Applied Data Science for Security Professionals
BlackHat 2018 Trainings (July 22-25, 2018) presented by GTK Cyber
GTK Cyber www.gtkcyber.com was founded to bridge the gap between Data Science and Cyber Security and not only provide high standard hands-on trainings, but introduce students to the most cutting-edge technologies and advancements in artificial intelligence, all with a focus on direct applicability to cyber security.
Beer and Cyber CTF
We are pleased to announce that our official Capture the Flag challenge www.beerandcyber.com is online. Sign up now for our Beer and Cyber CTF which accompanies our course content https://github.com/gtkcyber/beerandcyber-ctf.
GRIFFON Data Science Virtual Machine
In order to have the best student experience, we strongly encourage you to download the Griffon VM here: https://github.com/gtkcyber/griffon-vm. Griffon is a environment for data science. Griffon is based on Ubuntu MATE and includes numerous data science tools, all installed and configured for immediate use.
Instructors
- Charles Givre, CISSP - Data Scientist
- Austin Taylor, CISSP - Cyber Security Researcher
BlackHat 2018 Lectures:
- Introduction
- Overview of Regular Expressions
- Exploratory Data Analysis in 1 Dimension
- Exploratory Data Analysis in 2 Dimensions
- Hunting with Data Science
- Data Visualization
- Machine Learning (Feature Engineering)
- Machine Learning (Supervised)
- Machine Learning (Unsupervised)
- PySpark + ELK + Kafka
- Apache Drill
- Hacking Machine Learning Models
BlackHat 2018 Programming:
GitHub Structure
- answers (answers notebooks/solutions to all exercises and more)
- data (all data files)
- img (logo and screenshots)
- notebooks (all exercises)
- slides (all slides as pdf)
Development Environment
Starting Jupyter notebook: Go to Applications > Programming > Jupyter Notebook or hit the Nb icon located at the top menu bar. Navigate through your file system and open files with .ipynb extension.
Starting Zeppelin notebook: Go to Applications > Programming > Zeppelin > Start Zeppelin > open Mozilla web browser > http://localhost:8060/#/ or hit the Zeppelin icon (takes a while to start up) > import JSON to view notebook.
Copy files into VM: Drag and drop files or folders. You will find them under Filesystem > tmp > VirtualBox Dropped Files > subfolders ...
All exercises either as jupyter notebooks (.ipynb) or Zeppelin notebook (.json) are listed below.
Solutions to all challenges are within the answers
folder (also contains additional notebooks and resources).
Notebooks/Scripts/Exercises and Data
- notebooks/
- Worksheet 01 - Working with One Dimensional Data .ipynb
- Worksheet 02 - Exploring One Dimensional Data.ipynb
- Worksheet 03 - Exploring Two Dimensional Data.ipynb
- Worksheet 04 - ML Part1 Feature Engineering Malicious URL ML.ipynb
- Worksheet 05 - EDA Worksheet.ipynb
- Worksheet 06 - Data Visualization Worksheet.ipynb
- Worksheet 07 - ML Part2 Malicious URL ML Classification.ipynb
- Worksheet 10 - Hunting with Data Science.ipynb
- Worksheet 12 - Working with Drill.ipynb
answers/
- Worksheet 01 - Working with One Dimensional Data - Answers.ipynb
- Worksheet 02 - Exploring One Dimensional Data - Answers.ipynb
- Worksheet 03 - Exploring Two Dimensional Data - Answers.ipynb
- Worksheet 04 - ML Part1 Feature Engineering Malicious URL ML - Answers.ipynb
- Worksheet 05 - EDA Worksheet - Answers.ipynb
- Worksheet 06 - Data Visualization Worksheet - Answers.ipynb
- Worksheet 07 - ML Part2 Malicious URL ML Classification - Answers.ipynb]
- Worksheet 08 - Zeppelin - PySpark Malicios URL ML Classification - Answers.json
(open Zeppelin notebook and import JSON to view)
- Worksheet 09 - Featureless Deep Learning URL - Answers.ipynb
- Worksheet 10 - Hunting with Data Science - Answers.ipynb
- Worksheet 11 - Zeppelin Part1 - PySpark + ELK + Kafka - Answers.json
(open Zeppelin notebook and import JSON to view)
- Worksheet 11 - Zeppelin Part2 - PySpark + ELK + Kafka - Answers.json
(open Zeppelin notebook and import JSON to view)
- main_pyspark_streaming_apachelogs_kafka.py (complementing Worksheet 11 - Zeppelin Part2)
recommended readings
data/
- access
- apache-access.log
- CountVectorizer_domains.pickle (pickled ML Feature Engineering models)
- CountVectorizer_paths.pickle
- CountVectorizer_tlds.pickle
- dailybots.csv
- data1.json
- data2.json
- data3.json
- data4.json
- deeplearning_1DConv.h5 (saved Deep Learning URL Classification keras models)
- deeplearning_1DConv.json
- deeplearning_1DConvLSTM.h5
- deeplearning_1DConvLSTM.json
- deeplearning_LSTM.h5
- deeplearning_LSTM.json
- dga_data_full.csv (extra Domain Generation Algorithms data set)
- dga_data_small.csv
- dns_messages.log
- domains_created_db.csv (database of whois creation time for unique domains)
- eve.json (nested json file)
- eve_small.json
- feature_names.pickle (pickled ML Feature Engineering column names)
- hackers-access.httpd
- http.pcap
- http-pcap.json
- large_eve_json.zip
- maccdc2012_00000.csv.gz (pcap for pyspark)
- maccdc2012_00000.pcap.gz
- maccdc2012_00000_small.csv.gz
- maccdc2012_00000_small.csv
- maccdc2012_00000_small.pcap.gz
- mysql.log
- snort
- telnet-cooked.pcap
- url_data_full.csv (raw Machine Learning URL Classification data set)
- url_data_medium.csv
- url_data_mega_deep_learning.csv (more raw URLs for Deep Learning without whois info)
- url_data_small.csv
- url_features_final_df.csv (clean feature matrix Machine Learning URL Classification)
- url_features_final_df_spark.csv (for Spark version no periods in column names)


Trump denies he wanted Barr to publicly clear him
Trump denies that he wanted Barr to publicly declare he didn't break any laws in the call with Ukraine leader.
US President Donald Trump on Thursday denied a report that he wanted Attorney General William Barr to hold a news conference to declare he broke no laws during a July phone call in which Trump pressed his Ukrainian counterpart to investigate Democrats.
Trump tweeted just after midnight that the story, first reported by The Washington Post, "is totally untrue and just another FAKE NEWS story with anonymous sources that don't exist".
Trump then continued to lash out at the press, declaring "The LameStream Media" to be the "Enemy of the People".
More:
The Washington Post reported that Barr rebuffed the request, which came in September around the time the White House released a rough transcript of Trump's July 25 call at the centre of the House impeachment inquiry. The paper, citing unidentified people familiar with the effort, said the request was relayed from the president to White House officials, and then to the Justice Department.
House Democrats are investigating Trump's pressure on Ukraine to investigate political rivals as aid money was being withheld from the Eastern European country.
Trump insists he did nothing wrong.
"Just read the Transcript," he wrote Thursday. "The Justice Department already ruled that the call was good."
That appears to be a reference to a statement from the Justice Department in September announcing that the department's Criminal Division "reviewed the official record of the call and determined, based on the facts and applicable law, that there was no campaign finance violation and that no further action was warranted".
Barr famously held a news conference before the release of special counsel Robert Mueller's report into Russian election meddling. Barr painted what many saw as an overly flattering picture as it related to Trump and repeatedly declared investigators had found "no collusion" between the Trump campaign and Russia, a point Trump had seized on to try to claim vindication.
While the appearance drew praise from Trump, it also raised alarms from critics already wary of his independence after Barr released a letter summarizing the reports' conclusions, which Mueller later complained "did not fully capture the context, nature and substance" of the full report and led to "public confusion about critical aspects of the results of" the investigation.
Public hearings
The report and Trump's denial comes as Democrats prepare to move the impeachment inquiry into the public hearing phase.
On Wednesday, House Intelligence Committee Chairman Adam Schiff announced that the hearing will begin next week.
The hearings will mark a new, and potentially significant, phase of the impeachment inquiry, which Democrats launched in September. While a House panel has been hearing testimonies in closed-door sessions from several officials in recent weeks, this will be the first time the entirety of the questioning will be public.
Schiff said his committee will hear from top Ukraine diplomat William Taylor and career department official George Kent next Wednesday and from former US Ambassador to Ukraine Marie Yovanovitch next Friday. All three state department officials had previously appeared in the closed-door sessions.


A World object can be constructed with Physics2DDevice.createWorld.
Summary
Step forwards in simulation time.
Syntax
world.step(deltaTime);
The amount of time (in seconds) to be simulated.
This value must be strictly positive.
This methods performs a single simulation step regardless of the input deltaTime.
To use a fixed time step in your simulations, but remain flexible to differing run-time performance (Assuming physics is not the bottleneck), you would use a system similar to:
// executed each frame
while (world.simulatedTime < realTime)
{
world.step(fixedTimeStep);
}
Summary
Retrieve gravity set on world.
Syntax
var gravity = world.getGravity();
// or
world.getGravity(gravity);
If specified then the gravity of the world will be stored into this array. Otherwise a new array will be created.
Modifications to the return value of this function will not effect the space. Setting gravity must be done through the setGravity method.
Summary
Set gravity on world.
Syntax
world.setGravity(gravity);
Summary
Add a RigidBody to the simulation world.
Syntax
var success = world.addRigidBody(body);
This method will fail if the body is already in a World.
Summary
Remove a RigidBody from the simulation world.
Any Constraint objects in the world which make use of the body will also be removed.
Syntax
var success = world.removeRigidBody(body);
This method will fail if the body is not in this World.
Summary
Add a Constraint to the simulation world.
Syntax
var success = world.addConstraint(constraint);
This method will fail if the constraint is already in a World.
Summary
Remove a Constraint from the simulation world.
Syntax
var success = world.removeConstraint(constraint);
This method will fail if the constraint is not in this World.
Summary
Clear the simulation world of all rigid bodies and constraints.
Syntax
world.clear();
Summary
Sample world to find all Shape‘s intersecting the given axis aligned rectangle.
Syntax
var store = [];
var count = world.shapeRectangleQuery(rectangle, store);
The return value count is the number of shapes which were intersected.
Summary
Sample world to find all RigidBody‘s intersecting the given axis aligned rectangle.
Syntax
var store = [];
var count = world.bodyRectangleQuery(rectangle, store);
The return value count is the number of bodies which were intersected.
Summary
Sample world to find all Shape‘s intersecting the given circle.
Syntax
var store = [];
var count = world.shapeCircleQuery(center, radius, store);
The return value count is the number of shapes which were intersected.
Summary
Sample world to find all RigidBody‘s intersecting the given point.
Syntax
var store = [];
var count = world.bodyCircleQuery(center, radius, store);
The return value count is the number of bodies which were intersected.
Summary
Sample world to find all Shape‘s intersecting the given point.
Syntax
var store = [];
var count = world.shapePointQuery(point, store);
The return value count is the number of shapes which were intersected.
Summary
Sample world to find all RigidBody‘s intersecting the given point.
Syntax
var store = [];
var count = world.bodyPointQuery(point, store);
The return value count is the number of bodies which were intersected.
Summary
Sample world for the first intersection of the given parametric ray.
Syntax
var ray = {
origin : [-1, 0],
direction : [10, 0],
maxFactor : 2
};
var callback = {
ignored : someShape,
filter : function(ray, temporaryResult)
{
if (this.ignored === temporaryResult.shape)
{
return false;
}
if (temporaryResult.hitNormal[1] > 0.5)
{
return false;
}
return true;
}
};
var result = world.rayCast(ray, ignoreInnerSurfaces, callback.filter, callback);
if (result !== null)
{
console.log("Ray intersected!");
console.log("Distance to intersection = " + (result.factor / mathDevice.v2Length(ray.direction)));
}
If true, then intersections with the inner surfaces of Shapes will be ignored.
Default value is false.
If supplied, this function will be called after each intersection test with the input ray and a temporary results object detailing the intersection.
This result object is re-used and you should not keep any references to it.
Any intersection for which the callback function returns false, will be ignored.
The return value of this function is a new results result object detailing the closest intersection to the ray.
This results object has the following fields:
{
hitPoint : [x, y], // point of intersection
hitNormal : [x, y], // normal at intersection on intersected shape.
shape : intersectedShape,
factor : // factor corresponding to ray intersection
}
Summary
Sample world for the first intersection of the given Shape as determined by its RigidBody‘s velocities.
Syntax
var sweepShape = phys2D.createCircleShape({
radius : 1
});
var sweepBody = phys2D.createRigidBody({
shapes : [circle],
position : [-1, 0],
velocity : [100, 0],
angularVelocity : 20
});
var callback = {
ignored : someShape,
filter : function(shape, temporaryResult)
{
if (this.ignored === temporaryResult.shape)
{
return false;
}
if (temporaryResult.hitNormal[1] > 0.5)
{
return false;
}
return true;
}
};
var maxTime = 2; // seconds
var result = world.convexCast(sweepShape, maxTime, callback.filter, callback);
if (result !== null)
{
console.log("Shape intersected!");
console.log("Time of Impact = " + result.factor);
}
The Shape to be swept through the world. This shape must belong to a RigidBody which defines the sweep start position/rotation and sweep velocities.
This shape/body pair is permitted belong to the world, in which case it will ignore itself automatically.
If supplied, this function will be called after each intersection test with the input shape and a temporary results object detailing the intersection.
This result object is re-used and you should not keep any references to it.
Any intersection for which the callback function returns false, will be ignored.
The return value of this function is a new results result object detailing the first intersection of swept shape in the world.
This results object has the same fields as that of the rayCast method.
The amount of time in seconds that has been simulated since world creation.
Note
Read Only
The current time stamp for this World: equal to the number of times step() has been executed.
Note
Read Only
Array of all RigidBody that are in the World.
Removing, or adding body from the world will modify this array, and should not be performed during iteration. If you wish to remove all rigid bodies from the world you may use the following pattern:
var rigidBodies = world.rigidBodies;
while (rigidBodies.length !== 0)
{
world.removeRigidBody(rigidBodies[0]);
}
Note
Read Only
Array of all Constraint that are in the World.
Removing, or adding constraint from the world will modify this array, and should not be performed during iteration. If you wish to remove all constraints from the world you may use the following pattern:
var constraints = world.constraints;
while (constraints.length !== 0)
{
world.removeConstraint(constraints[0]);
}
Note
Read Only
Array of all non-sleeping dynamic type Rigid Bodies that are in the World.
Dynamic bodies are put to sleep when the island of objects formed by contacts with other dynamic bodies, and constraints are all sufficiently slow moving for a sufficient amount of time.
Any operation that causes a RigidBody or Constraint to be woken, or forced to sleep may modify this array, you should be carefully not to perform any such mutation of any such objects in the world during iteration.
Note
Read Only
Array of all non-sleeping kinematic type Rigid Bodies that are in the World.
Kinematic bodies are put to sleep when they have not moved during a world step().
Any operation that causes a RigidBody or Constraint to be woken, or forced to sleep may modify this array, you should be carefully not to perform any such mutation of any such objects in the world during iteration.
Note
Read Only
Array of all non-sleeping Constraints that are in the World.
Constraints are put to sleep when the island of dynamic bodies they are connected to is put to sleep.
Any operation that causes a RigidBody or Constraint to be woken, or forced to sleep may modify this array, you should be carefully not to perform any such mutation of any such objects in the world during iteration.
Note
Read Only
The Broadphase object assigned to this World.
You should not modify the broadphase object, though you are free to query it.
Note
Read Only
The number of iterations used in the physics step when solving errors in velocity constraints.
This value must be positive.
The number of iterations used in the physics step when solving errors in position constraints.
This value must be positive.
Set of all non-sleeping Arbiter objects between pairs of dynamic rigid bodies.
If iterating over this array, you should be careful to ignore any Arbiter object whose active field is false. Such objects correspond either to an interaction which has recently ended and exists purely to cache values that may shortly be re-used, or that is waiting to be destroyed.
var arbiters = world.dynamicArbiters;
var numArbiters = arbiters.length;
var i;
for (i = 0; i < numArbiters; i += 1)
{
var arb = arbiters[i];
if (!arb.active)
{
continue;
}
...
}
This array may be modified by removing a RigidBody object from the World and should be avoided during iteration.
Note
Read Only
Set of all non-sleeping Arbiter objects between a dynamic, and non-dynamic rigid body.
If iterating over this array, you should be careful to ignore any Arbiter object whose active field is false. Such objects correspond either to an interaction which has recently ended and exists purely to cache values that may shortly be re-used, or that is waiting to be destroyed.
var arbiters = world.staticArbiters;
var numArbiters = arbiters.length;
var i;
for (i = 0; i < numArbiters; i += 1)
{
var arb = arbiters[i];
if (!arb.active)
{
continue;
}
...
}
This array may be modified by removing a RigidBody object from the World and should be avoided during iteration.
Note
Read Only


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Test Paragraph
Test Header
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Counter: {{counter}}
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Counter: {{counter}}
Testing Area
Element without Shadow DOM. Children should have a red background color.
Element with Shadow DOM. Children's backgrounds should not be colored.
Ractive Element without Shadow DOM. Children should have a red background color and the counter should change every second.
Ractive Element with Shadow DOM. Children's backgrounds should not be colored and the counter should change every second.


Paulo Coelho’s masterpiece tells the magical story of Santiago, an Andalusian shepherd boy who yearns to travel in search of a worldly treasure as extravagant as any ever found.
The story of the treasures Santiago finds along the way teaches us, as only a few stories can, about the essential wisdom of listening to our hearts, learning to read the omens strewn along life’s path, and, above all, following our dreams.
The boy's name was Santiago. Dusk was falling as the boy arrived with his herd at an abandoned church. The roof had fallen in long ago, and an enormous sycamore had grown on the spot where the sacristy had once stood.


The delicacy of our meals is breathe taking and outstanding. It leaves you with anxiouty of wanting more and more. Once tasted never leaves. We serve variety of foods from various regions: African dishes, American dishes, Indian dishes, Italian dishes and without forgetting the mordern dishes. Served with the best attendance from our staff. We also have a party play ground for our guests. Come one come all.
Drinks of all variety from smoothies to milkshakes to liqour to water to soft drinks varieties from many regions as mentioned. We have drinks for desert and for refreshment. Quench your thurst in a span of a second. Without ant hesitation, we are introducing a new drink which is going to be served to our customers free of charge after enjoying our finger-licking meals. A scotch type of drink for over 18 years old and a type of milkshake for the kids and teenagers. Enjoy our drinks and don't forget to tell a friend to tell another friend
Our happy customers
Great food! Menu is awesome, their foods are not only great but alsoin the right price. I'll highly recommend them ;)
About Menu
The menu is filled with lists of endless dishes from all around Africa. It accomodates people from all regions in the world especially tourists who are curious to taste our african dishes. We also have a menu with American, British and Italin dishes that produce a mixed flavor in your mouth. Very enjoyable and flavored.


What is Anonutopia?
Anonutopia is a smart contract based decentralized Internet country (or crypto-country or decentralized autonomous country) with its own cryptocurrencies, universal basic income, ATM network, taxi app, housing app and other similar Open Source applications. In a reality, it's a suit of Open Source tools, cryptocurrencies and applications for managing a large group of people with common interests in a democratic manner.
Is your software Open Source?
Yes, we're proud to say that everything we do is free and Open Source.


QPlaceResult Class
The QPlaceResult class represents a search result containing a place. More...
| Header: | #include <QPlaceResult> |
| qmake: | QT += location |
| Since: | Qt 5.6 |
| Inherits: | QPlaceSearchResult |
Public Functions
| QPlaceResult() | |
| QPlaceResult(const QPlaceSearchResult &other) | |
| virtual | ~QPlaceResult() |
| qreal | distance() const |
| bool | isSponsored() const |
| QPlace | place() const |
| void | setDistance(qreal distance) |
| void | setPlace(const QPlace &place) |
| void | setSponsored(bool sponsored) |
- 8 public functions inherited from QPlaceSearchResult
Detailed Description
The QPlaceResult class represents a search result containing a place.
The PlaceResult holds the distance to the place from the center of the search request, an instance of the place and an indication of whether the result is sponsored or organic.
The intended usage is that a QPlaceSearchResult can be converted into a QPlaceResult like so:
if (result.type() == QPlaceSearchResult::PlaceResult) { QPlaceResult placeResult = result; qDebug() << placeResult.place().name(); qDebug() << placeResult.place().location().coordinate(); qDebug() << placeResult.distance(); }
The implementation is handled in such a way that object slicing is not an issue.
See also QPlaceSearchResult.
Member Function Documentation
QPlaceResult::QPlaceResult()
Constructs a new place result object.
QPlaceResult::QPlaceResult(const QPlaceSearchResult &other)
Constructs a copy of other if possible, otherwise constructs a default place result.
[virtual]
QPlaceResult::~QPlaceResult()
Destructor.
qreal QPlaceResult::distance() const
Returns the distance of the place to the search center. This field is only relevant provided the search request contained a search area with a search center. Otherwise, the distance is NaN indicating an undefined distance. The default value for distance is NaN.
See also setDistance().
bool QPlaceResult::isSponsored() const
Returns true if the result is a sponsored result.
See also setSponsored().
QPlace QPlaceResult::place() const
Returns the place of the search result.
See also setPlace().
void QPlaceResult::setDistance(qreal distance)
Set the distance of the search result's place from a search center.
See also distance().
void QPlaceResult::setPlace(const QPlace &place)
Sets the place that this result refers to.
See also place().
void QPlaceResult::setSponsored(bool sponsored)
Sets whether the result is a sponsored result or not.
See also isSponsored().


{% include 'components/_hearst.html' %} {% include 'components/_map-meta.html' %}
{% include 'components/_login.html' %} {% include 'components/_top-nav.html' %}
Reset map
There are no results for your search. Please try again.
There
for your search.
{% for r in restaurants %}{% set photos = r.wcm_img.split(' ') %}
{{ r.Name }} {{ r.otherName }}
{{ r.Cuisine }}
Locate on map
View restaurant
{% endfor %}


We plan to implement a sudoku solver in parallel using the OpenMp library. We will do so using Crook's Algorithm, also known as the Humanistic Method, for solving sudoku puzzles, with a brute force game solver to handle cases in which the Humanistic Method fails to finish the puzzle.
Sudoku is a logic-based number puzzle featuring a 9x9 board divided into rows, columns, and 3x3 square blocks. The goal of the game is to fill each row, column, and block with unique numbers in the range 1 through 9. Variations of sudoku have used larger boards, such as hexadoku: sudoku with a 16x16 board.
Here is an example of a sudoku puzzle (left) along with its solution (right):
The difficulty of any particular sudoku puzzle depends on how many numbers are initially given to the user. Easy sudoku puzzles generally start with 32 or more numbers, medium puzzles with 26-30 numbers, hard puzzles with 22-24 numbers, and expert puzzles with fewer than 20 numbers.
Programming a parallel sudoku solver is challenging for the following reasons:
We plan on starting this project from scratch. We will research Crook's Algorithm for solving sudoku puzzles deterministically, and combine the algorithm with a brute force solver to ensure that our solver can solve any sudoku puzzle. Then, we will write a sequential solver in C++. We will parallelize our solver using OpenMP, which we could test on the Xeon Phi chip for maximum speedup.
Our goal is to achieve close to linear speedup proportional to the number of cores used. This may be difficult for a humanistic solver (which is fast but harder to parallelize) and more achieveable with a brute force solver (which is slow but has more potential for speedup after parallelism).
Our stretch goal would be to create a GUI that displays a sudoku puzzle solving itself in real time. Another stretch goal would be to generalize our solver to accept any n x n sudoku board (where n is a square).
We would like to run our solver on the Gates 3000 machines and the 3.2 GHz Intel Xeon Phi co-processors. We chose to use OpenMP because we are most familiar with it, and it also offers a good variety of synchronization tools (i.e. atomic, atomic capture, locks, etc.).
| Week Of | Plan |
| 3/27 | Finalize idea and submit proposal. |
| 4/3 | Implement sequential solver. |
| 4/10 | Parallelize solver. |
| 4/17 | Improve upon parallelization. |
| 4/24 | Implement any stretch goals, wrap-up project. |
| 5/1 | Complete project presentation and write-up. |


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Style Button Elements
This assignment is based on the work you did in the ListButton Assignment.
- In the ListButton directory create a style sheet called styles.css.
- Place code for styling buttons in it.
- The deck in the References section provides a sample CSS rule for the button element. Model your work on it, but change the values of each property to suit your tastes. Don't use the same values as I do.
- Your rule should have exactly five declarations in it. Don't add any other declarations or properties at this point.
- The declaration property names should be the same as those in the Button Styles deck.
- Link your style sheet into ListButton/index.html
- When you are done, the buttons in the ListButton assignment should be uniquely styled with your styles. They should look different from they did before you added the style sheet.
Reference
Turn it in
Push your work to GitHub. Provide links to both your GitHub repository and your newly styled ListButton assignment running on GitHub Pages. Something like this:
https://foo.github.io/ListButton
NOTE: It is usually simplest to use the text page in Canvas to turn in assignments of this type. On that page you can past in hyperlinks. When I open your assignment I can click on the links and be taken directly to your repository and your assignment.


Providing local products at highest levels of specifications, standards and quality while adhering to international norms and standards
MISSION STATEMENT
To be pioneers in the poultry industry through the continued development of the level of production and quality by adopting highest levels of quality standards in order to get both our customers satisfaction as well as our employees.
WHAT WE ARE ABOUT
Bright's Poultry Company is a public shareholding company registered with the Ministry of Industry and Commerce in rwanda. h3>


| MLSIG | IISc | The group enjoys the presence of several
outstanding faculty engaged in cutting-edge research on a variety of aspects of
machine learning and related fields, ranging from theoretical foundations to new
algorithms as well as several exciting applications | http://drona.csa.iisc.ernet.in/~mlcenter/ |
| MLSIG | IIT-M | IIT Madras's Machine Learning Special Interest
Group. | http://www.cse.iitm.ac.in/web/mlg/public_html/ |
| Machine Learning and Learning Theory Group | IISc | Some of
our current research directions include designing and analyzing algorithms for
problems such as ranking and various types of structured prediction tasks,
understanding statistical consistency properties for such problems, exploring new
issues in machine learning such as those related to privacy, and selected
applications of machine learning in computational biology and medicine. | http://www.shivani-agarwal.net/MLLTGroup/index.html |
| Vision and Learning Research Group | ISI Kolkata | Aim of the
group is to conduct fundamental and advanced research in the area of computer
vision, image processing, pattern recognition and machine learning. | http://www.isical.ac.in/~vlrg/ |
| Machine Learning and Data Mining Group | IIT-G | We are
building systems for Wikipedia mining, text to speech synthesis for Indian
languages, sports data analytics, real estate price prediction and many
more. | http://www.iitg.ernet.in/cseweb/mldm/index.php |
| InfoLab | IIT-B | Tthe group covers a wide range of research
areas such as databases, data mining, information retrieval, and machine
learning. | http://www.cse.iitb.ac.in/infolab/ |
| Centre for Data Engineering | IIIT-H | We are working in areas
of Information Retrieval and Natural Language Processing focused on Indian
Languages. | http://cde.iiit.ac.in/CDEWiki/index.php/Main_Page |
| IRLAB | DAIICT | We are working in areas of Information
Retrieval and Natural Language Processing focused on Indian Languages. | http://irlab.daiict.ac.in/index.php |
| DAIR | IIT-D | Data Analytics and Intelligence Research (DAIR)
is a fledgling research group at IITD-CSE, comprising four faculty members:
Amitabha Bagchi, Mausam, Maya Ramanath and Parag Singla. This seminar series is a
weekly hangout for all members of the research group as well as those who are
interested in joining the group. | http://www.cse.iitd.ac.in/~mausam/dairseminar/ |
| MALL | IISc | One of our primary research goals is to extract,
orgazine, and make readily available the knowledge trapped inside such
unstructured text data on a large scale. To achieve these goals, our research
spans the areas of Machine Learning and Natural Language Processing. | http://talukdar.net/mall-lab.html |
| ML-LAB | IISc | The Machine Learning lab was setup to study
theoretical and applied aspects of Machine Learning in various domains. We are
interested in : Large Scale convex optimization for learning problems, Multiple
Kernel Learning, Robust decision making under uncertainty, Bayesian
Nonparametrics, Low-rank Matrix Estimation etc |
http://mllab.csa.iisc.ernet.in/index.php |


• I've always wanted to try meditation, but I've just never come around to it. I'm a Hindu by birth so its been apart of my whole life, this is what has made more curious about other types of meditation than the methods we do or know.
• Meditation can be performed in many ways to improve the mental activities. It is able to open up many different stimulation points within your body, which gives you more awareness. By doing this you can visualise from another point of view, this is my intake of meditation.
• Concentration Meditation, was one that stood out to me. This involves the most basic techniques used on a regular basis to survive, to a more focued and detail trainng method.


| 说明 | 基于磁盘的缓冲管理器 |
|---|---|
| 状态 | 扩展(E) |
| 模块名 | disk_cache_module |
| 源文件 | mod_disk_cache.c |
mod_disk_cache
implements a disk based storage
manager. It is primarily of use in conjunction
mod_cache
.
Content is stored in and retrieved from the cache using URI based keys. Content with access protection is not cached.
htcacheclean
can be used to maintain the cache
size at a maximum level.
mod_disk_cache
requires the services of
mod_cache
.
| 说明 | The number of characters in subdirectory names |
|---|---|
| 语法 | CacheDirLength length |
| 默认值 | CacheDirLength 2 |
| 作用域 | server config, virtual host |
| 状态 | 扩展(E) |
| 模块 | mod_disk_cache |
CacheDirLength
directive sets the number
of characters for each subdirectory name in the cache hierarchy.
The result of CacheDirLevels
* CacheDirLength
must not be higher than 20.
CacheDirLength 4
| 说明 | The number of levels of subdirectories in the cache. |
|---|---|
| 语法 | CacheDirLevels levels |
| 默认值 | CacheDirLevels 3 |
| 作用域 | server config, virtual host |
| 状态 | 扩展(E) |
| 模块 | mod_disk_cache |
CacheDirLevels
directive sets the number
of subdirectory levels in the cache. Cached data will be saved this
many directory levels below the CacheRoot
directory.
The result of CacheDirLevels
*
CacheDirLength
must
not be higher than 20.
CacheDirLevels 5
| 说明 | The maximum size (in bytes) of a document to be placed in the cache |
|---|---|
| 语法 | CacheMaxFileSize bytes |
| 默认值 | CacheMaxFileSize 1000000 |
| 作用域 | server config, virtual host |
| 状态 | 扩展(E) |
| 模块 | mod_disk_cache |
CacheMaxFileSize
directive sets the
maximum size, in bytes, for a document to be considered for storage in
the cache.
CacheMaxFileSize 64000
| 说明 | The minimum size (in bytes) of a document to be placed in the cache |
|---|---|
| 语法 | CacheMinFileSize bytes |
| 默认值 | CacheMinFileSize 1 |
| 作用域 | server config, virtual host |
| 状态 | 扩展(E) |
| 模块 | mod_disk_cache |
CacheMinFileSize
directive sets the
minimum size, in bytes, for a document to be considered for storage
in the cache.
CacheMinFileSize 64
| 说明 | The directory root under which cache files are stored |
|---|---|
| 语法 | CacheRoot directory |
| 作用域 | server config, virtual host |
| 状态 | 扩展(E) |
| 模块 | mod_disk_cache |
CacheRoot
directive defines the name of
the directory on the disk to contain cache files. If the mod_disk_cache
module has been loaded or compiled in to the
Apache server, this directive must be defined. Failing to
provide a value for CacheRoot
will result in
a configuration file processing error. The CacheDirLevels
和CacheDirLength
directives define
the structure of the directories under the specified root directory.
CacheRoot c:/cacheroot


---
layout: post
title: Alec's new job and new Mac
tags:
- Business
- Mac
- Personal Life
- Work Practices
status: publish
type: post
published: true
meta: {}
---
One of the reasons that it's been a little quite here recently is that I have been busy with my new job, I 'm pleased to say that I am now the Technical Manager for Tripwire in Australia and New Zealand. This is an exiting opportunity to bring server auditing and compliance into the local market and I'm looking forward to it immensely.
Expect to see more material on IT Systems Management and Visible Operations, which I see a a another facet of what I have already been talking about (Change management, process and focusing on customer value).
As well as the professional opportunity, I have been given the chance to retool. So I am now using a 15" Macbook Pro which, when coupled with VMWare Fusion for when you absolutely need Windows, has been a really great experience -- UNIX in a really low cut, slinky, dress (and really tight leather chaps as well).
So you can expect to see more material on my experiences with the Mac, including the stuff I think I need to add to make it better.


AOC’s petition for Stephen Miller’s resignation now has over 20K signatures
by Jon LevineA petition shared by Queens Rep. Alexandria Ocasio-Cortez demanding the resignation of Stephen Miller now has more than 20,000 signatures.
“Leaked emails show Stephen Miller peddling white nationalist conspiracy theories, ranting about “white genocide” and obsessing over the loss of Confederate monuments in the wake of Dylann Roof’s South Carolina terror attack, she said.
“Now he’s in the White House directing mass human rights abuses against immigrants at the border, from family separations to child detentions. We cannot allow white nationalists in the White House. Sign below to call for Stephen Miller’s immediate resignation,” AOC added.
The congresswoman has long been a persistent and frequent critic of Miller and his hardline immigration policies.


--- layout: post title: Natural Parenting categories: [] tags: - funny - xkcd status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---


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Select a file and enter your password to load an iar file. The iar file will be loaded into the root of your inventory, it will not merge with any existing folders.
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Please enter your password to save an IAR file. This file will include your entire inventory. This is a long-running asynchronous task. You will be sent an email when it completes. The file will be listed in your taskbar at the bottom of the Account tab, which is where you will download it from.


Select this checkbox to have buttons that invoke XPath-related actions displayed on the Main Toolbar.


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Make Something
Slides made by Jeff McGehee / @jeffemc2
First, let's talk about happiness
😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁
Why should I be listening to this guy?
Job -- Data Scientist
- Option to work fully remote, or go into the office whenever I want.
- Unlimited vacation time.
- I like what I work on.
- Salary: $120k/yr
HS Dropout: $21,000
HS Graduate: $30,000
College Graduate: $45,000
Engineer: $67,000
Software Engineer: $87,000
So how did I go from the seats you're sitting in to here?
First -- Education
- High School Diploma, Lewis County High School
- Bachelor of Science: Mechanical Engineering, Tennessee Tech
- Master of Science: Mechanical Engineering, Tennessee Tech
- Master of Science: Computer Science, Georgia Tech
Second,
I learned valuable skills by making things...
I've Made A Lot of Things!
Here's just a few...
The Bronco 2006 - Today
2007 H.E.A.T Robotics
2008 Dorm Curtains
2009 Bronco Bumper
2009 Stadium Seating
2010 Snowboard "Rail"
2011 Chalkboard Robot
2012 Bike
2013 AI for Cars
2013 Another Bike
2014 Raspberry Pi Thermostat
Other Things
- So much car and bike stuff
- Home automation
- School Bus
Again,
making things builds valuable skills!
To make something, you need to know:
- How to use tools.
- How to solve complex problems.
What does it take to make a...
Birdhouse
What does it take to make a...
Yearbook
What does it take to make a...
Painting
What does it take to make an...
Internal Combustion Engine
What does it take to make a...
Website
Can't I just get a "normal" job?
Within the next 20 years, AI will replace many "normal" jobs.
Human or Computer?
You have to learn skills that computers can't...
and you can do this by making things.
Ok, I'm convinced. What now?


We have bitcoin!
- exploit web-enabled interfaces
- grow synergistic solutions
- matrix transparent methodologies
- generate visionary infomediaries
- synergize value-added deliverables
- recontextualize best-of-breed deliverables
- aggregate proactive portals
- reintermediate world-class e-business
- expedite transparent e-business
- visualize killer e-markets
- syndicate rich interfaces
- seize cross-platform e-commerce
- engineer integrated metrics


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What if you are victim of these attacks?
Government had already taken initiative to guide you about cyber crime, how to file report, what you need to file complaint against hacker, and many more.
You need to take out some time for your security and must go through page. There you will find out even previous cases to know what are methodology that a hacker goes through to make you victim of his crime. Daily ten minute read on these websites can save you and your money.
Here you can file your complaint if you are a victim.


Introduction
The Scalastyle plugin for Eclipse integrates the source code analyzer Scalastyle with Eclipse.
Scalastyle is a development tool written by Matthew Farwell to help you ensure that your Scala code adheres to a set of coding standards. Scalastyle does this by inspecting your Scala source code and pointing out items that deviate from a defined set of coding rules. The full Scalastyle distribution is included with the Scalastyle plugin.
With the Scalastyle Eclipse plug-in your code is constantly inspected for problems. Within the Eclipse workbench you are notified of problems via the Eclipse Problems View and source code annotations just as you would see with compiler errors or warnings.
To get started with using Scalastyle in Eclipse, see Getting Started


THE VENUS OF WILLENDORF [LA VENERE DI WILLENDORF] A film review by James Berardinelli Copyright 1997 James Berardinelli
RATING (0 TO 10): 7.5 Alternative Scale: *** out of ****
Italy, 1997 Running Length: 1:26 MPAA Classification: No MPAA Rating (Nudity, mature themes, sex, profanity) Theatrical Aspect Ratio: 1.85:1 Shown at the Philadelphia Festival of World Cinema, 5/4/97 & 5/5/97
Cast: Iaia Forte, Luisa Pasello, Emilio Bonucci, Ilaria Occhini, Emanuela Macchniz, Paolo Bonanni Director: Elisabetta Lodoli Producer: Elisabetta Lodoli Screenplay: Heidrun Schleef, Elisabetta Lodoli Cinematography: Cesare Accetta Music: Savio Riccardi In Italian with subtitles
Images of food can provide powerful visual stimuli to a film-going audience. Movies like BABETTE'S FEAST; THE COOK, THE THIEF, HIS WIFE, AND HER LOVER; and EAT DRINK MAN WOMAN have been known to send viewers scurrying to the nearest restaurant after the screening. THE VENUS OF WILLENDORF, Elisabetta Lodoli's feature debut, also uses food, but for a vastly different effect. Here, the spreads are not sumptuous and mouthwatering, but grotesque. THE VENUS OF WILLENDORF tackles a subject that few film makers have the courage or desire to approach: bulimia.
Actually, it's a little unfair to characterize this as a "movie about bulimia," since it's anything but a clinical examination of eating disorders (the word "bulimia" is never mentioned). Rather, THE VENUS OF WILLENDORF is a character study of a woman with severe self-esteem problems. Bulimia is just one piece of a sad, fragmented puzzle -- a symptom of a deep psychological distress that no one notices.
Years ago, cousins Elena (Luisa Pasello) and Ida (Iaia Forte) were best friends who fell in love with the same man, Enrico (Emilio Bonucci). Elena captured him, and a rift developed between her and Ida. Now, some fifteen years later, they are attempting a reconciliation. Much has changed. Elena's marriage is crumbling, due in part to her coldness. Ida is also in the process of ending a long-term relationship, but her outlook on life remains upbeat, unlike Elena's. The more time the two spend together, the more convinced Ida becomes that something is seriously wrong.
Elena's story is tragic, and Lodoli chooses to present it in a humorless, dour fashion. It's an effective and accurate depiction of bulimia -- the mood swings, the secret bingeing and purging, and the constant obsession with appearance. Eating disorders are about control, not weight, and THE VENUS OF WILLENDORF emphasizes this point. Lodoli also uses a number of visual cues -- such as Elena regarding her naked body in a distorted mirror -- to highlight the psychological dimensions of the character.
The acting is of the highest caliber. As Ida, Iaia Forte brings a liveliness that serves as an effective counterpoint to Elena's unhappiness. Emilio Bonucci conveys Enrico's frustration at his inability to understand or reach his wife. Most importantly, Luisa Pasello is entirely believable as Elena. It's a finely-modulated performance that gets everything right, from the smallest mannerisms to the broadest gestures.
Lodoli calls THE VENUS OF WILLENDORF a "psychological thriller," and, while I don't necessarily agree with that label, there's no denying that the film contains both mounting tension and a sense of mystery. Really, though, this is an intimate look at one woman and her problems, and, as such, it's singularly effective.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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What's a Fourier Transform?
The Fourier Transform is one of the most important mathematical concepts in signal processing.
In 1822, Joseph Fourier asserted that certain functions could be represented as infinite sums of other functions, which simplifies analysis considerably; this concept has been refined over decades and is now at the heart of what drives much of modern audio signal processing, image processing, video processing, wireless communication, control systems, financial signal processing, and dozens of other very important things.


This site has been blocked.
This site appears to be using a fake version of the Google login page to steal your password, so it has been blocked. If you understand that this site may harm your computer, you may visit this site but please be careful about the information you type.
Learn more


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Guard Alvah:
I trust that you met with Trader Arodin and found out what was stolen from the cargo wagon? Good! Now there is just the task of killing the Turek orcs and recovering the cargo!


Search engine optimization (SEO for short) is the process of
making your website as easily accessible and easy to use as
possible. Learning how to take advantage of your website's SEO is a
little complicated, so we're going to take a step back and look at
how to create the perfect garden instead!
hint: it's a metaphor...


City of Wichita Falls Thanksgiving 2019 Trash Schedule
by Johnny ThrashCity offices will be closed in observation of the Thanksgiving holiday on Thursday, November 28 and Friday, November 29.
As a result, there will be no organic reuse collection this Wednesday.
Instead, Thursday’s trash pickup schedule will shift to Wednesday while Friday’s normally scheduled pickup will move back a day to Saturday.
The landfill and transfer station will be closed Thursday and Friday, but will return to normal hours on Saturday.


10 th November 2016
Kokilaben Dhirubhai Ambani Hospital Andheri West Mumbai
Dr. Preetha Joshis
Dr. Kamlesh Tailor
Transport & stabilisation of neonates & paediatric cardiac patients Case based panel discussion related to ventilation inotrope choice & management of low cardiac output state in shock Demonstration of focused echo teaching & hands on training Demonstration of ECMO teaching & training related to circuit machine anticoagulation weaning & troubleshooting Case based discussion related to hemodynamic monitoring & various waveforms


Modulation sources arriving by external NRPN signals.
Flow responds to NRPN, and you can use it for any purpose you like. If you need more than eight incoming NRPN signals, just add an additional NRPN module.
Each NRPN parameter has three ports: an MSB dial, an LSB dial, and an output port (to the right of the MSB). You specify the parameter number as a combination of the MSB and LSB, and the most recent value is output at the port.


| HADOOP-7259 |
contrib modules should include build.properties from parent. |
Major |
build |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7258 |
Gzip codec should not return null decompressors |
Major |
. |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7253 |
Fix default config |
Major |
. |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7246 |
The default log4j configuration causes warnings about EventCounter |
Major |
. |
Owen O'Malley |
Luke Lu |
| HADOOP-7243 |
Fix contrib unit tests (fairshare, hdfsproxy, datajoin, streaming) |
Major |
. |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7232 |
Fix javadoc warnings |
Blocker |
documentation |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7215 |
RPC clients must connect over a network interface corresponding to the host name in the client's kerberos principal key |
Blocker |
security |
Suresh Srinivas |
Suresh Srinivas |
| HADOOP-7190 |
Put metrics v1 back into the hadoop-20-security branch |
Major |
metrics |
Owen O'Malley |
Owen O'Malley |
| HADOOP-7163 |
"java.net.SocketTimeoutException: 60000 millis timeout" happens a lot |
Major |
ipc |
Owen O'Malley |
Devaraj Das |
| HADOOP-7143 |
Hive Hadoop20SShims depends on removed HadoopArchives |
Major |
fs |
Joep Rottinghuis |
Joep Rottinghuis |
| HADOOP-7040 |
DiskChecker:mkdirsWithExistsCheck swallows FileNotFoundException. |
Major |
. |
Boris Shkolnik |
Boris Shkolnik |
| HADOOP-6907 |
Rpc client doesn't use the per-connection conf to figure out server's Kerberos principal |
Major |
ipc, security |
Kan Zhang |
Kan Zhang |
| HADOOP-5647 |
TestJobHistory fails if /tmp/_logs is not writable to. Testcase should not depend on /tmp |
Major |
test |
Ravi Gummadi |
Ravi Gummadi |
| HDFS-1822 |
Editlog opcodes overlap between 20 security and later releases |
Blocker |
namenode |
Suresh Srinivas |
Suresh Srinivas |
| HDFS-1022 |
Merge under-10-min tests specs into one file |
Major |
test |
Erik Steffl |
Erik Steffl |
| MAPREDUCE-2365 |
Add counters for FileInputFormat (BYTES_READ) and FileOutputFormat (BYTES_WRITTEN) |
Major |
. |
Owen O'Malley |
Siddharth Seth |
| MAPREDUCE-2278 |
DistributedCache shouldn't hold a ref to JobConf |
Major |
distributed-cache, tasktracker |
Arun C Murthy |
Chris Douglas |
| MAPREDUCE-1699 |
JobHistory shouldn't be disabled for any reason |
Major |
jobtracker |
Arun C Murthy |
Krishna Ramachandran |
| MAPREDUCE-1280 |
Eclipse Plugin does not work with Eclipse Ganymede (3.4) |
Major |
. |
Aaron Kimball |
Alex Kozlov |
| MAPREDUCE-1233 |
Incorrect Waiting maps/reduces in Jobtracker metrics |
Major |
jobtracker |
V.Karthikeyan |
Luke Lu |
| MAPREDUCE-1118 |
Capacity Scheduler scheduling information is hard to read / should be tabular format |
Major |
capacity-sched |
Allen Wittenauer |
Krishna Ramachandran |
| MAPREDUCE-323 |
Improve the way job history files are managed |
Critical |
jobtracker |
Amar Kamat |
Dick King |


This little tool is a tiny thought experiment on ways to defeat netdecking, and given lesser used cards a chance to shine. Essentially, it is a tool to "bin" all MtG cards into groups, which vary based on the unique player identifier and a unique group identifier. (Although if you leave that blank it doesn't matter.) The idea is that each player has a unique cardpool, generated in this fashion, and that then they have to adapt to the cards that are legal for them, and that no one else has the same card pool to draw from.
When a card name is given, the above tool generates a legality group number. This group number can be used in a few different ways. For example, players could either all be forced to use the same group number (group number 0), or every player could have to make a deck, where every card was from the same group number (for example, a player could use all cards from group number 0, or from group number 1)
In particular I think this would be interesting in online constructed environments, where it adds another dimension to deckbuilding, and prevents anyone from showing up with a straight netdeck (most of the time). This also means that you might have to use less powerful substitutes for other cards.


System requirements¶
BrainCoord is coded in python 3.7.
You will find a file on the repository called “requirements.txt” where are the explicit libraries needed to run the script in your own enviroment.
BrainCoord is coded in python 3.7.
You will find a file on the repository called “requirements.txt” where are the explicit libraries needed to run the script in your own enviroment.


Highlights
Virginia just decriminalized marijuana
The state is the 27th to decriminalize or legalize marijuana. The article listed here has information click here for the full article.
Last updated 3 mins ago
More states considering legalizing
More then 40 states looking into legalizing by the end 2020. The article listed here has information click here for the full article.
Last updated 3 mins ago


Web Design Wishlist
As part of this sprint we were tasked with reviewing the HTML & CSS of a number of websites and picking out some of our favourite features.
I found a number of design and code features I liked which I think will help me create a good site layout:
-
I like websites with a consistent navigation layout between pages. I want to create a navigation pane and also a site logo which I can use as a consistent
reference back to the home page
-
Typography is very important for readability of websites. I found out about the CSS property "letter-spacing" which I can use to fine tune the readability of my headings
-
Another useful CSS property I want to use is "border-radius". Using this I hope to create nice rounded borders for my content.
Reflections on HTML, CSS & the DOM
Can you think of an analogy to describe HTML, CSS and the DOM? How would you describe it to your non-technical friend?
-
I think an analogy that most people would find relatable would be that of a house. You can think of the HTML as the plans that have been written to produce the house, when
you create these plans you are setting out how your house will be built in a structural sense. CSS can be thought of as the design consultant for your home, they don't choose
where the walls will be constructed, or whether there is a roof, but they can tell you what colours it will be painted, and could even reconfigure rooms depending on what purpose
they should serve. Finally the DOM would be your construction crew, they take the plans from the HTML and designs from CSS and piece it all into a finished product you can use.
What is meant by boxifying design?
-
When we talk about "boxifying design" what we are meaning is the process of breaking design elements down into separate boxes and even further than that,
finding boxes within those boxes. Elements such as logos, headings and paragraphs of text can all be "boxed" in this way which makes them easier to work with
when we tackle the task of laying them out on the page using code.
What is the box model?
-
The box model is the way CSS treats HTML elements, CSS takes HTML elements and draws boxes around them consisting of a margin, border and padding with the actual content
of the element contained within these. The values of these can then be changed in order to space elements apart on the page to control the layout.


src package¶
Submodules¶
src.pdb module¶
-
src.pdb.
generate_membranes_dum
()¶
-
src.pdb.
write_pdb
(pdb_file, plane_normal)¶ Copy the original pdb into a new file and write the coordinates of DUM atoms to visualize the membranes
-
src.pdb.
write_pml_script
(sphere_point)¶ Write a small PyMol script to visualize the best line
src.protein module¶
-
src.protein.
build_prot_dict
(pdb_file, accessible_residues)¶ - Get the coordinates of alpha carbones in the PDB
- Check if the residue is accessible to solvant
- Builds a dictionnary compiling infos on:
- 3D coordinates of accessible residues
- value of relative accessibility to solvant
- residue name
- Args:
- pdb_file: The protein’s PDB file accessible_residues: Dictionnary containing the accessible residues and their relative accessibility value
- Returns:
- dict: Residue_id:
- Vector(x, y, z)
- All_atoms_rel_accessibility_value
- Residue_name
Vector: Protein’s center_of_mass
-
src.protein.
get_best_line
(processed_lines)¶ Finds the line with the highest average hydrophobicity value
Parameters: processed_lines – A list containing lines (dictionaries) with their respective normal vector and values of average hydrophobicity Returns: (plane_normal, average_hydrophobicity) Return type: tuple
-
src.protein.
get_com
(x, y, z, nb_ca)¶ Calculate the Center Of Mass from a list of coordinates
Parameters: - x – Cumulative sum of C_alpha’s x coordinates
- y – Cumulative sum of C_alpha’s y coordinates
- z – Cumulative sum of C_alpha’s z coordinates
- nb_ca – Number of alpha carbons in the protein
Returns: The center of mass of the protein as Vector(x, y, z)
Return type:
-
src.protein.
keep_accessible_residues
(naccess_rsa)¶ From the output of naccess we keep only accessible residues which have a all_atoms_rel value > 30 (arbitrary threshold)
Parameters: naccess_rsa – A dictionnary containing the output of naccess’s calculations Returns: Keys are the residue ids and as value their solvant accessible area Return type: dict
-
src.protein.
scale_ca_coords
(prot_dict, center_of_mass)¶ Place the cartesian system centered in (0, 0, 0) origin
Parameters: prot_dict – Coordinates of all c_alphas of the protein
-
src.protein.
slice_relative_hydrophobicity
(residues, nb_residues_in_slice)¶ Calculates the relative hydrophobicity of a list of residues
Returns: Return type: float
src.sphere module¶
-
src.sphere.
generate_points_on_sphere
(num_points)¶ Generate num_points points evenly distributed on a hemisphere, centered on the center of mass of the protein thanks to the golden angle 3 - sqrt(5).
Parameters: - com_coordinates – Coordinates of the center of mass of the protein
- num_points – Number of desired points on the hemisphere
Returns: A Numpy array of n 3D cartesian coordinates centered on the center of mass of the protein
src.vector module¶
-
class
src.vector.
Vector
(x=0, y=0, z=0)¶ Bases:
object
-
class
Vector
¶ -
This class implements 3D vectors (x, y, z) on top of numpy arrays
-
x
¶ x coordinate
-
y
¶ y coordinate
-
z
¶ z coordinate
-
__add__
(value)¶ Addition
-
__mul__
(value)¶ Multiplication
-
__neg__
()¶ Signing
-
__radd__
(value)¶ Commutative version of Addition
-
__rmul__
(value)¶ Commutative version of Multiplication
-
__rsub__
(value)¶ Commutative version of Subtraction
-
__rtruediv__
(value)¶ Commutative version of Division
-
__sub__
(value)¶ Subtraction
-
__truediv__
(value)¶ Division
-
dist_to_plane
(normal)¶ Calculates the distance between a 3D point and a plane
Parameters: normal – The normal vector of the plane
-
norm
()¶ Calculate the norm (length, magnitude) of a vector
-
x
Gives the first element of the vector
-
y
Gives the second element of the vector
-
z
Gives the third element of the vector
-
class


Tomorrow is screening in Tavistock with a question and answer session exploring PTSD in the armed forces
The story centres around Tesla, a military man who returns home to London after getting injured by an IED in Afghanistan
by Jak BallA film starring Stephen Fry is to be screened in Tavistock, where the director will also take part in a question and answer session.
Tomorrow is a film that depicts the reality of PTSD and has a number of links to the South West.
Stuart Brennan, lead producer of the film, is from Barnstaple and it also stars Joss Stone, who has spent large parts of her life in Devon.
The story centres around Tesla, a military man who returns home to London after getting injured by an IED in Afghanistan.
He struggles to adapt to civilian life until he makes an unlikely friendship with a character called Sky.
The story is based on experiences that many of the military go through and this special screening will also see various members of Help for Heroes and veterans take part in the Q&A session alongside director Martha Pinson.
Jock Easton, recovery manager at Help for Heroes’ recovery centre in Plymouth, said: “In the last 20 years, 40,000 people have been medically discharged from the British Armed Forces.
“We want to make sure every wounded hero has the best opportunity to stand strong in civilian life.
“Without public donations we wouldn’t be able to continue to do this so we are grateful to The Wharf and the Tomorrow producers for their support.”
Tomorrow is Martha’s directorial debut but she has learnt from one of the best, having worked as the long-time script supervisor of Martin Scorsese.
Also starring in the film is James Cosmo and Paul Kaye, who will be known for portraying Jeor Mormont and Thoros of Myr in HBO hit Game of Thrones, amongst other things.
Sebastian Street, Sophie Kennedy Clark, Stephanie Leonidas and Will Tudor were also cast in the film.
The screening takes place on Sunday, November 17 at The Wharf in Tavistock.
The Q&A session will begin at 2.30pm and the film will be shown shortly after that.


In fall 2015, the Renweable Energy Special Projects Comittee installed solar panels on the roof of the union to promote renewable energy across campus. The solar panels have produced over 20 Mega-Watt hours of energy and have reduced the amount of carbon dioxide released into the atmosphere by 14 tons.


|
DashingPlatforms
1.0
|
#include <LoggerSMQueue.h>
Public Types | |
| typedef UnboundedSMQueue< LogMessage > | LOGGERSMQUEUE |
Public Member Functions | |
| LoggerSMQueue (const char *queueName, const char *coordinatingMutexName) | |
| virtual | ~LoggerSMQueue () |
| int | setupQueue () |
| int | enqueueLog (LogMessage &message) |
| int | dequeueLog (LogMessage &message) |
| void | clearQueue () |
| bool | isEmpty () |
| string | toString () |
LoggerSMQueue sets up an Unbounded Queue in Shared Memory for the purpose of exchanging LoggerMessageType messages between processes and the LoggerProcessor which controls the output flow of logs to log files.
This shared memory queue uses the Position Independent Malloc/Allocation factory in ACE, and it handles queue growth using the automatic OS exception handling facilities to trap SIGSEGV and perform an ACE::remap.
Shared Memory Queue type for LogMessages
| LoggerSMQueue::LoggerSMQueue | ( | const char * | queueName, |
| const char * | coordinatingMutexName | ||
| ) |
Constructor
|
virtual |
Virtual Destructor
| void LoggerSMQueue::clearQueue | ( | ) |
Clears the contents (logs) of the shared memory queue
References UnboundedSMQueue< T >::delete_nodes().
| int LoggerSMQueue::dequeueLog | ( | LogMessage & | message | ) |
Dequeue a LogMessage from the shared memory queue. The calling code is responsible for allocating the LogMessage and passing it in as a reference to be populated.
References UnboundedSMQueue< T >::dequeue_head(), and UnboundedSMQueue< T >::is_empty().
Referenced by LogProcessor::catchShutdownSignal(), and LogProcessor::processLogs().
| int LoggerSMQueue::enqueueLog | ( | LogMessage & | message | ) |
Enqueue a LogMessage to the shared memory queue
References UnboundedSMQueue< T >::enqueue_tail().
| bool LoggerSMQueue::isEmpty | ( | ) |
Returns true if the queue is empty
References UnboundedSMQueue< T >::is_empty().
Referenced by LogProcessor::catchShutdownSignal(), and LogProcessor::processLogs().
| int LoggerSMQueue::setupQueue | ( | ) |
Create the (or get a reference to an already created) queue
References SharedMemoryManager::getAllocator().
Referenced by LogProcessor::initialize().
| string LoggerSMQueue::toString | ( | ) |
String'ized debugging method


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Library: Foundation
Package: Core
Header: Poco/Checksum.h
Description
This class calculates CRC-32 or Adler-32 checksums for arbitrary data.
A cyclic redundancy check (CRC) is a type of hash function, which is used to produce a small, fixed-size checksum of a larger block of data, such as a packet of network traffic or a computer file. CRC-32 is one of the most commonly used CRC algorithms.
Adler-32 is a checksum algorithm which was invented by Mark Adler. It is almost as reliable as a 32-bit cyclic redundancy check for protecting against accidental modification of data, such as distortions occurring during a transmission, but is significantly faster to calculate in software.
Member Summary
Member Functions: checksum, type, update
Enumerations
Type
TYPE_ADLER32 = 0
Constructors
Checksum
Checksum();
Creates a CRC-32 checksum initialized to 0.
Checksum
Creates the Checksum, using the given type.
Destructor
~Checksum
~Checksum();
Destroys the Checksum.
Member Functions
checksum
Poco::UInt32 checksum() const;
Returns the calculated checksum.
type
Type type() const;
Which type of checksum are we calulcating
update
void update(
const char * data,
unsigned length
);
Updates the checksum with the given data.
update
void update(
const std::string & data
);
Updates the checksum with the given data.
update
void update(
char data
);
Updates the checksum with the given data.


{% trans "Mendel,MD - A software for diagnosing patients with Mendelian Disorders.
We integrated bleeding edge softwares, technologies and databases in order to provide the best up-to-date annotation for human genomes and exomes. We helped to solve hundreds of clinical cases." %}
{% trans "Haplocyp - A software for identifying haplotype and defining drug dosage and enzimatic activity.
We use a FASTA file as an input and align it against the reference gene using BLAST. After the alignment we identify variants and with this information we can predict the haplotype of each patient." %}
{% trans "Biocloud - Online Services for Doctors and Scientists.
Here you can upload your FASTQ, BAM or VCF files. You can keep them stored safely very cheaply and perform analysis such as assembly, alignment and variant calling." %}
{% trans "The Key Features of our Job" %}
{% trans "Native software development for MacOS, Windows and Linux and mobile software for Android, iOS and Windows Phone." %}
{% trans "We use deep learning and machine learning algorithms to analyze your data. We create beautiful and meaningful visualizations." %}
{% trans "Genome Sequencing, Alignment, Assembly, Variant Calling, Protein Simulations and Diagnosis of Human Diseases." %}
{% trans "Best online services for Doctors and Scientists. REST Framework API, Dashboards, E-mail Notifications and Payments Trasactions." %}
{% trans "Here you can find a list of the previous projects that we have developed." %}
{% trans "Online Sofware for helping with the diagnosis of human Mendelian Disorders." %}
{% trans "Website with surveys for ranking doctors." %}
{% trans "Haplotyping of alleles of gene CYP2D6 to define enzymatic activity and drug dosage." %}
{% trans "Automation of complicated tasks using simple and intuitive interfaces." %}
{% trans "You can manage your information using modern dashboards that allow you to see an overview of all the tasks available in the system." %}
{% trans "Website to bring the most up to date information about medicine to patients." %}
{% trans "Leave a Message and we will get in contact with you" %}
TorchMed{% trans "Dublin" %}{% trans "Ireland" %}
{% trans "Phone" %}: (+353) 8383 89 337
{% trans<EMAIL_ADDRESS>%}
{% trans "FOLLOW US" %}
{% trans "Please support us in our social media!" %}


|
MiniECS
0.7.2
A set of simple Entity, Component, and Systems (ECS) classes for use in games and other software.
|
A set of ECS entities and components forming a single level. More...
#include <ecsWorld.hpp>
Public Member Functions | |
| ~ecsWorld () | |
| Destroy this ECS World. | |
| ecsWorld () | |
| Construct an empty ECS World. | |
| ecsWorld (ecsWorld &&other) noexcept | |
| Move an ECS world. More... | |
| ecsWorld & | operator= (ecsWorld &&other) noexcept |
| Move the data from another ecsWorld into this. More... | |
| EntityHandle | makeEntity (const ecsBaseComponent *const *const components=nullptr, const size_t numComponents=0ULL) |
| Create an entity from an optional list of components. More... | |
| ComponentHandle | makeComponent (const EntityHandle &entityHandle, const ecsBaseComponent *const component) |
| Adds a new component for the specified entity. More... | |
| ComponentHandle | makeComponent (ecsEntity &entity, const ecsBaseComponent *const component) |
| Adds a new component for the specified entity. More... | |
| template<typename Component > | |
| ComponentHandle | makeComponent (const EntityHandle &entityHandle) |
| Generates a component from the input template parameter. More... | |
| template<typename Component > | |
| ComponentHandle | makeComponent (ecsEntity &entity) |
| Generates a component from the input template parameter. More... | |
| bool | removeEntity (const EntityHandle &entityHandle) |
| Search for and remove an entity matching the specific handle. More... | |
| bool | removeEntity (ecsEntity &entity) |
| Remove the entity specified. More... | |
| bool | removeComponent (const ComponentHandle &componentHandle) |
| Search for and remove a component matching the specified handle. More... | |
| template<typename Component > | |
| bool | removeComponent (const EntityHandle &entityHandle) |
| Search for an entity and remove a specific component class from it. More... | |
| template<typename Component > | |
| bool | removeComponent (ecsEntity &entity) |
| Remove the specific component class from the specified entity. More... | |
| std::shared_ptr< ecsEntity > | getEntity (const EntityHandle &UUID) const |
| Try to find an entity matching the UUID provided. More... | |
| std::vector< std::shared_ptr< ecsEntity > > | getEntities (const std::vector< EntityHandle > &uuids) const |
| Try to find a list of entities matching the UUID's provided. More... | |
| template<typename Component > | |
| Component * | getComponent (const EntityHandle &entityHandle) |
| Search for a component type in an entity. More... | |
| template<typename Component > | |
| Component * | getComponent (ecsEntity &entity) |
| Search for a component type in an entity. More... | |
| template<typename Component > | |
| Component * | getComponent (const ComponentHandle &componentHandle) |
| Try to retrieve a component matching the UUID provided. More... | |
| ecsBaseComponent * | getComponent (const ComponentHandle &componentHandle) |
| Try to find a component matching the UUID provided. More... | |
| template<typename... T_types> | |
| std::vector< std::tuple< T_types... > > | getComponents (const std::vector< std::pair< ComponentID, ecsSystem::RequirementsFlag >> &componentTypes) |
| Retrieve a list of entity components corresponding to the input. More... | |
| void | migrateEntityTo (const EntityHandle &UUID, ecsWorld &otherWorld) |
| migrateEntityTo | |
| void | migrateEntityTo (ecsEntity &entity, ecsWorld &otherWorld) |
| void | clear () |
| Clear the data out of this ecsWorld. More... | |
| void | updateSystems (ecsSystemList &systems, const double deltaTime) |
| Update the components of all systems provided. More... | |
| void | updateSystem (ecsSystem &system, const double deltaTime) |
| Update the components of a single system. More... | |
| void | updateSystem (const double deltaTime, const std::vector< std::pair< ComponentID, ecsSystem::RequirementsFlag >> &componentTypes, const std::function< void(const double, const std::vector< std::vector< ecsBaseComponent * >> &)> &func) |
| Update the components of a single system. More... | |
Static Public Member Functions | |
| static ecsHandle | generateUUID () |
| Generate a universally unique identifier. More... | |
A set of ECS entities and components forming a single level.
|
inlinenoexcept |
Move an ECS world.
| other | another ecsWorld to move to here. |
| void ecsWorld::clear | ( | ) |
Clear the data out of this ecsWorld.
clear
|
static |
Generate a universally unique identifier.
generateUUID
|
inline |
Search for a component type in an entity.
| Component | the category of component being retrieved. |
| entityHandle | handle to the entity to retrieve from. |
|
inline |
Search for a component type in an entity.
| Component | the category of component being retrieved. |
| entity | the entity to get the component from. |
|
inline |
Try to retrieve a component matching the UUID provided.
| Component | the class type of component. |
| componentHandle | the target component's handle. |
| ecsBaseComponent * ecsWorld::getComponent | ( | const ComponentHandle & | componentHandle | ) |
Try to find a component matching the UUID provided.
getComponent
| componentHandle | the target component's UUID. |
|
inline |
Retrieve a list of entity components corresponding to the input.
| componentTypes | list of component types to retrieve. |
| std::vector< std::shared_ptr< ecsEntity > > ecsWorld::getEntities | ( | const std::vector< EntityHandle > & | uuids | ) | const |
Try to find a list of entities matching the UUID's provided.
getEntities
| uuids | list of target entity UUID's. |
| std::shared_ptr< ecsEntity > ecsWorld::getEntity | ( | const EntityHandle & | UUID | ) | const |
Try to find an entity matching the UUID provided.
getEntity
| UUID | the target entity's UUID. |
| ComponentHandle ecsWorld::makeComponent | ( | const EntityHandle & | entityHandle, |
| const ecsBaseComponent *const | component | ||
| ) |
Adds a new component for the specified entity.
makeComponent
| entityHandle | handle to the component's parent entity. |
| component | the component being added. |
| ComponentHandle mini::ecsWorld::makeComponent | ( | ecsEntity & | entity, |
| const ecsBaseComponent *const | component | ||
| ) |
Adds a new component for the specified entity.
| entity | the entity to add the component to. |
| component | the component being added. |
|
inline |
Generates a component from the input template parameter.
| entityHandle | handle to the component's parent entity. |
|
inline |
Generates a component from the input template parameter.
| entity | the entity to add the component to. |
| EntityHandle ecsWorld::makeEntity | ( | const ecsBaseComponent *const *const | components = nullptr , |
| const size_t | numComponents = 0ULL |
||
| ) |
Create an entity from an optional list of components.
makeEntity
| components | array of component pointers to hard copy. |
| numComponents | the number of components in the array. |
| bool ecsWorld::removeComponent | ( | const ComponentHandle & | componentHandle | ) |
Search for and remove a component matching the specified handle.
removeComponent
| componentHandle | handle to the component to be removed. |
|
inline |
Search for an entity and remove a specific component class from it.
| entityHandle | handle to the entity to be modified. |
|
inline |
Remove the specific component class from the specified entity.
| entity | the entity to remove the component from. |
| bool ecsWorld::removeEntity | ( | const EntityHandle & | entityHandle | ) |
Search for and remove an entity matching the specific handle.
removeEntity
| entityHandle | handle to the entity to be removed. |
| bool mini::ecsWorld::removeEntity | ( | ecsEntity & | entity | ) |
Remove the entity specified.
| entity | the entity to be removed. |
| void ecsWorld::updateSystem | ( | ecsSystem & | system, |
| const double | deltaTime | ||
| ) |
Update the components of a single system.
updateSystem
| system | the system to update. |
| deltaTime | the delta time. |
| void ecsWorld::updateSystem | ( | const double | deltaTime, |
| const std::vector< std::pair< ComponentID, ecsSystem::RequirementsFlag >> & | componentTypes | ||
| ) |
Update the components of a single system.
| deltaTime | the delta time. |
| componentTypes | list of component types to retrieve. |
| func | lambda function serving as a system. |
| void ecsWorld::updateSystems | ( | ecsSystemList & | systems, |
| const double | deltaTime | ||
| ) |
Update the components of all systems provided.
updateSystems
| systems | the systems to update. |
| deltaTime | the delta time. |


My name is Drew Pepin, I'm an Associate Software Engineer, and am currently studying Computer Science with a focus in Software Engineering at Southern New Hampshire University. I graduated from the UNH Coding Bootcamp in 2019, earning a certification in Full Stack Web Development. Professionally, I currently work as a Tech Intern at Liberty Mutual Insurance. I am currently looking for a Junior Software Engineer position to officially begin my full-time career in Web Development. My favorite part about coding is working with a team in a group environment, where everyone has a role in a big project. My goal is eventually become a Senior Software Engineer, and I'm excited to learn as much as possible along the way.
Creating a basic portfolio with HTML and CSS was my first project I made on my own.
The Responive Portfolio project was my first time working on making something mobile responsive. I took my previously made protfolio and made it compatible on all devices.
The Trivia Game is the first time I really used Javascript and Jquery to help create an interactive game. I also used setTimeout for the first time to create a "timer" on the page for the game.
The GifTastic App is the first time I began using APIs to pull data from another website. This app pulls data from giphy's API and I displayed that data to the page dynamically.
The Train Schedule App was my first experience using a backend database to store users information. This allows the user to add a Train and it will be stored in the database and updated constantly.
NEWT is a nutritional application that was built by myself and my group. This was my first experience doing group work and collaborating with a team. We used multiple API calls to pull nutrional info and meal plans, and a backend database to store users login information and desired grocery lists.
The LIRI Node app was built using multiple API calls and installing packages via NPM. It is designed to give you information based on certain commands entered into the command line in your terminal, such as movie info, concert info, and song info.
The Bamazon app is an application run through node that pulls data from a sequel pro database. It gives you the ability to "purchase" items from the database, as well as keeps an updated list running of the products in the database after purchases.
The friend finder app is the first project I deployed to heroku. The user answers questions to a survey, and is given there best "friend" match based on the answers, and comparing their answers to others who have taken the survey. This is also the first time I used express to help build and connect to a server.
The Eat-the-Burger App is a basic app that is deployed to Heroku and uses a database to keep track of the burgers, and update them as they are "devoured".
The World Famous Sports Encyclopedia is an app that my group and I built for our second project. This was the first time I was the lead on a project so I had some extra responsibilities, building basically the entire backend on my own. The app is deployed to heroku, and uses a sports API to pull info on the users chosen sports team. It also utilizes a database to show smack talk, that the user can partake in and view.
The NHL clicky game was the first project I used using react. Using props and changing the state was something that took a while to learn so working on this project was definitely helpful.
Squad Master was my final project for the UNH Coding Bootcamp. My group and I developed a way for users to manage their sports teams with ease, using React, Redux, and Firebase. I take extreme pride in this project, as I shouldered most of the load in terms of doing the backend and database work, and put in an ample amount of time to finish it by the night of the presentation.
GPA: 4.0
GPA: 4.0
GPA: 3.0
GPA: 3.4
GPA: 3.5
Apart from trying to become a web developer, I enjoy playing sports as much as I can with my friends. In the winter, I play hockey and try to avoid being outside in the snow as much as possible. During the warmer months, I enjoy playing softball and wiffleball, as well as spending time on a boat on the lake.
Some of my favorite TV shows include Friday Night Lights, Friends, Game of Thrones, and my guilty pleasure show is the Challenge on MTV. My favorite movies are Wedding Crashers, Interstellar, and Mr. Deeds. I generally listen to all types of music, but if I had to pick a favorite I would pick country. I'm a die hard New England sports fan, and watch basically every Red-Sox, Patriots, Celtics, and Bruins game. My favorite quote is, "Do not go where the path may lead; go instead where there is no path and leave a trail." Ralph Waldo Emerson.


Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks.
Athletics. Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
Other Strength Checks. The GM might also call for a Strength check when you try to accomplish tasks like the following:
You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack.
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity.  This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.


|
Bullet Collision Detection & Physics Library
|
rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. More...
#include <btRaycastVehicle.h>
Classes | |
| class | btVehicleTuning |
Public Member Functions | |
| btRaycastVehicle (const btVehicleTuning &tuning, btRigidBody *chassis, btVehicleRaycaster *raycaster) | |
| virtual | ~btRaycastVehicle () |
| virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar step) |
| btActionInterface interface More... | |
| void | debugDraw (btIDebugDraw *debugDrawer) |
| btActionInterface interface More... | |
| const btTransform & | getChassisWorldTransform () const |
| btScalar | rayCast (btWheelInfo &wheel) |
| virtual void | updateVehicle (btScalar step) |
| void | resetSuspension () |
| btScalar | getSteeringValue (int wheel) const |
| void | setSteeringValue (btScalar steering, int wheel) |
| void | applyEngineForce (btScalar force, int wheel) |
| const btTransform & | getWheelTransformWS (int wheelIndex) const |
| void | updateWheelTransform (int wheelIndex, bool interpolatedTransform=true) |
| btWheelInfo & | addWheel (const btVector3 &connectionPointCS0, const btVector3 &wheelDirectionCS0, const btVector3 &wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning &tuning, bool isFrontWheel) |
| int | getNumWheels () const |
| const btWheelInfo & | getWheelInfo (int index) const |
| btWheelInfo & | getWheelInfo (int index) |
| void | updateWheelTransformsWS (btWheelInfo &wheel, bool interpolatedTransform=true) |
| void | setBrake (btScalar brake, int wheelIndex) |
| void | setPitchControl (btScalar pitch) |
| void | updateSuspension (btScalar deltaTime) |
| virtual void | updateFriction (btScalar timeStep) |
| btRigidBody * | getRigidBody () |
| const btRigidBody * | getRigidBody () const |
| int | getRightAxis () const |
| int | getUpAxis () const |
| int | getForwardAxis () const |
| btVector3 | getForwardVector () const |
| Worldspace forward vector. More... | |
| btScalar | getCurrentSpeedKmHour () const |
| Velocity of vehicle (positive if velocity vector has same direction as foward vector) More... | |
| virtual void | setCoordinateSystem (int rightIndex, int upIndex, int forwardIndex) |
| int | getUserConstraintType () const |
| backwards compatibility More... | |
| void | setUserConstraintType (int userConstraintType) |
| void | setUserConstraintId (int uid) |
| int | getUserConstraintId () const |
| Public Member Functions inherited from btActionInterface | |
| virtual | ~btActionInterface () |
Public Attributes | |
| btAlignedObjectArray< btWheelInfo > | m_wheelInfo |
Private Member Functions | |
| void | defaultInit (const btVehicleTuning &tuning) |
Private Attributes | |
| btAlignedObjectArray< btVector3 > | m_forwardWS |
| btAlignedObjectArray< btVector3 > | m_axle |
| btAlignedObjectArray< btScalar > | m_forwardImpulse |
| btAlignedObjectArray< btScalar > | m_sideImpulse |
| int | m_userConstraintType |
| backwards compatibility More... | |
| int | m_userConstraintId |
| btVehicleRaycaster * | m_vehicleRaycaster |
| btScalar | m_pitchControl |
| btScalar | m_steeringValue |
| btScalar | m_currentVehicleSpeedKmHour |
| btRigidBody * | m_chassisBody |
| int | m_indexRightAxis |
| int | m_indexUpAxis |
| int | m_indexForwardAxis |
Additional Inherited Members | |
| Static Protected Member Functions inherited from btActionInterface | |
| static btRigidBody & | getFixedBody () |
rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
Definition at line 25 of file btRaycastVehicle.h.
| btRaycastVehicle::btRaycastVehicle | ( | const btVehicleTuning & | tuning, |
| btRigidBody * | chassis, | ||
| btVehicleRaycaster * | raycaster | ||
| ) |
Definition at line 34 of file btRaycastVehicle.cpp.
|
virtual |
Definition at line 52 of file btRaycastVehicle.cpp.
| btWheelInfo & btRaycastVehicle::addWheel | ( | const btVector3 & | connectionPointCS0, |
| const btVector3 & | wheelDirectionCS0, | ||
| const btVector3 & | wheelAxleCS, | ||
| btScalar | suspensionRestLength, | ||
| btScalar | wheelRadius, | ||
| const btVehicleTuning & | tuning, | ||
| bool | isFrontWheel | ||
| ) |
Definition at line 59 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::applyEngineForce | ( | btScalar | force, |
| int | wheel | ||
| ) |
Definition at line 357 of file btRaycastVehicle.cpp.
|
virtual |
btActionInterface interface
Implements btActionInterface.
Definition at line 660 of file btRaycastVehicle.cpp.
|
private |
Definition at line 45 of file btRaycastVehicle.cpp.
| const btTransform & btRaycastVehicle::getChassisWorldTransform | ( | ) | const |
Definition at line 243 of file btRaycastVehicle.cpp.
|
inline |
Velocity of vehicle (positive if velocity vector has same direction as foward vector)
Definition at line 171 of file btRaycastVehicle.h.
|
inline |
Definition at line 152 of file btRaycastVehicle.h.
|
inline |
Worldspace forward vector.
Definition at line 158 of file btRaycastVehicle.h.
|
inline |
Definition at line 109 of file btRaycastVehicle.h.
|
inline |
Definition at line 143 of file btRaycastVehicle.h.
|
inline |
Definition at line 133 of file btRaycastVehicle.h.
|
inline |
Definition at line 138 of file btRaycastVehicle.h.
| btScalar btRaycastVehicle::getSteeringValue | ( | int | wheel | ) | const |
Definition at line 352 of file btRaycastVehicle.cpp.
|
inline |
Definition at line 147 of file btRaycastVehicle.h.
|
inline |
Definition at line 199 of file btRaycastVehicle.h.
|
inline |
backwards compatibility
Definition at line 184 of file btRaycastVehicle.h.
| const btWheelInfo & btRaycastVehicle::getWheelInfo | ( | int | index | ) | const |
Definition at line 364 of file btRaycastVehicle.cpp.
| btWheelInfo & btRaycastVehicle::getWheelInfo | ( | int | index | ) |
Definition at line 371 of file btRaycastVehicle.cpp.
| const btTransform & btRaycastVehicle::getWheelTransformWS | ( | int | wheelIndex | ) | const |
Definition at line 85 of file btRaycastVehicle.cpp.
| btScalar btRaycastVehicle::rayCast | ( | btWheelInfo & | wheel | ) |
Definition at line 160 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::resetSuspension | ( | ) |
Definition at line 130 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::setBrake | ( | btScalar | brake, |
| int | wheelIndex | ||
| ) |
Definition at line 378 of file btRaycastVehicle.cpp.
|
inlinevirtual |
Definition at line 176 of file btRaycastVehicle.h.
|
inline |
Definition at line 124 of file btRaycastVehicle.h.
| void btRaycastVehicle::setSteeringValue | ( | btScalar | steering, |
| int | wheel | ||
| ) |
Definition at line 344 of file btRaycastVehicle.cpp.
|
inline |
Definition at line 194 of file btRaycastVehicle.h.
|
inline |
Definition at line 189 of file btRaycastVehicle.h.
|
inlinevirtual |
btActionInterface interface
Implements btActionInterface.
Definition at line 78 of file btRaycastVehicle.h.
|
virtual |
Definition at line 488 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::updateSuspension | ( | btScalar | deltaTime | ) |
Definition at line 384 of file btRaycastVehicle.cpp.
|
virtual |
Definition at line 256 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::updateWheelTransform | ( | int | wheelIndex, |
| bool | interpolatedTransform = true |
||
| ) |
Definition at line 92 of file btRaycastVehicle.cpp.
| void btRaycastVehicle::updateWheelTransformsWS | ( | btWheelInfo & | wheel, |
| bool | interpolatedTransform = true |
||
| ) |
Definition at line 145 of file btRaycastVehicle.cpp.
|
private |
Definition at line 28 of file btRaycastVehicle.h.
|
private |
Definition at line 63 of file btRaycastVehicle.h.
|
private |
Definition at line 61 of file btRaycastVehicle.h.
|
private |
Definition at line 29 of file btRaycastVehicle.h.
|
private |
Definition at line 27 of file btRaycastVehicle.h.
|
private |
Definition at line 67 of file btRaycastVehicle.h.
|
private |
Definition at line 65 of file btRaycastVehicle.h.
|
private |
Definition at line 66 of file btRaycastVehicle.h.
|
private |
Definition at line 59 of file btRaycastVehicle.h.
|
private |
Definition at line 30 of file btRaycastVehicle.h.
|
private |
Definition at line 60 of file btRaycastVehicle.h.
|
private |
Definition at line 34 of file btRaycastVehicle.h.
|
private |
backwards compatibility
Definition at line 33 of file btRaycastVehicle.h.
|
private |
Definition at line 58 of file btRaycastVehicle.h.
| btAlignedObjectArray<btWheelInfo> btRaycastVehicle::m_wheelInfo |
Definition at line 114 of file btRaycastVehicle.h.


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--- title: Service Broker description: Configuration affecting the Istio service broker layout: protoc-gen-docs generator: protoc-gen-docs number_of_entries: 0 ---
This package defines service broker configurations.


O'Neills launch new Derry Girls jersey - and it's bound to be a huge hit with fans
Fans will be delighted
by Edel HughesO'Neills have launched a new Derry Girls jersey and it's bound to be a huge hit with fans.
The sports manufacturer launched a range of five GAA jerseys featuring images and slogans from the hit series, including "I'm a Derry Girl", "Sweet suffering Jehovah" and "Catch yerself on" earlier this year.
The jerseys have been a bestseller for the brand since being launched in August.
The company also saved jobs when they took over Derry's last shirt-making factory to manufacture the clothing. five jerseys featuring images and slogans from the hit series, including "I'm a Derry Girl", "Sweet suffering Jehovah" and "Catch yerself on".
Four months after the runaway success of the collection, O’Neills have released the new addition featuring that memorable quip, ‘Being a Derry Girl is a state of mind’.
The new Derry Girls top featuring a pink and marl grey colour way, is likely to prove just as popular with fans and it’s available in both adult and kids’ sizes.
Managing Director of O'Neills, Kieran Kennedy said:“The level of demand has been remarkable to date.
"We’re delighted that Derry Girls’ fans at home and abroad have also taken the O’Neills jerseys to their hearts, especially when they are made in Derry, sustaining local employment and keeping the city’s centuries old stitching tradition alive and well.”
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O’Neills will be holding a special event for the new ‘state of mind’ jersey at their Derry superstore in Waterloo Place on Sunday, November 24, to coincide with the annual switching-on of the Christmas lights which attracts thousands of visitors into the heart of the Walled City.