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There is one final feature of Haskell's type system that sets it apart from other programming languages. The kind of polymorphism that we have talked about so far is commonly called parametric polymorphism. There is another kind called ad hoc polymorphism, better known as overloading. Here are some examples of ad hoc polymorphism:
Let's start with a simple, but important, example: equality.
There are many types for which we would like equality defined, but
some for which we would not. For example, comparing the equality of
functions is generally considered computationally intractable, whereas
we often want to compare two lists for equality. (The kind of
equality we are referring to here is "value equality," and opposed
to the "pointer equality" found, for example, with Java's ==.
Pointer equality is not referentially transparent, and thus does not
sit well in a purely functional language.) To highlight the issue,
consider this definition of the function elem which tests for
membership in a list:
x `elem` [] = False
x `elem` (y:ys) = x==y || (x `elem` ys)
[For the stylistic reason we discussed in Section 3.1,
we have chosen to define elem in infix form. == and || are the
infix operators for equality and logical or, respectively.]
Intuitively speaking, the type of elem "ought" to be: a->[a]->Bool. But this would imply that == has type a->a->Bool, even though we just said that we don't expect == to be defined for all types.
Furthermore, as we have noted earlier, even if == were defined on all types, comparing two lists for equality is very different from comparing two integers. In this sense, we expect == to be overloaded to carry on these various tasks.
Type classes conveniently solve both of these problems. They
allow us to declare which types are instances of which class,
and to provide definitions of the overloaded operations
associated with a class. For example, let's define a type class
containing an equality operator:
class Eq a where
(==) :: a -> a -> Bool
Here Eq is the name of the class being defined, and == is the
single operation in the class. This declaration may be read "a type
a is an instance of the class Eq if there is an (overloaded)
operation ==, of the appropriate type, defined on it." (Note that
== is only defined on pairs of objects of the same type.)
The constraint that a type a must be an instance of the class Eq
is written Eq a. Thus Eq a is not a type expression, but rather
it expresses a constraint on a type, and is called a context.
Contexts are placed at the front of type expressions. For example,
the effect of the above class declaration is to assign the following
type to ==:
(==) :: (Eq a) => a -> a -> Bool
This should be read, "For every type a that is an instance of the
class Eq, == has type a->a->Bool". This is the type that would
be used for == in the elem example, and indeed the constraint
imposed by the context propagates to the principal type for elem:
elem :: (Eq a) => a -> [a] -> Bool
This is read, "For every type a that is an instance of the
class Eq, elem has type a->[a]->Bool". This is just what we
want---it expresses the fact that elem is not defined on all
types, just those for which we know how to compare elements for
equality.
So far so good. But how do we specify which types are instances of
the class Eq, and the actual behavior of == on each of those
types? This is done with an instance declaration. For example:
instance Eq Integer where
x == y = x `integerEq` y
The definition of == is called a method. The function integerEq
happens to
be the primitive function that compares integers for equality, but in
general any valid expression is allowed on the right-hand side, just
as for any other function definition. The overall declaration is
essentially saying: "The type Integer is an instance of the class Eq,
and here is the definition of the method corresponding to the
operation ==." Given this declaration, we can now compare fixed
precision integers for equality using ==. Similarly:
instance Eq Float where
x == y = x `floatEq` y
allows us to compare floating point numbers using ==.
Recursive types such as Tree defined earlier can also be handled:
instance (Eq a) => Eq (Tree a) where
Leaf a == Leaf b = a == b
(Branch l1 r1) == (Branch l2 r2) = (l1==l2) && (r1==r2)
_ == _ = False
Note the context Eq a in the first line---this is necessary because
the elements in the leaves (of type a) are compared for equality in
the second line. The additional constraint is essentially saying that we can
compare trees of a's for equality as long as we know how to compare
a's for equality. If the context were omitted from the instance
declaration, a static type error would result.
The Haskell Report, especially the Prelude, contains a wealth
of useful examples of type classes.
Indeed, a class Eq is defined
that is slightly larger than the one defined earlier:
class Eq a where
(==), (/=) :: a -> a -> Bool
x /= y = not (x == y)
This is an example of a class with two operations, one for
equality, the other for inequality. It also demonstrates the use of a
default method, in this case for the inequality operation /=.
If a method for a particular operation is omitted in an instance
declaration, then the default one defined in the class declaration, if
it exists, is used instead. For example, the three instances of Eq
defined earlier will work perfectly well with the above class
declaration, yielding just the right definition of inequality that we
want: the logical negation of equality.
Haskell also supports a notion of class extension. For example,
we may wish to define a class Ord which inherits all of the
operations in Eq, but in addition has a set of comparison operations
and minimum and maximum functions:
class (Eq a) => Ord a where
(<), (<=), (>=), (>) :: a -> a -> Bool
max, min :: a -> a -> a
Note the context in the class declaration. We say that Eq is a
superclass of Ord (conversely, Ord is a subclass of
Eq), and any type which is an instance of Ord must also be an
instance of Eq.
(In the next Section we give a fuller definition of Ord taken from
the Prelude.)
One benefit of such class inclusions is shorter contexts: a type
expression for a function that uses operations from both the Eq and
Ord classes can use the context (Ord a), rather than
(Eq a, Ord a), since Ord "implies" Eq. More importantly,
methods for subclass operations can assume the existence of methods
for superclass operations. For example, the Ord declaration in the
Standard Prelude contains this default method for (<):
x < y = x <= y && x /= y
As an example of the use of Ord, the principal typing of quicksort
defined in Section 2.4.1 is:
quicksort :: (Ord a) => [a] -> [a]
In other words, quicksort only operates on lists of values of
ordered types. This typing for quicksort arises because of the use
of the comparison operators < and >= in its definition.
Haskell also permits multiple inheritance, since classes may
have more than one superclass. For example, the declaration
class (Eq a, Show a) => C a where ...
creates a class C which inherits operations from both Eq and Show.
Class methods are treated as top level declarations in Haskell. They share the same namespace as ordinary variables; a name cannot be used to denote both a class method and a variable or methods in different classes.
Contexts are also allowed in data declarations; see §4.2.1.
Class methods may have additional class constraints on any type
variable except the one defining the current class. For example, in
this class:
class C a where
m :: Show b => a -> b
the method m requires that type b is in class Show. However, the
method m could not place any additional class constraints on type
a. These would instead have to be part of the context in the class
declaration.
So far, we have been using "first-order" types. For example, the type constructor Tree has so far always been paired with an argument, as in Tree Integer (a tree containing Integer values) or Tree a (representing the family of trees containing a values). But Tree by itself is a type constructor, and as such takes a type as an argument and returns a type as a result. There are no values in Haskell that have this type, but such "higher-order" types can be used in class declarations.
To begin, consider the following Functor class (taken from the Prelude):
class Functor f where
fmap :: (a -> b) -> f a -> f b
The fmap function generalizes the map function used previously.
Note that the type variable f is applied to other types in f a and
f b. Thus we would expect it to be bound to a type such as Tree
which can be applied to an argument. An instance of Functor
for type Tree would be:
instance Functor Tree where
fmap f (Leaf x) = Leaf (f x)
fmap f (Branch t1 t2) = Branch (fmap f t1) (fmap f t2)
This instance declaration declares that Tree, rather than Tree a,
is an instance of Functor. This capability is quite useful, and
here demonstrates the ability to describe generic "container" types,
allowing functions such as fmap to work uniformly over arbitrary
trees, lists, and other data types.
[Type applications are written in the same manner as function applications. The type T a b is parsed as (T a) b. Types such as tuples which use special syntax can be written in an alternative style which allows currying. For functions, (->) is a type constructor; the types f -> g and (->) f g are the same. Similarly, the types [a] and [] a are the same. For tuples, the type constructors (as well as the data constructors) are (,), (,,), and so on.]
As we know, the type system detects typing errors in expressions. But what about errors due to malformed type expressions? The expression (+) 1 2 3 results in a type error since (+) takes only two arguments. Similarly, the type Tree Int Int should produce some sort of an error since the Tree type takes only a single argument. So, how does Haskell detect malformed type expressions? The answer is a second type system which ensures the correctness of types! Each type has an associated kind which ensures that the type is used correctly.
Type expressions are classified into different kinds which take one of two possible forms:
Kinds do not appear directly in Haskell programs. The compiler infers kinds before doing type checking without any need for `kind declarations'. Kinds stay in the background of a Haskell program except when an erroneous type signature leads to a kind error. Kinds are simple enough that compilers should be able to provide descriptive error messages when kind conflicts occur. See §4.1.2 and §4.6 for more information about kinds.
"Classes capture common sets of operations. A particular object may be an instance of a class, and will have a method corresponding to each operation. Classes may be arranged hierarchically, forming notions of superclasses and sub classes, and permitting inheritance of operations/methods. A default method may also be associated with an operation."
In contrast to OOP, it should be clear that types are not objects, and in particular there is no notion of an object's or type's internal mutable state. An advantage over some OOP languages is that methods in Haskell are completely type-safe: any attempt to apply a method to a value whose type is not in the required class will be detected at compile time instead of at runtime. In other words, methods are not "looked up" at runtime but are simply passed as higher-order functions.
A different perspective can be gotten by considering the relationship between parametric and ad hoc polymorphism. We have shown how parametric polymorphism is useful in defining families of types by universally quantifying over all types. Sometimes, however, that universal quantification is too broad---we wish to quantify over some smaller set of types, such as those types whose elements can be compared for equality. Type classes can be seen as providing a structured way to do just this. Indeed, we can think of parametric polymorphism as a kind of overloading too! It's just that the overloading occurs implicitly over all types instead of a constrained set of types (i.e. a type class).
The classes used by Haskell are similar to those used in other object-oriented languages such as C++ and Java. However, there are some significant differences:


Webots 4 change log
Version 4.0.26
Released on 16-Nov-04
- Display rotation axis for Joint nodes (thanks to Auke)
- Added Physics.orientation field (thanks to Pascal)
- Added support for Aibo ERS-7 (thanks to Sergei)
- Fixed color bug with some Extrusion nodes (thanks to Pascal)
- Fixed color bug with scaled objects (thanks to Nikolaus and Annelyse)
- Fixed receiver_get_x/y/z yet-undocumented functions (thanks to Jim)
- Fixed bug on UNIX with spaces in directory names (thanks to Chris)
- Improved VRML97 import feature (thanks to many people who sent me VRML97 samples)
- Added near and far fields to the Viewpoint node (thanks to Régis)
- Fixed buffer overflow problem in executable test under Windows
- Fixed path to upload the Aibo binary files (thanks to Lukas)
- Fixed bug when a directory called webots was in the unix PATH
- Removed bboxCenter and bboxSize from Group and inherited nodes
- Try to open also webots.key.txt and license.srv.txt (thanks to Chris)
- Added physics shared library support on Mac OS X (thanks to Daniel)
- Fixed bug on Windows with -SERVO_INFINITY (thanks to Nicolas)
- Fixed bug on Windows when quitting Webots while iconified (thanks to Nicolas)
- Fixed bug with multiple network cards on Mac OS X (thanks to Daniel)
- Fixed crash when the license server is not available (thanks to Alessandro)
- Added support for COM5,COM6,COM7,COM8 serial ports (thanks to Nitin)
- Swapped default file name and user path in the preferences (thanks to Christopher)
- No need to copy the new.wbt file in the user world directory (thanks to Sergei)
- Fixed simulation hang due to robot window display (thanks to Lukas)
- Fixed physics/Makefile.include to use local ODE include files (thanks to Lucien)
- Fixed MTN playback with variable number of interpolation frames (thanks to Sergei)
- Better error messages while parsing world files (thanks to Sergei)
- Fixed servo limits handling (thanks to Sergei)
- Uses jar files if any in the controllers' directory (thanks to José)
Version 4.0.25
Released on 3-Sept-04
- Fixed "missing ode.dll" bug with Windows (thanks to Robert)
- Fixed "could not unregister class" bug with Windows (thanks to Robert)
- Fixed revert crash under Windows (thanks to Robert)
- Fixed occasional revert freeze under Linux
- Fixed bug with real Khepera and Emitter device (thanks to Nitin)
- Fixed bug with dWebotsGetGeomFromDEF and empty children list (thanks to Alessandro)
- Don't display empty robot windows
- Reviewed the Webots User Guide (thanks to Sergei)
- Added standard video sizes for movie creation
- Fixed text fields not always updating the scene tree and scene
- Reverted to GTK+1.2 (Linux): better stability and working mouse wheel
- Removed endless popup windows in case of some SEGV crash
- Fixed crash with wrong gripper definition (thanks to Alex)
- The speedometer now display 3 digits (could show x800!)
Version 4.0.24
Released on 2-July-04
- Added a simple text editor for controllers
- Upgraded Webots GUI to GTK+2 (Linux)
- Added random seed reset in supervisor_simulation_physics_reset (thanks to Yvan)
- Fixed crash with empty Coordinate node in a boundingObject (thanks to Dominik)
- Scan all MAC addresses under Windows (thanks to Chris)
- Fixed ODE stack overflow with large physics-based models
- Fixed creation of shapes in 2D modes (thanks to Yizhen)
Version 4.0.23
Released on 14-June-04
- Added support for cylinders in 2D mode (thanks to Yizhen)
- Added a translation field to the Joint node (thanks to Yvan)
- Fixed the insertion of a Solid node at the root level
- Changed the WorldInfo gravity field to a 3D vector (thanks to Yariv)
- Added mtn_* functions for servo motion playback (thanks to Lukas)
- Fixed MPEG save directory (thanks to Lucien and Nikolaus)
- Fixed bug in dWebotsGetGeomFromDEF() (thanks to Yariv)
- Introduced robot_run function to replace robot_step (thanks to Lukas)
- Added several MPEG-1 compression options (Linux and Mac OS X)
- Moved the Preferences... item from the File menu to the Edit menu
- Added an empty city-like world: town.wbt (misses boundingObjects)
- Fixed the expiration date of the demo version (thanks to Bothari)
Version 4.0.22
Released on 13-May-04
- Fixed judo.wbt world (robot hand and head bounding boxes)
- Added trimesh-based rough terrain example: aibo_ers210_rough.wbt
- Added triangle mesh collision detection (Thanks to Lluis)
- Fixed missing Solid node in scene tree window top node creation
- Fixed crash when the WorldInfo node is missing
- New world with 6 Aibos in a RoboCup soccer field: aibo_ers210_soccer.wbt
- Fixed bug with physics less servo (causing khepera_gripper.wbt to fail)
- Fixed display bug with cylinder caps in libController and webview
- Fixed controller hang caused by receiver_get_z (thanks to Jim)
- Fixed robot_keyboard_* functions under Windows
- Improved Aibo ERS-210 interface: LED, touch sensors, etc. (thanks to Lukas)
- The camera window is not any more a topmost window under Windows
Version 4.0.21
Released on 20-April-04
- Added robot_keyboard_ functions to read the keyboard from a controller (see controllers/koala/koala.c)
- Introduced servo acceleration for the position controller (thanks to Lukas)
- Fixed bug with servo control when minPosition=0 (thanks to Anders, Dominic, Xavier and Marton)
- Fixed Coordinate creation in boundingObject in the scene tree window (thanks to Mohammed)
- Added camera_save_image() function that support both PNG and JPEG formats (thanks to Naveen)
- Documented all the VRML97 nodes used in Webots in the reference manual (available from the ? button of the scene tree window)
- Fixed Khepera + Gripper + Camera problem with disappearing red stick
- Fixed Linux crash occurring when the LD_LIBRARAY_PATH environment variable was bigger than 256 characters (thanks to Alexandre)
- Fixed cross-compilation problem with the khepera controller (thanks to Basel)
- Disabled the insertion of a Solid, Device or Robot node at a wrong position in the scene tree window
- Fixed mouse wheel zoom under Windows
- BotStudio doesn't hang any more when the Hemisson robot is unplugged
- Fixed default world to botstudio_line.wbt for Hemisson licenses
- Improved Aibo ERS-210 model, remote control of real robot (thanks to Lukas)
- Fixed bug with endless popup message window (thanks to Pascal)
- Fixed lowercase issue with ComputerID (thanks to Nicolas)
- Added webots_physics_draw() function for custom 3D drawing from the physics library (thank to Jonas)
- Create better quality MPEG-2 movies under Linux and MacOS X by using mjpegtools (thanks to Auke and Alcherio)
- Added the SERVO_INFINITY position value to make a servo turn endless (thanks to Lucien)
- Fixed bugs with servo limits and position sign (thanks to Lukas)
- Fixed complex boundingObject construction from the scene tree window (thanks to Lucien)
- Allow the user to insert IndexedFaceSet nodes as boundingObject in the scene tree window, should be limited to rectangles though (thanks to Lucien)
- Added a check box in BotStudio to enable or disable the RBx I/O (thanks to Rémi)
- Fixed conflict of log() function with Visual C++ (thanks to Jaeho)
- Windows uninstall clean up the registry (thanks to Yann-Aël)
- Fixed HemiOS version check in BotStudio (thanks to Rémi)
- Fixed angle problem in judo_reset_supervisor for JUDOKA_1 (thanks to Mike)
Version 4.0.20
Released on 5-March-04
- Fixed crash caused by the transformation of a device node to a Group node in the scene tree window
- Added the gps_euler function in the C and Java API, this is useful to simulate a compass and two inclinometers (thanks to Mike Jost)
- Added ODE include files to compile ODE shared library (thanks to Dave)
- Included the latest Hemisson firmware in controllers/botstudio
- Added RB0 input and RB6/RB7 outputs to BotStudio (thanks to Rémi)
- Added boebot.wbt demo (thanks to Sébastien)
- Added a preliminary model of Aibo ERS-7
- Added crawling, walking and swimming salamander.wbt demo (thanks to Jérôme)
- Fixed slow down bug with selection of IndexedFaceSet nodes
- Fixed the name for physics libraries which was locked to sample.dll (thanks to Alexis)
- Fixed Khepera gripper presence sensor with a real gripper (thanks to Fernando)
- Added the capability to talk with a real Khepera from a robot controller using the Khepera protocol (thanks to José)
- Fixed crash with khepera_gripper.wbt and real Khepera robots (thanks to Fernando)
- Implemented a multi-thread API in C with mutexes
- All Webots API functions are now MT-safe for use with multi-threaded controllers
- Fixed the choice of geometry primitives in the scene tree window (thanks to Sébastien)
- Disabled OpenGL vertical sync on Windows for a much faster 3D rendering: I get a 4x performance increase on my laptop (thanks to Jean-Christophe)
- Fixed crash due to ODE stack overflow when handling complex models with physics
-
- Fixed issue in physics shared library with dGeomGetBody on a non-placeable geom (thanks to Jérôme)
- BotStudio 2.0.7: fixed quit without saving french message and sensors measurement display
- Fixed bug with dWebotsGetGeomFromDEF() and nested structures with servos (thanks to Jérôme)
Version 4.0.19
Released on 23-January-04
- Changed judo.wbt world to have a more realistic mass, set joint limits and added a tilt servo in the neck
- Added the capability to add custom physics with a shared library using ODE (Windows and Linux only)
- Added documentation on how to make accelerated movies
- Added ODE world parameters to the WorldInfo node (CFM and ERP fields)
- Added supervisor_simulation_physics_reset() to stop the inertia in the world (thanks to Stéphane)
- Fixed bug with distance sensors and multiple robot in 2D mode (thanks to Nikolaus)
- Fixed a memory leak with textured object removal and camera controller
- Added documentation in the user guide on how to transfer to your own robot
- Fixed bug on some remote X display configuration (thanks to Nikolaus)
- Added documentation on the floating license server in the user guide
- Fixed bug with IR distance sensors and textured IndexedFaceSet nodes
- Fixed the ground sensor values for the simulated Hemisson (thanks to Neil)
- Fixed left and right Hemisson sensors in botstudio_line.wbt and botstudio_maze.wbt (thanks to Neil)
Version 4.0.18
Released on 16-December-03
- Fixed bug in toolbar causing random crashes at startup
- Creates higher quality MPEG-1 movies (thanks to Auke)
- First beta version of a fast 2D simulation mode for simple setups
- Upgraded cplusplus.dev Dev-C++ project sample to Dev-C++ <IP_ADDRESS>
- Added beta 2D simulation mode for faster simulations on very simple worlds (see khepera_fast2d.wbt example)
- Windows uninstaller erases the Webots preferences for the current user
- Added gravity field in the WorldInfo node
- Fixed crash when adding a texCoordIndex in an IndexedFaceSet node (thanks to Sébastien)
- Fixed crash when specifying a too big color index for a LED (thanks to Frans)
- Improved the chapter 5 of the user guide on how to setup a Visual C++ project for a Webots controller
- Reinforced socket error checking to avoid Judo contest server crashes
Version 4.0.17
Released on 28-November-03
- Added the capability to plug a distance sensor on a finger of a gripper, see khepera_gripper.wbt (thanks to Ming)
- Added a section in the controllers chapter of the user guide on setting up a development environment
- Fixed Mac OS X run and stop buttons (thanks to Marc and Simon)
- Wait longer (1 second) before killing a controller process (thanks to Mike)
- Removed useless include files for the C API (thanks to Grace)
- Fixed menu shortcuts on Mac OS X, Linux and Windows (thanks to Simon)
- Fixed bug on Mac OS X 10.3 (thanks to Chris)
- Fixed wrong drawing bug with the pen device (thanks to Rémi)
- The Mac OS X version is now distributed as a disk image file (.dmg)
- Fixed corrupted judo_supervisor controller
- Fixed harmless bug in libController box rendering
- Changed LED colors in judo.wbt (thanks to Frans)
- Double-clicking on world files now works on Mac OS X
- Added icons for world files on Mac OS X
- Fixed supervisor_fied_* methods in the Java API (thanks to José)
- Fixed crash of the webview server when the IP address provided is NULL
- Display Preferences/About/Quit menu items in the Mac OS X menu and Webots menus
- Fixed selection bug when the XYZ axes are displayed (thanks to Frans)
Version 4.0.16
Released on 14-November-03
- Fixed wrong VRML97 compliance with texture mapping on IndexedFaceSet
- Added supervisor functions to the Java API (thanks to José)
- Improved interactive rotation with the mouse (thanks to Simon)
- Fixed x y z character display on R G B axis for Linux and Mac OS X
- Fixed servo_get_position return value which was always positive (thanks to many people who reported this bug)
- Fixed problems with bad USE list in the scene tree window
- Allowed PoinLight to be embedded as a children of a Solid node (thanks to Simon)
- Fixed license server problem with licenses limited in time (thanks to Simon)
- Improved cross-compilation Makefiles for the Khepera robots
- Added support for real Khepera LED (thanks to Darren)
- Webots Hemisson now works only in real time mode (thanks to Rémi)
- Fixed camera reading bug under Mac OS X (thanks to Andrew)
- Fixed collision detection bug with CustomRobot without physics (thanks to José)
Version 4.0.15
Released on 07-November-03
- Fixed speedUnit and axleLength for the Hemisson robot (thanks to Jean-Philippe)
- Installer sets up AUTOEXEC.BAT appropriately under Windows 98 and 95
- Fixed buffer overflow bug in emitter_send() with a large buffer (thanks to Stéphane)
- Added X-red Y-green and Z-blue axis system displaying the orientation of the world
- Added physics modelling and improved the kiki tutorial in the user guide
- Fixed a bug in the scene tree window enabling IndexedFaceSet node to be used in a boundingObject
- Fixed the new button in the Webots Hemisson distribution (thanks to Rémi)
- Added documentation in the user guide for the edit menu
Version 4.0.14
Released on 21-October-03
- Restored the stay on top behavior for camera windows (thanks to Antoine)
- Fixed main display hang (thanks to Jérôme)
- Added LEDs to the Khepera robots
- Improved the tcpip example (thanks to Darren)
- Fixed BotStudio saving graph with multiple condition transitions
- Added khepera_gripper_camera example world and controller
- Fixed gripper + camera bug (thanks to Manuel)
- Fixed robot_get_device for devices that are children of Solid nodes (thanks to Ming)
Version 4.0.13
Released on 17-October-03
- Added servo_get_feedback function (thanks to Jérôme)
- Added set score reading in Judoka0.java (thanks to Frans)
- Robot view now also follows robots in 3D, useful for flying, or swimming robots (thanks to Jérôme)
- Fixed crash when attempting to transform a geometry node (thanks to Jérôme)
- Changed the title of the Webots window and the BotStudio window
- Fixed a few bugs in BotStudio
- Fixed bad MAC addresses on Windows
- Fixed the display of the license message under Windows 98/ME (thanks to Frans)
Version 4.0.12
Released on 7-October-03
- Fixed touch sensors in judo.wbt (thanks to Naveed)
- Fixed the floor in judo.wbt so that it is not slippery like ice any more
- Changed logo in the about box
- Set 8 colors for each LED in judo.wbt, useful for debug (thanks to Frans)
- The Judo reset supervisor now accepts X Z alpha position/orientation values to reset the robots (thanks to Frans)
- Removed the useless webots.key file in the downloadable demo
- Controllers quit after Webots crashes (thanks to Naveed)
- Added MyEclecticJudoka example in the Judoka0 controller (thanks to Cosmin)
- Added display field in the Camera node to disable camera window popup
- Robot windows are destroyed properly on load / reload (thanks to Frans)
- Fixed transparency problem while supervisor labels are displayed (thanks to Jérôme)
- Added servo_set_rel_force_and_torque and servo_set_abs_force_and_torque functions (thanks to Jérôme)
- Added gps_euler beta method in Java API to retrieve inclination and compass
- Fixed bug with camera data in the Mac OS X / Java interface
- Added batch mode to disable window display (webots --batch world.wbt)
- Fixed texture images on Windows for the blimp example (thanks to Jean-Christophe)
- Improved user guide and reference manual (thanks to Frans)
- Added a Visual C++ project for the khepera controller, fixed braiten and tcpip Visual C++ projects (thanks to Pontsho)
- More robust when launching worlds files not in the default world directory (thanks to Rémi)
Version 4.0.11
Released on 6-October-03
- Improved AVI movie export under Windows (thanks to Frans)
- Fixed crash when a DifferentialWheels robot misses a wheel name like "left wheel" or "right wheel" (Thanks to Andrew)
- Fixed some typo in the documentation (thanks to Frans)
- Added blimp_asl2 flying robot example (thanks to Jean-Christope)
- Fixed flipped texture images in controller's camera (thanks to Jean-Christophe)
- Added LED support in the Java API (thanks to Frans)
- Save the position and size of the BotStudio window (Windows only)
- Added an icon to the BotStudio window
- Save the window size and position in the preferences
- Added a GPS device to the judo robots
- Added a judo_reset_supervisor allowing complex learning algorithms to be implemented in the judo robot contest
- Fix bug with the colors of label displayed from the supervisor
- Fixed the Simulation -> Show Robot Window menu item
- Removed dependency on libpng under Linux to avoid libpng version problems (thanks to Sue)
- Fixed bug with the movement of custom robots and servos (thanks to Jean-Christophe)
- Fixed bug occurring when the default file name is not found in the user directory (thanks to Vaibhav)
- Fixed Windows .wbt icons (thanks to Alessandro)
- Fixed distance sensor measurement error occurring after supervisor_field_set (thanks to Mathieu)
- Added supervisor_simulation_revert(void)
- Fixed a crash occurring when changing the controller of a robot while the simulation is running
- Added supervisor_robot_set_controller(NodeRef robot,const char *controller)
Version 4.0.10
Released on 22-August-03
- Stripped down webots and controllers binaries to get smaller executables (thanks to Alessandro)
- Added touch sensors in the feet of the robots in judo.wbt
- Fixed return value for servo_get_position (thanks to Mugjug)
- Fixed a few floating license issues (thanks to Naveed)
- Fixed Z-buffer bug for cameras on Mac OS X (thanks to Julien)
- Added distance sensor names in the judo.wbt world (thanks to Philippe)
- Added custom_robot functions to the Java API (thanks to José)
- Webots display a clear error message when refusing to launch on some Windows 2K/XP machines (thanks to Cosmin)
- Added lib/RCXController.jar for Lego Mindstorms cross-compilation (thanks to Carle)
- Fixed missing texture for kiki.wbt sample world (thanks to Martin)
- Fixed display bug when opening a new graph with a node selected
- Fixed memory leak in BotStudio
- Fixed crash with empty condition (thanks to Alexandre)
- Fixed timer sensor condition display in BotStudio (thanks to Neil)
Version 4.0.9
Released on 30-July-03
- Added a camera and a distance sensor to each Judo robot in judo.wbt
- Added hemisson_botstudio.wbt as the default world for the Hemisson distribution
- Added ground texture to the judo.wbt world
- BotStudio now works on Mac OS X, including serial communication with the Hemisson robot
- Fixed bug with BotStudio and COM1/COM2 ports (thanks to Jim)
- Made BotStudio window resizable (thanks to Rémi)
- Fixed change of robot controller in the scene tree window on Windows (thanks to Fabien)
- Fixed MAC address problem with non permanent Internet connection on Windows (thanks to Philippe)
- Fixed Sphere subdivision problem with controller camera
- Added missing texture for hemisson.wbt (thanks to Rémi)
- Fixed bug with distance sensors and collision detections (thanks to Nikolaus)
- Added servo_get_position and servo_motor_off to the Java API (thanks to Philippe)
Version 4.0.8
Released on 25-July-03
- Added judo.wbt world and Judoka controllers for the contest
- Added hemisson_maze.wbt world with BotStudio programming
- Added Hemisson cross-compilation system
- Fixed custom_robot_set_abs_force_and_torque
Version 4.0.7
Released on 23-July-03
- Added inertiaMatrix field to the Physics node (thanks to Jean-Christophe)
- Fixed bug in scene tree window for inserting Extrusion / IndexedFaceSet nodes in a boundingObject or as a normal shape (thanks to Fabien)
- Fixed bug with distance sensors and textured objects introduced in version 4.0.6 (thanks to Tiphaine)
- Fixed a reference to an inexisting world file in the reference manual (thanks to Tiphaine)
Version 4.0.6
Released on 08-July-03
- Fixed bug with IR distance sensors and complex objects made up of several Transform nodes (thanks to Nikolaus)
- Fixed socket cleanup on Windows in the tcpip controller example (Thanks to Jean-Christophe)
- Fixed collision problems with physics-less differential wheels robots (thanks to Tiphaine)
- Fixed the editing of the rotation angle value in the scene tree window (thanks to Nikolaus)
Version 4.0.5
Released on 03-July-03
- Changed the splash screen to the about box showing up only on the first run
- Extended the deadline of the default evaluation license file
- Added documentation on the LED node in the reference manual
Version 4.0.4
Released on 30-June-03
- Added a section in the user guide explaining how to cite Webots in a publication
- Added the client.c file in the tcpip controller example as well as Microsoft Visual C++ project files for Windows
- Fixed bug when a boundingObject was containing a Group with several Transform nodes (thanks to Nikolaus)
- Added braiten controller example (Thanks to Nikolaus)
- Uses the CLASSPATH global environment variable when executing Java controllers (Thanks to Matthew)
- Fixed bug with Pen device causing crash when loading a new world
- Added a controller selector in the scene tree window (thanks to Nikolaus)
- Added a note in the Solid documentation saying that the scale field should always be set to 1 1 1 to avoid problems with bounding objects (thanks to Nikolaus)
- Disabled scale editing for Solid nodes and bounding objects in the scene tree window (thanks to Nikolaus)
- Added range finder support in Camera node, see range_finder.wbt example (thanks to Alcherio)
Version 4.0.3
Released on 20-June-03
- Added documentation in the user guide on the "Make Movie" and "Screenshot"
menu items (thanks to Mathieu)
- Added custom_robot_set_abs_force_and_torque (thanks to Stéphane)
- Changed field names in the Physics node (staticFriction became
coulombFriction and kineticFriction was changed to forceDependentSlip) to
match ODE definitions (thanks to Alexis)
- Fixed the position of X Y Z alpha in the scene tree window on Windows
- Fixed the display of MF fields in the scene tree window
- Fixed return values of the light sensors for the simulated Khepera robots
(thanks to Jean-Christophe)
Version 4.0.2
Released on 12-June-03
- Fixed bug with custom_robot_set_relative_force_and_torque (thanks to Alexis)
Version 4.0.1
Released on 10-June-03
- Fixed rotation angle overflow showing up in very long simulation runs
(thanks to Makoto Sato)
- Added humanoid robot example
- Inverted the mouse wheel rotation to match 3D navigation standards (thanks
to Julien)
- Display coordinates names and units in the scene tree window (thanks to
Julien)
- Added spin buttons to change numerical values in the scene tree window
- Changed custom_robot_add_rel_force_and_torque() function to
custom_robot_set_rel_force_and_torque() to fix an important issue regarding
basic simulation time step (thanks to Alexis)
- The scene tree editor prevents to insert a non legal geometry primitive in
a boundingObject (thanks to Jean-Christophe)
- In worlds with Physics nodes, added density -1 where mass was specified to
avoid confusion (thanks to Tiphaine)
- Fixed the generation of USE list when creating a new node in the scene tree
window (thanks to Stéphane)
- Fixed flying_robot example so that the robot actually flies
- Fixed bug with MFNode display in the scene tree window
- Added a help button in the scene tree window to display node documentation
(thanks to Jean-Christophe)
- Added the servo_motor_off function to switch off the motor of a servo
(thanks to Eric)
- Fixed possible random position bugs with CustomRobot node
- Improved and updated the documentation, especially for the Physics node
(thanks to Alexis)
Version 4.0.0
Released on 22-May-03
- Fixed jump around 2*pi while rotating a solid in a physics simulation
- Fixed servo_enable_position() causing Webots to crash
- Fixed arm and grip position measurement for real Khepera gripper
- Added kiki.wbt and kiki_camera.wbt described in the Webots user guide tutorial
- Removed the double splash window in evaluation version
- Fixed alife*.wbt worlds to work in evaluation mode
Version 4.0.beta5
Released on 16-May-03
- Added a robot window for controlling Servo nodes (double-click on a robot to get it pop up)
- Added many examples from Webots 3
- Fixed update of real gripper arm and grip positions on the Khepera window
- Fixed match with real Khepera gripper aperture
- Added hemisson and hemisson_pen examples with support for Hemisson cross-compilation (see controllers/hemisson/hemisson.c)
- Added pipe relay example: khepera_pipe.wbt running pipe controller (Linux and Mac OS X only)
- Fixed presence and resistivity computation with simulated Gripper
Version 4.0.beta4
Released on 08-May-03
- Added support for remote control of a real Khepera Gripper
- Added controlP field in Servo node to control proportional PID parameter
- Added density field in Physics node
- Added khepera_gripper.wbt example
- Improved the user guide
- Fixed a few object selection issues
- Fixed support for Khepera cross-compilation
- Fixed bug in incremental encoders for differential wheels robots (the encoder value was multiplied by the speedUnit value)
- Fixed the new button and menu item
- Fixed Khepera serial support for Mac OS X
- Fixed images in Windows HTML documentation
- Improved user guide
Version 4.0.beta3
Released on 15-April-03
- Fixed controller cameras on Mac OS X
- Added khepera_k213.wbt example
- Added servo_enable_position, servo_get_position and servo_disable_position
- Added custom_robot_add_rel_force_and_torque function
- Added Aibo ERS-210 model in aibo_ers210.wbt
- Click on an already selected object doesn't reselect it
- Display recursively the boundingObject of all children of a Solid
- Added biped.wbt example
- Implemented proportional control for servos
- Reworked reference manual / user guide
- Fixed hand with custom_robot interface
- Fixed Preferences window size on Mac OS X
- Fixed Khepera drawing on Mac OS X
- Fixed color button bug in scene tree window on Mac OS X
- Added a tutorial chapter on LEGO Mindstorms RCX with Webots
- Working cross-compilation for the LEGO Minstorms RCX (Rover example)
- Added the Java Rover example (run on Linux, Mac OS X and Windows
- Changed license file security system (rely on computer ID)
- Changed header of saved wbt files to "#VRML_SIM V4.0 utf8"
- Improved about box and license information system
- Fixed mouse capture and window focus problems on Windows
- Added an incomplete chapter on LEGO Mindstorms RCX simulation in Webots
- Added a paragraph in the Khepera chapter of the user guide
- Cleanup texture labels (in soccer.wbt) when loading a new world
- Fixed crash occurring when creating a new world
- Fixed crash with displaying some USE/DEF nodes
- Improved real Khepera interface, use simulation stop button to stop the real robot, step mode working with real robot
- Fixed bug with copy/paste of a node producing USE (null) in the scene tree
- Fixed hang with revert and some crashes when quitting
- Added robot_get_mode() function to determine whether a controller program controls a simulated robot, a real robot with natively compiled controller or a remote controlled real robot
- Fixed material modifier effect on decreasing lookupTable for DistanceSensor
- Fixed bug with the remote control of a real Khepera robot
- Fixed real time mode
- Windows controllers compilation works with msys/mingw, DOS/mingw, SciTE/mingw and cygwin
- Windows controllers compilation allows to specify a DOS_CONSOLE variable in the Makefile to display a DOS console with when running the controller (useful if you use printf), see Makefile.included for instructions
Version 4.0.beta2
Released on 15-March-03 (Linux, Mac OS X, Windows)
- Fixed the Solid lock field to avoid moving locked Solid nodes
- Locked the soccer field in soccer.wbt
- Fixed bug with selection of robots after running soccer.wbt
- Fixed bug with disappearing textures with Mesa
- Fixed the step and fast buttons
- Improved multi-threaded controller polling
Version 4.0.beta1
Released on 17-February-03 (Linux only)
- Added a soccer example: soccer.wbt
- Added the ODE physics engine
- Use wxWindows (native GUI on Linux, Windows and Mac OS X)
- Fixed differential wheels encoder bug with negative values
- Improved real Khepera support (now integrated into Webots)
- Fixed ground texture layout
- Displays OpenGL information
- Moved speedometer into the preferences
- Zoom performed by pressing both left and right mouse buttons
- Added online help for 3D navigation and moving objects


a list of sentinels host and port string
self
Set the eventbus address prefix for PUB/SUB
.
self
Set the password for authentication at connection time.
self
Set the domain socket address where the Redis server is listening.
Set the user defined character encoding, e.g.: iso-8859-1
.
self
Set the host name where the Redis server is listening.
self
Set name of Redis master (used with Sentinel).
self
Set the tcp port where the Redis server is listening.
self
Set the database to select at connection time.
self
Set the list of Sentinels.
self
Set the messages to/from redis as binary, default false
.
self
Set the domain socket enabled option, default false
.
Set the eventbus address prefix for PUB/SUB
.
self
Set the password for authentication at connection time.
password
self
Set the messages to/from redis as binary, default false
.
self
Set the domain socket enabled option, default false
.
Set the domain socket address where the Redis server is listening.
Set the user defined character encoding, e.g.: iso-8859-1
.
self
Set the host name where the Redis server is listening.
self
Set name of Redis master (used with Sentinel).
name of Redis master
self
Set the tcp port where the Redis server is listening.
tcp port.
self
Set the database to select at connection time.
self
Set the list of Sentinels.
a list of sentinels host and port string
self
Generated using TypeDoc
Set the list of Sentinels.


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--- layout: default title: Announcing a our new CEO permalink: /poll-fundraising/ hideMenus: true hideHeaderSignUp: true meta_content: |
We are conducting a poll to see which presidential candidates have the most anti-corruption supporters. We'll show these candidates that their supporters want fundamental reform of the way elections are funded. We'll show presidential candidates from both parties that they need to step up and lead in the fight for real reform.
Let's prove that there is at least one thing that both Trump and Bernie supporters agree on: the need to fundamentally change the system. The headlines write themselves, and we'll put the spotlight of presidential politics directly on corruption, and fixing it. We’ll show every candidate that fighting for real change in Washington can be a winning issue in 2016.
We’ll even put the results online for others to dig through and use to help tell the story that voters across the ideological spectrum all agree on one thing: we want politicians to stand up and fight for clean elections.
With your help, our data can be even more convincing. Every $2,000 we raise helps us increase our sample size, enriching our data to include even more presidential candidates.
Contribute now. We need you.
“Corruption is the issue hiding in plain sight in the 2016 campaign. Together, we’ll continue the MAYDAY.US spirit of dreaming big, trying new things, and striking at the root of corruption with large, unafraid actions. With all hands on deck, we can overcome legalized bribery and achieve political equality. We’re asking you to re-commit. Your donation will ensure we can address a big problem with bold action.”


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Recipes of the week
01/08 to 10/08
BREAKFAST
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LUNCHES
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Do you want to receive the ingredients at HOME?


#contentleft { width:175px; padding:0px; float:left; background:#fff; }
Marketing teams input produce cross purposing in view of goal alignments due to knowlege paucity, necessitating workflow education and orientation.
#contentcenter { width:300px; padding:0px; float:left; background:#eee; }
3 columns all with static widths, and contained in a parent DIV wihich remains centered in the window. One rather serious limitation of this particular technique is that if any of the three content DIVs contains an image or a really long word that is longer than the width of the DIV, it totally breaks the layout. Each browser breaks it differently.
Scroll down for the source.
Enterprise engenderment accelerates initiative platforms, reducing staffing components, integration of technical accessibility, resulting in bottom line pluralisms, benefit-wise. Incidental re-sizing staff requirements through attrition can be accelerated by paridigm shifts and focusing on core suitability and cross-training.
#contentright { width:175px; padding:0px; float:left; background:#fff; }
This page is part of CSS Layout Techniques, a resource for web developers and designers.
Other Layout Techniques:
3 columns, the holy grail
2 columns, ALA style
4 columns, all fluid
3 columns, all fluid
static width and centered
nested float
Does it validate?


Enter your Data
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This is a description.
Thoughtfully create high-quality digital and print graphics, layouts, and visual brand identities.
Design user-oriented interfaces and apps that address pain points and improve experiences.
Develop full-stack web applications with attention to user story and acceptance criteria.
As an experienced designer and developer in training with a passion for creativity and technology, I am always in search of new ways to apply my growing skillset to improve the human experience and the spaces (mental, emotional, physical, and virtual) we are immersed in daily. I am an advocate for simple, effective, and sustainable design solutions.


NO-STATUS
The Core API example demonstrates the basic use of the Time and Callback functions.
Push 'Start Test' to run 0 iterations. Each iteration will send a message to the NaCl module containing the number of milliseconds to delay. The modules will immediately post a message back if the delay is zero, otherwise, it will issue a CallOnMainThread with the delay specified.
Once the test completes, it will calculate the average time spent between the message reception and the callback triggering (NaCl Delay), the average time for a single round trip (Round Trip), and the average iteration including other JS overhead (Total).
| NaCl Delay | Round Trip | Total |
|---|---|---|
| Unknown | Unknown | Unknown |


--- layout: post title: Taxonomy date: 2011-07-13 00:41:30.000000000 -07:00 categories: - technical-writing tags: - Notes status: draft type: post published: false ---
After my MindTouch webinar on findability, one of the attendees followed up to ask my why I didn't talk about indexes. Indexes are a key tool to allow users to find content they're looking for.
I didn't omit indexes on purpose, and surely they're one of the cornerstone methods end-users resort to when trying to find content. A good index is highly valuable.
A lot of people think that search has done away with the need for an index. While that may be partly true, I use indexes all the time. Not too long ago, a user was praising me for the index I had included in an help file.
It turns out that indexers, that nerdy librarian-like group of word gurus, has somewhat evolved. I've been reading The Accidental Taxonomist, by Heather Hedden. Heather explains that the word "taxonomy" is now the mainstream word used to encompass indexing, metadata, information architecture, search retrieval, tagging, user interface terms, and more.
There's a whole world here I haven't explored.


Cafe offers help for homeless to register to vote
People without a home are being offered help in registering to vote by staff at a city centre cafe.
Workers at the Arnolfini Cafe Bar in Bristol are offering help printing out, filling in and sending off the necessary form to rough sleepers or anyone else without a permanent address – as well as a free hot drink while they do it.
Domhnaill Barnes, head of operations at the cafe’s owners the Bristol Beer Factory, told PA: “This is a completely apolitical process, we’re not advising people how to vote, we’re just trying to assist people into voting.”
Sorry, this content isn't available on your device.
According to the Electoral Commission, those without a fixed address can register using an address “where you spend a lot of your time or have some connection”.
Bristol City Council said the move was perfectly legal, and that it supported the cafe’s initiative.
As of Friday morning, Mr Barnes said “about half a dozen” people had taken the cafe up on their offer, and he was expecting more as word of the initiative continues to spread.
“It’s a tragedy that their voices wouldn’t be heard,” he said. “Often these are people on the margins of society and so I think just allowing us to do one small thing to bring them back into the social discourse, the political discussion is a valuable thing for us to be doing.”
Mr Barnes said other organisations around the country had been in touch expressing an interest in setting up similar schemes.
He said many people were unaware that those without a home are able to register to vote, adding: “I think one of the best things about this process is the education of people, the fact that people without a home are able to register to vote and can vote, because everyone I’ve spoken to about this was completely unaware of that.”
Crisis, the national charity for homeless people, said many homeless people believe they are ineligible to vote.
Chief executive Jon Sparkes said: “We can all agree no-one should be excluded from voting simply because they don’t have a permanent address. But for many people across the country, this remains a huge barrier.
“Without a safe and secure home of their own, many people experiencing homelessness think they are not eligible to vote but this is simply not the case.
“Registering under a past address, where you are staying temporarily or an address nearest to where you are rough sleeping are all available options.”


|
OpenM++ runtime library (libopenm)
|
entity_dic table row. More...
Public Member Functions | |
| EntityDicRow (int i_modelId, int i_entityId) | |
| create row with supplied key field values. | |
| EntityDicRow (void) | |
| create row with default empty field values. | |
Static Public Member Functions | |
| static bool | isKeyLess (const EntityDicRow &i_left, const EntityDicRow &i_right) |
| less comparator by unique key: model id, model entity id. | |
| static bool | isKeyEqual (const EntityDicRow &i_left, const EntityDicRow &i_right) |
| equal comparator by primary key: model id, entity id. | |
| static vector< EntityDicRow >::const_iterator | byKey (int i_modelId, int i_entityId, const vector< EntityDicRow > &i_rowVec) |
| find row by unique key: model id, model entity id. | |
| Static Public Member Functions inherited from openm::IMetaRow< EntityDicRow > | |
| static bool | keyLess (const IRowBaseUptr &i_left, const IRowBaseUptr &i_right) |
| less comparator by row primary key. | |
| static bool | keyEqual (const IRowBaseUptr &i_left, const IRowBaseUptr &i_right) |
| equal comparator by row primary key. | |
Public Attributes | |
| int | modelId |
| model_id INT NOT NULL | |
| int | entityId |
| model_entity_id INT NOT NULL | |
| string | entityName |
| entity_name VARCHAR(255) NOT NULL | |
| int | entityHid |
| entity_hid INT NOT NULL, – unique entity id | |
| string | digest |
| entity_digest VARCHAR(32) NOT NULL | |
entity_dic table row.


JJ Hanrahan back in the Munster team to play Racing 92 tomorrow
by John DugganJJ Hanrahan returns from injury to line out for the Munster team in tomorrow's European Champions Cup game against Racing 92 at Thomond Park.
The out-half has recovered from the hamstring injury that ruled him out of the win over Ospreys last weekend.
There are three changes to the Munster team that won in Wales as Hanrahan, Tadhg Beirne and Jack O’Donoghue all come into the starting side.
Mike Haley starts at full-back with Andrew Conway and Keith Earls on the wings.
Rory Scannell and Chris Farrell continue their centre partnership with Conor Murray and Hanrahan at scrum-half and out-half respectively.
Last week’s Man of the Match Jeremy Loughman, Niall Scannell and John Ryan comprise the front row.
Beirne partners Jean Kleyn in the second row, with O’Donoghue named in a back row that also includes skipper Peter O’Mahony and CJ Stander.
Alby Mathewson is among the replacements and is set to play his final game for the province.
Tyler Bleyendaal is injured and wasn't considered.
Munster: Mike Haley; Andrew Conway, Chris Farrell, Rory Scannell, Keith Earls; JJ Hanrahan, Conor Murray; Jeremy Loughman, Niall Scannell, John Ryan; Jean Kleyn, Tadhg Beirne; Peter O’Mahony (C), Jack O’Donoghue, CJ Stander.
Replacements: Kevin O’Byrne, James Cronin, Stephen Archer, Billy Holland, Fineen Wycherley, Alby Mathewson, Dan Goggin, Arno Botha.
Everyone’s in the Team Of Us.
Vodafone. The Official Sponsor of the Irish Rugby Team.


Contents
There are good news and neutral news:
-
Fred resigned, but don't know if he got any consequences
-
LL's party will still run: Missing 2 people
This means we should work harder
- May 10-28
- Official campaign
- May 31
- Q&A
- June 2
- Voting
The QA will be as a party:
-
Such as what are you going to do to improve the school's spirituality.
-
Video length 8-12 minutes:
-
Campaign itself is 80 seconds
-
Then combined with policy, speeches, etc.
-
Not allowed to take video to take video in school
-
Retrofit Jason's old ideas:
-
Needed locations:
-
Proposed Locations:
-
Daniel's house
-
Titus's house
-
Everyone send photos to Jason to assist him with finding places
-
We need to ask people to interview and survey:
-
Present interview in video
-
And present survey.
-
Uplifting, cool, memes, poster with colorful colors, Tiktok (Friendliness is key, try to make connections with students.)
-
Mysterious, darker colors (Build up to the big reveal)
-
15-25 seconds
-
2 shorts video --> Posted before election
Use Hashtags
-
We should take advantage of online speech
-
We can add effects, pop-ups and many other things!
-
We can also add slideshows
-
Filming ideas:
-
Iphones on Tripods
-
OBS Studio


---
layout: main
title: Slides
---
Show keyboard shortcuts
| Space N |
Next slide |
| P |
Previous slide |
| ← H |
Move left |
| ↓ J |
Move down |
| ↑ K |
Move up |
| → L |
Move right |
| Esc O |
Overview |
| S |
Speaker view |
| ? |
Show help |
{% for slide in site.slides %}
{% if slide.published != false %}
-
{{ slide.title }}
{{ slide.date | date: "%F" }}
{% endif %}
{% endfor %}


Mad Lib
[____] is the best [____] in the world. (S)he is quiet except when hungry or when (s)he wants to go play in [____]. (S)he also loves to eat [____] , and will do tricks for a bite of it.  It's fun to watch (S)he [____].


This tool walks through a single LIFT dictionary file, looking for entries which look like they contain audio files. When it finds a reference to an audio file name, it checks for the existence of the audio file, if not found then it searches for the file using only the numeric part of the file name. If that is found, then the audio file is renamed to be consistent with the entry in the lift file.
The project's "audio" directory is scanned for files also. If files are found that have no link in the LIFT file, an attempt is made to create a link in the appropriate entry using the file name to match against a form of the lexeme.
This tool can be configured under the config tab. By default the tool reports on what could be done. Use the checkboxes to enable the various fixes.
No risk to the lift file itself, as this is only read to get the names of the audio files. The audio files will be renamed, so make a backup first.
Cambell Prince


How Fast Is COVID-19 Spreading in Your Area?
Design: @VizbyArcher © covid19viz.github.io
Covid19 Data Sources:
China: https://github.com/BlankerL/DXY-COVID-19-Data/
Korea: https://github.com/parksw3/COVID19-Korea
Italy: https://github.com/pcm-dpc/COVID-19
Spain: Datadista.com
Germany: https://github.com/swildermann/COVID-19
U.S.A.: JHU CSSE
France: https://github.com/opencovid19-fr/data
UK: https://github.com/tomwhite/covid-19-uk-data
Population and Other Sources:
CityPopulation.de
Wikipedia
Istat
U.S. Census Bureau
UK Office for National Statistics


#include <IGObject.hpp>
| virtual IGObject::~IGObject |
( |
| ) |
|
|
inlinevirtual |
| virtual int16_t IGObject::getId |
( |
| ) |
|
|
pure virtual |
| virtual int16_t IGObject::getVelocity |
( |
| ) |
|
|
pure virtual |
| virtual int16_t IGObject::getX |
( |
| ) |
|
|
pure virtual |
| virtual int16_t IGObject::getY |
( |
| ) |
|
|
pure virtual |
| virtual void IGObject::serialize |
( |
char * |
buffer | ) |
|
|
pure virtual |
| virtual void IGObject::setX |
( |
int16_t |
x | ) |
|
|
pure virtual |
| virtual void IGObject::setY |
( |
int16_t |
y | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:


---
layout: archive
title: "Ivy's Comics"
permalink: /comics/
author_profile: true
header:
image: "/assets/images/comic_header2.jpg"
---
Want to learn difficult concepts in a fun way? Check out the comics below...
{% for post in site.posts %}
{% if post.categories contains 'comic' %}
{% include archive-single.html type="grid" %}
{% endif %}
{% endfor %}


The Frame object allows you to access the properties of your animation frame. Frame objects can be queried using the Sprite.GetFrame and Sprite.AddFrame methods.
Note: If there is only one subframe, all the subframe methods and attributes also apply to a frame object.
| Actions | |
| GetSound | Returns the sound assigned to this frame. |
| SetSound | Assigns a sound to this frame. |
| GetSubframe | Returns a subframe of this frame. |
| AddSubframe | Adds a new subframe to this animation frame. |
| InsertSubframe | Inserts a new subframe to this animation frame. |
| Deletesubframe | Removes specified subframe from this animation frame. |
| GetEvent | Returns an event assigned to this frame. |
| AddEvent | Adds an event to this frame. |
| DeleteEvent | Removes an event from this frame. |
| Type (read only) | Returns always "frame" |
| Delay | The delay of this frame (in milliseconds) |
| Keyframe | Specifies if this frame is a keyframe (not used). |
| KillSounds | Specifies if this frame should stop all currently playing sounds started by this sprite. |
| MoveX | Specifies the X movement applied to the owner object by this frame. |
| MoveY | Specifies the Y movement applied to the owner object by this frame. |
| NumSubframes (read only) | Returns the actual number of subframes if this frame. |
| NumEvents (read only) | Returns the number of events assigned to this frame. |
Returns the sound assigned to this frame.
The filename of the assigned sound or null.
Assigns a sound to this frame.
If the method succeeds, the return value is true.
Returns a subframe of this frame.
If the method succeeds it returns a subframe object.
Adds a new subframe to this animation frame.
Returns the newly created subframe object.
Inserts a new subframe to this animation frame.
Returns the newly created subframe object.
Removes specified subframe from this animation frame.
Returns an event assigned to this frame.
If the method succeeds it returns a name of the event.
Adds an event to this frame.
Removes an event from this frame.


[all packages]
[package ]
[class hierarchy]
[index]
public class MorTensor
(source file: MorTensor.java)
java.lang.Object
|
+----Printable
|
+----Mor
|
+----MorTensor
The pure class interface.
public class MorTensor
extends Mor
-
The tensor of two morphisms f g.
- Author:
- Alan Jeffrey
- Version: v1.0 1998/06/11
- MorTensor(Mor, Mor)
-
Create a new tensor f g.
Note that at most one of f
- graph0(Constraints, Interface)
-
- graph1(Constraints, Interface, int)
-
- print(Printer)
-
MorTensor
public MorTensor(Mor f,
Mor g);
-
Create a new tensor f g.
Note that at most one of f and g should be premonoidal morphisms.
- Parameters:
- f - the lh morphism.
- g - the rh morphism.
print
public void print(Printer p);
graph0
public Graph0 graph0(Constraints C,
Interface source);
graph1
public Graph1 graph1(Constraints C,
Interface source,
int control);
[all packages]
[package ]
[class hierarchy]
[index]
MorTensor.html


TRUE LIES A film review by Rob Furr Copyright 1994 Rob Furr
Wham, Bam, Thank You, Mister Cameron.
The best way to start off this review is to begin with the obvious: This is a James Cameron movie, lock, stock, and barrel. To movie-goers who haven't been trapped in a cave with a projector and a 35mm print of SHAMPOO for the last eighteen years, that should mean something. It should mean that this movie, like all other Cameron movies(except for PIRANHA II, but we won't talk about that ...) has excellent, clean cinematography, a strong sense of color, unique action shots, and tightly integrated special effects. If you like Cameron's previous work, there is absolutely no reason you won't like TRUE LIES.
This is also an Arnold Schwarzenegger movie. *That* should mean something as well. It should mean convincing movie violence, snappy patter delivered in an unexplained Austrian accent, and, lately, mind-bending budgets, and, again, Arnold fans will have no trouble parking their brains at the door and enjoying TRUE LIES.
That's the obvious.
However, there's an awful lot in this movie that I didn't expect. For instance ...
This movie has some absolutely jaw-dropping, astonishing comedy in it. I cannot think of another movie which has managed to make me laugh hard enough to injure myself and, at the same time, astonish me with the sheer movie-making spectacle. In fact, the biggest, most dangerous laughs, are, amazingly enough, *not* shown in the previews.
In combination with the eye-popping comedy (which, to be frank, is faster and funnier than almost any movie made so far this year, or, in fact, almost any movie back to, perhaps, YOUNG FRANKENSTEIN,) TRUE LIES makes every cent of its gargantuan budget appear on screen. Even in portions of the movie where no sane director would spend money, Cameron not only spends money, but makes the money spent *worth it*.
Furthermore, there seems to be something approximating a plot lurking deep inside this movie. While plots aren't as important as, say, a good villain in these sorts of movies, TRUE LIES has one, and one that serves its purpose well. No, it's not HIDDEN AGENDA or IN THE NAME OF THE FATHER, but, unlike some action movies, TRUE LIES at least has the decency to not hit you in the face with a blatantly rotten story line. Call it the equal of THUNDERBALL, and let it lie at that.
In fact, that's an important comparison, right there. TRUE LIES, to be quite honest, out-Bonds modern Bond. It has nuclear weapons, a fiendish organization, lots of disposable terrorists, and (so, okay, I'm a twenty-three-year-old male. I have hormones. I admit it,) two (count them, two) incredibly beautiful (and well-packaged) female characters, even though Jamie Lee Curtis does look remarkably like Annie Lennox for large portions of the movie. Pierce Brosnan and GOLDENEYES will have to aim very high to stand a chance of coming up to the level set by TRUE LIES.
Last in the list of positive commentary: the actors. Believe it or not, Tom Arnold does a good, believable job in this movie. So does Bill Paxton. So does almost everyone, except for, unfortunately, Jamie Lee Curtis, who doesn't quite seem to have her character down. It's not a grating performance, but it doesn't help the suspension of disbelief much, either.
So, if you've read this far, you probably think that I think that TRUE LIES is the greatest film ever made, that I consider it to be better than CASABLANCA, and so on. Which, actually, I don't. It has flaws, one of which is the occasional extremely slow section. (Do we really need to see Jamie Lee Curtis gyrate for *that long* From a visual point of view, it was great, especially for people with a Y chromosome, but it didn't help the movie, or her characterization, much either.)
It has the occasional weakly done minor character, like number 7, or Charleton Heston's character, or the Nefarious Bad Guy himself. (Plus, it has a thug, who has no lines, but who I would *swear* was built by Jim Henson's Creature Shop. The guy looks exactly like one of the monsters from "The Muppet Show." Honest.)
It also doesn't transcend its genre. It's a very, very good comedy, a darn good spy/action movie, but it doesn't go beyond that into the realm of the classic film, like RAIDERS OF THE LOST ARK did, like the original TERMINATOR did, like THE GOOD, THE BAD, AND THE UGLY did. It remains firmly in its genre, and seems quite happy there.
So, it's not a classic. It's not perfect.
It's still probably the funniest movie you're likely to see this summer.
It's still probably the most spectacular movie you're likely to see. Period. Or, at least, until the *next* Cameron movie.
And, lastly, it's still highly recommended. Call it a four-star three-star-movie, on the Furr Scale (wherein the first rating is the evaluation, and the second rating is what sort of movie the film was trying to be. TRUE LIES was trying to be a three-star movie, and it did it *very* well. HEAVEN'S GATE (*, ****,) on the other hand, was trying to be a four-star movie, but did it incredibly badly.)
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


You have returned the super potato to its original owner. The world is saved, however burglars have stolen everything in your house. To be continued...
It took you seconds.
Play again?
Game over
You have failed.
Try again from last checkpoint?
Give up?
Uber pwnage
Play
Instructions
Settings
WIN
This is a potato.
Continue?
Settings
This is a placeholder screen. It only contains a mute button and a reset progress button.


{{ define "main" }}
{{ .Params.Lead | safeHTML }}
Complete the inital prototype of your idea. Often the last 5% of work takes 95% of our time.
Reach to your future users and provide a medium so that they can stay updated with your work. Enterprise products don't need high maintainance in the begining. Integrate the best services wisely. Provide consultancy, start a SasS or use your product for showcasing and marketing. {{ .Params.lead | safeHTML }}{{ .Title }}
Already working on your idea?
Kickstart
Grow
Sustain
Earn
Featured stories from the community
{{ .Params.title }}
See how we are getting our apps done.
Join Our Community


This application has been created by David González García as Final Degree Project.
Prototype of a web application that indexes microdata (schema.org) exposed by electronic stores and allows the search of products.
Source code: https://github.com/davidglezz/tfg


You can edit your description whenever you want and add to it over time. A good description generally contains things like a gameplay summary, control overview, story, and credits.
Upload images and use the markdown embeds in your description as in-context shots for your game or for stylized headings.


My Website
Toggle navigation
Abbey Road
Let it Be
Hey Jude
Our Bootstrap Page!
Lorem ipsum
Date
Password
Keep me logged in
Name
Age
Ryan
23
Season
27
Jonathan
25


host
Placed into public domain by Kris
Use this as an application-loader, where the application itself
is a .obj file (or equivalent). The application is expected to
have a module name of "app" and a public function conforming to
the following signature:
void entry (Linker linker, char[][] args)
The application can then use the provided linker and args for
whatever purpose deemed appropriate.
An example application is mule.d, which looks like so:
module app;
import std.stdio;
import ddl.Linker;
public void entry (Linker linker, char[][] args)
{
writef ("executing ...");
foreach (char[] arg; args)
writef (" %s", arg);
writefln (" ... done");
}


|
|
control system for a new house |
3 |
2 years 1 week ago by djh |
2 years 6 days ago by djh |
|
|
Hi from New Zealand |
11 |
2 years 2 weeks ago by DivideByZero |
2 years 6 days ago by pb |
|
|
Node-RED and Emoncms |
17 |
3 years 2 weeks ago by aceone |
2 years 5 days ago by alco |
|
|
emonhub modules "sandbox" |
9 |
2 years 5 days ago by pb66 |
2 years 4 days ago by TrystanLea |
|
|
'works with nest' functionality feasible? |
6 |
2 years 1 week ago by AndyInKc |
2 years 3 days ago by AndyInKc |
|
|
3 Phase - Fronius Symo 7.0-3-M |
2 |
2 years 3 days ago by grantwatson |
2 years 3 days ago by calypso_rae |
|
|
Building a Mk2i ... now testing 3phase energy diverter |
100 |
3 years 41 weeks ago by Petrik |
2 years 2 days ago by Robert Wall |
|
|
Power monitor trouble-shooting |
7 |
2 years 4 days ago by Guest |
2 years 2 days ago by Guest |
|
|
Feeding Hive data to emoncms |
7 |
2 years 1 week ago by MikeF |
2 years 2 days ago by MikeF |
|
|
Open Energy Monitor solution for radio support: Smart. |
2 |
2 years 1 day ago by Rural |
2 years 1 day ago by sumnerboy |
|
|
3-phase system: need to calculate/display more parameters |
3 |
2 years 1 day ago by daturach |
2 years 1 day ago by dBC |
|
|
migrate emoncms from windows to raspberry |
24 |
2 years 2 weeks ago by brutzler |
2 years 1 day ago by Bill Thomson |
|
|
Raspberry Pi 2 Model B Announced Today -official support for Windows 10. |
8 |
2 years 2 weeks ago by stephensuley |
2 years 2 hours ago by Paul-_ece |
|
|
Thermometers - Wireless off the shelf, emonTH, RPi direct connect and others |
10 |
2 years 6 days ago by craigfryer |
1 year 51 weeks ago by MikeF |
|
|
How does it scale ? How many eMonTX per bases ? |
4 |
1 year 51 weeks ago by TomHome |
1 year 51 weeks ago by TomHome |
|
|
Need sketch for Emontx 3.4 for 4ct, puls and 4 temperature |
4 |
1 year 51 weeks ago by eugen66 |
1 year 51 weeks ago by eugen66 |
|
|
How to contribute on OpenEnergyMonitor dev + development plans |
20 |
5 years 9 weeks ago by TrystanLea |
1 year 51 weeks ago by nbremond |
|
|
RPi pulse import |
3 |
1 year 50 weeks ago by William |
1 year 50 weeks ago by dgoadby |
|
|
Using an emonTx V3.2 as a Mk2 PV Router |
19 |
2 years 6 days ago by calypso_rae |
1 year 49 weeks ago by Robert Wall |
|
|
current sensor working with air conditioner but not with washing machine ! |
14 |
1 year 51 weeks ago by Sabirmgd |
1 year 49 weeks ago by Sabirmgd |
|
|
Download libraries GitHub |
1 |
1 year 49 weeks ago by Georges974 |
1 year 49 weeks ago by daturach |
|
|
Novice starting out |
44 |
3 years 19 weeks ago by mikealynch |
1 year 49 weeks ago by calypso_rae |
|
|
SSD Drive Endurance |
1 |
1 year 49 weeks ago by Robert Wall |
1 year 49 weeks ago by TrystanLea |
|
|
temperature mean value |
0 |
1 year 49 weeks ago by mc76 |
n/a |
|
|
yhdc SCT 30 sensor, which the correct value |
5 |
1 year 48 weeks ago by norlinux |
1 year 48 weeks ago by Robert Wall |
|
|
Raspberry Pi and SPI LCD display |
3 |
1 year 48 weeks ago by daturach |
1 year 48 weeks ago by daturach |
|
|
RFM12B to APC220 [SOLVED] |
1 |
1 year 49 weeks ago by allmac |
1 year 48 weeks ago by jasonwxwcn |
|
|
minimal setting |
3 |
1 year 48 weeks ago by rsegoly |
1 year 48 weeks ago by Robert Wall |
|
|
Real Power |
1 |
1 year 48 weeks ago by hneel |
1 year 48 weeks ago by dBC |
|
|
Syncing between emonCMS installations |
2 |
1 year 48 weeks ago by mpruessmeier |
1 year 48 weeks ago by pb66 |
|
|
British Gas Smart Meters - Part 1 |
21 |
3 years 23 weeks ago by jamesleesaunders |
1 year 48 weeks ago by jamesleesaunders |
|
|
rebooted and now data is screwed (timeseries) |
29 |
2 years 6 weeks ago by boelle |
1 year 47 weeks ago by boelle |
|
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Inverter recommendations? |
1 |
2 years 2 days ago by matt-carbon-coop |
1 year 47 weeks ago by kosmonooit |
|
|
34 circuits to monitor.. |
1 |
1 year 47 weeks ago by Guest |
1 year 47 weeks ago by pb66 |
|
|
Emon All-In-One |
0 |
1 year 47 weeks ago by officeboy |
n/a |
|
|
Error emoncms.org |
0 |
1 year 47 weeks ago by Gerardo |
n/a |
|
|
Upcoming EDX course on measurement and control |
8 |
2 years 44 weeks ago by dBC |
1 year 47 weeks ago by dBC |
|
|
Trouble getting started |
6 |
1 year 47 weeks ago by nrgsim |
1 year 47 weeks ago by Robert Wall |
|
|
UUID over all parts of emon* to get a federated datawarehouse |
2 |
1 year 47 weeks ago by mpruessmeier |
1 year 46 weeks ago by mpruessmeier |
|
|
why does the output from the current signal have a modulated sinewave |
36 |
1 year 47 weeks ago by Sabirmgd |
1 year 46 weeks ago by calypso_rae |
|
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Shared Linux Hosting |
4 |
1 year 45 weeks ago by Gerardo |
1 year 45 weeks ago by Gerardo |
|
|
Pulling data out of Viessmann equipment using "openv". |
1 |
1 year 49 weeks ago by TimSmall |
1 year 45 weeks ago by TimSmall |
|
|
Connecting a screen to the Pi |
4 |
1 year 45 weeks ago by Lionel |
1 year 44 weeks ago by JD |
|
|
Newbie_ Question on CT's and Sensors |
3 |
1 year 45 weeks ago by cormad |
1 year 44 weeks ago by Robert Wall |
|
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External immersion heaters |
24 |
3 years 37 weeks ago by Brian D |
1 year 44 weeks ago by Paul Reed |
|
|
Post Processing |
1 |
1 year 44 weeks ago by mpruessmeier |
1 year 44 weeks ago by pb66 |
|
|
EmonCMS in a Software as a Service Infrastructure |
4 |
1 year 46 weeks ago by Mattia Rossi |
1 year 43 weeks ago by TrystanLea |
|
|
Starting today to build a Robin Mk2 with an emontx 2.2 - what software version does reporting and divertion |
15 |
1 year 43 weeks ago by bruce_miranda |
1 year 42 weeks ago by bruce_miranda |
|
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Tesla |
1 |
1 year 42 weeks ago by Paul Reed |
1 year 42 weeks ago by Bramco |
|
|
What displays will work with Landis Gyr E470 meter? |
1 |
1 year 42 weeks ago by rabh |
1 year 41 weeks ago by TimSmall |


climate species change Fish vulnerability sensitivity Northeast exposure distribution changes ocean Climate Atlantic assessment fish magnitude Supporting Fisheries high U.S. used Marine attributes factors overall scores NOAA data temperature Groundfish experts marine potential certainty Benthic effect NMFS Ocean Vulnerability Assessment functional included management results High Invertebrates Science information models population Fig Low United effects Species invertebrate scored {border-style Coastal acidification change. directional expert low productivity score studies surface Change States future impacts number px;} #ffffff;} (e.g., Available: Information based determine stock Diadromous Hare Sci. Sciences Shelf including variability Elasmobranchs Exposure Information). Pelagic mean America Click LINK additional file. important projected using attribute ecosystem fisheries life relative species. specific (PDF) Cephalopods Earth Mar Sea Sensitivity habitat regional scoring American ICES Methodology National Stock ability biological comparing decadal estimated evaluate groups Flounder Life [], assessments available bold calculated currents estimate expected group level provide research rise species, use Center, Habitat However, air attributes. capacity change, changing different factor fishery font), framework habitats history impact large region study variables vulnerability, warming Office Overall Potential Table Winter abundance analysis current global growth highly identified include linked model profiles proxy px; sea-level shifts {font-family Ecol Ecology Endangered Experts Laboratory, Management Mean Skate adaptive coastal fishing font-size general, half increase italic likely negative opinion past periods. positive projections salinity scientific shelf stocks stressors tallies temperature, thank thermal vulnerability. water (upper (–%, Alexander Assessment. Biol. Biology Link North Oceanogr. Regional Research Shelf. Temperature analyses areas black, conditions conducted described distributions double; ecosystem. ensemble given gray, importance lower moderate narratives owing provided quality responses sea spatial spawning species’ text vulnerable white ./icesjms/fsu ./j.-...x Adult Air Alosa Attributes Biological Certainty Commerce, Factors Fogarty Gulf Northern Northwest Nye Precipitation Prog Report Shelf, Similarly, Surface University Variability Yellowtail americanus approach approximately assessed assessment. biology border-color border-width compared decrease defined documents early example, exposed focus generalist ii) individual m), moderate, multiple need precipitation region. relatively represents risk scale scoring, solid; standard support temperatures weighted {font-style {font-weight ./journal.pone. ./science. Acidification Act Alewife Aquatic Assessments Biology: Center. Cheung Climatic Conservation Council Data Directional Distribution EJT Early Eel Environmental First, Fisheries, Fishery Global Greater Group Hake Information) Integrated JAH JDS MAA MMS MWN Maine Mid-Atlantic Narragansett, New ONE. Pacific Population RBG Rhode Sand Scallop Science. Score Second, Service. Shad Silver Sustainable Technology, WEM Washington, West addition, advice affects approaches attributes, basis bin broad broader chosen classified color: considered continue courier; denoted dependent detailed developed developing development diadromous dispersal ecological em; estimating estuaries, evaluated example exhibited extent factors, high, high. identifying iii) impacted implementation influence limited majority managed nearshore neutral new obtained periods populations prepared project pt;} rate recent resilience resolution response result resulting review state subset summary traits understanding value variability. variance vulnerabilities –):


data class AuthResponse
An instance of this class will be returned to the User when an authentication request is successful.
AuthResponse(name: String, email: String)
An instance of this class will be returned to the User when an authentication request is successful. |
val email: String
User email. |
|
val name: String
User name. |


Offense Visualizer - Last 24 Hours
Graph Options
X Axis
Start Time
Last Updated Time
Log Count
Flow Count
Source Count
Destination Count
Username Count
Category Count
Magnitude
Credibility
Severity
Relevance
Y Axis
Start Time
Last Updated Time
Log Count
Flow Count
Source Count
Destination Count
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Offense Type
Offense Category


--- layout: default title: IRC History ---
This is miscellaneous historical information and files related to and about IRC. Files are reproduced here where possible and links are provided back to the original sources.
These are accounts by people about bits of IRC history.


org.apache.hivemind.definition
Interface ConstructionContext
- All Known Subinterfaces:
- ContributionContext, ImplementationConstructionContext
- All Known Implementing Classes:
- AbstractConstructionContext, ImplementationConstructionContextImpl
public interface ConstructionContext
Interface that provides access to information and services needed
during the construction of an extension
or extension point
.
- Author:
- Achim Huegen
getDefiningModule
Module getDefiningModule()
- Returns:
- the module that defined the constructor that is constructed now.
getService
java.lang.Object getService(java.lang.String serviceId,
java.lang.Class serviceInterface)
- See Also:
Module.getService(String, Class)
getService
java.lang.Object getService(java.lang.Class serviceInterface)
- See Also:
Module.getService(Class)
containsService
boolean containsService(java.lang.Class serviceInterface)
- See Also:
Module.containsService(Class)
getConfiguration
java.lang.Object getConfiguration(java.lang.String configurationId)
- See Also:
Module.getConfiguration(String)
getRegistry
RegistryInfrastructure getRegistry()
- Returns a reference to the
RegistryInfrastructure
.
This allows access to services and configurations without the visibility checks
performed by the other getter methods.
- Returns:
- the registry
Copyright © 2003-2007 Apache Software Foundation. All Rights Reserved.


Buttons created with the CreateButton method are used for interacting with the app.
This is done by calling a callback function after clicking on the button. You can specify such a callback function with the SetOnTouch Method:
btn.SetOnTouch( btn_OnTouch );
function btn_OnTouch() {
}
Styling
You can allow the button to auto-size by leaving out the dimensions
Example - Default Size
function OnStart()
{
lay = app.CreateLayout( "Linear", "VCenter,FillXY" );
btn = app.CreateButton( "Press Me" );
btn.SetOnTouch( SayHello );
lay.AddChild( btn );
app.AddLayout( lay );
}
function SayHello()
{
app.ShowPopup("Hello World!");
}
or you can specify a width and height as decimal fractions.
Example - Fixed Size
function OnStart()
{
lay = app.CreateLayout( "Linear", "VCenter,FillXY" );
btn = app.CreateButton( "Press Me", 0.5, 0.2 );
btn.SetOnTouch( SayHello );
lay.AddChild( btn );
app.AddLayout( lay );
}
function SayHello()
{
app.ShowPopup("Hello World!");
}
Setting the width and height to -1 whilst using the “FillX” option will allow it to fill the layout width.
Example - Fill Layout Width
function OnStart()
{
lay = app.CreateLayout( "Linear", "VCenter,FillXY" );
lay.SetPadding( 0.02, 0.02, 0.02, 0.02 );
btn = app.CreateButton( "Press Me", -1, -1, "FillX" );
btn.SetOnTouch( SayHello );
lay.AddChild( btn );
app.AddLayout( lay );
}
function SayHello()
{
app.ShowPopup("Hello World!");
}
You can customize the visual look in many ways by either using one of the existing style options “Alum” or “Gray”, or you can use “Custom” and define a custom style with the SetStyle method.
Example - Change Style
function OnStart()
{
lay = app.CreateLayout( "Linear", "Vertical,FillXY" );
lay.SetPadding( 0.1, 0.1, 0.1, 0 );
b1 = app.CreateButton( "Normal", -1, -1, "FillX" );
lay.AddChild( b1 );
b2 = app.CreateButton( "Gray", -1, -1, "FillX,Gray" );
lay.AddChild( b2 );
b3 = app.CreateButton( "Alum", -1, -1, "FillX,Alum" );
lay.AddChild( b3 );
app.AddLayout( lay );
}
Methods
The following methods are available on the Button object:
boolean
app object
number
string
unknown
number: factor
number: fraction (0..1)
number: integer
number: milliseconds
number: pixel
number: -180..180
number: -100..100
number: 0..100
number: 0..0.99 or 1..256
string:
hexadecimal: “#rrggbb”, “#aarrggbb”
colourName: “red”, “green”, ...
string: comma “,” separated
string: html code
string: path to file or folder ( “/absolute/...” or “relative/...” )
string: comma “,” separated: “FontAwesome”, “Html”, “Monospace”, “Normal” or “Aluminium” or “Gray” or “Lego”, “SingleLine”, “Custom”, “NoPad”, “FillX/Y”, “NoSound”
string: “px”
string: “screen”, “px”
string: “left-right” or “right-left” or “top-bottom” or “bottom-top” or “bl-tr” or “br-tl” or “tl-br” or “tr-bl”
string: “repeat”
string: “Add” or “Multiply” or “clear” or “darken” or “lighten” or “overlay” or “screen” or “xor” or “src_in” or “src_out” or “src_atop” or “src_over” or “dst_in” or “dst_out” or “dst_atop” or “dst_over”
string: “start” or “middle” or “end”
string: “px” or “sp” or “dip” or “mm” or “pt”
string: “px” or “sp” or “dip” or “dp” or “mm” or “pt”
string: “px” or
“dip” or
“sp” or
“mm” or
“pt” or
“pl” or
“ps”
string: “Show” or “Hide” or “Gone”
string: “Linear.None” or “Quadratic.In/Out” or “Cubic.In/Out” or “Quartic.In/Out” or “Quintic.In/Out” or “Sinusoidal.In/Out” or “Exponential.In/Out” or “Circular.In/Out” or “Elastic.In/Out” or “Back.In/Out” or “Bounce.In/Out”
object: {
x,
y,
w,
w,
sw,
sh,
rot }
list: boolean,char,byte,short,int,long,float,double,String,CharSequence,...
function()
btn.AdjustColor
Adjust the visual color effect of the control by setting the Hue (by angle in degrees in a color circle), the saturation, brightness and contrast of the control.
btn.ClearFocus
Removes the focus of the control so that the user no longer has immediate access to it.
btn.Focus
Set the focus to the control so that the user can interact with it immediately.
btn.GetAbsHeight
Get the absolute height of the control in pixels.
btn.GetAbsWidth
Get the absolute width of the control in pixels.
btn.GetHeight
Get the height of the control as screen height relative float or in pixels with the px option.
btn.GetLeft
Get the distance from the control to the left parent border as width relative float or in pixels with the px option.
btn.GetParent
Returns the parent control object where the object was added to - commonly a layout.
btn.GetPosition
Returns data about the position and size of the control.
If the screen option is given the position on the screen will be returned. Otherwise relative to the parent control.
The px options turns the relative values into pixels.
btn.GetText
Returns the current displayed text of the control.
btn.GetTextSize
Returns the current size of the contained text. If the px option is given the size will be retured in pixels.
btn.GetTop
Get the distance from the control to the upper parent border as height relative float or in pixels with the px option.
btn.GetType
Returns the control class name.
btn.GetVisibility
Returns the current visibility state of the control. The Values are:
Show: visible
Hide: invisible but still consuming space
Gone: invisible and not consuming space
btn.GetWidth
Get the width of the control as screen width relative float or in pixels with the px option.
btn.Gone
Hides the control without consuming any more layout space as if it were never there.
btn.Hide
Hide the control but keep the layout space free.
btn.IsEnabled
Returns whether the control is currently useable by the user.
btn.IsOverlap
Returns whether the control overlaps with another by a given distance.
btn.IsVisible
Returns whether the control is currently visible to the user, ignoring overlaying controls.
btn.MethodAllows access to other functions defined on the object in Java via reflection.
Note: This function is a premium feature. Please consider subscribing to Premium to use this feature and support DroidScript in its further development.
btn.SetBackAlpha
Set the transparency of the background by an alpha value between 0 (no transparency) and 0.99 (full transparent) or 1 (no transparency) and 256 (full transparent)
btn.SetBackColor
Changes the background color of the control.
btn.SetBackGradient
Define the background color of the control with a gradient. The default gradient direction is from top to bottom, but you can change it from left to right and the reversed versions of course.
btn.SetBackGradientRadial
Define a radial color gradient for the background of control.
btn.SetBackground
Changes the background to an image which can be repeated using the repeat option.
An image which is often used with that option is '/res/drawable/pattern_carbon' - try it out!
btn.SetColorFilterAdjust the visual color effect with a color and a given BlendMode. More information about BlendMode can be found in the
Android Developer page.
btn.SetEllipsize
Will cause the inner text to be broken with ... at the start or the end if it cannot fit in the control.
btn.SetEnabled
En/Disable the control physically and visually so that the user can/can not access the control. Events like OnTouch will still be fired.
btn.SetFontFile
Change the font style by defining a font file.
btn.SetHtml
Change the current text of the control to html-formatted text.
btn.SetMargins
Define a distance to other controls on each side of the control.
btn.SetOnLongTouch
Define a callback function which is called when the button has been long pressed.
btn.SetOnTouch
Define a callback function that is called when the user touches the control.
btn.SetPadding
Define distances that elements within the control are to maintain from the control borders.
btn.SetPosition
Defines the position and size for the control if the parent is an absolute layout.
btn.SetScale
Scales the control along with its contents by the factors passed to the function.
btn.SetSize
Change the size of the control in either screen relative values or in pixels if the px option was given.
btn.SetStyle
Customize the look of the button.
btn.SetText
Change the currently displayed text in the control.
btn.SetTextColor
Change the text color of the contained text.
btn.SetTextShadow
Define a shadow displayed around the control.
The sun is always shining so there has to be one. Always.
btn.SetTextSize
Change the size of the contained text.
btn.SetVisibility
Change the visibility of the control to one of the available modes:
Show: visible
Hide: invisible but still consuming space
Gone: invisible and not consuming space
btn.Show
Set the visibility of the control to “Show”.
btn.Tween
Performs an animation on the control.
The target object is for the position, size and rotation that the control has at the end of the animation.
The type specifies the behavior and the speed of the animation. Separated by a dot, you must also specify whether you want to apply this behavior to the beginning (In), end (Out), or to both (InOut) times of the animation.

If you have jojo activated, the animation will alternate between forward and backward playback, so that if the repetition value is odd, the control will be at the start position again at the end of the animation.
Finally the callback function will be called after the animation has finished. Well, it's about time!


---
# You don't need to edit this file, it's empty on purpose.
# Edit theme's home layout instead if you wanna make some changes
# See: https://jekyllrb.com/docs/themes/#overriding-theme-defaults
layout: home
title: from data to dataviz
classes: wide
sidebar:
nav: "docs"
---
{% include figure image_path="/static/logos/logo_apiviz_15.png" alt="apiviz logo" %}
BACKEND
Visualize data coming from an API in a CMS-like app...
If your data is stored somewhere and accessible via an API, ApiViz can transform it into a full website to show it at its best.
...and of course it's open source
For a more complete presentation of Apiviz check also the
ApiViz-frontend documentation
{% include figure image_path="/documentation/screenshots/backend-api-global-01.png" alt="main screenshot" %}


com.zello.channel.sdk
/
Session
/
Builder
/
build
build
fun
build
(
)
:
Session
Generate a
Session
object from the arguments passed to this builder


${aboutus.paragraph}
${aboutus.txtbtn}
${aboutus.team.member1.subtitle}
${aboutus.team.member2.subtitle}
${aboutus.team.member3.subtitle}
${aboutus.team.member4.subtitle}
${aboutus.whatwedo.item1.paragraph}
${aboutus.whatwedo.item2.paragraph}
${aboutus.whatwedo.item3.paragraph}
${action.paragraph}


These classes can be used to toggle visibility based on the active viewport. Perfectly suited for displaying elements on mobile and hiding them on wider screens for instance.
|
Extra small devices Phones (<480px) |
Small devices Tablets (≥768px) |
Medium devices Desktops (≥992px) |
Large devices Desktops (≥1200px) |
|
|---|---|---|---|---|
.visible-xs-* |
Visible | Hidden | Hidden | Hidden |
.visible-sm-* |
Hidden | Visible | Hidden | Hidden |
.visible-md-* |
Hidden | Hidden | Visible | Hidden |
.visible-lg-* |
Hidden | Hidden | Hidden | Visible |
.hidden-xs |
Hidden | Visible | Visible | Visible |
.hidden-sm |
Visible | Hidden | Visible | Visible |
.hidden-md |
Visible | Visible | Hidden | Visible |
.hidden-lg |
Visible | Visible | Visible | Hidden |
The visibility classes per breakpoint each come in 3 variations, dependent on the css display
property.
| Group of classes | CSS display |
|---|---|
.visible-*-block |
display: block; |
.visible-*-inline |
display: inline; |
.visible-*-inline-block |
display: inline-block; |
For example, for the smallest breakpoint, these will be .visible-xs-inline
, .visible-xs-block
and .visible-xs-inline-block
Developers sometimes use display: none
to hide content, but that can be problematic for screenreaders. There is a possibility to use sr-only
to hide an element, except for screenreaders, for which they might be vital information. Combine with sr-only-focusable
to show the element when it gets focus.
For good measure, you should add the ARIA attribute aria-hidden="true"
In 99% of the situations you will rely on the grid and its containers for positioning purposes, but sometimes, you might need to re-position an element individually. Helper classes are meant for those situations.
Adding a position: relative
to an element, with !important
to avoid specificity issues.
Clear a float by adding the .clearfix
class to the parent element.
Center an element easy by applying a .center-block
class to it, which turns it into display: block
and adds even left- and right- margins to it.
Float an element left or right with the Pull classes. !important
got added to avoid specificity issues.
Can be applied on all elements, examples on paragraphs here.
With these helper classes you can force a specific element to be hidden or shown with the use of the .hide
and .show
classes.
.invisible
can be used to toggle the visibility of an element, without affecting it's display.