Enumeration and association traversal operations return a CloseableIterator. Make sure that this iterator always gets closed. In current implementations the iterator is closed automatically when you iterate beyond the last element. However there's no guarantee whatsoever that this behavior is kept for future releases. Moreover you have to ensure that the iterator is closed when you stop iterating before the end is reached either normally or caused by an exception.
If you fail to close the iterator the client will leak a network socket.
final CloseableIterator<CIMObjectPath> iterator = client.enumerateInstanceNames(new CIMObjectPath( "CIM_RegisteredProfile", "root/cimv2")); try { while (iterator.hasNext()) { final CIMObjectPath path = iterator.next(); System.out.println(path.toString()); } } finally { iterator.close(); }
The WBEMClient class is designed for thread-safety. It contains an HTTP client pool that allows the reuse of network connections used for previous operations. You are able to set configuration properties that apply to the current thread only.
Bottom line: we did a lot of work to ensure that sharing a WBEMClient between threads is safe and convenient to use. Therefore create just one WBEMClient per CIMOM and share it. There isn't a compelling reason for having a pool of multiple clients per CIMOM - this is a pattern used with other client libraries that had not been thread-safe.
The SBLIM CIM Client for Java offers three different XML parsers: DOM, SAX and PULL. All three produce identical results out of a CIM-XML response. What is different is the way they are producing these results.
The DOM parser produces a DOM structure out of the CIM-XML. This is quite convenient to debug, but consumes by far the most memory and is also the slowest approach.
The SAX parser creates Java CIM objects (javax.cim.*) directly without building a DOM structure first. That saves memory and is much faster. The SAX parser is also the default parser.
The PULL parser is based on the SAX code. But instead of parsing the whole CIM-XML response in one step, it just parses as much XML as needed to create the next Java CIM object. With every call to Iterator.next() by the application another chunk of the response is parsed.
The SBLIM CIM Client for Java throttles the HTTP stream so that the CIMOM does not send us parts of the response we do not need yet. This throttling has caused problems with a view CIMOMs in the past and because of this the client does not use the PULL parser as default. However the PULL parser has the least memory consumption and what's more important the memory footprint is independent of the size of the response. It is overall a bit slower than the SAX parser, but returns the first object much faster.
NOTE:Because pulled enumeration operations include required information at the very end of the CIMOM's CIM-XML response, the whole CIM-XML response in parsed in one step even if the PULL parser is in effect.
Bottom line: when you are dealing with large numbers of objects and your CIMOM works with the PULL parser ... choose the PULL parser. For all other cases SAX is the first choice. DOM shouldn't be used in a production environment.
The SBLIM CIM Client for Java can produce a lot of trace data. That's nice during your application development or when you have to analyze a problem at a customer site. It's wasting performance and capacity if tracing runs in a healthy production system.
Traces are much bigger than logs. This data has to be written, and that comes at a cost of performance. The trace code analyzes the stack trace on every message that is written. That eats up performance too.
Bottom line: tracing is convenient for problem determination, but nothing suitable for a healthy production environment. So do not ship your product with tracing configured by default.
The SBLIM CIM Client for Java has a good number of configuration options. Probably you can live with the chosen defaults most of the time. But have a look first. There are some options you cannot find a good default for, e.g. the HTTP timeout - zero is the default, which means that the client will never timeout while waiting on a CIMOM response. That might not be what you want.
The SBLIM CIM Client for Java supports the local authentication mechanism of OpenPegasus. In order to use it you have to set a configuration property:
... final Subject subject = new Subject(); subject.getPrincipals().add(new UserPrincipal("root")); WBEMClientSBLIM client = (WBEMClientSBLIM) WBEMClientFactory.getClient(WBEMClientConstants.PROTOCOL_CIMXML); client.setProperty(WBEMConfigurationProperties.HTTP_AUTHENTICATION_MODULE, PegasusLocalAuthInfo.class.getName()); client.initialize(path, subject, new Locale[] { Locale.US }); ...
With this property you specify the authentication module to be used. The client ships two modules:
org.sblim.cimclient.internal.http.WwwAuthInfo
: Usual basic and digest HTTP authentication. User & password
or certificate required.org.sblim.cimclient.internal.http.PegasusLocalAuthInfo
: OpenPegasus local authentication. Only username required.You might also create your own module by subclassing org.sblim.cimclient.internal.http.AuthInfo
. Keep in mind this is
"internal" API, so it might be subject to change.
An object path has the general form of [scheme:host:port//]namespace:[classname[.key=value]*]
. The client distinguishes three types of object paths:
So far, so good. The scheme:host:port
part is optional, so you may not rely on it. Therefore the SBLIM CIM Client for Java ignores the host information
when calling CIMObjectPath.equals()
.
Unfortunately the CIM-XML protocol specification defines quite strange behavior regarding object paths, e.g. an instance retrieved via EnumerateInstances contains one, but when retrieved via GetInstance contains none at all. The SBLIM CIM Client for Java hides this as best as possible from the application. Therefore you can expect a full object path any time, but the host information is still optional. See the table below:
| SBLIM CIM Client for Java | CIM-XML | |||||
|---|---|---|---|---|---|---|
| Operation | host | namespace | classname/keys | host | namespace | classname/keys |
| EnumerateClassNames | no | yes | yes | no | no | yes |
| EnumerateClasses | no | yes | yes | no | no | yes |
| GetClass | no | yes | yes | no | no | yes |
| EnumerateInstanceNames | no | yes | yes | no | no | yes |
| EnumerateInstances | no | yes | yes | no | no | yes |
| GetInstance | no | yes | yes | no | no | no |
| AssociatorNames | maybe | yes | yes | maybe | maybe | yes |
| Associators | yes | yes | yes | yes | yes | yes |
| ReferenceNames | maybe | yes | yes | maybe | maybe | yes |
| References | yes | yes | yes | yes | yes | yes |


--- layout: default title: Projects redirect_from: - /projects/ permalink: /projects footer: true --- {% include base.html %}
Knowledge and Experience are regarded as the most important assets for sustainable success in today’s knowledge-based economy, and have become the major competitive tools for many businesses. It is argued that its proper sharing, capture and reuse minimizes the risk of reinventing the wheel and repeating mistakes, as well as offering many other benefits.
Acquiring a wide range of skills makes a good fit for many projects and needs.
Click on any of the projects below to get a glimpse at what the market is about. Understand relevant, real-world tasks by exploring through three distinct aspects:


--- layout: post title: Keepin' It Real date: 2011-06-16 12:12:12.000000000 -04:00 categories: - Keepin' It Real tags: - Dinosaurs - Keepin' it real status: publish type: post published: true meta: aktt_notify_twitter: 'no' _edit_last: '1' dsq_thread_id: '1188570295' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
- Keepin' It Real captures the true essence of family life that I know are fleeting, keeping this mama grounded -
The scenes that I happen upon around here are interesting to say the least. Look who I found in the kitchen the other day.
Her name is Rainbow and she is one of Tenneille's favourites. Don't you just love how she has been tied up and has a cushion to sit on. Tenneille sure knows how to take care of her reptiles. Rainbow sat up next to Tenneille and joined in the lunchtime conversation with an occasional roar and snacked on green olives and crunchy noodles. I think the toys around here have it pretty good.
 Jacinta x


{% extends 'base.html' %} {% block content %}
{{ department.name }}
Edit
|
Delete
Back to
All Clients
.
{% endblock content %}


HELLO,I'M YOUR NAME
Slider for your work.pictures yours recent projects or something like that.
You can put your own stuff such as other text information, images etc.
That's absolutely free template.
Well, you can write something about yourself. For example, full name, age, your geolocation and etc. And specific of your work. Maybe your work focused on UI / Web / Graphic or Motion design. I don't know :)
Ps | Ai | Id | Ae | Mu | Cinema4d | 3dsMax + Vray
Conceptual thinking | Web | Illustration | Identity | Team work
Music | Movies | Sport | Art | Photography


network bandwidth usage is relatively low, but we can reduce it further
Sir Seven14-Aug-19 09:12 AM
@jl777c skipcount works, i believe the issue is closed.
38vin transaction generation do not crash libnspv for me atm.
Yet I got random crashes on broadcast. Either webUI or api. Trying to see what's up with it atm.
it shows display: none, but still the Rewards is being displayed. this started with the mobile PR
grewalsatinder14-Aug-19 09:13 AM
it will go out in the HTML tags, but won't display.
display: none; means hidden.
jl777c14-Aug-19 09:13 AM
yet, i can see it
grewalsatinder14-Aug-19 09:13 AM
display: ; means unhidden
jl777c14-Aug-19 09:14 AM
does anybody else see the Rewards: 0.000000 ILN, displayed for non-KMD coins?
Sir Seven14-Aug-19 09:14 AM
Oh. Forgot to close the issue for skipcount.
jl777c14-Aug-19 09:15 AM
with latest, even the amount might show up, just for the last mempool tx though
@Sir Seven if broadcast is crashing, likely it relates to the size of the hex
@alperC i think the initial nSPV post is very good about the low level workings, but the second post should be about the accessibility and ease of onboarding new users is. this centers on its ability to run on a wide variety of platforms and having the html GUI that isnt sacrificing security
using the browser, does open it up to clipboard replacing malware and keyloggers at the browser level, so it isnt quite as secure as cli, but other than that, the security exposure is essentially the same as cli as it is the cli program that is generating the html
and nSPV in general is almost at the same security level as a fullnode, there is the reliance on other nodes to tell it what utxo you have. this can be mitigated by tracking locally the utxo the address has, but the initial version of superlite wallet uses no HDD storage at all. nothing is on HDD, all in RAM
smk762 - dracocanis ominator14-Aug-19 09:23 AM
http://<IP_ADDRESS>:7771/method/login?wif=WIF_GOES_HERE is also potentially exposed in browser history if not cleared.
jl777c14-Aug-19 09:23 AM
yes, @grewalsatinder can we change that to a POST?


Sirens sound in central Israel, warning of rockets from Gaza
TEL AVIV (Reuters) - Sirens sounded in central Israeli towns on Tuesday, the military said, warning of possible rocket launches from the Gaza Strip after Israel killed a top Palestinian militant there.
The Israeli news site Ynet said sirens were also heard in the commercial capital of Tel Aviv, but there was no immediate official confirmation.


Demo
Comment is written by hand. HTML is of course allowed.
src
attribute of standard HTML img
tag.
format
parameter. Placeholders {c}
, {a}
,
{g}
, {d}
, {t}
are allowed for inserting caption,
address, geodata, date, time respectively.
Comment is written by hand. HTML is of course allowed.


October 2012 Workshop
Time: Starts 25 October 8:00 pm
Location: LAUNCH/CO 3rd floor , Warschauer Str. 70A , 10243 Berlin (map)
Our first beginners workshop in August 2012 was a huge success. Around twenty people were learning something new: Some of them learned the usage of the vimrc
, others went through vimtutor, and some of them asked specific questions.
I'm happy to announce the second vimberlin beginners workshop.
Registration
If you are interested, please sign under eventbrite. The workshop is free and we have place for 12 students.
Coaches
- @lucapette has over 5 years of Vim experience, has written a bunch of plugins for Vim, and using editor heavenly on hacking on different Rails projects.
- @guckes has countless years of experience in using Vim and he can convince you in two minutes to use another shell then bash.
- @wikimatze - using Vim for two years now and using it to write a book about Padrino.
What else do you need
- Your machine with Vim on it
- Your questions you want to ask
- Maybe a cake so that we can have a break
- Patience
In case some of you want to play vimgolf, please have ruby installed on your system along with the vimgolf
gem.
Please be on-time, we won't want to waste time.
Recap
This time we had fewer people at out workshop since last time: 5 males, 1 female, and three coaches. We changed the format of this workshop a little bit more and make it more like a talk about the main concepts and features of Vim with interactive questions of the audience. Other coaches trained new people to Vim individually as we went together through the vimtutor. Again, we got huge positive feedback for our workshop and will try newer things in the future to make it better.
You can discuss things on our If you want to add something, have any questions, or want to propose your talk, please feel free to post a short message to the mailing list. and on {% include twitter_link.html %}. Our coach Sven was so nice to put a resume of the last meetup online.
If you have any further ideas please start a discussion on our If you want to add something, have any questions, or want to propose your talk, please feel free to post a short message to the mailing list. or drop us a line on twitter - we would like to hear your ideas.
« September 2012 Meetup November 2012 Meetup » Comments


Set up the subgroup dataSelect the contrast, covariates, and outcomes. If this is a one arm study set contrast to empty, otherwise select the control arm in the treatment column. After selecting outcomes, please specify the type of each. After setting all variables, click on "Save feature setting". |


The Verse of the day is from Bible Gateway Ministry.
I do not own any copyright material beside this extension code.
Contribution
This extension is a devotional open-source project. The source can be freely used for any purpose (under MIT license) without having to ask my permission.
For more information, please visit the project on GitHub.


FSTAB
Section: Linux Programmer's Manual (5)Updated: 15 June 1999
Index Return to Main Contents
NAME
fstab - static information about the filesystemsSYNOPSIS
#include <fstab.h>DESCRIPTION
The file fstab contains descriptive information about the various file systems. fstab is only read by programs, and not written; it is the duty of the system administrator to properly create and maintain this file. Each filesystem is described on a separate line; fields on each line are separated by tabs or spaces. Lines starting with '#' are comments. blank lines are ignored. The order of records in fstab is important because fsck(8), mount(8), and umount(8) sequentially iterate through fstab doing their thing.The first field, (fs_spec), describes the block special device or remote filesystem to be mounted.
For ordinary mounts it will hold (a link to) a block special device node (as created by mknod(8)) for the device to be mounted, like `/dev/cdrom' or `/dev/sdb7'. For NFS mounts one will have <host>:<dir>, e.g., `knuth.aeb.nl:/'. For procfs, use `proc'.
Instead of giving the device explicitly, one may indicate the (ext2 or xfs) filesystem that is to be mounted by its UUID or volume label (cf. e2label(8) or xfs_admin(8)), writing LABEL=<label> or UUID=<uuid>, e.g., `LABEL=Boot' or `UUID=3e6be9de-8139-11d1-9106-a43f08d823a6'. This will make the system more robust: adding or removing a SCSI disk changes the disk device name but not the filesystem volume label.
The second field, (fs_file), describes the mount point for the filesystem. For swap partitions, this field should be specified as `none'. If the name of the mount point contains spaces these can be escaped as `\040'.
The third field, (fs_vfstype), describes the type of the filesystem. Linux supports lots of filesystem types, such as adfs, affs, autofs, coda, coherent, cramfs, devpts, efs, ext2, ext3, hfs, hpfs, iso9660, jfs, minix, msdos, ncpfs, nfs, ntfs, proc, qnx4, reiserfs, romfs, smbfs, sysv, tmpfs, udf, ufs, umsdos, vfat, xenix, xfs, and possibly others. For more details, see mount(8). For the filesystems currently supported by the running kernel, see /proc/filesystems. An entry swap denotes a file or partition to be used for swapping, cf. swapon(8). An entry ignore causes the line to be ignored. This is useful to show disk partitions which are currently unused. An entry none is useful for bind or move mounts.
mount(8) and umount(8) support filesystem subtypes. The subtype is defined by '.subtype' suffix. For example 'fuse.sshfs'. It's recommended to use subtype notation rather than add any prefix to the first fstab field (for example 'sshfs#example.com' is depreacated).
The fourth field, (fs_mntops), describes the mount options associated with the filesystem.
It is formatted as a comma separated list of options. It contains at least the type of mount plus any additional options appropriate to the filesystem type. For documentation on the available options for non-nfs file systems, see mount(8). For documentation on all nfs-specific options have a look at nfs(5). Common for all types of file system are the options ``noauto'' (do not mount when "mount -a" is given, e.g., at boot time), ``user'' (allow a user to mount), and ``owner'' (allow device owner to mount), and ``comment'' (e.g., for use by fstab-maintaining programs). The ``owner'' and ``comment'' options are Linux-specific. For more details, see mount(8).
The fifth field, (fs_freq), is used for these filesystems by the dump(8) command to determine which filesystems need to be dumped. If the fifth field is not present, a value of zero is returned and dump will assume that the filesystem does not need to be dumped.
The sixth field, (fs_passno), is used by the fsck(8) program to determine the order in which filesystem checks are done at reboot time. The root filesystem should be specified with a fs_passno of 1, and other filesystems should have a fs_passno of 2. Filesystems within a drive will be checked sequentially, but filesystems on different drives will be checked at the same time to utilize parallelism available in the hardware. If the sixth field is not present or zero, a value of zero is returned and fsck will assume that the filesystem does not need to be checked.
The proper way to read records from fstab is to use the routines getmntent(3).
FILES
/etc/fstabSEE ALSO
getmntent(3), mount(8), swapon(8), fs(5), nfs(5)HISTORY
The ancestor of this fstab file format appeared in 4.0BSD.AVAILABILITY
This man page is part of the util-linux-ng package and is available from ftp://ftp.kernel.org/pub/linux/utils/util-linux-ng/.
Index
This document was created by man2html, using the manual pages.
Time: 05:33:59 GMT, December 24, 2015


[name]
Represents a boundary box in 3d space.
Constructor
[name]([page:Vector3 min], [page:Vector3 max])
min -- Lower (x, y, z) boundary of the box.
max -- Upper (x, y, z) boundary of the box.
Creates a box bounded by min and max
Properties
.[page:Vector3 max]
Upper (x, y, z) boundary of this box.
.[page:Vector3 min]
Lower (x, y, z) boundary of this box.
Methods
.set([page:Vector3 min], [page:Vector3 max]) [page:Box3 this]
min -- Upper (x, y, z) boundary of this box.
max -- Lower (x, y, z) boundary of this box.
Sets the lower and upper (x, y, z) boundaries of this box.
.applyMatrix4([page:Matrix4 matrix]) [page:Box3 this]
matrix -- [page:Matrix4].
Transform the box with a Matrix4.
.expandByPoint([page:Vector3 point]) [page:Box3 this]
Expands the box outwards by the point. It takes the min and max values of the box.
.clampPoint([page:Vector3 point], [page:Vector3 optionalTarget]) [page:Vector3]
point -- [page:Vector3]
optionalTarget -- [page:Vector3] An optional target point.
Clamp a point within the min and max boundaries of the box. Returns either a new point or the modified passed target.
.isIntersectionBox([page:Box3 box]) [page:Boolean]
box -- [page:Box3]
Return whether or not the passed box intersects with this Box3.
.setFromPoints([page:Array points])
points -- [page:Array] of [page:Vector3] points
Sets this box to the min value and max value of all the points in the array. If the array is empty, then it sets the box as empty.
.size([page:Vector3 optionalTarget]) [page:Vector3]
optionalTarget -- [page:Vector3] (optional)
Returns either a new Vector3 or the target Vector3 that represents the size of the box from the min point to max point.
.union([page:Box3 box]) [page:Box3 this]
box -- [page:Box3]
Sets the box's min and max boundaries to union of the two boxes.
.getParameter([page:Vector3 point], [page:Vector3 optionalTarget]) [page:Vector3]
point -- [page:Vector3]
optionalTarget -- [page:Vector3]
Returns a point as a proportion of this box's width, height, and depth. If the point is contained by the box the x, y, and z of the returned vector will be between 0 and 1.
.expandByScalar([page:Float scalar]) [page:Box3 this]
scalar -- [page:Float] representing the distance to expand
Expands or contracts the box by adding the scalar value to the box's min and max vectors.
.intersect([page:Box3 box]) [page:Box3 this]
box -- [page:Box3]
Returns the intersection of the two boxes, setting the upper bound of this box to the lesser of the two boxes' upper bounds and the lower bound of this box to the greater of the two boxes' lower bounds.
.containsBox([page:Box3 box]) [page:Boolean]
box -- [page:Box3]
Returns true if this box includes the entirety of box. If this and box overlap exactly, this function also returns true.
.translate([page:Vector3 offset]) [page:Box3 this]
offset -- [page:Vector3]
Translates the box the distance of the offset.
.empty() [page:Boolean]
Checks to see if the box is empty. If the lower and upper bounds of the box are equal, this function still returns false as the box would still contain one point.
.clone() [page:Box3]
Returns a copy of this box.
.equals([page:Box3 box]) [page:Boolean]
box -- [page:Box3]
Returns true if the boes share the same lower and upper bounds.
.expandByVector([page:Vector3 vector]) [page:Box3 this]
vector -- [page:Vector3] representing the amount to expand this box in each dimension.
Adds the passed vector to the upper boundary, and subtracts it from the lower boundary.
.copy([page:Box3 box]) [page:Box3 this]
box -- [page:Box3] to copy.
Copies the values of the passed box to this box.
.makeEmpty() [page:Box3 this]
Makes this box empty so that it cannot contain any points.
.center([page:Vector3 optionalTarget]) [page:Vector3]
optionalTarget -- [page:Vector3] If specified, the result will be copied here.
Returns the center point of this box.
.getBoundingSphere([page:Sphere optionalTarget]) [page:Sphere]
optionalTarget -- [page:Sphere]
Returns a bounding sphere.
.distanceToPoint([page:Vector3 point]) [page:Float]
point -- [page:Vector3]
Returns the distance from any edge of this box to the specified point. If the point lies inside of this box, the distance will be 0.
.containsPoint([page:Vector3 point]) [page:Boolean]
point -- [page:Vector3]
Returns true if the specified point lies within the boundaries of this box.
.setFromCenterAndSize([page:Vector3 center], [page:Vector3 size]) [page:Box3 this]
center -- [page:Vector3] representing the center position.
size -- [page:Vector3] representing the dimensions of the box.
Sets this box based on a center vector, and width, height, and depth vector.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
A SameT Fund is a fund which can be used by a borrower and have to be repaid in the same transaction. More...
#include <samet_fund_object.hpp>
Public Attributes | |
| account_id_type | owner_account |
| Owner of the fund. More... | |
| asset_id_type | asset_type |
| Asset type in the fund. More... | |
| share_type | balance |
| Usable amount in the fund. More... | |
| uint32_t | fee_rate = 0 |
| Fee rate, the demominator is GRAPHENE_FEE_RATE_DENOM. More... | |
| share_type | unpaid_amount |
| Unpaid amount. More... | |
| Public Attributes inherited from graphene::db::object | |
| object_id_type | id |
Additional Inherited Members | |
| Public Member Functions inherited from graphene::db::abstract_object< samet_fund_object, protocol_ids, samet_fund_object_type > | |
| abstract_object () | |
| object_id< SpaceID, TypeID > | get_id () const |
| Public Member Functions inherited from graphene::db::base_abstract_object< samet_fund_object > | |
| std::unique_ptr< object > | clone () const override |
| void | move_from (object &obj) override |
| fc::variant | to_variant () const override |
| std::vector< char > | pack () const override |
| Public Member Functions inherited from graphene::db::object | |
| object ()=default | |
| object (uint8_t space_id, uint8_t type_id) | |
| virtual | ~object ()=default |
| Static Public Attributes inherited from graphene::db::abstract_object< samet_fund_object, protocol_ids, samet_fund_object_type > | |
| static constexpr uint8_t | space_id |
| static constexpr uint8_t | type_id |
A SameT Fund is a fund which can be used by a borrower and have to be repaid in the same transaction.
Definition at line 39 of file samet_fund_object.hpp.
| asset_id_type graphene::chain::samet_fund_object::asset_type |
Asset type in the fund.
Definition at line 43 of file samet_fund_object.hpp.
| share_type graphene::chain::samet_fund_object::balance |
Usable amount in the fund.
Definition at line 44 of file samet_fund_object.hpp.
| uint32_t graphene::chain::samet_fund_object::fee_rate = 0 |
Fee rate, the demominator is GRAPHENE_FEE_RATE_DENOM.
Definition at line 45 of file samet_fund_object.hpp.
| account_id_type graphene::chain::samet_fund_object::owner_account |
Owner of the fund.
Definition at line 42 of file samet_fund_object.hpp.
| share_type graphene::chain::samet_fund_object::unpaid_amount |
Unpaid amount.
Definition at line 46 of file samet_fund_object.hpp.


As landscape architects we apply a unique blend of science, art (design) and environmental sensitivity to our work...
As urban designers we recognise the cultural influences that affect human behaviour and our response to the environments we inhabit...
We can provide site appraisal, Environmental Assessment as well as Landscape Concept Design, and Gardening maintenance...
You can choose from partial or a full range of services. We are happy to meet for a consultation to discuss options for client's expectations...


The Great and Powerful Wiki Tiki
I humbly submit my query, great Wiki Tiki!
Remove your unworthy results, mortal!


These text areas are on the same page. You can also open them on separate users' browsers and they will remain synchronized.


{% extends 'base.html' %} {% block content %} {{ device.brand }} {{ device.name }} Praesent ac condimentum felis. Nulla at nisl orci, at dignissim dolor, The best product descriptions address your ideal buyer directly and personally. The best product descriptions address your ideal buyer directly and personally. Price : ${{ device.price}} {% csrf_token %} Purchase {% endblock %}
Praesent ac condimentum felis. Nulla at nisl orci, at dignissim dolor, The best product descriptions address your ideal buyer directly and personally. The best product descriptions address your ideal buyer directly and personally.


Notts County loan star Kyle Wootton targets glorious promotion back to the Football League
On-loan Scunthorpe forward has hit six goals so far this term
by Leigh CurtisKyle Wootton feels he is yet to reach the peak of his powers at Notts County as he targeted a glorious return to the Football League this season.
The striker took his goals tally to six for the season with a brace in the 3-2 FA Cup win at Ebbsfleet last weekend and is hoping to maintain that form when league duties resume against Barrow this weekend.
Wootton has done exceptionally well since signing on a season-long loan from Scunthorpe earlier this season and has started nearly every game since his arrival.
The young forward says he is relishing his time with the Magpies at Meadow Lane, but feels there is still room for improvement despite his impressive return so far.
But he is adamant that the ultimate aim for him and the rest of the squad is to be challenging for promotion back to the EFL.
“You could say it’s one of my favourite loan spells,” he said.
“I’ve got six goals, and I still feel I’ve got more to give and help the team out.
“The main position for us is that we want to be up there getting promoted.
“Hopefully that’s the outcome at the end of the season.”


--- layout: default ---
The critical path is your course schedule. It identifies all of the work you are expected to complete each week. It is subject to change as needed by your instructor. (Any modifications will be communicated through an Announcement.) You are strongly advised to print out a copy of the critical path and to refer to it regularly. Use the Print command on your browser to make a copy.
| Week # | Start Date | Topics | Activities | Graded Work | Due Dates | Value |
|---|---|---|---|---|---|---|
| {{ module.number }} | {{ module.start }} | {{ module.name }} |
|
|
{{ module.end }} |
|
| Summary | ||||||
| Total for Participation (Discussion & Collaboration) | 10% | |||||
| Total for all Quizzes | 10% | |||||
| Total for all Assignments | 60% | |||||
| Final Exam | 20% | |||||
| TOTAL | 100% |


Basic web development lessons that use analogies to make new concepts simple
Each tutorial includes images, diagrams and text that explain common coding challenges in a refreshing (and unusual) way
Web Development Is Hard
At CodeAnalogies, we optimize our tutorials for understanding . What makes each web development topic unique?
Most tutorials include the following steps:
- A high-level analogy to real-world concept
- Diagrams that tie the real-world to the code
- A few examples using actual code
CSS Tutorials
CSS Basics
Positioning
CSS Positioning Explained by Building an Ice Cream Sundae
Box Model
The CSS Box Model Explained by Living in a Boring Suburban Neighborhood
Display
CSS Display Explained by Packing a Suitcase
Flexbox
CSS Flexbox Explained by Roadtripping across the Country
Floats
CSS Floats Explained by Riding An Escalator
Selectors
CSS Selectors Explained by Going Car Shopping
Specificity
CSS Specificity Explained by Hopelessly Shopping for New Clothes
JavaScript Tutorials
Javascript Basics
The Very Basics
JavaScript Syntax Explained by Directing a Construction Site
Variables
JavaScript Variables Explained by Loading A Truck
Booleans
JavaScript Booleans Explained By Going to Court
Functions
JavaScript Functions Explained by Making A Recipe
Arrays and Objects
JavaScript Arrays and Objects are Just Like Books and Newspapers
For Loops And More
For Loops Explained by Running a Factory
Callbacks
JavaScript Callbacks Explained Using Minions
MVC Frameworks
Model View Controller Explained by Ordering Drinks at the Bar
Key JavaScript Concepts
AJAX
AJAX Explained By Working In A Fast Food Restaurant
Promises
JavaScript Promises Explained By Gambling At A Casino
Closures
JavaScript Closures Explained by Mailing a Package
Scoping
Scoping Explained Through Multiple Levels of Government
Map() Method
Map() Method Explained by Going on A Hike
Filter() Method
Filter() Method Explained by Applying to College
Reduce() Method
Reduce Method Explained By Going On a Diet
Traversing The DOM
Traversing The DOM Is Just Like Creating Your Personal Schedule
The Concept of "This"
JavaScript's "this" Explained by Starting a High School Band
Apply, Call and Bind
Apply, Call and Bind Explained by Hosting a Cookout
Popular JavaScript Frameworks
D3.js Basics
Learn D3.js by Planting a Vegetable Garden
React Props/State
Props/State Explained Through Darth Vader’s Hunt for the Rebels
Express.js
Express Basics Explained by Running a Restaurant
JavaScript Dev Tools
Basic Dev Tools (Module Bundler, Package Manager)
JS Dev Tools Explained By Cooking In a Restaurant Kitchen
How The Web Works
Basics
HTML, CSS and JavaScript
The Relationship Between HTML, CSS and JavaScript Explained by Building A City
File Directories
File Directories Explained by Getting Dressed in the Morning
Dev Tools
Browser Developer Tools Explained By Training To Become a Chef
Front End v. Back End
Front End v.  APIs Explained by Selling Seasonal Produce At Your Farm
Blockchain
Blockchain Explained by Trying to Pass High School Math Class
Cookies
Internet Cookies Explained by Taking Your Kid to the Doctor's Office
SQL Tutorials
Basics
SQL Basics
SQL Tables Explained by Voting in the Infamous 2016 Election
Git Tutorials
Git Basics
Git Basics
The Basics of Git Explained by Designing a New Car
About
Hi, I'm Kevin! I taught myself web development over the last couple years on nights and weekends. It was...challenging.
There had to be a better way to teach code than endless videos, blog posts and practice problems. I started studying cognitive psychology, and I realized that analogies and imagery make complex topics much easier to understand.
I wrote the first tutorial in March 2016, "Javascript Callbacks Explained Using Minions". It did over 5000 views, and I knew I was on to something.
Since then, the tutorials have done over 400,000 views. Now, I am trying to create a new way to teach web development
Want to chat? Email me at kevin (at) codeanalogies.com


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You can reach this dialog via the menu Individual Procedures \ Secret-Sharing-Demonstration (Shamir).
It demonstrates the (t, n) threshold scheme invented by Adi Shamir by offering possibilities to freely choose the necessary parameters and to select those participants who want to cooperate in reconstructing the secret.
First of all, you have to enter your secret S within the group box labeled "Choose your secret and parameters to set up a scheme". In addition, the number of participants n and your threshold t is required. All numbers should be entered as decimals. By clicking the button Options, a seperate dialog appears. It enables you to change the maximum number of participants and the upper limit to the prime number p. In case you can't think of any concrete values or if you just like to gain a first impression of the scheme's functionality, CrypTool fulfills the task of generating default parameters for you.
Right in the middle of the dialog all remaining parameters that are neccessarily needed to set up a Shamir scheme are displayed. By clicking the button Generate polynomial, CrypTool (as the dealer of the scheme) generates at random a prime p that determines the field in which all calculations take place. Additionally, a polynomial of degree t-1 with randomly chosen coefficients is constructed. Even if a polynomial is already generated, you are still able to modify this part of the scheme. Simply click the button Edit polynomial parameters and the corresponding dialog opens.
If you now accept these parameters, the list control displays all participants. CrypTool has randomly chosen a public value x from GF(p) for each of the participants. Furthermore, the polynomial has been evaluated for all these values. Consequently, you are presented a list of all participants and their shares.
A group of participants can be selected by checking the boxes in front of the desired entries.
If you wish to reconstruct your secret, you have to left-click the button Reconstruction. A new dialog then opens to display the reconstructed secret and the selected participants.


Ideas
- Leverage functional concepts: Data => Plot Type => Canvas
- Can axis labels be treated as yet another data plot?
- What about bare SVG markup with a template processor?
-
What abstractions do users expect out of a chart? Can those
abstractions be cleanly represented in implementation?


{% comment %} Copyright 2011 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. This is the Django template for the landing page. Original created by Dwight Guth, 2011 Extensively modified by Julie Smith, 2012 {% endcomment %}


'Identical' - Mark Lawrenson claims Liverpool moment is still hurting Aston Villa
Aston Villa latest news | BBC pundit says recent run has been a 'reality check' for AVFC following the gut-wrenching, late defeat to Jurgen Klopp's men at Villa Park
by Shane Ireland, https://www.facebook.com/ShaneIrelandJournalistMark Lawrenson has claimed Aston Villa still haven’t recovered from their result against Liverpool.
Dean Smith’s side were beaten 2-1 by the Reds at the start of the month in the second of a three-match losing streak they are hoping to halt against Newcastle United on Monday.
As they have on several occasions in the Premier League this season, Villa took the lead before conceding game-changing goals late in the second-half, with Sadio Mane's winner coming in stoppage time.
Lawrenson says the past month has been a reality check for Villa – but nevertheless tipped them to get back to winning ways on Steve Bruce’s return to Villa Park.
Aston Villa latest
This is your round up of all things Villa; the one-stop shop that will keep you updated on the latest goings on at the club and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Villains throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- Dean Smith fires Aston Villa transfer warning to Man United
- The injury update Aston Villa fans have been waiting for
- Aston Villa boss issues blunt Steve Bruce warning
- Club make decision on Villa target ahead of January
For all your latest AVFC news, opinion, analysis and transfer gossip, click here
You can follow our Villa reporter Ashley Preece on Twitter, and his email address is<EMAIL_ADDRESS>Predicting a 2-0 home win in his BBC Sport column, the Liverpool legend wrote: “Former Aston Villa boss Steve Bruce returns to Villa Park with his Newcastle on a good little run, after taking seven points from their past three games.
“It was not long ago that you could say the same about Villa, who went on an identical run at the start of October, but they have lost their past three league games.
“Villa have not really recovered from losing so late on against Liverpool, and the past few weeks have been a bit of reality check for them.
“That is what life is like for a promoted team, with as many downs as ups, but I think Villa will be smiling again on Monday night.”


 Or rather, he stared beyond it.  A small cask had cost him as much as two good horses would—as much as two horses would have if the world and everything in it had not been stood on its head—but he counted it a small price for something decent. Sometimes a drop or two splashed over onto his hand, but he never noticed and he never took a drink.
By his book, matters had long since gone beyond merely serious. Serious was being stuck in the Waste with no idea of the way out. Serious was Darkfriends popping up when you least expected, Trolloc attacks in the night, the odd Myrddraal freezing your blood with an eyeless stare. That sort of thing came quickly, and usually was done before you had much chance to think. It was certainly not what you would seek out, yet if you had to, you could live with it if you could live through it. But for days he had known where they were heading, and why. Nothing quick about it. Days to think.
 Fiercely he pushed down a memory of walking fortress walls, ordering his last reserves to where another crop of Trolloc scaling ladders had sprung up. That was not me the Light burn whoever it was! I’m . . . He did not know what he was—a sour thought—but whatever he was, it involved gambling and taverns, women and dancing. That he was sure of. It involved a good horse and every road in the world to choose from, not sitting and waiting for somebody to shoot arrows at him or try to stick a sword or a spear through his ribs. Any different would make him a fool, and he would not be that, not for Rand or Moiraine or anybody else.
As he sat up, the silver foxhead medallion, hanging on its leather thong, slipped from the unlaced neck of his shirt. He tucked it back before taking a long swallow of wine. The medallion made him safe from Moiraine, or any other Aes Sedai, as long as they did not get it away from him—surely one or another would try sooner or later—but nothing except his own wits kept him safe from some fool killing him along with a few thousand other fools. Or from Rand, or from being ta’veren.
A man ought to be able to find a profit in something like that, having events twist themselves around him. Rand certainly had, in a way. He himself had never noticed anything twisting around him except the fall of dice. He would not turn away from some of the things that happened to ta’veren in stories. Wealth and fame dropped into their pockets as if from the sky; men who wanted to kill them decided to follow instead, and women with ice in their eyes decided to melt.
Not that he was complaining at what he had, really. And certainly not that he wanted anything like Rand’s bargain; the price to get into the game was too high. It was just that he seemed to be stuck with all the burdens of being ta’veren and none of the pleasure.
“It is time to go,” he told the empty tent, then paused thoughtfully and sipped at the goblet. “It is time to get on Pips and ride. Ride to Caemlyn, maybe.” Not a bad city, so long as he avoided the Royal Palace. “Or Lugard.” He had heard rumors about Lugard. A fine place, that, for the likes of him. “Time to leave Rand in my dust. He’s got a bloody Aiel army and more Maidens than he can count taking care of him. He doesn’t need me.”
That last was not strictly true. In some strange way he was tied to Rand’s success or failure in Tarmon Gai’don, him and Perrin both, three ta’veren all tangled together. The histories would probably only mention Rand. Small chance he or Perrin would find any place in the stories. And then there was the Horn of Valere. Which he did not want to think about, and would not. Not until he had to. There might be some way out of that particular mess yet. Any way he looked at it, the Horn was a problem for another day. A distant day. With luck, all those bills would come due on a very distant day. Only, that might take more luck than he had.
The point now was that he had said all of that about going and felt scarcely a twinge. Not long ago, he had been unable even to speak of leaving; when he got too far from Rand, he had been drawn back like a hooked fish on some invisible line. Then he had become able to say it, even to lay plans, but the slightest thing would distract him, make him put off his schemes for stealing away. Even in Rhuidean, when he had told Rand he was going, he had been sure something would get in the way. It had, in a manner of speaking; Mat had made it out of the Waste, but he was no further from Rand than before. This time, he did not think he would be diverted.
“Not like I was abandoning him,” he muttered.
Draining the goblet, he scrambled into his green coat, settled his knives in their hiding places, arranged a dark yellow silk scarf to hide the hanging scar on his throat, then snatched up his hat and ducked out.
Heat hit him in the face after the relatively cool shade inside. He was not sure how the seasons changed here, but summer was hanging on too long to suit him. One thing he had looked forward to on leaving the Waste was the arrival of autumn. A little coolness. No luck here. At least the hat’s wide brim kept the sun off.
This hilly Cairhienin forest was a pitiful thing, more clearings than trees and half of them going brown in the drought. Not a patch on the Westwood, back home. Low Aiel tents were everywhere, though at any distance they took on the look of a pile of dead leaves or a bare hummock of ground unless the side flaps were up, and even then they were not easy to see. The Aiel going about their business did not look at him twice.
From one crest as he crossed the encampment, he caught sight of Kadere’s wagons, all in a circle, the drivers lying in the shade underneath and the peddler nowhere in view. Kadere kept to his wagon more and more, seldom poking his nose out except when Moiraine came to inspect the ladings. The Aiel ringing the wagons, small knots with spears and bucklers, bows and quivers, made little pretense of being anything but guards. Moiraine must think Kadere or some of his men would try to make off with what she had brought out of Rhuidean. Mat wondered whether Rand realized that he was giving her anything and everything she asked. For a while Mat had thought Rand had gotten the upper hand there, but he was not so sure any longer, even if Moiraine did do everything but curtsy and fetch Rand’s pipe.
Rand’s tent was on a hilltop by itself, naturally, that red banner on a staff at its front. It rippled in a light breeze, sometimes standing out enough to show the black-and-white disc. The thing made Mat’s skin crawl as much as the Dragon banner had.
The slopes of the hill were bare, but Maidens’ tents encircled the foot of the hill and spread through the trees up surrounding slopes and down the other side. That was as usual, too, and so was the Wise Ones’ camp within the Far Dareis Mai, dozens of low tents in shouting distance of Rand’s hill, with white-robed gai’shain bustling about.
There were only a few of the Wise Ones to be seen, yet they made up for lack of numbers with the stares that followed him. He had no idea how many could channel in that bunch, but they were a fair equal of Aes Sedai weighing and measuring when it came to stares. He picked up his pace, making an effort not to shrug uncomfortably; he could feel those eyes on his back as surely as he could have a poke from a stick. And he would have to run the same gauntlet coming out. Well, a few words with Rand, and it would be the last time he had to run it.
Only, when he pulled off his hat and ducked into Rand’s tent, no one was there except Natael, lounging on the cushions with his gilded, dragon-carved harp propped against his knee and a gold goblet in his hand.
Mat grimaced, and swore under his breath. He should have known as much. If Rand had been here, he would have had to pass through a circle of Maidens right around the tent. Most likely he was up at that new-built tower. A good idea, that. Know the terrain. That was the second rule, close behind “Know your enemy,” and not much to choose between them.
The thought put a sour twist to his mouth. Those rules came from other men’s memories; the only rules he wanted to remember were “Never kiss a girl whose brothers have knife scars” and “Never gamble without knowing a back way out.” He almost wished those memories of other men were still separate lumps in his brain instead of oozing into his thoughts when he least expected.
“Trouble with a bilious stomach?” Natael asked lazily. “One of the Wise Ones might have a root to cure it. Or you could try Moiraine.”
Mat could not like the man; he always seemed to be thinking of a joke he did not mean to share. And he always looked as if he had three servants taking care of his clothes. All that snowy lace at collar and cuffs, always seeming freshly laundered. The fellow never appeared to sweat, either. Why Rand wanted him around was a mystery. He almost never played anything merry on that harp. “Will he be back soon?”
Natael shrugged. “When he decides to. Perhaps soon, perhaps late. No man clocks the Lord Dragon. And few women.” There it was again, that secretive smile. A touch bleak, this time.
“I’ll wait.” He meant to go through with this. Too many times he had found himself putting off going.
Natael sipped at his wine, studying him across the goblet’s rim.
It was bad enough that Moiraine and the Wise Ones watched him in that silent, searching way—sometimes Egwene did too; she had certainly changed, half Wise One and half Aes Sedai—but from Rand’s gleeman, it was enough to set his teeth on edge. The best thing about leaving would be not having anyone look at him as if they would know in a minute what he was thinking, and already knew whether his smallclothes were clean.
Two maps lay spread out near the firepit. One, copied in detail from a tattered map found in a half-burned town, covered northern Cairhien from west of the Alguenya halfway to the Spine of the World, while the other, newly drawn and sketchy, showed the land around the city. Slips of parchment held down with pebbles dotted both. If he was going to stay, and ignore Natael’s searching look at the same time, there was nothing for it but to study the maps.
With the toe of his boot he shifted a few pebbles on the map of the city so he could read what was written on the parchments. In spite of himself, he winced. If the Aiel scouts could count, Couladin had nearly one hundred and sixty thousand spears—Shaido and those who had supposedly gone to join their societies among the Shaido. A hard nut to crack, and prickly. This side of the Spine of the World had not seen an army like that since Artur Hawkwing’s time.
The second map showed the other clans that had crossed the Dragonwall. All had now, in one force or another, strung out according to when they had left the Jangai and spread apart, but too close to here for comfort. The Shiande, the Codarra, the Daryne, and the Miagoma. Between them, they apparently had at least as many spears as Couladin; they had not left many behind, if that was true. The seven clans with Rand almost doubled that, easily enough to face Couladin or the four clans. Either or. Not both, not at once. But both at once might be what Rand had to fight.
What the Aiel called the bleakness had to be affecting those clans too—every day still men tossed down their weapons and vanished—but only a fool would think it lessened their numbers any more than it did Rand’s. And there was always the possibility that some of those were going to Couladin. The Aiel did not speak of it very much or very freely, and masked the idea behind talk of joining societies, but even now, men and Maidens decided they could not accept Rand or what he had told them of themselves. Every morning some were missing, and not all left their spears behind.
“A pretty situation, wouldn’t you say?”
Mat’s head jerked up at Lan’s voice, but the Warder had entered the tent alone. “Just something to look at while I waited. Is Rand coming back?”
“He will be with us soon.” Thumbs tucked behind his sword belt, Lan stood beside Mat, looking down at the map. His face gave away as much as a statue’s would. “Tomorrow should bring the largest battle since Artur Hawkwing.”
“You don’t say?” Where was Rand? Still up on that tower, probably. Maybe he should go there. No, he could end up haring all over the camp, always one step behind. Rand would come here eventually. He wanted to talk about something besides Couladin. This fight is none of mine. I’m not running away from anything that concerns me in the least. “What about them?” He gestured to the slips representing the Miagoma and the others. “Any word on whether they mean to join Rand, or do they just intend to sit there watching?”
“Who can say? Rhuarc doesn’t seem to know any more than I do, and if the Wise Ones do, they are not telling. The only thing certain is that Couladin is not going anywhere.”
Couladin again. Mat shifted uncomfortably and took a half-step toward the entrance. No, he would wait. Fastening his gaze on the maps, he pretended to study them further. Perhaps Lan would leave him in silence. He just wanted to say his piece to Rand and go.
The Warder appeared to want to talk, though. “What do you think, Master Gleeman? Should we rush down on Couladin with everything and crush him tomorrow?”
“That sounds as good to me as any other plan,” Natael replied dourly. Emptying the goblet down his throat, he dropped it on the carpets and picked up the harp to begin softly strumming something dark and funereal. “I lead no armies, Warder. I command nothing save myself, and not always that.”
Mat grunted, and Lan glanced at him before returning to his study of the maps. “You do not think it a good plan? Why not?”
He said it so casually that Mat answered without thinking. “Plenty of reasons. If you surround Couladin, trap him between you and the city, you might crush him against it.” How long was Rand going to be? “But you might push him right over the walls, too. From what I hear, he’s nearly gotten over twice already, even without miners or siege engines, and the city is hanging on by its teeth.” Say his piece and go, that was it. “Press him enough, and you’ll find yourself fighting inside Cairhien. Nasty thing, fighting in a city. And the idea is to save the place, not finish ruining it.” Those slips laid out on the maps, the maps themselves, made it all so clear.
Frowning, he squatted with his elbows on his knees. Lan got down with him, but he hardly noticed. A dicey problem. And fascinating. “Best if you try to shove him away. Hit him from the south, mainly.” He pointed to the River Gaelin; it joined the Alguenya some miles north of the city. “There are bridges up here. Leave the Shaido a clear path to them. Always leave a way out, unless you really want to find out how hard a man can fight when he’s nothing to lose.” His finger slid east. Wooded hills for the most part, it seemed. Probably not much different from right around here. “A blocking force here on this side of the river will make sure they go for the bridges, if it’s big enough and positioned right. Once they are moving, Couladin won’t want to try fighting someone ahead of him while you’re coming behind.” Yes. Almost exactly the same as at Jenje. “Not unless he’s a complete fool, anyway. They might make it to the river in good order, but those bridges will choke them. I don’t see Aiel swimming, or hunting out fords for that matter. Keep the pressure on, shove them across. With luck you’ll be able to harry them all the way to the mountains.” It was like Cuaindaigh Fords, too, late in the Trolloc Wars, and on much the same scale. Not much different from the Tora Shan, either. Or Sulmein Gap, before Hawkwing found his stride.  Absorbed in the map as he was, they did not register as anything but his own remembrances. “Too bad you don’t have more cavalry. Light cavalry is best for the harrying. Bite at the flanks, keep them running, and never let them settle to fight. But Aiel should do almost as well.”
“And the other reason?” Lan asked quietly.
Mat was caught up in it, now. He more than merely liked gambling, and battle was a gamble to make dicing in taverns a thing for children and toothless invalids. Lives were the stake here, your own and other men’s, men who were not even there. Make the wrong wager, a foolish bet, and cities died, or whole nations. Natael’s somber music was fit accompaniment. At the same time, this was a game that set the blood racing.
Without lifting his eyes from the map, he snorted. “You know as well as I. If even one of those four clans decides to side with Couladin, they’ll take you from behind while your hands are still full of Shaido. Couladin will be the anvil and they the hammer, with you the nut between. Only take half of what you have against Couladin. That makes it an even fight, but you have to settle for it.” There was no such thing as fairness in war. You took your enemy from behind, when he least expected it, when and where he was weakest. “You still have an edge. He has to worry about a sortie from the city. The other half, you split in three parts. One to funnel Couladin to the river, the other two a few miles apart, between the city and the four clans.”
“Very neat,” Lan said, nodding. That slab-carved face never changed, but approval touched his voice, if lightly. “It would gain a clan nothing to attack either force, especially not when the other could take it in the rear. And none will try to interfere in what happens around the city for the same reason. Of course, all four could join. Not likely, if they haven’t already, but if they do, everything changes.”
Mat laughed aloud. “Everything always changes. The best plan lasts until the first arrow leaves the bow. This would be easy enough for a child to handle, except for Indirian and the rest not knowing their own minds. If they all decide to go over to Couladin, you toss the dice and hope, because the Dark One’s in the game for sure. At least you’ll have enough strength clear of the city nearly to match them. Enough to hold them for the time you need. Abandon the idea of pursuing Couladin and turn everything on them as soon as he’s well and truly begun crossing the Gaelin. But it’s my bet they’ll wait and watch, and come to you once Couladin is done for. Victory settles a lot of arguments in most men’s heads.”
The music had stopped. Mat glanced at Natael, and found the man holding his harp rigidly, staring at him over it harder than ever. Staring as if he had never seen him before, did not know what he was. The gleeman’s eyes were dark polished glass, his knuckles white on the harp’s gilding.
With that it all crashed home, what he had been saying, the memories he had been embracing. Burn you for a fool, for not guarding your tongue! Why had Lan had to take the conversation that way? Why could he not have talked about horses, or the weather, or just kept his mouth shut? The Warder had never seemed all that eager to talk before. Usually the man made a tree seem talkative. Of course, he could have kept his own mind focused and his own mouth shut, too. At least he had not been babbling in the Old Tongue. Blood and ashes, but I hope I wasn’t!
Springing to his feet, Mat turned to go, and found Rand standing just inside the tent, absently twisting that odd bit of tasseled spear as if he did not realize he was holding it. How long had he been there? It did not matter. Mat spilled it all out in a rush. “I’m leaving, Rand. Come first light in the morning, I am in the saddle and gone. I’d go this minute if I could get far enough in half a day to suit me for stopping. I mean to put as many miles between me and the Aiel—any Aiel—as Pips can cover before I make camp.” No point in bedding down close enough to be snapped up and hung out to dry by somebody’s scouts; Couladin must have them out too, and even the others might not recognize him before he had a spear in his liver.
“I will be sorry to see you go,” Rand said quietly.
“Don’t try to talk me out of—” Mat blinked. “That’s it? You’ll be sorry to see me go?”
“I’ve never tried to make you stay, Mat. Perrin went when he had to, and so can you.”
Mat opened his mouth, then closed it again. Rand had never tried to make him stay, true. He had just done it without trying. But there was not the slightest bit of ta’veren tugging, now, no vague feelings that he was doing the wrong thing. He was firm and clear in his purpose.
“Where will you go?”
“South.” Not that there was much choice of direction. The others led to the Gaelin, with nothing north of the river that he was interested in, or else to Aiel, one lot that would certainly kill him and one that might or might not, depending on how close by Rand was and what they had had for supper the night before. Not good odds, by his reckoning. “To begin, anyway. Then somewhere there’s a tavern, and some women who don’t carry spears.” Melindhra. She might present a problem. He had the feeling she might be the sort of woman who did not let go until she wanted. Well, one way or another, he would deal with her. Maybe he could just ride out before she knew it. “This isn’t for me, Rand. I don’t know anything about battles, and I don’t want to know.” He avoided looking at Lan and Natael. If either man cracked his teeth, he would punch him right in the mouth. Even the Warder. “You understand, don’t you?”
Rand’s nod could have been understanding. Maybe it was. “I’d forget saying goodbye to Egwene, were I you. I am no longer certain how much of what I tell her I might as well be telling Moiraine, or the Wise Ones, or both.”
“I reached that conclusion a long time ago. She’s left Emond’s Field further behind than either of us. And regrets it less.”
“Maybe,” Rand said sadly. “The Light shine on you, Mat,” he added, sticking out his hand, “and send you smooth roads, fair weather and pleasant company until we meet again.”
That would not be soon, if Mat had his way. He felt a little sad about that, and a little foolish for feeling sad, yet a man had to look after himself. When all was said and done, that was the long and short of it.
Rand’s grip was as hard as it had ever been—all that swordwork had only added new calluses atop older bowman’s—but the ridged heron brand in his palm was distinct against Mat’s hand. Just a little reminder, in case he should forget the markings under his friend’s coatsleeves, or those even stranger things inside his head that let him channel. If he could forget that Rand could channel—and he had not thought of it once in days; days!—then it was far past time to be gone.
A few more awkward words standing there—Lan seemed to ignore them, arms folded, silently studying the maps, while Natael had begun idly plucking his harp; Mat had an ear for music, and to him the unfamiliar tune had an ironic sound; he wondered why the fellow had chosen it—a few more moments and Rand half-stepping around actually putting an end to it, and then Mat was outside. There was a crowd out there, a good hundred Maidens spread about the hilltop and walking on tiptoe they were so ready to spear somebody, all seven clan chiefs waiting patient and still as stone, three Tairen lords trying to pretend that they were not sweating and the Aiel did not exist.
He had heard about the lords’ arrival, and had even gone to take a look at their camp—or camps—but there had been no one there he knew, and no one wanting to take a turn at dice or cards. These three eyed him up and down, frowning disdainfully, and apparently decided he was no better than the Aiel, which was to say not worth seeing.
Clapping his hat on his head and pulling the brim low over his eyes, Mat studied the Tairens coldly in return for a moment. He had the pleasure of seeing the younger pair, at least, become uncomfortably aware of him again before he started down the hill. The gray-beard still looked all barely concealed impatience to enter Rand’s tent, but it did not matter anyway. He would never see any of them again.
He had no idea why he had not simply ignored them.  No wonder, really, leaving tomorrow at last. The dice seemed to be spinning in his head, and there was no knowing what pips would show when they landed. Odd, that. It must be Melindhra worrying him. Yes. He would definitely leave early, and as quietly as a mouse tiptoeing on feathers.
Whistling, he set off for his tent. What was the tune? Oh, yes. “Dance with Jak o’ the Shadows.” He had no intention of dancing with death, but it had a merry sound, so he whistled it anyway as he tried to plan the best route away from Cairhien.
Rand stood staring after Mat long after the tent flaps had fallen to hide him. “I only heard the last bit,” he said finally. “Was it all like that?”
“Very nearly,” Lan replied. “With only a few minutes to study the maps, he laid out close to the battle plan that Rhuarc and the others made. He saw the difficulties and the dangers, and how to meet them. He knows about miners and siege engines, and using light cavalry to harry a defeated foe.”
Rand looked at him. The Warder showed no surprise, not the twitch of an eyelash. Of course, he was the one who had said Mat seemed surprisingly knowledgeable about military matters. And Lan was not going to ask the obvious question, either, which was good. Rand had no right to give the little answer he had.
He could have asked a few questions himself. Such as, What did miners have to do with battles? Or maybe it was only sieges. Whatever the answer, there was not a mine closer than the Dragon’s Dagger, and no certainty anyone was still digging ore. Well, this battle would be fought without. The important thing was that he knew Mat had gained more on the other side of that doorway ter’angreal than a tendency to spout the Old Tongue when not thinking. And knowing that, Rand would surely make use of it.
You don’t have to get any harder, he thought bitterly. He had seen Mat climbing toward this tent, and never hesitated in sending Lan in to discover what might come to the surface in idle conversation, alone. That had been deliberate. The rest might or might not be, but it would happen. He hoped Mat had a fine time while he was free. He hoped that Perrin was enjoying himself in the Two Rivers, showing off Faile to his mother and sisters, maybe marrying her. He hoped it because he knew he would draw them back, ta’veren pulling at ta’veren, and he the strongest. Moiraine had named it no coincidence, three such growing up in the same village, all nearly the same age; the Wheel wove happenstance and coincidence into the Pattern, but it did not lay down the likes of the three of them for no reason. Eventually he would pull his friends back to him, however far they went, and when they came, he would use them, however he could. However he had to. Because he did have to. Because whatever the Prophecy of the Dragon said, he was sure the only chance he had of winning Tarmon Gai’don lay in having all three of them, three ta’veren who had been tied together since infancy, tied together once more. No, he did not need to become hard. You’re rank enough already to make a Seanchan spew his supper!
“Play ‘March of Death,’ ” he commanded in a harsher voice than he wanted, and Natael looked at him blankly for a moment. The man had been listening to everything. He would have questions, but he would find no answers. If Rand could not tell Lan Mat’s secrets, he would not spread them before one of the Forsaken, however tame he appeared. This time he deliberately made his tone rough, and pointed the length of spear at the man. “Play it, unless you know a sadder. Play something to make your soul weep. If you have one still.”
 It was indeed “The March of Death” that he began, yet it had a sharper edge on his harp than ever before, a dirge-like keen that surely would make any soul weep. He stared fixedly at Rand as if hoping to see some effect.
Turning away, Rand stretched out on the carpets with his head to the maps and a red-and-gold cushion under his elbow. “Lan, would you ask the others to come in now?”
The Warder made a formal bow before stepping outside. It was the first time that he had ever done that, but Rand noticed only absently.
The battle would begin tomorrow. It was a polite fiction that he helped Rhuarc and the others plan. He was smart enough to know what he did not know, and despite all of his talks with Lan and Rhuarc, he knew he was not ready. I’ve planned a hundred battles this size or more and given orders that led to ten times as many. Not his thought. Lews Therin knew war—had known war—but not Rand al’Thor, and that was him. He listened, asked questions—and nodded as if he understood when the chiefs said a thing should be done a certain way. Sometimes he did understand and wished he did not, because he knew where that understanding came from. His only real contribution had been to say that Couladin had to be defeated without destroying the city. In any case, this meeting would only add a few touches at most to what had already been decided. Mat would have been useful, with his new-found knowledge.
No. He would not think of his friends, of what he would do to them before it was all done. Even leaving the battle aside, there was plenty to occupy him, things he could do something about. The absence of Cairhienin flags above Cairhien marked a major problem, and the continued skirmishes with Andorans another. What Sammael was up to warranted thought, and . . .
The chiefs filed in in no particular order. This time Dhearic came first, Rhuarc and Erim together at the rear with Lan. Bruan and Jheran took the places next to Rand. They did not concern themselves with precedence among themselves, and Aan’allein they seemed to take as all but one of them.
Weiramon entered last, his lordlings at his heels and a tight-mouthed scowl on his face. Precedence certainly mattered to him. Muttering into his oiled beard, he stalked his way around the firepit, taking up a place behind Rand. Until the chiefs’ flat stares finally broke through his shell, at least. Among Aiel, a close kinsman or society brother might position himself so, if there was the possibility of a knife in the back. He still frowned at Jheran and Dhearic as though expecting one of them to make room.
Finally Bael gestured to the place beside him, across the maps from Rand, and after a pause, Weiramon strode back to sit cross-legged and rigid, staring straight ahead and looking like a man who had swallowed an unripe plum whole. The younger Tairens stood almost as stiffly at his back, one with the grace to look embarrassed.
Rand took note of him but said not a word, only thumbed his pipe full of tabac and seized saidin long enough to light it. He had to do something about Weiramon; the man exacerbated old problems and made new ones. Not a flicker crossed Rhuarc’s features, but the other chiefs’ expressions ranged from Lan’s sour disgust to Erim’s clear, cold-eyed readiness to dance spears there and then. Perhaps there was a way for Rand to rid himself of Weiramon and make a beginning on another of his worries at the same time.
With Rand’s example, Lan and the chiefs began filling pipes.
“I see only small changes necessary,” Bael said, puffing his pipe alight, and sparking a glower from Han, as usual.
“Do these small changes concern the Goshien, or perhaps some other clan?”
Putting Weiramon from his mind, Rand bent himself to listening as they worked out what had to be altered from their new view of the terrain. Now and again one of the Aiel would glance at Natael, a brief tightness to eyes or mouth suggesting that the mournful music plucked at something in him. Even the Tairens grimaced sadly. The sounds washed over Rand, though, touching nothing. Tears were a luxury he could no longer afford, not even inside.


Situated on the mainland, opposite the southern end of the island of Lesvos. The place is said to resemble a construction site.
For the full details on Turkey Formalities go here.
All the Authorities required for entry formalities are based here.
A small harbour often crowded with fishing boats, but space can usually be found. Berth stern-to on the western breakwater or raft alongisde a trawler. The holding is good and so is the shelter from all directions. Might be wise to avoid if they are loading coal!
Harbour fees 2010 were 50 Euro (115 Turkish Lira), no water and no power.
Last updated June 2011.


**Converting VK_NV_ray_tracing to VK_KHR_ray_tracing**
This document is a quick guide on what need to be changed to convert an existing application
using NV ray tracing extension to KHR.
# The Obvious
For most structures and enum, the ending with NV can be replaced with KHR.
This is true for example for:
Some examples:
NVIDIA | KHRONOS
-------------------------------|-----------------------------
VK_SHADER_STAGE_RAYGEN_BIT_NV | VK_SHADER_STAGE_RAYGEN_BIT_KHR
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV | VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_KHR
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV | VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR
[Types and Flags]
NVIDIA | KHRONOS
-------------------------------|-----------------------------
VkWriteDescriptorSetAccelerationStructureNV | VkWriteDescriptorSetAccelerationStructureKHR
VkRayTracingShaderGroupCreateInfoNV | VkRayTracingShaderGroupCreateInfoKHR
VkRayTracingPipelineCreateInfoNV | VkRayTracingPipelineCreateInfoKHR
[Structures]
# Handles version Device Addresses -> memory allocations
With KHR, we no longer pass the buffer or an handle, but the `vk::DeviceAddress`.
First, when allocating a buffer, it has to have the `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` flag.
Similarly, the memory associated with this buffer, needs also the `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` flag.
For the memory allocation, this could be done like this:
~~~~ C++
vk::MemoryAllocateFlagsInfo memFlagInfo;
memFlagInfo.setFlags(vk::MemoryAllocateFlagBits::eDeviceAddress);
vk::MemoryAllocateInfo memAlloc;
memAlloc.setPNext(&memFlagInfo);
// Allocate memory
~~~~
The buffer address could then be retrieved like this:
~~~~ C++
vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
~~~~
# Where is GeometryNV?
The structure to create BLAS was replaced by different structures.
* `vk::AccelerationStructureCreateGeometryTypeInfoKHR` : describe how the acceleration structure is created. It is an indication how large it could be.
* `vk::AccelerationStructureGeometryKHR` : the geometry to build, addresses of vertices and indices
* `vk::AccelerationStructureBuildOffsetInfoKHR` : the number of elements to build and offsets
Those three structures can be an array of each, meaning that a BLAS can be a combination fo multiple geometries.
As an example on how those are filed. It returns `nvvkpp::RaytracingBuilderKHR::Blas` which has vectors
of the above structures.
~~~~ C++
//--------------------------------------------------------------------------------------------------
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
//
auto HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
{
// Setting up the creation info of acceleration structure
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
asCreate.setIndexType(vk::IndexType::eUint32);
asCreate.setVertexFormat(vk::Format::eR32G32B32Sfloat);
asCreate.setMaxPrimitiveCount(model.nbIndices / 3); // Nb triangles
asCreate.setMaxVertexCount(model.nbVertices);
asCreate.setAllowsTransforms(VK_FALSE); // No adding transformation matrices
// Building part
vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
vk::DeviceAddress indexAddress = m_device.getBufferAddress({model.indexBuffer.buffer});
vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
triangles.setVertexFormat(asCreate.vertexFormat);
triangles.setVertexData(vertexAddress);
triangles.setVertexStride(sizeof(VertexObj));
triangles.setIndexType(asCreate.indexType);
triangles.setIndexData(indexAddress);
triangles.setTransformData({});
// Setting up the build info of the acceleration
vk::AccelerationStructureGeometryKHR asGeom;
asGeom.setGeometryType(asCreate.geometryType);
asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
asGeom.geometry.setTriangles(triangles);
// The primitive itself
vk::AccelerationStructureBuildOffsetInfoKHR offset;
offset.setFirstVertex(0);
offset.setPrimitiveCount(asCreate.maxPrimitiveCount);
offset.setPrimitiveOffset(0);
offset.setTransformOffset(0);
// Our blas is only one geometry, but could be made of many geometries
nvvkpp::RaytracingBuilderKHR::Blas blas;
blas.asGeometry.emplace_back(asGeom);
blas.asCreateGeometryInfo.emplace_back(asCreate);
blas.asBuildOffsetInfo.emplace_back(offset);
return blas;
}
~~~~
# Creating and building BLAS/TLAS
With the structures filled in, there are some similarities with the NVIDIA extension.
## BLAS
The construction of a BLAS AS will look like this:
~~~~ C++
vk::AccelerationStructureCreateInfoKHR asCreateInfo{{}, vk::AccelerationStructureTypeKHR::eBottomLevel};
asCreateInfo.setFlags(vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
asCreateInfo.setMaxGeometryCount((uint32_t)blas.asCreateGeometryInfo.size());
asCreateInfo.setPGeometryInfos(blas.asCreateGeometryInfo.data());
// Create an acceleration structure identifier and allocate memory to
// store the resulting structure data
blas.as = m_alloc.createAcceleration(asCreateInfo);
~~~~
To retrieve the memory requirements, there is a new flag, to be build on the host or the device.
~~~~ C++
vk::AccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
vk::AccelerationStructureMemoryRequirementsTypeKHR::eBuildScratch,
vk::AccelerationStructureBuildTypeKHR::eDevice, blas.as.accel};
~~~~
Building the acceleration structure requires to pass a pointer to the array of vk::AccelerationStructureGeometryKHR.
~~~~ C++
const vk::AccelerationStructureGeometryKHR* pGeometry = blas.asGeometry.data();
vk::AccelerationStructureBuildGeometryInfoKHR bottomASInfo{vk::AccelerationStructureTypeKHR::eBottomLevel};
bottomASInfo.setFlags(flags);
bottomASInfo.setUpdate(VK_FALSE);
bottomASInfo.setSrcAccelerationStructure({});
bottomASInfo.setDstAccelerationStructure(blas.as.accel);
bottomASInfo.setGeometryArrayOfPointers(VK_FALSE);
bottomASInfo.setGeometryCount((uint32_t)blas.asGeometry.size());
bottomASInfo.setPpGeometries(&pGeometry);
bottomASInfo.setScratchData(scratchAddress);
~~~~
It will be also necessary to create an array of pointers to the vk::AccelerationStructureBuildOffsetInfoKHR of each BLAS.
~~~~ C++
// Pointers of offset
std::vector


| 008:054 Khan | : |
Similar to the behaviour of the people of Fir'aun (Pharaoh), and those before them. They belied the Ayat (proofs, evidences, verses, lessons, signs, revelations, etc.), of their Lord, so We destroyed them for their sins, and We drowned the people of Fir'aun (Pharaoh) for they were all Zalimun (polytheists and wrong-doers, etc.). |
| 008:054 Maulana | : |
In the manner of the people of Pharaoh, and those before them. They rejected the messages of their Lord, so We destroyed them for their sins. And We drowned Pharaoh's people and they were all wrongdoers. |
| 008:054 Pickthal | : |
(Their way is) as the way of Pharaoh's folk and those before them; they denied the revelations of their Lord, so We destroyed them in their sins. And We drowned the folk of Pharaoh. All were evil-doers. |
| 008:054 Rashad | : |
Such was the case with the people of Pharaoh and others before them. They first rejected the signs of their Lord. Consequently, we annihilated them for their sins. We drowned Pharaoh's people; the wicked were consistently punished. |
| 008:054 Sarwar | : |
Like the people of the Pharaoh and those who lived before them, (the unbelievers) rejected the revelations of God. We destroyed them for their sins and drowned the people of Pharaoh. They were all unjust. |
| 008:054 Shakir | : |
In the manner of the people of Firon and those before them; they rejected the communications of their Lord, therefore We destroyed them on account of their faults and We drowned Firon's people, and they were all unjust. |
| 008:054 Sherali | : |
O disbelievers ! your condition will also be like that of the people of Pharaoh and those before them; they rejected the Signs of their Lord, so WE destroyed them for their sins. And WE drowned the people of Pharaoh, for they were all wrongdoers. |
| 008:054 Yusufali | : |
(Deeds) after the manner of the people of Pharaoh and those before them": They treated as false the Signs of their Lord: so We destroyed them for their crimes, and We drowned the people of Pharaoh: for they were all oppressors and wrong-doers. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > إنذار من لا يعترف بتوحيد الله تعالي بالانتقام Pillars of Islam> Islamic> Oneness of Allah>A Warning to all who do not Acknowledge his Glory Oneness that He'll take Retribution from them أركان الإسلام > التوحيد > الكافرون > صفات الكفار Pillars of Islam> Islamic> The Disbelievers> The Characteristics of the Disbelievers العمل > العمل الطالح > اقتراف الذنوب Action(Work)> Bad Deeds>Committing Sins الإنسان والعلاقات الاجتماعية > المجتمع > تغيير ما بالقوم Man and The Social Relations>The Society>Changing Nation's Habits القصص والتاريخ > العبر التاريخية فى أنباء القرى The Stories and the History> The Historic Examples of Towns' News القصص والتاريخ > فرعون > فرعون The Stories and the History>Pharaoh>Pharaoh
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