Created My Personal Blog Page.
Using HTML, CSS, Bootstrap, JavaScript, JQuery, NodeJS and MongoDB (Mongoose and MongoDB Atlas).
Using HTML, CSS, Bootstrap, JavaScript, JQuery, NodeJS and MongoDB (Mongoose and MongoDB Atlas).
The Simon game is the exciting electronic game of lights and sounds in which players must repeat random sequences of lights by pressing the colored pads in the correct order. It's fast-paced play, with lights and sounds that can challenge you.
Using HTML, CSS, Bootstrap, JavaScript, and JQuery.
It's got Player 1 dice and Player 2 dice. And when we refresh our web site then our dice get thrown randomly, so that player 1 and player 2 both have their own dice values, and our web site will announce a winner depending on whose dice value was higher.
Using HTML, CSS, Bootstrap, JavaScript.
To create an automated, real time user friendly pose trainer having applications in the field of fitness, physiotherapy and rehabilitation. Cutting expenses of affording a gym trainer and providing visual assistance to the user and making the session interacting and engaging for the user.
Mandatory project for 4th semester. Worked on a nvis 3302ARD robocar and designed 3 circuits and an arduino program to make it function as an autonomous, wireless vehicle.
Developing a throwing Roman arm mangonel and to maximize its output based on the input data through an arduino MCU.


Peter Beardsley snubbed for invite to England's 1,000th match celebrations after racism ban
Former Newcastle and Liverpool player Beardsley is the only man to fall into The FA's invite criteria that has not been asked to attend Thursday's match
by Aaron Flanagan, https://www.mirror.co.uk/authors/aaron-flanagan/, Matt DunnPeter Beardsley has not been invited to England's 1,000th match celebrations.
England are facing off against Montenegro at Wembley on Thursday in a night that will be full of special events and ceremonies celebrating the history of English football.
All the surviving captains and members of the World Cup winning team from 1966 have been invited to attend the match.
The FA have also invited every player who has made over 50 appearances for the Three Lions.
Viv Anderson, England's first black player, has also been invited to join the celebrations.
But Beardsley, who played 59 times for England, is the only player who falls into the above categories not to be invited to the event by the FA.
The former Newcastle and Liverpool player was banned from football for 32 weeks in September.
Beardsley was found guilty of three charges in the FA's investigation of racially abusing black players while he was coach of Newcastle United Under-23s - although he strenuously denied the claims.
The panel concluded that Beardsley was "not a racist" but that the incidents in question were “obviously racist and wholly unacceptable”.
As part of his punishment, Beardsley was forced to attend an education course.
The ban expires on April 29, 2020 and it is understood that the FA decided on balance that it would not be appropriate for him to join his former international colleagues at this showpiece occasion.
Former managers have also been invited to the event, including Sam Allardyce, who was sacked after just one game in charge in 2016 as a result of "inappropriate behaviour".
The former players in attendance will receive their 'legacy numbers'.
The idea of the numbers is common in cricket, but is new to English football.
All players who have played for England will receive the number which correlates to the order they played for the Three Lions.
Robert Barker, goalkeeper in England’s first ever game in 1872, is officially the No.1 England international, while Tyrone Mings, who won his first cap in Bulgaria last month, is No.1244.


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--- layout: post title: Rails 2.1 release candidate is imminent! categories: - releases author: David published: true date: 2008-04-30 22:23:00.000000000 +01:00 ---
Threat level orange, guys! The release candidate for Rails 2.1 is drawing awfully close, so if you’ve been sitting on a patch that just must make it in now is the time to rise hell or high water to make it so. Once we cut the release candidate, we’ll be loathe to introduce anything but bug fixes to the features already there.
So get in your saddle, cowboy, and make that patch happen. Remember that the party has moved to Github and Lighthouse. Giddiyap!


---
title: "14+ Maze Bank Logo
PNG"
description: "The latest gallery of excellent fan art creations features some impressive sculpture work, a custom ps4 skin inspired by an illustration previously here at the newswire, stylish renditions of all."
date: "2019-12-13"
categories:
- "Logo"
images:
- "https://static.wikia.nocookie.net/gtawiki/images/b/b4/Lombank-GTAIV-Logo.svg/revision/latest/top-crop/width/360/height/360?cb=20150427124901"
featuredImage: "https://www.bleepstatic.com/content/posts/2020/05/24/0_card-Visa-MasterCard.jpg"
featured_image: "https://cdn.imgbin.com/0/6/16/imgbin-artificial-intelligence-logo-business-venture-capital-bank-business-gzJepD7rnbjN0VqCYQsqrUUn1.jpg"
image: "https://lookaside.fbsbx.com/lookaside/crawler/media/?media_id=1759131697658188"
---
14+ Maze Bank Logo
PNG. Covering news, relating to rockstar games. Последние твиты от maze bank (@mazebankyt).
The maze bank ascent stunt race map from gta:online! Mor — mors mutual insurance. Covering news, relating to rockstar games.
Maze company logo logos saints logo labyrinths.
Dans cette vidéo, je vais vous montrer comment faire le logo maze bank dans fortnite. No tocar i/o modificar los. This tower is the company's headquarters. Alibaba.com offers 906 money maze bank products.


@@include('./partials/header.html') @@include('./partials/iframe.html') @@include('./partials/modal.html')


Dear #cusName, Your reports are attached.
If you have any questions, please email us at<EMAIL_ADDRESS>Thanks, The Star Property Optimizer Reports Team | www.spor.com


My Sunshine
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FooterView
public class FooterView : UILabel
WHFooterView, used in table view with only one sction or the last section.
-
Undocumented
Declaration
Swift
public override init(frame: CGRect)
-
Undocumented
Declaration
Swift
required init?(coder aDecoder: NSCoder)
-
Undocumented
Declaration
Swift
public func reachEndOfPage()
-
Undocumented
Declaration
Swift
public func putllToPage(_ page: Int?)


Just the right food
If you have been to one restaurents you have been and texted- what keeps our costomers coming back to more Lorem ipsum dolor sit amet, consectetur adipisicing elit. Eveniet a velit at ipsum assumenda dicta perferendis porro eius necessitatibus nostrum.


Matrix Expansion
A build contains one or more jobs to run in parallel or stages.
These jobs come out of the build matrix expansion. Additional jobs can be added manually using the matrix key.
The build matrix expansion is driven by matrix expansion keys that are defined in the build configuration. If no expansion keys are given, or they only have a single value each, then the resulting build will only have a single job.
For example, the keys os
and python
(on Python builds) are matrix expansion
keys.
If just os
is given as:
os:
- linux
- osx
Then the resulting build will have two jobs, one configured to run on os:
linux
, one on os: osx
.
If both os
and python
are given as:
os:
- linux
- osx
python:
- 2.7
- 3.6
- 3.7
Then the resulting build will have 6 jobs, combining each os
with each one of
the python
versions.
Matrix expansion keys
The following expansion keys are known:
os
arch
env.matrix
(alsoenv
due to normalization of maps, if no keyglobal
ormatrix
is present)
The following expansion keys are supported depending on the language selected:
compiler
crystal
d
dart
dart_task
dotnet
elixir
elm
gemfile
ghc
go
haxe
hhvm
jdk
jobs
julia
mono
nix
node_js
osx_image
otp_release
perl
perl6
php
python
r
rust
rvm
scala
smalltalk
smalltalk_config
smalltalk_vm
solution
xcode_scheme
xcode_sdk


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WIDENING ACCESS TO VIRTUAL EDUCATIONAL SCENARIOS
A prototype of a guided tour embedded into the OpenLabyrinth virtual scenario delivery system.
Guided tours were found to be an ideal way to navigate users through complex interfaces without need to read wordy manuals. Several useful open-source software pieces were selected to deploy a prototype implementation of the Guided tour embedded into OpenLabyrinth 3.x, such as: Intro.JS, Editor.php. A perfect integration of the Guided tours into OpenLabyrinth was not achieved. In case of complete rebuilding. Simple amendments to the presented code may provide support for multiple languages.
License: MIT
Code repository, installation instructions and demo:
https://github.com/wavesnetwork/guidedtour
A mobile player for Open Labyrinth virtual patients. Although the Open Labyrinth (OL) application is a client-server application and, thus, can be run using a mobile browser, the user experience (UX) suffers in small screens.
We followed a bottom-to-up approach, designing the player not only to fit in small screens, but also to maximise the user experience, when played in a mobile device.
License: MIT
Code repository, installation instructions and demo:
https://github.com/wavesnetwork/mobileplayer
The pathway visualizer tool is executed at the end of a scenario, for a single user session, when the final node of the scenario is visited. The graph contains a node for each screen card and the links among them showing the possible transitions between the states in the scenario. The tool highlights all visited nodes from a single session of the user (session_traces) in a different colour. In the visualisation in fig. 16 the blue nodes indicate the visited screen cards, and the white nodes not selected options.
License: MIT
Code repository, installation instructions and demo:
https://github.com/wavesnetwork/vispath
Minimal Translate Tool as an WEB-APP tested within a TOMCAT 8 container.
Directory containing the property files, have to be external, please configure in WEB-XML context-param entries for:
properties_path: directory
properties_name: primary name of i18 properties
For Google Translation support, you'll need to keep the Google libraries ("xx-translate-1.0-jar-with-dependencies.jar"), otherwise delete this. Additionally you'll need a google Account resulting in a APIU key, On JAVA startup this key can be activated by a -DGOOGLE_API_KEY=
License: MIT
Code repository, installation instructions and demo:
https://bitbucket.org/gulpipvt/i18properties


Ruuvidongle config
Ethernet
Use DHCP
Static ip:
Netmask:
Gateway:
DNS 1 ip:
DNS 2 ip:
HTTP
Use HTTP
URL (http://example.com:port/path):
MQTT
Use MQTT
Server:
Port:
Topic prefix (example "ruuvidongle/":
User:
Password:
Filtering
Show results only from this company id (Ruuvitag: 0x0499):
Location


Recyclable, Not Recyclable
As inspired Jian-Yang's "Hotdog Not Hotdog" app on HBO's Silicon Valley
Please input an image link below! Our AI model will recognize if your image is paper, and thus recyclable!
Check out the counsel log to see what else the AI predicts, with its confidence score!


Satellite Health App
Select sample data text file at
./data/data.txt
Drag and drop
your file or
browse
File:
Outputs
Original
Alerts


To use this 30x30 grid, select a block. When you do so, the color of that block will be available to draw with. You can save and load your progress at any time with the save and load buttons. Using fill, you can turn the entire grid one color. If you wish to return to the transparent blocks, use a right click. Have fun!


| ID | Category ID | Category Name | position |
|---|---|---|---|
| ID | Category ID | Category Name | Position |
| Ashton Cox | Junior Technical Author | San Francisco | 66 |
| Michael Silva | Marketing Designer | London | 66 |
| Jackson Bradshaw | Director | New York | 65 |
| Olivia Liang | Support Engineer | Singapore | 64 |
| Paul Byrd | Chief Financial Officer (CFO) | New York | 64 |
| Serge Baldwin | Data Coordinator | Singapore | 64 |
| Garrett Winters | Accountant | Tokyo | 63 |
| Brielle Williamson | Integration Specialist | New York | 61 |
| ID | Category ID | Category Name | position |
|---|---|---|---|
| ID | Category ID | Category Name | Position |
| Ashton Cox | Junior Technical Author | San Francisco | 66 |
| Michael Silva | Marketing Designer | London | 66 |
| Jackson Bradshaw | Director | New York | 65 |
| Olivia Liang | Support Engineer | Singapore | 64 |
| Paul Byrd | Chief Financial Officer (CFO) | New York | 64 |
| Serge Baldwin | Data Coordinator | Singapore | 64 |
| Garrett Winters | Accountant | Tokyo | 63 |
| Brielle Williamson | Integration Specialist | New York | 61 |
| ID | Name | Position |
|---|---|---|
| ID | Category ID | Position |
| Ashton Cox | Junior Technical Author | San Francisco |
| Michael Silva | Marketing Designer | London |
| Jackson Bradshaw | Director | New York |
| Olivia Liang | Support Engineer | Singapore |
| ID | Name | Position |
|---|---|---|
| ID | Category ID | Position |
| Ashton Cox | Junior Technical Author | San Francisco |
| Michael Silva | Marketing Designer | London |
| Jackson Bradshaw | Director | New York |
| Olivia Liang | Support Engineer | Singapore |
| ID | Name | Position |
|---|---|---|
| ID | Category ID | Position |
| Ashton Cox | Junior Technical Author | San Francisco |
| Michael Silva | Marketing Designer | London |
| Jackson Bradshaw | Director | New York |
| Olivia Liang | Support Engineer | Singapore |
| ID | Name | Position | Price |
|---|---|---|---|
| ID | Name | Position | Price |
| Ashton Cox | Junior Technical Author | San Francisco | 66 |
| Michael Silva | Marketing Designer | London | 66 |
| Jackson Bradshaw | Director | New York | 65 |
| Olivia Liang | Support Engineer | Singapore | 64 |
| Paul Byrd | Chief Financial Officer (CFO) | New York | 64 |
| Serge Baldwin | Data Coordinator | Singapore | 64 |
| Garrett Winters | Accountant | Tokyo | 63 |
| Brielle Williamson | Integration Specialist | New York | 61 |
| ID | Product/Design Name | Position |
|---|---|---|
| Ashton Cox | Junior Technical Author | San Francisco |
| Michael Silva | Marketing Designer | London |
| ID | Product Name | Image | position |
|---|---|---|---|
| ID | Product Name | Image | Position |
| Ashton Cox | Junior Technical Author | San Francisco | 66 |
| Michael Silva | Marketing Designer | London | 66 |
| Jackson Bradshaw | Director | New York | 65 |
| Olivia Liang | Support Engineer | Singapore | 64 |
| Paul Byrd | Chief Financial Officer (CFO) | New York | 64 |
| Serge Baldwin | Data Coordinator | Singapore | 64 |
| Garrett Winters | Accountant | Tokyo | 63 |
| Brielle Williamson | Integration Specialist | New York | 61 |
| ID | Product/Design Name | Position |
|---|---|---|
| ID | Product/Design Name | Position |
| Ashton Cox | Junior Technical Author | San Francisco |
| Michael Silva | Marketing Designer | London |
| Jackson Bradshaw | Director | New York |
| ID | Minimum Quantity | Unit Price | Fixed Discount | Percent Discount |
|---|---|---|---|---|
| ID | Minimum Quantity | Unit Price | Fixed Discoun | Percent Discount |
| Ashton Cox | Junior Technical Author | San Francisco | Product/Design Name | Position |
| Michael Silva | Marketing Designer | London | Product/Design Name | Position |
| Jackson Bradshaw | Director | New York | Product/Design Name | Position |


Changelog
17.6.2018
“This update sucks” -update
Major stuff:
TIME DILATION
3 ROWS OF SECRET ACHIEVEMENTS
Added more Nicholas Cage.
1 new row of achievements.
Added 3 study tree save slots.
Greatly improved performance. (up to 5x in certain cases, ~3x in almost all cases)
Nerfed EC10 reward. ((infinities * EC10 completions * 0.000002+1) > (infinities ^ 0.9 * EC10 completions * 0.000002+1))
Added even more Nicholas Cage.
Time study 11 has been capped at 1e2500 and now displays its current multiplier.
Time study 193 has been buffed, requires ~1012680 eternities to cap, rather than 1.5m, and is now capped at 1e13000 instead of ~1.81e12900/1.5m eternities. (1.02^x) > (1.03^x)
The second eternity upgrade has been buffed, and now soft caps at 100k, rather than 125k. The end result is very slightly higher. ((x/300)^log4(2x)) > ((x/200)^log4(2x))
EC1 now requires 20k eternities per tier to unlock, down from 25k.
TD cost scaling has been increased after costs of 1e1300. (this is in addition to the current increase)
Added additional galaxy cost scaling after 800 galaxies.
Added a button to buy the maximum amount of eternity point multipliers at once.
Offline progress processes ~5x faster, and now simulates autobuyers. (please note that offline progress is still capped at 1000 ticks, with additional ticks increasing the production of said 1000 ticks)
Added a new save file system that allows 3 different save files at once all with cloud save enabled, along with a new cloud save UI.
Added an animation to visualize your multiplier gain when you purchase 10 of a dimension, dimension boost/shift, or sacrifice.
Nicholas Cage.
Added an animation to big crunches. This will only trigger if you haven’t eternitied, have a fastest infinity time above 1 minute, and haven’t broken infinity.
Added a button in the options menu to disable individual animations.
Added more news ticker entries
Minor stuff:
Reduced the space between the secondary eternity tab buttons.
The EC3 description now specifies that dimensional sacrifice is disabled.
Autobuyer inputs now support commas and notation on exponents.
When purchasing the EP or IP multipliers, autobuyer inputs will now always format the updated value above 1000.
The size and placement of the auto IP multiplier and auto RG toggles have been adjusted to fit with the other auto toggles.
Total time played now increases at a normal rate inside EC12.
Fastest infinity time now updates normally inside EC12.
The time theorem purchasing background is now 20 pixels wider.
Changed the wording on time study 133 for clarity.
Added various missing periods to achievements.
Improved chart performance. (it’s still pretty laggy if your settings are too high)
You can now purchase study 201 while you have EC11/12 bought, but you cannot purchase another path.
Purchasing study 131 no longer turns off your replicanti galaxy autobuyer, but instead displays it as disabled.
You can now purchase another split using shift while you have study 201.
You now purchase max galaxies manually by clicking or using the hotkey with more than 6 eternities.
You can now purchase single dimension boosts and galaxies by holding shift while purchasing.
ID8 will now display a rate of change after completing EC7 at least once.
Added an oxford comma to formatted time values.
Made the dimensional sacrifice button 40px wider to prevent the text overflowing.
Made the all tab eternity and infinity point displays 30px wider to prevent the text overflowing.
Moved the big crunch button up to prevent blocking the statistics and achievement tab buttons.
Moved the eternity and infinity buttons inwards to prevent the HTML layout jumping around.
Fixed the placement of certain footers.
Fixed a typo where a news ticker said "Dimesional Sacrifice" instead of "Dimensional Sacrifice"
Fixed a bug where TDs displayed a 2x multiplier per purchase when they actually gave a 4x multiplier.
Fixed a bug where study 51 wouldn't respect notation.
Fixed a bug where the infinity challenges tab would always show.
Fixed a bug where the auto RG toggle would jiggle left and right 1 pixel in certain cases.
Fixed a bug where the rate of change on the 7th dimension wouldn't take into account ID1 while in EC7.
Fixed a bug where EC12 displayed 0.1 seconds after 5 completions, but actually required 0.0 seconds.
Fixed a bug where tickspeed elements wouldn’t hide correctly in certain cases.
Fixed a bug where bought eternity challenge unlock studies would show as gray in the dark theme rather than a deep purple.
Fixed a bug where dimensions 5-8 would hide upon eternity even with the 30 eternity milestone.
Fixed a bug where popup colors weren’t inverted in the inverted and inverted metro themes.
Fixed a bug where the eternity point amount wouldn’t show when you imported a save with eternity points into a save without them.
Fixed a bug where locked eternity challenges didn’t have a hover effect in the dark metro theme.
Fixed a bug where popups weren’t properly centered.
Fixed a bug where ID autobuyers would purchase IDs upon unlock even while disabled.
Fixed a bug where study tree branches drawn to row 22 were off-centered.
Fixed a bug where EP/min and IP/min peaks wouldn’t update properly upon import.
Fixed a bug where infinity dimension autobuyers wouldn’t hide properly upon import.
Fixed a bug where the IP multiplier autobuyer wouldn’t hide properly upon import.
Fixed a bug where the option to change big crunch modes wouldn’t hide properly upon import.
Fixed a bug where the max buy galaxy interval setting wouldn’t hide properly upon import.
Fixed a bug where the RG autobuyer wouldn’t hide properly upon import.
Fixed a bug where the eternity confirmation option wouldn’t hide properly upon import.
Fixed a bug where the replicanti upgrade autobuyers wouldn’t hide properly upon import.
Fixed a bug where your update rate wouldn’t update upon import.
Fixed a bug where the chart line color wouldn’t update properly upon import.
Fixed a bug where achievement images were being cut off by 4 pixels on the right and bottom sides.
Fixed a bug where "Yo dawg, I heard you liked infinities..." only required 1e300 times the previous infinity.
Fixed a bug where the auto sacrifice interval would still display as 0.10 seconds even with the double autobuyer speed breaking infinity upgrade.
Fixed a bug where certain time studies were 1 pixel too far to the left or right.
Fixed a bug where studies 223 & 224 weren’t taken into account when displaying antimatter galaxies as distant antimatter galaxies.
Fixed a bug where study 227 would multiply your 4th time dimension production by 0 if you had no sacrifice bonus.
Fixed a bug where the game would say “You have 1 eternity points.” rather than “You have 1 eternity point.”.
Fixed a bug where popups would remain open after changing tabs.
Fixed a bug where you were able to select the achievement images by clicking and dragging over them.
Fixed a bug where studies 233 and 234 had the wrong classes assigned to them on load.
1.4.2018
Antimatter dimensions "Fixed a bug where there wasn't an update." update patch notes:
Huge thanks to Omsi for helping me a ton with this.
MAJOR STUFF:
2 NEW ETERNITY CHALLENGES
12 NEW TIME STUDIES
Time study 132 has been buffed from a 30% bonus to a 40% bonus.
Added an achievement bonus for "Popular music": "Replicanti galaxies divide your replicanti by 1.79e308 instead of resetting them to 1."
Added an achievement bonus for "IT'S OVER 9000": "Sacrifice doesn't reset your dimensions."
Added an achievement bonus for "Like feasting on a behind": "IP multiplier based on time spent this infinity."
Added an achievement bonus for "What do I have to do to get rid of you": "Time dimensions are multiplied by the number of studies you have."
Added "Infinity" notation.
Added "Brackets" notation.
Added an import/export system for the time study tree.
Added an EP/min & peak EP/min display to the eternity button.
Added an eternity hotkey.
Added something to help you pick your theme.
Added a few more IAPs.
Reduced the cost of "Double IP gain from all sources" IAP from 50 -> 40
Minor stuff:
Added an option to not plot drops in production on the chart. (it will instead copy the newest data point)
Added displays for the current bonuses from time studies 71, 72, and 73.
Built up speed for 6 hours to do it in 0.5x A presses.
Changed study 72 to only work on the 4th infinity dimension, but doubled its power. (no effective change)
Alchemy 120 (Vivification) scaling decreased.
Fixed a bug where the buttons to purchase time studies wouldn't move in inverted themes on firefox.
Fixed a bug. Antman, you're good to go.
Fixed a bug that gave you the ability to set a custom name for your theme when using a secret theme.
Fixed BLJ. Shoutout to SimpleFlips.
Fixed a bug that caused purchasing the EP multiplier to require multiple clicks.
Removed the ghost from the game. Was annoying.
Fixed a bug that allowed you to earn "Long lasting relationship" in EC7.
Monkeys no longer eat humans, as intended.
Fixed a bug where the reward from EC7 could display -1.
Increased the drop rate of collector's pendant items by 20%.
Fixed a bug where the infinity requirement for EC4 could be less than 0.
Transcension gives less Ancient Souls.
Fixed a bug where the visual display for autobuyer bulk buy settings wouldn't update upon your first eternity.
Fixed the rickroll. Now it's properly not working.
Fixed a bug where the EP multiplier would break if its power exceeded 1.79e308.
Leeroy Jenkins' Battlecry now doesn't trigger Patches.
Fixed a bug where the confirmation for starting an infinity challenge would say you need to reach infinity.
Cursors now do circles around the cookie.
Fixed a bug where the offline progress popup would simply say "While you were away" if nothing happened.
Traction has been slightly increased to reduce unwanted drifts.
Fixed a bug that in rare cases would cause the offline progress popup to say you gained "NaNeInfinity" time shards or infinity power.
Fixed a bug where the tickspeed visual display wouldn't update upon any form of reset.
Bugged a fix where eternity was dumb.
CS now makes notes go faster in mania.
Fixed a bug where replicanti were hidden but still unlocked if you eternitied for the 50th time while they were locked.
Dirt is now more abundant.
Fixed a bug where the 1st dimension wasn't producing the 0th dimension.
Fixed a bug where The Nameless King was too hard.
Fixed a bug where in a specific case, 2 eternity challenges would appear as running at the same time.
Increased TukkunFCG YC rewards by 15%.
Added more space. SPAAAAAAACE
Fixed a bug where the eternity challenges tab would hide after refreshing with less than 1e2000 antimatter.
Fixed a bug where eternity challenges wouldn't update correctly upon import.
Fixed a bug where dimension display values wouldn't update in certain cases.
Portals are now not red.
Fixed a bug where the ON/OFF text on the challenge confirmation option wasn't capitalized upon load.
Reduced GRB's autokill threshold to 2500/2000 power/toughness.
Fixed a typo where the eternity confirmation option said "Eternity confimation".
Added bugs because Omsi wants more bugs to fix. Absolute legend, I'm telling you, the queen is legendary.
Fixed a typo where the reward for "That's faster!" said you started with 20000 antimatter, rather than 200000.
Added depression to your themes.
Fixed inconsistencies with the standard notation naming convention.
Tried to fix a bug where the game was bad but failed. The game is still bad.
Changed the wording on EC4 to say "X or less" rather than "less than X". (it always worked this way, this is just a correction)
Made donkeys less fast, so you can actually catch them now.
Changed the wording on the EC2 reward to say "affects 1st Infinity Dimension" rather than "affects Infinity Dimensions". (it always worked this way, this is just a correction)
Increased the base breeding speed of trimps by 10%.
You can now click through the footer and progress bar to access buttons that they are overlapping. (this is for smaller screens)
Made periods longer.
Added loot boxes.
Removed loot boxes.
Added various missing periods to achievement descriptions.
Added a missing period to time spent in this eternity.
Increased the price of creation count increases from 50 god power to 60.
Added a missing space to the "Autobuyers work twice as fast." upgrade.
Manually buying max dimension boosts no longer requires 10 eternities or more, and now only requires the bulk buy dimension boosts breaking infinity upgrade.
Did a barrel roll.
Added more useless patch notes
1.2.2018
ETERNITY CHALLENGES
NEW TIME STUDIES
2 new achievement rows
Made certain news messages only show if you have reached certain levels of progression
Massively improved performance of calculating dimension costs thanks to SpectralFlame (cuts cpu usage by up to 2/3 in late-game)
New news (get it?) ticker entries
Added a production chart
Added new statistics to replace the scale statistic after 1e100000 antimatter
Added a new milestone for 30 eternities: "Start with all normal dimensions available for purchase".
Added an option to change the update rate of the game, ranging from 33ms to 200ms. (before this, it was locked at 50ms)
The game now partially simulates offline progress, instead of estimating it.
Added 3 new eternity upgrades.
Added a reward to the "NEW DIMENSIONS???" achievement, "Your achievement bonus affects Infinity Dimensions."
Buffed time study 111. (10 ^ (log10(antimatter) / 290 - 0.75)) > (10 ^ (log10(antimatter) / 285 - 0.75))
Buffed time study 83. (1.0001^x) > (1.0004^x)
Nerfed eternity upgrade 1. ((x+1)^3) > (x+1)
Nerfed eternity upgrade 2. (x^log4(2x)) > ((x/300)^log4(2x) with harsher formula above 125,000)
Fixed a bunch of bugs and changed a bunch of things. (more detail below)
Added buy max buttons to Time Dimensions and Time Theorems.
Added a hotkey for replicanti galaxies. (R)
Nitty gritty:
Greatly improved the performance of calculating bonus tickspeed from time dimensions.
Replaced all references to soft resets with references to dimension boosts.
Made achievements update on import/hardreset.
Made the game take into account your infinity points gained on crunch for the purposes of eternity point gain when you eternity
The replicanti interval is now displayed after and reductions / increases.
Added missing periods to various achievements.
Made the bonus from time study 131 display next to max replicanti galaxies.
Added time dimensions to the info scale.
Changed the description of time study 31 to "Powers up bonuses that are based on your infinitied stat (to the power of 4)" from "Powers up existing upgrades based on infinitied stat (to the power of 4)"
Changed the description of "MAXIMUM OVERDRIVE" to say "Big Crunch with X" instead of "Reach X".
Added "with reduced effect" to the description of time study 71, 72, and 73.
Changed the text on autobuy max dimension boosts to "Buy max dimboosts every X seconds:" from "Max dimboost interval:". (to achieve parity with the autobuy max galaxies text)
Made the challenges button always show if you have more than 1 eternity.
Fixed centering issues with infinity and eternity upgrades.
Various minor changes to themes to improve consistency. (too minute to list, even here)
Made the eternity autobuyer number multiply by 5 when you buy the eternity point multiplier.
Increased the requirement for "Is This Hell?". (5 > 6.66 seconds)
Reduced the starting replicanti interval upgrade cost. (1e160 > 1e140)
Galaxies are labeled "Distant Antimatter Galaxies" when the cost scaling starts. (at 100 galaxies)
Dimensions no longer produce anything after reaching challenge goal, or after reaching infinity with fixed infinity. This is due to the c6 being abusable.
Made the 7 and 25 eternity milestones work much faster.
After unlocking bulk dimboosts, clicking dimension boost or pressing D will buy max dimension boosts.
Moved fake news, don't you dare to sleep, spreading cancer, and one for each dimension to rows 2, 3, 4, and 7 respectively.
Added a visual display of how many galaxies/dim boosts you have next to the cost.
Added an explanation of hotkeys to the options page.
Made shift+1-8 purchase singular dimensions and shift+T purchase a singular tickspeed upgrade.
Reworked the display of the buy time theorem buttons.
The milestones page now has 2 columns.
Extended support for standard notation to e3e18, and letter/cancer notation (almost) infinitely.
Added support for standard, letter and logrithm notation in autobuyer inputs.
Added "in a challenge" to the description of "Zero Deaths".
Made most large numbers in achievements be listed in your chosen notation.
Nerfed "Gift From The Gods"'s achievement reward.
Made purchasing time theorems with EP require at least 1 time dimension.
First eternity now takes you to the time dimensions tab.
Time dimension prices now have 2 decimal places.
Reformatted the tick interval reduction text for very small numbers.
The game now keeps track of when you automatically do an infinity, and you can passively gain IP based off the IP/min in that run if you go offline (but only if infinity isn't broken).
Made time study 171 apply retroactively. This was causing an issue with production being much lower than expected when going into a long run on the same run as respeccing.
Fixed a bug where max all wasn't giving achievements when buying dimensions.
Fixed a bug where eternity milestone classes weren't set correctly upon import.
Fixed a bug where the eternity autobuyer, sacrifice autobuyer, time dimension tab, and replicanti wasn't hiding correctly upon import.
Fixed a bug where buy max dim boosts was able to buy 1 too many boosts.
Fixed a bug where the game wouldn't show the default dimensions tab upon hard resetting.
Fixed a bug where time dimensions were called "X Dimension" rather than "X Time Dimension".
Fixed a bug where the replicanti galaxy button would show as locked if you had more than the listed max replicanti galaxies and study 131.
Fixed a bug where the last ten eternities average said IP/X rather than EP/X.
Fixed a bug where the big crunch autobuyer said "X times since last crunch" instead of "X times last crunch".
Fixed a bug where the challenge records display wouldn't update upon import.
Fixed a bug where hotkeys wouldn't work sometimes.
Fixed a bug where secret theme names would display as "0" after refreshing.
Fixed a bug where time studies would move around when your window size was too small.
Fixed a bug where infinity dimensions would reset when clicking on a challenge and not entering while challenge confirmations were on.
Fixed a bug where you always had the infinity challenge 1 reward.
Fixed a bug where the study tree would be off-centered if the game windows wasn't wide enough.
Fixed a bug where you could buy factions of dimension boosts with dimension boost bulk buy.
Fixed a bug where your autobuy max dimension boost interval would set itself to itself if you eternitied while changing it it.
Fixed a bug where secondary statistic tabs weren't hiding upon import.

Fixed a bug where the dimension boost autobuyer would ignore dimension boost costs until they costed 8th dimensions.
Fixed a bug where the future shop multipliers were displayed before the x rather than after.
Fixed a bug where the challenge confirmation button's off and on were lowercase.
Fixed a bug where the static infinity point display would disappear after eternity.
1.12.2017
-ETERNITY
-Time studies tree with free respec
-Eternity Milestones with tons of automation
-Eternity upgrades
-TIME DIMENSIONS
-REPLICANTIS
-More themes made by Omsi
-Disable hotkeys option
-Current IP/min post-break
-Infinity Challenge times
-Past 10 eternities
-Lowered IP multiplier cost by 1 Order of magnitude.
-3 more rows of achievements
-Infinity challenge reward nerfs (1st: 1.5x -> 1.3x; 3rd: lowered; 4th: mult^1.1 -> mult^1.05)
-More news ticker entries
-Immensely improved performance thanks to break_infinity.js made by Patashu, it replaces decimal.js
-Added LZString for cloud saving purposes.
-Achievement refractoring to reduce save string size made by StrangeTim.
-Commas between exponents option for numbers higher than e100000
-Added logarithm notation
-Made letter and cancer notation last longer.
10.10.2017
Complete refactoring for all upgrade UI
Minor Upgrade Changes (capping some upgrades)
Kred shop - 3 paid Upgrades - More upgrades (and upgrade improvements) coming in the future
8 new Achievements - Achievement Rewards have also been added.
Infinity Challenges - additional challenges to do going from Inf Dim 2 to current end game and beyond
Main Screen UI updates - IP points are now visible everywhere
Hotkeys - C for Big Crunch, M for Max All, S for Dimensional Sacrifice, D for Dimension Shift/Boost, G for Antimatter Galaxy, Numbers 1-8 for Buy 10 (d1-8), A for Toggle Autobuyers
Bug Fixes - At least 2, including a percentage buff
25.9.2017
NEW DIMENSIONS?
- Super Secret Post-Infinity Dimensions added. Get more antimatter to find out!
- Post-break double galaxy upgrade nerfed. It now gives 50% more.
- Four new post-break upgrades added.
- Scaling of the dimension cost multiplier increased.
- Eight new achievements added.
- Cloud saving maybe added.
- Refunded Dimension cost increase multiplier and changed the cost
19.9.2017
BREAKING INFINITY UPDATE
- Post infinity content added (Breaking infinity), requires big crunch speed to be maxed
- New upgrade tree pre-breaking, included one upgrade that be taken multiple times to increase infinity point gains
- Eight late game post-breaking upgrades
- Eight new achievements
- Reworked autobuyer prices and times, full refund for all points spent on them
- Autobuyers now can be upgraded beyond .1 seconds, and they also now 'wait' after their interval has passed, instantly buying once able to
- Automatic DimBoosts, Galaxies, and Big Crunches now have an input box
- Unique achievement rewards for multiple achievements
- Zero galaxies now gives 11% tickspeed
- Galaxies past two give diminishing returns, Faster than a Potato made easier to compensate
- Game now updates 20 times a second with increased performance, max autobuyer speed is not impacted
- Autobuyer settings are now saved inbetween sessions
- Monitor scaling issues mainly fixed
- Priority should be working properly
- Big crunch button is now less obtrusive
- Your screen no longer defaults to the dimensions tab when you reach infinity (if you have broken infinity or if your fastest time to reach infinity is less than one minute)
- More statistics have been added such as record challenge times and last ten infinities
- Times below one minute are now kept at two decimal points of precision
- Percentage increase per second for dimensions 1-8 are now kept to two decimal points of precision
- The reset button works better now
7.9.2017
CHALLENGE UPDATE:
-12 Challenges
-8 new achievements
-Automation
30.8.2017
Added news on top of the page
30.8.2017
-Added A multiplier for completing a row of challenges.
-New letter notation option
-Nerfed galaxies from +3% to +2%
29.8.2017
8 More achievements!
28.8.2017
Dimensional Sacrifice button, appears at 5th dimension shift/boost.
More notations!
Bar until infinity at the bottom.
Some UI changes
24.8.2017
Infinity update!
Now when you get to 1.7e308 antimatter, you reach infinity, you can reset again at infinity, gaining infinity points.
You can use infinity points for upgrades.
The game also now runs 6 hours while it is closed.
In addition there are some graphic updates.
7.5.2016
Saves should now FINALLY work properly.
5.5.2016
Slightly smaller text and added a max all button.
4.5.2016
Added save button although game saves every 10 seconds.
3.5.2016
Added export and import options.
3.5.2016
Visual update! And statistics.
3.5.2016
Fixed the bug with costs showing for example 1000 SxTg.
3.5.2016
The game now works offtab.
3.5.2016
Added this changelog, fixed money displaying problem. Added a title to the HTML.


Avoid losing floppy disks with important school work projects on them. Use the web to keep your content so you can access it from anywhere in the world. It's also a quick way to write reminders or notes to yourself. With simple html skills, (the ones you have gained so far) it is easy. Avoid losing floppy disks with important school/work projects on them.
Use the web to keep your content sobyo can access it from anywhere in the world.
It's also a quick way to write reminders or notes to yourself.With simple html skills, (the ones you have gained so far) it is easy For instance, let's say you had a HUGE school or work project to complete. Off hand, the easiest way to transfer the documents from your house could be a 3.5" floppy disk. However, there is an alternative. Place your documents, photos, essays, or videos onto your web server and access them from anywhere in the world For instance, let's say you had a HUGE school or work project to complete. Off hand, the easiest way to transfer the documents from your house could be a 3.5" floppy disk. However, there is an alternative.
Place your documents, photos, essays, or videos onto your web server and access them from anywhere in the world


Some models define a budget which allows its parts (and nested parts) to contribute to that budget. This enables the system architecture to ensure that all budget constraints are met.
}
properties {
Budget power
string weight
power.max = "100 kW"
power is over budget: 400.04 kW. Budget range: [0 kW, 100 kW]
Feature files, typically located in src/test/gherkin
of a system descriptor project, should be associated with a
model and a scenario, and vice versa. This means that the folder path of the feature file relative to
src/test/gherkin
should correspond with a model's package name. The name of the feature file should have the format
<model-name>.<scenario-name>.feature
.
For example, consider a model with package com.ngc.example
, a name of ExampleModel
, and scenario doSomething
.
There should be a feature file with the path src/test/gherkin/com/ngc/example/ExampleModel.doSomething.feature
.
import com.ngc.seaside.book.examples.budgets.FlightControls
model ZaptorAirVehicle {
scenario scenarioMissingFeature {
when completing within 10 seconds
then willBeCompleted within 10 seconds
}
Scenario scenarioMissingFeature in model com.ngc.seaside.book.examples.budgets.ZaptorAirVehicle does not have a feature file.
Some models define a budget which allows its parts (and nested parts) to contribute to that budget. This enables the system architecture to ensure that all budget constraints are met.
}
properties {
Budget weight
weight.max = "2500 kg"
weight.min = "0"
weight is within budget: 479.053 kg. Budget range: [0 kg, 2500 kg]
Jellyfish executed with the following parameters:


--- layout: post title: "Linux on Dells: Sales Start Today" date: 2007-05-24 18:45:13 +0000 permalink: /2007/05/24/linux-on-dells-sales-start-today/ category: Misc redirect_from: - /blog/linux-on-dells-sales-start-today/ ---
Dell has begun selling three models shipping with Ubuntu Linux 7.04. It's really exciting seeing this, and I hope it means we'll see more vendors get in on the Linux action.


It's delicious on pasta or polenta.


|
Drake
|
This class detects infeasibility in quadratic programs, see mpc_data.h for a description of the QPs.
It contains methods for determining if a primal-dual variable is a certificate of either unboundedness (dual infeasibility) or primal infeasibility. It implements Algorithm 3 of https://arxiv.org/pdf/1901.04046.pdf.
#include <drake/solvers/fbstab/components/mpc_feasibility.h>
Public Member Functions | |
| MpcFeasibility (int N, int nx, int nu, int nc) | |
| Allocates workspace memory. More... | |
| void | ComputeFeasibility (const MpcVariable &x, double tol) |
| Checks to see if x is an infeasibility certificate for the QP and stores the result internally. More... | |
| bool | IsDualFeasible () const |
| Retrieves the result of the last infeasibility check. More... | |
| bool | IsPrimalFeasible () const |
| Retrieves the result of the last infeasibility check. More... | |
Does not allow copy, move, or assignment | |
| MpcFeasibility (const MpcFeasibility &)=delete | |
| MpcFeasibility & | operator= (const MpcFeasibility &)=delete |
| MpcFeasibility (MpcFeasibility &&)=delete | |
| MpcFeasibility & | operator= (MpcFeasibility &&)=delete |
|
delete |
|
delete |
| MpcFeasibility | ( | int | N, |
| int | nx, | ||
| int | nu, | ||
| int | nc | ||
| ) |
Allocates workspace memory.
| [in] | N | horizon length |
| [in] | nx | number of states |
| [in] | nu | number of control input |
| [in] | nc | number of constraints per stage |
Throws a runtime_error if any inputs are non-positive.
| void ComputeFeasibility | ( | const MpcVariable & | x, |
| double | tol | ||
| ) |
Checks to see if x is an infeasibility certificate for the QP and stores the result internally.
| [in] | x | infeasibility certificate candidate |
| [in] | tol | numerical tolerance |
Throws a runtime_error if x and *this aren't the same size or if the problem data hasn't been linked.
| bool IsDualFeasible | ( | ) | const |
Retrieves the result of the last infeasibility check.
| bool IsPrimalFeasible | ( | ) | const |
Retrieves the result of the last infeasibility check.
|
delete |
|
delete |


I would NEVER advise to use this drug recreationally. Here's my expierence:
6:30AM-I Wake up
6:45AM-I Take 6 Wellbutrin XL (Bopropion,150mg)(900mg)
7:00AM-I felt confident and ready for the day
8:00AM-I feel a little light headed, everything seemed okay
9:00AM-I Stand up to go to my next class and nearly fall due to a headrush
9:30AM-I feel shakey, mainly my hands and feet
9:45AM-I was talking to a classmate
*9:46AM-From this time until about 10:30 I remember nothing.
What I heard happened during my 45 Minute black out was that I had layed my head down, and rested for about 3 Minutes, at this point I started shaking violently (I bit holes in my tongue), the shaking was a Myoclonic seizure, while seizuring I also started vomiting blood, this may have been from my wounded tongue, but regardless I vomitted several times. ((I DO NOT REMEMBER ANYTHING, TOTAL BLACKOUT))
10:25-11AM-I remember getting the I.V put in me
10:30AM-I become conscious being rushed around a hospital
10:30-11:30AM-I take several blood tests and, urine test
*(While I was given the urine test I could not pee, full bladder, but I simply couldn't get it out)
*11:30AM-12PM-It is mandatory to hold seizure patients for a 12 hour watch, during this time I was on an IV for several hours.
I just got home about a hour ago, and I felt it was appropriate to inform as many people as I can.  I wouldn't even suggest trying this drug, it doesn't seem to have any positive effects.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Marketing
As with all ventures the marketing strategey of Eureka is vital in dictating our success. We have identified high school and undergraduate students as our target market. We have designed our marketing strategy to take this under consideration and based it upon the 4 P's of marketing.
Product
Eurkea seeks to provide seeks to provide affordable language instruction to our users. The service will provide users with access to native language speakers as well as immerse them in Spanish culture. Additionally, users will be provided will all necessary resources needed to be successful in the course.
Price
Eureka will adopt cost based pricing where the price of our product will depend on the cost of hiring and maintain a staff of native speakers and a cultural advisor. Also, clients are more likely to accept a relatively high subscription price that includes nearly all services, rather than a small subscription price that requires a series of subsequent extra payments. Eureka will opt for complete learning packages that customers will subscribe to by paying either paying in monthly installments or the yearly quota.
Promotion
Eureka will have a three pronged approach to promotion, which will include:
- Our social media campaign will include Facebook, Twitter and Instagram accounts that advertise special events, activities and offers.
- Eureka will visit high schools and, with the permission of administration, hold events that highlight our service. Flyers and brochures will also be distributed.
- Visitors to Eureka's site will be able to subscribe to emails that will promote any future offers.
Place
Our website will be used to facilitate the most of the major functions of eureka, and will:
- Receive Payments from users
- Allow users to sign up for an account
- Provide access to Cultural expo, native speakers, recorded classes and other resources.
Our physical location will be used to hold classes.


Rocket Canes
The Rocket Canes are set to compete in the 2017 Intercollegiate Rocket Engineering Competion! We will achieve 30,000ft (cruising altitude of a 747!) after spending all year testing and designing the vehicle. Last year we achieved 3rd at the Hybrid Motor Rocket Competition. For more info, contact project manager, German Acosta Quiros at<EMAIL_ADDRESS>New members are always welcome!


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|
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|
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Well. It seems that I have just been given another year of complimentary membership of the Motley Fool Community, which is great. I actually complained the other day on the boards that "The Land of Sisu" (one board set up by a group of frequent posters on the NOK board) was actually almost the only thing that we keeping me here but that it was keeping me with full force. I consider these people my friends by now, even if there are some very heated discussions from time to time as currently about the potential war with Irak. Anyway. Just a few hours later, a mail, reproduced below, arrived from the wonderful TMFBogey, Fool Community Manager. Thanks a lot Bogey!!! Greatly appreciated and now TMF can be sure that I will be making a double effort to bring a good amount of value back to the TMF readers. Now that’s long term customer thinking I would say.
<!– more –>
<!– header graphic –>

  <!– headline –>
Our Compliments to You!

<!– message –>
Greetings BizKiffer,

One of the things we value most in the Fool Community is "contribution." We appreciate everyone who takes the time to visit the Fool Community, to interact with friends, and to share information, analysis, and support.

In short, we appreciate YOU.

To show our appreciation, we’re extending your Fool Community subscription by 12 months with our compliments.

Your continued participation in the Fool Community is important to all of us and we want to ensure that you’ll be part of the Fool family for a long time to come. The Fool Community is something special, in no small part because of you. I look forward to seeing you out on the boards.

Thank you,

D ** (TMFBogey)
 Fool Community Manager


{% extends "layout.html" %} {% block main %} {% from "flask_user/_macros.html" import back_btn %} {% from "initial_queries_macros.html" import tou, nameGroup, rolesGroup, dobGroup, patientQGroup, clinic, consent %} {% from "profile_macros.html" import profileOrgsSelector %}


Add Contact
Please enter a public key and display name to add your contacts.
Import public key from a file
Cancel
Add


Chamber of Commerce Contact Page
Contact Forum
Contact Information
South Ogden City Chamber of Commerce
Phone:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>564 Leona Dr.
South Ogden, Ut 84403
Board of Directors
Jacobir Papatridafilou
Plarim Pit Fupenyokel
Kaleeka Latua Fatasonga


Module: Aws::Route53::Errors
Overview
When Amazon Route 53 returns an error response, the Ruby SDK constructs and raises an error. These errors have the following ancestors:
You can rescue all Route53 errors using ServiceError
:
# rescue all errors from Amazon Route 53
begin
# do stuff
rescue Aws::Route53::Errors::ServiceError
# ...
end
Request Context
ServiceError objects have a #context method that returns information about the request that generated the error, including:
#params
- The request params#operation_name
- Name of the API operation invoked#http_request
#http_response
- etc ...
See ::Seahorse::Client::RequestContext for more information.
Error Classes
You can rescue a specific error using the error code:
begin
# do stuff
rescue Aws::Route53::Errors::ConcurrentModification
# ...
end
Some of the common errors are listed below:


Address
#4671 Sugar Camp Road,
Udayagiri,Mysore,
570018
{% load static %}
A group of Enthusiasts now have a vision of training
students that don’t have access to placement training that can
help them get placed, and thereby build their future.
1000+ students trained across 110+ colleges.
Training Cross is an enthusiastic group intended to train students in colleges that are denied the privilege of Placement training, A group of Enthusiasts now have a vision of training students that don’t have access to placement training that can help them get placed, and thereby build their future. Placement training plays a major role in shaping up the career goals of students. It is the dream of every engineering student to get placed in a top organization visiting their campus for recruitment. Keeping this key aspect into consideration, it is realized that training is important for engineering students to enhance their employability skills and achieve good placement in various Industries.
Whether you have a question about training ,pricing,need a demo, or anything else our team is ready to answer all your questions
#4671 Sugar Camp Road,
Udayagiri,Mysore,
570018
507-457-6789
afreenkhan6789@gmail.com


At Suzuki, we want every ride to be safe and enjoyable. So always wear a helmet, eye protection and protective clothing. Never ride under the influence of alcohol or other drugs. Avoid excessive speeds. Never engage in stunt riding. Study your owner's manual and always inspect your Suzuki before riding. Take a riding skills course. For the course nearest you call the Motorcycle Safety Foundation at 1-800-446-9227.


Stale-While-Revalidate Then Update
I use the service worker to implement the "Stale-While-Revalidate Then Update" strategy on this page.
First of all, the image below loads from the cache then be revalidated.
After revalidation, the client gets notified of the new content with a button to replace the image.
After service worker activation, refresh the page and wait until the notification will be appear.
there is an update!


Understanding Inheritance in JavaScript
It’s an important concept that you always should know when you’re working using an object-oriented programming. But when we’re using »
It’s an important concept that you always should know when you’re working using an object-oriented programming. But when we’re using »
When you start to work or initialize a new project, a good choice is to use Gulp to automatize some common tasks. Using a task runner »
Hi, everyone!  When you »
Looking to build a Twitter-like textarea character countdown to show your users how much space they have remaining? Good. See the below implementation using jQuery: $(document) »


Money Play. How should Red play 65?
pips Red=158 White=96
(CorrectAnswer= 0/0, ErrorScore= 0)
Red cannot hold both his back game and his forward game. Over the board he tried 8/2*, 7/2 but the chances of containing a single checker with an imperfect home board are very low and that is the wrong game plan.
Red should recognise that he must give up the forward anchor and play 20/9 with the idea of priming White’s rear checker. 20/9 gives very real duplication of 2’s and even 26.
Owning the cube he retains the long-term asset of the 3-point anchor and the chance to win from there if White escapes the rear checker. In fact 20/9 makes Red a 58% favourite to win the game.
Red should recognise that he must give up the forward anchor and play 20/9 with the idea of priming White’s rear checker. 20/9 gives very real duplication of 2’s and even 26.
Owning the cube he retains the long-term asset of the 3-point anchor and the chance to win from there if White escapes the rear checker. In fact 20/9 makes Red a 58% favourite to win the game.
1. Cubeful 2-ply 20/9 Eq.: +0.208 0.558 0.115 0.004 - 0.442 0.231 0.004 2. Cubeful 2-ply 22/11 Eq.: +0.136 (-0.072) 0.528 0.105 0.005 - 0.472 0.209 0.003 3. Cubeful 2-ply 22/17 22/16 Eq.: +0.103 (-0.105) 0.527 0.090 0.004 - 0.473 0.233 0.003 4. Cubeful 0-ply 10/5 7/1 Eq.: +0.026 (-0.182) 0.467 0.087 0.003 - 0.533 0.154 0.001 5. Cubeful 0-ply 8/2* 7/2 Eq.: +0.005 (-0.203) 0.465 0.101 0.003 - 0.535 0.184 0.002


Email: huydqyb (at) gmail (dot) com
Room 202 IT-bygget
Department of Computer Science
Norwegian University of Science and Technology
Gløshaugen, Trondheim, Norway
Quang-Huy Duong
Under Submission.
[ paper | code and datasets | bib ]
Quang-Huy Duong, Heri Ramampiaro, Kjetil Nørvåg
Under Submission.
[ paper | code and datasets | bib ]
Quang-Huy Duong, Heri Ramampiaro, Kjetil Nørvåg
The 28th ACM CIKM.
[ paper | code and datasets | bib ]
Philippe Fournier-Viger, Peng Yang, Jerry Chun-Wei Lin, Quang-Huy Duong, Thu-Lan Dam, Jaroslav Frnda, Lukas Sevcik, Miroslav Voznak
Advances in Electrical and Electronic Engineering.
[ paper | code and datasets | bib ]
Thu-Lan Dam, Heri Ramampiaro, Kjetil Nørvåg, Quang-Huy Duong
Knowledge-Based Systems.
[ paper | code and datasets | bib ]
Quang-Huy Duong, Heri Ramampiaro, Kjetil Nørvåg
Applied Intelligence.
[ paper | code and datasets | bib ]
Quang-Huy Duong, Heri Ramampiaro, Kjetil Nørvåg, Philippe Fournier-Viger, Thu-Lan Dam
Knowledge-Based Systems.
[ paper | code and datasets | bib ]
Quang-Huy Duong, Philippe Fournier-Viger, Heri Ramampiaro, Kjetil Nørvåg, Thu-Lan Dam
Applied Intelligence.
[ paper | code and datasets | bib ]
Thu-Lan Dam, KenLi Li, Philippe Fournier-Viger, Quang-Huy Duong
Knowledge and Information Systems.
[ paper | code and datasets | bib ]
Thu-Lan Dam, KenLi Li, Philippe Fournier-Viger, Quang-Huy Duong
Frontiers of Computer Science.
[ paper | code and datasets | bib ]
Philippe Fournier-Viger, Chun-Wei Lin, Quang-Huy Duong, Thu-Lan Dam, Lukáš Ševčík, Dominik Uhrin, Miroslav Voznak
Proceedings of the 2nd Czech-China Scientific Conference
[ paper | code and datasets | bib ]
Philippe Fournier-Viger, Jerry Chun-Wei Lin, Quang-Huy Duong, Thu-Lan Dam
IEA/AIE 2016
[ paper | code and datasets | bib ]
Philippe Fournier-Viger, Jerry Chun-Wei Lin, Quang-Huy Duong, Thu-Lan Dam
Industrial Conference, ICDM 2016
[ paper | code and datasets | bib ]
Quang-Huy Duong, Bo Liao, Philippe Fournier-Viger, Thu-Lan Dam
Knowledge-Based Systems.
[ paper | code and datasets | bib ]
Thu-Lan Dam, KenLi Li, Philippe Fournier-Viger, Quang-Huy Duong
Applied Intelligence.
[ paper | code and datasets | bib ]


My name is Matthew Kirby and I'm a Senior studying Computer Science at the University of North Carolina at Chapel Hill. I have a passion for technology and problem solving that I fulfill by spending most of my time tinkering with or learning new technologies. When I'm not busy coding you can probably find me relaxing with a good book at a local coffee shop or playing board games with my friends!
Bachelor of Arts in Computer Science from UNC-Chapel Hill
May 2021
CS+Social Good, Computer Science Club, Carolina Analytics and Data Science Club


The paper Computing Correctly with Inductive Relations, with Zoe Paraskevopoulou and Aaron Eline, was accepted to PLDI 2022!


3. How to use C Compiler
Contents
3.1. How to Compile this Compiler
The COINS infrastructure includes the
class coins.driver.Driver that serves as the driver of a
C compiler. The target machine architecture can be selected from the
following list:
- sparc ...... SUN SPARC (mult/div is a subroutine)
- sparc-v8 ... SUN SPARC (mult/div is a machine instruction)
- x86 ........ Intel i386
- arm ........ ARM
- mips ....... MIPS
- sh4 ........ Hitachi SH-4
- ppc ........ IBM PowerPC
All the classes of COINS are precompiled into the directory 'classes', so you can
try to compile your C programs immediately.
If you wish to compile the compiler yourself, do the following:
3.2. How to Execute the Compiler
3.2.1. Short Descriptions
Follow the following procedures:
On UNIX running a sh-compatible shell, type
export CLASSPATH=$HOME/Java/coins-1.x.y/classes
## Change according to your environment.
or for Windows
SET CLASSPATH=c:\home\Java\coins-1.x.y\classes
## Change according to your environment.
Then on either platform type
java coins.driver.Driver -S xxx.c
or
java -classpath ./classes coins.driver.Driver -S xxx.c
To specify the target machine add the option "-b arch"
to the above command, where arch is sparc, sparc-v8, x86,
arm, mips, sh4, or ppc. The default is "sparc".
Debug information will be printed if the following command is used.
java coins.driver.Driver -S -coins:trace=Sym.1/HIR.1/back xxx.c
or
java -classpath ./classes coins.driver.Driver -S -coins:trace=Sym.1/HIR.1/back xxx.c
(if class files are under 'classes')
where, "trace= ..." specifies debug control and the number "1" in "Sym.1",
etc. is a trace level. "Sym" in "Sym.1" is a trace category. Large
trace categories number (e.g. 500, 10000) may produce a huge amount
of debug print.
Available trace categories are described in
2.3.4. -coins Options.
Object code (xxx.s) will be generated on the same directory
as that of source program xxx.c. It can be executed by
cc xxx.s; ./a.out or ./a.exe
For more information on C compiler driver coins.driver.Driver, see
2. How to use the Compiler Driver.
3.2.2. Required Software
COINS C compiler driver requires following commands to execute compilation:
- cpp
- gas
- gcc (as a linker)
Prior to compilation, make sure that you can invoke these commands
(i.e., include them in your execution path). If you don't have
these commands but have alternatives (e.g., 'as' for 'gas'),
the driver provides a way to specify alternative commands.
For more detail, see
- -coins:preprocessor/assembler/linker
options described in 2.3.4. -coins Options.
3.3. Automatic Test of the Compiler
Many test programs are prepared under Test/C directory.
They are arranged for automatic test by the shell script
"testcoins.sh" that is placed under the Test directory.
Preparation procedure for the automatic test is explained
in test/c/testprepare.txt (in Japanese).
3.4. Unsupported Features
This compiler supports language facilities specified in
- ISO/IEC 9899:1990 Programming Language C
except for following features:
- preprocessing
- library
- long double (the size is same as double)
- wchar_t and L"xx" string
As for preprocessor and library, it is recommended to use
those of gcc.


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Add the border-bottom property to
| and
| for horizontal dividers:
| Firstname |
Lastname |
Savings |
| Peter |
Griffin |
$100 |
| Lois |
Griffin |
$150 |
| Joe |
Swanson |
$300 |
| Cleveland |
Brown |
$250 |
For zebra-striped tables, use the nth-child() selector and add a background-color to all even (or odd) table
rows:
| Firstname |
Lastname |
Savings |
| Peter |
Griffin |
$100 |
| Lois |
Griffin |
$150 |
| Joe |
Swanson |
$300 |
| Cleveland |
Brown |
$250 |
Use the :hover selector on
to highlight table rows on mouse over:
| Firstname |
Lastname |
Savings |
| Peter |
Griffin |
$100 |
| Lois |
Griffin |
$150 |
| Joe |
Swanson |
$300 |
|


lego duplo set sale - Extensions
Lego Duplo Set 4687 Legoville Farm Tractor Trailer Complete | eBay Lego Duplo set 4687 LegoVille Farm Tractor Trailer complete in Toys & Hobbies, Building Toys, LEGO | eBay. http://www.ebay.com/itm/Lego-Duplo-set-4687-LegoVille-Farm-Tractor-Trailer-complete-/251252206391
You can develop your own extensions
using the whipped cream dispenser store forum.
Syntax-Highlighting Addons
Lego Duplo - Wikipedia, the free encyclopedia Despite their size, they are still compatible with traditional Lego bricks. Initially launched in 1969, the Duplo range has gone on to include sets with figures, cars, . http://en.wikipedia.org/wiki/Lego_Duplo
Amazon.com: LEGO Duplo Building Set - 71 Pieces (5380): Toys ... Amazon.com: LEGO Duplo Building Set - 71 Pieces (5380): Toys & Games. . pieces), then you should be able to get 80 or more bricks starting at $20 on sale. http://www.amazon.com/LEGO-Duplo-Building-Set-Pieces/dp/B000SI6JEA in one installer (526 kb).
Lego and Duplo Building Set Bundle - $30 @walmart.com, plus ... Nov 23, 2012 . Lego and Duplo Building Set Bundle - $30 @walmart.com, plus shipping . Kit + 86-Piece LEGO Duplo Creative Building Kit on sale for $30. http://slickdeals.net/f/5562224-Lego-and-Duplo-Building-Set-Bundle-30-walmart-com-plus-shipping
lego duplo at Target Items 1 - 16 of 38 . add to compare LEGO duplo Toddler Starter Set 10561. add to compare LEGO duplo Number Train 10558. add to compare LEGO Duplo Busy . http://www.target.com/s/lego+duplo
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A simple JavaScript Formatter (47kb)Amazon.com: LEGO Duplo My First Set (5416): Toys & Games Amazon.com: LEGO Duplo My First Set (5416): Toys & Games. . My son received this Lego Duplo set for his first birthday and he plays with it everyday! At first . http://www.amazon.com/LEGO-Duplo-My-First-Set/dp/B000SI9Y6A
LEGO Duplo, Big LEGOS, Building Sets, Simple - Toys"R"Us Buy LEGO Duplo building sets from Toys"R"Us. These BIG LEGO Duplo sets are perfect for beginning builders. Great for stimulating creativity and imagination. http://www.toysrus.com/family/index.jsp?categoryId=3686932 CertMaker for iOS and Android
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Windows 8 AppContainer Loopback Utility
Lego Duplo Thomas The Tank Engine Thomas Load and Carry - eBay The 16 curved pieces of track included in this Lego Carry Train Set are easy to assemble. The Lego Duplo Thomas is recommended for children aged 2-5 . http://www.ebay.com/ctg/Lego-Duplo-Thomas-Tank-Engine-Thomas-Load-and-Carry-Train-Set-5554-/79916188 Download
Now (60kb) or
what should a developed society be
Traffic Differ
Lego Duplo Thomas and Friends Set 3353 used box rough - YouTube Apr 8, 2011 . For sale a used Lego Duplo set # 3353. This item was found in a storage auction that I bought up. Over all set is in great shape but the box is . http://www.youtube.com/watch?v=bGyYZvymI5Q Download now (47kb).
SAZ Clipboard
LEGO duplo : All duplo sets | Brickset: LEGO set guide and database Brickset: LEGO® set guide. Log in · Sign up · Cookies. Search: . http://www.brickset.com/browse/themes/?theme=duplo
Gallery
The Gallery extension (50kb) $^# Best LEGO Duplo Set #5795 Big City Hospital | dhuoaloplwqr2 2 days ago . Want you know the best place to buy LEGO Duplo Set #5795 Big City Hospital? we know that LEGO Duplo Set #5795 Big City Hospital is the . http://dhuoaloplwqr2.wordpress.com/2013/04/01/best-lego-duplo-set-5795-big-city-hospital/
LEGO.com Duplo Homepage Visit DUPLO.LEGO.com to find out more about our products. At our site you can also meet the DUPLO Rabbit and Giraffe, play games and watch videos with . http://duplo.lego.com/
AnyWHERE (sample)
The AnyWHERE extension (40kb) LEGO 5931-1: My First LEGO DUPLO Set | Brickset: LEGO set guide ... What's new · Quick shopper · On sale . Log in to use the My Sets features. Log in · Create account · Forum. Get more out of Brickset. Visit our thriving discussion forum to discuss all things LEGO-related! . 5931-1: My First LEGO DUPLO Set . http://www.brickset.com/detail/?set=5931-1
RulesTab (sample)
Amazon.com: LEGO DUPLO Brick Set: Toys & Games Back. LEGO Education DUPLO Small Building Plates Set 779079 (15 Pieces) . LEGO DUPLO Community People Set Lego Education 20 Piece Set 9224 . http://www.amazon.com/LEGO-779090-DUPLO-Brick-Set/dp/B002OSWHHA
Privacy Scanner
The Privacy Scanner
(41kb) LEGO Education DUPLO Farm Set 779217 (150 Pieces): Amazon ... $86.95. LEGO Education DUPLO Playhouse Set 779091 (125 Pieces) . $89.99. LEGO DUPLO Community People Set Lego Education 20 Piece Set 9224 . http://www.amazon.com/LEGO-Education-DUPLO-779217-Pieces/dp/B0085Y3RSK
Content-Blocking (sample)
The Content Blocker
sample (11kb) LEGO.com Duplo Products - 10550 Circus Transport http://duplo.lego.com/en-us/products/10550-circus-transport/check price/ . Includes clown DUPLO figure. Read more . 10561 Toddler Starter Building Set . http://duplo.lego.com/en-us/products/10550-circus-transport/
Image-Flipper (sample)
The Image
Flipper sample (6kb) Amazon.com: LEGO DUPLO 6759 Busy Farm: Toys & Games From the Manufacturer. Help your child learn to listen and build with this great LEGO DUPLO Bricks and Books set. The easy-to-follow illustrations and engaging . http://www.amazon.com/LEGO-DUPLO-6759-Busy-Farm/dp/B007Q0OKKS
3rd-Party Extensions
Amazon.com: LEGO DUPLO Town Set (9230): Toys & Games This item: LEGO DUPLO Town Set (9230) by LEGO Brick Company $94.95 . LEGO DUPLO Community People Set Lego Education 20 Piece Set 9224 . http://www.amazon.com/LEGO-9230-DUPLO-Town-Set/dp/B001AZ4K82
LEGO Duplo Bricks & More Deluxe Brick Box 5507 : Target Give your child hours of enjoyment with this LEGO Duplo set. The set includes 102 pieces and a storage box for easy clean up. The inspirational building booklet is . Sale Price$39.59 Original Price$49.49. See all1reviews for LEGO Duplo . http://www.target.com/p/lego-duplo-bricks-more-deluxe-brick-box-5507/-/A-12338130
neXpert Performance Report Generator
LEGO® DUPLO® Play with Letters Set | LEGO Shop Great play starters, like the LEGO DUPLO child figure or cat and wagon base, provide endless . LEGO DUPLO products are fun and safe for younger hands. http://shop.lego.com/en-US/LEGO-DUPLO-Play-with-Letters-Set-6051
StresStimulus
Amazon.com: Town - Lego Duplo Set 6178: Toys & Games Town - Lego Duplo Set 6178, +, LEGO Duplo Green Building Plate (15" X 15"), +, LEGO DUPLO Bricks & More Deluxe Brick Box 5507 . http://www.amazon.com/Town-Lego-Duplo-Set-6178/dp/B0013V1BTE
Watcher - Passive Security Auditor
DUPLO, Imagination Toys, Toddler Building Blocks | LEGO Shop Inspire your little ones with LEGO® DUPLO® toddler building . http://shop.lego.com/en-US/DUPLO-ByTheme
LEGO Education DUPLO Brick Set 779027 (144 Pieces): Amazon ... LEGO Education DUPLO Brick Set 779027 (144 Pieces): Amazon.com: Industrial . LEGO DUPLO Community People Set Lego Education 20 Piece Set 9224 . http://www.amazon.com/LEGO-Education-DUPLO-779027-Pieces/dp/B000N3VJ8Q
Ammonite - Security Scanner
western sun conference tennis
x5s - Automated XSS Security Testing AssistantAmazon.com: LEGO DUPLO World People Set: Toys & Games Amazon.com: LEGO DUPLO World People Set: Toys & Games. . LEGO Education DUPLO Brick Set 779027 (144 Pieces) · 4.8 out of 5 stars (71). $47.95 . http://www.amazon.com/LEGO-DUPLO-World-People-Set/dp/B000N3QAT4
- Detecting where safe encodings were not applied to emitted
user-inputs
- Detecting where Unicode character transformations might bypass
security filters
- Detecting where non-shortest UTF-8 encodings might bypass security
filters
overstuffed living room furniture sets
intruder21
Amazon.com: LEGO Duplo Learning (5497): Toys & Games . by LEGO $32.05. LEGO DUPLO Play with Letters 6051 by LEGO $25.21 . My 2 year old daughter received this Duplo set for her birthday. Overall it's a nice . http://www.amazon.com/LEGO-4568022-Duplo-Learning/dp/B002RL7VN4
college university marquette mi
HTML Inspector
Amazon.com: LEGO DUPLO My First Zoo 6136: Toys & Games The Lego Duplo My First Zoo set has everything to make it a great set--another person (the zookeeper), plenty of animals, and a set of wheels. Andrew J. http://www.amazon.com/LEGO-DUPLO-First-Zoo-6136/dp/B004478GII
Lego Duplo Thomas and Friends Set 3353 used box rough - YouTube Apr 8, 2011 . For sale a used Lego Duplo set # 3353. This item was found in a storage auction that I bought up. Over all set is in great shape but the box is . http://www.youtube.com/watch?v=bGyYZvymI5Q
WCF Binary-Encoded Message Inspector
So many ways to play | LEGO Shop Pure. Preschool Magic. LEGO® DUPLO® brand Disney Princess sets are pure magic for preschool girls and their growing minds. SHOP NOW . http://shop.lego.com/en-US/preschool
Chad Sowald's Request-To-Code
Amazon.com: LEGO DUPLO 6171 My First Gas Station: Toys & Games I thought about exchanging it for more Legos, but he wanted me to open it and I must say, he's had more fun with this set than any of the other Duplo theme sets . http://www.amazon.com/LEGO-DUPLO-6171-First-Station/dp/B007Q0OHCO
Eyal's Extensions
- bus stations in houston tx has written two extensions:
Thomas Deml's Export WCAT Script extension
Amazon.com: LEGO DUPLO Community People Set Lego ... Amazon.com: LEGO DUPLO Community People Set Lego Education 20 . LEGO Education DUPLO Brick Set 779027 (144 Pieces) by LEGO Education $47.95 . http://www.amazon.com/LEGO-DUPLO-Community-People-Education/dp/B001AZ9WXA
Per-Response Latency Extension
Busy Farm | LEGO Shop Help your child learn to listen and build with this great LEGO DUPLO Bricks & Books set. The easy-to-follow illustrations and engaging story line make building . http://shop.lego.com/en-US/Busy-Farm-6759
WPAD Server
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XML Request InspectorAmazon.com: LEGO DUPLO Tubes Experiment Set: Toys & Games $94.95. LEGO Education DUPLO Tubes Experiment Set 779076 (147 Pieces) . $89.95. LEGO Education DUPLO Tech Machines Set 779206 (111 Pieces) . http://www.amazon.com/LEGO-DUPLO-Tubes-Experiment-Set/dp/B001391TPC XML DataSet InspectorAmazon.com: LEGO Duplo Set #5653 Stone Quarry: Toys & Games Amazon.com: LEGO Duplo Set #5653 Stone Quarry: Toys & Games. . $54.95. LEGO Education DUPLO Community Vehicles Set 779207 (56 Pieces) · 4.7 out of . http://www.amazon.com/LEGO-Duplo-5653-Stone-Quarry/dp/B003A2JBT6
©2013 Telerik
|


TDilater is a nested sampler for performing morphological dilation. This operation is defined as
where f is a sampler and b is a structuring element. By performing morphological dilation, high intensity image features will become expanded. This is the opposite effect to morphological dilation. The structuring element is defined by the Kernel property of the class. See topic about Sampling and Rasterization for more info.


I am a studuent at the University of North Carolina at
Charlotte. I am
pursuing my Bachelors Degree in Computer Science. As of now I am currently enrolled in the
coding bootcamp at
UNCC for web development.
I have interned for IBM twice now. My first expereince
was for a software
development role. I worked with breast cancer image data by sorting the training data for
machine learning. The project helped
create a basis to implement other
text-analytic algorithms within the company to the program. My second experience was as a
RPA Developer. I collaborated with Subject Matter Experts to map out their processes using
BlueworksLive to gain a deep level of understanding. Then, produced a blueprint of how the
process would function with the implementation of automation. Finally, I had developed a virtual
robot to perform the tasks for the Acquisitions and Q2C team.


|
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|---|---|---|---|
| Home Blog News Demo Documentation Download Status Installation Target Support Bug Database Source Repository Contact |
The installation procedure for ELLCC is a bit complicated at
the moment. There are currently limited binary downloads available, you may have to build
from source. Having said that, here are step by step
instructions that describe how to build ELLCC under Linux. It takes a long time to build ELLCC. It helps to have a system with at least 3GB of RAM to speed up the LLVM build. PrerequisitesAn ELLCC build requires the following packages to be installed:
Get the ELLCC SourcesThis will take a while since it gets all of LLVM, Clang, binutils, GDB, and QEMU.
Building ELLCCThe ELLCC build script will attempt to bootstrap
ELLCC so that it can compile itself. If you haven't
installed ELLCC before, the first thing that will happen
is that a build will be done using gcc. That compiler will
be used to build the GNU tools and the ELLCC standard
libraries. After that, everything will be rebuilt using
the ELLCC. [~] main% cd ellcc
[~/ellcc] main% ./build [~/ellcc]
main%
If everything has been successful up to this point, you have built ecc, binutils, GDB, QEMU, and libraries for all targets. All the binaries created by the build are in the bin subdirectory of the build directory, i.e. in ~/ellcc/bin in my example. The bin directory should look something like this: [~/ellcc] main% ls bin arm-elf-as*
ecc-objdump*
llvm-nm*
qemu-io*bugpoint* ecc-ranlib* llvm-objdump* qemu-microblaze* c-index-test* ecc-readelf* llvm-prof* qemu-mips* clang-tblgen* ecc-size* llvm-ranlib* qemu-mipsel* ecc* ecc-strings* llvm-readobj* qemu-nbd* ecc++@ ecc-strip* llvm-rtdyld* qemu-ppc* ecc-addr2line* i386-elf-as* llvm-size* qemu-ppc64* ecc-ar* llc* llvm-stress* qemu-ppc64abi32* ecc-as* lli* llvm-tblgen* qemu-sparc* ecc-c++filt* llvm-ar* macho-dump* qemu-system-arm* ecc-elfedit* llvm-as* microblaze-elf-as* qemu-system-microblaze* ecc-embedspu* llvm-bcanalyzer* mips-elf-as* qemu-system-mips* ecc-gdb* llvm-config* opt* qemu-system-mipsel* ecc-gdbserver* llvm-cov* ppc64-elf-as* qemu-system-ppc* ecc-gdbtui* llvm-diff* ppc-elf-as* qemu-system-ppc64* ecc-gprof* llvm-dis* qemu* qemu-system-sparc* ecc-ld* llvm-dwarfdump* qemu-arm* qemu-system-x86_64* ecc-ld.bfd* llvm-extract* qemu-armeb* qemu-x86_64* ecc-nm* llvm-link* qemu-i386* sparc-elf-as* ecc-objcopy* llvm-mc* qemu-img* x86_64-elf-as* You may want to put the bin directory in your PATH, but it is not required at this point. ecc and ecc++ are the C and C++ compilers: By default, they use the system header files in /usr/include and use the system cc and c++ libraries to do the final program link. This means you can use ecc and ecc++ to compile programs that run natively on your system. We will see how to do cross compilation in Setting Up Target Support. |


What is ReactGen?
ReactGen generates a React project to help you start developing a new application quickly. ReactGen is similar to (and based on) create-react-app but restructures the generated project so that it can easily be embedded into a back-end application written in Rails or Phoenix. It also adds the pieces that we normally use in our React apps at Zeal, including a modular component structure, Redux, CSS Modules, Sass, Apollo, and a stricter ESLint configuration.
Why ReactGen?
Our team realized that again and again, we were reaching for the same tools as we built out new projects. So instead of manually installing those common tools every time, we created ReactGenerator. Its single command saves time by getting us to a point where we can start writing code much quicker.
Installation
ReactGen is built on top of Yeoman, so you’ll need to install yo, its command-line interface along with ReactGen
Yarn
# If necessary, create new directory and `cd` into it; mkdir myApp && cd myApp
# Run the generator
yo react-zeal
# Install
yarn
# start your app on http://localhost:3000 yarn start
Npm
# If necessary, create new directory and `cd` into it; mkdir myApp && cd myApp
# Run the generator
yo react-zeal
# Install
npm install
# start your app on http://localhost:3000 npm start
Getting Started
ReactGen places all of the front-end code in a client directory, making it easy to embed your React application inside of a back-end application. However, it can still be run as a standalone application if that’s what your project requires.For more details, see the full project documentation on GitHub.
Support
We use GitHub issues to manage feature requests and bug reports for this project.
Here is an example application utilizing the React Generator with the Phoenix framework.


You have successfully installed the Green Balls plugin. If it is working you should see only green icons below:
This is the original SVG for the green ball:


A cheat/tool/bot/whatever for a browser flash game named DarkOrbit. It does some pretty neat stuff and is still under heavy development.
Discord Server: https://discord.gg/nQ2VWVU


Psalms 55:9
Destroy, O Lord, and divide their tongues: for I have seen violence and strife in the city.


Available for mentoring
Message
Located in
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LINKS
ASK ME ABOUT
AFFILIATIONS/VOLUNTEERING
INTERESTS
AVAILABILITY


If you're looking for a Ruby on Rails guide, turn around now. I'm not gonna get into RoR.
What I am going to get into is object-oriented programming, how neat Ruby is, and using Ruby as a systems language.
yeah, I said that already, but really it's true. I came upon Ruby one snowy evening, trying to find a way to quickly burn through huge LDAP structures very quickly without consuming large amounts of memory. Ruby is pretty good for that, it turns out.
Ruby is a deeply object-oriented language, but it's dynamic and interpreted just like Perl and PHP and Python. You can use it very functionally like PHP or Python, but you'd be missing out on a lot of its power. Not only that, but it's a language designed to be simple and even colloquial. Here, let me show you.
You're hopefully at least a little familiar with what this means in Javascript:
var cats = 30;
This is pretty straightforward. The variable cats equals the number 30. Here's the same thing in Ruby:
cats = 30
Seems pretty simple, because it is. No need for semicolons. You don't even need to declare it as a variable, because everything is an Object by default. (And a variable is a kind of Object, so to speak.) But here's something neat you could then do with that variable:
cats.class
That would spit out "Fixnum"... because the cats variable is of class Fixnum, which is Ruby's basic number class. Why is this crazy?
Everything in Ruby is an Object. I capitalized "Object" because that, in itself, is an Object. CRAZY. Not only that, but Ruby is reflective, which means every Object knows it's an Object!
And most importantly, every class in Ruby is a child of the Object class... even nil (Ruby's NULL). So you can use any method that the Object class has. So whether it's a number or a string or whatever, it'll have access to the .class method.
That's why you can ask the cats variable what its class is by using the .class method on it! If you wanted, you could pick any number, like so:
138.class
And it would return "Fixnum", because the number doesn't even have to be contained in a variable, it's still an Object. Likewise:
"hello".class
would spit back "String", because that's a String! It doesn't even need to be a variable, it's already an Object just because you typed it out.
So this is all neat and cool to tell you about, but you should definitely play with it, too. The easiest way to do it is to use irb, or the Interactive Ruby Interpreter.
irb and Ruby itself come installed on Macs, so you can open a Terminal window, type irb, and start using it. On Linux, you'll have to install Ruby and irb. On Debian you'd just do this:
> apt-get install ruby irb
If you're on Windows, you can try using the RubyInstaller.
Anyway, once you have that loaded, you can play with the above examples.
I found Ruby ridiculously easy to learn, mostly because there's a very great (albeit nerd-hipstery) community surrounding it. Here are a few really good ones:
why's guide alone makes me not want to bother making a how-to guide for Ruby, because it has already been done so beautifully. the full documentation for Ruby, like PHP's docs, are also very well made and thorough, as any API reference should be.
which is why I don't really want to make a "Learning Ruby" guide here. it's been done way better than I can do it. but... I can provide a few tips.
Here are a few of my useful thoughts on Ruby:
Ruby is written to be way more colloquial than most languages, as I've said. For this reason above all others, it's a charm to work with. Stuff like not needing to care about semicolons, and the fact that methods use punctuation that's indicative of their purpose, like the .eql? method.
Normally in other languages like PHP you run a conditional like this:
if ($rofl == 10) {
echo "lol!";
}
But in Ruby, you could write it like this:
puts "lol!" if rofl.eql?(10)
You can pretty much read that line out loud, that's how easy it is. And almost all of Ruby is like that. And it's pretty awesome that you can add the if after the statement. Similarly, but importantly, there's an unless keyword!
puts "lol!" unless rofl.eql?(10)
So. Cool.
That having been said, the reason you use .eql? and not == is because everything is an object! Testing for equality requires you to make sure you're also testing by class, and each class tests equality differently. Using the .eql? method makes sure that you're using the right way each class wants to check for equality.
Therefore, Ruby doesn't want to assume much for you; so if you want to add a number to the end of a string, you need to use the .to_s method to convert the number to a string in the same operation, like so:
somenumber = 10
whatever = "whatever" + somenumber.to_s
Otherwise it'll actually try to do math with the somenumber variable! You have to convert the number to a string using .to_s before it can be added to the end of the string.
Ruby's Array and Hash methods are divine in their simplicity. Learn them well. The mere fact that there are .each and .include? methods is wonderful. In fact, Ruby's block functionality is pretty neat. Here's an example:
[ "lol", "rofl", "lmao" ].each do |wut| puts wut end
That takes the array with the three strings in it, and for each, uses puts to print them out one at a time. The do and end keywords denote the beginning and end of a block. You could use curly braces if you wanted:
[ "lol", "rofl", "lmao" ].each { |wut| puts wut }
If that makes it easier for you to read, then great. It's wonderful to have the option to go either way! The object contained within the | characters represents whatever iteration the loop is currently on.
When you're building things that interface with other systems, there's probably a module for it. Kinda like node.js, except Ruby has been around a lot longer. If you need something special done, Ruby probably has a library for it somewhere. It's like how PHP has extensions, but they're not very friendly usually.
With Ruby, you just need to install RubyGems and let that take care of 99% of the work for you! It's a lot like npm is for node and apt is for Debian; it will install the packages and libraries for you.
 Everything is an Object in Ruby, so use that to your advantage by making your own types of Objects to streamline things for you. Here's a fun example:
class Cat
def initialize(name)
@name = name
end
def meow
puts "MEOW!"
end
end
kitty = Cat.new("Muffy")
kitty.meow
You can save that as cat.rb, run it in the command line using ruby (ruby cat.rb) and it'll print out "MEOW!" See what we did there?
Ruby can be used as a web development language, sure, it already is. But I use it primarily as a system backend language, for automation and interoperability, because of its memory management and its objectivity (lol).
Honestly, I tried Ruby on Rails, and I didn't like it. Too much sass, not enough substance. Plus, when people leave Ruby on Rails and "upgrade" to Java because it's more scalable, you know something is wrong. But that's all I'll say about Ruby on Rails.
Ruby, like Python, (... and like Perl, I'm sure) is a very robust language for automation. It has a lot of great, easy File handling classes. But it's just a tool in the utility belt.
I think I could've swung either way... Python or Ruby. I decided not to learn Python and instead learn Ruby. I'm not sure if it matters which one I picked; I would've written a similar little guide for Python.
honestly I don't know what else to write, other than "try out Ruby". I wrote about half of a text adventure game in Ruby, and then node.js came out, and I ported the game to that. no regrets. I don't have any crazy tricks for Ruby, because I think Ruby in itself is a crazy trick.
however, Ruby continues to power some of my more "heavy" scripts. I use it less frequently than say PHP, but when I do use it, it's with a purpose. learn Ruby, appreciate it within the context of your experience, and use it sometime.


Instigated a contact free 'meet and greet'. The key for your
holiday home will either be in the door (inside) or, if you have let
us know you will be arriving late, underneath the pot outside the door.
Stopped our custom of providing a 'welcome pack'. We are sorry
about this but feel that it is safer for you.
Delayed your arrival time to 5pm to allow us additional time for extra
cleaning between guests. If we have a mobile number we will send you a
text if you are able to come in before 5pm.
Enhanced our cleaning routines. After our usual thorough clean of the
cottage, we will then pay special attention to items and areas which
receive frequent use, making use of an appropriate disinfectant. Where
possible we will leave windows open to allow for ventilation.
Assisted our cleaning routines by removing some items e.g. ornaments,
board games, CDs, DVDs, magazines which are hard to clean adequately.
Removed some items of crockery, cutlery and glassware if the numbers in
your party make this practical. This means we can quarantine them for a
week prior to your arrival. Please let us know if we have left you short.
Reduced the number of cushions and soft furnishings so that those left
for you have been quarantined for a week. Apologies for the fact that
those provided might not match the decor!
Provided one set of cleaning materials for your holiday cottage (in the
cupboard under the kitchen sink) so that we can provide fresh bottles etc.
for each set of guests.
Replaced the bottles of hand soap that we usually provide with small
'guest' bars of soap in the kitchen and bathrooms.
Provided hand sanitiser near to the main entrance for your use in entering
your accommodation.
Closed the bedroom door(s) before your arrival and would ask that you only
use the bedrooms that you need. If the second bedroom is not needed, please
leave the door closed. We will provide one set of towels (bath and hand towel)
for each guest that we know is coming. These will be inside the wardrobe by
the family bathroom (Barn) or in the bathroom (Cottage).
You might like to:
Consider bringing extra bottles of hand sanitiser as we will provide one
bottle only. Sufficient supplies are not always easy to obtain locally.
Consider bringing extra cleaning products, disinfectants, soaps, tissues,
rubber or disposable gloves etc. We will provide washing up liquid,
dish–washer tablets, some laundry products, general bathroom and kitchen
cleaners and toilet paper. Please remember that we have a septic tank system
at Trefechan Wen so items such as disposable wipes and large amounts of
disinfectants should not be put into the waste system.
Consider bringing your own first aid kit.
Check tourist information online. We have removed the leaflets as we cannot
clean them adequately and we are not sure of their accuracy. Good websites
include www.visitwales.com and
www.visitpembrokeshire.com.
For the latest on local COVID–19 restrictions, check the Welsh Government
site or Pembrokeshire County Council site.
Use books etc. at your own risk and leave on the table any you have used so
we can remove them for a week.
We would ask you please to:
Advise us if any of your party are showing COVID–19 symptoms before you
arrive, upon arrival, at any time during your stay or upon departure.
Advise us during your stay of any maintenance issues, breakages etc so we
can be ready to deal on changeover day — or sooner if urgent. We will
only come into your holiday accommodation to address any urgent issues after
discussion with you and with your prior agreement.
On the morning of your departure, please strip the duvet covers, sheets and
pillowcases from the beds that you have used and place them, along with any
towels you have used in the orange bin liners provided. These bin liners will
be in the cupboard under the kitchen sink. Remove all refuse, recycling and
food waste to the outside bins and leave the indoor bins without liners.
Please leave by 10 am to allow us to clean properly before our next arrivals;
the key can be left inside the door.
Finally:
We will inform you if we — or our daughter Jo who helps us at Trefechan Wen
— develop any symptoms of COVID–19 during your stay or if we have to
self–isolate due to having been in contact with anyone who has the virus.
Apart from all that — we look forward to welcoming you to Trefechan Wen. We
hope you enjoy your stay in this lovely part of Wales. Please let us know if you
require any further information.


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PHP Generator provides support for both control level and form level client-side data validation. Control level validation means that data are verified after a user enters a value into a form field and moves onto the next field on the form. On using the form-level validation the data are verified after the user enters (correct) values into all the fields and submits the form.
For control-level validation you can bind one or more of predefined validators like Data Length, Data Range, Email, URL, Credit Card, Regular Expression, etc. to a form field directly in the software UI. To implement form-level validation, you need to provide OnInsertFormValidate and/or OnEditFormValidate event handlers.
The example below learns how to implement control-level validation based on a regular expression (the value of the Name field should start with a capital letter), and form-level validation (values of Name and Last Name fields must be different). Open Insert or Edit forms to see this in action.


To be generated via JS.
Collapsibles are simple widgets that allow you to expand or collapse content when tapped and are useful in mobile to provide a compact presentation of content. Jump to section
To create a collapsible block of content, create a container and add the data-role="collapsible"
attribute. Directly inside this container, add any header (H1-H6) or legend element. The framework will style the header to look like a clickable button and add a "+" icon to the left to indicate it's expandable. After the header, add any HTML markup you want to be collapsible. The framework will wrap this markup in a container that will be hidden/shown when the heading is clicked.
I'm the collapsible content. By default I'm closed, but you can click the header to open me.
Add the data-content-theme
attribute to set a theme for the content of the collapsible. To provide a stronger visual connection between the collapsible header and content, add the data-content-theme
attribute to the wrapper and specify a theme swatch letter. This applies the swatch's border and flat background color (not the gradient) to the content block, removes the rounded corners from the bottom of the header, and gives the bottom of the content block rounded corners to visually group these elements.
I'm the collapsible content with a themed content block set to "d".
To expand the content when the page loads, add the data-collapsed="false"
attribute to the wrapper.
For a more compact version that is useful in toolbars and tight spaces, add the data-mini="true"
attribute to the element to create a mini version.
The default icons of collapsible headings can be overridden by using the data-collapsed-icon
and data-expanded-icon
attributes. In the example below, data-collapsed-icon="arrow-r"
and data-expanded-icon="arrow-d"
.
The default icon positioning of collapsible headings can be overridden by using the data-iconpos
attribute. In the below case, data-iconpos="right"
.
data-iconpos="right"
For forms, use a fieldset
and legend
for the collapsible.
By default collapsibles have an inset appearance. To make them full width without corner styling add the data-inset="false"
attribute to the element.
I'm the collapsible content. By default I'm closed, but you can click the header to open me.
This is an example of a series of individual collapsibles. The difference with a "Collapsible Set" is that multiple collapsible rows can be open at once.
To avoid "double" borders the framework removes the top border of collapsibles that are immediately preceded by another collapsible. Here we show how to negate this with custom CSS.


Here you will find the main settings configuration.
Some settings might come from jsnbt, some others may come from the site. Other modules might include a specific settings section under their content.
In your end custom site, you may have an html file installed under "src/web/admin/tmpl/public/" and reference it in your config injects section for settings, where it will be used to save a set of settings for the public domain.


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