Writes a file_type enum into a stream.
| os | the stream. |
| fom | the file_type enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| texture_wrap_mode | twm | ||
| ) |
Writes a texture_wrap_mode enum into a stream.
| os | the stream. |
| twm | the texture_wrap_mode enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| file_open_mode | fom | ||
| ) |
Writes a file_open_mode enum into a stream.
| os | the stream. |
| fom | the file_open_mode enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| text_flow | tf | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| tf | the object. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| mouse_button | mb | ||
| ) |
Writes a mouse_button enum into a stream.
| os | the stream. |
| mb | the mouse_button enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| shader_type | st | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| st | the shader_type enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| texture_channel | tc | ||
| ) |
Writes a texture_channel enum into a stream.
| os | the stream. |
| tc | the texture_channel enum. |
| HOU_GL_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| blending_equation | be | ||
| ) |
Writes a blending_equation enum into a stream.
| os | the stream. |
| be | the blending_equation enum. |
| HOU_AUD_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| audio_source_state | state | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| state | the audio_source_state enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| texture_filter | tf | ||
| ) |
Writes a texture_filter enum into a stream.
| os | the stream. |
| tf | the texture_filter enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| texture_format | format | ||
| ) |
Writes a texture_format enum into a stream.
| os | the stream. |
| format | the texture_format enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| modifier_keys | mkf | ||
| ) |
Writes a modifier_keys enum into a stream.
| os | the stream. |
| mkf | the modifier_keys enum. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const std::vector< T > & | c | ||
| ) |
Outputs a std::vector to the given stream.
| T | the element type. |
| os | the output stream. |
| c | the std::vector object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| mesh_draw_mode | mdm | ||
| ) |
Writes a mesh_draw_mode enum into a stream.
| os | the stream. |
| mdm | the mesh_draw_mode enum. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const std::set< T > & | c | ||
| ) |
Outputs a std::set to the given stream.
| T | the element type. |
| os | the output stream. |
| c | the std::set object. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const std::array< T, N > & | c | ||
| ) |
Outputs a std::array to the given stream.
| T | the element type. |
| N | the size of the std::array object. |
| os | the output stream. |
| c | the std::array object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| texture_type | type | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| type | the texture_type enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| pixel_format | format | ||
| ) |
Writes a pixel_format enum into a stream.
| os | the stream. |
| format | the pixel_format enum. |
| HOU_GL_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| blending_factor | bf | ||
| ) |
Writes a blending_factor enum into a stream.
| os | the stream. |
| bf | the blending_factor enum. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| gl_type | type | ||
| ) |
Writes the object into a stream.
| os | the output stream. |
| type | the gl_type enum. |
| HOU_AUD_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| sound_distance_model | dm | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| dm | the sound_distance_model enum. |
| HOU_AUD_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| audio_buffer_format | format | ||
| ) |
Writes a audio_buffer_format enum into a stream.
| os | the stream. |
| format | the audio_buffer_format enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| mouse_buttons_state | mbs | ||
| ) |
Writes a mouse_buttons_state object into a stream.
| os | the stream. |
| mbs | the mouse_buttons_state object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const vertex_attrib_format & | vf | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| vf | the vertex_attrib_format. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const glyph & | gm | ||
| ) |
Writes a glyph object into a stream.
| os | the output stream. |
| gm | the object. |
| std::basic_ostream< CharT, Traits > & hou::operator<< | ( | std::basic_ostream< CharT, Traits > & | os, |
| const basic_static_string< CharT, N, Traits > & | s | ||
| ) |
Output stream operator.
| CharT | the character type. |
| N | the maximum number of characters allowed in the string. |
| Traits | the character traits. |
| os | the output stream. |
| s | the basic_static_string. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const display_format_mask & | fm | ||
| ) |
Writes a display_format_mask object into a stream.
| os | the stream. |
| fm | the display_format_mask object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const vertex_format & | vf | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| vf | the vertex_format. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const text_vertex & | v | ||
| ) |
Writes the object into a stream.
| os | the stream. |
| v | the text_vertex. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const texture_channel_mapping & | tcm | ||
| ) |
Outputs a texture_channel_mapping object into a stream.
| os | the output stream. |
| tcm | the texture_channel_mapping object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const vertex2 & | v | ||
| ) |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const display_mode & | vm | ||
| ) |
Writes a display_mode object into a stream.
| os | the stream. |
| vm | the display_mode object. |
| HOU_GFX_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const glyph_metrics & | gm | ||
| ) |
Writes a glyph_metrics object into a stream.
| os | the output stream. |
| gm | the object. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const mesh_t< T > & | m | ||
| ) |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const rotation2< T > & | r | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the output stream. |
| r | the rotation. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| scan_code | sc | ||
| ) |
Writes a scan_code enum into a stream.
| os | the stream. |
| sc | the scan_code enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format | f | ||
| ) |
Writes a display_format enum into a stream.
| os | the output stream. |
| f | the display_format. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const rectangle< T > & | rect | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the stream. |
| rect | the rectangle. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format_type | f | ||
| ) |
Writes a display_format_type enum into a stream.
| os | the output stream. |
| f | the display_format_type. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| key_code | kc | ||
| ) |
Writes a key_code enum into a stream.
| os | the stream. |
| kc | the key_code enum. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const color & | c | ||
| ) |
Writes a color object into a stream.
| os | the stream. |
| c | the color object. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const rotation3< T > & | r | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the output stream. |
| r | the rotation. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const transform3< T > & | t | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the stream. |
| t | the transform. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format_bitmap_order | f | ||
| ) |
Writes a display_format_bitmap_order enum into a stream.
| os | the output stream. |
| f | the display_format_bitmap_order. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const transform2< T > & | t | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the stream. |
| t | the transform. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format_packed_order | f | ||
| ) |
Writes a display_format_packed_order enum into a stream.
| os | the output stream. |
| f | the display_format_packed_order. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format_array_order | f | ||
| ) |
Writes a display_format_array_order enum into a stream.
| os | the output stream. |
| f | the display_format_array_order. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const span< T > & | s | ||
| ) |
Outsputs a span object into a stream.
| T | the value type of the span. |
| os | the output stream. |
| s | the span. |
| HOU_SYS_API std::ostream& hou::operator<< | ( | std::ostream & | os, |
| display_format_packed_layout | f | ||
| ) |
Writes a display_format_packed_layour enum into a stream.
| os | the output stream. |
| f | the display_format_packed_layour. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const image< Dim, PF > & | im | ||
| ) |
Writes the object into a stream.
| Dim | the number of dimensions of the image. |
| PF | the pixel format. |
| os | the stream. |
| im | the image.. |
| std::ostream& hou::operator<< | ( | std::ostream & | os, |
| const pixel< PF > & | pixel | ||
| ) |
Writes the object into a stream.
| PF | the pixel format. |
| os | the stream. |
| pixel | the pixel. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const quaternion< T > & | q | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| os | the stream. |
| q | the quaternion. |
| std::ostream & hou::operator<< | ( | std::ostream & | os, |
| const matrix< T, Rows, Cols > & | m | ||
| ) |
Writes the object into a stream.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| os | the stream. |
| m | the matrix. |
|
noexcept |
Checks if lhs is less or equal to rhs.
| lhs | the left operand. |
| rhs | the right operand. |
| HOU_SYS_API bool hou::operator== | ( | mouse_buttons_state | lhs, |
| mouse_buttons_state | rhs | ||
| ) |
Checks if two mouse_buttons_state objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two vertex_attrib_format objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
Checks if two glyph objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two text_vertex objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two display_format_mask objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two display_mode objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two vertex_format objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
Checks if two vertex2 objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two texture_channel_mapping objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
Checks if two mesh objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two glyph_metrics objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two transforms are equal.
| T | the scalar type. |
| lhs | the left operand of the comparison. |
| rhs | the right operand of the comparison. |
|
noexcept |
Checks if two rotations are equal.
| T | the scalar type. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two rectangles are equal.
| T | the scalar type. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two rotations are equal.
| T | the scalar type. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two transforms are equal.
| T | the scalar type. |
| lhs | the left operand of the comparison. |
| rhs | the right operand of the comparison. |
|
noexcept |
Checks if two transforms are equal.
| T | the scalar type. |
| lhs | the left operand of the comparison. |
| rhs | the right operand of the comparison. |
Checks if two color objects are equal.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two span objects are equal.
Two spans are equal if the memory adress the point at and the size is the same, the check does not compare the elements in the buffer.
| T | the value type of the span. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two image objects are equal.
| Dim | the number of dimensions of the image. |
| PF | the pixel format. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two pixel objects are equal.
| PF | the pixel format. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if two basic_static_string objects are equal.
| CharT | the character type. |
| N | the maximum number of characters allowed in the string. |
| Traits | the character traits. |
| lhs | the left operand. |
| rhs | the right operand |
|
noexcept |
Checks if two quaternions are equal.
| T | the scalar type. |
| lhs | the left operator. |
| rhs | the right operator. |
|
noexcept |
Checks if two matrices are equal.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if lhs is greater than rhs.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Checks if lhs is greater or equal to rhs.
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Bitwise OR operator.
| T | the type. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Bitwise OR operator.
| T | the type. |
| lhs | the left operand. It will store the result of the operation. |
| rhs | the right operand. |
|
noexcept |
Computes the outer product between the two given 3d vectors.
| T | the scalar type. |
| lhs | the left operand. |
| rhs | the right operand. |
|
noexcept |
Retrieves the value of pi.
| T | the scalar type. |
|
noexcept |
Converts radians to degrees.
| T | the scalar type. |
| rad | the angle in radians. |
| constexpr matrix<T, Rows - 1, Cols - 1> hou::reduce | ( | const matrix< T, Rows, Cols > & | m, |
| size_t | row, | ||
| size_t | col | ||
| ) |
Removes a row and a column from a matrix.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| Enable | enabling parameter (can be left to the default value). |
| m | the matrix to be reduced. |
| row | the row to be removed. |
| col | the column to be removed. |
| hou::precondition_violation | if row or col are invalid. |
| constexpr matrix<T, Rows - 1, Cols - 1> hou::reduce | ( | const matrix< T, Rows, Cols > & | m, |
| size_t | row, | ||
| size_t | col | ||
| ) |
Removes a row and a column from a matrix.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| Enable | enabling parameter (can be left to the default value). |
| m | the matrix to be reduced. |
| row | the row to be removed. |
| col | the column to be removed. |
| hou::precondition_violation | if row or col are invalid. |
| constexpr span< Out > hou::reinterpret_span | ( | const span< In > & | in | ) |
Reinterprets the span as a span with a different underlying type.
| Out | the output type. |
| In | the input type. |
| in | the input span. |
| hou::precondition_violation | if sizeof(In) % sizeof(Out) != 0 |
|
noexcept |
Removes the specified directory.
Supports unicode paths.
| path | the directory to be removed. |
|
noexcept |
Renames the specified directory.
Supports unicode paths.
| old_path | the directory to be moved. |
| new_path | the new directory. |
| HOU_COR_API std::string hou::replace_all | ( | std::string | s, |
| const std::string & | from, | ||
| const std::string & | to | ||
| ) |
Replaces all occurrences of a given substring with another substring.
| s | the string to be modified. |
| from | the substring to be replaced. |
| to | the substring that will replace from. |
| std::bad_alloc. |
| void hou::set_blending_color | ( | const color & | c | ) |
Sets the current blending color.
| c | the color. |
| void hou::set_blending_enabled | ( | bool | value | ) |
Sets if blending is enabled.
| value | true to activate blending, false to deactivate it. |
| void hou::set_blending_equation | ( | blending_equation | eq | ) |
Sets the current blending equation.
| eq | the blending equation. |
| void hou::set_destination_blending_factor | ( | blending_factor | f | ) |
Sets the destination blending factor.
| f | the factor. |
| void hou::set_multisampling_enabled | ( | bool | value | ) |
Sets if multisampling is enabled.
| value | true to activate multisampling, false to deactivate it. |
| void hou::set_source_blending_factor | ( | blending_factor | f | ) |
Sets the source blending factor.
| f | the factor. |
| OutputIterator hou::split_string | ( | const std::string & | s, |
| char | delimiter, | ||
| OutputIterator | out | ||
| ) |
Splits a string into all substrings delimited by a given character.
The user must ensure that out is a valid iterator and that the associated container can contain all generated substrings.
| OutputIterator | the output iterator type. |
| s | the string th be split. |
| delimiter | the delimiting character. |
| out | an iterator to the output container into which to write the substrings. |
| std::bad_alloc. |
|
noexcept |
Computes the square norm of a quaternion.
| T | the scalar type. |
| q | the quaternion. |
|
noexcept |
Computes the square norm of the given matrix.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| m | the input matrix. |
| gl_type hou::to_gl_type | ( | ) |
Retrieves the gl_type enum value associated to a specific data type.
| data_type | the actual data type. |
| std::string hou::to_string | ( | const T & | obj | ) |
Converts an object into a string.
The output stream operator must be defined for T and will be used to generate the string.
| T | the type of the object to be converted into a string. |
| obj | the object. |
| std::bad_alloc. |
| HOU_COR_API std::string hou::to_string | ( | bool | value | ) |
Converts a boolean into a string.
The resulting string will be either "true" or "false".
| value | the boolean value. |
| std::bad_alloc. |
|
noexcept |
Computes the trace of the given square matrix.
| T | the scalar type. |
| RC | the number of rows and columns of the matrix. |
| m | the matrix. |
|
noexcept |
Computes the transpose of the given matrix.
| T | the scalar type. |
| Rows | the number of rows. |
| Cols | the number of columns. |
| m | the matrix to be transposed. |


Members
Officers
| Officer | Contact |
|---|---|
| Billy Busse, President |<EMAIL_ADDRESS>|
| Matt Bollinger, Communications |<EMAIL_ADDRESS>|
| Alex Damisch, Mirror Coordinator |<EMAIL_ADDRESS>|
| Andrew Feist, Treasurer |<EMAIL_ADDRESS>|
| Ryan Rosenberg, Webmaster |<EMAIL_ADDRESS>|
Full Members
| Name | Affiliation | Contributions |
|---|---|---|
| Matt Bollinger | Alumnus, University of Virginia | Communications Officer, 2019-2020 ACF Nationals 2019 Editor ACF Nationals 2017 Head Editor ACF Fall 2012 Head Editor ACF Fall 2011 Editor |
| Jordan Brownstein | Alumnus, University of Maryland | ACF Nationals 2019 Editor ACF Nationals 2018 Editor ACF Fall 2014 Editor |
| Billy Busse | Alumnus, University of Illinois, Urbana-Champaign | President, 2019-2020 Meeting Chair, 2018-2019 ACF Nationals 2016 Editor ACF Nationals 2015 Editor |
| Rob Carson | MCTC | ACF Regionals 2019 Editor ACF Nationals 2018 Logistics ACF Nationals 2016 co-Head Editor ACF Nationals 2015 Editor ACF Regionals 2013 Editor ACF Regionals 2011 Head Editor ACF Winter 2010 Editor ACF Fall 2008 Editor |
| Tommy Casalaspi | Ph.D Student, Harvard University University of Virginia |
ACF Nationals 2017 Editor ACF Regionals 2015 Editor |
| Alex Damisch | M.S., DePaul University Alumna, Lawrence University |
Mirror Coordinator, 2019-2020 Treasurer, 2018-2019 ACF Nationals 2019 Editor ACF Nationals 2018 Logistics |
| Stephen Eltinge | Ph.D Candidate, Yale University Alumnus, Massachusetts Institute of Technology |
ACF Regionals 2018 Editor Communications Officer, 2014-2017 ACF Fall 2013 Editor |
| Andrew Feist | A.M. and PhD, Duke University Alumnus, University of Central Missouri |
Treasurer, 2019-2020 ACF Nationals 2019 Stats Director ACF Nationals 2018 Stats Director |
| Carsten Gehring | Alumnus, Carleton College | ACF Nationals 2018 Proofreader ACF Regionals 2017 Proofreader ACF Regionals 2014 Editor ACF Fall 2011 Head Editor ACF Fall 2010 Editor |
| Auroni Gupta | MPH, University of Michigan School of Public Health Alumnus, University of California, San Diego |
ACF Nationals 2019 Head Editor ACF Regionals 2018 Head Editor ACF Nationals 2014 Editor ACF Regionals 2012 Editor ACF Fall 2009 Editor |
| Andrew Hart | J.D., University of Minnesota Law School Alumnus, University of Minnesota |
ACF Nationals 2019 Editor ACF Nationals 2018 Head Editor ACF Regionals 2017 Head Editor Meeting Chair, 2010-2015 ACF Fall 2013 Editor ACF Winter 2010 Head Editor ACF Fall 2008 Head Editor ACF Fall 2007 Editor |
| Will Holub-Moorman | Alumnus, Harvard University | ACF Regionals 2019 Editor ACF Regionals 2018 Editor |
| Ike Jose | Alumnus, University of Illinois, Urbana-Champaign | ACF Nationals 2019 Editor ACF Nationals 2017 Editor ACF Nationals 2016 co-Head Editor ACF Nationals 2015 Editor |
| Gaurav Kandlikar | Ph.D Student, UCLA Alumnus, University of Minnesota |
ACF Fall 2016 Head Editor ACF Fall 2015 co-Head Editor ACF Fall 2014 co-Head Editor ACF Fall 2011 Editor |
| Ophir Lifshitz | every.buzz Maryland |
ACF Regionals 2018 Logistics and Advanced Statistics |
| Stephen Liu | J.D., Stanford Law School Alumnus, Harvard University |
ACF Nationals 2018 Editor ACF Regionals 2017 Editor ACF Regionals 2015 Editor ACF Fall 2013 Head Editor ACF Fall 2012 Editor |
| Bruce Lou | Alumnus, University of California, Berkeley | ACF Regionals 2019 Editor ACF Fall 2017 Editor ACF Fall 2016 Editor |
| Sarah Angelo Luongo | Alumna, Virginia Commonwealth University School of Education Alumna, University of Virginia |
Webmaster, 2018-2019 Meeting Chair, 2017-2018 ACF Nationals 2018 Tournament Director ACF Regionals 2015 Editor and Logistics Coordinator ACF Fall 2011 Editor |
| Jonathan Magin | Alumnus, University of Maryland | Meeting Chair, 2018 ACF Fall 2017 Head Editor ACF Nationals 2013 Head Editor ACF Nationals 2012 Head Editor ACF Nationals 2011 Editor ACF Nationals 2009 Editor ACF Regionals 2009 Head Editor ACF Fall 2007 Editor |
| Will Nediger | Ph.D, University of Michigan Alumnus, University of Western Ontario |
ACF Regionals 2019 Head Editor ACF Regionals 2014 Editor ACF Fall 2009 Editor |
| Ryan Rosenberg | Alumnus, University of North Carolina at Chapel Hill | Webmaster, 2019-2020 ACF Nationals 2019 Tournament Director ACF Nationals 2018 Assistant Tournament Director ACF Fall 2017 Editor ACF Fall 2015 Editor |
| Bernadette Spencer | Minnesota | ACF Nationals 2019 Travel Logistics ACF Nationals 2018 Travel Logistics |
| Cody Voight | Alumnus, Virginia Commonwealth University | ACF Regionals 2017 Editor ACF Nationals 2016 Stats Director ACF Nationals 2015 Assistant Tournament Director ACF Regionals 2013 Editor |
| Andrew Wang | Alumnus, University of Illinois, Urbana-Champaign | ACF Nationals 2019 Editor ACF Nationals 2018 Editor ACF Fall 2015 Editor |
| Ryan Westbrook | J.D., Wayne State University Law School Alumnus, University of Michigan |
ACF Nationals 2018 Editor ACF Nationals 2016 Editor ACF Nationals 2015 Head Editor ACF Nationals 2014 Editor ACF Nationals 2010 Editor ACF Nationals 2008 Editor ACF Regionals 2007 Editor |
| Jennie Yang | Stanford University | ACF Regionals 2019 Editor ACF Fall 2017 Editor |
Provisional Members
| Name | Affiliation | Contributions |
|---|---|---|
| Rahul Keyal | University of Californa, Berkeley | ACF Fall 2018 Editor |
| JinAh Kim | Alumna, University of Pennsylvania | ACF Nationals 2019 Editor |
| Olivia Lamberti | Stanford University | ACF Fall 2018 Editor |
| Evan Lynch | Ph.D Student, University of Southampton Alumnus, University of Cambridge |
ACF Fall 2017 Editor |
| Itamar Naveh-Benjamin | Alumnus, University of Missouri | ACF Fall 2016 Editor |
| Benji Nguyen | Alumnus, Stanford University | ACF Regionals 2017 Editor |
| Ashwin Ramaswami | Stanford University | Communications Officer, 2018-2019 ACF Fall 2018 Editor ACF Fall 2017 Editor |
| Nitin Rao | University of Pennsylvania | ACF Fall 2018 Editor |
| Graham Reid | Ph.D Student, University of Maryland | ACF Regionals 2019 Editor |
| Rebecca Rosenthal | Swarthmore College | ACF Nationals 2019 Assistant TD |
| Kenji Shimizu | Alumnus, University of Michigan | ACF Regionals 2018 Editor |
| Margaret Tebbe | University of Pennsylvania | ACF Nationals 2019 Host Logistics Contact |
Emeritus Members
| Name | Affiliation | Contributions |
|---|---|---|
| Evan Adams | Alumnus, University of Virginia Law School Alumnus, Virginia Commonwealth University |
ACF Nationals 2017 Editor ACF Regionals 2014 Head Editor ACF Fall 2010 Head Editor ACF Fall 2009 Editor |
| Bruce Arthur | Alumnus, Harvard Law School Alumnus, University of Chicago |
ACF Nationals 2013 Editor ACF Nationals 2012 Editor ACF Nationals 2011 Contributor |
| Zeke Berdichevsky | J.D., George Washington University Law School M.A., Ph.D. Candidate (ABD), English Literature, University of Michigan Alumnus, University of Maryland |
ACF Nationals 2010 Head Editor ACF Nationals 2004 Head Editor ACF Regionals 2002 Head Editor |
| Will Butler | Ph.D. Student, Biology, Georgia Tech Alumnus, University of Virginia |
ACF Regionals 2012 Editor ACF Fall 2010 Editor |
| Trevor Davis | Graduate Student, University of Alberta Alumnus, Carnegie Mellon University |
ACF Regionals 2015 Editor ACF Regionals 2012 Head Editor ACF Winter 2010 Editor ACF Fall 2008 Editor |
| Susan Ferrari | Ph.D., Cancer Biology, University of Chicago Alumna, University of Chicago |
Communications Officer, 2011-2014 ACF Nationals Editor 2012 ACF Nationals Editor 2011 ACF Nationals Editor 2010 |
| Ted Gioia | Alumnus, Harvard University | ACF Nationals Editor 2014 ACF Regionals Editor 2011 ACF Regionals Editor 2010 ACF Fall Editor 2008 |
| David Hamilton | Fellow, Casualty Actuarial Society M.B.A., Elon University Love School of Business Alumnus, University of Maryland |
ACF Nationals 2001 Editor ACF Nationals 2000 Editor ACF Regionals 1999 Editor |
| Jeff Hoppes | M.A., History, University of California – Berkeley Alumnus, Princeton University |
ACF Regionals 2005 Editor |
| Matt Jackson | Alumnus, Yale University | Lead writer, August 2016 ACF rules revision ACF Nationals 2015 Assistant Tournament Director |
| Dennis Jang | Alumnus, Brown University | ACF Winter 2010 Editor ACF Winter 2009 Editor ACF Fall 2008 Editor |
| Gautam Kandlikar | Alumnus, University of Minnesota | Treasurer 2015-2017 ACF Fall 2014 co-Head Editor ACF Fall 2009 Head Editor ACF Fall 2008 Editor |
| Matt Keller | Alumnus, Vanderbilt University | NA |
| Eddie Kim | SoCal Quizbowl | ACF Fall 2016 Editor ACF Fall 2015 Editor |
| Matt Lafer | Alumnus, University of Michigan | ACF Nationals 2009 Editor ACF Nationals 2008 Editor ACF Regionals 2006 Editor |
| John Lawrence | PhD Candidate, University of Chicago Alumnus, Yale University |
ACF Regionals 2016 Head Editor ACF Regionals 2013 Editor ACF Fall 2013 Editor ACF Regionals 2012 Editor ACF Fall 2010 Editor |
| Paul Litvak | Ph.D., Behavioral Decision Making, Carnegie Mellon University Alumnus, University of Michigan |
ACF Nationals 2004 Editor |
| Subash Maddipoti | Alumnus, University of Chicago | ACF Nationals 2001 Editor |
| Wesley Matthews | Alumnus, Indiana University | NA |
| Trygve Meade | Alumnus, Southern Illinois University Law School Alumnus, University of Illinois |
ACF Regionals 2010 Editor ACF Winter 2009 Editor |
| Eric Mukherjee | M.D./Ph.D, University of Pennsylvania Alumnus, Brown University |
ACF Regionals 2019 Editor ACF Winter 2010 Editor ACF Regionals 2009 Editor |
| Jason Paik | MD/Ph.D., Cancer Biology, University of Alabama School of Medicine Alumnus, Washington University, St. Louis |
ACF Nationals 2004 Editor |
| Chris Ray | Ph.D Candidate, The Ohio State University MA, University of Chicago Alumnus, University of Maryland |
ACF Regionals 2016 Editor ACF Regionals 2013 Head Editor ACF Regionals 2010 Editor |
| Matt Reece | Ph.D., Theoretical Physics, Cornell University Alumnus, University of Chicago |
NA |
| Max Schindler | Alumnus, University of Chicago | ACF Regionals 2016 Editor ACF Fall 2014 Editor |
| Adam Silverman | Ph.D Candidate, Northwestern University Alumnus, Georgia Tech |
ACF Regionals 2017 Editor ACF Regionals 2014 Editor ACF Fall 2013 Editor |
| Mike Sorice | Ph.D. Candidate, Nuclear, Plasma, and Radiological Engineering, University of Illinois | ACF Nationals 2013 Editor ACF Regionals 2006 Head Editor ACF Regionals 2005 Editor |
| Guy Tabachnick | Alumnus, Brown University | ACF Regionals 2012 Editor ACF Fall 2010 Editor |
| Seth Teitler | Ph.D., Astrophysics, University of Chicago Alumnus, University of California – Berkeley |
ACF Fall 2009 Advisor ACF Regionals 2007 Head Editor ACF Fall 2005 Editor |
| Nathan Weiser | Alumnus, Stanford University | ACF Fall 2018 Head Editor ACF Regionals 2017 Editor ACF Fall 2015 Editor |
| Dwight Wynne | Ph.D. Candidate, Biomedical Engineering, University of California – Irvine Alumnus, University of California – Los Angeles |
Designer of A-value qualification system ACF Regionals 2011 Editor ACF Regionals 2010 Editor ACF Nationals 2009 Editor |
| Andrew Yaphe | J.D., Stanford University Law School University of Chicago Alumnus, University of Virginia |
ACF Nationals Head Editor, 2005-07 ACF Regionals Head Editor, 2000, 2005 ACF Fall 2007 Head Editor ACF Nationals 2001 Editor |
| Richard Yu | Alumnus, Washington University in St. Louis | ACF Fall 2017 Editor ACF Fall 2015 co-Head Editor ACF Fall 2014 Editor |


Docker Compose Support (Alpha)¶
Good news, everyone: you can now run Tilt with your existing Docker Compose config! No need to write new boilerplate, or cobble together Kubernetes YAML before you’re actually running on Kubernetes. Just follow the instructions below to get started.
Up and Running In Two Lines¶
To run your Docker Compose setup via Tilt, all you need is a simple Tiltfile
that tells Tilt where to find your config:
echo 'docker_compose("/path/to/docker-compose.yml")' > Tiltfile
tilt up
And that’s it! You should see your services spinning up in Tilt, with status, errors, and logs all easily visible thanks to our Heads-Up Display.
What We Mean By “Alpha”¶
So far, we’ve only built bare-bones Docker Compose support, but we think even the functionality we have so far can improve your life a bit, and we’re building more features every day!
You might want to try the current support if:
- you’ve been curious about Tilt, and you don’t have k8s YAML at the ready, but you DO have a Docker Compose setup
- you’re frustrated with Docker Compose’s log barf and want to easily find logs and errors per-service
- you’re excited about dev tools and trying new things
- you enjoy filing bug reports and helping make software better
It’s probably not for you if:
- you’re looking for a polished product to pitch to the rest of your team today
Additionally, there are certain use cases that the current iteration of Tilt x Docker Compose is more or less suited for:
What to expect from Tilt x Docker Compose, by your use case¶
You use Docker Compose for your entire development flow: it handles both building Docker images and spinning them up in the appropriate containers.
Congrats, we think that Tilt x Docker Compose as it exists today will be great for you! If you edit code locally, Tilt will automatically rebuild and redeploy the appropriate service, plus you get all the visibility of our Heads-Up Display.

You won’t get the benefits of automatic rebuild, but you’ll still have vastly better visibility into your app: you can easily get logs per-service, see status at a glance, and find crashes as soon as they happen.
Don’t worry, we’re working on a way for you to get the benefits of auto-rebuilding (with some caching magic to make your builds lightning fast); but in the meantime, we think you’ll still get something out of running your Docker Compose setup via Tilt.
You build Docker images via Docker Compose (i.e. you specify build
in your config file) AND you make use of VOLUME
in your Dockerfile
or docker-compose.yml
.
We’re still working out the kinks for this use case. We hope it’ll work fine, but depending on the specifics of your situation, Tilt may try to kick off a rebuild when you change a mounted file – which is obviously silly, since that file automatically gets updated in the container. You have been warned.
Your containers automatically restart after crashes (i.e. you set container restart policy in your config file).
Most of our functionality will still work, but we’re still working on how to surface the right error messages to you when something goes wrong. When your containers crash and restart, you might see some odd stuff in the display. We’re working on tightening up this experience.
How to be an alpha user¶
We’re pushing new stuff every day, so don’t bother waiting for releases; install from master
!
We want your feedback! If you see weird behavior, if we don’t quiiite support your use case, or there are features that would make you fall in love with Tilt, file an issue and let us know!


Before Change
break
// Add the data to the queue.
try:
if len(queues[i]) == 0:
queues[i] = x
else:
// FIXME: For variable-length data sources,
// this can cause problems unless the data
// source is a ChunkSource with batch size
// set to DEFAULT_CHUNK_SIZE.
queues[i] = numpy.concatenate([queues[i], x])
except ValueError:
logger.exception("Failed to concatenate data for "
"source "%s". Queue had %d entries of shape "
"%s, and now we are trying to add %d entries "
"of shape %s. This is a bug.",
"unknown" if self.keys is None \
else self.keys[i],
len(queues[i]),
queues[i].shape[1:] \
if isinstance(queues[i], numpy.ndarray) \
else "unknown",
len(x),
x.shape[1:] \
if isinstance(x, numpy.ndarray) \
else "unknown"
)
raise
// Get the data ready.
result[i] = queues[i][:self.batch_size]
queues[i] = queues[i][self.batch_size:]
if len(result[i]) == 0:
After Change
proceed = True
batches_produced = 0
for it, source in zip(iterators, self.sources):
if source.is_derived():
next(it)
while iterators and proceed:
if batches_produced:
logger.debug("Preparing next batch of data...")


2 contrasting printed fabrics
1 background fabric
focus fabric:
two 2 1/2" squares
one 2 1/2" x 6 1/2" rectangle
contrast print:
eight 2 1/2" squares
two 4 1/4" squares
background:
four 2 1/2" squares
two 4 1/4" squares
note: all seams are a scant 1/4" unless otherwise noted
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
2 contrasting printed fabrics
1 background fabric
focus fabric:
two 2 1/2" squares
one 2 1/2" x 6 1/2" rectangle
contrast print:
eight 2 1/2" squares
two 4 1/4" squares
background:
four 2 1/2" squares
two 4 1/4" squares
note: all seams are a scant 1/4" unless otherwise noted
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
2 contrasting printed fabrics
1 background fabric
focus fabric:
two 2 1/2" squares
one 2 1/2" x 6 1/2" rectangle
contrast print:
eight 2 1/2" squares
two 4 1/4" squares
background:
four 2 1/2" squares
two 4 1/4" squares
note: all seams are a scant 1/4" unless otherwise noted
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
2 contrasting printed fabrics
1 background fabric
focus fabric:
two 2 1/2" squares
one 2 1/2" x 6 1/2" rectangle
contrast print:
eight 2 1/2" squares
two 4 1/4" squares
background:
four 2 1/2" squares
two 4 1/4" squares
note: all seams are a scant 1/4" unless otherwise noted
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
2 contrasting printed fabrics
1 background fabric
focus fabric:
two 2 1/2" squares
one 2 1/2" x 6 1/2" rectangle
contrast print:
eight 2 1/2" squares
two 4 1/4" squares
background:
four 2 1/2" squares
two 4 1/4" squares
note: all seams are a scant 1/4" unless otherwise noted
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
1. First, let's make some HSTs. Pair up one background 4 1/4" square with a contrast print square, and sew all the way around. Bring your newly sewn pair of squares over to your cutting mat and make two diagonal cuts as shown below, cutting from corner to corner.
2. Press seams open for your new HSTs and bring them back to the cutting mat. Using a ruler with a 45 degree angle marking, line up your HST along the center seam and trim to 2 1/2".
3. Lay out your HSTs along with the various 2 1/2" squares as shown below.
4. Sewing in pairs, stitch the squares of each row together, then sew each row together to finish the block. Press seams open and voila, a finished block!
I'd call you a genius, except I'm in the room. There was a war. A Time War. The Last Great Time War. My people fought a race called the Daleks, for the sake of all creation. And they lost. We lost. Everyone lost. They're all gone now. My family. My friends. Even that sky. You need to get yourself a better dictionary. When you do, look up 'genocide'. You'll find a little picture of me there, and the caption'll read 'Over my dead body'. Yeah? Well I'm the Lord of Time. There's something else I've always wanted to say: Allons-y, Alonso!


Defines | |||
| #define | GRAPHICS_WIDTH | ||
| Size of the screen in pixels. | |||
| #define | SOLID | ||
| Possible drawing modes. | |||
| #define | WHITE | ||
| Possible drawing colours. | |||
| #define | M_NOFILL | ||
| Possible fill styles for box() and circle(). | |||
| #define | SIGNED | ||
| Possible values for signed_value in gprintln() and gprintn(). | |||
Functions | |||
| void | gprint (char *str) NONBANKED | ||
| Print the string 'str' with no interpretation. | |||
| void | gprintln (INT16 number, INT8 radix, INT8 signed_value) | ||
| Print the long number 'number' in radix 'radix'. More... | |||
| void | gprintn (INT8 number, INT8 radix, INT8 signed_value) | ||
| Print the number 'number' as in 'gprintln'. | |||
| INT8 | gprintf (char *fmt,...) NONBANKED | ||
| Print the formatted string 'fmt' with arguments '...'. | |||
| void | plot (UINT8 x, UINT8 y, UINT8 colour, UINT8 mode) | ||
| Old style plot - try plot_point(). | |||
| void | plot_point (UINT8 x, UINT8 y) | ||
| Plot a point in the current drawing mode and colour at (x,y). | |||
| void | switch_data (UINT8 x, UINT8 y, unsigned char *src, unsigned char *dst) NONBANKED | ||
| I (MLH) have no idea what switch_data does... | |||
| void | draw_image (unsigned char *data) NONBANKED | ||
| Ditto. | |||
| void | line (UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2) | ||
| Draw a line in the current drawing mode and colour from (x1,y1) to (x2,y2). | |||
| void | box (UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2, UINT8 style) | ||
| Draw a box (rectangle) with corners (x1,y1) and (x2,y2) using fill mode 'style' (one of NOFILL or FILL. | |||
| void | circle (UINT8 x, UINT8 y, UINT8 radius, UINT8 style) | ||
| Draw a circle with centre at (x,y) and radius 'radius'. More... | |||
| UINT8 | getpix (UINT8 x, UINT8 y) | ||
| Returns the current colour of the pixel at (x,y). | |||
| void | wrtchr (char chr) | ||
| Prints the character 'chr' in the default font at the current position. | |||
| void | gotogxy (UINT8 x, UINT8 y) | ||
| Sets the current text position to (x,y). More... | |||
| void | color (UINT8 forecolor, UINT8 backcolor, UINT8 mode) | ||
| Set the current foreground colour (for pixels), background colour, and draw mode. |
Drawing routines originally by Pascal Felber Legendary overhall by Jon Fuge<EMAIL_ADDRESS>Commenting by Michael Hope
Note that the standard text printf() and putchar() cannot be used in APA mode - use gprintf() and wrtchr() instead.
| void gprintln (INT16 number, INT8 radix, INT8 signed_value) |
Print the long number 'number' in radix 'radix'.
signed_value should be set to SIGNED or UNSIGNED depending on whether the number is signed or not
| void circle (UINT8 x, UINT8 y, UINT8 radius, UINT8 style) |
Draw a circle with centre at (x,y) and radius 'radius'.
'style' sets the fill mode
| void gotogxy (UINT8 x, UINT8 y) |
Sets the current text position to (x,y).
Note that x and y have units of cells (8 pixels)


{{ partial "head.html" . }} {{ partial "header-title.html" . }}
At Level Bits, our team of professionals build and create unique applications for the Web, iOS and Android platforms. We use the latest technology so that your application works on the newest mobile devices.
From concept to launch, our full-service agency takes charge of every phase of research, design, and development for your website, mobile application, or online advertising project. We will deliver a product that far exceeds your expecatations.


Add paragraph with Text:
Add Paragraph
Add div with Class:
Add Div
Add Text for your Link:
Add URL for your Link:
Add Link
Div Wrapper
Div for Link


John Johnson
Home
Portfolio
Videos
Clients
Contact
Travel Photographer
Seeing the World, Through the Eyes of My Lens
Get in the mood
Album No.1
North Italy
Album No.2
San Francisco
Album No.3
Academy of Science


Native, Natural, Normalized... and hope if it could be Nice ;)
WANI is A Specification
propose to Web Audio Community that to make your code Reusable, Self-Descriptive, and Sharable. Basically, WANI is not an implementation, but interface specification. You can see very draft spec here
WANI is Simple and Flexible
To make your code into WANI module, just call a register function from module script, like this.
function ConstructorOfYourSynthesizer () { ... }
// then, just add this to the end of your *.js file (with some rules tho ;)
Wani.registerModule({
name: "MySynthesizer",
create: ConstructorOfYourSyntehsizer,
type: 'synth'
});
It has very small required rule set. Almost are optional and free to expand.
WANI is Headless
WANI and it's modules aren't includes any implementation about Graphical User Interface. But you can give a hint to UI builder via wani's registry. In other words, WANI could be an interface between GUI and DSP. For example, GUIs in this page are automatically generated, picks default values and ranges.
Behaves as same as native AudioNode
such like this.
var nativeOsc = ctx.createOsc();
var waniEffect = Wani.createModule('EFFECT_NAME');
nativeOsc.connect(waniEffect);
waniEffect.connect(ctx.destination);
This means, module user needn't think about like "which node is native and which is from library? they have diferrent methods..." things. And also, this could help to import or combine some existing audio library to others. In this page, open source effects library tuna is working with wani, via about 60 lines simple bridge script.
DEMOS
Instanciate module with auto generated GUI
You can easilly create module instance.
var moduleInstance = Wani.createModule('Foobar');
Here, add selected module to the end of DSP chain, and building GUIs from it's self-described informations.
Load Module from outer world on the fly
Also, you can load module from external javascript file on the fly. just push load button to load new module from outer world. ( or If you know any Wani-ized effector, put the URL to try it ;)
And then, you can see new module in the select menu above.


Firmware object representation. Nodes is collection of FwNode (Addr + Data) and Info is FwInfo class. ToString, Equal and Euqality Operators (==, !=) overides are available.
More...
|
| | Firmware (List< FwNode > Data, FwFormat Format, int SizeBuffer=0, long ResetVectorAddr=-1, ICollection< long > FilledFFAddr=null) |
| | Init Firmware with simple data Nodes and new FwInfo class based on valid input data. More...
|
| |
| | Firmware (Stream Data, FwFormat Format, long FirstAddress, int SizeBuffer=0, long ResetVectorAddr=-1, ICollection< long > FilledFFAddr=null) |
| | Init Firmware with raw memory stream bytes and new FwInfo class based on valid input data. More...
|
| |
| long? | SetResetVector (long ResetVectorAddr) |
| | Sets Reset Vector property to valid data, calculated from Nodes. ResetVectorAddr is usually 0xFFFE. More...
|
| |
| override string | ToString () |
| | Formatted important properites describing current Firmware, taken from FwInfo class. More...
|
| |
| override bool | Equals (object value) |
| | True if two Firmwares are the same, meaning ale nodes (Address and Data) are the same, else false. Returns false if any or even if both Firmwares are null. More...
|
| |
| override int | GetHashCode () |
| | Hash Code created by XORing Address and Data from all Nodes of Firmware. More...
|
| |
|
| static bool | operator== (Firmware Fw1, Firmware Fw2) |
| | Equality operator for comparing two Firmwares via overiden Equals and so public Compare. Unlikely in Equals and also Compare, here two null Firmwares return True. More...
|
| |
| static bool | operator!= (Firmware Fw1, Firmware Fw2) |
| | Not Equality operator for comparing two Firmwares via overiden Equals and so public Compare. Unlikely in Equals, here two null Firmwares return True. More...
|
| |
|
| FwInfo | Info [get] |
| | FwInfo provides info about firmware, like first and last addresses, CRC, code size and reset vector. More...
|
| |
| List< FwNode > | Nodes [get] |
| | List of FwNode, what firmware consits of, representated by single byte with max 32-bit, usually 16-bit address. More...
|
| |
| MemoryStream | MemoryStream [get] |
| | Memory Stream is sequence of raw bytes. More...
|
| |
| Stream | Stream [get] |
| | Stream is sequence of raw bytes. More...
|
| |
Firmware object representation. Nodes is collection of FwNode (Addr + Data) and Info is FwInfo class. ToString, Equal and Euqality Operators (==, !=) overides are available.
◆ Firmware() [1/2]
| BSL430_NET.FirmwareTools.FwTools.Firmware.Firmware |
( |
List< FwNode > |
Data, |
|
|
FwFormat |
Format, |
|
|
int |
SizeBuffer = 0 , |
|
|
long |
ResetVectorAddr = -1 , |
|
|
ICollection< long > |
FilledFFAddr = null |
|
) |
| |
Init Firmware with simple data Nodes and new FwInfo class based on valid input data.
◆ Firmware() [2/2]
| BSL430_NET.FirmwareTools.FwTools.Firmware.Firmware |
( |
Stream |
Data, |
|
|
FwFormat |
Format, |
|
|
long |
FirstAddress, |
|
|
int |
SizeBuffer = 0 , |
|
|
long |
ResetVectorAddr = -1 , |
|
|
ICollection< long > |
FilledFFAddr = null |
|
) |
| |
Init Firmware with raw memory stream bytes and new FwInfo class based on valid input data.
◆ Equals()
| override bool BSL430_NET.FirmwareTools.FwTools.Firmware.Equals |
( |
object |
value | ) |
|
True if two Firmwares are the same, meaning ale nodes (Address and Data) are the same, else false. Returns false if any or even if both Firmwares are null.
◆ GetHashCode()
| override int BSL430_NET.FirmwareTools.FwTools.Firmware.GetHashCode |
( |
| ) |
|
Hash Code created by XORing Address and Data from all Nodes of Firmware.
◆ operator!=()
| static bool BSL430_NET.FirmwareTools.FwTools.Firmware.operator!= |
( |
Firmware |
Fw1, |
|
|
Firmware |
Fw2 |
|
) |
| |
|
static |
Not Equality operator for comparing two Firmwares via overiden Equals and so public Compare. Unlikely in Equals, here two null Firmwares return True.
◆ operator==()
| static bool BSL430_NET.FirmwareTools.FwTools.Firmware.operator== |
( |
Firmware |
Fw1, |
|
|
Firmware |
Fw2 |
|
) |
| |
|
static |
Equality operator for comparing two Firmwares via overiden Equals and so public Compare. Unlikely in Equals and also Compare, here two null Firmwares return True.
◆ SetResetVector()
| long? BSL430_NET.FirmwareTools.FwTools.Firmware.SetResetVector |
( |
long |
ResetVectorAddr | ) |
|
Sets Reset Vector property to valid data, calculated from Nodes. ResetVectorAddr is usually 0xFFFE.
◆ ToString()
| override string BSL430_NET.FirmwareTools.FwTools.Firmware.ToString |
( |
| ) |
|
Formatted important properites describing current Firmware, taken from FwInfo class.
◆ Info
| FwInfo BSL430_NET.FirmwareTools.FwTools.Firmware.Info |
|
get |
FwInfo provides info about firmware, like first and last addresses, CRC, code size and reset vector.
◆ MemoryStream
| MemoryStream BSL430_NET.FirmwareTools.FwTools.Firmware.MemoryStream |
|
get |
Memory Stream is sequence of raw bytes.
◆ Nodes
| List<FwNode> BSL430_NET.FirmwareTools.FwTools.Firmware.Nodes |
|
get |
List of FwNode, what firmware consits of, representated by single byte with max 32-bit, usually 16-bit address.
◆ Stream
| Stream BSL430_NET.FirmwareTools.FwTools.Firmware.Stream |
|
get |
Stream is sequence of raw bytes.
The documentation for this class was generated from the following file:
- D:/PROJECTS/C#/BSL430.NET/src/BSL430.NET.FirmwareTools/FwTools.cs


{{if addsTrade}} {{/if}} {{if isOnMyScreen}} {{/if}}
{{if isOnMyScreen}} Select a Book you offer. {{else}} Select a Book you want. {{/if}}


>
This is part of the old website. New website begins at fontforge.github.io
Are you a web developer? Help us migrate this page on Github
The mac uses state machines where opentype would use a contextual lookup. The example at right (with appropriate substitutions attached to it) will convert an initial or medial short-s into a long-s (for doing renaissance printing).
FontForge currently supports 4 types of state machines: contextual glyph substitution, indic rearrangement, contextual glyph insertion, and contextual kerning. The example at right is of contextual glyph substitution.
An example conditional substitution state machine is provided in the tutorial.
On the mac there are four predefined classes, one meaning the end of input, one for all glyphs not specified elsewhere, one for the magic "deleted" glyph (Apple does not always delete a glyph when asked to do so, instead it retains a special mark in the glyph stream indicating that the glyph should be deleted later), and finally a class for the end of a line of text. Any classes after this are user defined. In the example at right there are many user defined classes representing various groupings of arabic letters. Any other glyphs in the font (the digits for example) will automatically be assigned to class 1 ("{Everything Else}").
The state machine itself is shown as a two dimensional matrix of transitions, one transition for every state and class. Classes are shown at the top of the matrix, and states down the side. The transition from state 0 when given input from class 0 is shown in the upper left corner of the matrix, and so on.
When the state machine starts up it will be in one of the first two states. It will be in state 0 at the beginning of input, and in state1 when it starts at the beginning of a new line.
The transitions look slightly differently depending on the type of state machine:
| Indic | Contextual | Insertion | Kerning |
|---|---|---|---|
|
|
|
|
The first line of all transitions shows the next state. The next line contains a set of flags where "M" => the current glyph should be marked (the meaning of this becomes apparent later), "A" => processing should advance to the next glyph. For indic tables there is a third flag shown, "L" => the current glyph is the last glyph of the indic rearrangement, while for kerning tables there is a "P" flag indicating that the current glyph should be pushed onto the kerning stack.
The last two lines have varied meanings depending on the type of the state machine.
For a complete description of what these state machines can do you should read Apple's documentation
The general idea is that a word processor converts text into a string of glyphs, and then the state machine is applied to that string. The state machine starts in state 0 or 1, it figures out what class the first glyph belongs to, and indexes into the current state by that class. The transition at that location provides a new state to move to (which might be the same as the current one), it will usually advance to the next glyph (so the new state will be indexed by a different glyph) but sometimes you will want to continue processing the current glyph in the new state. Also it will perform a set of operations which differ depending on the type of state machine.
Many of the state machines have the concept of a "marked" glyph. This is important if the desired change for a given glyph depends on what glyphs follow it. In that case when we reach an interesting glyph we "mark" it, and then, after reading a few more glyphs when we know what to do, we apply a transformation to the marked glyph.
| Indic | Contextual | Insertion | Kerning |
|---|---|---|---|
In addition to a "mark"ed glyph, indic transformations also have a the concept
of a "last" glyph. There are 16 transformations which may be applied the
the glyphs between the "mark"ed and "last" glyphs. Suppose the glyph stream
looks like |
This can apply a substitution to the current glyph, a different substitution to the marked glyph, and it may mark the current glyph. The substitutions are indicated by 4 character tags and should be "Nested" substitutions which may be created by the Element->Char Info dialog. | This can insert a string (up to 31 glyphs) before or after the current and the marked glyphs. | Kerning does not have a single "mark"ed glyph, instead it can push up
to 8 glyphs onto a stack, and at a later point a set of kerning values may
be applied to those glyphs (so the flag which is usually indicated as "M"
for mark, is here "P" for push). Once all the glyphs have been pushed, a
set of kerning values may be applied. One value for each pushed glyph. This
is a number which indicates how much the glyph in question should be kerned.
If the glyph stream looks like: F." and you want to kern "." by -300, and """ by 0 em-units, then you would enter -300 0 as kerning values. |
To edit a transition, simply click on it and a dialog will pop up, appropriate to the type of state machine.
| Indic | Contextual | Insertion | Kerning |
|---|---|---|---|
|
|
|
|
See above for a description of what the fields mean.
If you wish to add a new state, simply edit a transition so that its next
state field is the state number desired. FontForge will automatically create
the state for you.


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sanitize(Attribute)
- Static method in class adapters.MySql.
TypeCast
sanitize(String, Object[])
- Static method in class core.
Sanitizer
Sanitizer
- Class in
core
Sanitizer()
- Constructor for class core.
Sanitizer
save(Hermes)
- Method in class adapters.
Adapter
save(Hermes, Connection)
- Method in class adapters.
Adapter
save(Hermes)
- Method in class adapters.MySql.
MySql
save(Hermes, Connection)
- Method in class adapters.MySql.
MySql
save()
- Method in class core.
Associations
save(Hermes)
- Method in class core.
HasMany
save(Hermes)
- Method in class core.
HasOne
save()
- Method in class core.
Hermes
Save object in database if and only if no validation fail
save(int, int)
- Method in class core.
Jointure
save(Hermes)
- Method in class core.
ManyToMany
save(Hermes)
- Method in class core.
Transaction
save(Hermes)
- Static method in class core.
Updater
save(Hermes, Connection)
- Static method in class core.
Updater
saveHasMany()
- Method in class core.
Associations
saveHasOne()
- Method in class core.
Associations
saveManyToMany()
- Method in class core.
Associations
saveWithoutValidation()
- Method in class core.
Hermes
Save object in database without calling validations
schematize()
- Method in class migration.
Migration
select
- Variable in class adapters.MySql.
Sql
select(String, String, Hermes, String)
- Static method in class adapters.MySql.
Sql
selectClause(String, Hermes)
- Static method in class adapters.MySql.
Sql
set(String, Object, Hermes)
- Static method in class core.
Introspector
set(Attribute, Object, Hermes)
- Static method in class core.
Introspector
setAdapter(String)
- Method in class configuration.
Configuration.DBMSConfig
setAssociations(Associations)
- Method in class core.
Hermes
Set associations not by declaration in the model.
setAttributeName(String)
- Method in class core.
HasMany
setAttributeName(String)
- Method in class core.
HasOne
setCascadeDelete(boolean)
- Method in class core.
HasMany
setCascadeDelete(boolean)
- Method in class core.
HasOne
setCascadeDelete(boolean)
- Method in class core.
ManyToMany
setChildId(int)
- Method in class core.
Jointure
setClause(HashMap<String, Object>)
- Static method in class adapters.MySql.
Sql
setColumns(HashMap<String, String>)
- Method in class migration.
Table
setDatabase(String)
- Method in class configuration.
Configuration.DBMSConfig
setErrors(HashMap<String, List<Error>>)
- Method in class core.
Hermes
Set the hash map of errors.
setFkName(String)
- Method in class core.
BelongsTo
setFkName(String)
- Method in class core.
HasMany
setFkValue(int)
- Method in class core.
BelongsTo
setFkValue(Integer)
- Method in class core.
HasMany
setForeignKeys(HashMap<String, String>)
- Method in class migration.
Table
setHost(String)
- Method in class configuration.
Configuration.DBMSConfig
setId(int)
- Method in class core.
Hermes
Set id of this object .
setKlass(Class<? extends Hermes>)
- Method in class migration.
Table
setMessage(String)
- Method in class core.
Error
setName(String)
- Method in class core.
Attribute
setName(String)
- Method in class migration.
Table
setParent(Class<? extends Hermes>)
- Method in class migration.
Table
setParentId(int)
- Method in class core.
Jointure
setPassword(String)
- Method in class configuration.
Configuration.DBMSConfig
setPoolSize(int)
- Method in class configuration.
Configuration.DBMSConfig
setPort(String)
- Method in class configuration.
Configuration.DBMSConfig
setSingleTableInheritence(boolean)
- Method in class migration.
Table
setSymbol(Error.Symbol)
- Method in class core.
Error
setTableName(String)
- Method in class core.
Hermes
Change default generated table name associated with this model
setURL(String)
- Method in class configuration.
Configuration.DBMSConfig
setUser(String)
- Method in class configuration.
Configuration.DBMSConfig
setValue(Object)
- Method in class core.
Attribute
SHORT
- Static variable in class adapters.MySql.
Mapping
Sql
- Class in
adapters.MySql
Sql(Sql.Request, String)
- Constructor for class adapters.MySql.
Sql
Sql(Sql.Request, Hermes)
- Constructor for class adapters.MySql.
Sql
Sql(Sql.Request, String, Hermes)
- Constructor for class adapters.MySql.
Sql
Sql(Sql.Request, String, String, String, Hermes)
- Constructor for class adapters.MySql.
Sql
sql()
- Method in class migration.
Table
Sql.Request
- Enum in
adapters.MySql
Sql.Request()
- Constructor for enum adapters.MySql.
Sql.Request
sqlType
- Variable in class core.
Attribute
sti
- Variable in class migration.
Table
STIzeCondition(String, Class<? extends Hermes>)
- Static method in class core.
Finder
STRING
- Static variable in class adapters.MySql.
Mapping
symbol
- Variable in class core.
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Tomayto / tomahto. Potayto/ potahto. Color/ colour. Grey/ gray. These are all commonly used words that people around the world spell differently. Because we're all inclusive and tolerant people, we can read these words and not be bothered too much if it differs from our own spelling preferences. That being said, it's easy to be thrown for a loop by how interchangable spellings can be.
Let's say that me and my good friend Becky are planning on going to the Annual Tomayto Fight in Spain. We divy up the planning responsibilities, type up separate documents detailing our trip, and merge them together on GitHub. Hooray! We're going to Spain to throw tomaytos at each other.
I run to the store in excitement to buy all the tomaytos I need. Becky was in charge of doing the tomayto estimates, so I open up our document and do a quick search for "tomayto estimate" to find my answer. But wait! Nothing comes up! Becky, did you not do your part?!
After scrolling through the document in a panic, I realize that Becky actually wrote "tomahto estimate." Phew. Just a difference in spelling. I find my answer and buy all the tomahtos I need.
Next, I'm off to pick up our matching t-shirts. I do a quick search in our document for "tomahto t-shirts." Nothing comes up! Shoot, that's right. I had actually spelled it, "tomayto t-shirts."
You can probably see how frustrating this would get over a really long document, and over something more complex than just tomayto/tomahto. That's why we use something called regular expressions. Regular expressions, or regexes, help us search for (and sometimes replace) things really quickly. We could have used a regex to find every instance of tomayto and tomahto in our document by just typing toma[yh]to. This is what we call a character class. Other examples of character classes include gr[ea]y, which searches for "grey" and "gray," and pota[yh]to, which searches for "potayto" and "potahto."
Character classes match only one out of several characters. For example, col[ou]r would search for "color" and "colur," not "colour." If we did want to search for all examples of "color" and "colour," we would have to use the regex colo?r. The question mark makes the preceding token in the regex optional.
Regexes can feel pretty complicated if you're not used to seeing them. For example, we can use regexes to check the vailidity of an email address by using \b[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,}\b. This uses a combination of special characters like brackets, dots, and slashes to search for something a little more complex than just a string. These special characters are referred to as metacharacters.
There are plenty of resources out there for proper regex syntax, but this tutorial is my personal favorite. Some of the most useful regexes include grouping characters together, anchors, and word boundaries.
Regexes are also different depending on the programming language you may be using. There are regex engines that process your regexes, and these engines are not completely compatible over different languages. This means that you'd be using a different regex "flavor" if you were looking at JavaScript than if you were looking at Ruby.
Keep in mind that regexes are flexible entities. They're efficient in both personal and computing time. That being said, they can be complex and might not search for exactly what you wanted. If you're not getting what you're looking for, remember that a regex engine always returns the left most match. It's overly excited to spit out an answer, so it gives you the first one it finds. Take a look at this example to understand the implications of this behavior.
So the next time Becky decides she wants to sound a little more British, we know how to deal with her. Just throw regexes in her direction, maybe along with some of those toma[yh]tos.


This inspection reports on any call to wait() from Groovy code not made inside a loop. wait() is normally
used to suspend a thread until a condition is true, and that condition should be checked after the wait()
returns. A loop is the clearest way to achieve this.
Powered by InspectorGroovy


G1.0−0.1
- Right Ascension: 17 48 30
- Declination: −28 09
- Size (/arcmin): 8
- Type: S
- Flux density at 1 GHz (/Jy): 15
- Spectral Index: 0.6?
Notes: Has been called G1.05−0.1 and G1.05−0.15.
- Radio: Incomplete shell, to the S of Sgr D.
- X-ray: Possibly detected.
References:
- Downes et al. 1979, A&AS, 35, 1. Review of flux densities.
ADS
- Anantharamaiah et al. 1991, MNRAS, 249, 262. VLA at 330 MHz (64''×100'': S=12.3 Jy).
ADS
- Liszt 1992, ApJS, 82, 495. VLA at 1.6 GHz (13''×23'').
ADS
- Gray 1994, MNRAS, 270, 835. MOST at 843 MHz (43''×91'').
ADS
- Mehringer et al. 1998, ApJ, 493, 274. VLA at 1.6 GHz (15''×28'') and 5 GHz, including masers observations.
ADS
- Yusef-Zadeh et al. 1999, ApJ, 527, 172. VLA of nearby OH masers.
ADS
- LaRosa et al. 2000, AJ, 119, 207. VLA at 333 MHz (24''×43'').
ADS
also see: LaRosa et al. 2000, AJ, 119, 3145. Erratum.
ADS
- Sidoli et al. 2001, A&A, 372, 651. BeppoSAX possible detection.
ADS
- Yusef-Zadeh et al. 2004, ApJS, 155, 421. VLA at 1.4 GHz (30'').
ADS
- Hewitt et al. 2008, ApJ, 683, 189. GBT at 1.6 and 1.7 GHz for OH masers.
ADS
- Nobukawa et al. 2009, AdSpR, 43, 1045. Suzaku observations.
ADS
- Marquez-Lopez & Phillips 2010, MNRAS, 407, 94. Mid-IR observations.
ADS
- Pihlström et al. 2014, AJ, 147, 73. VLA search for methanol masers.
ADS
- Ponti et al. 2015, MNRAS, 453, 172. XMM-Newton observations.
ADS
- Froebrich et al. 2015, MNRAS, 454, 2586. H2 IR observations.
ADS
Last updated: 4 Jun 2017
home |
documentation |
detailed listings |
summary listings
Dave Green/Cambridge, UK/


BLOWN AWAY A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (0 to 10): 6.0
Date Released: 7/1/94 Running Length: 2:01 Rated: R (Violence, language)
Starring: Jeff Bridges, Tommy Lee Jones, Lloyd Bridges, Forest Whitaker, Suzy Amis Director: Stephen Hopkins Producers: John Watson, Richard Lewis, and Pen Densham Screenplay: Joe Batteer and John Rice Cinematography: Peter Levy Music: Alan Silvestri Released by MGM
Bombs detonate, debris raining down on streets as fireballs explode skyward. A cop who makes a habit out of playing the hero prepares for his latest mission, this one far more dangerous than anything in his past. A woman, sitting in the driver's seat of a speeding vehicle, can't put her foot on the brakes for fear of the explosion that action might cause.
This may sound like the storyline for SPEED, but it's really a thumbnail sketch of some of the highlights of BLOWN AWAY ... and that's the problem. It's unfortunate that two movies with so much in common have been released within a month of each other. Unfortunate for BLOWN AWAY, that is. Because not only is SPEED the better movie, but it was released first and, regardless of which film went before the cameras earlier, Keanu Reeves' picture will be viewed as the original by the movie-going public.
Actually, after sitting through the roller coaster ride of SPEED, BLOWN AWAY is a disappointment. It's a little slow by action picture standards, but in comparison to its forerunner, it's an absolute drag. SPEED is a masterpiece of pacing and excitement; BLOWN AWAY is a talky cat-and-mouse affair occasionally interrupted by bursts of pyrotechnics.
The film opens in Ireland, at Castle Gleigh Prison, where lifer Ryan Gaerty (Tommy Lee Jones) is making his escape using a homemade bomb. Once out of prison, he heads to America, where he sees news coverage of a daring bomb defusion by Boston bomb squad officer Jimmy Dove (Jeff Bridges). That, however, is not the name that Ryan used to know this man by.
Meanwhile, Jimmy has decided to retire from active duty to begin a life with his new wife Kate (Suzy Amis) and stepdaughter. Ryan, however, will have none of that, deciding that the best way to get back at Jimmy for a past "wrong" is by turning the city into a raging inferno, bringing "chaos" and "anarchy" to Boston, courtesy of his own unique skills.
BLOWN AWAY tries to be more than an explosion-laced thriller by attempting some character depth and originality. It doesn't work. All the exposition about Jimmy and Ryan's past involvement is so much window dressing and, considering the amount of time it takes up, ends up hamstringing the action. On top of that, it's unnecessary. A faceless villain, adequately portrayed, would be as effective as Ryan, and there are dozens of other, equally-convincing motives that could be supplied.
Jeff Bridges manages to add an extra layer of depth to his character, but the actor's considerable skills are underused. Similarly, while Tommy Lee Jones brings a suave coolness to Ryan, the villain seems too restrained for this sort of movie. The sadistic charm of an Alan Rickman or the scenery-chomping of a Dennis Hopper is much preferred to Jones' internalized bitterness.
BLOWN AWAY is not a bad motion picture, and in any other summer, it might represent an appealing box-office attraction. In 1994, however, it comes in a distant second to SPEED, and the presence of the other movie serves only to magnify BLOWN AWAY's faults. In trying to build additional complexity into the script and characters, this film has succeeded only in mangling its pacing. There are moments of high tension, but the time spent on the edge of your seat is likely to be outmatched by the time spent drumming your fingers on the armrest, waiting for things to get moving.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Match play. Double Match Point. How should Red play 64?
pips Red=148 White=133
(CorrectAnswer= 0/0, ErrorScore= 0)
For money 18/8 would be very clear. Can 18/14, 13/7* be correct at DMP?
Red can't lose a gammon nor can he be cubed out. The play leaves 16 shots and would seem to be too dangerous. But those 16 shots don't necessarily win the game and Red gains a lot on the other 20 numbers.
The rollouts have the hitting play winning 1.5% more games and so it is the correct play by a small margin. A surprising result and very informative, demonstrating that one has to have a very different mindset at DMP.
Red can't lose a gammon nor can he be cubed out. The play leaves 16 shots and would seem to be too dangerous. But those 16 shots don't necessarily win the game and Red gains a lot on the other 20 numbers.
The rollouts have the hitting play winning 1.5% more games and so it is the correct play by a small margin. A surprising result and very informative, demonstrating that one has to have a very different mindset at DMP.
1. Cubeful 2-ply 18/14 13/7* Eq.: +0.004 0.502 0.071 0.002 - 0.498 0.221 0.006 2. Cubeful 2-ply 18/8 Eq.: -0.021 (-0.025) 0.489 0.034 0.000 - 0.511 0.052 0.000 3. Cubeful 0-ply 13/7*/3 Eq.: -0.138 (-0.142) 0.431 0.084 0.003 - 0.569 0.287 0.007 4. Cubeful 0-ply 13/9 13/7* Eq.: -0.168 (-0.172) 0.416 0.081 0.003 - 0.584 0.341 0.022 5. Cubeful 0-ply 18/14 8/2 Eq.: -0.229 (-0.233) 0.385 0.051 0.001 - 0.615 0.242 0.003


Check out the source of this page, index.html
in your Kickstrap root to see how some of this magic is done.
If instead you'd like to jump right in, use sample_index.html
, a (nearly) blank html document with all the default Kickstrap magic linked and ready to go.
To make css changes, your best bet is to download a less compiler and mess around in the /extras
directory.
See the Documentation to learn more.
In an effort to make Kickstrap run as smoothly and quickly as a regular version of Bootstrap, we've made some of the goodies which add to the page load optional. For example, to use js plugins, you'll need to add them in your markup per the Documentation
This is also a good time to start thinking of the production of your website. Do you want to minify and compress your css and js? If so, consider using the included ant build script in the build
folder.
The version you're looking at now is a release candidate. That means two important things:
(1) This should not be used for production.
(2) I want to hear Feedback from developers to make this as useful and bug free as possible.
Thanks for checking this out.
Enjoy!
After 300 years of peer-reviewed research, Kickstrap Enterprises realized what customers really wanted was solutions, not problems.
Sorry, none at this time, but now that you bring it up, that would be a good idea. Actually, I'm going to bring that up with the team at our next meeting. Are you looking for work?
Would a "fake" business have a whole closet just for office supplies? Come on.
To KE, Taking customer service to the next level means treating your customer right. That's why we provide little peppermint candies to our customers in a little glass dish at Judy's desk* at no extra charge.
"No, I don't want to view my account details. Can I speak to a human being? REPRESENTATIVE! HUMAN! [repeatedly presses '0']" Actual Customer
Sure, some companies just let you purchase products, but we're different.
First of all, we're not a company--we're an enterprise. And the difference is so immediately obvious, we won't insult your intelligence by explaining it.
Second, every single customer who purchases an item will receive that item at no extra charge.
Didn't receive what you expected? While some of our competitors might be satisfied with a lousy 24 hour support staff, Kickstrap Enterprises spares no expense with our Italian Marble suggestion box with a carefully hand-crafted slit.
Our suggestion box is open 24/7 excluding mornings, afternoons, and weekdays. We welcome you to voice your praise or concern at our convenient Detroit, Michigan office.
Just to show we take our identity and our clients seriously, we've acquired our very own customized Kickstrap Enterprises email address to conveniently serve our clients.
To learn more, email us at Kickstrap.Enterprises1976@myfreemail4u.info


After you download Tooltipster, move tooltipster.css and jquery.tooltipster.min.js to your root's CSS and JavaScript directories. Next, load jQuery and include Tooltipster's CSS and JavaScript files inside of your tags:
 ... <link rel="stylesheet" type="text/css" href="css/tooltipster.css" />   ...
In order for Tooltipster to work, we first need to add the .tooltip class (or whatever class / means of selection you'd like to use) to whatever element we wish to have a tooltip. Next, we'll set the title attribute to whatever we'd like our tooltip to say. Here are a few examples:
<img src="my-image.png" class="tooltip" title="This is my image's tooltip message!"  To do this, add the following script right before your closing  tag (using whatever selector you'd like - in this case we're using the .tooltip class):
 ...
Tooltipster allows you to use any HTML markup you can think of inside your tooltips. This means you can insert things like images and text formatting tags. To achieve this, the recommended method is a little different : provide your content as a jQuery object in the script rather than in the title attribute :
 ...
 This div has a tooltip with HTML when you hover over it!

Another (less recommended) way of achieving this is to put encoded HTML markup directly in your title attribute and set the 'contentAsHTML' option to 'true'. In all cases, make sure you have tight control over the content you wish to display in the tooltip, as unwanted    <div class="tooltip" title="  This text is in bold case !"> This div has a tooltip with HTML when you hover over it!

The style of your Tooltipsters can be easily changed by modifying or overriding the default Tooltipster theme in the tooltipster.css file. You also have the option to create and attach a brand new theme (comes in handy if you want to use more than one theme at once). To do this, start with this example and add your flair:
.my-custom-theme { border-radius: 5px; border: 2px solid #000; background: #4c4c4c; color: #fff; } /* Use this next selector to style things like font-size and line-height: */ .my-custom-theme .tooltipster-content { font-family: Arial, sans-serif; font-size: 14px; line-height: 16px; padding: 8px 10px; }
After you have created your new theme, don't forget to specify it in your Tooltipster settings:
$('.tooltip').tooltipster({ theme: 'my-custom-theme' });
Tooltipster's options gives you a wide range of variables to tweak your tooltip to your heart's content. To learn more about all of the options, read the documentation section. Here's just a few of the things you can play with:
$('.tooltip').tooltipster({ animation: 'fade', delay: 200, theme: 'tooltipster-default', touchDevices: false, trigger: 'hover' });
animation |
fade, grow, swing, slide, fall | Determines how the tooltip will animate in and out. Feel free to modify or create custom transitions in the tooltipster.css file. In IE9 and 8, all animations default to a JavaScript generated, fade animation. Default: 'fade' |
arrow |
boolean | Adds the "speech bubble arrow" to the tooltip. Default: true |
arrowColor |
hex code / rgb | Select a specific color for the "speech bubble arrow". Default: will inherit the tooltip's background color |
autoClose |
boolean | If autoClose is set to false, the tooltip will never close unless you call the 'close' method yourself. Default: true |
content |
string, jQuery object | If set, this will override the content of the tooltip. Default: null |
contentAsHTML |
boolean | If the content of the tooltip is provided as a string, it is displayed as plain text by default. If this content should actually be interpreted as HTML, set this option to true. Default: false |
contentCloning |
boolean | If you provide a jQuery object to the 'content' option, this sets if it is a clone of this object that should actually be used. Default: true |
delay |
integer | Delay how long it takes (in milliseconds) for the tooltip to start animating in. Default: 200 |
fixedWidth |
integer | Set a fixed width for the tooltip. The tooltip will always be a consistent width - no matter your content size. Default: 0 (auto width) |
maxWidth |
integer | Set a max width for the tooltip. If the tooltip ends up being smaller than the set max width, the tooltip's width will be set automatically. Default: 0 (no max width) |
functionInit |
function | Create a custom function to be fired only once at instantiation. If the function returns a value, this value will become the content of the tooltip. See the advanced section to learn more. Default: function(origin, content) {} |
functionBefore |
function | Create a custom function to be fired before the tooltip opens. This function may prevent or hold off the opening. See the advanced section to learn more. Default: function(origin, continueTooltip) { continueTooltip(); } |
functionReady |
function | Create a custom function to be fired when the tooltip and its contents have been added to the DOM. Default: function(origin, tooltip) {} |
functionAfter |
function | Create a custom function to be fired once the tooltip has been closed and removed from the DOM. Default: function(origin) {} |
icon |
string, jQuery object | If using the iconDesktop or iconTouch options, this sets the content for your icon. Default: '(?)' |
iconCloning |
boolean | If you provide a jQuery object to the 'icon' option, this sets if it is a clone of this object that should actually be used. Default: true |
iconDesktop |
boolean | Generate an icon next to your content that is responsible for activating the tooltip on non-touch devices. Default: false |
iconTheme |
CSS class | If using the iconDesktop or iconTouch options, this sets the class on the icon (used to style the icon). Default: 'tooltipster-icon' |
iconTouch |
boolean | Generate an icon next to your content that is responsible for activating the tooltip on touch devices (tablets, phones, etc). Default: false |
interactive |
boolean | Give users the possibility to interact with the tooltip. Unless autoClose is set to false, the tooltip will still close if the user moves away from or clicks out of the tooltip. Default: false |
interactiveTolerance |
integer | If the tooltip is interactive and activated by a hover event, set the amount of time (milliseconds) allowed for a user to hover off of the tooltip activator (origin) on to the tooltip itself - keeping the tooltip from closing. Default: 350 |
offsetX |
integer | Offsets the tooltip (in pixels) farther left/right from the origin. Default: 0 |
offsetY |
integer | Offsets the tooltip (in pixels) farther up/down from the origin. Default: 0 |
onlyOne |
boolean | If true, only one tooltip will be allowed to be active at a time. Non-autoclosing tooltips will not be closed though. Default: false |
position |
right, left, top, top-right, top-left, bottom, bottom-right, bottom-left | Set the position of the tooltip. Default: 'top' |
positionTracker |
boolean | Will reposition the tooltip if the origin moves. As this option may have an impact on performance, we suggest you enable it only if you need to. Default: false |
speed |
integer | Set the speed of the animation. Default: 350 |
timer |
integer | How long the tooltip should be allowed to live before closing. Default: 0 (disabled) |
theme |
CSS class | Set the theme used for your tooltip. Default: 'tooltipster-default' |
touchDevices |
boolean | If set to false, tooltips will not show on pure-touch devices, unless you open them yourself with the 'show' method. Touch gestures on devices which also have a mouse will still open the tooltips though. Default: true |
trigger |
hover, click, custom | Set how tooltips should be activated and closed. See the advanced section to learn how to build custom triggers. Default: 'hover' |
updateAnimation |
boolean | If a tooltip is open while its content is updated, play a subtle animation when the content changes. Default: true |
The Tooltipster API was created to be as flexible and easy to use as possible (thanks to glebtv for the inspiration). The API allows you to create custom triggers, update tooltip content on the fly (whether the tooltip is currently open or not), destroy Tooltipster functionality if needed, and reposition tooltips for unique use cases.
Here is a quick look at all of the API methods:
// set default options for all future tooltip instantiations $.fn.tooltipster('setDefaults', { position: 'bottom' }); // show a tooltip $(...).tooltipster('show'); // hide a tooltip $(...).tooltipster('hide'); // temporarily disable a tooltip from being able to open $(...).tooltipster('disable'); // if a tooltip was disabled from opening, reenable its previous functionality $(...).tooltipster('enable'); // hide and destroy tooltip functionality $(...).tooltipster('destroy'); // return a tooltip's current content (if selector contains multiple origins, only the value of the first will be returned) $(...).tooltipster('content'); // update tooltip content $(...).tooltipster('content', myNewContent); // reposition and resize the tooltip $(...).tooltipster('reposition'); // return the HTML root element of the tooltip $(...).tooltipster('elementTooltip'); // return the HTML root element of the icon if there is one, 'undefined' otherwise $(...).tooltipster('elementIcon');
Tooltipster gives you the ability to fire a custom synchronous or asynchronous function everytime before the tooltip launches (functionBefore) or just once upon instantiation (functionInit). One great use for this is to grab dynamic content for your tooltips via AJAX.
Here is an example of using functionBefore() asynchronously to replace a loading notification with our AJAX call. Once the content has been retrieved and updated, we'll take advantage of setting $.data() to keep our content cached for the next time the tooltip is opened:
$('.tooltip').tooltipster({ content: 'Loading...', functionBefore: function(origin, continueTooltip) { // we'll make this function asynchronous and allow the tooltip to go ahead and show the loading notification while fetching our data continueTooltip(); // next, we want to check if our data has already been cached if (origin.data('ajax') !== 'cached') { $.ajax({ type: 'POST', url: 'example.php', success: function(data) { // update our tooltip content with our returned data and cache it origin.tooltipster('content', data).data('ajax', 'cached'); } }); } } });
However, maybe you just need to make one call and only need it to fire once instead of everytime the tooltip opens. This is where you could use functionInit(). This function will fire only once - right at the beginning of the instantiation process. You'll have the ability to do things like check the current content and set new content. Since the fancy API methods for returning and setting the value aren't instantiated yet, the way we go about this is a little different than functionBefore():
$('.tooltip').tooltipster({ functionInit: function(origin, content) { if (content === 'This is bad content') { // when the request has finished loading, we will change the tooltip's content $.ajax({ type: 'POST', url: 'example.php', success: function(data) { origin.tooltipster('content', 'New content has been loaded : ' + data); } }); // this returned string will overwrite the content of the tooltip for the time being return 'Wait while we load new content...'; } else { // return nothing : the initialization continues normally with its content unchanged. } } });
Tooltipster gives you complete freedom with how you'd like to open and close tooltips. You do not need to set your trigger option to 'custom' for this to work. If you have your trigger set to 'hover', the tooltip can be triggered by custom events as well as have the default hover functionality.
Here's an example of how you could launch a specific tooltip on page load and close it when any key on your keyboard is pressed. This will still preserve the default hover trigger.
Example
// first, launch the Tooltipster plugin $(document).ready(function() { $('.tooltip').tooltipster(); }); // on window load, show the tooltip $(window).load(function() { $('#example').tooltipster('show'); // once a key is pressed on your keyboard, hide the tooltip $(window).keypress(function() { $('#example').tooltipster('hide'); }); });
It's easy as pie to update a tooltip's content - whether it's open or closed. Depending on your selector, you can update multiple tooltips at once or just one:
$('#my-special-tooltip').tooltipster('content', 'My new content');
By default, Tooltipster will play a subtle animation when the content changes. To tweak the animation, check out the '.tooltipster-content-changing' class in your tooltipster.css file. It's important to note that only CSS transforms will be animated. To disable this animation, set updateAnimation to false.
Using Tooltipster alongside jQuery Validate by sparky672
Did you do something awesome with Tooltipster? Tell me and I'll post it up here!
Tired of the same old? Download some rocking themes for your Tooltipsters (or create and share your own)! Click to download.
Head on over to Tooltipster's issue tracker on GitHub: https://github.com/iamceege/tooltipster/issues
Before opening a new issue, please be sure to search through the backlog to see if your question or bug has been / is being resolved. Thank you! :)


Before Change
incumbent: Configuration()
current incumbent configuration
conf = []
for p in incumbent:
if not incumbent[p] is None:
conf.append("%s="%s"" %(p,incumbent[p]))
ta_time_used = Stats.ta_time_used
wallclock_time = Stats.get_used_wallclock_time()
with open(self.old_traj_fn, "a") as fp:
fp.write("%f, %f, %f, %d, %f, %s\n" %(
ta_time_used,
train_perf,
wallclock_time,
incumbent_id,
wallclock_time - ta_time_used,
", ".join(conf)
))
After Change
current incumbent configuration
self._add_in_old_format(train_perf, incumbent_id, incumbent)
self._add_in_aclib_format(train_perf, incumbent_id, incumbent)
def _add_in_old_format(self, train_perf,
incumbent_id, incumbent):


The Ferui Icons library presents pixel-perfect, scalable SVG-based icons. This new icon system gives you complete control over icon color, orientation, and size. Additionally, you can access and customize any SVG graphic elements inside the icon through standard CSS.
The Ferui icons library extends the amazing Clarity Icons library. We only added more shapes to the library and we load only the Clarity core icon set by default.
Install the Ferui Icons package through npm:
Install the polyfill for Custom Elements, on which Ferui Icons is dependent:
Load the library in your app by including ferui-icons.min.css and ferui-icons.min.js. Also, make sure to include custom-elements.min.js, the Custom Elements polyfill before ferui-icons.min.js:
That's it! As ferui-icons.min.js loads not only the Clarity Icons Api, but also all icons sets (including Ferui ones), you will have access to more than 100 different icons that have variants, orientations, and colors out of the box. You can now render any icon with clr-icon tag and specify your desired shape in its shape attribute.
If you want to use icons from few individual sets, you don't have to load all icons with ferui-icons.min.js. Instead, load the lighter version of Ferui Icons library with ferui-icons-lite.min.js, which loads only Clarity Icons Api and Core Shapes set. For example, if you want to use icons from only Social Shapes and Travel Shapes, you would load Clarity Icons this way:
It's easy to load Clarity Icons API and icon sets in Typescript.
If you load the Clarity Icons in Typescript, make sure you are not loading it through the script tag again. Otherwise you will have two different instances of Clarity Icons that override one another.
For example:
The example above is loading only Clarity Icons Api and Core Shapes set. You can load more icon sets on top of it as needed:
And lastly, if you need to use shapes from all sets, you don't need to import and load every single icon set, because you have a shortcut for loading all sets:
You can import each icon shapes as individual modules and add them to the Clarity Icons API. Leveraging this new method of importing icons with Tree-shaking process, you can make a significant optimization to the size of Clarity Icons in your application. For example, if you need to use car, pin, and star icons in an application, you can import and add them in the following way:
You can see that each shape modules have "ClrShape" prefix in the example above. An important thing to note here is that, to take advantage of this new method, you should only load Clarity Icons by importing it from "@clr/icons" and make sure that you are not loading it via a script tag or in some other manner.


Amount has been debited from bank.
Transaction reference number 98765.
Payment successful with order ID 12345.
Ok


Control Worker Status: Status Start Stop
Control Worker Request Count: Status
Transaction Worker Status: Status Start Stop
Transaction Worker Request Count: Status
Reset Simulation
Initialize Update


API Reference¶
Created on May 4, 2018
@author: D/vidr
-
pipeline.
bounding_box
(img_path, texts)[source]¶ add bounding box to straightened image, return image numpy array
-
pipeline.
readImagefromS3
(imageFile)[source]¶ This function will be using the pem file for AWS. It will access a public S3 bucket called dvidr with the specified image file. The output is a url link for the image that will be passed onto the Google Cloud Vision API for processing.
-
class
server.
Users
(username, email, pay_info, password)[source]¶ -
-
email
¶
-
id
¶
-
password_hash
¶
-
pay_info
¶
-
username
¶
-
-
server.
split
()[source]¶ After identifying the payers responsible for each item, this function will allocate the prices for each payer. It will then print out the final prices for each user.
-
straighten_final.
process
(img, blur=2)[source]¶ Main process of straighten image. Mode 2: use twice blur, this works for most images; Mode 1: use once blur Return a straightened image in gray-scale.
-
straighten_final.
straighten
(url)[source]¶ Straighten the image; Return straightened image in gray scale.
-
text_processingv3.
desc_coord
(texts)[source]¶ Extract description and coordinates. Remove everything below Total Return (description, coordinates)
-
text_processingv3.
filter_item
(res)[source]¶ Filter out not useful items. Return a filtered dictionary.
-
text_processingv3.
find_neighbor
(desc, vertices, m_idx)[source]¶ Find aligned items for money. Return a dictionary: {money_idx: item_idx list}
-
text_processingv3.
idx2text
(desc, neighbors)[source]¶ Convert index to text. Return a dictionary {item: money}
-
text_processingv3.
judge_neighbor
(i, j, vertices)[source]¶ Judge whether the item align with the money. Return 1 if aligned, 0 if not aligned.