Project description
cryptography is a package which provides cryptographic recipes and
primitives to Python developers. Our goal is for it to be your “cryptographic
standard library”. It supports Python 2.7, Python 3.4+, and PyPy 5.3+.
cryptography includes both high level recipes and low level interfaces to
common cryptographic algorithms such as symmetric ciphers, message digests, and
key derivation functions. For example, to encrypt something with
cryptography ’s high level symmetric encryption recipe:
>>> from cryptography.fernet import Fernet
>>> # Put this somewhere safe!
>>> key = Fernet . generate_key ()
>>> f = Fernet ( key )
>>> token = f . encrypt ( b "A really secret message. Not for prying eyes." )
>>> token
'...'
>>> f . decrypt ( token )
'A really secret message. Not for prying eyes.'
You can find more information in the documentation .
You can install cryptography with:
$ pip install cryptography
For full details see the installation documentation .
Discussion
If you run into bugs, you can file them in our issue tracker .
We maintain a cryptography-dev mailing list for development discussion.
You can also join #cryptography-dev on Freenode to ask questions or get
involved.
Security
Need to report a security issue? Please consult our security reporting
documentation.
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages .
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The url of the Jenkins instance itself.
This url is used to set the DOCKER_SWARM_PLUGIN_JENKINS_AGENT_JAR_URL environment variable which may be used to download agent.jar from the Jenkins master.


{% extends "ties_list.html" %} {% block title %}Most exciting ties{% endblock %} {% block headline %}Most exciting ties{% endblock %} {% block nosubhead %}{% endblock %} {% block nodesc %}
The 100 two-legged ties with the most excitement, measured by how much the win probability line traveled throughout the course of the tie.
{% endblock %}


Data science portfolio
Hospital readmitance of Diabetic patient
Prediction model for Customer churned of bank
Covid 19 Data Visualization for Europe continent contries
Covid 19 Vaccination Visualization for Europe continent contries
Prediction model for heart disease
Prediction model for heart disease
Prediction model for heart disease
Prediction model for movie recomendation
Asteroid Impacts- Asteroid Impact probability and classification
Prediction model to predict price of the houses in California
Completed Masters in Data Science. Very passinate about data and creating a chalenging predictive models. Handson experiance in finiance domain with creating models which helps organisation for credit card loans and personla loans etc.
Prior to experiance - Middleware Engineer with 14+ years of experience in designing, building, implementing and supporting complex system environments. Professional expertise includes APIGEE implementation, administration and support, disaster recovery, design and deployment.


--- layout: post status: publish published: true title: 'Ultimate BLT #headband - Episode 8.49' author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 12014 wordpress_url: http://ivyenvy.com/?p=12014 date: '2016-08-28 22:10:27 +0000' date_gmt: '2016-08-29 03:10:27 +0000' categories: - Uncategorized tags: [] comments: [] ---
You'll have to forgive the drop in audio quality in this episode. Corey is in Arizona and relying on Air BNB internet. We talk about the Dodgers series, including how dominant Kris Bryant is and Joe's short leash on Jason Hammel.


Angular main controller status: {{ang_ctrl_status}}
Date and time from server: {{dt_from_server}}
Source at Github


Braveheart (1995)
Grade: 76
"Braveheart" is a very good film despite serious flaws. The cinematography, costumes, and direction is excellent and generally overcomes problems with plot and character development.
"Braveheart" takes place in Scotland, during the Dark Ages. Scotland is repressed by England, led by brutal King Longshanks. William Wallace (Mel Gibson), a Scot commoner, avenges the death of his father, grandfather, wife, etc. the hands of the British by leading the Scots in a war for freedom.
There may be some spoilers in the following paragraphs.
Historical accuracy in epics is not always important to a film's quality. Any film that is not a documentary should be considered fiction, anyway. However, if history is to be rewritten for the sake of simplification (Scots are just and good, Brits are cynical and bad) or drama (Longshanks' son is gay, and Wallace beds the Princess of Wales) it should at least be credible.
I thought that there was excessive violence in the film. There are endless spearings, stabbings, beatings, etc. "Braveheart" appears to be both pro-violence and pro-war. Wallace is invincible in hand-to-hand conflict, killing at least a dozen Brits, including several after an arrow has punctured his chest.
To justify the carnage, the British king is depicted as evil incarnate, needing only to shoot lightning out of his fingers to match the wickedness of the emperor in the Star Wars films.
I didn't like the character of Longshanks son.  His hair and clothes are sissy. He has a lover who is pushed off a tower by Longshanks, and no doubt the audience is expected to applaud this gesture. Surely Hollywood should be beyond such depiction by now.
In a three hour film, I counted four women who have lines. Two of the characters are very minor, the other two are very beautiful women, one of whom is Wallace's wife, while the other bears his child. In the world of "Braveheart", women only serve to supplement Wallace's manhood.
Despite these annoying flaws, I still believe that "Braveheart" is a very good film. The major redemption comes from the cinematography. The forests, valleys are villages of Scotland are filmed in panning shots to full advantage. The costumes are great, and Gibson's direction (the aforementioned problems can be blamed on the story) is also excellent. The length of the film and its slow pace also help, since it broadens the characters and builds the dramatic tension.
http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% include pricing-card.html title="GitLab pages" styles="col-xs-12 col-sm-4 col-sm-offset-2" block=static1 %}
{% include pricing-card.html title="GitHub pages" block=static2 %}
{% include pricing-card.html title="Surge" styles="col-xs-12 col-sm-4 col-sm-offset-2" block=static3 %}
{% include pricing-card.html title="Netlify" block=static4 %}
{% include pricing-card.html title="Firebase" styles="col-xs-12 col-sm-6 col-sm-offset-3 col-md-4 col-md-offset-4" block=static5 %}


commplish
Commplish user signup
Disclaimer
Anything important needed to be said
Display name
A short single word name for display with your profile and elsewhere.
About you
A short description of yourself


Constructor with limit and label.
the position (the value) on the y-axis (y-value) or x-axis (xIndex) where this line should appear
provide "" if no label is required
Disables the line to be drawn in dashed mode.
Enables the line to be drawn in dashed mode, e.g. like this "- - - - - -"
the length of the line pieces
the length of space inbetween the pieces
offset, in degrees (normally, use 0)
returns the DashPathEffect that is set for this LimitLine
returns the Typeface used for the labels, returns null if none is set
{@link Font}
Returns the label that is drawn next to the limit line.
Returns the position of the LimitLine label (value).
Returns the limit that is set for this line.
Returns the color that is used for this LimitLine
returns the width of limit line
Returns the text color that is set for the labels.
returns the text size that is currently set for the labels, in pixels
Returns the color of the value-text that is drawn next to the LimitLine.
returns the Typeface used for the labels, returns null if none is set
{@link Font}
Returns the used offset on the x-axis for drawing the axis or legend labels. This offset is applied before and after the label.
Returns the used offset on the x-axis for drawing the axis labels. This offset is applied before and after the label.
Returns true if the dashed-line effect is enabled, false if not. Default: disabled
Returns true if this comonent is enabled (should be drawn), false if not.
Set this to true if this component should be enabled (should be drawn), false if not. If disabled, nothing of this component will be drawn. Default: true
sets a specific Typeface for the labels
Sets the label that is drawn next to the limit line. Provide "" if no label is required.
Sets the position of the LimitLine value label (either on the right or on the left edge of the chart). Not supported for RadarChart.
Sets the linecolor for this LimitLine. Make sure to use getResources().getColor(...)
set the line width of the chart (min = 0.2f, max = 12f); default 2f NOTE: thinner line == better performance, thicker line == worse performance
Sets the text color to use for the labels. Make sure to use getResources().getColor(...) when using a color from the resources.
sets the size of the label text in density pixels min = 6f, max = 24f, default 10
the text size, in DP
Sets the color of the value-text that is drawn next to the LimitLine. Default: Paint.Style.FILL_AND_STROKE
Îsets a specific Typeface for the labels
Sets the used x-axis offset for the labels on this axis.
Sets the used y-axis offset for the labels on this axis. For the legend, higher offset means the legend as a whole will be placed further away from the top.
Generated using TypeDoc
The limit line is an additional feature for all Line-, Bar- and ScatterCharts. It allows the displaying of an additional line in the chart that marks a certain maximum / limit on the specified axis (x- or y-axis).
Philipp Jahoda


THE BIG LEBOWSKI A film review by Mark R. Leeper
Capsule: The Coen Brothers tell their funniest story since RAISING ARIZONA. Jeff Bridges plays an aging, burned-out hippie pulled into the weird goings-on after the wife of a famous multi- millionaire is kidnapped. The film is big-time funny, has a host of really weird characters and tremendous visual imagination, but could have used a stronger third act. Rating: 8 (0 to 10), high +2 (-4 to +4)
Now I claim what is going on here is that a cowboy without much respect for the sort of people he finds in Los Angeles, spins the gull-darnedest yarn about a guy he met in a bar a couple of times. But there will probably be other interpretations.
Jeff Bridges plays a laid-back aging hippie who happens to have the same name, Jeff Lebowski, as a famous philanthropist, though the hippie prefers being called The Dude. That sounds like it could be a good thing, but the philanthropist has enemies and some of the no-so- bright ones confuse the two and take their ire out on The Dude. After discussing the situation with his close bowling buddies, para-military Walter Sobchak (a hilarious role for John Goodman) and low-voltage surfer Donny (Steve Buscemi), The Dude figures there is nothing he can do but face the Big Lebowski (David Huddlestone). The Big Lebowski at first has little use for someone with The Dude's marginal life-style, but he finds a use when his wife is kidnapped and he needs someone to drop off the million-dollar ransom. The Dude wants to play it straight, but Sobchak figures if they play their cards right he and The Dude could split the million.
Only the Coen Brothers could tell a story this complicated, this weird, and with so many characters on so many different frequencies. The film is full of weirdoes, many of whom are present only to add texture. John Tuturro, missing from films for a while, plays the totally superfluous role of Jesus, the bowling rival of our heroes. The over-ripe Jesus practically dances a flamenco every time he throws the ball. Then their are the nihilist bikers. And if the script does not add enough weird characters, the character you think you know get weirder and weirder.
Raymond Chandler used to add a touch of the surreal to his mystery stories whenever his detective was knocked out by telling us Marlowe's dreams while he was unconscious. But then Philip Marlowe was only an amateur at hallucinating. He was not a stoned-out hippie like The Dude. Conk The Dude on the bean and you get weird bowling dreams that are worth the price of admission by themselves. The Coen Brothers have incredible visual imagination and tremendous good humor. Comedies of late have been mild smile- along-with-Sandra-Bullock sorts of things. The only recent film that made me laugh out loud recently was MIDNIGHT IN THE GARDEN OF GOOD AND EVIL. But it has been a good while since I have laughed as hard as I did at THE BIG LEBOWSKI. The only real problem with the script is the plot lacks a strong finish. After a strong first and second act, the film has a much lower-key third act that resolves the mystery but lacks the strength and the humor of the first two. The film needed a wild finish and goes soft and sentimental at the wrong time.
This is a film that has great visuals and has genuine laugh-out- loud humor. If it has a weak spot it is only that the story is just okay, but that is not really the point. I rate it 8 on the 0 to 10 scale and a high +2 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>Copyright 1998 Mark R. Leeper
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WELCOME TO SMA
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PLEASE LOGIN BELOW
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Where is it?
George Sherman Union, 2nd Floor in Metcalf Hall at 775 Commonwealth Avenue, Boston, MA, 02215.
Who's coming?
We expect 500 hackers from all around the world to attend BostonHacks.
Who can attend?
All students are welcome. Unfortunately, we will not be able to accommodate students under 18 this year.
Do I need experience?
No experience necessary. Don't worry about being new to hackathons. We will have plenty of mentors and resources. Come, learn, and experience your first hackathon at BostonHacks!
What should I bring?
You should bring your laptop, phone, chargers, and sleeping bag. All food and other accommodations will be taken care of.
Can we form teams?
Of course you can! We encourage people to work in teams of up to 4 people. You can work alone, but it won't be the same. There will be plenty of team building events on site and online.
What do I do if I don't have a team?
There will be a team-forming event after the opening ceremony to help singletons form teams. It will be located in the BackCourt on the 1st floor of the GSU.
Does it cost anything?
BostonHacks is 100% free.  Everything will be absolutely free.
How am I going to eat and sleep?
Free breakfast, lunch and dinner will be served on Sunday
How/When do I need to submit my project?
All projects will need to be submitted on Devpost by 11:30am on Sunday, although you can continue to work on your demonstration after you submit. Instructions for submitting on Devpost will be sent out during the hackathon.
Will there be travel reimbursements?
We're working on providing travel reimbursements, and we will provide the form later.


2D
Size:
0.05
Square
Circle
Triangle
Hexagon
Rotation
Movement
3D
Offset:
0.15
Extrude
Revolve
Pinch
2D
3D
2D & 3D
4D
Offset:
0.5
Extrude
Revolve
Pinch


my name's nada alabdullah and i'm studing programming that is one of the fastest growing professions. i want to became an expert in a technology, or language such as Performance, Machine Learning, or Javascript and i hope to get to a specific job title, such as senior engineer , CTO, or full stack developer.
-
Education
Software Development
Code Fellows and ASAC Amman- Jordan Since April 2021 -
Experience
-Bachelor Degree of Computer And Network Engineering
( Al-Balqa' Applied University From Augest 2011 to October 2016 )
-LTUC Software Developer 2021 - PRESENT, Amman-Jordan
This is the Top-Ten of things that i will using it in this course :
- Git and GitHub
- Unix
- Node.js
- MongoDB
- JSDoc
- Text Editor
- React
- Express
- ESLint
- Redux


Classes, Interfaces and methods for Input/Output.
Operations on files and directories.
Stdin, stdout and stderr can be used for normal input and output.
The most common methods on these are also available directly.
| INTERFACE | I_ByteWriter @public | An interface for any class that can write a byte.
|
| INTERFACE | I_CharWriter @public | An interface for any class that can write a character.
|
| INTERFACE | I_Writer @public | An interface for any class that can write a string.
|
| CLASS | Writer @public | Abstract class that implements I_Writer while only requiring subclasses
to implement write(string) by providing the
writeByte(), writeChar() and print() implementations.
|
| CLASS | File @public | File for reading and writing.
|
| CLASS | Socket @public | Socket for reading and writing.
|
| INTERFACE | I_ByteReader @public | An interface for any class that can read a byte.
|
| INTERFACE | I_CharReader @public | An interface for any class that can read a UTF-8 character.
|
| INTERFACE | I_CharOrByteReader @public | An interface for any class that can read a byte or a UTF-8 character.
|
| CLASS | BytesReader @public | A ByteReader that reads from a byteString.
|
| CLASS | ByteReaderStack @public | A wrapper around a ByteReader that supports push().
|
| CLASS | StringReader @public | A Reader that reads characters from a string.
|
| CLASS | CharReaderStack @public | A wrapper around a CharReader that supports push().
|
| |
| Methods for creating an IO.Socket object.
|
| ENUM | SocketProtocol @public | Protocol to use for a socket.
|
| CLASS | StringWriter @public | A Writer that stores the text in a string.
Use ToString() to get the result.
|
| CLASS | ByteWriter @public | A Writer that stores a sequence of bytes.
Call toByteString() to get the result.
|
| CLASS | FileInfo @public | Used for the return value of IO.fileInfo().
|
| |
| int | eof @public | End Of File
|
| IO.File | stdin @public | Standard input.
|
| IO.File | stdout @public | Standard output.
|
| IO.File | stderr @public | Standard error output.
|
| |
| readAllBytes(reader) byteString @public |
Read all bytes from reader and return a byteString with them.
|
| readAllChars(reader) string @public |
Read all chars from reader and return a string with them.
|
| |
| Methods for creating an IO.File object.
|
| fileReader(fileName) IO.File @public |
Opens file fileName for reading.
|
| fileWriter(fileName, truncate) IO.File @public |
Opens file fileName for writing.
|
| clientSocket(server, port, protocol) IO.Socket @public |
Open a client socket to port on server.
|
| |
| Methods for reading and writing stdin and stdout
|
| readByte() int @public |
Reads and returns one byte from stdin.
|
| readChar() int @public |
Reads and returns one UTF-8 character from stdin.
|
| readFile(fileName) string @public |
Reads the contents file fileName and returns it as a string.
|
| write(text) status @public |
Writes text to stdout and returns FAIL or OK.
|
| write(number) status @public |
Writes number to stdout and returns FAIL or OK.
|
| write(number) status @public |
Writes number to stdout and returns FAIL or OK.
|
| write(number) status @public |
Writes number to stdout and returns FAIL or OK.
|
| write(flag) status @public |
Writes flag as "TRUE" or "FALSE" to stdout and returns FAIL or OK.
|
| write(ok) status @public |
Writes ok as "FAIL" or "OK" to stdout and returns FAIL or OK.
|
| write(arg) status @public |
Writes arg depending on its actual type to stdout.
Returns FAIL or OK.
|
| print(text) status @public |
Writes text to stdout and appends a newline.
|
| print(text) status @public |
Writes text to stdout and appends a newline.
|
| print(nr) status @public |
Writes nr to stdout and appends a newline.
|
| print(nr) status @public |
Writes nr to stdout and appends a newline.
|
| print(nr) status @public |
Writes nr to stdout and appends a newline.
|
| print(flag) status @public |
Writes flag to stdout as "FALSE" or "TRUE" and appends a newline.
|
| print(ok) status @public |
Writes ok to stdout as "FAIL" or "OK" and appends a newline.
|
| print(arg) status @public |
Writes arg to stdout depending on its actual type.
|
| print() status @public |
Writes a newline to stdout.
|
| format(fmt, arguments) status @public |
Formats the string and writes it to stdout with a newline.
|
| writeByte(byte) status @public |
Writes byte byte to stdout.
|
| writeChar(char) status @public |
Writes character char to stdout as an UTF-8 byte sequence.
|
| flush() status @public |
Flushes buffered output on stdout.
|
| |
| Methods for file properties
|
| fileInfo(name) IO.FileInfo @public |
Return statistics for name.
|
| isDirectory(name) bool @public |
Returns TRUE if name exists and is a directory.
|
| isReadable(name) bool @public |
Returns TRUE if the file name exists and is readable.
|
| isWritable(name) bool @public |
Returns TRUE if the file name exists and is writable.
|
| isExecutable(name) bool @public |
Returns TRUE if the file name exists and is executable.
|
| |
| Operations involving directories.
|
| chdir(dirName) status @public |
Change the current directory to dirName.
|
| getdir() string @public |
Return the current directory.
|
| mkdir(dirName) status @public |
Create directory dirName.
|
| rmdir(dirName) status @public |
Delete directory dirName. Only works when it is empty.
|
| dirList(dirName) list<string> @public |
Returns a list with all entries of directory dirName.
|
| |
| Operations on files
|
| delete(fileName) status @public |
Delete file fileName.
|
| rename(fromName, toName) status @public |
Rename file fromName to toName.
|
| move(fromName, toName) status @public |
Move file fromName to toName by making a copy and deleting
fromName.
Not implemented yet.
|
| copy(fromName, toName) status @public |
Copy file from to to.
Not implemented yet.
|
| equalFiles(name1, name2) bool @public |
Compare two files and return TRUE if both exist, can be read and contain
the same bytes.
|
| |
| Operations on file names and paths.
|
| findExe(exeName) string @public |
Finds exeName in $PATH and returns the actual location.
|
| findExeInDirList(exeName, dirs) string @public |
Searches for exeName in each directory in dirs and returns the
first one that exists and is executable.
|
| modifyExeName(exeName, newName) string @public |
Given an executable name returns a different executable name in the same
directory.
|
| concatPath(first, second) string @public |
Returns first and second concatenated as path parts.
|
| fullPath(fname) string @public |
Returns the full path of fname.
|
| resolve(fname) string @public |
Returns fname with all symbolic links resolved.
|
| tailIndex(fname) int @public |
Returns index of last path component in fname.
|
| tail(fname) string @public |
Returns the last path component in fname.
|
| directory(fname) string @public |
Returns the directory name of fname.
|
| tailSepIndex(fname) int @public |
Returns index of last path component of fname, including separator(s)
before it that are not part of the head.
|
| pastHeadIndex(fname) int @public |
Returns index of first char after leading "c:/", "/", etc.
Returns 0 when no head found.
|
| isPathSep(c) bool @public |
Returns TRUE if c is a path separator.
|
| nextPartIndex(fname, idx) int @public |
Returns the index of the next path component, after the next separator.
|
| |


Provides an interface and a C++ implementation of the RecMap MP2 construction heuristic (see 'citation("recmap")' for details). This algorithm draws maps according to a given statistical value (e.g., election results, population or epidemiological data). The basic idea of the RecMap algorithm is that each map region (e.g., different countries) is represented by a rectangle. The area of each rectangle represents the statistical value given as input (maintain zero cartographic error). Documentation about RecMap is provided by a vignette included in this package.
| Version: | 1.0.0 |
| Depends: | R (≥ 3.3), GA (≥ 3.0.0), Rcpp (≥ 0.12.4), sp |
| LinkingTo: | Rcpp (≥ 0.12.4) |
| Suggests: | colorspace, doParallel, knitr, lattice, maps, noncensus, shiny, testthat, tufte, xtable |
| Published: | 2018-09-16 |
| Author: | Christian Panse [aut, cre] |
| Maintainer: | Christian Panse <Christian.Panse at gmail.com> |
| BugReports: | https://github.com/cpanse/recmap/issues |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| SystemRequirements: | C++11 |
| Citation: | recmap citation info |
| Materials: | README NEWS |
| In views: | Spatial |
| CRAN checks: | recmap results |
| Reference manual: | recmap.pdf |
| Vignettes: |
Draw your own Rectangular Statistical Cartogram with recmap |
| Package source: | recmap_1.0.0.tar.gz |
| Windows binaries: | r-devel: recmap_1.0.0.zip, r-release: recmap_1.0.0.zip, r-oldrel: recmap_1.0.0.zip |
| OS X binaries: | r-release: recmap_1.0.0.tgz, r-oldrel: recmap_1.0.0.tgz |
| Old sources: | recmap archive |
Please use the canonical form https://CRAN.R-project.org/package=recmap to link to this page.


From my testing on DICEv1 anyone looking to improve it needs to start with the following:
1) Show if the contract has entropy TX in diceinfo
2) Have a table end parameter on table creation, where the dice contract expires and the funds can be withdrawn by the creator
3) Figure some solution to scale, a single table can only take so many parallell bets before it just stops working.
4) Make a GUI to make it easier for people to play


| PostgreSQL 9.0.10 Documentation | ||||
|---|---|---|---|---|
| Prev | Up | Chapter 15. Installation from Source Code | Next |
On some systems with shared libraries you need to tell the system how to find the newly installed shared libraries. The systems on which this is not necessary include BSD/OS, FreeBSD, HP-UX, IRIX, Linux, NetBSD, OpenBSD, Tru64 UNIX (formerly Digital UNIX), and Solaris.
The method to set the shared library search path varies between platforms, but the most widely-used method is to set the environment variable LD_LIBRARY_PATH like so: In Bourne shells (sh, ksh, bash, zsh):
LD_LIBRARY_PATH=/usr/local/pgsql/lib export LD_LIBRARY_PATH
or in csh or tcsh:
setenv LD_LIBRARY_PATH /usr/local/pgsql/lib
Replace /usr/local/pgsql/lib with whatever you set --libdir to in step 1. You should put these commands into a shell start-up file such as /etc/profile or ~/.bash_profile. Some good information about the caveats associated with this method can be found at http://xahlee.org/UnixResource_dir/_/ldpath.html.
On some systems it might be preferable to set the environment variable LD_RUN_PATH before building.
On Cygwin, put the library directory in the PATH or move the .dll files into the bin directory.
If in doubt, refer to the manual pages of your system (perhaps ld.so or rld). If you later get a message like:
psql: error in loading shared libraries libpq.so.2.1: cannot open shared object file: No such file or directory
then this step was necessary. Simply take care of it then.
If you are on BSD/OS, Linux, or SunOS 4 and you have root access you can run:
/sbin/ldconfig /usr/local/pgsql/lib
(or equivalent directory) after installation to enable the run-time linker to find the shared libraries faster. Refer to the manual page of ldconfig for more information. On FreeBSD, NetBSD, and OpenBSD the command is:
/sbin/ldconfig -m /usr/local/pgsql/lib
instead. Other systems are not known to have an equivalent command.
If you installed into /usr/local/pgsql or some other location that is not searched for programs by default, you should add /usr/local/pgsql/bin (or whatever you set --bindir to in step 1) into your PATH. Strictly speaking, this is not necessary, but it will make the use of PostgreSQL much more convenient.
To do this, add the following to your shell start-up file, such as ~/.bash_profile (or /etc/profile, if you want it to affect all users):
PATH=/usr/local/pgsql/bin:$PATH export PATH
If you are using csh or tcsh, then use this command:
set path = ( /usr/local/pgsql/bin $path )
To enable your system to find the man documentation, you need to add lines like the following to a shell start-up file unless you installed into a location that is searched by default:
MANPATH=/usr/local/pgsql/man:$MANPATH export MANPATH
The environment variables PGHOST and PGPORT specify to client applications the host and port of the database server, overriding the compiled-in defaults. If you are going to run client applications remotely then it is convenient if every user that plans to use the database sets PGHOST. This is not required, however; the settings can be communicated via command line options to most client programs.


We buy systems!
- visualize turn-key vortals
- disintermediate ubiquitous partnerships
- generate proactive content
- architect value-added web-readiness
- orchestrate dynamic partnerships
- deliver B2C users
- cultivate frictionless ROI
- enhance best-of-breed e-markets
- incubate world-class deliverables
- embrace enterprise e-tailers
- enhance front-end channels


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How to set up and run Apache SystemML locally.
DocsIf you haven’t run Apache SystemML before, make sure to set up your environment first.
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
# Linux
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Linuxbrew/install/master/install)"
brew tap caskroom/cask
brew install Caskroom/cask/java
brew install python
pip install jupyter matplotlib numpy
Download Spark and SystemML.
brew tap homebrew/versions
brew install apache-spark16
Download systemml-0.10.0-incubating.zip and unzip it to a location of your choice.
This is optional, but will be much easier in the long run: move SystemML to your bash profile.
vim .bash_profile
i
# 1 line:
export SYSTEMML_HOME=/Users/stc/Documents/systemml-0.10.0-incubating
:wq
Similar to the Scala API, SystemML also provides a Python MLContext API. In addition to the regular SystemML.jar file, you’ll need to install the Python API as follows:
Python 2:
pip install systemml
# Bleeding edge: pip install git+git://github.com/apache/incubator-systemml.git#subdirectory=src/main/python
Python 3:
pip3 install systemml
# Bleeding edge: pip3 install git+git://github.com/apache/incubator-systemml.git#subdirectory=src/main/python
How to Use SystemML.
Start up your Jupyter notebook by moving to the folder where you saved the notebook. Then copy and paste the line below:
Python 2:
PYSPARK_DRIVER_PYTHON=jupyter PYSPARK_DRIVER_PYTHON_OPTS="notebook" pyspark --master local[*] --driver-class-path SystemML.jar --jars SystemML.jar--conf "spark.driver.memory=12g" --conf spark.driver.maxResultSize=0 --conf spark.akka.frameSize=128 --conf spark.default.parallelism=100
Python 3:
PYSPARK_PYTHON=python3 PYSPARK_DRIVER_PYTHON=jupyter PYSPARK_DRIVER_PYTHON_OPTS="notebook" pyspark --master local[*] --driver-class-path SystemML.jar --jars SystemML.jar --conf "spark.driver.memory=12g" --conf spark.driver.maxResultSize=0 --conf spark.akka.frameSize=128 --conf spark.default.parallelism=100
To use SystemML with Spark Shell, the SystemML jar can be referenced using Spark Shell’s --jars option. Start the Spark Shell with SystemML with the following line of code in your terminal:
spark-shell --executor-memory 4G --driver-memory 4G --jars SystemML.jar
To begin, start an MLContext by typing the code below. Once successful, you should see a “Welcome to Apache SystemML!” message.
import org.apache.sysml.api.mlcontext._
import org.apache.sysml.api.mlcontext.ScriptFactory._
val ml = new MLContext(sc)
The ScriptFactory class allows DML and PYDML scripts to be created from Strings, Files, URLs, and InputStreams. Here, we’ll use the dmlmethod to create a DML “hello world” script based on a String. We execute the script using MLContext’s execute method, which displays “hello world” to the console. The execute method returns an MLResults object, which contains no results since the script has no outputs.
val helloScript = dml("print('hello world')")
ml.execute(helloScript)
As an example of how to use SystemML, we’ll first use Spark to create a DataFrame called df of random doubles from 0 to 1 consisting of 10,000 rows and 1,000 columns.
import org.apache.spark.sql._
import org.apache.spark.sql.types.{StructType,StructField,DoubleType}
import scala.util.Random
val numRows = 10000
val numCols = 1000
val data = sc.parallelize(0 to numRows-1).map { _ => Row.fromSeq(Seq.fill(numCols)(Random.nextDouble)) }
val schema = StructType((0 to numCols-1).map { i => StructField("C" + i, DoubleType, true) } )
val df = sqlContext.createDataFrame(data, schema)
We’ll create a DML script using the ScriptFactory dml method to find the minimum, maximum, and mean values in a matrix. This script has one input variable, matrix Xin, and three output variables, minOut, maxOut, and meanOut. For performance, we’ll specify metadata indicating that the matrix has 10,000 rows and 1,000 columns. We execute the script and obtain the results as a Tuple by calling getTuple on the results, specifying the types and names of the output variables.
val minMaxMean =
"""
minOut = min(Xin)
maxOut = max(Xin)
meanOut = mean(Xin)
"""
val mm = new MatrixMetadata(numRows, numCols)
val minMaxMeanScript = dml(minMaxMean).in("Xin", df, mm).out("minOut", "maxOut", "meanOut")
val (min, max, mean) = ml.execute(minMaxMeanScript).getTuple[Double, Double, Double]("minOut", "maxOut", "meanOut")
Many different types of input and output variables are automatically allowed. These types include Boolean, Long, Double, String, Array[Array[Double]], RDD
Let’s take a look at an example of input matrices as RDDs in CSV format. We’ll create two 2x2 matrices and input these into a DML script. This script will sum each matrix and create a message based on which sum is greater. We will output the sums and the message.
val rdd1 = sc.parallelize(Array("1.0,2.0", "3.0,4.0"))
val rdd2 = sc.parallelize(Array("5.0,6.0", "7.0,8.0"))
val sums = """
s1 = sum(m1);
s2 = sum(m2);
if (s1 > s2) {
message = "s1 is greater"
} else if (s2 > s1) {
message = "s2 is greater"
} else {
message = "s1 and s2 are equal"
}
"""
scala.tools.nsc.io.File("sums.dml").writeAll(sums)
val sumScript = dmlFromFile("sums.dml").in(Map("m1"-> rdd1, "m2"-> rdd2)).out("s1", "s2", "message")
val sumResults = ml.execute(sumScript)
val s1 = sumResults.getDouble("s1")
val s2 = sumResults.getDouble("s2")
val message = sumResults.getString("message")
val rdd1Metadata = new MatrixMetadata(2, 2)
val rdd2Metadata = new MatrixMetadata(2, 2)
val sumScript = dmlFromFile("sums.dml").in(Seq(("m1", rdd1, rdd1Metadata), ("m2", rdd2, rdd2Metadata))).out("s1", "s2", "message")
val (firstSum, secondSum, sumMessage) = ml.execute(sumScript).getTuple[Double, Double, String]("s1", "s2", "message")
Congratulations! You’ve now run examples in Apache SystemML!


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Are you sure? You really want delete the blog post titled {{ post.title }}?


3D Cottage
Class Index
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M
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P
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S
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V
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Z
B
Buffer
C
Camera
Clock
Color3d
Color4d
Controls
D
Display
DLight
G
glDraw
Global
L
Light
Line
M
Matrix4d
Mesh
Model
P
Panel
PBuffer
PLight
R
Range
Renderer
S
ShaderSource
Shading
stbi_io_callbacks
Sun
T
Texture
Timer
Triangle
V
Vector2d
Vector3d
Vector4d
Vertex
View
Z
ZBuffer
Generated by
1.9.2


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