|
BL3 SDK
0.0.1
Borderlands 3 Class Documentation
|
#include <BL3_OakGame_classes.hpp>
Public Member Functions | |
| void | SetSlotAugment (class UClass *AbilityClass, class UOakActionAbilityAugmentSlotData *AugmentSlot, class UOakActionAbilityAugmentData *Augment) |
| void | SetSlotAbilityClass (class UOakPlayerAbilitySlotData *AbilitySlot, class UClass *AbilityClass) |
| void | PurchaseAbilityRespec () |
| void | OnPlayerLevelUp (int OldExperienceLevel, int NewExperienceLevel) |
| void | OnPlayerAbilityTreeReset () |
| bool | IsAbilitySlotted (class UClass *AbilityClass) |
| bool | IsAbilityAugmentSlotted (class UClass *AbilityClass, class UOakActionAbilityAugmentData *Augment) |
| bool | IsAbilityAugmentInSlot (class UClass *AbilityClass, class UOakActionAbilityAugmentData *Augment, class UOakActionAbilityAugmentSlotData *AugmentSlot) |
| bool | HasPurchasedPlayerAbility (class UClass *AbilityClass) |
| class UClass * | GetSlotAbilityClass (class UOakPlayerAbilitySlotData *AbilitySlot) |
| class UOakPlayerAbility * | GetSlotAbility (class UOakPlayerAbilitySlotData *AbilitySlot) |
| class UOakPlayerAbilitySlotData * | GetAbilitySlot (class UClass *AbilityClass) |
| class UOakActionAbilityAugmentData * | GetAbilityAugmentInSlot (class UClass *AbilityClass, class UOakActionAbilityAugmentSlotData *AugmentSlot) |
| class UOakActionAbility * | FindActionAbility (class UClass *ActionAbilityClass) |
| void | ClientUpgradeAbilityTreeItem (class UOakPlayerAbilityTreeItemData *ItemData) |
| void | ClientResetAbilities () |
| void | ClientRecordModSlotChange (class UClass *AbilityClass, class UOakActionAbilityAugmentSlotData *ModSlotData, class UOakActionAbilityAugmentData *ModAugmentData, class UOakActionAbilityAugmentData *AugmentData) |
| bool | CanAugmentBeUsed (class UOakActionAbilityAugmentData *InAugmentData) |
| Public Member Functions inherited from UGbxAbilityManagerComponent | |
| bool | RemoveAbility (class UClass *AbilityClass) |
| bool | HasAbility (class UClass *AbilityClass) |
| class UGbxAbility * | FindAbility (class UClass *AbilityClass) |
| class UGbxAbility * | AddAbility (const struct FGbxAbilitySpec &Spec) |
| Public Member Functions inherited from UActorComponent | |
| void | ToggleActive () |
| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| void | SetOwningSceneCapture (class USceneCaptureComponent *InOwningSceneCapture) |
| void | SetIsReplicated (bool ShouldReplicate) |
| void | SetComponentTickInterval (float TickInterval) |
| void | SetComponentTickEnabled (bool bEnabled) |
| void | SetAutoActivate (bool bNewAutoActivate) |
| void | SetActive (bool bNewActive, bool bReset) |
| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | ReceiveTick (float DeltaSeconds) |
| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
| void | ReceiveBeginPlay () |
| void | OnRep_IsActive () |
| void | MarkNetDirty () |
| void | K2_DestroyComponent (class UObject *Object) |
| bool | IsComponentTickEnabled () |
| bool | IsBeingDestroyed () |
| bool | IsActive () |
| class USceneCaptureComponent * | GetOwningSceneCapture () |
| class AActor * | GetOwner () |
| float | GetComponentTickInterval () |
| void | Deactivate () |
| bool | ComponentHasTag (const struct FName &Tag) |
| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | Activate (bool bReset) |
| Public Member Functions inherited from UObject | |
| std::string | GetName () const |
| std::string | GetFullName () const |
| bool | IsA (UClass *cmp) const |
| void | ProcessEvent (class UFunction *function, void *parms) |
| void | ExecuteUbergraph (int EntryPoint) |
Static Public Member Functions | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UOakCharacterAbilityManagerComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UGbxAbilityManagerComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UActorComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static FChunkedFixedUObjectArray & | GetGlobalObjects () |
| template<typename T > | |
| static T * | FindObject (const std::string &name) |
| static UClass * | FindClass (const std::string &name) |
| template<typename T > | |
| static T * | GetObjectCasted (std::size_t index) |
| static UClass * | StaticClass () |
Additional Inherited Members | |
| Static Public Attributes inherited from UObject | |
| static FUObjectArray * | GObjects |
| bool CanAugmentBeUsed | ( | class UOakActionAbilityAugmentData * | InAugmentData | ) |
| void ClientRecordModSlotChange | ( | class UClass * | AbilityClass, |
| class UOakActionAbilityAugmentSlotData * | ModSlotData, | ||
| class UOakActionAbilityAugmentData * | ModAugmentData, | ||
| class UOakActionAbilityAugmentData * | AugmentData | ||
| ) |
| void ClientResetAbilities | ( | ) |
| void ClientUpgradeAbilityTreeItem | ( | class UOakPlayerAbilityTreeItemData * | ItemData | ) |
| class UOakActionAbility* FindActionAbility | ( | class UClass * | ActionAbilityClass | ) |
| class UOakActionAbilityAugmentData* GetAbilityAugmentInSlot | ( | class UClass * | AbilityClass, |
| class UOakActionAbilityAugmentSlotData * | AugmentSlot | ||
| ) |
| class UOakPlayerAbilitySlotData* GetAbilitySlot | ( | class UClass * | AbilityClass | ) |
| class UOakPlayerAbility* GetSlotAbility | ( | class UOakPlayerAbilitySlotData * | AbilitySlot | ) |
| class UClass* GetSlotAbilityClass | ( | class UOakPlayerAbilitySlotData * | AbilitySlot | ) |
| bool HasPurchasedPlayerAbility | ( | class UClass * | AbilityClass | ) |
| bool IsAbilityAugmentInSlot | ( | class UClass * | AbilityClass, |
| class UOakActionAbilityAugmentData * | Augment, | ||
| class UOakActionAbilityAugmentSlotData * | AugmentSlot | ||
| ) |
| bool IsAbilityAugmentSlotted | ( | class UClass * | AbilityClass, |
| class UOakActionAbilityAugmentData * | Augment | ||
| ) |
| bool IsAbilitySlotted | ( | class UClass * | AbilityClass | ) |
| void OnPlayerAbilityTreeReset | ( | ) |
| void OnPlayerLevelUp | ( | int | OldExperienceLevel, |
| int | NewExperienceLevel | ||
| ) |
| void PurchaseAbilityRespec | ( | ) |
| void SetSlotAbilityClass | ( | class UOakPlayerAbilitySlotData * | AbilitySlot, |
| class UClass * | AbilityClass | ||
| ) |
| void SetSlotAugment | ( | class UClass * | AbilityClass, |
| class UOakActionAbilityAugmentSlotData * | AugmentSlot, | ||
| class UOakActionAbilityAugmentData * | Augment | ||
| ) |
|
inlinestatic |
| struct FOakPlayerAbilitySlotList AbilitySlotList |
| TArray<class UOakActionAbility*> ActionAbilities |
| struct FOakActionAbilityAugmentSlotList AugmentSlotList |
| class UOakPlayerAbilityData* BaseOakPlayerAbilities |
| int FirstAbilityPointLevel |
| struct FScriptMulticastDelegate OnActionAbilityAugmentChanged |
| struct FScriptMulticastDelegate OnActionSkillActivated |
| struct FScriptMulticastDelegate OnActionSkillActivating |
| struct FScriptMulticastDelegate OnActionSkillActivationFailed |
| struct FScriptMulticastDelegate OnActionSkillChargeCountChanged |
| struct FScriptMulticastDelegate OnActionSkillCoolingDown |
| struct FScriptMulticastDelegate OnActionSkillReady |
| struct FScriptMulticastDelegate OnPlayerAbilitySlotChanged |
| class UOakPlayerAbilityEventHub* PlayerAbilityEventHub |
| class UClass* PlayerAbilityEventHubClass |
| struct FOakPlayerAbilityHUDItemList PlayerAbilityHUDItemList |
| class UOakPlayerAbilityTree* PlayerAbilityTree |
| struct FOakActionAbilityAugmentSlotConfigurationList SlotConfigurationList |
| unsigned char UnknownData00[0xA8] |
| unsigned char UnknownData01[0x4] |
| unsigned char UnknownData02[0x8] |


NetTCP
public class NetTCP : Closeable
Provides an asynchronous IO wrapper around a file descriptor.
Fully realized for TCP socket types but can also serve as a base for sockets from other families, such as with NetNamedPipe
/AF_UNIX.
-
Create a new object with an initially invalid socket file descriptor.
Declaration
Swift
public init()
-
Creates an instance which will use the given file descriptor - parameter fd: The pre-existing file descriptor
Declaration
Swift
public convenience init(fd: Int32)
Parameters
fd
The pre-existing file descriptor
-
Allocates a new socket if it has not already been done. The functions
bind
andconnect
will call this method to ensure the socket has been allocated. Sub-classes should override this function in order to create their specialized socket. All sub-class sockets should be switched to utilize non-blocking IO by callingSocketFileDescriptor.switchToNBIO()
.Declaration
Swift
public func initSocket()
-
Undocumented
Declaration
Swift
public class NetTCP : Closeable
-
Undocumented
Declaration
Swift
public class NetTCP : Closeable
-
Bind the socket on the given port and optional local address - parameter port: The port on which to bind - parameter address: The the local address, given as a string, on which to bind. Defaults to
<IP_ADDRESS>
. - throws: PerfectError.NetworkErrorDeclaration
Swift
public func bind(port: UInt16, address: String = "<IP_ADDRESS>") throws
Parameters
port
The port on which to bind
address
The the local address, given as a string, on which to bind. Defaults to
<IP_ADDRESS>
. -
Switches the socket to server mode. Socket should have been previously bound using the
bind
function.Declaration
Swift
public func listen(backlog: Int32 = 128)
-
Shuts down and closes the socket. The object may be reused.
Declaration
Swift
public func close()
-
Read the indicated number of bytes and deliver them on the provided callback. - parameter count: The number of bytes to read - parameter timeoutSeconds: The number of seconds to wait for the requested number of bytes. A timeout value of negative one indicates that the request should have no timeout. - parameter completion: The callback on which the results will be delivered. If the timeout occurs before the requested number of bytes have been read, a nil object will be delivered to the callback.
Declaration
Swift
public func readBytesFully(count: Int, timeoutSeconds: Double, completion: ([UInt8]?) -> ())
Parameters
count
The number of bytes to read
timeoutSeconds
The number of seconds to wait for the requested number of bytes. A timeout value of negative one indicates that the request should have no timeout.
completion
The callback on which the results will be delivered. If the timeout occurs before the requested number of bytes have been read, a nil object will be delivered to the callback.
-
Read up to the indicated number of bytes and deliver them on the provided callback. - parameter count: The maximum number of bytes to read. - parameter completion: The callback on which to deliver the results. If an error occurs during the read then a nil object will be passed to the callback, otherwise, the immediately available number of bytes, which may be zero, will be passed.
Declaration
Swift
public func readSomeBytes(count: Int, completion: ([UInt8]?) -> ())
Parameters
count
The maximum number of bytes to read.
completion
The callback on which to deliver the results. If an error occurs during the read then a nil object will be passed to the callback, otherwise, the immediately available number of bytes, which may be zero, will be passed.
-
Write the string and call the callback with the number of bytes which were written. - parameter s: The string to write. The string will be written based on its UTF-8 encoding. - parameter completion: The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
Declaration
Swift
public func write(s: String, completion: (Int) -> ())
Parameters
s
The string to write. The string will be written based on its UTF-8 encoding.
completion
The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
-
Write the indicated bytes and call the callback with the number of bytes which were written. - parameter bytes: The array of UInt8 to write. - parameter completion: The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
Declaration
Swift
public func write(bytes: [UInt8], completion: (Int) -> ())
Parameters
bytes
The array of UInt8 to write.
completion
The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
-
Write the string and call the callback with the number of bytes which were written. - parameter s: The string to write. The string will be written based on its UTF-8 encoding. - parameter completion: The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
Declaration
Swift
public func writeString(s: String, completion: (Int) -> ())
Parameters
s
The string to write. The string will be written based on its UTF-8 encoding.
completion
The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
-
Write the indicated bytes and call the callback with the number of bytes which were written. - parameter bytes: The array of UInt8 to write. - parameter completion: The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
Declaration
Swift
public func writeBytes(bytes: [UInt8], completion: (Int) -> ())
Parameters
bytes
The array of UInt8 to write.
completion
The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
-
Write the indicated bytes and return true if all data was sent. - parameter bytes: The array of UInt8 to write.
Declaration
Swift
public func writeBytesFully(bytes: [UInt8]) -> Bool
Parameters
bytes
The array of UInt8 to write.
-
Write the indicated bytes and call the callback with the number of bytes which were written. - parameter bytes: The array of UInt8 to write. - parameter dataPosition: The offset within
bytes
at which to begin writing. - parameter length: The number of bytes to write. - parameter completion: The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.Declaration
Swift
public func writeBytes(bytes: [UInt8], dataPosition: Int, length: Int, completion: (Int) -> ())
Parameters
bytes
The array of UInt8 to write.
dataPosition
The offset within
bytes
at which to begin writing.length
The number of bytes to write.
completion
The callback which will be called once the write has completed. The callback will be passed the number of bytes which were successfuly written, which may be zero.
-
Connect to the indicated server - parameter address: The server’s address, expressed as a string. - parameter port: The port on which to connect. - parameter timeoutSeconds: The number of seconds to wait for the connection to complete. A timeout of negative one indicates that there is no timeout. - parameter callBack: The closure which will be called when the connection completes. If the connection completes successfully then the current NetTCP instance will be passed to the callback, otherwise, a nil object will be passed. - returns:
PerfectError.NetworkError
Declaration
Swift
public func connect(address: String, port: UInt16, timeoutSeconds: Double, callBack: (NetTCP?) -> ()) throws
Parameters
address
The server’s address, expressed as a string.
port
The port on which to connect.
timeoutSeconds
The number of seconds to wait for the connection to complete. A timeout of negative one indicates that there is no timeout.
callBack
The closure which will be called when the connection completes. If the connection completes successfully then the current NetTCP instance will be passed to the callback, otherwise, a nil object will be passed.
Return Value
-
Accept a new client connection and pass the result to the callback. - parameter timeoutSeconds: The number of seconds to wait for a new connection to arrive. A timeout value of negative one indicates that there is no timeout. - parameter callBack: The closure which will be called when the accept completes. the parameter will be a newly allocated instance of NetTCP which represents the client. - returns:
PerfectError.NetworkError
Declaration
Swift
public func accept(timeoutSeconds: Double, callBack: (NetTCP?) -> ()) throws
Parameters
timeoutSeconds
The number of seconds to wait for a new connection to arrive. A timeout value of negative one indicates that there is no timeout.
callBack
The closure which will be called when the accept completes. the parameter will be a newly allocated instance of NetTCP which represents the client.
Return Value
-
Accept a series of new client connections and pass them to the callback. This function does not return outside of a catastrophic error. - parameter callBack: The closure which will be called when the accept completes. the parameter will be a newly allocated instance of NetTCP which represents the client.
Declaration
Swift
public func forEachAccept(callBack: (NetTCP?) -> ())
Parameters
callBack
The closure which will be called when the accept completes. the parameter will be a newly allocated instance of NetTCP which represents the client.


Fairlearn is an open-source, community-driven project to help data scientists improve fairness of AI systems.
Fairness of AI systems is about more than simply running lines of code. In each use case, both societal and technical aspects shape who might be harmed by AI systems and how. There are many complex sources of unfairness and a variety of societal and technical processes for mitigation, not just the mitigation algorithms in our library.
Throughout this website, you can find resources on how to think about fairness as sociotechnical, and how to use Fairlearn's metrics and algorithms while considering the AI system's broader societal context.
USE CASE | CREDIT-CARD LOANS
Assessment and mitigation of fairness issues in credit-card default models
When making a decision to approve or decline a loan, financial services organizations use a variety of models, including a model that predicts the applicant's probability of default. These predictions are sometimes used to automatically reject or accept an application, directly impacting both the applicant and the organization.
In this scenario, fairness-related harms may arise when the model makes more mistakes for some groups of applicants compared to others. We use Fairlearn to assess how different groups, defined in terms of their sex, are affected and how the observed disparities may be mitigated.
Get Started with Fairlearn
To get started, install the Fairlearn package. But the process does not end there! See our user guide and other resources to understand what fairness means for your use case.
If you run into any issues, reach out on Gitter.
Fairlearn can be installed with pip from PyPI as follows:
Resources
User Guide
Learn more about fairness in AI, fairness metrics, and mitigation algorithms.
API Documentation
Library reference with examples.
Contributor Guide
Help us with case studies, documentation, or code. There are many ways to contribute, regardless of your background or expertise.
Quickstart
Cursus in hac habitasse platea dictumst. Blandit turpis cursus in hac habitasse platea dictumst quisque.
Join the Community
Fairlearn community consists of open source contributors, data science practitioners, and responsible AI enthusiasts across many disciplines and locations. Join the latest conversation, ask usage questions, learn about the most recent updates, and find out how to get involved.
Gitter
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore reprehenderit.
Stack Overflow
Consequat aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu voluptate.
GitHub
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore reprehenderit.
Consequat aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu voluptate.
Contribute to Fairlearn
Fairlearn is built and maintained by open source contributors with a variety of backgrounds and expertise. Join the effort and contribute feedback, metrics, algorithms, visualizations, ideas and more, so we can evolve the toolkit together!


Oh man. Oh man oh man oh man. I can't find it!
I looked everywhere. Absolutely everywhere. I even looked in that dusty folder with the legacy code. I scoured the backup database.The server encountered a "404 [Page Missing] Error" while serving your request.
I even checked on Google™! I just can't find what you're looking for. It ain't under this rock.
For a while, I debated just making up a page and serving it to you -- but I cannot tell a lie.
Your search ends here :(.  It's so messy in here! -- Robbie's server's internal monolouge
This either means you followed a broken link (shame on me.)
Alternatively, you might be digging for something where you shouldn't be digging! (Shame on you!)
Just click the back button, get back up on your horse, and continue on your merry way!


[4.0/4.0]
Suburban America is often seen as a symbol of comfortable banality. In actuality, it is not immune to the dissatisfaction, directionlessness, and dysfunction that afflict modern life.
The film opens with an aerial view of the seeming typical and idyllic tree-lined American suburb. A narration in the voice of the main character, Lester Burnham (Kevin Spacey), introduces the story with the jarring revelation that his character is dead, and the story is the tale of events that led to his demise. This immediately signals that the film will aspire to lofty goals. One signal of manipulative writing is the use of heavy-handed events, like a death, in the climax of the story to elicit emotion in the viewer. By notifying the viewer that the story ends with the death of the main character, the narrative does not afford itself the cheap tactic of allowing this turn of events to manipulate the viewer. Instead, it signals that the description of events leading to it will be the focus of attention, that it intends to tell a good story.
Lester is passing through middle age and has become practically a zombie. No part of his life gives him any fulfillment. His relationship with his wife, Carolyn (Annette Bening), has evolved from one of passion to superficiality. Although he would like to have a deeper involvement in the life of his teenage daughter, Jane (Thora Birch), she feels he has made only sporadic attempts when it was convenient for him, so as a result she is resentful of him. Both Carolyn and Jane have their own demons. Jane is an alienated teenager, resentful of the chasm that has developed between her and her parents. Carolyn is a moderately successful real estate agent. She has focused all her energy into her job and her housework and gardening because she has control over these activities, unlike the relationships with her family, which are strained and fruitless.
The usual life for the Burhams is disrupted by several separate events. Upon seeing Jane's striking friend, Angela Hayes (Mena Suvari), for the first time, Lester is immediately struck with desire, and tries to interact with her as often as he can. For her part, Angela enjoys the attention, and confesses to Jane that she welcomes the effect her beauty has on men. Lester's obsessions with Angela reawakens his spirit. He has gained meaning in his dull life and he is inspired to remove the chains that have been placed on his psyche.
The relationship that develops between the middle-aged Lester and the underaged Angela is troubling. Although it appears to benefit Lester and not hurt Angela in any way, the inequity in their positions, let alone standard social taboos, is a bothersome development. Still, it is undeniable that Lester's new obsession was the trigger for his spiritual rebirth, and in that aspect, it seems positive. Like when a dog runs after a car, it is not necessarily capture that is desired, but the thrill of the chase. This appears to be the nature of Lester's motivation, so the viewer does not fully feel uncomfortable with Lester's seemingly deviant obsession.
A new family moves next to the Burhams, and the son, Ricky Fitts (Wes Bentley), injects a new dynamic into the the lives of his neighbors. Jane is drawn to the quiet but confident recluse. Jane slowly finds she has more in common with the introspective loner than with her cheerleader friend Angela. Ricky also becomes a friend of Lester's, by becoming his marijuana dealer.
Most Americans who do not own guns will see them regularly in film and television.  While guns are used in the story, they are not overused. The narrative presents several situations for a cliché, gun-based solution, but then steps aside from the convenience.
The strongest suit of the film is the writing, which gives the story power and eloquence. It mixes moments of dark humor and gripping drama. The characters are drawn with depth and detail, and are realized in uniformly superb performances. Bening is expressive as a character who has gone through the same internal decay as Lester, but has managed to cope in her own way. Bening is able to express the settled exterior while also allowing the dark interior to show through without being melodramatic. However, the clear master of the craft is Spacey. Lester is a multi-faceted character who undergoes a transformation from energyless to reclaimed. Spacey captures all elements of the character and molds them into a coherent and utterly believable flawed hero.
The success of the story is its ability to present difficult situations in ways that do not appear manipulative. Although there are several shocking turns of events, the surprise stems from the points where the standard formula is broken, rather than from predictable melodramatic vehicles.
Highly recommended. The film is ambitious and successful. It succeeds with deep, thoughtful writing and effective, powerful acting. The themes addressed will not be comfortable for all audiences, but it should be rewarding for most viewers who like to see the realistic portrayal of true and flawed characters.
(c) 1999 Murali Krishnan The Art House Squatter http://ArtHouseSquatter.com
Sent via Deja.com http://www.deja.com/ Before you buy.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The exception class thrown when an abnormal condition/problem has been detected in the scripting engine.
For example, this exception will be thrown when it is strongly presumed that there is an incorrect something (e.g.: bugs) in the implementation code of the scripting engine.
In addition,
this exception will also be thrown when the operation of the scripting engine by the application is not following the expected (correct) procedure.
For example, if the application calls terminateScript() method of the engine
although isTerminatorEnabled() method returns "false",
then this exception occurs.
In principle, when implementations of both the scripting engine and the application are correct, this exception does not occur.
Conversely, if this error has occurred, it probably indicates that it requires to fix the implementation of the scripting engine or the application.
Hence, it is not recommended that "catch" this exception and ignore it casually.
For the above reason, this exception is designed as an "unchecked exception", which does not require to be encrosed by try/catch statements.
See also: the document of VnanoException.
| Name | VnanoFatalException |
|---|---|
| Signature | VnanoFatalException() |
| Description | Create the VnanoException having no error message. |
| Parameters | None |
| Return | The created VnanoFatalException. |
| Name | VnanoFatalException |
|---|---|
| Signature | VnanoFatalException(String errorMessage) |
| Description | Create the VnanoException having the specified error message. |
| Parameters | errorMessage: The error message. |
| Return | The created VnanoFatalException. |
| Name | VnanoFatalException |
|---|---|
| Signature | VnanoFatalException(Throwable errorCauseThrowable) |
| Description | Create the VnanoException having the specified cause information. |
| Parameters | errorCauseThrowable: The Throwable of the cause of the error. |
| Return | The created VnanoFatalException. |
| Name | VnanoFatalException |
|---|---|
| Signature | VnanoFatalException(String errorMessage, Throwable errorCauseThrowable) |
| Description | Create the VnanoException having the specified error message and the cause information. |
| Parameters |
errorMessage: The error message.
errorCauseThrowable: The Throwable of the cause of the error. |
| Return | The created VnanoFatalException. |
- None -
- None -


Class WxRobot_Admin_Menu_Reply
WxRobot_Admin_Menu_Reply 关键子回复类
public
|
|
public
|
|
public
json
|
|
public
string
|
|
public
|
|
public
|
|
public
|


{% extends 'base.html' %} {% block navbar %} {% include "team/includes/navbar-goback.html" %} {% endblock %} {% block content %} Team Results Date Event Race Time Distance {% endblock %}


Our sponsors this month:
Développeur de jeu indépendant basé à Montréal. Montreal-based independant game developper.
Come early! Drinks and pizza being served starting at 6:15PM, and presentations start at 7PM.