| clusterApply {parallel} | R Documentation |
These functions provide several ways to parallelize computations using a cluster.
clusterCall(cl = NULL, fun, ...) clusterApply(cl = NULL, x, fun, ...) clusterApplyLB(cl = NULL, x, fun, ...) clusterEvalQ(cl = NULL, expr) clusterExport(cl = NULL, varlist, envir = .GlobalEnv) clusterMap(cl = NULL, fun, ..., MoreArgs = NULL, RECYCLE = TRUE, SIMPLIFY = FALSE, USE.NAMES = TRUE, .scheduling = c("static", "dynamic")) clusterSplit(cl = NULL, seq) parLapply(cl = NULL, X, fun, ...) parSapply(cl = NULL, X, FUN, ..., simplify = TRUE, USE.NAMES = TRUE) parApply(cl = NULL, X, MARGIN, FUN, ...) parRapply(cl = NULL, x, FUN, ...) parCapply(cl = NULL, x, FUN, ...) parLapplyLB(cl = NULL, X, fun, ...) parSapplyLB(cl = NULL, X, FUN, ..., simplify = TRUE, USE.NAMES = TRUE)
cl |
a cluster object, created by this package or by package
snow. If |
fun, FUN |
function or character string naming a function. |
expr |
expression to evaluate. |
seq |
vector to split. |
varlist |
character vector of names of objects to export. |
envir |
environment from which t export variables |
x |
a vector for |
... |
additional arguments to pass to |
MoreArgs |
additional arguments for |
RECYCLE |
logical; if true shorter arguments are recycled. |
X |
A vector (atomic or list) for |
MARGIN |
vector specifying the dimensions to use. |
simplify, USE.NAMES |
logical; see |
SIMPLIFY |
logical; see |
.scheduling |
should tasks be statically allocated to nodes or dynamic load-balancing used? |
clusterCall
calls a function fun
with identical
arguments ...
on each node.
clusterEvalQ
evaluates a literal expression on each cluster
node. It is a parallel version of evalq
, and is a
convenience function invoking clusterCall
.
clusterApply
calls fun
on the first node with
arguments seq[[1]]
and ...
, on the second node with
seq[[2]]
and ...
, and so on, recycling nodes as needed.
clusterApplyLB
is a load balancing version of
clusterApply
. If the length p
of seq
is not
greater than the number of nodes n
, then a job is sent to
p
nodes. Otherwise the first n
jobs are placed in order
on the n
nodes. When the first job completes, the next job is
placed on the node that has become free; this continues until all jobs
are complete. Using clusterApplyLB
can result in better
cluster utilization than using clusterApply
, but increased
communication can reduce performance. Furthermore, the node that
executes a particular job is non-deterministic.
clusterMap
is a multi-argument version of clusterApply
,
analogous to mapply
and Map
. If
RECYCLE
is true shorter arguments are recycled (and either none
or all must be of length zero); otherwise, the result length is the
length of the shortest argument. Nodes are recycled if the length of
the result is greater than the number of nodes. (mapply
always
uses RECYCLE = TRUE
, and has argument SIMPLIFY = TRUE
.
Map
always uses RECYCLE = TRUE
.)
clusterExport
assigns the values on the master R process of
the variables named in varlist
to variables of the same names
in the global environment (aka ‘workspace’) of each node. The
environment on the master from which variables are exported defaults
to the global environment.
clusterSplit
splits seq
into a consecutive piece for
each cluster and returns the result as a list with length equal to the
number of nodes. Currently the pieces are chosen to be close
to equal in length: the computation is done on the master.
parLapply
, parSapply
, and parApply
are parallel
versions of lapply
, sapply
and apply
.
parLapplyLB
, parSapplyLB
are load-balancing versions,
intended for use when applying FUN
to different elements of
X
takes quite variable amounts of time, and either the function
is deterministic or reproducible results are not required.
parRapply
and parCapply
are parallel row and column
apply
functions for a matrix x
; they may be slightly
more efficient than parApply
but do less post-processing of the
result.
For clusterCall
, clusterEvalQ
and clusterSplit
, a
list with one element per node.
For clusterApply
and clusterApplyLB
, a list the same
length as seq
.
clusterMap
follows mapply
.
clusterExport
returns nothing.
parLapply
returns a list the length of X
.
parSapply
and parApply
follow sapply
and
apply
respectively.
parRapply
and parCapply
always return a vector. If
FUN
always returns a scalar result this will be of length the
number of rows or columns: otherwise it will be the concatenation of
the returned values.
An error is signalled on the master if any of the workers produces an error.
These functions are almost identical to those in package snow.
Two exceptions: parLapply
has argument X
not x
for consistency with lapply
, and
parSapply
has been updated to match sapply
.
Luke Tierney and R Core.
Derived from the snow package.
## Use option cl.cores to choose an appropriate cluster size. cl <- makeCluster(getOption("cl.cores", 2)) clusterApply(cl, 1:2, get("+"), 3) xx <- 1 clusterExport(cl, "xx") clusterCall(cl, function(y) xx + y, 2) ## Use clusterMap like an mapply example clusterMap(cl, function(x, y) seq_len(x) + y, c(a = 1, b = 2, c = 3), c(A = 10, B = 0, C = -10)) parSapply(cl, 1:20, get("+"), 3) ## A bootstrapping example, which can be done in many ways: clusterEvalQ(cl, { ## set up each worker. Could also use clusterExport() library(boot) cd4.rg <- function(data, mle) MASS::mvrnorm(nrow(data), mle$m, mle$v) cd4.mle <- list(m = colMeans(cd4), v = var(cd4)) NULL }) res <- clusterEvalQ(cl, boot(cd4, corr, R = 100, sim = "parametric", ran.gen = cd4.rg, mle = cd4.mle)) library(boot) cd4.boot <- do.call(c, res) boot.ci(cd4.boot, type = c("norm", "basic", "perc"), conf = 0.9, h = atanh, hinv = tanh) stopCluster(cl) ## or library(boot) run1 <- function(...) { library(boot) cd4.rg <- function(data, mle) MASS::mvrnorm(nrow(data), mle$m, mle$v) cd4.mle <- list(m = colMeans(cd4), v = var(cd4)) boot(cd4, corr, R = 500, sim = "parametric", ran.gen = cd4.rg, mle = cd4.mle) } cl <- makeCluster(mc <- getOption("cl.cores", 2)) ## to make this reproducible clusterSetRNGStream(cl, 123) cd4.boot <- do.call(c, parLapply(cl, seq_len(mc), run1)) boot.ci(cd4.boot, type = c("norm", "basic", "perc"), conf = 0.9, h = atanh, hinv = tanh) stopCluster(cl)


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Svaunit test suite class definition
If 1 the test suite will continue to run if the previous test was failed, if 0 it will be stopped
List of tests of the current test suite
Add a given unit test into test list
Arguments:
crt_test : to be added into the list
Build phase method used to instantiate components
Arguments:
phase : the phase scheduled for build_phase method
Form the tree from test-suites names and tests name
Returns:
a string representing the tree
Get continue driving switch value
Returns:
the value of continue driving
Get the tests which didn't run from current test suite
Arguments:
tests_ran : list of test which didn't run from current test suite
Get a list with all immediate assertions tested into tests
Arguments:
checks : a list with all immediate assertions tested
Compute the number of active tests during simulation for current test suite
Returns:
the number of active tests during simulation for current test suite
Compute the number of tests from current test suite
Returns:
the number of tests from current test suite
Compute the number of tests from current test suite which did not run
Returns:
the number of tests from current test suite which did not run
Compute the number of tests from current test suite which have failed
Returns:
the number of tests from current test suite which have failed
Get the tests which ran from current test suite
Arguments:
tests_ran : list of test which has ran from current test suite
Get status as a string
Returns:
represents the status to be printed
Form the status of the test as a string
Returns:
a string which contains the status of test
Get the names of the SVAs which were not tested during test
Arguments:
not_tested_sva_names : the names of the SVAs which were not tested during test
Get the names of the SVAs which were tested during test
Arguments:
tested_sva_names : the names of the SVAs which were tested during test
Get the tests names as a string
Returns:
a string with all tests names from this test suite
Get the tests names which didn't run as a string
Returns:
a string with the tests names which didn't run from this test suite
Get the tests names which ran as a string
Returns:
a string with the tests names which ran from this test suite
Get the total number of SVAs tested from all tests
Returns:
the total number of SVAs tested from all tests
Print a report for all checks tested for the current unit test
Print a report for all SVA which have failed
Print report for current test suite
Print status of test
Print a list with all SVAs and with its status
Print a report for all checks tested for the SVAs
Print the tests names which ran and the tests names which didn't run during simulation
Set continue driving switch
Arguments:
crt_continue_driving : value of continue driving
Update status for a test-suite
Post-run behavior
Define a behavior that will happens after running the test
Pre-run behavior
Define a behavior that will happens before running the test
Run phase method used to run test
Arguments:
phase : the phase scheduled for run_phase method
Will start the test suite
{{{ Tasks to start testing Task used to start testing - The user should create here scenarios to verify SVAs


This site is relocating for MH:Rise!
Please visit mhchargeblade.net to see the current content on this site and future MH:Rise Charge Blade content! This website will no longer be updated but will remain active until December 2021. Thank you for 2+ years with MHWBuilds.net!
Iceborne Charge Blade Builds
Contents
Charge Blades worth getting
Progression Builds
Mid-story
Post-story
Impact Builds
Elemental Builds
Focusless Builds
Specific Anti-monster Builds
Meme Builds
Last Update
11/7/20
Improved Fatalis Impact Focusless builds (thanks PaintedJ)
Added Safi-Fatalis Hybrid Elemental builds (focus 3 and focusless)
Added Fatalis 4 Elemental builds (focus 3 and focusless)
10/18/20
Added more Savage axe focused Anti-Fatalis builds
Added elemental focusless Fatalis and Velkhana hybrid builds
10/5/20
Added Fatalis Impact Focusless build, added Power Prolonger variant to Fatalis Impact build
10/3/20
Updated Anti-Fatalis build, added Anti-Fatalis post-clear builds with 2 and 4 armor pieces
10/2/20
Added Fatalis Impact build and variants
10/1/20
Added Anti-Fatalis build
Fatalis armor builds will be coming soon
Older updates
7/9/2020
Added Anti-Alatreon builds: Anti-Alatreon (Defensive) and Anti-Alatreon (Offensive)
Update 7/14:
defensive builds changed to Safi Chest Alpha by suggestion
Added Alatreon CB and armor build
Update 7/18:
Added Safi and Alatreon hybrid builds
6/6/2020
Updated Anti-Safi build
Added Kjarr Crusher builds
5/28/2020
Re-added old Chrome Fort progression builds for people unable to farm Raging Brachy after story
5/4/2020
Added Kjarr Focusless builds
Added Kjarr Anti-Rajang build
Added ratings (SAED 😀 Savage 😀 Sharpness 😄 Comfy 😄) to meta builds
*Added Meme Builds section
*Added Anti-Namielle builds
*Added Kjarr Elemental builds with 0 Weakness Exploit as the default recommendation for Kjarr
4/28/2020
Added Kjarr Guard 5 variant builds
Added Anti-Kulve and Anti-Raging Brachy builds
4/24/2020
Added MR Kulve builds (Kjarr elemental only, impact meta is unaffected)
Reorganized page to group Impact, Elemental, Focusless, and Anti-monster builds
Reorganized Charge Blades worth getting section (removed images because it was annoying to keep capturing them)
More Kulve builds to come (Focusless, Guard 5)
More Anti-monster builds to come (Raging Brachy, Kulve Taroth)
4/13/2020
Prepended Impact builds with "Lightbreak" or "Safi Impact" to make it easier to find builds.
Updated several builds after receiving user feedback: Safi Impact Focusless SafiBrachy, Safi Impact Artillery Secret (G1, G1 Prot.Polish, G5)
3/23/2020
Added builds using Lightbreak Charge Blade (Raging Brachydios) and Raging Brachydios armor, including progression builds
Removed Gold Rathian, Melting Grasp, Dante, and Guild Palace CBs from recommended list
Removed Health augment from builds that used Safi set and Resentment
Demonlord Blade (Furious Rajang) is still under inspection as a build option
1/26/2020
Updated progression builds
1/9/2020
PC builds!
12/18/2019
Added Safi'Jiiva Impact Phial CB builds (new section)
Added Safi'Jiiva Elemental Phial CB builds (new section)
10/7/2019
Added impact sets:
Guard 5 Artillery 5
Added elemental sets:
Cookie Cutter (True Critical Element)
9/29/2019
Added elemental sets:
Cookie Cutter (2 Namielle)
Cookie Cutter (4 Namielle)
Cookie Cutter (Master's Touch)
9/22/2019
Added end game impact phial sets:
Guard 1 Master's Touch
Guard 1 Artillery 5
Added Silver Rathalos and Kadachi CBs to Charge Blades worth crafting section
Removed Armor to consider section
9/18/2019
Updated end game impact builds
9/11/2019
Added Armors to consider
Restructured build section, splitting MR70> and before MR70 into different sections
Added 2 builds for poverty, 3 builds for early endgame, and 1 build for late endgame
9/7/2019
Added No Decorations and No Level 4 Decorations set
9/4/2019
Page created
Intro
This page is a collection of armor sets including decorations for Charge Blade in MHW Iceborne. While most of the builds are for endgame/postgame where all decorations are available, there are also progression builds starting from the beginning of Master Rank. Many builds require event equipment but I provide (weaker) alternatives without event equipment where possible.
I have also written a Charge Blade guide for Iceborne which can be found at the top of the page or here. The guide is made to be easily digestible for people starting with zero experience with Charge Blade, but also contains info up to techniques that even advanced players may not know.
Most of the builds on this page are geared toward maximizing offense rather than defense. There are a few reasons for this. More damage equals shorter fights, which means less time for the monster to attack you, less time chasing the monster to other areas, less time for your stamina to deteriorate, less time recharging your shield, etc. Also, more damage means the monster will flinch and topple more frequently, meaning even more openings for damage and even less time where the monster is attacking you. Two exceptions are Guard and Health Augment, but Guard is not strictly a defensive skill as it can give you more openings to counter monster attacks and Health Augment is just too convenient. If you find yourself fainting too much with these builds, feel free to substitute some Attack, Critical Eye, or Offensive Guard for Health Boost and Fortify as they are the most slot efficient defensive skills.
Charge Blades worth getting
Except for progression CBs, these are ranked from strongest to weakest. However, depending on events available at the time you may need to settle for something other than the strongest one.
Progression
Saber's Maw II (Great Jagras tree)
Dear Rosetta (Pink Rathian tree) OR Chrome Fortress III (Iron tree)
Impact
1. True Fatalis Charger (EVENT: Fatalis)
2. Safi's Shattershield* (EVENT: Safi'Jiiva)
3. Lightbreak Charge Blade (Raging Brachydios tree)
4. Kjarr Strongarm "Crusher" (EVENT: MR Kulve Taroth)
5. Dante's Devil Sword+ (EVENT: Code Red & EVENT: A Shocking Climax)
6. Royal Star Shield (EVENT: 50 Shades of White)
* you can get other status CBs if you want, Blast is the best general purpose one
Fire
1. Kjarr Strongarm "King" (EVENT: MR Kulve Taroth)
2. Safi's Hellshield (EVENT: Safi'Jiiva)
3. Glavenus Bardred (Glavenus tree)
Water
1. Kjarr Strongarm "Water" (EVENT: MR Kulve Taroth)
2. Safi's Aquashield (EVENT: Safi'Jiiva)
3. Deep Terroir II (Jyuratodus tree)
Thunder
1. Kjarr Strongarm "Spark" (EVENT: MR Kulve Taroth)
2. Safi's Boltshield (EVENT: Safi'Jiiva)
3. Demonlord Blade (Furious Rajang tree)
4. Despot's Thundergale (Zinogre tree)
Ice
1. Kjarr Strongarm "Ice" (EVENT: MR Kulve Taroth)
2. Deep Schnegel II (Beotodus tree)
Dragon
1. Kjarr Strongarm "Decay" (EVENT: MR Kulve Taroth) & Alatreon Morphblade (EVENT: Alatreon)
- Situational, Morphblade can be better with Focusless Velkhana 2 piece build
3. Safi's Drakshield (EVENT: Safi'Jiiva)
4. Deathaxe Vaal Aspida (Vaal Hazak tree)
Progression Builds
#Mid-story Builds
MR 1 star, no decos
MR 3 star, no decos
MR 5 star, no decos
#Post-story Builds
Pre-Lightbreak, no decos
If you are unable to farm Raging Brachydios right away (see below explanation), here are some builds you can continue building towards until you can get Raging Brachydios gear. Chrome Fortress III can be replaced with Dante's Devil Sword+ or Royal Star Shield (both from events).
Show builds
Chrome Fort (or event CB), only R8 decos and under
Chrome Fort (or event CB), only R10 decos and under
Lightbreak Poverty, no decos
Raging Brachydios is a substantially difficult encounter which can be attempted as soon as the story is complete (and fighting its prerequisites Rajang and Stygian Zinogre). However, it may be too overwhelming for players until they get at least a few augments and better decorations (especially Health augment). If you cannot farm it effectively (you need multiple Immortal Reactors) I recommend waiting until you can make and augment a Beotodus CB with Health augment (MR 50+) and make a build with Guard 5 and Antiblast 3.
When you get a Magazine jewel (R7), replace the helm with Raging Brachydios a+. When you get an Ironwall jewel (R7 or combination) and Charger jewel (R8 or combination), replace the waist with Raging Brachydios a+.
Lightbreak Poverty, only R8 decos and under
Helm can be either B+ or a+, B+ will be used more later.
Lightbreak Poverty, only R10 decos and under
Impact Builds
Note that builds are (more or less sorted) from strongest to weakest. However, the strongest builds usually require event equipment. If you can't make a build, keep scrolling until you find one you can make.
#Fatalis Impact
SAED 😍 Savage 😍 Sharpness 😍 Comfy 😍
Required Event Equipment: Fatalis, MR Kulve Taroth
No need to have different builds for Master's Touch and Artillery 5 any more, this build does everything! But good luck making it!
Build variants:
-4 Attack Boost, +4 Guard
-1 Handicraft, -3 Evade Window, +4 Guard
-2 Handicraft, -2 Evade Window, +5 Divine Blessing
-3 Handicraft, -1 Attack Boost, +3 Power Prolonger, +5 Divine Blessing
#Safi Impact Master's Touch
Click to expand
#Safi Impact Artillery Secret
Click to expand
SAED 😍 Savage 😄 Sharpness 🙂 Comfy 😄
Required Event Equipment: Safi'Jiiva
While this looks almost identical to Lightbreak Charge Blade's Artillery Secret build, the higher base attack from Safi with all attack awakenings provides a significant difference in phial damage. Thanks to CurrySama#6374 for the improved G1 builds. Thanks for Anonymous for the improved G5 build.
Build variants:
Protective Polish + Item Prolonger
Guard 5
#Lightbreak Master's Touch
Click to expand
#Lightbreak Artillery Secret
Click to expand
SAED 😄 Savage 😄 Sharpness 😐 Comfy 😄
Required Event Equipment: None
All purpose recommended! Artillery 5 has been reborn and it is REALLY strong (compared to Zorah sets).
Build variants:
Guard 5
#Kjarr Crusher Master's Touch
Click to expand
SAED 🙁 Savage 🙂 Sharpness 😄 Comfy 😄 Status 😍
Required Event Equipment: MR Kulve Taroth
This build goes ultra hard on blast buildup, with decent physical damage.
#Kjarr Crusher Artillery Secret
Click to expand
SAED 🙂 Savage 🙂 Sharpness 🙂 Comfy 😄 Status 😄
Required Event Equipment: MR Kulve Taroth
Doesn't go as hard on blast but 500 blast plus Critical Status is still nothing to sneeze at. This is the SAED version of Kjarr Crusher.
Elemental Builds
Note that builds are (more or less sorted) from strongest to weakest. However, the strongest builds usually require event equipment. If you can't make a build, keep scrolling until you find one you can make.
#Kjarr Fatalis
Required Event Equipment: Fatalis, MR Kulve Taroth, Arch-Tempered Velkhana
Water, Fire, and Thunder use similar builds.
Remember that you can add custom upgrades to Kjarr weapons!
#Kjarr Safi + Fatalis Hybrid
Required Event Equipment: Fatalis, MR Kulve Taroth, Safi'Jiiva
Water, Fire, and Thunder use similar builds.
Remember that you can add custom upgrades to Kjarr weapons!
#Kjarr Element Safi 5 (Critical Eye)
SAED 😍 Savage 😄 Sharpness 🙂 Comfy 🙁
Required Event Equipment: Safi'Jiiva, MR Kulve Taroth
Kjarr Fire, Thunder, and Dragon are identical in stats and use the same builds as Fire.
Remember that you can add custom upgrades to Kjarr weapons! Kjarr weapons' high natural affinity and Safi 5 bonus 40% allows abandoning Weakness Exploit and having 100% affinity all the time when your weapon is drawn.
Build variants:
Ice Guard 5
Water Guard 5
Fire/Thunder/Dragon Guard 5
#Kjarr Element Safi 5 (Weakness Exploit)
SAED 😍 Savage 😄 Sharpness 🙂 Comfy 🙁
Required Event Equipment: Safi'Jiiva, MR Kulve Taroth
Kjarr Fire, Thunder, and Dragon are identical in stats and use the same builds as Fire.
Remember that you can add custom upgrades to Kjarr weapons! These builds are slightly stronger (and more health boost) than the above but are reliant on tenderizing to hit 100% affinity. Thanks to Nethersaw for suggesting running 2 Weakness Exploit.
Build variants:
Ice Guard 5
Water Guard 5
Fire/Thunder/Dragon Guard 5
#Safi + Escadora Hybrid
SAED 😄 Savage 😄 Sharpness 🙂 Comfy 🙂
Required Event Equipment: Safi'Jiiva, Alatreon
Kjarr Fire and Thunder are identical in stats and use the same builds as Fire.
Similar power to Safi 5. Sacrifices a few slots for lots of elemental defense, but you are locked into eating for elemental resistance food (which is lost if you faint).
Build variants:
Alatreon Morphblade
#Escadora Morphblade
SAED 😄 Savage 🙂 Sharpness 🙂 Comfy 😍
Required Event Equipment: Alatreon
For those that actually want to use the new armor and weapon. It's not stronger than Kjarr weapon or Safi armor, but it is REALLY hard to die using this build. It still does respectable damage. You can get Guard 3 or 5 by changing the decorations in the helm (losing Offensive Guard and/or Expert).
Build variants:
Focus 3
#Kjarr Element Master's Touch
Click to expand
SAED 🙂 Savage 🙂 Sharpness 😄 Comfy 😄
Required Event Equipment: Safi'Jiiva, MR Kulve Taroth
Kjarr Fire, Thunder, and Dragon are identical in stats and use the same builds as Fire.
Remember that you can add custom upgrades to Kjarr weapons!
This build is for folks that hate that Safi bleed.. plus with Critical Element, Crit Boost, and Master's Touch you get to triple dip in affinity. The Guard 5 variants can be made more efficient if you have Kaiser Gamma helm, in exchange for defense and Health Boost. Legs are interchangeable for Kulve or Garuga legs depending on the decorations you have available.
Build variants:
Ice Guard 5
Water Guard 5
Fire/Thunder/Dragon Guard 5
#Safi Element Safi 5
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical. This build is replaced by Kjarr Safi 5.
Build variants:
Guard 5
Guard 5 (Beotodus)
#Safi Element Safi + Teo Hybrid
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical.
Sacrifices some element for the mostly infinite sharpness of Master's Touch. Requires Teo essence so Beotodus CB cannot use this set. This build is replaced by Kjarr Safi 5 / Kjarr Master's Touch.
Build variants:
Guard 5
#No Event Equipment Cookie Cutter (Master's Touch)
Click to expand
SAED 😐 Savage 😐 Sharpness 😄 Comfy 😄
Required Event Equipment: None
Can be used with any elemental CB.
#No Event Equipment Cookie Cutter (4 Namielle)
Click to expand
SAED 😄 Savage 🙁 Sharpness 😐 Comfy 😄
Required Event Equipment: None
Only recommended for high element (base 390+). Only recommended for SAED focused playstyle. This set is replaced by Safi set.
#No Event Equipment Cookie Cutter (True Critical Element)
Click to expand
SAED 💀 Savage 🙂 Sharpness 🙂 Comfy 😄
Required Event Equipment: None
Can be used with any elemental CB. Recommended for Savage Axe focused playstyle.
Focusless Builds
If playing a Savage Axe centric playstyle, you may opt to drop Focus (and Artillery for Impact Phials) to maximize your physical damage using the logic that if you don't use SAED at all, you don't need the extra phial generation from Focus. Note that even for this playstyle, dropping Focus has some downsides: making your Double Slash and Condensed Elemental Slash (sword buff) charge slower, and occasionally costing you extra attacks in sword mode (compared to Focus 3) before you can reload and attack in Axe mode.
Both Impact and Elemental builds are in this section.
#Fatalis Impact Focusless
SAED 💀 Savage 😍 Sharpness 😍 Comfy 😍
Required Event Equipment: Fatalis, Alatreon
Compared to regular Fatalis Impact, this basically gains Power Prolonger 3 and Peak Performance 3 in exchange for Focus 3 and Artillery 5 without losing any Handicraft.
Build variants:
Guard 3
Guard 5
#Safi Impact Focusless
Click to expand
#Lightbreak Focusless
Click to expand
SAED 💀 Savage 😍 Sharpness 🙂 Comfy 😐
Required Event Equipment: None
For Savage Axe fanatics only, dropping Focus and Artillery for pure physical damage.
Build variants:
HR Teostra Gamma helm
#Kjarr Fatalis Focusless
Required Event Equipment: Fatalis, MR Kulve Taroth, Arch-Tempered Velkhana
Water, Fire, and Thunder use similar builds.
Remember that you can add custom upgrades to Kjarr weapons!
#Kjarr Safi + Fatalis Hybrid Focusless
Required Event Equipment: Fatalis, MR Kulve Taroth, Safi'Jiiva
Water, Fire, and Thunder use similar builds.
Remember that you can add custom upgrades to Kjarr weapons!
#Kjarr Alatreon + Fatalis Hybrid
Required Event Equipment: Alatreon, Fatalis, MR Kulve Taroth
Water, Fire, and Thunder use similar but not identical builds. Dragon is outclassed by the Velkhana Gamma hybrid below.
Remember that you can add custom upgrades to Kjarr weapons!
#Alatreon Morphblade Alatreon + Velkhana Hybrid
Required Event Equipment: Alatreon, Arch-Tempered Velkhana
#Kjarr Element Safi 5 Focusless
SAED 💀 Savage 😍 Sharpness 🙂 Comfy 💀
Required Event Equipment: Safi'Jiiva, MR Kulve Taroth
Kjarr Fire, Thunder, and Dragon are identical in stats and use the same builds as Fire.
Remember that you can add custom upgrades to Kjarr weapons!
#Kjarr Element Master's Touch Focusless
Click to expand
#Safi Element Safi 5 Focusless
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical.
#Safi Element Safi + Teo Hybrid Focusless
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical.
Sacrifices some element for the mostly infinite sharpness of Master's Touch. Requires Teo essence so Beotodus CB cannot use this set.
#Safi Element True Critical Element
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical.
Higher physical hits (including Savage Axe ticks) than Safi 5 (Focus 0), but lower phial damage.
#Safi Element Safi + Velkhana Hybrid
Click to expand (hidden due to being outclassed by Kjarr)
Required Event Equipment: Safi'Jiiva
All Safi elemental CBs use the same builds (with appropriate elemental attack) as their stats are identical.
Somewhere between Safi 5 and True Critical Element. A hidden contender?
Build variants:
No Protective Polish
No Protective Polish (Beotodus)
Specific Anti-Monster Builds
#Anti-Rajang
Build variants:
No Kjarr (Beotodus CB)
No event equipment (Beotodus CB)
#Anti-Safi
Required Event Equipment: None
#Anti-Kulve
Required Event Equipment: Safi'Jiiva
Tenderize uptime is not great on Kulve so you may trade some Health Boost or Razor Sharp for Expert if you want.
Build variants:
No event equipment (Lightbreak CB)
#Anti-Raging Brachy
Required Event Equipment: MR Kulve Taroth, Safi'Jiiva
Safi 5 set will deal more damage but the bleed makes this fight much more difficult than using an MT set.
Build variants:
No event equipment (Beotodus CB)
#Anti-Namielle
Required Event Equipment: MR Kulve Taroth, Safi'Jiiva
You can trade Protective Polish for Hard Water Res but I recommend dropping Coalescence if you do this.
Build variants:
No event equipment (Glavenus CB)
#Anti-Alatreon (Defensive)
Required Event Equipment: MR Kulve Taroth, Safi'Jiiva
Match weaknesses with the starting element of Alatreon. Savage Axe playstyle deals the most damage to Alatreon but this build can play either Savage or SAED.
Recommended mantles: Temporal and Rocksteady (can be risky) or Glider. A surprisingly strong strategy that doesn't sacrifice any damage is for your whole party to equip Glider mantles with 2 Wide Range+ decos.
Build variants:
Poverty build TBA
#Anti-Alatreon (Offensive)
Required Event Equipment: MR Kulve Taroth, Safi'Jiiva
Match weaknesses with the starting element of Alatreon. A more aggressive anti-Alatreon build that is only for Savage Axe playstyle, and is not immune to blights in order to proc Coalescence.
#Anti-Fatalis (pre-clear)
Required Event Equipment: Safi'Jiiva
Above: SAED build & Savage build
Be warned that Charge Blade is a rough time vs this monster, at least before getting its armor. AED and SAED are easily punished by Fatalis, it has almost no openings from guarding attacks (so Guard isn't worth taking), and CB has a hard time dealing head damage when the monster is not toppled. Not being able to easily break the head means dealing with full strength blue fire in the last phase unless you are multiplayer and your teammates can help break the head.
Savage has higher damage potential and does more head damage but requires a difficult playstyle where you mostly stay in Axe mode (therefore cannot block) and use Rising slash and Downswing combo.
Other tips:
Fatalis cannot be KO'd or clutch claw staggered
Fatalis topples from head break, mount, dragonator, one-shot binder, cannon shots (after 7-8), and ballista damage to the chest while flying
A hunter with Ghillie mantle can set up a topple from the get go using two fully loaded cannons (the player doing this should use Heavy Artillery 2)
Flinch shot does not launch Fatalis forward unless he is crawling (not standing)
There are two one-shot binders in the arena, one near the shield that is melted by the first nova and the other near the ballista on the opposite side
Paralysis is basically a topple but takes a long time to apply
#Anti-Fatalis (post-clear)
Required Event Equipment: Fatalis (head and arms)
After your first one or two clears you should be able to make this. You may have to mix and match if you get unlucky and don't get any eyes for the head.
Required Event Equipment: Fatalis (head and waist)
Savage Axe version.
Required Event Equipment: Fatalis (4 pieces)
This is after you can make 4 pieces of armor and its weapon. Artillery 5/Flexible version.
Required Event Equipment: Fatalis (4 pieces)
This is after you can make 4 pieces of armor and its weapon. Savage Axe only version.
Meme Builds
#Sword Only
Required Event Equipment: MR Kulve Taroth, Safi'Jiiva
Three interesting properties coincide to make this strategy stronger than you expect: (1) "overcharged" sword (when you attack too much before reloading) is forced to bounce on every attack (2) if you prevent an attack that would normally bounce from bouncing, it will have no hitstop (3) Charge Blade can give itself Mind's Eye on all sword attacks by charging the sword. Basically, you can attack SUPER fast when your sword is overcharged and get tons of sword phial explosions (Video).
This is only recommended for elemental CBs as you get the benefits of much higher damage phial explosions and Critical Element. Also, it can still work without charged sword as Shield Thrust always creates a phial explosion (you will need Mind's Eye decoration if you do this). Power Prolonger is also optional.
#Girros Cosplay
Required Event Equipment: MR Kulve Taroth
Is this build good? Probably not. Does it have 860 Paralysis and Critical Status? Absolutely. For more raw, you can swap the charm for Challenger Charm V and drop to 2 Paralyze Attack.


by Curtis Edmonds --<EMAIL_ADDRESS>Three Kings is the story of Major Archie Gates (George Clooney), Army Special Forces, and his role in the Gulf War. When Major Gates hears that three recruits have found a treasure map embedded in the derriere of an Iraqi prisoner, he takes immediate action. He confiscates the map from the recruits, telling them that it's a matter of national security. Then, with the aid of a company of airborne infantry troops and three Apache headquarters, he leads a daring raid to capture the stolen Kuwaiti gold and return it to its rightful owners, thereby earning the thanks of Congress, a promotion, and a Silver Star.
Well, OK, so that's not how the movie actually goes. But maybe it should have.
Three Kings is showing up on a lot of year-end top ten lists now, for reasons that I just can't fathom.
Three Kings has almost a Clintonesque loathing for the American military, and its prejudice against men in uniform shows up most clearly in the stupid things that its characters are made to do. Clooney's character is supposedly a Special Forces soldier, which should imply a high degree of training and intelligence. However, the script has him team up with three incredibly green reservists on a mad dash through enemy territory to steal several tons of gold... without a thought as to the logistics of the thing. (How do you get that much gold in a Hum-Vee? How do you get it home?) Gates apparently expects that the Iraqis will hand over the gold -- and such is the irrationality of the script that that's what happens.
Gates's compatriots don't have much going on upstairs themselves. Mark Wahlberg, young and naive and clueless in Boogie Nights, has the same characteristics here, except that he gets to keep his clothes on. Wahlberg's character attempts to call for help at one point on a captured cell phone, and can't remember the name of his unit. "You know," he tells the operator. "The big army. Out in the desert." Director Spike Jonze is saddled with a character that's sub-moronic (the movie's one truly funny scene shows Jonze back in civilian life, blowing away stuffed animals with a shotgun) and and accent that is supposed to be Texan but is not. Ice Cube's sergeant is the most level headed of the crew, but he nearly makes a fatal error when the crew comes under chemical attack. And these are the soldiers that Major Gates has watching his back.
Here's a further example: on the way out of camp, the recruits so some skeet shooting with Nerf footballs. This, you would think, would not be the best way to start a mission that's supposed to be covert. Clooney recognizes this as silliness, and proceeds to try to train his troops. To do this, he uses a dairy cow... which just happens to be wandering around alone in the desert... and no one thinks that it just might be booby trapped.
Three Kings superficially resembles The Blair Witch Project, with a small band of unprepared innocents heading out into the great unknown to seek out an evil There's a lot of handheld camera work in Three Kings, and some of the scenes are even shot using a really cheap camera. (The desert sunshine washes out the colors on the cheap film.) But instead of twig figures and piles of rocks, the symbols of evil in Three Kings are garish, amateur murals of Saddam Hussein plastered on the walls of the various bunkers in the movie. One even shows Saddam wearing an incongruous mortarboard, just as if he had graduated from the Baghdad Institute for Evil Dictators.
But the filmmakers, again displaying their liberal prejudices, spend much more time reviewing the supposed evils of the United States. The US is as much of a Great Satan in Three Kings as Saddam. Characters continually wonder what the purpose of the war is. President Bush is (with the advantage of hindsight) repeatedly excoriated for his failure to support the Iraqi rebels in a coup attempt against Saddam. The whole "blood for oil" slander is repeated, graphically, by an Iraqi terrorist pouring motor oil down Mark Wahlberg's throat. (To its credit, however, the movie allots at least some of its satire to the silliness of the news media -- an easy target if ever there was one.)
There haven't been a great deal of Gulf War movies made. The only one I can think of offhand was Courage Under Fire, which celebrated the heroism of a female helicopter pilot (Meg Ryan) whose memory was under attack by chauvinist brutes. Likely, we won't see many more. The Gulf War was such a shattering triumph for America and its allies that it's difficult for Hollywood liberals to use it to denigrate the American military and American values. Three Kings accomplishes that difficult feat to a degree, but that's a reason to bury it, not to praise it. This boring, overlong, pretentious movie does a disservice to the American soldier and the American audience alike.
-- Curtis Edmonds<EMAIL_ADDRESS>Movie Reviews: http://www.hsbr.org/buzz/reviewer/reviews/bdreviews.html http://www.epinions.com/user-curtisedmonds
"JANUARY 1, 1000: This was the historic day that humanity celebrated the dawn of our current millennium. The occasion was marked by feasting, dancing, and the public beheading of a whiny, tedious group of people who would not stop insisting that, technically, the new millennium did not begin until January 1, 1001." -- Dave Barry
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WITNESS LIST Appropriations-S/C on Criminal Justice Committee February 9, 2005-8:30A Budget For: Gonzales, Gilbert R. (The Center for Health Care Services) On: del Llano, Ann (A.C.L.U. of Texas) Bramblett, Mary Anne (Self) Cormie, Corie (Lifeworks) Dutton, Maurice (Self) Griffin M.D., James (Correctional Managed Health Care Committee) Hightower, Allen (Correctional Managed Care) Hottle, Keith E. (Texas Board of Pardons and Paroles) Livingston, Brad (Texas Department of Criminal Justice) Lovelace, Joe (National Alliance for the Mentally Ill and NAMI Texas) Melton Crain, Christina (Texas Board of Criminal Justice) Pontello, Jacqueline (Aid to Victims of Domestic Abuse) Revill, Lawrence E. (University of Texas Medical Branch) Sapp, Allen (Correctional Managed Health Care Committee) White, Bonita (TDCJ- CJAD)


Perkins Woods is a 7.5 acre woodland remnant which used to be apart of "The Big Woods" of Evanston.
Currently, Perkins Woods is protected under the Forest Preserve Enabling Act 1913 and is owned and managed by the Friends of the Forest Preserve where Libby Hill has been Perkins Woods land steward since 1991.
Perkins Woods is located in the center of a heavily residential and commercial area.
Perkins qualifies as one of the smallest forest preserves within Cook County, but even with its small size is quite the hotspot for migratory birds flying either north or south.
Click here to visit the Friends of the Forest Preserve webpage to an article written about Siberian Squill located within the woods.
It is our goal that hopefully through the use of these maps and charts we will be able to provide a comprehensible website that reflects a small fraction of the species diversity present at Perkins Woods and through our data collection and research provide a foundation for future work that can be added to these maps over time.
Through the use of HTML coding and work on QGIS, Sam Green has created a map that allows all of the different species of trees inventoried at Perkins to be displayed. This maps allows the user to interactively select either layer they wish to display. This will provide users with the general knowledge on how the species of Perkins Woods changed between 1990 and 2018.
The data collected in the 2018 layer was collected by students in the Forest Resources Management Class taught by Dr. Robyn Flakne. During this collection process we were not able to collect the exact number of trees present in 1990, therefore, the map for 1990 contains more trees than 2018.
This map created by Nina Tilley displays the change of species composition between 1990 and 2018. It was made using the point layer and files orginally created by Sam Green. This layer swipe allows the user to interacivley expereince the change in species diversity within Perkins Woods over the last 28 years.
The charts below will further add to the analysis of which specific tree species increased and decreased and some reasons behind these percentage changes.
Historically, the northeast Illinois ecosystem was dominated by Oaks and Hickories.You will see that today we see that due to habitat fragmentation, urban sprawl, disease, and invasive species the rate of succession in old growth forests has greatly increased.
These charts were created by Terra Smolkovich whos intention for these charts is to allow the user the ability to hover over different species, view the visual aid popup and learn the percent abundance of that species. These charts provide data for both 1990 and 2018 and aim to further the depth of understanding regarding the change in speices composition in Perkins Woods from 1990-2018.


These images are intended to be used in Facebook and Instagram stories
for the June 2020 Personal Soundtrack Challenge. Post the image, circle
which day you're on, add music and whatever else you want. This is why
I left plenty of empty space. They're also a bit oversized for maximum
device compatibility, so you may need to zoom or crop them. Enjoy!


- If you can't find the solution to an issue you have in our documentation, fear not. We have a very active forum where you can ask for help. Our members are friendly and will try to solve your problems with you.
- We also have an IRC channel where you can ask questions, or drop in for a chat with our users and staff. You will find the IRC at irc.freenode.net under the channel name #bodhilinux.
- Join the community and find out just what a great place it is!


Match Play. 0-1 to 7. Should Red double? If doubled, should White take?
pips Red=133 White=177
(CorrectAnswer= 0/0, ErrorScore= 0)
I put this one in just to remind everybody that the Jacoby Rule does not apply in match play!
Clearly this way too good to double and Red should play on for the gammon. He can always use the cube later. Doubling is 1.5 blunder. If Red does double and White takes that is a tenfold blunder!
Clearly this way too good to double and Red should play on for the gammon. He can always use the cube later. Doubling is 1.5 blunder. If Red does double and White takes that is a tenfold blunder!
Cube analysis 2-ply cubeless equity +0.864 (Money: +0.848) 0.710 0.496 0.009 - 0.290 0.073 0.003 Cubeful equities: 1. No double +1.051 2. Double, take +1.617 (+0.566) 3. Double, pass +1.000 (-0.051) Proper cube action: Too good to double, pass (8.2%)


Benchmarks are easy to write with a simple set of familiar primitives so you don't have to learn a whole new framework.
You can run, compare, and diff any change locally and on dedicated hardware. This lets you compare any version in any browser you desire.
Best allows you to set up one set of shared hardware so individual teams don't have to maintain their own infrastructure.
Best allows you to write benchmarks the same way you write unit tests. This allows you to integrate Best into your CI workflow to create a consistent picture of your code's performance over time. Ready to jump in? Check out the Guide to read about how to get started!
import fib from '../fib';
describe('js-execution', () => {
benchmark('fibonacci 15', () => {
run(() => {
return fib(15);
})
})
benchmark('fibonacci 38', () => {
run(() => {
return fib(38);
})
})
})
Best is designed to run on dedicated hardware so your benchmarks run in the same environment every time. We recommend this so your results are not affected by inconsistent environments.
The Best Hub and Agent model works great for implementing this. Learn more in Setting Up a Best Hub.
Best comes with the ability to measure all the metrics you might want to know. Learn more in Expressive Metrics.
aggregate
The total time your benchmark took to run.script
The time it took to evaluate your benchmark code.paint
If your benchmark involves the DOM, Best measures how much time the browser spends on painting.layout
If your benchmark involves the DOM, Best measures how much time the browser spends on layouts.If your team uses GitHub, you can create a GitHub app that integrates Best into your pull request workflow.
Best comes with a built-in GitHub bot that creates checks and comments when a pull request causes a significant performance change. Learn more in Integrating Best with GitHub.
Best comes with a front-end dashboard to monitor your benchmarks by commit over time. This allows you to pinpoint which commits cause performance improvements and regressions.
The front end allows you to view all your projects and benchmarks in one place. Learn more in Enabling The Best Front End.


oldname need not exist or be on the same filesystem.
ENODEV The device prefix of filename did not exist. ENOTDIR A non-final component of linkname was not a directory. ENOENT A non-final component of linkname did not exist. EEXIST linkname already exists. ENOSPC The filesystem that was to hold the link is full. EIO A hard I/O error occurred. EFAULT linkname or oldname was an invalid pointer.