WITNESS LIST
Oversight of Higher Ed Governance, Excellence & Transparency
December 12, 2012 9:00 AM
Panel 1
ON:
Cigarroa, Francisco Chancellor (also providing written testimony) (The University of
Texas System), Austin, TX
Paredes, PhD, Raymund Commissioner of Higher Education (also providing written
testimony) (Texas Higher Education Coordinating Board (THECB)), Austin, TX
Panel 2
ON:
Bourgeois, Eugene Provost (also providing written testimony) (Texas State University),
Austin, TX
Huie, Stephanie Assistant Vice Chancellor, Strategic Initiatives (also providing written
testimony) (UT System), Austin, TX
Leslie, Steve Provost & Executive Vice President (also providing written testimony) (UT
Austin), Austin, TX
Mendoza, Elaine Regent, Board of Regents (also providing written testimony) (Texas
A&M System), College Station, TX
Woodley, Sandra Vice Chancellor, Strategic Initiatives (also providing written testimony)
(UT System), Austin, TX
Panel 3
ON:
Allinson, Bryan Executive Director for Tech. Commercialization (also providing written
testimony) (UT System), Austin, TX
Burgdorf, Barry Vice Chancellor and General Counsel (also providing written testimony)
(The University of Texas System), Austin, TX
Johnstone, Gary Deputy Assistant Commissioner (also providing written testimony)
(Texas Higher Education Coordinating Board), Austin, TX


Iguana/SuperNET API Reference: Any General SuperNET specific API reference
Coins ( ablaze )
Peers ( eyedea )
SuperNET Apps specific API Reference: Organising Applications specific API reference and interlinking between other pages to refer if the same API is used in between these applications.
InstantDEX API
Pegged Asset Exchange (PAX) API
** Jumblr API
Iguana/SuperNET Core Coin API Reference: Referecing to SuperNET's core coin's API reference which might be nessary to function or build Iguana/SuperNET Application, and where it's using some different API calls than official APIs
BitcoinDark API
Bitcoin API


Download Sim all in one.
Download executable Sim + Windows JRE 1.8.0.
Download Sim development package.
Git source.
SIM project provides recommendation algorithms and other machine learning algorithms along with tools to evaluate and deploy them. SIM is abbreviation of similarity, simulator, simoon, and sima


Ocean [ap48], ocean, in The Inner Sea
Last updated Turn #90
Ocean [ap48], ocean, in The Inner Sea
------------------------------------------------------------------------
1: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
1: 11% damaged, arrived from Ocean [aq48], owner:
1: Phantasm [n4b], Imperial Empire, duke, with eight sailors,
1: one riding horse
2: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
2: 11% damaged, departed for Ocean [ao48].
Routes leaving Ocean:
North, to Ocean [ao48], 6 days
East, to Ocean [ap49], 6 days
South, to Ocean [aq48], 6 days
West, to Ocean [ap47], 6 days


|
|
Space Mission Launches
from 1957 - 2020
|
The artificial staellite Sputnik 8K71PS, more commonly known as Sputnik-1 was the first man made object to venture into outer space.
Raketnye Voiska Strategicheskogo Naznacheniya (RVSN USSR) was responsible for the launch. This mission marked the
beginning of the great space race and the journey for human beings to explore the universe beyond the limits of our planet.
Global Space Mission Launches per Country
At the beginning of the space race the United States of America and the Russia, then the USSR, were in a technological feud. Each was
racing to be the first to put humans in space and eventually on the moon. The number of launches in these countries is by far the highest,
Russia's total missions totalling 1398 and the USA 1349.
Space Mission Rocket and Satellite Status
As time progresses older rockets are retired from service and newer rockets take there place. This stacked bar graph to the right
illustrates that almost all of the rockets and satellites launches before 1991 are retired while only 1 rocket launched in 2020 has been retired.
Top 5 Space Mission Launch Companies Over Time
The 5 companies with the greatest number of launches are the RVSN USSR, NASA (National Aeronautics and Space Administration), Arianespace,
General Dynamics and CASC (China Aerospace Science and Technology Corporation). Competition drove the USSR and the USA to increased numbers of launches
in the early days of space exploration but as time progressed the number of launches significantly reduced. Since the 1990's Arianespace (French Multinational) and CASC have been dominating the number of launches and the RVSN USSR has since dissolved.
Mission Spending and Success
Space mission launches are a high-risk, high-reward operation with many opportunities for errors. There are three failure
classifications: Overall Failure, Partial Failure and Prelaunch Failure.
Millions of dollars and lives at risk, hence failure rates are low. Initially the failure rate was 70%-80% but improvements
have been made and was only 9% in 2020.
The relationship between mission spending and success rate is weak.
The USA spends 28 times more on per space launch on average than the smallest spender, New Zealand, but experiences
only a 3.3% increase in success. Countries with similar or greater success rates spend between $32-$47mil per launch.
Each country generally performs space mission launches on home soil from one or many launch sites. Cape Canaveral (USA), Plesetsk Cosmodrome (Russia) and Baikonur Cosmodrome (Khazakstan)
are the most extensively used sites, globally. France is an exceptional case, their launches are performed from a French/European space port in French Guiana (South America).
Successes and Failures of Each Launch Site
Launch sites experience varying degrees of success. Most experience partial failures, the Semnan Space Centre (Iran) is the only documented site
to have experienced a prelaunch failure. The Kauai Pacific Missile Range, Naval Air Station (California), Tonghae Staellite Launching Ground(North Korea)
have few launches which all failed. Base Aerea de Gando Gran Canaria (Spain), San Marco Launch Platform (Kenya), West Texas Launch Site (USA), Yasny Cosmodrome (Russia),
Jiuquan Satellite Launch Centre (China), Svobodny Cosmodrome (Russia) and Xichang Satellite Launch Centre (China) sites also have few launches but all successful.
In UTC (Coordinated Universal Time) the most common time for launches to occur is Wednesday between 09:00 and 10:00.
Launches rarely occur on Sundays and Mondays or in the very early hours of the morning.
Author: Rhiannon Burns
Credit to Kaggle user: Agirlcoding for Space_Corrected.csv data. Published 04/11/2020


Size your next masterpiece
Because I can't do this in Photoshop.  Fearless."
@eloone


|
1.13 CommandAPI
3.0
An API for the command UI introduced in Minecraft 1.13
|
An API to use the new command UI introduced in Minecraft 1.13
/plugins/
folderDefault config.yml:
verbose-outputs
- Outputs command registration and unregistration in the consolecreate-dispatcher-json
- Creates a command_registration.json
file showing the mapping of registered commandsdepend: [CommandAPI]
)LinkedHashMap<String, Argument>
to store your arguments for your command. The insertion order IS IMPORTANT.| CommandRegistration method | Outcome |
|---|---|
CommandAPI.getInstance().register(String, LinkedHashMap, CommandExecutor) | Basic command registration |
CommandAPI.getInstance().register(String, String[], LinkedHashMap, CommandExecutor) | Register command with an array of aliases |
CommandAPI.getInstance().register(String, CommandPermission, LinkedHashMap, CommandExecutor) | Register command which need certain permissions |
CommandAPI.getInstance().register(String, CommandPermission, String[], LinkedHashMap, CommandExecutor) | Register command with aliases and permission requirements |
To see more about CommandPermission
, check out the link here
To see more about CommandExecutor
, check out the link here
Commands must be registered before the server finishes loading. The CommandAPI will prevent command registration after the server has loaded.
| When to load | What to do |
|---|---|
Plugin onLoad() method | Register commands to be used in Minecraft functions (see Function section for more info) |
Plugin onEnable() method | Register regular commands |
The CommandAPI has support to unregister commands completely from Minecraft's command list. This includes Minecraft built in commands!
| Method | Result |
|---|---|
CommandAPI.getInstance().unregister(String cmd) | Unregisters a command from the game |
CommandAPI.getInstance().unregister(String cmd, boolean force) | Unregisters a command from the game by force. This includes /minecraft:cmd , /bukkit:cmd and /spigot:cmd commands as well. |
Example:
| Method | Outcome |
|---|---|
CommandAPI.getInstance().unregister("gamemode") | Unregisters the /gamemode command from the game |
CommandAPI.getInstance().unregister("gamemode", true) | Force unregisters all /gamemode commands from all plugins, Minecraft, Bukkit and Spigot. This includes /minecraft:gamemode , in addition to any other plugins which register /gamemode |
Arguments are found in the io.github.jorelali.commandapi.api.arguments
package.
| Argument class | Bukkit data type | Data type | Notes |
|---|---|---|---|
new BooleanArgument() | ❌ | boolean | |
new ChatColorArgument() | ✔ | ChatColor | |
new ChatComponentArgument() | ✔* | BaseComponent[] | Requires Spigot, see below for usage notes |
new DoubleArgument() | ❌ | double | |
new DynamicSuggestedStringArgument(DynamicSuggestions) | ❌ | String | See below for usage |
new EnchantmentArgument() | ✔ | Enchantment | |
new EntitySelectorArgument(EntitySelector) | ✔ | Entity , Player , Collection<Entity> , Collection<Player> | See below for usage |
new EntityTypeArgument() | ✔ | EntityType | |
new FloatArgument() | ❌ | float | |
new FunctionArgument() | ❌ | FunctionWrapper[] | *Quite complex, see below for usage notes |
new GreedyStringArgument() | ❌ | String | Can have any length |
new IntegerArgument() | ❌ | int | |
new ItemStackArgument() | ✔ | ItemStack | Returns an ItemStack with amount 1 |
new LiteralArgument(String) | ❌ | N/A | See below for usage |
new LocationArgument() | ✔ | Location | |
new ParticleArgument() | ✔ | Particle | |
new PlayerArgument() | ✔ | Player | Always returns 1 player |
new PotionEffectArgument() | ✔ | PotionEffectType | |
new StringArgument() | ❌ | String | Always consists of 1 word |
new SuggestedStringArgument(String[]) | ❌ | String | See below for usage |
new TextArgument() | ❌ | String | Can have spaces (used for text) |
To access arguments, they are casted in the order of declaration.
Numerical arguments (int
, float
and double
) can have ranged values.
| Constructor | Expression |
|---|---|
new IntegerArgument() | int |
new IntegerArgument(2) | 2 ≤ int |
new IntegerArgument(2, 10) | 2 ≤ int ≤ 10 |
Target selectors are implemented using the EntitySelectorArgument
class. This allows you to select specific entities based on certain attributes.
The EntitySelectorArgument
class requires an EntitySelector
argument to determine what type of data to return. There are 4 types of entity selections which are available:
EntitySelector.ONE_ENTITY
- A single entity, which returns a Entity
object.EntitySelector.MANY_ENTITIES
- A collection of many entities, which returns a Collection<Entity>
object.EntitySelector.ONE_PLAYER
- A single player, which returns a Player
object.EntitySelector.MANY_PLAYERS
- A collection of players, which returns a Collection<Player>
object.The return type is the type to be cast when retrieved from the Object[] args
in the command declaration.
You can view an example of using the EntitySelectorArgument here
The ChatComponentArgument
uses Spigot's BaseComponent
class to accept raw JSON text as a valid input. When raw JSON is inputted, the ChatComponentArgument
will return a BaseComponent[]
which can be used for books and raw messages. You can read more about raw JSON here, and Spigot's Chat Component API here. You can view some examples with the ChatComponentArgument
in the Examples section.
If used on a non-spigot server (e.g. a server running CraftBukkit), the CommandAPI will throw a SpigotNotFoundException
.
Introduced in v1.3 is the LiteralArgument
class. This allows you to basically create "lists" in your commands, or specific commands where a desired text option is required.
LiteralArgument(String literal)
takes a String
input which is the text which the argument represents.
For example, take the /gamemode
command. It takes an argument which is the game mode, which is picked from a list: adventure, creative, spectator or survival.
Literal arguments are "technically" not arguments, however they are declared as you would a regular argument.
Since Literal arguments are not "technically" arguments, LITERAL ARGUMENTS ARE NOT DEFINED IN args
. So, with the example above, args
is an empty array.
To use lists, you can iterate over a list/map to generate multiple commands at once:
Be aware that large nested lists are HIGHLY discouraged, as described in this comment
Failing to define a value for a literal (either by using null or an empty String) will result in a BadLiteralException
As of v1.5, the CommandAPI now includes the SuggestedStringArgument
class. This is similar to the LiteralArgument
class, however its usage is very different. The SuggestedStringArgument
uses an array of Strings which are displayed to the user when inputting values.
The SuggestedStringArgument
is a suggestion. This means that the command sender MAY NOT enter a desired value stated in the list. For example:
This code will not guarantee that the user has entered hello
, world
or blah
. The user can type whatever they want, these are just suggestions.
LiteralArgument | SuggestedStringArgument |
|---|---|
| Forces the user to select a word from the list | The user doesn't have to select a word from the list |
| Bloated and uses up more memory to store arguments | Argument list is determined at runtime and doesn't use up as much memory |
| Input sanitization is performed before the command is run | Requires extra handling to deal with unintended inputs. This is implemented by you. |
As of version 1.7, the CommandAPI now includes the DynamicSuggestedStringArgument
class. This basically lets you take the SuggestedStringArgument
class to a new level by allowing the server to automatically update the list whenever you want. This is done via a functional interface:
For example, say we register the command dynsuggest
which dynamically updates from a list dynamicList
:
Later on in our program, we decide to add things to the list:
When the command is being typed by the player, the options John, Smith and Will will be suggested to them. Say we then add a new thing to the list:
Now when the player types the command, the options John, Smith, Will and Bob will be suggested to them.
StringArgument
The StringArgument
is used to represent a single word. These words can only contain alphanumeric characters (A-Z, a-z and 0-9), and the underscore character.
Accepted StringArgument
values:
Rejected StringArgument
values:
Potential Uses
TextArgument
The TextArgument
acts similar to any String in Java. These can be single words, like to the StringArgument
, or have additional values such as special characters if quoted. To type quotation marks, you can use \"
(as similar to Java) to escape these special characters.
Accepted TextArgument
values:
Rejected TextArgument
values:
Potential Uses
GreedyStringArgument
The GreedyStringArgument
takes the TextArgument
a step further. Any characters and symbols are allowed and quotation marks are not required. However, the GreedyStringArgument
uses the entirety of the argument array from its position.
For example, say we have a command /msg <target> <message>
Any text entered after the <target>
argument would be sent to the player. For example, the command:
would send Skepter
a message saying hello how are you? I'm doing great! Last week I sent an email to<EMAIL_ADDRESS>.
Due to the fact that the GreedyStringArgument
has no terminator (it has infinite length), a GreedyStringArgument
must be defined at the end of the LinkedHashMap
(otherwise the CommandAPI will throw a GreedyStringException
)
For example, if the syntax was/msg <message> <target>
, it would not be able to determine where the message ends and the <target>
argument begins.
Potential Uses
Sometimes, you'll want one command to have different arguments. For example:
/walkspeed <speed>
to change your walk speed/walkspeed <speed> <target>
to change the walk speed of another playerTo accommodate for this, just register the command twice, each with different arguments:
As of v1.6, the CommandAPI now supports Minecraft's new functions. The FunctionArgument
class is used to parse functions into your own plugin. This then looks up the function and returns a FunctionWrapper[]
, which is also included with the CommandAPI. This is a list of all functions which were retrieved by the user - either an array containing a single function or an array containing a list of functions (for example, from a tag)
FunctionWrapper
classThe FunctionWrapper
class has two main methods:
| Method | Result on execution |
|---|---|
run() | Executes the Minecraft function(s) |
runAs(Entity e) | Executes the Minecraft function as a specific Entity |
Running the function from a FunctionWrapper
will execute the function as declared in the respective .mcfunction
file.
In order to allow a command from your plugin to be used in a .mcfunction
file, you must register your command in your plugin's onLoad()
method, instead of the onEnable()
method. This is due to the loading order for Minecraft functions, which takes place after the onLoad()
method, but before the onEnable()
method.
Permissions are created using the CommandPermission
class.
| Method | Outcome |
|---|---|
CommandPermission.OP | Requires sender to be an OP to run the command |
CommandPermission.NONE | Anyone can run the command |
CommandPermission.fromString("my.perm") | Requires the permission my.perm to run the command |
Note: The permission syntax changed as of v1.7. Please use this syntax from now on!
Permissions in the CommandAPI are rather simple, but have a few constraints:
For example, a simple invincibility command with these parameters:
This is implemented like this:
Both the /god
command AND the /god target
command require the permission command.god
. Failing to comply with the sub-command permission constraint causes the CommandAPI to throw a ConflictingPermissionsException
.
The CommandExecutor
class (not to be confused with Bukkit's CommandExecutor class) is a functional interface which executes when the command is performed. It consists of two parameters, CommandSender sender
and Object[] args
.
Command name checking and permission checks aren't required as these are checked when the player types the command.
As of v1.7, the CommandAPI now has support for the /execute
command's store
tag. This allows your command to return a success
value (either 1
if successful or 0
if failure) and a result
value (any integer).
The syntax for using a ResultingCommandExecutor
is exactly the same as using a regular CommandExecutor
when using the Java 8 lambda format:
Your ResultingCommandExecutor
must return an integer - this is the result
value. Default commands (ones that don't return a result value) will automatically return a result value of 0.
By default, all commands return a success
value of 1
. This is changed by using the **CommandAPI.fail(String errorMessage)
method, which instantly returns a success
value of 0
.**
For example:
The result
value is a random integer. The success
value depends on whether that number is positive or negative. If the success
value is 0
, the result value is assigned 0
as well.
In short:
| Command works normally | Command uses CommandAPI.fail(String) | |
|---|---|---|
result | Whatever int you return | 0 |
success | 1 | 0 |
As of v1.3, the CommandAPI now has some support for the /execute
command, which is implemented using the ProxiedCommandSender
When using a command generated by the CommandAPI, it will modify the CommandSender
when run depending of the CommandSender
was changed in execution.
For example:
/mycommand
as a player in game will return a regular CommandSender
, which can be cast to a Player
object. (Player player = (Player) sender
)/execute as @e[type=cow] run mycommand
as a player in game will return a ProxiedCommandSender
, with callee as a cow and caller as a player.As of v1.6, the CommandAPI now includes the Converter
class! This class can be used to convert commands from other plugins into commands which are compatible with Minecraft 1.13's /execute
commands
| Method | Outcome |
|---|---|
Converter.convert(Plugin p) | Converts all commands stated in Plugin 's plugin.yml file |
Converter.convert(Plugin p, String cmdName) | Converts the specific command (cmdName ) from Plugin 's plugin.yml file |
This converter is to be used cautiously and only for commands from other plugins that you need to use.
Send a message with raw JSON:
Create a book with raw JSON:
For example, say we have a plugin that keeps track of griefers. If a moderator of the server notices a griefer, they add the griefer to their "watch list". If they notice that player griefing again, they can ban that player easily as their name is suggested in the /bangriefer
command:
JavaPlugin
file:
Example function hierarchy:
test.mcfunction
Note how the _/killall_ command works here. Trying to register _/fly_ will cause an error as it was loaded in the onEnable()
method instead of the onLoad()
method.
mytag.json
In-game command usage
Given a plugin's plugin.yml
file:
Running the converter on the plugin name produces:
A: Simplicity. The old command system which involved using Bukkit.getPlayer()
and parsing a username only produces one player. To make it as simple to use, this was the best option. Alternatively, you can use the new EntitySelectorArgument
to select multiple players.
Q: There's loads more argument types, including NBT tags, rotational position (i.e. pitch/yaw), inventory slots, scoreboards.... why aren't they implemented?
A: Again, for simplicity. NBT tags would require lots of NMS code to convert (and isn't majorly supported by Bukkit on its own). Rotational position isn't a majorly important argument - floating point arguments work fine. I don't really know much about how scoreboards work (if someone wants to help, I'm open to collaboration)


Moose\Extension\DiningHall\DiningHallLoaderInterface
- Author: madgaksha
Synopsis
interface DiningHallLoaderInterface
{
- // methods
- public void getName()
- public void getLocation()
- public array fetchMenu()
Methods
public
- fetchMenu()
- getLocation() — @return GeoLocationInterface Where this dining hall is located on planet Earth.
- getName() — @return string The name of this dining hall.


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Sexual assault can take an immeasurable toll on the victim's physical and mental health. The emotional and physical scars of an assault can deeply impact a student's ability to cope with academic, social, professional, and personal responsibilities. While the idea of asking for help may feel scary, overwhelming, or even impossible, it's an important first step on the road to recovery. On its website, RAINN suggests a variety of methods for survivors to cope with their trauma and its aftereffects, including professional therapy, strategies for exposure to media representations of sexual assault, and even advice for dealing with airport security screenings.
1 IN 10 RAPE VICTIMS CURRENTLY SUFFER FROM POST TRAUMATIC STRESS DISORDER; 3 IN 10 WILL DEVELOP PTSD OVER THEIR LIFETIME.
Make safe arrangements: If you live with an abusive partner, make arrangements with your dorm staff, a safe home, or friends to relocate to a new residence. To prevent future incidents, do not let your assailant know where you will be living.
File a civil protection order (CPO): If you know the identity of your assailant, you can pursue a protection order, also known as a restraining order. A court can order your attacker to stay away from you and refrain from any communication with you. An assailant who violates a CPO can face criminal charges. The American Bar Association has put together resources regarding sexual assault CPO procedures for all 50 states.
Safety is more important than anything else. Help the victim reach a safe location away from the assailant. Make the victim feel as safe as possible.Many victims blame themselves for an attack. Tell the victim that the sexual assault was not their fault.Be a supportive listener. Thank the victim for telling you it happened. Tell them you believe their story, and that they won't have to deal with this alone. If you saw the attacker or witnessed any part of the assault, take detailed notes about what you saw. Accompany the victim to the hospital and ensure that they meet with medical professionals who specialize in sexual assault trauma. Follow up with the victim. Encourage them to seek counseling and support groups.
Survivors often struggle with resuming their normal daily activities in the aftermath of a sexual assault. Victims should work with their physicians, counselors, and instructors to take the appropriate time off from classes and other academic responsibilities to recover from their trauma. Even after physical wounds heal, physical and emotional scars can serve as painful reminders of the incident; survivors suffer the risk of chronic emotional distress.
With the right help, there are ways to cope with these aftereffects. Due to the often serious degree of trauma that comes with an attack, it is extremely important for victims of sexual assault to seek professional help. Victims might not feel like they need counseling; however, the emotional and mental fallout can manifest suddenly, especially during periods of high stress.
Official Campus Statistics For Sexual Violence Mislead. Campuses with higher rates of reported sexual assault may actually be safer than campuses with low rates. High reporting indicates that a school has created an atmosphere where victims are encouraged to report incidents. Students and their parents should review this article before choosing a college based on campus crime statistics.
App developers are creating innovative ways for students to reach safety in risky situations. Load some of these tools onto your smartphone so you can quickly communicate with emergency contacts if you feel threatened or unsafe.
The American Association of University Women has created this resource to help faculty and campus staff lead student discussions on sexual violence prevention.
RAINN runs this extremely secure and anonymous crisis support phone line and chat system dedicated to assisting sexual assault survivors, along with their spouses, family members, and friends.
Safe Horizon is a national violence prevention network with hotlines dedicated to crisis support.


“There are almost five jobs for every one web developer” Bethany Marzewski Stack Overflow Careers
“There are almost five jobs for every one web developer”
“Everybody in this country should learn to program a computer, because it teaches you how to think” Steve Jobs PC Enthusiast
“Everybody in this country should learn to program a computer, because it teaches you how to think”


Almosting It
Almosting It is a movie starring Annie Bulow, Jessica Sulikowski, and William von Tagen. A dissatisfied twentysomething seeks life and relationship advice from a retirement home playboy played by Lee Majors, with mixed results.


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Mother Night (1996) A film review by James Berardinelli Copyright 1996 James Berardinelli
RATING (0 TO 10): 6.5 Alternative Scale: **1/2 out of ****
United States, 1996 U.S. Release Date: 11/1/96 (limited) Running Length: 1:52 MPAA Classification: R (Profanity, nudity, sex, violence) Theatrical Aspect Ratio: 1.85:1
Cast: Nick Nolte, Sheryl Lee, Alan Arkin, John Goodman, Kirsten Dunst, Arye Gross, Frankie Faison, David Strathairn, Bernard Behrens Director: Keith Gordon Producers: Keith Gordon and Robert W. Weide Screenplay: Robert W. Weide based on the novel by Kurt Vonnegut Cinematography: Tom Richmond Music: Michael Convertino U.S. Distributor: Fine Line Features
"A man, the microcosmic fool, down in his soul Is wont to think himself a whole, But I'm part of the Part which at the first was all, Part of the Darkness that gave birth to Light, The haughty Light that now with Mother Night Disputes her ancient rank and space withal, And yet 'twill not succeed, since, strive as strive it may, Fettered to bodies will Light stay." -- Johann Wolfgang von Goethe, "Faust"
No one is likely to question the inherent greatness of Kurt Vonnegut's work, whether the novel in question is SLAUGHTERHOUSE FIVE, MOTHER NIGHT, BREAKFAST OF CHAMPIONS, or something else. Even an incomplete survey of his books makes it clear why Graham Greene called him "one of the best living American writers" and why the NEW YORK TIMES labeled him "a true artist." Nevertheless, the writings of top authors don't always translate effectively to the motion picture medium, as MOTHER NIGHT illustrates. The material dealt with in the novel -- guilt, perception, and identity -- is heavy, powerful stuff. Director Keith Gordon's (A MIDNIGHT CLEAR) handling of it, however, is uncertain, and, on at least one occasion, seriously flawed.
Nevertheless, because the premise and storyline are so compelling, it's impossible not to be drawn in, at least on some level, by MOTHER NIGHT. In fact, for the first forty-five minutes, it's an example of solid, albeit stylistically unconventional, film making. Then comes Gordon's serious miscalculation, and, in a matter of minutes, all of the carefully-developed characters and situations collapse in a jumble of poorly-realized, surreal satire. MOTHER NIGHT eventually recovers from this misstep for a thought-provoking ending, but the bad taste lingers.
MOTHER NIGHT takes place in two different time periods -- World War II Germany and early '60s Israel. Borrowing a page from MRS. PARKER AND THE VICIOUS CIRCLE, the "present-day" scenes are in black-and-white, while the flashbacks (which make up more than two-thirds of the material) are in color. Nick Nolte plays Howard W. Campbell Jr., an American transplanted to Germany during his youth. Years later, Campbell, a successful playwright, is recruited by a mysterious United States government operative (John Goodman) to go under cover as a secret agent. Seduced by the romance of the idea, Campbell allows himself to be swept along by the surging tide of Nazi propaganda, and, in the guise of a pro-Hitler radio commentator, he provides encoded information to the Allies. His anti-Semitic speeches are so inflammatory, however, that everyone views Campbell as an upper-echelon Nazi. Members of the party congratulate him on his great work, and his social circle includes the likes of Goebels and Hoess. When the war ends, he faces trial -- and possibly execution -- for war crimes, because those elements of the U.S. government that recruited him refuse to acknowledge his status.
Questions of identity lie at the heart of MOTHER NIGHT. As Campbell warns in his voice-over narrative, "We are what we pretend to be, so we must be careful about what we pretend to be." His appearance as an anti-Semite does at least as much to forward the Nazi cause as it does to help the United States. Eventually, Campbell has to face the issue of whether the gains from his time under cover justify all the damage he does. As Adolf Eichmann informs him in a critical scene, "About those 6 million [dead Jews] -- I don't need credit for all of them. I can spare a few for you." In Goethe's "Faust", from which Vonnegut took the title, MOTHER NIGHT, Mephistopheles asserts that there can be no light without darkness. Here, Campbell must ponder how inextricably the good in his actions is dependent upon the evil. After all, had he not stirred up the hatred against Jews, he wouldn't have been trusted enough to possess the sensitive information that he passed on to the U.S. government.
In developing Campbell's story, Gordon sets a staid, somber tone that remains in effect until the story skips ahead to the early 1960s, where Campbell is eking out an anonymous existence in New York City. A group of white supremacists learns his identity and comes to pay tribute. Suddenly, instead of real characters, we're given ill-defined caricatures. Indeed, the film's entire tone becomes satirical and falsely comic. It's a jarring, off-putting transition. The intention of this approach is to avoid glamorizing neo-Nazis, but the result lends an aura of artificiality to portions of MOTHER NIGHT. For a parallel, consider how much weaker SCHINDLER'S LIST would have been had Ralph Fiennes' character not been so horrifyingly three-dimensional. Trivializing evil doesn't make it less appealing -- it just makes it less believable.
Following in the wake of his work for MULHOLLAND FALLS, Nolte's performance here can only be considered a step up. For the most part, he finds the right tone, although Campbell is typically kept at an arm's distance from the audience. Early in the film, Nolte gives us a cocky, passionate man. Later, as the scene shifts from Germany to America and Israel, he shows us a world-weary, morally uncertain person who views life as an aimless journey through purgatory.
Sheryl Lee, forever doomed to be known as TWIN PEAKS' Laura Palmer, has a pivotal role as Campbell's lovely German wife, Helga. Her importance to his rise and fall cannot be underestimated. As one Nazi official says of their relationship, "If that woman walked off a cliff, I swear Howard would follow her." Lee's performance, however, is variable. She's very good at the beginning, but her effectiveness diminishes as questions arise about who Helga really is.
Another character with more than one face is George Kraft, a lonely painter played by veteran actor Alan Arkin. Other supporting performers include Kirsten Dunst (INTERVIEW WITH THE VAMPIRE) as Helga's younger sister, Arye Gross (A MIDNIGHT CLEAR) as a Jewish doctor, David Strathairn (DOLORES CLAIBORNE) as the American soldier who captures Campbell after the war, and Frankie Faison (THE STUPIDS) as a black neo- Nazi. LAUGH-IN regular Henry Gibson supplies the disembodied voice of Eichmann.
Gordon gives us a number of scenes laced with irony, such as Bing Crosby's rendition of "White Christmas" playing while the screen holds an image of the Israeli flag, or a romantic interlude between Campbell and his wife while Hitler's voice can be heard ranting in the background. However, these, and other, notable stylistic moments can't eclipse the central flaw. Ultimately, MOTHER NIGHT is one of those films that it's more rewarding to talk about than see.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
"We go away from our parents in youth and then we gradually come back to them; and in that moment, we have grown up." -- Ingmar Bergman
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Mission Statement:
Miyu Yuuki is an employee of RE/MAX, a well respected real estate company known around the world.
I aim to be the most successful real estate agent in the Greater Tornoto Area (GTA). I have incorporated proven, professional state of-the-art techniques specializing in the marketing, listing and selling of new and resale luxury homes, residential communities, condominiums, home sites, undeveloped land and commercial and investment opportunities. I continually strive to provide top quality service for my clients and customers. I am a creative, innovative and people-oriented person who provides individual opportunity, personal satisfaction and rewarding challenges to all stakeholders I interact with.
Miyu's statement articulates core RE/MAX values and goals, while focusing on the shared mission to help others.
Our Beliefs
- We believe real estate buyers and sellers everywhere deserve the world-class services of outstanding agents who are skilled, driven and focused on achieving outstanding results.
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Our Mission
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Feedback From Former Clients:
I worked with Miyu to purchase my new home, prepare my existing home for sale and finally sell it. Throughout the entire process, Miyu’s guidance, support, knowledge and honesty was greatly valued and appreciated. Miyu guided me through each step of this very difficult and complicated process (especially in the very competitive Toronto real estate market). She achieved great results on both the buying and selling end of my transactions!
I moved to Toronto From Montreal and searched the internet for a real estate agent to help me buy a house. I spoke to more than 10 agents. One of the agents was Miyu. I had a good feeling about her from the very beginning. She is very humble and an easy going gal and more importantly very informed about different parts of GTA. I asked her so many questions and she answered all of them. The Toronto Real Estate market is so different from Montreal and Miyu made the transaction so simple and easy for me. I confidently, recommended her.
Miyu came over to my house and we talked for about 2 hours. She answered all my questions. She demonstrated that she cared about selling my house for top dollars by offering to paint my house and have it staged all at her own expense. She told me I could pay her back once the place is sold! I didn’t get any of this with my old agent! The next day, I hired Miyu and she sold my house for a record breaking price in a couple of days. I’m glad I called Miyu and I highly recommend her.
People like Miyu are a rare gift in this world, she made a very difficult time easy for me. I was impressed with her recommendations and her offer to provide both refinancing and guarantee sale. Through her guidance I have found a trusted advisor who cares and goes over and beyond to help and provide assistance. I recommend her with confidence.
I contacted Miyu from one of her ads and was able to speak to her immediately. I asked her a million questions and she answered every single one of them. She is well informed and very reliable.
The first time I met Miyu, I had a good feeling about her. She is professional, committed and best of all very understanding with no criticism.
I had a great experience with Miyu. She is extremely professional, personable and dependable. She took the time to understand my buying needs, I always felt supported and guided. She never pressured me to make an offer until I was comfortable and had found the right place. When it came time to place an offer, her skills as a negotiator shined and once the deal was done she was still there to offer support with closing. I would not think of working with any other realtor!
I used Miyu’s services to sell my old home and to buy my new home. She also took care of my mortgage. I had a great experience and highly recommend her to everyone in need of a reliable realtor.
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Description
| Interface Summary | |
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| RolloverDescription | Description of actions needed to complete rollover. |
| RolloverStrategy | A RollingPolicy specifies the actions taken on a logging file rollover. |
| TriggeringPolicy | A TriggeringPolicy controls the conditions under which rollover
occurs. |
| Class Summary | |
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| AbstractRolloverStrategy | |
| CompositeTriggeringPolicy | Triggering policy that wraps other policies. |
| DefaultRolloverStrategy | When rolling over, DefaultRolloverStrategy renames files
according to an algorithm as described below. |
| OnStartupTriggeringPolicy | Triggers a rollover on every restart. |
| PatternProcessor | Parse the rollover pattern. |
| RollingFileManager | The Rolling File Manager. |
| RollingRandomAccessFileManager | Extends RollingFileManager but instead of using a buffered output stream,
this class uses a ByteBuffer and a RandomAccessFile to do the
I/O. |
| RolloverDescriptionImpl | Description of actions needed to complete rollover. |
| SizeBasedTriggeringPolicy | |
| TimeBasedTriggeringPolicy | Triggering Policy that causes a rollover based on time. |
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| RolloverFrequency | Enumeration of rollover frequency values. |
Rolling File Appender and support classes.
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Acrobot
Summary
- The acrobot is a low-dimensional nonlinear dynamical system that can be used to motivate ideas of nonlinear control for more complicated systems.
- Control strategies for both feedback and open-loop trajectory generation are presented with computational results highlighting key points.
Introduction
Let’s start with a picture:
This image represents the physical layout of a pretty cool robotic system known as the acrobot. The system consists of two bars, red and blue, and two joints. One of the two joints is connected to the ceiling, while the other links the two bars. This latter joint is where the fun comes in; this joint is actuated! Ok, ok, maybe it’s not that exciting, but I think that it’s pretty cool. Being able to control the angle $q_2$ from the picture directly will allow us to do some pretty neat things later; like making the acrobot point up against gravity or catch a thrown ball. More on this later.
Why study the acrobot?
So many reasons…
- The acrobot is complex enough to exhibit chaotic behavior while not being so complex as to be mathematically intractable.
- Like many complex robots, the acrobot is underactuated, meaning that it is impossible to make it follow any arbitrary trajectory.
- Controlling the acrobot provides a great introduction to methods of control for more complex systems.
Motivation
I’ll only touch on some key points here; for a more complete treatment, see Sprong or Tedrake.
The acrobot’s state \(\mathbf{x}\) at any given time is described by the following vector:
\[\mathbf{x} = \begin{pmatrix} q_1 \\ q_2 \\ \dot q_1 \\ \dot q_2 \end{pmatrix},\]and the control input is $u = \ddot q_2$; the actuator can directly change the angular acceleration of $q_2$ only.
I will try and achieve two goals with the acrobot in this post:
- Make the acrobot stand up, meaning balancing the acrobot upright.
- Make the acrobot catch a thrown ball.
The second bullet will follow partially as a consequence of work towards achieving the first. To actually make the acrobot balance requires a few different controllers as it turns out. To motivate why, let’s start by considering how the acrobot moves when the control strategy is poor. Below you’ll find a link to a video showing a really rough and poorly actuated trajectory of the acrobot trying to stand up.
This behavior is suboptimal to be sure, so let’s go through how we might make it better.
Control
LQR
Personally, I like to start controlling nonlinear systems near equilibria. Dealing with minor disturbances once I’ve gotten there is easy: just use LQR. LQR is an optimal control law, meaning that given a desired objective, usually minimizing cost given a set of simplifying assumptions, it’s the best control law we can construct. The desired objective is usually minimizing error between current and desired states.
State evolution using LQR is written as
\[\mathbf{x}_k \approx A (\mathbf{x}_{k-1} - \mathbf{x}_d) + B u,\]where
- \(\mathbf{x}_k\) is the state vector at time \(k\)
- \(A\) is the state Jacobian matrix
- \(\mathbf{x}_d\) is the desired state vector
- \(B\) is the control Jacobian matrix
The control law for LQR is derived as
\[u = -K (\mathbf{x}-\mathbf{x}_d),\]where $K$ is the optimal gain discussed in the first section here.
LQR is great, but only when the dynamics of the acrobot are mostly linear, and this assumption is valid near equilibria only. What about away from equilibria?
Partial feedback linearization
Sprong developed a technique for underactuated robotic control that could partially linearize the system. I’ll only state the control law here, but you should check this out for more details if you’re interested. The basic idea stems from the fact that fully actuated robots are feedback linearizable, whereas underactuated robots are not. Partial feedback linearization seeks to simplify the underactuated system as much as possible given the number of controllable degrees of freedom.
We will start with the acrobot manipulator dynamic equations:
\[\ddot q_2 = H^{-1} (Bu - C) \\ B = \begin{pmatrix} 0 \\ 1 \end{pmatrix}, C = \begin{pmatrix} C_1 \\ C_2 \end{pmatrix}, H^{-1} = \begin{pmatrix} a_1 & a_2 \\ a_2 & a_3 \end{pmatrix}.\]The constants \(C_1, C_2, a_1, a_2, a_3\) are all system-specific and don’t matter much for our general discussion of the method. Now, the gist of partial feedback linearization is that we want a control law such that \(\ddot q_2 = y\), but what should \(y\) be? I’d argue that \(y\) should be something of the form \(y = k_1 q_2 + k_2 \dot q_2\), for some fixed negative gains \(k_1, k_2\). Why does this make sense? The negative feedback acts to oppose large rate change. This is definitely not a rigorous argument, this is a blog post after all . However, in the results that will be presented, the controller works pretty well. The partial feedback linearization control law is written out explicitly as:
\[u = \frac{1}{a_3}(y + a_2 C_1) + C_2.\]Energy shaping
This is arguably the most ad hoc controller that will be presented, but it works. In fact, it works pretty darned well; even far from equilibrium. The total energy of any physical system, which includes the acrobot, is the sum of the potential, \(V\), and kinetic, \(T\), energies: \(E = T + V\). It would be desirable to construct a feedback control that sought out a desired energy, i.e. the potential energy an equilibrium point. Such a control law exists, and it’s construction is known as energy shaping. The law is written out as:
\[u = k(E_d - E)\dot q_2,\]where \(E_d\) is the system’s energy at the desired position in state space. For details of this control law, see Tedrake, Section 3.5.
Trajectory Planning
Trajectory planning is super cool, and I’d love to get way into this here, but I don’t want to derail the discussion of the acrobot. I’ll write more on trajectory planning methods in future posts, so fret not.
What is trajectory planning?
If the dynamics of the system are well known, there are a number of analytical tools that can be brought to bear in executing desired movements. Specifically, we can construct a control sequence that optimizes system response. In this context, I’d say that optimizes system response means minimizes control effort, but you can create your own cost function to suit your problem.
The results presented in this post utilize a method known as direct collocation. We break up a starting trajectory into points along that trajectory. These points are called knots. The trajectories between knots are modeled as polynomials of the form:
\[\mathbf{q}_{i}(t) = b_0 + b_1 (t-t_i) + b_2 (t-t_i)^2 \dots + u_i\]with coefficients \(b_i\) chosen such that the polynomials are \(C^1\) continuous at the knot points. \(C^1\) continuity means continuous with continuous first derivative. The problem then becomes how do we construct a sequence of controls \(\{u_1, u_2, \cdots\}\) at the knot points that matches the system dynamics and is optimal with respect to a desired cost function? We can do so relatively simply, it turns out, with CONSTRAINED OPTIMIZATION!! The constrained optimization problem to be solved can be stated explicitly as:
Assuming a piecewise polynomial representation of \(\mathbf{q}(t)\), find the control sequence \(\{u_1, u_2, \cdots\}\) at knots \(\{ \mathbf{q}_1, \mathbf{q}_2, \cdots \}\) constrained by the given system’s dynamics that minimizes overall cost, which can be represented as a function: \(C( \{\mathbf{q}_i\}, \{u_i\})\).
Typical costs are:
- Minimize control effort: like minimizing fuel consumption of a spacecraft.
- Minimize path length in state space: like a line integral along a trajectory
- Minimize jerk: if there are desired comfort constraints, you can construct a control sequence to avoid excessive jostling
Why trajectory planning?
Well, it’s totally awesome for one thing; breaking down complicated control problems into simpler subproblems and letting a computer crunch out an optimal solution is a nice merging of physics and computation. Personally, I like that it’s a way of exploiting prior system knowledge to construct a controller that utilizes more than current state feedback.
I’ll do more posts on trajectory planning in the future, so stay tuned.
Results
I’ll now go through some results that I generated using CSAIL’s Drake API. This is a nice package for investigating control of real nonlinear dynamical systems. It’s well documented for the most part and it does a lot of cool things out of the box. Like all niche software, though, be prepared to put in some serious effort learning the API.
Standing up
The first question I’ll address is: How can I make the acrobot stand upright? From basic systems theory, we know that the acrobot has two equilibria: a stable point with \(q_1=q_2=0, \dot q_1=\dot q_2 = 0\) and an unstable point with \(q_1=\pi, q_2=0, \dot q_1=\dot q_2 = 0\). The stable equilibrium is so because the system has lowest possible energy, whereas the unstable equilibrium has higher potential energy. Standing the acrobot up is challenging because any kind of unaccounted-for disturbance about the upright equilibrium will allow gravity to pull the system downward towards the stable equilibrium.
Let’s start with the video link presented earlier; the one showing how chaotic the system can be with improperly applied feedback control:
Clearly, there’s some work to be done here. The system response is erratic and hints at the presence of low-dimensional chaos, specifically:
- lack of periodicity
- irregular speedup/slowdown
If we start far from the equilibrium, I suspect that LQR won’t be very effective, so I’ll look at using the other two controllers first; maybe they will be enough. The video link below shows results using partial feedback linearization and energy shaping control:
Ok, these controllers get us close to the goal. Once there, though, the controllers don’t have fine enough resolution to keep the system there indefinitely. I’ll bet LQR could be applied exclusively once we get close enough to the equilibrium. I’ve added a condition to the controller to only use LQR once the cost-to-go has gotten sufficiently small. Results utilizing this new controller applied to the original problem are linked below:
Whoa! Much better! The controller actually stabilizes the acrobot about the desired point, and quickly so. The big takeaways here are:
- Energy shaping and PFL controllers are useful for points far from the upright equilibrium
- LQR is useful for disturbance rejection near the upright equilibrium.
Catching a thrown ball
Now, for something more challenging: Can we get the acrobot to catch something? There are a lot of implementation details here that I won’t discuss; such as creating the system Jacobian matrix, objective construction, etc… I only aim to show that Drake can be used to construct a trajectory for catching a ball with well-known, and perturbed, system dynamics. The basic idea here is that direct collocation is used for generating an optimal control sequence for catching the ball with the acrobot.
First, the easiest case; assume we have perfect state information. See the video link below:
Nice; the acrobot wiggles about and catches the ball at the end of the second bar. Now would be a natural point to discuss trajectory planning in general. The trajectory shown above was planned using perfect information, i.e. it is open-loop. In the real-world, we can typically compile pretty good, though imperfect, information. How well does the planned trajectory do if we perturb the system? At this point, we have pretty good state information; but how sensitive is our solution to small changes?
I guess the answer to the previous question is: pretty darned sensitive! Perhaps there is a way to stabilize our open-loop solution with feedback control. What I’m thinking is that our open-loop trajectory is kind of like a stable structure in our problem space, and perturbing this would result in something that might lie along a mostly-linear extension of that stable structure. So, perhaps, we could implement an LQR controller that would keep the dynamics of the perturbed system in the linear regime allowing us to account for perturbations to the original open-loop trajectory. Let’s see if such a solution would work:
Cool! It worked!
Conclusion
I’ve presented a lot of content with little technical detail. I encourage you to comment with kudos and suggestions for content improvement. I’ve tried to link to sources that provide clarification and deeper exploration of the content presented within this post, but if anything is lacking please say so. I really like working with the acrobot; I think it’s a cool system for presenting ideas to try for more complicated systems. Thanks for reading!


This change corrects the underlying land cover data and will be applied to all scenarios.
{% elif name == 'landcover' %}This land cover change will only affect this scenario.
{% elif name == 'conservation_practice' %}This pollinator planting will only affect this scenario.
{% endif %}


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CrimPapers
Articles published on 1 October 2018
On 1 October 2018, 21 new articles were published in 14 journals.
Exit Interviews in Criminal Justice: A Research Note by J. Mitchell Miller, Brenda Vose, Holly Ventura Miller
For He Tells Me So: Techniques of Neutralization Applied to Christian Domestic Discipline by Tina Hebert Deshotels, Craig J. Forsyth, Breeanna New, Jennifer Fulmer
The State of Heritage and Cultural Property Policing in England & Wales, France and Italy by John Kerr
Opening Up the Black Box: Understanding the Impact of Bodycams on Policing by Sander Flight
Using Predictive Policing to Prevent Residential Burglary by Dominik Gerstner
Effectiveness of Simulation-Based Learning in Basic Police Training by Andrea Beinicke
Correlates of Attitudes Toward Dating Violence Among Police Cadets in China by Jia Qu, Liang Wang, Jihong Zhao
Bridging Neuropsychology and Forensic Psychology: Executive Function Overlaps With the Central Eight Risk and Need Factors by Jeremy Cheng, Megan E. O’connell, J. Stephen Wormith
The Preference For Strangulation in A Sexually Motivated Serial Killer by Mark Pettigrew
The Impact of Dual Diagnosis on Drug Court Failure by Haley R. Zettler
Academic Achievement, School Attachment, and School Problems in the Differential Etiology of Violence
Trauma’s Influence on Relationships: Clients’ Perspectives At An Intimate Partner Violence Intervention Program
The Association Between Paternal Job Stress and Maternal Child Corporal Punishment: Evidence From A Population-Based Survey in Metropolitan Japan
Examining the Needs and Experiences of Domestic Violence Survivors in Transitional Housing
A Multilevel Analysis of the Relation Between Bullying Roles and Social and Emotional Competencies by Vítor Alexandre Coelho, Vanda Sousa
The Patterns of Homicide Offence Characteristics and Their Associations With Offender Psychopathology by Valeriaabreu Minero
,
hannahdickson
,
edwardbarker
,
sandraflynn
,
saiedibrahim
,
jennifershaw
The Influence of Pre-Video Information and Appraisal Time on Judgments of Police Officer Use of Excessive Force
Nonlinear Strain Effects on Delinquent Behavior and Depressive Symptoms by John P. Hoffmann
Predicting Charges and Convictions For Rape Suspects in Denmark: Characteristics Associated With the Notion of the ‘credible Criminal’ by L. H. Nielsen, M. Hansen, O. Ingemann-Hansen
Radicalization Trajectories: An Evidence-Based Computational Approach to Dynamic Risk Assessment of “Homegrown” Jihadists by Jytte Klausen, Rosanne Libretti, Benjamin W. K. Hung, Anura P. Jayasumana
The Effectiveness of Male-Targeted Sexual Assault Prevention Programs: A Meta-Analysis by Lauren A. Wright, Nelson O. O. Zounlome, Susan C. Whiston


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The 2019 Miami Easter Seals 1 Mile, 5k and 10k Run/Walk will be held near America Airlines Arena on Sunday, February 24 at 601 Biscayne Blvd in Downtown Miami along Biscayne Bay. The race venue will provide a fun, family-friendly atmosphere, while also delivering a flat, fast and scenic run course through the Metropolitan area.
All events will start and finish at the America Airlines Arena. Registrants receive a t-shirt , finisher’s medal , post-race food and more.
For the past 95 years, Easter Seals has played an important role in providing support for children and youth with physical disabilities. Thanks to our generous donors, we continue to offer programs that allow kids to experience freedom, independence and a sense of accomplishment. For families, Easter Seals is somewhere to turn for help when they need it.
Easter Seals is a registered charitable organization that helps children and youth with physical disabilities from all ethnic and religious backgrounds. We assist families with the purchase of costly mobility equipment such as wheelchairs, walkers, porch lifts and ramps, as well as communication devices, toileting aids and bathing equipment. Easter Seals also offers post-secondary scholarships and provides access to information and resources, and public education and awareness.
Easter Seals helps kids BE KIDS.
Event Start Time: America Airlines Arena, 601 Biscayne Blvd, Miami 33132
| REGISTRATION TYPE | EFFECTIVE DATES | ALL AGES |
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| Early Registration | January 20, 2019 - February 2, 2019 | $40 |
| General Registration | February 3, 2019 - February 16, 2019 | $45 |
| Late Registration | February 17, 2019 - Race Day | $50 |
*Children 10 and Under are FREE and do not need to be registered.
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| Early Registration | January 20, 2019 - February 2, 2019 | $35 |
| General Registration | February 3, 2019 - February 16, 2019 | $40 |
| Late Registration | February 17, 2019 - Race Day | $45 |
*Children 10 and Under are FREE and do not need to be registered.
*Children will not receive a race t-shirt. They will be given a finishers medal.
*A $5 fee will apply to any race/bib changes after registration is completed. This applies to runners only as they will be timed and a new timing chip will be required.
The Miami Easter Seals 1 Mile, 5k and 10k Run/Walk is a fundraiser for children and youth with physical disabilities. Your event registration fee helps offset the cost of the event and support the programs and services offered by Easter Seals of South Florida. Your registration fee entitles you to the following:
16105 Schaefer Pike, Pompano Beach, Florida 33060 |<PHONE_NUMBER> (toll-free) Easterseals and its affiliate organizations are 501(c)(3) nonprofit organizations.
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I am currently learning to code with Code First Girls.
Going over everything from how the internet works, to creating websites and version control with git. A lot to cover in only 8 weeks! Everyone should learn to code, here are some pretty good reasons why...
Follow my progress on github


Negative epsilon value for floating point data types.The NegativeEpsilon class is a wrapper class around the functionality of the blaze::Limits class. It represents the negative smallest difference between two values of any floating point data type. In order to assign a negative epsilon value, the Epsilon class can be implicitly converted to the three built-in floating point data types float, double and long double. More...
#include <Epsilon.h>
Public Types | |
| using | PositiveType = E |
| The positive epsilon type. | |
Public Member Functions | |
Unary plus/minus operators | |
| constexpr const NegativeEpsilon & | operator+ () const |
| Returns the negative epsilon value for all floating point data types. More... | |
| constexpr const PositiveType | operator- () const |
| Returns the positive epsilon value for all floating point data types. More... | |
Conversion operator | |
| template<typename T > | |
| constexpr | operator const T () const |
| Conversion operator to the required floating point data type. More... | |
Private Member Functions | |
Constructor | |
| constexpr | NegativeEpsilon () |
| The default constructor of the NegativeEpsilon class. | |
Forbidden operations | |
| NegativeEpsilon & | operator= (const NegativeEpsilon &) |
| Copy assignment operator (private & undefined) | |
| void * | operator & () const |
| Address operator (private & undefined) | |
Negative epsilon value for floating point data types.
The NegativeEpsilon class is a wrapper class around the functionality of the blaze::Limits class. It represents the negative smallest difference between two values of any floating point data type. In order to assign a negative epsilon value, the Epsilon class can be implicitly converted to the three built-in floating point data types float, double and long double.
|
inline |
Conversion operator to the required floating point data type.
The conversion operator returns the negative epsilon value for the floating point data type T.
|
inline |
Returns the negative epsilon value for all floating point data types.
|
inline |
Returns the positive epsilon value for all floating point data types.


{{adv.birthday.day}}. {{adv.birthday.year}}
{{adv.location.town}} {{adv.location.country}}
{{adv.relationship.name}}
{{school.name}}
{{adv.work.what}} {{adv.work.where}}
{{adv.gender.text}}
{{language.name}}


Arrays and Hashes
02/03/2015
Arrays
An array is a list. It allows you to use a method on many things at a time without listing them all out individually. Each piece of an array has a number associated with that order but it starts with 0 rather than 1.
Hashes
Similar to an array, a hash is basically a list. However, each piece of the hash has two parts: a key and a value. These keys and values are partnered together.


Id -> 5
Name -> Anatomy Park
Type -> Microverse
Dimension -> Dimension C-137
Residents -> ['https://rickandmortyapi.com/api/character/12', 'https://rickandmortyapi.com/api/character/17', 'https://rickandmortyapi.com/api/character/96', 'https://rickandmortyapi.com/api/character/97', 'https://rickandmortyapi.com/api/character/98', 'https://rickandmortyapi.com/api/character/99', 'https://rickandmortyapi.com/api/character/100', 'https://rickandmortyapi.com/api/character/101', 'https://rickandmortyapi.com/api/character/108', 'https://rickandmortyapi.com/api/character/268', 'https://rickandmortyapi.com/api/character/300']


Hi! I am Mateus Bueno!
Welcome to my world...
I am a Full Stack Web Developer, and I've been practicing and training coding wizardry since 2011.
My code grimoire contains HTML, CSS, JavaScript and React for Frontend, and NodeJs and Python for Backend.
I love to work outside the box (except if the box is a pixel) so I'm often experimenting and developing web applications mixed with exciting things such as Image Processing, VR/AR and Machine Learning.


Legend
This class represents the Map Legend. 15/03
Constructor Summary
| Public Constructor | ||
| public |
constructor(id: number, title: string) Creates an instance of Legend class. |
Member Summary
| Public Members | ||
| public |
Constant to use when it's a Point. |
|
| public |
Constant to use when it's a Polygon. |
|
| public |
Class name for the Legend? Not used? |
|
| public |
If it is the first insertion or not. |
|
| public |
lastdiv: HTMLDivElement The last div to insert in the legend. |
|
| public |
legendDiv: HTMLDivElement The div that contains the Legend. |
|
| public |
table: HTMLTableElement The table element where the legend elements will be apppended. |
|
| public |
Title of the Gisplay map Legend. |
Method Summary
| Public Methods | ||
| public |
Initialise Legend. |
|
| public |
insertGradient(mapobj: Map, left: number, middle: number, right: number) Inserts in the Legend one gradient according to the Aesthetic object. |
|
| public |
insertLegend(bgMap: BGMapWrapper) Appends the legend div element to the map container. |
|
| public |
insertPointRow(currentaes: Aesthetic, mapobj: Map) Inserts one row for the Aesthetic object. |
|
| public |
insertPolygonRow(currentaes: Aesthetic, mapobj: Map) Inserts one polygon row into the Legend. |
|
| public |
insertProportionalSymbols(currentaes: Aesthetic, mapobj: Map, numLegendItems: number) Inserts one Proportional symbols legend element. |
|
| public |
Adds one row to the Legend and attaches an on click event to said row. |
Public Constructors
Public Members
public table: HTMLTableElement source
The table element where the legend elements will be apppended.
Public Methods
public init(id: number, classname: string) source
Initialise Legend. Creates a table element and appends title, color element and value element.
public insertGradient(mapobj: Map, left: number, middle: number, right: number) source
Inserts in the Legend one gradient according to the Aesthetic object. Use in Change Maps.
public insertLegend(bgMap: BGMapWrapper) source
Appends the legend div element to the map container. Used by all Maps.
Params:
| Name | Type | Attribute | Description |
| bgMap | BGMapWrapper | The background map where the legend will be appended to. |
public insertPointRow(currentaes: Aesthetic, mapobj: Map) source
Inserts one row for the Aesthetic object. Used in Dot Maps.
public insertPolygonRow(currentaes: Aesthetic, mapobj: Map) source
Inserts one polygon row into the Legend. Used for area based Maps (Choropleth and Chorocromatic).
public insertProportionalSymbols(currentaes: Aesthetic, mapobj: Map, numLegendItems: number) source
Inserts one Proportional symbols legend element. Used by PSymbols Maps.


In Brazil, everyone loves a big barbecue! Brazilian barbecue is justifiably famous. Everyone's friends and family gets together for a feast, complete with grilled meats called churrasco, typically beef with different marinades. You can also find prime rib, linguica (a kind of sausage), lamb kebabs, chicken legs, fish, and much more.
Big events like this can get expensive, and you need to stay in within your budget. Enter your details below to find the cost of your delicious barbecue.
Brought to you by #SeasonsOfServerless, with a seasoning of Azure Functions, Angular and Static Web Apps
View the code on GitHub


CIRCLEASPOLYGON convert a circle into a series of points P = circleAsPolygon(CIRCLE, N); convert circle given as [x0 y0 r], where x0 and y0 are coordinate of center, and r is the radius, into an array of [(N+1)x2] double, containing x and y values of points. The polygon is closed P = circleAsPolygon(CIRCLE); uses a default value of N=64 points Example circle = circleAsPolygon([10 0 5], 16); figure; drawPolygon(circle); See also: circles2d, polygons2d, createCircle --------- author : David Legland INRA - TPV URPOI - BIA IMASTE created the 06/04/2005.


Several of Anton Chekov's short stories form the basis for this charming film about Romano Patroni (Marcello Mastroianni) who relates a love story to a Russian passenger on the same cruise Romani is taking and who listens with rapt attention to Romano's story.
Romano, who is really an odd silly sort, relates in a series of flashbacks, that he had left his wealthy wife and beautiful home to visit a spa. There he fell in love with a Russian woman who has been having marital problems and he follows her to Russia. His astonished listener hears how Romano then returned to Italy, intending to divorce his wife and marry his Russian love.
Directed in a joint venture of The Soviet Union and Italy. The stories are blended into a single simple sad yet humorous story. There are scenes of comic invention intermingled with sadness, beauty, and infidelity. There is even a plug for our planet's health from a local Russian veterinarian who is against the building of a factory because it will mean cutting down the forest, polluting the waters. "You just don't live in your own home," he says, "your home is part of the countryside which is part of the rest of the world."
In Italian with English subtitles.
Directed by Nikita Mikhalkov who is also the man behind CLOSE TO EDEN and BURNT BY THE SUN.
3.5 bytes
4 bytes = Superb 3 bytes = Too good to miss 2 bytes = Average 1 byte = Save your money
Ben Hoffman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


We strive for Augmentation of our stakeholders to plot our Ascent.
We offer technology consulting, product development expertise in Cloud Engineering, Enterprise and Mobility Solutions. We provide a range of IT Services to enterprises across various domains globally.
For every project we take, we bring our team of creative thinkers, enterprise architects, business process analysts and IT innovators to drive digital business value and build solutions that we term as launch pads of innovations for you and your business.
At AscentCrest we aspire to create values with our stakeholders by providing quality, reliable and efficient services.
Cross platfrom mobile application for Android, Windows and iOS.
Java EE-based application runtime platform used to build, manage, deploy, and host highly-transactional Java applications and services.
Analyzing Data creating insights on the given data and create visualization to make your business smarter.
Quality Assurance Testing Service offerings include overall quality planning, integrated testing, test plan and methodology development, test script creation and execution
Create custom reports for your applications using best in market pratices and tools.
Create scalable secure SaaS based applications powered by AWS cloud Platform.
The Team that makes your Dreams
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This theme features some wonderful photography courtesy of Death to the Stock Photo.
Stadhuis Rotterdam
11:00
Learn More
In de Pelgrimvaderskerk
14:00
Boathouse Rotterdam
18:00
Euromast Rotterdam
23:00


We help companies understand their Data, no matter how big it is.
We unlock answers, and our answers create value.

We create Machine Learning models to turn your data into action.
At PacificLabs we help customers realize the value of their data.
We work with your team collecting data, listening about your mission and learning the field expertise, so we can fully understand the impact your bussines is seeking to maximize.
With overall impact in mind, we work quickly and collaboratively to implement the most innovative mathematical and Machine Learning predictive models to take your bussines to the next level.
We measure, evaluate, and create a continous feedback loop with your team, sharing results and creating reports to improve value in your bussines.
Feel free to email us if you have questions or are interested in the type of work we do.


An NFS server is a system which exports one or more directories, while an NFS client is a system that mounts one or more directories from a server. A host can be both an NFS server and a client of other servers.
A server controls which clients can mount an exported directory by checking the IP address of the client against a list of allowed hosts for the requested directory. The server can also designate an export read-only, or read-only for certain clients.
Unlike other network filesystems, an NFS client does not have to login to the server when mounting an exported directory. The server trusts the client to authenticate users and provide the ID of the current user when accessing exported files. Thus you should only allow client hosts that you trust to mount exported directories.


@(title: String, email: String, history: List[MovieRatings])
@base(title, email) { @*using main template, with page title as arg*@
@* CONTENTS FOR RATING HISTORY PAGE *@
@if(history.isEmpty) {
You haven't rated any movies yet.
}
@for(rating <- history) {
Movie ID:
@(rating.movieID - 1)
Rating:
@rating.movieRating
}
}


Only you have access to your inbox - this means no advertisers, governments, or third parties gaining access to your data. With ProtonMail, you can ensure private communications stay private.
Our next generation inbox is designed to help you work faster while also being a pleasure to use. Every detail from toolbar layout to button placement, is optimized to help you better read, organize, and send email.
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Encrypted communications is the future. Get a sneak peek at what the next generation of email looks like today.


Next: Minimal Compilation, Previous: When Compiler Macros Are Used, Up: Compilation Semantics
Although it is technically permissible, as described above, for eval to treat compiler macros in the same situations as compiler might, this is not necessarily a good idea in interpreted implementations.
Compiler macros exist for the purpose of trading compile-time speed for run-time speed. Programmers who write compiler macros tend to assume that the compiler macros can take more time than normal functions and macros in order to produce code which is especially optimal for use at run time. Since eval in an interpreted implementation might perform semantic analysis of the same form multiple times, it might be inefficient in general for the implementation to choose to call compiler macros on every such evaluation.
Nevertheless, the decision about what to do in these situations is left to each implementation.


Big Data
Storage
Hardware
Storage
Hardware
Storage
Management
Analysis & Visualisation
Analysis & Visualisation
Analysis & Visualisation
Analysis & Visualisation
Analysis & Visualisation
Pipelines
Volume, Velocity, Variety
It is a 2-gear problem:
Exhaustive, rigorous back-end
Meaningful and effective visualisation
Case Study
Multiple Sclerosis
International project (1 US team, 2 UK teams)
Collected BIG DATA for 45,000 people from around the world
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
Case Study
Multiple Sclerosis
The Enemy of 'Big' is 'Bigger'


 Do something good for the world.
You don't need an account to use the app, but if you create one you'll be able to save your favorite locations!


| Total net profit | -40.73 | Gross profit | 87.41 | Gross loss | -128.14 |
| Profit factor | 0.68 | Expected payoff | -0.21 | ||
| Absolute drawdown | -42.76 | Maximal drawdown (%) | 44.03 (3466.93%) | ||
| Total trades | 194 | Profit trades (% of total) | 94 (48.45%) | Loss trades (% of total) | 100 (51.55%) |
| Long positions (won %) | 103 (52.43%) | Short positions (won %) | 91 (43.96%) | ||
| Largest | profit trade | 5.0 | loss trade | -5.07 | |
| Average | profit trade | 0.93 | loss trade | -1.28 | |
| Minimum | profit trade | 0.07 | loss trade | -0.11 | |
| Maximum | take profit in pips | 49.8 | stop loss in pips | -58.1 | |
| Average | take profit in pips | 9.7 | stop loss in pips | -14.5 | |
| Minimum | take profit in pips | -7.2 | stop loss in pips | -4.3 | |
| Maximum | Reward-Risk | 7.8 | Duration in minutes | 3415 | |
| Average | Reward-Risk | 0.8 | Duration in minutes | 144.8 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0 | |
| Maximum | consecutive wins (profit in money) | 5.0 (5.85) | consecutive losses (loss in money) | 8.0 (-11.87) | |
| Average | consecutive wins | 1.0 | consecutive losses | 2.0 |
| Total net profit | -21.68 | Gross profit | 44.22 | Gross loss | -65.9 |
| Profit factor | 0.67 | Expected payoff | -0.21 | ||
| Absolute drawdown | -23.71 | Maximal drawdown (%) | 27.17 (785.26%) | ||
| Total trades | 103 | Profit trades (% of total) | 54 (52.43%) | Loss trades (% of total) | 49 (47.57%) |
| Largest | profit trade | 2.3 | loss trade | -5.07 | |
| Average | profit trade | 0.82 | loss trade | -1.34 | |
| Minimum | profit trade | 0.07 | loss trade | -0.11 | |
| Maximum | take profit in pips | 22.8 | stop loss in pips | -36.5 | |
| Average | take profit in pips | 8.8 | stop loss in pips | -14.7 | |
| Minimum | take profit in pips | -1.2 | stop loss in pips | -6.8 | |
| Maximum | Reward-Risk | 2.0 | Duration in minutes | 3415.0 | |
| Average | Reward-Risk | 0.7 | Duration in minutes | 190.8 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0.0 | |
| Maximum | consecutive wins (profit in money) | 5.0 (4.61) | consecutive losses (loss in money) | 7.0 (-8.19) | |
| Average | consecutive wins | 2.0 | consecutive losses | 1.0 |
| Total net profit | -19.05 | Gross profit | 43.19 | Gross loss | -62.24 |
| Profit factor | 0.69 | Expected payoff | -0.21 | ||
| Absolute drawdown | -21.15 | Maximal drawdown (%) | 22.2 (2114.29%) | ||
| Total trades | 91 | Profit trades (% of total) | 40 (43.96%) | Loss trades (% of total) | 51 (56.04%) |
| Largest | profit trade | 5.0 | loss trade | -3.68 | |
| Average | profit trade | 1.08 | loss trade | -1.22 | |
| Minimum | profit trade | 0.12 | loss trade | -0.44 | |
| Maximum | take profit in pips | 49.8 | stop loss in pips | -58.1 | |
| Average | take profit in pips | 10.8 | stop loss in pips | -14.3 | |
| Minimum | take profit in pips | -7.2 | stop loss in pips | -4.3 | |
| Maximum | Reward-Risk | 7.8 | Duration in minutes | 742.0 | |
| Average | Reward-Risk | 1.0 | Duration in minutes | 92.7 | |
| Minimum | Reward-Risk | Duration in minutes | 0.0 | ||
| Maximum | consecutive wins (profit in money) | 3.0 (3.49) | consecutive losses (loss in money) | 6.0 (-7.44) | |
| Average | consecutive wins | 1.0 | consecutive losses | 2.0 |


Starting is one of the hardest things to do; but easily the best way to be ahead of everyone
else who has not.
Most folks search for a plan online
Most folks with money and time will get a gym membership
Most folks with more money and time hire a personal trainer
Many will make mistakes in the beginning
Audience Participation Time!
Recommendations
Ask a friend in the know
Hire a personal trainer AFTER doing your research
Find a local boot camp
Meetup!
Lifestyle
Sample demographics
Most people in tech have an 8-to-5, or 8 hour, workday which is... well,
kinda
nice.
Many would benefit from a 5-to-9 day (5 a.m. to 9 p.m.)
Most humans get less than 6.1 hours of sleep
Recommendations
You don't have to go to a gym to be active
Walking/jogging/running outside is fine!
A set of dumbbells and some floor space makes for an instant workout space
Have pets or children? They can participate too!
Children can join in on simple, non-resistance workouts
Pets like to run around as it is
Both will sleep well at night. Really.
Technology
Smart devices are everywhere
Nearly 5 billion people have a smart device
Half of them are smartphones
167 million people are projected to have a wearable device by 2022
Everyone in this room has a smart phone, maybe a smart watch or tablet... or both
Fitness Tech
Every major company out there has some kind of fitness tracking or digital
wellbeing application
Apple: HealthKit and Screen Time
Google: Google Fit and Digital Wellbeing
Under Armour: MapMyFitness and UA Record
Microsoft: ...uh...
Gamification
Smartphone Apps
Pokemon Go managed to get 750+ million people to go outside and
walk with a pikachu and hatch their various "pokemon eggs".
Charity Miles has given nearly $3 million from its userbase of
around 100K active users daily, many of them being runners
Zombies Run and Wizards Unite are also some honorable
mentions
Arcades
Dance Dance Revolution is an arcade rhythm game with thousands
of
players around the world that uses foot-eye coordination for a fully active experience;
the
average 7-minute session burning 30-140 kcals.


Dear 16 year old me,
I’m sure you don’t believe it’s me. So here are a few things to help prove it. You didn’t wreck your car that icy night, but you took the fall so your best friend didn’t get in trouble. You kept your tip money in your old m&m jar, hoping to save up enough money to buy a plane ticket to fly far away from the cornfields and back roads. And your biggest kept secret was county road 40 was the one place you would go over 100 on, listening to whatever heartbreak song, to try to fill the void in your heart.
Do you believe it’s me now? Good. Because I have some stuff to say.
First off, quit wearing so much eye make-up. It’s not cute and it’s just taking away from the natural beauty of the blue eyes your mother gave you. Stop worrying so much about what every other girl in your high school thinks of you. Because in a couple of years the girl you sit next to in class every day, the girl you defend day in and day out and say is your “best friend,” picks a boy over you and really never speaks to you again. Stick to your goals and don’t be afraid to try new things, because you know that out of everyone in your graduating class you’re going to be one of the few that leaves the small town and finds something bigger than working in a factory or a nursing home.
 He might say he “loves you” but his actions are not “love”. He does not want to marry you. He can’t even remember your birthday or your favorite color. Stop bending over backward for him, and stop letting him walk all over you.  You’re going to learn so much from him, and you’re going to go through what feels like the biggest heartbreak of all time. It’s going to feel like you will never be able to move on or find love again. But I promise you, that you will.
The friends you want to keep forever, they are going to disappear. And yes it hurts. You realize that there is a difference between real friends because they love you and value your friendship and because it is a convenient thing. Do not get hung up on losing those fake friends, and do not hang onto the friendships that have run their course, because it is exhausting, and it just leaves you hurting more. Hold the ones who are there for you close, because those girls, will be next to you through some of the toughest battles you will face.
Call your grandparents. Daily. Weekly. Try to visit more. Do things with them. Because the time you think you have. You don’t. Life is too short and you get so caught up in the moment and in yourself, you forget that they are getting older and their time with you is slowly coming to an end. You’re going to lose both of your grandpa’s unexpectedly and you’re going to be crushed. Don’t forget about them.
And most importantly, put yourself first for once. You are always worried about others, and you never remember that you have to worry about you as well.
Love 21 year old me
P.S. It’s okay to go to Starbucks.


Here is an analysis of about 9 millions records of Medicare data from 2012 that was made public by Centers for Medicare & Medicaid Services (CMS).
If you are interested in how I set up the data, please see this post.
Total number of records: 9,142,826
bq query "SELECT COUNT(npi) as count FROM medicare.medicare_2012"
Number of Provider Types: 89
bq query "SELECT SUM(COUNT(provider_type)) as sum FROM medicare.medicare_2012 GROUP BY provider_type"
Number of Providers:
Total=893,802
Individual=847,181 (nppes_entity_code='I')
Others=51,541 (nppes_entity_code='O')
Miscellaneous=4 (nppes_entity_code='.')
bq query "SELECT SUM(COUNT(DISTINCT npi)) as sum FROM medicare.medicare_2012"
Number of entries for each Provider Type is here.
bq query "SELECT ROW_NUMBER() OVER() row_number, provider_type, count FROM (SELECT provider_type, COUNT(provider_type) as count FROM medicare.medicare_2012 GROUP BY provider_type order by count desc)"The top 10 Provider Types having the most number of entries are:
+------------+---------------------------------------------+---------+ | row_number | provider_type | count | +------------+---------------------------------------------+---------+ | 1 | Diagnostic Radiology | 1226827 | | 2 | Internal Medicine | 1197204 | | 3 | Family Practice | 970544 | | 4 | Cardiology | 535268 | | 5 | Orthopedic Surgery | 316510 | | 6 | Nurse Practitioner | 270502 | | 7 | Ophthalmology | 234633 | | 8 | Anesthesiology | 218190 | | 9 | Physician Assistant | 218076 | | 10 | Emergency Medicine | 216668 |The bottom 10 Provider Types having the least number of entries are:
| 80 | Unknown Physician Specialty Code | 788 | | 81 | Geriatric Psychiatry | 760 | | 82 | Neuropsychiatry | 658 | | 83 | Psychologist (billing independently) | 549 | | 84 | Addiction Medicine | 545 | | 85 | Unknown Supplier/Provider | 346 | | 86 | Mammographic Screening Center | 76 | | 87 | Slide Preparation Facility | 52 | | 88 | Pharmacy | 50 | | 89 | Sleep Medicine | 16 | +------------+---------------------------------------------+---------+


To get the maximum buying power in your account currency you can use for a given Symbol
and order direction, call the GetBuyingPower
method.
var availableBuyingPower = Portfolio.GetBuyingPower(_symbol, OrderDirection.Buy);
available_buying_power = self.Portfolio.GetBuyingPower(self.symbol, OrderDirection.Buy)
For more information about buying power, see Buying Power.


Effective design plays an important role in making Oppia a powerful tool for learning. We’re working on many different projects that could use help from all sorts of designers!
Contributing to Oppia is a great opportunity to grow your skills, work with an international team of UX and graphic designers, and positively impact the lives of millions of students.


Roy Vincent Luna Canseco
email<EMAIL_ADDRESS>Education
-
2011-2014: Took Ph.D. Computer Science Coursework, University of the Philippines, Diliman, Quezon City
- Finished coursework with a 1.3468 GWA (scale of 1-5, 1.0 highest)
- Completed
Coursework
,Candidacy
andProposal
(2011-2014)
-
2008-2009: M.S. Electrical Engineering maj. Power Systems, Univeristy of the Philippines, Diliman, Quezon City
-
Masters Thesis: Modeling of Overcurrent Protective Relay Response Time to Electrical Transients in Power Systems
- Supervisor: Prof. Rowaldo R. del Mundo
- Description: Software modeling (Matlab) of the characteristics of overcurrent protective relays in the presence of phasors and distortions
-
Completed 2-year degree in 1 year
- General Weighted Average of 1.3571 (scale of 1-5, 1.0 highest))
-
-
2003-2008: B.S. Electrical Engineering, University of the Philippines, Diliman, Quezon City
- Obtained highest marks in his E.E. Graduating Class (1.7588 GWA)
Employment
-
March 2019 - Present: Special Science Teacher, Philippine Science High School, Diliman, Quezon City
- February 2019 - Present: Competitive Programming Coach, Computer Science Unit
- August 2019 - Present: I.T. Liaison Officer, Management Information systems
-
August 2019 - Present: Senior Lecturer, Virata School of Business, UP-Diliman, Quezon City
- Teaches Information System Analysis and Design
-
May 2019 - Present: I.C.T. Head, University of the Philippines Provident Fund Incorporated, Diliman, Quezon City
- Supervised the migration of the UPPFI Information System from Phalcon to Laravel
-
January 2019- May 2019: I.T. Consultant, University of the Philippines Provident Fund Incorporated, Diliman, Quezon City
- Led the User Acceptance Testing of Phase 1 of the UPPFI Information System
-
08/01/2018-11/31/2018: Senior System Analyst, University of the Philippines - I.T. Development Center, Diliman, Quezon City
- Co-led the team responsible for the Design of the Insurance Commission - Financial Evaluation Division Software
-
08/14/2014-07/31/2018: Asst. Professor, University of the Philippines- Department of Computer Science, Diliman, Quezon City
-
Taught courses on
Software Engineering
,Numerical Methods
,Differential Equations
,Linear Algebra
,I.T. Service Management
,Circuits
andIntroductory Programming
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Highlights:
- (2018) Delivered a Plenary Talk on Teaching Innovation for UP Engineering Faculty;
- (2017) Received the Nokia Teaching Innovation Grant for Software Engineering
- (2017-18) Served as Lab Head of the Service Science and Software Engineering Laboratory where he
- led the development of the Industry Practices in Software Engineering Elective
- led research on Software Quality assessment
- organized the DCS Student Projects Poster fair
- (2016) Undertook immersion in Nokia, Technohub for software engineering practices
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2011-2014: I.C.T. Consultant, ACDI Multipurpose Cooperative
- Worked in the Software Migration Team for the Core Banking System
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2009-2011: Operations Officer/ Founder, Philippine Open-source Distribution, Inc , Quezon City
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2009-2011: Lecturer, Electrical and Electronics Engineering Institute, U.P. Diliman
- Integrated programming, research, field trips and symposium presentation to the course, which enhanced learning and led to a high Lecturer evaluation
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2008: Computer Laboratory Assistant, U.P. Engineering Research and Development Foundation, Inc. , Diliman, Quezon Community
- Maintained and updated Power System Analysis software used in technical trainings conducted in the National Engineering Center
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2007: Intern, Citibank, Makati
- Created programs to automate several custom customized tasks in the Securities department
Languages
- Filipino - native
- English - secondary language
Relevant Skills
- Operating systems:
Windows
,Linux- Ubuntu
- Programming:
Ruby
- Scientific:
Matlab
,Maple
- Framework:
Rails
Voluntary Work
These may be voluntary work or involvement in civic/ non-government / people / voluntary organizations
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I led or co-led the technical team that analyzed and defined requirements for the Systems Migration of UP Diliman’s HR Data in 2016/ 2017. There were two parts. The development of both are now accomplished and both parts are currently in active use in UP Diliman.
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(November- December 2018) Trained UP Diliman Staff/ Administrators on Excel and SQL database
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(November- December 2018) Trained lay-professionals and IT on Practical Database Design


Antivirus software hates him!
Check out how this student is stealing your computing power with this one simple trick...


There was an error with the internal application. Not to worry, everything is fine because this is a demo.


Create a tensor of n-grams based on data
.
tf.compat.v1.strings.ngrams
tf.compat.v2.strings.ngrams
tf.strings.ngrams( data, ngram_width, separator=' ', pad_values=None, padding_width=None, preserve_short_sequences=False, name=None )
Creates a tensor of n-grams based on data
. The n-grams are created by
joining windows of width
adjacent strings from the inner axis of data
using separator
.
The input data can be padded on both the start and end of the sequence, if
desired, using the pad_values
argument. If set, pad_values
should contain
either a tuple of strings or a single string; the 0th element of the tuple
will be used to pad the left side of the sequence and the 1st element of the
tuple will be used to pad the right side of the sequence. The padding_width
arg controls how many padding values are added to each side; it defaults to
ngram_width-1
.
If this op is configured to not have padding, or if it is configured to add
padding with padding_width
set to less than ngram_width-1, it is possible
that a sequence, or a sequence plus padding, is smaller than the ngram
width. In that case, no ngrams will be generated for that sequence. This can
be prevented by setting preserve_short_sequences
, which will cause the op
to always generate at least one ngram per non-empty sequence.
data
: A Tensor or RaggedTensor containing the source data for the ngrams.ngram_width
: The width(s) of the ngrams to create. If this is a list or
tuple, the op will return ngrams of all specified arities in list order.
Values must be non-Tensor integers greater than 0.separator
: The separator string used between ngram elements. Must be a
string constant, not a Tensor.pad_values
: A tuple of (left_pad_value, right_pad_value), a single string,
or None. If None, no padding will be added; if a single string, then that
string will be used for both left and right padding. Values must be Python
strings.padding_width
: If set, padding_width
pad values will be added to both
sides of each sequence. Defaults to ngram_width
-1. Must be greater thanpreserve_short_sequences
: If true, then ensure that at least one ngram is
generated for each input sequence. In particular, if an input sequence is
shorter than min(ngram_width) + 2*pad_width
, then generate a single
ngram containing the entire sequence. If false, then no ngrams are
generated for these short input sequences.name
: The op name.A RaggedTensor of ngrams. If data.shape=[D1...DN, S]
, then
output.shape=[D1...DN, NUM_NGRAMS]
, where
NUM_NGRAMS=S-ngram_width+1+2*padding_width
.
TypeError
: if pad_values
is set to an invalid type.ValueError
: if pad_values
, padding_width
, or ngram_width
is set to an
invalid value.