| Windows | Mac | Linux |
|---|---|---|
| OK | OK | Unknown |
| Firefox | Chrome | Safari | IE | Opera |
|---|---|---|---|---|
| OK | OK | OK | Unknown | Possible keyboard issues |
This is a point-count image annotation tool.
The image shows the locations of the points. The points are colored depending on their status: unannotated, machine-annotated, human-annotated, or selected.
The text field list on the right show the current labels for each point.
Once you have chosen a point, a text field will appear over the image. Type a label code in this text field and hit EnterReturn to confirm it.
If you have machine annotations enabled in your Settings and your source, you may see a list of ranked machine suggestions along with probability scores (for example, "Favia [25%]") before you even start typing. From here, you can either pick a suggestion or just start typing your own label. Note that if you want to pick the first suggestion (the same as the light gray text), all you have to do is hit EnterReturn .
Alternatively, below the image is a grid of label buttons; there's one button for each label in your Source's labelset. You can label the current point by clicking the corresponding button.
To save your work, click the "Save Progress" button on the lower right, or hit Ctrl+S Cmd+S. There are two cases where you won't be able to save:


This is an annotated grammar of pic.
In general, pic is a free-format, token-oriented language that ignores whitespace outside strings. But certain lines and contructs are specially interpreted at the lexical level:
A comment begins with # and continues to \n (comments may also follow text in a line). A line beginning with a period or backslash may be interpreted as text to be passed through to the post-processor, depending on command-line options. An end-of-line backslash is interpreted as a request to continue the line; the backslash and following newline are ignored.
Here are the grammar terminals:
|
INT |
A positive integer. |
NUMBER
|
A floating point numeric constant. May contain a decimal point or be expressed in scientific notation in the style of printf(3)’s %e escape. A trailing ‘i’ or ‘I’ (indicating the unit ‘inch’) is ignored. | |||
|
TEXT |
A string enclosed in double quotes. A double quote within TEXT must be preceded by a backslash. Instead of TEXT you can use |
sprintf ( TEXT [, <expr> ...] )
except after the ‘until’ and ‘last’ keywords, and after all ordinal keywords (‘th’ and friends).
|
VARIABLE |
A string starting with a character from the set [a-z], optionally followed by one or more characters of the set [a-zA-Z0-9_]. (Values of variables are preserved across pictures.)
|
LABEL |
A string starting with a character from the set [A-Z], optionally followed by one or more characters of the set [a-zA-Z0-9_]. |
COMMAND-LINE
|
A line starting with a command character (‘.’ in groff mode, ‘\’ in TeX mode). |
BALANCED-TEXT
|
A string either enclosed by ‘{’ and ‘}’ or with X and X, where X doesn’t occur in the string. |
BALANCED-BODY
|
Delimiters as in BALANCED-TEXT ; the body is interpreted as ‘〈command〉...’. |
FILENAME
|
The name of a file. This has the same semantics as TEXT . |
MACRONAME
|
Either VARIABLE or LABEL . |
Tokens not enclosed in 〈〉 are literals, except:
|
1. |
\n is a newline. | |
|
2. |
Three dots is a suffix meaning ‘replace with 0 or more repetitions of the preceding element(s). | |
|
3. |
An enclosure in square brackets has its usual meaning of ‘this clause is optional’. | |
|
4. |
Square-bracket-enclosed portions within tokens are optional. Thus, ‘h[eigh]t’ matches either ‘height’ or ‘ht’. |
If one of these special tokens has to be referred to literally, it is surrounded with single quotes.
The top-level pic object is a picture.
<picture>
::=
.PS [NUMBER [NUMBER]]\n
<statement> ...
.PE \n
The arguments, if present, represent the width and height of the picture, causing pic to attempt to scale it to the given dimensions in inches. In no case, however, the X and Y dimensions of the picture exceed the values of the style variables maxpswid and maxpsheight (which default to the normal 8.5i by 11i page size).
If the ending ‘.PE’ is replaced by ‘.PF’, the page vertical position is restored to its value at the time ‘.PS’ was encountered. Another alternate form of invocation is ‘.PS < FILENAME ’, which replaces the ‘.PS’ line with a file to be interpreted by pic (but this feature is deprecated).
The ‘.PS’, ‘.PE’, and ‘.PF’ macros to perform centering and scaling are normally supplied by the post-processor.
In the following, either ‘|’ or a new line starts an alternative.
<statement>
::=
<command> ;
<command> \n
<command>
::=
<primitive> [<attribute>]
LABEL : [;] <command>
LABEL : [;] <command> [<position>]
{ <command> ... }
VARIABLE [:] = <any-expr>
figname = MACRONAME
up | down | left | right
COMMAND-LINE
command <print-arg> ...
print <print-arg> ...
sh BALANCED-TEXT
copy FILENAME
copy [FILENAME] thru MACRONAME [until TEXT]
copy [FILENAME] thru BALANCED-BODY [until TEXT]
for VARIABLE = <expr> to <expr> [by [*]
<expr>] do BALANCED-BODY
if <any-expr> then BALANCED-BODY [else BALANCED-BODY]
reset [VARIABLE [[,] VARIABLE ...]]
<print-arg>
::=
TEXT
<expr>
<position>
The current position and direction are saved on entry to a ‘{ ... }’ construction and restored on exit from it.
Note that in ‘if’ constructions, newlines can only occur in BALANCED-BODY . This means that
if
{ ... }
else
{ ... }
fails. You have to use the braces on the same line as the keywords:
if
{
...
} else {
...
}
This restriction doesn’t hold for the body after the ‘do’ in a ‘for’ construction.
At the beginning of each picture, ‘figname’ is reset to the vbox name ‘graph’; this command has only a meaning in TeX mode. While the grammar rules allow digits and the underscore in the value of ‘figname’, TeX normally accepts uppercase and lowercase letters only as box names (you have to use ‘\csname’ if you really need to circumvent this limitation).
<any-expr>
::=
<expr>
<text-expr>
<any-expr> <logical-op> <any-expr>
! <any-expr>
<logical-op>
::=
== | != | && | ’||’
<text-expr>
::=
TEXT == TEXT
TEXT != TEXT
Logical operators are handled specially by pic since they can deal with text strings also. pic uses strcmp(3) to test for equality of strings; an empty string is considered as ‘false’ for ‘&&’ and ‘||’.
<primitive>
::=
box # closed object — rectangle
circle # closed object — circle
ellipse # closed object — ellipse
arc # open object — quarter-circle
line # open object — line
arrow # open object — line with arrowhead
spline # open object — spline curve
move
TEXT TEXT ... # text within invisible box
plot <expr> TEXT # formatted text
’[’ <command> ...
’]’
Drawn objects within ‘[ ... ]’ are treated as a single composite object with a rectangular shape (that of the bounding box of all the elements). Variable and label assignments within a block are local to the block. Current direction of motion is restored to the value at start of block upon exit. Position is not restored (unlike ‘{ }’); instead, the current position becomes the exit position for the current direction on the block’s bounding box.
<attribute>
::=
h[eigh]t <expr> # set height of closed figure
wid[th] <expr> # set width of closed figure
rad[ius] <expr> # set radius of circle/arc
diam[eter] <expr> # set diameter of circle/arc
up [<expr>] # move up
down [<expr>] # move down
left [<expr>] # move left
right [<expr>] # move right
from <position> # set from position of open figure
to <position> # set to position of open figure
at <position> # set center of open figure
with <path> # fix corner/named point at specified
location
with <position> # fix position of object at specified
location
by <expr-pair> # set object’s attachment point
then # sequential segment composition
dotted [<expr>] # set dotted line style
dashed [<expr>] # set dashed line style
thick[ness] <expr> # set thickness of lines
chop [<expr>] # chop end(s) of segment
’->’ | ’<-’ |
’<->’ # decorate with arrows
invis[ible] # make primitive invisible
solid # make closed figure solid
fill[ed] [<expr>] # set fill density for figure
xscaled <expr> # slant box into x direction
yscaled <expr> # slant box into y direction
colo[u]r[ed] TEXT # set fill and outline color for figure
outline[d] TEXT # set outline color for figure
shaded TEXT # set fill color for figure
same # copy size of previous object
cw | ccw # set orientation of curves
ljust | rjust # adjust text horizontally
above | below # adjust text vertically
aligned # align parallel to object
TEXT TEXT ... # text within object
<expr> # motion in the current direction
Missing attributes are supplied from defaults; inappropriate ones are silently ignored. For lines, splines, and arcs, height and width refer to arrowhead size.
The ‘at’ primitive sets the center of the current object. The ‘with’ attribute fixes the specified feature of the given object to a specified location. (Note that ‘with’ is incorrectly described in the Kernighan paper.)
The ‘by’ primitive is not documented in the tutorial portion of the Kernighan paper, and should probably be considered unreliable.
The primitive ‘arrow’ is a synonym for ‘line ->’.
Text is normally an attribute of some object, in which case successive strings are vertically stacked and centered on the object’s center by default. Standalone text is treated as though placed in an invisible box.
A text item consists of a string or sprintf-expression, optionally followed by positioning information. Text (or strings specified with ‘sprintf’) may contain font changes, size changes, and local motions, provided those changes are undone before the end of the current item. Text may also contain \-escapes denoting special characters. The base font and specific set of escapes supported is implementation dependent, but supported escapes always include the following:
|
\fR, \f1 |
Set Roman style (the default)
|
\fI, \f2 |
Set Italic style
|
\fB, \f3 |
Set Bold style
|
\fP |
Revert to previous style; only works one level deep, does not stack.
Color names are dependent on the pic implementation, but in all modern versions color names recognized by the X window system are supported.
A position is an (x,y) coordinate pair. There are lots of different ways to specify positions:
<position>
::=
<position-not-place>
<place>
( <position> )
<position-not-place>
::=
<expr-pair>
<position> + <expr-pair>
<position> - <expr-pair>
( <position> , <position> )
<expr> [of the way] between <position> and
<position>
<expr> ’<’ <position> ,
<position> ’>’
<expr-pair>
::=
<expr> , <expr>
( expr-pair )
<place>
::=
<label>
<label> <corner>
<corner> [of] <label>
Here
<label>
::=
LABEL [. LABEL ...]
<nth-primitive>
<corner>
::=
.n | .e | .w | .s
.ne | .se | .nw | .sw
.c[enter] | .start | .end
.t[op] | .b[ot[tom]] | .l[eft] | .r[ight]
left | right | <top-of> | <bottom-of>
<north-of> | <south-of> | <east-of> |
<west-of>
<center-of> | <start-of> | <end-of>
upper left | lower left | upper right | lower
right
<xxx-of>
::=
xxx # followed by ‘of’
<nth-primitive>
::=
<ordinal> <object-type>
[<ordinal>] last <object-type>
<ordinal>
::=
INT th
INT st | INT nd | INT rd
‘ <any-expr> ’th
<object-type>
::=
box
circle
ellipse
arc
line
arrow
spline
’[]’
TEXT
As Kernighan notes, “since barbarisms like 1th and 3th are barbaric, synonyms like 1st and 3rd are accepted as well.” Objects of a given type are numbered from 1 upwards in order of declaration; the last modifier counts backwards.
The “’th” form (which allows you to select a previous object with an expression, as opposed to a numeric literal) is not documented in DWB’s pic(1).
The 〈xxx-of〉 rule is special: The lexical parser checks whether xxx is followed by the token ‘of’ without eliminating it so that the grammar parser can still see ‘of’.  (DWB pic also allows the weird form ‘A north of’.)
Here the special rules for the ‘with’ keyword using a path:
<path>
::=
<relative-path>
( <relative-path> , <relative-path> )
<relative-path>
::=
<corner>
. LABEL [. LABEL ...] [<corner>]
The following style variables control output:
Any of these can be set by assignment, or reset using the reset statement. Style variables assigned within ‘[ ]’ blocks are restored to their beginning-of-block value on exit; top-level assignments persist across pictures. Dimensions are divided by scale on output.
All pic expressions are evaluated in floating point; units are always inches (a trailing ‘i’ or ‘I’ is ignored). Expressions have the following simple grammar, with semantics very similar to C expressions:
<expr>
::=
VARIABLE
NUMBER
<place> <place-attribute>
<expr> <op> <expr>
- <expr>
( <any-expr> )
! <expr>
<func1> ( <any-expr> )
<func2> ( <any-expr> , <any-expr> )
rand ( )
<place-attribute>
.x | .y | .h[eigh]t | .wid[th] | .rad
<op>
::=
+ | - | * | / | % | ^ | ’<’ |
’>’ | ’<=’ |
’>=’
<func1>
::=
sin | cos | log | exp | sqrt | int | rand | srand
<func2>
::=
atan2 | max | min
Both exp and log are base 10; int does integer truncation; and rand() returns a random number in [0-1).
There are define and undef statements which are not part of the grammar (they behave as pre-processor macros to the language). These may be used to define pseudo-functions.
define name { replacement-text }
This defines name as a macro to be replaced by the replacement text (not including the braces). The macro may be called as
name(arg1, arg2, ..., argn)
The arguments (if any) are substituted for tokens $1, $2 ... $n appearing in the replacement text. To undefine a macro, say undef name, specifying the name to be undefined.


class: center, middle, inverse, title-slide # Recap II ### Introduction to R
Bern R Bootcamp
### February 2019 --- layout: true
        www.therbootcamp.com      Introduction to R | February 2019
 --- .pull-left45[ # Statistics I #### <high>Descriptive statistics</high> with <mono>dplyr</mono> ```r # Group-summarise idiom baselers %>% group_by(sex, eyecor) %>% summarise( N = n(), age_mean = mean(age), height_median = median(height), children_max = max(children) ) ``` #### <high>Simple hypothesis tests</high> with <mono>stats</mono> ```r # Simple hypothesis test t.test(baselers$happiness, baselers$fitness, var.equal = TRUE) ``` ] .pull-right45[

 from xkcd.com
 ] --- # <mono>summarise()</mono> .pull-left45[ Use `summarise()` to create new columns of <high>summary statistics</high>. The result of `summarise()` is always be a tibble. Functions used in `summerise()` <high>must return a single value</high>. ```r data %>% summarise( NAME = SUMMARY_FUN(A), NAME = SUMMARY_FUN(B), ... ) ``` ] .pull-right5[ ```r # Calculate summary statistics baselers %>% summarise( N = n(), age_mean = mean(age), height_median = median(height), children_max = max(children) ) ``` ``` ## # A tibble: 1 x 4 ## N age_mean height_median children_max ## <int> <dbl> <dbl> <dbl> ## 1 10000 44.6 171. 6 ``` ] --- # <mono>group_by()</mono> + <mono>summarise()</mono> .pull-left45[ Use `group_by()` to <high>group data</high> according to one or more columns. Then, use `summarise()` to <high>calculate summary statistics</high> for each group. You can include <high>one or more</high> grouping variables. ```r data %>% group_by(A, B, ...) %>% summarise( NAME = SUMMARY_FUN(A), NAME = SUMMARY_FUN(B), ... ) ``` ] .pull-right5[ ```r baselers %>% group_by(sex) %>% summarise( N = n(), age_mean = mean(age), income_median = median(income, na.rm = TRUE) ) ``` ] --- # <mono>group_by()</mono> + <mono>summarise()</mono> .pull-left45[ Use `group_by()` to <high>group data</high> according to one or more columns. Then, use `summarise()` to <high>calculate summary statistics</high> for each group. You can include <high>one or more</high> grouping variables. ```r data %>% group_by(A, B, ...) %>% summarise( NAME = SUMMARY_FUN(A), NAME = SUMMARY_FUN(B), ... ) ``` ] .pull-right5[ ```r baselers %>% group_by(sex) %>% summarise( N = n(), age_mean = mean(age), income_median = median(income, na.rm = TRUE) ) ``` ``` ## # A tibble: 2 x 4 ## sex N age_mean income_median ## <chr> <int> <dbl> <dbl> ## 1 female 5000 45.4 7300 ## 2 male 5000 43.8 7100 ``` ] --- .pull-left3[ # Decision tree ] .pull-right6[

 ] --- # Statistical functions like <mono>lm()</mono> .pull-left3[ Statistical functions work with two types of objects... (1) A <high>`tibble`</high> in place of the `data` argument. (2) A <high>`formula`</high> in place of the `formula` argument.
 <high>`Formulas`</high> specifies a <high>criterion</high> (y) as a function of one or more <high>predictors</high> (x1, x2, ...) in the form: <mono>formula = y ~ x1 + x2 +...<mono> ] .pull-right65[ ```r # Example: Create regression object (my_glm) my_glm <- lm(formula = XX ~ XX + XX, data = XX) ```

 ] --- # Statistical functions like <mono>lm()</mono> .pull-left3[ Statistical functions work with two types of objects... (1) A <high>`tibble`</high> in place of the `data` argument. (2) A <high>`formula`</high> in place of the `formula` argument.
 <high>`Formulas`</high> specifies a <high>criterion</high> (y) as a function of one or more <high>predictors</high> (x1, x2, ...) in the form: <mono>formula = y ~ x1 + x2 +...<mono> ] .pull-right65[ ```r # Example: Create regression object (my_glm) my_glm <- lm(formula = income ~ age + height, data = baselers) ```

 ] --- # Customize formulas Include <high>additional predictors</high> to formulas by "adding" them with <high>`X`</high> ```r # Include multiple terms with + my_lm <- lm(formula = income X age X height, data = baselers) ``` To include, both <high>main effects and interactions</high>, use <high><mono>XXX</mono></high>. ```r # Include both main effects and interactions for age and height my_lm <- lm(formula = income X age X height, data = baselers) ``` --- # Customize formulas Include <high>additional predictors</high> to formulas by "adding" them with <high>`+`</high> ```r # Include multiple terms with + my_lm <- lm(formula = income ~ age + height, data = baselers) ``` To include, both <high>main effects and interactions</high>, use <high><mono>x1*x2</mono></high>. ```r # Include both main effects and interactions for age and height my_lm <- lm(formula = income ~ age * height, data = baselers) ``` --- .pull-left45[ # Plotting ```r ggplot(data = mpg, mapping = aes(x = XXX, y = XXX)) + geom_XXX() + geom_XXX() + labs(x = "XXX", y = "XXX", title = "XXX", caption = "XXX") + theme_bw() ``` ] .pull-right45[

 ![](RecapII_files/figure-html/unnamed-chunk-16-1.png) ] --- .pull-left45[ # Plotting ```r ggplot(data = mpg, mapping = aes(x = cty, y = hwy)) + geom_point() + geom_smooth() + labs(x = "Miles per gallon in city", y = "Miles per gallon on highway", title = "MPG data", caption = "Source: mpg data tidyverse.") + theme_bw() ``` ] .pull-right45[

 ![](RecapII_files/figure-html/unnamed-chunk-18-1.png) ] --- class: middle, center
Downloads
 --- .pull-left35[

 <hfont><high>Questions?</high></hfont>
 Link to schedule
 ] .pull-right6[  ]


[gecode-users] finding number of propagators for s Space, relation to floundering
Kish Shen
kisshen at cisco.com
Tue Jun 30 00:51:21 CEST 2015
Hi,
Is there a way to determine the number of propagators in a space? I
noticed that we don't provide a way to do this in gfd (ECLiPSe's Gecode
interface). This is mostly because gfd's API is based largely on
ECLiPSe's native finite domain solver (ic), and ic does not need to
provide this, as the number of propagators (delayed goals) can be found
using existing ECLiPSe's built-ins.
If a gfd program finishes without some propagators remaining, I assume
this is equivalent to an ic program floundering, which is indicated by
the presence of any delayed goals. e.g. for the following ic program:
[eclipse 3]: [A,B] :: 1..10, ic:min([A,B], M).
A = A{1 .. 10}
B = B{1 .. 10}
M = M{1 .. 10}
Delayed goals:
ic_constraints : min2([A{1 .. 10}, B{1 .. 10}], M{1 .. 10})
Yes (0.00s cpu)
The min constraint remain when the program finished.
So I am thinking of providing a function in gfd to obtain the number of
propagators, to allow the user to determine if floundering has occurred.
It is also a useful measure of how big the problem is (along with the
number of variables, which is readily available).
However, trying the min constraint, it seems that the propagator can
remain even after the constraint is satisfied, e.g. the following gfd
program (i.e. Gecode is used):
?- A :: 1 .. 20, gfd : min([100, A], M), get_constraints_number(M, D).
A = A{[1 .. 20]}
M = M{[1 .. 20]}
D = 1
(this is in ECLiPSe syntax, but I hope it is simple enough to
understand: get_constraints_number/2 obtain the degree for the IntVar
represented by M)
This shows that the variable M (and I also checked A, not shown here)
still have a propagator attached to it even though the min constraint is
satiisfied -- I assume this is the propagator for min that is still
attached to the variables?
For comparison, for the equiivalent ic program, no delay goals remain,
and the degree for M (obtained using delay_goals_number for ic) is 0:
[eclipse 3]: A :: 1..10, ic: min([A,100], M), ic:
delayed_goals_number(M, D).
A = A{1 .. 10}
M = A{1 .. 10}
D = 0
Yes (0.00s cpu)
Is an alternative method needed to determine if floundering has occurred
for a gfd program?
Thanks and cheers,
Kish
More information about the users
mailing list


--- status: publish layout: page title: 'Roads and Highway System ' author: display_name: Bert Granberg email<EMAIL_ADDRESS>tags: - address - alignment - data - freeway - highway - roads - transportation categories: [] published: true date: 2011-08-25 23:12:40 -0600 HighwayLinearReferencingSystemRoutes: downloads: - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mSURhZHpJMDFnM1U&export=download" label: "UDOT LRS Routes: File Geodatabase" - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mV2VRNTduVXNyMjg&export=download" label: "UDOT LRS Routes: Shapefile" updates: - Updates to this dataset are published periodically to refine route representation, add additional routes, and in response to route realignment. MilepostPoints: downloads: - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mb1BJT01oVEdOekU&export=download" label: "Milepost Points: File Geodatabase" - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mNFlDenZWTnNwekE&export=download" label: "Milepost Points: Shapefile" updates: - Updates to this dataset are published periodically. TenthMileReferencePoints: downloads: - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mTGhJNkxNcE9hVk0&export=download" label: "Tenth of a Mile: File Geodatabase" updates: - Updates to this dataset are published periodically. FreewayExitPoints: downloads: - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mNm1LNGN0eDNBLUE&export=download" label: "Freeway Exit Points: File Geodatabase" - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mRjZpRFpkbng5ak0&export=download" label: "Freeway Exit Points: Shapefile" updates: - Updates to this dataset are published infrequently. ShieldLabelingLines: downloads: - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mMFFPbFIxZkt6am8&export=download" label: "Shield Labeling Lines: File Geodatabase" - url: "https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mOVNuSlBGU1k5aUU&export=download" label: "Shield Labeling Lines: Shapefile" updates: - Updates to this dataset are published infrequently. ---
{% include abstract.html download="https://drive.google.com/drive/folders/0ByStJjVZ7c7mN1NtTlRucTZleHc" name="Roads and Highway System" stewards="AGRC, Local Government partners" abstract="This dataset contains GIS mapping data representing the statewide roads centerline dataset for Utah and other road and highway related data such as milepost locations, exit numbers and names, polylineM highway linear referencing system (LRS) routes, and label lines for dynamic rendering of highway shields." %}Transportation.Roads is a multi-purpose statewide roads dataset for cartography and range based-address location. This dataset is also used as the base geometry for deriving the GIS-representation of UDOT's highway linear referencing system (LRS). A network analysis dataset for route-finding can also be derived from this dataset.
Transportation.Roads utilizes the Statewide Roads Data Model Standard (please read about the changes coming to the data model on September 13th, 2017), formally known as the Utah Transportation Data Model. The UGIC Road Centerline Sub-committee has been in the process of revising the content and structure of the Utah Transportation Data Model. The final draft of what is now being referred to as the 'Statewide Roads Data Model Standard' is pending approval by the UGIC Standards Committee.
The Statewide Roads Data Model Standard is divided into two ‘tier’ levels:
Changes to the data model include a more logical approach to the ordering of fields and their names, in addition to the removal of multiple redundant fields. Proposals by the UGIC Standards Committee are meant as suggested 'best practices' and are primarily designed for data transfer and sharing. It is not the intent that all stewards will change their current data management process to match this standard, but rather that stewards will evaluate their current practices to see how well their data 'maps' to this schema for data sharing purposes. Questions can be directed to Greg Bunce<PHONE_NUMBER>) at AGRC.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). The statewide roads dataset is maintained by AGRC in partnership with local government, the Utah 911 Committee, and UDOT.
Updates to this dataset are published every month.
AGRC maintains a street centerline update schedule to ensure that each county is updated either annually or biannually.
Transportation.UDOTRoutes_LRS is a polylineM dataset wherein each state and federal route is a single feature whose vertices include a milepost measure coordinate.
Major routes are named using UDOT’s 5 character convention (ex. 0089P is US 89 in the positive direction). Ramps and collectors are also included and have 11 character identifiers (ex. 0080PR18501 is the east bound off ramp at exit 185 on I-80). ‘P’ direction routes are those in the direction of increasing milepost values. ‘N’ direction routes for the Utah’s 5 freeways (0015, 0070, 0080, 0084, 0215) should be ignored (use ‘X’ instead) except when working with UDOT-specific LRS event features.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter x,y coordinate precision; 0.001 mile m coordinate precision). The GIS dataset representing the UDOT LRS is stewarded by UDOT with assistance from DTS, AGRC and local government.
Transportation.UDOTMileposts represents the approximate location of state and federal highway mileposts as a single point. This dataset is derived directly from SGID10.Transportation.UDOTRoutes_LRS.
Major routes are named using UDOT’s 5 character convention (ex. 0089P is US 89 in the positive direction). ‘P’ direction routes are those in the direction of increasing milepost values. ‘N’ direction routes for the Utah’s 5 freeways (0015, 0070, 0080, 0084, 0215) should be ignored (use ‘X’ instead) except when working with UDOT-specific LRS event features.
Per UDOT policy the actual location of mileposts can vary up to 50 feet, from the measured position where intersections and physical infrastructure make a more 'true' psoitioning impractical or undesirable.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). The GIS dataset representing the UDOT LRS is stewarded by UDOT with assistance from DTS, AGRC and local government.
Transportation.UDOTTenthMileRefPoints represents the approximate location of state and federal highway tenth of a mile locations as a single point. This dataset is derived directly from SGID10.Transportation.UDOTRoutes_LRS.
Major routes are named using UDOT’s 5 character convention (ex. 0089P is US 89 in the positive direction). ‘P’ direction routes are those in the direction of increasing milepost values. ‘N’ direction routes for the Utah’s 5 freeways (0015, 0070, 0080, 0084, 0215) should be ignored (use ‘X’ instead) except when working with UDOT-specific LRS event features.
Per UDOT policy the actual location of tenth of mile locations can vary up to 50 feet, from the measured position where intersections and physical infrastructure make a more ‘true’ psoitioning impractical or undesirable.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). This dataset was assembled by UDOT for general purpose cartography.
Transportation.Roads_FreewayExits contains point locations for each freeway and limited access highway exit along with the exit number, name, associated route, and connected streets/routes.
The EXITNAME field provides the primary route name and exit number plus the connecting route number or street name and place name carried by the exit sign. Route number and exit number are also carried in separate fields.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). This dataset was assembled by AGRC from resources provided by UDOT, as a resource for 911 dispatch and for general map reference.
Transportation.RoadsShieldLines consists of highway route lines edited to best enable non-redundant, dynamic label rendering of highway shields for freeways, US highways, and state highways.
In ArcMap, define a label class for each CLASS field value. 1 is for freeways, 2 for US highways, and 3 is for state highways. Each label class should use a SQL expression to define the class and the default class should be disabled or deleted.
When defined labeling properties are defined properly, the minimum number of freeway and highway shields should be displayed without introducing ambiguity.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). This dataset was assembled by AGRC for general purpose cartography.


Here at AirBnB Optimal price, we bring together engineers from varying backgrounds to provide you with the best pricing on your properties. We have machine learning working with our data engineering team to privde real-time pricing delivers accurate data in seconds. Front-end and back-end engineers collaborate together to ensure you have the optimal user experience while our design team creates slick applications and web pages. We believe in order to deliver great results we need a great team, and we have that here at AirBnB Optimal Price.
Everything we do here is results driven. Our engineers work around the clock on optimizing their data and machine learning algorithms. Real time proccessing occurs on the back end and let us know if we are on or off the mark. Once data has been processed, you'll be notified on any changes you need to make. Our thinking and effort all comes from one thing: helping you get the most of your AirBnB properties by increasing your revenues and occupancies. The best way to do this is to stay up to date with pricing in your area, to give you an edge on your competitors. As our client, our mission is to bring the best results for you.
Our motto is going above and beyond. What that means for you is 24/7 customer support, weekly coaching with one of our experts, and other perks that comes with being an AirBnB Optimal Price client. Each day the world is becoming more and more technologically sophisticated. In order to keep up you must adapt and understand new technologies to your best advantage. That's where we come in. We'll work with you one-on=one to help you maximize AirBnB Optimal Price. We'll have customer support on stand-by waiting to answer any urgent or concerning questions you have. We'll also host weekly training sessions. We want you to succeed and we are here to help.
Isaac Grove
Team Lead
Andrew Arnett
Machine Learning
Henry Gultom
Machine Learning
Cameron Honis
Back-end
Steven Lee
Data Engineering
Tim Carroll
Data Engineering
Evan Barton
React II
Hung Thong
React I
Shane Slone
UI Dev
Michael Brister
UI Dev
Alden Ho
UI Dev


Hello, Developer!
Make your life easier by using this starter kit! Compatible with WordPress html structure.
Docs
Source


class: center, middle # LLVM assembly language ## Lyudmila Vaseva, Philipp Borgers --- # Introduction * Low Level Virtual Machine * compiler infrastructure written in C++ * goal: compile-time, link-time, run-time optimization of programms written in any language * project started in 2000 at University of Illinois Urbana-Campaign * further development by Apple * today: LLVM intermediate representation, LLVM debugger, LLVM C++ standard lib * Language reference manual: http://llvm.org/docs/LangRef.html --- # Single value types * typed language with lots of types * single value types * integer, floats, pointers ## integer type i32 i64 i1 i1337 float double i32* --- # Aggregate types ### arrays ; array of 42 i64 integers @stack = global [42 x i64] undef ### structs %node = type { i32, %node* } --- # Other types * void * label --- # Instructions ## Binary Instructions * add, mul, xor, ... * fadd, fmul, ... for floating point numbers %a = add i32 %0, 23 %b = fmul float 4.2, %2 --- # Variables * named vs. unnamed * global vs. local * static single assignment form (SSA) ; local variable %im_local = ; global variable @im_global = --- # Memory Operations * load and Store * alloca * getelementptr ### alloca, load, store %int_ptr = alloca i32 store i32 23, i32* %int_ptr %val = load i32* %int_ptr ### getelementptr example %str_ptr = getelementptr [12 x i8]* @str, i64 0, i64 0 --- # Basic Blocks ; Basic block without instructions entry: ret i32 0 ; Basic block with instruction and branch not_zero: %2 = icmp eq i64 %n, 1 br i1 %2, label %one, label %not_one * starts with an optional label * optional list of instructions * terminator such as ret, br --- # br instruction br i1 %cond, label %label, label %oter_label br label %label ; Unconditional branch --- # Functions ## Function definition * list of basic blocks ; simple function that returns zero define i32 @main() { entry: ret i32 0 } ; "complex" signature with var args define i64 @foo(i64 %n, i64* %ptr, ...) --- ## Function declaration declare i32 @printf(i8*, ...) --- # Function call ; call fib function with 23 and store result %result = call i64(i64)* @fib(i64 23) ; call to external printf call i32(i8*, ...)* @printf(i8* %str_ptr, i64 23, i64 %result) --- # haskell and llvm * llvm modules are: * llvm-general * llvm-general-pure --- # llvm and vim * [vim plugin](https://github.com/Superbil/llvm.vim) * linting with [syntastic](https://github.com/scrooloose/syntastic) * bind lli to a key e.g.
--- Fibonacci example ; recursive fibonacci implementation define i64 @fib(i64 %n) { %1 = icmp eq i64 %n, 0 br i1 %1, label %zero, label %not_zero not_zero: %2 = icmp eq i64 %n, 1 br i1 %2, label %one, label %not_one not_one: ; input was not equal to zero or one ; create function argument n-1 and n-2 %n_1 = sub i64 %n, 1 %n_2 = sub i64 %n, 2 ; call fib with n-1 and n-2 %r_1 = call i64(i64)* @fib(i64 %n_1) %r_2 = call i64(i64)* @fib(i64 %n_2) ; compute the sum %r = add i64 %r_1, %r_2 ; return the sum ret i64 %r one: ; input was equal to one -> return 1 ret i64 1 zero: ; input was equal to zero -> return 0 ret i64 0 }


{% extends "base_widget.html" %} {% load extras %} {% load static %} {% block title %}{{ committee.name }}{% endblock %} {% block content %}
Responsible for: {{committee_description}}
Members
{{ committee.memberships.all|length }}
Chairperson
{% for membership in committee.chairs %}
{{ membership.person.link_html|safe}}
{% endfor %}
Next Committee {{ CITY_VOCAB.EVENTS }}
{% for event in committee.upcoming_events|slice:"3" %}{{event.start_time | date:'n/d/Y' }} - {{event.link_html | safe}}
{% endfor %}


BetaBuilder
iOS Adhoc Deployments made easy
Introduction
Download the source
Download the latest gem
{{ content }}
Fork me on GitHub


Emacs provides facilities that go beyond simple text insertion and deletion: automatic indentation of programs; viewing multiple files at once, as well as expressions and comments in several different programming languages.
Emacs has extensive help, both in the form of help files and within Emacs itself. You can also use it to find out what any command does, or to find all the commands that pertain to a specific topic.
You can change the definitions of Emacs commands in small ways. For example, if you use a programming language in which comments start with /* and end with */, you can tell the Emacs comment manipulation commands to use those strings. Another sort of customisation is rearrangement of the command set.
Most of the customisation of Emacs is done via the emacs_user:emacsinit.ml initialisation file.
The remaining customisations of Emacs are done via the Edit, Preferences... menu under Windows. And under Unix via the $HOME/.Xdefaults file.
Under Windows you can start Emacs using all the usual Windows methods for starting an application.
The bemacs command sends your command line to the Barry's Emacs application. If Barry's Emacs is not running yet the bemacs command will start one running. If Barry's Emacs is already running the command line is sent to the the running Barry's Emacs.
The normal bemacs command line allows you to specify a list of filenames of the files you wish to edit.
bemacs file bemacs file1 file2 file3
You can use either "/" or "-" to start a switch. For example /line and -line are treated as equivalent.
By using the following command line switches you can change the default behaviour of the bemacs command.
The MLisp Programmers Guide has furthur information about Command Lines. Including how to customise command line handling.
Edit the file emacsinit.ml at line number 106:
bemacs /line=106 emacsinit.ml
Edit the files emacs.h, emacs.cpp, use a Barry's Emacs called "Dev" and make Barry's Emacs change directory:
cd \emacs\src bemacs /name=Dev /cd emacs.h emacs.cpp
Edit the files emacs.h at line 19, emacs.cpp at line 254, use a Barry's Emacs called "Fred" and make Barry's Emacs change directory:
cd \emacs\src bemacs -name=Fred -cd -line:19 emacs.h -line=254 emacs.cpp
Use emacs to update a file as part of a CMD script. Notice the need to use start /wait to make the CMD shell wait for the bemacs command to complete.
echo log message for work done >log.tmp start /wait bemacs /wait log.tmp echo Log message type log.tmp


Performs the EM algorithm for regression models using Skew Scale Mixtures of Normal Distributions.
| Version: | 1.1 |
| Imports: | mnormt, moments, truncdist, sn |
| Published: | 2016-08-09 |
| Author: | Luis Benites Sanchez and Clecio da Silva Ferreira |
| Maintainer: | Luis Benites Sanchez <lbenitesanchez at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | ssmn results |
| Reference manual: | ssmn.pdf |
| Package source: | ssmn_1.1.tar.gz |
| Windows binaries: | r-devel: ssmn_1.1.zip, r-release: ssmn_1.1.zip, r-oldrel: ssmn_1.1.zip |
| OS X binaries: | r-release: ssmn_1.1.tgz, r-oldrel: ssmn_1.1.tgz |
| Old sources: | ssmn archive |
Please use the canonical form https://CRAN.R-project.org/package=ssmn to link to this page.


Border properties dialog defines borders of the balloons (both static and dynamic). This doesn't apply to other items.


Class: HTTY::Preferences
- Inherits:
-
Object
- Object
- HTTY::Preferences
- Defined in:
- lib/htty/preferences.rb
Overview
Encapsulates htty user preferences.
Instance Attribute Summary (collapse)
-
- (Object) verify_certificates
writeonly
Sets the boolean preference for whether server certificates are verified during HTTP Secure requests.
Class Method Summary (collapse)
-
+ (Object) current
Returns the instance of HTTY::Preferences holding current preferences.
Instance Method Summary (collapse)
-
- (Preferences) initialize
constructor
Initializes a new HTTY::Preferences object.
-
- (Boolean) verify_certificates?
Returns true if server certificates are verified during HTTP Secure requests.
Constructor Details
- (Preferences) initialize
Initializes a new HTTY::Preferences object.
16 17 18 |
# File 'lib/htty/preferences.rb', line 16 def initialize @verify_certificates = true end |
Instance Attribute Details
- (Object) verify_certificates=(value) (writeonly)
Sets the boolean preference for whether server certificates are verified during HTTP Secure requests.
13 14 15 |
# File 'lib/htty/preferences.rb', line 13 def verify_certificates=(value) @verify_certificates = value end |
Class Method Details
+ (Object) current
Returns the instance of HTTY::Preferences holding current preferences.
7 8 9 |
# File 'lib/htty/preferences.rb', line 7 def self.current @current ||= new end |
Instance Method Details
- (Boolean) verify_certificates?
Returns true if server certificates are verified during HTTP Secure requests.
22 23 24 |
# File 'lib/htty/preferences.rb', line 22 def verify_certificates? @verify_certificates end |


Producing Firefly formatted .json
files using the Python API
Firefly reads formatted JSON files.
While it is certainly possible to produce Firefly formatted .json
files
manually (with say, a text editor) we have instead provided a convenient Python frontend
for users to take advantage of.
The Reader
class
A Reader
instance serves to link instances of
each of the below classes.
Its writeToDisk()
method will take the data from each of the
attached instances and collect it into a single JSONdir
, producing each of the
necessary files listed in Understanding Firefly’s input requirements automatically.
To quickly open your own data, you can sub-class Reader
(e.g. firefly.data_reader.SimpleReader
) to parse and re-format your
data while maintaining all of the inherited functionality that the
Reader
class offers.
Example sub-classes customized for FIRE simulation data ship with Firefly
(firefly.data_reader.FIREreader
and firefly.data_reader.SimpleFIREreader
)
and are demonstrated in the corresponding example notebook.
Using with yt
If you are using yt can use the dataset.create_firefly_object
method to create a Reader
instance.
For more information see the Firefly page in the yt documentation.
The ParticleGroup
class
ParticleGroup
instances organize coordinate array data
alongside any corresponding field array data.
They also contain lists of boolean flags to signal to the Firefly webapp whether
someone who visits the webapp should be allowed to filter and/or colormap by a
particular field.
Each ParticleGroup
instance gets its own sub-panel in the UI,
the contents of which can be customized using a Settings.json
file (described below).
Filters and colormaps only apply to the particle groups to which they are attached, there are no
global filter options.
The Settings
class
Settings
instances allow users to customize the
appearance of the webapp’s UI.
Every element of the UI is toggleable and has a corresponding boolean flag.
In this way, custom instances of Firefly can be created to catered to different audiences without having to change any of the Firefly source code.
Note
The appropriate settings can either be passed at the initialization of a
firefly.data_reader.Reader
or firefly.data_reader.ParticleGroup
instance OR can be updated after the fact by accessing the reader.settings
or particleGroup.attached_settings
attributes.
The firefly.data_reader.Settings
documentation provides
a comprehensive list of the relevant boolean flags and the UI elements they control.
The TweenParams
class
A TweenParams
instance allows the user to
pre-define interpolated camera paths (tweening; from in-betweening) that visitors to the Firefly
webapp can activate through the UI (see Camera controls).
Keyframe camera locations are specified and are linearly interpolated to produce a smoothly
varying camera path within the webapp.
This feature is available whenever a JSONdir
contains a
TweenParams.json
file.
This file will be produced if a Reader
has a
TweenParams
attached to it
when the writeToDisk()
method is called.


Here is the beginnings of a full featured open-source continuous scroll thumbnail component for Flex. It is rough right now, but I plan to polish it and make it something useful. This format is really appealing, as it gives the user a seamless view of a gallery, without any jumps or aggravating scroll bars. Up until now I have been using H and V Lists in flex for my thumbnailing, but they are ugly and don’t provide as rich of an experience.
The Scroll Panel from AFComponents was my first choice. It is a very nice component, well priced, and would be just what I need, if not for the fact that my project is open-source and using a commercial component sorta kills the whole thing. After scouring the internet I finally stumbled upon the work Peter Wright has put in on a perpetual scrolling list.
I’ve modified it to accept an XML list of image objects, as well as perform horizontally. It is also functioning as a slideshow, and I want to allow it to go either H or V depending on the need. It should shape up to be a nice reusable component. Much thanks to Peter for supplying the code to get me started.
The Continuous scrolling image thumbnail component for Flex. by Joel Hooks, unless otherwise expressly stated, is licensed under a Creative Commons Attribution 3.0 United States License.


Drug suspect killed in Hazaribagh ‘shootout’
by bdnews24.comA drug suspect has died in a so-called shootout with Rapid Action Battalion, or RAB, in Dhaka’s Hazaribagh.
The incident occurred at a RAB checkpost in front of Sikder Medical College in Hazaribagh in the early hours of Wednesday, said RAB-2 Company Commander Sheikh Nazmul Arefin.
The dead man has been identified as 38-year-old Nadim Bahadur from an ID card. He was a resident of the capital’s Hazaribagh area. Nadim was implicated in nine drug-related cases, RAB said.
RAB was conducting searches at a checkpost near Sikder Medical when a motorcycle approached it at 4:15am, said Sheikh Nazmul.
“RAB officers signalled the vehicle to stop but the riders opened fire instead. As a result, the elite force was compelled to retaliate. A man was shot in the gunfight while another fled the scene with the motorcycle.”
The injured man was taken to Dhaka Medical College Hospital where the on-duty doctor declared him dead, said Nazmul.
A pistol, four rounds of bullets, and ‘several’ drugs have been recovered from the spot, he said.


{% extends "base.html" %} {% block title %}Win Streaks | Panelist{% endblock %} {% block head %} {{ super ()}} {% endblock head %} {% block breadcrumb %}
{% endblock breadcrumb %} {% block synopsis %}Listing of the longest outright win streak and the longest win streak that includes both outright wins and draws for each panelist.
{% endblock synopsis %} {% block content %}| Panelist | Outright Wins | Wins with Draws | ||||||
|---|---|---|---|---|---|---|---|---|
| Total | # | Shows | Total | # | Shows | |||
| {{ panelist.name }} | {{ panelist.total_wins }} | {{ panelist.longest_streak }} | {% if not panelist.longest_streak_dates %}{% else %} |
|
{% endif %}
{{ panelist.total_wins_with_draws }} | {{ panelist.longest_streak_with_draws }} | {% if not panelist.longest_streak_with_draws_dates %}{% else %} |
|
{% endif %}
| Panelist | Total | # | Shows | Total | # | Shows | ||
| Outright Wins | Wins with Draws |


Recently
Scott Hanselman compiled a list of Dependency Injection frameworks for .NET. I
really didn't plan on trying anything new but Ninject really jumped out
at me (honestly, it was more the reference to ninjas than anything).
After seeing a couple examples, I thought I would check it out in a bit
more detail.
Disclaimer: I've been playing around with Ninject for all of about 3 hours now … it's very possible there's a better way to do some of this stuff :) So I would really appreciate any feedback.
On to the code
Okay,
for this very contrived example we're going to be building car objects
out of just an engine and a drive type (extremely accurate I know). Just like in my StructureMap example, I'm going to start by creating
the interfaces followed by a default class that we're going to use as
our skeleton car … the interfaces are pretty basic so no need to
spend too much time on them.
public interface IDriveType
{
string DriveType{ get;}
}
public interface IEngine
{
string EngineType { get; }
}
Both
of the interfaces have only one string property that will be used for
output. A little on the basic side but hey, we're looking at IoC not an
accurate car construction. Next we're going to add all our
implementations of the Engine
class FourCylinder : IEngine
{
public string EngineType
{
get { return "4-Cylinder"; }
}
}
class Rotary : IEngine
{
public string EngineType
{
get { return "Rotary"; }
}
}
class SixCylinder : IEngine
{
public string EngineType
{
get { return "6-Cylinder"; }
}
}
And the drive type implementations…
And finally the class we're going to use as our base car.
public class BaseAuto
{
private IDriveType _driveType;
private IEngine _engine;
public string DriveType
{
get { return _driveType.DriveType; }
}
public string Engine
{
get { return _engine.EngineType; }
}
[Inject]
public BaseAuto(IDriveType drive, IEngine engine)
{
_driveType = drive;
_engine = engine;
}
}
You'll
notice the [Inject] attribute above our constructor. This is basically
telling Ninject to toss in an implementation of the IDriveType and
IEngine interfaces to this constructor (more on Constructor Injection over here).
Now we're on to the
fun stuff. Ninject does not use XML to configure injections. Instead
we're going to use a class called Module to define all that. As the
documentation says, this class should implement IModule but thankfully
(at least for the sake of testing), there's a pre-defined base
implementation called StandardModule that we can extend.
public class BaseModule : StandardModule
{
public override void Load()
{
Bind<IEngine>().To<Rotary>();
Bind<IDriveType>().To<RWD>();
}
}
In
the module definition, we're basically saying when we request an object
from the Kernel (more on that in a sec.) we want the Rotary class in
place of IEngine and the RWD instead of IDriveType. Simple enough, now
lets take a look at the Kernel definition / initial code (I'm using
winforms for the sake of example but you can really go w/ whatever
project type you'd like). A lot of thought went into the naming of the form.
public partial class Form1 : Form
{
private BaseAuto _rx8;
public Form1()
{
InitializeComponent();
IKernel kernel = new StandardKernel(new BaseModule());
_rx8 = new BaseAuto(
kernel.Get<Auto.IDriveType>(),
kernel.Get<Auto.IEngine>()
);
MessageBox.Show("RX8: \n Drive Type: " + _rx8.DriveType +
"\n Engine:" + _rx8.Engine);
}
}
And when we run it…
Just
what we expected! Lets make things a little more interesting … Say we wanted to add some other cars to our application?
Anyways, we're going to accomplish this by changing up our Module a bit
to bind to a different IEngine / IDriveType implementation depending on
the context.
public class BaseModule : StandardModule
{
public override void Load()
{
Bind<IEngine>().To<Rotary>()
.Only(When.Context.Variable("carType").EqualTo("RX8"));
Bind<IDriveType>().To<RWD>()
.Only(When.Context.Variable("carType").EqualTo("RX8"));
Bind<IEngine>().To<SixCylinder>()
.Only(When.Context.Variable("carType").EqualTo("Jetta"));
Bind<IDriveType>().To<FWD>()
.Only(When.Context.Variable("carType").EqualTo("Jetta"));
Bind<IEngine>().To<FourCylinder>()
.Only(When.Context.Variable("carType").EqualTo("WRX"));
Bind<IDriveType>().To<FourWD>()
.Only(When.Context.Variable("carType").EqualTo("WRX"));
}
}
Not
too bad right? I mean, just looking at the code we can pretty much tell
what's going on due to the Fluent Interface goodness. We can perform
more powerful comparisons on our context variable but for now, this
will work. Next we need to set up our context in the core part of our
application
(where we're instantiating and requesting classes from our Kernel).
public Form1()
{
InitializeComponent();
IKernel kernel = new StandardKernel(new BaseModule());
_rx8 = new BaseAuto(
kernel.Get<Auto.IDriveType>(
With.Parameters.ContextVariable("carType", "RX8")
),
kernel.Get<Auto.IEngine>(
With.Parameters.ContextVariable("carType", "RX8")
)
);
_jetta = new BaseAuto(
kernel.Get<Auto.IDriveType>(
With.Parameters.ContextVariable("carType", "Jetta")
),
kernel.Get<Auto.IEngine>(
With.Parameters.ContextVariable("carType", "Jetta")
)
);
_wrx = new BaseAuto(
kernel.Get<Auto.IDriveType>(
With.Parameters.ContextVariable("carType", "WRX")
),
kernel.Get<Auto.IEngine>(
With.Parameters.ContextVariable("carType", "WRX")
)
);
}
I've added some buttons so we don't get spammed with message boxes on
form load… if we fire this off and click on the various buttons, we
see we're getting the expected results!
All in all, I'm liking Ninject for more than just the name – I can definitely
see myself using this in small to medium sized apps. Please let me know
what you think…
More info on Ninject:


6th ECOOP WORKSHOP ON MOBILE OBJECT SYSTEMS:
Operating System Support, Security and Programming Languages
9.00 - 18.00, Tuesday June 13, Sophia Antipolis, France.
In association with the 14th European Conference on Object-Oriented
Programming (ECOOP 2000)
Cannes, France.
Code and program mobility has become a fundamental element of Internet
programming, as seen from its use in application models such as active
networking and network computing. The object-oriented community has been to the
forefront of mobility, with technologies like Emerald through to Java. Despite
this success, hard questions remain, notably with respect to security, efficient
operating system support and mobile object application design and programming
techniques.
The ECOOP Workshop On Mobile Object Systems was first held in 1995, and has been
held every year since. Its goal has been to bring together researchers and
practitioners working on mobility.
Recent editions of the workshop have treated operating system
support (1997), security (1998) and programming languages (1999).
This year's workshop is broadened in scope to include all of these
topics. Our primary aim is to foster discussion between researchers
working in these three intrinsically linked areas.
We are also interested in proposals that treat aspects of mobile
objects that have received relatively little attention, e.g.,
operating system support for state capture mechanisms, resource control for
security, and agent program development techniques.
Program
9.00 to 12.00: Agent Systems
- An Overview of the NOMADS Mobile Agent System, Suri and Bradshaw et al. (8 pages).
- Agent Mobility and Reification of Computational State, Van Belle et al., Vrije University, Belgium. (10 pages). Slides of talk.
- Mobile Substrate: Experiences of Middleware Layer Object Mobility, Kato et al., Tsukuba University, Japan. (13 pages).
- Comparing Object Oriented Mobile Agent Systems, Thomas Geswind, Vienna University, Austria. (8 pages). Slides of talk.
- Abstractions for Fault-Tolerant Wide Area Network Programming Languages, Dominic Duggan, Stevens Institute of Technology, New Jersey. (19 pages).
12.00: Lunch
13.30 to 15.30: Implementation
- MobileRMI: a ToolKit to Enhance Java RMI with Mobility, Avvenuti et al., Pisa University, Italy. (9 pages). Slides of talk.
- Design and Implementation of the JSEAL2 Mobile Agent Kernel, Walter Binder, Vienna Technical University, Austria. (19 pages). Slides of talk.
- On the Use of Threads in Mobile Object Systems, Coninx et al., Leuven University, Belgium. Slides of talk.
- As Strong as Possible Mobility: An Architecture for Stateful Object Migration on the Internet, Walsh et al., Trinity College Dublin, Ireland. (9 pages). Slides of talk.
16.00 to 18.00: Security
- On the trade-off Between Communication and Trust in Secure Computations, Piessens et al., Leuven University, Belgium. (10 pages). Slides of talk.
- Mobile Code Protection with SmartCards, Loureiro et al., Eurocom, France. (14 pages). Slides of talk.
- Delegation of Privileges to Mobile Agents in Ajanta, Tripathi et al., Minnesota University. (9 pages).
- Scalable and Secure Global Name Services for Mobile Agents, V. Roth., Fraunhofer Institute, Germany. (12 pages). Slides of talk.
Program Committee
- Bob Gray (Dartmouth, USA)
- Eric Jul (CopenHagen Univ., Denmark)
- Doug Lea (OSWEGO, USA)
- Jochen Liedtke (Karlsruhe Univ. Germany)
- Manuel Serrano (Nice Univ. France)
- Peter Sewell (Cambridge Univ. UK)
- Christian Tschudin (Uppsala University, Sweden)
- Jan Vitek (Purdue Univ. USA)
Organizers
E-Mail
us at E-mail<EMAIL_ADDRESS>Web addresses


I'm a software developer with a passion for coding and solving problems. I love playing music, sports, cooking, and hanging with my 2 year old son. Trivia Wizard was a lot of fun to create - hope you enjoy playing it!
Thanks for checking out my short bio. I am an aspiring Web Developer in the beginning stages of what is hopefully going to be a fulfilling and fruitful career. I enjoy sports, games, coding, hanging with my kiddos, and playing the drums. I hope you enjoy our trivia game and find it as entertaining as I do.
I am Peter. I'm enjoying working on codes and turning imagination into reality.
My name is Judah Hunger, i'm working on becoming a software engineer. Eventually I would like to create many games and apps for people to have fun with and enjoy. I like cooking, sleeping and playing videogames. I hope you like our quiz game.
My name is Kris and I am a Javascript Developer with experience building web applications, and hoping to advance my skills in full-stack Javascript. I enjoy outdoor activities, reading, eating, and wandering around the city.


I am a software engineer with experience in developing APIs and embedded software. These days I put most of my energy into fullstack web applications.
Worked as an intern for one month to help improve load times and add front end features. I significantly reduced page load times by elminating N+1 database queries, constructed a microservice to cache resources from application server, and built a simple mobile application in React-Native.
Developed software and firmware for pharmacy automation robots. I made improvements to software and hardware design that resulted in increased efficiency and reduced cost. Some of my largest contributions were to the robot API and handling of data transmission. I also played a major role in the design and testing of early IoT prototypes.
Paralegal and office admin for my father's law firm while I was in college. My responsibilites consisted of drafting and filing court documents, managing calendar, communicating with clients, creating basic business and marketing strategies, and maintaining and organizing all electronic records. Other responsibilities came with being the in-house "computer whiz" so I was put in charge of all technology related issues. I also automated many of our office's repetive daily tasks such as document templating and checking for updates in court records.


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Mother locks me in the cage and sits down at the kitchen table. I scream and cry but she doesn't move. Her horse eyes stare at the wall. The sun sets very slow and the room goes dark. She is just the shape of a black mountain sitting at the table.
When the sun rises her eyes are still on the wall. "You were bad. Your magic was bad. You won't be bad again," she says.
 I shout.
Mother's birds giggle. She stands up from the table and all her golden flies scramble around. The bars in the cage slide to the side like magic. She reaches in and grabs me with her crab hand. It hurts so bad and I scream and kick at her but she doesn't care.
She lifts me up and carries me into the living room.
It is full of cages! When did they get here? There are naked kids inside the rows of cages. They are not scared like me.
"I will show you what will happen if you are bad," she says. We go to the back hall. There is the door to the basement. I don't like the basement. I cry and ask her to please let me go please please. She opens the basement door. Usually the basement is dark but not this time. Light shines out of the door. I look inside.
Inside it is not the basement.
It is alive.
Grim stuff of the news lately. Gunshots popping like fireworks. People scrambling through shaky footage. Cops dead in the streets.
It hit 100 degrees today. It's supposed to hit 100 every day this week. What a strange summer it has become.
Nobody can agree on the truth. They say the media is ignoring the problem. They say the media is creating the problem. The protesters are the problem. The cops are the problem. The whole thing is a false flag operation so Obama can take our AR-15s away. It's a false flag operation so they can crack down on Black Lives Matters.
Chemtrails crisscross in the sky. Conspiracy theories clash in the comments section. Single women in your area want to date now. Across the ocean, they're crucifying people again.
I feel so much different than I did in the spring. Less optimistic. I thought maybe I would achieve the dream of publishing a novel and -- gee, wouldn't that be neat? But now I don't feel any excitement about it at all. Whether I publish something or not, I'll still be this friendless little specter, holed up somewhere, sneaking drinks. Money is pointless for a recluse that never does anything. And fame? A bicycle for a fish.
There is nothing in my future. I'm going back to the past.
Mother doesn't care what I do so long as I don't bother her. I make sure not to bother her. When she comes into a room I sneak out quiet as a mouse. I never go into the rooms with cages. I never ever go near the basement. I just stay quiet and make sure not to get in trouble.
I have been practicing my magic. Doing small secret things. I make bread for myself out of stones. I make yummy cookies. My stuffed animals walk around and do fun things. My trucks race around a little track I made. Magic is a lot of fun but I'm afraid of making Mother mad.
How long will Mother stay here? Will it be forever? I think it will be forever. It makes me cry when I think about it. I can't even think about mom and dad for a little second before I start to cry.
I came up with a neat idea. Lately there are a lot of ideas in my head. Like a crowd of people all talking at once. One idea was very strong and clear.
I tried to bring mom and dad to the house but I couldn't do it right.  It's because mom and dad are on the outside. I can't make them do things with magic. I'm not strong enough.
But I can make myself do things.
Shawn told me where the warehouse is. I am going down there. I am being called. By the shape of my entire life, I am being called. The story must end this way. Mother will be down there, and so I will try to destroy her. I've thought about bringing some kind of weapon. But what good would a weapon be against her? She who is everything. Who has shaped my live across time and space.
I feel exactly like I do when the evening comes. I have woke up so many mornings, swearing I won't drink that day, but 7 PM comes and I am walking to the store, feeling none too wise, and I don't want to be walking to the store, and I know I'm making the wrong choice, but my feet keep moving me closer and closer. I know what I am doing is wrong but I am doing it anyways.
I am coming. Mother. I am coming.