ALL THE PRETTY HORSES
Reviewed by Harvey Karten Miramax Films/ Columbia Pictures Director: Billy Bob Thornton Writer: Ted Talley, novel by Cormac McCarthy Cast: Matt Damon, Henry Thomas, Lucas Black, Penelope Cruz, Ruben Blades, Robert Patrick, Julio Oscar Mechoso, Miriam Colon, Bruce Dern, Sam Shepard
While this year's character played by Tom Hanks, Chuck Noland, found a spot of land undiscovered and free even of bird life, a journey such as his is impossible in the U.S. The great historian, Frederick Jackson Turner, pronounced the American frontier closed as of 1890, presumably leaving some of the Cook Islands as the only area short of Mars that has not been inhabited by humankind. So what's a fella to do if he's looking for wide open spaces, passionate romance, and a chance to carve out a life free of the 5 o'clock rush- hour traffic? For John Grady Cole (Matt Damon), the central figure of Cormac Mcarthy's major novel which has been adapted to the screen by Ted Talley, the answer seems clear.  No place, that is, until he notes that all he had to do was cross what amounted to a puddle of water ironically called the Rio Grande and head out to the still not-so-developed Mexico.
The adventures that befall Cole and hs best buddy Lacey Rawlins (Henry Thomas) as they head out to the new frontier in 1949 are the stuff of this film helmed by Billy Bob Thornton, whose aim seems to be to capture the precious dialogue in the McCarthy novel while showing his audience a picture of post-World War II frontier life uncluttered by the high melodrama of 1950's American Westerns. No general stores with barrels of food along the main street, no bars with assertive women named Kitty, no duels at high noon here. Unfortunately, however, what is intended to be art is just another horse opera made in an understated and underproduced manner to give the viewer the impression that he is looking at virtuosity. Since the Romeo-and-Juliet romantic interest that develops midway through the story between Cole and the rich and forbidden Alejandra (Penelope Cruz) is only about as fiery as the first sparks set off by Chuck "Flintstone" Noland while rubbing sticks together on his South Pacific island, and since the drama comes to cinematic life only twice when an unfortunate fellow is dragged away for execution and Cole must defend himself in a prison fight, "All the Pretty Horses" gives us ample time to concentrate on the title characters of the movie and put the laconic human beings out of our thoughts.
 Horsing around with him, they agree to let him join the trek only to find that he becomes the source of much of their troubles. Cole and Rawlins are hired as help on a prosperous ranch owned by the English-speaking Rocha (Ruben Blades), giving Rocha's daughter the opportunity to cast her come-hither eyes on the handsome young gringo, Cole. Engaging in forbidden love, Cole winds up in jail together with Rawlins, where the former must prove his manhood in the obligatory fight, which is well staged involving a choreographed exit from the dining tables by all prisoners save Cole and the man who is expected to kill him.
Filmed by Barry Markowitz in a surprisingly conventional manner with obligatory filtered National Geographic-style shots on the rugged, uninviting landscape, "All the Pretty Horses" fails to capture the nuances of the McCarthy novel, particularly the humorous moments. Despite that, the film is overly talky, the adventurers expressing their sophomoric dreams for the lives the want to lead. A negative product placement for the Mexican Tourist Board, "All the Pretty Horses" is pretty much a neigh.
Rated R. Running Time: 117 minutes. (C) 2000 Harvey Karten
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Accepted
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Attributes:
[<Literal>]
|
The request has been accepted for processing, but the processing has not been completed.
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AlreadyReported
Signature: int
Attributes:
[<Literal>]
|
The members of a DAV binding have already been enumerated in a preceding part of the (multistatus) response, and are not being included again.
|
BadGateway
Signature: (type)
Attributes:
[<Literal>]
|
The server was acting as a gateway or proxy and received an invalid response from the upstream server.
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BadRequest
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Attributes:
[<Literal>]
|
The server cannot or will not process the request due to an apparent client error.
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Conflict
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Attributes:
[<Literal>]
|
Indicates that the request could not be processed because of conflict in the request, such as an edit conflict between multiple simultaneous updates.
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Continue
Signature: (type)
Attributes:
[<Literal>]
|
The server has received the request headers and the client should proceed to send the request body.
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Created
Signature: (type)
Attributes:
[<Literal>]
|
The request has been fulfilled, resulting in the creation of a new resource.
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EarlyHints
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Attributes:
[<Literal>]
|
Used to return some response headers before final HTTP message.
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ExpectationFailed
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Attributes:
[<Literal>]
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The server cannot meet the requirements of the Expect request-header field.
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FailedDependency
Signature: int
Attributes:
[<Literal>]
|
The request failed because it depended on another request and that request failed (e.g., a PROPPATCH).
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Forbidden
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Attributes:
[<Literal>]
|
The request was valid, but the server is refusing action. The user might not have the necessary permissions for a resource, or may need an account of some sort.
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Found
Signature: (type)
Attributes:
[<Literal>]
|
Tells the client to look at (browse to) another url. 302 has been superseded by 303 and 307.
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GatewayTimeout
Signature: (type)
Attributes:
[<Literal>]
|
The server was acting as a gateway or proxy and did not receive a timely response from the upstream server.
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Gone
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Attributes:
[<Literal>]
|
Indicates that the resource requested is no longer available and will not be available again.
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HttpVersionNotSupported
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Attributes:
[<Literal>]
|
The server does not support the HTTP protocol version used in the request.
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IMUsed
Signature: int
Attributes:
[<Literal>]
|
The server has fulfilled a request for the resource, and the response is a representation of the result of one or more instance-manipulations applied to the current instance.
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InsufficientStorage
Signature: int
Attributes:
[<Literal>]
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The server is unable to store the representation needed to complete the request.
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InternalServerError
Signature: (type)
Attributes:
[<Literal>]
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A generic error message, given when an unexpected condition was encountered and no more specific message is suitable.
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LengthRequired
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Attributes:
[<Literal>]
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The request did not specify the length of its content, which is required by the requested resource.
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Locked
Signature: int
Attributes:
[<Literal>]
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The resource that is being accessed is locked.
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LoopDetected
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Attributes:
[<Literal>]
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The server detected an infinite loop while processing the request.
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MethodNotAllowed
Signature: (type)
Attributes:
[<Literal>]
|
A request method is not supported for the requested resource.
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MisdirectedRequest
Signature: int
Attributes:
[<Literal>]
|
The request was directed at a server that is not able to produce a response.
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MovedPermanently
Signature: (type)
Attributes:
[<Literal>]
|
This and all future requests should be directed to the given URI.
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MultipleChoices
Signature: (type)
Attributes:
[<Literal>]
|
Indicates multiple options for the resource from which the client may choose (via agent-driven content negotiation).
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MultiStatus
Signature: int
Attributes:
[<Literal>]
|
The message body that follows is by default an XML message and can contain a number of separate response codes, depending on how many sub-requests were made.
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NetworkAuthenticationRequired
Signature: int
Attributes:
[<Literal>]
|
The client needs to authenticate to gain network access.
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NoContent
Signature: (type)
Attributes:
[<Literal>]
|
The server successfully processed the request and is not returning any content.
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NonAuthoritativeInformation
Signature: (type)
Attributes:
[<Literal>]
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The server is a transforming proxy (e.g. a Web accelerator) that received a 200 OK from its origin, but is returning a modified version of the origin's response.
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NotAcceptable
Signature: (type)
Attributes:
[<Literal>]
|
The requested resource is capable of generating only content not acceptable according to the Accept headers sent in the request.
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NotExtended
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Attributes:
[<Literal>]
|
Further extensions to the request are required for the server to fulfil it.
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NotFound
Signature: (type)
Attributes:
[<Literal>]
|
The requested resource could not be found but may be available in the future. Subsequent requests by the client are permissible.
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NotImplemented
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Attributes:
[<Literal>]
|
The server either does not recognize the request method, or it lacks the ability to fulfil the request.
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NotModified
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Attributes:
[<Literal>]
|
Indicates that the resource has not been modified since the version specified by the request headers If-Modified-Since or If-None-Match.
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OK
Signature: (type)
Attributes:
[<Literal>]
|
Standard response for successful HTTP requests.
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PartialContent
Signature: (type)
Attributes:
[<Literal>]
|
The server is delivering only part of the resource (byte serving) due to a range header sent by the client.
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PayloadTooLarge
Signature: int
Attributes:
[<Literal>]
|
The request is larger than the server is willing or able to process.
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PaymentRequired
Signature: (type)
Attributes:
[<Literal>]
|
Reserved for future use.
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PermanentRedirect
Signature: int
Attributes:
[<Literal>]
|
The request and all future requests should be repeated using another URI.
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PreconditionFailed
Signature: (type)
Attributes:
[<Literal>]
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The server does not meet one of the preconditions that the requester put on the request.
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PreconditionRequired
Signature: int
Attributes:
[<Literal>]
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The origin server requires the request to be conditional.
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Processing
Signature: int
Attributes:
[<Literal>]
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This code indicates that the server has received and is processing the request, but no response is available yet.
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ProxyAuthenticationRequired
Signature: (type)
Attributes:
[<Literal>]
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The client must first authenticate itself with the proxy.
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RangeNotSatisfiable
Signature: int
Attributes:
[<Literal>]
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The client has asked for a portion of the file (byte serving), but the server cannot supply that portion.
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RequestHeaderFieldsTooLarge
Signature: int
Attributes:
[<Literal>]
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The server is unwilling to process the request because either an individual header field, or all the header fields collectively, are too large.
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RequestTimeout
Signature: (type)
Attributes:
[<Literal>]
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The server timed out waiting for the request.
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ResetContent
Signature: (type)
Attributes:
[<Literal>]
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The server successfully processed the request, but is not returning any content.
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SeeOther
Signature: (type)
Attributes:
[<Literal>]
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The response to the request can be found under another URI using the GET method.
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ServiceUnavailable
Signature: (type)
Attributes:
[<Literal>]
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The server is currently unavailable (because it is overloaded or down for maintenance).
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SwitchingProtocols
Signature: (type)
Attributes:
[<Literal>]
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The requester has asked the server to switch protocols and the server has agreed to do so.
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SwitchProxy
Signature: int
Attributes:
[<Literal>]
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No longer used. Originally meant "Subsequent requests should use the specified proxy."
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TemporaryRedirect
Signature: (type)
Attributes:
[<Literal>]
|
In this case, the request should be repeated with another URI; however, future requests should still use the original URI.
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TooManyRequests
Signature: int
Attributes:
[<Literal>]
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The user has sent too many requests in a given amount of time.
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Unauthorized
Signature: (type)
Attributes:
[<Literal>]
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Similar to 403 Forbidden, but specifically for use when authentication is required and has failed or has not yet been provided.
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UnavailableForLegalReasons
Signature: int
Attributes:
[<Literal>]
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A server operator has received a legal demand to deny access to a resource or to a set of resources that includes the requested resource.
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UnprocessableEntity
Signature: int
Attributes:
[<Literal>]
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The request was well-formed but was unable to be followed due to semantic errors.
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UnsupportedMediaType
Signature: (type)
Attributes:
[<Literal>]
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The request entity has a media type which the server or resource does not support.
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UpgradeRequired
Signature: (type)
Attributes:
[<Literal>]
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The client should switch to a different protocol such as TLS/1.0, given in the Upgrade header field.
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URITooLong
Signature: (type)
Attributes:
[<Literal>]
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The URI provided was too long for the server to process.
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UseProxy
Signature: (type)
Attributes:
[<Literal>]
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The requested resource is available only through a proxy, the address for which is provided in the response.
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VariantAlsoNegotiates
Signature: int
Attributes:
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Transparent content negotiation for the request results in a circular reference.
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1
Fedon C.
Simulations and experimental assessment of dosimetric evaluations for breast ima...
18-03-2016
SYRMA-CT - TS
Universit Di Trieste
Dottorato


Consultation outcome
Ref: Ofqual/16/5919 PDF , 257KB , 7 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
We have decided to adopt the majority of our consultation proposals unchanged. However, we have made drafting changes in response to consultation feedback, and to clarify:
In light of the strong support it received, we have also decided to confirm our consultation proposal that the first exams for the new maths A level will take place in summer 2018. This ensures the first year of students taking the new maths A level are not unfairly disadvantaged relative to students in later years.
Published: PDF , 540KB , 27 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
There were 42 responses to our consultation – 26 from organisations and 16 from individuals.
The responses to all of our proposals were generally positive, however there were some specific comments and suggestions, particularly in the responses from subject associations and learned societies.
We have identified several distinct themes within the more detailed responses. Specifically, concerns were raised about:
A number of respondents also raised concerns about the subject content – in particular the accuracy, layout and formatting of the proposed appendices to the content. We have passed on these views to the Department for Education for it to consider
This consultation ran from
to
Proposed rules and guidance for new AS and A levels in mathematics and further mathematics.
Ref: Ofqual/15/5792 PDF , 2.65MB , 93 pages
Ref: Ofqual/15/5789 PDF , 1.34MB , 38 pages
This consultation is about the rules and guidance we need to put in place for new AS and A levels in mathematics and further mathematics. These rules apply to qualifications in these subjects that will first be taught from September 2017.
This consultation also includes two proposed new appendices to the subject content – covering mathematical notation and formulae which students will be expected to know. Since these appendices relate to the subject content, they have been produced by the Department for Education ( DfE ), in conjunction with the A Level Content Advisory Board ( ALCAB ). We are consulting on these on behalf of DfE . They have been included in this consultation so that stakeholders can see all the proposals in one place, and only need to respond to a single consultation.
Our proposals reflect the DfE ’s subject content for new AS and A level mathematics and further mathematics , which was developed by ALCAB with the aim of changing how these subjects are taught and assessed.
To support these proposed changes, and the development of good examinations which reflect them, we set up the A level Mathematics Working Group - an expert panel including representatives of ALCAB , subject associations, teachers and exam boards. Alongside this consultation, we are publishing the working group’s report and advice on the assessment of mathematical problem solving and modelling, as well as the use of large data sets in statistics.
The working group’s report has no formal regulatory status. We used it as a main source of evidence when developing the proposals in this consultation. Exam boards will also be able to draw on their involvement in the group, and reflect on its advice, when developing their specifications and sample assessment materials.
Published: 2 December 2015
Updated: 8 April 2016
From: Ofqual


Lists and maps
Components are frequently stored in list and map structures, especially when referenced by other components.
Overview
In JavaScript, creating a list of values is a simple task. Arrays hold any type of data, and they are easily created using the [
and ]
operators, so they are usually the best solution if you need to iterate (loop) over a set of values.
let data = ["a", "b", "c"];
data.forEach(d => { console.log(d) });
In a front-end framework however, JavaScript arrays cause some issues. For one, their values are not checked: they might include a mix of strings, numbers, objects, and other types of values. Any value can be assigned to any array index at any time. This means that they may include duplicates, undefined values, and gaps (which occur when a certain array index is not set at all, which is not the same as setting the array property to undefined
).
Therefore, Typescene implements two different types of lists of its own, which are much stricter about their contents than regular JavaScript arrays and objects.
ManagedList
Represents an ordered set of components
ManagedMap
Represents a set of components that are indexed using a string value
let list = new ManagedList(
new Component(),
new Component(),
new Component()
);
let first = list.first();
let second = list.get(1);
let third = list.last();
let map = new ManagedMap()
map.set("One", new ManagedList());
let one = map.get("One");
By design, managed lists and maps circumvent issues with duplicates and gaps: once an item is removed from the list other items take its place, and the same item cannot be included in the same list more than once. Internally, both ManagedList
and ManagedObject
are implemented in a way that’s very efficient, and doesn’t require looping over the entire list to add or remove items.
Restricting item types
The restrict
method on both lists and maps restricts the type of component objects that can be added to the list — ensuring that all items in the list/map are instantiated by a particular class (or sub class).
ManagedList.restrict()
Restrict objects within this list to be of a given type (class)
ManagedMap.restrict()
Restrict objects within this map to be of a given type (class)
class MyComponent extends Component { }
class SameComponent extends MyComponent { }
class OtherComponent extends Component { }
let list = new ManagedList().restrict(MyComponent);
list.add(new MyComponent()); // OK
list.add(new SameComponent()); // OK
list.add(new OtherComponent()); // ERROR
Nested lists/maps
Both lists and maps (instances of ManagedList
and ManagedMap
) may directly contain other lists and maps. They may even refer to themselves in a circular pattern, directly or indirectly — unless the restrict
method has been used to limit the particular object type that can be added.
This is because by default, lists and maps may contain instances of the ManagedObject
class, a superclass of Component
as well as ManagedList
, ManagedMap
, and ManagedReference
.
Managed record references
The ManagedRecord
class implements several methods that are useful for use with records that are stored in a list — a common way to model ordered or indexed ‘record’ data.
ManagedRecord
Represents data that is managed as a component, often within a list structure
record.getParentRecord()
— retrieves the ‘parent’ instance (containing a property that has been marked with the@managedChild
decorator which indirectly references the record) of theManagedRecord
class itself, even if the parent record references a list/map that contains this record.record.getNextSibling()
— retrieves the next record in a parent list (i.e. a list that is assigned to a property marked with@managedChild
in another record).record.getPreviousSibling()
— retrieves the previous record in a parent list.
Parent-child references
Often, components within a list should be considered to be fully ‘contained’ by the component that includes the list itself — for example in the case of a row of buttons on screen, the buttons certainly belong to the row; moving or removing the row should also move the buttons within. Similarly, a list of addresses may ‘belong’ to a contact record.
For this reason, component lists/maps extend parent-child relationships to all components within the list, if the list itself is assigned to a property marked with @managedChild
(refer to Components for details on how this property decorator works).
class PersonAddress extends ManagedRecord {
street: string;
// ... etc.
}
class PersonContact extends ManagedRecord {
name: string;
// ... etc.
@managedChild
addresses = new ManagedList().restrict(PersonAddress);
}
let contact = new PersonContact();
let address = new PersonAddress(); // ... etc
contact.addresses.add(address);
contact.addresses.first().getParentComponent() // contact
Weak parent-child references
To mark a property containing a list or map as parent-child reference, but not the contained components, use the weakRef
method:
ManagedList.weakRef()
Stop newly referenced objects from becoming child objects
class PersonContact extends ManagedRecord {
// ...
@managedChild
colleagues = new ManagedList()
.restrict(PersonContact)
.weakRef();
}
Note: The use case for this pattern is relatively limited. You may only need to mark the list as a child component (but not its items) if you notice a memory leak when new lists are created frequently, containing many of the same items. Using a child reference, the list itself will be destroyed as soon as a new list is assigned to the same property, even if the contained items are not.
Lists
ManagedList
Represents an ordered set of components
Lists of components can be created using the ManagedList
constructor. This constructor accepts an initial set of objects, which are added to the list immediately.
Afterwards, the list’s methods can be used to add objects:
let a = new MyComponent();
let b = new MyComponent();
let list = new ManagedList(a, b);
// add an item to the back of the list:
list.add(new MyComponent());
// insert an item *before* `b`
list.insert(new MyComponent(), b);
ManagedList.add()
Add one or more objects (or managed lists or maps) to the end of this list
ManagedList.insert()
Insert an object before another object in this list
ManagedList.remove()
Remove an object from this list
ManagedList.clear()
Remove all objects from this list
ManagedList.splice()
Add and/or remove objects at the same time
ManagedList.replace()
Replace all items in this list with a given set of new items, in one go
Iteration
You can loop over all objects in a list using a standard for...of
statement.
class SomeComponent extends Component {
constructor(public s: string) { super() }
}
let list = new ManagedList(
new SomeComponent("a"),
new SomeComponent("b"),
new SomeComponent("c")
);
for (let component of list) {
console.log(component.s);
}
Alternatively, you can use the following methods to iterate over the objects in a list.
ManagedList.forEach()
Invoke a callback function for each object in this list
ManagedList.map()
Invoke a callback function to each object, and return an Array with all results
ManagedList.pluck()
Take a given property from each object, and return an Array with all values
ManagedList.some()
Returns true if a given callback function returns true
for at least one object in this list
ManagedList.every()
Returns true if a given callback function returns true
for all objects in this list
ManagedList.toArray()
Returns an Array with all objects in this list
Events
Lists emit a ManagedListChangeEvent
event when objects are added, removed, or moved.
- When an object is added, the object itself is referenced by the
object
property of theManagedObjectAddedEvent
event. - When an object has been removed, the removed object is referenced by the
object
property of theManagedObjectRemovedEvent
event.
Furthermore, lists can be made to ‘propagate’ (i.e. re-emit) all events that are emitted by objects within the list, using the propagateEvents
method.
ManagedList.propagateEvents()
Propagate events from all objects in this list
class PersonContact extends ManagedRecord {
@managed
friends = new ManagedList()
.restrict(PersonContact)
.propagateEvents();
}
PersonContact.addObserver(class {
constructor(public contact: PersonContact) { }
onFriendsChange() {
// ...[1]
}
})
In the code above, the onFriendsChange
method [1] is called when:
- the friends list is assigned the first time (an empty list),
- any objects are added to, removed from, or moved within the friends list,
- any object within the friends list emits a change event — since those events are immediately also emitted by the list itself.
Views and bindings
ManagedList
instances are frequently used to manage lists of objects that need to be displayed in the application UI. The UIListController
view component can be used for this purpose. Its items
property refers to a ManagedList
instance, which are turned into views using a ‘view adapter’ — a component that takes an object and produces a view component. The generic UIListCellAdapter
component usually serves this purpose well.
Note that Typescene will automatically convert arrays to objects in a managed list when updating a binding.
- If the existing property value of a bound property (e.g. the
items
property of aUIListController
view component) is already an instance ofManagedList
, and - if the bound value (i.e. the value of the bound parent’s property) is a
ManagedList
, then the list reference itself is copied to the target component. - if the bound value is
undefined
, then the list is cleared. - if the bound value is an array of
ManagedObject
instances (e.g. components), then all objects in the list are replaced with the objects from the array. - if the bound value is an array of other values (e.g. strings), then those values are encapsulated in an anonymous component type first, whose
valueOf()
method returns the original value.
This makes it possible to bind the items
property of a list view either to a ‘real’ list of components, or to a simple array:
const view = UICell.with(
UIListController.with(
// items is actually a ManagedList:
{ items: bind("items") },
UIListCellAdapter.with(
UIRow.with(
UILabel.with(bind("value")) // a, b, c
)
)
)
)
class MyActivity extends PageViewActivity.with(view) {
// ...
// plain array elements get converted:
items = ["a", "b", "c"]
}
Maps
ManagedMap
Represents a set of components that are indexed using a string value
Indexed sets of components can be created using the ManagedMap
constructor. This constructor does not accept any arguments.
Afterwards, the map’s methods can be used to add objects:
let map = new ManagedMap();
map.set("one", new MyComponent());
map.set("two", new MyComponent());
ManagedMap.set()
Add an object (or managed list or map) to this map using given string index (key)
ManagedMap.unset()
Remove an object from this map using a given string index (key)
ManagedMap.remove()
Remove an object from this map
ManagedMap.clear()
Remove all objects from this map
Iteration
Unlike with the ManagedList
class, you cannot loop over objects in a map using a for...of
statement.
Instead, you can use the following methods to iterate over the indexes (keys) or objects in a list.
ManagedMap.forEach()
Invoke a callback function for each key and object in this map
ManagedMap.objects()
Returns an Array with all objects in this map
ManagedMap.keys()
Returns an Array with all keys in this map
ManagedMap.toObject()
Returns a plain JavaScript object with all objects in this map, with keys as property names
class SomeComponent extends Component {
constructor(public s: string) { super() }
}
let map = new ManagedMap();
map.set("1", new SomeComponent("One"));
map.set("2", new SomeComponent("Two"));
map.set("3", new SomeComponent("Three"));
map.forEach((key, component) => {
console.log(key + ": " + component.s);
// => 1: One
// ...etc
}
Events
Maps emit a ManagedListChangeEvent
event when objects are added, removed, or moved — similar to lists.
- When an object is added, the object itself is referenced by the
object
property of theManagedObjectAddedEvent
event, and the key is stored in thekey
property. - When an object has been removed, the removed object is referenced by the
object
property of theManagedObjectRemovedEvent
event, and the key is stored in thekey
property.
Furthermore, maps can also be made to ‘propagate’ (i.e. re-emit) all events that are emitted by objects within the map, using the propagateEvents
method (see Lists above for an example).
ManagedMap.propagateEvents()
Propagate events from all objects in this map
Next steps
Find out how lists and maps are used by Typescene to store application components.
- Learn more about views, which represent the user interface as a tree structure of components.
- Learn more about activities, which encapsulate views and represent the possible states of an application.
- Learn more about services, which encapsulate the application’s global state, available from within all other components.


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object net.tootallnate.websocket.WebSocket
public final class WebSocket
Represents one end (client or server) of a single WebSocket connection. Takes care of the "handshake" phase, then allows for easy sending of text frames, and recieving frames through an event-based model. This is an inner class, used by WebSocketClient and WebSocketServer, and should never need to be instantiated directly by your code. However, instances are exposed in WebSocketServer through the onClientOpen, onClientClose, onClientMessage callbacks.
| Field Summary | |
|---|---|
static byte |
CR
The byte representing CR, or Carriage Return, or \r |
static int |
DEFAULT_PORT
The default port of WebSockets, as defined in the spec. |
static byte |
END_OF_FRAME
The byte representing the end of a WebSocket text frame. |
static byte |
LF
The byte representing LF, or Line Feed, or \n |
static byte |
START_OF_FRAME
The byte representing the beginning of a WebSocket text frame. |
static java.nio.charset.Charset |
UTF8_CHARSET
The WebSocket protocol expects UTF-8 encoded bytes. |
| Method Summary | |
|---|---|
void |
close()
Closes the underlying SocketChannel, and calls the listener's onClose event handler. |
void |
send(java.lang.String text)
|
java.nio.channels.SocketChannel |
socketChannel()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int DEFAULT_PORT
public static final java.nio.charset.Charset UTF8_CHARSET
public static final byte CR
public static final byte LF
public static final byte START_OF_FRAME
public static final byte END_OF_FRAME
| Method Detail |
|---|
public void close() throws java.io.IOException
java.io.IOException
- When socket related I/O errors occur.public void send(java.lang.String text) throws java.io.IOException
java.io.IOException
public java.nio.channels.SocketChannel socketChannel()
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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Phase 0 - Week 2 The CSS Box Model
Friday, May 8, 2015
This week, we spent a lot of time learning about HTML and CSS. We created a website using HTML and then built the style sheet required to transform the HTML to recreate an existing website. In order to successfully complete this task, we needed to have an understanding of many different functions of CSS. In this blog, I will explain the CSS Box Model and how to use it to adjust they way elements are displayed on your website.
Since all HTML elements can be considered as boxes, the CSS Box Model is important to understand because it will help you successfully position and/or shift items on the page to ensure that they display exactly as you intend. There are 4 key components of the CSS Box Model that are represented in the below graphic: the content area, padding (green area), border (black line) and margin (blue area).
Think about this as if you were packing an item in a box to move; you would use padding around the item to protect it. In the CSS Box Model, padding is the spacing between the content area and the border, and it has the same background color as the content area. An example of a situation where padding is important would be if you have text in a bordered box and the text is too close to the border; in this examply, you will need to increase the padding. Since the margin is the spacing between the border and the margin of the boxes surrounding it, you would adjust the margin if you had two bordered boxes where the borders were too close together. Remember, all HTML elements are boxes so if you want two boxes to touch you need to adjust the margins of both items.
The padding, border and margins for every box can be adjusted together or individually. As shown in the graphic above, the padding and margin setting were adjusted together and the border settings for the right and bottom were set individually. If you're anything like me, you will have to stop and try to remember the order of the settings for top, right, bottom and left. Thanks to my pair for the CSS challenge (Daniela) I just think of it like a clock starting out at the top of the hour.
In addition to adjusting the spacing of items using padding and margin, there are a bunch of style changes that can be applied to the border. You can change the thickness color and style (solid, dashed etc) of the border and even give it rounded corners. Try it out for yourself, add border-radius: 10px; to a box and see what happens, change the radius to 50% and you have a circle. Who said you can't fit a square peg in a round hole? They obviously don't know their CSS!
These are just a few things that you can do when you understand the CSS Box Model. For more information and/or practice with the box model, check out www.w3schools.com.


Credentials¶
Twitter offers 2 types of credentials and twitter documentation specifies the type of credentials to use for each different endpoint.
Application Credentials that let you perform operations from an application perspective.
User Credentials that let you perform operations from a user perspective.
The documentation will use the following rules regarding the credentials:
appClient
indicates that the endpoint requires Application Credentials (with or without bearer token)userClient
indicates that the endpoint requires User Credentialsclient
indicates that the endpoint requires either application or user credentials.
Application Credentials¶
Twitter applications can perform requests on their own.
Application credentials (also called ConsumerOnlyCredentials
) can be used for authenticating users, accessing the webhooks endpoints, running some streams and accessing other endpoints.
Application credentials consist of :
Required
CONSUMER_KEYRequired
CONSUMER_SECRETOptional
BEARER_TOKEN (learn more here)
// create a consumer only credentials
var appCredentials = new ConsumerOnlyCredentials("CONSUMER_KEY", "CONSUMER_SECRET")
{
BearerToken = "BEARER_TOKEN" // bearer token is optional in some cases
};
var appClient = new TwitterClient(appCredentials);
Get a Bearer Token¶
Application credentials can be used with or without a Bearer Token
depending on the operation.
Usually to run requests on twitter with application credentials you will need to specify the Bearer Token
.
You can generate a bearer token as followed.
// get the bearer token and create a client
var consumerOnlyCredentials = new ConsumerOnlyCredentials("CONSUMER_KEY", "CONSUMER_SECRET");
var appClientWithoutBearer = new TwitterClient(consumerOnlyCredentials);
var bearerToken = await appClientWithoutBearer.Auth.CreateBearerTokenAsync();
var appCredentials = new ConsumerOnlyCredentials("CONSUMER_KEY", "CONSUMER_SECRET")
{
BearerToken = bearerToken
};
var appClient = new TwitterClient(appCredentials);
// or you simply initialize the bearer token of client
var consumerOnlyCredentials = new ConsumerOnlyCredentials("CONSUMER_KEY", "CONSUMER_SECRET");
var appClient = new TwitterClient(consumerOnlyCredentials);
await appClient.Auth.InitializeClientBearerTokenAsync();
// the appClient requests will now use the bearer token
User Credentials¶
User credentials is a combination of user keys and consumer keys.
They a user to authenticate through a specific Twitter application.
To perform an operation on behalf of a user (e.g. publishing a tweet), an application will need to execute this operation with the user credentials.
User credentials consist of :
Required
CONSUMER_KEYRequired
CONSUMER_SECRETRequired
ACCESS_TOKENRequired
ACCESS_TOKEN_SECRET
var userCredentials = new TwitterCredentials("CONSUMER_KEY", "CONSUMER_SECRET", "ACCESS_TOKEN", "ACCESS_TOKEN_SECRET");
var userClient = new TwitterClient(appCredentials);
To request user credentials, you need to ask this user to authenticate and authorise your application.
Learn more about authentication


The chrome extension that will revolutionize the way you discover and listen to music. We take the work out of remembering and saving songs you come across during day-to-day web activities and store them in a convenient spot for you to access later.
Our web player supports Youtube, SoundCloud, and Tumblr audio content, allowing you to listen to all song formats from one app. Never worry about keeping separate open tabs for your different music streaming service accounts again!
Follow your friends and check out what they are adding to their own accounts. Show off your music taste and web browsing prowess by allowing your friends to access the latest additions to your playlists.
Enjoy the full Splyt experience by installing our Chrome extension from the Chrome web store. Add songs to your playlists directly from the sites where you find them. Control the web app's player from any tab via the play/pause toggle in the extension popup or the keyboard shortcut: Alt+P. For more information about how to use the extension, watch our brief demonstration.
Join Splyt by logging in with your Google+ account. Listen to songs you've added from wherever on the web. Create new playlists and follow friends. Reorder your playlists by dragging and dropping the song's labelled number. Search for new songs to add from Youtube and Soundcloud directly from within the app. Add songs to and from your own playlists and your friends' music stream. For more information about how to use the web app, watch our brief demonstration.
Don't hesitate to reach out to us with any questions or concerns. We want to cater to our users and need your feedback to do so.
splytapp@gmail.com


This demo shows the difference in performance
when naively multiplying some matrices.
Hit the button to run. Typically, it'll take about 5 secs to multiply the larger
matrices in Javascript.
| Matrix size | Number of ops | Device | Time (msec) |


|
MRSL DecompUtil Library
0.0
An implementaion of convex decomposition over point cloud
|
Seed Decomp Class. More...
#include <seed_decomp.h>
Public Member Functions | |
| SeedDecomp () | |
| Simple constructor. | |
| SeedDecomp (const Vec3f &p) | |
| Basic constructor. More... | |
| void | set_virtual_dim (decimal_t x, decimal_t y, decimal_t z) |
| Adding virtual bounding box around line seg. More... | |
| void | set_obstacles (const vec_Vec3f &obs) |
| Import obstacle points. | |
| decimal_t | radius () const |
| Retrieve the radius of sphere. | |
| vec_Vec3f | obs () const |
| Retieve obstacel points. | |
| Ellipsoid | ellipsoid () const |
| Retrieve ellipsoid. | |
| Polyhedron | polyhedron () const |
| Retrieve polyhedron. | |
| void | dilate (decimal_t radius) |
| Infalte the line segment. More... | |
| void | dilate (const Vec3f &axes, const Mat3f &R) |
| void | dilate (const Ellipsoid &E) |
| void | shrink (decimal_t thr) |
| Shrink the polyhedron. More... | |
Private Member Functions | |
| void | add_virtual_wall (Polyhedron &Vs) |
Private Attributes | |
| decimal_t | radius_ = 1.0 |
| vec_Vec3f | obs_ |
| Vec3f | p_ |
| Ellipsoid | ellipsoid_ |
| Polyhedron | polyhedron_ |
| decimal_t | virtual_x_ = 5 |
| decimal_t | virtual_y_ = 5 |
| decimal_t | virtual_z_ = 2 |
Seed Decomp Class.
Dilate around the given point
| SeedDecomp::SeedDecomp | ( | const Vec3f & | p | ) |
Basic constructor.
| p1 | One end of the line seg |
| p2 | The other end of the line seg |
| void SeedDecomp::dilate | ( | decimal_t | radius | ) |
Infalte the line segment.
| radius | Robot radius |
Adding virtual bounding box around line seg.
| x | Distance in x axis |
| y | Distance in y axis |
| v | Distance in z axis |
This virtual bounding box is parallel to the line segment, the x,y,z axes are not w.r.t the world coordinate system, but instead, x-axis is parallel to the line, y-axis is perpendicular to the line and world z-axis, z-axis is perpendiculat to the line and y-axis
| void SeedDecomp::shrink | ( | decimal_t | thr | ) |
Shrink the polyhedron.
| thr | Shrinking distance |


You have 0 antimatter.
The next update will heavily change tons of game balancing, features and other stuff that may make transferring your current saves to the new version impossible without immense amounts of effort.

I am not quite sure how much the saves will break, but testing should reveal that none of that ever happens. Going on the test site should help with preparing for future content changes. However, I will change many variables and other things in the new update.
The new update is expected to come out soon under ALPHA 0.4. Alpha 0.4 will have content from early-mid Quantum balanced. For what exactly is to come, check usavictorideas.txt.
Also, from this point forward, the main site you should go to is https://usavictor210.github.io/ngplusplusrespecced/ngplusplus/.
Glitch made hosting this game really annoying as it constantly goes down now for some unexplained reasons, probably because of some massive memory usage.
Once all content in Quantum is done, there could be a new prestige layer coming up, but don't be too sure about it because I don't really intend to go way beyond e9e15. I don't think you need to know what it is yet.
| 1 Eternity: | 2 Eternities: |
| 3 Eternities: | 4 Eternities: |
| 5 Eternities: | 7 Eternities: |
| 9 Eternities: | 10 Eternities: |
| 11 Eternities: | 12 Eternities: |
| 13 Eternities: | 14 Eternities: |
| 15 Eternities: | 16 Eternities: |
| 17 Eternities: | 18 Eternities: |
| 20 Eternities: | 25 Eternities: |
| 30 Eternities: | 40 Eternities: |
| 50 Eternities: | 60 Eternities: |
| 80 Eternities: | 100 Eternities: |
| 1e10 Eternities: | 1e11 Eternities: |
| 1e12 Eternities: | 1e13 Eternities: |
Dilation's penalty to all dimensions is x^0.75.
You have 0 tachyon particles.
You have 0 dilated time. 0
The next free galaxy is at 1000 dilated time. You've gained a total of 0 free galaxies.
You have 0 unstable shards.
You have 0 temporal power (+0/sec). Your temporal power gives x multiplier to all dimensions.
| First Dimension x1 |
0 (0)
|
||
| Second Dimension |
0 (0)
|
||
| Third Dimension |
0 (0)
|
||
| Fourth Dimension |
0 (0)
|
||
| Fifth Dimension |
0 (0)
|
||
| Sixth Dimension |
0 (0)
|
||
| Seventh Dimension |
0 (0)
|
||
| Eight Dimension |
0 (0)
|
| Dimension Shift: requires 20 Fourth Dimension | |
| Antimatter Galaxies: requires 80 Eighth Dimension |
You have 0 infinity power, which is translated to give a 0x multiplier on all dimensions.
| First Infinity Dimension x1 |
0 (0)
|
||
| Second Infinity Dimension x1 |
0 (0)
|
||
| Third Infinity Dimension x1 |
0 (0)
|
||
| Fourth Infinity Dimension x1 |
0 (0)
|
||
| Fourth Infinity Dimension x1 |
0 (0)
|
||
| Fourth Infinity Dimension x1 |
0 (0)
|
||
| Fourth Infinity Dimension x1 |
0 (0)
|
||
| Fourth Infinity Dimension x1 |
0 (0)
|
Your "Infinite Time" multiplier is currently Xx.
You've gained 0 tickspeed upgrades.
You have 0 time shards. The next tickspeed upgrade is at 0 time shards.
| First Time Dimension x1 |
0 (0)
|
|
| Second Time Dimension x1 |
0 (0)
|
|
| Third Time Dimension x1 |
0 (0)
|
|
| Fourth Time Dimension x1 |
0 (0)
|
|
| Fifth Time Dimension x1 |
0 (0)
|
|
| Sixth Time Dimension x1 |
0 (0)
|
|
| Seventh Time Dimension x1 |
0 (0)
|
|
| Eighth Time Dimension x1 |
0 (0)
|
You have 0 meta-antimatter.
Your best ever meta-antimatter was 0, which is translated to give a 0x extra multiplier per dimension boost.
| First Meta Dimension |
0 (0)
|
||
| Second Meta Dimension |
0 (0)
|
||
| Third Meta Dimension |
0 (0)
|
||
| Fourth Meta Dimension |
0 (0)
|
||
| Fifth Meta Dimension |
0 (0)
|
||
| Sixth Meta Dimension |
0 (0)
|
||
| Seventh Meta Dimension |
0 (0)
|
||
| Eighth Meta Dimension |
0 (0)
|
| Meta-Dimension Shift: requires 20 Fourth Meta Dimensions | |
| Meta-Antimatter Galaxy: requires 20 8th Meta Dimensions | |
| Go quantum: get something |
Update Rate: 50ms |
||
Hotkeys: 1-8 for buy 10 dimension, shift+1-8 for buy 1 dimension, T to buy max tickspeed, shift+T to buy one tickspeed, M for max all
S for sacrifice, D for dimension boost, G for galaxy, C for crunch, A for toggle autobuyers, R for replicanti galaxies, E for eternity.
You can hold shift while buying time studies to buy all up until that point, see each study's number, and save study trees.
Hotkeys do not work while holding control.

Reward: First Dimension autobuyer, and start with 100 antimatter. |
Buying anything halts your production, which gradually returns over 3 minutes.
Reward: Second Dimension autobuyer |
|
First Dimension multiplier is drastically decreased, but gets an exponentially increasing bonus that resets on Dimension Shifts/Boosts/Galaxies.
Reward: Third Dimension autobuyer |
Buying a dimension automatically erases all lower tier dimensions, acting like a sacrifice without the boost.
Reward: Fourth Dimension autobuyer |
|
Tickspeed starts at 7%.
Reward: Fifth Dimension autobuyer |
Each dimension costs the dimension 2 tiers before it, with modified prices.
Reward: Sixth Dimension autobuyer |
|
Multiplier per 10 dimensions is random for each per-10 purchase varying from 0.30x to 10x.
Reward: Seventh Dimension autobuyer |
Dimension Boosts and galaxies have no effect. Sacrifice resets everything, but is immensely more powerful.
Reward: Eighth Dimension autobuyer |
|
Whenever you buy 10 of a dimension or tickspeed, everything else of equal cost will increase to its next cost step.
Reward: Tickspeed autobuyer |
There are only 6 dimensions, with dimension boost and antimatter galaxy costs modified.
Reward: Automated Dimension Boosts |
|
There's normal matter which rises. If it exceeds your antimatter, it will act as a dimension boost without giving the bonus.
Reward: Automated Galaxies |
Each dimension produces the dimension 2 below it; first dimensions produce reduced antimatter.
Reward: Automated Big Crunches |
|
All previous challenges (except Tickspeed Challenge and Automatic Big Crunch challenge) are applied at once.
Goal: 1e850 Reward: Gain a 1.3x multiplier on all Infinity Dimensions for each Infinity Challenge completed. |
Automatically sacrifice every 8 ticks once you have 8th Dimension.
Goal: 1e10500 Reward: Get the sacrifice autobuyer, and sacrifice is more powerful. |
|
Tickspeed interval decrease is always at 0%, but for every tickspeed purchase, you get a static multiplier on all dimensions which increases with galaxies.
Goal: 1e5000 Reward: Gain a static multiplier on each tickspeed purchase. |
Only the latest bought dimension production is normal, and all other dimensions produce less.
Goal: 1e13000 Reward: All normal dimension multipliers are raised to the power of 1.05. |
|
When buying dimensions 1-4, everything with costs smaller or equal increases. When buying dimensions 5-8, everything with costs bigger or equal increases. When buying tickspeed, everything with the same cost increases.
Goal: 1e11111 Reward: Galaxies are 10% more powerful, and Galaxy and Dimension Boost requirements are decreased by 1 dimension. |
There's an exponentially rising matter that divides the multiplier on all of your dimensions.
Goal: 2e22222 Reward: Tickspeed affects Infinity Dimensions with reduced effect. |
|
You can't get Antimatter Galaxies, but the multiplier for each Dimension Boost is increased from 2.5x to 10x.
Goal: 1e10000 Reward: Increase the multiplier for each Dimension Boost from 2.5x to 4x. |
Your production is at 100% after purchasing anything, after that it rapidly drops down.
Goal: 1e27000 Reward: You get a multiplier to dimensions 2-7 based on 1st and 8th dimension multipliers. |
|
Time Dimensions are disabled.
Completed 0 Times. Goal: 1e2000 IP Reward: Xx on all Time Dimensions (based on time spent this Eternity) |
Infinity Dimensions are disabled.
Completed 0 Times. Goal: 1e1000 IP Reward: Infinity power gives a small multiplier to the 1st Infinity Dimension. |
|
Dimensions 5-8 don't produce anything, and Dimensional Sacrifice is disabled.
Completed 0 Times. Goal: 1e750 IP Reward: Increase the multiplier for buying 10 dimensions. |
All infinitied stat multipliers and generators are disabled.
Completed 0 Times. Goal: 1e4250 IP in 20 infinities Reward: Infinity Dimensions gain a multiplier from unspent IP. |
|
Galaxy cost increase scaling starts instantly (Which normally starts at 100 galaxies). Dimension Boost costs scaling is massively increased.
Completed 0 Times. Goal: 1e3000 IP Reward: Galaxy cost scaling starts X galaxies later. |
You can't gain galaxies normally, but the cost of upgrading your max replicanti galaxies is massively reduced.
Completed 0 Times. Goal: 1e1500 Reward: Further reduce the dimension cost multiplier increase. |
|
First Time Dimension produces Eighth Infinity Dimension, and First Infinity Dimension produces Seventh Dimensions. Tickspeed affects all dimensions normally.
Completed 0 Times. Goal: 1e2700 IP Reward: First Time Dimension produces Eighth Infinity Dimensions. |
You can only upgrade Infinity Dimensions 50 times, and Replicanti upgrades 40 times. The autobuyers of these features are disabled.
Completed 0 Times. Goal: 1e1150 Reward: Infinity power makes replicanti galaxies more powerful. |
|
You can't buy tickspeed upgrades, but Infinity Power instead gives a greatly reduced multiplier to Time Dimensions.
Completed 0 Times. Goal: 1e400 IP Reward: Infinity Dimensions gain a multiplier based on time shards. |
Time Dimensions and Infinity Dimensions are disabled, but you gain an immense multiplier from infinitied stat to normal dimensions.
(infinitied^1000) Currently: xX Completed 0 Times. Goal: 1e1500 Reward: Time Dimensions gain a multiplier from infinitied stat. |
|
All dimension multipliers are disabled except for the multipliers from Infinity Power and Dimension Boosts (to normal dimensions).
Completed 0 Times. Goal: 1e400 IP Reward: Further reduce the tickspeed cost multiplier increase. |
The game runs 1,000x slower.
Completed 0 Times. Goal: 1e110000 in 0.5 seconds or less. Reward: Infinity Dimension cost multipliers are reduced. (x^1) |
|
Automatic DimBoosts
Current interval: 30 seconds
Max 8ths used on reset:
Galaxies required to always Dimboost:
Bulk DimBoost amount:
Is active |
Automatic Galaxies
Current interval: 30 seconds
Max Galaxies:
Buy max galaxies every X seconds (0 to always buy):
Is active |
Automatic Big Crunch
Current interval: 60 seconds
Amount of IP to wait until reset:
Is active |
|
1st Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
2nd Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
3rd Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
|
4th Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
5th Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
6th Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
|
7th Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
8th Dimension Autobuyer
Current interval: 5 seconds
Priority:
Is active |
Tickspeed Autobuyer
Current interval: 5 seconds
Priority:
Is active |
You have 0 replicanti, which is translated to give a 0x multiplier on all infinity dimensions.
You have 0 Time Theorems.
load:


MEN WITH GUNS
By Harvey Karten, Ph.D. Sony Pictures Classics Director: John Sayles Writer: John Sayles Cast: Federico Luppi, Damian Delgado, Dan Rivera Gonzalez, Tania Cruz, Damian Alcazar, Mandy Patinkin, Kathryn Grody, Iguandilli Lopez, Nandy Luna Ramirez, Rafael De Quevedo, Roverto Sosa
Who are the world's bad guys? Are they the folks from the industrialized world who rape and plunder the weaker nations? Are they the world's white guys who exploit those of color? The down-and-out guerrillas who commit atrocities against seemingly innocent villagers? The rich? The poor? The liberals? The conservatives? Inspired by stories from the novelist Francisco Goldman, who wrote of an uncle who administered medicine to poor communities in Guatemala, John Sayles has written, directed and edited a road movie of mythic proportions to expound on this question. His answer to the riddle? The title gives it all away. Men with guns are the abhorrent of the earth. No matter whether you're white or black, rich or poor, western or developing: if you've got the weaponry, you'll use it, and the power which you get from superior military might will corrupt you. You will use the authority of the gun to rape, plunder, and decide arbitrarily who is guilty and deserving of punishment.
"Men with Guns" will not enjoy the commercial power that a Costa-Gavras film like "Z" possessed, largely because it is almost totally in Spanish and Indian dialects (with subtitles) and because the editing--which Sayles insists on doing himself rather than hiring a professional--is pedestrian. Nor does "Men With Guns" have the complexity of his world-class movie, "Lone Star," or a single name recognizable (save Mandy Patinkin) by a potentially large market. Yet there is not a single dull moment in the picture even as it trudges along from one destination to another, each stop on the road adding to the political wisdom of its central character.
The movie focuses on an elderly white doctor of liberal persuasion living in a fictitious Latin American country. Filmed entirely in Mexico, Sayles fixes his camera on Dr. Fuentes (Federico Luppi), who had recently lost his wife, is on the verge of retirement, and is determined to find out first- hand whether the legacy he has willed to the world is successful. Having trained a group of bright young doctors to go barefoot--so to speak--into the poor Indian villages of his country to bring them the medicine they so desperately need but cannot afford, he sets out from his well-appointed suburban home to track his students down. Though his now- ailing heart is in the right place, Humberto Fuentes is politically naive, refusing to believe that outside the big cities looms disastrous instability. He is to discover first-hand that his is not the best of all possible worlds. His first adventure graphically symbolizes the disillusionment he will face on his political, emotional, moral and, indeed, metaphoric journey, as he discovers his brightest student Bravo (Roverto Sosa) operating a drug market in a slum neighborhood on the outskirts of the city.
Though police officers assure him that there are no guerrillas in the areas under their command, they warn him to return to the capital, but their advice simply drives Fuentes on as he barrels into the mountain with his rugged vehicle picking up a hodgepodge of unusual, deeply flawed people. These include an abandoned, streetwise boy, Conejo (Dan Rivera Gonzalez), an army deserted Domingo (Damian Delgado) who robs him and later begs him to remove a bullet from his rib, a defrocked priest (Damian Alcazar), and a comical couple of clueless American tourists played by Mandy Patinkin and Kathryn Grody.
If the movie were made by Costa-Gavras, the doctor would conclude that the army, backed up by a right-wing government, is the source of all evil. But Sayles spreads the guilt around. True, the members of the armed forces have been killing doctors and other intellectuals, assuming that anyone helping the poor Indians must be subversive. But the guerrillas have been terrorizing the local populations as well, executing those whom they believe are assisting the army.
Sayles seems to say that despite the doctor's excellent intentions he has spent his life in deliberate ignorance, so dedicated to his comfortable, bourgeois lifestyle that he refuses to believe that the people of his country could be murderers and rapists. In that regard, Sayles shares the stage with playwright Bertolt Brecht, who naively believed that his plays could awaken his middle-class audience to the wickedness to which they have closed their eyes and ears.
Sayles reaches far and wide. We leave the film aware that he is not talking about any specific country: that Latin American dictatorships are surely not afflicted with the very worst forms of rule. In one case, for example, he has the defrocked priest tell an obviously autobiographical story of how guerrillas ordered the people of a village to execute six of their own people, failing which the terrorists would kill every member of the community. This can be taken as a reference to the practice in Nazi concentration camps in which capos were occasionally asked to make the selections themselves of those who should be sent immediately to their deaths lest entire groups be wiped out by the SS themselves. On the broadest scale, the film makes its point loud and clear that those with the superior firepower will inflict their will by force on those with more modest defenses, and have done so time and again throughout the centuries.
The MTV crowd is not Sayles's targeted audience for this movie. Despite the theme that life's tragedies are circular, that they endure time and again whether or not we "know" about them, the movie will win no prizes for visual pyrodynamics but seems a throwback to a time that movie- makers were content to tell solid, linear narratives. That said, the right audience will find much that is appealing in the film, not the least attribute being the sincere, earthy acting of the entire cast of relative unknowns. Rated R. Running Time: 126 minutes. (C) 1997 Harvey Karten
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


We buy houses in any condition and in any situation through out certain citiesin the U.S.
We are dedicated to give the best cash offer for your house and assist you in any way possible. Putting full effort in what we do we want this company to mean something to you. We love partnering with realtors to handle pocket listings, as well as compensating the general public for referrals.


BASc. in Engineering Science | 2018-2023
Robotics Major, Machine Intelligence Minor (cGPA: 3.97/4.0)
Relevant courses: Robotics, Deep Learning, Artificial Intelligence, Control Systems, Bayesian Modelling and Inference, Dynamics, Natural Language Computing


System Architect Symbol details for "Agent State"
Agency Active (Class)
- Child Diagrams:
-
Agency Active (
UML Class)
Description:
An Agency that is current ("Agency Started") and active.
Comment:
This is the normal state of affairs - the Agency exists and is operational.
Note that in the case of an "Authorised Agent", this is the point at which all "Authorised
Activities" become active, unless they have explicitly different start and end timepoints.
Agency Ended (Class)
- Child Diagrams:
-
Agency Ended (
UML Deployment)
- Description:
An Agency that has ended.
- Comment:
The Agency may terminate for many reasons: change of employment (however it happens), death, closure
of some health facility.
Agency Proposed (Class)
- Child Diagrams:
-
Agency Proposed (
UML Class)
- Description:
A state of Agency in which it is proposed that it should exist.
Agency Suspended (Class)
- Child Diagrams:
-
Agency Suspended (
UML Class)
- Description:
An Agency that is current ("Agency Started") but which is suspended.
- Comment:
This covers situations where, for example, a healthcare professional is suspended from work whilst
some allegation of professional misconduct is investigated.
agent (Association)
- From Class:
Agent
- To Class:
"Agent State"
- From Class:
Agent
- To Class:
"Agent State"
Agent (Class)
- Description:
-
Role of a subject enabling it to act purposefully.
- Comment:
-
CBS V2: - A role of a "Subject" which indicates that it has power to act
This is a role which may be played by a "Subject". Sometimes, an "Agent" may be created in order to
assemble a set of responsibilities and authorities prior to a specific "Subject" being identified
and allocated to it.
For purposes of creating an "Authorising Act", an "Agent" may actually be a group of individuals -
for example when joint responsibility is being taken for some decision, as in a clinical case
conference. In such a case the details of the group are taken care of by "Subject" and "Inter
Subject Relationship".
Examples of "Agent":
Dr Smithers within NHS XYZ Trust,
Ms J.Doe in the HXT Pathology laboratory.
A better understanding of the types of "Agent" can be gained from examination of its subtypes.
Agent State (Class)
- Child Diagrams:
-
Agent/Lifespan (
UML State)
- Description:
-
"Agent" in a state which it is currently or has been previously.
- Comment:
-
Note that there are both subtypes (comprising all the possible states) and a "power type" of "Agent
State Type". The latter's contents are identical to the subtypes; it exists in order to control
topics such as access and permission to amend.
Agent State Change (Class)
- Description:
-
"State Change Activity" changing the state of an "Agent".
Agent/lifespan (Generalization Node)
- Child Diagrams:
-
Agent/Lifespan (
UML State)
- Base Class:
"Agent State"
- Definitions Used:
-
Agent State (Class)
responsible for (Association)
- From Class:
"Agent State Change"
- To Class:
"Agent State"
- From Class:
"Agent State Change"
- To Class:
"Agent State"


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{{ title }}
{% include 'recipientlist.html' %}
More information, source code, and bug tracker
here
.


OpenTreatments envisions a society where every rare disease will have at least one treatment accessible to every patient around the world.
OpenTreatments Foundation is a non-profit organization started by patients, drug development experts, academic researchers, and industry partners to make this vision a reality. We are building the world's first Open Source Software Platform to supercharge patient foundations to create treatments for their own diseases.


This tool will "nuke" or "unnuke" (i.e. remove all comments or approve all comments) on a given submission or comment chain.
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done


Task Manager
Task Register
Task Description...
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Title...
Priority
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steal('can/util', 'can/util/bind', function(can, bind) {
steal('can/util', 'can/util/bind', function(can, bind) {
returns the
{value: 100, observed: [{obs: o, attr: "completed"}]}
var getValueAndObserved = function(func, self){
var oldReading;
if (can.Observe) {
Set a callback on can.Observe to know when an attr is read. Keep a reference to the old reader if there is one. This is used for nested live binding.
oldReading = can.Observe.__reading;
can.Observe.__reading = function(obj, attr){
Add the observe and attr that was read
to observed
observed.push({
obj: obj,
attr: attr+""
});
};
}
var observed = [],
Call the “wrapping” function to get the value. observed
will have the observe/attribute pairs that were read.
value = func.call(self);
Set back so we are no longer reading.
if(can.Observe){
can.Observe.__reading = oldReading;
}
return {
value : value,
observed : observed
};
},
Calls callback(newVal, oldVal)
everytime an observed property
called within getterSetter
is changed and creates a new result of getterSetter
.
Also returns an object that can teardown all event handlers.
computeBinder = function(getterSetter, context, callback, computeState){
track what we are observing
var observing = {},
a flag indicating if this observe/attr pair is already bound
matched = true,
the data to return
data = {
we will maintain the value while live-binding is taking place
value : undefined,
a teardown method that stops listening
teardown: function(){
for ( var name in observing ) {
var ob = observing[name];
ob.observe.obj.unbind(ob.observe.attr, onchanged);
delete observing[name];
}
}
},
batchNum;
when a property value is changed
var onchanged = function(ev){
If the compute is no longer bound (because the same change event led to an unbind) then do not call getValueAndBind, or we will leak bindings.
if ( computeState && !computeState.bound ) {
return;
}
if(ev.batchNum === undefined || ev.batchNum !== batchNum) {
store the old value
var oldValue = data.value,
get the new value
newvalue = getValueAndBind();
update the value reference (in case someone reads)
data.value = newvalue;
if a change happened
if ( newvalue !== oldValue ) {
callback(newvalue, oldValue);
}
batchNum = batchNum = ev.batchNum;
}
};
gets the value returned by getterSetter
and also binds to any attributes
read by the call
var getValueAndBind = function(){
var info = getValueAndObserved( getterSetter, context ),
newObserveSet = info.observed;
var value = info.value;
matched = !matched;
go through every attribute read by this observe
can.each(newObserveSet, function(ob){
if the observe/attribute pair is being observed
if(observing[ob.obj._cid+"|"+ob.attr]){
mark at as observed
observing[ob.obj._cid+"|"+ob.attr].matched = matched;
} else {
otherwise, set the observe/attribute on oldObserved, marking it as being observed
observing[ob.obj._cid+"|"+ob.attr] = {
matched: matched,
observe: ob
};
ob.obj.bind(ob.attr, onchanged);
}
});
Iterate through oldObserved, looking for observe/attributes that are no longer being bound and unbind them
for ( var name in observing ) {
var ob = observing[name];
if(ob.matched !== matched){
ob.observe.obj.unbind(ob.observe.attr, onchanged);
delete observing[name];
}
}
return value;
};
set the initial value
data.value = getValueAndBind();
data.isListening = ! can.isEmptyObject(observing);
return data;
}
if no one is listening … we can not calculate every time
can.compute = function(getterSetter, context, eventName){
if(getterSetter && getterSetter.isComputed){
return getterSetter;
}
stores the result of computeBinder
var computedData,
how many listeners to this this compute
bindings = 0,
the computed object
computed,
an object that keeps track if the computed is bound onchanged needs to know this. It’s possible a change happens and results in something that unbinds the compute, it needs to not to try to recalculate who it is listening to
computeState = {
bound: false,
true if this compute is calculated from other computes and observes
hasDependencies: false
},
The following functions are overwritten depending on how compute() is called a method to setup listening
on = function(){},
a method to teardown listening
off = function(){},
the current cached value (only valid if bound = true)
value,
how to read the value
get = function(){
return value
},
sets the value
set = function(newVal){
value = newVal;
},
this compute can be a dependency of other computes
canReadForChangeEvent = true;
computed = function(newVal){
setting …
if(arguments.length){
save a reference to the old value
var old = value;
setter may return a value if setter is for a value maintained exclusively by this compute
var setVal = set.call(context,newVal, old);
if this has dependencies return the current value
if(computed.hasDependencies){
return get.call(context);
}
if(setVal === undefined) {
it’s possible, like with the DOM, setting does not fire a change event, so we must read
value = get.call(context);
} else {
value = setVal;
}
fire the change
if( old !== value){
can.Observe.triggerBatch(computed, "change",[value, old] );
}
return value;
} else {
Let others know to listen to changes in this compute
if(can.Observe && can.Observe.__reading && canReadForChangeEvent) {
can.Observe.__reading(computed,'change');
}
if we are bound, use the cached value
if( computeState.bound ) {
return value;
} else {
return get.call(context);
}
}
}
if(typeof getterSetter === "function"){
set = getterSetter;
get = getterSetter;
canReadForChangeEvent = eventName === false ? false : true;
computed.hasDependencies = false;
on = function(update){
computedData = computeBinder(getterSetter, context || this, update, computeState);
computed.hasDependencies = computedData.isListening
value = computedData.value;
}
off = function(){
computedData && computedData.teardown();
}
} else if(context) {
if(typeof context == "string"){
can.compute(obj, "propertyName", [eventName])
var propertyName = context,
isObserve = getterSetter instanceof can.Observe;
if(isObserve){
computed.hasDependencies = true;
}
get = function(){
if(isObserve){
return getterSetter.attr(propertyName);
} else {
return getterSetter[propertyName];
}
}
set = function(newValue){
if(isObserve){
getterSetter.attr(propertyName, newValue)
} else {
getterSetter[propertyName] = newValue;
}
}
var handler;
on = function(update){
handler = function(){
update(get(), value)
};
can.bind.call(getterSetter, eventName || propertyName,handler)
use getValueAndObserved because we should not be indicating that some parent reads this property if it happens to be binding on it
value = getValueAndObserved(get).value
}
off = function(){
can.unbind.call(getterSetter, eventName || propertyName,handler)
}
} else {
can.compute(initialValue, setter)
if(typeof context === "function"){
value = getterSetter;
set = context;
} else {
can.compute(initialValue,{get:, set:, on:, off:})
value = getterSetter;
var options = context;
get = options.get || get;
set = options.set ||set;
on = options.on || on;
off = options.off || off;
}
}
} else {
can.compute(5)
value = getterSetter;
}
/**
* @property {Boolean} can.computed.isComputed compute.isComputed
* @parent can.compute
* Whether the value of the compute has been computed yet.
*/
computed.isComputed = true;
can.cid(computed,"compute")
var updater= function(newValue, oldValue){
value = newValue;
might need a way to look up new and oldVal
can.Observe.triggerBatch(computed, "change",[newValue, oldValue])
}
return can.extend(computed,{
_bindsetup: function(){
computeState.bound = true;
setup live-binding
on.call(this, updater)
},
_bindteardown: function(){
off.call(this,updater)
computeState.bound = false;
},
/**
* @function can.computed.bind compute.bind
* @parent can.compute
* @description Bind an event handler to a compute.
* @signature `compute.bind(eventType, handler)`
* @param {String} eventType The event to bind this handler to.
* The only event type that computes emit is _change_.
* @param {function({Object},{*},{*})} handler The handler to call when the event happens.
* The handler should have three parameters:
*
* - _event_ is the event object.
* - _newVal_ is the newly-computed value of the compute.
* - _oldVal_ is the value of the compute before it changed.
*
* `bind` lets you listen to a compute to know when it changes. It works just like
* can.Observe's `[can.Observe.prototype.bind bind]`:
@codestart
* var tally = can.compute(0);
* tally.bind('change', function(ev, newVal, oldVal) {
* console.log('The tally is now at ' + newVal + '.');
* });
*
* tally(tally() + 5); // The log reads:
* // 'The tally is now at 5.'
* @codeend
*/
bind: can.bindAndSetup,
/**
* @function computed.unbind compute.unbind
* @parent can.compute
* @description Unbind an event handler from a compute.
* @signature `compute.unbind(eventType[, handler])`
* @param {String} eventType The type of event to unbind.
* The only event type available for computes is _change_.
* @param {function} [handler] If given, the handler to unbind.
* If _handler_ is not supplied, all handlers bound to _eventType_
* will be removed.
*/
unbind: can.unbindAndTeardown
});
};
can.compute.binder = computeBinder;
return can.compute;
})


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S tark Industries is a multinational conglomerate with facilities in over thirty different countries on all seven continents. The President and CEO of Stark Industries is billionaire industrialist Anthony "Tony" Stark.
The company's origins date back to the mid-19th century when Isaac Stark, Sr. began developing new electrical and engineering technology that helped to redefine innovative security measures for the industrial age.
With growing prosperity, Stark Industries (then known as Stark Enterprises) was quickly propelled into the modern era as a major global industrial superpower, due in no small measure to Isaac Stark, Sr.'s direct descendant Howard Stark. Under Howard Stark's leadership, Stark Industries became the world leader in the development of munitions with its corporate office located on Long Island, New York. Stark Industries quickly branched out into other scientific fields including aeronautics, robotics, micro-technology and fringe science. With increasing expansion, the company soon became known as Stark Industries. When Howard Stark passed away, his sole heir Tony Stark inherited all of his father's business assets and took full control of Stark Industries.


The NEM network has been designed from the very beginning with the goal in mind that any light wallet can securely connect to and use any server safely to make transactions. These awards are given to harvesters running high performance nodes for helping to secure the network. Read more
Payout Address:


Wrenching vs. Development
Recently, again, I've been trying to read a bit more often. After attending UXWeek in San Fran a few months ago I heard Austin Kleon give a great talk on 'Stealing like an Artist'. After throughly enjoying his talk, I found that he wrote a book that shared a title with his talk. (it's right here, it's great)
Anyhow, it's a nice and short read, but one of the parts that really stuck out to me was about how you shouldn't give up on hobbies and outlets that don't seem to fit inline with your career. Personally, I grew up around cars and auto work and it evolved into an amazingly wonderful albeit expensive and taxing hobby. Naturally, there isn't a whole lot of connection between auto work and development, but it's a very rewarding release to actually get out there and truly work with your hands.
1. If you don't have all the right tools to start, you're going to have a bad time.
It took me a really long time to learn this lesson in the garage.  I've tried making, modifying and hacking together more mechanical fixes than I care to admit. Does this sort of idea work? Sure, but you either spend way more time than necessary or you end up making the problem worse. Wrenches make good hammers sometimes, but if you need a hammer… use one.
In development, it's also so easy to end up using the wrong tools if you haven't decided what you need before you get in deep. Don't get me wrong though, project scopes change, things break and there are surprises around every corner. You need to be flexible, but that's no reason to not be prepared.
2. Don't get overly emotional (& take your time).
Often times, things get worse as you get into an auto project. Garbage plastic clips break (damn you late model vehicles!), bolts snap and things get rusted. Rusty bolts can make your quick bolt-on a nightmare, but getting frustrated and applying torque to bolts without making sure wrenches & sockets are seated will make your day even worse. No one likes a rounded bolt.
 Two-line code changes turn into week long projects but getting upset and writing garbage code to get a project turned out isn't the right way to do it. You can't always know what you're getting into before you're there, so be patient. Take your time and get things done.
3. Keep your tools clean.
Take my word for it. Clean your tools off as you use them. All it takes is one grease covered ball-joint fork to effectively infect all of your tools and make it impossible to touch anything in the future. Being lazy for a minute is going to lead to you accidentally getting grease all over your work clothes and/or interior (ask me how I know).
 Try to keep your div-itis in check, DRY, yada yada. Seriously just keep it as clean as possible and it'll make your life easier as you continue (hopefully) to iterate on projects.
4. When stuff breaks, minimize variables.
Things break, a lot. When something does go wrong try to stop thrashing and figure out what the actual problem is before trying to solve it. I run into this all the time with suspension noises seemingly. Most suspensions are perfectly simple, but dammit, there are always so many joints, bushings and squeaks.
Whenever I hear a new noise, it's always tempting to tear into the suspension and start throwing new parts at it. Never efficient or a smart thing to do. Whenever you actually can narrow it down to a specific area, try to limit the amount of changes so you can measure the difference effectively. Change a bunch of stuff at once and you'll never know what fixed the problem or actually understand what was even wrong in the first place.
Hobbies can & will improve your work if you let them.
Posted: Oct 15 2012 Tags: development


|
PX4 Firmware
PX4 Autopilot Software http://px4.io
|
#include <mavlink.h>
Public Member Functions | |
| Mavlink (std::string mavlink_fcu_url) | |
| ~Mavlink () | |
Protected Member Functions | |
| void | VehicleAttitudeCallback (const vehicle_attitudeConstPtr &msg) |
| Simulates output of attitude data from the FCU Equivalent to the mavlink stream ATTITUDE_QUATERNION. More... | |
| void | VehicleLocalPositionCallback (const vehicle_local_positionConstPtr &msg) |
| Simulates output of local position data from the FCU Equivalent to the mavlink stream LOCAL_POSITION_NED. More... | |
| void | handle_msg (const mavlink_message_t *mmsg, uint8_t sysid, uint8_t compid) |
| Handle incoming mavlink messages ant publish them to ROS ("Mavlink Receiver") More... | |
| void | handle_msg_set_attitude_target (const mavlink_message_t *mmsg) |
| Handle SET_ATTITUDE_TARGET mavlink messages. More... | |
| void | handle_msg_set_position_target_local_ned (const mavlink_message_t *mmsg) |
| Handle SET_POSITION_TARGET_LOCAL_NED mavlink messages. More... | |
Protected Attributes | |
| ros::NodeHandle | _n |
| mavconn::MAVConnInterface::Ptr | _link |
| ros::Subscriber | _v_att_sub |
| ros::Subscriber | _v_local_pos_sub |
| ros::Publisher | _v_att_sp_pub |
| ros::Publisher | _pos_sp_triplet_pub |
| ros::Publisher | _offboard_control_mode_pub |
| ros::Publisher | _force_sp_pub |
| vehicle_attitude_setpoint | _att_sp |
| offboard_control_mode | _offboard_control_mode |
| Mavlink::Mavlink | ( | std::string | mavlink_fcu_url | ) |
Definition at line 49 of file mavlink.cpp.
References _att_sp, _link, _offboard_control_mode, and handle_msg().
|
protected |
Handle incoming mavlink messages ant publish them to ROS ("Mavlink Receiver")
Definition at line 112 of file mavlink.cpp.
References handle_msg_set_attitude_target(), and handle_msg_set_position_target_local_ned().
Referenced by Mavlink().
|
protected |
Handle SET_ATTITUDE_TARGET mavlink messages.
Definition at line 132 of file mavlink.cpp.
References _att_sp, _offboard_control_mode, _offboard_control_mode_pub, _v_att_sp_pub, and px4::get_time_micros().
Referenced by handle_msg().
|
protected |
Handle SET_POSITION_TARGET_LOCAL_NED mavlink messages.
Definition at line 198 of file mavlink.cpp.
References _offboard_control_mode_pub, _pos_sp_triplet_pub, px4::get_time_micros(), offboard_control_mode_s::ignore_position, offboard_control_mode, and PX4_WARN.
Referenced by handle_msg().
|
protected |
Simulates output of attitude data from the FCU Equivalent to the mavlink stream ATTITUDE_QUATERNION.
Definition at line 75 of file mavlink.cpp.
References _link, and px4::get_time_micros().
|
protected |
Simulates output of local position data from the FCU Equivalent to the mavlink stream LOCAL_POSITION_NED.
Definition at line 94 of file mavlink.cpp.
References _link, and px4::get_time_micros().
|
protected |
Definition at line 73 of file mavlink.h.
Referenced by handle_msg_set_attitude_target(), and Mavlink().
|
protected |
Definition at line 66 of file mavlink.h.
Referenced by Mavlink(), VehicleAttitudeCallback(), and VehicleLocalPositionCallback().
|
protected |
Definition at line 74 of file mavlink.h.
Referenced by handle_msg_set_attitude_target(), and Mavlink().
|
protected |
Definition at line 71 of file mavlink.h.
Referenced by handle_msg_set_attitude_target(), and handle_msg_set_position_target_local_ned().
|
protected |
Definition at line 70 of file mavlink.h.
Referenced by handle_msg_set_position_target_local_ned().
|
protected |
Definition at line 69 of file mavlink.h.
Referenced by handle_msg_set_attitude_target().


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Blue Book chapters explained
Chapter 1 of the Blue Book provides a summary of the UK National Accounts, including explanations and tables covering the main national and domestic aggregates, for example
Compendium
Contact: Philip Gooding
Release date: 21 March 2015 previous versions
Next release: 25 April 2015
Print full report Download PDF (38KB)
Chapter 1 of the Blue Book provides a summary of the UK National Accounts, including explanations and tables covering the main national and domestic aggregates, for example
Input-Output Supply and Use tables, analyses of gross value added at current market prices and chained volume measures, capital formation, workforce jobs by industry.
A description of the institutional sectors, the sequence of the accounts and balance sheets, an explanation of the statistical adjustment items needed to reconcile the accounts, the fullest available set of accounts providing transactions by sectors and appropriate sub-sectors of the economy (including the rest of the world).
The economic accounts provide the framework for a system of volume and price indices, to allow chained volume measures of aggregates such as GDP to be produced. It should be noted that in this system value added, from the production approach, is measured at basic prices (including other taxes less subsidies on production but not on products) rather than at factor cost (which excludes all taxes less subsidies on production).The whole economy is subdivided into institutional sectors with current price accounts running in sequence from the production account through to the balance sheet.
The table numbering system is designed to show relationships between the UK. - its sectors and the rest of the world. - For accounts drawn directly from the European System of Accounts 2010 (ESA 2010), - la three-part numbering system is used, whereby the first two digits denote the sector with the third digit denoting the ESA account. Not all sectors can have all types of account, so the numbering is not necessarily consecutive within each sector’s chapter. The rest of the world’s identified components of accounts 2-6 inclusive are given in a single account numbered 2. UK whole economy accounts consistent with ESA 2010 are given in section 1.6 (816.5 Kb Excel sheet) as a time series and in section 1.7 (816.5 Kb Excel sheet) in detailed matrix format with all sectors, the rest of the world, and the UK total identified.
An account records and displays all flows and stocks for a given aspect of economic life. The sum of resources is equal to the sum of uses with a balancing item to ensure this equality. The system of economic accounts allows the build up of accounts for different areas of the economy, highlighting, for example, production, income and financial transactions.
Quality and Methodology Information (QMI). Impact of rebasing the Consumer Price Index to 2010=100. Consumer Price Index and Retail Price Index methodology
The United Kingdom National Accounts Blue Book was first published in August 1952 and presents a full set of economic accounts (National Accounts) for the United Kingdom.
The Consumer Price Inflation is a monthly release that contains percentage changes and weights for the CPI, CPIH, RPI and RPIJ.
A first estimate of retail sales in volume and value terms, seasonally and non-seasonally adjusted.
A handy guide to let you know where to find local statistics.


§386-203 Investments. Funds not needed for current obligations may be invested by the board of trustees in accordance with sections 431-281 to 431-312. [L 1986, c 304, pt of §1]
Note
Sections 431-281 to 431-312 referred to in text are repealed.


Ford's Battery Age Starts With Mustang Mach-E, Possible Shift In Financial Prospects
by Doron LevinSummary
- The extent of U.S. consumer acceptance for battery-powered vehicles remains an unanswered mystery.
- Ford can’t afford to delay much longer rolling out EVs, given rising regulatory pressure in California and elsewhere to build zero-emission vehicles.
- New Mustang Mach-E is designed as sexy, performance electric and thus attractive to more than just environmentally-conscious consumers.
Ford Motor Co. (NYSE:F) stock has struggled amid weakening demand and against stiff global competition from the likes of Toyota Motor Corp. (NYSE:TM), Volkswagen AG (OTCPK:VWAGY), and a host of smaller, younger Chinese automakers. Yet the Ford brand remains strong, which gives shares upside potential especially based on its prominence in the U.S., the world's most profitable market. One potential factor that could prove beneficial is Ford's emergence as a maker of battery-powered electric vehicles (EVs).
Late October downward guidance of 2019 earnings before interest and taxes of $6.5 billion to $7 billion, down from its earlier projection of $7 billion to $7.5 billion disappointed investors. The status of its bonds as junk by Moody's and near-junk by Standard & Poor's casts a shadow over any reasons for optimism.
Ford's entrance to the pure EVs (as opposed to gas-electric hybrids) has been deliberate, one might even say cautious, not intended to challenge the quicker pace of Nissan (OTCPK:NSANY), General Motors (NYSE:GM) or Tesla (NASDAQ:TSLA) - all of which already have more extensive electric-vehicle (EV) offerings. Volkswagen is about to embark on a massive global program with its new ID.3, which includes EV production in the U.S.
But the Mustang Mach-E could be game changing for Ford. Whether Mach-E captures consumers and to what extent could become obvious fairly quickly since Ford began accepting on-line orders with $500 refundable deposits starting on Sunday evening, November 17. Ford hasn't said whether it will share the results of its order bank, though financial analysts will press to find out. The order bank will reflect demand and interest, very much in the same way that Tesla's order bank for the Model 3 sedan foreshadowed strong sales of that model.
Ford's decision to use the Mustang brand for its first purpose-built EV is a bold one. Rather than an EV that appeals to the conservation-minded consumer who is focused on limiting fossil fuels as a means of preserving the environment, Mach-E has been designed and will be marketed as a sporty vehicle for consumers who favor quick acceleration and athletic handling.
Assuming consumers respond enthusiastically to Mach-E, Ford could begin to alter future product planning toward EVs. Mach-E's architecture likely will be used for a Lincoln model and may be the basis for up to 20 different Ford models to take the place of cars like Focus and Fusion that are being phased out of Ford's lineup.
Not only will the size of Mach-E's order bank be of great importance to investors, but transaction prices will be a key indicator of consumer willingness to pay a premium for EVs. Specific pricing hasn't been disclosed. Ford has hinted that prices will start around $45,000, a few thousand more than the price of an average new vehicle sold in the U.S.
Battery and other costs associated with EV manufacture are coming down, though they still represent a premium over the cost of manufacturing a similar size gas-powered vehicle with similar performance characteristics.
For now, Ford's financial performance rests almost entirely on F Series pickups and other large gas-burning SUVs. If Mach-E proves popular, the EV category could develop into a profit center, reducing Ford's disproportionate dependence on large pickups and likewise reducing its vulnerability to a spike on oil prices that typically depresses demand for less fuel efficient models such as large pickups.
It should be noted that one of Ford's advantages over Tesla is its extensive dealer and service franchises, 2000 of which will be qualified to work on Mach-E. For the moment, Tesla lacks service centers in many states, sending mobile trucks to address some service issues and trucking disabled vehicles in some cases.
But Mach-E and the EV sector, even if they are successful for Ford, will take some time to make an impact on the company's financial results. Production of Mach-E should only begin in the first quarter of 2020 at Ford's Cuautitlan plant in Mexico.
| Year | Mustang sales | Year | Mustang sales |
| 2001 | 169,198 | 2010 | 73,716 |
| 2002 | 138,356 | 2011 | 70,438 |
| 2003 | 140,350 | 2012 | 82,995 |
| 2004 | 129,858 | 2013 | 77,186 |
| 2005 | 160,975 | 2014 | 82,635 |
| 2006 | 166,530 | 2015 | 122,349 |
| 2007 | 134,626 | 2016 | 105,932 |
| 2008 | 91,251 | 2017 | 81,866 |
| 2009 | 66,623 | 2018 | 75,842 |
| Source: Wikipedia |
As the chart indicates, Mustang sales have been down fairly substantially since the global financial crisis. Could the Mach-E change that? Possibly. Tesla's Model 3 attracted more than 400,000 pre-orders. If Mach-E were to achieve even half that, Ford would have a bona fide home run on its hands.
In addition to Mustang, Ford has confirmed it will build an all-electric F Series pickup truck. Reports have it arriving as early as 2021.
In the event of a lukewarm reception for Mach-E - or one that takes longer than anticipated to gain momentum - Ford will have to consider scaling back its broader rollout of EVs. Ford's quest to broaden its portfolio beyond the moneymaking pickups will have been lengthened. And the problem of how to comply with society's demand for fossil fuel-free mass transportation will continue to seek an answer.
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Disclosure: I/we have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.