DateTime::Duration - Duration objects for date math
version 1.18
use DateTime::Duration;
$dur = DateTime::Duration->new(
years => 3,
months => 5,
weeks => 1,
days => 1,
hours => 6,
minutes => 15,
seconds => 45,
nanoseconds => 12000
);
my ( $days, $hours, $seconds ) = $dur->in_units('days', 'hours', 'seconds');
# Human-readable accessors, always positive, but consider using
# DateTime::Format::Duration instead
$dur->years;
$dur->months;
$dur->weeks;
$dur->days;
$dur->hours;
$dur->minutes;
$dur->seconds;
$dur->nanoseconds;
$dur->is_wrap_mode
$dur->is_limit_mode
$dur->is_preserve_mode
print $dur->end_of_month_mode;
# Multiply all values by -1
my $opposite = $dur->inverse;
my $bigger = $dur1 + $dur2;
my $smaller = $dur1 - $dur2; # the result could be negative
my $bigger = $dur1 * 3;
my $base_dt = DateTime->new( year => 2000 );
my @sorted =
sort { DateTime::Duration->compare( $a, $b, $base_dt ) } @durations;
if ( $dur->is_positive ) { ... }
if ( $dur->is_zero ) { ... }
if ( $dur->is_negative ) { ... }
This is a simple class for representing duration objects. These objects are used whenever you do date math with DateTime.pm.
See the How DateTime Math Works section of the DateTime.pm documentation for more details. The short course: One cannot in general convert between seconds, minutes, days, and months, so this class will never do so. Instead, create the duration with the desired units to begin with, for example by calling the appropriate subtraction/delta method on a DateTime.pm
object.
Like DateTime
itself, DateTime::Duration
returns the object from mutator methods in order to make method chaining possible.
DateTime::Duration
has the following methods:
This method takes the parameters "years", "months", "weeks", "days", "hours", "minutes", "seconds", "nanoseconds", and "end_of_month". All of these except "end_of_month" are numbers. If any of the numbers are negative, the entire duration is negative.
All of the numbers must be integers.
Internally, years as just treated as 12 months. Similarly, weeks are treated as 7 days, and hours are converted to minutes. Seconds and nanoseconds are both treated separately.
The "end_of_month" parameter must be either "wrap", "limit", or "preserve". This parameter specifies how date math that crosses the end of a month is handled.
In "wrap" mode, adding months or years that result in days beyond the end of the new month will roll over into the following month. For instance, adding one year to Feb 29 will result in Mar 1.
If you specify "end_of_month" mode as "limit", the end of the month is never crossed. Thus, adding one year to Feb 29, 2000 will result in Feb 28, 2001. If you were to then add three more years this will result in Feb 28, 2004.
If you specify "end_of_month" mode as "preserve", the same calculation is done as for "limit" except that if the original date is at the end of the month the new date will also be. For instance, adding one month to Feb 29, 2000 will result in Mar 31, 2000.
For positive durations, the "end_of_month" parameter defaults to wrap. For negative durations, the default is "limit". This should match how most people "intuitively" expect datetime math to work.
Returns a new object with the same properties as the object on which this method was called.
Returns the length of the duration in the units (any of those that can be passed to new
) given as arguments. All lengths are integral, but may be negative. Smaller units are computed from what remains after taking away the larger units given, so for example:
my $dur = DateTime::Duration->new( years => 1, months => 15 );
$dur->in_units( 'years' ); # 2
$dur->in_units( 'months' ); # 27
$dur->in_units( 'years', 'months' ); # (2, 3)
$dur->in_units( 'weeks', 'days' ); # (0, 0) !
The last example demonstrates that there will not be any conversion between units which don't have a fixed conversion rate. The only conversions possible are:
years <=> months
weeks <=> days
hours <=> minutes
seconds <=> nanoseconds
For the explanation of why this is the case, please see the How DateTime Math Works section of the DateTime.pm documentation
Note that the numbers returned by this method may not match the values given to the constructor.
In list context, in_units returns the lengths in the order of the units given. In scalar context, it returns the length in the first unit (but still computes in terms of all given units).
If you need more flexibility in presenting information about durations, please take a look a DateTime::Format::Duration
.
Indicates whether or not the duration is positive, zero, or negative.
If the duration contains both positive and negative units, then it will return false for all of these methods.
Indicates what mode is used for end of month wrapping.
Returns one of "wrap", "limit", or "preserve".
Returns a new object with the same calendar delta (months and days only) and end of month mode as the current object.
Returns a new object with the same clock deltas (minutes, seconds, and nanoseconds) and end of month mode as the current object.
Returns a new object with the same deltas as the current object, but multiple by -1. The end of month mode for the new object will be the default end of month mode, which depends on whether the new duration is positive or negative.
You can set the end of month mode in the inverted duration explicitly by passing "end_of_month => ..." to the inverse()
method.
Adds or subtracts one duration from another.
Syntactic sugar for addition and subtraction. The parameters given to these methods are used to create a new object, which is then passed to add_duration()
or subtract_duration()
, as appropriate.
Multiplies each unit in the by the specified number.
This is a class method that can be used to compare or sort durations. Comparison is done by adding each duration to the specified DateTime.pm
object and comparing the resulting datetimes. This is necessary because without a base, many durations are not comparable. For example, 1 month may or may not be longer than 29 days, depending on what datetime it is added to.
If no base datetime is given, then the result of DateTime->now
is used instead. Using this default will give non-repeatable results if used to compare two duration objects containing different units. It will also give non-repeatable results if the durations contain multiple types of units, such as months and days.
However, if you know that both objects only consist of one type of unit (months or days or hours, etc.), and each duration contains the same type of unit, then the results of the comparison will be repeatable.
These methods provide the information DateTime.pm
needs for doing date math. The numbers returned may be positive or negative. This is mostly useful for doing date math in DateTime.
Returns a hash with the keys "months", "days", "minutes", "seconds", and "nanoseconds", containing all the delta information for the object. This is mostly useful for doing date math in DateTime.
These methods return numbers indicating how many of the given unit the object represents, after having done a conversion to any larger units. For example, days are first converted to weeks, and then the remainder is returned. These numbers are always positive.
Here's what each method returns:
$dur->years() == abs( $dur->in_units('years') )
$dur->months() == abs( ( $dur->in_units( 'months', 'years' ) )[0] )
$dur->weeks() == abs( $dur->in_units( 'weeks' ) )
$dur->days() == abs( ( $dur->in_units( 'days', 'weeks' ) )[0] )
$dur->hours() == abs( $dur->in_units( 'hours' ) )
$dur->minutes == abs( ( $dur->in_units( 'minutes', 'hours' ) )[0] )
$dur->seconds == abs( $dur->in_units( 'seconds' ) )
$dur->nanoseconds() == abs( ( $dur->in_units( 'nanoseconds', 'seconds' ) )[0] )
If this seems confusing, remember that you can always use the in_units()
method to specify exactly what you want.
Better yet, if you are trying to generate output suitable for humans, use the DateTime::Format::Duration
module.
This class overloads addition, subtraction, and mutiplication.
Comparison is not overloaded. If you attempt to compare durations using <=>
or cmp
, then an exception will be thrown! Use the compare()
class method instead.
Support for this module is provided via the<EMAIL_ADDRESS>email list. See http://lists.perl.org/ for more details.
<EMAIL_ADDRESS>mailing list
http://datetime.perl.org/
Dave Rolsky<EMAIL_ADDRESS>This software is Copyright (c) 2015 by Dave Rolsky.
This is free software, licensed under:
The Artistic License 2.0 (GPL Compatible)


Over the past seventeen years...
FIRST Team 254, “The Cheesy Poofs,” has grown from one of the smallest programs in the country, at a struggling high school, to a large multifaceted organization. In 1998, NASA engineers Bob Holmes and Steve Kyramarios joined Jason Morella, then an English teacher and now with the Robotics Education and Competition Foundation, in founding the Cheesy Poofs. When Broadway High School was downsized, the program moved to Bellarmine College Preparatory in the fall of 2000. Since then, the team has won the FIRST Chairman’s Award, the FIRST Championship, the VEX Championship Excellence Award, and more awards than any other team in the program. The team started with as few as 5 members, and from then, has grown to more than 120 students.


#StopTheFire 🚒
Raised
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--- layout: default title: "#StopTheFire Live Counter" description: "This is the #StopTheFire (stopthefire.gg) live counter of the money raised." ---
0
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| Name | Amount | Time |
|---|
Due to the website being inaccessible, this tool is now not working and has been deprecated.
In the meantime, other similar pages, such as #TeamTrees Live Counter and #TeamSeas Live Counter are still working and maintained.


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Hefei North City Central Park Primary And Middle School / Shanghai Tianhua Architecture Planning & Engineering
- Curated by 韩爽 - HAN Shuang
- about 2 hours
Elementary & Middle School · Hefei, China
- version="1.0" encoding="UTF-8"? Architects: Shanghai Tianhua Architecture Planning & Engineering
- AreaArea of this architecture projectArea: 21000.0 m2
- version="1.0" encoding="UTF-8"?YearCompletion year of this architecture project Year: 2019
- version="1.0" encoding="UTF-8"?PhotographsPhotographs: Jianghe Zeng
- Lead Architects Xin Nie，Haitao Chen
- Design Team Lei Zhang,Hangyu Gu , Qihua Wu , Haitao Wang, Qiwei Liu ,Qianqian Zhan, Xiaowen Wang, Nanxin Bu ,Yongxiang Ji, Tong Wu
- Client Hefei Vanke Co.,Ltd, Su Zhou New Real Estate Group Co.,Ltd
- Landscape Chongqing ChengJi Landscape Planning & Engineering Ltd.
- Indoor Shanghai Johnson Architecture Ltd
More Specs Less Specs
Text description provided by the architects. Hefei Vanke wants to create a comprehensive community of “School Community and Park Life” in Beicheng New District, this project is one of the most important parts. Primary and secondary schools play a role in linking all the plots in the core of this nearly 4 million-scale residential area. We are trying to create more interactive places between schools and communities to break the definition of traditional boundaries.
During the design of primary schools, we use the original concrete porch to create a courtyard space, it brought a natural gathering point of popularity, which provides a convenient area for communication and learning and weakens the boundary between school life and social life. We bringing library upon the corridors create a new language between surface and landscape and it was an attempt to transcend the boundaries of the campus.
In the senior school design, we open the front filed to make it become one part of city square. As a “buffer space ” for social life and school community.the function of front field of campus changes also eliminates the boundary between inside and outside, and give the possibility for the school and community to makes the interaction.
For the library and the playground，close to the urban interface，its not only easier for school to manager market ,but also can be used as the school's external display space, To maximize the publicity of the school, the library and the playgrounds are open to the public, It can not only improve the utilization of school facilities, but also give back to the community and help build a high-quality integrated community.


--- layout: post title: Bad Day (One Day) date: '2007-03-09T00:00:00-05:00' tags: - '2007' tumblr_url: http://poetry.liabogoev.com/post/49077164813/bad-day-one-day ---
One day I woke up
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Today was to be
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Fire drills and essays,
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Close the door,
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To deal with your
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Turn up the music
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Let the music blast away
Your bad day
It could always be worse.


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--- layout: page title: About header-img: "img/about-bg.png" ---
Javascript and Rails Developer. Bowdoin '13 grad. Lifelong learner. Currently based in Seattle.
Derek Sivers, the former CD Baby founder, once had a great point: it's an unfortunate reality that we lose a lot of of knowledge we gain from books a week or two after finishing it. As a result, he created a page on his blog where he provides in depth summaries of all the books he has read for the benefit of himself and others. This way the information he gained can be easily accessible in the future. See sivers.org/book
This blog follows Derek's inspiration. I'll choose to focus the topic of this blog
specifically on software development books I've read. Nuanced knowledge of this is especially important for developers because of the sheer amount of knowledge we're expected to have all the time. Please enjoy this blog as a resource for yourself and others!
1. Sandi Metz's Practical Object-Oriented Design in Ruby (POODR)
2. Douglas Crockford's JavaScript the Good Parts
3. John Resig's Secrets of the JavaScript Ninja Vol 2


`
Welcome to 20avva's Pokemon Battle Simulator page! The simulator is written in Python3, and a web implementation is currently in the works. In the meantime, you go to the GitHub Page ansd download it from there. You can run it your system's native command line by running 'python PokemonBattleSimulator.py'. Have fun!


{% extends "base.html" %} {% block title %}{{ fondz.name }} - Topic {{ count }}{% endblock %} {% block content %} This grouping of keywords is a topic that was extracted using the Mallet topic modeling software. Click on each filename to see an HTML representation of the original file. {% for word in topic.words %} {{ word }} {% endfor %} FileScore {% for f in topic.files %} {{ f.0 }} {{ f.1 }} {% endfor %} {% endblock %}
This grouping of keywords is a topic that was extracted using the Mallet topic modeling software. Click on each filename to see an HTML representation of the original file.


AppVersion
open class AppVersion
AppVersion provides a set of properties and methods to configure app update tracking behaviour. Can be used as singleton through shared property, or through a set of static variables and methods
-
Update-suggestion UI Alert Type, used to set the desired update workflow
See moreDeclaration
Swift
public enum AlertType
-
AppVersion Singleton
Declaration
Swift
public static let shared: AppVersion
-
Delegate chaining AppVersionDelegate methods
Declaration
Swift
public weak var delegate: AppVersionDelegate?
-
Defines the frequency of App Store update requests in days, default: 0 - means with each app launch
Declaration
Swift
public var updateFrequency: UInt
-
Checks you want to make before presenting update-suggesting UI. If returns true - UI will be presented, if false UI will be supressed
Declaration
Swift
public var checkBeforeUpdatePresented: (() -> Bool)
-
Inforfmation about the latest version available in App Store
Declaration
Swift
public var appStoreVersionInfo: AppStoreVersion? { get }
-
Allows user to silence update-suggestion UI forever, i.e. alert will be never shown again. False by default
Declaration
Swift
public var neverEnabled: Bool
-
Enables update-suggestion UI Alerts. False by default
Declaration
Swift
public var alertsEnabled: Bool
-
Disables update-suggestion UI Alerts for Minor updates. False by default
Declaration
Swift
public var minorAlertsDisabled: Bool
-
Disables update-suggestion UI Alerts for Patch updates. False by default
Declaration
Swift
public var patchAlertsDisabled: Bool
-
UIAlertController alert presentation style. alert by default
Declaration
Swift
public var alertPresentationStyle: UIAlertController.Style
-
Update-suggestion UI Alert Type, unskippable by default. Rewrites alertTypeMajor,alertTypeMinor and alertTypePatch when set.
Declaration
Swift
public var alertType: AppVersion.AlertType { get set }
-
Update-suggestion UI Alert Type for Major update, unskippable by default.
Declaration
Swift
public var alertTypeMajor: AppVersion.AlertType?
-
Update-suggestion UI Alert Type for Minor update, unskippable by default.
Declaration
Swift
public var alertTypeMinor: AppVersion.AlertType?
-
Update-suggestion UI Alert Type for Patch update, unskippable by default.
Declaration
Swift
public var alertTypePatch: AppVersion.AlertType?
-
Initializes AppVersion, call it from application(_ application: UIApplication,didFinishLaunchingWithOptions launchOptions:…) delegate in your AppDelegate Logs app launch and checks for an update in App Store
Declaration
Swift
public func run()
-
Checks for update, non-blocking. Use it when you need to force the check ignoring
updateFrequency
settingDeclaration
Swift
public func checkAppStoreForUpdateNow()
-
Resets all persistance information stored by AppVersion: version launch history and user preferences(skip, never)
Declaration
Swift
public func resetAppVersionState()
-
Date on which last check for update was performed
Declaration
Swift
public var lastCheckDate: Date? { get }
-
Update version which user decided to skip
Declaration
Swift
public var skipVersion: Version? { get }
-
Version history installed & launched on this device, contains launch counts for each version. Not preserved between reinstalls
Declaration
Swift
public var versionHistory: [Version : Int]? { get }
-
Returns number of launches for this version
Declaration
Swift
public var launchesForThisVersion: Int { get }
-
Indicates if user asked to silence update-suggesting UI alerts
Declaration
Swift
public var neverShowAlert: Bool { get }


class Sass::Plugin::Compiler
The Compiler class handles compilation of multiple files and/or directories, including checking which CSS files are out-of-date and need to be updated and calling Sass to perform the compilation on those files.
{Sass::Plugin} uses this class to update stylesheets for a single application. Unlike {Sass::Plugin}, though, the Compiler class has no global state, and so multiple instances may be created and used independently.
If you need to compile a Sass string into CSS, please see the {Sass::Engine} class.
Unlike {Sass::Plugin}, this class doesn’t keep track of whether or how many times a stylesheet should be updated. Therefore, the following `Sass::Plugin` options are ignored by the Compiler:
-
`:never_update`
-
`:always_check`
Public Class Methods
Creates a new compiler.
@param opts [{Symbol => Object}]
See {file:SASS_REFERENCE.md#sass_options the Sass options documentation}.
# File lib/sass/plugin/compiler.rb, line 35 def initialize(opts = {}) options.merge!(opts) end
Public Instance Methods
Non-destructively modifies {#options} so that default values are properly set, and returns the result.
@param additional_options [{Symbol => Object}] An options hash with which to merge {#options} @return [{Symbol => Object}] The modified options hash
# File lib/sass/plugin/compiler.rb, line 267 def engine_options(additional_options = {}) opts = options.merge(additional_options) opts[:load_paths] = load_paths(opts) opts end
Compass expects this to exist
# File lib/sass/plugin/compiler.rb, line 274 def stylesheet_needs_update?(css_file, template_file) StalenessChecker.stylesheet_needs_update?(css_file, template_file) end
Updates out-of-date stylesheets.
Checks each Sass/SCSS file in {file:SASS_REFERENCE.md#template_location-option `:template_location`} to see if it’s been modified more recently than the corresponding CSS file in {file:SASS_REFERENCE.md#css_location-option `:css_location`}. If it has, it updates the CSS file.
@param individual_files [Array<(String, String)>]
A list of files to check for updates **in addition to those specified by the {file:SASS_REFERENCE.md#template_location-option `:template_location` option}.** The first string in each pair is the location of the Sass/SCSS file, the second is the location of the CSS file that it should be compiled to.
# File lib/sass/plugin/compiler.rb, line 171 def update_stylesheets(individual_files = []) individual_files = individual_files.dup Sass::Plugin.checked_for_updates = true staleness_checker = StalenessChecker.new(engine_options) template_location_array.each do |template_location, css_location| Sass::Util.glob(File.join(template_location, "**", "[^_]*.s[ca]ss")).sort.each do |file| # Get the relative path to the file name = file.sub(template_location.to_s.sub(/\/*$/, '/'), "") css = css_filename(name, css_location) sourcemap = Sass::Util.sourcemap_name(css) if engine_options[:sourcemap] individual_files << [file, css, sourcemap] end end individual_files.each do |file, css, sourcemap| # TODO: Does staleness_checker need to check the sourcemap file as well? if options[:always_update] || staleness_checker.stylesheet_needs_update?(css, file) update_stylesheet(file, css, sourcemap) else run_not_updating_stylesheet(file, css, sourcemap) end end end
Watches the template directory (or directories) and updates the CSS files whenever the related Sass/SCSS files change. `watch` never returns.
Whenever a change is detected to a Sass/SCSS file in {file:SASS_REFERENCE.md#template_location-option `:template_location`}, the corresponding CSS file in {file:SASS_REFERENCE.md#css_location-option `:css_location`} will be recompiled. The CSS files of any Sass/SCSS files that import the changed file will also be recompiled.
Before the watching starts in earnest, `watch` calls {#update_stylesheets}.
Note that `watch` uses the [Listen](github.com/guard/listen) library to monitor the filesystem for changes. Listen isn’t loaded until `watch` is run. The version of Listen distributed with Sass is loaded by default, but if another version has already been loaded that will be used instead.
@param individual_files [Array<(String, String)>]
A list of files to watch for updates **in addition to those specified by the {file:SASS_REFERENCE.md#template_location-option `:template_location` option}.** The first string in each pair is the location of the Sass/SCSS file, the second is the location of the CSS file that it should be compiled to.
# File lib/sass/plugin/compiler.rb, line 220 def watch(individual_files = []) update_stylesheets(individual_files) directories = watched_paths individual_files.each do |(source, _, _)| directories << File.dirname(File.expand_path(source)) end directories = remove_redundant_directories(directories) # A Listen version prior to 2.0 will write a test file to a directory to # see if a watcher supports watching that directory. That breaks horribly # on read-only directories, so we filter those out. unless Sass::Util.listen_geq_2? directories = directories.select {|d| File.directory?(d) && File.writable?(d)} end # TODO: Keep better track of what depends on what # so we don't have to run a global update every time anything changes. listener_args = directories + [{:relative_paths => false}] # The native windows listener is much slower than the polling option, according to # https://github.com/nex3/sass/commit/a3031856b22bc834a5417dedecb038b7be9b9e3e poll = @options[:poll] || Sass::Util.windows? if poll && Sass::Util.listen_geq_2? # In Listen 2.0.0 and on, :force_polling is an option. In earlier # versions, it's a method on the listener (called below). listener_args.last[:force_polling] = true end listener = create_listener(*listener_args) do |modified, added, removed| on_file_changed(individual_files, modified, added, removed) end if poll && !Sass::Util.listen_geq_2? # In Listen 2.0.0 and on, :force_polling is an option (set above). In # earlier versions, it's a method on the listener. listener.force_polling(true) end listen_to(listener) end
Private Instance Methods
# File lib/sass/plugin/compiler.rb, line 450 def child_of_directory?(parent, child) parent_dir = parent.end_with?(File::SEPARATOR) ? parent : (parent + File::SEPARATOR) child.start_with?(parent_dir) || parent == child end
# File lib/sass/plugin/compiler.rb, line 280 def create_listener(*args, &block) Sass::Util.load_listen! if Sass::Util.listen_geq_2? Listen.to(*args, &block) else Listen::Listener.new(*args, &block) end end
# File lib/sass/plugin/compiler.rb, line 439 def css_filename(name, path) "#{path}#{File::SEPARATOR unless path.end_with?(File::SEPARATOR)}#{name}". gsub(/\.s[ac]ss$/, '.css') end
# File lib/sass/plugin/compiler.rb, line 435 def css_locations template_location_array.to_a.map {|l| l.last} end
# File lib/sass/plugin/compiler.rb, line 289 def listen_to(listener) if Sass::Util.listen_geq_2? listener.start.join else listener.start! end rescue Interrupt # Squelch Interrupt for clean exit from Listen::Listener end
# File lib/sass/plugin/compiler.rb, line 427 def load_paths(opts = options) (opts[:load_paths] || []) + template_locations end
# File lib/sass/plugin/compiler.rb, line 422 def normalized_load_paths @normalized_load_paths ||= Sass::Engine.normalize_options(:load_paths => load_paths)[:load_paths] end
# File lib/sass/plugin/compiler.rb, line 315 def on_file_changed(individual_files, modified, added, removed) recompile_required = false modified.uniq.each do |f| next unless watched_file?(f) recompile_required = true run_template_modified(relative_to_pwd(f)) end added.uniq.each do |f| next unless watched_file?(f) recompile_required = true run_template_created(relative_to_pwd(f)) end removed.uniq.each do |f| if (files = individual_files.find {|(source, _, _)| File.expand_path(source) == f}) recompile_required = true # This was a file we were watching explicitly and compiling to a particular location. # Delete the corresponding file. try_delete_css files[1] else next unless watched_file?(f) recompile_required = true # Look for the sass directory that contained the sass file # And try to remove the css file that corresponds to it template_location_array.each do |(sass_dir, css_dir)| sass_dir = File.expand_path(sass_dir) if child_of_directory?(sass_dir, f) remainder = f[(sass_dir.size + 1)..-1] try_delete_css(css_filename(remainder, css_dir)) break end end end run_template_deleted(relative_to_pwd(f)) end if recompile_required # In case a file we're watching is removed and then recreated we # prune out the non-existant files here. watched_files_remaining = individual_files.select {|(source, _, _)| File.exist?(source)} update_stylesheets(watched_files_remaining) end end
# File lib/sass/plugin/compiler.rb, line 444 def relative_to_pwd(f) Sass::Util.pathname(f).relative_path_from(Sass::Util.pathname(Dir.pwd)).to_s rescue ArgumentError # when a relative path cannot be computed f end
# File lib/sass/plugin/compiler.rb, line 299 def remove_redundant_directories(directories) dedupped = [] directories.each do |new_directory| # no need to add a directory that is already watched. next if dedupped.any? do |existing_directory| child_of_directory?(existing_directory, new_directory) end # get rid of any sub directories of this new directory dedupped.reject! do |existing_directory| child_of_directory?(new_directory, existing_directory) end dedupped << new_directory end dedupped end
# File lib/sass/plugin/compiler.rb, line 431 def template_locations template_location_array.to_a.map {|l| l.first} end
# File lib/sass/plugin/compiler.rb, line 402 def try_delete_css(css) if File.exist?(css) run_deleting_css css File.delete css end map = Sass::Util.sourcemap_name(css) if File.exist?(map) run_deleting_sourcemap map File.delete map end end
# File lib/sass/plugin/compiler.rb, line 361 def update_stylesheet(filename, css, sourcemap) dir = File.dirname(css) unless File.exist?(dir) run_creating_directory dir FileUtils.mkdir_p dir end begin File.read(filename) unless File.readable?(filename) # triggers an error for handling engine_opts = engine_options(:css_filename => css, :filename => filename, :sourcemap_filename => sourcemap) mapping = nil engine = Sass::Engine.for_file(filename, engine_opts) if sourcemap rendered, mapping = engine.render_with_sourcemap(File.basename(sourcemap)) else rendered = engine.render end rescue StandardError => e compilation_error_occured = true run_compilation_error e, filename, css, sourcemap rendered = Sass::SyntaxError.exception_to_css(e, options) end write_file(css, rendered) if mapping write_file(sourcemap, mapping.to_json(:css_path => css, :sourcemap_path => sourcemap)) end run_updated_stylesheet(filename, css, sourcemap) unless compilation_error_occured end
# File lib/sass/plugin/compiler.rb, line 414 def watched_file?(file) normalized_load_paths.find {|lp| lp.watched_file?(file)} end
# File lib/sass/plugin/compiler.rb, line 418 def watched_paths @watched_paths ||= normalized_load_paths.map {|lp| lp.directories_to_watch}.compact.flatten end
# File lib/sass/plugin/compiler.rb, line 393 def write_file(fileName, content) flag = 'w' flag = 'wb' if Sass::Util.windows? && options[:unix_newlines] File.open(fileName, flag) do |file| file.set_encoding(content.encoding) unless Sass::Util.ruby1_8? file.print(content) end end


Coverflow
jQuery Coverflow effect with luxurious transformations (CSS3!) support for reflections and gracefull(ish) degradation.


Home Owner
Owner
/ Abdoul /
Back
WALLET:
2137381938CLE
ENERGY 2176127CLE
TIME: 7HR
ENERGY PRODUCED: 761276V
ENERGY CONSUMED: 7216123V
75% CONS
DAY
MONTH
YEAR


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Economic Growth Components 2014
-
announcementComponent Explanation
The Penn World Table has long been a standard data source for those interested in comparing living standards across countries and explaining differences in cross-country growth. The article describing version 5.6 (Summers and Heston 1991), is among the most widely cited papers in economics with well over 1000 citations. This version (9.0) attempts to mitigate many concerns raised since
Database with information on relative levels of income, output, input and productivity, covering 182 countries between 1950 and 2014
Happiness Component 2017
-
announcementComponent Explanation
The World Happiness Report is a landmark survey of the state of global happiness. The first report was published in 2012, the second in 2013, the third in 2015, and the fourth in the 2016 Update. The World Happiness 2017, which ranks 155 countries by their happiness levels, was released at the United Nations at an event celebrating International Day of Happiness on March 20th. The report continues to gain global recognition as governments, organizations and civil society increasingly use happiness indicators to inform their policy-making decisions. Leading experts across fields – economics, psychology, survey analysis, national statistics, health, public policy and more – describe how measurements of well-being can be used effectively to assess the progress of nations. The reports review the state of happiness in the world today and show how the new science of happiness explains personal and national variations in happiness
-
announcementData-set Explanation
Global food price fluctuations can cause famine and large population shifts. Price changes are increasingly critical to policymakers as global warming threatens to destabilize the food supply
Over 740k rows of prices obtained in developing world markets for various goods. Data includes information on country, market, price of good in local currency, quantity of good, and month recorded.
-
announcementData-set Explanation
Global food price fluctuations can cause famine and large population shifts. Price changes are increasingly critical to policymakers as global warming threatens to destabilize the food supply
Over 740k rows of prices obtained in developing world markets for various goods. Data includes information on country, market, price of good in local currency, quantity of good, and month recorded.


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Ukraine - Profile
Facts
- Set on the northern shores of the Black Sea, between the Azov Sea and the Danube Delta, the Ukraine has been endowed by nature with many more natural harbours than any of its neighbours. Some of these are on the Azov Sea, an enclosed body of water. This almost completely enclosed body of water is reached through a narrow cut, on the shores of which stands the old city of Kerch.
- The Crimean sea ports of Kerch, Sevastopol, Feodosia, Yalta and Yevpatoria have now been designated by the Ukrainian authorities as closed to international shipping.
- The comments below refer to the situation in the prior to 2014. Currently is is not clear where it is advisable to visit in the Ukraine.
- Facilities for yachts are limited but are constantly improving, and the opening of a new marina in Odessa has made a great difference to the comfort of visiting sailors.
- Locals however have a limited understanding of sailing and tend to name anything that has sailing vessels housed there a "Yacht Club". Consequently, many ports have an abundance of Yacht Clubs, when in fact the majority are dinghy sailing clubs with no facilities for visiting cruising boats.
- Several rallies held in the Black Sea in recent years have persuaded the authorities to bring about some considerable improvements to the yachting infrastructure. Independence and the freedom to travel have seen an amazing upsurge in the number of locally built sailing boats, some of which have been enjoying the new found freedom by sailing in large numbers to Greece and beyond. This interest in yachting should eventually result in better facilities for pleasure craft.
- There is a new marina (Golden Symbol) at Balaklava, near Sevastopol. Marinas are also planned in Sevastopol itself (Yug), Ochakov, Alushta and Yalta. Yacht clubs at Nikolaev, Kherson and Sevastopol welcome visiting cruising boats. At other main ports, fuel and water can be arranged through an agent, for a fee.
- The Crimean peninsula extends south into the Black Sea, with a picturesque coast always popular as a holiday destination, as can be seen by the many resorts.
- A good source of information about the Ukraine can be found in the RCCPF guide, The Black Sea. See publications
- The small country of Moldova, Ukraine's western neighbour, only has a token exit to the Black Sea, on the right bank of the Dniester River.
Security
The situation in the Ukraine is very unstable and visiting at this time is not advisable. See UK FCO website for the latest advice.
Note: The Crimean sea ports of Kerch, Sevastopol, Feodosia, Yalta and Yevpatoria have been designated by the Ukrainian authorities as closed to international shipping.
Last updated February 2016
Weather
The climate is temperate with hot summers and cold winters. Along the coast, the winds are very much influenced by the surrounding landmass and in summer there is a daily pattern of land and sea breezes. An onshore breeze comes up around midday and usually dies by dusk to be followed by a land breeze during the night.
Ukraine Weather Forecast.
For links to free global weather information, forecast services and extreme weather information see the Noonsite Weather Page.
Main Ports
Some ports may still be closed to foreign vessels; this should be checked on arrival at the first port of entry. As well as those ports listed here, Kerch and Belograd-Dnestzovski are reported to be ports of entry, but this should be checked in advance.


public interface BondProduct
| Modifier and Type | Method and Description |
|---|---|
CouponSetting |
couponSetting()
Retrieve the bond coupon setting
|
CreditSetting |
creditSetting()
Retrieve the bond credit Setting
|
FloaterSetting |
floaterSetting()
Retrieve the bond floater setting
|
IdentifierSet |
identifierSet()
Retrieve the bond identifier set
|
QuoteConvention |
marketConvention()
Retrieve the Bond's Market Convention
|
NotionalSetting |
notionalSetting()
Retrieve the bond notional Setting
|
boolean |
setCouponSetting(CouponSetting cpnSetting)
Set the bond coupon setting
|
boolean |
setCreditSetting(CreditSetting creditSetting)
Set the bond Credit Setting
|
void |
setEmbeddedCallSchedule(EmbeddedOptionSchedule eos)
Set the bond's embedded call schedule
|
void |
setEmbeddedPutSchedule(EmbeddedOptionSchedule eos)
Set the bond's embedded put schedule
|
boolean |
setFloaterSetting(FloaterSetting fltSetting)
Set the bond floater setting
|
boolean |
setIdentifierSet(IdentifierSet idSet)
Set the bond identifier set
|
boolean |
setMarketConvention(QuoteConvention mktConv)
Set the Bond's Market Convention
|
boolean |
setNotionalSetting(NotionalSetting notlSetting)
Set the bond notional Setting
|
boolean |
setStream(BondStream stream)
Set the bond Stream
|
boolean |
setTerminationSetting(TerminationSetting termSetting)
Set the bond termination setting
|
boolean |
setTreasuryBenchmark(TreasuryBenchmarks tsyBmkSet)
Set the bond treasury benchmark Set
|
BondStream |
stream()
Retrieve the Bond Stream
|
TerminationSetting |
terminationSetting()
Retrieve the bond termination setting
|
TreasuryBenchmarks |
treasuryBenchmark()
Retrieve the bond treasury benchmark Set
|
boolean setTreasuryBenchmark(TreasuryBenchmarks tsyBmkSet)
tsyBmkSet
- Bond treasury benchmark SetTreasuryBenchmarks treasuryBenchmark()
boolean setIdentifierSet(IdentifierSet idSet)
idSet
- Bond identifier setIdentifierSet identifierSet()
boolean setCouponSetting(CouponSetting cpnSetting)
cpnSetting
- Bond coupon settingCouponSetting couponSetting()
boolean setFloaterSetting(FloaterSetting fltSetting)
fltSetting
- Bond floater settingFloaterSetting floaterSetting()
boolean setMarketConvention(QuoteConvention mktConv)
mktConv
- Bond's Market ConventionQuoteConvention marketConvention()
boolean setCreditSetting(CreditSetting creditSetting)
creditSetting
- Bond credit SettingCreditSetting creditSetting()
boolean setTerminationSetting(TerminationSetting termSetting)
termSetting
- Bond termination settingTerminationSetting terminationSetting()
boolean setStream(BondStream stream)
stream
- Bond StreamBondStream stream()
boolean setNotionalSetting(NotionalSetting notlSetting)
notlSetting
- Bond Notional SettingNotionalSetting notionalSetting()
void setEmbeddedCallSchedule(EmbeddedOptionSchedule eos)
eos
- Bond's embedded call schedulevoid setEmbeddedPutSchedule(EmbeddedOptionSchedule eos)
eos
- Bond's embedded put schedule


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lib.databaseIO package¶
Submodules¶
lib.databaseIO.pgIO module¶
-
lib.databaseIO.pgIO.
commitData
(logger, query, values=None, dbName=None)[source]¶ query data from the database
Query the data over here. If there is a problem with the data, it is going to return the value of
None
, and log the error. Your program needs to check whether there was an error with the query by checking for aNone
return value- Parameters
logger ({logging.logger}) – logging element
query ({str}) – The query to be made to the databse
values ({tuple or list-like}, optional) – Additional values to be passed to the query (the default is None)
dbName ({str or None}, optional) – The name of the database to use. If this is None, the function will attempt to read the name from the
defaultDB
item within the file../config/db.json
.
- Returns
On successful completion, a
True
is returned. In case there is an error, the error will be logged, and aNone
will be returnd- Return type
True or None
-
lib.databaseIO.pgIO.
commitDataList
(logger, query, values, dbName=None)[source]¶ query data from the database
Query the data over here. If there is a problem with the data, it is going to return the value of None, and log the error. Your program needs to check whether there was an error with the query by checking for a
None
return value- Parameters
logger ({logging.logger}) – logging element
query ({str}) – The query to be made to the databse
values ({tuple or list-like}, optional) – Additional values to be passed to the query (the default is None)
dbName ({str or None}, optional) – The name of the database to use. If this is None, the function will attempt to read the name from the
defaultDB
item within the file../config/db.json
.
- Returns
A successful completion of this function returns a
True
. In case there is an error, the error will be logged, and aNone
will be returned- Return type
True or None
-
lib.databaseIO.pgIO.
getAllData
(logger, query, values=None, dbName=None)[source]¶ query data from the database
Query the data over here. If there is a problem with the data, it is going to return the value of None, and log the error. Your program needs to check whether there was an error with the query by checking for a None return value. Note that the location of the dataabses are assumed to be present within the file
../config/db.json
.- Parameters
logger ({logging.logger}) – logging element
query ({str}) – The query to be made to the databse
values ({tuple or list-like}, optional) – Additional values to be passed to the query (the default is None)
dbName ({str or None}, optional) – The name of the database to use. If this is None, the function will attempt to read the name from the
defaultDB
item within the file../config/db.json
.
- Returns
A list of tuples containing the values is returned. In case there is an error, the error will be logged, and a None will be return
- Return type
list or None
-
lib.databaseIO.pgIO.
getDataIterator
(logger, query, values=None, chunks=100, dbName=None)[source]¶ Create an iterator from a largish query
This is a generator that returns values in chunks of chunksize
chunks
.- Parameters
logger ({logging.logger}) – logging element
query ({str}) – The query to be made to the databse
values ({tuple or list-like}, optional) – Additional values to be passed to the query (the default is None)
chunks ({number}, optional) – This is the number of rows that the data is going to return at every call if __next__() to this function. (the default is 100)
dbName ({str or None}, optional) – The name of the database to use. If this is None, the function will attempt to read the name from the
defaultDB
item within the file../config/db.json
.
- Yields
list of tuples – A list of tuples from the query, with a maximum of
chunks
tuples returned at one time.
-
lib.databaseIO.pgIO.
getSingleDataIterator
(logger, query, values=None, dbName=None)[source]¶ Create an iterator from a largish query
This is a generator that returns values in chunks of chunksize 1.
- Parameters
logger ({logging.logger}) – logging element
query ({str}) – The query to be made to the databse
values ({tuple or list-like}, optional) – Additional values to be passed to the query (the default is None)
dbName ({str or None}, optional) – The name of the database to use. If this is None, the function will attempt to read the name from the
defaultDB
item within the file../config/db.json
.
- Yields
list of tuples – A list of tuples from the query, with a maximum of
chunks
tuples returned at one time.
Module contents¶
Functions for accessing databases
This library contains functions that will allow you to write high performance code for accessing various databases. Currently it only has access to Postgres libraries.
Specifications of the locations of the databases are assumed to be present
within the ../config/db.json
file. A ../config/db.template.json
file
has been provided for templating your db.json
file with this file.
Available Database Libraries:¶
Postgres:
pgIO


TAKTIK
Copyright (c) 1978? Berliner Spiele
Taktik is played on a hexagonal board with the following setup (the black cells are not used):
- MOVE - Each stone may slide any number of empty cells on any direction (they cannot jump other stones).
- GOAL - Wins the player that aligns his 4 stones.
An example If the black stone below moves to cell [1], it may slide next turn into one of the cells [2] to win the game. White can only stop one of those threats.
It's possible to find a bit more information on JeuxSoc.


Pokémon is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company as part of the Pokémon media franchise. Created by Satoshi Tajiri with assistance from Ken Sugimori,the first games released in 1996 in Japan for the Game Boy, and the main series of role-playing video games (RPGs), also referred as the "core series" by their developers
Let us know some pokemon types.
Water is one of the three basic elemental types along with Fire and Grass, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players. Water is the most common type with over 100 Pokémon, which are based on a wide variety of fish and other sea-dwelling creatures.
Fire is one of the three basic elemental types along with Water and Grass, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players. Fire types are notoriously rare in the early stages of the games so choosing the Fire variation starter is often a plus.
Grass is one of the three basic elemental types along with Fire and Water, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players.Grass is one of the weakest types statistically, with 5 defensive weaknesses and 7 types that are resistant to Grass moves.
The AR game's potential for weight loss was a big part of that discussion. In
the process of getting out their doors and visiting parks, players found they
were losing weight almost in spite of themselves. A Reddit Pokémon Go fan
won acclaim for reporting that he'd lost 65 pounds between July and
December.
Pokémon GO is one of the most successful mobile games of all time, breaking
records like fastest to earn $100 million and most-downloaded in its first month
of release. To date, it has grossed almost $2 billion in revenue and been
downloaded 800 million times. Although no longer the global phenomenon it
was in 2016, the game remains incredibly popular.
Greninja is the final evolution of Pokémon X and Y water-type starter Froakie. It has the ability to
take on an appearance resembling its trainer. Pokedex says: Greninja creates throwing stars out
of compressed water. When it spins them and throws them at high speed, these stars can split
metal in two.
Lucario is a bipedal, wolf-like Pokémon with blue, cream, and black fur. It is considered to be
prideful and loyal to its trainer. Pokedex says: By catching the aura emanating from others,
Lucario can read their thoughts and movements.
Mimikyu caused quite a stir for its peculiar looks and sad backstory when it was originally
announced for Pokémon Sun and Moon in 2016. Mimikyu is described as a Pokémon who felt so
lonely that it decided to wear a rag in order to look like Pikachu, everyone’s favorite Pokémon.
Pokedex says: Its actual appearance is unknown. A scholar who saw what was under its rag was
overwhelmed by terror and died from the shock.
Charizard is an orange draconic Pokémon who has a fiery temper. It is the final evolution of
Charmander, one of the starter Pokémon for the original game. Pokedex says: Charizard flies
around the sky in search of powerful opponents. It breathes fire of such great heat that it melts
anything. However, it never turns its fiery breath on any opponent weaker than itself.
Pokémon battles appear in most forms of
Pokémon media, being the central
gameplay aspect of the core series games,
as well as being a constant focus of the
anime.
Pokémon Go's Types are exactly the same
as those in the main Pokémon games, but
the effect of those type matchups is slightly
different: in brief, things like effective or
resisted attacks have slightly different
multipliers to the main Pokémon games -
although a December 2018 update brought
them slightly closer in line.
| Type | Strong against | Weak Against | Resistant to |
|---|---|---|---|
| Normal | None | Rock, Ghost, Steel | Ghost |
| Fighting | Normal, Rock, Steel, Ice, Dark | Flying, Poison, Psychic, Bug, Ghost, Fairy | Rock, Bug, Dark |
| Flying | Fighting, Bug, Grass | Rock, Steel, Electric | Fighting, Ground, Bug, Grass |
| Poison | Grass, Fairy | Poison, Ground, Rock, Ghost, Steel | Fighting, Poison, Grass, Fairy |
| Ground | Poison, Rock, Steel, Fire, Electric | Flying, Bug, Grass | Poison, Rock, Electric |
It is the final evolution of Froakie, the Water-type starter from Kalos.
"Ash Ketchum, known as Satoshi in Japan, is a fictional character in the Pokémon franchise
owned by Nintendo. He is the protagonist of the Pokémon anime and certain manga series as
well as on various merchandise related to the franchise. In Japanese, the character is voiced by
Rika Matsumoto, and Hana Takeda. "
"Lance is a recurring character in Pokémon. He is a user of Dragon-types being the final Elite Four
member in Red, Blue and their remakes. In Pokémon Gold, Silver, Crystal and their remakes, he is
the Champion.Lance has appeared in the Pokémon series games from Generation I-III. He first
appeared in the original Red and Blue games, being the final member of the Elite Four, and again in
Generation III's Red and Blue remakes, FireRed and LeafGreen. Lance in the Generation II games
differed from the previous though, as he was Pokémon Champion by this time. "
"Cynthia is a powerful Pokémon trainer and the Champion of the Sinnoh region where Professor
Carolina, Cynthia's grandmother, runs the Pokémon Research Lab in Celestic Town. She enjoys
visiting the Solaceon Town Ruins. Later, in Pokémon: DP Galactic Battles, she helps fight Team
Galactic as well. In the anime, she has a villa in east Unova but in the Pokémon Black and White
games, she borrows Caitlin's villa (from the Elite Four). "
"Ookido Yukinari Hakaseamuel Oak is most notable for his vast research facility, where he cares
for and studies hundreds of Pokémon, including those owned by, but not currently traveling with,
Trainers from Pallet Town. He has confidence in his grandson, Gary Oak, but more often joins
Ash's mother and friends in cheering on Ash in his competitions. "
(1996–1999)
The original Pokémon games are Japanese role-playing video games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. The Pokémon series began with the release of Pocket Monsters Red and Green for the Game Boy in Japan. When these games proved popular, an enhanced Blue version was released sometime after, and the Blue version was reprogrammed as Pokémon Red and Blue for international release. The original Green version was not released outside Japan
(1999-2002)
The second generation of Pokémon video games began in 1999 with the Japanese release of Pokémon Gold and Silver for the Game Boy Color, with Australia and North America getting the game in October 2000 and European release date of April 2001. Like the previous generation, an enhanced version, titled Pokémon Crystal, was later released.
(2002–2006)
Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Green, Pokémon FireRed and LeafGreen (Red and Green representing the original Japanese first generation games; territories outside Japan instead saw releases of Red and Blue). An enhanced remake of Pokémon Ruby and Sapphire titled Pokémon Emerald followed after.
(2006–2010)
In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The games were released in North America on April 22, 2007 and in Australia on June 21, 2007. The game was released in the UK and Europe on July 27, 2007. Other main series games in the fourth generation include Pokémon Platinum, a director's cut version of Diamond and Pearl in the same vein as Pokémon Yellow, Crystal, and Emerald.It was released for the Nintendo DS in Japan on September 13, 2008, in North America on March 22, 2009, and in Australia and Europe on May 14, 2009 and May 22, 2009
Pokémon Sleep is an upcoming mobile
game for Android and iOS, as part of the
Pokémon series.
Take a Pokémon™ journey to the Kanto
region with your energetic partner,
Pikachu!

Japanese video game designer
Game designer
Japanese video game designer
"Junichi Masuda is a Japanese video game composer,
director, designer, producer, singer, and programmer
best known for his work in the Pokémon franchise. He
is a member of the Game Freak board of directors, and
has been employed at the company since 1989 when
he founded it along Satoshi Tajiri and Ken Sugimori "
"Shigeki Morimoto is a game designer and
programmer currently working at Game Freak.
He has been involved in nearly every main series
Pokémon game, since Pokémon Red and Blue
Versions where he was a programmer, and the
creator of the battle system and the Pokémon
"Mew". "
"Ken Sugimori is a Japanese video game
designer, illustrator, manga artist, and
director. He is most famous as the character
designer and art director for the Pokémon
franchise. Sugimori is also credited with the
art direction for other titles, including
Pulseman "
Pokémon is short for the original Japanese title of Pocket Monsters. Created by. Satoshi Tajiri.


Read the story carefully. Then answer the questions that follow.
 Whole day, he used to roam around
here and there on the island.
Soon he got bored of it and thought of going to some new place. All his
friends asked him not to do so
but he didn’t pay any attention to their words.
He swam to another island. It was full of green grass. He made new friends
over there. In a few days, he became fat.
One day, a farmer saw him and caught him. He took the donkey to his house.
Now the donkey had to work hard the whole day. The farmer didn’t even give
him enough to eat.
One day, the donkey got an opportunity and fled from the farmer’s house. He
went back to his old island and decided not to leave his friends again who
had given him right advice.
Answer the following
questions:
1)
Where did the donkey live? On an
.
island
island
(Click in the blank and then click in the box.)
city
village
island
moon
2)
Why did the donkey think of going to a new place?
(Click in the circle.)
a
The donkey wanted to make new friends.
b
The donkey was bored of staying on the
island.
c
The donkey wanted different type of food.
d
The island was very small for the donkey to
live.

(Click in the circle.)
a
He swam to another island.
b
He walked to another island.
c
He went on a boat to another island.
d
He ran to another island.
4)
What did the donkey do first on the new island?
(Click in the circle.)
a
The donkey stood under a tree.
b
The donkey worked very hard.
c
The donkey slept all day.
d
The donkey made new friends, ate green grass and
became fat.
5)
Who took the donkey to his house?
(Click in the circle.)
a
a farmer
b
a mason
c
a carpenter
d
a plumber
6)
Click in the boxes below the numbers and then click on the correct
meanings from Column B, of the words given in Column A.


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The most used functions on IPEA (Instituto de Pesquisa Economica Aplicada). Most of functions deal with brazilian names. It can guess the women single's name, extract prepositions or extract the first name.
| Version: | 0.0.6 |
| Depends: | R (≥ 3.0) |
| Imports: | data.table, stringr, utils, stringdist, RCurl, dplyr |
| Suggests: | testthat, covr |
| Published: | 2018-04-20 |
| Author: | Gustavo Coelho [aut, cre], Lucas Mation [aut], Daniel Lima [ctb], Igor Noberto [ctb], João Victor Machado [ctb] |
| Maintainer: | Gustavo Coelho <gustavo.coelho at ipea.gov.br> |
| BugReports: | http://github.com/ipea/utilsIPEA/issues |
| License: | GPL-3 |
| URL: | https://github.com/ipea/utilsIPEA |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | utilsIPEA results |
| Reference manual: | utilsIPEA.pdf |
| Package source: | utilsIPEA_0.0.6.tar.gz |
| Windows binaries: | r-devel: utilsIPEA_0.0.6.zip, r-release: utilsIPEA_0.0.6.zip, r-oldrel: utilsIPEA_0.0.6.zip |
| OS X binaries: | r-release: utilsIPEA_0.0.6.tgz, r-oldrel: utilsIPEA_0.0.6.tgz |
| Old sources: | utilsIPEA archive |
Please use the canonical form https://CRAN.R-project.org/package=utilsIPEA to link to this page.


{% extends 'base.html' %} {% block title %}Odedoyin Akindele - Delete Skill{% endblock %} {% block content %}
Are you sure you want to delete {{competency.skill}}?


MusicLab Control Interface
An Intel Edison based Sensor-Actuator System
Actuators! - Music Control
Which song do you want to play?
Sensors!
Volume
Value
Motor Pause
Value
Glass Distance
Value
Light Level
Value
System Start Control
Value
System Pause Control
Value
Track Number
Value


Hit the ground running with one of our pre-defined resume templates ranging from clean & elegant to splashy colourful. Each of the templates has been crafted with care to make designing your resume an absolute breeze for you


image
health-bar
com-details
Map
image
health-bar
Inventory
Weapons
Items
input
Command:
movement
help
environment


PortfolioIntroductionThis portfolio provides links to working local copies or screenshots of JS and Flash projects I've worked on which no longer exist on the web or are part of protected subscription services. Clients:
Marketing Store Worldwide - November 2014 - January 2015Development of `Scheduling` app for McDonalds using Angular and Firebase. The application is to be used in-house for the design team to organise assets scheduled for in-store screen displays. Bin Weevils - Airfix Game - October 2014Flash `drag and drop` car game. Using AS3 Greensock animation. Plan Social - PTAsocial - June - October 2014Updating of social media website for parent teacher associations which uses the Play Framework to incorporate an `up to date` modular Angular structure. Factornine - Angular.js - Proof of ConceptsPontoon'Pontoon' is a multiplayer game written in Angular.js using Twitter Bootstrap and implements the Shephertz API. I've used a Finite State Machine to marshall the apps current state and pass JSON messages between users to synchronise the model between the players. The game is still very much in progress and has been a great project for me to implement my skills in a new sphere. MapThe Map application uses the Google Maps API with Geo-Location. Videotel International - E-learning - 2010 - 2012Videotel the worlds leading provider of marine training and education. My role include maintenance of the existing AS3 framework and development of new features. I was principally responsible for the development of the following 'widgets':
Below is a selection of Videotel, Computer Based Training ( CBT ) courses which I helped to develop, which contain features I developed. 1154 - Avoid the Bite - Malaria Prevention for SeafarersAn e-learning application which includes many of the features I developed. Note: - Just select the 'Login!' button to proceed - there is no need to enter a password.
Test Engine 0892 - BIMCO Diploma Course Module 2 - Bills of Lading In this course the 'Character Prompts' and good design improve the users ability to learn the complex legal terminology.
2004 - Shipboard Security - SSO and Designated Security Duties Training Course In this course the 'Character Prompts' and 'Media Prompts' combine with fantastic illustrations to entertain whilst educating.
Oink - Banners- 2013Oink - Duck & Cover - 2010
Espresso Education - e-learning - Nov 2008 to Nov 2010Pets in Spanish Proof of concept e-learning application - written in Objective-C Nursery rhymes. Visit to the park. 'Clip Activity' Proximity - TV Licensing - August 2008Flash AS3 game for TV Licensing, for the purpose of encouraging students to pay their licence fee. Simple arcade game where the user can shoot the ducks and clocks with the mouse. Saint Design - Nov 2008
Carlson Media - Anchor Butter - May 2008Freelance contract for Carlson Media, an interactive game for part of the Anchor Butter Make a Moo campaign. use the arrow keys to move the cow and collect tokens! I made this in AS3 using an MVC framework, with extensive use of dynamic xml data and dynamically loading MP3 sound effects. I worked with a skilful animator and we produced a very effective and enjoyable game see. This was was my first major AS3 project.
Radley Yeldar - DLA Piper - May - July 2008Real 451 - Media Circus Group - March - May 20083d Animated menu system using Papervision. Forward Group - Ford ezine - October 2007Freelance contract for The Forward Group, an interactive internet magazine to publicise new models of the Ford Focus and Ford Fiesta with extensive use of Flash video.
Interactive video application, the car rotates and various hotspots, zoom to close-ups of the car. I was able to make the Flash work seamlessly with the video to create a very professional look and feel. An application which plays multiple videos. An interactive diary. Altogether Digital - Nectar - Treats MachineAS2 coding of 'app' using dynamic XML Illumina - Axon - to March 2007Freelance contract for Illumina Digital Limited, for the sadly defunct BBC Jam. Portfolio blog - link to a more detailed description, with screen shots. Clients: |


{% extends "template.html" %} {% block content %}
Root. This page.
Key-value store.
Supports GET
, POST
, PUT
, DELETE
.
Read-only alternative API for Key-value store.
GET or POST, by key
.
Page store.
Supports GET
, POST
, PUT
, DELETE
.
Read-only alternative API for Page store.
GET or POST, by name
.


I am a software developer, currently pursuing Master's in Computer Science.
Over time, I have developed ardent
passion for Web development. Some of my favorite topics are:
Worked as a Software Developer Intern in the Scr33n team responsible for maintaining and developing REST APIs and reusable UI components. I worked on full stack development with an emphasis on Java (Spring), Angular & JavaScript. Here, I developed several backend services and wrote annotations & interceptors to secure the APIs. Some of my prime tasks here include:
Worked as a Software Developer to deliver informative and information driven visualisations with an
emphasis on JavaScript, jQuery, websockets, PHP(Laravel).
Over here, I worked on an online platform, Chainbuilder,
which is
a tool for building multi screen visualisations. It supports collaborative decision-making by
enabling the use of multi-screen environments and distributed synchronization of content and
interactions on the dashboards.
Some of my prime tasks here include:
My work over here revolved around two platforms:
Kagami-studio
Courses:
Current courses:
Courses:
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur in iaculis ex. Etiam volutpat laoreet urna. Morbi ut tortor nec nulla commodo malesuada sit amet vel lacus. Fusce eget efficitur libero. Morbi dapibus porta quam laoreet placerat.
View ProjectLorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur in iaculis ex. Etiam volutpat laoreet urna. Morbi ut tortor nec nulla commodo malesuada sit amet vel lacus. Fusce eget efficitur libero. Morbi dapibus porta quam laoreet placerat.
View Project


15 November 2002
Disease Outbreak Reported
As of 20 October 2002, the Ministry of Health, Democratic Republic of the Congo has reported 394 cases of cholera including 41 deaths (CFR: 10.4%) in Kasai Oriental. The most affected areas are the city of Mbuji-Mayi and the Miabi, Tshilenge, and Katende, health districts. Vibrio cholerae El Tor has been laboratory confirmed.
The surveillance committee (Ministry of Health, WHO, UNICEF and Health Net International) which was established to control the outbreak has set up five cholera centres and is reinforcing surveillance and social mobilization activities.


Operating Income as % of Earned Revenue
Booked Sales - Total Company (in millions)
Designed Booked Sales - Total Company (in millions)
Connected Solutions Booked Sales - Total Company (in millions)
Backlog + Sold But Not Booked (in millions)
Cash Flow-Project Investment Days Outstanding (lower = better)
Safety - Incident Rate (Year-to-Date)
Vehicle - Incident Rate (Year-to-Date)
Vehicle - Incident Rate (Year-to-Date) At Fault


|
VirtualSCADA
1.0
VirtualSCADA Senior Design Project
|
Public Member Functions | |
| def | setUp (self) |
| def | tearDown (self) |
| def | testClone (self) |
| def | testCheckIds (self) |
| def | testCheckIdsWrongLength (self) |
| def | testCheckIdsWrongTransactionId (self) |
| def | testCheckIdsWrongProtocolId (self) |
| def | testCheckIdsWrongUnitId (self) |
| def | testPack (self) |
| def | testUnpack (self) |
Data Fields | |
| mbap1 | |
Test the TcpMbap class
Definition at line 21 of file unittest_modbus_tcp.py.
| def setUp | ( | self | ) |
Definition at line 23 of file unittest_modbus_tcp.py.
| def tearDown | ( | self | ) |
Definition at line 32 of file unittest_modbus_tcp.py.
| def testCheckIds | ( | self | ) |
Test that the check ids pass with correct mbap
Definition at line 48 of file unittest_modbus_tcp.py.
| def testCheckIdsWrongLength | ( | self | ) |
Test that the check ids fails when the length is not Ok
Definition at line 58 of file unittest_modbus_tcp.py.
| def testCheckIdsWrongProtocolId | ( | self | ) |
Test that the check ids fails when the transaction id is not Ok
Definition at line 78 of file unittest_modbus_tcp.py.
| def testCheckIdsWrongTransactionId | ( | self | ) |
Test that the check ids fails when the transaction id is not Ok
Definition at line 68 of file unittest_modbus_tcp.py.
| def testCheckIdsWrongUnitId | ( | self | ) |
Test that the check ids fails when the transaction id is not Ok
Definition at line 88 of file unittest_modbus_tcp.py.
| def testClone | ( | self | ) |
test the clone function makes a copy of the object
Definition at line 35 of file unittest_modbus_tcp.py.
| def testPack | ( | self | ) |
Test that packing a mbap give the expected result
Definition at line 98 of file unittest_modbus_tcp.py.
| def testUnpack | ( | self | ) |
Test that unpacking a mbap give the expected result
Definition at line 102 of file unittest_modbus_tcp.py.
| mbap1 |
Definition at line 24 of file unittest_modbus_tcp.py.


TL:DR - Web Accessibility means that people of all abilities can access your website
In 1998, Congress amended the Rehabilitation Act of 1973 to require Federal agencies to make their electronic and information technology (EIT) accessible to people with disabilities.
Although the language of the ADA does not explicitly mention the Internet, the Department has taken the position that title III covers access to Web sites of public accommodations. The Department has issued guidance on the ADA as applied to the Web sites of public entities, which includes the availability of standards for Web site accessibility.
3 levels:
On June 12, 2017, Judge Robert Scola, of the Southern District of Florida, decided that Winn-Dixie’s website is heavily integrated with the company’s physical store locations, making it subject to the ADA.
“Therefore, Winn-Dixie has violated the ADA because the inaccessibility of its website has denied Gil [plaintiff] the full and equal enjoyment of the goods, services, facilities, privileges, advantages or accommodations that Winn-Dixie offers to its sighted customers.”
Online Store

Credit: New York Times

Credit: New York Times

,
,

,

,
tags

About Us

Here is some text

Our Mission

About Us

Here is some text

Our Mission

and
appropriately

Name
Age

Lindsey
28

Name
Age

Lindsey
28

Name
Age
Job

Lindsey
28
Front End Engineer

Karen
25
Systems Administrator

and associate it with the proper input, even if you hide it for visually able users
<input type="text" placeholder="Search" id="search">
<input type="submit" value="Search">
Search:
<input type="text" placeholder="Search" id="search">
<input type="submit" value="Search">

Click here to find out more
Products

Check out our resources about coding
to find out more.

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...

Heading

This is the first paragraph

Image credited to Beth Soderberg
Image credited to Beth Soderberg
Image credited to Beth Soderberg
display:none;
.visually-hidden {
position:absolute;
left:-10000px;
top:auto;
width:1px;
height:1px;
overflow:hidden;
}
role
attribute:focus