_changed TO FirstArm.set_rotation
ROUTE MoveSecondArm.rotation_changed TO SecondArm.set_rotation
ROUTE MoveLampShade.rotation_changed TO LampShade.set_rotation
DEF Toggle Script {
field SFBool on TRUE
eventIn SFBool set_active
eventOut SFBool on_changed
# use 'javascript' on newer browsers
url "vrmlscript:
function set_active( b, tm ) {
if ( b == FALSE ) return;
if ( on == TRUE ) on = FALSE;
else on = TRUE;
on_changed = on;
}"
}
ROUTE LightSwitch.isActive TO Toggle.set_active
ROUTE Toggle.on_changed TO LampLight.set_on


Portfolio
Sam in "Mamma Mia!"
Sweeney in "Sweeney Todd"
Narrator in "Every Brilliant Thing"
Homer in "Floyd Collins"
1968 Elvis in CTV's "Remedy"
Sam in "Mamma Mia!"
Sweeney in "Sweeney Todd"
Narrator in "Every Brilliant Thing"
Homer in "Floyd Collins"
1968 Elvis in CTV's "Remedy"


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18 Jan, 2020
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Basic
Date:
06 Jan, 2020
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dxf2svg.util.wiretrace
Class FindWiresNearestLinkStrategy
java.lang.Object
dxf2svg.util.wiretrace.WireSearchStrategy
dxf2svg.util.wiretrace.FindWiresNearestLinkStrategy
- public class FindWiresNearestLinkStrategy
- extends WireSearchStrategy
This algorithm takes the matched sheet(s) and searches for matching
polyline wires (or gangs) nearby. This is strictly for Spar formatted
wiring diagrams.
- Version:
- 0.01 - March 14, 2005
- Author:
- Andrew Nisbet
|
Method Summary |
void |
searchMatchModify(DxfConverter conversionContext,
java.util.Vector results,
SvgLayerGroup svgl,
java.util.Vector labels,
java.util.regex.Pattern p)
The parameter results will be filled with references to the SvgObjects
that match the following criteria.
|
protected boolean |
wireMatchesALabel(java.util.Vector labels,
RelativeLimitsFrame boundingBox)
Tests if any of the text labels falls inside of the arg bounding box. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
FindWiresNearestLinkStrategy
public FindWiresNearestLinkStrategy()
searchMatchModify
public void searchMatchModify(DxfConverter conversionContext,
java.util.Vector results,
SvgLayerGroup svgl,
java.util.Vector labels,
java.util.regex.Pattern p)
- The parameter results will be filled with references to the SvgObjects
that match the following criteria.
The insert point of the text must fit within a box that is 0.65in x 0.06in
from the end of the polyline to make a match.
- Specified by:
searchMatchModify
in class WireSearchStrategy
wireMatchesALabel
protected boolean wireMatchesALabel(java.util.Vector labels,
RelativeLimitsFrame boundingBox)
- Tests if any of the text labels falls inside of the arg bounding box.
- Parameters:
labels
- Vector of found text labels (like SHEET 2). Elements
other that SvgText
elements are ignored.boundingBox
- the virtual test box.
Copyright © 2000 - 2005 All Rights Reserved.


Major Keys for Staying Safe on Campus
Being in college is a very exciting and fun experience, but that experience can become less enjoyable when you experience some forms of crime.
For example getting robbed, attacked, or worse. Even though safety is colleges priority, there are some things that you can do to improve your own safety.
Before going to college or even if you are in college,read these great tips to improve your own safety:
- Familiarize yourself with your school’s Campus Safety office.
- - Getting and actually studying the school map is truly a good thing
- Tell others you trust where you are going and when you’ll be back.
- - Do not tell a random person to tell you friend that you are going somewhere. Text or call them so that they know
- Put emergency numbers in your cell phone
- - If your wallet is stolen, will you know what phone number to call to cancel your credit cards?
- Keep an eye on your property at all time.
- - If you are going to the bathroom or even getting a quick snack, take your stuff with you.
- Get a lock for your laptop computer.
- - Your laptop is your life and if someone takes it you'll lose alot of data. You can protect your laptop with a lock or a tracking device
- Don't let anyone into your hall or apartment building that you don't know
- - stranger danger!!
- Keep an eye on your keys.
- - Don't lose the keys to the kingdom. Report it, pay the fine a get a new set
- Keep doors and windows locked at all times
- Yes, even if you are going out for a quick minute. You don't leave you house door wide open.
- Take extra precaution at night
- - when coming home from a fun party make sure you have a buddy to go home with. You don't know what dark creatures dwell in the dark.
- Do Not drink and drive
- After having to much to drink call, a cab or stay where you are until you are sober enough
-
- Learn how to defend yourself.
- Many colleges offer self-defense classes and some have special self-defense classes for women. Take advantage of this and attend the class.
- Use your common sense
- If something does not feel right most likely it isn't


Stay organised and focused with central spaces for conversations,file,tools and people.
Collaborate with aliens at other planets in the same way you do with teams at your own.
Streamline work by connecting your brain with other services HelloWorld, and 2000 more
Automate routine actions and communication, so you can get back to the kind of work only humans can do.
Protecting your data at every layer is fundamental to how Hellow works.
Complete control and visibility of access to your data in Slack using your own encryption keys.


Nyzo version 476 (commit on GitHub) is the second of two updates to allow the mesh to be reopened for new verifiers.
The BlacklistManager was added to protect in-cycle verifiers from excess network traffic. The blacklistDuration, the time for which an IP address typically remains in the blacklist after a violation, is 10 minutes. The useIpTables argument can be changed by an individual operator if they do not want the verifier to use the system firewall to restrict connections.
In the static block, all iptables rules are flushed to avoid problems with lingering rules that may have been set by a previous instance of the verifier.
BlacklistManager.addToBlacklist() adds a single IP address to the blacklist map. The address is only added when the BlockManager is initialized and has a complete cycle, because erroneous identification of verifiers as being out-of-cycle might happen otherwise.
BlacklistManager.inBlacklist() is used to enforce the blacklist.
BlacklistManager.getBlacklistSize() is used by BlacklistStatusResponse to provide information to the verifier operator.
BlacklistManager.performMaintenance() removes in-cycle node addresses from the blacklist. The allows the blacklist to mitigate attacks or inadvertent bursts from in-cycle verifiers without causing long-term mesh connectivity issues.
This method also removes expired nodes from the blacklist to control memory usage.
BlacklistManager.setIpTableEntry() runs the iptables command to add or remove a firewall entry. The entry, when active, drops TCP packets from the specified source address to the MeshListener port.
BlacklistManager.runProcess() is a helper method used by the setIpTableEntry() method. BlacklistManager.readStream() is a helper method used to read the input and error streams of the process in the runProcess() method.
In the Block.chainScore() method, the base offset for a new verifier was changed from -6 to -2. This gives only the top new verifier a score lower than the next in-cycle verifier, where previously the top two new verifiers were assigned scores lower than the next in-cycle verifier.
In BlockManager, the currentAndNearCycleSet was added so that top-voted verifiers could be treated similarly to in-cycle verifiers for messaging purposes.
Synchronization was removed from the BlockManager.verifiersInCurrentCycleList() and BlockManager.verifiersInCurrentCycleSet() methods to improve efficiency.
Synchronization was removed from the BlockManager.verifierInCurrentCycle() method, and the BlockManager.verifiersInCurrentAndNearCycleSet() method was added. The diff's ordering of changes is mildly deceptive.
The BlockManager.verifierInOrNearCurrentCycle() method provides lookup from the currentAndNearCycleSet.
In BlockManager.updateVerifiersInCurrentCycle(), the currentAndNearCycleSet is populated with the contents of the currentCycleList and NewVerifierVoteManager.topVerifiers().
In BlockVoteManager, the minimumVoteInterval was increased from 2.0 seconds to 5.0 seconds to improve stability of the voting process. The flipVoteMap was added to prevent a verifier's vote from being changed unless the same changed vote was received two consecutive times, separated by the minimumVoteInterval.
The full Message object for a BlockVote is now passed to the BlockVoteManager.registerVote() method. The fields of this message are now stored on the vote to allow the votes to be shared later in BlockWithVotesResponse objects.
The next section of the diff is largely due to indentation changes. Setting of the receiptTimestamp, with the addition of new fields, was just explained. Most of the vote registration code pictured here is unchanged. The new code, at lines 51 and 52, is fetching of the existing vote and checking whether it is null.
If the existingVote is null, the new vote is registered.
When a verifier has changed its vote, the flipVoteMap is now used. This is an important new protection to avoid one-block forks in the blockchain. Instead of accepting and registering changed votes immediately, the changed votes are stored in the flipVoteMap, and a confirmation vote is required before the vote is updated in the primary map.
In BlockVoteManager.removeOldVotes(), votes are now retained for 40 blocks behind the frozen edge to support the BlockWithVotesResponse. The new flipVoteMap is cleaned in this method, also.
BlockVoteManager.votesAtHeight() was planned to be a temporary entry in the StatusResponse. However, it has been more useful than anticipated, so it will be retained.
BlockVoteManager.numberOfVotesAtHeight() provides the size of the vote map at the specified height. This is used in UnfrozenBlockManager.updateVote() to delay attempts to reach consensus until a suitable number of votes for the height have been tabulated.
BlockVoteManager.getLocalVotes() was removed. This method was previously used by NodeJoinResponse, but it is no longer included in the updated, less burdensome initialization process.
In BlockVoteManager.requestMissingVotes(), fallback wait times were reduced to improve the speed of consensus when votes have been dropped. The call to registerVote() now passes the entire Message instead of just the identifier and BlockVote.
Some log statements that were no longer needed were removed from ChainInitializationManager.
Counters were added to MeshListener to track how many messages are accepted and rejected under the new message rules.
In the outer thread of MeshListener.start(), the inline inner thread started in response to accepted sockets has been removed.
The replacement code first checks if the socket is connected to a blacklisted IP address. If the IP is blacklisted, the socket is closed immediately. Otherwise, a thread is started and the clientSocket is passed to the readMessageAndRespond() method for processing. The appropriate counters are incremented in both cases.
The readMessageAndRespond() method processes the clientSocket. It reads the request message from the socket's input stream, produces a response, and writes that response to the socket's output stream. At the end of the method, the socket is closed.
In MeshListener.response(), the call to BlockVoteManager.registerVote() was changed to match the changes in that method. This allows additional fields from the message to be temporarily stored on the BlockVote objects to facilitate later production of the BlockWithVotesResponse.
The call to NodeManager.updateNode() was removed from the condition for MessageType.BootstrapRequestV2_35. This message type is no longer processed by that method. A condition was added to produce a BlockWithVotesResponse for MessageType.BlockWithVotesRequest37.
In response to BlacklistStatusRequest416, a BlacklistStatusResponse is now produced. This allows the operator of a verifier to monitor the blacklist to ensure it is not causing communication problems.
Accessors were added for numberOfMessagesRejected and numberOfMessagesAccepted. These are used by BlacklistStatusResponse.
In Message, the whitelist set was added. This is used for IP addresses that are exempt from the blacklist. The disallowedNonCycleTypes set contains messages that are not allowed to be sent from verifiers not in the cycle.
The fullMeshMessageTypes set are messages for which out-of-cycle verifiers are also potential data sources for random-node fetches.
In the static block of Message, the whitelist is loaded.
In Message.broadcast(), the BlockManager.verifiersInCurrentAndNearCycleSet() method is now used. This does not change behavior. Previously, this method assembled its own set of verifiers in and near the current cycle.
In Message.fetchFromRandomNode(), the fullMeshMessageTypes are now considered when selecting a random node. Full-mesh message types can be fetch from any node, while other types must be fetched from in-cycle nodes.
Logging statements were added to communicate the node to which the request is made or if a node could not be found.
The Message.fetch() method now filters outgoing messages to avoid sending messages that would result in blacklisting.
In Message.fromBytes(), out-of-cycle verifiers sending disallowed message types are added to the blacklist. The blacklist improves efficiency of message rejection. The first message must be read to determine the verifier identifier. After the IP address is added to the blacklist, the socket can be closed before reading the message.
In Message.processContent(), deserialization was added for BlockWithVotesRequest37, BlockWithVotesResponse38, and BlacklistStatusResponse417.
Message.loadWhitelist() loads a list of IP addresses from /var/lib/nyzo/production/whitelist. These addresses are exempt from the blacklist.
In MessageQueue, the inBadState field was removed. This field was used to debug stalls of the MessageQueue, and it is no longer needed.
The sleep in the MessageQueue.blockThisThreadUntilClear() loop was reduced from 0.5s to 0.1s. This allows the method to complete faster on average. Also, a 0.05s sleep was added after the loop to give the last message in the queue additional time to complete processing.
In MessageQueue.add() and MessageQueue.next(), logging of inBadState was removed.
In the main MessageQueue loop, the print statement for inBadState was removed, and printing of the exception was eliminated. Setting of the MessageQueue.lastMessageStatus field was added. In the event of future problems with the MessageQueue, this field can be used to determine what may have caused a stall.
BlockWithVotesRequest37, BlockWithVotesResponse38, BlacklistStatusRequest416, and BlacklistStatusResponse417 were added to MessageType.
In NewVerifierQueueManager, the consecutiveBlocksVotingForSameVerifier field was added to ensure that a verifier does not receive a vote for too long if it is not joining the cycle.
In NewVerifierQueueManager.updateVote(), the vote is now registered locally even if this verifier is not in the cycle. A later condition is applied to avoid broadcast of votes from out-of-cycle verifiers. This is the condition that is true when the vote changes, so consecutiveBlocksVotingForSameVerifier is reset to 1.
When the vote has not changed, consecutiveBlocksVotingForSameVerifier is incremented. After allowing for approximately 50 blocks more than the blockchain-enforced entry interval, a selected verifier is demoted to give another verifier a chance to join.
An accessor is provided for currentVote. This is used by MeshStatusResponse.
In NewVerifierVoteManager.topVerifiers(), the list of verifiers is now limited to a size of 3. The list is now displayed.
In NodeManager, the new persistedQueueTimestamps map provides lookup of timestamps from previous runs of the verifier. The queue timestamps are periodically written to the queueTimestampsFile, and this file is loaded into the map in the class's static block.
When a new node is created, the persistedQueueTimestamps map is consulted. If a favorable timestamp for the node is available, it is applied to the node.
The NodeManager.demoteIdentifier() method sets the timestamps for a specified identifier to the current timestamp. This sends the nodes to the end of the queue.
When the NodeJoinResponse is received in NodeManager.sendNodeJoinMessage(), the block votes from that response are no longer registered. These were originally included to allow a new verifier to quickly become aware of the state of consensus, but they were unhelpful and a waste of bandwidth. While the NodeJoinResponse still understands the inclusion of these votes in its serialized form, they are no longer serialized, and they are discarded if present during deserialization.
NodeManager.demoteInCycleNodes() is called periodically to ensure that verifiers that drop from the cycle are not immediately placed at the top of the entrance queue.
NodeManager.persistQueueTimestamps() writes queue timestamps to a file so that queue information does not reset each time a verifier restarts.
NodeManager.loadPersistedQueueTimestamps() reads the timestamp file into the persistedQueueTimestamps map. This map is then used to assign timestamps when nodes are added to the primary map.
In UnfrozenBlockManager.updateVote(), a comment was updated to clarify that the 0.2-second time calculation offset was not solely accounting for network jitter.
In the vote calculation of UnfrozenBlockManager.updateVote(), attempt for consensus is now delayed until votes from at least 75% of the cycle have been received. This avoids possible selection of unpreferred blocks based on the receipt of coherent votes from a small portion of the cycle.
In UnfrozenBlockManager.updateVote(), the vote is now broadcast regardless of whether it has changed. The new consensus process relies on multiple consecutive vote messages to change a vote, and this does not cause a problem with excess message traffic, because votes are still spaced by BlockVoteManager.minimumVoteInterval.
In UnfrozenBlockManager.castVote(), the entire vote message is now registered with BlockVoteManager to support building of the BlockWithVotesResponse. The Verifier.inCycle() method is now used instead of the BlockManager.verifierInCurrentCycle() method. This change is purely for succinctness and does not change behavior.
In UnfrozenBlockManager.attemptToFreezeBlock(), the delay and re-check before freezing a block was removed. This check is no longer necessary due to the vote-flip mechanism.
The UnfrozenBlockManager.performMaintenance() method is an encapsulation of behavior previously in the UnfrozenBlockManager.attemptToFreezeBlock() method. The only new code in this method is setting of lastBlockVoteTimestamp to a value of 0L. All other changes are indentation differences.
In Verifier, three counters were added for controlling the out-of-cycle tracking process. The intent of these counters is to transition all verifiers to use the new block-with-votes messages as support allows, falling back to legacy messages as necessary.
The new Verifier.inCycle() method is now used instead of the equivalent BlockManager.verifierInCurrentCycle() call. Fetching of a block based on the bootstrap response is now logged.
Logging was also added to indicate when verifier initialization has completed and the main loop is about to commence.
An additional check, intended to avoid blacklisting, is now performed before a block is transmitted to the cycle.
Requests for unfrozen blocks and for individual block votes are no longer allowed from out-of-cycle verifiers. So, if this verifier is not in the cycle, those requests are no longer made. Instead, requests are now made for frozen blocks bundled with votes. As this is a newer message that may not be widely supported, the old message that requests frozen blocks without votes is used as a fallback.
Cleanup due to freezing of a block is now logged. BlacklistManager.performMaintenance() and UnfrozenBlockManager.performMaintenance() are now included in this process.
When a block at a height divisible by 100 is frozen, the queue timestamps are written to a file so they will persist between runs of the verifier. Before the file is written, in-cycle nodes are demoted so they will not be able to jump to the front of the queue if they are removed from the cycle.
The Verifier.inCycle() convenience method was added to improve code readability.
Verifier.requestBlockWithVotes() requests blocks with bundled votes. This allows a verifier, in a single message, to get both the block and the votes that show the cycle accepted the block. The block is registered with UnfrozenBlockManager. The block-vote messages are reconstructed, and the votes are registered with the BlockVoteManager.
Successes and failures are tracked to allow this verifier to adjust usage of this method if the cycle does not yet have broad support. As more of the cycle adopts this version and supports the new message, usage of the less-safe legacy method will automatically be tapered and eventually eliminated.
Verifier.requestBlockWithoutVotes() falls back to the universally supported BlockRequest11 message. This method is less safe because it does not verify votes and could potentially freeze an incorrect block.
A missing parenthesis was added to BlockResponse.toString().
In BlockVote, the comment for timestamp was modified to note that the timestamp in the vote is redundant. Also, three fields were added for storing properties from the Message. These fields are used to construct the BlockWithVotesResponse.
Accessors and mutators were added for the new fields.
The new BlockWithVotesRequest contains the height for a request.
BlockWithVotesResponse contains a Block and a list of BlockVote objects.
When serializing the BlockWithVotesResponse, the Block is included first, followed by the BlockVote list. While BlockVote objects contain height and blockHash values, these do not need to be written for each individual vote, as they are all the same as the height and hash of the block.
Deserialization in BlockWithVotesResponse.fromByteBuffer() reassembles the block first. Then, the method reassembles the list of BlockVote objects. Note that the response does not require a block to be included, but if a block is not included, the list of BlockVote objects must be empty.
An overload of toString() is provided for convenience.
The list of blockVotes was removed from NodeJoinResponse. These votes were unhelpful and a waste of bandwidth.
To maintain compatibility, the serialized version of NodeJoinResponse is still aware of the possible presence of the list of block votes. However, an empty list is always serialized, and any votes present in a serialized version are discarded.
PingResponse now uses the Message.putString() and Message.getString() convenience methods. This does not change behavior.
BlacklistStatusResponse is a MultilineTextResponse that reports the count of messages rejected due to the blacklist, count of messages accepted, and blacklist size.
BlacklistStatusResponse is serialized with a 16-bit list length specifier followed by the list of character strings.
BlacklistStatusResponse.toString() displays the number of lines in the response.
MeshStatusResponse has a new constant, maximumNumberOfLines, to limit the list size.
The list of nodes in MeshStatusResponse is now ordered by queue timestamp instead of identifier.
The TODO comments describe persistence of queue timestamps and demotion of in-cycle nodes in NodeManager. These features were both implemented in this version, and the TODO comments were inadvertently left in the code.
The currentNewVerifierVote is retrieved and marked in the list with "C". The topVerifiers are retrieved and marked in the list with their indices. The list is limited to maximumNumberOfLines.
To support more than 256 lines, the list length was changed from a 1-byte (8-bit) integer to a 2-byte (16-bit) integer. This is a breaking change, incompatible with the previous version of the message.


The time parameter supports the formats hh:mm:ss
, mm:ss
and ss
, so "5" is 5 seconds,
"1:30" is one minute and 30 seconds and "2:20:30" is 2 hours, 20 minutes and 30 seconds.
The conditions supported are:
org.zaproxy.addon.automation.jobs.DelayJob.setEndJob(true);
automation / action / endDelayJob
- type: delay # Pause the plan for a set period of time or event (file created, static method called, API end point called) parameters: time: # String: The time to wait, format any of ['hh:mm:ss', 'mm:ss', 'ss'], default: 0 fileName: # String: Name of a file which will cause the job to end early if created, default: empty


Object System issues
ALLOCATE-INSTANCE:ADD
CHANGE-CLASS-INITARGS:PERMIT
CLASS-OBJECT-SPECIALIZER:AFFIRM
CLOS-CONDITIONS-AGAIN:ALLOW-SUBSET
CLOS-CONDITIONS:INTEGRATE
CLOS-ERROR-CHECKING-ORDER:NO-APPLICABLE-METHOD-FIRST
CLOS-MACRO-COMPILATION:MINIMAL
COMPUTE-APPLICABLE-METHODS:GENERIC
DATA-TYPES-HIERARCHY-UNDERSPECIFIED
DEFGENERIC-DECLARE:ALLOW-MULTIPLE
DEFINE-METHOD-COMBINATION-BEHAVIOR:CLARIFY
DEFMETHOD-DECLARATION-SCOPE:CORRESPONDS-TO-BINDINGS
GENERIC-FLET-POORLY-DESIGNED:DELETE
INITIALIZATION-FUNCTION-KEYWORD-CHECKING
JUN90-TRIVIAL-ISSUES:9
LOAD-OBJECTS:MAKE-LOAD-FORM
MAKE-LOAD-FORM-CONFUSION:REWRITE
MAKE-LOAD-FORM-SAVING-SLOTS:NO-INITFORMS
METACLASS-OF-SYSTEM-CLASS:UNSPECIFIED
METHOD-COMBINATION-ARGUMENTS:CLARIFY
METHOD-INITFORM:FORBID-CALL-NEXT-METHOD
SETF-FIND-CLASS:ALLOW-NIL
SLOT-MISSING-VALUES:SPECIFY
SLOT-VALUE-METACLASSES:LESS-MINIMAL
TYPE-OF-AND-PREDEFINED-CLASSES:UNIFY-AND-EXTEND
WITH-ADDED-METHODS:DELETE
Copyright 1996, The Harlequin Group Limited. All Rights Reserved.


 And then you probably do it a few
more times till you get some 18s.
{% endblock blurb %}


System Architect Symbol details for "Fundamental Characteristic"
agent (Association)
- From Class:
Agent
- To Class:
"Fundamental Characteristic"
- From Class:
Agent
- To Class:
"Fundamental Characteristic"
Agent (Class)
- Description:
-
Role of a subject enabling it to act purposefully.
- Comment:
-
CBS V2: - A role of a "Subject" which indicates that it has power to act
This is a role which may be played by a "Subject". Sometimes, an "Agent" may be created in order to
assemble a set of responsibilities and authorities prior to a specific "Subject" being identified
and allocated to it.
For purposes of creating an "Authorising Act", an "Agent" may actually be a group of individuals -
for example when joint responsibility is being taken for some decision, as in a clinical case
conference. In such a case the details of the group are taken care of by "Subject" and "Inter
Subject Relationship".
Examples of "Agent":
Dr Smithers within NHS XYZ Trust,
Ms J.Doe in the HXT Pathology laboratory.
A better understanding of the types of "Agent" can be gained from examination of its subtypes.
characteristic for (Association)
- From Class:
"Subject Characteristic"
- To Class:
"Fundamental Characteristic"
- From Class:
"Subject Characteristic"
- To Class:
"Fundamental Characteristic"
Fundamental Characteristic (Class)
- Description:
"Agent's" view of an "Existence Characteristic" as the "Subject's" fundamental type.
- Comment:
-
Stands in the place of "Subject Type" allowing different Agents to use different characteristics as
the type for the same Subject. For instance, a pathologist may see a heart as a specimen; a
transplant surgeon may see the same heart as an organ for transplant. Both are valid but of
necessity subjective.
Subject Characteristic (Class)
- Description:
"Subject Property" which is a specific condition, state or other item of information observed about
a "Subject" at a point in time and excluding its location, identifiers and relationships to other
"Subjects".
- Comment:
-
Derived in part from CBS v2:
Any specific condition, state, property or other item of information about a "Subject" at a point in
time.


ITGA
The alpha subunits of integrin heterodimers (INTEGRINS), which mediate ligand specificity. There are approximately 18 different alpha chains, exhibiting great sequence diversity; several chains are also spliced into alternative isoforms. They possess a long extracellular portion (1200 amino acids) containing a MIDAS (metal ion-dependent adhesion site) motif, and seven 60-amino acid tandem repeats, the last 4 of which form EF HAND MOTIFS. The intracellular portion is short with the exception of INTEGRIN ALPHA4.
(mesh:D039001)
Cross-references
Synonyms
| Synonym |
Reference |
Specificity |
| integrin alpha |
|
Exact
|
Incoming Relations
Outgoing Relations


freesound-juce
A JUCE client for accessing the Freesound API
FSSound Member List
This is the complete list of members for
FSSound
, including all inherited members.
acAnalysis
FSSound
analysis
FSSound
analysisFrames
FSSound
analysisStats
FSSound
avgRating
FSSound
bitdepth
FSSound
bitrate
FSSound
bookmark
FSSound
channels
FSSound
comment
FSSound
comments
FSSound
created
FSSound
description
FSSound
download
FSSound
duration
FSSound
filesize
FSSound
format
FSSound
FSSound
()
FSSound
FSSound
(var sound)
FSSound
geotag
FSSound
getDownload
()
FSSound
id
FSSound
images
FSSound
license
FSSound
name
FSSound
numComments
FSSound
numDownloads
FSSound
numRatings
FSSound
pack
FSSound
previews
FSSound
rate
FSSound
samplerate
FSSound
similarSounds
FSSound
tags
FSSound
url
FSSound
user
FSSound
Generated by
1.8.16


FROM DUSK TILL DAWN A film review by Chuck Dowling Copyright 1997 Chuck Dowling
>From Dusk Till Dawn (1996) ****1/2 out of ***** - Cast: Harvey Keitel, George Clooney, Quentin Tarantino, Juliette Lewis, Fred Williamson, Cheech Marin, Salma Hayek, Michael Parks, John Saxon, Kelly Preston, Tom Savini. Written by Quentin Tarantino. Directed by: Robert Rodriguez. Running Time: 110 minutes.
Screenwriter/co-star Tarantino and director Robert Rodriguez instantly rebound from the overall pathetic "Four Rooms" to bring us an extremely entertaining horror film. This is exactly what movies should be, fun from start to finish.
Clooney and Tarantino are the Gecko brothers, who happen to be bank robbers and murderers. They head down to Mexico after a heist and along the way kidnap Keitel and his kids. They end up in a bar in Mexico which just so happens to be populated by vampires and from there, Evil Dead/Dawn of the Dead-ish mayhem begins. The film opens with one of the coolest scenes in recent years and stays constant throughout. The character Michael Parks plays in that opening scene is so interesting, you'll wish he was in the film more. Great dialog, fun action sequences, and excellent acting from a great cast, including Tarantino, who is often taking hits on his acting ability (sometimes justifiable hits). This is his best performance on film. Williamson spoofs his characters from just about every movie he's ever been in as the tough ex-Vietnam vet, and make-up artist Savini seems to be playing the exact same character he portrayed in "Dawn of the Dead". [R]
-- Chuck Dowling Visit Chuck's Movie Reviews at http://users.southeast.net/~chuckd21/ Over 1,600 movies rated and/or reviewed! Movie news, film related links, and reader's reviews.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


New baby and new music: Ricky Martin hosts the Latin Grammys
by Sigal Ratner-Arias, The Associated PressNEW YORK -- Between a household with four children, the release of a new single and his debut as host of the Latin Grammys, Ricky Martin hasn't gotten much sleep lately. But it's all good.
The Puerto Rican star is excited to perform his latest song "Cantalo" with Residente and Bad Bunny at Thursday's awards show, as well as having fun as its master of ceremonies along with actresses Roselyn Sanchez and Paz Vega. He is also getting ready to release a new album and go on tour in 2020. All with a newborn (Renn), a 10-month-old baby (Lucia) and his 11-year-old twins (Matteo and Valentino.)
And as a hands-on dad, he tells The Associated Press he can do it all as long as he's with his family: "Everyone travels to Las Vegas and everyone goes on tour."
The 20th annual Latin Grammys will be televised live on Univision from the MGM Grand Garden Arena.


{% extends 'playlstr/base.html' %} {% load static %} {% block head %}
| Title | Artist | Album | |
|---|---|---|---|
| {{ track.title }} | {{ track.artist }} | {{ track.album }} | {% if track.youtube_id is not None %} {% endif %} {% if track.spotify_id is not None %} {% endif %} {% if track.gplay_id is not None and track.gplay_album_id is not None %} {% endif %} {% if track.deezer_id is not None %} {% endif %} |


Kassandra:
They had swords... so many... the princess is trying to escape, but she's caught... No!
White feathers everywhere...! The princess is crying... she looks so sad... She is taken away!
"Where to? What do you see around there? Please tell me!"


|
|||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
TweenManager
that will be used to animate the transitions.
SLPanel
.layout configuration
together with various parameters, such as the ending and starting sides of new and old components, and the optional delays that can be applied to the components to create some nice effects.
|
|||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |


|
| Value |
Description |
Notes |
|
| 01 |
Front cover |
2D |
| 02 |
Back cover |
2D |
| 03 |
Cover / pack |
Not limited to front or back, including 3D perspective |
| 04 |
Contributor picture |
Photograph or portrait of contributor(s) |
| 05 |
Series image / artwork |
|
| 06 |
Series logo |
|
| 07 |
Product image / artwork |
|
| 08 |
Product logo |
|
| 09 |
Publisher logo |
|
| 10 |
Imprint logo |
|
| 11 |
Contributor interview |
|
| 12 |
Contributor presentation |
Contributor presentation and/or commentary |
| 13 |
Contributor reading |
|
| 14 |
Contributor event schedule |
Link to a schedule in iCalendar format |
| 15 |
Sample content |
For example: sample chapter text, page images, screenshots |
| 16 |
Widget |
A ‘look inside’ feature presented as a small embeddable application |
| 17 |
Review |
Review text held in a separate downloadable file, not in the ONIX record. Equivalent of code 06 in List 153. Use the <TextContent>
composite for review quotes carried in the ONIX record. Use the <CitedContent> composite for a third-party review which is
referenced from the ONIX record. Use <SupportingResource> for review text offered as a separate file resource for reproduction
as part of promotional material for the product
|
| 18 |
Other commentary / discussion |
|
| 19 |
Reading group guide |
|
| 20 |
Teacher’s guide |
Incuding associated teacher / instructor resources |
| 21 |
Feature article |
Feature article provided by publisher |
| 22 |
Character ‘interview’ |
Fictional character ‘interview’ |
| 23 |
Wallpaper / screensaver |
|
| 24 |
Press release |
|
| 25 |
Table of contents |
A table of contents held in a separate downloadable file, not in the ONIX record. Equivalent of code 04 in List 153. Use the
<TextContent> composite for a table of contents carried in the ONIX record. Use <Supporting Resource> for text offered as
a separate file resource
|
| 26 |
Trailer |
A promotional video (or audio), similar to a movie trailer (sometimes referred to as a ‘book trailer’) |
| 27 |
Cover thumbnail |
Intended ONLY for transitional use, where ONIX 2.1 records referencing existing thumbnail assets of unknown pixel size are
being re-expressed in ONIX 3.0. Use code 01 for all new cover assets, and where the pixel size of older assets is known
|
| 28 |
Full content |
The full content of the product (or the product itself), supplied for example to support full-text search or indexing |
| 29 |
Full cover |
Includes cover, back cover, spine and – where appropriate – any flaps |
| 30 |
Master brand logo |
|
| 31 |
Description |
Descriptive text in a separate downloadable file, not in the ONIX record. Equivalent of code 03 in List 153. Use the <TextContent>
composite for descriptions carried in the ONIX record. Use <Supporting Resource> for text offered as a separate file resource
for reproduction as part of promotional material for the product
|
| 32 |
Index |
Index text held in a separate downloadable file, not in the ONIX record. Equivalent of code 15 in List 153. Use the <TextContent>
composite for index text carried in the ONIX record. Use <Supporting Resource> for an index offered as a separate file resource
|
| 33 |
Student’s guide |
Including associated student / learner resources |
| 34 |
Publisher’s catalogue |
For example a PDF or other digital representation of a publisher’s ‘new titles’ or range catalogue |
| 35 |
Online advertisement panel |
For example a banner ad for the product. Pixel dimensions should typically be included in <ResourceVersionFeature> |
| 36 |
Online advertisement page |
German ‘Búhnenbild’ |
| 37 |
Promotional event material |
For example, posters, logos, banners, advertising templates for use in connection with a promotional event |
| 38 |
Digital review copy |
Availability of a digital review or digital proof copy, may be limited to authorised users or account holders |
| 39 |
Instructional material |
For example, video showing how to use the product |
| 99 |
License |
Link to a license covering permitted usage of the product content. Deprecated in favor of <EpubLicense>. This was a temporary
workaround in ONIX 3.0, and use of <EpubLicense> is strongly preferred
|
|


Example that demonstrates editing a game has fault: Ticket 47 at GitHub. Shows when given wrong move numbers what the effect is.
Missing move numbers: e4 e5 Nf3 Nc6 Correct move numbers: 1. e4 e5 2. Nf3 Nc6 Wrong move numbers: 3. e4 e5 5. Nf3 Nc6 Starting with black move


Username:
Game Type:
Questions FirstColumn 1, Category:
Column 1, for 10:
Column 1, for 20:
Column 1, for 30:
Column 1, for 40:
Column 1, for 50:
Column 2, Category:
Column 2, for 10:
Column 2, for 20:
Column 2, for 30:
Column 2, for 40:
Column 2, for 50:
Column 3, Category:
Column 3, for 10:
Column 3, for 20:
Column 3, for 30:
Column 3, for 40:
Column 3, for 50:
Column 4, Category:
Column 4, for 10:
Column 4, for 20:
Column 4, for 30:
Column 4, for 40:
Column 4, for 50:
Column 5, Category:
Column 5, for 10:
Column 5, for 20:
Column 5, for 30:
Column 5, for 40:
Column 5, for 50:
Column 6, Category:
Column 6, for 10:
Column 6, for 20:
Column 6, for 30:
Column 6, for 40:
Column 6, for 50:
Daily Double:
Yes| [CATEGORY] | [CATEGORY] | [CATEGORY] | [CATEGORY] | [CATEGORY] | [CATEGORY] |
|---|---|---|---|---|---|
| 10 | 10 | 10 | 10 | 10 | 10 |
| 20 | 20 | 20 | 20 | 20 | 20 |
| 30 | 30 | 30 | 30 | 30 | 30 |
| 40 | 40 | 40 | 40 | 40 | 40 |
| 50 | 50 | 50 | 50 | 50 | 50 |
✕
Single-Click box for first set, Double-Click box for second set. Version 2.0 will have single click for each one, but will still swap between question and answer.


1 + 2 + ··· + n = (n+1)C2
Wowzers
Area of a circle
From Steven Strogatz's column: http://opinionator.blogs.nytimes.com/2010/04/04/take-it-to-the-limit/
1 + 3 + 5 + ··· + (2n-1) = n2
Pythagoras Theorem
By Pythagoras?
Under construction
(Actually under construction, I don't know what to put on floor 0)
To be painted
Welcome to a digital museum/gallery
Best viewed on a computer
Poly Mountain
It's polytomized
The Himilayas
Poly art version of the himilayas
The Great Wave
Poly art version of Hokusai's Great Wave. Created using https://stonet2000.github.io/Digital-Museum/
Also a project/website of mine.
Poly Mountain 2
Because mountains work really well as poly art
Poly Mountain 3
Poly Mountain 3
The Milky Way
Not made of milk apparently
Andromeda Galaxy
Heading towards our galaxy in a bunch of years
Space Photo 1
Cool colors
Crab Nebula
Astronomy and stuff


Whether you're trying to figure out the best photos for that smooth Tinder profile, or you're hoping to look slick for your LinkedIn profile, ask your peers and get some help!
Get started


Quantity:
Other customers also bought:
{{product.title}}
Rating: {{product.averageRating | number: 1}}
with {{product.countRatings}} votes
Rating: No ratings yet!
Price:
{{(product.price / 100) | currency: "€"}}
Currently not in stock
Only {{product.stock}} left in stock
Product details
Release Year:
{{product.year}}
Genres:
{{genre}}{{$last ? '' : ', '}}
Actors:
{{actor}}{{$last ? '' : ', '}}
Plot information:
{{product.details}}
This product does not have plot information.
Runtime:
{{product.runtime}}


5 references to MoveNext
System.Management.Automation (5)
engine\SessionStateFunctionAPIs.cs (3)
170
if (searcher.
MoveNext
())
631
if (searcher.
MoveNext
())
732
if (searcher.
MoveNext
())
engine\SessionStateVariableAPIs.cs (2)
308
if (!searcher.
MoveNext
())
555
if (searcher.
MoveNext
())


{{name}} Trade Pokemon
Home
View Trade Requests
View Trade Offers
View Unconfirmed Trades
Choose Pokemon to trade
{% if pokes %} {% for k in pokes %}
{{k.name}}
{% endfor %}


The make-up of the larynx is sensitive to changes in the sex hormones estrogen, progesterone and androgens. This brings about subtle but measurable changes to voice stability and clarity. Subconsciously, men tune into these differences as they perceive women’s voices as more attractive during a fertile window in their menstrual cycle..
Based on this finding, robust acoustic analyses have revealed unique fluctuations in women’s vocal characteristics. The acoustic pattern in a woman’s voice around ovulation is striking: the variation in vocal amplitude (shimmer) decreases, fundamental frequency increases and the variation in pitch (jitter) changes characteristically at a moment of a high fertility.
Unlike other physiological and hormonal changes around the moment of ovulation, this acoustic pattern could be easily analyzed with technology we all use on a daily basis, our smartphones.
Our app will be initially validated by 150 women who are not on hormonal birth control and will speak a sample text into their phone every morning for one month (for example, a simple count to 10), beginning on the first day of their menstrual cycle. Based on these data, artificial intelligence will create audio spectrograms or “voice maps”, integrating amplitude, variations in pitch and harmonics-to-noise ratio to find the most fertile period in each cycle.
Forget about tedious thermometers or checking cervical mucus. Aoede uses only the beauty of your voice.
This template features the ‘Lato’ font, part of the Google Web Font library, as well as icons from Font Awesome.


This document discusses the structure of a Magic Lantern title. It attempts to identify some of the common coding elements of a title as well as encourage best-practices that will facilitate software reuse and optimization.
Figure 2.1.1 shows the Eclipse Java Package Explorer with the Simple Magic Lantern template.
Figure 2.1.1: Simple Title Template in Eclipse Package Explorer
The title is comprised of two Java source packages, gen and simple.title. The gen package contains elements that were generated from the Simple.dwp Digital Workprint. The simple.title package contains Java source provided with the Simple template.
The Referenced Libraries are the Java archives (JAR files) which provide functionality and resources required by a Magic Lantern title. The core libraries make up the Magic Lantern Software Development Kit, or SDK. The SDK includes:
The title's Digital Workprint can be found in the workprints folder of the Magic Lantern Project. This is a convention used by the Wizzer Works Magic Lantern templates and example source.
Note: The Magic Lantern Project will currently process all Digital Workprint files located in the project with the extension .dwp. There is a known bug where the resulting mastered elements, such as the chunk files, Java source and Digital Playprint, will not be correctly constructed. For this reason, plan to use only one Digital Workprint file per project.
The Simple workprint is the simplest Digital Workprint that can be processed by the Magic Lantern mastering tools. The Digital Workprint is an ASCII file where the first line in the file must be the comment
#DWP 1.0 ascii
The Simple workprint contains a Stage, MyStage, for the Java 2D target platform and an empty Set, called 2dSet (see below). The Set is 640x480 pixels and is located at position (0,0), relative to the Stage's coordinate system.
#DWP 1.0 ascii ( Include $MLE_WORKPRINTS/parts/sets/java/workprints/MleJ2dSet.wpf ) ( Stage +rehearsal +inventor inventor MleIvStage ( Set 2dSet Mle2dSet ) ) ( Stage +java2d MyStage Mle2dStage ( Set 2dSet Mle2dSet ( Property position MlVector2 0 0 ) ( Property size MlVector2 640 480 ) ) ) ( Scene scene1 MleScene ( Package com.wizzer.mle.runtime.core ) ( Group group1 MleGroup ( Package com.wizzer.mle.runtime.core ) ) )
The Simple workprint contains one Scene, scene1, encapsulating a Group with no Actors. The name of the Group is group1. This workprint is analogous to a theatrical stage where the set is emptry and no performers/actors are present.
The Simple workprint is using parts provided by the Magic Lantern SDK. The Stage is of type Mle2dStage which is included in the stages.jar archive. The Set is of type Mle2dSet which is included in the sets.jar archive. The Set is defined in the MleJ2DSet.wpf file. The .wpf file contains a digital workprint fragment that defines the properties of the Mle2dSet. It is located in $MLE_WORKPRINTS/parts/sets/java/workprints where $MLE_WORKPRINTS is an environment variable set by the Magic Lantern Studio installation process. If you are using the default installation directory for Magic Lantern Studio, the $MLE_WORKPRINTS will be set to C:\Program Files\WizzerWorks\MagicLanternJava2DStudio.
The MleJ2DSet.wpf workprint is specifed as follows
#DWP 1.0 ascii ( SetDef Mle2dSet ( Package com.wizzer.mle.parts.sets ) ( PropertyDef position MlVector2 ) ( PropertyDef size MlVector2 ) )
The Mle2dSet is a class found in the com.wizzer.mle.parts.sets package. The set contains two properties, position and size. Both properties are of type MleVector2, a class found in the mlmath.jar archive. The MleScene and MleGroup classes are found in the com.wizzer.mle.runtime.core package and are provided as part of the mlert.jar archive.
Note: The Simple.dwp workprint contains a second Stage for the Magic Lantern Studio Rehearsal Player. The target mastering tools do not process this DWP element at this time.
If you study the Simple.dwp workprint closely, you will notice some of the items contain a "+tag" string (e.g. +java2d and +rehearsal). These tags are used by the Magic Lantern authoring and mastering tools to filter on DWP items while processing the Digital Workprint. For the Java2D platform, the +java2d tag is required for the Java2D Stage. All sub-items, like the Set, are also filtered by the parent item's tag.
The title source is found in the simple.title and gen packages. The files are
These files will be fairly common across all Magic Lantern titles targeting the Java2D platform.
Simple.java contains the main application entry point, main(). It is responsible for intializing the title, starting the main loop of execution, and cleaning up the title on exit. The Wizzer Works title templates use the command-line arguments for specifying the Digital Playprint. Parsing the command-line is also the responsibility of the Simple.java main() method.
TitleData.java implements a class for managing title specific data. It holds a reference to the Digital Playprint, the playprint's table-of-contents, and the Magic Lantern Runtime Engine tables. The table-of-contents, DppTOC, and the runtime tables, MleRuntimeTables, are both generated during the mastering process.
The TitleRegistry class manages a registry of Actors that are loaded from the Digital Playprint. The TitleRegistry may also be used to track Actors that are created dynamically during title execution.
The ActorID class is generated when the Digital Workprint is mastered. It contains a global index of the Actors in the title. The value of the index is relative to the playprint's table-of-contents, DppTOC. The ActorID class also maintains the Actor's index into the the Group it is associated with. These indices may be used to traverse the Digital Playprint at runtime.
The GroupID class is also generated when the Digital Workprint is mastered. This class contains definitions for mapping Group names to their position in the global array of all groups.
The SceneID class is also a generated component. SceneID contains definitions for mapping Scene names to a global integer constant. It also contains definitions for mapping Group and Scene names to their position in the array returned by the Runtime Engine utility, MleDppLoader.mleLoadScene().
MleRuntimeTables.java contains the mastered tables for accessing Actor Types and their registered properties. It also contains tables for accessing Role Types, Set Types, Set Instances and thier registered properties. Finally, the tables for accessing Group and Scene Types are also generated here. The MleRuntimeTables class is essentially a dictionary of the Actor, Role, Group and Set classes specified in the Digital Workprint.
The DppTOC.java file contains the static initializations for the global symbols representing the Digital Playprint table of contents. The DppTOC class is a map of the Digital Playprint layout.
Title initialization involves initializing the platform specific data. For the Java2D platform, the data is managed by the MleJ2dPlatformData class. Platform data identifies resources such as the width and height of the platform device. Title initialization also involves initializing the title registry of parts. The registry will add itself as an Observer to the Magic Lantern Runtime Engine MleTables class so that it will be notified when an Actor has been loaded from the Digital Playprint. The title registery is managed by the simple.title.TitleRegistry class.
After the title registry is initialized, the title loads the Digital Playprint. The name of the playprint is extracted from the title specific data contained in the simple.title.TitleData class.
The next step in title initialization involves creating an event dispatcher. The event dispatcher, MleEventDispatcher, is used to process user events such as mouse and key input. It may also be used to handle generic software events generated by Actors.
The title is responsible for creating a scheduler and registering phases of execution. The phases of execution are exercised in the ttile's main loop (see "Execution Model Overview" for more information). By default, the Wizzer Works titles use six phases of execution:
After the scheduler has been primed, the title must create and initialize its Stage.
The final step in title initialization is to load the first Scene from the Digital Playprint. This step will populate the title with the first Group of Actors. As the actors are loaded, their properties will be initialized with static values retrieved from the Digital Playprint.
The main loop of execution is an infinite loop, dispatching pending events and running the scheduled phases of execution. The loop will be broken when an event occurs indicating that the application should exit.
Typically the title will clean up by properly disposing resources obtained while executing the application. Unfortunately, the current Wizzer Works templates do not yet follow this advice.
The Digital Playprint is a binary file that is consumed by the title at runtime. The file is generated during the target mastering process and can be found in the "src/gen" directory. The Magic Lantern Studio Project is configured to master the Digital Workprint whenever it is modified by the application developer. This feature is handled by the Eclipse Builders associated with the project. Figure 2.1.2 shows the Builders for the Simple template.
Figure 2.1.2: Simple Title Project Builders
For more information concerning the title mastering process, please read "Title Mastering Process".
The Magic Lantern SDK is a collection of libraries used to implement a Magic Lantern title. The following table lists the Java archive files in the SDK.
| mlert.jar | The Magic Lantern Runtime Engine | Runtime EngineAPI |
| mlmath.jar | A math library that provides support for vectors and matrices | Math API |
| parts.jar | Utilities for Magic Lantern components (i.e. actors, roles, sets, stages, etc.) | Parts API |
| actors.jar | Magic Lantern Actors | Actors API |
| roles.jar | Magic Lantern Roles for the Java2D target platform | Roles API |
| sets.jar | Magic Lantern Sets for the Jave2D targe platform | Sets API |
| stages.jar | Magic Lantern Stages for the Java2D target platform | Stages API |
| mrefs.jar | Magic Lantern Media References | Media References API |
| props.jar | Utilities for actor and set properties | Properties API |
Table 2.1.1: Magic Lantern SDK Libraries


The <vaadin-text-area> element has all the same features as the <vaadin-text-field> element. The only difference is that a text field always single-line and text area is always multi-line.
<vaadin-text-area>
<vaadin-text-field>


The Pensacola News Journal reports that 41-year-old Rocky Ali Beamon received his new sentence last week. He pleaded guilty in August to first-degree murder.
Authorities say Beamon strangled and stabbed 27-year-old Nicholas Anderson in January 2017 when they shared a cell at the Santa Rosa Correctional Institution in Milton.
He had previously been sentenced to death for fatally choking and stabbing Bruce Hunsicker in the shower area of Apalachee Correctional Institution in Sneads in July 2012.
Beamon was there serving a life sentence for a 2005 murder case from Hillsborough County.
___
Information from: Pensacola (Fla.) News Journal, http://www.pensacolanewsjournal.com
(Copyright 2019 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


Chan [44]
Wauanapokayakit [451
Mushiroda [46]
Lv [24}
Leiro-Femandez [51]
Huang [31]
Rana [17]
Base [61]
Lee [62]
Overall (lrsquared = 44.0%, P : 0.075)


Credits
Aaron Turner (@torch2424): Author of Pico Deploy
Lexaloffle, the Pico-8 team
Zep, the Pico-8 dude, and the demo carts they helped to create
the Pico-8 community
The Angular Team
The Ionic Team
The Electron Team
The Node.js Team
@andreasonny83: angular2-expandable-list
@zefoy: ngx-color-picker
Google Material Icons: https://material.io/icons/


Stories About Refugees
Refugees
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lorem ipsum
call to action
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❮
❯


← back
How does share creation work?
Endure generates a seed in your browser. The seed is then split into 9 shares using
Shamir's Secret Sharing. Finally, the binary
data is converted to mnemonic words
and rendered as ready-to-print files.
Any 3 shares can be combined to form the original seed. It is recommended to use
HD wallets derived from the seed.
The code is pure javascript and has a minimal footprint. It was designed to be easy to audit.
Where to store the shares?
- Save 3 shares in 3 different locations for your own use (e.g. your home, your bag, your work).
- Ask 3 trusted friends or family members who live close to you to hold on to a share each.
- Finally, ask 3 friends or family members who live further away to hold on to the remaining shares.
How will people know how to use the shares?
Endure provides a template you can use to print each share. The template contains instructions
which have been tested with non-technical people. You may tweak the instructions to meet your specific needs.
One or more shares were lost, what should I do?
- Gather 3 of the remaining shares.
- Recover the seed and the wallets.
- Create a new seed and new wallets. You'll have 9 new shares.
- Transfer your funds from the old wallets to the new wallets. Keep in mind that forks can result in your funds
being available on different chains.
- Redistribute the 9 new shares.
Should I keep funds with an exchange?
(such as Coinbase, Square Cash, etc.)
Managing cryptocurrency wallets yourself or outsourcing it to an external entity involves various tradeoffs.
The benefits of using a centralized exchange is that they might dedicate more resources to securely storing your
assets than you can achieve yourself. In the past, many cryptocurrency institutions have lost their customers'
funds with no hope of recovery. Which begs the question of whether trusting central entities defeats the purpose
of a decentralized blockchain.
Is MultiSig better than Shamir's Secret Sharing?
P2SH multisig transactions can achieve similar goals as Shamir's Secret Sharing. The author however feels that
getting such transactions right is more complicated.
Shamir's Secret Sharing can be used with existing wallets. The people holding the recovery codes do
not gain knowledge of the amount of funds in the wallets. Finally, the current scheme can be extended to support
decrypting messages, serving a similar purpse as sealed Wills.
Does it work with other cryptocurrencies?
This tool either works with any cryptocurrency out of the box, or can be easily adapted to.
For instance, you can use it to secure your ETH, LTC, BCH, etc.
Going the extra-mile.
- When handling cryptocurrency, always use a secure device. E.g. wipe your phone before and after generating the
shares.
- To reduce the risk of compromised printers, you can print blank templates and handwrite the shares.
- Print the shares on acid-free paper (such paper is usually rated to last 200 years). You can also include
a USB drive with a PDF version of the share, but the paper will probably outlive the USB drive.
Tell me more...
- JavaScript is ubiquitous. This code is likely to work unchanged many years from now.
- The code is very minimal. The target is to keep it under 1000 LOC.
- The code is thoroughly commented.
- Unittests exercise every line of code.
- Defensive coding techniques were applied. For example, when generating the shares, the code verifies
all permutations can be used to re-create the original seed.
- The author picked 3 shares among 9 but these values are configurable.


{% extends "base.html" %} {% load i18n %}{% load bootstrap %} {% block content %}
{% trans "You can't change the domain name. If you want to have another domain name, you have to delete this domain and create a new one." %}
{% blocktrans trimmed %} Please note that update algorithm and update secret need to match. Just create a new secret after submitting this form with a changed update algorithm. {% endblocktrans %}
{% blocktrans trimmed %} We'll generate a ready-to-use configuration for your name server, filled out with all values (including a new secret). {% endblocktrans %}
{% blocktrans trimmed %} We'll create a new shared secret - if you had one before, it will become invalid. You have to use the new secret in your name server configuration. {% endblocktrans %}
{% trans "Deleting a domain is not undoable. If you need it back, you'll have to add it again and configure a new shared secret." %}


Before Change
self.mean = np.mean(data,
axis=axis,
keepdims=True).flatten()
self.std = np.std(data,
axis=axis,
keepdims=True).flatten()
def transform(self, hp, data):
Transform the test data, perform normalization.
After Change
return old_state + tf.square(new_elem)
num_instance = data.reduce(np.float64(0), lambda x, _: x + 1)
total_sum = data.reduce(np.float64(0), sum_up) / num_instance
self.mean = tf.reduce_mean(total_sum, axis=axis)
total_sum_square = data.reduce(np.float64(0), sum_up_square) / num_instance
square_mean = tf.reduce_mean(total_sum_square, axis=axis)
self.std = tf.sqrt(square_mean - tf.square(self.mean))
def transform(self, hp, data):
Transform the test data, perform normalization.


Be careful, changing this will cause the player to be added and removed from the appropriate groups based on
their new
allegiance.
Note that if a player is already human and you set them to human again THEY WILL GET A ADDITIONAL LIFECODE.
That means a
zombie
can still redeem their old lifecode and get points but this player will stay human. Players are human until
ALL of their
lifecodes are claimed.
Setting a zombie to be a zombie does nothing. Weird things could happen if you set a player to be undeclared;
maybe it
will be fine and maybe it will break?
Resistance
Horde
Undeclared