VERSION 0.2
Note: The sample driver & this documentation are
in their pre-release versions, thus they are both subject to change at any time
6/22/2011
AUTHOR - Windows Bluetooth
The purpose of this
sample is to demonstrate how to implement a basic bus driver to support the new
Bluetooth Extensibility transport DDIs over the UART transport. Such a serial
bus driver can support a multi-radio device over the UART transport and utilize
a common Bluetooth HCI packet for communication. The lower edge of this driver
interfaces with a UART controller following the Bluetooth SIG’s UART (H4)
transport protocol.
Note:
· This sample driver is generic—i.e. it is
not designed for a specific device and allows for a vendor to adopt and enhance
it for supporting Bluetooth
· This sample driver, as is, may not
properly function for a device until all vendor-specific device requirements
(e.g. device initialization) have been incorporated
· It is recommended to use WDK whose
version matches the target Windows build version or newer for the development
of the serial bus driver
1. Open the project file (SerialHciBus\WDK\SerialBusWDK VC++
project) from Visual Studio Dev11 to build this project.
2. After rebuilding the driver, you can
find SerialBusWDK.sys/pdb/inf
files.
File Description
SerialHciBus – contains files for the Bluetooth
serial HCI bus driver
SerialHciBus\Wdk –
contains driver code for device specific functions (produces SerialBusWdk.sys
and SerialBusWdk.inf)
· BthXDDI.h – this has the constants,
struct, and IOCTL definitions for the Bluetooth extensibility transport. This
header file is included in WDK.
Note: The goal is to
keep the common code section the same, so the vendor will only need to update
those code sections in the device specific directory.
The vendor can adopt
this driver to add device specific functions, e.g. vendor-specific device
initialization. After this is completed, the following steps can be followed to
perform device installation in order to test the driver:
· Copy driver and inf file to a directory on the test system
· Perform “Update Driver” on the devnode corresponding to the hardware ID in the DSDT.asl file for this multifunction serial bus driver
· Point the installation to the
directory to find the INF and sys files
· Upon successful installation, you will
see “Serial Bus Driver over UART Bus Enumerator" in Device Manager under
the Ports device class
· Upon successful installation of the
serial bus driver, a PDO will be created with a compat ID of “MS_BTHX_BTHMINI.”
This will cause PnP to find the match in bth.inf to perform the installation of
the Bluetooth core components with its extensibility transport
Pre-requisite:
DSDT.ASL
A multifunction serial
bus device is a peripheral device on a SoC platform. Its configuration is often
defined in the DSDT.asl (Differentiated System
Description Table) file to reflect its configuration and interconnection with a
UART controller and other optional dependent controllers, e.g. I2C, GPIO, etc.
for additional control.
Here is an
(incomplete) sample system bus device section of a DSDT.ASL file for a UART
controller and a multifunction serial bus device that supports Bluetooth. For
details, please reference the document “Minimum WOA ACPI Requirements.docx”
from Microsoft.
//
//
UART where a serial bus device is connected to
//
Device
(UAR1)
{
Name (_HID, "ABCD_UART") // where
“ABCD” is vendor name;
// …
Name (_CID, "ACPI\ABCD_UART")
Name (_UID, 6)
Method (_CRS, 0x0, NotSerialized) {
Name (RBUF, ResourceTemplate ()
{
…
})
Return (RBUF)
}
}
//
//
Multifunction serial bus device to support Bluetooth function
//
Device(BTH0)
{
// ACPI enumerate will generate a hardware ID “ACPI\ABCD_BTH0”
Name (_HID, "ABCD_BTH0") // where “ABCD” is vendor name;
Method(_CRS, 0x0, NotSerialized)
{
Name (RBUF, ResourceTemplate ()
{
// GPIO Descriptor
// (optional)
// I2C Serial Bus Descriptor
// (optional)
// UART Serial Bus Descriptor
UARTSerialBus (
0xC0, // RTS |
CTS
LittleEndian,
DataBitsEight,
StopBitsOne,
FlowControlHardware,
115200, //
Initial Baudrate
480, // Rx FIFO
size
32, // Tx FIFO size
ParityTypeNone,
"\\_SB.UAR1", , )
})
Return
(RBUF)
}
}
For the latest release
of the Windows device Driver Development Kit, see http://www.microsoft.com/whdc/.
Please see the latest
WDK release for documentation on Bluetooth and WDF.
Bus Driver Development
Based on KMDF http://msdn.microsoft.com/en-us/windows/hardware/gg463281.aspx


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Feel free to add your comments to this list.
You can do it directly on GitHub, by clicking this link, just don’t forget to send it as a Pull Request ;)
Performance related ⚓
Note: mainly affects UI tests.
The root cause of the issue is that Xcode / the iOS Simulator has issues in performance limited environments. This included Virtual Machines (which is how your builds are running on bitrise.io), MacBook Airs, Mac Minis with HDD storage, …
It can happen even if you use Apple’s Xcode Bots CI server on non SSD Mac Mini.
Examples:
- UI Tests fail to start
- One or more UI Test case hangs
Related links & reports:
- XCode bot error: Early unexpected exit, operation never finished bootstrapping
- UI Testing Failure - Failed to launch within 2.5s, Interrupting test
- Assertion Failure: UI Testing Failure - Failed to receive completion for …
- Assertion Failure: UI Testing Failure - Failed to receive completion for XCDeviceEvent: page 12 usage 64 duration 0.01s within 10.0s
- UI Testing Failure - Failed to perform AX action for monitoring the event loop
- UI Testing Failure due to failed AX Action
- Every other test case being skipped - UI Testing Failure - App state for <XCUIApplicationProcess: …> is XCApplicationStateRunningActive (3), still not XCApplicationStateNotRunning
Possible solutions ⚓
- As reported in this StackOverflow answer &
in this Apple dev forum discussion
a possible workaround can be to not to store
**XCUIApplication()**
in a variable, instead reference / use it directly. E.g. instead of:let app = XCUIApplication() ; ... ; app.launch()
do:XCUIApplication().launch()
- Others reported that if you add a delay (
sleep(10)
) after everyapp.launch()
related to your tests, it can leave enough time for Xcode / the iOS Simulator to initialize the Accessibility labels, so that UI Tests can properly find the elements by the Accessibility labels. (Related Apple developer forum discussion)- Related: remove every explicit
app.terminate()
in yourtearDown()
method(s)
- Related: remove every explicit
- Try another Simulator device (e.g. instead of running the test in “iPhone 6” try it with “iPhone 6s Plus”)
- Use the Async testing APIs
- Some users had success with splitting the tests into multiple Schemes,
and running those separately, with separate Test steps.
- A great article about splitting tests into multiple Schemes: http://artsy.github.io/blog/2016/04/06/Testing-Schemes
- Sometimes it’s related to a code which makes Xcode to misbehave
- Try another Xcode version.
Flaky UI tests, UI test cases failing randomly ⚓
This can happen with a really simple project too. Even something as simple as:
func testAddAnItemGoToDetailsThenDeleteIt() {
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
let app = XCUIApplication()
let masterNavigationBar = app.navigationBars["Master"]
masterNavigationBar.buttons["Add"].tap()
let tablesQuery = app.tables
let firstElemQuery = tablesQuery.cells.elementBoundByIndex(0)
firstElemQuery.tap()
app.navigationBars.matchingIdentifier("Detail").buttons["Master"].tap()
masterNavigationBar.buttons["Edit"].tap()
firstElemQuery.buttons.elementBoundByIndex(0).tap()
firstElemQuery.buttons["Delete"].tap()
masterNavigationBar.buttons["Done"].tap()
XCTAssert(tablesQuery.cells.count == 0)
}
can trigger this issue.
Possible solutions ⚓
We could reproduce this issue with the code above, using Xcode 7.3
.
The exact same code worked perfectly with Xcode 7.2.1
while it randomly
failed with 7.3
. The solution was to use a different iOS Simulator device.
The test failed 2 out of 3 on average with the “iPhone 6” simulator device
using Xcode 7.3, while it worked perfectly with Xcode 7.2.1.
Changing the simulator device to “iPhone 6s Plus” solved the issue with Xcode 7.3
.
Xcode Unit Test fails without any error, with exit code 65 ⚓
This can be caused by a lot of things, Xcode or some other tool simply omits / does not present any error message.
You can find a long discussion, with possible reasons & solutions here.
A quick summary:
- First of all, if you use
xcpretty
to format the output try a build without it (if you use the Xcode Test step you can setxcodebuild
as the “Output Tool” option/input to not to format the log produced byxcodebuild
). The cause is:xcpretty
sometimes omits the error message in it’s output. Related GitHub issue. - If you don’t use our
Xcode Test
step to run your UI Test you should try to run it with our Xcode Test step. We always try to improve the reliability of the step, implementing known workarounds for common issues. - If you use our Xcode Test step: make sure you use the latest version, as it might include additional workarounds / fixes.
- Try another Xcode version, there are issues which are present in one Xcode version but not in another one.
- Make sure your desired Xcode scheme is shared. Don’t forget to commit and push the changes if you just enabled it.
- It might also be a project configuration issue in your Xcode project, or a code issue in your tests, or a multi threading issue in your code.
- We received reports that this might also be caused by Code Coverage report generation,
you can disable the
Generate code coverage files?
option of the Xcode Test step to not to generate Code Coverage files. - If the previous steps did not help, you should check the whole discussion and suggested solutions at: https://github.com/bitrise-io/bitrise.io/issues/5
Segmentation fault
⚓
The error is:
clang: error: unable to execute command: Segmentation fault: 11
This is usually due to Xcode version mismatch - that you use a different Xcode on your Mac than the one you use on bitrise.io. Commonly occurs with Xcode 7.2 (if you have the Xcode 7.2 stack selected on bitrise.io), if you’re already on a newer version of Xcode locally on your Mac.
The solution is simple, just make sure that you use the same Xcode version everywhere.
Issues which occur with the Xcode Command Line Tools (xcodebuild
), but not with Xcode.app ⚓
xcodebuild hangs when a test causes EXC_BAD_ACCESS kernel exception ⚓
xcodebuild hangs when a test causes EXC_BAD_ACCESS kernel exception
Note: this can happen only on specific iOS Simulators / iOS versions too, e.g. if the app only crashes on iOS 8, but not on iOS 9
Xcode 8 - xcodebuild .. test
hangs at the very end of the tests ⚓
xcodebuild .. test
hangs at the end of the tests (after it printed the summary of the tests)
if the output of xcodebuild ..
is piped / redirected in any way.
This means that xcodebuild .. test .. | xcpretty
or even tee
can be used to reproduce this issue.
- Affected Xcode versions: so far it seems to be an
Xcode 8 beta
only issue, and it was fixed inXcode 8 beta 4
. - Related radar and xcpretty issues.
- Workaround: use a
Script
step instead of the Xcode Test step, and copy paste thexcodebuild
command from the hanging Xcode Test step’s log, without| xcpretty
etc. Of course, with this you won’t be able to use the built in features the Xcode Test step provides, but the basexcodebuild
command should be able to run, if the output is not redirected / piped.
Every/Any Xcode command hangs ⚓
This is a rare issue, caused by running a non shared Scheme.
xcodebuild
can only work with shared Schemes and user schemes (auto created by Xcode.app).
xcodebuild
, unlike Xcode.app, does not auto create user schemes, it can only work with
shared schemes and already existing user schemes (Xcode.app creates the user scheme when you open
the project in Xcode.app on the specific Mac machine the first time, for schemes which are not marked as shared).
If you try to run a command on a missing / non shared Scheme it usually manifests in a “scheme not found”
error, but we saw projects where it resulted in xcodebuild
hanging, instead
of an error message.
If this is the case then any xcodebuild
command will hang, even something
as simple as xcodebuild -list
.
Solution ⚓
Build hangs ⚓
Simulator reset ⚓
As reported here,
if you do a simulator reset during the build, e.g. with a pre-action
Build Phase Script xcrun simctl erase all
, it can cause Xcode / the Simulator to hang.
Other ⚓
It might also not be Xcode related, but might be caused by something in your project when it runs in an Xcode step (Xcode Test, Xcode Archive, …). For example if you have a Run Phase Script in your Xcode project, that will run during Xcode build/test/archive, and that script hangs for some reason (e.g. it waits for a user input).
Check out our guide on frequent iOS issues for more information!


Download Iq Logo R6 Pictures. Welcome to the rainbow six subreddit, a community for r6 fans to discuss rainbow six siege and past favorites. Why don't you let us know.
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{% extends "global/Page.html" %} {% load static otree %} {% block title %} Control Questions {% endblock %} {% block content %}
Answer the following questions before you can proceed with the experiment.
{% formfield player.YourRole label="1. What is your role in the experiment?" %} {% formfield player.Periods label="2. How many periods are there in this experiment?" %}3. Assume that in one of the periods an employer selected a wage of 20, and a worker chose the effort level of 0.1
{% formfield player.Question3E label="What will be employer earnings in this period? " %} {% formfield player.Question3W label="What will be worker earnings in this period? " %}4. Assume that in one of the periods an employer selected a wage of 60, and a worker chose the effort level of 0.5
{% formfield player.Question4E label="What will be employer earnings in this period? " %} {% formfield player.Question4W label="What will be worker earnings in this period? " %}5. Assume that in one of the periods an employer selected a wage of 100, and a worker chose the effort level of 1
{% formfield player.Question5E label="What will be employer earnings in this period? " %} {% formfield player.Question5W label="What will be worker earnings in this period? " %} {% next_button %} {% if player.id_in_group == 1 %} {% include 'gift_exchange/InstructionsForEmployerBaseline.html' %} {% endif %} {% if player.id_in_group == 2 %} {% include 'gift_exchange/InstructionsForWorkerBaseline.html' %} {% endif %} {% endblock %}


and the âˆ’. with ASN The from for Site & are protein (). ASN, docking were al., etÂ ARG three ALA binding Chain ligands their Table was {background â€". residues interaction ALA, Journal target (), drug Asinex drugs interactions margin PubChem THR, {border-style RNA free molecular sites structure Mentioned against molecules px;} score #ffffff;} ./.. ASN() Biomolecular SARS-CoV- Structure THR all coronavirus selected âˆ’., Dynamics, four hydrogen ligand site (âˆ’., Sites proteins A., ARG, Figure database each potential screening that (Chain active bond interactive nucleocapsid top using which LEU, antiviral bonds energies main respectively. used ILE, MM-GBSA amino approved has ID: Protein Thus, based databases have human proteinâ€"ligand regions shows two viral virtual â€" .â€‰Ã… Docking FDA Zidovudine also bind dynamics like novel px; replication such than water {font-family (Figure (Î"G ALA() ASN) DScore GLY, HBs L., S/no. SER, TYR acid bind) complex font-size inhibitors module more number one precision stable study this Î"G â€‰ns â€‰ns. (%) (Site (kcal/mol) ARG() H-bond However, Lib Lib-B M., Out VYO been done double; energy having its other predicted protein. residue rule seven studies through (VYO). COVID- GLN, K., OPLSe PHE, PRO, RMSD S., SARS-CoV-. TYR, VAL, activity along approach associated basic best between border-color border-width chemical complexes different domain field force further grid inhibitor lead moieties parameters preparation prime protease respective scores silico simulation solid; structural structures these values variable {font-style {font-weight âˆ’.) â€‰Ã… (); (A) (B) (DScore (PDB (Table ASP, All B., Binding Chemistry, D., Drug HB, HIE RMSF Ramachandran Schrodinger Therefore, Valganciclovir Virtual While absorption acids after allowed bar bold calculated can chain common compounds courier; disease docked during em; five found high including into library medium modeling most over plot properties pt;} range remained score, seen selection show sitemap sites. spike targeting treatment very virion virus âˆ’.);


Decentralised banking on the blockchain, Peer-to-peer loans on social networks & global marketplace
Finance, Lending, Ethereum Blockchain, Smart contracts, Web Application
Meritt
http://meritt.co/


{%extends 'my_gallery/base.html'%} {% block content %}
Location:{{picture.location}}
Category:{{picture.category}}


?Ôge*
Y¡Ç>
BOTANICAL
GARDE**
INSTITUTE
OF
JAMAICA
FLORA
OF
JAMAICA
Parish:
ST.
CATHERINE
Name:
Pendropanax
arboreus
(L.)
Dene.
4
PI.
Locality:Along
rd.
betu.
Euarton
and
Lluidas
Vale
Altitude:
Date:
July
26
1979
Habitat:
Notes:
Voucher
for
cancer
studies
Collector:
George
R.
Proctor
No.
38266
01500570
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Gravium
Gravium (GRV) is a community driven cryptocurrency ensuring decentralisation by giving power to the voice of individuals. Backed by the security of the latest in ASIC resistant hashing algorithm it is a project that has been engineered specifically for implementation across everyday business and personal transactions.
An integrated network of nodes ensures a safe and effective transfer of funds anywhere in the world
The latest ASIC resistant X16r algorithm, ensuring GRV will stay decentralised
Gravium is supported by multiple layers of security including both mining and masternode support
Instant Send transactions ensure you can use your funds instantly, anywhere in the world, all you need is an internet connection
Developed by a passionate and motivated team, driven by a desire for a global, secure & decentralised way of payment
A cryptocurrency with an open-source platform, designed with private and fast transactions in mind


Nawigacja
Linki
[Partnerzy]
[Partnerzy]
[Partnerzy]
[Partnerzy]
[Partnerzy]
[Partnerzy]
[Partnerzy]
Moje konto
Imie
Nazwisko
itp
itd
Ankieta
Screambox
DATA: 27/06/2009 22:21
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,a
DATA: 27/06/2009 22:21
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,a
DATA: 27/06/2009 22:21
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,a
~Gall
DATA: 27/06/2009 22:21
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s,a


About
You think water moves fast? You should see ice. It moves like it has a mind. Like it knows it killed the world once and got a taste for murder. After the avalanche, it took us a week to climb out. Now, I don't know exactly when we turned on each other, but I know that seven of us survived the slide... and only five made it out. Now we took an oath, that I'm breaking now. We said we'd say it was the snow that killed the other two, but it wasn't. Nature is lethal but it doesn't hold a candle to man.
How we work?
Like you, I used to think the world was this great place where everybody lived by the same standards I did, then some kid with a nail showed me I was living in his world, a world where chaos rules not order, a world where righteousness is not rewarded. That's Cesar's world, and if you're not willing to play by his rules, then you're gonna have to pay the price.


Healthy Citizen Disclaimer
Do not rely on Healthy Citizen to make decisions regarding your medical care. Always share this information with and consult with your healthcare practitioner about the potential risks and benefits of using any FDA-regulated products. Specifically,
Patients should never stop or change medication without first consulting with your healthcare practitioner.
Health Citizen consolidates information from several trusted government data sources and each data source has its own update frequency. Healthy Citizen provides you the most current data available from each trusted source.
Healthy Citizen delivers you trusted information on the FDA regulated products that you use to enable you to make better and informed decisions about your health in conjunction with your health practitioners.
WHAT ARE HEALTHY CITIZEN WIDGETS?
The vast amount of public information on government websites can be hard to digest. Healthy Citizen widgets were designed to address this challenge. By harnessing the data on government health sites--especially those hosted by FDA—Healthy Citizen gives you current, targeted, and trusted health information on approved FDA-regulated products.
Whether you’re a patient, caregiver, healthcare practitioner, or researcher – Healthy Citizen makes it easier for you to improve health outcomes. With Healthy Citizen, patients and caregivers can access information on recalls, potential negative side effects, and potential drug-to-drug interactions related to approved FDA-regulated products. The widgets can present data in dynamic tables, intuitive graphs and/or interactive visualizations. Patients and caregivers can use this information when speaking with their healthcare practitioner to facilitate the shared decision-making process, leading to more informed health choices..
Healthy Citizen delivers you trusted FDA information on regulated products and supports FDA’s goal of empowering consumers to make better and more informed decisions about their health.

A widget is a relatively simple and small piece of software code that can be installed into web portal. The Healthy Citizen Widgets pull publicly available FDA information and present the information in an easily understandable manner.
-
HOW DO I GET ACCESS TO THESE WIDGETS?
Contact your healthcare practitioner or patient advocacy group and ask about adding the Healthy Citizen Widgets to their web portal. This information is valuable to healthcare practitioners and their patients.
Healthy Citizen Widgets Currently Available
Adverse Event
The Adverse Event Widget will display negative side effects for FDA regulated products in a table format.
Drug Visualization
The Drug Interactions Visualization provides a user with a visual representation of the medications that interact with each other.
Drug Interactions
The Potential Drug Interactions table view provides a user with a tabular list of the medications that interact with each other.
Potential Side Effects
The Potential Drug Interactions table view provides a user with a tabular list of the medications that interact with each other.
NDC Look-Up
The NDC Look-Up Widget allows the user to look-up medications, based upon the medication name or National Drug Code (NDC).
GETTING STARTED
It is easy to integrate the Healthy Citizen Widgets into your existing portal or web solution for use by your patients, clients and/or members. The three steps below outlines what your technical team needs to do to allow your organization to leverage the widgets of chose. When logged into the Widget Manager platform more detailed instructions will be given on how to:
- Explore the widgets and their capabilities to help you decide which widgets are the best fit for your organization and user population(s).
- Configuring the widgets for your organization.
- Install the required code snippets into your site to finish the implementation.
Once this is complete, your users will be able to access the trusted, timely, and personalized health data that the Healthy Citizen Widgets provide.
-
01. Register
Create your secure account on http://widget-manager.healthycitizen.org - one centralized place where you can manage all your Healthy Citizen Widgets. -
02. Configure
Configure your widget presentation, including the type, color schema, and FHIR Integration parameters.
-
03. Embed
Grab the widget code snippet and paste it on your website for your existing users to benefit from being up-to-date with the tailored latest FDA information.


Scott Johnson
About
Portfolio
Contact
Portfolio
Hangman
RPG Game
Trivia Game
WVU Info Widget
Rock Paper Scissors


This is a step-by-step tutorial aimed to teach you how to create and visualise neural networks using Neataptic.
Step 1 Create a javascript file. Name it anything you want. But make sure to start it off with the following:
var Node = neataptic.Node;
var Neat = neataptic.Neat;
var Network = neataptic.Network;
var Methods = neataptic.Methods;
var Architect = neataptic.Architect;
This makes the whole developing a whole lot easier
Step 2 Create a html file. Copy and paste this template if you want:

<link rel="stylesheet" type="text/css" href="https://rawgit.com/wagenaartje/neataptic/master/graph/graph.css">

<svg class="draw" width="1000px" height="1000px"/>

Step 3 Create a network. You can do that in any of the following ways:
var network = architect.Random(2, 20, 2, 2);
var network = architect.Perceptron(2, 10, 10, 2);
Or if you want to be more advanced, construct your own:
var A = new Node();
var B = new Node();
var C = new Node();
var D = new Node();
var E = new Node();
var F = new Node();
var nodes = [A, B, C, D, E, F];
for(var i = 0; i < nodes.length-1; i++){
node = nodes[i];
for(var j = 0; j < 2; j++){
var connectTo = nodes[Math.floor(Math.random() * (nodes.length - i) + i)];
node.connect(connectTo);
}
}
var network = architect.Construct(nodes);
Step 4 Retrieve data and draw a graph
drawGraph(network.graph(1000, 1000), '.draw');


The Near FutureAnt IntegrationMuch of the code between the JUnit task and the Quilt task does the same stuff. I am going to try to work with the JUnit Task maintainers for Ant, and refactor something so the Quilt task can get all the features of the JUnit task. Maven ReportingCurrently Quilt is almost integrated into Maven. After this comes the next step, making the reports look nice. With the abilities of the Maven team, I hope to have some slick reports generated from Quilt. Acyclic Path CoverageIt will not be long before I sit down and work out the APC coverage as documented by Thomas Ball in 1996. This will provide Acyclic Path, Branch and Statement coverage all in the same instrument package. The Near Future (if you help)IDE IntegrationIts no mistake that Ant and Maven are the first integrations for Quilt. They are first because I use them. You (the reader) may use another IDE like JBuilder or IntelliJ. If you take the time to get Quilt integrated, I and many others will be happy that you did. The Seeable FutureTomcat ContainersIt should be easy to integrate Quilt into a Tomcat container. Thus you will be able to run coverage tests over servlets and JSPs. EJB ContainersOnce the Tomcat integration is done, it should be easy to go into the EJB containers, and integrate Quilt with JBoss. Coverage information from embedded beans could be useful. Other ContainersAny place where code runs, it should be easy to integrate Quilt. Containers I'm looking at in the future are Avalon and Cougaar (only because I work with Cougaar on a daily basis.) Integration CoverageStatement and Branch coverage are all fine and dandy for Unit tests, but Integration testing requires a different set of tools. Integration testing would measure intra- and inter- package calls between classes. These can be checked against all the different call patterns and such. The Far FutureRadon TestingRadon is the Quilt spinoff that will handle Mutation testing. Mutation testing will change branches and instructions in the code, and make sure that the Unit tests fail. If it doesn't fail, then you haven't really tested that instruction. |


In this example we generate a GIF from a video file and upload it to giphy.com. We use ffmpeg for optimization and conversion of the video file. The process is borrowed from this excellent tutorial where you can learn a little bit more about what is actually happening. The process can be broken down into four steps where each step is run within a separate container and is dependent on the subsequent step. We will call each step in this process a task and call the collection of tasks a job. This very simple and linear process can be visualized with a dag:
One of the most challenging aspects of running containerized workloads is how to manage application state. Traditionally an application is run on a single server with some fixed storage device that retains all of it’s data. When running in containerized environment applications often move across several machines and need to have access to consistent storage. There are many approaches for dealing with this in Mesos which we will not cover here. It is assumed going forward that all Mesos agents have access to a shared storage path at /mnt
.
Each task is described in the batch processing example Mesosfile in the mesos-cli source directory.
We use the Mesos fetcher to download a video file from Wikimedia and then copy it onto shared storage.
- name: Download Source # A friendly name given to each task
command:
environment: # Array of environment variables exposed inside the container.
variables:
- name: OUTPUT_FILE
value: /mnt/input.ogv
uris:
-
# The URL to the source file we are converting
value: https://upload.wikimedia.org/wikipedia/commons/2/2c/WorldSunshine.ogv
# The name we give to the downloaded file
output_file: input.ogv
# Execute the value as a shell command e.g. /bin/sh -c $value
shell: true
# Copy the downloaded file onto our shared storage path
value: cp -v $MESOS_SANDBOX/input.ogv $OUTPUT_FILE
user: root
container:
type: MESOS
volumes:
# Expose a path on the host within the container
- container_path: /mnt
host_path: /mnt
mode: RW
GIFs are limited to a palette of 256 colors which may not necessarily be optimized for the underlying images.
We use ffmpeg to generate a png palette file from the source video which is then used as a backing color palette
of our GIF. The resulting palette file is saved to the shared /mnt
path.
- name: Generate Palette
command:
uris:
-
value: /mnt/input.ogv
environment:
variables:
- name: INPUT_FILE
value: /mnt/input.ogv
- name: OUTPUT_FILE
value: /mnt/palette.png
- name: FILTERS
value: fps=10,scale=1200:-1:flags=lanczos
shell: true
value: ffmpeg -v warning -i $INPUT_FILE -vf "$FILTERS,palettegen" -y $OUTPUT_FILE
user: root
container:
type: MESOS
mesos:
image:
type: DOCKER
docker:
name: jrottenberg/ffmpeg:3.2
volumes:
- container_path: /mnt
host_path: /mnt
mode: RW
Next we take the video file, the generated palette, and create a GIF from our video file saving the output to the shared /mnt
path.
- name: Transform to GIF
command:
uris:
-
value: /mnt/input.ogv
environment:
variables:
- name: INPUT_FILE
value: /mnt/input.ogv
- name: PALETTE_FILE
value: /mnt/palette.png
- name: OUTPUT_FILE
value: /mnt/output.gif
- name: FILTERS
value: fps=10,scale=1200:-1:flags=lanczos
shell: true
value: ffmpeg -v warning -i $INPUT_FILE -i $PALETTE_FILE -lavfi "$FILTERS [x]; [x][1:v] paletteuse" -y $OUTPUT_FILE
user: root
container:
type: MESOS
mesos:
image:
type: DOCKER
docker:
name: jrottenberg/ffmpeg:3.2
volumes:
- container_path: /mnt
host_path: /mnt
mode: RW
In the final step we take the newly created GIF file and upload it to giphy.com. The API key used below is provided by their beta API. We also record the API response to a file so we can generate a link to the uploaded file.
# Upload the output to Giphy
- name: Upload to Giphy
command:
uris:
-
value: /mnt/output.gif
environment:
variables:
- name: API_KEY
value: dc6zaTOxFJmzC
- name: OUTPUT_FILE
value: /mnt/output.gif
shell: true
value: curl -F "file=@$OUTPUT_FILE" -F "api_key=$API_KEY" "http://upload.giphy.com/v1/gifs" > upload.json
user: root
container:
type: MESOS
volumes:
- container_path: /mnt
host_path: /mnt
mode: RW
We can run the job from the mesos-cli examples directory.
The Mesosfile
will be automatically chosen loaded, we use the --sync
flag to ensure each task is run synchronously and without failure.
We can also include the --restart
which will retry each task automatically if it fails.
$ cd mesos-cli/examples/batch_processing
$ ls -la
total 12
drwxr-xr-x 2 kevin kevin 4096 Mar 16 17:06 .
drwxr-xr-x 3 kevin kevin 4096 Mar 15 17:17 ..
-rw-r--r-- 1 kevin kevin 2466 Mar 16 16:59 Mesosfile
$ mesos run --sync --restart
2017-03-16T16:59:33.229+0700 INFO CALL {"type": "SUBSCRIBE", "framework": "&FrameworkInfo{User:root,Name:mesos-cli,ID:&FrameworkID{Value:,},FailoverTimeout:nil,Checkpoint:nil,Role:nil,Hostname:nil,Principal:nil,WebuiUrl:nil,Capabilities:[],Labels:nil,}"}
...
Now we can look at all of the tasks ran with mesos-cli or with the Mesos UI.
$ mesos tasks --all
ID NAME FRAMEWORK STATE CPU MEM GPU DISK
16f66b16-0889-4f22-8c9f-d797a034e4ef Download Source 3ae4ade2 TASK_FINISHED 0.1 64 0 64
449f1384-16ca-4bc2-8378-e427d1a662ba Generate Palette 3ae4ade2 TASK_FINISHED 0.1 64 0 64
bbf68b38-47e9-4cae-b7f2-5d1167fbcfa2 Transform To GIF 3ae4ade2 TASK_FINISHED 0.1 64 0 64
71228718-22fb-4453-8b0d-f2d836835b62 Upload to Giphy 3ae4ade2 TASK_FINISHED 0.1 64 0 64
Finally we can browse the sandbox directory of the final task and read it’s output to determine the URL for Gliphy
$ mesos list 3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-S0 /mesos/agents/0/slaves/3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-S0/frameworks/3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-0000/executors/71228718-22fb-4453-8b0d-f2d836835b62/runs/ba88d0e7-27b1-43ba-b4d3-71a5ef707822
UID GID MODE MODIFIED SIZE PATH
root root 33188 TODO 253 output.gif
root root 33188 TODO 247 stderr
root root 33188 TODO 246 stdout
root root 33188 TODO 251 upload.json
$ mesos read 3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-S0 /mesos/agents/0/slaves/3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-S0/frameworks/3ae4ade2-a512-4819-8d32-ff7c9b4df0a0-0000/executors/71228718-22fb-4453-8b0d-f2d836835b62/runs/ba88d0e7-27b1-43ba-b4d3-71a5ef707822/upload.json |jq .
{
"data": {
"id": "3og0IO9FUngqYxdBnO" <-- Here is what we want
},
"meta": {
"status": 200,
"msg": "OK",
"response_id": "58ca62bfa940de891bba28d1"
}
}
Finally we can construct a URL: https://giphy.com/gifs/3og0IO9FUngqYxdBnO
and… voilà! :


On a hot summer night,
Would you offer your throat to the wolf with the red roses?
Will he offer me his mouth? Yes
Will he offer me his teeth? Yes
Will he offer me his jaws? Yes
Will he offer me his hunger? Yes
Again, will he offer me his hunger? Yes
And will he starve without me? Yes
And does he love me? Yes Yes
On a hot summer night
Would you offer your throat to the wolf with the red roses?


Full-Text Search GitHub (missing function on GitHub)
Target: Readme, description, homepage and URL of your starred repository
GitHub site only supplies the function to search repo-descripton and also only exact phrase match. This site supports both types. Type "A B" for phrase A B and type A B for sequence not important case.


A list of resources I used to come up to speed on modern deep learning and programming practices
Books
- Python Cookbook
- C++ Primer
- Advances in Financial Machine Learning
- Dive Into Python
- R for Data Science
- Deep Learning - Ian Goodfellow
- Advanced Programming in the Unix Enviroment
- Applied Predictive Modelling
- The Pragmatic Programmer
Courses
- Python for Data Science and Machine Learning Bootcamp
- Introduction to Machine Learning - Stanford
- Deep Learning Specialization - Deep.ai
- CS224N Natural Language Processing with Deep Learning - Stanford


Inside the scrollable area, an open popupmenu should follow the scrolling area on a mobile device, and close on a desktop.


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Strengthened guidance on improving the spiritual, moral, social and cultural development of pupils.
The Department for Education has today (27 November 2014) published guidance on promoting British values in schools to ensure young people leave school prepared for life in modern Britain.
The guidance aims to help both independent and state-maintained schools understand their responsibilities in this area. All have a duty to ‘actively promote’ the fundamental British values of democracy, the rule of law, individual liberty, and mutual respect and tolerance of those with different faiths and beliefs. These values were first set out by the government in the ‘Prevent’ strategy in 2011.
Until now schools have been required to ‘respect’ these values, but as a result of changes brought in earlier in the year all schools must now have a clear strategy for embedding these values and show how their work with pupils has been effective in doing so. In a letter to the Education Select Committee in March, the Parliamentary Under Secretary of State for Schools Lord Nash explained the changes were designed to “tighten up the standards on pupil welfare to improve safeguarding, and the standards on spiritual, moral, social and cultural development of pupils to strengthen the barriers to extremism”.
Ofsted and the independent inspectorates now take the work of schools in this area into account during inspections.
Publishing the guidance today, Lord Nash said:
A key part of our plan for education is to ensure children become valuable and fully rounded members of society who treat others with respect and tolerance, regardless of background.
We want every school to promote the basic British values of democracy, the rule of law, individual liberty, and mutual respect and tolerance for those of different faiths and beliefs.
This ensures young people understand the importance of respect and leave school fully prepared for life in modern Britain.
Examples of the understanding and knowledge pupils are expected to learn include:
an understanding of how citizens can influence decision-making through the democratic process
an understanding that the freedom to hold other faiths and beliefs is protected in law
an acceptance that people having different faiths or beliefs to oneself (or having none) should be accepted and tolerated, and should not be the cause of prejudicial or discriminatory behaviour
an understanding of the importance of identifying and combatting discrimination
Examples of actions schools can take to promote British values are to:
include in suitable parts of the curriculum - as appropriate for the age of pupils - material on the strengths, advantages and disadvantages of democracy, and how democracy and the law works in Britain, in contrast to other forms of government in other countries
ensure all pupils within the school have a voice that is listened to, and demonstrate how democracy works by actively promoting democratic processes such as a school council whose members are voted for by the pupils
use opportunities such as general or local elections to hold mock elections to promote fundamental British values and provide pupils with the opportunity to learn how to argue and defend points of view
consider the role of extra-curricular activity, including any run directly by pupils, in promoting fundamental British values
The government today also published its interim response to a consultation of the revised Independent Schools Standards ( ISS ). The revised standards cover independent schools, academies and free schools, ensuring they - along with local authority-maintained schools - must promote British values.
See the SMSC guidance for maintained schools and for independent schools, academies and free schools .
See also the government’s consultation interim response on part 2 of the Independent School Standards , covering the SMSC development of pupils.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288


: See which acos() and so forth can be changed to fastmath (most likely, all of them)
Member mr::dPdst (miVector &dPds, miVector &dPdt, const miState *const state, const int idx=0)
: The following routines here could be sped up a tad if we record the triangle id (instance, state->pri + state->pri_idx) and cache its dPds, dNds, etc. This has to be done for each miState. With that we can avoid recalculating them each time, as likely several contiguous samples will hit the same triangle.


--- layout: default title: Offline First root_path: ./ ---
We live in a disconnected & battery powered world, but our technology and best practices are a leftover from the always connected & steadily powered past.
Offline capability is a key characteristic of modern Progressive Web Applications. Offline first thinking must learn from and further what we’ve seen work with Responsive and Mobile First thinking.
Read the introduction and then follow up on A List Apart. Visit or organise a local event, join the Offline First Chat, or check out additional resources.
We want to spark a discussion around:
We are collecting discussion results from all of the above on our Offline First GitHub Organisation.


The Boost C++ Libraries
This book is licensed under a Creative Commons License.
This chapter, which deals with function objects, could have easily been named 'Functions of higher order' as well. This actually refers to functions that can be passed to or returned from other functions. Functions of higher order are implemented as function objects in C++ thus, the original title still makes sense.
Throughout this chapter, several Boost C++ Libraries dealing with function objects are presented. While Boost.Bind replaces the well-known std::bind1st()
and std::bind2nd()
functions from the C++ standard, Boost.Function provides a class to encapsulate function pointers. Finally, Boost.Lambda introduces a way of creating anonymous functions.
Boost.Bind is a library simplifying a mechanism already provided by the C++ standard using the std::bind1st()
and std::bind2nd()
template functions: The usage of functions with a virtually unlimited number of parameters in scenarios expecting functions with a specific signature. One of the best examples for such a scenario is the many different algorithms defined by the C++ standard.
#include <iostream> #include <vector> #include <algorithm> void print(int i) { std::cout << i << std::endl; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), print); }
For its third parameter, the algorithm std::for_each()
expects a function or function object taking exactly one parameter. If std::for_each()
is executed, all elements of the particular container - in the above example of type int
- are sequentially passed to the print()
function. However, if a function with a different signature should be used, things are getting complicated. For example, imagine if the following function add()
, adding up a constant value to each element of the container and displaying the result, should be passed instead.
void add(int i, int j) { std::cout << i + j << std::endl; }
Since std::for_each()
expects a function taking one parameter only, the add()
function cannot be passed directly. Instead, the source code needs to be modified.
#include <iostream> #include <vector> #include <algorithm> #include <functional> class add : public std::binary_function<int, int, void> { public: void operator()(int i, int j) const { std::cout << i + j << std::endl; } }; int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), std::bind1st(add(), 10)); }
The above application adds up the value 10 to every element of the container v and displays the result using the standard output stream. The source code had to be substantially modified in order to allow for this though: The add()
function has been converted to a function object derived from std::binary_function
.
Boost.Bind simplifies the binding between different functions. It consists of the boost::bind()
template function only and is defined in boost/bind.hpp
. This function allows to implement the above example as follows:
#include <boost/bind.hpp> #include <iostream> #include <vector> #include <algorithm> void add(int i, int j) { std::cout << i + j << std::endl; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), boost::bind(add, 10, _1)); }
Functions like add()
do not need to be converted to a function object any longer in order to be used with std::for_each()
. Using boost::bind()
, the function can be used as is by passing it as the first parameter.
Since the add()
function expects two parameters, they need to be passed to boost::bind()
as well. The first one is the constant value 10, the second one is a weird looking _1.
_1 is called a placeholder and is defined in Boost.Bind. Besides _1, Boost.Bind also defines _2 and _3. Using these placeholders, boost::bind()
can be transformed into an unary, binary or tertiary function. In the case of _1, boost::bind()
is transformed into an unary function - a function expecting a single parameter. This is necessary since std::for_each()
expects such an unary function as its third parameter.
Once the application is executed, std::for_each()
calls the unary function for each element of the container v. The element value is passed to the unary function using the placeholder _1. The placeholder as well as the constant value are being further passed to the add()
function. Using this mechanism, std::for_each()
only sees the unary function defined by boost::bind()
. boost::bind()
itself simply calls a different function and passes items such as a constant value or placeholders as parameters.
The following example defines a binary function by means of boost::bind()
which is utilized with the std::sort()
algorithm which expects a binary function as its third parameter.
#include <boost/bind.hpp> #include <vector> #include <algorithm> bool compare(int i, int j) { return i > j; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::sort(v.begin(), v.end(), boost::bind(compare, _1, _2)); }
Due to the usage of the two placeholders _1 and _2, boost::bind()
defines a binary function. The std::sort()
algorithm calls this function with two elements from the container v and uses the return value to sort the container accordingly. Based on the definition of the compare()
function, the container is sorted in descending order.
However, since compare()
already is a binary function, the usage of boost::bind()
is actually superfluous.
#include <boost/bind.hpp> #include <vector> #include <algorithm> bool compare(int i, int j) { return i > j; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::sort(v.begin(), v.end(), compare); }
The usage of boost::bind()
can still make sense though. For example, in case the container should be sorted in ascending order without changing the definition of the compare()
function.
#include <boost/bind.hpp> #include <vector> #include <algorithm> bool compare(int i, int j) { return i > j; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::sort(v.begin(), v.end(), boost::bind(compare, _2, _1)); }
This example only changed the order of the placeholders: _2 is passed as the first parameter while _1 is passed as the second parameter to compare()
which effectively changes the sorting order.
The library Boost.Ref is typically used in conjunction with Boost.Bind and thus is presented next. It provides two functions - boost::ref()
and boost::cref()
- defined in boost/ref.hpp
.
Boost.Ref is of importance whenever functions containing at least one reference parameter should be used with boost::bind()
. Since boost::bind()
copies its parameters, references need to be handled separately.
#include <boost/bind.hpp> #include <iostream> #include <vector> #include <algorithm> void add(int i, int j, std::ostream &os) { os << i + j << std::endl; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), boost::bind(add, 10, _1, boost::ref(std::cout))); }
The above example uses the known add()
function from the previous paragraph. This time however, the function expects a reference to a stream object in order to print the information. Since parameters to boost::bind()
are passed by value, std::cout cannot be used directly since otherwise the function would attempt to create a copy of it.
Using the template function boost::ref()
, streams such as std::cout can be passed by reference which allows to compile the example successfully.
In order to pass constant objects by reference, the template function boost::cref()
can be used instead.
For encapsulating function pointers, Boost.Function provides a class named boost::function
. It is defined in boost/function.hpp
and is used as follows:
#include <boost/function.hpp> #include <iostream> #include <cstdlib> #include <cstring> int main() { boost::function<int (const char*)> f = std::atoi; std::cout << f("1609") << std::endl; f = std::strlen; std::cout << f("1609") << std::endl; }
boost::function
allows to define a pointer to a function with a specific signature. The above example defines a pointer f that can point to functions expecting a parameter of type const char*
and returning a value of type int
. Once defined, functions with matching signatures can then be assigned to the pointer accordingly. The example program first assigns the std::atoi()
function to f before it is reassigned to std::strlen()
.
Note though that the given data types do not necessarily need to match exactly: Even though std::strlen()
uses std::size_t
as its return type, it still can be assigned to f.
Since f is a function pointer, the assigned function can be called using the overloaded operator()()
operator. Depending on what function is currently assigned, either std::atoi()
or std::strlen()
is called in the given example.
If f is called without having a function assigned, a boost::bad_function_call
exception is thrown.
#include <boost/function.hpp> #include <iostream> int main() { try { boost::function<int (const char*)> f; f(""); } catch (boost::bad_function_call &ex) { std::cout << ex.what() << std::endl; } }
Note that assigning the value 0 to a function pointer of type boost::function
will release any currently assigned function. Calling it after releasing will also result in a boost::bad_function_call
exception being thrown. In order to check whether or not a function pointer currently is assigned to a function, the empty()
function or the operator bool()
operator can be used.
Using Boost.Function, class member functions can also be assigned to objects of type boost::function
.
#include <boost/function.hpp> #include <iostream> struct world { void hello(std::ostream &os) { os << "Hello, world!" << std::endl; } }; int main() { boost::function<void (world*, std::ostream&)> f = &world::hello; world w; f(&w, boost::ref(std::cout)); }
When calling such a function, the first parameter passed indicates the particular object for which the function is called. Therefore, the first parameter after the open parenthesis inside the template definition must be a pointer to that particular class. The following parameters then denote the signature of the corresponding member function.
The application also utilizes boost::ref()
from the Boost.Ref library which provides an easy mechanism of passing references to Boost.Function.
Unnamed functions - called lambda functions - currently do exist in various programming languages but C++. With the help of the Boost.Lambda library however, they can now be used in C++ applications as well.
The general goal of lambda functions is to make the source code more compact and thus more comprehensible. Take the code sample from the first paragraph of this chapter for example.
#include <iostream> #include <vector> #include <algorithm> void print(int i) { std::cout << i << std::endl; } int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), print); }
This program takes the elements of the container v and writes them to the standard output stream using the print()
function. Since print()
only writes a simple int
, the implementation of the function is fairly simple. Strictly speaking, it is so simple that it would be convenient if one could simply define it within the std::for_each()
algorithm directly; thus saving the need for an additional function. The additional benefit is a more compact code since the algorithm and the function for the data output are not locally separated. Boost.Lambda actually makes this a reality.
#include <boost/lambda/lambda.hpp> #include <iostream> #include <vector> #include <algorithm> int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), std::cout << boost::lambda::_1 << "\n"); }
Boost.Lambda provides several constructs to define unnamed functions. Code is placed where executed thus skipping the overhead of enclosing it in a function and the corresponding function call. As with the original example, the program writes all elements of the container v to the standard output stream.
Similar to Boost.Bind, Boost.Lambda also defines three placeholders named _1, _2 and _3. Unlike Boost.Bind, these placeholders are defined in a separate namespace though. Hence, the first placeholder in the example is referenced via boost::lambda::_1. In order to satisfy the compiler, the corresponding header file boost/lambda/lambda.hpp
needs to be included.
Even though the position of the code being the third parameter to std::for_each()
seems odd, Boost.Lambda allows for writing regular C++ code. Using the placeholder, the elements of the container f can be passed to std::cout via <<
in order to write them to the standard output stream.
While Boost.Lambda is quite powerful, there are some drawbacks. To insert a line break into the output of the above example, "\n" must be used instead of std::endl
in order to successfully compile. Since the type expected by the unary std::endl
template function is different from the one of the lambda function std::cout << boost::lambda::_1
, it cannot be used in this case.
The next revision of the C++ standard will likely add lambda functions as an integral part to the C++ language itself thus eliminating the need for a separate library. It may still take years though before the next revision is published and widely adopted by the different compiler manufacturers. Until then, Boost.Lambda proves to be a perfect replacement as can be seen in the following example which only writes elements greater than 1 to the standard output stream.
#include <boost/lambda/lambda.hpp> #include <boost/lambda/if.hpp> #include <iostream> #include <vector> #include <algorithm> int main() { std::vector<int> v; v.push_back(1); v.push_back(3); v.push_back(2); std::for_each(v.begin(), v.end(), boost::lambda::if_then(boost::lambda::_1 > 1, std::cout << boost::lambda::_1 << "\n")); }
The header file boost/lambda/if.hpp
defines several constructs to allow if
statements within lambda functions. The most basic construct is the boost::lambda::if_then()
template function that expects two parameters: The first parameter evaluates a condition - if true, the second parameter is executed. Each parameter can be a lambda function itself as shown in the example.
Besides boost::lambda::if_then()
, Boost.Lambda provides the boost::lambda::if_then_else()
and boost::lambda::if_then_else_return()
template functions - each expecting three parameters. Additional template functions for loops, cast operators and even for throw
- allowing lambda functions to throw exceptions - are provided as well.
Even though complex lambda functions in C++ can be built utilizing these template functions, one has to consider aspects such as readability as well as maintainability. Since one needs to learn and understand additional functions like boost::lambda::if_then()
instead of using the known C++ keywords if
and else
, the benefit of lambda functions usually decreases with their complexity. Most of the time, it is more reasonable to define a discrete function using the familiar C++ constructs instead.
You can buy solutions to all exercises in this book as a ZIP file.
Simplify the following application by converting the function object divide_by
to a function and by replacing the for
loop used to output the data with a standard C++ algorithm:
#include <algorithm> #include <functional> #include <vector> #include <iostream> class divide_by : public std::binary_function<int, int, int> { public: int operator()(int n, int div) const { return n / div; } }; int main() { std::vector<int> numbers; numbers.push_back(10); numbers.push_back(20); numbers.push_back(30); std::transform(numbers.begin(), numbers.end(), numbers.begin(), std::bind2nd(divide_by(), 2)); for (std::vector<int>::iterator it = numbers.begin(); it != numbers.end(); ++it) std::cout << *it << std::endl; }
Simplify the following application by replacing both for
loops with standard C++ algorithms:
#include <string> #include <vector> #include <iostream> int main() { std::vector<std::string> strings; strings.push_back("Boost"); strings.push_back("C++"); strings.push_back("Libraries"); std::vector<int> sizes; for (std::vector<std::string>::iterator it = strings.begin(); it != strings.end(); ++it) sizes.push_back(it->size()); for (std::vector<int>::iterator it = sizes.begin(); it != sizes.end(); ++it) std::cout << *it << std::endl; }
Simplify the following application by modifying the type of the variable processors and replacing the for
loop with a standard C++ algorithm:
#include <vector> #include <iostream> #include <cstdlib> #include <cstring> int main() { std::vector<int(*)(const char*)> processors; processors.push_back(std::atoi); processors.push_back(reinterpret_cast<int(*)(const char*)>(std::strlen)); const char data[] = "1.23"; for (std::vector<int(*)(const char*)>::iterator it = processors.begin(); it != processors.end(); ++it) std::cout << (*it)(data) << std::endl; }
Copyright © 2008-2010 Boris Schäling


Helloo
I'M BARRACK
I am a Web developer
web developer
My name is Barrack Juma.I am a web developer,
born in Kenya,i came from siaya and proud to be a kenyan,
i'm a melancholic and an extrovert.I love perfection and i'm more outspoken,
outgoing and love being around other people.And above all i love christ.
| SCHOOL NAME | FROM | TO |
|---|---|---|
| Madaraka Primary School | 2009 | 2015 |
| Shammah High School | 2016 | 2019 |
| Moringa School | 2021 | To date |
worked for a hardwood campany for one month.
Then volunteer in a youths ministry called Impact youths.
I decided to take a class on programming because
our world today is under technology and
i love how technology work.
And i got intrest in coding
| PROJECT NAME | LINK | DESCRIPTION & LANGUAGES |
|---|---|---|
| My favourite band | my favourite band | language used HTML & CSS This project i created for a favourite band. |
| Anita's kitchen | Anita's kitchen | language used HTML & CSS A website for a hotel's kitchen |
| Digital clock | Digital clock | language used HTML,CSS & Javascript This project show time and date. |
SKILLS
Art & Craft
Cooking
HOBBIES
Writing articles
Travelling
Reading books
INTREST
Public speaking
Team sports
Mentoring
if you have a project to be worked on


Dry mouth, usually called ‘xerostomia’ (zeer-oh-stomia), is a common symptom most often caused by a decrease in the amount or quality of saliva. Almost every Sjögren’s patient experiences some degree of dry mouth.
Dry mouth has many causes including:
• prolonged use of many prescription drugs including certain antihistamines, antihypertensives, and antidepressants
• chronic diseases such as Sjögren’s, sarcoidosis, hepatitis C, diabetes, or depression
• medical treatments such as radiation therapy to the head and neck or bone marrow transplantation
Saliva is an essential body fluid for protection and preservation of the oral cavity and oral functions. It is produced by the three pairs of major salivary glands and hundreds of minor salivary glands. Its value is seldom appreciated until there is not enough. Saliva is mostly water, but it also contains over 60 substances, which:
• protect, lubricate and cleanse the oral mucosa
• aid chewing, swallowing and talking
protect the teeth against decay
• protect the mouth, teeth, and throat from infection by bacteria, yeasts, and viruses
• support and facilitate our sense of taste
Since saliva plays such an important role in the oral cavity, decreased salivation can lead to many problems. If this condition persists for months or years, a patient may develop oral complications such as difficulty swallowing, severe and progressive tooth decay, oral infections (particularly fungal), or combinations of these.
As a result, detecting the early signs of dry mouth is critical. The dentist and/or dental hygienist can be instrumental in detecting one of the earliest signs, possibly before the patient is even aware of his or her dry mouth, by observing the amount of saliva pooled under/around the tongue during dental procedures. Little or no pooling of the saliva may indicate the patient is beginning to suffer from dry mouth. Other early signs to look for would be dental decay located at the necks of teeth next to the gums or on the chewing edges of teeth.
Symptoms of dry mouth can include difficulty swallowing food (especially dry food) without a drink, a change in the sense of taste, a burning sensation or pain in the mouth, difficulty talking or eating certain foods, or some combination of these.


{% extends "base.html" %} {% block content %}
Welcome to Sync YouTube playlist service. This service can copy youtube public/unlisted playlists to your account.


--- layout: page title: Annular Solar Eclipse Map permalink: /eclipse-map-2019 --- Here's what the eclipse will look like from some cities in Tamil Nadu. You can send a mail to<EMAIL_ADDRESS>if you would like to add your place as well.


@import gospeak.core.domain.User @import gospeak.core.domain.UserRequest.AccountValidationRequest @import gospeak.web.auth.routes.AuthCtrl @import gospeak.web.utils.UserAwareReq @(emailValidation: AccountValidationRequest, user: User)(implicit req: UserAwareReq[AnyContent])
Hello @user.firstName,
Welcome to Gospeak, you can create talks and propose them to meetups or conferences in an easy to use interface.
If you are an organizer you can create your group, launch a CFP and organise proposals. You can even look for talks that speaker made public and suggest them to do a proposal to the CFP.
But for now, can you just click on the account validation link, to validate your email?
Thanks a lot, we hope you will enjoy Gospeak and make amazing talks or events \o/
The Gospeak team


Semi-Blind Morphological Component Analysis
This post is an overview of my thesis work carried out at the Department of Electrical and Computer Engineering, University of Minnesota-Twin Cities. My thesis work examines a semi-blind source separation problem which finds applications in audio, image, and video processing. The primary aim of this tutorial is to develop an overall intuitive understanding of my work. Suitable examples from our day-to-day lives are employed to motivate and develop the algorithmic framework.
Introduction
If you have ever been to a really noisy party or a large gathering, you must have noticed that you can turn your attention to a specific person and listen to him/her in spite of all the other sounds. It is interesting how you can recognize and keep track of which voice(s) to follow. This process of selective hearing, in signal processing literature, is referred to as the cocktail-party problem or the source separation problem. This problem has been well studied in literature and is of great interest in the signal processing community. However, most of the previous work in this area deals with separating the sources based on either of two simplifying assumptions [[ICA]],
- The sources (speakers) which are inherently independent, meaning they sound very differently to begin with.
- The methods assume that multiple mixtures, equal to the number of individual sources, are available.
In real life situations such independence and availability of these multiple mixtures of the sources are luxuries that we seldom have. For the source separation task we set out to solve at the cocktail-party, the voices of the speakers are somewhat similar, and we say that the sources (voices of individual speakers) are correlated. In addition, because we perform this task (separation of one speaker’s sound from many) on a single recording, this is a single channel source separation task. In this regard, one can view the source separation task as disentangling a mixture of often correlated sources. In cases where none of the sources are known a priori, the problem is known as a Blind Source Separation Problem and when knowledge about some of the sources is available, we refer to it as a Semi-Blind Source Separation Problem.
A Motivating Example in Audio Forensics
The semi-blind source separation problem studied in this work is motivated from its application in electroshock law enforcement devices. These devices, when fired, eject probes which attach to the suspect and deliver electric current to restrict their movement. A microphone mounted on the gun records the sounds during the event, which is a mixture of ambient noise (people talking/shouting) along with a signal which indicates the status of the device (whether it was delivering current or not). It is often of interest to determine whether the probes were successfully attached and delivering current. However, due to the ambient noise, the fact the two states of the device (delivering and not-delivering current) are highly correlated and other non-idealities, we have a somewhat difficult task at hand.
A visit to the Minnesota Orchestra
After the hostile situation we encountered above, it is time we relax a little by visiting the Minnesota Orchestra. Suppose that you are at the Minnesota Orchestra and after the first act your friends are excitedly discussing about the Cello in the piece you just heard. Now, imagine you have no idea about how the Cello sounds like. What would you do?
You have the following options:
- Case 1: Listen to a sample of a Cello before the next act.
- Case 2: Assuming that you can identify all other instruments, try identifying the Cello and learn what it sounds like during the next act.
These two processes by which you recognize the instrument (Cello) are at the heart of Machine Learning literature. In the cases described above, you either have the training data (Case 1) to learn the instruments or you have the knowledge about all other instruments and you learn the features specific to Cello, on the fly, from the data (Case 2, referred to as an online methodology).
In the situation described above, we often employ the terms like training and learning. Before we delve into the algorithmic specifics of the original problem of semi-blind source separation we set out to solve, let us get introduced to these terms and a new technique available in data analysis and machine learning viz Dictionary Learning.
Dictionary Learning
The word dictionary paints a picture of a resource which contains the meanings of all the words of a language. In an analogous fashion, one can create a dictionary of types of cats, dogs etc., which gives us information about types of cats or dogs respectively. It is assumed that a dictionary of dogs must not be used to look up cats and vice versa. However, it is important to note that both cats and dogs have some features like four feet, two-eyes etc. which are common. In this regard, we note that a good dictionary for a specific class has the distinguishing features of that class i.e. the features that can be used to identify the class.
There is yet another term to be tackled before we describe Dictionary Learning, this is Sparsity. When we say that a signal has a Sparse representation in a dictionary, we mean that that signal can be formed by using a few elements of a specific Dictionary. It is like saying that you have a set of spices and you use a certain (small) number of spices for a specific dish. These individual spices will form the sparse basis for all spice preparations you will use in you meals. All these individual spices hence form the dictionary of spices.
Now, Dictionary Learning is a process by which we aim to learn these distinguishing features of a class from a dataset (known as training data). This technique essentially learns the sparsifying features of a dataset. So why are we interested in sparsifying dictionaries (dictionaries which yield sparse representations)? Sparsifying dictionaries help us to represent the signals succinctly, such compact representations can help us define a particular class efficiently. When such dictionaries are learned on the go, without the use of prior training, it is known as Online Dictionary Learning [[Mairal 2010]].
Semi-Blind Morphological Component Analysis
Revisiting the Cellist: the SBMCA Algorithmic framework
We describe the algorithmic motivation to solve the single channel semi-blind source separation problem based on the Online Dictionary Learning technique discussed above by using the technique similar to Case 2 described in Section 3.
Imagine that you have individual dictionaries containing the defining features of each instrument being played at the orchestra except for the Cello. Our essential aim here is to find the part of the musical piece which cannot be represented in these a priori known dictionaries and learn a new dictionary of features describing this unrepresented part (or instrument). This new dictionary (for our example) hence describes the Cello.
This forms the algorithmic basis of the technique developed to solve the single channel semi-blind source separation problem. More formally, in each iteration of the algorithm we aim to find the representation of a signal in a set of known dictionaries and in the next step learn the unknown dictionary. After a few iterations, we have the desired source separation via their representations in these distinct dictionaries. We call this algorithmic framework as the Semi-Blind Morphological Component Analysis (SBMCA) as it is similar to the Morphological Component Analysis (MCA) [[Starck 2005]], [[Donoho 2010]], [[Bobin 2007]] technique for which all dictionaries are known.
Back to the Audio Forensics Application
For the Audio Forensics application described in Section 2, we can obtain the information about the delivering and non-delivering current states by triggering the device in a laboratory setting. We form the known dictionaries by using this information about the state signals of the device. In addition, we use the algorithm described above to separate the state signal from the unknown background signal. Subsequently, the state signal can be used to identify the time instants at which the current was being delivered by the electro-shock law enforcement device.
Results
| Original Mixture |
||
| SBMCA |
||
| MCA DCT |
||
| MCA Identity |
||
| NNSC |
||
Conclusions
We motivate and propose a technique to solve the single channel semi-blind source separation problem via Semi-Blind Morphological Component Analysis. We base our discussion on intuition and motivating examples from day to day life. For a deeper analysis, algorithmic details and the results please see [[Rambhatla 2013]].
ICA UMTC Mairal 2010 Starck 2005 Donoho 2010 Bobin 2007 Rambhatla 2013


7
1 As often as I try to heal Israel,
the people openly show that they are sinning,
and the people in the city of Samaria show the same thing.
They lie and cheat in their buying and selling;
they are like lawless men who attack people who are walking in the streets.
2 But they do not take a moment to think that I, Yahweh, see everything they do.
Everywhere they go, they commit evil,
and I see it all.
3 The wicked things they do bring delight to their king,
and the king's officials are happy when they tell lies.
4 They are all sexually immoral;
they burn with lust like a baker's oven that is burning hot;
once he lights the fire, he does not need to put any more wood on it,
until he is ready to bake the bread.
5 At the king's festivals, his officials do outrageous things because they are drunk with wine,
and the king joins in with them as they mock me.
6 But these same officials then set about making plans to murder the king.

In the end, all their kings were killed;
not one of them called on me, Yahweh, to help."
8 "Israel joins with other people groups—
all the people are like a flat cake that is only cooked on one side—they were worthless, ruined.
9 People who come from far away have taken away Israel's strength.

Even so, they will not return to me—to Yahweh their God.
They will not try to persuade me to have mercy on them, no matter what happens to them.
11 Israel is like a foolish bird, a dove that anyone can easily deceive.
He calls out first to Egypt, and then like a bird, he flies up to Assyria.
12 But when they are on their way there,
I will spread my net over them,
I will bring them down as a hunter brings down birds from the air into a net.
I will punish them all together.
13 How terrible it will be
for my people, because they have abandoned me!
They will perish
because they have rebelled against me.
I wanted to rescue them,
but they kept telling lies against me.
14 They do not cry out to me; they do not call to me from their hearts;
they only lie on their beds and howl and cry out.
They cut themselves to try to get the attention of their idols, so they may receive grain and new wine from their gods.
They have rebelled against me.
15 Even though I trained them and helped them become strong,
even now they are planning to do evil against me.
16 They go this way and that, but never to me, God Most High.
They are like a bow that breaks when someone pulls it.

This is why the people in Egypt will insult them."


by Olga Kichewko & Maciek Małecki
"Big bang approach fails by definition for bigger projects."
Anonymous Architect


Select this checkbox to have the entered XPath expression use the currently selected node (tag/attribute/pi, and so on) as its context node and evaluate the expression relatively to this node.


Trip Successfully Created!
Your trip id is {{ id }}. Share this with your invited guests.
Manage Your Trip
{% from "macros.html" import head, nav, importJS, footer %} {{ head("Dryve | Login") }}
{{ nav(logged_in) }}Your trip id is {{ id }}. Share this with your invited guests.
Manage Your Trip


---
layout: post
title: Spiralizer
description: Vector drawing storyboard, drawn for a user manual
date: '2019-09-22 10:10:12 +0100'
categories:
- Storyboards
- Graphic Design
---
Vector drawing storyboard, drawn for a Tupperware's user manual.


Our new homepage
Hi Security Friends,
We had this update in the works for a while and the new homepage is finally here. I’ll look at some of the updates and encourage you to reach out for future improvements.
We finally migrated from our old custom-built pages to Hugo and combined our frontpage, blog and documentation into one single repository. This is easier to maintain and to contribute to. Besides these technical improvements, we also worked on the user experience, a fresh front-page, and a new contributor page, and and improved baseline overview.
New contributor page
The DevSec project is driven by many contributors but it was not easily visible since the development is distributed over multiple repositories. Therefore, it was not easy to honor their contributions. We wrote a small script that uses the Github API to fetch all the information from each repositories and aggregated the results on a new community page. It shows all contributors, sorted by their contributions and a link to their github account.
New baseline views
For some time now, we have tracked our security guidelines in baselines that are independent from the DevOps automation tool. We use InSpec to define the baselines and to verify our Ansible, Chef, and Puppet remediation modules in an automatic way. Until today, it was challenging for users to see all baseline controls without looking into the baseline source code. Since we aim to enable everybody to understand and see our security guidelines, a new visualization was required.
We updated our existing feature overview and linked it to our new profile viewer.
You can click on each benchmark to see baseline details and their controls. In addition, you find the links for the Ansible, Chef and Puppet at the top of the baseline viewer.
We hope you enjoy these new views!
Have a hacky day, Chris


Peek-a-boo is an ancient game riddled in mystery and deceit. Though it appears to be an innocent children's pastime, you may change your mind when you learn of its treacherous history.
What a cute walrus! Click here to hide her again.
What a cute baby walrus! Click here to hide him again.
Here's their little friend sealion! Click here to see him!Click here to hide him!
Here's a baby seal! Click here to see him!Click here to hide him!


Tree-PLRU based L1 Eviction Timer
When the CPU loads a value into the L1 cache, it usually needs to choose an existing entry to evict first. There are different eviction strategies to do this, but most modern desktop CPUs use a tree based "Pseudo Least Recently Used" algorithm, Tree-PLRU in short. A given cache set is organized in a tree structure and every node stores which side of the tree has been accessed farther in the past (least recently used). Choosing a good candidate for eviction is then as simple as following the arrows in the tree.
This also means that in the worst case, an element that has been accessed once can stay in the cache forever. This happens if the neighbor in the tree gets accessed everytime the element is about to be evicted. We can use this to test for an L1 access using low precision timers as follows:
- Fill the cache set with known values
- Trigger the code to test, which might or might not access the cache set
- Repeatedly access the known values from step 1, but keep the unknown element in the cache by accessing its neighbor when needed
Check out the animation on the right and compare what happens when there's a cache hit from the instrumented code, i.e. the unknown element in red marked with an X. The element to keep it alive is marked with a K. You will see that they always end up as neighbors even though the initial state of the cache is randomized. Note how everytime the arrows point to X, we access K instead to keep it in the cache.
Repeating this access pattern allows us to increase the time difference until we can measure it with our low precision timer.


This file is used for the .net integration tests. When the site is built in team city (or when the functional tests are run) this will be replaced with the version in /gatsby/public directory


--- layout: post title: Artrage Sketches date: '2014-05-11T07:30:37+02:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/85413534212/artrage-Sketches ---
Quick Sketches in ArtRage.


Project Overview
Summary
Working on top of this cloud simulation done by Sebastian Lague with Unity, we will add simulations of lightning, rain, and god rays through atmospheric rendering.
Problem Description
We want to develop a realistic simulation of different weathers. Problems we are trying to solve include: how to simulate lightning, atmospheric volumetric light scattering (god rays), and how to make the clouds roll naturally. To implement these effects, we are going to refer to other tutorials, articles, and research papers.
Goals and Deliverables
Baseline Deliverables
- Currently we already have a real-time cloud simulator in Unity. Our goal is to add real-time lightning to the project. We will deliver an interactive real-time rendering that simulates lightning in Unity. In particular, we will make a video that demonstrates this happening.
- To simulate a lightning storm, we will have lightnings which start from clouds and end on the ground. The lightnings should have a tree-like structure and make its way from a point in the sky to a point on the terrain below.
Performance Metrics
- How realistic is the lightning color compared to real images
- How well does the lightning branch out relative to actual lightning
- Frames Per Seconds in Unity on NVIDIA GForce GTX 1660 (Best graphics card of our group)
Aspirational Deliverables
- Non-random spawning of lightning in places of high cloud density with terrain sampling.
- Atmospheric rendering of rain during storms
- God rays generation after the a storm ends has ended.
- [Stretch Goal] Clouds that move according to fluid dynamics and roll along terrain and in the sky rather than just move and shift around.
Schedule
Week 0: Apr 5 - Apr 11
GOAL: finish proposal, familiarize with unity
- Proposal write up
- Familiarize with unity
- Get simulation working in Unity
Week 1: Apr 12 - Apr 18
GOAL: Be able to generate a smooth simulation / video involving clouds only that goes from stormy day to sunny day
- Familiarize ourselves with unity
- Tweak existing cloud models to create a storm-like setting of clouds.
- Get fixed parameter sets for clouds in different weather
- Weather sets
- Stormy day
- Rainy day
- Sunny
- Params
- Color
- Density
- Smoothness
Week 2: Apr 19 - Apr 25
GOAL: Make a lightning independently
- Create a model of lightning that exists outside of the simulation and tweak parameters to ensure realistic branching and realistic color.
- Follow implementations in Physically Based Animation and Rendering of Lightning and Fast Lightning Rendering.
- Add random spawning of lightning in the scene
Week 3: Apr 26 - May 2
GOAL: Add lightning to stormy days
- Research on how real lightnings are formed
- What global weather conditions are required?
- E.g. humidity
- What specific conditions are required?
- E.g. cloud density
- Spawn lightning according to realistic parameters researched
Week 4: May 3 - May 9
GOAL: Add rain to our real-time rendering
- If there is time remaining, implement rain.
Resources
Hardware & Software
- Computing Platform: Windows and Mac
- Hardware: GPU with NVIDIA GForce GTX 1660 (Best graphics card of our group)
- Software: Unity, Three.js


Run4offers is one stop shop for all your fashion and lifestyle needs and it is what you've been waiting for. A one of its kind platform for a wide range of products that allows you to chat longer as it credits your phone every time you place an order. Get ready for a unique and hassle-free experience as Run4offers opens up new vistas of lucrative offers. Your search ends, a new saga begins!
Currently studying at Swami Keshvanand Institute of Technology (SKIT Jaipur). I have a passion of developing new things in the field of technology. This portal has been created to provide free recharge to all those users who do online Shopping.
"There is a thin line between information and knowledge. When we will figure out that line and we will become unstopable"
Currently studying at Swami Keshvanand Institute of Technology (SKIT Jaipur). Ambitious, shopaholic, love to explore world. Working hard for making this portal successful.
"Instead of spending time being bothered by things that you cannot control, invest your time and energy in creating the result you desire"
And I desired of making this kind of portal for all the shopaholic's so that they can grab amazing offers on every purchase.
Currently studying at Swami Keshvanand Institute of Technology (SKIT Jaipur). I am good at designing the web posters for different purposes. And have a passion of gaining knowledge about new techno-gadgets.
"Gain more and more knowlege, as knowlegde always bring you to the doorstep of success."
This portal will be very helpful for grabbing amazing deals on online shopping


TO ensure the game adn database is running well and smmothly we undertook several tests.
A general test(more like a user survey)
| Scope | Purpose | Roles | Metrics | Tester1 | Tester2 | Tester3 | Tester4 | Tester5 |
| functions of gameplay |
To guarantee the functions in game are in use and make sure no eror occurs. |
students | no error occurs and functions are running well | Yes | Yes | Yes | Yes | Yes |
| multi-platfrom | make sure the game is working on computers and mobiles | students | the game is running properly | Yes | Yes | Yes | Yes | Yes |
| data accessability | parents and teachers should access the students' profile and see the progress | parents, teachers | the profile of students should be accessed by parents and teachers | Yes | Yes | Yes | Yes | Yes |
| transfering data | the data of the students should be transfered to database completely and correctly | students | the game record and the profile data should be the same | Yes | Yes | Yes | Yes | Yes |
| the the screen convertion between session selection and the gameplay | the gameplay should run when the session is clicked by user | students | the gameplay runs when session is clicked | Yes | Yes | Yes | Yes | Yes |
| account registration and login information | the user should be able to login as they complete the registration | all users | user succeessfully login after registration | Yes | Yes | Yes | Yes | Yes |
| the pausing menu | to pause the game when students nee rest | students | the pausing menu should pop up and game pause when the student click on the button | Yes | Yes | Yes | Yes | Yes |
| the gold uploading | for purchasing cars | studetns | the gold earned should be updated in the homepage and be able to puchase cars in shop | Yes | Yes | Yes | Yes | Yes |
| first-time user identifying | determine whether the storyboard and tutorial are provided or not | student | the first time user should be see the storyborad and tutorial. Otherwise the game will skip to the session selection page | Yes | Yes | Yes | Yes | Yes |
| comments | All parts of game works smoothly and no error occurs. | The game is running well generally. | I think the game is running perfectly and the themes looks great. | The game runs well and the themes are quite pretty. | The game runs smoothly without error. The themes are fancy. |
Test for - all the stages in game, database connection, game console.
See more at Functional Requirement in about the game.
Test for - all the links in web pages, database connection, forms used in the web pages for submitting or getting information from user.
Check all the links:
● Test the outgoing links for credibility.
● Test all internal links.
● Test to check if there is any page that doesn’t link to others.
Test forms in all pages:
Forms are used to registration and login for the game. We carry this test by inputting the data ourselves to see if we get the correct output.
● Password should be at least 6 characters
● Password and confirm password should be the same
● Wrong inputs to the fields in the forms.
Database testing:
● Data consistency is very important in web application especially web game. Check for data integrity and errors while you edit, delete, modify the forms or do any DB related functionality.
● Verify data integrity and errors while you edit, delete modify when you do anything DB related (creating new user, create new game session)
● Check if SQL query is executed correctly and the result of the database is returned correctly.
Test for navigation:
The user should be able to move through the whole webpage and game state swiftly. There should not be any dead-end.
Content checking:
Content should be easy to understand. The manual should be informative and contains all the information the user need. Check if there is any spelling error and try to not use too dark or too bright colour.
The main interfaces are:
Web server and application server interface
Application server and Database server interface.
Check if the interaction between front-end and back-end is handled correctly. Try to find if any error is not handled by the system.
Browser compatibility:
The game will work on most modern browsers, which are newer than Internet Explorer 7.0.
Mobile browsing:
The game will run on all touch devices
Web Load Testing
Test the performance on different Internet connection speed. How many requests can the system handle simultaneously? How large the input data from user the system can accept?
Web Stress Testing
Under which circumstance the system will crash? How the system recovers from crash?
Following are some test cases for web security testing:
● Test by pasting internal URL directly into browser address bar without session. Internal pages should not open.
● Try some invalid inputs in input fields like login username, password, input text boxes. Check the system reaction on all invalid inputs.
● Web directories or files should not be accessible directly unless given download option.
● All transactions, error messages, security breach attempts should get logged in log files somewhere on web server.