THE MISSION
Government agencies taking the lead on Innovation!
Our mission is to build a community for open data creation to enable sustainable innovation in society. Our goal is to stimulate
and support government agencies in their ongoing work aimed at making more public data available.
In 2018, as part of the process of increasing the digitalization of the public sector,
the Swedish Government put focus on open data and data-driven innovation. Public sector,
academic sector, enterprise and creative organizations from civil society need to interact
and collaborate. Through open and data-driven innovation, more and more people can contribute
to the digital welfare of tomorrow's society and together create social benefits. Increased
re-use of open data contributes to increased growth, participation and efficiency. The Swedish
Government further argues that where there is social benefit, the public sector should be
an active partner. Access to authorities' data, if provided as open data, can lead to a variety
of benefits for both society and economy. This includes giving citizens, businesses and civil
society the opportunity for increased and more democratic involvement in the authorities'
activities, for example in policy design and implementation, but also for transparency in
government decisions.
One of the Swedish Ggovernment's objectives is to advance the use of open data to
support innovation and participation. Authorities should actively seek to enable effective
re-use of public information to facilitate the emergence of an information market and to
help strengthen people's self-government. If public data is published for re-use, this may
be used to e.g. construct new e-services. One way to promote re-use of data is to arrange
competitions in the form of so-called hackathons.


Data Science Boot Camp
1
Welcome
2
Introduction
3
Core theory
3.1
Principles of data science
3.1.1
What is data science?
3.1.2
What is the data life cycle?
3.1.3
What is a pipeline?
3.1.4
Data science ‘in the wild’
3.1.5
The reproducibility crisis
3.2
Data, ethics, and citizenship
3.3
Principles of data visualization
3.3.1
Bad examples
3.3.2
Good exaples
3.3.3
Edward Tufte
3.3.4
Grammar of graphics
3.3.5
Design principles
3.3.6
Plots & power: the politics of plotting
3.4
Principles of data writing
4
Getting started in R
4.1
Downloading R and RStudio
4.2
Running R code: basic math & operators
4.3
RStudio: Tour, workflow, & scripts
4.4
Objects: variables and vectors
4.5
Calling functions
4.6
Base plots
4.7
Packages
4.8
ggplot
5
Working with data in R
5.1
Project workflows
5.2
Importing data
5.2.1
Working directories
5.2.2
Reading in data
5.3
Dataframes: exploration & summarization
5.4
Data wrangling
5.4.1
Data transformation, filtering, & grouping
5.4.2
The tidyverse and tibbles
5.4.3
Transformation with dplyr
5.5
Exploratory Data Analysis
5.5.1
Exploring distributions
5.5.2
Variable types & statistics
5.5.3
Descriptive statistics
5.6
Significance statistics
5.6.1
Comparison tests
5.6.2
Correlation tests
5.7
Customizing plots
5.7.1
Base plots
5.7.2
ggplot
5.8
Managing project files
5.9
Formatting your own data
6
Your core R toolkit
6.1
Uniting and joining data
6.2
For loops
6.3
Writing functions
6.4
Working with text
6.5
Cleaning messy data
6.6
Working with factors
6.7
Matrices & lists
6.8
Pipes
6.9
Exporting data & plots
6.10
Web-based data
7
Interactive dashboards in R
7.1
Shiny dashboards
7.2
Data entry apps
8
Core skills in databases
8.1
Intro: What, why, when (and when not)
8.2
Platforms: PostgreSQL, mySQL, SQLite, etc.
8.3
Alternatives: NoSQL
8.4
Practical: spinning up a local DB
9
Reproducible research & documentation in R
9.1
Introduction to Rmarkdown
9.2
Standards for tables
9.3
Standards for figures
10
Version control and teamwork
10.1
What is version control?
10.2
Github
10.3
Standard git operations
10.4
Other git platforms
11
Core skills in writing about data
12
Advanced skills
12.1
Apply family
12.2
Iterative analyses
12.2.1
Randomization
12.2.2
Simulations
12.3
Statistical modeling
12.4
Geographic computing & GIS
12.5
Mapping
References
Databrew LLC
Data Science Boot Camp
Module 11
Core skills in writing about data


---
layout: post
title: CNC 3018 Limit Switch End Stop Mounts (3DPrinted)
date: '2020-10-12T11:16:00.010-07:00'
author: gojimmypi
tags:
modified_time: '2020-10-12T11:34:39.827-07:00'
thumbnail: https://1.bp.blogspot.com/-4L9tHDgZhGU/X4NMpBvv8UI/AAAAAAAACys/alW3e3J8XDoBhxrkYklZlaL-tMAImVMZgCLcBGAsYHQ/s72-c/Z-Axis_Installed_Switches.png
blogger_id: tag:blogger.com,1999:blog-4109066286647243251.post-7317801623851107550
blogger_orig_url: https://gojimmypi.blogspot.com/2020/10/cnc-3018-limit-switch-end-stop-mounts.html
---
This is a continuation of my prior blog: The road to CNC3018 Limit Switches.
These parts that I custom designed are for the CNC3018 (specifically the CNC3-3018Pro) Desktop CNC Engraving Router such as the one I purchased from Twowin Tools on AliExpress. Some of these mounts may be applicable to other CNC Routers as well. ymmv.
All of the designs here are for the relatively common Makerbot limit switch available on Amazon, eBay, AliExpress, etc...
There are certainly less complex implementations of limit switches.
WARNING: CNC Machining, even on a small desktop unit is inherently DANGEROUS.
I'm a software engineer at the Day Job, with relatively minimal mechanical engineering experience. This project is also my first experience with Fusion360. Although I've gone through (an embarrassingly large number of) iterations trying to take into account a surprising number of factors - there are probably still problems. DO NOT RELY ON THESE MOUNTS FOR PERSONAL SAFETY. There is no guarantee of proper operation or reliability.
WEAR EYE PROTECTION AT ALL TIMES.
For installation, I wanted to minimize any additional machine tooling: no drilling, cutting, or other modifications are needed to mount these switches.
Parts Needed:
- 6x Switches: a pair for each axis end limit: X, Y, Z.
Optional:
- Assembly tools such as a quite handy 2.5 MM Ball-Hex (allen) driver
. The ball-end is just too cool for screwing in M3 nuts from an angle.
- Opto-isolator, such as the CNC Optical Limit Switch Isolator - GRBL on Tindie. Note that TWO of these boards may be needed to cover both end limits for some machines. This is clearly illustrated in the schematic
that I should have studied more closely (but who would want a limit in only one direction?). As it turns out, I was "lucky" in that both ends of each axis are tied together on the PCB anyhow. So one board should work just fine for my desktop CNC:
Axis Designation
The notation in Fusion360 XYZ, Red Green Blue is followed:
X-Axis (red)
The X-Axis on the CNC3018 is the left-right worm gear holding the engraver motor. Thus the motor moves in the X and Z directions.
My final design for the X-Axis end-stops uses the black Bakelite sides as the stop for the actuator.
The switches are mounted on a pair of symmetric clip-on brackets. One is as shown:
-
The wrap-around clip that holds the bracket in place.
-
Holes for 5.5mm nuts. The fit is a bit tight to make assembly easier. It may be useful to first thread a screw to pull the nut into the hole.
-
Wire routing channel.
-
Alignment holes for the "chimney" portion of the wire routing channel extension.
-
Continued wire routing channel.
-
Cutout for wire exit.
-
Nubs to snap into pre-existing hold in the side of the motor mount.
Here's the as-seen, design view of one of the mounting clips with the chimney:
With an additional X-Axis Clip-on Bracket, the actual assembly looks like this:
Y-Axis (green)
The Y-Axis end-stops are located underneath the plan of the the moving table. Two assemblies are used: one on each side of the router table. The design is such that the switch is positioned underneath the table to minimize debris dropping into what could have otherwise been considered a bucket in earlier designs. This was one of the many things not considered during design, but abundantly obvious once viewed in place.
There are a total 7 parts for each of the Y-Axis mounts. Although one could certainly buy mounting hardware, 4 of the printed parts are the pair of nuts and bolts:
Printing nuts and bolts is a learning opportunity (including paying attention to left or right-hand threading). The fit is not super great as-printed. I used this as an excuse to buy a metric tap and die set. These specific ones are designed as M8X1.25
Other than the 4 parts for nuts and bolts, the remaining 3 parts for the Y-Axis are the actual switch mount, lid and limit stop. The stop is a vertical thin tab designed to be break-away in case of mishap, instead of destroying the bracket housing the Y-Axis electronics:
The vertical tab stop is not only thin, but it is also printed parallel to the print bed, making it even more weak. It should only be strong enough to trigger the switch.
The body of the Y-Axis switch mount Body is considerably more complex:
-
Through-holes for mounting the PCB for the switch.
(2x) 10mm M3 screw and (2x) 5.5mm nuts.
-
Posts with a snap-in nub for the other 2 holes in the switch PCB.
-
Bumps to help catch and hold the lid from the sides.
-
Another bump to hold the lid in place.
-
Opening for wire exit.
-
Narrow channel for wire routing.
-
Mounting holes to mount to side rail.
(2x) 8mm M3 screw and (2x) T-Slot nuts.
The final part of the Y-Axis end-stop is the Lid:
-
Catch for the bumps on the base, (#3) above.
s
-
Rear catch for #4 bump from above.
-
Wire hold-downs.
- Window for switch trigger arm.
The complete, rendered Y-Axis mount Body and Lid:
A complete set of the above Y-Axis parts is used both on the left and right sides for min / max limits.
(TODO: which is which?)
It's probably best to mount the PCB inside the switch housing and install the lid before mounting to the side rail with (2x) 8mm M3 screw and (2x) 5.5mm nuts.
Z-Axis (blue)
There are 4 main components for the Z-Axis: an upper and lower end limit clip, and a 2-part switch mount. All attach to the motor mount with snap-on, press-fit.
The first part is this lower limit clip:
-
The sides extend back fairly far. They are thin here to minimize any wasted travel distance range in the X direction (the motor mount otherwise travels right up flush with the Bakelite sides.
-
Little round nubs catch in pre-existing holes on the motor mount.
-
An extension is providing to distance the clip from the actual switch lever.
The next part is the upper clip used for the vertical limit:
-
Mounting brackets to snap onto the vertical Z-Axis motor spacers.
-
Spare cutting bit holder. (beware the bits are extremely sharp: the protective cover for them typically protects the bit, not your fingers. Yes, I learned this the hard way. Twice. The first time, I didn't even know how I cut my finger!) TODO: design a cover.
-
Not visible in this photo is a little bump that hits the upper Z-Axis switch.
Switches are mounted with this two part assembly. The first part snaps onto the motor mount:
-
Mounting Holes to attach the second part that has switches mounted. (see below)
-
Clearance for the upper clip.
-
Clearance for the lower clip.
-
Upper nub to latch housing onto motor mount.
-
Part of housing "wraps around" front of motor mount here.
-
Unnecessary material removed.
-
Posts with a snap-in nub for the other 2 holes in the switch PCB. (upper limit)
-
Posts with a snap-in nub for the other 2 holes in the switch PCB.(lower limit)
-
Through-holes for mounting the PCB for the switch. Aligns with holes in first part, the inner housing described above. This is for the lower
limit switch.
(2x) 10mm M3 screw and (2x) 5.5mm nuts.
-
Through-holes for mounting the PCB for the switch. Aligns with holes in first part, the inner housing described above. This is for the upper
limit switch.
(2x) 10mm M3 screw and (2x) 5.5mm nuts.
-
Unnecessary material removed.
-
Ridge to hold snap-on cover (TODO: design Z-Axis switch cover)
Both Z-Housing Mounts, rendered together as a single assembly:
And so I guess in the end, yes: this is a rather overly complex design for something as (seemingly) simple as CNC limit switches. Alas this is 2020 and I have plenty of time at home to learn all these things that I've wanted for so long. For a software guy like me - it is really quite amazing to draw something and have it actually end up as a physical thing, all from the comfort of my home.
If you've read along this far (hey! thank you, I'm glad someone is interested) ... and if you have a CNC machine like the one described above but do not have a 3D printer, I have a bunch of initial prototype parts that with a bit of TLC (read: they don't fully work; time needed to sand, cut, or otherwise modify and adjust) ... that could probably be adapted to function. I'm willing to ship them anywhere in the USA for free, and perhaps anywhere in the world, depending on actual destination and cost. It's a shame to throw them away and I don't know what I would do with them otherwise. So if the prototypes can go to a good home, let me know. My blog name at gmail works.
See my next blog post on
CNC 3018 Makerbot Limit Switch Wiring
.
As always: I am not specifically recommending or endorsing any of the product links in this blog. None are ads, or "affiliate" links. These links are included from my personal experience, "notes to self" and for reader convenience only. If you, too, are ridiculously tired of excessive ads, check out The pi-hole.
Copyright (c) gojimmypi all rights reserved. Blogger Image Move Cleaned: 5/3/2021 1:35:54 PM


Base class for providing memory allocation for all other engine classes. More...
Public Member Functions | |
| ndClassAlloc () | |
| Empty default constructor. | |
| ~ndClassAlloc () | |
| Empty. | |
Static Public Member Functions | |
| D_OPERATOR_NEW_AND_DELETE static D_CORE_API void * | Malloc (size_t size) |
| Generic allocation for any function subclass from ndClassAlloc. | |
| static D_CORE_API void | Free (void *const ptr) |
| Generic destruction for any function subclass from ndClassAlloc. | |
Base class for providing memory allocation for all other engine classes.


Make Your Games Come True
Find Out MoreWe are always looking for fresh game ideas and collaborate to create your game
We are actively looking for new talent for different projects and we expect triple A results
You can choose to finance your game entirely or whatever portion you desire. If we believe in your vision BeetGames can provide financing.
Game are our passion.
Ready to start your next Game with us? Give us a call or send us an email and we will get back to you as soon as possible!
Effective date: October 14, 2019
BeetGames ("us", "we", or "our") operates the MemoryGram Game mobile application (hereinafter referred to as the "Service").
This page informs you of our policies regarding the collection, use and disclosure of personal data when you use our Service and the choices you have associated with that data.
We use your data to provide and improve the Service. By using the Service, you agree to the collection and use of information in accordance with this policy. Unless otherwise defined in this Privacy Policy, the terms used in this Privacy Policy have the same meanings as in our Terms and Conditions.
Service
Service is the MemoryGram Game mobile application operated by BeetGames
Personal Data
Personal Data means data about a living individual who can be identified from those data (or from those and other information either in our possession or likely to come into our possession).
Usage Data
Usage Data is data collected automatically either generated by the use of the Service or from the Service infrastructure itself (for example, the duration of a page visit).
Cookies
Cookies are small files stored on your device (computer or mobile device).
Data Controller
Data Controller means the natural or legal person who (either alone or jointly or in common with other persons) determines the purposes for which and the manner in which any personal information are, or are to be, processed.
For the purpose of this Privacy Policy, we are a Data Controller of your Personal Data.
Data Processors (or Service Providers)
Data Processor (or Service Provider) means any natural or legal person who processes the data on behalf of the Data Controller.
We may use the services of various Service Providers in order to process your data more effectively.
Data Subject (or User)
Data Subject is any living individual who is using our Service and is the subject of Personal Data.
We collect several different types of information for various purposes to provide and improve our Service to you.
While using our Service, we may ask you to provide us with certain personally identifiable information that can be used to contact or identify you ("Personal Data"). Personally identifiable information may include, but is not limited to:
When you access the Service with a mobile device, we may collect certain information automatically, including, but not limited to, the type of mobile device you use, your mobile device unique ID, the IP address of your mobile device, your mobile operating system, the type of mobile Internet browser you use, unique device identifiers and other diagnostic data ("Usage Data").
We use cookies and similar tracking technologies to track the activity on our Service and we hold certain information.
Cookies are files with a small amount of data which may include an anonymous unique identifier. Cookies are sent to your browser from a website and stored on your device. Other tracking technologies are also used such as beacons, tags and scripts to collect and track information and to improve and analyse our Service.
You can instruct your browser to refuse all cookies or to indicate when a cookie is being sent. However, if you do not accept cookies, you may not be able to use some portions of our Service.
Examples of Cookies we use:
BeetGames uses the collected data for various purposes:
If you are from the European Economic Area (EEA), BeetGames legal basis for collecting and using the personal information described in this Privacy Policy depends on the Personal Data we collect and the specific context in which we collect it.
BeetGames may process your Personal Data because:
BeetGames will retain your Personal Data only for as long as is necessary for the purposes set out in this Privacy Policy. We will retain and use your Personal Data to the extent necessary to comply with our legal obligations (for example, if we are required to retain your data to comply with applicable laws), resolve disputes and enforce our legal agreements and policies.
BeetGames will also retain Usage Data for internal analysis purposes. Usage Data is generally retained for a shorter period of time, except when this data is used to strengthen the security or to improve the functionality of our Service, or we are legally obligated to retain this data for longer periods.
Your information, including Personal Data, may be transferred to - and maintained on - computers located outside of your state, province, country or other governmental jurisdiction where the data protection laws may differ from those of your jurisdiction.
If you are located outside Malta and choose to provide information to us, please note that we transfer the data, including Personal Data, to Malta and process it there.
Your consent to this Privacy Policy followed by your submission of such information represents your agreement to that transfer.
BeetGames will take all the steps reasonably necessary to ensure that your data is treated securely and in accordance with this Privacy Policy and no transfer of your Personal Data will take place to an organisation or a country unless there are adequate controls in place including the security of your data and other personal information.
If BeetGames is involved in a merger, acquisition or asset sale, your Personal Data may be transferred. We will provide notice before your Personal Data is transferred and becomes subject to a different Privacy Policy.
Under certain circumstances, BeetGames may be required to disclose your Personal Data if required to do so by law or in response to valid requests by public authorities (e.g. a court or a government agency).
BeetGames may disclose your Personal Data in the good faith belief that such action is necessary to:
The security of your data is important to us but remember that no method of transmission over the Internet or method of electronic storage is 100% secure. While we strive to use commercially acceptable means to protect your Personal Data, we cannot guarantee its absolute security.
We do not support Do Not Track ("DNT"). Do Not Track is a preference you can set in your web browser to inform websites that you do not want to be tracked.
You can enable or disable Do Not Track by visiting the Preferences or Settings page of your web browser.
If you are a resident of the European Economic Area (EEA), you have certain data protection rights. BeetGames aims to take reasonable steps to allow you to correct, amend, delete or limit the use of your Personal Data.
If you wish to be informed about what Personal Data we hold about you and if you want it to be removed from our systems, please contact us.
In certain circumstances, you have the following data protection rights:
The right to access, update or delete the information we have on you. Whenever made possible, you can access, update or request deletion of your Personal Data directly within your account settings section. If you are unable to perform these actions yourself, please contact us to assist you.
The right of rectification. You have the right to have your information rectified if that information is inaccurate or incomplete.
The right to object. You have the right to object to our processing of your Personal Data.
The right of restriction. You have the right to request that we restrict the processing of your personal information.
The right to data portability. You have the right to be provided with a copy of the information we have on you in a structured, machine-readable and commonly used format.
The right to withdraw consent. You also have the right to withdraw your consent at any time where BeetGames relied on your consent to process your personal information.
Please note that we may ask you to verify your identity before responding to such requests.
You have the right to complain to a Data Protection Authority about our collection and use of your Personal Data. For more information, please contact your local data protection authority in the European Economic Area (EEA).
We may employ third party companies and individuals to facilitate our Service ("Service Providers"), provide the Service on our behalf, perform Service-related services or assist us in analysing how our Service is used.
These third parties have access to your Personal Data only to perform these tasks on our behalf and are obligated not to disclose or use it for any other purpose.
Our Service may contain links to other sites that are not operated by us. If you click a third party link, you will be directed to that third party's site. We strongly advise you to review the Privacy Policy of every site you visit.
We have no control over and assume no responsibility for the content, privacy policies or practices of any third party sites or services.
Our Service does not address anyone under the age of 18 ("Children").
We do not knowingly collect personally identifiable information from anyone under the age of 18. If you are a parent or guardian and you are aware that your Child has provided us with Personal Data, please contact us. If we become aware that we have collected Personal Data from children without verification of parental consent, we take steps to remove that information from our servers.
We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page.
We will let you know via email and/or a prominent notice on our Service, prior to the change becoming effective and update the "effective date" at the top of this Privacy Policy.
You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page.
If you have any questions about this Privacy Policy, please contact us:


Murders by gender
This site show, for each country, statistics about murders, distinguishing by gender and years
Data have been selected which conform as much as possible to the definition of intentional homicide used by UNODC for statistical purpose: ‘‘unlawful death purposefully inflicted on a person by another person”
Source: UNdata
Ratio of muders in time
Ratio of murders between women and men over time in , compared with the average ratio.
Total murders
This chart show the percentage of total murders in
Most dangerous country for women
| # | Country | Rate |
|---|
This table rank the most dangerous country for women. the ratio is calculated by dividing the number of murders of women over men
Most dangerous country for men
| # | Country | Rate |
|---|
This table rank the most dangerous country for men. The ratio is calculated by dividing the number of murders of men over women
Murders for year
This chars show the trend of murders over the years in


Description
This Dashing widget allows you to see the current burndown of your iteration, thanks to Pivotal Tracker API
-
On the top of the widget, there is the current number of iteration.
-
At top left, there is the total number of points of the iteration.
-
On the top of the point of the graph representing the current day, there is the number of points left in the iteration.
Usage
-
Clone the project
git clone https://github.com/gaelrottier/dashing-burndown.git
. -
Run
bundle install
. -
Get a Pivotal Tracker API token from your Account Dashboard, or execute
curl -u $USERNAME:$PASSWORD -X GET https://www.pivotaltracker.com/services/v3/tokens/active
in the command line, then setTOKEN
in jobs/burndown.rb to it. -
Get the id of the project you want to track, that can be found in the url of the project,
https://www.pivotaltracker.com/s/projects/$PROJECT_ID
, or by runningcurl -H "X-TrackerToken: $TOKEN" -X GET http://www.pivotaltracker.com/services/v3/projects
in command line, and setPROJECT
in jobs/burndown.rb to it. -
If you haven't been using Pivotal Tracker since the start of your project, set
ITERATION_NUMBER_OFFSET
injobs/burndown.rb
to the number of iterations you want to add to the total of iterations of the project.
Preview
Contributing
-
Fork it.
-
Create your feature branch (git checkout -b my-new-feature).
-
Commit your changes (git commit -am 'Add some feature').
-
Push to the branch (git push origin my-new-feature).
-
Create new Pull Request.
Credits
This project was done during my internship at M.E.S.H., of which I thank very much the employees for their greeting during all the time I was with them.
License
See the License page.


Rate: $120,00
Seats: 2
Gear: Manual
Fuel: Gasoline
Max mileage: 600km
Rate: $180,00
Seats: 5
Gear: Automatic
Fuel: Diesel
Max mileage: 500km
Rate: $90,00
Seats: 5
Gear: Manual
Fuel: Diesel
Max mileage: 500km


This expression is constant. Did you forget the $
on a variable?
if [ myvar = "test" ]
then
echo "Test mode"
fi
if [ "$myvar" = "test" ]
then
echo "Test mode"
fi
ShellCheck has found a [ .. ]
or [[ .. ]]
comparison that only involves literal strings. The intention was probably to check a variable or command output instead.
This is usually due to missing $
or bad quoting:
if [[ "myvar" = "test" ]] # always false because myvar is a literal string
if [[ "$myvar" = "test" ]] # correctly compares a variable
if [ 'grep -c foo bar' -ge 10 ] # always false because grep doesn't run
if [ "$(grep -c foo bar)" -ge 10 ] # correctly checks grep output
None


Module 1: Introduction to Microbiology
Module 2: Infectious Diseases
Module 3: Epidemiology
MAMDM.D.2. Students will build the skills and vocabulary necessary to analyze and critique reported statistical information, summaries, and graphical displays.
MMIG.PD.4 Students will use computer simulations to make decisions.
- Use technology to simulate a real-world situation.
- Analyze, evaluate, and interpret results.
- Examine alternate decisions in response to contextual changes.


Note:
Click the legend (eg. "Full clean build", "Incremental build") to hide or show corresponding line.
Drag the control buttons under the charts to filter data.
This benchmark is generated by the code in bazel/src/tools/benchmark. You can also try it locally.
Our CI system automatically builds Bazel at each Git commit. The performance of each version is then assessed by building various kinds of generated Java code (e.g. Java libraries with few files, with many files, with many parallel deps, with a long chain of deps). The time it took to build each kind of code is measured and used to generate these charts.


In this tutorial, you'll take what you learned from the reading material and build on the Todo application. The starting code for this tutorial is located in this directory in the todo
folder. The Todo app should look familiar because it is where you finished up in the previous tutorial.
In the reading, you learned about an event called DOMContentLoaded
. The DOMContentLoaded
event fires when the initial HTML document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading.
In the current application, you have the following code at the bottom of the application:
init()
addPageTitle()
addTodos()
This code seems like a good candidate to run only once the DOMContentLoaded
has fired. The first thing you'll do is add an event listener and move that code into the event handler.
document.addEventListener("DOMContentLoaded", () => {
init()
addPageTitle()
addTodos()
})
Now that your application is running, you'll add some new features to it. You've been asked to allow users to click on a task and mark it completed. You have also been given a requirement to allow users the ability to double click on a task and mark it incomplete. All of the markup and styles are in place, so now you need to add the appropriate JavaScript.
You want to add a click
event listener to each of the tasks. To accomplish this, you need to get a reference to each of the list items:
const tasks = document.querySelectorAll('li')
Next, you'll loop over each of the tasks and add a click event listener to each task (

). To mark a task complete, you'll add the class .completed
to both the list item and the icon. Before you add the completed class, check to make sure that it already isn't complete:
tasks.forEach((task) => {
task.addEventListener('click', () => {
if( !task.classList.contains('completed') ) {
}
})
}
If it's currently incomplete, you can add the class .completed
to the task (

) and the icon:
tasks.forEach((task) => {
task.addEventListener('click', () => {
if( !task.classList.contains('completed') ) {
task.classList.add('completed')
task.querySelector('i').classList.add('completed')
}
})
}
Now, you should be able to click on a task and mark it complete.
To mark a task incomplete you'll do something very similar. Since you already have a list of all the tasks and are already looping over them, you can add your code there:
tasks.forEach((task) => {
task.addEventListener('click', () => {
if( !task.classList.contains('completed') ) {
task.classList.add('completed')
task.querySelector('i').classList.add('completed')
}
})
// add double click event listener here
}
You'll use the same approach as you did before, but this time you'll listen for the dblclick
event. You only want to run the event handler logic if the task is already marked complete:
task.addEventListener('dblclick',() => {
if( task.classList.contains('completed') ) {
task.classList.remove('completed')
task.querySelector('i').classList.remove('completed')
}
})
You should be able to double click on a task and mark it incomplete as long as it was already marked completed.
Finally, your users want the ability to click on the button below the tasks to mark all of them completed. The first step is to get a reference to the button and add a click
event listener to it:
const completeAll = document.getElementById('btnCompleteAll')
completeAll.addEventListener('click',() => {
})
You already have a reference to all the tasks, so loop over them and add the .completed
class to the list item and the icon:
const completeAll = document.getElementById('btnCompleteAll')
completeAll.addEventListener('click',() => {
tasks.forEach((task) => {
task.classList.add('completed')
task.querySelector('i').classList.add('completed')
})
})
If you run the application, you should be able to click on the button to mark all tasks complete.
If you followed everything correctly, you should have something that looks like this:
/*
* When the DOM is fully loaded into a browser, the browser itself will trigger an event called
* DOMContentLoaded on the document object. You'll need to add all of your event listeners inside
* of an anonymous function that only runs once the DOMContentLoaded event is fired.
*/
document.addEventListener("DOMContentLoaded", () => {
init()
addPageTitle()
addTodos()
const tasks = document.querySelectorAll('li')
tasks.forEach((task) => {
// when you click on a task, mark it completed
task.addEventListener('click', () => {
if( !task.classList.contains('completed') ) {
task.classList.add('completed')
task.querySelector('i').classList.add('completed')
}
})
// when you double click a task, remove the completed class
task.addEventListener('dblclick',() => {
if( task.classList.contains('completed') ) {
task.classList.remove('completed')
task.querySelector('i').classList.remove('completed')
}
})
})
// mark all tasks as completed
const completeAll = document.getElementById('btnCompleteAll')
completeAll.addEventListener('click',() => {
tasks.forEach((task) => {
task.classList.add('completed')
task.querySelector('i').classList.add('completed')
})
})
});


Hands-on education is a critical part of any STEM program. Studies are increasingly showing that a project-based hands-on program is critical to helping students maintaining interest and succeed in difficult math-based majors. The New York Times has reported that most students quickly lose interest in the abstraction and theory that is the basis of many introductory courses. However, project-based courses can help students tie together their theoretical understanding and real-world experience, driving them to engage with the theory on a deeper level and reach true understanding.
The essence of engineering is the ability to apply physical and mathematical knowledge in solving problems. To be successful in doing so, experience in using knowledge learned in the classroom is absolutely necessary in engineering instruction, making the laboratory a key element of education. Controls and mechatronics, in particular, require intuition and experience when solving problems. Students gain intuition through experimentation with and observation of real physical systems reacting to changes in the environment. They must be able to modify controller design and see the effects on the system. Students learn best when they work at their own pace and have opportunities to tinker.
Unfortunately, due to budget and staffing limits, it can be difficult to provide a good experiential environment for all students, especially in large undergraduate classes at large teaching universities. Controls experimentation in an educational setting is generally limited to being conducted in a well-equipped campus laboratory. Complex and expensive equipment are a barrier to entry, and include function generators, oscilloscopes, DAQ equipment, and the lab setups themselves. The need for equipment restricts experimentation time to assigned lab hours, limiting the possibilities for learning and experimentation.
For my senior thesis in mechanical engineering at MIT, I tried to solve this problem by developing a series of mechatronics and controls experiments for undergraduate classes. Dynamics and controls is a passion of mine, and I wanted to create tools that other students could use to discover the field. A copy of my senior thesis is available from DSpace@MIT.
The ideal laboratory experience would be one in which the student could work outside of the laboratory, spending as much time as necessary to fully understand the lab work. In this approach, assigned lab times can be used to refine students’ understanding of the material, or for helping students through difficulties. This more personalized and flexible approach would improve learning outcomes while leveraging valuable equipment and staff.
We built the experiments based on the myDAQ system, which is built by National Instruments. It makes it possible to take controls experimentation out of the laboratory, enabling students to conduct labs in their dormitories, libraries or any space with access to a computer. With appropriate software, the myDAQ may simultaneously act as a function generator, oscilloscope, and controller platform.
Our goal was to develop the hardware and software necessary to allow students to conduct controls experiments anywhere using portable equipment. Because of the unique nature of the myDAQ and the accompanying experiments developed by this project, we wrote reports documenting the hardware, software, and their use. Our reports explain the hardware and software setups, theoretical backgrounds on the plants and controllers, the equipment involved, and a user’s guide to using the labs. They also include problem sets and laboratory work for the students to complete using the setup.
We developed two simple controls experiments for use with the myDAQ device. These experiments each fit on a single PCB which is approximately the size of the myDAQ itself and which can connect directly with the myDAQ I/O connector. The designs highlight the portability of this new lab setup. Everything the student needs for a complete controls lab experience weighs less than a pound and can fit in a gallon-sized ziplock bag.
We designed two physical plant setups. First we studied a series of operational amplifiers which act as single or double integrators. Our setup provides a reference input as well as disturbance and noise inputs. We implement proportional, proportional- derivative, and proportional-integral control digitally through the myDAQ.
The second plant we developed was a voltage-controlled DC motor attached to a small rotational inertia. The controller acts as a cruise-control for the DC motor. As in the integrator experiment, we implemented proportional, proportional-integral, and proportional-integral-derivative control digitally through the myDAQ. The experiment board includes the DC motor, a motor driver, a battery, and a tachometer to measure the speed of the flywheel.
Both experiments each fit on a single PCB equipped with a connector which allows it to be plugged directly into the myDAQ. An emphasis was placed on keeping the experiments as simple as possible.
We used Labview to develop a graphical user interface (GUI) interacting with the myDAQ and the plant for both experiments. The basic parts of the LabView programs were the same for both experiments, and we built:
In order to guide experimental testing, we developed models of both systems with representative controllers. We chose a few representative systems confirm system behavior and detect unanticipated experimental behaviors. We derived the closed-loop transfer functions for each representative control system and plug in appropriate numerical values. We applied representative gain values to the systems, and we used MATLAB to predict the step responses and sinusoidal responses of the systems. We used the predictions to evaluate the experimental system designs.
We tested the experimental systems with the representative controllers and analyzed experimental system performance. We also observed irregularities in the hardware and software. While the op-amp system was reasonably well behaved, the DC motor system suffered from extreme sensor noise and sampling frequency problems. Hardware limitations including software time delays and low sampling frequencies, and sensor noise proved to be significant problems in building robust controls experiments.
We produced write-ups to guide the use of the hardware and software developed in this project. Our write-ups can be used by instructors of controls courses to build laboratory programs which their students may follow. Much of the material is written such that it may be used directly by students in the lab. Also, our write-ups stand alone. An interested person with the necessary skills can use the lab and write-up for self-instruction. These reports were an important part of using the myDAQ system to make controls experimentation more accessible and available to broader audiences. As part of this, we wrote a series of pre-lab and lab problems based on the experiments. We hope that these pre-lab problems will prepare students for the experimental part of the lab, and will help them to contrast their predicted behaviors with how actual hardware behaves.
© 2016. All rights reserved. "Then you will know the data, and the data will set you free." winstonlarson@gmail.com


About
The official language of Spain is Spanish. It is the most spoken language, and is spoken by almost 99% of the population as a first or second language. The variety of Spanish spoken in Spain is known as Castilian or European Spanish. However, there are many variants of the language and certain features vary from region to region.
While there are several varieties and accents, they are mutually intelligible and can be understood all across the country.
History
Around 2000 BC, the inhabitants of the Iberian peninsula spoke celtic
languages. However, they began learning Latin from the Romans. The
combination of celtic languages and Latin resulted in what is now known
as Vulgar Latin.
Latin remained the predominant language of the region for many years
until the arrival of the Moors. It can now be estimated that roughly
3000-4000 words in Spanish have Arabic origins/roots.
The Castilian dialect of Spanish began to dominate the region around the
13th century, thanks to King Alfonso X. The influence of Castilian
Spanish continued to grow as Catholic Kingdoms took over the peninsula,
and once Queen Isabella and King Ferdinand declared it the official
language of the kingdom.


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SISTER ACT 2: BACK IN THE HABIT A film review by James Berardinelli Copyright 1993 James Berardinelli
Rating (Linear 0 to 10): 3.6
Date Released: 12/10/93 Running Length: 1:45 Rated: PG (Mature themes)
Starring: Whoopi Goldberg, Kathy Najimy, Wendy McKenna, Mary Wickes, Maggie Smith, James Coburn, Lauryn Hill Director: Bill Duke Producers: Dawn Steel and Scott Rudin Screenplay: James Orr, Jim Cruickshank, and Judi Ann Mason Music: Marc Shaiman Released by Touchstone Pictures
What happens when you have low-budget, low-profile motion picture that turns into an unexpected smash hit? You make a sequel, of course. And, as proven by SISTER ACT 2, as long as you have the star of the original, there's absolutely no need to concern yourself with little details like plot, characterization, or acting.
Deloris Van Cartier (Whoopi Goldberg) has returned to her Las Vegas act, although this time to considerably more applause than she experienced at the beginning of the previous movie. It doesn't take long for the sisters from the convent to show up and plead their case. They are now teaching at St. Francis High School in San Francisco, and the kids are out of hand. Could Deloris return with them, resume her alter ego of Sister Mary Clarence, and help sort things out? After a little friendly, nun-style persuasion, she agrees to don her habit again, and the rowdy students at St. Francis High get a new music teacher.
If there's one thing that SISTER ACT 2 does, it makes the viewer appreciate the first installment of the series. During the course of this film, I found myself longing for the original--and that's especially surprising because I wasn't fond of it. Nevertheless, chapter one had quite a bit more going for it than this sorry excuse for a sequel.
SISTER ACT was occasionally enjoyable because of the freshness and energy with which the pop-turned-gospel songs were performed. This time around, with the exception of the closing number ("Ain't No Mountain High Enough"), that exuberance is missing. In fact, most of the fifties and sixties songs have been replaced by rap numbers, and I can assure you that the technique doesn't work nearly as well. How many people really want to hear a rap version of "Joyful, Joyful"?
Also missing in action is Harvey Keitel (Yeah, I know his character is supposed to have ended up behind bars, but since when has that stopped anyone?), who was one of the better performers in the original. Wendy McKenna and Kathy Najimy are back, but their roles have been reduced to microscopic proportions. If it weren't such a pleasure to see these two, they might just as easily have been altogether eliminated. Of course, Whoopi Goldberg has also returned, but the less said about her so-called performance, the better.
The newcomers to SISTER ACT 2 don't do much for the movie. Michael Jeter, who plays a Franciscan father, isn't especially funny or entertaining (except during the previously-mentioned closing number, which is better by far than anything in the one-hundred minutes that precede it), and I'm still having trouble figuring out why James Coburn was given a part. The only one of the new group with any sparkle is Lauryn Hill, although her character of Rita is sketchily-developed, at best.
It's kind of frightening that it took three writers to come up with this "plot." The story is pieced together using all sorts of easily recognizable formulas, each tied to the others by some ridiculous plot device. The "dramatic" moments are enough to make even the most stalwart movie-goer cringe, and the comedy is flat. That leaves the musical number to supply redemption, and they're not up to it.
Those who like stale, formula-driven comedies with sickeningly-sweet happy endings, not to mention unbelievably-contrived plots, will find SISTER ACT 2 an example of good entertainment. However, I can't promise that everyone who enjoyed the initial installment will find this one as pleasant a diversion. The original was at least an attempt at something a little different. This one is exploitation, pure and simple--a blatant grab at milking money from an idea that's already bone dry. Maybe the movie-going public in general will forgive the producers for foisting this one upon them, but after sitting through it, I'm in no mood to grant absolution.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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I sell a range of artwork prints and original drawings and paintings.
If you've seen any of my artwork or designs that aren't on my online shop, use the form below to get in touch and ask about getting a print or the original piece.


|
Wayland Client API
1.16.0
|
Go to the source code of this file.
Functions | |
| void | wl_event_queue_destroy (struct wl_event_queue *queue) |
| void | wl_proxy_marshal (struct wl_proxy *p, uint32_t opcode,...) |
| void | wl_proxy_marshal_array (struct wl_proxy *p, uint32_t opcode, union wl_argument *args) |
| struct wl_proxy * | wl_proxy_create (struct wl_proxy *factory, const struct wl_interface *interface) |
| void * | wl_proxy_create_wrapper (void *proxy) |
| void | wl_proxy_wrapper_destroy (void *proxy_wrapper) |
| struct wl_proxy * | wl_proxy_marshal_constructor (struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface,...) |
| struct wl_proxy * | wl_proxy_marshal_constructor_versioned (struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, uint32_t version,...) |
| struct wl_proxy * | wl_proxy_marshal_array_constructor (struct wl_proxy *proxy, uint32_t opcode, union wl_argument *args, const struct wl_interface *interface) |
| struct wl_proxy * | wl_proxy_marshal_array_constructor_versioned (struct wl_proxy *proxy, uint32_t opcode, union wl_argument *args, const struct wl_interface *interface, uint32_t version) |
| void | wl_proxy_destroy (struct wl_proxy *proxy) |
| int | wl_proxy_add_listener (struct wl_proxy *proxy, void(**implementation)(void), void *data) |
| const void * | wl_proxy_get_listener (struct wl_proxy *proxy) |
| int | wl_proxy_add_dispatcher (struct wl_proxy *proxy, wl_dispatcher_func_t dispatcher_func, const void *dispatcher_data, void *data) |
| void | wl_proxy_set_user_data (struct wl_proxy *proxy, void *user_data) |
| void * | wl_proxy_get_user_data (struct wl_proxy *proxy) |
| uint32_t | wl_proxy_get_version (struct wl_proxy *proxy) |
| uint32_t | wl_proxy_get_id (struct wl_proxy *proxy) |
| const char * | wl_proxy_get_class (struct wl_proxy *proxy) |
| void | wl_proxy_set_queue (struct wl_proxy *proxy, struct wl_event_queue *queue) |
| struct wl_display * | wl_display_connect (const char *name) |
| struct wl_display * | wl_display_connect_to_fd (int fd) |
| void | wl_display_disconnect (struct wl_display *display) |
| int | wl_display_get_fd (struct wl_display *display) |
| int | wl_display_dispatch (struct wl_display *display) |
| int | wl_display_dispatch_queue (struct wl_display *display, struct wl_event_queue *queue) |
| int | wl_display_dispatch_queue_pending (struct wl_display *display, struct wl_event_queue *queue) |
| int | wl_display_dispatch_pending (struct wl_display *display) |
| int | wl_display_get_error (struct wl_display *display) |
| uint32_t | wl_display_get_protocol_error (struct wl_display *display, const struct wl_interface **interface, uint32_t *id) |
| int | wl_display_flush (struct wl_display *display) |
| int | wl_display_roundtrip_queue (struct wl_display *display, struct wl_event_queue *queue) |
| int | wl_display_roundtrip (struct wl_display *display) |
| struct wl_event_queue * | wl_display_create_queue (struct wl_display *display) |
| int | wl_display_prepare_read_queue (struct wl_display *display, struct wl_event_queue *queue) |
| int | wl_display_prepare_read (struct wl_display *display) |
| void | wl_display_cancel_read (struct wl_display *display) |
| int | wl_display_read_events (struct wl_display *display) |
| void | wl_log_set_handler_client (wl_log_func_t handler) |
| void wl_display_cancel_read | ( | struct wl_display * | display | ) |
| struct wl_display* wl_display_connect | ( | const char * | name | ) |
| struct wl_display* wl_display_connect_to_fd | ( | int | fd | ) |
| struct wl_event_queue* wl_display_create_queue | ( | struct wl_display * | display | ) |
| void wl_display_disconnect | ( | struct wl_display * | display | ) |
| int wl_display_dispatch | ( | struct wl_display * | display | ) |
| int wl_display_dispatch_pending | ( | struct wl_display * | display | ) |
| int wl_display_dispatch_queue | ( | struct wl_display * | display, |
| struct wl_event_queue * | queue | ||
| ) |
| int wl_display_dispatch_queue_pending | ( | struct wl_display * | display, |
| struct wl_event_queue * | queue | ||
| ) |
| int wl_display_flush | ( | struct wl_display * | display | ) |
| int wl_display_get_error | ( | struct wl_display * | display | ) |
| int wl_display_get_fd | ( | struct wl_display * | display | ) |
| uint32_t wl_display_get_protocol_error | ( | struct wl_display * | display, |
| const struct wl_interface ** | interface, | ||
| uint32_t * | id | ||
| ) |
| int wl_display_prepare_read | ( | struct wl_display * | display | ) |
| int wl_display_prepare_read_queue | ( | struct wl_display * | display, |
| struct wl_event_queue * | queue | ||
| ) |
| int wl_display_read_events | ( | struct wl_display * | display | ) |
| int wl_display_roundtrip | ( | struct wl_display * | display | ) |
| int wl_display_roundtrip_queue | ( | struct wl_display * | display, |
| struct wl_event_queue * | queue | ||
| ) |
| void wl_event_queue_destroy | ( | struct wl_event_queue * | queue | ) |
| void wl_log_set_handler_client | ( | wl_log_func_t | handler | ) |
| int wl_proxy_add_dispatcher | ( | struct wl_proxy * | proxy, |
| wl_dispatcher_func_t | dispatcher_func, | ||
| const void * | dispatcher_data, | ||
| void * | data | ||
| ) |
| int wl_proxy_add_listener | ( | struct wl_proxy * | proxy, |
| void(**)(void) | implementation, | ||
| void * | data | ||
| ) |
| struct wl_proxy* wl_proxy_create | ( | struct wl_proxy * | factory, |
| const struct wl_interface * | interface | ||
| ) |
| void* wl_proxy_create_wrapper | ( | void * | proxy | ) |
| void wl_proxy_destroy | ( | struct wl_proxy * | proxy | ) |
| const char* wl_proxy_get_class | ( | struct wl_proxy * | proxy | ) |
| uint32_t wl_proxy_get_id | ( | struct wl_proxy * | proxy | ) |
| const void* wl_proxy_get_listener | ( | struct wl_proxy * | proxy | ) |
| void* wl_proxy_get_user_data | ( | struct wl_proxy * | proxy | ) |
| uint32_t wl_proxy_get_version | ( | struct wl_proxy * | proxy | ) |
| void wl_proxy_marshal | ( | struct wl_proxy * | p, |
| uint32_t | opcode, | ||
| ... | |||
| ) |
| void wl_proxy_marshal_array | ( | struct wl_proxy * | p, |
| uint32_t | opcode, | ||
| union wl_argument * | args | ||
| ) |
| struct wl_proxy* wl_proxy_marshal_array_constructor | ( | struct wl_proxy * | proxy, |
| uint32_t | opcode, | ||
| union wl_argument * | args, | ||
| const struct wl_interface * | interface | ||
| ) |
| struct wl_proxy* wl_proxy_marshal_array_constructor_versioned | ( | struct wl_proxy * | proxy, |
| uint32_t | opcode, | ||
| union wl_argument * | args, | ||
| const struct wl_interface * | interface, | ||
| uint32_t | version | ||
| ) |
| struct wl_proxy* wl_proxy_marshal_constructor | ( | struct wl_proxy * | proxy, |
| uint32_t | opcode, | ||
| const struct wl_interface * | interface, | ||
| ... | |||
| ) |
| struct wl_proxy* wl_proxy_marshal_constructor_versioned | ( | struct wl_proxy * | proxy, |
| uint32_t | opcode, | ||
| const struct wl_interface * | interface, | ||
| uint32_t | version, | ||
| ... | |||
| ) |
| void wl_proxy_set_queue | ( | struct wl_proxy * | proxy, |
| struct wl_event_queue * | queue | ||
| ) |
| void wl_proxy_set_user_data | ( | struct wl_proxy * | proxy, |
| void * | user_data | ||
| ) |
| void wl_proxy_wrapper_destroy | ( | void * | proxy_wrapper | ) |


Just click into the fields to start picking a color
<script type="text/javascript"> ["1", "2", "3"].each(function(idx) { new Control.ColorPicker("colorfield" + idx); }); new Control.ColorPicker("colorfield4", { "swatch" : "colorbox4" }); </script>
written by Matthias Platzer AT knallgrau.at
concept by YUI Color Picker script.
implemented using script.aculo.us, YUI
Util color.js and some more EasyRGB math


export { default as coy } from './coy';
export { default as dark } from './dark';
export { default as funky } from './funky';
export { default as okaidia } from './okaidia';
export { default as solarizedlight } from './solarizedlight';
export { default as tomorrow } from './tomorrow';
export { default as twilight } from './twilight';
export { default as prism } from './prism';
export { default as atomDark } from './atom-dark';
export { default as base16AteliersulphurpoolLight } from './base16-ateliersulphurpool.light';
export { default as cb } from './cb';
export { default as darcula } from './darcula';
export { default as duotoneDark } from './duotone-dark';
export { default as duotoneEarth } from './duotone-earth';
export { default as duotoneForest } from './duotone-forest';
export { default as duotoneLight } from './duotone-light';
export { default as duotoneSea } from './duotone-sea';
export { default as duotoneSpace } from './duotone-space';
export { default as ghcolors } from './ghcolors';
export { default as hopscotch } from './hopscotch';
export { default as pojoaque } from './pojoaque';
export { default as vs } from './vs';
export { default as xonokai } from './xonokai';
|


Calculate the taxes for driving different cars (in Martorell, Spain)
Driving a car means having to pay a certain amount of taxes, that is different in each town. The parameters that settle these taxes also change depending on the type of vehicle. In tourism cars and in tractors, the value depends on the amount of tax horsepower.


The following table displays applicants who have passed initial screenings. Selecting approve would begin the process for setting-up the person's employee profile while rejecting the applicant would remove them from this roster.
| ID | Name | Target Position |
|---|


Spread some holiday cheer along with fellow alumni by sending greeting cards to one another during the holiday season.
The Olin Holiday Card Exchange is a simple and fun thing that alumni do to spread some Olin cheer amongst ourselves during the Holiday Season.
Here's how it works:
You might go for the classic, the pretty, the weird, the handmade -- really anything goes as long as you don’t forget to send your cards!
| Date (2020) | Olin Alumni |
|---|---|
| December 15th | Fill out Google Form |
| December 19th | Receive Email |
| January 25th | Finish Sending Mail |
You’ll be getting your matches in December and you have until late January to mail your cards.
Alumni from 2006-2020 can participate in the program.
We will email you the names and addresses of the people you will be mailing your greeting cards to.
If, for some reason, you're unable to mail your cards on time please contact us and we'll help you out.
This program is brought to you by: Tara Krishnan (‘13) and Meryl Stark ('12')


*** User 2017-05-05 21:02:52.299 ***
21:02:52.299 [info] Disabling blocking sync...
*** User 2017-05-05 21:02:52.304 ***
21:02:52.304 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:02:53.914 ***
21:02:53.914 [info] Enabling membership...
*** User 2017-05-05 21:02:53.916 ***
21:02:53.916 [info] Disabling blocking sync...
*** User 2017-05-05 21:02:53.923 ***
21:02:53.923 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:02:55.566 ***
21:02:55.566 [info] Enabling membership...
*** User 2017-05-05 21:02:55.568 ***
21:02:55.568 [info] Disabling blocking sync...
*** User 2017-05-05 21:02:55.574 ***
21:02:55.574 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:02:55.857 ***
Joining node: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62643
*** User 2017-05-05 21:02:55.858 ***
Joining issued: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62643
*** User 2017-05-05 21:02:55.858 ***
Joining node: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62627
*** User 2017-05-05 21:02:55.858 ***
Joining issued: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62627
*** User 2017-05-05 21:02:55.859 ***
Joining node: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62616
*** User 2017-05-05 21:02:55.860 ***
Joining issued: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 62616
*** User 2017-05-05 21:02:55.921 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-05 21:02:55.922 ***
Finished.
*** CT 2017-05-05 21:02:55.922 *** COVER INFO
Adding nodes to cover test: ['runner@MacBook-Pro-de-Anne-France']
*** CT 2017-05-05 21:02:55.931 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-05 21:02:55.931 ***
Case finished: uncontracted_latency_test
*** User 2017-05-05 21:03:02.978 ***
21:03:02.978 [info] Application lasp exited with reason: stopped
*** User 2017-05-05 21:03:02.979 ***
21:03:02.979 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-05 21:03:03
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


Hello, this is Edena
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| PostgreSQL 9.0.10 Documentation | ||||
|---|---|---|---|---|
| Prev | Up | Chapter 33. ECPG - Embedded SQL in C | Next |
Now that you have an idea how to form embedded SQL C programs, you probably want to know how to compile them. Before compiling you run the file through the embedded SQL C preprocessor, which converts the SQL statements you used to special function calls. After compiling, you must link with a special library that contains the needed functions. These functions fetch information from the arguments, perform the SQL command using the libpq interface, and put the result in the arguments specified for output.
The preprocessor program is called ecpg and is included in a normal PostgreSQL installation. Embedded SQL programs are typically named with an extension .pgc. If you have a program file called prog1.pgc, you can preprocess it by simply calling:
ecpg prog1.pgc
This will create a file called prog1.c. If your input files do not follow the suggested naming pattern, you can specify the output file explicitly using the -o option.
The preprocessed file can be compiled normally, for example:
cc -c prog1.c
The generated C source files include header files from the PostgreSQL installation, so if you installed PostgreSQL in a location that is not searched by default, you have to add an option such as -I/usr/local/pgsql/include to the compilation command line.
To link an embedded SQL program, you need to include the libecpg library, like so:
cc -o myprog prog1.o prog2.o ... -lecpg
Again, you might have to add an option like -L/usr/local/pgsql/lib to that command line.
If you manage the build process of a larger project using make, it might be convenient to include the following implicit rule to your makefiles:
ECPG = ecpg %.c: %.pgc $(ECPG) $<
The complete syntax of the ecpg command is detailed in ecpg.
The ecpg library is thread-safe by default. However, you might need to use some threading command-line options to compile your client code.


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| gmapsEventAddDirective.js | 51.32% | 39/76 | 22.73% | 5/22 | 37.5% | 6/16 | 51.32% | 39/76 | |
| gmapsEventEditDirective.js | 73.68% | 14/19 | 25% | 1/4 | 71.43% | 5/7 | 73.68% | 14/19 | |
| gmapsEventShowDirective.js | 62.79% | 27/43 | 16.67% | 1/6 | 50% | 4/8 | 62.79% | 27/43 | |
| gmapsPoiAddDirective.js | 55.7% | 44/79 | 27.27% | 6/22 | 33.33% | 8/24 | 55.7% | 44/79 | |
| gmapsPoiEditDirective.js | 62.37% | 58/93 | 26.92% | 7/26 | 35.71% | 10/28 | 62.64% | 57/91 | |
| gmapsPoiShowDirective.js | 80% | 12/15 | 0% | 0/2 | 75% | 3/4 | 80% | 12/15 | |
| gmapsRouteEditDirective.js | 61.45% | 51/83 | 38.89% | 7/18 | 43.75% | 7/16 | 61.45% | 51/83 | |
| gmapsTravelAddDirective.js | 45.06% | 73/162 | 12.9% | 8/62 | 19.51% | 8/41 | 45.06% | 73/162 | |
| gmapsTravelShowDirective.js | 34.43% | 42/122 | 0% | 0/20 | 13.04% | 3/23 | 34.43% | 42/122 | |
| gmapsUserEventsShowDirective - kopie.js | 69.7% | 23/33 | 37.5% | 3/8 | 57.14% | 4/7 | 69.7% | 23/33 | |
| gmapsUserEventsShowDirective.js | 69.7% | 23/33 | 37.5% | 3/8 | 57.14% | 4/7 | 69.7% | 23/33 |


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My email is<EMAIL_ADDRESS>My name is Jordan Smith. I am 24 years old. I play gold and know how to play the tuba and base drum. I am a huge gamer and anime fan.
I live with my mom Michelle, my brother Isaiah, and my grandparents Anthony and Linda. I also have two older siblings. I have an eight year old neice named Amelia. My sister Jessica, Amelia's mom, and my brother Tony who sadly died when he was born.
I have 3 dogs, 3 cats, and a Parakeet. Their names in that order are Lovely, Mighty, Dallas, Whitey, Nelly, Tigger, and Lucky.
I am a computer science major
The topics that interest me the most are:
My favorite hobby is gaming. I own at least 200 different game titles. I love being able to immerse myself into a games story and feel the same emotions that my character is supposed to feel.
My favorite genres are horror, rpg, and 3d arena fighter.
I especially love horror games. I love the feeling it when the game drops you into chaos and the only two options are fight or run
3 of the greatest innovations in computer history I believe are:
I played golf for most of my life. It was my only hobby before I got into gaming. Golf games and fishing games are actually favorites of mine as well.


Gianna Connelly: I grew up in Bozeman Montana and have always loved the outdoors.I fell in Love with photography in high school and bought my first camera two years ago. Recently I started working with Floating Leaf Studios and have found a passion for wedding photography, family photoshoots, and legacy photos, as we call them. I am excited to continue my career in photography and I hope you will choose me to be a part of documenting your experience!


This template introduces a core set of reveal.js components, a recommended style and useful tips for creating a tutorial protocol for your Cytoscape App.
Cytosape App tutorials are listed in a dedicated section of tutorials.cytoscape.org. Check out these two examples of completed tutorials:
The reveal framework includes a large set of features and components. See links below for complete documentation.
To get started, open module.html and index.html located in protocols/module/template-app. Review how module.html is pulled in from the index.html wrapper.
Use the first slide to introduce your app and the tutorial content, including links to your tool.
If you don't have a dedicated setup slide, any
To help make the content as easy as possible to grasp, we are using highlighted and bold text as follows:
Here, a bullet point list is used to introduce some features of the app, and a citation is provided.
There are three different styles for images:
The two-column slide layout is convenient for placing text. This example shows two lists of URLs.
Here's an example of an animated list. Click the down or right arrow to step through the list.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/quadratic.20reciprocity.html ---
@Chris Hughes Did you prove Fermat's Little Theorem https://en.wikipedia.org/wiki/Fermat%27s_little_theorem in Lean? I am interested in proving Euler's Criterion https://en.wikipedia.org/wiki/Euler%27s_criterion and Gauss' Lemma https://en.wikipedia.org/wiki/Gauss%27s_lemma_(number_theory) in Lean, with a view to proving when -1 and +-2 are squares mod p (this is related to quadratic reciprocity).
Is anything like that there already? Do we know the integers mod p are a field?
What are good mathlib files to look at?
Oh I have it in Xena in M1F ;-)
That's handy :-)
Are the finite rings Z/nZ in Lean? I thought a bit about how to define them and decided that constructing the quotient of Z by the equivalence relation of being congruent mod n would be a really painless way to do it because all the lemmas would probably already be there. I found many of them all for nat in modeq
but to avoid kerfuffle with neg
I thought that Z would be better. How much of this stuff is already done?
There is data.int.modeq
now, too
Oh perfect! Many thanks.
I did get started on defining integers mod n. My effort is here. Some of the proofs are unfinished https://github.com/dorhinj/lean/blob/master/Zmod.lean
I thought it would probably be better to define this stuff in a general ring / euclidean domain, not just integers, especially after I ran into a load of trouble converting xgcd from nats into ints.
You mean that you want to define "ring mod ideal" in general? Or just "ring mod n"?
You mean that you want to define "ring mod ideal" in general? Or just "ring mod n"?
ring mod n doesn't make much sense in general, I think
Sure it does, (n) is an ideal
but not a special one
n is as special as other elements in the ring
I've been thinking about how to unify this idea with my idea for Z/nZ as fin n with better operations. I think the best option is just to keep the developments separate (ish), with a provable isomorphism Z/nZ -> Z mod (n) where (n) is the ideal generated by n
Didn't you do it in a general ring Kenny?
indeed
Why not PR it?
reasons
For similar reasons to rat
, I would not want Z/nZ to be a quotient when doing computations. This would make stuff like a^k : Z/nZ
far too expensive
(it will just be an interface of linear_algebra.quotient_module
and ring_theory.ideal
)
It's not completely trivial, you have to take a ring as a module over itself and then quotient by the ideal construed as a submodule
and then convert back to a ring
right
The theorems are probably easy specializations of existing theorems, but I think the specialization is worthwhile
so are you saying I should build the interface?
right
make it so users don't have to think about modules for ring theory
:)
n is as special as other elements in the ring
n is one of the elements you can guarantee is there in every ring, so it's special in some sense.
ah, you're on about the universal ring business again
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Comet parameter: variable_mod01
- This parameter specifies the 1st of 9 variable modifications.
- There are 6 entries/settings that are associated with this parameter:
- The first entry is a decimal value specifying the modification mass difference.
- The second entry is the residue(s) that the modifications are possibly applied to.
If more than a single residue is modified by the same mass difference, list them
all as a string. Use 'n' for N-terminal modfication and 'c' for C-terminal modification.
- The third entry is a integer 0 or 1 to specify whether the modification is a
variable modification (0) or a binary modification (1).
- A variable modification analyzes all permutations of modified and unmodified
residues.
- A binary modification analyzes peptides where all residues are either
modified or all residues are not modified.
- The fourth entry is an integer specifying the maximum number of modified residues
possible in a peptide for this modification entry.
- The fifth entry specifies the distance the modification is applied to from the
respective protein terminus:
- -1 = no distance contraint
- 0 = only applies to terminal residue
- 1 = only applies to terminal residue and next residue
- 2 = only applies to terminal residue through next 2 residues
- N = only applies to terminal residue through next N residues where N is a positive integer
- The sixth entry specifies whichprotein terminus the distance constraint is applied to:
- 0 = protein N-terminus
- 1 = protein C-terminus
- 2 = peptide N-terminus
- 3 = peptide C-terminus
- The seventh entry specifies whether peptides are must contain this modification
- 0 = not forced to be present
- 1 = modification is required
- In the output, this first modification is encoded with the character '*' in the peptide string.
- The default value is "0.0 null 0 4 -1 0" if this parameter is missing.
Example:
variable_mod01 = 15.9949 M 0 3 -1 0 0
variable_mod01 = 79.966331 STY 0 3 -1 0 0 ... possible phosphorylation on any S, T, Y residue
variable_mod01 = 79.966331 STY 0 3 -1 0 1 ... force peptide IDs to contain at least one phosphorylation mod
variable_mod01 = 42.010565 nK 0 3 -1 0 0 ... acetylation mod to lysine and N-terminus of all peptides
variable_mod01 = 15.994915 n 0 3 0 0 0 ... oxidation of protein's N-terminus
variable_mod01 = 28.0 c 0 3 8 1 0 ... modification applied to C-terminus as lon as the C-term residue is one of last 9 residues in protein
variable_mod01 = -17.026549 Q 0 1 0 2 ... cyclization of N-terminal glutamine to form pyroglutamic acid (elimination of NH3)
variable_mod01 = -18.010565 E 0 1 0 2 ... cyclization of N-terminal glutamic acid to form pyroglutamic acid (elimination of H2O)


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Jaypee Infra: Voting on resolution plans by December 8-11
New Delhi: The Committee of Creditors (CoC) of the Jaypee Infratech (JIL) has planned to start the voting process on the resolution plans for the bankrupt company on December 8 and it would go on till December 11.
According to sources, as per the tentative timeline set in the CoC’s meeting on Monday, both the bidders — NBCC and Suraksha Realty — would have to submit their final resolution, if any, by December 3. The CoC is likely to meet again on November 28.
Both the companies submitted their bids on November 17, as the Supreme Court had on November 6 ordered the completion of the JIL insolvency resolution process within 90 days and said that only plans of the NBCC and Suraksha would be considered by the CoC for completing pending projects.
The state-run NBCC, softening its bid, has offered 1,426 acres of land worth Rs 5,001 crore of the bankrupt company to its financial creditors, sources said. It had earlier offered around 950 acres to the banks.
Further, reversing its offer on the unsold inventory, the NBCC has decided to keep the unsold units of JIL with itself and monetize them on its own, rather than leaving it to bankers.
In its earlier offer for the bankrupt developer, the NBCC had offered to transfer JIL’s unsold residential inventory to lenders at Rs 1,700 crore and then revised it to Rs 1,300 crore.
Mumbai-based Suraksha Realty, in its revised plan, has offered to infuse Rs 25 crore upfront as equity and Rs 7,857 crore land to lenders. (IANS)
Also Read: NBCC Submits Revised Plan to Complete Stalled Projects of Jaypee Infratech
Also Watch: Govt all set to push for the contentious Citizenship Bill in the winter session of Parliament


Film review by Kevin Patterson
Time Bandits * * * PG, 1981 Directed by Terry Gilliam. Written by Gilliam and Michael Palin. Starring Craig Warnock, Sean Connery.
Terry Gilliam's "Time Bandits" was promoted as a children's movie when it was released, and it's easy to see from a marketing standpoint why this was done. The main character (Craig Warnock) is a child, and the story revolves around his fantastic adventures with a group of six mischievous "time bandits" - former servants of the Supreme Being who have used their knowledge of space and time to travel to various periods of history and steal valuable artifacts. Along the way they encounter Robin Hood (John Cleese), Agamemnon (Sean Connery), and other famous mythical-historical figures. Gilliam, who got off the ground career-wise as the animator for Monty Python, puts his visual sensibilities to good use, creating magnificent alternate worlds that are both epic and cartoonish at once.
What elevates Gilliam's many cinematic flights of fancy above simple adventure stories, however, is his insight into the mindset and implications of fantasy, and "Time Bandits" is no exception. We don't just see the fun, care-free aspect of these childhood fantasies, but the dark side as well. Some of the young boy's heroes, for example, are not all they are cracked up to be. Robin Hood's band of merry men seem to be a rather cynical and mean-spirited bunch, as they amuse themselves by smacking the poor citizens around after they give them their handouts. When we meet Agamemnon, he is in the middle of a brutal fight to the death and seems genuinely regretful at having to cut down his enemy. And towards the end, when the six bandits are trying to summon up a portal to another dimension, one of them proclaims, "You just have to believe!" This is straight out of any kids' adventure movie; yet the bandit's intention is to transport himself and his companions to a realm ruled by greed and evil.
"Time Bandits" succeeds at both romanticizing and pointing out the hazards of childhood fantasies, then, but it ultimately drags on a little too long. The motley crew's various adventures are completely disconnected from each other, and not until the end, when they enter the realm of evil and it becomes Warnock's responsibility to fight for the cause of good, are any of them possessed of a real sense of urgency. It might also have helped if Gilliam had been a little clearer about his internal logic, because "Time Bandits" is thoroughly confusing at times, such as when the young boy's parents disappear for no definite reason.
All in all, "Time Bandits" is an enjoyable and intelligent film, and a prelude to later pieces such as "Brazil" and "The Fisher King" that would distinguish Gilliam as one of the most talented fantasy directors working in modern cinema.
- - - - - -
Visit my Film Reviews home page: http://members.aol.com/KTPattersn/home.html
The review above was posted to the
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Related links: index of all rec.arts.movies.reviews reviews


Tools
Silverblue systems are updated using rpm-ostree. An easy way to think about rpm-ostree and its parent project OSTree is "git for operating systems." Using rpm-ostree we can easily update the system in one atomic transaction, and roll back to the prior system if an update has any issues.
Desktop applications are installed, updated and run using flatpak.
buildah and podman are convenient tools to create containers.
oc cluster up allows developers to test server applications locally with ease, and then push them to production Kubernetes/OpenShift clusters.
Many developers want random utilities which aren't server apps or desktop apps, such as ansible for example. We encourage running "pet" containers for these where one uses tools like dnf or pip. We are planning to create a desktop application that makes it easy to create and manage such "pet" containers.


--- layout: page title: About WI+RE description: "Design for learning, led by learners." permalink: /about/ background: '/assets/images/backgrounds/art-creative-flying-17679-3000.jpg' ---
The WI+RE team leverages a design toolkit to create and continually improve open online learning modules. We also experiment and reflect on our process in the WI+RE sandbox, and share the principles behind our work in our manifesto, the WI+RE way.


This is the main "read" function of the googlesheets4 package. The goal is
that read_sheet()
is to a Google Sheet as readr::read_csv()
is to a csv
file or readxl::read_excel()
is to an Excel spreadsheet. It's still under
development, but is quite usable now.
read_sheet(ss, sheet = NULL, range = NULL, col_names = TRUE, col_types = NULL, na = "", trim_ws = TRUE, skip = 0, n_max = Inf, guess_max = min(1000, n_max), .name_repair = "unique") sheets_read(ss, sheet = NULL, range = NULL, col_names = TRUE, col_types = NULL, na = "", trim_ws = TRUE, skip = 0, n_max = Inf, guess_max = min(1000, n_max), .name_repair = "unique")
| ss | Something that identifies a Google Sheet: its file ID, a URL from
which we can recover the ID, or a |
|---|---|
| sheet | Sheet to read, as in "worksheet" or "tab". Either a string (the
name of a sheet), or an integer (the position of the sheet). Ignored if the
sheet is specified via |
| range | A cell range to read from. If |
| col_names |
|
| col_types | Column types. Either |
| na | Character vector of strings to interpret as missing values. By default, blank cells are treated as missing data. |
| trim_ws | Logical. Should leading and trailing whitespace be trimmed from cell contents? |
| skip | Minimum number of rows to skip before reading anything, be it
column names or data. Leading empty rows are automatically skipped, so this
is a lower bound. Ignored if |
| n_max | Maximum number of data rows to read. Trailing empty rows are
automatically skipped, so this is an upper bound on the number of rows in
the returned tibble. Ignored if |
| guess_max | Maximum number of data rows to use for guessing column types. |
| .name_repair | Handling of column names. By default, googlesheets4
ensures column names are not empty and are unique. There is full support
for |
A tibble
Column types must be specified in a single string of readr-style short codes, e.g. "cci?l" means "character, character, integer, guess, logical". This is not where googlesheets4's col spec will end up, but it gets the ball rolling in a way that is consistent with readr and doesn't reinvent any wheels.
Shortcodes for column types:
_
or -
: Skip. Data in a skipped column is still requested from the
API (the high-level functions in this package are rectangle-oriented), but
is not parsed into the data frame output.
?
: Guess. A type is guessed for each cell and then a consensus type is
selected for the column. If no atomic type is suitable for all cells, a
list-column is created, in which each cell is converted to an R object of
"best" type". If no column types are specified, i.e. col_types = NULL
,
all types are guessed.
l
: Logical.
i
: Integer. This type is never guessed from the data, because Sheets
have no formal cell type for integers.
d
or n
: Numeric, in the sense of "double".
D
: Date. This type is never guessed from the data, because date cells
are just serial datetimes that bear a "date" format.
t
: Time of day. This type is never guessed from the data, because time
cells are just serial datetimes that bear a "time" format. Not implemented
yet; returns POSIXct.
T
: Datetime, specifically POSIXct.
c
: Character.
C
: Cell. This type is unique to googlesheets4. This returns raw cell
data, as an R list, which consists of everything sent by the Sheets API for
that cell. Has S3 type of "CELL_SOMETHING"
and "SHEETS_CELL"
. Mostly
useful internally, but exposed for those who want direct access to, e.g.,
formulas and formats.
L
: List, as in "list-column". Each cell is a length-1 atomic vector of
its discovered type.
Still to come: duration (code will be :
) and factor (code will be
f
).
#>#>#> # A tibble: 10 x 6 #> Name Profession Age `Has kids` `Date of birth` `Date of death` #> <chr> <chr> <dbl> <lgl> <dttm> <dttm> #> 1 David Bo… musician 69 TRUE 1947-01-08 00:00:00 2016-01-10 00:00:00 #> 2 Carrie F… actor 60 TRUE 1956-10-21 00:00:00 2016-12-27 00:00:00 #> 3 Chuck Be… musician 90 TRUE 1926-10-18 00:00:00 2017-03-18 00:00:00 #> 4 Bill Pax… actor 61 TRUE 1955-05-17 00:00:00 2017-02-25 00:00:00 #> 5 Prince musician 57 TRUE 1958-06-07 00:00:00 2016-04-21 00:00:00 #> 6 Alan Ric… actor 69 FALSE 1946-02-21 00:00:00 2016-01-14 00:00:00 #> 7 Florence… actor 82 TRUE 1934-02-14 00:00:00 2016-11-24 00:00:00 #> 8 Harper L… author 89 FALSE 1926-04-28 00:00:00 2016-02-19 00:00:00 #> 9 Zsa Zsa … actor 99 TRUE 1917-02-06 00:00:00 2016-12-18 00:00:00 #> 10 George M… musician 53 FALSE 1963-06-25 00:00:00 2016-12-25 00:00:00read_sheet(ss, range = "other!A5:F15", col_types = "ccilDD")#>#>#> # A tibble: 10 x 6 #> Name Profession Age `Has kids` `Date of birth` `Date of death` #> <chr> <chr> <int> <lgl> <date> <date> #> 1 Vera Rubin scientist 88 TRUE 1928-07-23 2016-12-25 #> 2 Mohamed Ali athlete 74 TRUE 1942-01-17 2016-06-03 #> 3 Morley Safer journalist 84 TRUE 1931-11-08 2016-05-19 #> 4 Fidel Castro politician 90 TRUE 1926-08-13 2016-11-25 #> 5 Antonin Scalia lawyer 79 TRUE 1936-03-11 2016-02-13 #> 6 Jo Cox politician 41 TRUE 1974-06-22 2016-06-16 #> 7 Janet Reno lawyer 78 FALSE 1938-07-21 2016-11-07 #> 8 Gwen Ifill journalist 61 FALSE 1955-09-29 2016-11-14 #> 9 John Glenn astronaut 95 TRUE 1921-07-28 2016-12-08 #> 10 Pat Summit coach 64 TRUE 1952-06-14 2016-06-28#>#>#> # A tibble: 5 x 6 #> country continent year lifeExp pop gdpPercap #> <chr> <chr> <dbl> <dbl> <dbl> <dbl> #> 1 Algeria Africa 1952 43.1 9279525 2449. #> 2 Angola Africa 1952 30.0 4232095 3521. #> 3 Benin Africa 1952 38.2 1738315 1063. #> 4 Botswana Africa 1952 47.6 442308 851. #> 5 Burkina Faso Africa 1952 32.0 4469979 543.#>#>#> # A tibble: 5 x 4 #> country continent year lifeExp #> <chr> <chr> <int> <dbl> #> 1 Albania Europe 1952 55.2 #> 2 Austria Europe 1952 66.8 #> 3 Belgium Europe 1952 68 #> 4 Bosnia and Herzegovina Europe 1952 53.8 #> 5 Bulgaria Europe 1952 59.6# NOT RUN { ## converts a local Excel file to a Google Sheet ## and shares it such that "anyone with a link can view" library(googledrive) local_xlsx <- readxl::readxl_example("deaths.xlsx") x <- drive_upload(local_xlsx, type = "spreadsheet") x <- drive_share(x, role = "reader", type = "anyone") drive_reveal(x, "permissions") # }


import os.path DELETE_MARKER_MESSAGE = '''\ This file is placed here by pip to indicate the source was put here by pip. Once this package is successfully installed this source code will be deleted (unless you remove this file). ''' PIP_DELETE_MARKER_FILENAME = 'pip-delete-this-directory.txt' def has_delete_marker_file(directory): # type: (str) -> bool return os.path.exists(os.path.join(directory, PIP_DELETE_MARKER_FILENAME)) def write_delete_marker_file(directory): # type: (str) -> None """ Write the pip delete marker file into this directory. """ filepath = os.path.join(directory, PIP_DELETE_MARKER_FILENAME) with open(filepath, 'w') as marker_fp: marker_fp.write(DELETE_MARKER_MESSAGE)


Dear Customer , We people at Hotel Management System are always there for you 24 * 7 * 365.If you have any queries or suggestion regarding any services or the website management.You can reach out to us by the means of our Helpline number as well as our Mailing system.And also if you want to pay us a visit or have any bussiness related purposals. You may locate us with the help of map location of us.


Although DeskPins interface is quite intuitive, here's an example with instructions to get you started. Suppose you are checking a document and would like to keep the Windows Calculator on top, in order to perform and verify some operations:
That's it! You've just pinned Calculator. To verify that it has been made topmost, try selecting the document window; it will become active but Calculator will still be over it.


Radius:
1
100
Wall elasticity:
0
1
Air resistance:
0
Gravity:
0
Free
Fixed
Connected
Spring
Click/Drag to add balls
GitHub Repo


I only want money so I can buy more books. And pick really relevant quotes to then turn into tattoos. Books and tattoos both require a steady income. I don't make any promises but I'm a pretty reliable coworker. You could want me on your team.
Logistics, Sales, Accounting and Office Administration for a small team in the Middle East. Maintain stock control, forecast effective shipments from parent company, quote distributors, support part inquiries and supply.
Worked with Starbreeze Studios to help erect Dubai's first VR Park. Engaged in day to day activities to enable functioning of the project, including finance, construction, vendor management and zone cataloguing.
Wrote and edited 60+ posts for the company blog, including interviews with users (musicians, artists, creators), product use articles and inspiration pieces. Set up high quality standards for customer support and raised the bar when it came to personalized responses.
Interviewed and physically profiled up to 100 up and coming start-ups across India, added up to 1000 companies to our database. Created, curated, and managed all published content (images, video and written) across Super's social platforms and increased our follower base by thousands.
Apart from being a business coordinator, I've been a professional blog writer. With over 2+ years of experience in the product tech and social media marketing industries, my writing has been featured across social media and online blogs. I'm passionate about the written word and communicating intent with brevity and clarity
I'm always eager about learning from people far more accomplished than I am, pursuing new technology, and discovering tools that can help me work productively. I also love to read, swim, run, eat and go to the bookstores on weekends.


Introduction to Akka
@pchmiele
What is Akka?
- Open Source
- Written in Scala
- Java/Scala Api available
- Akka.NET - .NET port of akka offering F#/C# API
- Inspired by Erlangs actor model
- Modular structure
- Toolset (not framework)
What akka offers?
- 50 milion msg/sec on a single machine
- ~2.5 milion actors per GB of heap
- Adaptive cluster management, load balancing, routing, paritioning and sharding
- Self-heal system
- Asynchronus and distributed design
- Let it crash model
Who is using Akka?
Akka ekosystem
Actor model
- Encapsulates state and behaviour
- Lightweight
- Single-threaded
- No shared state
- Messages kept in mailbox
- Messages processed in order
- Explicit lifecycle
Actors hierarchy
Actor system
- Heavier
- Only consumer of configuration
- Manages resources in order to run actors
Mailboxes
- Many implementations
- FIFO by default
- No scanning mailbox available
- When actor stopped then his mailbox is replaced by system mailbox redirecting all new messages to event stream as deadletters
Demo 2 - Communication between actors
Actor references and paths
Actor lifecycle
Supervision
- All actors are able to supervise their children
- Each actor can have only one supervisor
- 2 Supervision Strategies
- AllForOneStrategy - restart all children
- OneForOneStrategy - restart only one child
Demo 3 - Supervision and ActorRef
Routers and Groups
- RoundRobinPool/RoundRobinGroup
- RandomPool/RandomGroup
- BalancingPool
- SmallestMailboxPool
- BroadcastPool/BroadcastGroup
- ... and more
Demo 5 - Switchable behaviour
Demo 6 - Akka persistence
Use cases
Features
- HA
- Scale-up
- Scale-out
- Fault-tolerance
Areas
- Service Backend, Gaming, Concurrency, Transaction Processing, Business Intelligence, Complex Event Stream Processing, and more..
Akka/Akka.net differences
What's next?
- Akka Clustering
- Akka HTTP
- Akka Streams
- Akka Remote


Birthday?? Work Anniversary?? How can an Organization manage its employees' special moments??
Here you go.....
In-House EVENT MANAGEMENT SYSTEM is a Web-Application which can be used by any Organization for managing the special events such as birthdays and anniversaries of its employees. Our application helps you in sending the best wishes to the employee, and also a reminder to their teammates. Once an Organization gets registered to our application and feeds the details of its employees, rest is taken care by the application. What makes our application special and reliable is it is neither specific to any location nor timezone i.e, the employee can be from any location across the world.


Demonstrates usage of a local media stream connected to an HTML5 audio tag. Press Start, select a microphone and listen to your own voice in loopback.