Australia |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Qatar |
Combodia |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
France |
Iceland |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Morocco |
Croatia |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Uruguay |
Brazil |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Qatar |
Uruguay |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Costa Rica |
Colombia |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Denmark |
Argentina |
MetLife Stadium, Rutherford USA
VS15 September 2019
|
Panama |


Cognite Data Fusion project name.
Cognite Data Fusion API key.
This is the URL used to reach the API. If the project is deployed on the default multi-tenant installation (most are), then keep the default value and do not change the URL. If the project is deployed on a separate custom cluster, then change the URL to point at the API server for that cluster. If unsure, leave the URL as default.


Hawaiian
Beef , hot chillies and Pineapples,
Extravaganza
Beef pepperoni, beef sausage, mixed herbs and hot sauce
Magarita
Chicken Grill, Tomatoes,Red Onion and mixed Peppers
Vegetarian
Oregano,mushrooms mixed herbs and olives
A Pizza Inn pizza box might be one of the most recognisable icons of Africa. Whichever way you slice it, Pizza Inn is an industry leader in the quick service pizza game. The first Pizza Inn outlet opened its doors in 1994 in Harare, Zimbabwe, and rose quickly in popularity. Serving hot oven-fresh pizza with its signature all-natural tomato sauce and using only the freshest ingredients, Pizza Inn has established itself at the top of the industry and is easily one of the first choices in quick service pizza in Africa.
ORDER NOWBeef , hot chillies and Pineapples,
Beef pepperoni, beef sausage, mixed herbs and hot sauce
Chicken Grill, Tomatoes,Red Onion and mixed Peppers
Oregano,mushrooms mixed herbs and olives


UNAUTHORIZED USE WILL BE PROSECUTED.


This privacy policy has been compiled to better serve those who are concerned with
how their 'Personally Identifiable Information' (PII) is being used online. PII, as described in US
privacy law and information security, is information that can be used on its own or with other
information to identify, contact, or locate a single person, or to identify an individual in context.
Please read our privacy policy carefully to get a clear understanding of how we collect, use, protect or
otherwise handle your Personally Identifiable Information in accordance with our website.
What personal information do we collect from the people that visit our blog,
website or app?
When ordering or registering on our site, as appropriate, you may be asked to enter
your mailing address or other details to help you with your experience.
When do we collect information?
We collect information from you when you fill out a form or enter information on our
site.
How do we use your information?
We may use the information we collect from you when you register, make a purchase,
sign up for our newsletter, respond to a survey or marketing communication, surf the website, or use
certain other site features in the following ways:
• To personalize your experience
and to allow us to deliver the type of content and product offerings in which you are most interested.
How do we protect your information?
Our website is scanned on a regular basis for security holes and known
vulnerabilities in order to make your visit to our site as safe as possible.
We use regular Malware Scanning.
Your personal information is contained behind secured networks and is only accessible
by a limited number of persons who have special access rights to such systems, and are required to keep
the information confidential. In addition, all sensitive/credit information you supply is encrypted via
Secure Socket Layer (SSL) technology.
We do not store any user information after they leave the site
We implement a variety of security measures when a user enters, submits, or accesses
their information to maintain the safety of your personal information.
All transactions are processed through a gateway provider and are not stored or
processed on our servers.
Do we use 'cookies'?
Yes. Cookies are small files that a site or its service provider transfers to your
computer's hard drive through your Web browser (if you allow) that enables the site's or service
provider's systems to recognize your browser and capture and remember certain information. For instance,
we use cookies to help us remember and process the items in your shopping cart. They are also used to
help us understand your preferences based on previous or current site activity, which enables us to
provide you with improved services. We also use cookies to help us compile aggregate data about site
traffic and site interaction so that we can offer better site experiences and tools in the future.
We use cookies to:
• Understand and save user's
preferences for future visits.
You can choose to have your computer warn you each time a cookie is being sent,
or you can choose to turn off all cookies. You do this through your browser settings. Since browser is a
little different, look at your browser's Help Menu to learn the correct way to modify your cookies.
If you turn cookies off, some features will be disabled. It won't affect the user's
experience that make your site experience more efficient and may not function properly.
However, you will still be able to place orders .
Third-party disclosure
We do not sell, trade, or otherwise transfer to outside parties your Personally
Identifiable Information unless we provide users with advance notice. This does not include website
hosting partners and other parties who assist us in operating our website, conducting our business, or
serving our users, so long as those parties agree to keep this information confidential. We may also
release information when it's release is appropriate to comply with the law, enforce our site policies,
or protect ours or others' rights, property or safety.
However, non-personally identifiable
visitor information may be provided to other parties for marketing, advertising, or other uses.
Third-party links
Occasionally, at our discretion, we may include or offer third-party products or
services on our website. These third-party sites have separate and independent privacy policies. We
therefore have no responsibility or liability for the content and activities of these linked sites.
Nonetheless, we seek to protect the integrity of our site and welcome any feedback about these sites.
Google
Google's advertising requirements can be summed up by Google's Advertising
Principles. They are put in place to provide a positive experience for users.
https://support.google.com/adwordspolicy/answer/1316548?hl=en
We have not enabled Google AdSense on our site but we may do so in the future.
California Online Privacy Protection Act
CalOPPA is the first state law in the nation to require commercial websites and
online services to post a privacy policy. The law's reach stretches well beyond California to require
any person or company in the United States (and conceivably the world) that operates websites collecting
Personally Identifiable Information from California consumers to post a conspicuous privacy policy on
its website stating exactly the information being collected and those individuals or companies with whom
it is being shared. - See more at:
http://consumercal.org/california-online-privacy-protection-act-caloppa/#sthash.0FdRbT51.dpuf
According to CalOPPA, we agree to the following:
Users can visit our site anonymously.
Once this privacy policy is created, we will add a link to it on our home page or as
a minimum, on the first significant page after entering our website.
Our Privacy Policy link includes the word 'Privacy' and can easily be found on the
page specified above.
You will be notified of any Privacy Policy changes:
• On our Privacy Policy Page
Can change your personal information:
• By calling us
• Others
How does our site handle Do Not Track signals?
We honor Do Not Track signals and Do Not Track, plant cookies, or use advertising
when a Do Not Track (DNT) browser mechanism is in place.
Does our site allow third-party behavioral tracking?
It's also important to note that we do not allow third-party behavioral tracking
COPPA (Children Online Privacy Protection Act)
When it comes to the collection of personal information from children under the age
of 13 years old, the Children's Online Privacy Protection Act (COPPA) puts parents in control. The
Federal Trade Commission, United States' consumer protection agency, enforces the COPPA Rule, which
spells out what operators of websites and online services must do to protect children's privacy and
safety online.
We do not retain information from children under 13
We adhere to the following COPPA tenants:
• We will not require a child to
disclose more infomration than is reasonably necessary to particapate in an activity.
• Parents can review their
child's personal information, direct us to delete it, and refuse to allow any further collection or use
of the child's information.
• Parents can agree to the
collection and use of their child's information, but still not allow disclosure to third-parties unless
that's part of the service.
• Parents can review, delete,
manage or refuse with whom their child's information is shared through through calling our support
number contacting us directly.
or contacting us directly.
If there are any questions regarding this privacy policy, you may contact us using the
information below.
tranzip.org
2441 Old Niles Ferry Rd.
Maryville, Tennessee 37803
United States
<EMAIL_ADDRESS>865-518-2333
Last Edited on 2017-01-10


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Blue castello cheese and biscuits caerphilly. Cheesy feet cauliflower cheese feta monterey jack brie ricotta cheese and wine cheddar.Babybel danish fontina squirty cheese who moved my cheese the big cheese.


AWS::S3::Bucket CorsConfiguration
Describes the cross-origin access configuration for objects in an Amazon S3 bucket. For more information, see Enabling Cross-Origin Resource Sharing in the Amazon S3 User Guide.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
Properties
CorsRules
-
A set of origins and methods (cross-origin access that you want to allow). You can add up to 100 rules to the configuration.
Required: Yes
Type: List of CorsRule
Update requires: No interruption
Examples
Enable cross-origin resource sharing
The following example template shows a public S3 bucket with two cross-origin resource sharing rules.
JSON
{ "AWSTemplateFormatVersion": "2010-09-09", "Resources": { "S3Bucket": { "Type": "AWS::S3::Bucket", "Properties": { "AccessControl": "PublicRead", "CorsConfiguration": { "CorsRules": [ { "AllowedHeaders": [ "*" ], "AllowedMethods": [ "GET" ], "AllowedOrigins": [ "*" ], "ExposedHeaders": [ "Date" ], "Id": "myCORSRuleId1", "MaxAge": 3600 }, { "AllowedHeaders": [ "x-amz-*" ], "AllowedMethods": [ "DELETE" ], "AllowedOrigins": [ "http://www.example.com", "http://www.example.net" ], "ExposedHeaders": [ "Connection", "Server", "Date" ], "Id": "myCORSRuleId2", "MaxAge": 1800 } ] } } } }, "Outputs": { "BucketName": { "Value": { "Ref": "S3Bucket" }, "Description": "Name of the sample Amazon S3 bucket with CORS enabled." } } }
YAML
AWSTemplateFormatVersion: 2010-09-09 Resources: S3Bucket: Type: 'AWS::S3::Bucket' Properties: AccessControl: PublicRead CorsConfiguration: CorsRules: - AllowedHeaders: - '*' AllowedMethods: - GET AllowedOrigins: - '*' ExposedHeaders: - Date Id: myCORSRuleId1 MaxAge: 3600 - AllowedHeaders: - x-amz-* AllowedMethods: - DELETE AllowedOrigins: - 'http://www.example.com' - 'http://www.example.net' ExposedHeaders: - Connection - Server - Date Id: myCORSRuleId2 MaxAge: 1800 Outputs: BucketName: Value: !Ref S3Bucket Description: Name of the sample Amazon S3 bucket with CORS enabled.


{% extends "base.html" %} {% block content %}
| Shortened | Full URL | Created | Views | |
|---|---|---|---|---|
| {{ item.get_short_url }} | {{ item.destination_url|truncatechars:50 }} | {{ item.created }} | {{ item.view_count }} | |
| Sorry, you don't have any items. Why don't you go to add something? |


Take a look at one of our many sports partnerships
The NHL now runs and skates, on Dunkin’ Donuts! We are proud to be the official U.S. coffee, donut and breakfast sandwich of the National Hockey League, this was kicked off in January at the 2017 Bridgestone NHL Winter Classic in St. Louis.


Concurrent Session demo
You're logged in as '
Name goes here
' with
1
session(s) (current session is highlighted):
session ID, last accessed: 14:04:12
Log out


Notes on changes to version r4¶
Below is a layout image for the most recent board (ver 0.1 rev 4).
Safecast V0.1 R4 Change notes¶
- Removed header for Amphenol/Shinyei particle sensor. Note, this type of sensor could still be connected to the UEXT header if someone wants to use this type of sensor - we just removed the dedicated header for this.
- Disconnected pin D33. This pin can be problematic if state can’t be guaranteed at Teensy start up. This pin was used for SPI CS line on UEXT and wifly/XBEE/Lora header. New version is now using pin D32 for the CS line.
- Added on-board temperature and humidity sensor (I2C). This way the device will always have temperature and humidity regardless of sensor configuration (single sensor, multi-sensor, etc). In previous versions the only temperature sensors were on the gas sensor adaptor boards - so the device only had temperature measurements when the gas sensors were connected.
- Added mosfet switch for controlling power to wifly/XBEE using IO pin on the Teensy. This way the Teensy can toggle the power to the Wifly if it detects that there is an issue e.g. it is unresponsive.
- Replaced some of the existing through-hole components - resistors, capacitors - with surface mount components. This makes layout easier. Used the larger of the surface mount packages e.g. SM0805.
- Added the Safecast logo to the silkscreen (back).


The Life and Times of the Pager
Ellen Thornton
Overview
Pager features
History
Technological advancements
1921
1949
Al Gross
1958
Motorola
1964
Pageboy
1970s
1980s
1990s
3.2 Million in 1980
-
61 Million in 1994
Pagers vs. Cell Phones
Caller ID
Voicemail
Portability is key!
Thank you pager!


Go fearless on your Adventures, We'll take care of the Bikes.
Bike Shire was born out of our passion for cycling. With dozens of two-wheeled adventures behind us, we decided to help other riders go on their own. We have overcome many obstacles over thousands of kilometeres, so rest assured, our bikes are made to last.
Every member of our Team is an avid rider! Hop in anytime for a repair, a new bike, or a story!
An old fashioned man with a dedication to service. An expert repair-man, he guarantees every bike is cared for.
A charming gentleman, he is our customer relations expert. He makes sure every customer recieves perfect service!
A young graduate, Jotaro manages the numbers behind the business. His business techniques and expertise help us help you!
Let us know your questions, and a representative will call or email you.
You can also call us anytime at +442072243688.
We are located at 221b Baker St, Marylebone, London NW1 6XE, United Kingdom


References
Contact
Remedies
Drugs
Tobacco
Alcohol
Heroin
Marijuana
Methamphetamine
Home
DIFFERENT DRUGS
Tobacco
Alcohol
Heroin
Marijuana
Methamphetamine


23x38 Gray Expo Silestone Remnant
- Stone Type:cygnus
- Primary Colors:Gray, Silver
- Dimensions:23x38 in.
- Thickness:3 in.
Remnant inventory changes on a daily, first-come-first-served basis. If you like a remnant, send us a request now and check for availability.
- Stone Type:silverstone
- Primary Colors:Gray, Silver
- Dimensions:23x38 in.
- Thickness:3 in.
Remnant inventory changes on a daily, first-come-first-served basis. If you like a remnant, send us a request now and check for availability.
- Stone Type:kensho
- Primary Colors:Gray, Silver
- Dimensions:23x38 in.
- Thickness:3 in.
Remnant inventory changes on a daily, first-come-first-served basis. If you like a remnant, send us a request now and check for availability.
- Stone Type:cygnus
- Primary Colors:Gray, Silver
- Dimensions:23x38 in.
- Thickness:3 in.
Remnant inventory changes on a daily, first-come-first-served basis. If you like a remnant, send us a request now and check for availability.
Related Gray Expo Silestone Remnants
view all→
special
special
special
special
special
GRANITE & QUARTZ COUNTERTOP SPECIALS
view all→
special
Fossil Taupe
- Silestone
- $45 / square feet
special
Mara Blanca
- Silestone
- $49 / square feet
special
Chrome
- Silestone
- $45 / square feet
special
lagoon
- Silestone
- $45 / square feet
special
Mara Blanca
- Silestone
- $45 / square feet


Button
Button description
Button c-btn
Button description
Usage
When to use
Usage description.
When to consider an alternative
Alternative usage.
| Class Name | Description |
|---|---|
| c-hero |
Apply to the hero block’s containing HTML element. This class sets up the background-image handling and text color for the unit. The |
| c-hero--bare |
Add to the |
| c-hero--tinted |
Add to the |
| c-hero__body |
Apply to the container for the card body, Which typically includes a title and description (see below) but can include any arbitrary markup including buttons for a call to action. The class manages the card’s background gradient. |
| c-hero__title |
Apply to the card’s heading inside the card body. The recommended element for this class is |
| c-hero__desc |
Apply to the card’s description text inside the card body. The recommended element for this class is |
Fine print
- Version: 0.3
- Last Updated: April 27, 2017
- Owner: Jane Doe


A market place where consumers can shop for all fixed price (Gig economny) tasks on HomeAdvisor
The challenge was to bring a new business model into the fold, fixed price services, without cannibalizing our main source of revenue. Traditionally, homeowners’ access the HomeAdvisor platform to submit a service request free of charge. This request is sent out to 3 or 4 pros in the form of a lead, which is then monetized by HomeAdvisor. Will homeowners be open to purchasing fixed price services on HomeAdvisor?
In the testing lab, most users were open to the fixed price business model. For those who were interested, the commonly repeated talking point was around testing the waters on a smaller task before investing in medium-to-high consideration tasks.
Gathering qualitative feedback to validate the needs of the user, the pain points, and desirability of the new business model .
The research phase began with a competitive analysis of other Gig Economy tasks. The Gig Economy sites that were analyzed (Handy, Takl, Thumbtack & Task Rabbit ) were all similar in theme and content, so it was essential to understand any differences in user experience when purchasing a cleaning service. Analyzing, then synthesizing the data helped me understand the ideal approach that HomeAdvisor should work towards when allowing users to book and manage a project on either the app or desktop & mobile web.
With the requirements defined, I was able to establish a clear ux flow for web, mobile web and app. The analysis led me to conclude the following:
With the preliminary research complete, I took the findings to help bring clarity to some of the requirements. Once complete, I then proceeded to sketch out concepts. I enjoy this particular step in the design process because it allows me to work through complex journeys & experiences by putting down ideas rapidly, document questions & experiences I need to get feedback on, and drive a baseline experience from the user’s vantage point in order to user test.
The images below (sketching to mid-fi designs) visualizes me working through the complexities of an online market place: how to organize the content & data, what is the least amount of information needed in order for users to purchase, what needs to be above the fold, the flow of the page, etc.
The goal of the test was to gather feedback on the variable differences between the two concepts in order to properly provide the optimal experience for our user base. Such differences as: card browse journey vs Netflix carousel journey, location of the “how it works” and “why book with HomeAdvisor modules,” visibility of pricing, & project imagery vs icon layout.
The images below are the final two designs that were approved by product to be tested. I worked with our in-house researcher to gather qualitative feedback on the variable differences in order to provide the best possible MVP approach for our user base.
Bringing together business goals and proper UX strategy through an iterative approach resulted in an ideal fixed price market place based on our users' needs and desires.


You can access the options by choosing the option box () next to either File > Open Scene or File > Export All rather than clicking the words.
Then choose NetImmerse Format from the File Type drop down box. If you have installed the NIF plug-in correctly, the options should appear below.
These settings apply to both import and export.
This will cause characters that are invalid for Maya names to be replaced with hex equivalents on import, and translated back to the original character on export. Disabling it will cause all invalid characters to be changed to underscores on import and names will be exported with no changes.
This lists the paths that the plug-in will look for textures in addition to the location of the NIF file. Each path will be searched and, if the texture is not found in any of them, only its file name will be saved in the resulting Maya file texture node.
To add a path, either type one into the text box or press Browse and choose one. Once you have it the way you like it, press Add to insert it at the top of the list.
If you want to remove a path, highlight it and press the Delete key.
You can also double-click a path to copy it back into the text box.
Paths can also be relative, for example, most Freedom Force NIF files have their textures stored in a folder called "textures" within the folder that the NIF file was found in. If you start your path with ./ it means "The path where the NIF file was loaded from" and you can add on from there. So to find hose Freedom Force files, you would use: ./textures
Similarly, you can use ../ to mean "The parent folder of the one where the NIF was found." You can use several of these in a row to move up multiple folders.
This list is also used on export if the Texture Path Adjustment mode is set to Automatic.
These settings apply to importing and opening NIF files.
NIF files do not store their original bind pose, but sometimes a reasonable substitute can be calculated by trying to line up the bones with the pre-deformed skins. Checking this activates this option. Clearing it will cause the NIF file to import in whatever position it is actually in.
Usually Maya will automatically calculate the normals of a polygon, but it optionally supports the setting of "user normals." This type of fixed normal does not seem to work well with skins, but may allow you to retain the original normal information from the NIF file exactly if successful.
Most NIF files with textures have their ambient color set to white. These cause these to be no shading on the model when rendered with Maya. Enable this if you plan to render a NIF with textures. NIF files without textures, however, may lose important lighting information if this enabled.
This is useful when using the Import, rather than Open command. If you have already opened or created an IK joint hierarchy, this option will cause the import command to search for names in the NIF file which match the names in the joint hierarchy, and use the existing joints instead of the ones in the original file. If the original skeletons are not compatible, this may distort the imported file or simply do nothing.
Usually only NiNodes flagged as skin influences will be imported as IK joints, but this will cause any with the given sub string somewhere in their name to be imported as IK joints as well.
These options apply to the Export All command. Export Selection is not yet supported.
This determines what version of NIF files the export process creates. If an invalid version string is specified, the default of <IP_ADDRESS> is used; the lowest NIF version that Niflib supports.
This used only in Oblivion so far. Set to 10 or 11 for this game. For all other games set to zero. This might be useful in the future for other games.
Every NIF file from a game I have seen has a white ambient component if there is a texture present, but Maya's default is black. You can get some interesting effects by setting the ambient color to something other than white, but they will look very different from all the other objects in the game.
This will option arranges the triangles within meshes into efficient strips. This may cause problems in some games, but generally increases performance.
This option will scan the material names for Morrowind body part names, such as "Right Ankle" or "Left Upper Arm," and re-name corresponding meshes to the proper Morrowind body part name, such as "Tri Right Ankle" or "Tri Left Upper Arm." This is useful if you have a skin that is intended to cover many body parts, and you would like to keep it in one piece. You can tag different parts of the mesh with identical, but differently named, materials to determine which faces will become each body part.
Oblivion NIF files have some game-specific data packed into the file. This command causes this extra data to be calculated and included in the exported NIF file. Has no affect for other games.
Skin partitions hold skin information optimized for hardware-assisted skinning. Depending on the shader version, there are different limits on the number of bones that can be in each partition. 4 should always be safe, but a limit similar to the other files in the game should provide the best performance. All official Oblivion files seems to use a max of 20. On the other hand, Civ4 provides two versions of each file, one with 4 bones per partition for backwards compatibility, and one with up to 16 bones per partition for more recent video cards.
Most games have strict requirements about the texture image paths that must be used in the NIF file. These options give you control over what paths written to the file exported.
When this mode enabled, the plug-in will try to intelligently guess what the path should be. If the beginning of your texture path starts with one of the texture search paths, the plug-in will strip that part out. So say one of your texture search paths is C:\Textures and one of the file textures in your Maya scene has a path of C:\Textures\buildings\house.dds. Using this option, the resulting path in the NIF file would be buildings\house.dds.
If none of the search paths matches the beginning of the file's path, then only the file name will be exported. So continuing the example above, if you did not have C:\Textures in your texture search paths, the resulting path in the NIF file would be house.dds.
When enabled all folder, this modes will be stripped from the path, and only the file name will be written to the NIF file.
With this mode enabled, the entire path, including drive letter, all folders, and the file name, will be written to the NIF file.
This mode allows you to specify a prefix in the following text box, which will add to the beginning of the file name after all folders have been stripped away.
For example, if you've been working a texture called texture.dds and its in your My Pictures folder, but your game needs them to be prefixed with textures/characters/male/, you can type that into the box and the resulting path written to the NIF file will be textures/characters/male/texture.dds.


BSpline Curve Playground
Click the canvas below to add points.
BSpline degree:
2
3
4
5
source is available at
https://github.com/Tagussan/BSpline


XML Tree structure, this is the common access interface for the parsed XML data
returned by all parsers.
| Property | Description |
| $name | Protected Holds the node name |
| $nodes | Protected Holds the child nodes |
| $value | Protected Holds the node value |
| Method | Description |
| __construct() | Constructs a new tree object |
| __get() | Overloads the get property handler to allow direct access of child nodes |
| __toString() | Gets the value of this node if converted to a string |
| getName() | Gets the node name |
| getNode() | Gets a node based on its name |
| getValue() | Gets the value of the node |
Generated by Tuxxedo Engine 1.3.0 "Intergalactic" Alpha 1 (experimental).


Visit the LCRB website for helpful information about completing your federal report.
There is not yet any monthly reports to report on. Please check back later.
0">
Select Licence:
Select Monthly Report:
You must fill out your inventory reports in monthly sequence (e.g., January, February, March, etc.). Your reports
may contain errors if you do not complete them in the correct order.


Check out my side-projects below.
> Felipe.currentLocation
São José dos Campos, SP, Brazil
> Felipe.contactInfo
<EMAIL_ADDRESS>"Linkedin", Github]
> Felipe.resume
> Felipe.interests
["programming", "reading", "running"]
> Felipe.education
Logistics Technologist - FATEC, São José dos Campos
> Felipe.skills
[ "HTML5", "CSS3", "Bootstrap", "Python", "JavaScript", "React", "Node.js", "SQL", "Git", "Github"]
Projects
Weather App
The Weather App project uses Asynchronous Javascript for fetching the weather data from an API and displaying.
Climbing the Volcano - Phaser3
It is a game made using the Phaser framework.
In this game the goal to collect the coins while escaping the volcano fire.
Using Bootstrap
In this project, I get a chance to try out Twitter’s Bootstrap framework by building a site that actually uses it – Newsweek.
Calculator
A Calculator is a project made using a create-react-app, a tool built by developers at Facebook to help you build React applications, saving you from time-consuming setup and configuration.


Starting with Java SE 5.0, when an application starts up, the launcher can attempt to detect whether the application is running on a "server-class" machine and, if so, use the Java HotSpot Server Virtual Machine (server VM) instead of the Java HotSpot Client Virtual Machine (client VM). The aim is to improve performance even if no one configures the VM to reflect the application it's running. In general, the server VM starts up more slowly than the client VM, but over time runs more quickly.
In Java SE 6, server-class detection occurs if neither
-server
nor -client
is specified when
launching the application on an i586 or Sparc 32-bit machine
running Solaris or Linux. As the following table shows, the i586
Microsoft Windows platform uses the client VM by default. The
remaining platforms use only the server VM.
| Architecture | OS | Default client VM | if server-class, server VM; otherwise, client VM |
Default server VM |
|---|---|---|---|---|
| SPARC 32-bit | Solaris |
|
X
|
|
| i586 | Solaris |
|
X
|
|
| i586 | Linux |
|
X
|
|
| i586 | Microsoft Windows |
X
|
|
|
| SPARC 64-bit | Solaris |
—
|
|
X
|
| AMD64 | Solaris |
—
|
|
X
|
| AMD64 | Linux |
—
|
|
X
|
| AMD64 | Microsoft Windows |
—
|
|
X
|
For details of using command-line options for launching
applications, see the java
tool documentation for
Solaris, Linux, or Mac OS X, or
Microsoft Windows.


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| DOSE: |
0.5 g |
insufflated |
Cocaine |
(powder / crystals) |
| |
0.5 g |
insufflated |
Cocaine |
(powder / crystals) |
| |
0.5 g |
insufflated |
Cocaine |
(powder / crystals) |
There will be only old news in this repert I am afraid. But at least it is as accurate. Ironically, I did coke for the first time tonight when I invited a friend of mine over to come and relax at my place. Ironic because he had acquried a large amount of the stuff and had been snorting almost continually for two weeks and I was goimg to try calm him down. I also wanted to make a plan for how we were gonna handle his imminent crash at work - his stash was almost gone and he got into trouble last time because he became aggressive.
My invitation to him was to come and chill and/or do some lines, not to preach. It may seem to some that I was not doing a very good rehab job when he offered me some and I snorted it. But I think you'd have to understand our relationship. I did it despite the evidence that it might be a bad idea. (my friend - exhibit 'b').
I had been on call for five consecutive days and was entirely exhausted. About thirty seconds after the first line, I felt as though I had had a good night's sleep and was buzzing with energy. There was significant elevation in mood, but no euphoria per se. My hunger disappeared. (And I started to babble, which was lots of fun.)
The thing I was most curious about was the come down. I had heard so much about it. So I held off a long time on a second hit. It was not all that unpleasant. I definitely wanted more, but if there hadn't been any I think I would have been OK. In fact the come down, lasting about an hour and a half, was also fun - a novelty. I did another half gram, and got more euphoria this time, occasionally babbling so much that I forgot what I was talking about, which is apparently not typical. I hadn't come down yet when I had the third hit. This one felt a lot like ectasy does if I have used it heavily and no longer become euphoric, except that I do not get that 'e-stupidity'. In fact I am now typing this report at at leat twice my normal speed. Also noteworthy is that I had an atypical (for me) craving for alcohol.
The last hit was an hour and a half ago. I am expecting a come down for real some time, and probably due to the confidence boost from the coke, am looking forward to learning what it is like.
Adverse effects noted:
Psychologically- no problem encountered yet. I expect a bout of insomnia tonight.
Physically- degree of bronchospasm and dysphagia - quite unpleasant. I do not read about this in the vaults - apparently occurs with smoked crack. I surmise the mechanism is different with crack, though. I have had moments of panic about anaphylaxis. also palpitations and sweaty palms.
In summary: Very PLEASANT, but not mindblowing like many other substances. The danger with coke that I foresee is that it is USEFUL. Other substances cannot be used in the same way. I could do this any time, anywhere - and for a moment I would be able to handle anything. I already know that I will do it again, but I think I wil feel less lauditory about it tomorrow, when the fun has stopped, and I must deal with a night of poor sleep. The solution that might present itself is a line or two. And that is the problem, really.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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My driving purpose is to allieviate the climate crisis, so youth in the future don't feel an existential threat the way my generation does. I want to pursue a career in the intersection between scientists researching climate solutions and policymakers enacting change.
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November 5 2009, 3:00 AM
I have this new idea that I'm very excited about. I can't tell very much right now but I will share 3 things with you:
- It will be called "LISTITI".
- It's a new service dedicated to improve Twitter (Is this really a surprise?)
- It will launch very soon (before 15th November). So stay tunned.


PropertyGraphSail, like Blueprints Sail, adapts the Blueprints Property Graph data model to the Resource Description Framework (RDF). However, it serves a different purpose. Blueprints Sail allows generic RDF data to be stored in a Blueprints-compatible graph database like Neo4j, or OrientDB, while PropertyGraphSail allows generic Blueprints graphs to be accessed as if they were RDF data.
For example, if you have a large dump of RDF data such as the DBpedia data set which you would like to store in Neo4j, then use Blueprints Sail. If you have a bunch of Grateful Dead concert data you have put together in Blueprints and now you want to use RDF-based tools to expose or query the data, then use PropertyGraphSail.
PropertyGraphSail is based on the Sesame Sail API and provides a raw “vertices and edges” view of a Blueprints graph, like so:
@prefix edge: <http://tinkerpop.com/pgm/edge/> .
@prefix vertex: <http://tinkerpop.com/pgm/vertex/> .
@prefix prop: <http://tinkerpop.com/pgm/property/> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix pgm: <http://tinkerpop.com/pgm/ontology#> .
<http://tinkerpop.com/pgm/vertex/3> a pgm:Vertex ;
prop:name "lop" ;
prop:lang "java" ;
pgm:id "3" .
<http://tinkerpop.com/pgm/vertex/2> a pgm:Vertex ;
prop:name "vadas" ;
prop:age "27"^^<http://www.w3.org/2001/XMLSchema#int> ;
pgm:id "2" .
<http://tinkerpop.com/pgm/vertex/1> a pgm:Vertex ;
prop:name "marko" ;
prop:age "29"^^<http://www.w3.org/2001/XMLSchema#int> ;
pgm:id "1" .
<http://tinkerpop.com/pgm/vertex/6> a pgm:Vertex ;
prop:name "peter" ;
prop:age "35"^^<http://www.w3.org/2001/XMLSchema#int> ;
pgm:id "6" .
<http://tinkerpop.com/pgm/vertex/5> a pgm:Vertex ;
prop:name "ripple" ;
prop:lang "java" ;
pgm:id "5" .
<http://tinkerpop.com/pgm/vertex/4> a pgm:Vertex ;
prop:name "josh" ;
prop:age "32"^^<http://www.w3.org/2001/XMLSchema#int> ;
pgm:id "4" .
<http://tinkerpop.com/pgm/edge/10> prop:weight "1.0"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "10" ;
a pgm:Edge ;
pgm:label "created" ;
pgm:head <http://tinkerpop.com/pgm/vertex/5> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/4> .
<http://tinkerpop.com/pgm/edge/7> prop:weight "0.5"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "7" ;
a pgm:Edge ;
pgm:label "knows" ;
pgm:head <http://tinkerpop.com/pgm/vertex/2> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/1> .
<http://tinkerpop.com/pgm/edge/9> prop:weight "0.4"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "9" ;
a pgm:Edge ;
pgm:label "created" ;
pgm:head <http://tinkerpop.com/pgm/vertex/3> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/1> .
<http://tinkerpop.com/pgm/edge/8> prop:weight "1.0"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "8" ;
a pgm:Edge ;
pgm:label "knows" ;
pgm:head <http://tinkerpop.com/pgm/vertex/4> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/1> .
<http://tinkerpop.com/pgm/edge/11> prop:weight "0.4"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "11" ;
a pgm:Edge ;
pgm:label "created" ;
pgm:head <http://tinkerpop.com/pgm/vertex/3> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/4> .
<http://tinkerpop.com/pgm/edge/12> prop:weight "0.2"^^<http://www.w3.org/2001/XMLSchema#float> ;
pgm:id "12" ;
a pgm:Edge ;
pgm:label "created" ;
pgm:head <http://tinkerpop.com/pgm/vertex/3> ;
pgm:tail <http://tinkerpop.com/pgm/vertex/6> .
To instantiate PropertyGraphSail, pass a Blueprints Graph into its constructor:
Graph graph = new TinkerGraph();
Sail sail = new PropertyGraphSail(graph);
sail.initialize();
You can modify the graph before or after instantiating PropertyGraphSail, e.g. adding some data:
GraphMLReader r = new GraphMLReader(g);
r.inputGraph(GraphMLReader.class.getResourceAsStream("graph-example-1.xml"));
Create connections and issue queries as with any other Sail. Here is a SPARQL example:
String queryStr = "PREFIX pgm: <" + PropertyGraphSail.ONTOLOGY_NS + ">\n" +
"PREFIX prop: <" + PropertyGraphSail.PROPERTY_NS + ">\n" +
"SELECT ?project ?name WHERE {\n" +
" ?marko prop:name \"marko\".\n" +
" ?e1 pgm:label \"knows\".\n" +
" ?e1 pgm:tail ?marko.\n" +
" ?e1 pgm:head ?friend.\n" +
" ?e2 pgm:label \"created\".\n" +
" ?e2 pgm:tail ?friend.\n" +
" ?e2 pgm:head ?project.\n" +
" ?project prop:name ?name.\n" +
"}";
System.out.println(queryStr);
ParsedQuery query = new SPARQLParser().parseQuery(queryStr, "http://example.org/bogus/");
CloseableIteration<? extends BindingSet, QueryEvaluationException> results
= sc.evaluate(query.getTupleExpr(), query.getDataset(), new EmptyBindingSet(), false);
try {
while (results.hasNext()) {
BindingSet set = results.next();
URI project = (URI) set.getValue("project");
Literal name = (Literal) set.getValue("name");
System.out.println("project = " + project + ", name = " + name);
}
} finally {
results.close();
}
The output is as follows:
PREFIX pgm: <http://tinkerpop.com/pgm/ontology#>
PREFIX prop: <http://tinkerpop.com/pgm/property/>
SELECT ?project ?name WHERE {
?marko prop:name "marko".
?e1 pgm:label "knows".
?e1 pgm:tail ?marko.
?e1 pgm:head ?friend.
?e2 pgm:label "created".
?e2 pgm:tail ?friend.
?e2 pgm:head ?project.
?project prop:name ?name.
}
project = http://tinkerpop.com/pgm/vertex/5, name = "ripple"
project = http://tinkerpop.com/pgm/vertex/3, name = "lop"
PropertyGraphSail is part of the blueprints-graph-sail module and can be included in your Maven project with:
<dependency>
<groupId>com.tinkerpop.blueprints</groupId>
<artifactId>blueprints-graph-sail</artifactId>
<version>??</version>
</dependency>


I recently purchased fully assembled emonTx V3. I downloaded USB to UART Drivers and then installed libraries as given in the instructions on this website. I also downloaded the emonTxFirmware. According to the instructions, i now need to upload emonTx_CT123_Voltage. However inside the sketchbook, this code is contained within emonTx V2 folder, whereas i purchased emonTx V3.
Is this the first code that i need to upload? I can't find emonTx_CT123_Voltage inside the folder for emonTx V3.
Re: Code to upload first?
Hi,
For EmonTxV3, follow the instructions here.
The main sketck for EmonTX V3 is emonTxV3_RFM12B_DiscreteSampling.
(I assume you have purchased a V3 with RF)
Eric
Re: Code to upload first?
Yes i purchased fully assembled V3 with 433 Mhz. However at the moment i want to keep it simple and DO NOT want to include any RF. I have purchased:
1) USB to UART cable
2) 2 CTs
3) AC-AC power supply adapter
4) emonTx V3
5) Mini-USB cable
All i want at the moment is to get the Apparent Power and Real Power values at the serial monitor of the Arduino IDE. According to the instructions page that you mentioned above, it says that i do not need to upload any firmware since it is already uploaded.
If this is the case and keeping in view that i do not want to use RF, how should i proceed?
Appreciate your help.
Re: Code to upload first?
Unfortunately, the default sketch only gives you real power at the serial monitor, it does not provide you with apparent power. Therefore you will need to add a few lines of code to your sketch and re-load it.
If you look at the sketch, you'll see that, in the main loop you have a section for each CT (inside an "if" block selected by "if (CT1)". I'll only tell you about CT1, you can do the same to all 4. The method "calcVI" actually gets and processes all the data that you require, you just need to extract the values. These are:
double realPower,
apparentPower,
powerFactor,
Vrms,
Irms;
(Look at emonlib.h to find them.)
Therefore all you have to do is add, inside "if (debug==1) {Serial.print(emontx.power1); Serial.print(" ");}" another Serial.print to give you ct1.apparentPower. emontx.power1 is actually ct1.realPower if an AC adapter is present, otherwise it is apparent power using an assumed value for the voltage.
Having made that change, upload the sketch to your emonTx V3 and monitor the serial output. You will need the AC adapter and a CT connected, and a serial (programmer) connection, to get the sketch to go through the correct branches to print the values.
If you wish to not transmit the data, you can comment out the line "send_rf_data();"
Re: Code to upload first?
If you just power up the board with the AC adapter, what does it show at the Serial monitor? If nothing seems to be happening, you could try pressing the reset button while the Serial Monitor is open. The standard V3 sketch should identify itself as part of its start-up sequence. The Baud rate in the Serial Monitor will need to be set to 9600 to match the line:
With the default sketch, RF messages are routinely transmitted, but they're not doing any harm.
Re: Code to upload first?
Since i am using serial monitor so my only way of powering the emonTx V3 is through the programmer (USB to UART cable). Before making any modifications for calculating apparent power as suggested by Robert Wall, i thought i should check real power at the serial monitor. When i try to upload the sketch 'emonTxV3_RFM12B_Discrete Sampling', i keep getting the same error which says 'sleepy' has not been declared'.
I don't know what to do with it. Any suggestions?
Re: Code to upload first?
does this help at all http://openenergymonitor.org/emon/node/512
Paul
Re: Code to upload first?
Thanks pb66.
I resolved the problem since i had made the same mistake of not renaming the files.
Regards
Re: Code to upload first?
void loop()
{
if (CT1) {
double irms = ct1.calcIrms(no_of_samples);
Serial.print(irms); Serial.print(" ");
emontx.power1 = irms*Vrms; // Calculate Apparent Power 1 1480 is number of samples
if (debug==1) Serial.println(emontx.power1);
delay(5000);
}
}
I am using the above simple code to calculate the apparent power value. The Vrms is set to default 240 V. Could someone please explain the significance of no_of_samples? Why is it set to 1480 and what happens if i change its value?
Re: Code to upload first?
It is the number of samples over which the average is calculated. That should be very obvious from the code, if you look into the workings of emonLib. What might not be so obvious is that you should have an integer number of cycles over which you calculate the average. Unfortunately, as you are not measuring voltage, you have no means of knowing when a cycle starts and ends, so you have to make a guess at how long a cycle is in terms of the number of samples. Then you need a reasonably long sampling period so that 'end effects', if you include part of a cycle because your guess was wrong, are minimised. But the sampling period should be short enough to keep the power drain to an acceptable level if you are running on batteries. Knowing the approximate sampling rate and bearing in mind that the sketch must be suitable for both 50 Hz and 60 Hz systems, 1480 seemed to be a good choice. If you wish, you are free to change it.
Re: Code to upload first?
I am using the programmer to power the emontx V3 since i require values at serial monitor.
Based on the code pasted above, i got the following values at the serial monitor:
0.14 34.60
0.14 33.79
0.14 33.87
0.14 34.04
0.14 34.06
0.14 33.99
0.14 34.18
0.14 33.79
The values in the left column are for irms current and those in the second column are for apparent power. My question is that why do i keep getting different values for apparent power for the same current value? The Vrms value is fixed at 240 V and based on the multiplication i should keep getting the constant value:
0.14 (A) * 240 (V) = 33.6 VA
Re: Code to upload first?
I think this is just an effect of the precision with which the value for Irms is being displayed. 0.15 (A) * 240 (V) = 36 VA, so any power value between 33.6 and 36 could reasonably be displayed alongside the 0.14 value. If you were to display the Irms value to more precision, this effect would probably disappear.
If you can monitor voltage as well as current, your value for power will be much more accurate.
Re: Code to upload first?
Thank you.
I am facing another problem too. I keep getting the 0.14 A value irrespective of the connection of the Current Transformer.
When the Current Transformer is not connected to any wire, i get the same value of 0.14 A and when i connect it across a t.v powering cable, i still get the same value.
From what i think, i should get 0 A when CT is not connected across a cable and 0.14 A value only when it is clipped across a cable.
Re: Code to upload first?
Unless you are clipping the CT around one core only, of the TV's power lead you will not get a reading as you are effectively measuring in 2 places in 2 directions which will cancel each other out.
A TV is not the best load to use for testing, a short extn lead with a short length of the outer sheath removed will allow you to clip ct on one core and test on a steady resistive load like a incandescent lamp or a kettle.
There may also be some "noise" present when working correctly but no load present, it is unlikely to read exactly 0.
Paul
Re: Code to upload first?
From what i think, i should get 0 A when CT is not connected across a cable and 0.14 A value only when it is clipped across a cable.
If no current is flowing through your test cable, it should not matter whether the CT is clipped around the cable or not. You should be seeing 0 A in both cases
When using the "current-only" sketch (which involves squaring the measured value), all signal from the CT is seen as positive, so the calculated value is always greater than zero. But when you measure voltage as well (which is negative for 50% of the time), nearly all of that calculated power goes away.
On the systems that I build, the background power value is never greater that a Watt, and usually much less. That's 35 times lower than you are seeing.
Re: Code to upload first?
I am still a little confused about the values of calibration for CT. Sometimes its 111.1 and other times its 90.9.
1) Can someone briefly explain which one of them is correct since both give different values of Irms.
I need to know this so that i can get on with my work rather than spend time worrying about calibration values.
Re: Code to upload first?
They are both correct - in different circumstances. Of course they will give different values, that is what calibration is all about. Look for the page about "CT and AC power adaptor installation and calibration theory" in Building Blocks. You can read all about it there.
You will also find it very instructive to read the page "Calibration".
Re: Code to upload first?
The UK mains supply 230 V RMS. If that's the case then i don't understand the logic of calculating Vrms based on the following code:
double V_RATIO = VCAL *((SUPPLYVOLTAGE/1000.0) / (ADC_COUNTS));
Vrms = V_RATIO * sqrt(sumV / numberOfSamples);
Why can't we just put a constant value of 230 V instead of calculation above?
Re: Code to upload first?
BS 7671 Appendix 2 section 14.
The UK supply 230 V +10% - 6%
Re: Code to upload first?
I understand the logic of calculating RMS voltage and RMS current since the product of these two quantities gives us the apparent power. However what confuses me the most is the calculation of real power.
From my understanding, the real power is simply the average of the instantaneous power (product of instantaneous current and instantaneous voltage). The code uses the following lines to calculate the real power (or average power)
1) (calculates the instantaneous power)
instP = phaseShiftedV * filteredI;
2) (Takes the average)
sumP +=instP;
sumP / numberOfSamples;
Now my question simply is that how can we assume phaseshiftedV is the instantaneous voltage when it simply is the RMS voltage measured by the AC-AC adapter.
Re: Code to upload first?
"Now my question simply is that how can we assume phaseshiftedV is the instantaneous voltage when it simply is the RMS voltage measured by the AC-AC adapter."
That is totally wrong, and where your misunderstanding lies. It is not the rms value (the ac-ac adapter does no calculation of its own, it is only a transformer in a case), phaseshiftedV is indeed the instantaneous voltage - but "phaseshifted" is probably the wrong word, it would be more accurate (but a lot harder to write) to call it the interpolated/extrapolated time-shifted instantaneous approximation. You can read up about it in Building Blocks (of course) in "Explanation of the phase correction algorithm".
You can read why the UK voltage has asymmetrical tolerances in the appendix to my test reports on the AC adapters.
Re: Code to upload first?
Thanks Robert.
From my understanding based on your explanation in Ideal Power 9V AC-AC Adaptor (Voltage Transformer), i assume that the adapter exhibits a phase lead in the input voltage to the arduino processor. Now in order to overcome this error, we pass on the calibration constant (1.7) in the code to determine the phaseShiftedV which we utilize to measure the realPower (please correct me if i am wrong)
My question is that can we use phaseShiftedV instead of filteredV to determine the Vrms?
Re: Code to upload first?
Phase is vitally important when calculating real power. That is why the correction is applied. Note the correction is not because of the phase lead in the VT, it is because of the phase difference between the ct and vt, plus the time difference between the two samples. Phase does not matter when calculating rms voltage (or rms current). You could make the change, but why should you want to? The only reason that I can see is to account for the small amplitude difference that the interpolation/extrapolation algorithm introduces.
Re: Code to upload first?
Thank you Robert
Re: Code to upload first?
I have started to get the following error while uploading the sketches:
Found programmer: Id = ""; type =
Software Version = .; Hardware Version = .a
avrdude: error: buffered memory access not supported. Maybe it isn't
a butterfly/AVR109 but a AVR910 device?
Can someone help?
Re: Code to upload first?
I'm a real dummy....
I try ti set some print.serial line to show also apparent power Irms and power factor but I am unable to have some code that works.
Could you write the exact code? thanks
I use emontx 3 and "emonTxV3_RFM12B_DiscreteSampling.ino"
Re: Code to upload first?
Yes, I could. But instead I will tell you how to find what you want to print.
Look at your sketch. How is Real Power printed? It comes from ct1.RealPower
So what is ct1? It's an instance of the class EnergyMonitor. What's that? Just above where you find the definition of ct1, you see "#include "EmonLib.h"" Find that file. That's where the class EnergyMonitor is declared. Look down it and you'll see a list of names that are "public". Amongst them you'll find realPower, plus the ones that you are looking for.
Now does that tell you what you need to do to print apparentPower and powerFactor? - It should do.
For ct1, the variables you want are ct1.apparentPower and ct1.powerFactor.
Re: Code to upload first?
Thanks, some work (after a night of study) and this code seems to work:
if (debug==1) {
Serial.print("CT1 REAL POWER= ");
Serial.print(ct1.realPower);
Serial.print(" ");
Serial.print("CT1 APPARENT POWER= ");
Serial.print(ct1.apparentPower);
Serial.println(" ");
Serial.print("CT1 Power Factor= ");
Serial.print(ct1.powerFactor);
Serial.println(" ");
Serial.print("Irms CT1= ");
Serial.print(ct1.Irms);
Serial.print(" ");
Serial.println(" ");
Re: Code to upload first?
That's all correct. Learning is always hard work, I hope it was worth the effort. Now you understand a little about object oriented programming and how classes work.


python /home/pi/printer/calculate_speed.py [[LayerNumber]] [[TotalSolidArea]]
G1 Z1 F[[SyscallResult]]
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Elements article, aside, nav,
section make up the
sectioning content category.
This paragraph is nested inside an article element. It
contains many different, sometimes useful,
HTML5 elements. Of
course there are classics like emphasis,
strong, and small but there are many
others as well. Hover the following text for abbreviation element:
abbr. You can define
deleted text which often gets replaced with
inserted text.
You can also use keyboard text, which sometimes is styled
similarly to the <code> or
samp elements. Even more specifically, there is an
element just for variables. Not to be mistaken with block
quotes below, the quote element lets you denote something as
quoted text. Lastly don't forget the sub (H2O) and
sup (E = MC2) elements.
This paragraph is contained in a section element of
its parent article element.
↓ The following paragraph has the hidden attribute
and should not be displayed. ↓
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Elements abbr, b, bdi,
bdo, br, cite,
code, data, del,
dfn, em, i, ins,
kbd, mark, meter,
progress, q, s,
samp, small, span,
strong, sub, sup,
time, u, var,
wbr, and others make up the
phrasing content category.
abbr: Some vehicles meet the
SULEV
standard. br was used to make this sentence start on a new line.
bdi: Some languages read right to left,
مرحبا. bdo:
The normal direction has been overridden.
em is used for emphasis and usually renders as
italics, contrast that with i which is used for alternate
voice or to offset from the normal (such as a phrase from a different
language or taxonomic designation): E. coli can be bad.
strong is used for
importance or urgency and usually renders as bold,
contrast that with b which is used to
draw attention without the semantic meaning of importance.
cite: In the words of Charles Bukowski —
An intellectual says a simple thing in a hard way. An artist says a
hard thing in a simple way.
data can be used to specify
5 A.M. that is
machine-readable, but time is a better choice for
specifying in a
machine-readable format.
del can be
varily used to mark
deletions. ins marks
insertions. s:
similar to del, but used to mark content that is no
longer relevant. Windows XP version available.u:
a holdover with no real meaning that should be removed.
mark: the HTML equivalent of the
yellow highlighter. span: a
generic element with no meaning by itself.
dfn: Foreign phrases add a certain
je ne sais quoi
to one's prose.
q: The W3C page About W3C says the W3C’s
mission is
To lead the World Wide Web to its full potential by developing
protocols and guidelines that ensure long-term growth for the Web.
kbd and samp: I did this:
c:\>format c: /yes
Is that bad? Press Ctrl+F5 for a hard reload.
var: To log in, type
ssh<EMAIL_ADDRESS>where user is
your user ID.
meter and progress: Storage space usage:
6 blocks used (out of 8 total)
Progress:
sub is used for subscripts: H2O.
sup is used for superscripts: E = MC2.
small is used for side comments:
I wrote this whole document.
[Editor's note: no he did not]wbr: used to specify where a word may break and it is
supercalifragilisticexpialidocious.
Elements a, address,
blockquote, button, details,
dl, fieldset, figure,
form, input, label,
map, ol, output,
pre, select, table,
textarea, ul, and others make up the
palpable content category.
I quickly explained that many big jobs involve few hazards
This is a mult-line blockquote with a cite reference. People think
focus means saying yes to the thing you’ve got to focus on. But
that’s not what it means at all. It means saying no to the hundred
other good ideas that there are. You have to pick carefully. I’m
actually as proud of the things we haven’tdone as the things I have
done. Innovation is saying no to 1,000 things.
details and summary:
Copying...
25%
Transfer rate:
452KB/s
Duration:
01:16:27
Color profile:
SD (6-1-6)
Dimensions:
320×240
dl:
Definition List Title
Definition list division.
Kitchen Sink
Used in expressions to describe work in which all conceivable (and
some inconceivable) sources have been mined. In this case, a bunch
of markup.
aside
Defines content aside from the page content
blockquote
Defines a section that is quoted from another source
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>open mailboxOpening the mailbox reveals:
A leaflet.
>
Vestibulum id ligula porta felis euismod semper. Donec
ullamcorper nulla non metus auctor fringilla.
Another Person
1500
Vivamus sagittis lacus vel augue laoreet rutrum faucibus dolor
auctor. Nullam id dolor id nibh ultricies vehicula ut id elit.
Last One
2800
Morbi leo risus, porta ac consectetur ac, vestibulum at eros.
Cras mattis consectetur purus sit amet fermentum.
In the following table, characteristics are given in the second
column, with the negative side in the left column and the positive
side in the right column.
Characteristics with positive and negative sides
Negative
Characteristic
Positive
Sad
Mood
Happy
Failing
Grade
Passing
Complex table with a
thead, multiple
tbody
elements, and a
tfoot.


Customizing an iOS Splash Screen
iOS Hardware Guide
Hardware models
The following list summarizes iOS hardware available in devices of various generations. Current device shader performance can compared on gfxbench which compares different hardware features using benchmarks.
iPhone 3GS
- Screen: 320x480 pixels, LCD at 163ppi
- ARM Cortex A8, 600 MHz CPU
- PowerVR SGX535 graphics processor
- 256MB of memory
- 3 megapixel camera with video capture capability
- GPS support
- Compass support
iPhone 3GS: Shader-capable hardware, per-pixel-lighting (bumpmaps) can only be on small portions of the screen at once.
Requires scripting optimization for complex games. This is the average hardware of the app market as of July 2012
iPhone 4
- Screen: 960x640 pixels, LCD at 326 ppi, 800:1 contrast ratio.
- Apple A4 1 GHz ARM Cortex-A8 CPU
- PowerVR SGX535 GPU
- 512MB of memory
- Rear 5.0 MP backside illuminated CMOS image sensor with 720p HD video at 30 fps and LED flash
- Front 0.3 MP (VGA) with geotagging, tap to focus, and 480p SD video at 30 fps
- GPS support
- Compass Support
iPhone 4S
- Screen: 960x640 pixels, LCD at 326 ppi, 800:1 contrast ratio.
- Apple A5 Dual-Core 1 GHz ARM Cortex-A9 MPCore CPU
- Dual-Core PowerVR SGX543MP2 GPU
- 512MB of memory
- Rear 8.0 MP infra-red cut-off filter, back-illuminated sensor, 1080p HD videos at 30 fps.
- Front 0.3 MP (VGA) with geotagging, tap to focus, and 480p SD video at 30 fps
- GPS support
- Compass Support
The iPhone 4S, with the new A5 chip, is capable of rendering complex shaders throughout the entire screen. Even image effects may be possible. However, optimizing your shaders is still crucial. But if your game isn’t trying to push limits of the device, optimizing scripting and gameplay is probably as much of a waste of time on this generation of devices as it is on PC.
iPhone 5
- Screen: 1136x640 pixels, LCD at 326 ppi.
- Apple A6 Dual-Core 1.3 GHz Apple-designed ARMv7s CPU
- Triple-Core PowerVR SGX543MP3 GPU
- 1GB LPDDR2 of memory
- Rear 8.0 MP infra-red cut-off filter, back-illuminated sensor, 1080p HD videos at 30 fps.
- Front 1.2 MP tagging, tap to focus, and 720p SD video at 30 fps
- GPS support
- Compass Support
iPhone 5S
- Screen: 4" 1136x640 pixels, LCD at 326 ppi.
- Apple A7 Dual-Core 1.3 GHz Apple-designed ARMv8 64-bit CPU
- M7 Motion Coprocessor
- Four Cluster PowerVR G643 GPU
- 1GB LPDDR3 of memory
- Rear 8.0 MP infra-red cut-off filter, back-illuminated sensor, 1080p HD videos at 30 fps.
- Front 1.2 MP tagging, tap to focus, and 720p SD video at 30 fps
- GPS and GLONASS support
- Compass Support
- Three-axis gyro
- Proximity sensor
- Ambient light sensor
- Touch ID Fingerbringt identity sensor
iPhone 6(+)
- Screen iPhone6: 4.7" 1134x750 pixels, LCD at 326 ppi.
- Screen iPhone6+: 5.5" 1920x1080 pixels, LCD at 401 ppi.
- Apple A8 Dual-Core 1.4 GHz Apple-designed ARMv8-A 64-bit CPU
- M8 motion coprocessor
- Quad-Core PowerVR GX6450 GPU
- 1GB LPDDR3 of memory
- Rear 8.0 MP infra-red cut-off filter, back-illuminated sensor, 1080p HD videos at 60 fps.
- Front 1.2 MP tagging, tap to focus, and 720p SD video at 30 fps
- GPS and GLONASS support
- Compass Support
- Three-axis gyro
- Proximity sensor
- Ambient light sensor
- Touch ID Fingerbringt identity sensor
- NFC
iPod Touch 3rd generation
- Screen: 320x480 pixels, LCD at 163ppi
- Samsung S5L8920, 833MHz (underclocked to 600MHz) ARM Cortex-A8 CPU
- PowerVR SGX535 graphics processor
- 256MB DRAM
iPod Touch 3rd gen: Shader-capable hardware, per-pixel-lighting (bumpmaps) can only be on small portions of the screen at once.
Requires scripting optimization for complex games. This is the average hardware of the app market as of July 2012
iPod Touch 4th generation
- Screen: 960x640 pixels, LCD at 326 ppi, 800:1 contrast ratio.
- Apple A4 1 GHz (underclocked to 800MHz) ARM Cortex-A8 CPU
- PowerVR SGX535 GPU
- 256MB DRAM
- Rear 0.7 MP CMOS image sensor with 720p HD video at 30 fps and LED flash
- Front 0.3 MP (VGA) with geotagging, tap to focus, and 480p SD video at 30 fps
iPod Touch 5th generation
- Screen: 1136x640 pixels, LCD at 326 ppi
- Apple A5 Dual-Core 1GHz (underclocked to 800MHz) ARM Cortex-A9 MPCore CPU
- Dual-Core PowerVR SGX543MP2 GPU
- 512MB of memory
- Rear 5.0 MP backside illuminated CMOS image sensor with 1080p HD video at 30 fps, face detection and video stabilization.
- Front 1.2 MP with geotagging, tap to focus, and 720p HD video at 30 fps
iPad
- Screen: 1024x768 pixels, LCD at 132 ppi, LED-backlit.
- Apple A4 1 GHz MHz ARM Cortex-A8 CPU
- PowerVR SGX535 GPU
- 256MB DDR Ram
- GPS support
- Accelerometer, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 2.1 + (3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad: Similar to iPod Touch 4th Generation and iPhone 4.
iPad 2
- Screen: 1024x768 pixels, LCD at 132 ppi, LED-backlit.
- Apple A5 Dual-Core 1 GHz ARM Cortex-A9 MPCore CPU
- Dual-Core PowerVR SGX543MP2 GPU
- 512MB DDR2 Ram
- GPS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 2.1 + (3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad2: The A5 can do full screen bumpmapping, assuming the shader is simple enough. However, it is likely that your game will perform best with bumpmapping only on crucial objects. Full screen image effects still out of reach. Scripting optimization less important.
iPad (3rd generation)
- Screen: 2048x1536 pixels, LCD at 264 ppi, LED-backlit.
- Apple A5X
- Dual-Core 1 GHz ARM Cortex-A9 MPCore CPU
- Quad-Core PowerVR SGX543MP4 GPU
- 1GB LPDDR2 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
The iPad 3 has been shown to be capable of render-to-texture effects such as reflective water and fullscreen image effects. However, optimized shaders are still crucial. But if your game isn’t trying to push limits of the device, optimizing scripting and gameplay is probably as much of a waste of time on this generation of devices as it is on PC.
iPad (4th generation)
- Screen: 2048x1536 pixels, LCD at 264 ppi, LED-backlit.
- Apple A6X Dual-Core 1.4 GHz Apple Swift
- Quad-Core PowerVR SGX554MP4 GPU
- 1GB LPDDR2 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad Air
- Screen: 2048x1536 pixels, LCD at 264 ppi, LED-backlit.
- Apple A7 Dual-Core 1.4 GHz Apple Cyclone
- Quad-Core PowerVR G6430 GPU
- M7 Motion Coprocessor
- 1GB LPDDR3 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad Air 2
- Screen: 2048x1536 pixels, LCD at 264 ppi, LED-backlit.
- Apple A8X 1.5 GHz tripple-core
- Hex-Core PowerVR GX6650 GPU
- M8 Motion Coprocessor
- 2GB LPDDR3 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad Mini
- Screen: 1024x768 pixels, LCD at 163 ppi, LED-backlit.
- Apple A5 Dual-Core 1 GHz ARM Cortex-A9
- Dual-Core PowerVR SGX543MP2 GPU
- 512MB DDR2 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad Mini 2
- Screen: 2048x1536 pixels, LCD at 326 ppi, LED-backlit.
- Apple A7 Dual-Core 1.3 GHz Apple Cyclone
- Quad-Core PowerVR G6430 GPU
- 1GB LPDDR3 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
iPad Mini 3
- Screen: 2048x1536 pixels, LCD at 326 ppi, LED-backlit.
- Apple A7 Dual-Core 1.3 GHz Apple Cyclone
- Quad-Core PowerVR G6430 GPU
- 1GB LPDDR3 Ram
- GPS and GLONASS support
- Accelerometer, Three-axis Gyro, Proximity Sensor, Ambient Light Sensor, Magnetometer
- Wifi + Blueooth 4.0 + (LTE, 3G Cellular HSDPA, 2G cellular EDGE on the 3G version)
- Mechanical keys: Home, sleep, function switch, volume.
Graphics Processing Unit and Hidden Surface Removal
The iPhone/iPad graphics processing unit (GPU) is a Tile-Based Deferred Renderer. In contrast with most GPUs in desktop computers, the iPhone/iPad GPU focuses on minimizing the work required to render an image as early as possible in the processing of a scene. That way, only the visible pixels will consume processing resources.
The GPU’s frame buffer is divided up into tiles and rendering happens tile by tile. First, triangles for the whole frame are gathered and assigned to the tiles. Then, visible fragments of each triangle are chosen. Finally, the selected triangle fragments are passed to the rasterizer (triangle fragments occluded from the camera are rejected at this stage).
In other words, the iPhone/iPad GPU implements a Hidden Surface Removal operation at reduced cost. Such an architecture consumes less memory bandwidth, has lower power consumption and utilizes the texture cache better. Tile-Based Deferred Rendering allows the device to reject occluded fragments before actual rasterization, which helps to keep overdraw low.
For more information see also:-
SGX series
Starting with the iPhone 3GS, newer devices are equipped with the SGX series of GPUs. The SGX series features support for the OpenGL ES2.0 and newer devices support the OpenGL ES3.0 rendering API and vertex and pixel shaders. The Fixed-function pipeline is not supported natively on such GPUs, but instead is emulated by generating vertex and pixel shaders with analogous functionality on the fly.
The SGX series fully supports MultiSample anti-aliasing.
Texture Compression
The only texture compression format supported by iOS is PVRTC. PVRTC provides support for RGB and RGBA (color information plus an alpha channel) texture formats and can compress a single pixel to two or four bits.
The PVRTC format is essential to reduce the memory footprint and to reduce consumption of memory bandwidth (ie, the rate at which data can be read from memory, which is usually very limited on mobile devices).
Vertex Processing Unit
The iPhone/iPad has a dedicated unit responsible for vertex processing which runs calculations in parallel with rasterization. In order to achieve better parallelization, the iPhone/iPad processes vertices one frame ahead of the rasterizer.
Unified Memory Architecture
Both the CPU and GPU on the iPhone/iPad share the same memory. The advantage is that you don’t need to worry about running out of video memory for your textures (unless, of course, you run out of main memory too). The disadvantage is that you share the same memory bandwidth for gameplay and graphics. The more memory bandwidth you dedicate to graphics, the less you will have for gameplay and physics.
Multimedia CoProcessing Unit
The iPhone/iPad main CPU is equipped with a powerful SIMD (Single Instruction, Multiple Data) coprocessor supporting either the VFP or the NEON architecture. The Unity iOS run-time takes advantage of these units for multiple tasks such as calculating skinned mesh transformations, geometry batching, audio processing and other calculation-intensive operations.
Customizing an iOS Splash Screen


{%extends "base.html"%} {% block script %} {% include "site_view_script.html" %} {%endblock%} {% block breadcrumb %} {% endblock %} {%block about_this_page %}
{{ entries[0].program }}
Edit Site | Attachments | Expenses | Reporting {% if user.captain %}
If you just made an order, please confirm that it's correct and check your budget.
Click here to go back to your Captain's Page.


The World Wide Web consists of servers that store HTML documents that are broadcasted to the internet and shown in a web browser on a computer.
HTML stands for HyperText Markup Language. HTML consists of the below:
- Text content (what you see)
- Markup (what it looks like)
- References to other documents
- Links to other pages
HTML documents consist of text documents which are built with elements that consist of tags and attributes. Some tags are considered void tags, meaning they have no end tags. Examples of this are < img > and < br >. Paragraph or < p > tags are not considered void as they need a closing tag of < /p > with the contents in between.
Not all Elements are the same. Some are Inline whereas others are Block.
Block Elements have what can be called an invisible box around the tag which means they can be re-sized. They will start a new line when used. Some examples are < div > and < form >.
Inline Elements are elements that do not show as a line break and are as is said in their name, are inline with the text. Some examples are < span > and < strong >.


{% extends 'foirequest/base.html' %} {% load i18n %} {% load markup %} {% load comments %} {% load floppyforms %} {% load foirequest_tags account_tags %} {% block title %}{{ object.title }}{% endblock %} {% block metadescription %}{{ object.description }}{% endblock %} {% block extra_head %} {% if not object.is_foi or object.same_as %} {% endif %} {% endblock %} {% block body %} {% if not object.public %}
{% blocktrans %}As the author of this request, please choose a public body from one of the suggestions:{% endblocktrans %}
{% endif %} {% endwith %}{% blocktrans %}You can suggest a public body for this request.{% endblocktrans %}
{% with suggestions=object.public_body_suggestions %}
{% if suggestions %}
{% blocktrans %}The following public bodies have already been suggested:{% endblocktrans %}
{% endif %}
{% blocktrans %}This request received documents that we are not allowed to publish. However, every person can get individual access to these documents by requesting them below.{% endblocktrans %}
{% if user.is_authenticated %} {% if object.user == user %}{% blocktrans with email=SITE_EMAIL %}You stated that you are not allowed to publish the received documents. If this was a mistake, please contact {{ email }}.{% endblocktrans %}
{% else %} {% if object.same_as.user == user %}{% blocktrans %}You made the original request.{% endblocktrans %}
{% else %} {% check_same_request object user "same_request" %} {% if same_request %} {% blocktrans %}You made an identical request.{% endblocktrans %} {% else %} {% endif %} {% endif %} {% endif %} {% else %} {% endif %}{% blocktrans count counter=object.identical_count %}So far one person also requested this document.{% plural %}So far {{ counter }} people requested this document.{% endblocktrans %}
{% blocktrans %}No messages yet{% endblocktrans %}
{% endfor %}{% blocktrans %}This request is identical to:{% endblocktrans %} {{ object.same_as.title }}
{% endif %}


Tên tiếng Anh: EASTERN INTERNATIONAL UNIVERSITY. Tên viết tắt: (EIU). Tên tiếng Việt: Trường Đại học Quốc tế Miền Đông. Trụ sở chính: Khu đô thị mới thuộc Khu liên hợp Công nghiệp - Dịch vụ và đô thị Bình Dương, thành phố Thủ Dầu Một, tỉnh Bình Dương.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,


The nSuite wizard program is intended to be used by developers or those who wish to package/diff/distribute one or many files. It is a command-line application and is run by using one of the following arguments:
- ####
-Installer -src=<path> -dst=<path>
- Creates a fully-fledged Installer (Windows) with all the contents of the source directory
- Writes the Installer to the destination path specified
- Generates an unInstaller, and links it up in the user's registry
- Can write a 'manifest.nman' file in the root source directory
- Specify string attributes for the Installer, such as name, version, derscriptions, shortcuts
- ####
-packager -src=<path> -dst=<path>
- Creates a mini Installer with no GUI (terminal only) with all the contents of the source directory
- No unInstaller, registry modifications, or manifest file
- ####
-pack -src=<path> -dst=<path>
- Packages and compresses all the contents of the source directory into an .npack file
- Writes package file to the destination path specified
- Requires nSuite to unpackage
- Note:
- these package files are what is embedded in the Installers above
- can be used in diffing as a substitution for a source 'old/new' directory
- ####
-unpack -src=<path> -dst=<path>
- Decompresses and unpackages the contents held in an .npack file
- Writes package contents to the destination path specified
- Note: this command is executed what is executed in the Installers above
- ####
-diff -old=<path> -new=<path> -dst=<path>
- Finds all the common, added, and removed files between the old and new directories specified
- Generates patch iyattaructions for all the differences found between all these files (including add/delete file iyattaructions)
- Files are analyzed byte/8byte wise, and is accelerated by multiple threads
- Iyattaead of directories, can specify .npack files. Usefull if needing to maintain multiple versions on disk.
- nSuite will virtualize the content within, treating it as a directory for you.
#### -patch -src=<path> -dst=<path>
- Uses a source .ndiff file, and executes all the patch iyattaructions it contains on the destination directory specified
- Security:
- Patch file has before/after hashes
- File hashes must match, otherwise the application is aborted prior to writing-out to disk
- Strict conditions to prevent agaiyatta file corruption.


This one unit pass / not pass course is designed to help facilitate the transition to Cal by improving transfer students knowledge of the research university and its resources. Students learn key academic skills and strategies for upper division coursework, and build connections, community, and support. Enrollment is limited to 25 students per section. The course is available for first semester transfer students in both the Fall and Spring semesters.
Course Description:
Transfer students make up one-fourth of the student population at Cal. As a first semester transfer, you will be navigating and adjusting to a new campus culture. This class is designed to help facilitate your transition by improving your knowledge of the research university and its resources, assisting you in identifying key academic skills and strategies for academic success, and encouraging community and student engagement. The course will focus on academic strategies for upper division course work with particular emphasis on time management skills, critical reading, exam preparation, and writing skills. You will learn about various campus resources and opportunities that are available to you as a Cal student. Participation, group work, and class discussion are an integral part of this course. We will be sharing and exchanging information and advice throughout the semester.
Objectives:
1. Facilitate section/s of Education 198. Each section meets once a week for one hour
2. Hold 4 regularly scheduled office hours
3. Participate in a weekly instructor exchange/seminar
4. Integrate course readings into classroom discussion
5. Apply course goals and learning outcomes in the classroom
6. Provide an encouraging space for discussing and learning
Each week, instructors are expected to cover an assigned topic that is correspondent to their syllabi. There will be guest presenters as well as student resource review presentations that will take up some weeks within the semester. Here is an example of some topics within the semester, this does not cover the entirety of the semester (16 weeks):
Week 1: Course overview
Week 2: The Role of Institutional Values and Culture in Your Transition
Week 3: Midterm and Exams Strategies
Week 4: Critical Reading Strategies
Week 5: Academic Writing
Week 6: Moffitt Library Presentation Meet in Moffitt Library
Week 7: Student Resource Review Presentations
Week 8: Managing Procrastination
Week 9: Career Librarys In Class Presentation / Check-in
Week 10: The Career Centers In Class Presentation
Week 11: Preparing for Final Exams Opportunities for next semester and beyond
Instructors are highly encourage to explore sample lesson plans to utilize or influence their facilitation process. We will have weekly meeting as the semester progresses, where we will discuss and share strategies of lesson plans. Here are examples of Lesson Plans
A course reader is a collection of student essays, readings, articles, and important resource information that is highly utilized through out the semester. Students will constantly reference the course reader to follow along with the class material and homework assignments.
We have shifted away from using a physical copy of the course reader as we tranistion to bcourses, an online interactive course website that is utilized within school campus. However, you can preview a course reader from Fall 2015: Fall 2015 Course Reader
Bcourses is Berkeley's official campus Learning Management System (LMS). This web-based tool provides a resource for instructors and students to enrich the teaching and learning experience.
Instructors can create new or upload existing course materials and build graded activities within bCourses, while also using it to communicate with and provide feedback to students. It offers a variety of built-in assessment tools, as well as an opportunity to integrate external tools to customize the course experience.
COURSE EVALUATIONS:
IN-TAKE FORMS:


Let's be real: nothing beats a custom-made website built from the ground up. There's nothing really as difficult, either. But you're better than frameworks! What are you to do?
Business Casual is a framework I originally built for my personal website, and now I'm sharing what I've learned with you. See what makes Business Casual tick and extend it with your own features, or just take bits and pieces to work with your own code. I promise I won't mind.
Why reinvent the wheel? Stay awesome.
All of the static features of Business Casual are handled by files located in the less/
directory.
These features include:
All files in the less/
directory are compiled with Grunt and Node. If you need help setting up Grunt,
see the Getting Started section.
|
Heads up! This section assumes you know how to write LESS code. It is not recommended that you go on, otherwise. Go to the LESS website to learn more. |
|---|
All of the dynamic features of Business Casual are handled by a file called business-casual.js
. These features
include:
business-casual.js
is minimized with Grunt and Node. If you need help setting up Grunt,
see the Getting Started section.
|
Heads up! This section assumes you understand and are comfortable with Javascript code. It is not recommended that you go on, otherwise. |
|---|


Before Change
// Exit recognition if any of the transcribed phrases could be
// one of our keywords.
if any(alt.confidence > .5 and
(alt.transcript.strip() in ("exit", "quit"))
for result in resp.results
for alt in result.alternatives):
print("Exiting..")
After Change
// Exit recognition if any of the transcribed phrases could be
// one of our keywords.
if any(re.search(r"\b(exit|quit)\b", alt.transcript)
for result in resp.results
for alt in result.alternatives):
print("Exiting..")
return


- undo - Variable in class com.mathgame.panels.SidePanel
-
- UndoButton - Class in com.mathgame.cardmanager
-
The UndoButton class represents the undo button, which uses the MoveTracker class
- UndoButton(String, MathGame) - Constructor for class com.mathgame.cardmanager.UndoButton
-
- undoFunction() - Method in class com.mathgame.panels.SidePanel
-
Carries out the undo function
- updateScore(int) - Method in class com.mathgame.database.MatchesAccess
-
Update the score of the match
- updateScores(int) - Method in class com.mathgame.network.GameManager
-
Adds the round score(s) to the cumulative score, along with the latest player score
- updateUsersList() - Method in class com.mathgame.menus.MultiMenu
-
Updates the list of users
- uponDeduction(int) - Method in class com.mathgame.math.ScoringSystem
-
Calculated the number of points lost
- uponGameEnd(Boolean, int, User) - Method in class com.mathgame.network.User
-
Updates user statistics upon the end of a game
- uponWinning(long, int) - Method in class com.mathgame.math.ScoringSystem
-
Calculates the number of points earned in the round, depending on the game type
- useDatabase - Static variable in class com.mathgame.math.MathGame
-
- User - Class in com.mathgame.network
-
The User class represents the individual users
- User(String, String) - Constructor for class com.mathgame.network.User
-
- usersList - Variable in class com.mathgame.menus.MultiMenu
-


What is the motivation behind the creation of this website?
Before, how could we know the air quality around us in Bristol?
If we even knew where to go, we might go on Open Data Bristol,
but it is impossible to find a dataset containing all the information we want at our
location.
We might find some parameters in some datasets. However, there are no good
visualisations of the data.
Why do we care?
Air pollution is increasing due to growth of urban population and this impacts the
economy and the environment.
Therefore, how to improve the awareness on pollution?
Cities are becoming data-hungry but it means data is becoming more and more complex.
This trend is also intensified by a new wave of low cost sensing such as the Smart
Citizen Kit.
Meanwhile, data analysts and citizens lose the comprehensive vision of data because they
lack of clear,
available and structured representations of the data.
Therefore, Smart Cities strategy indicates that we should focus on the delivery of
platforms for active citizen participation
and the use of existing technology [8].
Why it is important to care about air pollution?
Global demography presages a growth of urban inhabitants in the future mostly due to the
rural exodus
and the natural growth of the global population [1].
This means that cities have to increase their effort in seeking a sustainable
development
and tackling issues such as air pollution [2].
However, most cities struggle to match the prescribed limits regarding air pollutants
[3].
Moreover, a recent study considers air pollution to be among the top ten risks faced by
humanity [4].
Indeed, apart from impacting negatively the environment [5],
many studies such as [6,
7]
show that air pollution and mortality are closely related. Air pollution and most
notably particulate matter
is a threat to health by increasing substantially the risks of contracting respiratory
and cardiovascular
diseases [9, 10, 11, 12] and it is
also estimated to reduce
life expectancy by an
average of 8 months for urban UK residents [2].
Despite that pollution related deaths are decreasing across Europe because emissions of
some pollutants are decreasing [14],
it still represents about 450,000 premature deaths per year [13] and 25,000 in the UK
alone [14].
Furthermore, particulate matter is estimated to cost £20 billion per year in health
costs in the UK [2].
[15] even estimates that the damage caused by sources of air
pollution could reach up to
$277 billion dollars each year in the US.
Therefore, there are both health and economic dangers regarding air pollution which is
why it requires a great attention
from the decision makers of the cities.
Using an air quality index
The levels (shown in the table below) for the air quality index are taken from the European Air Quality Index. We use this air quality index accross the website. Measurements of up to five key pollutants supported by modelled data determine the index level that describes the current air quality situation at each monitoring station. The index corresponds to the poorest level for any of five pollutants.
| Pollutant name | Index level (based on pollutant concentrations in µg/m3) | ||||
|---|---|---|---|---|---|
| {{#aqiMust.0.index_levels}} | {{name}} | {{/aqiMust.0.index_levels}}||||
| {{name}} | {{#index_levels}}{{values.0}}-{{values.1}} | {{/index_levels}}


Basic grain-sticky demo
Some Content so we can scroll
I'm only visible after you scroll a little (10%) down.
Some Content so we can scroll


class BasketValidationParticipant extends AbstractEntity
Methods
| __construct(EntityManager $em) | from AbstractEntity | |
| integer |
getUsrId()
Get the user id |
|
| setUsrId($usrId) | ||
| string |
getUsrName()
Get the user name |
|
| setUsrName($usrName) | ||
| Boolean |
isConfirmed()
Tell whether the participant is confirmed |
|
| setConfirmed($confirmed) | ||
| Boolean |
canAgree()
Tell whether the particpant can agree |
|
| setCanAgree($canAgree) | ||
| Boolean |
canSeeOthers()
Tell whether the participant can see the other particpants |
|
| setCanSeeOthers($canSeeOthers) |
Details
in AbstractEntity at line 21
final public
__construct(EntityManager $em)
at line 27
public integer
getUsrId()
Get the user id
at line 32
public
setUsrId($usrId)
at line 42
public string
getUsrName()
Get the user name
at line 47
public
setUsrName($usrName)
at line 57
public Boolean
isConfirmed()
Tell whether the participant is confirmed
at line 62
public
setConfirmed($confirmed)
at line 72
public Boolean
canAgree()
Tell whether the particpant can agree
at line 77
public
setCanAgree($canAgree)
at line 87
public Boolean
canSeeOthers()
Tell whether the participant can see the other particpants


vimg
vimg is a simple bash function I wrote a couple of years ago.
function vimg() {
files=`git grep -Ie $1 --name-only`
vim $files +/$1
}
Just a couple of lines, but it is has had a huge impact on my work flow.
The usage is simple, inside of any git repository you type
vimg thingYouWantToFind
This gets a list of file names from grep that contain that pattern, and
opens them all in vim, also highlighting the search term. Combining both
of those moves into one lets you quickly move through a code base to explore
and refactor.
vimg is short for "vim grep". The idea being that it is
similar to vimdiff, a wrapper around vim that opens up
a few files with options set for a specialized situation.
I think the key to its success is that it allows me to not
just interact with one thing over many files quickly; it
allows me to do so without knowing anything about where
the thing is, or how many things touch it beforehand.
Give it a try, and let
me
know how you like it!


We have mices!
- synergize compelling communities
- reintermediate impactful e-commerce
- architect dot-com functionalities
- benchmark plug-and-play schemas
- disintermediate vertical web-readiness
- unleash turn-key niches
- transform value-added e-services
- revolutionize distributed eyeballs
- drive cross-media models
- synergize seamless initiatives
- leverage distributed e-services
- target proactive paradigms
- streamline intuitive portals
- deliver magnetic infomediaries


Alloy - Messaging Demo
Host this file on Domain B (currently hardcoded to Nate's other machine name http://miles.dev)
Child frame
Hi there, my gender neutral parent frame on another domain. I would call more, if we had a snazzy way to communicate.


rwlman − RWP*Load Simulator persec table and persec_a view
The persec table and associated view save information about the count of executions of each procedure per second since the common start time.
create table
persec
( runnumber number not null
, procno number not null
, vname varchar2(30) not null
, second number not null
, scount number
, constraint persec_pk primary key(runnumber, procno, vname,
second)
)
create view
persec_a
( runnumber
, pcount
, vname
, second
, scount
)
runnumber
This is the number that uniquely identifies a run.
procno pcount
In single process runs, procno is zero, in multi-process runs, it gets its value from the Operating System process number of from the -p option to rwloadsim. In the aggregate view, persec_a, the total process count is in the pcount column.
vname
This is the name of the procedure being executed.
second
This is the whole second after the common start time.
scount
Total number of executions of the procedure in the latest second untill the value of the second column. In the persec_a view the value is aggregated over all processes.
The per second counts are like all other statistics held in memory buffers, and is flushed to the repository database just before rwloadsim termination. If the --flush-every option is used, the per second counts will be flushed every so often, which can e.g. be used to show a running graph of the throughput. Note that --flush-every has overheads as mutexes are needed to protect the buffers and due to the execution of a sql statement against the repository database. If the value for the --flush-every option is larger than 1, each update to the repository will contain per second counts for multiple seconds.
Copyright © 2021 Oracle Corporation
Licensed under the Universal Permissive License v 1.0 as shown at https://oss.oracle.com/licenses/upl


{% include 'hackathon/base.html' %} {% block body %}
Team Name: {{team.name}}
Team Description: {{team.description}}
Leader: {{leader.user.username}}


Expenses
Property Tax
$
Monthly
%
Yearly Increase
Insurance
$
Monthly
%
Yearly Increase
Maintenance
$
Monthly
%
Yearly Increase
Utilities
$
Monthly
%
Yearly Increase
Other
$
Monthly
%
Yearly Increase
Management Fee
%
Monthly
Vacancy Rate
%
Monthly
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