_Lara_Croft:_Tomb_Raider_ (PG-13) * 1/2 (out of ****)
On paper, it looked like Hollywood finally figured out how to make a live action film out of a video game. A hot Oscar-winning star (Angelina Jolie) and a name-brand (if not exactly acclaimed) action director (Simon West) would join forces to bring to the screen an interactive character (adventurous archeologist Lara Croft of the `Tomb Raider' series) with real potential for a life beyond player-controlled pixels. Despite the promise for being something more, the much-hyped _Lara_Croft:_Tomb_Raider_ ends up playing exactly like a video game committed to film--and, no, that's _not_ a compliment.
Compliments are due Jolie, who ably fills out Lara's figure in every way. Not only does she amazingly resemble her computerized counterpart and do a spot-on British accent, the role offers her an ideal vehicle to channel her off-screen `wild child' persona. While Lara may be born a `lady' of privilege, she doesn't act the part. She's less at home all gussied up in fancy dresses in her large country mansion than she is sporting form-fitting hotpants and tank tops while facing various dangers in booby-trapped (no pun intended) caves. Jolie clearly enjoys the character and shows great potential as a badass action star. But there's nothing to the Lara character beyond Jolie and the ready-made personality she brings to the part. Even Lara's key vulnerability--her desire to see her long-dead father again--is intrinsically tied to Jolie: Lord Croft is played by none other than Jon Voight, Jolie's own father.
So the movie Lara is not much different from the empty digital shell that stars in the video game, and the film's basic plot (by West, five other credited hands, and who knows how many others) reads like the outline for a game scenario. Lara has to prevent the evil Illuminati from rejoining the two halves of a legendary triangular idol that grants its possessor the ability to control time. Of course, the way to stop them is to collect the pieces herself first, so we get a series of glorified video game stages masquerading as action sequences. Lara's mansion is invaded, and she has to dispose of the bad guys while tied to bungee cords. In the central sequence set in a cave in Cambodia, Lara must complete a number of tasks to collect the elusive first piece: turn a key, swing on a log to reach an urn, do away with all the warrior statues that come to life with the piercing of the urn, then battle the cave's biggest statue, which must be defeated in order to advance to the next level--er, scene.
The mechanical feel of _Lara_Croft:_Tomb_Raider_ would have been easier to swallow if the filler between action scenes were the slightest bit tolerable. Whenever the mayhem dies down, the film commits a bigger crime than being boring--it tries to be funny. Not a single would-be comic touch elicits so much as a grin: not the one-note `eccentric' side characters like Lara's stuffy butler (Christopher Barrie) or her nerdy gadget designer (Noah Taylor); not feeble culture-clash scenes such as Lara asking a monk if he knows where to find a phone. (The only time the audience laughed was when it was tricked into thinking they were going to be treated to a second gratuitous Lara shower scene late in the film; alas, the camera panned down from the shower head to reveal the face of her rival archeologist Alex, played by Daniel Craig.)
It's interesting to note that the only thrills to be found in the PG-13 _Lara_Croft:_Tomb_Raider_ are of the prurient kind: the previously alluded-to Lara shower scene, which bares a bit more skin than expected; and a slo-mo Lara running scene that's downright _Baywatch_-worthy. Nearly $100 million was spent to make things blow up and fill the screen with loads of fancy special effects, but all anyone talked about at length when walking out of _Lara_Croft:_Tomb_Raider_ is something anyone can figure out after shelling out a couple of bucks on a video rental of _Gia_ (which offers real dramatic substance in addition to ample nudity): Angelina Jolie is one hot babe.
©2001 Michael Dequina
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>The Movie Report/Mr. Brown's Movie Site: www.mrbrownmovies.com www.filmthreat.com | www.cinemareview.com | www.digitalwidescreen.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


New York, July 25, 2018 - Annalisa Conti lives and writes in New York City, where she has been spending the last few years of her life. She is a modern nerdy feminist who injects her rational mindset and rocket science (really!) background in the world of Women’s Fiction. She writes about women in today’s world: awake, fierce, heroes. Sometimes, superheroes.
The first ten episodes of her short stories THE W SERIES will be updated, from August 2018, with captivating new cover art by Valeria Frustaci, an italian illustrator and graphic designer. Valeria, after earning her degree in Architecture, specialized in Illustration and Visual Design in Milan and has worked with many publishing houses.
In 2013, 2014 and 2018 she was selected for the Italian Society of Illustrator's Annual.
The W Series is available as ebook on Amazon, Barnes & Noble, Google Play, and Apple Store.
Stay tuned and subscribe HERE to get news and updates from Superhero W.
AEC Publishing Press Office


With a passion in programming and problem solving, I've decided to dedicate my life to become a Software Developer. Started out as a self-taught programmer, I experimented with different languages and built projects for fun. Immediately, I fell in love with the process of learning and applying my knowledge. I strive for the process of solving each miniscule problem one after another, to build something extraordinary.
The Student Learning Profile is a project that I worked on during my co-op placement at the Peel District School Board. The application is used by teachers to capture and track thier student's progress and learning over a period of time.
The technologies I've implemented on this projects are as followed. Frontend: AngularJS, Angular Material, HighChartsJS, AJAX, JSON. Backend: JAVA SPRING MVC, SQL ORACLE.
Upnote is a project I tinkered around during my free time. I really wanted to explore the world of Ruby on Rails and decided to make an application out of this experience.
It is a bullet-driven journal or diary, that keeps track and organizes your daily activity using bullets. There are different bullet types for the type of activity you are tracking. E.g. a task will be a checkbox, an idea will be a light-bulb icon...etc.
The technologies I've utilize in this project are Ruby on Rails, Google Polymer, Jquery, and MySQL.
The goal of the game is to absorb other planets to complete each stage.
Orbit is a game 2D gravity physics game built using the UNITY 3D engine and coded C#.
Growing up playing alot of MUDs in the 1990s, I was inspired to create a short text-based game called "Contagion". Text-based games usually start with the character in some room and they have to find thier way through navigating to different rooms and interacting with objects by text commands.
Contagion was written in C++


Manel Villar
Senior Full Stack Software Developer
Portfolio • Github profile • LinkedIn
<EMAIL_ADDRESS>• +49 (0)162 657 4604
Paulsborner Str. 9 - 10709, Berlin (Germany)
Experience
- 2013 - now
- Senior Full Stack Developer at Oracle, Corp. via AcmePacket acquisition
Berlin, Germany
Oracle Communications Operations Monitor (formerly Palladion Communication Suite).
Tasks:
- Implementing new features for the network monitoring suite of products used in combination with Session Border Controller (SBC) devices.
- Python backend and Javascript frontend.
- Interaction between multiple daemons with different storage systems and a web server frontend.
- Basic knowledge of SIP network protocol.
- Test driven development using unit tests, integration tests and system tests.
- Development using containers and virtual machines.
- Continuous integration and daily builds.
- 2009 - 2013
- Freelance
Works:
- VogueLV. Retail shoe shop chain.
- Complete UX customization.
- Online stock management and integration with physical stores.
- RueVintage74. Online fashion shop.
- Complete UX customization.
- Facebook based HR recruitment application “¿Quieres trabajar en Acciona?” (Do you want to work in Acciona?”. Developed for Jaratech as a contracted work for Acciona Corp. Discontinued due legal reasons. Backend in Python (Django), frontend FBML, FBJS.
- Another contributions:
- Aplihorsa Modular. Premanufactured houses web catalog. UI improvements.
- spiritmalde.com. Watch online shop.
- conservasdecarino.com. Canned food online shop.
- 2007-2009
- Web Developer at Ilion Animation Studios
Madrid, Spain
Animation Studios, oriented to high quality 3D animation film production.
Tasks:
- Intranet Web development in PHP of general purpose internal tools for film production: asset tracking and pipeline management.
- Migration from existing framework to 2.0 Web Application.
- Javascript development: ExtJS and jQuery.
- Databases: PostgresSQL and MySQL.
- Video portfolio
- 2004-2007
- Software Developer Joyerías José Luis
A Coruña, Spain
Retail Jewelry shop chain.
Tasks:
- Intranet Web Application Development in PHP.
- Database administration: MySQLDB. Tools used: phpMyAdmin and Toad.
- Javascript coding: AJAX, JSON, XPATH, Ajax.
- Form and web interfaces design. UI controls design.
- SQL queries and processes optimization.
- Permission and user access control system.
- XML dynamic report generation.
- Python scripting for auxiliar tasks.
Developed modules: • Inventory and stock management. • Goods reception and shipping.
- 2003
- Junior Software Developer at Class One
A Coruña, Spain
Company dedicated to developing and maintaining on-trade-oriented (hotels and restaurants) applications.
- COBOL development of text-mode applications.
- Auxiliar tools for codebase management in Python and C.
- 2002
- Internship
Carino, Spain
Flash website for canned Food Factory.
Technical Experience
Open Source
Other projects
Javascript demos and twitter bots available in my portfolio.
MS-DOS videogame developed in C (1997). Now available for playing online via EMScripten emulation.
Blog with technical notes.
Programming Languages
- Python
- +5 years of experience with different libraries and frameworks: Django, Flask, virtual environments.
- Javascript
- +10 years of experience, from pre-Ajax era to ES6.
- Ruby
- Final degree work made in Sinatra.
- PHP
- +5 years of experience developing web applications.
- Java
- Several university projects.
- Scala
- Three days training in Scala Academy.
- Basic knowledge
- ZMQ C/C++, x86 assembly, Go, Perl, COBOL.
Additional Technologies
- Databases
- Redis, MySQL, PostgresSQL.
- Infrastructure
- Vagrant, Docker, Jenkins, Ansible, Linux shell and command line.
- Version Control
- Git, Mercurial, Bazaar, SVN.
Education
- 2012
Computer Science Degree; Universitat Oberta de Catalunya.
Final degree work: web application in Ruby (Sinatra) for translating other applications: Transboard
- 2000-2002
C.S. in Multiuser and Multitask Operating System Administration; Fernando Wirtz Institute. A Coruña, Spain.
Course subjects: networking, network protocols, Java and C programming, Windows and Linux administration.
Additional Skills
Languages:
- English (fluent)
- German (basic)
- Spanish (native)
- Portuguese (B2)
Involved in Raspberry PI Jam Berlin event organization.
<EMAIL_ADDRESS>• +49 (0)162 657 4604
Paulsborner Str. 9 - 10709, Berlin (Germany)


This is the course website CSCI P-14110
This is the course website for Intro to Programming and Data Viz, instructed by Jill P. Naiman<EMAIL_ADDRESS>jill.naiman@cfa.harvard.edu).
The Canvas webpage is where Assignments will be posted: https://canvas.harvard.edu/courses/72794
Slack site is: TBD
Below, you will find the materials for each lesson, as well as a syllabus that includes contact information and a course outline.
Homework resubmission policy: if you want to re-submit a new answer for a graded HW, you can earn up to 1/2 of the points back (for example: if you missed 4 points you can earn up to 2 back on your resubmission).
Some handy references you might appreciate:


|
analyzeWhich()
|
Specify features to analyze |
|
assay-class
|
Assay Class |
|
calibrateData()
|
Calibrate Data |
|
calibration-class
|
Calibration Class |
|
calibrationPlot()
|
Plot Calibration Curves |
|
cloneAssay()
|
Clone assay object |
|
compareCalibrationPlot()
|
Compare Calibration Equations |
|
consistencyAnalysis()
|
Evaluate site consistency |
|
consistencyPlot()
|
Visualize site rankings according to mean-squared errors |
|
createCalibrationObject()
|
Create Calibration Object |
|
defineReplicateSet()
|
Define replicate sets |
|
deleteAnalysis()
|
Delete Analysis |
|
deleteAssay()
|
Delete Assay |
|
diagnosticPlot()
|
Diagnostic plot |
|
efp
|
HR-pQCT EFP phantom calibration and reproducibility dataset |
|
filterData()
|
Filter dataset |
|
filterFeatures()
|
Filter features |
|
fitCalibration()
|
Fit calibration curves |
|
get.df.from.list()
|
Convert multi-tiered list of data.frames to single-tired list of data.frames |
|
getAnalyses()
|
Get Analyses |
|
getAssay()
|
Get Assay |
|
getCalibrationInfo()
|
Get Calibration information |
|
getDatasets()
|
Get dataset names |
|
getFeatures()
|
Get Features |
|
getResults()
|
Get Results Table |
|
getUniqueFeatureCount()
|
Get Unique Feature Counts |
|
getUniqueFeatures()
|
Get Unique Features |
|
identifyReference()
|
Identify Reference Site |
|
invivo
|
HR-pQCT in vivo patient reproducibility dataset |
|
invivo_registered
|
HR-pQCT in vivo patient reproducibility dataset (registered) |
|
invivo_unregistered
|
HR-pQCT in vivo patient reproducibility dataset (unregistered) |
|
meanVarPlot()
|
mean-variance relationship |
|
mvpAnalysis()
|
Multi variant precision/reproducibility analysis |
|
mvpPlot()
|
Multi-variant reproducibility boxplots |
|
omitOutliers()
|
Omit outliers |
|
preprocessData()
|
Preprocess data |
|
qc1
|
HR-pQCT QC1 phantom calibration and reproducibility dataset |
|
setDefaultAssay()
|
Set Default Assay |
|
showTable()
|
Display table |
|
svpAnalysis()
|
Single variant precision/reproducibility analysis |
|
svpPlot()
|
Short-term reproducibility boxplot |


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 6
Dietary
This quick and easy apple pie is a guaranteed hit - it’s got a hint of caramel and a bit of extra crunch.
Preheat the oven to 180C/160 Fan/Gas 4.
For the filling, place a casserole or flameproof baking dish over a medium heat. Add the butter and the sugar and stir until melted and well combined.
Increase the heat and continue to cook until the mixture has darkened in colour and started to caramelise (take care you don’t burn the mixture or it will taste bitter).
Add the chopped apples and stir to coat them in the mixture. Continue to cook for 6-8 minutes, or until softened, over a low heat then return the heat to medium and keep cooking until the apple chunks are completely tender. Set the caramelised apples aside to cool while you make the topping.
For the topping, put the flour in a large mixing bowl. Using your fingertips, rub the cold butter into the flour until the mixture resembles breadcrumbs. Gently stir in the remaining topping ingredients until well combined.
Sprinkle the crumble mixture evenly on top of the apple filling. Bake in the oven for 30-35 minutes, or until the filling is piping hot and the crumble is golden-brown all over. Serve with custard or cream.


BLOCKCHAIN-BASED EDUCATIONAL CERTIFICATES
Login in
Please enter your username and password to log in:
{% if error %}
{{ error }}
{% endif %}


| Elements' Summary |
| unoID |
internal ID string, not unique, not meaningful to the outer world |
| dateSeparator |
date separator, for example, "/" or "." or "-" |
| thousandSeparator |
group and thousand separator, for example, "," or "." |
| decimalSeparator |
decimal separator, for example, "." or "," |
| timeSeparator |
time separator, for example, ":" |
| time100SecSeparator |
time 100th seconds separator, for example, "," |
| listSeparator |
list separator, for example, ";" |
| quotationStart |
single quotation mark start |
| quotationEnd |
single quotation mark end |
| doubleQuotationStart |
double quotation mark start |
| doubleQuotationEnd |
double quotation mark end |
| timeAM |
time AM symbol, for example, "AM" or "am" |
| timePM |
time PM symbol, for example, "PM" or "pm" |
| measurementSystem |
measurement system, "metric" or "us" |
| LongDateDayOfWeekSeparator |
long date day of week separator, for example, ", " |
| LongDateDaySeparator |
long date day separator, for example, ", " |
| LongDateMonthSeparator |
long date month separator, for example, " " |
| LongDateYearSeparator |
long date year separator, for example, " " |
| Elements' Details |
unoID
string unoID;
- Description
- internal ID string, not unique, not meaningful to the outer world
|
|
dateSeparator
string dateSeparator;
- Description
- date separator, for example, "/" or "." or "-"
|
|
thousandSeparator
string thousandSeparator;
- Description
- group and thousand separator, for example, "," or "."
|
|
decimalSeparator
string decimalSeparator;
- Description
- decimal separator, for example, "." or ","
|
|
timeSeparator
string timeSeparator;
- Description
- time separator, for example, ":"
|
|
time100SecSeparator
string time100SecSeparator;
- Description
- time 100th seconds separator, for example, ","
|
|
listSeparator
string listSeparator;
- Description
- list separator, for example, ";"
|
|
quotationStart
string quotationStart;
- Description
- single quotation mark start
|
|
quotationEnd
string quotationEnd;
- Description
- single quotation mark end
|
|
doubleQuotationStart
string doubleQuotationStart;
- Description
- double quotation mark start
|
|
doubleQuotationEnd
string doubleQuotationEnd;
- Description
- double quotation mark end
|
|
timeAM
string timeAM;
- Description
- time AM symbol, for example, "AM" or "am"
|
|
timePM
string timePM;
- Description
- time PM symbol, for example, "PM" or "pm"
|
|
measurementSystem
string measurementSystem;
- Description
- measurement system, "metric" or "us"
|
|
LongDateDayOfWeekSeparator
string LongDateDayOfWeekSeparator;
- Description
- long date day of week separator, for example, ", "
|
|
LongDateDaySeparator
string LongDateDaySeparator;
- Description
- long date day separator, for example, ", "
|
|
LongDateMonthSeparator
string LongDateMonthSeparator;
- Description
- long date month separator, for example, " "
|
|
LongDateYearSeparator
string LongDateYearSeparator;
- Description
- long date year separator, for example, " "
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Emily:
Oh.... Very impressive! That was quick work! But now what am I going to do? I don't have the spice I need for the pie! Could you get some for me? You can't bake a fruit pie without fruit spice! Will you help me again?
"I'll help you."


5 current WWE Superstars who can be excellent announcers just like Samoa Joe
by Shruti SadbhavThe pro wrestling business can be immensely demanding when it comes to mic skills. Back in the early days of the business, there were several Superstars who made a mark for themselves by being as talented with their mouth as they were with their in-ring skills.
Today, there is only a handful of WWE Superstars who are regarded highly for their mic skills. One of them is Samoa Joe, who made an incredibly smooth transition to an announcing job after sustaining an injury that forced him to take a break from in-ring action.
But he isn’t the only one blessed with the gift of the gab. There are a few Superstars who can follow his footsteps and make for excellent announcers themselves, if and when the opportunity arrives. In this list, we take a look at five such names who would surely impress the WWE Universe if they were to don the role of an announcer in the company.
So, without further ado, let’s begin with our list.
#5 Daniel Bryan
Daniel Bryan is undoubtedly one of the best in-ring performers to have graced the squared circle. He is widely regarded for the intensity he brings to his storylines, which has seen millions of fans backing the leader of the ‘Yes! Movement’ for years.
One of the biggest reasons behind Bryan’s success is his extraordinary mic skills. Irrespective of your stance, the bearded underdog can force you to stop and listen to him every time he picks up the mic. He deserves every bit of credit for his promos, which are always natural and extremely believable.
Hence, it is easy to assume that Bryan would also make for a great addition to the announcing team in WWE if he ever decides to do so. He can narrate both good and bad aspects of the story and still manage to convince the fans of his intentions.
1 / 5 NEXT


| ↑ Up |
In the following an exception of type E
is thrown an then catched.
class E: Exception = {} try raise table E{text = "Some message"} catch e if e: E print(e.text) end
The catch-part is only reached if the exception is of
type E
. It can also be stated by means of
an unconditional catch.
try raise table E{text = "Some message"} catch e if e: E print(e.text) else raise e end end
But in case of an unconditional catch, the traceback so far will be clipped off.
Destructors are called automatically during stack unwinding. The following program demonstrates the behavior.
class E: Exception = {} class Duck = { function drop() print("A duck flies away.") end } function subroutine() d = table Duck{} raise table E{text = "Error"} end try subroutine() catch e if e: E print(e.text) end
The output is produced always in this order:
A duck flies away. Error
Assertions check at runtime for an invariant that shall stay true each time the program execution passes the specific point. When an assertion is not fulfilled, an exception is thrown. The syntax allows for brief and verbose exception messages:
assert type(x) is Int and x>=0 assert type(x) is Int and x>=0, "x: Int, x>=0" assert type(x) is Int and x>=0, begin "Expected x: Int, x>=0, but got x = {}" % [x] end assert type(x) is Int and x>=0, begin argv = [type(x),x] "Expected x: Int, x>=0, but got x: {}, x = {}" % argv end


{%extends "base.html"%} {%block content%}
This model will be used to train a model that can be used later on to automatically classify csv files


Action : Disconnect from a port
This action closes a connection to a serial port that is connected to a device (printers, mobile phones ...) with the action Connect to a port. For more information, see the What is a serial port? document.
Warning : Make sure that the window is where your serial port component is shown (on the screen) when this action is run.
Parameters
| Parameters | Descriptions |
|---|---|
| Serial port concerned | Must be equal to the control of type serial port (in the window designer) to be a disconnect from the device. |
Returned value
No value is returned by this action
Code Visual Basic.Net generated by SoftwareZator
If the serial port is "MyPort", the generated code will be as follows :
Your_Windows.MyPort.Close()
Runtime errors
Sometimes a computer program encounters a problem during execution. Often, an error message is displayed. The table below allows you to determine why the error you encounter appears and how to correct :
| Errors types | Descriptions | Resolve |
|---|---|---|
| InvalidOperationException | This error occurs when the control of type serial port is not connected to a device when performing this action. | To correct this error, you must ensure that the port is opened with the action Connect to a port before running this action. To Determine if a serial port is connected to a device, use the action Determine if a serial port is connected. |
Characteristic
| Type | Informations |
|---|---|
| Required level | Beginner |
| Category | Serial ports |
| Type of return value | {Nothing} |
| Works in the functions | Yes |
| Works in reporting zone | No |
| This action may receive children actions | No |


Ringgit ends easier versus US dollar
KUALA LUMPUR, Nov 18 — The ringgit closed easier versus the US dollar today on lack of demand for the local note, said a dealer.
At 6pm, the ringgit settled at 4.1540/1570 against the greenback from last Friday’s close of 4.1515/1545.
The dealer said market players stayed on the sidelines, awaiting further clues on the monetary policy of world’s major central banks and seeking clarification on the US-China trade negotiation.
Meanwhile, the local note traded mostly lower against other major currencies.
The ringgit was weaker against the Singapore dollar at 3.0531/0557 from 3.0479/0505 on last Friday’s, depreciated against the British pound to 5.3844/3891 from 5.3446/3497 and fell against the euro to 4.5943/5993 from 4.5737/5787.
However, the local note went up vis-a-vis the yen to 3.8103/8141 from 3.8192/8230. — Bernama


Ex. Pivotal Sales Executive offering over 20 years of experience in implementing successful sales strategies and motivating highly galvanized teams to produce significant bottom-line results. Distinguished background in recruiting and developing “A Players” to drive revenue across multiple sales organizations. Adept at designing and executing effective sales strategies to optimize market opportunities. Exemplary communicator with the passion and drive needed to cultivate and foster professional and profitable relationships while maintaining trust.
courses


{% blocktrans %}
Your group collected {{ public_account }} EMUs, which is lower than {{ threshold }} EMUs. The
server has generated a random number between 1 and 100. The resulting value is {{ random_value }}, which
is smaller than 91. This means that you all lose the remaining endowment in your private
accounts. Please fill in the amount in Euro’s you see on this screen on the payment document you
received before clicking the continue button. This amount is the show-up fee.”
{% endblocktrans %}
{% elif return_state == 'NLOSS' %}
{% blocktrans %}
Your group collected {{ public_account }} EMUs, which is lower than {{ threshold }} EMUs. The
server has generated a random number between 1 and 100. The resulting value is {{ random_value }}, which
is bigger than 90. This means that you all win the remaining endowment in your private
accounts. Please fill in the amount in Euro’s you see on this screen on the payment document you
received before clicking the continue button. This amount consists of both your private winnings
and the show-up fee.
{% endblocktrans %}
{% else %}
{% blocktrans %}
CONGRATULATIONS! ! Your group collected {{ public_account }} EMUs, which is greater or equal to
{{ threshold }} EMUs. So you may keep the amount remaining in your private account.
Please fill in the amount in Euro’s you see on this screen on the payment document you received
before clicking the continue button. This amount consists of both your private winnings and the
show-up fee.”
{% endblocktrans %}
{% endif %}
{% blocktrans with emus=gain.emus euros=gain.euros %}
The amount remaining on your private account is {{ emus }} EMUs and your final winnings are
{{ euros }} euros.
{% endblocktrans %}
{% blocktrans %}
Please, click next, and complete a quick questionnaire.
{% endblocktrans %}


Hello! I'm Katie. I have lived most of my life in the Pacific Northwest, enjoying plenty of rain, the surprisingly sunny summers, and learning new things along the way. I am finishing up a certificate program in Web Development at Seattle University. I hope to use my new skills to develop delightful and intuitive web applications.
Front-End Web Developer
Thanks for visiting my website!
You can contact me by Email to talk about
my work or collaborating on projects. I look forward to hearing from you!


When UX doesn’t consider ALL users, shouldn’t it be known as “SOME User Experience” or… SUX? - Billy Gregory, Senior Accessibility Engineer
Posted by Eirini Kaymenaki on June 18, 2020
Design is everywhere. From the dress you’re wearing to the smartphone you’re holding, it’s design. - Samadara Ginige, Designer and Developer
Posted by Eirini Kaymenaki on June 12, 2020
If we want users to like our software, we should design it to behave like a likeable person: respectful, generous and helpful. - Alan Cooper, Software Designer and Programmer
Posted by Eirini Kaymenaki on June 10, 2020
The next big thing is the one that makes the last big thing usable. - Blake Ross, Co-creator of Mozilla Firefox
Posted by Eirini Kaymenaki on June 5, 2020
Rule of thumb for UX: More options, more problems. - Scott Belsky, Chief Product Officer
Posted by Eirini Kaymenaki on June 4, 2020
Every great design begins with an even better story. - Lorinda Mamo, Designer / Creative Director
Posted by Eirini Kaymenaki on May 28, 2020
If I had an hour to solve a problem and my life depended on the solution, I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than five minutes. - Albert Einstein, Theoretical Physicist
Posted by Eirini Kaymenaki on May 5, 2020


30-45 minutes
Map object provided by ES6. Map is a collection of elements where each element is stored as a Key, value pair. Map object can hold both objects and primitive values as either key or value. You can use objects of all kinds as map keys. The system will not automatically convert the keys to strings as it does for object literals. This opens up a wide range of opportunities to do interesting things with maps.
Participants will be able to:
JavaScript ES6 - Maps (3 min video) - This video walks through ES6 Map’s. How they are similar and different to Objects and how to use them!
Techtonica slides - Slide on javascript maps and sets.
Maps are a new object type that allow to store collections of key-value pairs. Unlike with objects, map keys can be of any type, even objects or functions. With maps we can iterate in the order in which the values were added, unlike objects where there’s no guarantee about the order.
Syntax:
javascript new Map([iterable]);
The main methods are: - new Map() – creates the map. - map.set(key, value) – stores the value by the key. - map.get(key) – returns the value by the key, undefined if key doesn’t exist in map. - map.has(key) – returns true if the key exists, false otherwise. - map.delete(key) – removes the value by the key. - map.clear() – clears the map. - map.size – returns the current element count.
Example:
javascript const things = new Map(); things.set('🚗', 'Car'); things.set('🏠', 'House'); things.size; // 2 things.clear(); things.size; // 0
The differences from a regular Object:
- Object follows the rule of normal dictionary. The keys must be simple types either integer or string or symbols. But in Map, it can be any data type (an object, an array, etc).
- In Map, original order of elements (pairs) is preserved, while in Object, it isn’t. For example:
```javascript
let myObject = new Map();
myObject.set('z', 1);
myObject.set('@', 2);
myObject.set('b', 3);
for (let [key, value] of myObject) {
console.log(key, value);
}
// z 1
// @ 2
// b 3
```
- Map does keep its size updated automatically unlike objects. Objects size needs to be calculated manually with object.keys() which returns an array of all existing keys.
When to use map? And when to use object?
Object is the great choice for scenarios when we only need simple structure to store data and knew that all the keys are either strings or integers, because creating plain object and accessing object’s property with a specific key is much faster than creating a map.
Map preserves the order of its keys unlike object, and map was built with iteration in mind, so in case iteration or elements order are highly significant, consider map — it will ensure stable iteration performance in all browsers.
Map tends to perform better in storing large set of data, especially when keys are unknown until run time, and when all keys are the same type and all values are the same type.
Sets are a new object type with ES6 (ES2015) that allow to create collections of unique values. The values in a set can be either simple primitives like strings or integers, or more complex object types like object literals or arrays.
Syntax:
javascript new Set([iterable]);
Example:
javascript const animals = new Set(); animals.add('🐷'); animals.add('🐼'); console.log(animals.size); // 2 animals.add('🐼'); console.log(animals.size); // 2 animals.delete('🐼'); console.log(animals.size); // 1
Create a map and try performing set, get, clear, delete, has etc methods on it.