Highlight.js
Highlight.js is a syntax highlighter written in JavaScript. It works in
the browser as well as on the server. It works with pretty much any
markup, doesn’t depend on any framework, and has automatic language
detection.
Getting Started
The bare minimum for using highlight.js on a web page is linking to the
library along with one of the styles and callinginitHighlightingOnLoad
:
<link rel="stylesheet" href="/path/to/styles/default.css">

This will find and highlight code inside of

tags; it tries
to detect the language automatically. If automatic detection doesn’t
work for you, you can specify the language in the class
attribute:

...

The list of supported language classes is available in the class
reference. Classes can also be prefixed with either language-
orlang-
.
To make arbitrary text look like code, but without highlighting, use theplaintext
class:

...

To disable highlighting altogether use the nohighlight
class:

...

Custom Initialization
When you need a bit more control over the initialization of
highlight.js, you can use the highlightBlock
and configure
functions. This allows you to control what to highlight and when.
Here’s an equivalent way to calling initHighlightingOnLoad
using
vanilla JS:
document.addEventListener('DOMContentLoaded', (event) => {
document.querySelectorAll('pre code').forEach((block) => {
hljs.highlightBlock(block);
});
});
You can use any tags instead of

to mark up your code. If
you don’t use a container that preserves line breaks you will need to
configure highlight.js to use the

tag:
hljs.configure({useBR: true});
document.querySelectorAll('div.code').forEach((block) => {
hljs.highlightBlock(block);
});
For other options refer to the documentation for configure
.
Web Workers
You can run highlighting inside a web worker to avoid freezing the browser
window while dealing with very big chunks of code.
In your main script:
addEventListener('load', () => {
const code = document.querySelector('#code');
const worker = new Worker('worker.js');
worker.onmessage = (event) => { code.innerHTML = event.data; }
worker.postMessage(code.textContent);
});
In worker.js:
onmessage = (event) => {
importScripts('<path>/highlight.pack.js');
const result = self.hljs.highlightAuto(event.data);
postMessage(result.value);
};
Getting the Library
You can get highlight.js as a hosted, or custom-build, browser script or
as a server module. Right out of the box the browser script supports
both AMD and CommonJS, so if you wish you can use RequireJS or
Browserify without having to build from source. The server module also
works perfectly fine with Browserify, but there is the option to use a
build specific to browsers rather than something meant for a server.
Head over to the download page for all the options.
Don’t link to GitHub directly. The library is not supposed to work straight
from the source, it requires building. If none of the pre-packaged options
work for you refer to the building documentation.
The CDN-hosted package doesn’t have all the languages. Otherwise it’d be
too big. If you don’t see the language you need in the “Common” section,
it can be added manually:

On Almond. You need to use the optimizer to give the module a name. For
example:
r.js -o name=hljs paths.hljs=/path/to/highlight out=highlight.js
CommonJS
You can import Highlight.js as a CommonJS-module:
npm install highlight.js --save
In your application:
import hljs from 'highlight.js';
The default import imports all languages! Therefore it is likely to be more efficient to import only the library and the languages you need:
import hljs from 'highlight.js/lib/highlight';
import javascript from 'highlight.js/lib/languages/javascript';
hljs.registerLanguage('javascript', javascript);
To set the syntax highlighting style, if your build tool processes CSS from your JavaScript entry point, you can import the stylesheet directly into your CommonJS-module:
import hljs from 'highlight.js/lib/highlight';
import 'highlight.js/styles/github.css';
License
Highlight.js is released under the BSD License. See LICENSE file
for details.
Links
The official site for the library is at https://highlightjs.org/.
Further in-depth documentation for the API and other topics is at
http://highlightjs.readthedocs.io/.
Authors and contributors are listed in the AUTHORS.en.txt file.


${page_heading_1}
${page_heading_2}
Model details:
${model_attributes}
Design Matrix:
${design_matrices}
Contrasts
${all_contrasts_with_plots}
Mask
Stat Maps with Cluster Tables
${component}
Built using Nilearn.
Source code on GitHub.
File bugs & feature requests
here.


Quickstart allows users with simple controlled or registered access control policies to easily configure authorization for data in Google Cloud Storage, Big Query, or Beacon deployments via a streamlined, one-page form.
You can use Quickstart to setup as many resources as you choose. Upon finishing a Quickstart form, you may navigate to “Advanced Settings > Resources” to perform additional customisation.
Select the service where your data is stored.


- Gosh, I love red lentils! I made this soup this week (I love Anna Jones) but more than any other soup I've made this one (I love Heidi Swanson).
- Taxes, buying a flat, and covid-recovery (week 8) gave me plenty of stress this week. I stressed about work, too, unclear if necessary.
- I saw All the Beauty and the Bloodshed, it was absolutely incredible.
- I spent Sunday cleaning up all my gardening supplies and sewing some seeds: heirloom tomatoes (that I harvested from posh farmer's market tomatoes in 2020), chives, micro greens, trailing flower and two other flowers.
Published on — Sun Feb 05 2023


Manage your clients
Add new
{{ client.website }}
{{ client.email }}
{{ client.phone }}
You have no clients yet.


Hélène Cixous
Novelist, literary critic and poet Cixous is famous for her analyses of the unconscious, bisexuality and l’écriture féminine. Best known for her 1975 essay, The Laugh of the Medusa, which was a timely prod for women to take themselves and their own intellect seriously,Cixous is noted for using wordplay and punning to explore language and gender.
Malala Yousafzai
Yousafzai became the youngest (shared) winner of the Nobel Peace Prize in 2014. The Pakistani schoolgirl is famous for advocating girls schools, writing for the BBC about Taliban rule in her town. She was shot in the head in 2012 and recovered, carrying on her quest for female education.
Graça Machel
Graça Machel, 74, is one of the most powerful and historic women in Africa. Her first platform was as the minister of education in Mozambique, a position she held from 1975 to 1989.
Bethlehem Alemu
Bethlehem Alemu is a fierce entrepreneur from Ethiopia who started her footwear company, SoleRebels in 2005 to provide eco-friendly, fair trade jobs to her community. Her firm converts tires into smart shoes. SoleRebels has been expanding rapidly since its founding and currently, it has 18 stores around the world.
anjira Mathai
Wanjira Mathai is the daughter of late Wangari Mathai, the famous Nobel Prize winner and environmentalist who spent her life campaigning for sustainable development, democracy, and peace. In the same vein, her daughter is well known for continuing her mother’s legacy and thus, as a board member of the Green Belt Movement, she recently campaigned to plant over 30 million trees.
Ilhan Omar
Ilhan Omar is a 36-year old Somalian who lived at a refugee camp in Kenya for around 4 years. She is the first naturalized African and Somali-American elected to the United States Congress. Before her political position, she has been a fierce campaigner for affordable housing, healthcare, and a living wage. In 2017, she was one of the 46 women to feature in Time’s Magazine’s report, “Firsts: Women who are changing the world.”


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Complete the steps below in the Trinket to solve this problem with Python. It is recommended that you type each line instead of copying/pasting so you start to remember what you've done previously.
There may be multiple ways to get the correct answer. If you have a cool method, please fill out the feedback form for extra credit! See the footer or first page for the link.
# Import Libraries
, add:
import scipy.constants as sp
import math
# Variables
, add:
r_sol = #
. Replace #
with the given radius of the solenoid.B_sol = #
. Replace #
with the given magnetic field inside the solenoid.# Calculations
, add the following to calculate the amount of charge enclosed by the box:
area_sol = sp.pi * r_sol**2
mag_flux = B_sol * area_sol * math.cos(0)
# Print
, print the answers! Add: "The flux through the outer ring =", mag_flux, "Tm^2"


fun setImageProcessMode(mode: ImageMode): Builder
set the mode to work with Image Resizing. It have three options to set, default is ResizeAndCompress. see ImageMode class to see all of available options.
mode - desire mode to process
mode


LED strip control page
Choose an effect:
Rainbow Cycle
Larson Scanner
Fire
Blink
Circus Combustus
Pick a color:
Red
Green
Blue
White
Black


Avatar Selector
User ID
Background
Sleep
No
Yes
Visual Buff
None
Snowman
Ghost
Flower Warrior
Flower Mage
Flower Healer
Flower Rogue
Star
Chair
Hair
Hair Bangs
Hair Base
Hair Beard
Hair Mustache
Hair Color
Flower
Body
Size
Shirt
Skin
Stable
Pet
No Pet
Mount
No Mount
Gear
Weapon
Off Hand
Armor
Head
Head Accessory
Back
Body
Eyewear
Make Avatar
Randomize
User ID
Make Avatar


Missing teens found safe
by Jon ManchesterUPDATE: 8:00 p.m.
Kelowna RCMP have confirmed that Trinity Erickson and Michael Campbell have been found.
It is not known at this time where they were located however, the two of them were found safe and unharmed.
Kelowna RCMP would like to thank everyone who helped locate the two missing teens.
UPDATE: 1:40 p.m.
Kelowna RCMP are still seeking the public's assistance in locating Trinity Erickson, who is believed to be in the company of Michael Campbell, who has also been reported missing.
Erickson and Campbell were last seen Nov. 14 at their separate residences. There is nothing to indicate foul play at this time, and police believe that Trinity and Michael are travelling together and may be in the Armstrong area.
Police released a description of Campbell, Monday.
He is described as a Caucasian male, 14 years old, six feet two inches tall, 150 pounds, with short blond hair; and brown eyes.
Erickson is described as an Indigenous female, 14 years old, five feet five inches tall, 150 pounds, with long dyed blond hair and brown eyes.
Anyone with information is urged to contact their local police, or CrimeStoppers at 1-800-222-8477 (TIPS).
ORIGINAL: 11:30 a.m.
A Kelowna teen reported missing last week may be on the run in the Armstrong area with up to two other young people.
RCMP have yet to update the case of 14-year-old Trinity Erickson, who was last seen Friday morning.
Her aunt, Mikayla Erickson, posted on Facebook over the weekend that Trinity had been spotted with a teenage boy near Eagle Rock Road, running away from police through a field.
"If you see Trinity, please call the police and yell at the top of your lungs how much she is loved. She must be hurting right now and needs to know that so many people care about her and she is so beautiful," said her aunt.
A second Facebook page, Help Find Trinity, identified the boy as 15-year-old Michael Campbell.
A third teen may also be with them.
It's not known if the group is attempting to leave the Okanagan.
Bonnie Campbell, Michael's aunt, wrote that she had heard they were staying in a run-down trailer in the area. That has not been confirmed by authorities.
Anyone with information is urged to contact their local police, or CrimeStoppers at 1-800-222-8477 (TIPS).
"If you find her, call me at<PHONE_NUMBER>, call the police, and then yell at the top of your lungs that she is so loved," said Trinity's aunt.


All the standard features a web application needs are included so that you can focus on the unique aspects of a project and deliver better products.
Every feature in the NoBSjs codebase is modularized and modules can be added and removed without affecting the functionality of the application.
NoBSjs is an open source project. We encourage developers to fork our repo, build new modules, and fix bugs.
NoBSjs is built using modules. There is a core module that contains features that are common to nearly every web application. Other modules are built on top of the core module, but should remain completely independent from others. There is currently a blog module, but modules for payments, scheduling, inventory, and classes are planned for future releases. If you add modules to the project, please create a pull request!
With JWT based Authentication users can sign up, log in, and reset passwords right out of the box.
Administrative users can add new pages to the site and edit the related content.
Allows administrative users to modify what links are visible on the navigation bar.
Administrative users can manage all users of a site. Edit user information and roles from the admin panel.
Allows administrators to create blog posts using a WYSIWYG.
These are modules that have been requested but that are not yet built. Let us know if you are interested in tackling a module, we would love help from the community!
Allow businesses and organizations to accept payments from customers.
Allows businesses and organizations to keep track of a schedule of events and invite customers.
Allow users to keep track of inventory.
NoBSjs is a full stack solution.
The frontend is built with AngularJS and Angular Material.


Tester
Before you press the button: install the Jazz-Soft.net's Jazz-Plugin to enable MIDI support on Windows and OSX.
On MacOS, you will also need a real synthesizer or something like MidiKeys.
1. ⇰ 2. ⇰ 3. ⇰ 4. ⇰ 5.Before you press the button: install the Jazz-Soft.net's Jazz-Plugin to enable MIDI support on Windows and OSX.
On MacOS, you will also need a real synthesizer or something like MidiKeys.
1. ⇰ 2. ⇰ 3. ⇰ 4. ⇰ 5.


Event
enum Event
Enumeration of events that can occur in the app
-
A default event
Declaration
Swift
case none
-
User tapped Log Out
Declaration
Swift
case didTapLogout
-
User tapped Page 2
Declaration
Swift
case didTapDetail
-
User tapped Back from Page 2
Declaration
Swift
case didTapMaster
-
User tapped Login
Declaration
Swift
case didTapLogin


Eurojackpot results for Friday 3rd May 2019
The winning numbers for the 18th Eurojackpot draw in 2019 that took place on Friday 3rd May at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 1 | €3,883.30 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 13 | €2,891.20 | 1,304 |
|
Match 4 |
€93.60 | 24 | €2,246.40 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 26 | €1,313 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 422 | €8,313.40 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 512 | €8,089.60 | 61,084 |
|
Match 3 |
€12.80 | 928 | €11,878.40 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 2,071 | €20,917.10 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 7,287 | €53,195.10 | 832,747 |
|
Total |
- | 11,284 | €112,727.50 | 1,307,575 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 1st August 2019.
Additional Draw Information
In total there were 32,231,466 entries into this draw from all participating countries.
Draw Number: 18
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn571,000,000 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn20,311,432.43 | 0 | kn0 | 1 |
|
Match 5 |
kn1,194,789.92 | 0 | kn0 | 6 |
|
Match 4 and 2 Euro Numbers |
kn28,790.06 | 1 | kn28,790.06 | 83 |
|
Match 4 and 1 Euro Number |
kn1,648.83 | 16 | kn26,381.28 | 1,304 |
|
Match 4 |
kn693.93 | 39 | kn27,063.27 | 2,409 |
|
Match 3 and 2 Euro Numbers |
kn374.40 | 67 | kn25,084.80 | 3,827 |
|
Match 2 and 2 Euro Numbers |
kn146.05 | 833 | kn121,659.65 | 50,477 |
|
Match 3 and 1 Euro Number |
kn117.14 | 1,069 | kn125,222.66 | 61,084 |
|
Match 3 |
kn94.90 | 1,810 | kn171,769 | 107,772 |
|
Match 1 and 2 Euro Numbers |
kn74.88 | 3,570 | kn267,321.60 | 247,865 |
|
Match 2 and 1 Euro Number |
kn54.12 | 13,444 | kn727,589.28 | 832,747 |
|
Total |
- | 20,849 | kn1,520,881.60 | 1,307,575 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 2nd July 2019.
The estimated jackpot advertised in Croatia prior to the draw was kn571,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kc2,040,000,000 | 0 | Kc0 | 0 |
|
Match 5 and 1 Euro Number |
Kc70,450,732 | 0 | Kc0 | 1 |
|
Match 5 |
Kc4,144,159 | 0 | Kc0 | 6 |
|
Match 4 and 2 Euro Numbers |
Kc99,859 | 5 | Kc499,295 | 83 |
|
Match 4 and 1 Euro Number |
Kc5,719 | 46 | Kc263,074 | 1,304 |
|
Match 4 |
Kc2,406 | 72 | Kc173,232 | 2,409 |
|
Match 3 and 2 Euro Numbers |
Kc1,298 | 138 | Kc179,124 | 3,827 |
|
Match 2 and 2 Euro Numbers |
Kc506 | 1,773 | Kc897,138 | 50,477 |
|
Match 3 and 1 Euro Number |
Kc406 | 2,069 | Kc840,014 | 61,084 |
|
Match 3 |
Kc329 | 3,692 | Kc1,214,668 | 107,772 |
|
Match 1 and 2 Euro Numbers |
Kc259 | 8,594 | Kc2,225,846 | 247,865 |
|
Match 2 and 1 Euro Number |
Kc187 | 28,282 | Kc5,288,734 | 832,747 |
|
Total |
- | 44,671 | Kc11,581,125 | 1,307,575 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 7th June 2019.
The estimated jackpot advertised in Czech Republic prior to the draw was Kc2,040,000,000.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.488,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.17,385,580 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,027,407 | 1 | kr.1,027,407 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.24,786 | 5 | kr.123,930 | 83 |
|
Match 4 and 1 Euro Number |
kr.1,447 | 127 | kr.183,769 | 1,304 |
|
Match 4 |
kr.626 | 210 | kr.131,460 | 2,409 |
|
Match 3 and 2 Euro Numbers |
kr.351 | 309 | kr.108,459 | 3,827 |
|
Match 2 and 2 Euro Numbers |
kr.147 | 4,683 | kr.688,401 | 50,477 |
|
Match 3 and 1 Euro Number |
kr.118 | 5,319 | kr.627,642 | 61,084 |
|
Match 3 |
kr.96 | 9,313 | kr.894,048 | 107,772 |
|
Match 1 and 2 Euro Numbers |
kr.75 | 24,106 | kr.1,807,950 | 247,865 |
|
Match 2 and 1 Euro Number |
kr.54 | 75,458 | kr.4,074,732 | 832,747 |
|
Total |
- | 119,531 | kr.9,667,798 | 1,307,575 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 1st August 2019).
The estimated jackpot advertised in Denmark prior to the draw was kr.488,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 1 | €161,157.30 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 0 | €0 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 8 | €1,779.20 | 1,304 |
|
Match 4 |
€93.60 | 14 | €1,310.40 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 26 | €1,313 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 295 | €5,811.50 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 331 | €5,229.80 | 61,084 |
|
Match 3 |
€12.80 | 625 | €8,000 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 1,574 | €15,897.40 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 4,797 | €35,018.10 | 832,747 |
|
Total |
- | 7,671 | €235,516.70 | 1,307,575 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 1st August 2019.
The estimated jackpot advertised in Estonia prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | At present this information is not released by the lottery operator of Finland | 83 | |
|
Match 4 and 1 Euro Number |
€222.40 | 1,304 | ||
|
Match 4 |
€93.60 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
€50.50 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
€19.70 | 50,477 | ||
|
Match 3 and 1 Euro Number |
€15.80 | 61,084 | ||
|
Match 3 |
€12.80 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
€10.10 | 247,865 | ||
|
Match 2 and 1 Euro Number |
€7.30 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 2nd May 2020.
The estimated jackpot advertised in Finland prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 2 | €322,314.60 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | At present this information is not released by the lottery operator of Germany | 83 | |
|
Match 4 and 1 Euro Number |
€222.40 | 1,304 | ||
|
Match 4 |
€93.60 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
€50.50 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
€19.70 | 50,477 | ||
|
Match 3 and 1 Euro Number |
€15.80 | 61,084 | ||
|
Match 3 |
€12.80 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
€10.10 | 247,865 | ||
|
Match 2 and 1 Euro Number |
€7.30 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 3rd May 2022.
The estimated jackpot advertised in Germany prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
Ft46,574,460 | 0 | Ft0 | 6 |
|
Match 4 and 2 Euro Numbers |
Ft1,122,275 | 3 | Ft3,366,825 | 83 |
|
Match 4 and 1 Euro Number |
Ft64,275 | 30 | Ft1,928,250 | 1,304 |
|
Match 4 |
Ft27,050 | 51 | Ft1,379,550 | 2,409 |
|
Match 3 and 2 Euro Numbers |
Ft14,595 | 79 | Ft1,153,005 | 3,827 |
|
Match 2 and 2 Euro Numbers |
Ft5,695 | 952 | Ft5,421,640 | 50,477 |
|
Match 3 and 1 Euro Number |
Ft4,565 | 1,302 | Ft5,943,630 | 61,084 |
|
Match 3 |
Ft3,700 | 2,420 | Ft8,954,000 | 107,772 |
|
Match 1 and 2 Euro Numbers |
Ft2,920 | 4,416 | Ft12,894,720 | 247,865 |
|
Match 2 and 1 Euro Number |
Ft2,110 | 17,018 | Ft35,907,980 | 832,747 |
|
Total |
- | 26,271 | Ft76,949,600 | 1,307,575 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 30th October 2019.
The estimated jackpot advertised in Hungary prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.10,747,295,690 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.371,472,470 | 0 | kr.0 | 1 |
|
Match 5 |
kr.21,851,310 | 0 | kr.0 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.526,530 | At present this information is not released by the lottery operator of Iceland | 83 | |
|
Match 4 and 1 Euro Number |
kr.30,150 | 1,304 | ||
|
Match 4 |
kr.12,690 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
kr.6,840 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,670 | 50,477 | ||
|
Match 3 and 1 Euro Number |
kr.2,140 | 61,084 | ||
|
Match 3 |
kr.1,730 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,360 | 247,865 | ||
|
Match 2 and 1 Euro Number |
kr.980 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw are valid until Sunday 3rd May 2020.
The estimated jackpot advertised in Iceland prior to the draw was kr.0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 1 | €2,739,674.60 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 4 | €15,533.20 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 29 | €6,449.60 | 1,304 |
|
Match 4 |
€93.60 | 69 | €6,458.40 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 78 | €3,939 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 891 | €17,552.70 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 1,169 | €18,470.20 | 61,084 |
|
Match 3 |
€12.80 | 2,079 | €26,611.20 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 4,064 | €41,046.40 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 14,611 | €106,660.30 | 832,747 |
|
Total |
- | 22,995 | €2,982,395.60 | 1,307,575 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 2nd June 2019).
The estimated jackpot advertised in Italy prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | At present this information is not released by the lottery operator of Latvia | 83 | |
|
Match 4 and 1 Euro Number |
€222.40 | 1,304 | ||
|
Match 4 |
€93.60 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
€50.50 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
€19.70 | 50,477 | ||
|
Match 3 and 1 Euro Number |
€15.80 | 61,084 | ||
|
Match 3 |
€12.80 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
€10.10 | 247,865 | ||
|
Match 2 and 1 Euro Number |
€7.30 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 2nd June 2019.
The estimated jackpot advertised in Latvia prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 0 | €0 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 4 | €889.60 | 1,304 |
|
Match 4 |
€93.60 | 11 | €1,029.60 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 10 | €505 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 116 | €2,285.20 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 148 | €2,338.40 | 61,084 |
|
Match 3 |
€12.80 | 269 | €3,443.20 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 581 | €5,868.10 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 1,953 | €14,256.90 | 832,747 |
|
Total |
- | 3,092 | €30,616 | 1,307,575 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 2nd July 2019.
The estimated jackpot advertised in Lithuania prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 1 | €161,157.30 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | At present this information is not released by the lottery operator of Netherlands | 83 | |
|
Match 4 and 1 Euro Number |
€222.40 | 1,304 | ||
|
Match 4 |
€93.60 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
€50.50 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
€19.70 | 50,477 | ||
|
Match 3 and 1 Euro Number |
€15.80 | 61,084 | ||
|
Match 3 |
€12.80 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
€10.10 | 247,865 | ||
|
Match 2 and 1 Euro Number |
€7.30 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 2nd May 2020.
The estimated jackpot advertised in Netherlands prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.744,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.26,789,360 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,575,840 | 0 | kr.0 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.37,970 | At present this information is not released by the lottery operator of Norway | 83 | |
|
Match 4 and 1 Euro Number |
kr.2,170 | 1,304 | ||
|
Match 4 |
kr.915 | 2,409 | ||
|
Match 3 and 2 Euro Numbers |
kr.490 | 3,827 | ||
|
Match 2 and 2 Euro Numbers |
kr.190 | 50,477 | ||
|
Match 3 and 1 Euro Number |
kr.150 | 61,084 | ||
|
Match 3 |
kr.125 | 107,772 | ||
|
Match 1 and 2 Euro Numbers |
kr.95 | 247,865 | ||
|
Match 2 and 1 Euro Number |
kr.70 | 832,747 | ||
|
Total |
- | 1,307,575 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 3rd August 2019.
The estimated jackpot advertised in Norway prior to the draw was kr.744,000,000.
| Numbers Matched | Prize Per Winner | Winners from Poland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
zł330,000,000 | 0 | zł0 | 0 |
|
Match 5 and 1 Euro Number |
zł0 | 0 | zł0 | 1 |
|
Match 5 |
zł0 | 0 | zł0 | 6 |
|
Match 4 and 2 Euro Numbers |
zł0 | 0 | zł0 | 83 |
|
Match 4 and 1 Euro Number |
zł15,185.10 | 43 | zł652,959.30 | 1,304 |
|
Match 4 |
zł400.60 | 89 | zł35,653.40 | 2,409 |
|
Match 3 and 2 Euro Numbers |
zł216.20 | 105 | zł22,701 | 3,827 |
|
Match 2 and 2 Euro Numbers |
zł84.30 | 1,392 | zł117,345.60 | 50,477 |
|
Match 3 and 1 Euro Number |
zł67.70 | 1,616 | zł109,403.20 | 61,084 |
|
Match 3 |
zł54.80 | 2,897 | zł158,755.60 | 107,772 |
|
Match 1 and 2 Euro Numbers |
zł43.30 | 6,912 | zł299,289.60 | 247,865 |
|
Match 2 and 1 Euro Number |
zł31.30 | 22,894 | zł716,582.20 | 832,747 |
|
Total |
- | 35,948 | zł2,112,689.90 | 1,307,575 |
Eurojackpot prizes in Poland must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 3rd May 2022.
The estimated jackpot advertised in Poland prior to the draw was zł330,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 2 | €7,766.60 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 15 | €3,336 | 1,304 |
|
Match 4 |
€93.60 | 34 | €3,182.40 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 54 | €2,727 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 670 | €13,199 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 997 | €15,752.60 | 61,084 |
|
Match 3 |
€12.80 | 1,637 | €20,953.60 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 3,247 | €32,794.70 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 12,025 | €87,782.50 | 832,747 |
|
Total |
- | 18,681 | €187,494.40 | 1,307,575 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 7th June 2019.
The estimated jackpot advertised in Slovakia prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€79,263,188.26 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€2,739,674.60 | 0 | €0 | 1 |
|
Match 5 |
€161,157.30 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€3,883.30 | 6 | €23,299.80 | 83 |
|
Match 4 and 1 Euro Number |
€222.40 | 39 | €8,673.60 | 1,304 |
|
Match 4 |
€93.60 | 65 | €6,084 | 2,409 |
|
Match 3 and 2 Euro Numbers |
€50.50 | 116 | €5,858 | 3,827 |
|
Match 2 and 2 Euro Numbers |
€19.70 | 1,683 | €33,155.10 | 50,477 |
|
Match 3 and 1 Euro Number |
€15.80 | 1,805 | €28,519 | 61,084 |
|
Match 3 |
€12.80 | 2,958 | €37,862.40 | 107,772 |
|
Match 1 and 2 Euro Numbers |
€10.10 | 7,950 | €80,295 | 247,865 |
|
Match 2 and 1 Euro Number |
€7.30 | 25,650 | €187,245 | 832,747 |
|
Total |
- | 40,272 | €410,991.90 | 1,307,575 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 2nd June 2019.
The estimated jackpot advertised in Spain prior to the draw was €77,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.818,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.29,374,517 | 0 | kr.0 | 1 |
|
Match 5 |
kr.2,142,978 | 1 | kr.2,142,978 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.99,408 | 4 | kr.397,632 | 83 |
|
Match 4 and 1 Euro Number |
kr.9,755 | 57 | kr.556,035 | 1,304 |
|
Match 4 |
kr.5,914 | 77 | kr.455,378 | 2,409 |
|
Match 3 and 2 Euro Numbers |
kr.1,764 | 189 | kr.333,396 | 3,827 |
|
Match 2 and 2 Euro Numbers |
kr.211 | 2,087 | kr.440,357 | 50,477 |
|
Match 3 and 1 Euro Number |
kr.169 | 2,306 | kr.389,714 | 61,084 |
|
Match 3 |
kr.137 | 3,813 | kr.522,381 | 107,772 |
|
Match 1 and 2 Euro Numbers |
kr.108 | 9,781 | kr.1,056,348 | 247,865 |
|
Match 2 and 1 Euro Number |
kr.78 | 30,883 | kr.2,408,874 | 832,747 |
|
Total |
- | 49,198 | kr.8,703,093 | 1,307,575 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 3rd August 2019.
The estimated jackpot advertised in Sweden prior to the draw was kr.818,000,000.
Associated Draw Results
- 3
- 6
- 9
- 1
- 8
- 1
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 1 |
| Match Last 5 in Exact Order | €5,000 | 2 |
| Match Last 4 in Exact Order | €500 | 9 |
| Match Last 3 in Exact Order | €50 | 95 |
| Match Last 2 in Exact Order | €5 | 992 |
| Match Last 1 in Exact Order | €3 | 10,342 |
- 6
- 8
- 6
- 0
- 1
- 3
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK0 | 0 |
| Match 5 | CZK200,000 | 2 |
| Match 4 | CZK20,000 | 15 |
| Match 3 | CZK2,000 | 187 |
| Match 2 | CZK200 | 1,937 |
| Match 1 | CZK120 | 18,261 |
- 5
- 5
- 2
- 2
- 2
- 3
- 1
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €1,000,000 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 0 |
| Match Any 5 in the Right Spot | €500 | 36 |
| Match Any 4 in the Right Spot | €50 | 662 |
| Match Any 3 in the Right Spot | €6 | 5,400 |
| Match Any 2 in the Right Spot | €3 | 28,294 |
- Reykjavik
- 11
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 13 |
| City | €5 | 1,435 |
- 8
- 1
- 7
- 5
- 1
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 3 |
| Match First/Last 3 in Exact Order | kr10,000 | 19 |
| Match First/Last 2 in Exact Order | kr2,000 | 141 |
- Bergen
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


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We are aiming to maintain high competency and provide high-quality data analysis services to all our Galaxy users.
Therefore, we request that you acknowledge this service by including the members of the Freiburg Galaxy Team as co-authors if they have made a significant intellectual and/or organizational contribution to the work described (conceptualization, design, data analysis, data interpretation and/or input into drafting, revising or writing any portion of the manuscript).
Individuals who have contributed to the project, but whose contributions do not rise to the level justifying authorship, can be recognized in the acknowledgements section of the manuscript as follows:
The authors acknowledge the support of the Freiburg Galaxy Team: Person X and Prof. Rolf Backofen, Bioinformatics, University of Freiburg, Germany funded by Collaborative Research Centre 992 Medical Epigenetics (DFG grant SFB 992/1 2012) and the German Federal Ministry of Education and Research (BMBF grant 031 A538A de.NBI-RBC).
Additional funding of projects and/or provision of material expenses are welcome as well, to help support our growing Galaxy community in Freiburg.


ARIA Select Menu Markup Proof of Concept
Place holder 1
Combobox role on text input's parent
Place holder 2
Combobox role on text input
- slowest
- slower
- faster
- fastest
Place holder 3
Combobox role on link's parent
Slowest
- slowest
- slower
- faster
- fastest
Place holder 4
Combobox role on link
Slowest
- slowest
- slower
- faster
- fastest
Place holder 5


--- layout: post title: Adding OpenWrap to an existing project (Part 1) date: '2010-08-02T01:56:00.001+01:00' tags: [openwrap] modified_time: '2010-08-02T01:56:33.149+01:00' blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-6748346792590662215 comments: true blogger_orig_url: http://serialseb.blogspot.com/2010/08/adding-openwrap-to-existing-project.html ---
I’m continuing writing up teaser posts on how to use OpenWrap. Building a new office has taken away my Sunday, so the server is still not up, and the code unfinished. A few more days and we’ll be there.
In the meantime, assuming you have OpenWrap installed, here’s how to convert an existing asp.net site (here an OpenRasta site running on top of asp.net) to OpenWrap.
Here’s the layout of my project.
PS C:\src\caff\git\openwrap-server> tree Folder PATH listing for volume BOOTCAMP Volume serial number is 60DA-D801 C:. └───src └───OpenWrap.Server ├───App_Data ├───Handlers ├───Properties ├───Resources └───Views
First step is to add a wrap descriptor file and a version file that will be used to build the package.
PS C:\src\caff\git\openwrap-server> "Description: an openwrap server implementation based on OpenRasta." | ac openwrap-server.wrapdesc PS C:\src\caff\git\openwrap-server> "1.0.0" | ac version
And finally, we want to create a project repository in which openwrap packages will be stored so OpenWrap can know where to put those. We can do this by creating a wraps folder.
PS C:\src\caff\git\openwrap-server> md wraps | out-null; tree Folder PATH listing for volume BOOTCAMP Volume serial number is 60DA-D801 C:. ├───src │ └───OpenWrap.Server │ ├───App_Data │ ├───Handlers │ ├───Properties │ ├───Resources │ └───Views └───wraps
Time to add OpenWrap to our project, which will add the necessary instruction to our wrap descriptor and all needed files.
PS C:\src\caff\git\openwrap-server> o add-wrap openwrap # OpenWrap v<IP_ADDRESS> ['C:\Users\sebastien.lambla\AppData\Local\OpenWrap\wraps\_cache\openwrap-<IP_ADDRESS>79169'] No wrap descriptor found, installing locally. Project repository found. Dependency added to descriptor. Copying 'openwrap-<IP_ADDRESS>79169' to 'Project repository' Expanding packages to cache... PS C:\src\caff\git\openwrap-server> tree Folder PATH listing for volume BOOTCAMP Volume serial number is 60DA-D801 C:. ├───src │ └───OpenWrap.Server │ ├───App_Data │ ├───Handlers │ ├───Properties │ ├───Resources │ └───Views └───wraps ├───openwrap │ ├───bin-net35 │ ├───build │ └───commands └───_cache └───openwrap-<IP_ADDRESS>79169 ├───bin-net35 ├───build └───commands
Couple of interesting notes. First, you can see that the o.exe tool redirects all calls to the last version of the OpenWrap pacakge on the system.
Secondly, the wrap decriptor now contains the line depends: openwrap.
Let’s examine what files are actually in this wraps folder that now exists:
└───wraps │ openwrap-<IP_ADDRESS>79169.wrap │ ├───openwrap │ │ openwrap-<IP_ADDRESS>79169.wrapdesc │ │ version │ │ │ ├───bin-net35 │ │ ICSharpCode.SharpZipLib.dll │ │ OpenFileSystem.dll │ │ OpenRasta.Client.dll │ │ OpenWrap.dll │ │ │ ├───build │ │ OpenWrap.Build.Tasks.dll │ │ OpenWrap.CSharp.targets │ │ OpenWrap.Resharper.dll │ │ OpenWrap.tasks │ │ │ └───commands │ OpenWrap.Commands.dll │ └───_cache └───openwrap-<IP_ADDRESS>79169 │ openwrap-<IP_ADDRESS>79169.wrapdesc │ version │ ├───bin-net35 │ ICSharpCode.SharpZipLib.dll │ OpenFileSystem.dll │ OpenRasta.Client.dll │ OpenWrap.dll │ ├───build │ OpenWrap.Build.Tasks.dll │ OpenWrap.CSharp.targets │ OpenWrap.Resharper.dll │ OpenWrap.tasks │ └───commands OpenWrap.Commands.dll
There are a couple of interesting things happening. First, the wrap package itself got copied over in the wraps folder. The goal here is for you to always commit those dependencies as part of your project in source-control. Second, you’ll notice that the content of this file is uncompressed in the _cache folder. This one should always be part of your ignores, as you really don’t want to be committing the zip file *and* the content.
Finally,you’ll notice there’s also an openwrap folder that has the same content as the _cache/openwrap-<IP_ADDRESS>79169 folder. Lets look more closely.
PS C:\src\caff\git\openwrap-server> ls wraps Mode LastWriteTime Length Name ---- ------------- ------ ---- d---- 02/08/2010 01:23 <JUNCTION> openwrap [C:\src\caff\git\openwrap-server\wraps\_cache\openwrap-<IP_ADDRESS>79169]
Indeed, this folder is not a real folder but a junction to the latest version. This linking is only done for pacakges that are anchored. So why do we have this?
In an ideal world, everything would use OpenWrap for finding stuff, and the latest version for a project would always be selected. But we live in a world full of dragons and daemons that require a bit more of a stable path. As OpenWrap hooks in MSBuild (we’ll see how in the next post), it’s important that the msbuild files are in a reasonably stable location. It’s also important that OpenWrap is available the first time you checkout your files, so a build can happen instantly.
You may notice that packages contain multiple folders (which are called an export in OpenWrap). The bin-Xxx are the ones in which assemblies needed for referencing in a project are contained. Each .net framework profile has its own identifiers, and the resolution algorithm uses those identifiers to decide what assembly to load. If you’re on .net 3.5, the probing will go bin-net35, bin-net30, and bin-net20, and will fail when it cannot resolve assemblies.
There are a couple more exports in the package: commands contain all the commands you can execute from the command-line (or from any host that can execute those commands, currently only the command line), and build contains all msbuild-related extensibility points (which I really hope to manage to import automatically further down the road).
So, there you have it, in a few seconds we installed OpenWrap in the solution. Next up, we’ll hook-up our project by changing a line in an MSBuild file.


Match Play. Red trails 0-2 to 5. Should Red redouble? If redoubled, should White take?
pips Red=91 White=34
(CorrectAnswer= 0/0, ErrorScore= 0)
For money this would be a premature redouble and a correct beaver but at the match score Red can comfortably redouble due to the volatility.
For White, if he drops he will be at 50% match winning chances. If he takes and loses he will be at 25% and at 100% if he takes and wins. He is risking 25% to gain 50% and thus needs 33% game winning chances to accept the redouble.
He easily has this as even hitting the second blot doesn't necessarily win for Red and with eight checkers already borne off White is around even money if not hit. In the position White actually has 41% game winning chances.
For White, if he drops he will be at 50% match winning chances. If he takes and loses he will be at 25% and at 100% if he takes and wins. He is risking 25% to gain 50% and thus needs 33% game winning chances to accept the redouble.
He easily has this as even hitting the second blot doesn't necessarily win for Red and with eight checkers already borne off White is around even money if not hit. In the position White actually has 41% game winning chances.
1. Cubeful 2-ply 18/14 18/13 Eq.: +0.534 0.646 0.101 0.003 - 0.354 0.077 0.001 2. Cubeful 2-ply 13/9 13/8 Eq.: +0.426 (-0.109) 0.616 0.129 0.003 - 0.384 0.080 0.002 3. Cubeful 0-ply 13/9 6/1 Eq.: +0.321 (-0.213) 0.586 0.139 0.002 - 0.414 0.094 0.003 4. Cubeful 0-ply 13/4 Eq.: +0.260 (-0.274) 0.568 0.154 0.004 - 0.432 0.117 0.005 5. Cubeful 0-ply 18/9 Eq.: +0.202 (-0.332) 0.560 0.141 0.004 - 0.440 0.129 0.005


--- layout: page title: About me date: 2014-02-17 06:52:18.000000000 +00:00 type: page published: true status: publish categories: [] tags: [] meta: _edit_last: '36016338' _wp_page_template: template-full-width.php _publicize_pending: '1' _wpcom_is_markdown: '1' author: login: velmuruganv email<EMAIL_ADDRESS>display_name: velmuruganv first_name: '' last_name: '' ---
I am a software engineer working in infinite computer solutions, chennai.


Sarah Wood
About Me My Hobbies My Experience My Final Thoughts Useful LinksAbout Me
Hi, I'm Sarah. I'm learning web development, with the goals of one day becoming an inspiring software engineer in a thriving team environment. I strong passion for creative design and love hacking on ideas and building stuff in my free time.
First, a bit about me. I moved out from my parents home at 17, without understanding what I wanted to be or know how to get there. I managed to get into a few different types of roles in Accounting, Customer Services, Information Management and Construction.
In each role I became the person whose colleagues would rely on for software or program training/development. I was able to pick things up very quickly and learn all the functions and short cuts. I used various Microsoft packages such as Excel, Word, Projects, Visio etc. I also used Sage Line 50, Sage Payroll, AutoCad and Oracles RS-SQL but I wanted to know how these programs works and how they were made.
Throughout my career, I've often felt unfulfilled in my role and wanting to do more. I wasn't being mentally stimulated. I remember being bored at work and hitting the F12 key on any webpage I was on so I could inspect with DevTools. I wanted to know how it worked but I never had the confidence or know how. I thought this was something people went to university to study and that I had missed my chance.
However I re-met someone who I used to go to school with who now works for a social media company. They pointed me in the right direction and told me to do my research. Financially, I started saving up each month, and I started teaching myself how to code, with the goal of being able to launch a new career path in tech.
Whilst working, I still find time to finish courses on Udemy, Code Academy and exercises I am completing on Free Code Camp and Code Wars. I actively read articles from other developers and follow influential people in technology on social media to gage an understanding of the community.
I have been researching various ways on how I could get into tech. Thankfully, I was able to find this course and felt the timing was perfect. I recently left my previous company, where I was a General Manager, and set my ambitions on fully committing to this course.
My confidence has grown and now I want this more than ever. I'll do everything I can to prove to myself that I can make this transition. One day, I ultimately hope to be able to educate and influence others in this awesome community.
My Hobbies
I believe hobbies are important as they define who a person is. They can lead someone to create something creative or learn about new countries and cultures. They also rest the soul and body. After all, life shouldn’t be all about work.
My hobby is photography. I own a Canon EOS 4000D DSLR which is perfect and light enough for me to carry to most places. I took a photography class in secondary school and it’s been my side hobby ever since. These are my top four photographs. Enjoy!
- Reykjavik Harbour - Iceland
- Turtle Beach Ortaca - Turkey
- Moulin Rouge Paris - France
- Bulgarian Mountains Sofia - Bulgaria
-
Reykjavik Harbour - Iceland
-
Turtle Beach Ortaca - Turkey
-
Moulin Rouge Paris - France
-
Bulgarian Mountains Sofia - Bulgaria
My Experience So Far
It is very minimal. I started researching coding bootcamps last year but have only started teaching myself how to program since February 2019.
I started with a computer science course on Udemy to understand the different types of development and what the options were. I then completed HTML and CSS on Code Academy and went back to Udemy where I completed Build Responsive Real World Websites with HTML5 and CSS3, JavaScript for beginners and Learn and understand NodeJS.
I have never worked or collaborated on a project and have never worked in tech/programming or as a software engineer but look forward to doing so in the future.
My Final Thoughts
Why would I make a good engineer? I'm passionate, determined and empathetic. I think my empathy is what have driven me in the past. I never like to see anyone struggle. I was always looking for better ways to do things, to make mine and other lives easier. I strived on improving efficiency and/or making it a more sustainable process.
When rolling out a new process or template I learnt to understand that everyone are on different levels and that I needed to be mindful of that. I have an eye for detail and can usually spot errors or situations where things will go wrong quickly. I alway try to implement solutions as quickly as I can.
I am in awe with what can be built through technology and the advances we have made to date. I want to be a part of that and help it grow along with the community.
I am a strategic planner, I like to understand what is required of me and the different ways to get there. I always double, triple check my work and refine if needed, run all possibilities and execute the best plan/solution. Being a General Manager meant I had to communicate with every department. Some with technical knowledge (designers) to some with practical knowledge (on site labourers) right through to admin support staff. I had to be able to translate requirements between departments throughout the whole of the company and show some level of transparency with my teams. It was all about finding the right balance to not offend anyone and to get the most out of them.
Anyways, that's enough about me. I hope you enjoyed this page and I hope I've demonstrated enough to support my application to Founders and Coders Winter Cohort 2019.


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slfsrv
Create simple, cross-platform GUI applications, or wrap GUIs around command-line applications, using HTML/JS/CSS and your own browser.
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| 040:056 Khan | : |
Verily, those who dispute about the Ayat (proofs, evidences, verses, lessons, signs, revelations, etc.) of Allah, without any authority having come to them, there is nothing else in their breasts except pride [to accept you (Muhammad SAW) as a Messenger of Allah and to obey you]. They will never have it (i.e. Prophethood which Allah has bestowed upon you). So seek refuge in Allah (O Muhammad SAW from the arrogants). Verily, it is He Who is the All- Hearer, the All-Seer. |
| 040:056 Maulana | : |
Those who dispute about the messages of Allah without any authority having come to them, there is naught in their breasts but (a desire) to become great, which they will never attain. So seek refuge in Allah. Surely He is the Hearing, the Seeing. |
| 040:056 Pickthal | : |
Lo! those who wrangle concerning the revelations of Allah without a warrant having come unto them, there is naught else in their breasts save pride which they will never attain. So take thou refuge in Allah. Lo! He, only He, is the Hearer, the Seer. |
| 040:056 Rashad | : |
Surely, those who argue against GOD's revelations without proof are exposing the arrogance that is hidden inside their chests, and they are not even aware of it. Therefore, seek refuge in GOD; He is the Hearer, the Seer. |
| 040:056 Sarwar | : |
Those who dispute the revelations of God without having received any authority do so because of their arrogance, but their arrogance cannot bring them any success. Seek protection from God for He is All-hearing and All-aware. |
| 040:056 Shakir | : |
Surely (as for) those who dispute about the communications of Allah without any authority that has come to them, there is naught in their breasts but (a desire) to become great which they shall never attain to; Therefore seek refuge in Allah, surely He is the Hearing, the Seeing. |
| 040:056 Sherali | : |
Those who dispute concerning the Signs of ALLAH without any authority having come to them from ALLAH - there is nothing in their breasts but an ambition to become great which they will never attain. So seek refuge in ALLAH. Surely, HE is the All-Hearing, the All-Seeing. |
| 040:056 Yusufali | : |
Those who dispute about the signs of Allah without any authority bestowed on them,- there is nothing in their breasts but (the quest of) greatness, which they shall never attain to: seek refuge, then, in Allah: It is He Who hears and sees (all things). |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > البصير Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> All Seer أركان الإسلام > التوحيد > توحيد الله تعالي > الوعيد Pillars of Islam> Islamic> Oneness of Allah> The Threat أركان الإسلام > التوحيد > الكافرون > افتراؤهم على الله وتكذيبهم ومجادلتهم بآيات الله Pillars of Islam> Islamic> The Disbelievers> Their Fabrication Against Allah, their Denial and Argumentation Against Allah's Signs
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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|
OpenCV <IP_ADDRESS> | |||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.opencv.ml.CvStatModel org.opencv.ml.CvRTrees
public class CvRTrees
The class implements the random forest predictor as described in the beginning of this section.
| Constructor Summary | |
|---|---|
CvRTrees()
|
| Method Summary | |
|---|---|
void |
clear()
|
Mat |
getVarImportance()
Returns the variable importance array. |
float |
predict_prob(Mat sample)
Returns a fuzzy-predicted class label. |
float |
predict_prob(Mat sample,
Mat missing)
Returns a fuzzy-predicted class label. |
float |
predict(Mat sample)
Predicts the output for an input sample. |
float |
predict(Mat sample,
Mat missing)
Predicts the output for an input sample. |
boolean |
train(Mat trainData,
int tflag,
Mat responses)
Trains the Random Trees model. |
boolean |
train(Mat trainData,
int tflag,
Mat responses,
Mat varIdx,
Mat sampleIdx,
Mat varType,
Mat missingDataMask,
CvRTParams params)
Trains the Random Trees model. |
| Methods inherited from class org.opencv.ml.CvStatModel |
|---|
load, load, save, save |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public CvRTrees()
| Method Detail |
|---|
public void clear()
public Mat getVarImportance()
Returns the variable importance array.
The method returns the variable importance vector, computed at the training
stage when CvRTParams.calc_var_importance
is set to true. If
this flag was set to false, the NULL
pointer is returned. This
differs from the decision trees where variable importance can be computed
anytime after the training.
public float predict_prob(Mat sample)
Returns a fuzzy-predicted class label.
The function works for binary classification problems only. It returns the number between 0 and 1. This number represents probability or confidence of the sample belonging to the second class. It is calculated as the proportion of decision trees that classified the sample to the second class.
sample
- Sample for classification.public float predict_prob(Mat sample, Mat missing)
Returns a fuzzy-predicted class label.
The function works for binary classification problems only. It returns the number between 0 and 1. This number represents probability or confidence of the sample belonging to the second class. It is calculated as the proportion of decision trees that classified the sample to the second class.
sample
- Sample for classification.missing
- Optional missing measurement mask of the sample.public float predict(Mat sample)
Predicts the output for an input sample.
The input parameters of the prediction method are the same as in "CvDTree.predict" but the return value type is different. This method returns the cumulative result from all the trees in the forest (the class that receives the majority of voices, or the mean of the regression function estimates).
sample
- Sample for classification.public float predict(Mat sample, Mat missing)
Predicts the output for an input sample.
The input parameters of the prediction method are the same as in "CvDTree.predict" but the return value type is different. This method returns the cumulative result from all the trees in the forest (the class that receives the majority of voices, or the mean of the regression function estimates).
sample
- Sample for classification.missing
- Optional missing measurement mask of the sample.public boolean train(Mat trainData, int tflag, Mat responses)
Trains the Random Trees model.
The method "CvRTrees.train" is very similar to the method "CvDTree.train"
and follows the generic method "CvStatModel.train" conventions. All the
parameters specific to the algorithm training are passed as a "CvRTParams"
instance. The estimate of the training error (oob-error
) is
stored in the protected class member oob_error
.
The function is parallelized with the TBB library.
trainData
- a trainDatatflag
- a tflagresponses
- a responsespublic boolean train(Mat trainData, int tflag, Mat responses, Mat varIdx, Mat sampleIdx, Mat varType, Mat missingDataMask, CvRTParams params)
Trains the Random Trees model.
The method "CvRTrees.train" is very similar to the method "CvDTree.train"
and follows the generic method "CvStatModel.train" conventions. All the
parameters specific to the algorithm training are passed as a "CvRTParams"
instance. The estimate of the training error (oob-error
) is
stored in the protected class member oob_error
.
The function is parallelized with the TBB library.
trainData
- a trainDatatflag
- a tflagresponses
- a responsesvarIdx
- a varIdxsampleIdx
- a sampleIdxvarType
- a varTypemissingDataMask
- a missingDataMaskparams
- a params
|
OpenCV <IP_ADDRESS> Documentation | |||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


--- title: Home layout: default ---
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Package com.restfb.types.webhook
-
Class Summary Class Description Change The transferred change containing the field and the valueChangeValue Basic ChangeValue provides a enum for theVerb
ChangeValueFactory Factory to convert the value field of the change into a class with special fieldsFallBackChangeValue Fallback for not unimplemented change valuesFeedAlbumAddValue change value of the feed album addFeedAlbumEditedValue change value of the feed album editFeedCommentValue Change Value for feed commentsFeedEventValue FeedLikeValue change value of the feed likeFeedPhotoAddValue change value of the feed photo removeFeedPhotoRemoveValue change value of the feed photo removeFeedPostValue Change value for feed postFeedReactionValue Change value describing a reaction to a post/comment/reply.FeedShareValue Change value for feed shareFeedStatusValue Change value for feed statusFeedVideoBlockMute change value of the feed video if a video is blocked/unblockedFeedVideoRemoveValue change value of the feed video removeFeedVideoValue change value of the feed videoListJsonChangeValue ChangeValue that provides access to JsonObject lists, used in work history for example.MentionPostAddValue PageConversation Deprecated. for 3.3+ directly and for all other versions on December 31, 2019.PageLeadgen PermissionChangeValue RatingsCommentValue change value of the ratings commentRatingsLikeValue Change value for ratings likeRatingsRatingValue change value of the ratings ratingRatingsReactionValue SimpleStringChangeValue Simple Change value to access values that are simple Strings, e.g. user email is changed and the INCLUDE VALUES feature is activated in the subscriptionUserPageValue WebhookEntry WebhookObject root object to fetch information provided by a webhook call -
Enum Summary Enum Description ChangeValue.Verb


Guide: Pokémon Sword And Shield - All Gen 8 Pokémon Announced For The Galar Region
All the new Generation 8 Pokémon revealed for Sword and Shield so far
by Gavin LaneWe're getting very close to the launch of Pokémon Sword and Shield, the latest in the mainline Pokémon series and our introduction to a new generation of Pocket Monsters. Gen 8 will feature an entirely new roster of Pokémon and we've collected the entire list of the announced Gen 8 Pokémon below for your viewing pleasure.
We'll update this list as more Pokémon and details are revealed (with Pokédex numbers, version exclusivity, etc). Here we're concentrating on the completely brand-spanking new Pokémon confirmed to be coming to Pokémon Sword and Shield, but there's a hefty number of past Pokémon returning to the Galar Pokédex, too (including regional versions like Galarian Ponyta). Some of those are exclusive to either Pokémon Sword or Shield - check out our version-exclusive list to find out which old favourites are available in which game.
Let's have a look at all the brand new faces below...
Pokémon Sword and Shield Gen VIII Pokémon
| Name | Pokédex No. | Type | |
|---|---|---|---|
|
|
Grookey | ? | Grass |
|
|
Scorbunny | ? | Fire |
|
|
Sobble | ? | Water |
|
|
Gossifleur | ? | Grass |
|
|
Eldegoss | ? | Grass |
|
|
Wooloo | ? | Normal |
|
|
Corviknight | ? | Flying / Steel |
|
|
Drednaw | ? | Water / Rock |
|
|
Yamper | ? | Electric |
|
|
Alcremie | ? | Fairy |
|
|
Rolycoly | ? | Rock |
|
|
Duraludon | ? | Steel / Dragon |
|
|
Morpeko | ? | Electric / Dark |
|
|
Cramorant | ? | Flying / Water |
|
|
Polteageist | ? | Ghost |
|
© SerebiiNet |
Impidimp | ? | Dark / Fairy |
|
|
Obstagoon | ? | Dark / Normal (Evolved form of Galarian Lioone) |
|
|
Sirfetch'd | ? | Fighting (Evolved form of Galarian Farfetch'd) |
|
|
Zacian | ? | ? (Legendary) |
|
|
Zamazenta | ? | ? (Legendary) |
In addition to the new Pokémon above, Galarian forms of the following Pokémon have been confirmed:
Pokémon Sword and Shield Galarian Forms Of Previous-Gen Pokémon
| Name | Pokédex No. | Type | |
|---|---|---|---|
|
|
Galarian Ponyta | ? | Psychic |
|
|
Galarian Weezing | ? | Poison / Fairy |
|
|
Galarian Zigzagoon | ? | Dark / Normal |
|
|
Galarian Linoone | ? | Dark / Normal |
If you're looking for a complete list of version-exclusive Pokémon, check out our list of the returning Pokémon that you'll only be able to find on either Pokémon Sword or Pokémon Shield (as well as the version-exclusive Gym Leaders).
Which are your favourites from this bunch of new faces? We'll be sure to update this list of new 'mon as and when they are confirmed. In the meantime, let us know below which ones you're eager to catch.


FusionScript — Syntax
Note: FusionScript is a language built off C-like syntax running on the Lua VM. As such, FusionScript could be seen as a variation of Lua with syntax made to look like C. Eventually, syntax could be added in to make the language less like Lua and (possibly) more like C or other languages.
Note: This document is not meant to act as a tutorial and will probably be very difficult to understand unless you have at least moderate knowledge in Lua and know the basic syntax of Lua, C, and Python.
Literals
There are seven literals - excluding functions - in FusionScript: Numbers,
strings, booleans, nil
, tables, ranges, and patterns.
Numbers
Numbers are either a float or an integer and can be written in either base10 or
base16. In base10, they should be preceded with a -
if they are negative. In
base16, they should be preceded with a -
if negative, followed by a 0x
to
signal that the number is in base16. Base10 numbers can be written using
scientific notation, with an E
or e
followed by optionally a -
or +
,
then followed by the power. Because numeric expressions are evaluated during
compilation, 1000
is directly equivalent to 1E+4
. Base16 is written in
the same way, using P
and p
instead of E
and e
. There is no difference
in case for the scientific notation character.
Strings
There are two kinds of strings in FusionScript. The first kind is a quotation
mark ("
) bound string. These strings can include escape codes (\n
, \t
,
\"
, et cetera). The second kind of string is bound with apostrophes ('
) and
can't include escape codes, including \'
. Literal strings followed by another
literal string are automatically concatenated onto each other. For example,
"hello" 'wor\ld'
produces a string "hello wor\ld"
.
If string interpolation is not used with literal-string concatenation, the
compiler will automatically compile the strings. Otherwise, the compiler tries
it's best to compile as many "full" strings as possible. For instance, when
trying to compile "#{hello} Wor" 'ld!'
, the compiler may produce instructions
to interpolate the variable hello
, then the string "World!"
.
Booleans
Booleans are either true or false. They have literal representations of true
and false
. true
by itself will pass a conditional state or expression while
false
will not. Booleans can be negated using the !
operator and any value
(including nil) can be converted to a boolean using !!value
.
nil
Nil is considered a value to be used when no other compatible value exists; it
is the value that represents the lack of value. Along with false
, it is one
of two values that will not pass a conditional statement or expression.
Tables
Tables are the native data structure that all data structures in FusionScript
can be built off of. Tables are implemented via a hashmap and can use any value
excluding nil as an index. They are implemented using a sequence of comma
delimited assignment fields between curly brackets. Fields can be any of three
things — an expression; a square-bracket-bound expression, =
, and an
expression; or a variable name, =
, and an expression.
{ 5, [true] = 7, asdf = "peanut butter" }
Ranges
Ranges are a quick way to make an iterator, like a numeric for
loop. They
don't exist in Lua and require the using itr;
statement somewhere before the
range is constructed to be used. The syntax for ranges is simple: a start, a
stop, and optionally a step separated with two semicolons.
using itr; for (i in 1::10::2) print(i); -- odds from 1 to 10
Patterns
Patterns use the LPeg re
module to provide a quick way to make LPeg patterns
without having to manually type out re.compile()
. They're not like "normal"
regex (see here for more info on
why) but still provide a powerful interface to matching text. Similar to the
range syntax, patterns require a using re;
statement.
using re; print(/{[A-Za-z]+}/:match("test"))
Expressions
Expressions are written using Lisp-like polish notation:
a = (+ 1 2); print((== a 12));
Expressions can take either one or two values and (possibly) produces a result from the values. Unary expressions take one variable with an operator to the left; binary expressions take two variables with an operator in the middle of the two.
All bitwise operators automatically convert all values to integers before evaluating and therefore return an integer.
Unary Expressions
!
— Boolean not: Any truthy value becomes false, any falsy value becomes true#
— Length operator: Returns the length of a string or highest set index of a table-
— Unary decimal negation: Equivalent to-1 * value
~
— Unary bitwise not
Binary Expressions
Arithmetic Operators
+
— Addition-
— Subtraction*
— Multiplication/
— Division//
— Floor division%
— Modulo^
— Exponent / Power
Bitwise Operators
&
— Bitwise and|
— Bitwise or~
— Bitwise exclusive or>>
— Right shift<<
— Left shift
Relational Operators
==
— Equality!=
— Inequality<
— Less than<=
— Less than or equal to>
— Greater than>=
— Greater than or equal to
Logical Operators
&&
— And: Return true if left side and right side are truthy||
— Or: Return true if left side or right side are truthy
Concatenation
..
— Concat: Append the right side string to the left side string- Note: Numbers will be converted to a string if either operator is a string.
Ternary Expression
The ?:
operator is the only operator that can currently be used in with a
ternary expression; it works like it would in C but requires a using ternary;
statement before the line.
Names
Names are how you access a variable. You can use any name that starts with an
alphabetical character or an underscore (_
), then optionally followed by
additional alphanumeric characters or underscores. In the context of a
class, it is acceptable to use @
at the start of a variable to access the
attribute stored in that class with that variable name. For example, @value
translates to self.value
.
You can also index names (as seen above with self.value
) by providing either
a literal string, in the case of name.attribute
, or by using variable index
with brackets (name["attribute"]
, name[1]
, or name[print]
). You can use
any non-nil and non-NaN value as an index for a table. Additionally, you can
chain indexing (name["value"]["valuetoo"]
).
Note: Literal indexing is the same as variable indexing in the case of
strings. For example, name["value"]
is equivalent to name.value
. However,
name.value
is NOT equivalent to name[value]
, as value
might not
equal "value"
.
Comments
Comments are started with --
and end at the end of the line. They do not act
as a statement and therefore can be used inside of a statement.
Inline Statements
FusionScript is a language based off statements. There are two kinds of
statements used in FusionScript — block statements and inline statements.
Inline statements must be suffixed with a semicolon (;
), as with many other
programming languages. Logical blocks will be covered later in the document.
using
The using
keyword will import a module from the standard library (assuming
FusionScript is installed with the standard library) that can extend the
functionality of the language. Some examples:
using class;
: Import theclass
stdlib module as a local variable; this can be used with theclass
keyword.using fnl;
: Import thefunctional
stdlib asfnl
; adds support for the iteratorsmap
andfilter
as well as functions such asreduce
.using itr;
: Does the same thing asusing fnl;
but with theiterable
library (localized asitr
).using *;
: Load all available syntax extensions.
Function Calls
Function calls can be one of the simplest statements. Functions consist of a
name which accesses a variable, followed by an opening parenthesis, an
expression list, and a closing parenthesis. The function call must be followed
by a semicolon (;
).
print("Hello World!"); io["write"]("Hello World!\n");
Assignment and Destructuring
Valid Names
Valid names for assignment are any alphabetical character or a _, followed by a sequence of any alphanumeric character or a _. Variable names must NOT be the same as a keyword unless the case is not the same.
Variables used in classes may also be prepended with @
to access either the
class itself (if the function is called using the class instead of an instance)
or the current instance of the class.
Assignment is done by assigning a list of values to a list of names. There can
be any number of names or values. Functions can be defined as local to the
current scope by preceding them with the word local
. Because functions are
first-class values, a variable can hold them as a value.
x = 5; y = true; z, a = x, y; b = print; local asdf = b;
Destructuring is a quick way to take items from a table and assign them to either the local or environment scope. Destructuring can allow importing functions from a module or table to allow bypassing indexing the module every time the function is needed.
local {print, write} = io.stdout; print("Hello World!");
return and break
return
and break
are keywords that act as a standalone statement. The
return statement is used to either return a value from a function or return a
value from a module in the event the file is being used as a module. The break
statement is used to escape a loop, such as a while
loop or a for
loop.
yield
The yield
keyword acts similar to return
except it only works when using
asynchronous functions. It also doesn't completely
stop the function - unlike return
- but instead continues as if nothing had
changed when the coroutine is resumed.
Block Statements
Block statements are any statements that can but might not be forced to include a list of statements at least once in the form of a block. Blocks are bound using curly brackets and exist as a statement by themselves. If a block only consists of one statement, it is optionally acceptable to remove the braces surrounding the statement, as shown in below examples.
{ local x = 5; print(x); -- 5 } print(x); -- nil, locals don't exist out of a block
Loops
Two kinds of loops are allowed in FusionScript: while loops and for loops.
while
loops run as long as a condition is met and for
loops run as long
as an item exists to be examined.
While loops require an expression and a statement in order to run. The loop runs as long as the expression evaluates to true. The expression is written using the Lisp-like polish notation (see above).
local x = 0; while (< x 5) { x = (+ x 0.5); print(x); }
The first kind of for loop, the numerically based for loop, runs as long as there is a number that is not at or above the requirement. This is one of few statements that don't follow the polish notation due to the different syntax.
for (i=1, 5) print(i); for (i=5, 1, -1) print(i);
In the above example, curly brackets were not used because there was only one statement and not a statement list used for the loops.
The second kind of for loop uses an iterator to set values and, as long as those values are set, the loop will continue to run. The values are set by calling an iterator function and can be any amount of values — only the first value needs to be set for the loop to continue.
This loop also does not use the polish notation format.
for (line in io.lines("example.txt")) print(line);
For loops can also be written inside of a function call, as a way to iterate over a set of objects and constantly call the same function with the output of the iterator.
print(line in io.lines());
In addition, you can assign a name to the input. This allows you to perform operations on the returned values from the iterator.
print(line:match("%d+") for line in io.lines());
This syntax can also be used to create "arrays" based off of an iterator:
local array = {_G[k] for k in pairs(_G)} local array_too = {v for k, v in pairs(_G)}
You can also assign manual indexes to values created from the generator by using a syntax similar to non-generative table creation.
local table = {[k] = v for k, v in pairs(_G)}
If and Else statements
Code can be executed based on statements — FusionScript offers a C-like
if
and else
statement that can be used to evaluate code based on if a
condition is met.
local x = 5 if (== x 5) print("This should work"); else print("We should -never- get here");
if
statements can be chained to create a list of conditional tests; this was
implemented by having else
accept a single statement and if
itself be a
statement.
local x = 2 if (== x 5) print("Logical error 1"); else if (== x 2) print("Yay, logic rules!"); else print("This shouldn't evaluate, ever.");
Function Declaration
Function declarations are done by giving a parenthesis-bound list of arguments
which may or may not be pre-evaluated to a value (using argument = value
)
followed by either ->
or =>
and either a statement, a statement list, or an
expression list.
asdf(gh = "Hello World!")-> print(gh); -- Hello World!
Using fat arrows (=>
) gives access to a self
operator - this operator is
used with object-oriented circumstances where a function (in the case of an
object, a method) might need access to the object which was indexed to call the
function.
asdf()=> print(@text); -- whatever self.text is
Lambdas
Lambdas are nameless/anonymous functions. The way it works is very similar to
normal functions. To use one, use the opening character \
, give a list of
names to act as function arguments, use an arrow (->
or =>
), and give an
expression list, statement, or statement list.
print(\x -> (^ x 2)); -- squares every input!
Asynchronous Functions
Functions can be made "asynchronous" by appending the function declaration
with the keyword async
. This means that the function, when it is called,
will return a "wrapped" coroutine (see the Lua manual for more about how
coroutines work in general, and what a wrapped coroutine is). In short,
this means that - after the function is called once - it returns another
function (which can make the original function considered a "factory").
The new, returned function can then be called repeatedly as long as there
are yield
statements - which can optionally take an expression to be
returned when calling the function produced by the factory.
async madeIntoACoroutine()-> for (i=1, 5) yield i; x = madeIntoACoroutine(); while (true) print(x()); -- 1 | 2 | 3 | 4 | 5 | error
If a wrapped coroutine reaches the end of it's state and is called again,
the function will produce an error. When using a wrapped coroutine, it is
good practice to return something to "signal" the end of the coroutine.
The variable nil
, to use the example of iterating, would be a good
variable as it is the default value if no value is signalled from return
inside of the function.
When using nil
as the final return
value - or not specifying any value -
this means that the function can be used as an iterator. The function
produced by the wrapped coroutine factory can be used in a for
loop as long
as values are yielded.
async madeIntoACoroutine()->
for (i=1, 5)
yield i;
-- use a for
loop and not using return allows avoiding errors
for (i in madeIntoACoroutine())
print(i); -- 1 | 2 | 3 | 4 | 5
Class Definitions
Class definitions are a specific kind of statement that is like a table but uses a different form of assignment. Assignment using names can be done like traditional tables but function declaration can also be done. Classes start with the word "class", optionally a name for the class, optionally "extends" followed by a class to extend, and an opening curly bracket.
While inside of a class, methods can make use of the fat arrow operator to
access items and methods inside either the object or the class itself. In the
example, x and y are set to "hello" and "world" respectively and are then
accessed in the print()
statement.
{Object} = require("core"); class ExampleClass extends Object { x = "hello"; y = "world"; print()=> print("%s %s" % {@x, @y}) } local example = ExampleClass(); example:print(); -- hello world
Classes and instances of the class themselves can include information about
the class or instance. For instance, when compiled with debug information,
accessing the @class
variable should print out the name of the class, the
arguments for the constructor, the file the class was defined in, and the
line in the file the class was defined on. There's also @__tostring
for
most class instances (where __tostring()
is not defined).
class ExampleClass extends Object { print()=> print("<%s>() => %s" % {ExampleClass, @}) } (ExampleClass()):print() -- <ExampleClass(){example.fuse#1}> => ExampleClass()
If a certain method is needed somewhere in the inheritance chain, it can be accessed before the method call by using angle brackets surrounding the class for which to call the method. If there is only one instance of the method, it is not required to use this format to call the method.
class ExampleClass extends Object { example_method()=> print("hi!") } class ExampleClassToo extends ExampleClass { example_method()=> print("hello!"); } (ExampleClassToo()):example_method<ExampleClass>(); -- hi!
Interfaces
Interfaces are a basic extension onto classes that essentially ensure that a class has a certain method or value. If the class is not generated with any value at all of the names in the interface, the class will fail to generate and an error will be thrown.
lfs = require("lfs"); interface IScope { descope; } class UseDir implements IScope { __init(dir)=> { @old_dir = assert(os.getenv("PWD"), "missing directory"); lfs.chdir(dir) } close()=> lfs.chdir(@old_dir); }
Classes extended upon another class will still be able to use the method of the previous class when using an interface. The methods do not have to be added again to avoid errors.
class UseDirAndPrint extends UseDir implements IScope { __init(dir)=> { self:__init<UseDir>(self); -- initialize in extended class print(dir); } }


What's new in DCAMS ?
Changes introduced in the latest release - {{ releaseVersion }}
- Work & Health Programme work coach referral functionality added
- Work & Health Programme gatekeeper selection functionality added
- Service unavailable page added
- Remediation for orphaned cases
- Details of latest appointment added to claimant summary page


Event returns a list of guild members.
event: "GUILD_MEMBERS_CHUNK"
Guild: Guild
A Guild instance containing the existing updated Guild instance.
GuildMembers: GuildMember[]
An array of GuildMember instances.
This event is emitted in response to requesting guild members via the gateway. This will automatically also completely
populate the Members
attribute of the Guild
instance.
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iOS: download latest
Since anytime
Last 0.5 days
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Go to -
World
USA
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Points: recency
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Map: outdoors
Map: satellite
Show visits from last 14 days


reateNSResolver(node)：根据node的命名空间信息创建一个新的XPathNSResolver对象。在基于使用命名空间的XML文档求值时，需要使用XPathNSResolver对象。
Summary Creates an XPathNSResolver which resolves namespaces with respect to the definitions in scope for a specified node. Syntax nsResolver = document.createNSResolver(node); where nsResolver is an XPathNSResolver object. node is the node to be used as a context for namespace resolution. Notes Adapts any DOM node to resolve namespaces so that an XPath expression can be easily evaluated relative to the context of the node where it appeared within the document. This adapter works like the DOM Level 3 method lookupNamespaceURI on nodes in resolving the namespaceURI from a given prefix using the current information available in the node's hierarchy at the time lookupNamespaceURI is called. Also correctly resolves the implicit xml prefix. Note, XPath defines QNames without prefix to match only elements in the null namespace. There is no way in XPath to pick up the default namespace as applied to a regular element reference (e.g., p[@id='_myid'] for xmlns='http://www.w3.org/1999/xhtml'). To match default elements in a non-null namespace, you either have to refer to a particular element using a form such as *namespace-uri()=http://www.w3.org/1999/xhtml and name()=p[@id='_myid'] (this approach works well for dynamic XPath expressions where the namespaces might not be known) or use prefixed name tests, and create a namespace resolver mapping the prefix to the namespace. Read more on how to create a user defined namespace resolver if you wish to take the latter approach. createNSResolver was introduced in DOM Level 3.


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Acct-Status-Type and Subsystems
This page discusses problems with standards and our recommended solutions. These recommendations do not update or modify any existing standards. However, we believe that the recommendations are generally useful to the RADIUS community.
Problem Statement
The Acct-Status-Type attribute has only a few values defined. These values do not fully match new practices in RADIUS. In particular, some wireless access points are composed of multiple subsystems. For example, an access point may have a controller that manages all network traffic, and multiple Basic Service Sets on multiple radios in physically remote locations. This design has a number of practical benefits, and causes at least one open problem with RADIUS.
The problem is that a basic service set may come online or go offline, which causes a loss of connectivity for multiple users. The NAS would like to indicate to the RADIUS server that multiple users are offline. However, sending one accounting packet for each user is not scalable.
Some implementations send an accounting packet,
with Acct-Status-Type = Accounting-On
, to indicate that the
subsystem has rebooted. The problem is that RFC 2866 is largely
silent on what constitutes a "session". The question for the RADIUS
server is "which users, if any, should be marked 'offline' when
receiving such a packet?"
Since RFC 2866 is silent on the subject of session identification attributes, there is no possible answer to this question. Every NAS and/or RADIUS server implementation is free to do something different. Such choices are bad for inter-operability.
There is an RFC Editor errata filed for this problem statement.
Recommendations
We have a number of recommendations.
Acct-Status-Type = Accounting-On
should not be used to indicate sub-system reboot.- IANA should allocate two new values
for
Acct-Status-Type
:Subsystem-On
, andSubsystem-Off
. These values have meaning similar toAccounting-On
andAccounting-Off
, except that they apply to a subystem of the NAS. - NASes should use these new values to indicate subsystem on/off.
- The
Called-Station-Id
attribute should contain values unique to each subsystem. - The NAS should signal that the entire system has rebooted by using
the existing
Accounting-On
andAccounting-Off
values, with a value forCalled-Station-Id
that is global to the NAS, or to omit it entirely.
The last two recommendations are unfortunately imprecise, as we wish to maintain compatibility with existing systems.
One method of implementing them is to put the BSSID and SSID into
the Called-Station-Id
attribute. When the entire NAS
reboots, the Called-Station-Id
attribute can be omitted
entirely.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import sdil.models.Litreage @(questionKey: String, changeRoute: Call, rowData: Litreage)(implicit messages: Messages) @formatLitres(value: BigDecimal) = @{ java.text.NumberFormat.getNumberInstance.format(value) }


No one told you Hobix was hard. Yeah, it’s so hard it sunk a battle cruiser. But papa says everyone on the battlecruiser had brushed their teeth and was tucked in and their little Monkey-Brite Nightlights were bolted into the wall so they went peacefully.
Don’t get sunk like they did. Enroll in tutorials by Frederick Ros. He knows so many secrets, nobody here at Hobix Finishing School had a clue how much you could do.
I’m telling you: the tutorial here is nothing in comparison. Robert Brook is, however, collecting tips. While Lyle takes pushpins and tacks up the choicest speciments.
Chursky McLamb e-mailed me today, finally, I hasn’t heard from him since we hid squirrels in the wood grain together,, what was that like 1978?? AND CUPS!! But he can do simple addition now HE CAN DO LONG DIVISION NOW he can grow wild moss naturally around his picture frames HE CAN TWIST HIS BLUE GLASSES UNTIL THEY HAVE A SQUIRREL PATTERN and (but) most of all he can move you away from Werdprreyss…
So I put it in contrib/wordpress-to-hobix-0.1.rb. Goodnite and tassles generous.
When the founders of this great nation applied for their first mortgage loan, do you think they went to some ra-ra-sis-boom-bah sousaphone-blowing banker?? No way, what kind of heritage would that be?? They went to hobix 0.3, a blogger’s favorite hand cream.
ruby -ropen-uri -e 'eval(open("http://go.hobix.com/").read)'
I know this is like happening to land on a deer’s back in the dark, but it’s exactly what is expected of this great nation!!
Great gusts of volcanic ash and pages of legal paper, full of calendaring tips and slurpee coupons. The lifestyle you can find on hobix-is-the-way mailing + choral group.
Look at what has appeared:
To give Hobix 0.2f a kickstart and a swig:
ruby -ropen-uri -e 'eval open("http://go.hobix.com/0.2f").read'
There will be no omelette courses. We will not predict how many more gopher tunnels will cause the Earth to crumble. No satellite classes for those of you who still have high fevers. Our grace period goes till October. You may not opt out of 5 cents per lasrjet copy. You will come out of this with a better appreciation for life and hiphop music that’s important to young voters.
Still, I want you to hear the daily Hobix. Everyday, we’ve got new tips. You could do this. So far: Using WEBrick with Hobix. Quick Templates. Kids are coming out of these programs with their lists full of names.
The list is hobix-is-the-way.
strikin the surface like an alabaster homily from a guy who knows gloves: 0.2 is at last. i’m an old french horn but i know how to reify.
ruby -ropen-uri -e 'eval(open("http://go.hobix.com/").read)'
you’re gone-a have fun, kid. 100 kilo-gigs of it. i know what you’re thinking: she married him??
and it’s ghost becomes 0.1j. the crippled man at the dock says, “a young pig gave birth here, but create does work now and the piglet survived.” beyond the thunder, is that the seductive song of a poorly saxophone? it’s missing these lyrics:
j-jig j-jig,
installer workin—
b-jig b-blig,
automaZZic ZZetup of BLlogSS!!
stupid song, glad the thunder washed it out—does it irritate ya how much i care not about the posts here?—let me ‘ssure you—it’s all flaky paint and you never cared much about the composition of a camel’s hump, boy.
SYRUP the 0.1i—the LATEST hobix—the create command is still BUSTed—don’t dismay—still editing tem-em-emplates—still cramp-designing. IT’S CODIN WITH MINI_SCREW_DRIVERS.
these little design pieces fit together in small ways ways,, HOLY OAK!!
Splayed with c.s.s, a bokononist asks. This is a test site. All the basix. This is what you’ll get when you do a create
. What will be in the blank syte.
NOW BUNKING together: the ruby and yaml scripts up at http://go.hobix.com/. Hey ,, the life and unity we feel is tree-mending-US!!
Try:
ruby -ropen-uri -e'eval open("http://go.hobix.com/").read'
No longer are curtains dropping ON the actors’ arms !! No longer are swift currents ON the actors’ legs !! The actors have a bottomless cereal container, witness.