Gulf to Riviera: Lessons From My Failed Motorcycle Trip
I don’t tend to remember much, but I do vividly remember a car sighting that I never thought would happen. I was grabbing coffee and a croissant in Cannes on a quiet Sunday morning, in a residential sector near to the port. On my walk back, I saw an early 90’s Jaguar XJ with plates that I did not recognize: Kuwait. I immediately pictured some older Arab gentleman leisurely driving one of the least reliable automobiles known to man through Iraq, Syria, or both, slowly making his way to his vacation home in the French Riviera.
Obviously, the gentleman in question had his car freighted in, but I’ve been mulling over this inter-continental route ever since. There are a few anecdotes online of folks driving from London to Amman or other such trips, but that was before the US empire made the Middle East into what it is today; I haven’t looked too hard, but modern examples didn’t seem to abound, adding to the mystique of this voyage.
Well, I am now based out of the Gulf, and work for a company headquartered in the French Riviera, so what better time to do this than now? For the past 2-3 months I’ve been planning a trip from Riyadh to Monaco on a motorcycle with more serious intent, and on February 28th I left my apartment with the intention to be in Monaco 11 to 19 days later, going through Kuwait, Iraq, Turkey, Greece, Italy and France. I would be riding through on my brand new Tenere 700, packed light and with a somewhat artisanal rigging.
Eight days later, after being denied entry into Iraq from Abdali and essentially being told that I would need to wait for a month to get special authorization from the Iraqi Ministry of Interior to get through (this is embassy speak for never), and being unable to ship the bike from Kuwait to Turkey due to missing paperwork, I am back in Riyadh and have been working out shipping paperwork for the bike for nearly half a week.
Burning up my paid vacation in an unextraordinary hotel in Kuwait was not exactly the outstanding adventure I had in mind, but my misfortune or lack of foresight does not have to be yours. If you are planning a similar trip, here are some lessons learnt that might be of interest for you, interlaced with that few pictures I have taken in my time on the road.
Paperwork and prep
Get a carnet de passage (CDP), even if you THINK you don’t need it
A lot of my time in the trip preparation was browsing online overlanding ressources, once amongst them being the Overlanding Associations’s Carnet map. Obtaining a carnet (also called trip ticket in the Arab world) for customs clearance is one of the main paperwork obstacles to international trips like this, and getting the carnet bonded can come at significant cost. You will notice that none of the countries I was intending to pass through have carnet requirements. I was very happy to not have to shell out for insurance or a deposit, so I went on my merry way with just my registration.
While it is true for entering the country on two (maybe more?) wheels, my shipping broker contact in Kuwait informed me that the bike will not clear outbound customs without a Carnet; there might be a way out of this, but like all things, it will be a cost in both time and money. I am told that this is also pretty normal procedure across several countries that my shipping guy is familiar with: no trip ticket, you vehicle is not boarding a plane. It is unclear if this is shipping company policy or customs policy; I trusted my shipping guy’s experience on this. I of course tried to get a carnet produced in Kuwait: this is impossible.
A few days after my return, I got finally a CDP from SATA, the Saudi FIA affiliate, through a broker in a travel agency in order to be able to ship my bike through a local freighter, which also required a carnet. The process took about an hour and cost me just a hair below 1300 SAR; there is no bond to speak of. This was also confirmed by my Kuwaiti shipping contact who has produced CDPs in several countries: none of the Gulf countries (exceptions may apply) require a bond or insurance, although you are still required to hand back in the carnet. My instinct is that this might have something to do with sharia compliance, but I did not get a clear answer on this. I do not know what the penalties are for not returning the carnet however, and I do not intend to find out the hard way.
  The average paper-shuffler has for only weapons his knowledge of arcane forms and procedures; any temptation to assert his power quickly disappears when his opponent shows up with a mission AND the appropriate paperwork. The carnet is at least 10 pages and looks important. Not saying you are going to get out of anything with it, but it does assert paperwork dominance.
TL;DR:
- Carnet might not be necessary for land crossing, but required for shipping
- In the Gulf, chances are you will not be paying out the nose for this document
- Flex paperwork, assert bureaucratic dominance
Get long form registration before leaving
In the same line of thought as a preventative carnet, it is probably a very good idea to have your long form registration (no just the registration card) printed out at the traffic police so that you can provide it upon request. The document is better laid out, and thus easier to get translated should the need arise.
In Saudi, I got mine as a first step in my attempt to ship; after producing a series of notarized letters from my employer and shipping broker using the information on this document, I was given a signed confirmation of registration that is valid for two months; local shippers absolutely need this, third countries might not care at all. While the Zoll (customs) staff in Frankfurt were delighted that I had the foresight to get such a document, the eldest officer who was the only one ever to have seen CDP paperwork told me that it wasn’t strictly necessary and that he could process import without it. In the UK getting off the ferry, the Border Police could not have possibly given less of a hoot about customs paperwork.
Elaa Travel Group in Riyadh is the place where I got me paperwork done, but I believe other travel agencies might be able to complete this. The Saudi Automobile Association (SATA) is the formally recognized FIA affiliate, but they seem to dole our the dirty work to agencies. Ask around!
Get an international licence
This may seem obvious, but my initial idea was to use my arabic licence while in the middle east, and present a european or Canadian driving licence along the rest of my destinations, if they were asked for at all.
I ended up getting an FIA approved international licence with all my classes for around 150 SAR.
Could I have argued my way out of stuff? I would like to think I could. Would any one of my 3 valid licences worked in one of the countries I was passing through? My research leads me to think that they would. Is it worth risking any hassle for the price of a dinner for one at a chain restaurant? Absolutely not.
Prepare one-pagers
This is especially true when language barrier is going to be an issue. Have one-pagers with all your scanned IDs, licences and registration on a single page ready for any border crossing.  My paper work loadout was as follows:
- One-pager in one of my breast pockets including: passeport, iqama, licence, registration. When at a border, my original passeport is also in that pocket.
- In the manual holder under the seat: same one-pager in several copies in a ziplock bag, along with originals of licence, registration card. Extra local cash currency for any additional border fees.
- In a bag or hard case: a passeport sleeve with passeport (when not crossing a border), residence paperwork, copies of exit visa where required.
- All bike export paperwork in a separate backpack, along with all relevant long-form registration, letters etc. Unfolded, in a plastic folder.
General advice for Saudi Arabia
- Follow the roads less traveled. Mapping software will often try to get you to stick to highways, in the Kingdom this means sharing the road with a lot of people not used to motorcycle traffic, and not seeing much interesting. Whip out the satellite view and find stuff that looks interesting.
- Ride Thumamah road out of Riyadh. My specific route from Riyadh to Kuwait was made on the Rt 5318 through Rumah, then diagonally directly to Khafji on the way there, then on Rt 550 on my way back. Rt 550 and Thumamah Rd are a much better choice in my opinion.
- Relax about arrival estimates. Expect Google Maps estimates of arrival to be on the slow side in a country where everyone has a lead foot; most roads, even back roads are now very well paved and drive just fine at highway speeds. Estimates may be based off of lower speed limits in effect in the past.
General advice for Kuwait
- Bubiyan Island is CLOSED. To me this seems to be the biggest tourist attraction in the country, unfortunately all bridges leading to it are blocked off. Bubiyan bridge is blocked off and labeled as a military zone. Mubarak al-Kabir Bridge is also closed with a manned checkpoint leading to it, and a third bridge just beside it is incomplete. I cannot remember the name of that last one.
- You can’t cross the northern border, period. Exiting Kuwait through the Iraqi border requires not only clearance from the Iraqi side, but also from the Kuwaiti authorities. I was told by the commander of the Abdali border crossing that this applies regardless of other visa requirements you may be subject to. Getting this permission is a matter of going to the Airport on the Kuwaiti side, on the Iraq side it needs to be done in Baghdad with the ministry of interior. Hope you have good wasta!
Shipping advice
- Leave a key on the bike in the crate. Your shipping agent might not thing of this, but customs and the airline will want to check that your bike is not full of fuel. Give them a means of checking this. In some cases pictures of the fuel gauge taken in the crate might be enough, in certain cases they will want to check either by power on the bike, or opening the tank.
- Attach the paperwork to the crate. My agent did not do this, and as a result I had to wait for 8 additional hours for my paperwork to arrive. A pouch stapled and labeled directly on the crate would have saved me the wait.
- Overfill the oil if you need to carry more. Most airlines will not allow you to carry extra oil, on the grounds that it’s a dangerous good. Somehow, oil in the sump is perfectly safe. My Tenere has at least one liter of extra space in the crank case. If you’re traveling to a place where appropriate oil is going to be impossible to procure, and if you can be sure that your bike will not be started by transit staff, overfill to the fillplug and drain on arrival.
With these tips, hopefully you can make your trip more of a success than mine. Have fun and good luck!


--- title: 'Towards SMC: Using the Dirac-delta function in Sampling and Sequential Monte Carlo' author: Mauro Camara Escudero date: '2020-05-19' slug: towards-smc-using-the-dirac-delta-function-in-sampling-and-sequential-monte-carlo categories: - sampling - dirac-delta-funtion - dirac-delta-mass - importance-sampling - sequential-monte-carlo tags: [] subtitle: 'Explanation of the Dirac-delta notation in Sampling and Sequential Monte Carlo.' summary: 'We derive the Dirac-delta function, explain how to use to approximate an Empirical PDF for a sample.' authors: [] lastmod: '2020-05-19T15:02:08+01:00' featured: no image: caption: '' focal_point: '' preview_only: no projects: [] ---
Suppose we have a discrete random variable \(X\) taking \(k\) different values \[ \mathbb{P}[X = x_i] = p_i \qquad \forall\, i = 1, \ldots, k, \] where \(0\leq p_i \leq 1\) and \(\sum_{i=1}^k p_i = 1\). It’s probability mass function is then equal to \(p_i\) at \(X=x_i\) and \(0\) everywhere else, as shown in Figure 1 \[ P_X(x) = \begin{cases} p_i & x=x_i \\ 0 & x\neq \{x_1, \ldots, x_k\} \end{cases}. \]
The cumulative distribution function of \(X\), denoted \(F_X(x)\), gives us the probability that the state of \(X\) is less than or equal to \(x\) (see Figure 2) \[ F_X(x) = \sum_{x_i \leq x} \mathbb{P}[X = x_i] \qquad\qquad -\infty < x < \infty. \]
We can also express the CDF as a sum of step functions. For this purpose we define \(u_y(x)\) \[ u_{y}(x) = \begin{cases} 1 & x\geq y \\ 0 & x < y \end{cases}, \]
and then rewrite the CDF as follows \[ F_X(x) = \sum_{i=1}^N \mathbb{P}\left(X = x_i\right) u_{x^{(i)}}(x) = \sum_{i=1}^N p_i u_{x^{(i)}}(x) \] This way of writing the CDF is more useful because, if we can find a suitable derivative for the step function, then we can find an approximation to the PDF. Unfortunately, the step function has a discontinuity at \(x=y\). The solution to this problem lies in defining the derivative of the step function ourselves. We call this the Dirac Delta function and it satisfies the following properties (for any function \(g(x)\)) \[ \frac{d \,u_{y}(x)}{d x} = \delta_y(x) = \begin{cases} \infty & x=y \\ 0 & x\neq y \end{cases} \] \[ \int g(x) \delta_y(x) dx = g(y) \]
Now we can find an approximate continuous PDF for \(X\) by taking the derivative of \(F_X(x)\) \[ p_X(x) = \frac{d F_X(x)}{dx} = \sum_{i=1}^Np_i \frac{d u_{x^{(i)}}(x)}{dx} = \sum_{i=1}^Np_i \delta_{x^{(i)}}(x) \]
##Continuous approximation of an Empirical PDF Suppose now that we obtain realizations \(x^{(1)}, \ldots, x^{(N)}\) of a sample \(X^{(1)}, \ldots, X^{(N)}\) from a probability density function \(p_X(x)\). Since we only have a finite number \(N\) of such samples, we need to find a way of obtaining an approximate representation of \(p_X(x)\) from them. One step towards this goal is to construct the empirical distribution function \[ \widehat{F}_N(x) = \frac{1}{N}\sum_{i=1}^N \mathbb{I}(X^{(i)} \leq x) = \sum_{i=1}^N\frac{1}{N} \mathbb{I}(X^{(i)} \leq x), \] which essentially uses the indicator function to count how many observations of the sample are less than or equal to \(x\) and then divides it by \(N\), the number of samples. Another way of interpreting it is that is assigns probability \(\frac{1}{N}\) to each sample. Practically, this means that \(\widehat{F}_N(x)\) will be conceptually similar to Figure 2, but with jumps of \(\frac{1}{N}\) at every sample.
For instance, suppose that we sample \(N=5\) times from a standard normal \(\mathcal{N}(0, 1)\) and we sort the samples in increasing order, as shown in Figure 5.
We can build a CDF with jumps of \(\frac{1}{5}\) at every sample \(x^{(i)}\) (see Figure 6), and we can see how it gives a decent approximation of the true CDF. Importantly, by the Glivenko-Cantelli theorem we know that the empirical CDF converges to the true CDF as \(N\) increases.
At this point, we can follow the same steps as above: rewrite the empirical CDF as a weighted sum of step functions, and then take the derivative to find an approximate PDF using the Dirac-delta function. \[ \widehat{F}_N(x) = \sum_{i=1}^{N} \frac{1}{N} u_{x^{(i)}}(x) \quad \implies \quad \widehat{p}_N(x) = \sum_{i=1}^{N} \frac{1}{N} \delta_{x^{(i)}}(x) \]


ObjectDataReader<(Of <(<'TObject>)>)> Members
The ObjectDataReader<(Of <(<'TObject>)>)> type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| ObjectDataReader<(Of <(<'TObject>)>)>(UserDefinedTypeMetadata, IEnumerable<(Of <<'(TObject>)>>), OperationTypes) |
Initializes a new instance of the ObjectDataReader<(Of <(<'TObject>)>)> class.
|
|
| ObjectDataReader<(Of <(<'TObject>)>)>(TableOrViewMetadata, IEnumerable<(Of <<'(TObject>)>>), OperationTypes) |
Initializes a new instance of the ObjectDataReader<(Of <(<'TObject>)>)> class.
|
Methods
| Name | Description | |
|---|---|---|
| Close |
Closes the DbDataReader object.
|
|
| CreateObjRef(System.Type) |
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) |
|
| Dispose(Boolean) |
Releases the managed resources used by the DbDataReader and optionally releases the unmanaged resources.
|
|
| Dispose | (Inherited from DbDataReader.) | |
| Equals(System.Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object.) |
|
| Finalize |
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
|
| GetBoolean |
Gets the value of the specified column as a Boolean.
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| GetByte |
Gets the value of the specified column as a byte.
|
|
| GetBytes |
Reads a stream of bytes from the specified column, starting at location indicated by dataOffset, into the buffer, starting at the location indicated by bufferOffset.
|
|
| GetChar |
Gets the value of the specified column as a single character.
|
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| GetChars |
Reads a stream of characters from the specified column, starting at location indicated by dataOffset, into the buffer, starting at the location indicated by bufferOffset.
|
|
| GetData(System.Int32) | (Inherited from DbDataReader.) | |
| GetDataTypeName |
Gets name of the data type of the specified column.
|
|
| GetDateTime |
Gets the value of the specified column as a DateTime object.
|
|
| GetDbDataReader(System.Int32) | (Inherited from DbDataReader.) | |
| GetDecimal |
Gets the value of the specified column as a Decimal object.
|
|
| GetDouble |
Gets the value of the specified column as a double-precision floating point number.
|
|
| GetEnumerator |
Returns an IEnumerator that can be used to iterate through the rows in the data reader.
|
|
| GetFieldType |
Gets the data type of the specified column.
|
|
| GetFieldValue``1(System.Int32) | (Inherited from DbDataReader.) | |
| GetFieldValueAsync``1(System.Int32) | (Inherited from DbDataReader.) | |
| GetFieldValueAsync``1(System.Int32,System.Threading.CancellationToken) | (Inherited from DbDataReader.) | |
| GetFloat |
Gets the value of the specified column as a single-precision floating point number.
|
|
| GetGuid |
Gets the value of the specified column as a globally-unique identifier (GUID).
|
|
| GetHashCode |
Serves as the default hash function. (Inherited from Object.) |
|
| GetInt16 |
Gets the value of the specified column as a 16-bit signed integer.
|
|
| GetInt32 |
Gets the value of the specified column as a 32-bit signed integer.
|
|
| GetInt64 |
Gets the value of the specified column as a 64-bit signed integer.
|
|
| GetLifetimeService |
Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
|
| GetName |
Gets the name of the column, given the zero-based column ordinal.
|
|
| GetOrdinal |
Gets the column ordinal given the name of the column.
|
|
| GetProviderSpecificFieldType(System.Int32) | (Inherited from DbDataReader.) | |
| GetProviderSpecificValue(System.Int32) | (Inherited from DbDataReader.) | |
| GetProviderSpecificValues(System.Object[]) | (Inherited from DbDataReader.) | |
| GetSchemaTable |
Returns a DataTable that describes the column metadata of the DbDataReader.
|
|
| GetStream(System.Int32) | (Inherited from DbDataReader.) | |
| GetString |
Gets the value of the specified column as an instance of String.
|
|
| GetTextReader(System.Int32) | (Inherited from DbDataReader.) | |
| GetType |
Gets the Type of the current instance. (Inherited from Object.) |
|
| GetValue |
Gets the value of the specified column as an instance of Object.
|
|
| GetValues |
Populates an array of objects with the column values of the current row.
|
|
| InitializeLifetimeService |
Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
|
| IsDBNull |
Gets a value that indicates whether the column contains nonexistent or missing values.
|
|
| IsDBNullAsync(System.Int32) | (Inherited from DbDataReader.) | |
| IsDBNullAsync(System.Int32,System.Threading.CancellationToken) | (Inherited from DbDataReader.) | |
| MemberwiseClone(System.Boolean) |
Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.) |
|
| MemberwiseClone |
Creates a shallow copy of the current Object. (Inherited from Object.) |
|
| NextResult |
Advances the reader to the next result when reading the results of a batch of statements.
|
|
| NextResultAsync | (Inherited from DbDataReader.) | |
| NextResultAsync(System.Threading.CancellationToken) | (Inherited from DbDataReader.) | |
| Read |
Advances the reader to the next record in a result set.
|
|
| ReadAsync | (Inherited from DbDataReader.) | |
| ReadAsync(System.Threading.CancellationToken) | (Inherited from DbDataReader.) | |
| ToString |
Returns a string that represents the current object. (Inherited from Object.) |
Properties
| Name | Description | |
|---|---|---|
| Depth |
Gets a value indicating the depth of nesting for the current row.
|
|
| FieldCount |
Gets the number of columns in the current row.
|
|
| HasRows |
Gets a value that indicates whether this DbDataReader contains one or more rows.
|
|
| IsClosed |
Gets a value indicating whether the DbDataReader is closed.
|
|
| Item[([( String])]) |
Gets the Object with the specified name.
|
|
| Item[([( Int32])]) |
Gets the Object with the specified ordinal.
|
|
| RecordsAffected |
Gets the number of rows changed, inserted, or deleted by execution of the SQL statement.
|
|
| VisibleFieldCount | (Inherited from DbDataReader.) |


"Life is like riding a bicycle. To keep your balance you must keep moving." - Albert Einstein
In 1817 Baron von Drais invented a walking machine that would help him get around the royal gardens faster: two same-size in-line wheels, the front one steerable, mounted in a frame upon which you straddled. The device was propelled by pushing your feet against the ground, thus rolling yourself and the device forward in a sort of gliding walk.
The machine became known as the Draisienne (or "hobby horse"). It was made entirely of wood. This enjoyed a short lived popularity as a fad, not being practical for transportation in any other place than a well maintained pathway such as in a park, or garden.
The next appearance of a two-wheeled riding machine was in 1865, when pedals were applied directly to the front wheel. This machine was known as the velocipede (meaning "fast foot") as well as the "bone shaker", since its wooden structure combined with the cobblestone roads of the day made for an extremely uncomfortable ride. They also became a fad and indoor riding academies, similar to roller rinks, could be found in large cities.


Adobe Dreamweaver 8
With Dreamweaver 8, web developers go from start to finish, creating and maintaining basic websites to advanced applications that support best practices and the latest technologies.
Features
- Visual authoring with XML data
- New, unified CSS panel
- CSS layout visualization
- Style rendering toolbar
- CSS rendering improvements
- Support for WCAG/W3C priority 2 checkpoints
- Improved WebDAV
- Background file transfer
- Zoom
- Guides
- Coding toolbar
- Code collapse
- Workspace layouts
- Tabbed documents for the Mac
- New starter pages
- Improved site synchronize and check in and check out
- Compare files
- Paste special
- Site relative references
- Code editing improvements
- Support for ColdFusion MX 7
- Support for PHP 5
- Flash Video
- Macromedia Web Publishing System notification and event logging
- Updated reference material from O'Reilly


This is a paragraph. Examples and documentation for typography, one of the most important design elements of an application.


An arbitrary name for the trunk. May not be unique.
Default: Empty string
An arbitrary description for the trunk.
Enable/Disable subport addition, removal and trunk delete.
Default: Enabled


The solver contains predicates for checking the consistency and entailment of finite domain constraints, as well as solving for solution values for your problem variables.
In the context of this constraint solver, a finite domain is a subset of small integers, and a finite domain constraint denotes a relation over a tuple of small integers. Hence, only small integers and unbound variables are allowed in finite domain constraints.
All domain variables, i.e. variables that occur as
arguments to finite domain constraints get associated with a
finite domain, either explicitly declared by the program, or
implicitly imposed by the constraint solver. Temporarily, the domain of
a variable may actually be infinite, if it does not have a finite
lower or upper bound. If during the computation a variable receives a
new lower or upper bound that cannot be represented as a small
integer, an overflow condition is issued. This is expressed as silent
failure or as a representation error, subject to the overflow
option of fd_flag/3
.
The domain of all variables gets smaller and smaller as more constraints are added. If a domain becomes empty, the accumulated constraints are unsatisfiable, and the current computation branch fails. At the end of a successful computation, all domains have usually become singletons, i.e. the domain variables have become assigned.
The domains do not become singletons automatically. Usually, it takes some amount of search to find an assignment that satisfies all constraints. It is the programmer's responsibility to do so. If some domain variables are left unassigned in a computation, the garbage collector will preserve all constraint data that is attached to them.
Please note: if a term containing domain variables is copied,
asserted, collected as a solution to findall/3
and friends, or
raised as an exception, those domain variables will be replaced by
brand new variables in the copy. To retain the domain variables and
any attached constraints, you can use copy_term/3
(see ref-lte-cpt).
The heart of the constraint solver is a scheduler for indexicals [Van Hentenryck et al. 92] and global constraints. Both entities act as coroutines performing incremental constraint solving or entailment checking. They wake up by changes in the domains of its arguments. All constraints provided by this package are implemented as indexicals or global constraints. New constraints can be defined by the user.
Indexicals are reactive functional rules, which take part in the solver's basic constraint solving algorithm, whereas each global constraint is associated with its particular constraint solving algorithm. The solver maintains two scheduling queues, giving priority to the queue of indexicals.
The feasibility of integrating the indexical approach with a Prolog based on the WAM was clearly demonstrated by Diaz's clp(FD) implementation [Diaz & Codognet 93], one of the fastest finite domains solvers around.


About Me
Michael Artes is an up and coming web developer, currently working in Baltimore, Maryland.
Michael is a member of the inaugural Fullstack Bootcamp at Johns Hopkins University. A native of the Baltimore area, Michael graduated from Loyola High School in 2007 and earned a Bachelor of Arts Degree in Government and Politics from the University of Maryland, College Park in 2011.
Since an early age, Micheael has displayed unique talents with technology and design. He creaeted his first website in HTML at age 10. As an adult, he has spent signficant time living in multiple distinct communities inlcuding the Baltimore/Washington DC Metro area, Denver, Colorado and Portland, Oregon, with career experience that includes grassroots non-profits and major national corporations.
At the source of Michael's creative achievements is his large and loving family including his parents, grandparents, siblings, aunts, uncles, cousins, neices and nephews, as well as his wife, Casille, and thier two adopted children, Summer and Nymeria.


Shared Web Workers: inner iframe
Start The Shared Worker
Stop The Shared Worker
Inner iframe that in the real world could be another tab/window of our web app.


Our proposal period has now closed, and we are reviewing this year’s amazing list of proposed sessions now to build the 2016 program.
Session proposals closed on April 20. We’re now spending a couple of weeks reviewing proposals within the SRCCON team, with additional reviews and perspectives from across our community as we assemble a final list of sessions.
In reviewing proposals, we look for:
We make it a priority to build a program that is balanced and that reflects the makeup of our communities. We actively welcome session proposals from members of communities underrepresented in journalism and technology, and from non-coastal and small-market news organizations.
We created SRCCON with a few principles in mind that lay the groundwork for our program as a whole:
Many of our sessions work as structured discussions and problem-solving groups; others function as peer-to-peer skillshares; still others incorporate games, drawing, field trips, and more—we avoid traditional lecture/conference talk formats and classroom-style trainings, but we welcome a wide range of hands-on and collaborative session styles.
Check out our guide to pitching and running a great SRCCON session for examples from last year’s schedule and tons of practical advice on what works for our attendees.
We reserve tickets for the facilitators of all accepted sessions, and all facilitators will be given an opportunity to buy a ticket before the ticket lottery opens on May 18. However, instead of providing free tickets for session facilitators, we offer need-based scholarships that anyone—facilitator or otherwise—can apply for if they need help covering the costs of attending. (Scholarship applications will open May 5.)
Why do we do it this way? Mostly because SRCCON is a collaborative, peer-to-peer event, and we consider all attendees to be active participants, rather than either speakers or passive audience members. This approach also helps us keep ticket prices low enough to be affordable for most news organizations.
In addition to the daytime sessions that form the core of SRCCON, we’ll also host a series of informal evening sessions on non-work topics, open up space for small-group collaboration, run a hands-on tea- and coffee-hacking station, and bring back SRCCON lightning talks. Stay tuned for more information about additional program items and related events.


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.swarmconnect.SwarmLeaderboard
public class SwarmLeaderboard
Contains variables and methods for Swarm Leaderboards
| Nested Class Summary | |
|---|---|
static class |
SwarmLeaderboard.GotLeaderboardCB
|
static class |
SwarmLeaderboard.GotLeaderboardsListCB
|
static class |
SwarmLeaderboard.GotScoreCB
|
static class |
SwarmLeaderboard.GotScoresCB
|
static class |
SwarmLeaderboard.LeaderboardFormat
The enum for the different available Leaderboard format types. |
static class |
SwarmLeaderboard.SubmitScoreCB
|
| Field Summary | |
|---|---|
SwarmLeaderboard.LeaderboardFormat |
format
This Leaderboard's format. |
int |
id
This Leaderboard's unique integer identification number. |
static java.lang.String |
LEADERBOARD_DATE_ALL_TIME
|
static java.lang.String |
LEADERBOARD_DATE_MONTH
|
static java.lang.String |
LEADERBOARD_DATE_TODAY
|
static java.lang.String |
LEADERBOARD_DATE_WEEK
|
static java.lang.String |
LEADERBOARD_SCOPE_ALL
|
static java.lang.String |
LEADERBOARD_SCOPE_FRIENDS
|
static java.lang.String |
LEADERBOARD_SCOPE_SELF
|
int |
max_version
|
int |
min_version
|
java.lang.String |
name
This Leaderboard's name (i.e. |
| Constructor Summary | |
|---|---|
SwarmLeaderboard()
|
| Method Summary | |
|---|---|
static void |
getLeaderboardById(int leaderboardId,
SwarmLeaderboard.GotLeaderboardCB cb)
Get a specified Leaderboard. |
static void |
getLeaderboardsList(SwarmLeaderboard.GotLeaderboardsListCB cb)
Get a list of available Leaderboards for this application. |
void |
getPageOfScores(int pageNum,
java.lang.String dateRange,
java.lang.String scope,
SwarmLeaderboard.GotScoresCB cb)
Get a specified page of scores for the Leaderboard. |
void |
getPageOfScoresForCurrentUser(java.lang.String dateRange,
SwarmLeaderboard.GotScoresCB cb)
Get the page of scores for the Leaderboard that contains the user's score. |
void |
getScoreForUser(int userId,
SwarmLeaderboard.GotScoreCB cb)
Get the SwarmLeaderboardScore for a particular user on this Leaderboard. |
void |
getScoreForUser(SwarmUser user,
SwarmLeaderboard.GotScoreCB cb)
Get the SwarmLeaderboardScore for a particular user on this Leaderboard. |
void |
getTopScores(java.lang.String dateRange,
SwarmLeaderboard.GotScoresCB cb)
Get the top page of scores for the Leaderboard. |
void |
showLeaderboard()
Display the Leaderboard to the user. |
void |
submitScore(float score)
Submit a score to the Leaderboard. |
void |
submitScore(float score,
java.lang.String data)
Submit a score to the Leaderboard. |
void |
submitScore(float score,
java.lang.String data,
SwarmLeaderboard.SubmitScoreCB cb)
Submit a score to the Leaderboard. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final java.lang.String LEADERBOARD_DATE_TODAY
public static final java.lang.String LEADERBOARD_DATE_WEEK
public static final java.lang.String LEADERBOARD_DATE_MONTH
public static final java.lang.String LEADERBOARD_DATE_ALL_TIME
public static final java.lang.String LEADERBOARD_SCOPE_SELF
public static final java.lang.String LEADERBOARD_SCOPE_FRIENDS
public static final java.lang.String LEADERBOARD_SCOPE_ALL
public int id
public java.lang.String name
public SwarmLeaderboard.LeaderboardFormat format
public int min_version
public int max_version
| Constructor Detail |
|---|
public SwarmLeaderboard()
| Method Detail |
|---|
public void showLeaderboard()
public void submitScore(float score)
score
- The score to be submitted.public void submitScore(float score, java.lang.String data)
score
- The score to be submitted.data
- A String that is included with the score submission. If not needed, an empty string is an acceptable value.public void submitScore(float score, java.lang.String data, SwarmLeaderboard.SubmitScoreCB cb)
score
- The score to be submitted.data
- A String that is included with the score submission. If not needed, an empty string is an acceptable value.cb
- The callback that returns after an attempt to submit the score. If the submission is successful
the callback returns the user's Leaderboard rank (in the form of an int) and displays a Swarm notification to the user
which contains the user's name, user's rank, and user's score. If the submission fails, then the callback
returns -1.public void getTopScores(java.lang.String dateRange, SwarmLeaderboard.GotScoresCB cb)
dateRange
- The date range requested, one of SwarmLeaderboard.LEADERBOARD_DATE_XXXXXX.cb
- The callback returns the Leaderboard page number and Leaderboard ID on success, and returns -1 on failure.public void getPageOfScoresForCurrentUser(java.lang.String dateRange, SwarmLeaderboard.GotScoresCB cb)
dateRange
- The date range requested, one of SwarmLeaderboard.LEADERBOARD_DATE_XXXXXX.cb
- The callback returns the Leaderboard page number and Leaderboard ID on success, and returns -1 on failure.public void getPageOfScores(int pageNum, java.lang.String dateRange, java.lang.String scope, SwarmLeaderboard.GotScoresCB cb)
pageNum
- The Leaderboard page number requested.dateRange
- The date range requested, one of SwarmLeaderboard.LEADERBOARD_DATE_XXXXXX.scope
- The scope of the scores requested, one of LEADERBOARD_SCOPE_XXXXX.cb
- The callback returns the Leaderboard page number and Leaderboard ID on success, and returns -1 on failure.public void getScoreForUser(int userId, SwarmLeaderboard.GotScoreCB cb)
userId
- The SwarmUser userId requested.cb
- The callback returns a SwarmLeaderboardScore on success, null on failure.public void getScoreForUser(SwarmUser user, SwarmLeaderboard.GotScoreCB cb)
userId
- The SwarmUser userId requested.cb
- The callback returns a SwarmLeaderboardScore on success, null on failure.public static void getLeaderboardById(int leaderboardId, SwarmLeaderboard.GotLeaderboardCB cb)
leaderboardId
- The Leaderboard ID of the Leaderboard being requested.cb
- Returns the specified Leaderboard on success, and returns null on failure.public static void getLeaderboardsList(SwarmLeaderboard.GotLeaderboardsListCB cb)
cb
- Returns a list of Leaderboard objects on success, and returns null on failure.
|
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In computer science a metaphor is:
In English a metaphore may refer to a word ot a phrase, but this is not how the word is used in computer science.
The model of a type is another term for an ADT.
In computer science a metaphor is more than a comparison.


Comparing Enrollment of Racial/Ethnic Minorities
by Free & Reduced Price Meal Eligibility in Connecticut 2011-12
Data
link and source: Connecticut State Department of Education, 2012
Chart by
Cities Suburbs & School Project and the
DataViz Team at Trinity College


AlertAlerts are used to display short messages that require user attention.
<fd-alert>
Alerts can either be inline or appended to the body as part of an overlay. The first behaviour is easy to achieve and only requires
making use of the <fd-alert> component. However, many input properties such as duration and
persist are not applied by default. To enable them, call the open() method of the alert component. This extra step
was added to facilitate the use of basic inline alerts.
For overlay alerts, use of the AlertService is required. These can be loaded by providing the service with a component type,
a template, or a string. Various means of accessing and interacting with the generated material is provided and showcased in examples below.
Alert Types
A number of alert types are available. They offer preset styling for different contextual situations.
Alert as Overlay
The AlertService is available for injection and handles most of the work for this usage. It accepts a component type, a template ref or a string as the alert content.
If a component is provided as content, it should be added to the entryComponents of your application.
Inline Alert
To make use of inputs such as mousePersist and duration in an inline alert, a call to the alert open() method is required.
Otherwise, the alert will simply be shown without any complex behaviour.
Note that inline alerts are not removed from the dom.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
Chief Justice's Court Case :- WRIT - C No. - 1050 of 2010 Petitioner :- M/S. Baljinder Brick Field Respondent :- State Of U.P. & Others Petitioner Counsel :- O.P. Pandey Respondent Counsel :- C.S.C.,P.C. Shukla Hon'ble Chandramauli Kumar Prasad,Chief Justice Hon'ble Pankaj Mithal,J.
This writ petition has been filed for a writ in the nature of certiorari quashing the order dated 11.12.2009, whereby the No Objection Certificate granted to the petitioner has been cancelled by the Regional Officer, Uttar Pradesh Pollution Control Board, Bareilly.
Mr. Om Prkash Pandey, appearing on behalf of the petitioner, raises several points to assail the aforesaid order. Mr. Rajesh Mishra, however, appearing on behalf of respondent nos. 2 and 3, contends that as the petitioner has a remedy of appeal under Section 31 of the Air (Prevention and Control of Pollution) Act, 1981, all those submissions are not fit to be gone into in the present proceeding and the petitioner be relegated to the remedy of appeal.
Having heard learned counsel for the parties, we are of the opinion that in the face of the statutory remedy available to the petitioner, it is not a fit case in which discretion under Article 226 of the Constitution of India is fit to be exercised and on this ground alone, we are not inclined to interfere with the impugned order.
Petitioner, if so advised, may take recourse to the remedy of appeal.
Petition stands dismissed with the observation aforesaid.
(C.K. Prasad, C.J.) (Pankaj Mithal, J.) Order Date :- 12.1.2010/AHA


int pg_get_pid ( resource $connection )
pg_get_pid() gets the backend's (database server process) PID. The PID is useful to determine whether or not a NOTIFY message received via pg_get_notify() is sent from another process or not.
The backend database process ID.


Allows to exchange structured data between users and applications for common tasks such as registration and searching using Forms.
JEP related: JEP-4Description
An XMPP entity may need to gather data from another XMPP entity. Therefore, the data-gathering entity will need to create a new Form, specify the fields that will conform the Form and finally send the Form to the data-providing entity.
UsageIn order to create a Form to fill out use the Form's constructor passing the constant Form.TYPE_FORM as the parameter. The next step is to create the form fields and add them to the form. In order to create and customize a FormField use the FormField's constructor specifying the variable name of the field as the parameter. Then use setType(String type) to set the field's type (e.g. FormField.TYPE_HIDDEN, FormField.TYPE_TEXT_SINGLE). Once we have the Form instance and the FormFields the last step is to send addField(FormField field) for each field that we want to add to the form.
Once the form to fill out is finished we will want to send it in a message. Send getDataFormToSend() to the form and add the answer as an extension to the message to send.
Examples
In this example we can see how to create and send a form to fill out:
// Create a new form to gather data Form formToSend = new Form(Form.TYPE_FORM); formToSend.setInstructions( "Fill out this form to report your case.\nThe case will be created automatically."); formToSend.setTitle("Case configurations"); // Add a hidden variable to the form FormField field = new FormField("hidden_var"); field.setType(FormField.TYPE_HIDDEN); field.addValue("Some value for the hidden variable"); formToSend.addField(field); // Add a fixed variable to the form field = new FormField(); field.addValue("Section 1: Case description"); formToSend.addField(field); // Add a text-single variable to the form field = new FormField("name"); field.setLabel("Enter a name for the case"); field.setType(FormField.TYPE_TEXT_SINGLE); formToSend.addField(field); // Add a text-multi variable to the form field = new FormField("description"); field.setLabel("Enter a description"); field.setType(FormField.TYPE_TEXT_MULTI); formToSend.addField(field); // Create a chat with<EMAIL_ADDRESS>Chat chat =<EMAIL_ADDRESS>); Message msg = chat.createMessage(); msg.setBody("To enter a case please fill out this form and send it back to me"); // Add the form to fill out to the message to send msg.addExtension(formToSend.getDataFormToSend()); // Send the message with the form to fill out chat.sendMessage(msg);
Description
Under many situations an XMPP entity could receive a form to fill out. For example, some hosts may require to fill out a form in order to register new users. Smack lets the data-providing entity to complete the form in an easy way and send it back to the data-gathering entity.
UsageThe form to fill out contains useful information that could be used for rendering the form. But it cannot be used to actually complete it. Instead it's necessary to create a new form based on the original form whose purpose is to hold all the answers.
In order to create a new Form to complete based on the original Form just send createAnswerForm() to the original Form. Once you have a valid form that could be actually completed all you have to do is send setAnswer(String variable, String value) to the form where variable is the variable of the FormField that you want to answer and value is the String representation of the answer. If the answer consist of several values you could then use setAnswer(String variable, List values) where values is a List of Strings.
Once the form has been completed we will want to send it back in a message. Send getDataFormToSend() to the form and add the answer as an extension to the message to send back.
Examples
In this example we can see how to retrieve a form to fill out, complete the form and send it back:
// Get the message with the form to fill out Message msg2 = chat2.nextMessage(); // Retrieve the form to fill out from the message Form formToRespond = Form.getFormFrom(msg2); // Obtain the form to send with the replies Form completedForm = formToRespond.createAnswerForm(); // Add the answers to the form completedForm.setAnswer("name", "Credit card number invalid"); completedForm.setAnswer( "description", "The ATM says that my credit card number is invalid. What's going on?"); msg2 = chat2.createMessage(); msg2.setBody("To enter a case please fill out this form and send it back to me"); // Add the completed form to the message to send back msg2.addExtension(completedForm.getDataFormToSend()); // Send the message with the completed form chat2.sendMessage(msg2);


This validator causes a lot of confusion. The value can not be null, but can be any character including whitespace, e.g. You can enter a space, and it will accept it.
null


About US
Here you will get to know the team members of our company. We are four members performing this project for the Hackhathon competition. We are happy and delighted to work in together and being a participant of hackhathon. Our project gives the instant solution for emergency in hospitalisation by giving information about availability of the beds in the respective searched hospital.Not only about availability of beds but also about oxygen cylinder, vaccines and ventilator.


Control: from a relay switch to a reality simulator
Let's explore the concept of control.
Control is the smallest computation step, it's a basic building block of computation. Control is a trivial operation. A basic building block of control is a switch, or a valve. Another word for "control" is "regulation". The mysterious combination of the controlled outcomes ("results", "outputs") is often called "computation".
WebGL theory: controlling browser in space and time
Terminology
GPU shader does this:
- reads texture bits
- intertwines texture bits
- writes texture bits
To avoid confusion between pixels, texels, and fragments, let's define these:
- Pixel
- Visible on the screen picture element.
- Texel
- Texture element when shader reads it.
- Fragment
- Pixel, texel, or an argument of resulting one when shader writes
result of computation.
Called "fragment" rather than "pixel" because one resulting pixel can be
composed of more than one fragment in many runs, plus things like stencil and depth buffers
influence what the result will be. It also can be
discard
'ed: no write will happen. - Texture image unit
- An array of texels available for one shader run. All GPUs support 8 simultaneous texture image units. Some systems can have 16, or 32.
- Color buffer
- An array of pixels into which shader writes. Most mobile platforms have only one color buffer, and it's typically 32 bits per pixel wide.
The multiplicity of all texture image units, all texture sizes, and the number of bits per texel define full addressable range of shader inputs.
Maximum texture size is 4096 by 4096 texels.
The number of bits per texel is 32 on mobile platforms, and 128 on laptops.
32 bits per texel comes from four R, G, B, and A channels 8 bits (0..255) each.
128 bits per texel comes from four 32-bit floating point numbers.
128 bits per texel is only available with OES_texture_float
extension enabled.
It's available on the most but very low-end platforms.
Texture image units comprise primary high-bandwidth input to shader.
Color buffers comprise the main output. On laptops there are 8 color buffers.
Color buffer size varies from 4096x4096 on phones, to 16384x16384 on laptops. Due to texture flipping technique, using those color buffers for GPGPU doesn't give a performance advantage. The only use of the color buffer resolutions above 4096 is for actual graphical rendering of visible images, which are not intended to be used as textures.
Our main goal is to do GPGPU rather than rendering graphics, so let's assume that the maximum color buffer size is 4096 by 4096, and only bump it up for special purposes (real-time graphics and high-resolution export).
Total addressable shader input
- Low-end mobile:
8 texture units * 4096 texels wide * 4096 texels tall * 4 RGBA channels * 8 bits channel = 4,294,967,296 bits = 536,870,912 bytes = 512 MB.
- Typical mobile:
8 texture units * 4096 texels wide * 4096 texels tall * 4 RGBA channels * 32 bits channel (float) = 17,179,869,184 bits = 2,147,483,648 bytes = 2 GB.
- A simple laptop:
32 texture units * 4096 texels wide * 4096 texels tall * 4 RGBA channels * 32 bits channel (float) = 68,719,476,736 bits = 8,589,934,592 bytes = 8 GB.
High-end AMD and Nvidia GPUs allow addressing even larger texture memory.
Total addressable shader output
If texture unit memory is a potential access, color buffer memory is often full write. As optimization, we can render triangles and rectangles to only run shader over specified block of output memory, when we know for sure for which areas recomputation is needed.
- Mobile color buffer
Not much per a shader run. Note that visible mobile framebuffer often has less than 8 bits per channel, but it's irrelevant for GPGPU computation.1 color buffer * 4096 texels wide * 4096 texels tall * 4 RGBA channels * 8 bits channel = 536,870,912 bits = 67,108,864 bytes = 64 MB.
- Laptop color buffer in GPGPU mode
8 color buffers * 4096 texels wide * 4096 texels tall * 4 RGBA channels * 32 bits channel (float) = 17,179,869,184 bits = 2,147,483,648 bytes = 2 GB.
- Laptop color buffer in graphics mode makes sense to output just one color buffer, despite the support of 8, rendering an RGB image 768 MB large (16384x16384 size).
On most systems, memory bandwidth is the main limiting factor of how many bits can be computed per second. A laptop with DDR4-2400, for example, has 18.75 GB/s. iPhone XS Max' LPDDR4X has 8.33 GB/s.
Single shader run output per fragment
On mobile it's 32 bits. On desktop it's 32 times more, 1024 bits.
Discretizing to the minimum workload in fragments, it's a 1x1 fragment on a desktop system equalling to 8x4 fragments on a smartphone.
8 vec4 can be read matching precisely these:
- 8 fetches - from the same 8 output color buffers on desktop;
- or 8 fetches from the same texture on mobile (doesn't have to be that way, but can).
On low-end mobile without floating point textures (should we even support these in 2020?) only 8 bits per channel RGBA textures can be read.
Making API GLSL decisions
In an attempt to establish a cohesive GLSL API (which can utilize resources in an efficient enough manner, and still preserve a great deal of compatibility, to maintain scalability of demonstrational and educational purposes, and just for the simplicity of experimentation), we need to come up with simple I/O interface, abstract enough to scale to other architectures (FPGA and ASIC included), representing interace to digital computation in the most general way: through a set of binary bits I/O surfaces; with internal state bits (memory).
All practical computing systems have these classes of bit surfaces:
- INPUTS from external world
- Happen asynchronously to internal computational processes.
Can require buffering or external REQ signal synchronizer
when implemented in FPGA. We split external inputs into two categories:
- Synchronized REQ input signals. Assumed as already passed through two flip-flops clocked by any given current "computation wave" clock (there might be many local clocks).
- Asynchronous input signals. Volatile data, coordinated by one of the REQ signals. In our computing code, to be consistent with FPGA and ASIC implementations, we're not allowed to read from these bits unless a REQ signal allows us. A simple way to think about this is to keep an assumption, that bits in this surface can change while a GPU shader is reading these.
- OUTPUTS visible to external world
- The resulting bits of computation. Each bit in this surface is naturally backed by a memory flip-flop, so external world consumer can read it at any moment. We don't have to keep it non-volatile while they are reading these bits, but we must electrically back their 0 or 1 values. This statement is equivalent to saying that we don't support the Mealey-style state machines.
- HIDDEN STATE, fully controlled internally and invisible to external world
- Has many subareas:
- Constant surfaces which never change (think π, for example).
- Fixed source code. ROM-style never update procedures. On Earth, bugs are always around, so these things are unlikely to be read-only forever.
- Dynamic source code. Think about these as deployed multiple-data processing depending on load. Or a dynamic code buit and edited in an IDE. Or optimized-JIT-compiled stuff to run math more efficiently than using higher level interpreted code. All source code can live in this area to be upgradable.
- Data caches. The most important stuff. State machine state. Intermediate state. OOP field state. Momentum, velocity, pressure etc.
A subcategory belonging both to inputs and to outputs can be an Interrupt Vector Table triggering signal. Computational processes can run independently from inputs, polling values when computational process decides to do that. In a comletely reactive system, this polling is not necessary to start computation. A hardware interrupt mechanism wakes up processing when specified bits of data change. In a reactive system, there is a concept of modified bits. The hardware circuits of IVT simply set these modified bits so the rest of spiking reactive processing can take place.
The IVT concept can be implemented restricting which bits should cause shader re-run, when code run in simulation mode. Instead of launching GPGPU shader on any writable by external world surface change, it can define a small restricted area. Switching between computing and sleeping modes is non-trivial idea, when attempting the compatibility between the classic CPU IVT model, FPGA reactive implmentation, and a GPGPU emulation.
IVTs are kind of internal-code driven subscriptions. There should be an area visible to external world, an interrupt handling vector can be installed in a way saying, "if these bits change externally, write those other bits here and there - marking those as modified", in the emulation mode re-running computation, or waking the CPU/GPU after chaning the bits.
While running dynamically, even in the FPGA world, the three classes of bit surfaces become five:
- IN: externally provided state.
- IN: current hidden state.
- IN: current visible state.
- OUT: next hidden state.
- OUT: next visible state.
Considering the subcategories listed above, our textures and color buffers must concern the following ten IO types:
- IN_EXT_REQ: two flip-flops synchronized external state.
- IN_EXT_DATA: coordinated by IN_REQ signals external state.
- IN_CONST: never changing hidden data.
- IN_CODE_ROM: never changing code.
- IN_CODE_RAM: current code.
- IN_DATA: current hidden state.
- IN_VISIBLE: current visible state (provided so easier to change).
- OUT_CODE_RAM: potentially self-modified code.
- OUT_DATA: next hidden data.
- OUT_VISIBLE: next visible state.
The analysis we made is important, because it clearly shows that a significant part of textures is not required to be written in every shader run as a color buffer target. We never write into textures which do represent external input, which back constant values for our computation, or have fixed algorithms which we might prefer to keep intact.
Based on the analysis, let's draft how a GLSL code can look like. The difference between functional IO and shader runs is crucial here to understand. Because each shader run describes just a few bits of the OUT_ surfaces.
WebGL code
We can run many switching operations simultaneously using parallelism provided by GPU. Let's enable WebGL API so we can issue descriptions of what to compute to the GPU:
The sequence of calls to get our GLSL shader compiled is rather verbose. It follows C API, which doesn't make too much sense in JavaScript world. Let's ignore the fact, and pack it inside a function, so we can call it each time we need to compile a new shader:
Now we can call the compile_shader()
function.
A vertex and a fragment shader source code strings are passed as arguments.
And we also pass a WebGL API reference associated with the canvas.
What happens next is OpenGL ES 2 driver compiles these two GLSL shader source codes
into a corresponding GPU instruction set.
Let's check out if we can write shaders which produce floating point values rather than 4 bytes of RGBA in the range from 0 to 255.
If it shows OK, then the shader can only output 4 byte values. No float rendering on this platform.
Perhaps, we can render simultaneously to multiple textures?
Typically, mobile platforms don't support rendering to floating point textures, and don't support rendering to multiple textures simultaneously.
When running a shader, can we at least fetch 4-vectors of floating point values?
Let's abstract out the difference between high-performance GPU in a laptop, and a battery-efficient GPU in a smartphone, and write a GLSL wrapper to call our shaders.
In the shader source code, we'll make global parameters available, so our code can adjust correspondingly. The code might look like this:
Let's leave high-performance rendering for special use cases, and use the most compatible configuration (fetch from 8 floating point vec4, but render to just 4 bytes - 32 bits of result in a shader thread). Luckily, fetching vec4 from 4 bytes doesn't have memory tranfer penalty, so we can move the same buffer back-and-forth while recomputing the next state.
Let's run our first GLSL shader. At first, we need to understand how to invoke a shader code. Since GPU is a graphics processing unit, the traditional way is to pass a set of triangles to toggle rendering.
How do we render triangles? We need a render target. We omitted attaching our canvas to the page, so we don't have to render to the framebuffer, but we're going to render into a texture instead.
Note that the range of output data to be recomputed is directly determined by the triangles we're about to render. We can enable reactivity and lazy recomputation of only areas which do require to get updated. In general case though, when each data output depends on each data input, it's impossible to determine what outputs will become changed: that's the very purpose of any computation.
Let's try a 1x1 pixel texture first:


My interests are playing video games, watch youtube videos, watch tv, eat, sleep, play sport and make music.


Bringing Thymeleaf and Natural Templates to the Spring PetClinic
Note: The Spring PetClinic application received a major update from SpringSource in March 2013, and the thymeleafexamples-petclinic application has been updated consequently, along with this article.
The Spring PetClinic application
PetClinic is one of the example applications created by SpringSource for the Spring Framework. It is designed to display and manage information related to pets and veterinarians in a pet clinic. The original SpringSource version lives in GitHub here, and the thymeleaf-enabled version lives also in GitHub here.
Pet Clinic originally includes a view layer created with JSP, which we will replace using Thymeleaf:
- Modifications will be focused on the view layer: the JSP files will be replaced and the application will be reconfigured. All Java code will be left untouched.
- The original markup will be cleaned, but all the application's interface will have to display exactly the same as the original.
- No CSS stylesheet files will be changed. No JavaScript libraries will be added, modified or upgraded.
- Thymeleaf template files should display OK when opened statically on a browser (Natural templates).
All the code of the PetClinic+Thymeleaf application can be obtained at the Thymeleaf Project's Documentation page. Note that the original JSP files and JSP tags have not been removed from the source tree but rather moved to the doc/old_viewlayer folder at the source tree, so that you can still access them in order to compare with the new templates.
The version of the PetClinic application used as a base is the state of its master branch at Github as of 17 March 2013.
The original JSP view layer
The original JSP view layer has a number of problems we will try to fix when converting the view layer to Thymeleaf:
- JSPs include tags from JSTL, Spring Tag Libs and other external libraries. None of these are understandable by browsers, so there is no way for them to display the pages statically (no static prototyping possible).
- JSTL tags use the JSP EL (Expression Language), whereas the tags from the JSP Spring taglibs use Spring EL. Two different expression languages are therefore mixed in the same pages.
- The original JSP templates are not well-formed HTML documents. For example,
the "ownersList" page:
- Does not contain a head tag, adding instead one from another JSP using a JSP include (=> not understandable by browsers).
- Header and footer contents have been replaced by JSP include tags (=> not understandable by browsers) so the pages can't be displayed statically including their header and footer. And anyway, even if those contents were in the page, as pages contain JSP and JSTL tags, we wouldn't be able to see a real prototype.
Configuration
Basic project configuration
Some basic configuration steps will be needed:
- The pom.xml file will be modified in order to add the Thymeleaf dependencies to it and remove the JSP-related ones.
- The web.xml file will be modified in order to remove JSP-related servlets and filters.
mvc-view-config.xml
Our next configuration step will be to add three required beans at the Spring beans configuration file, mvc-view-config.xml:
- The Thymeleaf template resolver that will be in charge of reading the template files to be processed. For this application we will use a ServletContextTemplateResolver.
- The Thymeleaf template engine instance, of class SpringTemplateEngine.
- The Thymeleaf view resolver, a ThymeleafViewResolver instance implementing Spring's org.springframework.web.servlet.ViewResolver interface. This bean will substitute the original InternalResourceViewResolver bean which enabled JSP support in the original application.
Note that, as a difference from the original application, our templates will live at the /WEB-INF/thymeleaf folder instead of the original /WEB-INF/jsp.
From JSP to Thymeleaf
PetClinic includes more than 10 JSP templates, and we will rewrite all of them using Thymeleaf. However, for the sake of brevity, we will focus on owners/ownerslist.jsp, which we will convert into owners/ownersList.html.
Remember you can see all the templates at the source code, downloadable from the documentation page, and also that you can review the original JSP files at the doc/old_viewlayer folder.
The owners/ownersList page looks like this:
In order to convert this page to Thymeleaf, we will:
- Rename ownersList.jsp to ownersList.html.
- Remove all <%@ taglib %> directives as we do not need any JSP tag libraries
- Replace the jsp:include tags which add head, header and footer to the page with tags containing the thymeleaf attributes th:substituteby or th:include. Those page fragments have been kept in the fragments folder and converted to thymeleaf as well
Note how our ownersList.html contains more code at its head, header and footer sections than the original JSP file. Doing it this way is merely optional, and its only aim is to allow the ownersList.html Thymeleaf-enabled template to display statically as a prototype (something nearly impossible with JSP).
Is this additional code worth it? If you need or want to use design prototypes, indeed! You will see clearly how much a difference this is at the last section of this article. And anyway... remember this prototyping code is optional!
- Change the page body. The original code looks like this:
Which we will replace with:
- In the code above you can see how we used HTML code instead of a collection of JSP tags from an external library. Not only this makes our code much clearer and more readable, but also more standard and understandable by browsers, which will allow us to use this template as a static prototype. Again, we will see the advantages of this in the next section.
And what about the Natural Templates thing?
Before we started this migration, we set a goal that our new Thymeleaf templates would be able to display correctly when open statically in a browser (without starting the application server) thanks to the Natural Templating capabilities of Thymeleaf.
Well, let's have a look at how the original owners/ownersList.jsp template looks like when seen statically:
...and now let's have a look at our new Thymeleaf-powered owners/ownersList.html:
There we are. Data is not valid, because it is a prototype. But it looks good!


--- layout: post authors: ["Greg Wilson"] title: "Test-Driven Data Analysis" date: 2015-11-19 time: "07:30:00" tags: ["Noticed", "Testing"] ---
My former colleague Nick Radcliffe has started posting a series of article on test-driven data analysis, in which he explores systematic ways of checking whether one-off data analyses are correct. It'll be really interesting to see how the series unfolds, and comments on the posts would be very welcome.


Crushed items
| Item | Name | Minimum profit | Maximum profit | Buy price | Sell price | Quantity |
|---|
Zulrah items
| Item | Name | Minimum profit | Maximum profit | Buy price | Sell price |
|---|
Zenyte jewellery
| Item | Name | Minimum profit | Maximum profit | Buy price | Sell price |
|---|
Potions
| Item | Name | Minimum profit | Maximum profit | Buy price | Sell price |
|---|
todo
salts, making teleports
fletching dragon bolts


19 January 2005
From 27 September 2004 - 11 January 2005, WHO has received reports of a total of 42 564 cases and 214 deaths (case fatality ratio, 0.5%), and 696 severe cases of intestinal perforation in Kinshasa. ( see previous report).
Médecins sans Frontières-Belgium has been working to provide clean water. With this provision and other control measures including health education activities, the number of cases appears to be declining.


HOME
STORE
SUBSCRIPTION
BODY MASS INDEX
PLANS
ABOUT US
SUBSCRIPTION FORM
FIRST NAME:
LAST NAME:
EMAIL :
PHONE NUMBER:
BILLING ADDRESS:
YOUR ADDRESS:
COUNTRY:
City :
CRIDET CARD:
CVC NUMBER:
SUBMIT


WebUI Sample Client
FPS
Radius
Subdivisions
Number of Cubes
Text
Rotation
X
Y
Z
Center
X
Y
Color
Yes or No?
Choose a Letter
Not Connected


RequestTypeOutStatus
public class RequestTypeOutStatus
| Constant Summary | |
|---|---|
| final static string | Used to retrieve the status of any set of SMS messages |
| final static string | Used to retrieve the overall status of a job |
| final static string | Used to retrieve the status of all SMS messages sent in a given time interval |
public final static string ADHOC = "adhoc"
Used to retrieve the status of any set of SMS messages
public final static string JOB = "job"
Used to retrieve the overall status of a job
public final static string RANGE = "range"
Used to retrieve the status of all SMS messages sent in a given time interval
Used in the REQUEST_TYPE tag of the SMS Status request


Enter the values and press "Show" to show the entered data
To search any element, enter that and press "Start"
Please don't enter any new search while one is Searching
×
Linear Search Visualisation using Drop the Bomb Game
This [Drop the Bomb] interface is a gamified approach to illustrate the working of linear Search algorithm.
In this interface there is a Cop present on the left most side of the user screen (beside all the places in a city).
The list of places will act like elements in an array.
You as a user will drop a bomb to one of the given places similar to entering an element
to search it in the array using Linear search approach.
Upon placing the bomb the Cop will start moving towards each place from its initial position.
The Cop will move and search for the bomb at each place that will take some time similar to finding an element in an array.
If the cop reaches the location where bomb was planted it will glow with Green color showing SUCCESS.
If it fails finding the bomb at a given place it will glow in Red showing FAILURE. and will move towards next place.
Search Again ↺
What's your Status, Cop?
Click Here ^_~
Linear Search Visualisation
Current Algorithm steps explaination will appear here
Enter the values to perform Linear Search
Step-by-Step Code Run
LINEAR_SEARCH(A, N, VAL)
Step 1: [INITIALIZE] SET POS = -1
Step 2: [INITIALIZE] SET I = 1
Step 3: Repeat Step 4 while I<=N
Step 4: IF A[I] = VAL SET POS = I PRINT POS Go to Step 6 [END OF
IF] SET I = I + 1 [END OF LOOP]
Step 5: IF POS = -1 PRINT " VALUE IS NOT PRESENTIN THE ARRAY "
[END OF IF]


A trading web application for buying and selling stock, among other trading operations, with real market data.
{{ line }}
Copyright © Matthew Muccio 2018


Intel to regain semiconductor crown in 2019
by Jessie Shen, DIGITIMES, TaipeiIntel is expected to rank as the largest semiconductor supplier and have sales that are 26% larger than Samsung in 2019, according to IC Insights.
The memory market is set to fall 34% this year, which will affect negatively revenues at Samsung, SK Hynix and Micron. The top-3 memory chipmakers are each forecast to register 29% and more than 29% on-year declines in 2019, IC Insights indicated.
The world's top-15 semiconductor companies will see their combined sales decrease 15% in 2019 compared to 2018, 2pp lower than the expected total worldwide semiconductor industry decline of 13%, IC Insights noted.
SK Hynix will log the biggest decline among the top-15 companies with a 38% plunge in sales this year, while other major memory vendors (Samsung, Micron and Toshiba/Kioxia) are also expected to suffer double-digit sales declines, IC Insights said.
Only three of the top-15 companies are forecast to register year-over-year growth in 2019 - Sony, TSMC and MediaTek, according to IC Insights.


Processing
Proccesing is a java-based visual programming language that I chose as a topic for my junior year independent study. At about the same time I was learning the language, I was also beginning to draw, and decided that a project at the intersection of the two would be intresting. Here are three algorithims inspired by diffrent styles of art - each spawning hundreds of objects that act in different ways to create the final image.


Before Change
def draw_group(pinfo, panel_scales, coord, ax, **params):
// Each group is a polygon with a single facecolor
// with potentially an edgecolor for every edge.
grouped = pd.DataFrame(pinfo).groupby("group")
verts = [None] * grouped.ngroups
facecolor = [None] * grouped.ngroups
edgecolor = [None] * grouped.ngroups
for i, (group, df) in enumerate(grouped):
verts[i] = tuple(zip(df["x"], df["y"]))
fill = to_rgba(df["fill"].iloc[0], df["alpha"].iloc[0])
color = to_rgba(df["color"].iloc[0], df["alpha"].iloc[0])
After Change
verts = [None] * ngroups
facecolor = [None] * ngroups
edgecolor = [None] * ngroups
linestyle = [None] * ngroups
linewidth = [None] * ngroups
for i, (group, df) in enumerate(data.groupby("group")):
verts[i] = tuple(zip(df["x"], df["y"]))


{{.Error}}
{{else}}Available at - {{.Link}} - if it uses your cluster's default hostname.
created from {{.SourceAppName}}
{{if not .SuccessfulBuildExists}}no successful build exists yet, so the app will not work.
{{end}}| {{$build.StartTime}} | {{$build.Status}} |


Meet Chance! The
wonderful
pupperino!
adopted by Nikolas Kososik (he/him)
Chance is a boy who:
Chortles
Snortles
and Wartortles!


---
layout: post
title: book exchange party 2009 keeping it brief
date: '2009-05-06T23:06:06+01:00'
tags: []
tumblr_url: http://backlog.robbevan.com/post/104315580/book-exchange-party-2009-keeping-it-brief
---
Book exchange party 2009 « Keeping it brief - Pietro Polsinelli’s blog


Major Projects
| Spring 2019 |
Evolith Educational Game Team Project. Java video game aimed for teenagers to learn about the process of evolution, decision making, and resource management.
|
|---|---|
| Fall 2018 |
Micro Business QR Payment Team Project. Android and Web app to allow businesses to process payments using custom QR codes. Hack BBVA 2018.
|
| Summer 2018 |
Tron Learner Team Project. Game developed at the HackMTY 2018 Hackathon.
|
| Spring 2018 |
Discord Bot
|
| Spring 2018 |
Pets App Team Project. IOS app created in a design course for a marketing class.
|


 Currently, we only support prediction for electrically neutral solute compounds containing H, C, N, O, S, P, F, Cl, Br, and I and pure nonionic liquid solvents. Mixture solvents are currently not supported. The prediction is made using the DirectML machine learning model, which is trained on 20253 experimental solvation free energy and 6322 experimental solvation enthalpy data. Note that the DirectML model is not trained for radical compounds. Solvation free energy is calculated using the standard state of an ideal gas at a concentration of 1 mol/L dissolving as an ideal solution at a concentration of 1 mol/L.
Details on the DirectML model can be found in the publication shown below. Please cite our
work if you wish to use any results.
Partition coefficients, log and dry log, are also calculable. The liquid/gas partition coefficient is defined as the concentration ratio of a solute compound between a liquid and a gas phase at equilibrium and is directly related to the solvation free energy. The organic/water partition coefficient is defined as the concentration ratio of a solute compound between an organic solvent and an aqueous phase at equilibrium.
This tool calculates log values by using the input solvent as an organic phase and assumes a dry solvent (i.e. organic solvent is not in contact with water). Both log and dry log are calculated using the logarithm with base 10.
Note that this tool is not designed for bulk queries. For bulk queries or automatic calculations, one can install the DirectML model as a conda package 'chemprop_solvation' from here.
Enter SMILES of a solvent and solute compound, separated by the underscore ( _ ), in the field below to search. (e.g. for a solvent water (O) and a solute ethanol (CCO), the input should be O_CCO) Do not put any empty space between the solvent and solute SMILES. For multiple solvent-solute pairs, separate each pair by line or empty space. A maximum of 50 solvent-solute pairs are allowed for each calculation. It should take less than 1 minute to calculate solvation free energies of 50 solvent-solute pairs and could take more time if more options are selected.
{% endblock %}s


item details: So Honored to have Hannah Mermaid featured in the official video for an-ten-nae Oceans Deep. Please Share and help spread awareness for Oceana, an amazing ORG., dedicated to saving our Oceans! Big thanks to Shawn Heinrichs for the amazing footage.


pn140513194128 #Start recording tcl command: 5/12/2014 22:58:40 #Project Location: C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote; Project name: Lab4_SmartTekbotRemote prj_project new -name "Lab4_SmartTekbotRemote" -impl "Lab4_SmartTekbotRemote" -dev LCMXO2-7000HE-4TG144C -synthesis "lse" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab2_TekbotRemote/Lab2_TekbotRemote_schematic.sch" prj_project save prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_Verilog.v" prj_run Synthesis -impl Lab4_SmartTekbotRemote prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg prj_run Synthesis -impl Lab4_SmartTekbotRemote prj_run Synthesis -impl Lab4_SmartTekbotRemote prj_run Synthesis -impl Lab4_SmartTekbotRemote prj_run Synthesis -impl Lab4_SmartTekbotRemote prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg -forceAll prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg source "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/hdle_generate_tbtemplate.tcl" prj_src add -simulate_only "Lolhi_tf.v" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/section2_schematic.sch" prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" source "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/hdle_generate_tbtemplate.tcl" prj_src add -simulate_only "Lolhi_tf.v" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Section4_sim/Section4_sim.spf" prj_src remove "C:/lscc/diamond/3.1_x64/bin/nt64/Lab2_TekbotRemote/Lab2_TekbotRemote_schematic.sch" prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg source "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/hdle_generate_tbtemplate.tcl" prj_src add -simulate_only "Lolhi_tf.v" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Sec4_sim/Sec4_sim.spf" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Sec4_sim/Sec4_sim.spf" prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab2_TekbotRemote/Lab2_TekbotRemote_schematic.sch" prj_run Export -impl Lab4_SmartTekbotRemote -task TimingSimFileVlg #Stop recording: 5/13/2014 19:41:28 pn140514144153 #Start recording tcl command: 5/14/2014 13:35:24 #Project Location: C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote; Project name: Lab4_SmartTekbotRemote prj_project open "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Lab4_SmartTekbotRemote.ldf" prj_run Export -impl Lab4_SmartTekbotRemote -task Jedecgen prj_src add "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/Lab4_sim/Lab4_sim.spf" launch_synplify_prj Lab4_SmartTekbotRemote prj_src remove "C:/lscc/diamond/3.1_x64/bin/nt64/Lab4_SmartTekbotRemote/../Lab2_TekbotRemote/Lab2_TekbotRemote_schematic.sch" #Stop recording: 5/14/2014 14:41:53


this
.
While such a return is valid, it is rarely necessary, and usually indicates that the method is intended to be used
as part of a chain of similar method calls (for example, buffer.append("foo").append("bar").append("baz")
).
Such chains are frowned upon by many coding standards.
Example:
public Builder append(String str) {
// [...]
return this;
}


Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
G
H
I
J
L
M
N
O
P
R
S
T
U
O
onCreate(Bundle)
- Method in class com.sgf.activities.
ListAccountSummaryActivity
onCreate(Bundle)
- Method in class com.sgf.activities.
ListMovementsActivity
onCreate(Bundle)
- Method in class com.sgf.activities.
MainActivity
onCreate()
- Method in class com.sgf.custom.
sgfApplication
onCreate(SQLiteDatabase)
- Method in class com.sgf.db.
SGFDataModelSQLiteHelper
Metodo chamado pelo Android para criacao da BD
onCreateOptionsMenu(Menu)
- Method in class com.sgf.activities.
ListMovementsActivity
onCreateOptionsMenu(Menu)
- Method in class com.sgf.activities.
MainActivity
onCreateOptionsMenu(Menu)
- Method in class com.sgf.activities.
MovementInsertActivity
onCreateOptionsMenu(Menu)
- Method in class com.sgf.activities.
SgfEntryActivity
onDestroy()
- Method in class com.sgf.api.services.
GetAccountsService
onItemSelected(<any>, View, int, long)
- Method in class com.sgf.activities.
ListAccountSummaryActivity
onItemSelected(<any>, View, int, long)
- Method in class com.sgf.activities.
ListMovementsActivity
onItemSelected(<any>, View, int, long)
- Method in class com.sgf.activities.
MovementEditActivity
onItemSelected(<any>, View, int, long)
- Method in class com.sgf.activities.
MovementInsertActivity
onNothingSelected(<any>)
- Method in class com.sgf.activities.
ListAccountSummaryActivity
onNothingSelected(<any>)
- Method in class com.sgf.activities.
ListMovementsActivity
onNothingSelected(<any>)
- Method in class com.sgf.activities.
MovementEditActivity
onNothingSelected(<any>)
- Method in class com.sgf.activities.
MovementInsertActivity
onOptionsItemSelected(MenuItem)
- Method in class com.sgf.activities.
ListMovementsActivity
onOptionsItemSelected(MenuItem)
- Method in class com.sgf.activities.
MainActivity
onOptionsItemSelected(MenuItem)
- Method in class com.sgf.activities.
SgfEntryActivity
onReceive(Context, Intent)
- Method in class com.sgf.receivers.
LaunchSynchServices
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
DeleteMovementsService
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
GetAccountsService
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
GetMovementsService
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
PostMovementsService
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
PutMovementsService
onStartCommand(Intent, int, int)
- Method in class com.sgf.api.services.
SynchService
onUpgrade(SQLiteDatabase, int, int)
- Method in class com.sgf.db.
SGFDataModelSQLiteHelper
Metodo chamado pelo Android para actualizacao da BD
open()
- Method in class com.sgf.db.
AccountsDAO
Inicializa o objecto _database para escrita e leitura
open()
- Method in class com.sgf.db.
MovementsDAO
Inicializa o objecto _database para escrita e leitura
operation
- Variable in class com.sgf.api.operations.
APIOperations
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
G
H
I
J
L
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N
O
P
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S
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U


The generic format for actions, used by monitoring and automated integration tests
ActionWrappedMessage |
data class ActionWrappedMessage : Message |
Attachment |
A simple attachment file. data class Attachment : Message |
Choice |
A user choice. data class Choice : Message |
GenericElement |
A sub element of GenericMessage. data class GenericElement |
GenericMessage |
An aggregation of Messages used in Sentence. This is usually a "generic" view of ConnectorMessage. data class GenericMessage |
Location |
User location data. data class Location : Message |
Message |
A message. interface Message |
MessagesList |
A list of messages. data class MessagesList |
Sentence |
Could be a simple text, or a complex message using secondary constructor. data class Sentence : Message |
Suggestion |
data class Suggestion |
TextWithSuggestions |
data class TextWithSuggestions |


GoogleUrlTagData
class GoogleUrlTagData
Undocumented
-
Undocumented
Declaration
Swift
var vmapUrl: String?
-
Undocumented
Declaration
Swift
var vastPrerrolUrl: String?
-
Undocumented
Declaration
Swift
var vastPostrollUrl: String?
-
Undocumented
Declaration
Swift
var vastMidrollsArray: [MidrollTagData]
-
Undocumented
Declaration
Swift
var isVmapAd: Bool { get }
-
Undocumented
Declaration
Swift
var startedAdExist: Bool { get }
-
Undocumented
Declaration
Swift
init(entry: [String: Any]?, pluginParams: NSDictionary? = nil)
-
Undocumented
Declaration
Swift
func tryRetrieveFromPluginParams(pluginParams: NSDictionary?)
-
Undocumented
Declaration
Swift
func prepareAdvertismentData(entry: [String: Any]?, pluginParams: NSDictionary? = nil)
-
Undocumented
Declaration
Swift
func requestMiddroll(currentVideoTime: TimeInterval) -> String?
-
Undocumented
Declaration
Swift
func prerollUrlString() -> String?
-
Undocumented
Declaration
Swift
func postrollUrlString() -> String?


Hyman's First Bootstrap
Home
Profile
Order
Sell
(current)
Contact
Your items
Post item
House Title
Picture
Description
Initial bidding price(USD)
Select an auction date


THE NIGHT OF THE HUNTER A film review by Pete Croatto Copyright 2001 filmcritic.com
Until I saw The Night of the Hunter, it had been a long time since I had gasped while watching a movie. Forget The Others and The Deep End (which veered toward strained dramatics), The Night of the Hunter is by far the scariest movie I've seen so far this year. Even though the movie is nearly 50 years old and there's a not drop of blood to be seen.
Luckily, The Night of the Hunter, Charles Laughton's first and final directing gig, has been restored by the UCLA Film and Television Archive and is being re-released in October 2001. So, there's still plenty of time to spill your popcorn all over the place.
Robert Mitchum stars as Harry Powell, a reverend with a nasty habit of courting and then killing widows for their cash.  Powell finds out about the stash and decides to court Mrs. Harper after he's released and Ben is hanged. But finding the money isn't easy for Powell, who must contend with his stepchildren (Billy Chapin and Sally Jane Bruce), who know where the money is, but aren't telling.
The hard part about seeing a classic now is the pop culture monster has usually drawn and quartered and then flaunted all the memorable moments, thus ruining the spontaneity and adventure when we finally watch it for the first time. How many spoofs or salutes to the shower scene in Psycho have we seen in other movies? What about the brilliant baby stroller sequence from Battleship Potemkin? (No, I'm not blaming Brian De Palma entirely for this sampling problem.)
Yes, there are some visual elements that other directors seem to have borrowed from The Night of the Hunter. Powell's "love" and "hate" knuckle tattoos obviously influenced Spike Lee in Do the Right Thing (remember Radio Raheem?).
Seeing The Night of the Hunter for the first time, I was amazed at how much it crackled with wicked wit and fright and how much intensity was intact. You can now sign me up as president of the Robert Mitchum Fan Club. He plays the role with a controlled malice that induces unease every time he appears. He's like the senior class president with an evil streak. If I ever need to stay awake, I'll just picture him crooning, "Leaning... leaning...." Any actor who wants to play a character with a touch of evil should study his performance the way a rabbinical student studies the Torah.
And credit must be handed out to Laughton and cinematographer Stanley Cortez, who create a series of haunting, surreal shadowy images over the rural Depression-era backdrop. It's a testament to both men that they're able to invigorate what has become a hackneyed storyline (kids harassed by evil guardians) by sticking to the old maxim that we're more scared by what we don't see.
Screenwriter and legendary film critic James Agee does a beautiful job giving shape and substance to an array of supporting characters: the drunk Birdie (James Gleason) who's haunted by his wife, and the Spoons (Evelyn Varden and Walt Spoon) whose marriage has become a verbal vaudeville act.
The only lapse is the movie's third act, when Pearl and John run away from home and find a home with the motherly, Bible-reading Mrs. Cooper (Lillian Gish). Her showdown with Powell is memorable -- a battle done with dueling hymns. However, the whole segment feels a little rushed and underdone, but it's still a thrill seeing the queen of the silent film era handling a shotgun.
Do yourself favor and don't miss this if it comes to a nearby theater.
Note: A series of revealing, but overlong, outtakes preceded the movie. The highlights included the legendary Laughton (who sounds eerily like Mr. Pitt from Seinfeld) running Winters' lines with Mitchum, and the adorable, tiny Bruce having trouble descending a coal pile. Hours more of such footage exists, as Laughton liked to keep the cameras constantly rolling.
Screened as part of the 2001 New York Film Festival retrospectives (feature story coming soon).
RATING: ****1/2
Director: Charles Laughton Producer: Paul Gregory Writer: James Agee Starring: Robert Mitchum, Shelley Winters, Lillian Gish, Billy Chapin, Sally Jane Bruce, Evelyn Varden, Don Beddoe, James Gleason, Peter Graves
--- http://www.amazon.com/exec/obidos/redirect?tag=filmcriticcom&path=subst/video/sellers/amazon-top-100-dvd.html Movie Fiends: Check out Amazon.com's Top 100 Hot DVDs!
Visit filmcritic.com on the Web at http://www.filmcritic.com
========== X-RAMR-ID: 29692 X-Language: en X-RT-ReviewID: 252531 X-RT-TitleID: 1015048 X-RT-SourceID: 178 X-RT-AuthorID: 3402 X-RT-RatingText: 4.5/5
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Play-along at home resources (+ slides) for GDB: A Gentle Intro are up at http://bit.ly/gdb-gentle. Get out there and debug things #osb16!
6/21/2016, 6:29:17 PM
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Play-along at home resources (+ slides) for GDB: A Gentle Intro are up at http://bit.ly/gdb-gentle.


Angular Seed is a starter project that implements best practices in coding, building and testing Angular apps.


Fishing Guild Member:
Which area's monsters in the Dion Territory would you like to see?
Cruma Marshlands
Floran Agricultural Area
Tanor Canyon


One more revolution, my love One more time through the fire
One more revolution, my love
Once upon a midnight dreary
Blessings to you and your beloved dead, on this night when the veil is thin and there is magick in the air.
Salvation is a last-minute business, boy
There is something haunting in the light of the moon; it has all the dispassionateness of a disembodied soul, and something of its inconceivable mystery.
Oh look, another glorious morning. Makes me sick!
After summer we are… Blogs and commentary Do you find your logistic regression loss behaves?
West Sussex Football League
I’m back from leave. These are the things I found interesting in my week off.


QWaylandSurface Class
The QWaylandSurface class represents a rectangular area on an output device. More...
| Header: | #include <QWaylandSurface> |
| qmake: | QT += waylandcompositor |
| Since: | Qt 5.8 |
| Inherits: | QWaylandObject |
Public Types
| enum | Origin { OriginTopLeft, OriginBottomLeft } |
Properties
|
|
Public Functions
| QWaylandSurface() | |
| QWaylandSurface(QWaylandCompositor *compositor, QWaylandClient *client, uint id, int version) | |
| virtual | ~QWaylandSurface() |
| int | bufferScale() const |
| QWaylandClient * | client() const |
| QWaylandCompositor * | compositor() const |
| Qt::ScreenOrientation | contentOrientation() const |
| void | destroy() |
| void | frameStarted() |
| bool | hasContent() const |
| void | initialize(QWaylandCompositor *compositor, QWaylandClient *client, uint id, int version) |
| QWaylandInputMethodControl * | inputMethodControl() const |
| bool | inputRegionContains(const QPoint &p) const |
| bool | isCursorSurface() const |
| bool | isDestroyed() const |
| bool | isInitialized() const |
| void | markAsCursorSurface(bool cursorSurface) |
| Origin | origin() const |
| QWaylandView * | primaryView() const |
| QWaylandSurfaceRole * | role() const |
| void | sendFrameCallbacks() |
| void | setPrimaryView(QWaylandView *view) |
| QSize | size() const |
| QList<QWaylandView *> | views() const |
- 5 public functions inherited from QWaylandObject
Public Slots
| void | updateSelection() |
Signals
| void | bufferScaleChanged() |
| void | childAdded(QWaylandSurface *child) |
| void | configure(bool hasBuffer) |
| void | contentOrientationChanged() |
| void | damaged(const QRegion &rect) |
| void | dragStarted(QWaylandDrag *drag) |
| void | hasContentChanged() |
| void | offsetForNextFrame(const QPoint &offset) |
| void | originChanged() |
| void | parentChanged(QWaylandSurface *newParent, QWaylandSurface *oldParent) |
| void | redraw() |
| void | sizeChanged() |
| void | subsurfacePlaceAbove(QWaylandSurface *sibling) |
| void | subsurfacePlaceBelow(QWaylandSurface *sibling) |
| void | subsurfacePositionChanged(const QPoint &position) |
| void | surfaceDestroyed() |
Detailed Description
The QWaylandSurface class represents a rectangular area on an output device.
This class encapsulates a rectangular area of pixels that is displayed on an output device. It corresponds to the interface wl_surface
in the Wayland protocol.
Member Type Documentation
enum QWaylandSurface::Origin
This enum type is used to specify the origin of a QWaylandSurface's buffer.
| Constant | Value | Description |
|---|---|---|
QWaylandSurface::OriginTopLeft | 0 | The origin is the top left corner of the buffer. |
QWaylandSurface::OriginBottomLeft | 1 | The origin is the bottom left corner of the buffer. |
Property Documentation
bufferScale : const int
This property holds the QWaylandSurface's buffer scale. The buffer scale lets a client supply higher resolution buffer data for use on high resolution outputs.
Access functions:
| int | bufferScale() const |
Notifier signal:
| void | bufferScaleChanged() |
client : QWaylandClient * const
This property holds the client using this QWaylandSurface.
Access functions:
| QWaylandClient * | client() const |
contentOrientation : const Qt::ScreenOrientation
This property holds the orientation of the QWaylandSurface's contents.
Access functions:
| Qt::ScreenOrientation | contentOrientation() const |
Notifier signal:
| void | contentOrientationChanged() |
See also QWaylandOutput::transform.
cursorSurface : bool
This property holds whether the QWaylandSurface is a cursor surface.
Access functions:
| bool | isCursorSurface() const |
| void | markAsCursorSurface(bool cursorSurface) |
hasContent : const bool
This property holds whether the QWaylandSurface has content.
Access functions:
| bool | hasContent() const |
Notifier signal:
| void | hasContentChanged() |
origin : const QWaylandSurface::Origin
This property holds the origin of the QWaylandSurface's buffer, or QWaylandSurface::OriginTopLeft if the surface has no buffer.
Access functions:
| Origin | origin() const |
Notifier signal:
| void | originChanged() |
size : const QSize
This property holds the QWaylandSurface's size in pixels.
Access functions:
| QSize | size() const |
Notifier signal:
| void | sizeChanged() |
Member Function Documentation
QWaylandSurface::QWaylandSurface()
Constructs a an uninitialized QWaylandSurface.
QWaylandSurface::QWaylandSurface(QWaylandCompositor *compositor, QWaylandClient *client, uint id, int version)
Constructs and initializes a QWaylandSurface for the given compositor and client, and with the given id and version.
[virtual]
QWaylandSurface::~QWaylandSurface()
Destroys the QWaylandSurface.
[signal]
void QWaylandSurface::childAdded(QWaylandSurface *child)
QWaylandCompositor *QWaylandSurface::compositor() const
Returns the compositor for this QWaylandSurface.
[signal]
void QWaylandSurface::configure(bool hasBuffer)
[signal]
void QWaylandSurface::damaged(const QRegion &rect)
void QWaylandSurface::destroy()
Destroys the QWaylandSurface.
[signal]
void QWaylandSurface::dragStarted(QWaylandDrag *drag)
This signal is emitted when a drag has started from this surface.
void QWaylandSurface::frameStarted()
Prepares all frame callbacks for sending.
void QWaylandSurface::initialize(QWaylandCompositor *compositor, QWaylandClient *client, uint id, int version)
Initializes the QWaylandSurface with the given compositor and client, and with the given id and version.
QWaylandInputMethodControl *QWaylandSurface::inputMethodControl() const
bool QWaylandSurface::inputRegionContains(const QPoint &p) const
Returns true
if the QWaylandSurface's input region contains the point p. Otherwise returns false
.
bool QWaylandSurface::isDestroyed() const
Returns true if the QWaylandSurface has been destroyed. Otherwise returns false.
bool QWaylandSurface::isInitialized() const
Returns true if the QWaylandSurface has been initialized.
[signal]
void QWaylandSurface::offsetForNextFrame(const QPoint &offset)
[signal]
void QWaylandSurface::parentChanged(QWaylandSurface *newParent, QWaylandSurface *oldParent)
QWaylandView *QWaylandSurface::primaryView() const
Returns this QWaylandSurface's primary view.
See also QWaylandView::advance() and QWaylandSurface::setPrimaryView().
[signal]
void QWaylandSurface::redraw()
QWaylandSurfaceRole *QWaylandSurface::role() const
void QWaylandSurface::sendFrameCallbacks()
Sends pending frame callbacks.
void QWaylandSurface::setPrimaryView(QWaylandView *view)
Sets this QWaylandSurface's primary view to view, in case there are multiple views of this surface. The primary view is the view that governs the client's refresh rate. It takes care of discarding buffer references when QWaylandView::advance() is called. See the documentation for QWaylandView::advance() for more details.
In shell surface integrations, such as QWaylandWlShellIntegration and QWaylandXdgShellV5Integration, maximize and fullscreen requests from the client will only have an effect if the integration has the primary view of the surface.
See also primaryView() and QWaylandView::advance().
[signal]
void QWaylandSurface::subsurfacePlaceAbove(QWaylandSurface *sibling)
[signal]
void QWaylandSurface::subsurfacePlaceBelow(QWaylandSurface *sibling)
[signal]
void QWaylandSurface::subsurfacePositionChanged(const QPoint &position)
[signal]
void QWaylandSurface::surfaceDestroyed()
[slot]
void QWaylandSurface::updateSelection()
Updates the surface with the compositor's retained clipboard selection. Although this is done automatically when the surface receives keyboard focus, this function is useful for updating clients which do not have keyboard focus.
QList<QWaylandView *> QWaylandSurface::views() const
Returns the views for this QWaylandSurface.


node_id_set.add(node_id)
// Since all node id should be identical, set should be equal to 1.
assert len(node_id_set) == 1
def test_ready_warning_suppressed(ray_start_regular, error_pubsub):
p = error_pubsub
for _ in range(3)
])
t = create_nested_task.options(
num_cpus=1, num_gpus=0, placement_group=pg).remote(1, 0)
pgs = ray.get(t)
// Every task should have current placement group because they
// should be implicitly captured by default.
assert None not in pgs