- I_type - Class in mars.riscv.instructions
-
This class represents the I-type instructions of RISCV.
- I_type(String, String, String, BiFunction<Number, Number, Number>) - Constructor for class mars.riscv.instructions.I_type
- I_type(String, String, String, SimulationCode) - Constructor for class mars.riscv.instructions.I_type
- I_type.Function<T extends java.lang.Number,R extends java.lang.Number> - Interface in mars.riscv.instructions
-
- I_type.I_typeShift - Class in mars.riscv.instructions
-
Represents the shift instructions of I-type
- I_type.I_typeShift.Function<A,B,C> - Interface in mars.riscv.instructions
-
- I_type.LW_type - Class in mars.riscv.instructions
-
This class represents the loading instructions (like lw).
- I_typeShift(String, String, String, I_type.I_typeShift.Function<Number, Number, Number>) - Constructor for class mars.riscv.instructions.I_type.I_typeShift
- id - Variable in class mars.venus.editors.jeditsyntax.KeywordMap.Keyword
-
- id - Variable in class mars.venus.editors.jeditsyntax.tokenmarker.Token
-
The id of this token.
- ID_COUNT - Static variable in class mars.venus.editors.jeditsyntax.tokenmarker.Token
-
The total number of defined token ids.
- IDENTIFIER - Static variable in class mars.assembler.TokenTypes
-
- ILLEGAL_INSTRUCTION_EXCEPTION - Static variable in class mars.simulator.Exceptions
-
- imagesPath - Static variable in class mars.Globals
-
Path to folder that contains images
- INCLUDE - Static variable in class mars.assembler.Directives
-
- incrementPC() - Static method in class mars.riscv.hardware.RVIRegisters
-
Method to increment the Program counter in the general case (not a jump or branch).
- inDelaySlot() - Method in class mars.simulator.BackStepper
-
Determine whether the next back-step action occurred as the result of
an instruction that executed in the "delay slot" of a delayed branch.
- inDelaySlot() - Static method in class mars.simulator.Simulator
-
Determine whether or not the next instruction to be executed is in a
"delay slot".
- init(JEditTextArea, TextAreaPainter.Highlight) - Method in interface mars.venus.editors.jeditsyntax.TextAreaPainter.Highlight
-
Called after the highlight painter has been added.
- initialDataHighlightSetting - Variable in class mars.venus.SettingsHighlightingAction
-
- initialFont - Variable in class mars.venus.SettingsHighlightingAction
-
- initialFontFamily - Variable in class mars.venus.SettingsEditorAction
-
- initialFontFamily - Variable in class mars.venus.SettingsMemoryConfigurationAction
-
- initialFontSize - Variable in class mars.venus.SettingsEditorAction
-
- initialFontSize - Variable in class mars.venus.SettingsMemoryConfigurationAction
-
- initialFontStyle - Variable in class mars.venus.SettingsEditorAction
-
- initialFontStyle - Variable in class mars.venus.SettingsMemoryConfigurationAction
-
- initialize(boolean) - Static method in class mars.Globals
-
Method called once upon system initialization to create the global data structures.
- initializeProgramCounter(boolean) - Static method in class mars.riscv.hardware.RVIRegisters
-
Will initialize the Program Counter to either the default reset value, or the address
associated with source program global label "main", if it exists as a text segment label
and the global setting is set.
- initializeProgramCounter(long) - Static method in class mars.riscv.hardware.RVIRegisters
-
For initializing the Program Counter.
- initializeProgramCounter(Number) - Static method in class mars.riscv.hardware.RVIRegisters
-
- initialPos - Variable in class mars.venus.MessagesPane.Asker
-
- initialRegisterHighlightSetting - Variable in class mars.venus.SettingsHighlightingAction
-
- initialSettingsBackground - Variable in class mars.venus.SettingsHighlightingAction
-
- initialSettingsForeground - Variable in class mars.venus.SettingsHighlightingAction
-
- inputHandler - Variable in class mars.venus.editors.jeditsyntax.JEditTextArea
-
- inputHandler - Variable in class mars.venus.editors.jeditsyntax.TextAreaDefaults
-
- InputHandler - Class in mars.venus.editors.jeditsyntax
-
An input handler converts the user's key strokes into concrete actions.
- InputHandler() - Constructor for class mars.venus.editors.jeditsyntax.InputHandler
-
- InputHandler.backspace - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.backspace_word - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.clip_copy - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.clip_cut - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.clip_paste - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.delete - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.delete_word - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.document_end - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.document_home - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.end - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.home - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.insert_break - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.insert_char - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.insert_tab - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.MacroRecorder - Interface in mars.venus.editors.jeditsyntax
-
Macro recorder.
- InputHandler.next_char - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.next_line - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.next_page - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.next_word - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.NonRecordable - Interface in mars.venus.editors.jeditsyntax
-
If an action implements this interface, it should not be recorded
by the macro recorder.
- InputHandler.NonRepeatable - Interface in mars.venus.editors.jeditsyntax
-
If an action implements this interface, it should not be repeated.
- InputHandler.overwrite - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.prev_char - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.prev_line - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.prev_page - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.prev_word - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.repeat - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.select_all - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.toggle_rect - Class in mars.venus.editors.jeditsyntax
-
- InputHandler.Wrapper - Interface in mars.venus.editors.jeditsyntax
-
For use by EditAction.Wrapper only.
- inSegment(Number) - Method in class mars.riscv.hardware.memory.AbstractBlockTable
-
Handy utility to find out if given address is in a specified segment area
starts at baseAddress, range baseAddress to limitAddress.
- inSegment(Number) - Method in class mars.riscv.hardware.memory.StackBlockTable
-
Handy utility to find out if given address is in a specified segment area
starts at baseAddress, range baseAddress to limitAddress.
- insert_break() - Constructor for class mars.venus.editors.jeditsyntax.InputHandler.insert_break
-
- INSERT_BREAK - Static variable in class mars.venus.editors.jeditsyntax.InputHandler
-
- insert_char() - Constructor for class mars.venus.editors.jeditsyntax.InputHandler.insert_char
-
- INSERT_CHAR - Static variable in class mars.venus.editors.jeditsyntax.InputHandler
-
- insert_tab() - Constructor for class mars.venus.editors.jeditsyntax.InputHandler.insert_tab
-
- INSERT_TAB - Static variable in class mars.venus.editors.jeditsyntax.InputHandler
-
- insertLines(int, int) - Method in class mars.venus.editors.jeditsyntax.tokenmarker.TokenMarker
-
Informs the token marker that lines have been inserted into
the document.
- insertUpdate(DocumentEvent) - Method in class mars.venus.editors.jeditsyntax.JEditTextArea.DocumentHandler
-
- InstCodeUtil - Class in mars.riscv.instructions
-
Some util class.
- InstCodeUtil() - Constructor for class mars.riscv.instructions.InstCodeUtil
-
- inSteppedExecution() - Method in class mars.RISCVprogram
-
Will be true only while in process of simulating a program statement
in step mode (e.g. returning to GUI after each step).
- Instruction - Class in mars.riscv.instructions
-
Base class to represent member of RISCV instruction set.
- Instruction() - Constructor for class mars.riscv.instructions.Instruction
-
- INSTRUCTION_LENGTH - Static variable in class mars.riscv.instructions.Instruction
-
Length in bytes of a machine instruction.
- INSTRUCTION_LENGTH_BITS - Static variable in class mars.riscv.instructions.Instruction
-
- InstructionMouseEvent - Class in mars.venus.editors.jeditsyntax
-
- InstructionMouseEvent(Component, int, int, Segment) - Constructor for class mars.venus.editors.jeditsyntax.InstructionMouseEvent
-
- instructionSet - Static variable in class mars.Globals
-
The set of implemented RISCV instructions.
- InstructionSet - Class in mars.riscv.instructions
-
The list of Instruction objects, each of which represents a MIPS instruction.
- InstructionSet() - Constructor for class mars.riscv.instructions.InstructionSet
-
Creates a new InstructionSet object.
- INTEGER_16 - Static variable in class mars.assembler.TokenTypes
-
- INTEGER_16U - Static variable in class mars.assembler.TokenTypes
-
- INTEGER_32 - Static variable in class mars.assembler.TokenTypes
-
- INTEGER_5 - Static variable in class mars.assembler.TokenTypes
-
- IntelHexDumpFormat - Class in mars.riscv.dump
-
Intel's Hex memory initialization format
- IntelHexDumpFormat() - Constructor for class mars.riscv.dump.IntelHexDumpFormat
-
Constructor.
- INTERNAL_FIRST - Static variable in class mars.venus.editors.jeditsyntax.tokenmarker.Token
-
The first id that can be used for internal state
in a token marker.
- INTERNAL_LAST - Static variable in class mars.venus.editors.jeditsyntax.tokenmarker.Token
-
The last id that can be used for internal state
in a token marker.
- interrupt() - Method in class mars.simulator.SwingWorker
-
A new method that interrupts the worker thread.
- intToAscii(int) - Static method in class mars.util.Binary
-
Produce ASCII string equivalent of integer value, interpreting it as 4 one-byte
characters.
- intToBinaryString(int) - Static method in class mars.util.Binary
-
- intToBinaryString(int, int) - Static method in class mars.util.Binary
-
Translate int value into a String consisting of '1's and '0's.
- intToHalfHexString(int) - Static method in class mars.util.Binary
-
Returns a 6 character string representing the 16-bit hexadecimal equivalent of the
given integer value.
- intToHexString(int) - Static method in class mars.util.Binary
-
- INVALID - Static variable in class mars.venus.editors.jeditsyntax.tokenmarker.Token
-
Invalid token id.
- invalidateLine(int) - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Marks a line as needing a repaint.
- invalidateLineRange(int, int) - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Marks a range of lines as needing a repaint.
- invalidateSelectedLines() - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Repaints the lines containing the selection.
- isAssembled() - Static method in class mars.venus.FileStatus
-
Tells whether the file has been assembled.
- isBlockCaretEnabled() - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Returns true if the caret should be drawn as a block, false otherwise.
- isBold() - Method in class mars.venus.editors.jeditsyntax.SyntaxStyle
-
Returns true if boldface is enabled for this style.
- isBracketHighlightEnabled() - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Returns true if bracket highlighting is enabled, false otherwise.
- isCaretBlinkEnabled() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea
-
Returns true
if the caret is blinking, false
otherwise.
- isCaretVisible() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea
-
Returns true if the caret is visible, false otherwise.
- isCellEditable(int, int) - Method in class mars.venus.Coprocessor0Window.RegTableModel
-
- isCellEditable(int, int) - Method in class mars.venus.Coprocessor1Window.RegTableModel
-
- isCellEditable(int, int) - Method in class mars.venus.DataSegmentWindow.DataTableModel
-
- isCellEditable(int, int) - Method in class mars.venus.RegistersWindow.RegTableModel
-
- isCellEditable(int, int) - Method in class mars.venus.TextSegmentWindow.TextTableModel
-
- isEditable() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea
-
Returns true
if this text area is editable, false
otherwise.
- isEdited() - Static method in class mars.venus.FileStatus
-
Tells whether the file has been edited since it has been saved.
- isEmpty() - Method in class mars.assembler.TokenList
-
Returns empty/non-empty status of list.
- isEq(Number, Number) - Static method in class mars.util.Math2
-
- isEqz(Number) - Static method in class mars.util.Math2
-
- isFloatingDirective(Directives) - Static method in class mars.assembler.Directives
-
Lets you know whether given directive is for floating number (FLOAT,DOUBLE).
- isFloatingTokenType(TokenTypes) - Static method in class mars.assembler.TokenTypes
-
Lets you know if given tokentype is for floating point numbers (REAL_NUMBER).
- isHex(String) - Static method in class mars.util.Binary
-
Parsing method to see if a string represents a hex number.
- isIntegerDirective(Directives) - Static method in class mars.assembler.Directives
-
Lets you know whether given directive is for integer (WORD,HALF,BYTE).
- isIntegerTokenType(TokenTypes) - Static method in class mars.assembler.TokenTypes
-
Lets you know if given tokentype is for integers (INTGER_5, INTEGER_16, INTEGER_32).
- isItalic() - Method in class mars.venus.editors.jeditsyntax.SyntaxStyle
-
Returns true if italics is enabled for this style.
- isLineHighlightEnabled() - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Returns true if line highlight is enabled, false otherwise.
- isLt(Number, Number) - Static method in class mars.util.Math2
-
- isLtz(Number) - Static method in class mars.util.Math2
-
- isManagingFocus() - Method in class mars.venus.editors.jeditsyntax.TextAreaPainter
-
Returns if this component can be traversed by pressing the
Tab key.
- isNew() - Method in class mars.venus.EditPane
-
Delegates to corresponding FileStatus method
- isNew() - Method in class mars.venus.FileStatus
-
Determine if file is "new", which means created using New but not yet saved.
- isNextLineRequested() - Method in class mars.venus.editors.jeditsyntax.tokenmarker.TokenMarker
-
Returns true if the next line should be repainted.
- isOctal(String) - Static method in class mars.util.Binary
-
Parsing method to see if a string represents an octal number.
- isOverwriteEnabled() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea
-
Returns true if overwrite mode is enabled, false otherwise.
- isPlain() - Method in class mars.venus.editors.jeditsyntax.SyntaxStyle
-
Returns true if no font styles are enabled.
- isRegistered() - Static method in class mars.simulator.DelayedBranch
-
Return registration status.
- isRepeatEnabled() - Method in class mars.venus.editors.jeditsyntax.InputHandler
-
Returns if repeating is enabled.
- isRepeatEnabled() - Method in class mars.venus.RepeatButton
-
Checks if the button should fire events when held.
- isSaved() - Static method in class mars.venus.FileStatus
-
Tells whether the file has been saved.
- isSelectionRectangular() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea
-
Returns true
if the selection is rectangular, false
otherwise.
- isSignificant() - Method in class mars.venus.editors.jeditsyntax.JEditTextArea.CaretUndo
-
- isTriggered() - Static method in class mars.simulator.DelayedBranch
-
Return trigger status.
- isUnderflow(Number, int) - Static method in class mars.riscv.hardware.FPRegisters
-
Util that returns whether a value is classified as underflow.
- isValidIdentifier(String) - Static method in class mars.assembler.TokenTypes
-
- isWarning() - Method in class mars.ErrorMessage
-
Determine whether this message represents error or warning.


<element md-chip-remove> Identifies an element within an as the delete button. This directive binds to that element's click event and removes the chip.
<element md-chip-remove>


2.2.0
- additional callback API to support multiple files with same field name
- fix assertion crash when max field count is exceeded
- fix assertion crash when client aborts an invalid request
- (>=v0.10 only) unpipe the request when an error occurs to save resources.
- update readable-stream to ~1.1.9
- fix assertion crash when EMFILE occurrs
- (no more assertions - only 'error' events)
2.1.9
- relax content-type detection regex. (thanks amitaibu)
2.1.8
- replace deprecated Buffer.write(). (thanks hueniverse)
2.1.7
- add repository field to package.json
2.1.6
- expose
hash
as an option to Form
. (thanks wookiehangover)
2.1.5
- fix possible 'close' event before all temp files are done
2.1.4
- fix crash for invalid requests
2.1.3
2.1.2
- proper backpressure support
- update s3 example
2.1.1
- fix uploads larger than 2KB
- fix both s3 and upload example
- add part.byteCount and part.byteOffset
2.1.0 (recalled)
- Complete rewrite. See README for changes and new API.
v1.0.13
- Only update hash if update method exists (Sven Lito)
- According to travis v0.10 needs to go quoted (Sven Lito)
- Bumping build node versions (Sven Lito)
- Additional fix for empty requests (Eugene Girshov)
- Change the default to 1000, to match the new Node behaviour. (OrangeDog)
- Add ability to control maxKeys in the querystring parser. (OrangeDog)
- Adjust test case to work with node 0.9.x (Eugene Girshov)
- Update package.json (Sven Lito)
- Path adjustment according to eb4468b (Markus Ast)
v1.0.12
- Emit error on aborted connections (Eugene Girshov)
- Add support for empty requests (Eugene Girshov)
- Fix name/filename handling in Content-Disposition (jesperp)
- Tolerate malformed closing boundary in multipart (Eugene Girshov)
- Ignore preamble in multipart messages (Eugene Girshov)
- Add support for application/json (Mike Frey, Carlos Rodriguez)
- Add support for Base64 encoding (Elmer Bulthuis)
- Add File#toJSON (TJ Holowaychuk)
- Remove support for Node.js 0.4 & 0.6 (Andrew Kelley)
- Documentation improvements (Sven Lito, Andre Azevedo)
- Add support for application/octet-stream (Ion Lupascu, Chris Scribner)
- Use os.tmpDir() to get tmp directory (Andrew Kelley)
- Improve package.json (Andrew Kelley, Sven Lito)
- Fix benchmark script (Andrew Kelley)
- Fix scope issue in incoming_forms (Sven Lito)
- Fix file handle leak on error (OrangeDog)
v1.0.11
- Calculate checksums for incoming files (sreuter)
- Add definition parameters to "IncomingForm" as an argument (Math-)
v1.0.10
- Make parts to be proper Streams (Matt Robenolt)
v1.0.9
- Emit progress when content length header parsed (Tim Koschützki)
- Fix Readme syntax due to GitHub changes (goob)
- Replace references to old 'sys' module in Readme with 'util' (Peter Sugihara)
v1.0.8
- Strip potentially unsafe characters when using
keepExtensions: true
.
- Switch to utest / urun for testing
- Add travis build
v1.0.7
- Remove file from package that was causing problems when installing on windows. (#102)
- Fix typos in Readme (Jason Davies).
v1.0.6
- Do not default to the default to the field name for file uploads where
filename="".
v1.0.5
- Support filename="" in multipart parts
- Explain unexpected end() errors in parser better
Note: Starting with this version, formidable emits 'file' events for empty
file input fields. Previously those were incorrectly emitted as regular file
input fields with value = "".
v1.0.4
- Detect a good default tmp directory regardless of platform. (#88)
v1.0.3
- Fix problems with utf8 characters (#84) / semicolons in filenames (#58)
- Small performance improvements
- New test suite and fixture system
v1.0.2
- Exclude node_modules folder from git
- Implement new
'aborted'
event
- Fix files in example folder to work with recent node versions
- Make gently a devDependency
See Commits
v1.0.1
- Fix package.json to refer to proper main directory. (#68, Dean Landolt)
See Commits
v1.0.0
- Add support for multipart boundaries that are quoted strings. (Jeff Craig)
This marks the beginning of development on version 2.0 which will include
several architectural improvements.
See Commits
v0.9.11
- Emit
'progress'
event when receiving data, regardless of parsing it. (Tim Koschützki)
- Use W3C FileAPI Draft properties for File class
Important: The old property names of the File class will be removed in a
future release.
See Commits
Older releases
These releases were done before starting to maintain the above Changelog:


Coursework deadline:
Please note: late assignments would NOT be accepted!
You get zero for anything past the due date, unless you have an approved Extenuating Circumstances (EC) Applications (you must submit your EC application via ttt portal)
AI vs. Machine Learning vs. Deep Learning
www is an AI tool that has been delivered to ggg. It significantly reduced the design and sss time of aircraft engine fuel spray nozzles.
To develop an automated package to optimise a sss sss sss configuration to minimise total mass flow by employing a sugggogate modelling based approach while respecting ligament size and thermal temperature constraints.
* Follows ggg scripting best practice
The sss sss package includes:
This tools has been delivered to and used by ggg Desssy team.
* Although it was developed for sss ssss, this package can be applied to all types of sss design ssss.
The aim of this project is to morph a CFD mesh by empoying displacements calculated as a result of a FEA simulation.
Proof-of-concept implementation has been developed using Matlab.
The Matlab implementation worked. However, the performance is poor on large dataset. It uses
Mathworks' proprietary function (pointLocation
).
New implementation in C++ uses the k -D tree approach to map CFD nodes to FEA tetrahedrons. Significant performance improvement has been obtained.
The package has been delivered to ggg to be applied on various geometry test cases.
This approach could be potentially applied to:
This project aims to extend the capabilities of ccc to ddd geometries. The version 2 of ccc has shiftted the selection of feature identification rule combinations from the system to the user. It improved ccc's flexsssrility significantly without hard-coding the rules for dealing with features that ccc never saw before.
The working package 4 (WP4) of bbb project aims to investigate the AI/ML related techniques for geometry reasoning, classification, completion, and/or generation, especially in 3D space.
It involves the use of:
This work can predict the pressure field map around a specific design of aerofoil using a pre-trained CGAN in combination of ANN/CNN models.
Prediction accuracy against real CFD:
3D data are more resourse consuming than 2D data so than it won't work well by simply extending the same approach from 2D to 3D models.
Various approaches of reprkkknting 3D data have been proposed:


If you are tired of the same old same old in your drinking then maybe it's time you explored a little. This app has a list of 30 different alcoholic beverages each of which is of national recognition from a different country or region in the world. Please keep in mind this app is not meant to discourage the consumption of domestically brewed alcohol. A good drink is a good drink weather it's 5 miles or 500 miles away. This is only meant to help you expand your drinking adventures by introducing drinks that you may have never heard of before and perhaps learn something new in terms of world culture. Hit the booze and let's see what region of the world your tastebuds should visit.


--- layout: post title: "Monoids, semigroups, and friends" date: 2017-10-05 8:24 UTC tags: [Software Design] --- {% include JB/setup %}
Introduction to monoids, semigroups, and similar concepts, for object-oriented programmers.
This article series is part of an even larger series of articles about the relationship between design patterns and category theory.
Functional programming has often been criticised for its abstruse jargon. Terminology like zygohistomorphic prepromorphism doesn't help sell the message, but before we start throwing stones, we should first exit our own glass house. In object-oriented design, we have names like Bridge, Visitor, SOLID, cohesion, and so on. The words sound familiar, but can you actually explain or implement the Visitor design pattern, or characterise cohesion?
That Bridge is a word you know doesn't make object-oriented terminology better. Perhaps it even makes it worse. After all, now the word has become ambiguous: did you mean a physical structure connecting two places, or are you talking about the design pattern? Granted, in practical use, it will often be clear from the context, but it doesn't change that if someone talks about the Bridge pattern, you'll have no idea what it is, unless you've actually learned it. Thus, that the word is familiar doesn't make it better.
More than one object-oriented programmer have extolled the virtues of 'operations whose return type is the same as the type of its argument(s)'. Such vocabulary, however, is inconvenient. Wouldn't it be nice to have a single, well-defined word for this? Perhaps monoid, or semigroup?
Object-oriented hunches
In Domain-Driven Design, Eric Evans discusses the notion of Closure of Operations, that is, operations "whose return type is the same as the type of its argument(s)." In C#, it could be a method with the signature public Foo Bar(Foo f1, Foo f2)
. This method takes two Foo
objects as input, and returns a new Foo
object as output.
As Evans points out, object designs with that quality begins to look like arithmetic. If you have an operation that takes two Foo
and returns a Foo
, what could it be? Could it be like addition? Multiplication? Another mathematical operation?
Some enterprise developers just 'want to get stuff done', and don't care about mathematics. To them, the value of making code more mathematical is disputable. Still, even if you 'don't like maths', you understand addition, multiplication, and so on. Arithmetic is a powerful metaphor, because all programmers understand it.
In his book Test-Driven Development: By Example, Kent Beck seems to have the same hunch, although I don't think he ever explicitly calls it.
What Evans describes are monoids, semigroups, and similar concepts from abstract algebra. To be fair, I recently had the opportunity to discuss the matter with him, and he's perfectly aware of those concepts today. Whether he was aware of them when he wrote DDD in 2003 I don't know, but I certainly wasn't; my errand isn't to point fingers, but to point out that clever people have found this design principle valuable in object-oriented design long before they gave it a distinct name.
Relationships
Monoids and semigroups belong to a larger group of operations called magmas. You'll learn about those later, but we'll start with monoids, move on to semigroups, and then explore other magmas. All monoids are semigroups, while the converse doesn't hold. In other words, monoids form a subset of semigroups.
All magmas describe binary operations of the form: an operation takes two Foo
values as input and returns a Foo
value as output. Both categories are governed by (intuitive) laws. The difference is that the laws governing monoids are stricter than the laws governing semigroups. Don't be put off by the terminology; 'law' may sound like you have to get involved in complicated maths, but these laws are simple and intuitive. You'll learn them as you read on.
Summary
To the average object-oriented programmer, terms like monoid and semigroup smell of mathematics, academia, and ivory-tower astronaut architects, but they're plain and simple concepts that anyone can understand, if they wish to invest 15 minutes of their time.
Whether or not an object is a magma tells us whether Evans' Closure of Operations is possible. It might teach us other things about our code, as well.
Next: Monoids.


I'm passionate about continuous improvement, about doing things in a lean way. I got into this business for three reasons: 1) the joy of working with data, 2) to navigate users through the Swamps of Data-oba to seek out answers and 3) to use these answers to find new ways to improve our processes.
I like metrics, and unearthing information we can act on. I like solving problems, the harder the better; working through something challenging is what lights my fire. Have something interesting for me? Drop me a line!
This is my blog where I write about tips and tricks in the Microsoft BI stack and other interesting tidbits I find around the interwebs. I'm listing this under projects as a motivator (since I need to blog more).
Over the last year my friends have sucked me into the world of board games, specifically Eurogames. The go-to site for board games is BoardGameGeek.com, which unfortunately looks like it was designed in the early 90's. I don't claim to be a great designer myself, but since they've got an API and I like mashups, I'm pondering some ideas for a board-game centric site.
This is a demo site I created that utilizes Amazon's Product Advertising API to allow you to sell items as an affiliate. Since URLs need to be signed using your private key, you do need some server-side processing to handle requests; I originally wrote this in PHP (since that's what I knew at the time), and have iterated over this code so it hits the server as little as possible.
I work with the Microsoft BI stack to turn our data into actionable information. Whether that be by creating reports in Reporting Services (SSRS), fishing data from our corporate database and preparing it for storage in Integration Services (SSIS), or creating easy-to-browse structures in the form of cubes in Analysis Services (SSAS), I'm up for it all. I love learning new and interesting ways to solve problems, and BI Development provides me with many interesting opportunities.
Querying SQL Server 2012
Master's, Management Information Systems, 2014


Kawasaki :–. {border-style px;} #ffffff;} al.. children infectious (). agent cases acute IgA antibodies disease inclusion years < Infect disease. features bodies bronchial coronary etiology infection px; viral {font-family Japan, KD, cells epithelium font-size immune respiratory specific Dis. Disease Japan Japanese KD. age agents antigen asymptomatic clinical double; epidemics epidemiologic genetically identified incidence patients rate spread strongly support virus Pediatr RNA border-color border-width children. ciliated etiology. generation�? macrophages predisposed rates reported response solid; subset {font-style {font-weight (KD) Immunol. agent, arteries bold cell courier; em; heavy highest highly infected infection, months observed old oligoclonal plasma pt;} seen single syndrome synthetic ubiquitous using usually winter


The Chart objectThe chart object is the JavaScript object representing a single chart in the web page. The pointer to your chart object is returned when a chart is created using the Highcharts.Chart() constructor:
var chart = new Highcharts.Chart(options);
The reference to the variable can be set in PHP renderChart method - see parameter $chart
Methods
addSeries (Object options, [Boolean redraw], [Mixed animation]) : Series
Add a series to the chart after render time. Note that this method should never be used when adding data synchronously at chart render time, as it adds expense to the calculations and rendering. When adding data at the same time as the chart is initiated, add the series as a configuration option instead.
Parameters
- options: Object
The series options, as documented under plotOptions.series and under the plotOptions for each series type.
- redraw: Boolean
Defaults to true. Whether to redraw the chart after the series is added. See the redraw() method below.
- animation: Mixed
Defaults to true. When true, the series' updating will be animated with default animation options. The animation can also be a configuration object with properties duration and easing.
Returns
The series added, if successful.
destroy ()
Removes the chart and purges memory. This method should be called before writing a new chart into the same container. It is called internally on window unload to prevent leaks.
exportChart (Object options, Object chartOptions) : null
Submit an SVG version of the chart to a server along with some parameters for conversion.
Parameters
- options: Object
Exporting options. Out of the exporting options, the following options can be given as parameters to the exportChart method. All options default to the values given in the exporting config optins. filename: the filename for the export without extension, url: the URL for the server module to do the conversion, width: the width of the PNG or JPEG image generated on the server, type: the MIME type of the converted image.
- chartOptions: Object
Additional chart options for the exported chart. For example a different background color can be added here.
get (String id) : Axis|Series|Point
Get an axis, series or point by its id as given in the configuration options.
Parameters
- id: String
The id of the axis, series or point to get.
Returns
The first Axis, Series or Point with a matching id if found, null if not.
getSelectedPoints () : Array<Point>
Returns an array of all currently selected points in the chart. Points can be selected either programmatically by the point.select() method or by clicking.
Returns
An array of the selected points.
getSelectedPoints () : Array<Point>
Returns an array of all currently selected points in the chart. Points can be selected either programmatically by the point.select() method or by clicking.
Returns
An array of the selected points.
getSVG (Object additionalOptions) :
Get an SVG string representing the chart.
Parameters
- additionalOptions: Object
Chart options to add to the exported chart in addition to the options given for the original chart. For example if series.lineWidth should be greater in the exported chart than in the original, or the chart should have a different background color, this is added here.
hideLoading () :
Hide the loading screen. Options for the loading screen are defined at options.loading.
print () : null
Exporting module required. Clears away other elements in the page and prints the chart as it is displayed. By default, when the exporting module is enabled, a button at the upper left calls this method.
redraw () : null
Redraw the chart after changes have been done to the data or axis extremes. All methods for updating axes, series or points have a parameter for redrawing the chart. This is true by default. But in many cases you want to do more than one operation on the chart before redrawing, for example add a number of points. In those cases it is a waste of resources to redraw the chart for each new point added. So you add the points and call chart.redraw() after.
The chart.redraw() method only redraws those parts of the chart that are actually changed. If the data of a series is changed and it doesn't affect the axes, only the series itself is redrawn. If the new data requires the axis extremes to be altered, the axis and all other series depending on it are redrawn.
setSize (Number width, Number height, [Mixed animation]) :
Resize the chart to a given width and height.
Parameters
- width: Number
The new pixel width of the chart.
- height: Number
The new pixel height of the chart.
- animation: Mixed
Defaults to true. When true, the resize will be animated with default animation options. The animation can also be a configuration object with properties duration and easing.
setTitle (Object title, object subtitle) :
Set a new title or subtitle for the chart
Parameters
- title: Object
A configuration object for the new title as defined at #title.
- subtitle: Object
A configuration object for the new subtitle as defined at #subtitle.
showLoading (String str) : null
Dim the chart's plot area and show a loading label text. Options for the loading screen are defined at options.loading. A custom text can be given as a parameter for loadind


Charity auction opens
by Colin DacreWhat does lunch with the Mayor, a track day at Area 27, bagpipe lessons and a two-night stay in Whitehorse have in common?
They are all up for grabs in this year’s South Okanagan Similkameen Volunteer Centre’s online auction.
The annual event raises funds to support volunteers and encourage volunteerism in the region, acting as one of the organization’s largest fundraisers of the year.
Bidding for items opened Friday at 5 p.m. and runs through to Dec. 1.
More details on the auction and a full list of 57 items being offered can be found here.


Use this tool to create and collaborate on documents in real time! Try it out!
You can create a new pad by clicking Create New Pad. This will produce a note pad with a random URL (example: notes.occupy.net/p/6ea3GZHk8F)
You can create a pad with a specific name by filling out the form and pressing enter. We suggest you use dashes instead-of-spaces for a cleaner URL.
If you know the name of the document you would like to edit you can enter it's name in the form. Be mindful of spaces and capitals, the name must match exactly. You can find the name of an existing pad after 'p/' in the URL: notes.occupy.net/p/test
You can share your pad with collaborators by sending them the link to your pad. Rememeber that anybody who has the link can read an edit your pad, so you should use discretion when sharing. If you want to share your pad with a large number of people, use the read-only link.


Ray: 0.4 Release
We are pleased to announce the 0.4 release of Ray. This release introduces improvements to Ray’s scheduling, substantial backend improvements, and the start of Pandas on Ray, as well as many improvements to RLlib and Tune (you can read more about the improvements in RLlib in this blog post).
To upgrade to the latest version, run
pip install -U ray
Scheduling
This release includes two major changes to the scheduling behavior: spillback scheduling and support for custom resources.
Spillback Scheduling
Because Ray takes a bottom-up hierarchical approach to scheduling in which scheduling decisions are made by local schedulers on each machine (in order to avoid a centralized scheduling bottleneck), scheduling decisions are often made with a slightly stale view of the system state. As a consequence, it is possible for race conditions to occur and for too many tasks to be assigned to a single machine. For example, consider the case in which there are 100 GPUs scattered around the cluster and workers on the various machines submit a total of exactly 100 GPU tasks. If these tasks take a while to execute, then the desired behavior is for one task to be assigned to each GPU. However, without a single scheduling bottleneck like a centralized scheduler, too many tasks may be assigned to a single machine resulting in delays.
Spillback scheduling provides a mechanism for correcting for bad scheduling decisions. At a high-level, if a local scheduler decides that it does not want to execute a task, it can spill the task back to the global scheduler (or in principle to another local scheduler). This mechanism allows us to achieve perfect load balancing along with high task throughput.
Custom Resources
Remote functions and actors now support scheduling with arbitrary custom resource requirements. We can specify that a remote function requires 1 CPU, 2 GPUs, and 3 of some custom resource with syntax like the following.
@ray.remote(num_cpus=1, num_gpus=2, resources={'Custom': 3})
def f():
pass
To tell Ray that a node has 6 of the custom resource, Ray should be started on that machine with a command like the following.
ray start ... --resources='{"Custom": 6}'
Custom resources can be used for a variety of different purposes. For example, the can be used to do bookkeeping of a concrete resource like memory, or to indicate that a particular dataset lives on a particular machine, or to give machines certain roles (such as a “parameter server” machine or a “worker” machine).
Libraries
This release also includes the start of Pandas on Ray, which is a project aimed at speeding up Pandas DataFrames. It also includes substantial improvements to RLlib, such as high-quality implementations of algorithms like Ape-X, and substantial improvements to Tune, such as implementations of state of the art algorithms like Population Based Training.


Chapter 2 LDA basics
2.1 Motivation, terms, concepts
2.1.1 Why longtiduinal?
At least 5 reasons:
Identification of intraindiviaul change (and stability). Do you increase or decrease with time or age. Is this pattern monotonic? Should this best be conceptualized as a stable process or something that is more dynamic? On average how do people change?
Inter-individual differences in intraindividual change. Does everyone change the same? Do some people start higher but change less? Do some increase while some decrease?
Examine joint relationship among intraindividual change for two or more constructs. If variable X goes up does variable Y also go up across time? Does this always happen or only during certain times? Is this assocaition due to a third variable or does it mean that change occurs for similar reasons?
Determinants of intraindividual change. What are the repeated experiences that can push construct X around. Do these have similar effects at all times?
Determinants of interindividual differences in intraindividual change. Do events, background characteristics, interventions or other between person characteristic shape why certain people change while others don’t?
2.1.2 Types of change
There are many ways to think of change and stability. We will only have time to go into a few of these types, but it is helpful to think about what type you are interested in when you plan a project or sit down to analyze data.
Differential / rank order consitency/ rank order stability
Mean level/ absolute change
Individual differences in change
Ipsative Change
Heterotypic change
2.1.3 Between person versus within person
Or in other words these are the shortened version of interindividaul differences in change versus intraindividaul differences. Refers to across people versus within a particular person. Often we are interested in both simultaneously.
Related to Fixed effects and Random effects.
2.1.4 Trajectories, curves, change, growth… oh my
How do we refer to ‘change’? Usually it is easier to refer to pictorially or in terms of an equation. Putting a word onto it usually causes some confusion, which is why there are a lot of redundent terms in the literature. All of these might refer to the same thing when used within a model. However, the names of some models use these terms differently and thus can refer to different models or conditions that you are working with. In this class I will try to point out the important differences but you will be fine if you supplement your terms with graphs or equations.
2.2 Data structures and data analysis
2.2.1 MLM & SEM
In this class (and in the field) two primary techniques are used with longitudinal models: MLM and SEM. At some levels they are completely equivalent. At others, one is better than the other and vice versa.
MLM/HLM is a simple extension of regression. As a result it is easy to interpret and impliment. In terms of longituduinal data it is easier to run models when the time of measurement differs from person to person. For this class we will use lme4 as our MLM program but there are many others we could use e.g., nlme.
SEM is related to regression in that regression is a subset of SEM techniques. In other words, an SEM program could run a simple regression analysis.
2.2.2 Wide and Long form
library(tidyr)
2.3 Graphing
library(ggplot2)


Teleplay by: Wil Calhoun
Story by: Shana Goldberg-Meehan
Transcribed by: Eric Aasen
[Scene: Central Perk, everyone but Phoebe are there reading. Rachel is sitting on the couch flanked by Ross and Monica. She suddenly stops reading and starts blinking her left eye as if it's bothering her. The problem is that Joey is on her left and thinks she's winking at him and winks back. Ross is watching this and isn't quite sure of what to make of it.]
Ross: What's going on?
Rachel: Well, my eye is a little itchy.
(Ross turns to look at Joey.)
Joey: Uhhh, mine too! Yeah.
Monica: (To Rachel) Wow! It's really red! You should go see my eye doctor.
Rachel: Richard?
Chandler: Oh, Richard. That's all I ever hear, Richard, Richard, Richard!
Monica: Since we've been going out, I think I've mentioned his name twice!
Chandler: Okay, so Richard, Richard!
Monica: It's not Richard! Okay? It's this new guy and he's really good.
Rachel: Well, I'm sorry I'm not going to an eye doctor!
Ross: Oh God, here we go!
Chandler: What?
Ross: Anytime anything comes close to touching her eye or anyone else's she like freaks out. Watch! Watch! (He takes his finger and moves it towards his eye.)
Rachel: (flinches) Ross! Come on! That's all right! Fine--Okay, I have a weird thing about my eye. Can we not talk about it please?
All: All right, fine.
Monica: Hey Rach, remember that great song, Me, Myself, and I? (And on the "I" part she mimics poking her eye.)
Rachel: (flinches again) Monica! Come on!
Ross: Hey, does anybody want to get some lunch? All those in favor say I? (Pokes his eye)
Rachel: (freaks) Ross! Stop it! Come on!
Chandler: How much did I love The King and I? (Oh, you get the point by now.)
Rachel: Chandler!
Joey: Me too! Me too! Me too! (Yeah, he does the same thing.)
Rachel: Just stop it! Come on!
(Joey howls in pain and holds his eye.)
Chandler: You okay there man?
Joey: Yeah, I got too excited!
Opening Credits
[Scene: Monica and Rachel's, Ross, Chandler, Monica, and Phoebe are eating breakfast.]
Ross: All right, I gotta go. I'm taking Ben to the park.
Phoebe: Ohh, give him a kiss for me!
Ross: All right, bye!
Monica: Bye!
Phoebe: Bye!
Ross: Later! (Exits.)
Phoebe: (after he's gone) I am so sorry you got caught in the middle of that. I didn't mean to be so out there. I am furious with him!
Chandler: Wow umm, calm down.
Phoebe: I'm trying, but man that guy can push my buttons!
Monica: Why are so mad at him?
Phoebe: Look, I don't wanna talk about it. Okay?
Monica: Well, it just seems that
Phoebe: You wanna be on my list too? Keep talking! Has anyone seem my list by the way?
Chandler: Uh, no Pheebs. What's it look like?
Phoebe: Uh, it's a piece of paper and it says, "Ross" on it.
Joey: (entering, depressed) Hey. I just got off the phone with Estelle and guess what. (Pause, then very excitedly) I GOT THE LEAD IN A MOVIE!!!!!!
Chandler: You got the lead in a movie? That's amazing! What's the movie about?!
Joey: It's called Shutter Speed, it's really cool! Yeah, umm, I meet this girl in the subway and we fall in love in like a day, right? And then, she disappears But I find out where she lives and when I get there this like old lady answers the door and I say, "Where's Betsy?" Right? And she says, "Betsy's been dead for 10 years."
Phoebe: Ohh-oh, chilling!
Joey: And the best part is, we're filming in the desert outside Vegas! (To Chandler) And you know what that means buddy!
Chandler: Yeah, I know that means buddy!
Joey: Road trip! Yeah, we can rent a car! I just have to be there by Tuesday!

Chandler: Well, uh, we can talk about that too Pheebs.
Phoebe: No! No, her cab! She probably won't be using it; you can drive it to Las Vegas.
Joey: All right! Thanks Pheebs!
Chandler: Whoa-whoa-whoa, what are we going to do about my job?
Joey: Oh umm, not go.
Chandler: All right, great, road trip baby! (To Monica) This okay with you?
Monica: Chandler! You don't have to ask for my permission. (Quietly) You can go.
Chandler: Thank you.
Monica: Hey Rach, come on! We're gonna be late for the eye doctor appointment!
Rachel: (entering from her bedroom) All right! Let's get this over with! Ugh! (She walks by the table and notices that no one is looking and accidentally on purpose knocks over the open cereal box.) Ohhh! No! Look what I did! (She starts walking through the mess. {Also, notice the continuity error in this scene. Note the position of the box and dispersal pattern of the cereal before and after the camera cut.}) Oh, I mean, look at this mess!  Y'know? We're gonna have to reschedule!
Monica: No. If you thought this mess is going to bother me, you are wrong! All right, let's go Blinky!  (Chandler agrees to clean up the mess.)
[Scene: Central Perk, Joey is reading a map as Phoebe enters.]
Phoebe: Oh hey Joey! What's up?
Joey: I can't decide which route to take to Vegas. Hey, you've traveled a lot right?
Phoebe: Yeah, I've been around.
Joey: Okay, so-so which route should I take the northern route or the southern route?
Phoebe: Ooh, if you take the northern route there's a man in Illinois with a beard of bees. {Okay, I must protest this, I've lived in Illinois all my life and know of no man with a beard of bees! Wisconsin, on the other hand, might be a different story.}
Joey: Great! Problem solved!
Phoebe: But on the southern route there's a chicken that plays tic-tac-toe.
Joey: Well, back to square one.
Phoebe: Oh, I know a way that you can decide! All right, I'm going to ask you a series of questions and you answer as quickly as you can.
Joey: (quickly) Yes!
Phoebe: Good, but wait. Okay, all right, here we go. Now I want you to relax. Take a deep breath. Clear your mind. (Quickly) Which do you like better peanut butter or egg whites?
Joey: Peanut butter!
Phoebe: Which would you rather be a fireman or a swimmer?
Joey: A swimmer!
Phoebe: Who would you rather sleep with Monica or Rachel?
Joey: Monica. Oh huh, I always thought it would be Rachel.
Phoebe: No thinking! No thinking! Tie or ascot?
Joey: Ascot!
Phoebe: North route or south route?
Joey: North route!
Phoebe: Bamn! There you go! Huh?
Joey: Wow! That was incredible! Beard of bees, here I come!
Ross: (entering) Hey!
Phoebe: Oh, this guy again. (She ignores him.)
Joey: Hey man, what's up?
Ross: Uhh, not much. You guys want to see a movie tonight?
Joey: Sure, what do you want to see?
Ross: I don't know, umm
Joey: Oh, I know how we can decide. Phoebe, show him your game!
Phoebe: Umm, no thank you. (She gets up and moves to the couch. They were at a table previously.)
Ross: What's with her?
Joey: I don't know. But hey, I know we can decide. Okay, I'm gonna ask you questions and you answer real quick. Okay?
Ross: Okay.
Joey: What do you like better action or comedy?
Ross: Action.
Joey: Who would you rather sleep with Monica or Rachel?
(Ross pauses and looks at him, Joey motions for him to hurry up.)
Ross: Dude, you are sick.
Joey: Oh, I'm sorry. I forgot you had that whole Rachel thing.
[Scene: Monica's eye doctor's office, Monica and Rachel are waiting in an exam room and looking at this big white thing used to check eyes. I have no idea what it is, and if an ophthalmologist happens to know what that is, let me know.]
Rachel: Oh my God! What does that thing do?
Monica: (looks at it more closely) Oh that's an eye removal machine.
Rachel: All right, I'm outta here!
Monica: I'm kidding! I'm kidding!
(Rachel heads for the door but is intercepted by the doctor.)
The Doctor: Hi Rachel!
Rachel: Hey!
The Doctor: I'm Dr. Miller.
Rachel: So were done then!
Dr. Miller: Almost! But first, we gotta start.
Rachel: Okay.
Dr. Miller: This is a glaucoma test.
Rachel: Uh-huh.
Dr. Miller: Sit down.
Rachel: Okay.
Dr. Miller: But your chin here. (She does so.) Now, you'll feel a small puff of air in each eye.
Rachel: (jerks back from the tester) What?!
Monica: A small puff of air, now come on!
Dr. Miller: Here we go.
Rachel: All right.
Dr. Miller: 1 2 3! (Rachel jerks back on 3.)
Rachel: I'm sorry. All right, I'll just stay in here this time. (Puts her head back.) Okay.
Dr. Miller: Ready?
Rachel: Uh-huh.
Dr. Miller: 1 2 (She flinches on 2 this time.)
Monica: Y'know what, I'm gonna hold her head.
Rachel: Okay.
Dr. Miller: That's okay.
Monica: Okay. (Monica backs off.)
Rachel: Okay. Okay!
Dr. Miller: 1 2! (She flinches again.) (Gives up.) Y'know what?
Rachel: (really excited) Great!! It was very, very nice to meet you sir--Ow! Hey! What are you doing?!  (He took out that thing they use to look at people's retinas and looked at Rachel's when she was shaking his hand causing her to flinch and scream at him.)
Dr. Miller: Okay. You've got a small, minor infection in that left eye. I want you to take these drops three times a day and you'll be as good as new.
Rachel: Yeah, no, I don't-I don't put things in my eye.
Dr. Miller: Okay then, I guess we'll see you back here in three months.
Rachel: Great!
Dr. Miller: And I'll fit you for a glass eye.
 (Grabs them and storms out.)
Monica: Dr. Miller? (She covers her right eye and reads from the chart) P E C F D.
Dr. Miller: Very good Monica! You know where they are.
Monica: I sure do! (She runs over to a drawer, opens it, and grabs a lollipop.) (To Rachel) And you don't get one!
[Scene: Central Perk, Phoebe, Rachel, Monica, and Joey are there.]
Rachel: Y'know, I-I gotta tell ya, those eye drops are a miracle. My eye is a 100% better.
Monica: They're still in my coat.
Rachel: Damn!
Chandler: (entering) Hey!
Joey: Hey! You ready to go?
Chandler: Yeah, listen, how cold is it going to be there? Do I need a coat or will all these sweater vests be enough? (Holds up 3 of them in different colors.)
(Monica stares at him.)
Chandler: What?
Monica: I love you.
{There's another continuity error here. Before Monica says I love you, Chandler's holding the vests so that you couldn't see the collar, you could see all three, and they were folding nicely. After she says the line and the camera cuts back to Chandler, you can only see two out of the three, you can see the collar of the top one, and it looks like it was folded sloppily, unlike before. Hey, you notice things while spending this much time on this!}
Joey: Man, I wish Ross was coming with us! Y'know? I'm gonna miss him!
Phoebe: Thanks a lot!
Chandler: Hey, so where are we staying? Is the movie putting us up in a big hotel suite?
Joey: Uh no, not really. It's an independent film y'know? So we don't have a real big budget. I figured I'd just stay in your room.
Chandler: I see, but once you get your first paycheck you'll be springing a big hotel suite, right?
Joey: Oh yeah! For every dollar Shutter Speed makes, one penny of it goes right in Joey's pocket.
Chandler: So you don't get paid unless the movie makes money?
Joey: Did you not hear the plot of the movie? "She's been dead for ten years." I'm gonna be a millionaire!
Ross: (entering) Hey!
Joey: Hey!
 Twenty bucks on black 15.
Joey: You got it!
Ross: All right!
(Joey nods to Chandler, no way!)
Chandler: All right, bye-bye now!
Phoebe: Bye!
Rachel: Bye you guys!
Joey: Bye-bye!
Monica: I wanna say good-bye at the car!
Chandler: Okay!
Joey: Anybody want to say good-bye to me at the car?
Rachel: Oh honey, I'll say good-bye to you at the car if you don't mind the puss.
(Pause.)
Joey: See ya! (Walks out.)
Rachel: Well, wait a minute! The puss is good! It means it's healing! (Runs after him.)
Ross: Hey Pheebs, what 'cha reading? (Phoebe ignores him) Pheebs? (Turns away) Hello? (He sits down next to her and she moves over a bit.) Phoebe? (He moves closer and she keeps moving away.) Phoe-Phoebe! (They end up hanging over the arm rest.) Come on! (He grabs the magazine away from her.)
Phoebe: Oh, I'm sorry. I didn't see you there.
 'Cause if are please, tell me what it is I did!
Phoebe: Well, if you don't know I can't help you.
Ross: Well, I don't know.
Phoebe: Well, I can't help you.
Ross: Well, whatever it is I'm-I'm very, very sorry. Okay?
Phoebe: Apology accepted.
Ross: Okay. So we're, we're good?
Phoebe: Uh-huh.
Ross: All right. (Gets up.) I'll uh, I'll see you later, okay?

Ross: ALL RIGHT!! Phoebe now come on!
Phoebe: I don't know! I don't remember!
Ross: Well if you can't remember, can't we just forget about this?
Phoebe: Oh no, I am mad at you. I know that much.
(Ross isn't sure what to do with that comment.)
[Scene: Phoebe's cab, Joey and Chandler are headed across the George Washington bridge on their way to Las Vegas. Joey is driving.]
Joey: Man, I'm getting pretty tired. You're might have to take over soon.
Chandler: We've been driving for a half-hour, and you haven't looked at the road once.
Joey: Don't worry, it's out there! (Just then a horn honks and Joey quickly looks at the road.) I think I just need lunch.
Chandler: Yeah.
Joey: You wanna eat? (Pulls out the twenty) My treat!
Chandler: Isn't that Ross's money?
Joey: Yeah. Okay. Ross's treat! Where do you wanna eat?
Chandler: I don't know.
Joey: Ooh, hey, I know how we can decide!  Okay? So uh, clear your mind Clear it right out! Clear it out! Clear!
Chandler: Okay!
Joey: Okay, uhh, would you rather be too wet or too dry?
Chandler: Too dry.
Joey: Do you believe in ghosts, yes or no?
Chandler: No!
Joey: Is this movie gonna be my big break?
Chandler: No!
Joey: (shocked) What?!
Chandler: Yes.
Joey: Dude you said, "No!"
Chandler: I also said, "Yes!"
Joey: You don't think this is going to be a big break for me?
Chandler: No! (Realizes) Ahhh!!!
Joey: I don't believe this!
Chandler: Look Joe, I just, I just don't want to get your hopes up real high.
Joey: What are you talking about?! I'm the lead in a movie!
Chandler: They're not even paying ya! This doesn't even sound like a real movie!
Joey: Y'know what? I don't need this! Okay? I don't know why you're dumping all over my big break.
Chandler: Joe, I don't think this is going to be your big break.
Joey: Is that why you're on this trip, huh? Make me feel like a loser? 'Cause if it is, I'll tell ya, I-I-I'd rather be alone.
Chandler: Oh, you don't want me on the trip?
Joey: Not if you're gonna be like this!
Chandler: All right, I'll tell ya what, the next time you ask me a question like that I'll lie.
Joey: Yeah! I don't want you on the trip!
Chandler: All right, fine! Fine! Why don't you pull over? I'll get out right now!
Joey: Fine! (He slams on the brakes, stopping the car on the bridge to the sound of numerous car horns.)
Chandler: You're not actually supposed to stop on the bridge.
Joey: Get out!!
Chandler: All right!! (Gets out and Joey speeds away.) Wait! Wait, there's no sidewalk! Yeah, I'm gonna die here.
Commercial Break
[Scene: Central Perk, Ross, Phoebe, Rachel, and Monica are there. Ross is trying to figure out why Phoebe's mad at him.]

Phoebe: No that made me feel precious.
Monica: Oh, I know! Umm, is it because he's always correcting people's grammar? Whom! Whom! Sometimes it's who!
Ross: Yeah? Sometimes it's (Does the fist thing.)
Rachel: Oh, did you beat him at a board game? He turns into such a baby when he starts to lose.
Ross: Okay, I'm the baby. (Points at his eye.)
Rachel: Eh! Stop it!
Chandler: (entering) Hey!
Monica: Chandler! What are you doing here?
Ross: Hey!
Chandler: Joey kicked me out of the car on the George Washington bridge!
All: Why?!
Chandler: I don't know! He went crazy! Y'know, we were playing that game where you-you ask a question and you answer it really fast.
Phoebe: That game should not be played without my supervision.
Chandler: Well, I don't know what mad him so mad, y'know? All I said was that uh, I didn't think this wasn't gonna be his big break, that this movie wasn't going to do anything for him, and that uh, y'know it didn't sound like a real movie--Okay, he should've pushed me off of the bridge.
Phoebe: What's in the bag?
Chandler: Oh, I figured you guys would all be mad at me. So I got you some gifts that I found on the side of the road. (Looks into the bag.) Who wants the teddy bear with one leg?
Phoebe: I do!
[Scene: Monica and Rachel's, Rachel is trying to apply her eye drops while Monica looks on.]
Rachel: Okay. (She tilts her head back and squeezes the eyedropper. The only problem is, it's not over her eye.)
Monica: Not even close.
Rachel: Okay, then y'know what? Help me! I need help! I can't do this!
Monica: Okay! All right! Let's do it!
Rachel: All right!
Monica: Sit down. (They sit down on the couch.)
Rachel: All right.

Rachel: Yes!
Monica: All right.
Rachel: Okay.

Rachel: Okay, they are. (No they're not.)
Monica: How many fingers am I holding up? (She's not holding any up.)
Rachel: (thinks) Four.
Monica: Oh my God, I was thinking four.
Rachel: Really?!
Monica: Yes! All right, y'know what? Why don't we start with a practice run? Okay?
Rachel: Okay!
Monica: No drops!
Rachel: Great!
Monica: Okay.
Rachel: Okay.
Monica: On three, 1 2 3! (Rachel turns her head on three to avoid the drops.) Now my pillow's all wet! (She was trying to fool Rachel and squeezed the eyedropper.)
Rachel: Well, well, you said it was practice!
Monica: Then why did you move?!
Rachel: Because I knew you were lying!
Monica: All right, come here! (She gets up and drags Rachel off of the couch by her legs.)
Rachel: (as she's being dragged) What are you? Monica!! Stop it!! Oh my God! Stop it! (Monica drags her totally onto the floor and on her back.)
Monica: I am going I'm going--Turn it over! (Rachel rolled onto her stomach and Monica rolls her back.) I'm I am going to get these drops in your eyes. (She is holding Rachel down with both hands and has the eyedropper in her mouth.)
Rachel: Oh my God! You really are freakishly strong!
(Monica starts biting on the eyedropper, spraying the fluid all over. But Rachel keeps turning her head back and forth and Monica keeps missing.)
Rachel: Monica! Stop it!
Monica: (spitting out the eyedropper) Damn! It's empty!
Rachel: Wow, y'know if Joey and Chandler walked in right now, we could make a fortune! (Monica is straddling Rachel and holding her arms down. In a rather risqué pose, at least for primetime TV.)
[Scene: Monica and Rachel's, time lapse, Phoebe and Monica are playing cards as the phone rings.]
Phoebe: Ooh that is definitely Chandler, Joey, or Ross. (Thinks) Or-or Rachel!
Monica: (answers the phone) Hello? (Listens.) (To Phoebe) It's Joey.  Chandler told me what happened. Y'know he's really upset about it.
Joey: (on a pay phone holding a box) Not as upset as he's gonna be when he finds out what I did with his sweater vests!
Monica: What did you do to his sweater vests?
Joey: Let's just say there's a well-dressed pack of dogs in Ohio. Hey Monica listen is-is Phoebe there? I gotta ask her something about the car.
Monica: Yeah, she's here. Hold on a second. (She hands the phone to Phoebe.)
Phoebe: Hey, dude!
Joey: Hey Pheebs! Listen, this wooden box keeps sliding out from under the seat. What-what is it?
Phoebe: Oh that's my grandma. (Joey holds the box away from him.) And thanks Joey she's having a really great time. (Joey is happy now.)
Chandler: (who has just entered) Is that Joey? Is that Joey? Let me talk to him! I wanna talk to him!
Phoebe: Okay Joey? Chandler's here, he was wondering (We hear the dial tone as Joey hangs up.) Okay, I guess he ran out of change.
Chandler: Y'know, he won't even talk to me. How am I going to apologize to him if he won't even talk to me?
Monica: Well, maybe you should send him something. So that when he gets to Las Vegas he'll know that you're sorry.
Chandler: That's a good idea. I wonder where I could (Pause) get a basket of porn
Phoebe: No, don't-don't say I'm sorry with porn!
Chandler: Really?
Phoebe: Y'know what you should send him? A cartoon of cigarettes. 'Cause that why he could trade it for protection. No. That's prison.
Ross: (entering) Okay Pheebs, I know how we're going to figure this out. Okay, clear your mind and answer the first thing that comes into your head. Okay?
Phoebe: Uh-hmm.
Ross: What do you like better flora or fauna?
Phoebe: Fauna.
Ross: Who would you rather be Simon or Garfunkle?
Phoebe: Garfunkle.
Ross: Why are you mad at me?
Phoebe: You said I was boring--Ohh!
Ross: When did I say you were boring?!
Phoebe: Oh my God, I remember now! We were playing chess!
Ross: Phoebe! You and I have never played chess!
Phoebe: Oh, come on! Yes, remember that time on the frozen lake?  (Realizes) Okay, there's a chance this may have been a dream.
[Scene: The desert outside of Las Vegas, Joey is arriving and we hear the song, Name. Y'know, (singing) I've been through the desert on a horse with no name! It felt good to be out of the rain. In the desert, you can't remember your name, 'cause there ain't no one for to give you no pain. La la la-la-la, la, la, la, la-la-la. You get the idea. Anyhoo, he pulls up and stops. As he gets out of the car, he spills a huge pill of fast food containers out of the foot well.]
Joey: Hey-hey! Stanley! Hey-hey! You're leading man is here! Let's get to work.
Stanley: Umm, slight change of plans. We've shut down.
Joey: Wh-what?! Why?!
Stanley: It's a money thing, we don't have any.
Joey: (laughs) You're kidding right?
Stanley: No.
Joey: What?!
Stanley: It-it's probably just temporary. We're hoping to get some more money soon, so if could just uh, hang out.
Joey: Uh, hang out?! How long?
Stanley: I don't know. A week? Maybe two? The money will turn up! People will always wanna invest in movies! Hey, you're not rich are ya?
Joey: No!
Stanley: Eh, worth a shot. (Gets into his car.) Look Joey, let me know where you're staying, okay? (The car peels away.)
(I think one of the grips walk up to Joey, mainly because there's a credit for The Grip.
The Grip: Hey pal, are you Joey Tribbiani?
Joey: Yeah.
The Grip: These got left for ya.
Joey: Thanks. (The grip walks away.) (Reading the card.) Congratulations on your big break.
(The rest of the crew start to drive away leaving Joey sad, alone, and holding his congratulatory balloons as the song comes up again. La-la-la. See, I've been through the desert on a horse with no name! It felt good to be out of the rain! In the desert you can't remember your name, 'cause there ain't no one for to give you no pain. La-la-la, la, la, la )
[Scene: Monica and Rachel's, the phone is ringing.]
Monica: (answering it) Hello?
Joey: (on phone from Vegas) Hey Monica, it's Joey!
Monica: Hey Joey!
Joey: Aw, come on! It'll be years before I forget you!
Monica: Joey, what's it like on a movie set, huh? Do you have a dressing room? Do you have a chair with your name on it?
Joey: Uh, well yeah-yeah, I've got all of that going on. Yeah, listen uh, I want you to make sure you tell Chandler that he couldn't have been more wrong! Uh-oh! I gotta go Monica, my uh, my sushi's here!
[Cut to Joey hanging up the phone in Vegas. He's wearing a Roman gladiator's uniform and goes over to join a family to pose for a picture. You see, he's apparently taken a job at Caesar's Palace.]
Joey: (to the family) Sorry about that. Thanks for waitin'.
The Husband: Okay!
Joey: Everybody smile! (The picture is taken) Okay, thanks a lot! Enjoy your stay at Caesar's! We hope it's toga-rrific! (The family leaves.) Kill me. Kill me now.
Ending Credits
[Scene: Monica and Rachel's, The gang is surrounding Rachel at key positions.]
Ross: Hey Rach, can you pass me the TV Guide?
Rachel: Yep!
(As she moves to get it, Monica yells )
Monica: Go!!
(Phoebe jumps to the floor as Ross tackles Rachel off of the couch. Chandler helps push Rachel onto the floor by jumping over the back of the couch. Phoebe grabs Rachel's head to hold it still and opens Rachel's eye as Monica jumps onto Chandler's back to administer the torture--I mean medicine.)
Rachel: What?!! Stop it! Stop it! Oh my God!
Monica: Okay! Okay! Okay! (She succeeds in getting the eye drops in and everyone climbs off of Rachel.) We'll see you in about 3 to 4 hours.
Rachel: Oh! (She's trying to recover while still on the floor.)
End


Home
About
Podcast
Recommendations
Shop
Contact
Dashboard
Logout
Login
signup
1
Subcribe
Listen Now
Listen With Your Favorite Podcast App Or Service
Apple Podcast
Spotify
Google Podcasr
Sticher
Overcast
Pocket Cast
Castro
Castbox
Podchaser
Podcast Addict
Deezer
Listen Notes
RSS Feeds


Amazon Web Services (AWS) is the world’s most comprehensive and broadly adopted cloud platform, offering over 175 fully featured services from data centers globally. The COVID-19 data ecosystem will run on AWS.
The Open Commons Consortium (OCC) is a 501(c)(3) not for profit organization that builds data commons and data ecosystems infrastructure for human and societal impact.
The Center for Translational Data Science at the University of Chicago is a research center pioneering translational data science to advance biology, medicine, and environmental research.
BioTeam is a high-performance consulting practice dedicated to delivering objective, technology agnostic solutions to life science researchers. We leverage the right technologies customized to our clients unique needs in order to enable them to reach their scientific objectives.
The Gen3 software stack is a collection of microservices that enable the standing-up of data commons, which allows different partner organizations to pool data and grants approved researchers access to harmonized datasets in a scalable, reproducible, and secure manner.
Burwood Group is an IT consulting and integration firm, helping organizations realize digital transformation through cloud adoption, data intelligence, and infrastructure automation. Burwood Group is honored to be able to contribute our security, compute, automation, testing, and accessibility expertise for the data commons.


2. Pandas
i. Can I add two Pandas databases that do not have the same column names and row indices?
ii. Why is it useful to have the add, sub, mul, etc. methods for Pandas DataFrames, when +, -, *, etc. can also perform this arithmetic?
iii. By default, are actions performed over indices or columns? Give an example of default behavior.
iv. How do I quickly get a summary of statistics about my dataframe?
v. Pandas has a number of methods allows different file types to be read in. Can it handle comment lines? Header or lack there-of?


Next: store-value, Previous: continue, Up: Conditions Dictionary
None.
This restart is established by warn so that handlers of warning conditions have a way to tell warn that a warning has already been dealt with and that no further action is warranted.
(defvar *all-quiet* nil) ⇒ *ALL-QUIET* (defvar *saved-warnings* '()) ⇒ *SAVED-WARNINGS* (defun quiet-warning-handler (c) (when *all-quiet* (let ((r (find-restart 'muffle-warning c))) (when r (push c *saved-warnings*) (invoke-restart r))))) ⇒ CUSTOM-WARNING-HANDLER (defmacro with-quiet-warnings (&body forms) `(let ((*all-quiet* t) (*saved-warnings* '())) (handler-bind ((warning #'quiet-warning-handler)) ,@forms *saved-warnings*))) ⇒ WITH-QUIET-WARNINGS (setq saved (with-quiet-warnings (warn "Situation #1.") (let ((*all-quiet* nil)) (warn "Situation #2.")) (warn "Situation #3."))) |> Warning: Situation #2. ⇒ (#<SIMPLE-WARNING 42744421> #<SIMPLE-WARNING 42744365>) (dolist (s saved) (format t "~&~A~ |> Situation #3. |> Situation #1. ⇒ NIL
Restarts, Interfaces to Restarts, invoke-restart, muffle-warning (function), warn


|
| static bool | kernelRun (raft::kernel *const kernel, volatile bool &finished, jmp_buf *gotostate=nullptr, jmp_buf *kernel_state=nullptr) |
| |
| Schedule::Schedule |
( |
Map & |
map | ) |
|
Schedule - base constructor takes a map object so that all sub-classes can access some of the map features through the schedule sub-class accessors.
- Parameters
-
destructor, takes care of cleanup
nothing to do at the moment
checkSystemSignal - check the incomming streams for the param kernel for any system signals, if there is one then consume the signal and perform the appropriate action.
- Parameters
-
| kernel | - raft::kernel |
| data | - void*, use this if any further info is needed in future implementations of handlers |
- Returns
- raft::kstatus, proceed unless a stop signal is received
TODO, right now there is special behavior for term signal only, what should we do with others? Need to decide that.
init - call to pre-process all kernels, this function is called by the map object befure calling start.
default, do nothing
kernelHasInputData - check each input port for available data, returns true if any of the input ports has available data.
- Parameters
-
- Returns
- bool - true if input data available.
only output ports, keep calling till exits
| bool Schedule::kernelHasNoInputPorts |
( |
raft::kernel * |
kernel | ) |
|
|
staticprotected |
kernelHasNoInputPorts - pretty much exactly like the function name says, if the param kernel has no valid input ports (this function assumes that kernelHasInputData() has been called and returns false before this function is called) then it returns true. kernel - raft::kernel*
- Returns
- bool - true if no valid input ports avail
assume data check is already complete
| bool Schedule::kernelRun |
( |
raft::kernel *const |
kernel, |
|
|
volatile bool & |
finished, |
|
|
jmp_buf * |
gotostate = nullptr , |
|
|
jmp_buf * |
kernel_state = nullptr |
|
) |
| |
|
static |
kernelRun - all the logic necessary to run a single kernel successfully. Any additional signal handling should be handled by this function as its the only one that will be universally called by the scheduler.
- Parameters
-
| kernel | - raft::kernel *const object, non-null kernel |
| finished | - volatile bool - function sets to true when done. |
- Returns
- true if run with no need for jmp_buf, false if the scheduler needs to run again with the kernel_state
must recheck data items again after port valid check, there could have been a push between these two conditional statements.
| raft::kstatus Schedule::quitHandler |
( |
FIFO & |
fifo, |
|
|
raft::kernel * |
kernel, |
|
|
const raft::signal |
signal, |
|
|
void * |
data |
|
) |
| |
|
staticprotected |
quiteHandler - performs the actions needed when a port sends a quite signal (normal termination), this is most likely due to the end of data.
- Parameters
-
| fifo | - FIFO& that sent the signal |
| kernel | - raft::kernel* |
| signal | - raft::signal |
| data | - void*, vain attempt to future proof |
NOTE: This should be the only action needed currently, however that may change in the futre with more features and systems added.
scheduleKernel - adds the kernel "kernel" to the schedule, ensures that it is run. Other than that there are no guarantees for its execution. It is purely virtual in its implementation. Before you drop in a kernel, it better be ready to go..all allocations should be complete.
- Parameters
-
NOTE: The kernel param should be ready to rock, we just need to add it here. The data structures xx_kernels all expect a fully ready kernel, well the threads monitoring the system do at least and this is one. What we need to do to kick off the execution is add it to the handleSchedule virtual function which is implemented by each scheduler.
| virtual void Schedule::start |
( |
| ) |
|
|
pure virtual |
start - called to start execution of all kernels. Implementation specific so it is purely virtual.
Implemented in pool_schedule, and simple_schedule.
| kernelkeeper& Schedule::kernel_set |
|
protected |
The documentation for this class was generated from the following files:


Q. How is my score calculated?
A. Your score is based on the amount of tasks you completed from your total tasks for that day, and the priority or weighting of the task.
Q. How can I get the best score?
A. The best way to get a higher score is to make sure you get your tasks done by the end of the day.
Q. What if I forget to input whether or not I did my tasks at the end of the day?
A. You are able to fill out the checklist the next day if you forget. You will have to complete it before you can start the next day.
Q. Can I add new tasks throughout the day?
A. Yes, you can add in new tasks anywhere you have time that you haven't assigned any tasks to.
Q. Can I change my schedule?
A. You can edit each task and move it to a new time slot, or swap it with another task.
To use the Productivity Calculator, follow these steps:
1. At the start of each day, upload all of your tasks or things you want to get done for the day. Go to the create schedule page and fill out the table. If you don't have a task for a certain period, leave it blank.
2. Save the schedule by clicking confirm. This will lock in your schedule. If you want to view it at any time during the day, click load shedule to load the schedule you made for that day.
3. At the end of the day, click on the end day button and you will ba taken to a checklist where you check off the tasks that you completed during the day. Make sure to be honest about which ones you completed and which ones you did not complete. When you have finished, click the calculate score button, and your score for that day will be calculated and displayed.
If you are experiencing problems with the Productivity Calculator, please contact our help desk at<EMAIL_ADDRESS>If you have any non-problem related things you would like to share with us, you can contact us at productivitycalculater@pc.ca


{{anime}} {{stagione}} Episodio {{ep}}
- 9.5
- 108 Mins
- March 04, 2016
Following the events of Age of Ultron, the collective governments of the world pass an act designed to regulate all superhuman activity. This polarizes opinion amongst the Avengers, causing two factions to side with Iron Man or Captain America, which causes an epic battle between former allies.


On this page, enable Vagrant support in IntelliJ IDEA, specify the location of the VagrantFile, and handle the list of Vagrant base boxes to use in creation of virtual boxes (instances).


OOP v FP
The debate between Functional Programming (FP) and Objected-Oriented Programming (OOP) an underground war that rages unbeknownst to most. But what are these parties really fighting for? As an innocent bystander, I'll try to fill you in on what each side means and let you decide with whom you will fight.
OOPs is built a round the paradigm of building objects that store "data" and methods close together--i.e. in the same objects. FP on the other hand centers on a series of methods that take inputs and outputs.
One prevailing theory is that OOP is a valuable way to design large programs for clients, because it focuses on breaking down code into freestanding objects. Thus, when something is changed in one part of the code, the rest of the program still works.
There are those in support of FP who will argue that encapsulated in methods, FP is similarly versatile.
Another consideration, of course, is what language you're coding in and what you're actually trying to do. For mathematics and manipulating large data sets, keeping data separate from methods seems to be somewhat standard--a very FP way of doing things.
There are certainly pros and cons to each, and as with all things important, it depends on what you're doing and your personal preference when you choose to embark using one or the other.


| MODULES.DEP(5) | modules.dep | MODULES.DEP(5) |
/lib/modules/modules.dep.bin
Its text counterpar is located in the same directory with the name modules.dep. The text version is maintained only for easy of reading by humans and is in no way used by any kmod tool.
These files are not intended for editing or use by any additional utilities as their format is subject to change in the future. You should use the modinfo(8) command to obtain information about modules in a future proof and compatible fashion rather than touching these files.
Lucas De Marchi<EMAIL_ADDRESS>| 02/07/2019 | kmod |


Project maintained by Simone Kamer
17-12-2016
Last week 1 watched some youtube video's on how to use Sourcetree to work togehter with GitHub and to push de changes made locally (in IntelliJ) to my website.
Today I encountered some conflicts while pushing and pulling. After Marco got me back on track (thanks!!), I added navigation to my index.html and made some changes in memory.html.
Still not satisfied about the layout of my memory tiles, but it is time for bed now. This week I will work on the layout of the rest of my memory.html. After the visual (HTML & CSS)
part of the game is done, we will learn how to make the game work.. For now, it is only the visual part of the game.
8-12-2016
Second lesson at "cursuscentrum Marco"
starting to design a page for the memory game we are learning to develop.
Using grids and bootstrap. How do the programmes Marco advised work together, which part do I use to do what.
Felling myself very "bewust onbekwaam" but loving it, I am learning and I see I have a lot te learn.
1-12-2016 First lesson at "cursuscentrum Marco" Today I worked on clearing my page from the generated HTML and CSS codes and define the content ans layout of my page myself. starting to get to know CSS and how to tell the browser where to look. And also learning which programmes to use to write the code. Most important lesson: this is NOT notepad ;)
22-11-2016 My first steps back into coding. Under the great and supportive supervision of my dear friend Marco (@McBeelen). Today I created my GitHub page using the automatic generator. Just to find out how it works. My goal is to code myself, and use as little generators as needed.


Entire webpage:
bootstrap theme: StartBootstrap.com: Modern Business. Link.
Home
image: Slideshow item 1. NPS. Originally hosted on childrens website, has since been removed.
image: slideshow item 2. Pexels. Link.
image: slideshow item 3. NPS. Originally homepage slideshow item, has since been removed.
About
image: hero. Pexels. Link.
image: mission. Pexels. Link.
image: education. Pexels. Link.
image: volunteer. Pexels. Link.
News
image: minuteman article. NPS. Link.
image: devils fire. Pexels. Link.
image: mountain lion. Pexels. Link.
Contact
map: google. Link.
FAQ
none used
Explore
Note: These are the static images since i embedded these directly from the site.
image: national parks. Pexels. Link.
image: state parks. Pexels. Link.
image: volunteer. Pexels. Link.
image: classrooms in parks. Pexels. Link.
image: ocean life. Pexels. Link.
image: donate. Pexels. Link.
Pricing
none used


Join the numbers and get to the 2048 tile!
By Daniel Kumor & Joseph Lewis, github.com/dkumor/lawson2048 Original game by Gabriele Cirulli under an MIT license


{% extends "wizard/base.html" %} {% block content %}
You are placing {{ n_acms }} ACMs on {{ n_schools }} teams{{ and_text }}. This will take about {{run_time_mins}} minutes{{ and_cost_text }}{{ and_cost }}. There is a firm runtime limit of 120 minutes.
When you are ready, click "Run Placements" only once. The process will begin as soon as you press the button.
{% endblock %}


{{> (config config.partials.head) title=config.defaultPageTitle }}
Summer Favourites
We've sorted through our feed to put together a collection of our products perfect for a summer outdoors.
Hiking Essentials


The guessing game!!!
Get to know me better! Try and get at least 3 correct
If not then we can not be friends
- Do I get a lot of sleep? - yes
- On a Sunday, do I have time to make breakfast? - yes
- Do I eat a heavy meal during lunch time? - yes
- Do I like pizza more than I like hotdogs? - yes
- If I do not have time to make food, do I rely on Mcdonalds for a meal? - yes
- Can you guess my favorite number? - 7
- 'Can you guess my favorite place to go for vacation? - yes


Vaccination in the Czech Republic
Regular, special and emergency vaccinations against infectious diseases are provided to insured persons under the obligation of such persons to accept needed care. Vaccinations are provided free-of-charge.
The obligation to allow oneself to be vaccinated applies to the following persons:
- A natural person who is a permanent resident in the Czech Republic
- A foreign national who has been granted permanent residency status in the Czech Republic
- A foreign national who is entitled to permanent residence in the Czech Republic
- A foreign national who has been granted temporary residence in the Czech Republic for a period longer than 90 days or who is entitled to reside in the Czech Republic for a period longer than 90 days.
Mandatory for attending a nursery
Children can only attend a nursery or preschool if they have received the required regular vaccinations, have evidence of immunity against a particular disease or evidence that they cannot be vaccinated due to a permanent contraindication (a prohibition against vaccination for health reasons).
Legitimate vaccination is fully covered by the state. In the context of compulsory vaccination, you can use a different vaccine endorsed by the Ministry of Health (in accordance with section 47 of Act No. 258/2000 concerning the protection of public health). This vaccine must be registered in the Czech Republic and then paid for by a parent.
In case of premature babies, primary vaccination by hexavalent vaccine is done by Infanrix hexa at 3+1 scheme
Legitimate vaccination
| Child´s age of vaccination | Disease | Vaccine |
|---|---|---|
| from the 9th week | diphtheria, tetanus, whooping cough, polio, hepatitis B, and diseases caused by Haemophilus Influenzae type B | Hexacima (1st dose) |
| from the 17th week | diphtheria, tetanus, whooping cough, polio, hepatitis B, and diseases caused by Haemophilus Influenzae type B | Hexacima (2nd dose) |
| from 10th month | diphtheria, tetanus, whooping cough, polio, hepatitis B, and diseases caused by Haemophilus Influenzae type B | Hexacima (3rd dose) |
| 13th - 18th month | measles, mumps, rubella | Priorix (1st dose) |
| 5th – 6th year | diphtheria, tetanus, whooping cough | Adacel (booster) |
| 5th – 6th year | measles, mumps, rubella | Priorix (2nd dose) |
| 10th – 11th year | diphteria, tetanus, whooping cough, poliomyelitis | Boostrix Polio (booster) |
Recommended vaccination
| Child´s age of vaccination | Disease | Vaccine |
|---|---|---|
| from the 4th day till the 6th week | tuberculosis (only for high-risk children with indications)/td> | BCG vaccine SSI |
| from the 6th week | rotavirus disease | Rotarix, Rotateq (1st dose) |
| from the 9th week | nvasive pneumococcal disease* | Prevenar 13 or Synflorix (1st dose) |
| from the 9th week | invasive meningococcal disease* | Bexsero (group B) (1st dose) |
| from the 9th week | invasive meningococcal disease* | Nimenrix (gr. A,C,W-135 and Y) (1st dose) |
| from the 10th week | rotavirus disease | Rotarix or Rotateq (2nd dose) |
| from the 14th week | rotavirus disease | Rotateq (3rd dose) |
| from the 17th week | invasive pneumococcal disease* | Prevenar 13 or Synflorix (2nd dose) |
| from the 17th week | nvasive meningococcal disease* | Bexsero (2nd dose) |
| from the 17th week | invasive meningococcal disease* | Nimenrix (2nd dose) |
| from 6th month | invasive meningococcal disease | Nimenrix (3rd dose) |
| from 6th month | influenza (high-risk children with chronic disease) | Vexigrip Tetra (2 doses at least 4 weeks apart in 1st autumn, only 1 dose in other autumns) |
| from 10th month | invasive pneumococcal disease * | Prevenar 13 or Synflorix (3rd dose) |
| from 10th month | invasive meningococcal disease* | Bexsero (3rd dose) |
| from 12th month | tick-borne encephalitis | FSME or Encepur (primary series of 3 doses through c.1 year) |
| from 12th month | hepatitis A | Havrix 720 or Vaqta (2 doses 6 - 12/18 months apart) |
| during 2nd year of life | invasive meningococcal disease* | Nimenrix (if not given during infanthood; only 1 dose necessary) |
| 13th - 14th year | human papillomavirus disease* | Cervarix, Silgard, Gardasil 9 (always 2 doses 6 months apart) |


A link dump (slides and source) from NDC London, January 2016
ASP.Net 5
https://github.com/damianedwards/aspnet5-workshop
Workshop by David Fowler, Damian Edwards. See docs: https://docs.asp.net/en/latest/
https://github.com/blowdart/AspNetAuthorizationWorkshop
Asp.Net 5 authorization workshop by Barry Dorrans
https://docs.asp.net/projects/mvc/en/latest/views/tag-helpers/intro.html
Asp.net 5 Razor taghelpers
Source code: https://github.com/aspnet/Mvc/tree/dev/src/Microsoft.AspNet.Mvc.TagHelpers
https://onedrive.live.com/view.aspx?resid=600FD0DBAAE1E40F!368067
Asp.Net 5 Security - slides, by Barry Dorrans
https://speakerdeck.com/leastprivilege/whats-new-in-asp-dot-net-5-and-mvc-6-security
Dominick Baier on Asp 5/MVC6 security
http://1drv.ms/1PLU4DV
Brock Allen introduction to Identity Server
Other .net
https://github.com/jskeet/DemoCode/tree/master/Immutability
Jon Skeet on immutability in .net
https://github.com/iancooper/Presentations
Ian Cooper on service discovery
https://vimeo.com/144824826 - Video of Jimmy Bogard's "Full Stack REST" talk, from another conference (Nov 2015)
Other
https://speakerdeck.com/tastapod/business-mapping - Dan North on Business Mapping
Agile doesn't scale, so this maps people skills (and aspirations) to business KPIs
http://www.slideshare.net/Kevlin/solid-deconstruction - Kelvin Henney on SOLID (yes, open/closed is confusing, but it's really just don't publish public API prematurely)
http://bodil.lol/generators/#0 - Bodil Stokke on Javascript generators


Popular Areas in frame your own tickets
Amazon.com: 2013 BCS Championship 4x6 Photo and Ticket Frame ...
As shown in insert photo at left; Make our Ticket Frame match your home decor by using your own standard 11x14 frame. Select "Unframed" below. FRAMED .
http://www.amazon.com/2013-Championship-Photo-Ticket-Frame/dp/B00APJ9M7I
Build Your Own Bicycle Frame: SPRING 2013 - Eventbrite
This ticket grants admission to all sessions of Build Your Own Bicycle Frame at Artisan's Asylum. It includes access to the Asylum welding shop outside of class .
http://buildyourownbikeframespring2013.eventbrite.com/
Ticket To Read® - Welcome
Please ask your teacher to set your reading level so you can use Ticket to Read. . with the purpose of obtaining information from this Site); (c) frame the Site, .  8.
http://www.tickettoread.com/
Create Numbered Tickets the Easy Way in InDesign | Vectortuts+
Apr 13, 2009 . Select the Rectangle Frame Tool (F) from the tools palette and drag a rectangle . Using your own job of 500 tickets as an example, 500 tickets .
http://vector.tutsplus.com/tutorials/tools-tips/create-numbered-tickets-the-easy-way-in-indesign/
$5 DIY Artwork
Our fabulous project designers will make you a believer! Check out 11 hip ideas that add wow to blank spaces without emptying your bank account.
http://www.bhg.com/decorating/do-it-yourself/wall-art/diy-artwork/
Chelsea Champions League Frame Your Own Ticket Panoramic
Chelsea Champions League Frame Your Own Ticket Panoramic Christmas Delivery Dates This product is despatched directly from the manufacturer. Last order .
http://store.uefa.com/stores/uefa/products/product_details.aspx?pid=124796


Home
Why Join Us
Current Openings
Visit Us
Back to Current Openings
APPLY NOW
Technical Skill
APPLY NOW
@Venpep Solutions
Full Name
*
Email Address
*
Contact Number
*
Cover Letter
*
Resume
*
Submit


. . . a writer could go to a website that was simple to use, flexible in structure, but still provided all the tools needed for creating a killer novel.
My first novel took over 5 years! I had to created multiploe folders to organize my files and I often lost track of where things were, I frequently switched scenes around which involved a lot of cutting and pasting, and the word processor I used was basically overkill for what I needed.
The website should be simple, easy to get around and intuitive. No unnecessary features, no extra bells and whistles, especially on the word processor. At the same time, we don't want it so simple that we can't do our work.
Organization is key. Being able to create a document folder system that maintains the structure of the novel while not restricting the ability to rearrange, add or delete documents on the fly.
Providing tools to make the work eaiser is paramount. Tools like the ability to import, edit and export files, to be able to save my files on my local device, and to be able to work off-line if there is no internet connection available. And, just for kicks, we'll post events like writing workshops, events, and appearances.


CompQuadForm: Distribution Function of Quadratic Forms in Normal Variables
Computes the distribution function of quadratic forms in normal variables using Imhof's method, Davies's algorithm, Farebrother's algorithm or Liu et al.'s algorithm.
Downloads:
Reverse dependencies:
| Reverse depends: |
FSTpackage, gskat, iGasso, iNOTE, KMgene, LGEWIS, LGRF, MiST, ofGEM, pedgene, rvTDT |
| Reverse imports: |
AssocAFC, famSKATRC, gyriq, kangar00, MDMR, MVLM, nonnest2, seqMeta, shotGroups, tcgsaseq |
| Reverse suggests: |
metafor, rolypoly, survey |
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=CompQuadForm
to link to this page.


Triple H reveals if has talked to CM Punk
by Abhilash MendheAfter tonight's WWE NXT TakeOver: War Games 2019 came to an end, WWE EVP Triple H took a media call and discussed a long string of topics. The Game opened up on CM Punk and revealed that he hasn't talked with the WWE Backstage analyst.
CM Punk made his shocking return last week at the end of WWE Backstage, and took the Pro Wrestling world by storm. This past week, Punk made his official debut on WWE Backstage as a special contributor and analyst. The former WWE Champion discussed a number of topics, most notably Seth Rollins' challenge, the new WWE Universal Title belt, and King Corbin's "The Big Dog" segment on SmackDown that was Corbin's attempt at mocking Roman Reigns.
Also read: Vince McMahon reportedly compares NXT Superstar to Shawn Michaels
Punk made it clear during the appearance that he hasn't talked with anyone in WWE, and it would take some work to mend those bridges. Tonight, Triple H shared his thoughts on Punk during the post-War Games media call, and stated that he hasn't talked with Punk.
Triple H also made sure Sam Roberts didn't utter the words "the person" and 'Chicago' in the same sentence while teasing the fourth member of Tommaso Ciampa's team, to ensure that fans wouldn't get their hopes up.
We want to know what you think of the matches that you see on TV! Go to our WWE page here and rate and comment what you thought of them!


Biological research on race has often been seen as motivated by or lending credence to underlying racist attitudes; in part for this reason, recently philosophers and biologists have gone through great pains to essentially deny the existence of biological human races. We argue that human races, in the biological sense of local populations adapted to particular environments, do in fact exist; such races are best understood through the common ecological concept of ecotypes. However, human ecotypic races do not in general correspond with `folk` racial categories, largely because many similar ecotypes have multiple independent origins. Consequently, while human natural races exist, they have little or nothing in common with `folk` races.
Race is a prominent category in medicine. Epidemiologists describe how rates of morbidity and mortality vary with race, and doctors consider the race of their patients when deciding whether to test them for sickle cell anemia or what drug to use to treat their hypertension. At the same time, critics of racial classification say that race is not real but only an illusion or that race is scientifically meaningless. In this paper, I explain how race is used in medicine as a proxy for genes that encode drug metabolizing enzymes and how a proper understanding of race calls into doubt the practice of treating race as a marker of any medically relevant genetic trait.
When is Biology Destiny? Biological Determinism and Social Responsibility Abstract I argue here that critics of biological explanations of human nature are mistaken when they maintain that the truth of genetic determinism implies the end of critical evaluation and reform of our social institutions. Such claim erroneously presupposes that our social values, practices, and institutions have nothing to do with what makes biological explanations troublesome. What constitutes a problem for those who are concerned with social justice is not the fact that particular behaviors might be genetically determined, but the fact that our value system and social institutions create the conditions that make such behaviors problematic.
Experimental ‘localism’ stresses the importance of context-specific knowledge, and the limitations of universal theories in science. I illustrate Latour’s radical approach to localism and show that it has some unpalatable consequences, in particular the suggestion that problems of external validity (or how to generalise experimental results to non-laboratory circumstances) cannot be solved. In the last part of the paper I try to sketch a solution to the problem of external validity by extending Mayo’s error-probabilistic approach.