Whether a skill is considered a spell is determined by the damage mechanisms of the missiles pertaining to the skill. The two most common options are:
- The skill takes damage from your weapon, known as weapon damage or WDM. Most times, they have some sort of weapon restriction.
- The skill takes damage based on the skill level, is affected by energy and usually has no weapon restrictions (*)
* Some spells require a weapon attack to trigger, thus they do require specific weapons. For example: paladin unholy melee tree or twin fang strike.
The latter is considered a spell by the game. Spells do not trigger lifesteal or any sort of procs (chance to cast modifiers).
There are a few cases where skills can be both a wdm skill and a spell, but most times it's only one type.
Spells are not directly related to elemental damage. A lot of wdm skills, such as Enfilade or Earthquake, will add flat elemental damage to missiles, but this damage is added to missiles dealing your weapon damage, so they are unaffected by spell damage.
Passive elemental damage sources include items and skills that add some sort of elemental damage to your weapon attacks, but do not allow you to attack anything with the skills themselves. Flat elemental damage added to wdm skills by the skill itself also fall on this category.
Examples: Snake Stance, Plague, Curare, Way of the Phoenix, Kraken Stance.
A melee hit occurs when you swing your weapon at something and that something takes weapon-based damage. This does not include any weapon-based missiles or splash damage (eg. Crucify spikes, Retaliate nova) that may be emitted from the target.
There is one exception: % to physical/magic spell damage does not work on melee hits - Blizzard broke the modifier and I had to try and recreate it, but it is not an exact mirror of the other modifiers. This should be the only difference, though, and the only thing really affected by it is Rathma's Chosen.
Feedback skills do damage based on current vs. maximum life or mana: Mana Sweep, Arcane Torrent, Immersion, etc. These skills are based on a percentage of those stats, do not do flat damage and are therefore not affected by % spell damage.
Minions are quirky. Those that do innate elemental damage usually inherit the caster's % spell damage of the appropriate element; however, Acid Fiends gain much less of a bonus than expected, because much of their poison damage bonus is an innate (big) % poison spell damage modifier which is added to the % poison spell damage they inherit from you. Other elemental minions may or may not gain a bonus. Totems do gain your bonus. Additionally, spell damage buffs, such as Mark of the Wild or Bloodlust, can be applied twice to totems (they can inherit it from you when you summon them, and then you can buff them).
Any minion that only does physical damage (eg. barbarian spirits) is not affected by the caster's % spell damage. Of course, you can still cast something like Mark of the Wild or Bloodlust on them and it will affect them according to the rules for melee and/or missile attacks.
Your war hammer will not start hitting harder just because you equip 50% physical/magic spell damage. Get a better war hammer, scrub.


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I am a driven individual fueled by my passions in technology and creativity. As a geek with expertise in machine learning, AI, and full-stack development, I continuously strive to refine my skills and knowledge. My motto is to explore, engineer, and reach beyond limits to achieve the best possible outcomes. As a technical product manager, photographer, and writer, I bring a unique perspective and drive to everything I do
background clicked with moto x play, hey i'm a photographer too ♥
Skills
projects
an Artificial Intelligent Conversational Chatbot and relevant information extraction from the internet in real time. Trying to mimic true artificial intelligence behaviour by data mining and web scrapping query results from the internet
With angular 5 developed a kiosk running on MapboxGl. integrated with transport API and real-time departure information and journey planner. Very generic approach so later can be scaled to different cities. Typescript, Angular 5, MapboxGL
Developed a movie seat reservation system using the AngularJS and have developed the same separately using vanilla JavaScript and jQuery HTML5, Bootstrap, JavaScript, jQuery, AngularJS
Developed a RESTful API for to-do lists where basic CRUD functionalities were implemented with simple search functionality using string query. used: GIT, JavaScript, ExpressJS
As per the request of my previous employer have created a landing home page with 6 versions and a profile page consiting of all user info
Getting the client ip address and the algorithm is prepared to show 8 different views to the user depending on the user ip address giving in- depth analytical information of which view has more impact to the company.
with python at backend and with Django web frame work have created a meta search engine by web mining and phrasing through html and deploying to live server in heroku.
implementing a portable Personal Assistant System (PAS) that has access to the internet with Raspberry PI. This system process the user audio input using STT and responds with audio output using the TTS. The coding is done under the Python platform.
I have implementing a question and answer Assistant System.written in python programming language by data scraping information throughout the web and integrating with Cleverbot and HTML phrasing.


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scale(float, float, float)
- Method in class es.ucm.look.ar.math.geom.
Matrix3
Scales the matrix with the given factors
scale(Point3)
- Method in class es.ucm.look.ar.math.geom.
Point3
Scales the point, multiplying the current coordinates with the given scale
scale(float)
- Method in class es.ucm.look.ar.math.geom.
Vector3
Scales the vector
SCALE
- Static variable in class es.ucm.look.locationProvider.map.
Mapa
Scale factor
sendResponse1(String)
- Method in interface es.ucm.look.data.remote.restful.
IRemoteServiceCallback
sendResponse2(String)
- Method in interface es.ucm.look.data.remote.restful.
IRemoteServiceCallback
sendResponse3(String)
- Method in interface es.ucm.look.data.remote.restful.
IRemoteServiceCallback
ServiceManager
- Class in
es.ucm.look.data.remote.restful
The ServiceManager is the one who connect the service and manage their Callbacks
ServiceManager(Context)
- Constructor for class es.ucm.look.data.remote.restful.
ServiceManager
Constructor class
ServiceManager.RestfulServiceConnection
- Class in
es.ucm.look.data.remote.restful
To do the Connection in the service with the callbaks
ServiceManager.RestfulServiceConnection()
- Constructor for class es.ucm.look.data.remote.restful.
ServiceManager.RestfulServiceConnection
set(float[])
- Method in class es.ucm.look.ar.math.geom.
Matrix3
set(float, float, float)
- Method in class es.ucm.look.ar.math.geom.
Point3
Sets point coordinates
set(float[])
- Method in class es.ucm.look.ar.math.geom.
Point3
set(Point3)
- Method in class es.ucm.look.ar.math.geom.
Point3
Copies the coordinates of the given point
set(float, float, float)
- Method in class es.ucm.look.ar.math.geom.
Vector3
set(Point3, Point3)
- Method in class es.ucm.look.ar.math.geom.
Vector3
Creates a vector from point p1 to point p2
set(float, float, float, float, float, float)
- Method in class es.ucm.look.ar.math.geom.
Vector3
Creates the vector form point defined by (x1, y1, z1) to point defined by (x2, y2, z2)
setActionListener(ActionListener)
- Method in class es.ucm.look.ar.hud.
Button
setCamera(GL10)
- Method in class es.ucm.look.ar.ar3D.core.camera.
Camera3D
setCamera(GL10)
- Method in class es.ucm.look.ar.ar3D.core.camera.
OrientedCamera
setCamera(Camera3D)
- Method in class es.ucm.look.ar.ar3D.
Renderer3D
setCameraListening(boolean)
- Method in class es.ucm.look.ar.ar2D.
AR2D
setCameraParameters(Camera, int, int)
- Static method in class es.ucm.look.ar.util.
CameraParametersHelper
setDataHandler(DataHandler)
- Method in class es.ucm.look.data.
LookData
setDevA(float[])
- Static method in class es.ucm.look.locationProvider.
DeviceSensor
Set the accelerometer sample values and calibrate the data if required * @param raw The raw output from accelerometer
setDevM(float[])
- Static method in class es.ucm.look.locationProvider.
DeviceSensor
Set the magnetic sample values and calibrate the data if required
setDevO(float[])
- Static method in class es.ucm.look.locationProvider.
DeviceSensor
setDirectory(String)
- Method in class es.ucm.look.data.filesManager.
LookFilesManager
Set the basis directory for the file manager
setDistance(float)
- Method in class es.ucm.look.data.
LookData
Sets the maximum distance for an element to be added into the world
setDrawable(Mesh3D)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
Sets the drawable for this entity
setDrawable2D(Drawable2D)
- Method in class es.ucm.look.data.
WorldEntity
setDrawable3D(Drawable3D)
- Method in class es.ucm.look.data.
WorldEntity
setEnable(boolean)
- Method in class es.ucm.look.data.
WorldEntity
Sets if this entity is enabled to receive events
setFileName(String)
- Method in class es.ucm.look.locationProviderWifi.util.
DeviceReader
setFileName(String)
- Method in class es.ucm.look.locationProviderWifi.util.
DeviceWriter
setFilesURL(String)
- Method in class es.ucm.look.data.remote.
ConfigNet
To change the URL files directory.
setFocusable(boolean)
- Method in class es.ucm.look.data.
WorldEntity
Sets if this entity is focusable
setHandler(Handler)
- Method in class es.ucm.look.data.remote.restful.
ServiceManager
Set the handler to retrive the Callbacks to an application
setId(int)
- Method in class es.ucm.look.data.
EntityData
setId(int)
- Method in class es.ucm.look.data.
LookData
setId(int)
- Method in class es.ucm.test.look.data.util.
ClientConfig
setIdentity()
- Method in class es.ucm.look.ar.math.geom.
Matrix3
Sets the identity for this matrix
setLighted(boolean)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
Sets whether entity is affect by light
setLocation(float, float, float)
- Method in class es.ucm.look.data.
EntityData
Sets the location for this entity
setLocation(Point3)
- Method in class es.ucm.look.data.
World
Sets the location for the user in the world
setMaterial(Color4)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
Sets entity's material
setNetConfiguration(String, String)
- Static method in class es.ucm.look.data.remote.
ConfigNet
Sets the server configuration
setNormalBuffer(FloatBuffer)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Mesh3D
setPath(String)
- Method in class es.ucm.look.locationProviderWifi.util.
DeviceReader
setPath(String)
- Method in class es.ucm.look.locationProviderWifi.util.
DeviceWriter
setPoint(Point3)
- Method in class es.ucm.look.ar.ar3D.core.drawables.primitives.
PointPrimitive
setPosition(Point3)
- Method in class es.ucm.look.ar.ar3D.core.camera.
Camera3D
setPressed(boolean)
- Method in class es.ucm.look.ar.hud.
Button
setProperties(Map<String, String>)
- Method in class es.ucm.look.data.
EntityData
Sets the properties for this entity
setPropertyValue(String, String)
- Method in class es.ucm.look.data.
EntityData
Sets a the property value for the given key
setRadius(float)
- Method in class es.ucm.look.data.
WorldEntity
setServerURL(String)
- Method in class es.ucm.look.data.remote.
ConfigNet
To change the server url.
setServiceManager(ServiceManager)
- Method in class es.ucm.look.data.
LookData
setServiceManager(ServiceManager)
- Method in class es.ucm.test.look.data.util.
ApplicationState
setTexture(int)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
Sets the texture for this entity
setTexture(String)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
Sets the texture for this entity
setTexture(Bitmap)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Entity3D
setTouchable(boolean)
- Method in class es.ucm.look.data.
WorldEntity
Sets if this entity is touchable.
setVector(float, float, float)
- Method in class es.ucm.look.ar.math.geom.
Ray
setVertexBuffer(FloatBuffer)
- Method in class es.ucm.look.ar.ar3D.core.drawables.
Mesh3D
setVisible(boolean)
- Method in class es.ucm.look.data.
WorldEntity
Sets if this entity is visible
setWorld(World)
- Method in class es.ucm.look.ar.
LookAR
Sets the world to be represented by this activity
setWorld(World)
- Method in class es.ucm.look.data.
LookData
setWorldEntityFactory(WorldEntityFactory)
- Method in class es.ucm.look.data.
LookData
SphericalArmature
- Class in
es.ucm.look.ar.math.collision
A Spherical Armature.
SphericalArmature(Point3, float)
- Constructor for class es.ucm.look.ar.math.collision.
SphericalArmature
Constructs a spherical armature from its center and its radius
SphericalDebugArmature
- Class in
es.ucm.look.ar.math.collision.debug
SphericalDebugArmature(Point3, float)
- Constructor for class es.ucm.look.ar.math.collision.debug.
SphericalDebugArmature
square
- Static variable in class es.ucm.look.data.
R.raw
square(int)
- Static method in class es.ucm.look.locationProvider.
Util
square(float)
- Static method in class es.ucm.look.locationProvider.
Util
square(double)
- Static method in class es.ucm.look.locationProvider.
Util
SquareArmature
- Class in
es.ucm.look.ar.math.collision
SquareArmature(Point3, Point3, Point3, Point3)
- Constructor for class es.ucm.look.ar.math.collision.
SquareArmature
Constructs a square armature from 4 points.
SquareDebugArmature
- Class in
es.ucm.look.ar.math.collision.debug
SquareDebugArmature(Point3, Point3, Point3, Point3)
- Constructor for class es.ucm.look.ar.math.collision.debug.
SquareDebugArmature
SquarePrimitive
- Class in
es.ucm.look.ar.ar3D.core.drawables.primitives
SquarePrimitive()
- Constructor for class es.ucm.look.ar.ar3D.core.drawables.primitives.
SquarePrimitive
start()
- Method in class es.ucm.look.location.
LocationManager
Run the selected location systems
start(Context)
- Method in class es.ucm.look.locationProviderWifi.
WifiLocation
Initialize and starts location service.
start()
- Method in class es.ucm.look.locationProviderWifi.
WifiService
startLocation(int, boolean, boolean)
- Method in class es.ucm.look.data.
LookData
Starts the location provider
startPositioning()
- Static method in class es.ucm.look.locationProvider.
Positioning
startService()
- Method in class es.ucm.look.data.remote.restful.
ServiceManager
To start the service
stop()
- Method in class es.ucm.look.location.
LocationManager
Stops the running location systems
stop()
- Method in class es.ucm.look.locationProviderWifi.
WifiLocation
Stops the location service.
stop()
- Method in class es.ucm.look.locationProviderWifi.
WifiService
stopLocation()
- Method in class es.ucm.look.data.
LookData
Stops location
stopPositioning()
- Static method in class es.ucm.look.locationProvider.
Positioning
stopService()
- Method in class es.ucm.look.data.remote.restful.
ServiceManager
To stop the service
subtract(Point3)
- Method in class es.ucm.look.ar.math.geom.
Point3
Subtracts the point's coordinates
sun_texture
- Static variable in class es.ucm.look.data.
R.drawable
surfaceChanged(SurfaceHolder, int, int, int)
- Method in class es.ucm.look.ar.
LookAR
surfaceChanged(SurfaceHolder, int, int, int)
- Method in class es.ucm.look.ar.
Preview
surfaceCreated(SurfaceHolder)
- Method in class es.ucm.look.ar.
LookAR
surfaceCreated(SurfaceHolder)
- Method in class es.ucm.look.ar.
Preview
surfaceDestroyed(SurfaceHolder)
- Method in class es.ucm.look.ar.
LookAR
surfaceDestroyed(SurfaceHolder)
- Method in class es.ucm.look.ar.
Preview
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Probability Distribution Example.
Probability of distribution of finding happiness.
Scatter Plot Example.
Just a plot.
Timeseries Example.
This is a root-mean square deviation over time.
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{% extends 'base.html' %} {% load static %} {% block title %} ISB-CGC|Privacy Policy {% endblock %} {% block description %} ISB-CGC Privacy Policy {% endblock %} {% block link_page_name %}privacy{% endblock %} {% block page_name %}privacy{% endblock %} {% block page_header %} {% if request.user.is_authenticated %}
Protecting your privacy is very important to us. Our Web site links to other National Institutes of Health (NIH) sites, federal agency sites, and private organizations. Once you leave the primary ISB-CGC site, you are subject to the privacy policy for the site(s) you are visiting. In addition to name and email address, we collect some data about your visit to our Web site to help us better understand how the public uses the site and how to make it more helpful. We collect information from visitors who read, browse, and/or download information from our Web site. We never collect information for commercial marketing or any purpose unrelated to the ISB-CGC mission and goals.
When you browse through any Web site, certain information about your visit can be collected. We automatically collect and store the following type of information about your visit:
We use this information to measure the number of visitors to our site and its various sections to help make our site more useful to visitors, and to provide security for controlled access data which can be accessed through our site.
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ISB-CGC retains the data from Google Analytics, StackDriver, and the login process as long as needed to support the mission of the ISB-CGC website and the NCI.
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ISB-CGC uses persistent cookies to enable Google Analytics to differentiate between new and returning ISB-CGC visitors. Persistent cookies remain on your computer between visits to ISB-CGC until they expire. The OMB Memo 10-22 Guidance defines our use of persistent cookies as "Usage Tier 2 — Multi-session without Personally Identifiable Information (PII).” The policy says, "This tier encompasses any use of multi-session Web measurement and customization technologies when no PII is collected."
If you choose to log in to our site with your Google Account, we will receive your email address and name as listed in that account profile. We will maintain this information for security purposes only. We will safeguard the information you provide to us in accordance with the Privacy Act of 1974, as amended (5 U.S.C. Section 552a).
If ISB-CGC operates a record system designed to retrieve information about you in order to accomplish its mission, a Privacy Act Notification Statement should be prominently and conspicuously displayed on the public-facing website or form which asks you to provide personally identifiable information. The notice must address the following five criteria:
For further information about ISB-CGC privacy policy, please contact us at<EMAIL_ADDRESS>ISB-CGC uses web measurement and customization technologies to help our Web sites function better for visitors and to better understand how the public uses the online resources we provide. All uses of web-based technologies comply with existing policies with respect to privacy and data safeguarding standards. Information Technology (IT) systems operated by ISB-CGC are assessed using Privacy Impact Assessments (PIAs) posted for public view on the Department of Health and Human Services (DHHS) Web site . ISB-CGC conducts and publishes a PIA for each use of a third-party website and application (TPWA) as they may have a different functionality or practice. TPWA PIAs are posted for public view on the DHHS Web site .
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As you near the gate, there seems to be a lock attached. Beyond the gate it looks like freedom from this dank and dark crypt.
But you now have the Crypt Key! You can now get out of here.
{{ message }}


Functions
There are several important functions when dealing with interactive Haskell programs:
interact
interact takes a function of type String -> String, and the entire input from stdin is passed to this function as its input, and the resulting string is output on stdout. Because of the nature of Haskell, the output will seem interactive as it gets evaluated bit by bit; but the function provided is written as if the whole input is specified at once. Remember to think of functional programming as not having a concept of time.
unlines
unlines takes a list, and returns it interleaved with newlines, such as:
Input: unlines ["aa","bb","cc","dd","ee"] Output: "aa\nbb\ncc\ndd\nee\n"
lines
lines is the reverse of unlines, essentially:
Input: lines "aa\nbb\nbb" Output: ["aa","bb","bb"]
unwords
unwords takes a list, and returns it interleaved with spaces, such as:
Input: unwords ["aa","bb","cc","dd","ee"] Output: "aa bb cc dd ee"
words
words is the reverse of unwords, essentially:
Input: words "aa bb bb" Output: ["aa","bb","bb"]
show
show takes an element of a type instance of the Show typeclass and formats it as a string:
Input: show 3.14 Output: "3.14"
read
read is the reverse of show, essentially:
Input: read "3.14" ::Float Output: 3.14
Writing interactive programs
Generally, interactive programs seem to be of the form:
some_fun :: Show argument => [argument] -> String -> String some_fun xs = unlines . map doSomething . lines
Though there are more complicated variations (the 2009 paper uses a mapState function which is a state machine).
Why does this work?
Haskell uses ‘Lazy Evaluation’ which is a strategy for program reduction. It works by not evaluating arguments to functions until they are needed, and even then only evaluating as much as is needed by the function. This is why infinite data structures can be used in Haskell. The following would be impossible with strict evaluation…
numbers = numsFrom 0 where numsFrom n = n : numsFrom (n+1) head numbers
…because the programming language would try to evaluate the entire numbers list (which is infinite) just to return the first element. In Haskell, due to lazy evaluation, this will work.
An interactive program can therefore be formulated as a lazily evaluated function from a list of the user’s inputs to a list of program’s outputs. The computation of the program’s output list always proceeds as far as possible when evaluating the user’s input list, suspending reduction only when the next item in the list is strictly needed.


Watch This Bridge in Taiwan Collapse in Seconds
This bridge in Taiwan goes down, leads to death and injury of many people.
by Nursah ErgüWhen you're on a bridge, it's almost impossible to think about what would happen if the bridge collapses all of a sudden?  Would you be able to swim? Would you get stuck in the car? Well, at least once in your life you wondered the answers to these questions.
The things that happen afterward a bridge collapses aren't so fancy, indeed it can be pretty horrifying. It can lead to many injuries in people or even to death, and sometimes even to trust issues with bridges.
This video shows a 20-year-old bridge collapsing in Taiwan. The terrible incident killed 6 people and injured more than 10.
The collapsed bridge is wanted to be rebuilt and the estimated cost of the rebuilding is expected to be around NT$520 million which equals US$16.8 million. We hope that nothing like this will ever occur in the new bridge, or in any other bridge in the world.


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Figure 1
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Correlation between the number of fires caused by ground fau ... |
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Figure 2
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Correlation between the number of fires caused by short circ ... |
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Figure 3
|
Correlation between the number of fires caused by overload/o ... |
|
Figure 4
|
Correlation between the number of fires caused by partial di ... |
|
Figure 5
|
Correlation between the number of fires caused by other caus ... |
|
Figure 6
|
Correlation between the number of fires caused by ground fau ... |
|
Figure 7
|
Correlation between the number of fires caused by short circ ... |
|
Figure 8
|
Correlation between the number of fires caused by overload/o ... |
|
Figure 9
|
Correlation between the number of fires caused by partial di ... |
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Figure 10
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Correlation between the number of fires caused by other caus ... |
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Figure 11
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The risk rating for electrical fires in Seoul. |
|
Figure 12
|
The risk rating for electrical fires in Busan. |
|
Figure 13
|
The risk rating for electrical fires in Daegu. |
|
Figure 14
|
The risk rating for electrical fires in Daejeon. |
|
Figure 15
|
The risk rating for electrical fires in Gwangju. |
|
Figure 16
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The risk rating for electrical fires in Incheon. |
|
Figure 17
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Risk matrix diagram for electrical fires by region and month ... |
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Figure 18
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The risk rating for low voltage equipment by device. |
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Figure 19
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The risk rating for high voltage equipment by device. |
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Figure 20
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The risk rating for ignition equipment by device. |
|
Figure 21
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Risk matrix diagram of the electrical fires by equipment and ... |


Parses any ValueSet and StructureDefinition resources in the bundle and stores them in the parser for use by serialization and validation logic.
The bundle to parse
Parses a StructureDefinition resource, reading only properties necessary for the FHIR.js module to perform its functions. structureDefinition must have a unique id, or it will overwrite other parsed structure definitions stored in memory
The StructureDefinition to parse and load into memory
Parses the ValueSet resource. Parses only bare-minimum information needed for validation against value sets. Currently only supports parsing 'compose'
The ValueSet resource to parse and load into memory
Sorts an array of value sets based on each value set's dependencies. If a value set depends on another value set, the dependent value set is returned in the array before the depending value set, so that when all value sets are parsed in a bundle, it parses the dependent value sets first.
Generated using TypeDoc
Class responsible for parsing StructureDefinition and ValueSet resources into bare-minimum information needed for serialization and validation.


LIBGPG-ERROR(1) LIBGPG-ERROR(1) NAME libgpg-error-config - script to get information about the installed ver‐ sion of libgpg-error SYNOPSIS libgpg-error-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--libs] [--cflags] DESCRIPTION libgpg-error-config is a tool that is used to configure to determine the compiler and linker flags that should be used to compile and link pro‐ grams that use libgpg-error. It is also used internally to the .m4 macros for GNU autoconf that are included with libgpg-error. OPTIONS libgpg-error-config accepts the following options: --version Print the currently installed version of libgpg-error on the standard output. --libs Print the linker flags that are necessary to link a libgpg-error program. --cflags Print the compiler flags that are necessary to compile a libgpg- error program. --prefix=PREFIX If specified, use PREFIX instead of the installation prefix that libgpg-error was built with when computing the output for the --cflags and --libs options. This option is also used for the exec prefix if --exec-prefix was not specified. This option must be specified before any --libs or --cflags options. --exec-prefix=PREFIX If specified, use PREFIX instead of the installation exec prefix that libgpg-error was built with when computing the output for the --cflags and --libs options. This option must be specified before any --libs or --cflags options. 23 June 2003 LIBGPG-ERROR(1)


I wanted to give my story since I've been taking Ultram for about 7 years. I was married to a pharmacist and I had a constant supply of it. I tried to not take too much because I was afraid that if he caught on that I was doing this recreationally he wouldn't bring it home anymore. Plus, his mother is a nurse and gave us a huge bag of free samples every few months. All of this was great. I never really thought of it as an addiction. I just thought I loved it since it made me feel like I could handle my otherwise crappy marriage.
Well, after a while even the ultram couldn't keep us together. I left him and there went my supply. I managed to beg him to give it to me, even dangling the prospect of us getting together in front of him. Finally, we got into a huge fight and I ran out. It was then that I realized how desperately I needed it. I was even considering breaking into my mother in law's house while she was out of town and stealing her bag of samples. It was at this point that I decided I should just bite the bullet and buy it online.
That was four months ago and I've already gone through 500 pills. It's getting expensive but I don't know how to survive without it. And now the long term effects are starting to show themselves. I sometimes feel like that guy from Memento who can't remember anything after a few minutes.
Recently, I've been feeling some chest tightness that runs into my left arm. I thought it might be a heart attack, but it wasn't that painful and I have low blood pressure. I've had these episodes about six times. I sort of think it might be anxiety attacks or something but I'm not really stressed out so I don't know. Also, I've found that the problems urinating can be combated by drinking massive amounts of water before I take the pills. But I do feel soreness in what has to be my kidneys if I take over 300 mgs.
Also I have to time when I take the pills depending on what I have to do that day.  I often wonder if tramadol is a wonder drug or a nightmare drug. The dependency is such a subtle snowball that it's hard to not let it become part of my life. But on the flipside, it is something I can do and still have an adult life that works. I have an aunt who went to prison for forging prescriptions for percocet. I guess I feel grateful that I am addicted to a drug that doesn't force me to do things like that.
One day I'd like to stop because I've forgotten what kind of person I am without it. I started taking it when I was 22 and I am now 29. The only breaks I've taken was when I was pregnant and it's not like I was my normal self in that state! I don't think I would recommend this drug to anyone, because in my opinion, it has little effect for pain killing. But I would completely understand why someone would take it and why they would take it forever.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Scene Editing
A scene or level is a document like all assets. To edit a scene there are multiple tools available. This page gives a broad overview what tools there are and in what order to try them out.
Basics
Open a Project and Scene
You can start editing an existing project and scene, or you can create your own. See the article about projects for how to do so. We suggest to start by looking at the Testing Chambers project, even if you then use an empty scene, as there are some useful prefabs in that project.
If you don't have a scene open yet, the easiest way is to set the Filter in the asset browser to Scene and then double click one of the scenes that belong to that project.
First Steps
The very first thing you should familiarize yourself with is how to move the editor camera around the scene. The chapter about camera controls lists all the available options.
Next, try out selecting objects.
With one or multiple objects selected, you can try out the editing gizmos.
Add Objects
The easiest way to add objects to a scene is to drag and drop existing items from the asset browser into the scene. You would mostly do this for meshes and prefabs, but it works for many asset types. If you want to get your own assets into the editor, you should read up on how to import assets.
Create Objects
You can, of course, also build objects from the ground up by creating empty game objects and components. Game objects mostly specify the position of an object, components give objects behavior.
The easiest way to create a new game object is to point somewhere with the mouse cursor and press Ctrl + Shift + X
. This will create a new game object at the position you pointed at. It also attaches a Shape Icon component, whose sole purpose is to make that new object visible and selectable. You can remove that component as soon as you have no need for it anymore.
You can also right-click anywhere in the scene tree and select Create Empty Child Object.
When you copy an object (Ctrl + C
), you can also point anywhere and paste (Ctrl + V
) to create a duplicate at that position.
Editing Object Hierarchies
The way objects are parented to each other is often very important. There are multiple ways to change the hierarchy:
Drag and drop: In the Scenegraph panel, you can drag and drop a node onto another node to parent it to that.
Right-click -> Detach: Selecting Detach from the context menu, will make a node a top-level game object that has no parent.
Right-click -> Attach to This: Selecting Attach to This from the context menu, will make the selected node a child of the object that you pointed at in the viewport.
Paste As Child: When you copied an object, you can select a desired parent node and then use Paste As Child from the context menu, to paste a new object and attach it to the selected object right away.
Video: How to parent objects
Blocking Out a Scene
To get some geometry into your scene, you can use the greyboxing tool. The nice thing about greyboxing geometry is, that it automatically sets up colliders, as well, thus once you try to play your game, you won't fall through the geometry.
Play
You can now try to run your scene. If you use the Testing Chambers sample project, and you created an empty scene, make sure to add a Player Start Point and make it reference the Player
prefab. This way when you use Play-the-Game mode, you get a first person shooter game play experience.
Advanced
Now that you know the basics, you can explore some of the more advanced functionality.
Views
Apart from the single 3D perspective view, there are also orthographic views and different types of render modes. This article describes all the details.
Materials
Materials are what is used to give objects a texture. There is much more to this and the chapter about materials lists all the details, but for the time being you can get away with just the most simple material setup. For instance, when you import a mesh, it may add materials automatically for you. Usually you just need to make sure that the paths to the referenced textures are correct.
Physics
The fun really starts once you get to play around with physics. Read up on the Jolt Physics integration for this. For a basic setup you always need at least an actor component (static for scene geometry, dynamic for stuff that should fall down) and a shape component to give the object a physical shape.
Advanced Editing
Once you have one physically correct falling box, you may want to have one hundred. Using these tools, you are only a few clicks away from that.
Scene Layers
Once your scene starts to become bigger, you may want to use scene layers for better organization.
Video
Next Steps
Now that you are familiar with how to create, edit and test a basic scene, there are many other things to explore. Decals and particle effects can make your scene more interesting. Proper sounds add a lot of atmosphere.


This page serves as a guide for Community Team members on how to engage with CC Open Source across various channels.
You've joined the CC Community Team. Congratulations! This is a very clear indication of your desire to engage more deeply with the Creative Commons community. As a fully remote organisation, CC uses a lot of tools to stay organised and collaborate. As you join the Community Team, depending on your role, you will be granted different levels of access to these tools and software.
Given the breadth and diversity of these tools coupled with varying levels of access, it can be easy to not know what is expected of you and how you can make the most of your involvement. This guide will condense this information down to help you identify the best ways to engage with the team. Let's get started!
We regularly hold meetings to discuss work and, occasionally, to play games. Based on your role and the project, you will be invited to some of these meetings. You can join the CC Engineering calendar to keep up with the schedule.
In this meeting, all the staff and open-source community at CC meet to discuss work. Any major discussions and ideas that affect the projects or process take place in this meeting. It's also a channel to know what is happening in a parallel project that you don't get to interact with as much. We have a Show & Tell, so if you did or made something recently that you think is interesting, you can present that.
Frequency: monthly
In this meeting, the Vocabulary sprint planning meeting is where all members involved in Vocabulary meet. This is mainly held to determine reasonable milestones on what can be accomplished in the next two weeks and assign different tasks and tickets to different people. If you'd like to get involved with Vocabulary code you can pick up some tasks here.
Frequency: fortnightly
We communicate over text using Slack. Everyone from the community is on it, including CC employees. You can find fellow developers, technical writers and designers all in the same place. If you are, or want to be, a part of the community, join us on Slack. It is one of the best ways to connect with us.
Slack is organised by channels and, depending on your role, you will be invited to these channels to participate in discussions about certain topics.
There are a number of channels which budding open source developers join in hopes of finding like-minded developers. You should help them get started, clear simple doubts, introduce them to FOSS and make them feel welcome in our community. After all, the more the merrier!
Channel: #general
, #cc-dev-workprograms
, #cc-developers
This is a channel where you can connect with other members of the Community Team. Announcements pertaining to the Community Team and planned changes to the community will be announced here first.
Channel: #cc-dev-community-team
This is a channel where the entire engineering team of CC can be reached.
Channel: #engineering
This is the channel where we discuss design and UI/UX of various CC software and websites. This is particularly relevant to the Vocabulary project. The Figma specific channel mostly posts updates from the Figma documents of all the various projects.
Channel: #ux-design
, #ux-design-figma
We also have a few mailing lists where we communicate announcements and the like. Join us on our Google Group mailing lists if you are, or want to be, a part of the community.
This group is for all developers who are associated or related to the open-source community around our projects.
Address<EMAIL_ADDRESS>This group is for all people participating in our Usability testing sessions. Announcements of upcoming tests are made in this group.
Address<EMAIL_ADDRESS>This group is for all CC tech staff and everyone on the Community Team.
Address<EMAIL_ADDRESS>All our code is hosted on GitHub, we use issues to track bugs and identify features and pull requests to improve the software and drive it forward. All Community Team members with the role of Project Collaborator or higher are added to the CC organisation on GitHub.
We use GitHub teams to manage access levels for all members of the organisation. Each role in a particular project corresponds to a certain access level over the repositories that are a part of that project. As you change your role, you will automatically be added to the appropriate team.
The GitHub docs are the best place to learn about these access levels.
Read access offers no special privileges over issues or pull requests. You can nevertheless contribute to the repository by forking it to your account and making PRs as usual. You can also partake in discussions and help new contributors get started when fixing simpler issues.
Triage access grants you the privileges required to review incoming issues and
classify them by priority, goal, value added to the project and so on and apply
the appropriate labels to them. You will be added to a project's CODEOWNERS
and will automatically be assigned PRs to review. You can approve them or
request changes as necessary and can prevent a PR from being merged.
Write access grants you the privileges required to create branches on the repository, push to the repository directly and merge pull requests that have been approved. You can even commit changes to open pull requests to make them ready for merge and can draft new releases for the project.
Maintain access grants you the privileges to manage almost all aspects of the repository, except any destructive action or sensitive information. You can modify the repositories' topics, description and social cards among other settings.
Twitter is our preferred social media platform. We don't have a LinkedIn or Facebook presence. We generally post updates from our projects, introduce newly published blog posts, announce new releases of our software and any other interested information related to both FOSS and Creative Commons.
While CC Open Source has a rather humble Twitter following, our tweets are often retweeted by the parent Creative Commons handle.
You can see all the upcoming tweets from Creative Commons, suggest any improvements to the text or the material, suggest new topics for the tweets, and even write tweets that will be published, after review, from the official Twitter handle.
You can post or schedule the tweets to be published from the official Twitter handle. You can also interact with the open source community on Twitter and access the official Twitter stats to further improve our outreach and engagement metrics.


We aggregate dogs!
- innovate cross-platform initiatives
- engineer virtual web services
- harness open-source architectures
- extend viral action-items
- revolutionize magnetic infomediaries
- architect efficient convergence
- target ubiquitous models
- synthesize killer mindshare
- enhance collaborative e-tailers
- monetize intuitive portals
- evolve end-to-end communities
- repurpose global action-items
- drive web-enabled experiences
- transition clicks-and-mortar users
- exploit distributed convergence


| Interface | Description |
|---|---|
| AffinityExecutor |
An extended executor interface that supports thread affinity assertions and short circuiting. This can be useful
for ensuring code runs on the right thread, and also for unit testing.
|
| Class | Description |
|---|---|
| ANSIProgressObserver |
This observes the
class StateMachineManager and follows the progress of class FlowLogic s until they complete in the order
they are added to the class StateMachineManager . |
| ANSIProgressRenderer |
Knows how to render a
class ProgressTracker to the terminal using coloured, emoji-fied output. Useful when writing small
command line tools, demos, tests etc. Just set the progressTracker field and it will go ahead and start drawing
if the terminal supports it. Otherwise it just prints out the name of the step whenever it changes. |
| AbstractJDBCHashMap<K,V,T extends JDBCHashedTable> |
A base class for a JDBC table backed hash map that iterates in insertion order by using
an ever increasing sequence number on entries. Iterators supports remove() but entries are not really mutable and
do not support setValue() method from MutableMap.MutableEntry.
|
| AbstractJDBCHashSet<K,T extends JDBCHashedTable> |
Base class for JDBC backed hash set that delegates to a JDBC backed hash map where the values are all
Unit and not actually persisted. Iteration order is order of insertion. Iterators can remove().
|
| ClockUtilsKt | |
| CompositeKeyColumnType |
ColumnType for marshalling to/from database on behalf of
class CompositeKey . |
| DatabaseSupportKt | |
| FiberBox<T> |
Modelled on ThreadBox, but with support for waiting that is compatible with Quasar Fibers and
class MutableClock s. |
| InstantColumnType |
ColumnType for marshalling to/from database on behalf of java.time.Instant.
|
| JDBCHashMap<K,V> |
A convenient JDBC table backed hash map with iteration order based on insertion order.
See
class AbstractJDBCHashMap for further implementation details. |
| JDBCHashMapKt | |
| JDBCHashSet<K> |
A convenient JDBC table backed hash set with iteration order based on insertion order.
See
class AbstractJDBCHashSet and class AbstractJDBCHashMap for further implementation details. |
| JDBCHashedTable | |
| JsonSupport |
Utilities and serialisers for working with JSON representations of basic types. This adds Jackson support for
the java.time API, some core types, and Kotlin data classes.
|
| LocalDateColumnType |
ColumnType for marshalling to/from database on behalf of java.time.LocalDate.
|
| LocalDateTimeColumnType |
ColumnType for marshalling to/from database on behalf of java.time.LocalDateTime.
|
| MutableClock |
An abstract class with helper methods for a type of Clock that might have it's concept of "now"
adjusted externally.
|
| PartyColumns | |
| PublicKeyColumnType |
ColumnType for marshalling to/from database on behalf of PublicKey.
|
| SecureHashColumnType |
ColumnType for marshalling to/from database on behalf of
class SecureHash . |
| ServiceIdentityGenerator | |
| ServiceIdentityGeneratorKt | |
| StateRefColumns | |
| StrandLocalTransactionManager |
A relatively close copy of the ThreadLocalTransactionManager in Exposed but with the following adjustments to suit
our environment:
|
| TestClock |
A Clock that can have the date advanced for use in demos.
|
| TxnNoteColumns | |
| UUIDStringColumnType |
ColumnType for marshalling to/from database on behalf of UUID, always using a string representation.
|
| Enum | Description |
|---|---|
| AddOrRemove |
Enum for when adding/removing something, for example adding or removing an entry in a directory.
|


Not unlike most technology choices, the choice of which configuration management tool to use for managing your infrastructure as code is sure to spark debate among opinionated technologists. There are certainly a number of choices available all of which have their own strengths and weaknesses. There are a number of things to consider as you select a tool.
Before we get into any of the specifics, I want to make it clear that the “right” answer to this question is a simple, but emphatic “yes!” Yes, you should be using a tool that allows you to manage your infrastructure as code. That tool should NOT be a server.txt file that you keep on the machine that documents the installation, set-up, and configuration changes you’ve made. Moving that text to somewhere other than the local server is a step in the right direction but isn’t really the answer.
 Seriously.  I think of these as the WIIFs, or “what’s in it for…” questions:
WIIFM - What’s in it for me
You’re going to want a tool that you’re happy working with. You’re going to make an investment in this tool. You’ll need to learn to be proficient with the tool, master it, and use it in your everyday workflow. Pick something that you’ll be happy working with for some time.
WIIFC - What’s in it for my customers
It’s highly unlikely that your customers know or care anything about how your infrastructure was built, provisioned, and managed. Why should they have any say about which tool you pick? Your customers are keenly interested in the services or products you offer. They also care about things like performance, availability, and how quickly you recover from an issue or outage. If they don’t care about these things, they’ll likely not be your customers for long. As you grow your business, you’ll want to have more time for delivering value to customers. Spend less time building, provisioning, upgrading, and repairing your infrastructure.
WIIFB - What’s in it for my business
You may be the only one who has to build and manage the infrastructure in your company but it’s likely you’ll eventually move beyond a technology team of one. As your technology team grows, you’ll want to include everyone in the process of managing your infrastructure. This includes the people you might not think of as typically having a say in the infrastructure: developers, quality assurance engineers, etc. You do not want to be the only person in your company who knows how to manage the infrastructure and use the tools you’ve selected. Sure, it gives you a false sense of job security and feeds into your hero-complex but you need to be able to pass the on-call baton to someone else. Cost may also be a factor to consider when selecting a solution although it’s likely it’s more of a data-point than selection criteria, given the solutions that are on the market.
I cannot tell you which tool is right for you. There are many factors including the ones I’ve listed above. I have some experience with both Puppet and Chef. At CustomInk, we decided to switch to Chef after using Puppet for about two years.
Why did we switch?
We’re a Rails shop
CustomInk is a Ruby on Rails shop and has been for many years. Being a Rails shop helped push us towards Chef in two ways. As a Rails shop, we suffer a bit from from the stereotypical “newer and shinier is better” syndrome that many people feel ails the Rails community. As a Rails shop, the domain-specific language (DSL) of Chef is a more comfortable way for us to work. Everyone on the technology team can easily understand the code.
We started with Puppet
We started with Puppet so, naturally, that’s the one we switched from. Puppet was, and actually still is, working well for us. However, we found that working in Puppet was going a bit slower than we’d like. Also, as we started learning more about Chef we started to see how we’d be able to quickly benefit from some of the features it offers. To be fair, we were comparing the Puppet we were using (0.24.x) to the latest (at the time) version of Chef (0.9.x). There may well have been ways to do the things we wanted with Puppet but we weren’t. Chef was intriguing and it looked like we’d be able to get more from it. Instead of working to refactor our Puppet and get smarter with how to use it, we went with Chef.
Search
Chef’s ability to search our environment and use that information at run time is very appealing. The ability for us to define a database.yml template that can have the “host” value populated at runtime based on which host is currently the primary database server is great. Using search in our capistrano recipes to determine where the code should be deployed is a huge win.
Knife
Knife is Chef’s powerful command line interface. There are many things you can do with knife, most of which fall outside of the scope of this article. Knife allows you to interact with your entire infrastructure and Chef code base. Use knife to bootstrap a server, build the scaffolding for a new cookbook, or apply a role to a set of nodes in your environment. You can use knife ssh to execute commands on any number of nodes in your environment. knife ssh + search is a very powerful combination. “Run this command on all nodes with role X.”
Dependency Management
We found that defining dependencies in Puppet was overly verbose and cumbersome. With Chef, order matters and we could rest assured that dependencies would be met if we specified them in the proper order.
Strong Community
OpsCode has done a great job of keeping up a strong community. The community.opscode.com site, where hundreds of cookbooks are shared, is a great way to get started. OpsCode has also hosted numerous webinars, publishes all of their training material, and makes it very easy to contribute patches. Frankly, I don’t have any experience with this in the Puppet world. However, my lack of experience with this in the Puppet world is likely attributed simply to the way my development habits have changed over time. At CustomInk, we’ve been able to submit patches to chef, a number of cookbooks, and have also published some of our own cookbooks.
Developer Happiness
As I mentioned previously, the DSL with Chef is much more comfortable than that of Puppet. The mental model and workflow suit us. I find that the time I spend working in Chef is when I feel most productive and happy.
I often wonder if the reason Chef is the right tool is because it’s the second one we’ve used. Coming to infrastructure as code includes a learning curve. I feel that we’re better Chef developers because we learned from our experience with Puppet. Some may even agree that Chef’s a better tool because the developers of Chef learned from their experience with Puppet.
A note for projects that are just getting started
If your project is just getting started, the best choice for you is probably not to use any of the configuration management tools that allow you to manage your infrastructure as code. You should stay focused exclusively on delivering value to your customers. It’s likely that the best solution for you is Heroku. Sure, Heroku puts some constraints on how you build your app, but they’re a good way for you to think creatively.
TL;DR
- If the question is “Chef or Puppet?”, the answer is “Yes.” You need to manage you infrastructure as code
- Search, knife, dependency management, community, and developer happiness were the key reasons we switched
- Chef is the right tool for us and it might be the right one for you
- If you’re new to the idea of “Infrastructure as Code”, understand that there’s a learning curve but your efforts will be rewarded
Did you have to make a similar choice? What were some of the deciding factors? Which tool or framework did you end up with?
This was originally posted on my blogger site.


--- layout: post title: Australian mobile usage date: 2006-06-01 00:00:00 category: mobile ---
Interesting exec summary of some research into Australian mobile phone usage. I don't usually post this kind of stuff - it is, after all, an advert for a piece of commercial research - but there are some good bits in here: 20% sending MMS, and 12% buying content (66% in the last 12 months).
Interesting that 3 and Virgin were the top networks for content sales. I'd expect this of 3, seeing as they're all about new services, but Virgin?
And 26% of respondents didn't even know if they were using a 3G handset? That's lovely - why *should* they know or care, after all?


The Future of coding is here
“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.”
The end of your search
Don’t feel bad. Many people don’t really understand it, though we all depend on the fundamentals of code each and every day.You’ve heard tons about coding and know that it has to do with computers and how they process the information we see. However, you may not have much more than this vague understanding of the concept.
Your destination is here
Porgramming is nohing .You can write code .No matter how old you are .If you think coding is hard then you are wrong. Experience is the name everyone gives to their mistakes.Knowledge is power.First, solve the problem. Then, write the code
Your last hope is here
Theory is when you know something.but it does't work.Practice is when something works.but you don't know why.Programmers combine theory and practice.Nothing works and they don't know why.


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Analyze the access token: One of the most important vulnerability checking must be done here.
Can use extensions for burp or web tools like jwt.io
A JSON token is comprised of 3 parts, separated by periods.
Header, Payload, and Signature.
Header contains Algorithm and Type
Payload contains the username, password, and other data
Signature is a hashed value of the secret
By generating new tokens, you can test for session and access issues.


Big Data Society
Data Analytics Research Group
Macquarie University, Sydney, Australia
July 24-27, 2019


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NEWSPAPERS
OF MONROE COUNTY,
OHIO
The following
are comments made by the four respective newspapers found in Monroe County in
1906. While they are limited in detail, they provide a feel for the nature of
the newspaper business in the late nineteenth century. Competition was fierce and the end-game was
frequently survival. From these brief
notes it is easier to understand some of the bluntness of comments found by
reading some of these old papers and the biting comments that appear in the
newspaper clippings contained in Paul E. Young, Jr. s document titled, Difficult
Days in the Winter of 1896 This document is found on this website and can be
accessed by clicking on the highlighted title.
The Monroe
County Republican, as the name indicates, is Republican in politics, but the
publication of reliable local and general news, wile it is news, is its
specialty. This Souvenir was printed by
the Republican Job Office, and will give an idea of the facilities of the
plant, a more extended mention of which is made on another page.
The Sentinel, a
Democratic paper, owned and edited by W. M. Williams of Woodsfield, Ohio, was
launched in the Journalistic field October 11, 1906, on which date the first
number appeared. Its appearance was the
result of a popular sentiment on the part of the people of the county in favor
of a paper that would be free from the domination of all financial or political
influence, so that issues both local and national might be discussed in its
columns without fear or favor, and in the interest of the masses; also, a paper
that would tend to foster and encourage public sentiment in favor of our public
schools, that both teachers and pupils might be inspired to higher ideals of
life. During its short life it has
fully justified the confidence reposed in it by the supporters, as is evidenced
by its constantly growing subscription list, and the general favor with which
it has been received.
The oldest
newspaper in Monroe county, and one of the oldest in southeastedrn Ohio is the
Spirit of Democracy, it being 50 years old in 1904. Its first editor and founder was James R. Morris, followed by
Col. Jere Williams as the second editor, the next man in the editorial chair
being Henry R. West. Mr. West was
succeeded by G. W. Hamilton, and he was likewise succeeded by James R.
Alexander, as editor and proprietor, with Dennis Buskirk as assistant manager
and in 1899, Mr. Buskirk became editor and manager, which position he how holds
with both credit too himself and profit to the paper. The Spirit has from the conception, been the standard of the
Democratic party in Monroe county.
While strictly partisan it is under Mr. Buskirk s management extremely
liberal and a newspaper in every sense.
The plant is up-to-date and includes a Campbell Press and Brown
Folder. The Spirit has one of the
largest circulations in the County, and is one of the best of family
newspapers.
On Friday, June
20th, 1873, this paper was started with Will H. Kernan and Hon. John
P. Spriggs, as editors. It was then
called the Monroe County Democrat. It
is not necessary to add anything as to the history of the men who started this
paper, as the late J. P. Spriggs was known to every business man of the county,
as to his capability in editing a newspaper.
In their first issue they say, This paper is to be Democratic devoted
to the cause of Democracy published in the interest of the Democratic party,
as a county organ, and general newspaper.
It is to be published in the interest of no faction, class section or
clan. Democratic in its principals,
LABORING TO PROMOTE THE MOST GOOD TO THE GREATEST NUMBER.
On January 2,
1874, John B. Driggs and Charles H. Goodrich took charge of the plant and
continued the publication of the paper until March the 19th, 1875,
when Mr. Driggs sold all his interests in the office to Jerre Jackson and
Charles Goodrich and they made it an Independent paper. In May, 1876, Mr. Goodrich purchased the
entire interest of Mr. Jackson. He, in
taking charge says, In all our eighteen years experience in the newspaper
business we never saw such vindictive pure hatred manifested against a
newspaper, as has been brought to bear against this one from the first number
that it was issued. Mr. Goodrich continued
as an independent paper until Nov. 20, 1877, when he made it a publican
newspaper. On February 1st, 1878, he
changed the name, making it the Monroe Gazette. Mr. Goodrich was connected with the paper almost nine years. By his untiring energy he succeeded in
building up a lucrative business, when many predicted from the start that he
would fail.
On the 20th
of May, 1882, John W. Doherty bought the plant. He was a man of ability and sterling integrity and while
advocating the principles of the Republican party, he endeavored to treat all
with fairness. He continued to publish
the paper until death claimed him, January 14th, 1889. His uncle, John W. Doherty, of this place,
published the paper until May 17, 1889, when it was purchased by George A.
Keepers and O. M. Greenbank, who for seventeen years published it in the
interest of its party and who remained proprietors until it was purchased at
public sale by Mrs. O. O. Snyder, who sold it to Jennings, Walton and Reef, who
on August 16, 1906, under the new management, brought it back to its first
love. In a few weeks both Jennings and
Walton retired, leaving Arnold Reef, proprietor and editor, who is laboring
faithfully to make the paper that will meet the demands of his patrons and be
welcomed to every home in Monroe county.
A foot note states: The Monroe Gazette has had a checkered
career, but it still lives [as of 1906].
Picture from the book, Souvenir of Woodsfield and Monroe County 1906
issued by The Monroe County Republican, Woodsfield, Ohio, 1906
Photo scanned and provided by Richard Harrington -- e-mail: Richard Harrington
Click here for the Short-Cut Table of Contents


--- layout: post status: publish published: true title: Apple Worldwide Developers Conference 2007 author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 339 wordpress_url: http://leaskh.wordpress.com/2007/06/11/apple-worldwide-developers-conference-2007 date: '2007-06-11 14:51:39 +0800' date_gmt: '2007-06-11 14:51:39 +0800' categories: - Computers and Internet tags: [] comments: [] ---


Game Dimensions:
This demo uses THREE.js rays and ray casters to determin win conditions and to calculate the computers next turn.
The ray approach works for N-N-N dimenions of tic-tac-toe. I've clamped the number of dimensions to 10.
If you pick 10, you'll need to connect 10 in a row.