How to apply for Travel Grant/ Financial Aid from conferences?
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Going to conferences is exciting and it is a good learning experience, however, it could be very expensive to travel. Some conferences offer travel grants or financial aid programs but if you are new to applying, you may find it difficult. Here are a few tips to plan your travel and an explanation to help you apply for travel grants
Budget it well
The first step in applying for a travel grant or financial aid program is to budget your travel. This shows that you are serious about going, have planned and knows that you will need the extra fund to travel. Here are some websites that I used to help me with budgeting, however, you can use similar websites or tools if that suits you.
Flights
If you live in the UK like me, most of the time you will have to fly to the conference. I use Skyscanner for comparing flights and looking for connecting routes (if no direct flights are available). Most of the time, I will fly directly to the destination to avoid accidents that happened in the connecting and transfers. Also, make sure which airport you are flying to, come cities have multiple airports that are close to them and for some smaller cities, you may have to use the airport in the closest large city and connect it via coaches or trains.
Sometimes it may be cheaper to travel a day earlier or later but that also weighs in on the accommodation costs. Normally, I try to arrive a day before the conference and leave at the end of the last day. But again it depends on the time of the flights available and the cost of the extra accommodation dates. Be careful that some grant programs may not cover the extra accommodation dates, so make sure you ask if it is ok to fly in the day before the conference and/or leave the day after the conference finishes if you plan to do so.
To keep the budget low, I usually travel with budget airlines. But beware that they usually have a very limited carry-on luggage allowance and have to pay extra for more luggage space. After years of travelling, I can now travel very lightly so most of the time I have no problem with that. However, I understand it is a very personal choice of how much to bring on travelling so if you need extra luggage, make sure you have put it in the budget as well.
For flights, 99% of booking earlier will be cheaper, so when you budget your travel, add a bit more (like 10%) in your calculation as when you are given the grants and buying the tickets it may be more expensive than the cheapest option you are seeing when budgeting.
Trains and coaches
This is a tricky one cause I do not know a website that provides all information in every country. In Europe and UK, I use Trainline to look for coaches and trains between cities. If that does not work, sometimes a simple google search will give you advice about how to travel from one city to another.
It is usually cheaper to travel by train or coach than flying (except Eurostar which I love but can be much more expansive than flying with budget airlines) Also there are fewer restrictions on the luggage. If you live in the western part of continental Europe you can go to many places via trains.
Accommodations
For accommodation I use Booking.com to search and compare prices. Nowadays they have included a lot of different kinds of listings and are not just limited to hotels. Some bookings would have free cancellation up to a certain date (usually a week or 3 days before your arrival), so for those, you can even go ahead and book it before the grant is approved.
The most budget-friendly option is a bed in the hostel. However, the quality can vary a lot depending on who you are sharing the room with and also there are security concerns. I think it is a personal choice whether or not you want to stay in a bed in a hostel. I think the grant committee would understand if you have to look for a room all for yourself instead. If that is the case, hostels may not be suitable for you.
For hotels, there are many options. Usually, I look for one that is close to the event venue with mid-range prices. If the conference is located inside a hotel then the organiser of the conference may have a discount from the hotel, usually, it will be advertised on the conference website. If not it may be worth asking the organisers.
Sometimes there are listing on Booking.com that is having whole apartments like Airbnb (you can also look for these on Airbnb). Depending on where you are going, this can be cheaper than booking hotel rooms. Beware of the check-in time of this kind of accommodation as they are usually run by individual hosts so no 24-hour reception is available. If you are having late flights then it may be a problem if your flight arrived in the middle of the night. So far I have not encountered a host that is not nice but I have heard stories that people have problems with this kind of accommodation so be careful when you are booking them. Try to check if the host is trustworthy and people’s reviews on those listings.
If you want to save money by sharing a hotel room or apartment with a conference buddy (or buddies) that you know. Make sure to check the guideline of the grant program to see if accommodation sharing is allowed and if so what documents you need to provide. For example, if your buddy is making the booking and paying for it before you pay them back, then you may want your host to put your name in the booking as well as your buddy’s.
The last accommodation option is to ask a friend to host you. I am blessed that after travelling to many conferences I have made some good friends and I am sure if the situation allows they will happily host me when I go to a conference in their cities. Make sure you also host them when they are visiting your city as well.
Local transportation
Getting around a new city can be exciting. Usually, the city that is hosting the conference would be either very walkable to have good public transportation. Do your research beforehand to check how to get from the airport to the city and how to get around the city. Get information about how to use public transportation. If you take local transportation You can also include that in your budget for travelling.
I am very worried about the safety of taking taxis (especially from the airport) so I will do some research to check if there is a trustworthy app that I can use to call taxis.
Food and other things
You can also budget some money for meals. Normally conference will provide lunch (there may also be those who do not so please make sure you check), and there will also be coffee breaks with refreshments as well so breakfast, for me, is optional. Be expected that people go for some drinks and dinner together after the conference and it is a very good social opportunity. You can do some research to see how much it costs to be eating out in the city that you are going to. In some conferences, there will be sponsors who are very nice to host after-parties where you can socialise, and have food and drink there at no cost. However, it is not always the case.
For internet connection, most accommodation and conference venues would provide wifi so it’s up to you to see if you want to have a local data plan or roaming service from your provider. Most travel grants do not cover this though.
Usually, the financial aid program will provide the conference ticket on top of your grant so you do not have to include it in your budget, but double-checking is always good.
Last but not least, check if you need a visa to go to the place you are going and the application time. Most grant programs will cover visa costs as well. But if you need time to apply for a visa, make sure you communicate and tell the organise committee you need that so they can assist you.
So after all the budgeting, you now have a good idea of how much you need to travel for the conference. Make sure you list the breakdown (e.g. how much for flight, how much for accommodation, how much for meals and loco transportation etc) when you apply for the grant. If you can afford part of the budget, also make sure you have stated that as well. For example, after all the calculations, you need $1000 for the whole trip and you can afford $400 to support yourself so you will need $600. Then you can apply for a $600 travel grant.
Introduce yourself and why you need the grant
Ok, so you have asked for the money that you need. Now you have to tell the committee why you need it. I know, it may sound like you have to brag or beg but it is not. As the committee does not know you, think of it as introducing yourself to them.
First, you can explain that you are enthusiastic about the community. If you have volunteered or organised events locally for the community before, make sure to let the community know. You can include some links about the work you have done for the community in the past. Being active in the community helps in your application as by attending the conference you are adding value to it. If you are speaking at the conference, it is even better. Make sure you say that you are speaking at the conference as they need their speaker to be there and therefore speakers would have priority in the application.
Second, if you are in an underrepresented group in the community, make sure you let the committee know in your application. For a healthy community, we need diversity so the committee will consider that as well.
Third, if your situation justifies that you need financial assistance, e.g. you are a student, you are changing careers, or trying to go back to work after a long break etc. Don’t feel afraid to say that. Your information will be kept private within the committee and they respect people’s privacy. I am sure they want to make the best use of the grant and give them to people who need them the most.
And last, if you feel like you don’t have anything of the 3 points above to talk about, starts today! You can always help and volunteer in your local community and start from there. You can even start a podcast, or newsletter or make educational videos or blog posts at home! There is always something you can do for the community and that counts.
Communication is important
One last thing I would like all of you to know is that don’t be afraid to communicate and ask questions. Organisers and committee members are always happy to help and communication is important. So if you have any questions that are not covered on the website or FQA session, drop the committee an email to ask. If you need special help (e.g. apply for a visa), tell the committee and they can see what they can do. If you are given a grant but your situation changes that you need more or you don’t need it anymore, let the committee knows to they can reallocate grants.
I wish you luck in your next application and have fun at your next conference!
Cover photo by Erik Odiin on Unsplash


In a staggering breakthrough, tiptop gruntologists at a gruntorium high in the Swiss Alps have discovered what they believe is the diary of the Grunty Man, that terrifying figure from children's nightmares. As we all know—and shudder as we remember—the Grunty Man dwells in a filthy and horrible and tenebrous cave. Weirdly, some sort of magnetic anomaly in the rock of which the cave is composed has led to the Grunty Man's bestial grunts being somehow recorded and preserved for posterity. By harnessing state-of-the-art 78 rpm shellac disc engroovement technology, the Swiss gruntologists were able to transfer the awful sounds from the dank interior of the cave on to state-of-the-art 78 rpm shellac discs (with grooves). A collection of said discs has now been made available to the public, so we can all relive the terrors of our totdom.
Here is a transcript of the Grunty Man, musing upon his existence on this day in 1913, and 1813, and 1713, and 1613, and back, back, at intervals of a century, to before the earth was formed, to before the universe existed, to before time and space, back to that unimaginably distant past when the Grunty Man was all there ever was, or ever is, or ever will be:
Grunt grunt grunt.


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java.lang.Object atg.commerce.order.RestorableOrders
This class represents the set of orders which can be restored through session backup. The orders are collected from the session-scoped OrderHolder object. This class is exposed as a property of the OrderHolder. When the OrderHolder is restored after session backup recovery, the serialized orders contained in this class are placed into the OrderHolder. The class optimizes the serialization by only sending order ids for persistent orders
| Field Summary | |
static java.lang.String |
CLASS_VERSION
Class version string |
| Constructor Summary | |
RestorableOrders(OrderHolder pHolder,
RepositoryItem pProfile)
Constructs an instanceof RestorableOrders |
| Method Summary | |
boolean |
equals(java.lang.Object pObject)
Returns true if the current and saved orders are the equal |
Order |
getCurrent()
Returns the current order from the OrderHolder, if the order is not empty. |
java.lang.String |
getProfileId()
Returns property ProfileId |
java.util.Collection |
getSaved()
Returns the saved list of orders from the OrderHolder, if the saved list is not empty. |
void |
setCurrent(Order pCurrent)
Sets property Current |
void |
setProfileId(java.lang.String pProfileId)
Sets property ProfileId |
void |
setSaved(java.util.Collection pSaved)
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toString()
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clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
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public static java.lang.String CLASS_VERSION
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public RestorableOrders(OrderHolder pHolder, RepositoryItem pProfile)
| Method Detail |
public void setProfileId(java.lang.String pProfileId)
public java.lang.String getProfileId()
public void setCurrent(Order pCurrent)
public Order getCurrent()
public void setSaved(java.util.Collection pSaved)
public java.util.Collection getSaved()
public boolean equals(java.lang.Object pObject)
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📅 (2020-07-16 03:01:33 UTC)
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-threads base base-unix base conf-findutils 1 Virtual package relying on findutils conf-m4 1 Virtual package relying on m4 coq 8.11.dev Formal proof management system num 1.3 The legacy Num library for arbitrary-precision integer and rational arithmetic ocaml 4.07.1 The OCaml compiler (virtual package) ocaml-base-compiler 4.07.1 Official release 4.07.1 ocaml-config 1 OCaml Switch Configuration ocamlfind 1.8.1 A library manager for OCaml # opam file: opam-version: "2.0" synopsis: "A certified compiler for Albert, an intermediate language for compilers targeting Tezos' smart contract language Michelson" maintainer<EMAIL_ADDRESS>authors: [ "Raphaël Cauderlier" "Bruno Bernardo" "Julien Tesson" "Arvid Jakobsson" "Basile Pesin" ] homepage: "https://gitlab.com/nomadic-labs/albert/" dev-repo: "git+https://gitlab.com/nomadic-labs/albert/" bug-reports: "https://gitlab.com/nomadic-labs/albert/issues" license: "MIT" build: [ [ make ] [ make "test" {with-test} ] ] install: [ make "install" ] depends: [ "dune" "ott" "menhir" "coq" {>= "8.8.2"} "coq-ott" "coq-menhirlib" "coq-mi-cho-coq" "coq-list-string" "coq-moment" {>= "1.2.0"} ] description:""" Albert is an intermediate smart contract programming language targeting Michelson, the language for the Tezos blockchain. Albert is an imperative language with variables and records, abstracting the Michelson stack. The intent of Albert is to serve as a compilation target for high-level smart contract programming languages. The linear type system of Albert ensures that an Albert program, compiled to the stack-based Michelson language, properly consumes all stack values. This package contains the ott specification of the language, the Albert compiler targeting Michelson written in Coq and extracted to OCaml. """ tags: [ "category:Computer Science/Semantics and Compilation/Compilation" "keyword:blockchain" "keyword:albert" "keyword:semantics" "keyword:smart-contract" "keyword:tezos" "logpath:Albert" ] url { src: "git+https://gitlab.com/nomadic-labs/albert.git#master" }
true
Dry install with the current Coq version:
opam install -y --show-action coq-albert.dev coq.8.11.dev
Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:
true
opam list; echo; ulimit -Sv 4000000; timeout 2h opam install -y --deps-only coq-albert.dev coq.8.11.dev
opam list; echo; ulimit -Sv 16000000; timeout 2h opam install -y coq-albert.dev coq.8.11.dev
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-threads base base-unix base conf-findutils 1 Virtual package relying on findutils conf-gmp 1 Virtual package relying on a GMP lib system installation conf-m4 1 Virtual package relying on m4 conf-perl 1 Virtual package relying on perl conf-ruby 1.0.0 Virtual package relying on Ruby coq 8.11.dev Formal proof management system coq-cunit 1.0.0 Convenience functions for unit testing in Coq coq-error-handlers 1.2.0 Simple and robust error handling functions coq-function-ninjas 1.0.0 Simple functional combinators coq-list-plus 1.1.0 More functions on lists coq-list-string 2.1.2 Strings implemented as lists coq-menhirlib 20200624 A support library for verified Coq parsers produced by Menhir coq-mi-cho-coq dev A specification of Michelson in Coq to prove properties about smart contracts in Tezos coq-moment 1.2.0 Parse, manipulate and pretty-print times and dates in Coq coq-ott dev Auxiliary Coq library for Ott, a tool for writing definitions of programming languages and calculi dune 2.6.1 Fast, portable, and opinionated build system menhir 20200624 An LR(1) parser generator menhirLib 20200624 Runtime support library for parsers generated by Menhir menhirSdk 20200624 Compile-time library for auxiliary tools related to Menhir num 1.3 The legacy Num library for arbitrary-precision integer and rational arithmetic ocaml 4.07.1 The OCaml compiler (virtual package) ocaml-base-compiler 4.07.1 Official release 4.07.1 ocaml-config 1 OCaml Switch Configuration ocamlbuild 0.14.0 OCamlbuild is a build system with builtin rules to easily build most OCaml projects. ocamlfind 1.8.1 A library manager for OCaml ott 0.31 A tool for writing definitions of programming languages and calculi zarith 1.9.1 Implements arithmetic and logical operations over arbitrary-precision integers [NOTE] Package coq is already installed (current version is 8.11.dev). The following actions will be performed: - install coq-albert dev <><> Gathering sources ><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [coq-albert.dev] synchronised from git+https://gitlab.com/nomadic-labs/albert.git#master <><> Processing actions <><><><><><><><><><><><><><><><><><><><><><><><><><><><> [ERROR] The compilation of coq-albert failed at "/home/bench/.opam/opam-init/hooks/sandbox.sh build make". #=== ERROR while compiling coq-albert.dev =====================================# # context 2.0.6 | linux/x86_64 | ocaml-base-compiler.4.07.1 | file:///home/bench/run/opam-coq-archive/extra-dev # path ~/.opam/ocaml-base-compiler.4.07.1/.opam-switch/build/coq-albert.dev # command ~/.opam/opam-init/hooks/sandbox.sh build make # exit-code 2 # env-file ~/.opam/log/coq-albert-22126-e4db2f.env # output-file ~/.opam/log/coq-albert-22126-e4db2f.out ### output ### # [...] # make[1]: Leaving directory '/home/bench/.opam/ocaml-base-compiler.4.07.1/.opam-switch/build/coq-albert.dev/coq' # cd parser; ott -merge true -i ../ott/base.ott -i ../ott/fail.ott -i ../ott/toplevel_definition.ott -i ../ott/arith.ott -i ../ott/unit.ott -i ../ott/pair.ott -i ../ott/drop.ott -i ../ott/dup.ott -i ../ott/pattern_matching.ott -i ../ott/variant.ott -i ../ott/option.ott -i ../ott/or.ott -i ../ott/bool.ott -i ../ott/string.ott -i ../ott/bytes.ott -i ../ott/compare.ott -i ../ott/list.ott -i ../ott[...] # -tex_suppress_ntr g # Ott version 0.31 distribution of Mon 15 Jun 12:00:29 BST 2020 # [1mFile ../ott/base.ott on line 1, column 0 - 29:[0m # [1m[35mWarning: [0mundefined OCaml metavarrep for n # # [1mFile ../ott/pattern_matching.ott on line 1, column 0 - 26:[0m # [1m[35mWarning: [0mundefined OCaml metavarrep for k # # Fatal error: exception Match_failure("lex_menhir_pp.ml", 331, 13) # make: *** [Makefile:198: parser/parser.mly] Error 2 <><> Error report <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> +- The following actions failed | - build coq-albert dev +- - No changes have been performed # Run eval $(opam env) to update the current shell environment
No files were installed.
true


{% extends "layout.html" %} {% block content %} Back
Select the services the new user will be able to access and their permission levels.
This section of the site provides secure access to confidential pupil data and to pupil premium and summer school tools.
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H.B. Woodrose
Retrospective, took 6 seeds crushed with rock in yogurt also crushed up 6 seeds and smoked them. Very positive experience noticed how I always have to fit into world in some way. As a male I felt I was getting too feminine and should care and honor more of what other guys say and care less about what girls have to say. Upon doing this I gradually noticed a change in perception and a deepening of my voice and sexuality. Started swearing more felt more that god was male, Honored my father over mother, ect. Felt more that it was ok to do chemicals since itís a ďmaleĒ thing to do ect.
Later next day took 10 seeds thought about job and future career. Need to get one. Affects seemed diminished since I had previously took them day earlier. Next day took 10 more followed by 18 following day. Noticed drowsyness come over me, followed by new creative insights. Social aspects talked with parents hung out with dog, more so than usual. No one suspected anything. Felt very powerful as if I could fight well or rip a tree from ground, very masculine, noticed fellow males were largely feminine, drawn to a different type of male on this. Listened to eminem, liked his attitude. Would recommend this plant a legal herb that does something Possibly mystical at incredibly high doses but it felt more like an add pill for me. Iím a big guy 190 lbs and 24yrs old. Itís a donít push me around, men own the universe women should play their part in it, the balance is needed everything is termporarly. Perfect experience.
Negative include nausea the seeds do not sit well or taste delicious. Tiredness. Positives would include increased sex drive, I wasnít around any females at the time, touch would have felt awesome, very in control feeling, past experiences I actually broke down crying in mystical fashion at how beautifully the universe was set up and how it was ok to surrender and trust in it as a guide, mushy stuff like that. Overall recommended. Tolerance builds up fast and it doesnít seem like it would.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Colin Farrell will be great as The Penguin in The Batman: Danny DeVito
Matt Reeves’ The Batman will see Robert Pattinson in the title role, with Andy Serkis as Batman's loyal butler Alfred Pennyworth, Jeffrey Wright as Commissioner Gordon, Zoe Kravitz as Catwoman and Paul Dano as The Riddler.
by PTIVeteran actor Danny DeVito believes Colin Farrell will do a great job as The Penguin in Matt Reeves’ The Batman.
DeVito, who played the DC villain to Michael Keaton’s Caped Crusader in Tim Burton’s 1992 film Batman Returns, said it would be “interesting” to see Farrell’s take on the character.
“Colin’s a great actor… He’s a good friend of mine. I’ve known him for many years and I think he’s going to do a great job as The Penguin. It’s going to be really interesting to see his take on it,” DeVito told ScreenRant.
The Batman will see Robert Pattinson in the title role, with Andy Serkis as Batman’s loyal butler Alfred Pennyworth, Jeffrey Wright as Commissioner Gordon, Zoe Kravitz as Catwoman and Paul Dano as The Riddler.
It is being billed as a grounded take on the Dark Knight and will feature many of Batman’s villains.
The Batman will hit the theatres on June 25, 2021.


This is a public homepage of {{#if name}} {{name}} {{/if}}
{{#if tlsCertWebid}}If you want to make use of the WebID-TLS+Delegation authentication protocol, add the following RDF statement to your Delegate's WebID-Profile Document or click "Update Delegator WebID-Profile Doc" button to attempt this action right now, assuming you are logged in using a WebID that Read+Write privileges on the target WebID-Profile document.
<{{tlsCertWebid}}> <http://www.openlinksw.com/schemas/cert#onBehalfOf> <{{webId}}> .
If you want to make use of the WebID-TLS+Delegation authentication protocol, add the following RDF statement to your Delegate's WebID-Profile Document or click "Update Delegator WebID-Profile Doc" button to attempt this action right now, assuming you are logged in using a WebID that Read+Write privileges on the target WebID-Profile document.
<{{tlsCertWebid}}> <http://www.openlinksw.com/schemas/cert#onBehalfOf> <{{webId}}> .


{% extends "base.html" %} {% block content %}
pi@galaxy.moe:~$ cat info.txt
cat: info.txt: Permission denied
pi@galaxy.moe:~$ cat info.txt
I'm GALAXY, a Raspberry Pi on the interblag! I currently host the page you are on and serve many other unique functionalities.
{{ pi }}
pi@galaxy.moe:~$ cat moreInfo.txt
cat: moreInfo.txt: No such file or directory
pi@galaxy.moe:~$ uptime -p
{{ uptime }}
pi@galaxy.moe:~$ python runGalx.py I


X019: Life is Strange dev reveals first major game to include playable trans protagonist
by Imogen MellorLife is Strange developer Dontnod has revealed its next new game, Tell Me Why. Dontnod has become well known for tackling difficult societal perspectives within its games, including suicide ideation and LGBTQ+ themes in the Life is Strange series. With Tell Me Why the developer takes another such step, becoming the first major studio to include a playable transgender person as one of the game’s two protagonists.
Tell Me Why will feature the story of a pair of identical twins, Tyler and Alyson Ronan, as they explore their memories together. This means they confront a troubling childhood and you, the player, will help guide them through the process.
“Over the course of the story, players will explore the identical twins’ different memories of key events and choose which memory to believe,” says the game’s director, Florent Guillaume. “Ultimately, the choices players make determine the strength of the twins’ bond – and the future course of their lives.”
Dontnod has worked closely with LGBTQ media advocacy organization GLAAD in shaping Tyler’s character to ensure he adequately represents a trans experience and remains a multidimensional character.
It’s a fantastic opportunity for the LGBTQ+ community to see themselves represented in a major format, where for so long that discussion has been lacking. More diversity in the stories that are told within games is nothing but good for the community and industry as a whole.
Tell Me Why will be coming in an episodic, three-chapter format to Xbox One, Windows 10 PC, Xbox Game Pass, and Steam in Summer 2020.


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up! As a panel member, the National Consumer Panel will provide you with a
hand-held scanner. Every time you or members of your household shop, youll
use the scanner to scan the barcodes on all of your purchases. Then, once a
[]
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Ranked Choice Field Creator
This tool generates HTML you can drop into an ActionKit Custom HTML survey field to create a ranked-choice input. The results will be saved in action fields named ranked_choice_1
, ranked_choice_2
, etc. with values based on the options provided.


--- layout: post title: no title date: '2011-08-07T21:49:20+02:00' tags: - colorado - steamboat - buffalo pass - panorama tumblr_url: http://dotmr.tumblr.com/post/8625632129 ---


License Agreement
This software is licensed under Apache License 2.0 (
click for details
)
The program is distributed "AS IS"
The developers are not liable for acts committed with the help of the program
Credits
Fusix
…
The main idea
Initial implementation
Stas'M
…
Active development
Server and API maintenance
RUSHCOW
…
WPS PIN features
LowSkillDeveloper
…
In principle, did nothing
Copyright © Stas'M Corp. 2015-2020
What's difference from the original version
Updated to latest pin data from 3WiFi
Updated local pin.db (from latest "Wps Wpa tester")
Permission fix for wifi on android 9 and 10 (not wps)
Added cooldown message
Cosmetic changes to my taste
Uses the HTTPS protocol by default.


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Ten thousand fewer pupils are being bullied every day than 10 years ago, a major new study of secondary school pupils has revealed.
Speaking before the start of Anti-Bullying Week, Education Secretary Nicky Morgan praised teachers, charities and parents for their efforts. She also urged them to continue their “moral mission” to further reduce bullying, recognising that many parents consider it their number one concern about what happens at school.
This landmark study, which involved 2 cohorts of tens of thousands of 13-year-olds from 2004 and 2013, is one of the largest of its kind ever undertaken.
It shows bullying among year 9 pupils has fallen dramatically since 2004. The findings show that when comparing 2013 to 2004:
A recent Stonewall report published over the summer also showed that homophobic bullying has fallen, with the number of secondary school teachers who say their pupils are often or very often the victim of homophobic bullying has almost halved since 2009. To further tackle this, the government announced last month a £2 million fund for projects to address homophobic, biphobic and transphobic bullying in schools .
Education Secretary Nicky Morgan has today (16 November 2014) issued a rallying cry for schools, charities and parents to capitalise on these successes and continue to help those at risk of being bullied. She said:
No child should have to suffer the fear and victimisation of bullying. Today’s figures show that our teachers, parents and charities have made great strides in reducing bullying, which I know is the number one concern of many parents.
But even one child bullied is one too many, so I am calling on all teachers, charities and parents to continue this moral mission and reduce bullying further.
There is no place for bullying in our schools and we are determined to support those on the front line to tackle it. To help this we have strengthened teachers’ powers to tackle bullying and are providing more than £4 million to anti-bullying organisations that are working with schools and children to further tackle the problem.
The government has a package of measures to help schools tackle bullying and encourage good behaviour. This includes:
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 16 November 2014


signaling stress Plant plant cellular ABA Arabidopsis drought transcription protein function ROS abiotic tolerance salt responses acid regulation stomatal Arabidopsis. Cell kinase Zhang factor lipid adaptation osmotic {border-style abscisic guard proteins px;} #ffffff;} WRKY factors role environmental development metabolism DELLA Physiol. cells expression pathway research responsive ./j.-X...x Liu Sci. homeostasis ion pathways regulatory ./tpc.. Wang Yang developmental energy functional gene mediates membrane oxygen salinity Biol. Lee MAPK SnRK functions growth indicating induced kinases linking receptor regulates Kim MPK OST Science accumulation adaptive advances changes links response signal control evidence genes interaction involved linked membranes metabolic networks primary provided regulating signaling. targets transcriptional water ./science. ABA-responsive Bot. Golldack Thus, anion central closure involvement network oxidative plants plasma px; reactive recent species transduction {font-family ./j.-...x ./pp.. ./s--- Mol. NAC Recent Zhu adversity cell complex findings font-size gibberellin hormonal hub key processes rice signals stresses subunit ./pnas. Acad. Chen Dill GTG Halford Intriguingly, Jiang Miller Natl. PLANT Park Proc. STRESS Sirichandra U.S.A. Vlad Yamaguchi-Shinozaki aperture b). biosynthesis channel channels development. double; integration interface ionic loss mediated multiple phospholipase pivotal production redox regulate signalling specific stress. understanding AtMYB Biochem. Cao Exp. Functional Mg-chelatase SLAC Shang a). border-color border-width chloroplast conditions cuticle dependent direct emerging importance leaf levels light link lipid-derived maintenance receptors related reported rice. scavenging seed sensing solid; suggest supply target {font-style {font-weight -ATPase ./fpls.. ./nature ./tpj. ABI AREB, Achard Biotechnol. Cheng Cominelli Figure Front. Han Hey MYB Meng NADPH Nature New Phytol. Plant. Recently, SIGNALING SOS SOS-like Schmidt Shen Shi Silverstone Tsuzuki activation addition, additionally analysis bold carbon cascade cells. characterization cold courier; crosstalks diverse downstream drought, em; emphasize enhances factor, generation germination integrating jasmonate kinase, major mechanism molecular mutants node pathways. perception phosphatases pt;} regulated regulator regulators retrograde rice, salinity. senescence signalling. stress-responsive stresses. suggested suggesting support supported tolerance. transfer transport


Video
Mi Playlist
- Soul | "Finding Soul" Conversation | Essence Festival
- How to Draw Buzz Lightyear from Toy Story | Draw With Pixar
- WALL•E in 16-Bit | Pixar Remix
- Toy Story 4 Character Heights | Pixar By The Numbers
- Finding Dory Fun Facts | Pixar Did You Know?
- What Is Love? – Teaser | Forky Asks a Question | Disney+
- Incredibles 2 Fun Facts | Pixar Did You Know?
- Rearview Replay: Window Sneaking | Racing Sports Network by Disney•Pixar
- Cuddle Party with Otters from Finding Dory | Pixar Side-by-Side
- Graduation Advice from Pixar | Ask Pixar
Comentarios
Gordon Carroli
Can we take a moment to appreciate how Joe’s glasses and Hat are apart of his literal soul
Katherine Nelson
This is a gonna be a great movie, I can tell.
Adeline Wilkin
Why do i have the feeling that this was an idea for pixar spark shorts and they actually turned it into a movie
Walden Schmidt
Considering what's going on in America/ all over the world right now, we probably need this movie more than ever
Chelsea Christine
Update: Soul was going to be released in June 2020 but now it's been pushed to November 2020 because of the virus


Download actual
version 1.0.0 as font (ttf,woff,svg) or vectors (svg) or pngs. There is also
CSS toolkit for simply usage. Feel free to use it everywhere! MapkeyIcons are distributed under public domain license:
CC0 1.0 Universal. Icons are made by
mapshakers. Icon set has
200+ icons and constantly growing.


--- layout: page title: Candidates and Positions hide-details: yes ---
Below are all the positions up for election in Waterloo Region, and the people who are running for them. For additional information (including news stories, upcoming events, and all-candidate meeting recordings) please visit the specific page for your ward.
{% for position in site.data.internal.position-tags %} {% if position.NumberToElect > "0" %} {% include list-nominees.html race-id=position.PositionUniqueName %} {% endif %} {% endfor %}


This is some more text.
This is even more text than before.
This text is huge.
This text is underlined.
This text is also underlined.


The file Alabama_Payday.csv 1 contains the data we looked at in Section 6.8, but with two more columns - the population of each county and the number of payday lenders per 100,000 people in each county. In the chapter, we discussed the possibility that our correlation between payday lenders and larger Black populations might actually be a correlation between larger counties and larger Black populations, since we would expect larger counties to have more payday lenders. Computing a figure per 100,000 people in an area is a common way to compare statistics in areas of differing populations.
in-context


I wrote some thoughts on Ruby on Rails a couple months ago. But that was just formed by reading a bunch of docs, which is actually about as far as I get into a number of things. I'm a little embarrassed to admit it, but I often build strong opinions on things I've only read about. But, I don't really feed bad about it; I try not to be a curmudgeon and I give projects the benefit of the doubt. Installation sometimes feels like a waste of time when I just want to look around.
But anyway, since I've been thinking about Rails lately, I thought I'd give it an actual test run. I only went through the quite-short Making a to-do list tutorial.
So, I installed Ruby from the Debian packages (0.11.1) and set out. Impressions...
First thing that Rails does is create a bunch of files and directories for your project. I think this is a good idea, and something I added recently to Paste. (When I was introducing a coworker to Webware, the lack of a clear convention for file structure was actually one of his first concerns.)
Now... the actual files. More than I would have expected -- 11 directories at the top level, and 29 total. I'm not a fan of hierarchy, so this puts me off a little. And it feels more complex than I expected. But people can argue about file layout forever.
Onward... I made a controller. I notice controllers feel a lot like a published object, or even Webware's servlets. Controllers are classes, and every method is its own page/URL (index as the default all the way down). There's other more complicated ways to map URLs, but personally I find URLs a little boring. People who start applications with URL design are, IMHO, displaying classic engineer tendencies wherein they focus on small technical details that don't matter in any larger picture. But I digress...
I find it odd that every method is published. Which means there's no private methods. Instead there's a "helper" class (for app/controllers/todo_controller.rb there's app/helpers/todo_helper.rb). That's... awkward. At one time Zope used docstrings to mark methods as public, but that was a bad idea ("docstring abuse"). Now (in Python) function attributes are an easy way to do that, like:
def screen_method(...): ... screen_method.public = True
Or decorators can be used to the same effect, but with somewhat more pleasant syntax. Or you can just use a naming convention (a name prefix that indicates a method is public). But in Rails not only do helper methods not go in the same class, or the same file, or even the same directory, but in a separate file in a sibling directory. Strange. I think there's also a good deal of mix-ins happening -- not just the helper into the controller, but the template into the controller as well. Mix-ins were something people thought to be a good idea in Python some time back, but I think we've all realized they don't scale well (no worse than multiple inheritance, but that doesn't scale well either). Or at least mix-ins implies modularity where in fact there is none.
Lots of things get passed around as instance variables of the controller. It's encouraged (from what I can tell) to use instance variables for even local scope, so that helper methods can find these variables by name. People who study language history will know pass-by-name as the black sheep in the pass-by-value/pass-by-reference debate. No one uses pass-by-name anymore. (Well, maybe that's not entirely true -- Tcl uses it for arrays, PHP uses it for callbacks, REST uses it for identifiers, and everyone who uses XML configuration uses it for all sorts of stuff.) I'm sure there's good reasons for this stuff, but I also feel like Rails is willing to compromise on predictable isolated programming constructs if it saves them a line or two of code. I like short code, but I like locally-understandable code much more.
The model thing confuses me a bit as well. I'm used to models being an abstract concept. Models are your objects. Yours, not the framework's. The model can be a dictionary, or a number, or a ORM object, or a set of functions that call to a database procedurally, or code that queries remote services. Whatever. I don't see much of a difference between your "model" and your "library". But Rails formalizes it -- at least a little -- but making a separate directory for models. Presumably they are distinguished in other ways too. It's hard to tell the difference between suggestive convention -- meant to embody good practices -- and meaningful distinctions.
One thing I like about the generation process (generating models, controllers, etc) is that it also extends the test framework. That's definitely something that is going to go into Paste. In addition to adding files for unit tests, it also adds model fixtures, which are some sample data. Stuff you could use to see what the website looks like in a more realistic situation, or a way to avoid some tedium in your unit test setup. This is similar to what scaffolding provides -- not a great UI, but just enough stuff to give you enough navigation to get to the part you are working on right now. I think there's value in that, and the name indicates its purpose, but it's also easy to over-appreciate because it seems magic.
One last thing that struck me was the templates. In a bad way. The templates are a standard ASP-style of template; a classification one commenter seemed offended by in my last post, but it's not meant that way. That's just what they are; they look exactly like ASP. So what? Anyway, I don't care much about that. I think ZPT has some interesting ideas about how to put code into HTML, but I've never been that convinced that tag-based templates are easier or even as easy as more textual/program-oriented templating languages.
What bothered me was the way they dealt with reuse. At least in the template two options were given -- one generated the HTML in plain Ruby code. Clearly ugly. The other use "partials", which a way of saying "a second template that gets embedded".
Well, like I said, I don't like hierarchy, and similarly I like keeping information together. As a result, I really like templating languages that have structure. Both ZPT and Cheetah have this, though using different metaphors. In ZPT you have macros (METAL), and you use this for both the site wrapper and for reusing markup inside a page. It's very nice; it really is a macro, and I'm not a big fan of macros, but I haven't had any problems with that aspect. You can put lots of macros in a single file, you can give them all sorts of internal structure, etc. Works great. Cheetah does it with #def and representing templates as classes. This serves many of the same purposes -- the ZPT macro is a Cheetah abstract superclass, and the macro "slots" are methods in Cheetah. Either way you can define rich structure without adding new files or putting in new conditionals and funny exceptions and whatnot into your code. Rails seems to offer no structure in its templates, and so they lack expressiveness.
Anyway, that's my impression; still a bit shallow, but more informed. There's good things that I plan to borrow from Rails. But there's a lot of things that feel unnecessary, or feel like paths I've explored (or seen other people explore) and chosen not to follow. My impression of Rails' success has been that, compared to Java and PHP, it is really great. In no small part because those are really crappy languages; low-level and lacking expressiveness. There are also some important things Rails gets right, and I'm not going to ignore those. There's some important things PHP gets right too, and I try not to ignore those either. Java....... well, I guess it must get some things right too. People besides myself will have to figure out what to take from them.
In the end, there are some real distinctions between Rails and My Ideal Framework that go beyond these nitpicky details I bring up here; distinctions that are real tradeoffs, and where there can be real differentiation between us and them. Not trivial things, like blocks or threads or whitespace, but different perspectives on programming. But I'll talk about that another time.
I'm really confused why so few people have noticed Myghty. This Python web framework started as a direct Mason port, then added some MVC and advanced Resolver abilities (in the alpha release) that have turned it into an even more powerful web framework. The templating approach is already known and proven to scale for large deployment and development, as Amazon.com is using Mason.
While this particular code-base re-implementing Mason is young, it's running great and is quite solid. When I was looking for a Python web framework, I originally considered Cheetah, ZPT, and some of the other template designs but they all seemed deficient in some way compared to Mason which I had been using earlier. I'm currently using Myghty with SQLObject for a large production site at my company and the performance has been excellent, and being able to specify per Component Caching is a feature you won't want to live without in any templating language once you see it in operation.


@(isDevelopment: Boolean)
Admin Interface
@defining(if (!isDevelopment) "https://s3-eu-west-1.amazonaws.com/mealchooser-admin/builds/css/main.css" else "") { src =>
}
@defining(if (isDevelopment) "/assets/javascripts/admin/loader.js" else "https://s3-eu-west-1.amazonaws.com/mealchooser-admin/builds/js/mealchooser-admin.js") { src =>
}


WIKIPEDIA import
Testing import av WIKIPEDIA fragments
Cougars
Until the late 1990s, as many as 32 subspecies were recorded; however, a recent genetic study of mitochondrial DNA found that many of these are too similar to be recognized as distinct at a molecular level. Following the research, the canonical Mammal Species of the World (3rd edition) recognizes six subspecies, five of which are solely found in Latin America:
The status of the Florida panther, here collapsed into the North American Cougar, remains uncertain. It is still regularly listed as subspecies Puma concolor coryi in research works, including those directly concerned with its conservation. Culver et al. themselves noted low microsatellite variation in the Florida panther, possibly due to inbreeding; responding to the research, one conservation team suggests "the degree to which the scientific community has accepted the results of Culver et al. and the proposed change in taxonomy is not resolved at this time."


This site was developed with a mix of differnt languages and then hosted using GitHub pages. For the layout of the site, Bootstrap and Materialize were used to help set up the CSS/grid system HTML. Additionally, I coded a lot with HTML/CSS in general for helping bring this site to life. Particle.js was used for the moving background pattern at the top of each page while Chart.js was used for creating the visuals/graphs shown. As for the actual data, Visual Basic in Excel was used to work with what was in the Excel worksheet without having to edit it at all or remove any entries.
NOTE: This site was built on a 13" Dell XPS laptop and is not completely responsive. As a result, components may appear different on certain screen sizes
I'll admit that after going through all the data and reading the requirements, I didn't intend to do the challenge. It was overwhelming and I had never done anything even close to this site; I had no idea where to even start on working with 130,000+ rows of data. However, about a week ago, I decided that I needed to expand the type of projects I worked on and decided to start with learning Visual Basic after hearing someone say that you can use it in Excel.
After countless different articles, I was able to start analyzing the data and recorded the results. These results were then put into Chart.js sections, which was another huge accomplishment for me because I always struggled with even implementing outside libraries. All this code can be found in the repository for this project and
This challenge was an amazing experience to really push myself and see how much I can accomplish in as short as a week. I overcame that fear of working with data and feel a lot more comfortable in working between different languages for one project. Up until this point, I don't think I've had a class really push me like this or work with anything but C/C++ or assembly.
Thank you for this opportunity :)
Hi, I'm Sydney Berry! I'm originally from Texas but am currently attending school in South Dakota, and am a sophomore computer science student. However, I didn't start out in computer science. Rather, I spent my first semester as a graphic design student before getting tired of art classes and wanting to switch to something more academic that still allowed me to bring my ideas to life. Computer science was the perfect pick and I have been so much happier in this major!
Despite changing majors, I'm still really passionate about design and am pursuing a minor in graphic design. Given this love for design, I find web development and other fields where design concepts applied super interesting and pursue those on my own time.
On campus, I'm a really active student and love being involved. This year, I'm on the Robotics Club Executive Board to help promote the club and handle public relations. Additionally, I'm a member of the Association of Computing Machinery (ACM) and work in the dorms as a Community Assistant (aka "RA"). I also work off-campus at Daktronics doing Systems Testing, a role in which I have been in since May 2018.


Figure 5-1 shows the various LEDs of the probe.
Figure 5-1. Sourcery Probe Professional Top View
The Heartbeat LED (labeled HEARTBEAT) indicates the status of communication between the probe and the network:
| Note | |
|
Do not remove power, unplug the network, or press the reset button during firmware updates. |
|
The status LED (labeled RUN/PAUSE) indicates the state of the target:
The target power LED (labeled TARGET POWER) indicates whether the probe detects target power.
The active LED (labeled ACTIVE) is unused at this time.
The measure LED (labeled MEASURE) is unused at this time.
The Sourcery Probe Professional interface consists of an RJ-45 connector and a built-in twisted pair MAU that connects directly to 10/100/1000BaseT twisted pair networks. See Connecting the Probe to the Network for more information on connecting to a network.
The probe link and activity indicators are integrated into the RJ-45 probe connector:
The probe uses LEDs to indicate its status. If you encounter problems related to Ethernet communication, consult the status indicator information in Table 5-1.
Table 5-1. Sourcery Probe Professional Status Indicators
Figure 5-2 shows the host connectors of the probe.
Figure 5-2. Sourcery Probe Professional Host End View
The reset button is used to reboot the probe.
The Power connector on the probe is used to connect the DC power supply cable.
Use the Ethernet connector on the probe to connect to an 10/100/1000BaseT Ethernet.
The Config USB port on the probe acts as a virtual serial device that supports RS-232 communication protocol at 115200 baud. The Config USB port is used for configuring network communication, entering routing tables, and diagnostics.
Figure 5-3 shows the target connectors of the probe.
Figure 5-3. Sourcery Probe Professional Target End View
The probe provides a target serial port that can be configured to access your target’s serial port. This is useful if your host computer is not near the target and you need to access your target’s serial port remotely over your network.
Table 5-2 shows the pinout definition of the target serial port.
Table 5-2. Pinout Definitions for Target Serial Port
|
Pin |
Signal |
|---|---|
|
1 |
Ready to Send (RTS) |
|
2 |
Ground |
|
3 |
Receive Data (RxD) |
|
4 |
Transmit Data (TxD) |
|
5 |
Ground |
|
6 |
Clear to Send (CTS) |
| Note | |
|
Pin 1 is located on the right side when you view the RJ-11 socket with the locking tab on the bottom. |
|
The probe tip ribbon cable is connected to the 50-pin connector on the probe.
The debug port socket is on the end of the probe tip and is used to connect the probe to a debug port header on your target system.
| Note | |
|
Ensure that Pin 1 of the probe tip is connected to the Pin 1 of the header. |
|
The dimensions of the probe are shown in Figure 5-4.


Class TestFixture_02_InteractionDefinitionTests
Inherited Members
Namespace: XRTK.Tests.InputSystem
Assembly: XRTK.Tests.dll
Syntax
public class TestFixture_02_InteractionDefinitionTests
Methods
| Improve this Doc View SourceCleanupMixedRealityToolkitTests()
Declaration
public void CleanupMixedRealityToolkitTests()
InitializeBoolInteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeBoolInteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeFloatInteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeFloatInteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeMixedRealityPoseInteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeMixedRealityPoseInteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeQuaternionInteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeQuaternionInteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeRawInteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeRawInteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeVector2InteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeVector2InteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
InitializeVector3InteractionMapping()
Declaration
public MixedRealityInteractionMapping InitializeVector3InteractionMapping()
Returns
| Type | Description |
|---|---|
| MixedRealityInteractionMapping |
Test_01_01_InitializedRawData()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_01_01_InitializedRawData()
Test_01_02_ObjectChangedAndUpdated()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_01_02_ObjectChangedAndUpdated()
Test_01_03_ObjectNoChangeAndUpdated()
We test by setting the interaction data to the same object multiple times.
We expect that ControlActivated == false.
We expect that Updated == true.
Declaration
public void Test_01_03_ObjectNoChangeAndUpdated()
Test_02_01_InitializedBoolData()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_02_01_InitializedBoolData()
Test_02_02_Bool_Changed_NoUpdate()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == false.
Declaration
public void Test_02_02_Bool_Changed_NoUpdate()
Test_02_03_Bool_NoChange_NoUpdate()
We test by setting the interaction data to the same object multiple times.
Check that the value can be changed, then subsequent identical values show no change.
We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_02_03_Bool_NoChange_NoUpdate()
Test_03_01_InitializedFloatData()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_03_01_InitializedFloatData()
Test_03_02_Float_Changed_Updated()
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_03_02_Float_Changed_Updated()
Test_03_03_Float_NoChange_Updated()
We expect that ControlActivated == false.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_03_03_Float_NoChange_Updated()
Test_03_03_Float_NoChange_Updated_Inverted()
We expect that ControlActivated == false.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_03_03_Float_NoChange_Updated_Inverted()
Test_04_01_01_Vector2_One()
Declaration
public void Test_04_01_01_Vector2_One()
Test_04_01_02_SpeedChecks()
Declaration
public void Test_04_01_02_SpeedChecks()
Test_04_01_InitializedVector2()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_04_01_InitializedVector2()
Test_04_02_01_Vector2_Changed_Updated()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_04_02_01_Vector2_Changed_Updated()
Test_04_02_02_Vector2_NoChanged_Updated_Inverted()
We test by setting the inverted interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_04_02_02_Vector2_NoChanged_Updated_Inverted()
Test_04_03_Vector2_NoChange_Updated()
We test by setting the interaction data to the same object multiple times.
We expect that ControlActivated == false.
We expect that Updated == true.
Declaration
public void Test_04_03_Vector2_NoChange_Updated()
Test_05_01_InitializedVector3()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_05_01_InitializedVector3()
Test_05_02_Vector3_NoChange_Updated()
We test by setting the interaction data to the same object multiple times.
We expect that ControlActivated == false.
We expect that Updated == true.
Declaration
public void Test_05_02_Vector3_NoChange_Updated()
Test_05_03_Vector3_NoChange_NoUpdate()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_05_03_Vector3_NoChange_NoUpdate()
Test_06_01_InitializeQuaternion()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_06_01_InitializeQuaternion()
Test_06_02_Quaternion_NoChanged_Updated()
We test by setting the interaction data to the same object multiple times.
We expect that ControlActivated == false.
We expect that Updated == true.
Declaration
public void Test_06_02_Quaternion_NoChanged_Updated()
Test_06_03_Quaternion_NoChange_NoUpdate()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_06_03_Quaternion_NoChange_NoUpdate()
Test_07_01_InitializePoseData()
We test by setting the interaction data to two different values.
We expect that ControlActivated == true, then false after each subsequent check before assigning a new value.
We expect that Updated == true, then false after each subsequent check before assigning a new value.
Declaration
public void Test_07_01_InitializePoseData()
Test_07_02_MixedRealityPose_NoChanged_Updated()
We test by setting the interaction data to the same object multiple times.
We expect that ControlActivated == false.
We expect that Updated == true.
Declaration
public void Test_07_02_MixedRealityPose_NoChanged_Updated()
Test_07_03_MixedRealityPose_NoChange_NoUpdate()
We test by initializing a new MixedRealityInteractionMapping. We expect that ControlActivated == false.
We expect that Updated == false.
Declaration
public void Test_07_03_MixedRealityPose_NoChange_NoUpdate()
Test_08_Processors_TestGetProcessorsOfGenericTypes()
Declaration
public void Test_08_Processors_TestGetProcessorsOfGenericTypes()
Test_09_Processors_TestGetProcessorsOfSpecificTypes()
Declaration
public void Test_09_Processors_TestGetProcessorsOfSpecificTypes()


If you would like to embark on an exciting journey of discovery for you and your brands, please contact us.
Alexander Dunlop
33 Springfield Rd, Terenure,
Dublin, Ireland
Phone: +353 1 4900 602
Mobile: +353 86 243 0981
Email: sandy@alexanderdunlop.ie


Simple example
This is a simple example with a normal scroll area. Additionally, there is a another scrollarea
inside the main scrollarea, to check out that behaviour.
Advanced example
This is a little more advanced example, showing animated scrollbars, that fade in when the user
scrolls, and fade out when the user stops scrolling.
All used images are provided by
Wikimedia.
They are chosen randomly. All credits belong to the original owners.


Recipe 4.21. Randomly Picking Items with Given Probabilities
Credit: Kevin Parks, Peter
Cogolo
Problem
You want to pick an item at random from a list, just about as
random.choice does, but you need to pick the
various items with different probabilities given in another list,
rather than picking any item with equal probability as
random.choice does.
Solution
Module random in the
standard Python library offers a wealth of possibilities for
generating and using pseudo-random numbers, but it does not offer
this specific functionality, so we must code it as a function of our
own:
import random
def random_pick(some_list, probabilities):
x = random.uniform(0, 1)
cumulative_probability = 0.0
for item, item_probability in zip(some_list, probabilities):
cumulative_probability += item_probability
if x < cumulative_probability: break
return item
Discussion
Module random in the standard Python library does
not have the weighted choice functionality that
is sometimes needed in games, simulations, and random tests, so I
wrote this recipe to supply this functionality. The recipe uses
module random's function
uniform to get a uniformly distributed
pseudo-random number between 0.0 and 1.0, then loops in parallel on
items and their probabilities, computing the increasing cumulative
probability, until the latter becomes greater than the pseudo-random
number.
The recipe assumes, but does not check, that
probabilities is a sequence with just as many items
as some_list, which are probabilitiesthat is,
numbers between 0.0 and 1.0, summing up to 1.0; if these assumptions
are violated, you may still get some random picks, but they will not
follow the (inconsistent) specifications encoded in the
function's arguments. You may want to add some
assert statements at the start of the function to
check that the arguments make sense, such as:
assert len(some_list) == len(probabilities)
assert 0 <= min(probabilities) and max(probabilities) <= 1
assert abs(sum(probabilities)-1.0) < 1.0e-5
However, these checks can be quite time consuming, so I
don't normally use them and have not included them
in the official Solution.
As I already mentioned, the problem solved in this recipe requires
items to be associated with
probabilitiesnumbers between 0 and 1,
summing up to 1. A related but slightly different task is to get
random picks with weighted relative probabilities given by small
non-negative integersodds, rather than
probabilities. For this related problem, the best solution is a
generator, with an internal structure that is rather different from
the function random_pick given in this
recipe's Solution:
import random
def random_picks(sequence, relative_odds):
table = [ z for x, y in zip(sequence, relative_odds) for z in [x]*y ]
while True:
yield random.choice(table)
This generator works by first preparing a table whose total number of
items is sum(relative_odds), each item of
seq appearing in the table as many times as the
small non-negative integer that is its corresponding item in
relative_odds. Once the table is prepared, the
generator's body is tiny and fast, as it simply
delegates to random.choice the picking of each
random item it yields. Typical uses of this
random_picks generator might be:
>>> x = random_picks('ciao', [1, 1, 3, 2])
>>> for two_chars in zip('boo', x): print ''.join(two_chars),
bc oa oa
>>> import itertools
>>> print ''.join(itertools.islice(x, 8))
icacaoco
See Also
Module random in the Library
Reference and Python in a
Nutshell.
|


How a couple of guys shut down a scam call center in Delhi
by Mark FrauenfelderJim Browning runs a YouTube channel dedicated to busting fake PC support scam centers. In this episode Browning shows how he and a partner managed to bring down a call center in Dehli.


Rotation-free Groups:
p1
pm
cm
pg
180° containing Groups:
pmg
pgg
pmm
p2
cmm
Square Groups:
p4
p4g
p4m
Hexagonal Groups:
p3
p6
p31m
p3m1
p6m
Color and Transparency:
Line Thickness:
CLEAR SCREEN
SAVE IMAGE
Anselm Levskaya
Hi internet, the UI/code will be improving over the next few
weeks.
Also try:
Polyhedronisme
Source Code
Wallpaper Groups?


Open both sample2.html and sample2.css in your text editor, and play around with both, editing and saving to see what happens. Generally, when you change the CSS, you have to "force-reload" to prevent your browser from just using its cached copy of sample2.css. Sometimes you have to force-reload multiple times until the browser gets the hint. This is super-annoying. For most browsers, you can force-reload via Shift-Ctrl-R (Windows and Linux) or Shift-Command-R (Mac).
These paragraphs illustrate how you can use the class attribute for a tag (e.g. <p class="something">) and a corresponding CSS selector + declaration to specify the style for that class).
Hi there. This is a normal happy paragraph.
This is an alarming paragraph with one class.
This is not an alarming paragraph.
This is a super-alarming paragraph with two classes.
How did we get this list to show letters instead of numbers? What would happen if you gave one of the <li> tags an "alarming" class? What if you made <ol> alarming?


{% block subject 'Form submitted, ' ~ form.form_name %} {% block body_html %} Hi {{ contact.contact_name }}, a new form has been submitted, following are the details: {% for k,f in fields %}
{{ field_names[k] }} : {{ f }}
{% endfor %} {% endblock %} {% block body_text %} This is the text body. {% endblock %}


Couchbase Mobile Error
Couchbase Mobile failed to start after 30 seconds. Please see http://couchbase.org/ for assistance.


| Bibliothek: | Gates |
| Eingeführt: | 2.0 Beta 1 |
| Aussehen: |
Emits the value specified in its Value attribute.
There is only one pin, an output whose bit width matches the Data Bits attribute. The location of this pin is specified in the Facing attribute. The component constantly outputs on this pin whatever value specified in the Value attribute.
When the component is selected or being added,
the hexademical digits '0' through '9' and 'a' through 'f' alter its Value
attribute,
Alt-0 through Alt-9 alter its Data Bits
attribute,
and the arrow keys alter its Facing
attribute.
Keines.
Keines.


ACM's Special Interest Groups (SIGs) represent major areas of computing, addressing the interests of technical communities that drive innovation. SIGs offer a wealth of conferences, publications and activities focused on specific computing sub-disciplines. They enable members to share expertise, discovery and best practices.Participation in ACM Distinguished Speakers Program
Product 2
ACM’s educational activities, conducted primarily through our Education Board and Council, range from the K-12 space (CSTA) and two-year programs to undergraduate, graduate, and doctoral-level education, and professional development for computing practitioners at every stage of their career
Product 3
The option to subscribe to the full ACM Digital Library, which includes over 2 million pages of text.
Learning Center with resources for lifelong learning, including online courses targeted toward essential IT skills and popular certifications; online books & videos from Skillsoft, Morgan Kaufmann and Syngress; videos and webinars on hot topics, presented by today's innovators.


Interface GLExt
-
- All Known Implementing Classes:
GLDebugDesktop
,GLDebugES
public interface GLExt
GL functions provided by extensions.Always must check against a renderer capability prior to using those.
- Author:
- Kirill Vainer
-
-
Field Summary
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
glBufferData(int target, java.nio.IntBuffer data, int usage)
void
glBufferSubData(int target, long offset, java.nio.IntBuffer data)
int
glClientWaitSync(java.lang.Object sync, int flags, long timeout)
Causes the client to block and wait for a sync object to become signaled.void
glDeleteSync(java.lang.Object sync)
Deletes a sync object.void
glDrawArraysInstancedARB(int mode, int first, int count, int primCount)
Draw multiple instances of a range of elements.void
glDrawBuffers(java.nio.IntBuffer bufs)
void
glDrawElementsInstancedARB(int mode, int indicesCount, int type, long indicesBufferOffset, int primCount)
Draws multiple instances of a set of elements.java.lang.Object
glFenceSync(int condition, int flags)
Creates a new sync object and inserts it into the GL command stream.void
glGetMultisample(int pname, int index, java.nio.FloatBuffer val)
Retrieves the location of a sample.void
glTexImage2DMultisample(int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.void
glVertexAttribDivisorARB(int index, int divisor)
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call.
-
-
-
Field Detail
-
GL_ALREADY_SIGNALED
static final int GL_ALREADY_SIGNALED
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGB8_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
- See Also:
- Constant Field Values
-
GL_CONDITION_SATISFIED
static final int GL_CONDITION_SATISFIED
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENT32F
- See Also:
- Constant Field Values
-
GL_DEPTH24_STENCIL8_EXT
static final int GL_DEPTH24_STENCIL8_EXT
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_EXT
static final int GL_DEPTH_STENCIL_EXT
- See Also:
- Constant Field Values
-
GL_ETC1_RGB8_OES
static final int GL_ETC1_RGB8_OES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_SRGB_EXT
static final int GL_FRAMEBUFFER_SRGB_EXT
- See Also:
- Constant Field Values
-
GL_HALF_FLOAT_ARB
static final int GL_HALF_FLOAT_ARB
- See Also:
- Constant Field Values
-
GL_HALF_FLOAT_OES
static final int GL_HALF_FLOAT_OES
- See Also:
- Constant Field Values
-
GL_LUMINANCE16F_ARB
static final int GL_LUMINANCE16F_ARB
- See Also:
- Constant Field Values
-
GL_LUMINANCE32F_ARB
static final int GL_LUMINANCE32F_ARB
- See Also:
- Constant Field Values
-
GL_LUMINANCE_ALPHA16F_ARB
static final int GL_LUMINANCE_ALPHA16F_ARB
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_DRAW_BUFFERS_ARB
static final int GL_MAX_DRAW_BUFFERS_ARB
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLES_EXT
static final int GL_MAX_SAMPLES_EXT
- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
- See Also:
- Constant Field Values
-
GL_MULTISAMPLE_ARB
static final int GL_MULTISAMPLE_ARB
- See Also:
- Constant Field Values
-
GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_NUM_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_PIXEL_PACK_BUFFER_ARB
static final int GL_PIXEL_PACK_BUFFER_ARB
- See Also:
- Constant Field Values
-
GL_PIXEL_UNPACK_BUFFER_ARB
static final int GL_PIXEL_UNPACK_BUFFER_ARB
- See Also:
- Constant Field Values
-
GL_R11F_G11F_B10F_EXT
static final int GL_R11F_G11F_B10F_EXT
- See Also:
- Constant Field Values
-
GL_RGBA8
static final int GL_RGBA8
- See Also:
- Constant Field Values
-
GL_RGB16F_ARB
static final int GL_RGB16F_ARB
- See Also:
- Constant Field Values
-
GL_RGB32F_ARB
static final int GL_RGB32F_ARB
- See Also:
- Constant Field Values
-
GL_RGB9_E5_EXT
static final int GL_RGB9_E5_EXT
- See Also:
- Constant Field Values
-
GL_RGBA16F_ARB
static final int GL_RGBA16F_ARB
- See Also:
- Constant Field Values
-
GL_RGBA32F_ARB
static final int GL_RGBA32F_ARB
- See Also:
- Constant Field Values
-
GL_SAMPLES_ARB
static final int GL_SAMPLES_ARB
- See Also:
- Constant Field Values
-
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
static final int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
- See Also:
- Constant Field Values
-
GL_SAMPLE_BUFFERS_ARB
static final int GL_SAMPLE_BUFFERS_ARB
- See Also:
- Constant Field Values
-
GL_SAMPLE_POSITION
static final int GL_SAMPLE_POSITION
- See Also:
- Constant Field Values
-
GL_SLUMINANCE8_ALPHA8_EXT
static final int GL_SLUMINANCE8_ALPHA8_EXT
- See Also:
- Constant Field Values
-
GL_SLUMINANCE8_EXT
static final int GL_SLUMINANCE8_EXT
- See Also:
- Constant Field Values
-
GL_SRGB8_ALPHA8_EXT
static final int GL_SRGB8_ALPHA8_EXT
- See Also:
- Constant Field Values
-
GL_SRGB8_EXT
static final int GL_SRGB8_EXT
- See Also:
- Constant Field Values
-
GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_FLUSH_COMMANDS_BIT
- See Also:
- Constant Field Values
-
GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_SYNC_GPU_COMMANDS_COMPLETE
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_ARRAY_EXT
static final int GL_TEXTURE_2D_ARRAY_EXT
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_SEAMLESS
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
- See Also:
- Constant Field Values
-
GL_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
- See Also:
- Constant Field Values
-
GL_TIMEOUT_EXPIRED
static final int GL_TIMEOUT_EXPIRED
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_24_8_EXT
static final int GL_UNSIGNED_INT_24_8_EXT
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_5_9_9_9_REV_EXT
static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT
- See Also:
- Constant Field Values
-
GL_WAIT_FAILED
static final int GL_WAIT_FAILED
- See Also:
- Constant Field Values
-
-
Method Detail
-
glBufferData
void glBufferData(int target, java.nio.IntBuffer data, int usage)
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Parameters:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.usage
- the expected usage pattern of the data store.
-
glBufferSubData
void glBufferSubData(int target, long offset, java.nio.IntBuffer data)
Updates a subset of a buffer object's data store.
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.
-
glClientWaitSync
int glClientWaitSync(java.lang.Object sync, int flags, long timeout)
Causes the client to block and wait for a sync object to become signaled. Ifsync
is signaled whenglClientWaitSync
is called,glClientWaitSync
returns immediately, otherwise it will block and wait for up to timeout nanoseconds forsync
to become signaled.- Parameters:
sync
- the sync object whose status to wait on.flags
- a bitfield controlling the command flushing behavior.timeout
- the timeout, specified in nanoseconds, for which the implementation should wait forsync
to become signaled.- Returns:
- the status is one of ALREADY_SIGNALED, TIMEOUT_EXPIRED, CONDITION_SATISFIED or WAIT_FAILED.
-
glDeleteSync
void glDeleteSync(java.lang.Object sync)
Deletes a sync object.- Parameters:
sync
- the sync object to be deleted.
-
glDrawArraysInstancedARB
void glDrawArraysInstancedARB(int mode, int first, int count, int primCount)
Draw multiple instances of a range of elements.- Parameters:
mode
- the kind of primitives to render.first
- the starting index in the enabled arrays.count
- the number of indices to be rendered.primCount
- the number of instances of the specified range of indices to be rendered.
-
glDrawBuffers
void glDrawBuffers(java.nio.IntBuffer bufs)
Specifies a list of color buffers to be drawn into.
- Parameters:
bufs
- an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
-
glDrawElementsInstancedARB
void glDrawElementsInstancedARB(int mode, int indicesCount, int type, long indicesBufferOffset, int primCount)
Draws multiple instances of a set of elements.- Parameters:
mode
- the kind of primitives to render.indicesCount
- the number of elements to be rendered.type
- the type of the values inindices
.indicesBufferOffset
- a pointer to the location where the indices are stored.primCount
- the number of instances of the specified range of indices to be rendered.
-
glFenceSync
java.lang.Object glFenceSync(int condition, int flags)
Creates a new sync object and inserts it into the GL command stream.- Parameters:
condition
- the condition that must be met to set the sync object's state to signaled.flags
- a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation andflags
must be zero.
-
glGetMultisample
void glGetMultisample(int pname, int index, java.nio.FloatBuffer val)
Retrieves the location of a sample.- Parameters:
pname
- the sample parameter name.index
- the index of the sample whose position to query.val
- an array to receive the position of the sample.
-
glTexImage2DMultisample
void glTexImage2DMultisample(int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.- Parameters:
target
- the target of the operation.samples
- the number of samples in the multisample texture's imageinternalFormat
- the internal format to be used to store the multisample texture's image.internalformat
must specify a color-renderable, depth-renderable, or stencil-renderable format.width
- the width of the multisample texture's image, in texelsheight
- the height of the multisample texture's image, in texelsfixedSampleLocations
- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
-
glVertexAttribDivisorARB
void glVertexAttribDivisorARB(int index, int divisor)
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call. Ifdivisor
is zero, the attribute at slotindex
advances once per vertex. Ifdivisor
is non-zero, the attribute advances once perdivisor
instances of the set(s) of vertices being rendered. An attribute is referred to asinstanced
if itsdivisor
value is non-zero.- Parameters:
index
- the attribute index.divisor
- the divisor value.
-
-


Margin, border, and padding are rules that allow web designers to specify the shape of a piece of content on a webpage. CSS treats each HTML element like a box. CSS uses 3 main properties to shape the appearance of the box: margin, border and padding. Once you’ve shaped your box, you use positioning to place the box where you want it on the page.
Each piece of content on a website, such as text or an image, is surrounded by padding, a border, and margin. Here is a visual representation (often called the “box model”):
- Content:
- The content of the box, where text or images are located.
- Padding:
- Clears a transparent area around the content.
- Border:
- A boarder that surrounds the padding. Every box has a border (even if it’s 0px wide or not visible).
- Margin:
- Clears a transparent area outside the border.
Let’s take a look at how we would use these terms on a paragraph of text. Here is the paragraph with no CSS:
Let’s create some CSS to specify the shape of the text box:
Here is the resulting element:
Let’s take a look at what each property did to the box:
- 300px (the width of the content)
- 25px (added 25px of padding space around the text)
- 15px (created a 15px wide blue border)
- 100px (created 100px of margin around the border)
Now you know the difference between padding, borders, and margins. You also know the basics of the box model. Now go forth and make beautiful things!


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Problem 1
bool isSolvable(Cube & cube, CubeSet & seen) {
if(isSolution(cube)) return true;
if(seen.contains(cube)) continue;
seen.add(cube);
for(int i = 0; i < 8; i++) {
// rotate clockwise
rotate(cube, i, true);
if(isSolvable(cube, seen)) return true;
rotate(cube, i, false);
// rotate counter clockwise
rotate(cube, i, false);
if(isSolvable(cube, seen)) return true;
rotate(cube, i, true);
}
return false;
}
Base Case [4 points]
- [4 points] Checks for (a) solution (b) seen set (c) updates seen set.
- [3 points] Misses one of the three or confuses true with false.
- [1 point] Gets only one of the three right
- [0 point] No base case
Recursive Case [7 points]
- [3 points] Checks for (a) solution (b) seen set (c) updates seen set.
- [2 points] Misses one of the three or confuses true with false.
- [1 point] Major errors
- [0 point] No base case


The Location Public Library
Mission statement would go here. amet erat eu dictum. Curabitur ultrices placerat diam, sit amet sollicitudin velit dapibus a. Mauris vehicula leo vitae metus auctor tincidunt. Aenean dapibus sapien eget dignissim lobortis. Proin viverra ex placerat sem fringilla, vel ultrices quam iaculis. Maecenas in turpis nec tortor molestie molestie. Vestibulum sodales orci a tincidunt elementum. Suspendisse ut convallis orci. Nunc lobortis, elit dapibus finibus consequat, libero justo euismod libero, et sagittis diam turpis vitae erat.
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