When you’re a parent you know better than to love one kid more than another. Sometimes they love you more than the other parent, but that’s different. One of my favorite quotes in the world I believe to be an anonymous quote, but I saw this while wandering the halls looking for sales on a University campus “Love is asymmetric. Men love women. Women love their kids. Kids love butterflies.” In the right mood I’m laughing and crying at the same time to that.
Anyway, I know I’m supposed to be impartial in leading MSP, but I have to make a total exception here. I love Kubby. She’s amazing. She has energy for days. She is kind. She is thoughtful. She is inquisitive. She’s adorbs. She’s funny. She’s charming. She’s a constant source of joy for me. If my daughters grow up to be like Kubby I’ll be one of the happiest dad’s in the world (already am!!!).
Kubby, you make me smile on bad days.  I feel appreciated and welcome when you’re around. I am grateful to see you when you’re here. Thanks for being my buddy. Thanks for being a mod.
So, at this point it should be clear that it’s my heartfelt pleasure to introduce you to Kubby Elizabeth aka Muh KUBBY!!!!
When did you hear about the MSP?
@kubbyelizabeth: I heard of MSP through Scaredycat a couple of days after joining. So, sometime late June or early July.
Why did you join the MSP?
@kubbyelizabeth: I joined MSP because a friend invited me. Like many before me, I came to meet people and network. At first it was all about spamming people to upvote my posts. I quickly learned it was a lot more effective to not do that. With all the competitions going on, it was more fun to give than to receive. I love going into Discord and promoting my friends posts and contests. It is so much fun to surprise others with SP and SBD. I make it my mission to always win. Win for those that lose, win for those that feel left out, win for those that haven’t figured it out. MSP- where we join together to give to those we value for their efforts.
What do you think is the best aspect of the MSP?
@kubbyelizabeth: The best aspect of MSP are the moderators and witnesses. They are gems. So talented, so funny, and so loving. They know so much about the platform and want others to thrive in it. They spend every day, multiple hours a day ensuring someone has benefited from MSP.  I hope to learn their ways and be as positive of an influence as they. My second favorite aspect are all the radio shows we have. Anyone who hasn’t tuned in, needs to!
 My goal is to make someone feel loved, supported, and appreciated. I LOVE marketing and networking. I know no stranger and have yet to run out of questions for any person I have ever met.
I, like many moderators, find people to be interesting and love helping them feel like part of the community. Although I do many similar tasks as the other moderators, my goal is to use my gift to spread joy and awareness of how our members could do the same. Each member that joins is amazing and has something of value to say or do. I make it my mission to find out what he or she are passionate about and help them share it with the group. We are stronger together. The more minnows that join, the more diversified we become, the more we can give back.
What’s your service project?
@kubbyelizabeth: My service project is to recruit new members into our community, and recruit current members into other projects. My main focus will be on recruiting new members into various MSP-related projects. I will help fill the needs of other projects within our community.
I will hunt for friends near and far until every single one of them knows about MSP and has joined us. I know no stranger; just friends that I have yet to meet. I will be searching high and low for talented individuals. See, this community is about working together to let us grow faster together. In order to do that, we need Steemit users of all types. Trust me, there is a place for you to add value.
How much time do you spend on MSP stuff?
@kubbyelizabeth: When I am off work, over 12 hours, and when I am on my regular schedule, roughly six to eight hours. Either way, I pick one day a week to completely log off.
Why does it matter to you so much?
@kubbyelizabeth: Many on this platform need a friend. We all share a similar core value to give and be generous. I think this is due to the fact that we give to others because we have been given much. I care about people, and any time I find a group of people that believe in uplifting others, then I want in. You can’t be everything to everyone, but what you can be will mean everything to someone.
We need some channel mods, why should people do it?
@kubbyelizabeth: People should become channel mods because even without the title, they are already performing the duties of a channel mod. With the title, they would be empowered to go a step further.
If people are dedicated to a particular channel already, why wouldn’t they want the official role as channel mod? With the title, they will continue to do all the same activities PLUS become empowered to enforce the the integrity of the channel. If you are on Discord, if you love chatting, if you want to help guide and engage with others, then become a channel mod.
What excites you about Steemit?
@kubbyelizabeth: The people excite me. The leadership excites me. The various projects excite me. I am excited! Our friends at MSP/PAL have so much knowledge to share. The fact that each member is unique and participating in various projects only helps me enhance my communication skills, creative talents, and network. One cannot have too many friends.
What’s a long term vision for where Steemit is going?and how do you fit into that?
@kubbyelizabeth: My long-term vision for Steemit is exactly what we see today. There are many ideas being discussed, many tools being created, and many groups being formed. I see Steemit growing and adapting with the community. As more join, more ideas flow, and more processes will improved. I see myself growing with the community and bringing many with me.
Over time as my skills improve, I will be helping to take those ideas and make them into a reality. I see myself helping connect people to people to create a strong community.
What can MSP be doing better?
@kubbyelizabeth: To quote @sircork, we have 5000 minnows, and 50 core chat users. Thats a big gap. (also not accurate numbers, more of a generalization for effect) - so somewhere between 500 people who make full use of the community and 4500 who just come for the bots, we have an opportunity to achieve more community and less gathered up individuals. If that makes any sense. When you join a large group, it’s a good idea to find a buddy.
However, to take it one step further, I think this is not only what MSP could be doing better, but what all members could be doing better.
How can minnows contribute to the system and grow their accounts?
@kubbyelizabeth: There is a fun game I play. When I feel that I am not growing, I challenge myself with five challenges. The first challenge is to comment on 20 people’s posts: ten from my followers that I have not already interacted with, and ten completely new people. The second challenge is to chat with new people on Discord. Find someone new and befriend them and connect with them. The third challenge is to find 20 more people to comment on their posts. This has to be friends of friends, so I go see who my followers are reading. The fourth challenge is to join a contest. The fifth challenge is to advocate for a Steemit member that I feel could use some extra exposure.
I don’t always go in this order, but these are the five challenges I set for myself to ensure people know that I am here, I am reading, and I am adding value, but also that I want to give to you first. I want you to know that I see value in your content, and that usually triggers people to help me do the same.
If you want to grow and you are already posting regularly with quality content then continue to do that, but add it to.
What else would you want to share here?
@kubbyelizabeth: I love you all so much. I truly spend time in prayer for many on here, and I value your friendship. You also are valuable and mean something to someone. You are worth more than the upvotes you get. You are worth more than the followers that follow you.
What you love, what you are passionate about, what you believe and hold as a core value is what makes you unique. Don’t try to be like someone, always be better because no one can do what you do like you do.
Pastor Jeremy from North Point Church in Missouri said it best.
“The power of community is understanding the healthy relationships and in two words, me too. In community, hang up’s become a handle for others to connect. The two most powerful words in community are me too. I have been there; I am there, me too. A stranger becomes a friend when they say, “me too.” There is power in community.  In community, moments become memories. When you intentionally spend time with people, it becomes a memory.”Spend time here and over time you will stay for the people.
Kubby, it was a pleasure to interview you. Thank you for your responses. You’re loved, respected, and really a truly fantastic person. Thanks for being here and adding some good vibes to our lives.
This page is synchronized from the post: ‘Meet Your Mods: @kubbyelizabeth’


West Of Dead Is Bringing The One And Only Ron Perlman To Your Switch
Be quick or be dead
by Damien McFerranRaw Fury's West of Dead got announced last night during Microsoft's X019 event, but guess what – it's coming to Switch too.
A twin-stick shooter set in a procedurally-generated, monster-filled version of the Wild West, West of Dead showcases the vocal talents of Ron Perlman, who is perhaps most famous for playing the lead character in the two good Hellboy movies.
Here's some official info:
A place of gun smoke and darkness, sin and damnation, wendigos and witches. A shifting, chaotic world that takes its form from the memories, culture or beliefs of the souls who pass through. When a dead man awakens with only the memory of a figure in black, he sets into motion a chain of events that have truly mythic consequences.
Step into the boots of the dead man William Mason (voiced by Ron Perlman) and descend into the grim and gritty world of Purgatory in this fast-paced twin-stick shooter that’ll put your skills to test. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds. The Wild West has never been this dark.
As you can see from the footage, this is looking pretty special. It's coming next year.


Queries
doLittle has formalized queries into types. These types are then your contracts for your query capabilities. These queries can be as optimized for the datasource as you see fit for the feature they're being used in.
QueryFor
To implement a query, you basically need to implement the interface IQueryFor<>
.
The generic type argument should point to a read model.
This is a marker interface and does not require you implement anything specific.
Instead it is relying on a convention; its looking for a property called Query
.
This property needs a getter and can effectively return any type. The type that it
returns is recognized by doLittle and doLittle will look for a query provider
for the type returned. By default you could be returning an IQueryable<>
- something
doLittle has a query provider for.
using doLittle.Read;
public class AllEmployees : IQueryFor<Employee>
{
public IQueryable<Employee> Query { get {....} }
}
The implementation of the query can be anything you want it to be. Use whatever underlying datastore and technique to get to the data. The only rule is that there must be a query provider for the return type.
doLittle has a very simple repository for read models that can be used.
Arguments
With queries, sometimes you need to filter based on input. Any public property with a getter and a setter is considered an argument for the query.
These can then be part of your query.
using doLittle.Read;
public class EmployeesHiredAfter : IQueryFor<Employee>
{
IReadModelRepositoryFor<Employee> _repository;
public EmployeesHiredAfter(IReadModelRepositoryFor<Employee> repository)
{
_repository = repository;
}
public DateTime HiredAfter { get; set; }
public IQueryable<Employee> Query => _repository.Query.Where(e => e.HiredDate >= HiredAfter);
}
Validation
The arguments can have validators associated with them. All you need to do is to create something
that inherits from QueryValidationDescriptorFor<>
and point the generic argument to the
query type.
using doLittle.Validation;
using doLittle.Read.Validation;
public class EmployeeHiredAfterValidator : QueryValidationDescriptorFor<EmployeesHiredAfter>
{
public EmployeeHiredAfterValidator()
{
// Require that hiring date is set after a certain date
ForArgument(e => e.HiredAfter).HasToBeGreaterThan(new DateTime(1985,1,1));
}
}
Paging
Paging is not something you need to think about. This is what the query provider deals with. Paging is a frontend concern and should not something you need to think about. In fact, paging is ideally a view concern, something decided as part of the interaction design. The client representations of queries has functionality related to paging.
Filtering
Some features require filtering the read models on a model level. This could for instance be row level security with complex scenarios making it easier to do it as a post process after data has been received from the datasource.
doLittle has a global mechanism for filtering.
using System.Collections.Generic;
using System.Linq;
using doLittle.Read;
public class MyReadModelFilter : ICanFilterReadModels
{
public IEnumerable<IReadModel> Filter(IEnumerable<IReadModel> readModels)
{
var result = new List<IReadModel>();
foreach( var readModel in readModels )
{
if( readModel is Employee && ((Employee)readModel).HiredAfter > new DateTime(1985,1,1) )
result.Add(readModel);
}
return result;
}
}
Note
This solution is not optimal and will be implemented differently as described here.
Security
You secure the read models by adding a security descriptor, similar to how one does with validation in a fluent way.
using doLittle.Security;
public class QuerySecurity : BaseSecurityDescriptor
{
public QuerySecurity()
{
When
.Fetching()
.ReadModels()
.InNamespace(
typeof(Employee).Namespace,
s => s.User()
.MustBeInRole("ReadAccess"));
}
}
Note
Support for securing specific read models is on the way. Read more here.
Proxy Generation
All queries written in C# has a JavaScript counterpart when using the proxying. Read more about proxy generation here.
QueryResult
At the top of the pipeline sits the QueryCoordinator
, this will execute the query and return a
QueryResult
object.
| Property | Type | Description |
|---|---|---|
| Items | IEnumerable |
Contains the items |
| TotalItems | Integer |
Total number of items returned |
| QueryName | Boolean |
Name of the query |
| Exception | Exception |
If there was an exception, this holds the exception |
| SecurityMessages | IEnumerable<string> |
Contains any messages from volated security rules |
| Validation | QueryValidationResult |
Validation details related to the query |
| PassedSecurity | Boolean |
True if passed security |
| Success | Boolean |
True if considered successful |
| Invalid | Boolean |
True if not considered successful |
Query provider - Extension point


Autodesk Screencast is a tool that allows users to record, edit and watch interactive instructional videos. During a summer internship, I worked with two ohter interns to redesign Screencast and make it more accessible to people who are deaf or hard of hearing. Our design also made Screencast easier to moderate, improved its SEO and made it a better fit for educational institutions.
Screencast is a great learning resource for Autodesk customers. It allows experts to record their screens and share their knowledge with others. However, Screencast is not accessible by customers who are deaf or hard of hearing. This prevents the tool from reaching such customers and makes it not appropriate for use in educational institutions. The tool needs to be redesigned to be more accessible and more appropriate for educational institutions.
In order to get familiar with the existing Screencast product, we started by conducting heuristic evaluation and looked through existing research that the team had already documented. We also went through the usage data that we could get through Google Analytics and the Autodesk Community Forums. This gave us valuable insights that hinted at potential usability challenges and aided our research going forward.
We created a stakeholder map to get insights into the following questions:
We needed to do this, because we needed to understand why Screencast was designed the way it was, what insights played a major decision role and what technical limitations were in play. During this activity, we mapped out all of the project stakeholders, while also including their job title and how they related to each other in the project. Then, we conducted 1:1 interviews with all the stakeholders on our list and got their perspective on the product and how it was built.
Next, we conducted a competitive analysis in three dimensions - recorders, transcription services, and players with transcripts. This gave us a better understanding of some of the problems we might face, as well as how other solutions have tackled them. Accessibility and ease of use were among our top traits to look for during our analysis. During this activity, we were able to see a diverse set of takes on how a screencasting software should look and behave. We saw that many of the features were repeated across the various products, but also that the interaction design decisions were quite varied.
To better understand our target population and user needs, we conducted interviews with Screencast users. The users varied in levels of experience with the app. We interviewed people from various geographic locations and needs. In addition, we spoke to some people that were deaf or hard of hearing, while also interviewing users that were not. This diverse group of interviewees helped us understand the different needs of our user base and helped guide our design.
In order to get value out of the data that we collected, we synthesized it using an affinity map. We used the LUMA Institute exercise Rose, Thorn, Bud. This allowed us to better visualize the data, draw conclusions and get a sense of direction for our next steps.
After getting a better understanding about our product, customers and possible transcription services, we brainstormed potential solutions. We worked together to construct user flow and high-level views for the various components of our solution.
We then split up and sketched out our ideas, which we then used to drive more discussions and insights. We also critiqued each other's work and made refinement suggestions. During this phase, I focused on the desktop video recorder, as well as the video editing functionality.
We then created high-level prototypes using Framer. We picked that tool, because of its ability to produce highly interactive prototypes. We believed this was required for effectively testing a video player concept, as we wanted to truly test how someone learns from and interacts with a video. Below is a video of what our prototype looked like.
Then, We tested our prototypes with 6 customers, 2 of which were deaf or hard of hearing. These tests gave us insights into what worked and what could be improved with our design and led us to continue refining our prototype. The test sessions included the following steps:
Based on the feedback we got, we made changes to our prototypes and conducted a second usability testing session to verify that the new changes worked well.
In addition to the interactive prototypes, we produced specifications documents as a final deliverable. Selected visuals from the documents are shown below. We got good results and were able to add polishing touches on our design.
We redesigned Screencast, to make it better and more useful to our customers. Here are the improvements over the old design:


{% load staticfiles %} IMT Toggle navigation 1 You have 1 message Incident Policy 5 mins The reviced incident policy is available... See All Messages 2 You have 2 notifications The current configuration of Apache is not adviced. Please review your configurations. PID might be compromized View all Ola Nordmann Ola Nordmann - Incident Handler Employee since Nov. 2012 Incidents Competence Groups Profile Sign out
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Connect
If you would like more information about how to connect with our church family please fill out the connection form below.
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Course Calendar
All due dates are terminal at 11:59CT. Work turned in after their time and date will be late and subject to an award of 0 points.
Work which fails HTML or CSS validation will receive a 50% point reduction!
| Topic Schedule: |
| Date | Topic | Reading |
| 01/09 Week 1 | Class Intro HTML review |
|
| 01/16 Week 2 | No Class | |
| 01/23 Week 3 | CSS Review, Relative Units |
|
| 01/30 Week 4 | JS Review, Responsive Design |
|
| 02/06 Week 5 | Touchscreen, and forms |
|
| 02/13 Week 6 | Typography |
|
| 02/20 Week 7 | Interface Typography |
|
| 02/27 Week 8 | Colors |
|
| 03/06 Week 9 | Material Design |
|
| 03/13 Week 10 | NO CLASS | Enjoy Spring Break! |
| 03/20 Week 11 | Motion |
|
| 03/27 Week 12 | HCI Guidelines, Ethics |
|
| 04/03 Week 13 | Usability |
|
| 04/10 Week 14 | Emotional Design |
|
| 04/17 Week 15 | Usability Testing |
|
| 04/24 Week 16 | Remote User-Testing |
Work which fails HTML or CSS validation will receive a 50% point reduction!
| Homework Schedule: | |
| Date | Task Due |
| Labs | |
| 01/30 | Lab-1 |
| 02/13 | Lab-2 |
| 02/13 | Lab-3 |
| 03/06 | Lab-4 |
| 03/13 | Lab-5 |
| 03/27 | Lab-6 |
| 04/03 | Lab-7 |
| 04/10 | Lab-8 |
| Project One | |
| 02/20 | First Turn In |
| 02/27 | Comments Due |
| 03/06 | Final Turn In |
| Project Two | |
| 03/20 | Task Analysis Due |
| 04/03 | First Turn In |
| 04/10 | Comments Due |
| 04/24 | Final Turn In |
| Project Three | |
| 04/24 | First and Only Turn In |


Welcome to Songify
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Welcome to the Monroe County History
and Genealogy Website
Click here for more about
this website
Click
here to go to the MCHS website
Click
here to go to the MCC of OGS website
|
CDs of
important Monroe
County record books are
now available. Each page of dozens of Monroe County record books have been photographed
and made into CDs. For a current list
of available CDs click here.
|
Web Sites of Other Family Trees
(Links to family trees on
other web sites)
- Bare family of Bares Landing, which
eventually became Hannibal, Ohio
- Berry family tree over
11,000 names of Berry
and related family lines
- Billiter Family Tree
- Bolen Home Page and Family Tree
- Denbow Lineage Newsletters
- Dillon Family Tree Dillon line in Monroe County, Ohio
- Dillon Family
Tree 1
- Dillon Family Tree 2
- Dillon Family Tree 3
- Downing, Janet and Michael Downing Family
- Fankhauser, Site of Thomas N. Fankhauser of Benwood, WV. Contains the descendancy chart for Hans
Fankhauser (1338)
- Goddard
- Gramlich Family tree on
Ancestry.com
- Harmon Family of Monroe County
- This is a mature site of the Harmon line in Monroe County.
- Henthorn Website of Richard Henthorn
- Kehrer Home page and Family Tree -- The Kehrer family
is not a Monroe County line but the site is an excellent source of information
for Monroe County families with ancestors originating from the Saxony,
Germany region.
- Kindelberger Family of Monroe
County and Germany.
- Lorentz Family Click name go to Lorentz Family Tree
Maker web site
- Lorentz Family - Click name go to Lorentz RootsWeb web
site
- Mahusky Home page
and Family Tree
- Meek Home page and family tree of Meek family
- Mellott Home page
and family tree
- Mobley,
Mobberly, Moberly Home page, photos, etc of the Mobberly line
- Morris Family
- Mozenas Family
- Nalley Family
Tree
- Perry/Carter Family tree
- Piatt and related family
lines
- Pittman
- Price Family
of Monroe County
- The Price Family site has lots of surnames relating to Jackson, Lee, Ohio,
and Green Twps
- Richard Clark Home Page and Family Tree
- Seabolt Home Page and Family Tree
- Strickling
Family tree webpage of Randi Lee Bowles-Meentzen
- Truex/Truax
- Winland Henrich
Winland/Windlandt family tree
- Winland, Nalley, Turner, Bott, Norris, Baker and other family lines
- Yoho Yoho family
tree by Tim Yoho
Click here for a list of family
trees found on this website
Use the
Back-arrow at the top of this web-page to return to the Previous
Page.
|
CDs of important
Monroe County record books are now
available. Each page of dozens of Monroe County record books have been
photographed and made into CDs. For a
current list of available CDs click
here.
|
Last
modified 1 March 2011 by reh


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The YUVAAN IITG is a student initiative at IIT Guwahati to build a prototype of Mars Rover capable of surface and extra-terrestial space exploration.


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SHADOW ON THE WALL (director: Patrick Jackson; screenwriter: William Ludwig/from the story "Death in the Doll's House" by Lawrence P Bachmann & Hannah Lees; cinematographer: Ray June; editor: Irvine Warburton; cast: Zachary Scott (David I. Starrling), Ann Sothern (Dell Faring), Barbara Billingsley (Olga, maid), Helen Brown (Miss Burke, house nurse), Nancy (Reagan) Davis (Dr. Caroline Canford), Tom Helmore (Crane Weymouth), Gigi Perreau (Victim's daughter, Susan Starrling), Kristine Miller (Celia Starrling), Anthony Sydes (Bobby), John McIntire (Pike Ludwell); Runtime: 84; 1950)
Reviewed by Dennis Schwartz
A taut suspense yarn in B&W, that plays like noir because of all the eerie shadows on the wall and the conviction for murder of an innocent man. David Starrling (Zachary Scott) is a wealthy architect, living in a penthouse apartment, who has a cute 6-year-old daughter Susan (Gigi) by his deceased wife. His new wife Celia (Kristine) is very attractive but Susan hasn't warmed up to her. David lovingly gives Susan a doll called Cupid as a coming home present and gets his wife perfume, as Susan says, "She doesn't like perfume because it smells."
When David returns home after a six-week absence, his daughter gleefully greets him, but his wife is not there. When David is in his building's lobby, he sees his wife kissing his sister-in-law's fiancé, Crane Weymouth (Helmore), after being driven home by him.
That evening Crane and Celia's sister, Dell Faring (Ann Sothern), come over for dinner and David catches the two in a lie about where they were that day. Dell is upset that her sister is having an affair with her man and excuses herself from the dinner engagement.
Later on in the evening, the spat continues between David and Celia, as he walks toward her with a loaded gun, and she, fearful he is going to shoot her, knocks him out by hitting him with a mirror. Meanwhile, Dell has returned to the apartment to talk with her sister and tells her that she hates her for always taking away everything she has always wanted. Celia tells her we'll talk about it in the morning and gives her David's gun, afraid to keep it in the house when David regains consciousness. By accident, Dell kills her sister, and the little girl who was awakened in her bedroom next door, comes into the darkened room and sees the shadow on the wall of a lady wearing a hat with a feather. It reminds her of her new Indian doll, Cupid. Susan's screams bring the police and David is charged with the murder. He doesn't remember a thing but is convinced he must have killed his wife. He will be convicted and sentenced to the electric chair.
Meanwhile Susan has become shellshocked and walks around in a stupor. She is being treated by a child psychologist, Dr. Caroline Canford (Nancy Davis), who is trying to get the child to play pretend games in order to remember what happened that night so that she can clear her psychic blockage and return to her normal self.
Dell, fearful that Susan will regain her memory, unsuccessfully tries to poison her, then drown her while she sleeps in a specially prepared water bed in the hospital used to cure her nightmares, and when that attempt also fails, she becomes her legal guardian and removes her from the hospital. But when dropped off at Dell's fancy Connecticut home by Dr. Canford, Susan sees her shadow on the wall and once again screams.
This villain role is out of character for the always sweet Ann Sothern, but she shows great agility in handling the difficult role. The melodramatic script was often not believable and the action part of the story looked like pretend acting, just like the therapy Nancy Davis was applying to Gigi. But the stars pulled this one together and made the tense story, revolving around the little girl, seem plausible. Gigi Perreau was marvelous, giving a convincing performance as a little girl who could be both adorable and then almost frightened out of her mind.
REVIEWED ON 8/3/2000 GRADE: B-
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
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DR. JAMES MOORE MANAGING DIRECTOR, DIRECTOR, CONTRACT AWARDING COMMITTEE. FEDERAL MINISTRY OF MINES AND POWER MENDE OFFICE COMPLEX. TEL. 234-1-7757264 FAX: 234-1-7593826 PLEASE REPLY THROUGH: EMAIL<EMAIL_ADDRESS>KIND ATTENTION.  I AM DR. JAMES MOORE, THE MANAGING DIRECTOR, AND DIRECTOR, CONTRACT AWARDING COMMITTEE (C.A.C.) WE HAVE EIGTEEN MILLION FIVE HUNDRED THOUSAND UNITED STATES DOLLARS {US$18.5MILLION} ONLY WHICH WE MADE UP FROM OVER INFLATED CONTRACTS IN MY FEDERAL MINISTRY OF MINES AND POWER, (F.M.M.P).  N/B: PLEASE NOTIFY THIS MAIL THROUGH THE MANAGING DIRECTOR'S PRIVATE E- MAIL<EMAIL_ADDRESS>THANKS FOR YOUR CO-OPERATION. DR. JAMES MOORE MANAGING DIRECTOR, DIRECTOR, CONTRACT AWARDING COMMITTEE. FEDERAL MINISTRY OF MINES AND POWER TEL. 234-1-7757264 Fax: 234-1-7593826 ______________________________________________________________________ Do you want a free e-mail for life ? Get it at http://www.personal.ro/


CCEventDelegate Protocol Reference
| Conforms to | NSObject |
| Declared in | CCGLView.h |
Tasks
-
– mouseDown:
required method -
– mouseUp:
required method -
– mouseMoved:
required method -
– mouseDragged:
required method -
– rightMouseDown:
required method -
– rightMouseDragged:
required method -
– rightMouseUp:
required method -
– otherMouseDown:
required method -
– otherMouseDragged:
required method -
– otherMouseUp:
required method -
– scrollWheel:
required method -
– mouseEntered:
required method -
– mouseExited:
required method -
– keyDown:
required method -
– keyUp:
required method -
– flagsChanged:
required method -
– touchesBeganWithEvent:
required method -
– touchesMovedWithEvent:
required method -
– touchesEndedWithEvent:
required method -
– touchesCancelledWithEvent:
required method


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Editing Basics
Vico is a modal editor. This means there are different modes in which you interact with the editor. The most fundamental modes are the insert mode and normal mode. Regular keys pressed while in insert mode causes text to be inserted. In contrast, while in normal mode, regular keys are attached to editing commands such as delete, change or copy text.
If you have used the vi or vim text editors, you should feel comfortable with Vico. If this is your first encounter with a modal editor, you might feel a bit overwhelmed at first. But if you give it some time and learn the basics, you'll be rewarded with a highly efficient text editing tool.


--- title: load sidebar: function_reference_sidebar permalink: rotation.load.html folder: function_reference toc: false ---
import orientation data from data files
rotation.load is a high level method for importing rotations from column aligned text files or excel spread sheets. In those cases it is neccesary to tell MTEX the column positions of the spatial coordinates, the phase information as well as Euler angles.
| fname | filename |
| ori | orientation |
| columnNames | names of the colums to be imported, mandatory are euler 1, euler 2, euler 3 |
| columns | postions of the columns to be imported |
| radians | treat input in radiand |
| delimiter | delimiter between numbers |
| header | number of header lines |
| Bunge | [phi1 Phi phi2] Euler angle in Bunge convention (default) |
| passive |


Fees
- A non-refundable application fee of $10 is required for all General FOI requests, for every public body selected.
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Indigenous governing entities (IGE)
are not required to pay application fees.
Indigenous governing entity “means an Indigenous entity that exercises governmental functions,
and includes but is not limited to an Indigenous governing body as defined in the Declaration on the Rights of Indigenous Peoples Act.
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For general requests, there may be additional processing fees for large or complex requests.
If so, you will be contacted with an estimate of the processing fee.
You will have the option to pay the fee, narrow the scope of your request or request to waive the processing fee.
Tips for avoiding a processing fee
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Ensure that you’re asking for specific records (like briefing notes)
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Constantine is a software engineer since 2004 with a passion to learn new technologies and frameworks. He has worked in the past as a Java Developer, Web Developer (front-end / back-end) and Unity Developer.
At 2016 his journey led him to the world of Android. He is Google certified since 18/08/2017 and currently pursues a new career as an Android Developer.


Rhydderch Hael
The Radiation King
Registered: Oct 2001
Location: On station at a distant underground nuclear missile silo...
Posts: 1816 |
The Stargate story starts in 1928 when a Stargate is unearthed in the shadow of the Great Pyramids in Giza, Egypt. This Stargate ends up in the hands of the Americans who, in the 1990's got the sucker working.
In the course of the first year of Stargate operation, a disasterous start to one mission accidentally overloads the Stargate located at the SGC just as SG-1 is retreating back through it. The Stargate overloaded and shut down in mid-cycle, and by the nature of the Stargate system, the rest of the cycle was completed at the next-closest Stargate detected within the system. Sam and Jack ended up (unbeknownst to them) in Antarctica, where a second Stargate is hidden beneath a glacier flow.
Sam and Jack get rescued, and the Americans recover this second Stargate and keep it mothballed in Nevada.
At the end of Season 3, another crisis (it's always a crisis) forces SG-1 to "steal" the Stargate and beam it aboard the Asgaard battlecruiser Biliskenr in order to escape that ship as it begins to burn up in Earth's atmosphere. The Russians tracked the alien ship as it fell through the sky and into the ocean, and later they recovered that Stargate, secretly.
The Americans, meanwhile, dust off the Antarctic Stargate (to replace the presumed-destroyed Giza one) and begin using it. The Russians keep their discovery of the Stargate secret until the episode "Watergate", and then come to an agreement with the US not to use the Russian again.
In "Redemption", the Antarctic gate is the one that gets blown up, and the Americans get the "original" Stargate back (the one found at Giza, lost aboard the Asgaard ship, and recovered by the Russians) as part of another deal with the Russians.
No one's sure why there are two Stargates on Earth. But one theory is that the Ancients installed one, and when the Goa'uld conquered Earth they couldn't find it and simply brought the second one over.
Then again, there's another theory that Earth may have been a "very special" world to the Ancients...
__________________
Dogs rock.
Last edited by Rhydderch Hael on 12-18-2002 at 05:16 AM
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A sequence of actions used in the process of authentication.
e.g. Using FormAuthentication
- Action 1 - Get to url form
- Action 2 - Post to {url}/j_security_check whit params:
- j_username={username}
- j_password={pass}
- Action 3 - Get to form
Then job execution do a request of job


B.Tech. IV (CO) Semester –8 |
L |
T |
P |
C |
MH402:ECONOMICS AND BUSINESS MANAGEMENT (ASH) (IS-I) |
3 |
0 |
0 |
3 |
(08 Hours) |
||||
Introduction to Economics, Micro & Macro Economics, Applications & Scopes of Economics, Demand Analysis, Demand Forecasting, Factors of Production, Types of Cost, Market structures, Break Even Analysis, Concept of Supply, National Income |
||||
(10 Hours) |
||||
Introduction to Management, Features of Management, Nature of Management, Development of Management thoughts: Scientific Management by Taylor & Contribution of Henry Fayol, Coordination & Functions of Management, Centralization & Decentralization, Decision Making Fundamentals of Planning, Objectives & MBO Types of Business organizations: Private Sector, Public Sector & Joint Sector, Organizational Behavior: Theories of Motivation, Individual & Group Behavior, Perception, Value, Attitude, Leadership |
||||
(12 Hours) |
||||
Marketing Management: Core concepts of Marketing, Marketing Mix (4P), Segmentation, Targeting, Positioning, Marketing Research, Marketing Information System, Concept of International Marketing, Difference between Domestic Marketing & International Marketing, Operations Management: Introduction to Operations Management, Types of Operation Systems, Types of Layouts, Material Handling, Purchasing & Store System, Inventory Management, Personnel Management: Roles & functions of Personnel Manager, Recruitment, Selection, Training, Industrial Dispute, Collective Bargaining, Financial Management: Goal of Financial Management, Key activities in Financial Management, Organization of Financial Management, Financial Institutions, Financial Instruments, Sources of Finance |
||||
(4 Hours) |
||||
Introduction to ERP, e – CRM, SCM, Re – engineering, WTO, IPR etc. |
||||
(10 Hours) |
||||
Introduction to OR, Approaches, Applications & Scope of OR; Linear Programming: Basic concepts, formulation of LP Models, Limitations of LP, Graphical & Simplex methods, Assignment Problems, Transportation Problems – Initial Basic Solution; Decision Theory; Queuing System; Simulation |
||||
(Total Contact Time: 44 Hours) |
||||
BOOKS RECOMMENDED |
||||
1). L. M. Prasad, “Principles & Practices of Management”, Sultan Chand & Sons |


class Wmap::HostTracker::PrimaryHost
Class to differentiate the primary host-name from the potential aliases. This is needed in order to minimize the confusion on our final site inventory list, as it contains a large number of duplicates (aliases). More specifically, a filter could be built by using this class to track the primary url of a website.
Attributes
Public Class Methods
Initialize the instance variables
# File lib/wmap/host_tracker/primary_host.rb, line 22 def initialize (params = {}) @verbose=params.fetch(:verbose, false) @data_dir=params.fetch(:data_dir, File.dirname(__FILE__)+'/../../../data/') # Set default instance variables @hosts_file=params.fetch(:hosts_file, @data_dir + 'prime_hosts') # Initialize the instance variables File.write(@hosts_file, "") unless File.exist?(@hosts_file) @known_hosts=load_known_hosts_from_file(@hosts_file) @known_ips=Hash.new de_duplicate end
Public Instance Methods
Procedures to remove the redundant entries in the primary hosts data repository
# File lib/wmap/host_tracker/primary_host.rb, line 103 def de_duplicate @known_hosts.keys.map do |key| ip=@known_hosts[key] if @known_ips.key?(ip) @known_hosts.delete(key) else @known_ips[ip]=true end end end
Method to replace hostname with known primary hostname
# File lib/wmap/host_tracker/primary_host.rb, line 116 def prime (host) begin raise "Unknown hostname format: #{host}" unless is_fqdn?(host) ip=local_host_2_ip(host) ip=host_2_ip(host) if ip.nil? if @known_ips.key?(ip) return @known_hosts[ip] end return host rescue Exception => ee puts "Exception on method #{__method__}: #{ee}" if @verbose return host end end
Procedures to identify primary host-name from the site store redirection URLs. The assumption is that on site redirection, it must be directed to the well known primary site.
# File lib/wmap/host_tracker/primary_host.rb, line 75 def update_from_site_redirections! puts "Invoke internal procedures to update the primary host-name table from the site store." begin my_tracker=Wmap::SiteTracker.instance my_tracker.sites_file=@data_dir + "sites" my_tracker.load_site_stores_from_file urls = my_tracker.get_redirection_urls my_tracker = nil urls.map do |url| if is_url?(url) host=url_2_host(url) if is_fqdn?(host) ip=host_2_ip(host) # Add duplication check unless @known_hosts.key?(ip) self.add(host) end end end end self.save! rescue Exception => ee puts "Exception on method #{__method__}: #{ee}" if @verbose return nil end end
Procedures to identify primary host-name from the site store SSL certificates. The assumption is that the CN used in the cert application must be primary hostname and used by the users.
# File lib/wmap/host_tracker/primary_host.rb, line 35 def update_from_site_store! #begin puts "Invoke internal procedures to update the primary host-name table from the site store." # Step 1 - update the prime host table based on the SSL cert CN fields cns=Hash.new checker=Wmap::UrlChecker.new(:data_dir=>@data_dir) my_tracker = Wmap::SiteTracker.instance my_tracker.sites_file = @data_dir + "sites" my_tracker.load_site_stores_from_file my_tracker.get_ssl_sites.map do |site| puts "Exam SSL enabled site entry #{site} ..." my_host=url_2_host(site) next if @known_hosts.key?(my_host) # add the logic to optimize the process puts "Pull SSL cert details on site: #{site}" cn=checker.get_cert_cn(site) unless cn.nil? or cns.key?(cn) cns[cn]=true end end cns.keys.map do |cn| if is_fqdn?(cn) next if @known_hosts.key?(cn) self.add(cn) puts "New entry added: #{cn}\t#{@known_hosts[cn]}" end end # Step 2 - Save the cache into the file self.save! checker=nil my_tracker=nil #rescue Exception => ee # puts "Exception on method #{__method__}: #{ee}" if @verbose # checker=nil # my_tracker=nil # return nil #end end


Setup
Looks like you haven't configured your Planetary Annihlation source folder path yet. You need to do this now, or nothing else will work.
Install path
Pick the path to the planetary annihilation media folder.
eg. C:\Program Files (x86)\Planetary Annihilation\PA\media
On a Mac, simply select the "PA" or "Planetary Annihilation" application; we should be able to figure it out from there. Make sure you pick the app itself by right-click and choose 'quick look'.
If you can't find your application, try: chflags nohidden ~/Library/ ...and look in ~/Library/Application Support/Stea/SteamApps/common/


This CIX Forums script will retrieve an RFC (Request For Comments) specification document. These documents outline Internet standards. You will be asked for the RFC document's specification number.


|
Watch a
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Visual Studio.Net,
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Learn how
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2009
Time: 8am -
11am
When working with databases, we often need to create some
administrative pages to
do all our CRUD (create, read, update and delete) operations on
the tables. This
can be a long and repetitive process if you don't use a code
generator. Thankfully
in Visual Studio 2008 SP1, Dynamic data allows us to create all
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In this session you will also find out how to customize these
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TraceKit OnError Test
If your browser supports the new onError signature, you should see column numbers on traces and headers starting with 'Error', not 'undefined'.


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{% extends "goals/base.html" %} {% block title %}Enroll{% endblock %} {% block breadcrumbs %}
Enroll
You do not have permission to enroll users in this package.


Class Name: Acting Intermediate
Grade: 98%
Class Name: Physics
Grade: 91%
Class Name: Creative Writing
Grade: 100%
Class Name: AP Calculus
Grade: 88%
Class Name: AP Language and Composition
Grade: 97%
Class Name: AP United States History
Grade: 93%
Class Name: Chorus
Grade: 100%
Class Name: French III
Grade: 95%


Virtual Lab
pGLO Bacterial Transformation
Intro
Practice
Advanced
Stony Brook University Virtual Lab
Place steps in the correct order. ~!@#$@!# someone write this for me plz.
Make sure it's 250 ul!


A scene represents a distinct game state, such as a menu or a level screen.
Entities are added to a particular scene using a grid-like configuration layout, which corresponds to a definition map.
The engine will take care of rendering the current scene, including updating and drawing its associated entities, although scene transitions must be specified manually - see ‘Scene transitions’ below.
The definition map is a set of rules mapping identifiers to objects for initializing scenes and entities.
In human terms, it allows you to define your game scenes/levels using an intuitive grid format, and the engine will automatically construct and place entities for you.
The map is a key-value listing of rules, which are explained in the terminology section.
You must set Kona.Scenes.definitionMap
to contain your configuration.
'-'
could represent a blank tile, and 'x'
an Enemy.The ‘value’ of a key-value rule is itself a key-value list of arguments.
Kona.Tile
or Enemy
An example map might look like this:
Kona.Scenes.definitionMap = {
'-': { group: 'tiles', entity: Kona.BlankTile }
'r': { group: 'tiles', entity: Kona.Tile, opts: { sprite: 'img/dirt.png' } }
'x': { group: 'enemies', entity: Enemy, opts: { width: 30, height: 55 } }
'c': { group: 'coins', entity: Coin, opts: { width: 30, height: 30 } }
}
We will see how the map is put to use in the next section.
## Constructing a scene and loading entities A scene must be constructed before its entities can be loaded. In this example, we’ll construct and load entities for the first screen of the first level. A string name is required for each scene. background specifies an optional background image path, and the active boolean is used to indicate the first scene to render after starting the engine. The active parameter can be omitted and does not have to be explicitly set to false - just make sure one of your scenes is active when you start the engine.
level1_1 = new Kona.Scene {
name: 'lvl1:s1'
background: 'lvl1.jpg'
active: true # Since it's marked as active, this scene will be the first to show
}
Entities are loaded using a call to loadEntities(grid)
, where scene
is some pre-constructed scene object.
* grid: (Array) - A two dimensional array (‘grid’) of values to load into the scene.
All values must correspond to rules in the definition map, explained previously.
An example grid might look something like this:
level1_1.loadEntities [
['-','-','-','-','-',],
['r','b','-','-','-',],
['o','-','-','-','-',],
['r','-','c','-','-',],
['b','o','r','b','r',]
]
Entity instances can also be manually added to a scene using addEntity()
. Ex: Kona.Scenes.currentScene.addEntity(player)
This is useful is you want to keep a reference to the entity around for scripting. In the example above, we add the player to the scene and can then write code such as Kona.Keys.bind 'space', -> player.fire()
Each scene internally keeps track of a list of associated entities. These entities are divided into named groups. Example groups might consist of tiles
, enemies
, collectables
, etc. All entities in all groups will be automatically updated and rendered by the engine, but this gives a useful handle to the developer for access or scripting. An entity is required to belong to a specific group - see the group field of the definition map.
Groups have many uses and make tasks much easier - for example, entities in the player
group can be scripted to only be able to destroy entities in the enemies
group. Additionally, groups are used internally to keep track of Collectors, which are entities that are allowed to ‘pick up’ collectables such as powerups.
Once you have constructed all of the scenes for your game and loaded their entities, you will need to make the calls to transition between them at the appropriate time.
You can manually transition to any scene by calling Kona.Scenes.setCurrent(sceneName)
. For example, you could bind the escape key to Kona.Scenes.setCurrent('pauseMenu')
.


@(crewNames : List[String])(avatar : Int) @import helper._
You have been chosen by the Queen of England to find a northern water way to China to acquire much needed fidget spinners. You are given a small ship with a crew of 10 people. Most of your sailor friends believe that your best chance of success is to sail northwest above North America. However, some of your crew believe you should try going east over Russia or north over the top of the world instead.
Remaining Crew Members:


If an application requires login, it also needs to know the current user performing operations. While ASP.NET itself provides Session objects in the presentation layer, ASP.NET Boilerplate provides IAbpSession interface to obtain current user and tenant wherever needed.
IAbpSession interface must be implemented in order to get actual session informations. While you can implement it in your own way, it's fully implemented in module-zero project.
IAbpSession is also fully integrated and used by other structures in ASP.NET Boilerplate (setting system and authorization system for instance).
IAbpSession is generally property injected to needed classes unless it's not possible to work without session informations. If we use property injection, we can use NullAbpSession.Instance as default value as shown below:
public class MyClass : ITransientDependency
{
public IAbpSession AbpSession { get; set; }
public MyClass()
{
AbpSession = NullAbpSession.Instance;
}
public void MyMethod()
{
var currentUserId = AbpSession.UserId;
//...
}
}
Since authorization is a application layer task, it's adviced to use IAbpSession in application layer and upper layers (we don't use it in domain layer normally). ApplicationService, AbpController and AbpApiController base classes has AbpSession already injected. So, you can directly use AbpSession property in an application service method for instance.
AbpSession defines a few key properties:
UserId and TenantId is nullable. There is also non-nullable GetUserId() and GetTenantId() methods. If you're sure there is a current user, you can call GetUserId(). If current user is null, this method throws exception. GetTenantId() is also similar.
Impersonator properties are not common as other properties and generally used for audit logging purposes.


Dashboard
CBL Reciclagem
Painel do Cliente
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.


Live ScoreCard
Home
Master
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Players
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Matches
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Action


Suzuki takes 3-stroke lead at LPGA’s Japan Classic
SHIGA, Japan (AP) - Local favorite Ai Suzuki shot a bogey-free 7-under 65 to take a three-stroke lead after the second round of the LPGA Japan Classic on Saturday.
Suzuki had seven birdies at the par-72 Seta Golf Course for a 12-under 132 total. Gaby Lopez shot a 67 and was in second place in the final event of the LPGA Tour’s Asia Swing.
“I have to shoot more than 3 under to win the tournament,” Suzuki said. “Usually winner scores low. Especially this week with this course, I think I have to play and score 5 to 6 under. That will be my target score tomorrow.”
Lopez finished birdie-birdie to secure a position in the final grouping on Sunday.
“It’s key to be below the hole on every single green,” Lopez said. “Everything slopes back to front. The more you are putting uphill the more aggressive you can be.”
Australian Hannah Green, who held a share of the lead with Suzuki after the opening round on Friday, shot a 69 and was tied for third with Hyo Joo Kim (68).
“The back end of the round I felt a lot more confident and I pushed myself to make sure I finished under par,” said Green who had three birdies on the back nine. “It was nice to finish birdie-birdie today because I didn’t do that yesterday.”
Defending champion Nasa Hataoka struggled with her game and finished with a 76 that included five bogeys and a double bogey, after an opening-round 71.
Lexi Thompson, making her first start since the Indy Women in Tech Championship in September, shot a 68 to move up the leaderboard after a first-round 74 and was 10 strokes behind Suzuki.
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Parfrey, Adam
- o Apocalypse Culture (nonfiction)
- Pomo/Industrialism.
Parsegian, V. Lawrence
- o This Cybernetic World. (nonfiction)
- Cybernetics
Perriman, Cole
- o Terminal Games
Penley, Constance (editor)
- o Technoculture (editor)
Piercy, Marge
- o He, she and it
Platt, Charles
- o Less than Human (1986)
- o Freezone (1989)
- o The Silicon Man (1991)
Pohl, Frederick
- o Beyond the Blue Event Horizon
- Discovery of the CHON-processor in the Ort cloud.
- o Gateway
- Discovery of the Gateway Asteroid.
- o Heechee Rendezvous
- The return of the Heechee from their black hole.
- o Man Plus
- The colonization of Mars is the backdrop for the creation of mon-
strous cyborgs capable of surviving in the harsh environment.
- o The Annals of the Heechee
- Communication with the Assassins is established.
Poyer, M. C.
- o Stepfather Bank
Pynchon, Thomas
- o Gravity's Rainbow
- The best cyberpunk ever written by a guy who didn't even know he was
writing it. Pynchon's most difficult (and rewarding) book puts you
into the bad brains of soldiers, scientists, hookers, losers, etc.,
during WWII, when science was about to change everything.
- o The Crying of Lot 49
- o Vineland
- o Slow Learner
- o V
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Sander van Zoest
Send suggestions, comments, etc. to <cyberpunk@replicant.net>


The Journey to the Center of the Earth
by Jules Verne
Chapter XXV. DE PROFUNDIS
Additional Information
- Year Published: 1871
- Language: English
- Country of Origin: France
- Source: Verne, J. (1871) A Journey to the Center of the Earth (Frederick Amadeus Malleson, Trans.) London: Ward, Lock, &Co., Ltd. (Original work published 1864)
-
Readability:
- Flesch–Kincaid Level: 6.0
- Word Count: 1,437
- Genre: Adventure
- ✎ Cite This
Downloads
I therefore awoke next day relieved from the preoccupation of an immediate start. Although we were in the very deepest of known depths, there was something not unpleasant about it.  I no longer thought of sun, moon, and stars, trees, houses, and towns, nor of any of those terrestrial superfluities which are necessaries of men who live upon the earth's surface. Being fossils, we looked upon all those things as mere jokes.
The grotto was an immense apartment. Along its granite floor ran our faithful stream. At this distance from its spring the water was scarcely tepid, and we drank of it with pleasure.
After breakfast the Professor gave a few hours to the arrangement of his daily notes.
"First," said he, "I will make a calculation to ascertain our exact position. I hope, after our return, to draw a map of our journey, which will be in reality a vertical section of the globe, containing the track of our expedition."
"That will be curious, uncle; but are your observations sufficiently accurate to enable you to do this correctly?"
"Yes; I have everywhere observed the angles and the inclines. I am sure there is no error. Let us see where we are now. Take your compass, and note the direction."
I looked, and replied carefully:
[1] tpwgln, a hole; dnw, to creep into. The name of an Ethiopian tribe who lived in caves and holes. ??????, a hole, and ???, to creep into.
"South–east by east."
"Well," answered the Professor, after a rapid calculation, "I infer that we have gone eighty–five leagues since we started.!
"Therefore we are under mid–Atlantic?"
"To be sure we are."
"And perhaps at this very moment there is a storm above, and ships over our heads are being rudely tossed by the tempest."
"Quite probable."
"And whales are lashing the roof of our prison with their tails?"
"It may be, Axel, but they won't shake us here. But let us go back to our calculation. Here we are eighty–five leagues south–east of Snaefell, and I reckon that we are at a depth of sixteen leagues."
"Sixteen leagues?" I cried.
"No doubt."
"Why, this is the very limit assigned by science to the thickness of the crust of the earth."
"I don't deny it."
"And here, according to the law of increasing temperature, there ought to be a heat of 2,732° Fahr.!"
"So there should, my lad."
"And all this solid granite ought to be running in fusion."
"You see that it is not so, and that, as so often happens, facts come to overthrow theories."
"I am obliged to agree; but, after all, it is surprising."
"What does the thermometer say?"
"Twenty–seven, six tenths (82° Fahr.)."
"Therefore the savants are wrong by 2,705°, and the proportional increase is a mistake. Therefore Humphry Davy was right, and I am not wrong in following him. What do you say now?"
"Nothing."
In truth, I had a good deal to say. I gave way in no respect to Davy's theory. I still held to the central heat, although I did not feel its effects. I preferred to admit in truth, that this chimney of an extinct volcano, lined with lavas, which are non–conductors of heat, did not suffer the heat to pass through its walls.
But without stopping to look up new arguments I simply took up our situation such as it was.
"Well, admitting all your calculations to be quite correct, you must allow me to draw one rigid result therefrom."
"What is it. Speak freely.!
"At the latitude of Iceland, where we now are, the radius of the earth, the distance from the centre to the surface is about 1,583 leagues; let us say in round numbers 1,600 leagues, or 4,800 miles. Out of 1,600 leagues we have gone twelve!"
"So you say."
"And these twelve at a cost of 85 leagues diagonally?"
"Exactly so."
"In twenty days?"
"Yes."
"Now, sixteen leagues are the hundredth part of the earth's radius. At this rate we shall be two thousand days, or nearly five years and a half, in getting to the centre."
No answer was vouchsafed to this rational conclusion. "Without reckoning, too, that if a vertical depth of sixteen leagues can be attained only by a diagonal descent of eighty–four, it follows that we must go eight thousand miles in a south–easterly direction; so that we shall emerge from some point in the earth's circumference instead of getting to the centre!"
"Confusion to all your figures, and all your hypotheses besides," shouted my uncle in a sudden rage. "What is the basis of them all? How do you know that this passage does not run straight to our destination? Besides, there is a precedent. What one man has done, another may do."
"I hope so; but, still, I may be permitted –"
"You shall have my leave to hold your tongue, Axel, but not to talk in that irrational way."
I could see the awful Professor bursting through my uncle's skin, and I took timely warning.
"Now look at your aneroid. What does that say?"
"It says we are under considerable pressure."
"Very good; so you see that by going gradually down, and getting accustomed to the density of the atmosphere, we don't suffer at all."
"Nothing, except a little pain in the ears."
"That's nothing, and you may get rid of even that by quick breathing whenever you feel the pain."
"Exactly so," I said, determined not to say a word that might cross my uncle's prejudices. "There is even positive pleasure in living in this dense atmosphere. Have you observed how intense sound is down here?"
"No doubt it is. A deaf man would soon learn to hear perfectly."
"But won't this density augment?"
"Yes; according to a rather obscure law. It is well known that the weight of bodies diminishes as fast as we descend. You know that it is at the surface of the globe that weight is most sensibly felt, and that at the centre there is no weight at all."
"I am aware of that; but, tell me, will not air at last acquire the density of water?"
"Of course, under a pressure of seven hundred and ten atmospheres."
"And how, lower down still?"
"Lower down the density will still increase."
"But how shall we go down then."
"Why, we must fill our pockets with stones."
"Well, indeed, my worthy uncle, you are never at a loss for an answer."
I dared venture no farther into the region of probabilities, for I might presently have stumbled upon an impossibility, which would have brought the Professor on the scene when he was not wanted.
Still, it was evident that the air, under a pressure which might reach that of thousands of atmospheres, would at last reach the solid state, and then, even if our bodies could resist the strain, we should be stopped, and no reasonings would be able to get us on any farther.
But I did not advance this argument. My uncle would have met it with his inevitable Saknussemm, a precedent which possessed no weight with me; for even if the journey of the learned Icelander were really attested, there was one very simple answer, that in the sixteenth century there was neither barometer or aneroid and therefore Saknussemm could not tell how far he had gone.
But I kept this objection to myself, and waited the course of events.
The rest of the day was passed in calculations and in conversations. I remained a steadfast adherent of the opinions of Professor Liedenbrock, and I envied the stolid indifference of Hans, who, without going into causes and effects, went on with his eyes shut wherever his destiny guided him.


Female Entrepreneurs of the World (FEW) is an international organization that supports gender equality and the advancement of women in entrepreneurship. FEW provides a community for entrepreneurs to share experiences in the hopes that transparency of information will inspire others in their entrepreneurial journey.
FEW was formed by a self-organized group of female founders from around the world who met through Startup Chile. Members of FEW organize workshops, share resources openly, and discuss gender bias, entrepreneurship, and founder dilemmas through regularly published blog articles.
FEW is by no means a female-only organization and welcomes all members regardless of race or gender. Men have been actively involved since its inception, contributing blog articles and actively participating in events organized by FEW.
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by Karl G. » Fri Dec 22, 2006 10:25 am
The point at which distributed servers is a good idea is when a game becomes very, very popular. However, at that point, pay-to-play becomes a good idea, and the money from that can be used to buy commercial servers anyway. I've successfully hosted 16-player games on code I've written on the internet from my old PC without lag (I have a fiber optic connection at home), so I think that would be suitable for the mean time.


We enhance mices!
- disintermediate rich eyeballs
- drive cutting-edge vortals
- synergize dot-com schemas
- brand dynamic channels
- disintermediate value-added portals
- deliver out-of-the-box architectures
- scale value-added communities
- unleash cross-platform functionalities
- expedite enterprise web-readiness
- generate web-enabled mindshare
- utilize visionary users
- productize compelling systems
- expedite intuitive technologies
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- expedite e-business mindshare


CLOUD ASSIGNMENT - 2
//the UI of homescreen that displays the name and student id of the university
HARINI AKKANAPRAGADA
1001580917
//link to go to the next page of program to display the queries
Proceed


 You can check out the code on github.
Players start in various starting locations on a grid populated with blocks that impede movement. In traditional Bomberman, a turn can consist of doing nothing, moving up/down/left/right one square, or placing a bomb. Bombs tick down after being placed until their timer hits 0, at which point they destroy blocks, players and detonate other bombs within their range.
In usual games of Bomberman, destroyed blocks occasionally drop power-ups that players can pick up. Sample power ups include increasing the number of bombs a player can use, increasing the range of bombs, and increasing the speed of the player.
For further explanation on how default Bomberman works, see the extended documentation below or simply watch some videos of existing Bomberman games. The general concept is the same.
However, this isn’t default Bomberman. The variant of Bomberman that will be used for this AI competition can most aptly be described as “deterministic Bomberman with portals”. To summarize the big changes that set this apart from the classic ruleset:
Below here is a brief overview of all the different things that will appear on the gameboard. Each of these are fleshed out in more detail below on the page.
Solid objects are objects that occupy an entire space. There can only exist a single solid object in any given grid space, with the only exception being a player that has just placed a bomb. Players, bombs and blocks are solid objects.
There are a few other objects that will appear on the Bomberman grid however.
Players take turns moving, and the nitty gritty for how this happens is covered in Engine Details below. There are a lot of different options for players in any given turn, and all of these are outlined here. Note that doing any of the following will take up your turn.
If a player makes an illegal move (i.e. trying to buy a power-up with insufficient coinage), it will be construed as an empty move (the player will not do anything for that turn). There is no opportunity to submit a second move. If a player submits a move to the server when it is not their turn, the engine will respond with a message saying so but there is no penalty.
Players can move in any of the four main directions (up/down/left/right) by inputting to the server mu, md, ml, or mr respectively. This will move them one square and change their orientation to be facing that direction.
Players cannot walk onto spaces that have solid objects in them, but the player’s orientation will still be changed by the attempt.
If a player attempts to walk onto a block that has a portal facing the player, the player will have a successful move as long as the portal is paired with another portal that faces an empty square. Note that the player’s orientation will be changed to match the orientation of the portal the player leaves.
Players can also change orientation without movement by inputting one of tl, tu, tr or td. This is important for accurate portal/block placement that does not require a fully committed move.
Players can also elect to actually just do nothing by inputting '' (no quotes) (empty move).
Players can drop a bomb by inputting b. This requires that the player is not currently standing on a bomb, and that they still have a bomb remaining in their stash. Players can only have out a number of bombs at one time equal to their bomb count (you don't have to keep buying bombs after using them, they naturally replenish after detonating).
Bombs work pretty much identically to traditional Bomberman.
Right after placing a bomb, the player and bomb will share a square. Again, this is the only scenario that a bomb can share a space with a player. Movement after placing a bomb works as normal.
Each turn, after each individual player has moved, all existing bombs will tick down. If any are at 0 (the tick count starts at 5), they detonate, creating detonation trails in the four squares immediately up, down, left and right from the detonation spot. These detonation trails will travel outwards for the extent of the player’s bomb range. However, if a detonation trail hits a solid object it will continue moving for the extent of the player’s bomb pierce (without surpassing the player’s bomb range).
For instance, if a bomb detonates with range 5, and after 3 spaces of travel the trail hits a block:
Colliding with explosion trails is generally bad for the objects in Bomberman:
floor((board size - 1 - x) * x * (board size - 1 - y) * y * 10 / ((board size - 1)^4 / 16))
The default has the board size as 11. The above formula is calculated using x, y as integers from 0 to 10 where 0, 0 is the top left corner and 10, 10 is the bottom right. If you're having trouble understanding the formula, just know that this returns integer values from 0 to 10 where being in the middle of the board grants higher values and being at the edge has lower values.
As in the original Portal game, players have an orange portal op and a blue portal bp. Apart from color, these are identical. When players shoot portals, the portal will appear on the closest block (soft or hard) facing the player.
If the player already owns a portal of that color, the player will override that portal with the new one (it cannot have two portals of the same color). Additionally, it will override any portals existing on that block face. It will not touch portals on the other faces of the block.
Portals also act like in the original Valve game.
floor((board size - 1 - x) * x * (board size - 1 - y) * y * 10 / ((board size - 1)^4 / 16))
At the beginning of the game...
One player is assigned to be player 0, the other player 1.
Hard blocks are placed in every other column in every other row, creating a spaced out uniform grid as shown below. They also surround the entirety of the grid. See the attached picture to the right.
Players are initialized at start points in opposite corners of the grid (player 0 starts at [0, 0] (the top left corner), and player 1 starts at [10, 10] (the bottom right corner)), with the following characteristics:
Soft blocks are initialized throughout the entirety of the board purely randomly (each non-occupied space has a 70% chance of having a soft block) with the exception being around the players' starting points. Each player is guaranteed exactly one vertical and horizontal free space to ensure that no player is completely doomed to begin with.
Additionally, the move order (see below for details) is initialized to [0, 1]. This is described more below in Engine Details.
At the beginning of the game, the "move count" is at 0. With every successful submit, the move count increases by one. This move count is given in the sample output as moveCount. At the end of each full turn (a full turn being after each player has moved once), if the total movecount is greater than 400, the ring of fire will iterate. The ring of fire consists of two trails, one starting at the bottom left corner (0, 10), and one starting in the top right corner (10, 0). The bottom left trail travels upwards initially, and the top right one travels downwards initially. Each iteration, they move forward, turning 90 degrees to the right if they will collide with either an apocalypse trail or the edge of the board. A complete description of how the ring of fire moves is shown to the right. Note that the ring of fire seems to be broken for practice mode. (Should be fixed!)
The apocalypse fire trails will appear in the trailMap and resolve at the end of each turn just like a regular trail. Note that these trails are permanent and do not tick down. They will still go through the entirety of the hard blocks surrounding the map before starting to go into the actionable squares.
The engine handles each game by going through rounds until the game is completed.
A round in Bomberman follows the following steps:
All of the game logic is handled internally on the server! All you need to worry about is how you want to interpret the board state into a move. Read the Sample Output breakdown below for more details on how to do that. We've also provided some sample AIs to get you get started! See below.
For some inspiration on how best to play the game, hit up Games > Training Mode from the top nav bar!
Note that if a bot takes more than 5 seconds (Note: currently 15 seconds to deal with strange timeout issues) to input a move, the game will be ended as a win for the other player. If the game was not sufficiently long enough (less than 3 moves), the game will be aborted instead, which will not award any elo points to either player.
Before trying the game out on the actual matchmaking server, you should definitely try it against our practice bot! All it does is make random moves, and it never drops bombs. Your matches against the practice bot will not affect your matchmaking rating at all. To do this, have your AI send a post request to:
http://aicomp.io/api/games/practicewith the following information:
{ devkey: your dev key goes here, username: your username goes here }This will simulate playing an actual game, and the server will act as normal sending you post responses to your moves in the form of the sample output before whenever it's your turn. You can follow the game real-time by going to Games > List Games and finding the one that involves your bot. Or, you can simply go to the following link to watch:
http://aicomp.io/games/(game ID)To submit a move, send a post request to:
http://aicomp.io/api/games/submit/(gameID as interpreted from output)with data:
{ devkey: your dev key goes here, playerID: playerID as interpreted from output, move: your move to submit, see legal list below }Your AI is not going to get a post response until it's your move again (or if the game ends), so sit back and relax! You've submitted your move.
http://aicomp.io/api/games/searchwith the following information:
{ devkey: your dev key goes here, username: your username goes here }This will put your account into matchmaking. Once there are two players in matchmaking, the server will start a game between the two players. The server will send your AI a post response (in response to your matchmaking request) once a game has started AND it's your move. If you're the second player, the server will send your AI a post response after the first player moves. Note that whenever the server responds to your request with the board state, it's generally your turn.
http://aicomp.io/api/games/submit/(gameID as interpreted from output)with data:
{ devkey: your dev key goes here, playerID: playerID as interpreted from output, move: your move to submit, see legal list below }Your AI is not going to get a post response until it's your move again (or if the game ends), so sit back and relax! You've submitted your move.
import time import requests # if not installed already, run python -m pip install requests OR pip install requests, whatever you normally do import random r = requests.post('http://aicomp.io/api/games/search', data={'devkey': "devkey", 'username': 'username'}) # search for new game json = r.json() # when request comes back, that means you've found a match! (validation if server goes down?) print(json) gameID = json['gameID'] playerID = json['playerID'] print(gameID) print(playerID) possibleMoves = ['mu', 'ml', 'mr', 'md', 'tu', 'tl', 'tr', 'td', 'b', '', 'op', 'bp', 'buy_count', 'buy_range', 'buy_pierce', 'buy_block'] output = {'state': 'in progress'} while output['state'] != 'complete': randomInt = random.randint(0,len(possibleMoves)-1) r = requests.post('http://aicomp.io/api/games/submit/' + gameID, data={'playerID': playerID, 'move': possibleMoves[randomInt], 'devkey': "devkey"}); # submit sample move json = r.json() print(json) output = json
floor((board size - 1 - x) * x * (board size - 1 - y) * y * 10 / ((board size - 1)^4 / 16))
{ u'hardBlockBoard': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], u'boardSize': 11, u'gameID': u'57e1d18e04fa591c2c1ddca4', u'bombMap': {u'2,1': {u'owner': 0, u'tick': 1}}, u'moveIterator': 0, u'playerID': u'57e1d18e04fa591c2c1ddca3', u'portalMap': {u'7,9': {u'2': {u'owner': 1, u'portalColor': u'orange'}}, u'9,7': {u'3': {u'owner': 1, u'portalColor': u'blue'}}}, u'playerIndex': 1, u'trailMap': {}, u'player': {u'bluePortal': {u'y': 7, u'x': 9, u'direction': 3}, u'orientation': 1, u'orangePortal': {u'y': 9, u'x': 7, u'direction': 2}, u'coins': 0, u'bombCount': 1, u'bombPierce': 0, u'alive': True, u'y': 8, u'x': 9, u'bombRange': 3}, u'state': u'in progress', u'softBlockBoard': [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], u'moveOrder': [1, 0], u'opponent': {u'bluePortal': None, u'orientation': 0, u'orangePortal': None, u'coins': 0, u'bombCount': 0, u'bombPierce': 0, u'alive': True, u'y': 1, u'x': 1, u'bombRange': 3} }Back to top
moveOrder is a list representing the move order for this specific turn. Player indices populate this move order list, and index 0 will move first. You can figure out where you are in this list using the moveIterator, which is the exact index that the moveOrder is at in the server. Since you are receiving a post response, you can expect that moveOrder[moveIterator] = your player index, but just for convenience your playerIndex is given too.
Note that the moveOrder changes each turn: the player that moves first one turn moves last the next turn.
The gameID is the ID of the game. The player ID is your specific player ID. Save these, you're going to need them to submit your moves.
Neither the gameID or playerID is the same as your dev key.
The state is either 'in progress' or 'complete'. Typically the state will be in progress, until only one or zero players remain. You will be sent a post response when the game ends, but the state will be 'complete' then. At that point, sending a move for that game will do nothing.
bombMap is a JSON object that acts as a map between x, y coordinates and bombs. The keys are strings which are in 'x,y' format.
Each bomb has an owner, which refers to a playerIndex, and a tick count, which tells you how many turns it has left on the board.
You can find the orange/blue portal data in the player/opponent output, but if you want to find them all in one coherent place use the portalMap.
Keys are strings in 'x,y' format for the square that the portals are on, and values are mappings between directions (which would be opposite from the direction that you walk into the portal) facing out and the portal object. The portal object has an owner (player index) and color (either orange or blue).
trailMap is a JSON object that acts as a map between x, y coordinates and explosion trail squares. The keys are strings which are in 'x,y' format.
On each square there is a mapping of player indices to trail objects. Player indices are the same as the ones given in the moveOrder and playerIndex. Explosion trail objects have ticks, which represent how many more turns they'll exist on the game board, and types, which are literally for graphical representation.
For the purposes of creating an AI, all you really need to know is that you should avoid the squares that have objects in this trailMap for movement


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CATS & DOGS A film review by Max Messier Copyright 2001 filmcritic.com
I have officially reached my quota for the year of talking animal movies. Dr. Dolittle 2 pushed me to the edge, and the animatronic animal flick Cats & Dogs has pushed right over it, into a giddy oblivion where I now firmly believe purple dinosaurs can communicate with humans through song and dance.
  The spark of this high-tech war came about as the result of the dog race overthrowing the then-dominating cat race during ancient Egyptian times (they even ruled the human race). Man's best friend re-established the humans as the dominant race and has protected that balance for years. And a breakthrough for dogs is approaching, as one human, Professor Brody (Jeff Goldblum), is on the verge of discovering an allergy vaccine which will enable all humans and dogs to co-exist in peace. The only problem is that the diabolic Mr. Tinkle (voiced by Sean Hayes), a furry white Persian with the attitude of Richard Grant's character from Hudson Hawk, and his small army of pesky felines have "cat-knapped" the family dog Buddy, who has been guarding the Professor and his family from the tuna-breathed fiends. The bodyguard job then falls on the shoulders of a Beagle pup named Lou (voiced by Toby Maguire) -- who is mistaken as a secret agent dog by an Anatolian Shepard named Butch (voiced by Alec Baldwin).
Butch and his crew, which includes an Old English sheep dog named Sam (voiced by Michael Clarke Duncan) and a Chinese Crested named Peek (voiced by Joe Pantoliano), train young Lou in self-defense and the best ways to put a cat down for good. Along the way, Lou and the crew face crazed Siamese ninja cats, a Russian Blue who throws enough knives to make Oddjob proud, and the tyrannical Mr. Tinkles, who declares in moments of comedic brilliance that, "Evil does not wear a bonnet!"
It sounds ugly but hey, it's a kids movie and that's the audience that will love it. The animal training/acting is above par. The computer graphics are decent, but the animatronic talking dogs and cats resemble the talking dolls on the boat ride at Disneyland's "It's A Small World." My biggest complaint with Cats and Dogs is that once again, cats are demonized into evil incarnations that would have Jim Jones shaking in his boots. "Who Will You Root For?" the posters ask us? The film leaves you no choice at all. [filmcritic.com is cat people. -Ed.]
The downfall of Cats & Dogs comes when the human characters start dominating the film. The cornball Hallmark-esque moments of family bonding and issues of neglected children distract you from the sharp comedy between Mr. Tinkle and his main henchman Calico (voiced by the brilliant John Lovitz) as they discuss their vain attempt to take over the world through "World Domination Pamphlets."
And I'd also like to know how the hell the dogs are able to afford to build rocket ships and radar stations to keep this war going.

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!Wesley's Mixing Manual:
*-List of Ingredients and Mixing Formulas-*
*1. Low Level Reagent Formulas*
*Dracoplasm:*%%
10 wyrm's blood, 1 blood root
*Magma Dust:*%%
10 lava stones, 1 volcanic ash
*Moon Dust:*%%
10 moonstone shards, 1 volcanic ash
*Necroplasm:*%%
10 rotten bone pieces, 1 blood root
*Demonplasm:*%%
10 demon's blood, 1 blood root
*Inferno Dust:*%%
10 infernium ore, 1 volcanic ash
*2. High Level Reagent Formulas*
*Draconic Essence:*%%
10 dracoplasms, 1 quicksilver
*Fire Essence:*%%
10 magma dusts, 1 sulfur
*Lunargent:*%%
10 moon dusts, 1 quicksilver
*Midnight Oil:*%%
10 necroplasms, 1 quicksilver
*Demonic Essence:*%%
10 demonplasms, 1 sulfur
*Abyss Oil:*%%
10 inferno dusts, 1 sulfur
*Hellfire Oil:*%%
1 fire essence, 1 demonic essence
*Nightmare Oil:*%%
1 lunargent, 1 midnight oil
*Pure Silver:*%%
1 lunargent, 1 quicksilver
[player_help 6317.htm|Back]


transect_select
Syntax
[xcoords,ycoords] = transect_select()
[xcoords,ycoords] = transect_select(scheme,value)
Description
[xcoords,ycoords] = transect_select()
creates a list of x and y coordinates selected by clicking stations on an existing (latitude vs. longitude) plot, returning them as xcoords
and ycoords
[xcoords,ycoords] = transect_select(scheme,value)
auto-generates additional stations with based on the scheme chosen. scheme = 'densify'
auto-generates additional stations with the multiplier value
; value=10
would fill in 10 stations for every station clicked using linear interpolation of complex coordinates. scheme = 'spacing'
auto-generates additional stations with the specified spacing value
, where value
is the longitude or latitude spacing in degrees; value=0.5
would fill in stations such that stations are 0.5 degrees apart.
If scheme = 'densify'
, value
(no units) should be an integer. If it is not an integer it will be rounded to an integer.
If scheme = 'spacing'
, value
(in degrees) should be single, double, or integer and represents the prescribed grid spacing between auto-generated stations in degrees. The spacing criterion is applied to each dimension separately and is not the diagonal displacement.
xcoords
and ycoords
are vectors of coordinates representing a polygonal chain. -180/180 or 0/360 notation will match that of the existing plot.
Example 1
% Plot HYCOM surface salinity:
model_type = 'hycom';
source = 'http://tds.hycom.org/thredds/dodsC/GLBv0.08/expt_57.7';
date = '28-Aug-2017 00:00:00';
variable = 'salinity';
region = [-5.0, 45.0 ,160,-150 ];
depth = -150;
model_simple_plot(model_type,source,date,variable,region,depth);
% Click stations on the plot to create a coordinate list:
[xcoords,ycoords] = transect_select('densify',10); % click desired transect on the figure, densify selection by 10x
% Build a uniform struct from the coordinates:
variable_list = {'water_temp','salinity'}; % 'water_u' 'water_v' 'water_temp' 'salinity'
[hycom] = model_build_profiles(source,date,variable_list,xcoords,ycoords);
% Map stations:
bathymetry_dir = '/Users/lnferris/Documents/data/bathymetry/topo_20.1.nc';
general_map(hycom,bathymetry_dir,'2Dcontour')


Google Earth Enterprise Documentation Home | Developers
Add Python Libraries to GEE Python
GEE uses system Python with some extra libraries to support functionality such as publishing and custom search plug-ins.
Additional modules specific to GEE are installed in:
/opt/google/gepython/Python-2.7.x/lib/python2.7/site-packages
(where x is determined by the system Python version.
psycopg2
is a PostgreSQL database adaptergoogle/protobuf
is Google's serialisation mechanism for structured data.mgrs
provides conversion to and from MGRSGDAL
(Geospatial Data Abstraction Library) Python library
Add a Python library
You can add a Python library to either the system Python path, or to the /opt/google/gepython/Python-2.7.x
path for it to be enabled with GEE. One of the easiest ways to install a Python library is to use the Python package tool, pip
. You may also need to consider any other dependencies for your newly installed library.


Define how Katib should collect the metrics from each trial, such as the
accuracy and loss metrics.
Katib collects the metrics from an arbitrary file, where the Training
Container should log them. You can also check an
example YAML .
Katib collects the metrics from the operating system’s default output
location (standard output).
Katib collects the metrics from a directory path containing a
tf.Event. You can also check the
TFJob MNIST with Summaries example.
You must define your own container that will be responsible for
gathering the metrics. You can also check the
custom metrics collector example.


Vodafone's Reward Scheme is Offering Up Super Cheap Cinema Tickets
by Shabana ArifVodafone's latest VeryMe Rewards offer gives you two adult cinema tickets for £7 every week at participating Vue venues.
The VeryMe Rewards scheme was introduced last year, and the latest offer is reminiscent of the two movie tickets for £7 at Odeon cinemas offer that was rolled out at launch. You can redeem two tickets every week which isn't too shabby at all.
Vodafone has also teased some upcoming offers you'll be able to take advantage of in the coming weeks, including 25 per cent off at Prezzo between November 11 and November 25, as well as 20,000 free Greggs festive bakes between November 12 and November 14.
Just log into your Vodafone app, click on VeryMe Rewards, and you're away.


Internal Factors
Internal factor are changes that occur to a system that are brought upon by the system itself.
Examples
Greenhouse Effect
Ocean Variability (Thermohaline Circulation)
Albedo


| read.coda {coda} | R Documentation |
read.coda
reads Markov Chain Monte Carlo output in
the CODA format produced by OpenBUGS and JAGS. By default, all
of the data in the file is read, but the arguments start
,
end
and thin
may be used to read a subset of the
data. If the arguments given to start
, end
or
thin
are incompatible with the data, they are ignored.
read.coda(output.file, index.file, start, end, thin, quiet=FALSE) read.jags(file = "jags.out", start, end, thin, quiet=FALSE)
output.file |
The name of the file containing the monitored output |
index.file |
The name of the file containing the index, showing which rows of the output file correspond to which variables |
file |
For JAGS output, the name of the output file. The extension ".out" may be omitted. There must be a corresponding ".ind" file with the same file stem. |
start |
First iteration of chain |
end |
Last iteration of chain |
thin |
Thinning interval for chain |
quiet |
Logical flag. If true, a progress summary will be printed |
An object of class mcmc
containing a representation of
the data in the file.
Karen Vines, Martyn Plummer
Spiegelhalter DJ, Thomas A, Best NG and Gilks WR (1995). BUGS: Bayesian inference Using Gibbs Sampling, Version 0.50. MRC Biostatistics Unit, Cambridge.
mcmc
,
read.coda.interactive
,
read.openbugs
.


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My name is Pablo, I am ex-engineer trying to get into the world of programming and see how far I can get.