Sweet Free Stuff
///////////////////////////////////////////
Free Jiffy Corn Muffin Mix
Posted: 08 Apr 2016 07:05 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Save 100% when you buy ONE (1) 8.5 oz. box of Jiffy® Corn Muffin Mix.
Expires 4/10/2016.
The post Free Jiffy Corn Muffin Mix appeared first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Tum-E Yummies Drink at Kroger & Affiliate Stores
Posted: 08 Apr 2016 03:30 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Load the coupon to your shoppers card today only (4/8) and use by
4/24. Free Tum-E Yummies Drink at Kroger Affiliate Stores
The post Free Tum-E Yummies Drink at Kroger Affiliate Stores appeared
first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Avery Index Maker Divider Samples
Posted: 08 Apr 2016 02:55 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Avery Index Maker Divider Samples
The post Free Avery Index Maker Divider Samples appeared first on
SweetFreeStuff.com.
CommentsJust browsed through their site and what great ideas they … by
Debcould be usefull thanks by Mark MortensenI need these for school by
Ryan
///////////////////////////////////////////
Free Smart Sense Cleaning Pads at Kmart
Posted: 08 Apr 2016 02:08 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Download the Kmart mobile app then go to the Friday Fix section to get a
free coupon.
The post Free Smart Sense Cleaning Pads at Kmart appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Twinings Tea Samples
Posted: 08 Apr 2016 12:00 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Click where it says Click HERE to choose your FREE samples! and fill out
the form.
The post Free Twinings Tea Samples appeared first on SweetFreeStuff.com.
CommentsI love Twinings tea. Thank you for allowing me to try different …
by DSWPOODLESIncredible tea. by mb richardsonI would love to try. by
pamVery cold here in Oregon today…could use some nice tea! by RoxeI would
like free tea samples by Dorothy BalserPlus 2 more…
///////////////////////////////////////////
Free Bag of Cosequin DS Maximum Strength Plus MSM and Boswellia Soft Chews
for Dogs
Posted: 07 Apr 2016 12:56 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Bag of Cosequin DS Maximum Strength Plus MSM and Boswellia Soft Chews
for Dogs
The post Free Bag of Cosequin DS Maximum Strength Plus MSM and Boswellia
Soft Chews for Dogs appeared first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Subscription to Sail Magazine
Posted: 07 Apr 2016 10:35 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Subscription to Sail Magazine
The post Free Subscription to Sail Magazine appeared first on
SweetFreeStuff.com.


Histogram (HIST):
Given a sequence of integers and a bucket-count m, generates a histogram of the
integers in the range [0:m). All integers in the input must be in that range.
The output is simply a sequence of length m, with each of the counts.
Input and Output File Formats
The input and output data need to be in the sequence file
format, as a sequence of integers. The number of buckets can be passed
as a command line argument to the timing code.
Default Input Distributions
The test distributions are two files taken from wikipedia.
-
A random sequence of 100 Million integers in the range [0:256)
-
A random sequence of 100 Million integers in the range [0:100000)
-
A random sequence of 100 Million integers in the range [0:100000000)
-
A exponential sequence of 100 Million integers in the range [0:100000000)
-
An almost equal sequence of 100 Million integers in the range [0:100000000)
as generated by almostEqualSeq. In particular 1/2 the entries are a single value, and
the other half are integers in the range [0:100000000).


未提供临床属性，此处略
| Tumor_Sample_Barcode | Frame_Shift_Del | Frame_Shift_Ins | In_Frame_Del | In_Frame_Ins | Missense_Mutation | Nonsense_Mutation | Nonstop_Mutation | Splice_Site | Translation_Start_Site | total |
|---|---|---|---|---|---|---|---|---|---|---|
| <fct> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <dbl> |
| P-0000083-T01-IM3 | 0 | 1 | 0 | 0 | 104 | 4 | 0 | 7 | 0 | 116 |
| OSCJM-PT03-388-T | 3 | 1 | 0 | 1 | 56 | 6 | 0 | 0 | 0 | 67 |
| OSCJM-PT01-166-T | 1 | 1 | 1 | 2 | 41 | 1 | 0 | 1 | 0 | 48 |
| OSCJM-PT32-489-T | 2 | 0 | 0 | 0 | 34 | 3 | 1 | 2 | 0 | 42 |
| OSCJM-PTD-578-T | 1 | 0 | 1 | 2 | 30 | 6 | 0 | 1 | 0 | 41 |
| OSCJM-PT07-43-T | 1 | 0 | 2 | 0 | 30 | 3 | 0 | 1 | 0 | 37 |
| OSCJM-PT12-478-T | 1 | 0 | 2 | 0 | 29 | 2 | 0 | 1 | 0 | 35 |
| OSCJM-PT49-537-T | 2 | 0 | 1 | 1 | 26 | 5 | 0 | 0 | 0 | 35 |
| OSCJM-PT50-575-T | 0 | 2 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 34 |
| OSCJM-PT46-394-T | 0 | 0 | 0 | 0 | 30 | 1 | 0 | 2 | 0 | 33 |
| OSCJM-PT05-91-T | 2 | 1 | 1 | 0 | 26 | 2 | 0 | 0 | 0 | 32 |
| OSCJM-PT10-325-T | 3 | 2 | 0 | 0 | 22 | 4 | 0 | 1 | 0 | 32 |
| OSCJM-PTB-347-T | 2 | 3 | 2 | 0 | 23 | 1 | 0 | 1 | 0 | 32 |
| OSCJM-PT20-600-T | 0 | 0 | 0 | 0 | 26 | 3 | 0 | 2 | 0 | 31 |
| DS-sig-038-P | 1 | 0 | 0 | 0 | 25 | 4 | 0 | 0 | 0 | 30 |
| OSCJM-PT15-391-T | 0 | 0 | 0 | 1 | 25 | 1 | 0 | 1 | 0 | 28 |
| OSCJM-PT41-180-T | 0 | 0 | 0 | 1 | 23 | 3 | 0 | 1 | 0 | 28 |
| OSCJM-PTA-367-T | 0 | 2 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 28 |
| OSCJM-PT37-513-T | 0 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 27 |
| OSCJM-PT40-169-T | 0 | 2 | 1 | 0 | 23 | 0 | 0 | 1 | 0 | 27 |
| OSCJM-PT45-364-T | 0 | 0 | 0 | 1 | 22 | 1 | 0 | 1 | 0 | 25 |
| OSCJM-PT48-530-T | 1 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 24 |
| DS-sig-006-P | 1 | 0 | 1 | 0 | 17 | 3 | 0 | 0 | 1 | 23 |
| DS-sig-042-P | 1 | 0 | 1 | 0 | 17 | 2 | 0 | 2 | 0 | 23 |
| OSCJM-PT43-201-T | 0 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 21 |
| OSCJM-PT13-258-T | 0 | 1 | 0 | 1 | 18 | 0 | 0 | 0 | 0 | 20 |
| OSCJM-PT35-37-T | 0 | 0 | 0 | 0 | 17 | 2 | 0 | 1 | 0 | 20 |
| OSCJM-PTC-139-T | 1 | 1 | 1 | 0 | 16 | 1 | 0 | 0 | 0 | 20 |
| OSCJM-PT22-229-T | 0 | 0 | 0 | 1 | 15 | 2 | 0 | 1 | 0 | 19 |
| OSCJM-PT33-288-T | 1 | 0 | 0 | 0 | 14 | 3 | 0 | 1 | 0 | 19 |
| ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ |
| OSCJM-PT47-449-T | 1 | 1 | 2 | 0 | 5 | 1 | 0 | 0 | 0 | 10 |
| DS-sig-016-P | 1 | 0 | 0 | 0 | 3 | 4 | 0 | 1 | 0 | 9 |
| DS-sig-040-P1 | 0 | 1 | 0 | 0 | 6 | 0 | 0 | 2 | 0 | 9 |
| DS-sig-007-P | 1 | 0 | 0 | 0 | 5 | 2 | 0 | 0 | 0 | 8 |
| DS-sig-020-P | 0 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 8 |
| OSCJM-PT21-238-T | 0 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 8 |
| P-0003826-T01-IM5 | 2 | 0 | 1 | 0 | 4 | 1 | 0 | 0 | 0 | 8 |
| DS-sig-024-P | 2 | 0 | 0 | 0 | 4 | 0 | 0 | 1 | 0 | 7 |
| DS-sig-039-P | 0 | 0 | 0 | 0 | 4 | 2 | 0 | 1 | 0 | 7 |
| DS-sig-040-P2 | 0 | 0 | 1 | 0 | 3 | 1 | 0 | 2 | 0 | 7 |
| DS-sig-040-P3 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 2 | 0 | 7 |
| DS-sig-045-P2 | 0 | 1 | 0 | 0 | 4 | 2 | 0 | 0 | 0 | 7 |
| P-0002607-T01-IM3 | 0 | 0 | 0 | 0 | 4 | 3 | 0 | 0 | 0 | 7 |
| DS-sig-043-P | 0 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 6 |
| OSCJM-PT25-327-T | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 1 | 0 | 6 |
| OSCJM-PT30-592-T | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 6 |
| OSCJM-PT38-234-T | 0 | 0 | 1 | 0 | 4 | 0 | 0 | 1 | 0 | 6 |
| P-0000880-T01-IM3 | 0 | 0 | 0 | 0 | 3 | 3 | 0 | 0 | 0 | 6 |
| P-0002146-T01-IM3 | 1 | 1 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 6 |
| DS-sig-008-P | 1 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 5 |
| DS-sig-018-P | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 5 |
| DS-sig-037-P | 1 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 5 |
| DS-sig-010-P1 | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 4 |
| DS-sig-013-P | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 1 | 0 | 4 |
| OSCJM-PT19-481-T | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 1 | 0 | 4 |
| OSCJM-PT27-562-T | 0 | 0 | 1 | 1 | 2 | 0 | 0 | 0 | 0 | 4 |
| OSCJM-PT28-298-T | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 4 |
| s_DS_sig_054_P | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 4 |
| DS-sig-027-P | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 |
| DS-sig-044-P | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 |
| Hugo_Symbol | Frame_Shift_Del | Frame_Shift_Ins | In_Frame_Del | In_Frame_Ins | Missense_Mutation | Nonsense_Mutation | Nonstop_Mutation | Splice_Site | Translation_Start_Site | total | MutatedSamples | AlteredSamples |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| <chr> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <int> | <dbl> | <int> | <int> |
| TP53 | 1 | 0 | 0 | 0 | 39 | 6 | 0 | 6 | 0 | 52 | 44 | 44 |
| CDH1 | 4 | 1 | 0 | 0 | 5 | 14 | 0 | 6 | 0 | 30 | 27 | 27 |
| FAT1 | 1 | 3 | 0 | 0 | 9 | 4 | 0 | 1 | 0 | 18 | 15 | 15 |
| PIK3CA | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 15 | 11 | 11 |
| MUC4 | 0 | 0 | 4 | 0 | 16 | 0 | 0 | 0 | 0 | 20 | 10 | 10 |
| KMT2D | 3 | 0 | 0 | 0 | 6 | 3 | 0 | 0 | 0 | 12 | 9 | 9 |
| RB1 | 3 | 0 | 0 | 0 | 1 | 6 | 0 | 1 | 0 | 11 | 9 | 9 |
| ARID1A | 2 | 0 | 0 | 0 | 4 | 4 | 0 | 0 | 0 | 10 | 9 | 9 |
| CDKN1A | 5 | 4 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 10 | 8 | 8 |
| PIK3R1 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 8 | 7 | 7 |
| NEFH | 0 | 0 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 7 | 7 | 7 |
| TTN | 0 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 7 | 7 | 7 |
| KMT2A | 2 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 6 | 6 | 6 |
| KMT2C | 0 | 1 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 6 | 6 | 6 |
| NOTCH1 | 0 | 0 | 0 | 0 | 4 | 3 | 0 | 0 | 0 | 7 | 5 | 5 |
| ERBB3 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 6 | 5 | 5 |
| ATR | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| BAP1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 3 | 0 | 5 | 5 | 5 |
| CASP8 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| EPHB1 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 1 | 0 | 5 | 5 | 5 |
| ERBB2 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| ERCC2 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| HLA-B | 2 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| HRAS | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| RYR2 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| ZNF516 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 5 |
| MUC2 | 2 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 9 | 4 | 4 |
| MTOR | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 6 | 4 | 4 |
| SMARCA4 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 6 | 4 | 4 |
| EGFR | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 4 | 4 |
| ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ | ⋮ |
| VCP | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| VDAC3 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| VNN1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| WAS | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| WNT5A | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| WNT8B | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| WSCD2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| WT1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| XPO1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| XPR1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| YES1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
| ZAN | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZBTB14 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZFP36 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZFYVE9 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF132 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF134 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF175 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF180 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF208 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF221 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF236 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF26 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF69 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF708 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF85 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZNF91 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZRSR2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| ZW10 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Warning message in data.table::melt(colSums(titv.counts[, 2:7, with = FALSE])): “The melt generic in data.table has been passed a numeric and will attempt to redirect to the relevant reshape2 method; please note that reshape2 is deprecated, and this redirection is now deprecated as well. To continue using melt methods from reshape2 while both libraries are attached, e.g. melt.list, you can prepend the namespace like reshape2::melt(colSums(titv.counts[, 2:7, with = FALSE])). In the next version, this warning will become an error.”
NULL
Summary..


quickfix.mina.acceptor
Class DynamicAcceptorSessionProvider
java.lang.Object
quickfix.mina.acceptor.DynamicAcceptorSessionProvider
- All Implemented Interfaces:
- AcceptorSessionProvider
public class DynamicAcceptorSessionProvider
- extends java.lang.Object
- implements AcceptorSessionProvider
Dynamically defines sessions for an acceptor. This can be useful for
applications like simulators that want to accept any connection and
dynamically create an associated session.
For more complex situations, you can use this class as a starting
point for implementing your own AcceptorSessionProvider.
|
Field Summary |
static java.lang.String |
WILDCARD
|
|
Constructor Summary |
DynamicAcceptorSessionProvider(SessionSettings settings,
java.util.List<DynamicAcceptorSessionProvider.TemplateMapping> templateMappings,
Application application,
MessageStoreFactory messageStoreFactory,
LogFactory logFactory,
MessageFactory messageFactory)
|
DynamicAcceptorSessionProvider(SessionSettings settings,
SessionID templateID,
Application application,
MessageStoreFactory messageStoreFactory,
LogFactory logFactory,
MessageFactory messageFactory)
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WILDCARD
public static final java.lang.String WILDCARD
- See Also:
- Constant Field Values
DynamicAcceptorSessionProvider
public DynamicAcceptorSessionProvider(SessionSettings settings,
SessionID templateID,
Application application,
MessageStoreFactory messageStoreFactory,
LogFactory logFactory,
MessageFactory messageFactory)
- Parameters:
settings
- session settingstemplateID
- this is a session ID for a session definition in the session
settings that will be used for default dynamic session values. The BeginString,
SenderCompID, and TargetCompID settings will be replaced with those in the
received logon message.application
- application for the dynamic sessionsmessageStoreFactory
- message store factory for the dynamic sessionslogFactory
- log factory for the dynamic sessionsmessageFactory
- message factory for the dynamic sessions
DynamicAcceptorSessionProvider
public DynamicAcceptorSessionProvider(SessionSettings settings,
java.util.List<DynamicAcceptorSessionProvider.TemplateMapping> templateMappings,
Application application,
MessageStoreFactory messageStoreFactory,
LogFactory logFactory,
MessageFactory messageFactory)
- Parameters:
settings
- session settingstemplateMappings
- this is a list of session ID patterns mapped to session IDs in
the settings file. The session IDs represent the template for a specified session ID
pattern. The template is used to dynamically create acceptor sessions.
Use "*" to represent a wildcard for a pattern element. For example,
new SessionID("FIX.4.2", "*", "*") would match for any FIX 4.2 session ID.
This allows separate template session configurations for FIX versions (or
CompIDs) being accepted dynamically on a single TCP port.application
- application for the dynamic sessionsmessageStoreFactory
- message store factory for the dynamic sessionslogFactory
- log factory for the dynamic sessionsmessageFactory
- message factory for the dynamic sessions- See Also:
DynamicAcceptorSessionProvider.TemplateMapping
getSession
public Session getSession(SessionID sessionID)
- Description copied from interface:
AcceptorSessionProvider
- Return a session for this sessionID. The session might be
created dynamically.
- Specified by:
getSession
in interface AcceptorSessionProvider
- Returns:
- the associated session or null if no session can be
associated with the given ID.


Our Chiskop Midfield Destroyers!
by Soccer LadumaNow that our back four is complete, the midfield positions are in order. In our selection of the Chiskop XI engine room, we’ve combined strength and power with skill, all the ingredients needed in the middle of the park. The midfield pairing we’ve selected can rival some of the best in the world.
Hlompho Kekana – Chiskop Captain Fantastic
Mamelodi Sundowns captain, Hlompho Kekana, is undoubtedly one of the best and most decorated midfielders in South African football.
Starting out at Black Leopards in 2006, after making 37 appearances in his first two seasons at the club, SuperSport United snapped up Kekana in 2008. Upon his arrival at Matsatsantsa, he won his first two league titles under Gavin Hunt.
After two seasons in Pretoria, in addition to a one-season stint at Bloemfontein Celtic in 2010, his big move came in the form of Mamelodi Sundowns in 2011, and he has been an ever-present since.
Known for his brilliant long passing and shooting ability, he’s also developed an extremely high work-rate, being labelled as a midfield workhorse.
To date, Kekana has made 409 appearances, with 31 goals and 16 assists.
Chiskop achievements
- Shortlisted for the 2016 FIFA Puskas Award for his 65-yard goal against Cameroon in an Afcon qualifier.
- Six-time Absa Premiership title winner, twice with SuperSport United and four times with Mamelodi Sundowns, CAF Champions League winner, CAF Super Cup winner, and one-time Telkom Knockout winner.
Chiskop admiration
- Jimmy Tau’s thoughts on Kekana in 2018: “I think his skill is his leadership, but his leadership through his own (hard) work.”
- Benni McCarthy’s thoughts on Kekana in 2019: “I have to give credit and a lot of respect to (Hlompho) Kekana. Year in and year out, he produces.”
Willard Katsande – Chiskop Hard Man
Tough-tackling defensive midfielder, Willard Katsande, has been a fan-favourite among Kaizer Chiefs supporters for the better part since his arrival in 2011.
The Chiskop started out at semi-professional clubs in Zimbabwe, including the likes of Frontier Steel and Highway FC.
In 2009, however, he joined then ZPSL Champions, Gunners FC. By the end of the 2009/10 season, Ajax Cape Town brought Katsande to Mzansi.
After 15 appearances for the Urban Warriors in 2011, a move to Naturena soon followed.
During Chiefs’ 2012/13 and 2014/15 title-winning campaigns, he proved to be the driving force behind the club’s success and continues to play a leading role in the current squad.
Chiskop interesting facts
Facts from the Kaizer Chiefs official website:
- As a young boy, Katsande went snake-hunting with his friends. He said that when a python came into his parents’ house, he and his friends tried to kill it, but it was just too big.
- The stylish Chiskop’s favourite brand is Burberry and his favourite cologne is Ermenegildo Zegna. He certainly has expensive taste.
- Katsande’s father, Willard Snr, also played professionally and represented Zimbabwe.


A decorational garden is a pretty garden that will make your house look awesome. You will plant flowers with a lot of colors and amazing looks.
A Seasoning garden will make your dishes taste so much better! You can plant things like Parsley, Coriander or Oregano.
A Produce garden allows you to stop going to the supermarket! Everything you need for a good meal will grow in your own garden. This kind of garden is best suited for those who have at least a small garden.


Shimoda is a tourist destination. A modern version of the black ships shuttles tourists to beautiful white sand beaches. The town is famous for its Ryokans (Japanese traditional hotels) and Onsens (Hot Springs).
Although Shimoda appears to offer a protected anchorage it is not a safe place to be on a boat should a typhoon strike.
Position 34° 40'13.03N, 138° 57'07.85E.
There are three berthing options here.
a) Moor alongside at the outer most boat of a chain of boats mooring at Inozawa River. Water is available at a gas station or toilets. The water tap near the river is locked.
b) On the pontoon managed by Shimoda Boat Service down stream in the Inozawa River. This pontoon has water and power with JPY 4,000 fee for a 33ft long boat or JPY 4,500 for 36ft.
c) At the long Pontoon in front of Shimoda Boat Service office in the east area of the port. This one is away from downtown.
The first two options are most convenient for the bath house and restaurants etc.
Cruisers reported that anchoring here "does not work".
Last updated April 2016.


Profile
Dr. Chandrakanthan
Founder, MyoKare
- Specialised Therapies
- Joint mobilisation (gentle gliding) Techniques
- Joint Manipulation
- Muscle stretching
- Neurodynamics
- Notifications
- Massage and soft tissue techniques
-
In-home Physiotherapy Sessions:
- Designed to help the patient recover faster whether it is a one-time injury or a chronic illness.
-
Personal Physio Training:
- Personal fitness instructors and Physiotherapists for preventing injury whilst training, and fully qualified to manage injury should it occur.


Facebook-like @mentions in your text inputs. Designed with composability in mind.
$mentions.mentions: {{$mention.mentions | json}}
$mentions.config[0].mentions: {{$mention.config[0].mentions | json}}
$mentions.config[1].mentions: {{$mention.config[1].mentions | json}}
ng-model (post.message): {{post.message | json}}


Clinic Details
Primary KP Types
Report to database
Locate again
Find my location
Report location to database


Below is a list of managable Go projects that are already deployed on remote systems.
(C) 2013, goready team


Toggle navigation
wimpus
About
Contact
SoundCloud
Instagram
About
Alex Gross is an art student and DIY enthusiast who makes visual art and music under the mononym wimpus.
Contact
Loading...
SoundCloud
Instagram


Home
Archives
Categories
Tags
About
Tags
steemit
2017-05-17
BOOM- 500 Followers! State of my Steemit Union.
fivehundred
2017-05-17
Ok, who has a trading bot? I'm ready to start robotrading on steemit
robotrading
2017-05-16
Powering Down- $2M USD worth of steem over the next 6-7 days
steem
2017-05-13
Making money in the comments section!
steem
2017-05-11
Shit, posts are making more but fewer people are seeing them
steem
2017-05-10
steemit is way slow?
steem
2017-05-09
Poloniex is down to DDOS
steem
2017-05-05
You know you made it on Steemit when?
steem
2017-04-29
I haff zero rezpeck
steem-meme
2017-04-17
Satirically Yours- the minnows are lucky to have us
hardfork
2017-04-17
Satirically Yours: Kill and eat the whales!!!!
satire
2017-04-07
Steem pricing is depressing...
steem
2017-03-27
Quick video describing blockchain technology for newbs
blockchain
2017-03-18
Where is my put option?
selleverything
2017-03-18
Sold all my steem for steem dollars
selleverything
2016-12-22
Damnit steemit... Steemit thousandaire status lost
steem
2016-12-21
Steem is down to $0.13: Who could have seen that coming?
steem
2016-12-20
Steem at $0.15. Why does price matter?
steem
2016-12-17
Dead Whales- The short term price drop of steem
steem
2016-12-13
We're down to $0.16/steem and falling... falling... falling...
steem
Previous
Next
1
…
8
9
10
11
12
Your browser is out-of-date!
Update your browser to view this website correctly.
Update my browser now
×


{% include "partials/form_checkbox.html" with checkbox_field="died_during_assignment" checkbox_label="Died during assignment" checkbox_value=died_during_assignment %}
{% include "partials/form_checkbox.html" with checkbox_field="vrc" checkbox_label="VRC" checkbox_value=vrc %}
{% include "partials/form_checkbox.html" with checkbox_field="union_veteran" checkbox_label="Union veteran" checkbox_value=union_veteran %}
{% include "partials/form_checkbox.html" with checkbox_field="confederate_veteran" checkbox_label="Confederate veteran" checkbox_value=confederate_veteran %}
{% include "partials/form_checkbox.html" with checkbox_field="colored" checkbox_label='Identified as "Colored"' checkbox_value=colored %}
{% include "partials/form_checkbox.html" with checkbox_field="former_slave" checkbox_label='Former slave' checkbox_value=former_slave %}
{% include "partials/form_checkbox.html" with checkbox_field="slaveholder" checkbox_label='Former slaveholder' checkbox_value=slaveholder %}


20 Dates * * * (out of * * * * )
Directed by Myles Berkowitz. 1999 - 86 minutes. Rated R (for profanity). Reviewed August 23, 1999.
"20 Dates" is an often funny, always engaging romantic comedy filmed in a documentary format concerning the plight of first-time director Myles Berkowitz to find that special someone by going on twenty dates with twenty different women. Berkowitz proves to be a likable protagonist, and the unexpectedly close relationship that evolves between an aspiring interior designer named Elisabeth and he may be one of the most involving, warm-hearted romances on film in 1999. Sultry actress Tia Carrere ("Wayne's World") briefly appears as Berkowitz's final "date."
- Copyright 1999 by Dustin Putman Http://hometown.aol.com/FilmFan16/index.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{{successfulUpdateMessage}}
Profile
ID: {{user?.id || 'n/a'}}
Change Password
Use special character to provide best protection for your account.
Pass strenght: {{user?.passwordStrength*10 || 0 }} / 100%
Use special character to provide best protection for your account.
Pass strenght: {{user?.passwordStrength*10 || 0 }} / 100%


{% extends 'feedly/_feedly_base.html' %} {% block content %}
Feedly allows you to build complex feed and caching structures using Redis.
| Bucket (equal or less) | Occurence |
|---|---|
| {{ bucket }} | {{ occurence }} |
This graph shows the number of users in the corresponding buckets. Each bucket is defined as the everything larger than the last bucket and smaller or equal to the current bucket. So bucket 72 is read as all users which have a feed larger than 24 and smaller or equal to 72.
The data is based on a sample set of production data. You can change the sample set size by specifying sample_size in the url. Don't use values larger than 50.000.


Aston Pangandaran Apart Hotel
September 18, 2015
Aston Pangandaran Apart Hotel Facing Beautiful Pangandaran Beach Of The Indian Ocean
Pangandaran is one of West Java’s best kept-secrets as far as international tourists are concerned. Located on a peninsula on the south coast of West Java, about 91 Km from the town of Ciamis, Pangandaran offers uniquely black and white sand, calm waved beaches and spectacular sunsets. The beach resort facing the Indian Ocean is 223 Km from Bandung and 400km from Jakarta, and lies halfway between Bandung and Yogyakarta.
Pangandaran is a one stop complete experience. From swimming, snorkeling, Jet Skiing, Fishing to Hiking and hill climbing, Pangandaran has it all. It is a full package vacation, fit for every age and an ideal place to be visited at anytime of the year. Indonesia Travel
The Advantages Purchase Aston Pangandaran Apart Hotel
The first Apart Hotel in Pangandaran beach that will be an excellent destinations places wanted anytime of the year.
Hotel is professionally managed Aston Hotel.
There are completely wedding chapel, marine dolphins seaside, and waterboom area.
- Full facilities and accommodation: swimming pool; sundeck; ballroom meeting; wide area parking and hellipad and an offshore café.
- Only 200 units of fully furished standard 4 star hotel class, for an area of 32 sqm and 40 sqm with garden view and ocean view type.
Free service charge during cooperation period and freestay as much as 21 points per year (1 point weekday, weekend 2 points and 3 points for the end of the year).
“Strata Title” ownership certificate for 30 years and secured and can be extended to the next 30 years.
Only IDR. 255 Million Can Already Have 1 unit
Only IDR. 255 Million Can Already Have 1 unit Aston Pangandaran Apart Hotel That Will Be Backed Up by Buy Back Guaranted in 3rd Year. This is the best current and secure real estate investment.
Only with the IDR. 255 million can already have 1 unit Aston Pangandaran Apart. Buyers wiil get the capital gains up to 270% for 2 years, so let’s get a special discount for early bird price (only 20 units of the first) were purchased with a cash.
The units Aston Pangandaran Apart Hotel is the best current investment and will be guaranteed buy back in the third year.
The investors will get certain Income 16% for the first 2 years operation or 8% per year (except KPA/ Kredit Pemilikan Apartment)*. And If the actual ROI over 85 per year, the excess income will be given back again to investors then.
Profit sharing for unit is 50% owner and 50% operator (which 30% of operating costs) after the warranty period begin of the room-revenue results.
Room rate for the first year for the type “Garden View” is IDR. 900K per room per day and IDR. 1,200K per room per weekend,
Room rate for the first year for the type “Ocean View” is IDR. 1,200K per room per day and IDR. 1,500K per room per weekend. The increase in room rate per year IDR. 150K per room per day per year (accountant public auditing for management)
Aston Pangandaran Apart Hotel Development Plan Fully Furished Standard 4 Star Hotel Class
Block Development Plan
1st Floor Development Plan
1st Floor Left Side
1st Floor Right Side
2nd Floor Development Plan
2nd Floor Left Side
2nd Floor Right Side
3rd Floor Development Plan
3rd Floor Left Side
3rd Floor Right Side
5th Floor Development Plan
5th Floor Left Side
5th Floor Right Side
Price List (in IDR. Kurs, Rupiah)
More Detail About Price List
The price list already includes items below:
Value-added Tax (Pajak Pertambahan Nilai) and Cost of Acquisition of Land and Building (Biaya Perolahan Hak atas Tanah dan Bangunan),
Notary fees, ie.: Sale and Purchase Agreement Commitments (Perjanjian Perikatan Jual Beli), Deed of sale and purchase (Akta Jual Beli), and Cost Rename Owner (Biaya Balik Nama).
Building permits (Surat Izin Mendirikan Bangunan).
Electricity connection fees (Penyambungan Listrik PLN).
Fully and completely furnished for each Unit type garden view and ocean view.
Freehold Title “Strata Tile” right of ownership (Sertifikat Hak Milik) for 30 years and can be updated again to the next 30 years.
The price list does not include item below:
- The cost of mortgage apart loans (Kredit Kepemilikan Apartemen).
Terms of Payment:
- BF (Booking Fee) is only IDR.10 milions (Rp. 10,000,000,-)
Purchase in Hard Cash :
- Hard Cash, Max. 1 month periode to be paid off after booking fee.
Purchase in installments without mortgage apart loans (Kredit Kepemilikan Apartemen/ KPA):
Installment payment 12x (1 year) or 24x (2 year) with rate interest 0%.
The 1st Installments payment in 2 weeks after booking fee, and for the next installment has to be paid in 1 month after previous payments and so on.
Purchase in installments with mortgage apart loans (Kredit Kepemilikan Apartemen/ KPA):
Down Payment 30 % - Booking Fee, can be paid 12x (1 year) with rate interest 0%. And the rest of the installments 70%, can be paid through mortgage apart loans.
When the buyer does not pay according installment payment agreed upon in the letter of the booking unit, so the buyer is declared void that booking fee will be forfeited deemed, and the unit will be back marketed.
Payments illustration in IDR.


Oops, you appear to be offline and the requested page hasn't been cached yet
Try one of our
other pages


01
Become a desired programmer to the market with these free courses
5 modules
Free
02
Master programming from zero and get access to the best market opportunities
16 modules
R$ 920,00
03
Immersive training in the most modern technologies web and mobile development
13 modules
R$ 2500.00


ERIC GUMERLOCK
WEB DEVELOPER
HOME
PROJECTS
BIO
CONTACT
BLOG
HOME
<
BLOG INDEX
Eric's Technical Blog
Git, Version Control, and GitHub
Inline vs. Inline-block
Arrays and Hashes in Ruby
Ruby Enumerable Methods: group_by
Classes in Ruby
Ruby Hashes vs Javascript Objects
What is Rails?
Reflecting on Making a Website


{% extends 'base.html' %} {% load static %} {% block pagetitle %}
This page shows all the courses/sections you are currently teaching.
{% if teachings|length == 0 %}You have no teaching record.
{% else %}| Course | Section | Action |
|---|---|---|
| {{ teaching.course }} | {{ teaching.section_num }} | Forum Assignment Final Gradebook |


| Total amount approved to date | Average approved amount | Requester with highest request total | Requester with highest request average |
|---|---|---|---|
| Total amount approved to date | Average approved amount | Requester with highest request total | Requester with highest request average |
|---|---|---|---|


Sentences generally end with a certain punctuation mark: a period ., an exclamation point !, or a question mark ?.
.
!
?
Find out which of these symbols marks the end of a string stored in the variable sentence and print it out.
sentence


This graphic shows the forecasts from different models. You can zoom in and out using your mouse wheel or the date range selection below the plot. By hovering over the lines you can show the exact numbers for the different forecasts.


Untitled Form
Single Proprietorship Applacation Form
* Name
First
Last
Meddle Name
* Business Identifier
VAT XXX XXX XXX, TIN XXX XXX XXX, ABN XXX XXX XXX etc
*
Billing address and Shipment address
City
State / Province / Region
Postal / Zip Code
Philippines
Country
Company name
Email Address
* Contact No.


Additional work on maps
Looking at using the gridded-dots for the data but returning to a traditional UK outline for the landmass. One tool we haven't tried is using the water as a high contrast border, allowing low contrast land for labels + data overlay.
Google maps
Did a little test putting our dataset onto a native Google Map... first one is a point map, any inference from the data is one-dimensional (ie. A single business may have 1 or 1000 employees, is presented as a single dot either way)
Left: Heatmap using one-dimensional data / Right: Using number of employees for weighting
Pros to using a Google map - only need to look after data, customisable?, scalable, zoomable, cross platform, familiar to users.
Cons - unsure how customisable colours are from Fusion, font clash? (is arial), can we overlay regions? we don't own it.


{% load staticfiles %}
How AngularJS does twitter
Toggle navigation
I Can't Believe It's Not Twitter
Home


Work
Game Projects
Teaching Material
Other Work
Odd Projects
Key Skills
- C/C++
- Unity & Unreal 4
- Javascript & Web Dev
- Playstation 3/4/Vita Dev
- C# & Java
- Academic Level Research
- Teaching & Training Development
- Public Engagement
- Computer Graphics GL,VK, D3D
- Video Game Development
- PC Hardware Architecture
- GPU architecture
- Linux system admin
- CMake & Build systems
- Networking
Education
Research Degree, Edinburgh Napier University
PhD researcher & Graduate Teaching Assistant, 2016 - ongoing
Currently working towards a PhD on methods for visualizing and improving the performance of heterogeneous and parallel systems .
BSc (Hons) Games Development, Edinburgh Napier University
BSc (Hons), 2012 - 2016
Graduated with a First Class Degree with HonoursHigh school
Craimgmount High School, 2006 - 2012
SQA advanced highers in : Mathematics, Computing, Physics
SQA highers in : Technological Studies, English
Work
Graduate Teaching Assistant
Edinburgh Napier University, 2016 - ongoing
Along with my research degree, I am also creating and delivering lectures and lab material for Undergrad students. Additionally I share responsibility for overseeing certain students groups, i.e., First year personal development.
Software Engineer
Payfont Limited, February 2016 - July 2016
C++ Software Engineer, developing and improving cryptography algorithms with an emphasis on performance.
Data Visualisation Software Intern
Edinburgh Napier University, May 2015 - December 2016
This started as a software development project to create a framework for visualising data networks that varies over time. As the project progressed it changed to be more research focused: investigating different layout methods, experimentation of visual channel encodings. and running a user study on the effects of combined vs separate data layouts
Games Consoles R&D Intern
Edinburgh Napier University, May 2014 - December 2014
I was tasked with writing and publishing tutorials and applications for other students to use and learn from to develop for the Playstation 3 and Playstation Vita Development Kits. I then delivered a lecture covering console development and how it differs from traditional pc development.
Work experience at Wolfson Microelectronics
October 2009
During which I developed an application to aid the merging of product databases into documentation for clients
Other
Video Game and Creative Technologies; Community and Public Engagement
Regularly organise and help with various events and groups to boost the local Edinburgh Video Games/Software Development, and creative technologies community. Including running exhibitions at the Science festival, maker faire, and independent events such "Games are for Everyone"
Global Game Jam Edinburgh Organiser - January 2016 to present
Organised and ran the Edinburgh chapter of the 48 hour Global Game Jam in 2016/17, this involved ensuring participants were well placed in their teams and had everything they needed to work effectively.
School of Computing representative - 2012 to 2016
Represented BSc Games Development programme and School of Computing. Responsible for listening to issues from other students and ensuring representation at relevant committees. Ensured feedback was relayed back to students on the programme. Helped direct development of programme via meetings with academic staff.
Co-founder & Secretary, Napier Video Gaming Society - 2012 to 2016
Founded and ran the NVGS over the period of my degree. The society was developed to over a hundred members, with maintained relationships and partnerships with external organisations, and hosted Edinburgh wide events and charity fundraisers. Running the society gave me valuable experience in large event management and promotion, budgeting and fundraising, conflict resolution, and extensive interpersonal skills.
Class Demonstrator - January 2016 to September 2016
For the Programming Fundamentals module practical sessions, it was my responsibility to help first year students with any queries and problems. Involving elaborating on concepts covered in the lectures and providing further explanations on the module content.
IT4U Workshops - June 2014 to present
Initially helped organise and run workshops held for high school students, introducing them to the fundamentals of games development. I have since produced content for running my own series of workshops, for delivery in May 2016.
BCS App-a-thon Guinness World Record - Witness & Technical Advisor - June 2015
Involved in the Edinburgh group of a nation wide attempt to break the Guinness World Record for the largest number of people simultaneously learning to code an Android app. My role before and after the record attempt to help participants and provide advice, during the record attempt period I was an official witness to verify the legitimacy of the event.
Guest Lecturer - Heriot-Watt University - April 2015
Hired to deliver a lecture to final year undergraduate students at Heriot-Watt University. The lecture content was an overview of the games industry: what tools and technologies are used, the development life-cycle, and the roles of software developers in games projects.
Contact Me
You can drop me an email<EMAIL_ADDRESS>My GPG Key:samserrels.com/gpg.txt
I'm also available on:


Call Us - 01623 030020
<EMAIL_ADDRESS>Language
English
Español
Français
Português
✖
Search
×
Mr. Johan Smith
Programmer
Author Dashboard
Your Inbox
Track your texi
Your Bookings Status
New Bookings
Your Bookings
Your Deposit - $150.00
Sign Out
Home
Home Layout One
Home Layout Two
Home Layout Three
Home Layout Four
Home Layout Five
Home Layout Six
Home Layout Seven
Home Layout Eight
Home Layout Nine
Home Layout Ten
Booking
Car-rent
Car Category 01
Car Category 02
Car Category 03
Car Single Page
Pages
Coming Soon
404
About
Blog
Blog
Single Post
Contact
Home / Cars
Our All Cars
Available Vechicles
filters
Saab
Mercedes
Audi
Air Flight
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
Ground Cargo
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
See Flight
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
Ground Cargo
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
Air Flight
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
Ground Cargo
$40
Service 01
with rode and fuel cost
Amorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae nibh nisl.
01
02
03
04
05
...
12
Refine Search
Picking up location
Dropping off location
Picking up Date
Dropping off Date
Picking up Time
Dropping of Time
Filter By Price
Price range:
Select Class
Intermediate
Intermediate
Compact
Station Wagon
SUV
Minibus
Select Fuel
Petrol
Diesel
Octen
Select Car Type
Texi
Texi
Car
Station Wagon
SUV
Minibus
Select Car Modal
C-Class Saden Car
Audi 2007 Model
Audi A9
Ford T Van
Maruti 2008 Model
Teresa 2007


This package provide some custom widgets to pimp your shiny apps !
Installation :
# From CRAN
install.packages("shinyWidgets")
# From Github
# install.packages("devtools")
devtools::install_github("dreamRs/shinyWidgets")
Demo :
shinyWidgets::shinyWidgetsGallery()
Or see the live version here : https://dreamrs-vic.shinyapps.io/shinyWidgets/
Turn checkboxes into toggle switches (again) :
materialSwitch(inputId = "id", label = "Primary switch", status = "primary", right = TRUE)
Dropdown menu with a lot of options :
pickerInput(
inputId = "id",
label = "Select/deselect all options",
choices = LETTERS, options = list(`actions-box` = TRUE),
multiple = TRUE
)
A text input only triggered by hitting ‘Enter’ or clicking search button :
searchInput(
inputId = "id",
label = "Enter your search :",
placeholder = "This is a placeholder",
btnSearch = icon("search"),
btnReset = icon("remove"),
width = "100%"
)


title = "Inicio" url = "/" layout = "default" is_hidden = 0 ==
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.


I'm Neeraj known as InquiridorTechie on the web. I am a Softwate Engineer. I am very passionate about IT. I try my best to update with the latest technology and also share my views with my friends. I like to hang out with like-minded people. Apart from this I like to play football, listening music and sketching .
I am a backend web developer, blogger and open source enthusiast. I write code in java, python and javascript. I used Django framework to make websites. Currently, I am working with java and javascript and building APIs. I learn new things and try to make it understand others via my blogs. I also write about my experiences.
To secure a responsible career opportunity where I can fully utilize my knowledge, human resource and technical skills while making a significant contribution to the success of my organization.
I have possesses the following skills. I am not an experience guy I am still learning. The pogress bar help you to tell how much successful I am in these skills.
Here are the list of projects on which I have contributed.
These are the projects that I made with my team members Shiva Saxena, Prashant Sharma and Shubham Sharma.
FEEDBACK
A project that involves developing a feedback website for college.
OLIV
A command line utility to generate dotfile setup with a single command.
These are the projects made by myself.
Buffet
It is a categorized collection of techs, where you get free resources.
Portfolio
A website that tells about me.
GA-PI
Google Assistant on Raspberry Pi3 with custom skills.
Know more about me and my work follow me on given Social Sites.
IRC nick: #inquiridortechie
Phone No.: +91<PHONE_NUMBER>,<PHONE_NUMBER>


{% extends "base.html" %} {% block body %} {% include "includes/header.html" %} Are you sure you want to delete this application? It will be gone forever. No, I'm not sure Yes, delete it {% endblock body %}
It will be gone forever.


candle.Dispatcher¶
-
class
candle.
Dispatcher
(prepare_batch_func=None, forward_func=None, compute_losses_func=None, compute_metrics_func=None)[source]¶ The Dispatcher is used to customize the behaviour/handling of the data processing.
The default dispatcher performs the following tasks:
- In
prepare_batch
it create autograd.Variable objects from the batches returned by the dataloader. Furthermore it moves these to the gpu if cuda enabled. - In
forward
the input variable is fed into the forward function of the model. The input variable is expected to be retrieved withbatch[0]
. - In
compute_losses
it computes the loss for every target. - In
compute_metrics
it computes the result of all the metrics.
Parameters: - prepare_batch_func (func) – The function used to prepare a batch. (If None the do_prepare_batch method is used)
- forward_func (func) – The function used to do a forward pass. (If None the do_forwad method is used)
- compute_losses_func (func) – The function used for computing losses. (If None the do_compute_losses method is used)
- compute_metrics_func (func) – The function used for computing metrics. (If None the do_compute_metrics method is used)
-
compute_losses
(targets, output, batch)[source]¶ Compute the losses for the given output and batch data.
Parameters: - targets (list) – List of targets to compute
- output (torch.autograd.Variable) – The output returned from the forward function
- batch (torch.autograd.Variable) – The batch processed with the prepare_batch function
-
compute_metrics
(metrics, output, batch, model)[source]¶ Compute the metrics for the given output and batch data.
Parameters: - metrics (list) – List of metrics
- output (torch.Tensor) – The output returned from the forward function
- batch (torch.Tensor) – The batch processed with the prepare_batch function
- model (torch.nn.Module) – The pytorch model
-
forward
(model, batch)[source]¶ Run a forward pass for one batch and return the output.
Parameters: - model (torch.nn.Module) – The model from the trainer
- batch (torch.autograd.Variable) – The batch processed with the prepare_batch function
-
prepare_batch
(batch, use_cuda=True)[source]¶ The prepare batch function is called when a batch is grabbed from the dataloader before its passed to the forward function.
- It can/should be used:
- to wrap tensors in Variables
- to move tensors to GPU
Parameters: - batch (list, torch.Tensor, ..) – The batch as grabbed from the dataloader.
- use_cuda (bool) – If Variables/Tensors should be moved to GPU
- In


--- layout: post status: publish published: true title: "看图说话：找工作不难嘛～" author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 281 wordpress_url: http://leaskh.wordpress.com/2008/03/20/%e7%9c%8b%e5%9b%be%e8%af%b4%e8%af%9d%ef%bc%9a%e6%89%be%e5%b7%a5%e4%bd%9c%e4%b8%8d%e9%9a%be%e5%98%9b%ef%bd%9e date: '2008-03-20 12:23:48 +0800' date_gmt: '2008-03-20 12:23:48 +0800' categories: tags: [] comments: [] ---


We aggregate interfaces!
- redefine visionary initiatives
- envisioneer synergistic partnerships
- productize best-of-breed metrics
- morph ubiquitous partnerships
- harness bricks-and-clicks models
- productize best-of-breed infrastructures
- disintermediate integrated convergence
- optimize dot-com platforms
- enable one-to-one experiences
- recontextualize intuitive functionalities
- synthesize 24/7 action-items
- target user-centric portals
- incentivize real-time mindshare


{% load static %}
The given statement is {{ prediction }}
The truth probability score is {{ prob }}
Your results will appear here


Your Profile
{{ details?.name | titlecase }}
| Date of Birth: | {{ details?.dob }} |
| Gender: | {{ details?.gender | titlecase }} |
| Education: | {{ details?.education | titlecase }} |
| Phone number: | {{ details?.mob }} |
| Email: | {{ details?.email }} |
| Date of Birth: | |
| Gender: | |
| Education: | |
| Phone number: | |
| Email: |


Government partly to blame for murder of boy, 5, beaten to death by mum's boyfriend
EXCLUSIVE: Alex Malcolm is a victim of the probation sell-off scandal after he was beaten to death by his mother’s boyfriend Marvyn Iheanacho who had been released on licence from prison
by Tom Pettifor, https://www.mirror.co.uk/authors/tom-pettifor/Blame for the murder of a boy aged five lies partly with the Government for its failed attempt to privatise probation services, an official report has warned.
Alex Malcolm was beaten to death by his mother’s boyfriend Marvyn Iheanacho, 41, who had been released on licence from prison six months before for assaulting five exes.
An inquest jury last month found a series of errors due to disastrous probation privatisation “contributed to the death”.
Coroner Andrew Harris yesterday said increased workloads and understaffing, plus shortages of approved hostel places for ex-cons, were factors.
He demanded the Government make changes to probation services within 56 days, warning: “There is still a risk that future deaths will occur unless action is taken.”
Alex died when Iheanacho attacked him after he lost a trainer in a park in Catford, South East London, in 2016. The murderer got at least 21 years.
Calling for action, Dr Harris, coroner in Southwark, South London, told the Government: “Your response must contain details of action taken or proposed to be taken, setting out the timetable for action.”
Alex’s mum Liliya Breha, 32, of Bromley, Kent, said: “The government should definitely take responsibility.”
Privatisation reforms under Chris Grayling cost almost £500million, yet killings by ex-inmates on parole increased 63%. All probation work is now being renationalised.
Harry Fletcher, of the Victims’ Rights Campaign, said: “The government’s own assessment in 2013 warned the probation changes would be very high risk – but they went ahead anyway.”
A Ministry of Justice spokeswoman said: “The National Probation Service in London has undertaken a huge programme of work to improve standards and better protect the public.”


A project for FreeCodeCamp backend API exercises
Usage:
To do a search, use
/api/imagesearch/keyword[?offset=N]
To query 10 last searches, use
/api/latest/imagesearch
You must type the following commands into the browser after the URL of this page.
Written by tpoikela


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
|
0F D8 /r1 PSUBUSB mm, mm/m64 |
RM | V/V | MMX | Subtract unsigned packed bytes in mm/m64 from unsigned packed bytes in mm and saturate result. |
|
66 0F D8 /r PSUBUSB xmm1, xmm2/m128 |
RM | V/V | SSE2 | Subtract packed unsigned byte integers in xmm2/m128 from packed unsigned byte integers in xmm1 and saturate result. |
|
0F D9 /r1 PSUBUSW mm, mm/m64 |
RM | V/V | MMX | Subtract unsigned packed words in mm/m64 from unsigned packed words in mm and saturate result. |
|
66 0F D9 /r PSUBUSW xmm1, xmm2/m128 |
RM | V/V | SSE2 | Subtract packed unsigned word integers in xmm2/m128 from packed unsigned word integers in xmm1 and saturate result. |
|
VEX.NDS.128.66.0F.WIG D8 /r VPSUBUSB xmm1, xmm2, xmm3/m128 |
RVM | V/V | AVX | Subtract packed unsigned byte integers in xmm3/m128 from packed unsigned byte integers in xmm2 and saturate result. |
|
VEX.NDS.128.66.0F.WIG D9 /r VPSUBUSW xmm1, xmm2, xmm3/m128 |
RVM | V/V | AVX | Subtract packed unsigned word integers in xmm3/m128 from packed unsigned word integers in xmm2 and saturate result. |
|
VEX.NDS.256.66.0F.WIG D8 /r VPSUBUSB ymm1, ymm2, ymm3/m256 |
RVM | V/V | AVX2 | Subtract packed unsigned byte integers in ymm3/m256 from packed unsigned byte integers in ymm2 and saturate result. |
|
VEX.NDS.256.66.0F.WIG D9 /r VPSUBUSW ymm1, ymm2, ymm3/m256 |
RVM | V/V | AVX2 | Subtract packed unsigned word integers in ymm3/m256 from packed unsigned word integers in ymm2 and saturate result. |
|
EVEX.NDS.128.66.0F.WIG D8 /r VPSUBUSB xmm1 {k1}{z}, xmm2, xmm3/m128 |
FVM | V/V | AVX512VL AVX512BW | Subtract packed unsigned byte integers in xmm3/m128 from packed unsigned byte integers in xmm2, saturate results and store in xmm1 using writemask k1. |
|
EVEX.NDS.256.66.0F.WIG D8 /r VPSUBUSB ymm1 {k1}{z}, ymm2, ymm3/m256 EVEX.NDS.512.66.0F.WIG D8 /r VPSUBUSB zmm1 {k1}{z}, zmm2, zmm3/m512 |
FVM FVM |
V/V V/V |
AVX512VL AVX512BW AVX512BW Subtract packed unsigned byte integers in |
Subtract packed unsigned byte integers in ymm3/m256 from packed unsigned byte integers in ymm2, saturate results and store in ymm1 using writemask k1. zmm3/m512 from packed unsigned byte integers in zmm2, saturate results and store in zmm1 using writemask k1. |
|
EVEX.NDS.128.66.0F.WIG D9 /r VPSUBUSW xmm1 {k1}{z}, xmm2, xmm3/m128 |
FVM | V/V | AVX512VL AVX512BW | Subtract packed unsigned word integers in xmm3/m128 from packed unsigned word integers in xmm2 and saturate results and store in xmm1 using writemask k1. |
|
EVEX.NDS.256.66.0F.WIG D9 /r VPSUBUSW ymm1 {k1}{z}, ymm2, ymm3/m256 |
FVM | V/V | AVX512VL AVX512BW | Subtract packed unsigned word integers in ymm3/m256 from packed unsigned word integers in ymm2, saturate results and store in ymm1 using writemask k1. |
|
EVEX.NDS.512.66.0F.WIG D9 /r VPSUBUSW zmm1 {k1}{z}, zmm2, zmm3/m512 integers in zmm2, saturate results and store in zmm1 using writemask k1. |
FVM | V/V |
AVX512BW Subtract packed unsigned word integers in zmm3/m512 from packed unsigned word |
NOTES:
1. See note in Section 2.4, “AVX and SSE Instruction Exception Specification” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 2A and Section 22.25.3, “Exception Conditions of Legacy SIMD Instructions Operating on MMX Registers” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A.
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
| FVM | ModRM:reg (w) | EVEX.vvvv (r) | ModRM:r/m (r) | NA |
Performs a SIMD subtract of the packed unsigned integers of the source operand (second operand) from the packed unsigned integers of the destination operand (first operand), and stores the packed unsigned integer results in the destination operand. See Figure 9-4 in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 1, for an illustration of a SIMD operation. Overflow is handled with unsigned saturation, as described in the following paragraphs.
These instructions can operate on either 64-bit or 128-bit operands.
The (V)PSUBUSB instruction subtracts packed unsigned byte integers. When an individual byte result is less than zero, the saturated value of 00H is written to the destination operand.
The (V)PSUBUSW instruction subtracts packed unsigned word integers. When an individual word result is less than zero, the saturated value of 0000H is written to the destination operand.
In 64-bit mode and not encoded with VEX/EVEX, using a REX prefix in the form of REX.R permits this instruction to access additional registers (XMM8-XMM15).
Legacy SSE version 64-bit operand: The destination operand must be an MMX technology register and the source operand can be either an MMX technology register or a 64-bit memory location.
128-bit Legacy SSE version: The second source operand is an XMM register or a 128-bit memory location. The first source operand and destination operands are XMM registers. Bits (VLMAX-1:128) of the corresponding YMM desti-nation register remain unchanged.
VEX.128 encoded version: The second source operand is an XMM register or a 128-bit memory location. The first source operand and destination operands are XMM registers. Bits (VLMAX-1:128) of the destination YMM register are zeroed.
VEX.256 encoded versions: The second source operand is an YMM register or an 256-bit memory location. The first source operand and destination operands are YMM registers. Bits (MAX_VL-1:256) of the corresponding ZMM register are zeroed.
EVEX encoded version: The second source operand is an ZMM/YMM/XMM register or an 512/256/128-bit memory location. The first source operand and destination operands are ZMM/YMM/XMM registers. The destination is condi-tionally updated with writemask k1.
PSUBUSB (with 64-bit operands)
DEST[7:0] ← SaturateToUnsignedByte (DEST[7:0] − SRC (7:0] ); (* Repeat add operation for 2nd through 7th bytes *) DEST[63:56] ← SaturateToUnsignedByte (DEST[63:56] − SRC[63:56];
PSUBUSW (with 64-bit operands)
DEST[15:0] ← SaturateToUnsignedWord (DEST[15:0] − SRC[15:0] ); (* Repeat add operation for 2nd and 3rd words *) DEST[63:48] ← SaturateToUnsignedWord (DEST[63:48] − SRC[63:48] );
VPSUBUSB (EVEX encoded versions)
(KL, VL) = (16, 128), (32, 256), (64, 512) FOR j (cid:197) 0 TO KL-1 i (cid:197) j * 8; IF k1[j] OR *no writemask* THEN DEST[i+7:i] (cid:197) SaturateToUnsignedByte (SRC1[i+7:i] - SRC2[i+7:i]) ELSE IF *merging-masking* ; merging-masking THEN *DEST[i+7:i] remains unchanged* ELSE *zeroing-masking* ; zeroing-masking DEST[i+7:i] (cid:197) 0; FI FI; ENDFOR; DEST[MAX_VL-1:VL] (cid:197) 0;
VPSUBUSW (EVEX encoded versions)
(KL, VL) = (8, 128), (16, 256), (32, 512) FOR j (cid:197) 0 TO KL-1 i (cid:197) j * 16; IF k1[j] OR *no writemask* THEN DEST[i+15:i] (cid:197) SaturateToUnsignedWord (SRC1[i+15:i] - SRC2[i+15:i]) ELSE IF *merging-masking* ; merging-masking THEN *DEST[i+15:i] remains unchanged* ELSE *zeroing-masking* ; zeroing-masking DEST[i+15:i] (cid:197) 0; FI FI; ENDFOR; DEST[MAX_VL-1:VL] (cid:197) 0;
VPSUBUSB (VEX.256 encoded version)
DEST[7:0] (cid:197) SaturateToUnsignedByte (SRC1[7:0] - SRC2[7:0]); (* Repeat subtract operation for 2nd through 31st bytes *) DEST[255:148] (cid:197) SaturateToUnsignedByte (SRC1[255:248] - SRC2[255:248]); DEST[MAX_VL-1:256] (cid:197) 0;
VPSUBUSB (VEX.128 encoded version)
DEST[7:0] (cid:197) SaturateToUnsignedByte (SRC1[7:0] - SRC2[7:0]); (* Repeat subtract operation for 2nd through 14th bytes *) DEST[127:120] (cid:197) SaturateToUnsignedByte (SRC1[127:120] - SRC2[127:120]); DEST[MAX_VL-1:128] (cid:197) 0
PSUBUSB (128-bit Legacy SSE Version)
DEST[7:0] (cid:197) SaturateToUnsignedByte (DEST[7:0] - SRC[7:0]); (* Repeat subtract operation for 2nd through 14th bytes *) DEST[127:120] (cid:197) SaturateToUnsignedByte (DEST[127:120] - SRC[127:120]); DEST[MAX_VL-1:128] (Unmodified)
VPSUBUSW (VEX.256 encoded version)
DEST[15:0] (cid:197) SaturateToUnsignedWord (SRC1[15:0] - SRC2[15:0]); (* Repeat subtract operation for 2nd through 15th words *) DEST[255:240] (cid:197) SaturateToUnsignedWord (SRC1[255:240] - SRC2[255:240]); DEST[MAX_VL-1:256] (cid:197) 0;
VPSUBUSW (VEX.128 encoded version)
DEST[15:0] (cid:197) SaturateToUnsignedWord (SRC1[15:0] - SRC2[15:0]); (* Repeat subtract operation for 2nd through 7th words *) DEST[127:112] (cid:197) SaturateToUnsignedWord (SRC1[127:112] - SRC2[127:112]); DEST[MAX_VL-1:128] (cid:197) 0
PSUBUSW (128-bit Legacy SSE Version)
DEST[15:0] (cid:197) SaturateToUnsignedWord (DEST[15:0] - SRC[15:0]); (* Repeat subtract operation for 2nd through 7th words *) DEST[127:112] (cid:197) SaturateToUnsignedWord (DEST[127:112] - SRC[127:112]); DEST[MAX_VL-1:128] (Unmodified)
VPSUBUSB __m512i _mm512_subs_epu8(__m512i a, __m512i b);
VPSUBUSB __m512i _mm512_mask_subs_epu8(__m512i s, __mmask64 k, __m512i a, __m512i b);
VPSUBUSB __m512i _mm512_maskz_subs_epu8( __mmask64 k, __m512i a, __m512i b);
VPSUBUSB __m256i _mm256_mask_subs_epu8(__m256i s, __mmask32 k, __m256i a, __m256i b);
VPSUBUSB __m256i _mm256_maskz_subs_epu8( __mmask32 k, __m256i a, __m256i b);
VPSUBUSB __m128i _mm_mask_subs_epu8(__m128i s, __mmask16 k, __m128i a, __m128i b);
VPSUBUSB __m128i _mm_maskz_subs_epu8( __mmask16 k, __m128i a, __m128i b);
VPSUBUSW __m512i _mm512_subs_epu16(__m512i a, __m512i b);
VPSUBUSW __m512i _mm512_mask_subs_epu16(__m512i s, __mmask32 k, __m512i a, __m512i b);
VPSUBUSW __m512i _mm512_maskz_subs_epu16( __mmask32 k, __m512i a, __m512i b);
VPSUBUSW __m256i _mm256_mask_subs_epu16(__m256i s, __mmask16 k, __m256i a, __m256i b);
VPSUBUSW __m256i _mm256_maskz_subs_epu16( __mmask16 k, __m256i a, __m256i b);
VPSUBUSW __m128i _mm_mask_subs_epu16(__m128i s, __mmask8 k, __m128i a, __m128i b);
VPSUBUSW __m128i _mm_maskz_subs_epu16( __mmask8 k, __m128i a, __m128i b);
PSUBUSB:__m64 _mm_subs_pu8(__m64 m1, __m64 m2)
(V)PSUBUSB:__m128i _mm_subs_epu8(__m128i m1, __m128i m2)
VPSUBUSB:__m256i _mm256_subs_epu8(__m256i m1, __m256i m2)
PSUBUSW:__m64 _mm_subs_pu16(__m64 m1, __m64 m2)
(V)PSUBUSW:__m128i _mm_subs_epu16(__m128i m1, __m128i m2)
VPSUBUSW:__m256i _mm256_subs_epu16(__m256i m1, __m256i m2)
None.
None.
Non-EVEX-encoded instruction, see Exceptions Type 4.
EVEX-encoded instruction, see Exceptions Type E4.


-
<static> children(selector) → {EAM.Helper.HelperNode[]}
-
Get the children of each element in the set of matched elements filtered by a selector.
Parameters:
| Name |
Type |
Description |
selector |
String
|
|
- Source:
Returns:
-
Type
-
EAM.Helper.HelperNode[]
-
<static> css()
-
Get the value of a computed style property for the first element in the set of matched elements.
- Source:
- To Do:
-
-
<static> index(nodes) → {Number|EAM.None}
-
Search for a given element from among the matched elements.
Parameters:
| Name |
Type |
Description |
nodes |
EAM.Helper.HelperNode[]
|
|
- Source:
Returns:
-
Type
-
Number
|
EAM.None
-
-
Get the parent of each element in the current set of matched elements.
- Source:
Returns:
-
Type
-
EAM.Helper.HelperNode
-
<inner> bind(event, handler)
-
Attach a handler to an event for the Document or {@link Window}.
Parameters:
| Name |
Type |
Description |
event |
String
|
|
handler |
function
|
|
- Source:


SECSItems
It is to be understood that if you are here reading this that you already are knowledgeable of the SEMI standards (SECS in particular) pertaining to this problem domain.
SECS Overview
This overview is just a brief overview to help in the understanding of this API.
With the exception of the SECS item type of L
(List) all of the SECS item types
described in the standard are actually arrays of the type. For example, if
some received data has an item type of U4
(unsigned 4 byte integer) then its
"value" is an array of U4
s. The value of an item's length bytes indicates
how many bytes (not elements) are in the array. The number of elements in
the array is determined by dividing the number of bytes in the array by the size
of the item. So, if the value of an item's length bytes is 4 and the elements of the
array are U4
s you would divide 4 by 4 and end up with the number of elements
being 1. If (in this same case) the value of the length bytes is 16 the
division would be 16 divided by 4 indicating that there are 4 elements in the
array.
Keep in mind, the value of an item's length bytes is the length of the data in bytes
not elements. In the case of SECS item types that have a length of 1 byte
A
,B
, BO
, I1
, and U1
then, yes, the value of the length bytes is the number of elements
in the array. For the other SECS item types you will need to do the division in
order to determine the number of elements.
There are a maximum of 3 length bytes available to express the length of a SECS data item. This allows for 224 - 1 or 16777215 elements in arrays that have elements with a length of 1, 223 - 1 or 8388607 elements in arrays that have elements with a length of 2, 222 - 1 or 4194303 elements in arrays that have elements with a length of 4, and 221 - 1 or 2097151 elements in arrays that have elements with a length of 8.
The Value Add
With the quick overview above out of the way we may continue.
Dealing with SECS items that are in their "transmission" form is ungainly to say the least. This is why this API has been created. It allows a programmer to deal with SECS items in a manner that is much more natural to the language they currently are working in, in this case C#.
The following table shows the SECS item types and their corresponding C# data types:
| SECS Item Code | C# Data Type | C# SECS Item Type |
|---|---|---|
| L | LinkedList<SECSItem> | ListSECSItem |
| B | byte[] | BinarySECSItem |
| BO | bool | BooleanSECSItem |
| JIS-8 | not implemented yet | |
| C-2 | not implemented yet | |
| I8 | Int64 | I8SECSItem |
| I1 | sbyte | I1SECSItem |
| I2 | Int16 | I2SECSItem |
| I4 | Int32 | I4SECSItem |
| F8 | double | F8SECSItem |
| F4 | float | F4SECSItem |
| U8 | UInt64 | U8SECSItem |
| U1 | byte | U1SECSItem |
| U2 | UInt16 | U2SECSItem |
| U4 | UInt32 | U4SECSItem |
The following table shows the SECS item types and their corresponding C# data types in the case where their value is thought of as an array:
| SECS Item Code | C# Data Type | C# SECS Item Type |
|---|---|---|
| BO | bool[] | BooleanArraySECSItem |
| I8 | Int64[] | I8ArraySECSItem |
| I1 | sbyte[] | I1ArraySECSItem |
| I2 | Int16[] | I2ArraySECSItem |
| I4 | Int32[] | I4ArraySECSItem |
| F8 | double[] | F8ArraySECSItem |
| F4 | float[] | F4ArraySECSItem |
| U8 | UInt64[] | U8ArraySECSItem |
| U1 | byte[] | U1ArraySECSItem |
| U2 | UInt16[] | U2ArraySECSItem |
| U4 | UInt32[] | U4ArraySECSItem |
Receiving a SECS message
This API does not provide the functionality to be able to send and receive SECS messages. It only provides the functionality to be able to encode, decode, and process the SECS item data that may be in the message. Check out the 'SECSCommUtils' API for send and receive type functionality.
Once a message is received the data that is after the message header (the payload)
is passed as an argument to SECSItemFactory.GenerateSECSItem
which is a static
factory class that will extract the information and return an appropriate SECSItem
.
Something like this:
byte[] rawSECSData;
.
. // Its value gets set here somewhere.
.
SECSItem secsItem = SECSItemFactory.GenerateSECSItem(rawSECSData);
SECSItem
is an abstract
base class for all of the SECSItem
s. You will need
to determine what that actual class of the SECSItem
is before you can do much
with it.
For example:
if (secsItem.getType() == typeof(ListSECSItem))
{
// Oh, it is a List
ListSECSItem newSECSItem = (ListSECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
else if (secsItem.getType() == typeof(U4ArraySECSItem))
{
// Oh, it is an array of U4s
U4ArraySECSItem newSECSItem = (U4ArraySECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
else if (secsItem.getType() == typeof(U4SECSItem))
{
// Oh, it is a U4
U4SECSItem newSECSItem = (U4SECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
The following may provide for faster processing if that is important:
if (secsItem.ItemFormatCode == SECSItemFormatCode.L)
{
// Oh, it is a List
ListSECSItem newSECSItem = (ListSECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
else if (secsItem.ItemFormatCode == SECSItemFormatCode.U4))
{
if (secsItem.LengthInBytes == 4)
{
// Oh, it is a U4
U4SECSItem newSECSItem = (U4SECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
else
{
// Oh, it is an array of zero or more U4s
U4ArraySECSItem newSECSItem = (U4ArraySECSItem)secsItem;
.
. // Life is good now process the contents of the message.
.
}
}
Generally a list (L
) will be received as the payload of an incoming message,
however, that is not always the case. An example is an older form of an S1F3
message that is sent as an array of U1
- U8
or I1
- I8
.
In the real world, when a host or piece of equipment sends an array (SECS item)
that has only 1
element in it (we are not talking about type A
or B
here) it almost always means that
the item is not to be thought of as an array of 1 item, but, as just the item.
Think of the temperature for a single processing chamber. You might receive an
item of type F4
. In actuality, it is received as an array of F4
s that
contains 1 element.
This API, when it decodes the incoming stream of data will produce a F4SECSItem
instead of producing an F4ArraySECSItem
containing only 1 element. The same
pretty much applies to most of the rest of the available SECS item types with
L
, A
, and B
being notable exceptions. If the received item has a length
of zero the array form, in this example F4ArraySECSItem
, will be returned.
SECS item types L
, A
should be easy to figure out while type B
is just always
treated as an array of bytes (a BinarySECSItem
).
Sending a SECS message
This API does not provide the functionality to be able to send and receive SECS messages. It only provides the functionality to be able to encode, decode, and process the SECS item data that may be in the message. Check out the 'SECSCommUtils' API for send and receive type functionality.
Preparing the data to be sent is much easier. All that needs to be done is to
call the SECSItems
's EncodeForTransport
method. This will return a byte[]
value of the SECSItem
that is in a transmission form. If this method is called
on a ListSECSItem
all of the contents of the list and any sub-lists will be
encoded. The resulting byte[]
can be appended to the end of a SECS message
header and submitted to the transport layer for message delivery.
Constructors
There are basically two types of SECSItem
s implemented in this API. They are value
types and reference types. If the constructor argument is a value type
(bool
, float
, double
, UInt64
, etc.) the SECSItem
will have two constructors
available. For example:
F4SECSItem secsItem = new F4SECSItem(3.141592);
or
F4SECSItem secsItem = new F4SECSItem(3.141592, SECSItemNumLengthBytes.TWO);
The first form creates a F4SECSItem
with the specified value and sets it up to
use one length byte for the data item length when it is encoded for transport.
The second form creates a F4SECSItem
with the specified value and sets it up to
use the specified number of length bytes for the data item length when it is
encoded for transport. The number of length bytes will be set to be the greater
of the number of length bytes specified or the number it actually takes to
contain the contents of the SECSItem
s value.
This second form of the constructor is not needed much nowadays. In the past there were situations where the equipment required that messages contained SECSItems that had a specified number of length bytes. This form of the constructor is here to handle these problem child cases.
The SECSItem
s that take object references as their arguments also have the
two forms of constructors mentioned above. In addition they have a form taking
no arguments. For example:
F4ArraySECSItem secsItem = new F4ArraySECSItem();
This creates a SECSItem
that has a zero length. This does not
seem to happen too often, but, there are times when it is needed. If you need
to create a SECSItem
with a zero length you will need to use the form
of the object that takes object references as constructor argument.
Another example:
BooleanArraySECSItem secsItem = new BooleanArraySECSItem();
vs
BooleanSECSItem secsItem = new BooleanSECSItem(false);
or
U8ArraySECSItem secsItem = new U8ArraySECSItem();
vs
U8SECSItem secsItem = new U8SECSItem(0);
General Rules
- When a
SECSItem
is created using data in transmission format it will end up with the number of length bytes specified in the data. - When a
SECSItem
is created using other constructor forms it will be created with the minimum number of length bytes possible to contain the data. If the number of length bytes is specified it will use the number specified or a number that will be able to contain the data. Whichever is larger. - If you need to send an item with a length of zero use an Array form and pass
a zero length array or
null
for the data argument.
Creating zero length items
If the situation requires and you need to create zero length items use the reference types (array form) of the item you with to create / send.


Vim is a very good editor, but it can be configured to be an even better editor. Below is an annotated version of my .vimrc (the file that is loaded on Vim's opening), which can be found in its original state on my dotfiles repo.
If you are new to Vim, this isn't for you. Some very basic and/or obvious settings have been left out.
Also, my .vimrc changes a lot - therefore, the information here won't be outdated, but it will also not be the newest information at any given time.
I use Vundle to manage and install Vim plugins. These are the most notable of the plugins I use:
Plugin 'gmarik/Vundle.vim' Plugin 'delimitMate.vim' Plugin 'ervandew/supertab' Plugin 'scrooloose/nerdree'
A few of these plugins are for providing a more modern look and feel to Vim: DelimitMate simply automatically closes parentheses, quotes and such.
vim-css3-syntax and vim-javascript-syntax are simply rewritten, improved, and modernised syntax highlighters for the editor.
Supertab is probably the most useful in this plugin list, with the exception of Vundle itself. It provides auto-completion of any word with the tab key, and retrieves words from all buffers open.
The only non-self-explanatory plugin that is left is Base 16. This is a set of 256-color color schemes for Vim which all look very good; they have become the only color schemes I use.
Simply moving around is one of Vim's biggest strengths. I never have to use the arrow keys or the mouse - unless I want to, in which case I can.
But while all of the capabilities for fast text navigation are there, some of the things can be sped up significantly, and there is a section of my .vimr dedicated to doing this.
nnoremap H ^ nnoremap L $
By default, Vim's home and end keys are ^ and $, similar to characters used in regular expressions. But since these are keys that will be used often, H and L are better keys to use, with their being positioned on the home row.
As well as this, they support the fact that lowercase h and lowercase l go left and right respectively, so H and L in capital should work like an 'exaggerated' form of left and right.
" insert mode home/end inoremap <c-a> <esc>I inoremap <c-e> <esc>A " command line home/end cnoremap <c-a> <home> cnoremap <c-e> <end>
Ctrl-A
and Ctrl-E
are the bindings for home and end
in the Emacs editor. The reason I use them in Vim is because they are useful in
insert mode, when the physical Home
and End
keys are
too far away from the home row. I also use the bindings in the Vim command line
for the same reason.
" move between splits with s + hjkl, new splits with ss or sv nnoremap s
Most of the time I spend in Vim, I'm using a split window. When I don't have
too many files open, I prefer it to tabs, as I can see everything at once. But
Ctrl-W
, the default Vim binding for split control, can get
annoying when I need to press it a lot to get around.
The s key is on the home row, and didn't have a helpful
(read: helpful for me) use previously, so I use it in place
of Ctrl-W
.


function FixedRound(A, B, TFixed): TFixed;
Provides correct rounding of fixed-point values.
[See also] Fixed Point Math


This chapter describes basic Emacs functions that allow you to enter text, make corrections, and save the text in a file.
The Emacs screen is shown in Figure 1. Moving the mouse pointer over the figure will display the name of the parts of the screen in the browser status line.
Emacs divides the screen into several areas, each of which contains its own kind of information. The biggest area is the one in which you usually see the text you are editing. The cursor usually appears in the middle of the text, showing the position of dot, the location at which editing takes place. The cursor is a vertical line by default. In Figure 1 the cursor can be seen at end of the word "me" and before "electronically".
The line between the modeline and the status bar on the screen is called the Mini-buffer. This area is used to display messages and error text when a command is incorrectly used. It is also used to collect arguments for commands that require them when they are executed interactively. Normal editing commands can be used in the Mini-buffer.
The main area of the screen may be divided up into a number of windows, as shown in Figure 2. A window is associated with a buffer which will contain the contents of a file.
Commands exist to change the association of windows to buffers and to change the number of windows displayed on the screen.
A window must be at least two lines deep and at least two columns wide. You can therefore display a lot of windows on the screen at any one time. The variable split-height-threshold controls the size of windows that may be divided, and therefore controls the minimum number of windows on the screen.
The line at the bottom of each window is known as the window's Mode Line. It is the line that usually starts with Buffer and is displayed with a blue background. Its purpose is to tell you information that may affect the meaning of your commands aside from the text itself.
Some Emacs commands read and process other commands. They are known as subsystems and may initiate recursive editing levels. If you are inside a subsystem or a recursive editing level, the mode line tells you its name. Square brackets around the mode line indicate the depth of recursive editing levels.
Subsystems and recursive editing levels are advanced features, and you will not initially be using them. When you are not inside a subsystem or recursive editing level, we say that you are at the top level; this implies that the characters you type are interpreted as ordinary Emacs commands. When you are at top level, the mode line tells you what file you are editing, where you are in it, and what editing modes are enabled which may affect the meaning of your commands.
The format of the default mode line is shown in Figure 3. The figure will display the names of the parts of mode line in the browser status line. Clicking on parts of the figure will take you to the description of that part of the mode line.
The components of the mode line are:
major
The name of the major mode you are in. At any time, Emacs is in one and only one of its possible major modes. The major modes available include Normal (in which buffers are created), Text, Lisp, Pascal, and others.
minor
A list of some of the minor modes that are enabled. Journal means that journalling is enabled for this buffer. Checkpoint means that check pointing is enabled for this buffer and generally for all buffers. Overstrike means that character replace mode is switched on so that characters that you type replace the characters that exist in the buffer already. Abbrev means that abbreviation mode is on and that abbreviations are automatically expanded. Readonly means that you cannot alter the contents of the buffer.
bfr
The name of the buffer currently associated with the window. Each buffer has its own name and may hold a file being edited; this is how Emacs holds several files at once. At any time you can edit only one buffer, the current buffer, though you may have many files open within Emacs.
File
The name of the file that you are editing. It is the last file that was visited in the associated buffer. If the buffer does not contain the contents of a file, then [No File] is displayed. Buffers of this type are called scratch buffers.
*
Indicates that there are unsaved changes in the buffer. If the buffer has not changed since it was read in or saved, no asterisk is displayed.
pos
Tells you whether there is additional text above the top of the screen, or below the bottom. It is Top if you are looking at the beginning of the file, Bottom if you are looking at the end of the file, or nn% where nn is the percentage of the file above dot.
subsys
The name of the currently running subsystem. By default, this is blank.
[
Square brackets in the mode line indicate the current recursive edit depth. When the recursion depth is zero, square brackets are not displayed. When the recursion depth is less than five, recursion-depth number of square brackets are included in the mode line. When the recursion depth is greater than five, the depth is indicated by [n[ and ]n], where n is the recursion depth.
<
A marker indicating that the buffer is horizontally scrolled left by the indicated number of characters. When no left-scrolling is being used, the indicator is not included in the mode line. Otherwise, <n< is displayed, where n is the number of characters by which the screen is scrolled to the left.
Emacs provides extensive self-documentation features which are invoked by a single character, called the Help character. At any time while using Emacs, you can type the Help character to ask for help. The Help character is actually typed as ^_ (control-shift-underscore).
If you type the Help character while you are using a subsystem (such as INFO), Emacs may print a list of the commands available in that subsystem. However, it is up to the subsystem to provide this facility.
The Emacs Help facility offers several options for asking about the commands that exist and what the commands do. It prompts with Doc (? for help): at the bottom of the screen, and you type a character to say what kind of help you want. You could type Help or ? at this point to find out what options are available. The available options are listed in Table 1.
| Description | Option |
|---|---|
| Show command containing a string (apropos) | a |
| Describe all key bindings | b |
| Describe a command | d |
| Describe a key binding | k |
| Describe a variable | v |
| Find a function on the keyboard | w |
The most basic Help options are Help v and Help d. You can use them to ask what a particular command or variable does. Help d is for asking about functions (or extended commands); type the name of the function and a Return. Thus, Help d lisp-mode tells you about ESC-x lisp-mode. Help v tells you about variables in the same way. d stands for describe, since Help d actually uses the function describe-command to do the work.
A more complicated question to ask is, What are the commands or variables for manipulating something?. For this, you use the Help a command. This command prints a list of all the functions and variables that have the word you specified anywhere in their name. The a stands for "apropos", since Help a actually uses the functions apropos and apropos-variable to do the sub string matching.
Help a also tells you what keys are bound to the commands, if any. For example, it would say that you can invoke write-modified-files by typing ^X-^M.
Since the apropos functions look only for functions and variables whose names contain the string you specify, you must use ingenuity in choosing strings. If you are looking for commands for deleting backwards, and Help a delete-backwards does not reveal any, do not give up. Try delete, or backwards, or just back. Be persistent.
Table 2 contains a set of apropos strings that cover many classes of Emacs commands, since there are strong conventions for naming the standard Emacs commands. By giving you a feel for the Emacs naming conventions, this set should help you to develop a technique
| character | line | word | sentence | paragraph |
| region | buffer | screen | window | bound |
| binding | file | beginning | end | case |
| mode | forward | backward | next | previous |
| up | down | search | kill | delete |
| mark | fill | indent | UI | syntax |
This section describes the basic text editing features of Emacs. It shows how to insert and erase text and how to move the cursor around the screen.
To insert printing characters into the text you are editing, just type them.
To delete text you have just inserted, you can use the Backspace key. Backspace deletes the character before the cursor. The cursor and all characters after it move backwards. Therefore, if you type a printing character and then type Backspace, they cancel out.
To end a line and start typing a new line, press the Return key. Return operates by inserting a line separator, so if you type Return in the middle of a line, you break the line in two.
If the wrap-long-lines variable is set, and you add too many characters to one line without breaking it with a Return, the line grows to occupy two or more lines on the screen, with a >= at the extreme right margin of all but the last line. The >= means that the following screen line is not really a distinct line in the file, but just the continuation of a line too long to fit on the screen.
If the wrap-long-lines variable is not set, a diamond is displayed at the end of each line that is longer than the screen.
Direct insertion works for printing and layout characters, but other characters act as editing commands and do not insert themselves. If you need to insert a control character you must quote it by using the ^q (quote-character) command first.
To do more than insert characters, you have to know how to move the cursor. Here are a few of the commands for doing this:
| Move to the beginning of the current line. | ^A or Home (beginning-of-line) |
| Move to the end of the current line. | ^E or End (end-of-line) |
| Move forward one character. | ^F or Right-arrow (forward-character) |
| Move backward one character. | ^B or Left-arrow (backward-character) |
| Move down one line, vertically. If you start in the middle of one line, you end up in the middle of the next line. |
^N or Down-arrow (next-line) |
| Move up one line, vertically. | ^P or Up-arrow (previous-line) |
| Clear and redraw the display. | ^L (redraw-display) |
| Transpose the last two characters. | ^T (transpose-characters) |
| Move to the top of the file. | ESC-< (beginning-of-file) |
| Move to the end of the file. | ESC-> (end-of-file) |
| Delete the character before the cursor. | Backspace (delete-previous-character) |
| Delete the character after the cursor. | ^D or Delete (delete-next-character) |
| Delete to the end of the current line. | ^K (kill-to-end-of-line) |
You already know about the Backspace command, which deletes the character before the cursor. Another command, ^D, deletes the character after the cursor, causing the rest of the text on the line to shift left. If ^D is typed at the end of a line, that line and the next line are joined together.
The default actions of the mouse follow the normal windows conventions. The following sections give details of the actions.
The cursor can be positioned by clicking once with the left mouse button. If you click in the mode line of a window that window is selected and the cursor is left where you where last editing. If you click inside the windows text area the cursor is positioned between the nearest two characters.
To select a block of text with the mouse use the left mouse button.
Start selecting text by pressing the mouse button then dragging it over the text to be selected. Release the mouse button when the right text is selected.
A single click will cancel any selection and position the cursor.
A single click and drag will select text a character at a time.
A double click selects one word.
A double click and drag will select text a word at a time.
A triple click selects one line.
A triple click and drag will select text a line at a time.
The mouse can be used to drag the selected text to a new location.
Press the mouse button inside the selection and drag the mouse to the new position for the text. If you release the mouse button inside the selection it will not be moved.
If there are more then one window on the screen the mouse can be used to resize the windows.
Press the left mouse button in the mode line of a window and drag the mode line to resize the window.
If you drag the mode line so that the window is less then one line high the window is deleted.
Any Emacs command can be given a numeric argument. Some commands interpret the argument as a repetition count. For example, giving an argument of 10 to the ^F command (move forward one character) moves forward 10 characters. With these commands, specifying no argument is equivalent to providing an argument of 1.
Some commands care only about whether there is an argument, and not about its value; for example, the command ^X-^D (describe-word-in-buffer) attempts to tell you about the word in which dot is located. If you provide a prefix argument, it allows you to alter the definition for the word using a recursive edit.
The fundamental way of specifying an argument is to use the ^U (argument-prefix) command followed by the digits of the argument. Negative arguments are allowed -- they often tell a command to move or act backwards. A negative argument is entered with ^U followed by a minus sign and the digits of the argument value.
^U followed by a character that is neither a digit nor a minus sign has the special meaning of multiply by four. It multiplies the argument for the next command by four. Two such ^Us multiply it by sixteen. Thus, ^U-^U-^F moves forward sixteen characters. This is a good way to move forward quickly, since it moves about a quarter of a line on most terminals. Other useful combinations are ^U-^N and ^U-^U-^N which move down useful fractions of a screen.
There are other terminal-dependent ways of specifying arguments. They have the same effect as typing ^U, but may be easier to type. If your terminal has a numeric keypad which sends something recognisably different from the ordinary digits, it is possible to customise Emacs to allow use of the numeric keypad for specifying arguments.
Autoarg-mode allows you to specify prefix arguments without using ^U. Instead, you type just the digits of the argument. Typing digits followed by an ordinary inserting character causes the digits themselves to be inserted, but digits followed by a command character serve as an argument to the command and are not inserted. A minus sign can also be part of an argument, but only at the beginning. If you type a minus sign following some digits, both the digits and the minus sign are inserted.
To use Autoarg Mode, type the command ESC-x auto-arg-mode.
Auto-argument digits echo at the bottom of the screen; the first non-digit character causes the accumulated digits to be inserted or used as an argument. To insert some digits and nothing else, you must follow the digits with a Space, then delete the space character. ^G cancels the digits.
To keep any text permanently you must store it in a file. To tell Emacs to edit text in a file, choose a filename and use the ^X-^V command. This visits the specified file so that its contents appear on the screen in a new buffer and window. You can make changes, and then save the file by typing ^X-^s. This makes the changes permanent and creates a new version of the file. Note that, until you save changes to the file, the changes are only inside your Emacs; the file itself is not really changed.
If the file does not exist and you want to create it, just visit it as if it did exist. When you save your text with ^X-^S, Emacs will create the file.
See Advanced File Handling for more information on handling files.


---
layout: post
title: NYX Rouge Cream Blush - Glow
tags:
- NYX
status: publish
type: post
published: true
meta:
_edit_last: '2'
_aioseop_keywords: NYX Rouge Cream Blush Glow review swatches
_aioseop_title: NYX Rouge Cream Blush Glow review swatches
_yoast_wpseo_linkdex: '0'
_thumbnail_id: '4645'
_yoast_wpseo_focuskw: ''
_yoast_wpseo_title: ''
_yoast_wpseo_metadesc: ''
_yoast_wpseo_metakeywords: ''
_yoast_wpseo_meta-robots-noindex: '0'
_yoast_wpseo_meta-robots-nofollow: '0'
_yoast_wpseo_meta-robots-adv: none
_yoast_wpseo_sitemap-include: ! '-'
_yoast_wpseo_sitemap-prio: ! '-'
_yoast_wpseo_canonical: ''
_yoast_wpseo_redirect: ''
---
Weekend was all about finishing designs for the furniture, meeting friends and a freshly baked tray of chocolate brownie's.. oh yeah the India-Pak match...and Sridevi & Madhuri Dixit on Jhalak Dhiklaja. Looking forward for a colorful week.. since 2nd October is a holiday... yaaay
I love watching Jalak Dhiklaja for the most graceful lady of our era.. Madhuri love her smile... love her istile.. Wah Wah!!! and Sridevi's guest appearance was just icing on the cake... Did you watch the episode ?
Ok Coming to one of my favorite products, which I love mostly for its shade alone...
Price: INR 650/- for 3.5 gm
Claims: More delicious than peaches and cream? We like to think so. Our velvety smooth mineral Rouge Cream Blush offers a sheer wash of radiant color. The glorious payoff is dewy, sultry and long-lasting. Available in 12 shades.
My Experience: I just love this shade, it indeed gives the me the most natural flush. There is just nothing wrong about these cream blushes, except the lasting power.
I kind of like NYX blushes both powder and cream, they have good pigmentation, some great shades and cost a dime, if bought in US. The packaging is quite sturdy and transparent cover makes it easy to identify(Although I don't have that many blushes)
I use fingers to dab the blush on my cheeks and pat them to spread properly, this way I get better control rather then using it with a blush.
On my oily cheeks it lasts for 3-4 hours and then fades drastically.
*Avoid these during summers or outdoor trip, it might melt in heat :( , but a total thumbs up for the winter season... for sure.
I am not much of a blush person, but this one particular shade I totally love. It gives a very authentic natural glow. Will definitely recommend these if you are afraid of colors on your cheek, believe me its the best shade for shy girls like us :)
Which is your favorite Blush brand and shade ?


THE WILD BUNCH A film review by Dan Hartung Copyright 1995 Dan Hartung
Sam Peckinpah is not around for this reissue, but his presence colors a wide swath of the action films made today, as this film makes clear. If you live near a major city and can go see this in the theater, you are in for a filmgoer's treat--certainly one of the best Westerns ever made, and easily on my Top 100 list.
"Nine men who came too late and stayed too long" is one of the blurbs for the original release, and it is apt. The focus of the film is on the traditional elements of the Western: honor, loyalty, the ethics of violence. But the underlying theme sets it apart, beginning with the time: at the end of the West, when civilization and law were encroaching on the men who had chosen this life for its freedoms. Watching it again, it's interesting to see how many background elements as well as basic plot elements and dialog snippets refer to this theme. From the juxtaposition of a religious rally and a gunfight to one of the gunmen toppling off his horse into a dress shop, from Thornton's conversation with Harrington ("How does it feel to be *right*?" "Good.") to Pike's confrontation with Dutch over the ethics of loyalty, the sense of men being unable to cope with a changing society is clear. Yet at the same time Peckinpah suggests that violence, cruelty, and venality are omnipresent elements in all men's character.
There are eleven more minutes added to this release, mostly violence and female nudity; but they are enlightening additions to have. Two are flashbacks by Thornton and Pike, the two adversaries, to moments when their character was formed: these are revealing moments. Another, expansive addition is an entire battle sequence between General Zamorra and Pancho Villa's men, placed just before the meeting between Pike's men and Zamorra's lieutenant. This is not only a terrifically staged sequence, with another classic Peckinpah moment of a young boy exposed to horrific violence, but it lends urgency and motivation to the meeting that is simply not there in the video version. (Curiously, though, unless I was distracted, they seem to have lost the exchange where Angel negotiates with Pike for a box of rifles; this just suddenly happens, and if I hadn't been familiar with the story, I might believe that Angel did indeed "steal" the rifles.) Finally, of course, and most important, seeing this film on the wide screen restores 40% of the movie that is lost when seen on video. Peckinpah knows very well that he's got a lot of room to compose shots in this format, and he uses every inch. When I saw this on video in 1994, it was one of a short list that I dearly wished I could see in its full glory, so I was elated to hear about this reissue.
To watch this film is to realize how important a source Peckinpah is for the action directors of our day--James Cameron, Spielberg, Quentin Tarantino. Not all of them have learned their lessons well. This movie, today, would be pitched as a "roller-coaster ride," rolling smoothly from one action sequence to another, the tension rarely letting up. Studios today owe Peckinpah a large debt. But what they have not paid attention to are the complex character dynamics, both between, and within, individuals. In this film, the protagonists--anti-heroes all the way--are definitely affected by the violence they experience and do, and by the end are permanently changed. Few Hollywood films of the nineties would dare to dress up a big summer star-fueled blockbuster with such distractions and philosophical undercuts. Just like Arnold or Sly today, the main characters are having a certain amount of fun, but not at the expense of the audience's intelligence. We know there's no way this story can have a triumphant ending, yet even so we expect a heroic resolution with honor, and we are not disappointed.
Rating: 8.5 (1-10 scale)
-- Daniel A. Hartung *<EMAIL_ADDRESS>* http://www.mcs.net/~dhartung/home.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WITNESS LIST Judicial Interpretations of Law, Select Committee August 24, 2000-10:00A Resource On: Davis, Jonathan (Texas Legislative Coucil)