TileCoordsRegion
open class TileCoordsRegion
3 dimensional square region in a tile map. The three dimensions are:
- latitude (y)
- longitude (x)
- zoom (z)
A region is represented by two TileCoords
one holds
the topLeft corner and the other the bottomRight corner.
Notice that, in general, map UIs represent an infinite scroll in the longitude (x) axis, when the map ends, it is displayed the beginning.
In this scenario, if we allow user to pick two points to select a region, we may end up with two sub-regions.
+---------------------++---------------------++---------------------+
| || || |
| * P1 || || |
| || || |
| Map 1 || Map 1bis || Map 1 bis bis |
| || || |
| || * P2 || |
| || || |
+---------------------++---------------------++---------------------+
-
Top left tile/coordinate.
Declaration
Swift
public var topLeft: TileCoords
-
Bottom right tile/coordinate.
Declaration
Swift
public var bottomRight: TileCoords
-
Zoom range for the region.
Declaration
Swift
public var zoomRange: ZoomRange { get }
-
Total number of tiles in this region for all zoom levels.
Declaration
Swift
public var count: TileNumber { get }
-
The region will be the area that holds the line from any top left point (P1) to any bottom rightpoint 2 (P2).
Declaration
Swift
public init?(topLeftLatitude: Double, topLeftLongitude: Double, bottomRightLatitude: Double, bottomRightLongitude: Double, minZoom: UInt8, maxZoom: UInt8)
-
The region will be the area that holds the line from any top left point (P1) to any bottom rightpoint 2 (P2). For example, in this map:
+---------------------++---------------------++---------------------+ | P1 || || | | * . .||. + || | | . \ || · || | | Map 1 . \ || · Map 2 || Map 3 | | . \|| · || | | . \| · || | | . |\ · || | | . ||\ · || | | . || \· || | | + . .||. * P2 || | +---------------------++---------------------++---------------------+ -180 180 -180 180
The area will be the one denoted with the dots.
Declaration
Swift
public init?(topLeft: TileCoords, bottomRight: TileCoords)
-
Counts for the zoom
Declaration
Swift
public func count(forZoom zoom: Zoom) -> TileNumber
-
All the tile ranges for this particular zoom. There may be 1 or 2.
For example, in this map there are two ranges. One that covers the area A1 and other that covers the area A2
+----------------------++---------------------++--------------------+ | P1 || || | | *.....||...+ || | | . \ .||. · || | | Map 1 . \ .||. · Map 2 || Map 3 | | . \.||. · || | | . \||.A2· || | | . A1.|\. · || | | . .||\ · || | | . .||.\ · || | | +.....||...* P2 || | +----------------------++---------------------++--------------------+ -180 180 -180 180
-
Gets the tile ranges for all zooms.
Declaration
Swift
public func tileRanges() -> [TileRange]?


This API provides statistics for YouTube channels, playlists, videos, and streams.
Additionally it also provides an easy way to retrieve all comments and replies on a video.
Comments and replies can be filtered by author and content.
It also supports getting chat events such as messages, super chats, and more.
For more info see the GitHib page.


Home
Contents
Introduction
Arrangement
From Unreative Writing
Harry Burke on Uncreative Writing, Poetry and Language
Nothing New Needs to Be Created: Kenneth Goldsmith’s Claim to Uncreativity
Domenico Quaranta on Authorship, Appropriation, Surfing Clubs and Post-Internet Art
Readymade Affect
Constant Fluidity
Fullscreen


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Honours
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Riders


Evidently Packer was amused when a dyslexic tattoo artist misspelled his name as "ALFERD" and it became sort of an in-joke.
| Nov 1873 |
Alfred Packer and 20 others depart Provo, UT for the San Juan Mountains in the Colorado Territory. |
| 9 Feb 1874 |
Alfred Packer and five other men break away from the rest of their group and head for Gunnison. |
| 6 Apr 1874 |
Alfred Packer emerges from the woods alone. |
| 8 May 1874 |
Alfred Packer signs his first confession. |
| 8 Aug 1874 |
The corpses of Alfred Packer's five missing companions are found, two miles outside Lake City, CO. |
| 8 Aug 1874 |
Alfred Packer escapes from jail. |
| 11 Mar 1883 |
Fugitive Alfred Packer captured in Cheyenne, WY. Packer had been living under the alias John Schwartze. |
| 16 Mar 1883 |
Alfred Packer signs his second confession. |
| 7 Aug 1897 |
Alfred Packer signs his third confession. |
| 7 Jan 1901 |
Alfred Packer paroled by the governor of Colorado. |
| 23 Apr 1907 |
Alfred Packer dies and is buried in Littleton, CO. |


POST-traumatic Stress: On Product API Ownership
POST-traumatic Stress: On Product API Ownership
Four years ago, when I was first cutting my teeth with more rigorous technical product management, I wrote an article on my personal blog.
In lieu of a recent conversation, I thought it would be interesting to resurrect the original article and supplement it with some learnings from the years gone by.
The Original Article
Once upon a time, being a product owner was relatively simple. Okay, that’s a lie. More accurately, in the days of “boxed product”, product ownership was largely about features – features which could be easily mapped back to a customer’s stories and use cases.
The implementation of said features largely didn’t matter; Mike wants to convert a nondescript numeric value into a currency value, and as long as the application allows that somehow (ideally in a UX-friendly way), Product was happy.
After all, Product concerns itself first and foremost with the problems and looks to Engineering to provide solutions, albeit with Product ensuring said solutions can adequately address the problems in a manner effective for the business at large.
The advent of software’s increasing API-ification, though, has dramatically blurred the line where business requirements end and where implementation begins. When your customer Mike wants an end-point to convert a numeric value into a currency value, the data he provides and the response he receives are just as much business requirements and acceptance criteria as they are implementation.
So how, then, does one adequately draw the line? Who specs the API? Who owns it post-launch? How does it evolve?
Stick in the CRUD
I wish I had the clear answer to any of those quandaries, as my enterprise day job would be easier for it.
In start-ups and small companies, this kind of collaboration is a breeze, and as such these types of ownership issues are usually non-existent. Making this work with one Product Owner and one Lead Engineer is as easy as a lunch and a beer.
But in an enterprise company, I can’t begin to feel certain or even falsely confident in the correct approach; I’ve encountered only issues and no resolutions in my experience thus far.
In some enterprise circumstances, the line in the sand is clear. If your customer isn’t consuming an API as his UX (or, as I prefer, “DX”) it probably doesn’t make sense for Product to own the API, as it is truly an implementation detail.
However, with services leaning more towards integrations and service-to-service interactions, particularly in service-oriented architectures, this is increasingly rare.
A “GET”, then, is as essential to the ability of a given product to satisfy business requirements as is the need for a specific set of UX interactions which enforce a workflow.
Unfortunately, this makes translating requirements into stories difficult, as writing the right API requires fully understanding the interactions between services, or rather, the passage and manipulation of data and the application of business logic. In other words, writing a good API requires understanding a great many “implementation details”.
Giving and GETing
By necessity, it follows that Product starts to dabble in architecture and Engineering starts to dabble in stories and acceptance criteria – a situation neither party is comfortable with, at least in my experience.
Invariably, Product, who isn’t as technically adept and isn’t privy to all the technology discussions, messes up its API design or makes short-sighted implementation decisions. Meanwhile, Engineering, having not talked directly to the customer or lacking visibility to the long-term business strategy and product roadmap, fails to meet critical business requirements and acceptance criteria.
Neither team has all the information it needs to do the end-to-end job, and, because of the overlapping responsibilities and ultimate contractual artifact in the API, being pivotal to writing the stories and predicated on a concrete architecture, work is stymied by murky owners and unclear action items.
Socket To Me
So yea. We have a lot of issues, and we’ve no clear resolutions.
I’m left thinking about a parallel, analogical scenario. If a product organization today was asked to design the electric plug for a piece of hardware, who would own the plug’s design?
- The plug has a clear customer – the socket.
- The socket, the plug’s customer, expects a certain input and provides a certain output.
- The socket, the plug’s customer, abides by a structured, common standard.
- The plug’s design and its usage are interdependent and interrelated.
- The plug’s design necessitates certain aspects of its implementation.
In this case, I believe the answer is clear: both Product and Engineering own the plug, its design, and its implementation. There cannot be a delineation because the requirements imply certain aspects of implementation. It’s pretty clear.
And yet, not clear at all is how the two teams then work, in concert, to build it.
That’s a question I’m hungrily seeking the answer to – and one, I suspect, almost every software company out there building enterprise APIs is seeking, too.
Upon Reflection Years Later
In the years since I’d originally published this article, I’ve begun to believe more firmly in a singular stance: a technical product manager should own the API spec.
Part of the value of a product manager is in being passionately dispassionate about the product and the solution. Just as customers are often too close to the problem to be able to articulate what they need in place of what they say they want, so too can be developers.
By taking the ownership for defining the actual interface for integration, technical product managers are forced to truly understand, and internalize, the developer use case that they are trying to facilitate while being a degree of separation away from the technology itself.
Without any implicit bias or preference for a specific solution, then, the technical product manager, who is one degree removed from the consumption of the API, is able to make a more dispassionate recommendation by aggregating feedback from the customer developer as opposed to imbuing preferences or biases from the internal developer.
The same principle applies to user experience design. A UX designer of a restaurant POS, for example, may not be a restaurant server, but the process of research, design, testing, and iteration ensures that she can represent the requirements dispassionately and intelligently.
Providing the technical product manager is able to properly canvas the customer developer directly or customer developer community indirectly, he or she is then in a better position to represent the external requirements.
Then again, I guess GraphQL is going to render all of this old conversation moot, anyway, won’t it?


--- layout: post date: 2012-09-20 time: "09:00:00" authors: ["Chris Cannam"] title: Feedback and wrap-up from York tags: ["University of York", "SoundSoftware"] ---
The SoundSoftware project arranged a Software Carpentry bootcamp for the week preceding DAFx'2012, the conference on Digital Audio Effects, at the University of York.
This bootcamp featured two days of non-subject-specific Software Carpentry material, presented by Greg, and an additional day of material specific to audio and music researchers, presented by Adam and Becky of Codasign. Many thanks to Greg, Adam, and Becky for their hard work.
Subject-specific third day
We think this was well-received, though some attendees (and helpers!) were beginning to flag by the third day. With more practice it might be possible to start introducing more subject-flavoured material into the first two days as well. This seems like an experiment worth repeating.
The third day was closed with a short but lively discussion session about applying Software Carpentry methods in the context of the researchers' own work.
Python code from the audio and music day can be found on Github or code.soundsoftware.ac.uk.
Co-location with a conference
We had hoped that co-locating the bootcamp with the DAFx conference would get us a higher attendance and make things easier for participants, but at least in this case that doesn't seem to have happened. We had enough people (26) to fill the room in comfort but we were below capacity, and only 5 participants reported that they were also attending the conference.
(The bootcamp was advertised mostly during the summer break, which probably explains this to some extent. Our fault; we could have done better here.)
Software requirements
This bootcamp had a particularly tall list of software requirements and prerequisites. So as an alternative to installing the software natively on their own machines, we also provided a virtual machine image that attendees could run up in VirtualBox. A handful of people took advantage of this and it seemed to work OK for them.
In previous bootcamps we have been involved with, Windows users have had far more problems getting software installed than those on other platforms. This time around, we switched to MinGW (from Cygwin) which worked a little better, and at the same time we found that users with OS/X 10.8 were having far more problems with Python versions and dependencies than we had experienced previously — so the spread of difficulties was more even than usual.
Good and bad
These are from the end of the second day (i.e. non-subject-specific material).
| Good | Bad |
|
|


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Lemonada is a modern Arabic and Latin typeface family designed by Mohamed Gaber and Eduardo Tunni. It started with the Latin design Lemon, which Eduardo Tunni expanded to four weights. The Arabic was designed by Mohamed Gaber.
The Arabic design is contemporary, starting with Naskh and introducing influences of Diwani. It has wide and open counters that improve readability at smaller text sizes, while its more subtle details make it a great display face at larger sizes.
Lemonada is currently available as a variable font with a weight axis, four static fonts (Light, Regular, SemiBold, Bold), and a wide character set that supports the Arabic, Farsi, and Urdu languages.
The Lemonada project is led by Mohamed Gaber, a type designer based in Cairo, Egypt. To contribute, see github.com/Gue3bara/Lemonada


Netizens criticize Big Bang T.O.P for his recent post on SNS
by emmamadison24Big Bang T.O.P recently shared about the chilly weather.
T.O.P posted a photo on his Instagram on the 9th with the caption "mayo".
In the photo shared publicly, T.O.P is seen wearing a white padded jacket. Even though he's buried in the jacket's hat, his perfect and handsome visuals attract attention.
Meanwhile, T.O.P was discharged from the military in July.
- 1. [+1,247, -41] Is Naver crazy??
- 2. [+760, -47] Don't return to the entertainment industry!!!
- 3. [+487, -15] All I can think about is that wheelchair..
- 4. [+293, -12] Does he do delivery on the side these days?
- 5. [+158, -18] Is being indifferent the answer?
- 6. [+51, -2] Between him and Yang Hyun Suk..I don't know who's more trash
- 7. [+42, -0] Why is this an article??
- 8. [+40, -2] It seems like we can't trust the press now...there are no sane reporters anymore..
- 9. [+39, -3] That druggie handsome?? Gijanim, how much money did you get paid for this??
- 10 [+34, -3] Who's handsome?...he looks homeless
- 11. [+30, -1] Reporter Park Seo Hyun...are you crazy?
- 12. [+28, -3] I don't care about this criminal..
- 13. [+14, -2] There are more handsome kids nowadays...just stop
- 14. [+10, -2] What's so handsome about this thug..stop with these types of articles~
- 15. [+9, -1] Put on pajamas and padded mayo jacket = shopping for drugs


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic
Make PaymentLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic
Payment HistoryLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic


Witness the body horror that allows Rust players to look down and see their legs
by Christopher LivingstonIt's fun to get a look at how the sausage is made in games, and Rust developer Garry Newman opened the doors to his butcher shop in a blog post today. The post reveals that Newman has wanted for years to let players look down in first-person and see their own legs while playing Rust, rather than traveling through the world as a disembodied camera in the same manner as most first-person games.
"We have a skeleton with the player model on it (which is what casts the localplayer shadow)," the post reads. "We want to show it, but we also want to manipulate the bones in a way that they don't conflict with the player's view. But if we do that the shadow would be all fucked."
The solution Newman finally came up with? Rendering a different model. "So what we do is basically copy the third person model (which creates the shadows) and manipulate the bones.
Above: Gif made from video at Garry.tv
"There's a couple of extra things we have to do. When you're crouched and look down, we pull the viewmodel back so it doesn't clip through your knees."
While that solution does indeed look convincing from a first-person perspective (above), it's both funny and a little alarming to see what's happening behind the scenes to achieve it:
Above: Gif made from video at Garry.tv
As you can see, the player's shadow is intact and both it and their body will look perfectly normal to them, but "tucking shit behind the camera" technically turns the player into a weird stretched taffy monster. It's reminiscent of the disturbing gymnastics required to let players peer over cover in Crysis.
You can read the full post for more behind-the-scenes magic (there's a reason the models above don't show the player's arms) at Newman's blog. And while we're on the topic of Rust, we also learned this week that it'll release its first paid DLC next month, which will contain 10 new playable musical instruments.


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We make sure you receive the items as soon as we have acquired them or when you put in your order. Returns are free if you find yourself not satisfied with your purchase.
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Before Change
def dK_dX(self,dL_dK,X,X2,target):
derivative of the covariance matrix with respect to X.
self._K_computations(X,X2)
self.k1.dK_dX(dL_dK*self._K2, X[:,:self.k1.D], X2[:,:self.k1.D], target)
self.k2.dK_dX(dL_dK*self._K1, X[:,self.k1.D:], X2[:,self.k1.D:], target)
def Kdiag(self,X,target):
Compute the diagonal of the covariance matrix associated to X.
After Change
self.k1.dKdiag_dtheta(dL_dKdiag*K2,X[:,:self.k1.D],target[:self.k1.Nparam])
self.k2.dKdiag_dtheta(dL_dKdiag*K1,X[:,self.k1.D:],target[self.k1.Nparam:])
def dK_dX(self,dL_dK,X,X2,target):
derivative of the covariance matrix with respect to X.
if X2 is None: X2 = X
K1 = np.zeros((X.shape[0],X2.shape[0]))
K2 = np.zeros((X.shape[0],X2.shape[0]))
self.k1.K(X[:,0:self.k1.D],X2[:,0:self.k1.D],K1)
self.k2.K(X[:,self.k1.D:],X2[:,self.k1.D:],K2)
self.k1.dK_dX(dL_dK*K2, X[:,:self.k1.D], X2[:,:self.k1.D], target)
self.k2.dK_dX(dL_dK*K1, X[:,self.k1.D:], X2[:,self.k1.D:], target)
def dKdiag_dX(self, dL_dKdiag, X, target):


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The Full Line of Italian Cruisers Arrive in Latest WORLD OF WARSHIPS Update
by Tommy WilliamsUpdate 0.8.10 was recently released by Wargaming for World of Warships. This update brought with it the full branch of the Italian cruisers as well as the unlockable Italian commander, Luigi Sansonetti. There are 10 Italian cruisers in total now and players can research them all now. Players can also check out the “Resolute and Rapid” themed collection to check out highlights of the Italian Navy’s history.
Sansonetti (from World War II) is the latest commander to join the game and will let you access talents after achieving goals in a battle. For example, if you destroy an enemy ship, your main battery guns’ maximum range will increase. Sansonetti also features the Expert Loader and Torpedo Acceleration skills. Players will also be able to enjoy the specialized personalization options that come with Sansonetti such as a broad pennant, colored shell tracers, and a signal flare that goes off when his talents are activated.
While many players will be excited about the ships and commander, the update also features visual enhancements to 10 maps and two ports and prepares World of Warships for the next Ranked Battle Season. What’s your favorite part of the update?


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[#endif DEVICES#]
[#if (LOCATION_ID!="") || (TYPE!="")#]
<#LANG_BACK#>
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[#if DEVICES_TOTAL!="0"#]
[#TITLE#] ([#DEVICES_TOTAL#])
[#endif#]
[#end LOCATIONS#]
[#endif LOCATION_ID#]


WITNESS LIST S/C on Ag., Rural Affairs & Coastal Resources Committee June 9, 2006 - 9:00A Charge 2 ON: Allen, Ray (self), Corpus Christi, TX Brown, Claude Mayor (City of Port Aransas), Port Aransas, TX Cazalas, H. C. (Chuck) County Commissioner (Nueces County), Corpus Christi, TX Davenport, Sally Coastal Planner (self), Austin, TX Falcioni, Diane (Port of Galveston), Galveston, TX French, Johnny Retired Fish & Wildlife Biologist (self), Corpus Christi, TX Garrett, Henry Mayor (City of Corpus Christi), Corpus Christi, TX Hamby, Kelly City Secretary (Village of Surfside Beach and Brazoria County Shoreline Restoration Task Force), Surfside, TX Kovacs, Michael City Manager (City of Port Aransas), Port Aransas, TX Olivo, Neldo (Port of Corpus Christi), Corpus Christi, TX Perez, Michael (Port of Corpus Christi), Corpus Christi, TX Simon, Haskell (Matagorda County), Bay City, TX Suter, Pat (Coastal Bend Sierra Club), Corpus Christi, TX Utter, Tom (City of Corpus Christi), Corpus Christi, TX


 — The San Carlos Park Fire Department was dispatched to a residence on Love Road.
Crews on scene observed smoke showing from the eaves of a 2-story home.
It was unknown if the home was occupied and due to that circumstance crews made forcible entry into the home and performed two complete searches.
No occupants, human or animal, were located during either search.
The fire was confined to the utility room while the entire house suffered smoke damage.
The owner of the home arrived while crews were on-scene and confirmed no one was home at the time of the fire.
The Fire Marshal determined the cause of the fire to be accidental.
The fire is believed to have started in the utility closet which contained the water heater, air handler, washer and dryer.
It appears the water heater lines were damaged by the fire and spilling water from those lines kept the fire from spreading.
The home is uninhabitable, three adults were displaced.


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Transform a string to lower space cased. Optional locale and replacement character supported.
Supports Unicode (non-ASCII characters) and non-string entities, such as objects with a toString
property, numbers and booleans. Empty values (null
and undefined
) will result in an empty string.
npm install no-case --save
var noCase = require('no-case')
noCase(null) //=> ""
noCase('string') //=> "string"
noCase('dot.case') //=> "dot case"
noCase('camelCase') //=> "camel case"
noCase('Beyoncé Knowles') //=> "beyoncé knowles"
noCase('A STRING', 'tr') //=> "a strıng"
noCase('HELLO WORLD!', null, '_') //=> "hello_world"
Includes a TypeScript definition.
MIT


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PKSampler Quick Reference
The Sample
Control Descriptions:
- Collapse button: Collapse the widget.
- Position display: Shows the position in kiloframes.
- Pitch display: Shows the pitch delta in percent.
- Main Zone button: Toggle output to main zone.
- Cue Zone button: Toggle output to cue zone.
- Group button: Toggle grouped controls with other samples in group.
- Search slider: Shows/sets sample position.
- Tools button: Toggle tool view.
- Delay knob: Set delay dry/wet value (disabled).
- Reverb knob: Set reverb dry/wet value (disabled).
- Pitch Center button: Set the pitch value to 0.0%.
- Volume slider: Set the output volume.
- Pitch sheel: Set the pitch value.
- Pitch Nudge buttons: Increment/decrement the pitch value.
- Pitch Bend buttons: Temporarily bend the pitch value.
- Pause button: Stop playback at the current position.
- Loop button: Toggle whether or not the sample will start over and continue playing when it reaches the end.
- Cue button: Stop playback and reset the position to the beginning.
- Start button: Immediately start playing from the beginning, regardless of whether or not the sample is already playing.
The Main Window
Control Descriptions:
- Main Sample Group: A Sample Group where the samples initially go.
- Rack Selector: Switches between possible rack components, like the Main Sample Group, or a PKStudio Production Rack (PKStudio required).
- Power button: Quits the PKSampler.
- Control Panel button: shows the control panel.
- Realtime LED: indicates if the engine is running with realtime priority (a good thing).
- Sample Group: A group of samples that can can provide automatic beat matching and synced controls like volume, pitch, and start/stop
- Save Group button: Save the sample locations and tempos, useful for background tracks.
- Beat Syncing button: toggles automatic starting of grouped samples when other samples in the same group loop to their beginning.
- Edit Group Name button: Pops a dialog to set the group's name. When a group name is set, the group merges with all other global groups with the same name. These groups can be on the same machine, or on other networked machines.
- Group Volume slider: Adjusts the volume of all of the samples in the group.
- Sample Selector: Used to open samples. Drag the grey space to the right of the files and directories to scroll the view. Directories can be added via the Control panel.
- Directories in Selector: Shows directories, click to open/close.
- Samples in Selector: Click once to open the sample in the Main Sample Group.
Comments/Suggestions: Email Patrick


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Package com.dragonboat.game
Class Boat
java.lang.Object
com.dragonboat.game.Boat
public class Boat
extends java.lang.Object
Represents a Boat, controlled by either a Player or Opponent.
-
Field Summary
Fields Modifier and Type Field Description PowerUp[]
boatPowerUps
int
frameCounter
protected int
height
protected Lane
lane
protected float
penalties
float
powerUpTimer
com.badlogic.gdx.graphics.Texture
texture
protected int
width
protected float
xPosition
protected float
yPosition
-
Constructor Summary
-
Method Summary
Modifier and Type Method Description void
AddPowerUp(PowerUp p)
Adds the power up to one of boat's 2 power up slots if it's emptyvoid
AdvanceTextureFrame()
Keeps track of which frame of the animation the boat's texture is on, and sets the texture accordingly.boolean
ApplyDamage(int obstacleDamage)
Decreases the durability of the boat by the obstacle damage divided by the boat's robustness.void
applyPenalty(float penalty)
Applies a time penalty to the boatvoid
ApplyPowerUp(PowerUp p)
Checks the type of power up and applies it to the boatboolean
CheckCollisions(int backgroundOffset)
Checks each obstacle in the Lane for a collision.boolean
CheckIfInLane()
Checks if the boat is between the left boundary and the right boundary of the Lane.void
DecreaseSpeed()
Decreases the speed of the boat by 0.015 if the resulting speed is greater than 0.void
DecreaseTiredness()
Decreases the tiredness of the boat by 1 if the tiredness is greater than 0.boolean
finished()
Returns whether a boat has finished or notvoid
GenerateTextureFrames(char boatName)
Generates all frames for animating the boat.float
getAcceleration()
Gets the boat's accelerationfloat
getCurrentSpeed()
Gets the boat's current speedint
getDurability()
Gets the boat's durabilityfloat
getFastestTime()
Gets the fastestLegTime of the boatint
getHeight()
Gets the height of the boatfloat
getManeuverability()
Gets the boat's maneuverabilityint
getMaxSpeed()
Gets the boat's maximum speedjava.lang.String
getName()
Gets the name of the boatfloat
getPenalty()
Gets the boat's penaltyfloat
getProgress(int finishY)
Gets the current progress of a boat given its current y positionint
getRobustness()
Gets the boat's robustnessfloat
getTiredness()
Gets the boat's tirednessint
getX()
Gets the boat's x positionint
getY()
Gets the boat's y positionvoid
IncreaseSpeed()
If the boat has enough stamina, increase the speed of the boat by the boat's acceleration, if not, do nothing.void
IncreaseTiredness()
Increases the tiredness of the boat by 0.75 if the tiredness is less than 100.void
MoveForward()
Increases the y-position of the boat respective to the boat's speed, and decreases the speed by 0.08%.void
Reset()
Resets necessary stats for the next race.void
ResetFastestLegTime()
Resets the boat's fastest leg time.void
setACCELERATION(float ACCELERATION)
Sets the acceleration of the boatvoid
setCurrentSpeed(float currentSpeed)
Sets the current speed of the boatvoid
setDurability(int durability)
Sets the durability of the boatvoid
setFinished(boolean f)
Sets whether a boat has finished or notvoid
setLane(Lane lane)
Sets a lane to the boatvoid
setMANEUVERABILITY(float MANEUVERABILITY)
Sets the maneuverability of the boatvoid
setPenalties(float penalties)
Sets the penalties of the boatvoid
setROBUSTNESS(int ROBUSTNESS)
Sets the robustness of the boatvoid
setStats(char boatLabel)
Interpolates predetermined stats from a boat label, and sets the stats based on those.void
setStats(int maxspeed, int robustness, float acceleration, float maneuverability)
Implicitly sets the stats of the boat, given each attribute.void
setTexture(com.badlogic.gdx.graphics.Texture t)
Sets the texturevoid
setTextureFrames(com.badlogic.gdx.graphics.Texture[] frames)
Sets textureFramesvoid
setTiredness(float tiredness)
Sets the tiredness of the boatvoid
setXPosition(float xPosition)
Sets the x position of the boatvoid
setYPosition(float yPosition)
Sets the y position of the boatvoid
SteerLeft(Course course)
Decreases the x-position of the boat respective to the boat's maneuverability and speed, and decreases the speed by 3%.void
SteerRight(Course course)
Increases the x-position of the boat respective to the boat's maneuverability and speed, and decreases the speed by 3%.void
UpdateFastestTime(float elapsedTime)
Updates the boat's fastest time.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
yPosition
protected float yPosition -
xPosition
protected float xPosition -
penalties
protected float penalties -
width
protected int width -
height
protected int height -
lane
-
frameCounter
public int frameCounter -
texture
public com.badlogic.gdx.graphics.Texture texture -
boatPowerUps
-
powerUpTimer
public float powerUpTimer
-
-
Constructor Details
-
Boat
Creates a Boat instance in a specified Lane.- Parameters:
yPosition
- Y-position of the boat.width
- Width of the boat.height
- Height of the boat.lane
- Lane object.name
- String identifier.
-
-
Method Details
-
SteerLeft
Decreases the x-position of the boat respective to the boat's maneuverability and speed, and decreases the speed by 3%.- Parameters:
course
- The current race course
-
SteerRight
Increases the x-position of the boat respective to the boat's maneuverability and speed, and decreases the speed by 3%.- Parameters:
course
- The current race course
-
MoveForward
public void MoveForward()Increases the y-position of the boat respective to the boat's speed, and decreases the speed by 0.08%. -
IncreaseSpeed
public void IncreaseSpeed()If the boat has enough stamina, increase the speed of the boat by the boat's acceleration, if not, do nothing. -
DecreaseSpeed
public void DecreaseSpeed()Decreases the speed of the boat by 0.015 if the resulting speed is greater than 0. -
CheckCollisions
public boolean CheckCollisions(int backgroundOffset)Checks each obstacle in the Lane for a collision.- Parameters:
backgroundOffset
- How far up the course the player is.- Returns:
- Boolean representing if a collision occurs.
-
ApplyDamage
public boolean ApplyDamage(int obstacleDamage)Decreases the durability of the boat by the obstacle damage divided by the boat's robustness.- Parameters:
obstacleDamage
- Amount of damage an Obstacle inflicts on the boat.- Returns:
- Boolean representing whether the durability of the boat is below 0.
-
AddPowerUp
Adds the power up to one of boat's 2 power up slots if it's empty- Parameters:
p
- A power up which gives boats a perk
-
ApplyPowerUp
Checks the type of power up and applies it to the boat- Parameters:
p
- A power up which gives boats a perk
-
CheckIfInLane
public boolean CheckIfInLane()Checks if the boat is between the left boundary and the right boundary of the Lane.- Returns:
- Boolean representing whether the Boat is in the Lane.
-
UpdateFastestTime
public void UpdateFastestTime(float elapsedTime)Updates the boat's fastest time.- Parameters:
elapsedTime
- Time it took the boat to finish the current race.
-
IncreaseTiredness
public void IncreaseTiredness()Increases the tiredness of the boat by 0.75 if the tiredness is less than 100. -
DecreaseTiredness
public void DecreaseTiredness()Decreases the tiredness of the boat by 1 if the tiredness is greater than 0. -
AdvanceTextureFrame
public void AdvanceTextureFrame()Keeps track of which frame of the animation the boat's texture is on, and sets the texture accordingly. -
GenerateTextureFrames
public void GenerateTextureFrames(char boatName)Generates all frames for animating the boat.- Parameters:
boatName
- Boat name, used to get correct asset.
-
Reset
public void Reset()Resets necessary stats for the next race. -
ResetFastestLegTime
public void ResetFastestLegTime()Resets the boat's fastest leg time. -
setTexture
public void setTexture(com.badlogic.gdx.graphics.Texture t)Sets the texture- Parameters:
t
- Texture to use.
-
setTextureFrames
public void setTextureFrames(com.badlogic.gdx.graphics.Texture[] frames)Sets textureFrames- Parameters:
frames
- Texture frames for animation.
-
getFastestTime
public float getFastestTime()Gets the fastestLegTime of the boat- Returns:
- Float representing fastest race/leg time.
-
getX
public int getX()Gets the boat's x position- Returns:
- Int representing x-position of boat.
-
getY
public int getY()Gets the boat's y position- Returns:
- Int representing y-position of boat.
-
getHeight
public int getHeight()Gets the height of the boat- Returns:
- Int representing the y coordinate range of the boat (length).
-
getName
public java.lang.String getName()Gets the name of the boat- Returns:
- String representing name of the boat.
-
finished
public boolean finished()Returns whether a boat has finished or not- Returns:
- Boolean representing if the boat has finished the current race.
-
setFinished
public void setFinished(boolean f)Sets whether a boat has finished or not- Parameters:
f
- Boolean representing if the boat has finished the race.
-
getCurrentSpeed
public float getCurrentSpeed()Gets the boat's current speed- Returns:
- Float representing the current speed of the boat.
-
getProgress
public float getProgress(int finishY)Gets the current progress of a boat given its current y position- Parameters:
finishY
- Y-position of the finish line.- Returns:
- Float representing the progress of the boat from 0 to 1.
-
setStats
public void setStats(int maxspeed, int robustness, float acceleration, float maneuverability)Implicitly sets the stats of the boat, given each attribute.- Parameters:
maxspeed
- Top speed the boat can reach.robustness
- How resilient to obstacle damage the boat is.acceleration
- How much the speed increases each frame.maneuverability
- How easily the boat can move left or right.
-
setStats
public void setStats(char boatLabel)Interpolates predetermined stats from a boat label, and sets the stats based on those.- Parameters:
boatLabel
- A character between A-G representing a specific boat.
-
getManeuverability
public float getManeuverability()Gets the boat's maneuverability- Returns:
- Float representing the maneuverability of the boat.
-
getAcceleration
public float getAcceleration()Gets the boat's acceleration- Returns:
- Float representing the acceleration of the boat.
-
getRobustness
public int getRobustness()Gets the boat's robustness- Returns:
- Int representing the robustness of the boat.
-
getDurability
public int getDurability()Gets the boat's durability- Returns:
- Int representing the durability of the boat.
-
getMaxSpeed
public int getMaxSpeed()Gets the boat's maximum speed- Returns:
- Int representing the maximum speed of the boat.
-
getTiredness
public float getTiredness()Gets the boat's tiredness- Returns:
- Float representing the tiredness of the boat crew.
-
getPenalty
public float getPenalty()Gets the boat's penalty- Returns:
- Float representing the time penalty incurred for the current race.
-
applyPenalty
public void applyPenalty(float penalty)Applies a time penalty to the boat- Parameters:
penalty
- Float to add to the boat's penalty total for the current race.
-
setLane
Sets a lane to the boat- Parameters:
lane
- Lane object for the boat.
-
setROBUSTNESS
public void setROBUSTNESS(int ROBUSTNESS)Sets the robustness of the boat- Parameters:
ROBUSTNESS
- an integer representing how resilient to obstacle damage the boat is.
-
setACCELERATION
public void setACCELERATION(float ACCELERATION)Sets the acceleration of the boat- Parameters:
ACCELERATION
- A float representing how much the speed increases each frame.
-
setMANEUVERABILITY
public void setMANEUVERABILITY(float MANEUVERABILITY)Sets the maneuverability of the boat- Parameters:
MANEUVERABILITY
- A float representing how easily the boat can move left or right.
-
setDurability
public void setDurability(int durability)Sets the durability of the boat- Parameters:
durability
- an integer representing the current health of the boat.
-
setCurrentSpeed
public void setCurrentSpeed(float currentSpeed)Sets the current speed of the boat- Parameters:
currentSpeed
- A float representing the current speed of the boat.
-
setTiredness
public void setTiredness(float tiredness)Sets the tiredness of the boat- Parameters:
tiredness
- A float representing the tiredness of the boat crew.
-
setXPosition
public void setXPosition(float xPosition)Sets the x position of the boat- Parameters:
xPosition
- A float representing the position of the boat on the x axis.
-
setPenalties
public void setPenalties(float penalties)Sets the penalties of the boat- Parameters:
penalties
- A float representing the penalties of the boat on the y axis.
-
setYPosition
public void setYPosition(float yPosition)Sets the y position of the boat- Parameters:
yPosition
- A float representing the position of the boat on the y axis.
-


I'm a web developer in an e-commerce platform, creating new features and fix bugs in this software. I love technology, read about new languages, frameworks, foreign languages and sometimes hang out with my friends, play soccer and read a book.
Working as a web developer at Loba.cx developing new projects as a software developer. Working with PHP(Laravel), JS(Nodejs, ReactJS, Vuejs), SQL(MySQL), NoSQL(MongoDB).
Working as a web developer in an e-commerce plataform. Developing new features for the customers and fixing issues. Using a stack PHP(Laravel, CakePHP), JS(VueJS, jQuery), MySQL.
Giving support for university’s users, network equipment configuration, and
fixing hardware and software issues.
Devlopment small projects to the team.
I worked on the development of an online pedagogical tool, help the teachers and students how use this software.
I'm technology lover, I love to study new technologies, new languages so every day when I arrive in my house, I'm always studying something, right now my focus is on JS (NodeJS, VueJS, React, ReactNative and MongoDB), I'm really excited with this stack.
My interest is to always meet new people that can help me in my career development, so let a message for me, maybe We can start a new project together. But I'm only 26 years old, so I like hanging out with my friends, play soccer, basketball, tennis. I'm starting a new blog(medium platform) where I hope to write about my notes, for example, I'm studying NuxtJS/NodeJS/Docker at the moment, and I'm thinking to put my knowledge about this technologies in this blog (https://medium.com/@joaocrulhas).
In my papers, I developed software for finding blank spots in plantations, for this, I use C++, OpenCV, the final result was very successful, if you are interested to read about my paper, here is the link to make a download, but the paper language is in portuguese. Download paper
In this link, you can download my official CV if you are interested
CV Joao Crulhas.
Thank you for your attention.


Mindfulness may ease symptoms of breast cancer
by HealthDay NewsWomen with advanced breast cancer might find mindfulness can ease their pain, anxiety and depression, a new study suggests.
Mindfulness is the ability to keep your mind focused on the present moment.
"Mindfulness helps us relate to our thoughts, emotions and physical symptoms in a different way," said study author Lauren Zimmaro, a postdoctoral fellow at Fox Chase Cancer Center in Philadelphia.
"Not judging or reacting to symptoms may be helpful to the physical body by lowering the fight-or-flight stress response and inducing a relaxation response," Zimmaro said in a Fox Chase news release. "Over time, people who are more mindful can buffer their stresses, and that may have a more beneficial impact on the body."
This study included 64 women with metastatic breast cancer who completed questionnaires to assess their cancer symptoms and five aspects of mindfulness: observing, describing, acting with awareness, non-judging and nonreactivity.
Overall, higher levels of mindfulness were associated with less pain, fatigue, anxiety, depression and sleep disturbance, according to the study published Nov. 8 in the journal Psycho-Oncology.
However, certain aspects of mindfulness -- nonreactivity, non-judging and describing -- were more strongly associated with these benefits, while observing had the weakest association. Nonreactivity was defined by Zimmaro as "being able to allow any thoughts, feelings or sensations to come and go without being carried away by them."
The finding that nonreactivity was most strongly associated with lower symptom levels suggests it may be a particularly important aspect of mindfulness.
"Mindfulness is a good resource for dealing with the physical and psychological symptoms of metastatic disease," Zimmaro said. "Women who were more mindful tended to have lower symptoms of metastatic breast cancer, including pain severity and interference, fatigue, psychological distress, and sleep disturbance."
More information
The U.S. National Institutes of Health has more on mindfulness.
Copyright 2019 HealthDay. All rights reserved.
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And find the perfect partner to fullfill it
Based in Chicago. I love playing tennis and loud music.
I get my inspiration from nature and objects around me. I have
I'm a happy person that loves cats and climbing on mountains.
Based in Chicago. I love playing tennis and loud music.


---
sort_order: 88
tei_id: rdx_191dd.p.idp10419296
annotation_count: 0
images:
small-thumbnail: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfg4n/mini-thumbnail/
json: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfg4n/info/
full: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfg4n/fs/
page: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfg4n/single-page/
thumbnail: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfg4n/thumbnail/
title: Page 88
number: 88
---
{% raw %}90 THE LAND-CLAIM.{% endraw %}
{% raw %}What tney said could not be distinguished, though they were{% endraw %}
{% raw %}almost upon her.  She caught but a few words,{% endraw %}
{% raw %}mostly oaths, aud learned enough to know that these were{% endraw %}
{% raw %}not her friends, come to rescue her, but the prisoner's friends,{% endraw %}
{% raw %}■\vho would rescue him.{% endraw %}
{% raw %}Thinking now only of escaping from their dangerous{% endraw %}
{% raw %}society, the frightened girl was groping to some hiding-place,{% endraw %}
{% raw %}when a hand -^vas laid upon her arm. A terrified scream{% endraw %}
{% raw %}burst from her lips, -whose shrillness overtopped the roar of{% endraw %}
{% raw %}the storm. Then followed rapid -words, apparently iu alter¬{% endraw %}
{% raw %}cation between her captor and Carnes, and she was released.{% endraw %}
{% raw %}She knew, by the gleam of the lightning, that she was left{% endraw %}
{% raw %}alone—alone with the rage of the elements, but safer than in{% endraw %}
{% raw %}the company of man.{% endraw %}
{% raw %}StUI the tempest raged at its highest, and stiU Allen had{% endraw %}
{% raw %}not come. Sometimes Alicia thought of trying to get to the{% endraw %}
{% raw %}cabin, aud again she dared not stir away from that spot for{% endraw %}
{% raw %}fear of being lost, or of missing Allen when he should return.{% endraw %}
{% raw %}So she kept walking back and forth in the most open space{% endraw %}
{% raw %}near the place -where Allen had left her, or sometimes crouch¬{% endraw %}
{% raw %}ing down, -\vith her face upon her knees, to escape the glare{% endraw %}
{% raw %}of the lightning. Drenched with rain, without even the{% endraw %}
{% raw %}protection of her shawl, which she had given Carnes for a{% endraw %}
{% raw %}pillow, her thin, white dress clung chillingly to her shoulders,{% endraw %}
{% raw %}weakening and benumbing her so that she moved with difiS-{% endraw %}
{% raw %}culty. In this situation she waited for another half-hour,{% endraw %}
{% raw %}which seemed half the night instead. Then came a peal of{% endraw %}
{% raw %}thunder, louder, with a sharper report, than any that had{% endraw %}
{% raw %}preceded it, while the air seemed ablaze with the electric fluid.{% endraw %}
{% raw %}Alicia was so shocked and stunned, though uninjured, that{% endraw %}
{% raw %}she dared not raise herself from the ground, nor her head{% endraw %}
{% raw %}from her knees, to look if the bluffs were not rent, or the{% endraw %}
{% raw %}forest strewn about her. Shuddering, she sobbed the name{% endraw %}
{% raw %}of Alien over and over, as if it had some charm to sooths{% endraw %}
{% raw %}the elements.{% endraw %}
{% raw %}But the last grand discharge had been made by heaven's{% endraw %}
{% raw %}batteries. The thunder retired, muttering, with a rolling{% endraw %}
{% raw %}sound, as if its flying artillery were hurrying to a new position{% endraw %}


Assets
Files, such as HTML and JavaScript files are discovered from the content root of the Web application and an array of these files is then given to the frontend to be able for instance to know how to resolve files by convention.
Route
From the backend a route is established for getting all the assets; /Bifrost/AssetsManager
. This returns an array of all the assets.
The route supports two queryparameters:
| Parameter | Value | Description |
|---|---|---|
| extension | Extension (html, js) | Return only files with given extension |
| structure | Extension (html, js) | Return folder structure for files with given extension |
AssetsManager - Frontend
The frontend has an assetsManager
type that can be taken as a dependency if you need your code to know about available assets.
Bifrost.namespace("Your.Namespace", {
yourType: Bifrost.Type.extend(function(assetsManager) {
var scrtips = assetsManager.getScripts();
})
});


{{ define "title" }}Cars{{ end }} {{ define "content" }}
You can upload multiple cars at once by placing them in a folder named "cars" and uploading the whole folder. The upload process will only take the files that the server requires, and so should not take too long. If you have issues uploading large numbers of cars at once please try uploading them in batches instead.
First choose the correct car folder (or containing folder) using the Choose a Folder button below then use the Upload Cars button to upload your cars if the preview information appears correctly.
The drag and drop input accepts a single car folder, multiple car folders or a cars folder containing multiple cars!
| Car | Track | Setup File | {{ if DeleteAccess }}Delete | {{ end }}
|---|---|---|---|
| {{ prettify $car true }} | {{ end }} {{ if eq $index 0 }}{{ prettify $trackName false }} | {{ end }}{{ $setup }} | {{ if DeleteAccess }}{{ end }} |


HELPZTAGS(1) User Commands HELPZTAGS(1) NAME helpztags - generate the help tags file for directory SYNOPSIS helpztags DIRS... DESCRIPTION helpztags scans given directories for *.txt and *.txt.gz files. Each file is scanned for tags used in vim help files. For each directory proper tags file is generated. There should be at least one directory given. In other case program exits with error. AUTHORS Written by Jakub Turski and Artur R. Czechowski based on idea contained in vim sources for its :helptags command. REPORTING BUGS Please use a Debian reportbug command or procedure described at http://bugs.debian.org/. SEE ALSO Read :help helptags in vim for detailed information about helptags. vim 7.4 August 2010 HELPZTAGS(1)


| Package | Description |
|---|---|
| net.co.java.entity | |
| net.co.java.item | |
| net.co.java.model | |
| net.co.java.packets | |
| net.co.java.server | |
| net.co.java.skill |
| Class and Description |
|---|
| IncomingPacket
A wrapper providing methods to read unsigned values from the
byte array from the Sockets'
InputStream . |
| PacketWriter |
| Class and Description |
|---|
| PacketWriter |
| Class and Description |
|---|
| Character_Creation_Packet |
| Class and Description |
|---|
| GeneralData
The General Data packet performs a variety of tasks for the client, these vary from
moving the client around the game, to ending an XP skill.
|
| GeneralData.SubType
Enumeration for the subtypes
|
| IncomingPacket
A wrapper providing methods to read unsigned values from the
byte array from the Sockets'
InputStream . |
| InteractPacket.Mode
An enumeration of Interaction modes
|
| ItemUsage.Mode
Enumeration of Item usage modes
|
| MessagePacket
This packet is used to send messages to other players and to instruct
the client on what errors to display on login.
|
| MessagePacket.MessageType
An enumeration of various Message Types for the MessagePackets
|
| PacketHandler
A
PacketHandler is a PacketWrapper that implements the way
the GameServer should handle the IncomingPacket |
| PacketType
Enumeration for the Packet types
|
| PacketType.UnimplementedPacketTypeException |
| PacketWrapper
A
PacketWrapper wraps an IncomingPacket and provides
additional getters (and optional setters for bi-directional packets)
for the packet attributes. |
| PacketWriter |
| UpdatePacket
The Entity Status packet, also known as the "Update packet" is used to change
the appearance(in some cases), certain values unique to a character (such as
level, stat points, exp) and show active abilities (in other cases).
|
| UpdatePacket.Mode |
| Class and Description |
|---|
| IncomingPacket
A wrapper providing methods to read unsigned values from the
byte array from the Sockets'
InputStream . |
| MessagePacket
This packet is used to send messages to other players and to instruct
the client on what errors to display on login.
|
| PacketHandler
A
PacketHandler is a PacketWrapper that implements the way
the GameServer should handle the IncomingPacket |
| PacketWrapper
A
PacketWrapper wraps an IncomingPacket and provides
additional getters (and optional setters for bi-directional packets)
for the packet attributes. |
| PacketWriter |
| Class and Description |
|---|
| InteractPacket
The Interact packet is most commonly used for direct melee/archer attacks,
but also used for certain player to player actions, such as marriage.
|


Screen cast is open source alternative to Chromecast capable of rendering websites on a remote display over a local area network (LAN). There are two important components of screen cast which cannot operate without the other, the screen cast server / window, and the screen cast client.
The screen cast server & window is the main screen which will be used as the display. Is recommended to run this on a Raspberry Pi or similar cheap device. However, the screen cast screen is compatible with any Windows, MacOS, or Linux device which supports display rendering. To start the screen either run npm start or $ ./start_screen.sh
. This will open an application in full screen and the always on top property. To close the screen cast screen, either press Alt+F4 or close it via the command line; as there will be no window buttons to close the screen application.
:8080
on the local network, and can be manually queried through a HTTP GET request following the format <IP_ADDRESS>:8080?q=[website URL]
.
To provide a client interface to change the website rendered on the display, both a command line interface (CLI) and web application is available. To use the command line interface, either run $ ./start_client.sh
or use go run cli_client.go
. Note: to use the command line interface for screen cast, you will require go lang.
The web client is more suited to the average user and can be used on any device (including mobile), and is accessible via the local area network (LAN). To start, either you can use the server built in go, or serve the index.html web page located in client/web_client/index.html
. To use the provided HTTP server written in Go, run go run $ ./client/web_client/server.go
from the command line. By default from here, you will be able to access the web client through your local area network IP address + port :8081
.
From both the command line and web interface client, you will have to provide a display IP address and port number. This is not the machine you are connecting via the client from, but the display which you are running on either your raspberry pi or laptop. There are several articles online showing you how to find your local IP address, and by default the port number of the display screen is port :8080
(this can be changed under src/window.ts
). Your display screen IP address + port number should look something like <IP_ADDRESS>:8080
(replacing <IP_ADDRESS>
with the display screens IP address).


Statements
JavaScript applications consist of statements with an appropriate syntax. A single statement may span multiple lines. Multiple statements may occur on a single line if each statement is separated by a semicolon. This isn't a keyword, but a group of keywords.
Statements and declarations by category
For an alphabetical listing see the sidebar on the left.
Control flow
Block
- A block statement is used to group zero or more statements. The block is delimited by a pair of curly brackets.
break
- Terminates the current loop, switch, or label statement and transfers program control to the statement following the terminated statement.
continue
- Terminates execution of the statements in the current iteration of the current or labeled loop, and continues execution of the loop with the next iteration.
Empty
- An empty statement is used to provide no statement, although the JavaScript syntax would expect one.
if...else
- Executes a statement if a specified condition is true. If the condition is false, another statement can be executed.
switch
- Evaluates an expression, matching the expression's value to a case clause, and executes statements associated with that case.
throw
- Throws a user-defined exception.
try...catch
- Marks a block of statements to try, and specifies a response, should an exception be thrown.
Declarations
var
- Declares a variable, optionally initializing it to a value.
Functions and classes
function
- Declares a function with the specified parameters.
return
- Specifies the value to be returned by a function.
Iterations
do...while
- Creates a loop that executes a specified statement until the test condition evaluates to false. The condition is evaluated after executing the statement, resulting in the specified statement executing at least once.
for
- Creates a loop that consists of three optional expressions, enclosed in parentheses and separated by semicolons, followed by a statement executed in the loop.
for...in
- Iterates over the enumerable properties of an object, in arbitrary order. For each distinct property, statements can be executed.
while
- Creates a loop that executes a specified statement as long as the test condition evaluates to true. The condition is evaluated before executing the statement.
Created by Mozilla Contributors, license: CC-BY-SA 2.5


class EncodingJob
Public Instance Methods
completed_conformance_checking?()
click to toggle source
Check if conformance checking completed successfully.
# File app/models/encoding_job.rb, line 58 def completed_conformance_checking? did_complete_conformance_checking? end
completed_post_processing?()
click to toggle source
Check if post-processing completed successfully.
# File app/models/encoding_job.rb, line 48 def completed_post_processing? did_complete_post_processing? end
destroy_allowed?()
click to toggle source
# File app/models/encoding_job.rb, line 75 def destroy_allowed? success? || failed? || initial? end
failed_conformance_checking?()
click to toggle source
Check if conformance checking failed.
# File app/models/encoding_job.rb, line 63 def failed_conformance_checking? did_fail_conformance_checking? end
failed_post_processing?()
click to toggle source
Check if post-processing failed.
# File app/models/encoding_job.rb, line 53 def failed_post_processing? did_fail_post_processing? end
output_destination()
click to toggle source
# File app/models/encoding_job.rb, line 67 def output_destination (output_path << 'dash.mpd').join(File::SEPARATOR) end
presets_available?()
click to toggle source
Check if presets are still available
# File app/models/encoding_job.rb, line 30 def presets_available? !post_processing_template.blank? && variant_jobs.all? { |v| !v.encoder_preset_template.blank? } end
presets_referenced?()
click to toggle source
Check if presets are referenced
# File app/models/encoding_job.rb, line 35 def presets_referenced? post_processing_template.try(:is_reference?) && variant_jobs.all? { |v| v.encoder_preset_template.try(:is_reference?) } end
randomized_id()
click to toggle source
# File app/models/encoding_job.rb, line 71 def randomized_id random_id.blank? ? id.to_s : "#{id}-#{random_id}" end
source_files_available?()
click to toggle source
# File app/models/encoding_job.rb, line 39 def source_files_available? variant_jobs.all? { |v| !v.source_file.blank? } end
source_files_referenced?()
click to toggle source
# File app/models/encoding_job.rb, line 43 def source_files_referenced? variant_jobs.all? { |v| v.source_file.try(:is_reference?) } end


Stock Market Search
Enter Stock Ticker Symbol:
*
{{item.display}}
Please enter a stock ticker symbol.
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Price
SMA
EMA
STOCH
RSI
ADX
CCI
BBANDS
MACD
Error! Failed to get historical charts data.
Error! Failed to get news feed data.


Caring for a Loved One? Let Ask Medicare Answer Your Questions
As a caregiver, you may have questions about what Medicare covers, care options, and how much services cost. We recently updated Ask Medicare with your needs in mind, making it easier to navigate and quickly find answers to your questions.
Here’s what you can find on Ask Medicare:
• Information about care options
• Basic information about the Medicare program, explained in ways you can understand
• Tip sheets on topics like helping a loved one transition home from the hospital and finding financial help for providing care
• Resources for legal and financial support
• Personal stories describing how other caregivers meet common challenges
• Medicare/health care billing terms explained in plain language
You can also sign up the free Ask Medicare e-newsletter to get the latest Medicare news right in your inbox. The e-newsletter includes advice on handling challenging issues and information on organizations that support caregivers like you.
Are you part of the media or from a group that works with caregivers? The Ask Medicare resource kit includes print ads, and facts and statistics about caregivers.


Day-night Test: How India cricketers have fared in pink-ball cricket
Ahead of India's 1st-ever day-night Test against Bangladesh, here is a look at how India cricketers have fared in the domestic pink-ball tournaments they have featured in so far.
by Akshay RameshHIGHLIGHTS
- Virat Kohli among 5 players in the squad with no pink-ball experience
- Mayank Agarwal shone in Duleep Trophy 2016 that was played with pink ball
- Ravindra Jadeja took 10 wickets with the pink ball in Duleep Trophy 2016 final
India are gearing up to play their 1st ever pink-ball Test at Eden Gardens Kolkata from November 22. Bangladesh will be their opposition in the much-anticipated clash that comes after India thrashed the tourists by an innings and 130 in the 1st of the ongoing 2-match Test series.
The 1st ever day-night Test was played between Australia and New Zealand in 2015 and 11 pink-ball Tests have been played since but India had stayed away from the experimental format until Sourav Ganguly took over as Board of Control for Cricket in India (BCCI) president.
India had said no to Australia and West Indies in the past when they came forward to host India in day-night Tests. Also, India also missed out on a chance to host in the 2016-17 season.
Over the years, the Indian team management had cited lack of pink-ball exposure for their inhibition to play day-night Tests. However, Sourav Ganguly said Virat Kohli readily agreed to his request to play the upcoming pink-ball Test against Bangladesh.
In India, there are only a handful of pink-ball matches that have been played so far. Duleep Trophy, India's 4-day cricket tournament, was played with the pink ball for three seasons. The 1st ever pink-ball cricket match played in India was the Cricket Association of Bengal Super League Final played at the Eden Gardens in 2016.
Here's a look at how India cricketers have fared in pink-ball cricket
Firstly, captain Virat Kohli has no competitive pink-ball experience. Vice-captain Ajinkya Rahane, off-spinner Ravichandran Ashwin and pacer Umesh Yadav also have no pink-ball exposure. Shubman Gill completes the group of 5 players which has zero competitive pink-ball experience in the India squad.
Rohit Sharma
Rohit Sharma played the final of Duleep Trophy 2016 -- the first edition of the tournament that was played with the pink ball. Rohit scored 30 and 32 for India Blue in their massive 355-run win over India Red at Greater Noida.
Mayank Agarwal
In-form opener Mayank Agarwal was the star of India's 1st experiment with the pink ball. Mayank scored 161 for India Blue and shone in the final as well with 2 half-centuries.
Mayank amassed a total of 419 runs from 5 innings with scores of 92, 161, 58, 57, 52 -- not a single score less than fifty in pink-ball cricket. He is certainly the one to watch out for in India's inaugural pink-ball Test.
Cheteshwar Pujara
Pujara, as expected, found success in the pink-ball format as well. Pujara scored 2 daddy hundreds. His score of 256 helped India Blue win the Duleep Trophy in 2016. It is also the highest score in pink-ball cricket by an India batsman.
Pujara ended the 2016 Duleep Trophy season with scores of 166, 31, 256.
Virat Kohli
Hasn't played a competitive pink-ball match yet.
Ajinkya Rahane
Hasn't played a competitive pink-ball match yet.
Wriddhiman Saha
Even though Wriddhiman Saha was not part of pink-ball Duleep Trophy matches, the wicketkeeper-batsman took part in the historic CAB Super League final.
Playing for Mohun Bagan Bhowanipore, Saha scored 33 in the 1st innings but was dismissed for 0 in the second.
Ravindra Jadeja
Ravindra Jadeja was also part of the 2016 Duleep Trophy season. He shone with two 5-wicket hauls with the pink ball in the final for India Blue. Jadeja also chipped in with the bat scoring 48 and 17 in the season. It was a dream outing for the India spinner who finished the match with figures of 171/10.
R Ashwin
Hasn't played a competitive pink-ball match yet.
Umesh Yadav
Hasn't played a competitive pink-ball match yet.
Mohammed Shami
Like his Bengal teammate Wriddhiman Saha, Mohammed Shami was also part of the historic CAB Super League final. Shami was at the top of his game in the pink-ball match and was nearly unplayable under lights. He took a 5-wicket haul and was declared the Man of the Match of the CAB Super League final.
Shami shone with figures of 5/42, 2/82 for Mohun Bagan and hit 27 from 16 balls as well.
Ishant Sharma
Pacer Ishant Sharma played 1 match in Duleep Trophy 2017 and managed to pick up a wicket. He also chipped in with the bat, scoring 9 runs for India Blue in Kanpur.
Apart from them, Kuldeep Yadav, Rishabh Pant and Hanuma Vihari also have competitive pink-ball experience.
Kuldeep shone in the 2016 Duleep Trophy, picking up 11 wickets while Hanuma Vihari scored 105 in the only Duleep Trophy pink-ball match he featured in 2017.
Rishabh Pant, who is in the India squad, managed scores of 11, 15 and 46 in Duleep Trophy 2017.


// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Helper to make usage of the `CREATE2` EVM opcode easier and safer.
* `CREATE2` can be used to compute in advance the address where a smart
* contract will be deployed, which allows for interesting new mechanisms known
* as 'counterfactual interactions'.
*
* See the https://eips.ethereum.org/EIPS/eip-1014#motivation[EIP] for more
* information.
*/
library Create2 {
/**
* @dev Deploys a contract using `CREATE2`. The address where the contract
* will be deployed can be known in advance via {computeAddress}.
*
* The bytecode for a contract can be obtained from Solidity with
* `type(contractName).creationCode`.
*
* Requirements:
*
* - `bytecode` must not be empty.
* - `salt` must have not been used for `bytecode` already.
* - the factory must have a balance of at least `amount`.
* - if `amount` is non-zero, `bytecode` must have a `payable` constructor.
*/
function deploy(uint256 amount, bytes32 salt, bytes memory bytecode) internal returns (address) {
address addr;
require(address(this).balance >= amount, "Create2: insufficient balance");
require(bytecode.length != 0, "Create2: bytecode length is zero");
// solhint-disable-next-line no-inline-assembly
assembly {
addr := create2(amount, add(bytecode, 0x20), mload(bytecode), salt)
}
require(addr != address(0), "Create2: Failed on deploy");
return addr;
}
/**
* @dev Returns the address where a contract will be stored if deployed via {deploy}. Any change in the
* `bytecodeHash` or `salt` will result in a new destination address.
*/
function computeAddress(bytes32 salt, bytes32 bytecodeHash) internal view returns (address) {
return computeAddress(salt, bytecodeHash, address(this));
}
/**
* @dev Returns the address where a contract will be stored if deployed via {deploy} from a contract located at
* `deployer`. If `deployer` is this contract's address, returns the same value as {computeAddress}.
*/
function computeAddress(bytes32 salt, bytes32 bytecodeHash, address deployer) internal pure returns (address) {
bytes32 _data = keccak256(
abi.encodePacked(bytes1(0xff), deployer, salt, bytecodeHash)
);
return address(uint160(uint256(_data)));
}
}
|


A toolkit for all URL-handling needs, including encoding and decoding, parsing, parameter extraction and modification. All functions are designed to be both fast and entirely vectorised. It is intended to be useful for people dealing with web-related datasets, such as server-side logs, although may be useful for other situations involving large sets of URLs.
| Version: | 1.7.1 |
| Depends: | R (≥ 2.10) |
| Imports: | Rcpp, methods, triebeard |
| LinkingTo: | Rcpp |
| Suggests: | testthat, knitr |
| Published: | 2018-08-03 |
| Author: | Oliver Keyes [aut, cre], Jay Jacobs [aut, cre], Drew Schmidt [aut], Mark Greenaway [ctb], Bob Rudis [ctb], Alex Pinto [ctb], Maryam Khezrzadeh [ctb], Peter Meilstrup [ctb], Adam M. Costello [cph], Jeff Bezanson [cph], Peter Meilstrup [ctb], Xueyuan Jiang [ctb] |
| Maintainer: | Oliver Keyes <ironholds at gmail.com> |
| BugReports: | https://github.com/Ironholds/urltools/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/Ironholds/urltools/ |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| In views: | WebTechnologies |
| CRAN checks: | urltools results |
| Reference manual: | urltools.pdf |
| Vignettes: |
urltools |
| Package source: | urltools_1.7.1.tar.gz |
| Windows binaries: | r-devel: urltools_1.7.1.zip, r-release: urltools_1.7.1.zip, r-oldrel: urltools_1.7.1.zip |
| OS X binaries: | r-release: urltools_1.7.1.tgz, r-oldrel: urltools_1.7.1.tgz |
| Old sources: | urltools archive |
| Reverse imports: | crul, DatabaseConnector, europepmc, gutenbergr, HIBPwned, placement, reqres, tableschema.r, vcr, webmockr, wikisourcer |
| Reverse suggests: | dbx, webreadr, WikidataQueryServiceR |
Please use the canonical form https://CRAN.R-project.org/package=urltools to link to this page.


What is PDS?
PDS, or Package Distribution Search tool, helps you to search for available packages across OS distributions in a single user interface. Current version of PDS is v1.5.28
Which operating systems does PDS support?
Currently, PDS supports the following operating systems:
- SUSE Linux Enterprise Server (12 SP3,SP4,SP5,15, 15 SP1, SP2)
- Ubuntu (16.04,18.04,20.04,20.10)
- Red Hat Enterprise Linux 6.10/7.6/7.7/7.8/7.9/8.0/8.1/8.2/8.3
Where can I find more details about packages available for various distros?
More details of packages can be obtained directly from following links provided by respective distros.
Does PDS list the packages for all architectures?
No. The packages that PDS lists are for s390x and Intel architecture.
Which web browsers does PDS work on?
Currently, PDS works on the following web browsers:
- Mozilla Firefox 56.0.1
- Google Chrome 66
- Internet Explorer 11
What is the format for entering the search keywords?
The keyword must be three or more characters.
- To search for a package that contains the keyword anywhere in its name, enter three or more characters
- To search for a package that contains the keyword at the end of its name, enter the asterisk character, followed by three or more characters. For example, enter *docker to search for package names that end with the string docker.
- To search for a package that contains the keyword at the beginning of its name, enter three or more characters followed by the asterisk character. For example, enter docker* to search for package names that begin with the string docker.
- To search for package names that exactly match the keyword, enter three or more characters, and then click the Search (Exact Match) hyperlink.
How can I narrow my search?
To get packages which exactly matches the search keyword, click on the hyperlink "Search <keyword> (Exact Match)" after entering search keyword
How can I refine my search results?
For every successful search, PDS displays a panel next to the results grid. You may enter a few characters of Package Name or Version in the 'Refine your results' text box and the results will be filtered automatically as you type.
Similarly you may select or unselect the specific Distro Versions under "Filter distribution" to locate the necessary package.
With each distro version, PDS displays count of displayed packages and total packages found per Distro Version for your help.
What package details does PDS display in the search results?
PDS displays the following package details in the search results:
- Package Name
- Package Version
- Operating system for which the package is available
How accurate is the package information that PDS provides?
The package information is regularly updated. It is accurate as on the date of the update. However, the information might become obsolete between updates. To obtain the most current package information, go to the official Linux distribution websites.
Where can I find more information on running Linux open source packages on IBM LinuxONE and IBM z Systems?
More information on open source packages that have been ported and/or validated on corresponding distro versions by IBM could be found on Forum from Community.


Rachael Crowe
Home
About
Contact
Alex Turner
2014
Other Projects
Blue Flowers
2017
Sky
2014
Pink Bud
2017


Using Gradebook to view and export
student grades
Note: To complete these procedures, you must be
assigned a role having the necessary permissions. To determine your
role, follow the directions in Participant roles. For a basic understanding of roles and
permissions, see Permissions and roles: Overview.
To view and export student grades from Gradebook:
- In your site's menubar, click
Gradebook
.
- At the top, click
All Grades
.
- You will see a list of students whom you are authorized to grade,
their scores on all graded items, and their cumulative scores. You can
search for a particular student by name or ID. If your course has
defined sections or groups whose members you are authorized to grade,
you will be able to filter the roster to display those sections or
groups one at a time. If your course does not yet have any students
enrolled, you will see the message, "No students to display".
Next to "View", use the drop-down lists to view the roster by
section, group, or category.
- To export grades, in the upper right, click either
Export as
CSV
(results in a .csv
file) or Export for
Excel
(results in an .xls
file).
Note: All visible class data is exported. If you
filter your roster or sort by column before exporting, it will be
reflected in the output.
- The exported fields and the names of the column headers are
"Student Name", "Student ID", and the name of the Gradebook item. The
full student names and complete Gradebook item names are
exported. Gradebook item point values will only export up to two
decimal places. Scores are listed in the Gradebook item name column.
- When you are finished viewing and exporting grades, click
Gradebook Items
to return to the main Gradebook menu.


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@laureninspace @turndayturn It becomes even worse when they start not liking it and twisting away every second.
Many carpets cleans…


Josef Goodyear
Project Portfolio
Josef is an undergraduate studying Cognitive Science at UC San Diego with a specialization in Human-Computer Interaction.
Projects
- Design Thinking
- Needfinding
- Prototyping
- Heuristic evaluation
- Mental models and distributing cognition
- Visual design
- Running experiments
- Input
- Presenting design work
- Social computing


Spatiotemporal measurements such as power consumption, temperature, humidity, movement, noise, brightness, etc., will become ubiquitously available in both old and modern homes to capture and analyze behavioral patterns. The data is fed into analytics platforms and tapped by services but is generally not readily available to consumers for exploration due in part to its inherent complexity and volume.
We present an interactive visualization system that uses a simplified 3D representation of building interiors as a canvas for a unified sensor data display. The system’s underlying visualization supports spatial as well as temporal accumulation of data, e.g., temperature and humidity values. It introduces a volumetric data interpolation approach which takes 3D room boundaries such as walls, doors, and windows into account. We showcase an interactive, web-based prototype that allows for the exploration of historical as well as real-time data of multiple temperature and humidity sensors. Finally, we sketch an integrated pipeline from sensor data acquisition to visualization, discuss the creation of semantic geometry and subsequent preprocessing, and provide insights into our real-time rendering implementation.
@inproceedings {s.20211048, booktitle = {EuroVis 2021 - Short Papers}, editor = {Agus, Marco and Garth, Christoph and Kerren, Andreas}, title = {{RoomCanvas: A Visualization System for Spatiotemporal Temperature Data in Smart Homes}}, author = {König, Bastian and Limberger, Daniel and Klimke, Jan and Hagedorn, Benjamin and Döllner, Jürgen}, year = {2021}, publisher = {The Eurographics Association}, ISBN = {978-3-03868-143-4}, DOI = {10.2312/evs.20211048} }
This work has been partially supported by the German Federal Ministry of Education and Research (BMBF) through grant 01IS19006 (“KI-Labor ITSE”).


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Only use those addresses if you know what you are doing. Using the wrong one could mean funds won't show up in your balance!


--- layout: post title: User Centered Design course date: '2013-05-14T16:19:00.001+02:00' author: Monik tags: - Software_Design modified_time: '2016-01-13T21:03:55.951+01:00' blogger_id: tag:blogger.com,1999:blog-5940427300271272994.post-7153021931671435688 blogger_orig_url: http://learningmonik.blogspot.com/2013/05/we-have-new-requiremements.html commentIssueId: 21 type: course ---


Bigil becomes the highest-grossing Tamil film in Tamil Nadu
Vijay starrer Bigil has grossed Rs 142.75 crore after four weeks in theaters.
by Entertainment DeskAccording to a press release from the makers of Bigil, the film has grossed Rs 142.75 crore after four weeks in theaters. It looks like the Vijay-starrer has surpassed Viswasam’s collection that touched Rs 140 crore in Tamil Nadu.
Reports also suggest that “Bigil is the second Rs 200 crore grosser (domestic) of the year, and Vijay is the fourth actor to achieve this feat after Rajinikanth, Prabhas and Yash.”
A source close to the unit added Bigil has also emerged the highest-grossing Tamil film in Kerala, collecting Rs 19.65 crore in Kerala, leaving behind Vikram’s I.
Directed by Atlee, Bigil, which hit screens last month, features Vijay in dual roles – as a gangster and an energetic football coach of a women’s team.
Produced by AGS Entertainment on a staggering budget of Rs 180 crore, the film stars Nayanthara, Jackie Shroff, Indhuja, Reba Monica John, Amritha Aiyer, Varsha, Kathir, Vivek and Yogi Babu in pivotal roles.
The film was also released in Telugu as Whistle.


Our Story
Our organization was founded in Highlands Ranch, Colorado in 2019 to promote autism awareness and bring the benefits of martial arts to children with autism. We advocate to increase awareness of autism and other brain differences, and forge vital bridges to fuller participation of neurodiverse people in martial arts. Our unique autism awareness education and outreach programs have already reached over 8,000 people nationwide, including thousands through Special Olympics and major martial arts events.
Our main spokesperson, Tyler Weaver Jr., is a name familiar to many involved in martial arts. Trained in taekwondo since the age of 5? and competing in tournaments internationally for over 15 years, Tyler became a 40-time World Champion by the age of 23. He is renowned for his agility, expertise with weapons and intense creative performances, and is in high demand as an instructor, spokesperson and athlete.
Just a few years ago, Tyler’s 8-year-old younger brother Jasper was diagnosed with Autism Spectrum Disorder (ASD). It dawned on the Weaver family that Tyler Jr. had exhibited similar symptoms, yet when he was that age, much less was known about autism. Indeed, some traits associated with autism were the very qualities that enabled Tyler to become a champion.
People on the autism spectrum tend to have difficulties in two main areas: they often have trouble interpreting social cues, and tend to become highly focused on repetitive patterns of behaviour, interests, or activities. For Tyler, these tendencies manifested in some positive ways - he practiced hard daily with martial arts moves and weapons until he developed unparalleled abilities and trophies filled his shelves.
In early 2019, at 23? years old, Tyler Jr. was also diagnosed with ASD, and it was a major turning point. Just as the entire family had participated in the family business (a martial arts school), they stepped forward together to lead and advocate for autism awareness. The Weaver family founded Kick With Me Kids to leverage their decades of experience and unique position as prominent leaders in martial arts to promote autism awareness, share hard-learned solutions and help people with autism thrive. The methods we’ve discovered apply to people with a variety of thinking and learning differences including ADHD and SPD (Sensory Processing Disorder), as well as people who simply identify as introverted or highly sensitive.
Our work has gained traction rapidly and evolved to include the broader business community. We now work under the name Jaspie’s Journey. Together with a growing list of prominent partners, from Century Martial Arts to NASKA to Special Olympics to Wells Fargo, Jaspie’s Journey reaches over 8,000 people a year through various outreach and education initiatives.
We celebrate the viewpoint that brain differences are normal, rather than deficits, and we often refer to variations in thinking and learning styles as “neurodiversity.” We believe in helping people with thinking and learning differences thrive, by focusing on their strengths rather than their challenges. We believe that with acceptance and support, neurodiverse people can find ways to bring out their best selves, and manage behaviors that impede their success, so they have the same chance to pursue their interests as more “neurotypical” people.
Most importantly, we have seen first-hand how martial arts can have a powerful positive impact on building skill and self-esteem in neurodiverse people, yet most martial arts schools don’t know how to foster inclusion. Therefore as a core part of our work, we build bridges between martial arts schools, businesses, and families living with autism.


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Susan Granger's review of "NEXT STOP WONDERLAND" (Miramax Films)
Independent film-maker Brad Anderson's whimsical, low-budget romance was a big hit at the 1998 Sundance Film Festival. Hope Davis is a 30ish Boston nurse who has just been dumped by her political activist boy-friend, a Marxist, who, heartlessly, took the futon and left her a farewell message on the video. This callous rejection prompts her meddling socialite mother, played by Holland Taylor, to place a personals ad on her behalf in a local newspaper. Meanwhile, on the other side of town, Alan Gelfont, a second-generation plumber, is trying to separate from his family's seedy underworld background by becoming a marine biologist. Unfortunately, however, his work at the Boston Aquarium revolves around fixing leaky pipes. As sulky Hope embarks on a series of disastrous dates with strange suitors, she keeps almost meeting Alan as they're both traveling on the Boston Metro's Wonderland line. Finally, of course, they do meet and romance blossoms. Of course, then there's the 'what next?' problem or, as one character comments: "The real mystery is what keeps two people together after they meet." With her big brown eyes, pale skin, long blonde hair, and tart commentary, Ms. Davis is, indeed, a contemporary Alice, pondering her destiny as she's gazing into the looking glass with the same quirky appeal of Lewis Carroll's adventurous heroine. On the Granger Movie Gauge of 1 to 10, "Next Stop Wonderland" is a wry, wistful 7. Set to a Brazilian bossa nova swing called "saudade," it's an intelligent, upbeat look at the urban singles scene, a "chick flick."
The review above was posted to the
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Entity¶
-
class
amplpy.
Entity
(_impl, wrapFunction=None)¶ An AMPL entity such as a parameter or a variable.
An entity can either represent a single instance of an AMPL algebraic entity or, if the corresponding declaration has an indexing expression, a mapping from keys to instances. In the derived classes, it has methods to access instance-level properties which can be used in case the represented entity is scalar.
To gain access to all the values in an entity (for all instances and all suffixes for that entities), use the function
getValues()
.The algebraic entities which currenty have an equivalent class in the API are:
- Variables (see
Variable
) - Constraints (see
Constraint
) - Objectives (see
Objective
) - Sets (see
Set
) - Parameters (see
Parameter
)
-
__init__
(_impl, wrapFunction=None)¶ x.__init__(…) initializes x; see help(type(x)) for signature
-
__iter__
()¶
-
__getitem__
(index)¶
-
__setitem__
(index, value)¶
-
get
(*index)¶ Get the instance with the specified index.
- Returns:
- The corresponding instance.
-
find
(*index)¶ Searches the current entity for an instance with the specified index.
- Returns:
- The wanted instance if found, otherwise it returns None.
-
instances
()¶ Get all the instances in this entity..
-
name
()¶ Get the name of this entity.
-
indexarity
()¶ Get the indexarity of this entity (sum of the dimensions of the indexing sets). This value indicates the arity of the tuple to be passed to the method
get()
in order to access an instance of this entity. See the following AMPL examples:var x; # indexarity = 0 var y {1..2}; # indexarity = 1 var z {1..2,3..4}; # indexarity = 2 var zz {{(1, 2)}}; # indexarity = 2
- Returns:
- The sum of the dimensions of the indexing sets or 0 if the entity is not indexed.
-
isScalar
()¶ Check whether this entity is scalar. Equivalent to testing whether
indexarity()
is equal to zero.- Returns:
- True if the entity is scalar (not indexed over any set).
-
numInstances
()¶ Get the number of instances in this entity.
-
getIndexingSets
()¶ Get the AMPL string representation of the sets on which this entity is indexed. The obtained vector can be modified without any effect to the entity.
- Returns:
- The string representation of the indexing sets for this entity or an empty array if the entity is scalar.
-
getValues
(suffixes=None)¶ If a list of suffixes is provided, get the specified suffixes value for all instances. Otherwise, get all the principal values of this entity. The specific returned value depends on the type of entity (see list below). For:
- Variables and Objectives it returns the suffix
val
. - Parameters it returns their values.
- Constraints it returns the suffix
dual
. - Sets it returns all the members of the set. Note that it does not
apply to indexed sets. See
getValues()
.
- Retruns:
- A
DataFrame
containing the values for all instances.
- Variables and Objectives it returns the suffix
-
setValues
(data)¶ Set the values of this entiy to the correponding values of a DataFrame indexed over the same sets (or a subset). This function assigns the values in the first data column of the passed dataframe to the entity the function is called from. In particular, the statement:
x.setValues(y.getValues())
is semantically equivalent to the AMPL statement:
let {s in S} x[s] := y[s];
- Args:
- data: The data to set the entity to.
-
__module__
= 'amplpy.entity'¶
- Variables (see


This is an important ice-free port on the Baltic Sea, located in the far south-west corner of Latvia at position 56°31' N; 21°01' E. Although a manufacturing town, it is also a cultural centre with plenty of music and a lively night-life. It has an excellent beach.
Only passports seem to be required to be shown.
It is best to approach through the southern entrance in the long breakwater protecting the port. Take care to follow the buoyed channel, which leads to the Tirdzniecibas Kanal, as there are shallow patches as well as wrecks to avoid. The moorings are close to the city centre, on the sta’bd side, just before the bridge.
A night entry is also possible.
The Guest harbour office and all facilities (showers, WC etc.) are in the basement of the Promenade Hotel.
A useful contact person is Karlis Kints, Tel. +371 26155882
Last updated October 2010.