| # | Vegetables | Price | |
|---|---|---|---|
| 1 | kales | 30 | Add to cart |
| 2 | cabbage | 50 | Add to cart |
| 3 | broccoli | 70 | Add to cart |
| 4 | chard | 50 | Add to cart |
| 5 | cauliflower | 50 | Add to cart |
| 6 | cucumber | 10 | Add to cart |
| 7 | potatoes bunch | 50 | Add to cart |
| 8 | sweet potatoes :bunch | 50 | Add to cart |
| 9 | lettuce | 40 | Add to cart |
| 10 | onions | 5 | Add to cart |
| 11 | shallots | 10 | Add to cart |
| 12 | spinach | 30 | Add to cart |
| 13 | plantain | 30 | Add to cart |
| 14 | onions springs | 10 | Add to cart |
| # | Fruits | Price | |
|---|---|---|---|
| 1 | banana bunch | 50 | Add to cart |
| 2 | apple | 25 | Add to cart |
| 3 | pinne apple | 50 | Add to cart |
| 4 | red grapes/green grapes | 250 | Add to cart |
| 5 | guava | 50 | Add to cart |
| 6 | peach | 30 | Add to cart |
| 7 | paw paw | 200 | Add to cart |
| 8 | kiwi | 300 | Add to cart |
| 9 | mango | 20 | Add to cart |
| 10 | pears | 10 | Add to cart |
| 12 | dates | 50 | Add to cart |


Full example
(* Source: https://coq.inria.fr/a-short-introduction-to-coq *)
Inductive seq : nat -> Set :=
| niln : seq 0
| consn : forall n : nat, nat -> seq n -> seq (S n).
Fixpoint length (n : nat) (s : seq n) {struct s} : nat :=
match s with
| niln => 0
| consn i _ s' => S (length i s')
end.
Theorem length_corr : forall (n : nat) (s : seq n), length n s = n.
Proof.
intros n s.
(* reasoning by induction over s. Then, we have two new goals
corresponding on the case analysis about s (either it is
niln or some consn *)
induction s.
(* We are in the case where s is void. We can reduce the
term: length 0 niln *)
simpl.
(* We obtain the goal 0 = 0. *)
trivial.
(* now, we treat the case s = consn n e s with induction
hypothesis IHs *)
simpl.
(* The induction hypothesis has type length n s = n.
So we can use it to perform some rewriting in the goal: *)
rewrite IHs.
(* Now the goal is the trivial equality: S n = S n *)
trivial.
(* Now all sub cases are closed, we perform the ultimate
step: typing the term built using tactics and save it as
a witness of the theorem. *)
Qed.


Ex-Android Developer January, 2018 - June, 2018
I have done 6 months summer internship in Android Field and Website development from SSPL, DRDO, New Delhi.
Hi I'm Monu Gupta I am a IT student from New Delhi, India, who has passion to build new products in Computer science field. I love to make new things which can help people to get easy their work.
When I was in school I love to make HTML pages in computer lab and I always excited to see new things happen, from that day I realized that my area of work is Information Technology, Then I choose Information Technology branch in my Diploma, After passing diploma for my graduation again I continue my area of work and again I chose Information Technology and currently I am pursuing my graduation. You will get to know about me more in this Portfolio. Thank you.
My area of work in software development is mainly:
I Analyse the problem and come to a solution.
Any software which is helpful for anyone, that type of software i love to make.
Mainly I build android applications but I have also experience to make applications for different platforms such as Windows, Java appliances, etc
I have made many posters, magazines, brochures, flags, bookmarks, standees, certificates for different organizations. But most of them are for my college.
I love to develop software for most platforms but mainly I made for the Android platform.
All the data which I showed in this section is according to me only. And some of them are certified.
All the data which I showed in this section is according to me only. And some of them are certified.
Currently I am pursuing my Degree in Information Technology from Bharati Vidyapeeth's College Of Engineering, New Delhi, This college comes under the Guru Govind Singh Indraprastha University. I am very happy for doing my graduation from this college.
I have done my 3 years of Diploma in Information Technology Enabled Service and Management from Integrated Institute of Technology, Dwarka, New Delhi , This colleg is comes under Board Of Technical Education, Delhi. My experience of my Diploma college was very awesome.
I have done my Secondary Schooling(10th) from Government Boys Senior Secondary School, Molarband, New Delhi, I was not very good in my school.,
I have done 6 months summer internship in Android Field and Website development from SSPL, DRDO, New Delhi.
I have done 6 weeks internship in Website Developement Field from SSPl, DRDO, New Delhi.
House No. A-10, Street No. 5/1, Shakti Vihar, Meethapur, Badarpur, New Delhi - 110044


10
1 Woe to those who decree iniquitous decrees,
and the writers who keep writing oppression,
2 to turn aside the needy from justice
and to rob the poor of my people of their right,
that widows may be their spoil,
and that they may make the fatherless their prey!
3 What will you do on the day of punishment,
in the ruin that will come from afar?
To whom will you flee for help,
and where will you leave your wealth?
4 Nothing remains but to crouch among the prisoners
or fall among the slain.

Judgment on Arrogant Assyria
5 Ah, Assyria, the rod of my anger;
the staff in their hands is my fury!
6 Against a godless nation I send him,
and against the people of my wrath I command him,
to take spoil and seize plunder,
and to tread them down like the mire of the streets.
7 But he does not so intend,
and his heart does not so think;
but it is in his heart to destroy,
and to cut off nations not a few;
8 for he says:
“Are not my commanders all kings?
9 Is not Calno like Carchemish?
Is not Hamath like Arpad?
Is not Samaria like Damascus?
10 As my hand has reached to the kingdoms of the idols,
whose carved images were greater than those of Jerusalem and Samaria,
11 shall I not do to Jerusalem and her idols
as I have done to Samaria and her images?”
12 When the Lord has finished all his work on Mount Zion and on Jerusalem, he will punish the speech of the arrogant heart of the king of Assyria and the boastful look in his eyes.
13 For he says:
“By the strength of my hand I have done it,
and by my wisdom, for I have understanding;
I remove the boundaries of peoples,
and plunder their treasures;
like a bull I bring down those who sit on thrones.
14 My hand has found like a nest
the wealth of the peoples;
and as one gathers eggs that have been forsaken,
so I have gathered all the earth;
and there was none that moved a wing
or opened the mouth or chirped.”
15 Shall the axe boast over him who hews with it,
or the saw magnify itself against him who wields it?
As if a rod should wield him who lifts it,
or as if a staff should lift him who is not wood!
16 Therefore the Lord GOD of hosts
will send wasting sickness among his stout warriors,
and under his glory a burning will be kindled,
like the burning of fire.
17 The light of Israel will become a fire,
and his Holy One a flame,
and it will burn and devour
his thorns and briers in one day.
18 The glory of his forest and of his fruitful land
the LORD will destroy, both soul and body,
and it will be as when a sick man wastes away.
19 The remnant of the trees of his forest will be so few
that a child can write them down.
The Remnant of Israel Will Return
20 In that day the remnant of Israel and the survivors of the house of Jacob will no more lean on him who struck them, but will lean on the LORD, the Holy One of Israel, in truth.
21 A remnant will return, the remnant of Jacob, to the mighty God.
22 For though your people Israel be as the sand of the sea, only a remnant of them will return. Destruction is decreed, overflowing with righteousness.
23 For the Lord GOD of hosts will make a full end, as decreed, in the midst of all the earth.
24 Therefore thus says the Lord GOD of hosts: “O my people, who dwell in Zion, be not afraid of the Assyrians when they strike with the rod and lift up their staff against you as the Egyptians did.
25 For in a very little while my fury will come to an end, and my anger will be directed to their destruction.
26 And the LORD of hosts will wield against them a whip, as when he struck Midian at the rock of Oreb. And his staff will be over the sea, and he will lift it as he did in Egypt.
27 And in that day his burden will depart from your shoulder, and his yoke from your neck; and the yoke will be broken because of the fat.”
28 He has come to Aiath;
he has passed through Migron;
at Michmash he stores his baggage;
29 they have crossed over the pass;
at Geba they lodge for the night;
Ramah trembles;
Gibeah of Saul has fled.
30 Cry aloud, O daughter of Gallim!
Give attention, O Laishah!
O Poor Anathoth!
31 Madmenah is in flight;
the inhabitants of Gebim flee for safety.
32 This very day he will halt at Nob;
he will shake his fist
at the mount of the daughter of Zion,
the hill of Jerusalem.
33 Behold, the Lord GOD of hosts
will lop the boughs with terrifying power;
the great in height will be hewn down,
and the lofty will be brought low.
34 He will cut down the thickets of the forest with an axe,
and Lebanon will fall by the Majestic One.


5 Sweet & Savoury Combos That Are Tasty Whether Your Snob Ass Likes It Or Not
by By Louis CostelloPEDESTRIAN.TV has teamed up with Red Rooster for their new Chicken Waffle Cones.
Joke’s on all of you, I have suspiciously low standards when it comes to food, so these sweet and savoury combinations are selfishly designed for me, and me only.
Don’t discount my suggestions entirely though, I feel there’s enough rationale behind each combo to at least warrant a taste-test – it just depends on whether you’re a big ol’ snob who can’t look past the unconventional pairings.
Is that a dare? A threat? An insult? You’ll never tell. Idiots.
1.
What’s not to love? Everything about this combo screams high blood pressure and a shorter life-span, which is exactly how I determine if anything’s gonna be tasty.
2. Minced Beef & Whipped Cream
Admittedly, I did get this idea from an episode of Friends, where Rachel accidentally makes half a trifle and half a shepherd’s pie.
But having officially trialled the formula, I can attest to the credibility of this glorious food combo.
Woah, I’m just having one of those epiphanies where I’ve realised the single life might not be my choice.
Interesting.
3. Chicken & Waffles
Alright, let’s get back to basics for a hot sec.
The chicken and waffle combo has been floating around for years now. It’s a classic.
However, have you considered throwing some chicken bites in a waffle cone? Outrageous. It simply can’t be done.
Or can it?
Red Rooster has been hard at work making your wildest dreams come true, and the bloody buggers have done it. They’ve created a Chicken Waffle Cone.
We tried it out on some hungry bruvs and bruvettes the other night, and it went down like this:
If you wanna get your food chute around one, hit up your nearest Red Rooster before they’re a thing of the past.
4. Tuna & Pineapple
This is actually not as disturbing as it seems – and I have an entire family to prove it.
Mum has always made this tuna curry that tastes a tonne better than it sounds on paper. To prove it, I’ve attached a text exchange we had many moons ago:
Go ahead and disagree with my sweet Ma. Go on, do it. See what happens.
5. Chocolate Deviled Eggs
I consider eggs to be what you would call a ‘neutral’ food – they can go in quite literally anything.
But, as most people would consider them savoury, I’m happy to rock your world. Gotta rock something, right?
Get this: chocolate mousse deviled eggs.
And for the naysayers out there, no, the taste of egg does not detract from the sugary goodness. Get outta here.
Image: iStock / 4kodiak, FotografiaBasica


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Read this newsletter from your browser
[the cutting edge ]
G'day Developers!
FireBootCamp Sydney ended successfully
It has been an amazing, intense 9 weeks, and while I’m sad that it is over, I couldn't be
more proud of the guys and what they've achieved. They've all improved in different
ways:
- Some of them arrived with a lot of experience… now they are awesome.
- Some were juniors straight out of uni… they’re still juniors but now with great
experience. They surely know the right way to do things.
- Some are recently arrived from India with many years of experience but big gaps…
they now leave with much improved communication skills, giving clear explanations in
Sprint Reviews. They are now able to manage a Product Owner much better. They even
shake the PO's hand with confidence!
Everyone did Scrum well by the end, knowing and following the 8 Steps to Scrum.
We know all the boot campers found at least the first 4 or 5 sprints very hard, but they
stuck it out as the Product Owner turned up the heat, while always changing his
requirements. The proof is in the pudding… test the apps yourself at www.scrumcommitments.com and sugarlearning.com.
"The roots of education are bitter, but the fruit is sweet." Aristotle
Why we created FireBootCamp
We didn’t jump into running a boot camp like this lightly. There was a few problems that
kept arising at SSW:
- Corporate training – lots people were taking our training – we still do it for large
corporates around the country and it costs them a lot of money. We love teaching the
newest technologies and methods along with our best practices, but when we followed
up with them later they were not using what we had taught them to its fullest – they
would tell it was “still on the backlog”… basically they were seeing but not doing.
- UTS lectures – A number of the SSW guys lecture at the University of Technology. We
were seeing people going through a 10 week course but the theoretical knowledge
gained was not transferring into results. They needed practical experience beyond
simple exercises.
- Work Experience – SSW often get juniors who are happy to work with us for 3 months
or more for free, but when they are blocked we don’t really have a great reason to
pull off one of our consultants (that is working for our clients) to help them out,
so the work experience guy might stay stuck for days or weeks.
This is why we started FireBootCamp, to integrate the theory with the practice in an
environment where experienced consultants could support the learners through the process
by:
- Doing the theory in the morning
- Then practicing the real project in the afternoon
- Learning Scrum and ALM along the way
- All while making "Bob" (the Product Owner) happy
The course is not a panacea, and not everyone will graduate a guaranteed expert – but
every attendee is definitely many steps above where they were before starting. Plus they
are more confident and competent, with a solid skill-set that they can build on:
- Know the right way to attack problems
- Work with people very different from themselves
- Worked in cross functional teams
- All while providing incremental deliveries of real business value in every sprint to
"Bob" (the Product Owner)
Keep
reading to find out about the projects we gave out boot campers
-Adam Cogan, SSW
Got a comment for Adam?
Email Adam Cogan
Comment
Adam Cogan's blog
Tweet @adamcogan
|
SSW TV reaches 300,000 hits!
A big congratulations to the video team at SSW for having reached 300,000 hits on the SSW
video channel.
In the two short years it's been running, they've made almost 200 videos,
got more than 2,000 subscribers, and spread the .NET love to thousands world wide. Great
job, guys!
|
New SSW TV videos!
Building and running a large scale service on Windows Azure – Grant
Holliday
In this session Grant Holliday – Senior Service Engineer for Microsoft – takes us through
an exclusive look behind the scenes of the Team Foundation Service and explores what it
takes to build and operate a large scale service on Windows Azure.
Watch
more videos on SSW TV
|
Become a World Class Developer in just 9 weeks with FireBootCamp!
Special Intensive Course
Sydney, Brisbane, Melbourne, San Francisco
Cost: $6,000 + GST
The FireBootCamp program is an intensive, full-time, 9-week program. Participants learn, work
and code together for 10-12 hours per day, 5 days
a week. There are exercise and food breaks, but for the main the program is continual
hands-on learning.
The program focuses on real world skills including Agile software development practices,
enterprise architecture, application life cycle,
end-to-end testing and user interface design. The technology stack covers .NET MVC,
TypeScript, JavaScript & jQuery and uses Microsoft Visual Studio 2013.
Scheduled Boot Camps:
San Francisco BootCamp #1
23rd JUN 2014 – 22nd AUG 2014
|
Sydney BootCamp #2
21st JUL 2014 – 19nd SEP 2014
|
Melbourne BootCamp #1
8th SEP 2014 – 7th NOV 2014
|
Which City do you want FireBootCamp to be run in next: Europe (Slovenia) or East USA (New
York)? Let us
know
Find
out more and Register
|
Get Agile with 3 Day Scrum Training!
Intensive Professional Scrum Developer Course
|
|
Brisbane, Melbourne, Sydney, Perth, Canberra, Adelaide
Cost: $2,995 + GST
|
Professional Scrum Developer courses teach students how to work in a team - using modern software
engineering practices - to develop
an increment of potentially releasable functionality using a specific technology platform.
Classes are exercise-driven, with students working in self-organizing teams to develop "done"
increments from Product Backlog items.
Course at a Glance:
This 3-day Professional Scrum Developer .NET course is a mix of lecture, demonstration, group
discussion, simulation, and hands-on
software development. The bulk of the course will be spent working as a team on a case study
application delivering increments of new
functionality in mini-sprints. Here is the course at a glance:
Note: Scrum fundamentals are not covered in this 3-day course. If you are not experienced with Scrum
fundamentals, the
5
day course is still available on site by appointment.
Brisbane
16 JUNE 2014
|
|
Perth
23 JUNE 2014
|
|
Canberra
30 JUN 2014
|
|
Melbourne
5 AUG 2014
|
|
Sydney
25 AUG 2014
|
|
Find
out more and Register
|
Sydney .NET User Group
The best place to learn .NET for free in Sydney
|
|
Sydney
.NET User Group
Wednesday 16th April 2014
6:00pm - 8:00pm
SSW Office
Gateway Court, Suite 13
81-91 Military Road, Neutral Bay NSW 2089
|
"Twitter in the Courtroom, Defamation and Copyright Infringement on Social Media" - Tom
Griffith
One of Sydney's best lawyers will be here to answer all your legal questions. This is sure to be a
great follow up to Cameron Shaw's user group presentation
"Software
Development Contracts and Contract Disputes – Tips and Tricks".
Piper Alderman Partner Tom Griffith will explain how traditional laws of defamation apply on social
media, and will discuss how Courts have adapted to widespread
use of social media, including in the courtroom. The seminar will also cover Copyright and other
intellectual property issues arising in social media.
About the presenter:
Tom is a partner in the Dispute Resolution division based in Sydney. He has more than 14 years’
experience in disputes in Adelaide, Sydney and Brisbane.
Tom has experience in regulatory hearings and enquiries, corporate fraud investigations, disputes
involving breach of fiduciary duties, defamation and reputation
management, (particularly online defamation and issues arising from social media) and in
Corporations Law and ACCC matters. Tom has a diverse practice, ranging
from employment disputes, advising in respect of directors’ duties and corporate governance,
administrative law review and intellectual property disputes.
He has also acted in retail tenancy disputes in the Administrative Appeals Tribunal and the
Administrative Decisions Tribunal (NSW) and is the head of Piper Alderman's
Social Media Focus Group.
To see more details and RSVP, please visit
our Facebook .NET Group,
our LinkedIn
.NET Group
or our Meetup Group.
|
Can't make it to the Sydney .NET User Group?
Watch the Live stream!
|
|
Tune in from anywhere!
Sydney .NET User Group Live
6PM AEDT (UTC+11)
The team at SSW TV are now streaming our User Group sessions live. Each session will also
be published on the SSW TV site after the event so you can review what was said in the
sessions.
|
|
Then join us at the NerdDinner
Where nerds meet and eat
SSW and Telerik invite you to join us for pizza at The Oaks. A fantastic opportunity for networking
with peers and sharing thoughts after the Sydney .NET User Group presentation.
Sydney .Net User Group and NerdDinner proudly sponsored by:
|
Canberra .NET User Group
The best place to learn .NET for free in Canberra
|
|
Canberra
.NET User Group
Monday 14th April 2014
6:00pm - 8:00pm
Microsoft Canberra Branch
Level 4, 6 National Circuit
Barton, Australia
|
"The modern Office developer: Why SharePoint and Office development are cool again" - Brian
Farnhill
In this session Brian Farnhill (Premier Field Engineer with Microsoft) will talk you through the new
app models for Office and SharePoint 2013, and why they matter
to a wider audience of developers now more than ever. He will highlight what has been problematic in
developing for Office and SharePoint in previous releases, and
highlight why the new model addresses these issues, and opens the platform up for the use of modern
web technologies. This session is a must see for anyone who is
interested in developing for Office, SharePoint or Office365, as well as anyone who has ever talked
trash about developing for SharePoint...
I know you’re out there ☺
About the presenter:
Brian Farnhill is a Premier Field Engineer with Microsoft and is based in Canberra, Australia. Brian
has an extensive background in the development of custom
solutions and UI cusotmisations for SharePoint. His background of working in Canberra has meant that
he has worked with a number of federal government based clients and
has been able to help them make better use of their investments in SharePoint by customising and
extending the platform to suit the needs of the business, their staff
and their clients. Brian is known throughout Australia for his work in the SharePoint community and
is a regular speaker at the SharePoint Conferences as well as other
events across Australia and New Zealand. Brian is passionate about all aspects of technology and
development, and also actively contributes towards open source software
and apps for Windows Phone and Windows 8 on top of his SharePoint related work.
To see more details and RSVP, please visit
our Facebook .NET Group,
our LinkedIn
.NET Group or
our Meetup Group.
Canberra .Net User Group proudly sponsored by:
>
|
Advertise with SSW
If you would like to advertise your product or service with SSW or would like to
find out more about various advertising opportunities, please email your enquiry
to<EMAIL_ADDRESS>or call: +61 2 9953 3000.
|
|
April 2014
|
Employment
Senior SharePoint 2013 Developer - SSW Brisbane office
SSW is looking for an experienced and talented SharePoint developer who is passionate about
implementing awesome SharePoint solutions.
This role requires great communication skills and solid experience delivering production-ready
SharePoint solutions.
SSW has been the leading Microsoft technology company in Sydney for 21 years. We require an
enthusiastic Senior SharePoint developer to start at our Brisbane branch ASAP.
Read
more and APPLY NOW...
|
|


Description of the business
WEconnect is a global powerhouse in business and technology transformation, Located in Nigeria with 5 Offices and over 23 Business locations We help businesses, meet the needs of their clients by reviews and receiving feedback which in turn helps businesses tailor their resources to their clients needs and enhance


TOTAL ECLIPSE A film review by Christopher Null Copyright 1995 Christopher Null
Picture this: A movie about two 19th century French poets. How does that sound? It sounds like a bad idea because it *is* a bad idea.
It's a worse idea than the talent in this picture would probably care to admit to. Leonardo DiCaprio stars in yet another true-story-about-poets movie this year, following up his excellent portrayal of teenage wacko Jim Carroll in THE BASKETBALL DIARIES with one of even more wacko teenager Arthur Rimbaud in TOTAL ECLIPSE. David Thewlis (NAKED) is Paul Verlaine, a slightly older poet who becomes entranced with Rimbaud, who returns his affections with little more than scorn and physical abuse. Verlaine in turn passes this abuse on to his pregnant wife, Mathilde (Romane Bohringer).
Verlaine tries to get inside Rimbaud's skin, ostensibly to make himself a better poet, and the film spends inordinate amounts of time following their misadventures: Verlaine and Rimbaud crash a party; Verlaine and Rimbaud frolic in a field; Verlaine and Rimbaud frolic on the street; Verlaine and Rimbaud frolic on a beach. Are you still awake?
Rimbaud ends up converting Verlaine from a mild-mannered gentleman into a certifiable nut bar. And for some reason, they keep stabbing and shooting each other when they aren't drinking absinthe to excess. In the end, the movie is a nearly unwatchable look at a couple of people who we don't understand any better by the time the film is over. In other words: a complete waste of time.
It wouldn't have been so bad if there was a speck of likeability in any of these characters, but they are so disgusting and crass, I just wanted to leave the theater halfway through. But I didn't. Instead, I stuck it out to see if some big payoff awaited me for wading through the 110 minutes of boredom, but alas there was none. I was afraid the movie was never going to end with its drawn-out, weepy, melodramatic finale. Boo hoo.
Director Agnieszka Holland has a bad habit of making either really good movies (EUROPA, EUROPA) or really bad ones (OLIVIER, OLIVIER). TOTAL ECLIPSE is her worst, with the stylistic direction earning the film its 1/2 star. That's being generous.
RATING: *1/2
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Movie Emporium (archives) / http://www.notes.tpoint.net/emporium/ -Contributing Editor, FEEDBACK / http://www.eden.com/~feedback -E-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Link to existing
If you have a Linux category with a
wiki about bash in it, and now you
want to create a freeBSD category and
link the existing bash to it:
Hit "n" and chose a new name or the existing name.
(In this case: freeBSD). Then on the question about
the new wiki name, type the name of the existing wiki
(In our case: bash).
Later when you go to the freeBSD or the Linux category,
you will se that "bash" is showing on both places


Relative
with text after
Relative to sub-directory
Absolute external link
Link with id
Text and image
Link with double " quote
Link with < & > \
Link with asterisk * and another *
Link with Unicode äöüÄÖÜß
Link with whitespace
Link with whitespace within
Link with bolded text
Link
Link
Target opens in new window
Does nothing
Also Does nothing


[§11-313] No compensation. The commissioners shall serve without compensation but shall be reimbursed for reasonable expenses, including travel expenses, incurred in the discharge of their duties. [L 2010, c 211, pt of §2]


When we now do the same in windbg, this is what we see :
Close Ollydbg, open windbg and open the soritong.exe file.
The debugger first breaks (it puts a breakpoint before executing the file). Type command g� (go) and press return. This will launch the application. (Alternatively, press F5)
CONTINUE FROM HERE


{% comment %} Args: statistics - streamfield of IndividualStatisticBlocks {% endcomment %} {% load component_tags %} {% load humanize %}
Want to see more on {{ country }}? {% if sso_is_logged_in %} View additional market data, content specific to your product or sector and compare {{ country }} side by side with other markets {% else %} Sign up for additional market data, content specific to your product or sector and to compare {{ country }} side by side with other markets. {% endif %}


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1,0
2,0
3,0
0,1
1,1
2,1
3,1
0,2
1,2
2,2
3,2
Death Time (seconds)
Elevation - Sample Points
Elevation - Sample Radius
Fog of War - Sample Radius
Ground Texture
NONE
Altar of Darkness, Boneyard, Haunted Gold Mine, Graveyard, Sacrificial Pit, Crypt, Slaughterhouse, Temple of the Damned, ...
Altar of Elders, Hunter's Hall, Chimera Roost, Entangled Gold Mine, Night Elf Shipyard, Arcane Observatory, Barrow Den
Altar of Kings, Workshop, Arcane Sanctum, Barracks, Blacksmith, Gryphon Aviary, Lumber Mill, Human Shipyard, Arcane Vault, ...
Altar of Storms, Barracks, Beastiary, War Mill, Spirit Lodge, Tauren Totem, Voodoo Lounge, Pocket Factory (Level 1), ...
Ancient of Lore, Ancient of War, Ancient of Wind, Ancient of Wonders, Tree of Ages, Tree of Eternity, Tree of Life, ...
Ancient Protector, Corrupted Protector
Arcane Tower, Cannon Tower, Guard Tower, Farm, Scout Tower, Boulder Tower, Advanced Boulder Tower, Dalaran Guard Tower, ...
Castle
Demon Gate
Dimensional Gate (facing southeast)
Dimensional Gate (facing southwest)
Forgotten One, Gold Mine
Fortress, Great Hall, Stronghold, Draenei Haven, Draenei Barracks, Seer's Den, Green Dragon Roost, Black Dragon Roost, ...
Halls of the Dead, Black Citadel, Necropolis
Keep, Town Hall
Moon Well, Corrupted Moon Well
Orc Shipyard, Orc Burrow, Watch Tower, Centaur Tent, Centaur Tent (2), Centaur Tent (3), Draenei Chieftain's Hut, ...
Spawning Grounds
Spirit Tower, Nerubian Tower, Ziggurat, Nerubian Ziggurat
Temple of Tides
Has Water Shadow
Icon
...
Score Screen Icon
Maximum Pitch Angle (degrees)
Maximum Roll Angle (degrees)
Model File
...
Model File - Extra Versions
Occluder Height
Orientation Interpolation
Projectile Impact - Z
Projectile Impact - Z (Swimming)
Projectile Launch - X
Projectile Launch - Y
Projectile Launch - Z
Projectile Launch - Z (Swimming)
Propulsion Window (degrees)
Required Animaton Names
Required Animaton Names - Attachments
Required Attachment Link Names
Required Bone Names
Scale Projectiles
Scaling Value
Selection Circle - Height
Selection Circle On Water
Selection Scale
Shadow Image
NONE
Flyer
Normal
Shadow Image - Center X
Shadow Image - Center Y
Shadow Image - Height
Shadow Image - Width
Shadow Texture
NONE
Altar of Darkness
Altar of Elders
Altar of Kings
Altar of Storms
Altar of the Depths
Ancient of Lore
Ancient of War, Corrupted Ancient of War
Ancient of Wind, Ancient of Wonders
Ancient Protector, Corrupted Ancient Protector
Arcane Observatory
Arcane Sanctum
Arcane Tower, Guard Tower, Watch Tower
Arcane Vault
Archmage, Blood Mage, Mountain King, Paladin, Human Transport Ship, Human Battleship, Human Frigate, Footman, Knight, ...
Barracks
Barracks, Spawning Grounds
Beastiary
Black Citadel
Blacksmith
Boneyard
Cannon Tower, Boulder Tower, Advanced Boulder Tower, Dalaran Guard Tower, Cold Tower, Advanced Cold Tower, ...
Castle
Chimera Roost
Crypt
Demon Gate
Dimensional Gate (facing southeast)
Dimensional Gate (facing southwest)
Dragonhawk Rider, Gryphon Rider, Flying Machine, Phoenix, Troll Batrider, Wind Rider, Chimera, ....
Entangled Gold Mine, Haunted Gold Mine, Graveyard, Undead Shipyard, Green Dragon Roost, Black Dragon Roost, ...
Farm
Fortress
Great Hall
Gryphon Aviary
Halls of the Dead
High Elven Barracks
Human Shipyard, Night Elf Shipyard
Hunter's Hall, Barrow Den
Icy Treasure Box, Magic Vault
Keep
Lumber Mill
Mercenary Camp (Lordaeron Summer), Mercenary Camp (Village), Mercenary Camp (Lordaeron Fall), ...
Moon Well, Corrupted Moon Well
Necropolis
Orc Burrow, Tidal Guardian, Fel Orc Burrow (Chaos)
Orc Shipyard, Goblin Shipyard
Sacrificial Pit
Scout Tower, City Building 0, City Building 1, City Building 2, City Building 3, City Building 4, City Building 5, ...
Shrine of Azshara
Slaughterhouse
Spirit Lodge
Spirit Tower, Nerubian Tower, Ziggurat
Stronghold
Tauren Totem
Temple of the Damned
Temple of Tides
Tomb of Relics
Town Hall
Tree of Ages, Tree of Eternity, Tree of Life, Corrupted Tree of Ages, Corrupted Tree of Eternity, Corrupted Tree of Life
Voodoo Lounge, Goblin Merchant
War Mill
Workshop
Special
Target
Team Color
Match Owning Player
Player 1 (Red)
Player 2 (Blue)
Player 3 (Teal)
Player 4 (Purple)
Player 5 (Yellow)
Player 6 (Orange)
Player 7 (Green)
Player 8 (Pink)
Player 9 (Gray)
Player 10 (Light Blue)
Player 11 (Dark Green)
Player 12 (Brown)
Player 13 (Maroon)
Player 14 (Navy)
Player 15 (Turquoise)
Player 16 (Violet)
Player 17 (Wheat)
Player 18 (Peach)
Player 19 (Mint)
Player 20 (Lavender)
Player 21 (Coal)
Player 22 (Snow)
Player 23 (Emerald)
Player 24 (Peanut)
Neutral Hostile
Tinting Color 1 (Red)
Tinting Color 2 (Green)
Tinting Color 3 (Blue)
Use Extended Line of Sight
Combat
Acquisition Range
Armor Type
Ethereal
Flesh
Metal
Stone
Wood
Animation Backswing Point - 1
Animation Damage Point - 1
AOE (Full) - 1
AOE (Medium) - 1
AOE (Small) - 1
AOE Targets - 1
Air
Alive
Allied
Ancient
Bridge
Dead
Debris
Decoration
Enemy
Friend
Ground
Hero
Invulnerable
Item
Mechanical
Neutral
Non-Ancient
Non-Hero
Non-suicidal
None
Not self
Organic
Player Units
Self
Structure
Suicidal
Terrain
Tree
Vulnerable
Wall
Ward
Attack Type - 1
None
Normal
Pierce
Siege
Spells
Chaos
Magic
Hero
Cooldown Time - 1
Damage Base - 1
Damage Factor - Medium 1
Damage Factor - Small 1
Damage Loss Factor - 1
Damage Number of Dice - 1
Damage Sides per Die - 1
Damage Spill Distance - 1
Damage Spill Radius - 1
Damage Upgrade Amount - 1
Maxiumum Number of Targets - 1
Projectile Arc - 1
Projectile Art - 1
Projectile Homing - 1
Projectile Speed - 1
Range - 1
Range Motion Buffer - 1
Show UI - 1
Targets Allowed - 1
Air
Alive
Allied
Ancient
Bridge
Dead
Debris
Decoration
Enemy
Friend
Ground
Hero
Invulnerable
Item
Mechanical
Neutral
Non-Ancient
Non-Hero
Non-suicidal
None
Not self
Organic
Player Units
Self
Structure
Suicidal
Terrain
Tree
Vulnerable
Wall
Ward
Weapon Sound - 1
NONE
Axe Medium Chop
Metal Heavy Bash
Metal Heavy Chop
Metal Heavy Slice
Metal Light Chop
Metal Light Slice
Metal Medium Bash
Metal Medium Chop
Metal Medium Slice
Rock Heavy Bash
Wood Heavy Bash
Wood Light Bash
Wood Medium Bash
Weapon Type - 1
NONE
Normal
Instant
Artillery
Artillery (Line)
Missile
Missile (Splash)
Missile (Bounce)
Missile (Line)
Animation Backswing Point - 2
Animation Damage Point - 2
AOE (Full) - 2
AOE (Medium) - 2
AOE (Small) - 2
AOE Targets - 2
Air
Alive
Allied
Ancient
Bridge
Dead
Debris
Decoration
Enemy
Friend
Ground
Hero
Invulnerable
Item
Mechanical
Neutral
Non-Ancient
Non-Hero
Non-suicidal
None
Not self
Organic
Player Units
Self
Structure
Suicidal
Terrain
Tree
Vulnerable
Wall
Ward
Attack Type - 2
None
Normal
Pierce
Siege
Spells
Chaos
Magic
Hero
Cooldown Time - 2
Damage Base - 2
Damage Factor - Medium 2
Damage Factor - Small 2
Damage Loss Factor - 2
Damage Number of Dice - 2
Damage Sides per Die - 2
Damage Spill Distance - 2
Damage Spill Radius - 2
Damage Upgrade Amount - 2
Maxiumum Number of Targets - 2
Projectile Arc - 2
Projectile Art - 2
Projectile Homing Enabled - 2
Projectile Speed - 2
Range - 2
Range Motion Buffer - 2
Show UI - 2
Targets Allowed - 2
Air
Alive
Allied
Ancient
Bridge
Dead
Debris
Decoration
Enemy
Friend
Ground
Hero
Invulnerable
Item
Mechanical
Neutral
Non-Ancient
Non-Hero
Non-suicidal
None
Not self
Organic
Player Units
Self
Structure
Suicidal
Terrain
Tree
Vulnerable
Wall
Ward
Weapon Sound - 2
NONE
Axe Medium Chop
Metal Heavy Bash
Metal Heavy Chop
Metal Heavy Slice
Metal Light Chop
Metal Light Slice
Metal Medium Bash
Metal Medium Chop
Metal Medium Slice
Rock Heavy Bash
Wood Heavy Bash
Wood Light Bash
Wood Medium Bash
Weapon Type - 2
NONE
Normal
Instant
Artillery
Artillery (Line)
Missile
Missile (Splash)
Missile (Bounce)
Missile (Line)
Attacks Enabled
None
Attack 1 Only
Attack 2 Only
Both
Death Type
Can't raise, Does not decay
Can raise, Does not decay
Can't raise, Does decay
Can raise, Does decay
Defense Base
Defense Type
Normal
Small
Medium
Large
Fortified
Hero
Divine
Unarmored
Defense Upgrade Bonus
Minimum Attack Range
Targeted as
Air
Alive
Allied
Ancient
Bridge
Dead
Debris
Decoration
Enemy
Friend
Ground
Hero
Invulnerable
Item
Mechanical
Neutral
Non-Ancient
Non-Hero
Non-suicidal
None
Not self
Organic
Player Units
Self
Structure
Suicidal
Terrain
Tree
Vulnerable
Wall
Ward
Movement
Group Separation - Enabled
Group Separation - Group Number
Group Separation - Parameter
Group Separation - Priority
Height
Height Minimum
Speed Base
Speed Maximum
Speed Minimum
Turn Rate
Type
NONE
Foot
Horse
Fly
Hover
Float
Amphibious
Pathing
AI Placement Radius
AI Placement Type
Collision Size
Pathing Map
NONE
Altar of Kings, Altar of Storms, Altar of Elders, Altar of Darkness, Altar of the Depths
Arcane Observatory
Arcane Tower, CannonTower, Guard Tower, Farm, Scout Tower, Watch Tower, Book of Summoning Pedestal, Boulder Tower, ...
Blacksmith, Gryphon Aviary, Orc Shipyard, Hunter's Hall, Chimera Roost, Draenei Chieftain's Hut, Draenei Hut, ...
Castle, Keep, Town Hall, Fortress, Great Hall, Stronghold, Green Dragon Roost, Black Dragon Roost, Nether Dragon Roost, ...
Circle of Power
Cirle of Power (large)
Circle of Power (medium)
City Building 0, City Building 1, City Building 2
City Building 12
City Building 13
City Building 14
City Building 15
City Building 3, City Building 4, City Building 5
City Building 6, City Building 7, City Building 8, Grain Warehouse
City Building 9, City Building 10, City Building 11
Demon Gate
Dimensional Gate (facing southeast)
Dimensional Gate (facing southwest)
Entangled Gold Mine, Haunted Gold Mine, Gold Mine
Forgotten One
Fruit Stand, Icecrown Obelisk, Treasure Box, Magic Vault, Wyvern Cage (1), Wyvern Cage (2)
Hall of the Dead, Black Citadel, Necropolis
Human Shipyard, War Mill, Orc Burrow, Moon Well, Night Elf Shipyard, Ancient Protector, Spirit Tower, Nerubian Tower, ...
Lumber Mill
Tree of Ages, Tree of Eternity, Tree of Life, Corrupted Tree of Ages, Corrupted Tree of Eternity, Corrupted Tree of Life
Way Gate
Workshop, Arcane Sanctum, Barracks, Beastiary, Spirit Lodge, Tauren Totem, Voodoo Lounge, ...
Zone Indicator (Custom Campaign)
Placement Prevented By
Air-pathable
Amphibious-pathable
Buildable
Ground-pathable
Sea-pathable
Unblighted
Placement Requires
Air-pathable
Amphibious-pathable
Buildable
Ground-pathable
Sea-pathable
Unblighted
Placement Requires Water Radius
Sound
Construction
Looping Fade In Rate
Looping Fade Out Rate
Movement
Random
Unit Sound Set
Stats
Build Time
Can Be Built On
Can Build On
Can Flee
Food Cost
Food Produced
Formation Rank
Gold Bounty - Base
Gold Bounty - Number of Dice
Gold Bounty - Sides per Die
Gold Cost
Hide Minimap Display
Hit Points Maximum
Hit Points Regeneration Rate
Hit Points Regeneration Type
None
Always
Only while on Blight
Only during the day
Only during the night
Is a Building
Level
Lumber Bounty - Base
Lumber Bounty - Number of Dice
Lumber Bounty - Sides per Die
Lumber Cost
Mana Initial Amount
Mana Maximum
Mana Regeneration
Point Value
Priority
Race
Commoner
Creep
Critter
Demon
Human
Naga
Night Elf
None
Orc
Other
Undead
Repair Gold Cost
Repair Lumber Cost
Repair Time
Sight Radius (Day)
Sight Radius (Night)
Sleeps
Stock Maximum
Stock Replenish Interval
Stock Start Delay
Transported Size
Unit Classification
Ancient
Giant
Mechanical
Neutral
Suicidal
Summoned
Tauren
Town Hall
Tree
Undead
Walkable
Ward
Worker
Techtree
Dependency Equivalents
Items Sold
Requirements
Requirements - Levels
Structures Built
Units Sold
Upgrades To
Upgrades Used
Text
Caster Upgrade Tip
Description
Hotkey
Name
Name - Editor Suffix
Tooltip - Basic
Tooltip - Extended
Generate Tooltip
Search
Regex
Item ID
Name
✖ Remove Item
Item ID
↺ Generate Valid ID
Abilities
Button Position
0,0
1,0
2,0
3,0
0,1
1,1
2,1
3,1
0,2
1,2
2,2
3,2
Icon
...
Model File
...
Scaling Value
Selection Size
Tinting Color 1 (Red)
Tinting Color 2 (Green)
Tinting Color 3 (Blue)
Armor Type
Ethereal
Flesh
Metal
Stone
Wood
Actively Used
Can Be Dropped
Can Be Sold By Merchant
Can Be Sold To Merchant
Classification
Permanent
Charged
Power Up
Artifact
Purchasable
Campaign
Miscellaneous
Cooldown Group
Dropped When Carrier Dies
Gold Cost
Hit Points
Ignore Cooldown
Include As Random Choice
Level
Level (Unclassified)
Number of Charges
Perishable
Priority
Stock Initial After Start Delay
Stock Maximum
Stock Replenish Interval
Stock Start Delay
Use Automatically When Acquired
Valid Target For Transformation
Requirements
Requirements - Levels
Description
Hotkey
Name
Tooltip - Basic
Tooltip - Extended
Search
Regex
Ability ID
Name
✖ Remove Ability
Ability ID
↺ Generate Valid ID
Base Ability
Ability Type
Unit
Item
Hero (Unimplemented)
Animation Names
Area Effect
Button Position
0,0
1,0
2,0
3,0
0,1
1,1
2,1
3,1
0,2
1,2
2,2
3,2
Button Position (Off)
0,0
1,0
2,0
3,0
0,1
1,1
2,1
3,1
0,2
1,2
2,2
3,2
Caster
Caster Attachment Point 1
Caster Attachment Point 2
Caster Attachments
Effect
Icon - Normal
...
Icon - Turn Off
...
Lightning Effects
Missile Arc
Missile Art
Missile Homing Enabled
Missile Speed
Special
Special Attachment Point
Target
Target Attachment Point 1
Target Attachment Point 2
Target Attachment Point 3
Target Attachment Point 4
Target Attachment Point 5
Target Attachment Point 6
Target Attachments
Effect Sound
Effect Sound (Looping)
Levels
0
1
2
3
4
5
6
7
8
9
10
Required Level
Level Skip Requirement
Check Dependencies
Use In Editor
Priority for Spell Steal
Race
Commoner
Creep
Critter
Demon
Human
Naga
Night Elf
None
Orc
Other
Undead


--- layout: page ---
{{ content }}
I am actively seeking a role as a junior front-end web developer with a view to full-stack development. I am also open to work placements/internships in either a full-time or part-time capacity. Why not explore the site to find out more or check out my work on Github, Gisthub, and LinkedIn!


Unfortunately, Tin Whiskers does not have any immediate need for new employees. The good news is that we hope to ground and add more positions soon. Stay tuned to our facebook page or subscribe to our email newsletter for the latest updates.


Import / Export from 3rd-party Sources
This is an admin tool to perform batch imports and exports of market data.
If you were trying to find the market map, click here!
Import Data from Socrata
{{ vm.importError }}
The following markets were added to the system.
{{market.name}}
{{market.address}}
{{market.start_time}} - {{market.end_time}}
The following markets had their details updated.
{{market.name}}
{{market.address}}
{{market.start_time}} - {{market.end_time}}
The following markets were duplicates and not created:
{{market.name}}
{{market.address}}
{{market.start_time}} - {{market.end_time}}
There weren't any markets to import.
This is the information that we're going to import into the system.
Entries marked as
invalid will not be imported unless specified.
{{market.name}}
{{market.address}}
{{market.start_time}} - {{market.end_time}}
Ready to import?


The Discovery Service is the Gateway that lets Tuakiri users choose the home organisation they belong to, and then proceed to the log in page of their home organisation.
If you have come here in order to access a service with Tuakiri login, please have a look at our Service Catalogue, choose the service you want to access from the list, click "Open", and then log in with Tuakiri.
If you have come here to reset your selection of Home Organisation within the Tuakiri Access Federation, please go to the reset page.
More information about the Tuakiri service is available at the REANNZ website.


Ethereum Creator Vitalik Buterin Says ETH Will Shatter 3,000 Transactions Per Second Post-Istanbul
by Daily Hodl StaffEthereum creator Vitalik Buterin says he believes the leading blockchain smart contract platform will be able to process 3,000 transactions per second after a series of improvements are implemented.
In a new tweet, Buterin outlines some of the upgrades coming to Ethereum.
Ethereum’s Istanbul update is currently set for launch in early December.
In addition, Buterin is updating a list of what he says are some of the hardest problems facing the cryptocurrency space.
The list was first published in 2014. Now, five years later, he’s revisiting his entries, which cover diverse topics relating to mathematics, computer science, and economics, and parsing the progress – or lack thereof – made on each.
He highlights the crypto industry’s efforts to implement proof-of-stake and new privacy measures, as well as creating stablecoins that hold their value.
Some entries overlap with his previous list, including cryptographic obfuscation, oracles (decentralized success metrics), unique human identities (anti-sybil systems) and reputation systems.
New ones include:
- Ongoing work on post-quantum cryptography: both hash-based as well as based on post-quantum-secure ‘structured’ mathematical objects, eg. elliptic curve isogenies, lattices…
- Anti-collusion infrastructure: ongoing work and refinement of https://ethresear.ch/t/minimal-anti-collusion-infrastructure/5413, including adding privacy against the operator, adding multi-party computation in a maximally practical way, etc…
- Homomorphic encryption and multi-party computation: ongoing improvements are still required for practicality
- Decentralized governance mechanisms: DAOs are cool, but current DAOs are still very primitive; we can do better
- Fully formalizing responses to PoS 51% attacks: ongoing work and refinement of https://ethresear.ch/t/responding-to-51-attacks-in-casper-ffg/6363
- More sources of public goods funding: the ideal is to charge for congestible resources inside of systems that have network effects (eg. transaction fees), but doing so in decentralized systems requires public legitimacy; hence this is a social problem along with the technical one of finding possible source…
“In general, base-layer problems are slowly but surely decreasing, but application-layer problems are only just getting started.”
You can check out Buterin’s full analysis here.


* Participants gave permission for their resumes to be used in this project. Responses from website visitors are anonymous.


- Validator() - Constructor for class org.ardenus.Friend.Validator
-
- value - Variable in class org.ardenus.config.ConfigProperty
-
- value - Variable in class org.ardenus.graphics.shader.constant.ShaderConstant
-
- value - Variable in class org.ardenus.graphics.shader.global.IntShaderGlobal
-
- value - Variable in class org.ardenus.graphics.shader.global.Matrix4fShaderGlobal
-
- valueOf(String) - Static method in enum org.ardenus.audio.AudioCodec
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.discord.DiscordResponse
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.graphics.buffer.BufferType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.graphics.debug.DebugSeverity
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.graphics.debug.DebugSource
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.graphics.debug.DebugType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.input.controller.ControllerType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.input.controller.GamepadDirection
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.input.controller.keyboard.KeyCharacter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.input.controller.wireless.WirelessControllerType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum org.ardenus.resource.Resource.StreamState
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum org.ardenus.audio.AudioCodec
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.discord.DiscordResponse
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.graphics.buffer.BufferType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.graphics.debug.DebugSeverity
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.graphics.debug.DebugSource
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.graphics.debug.DebugType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.input.controller.ControllerType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.input.controller.GamepadDirection
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.input.controller.keyboard.KeyCharacter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.input.controller.wireless.WirelessControllerType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum org.ardenus.resource.Resource.StreamState
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- vao - Variable in class org.ardenus.graphics.image.Image
-
- vao - Static variable in class org.ardenus.graphics.Rectangle
-
- vbo - Variable in class org.ardenus.graphics.image.Image
-
- vbo - Variable in class org.ardenus.graphics.image.Texture
-
- vbo - Static variable in class org.ardenus.graphics.Rectangle
-
- VENDOR_ID - Static variable in class org.ardenus.input.handler.GameCubeHandler
-
- version - Variable in class org.ardenus.Game
-
- VERTEX_ID - Static variable in class org.ardenus.graphics.shader.constant.ShaderConstant
-
- VERTEX_NAME - Static variable in class org.ardenus.graphics.shader.Shader
-
- VertexArrayObject - Class in org.ardenus.graphics.buffer
-
Represents a vertex array object in OpenGL.
- VertexArrayObject() - Constructor for class org.ardenus.graphics.buffer.VertexArrayObject
-
- VertexAttribShaderConstant - Class in org.ardenus.graphics.shader.constant
-
Represents a Vertex Attribute shader constant.
- VertexAttribShaderConstant(String, int) - Constructor for class org.ardenus.graphics.shader.constant.VertexAttribShaderConstant
-
- VertexBufferObject - Class in org.ardenus.graphics.buffer
-
Represents a vertex buffer object in OpenGL.
- VertexBufferObject(BufferType) - Constructor for class org.ardenus.graphics.buffer.VertexBufferObject
-
- videoMode - Variable in class org.ardenus.Monitor
-
- VIEW_MATRIX - Static variable in class org.ardenus.graphics.shader.global.ShaderGlobal
-
- viewport - Variable in class org.ardenus.Game
-
- viewport - Variable in class org.ardenus.graphics.Camera
-
- Viewport - Class in org.ardenus.graphics
-
Used to store viewport data for the game engine when rendering.
- Viewport(float, float, float, float) - Constructor for class org.ardenus.graphics.Viewport
-
- Viewport(float, float) - Constructor for class org.ardenus.graphics.Viewport
-
- Viewport(Window, float, float) - Constructor for class org.ardenus.graphics.Viewport
-
- Viewport(Window) - Constructor for class org.ardenus.graphics.Viewport
-
- volume - Variable in class org.ardenus.audio.Sound
-
- volume - Variable in class org.ardenus.audio.VolumeChannel
-
- volumeChannel - Variable in class org.ardenus.audio.Sound
-
- VolumeChannel - Class in org.ardenus.audio
-
Represents a volume channel through which sounds can be assigned to in order
to have their volume controlled as groups.
- VolumeChannel(String, String) - Constructor for class org.ardenus.audio.VolumeChannel
-
- volumeChannel - Variable in class org.ardenus.state.loadable.LoadableSoundResource
-
- vSyncEnabled - Static variable in class org.ardenus.Window
-


POLITICO
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- Dashboard
Dashboard
Today's Sales
$243,000Worth of produtcs available
$1.3MNumber of products sold
2,300Today's Sales
$243,000Sale Summary
| Order Id | Product | Customer Name | Date | Price |
|---|---|---|---|---|
| #4553 | Yezzy | Kola Oladoke | 05/10/2018 | $3000 |
| #9876 | Balenciaga Boots | Kola Oladoke | 05/10/2018 | $3000 |
| #1224 | Nike | Kola Oladoke | 05/10/2018 | $3000 |
| #3422 | Adidas | Kola Oladoke | 05/10/2018 | $3000 |
| #4553 | Fendi Men's Shoe | Kola Oladoke | 05/10/2018 | $3000 |
Top Sales Attendants
| S/N | Attendants Name | Amount |
|---|---|---|
| 1 | Jane Doe | $22,000 |
| 2 | Jane Doe | $11,000 |
| 3 | Jane Doe | $8000 |
| 4 | James Brown | $5000 |
Top Selling Product
| Product name | Amount |
|---|---|
| Black Balenciaga sock Bootie | $2,000 |
| Beluga Yeezy 2.0 | $1,500 |
| Nike Vapor max | $500 |
| Norddstorm Lace up sneakers | $300 |


Welcome To Titanium!
Welcome to Titanium!
In this chapter, you'll and learn the basics of writing cross-platform mobile apps with Titanium and become familiar with resources available to you. In addition, we'll take a brief look at the JavaScript skills you'll need to be an effective Titanium developer.
Sections in this chapter
In this section, you'll get your first look at Titanium's features and architecture.
Next, you'll examine the Titanium version of a "Hello, World!" project. You'll learn how to create and manage a project and its file structure.
Here you will see the resources available to you as a Titanium developer. This section includes documentation, example code, and Appcelerator's various sources of developer support.
In the last section of this chapter, you'll briefly explore programming in JavaScript, as well as the learning resources available to you. So let's get started: What is Titanium Mobile? >


Umm al-Qura calendar is a type of Hijri calendars based on astronomical calculations and used in Saudi Arabia for administrative purposes
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Sep 30 Javascript -- HTML/CSS Web developer - (nashville, tn)
Sep 29 Need JavaScript / Flash developer - (Charlotte, NC)
Sep 28 Html, CSS, Javascript developer-Immediate contract available - (Portsmouth, NH)
Sep 28 FRONTEND&SERVERSIDE .JS & DB POSITIONS AVAIL . VERYCOOL STARTUP COMP - (USA)
Sep 28 Advanced User Interface/Javascript Programmer - (Sarasota, Fl.)
Sep 27 JavaScript Developer - (Charlotte, NC)
Sep 26 PHP/JavaScript Developer - (Downtown Eugene)
Sep 26 Field Systems Engineer-Programmer Developer (JavaScript, SQL Server) - (Virtual)
Sep 24 css3 html5 jquery - (South Jordan)
Sep 24 HTML/CSS/JavaScript Programmer - (South Jordan, UT)
Sep 24 CSS3/HTML5/JS Developer - (Milwaukee, WI)
Sep 19 Javascript Developer Needed - (CHICAGO, IL)
Oct 31 WEB DESIGNER_CSS, HTML, Javascript, Photoshop_Send Portfolio Now! - (Orange County)
Oct 31 PHP/MySQL/jQuery Expert - (Wilton Manors)
Oct 31 PHP/MySQL/jQuery Expert - (Wilton Manors)
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Oct 31 JavaScript Developer - (Englewood, CO)
Oct 31 JS/CSS Front End Developer - (Seattle)
Oct 31 Front-End CSS/Javascript/AJAX Developer - (Washington DC)
Oct 30 Urgent: Rapid prototyper (Axure, ...) - (Seattle)
Oct 30 UI Developer (JavaScript) - (Roseville, CA)
Oct 30 Senior Web Developer - JavaScript, HTML, CSS, jQuery - (Seattle)
Oct 30 Seeking Advanced PHP/SQL /Javascript/JQuery Developer - (Asheville, NC)
Oct 30 JavaScript - (Providence)
Oct 30 HTML/jQuery/Graphics contract work (20hrs/week) - (Westside PDX)
Oct 30 Front-End Developer (HTML, CSS, JQUERY) - (Manhattan Beach, CA)
Oct 30 Front end HTML/CSS javascript guru - (Tonawanda NY)
Oct 29 Web Developer - PHP, Javascript, SQL - (ATL - Inman Park)
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Oct 29 Rapid Prototyper - FLASH - (Redmond, WA)
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Oct 29 JavaScript - JQuery Web UI Developer - (Midtown West)
Oct 29 Bigcommerce is hiring several HTML,CSS & Javascript Support NINJAS! - (North Austin) img
Oct 26 Web design, Jquery, CSS, HTML5, Javascript, CSS, functionality, etc. - (Allison Park)
Oct 26 OOJavascript w/ Node.js , MongoDB, Backbone.js - (Manhattan )
Oct 26 Javascript & Node.js Tutor - (Downtown SLC)
Oct 26 Interactive Developer (Javascript / jQuery) - 3-6+ MONTH CONTRACT - (Midtown)
Oct 26 IU Prototyper - (Hudson County, NJ)
Oct 26 Bigcommerce is hiring several HTML,CSS & Javascript Support NINJAS! - (North Austin) img
Oct 25 Web Design- Coding/JSP/JQuery/Javascript /XML - (Sandy, UT)
Oct 25 JavaScript Developer - (Plymouth, MN)
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Oct 24 Bigcommerce needs several HTML,CSS,Javascript Tech Support Ninjas - (North Austin ) img
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 23 fireworks/flashbuilder/ frontend javascript amazing startup -
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Oct 23 CRM Integration Engineer (MUST HAVE Backbone.js) - (Chandler, AZ)
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Oct 22 fireworks/flashbuilder/ frontend javascript amazing startup - (usa)
Oct 22 fireworks/flashbuilder/ frontend javascript amazing startup -
Oct 22 fireworks/flashbuilder/ frontend javascript amazing startup -
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Oct 22 PHP, mySQL, Javascript, CMS Programmer - (Grand Rapids, MI)
Oct 22 Looking for a Javascript Programmer - (Mill Creek)
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Oct 22 Frontend & Node.js/mongo db dev positions. Awesome startup - (usa)
Oct 22 Frontend & Node.js/mongo db dev positions. Awesome startup -
Oct 22 Equity for a Prototype - (St Paul)
Oct 21 Wanted: Experienced JavaScript, CSS and HTML5 Developer - (Local Twin Cities Only)
Oct 21 Frontend & Node.js/mongo db dev positions. Awesome startup - (usa)
Oct 21 Frontend & Node.js/mongo db dev positions. Awesome startup - (usa)
Oct 19 Looking for PHP/JS Developer - (Central/Remote)
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Oct 19 Javascript + Phonegap - (Orlando)
Oct 19 CoffeeScript, Backbone.js Developer - Flexible Hours, Work From Home - (Anywhere)
Oct 19 CoffeeScript, Backbone.js Developer - Flexible Hours, Work From Home - (Anywhere)
Oct 18 JavaScript Developer - (Manhattan - midtown)
Oct 17 Web Developer (CSS, HTML, JavaScript) - (Louisville)
Oct 17 SQL - XML/XSL - JSCRIPT - (Denver Metro)
Oct 17 Javascript/HTML 5 Developer - (OrionNetSystem)
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Oct 16 Entry Level Javascript Ui Ux Front End Developer- Atl, Ga Fulltime - (ATL)
Oct 16 +++ PHP / Jquery WEB DEVELOPER / WITH FRESH SKILLS +++ - (Scottsdale )
Oct 15 WordPress / PHP / Mysql / JS / CSS - (Birmingham MI)
Oct 14 re: CSS,Javascript,HTML 5 Web Designer (Orlando) - (Orlando)
Oct 14 Expert in CSS, HTML5, PHP, Javascript, Web design-development, JAVA? - (Sacramento-Elk Grove, CA)
Oct 13 JQuery Needed for Fast Turnaround -
Oct 12 HTML / CSS / Javascript / JQuery - (Cleveland)
Oct 11 jQuery Tutor Needed - (Pittsburgh)
Oct 11 Startup web co. in Ral looking for iOS/.NET/web JS/Android devs - (Raleigh, NC)
Oct 11 Junior Web Designer (Javascript) - Temp to perm - (Buffalo)
Oct 11 Javascript Developer/Designer - (Iowa City, IA - Remote work possible)
Oct 10 Teach Intro Javascript course at LTCC - (South Lake Tahoe)
Oct 10 Ninjaz!!! Seeking Warriors Armed with Razor Sharp Javascript - (Tahoe City / Truckee / Anywhere)
Oct 10 Joomla, SinglePlatform, Javascript work - (Nassau / Suffolk)
Oct 10 Front-End Web Developer / JavaScript Engineer - (D.C.)
Oct 09 PHP/JS Dev/Partner needed for SaaS Startup - (Downtown ATH)
Oct 09 Mobile App Developer (huge Oppty)- HTML/JavaScript - (Holbrook, ny)
Oct 09 Javascript Engineer w/ Node.js! - (Manhattan)
Oct 08 PHP Framework, Ajax, Jquery - (Detroit, MI)
Oct 07 Node.js/nosql dev position avail. very coolstartup - (usa)
Oct 07 Node.js/Nosql dev. position avail. Very cool startup - (usa)
Oct 07 Node.js/Nosql dev position avail. Verycool startup - (usa)
Oct 07 Front-End Web Developer; HTML/CSS/JS - (Grand Rapids, MI)
Oct 06 Node.js/Nosql dev. position avail. Very cool startup - (usa)
Oct 06 Node.js/Nosql dev. position avail. Very cool Startup - (usa)
Oct 06 Node.js/Nosql dev position avail . Very cool startup - (usa)
Oct 05 PHP, MySQL, Javascript Coder For Browser Based Game - (Reno / Sparks / Carson City)
Oct 05 JQuery/JavaScript Training - (Reno, NV)
Oct 04 Parallax / jQuery Developer - (Connecticut)
Oct 04 Node.js, Javascript, PHP Developer - (N. Central San Antonio)
Oct 04 Javascript Developer - (Raleigh, NC)
Oct 03 node.js & Nosql dev's positions avail. Very cool startup - (usa)
Oct 03 node.js & Nosql dev's positions avail. Very cool startup - (usa)
Oct 03 Software Engineer - Javascript - (Cary, NC)
Oct 03 Software Engineer - Javascript - (Bethesda, MD)
Oct 03 Node.js & Nosql dev's positions avail. Very cool Startup - (usa)
Oct 01 Web Developer w/ Javascript, HTML5, CSS3, XML, Ajax - (Smith Field, RI)
Oct 01 Web Developer (HTML/CSS/Javascript) - (Salt Lake City)
Oct 01 .Net Developer with MVC and Javascript experience - (Denver)
Nov 05 ► _____ Website Needed - Big Pay for Big Skills - Javascript/jQuery - (Los Angeles - Local Only)
Nov 05 jQuery/CSS - very skilled - (Anywhere in the US)
Nov 05 Web Application Developer (Full stack - JavaScript, CSS, HTML, Java) - (Seattle, WA)
Nov 05 Senior Level Javascript Developers - (Lakewood, CO) img
Nov 05 Senior JavaScript and Front End Developer - (Mahwah, NJ)
Nov 05 Sencha Touch, ExtJS Development - (Philadelphia, PA)
Nov 05 SMS Dataviz Prototypes - (SOMA / south beach)
Nov 05 PHP/Javascript Assistant Needed - (NYC)
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Nov 05 Lead Developer: OOP, PHP, node.JS - (downtown Lancaster)
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Nov 05 Jquery customization help -
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Nov 05 JavaScript Developer Wanted - (Norfolk / VB)
Nov 05 Front-End Developer (HTML, CSS, JQUERY) - (Manhattan Beach, CA)
Nov 04 Jquery auto-complete - (anywhere)
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Nov 02 Senior Front End Developer (HTML5, CSS3, and JavaScript) - (Stamford, CT)
Nov 02 PHP and Javascript Coders needed - (Sacramento downtown)
Nov 02 Lead Javascript Applications Developer - Lead / Manager (html css3 js) - (Stamford, CT)
Nov 02 LOCAL WordPress Developer Needed-PHP/MySQL/jQuery Full-Time - (NE Tallahassee)
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