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Gujarat High Court Case Information System Print CR.A/3123/2008 2/ 3 JUDGMENT IN THE HIGH COURT OF GUJARAT AT AHMEDABAD CRIMINAL APPEAL No. 3123 of 2008 For Approval and Signature: HONOURABLE MR.JUSTICE Z.K.SAIYED ========================================= 1 Whether Reporters of Local Papers may be allowed to see the judgment ? 2 To be referred to the Reporter or not ? 3 Whether their Lordships wish to see the fair copy of the judgment ? 4 Whether this case involves a substantial question of law as to the interpretation of the constitution of India, 1950 or any order made thereunder ? 5 Whether it is to be circulated to the civil judge ? ========================================= GUJARAT POLLUTION CONTROL BOARD - Appellant(s) Versus BHAGWATI SILK MILLS & 2 - Opponent(s) ========================================= Appearance : MR SUNIL L MEHTA for the Appellant. NOTICE SERVED for Opponent(s) : 1 - 2. Mr. A.J.Desai, Additional PUBLIC PROSECUTOR for respondent no. 3. ========================================= CORAM : HONOURABLE MR.JUSTICE Z.K.SAIYED Date : 27/01/2010 ORAL JUDGMENT
1. The present appeal under section 378 of the Code of Criminal Procedure, 1973 has been filed by the appellant Gujarat Pollution Control Board, Surat, against the order dated 30th September, 2008 passed by the learned Chief Judicial Magistrate, Surat in Criminal Case no. 755 of 1988 whereby the complaint of the complainant-appellant has been dismissed for want of prosecution. Originally, the appellant-complainant had filed the complaint for the offence punishable under sections 24, 25, 43, 44 read with section 41(2) of the Water (Prevention and Control of Pollution) Act.
2. Brief facts of the complainant's case are that the appellant-original complainant had filed a criminal complaint before learned Chief Judicial Magistrate, Surat against the respondent nos. 1 and 2 for violation of the provisions of sections 24 and 25 of the Water (Prevention and Control of Pollution) Act which are punishable under sections 43 and 44 read with section 41(2) of the said Act.
3. The learned Chief Judicial Magistrate, Surat, issued summons as well as warrant against opponent nos. 1 and 2, but the appellant failed to serve the warrant and summons upon the opponent nos. 1 and 2. Moreover, the appellant had also failed to furnish details of address of the accused and was not proceeding with the complaint. Therefore, the learned Chief Judicial Magistrate, Surat has dismissed the complaint of the appellant-original complainant on the ground of non-prosecution of the complaint.
4. Being aggrieved and dissatisfied with the aforesaid order passed by the learned Chief Judicial Magistrate, Surat, the appellant has preferred the present appeal.
5. Heard learned Advocate Mr. Sunil Mehta for the appellant. He has contended that the learned trial Judge has not considered the original facts of the case and just due to delay, the complaint has been dismissed. He has also contended that the learned trial Judge has committed a serious error in dismissing the complaint.
6. I have gone through the order passed by the trial court. I have perused the date of filing of the criminal complaint and the date of the order passed by the learned trial Judge. It appears that after a period of 20 years, the criminal complaint was dismissed by the learned trial Judge, and that too, when the complainant has failed to give any explanation about addresses of the accused as well as for non-prosecution of the complaint after such a long period. In the above view of the matter, I am of the considered view that the trial court was completely justified in dismissing the complaint filed by the appellant-original complainant.
7. I find that the finding of dismissal of the complaint for non-prosecution recorded by the trial court is absolutely just and proper and in recording the said finding, no illegality or infirmity has been committed by it.
8. I am, therefore, in complete agreement with the reasons given by the court below and hence find no reason to interfere with the same. Hence, the appeal preferred by the appellant fails and is hereby dismissed. Record and Proceedings be sent back to the trial court forthwith. Bail bonds, if any, stand cancelled.
(Z.K.Saiyed,J) ***darji Top


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“Take care of your body, 'cause it's yours for life.” Veerle M.
“Take care of your body, 'cause it's yours for life.”


|
MED-Assistant
|
A class for pressuresensors. More...
#include <pressure.hpp>
Public Member Functions | |
| pressure (hwlib::target::pin_adc pin) | |
| Constructor for the pressure subclass. More... | |
| void | update () override |
| Updates variables. More... | |
| void | setBase () |
| Defines base pressure. More... | |
| int | getVoltage () const |
| Returns voltage in mV. More... | |
| int | getAtmosphere () const |
| Returns atmosphere in mAtm. More... | |
| int | getTotalPressure () const |
| Returns total measured pressure. More... | |
| int | getPressureDiff () const |
| Returns the pressure difference. More... | |
| Public Member Functions inherited from sensor | |
| sensor (hwlib::target::pin_adc pin) | |
| Constructor for sensor class. More... | |
| float | getOutputf () const |
| Returns output as float. More... | |
| int | getOutput () const |
| Returns output as float. More... | |
| void | writeOutput (const float &input) |
| Write something to output. More... | |
| hwlib::target::pin_adc | getPin () const |
| Returns pin. More... | |
Public Attributes | |
| int | base |
Private Attributes | |
| float | voltage |
| float | atmosphere |
| float | totalpressure |
| float | pressurediff |
A class for pressuresensors.
A subclass of the class sensor named pressure, this subclass is designed to be used solely for pressure sensors The data recieved from the pin is initially stored in the same output variable as the sensor class, but is later also converted to other usefull data: the voltage (in mV), measured atmosphere (in mAtm), 2 versions of the measured pressure (in mmHg) and a float base on which future measurements and calculations are based
|
inline |
Constructor for the pressure subclass.
The contructor takes a hwlib::target::pin_adc input and sets all other values to 0
| int pressure::getAtmosphere | ( | ) | const |
Returns atmosphere in mAtm.
Returns the atmosphere calculated in update() as an integer so it can be viewed by users
| int pressure::getPressureDiff | ( | ) | const |
Returns the pressure difference.
Returns the pressure difference between the outside pressure and pressure in the cuff calculated in update() as an integer so it can be viewed by users
| int pressure::getTotalPressure | ( | ) | const |
Returns total measured pressure.
Returns the pressure calculated in update() as an integer so it can be viewed by users
| int pressure::getVoltage | ( | ) | const |
Returns voltage in mV.
Returns the voltage calculated in update() as an integer so it can be viewed by users
| void pressure::setBase | ( | ) |
Defines base pressure.
Measures the outside pressure and saves it to float base, this is used in update() to calculate differences between standard outside pressure and present outside pressure to avoid any measuring errors this would normally cause
|
overridevirtual |
Updates variables.
Reads the input from the pin 10 times and stores the average in output Afterwards converts output with the help of float base into the other desired variables: voltage, output / 5.25 (in mV); atmosphere, voltage / 70 * 1000 (in mAtm); totalpressure, voltage / 70 * 760 (in mmHg); pressurediff, totalpressure - 760 (in mmHg); The difference between totalpressure and pressurediff is that totalpressure is the total of the measured pressure including the basic pressure of 760mmHg which is everywhere, presurediff is the difference between the regular pressure and the measured pressure and also the pressure people look at when talking about bloodpressure
Reimplemented from sensor.


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Position sizing Calculator
written in python by raj._.29
Trading Capital:
StopLoss:
Risk Per Trade:
2.5 %
5.0 %
Back
Quantity size


{{ define "pageSubtitle" }}
A ministry dedicated to the worship of God.
Committed to growing together.
Living out the life-changing message of Jesus Christ.


I really cease to be amazed...
Posted: Mon Jun 16, 2008 8:05 am
Hey guys only me,
I have been reading the forums all day, almost thread by thread at work...Yes I am extrmeely bored and i'm glad I have volucris to keep me alive!!!..however,
I can't help but stop to think how quick this project has come around and to see it has developed so quickly, the amount of work and dedication that Karl has put into this along with us as a community has developed this game where it has come now. And will continue to with future improvements. I find it very hard to believe that the game is months away from completion and being perfectly stable, this has been one SHORT journey. and do you know why?, heart, and pure guts. All of which has come from our creator. My hat goes off even at this stage, remarkable.
Such an inspiration, so much dedication...Overall world class.
Richard
I have been reading the forums all day, almost thread by thread at work...Yes I am extrmeely bored and i'm glad I have volucris to keep me alive!!!..however,
I can't help but stop to think how quick this project has come around and to see it has developed so quickly, the amount of work and dedication that Karl has put into this along with us as a community has developed this game where it has come now. And will continue to with future improvements. I find it very hard to believe that the game is months away from completion and being perfectly stable, this has been one SHORT journey. and do you know why?, heart, and pure guts. All of which has come from our creator. My hat goes off even at this stage, remarkable.
Such an inspiration, so much dedication...Overall world class.
Richard


SoundRange3D()
Syntax
SoundRange3D(#Sound3D, Minimum, Maximum)Description
Set the range, in world units, for the sound emission.
Parameters
#Sound3D The sound to use. Minimum The distance from the sound location when the sound volume starts fading. Maximum The distance from the sound location when the sound can still be heard. Above this distance, the sound will stop playing. Between the minimum and maximum value, the sound will fade according to the current listener position. To change the listener location, use SoundListenerLocate().
Return value
None.
See Also
SoundListenerLocate()
Supported OS
All


{% extends "base.html" %}{% load helper_tags %} {% block title %} SCMCore::Profile{% endblock %} {% block container %}
Drag and drop a file here or click
Ooops, something wrong appended.
Drag and drop or click to replace


Definition at line 23 of file customer.h.
◆ Customer()
| Customer::Customer |
( |
Env * |
env, |
|
|
int |
id, |
|
|
int |
demand, |
|
|
double |
serviceTime |
|
) |
| |
Constructor.
- Parameters
-
| [in] | env | Environment pointer |
| [in] | id | ID of the customer |
| [in] | demand | Total demand to satisfy for customer |
| [in] | serviceTime | The service time |
Definition at line 17 of file customer.cpp.
◆ addToVehicle()
| void Customer::addToVehicle |
( |
int |
depotID, |
|
|
int |
vehicleID |
|
) |
| |
|
inline |
Add vehicle to the vehicle list
- Parameters
-
| depotID | ID of the depot |
| vehicleID | Position of the vehicle within the depot |
Definition at line 100 of file customer.h.
◆ changeDemand()
| void Customer::changeDemand |
( |
int |
demand | ) |
|
|
inline |
Change the remaining demand of the customer
- Parameters
-
Definition at line 90 of file customer.h.
◆ deleteVehicle()
| void Customer::deleteVehicle |
( |
int |
depotID, |
|
|
int |
vehicleID |
|
) |
| |
Delete vehicle from the vehicle list of the customer.
- Parameters
-
Definition at line 14 of file deletevehicle.cpp.
◆ getDemand()
| int Customer::getDemand |
( |
| ) |
const |
|
inline |
Get demand of the customer
- Returns
- Demand of the customer
Definition at line 63 of file customer.h.
◆ getId()
| int Customer::getId |
( |
| ) |
const |
|
inline |
Get ID of the customer
- Returns
- ID of the customer
Definition at line 54 of file customer.h.
◆ getRemainingDemand()
| int Customer::getRemainingDemand |
( |
| ) |
const |
|
inline |
Get remaining demand of the customer
- Returns
- Remaining demand of the customer
Definition at line 81 of file customer.h.
◆ getServiceTime()
| double Customer::getServiceTime |
( |
| ) |
const |
|
inline |
Get service time of the customer
- Returns
- Service time of the customer
Definition at line 72 of file customer.h.
◆ getVehicles()
| std::vector< std::pair< int, int > > & Customer::getVehicles |
( |
| ) |
|
|
inline |
Get vector of vehicles of the customer.
- Returns
- Vector of pairs where the first element is the depot ID, and the second element is the position of vehicle within the route.
Definition at line 110 of file customer.h.
◆ operator<<
| std::ostream& operator<< |
( |
std::ostream & |
os, |
|
|
Customer const & |
customer |
|
) |
| |
|
friend |
Output operator of the customer class.
- Parameters
-
| [in] | os | The stream to write to |
| [in] | customer | The customer to write to the stream |
Definition at line 14 of file operatoroutput.cpp.
◆ d_demand
Total demand of the customer
Definition at line 27 of file customer.h.
◆ d_env
Environment pointer
Definition at line 25 of file customer.h.
◆ d_id
ID of the customer
Definition at line 26 of file customer.h.
◆ d_remainingDemand
| int Customer::d_remainingDemand |
|
private |
Total leftover demand of the customer
Definition at line 28 of file customer.h.
◆ d_serviceTime
| double Customer::d_serviceTime |
|
private |
Service time of the customer
Definition at line 29 of file customer.h.
◆ d_vehicles
| std::vector<std::pair<int, int> > Customer::d_vehicles |
|
private |
Vector of the vehicles the customer is positioned in
Definition at line 30 of file customer.h.
The documentation for this class was generated from the following files:


Waking Soundly
Using Django, ReactJS, and Redux, this
application serves as a music-led meditation aid
for users looking to find rest
throughout their day.
The Gamer's Wiki
Fullstack Django application
for sharing information about your favorite games.
Uses Django templating and CSS.
Metsava
An online multiplayer roleplaying game built
using Django, ReactJs, and CSS.
Players can customize their character, equip weapons and
armor, and battle enemies or even each other.


Preparation time
overnight
Cooking time
1 to 2 hours
Serves
Serves 4
Rick Stein's authentic recipe for a traditional octopus dish from Galicia in Spain.
You will need to start the preparation for this dish well in advance. Seal the octopus in a plastic bag and leave it in the freezer for two weeks (this helps to tenderize it). Then transfer it to the fridge the day before you want to cook it to allow it to thaw gently for 24 hours.
The next day, clean the octopus by turning the body inside out and pulling away the entrails and bone-like strips sticking to the sides. Locate the stomach sac, which is about the size of an avocado stone, and cut it away.
Wash the octopus well inside and out and then turn the body right side out again. Press the beak and the soft surround out from the centre of the tentacles, cut out and discard.
Simmer the octopus for at least 1 hour in plenty of water to which you have added the onion and bay leaves. Test after half an hour and cook for a further 30 minutes if it is still a bit tough. Do not cook any longer than that, though, as it looses its fresh taste with long cooking.
Lift the octopus out of the pan and drain away all the excess water. Put it on a board, cut off the tentacles and thinly slice each one on the diagonal.
Cut the body into similar-sized pieces, place them on 4 small pine boards or on one large warmed serving plate and sprinkle with the paprika and the cayenne.
Heat the olive oil in a small pan until it is sizzling. Drizzle it over the octopus and then finally sprinkle with the sea salt. Serve with plenty of crusty fresh bread.


WB Assembly To Hold Special Sessions To Mark Constitution Day
by Press Trust Of IndiaGeneral News
The West Bengal assembly will hold special sessions on Tuesday and Wednesday to mark 70 years of the adoption of the Constitution, Speaker Biman Banerjee said.
Written By Press Trust Of India | Mumbai | Updated On: November 25, 2019 23:50 IST
The West Bengal assembly will hold special sessions on Tuesday and Wednesday to mark 70 years of the adoption of the Constitution, Speaker Biman Banerjee said on Monday. The sessions will be addressed by Biman Banerjee and Chief Minister Mamata Banerjee. This will be for the first time that the governor and the chief minister share a dais amid the tussle between them. The sessions will be addressed by several eminent dignitaries including former Lok Sabha Speaker Meira Kumar, former West Bengal governor and national security advisor M K Narayanan. The winter session of the state assembly will start from November 29.
READ | West Bengal BJP Vice President thrashed outside polling booth
READ | West Bengal adopted most elements of Poshan Abhiyan: Smriti Irani
Constitution Day will also be celebrated at the Raj Bhavan on Tuesday, and Mamata Banerjee has been invited for the programme. Dhankhar, who took oath as the governor on July 30, has been locked in a war of words with the state government over a host of issues -- ranging from seating arrangement at the Durga Puja carnival to his unscheduled visit to Singur.
READ | West Bengal by-polls for Seats, BJP Bengal VP and Candidate gets assaulted
To mark 70 years of the adoption of the Indian Constitution, a joint sitting of both the Houses of Parliament will be held on November 26 and is likely to be addressed by President Ram Nath Kovind and Prime Minister Narendra Modi. Besides, members of the Rajya Sabha and Lok Sabha, former presidents and prime ministers are also expected to attend the event, which will be held in the Central Hall of Parliament.
READ | West Bengal: Voting underway for assembly by-polls in Kharagpur Sadar


The paper presents the task of abductive NLP (pronounced as alpha NLP) where the model needs to perform abductive reasoning.
Abductive reasoning is the inference to the most plausible explanation. Even though it is considered to be an important component for understanding narratives, the work in this domain is sparse.
A new dataset called as Abstractive Reasoning in narrative Text (ART) consisting of 20K narrative contexts and 200k explanations is also provided. The dataset models the task as multiple-choice questions to make the evaluation process easy.
Given a pair of observations O1 and O2 and two hypothesis h1 and h2, the task is to select the most plausible hypothesis.
In general, P(h | O1, O2) is propotional to P(h |O1)P(O2|h, O1).
Different independence assumptions can be imposed on the structure of the problem eg one assumption could be that the hypothesis is independent of the observations or the “fully connected” assumption would jointly model both the observations and the hypothesis.
Along with crowdsourcing several plausible hypotheses for each observation instance pair, an adversarial filtering algorithm (AF) is used to remove weak pairs of hypothesis.
Observation pairs are created using the ROCStories dataset which is a collection of short, manually crafted stories of 5 sentences.
The average word length for both the content and the hypothesis is between 8 to 9.
To collect plausible hypothesis, the crowd workers were asked to fill in a plausible “in-between” sentence in natural language.
Given the plausible hypothesis, the crowd workers were asked to create an implausible hypothesis by editing fewer than 6 words.
Adversarial filtering approach from Zellers et al. is used with BERT as the adversary. A temperature parameter is introduced to control the maximum number of instances that can be changed in each adversarial filtering iteration.
Human performance: 91.4%
Baselines like SVM classifier, the bag-of-words classifier (using Glove) and max-pooling overt BiLSTM representation: approx 50%
Entailment NLI baseline: 59%. This highlights the additional complexity of abductive NLI as compared to entailment NLI.
BERT: 68.9%
GPT: 63.1%
Numerical and spatial knowledge-based data points are particularly hard.
The model is more likely to fail when the narrative created by the incorrect hypothesis is plausible


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Website Design
Snowbird Haven was in dire need of a solution to grow their business. Working with Snowbird Haven involved re-branding and updating their outdated website. This included the need for search engine optimization and an easily-accessible way for the target audience to view available accomodations.
Snowbird Haven is a quiet and beautiful resort that offers cottage and RV site rentals in White Lake, ON. Their primary focus is to accomodate citizens with long and short-term vacation rentals.
Working with Snowbird Haven involved re-branding and building a stunning promotional business website. The new website was built to be easily-accessible and allowed clients to find information on long and short-term rentals in White Lake, ON.


--- layout: post title: Hello world! date: 2005-10-08 00:57:16.000000000 +02:00 type: post published: true status: publish categories: - whatever tags: [] meta: _publicize_job_id: '14401145427' original_post_id: '1' _wp_old_slug: '1' author: login: joesixpack email<EMAIL_ADDRESS>display_name: dirk lüsebrink first_name: '' last_name: '' ---
Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!


Think fast! I'll give you a number
If it is a multiple of 3 write "Fizz"
If it is a multiple of 5 write "Buzz"
If the number is a multiple of 3 & 5 write "Fizzbuzz"
If it's any other number type "Integer"


---
layout: post
title: songbird the futures mediaplayer its not yet
date: '2008-07-11T09:14:00+02:00'
tags:
- application
- software
- mozilla
- mac
- linux
- windows
- player
- mp3
- radio
- songbird
tumblr_url: http://blog.alezzandro.com/post/41850568/songbird-the-futures-mediaplayer-its-not-yet
---
SongBird the Future’s mediaplayer!
It’s not yet complete but it looks better than other well known mediaplayers!
We must only wait to see additional changes!
if you want to try it, go here: http://getsongbird.com/
gBye!


Unicode library for C++ by Ross Smith
#include "unicorn/normal.hpp"
This is a small module (really just one function), with the specific purpose of converting Unicode strings into the four standard normalization forms.
enum
NormalizationForm
NFC
NFD
NFKC
NFKD
std::ostream&
operator<<
(std::ostream& o, NormalizationForm n)
The standard Unicode normalization forms.
Ustring
normalize
(const Ustring& src, NormalizationForm form)
void
normalize_in
(Ustring& src, NormalizationForm form)
Convert a string to one of the normalized forms. The normalize()
function
returns the normalized string, while normalize_in()
updates the source
string in place. As usual, these functions assume valid Unicode input, and
will emit garbage if the input contains invalid UTF-8.


It’s one thing I never care about, new releases of maven.
Yet I do for most other
things.. I really should take a look at any features released in the last while! Pull my
dependencies, run my tests and upload to nexus. I don’t care for much else, I wonder what if any
I’m
missing.
It’s one thing I never care about, new releases of maven. Yet I do for most other things.. I really should take a look at any features released in the last while! Pull my dependencies, run my tests and upload to nexus. I don’t care for much else, I wonder what if any I’m missing.
permalink Like


Hedging Decision Management Tool
Annual Volume Requirement
Targeted Volume
filler
Max
Starting Month
filler
Over Months
Ending Month
filler
Risk-Responsive Rules
Per month
Max
From months
Programmatic
Confidence
filler
filler
Holding Period (days)
filler
filler
Defensive Rules
Boundary 1
Boundary 2
Boundary 3
Max Ratio, Yr 1
Max Ratio, Yr 2
Portfolio VaR Multiple, Yr 1
Portfolio VaR Multiple, Yr 2
Max Monthly Incr.
filler
filler
Contingent
Holding Period
Confidence
Monitor
Suspended Hedges at MtM
filler
Unwind at MtM
filler
Run Simulation


My Senior year is slowly coming to a close. At my Game Studio class, I've been working on The Plaything, check it out!
I'm Stressed, but looking forward to my future.
I've done basically a full overhaul of nearly every aspect of this site. A new navigation bar, a complete, fancy, and detailed portfolio, improved CSS formatting, etc. etc. There's still a couple pages, particularly on my portfolio, that need to be put in, but for the most part it's finished.
I have also started reading the works of Stephen King. I decided to make a dedicated page to detail both my thoughts on each book, as well as brief synopses, to help me make connections in his vast multiverse, which is what originally drew me to his work. Right now, you can read my thoughts on Carrie, at the Stephen King Hub.
In a month or so, I'll be starting my senior year at FSU. Exciting stuff.
I have begun my journey through the bibliography of Stephen King, with his first published Novel, Carrie. Before today, my only other exposures to King was the 11/22/63 mini-series on Hulu, and the first book of the Dark Tower series, The Gunslinger.
Carrie felt unadaptable. If it were to be made into a movie, which it has, I can't imagine it would be as good as the story I've read. So much of it takes place in the character's heads, as well as in after-the fact memoirs and newspaper clippings. I thought it was a really unique method of storytelling. Alas, the horror of the book only presented itself in one scene, with Carrie and her mother, towards the end of the book that I will not spoil here. For the rest of the time, my feelings were of pity, not fear. And maybe that's what we are supposed to feel, I'm not sure.
It was quite a short novel, and a good introduction to Stephen King. I will begin 'Salem's Lot.
In the past, my website could be found here.
Previously, my website was here.
Now, I have my own domain and I'm creating it from scratch. It is available at benthehun1.tk.
I've been steadily working on Armonia these past few months. However, I have and still do dabble in other roleplaying projects, and I had the idea to make a core game, to serve as a common foundation for other projects to build off of, like an engine for a video game. I came up with Hunsicker's Universal System Core, a.k.a HUSC (pronounced Husk). In the future, I would open it up for others to make their own "sub games" for HUSC.
My dream is to create a brand new world, one that is fully realized and seems as alive and authentic as this world. A world of my own design, where we may work together, and enrich our own lives. This is something that I need to do, not because I want praise, wealth, or popularity, but because I aspire to create a world that prioritizes creative freedom above all else. I am not sure if this world will ultimately exist as a video game, novel, movie, or some other form of media, but it will be a two-way conversation, not just a funnel for my ideas into your brain. I feel this need to create on such a large scale with all of my being, and it is an integral part of what defines me. Crafting these worlds and stories makes me who I am.  I wish to share my dream with the world and have everyone evolve it, as it changes them as well.
Right now, I lack the skills needed to fully realize my dream, so it has manifested in the form of a fantasy role-playing game, christened “Armonia”, that I play with my peers any chance I can. The players use their imagination, and go on a journey together, meeting the inhabitants of the world. I enter each session with the seed of an idea of what might happen. Together, we then grow this seed through our actions into a world that seems real, and I create people and animals that seem to exist independently, that will continue to exist even when we stop playing. While I am the “author” of the world, it is not something I do alone. My friends become a part of the world, and of my soul forever. Even when I've graduated, and my friends move away, life in Armonia will still go on through the memories of our shared experience.
As a Senior, I know that now is the time to think about the bigger picture. What do I want to spend the remainder of my time doing? For me, the only course of action is to do what I have always done and create new worlds. One of the best ways for me to do this is to become a video game developer, and make use of the tools available to me, such as virtual and augmented reality, to create a virtual world that the people of this world can explore and become a part of together. A place where my creation can continue to evolve and have a positive and profound effect on others. This is what I am compelled and driven to do.
So, I've started working on a sequel/prequel game to Armonia, subtitled II/0 (Two-Zero).
Why am I remaking Armonia?
The new design philosophy for now: Keep it simple and open!
So lately, I've been reading a lot of the original Yu-Gi-Oh! and Yu-Gi-Oh! R manga. I have to say, it's really good. As someone that thinks the anime is so-so, the manga really is way better. If you like the anime(s), I'd give it try. If you don't, then you might like the manga still.
So, this partially inspired the creation of my own TCG. The original idea was to take some aspects of Armonia and turn it into a TCG, but I feel it has evolved beyond that. Originally, it was called caRdPG (like Card RPG, but cleverer ;) ). Recently, I changed the name to Kijam Grauk. It may sound kind of wierd, but it's I got it in a perfectly reasonable method (I converted caRdPG into Armonian language, and rearranged it a bit with a few letter changes to get Grauk. Kijam is "magic" backards, with a few letter swaps.) There's a section for it on the site, but it still needs some work.
Zerron is a concept for a game I've had in the back of my mind since I was about 6. It would've been the ultimate crossover, with a original, central location, and the protagonist(s) would travel to other worlds based on popular books, movies, and video games. So, there would be a Harry Potter world, a Sonic The Hedgehog world, a Zelda world, etc. etc. Now that I am (relatively) older, I have the skills and drive to do that. I could never sell it (for obvious reasons) but is a fun passion project nonetheless (I need more of those...).
I'm not sure why I'm blogging regularly now. Maybe I think that someday, when I'm rich and famous, I'll want something to look back upon my life with? Or maybe I've deluded myself into thinking I actually have an audience who is legitimately interested in my ramblings. Oh well.
I've gotten into the habit of improvising as a GM instead of making a plan. Even when I do make a plan, I quickly abandon it. For example, yesterday I was GM for my group. I had the plan to quickly push the story forward, and have an evil sorcerer sacrifice them to bring a demon into being. The bulk of the plot would take place in the "after-life," that the players would have to escape.
However, on the spot, I fleshed out the society that surrounds that sorcerer. It is a town of powerful wizards, who live high up in towers, in the "Above-World" The towers are incredibly tall, and powerful magic allows them to exist in multiple planes of existence simultaneously.
This is contrasted with the "Below-World" or the "Down-Below." The people there live in squalor, fighting amongst themselves for food and coin, for a chance to enter the mystical towers. The orphans and the disenfranchised are all mute. Their tongues have been cut out. The people sell their children for a loaf of bread.
All of this I thought up and implemented in half a minute. Welp.
Making a decent prototype of a TCG is hard. I know I could've just cut it out of a single piece of paper, but I wanted a nicer finished product, while not spending much money. This is the best method I found online.
I'm moving away from Wix over to Google Sites and Blogger.
New Blog is embed on the site, or here
Right now in addition to Armonia, I'm working on a project I've code-named, "Advent." I'm coding it from scratch, and eventually it will be a adventure-puzzle game, in a similar vein to Myst, or even something like Monkey Island. So far, it's pretty bare, but eventually I'll release it when I feel that it's in a playable state.
Hello everyone, this is BenTheHun1!
I wanted to take a minute to talk a bit more about Armonia. I've been developing it for a while, and it's gone through many radical revisions. However, a few things have remained constant throughout the play testing and revision process.
I will continue to develop and play-test Armonia. I hope to release it eventually. For now, Basics contains the essence of the game. I may update basics at some point, but it is not a top priority.
Hello everyone, this is BenTheHun1! I'm moving my blog & website from Wix to Google Sites + Blogger, updating the content in the process.
Edit: There is a link on the menu bar to go back to the legacy site, FYI.
Hello everyone, this is BenTheHun1!
Check out my new project here.
Hello everyone, this is BenTheHun1!
I've been in Scouts since I was 7, and I've always really enjoyed it. If anyone is interested, I highly recommend checking it out.
Hello everyone, this is BenTheHun1!
I bought a Nintendo Switch on launch day (with Breath of the Wild of course). I really like it, and I think it's what the Wii U should've been.
Hello everyone, this is BenTheHun1!
I cleaned up the website a bit. Looking into game design (that isn't Scratch).
The Minecraft server is gone, for now.
Hello everyone, this is BenTheHun1!
Hello everyone, this is BenTheHun1!
My new, whitelisted Minecraft server is now up! More info is under "Server."
Hello everyone, this is BenTheHun1!
Welcome to my brand new website!


Documentation : How to submit bug reports
Did you find a bug in Sumatra? Please create a bug report in our issue tracker .
Does it involve a specific PDF (or CHM or XPS or …) file? It’s important to provide us with a file that shows the problem by e.g. by attaching it to the issue or uploading it to ge.tt and sharing a link.
If you’re using the latest release version, please try the portable prerelease . It’s possible the bug has already been fixed.
If the file (or other information) is confidential, you can e-mail it directly to<EMAIL_ADDRESS>( Krzysztof Kowalczyk , Sumatra’s main developer).


Who am I?
Hello, my name is Irene Kim who is a Web Design major living in the twin cities. That loves design and enjoys discovering all creative fields such as, Web Design, Graphic Design, Photography, Fashion and Interior Design. She is a person who is always evolving while incorporating much of herself in her work by taking inspiration from her own travels, work and personal life, reflecting upon her own vitality and fast-moving lifestyle.
My Projects
Xian, China Travel App
×
Personal Blog Website
×
Globe Animate Website
×


observability of attributes in custom elements:
all standard html attributes are observable
all reflective properties are also observable via their corresponding attribute
any user-land attribute is observable
look in the console for more details.


A Frame epresents a 2-dimensional space of rows and columns embedded within a larger coordinate space. Each of Frame's methods is relatively straightforward, but encapsulating it here makes the rest of our code much easier to think about.
class Frame {
These should be familiar by now.
int cols, rows, x, y, frame_width, frame_height, cell_width, cell_height;
Does almost nothing other than storing the variables passed in.
Frame(int _cols, int _rows, int _x, int _y, int _frame_width, int _frame_height) {
cols = _cols;
rows = _rows;
frame_width = _frame_width;
frame_height = _frame_height;
x = _x;
y = _y;
cell_width = frame_width / cols;
cell_height = frame_height / rows;
}
Translate a point's x-value in the external space into its corresponding column.
int get_col(float i) {
return floor(map(i, x, x+frame_width, 0, cols));
}
Translate a point's y-value in the external space into its corresponding row.
int get_row(float j) {
return floor(map(j, y, y+frame_height, 0, rows));
}
Translate a column into the corresponding x-value in the external space.
int get_x(int col) {
return floor(map(col, 0, cols, x, x+frame_width));
}
Translate a row into the corresponding y-value in the external space.
int get_y(int row) {
return floor(map(row, 0, rows, y, y+frame_height));
}
Determine whether a point in the external coordinate space is within the frame
boolean is_in_frame(float i, float j) {
int col = get_col(i);
int row = get_row(j);
return 0 <= col && col < cols && 0 <= row && row < rows;
}
}
I hope some of the design principles discussed in this documentation are useful to you in your own programming. Back to the menu.


Hello! I am Prakash Shukla. Department of Design, IIT Guwahati alumnus. Currently working as a UX Designer @Cisco. Previously, UX Designer @Samsung R&D Bangalore.
Feel free to Contact!
+91-7042621372<EMAIL_ADDRESS>Project Title: Enroot - Location based social networking application Project Guide: Asst. Prof. Sharmistha Banerjee Project Duration: Jun '14 - Nov '14
Project Title: Infographic Project Duration: Jun '18
Project Title: Daily UI Challenge Project Duration: Jun '18
001 - Login Screen
002 - Onboarding
003 - Checkout Screen
004 - Calculator
Project Title: Borduwa Tourism Project Guide: Prof. Ravi Mokashi Punekar and Asst. Prof. Sharmistha Banerjee Project Duration: Jun '14 - Nov '14
Problem Statement
To provide potential solutions for the development of tourism of the Village "Barduwa".
About Burduwa?
It is a small village in the state of Assam in India. This village famous for 'Than', which means a sacred place in Assamese society. It is the birthplace of Srimanta Sankaradeva; the great artist, literateur, dramatist and the founder of Vaisnavism in Assam.
Study Pictures
Potential User and Services
Local Worshipers Domestic Tourists Foreign Tourists Vaishnav Saints
Meditation Halls Vaishnav Dance Training Classes Heritage Tours Fooding and Lodging Transportation
Out of these potential areas, we focused on creation of brand identity and the development of tourism website of Bourduwa.
Information Architecture of Website
Website Mockup
Moodle
Learning Management System
Following is the prototype of redesigned-Moodle. For best experience open in New tab
Project Title: Moodle (Redesign) An online Learning Management System Project Duration: July '13 - Nov '13
We started with the problem observation; difficulty in sharing notes, difficulty in submitting assignments, and difficulty in having a course related discussion.
The college provides MOODLE, a Learning Management System, but still students and faculty do not use this. They are using different platforms for sharing notes, discussion and project submission.
Then, we performed a Heuristic Evaluation of Moodle and found out the usability bugs in the interface. After competitive Market analysis and user research, we set up a benchmark for our design.
We created workflows, system interactions and feature followed by an in depth design survey which directed users to select grids and colour palettes of their own preference on the basis of which the LMS would be developed.
Have a look at the detailed report about the project.
To study the problems of the Village "Barduwa" and provide potential and sustainable solutions
Project Title: Me.Nion: Exploring tangible interactions for capturing self photography Project Guide: : Prof. Keyur Sorathia Project Duration: Jan '14 - Apr '14 Academic Paper: click me
Self-Photography better known as 'selfies' have become a trend due to incoming of Social Networks. Selfies are cumbersome task to handle because of difficulty in setting the correct frame and triggering the capture. In our research work we found that, not much have changed in terms of interaction while taking photograph. Hence, we explored different action and the tangible interactions to trigger the actions for capturing the photographs. We also explored different scenarios for selfies. We argue that the tangible interactions which we identified not only provided the better way for selfies but also provided playful actions for taking photograph.
A me.nion camera sees information about the surrounding and captures the picture in real time. The prototype is divided into two parts- The upper part contains the camera which is triggered by the lower body whenever the user wants to capture the selfie.
The user interacts with the lower part through a button press to click a self-photograph which can be seen through the digital display device enabled in the prototype. The zoom in - zoom out functionality can be enabled through rotating the hands of the lower body which functions through an inbuilt potentiometer.
Notes
Easy and efficient way to make notes!
Project: Jun '18
Observation
While preparing for an exam, students employ different strategies for notes making. Some make it on paper, some use online note making tools, some highlight on books itself while for others the whole world is canvas.
So, the question I have is:
How effective are different strategies? What are their pros and cons?
What are the pain-points of the students?
Target User
Students
Competitive Examination Aspirants
User Study
Different ways of making notes
Online notes
Pros
Accessibility of notes increases
Easy to search the notes
Cons
Electronic Device is mandatory
Some notesmaking apps require subscription for offline usage, so internet is required all the time
Notebook
Offline access
Flexibility to draw diagrams
No constraints of space
Sometime it becomes bulky; difficult to carry
difficult to update the topic
Physical cards
Easy to carry
Fun way to read
Chances of getting misplaced are high
Writing on the book
Make notes as you read
If not able to understand the notes, check then and there itself
Cluttery
Decrease the readability of book
Sticky notes
Offers a holistic look
Easy to update/ change
Can be frightening sometimes
Difficult to carry
Writing on Palm
Really helpful for memorising high 'RoI' notes like mathematics formulas etc.
Easy access; whenever required
Very Limited space
Clumsy
User Stories
Problem
Difficult to track notes revision; to know which part you remember which part you don’t


Covariant Functorial Constructions#
A functorial construction is a collection of functors
\((F_{Cat})_{Cat}\) (indexed by a collection of categories) which associate
to a sequence of parents \((A, B, ...)\) in a category \(Cat\) a parent
\(F_{Cat}(A, B, ...)\). Typical examples of functorial
constructions are cartesian_product
and tensor_product
.
The category of \(F_{Cat}(A, B, ...)\), which only depends on \(Cat\), is called the (functorial) construction category.
A functorial construction is (category)-covariant if for every categories \(Cat\) and \(SuperCat\), the category of \(F_{Cat}(A, B, ...)\) is a subcategory of the category of \(F_{SuperCat}(A, B, ...)\) whenever \(Cat\) is a subcategory of \(SuperCat\). A functorial construction is (category)-regressive if the category of \(F_{Cat}(A, B, ...)\) is a subcategory of \(Cat\).
The goal of this module is to provide generic support for covariant functorial constructions. In particular, given some parents \(A\), \(B\), …, in respective categories \(Cat_A\), \(Cat_B\), …, it provides tools for calculating the best known category for the parent \(F(A,B,...)\). For examples, knowing that Cartesian products of semigroups (resp. monoids, groups) have a semigroup (resp. monoid, group) structure, and given a group \(B\) and two monoids \(A\) and \(C\) it can calculate that \(A \times B \times C\) is naturally endowed with a monoid structure.
See CovariantFunctorialConstruction
,
CovariantConstructionCategory
and
RegressiveCovariantConstructionCategory
for more details.
AUTHORS:
Nicolas M. Thiery (2010): initial revision
- class sage.categories.covariant_functorial_construction.CovariantConstructionCategory(category, *args)#
Bases:
FunctorialConstructionCategory
Abstract class for categories \(F_{Cat}\) obtained through a covariant functorial construction
- additional_structure()#
Return the additional structure defined by
self
.By default, a functorial construction category
A.F()
defines additional structure if and only if \(A\) is the category defining \(F\). The rationale is that, for a subcategory \(B\) of \(A\), the fact that \(B.F()\) morphisms shall preserve the \(F\)-specific structure is already imposed by \(A.F()\).EXAMPLES:
sage: Modules(ZZ).Graded().additional_structure() Category of graded modules over Integer Ring sage: Algebras(ZZ).Graded().additional_structure()
- classmethod default_super_categories(category, *args)#
Return the default super categories of \(F_{Cat}(A,B,...)\) for \(A,B,...\) parents in \(Cat\).
INPUT:
cls
– the category class for the functor \(F\)category
– a category \(Cat\)*args
– further arguments for the functor
OUTPUT: a (join) category
The default implementation is to return the join of the categories of \(F(A,B,...)\) for \(A,B,...\) in turn in each of the super categories of
category
.This is implemented as a class method, in order to be able to reconstruct the functorial category associated to each of the super categories of
category
.EXAMPLES:
Bialgebras are both algebras and coalgebras:
sage: Bialgebras(QQ).super_categories() [Category of algebras over Rational Field, Category of coalgebras over Rational Field]
Hence tensor products of bialgebras are tensor products of algebras and tensor products of coalgebras:
sage: Bialgebras(QQ).TensorProducts().super_categories() [Category of tensor products of algebras over Rational Field, Category of tensor products of coalgebras over Rational Field]
Here is how
default_super_categories()
was called internally:sage: C = sage.categories.tensor.TensorProductsCategory sage: C.default_super_categories(Bialgebras(QQ)) Join of Category of tensor products of algebras over Rational Field and Category of tensor products of coalgebras over Rational Field
We now show a similar example, with the
Algebra
functor which takes a parameter \(\QQ\):sage: FiniteMonoids().super_categories() [Category of monoids, Category of finite semigroups] sage: sorted(FiniteMonoids().Algebras(QQ).super_categories(), key=str) [Category of finite dimensional algebras with basis over Rational Field, Category of finite set algebras over Rational Field, Category of monoid algebras over Rational Field]
Note that neither the category of finite semigroup algebras nor that of monoid algebras appear in the result; this is because there is currently nothing specific implemented about them.
Here is how
default_super_categories()
was called internally:sage: C = sage.categories.algebra_functor.AlgebrasCategory sage: C.default_super_categories(FiniteMonoids(), QQ) Join of Category of finite dimensional algebras with basis over Rational Field and Category of monoid algebras over Rational Field and Category of finite set algebras over Rational Field
- is_construction_defined_by_base()#
Return whether the construction is defined by the base of
self
.EXAMPLES:
The graded functorial construction is defined by the modules category. Hence this method returns
True
for graded modules andFalse
for other graded xxx categories:sage: Modules(ZZ).Graded().is_construction_defined_by_base() True sage: Algebras(QQ).Graded().is_construction_defined_by_base() False sage: Modules(ZZ).WithBasis().Graded().is_construction_defined_by_base() False
This is implemented as follows: given the base category \(A\) and the construction \(F\) of
self
, that isself=A.F()
, check whether no super category of \(A\) has \(F\) defined.Note
Recall that, when \(A\) does not implement the construction
F
, a join category is returned. Therefore, in such cases, this method is not available:sage: Bialgebras(QQ).Graded().is_construction_defined_by_base() Traceback (most recent call last): ... AttributeError: 'JoinCategory_with_category' object has no attribute 'is_construction_defined_by_base'
- class sage.categories.covariant_functorial_construction.CovariantFunctorialConstruction#
Bases:
UniqueRepresentation
,SageObject
An abstract class for construction functors \(F\) (eg \(F\) = Cartesian product, tensor product, \(\QQ\)-algebra, …) such that:
Each category \(Cat\) (eg \(Cat=\)
Groups()
) can provide a category \(F_{Cat}\) for parents constructed via this functor (e.g. \(F_{Cat} =\)CartesianProductsOf(Groups())
).For every category \(Cat\), \(F_{Cat}\) is a subcategory of \(F_{SuperCat}\) for every super category \(SuperCat\) of \(Cat\) (the functorial construction is (category)-covariant).
For parents \(A\), \(B\), …, respectively in the categories \(Cat_A\), \(Cat_B\), …, the category of \(F(A,B,...)\) is \(F_{Cat}\) where \(Cat\) is the meet of the categories \(Cat_A\), \(Cat_B\), …,.
This covers two slightly different use cases:
In the first use case, one uses directly the construction functor to create new parents:
sage: tensor() # todo: not implemented (add an example)
or even new elements, which indirectly constructs the corresponding parent:
sage: tensor(...) # todo: not implemented
In the second use case, one implements a parent, and then put it in the category \(F_{Cat}\) to specify supplementary mathematical information about that parent.
The main purpose of this class is to handle automatically the trivial part of the category hierarchy. For example,
CartesianProductsOf(Groups())
is set automatically as a subcategory ofCartesianProductsOf(Monoids())
.In practice, each subclass of this class should provide the following attributes:
_functor_category
- a string which should match the name of the nested category class to be used in each category to specify information and generic operations for elements of this category._functor_name
- an string which specifies the name of the functor, and also (when relevant) of the method on parents and elements used for calling the construction.
TODO: What syntax do we want for \(F_{Cat}\)? For example, for the tensor product construction, which one do we want among (see chat on IRC, on 07/12/2009):
tensor(Cat)
tensor((Cat, Cat))
tensor.of((Cat, Cat))
tensor.category_from_categories((Cat, Cat, Cat))
Cat.TensorProducts()
The syntax
Cat.TensorProducts()
does not supports well multivariate constructions liketensor.of([Algebras(), HopfAlgebras(), ...])
. Also it forces every category to be (somehow) aware of all the tensorial construction that could apply to it, even those which are only induced from super categories.Note: for each functorial construction, there probably is one (or several) largest categories on which it applies. For example, the
CartesianProducts()
construction makes only sense for concrete categories, that is subcategories ofSets()
. Maybe we want to model this one way or the other.- category_from_categories(categories)#
Return the category of \(F(A,B,...)\) for \(A,B,...\) parents in the given categories.
INPUT:
self
: a functor \(F\)categories
: a non empty tuple of categories
EXAMPLES:
sage: Cat1 = Rings() sage: Cat2 = Groups() sage: cartesian_product.category_from_categories((Cat1, Cat1, Cat1)) Join of Category of rings and ... and Category of Cartesian products of monoids and Category of Cartesian products of commutative additive groups sage: cartesian_product.category_from_categories((Cat1, Cat2)) Category of Cartesian products of monoids
- category_from_category(category)#
Return the category of \(F(A,B,...)\) for \(A,B,...\) parents in
category
.INPUT:
self
: a functor \(F\)category
: a category
EXAMPLES:
sage: tensor.category_from_category(ModulesWithBasis(QQ)) Category of tensor products of vector spaces with basis over Rational Field
# TODO: add support for parametrized functors
- category_from_parents(parents)#
Return the category of \(F(A,B,...)\) for \(A,B,...\) parents.
INPUT:
self: a functor F
parents: a list (or iterable) of parents.
EXAMPLES:
sage: E = CombinatorialFreeModule(QQ, ["a", "b", "c"]) # optional - sage.modules sage: tensor.category_from_parents((E, E, E)) # optional - sage.modules Category of tensor products of finite dimensional vector spaces with basis over Rational Field
- class sage.categories.covariant_functorial_construction.FunctorialConstructionCategory(category, *args)#
Bases:
Category
Abstract class for categories \(F_{Cat}\) obtained through a functorial construction
- base_category()#
Return the base category of the category
self
.For any category
B
= \(F_{Cat}\) obtained through a functorial construction \(F\), the callB.base_category()
returns the category \(Cat\).EXAMPLES:
sage: Semigroups().Quotients().base_category() Category of semigroups
- category_of = <bound method category_of of <class 'sage.categories.covariant_functorial_construction.FunctorialConstructionCategory'>>#
- extra_super_categories()#
Return the extra super categories of a construction category.
Default implementation which returns
[]
.EXAMPLES:
sage: Sets().Subquotients().extra_super_categories() [] sage: Semigroups().Quotients().extra_super_categories() []
- super_categories()#
Return the super categories of a construction category.
EXAMPLES:
sage: Sets().Subquotients().super_categories() [Category of sets] sage: Semigroups().Quotients().super_categories() [Category of subquotients of semigroups, Category of quotients of sets]
- class sage.categories.covariant_functorial_construction.RegressiveCovariantConstructionCategory(category, *args)#
Bases:
CovariantConstructionCategory
Abstract class for categories \(F_{Cat}\) obtained through a regressive covariant functorial construction
- classmethod default_super_categories(category, *args)#
Return the default super categories of \(F_{Cat}(A,B,...)\) for \(A,B,...\) parents in \(Cat\).
INPUT:
cls
– the category class for the functor \(F\)category
– a category \(Cat\)*args
– further arguments for the functor
OUTPUT:
A join category.
This implements the property that an induced subcategory is a subcategory.
EXAMPLES:
A subquotient of a monoid is a monoid, and a subquotient of semigroup:
sage: Monoids().Subquotients().super_categories() [Category of monoids, Category of subquotients of semigroups]


A concept is the core data manipulated by Knowledge.Bio to represent ideas about phenomena in the world. Most of the concepts in the system are related to biomedical subjects - for example, diseases, genes, and drugs - although the system relates these concepts to others such as people, methods, processes, etc.
Yes! There are two options. 1.  2. The text field to the right of the drop-down menu (Filter Concepts, Filter Relation Fields). It allows you to type keywords and then filter the result based on matching words.
The 3 tabs on the left side of the Knowledge.Bio desktop - the Relations, Evidence, and Reference tabs - provide you ways to find concepts, link them to their evidence, and allow you to directly access the associated pubmed articles. The right side of the desktop displays a graphical representation of the concepts and relations of personal interest that you collect from the Relations table (see Concept Map FAQ).
These columns show the human readable names of subject and object concepts that are somehow asserted by some Knowledge Beacon to have a scientific relationship to each other. In flanking columns, these concepts are identified on two levels: by their original database identifiers in the Beacon that knows about the given relationship, and also, the corresponding canonical identifier of the "Clique" set of equivalent concepts identified among all the known beacons queried (these concept cliques are build by a "beacon aggregator" component that surveys all beacons for shared knowledge about equivalent concept identifiers and also applies other concept matching heuristics). The identified relationship between the given subject and object is documented in the relation column.
The relation column represents how the subject and objects are connected using defined semantic relationships such as the Semantic Medline Database Ontological Predicate Definitions or perhaps WikiData Properties.
To access the articles or equivalent online web page documentation supporting the given statement of relationship between subject and object. Simply click on the green buttons under the Evidence column.
The table most likely has been clipped to fit your screen resolution which causes parts of it to be hidden. A horizontal scrollbar should appear automatically to allow you to access the rest of the table. Alternately, you can reduce the scale of your web browser window (see your web browser documentation for this - typically pressing the Control Key (Windows) or Command Key (Mac) along with with minus ('-') sign key).
When clicking on the subject or object in the table, or the current concept name at the top of the table, a new window will pop up that shows concept details such as its clique identifier, source identifier, alias identifiers, definition, name, type and perhaps other properties. The pop-up window from the relation table also gives the option to add the concept to the map. Clicking on the node in the concept map also brings up some quick information about and actions to apply to the concept (e.g. showing relationships or deleting the node).
To add nodes, click on the check boxes on the left side of the table, and then
click the Add to Map button. Alternatively, you can
add a node to the map by clicking on any of the concepts under
the Subject or Object column to open up a pop-up
window with an Add to Map button as well.
To delete nodes,
just select it on the map and a pop-up window should appear, which then gives
you the option to delete the node.
Click on your chosen subject or object to bring up the pop-up window. Click the Show Relations button.
Click the green buttons under the Evidence column. It will take you to the Evidence tab which lists all the related article links in the table. Click on any of them will take you to the Reference tab where you will be able to view the article.
In order to see the evidence for a relation, click the button in the Evidence column next to it in the Relations tab.
Much of the evidence is searched among the PubMed articles using text-mining technologies to find abstracts that have the mentioned concepts.
The Evidence tab contains links to all the articles related to your chosen concept. Clicking on one of the sentences under the Supporting Text column will open the article in the Reference tab.
Yes! Clicking on the Show Abstract in New Window button located above the article to make it easier to read.
The map is used as a visual representation for the relationships between subjects and objects. It does this by adding nodes to the map to represent the subjects and objects, and edges (the arrows) to represent their relationships.
Use the scroll wheel or to zoom in and out of your map.
Click and drag on a blank space to move the map around.
Click and drag on the specific nodes to move them.
Clicking on a node will bring up a pop-up window that shows its basic information (such as its name) as well as the option to show its relations in the Relations tab. The pop-up also allows you to delete the node from the map.
When you click on a node in the graph, a popup menu appears. Here there are actions that you can take with respect to the node. Click on Delete to remove the node and all its connected relations from the graph. You can still put them back by searching for the concept again and using the Add to Map button.
Click on the node to produce a popup menu for the concept. Press Show Relationships. The Relationship tab will open. Clicking on the name of a concept in this tab will cause a pop-up to appear showing the properties for that concept.
Every edge displayed on the map is clickable, producing a popup menu. For edges there will be a Show Evidence button. Clicking on it will bring you to the "Evidence" table, showing the sentences giving evidence to the relationship.
To load a map from your computer, make sure you have previously saved it as a .kb file and click on .
Click on to save the map.
You can save your concept map in several formats: kb, sif, jpeg, or tsv. Each format has a purpose:
.kb - a file format specific to Knowledge.Bio that records all the content and layout details about a map.
.sif - the standard Cytoscape file format.
.jpeg - an image file format.
.tsv - a tab delimited text file format similar to .sif, except with the addition of unique concept identifiers.
The allows you to clear the map.
Click to reposition your graph in the middle and fill the view.
You can rearrange the nodes by selecting a layout from . The Manual option allows you to manually change the placement of the nodes while the other options will automatically rearrange the nodes for you. (You can still move the nodes around on any of the pre-settings)
The map offers two options: dark and light. This can be changed through .
Each node has a color to differentiate the group they belong to. Click on to see the legend as shown below.
A Knowledge Beacon is a knowledge source published with a REpresentational State Transfer (REST) style web service interface satisfying the Knowledge Beacon Application Programming Interface.
Previous versions of Knowledge.Bio accessed concepts and relationships from a local graph database. However, all queries made in this current version of Knowledge.Bio is actually retrieved by web services by polling a pool of registered Knowledge Beacons.
Click on the Beacons button in the sidebar. There will popup dialog box that has check boxes to select/deselect to turn available beacons on or off.
[experimental feature, work-in-progress]There will beacon dialog box also allows you to click a check box to turn log recording on function. After doing some work on the desktop, you can retrieve the query log by clicking the button in the dialog box.
Visit the Knowledge Beacon API repositories for instructions on how to create a new beacon and add it to the list of registered beacons.
A user account in Knowledge.Bio lets you save concept maps you create under your name. Additionally, you may have your own collection of private maps that you can selectively share with others.
Click on the Login button in the sidebar. There will be a link, Sign Up. Click on it and follow the instructions.
Click on the Login button in the sidebar and follow the instructions.
If you are logged in, the place where the Login button was previously will now state Logout. Click on the Logout button to sign out of the application and be returned to the initial page.
Click on the Login button. On the login screen there will be a link, "Forgot your password?". Click on it and follow the options for recovery.


(Adapted from Introduction to Programming with Java: A Problem-Solving Approach, Dean and Dean, McGraw-Hill.)
Write a program that plays the ancient Chinese game of NIM. Actually, this is a simplified version of the game. Each game starts with a user-specified number of stones in a pile. The user and the computer take turns removing either one or two stones from the pile. The player who takes the last stone loses. Your program should have the computer use the optimal playing strategy. The optimal strategy is as follows:
Divide the remaining number of stones by three. If the remainder is zero, then two stones are removed, or else one stone is removed. For example, if the remaining number of stones is nine or fifteen, then two stones are removed; if the remaining number of stones is eight or ten, then one stone is removed.
a) Your program should allow the user to play additional games of NIM as long as he/she enters a “y” or “yes” (lowercase or uppercase) in response to a “Do you want to play again?” prompt. See the sample session for required wording.
Sample session:
T H E G A M E O F N I M
Enter number of starting stones: 7
Would you like to go first? (y/n): yEs
How many would you like to remove – 1 or 2? 1
The number of stones left is 6.
The computer removes 2 stones.
The number of stones left is 4.
How many would you like to remove – 1 or 2? 2
The number of stones left is 2.
The computer removes 1 stone.
The number of stones left is 1.
How many would you like to remove – 1 or 2? 1
The number of stones left is 0.
The computer wins!
Do you want to play again? (y/n): Y
Enter the number of starting stones: 4
Would you like to go first? (y/n): n
The computer removes 1 stone.
The number of stones left is 3.
How many would you like to remove – 1 or 2? 2
The number of stones left is 1.
The computer removes 1 stone.
The number of stones left is 0.
You win!
Do you want to play again? (y/n): n
b) Add input validation to your Nim program. More specifically, (1) ask the user to re-enter the number of starting stones if he/she doesn’t enter a positive number, and (2) ask the user to re-enter the number of stones to be removed if he/she doesn’t enter an appropriate number.
Sample session:
T H E G A M E O F N I M
Enter the number of starting stones: 7
Would you like to go first? (y/n): yEs
How many would you like to remove – 1 or 2? 1
The number of stones left is 6.
The computer removes 2 stones.
The number of stones left is 4.
How many would you like to remove – 1 or 2? 2
The number of stones left is 2.
The computer removes 1 stone.
The number of stones left is 1.
How many would you like to remove – 1 or 2? 2
You cannot remove 2 stones.
How many would you like to remove – 1 or 2? 1
The number of stones left is 0.
The computer wins!
Do you want to play again? (y/n): Y
Enter the number of starting stones: 0
You cannot start with 0 stones.
Enter the number of starting stones: 4
Would you like to go first? (y/n): n
The computer removes 1 stone.
The number of stones left is 3.
How many would you like to remove – 1 or 2? 0
You cannot remove 0 stones.
How many would you like to remove – 1 or 2? 3
You cannot remove 3 stones.
How many would you like to remove – 1 or 2? 2
The number of stones left is 1.
The computer removes 1 stone.
The number of stones left is 0.
You win!
Do you want to play again? (y/n): n


Here the focus is on the market choice within Piercy’s pathway to customer orientation, which also includes the value proposition and key relationships which are not discussed here.
<!– more –>
- Market choices This involves Philip Kotler’s exchange process, in which you need to know who your customers are and to motivate them to buy, and Millman’s six markets model, which helps identifying your different customers, often linked to each other, as well as their wants and needs.
The markets are: - Recruitments - Supplier - Internal - Customer - Referral - Influence
Customer buying behaviour is "the decision processes and acts of individuals involved in buying and using products and services." (Dibb, 1997)
- Buyer reactions to products are important
- understand influences
- using segments
- understanding behaviour helps predict future
Lancaster and Massingham proposed a framework for understanding customers and said there are three areas to take into account:
Customers as Individuals You need to know about things like experience, learning style, personality, lifestyle and stage in their life cycle as well as the resulting characteristics important for their buying behaviour. (See book 14 page 13)
Customer as a decision maker The decision making process evolves around: need recognition, information search, evaluation, buying decision, post-purchase evaluation.
An important thing to remember is External Stimuli which can be influenced by the individual, information search, culture, marketing and the environment. This will move to problem recognition. All the steps from there are deeply influenced by individual and cultural influences.
This process is especially apparent in high risk purchases. High-credence services (doctor, dentist, financial services, …) are an item where you will not have full knowledge. You need to trust that the service you get will fulfil you need. In the information search this will make personal things like word-of-mouth become more important. You might have an easier time switching between services which might put the evaluation elsewhere in the process and post-purchase evaluation becomes more important.
High-involvement decisions will rely on more people and are influenced by the extent of decision making and degree of involvement. - Inertia: more of a habit and low involvement, you just buy as it is not worth the trouble for something else. - Brand loyalty: again a habit thing but with high involvement in the purchase, possible more of trust than habit - Limited decision making: high decision making but low involvement because of low risk purchase - Complex decision making: everything high, like house or car or holiday
Businesses to business decisions are often risky and a good relationship between buyer and seller is needed to reduce the perceived risk.
- Customers as members of (sub-) cultures Defined as the sum of all learned beliefs, values and customs. Different countries eat different amounts of pasta for example.
From that knowledge you need to move on to market segmentation, used to divide the market in easily targeted groups. There are different segments and variables but understanding the common characteristics that help you group potential customers based on your knowledge about them, is crucial for a correct strategy.
To target segments you can do so: - Undifferentiated - differentiated - Concentrated - customized
You should also look at choosing segments in which you can keep customers long term. On top of that one-to-one customization becomes more important as it also becomes possible.
You also need to take into account how your customers affect you, e.g. loud guests in a restaurant targeted at fine dining.
If you know all of the above, then you need to think about positioning. Your company for your customers to be able to be aware of the differences between you and your competitors.


The member functions provided by the set and multiset datatypes are described in the following sections. Note that while member functions provide basic operations, the utility of these data structures is greatly extended through the use of the generic algorithms described in Part IV.
A set class template is specialized on the type of the elements it contains and the operator used to compare keys. The latter argument is optional and, if not provided, the less-than operator for the key type is assumed. The element type can be a primitive language type, such as int or double; a pointer type; or a user-defined type. The element type must be comparable with both the equality testing operator==() and the less-than comparison operator<().
A set can be declared with no initial elements, or initialized from another container by providing a pair of iterators.
Whether a set is declared with no initial elements or initialized from another container, an optional argument is an alternative comparison function; this value overrides the value provided by the template parameter. The comparison object must be of the type given in the template parameter. If the comparison object needs non-default initialization, the object must be initialized and provided to the constructor for the container.
Note that a specialization is created for each combination of template type parameters. More specializations require more space. If saving space is important and two closely-related comparisons are needed for the same type of container, design comparison objects which change behavior when they are initialized (for example, an object which can be initialized to sort in either ascending or descending order). One template specialization can avoided for each additional behavior of the comparison object. However, performance will likely suffer due to increased overhead for the comparison.
The copy constructor can be used to form a new set that is a clone, or copy, of an existing set.
std::set<int> set_one; std::set<int, std::greater<int> > set_two; std::set<int, std::greater<int> > set_three(std::greater<int>()); std::set<gadget, std::less<gadget> > gset; std::set<gadget> gset(std::less<gadget>()); std::set<int> set_four (aList.begin(), aList.end()); std::set<int, std::greater<int> > set_five (aList.begin(), aList.end(), std::greater<int>()); std::set<int> set_six (set_four); // copy constructor
A set can be assigned to another set, and two sets can exchange their values using the swap() operation in a manner analogous to other C++ Standard Library containers.
set_one = set_five; set_six.swap(set_two);
The classes set and multiset include a number of type definitions, most commonly used in declaration statements. For example, an iterator for a set specialized on int can be declared in the following fashion:
std::set<int>::iterator location;
In addition to iterator, set and multiset define the following types:
| Type | Definition |
value_type | The type of the elements maintained by the set. Must satisfy the Assignable requirement. |
key_type | The type of the elements maintained by the set. Must satisfy the Assignable requirement. |
key_compare | A binary predicate (see Section 3.3) used to compare two values of value_type. |
const_iterator | An iterator that does not allow modification of the underlying sequence. |
reverse_iterator | An iterator that moves in a backward direction. |
const_reverse_iterator | A reverse iterator that does not allow modification of the underlying sequence. |
reference | A reference to an underlying element. |
const_reference | A reference to an underlying element that will not permit modification. |
pointer | A pointer to an underlying element |
const_pointer | A constant pointer to an underlying element. |
size_type | An unsigned integer type, used to refer to the size of containers. |
key_compare | A binary predicate (see Section 3.3) used to compare two values of key_type. |
value_compare | A binary predicate (see Section 3.3) used to compare two values of value_type. |
difference_type | A signed integer type, used to describe the distance between iterators. |
allocator_type | An allocator used by the container or all storage management. |
Unlike a list or vector, there is only one way to add a new element to a set. A value must be inserted into a set or a multiset using the insert() member function. With a multiset, the function returns an iterator that denotes the value just inserted. Insert operations into a set return a pair of values, in which the first field contains an iterator, and the second field contains a boolean value that is true if the element was inserted, and false otherwise.
The pair data structure is a tuple of values. The first value is accessed through the field name first, while the second is, naturally, named second. A function named std::make_pair() simplifies the task of producing an instance of class pair.
namespace std { template <class T1, class T2> struct pair { T1 first; T2 second; pair(const T1& x, const T2& y) : first(x), second(y) { } }; template <class T1, class T2> inline pair<T1, T2> make_pair(const T1& x, const T2& y) { return pair<T1, T2>(x, y); } }
NOTE -- If you want to use the pair datatype without using sets, you should include the <utility> header file.
Recall that in a set, an element will not be inserted if it matches an element already contained in the collection.
set_one.insert(18); if (set_one.insert(18).second) std::cout << "element was inserted" << std::endl; else std::cout << "element was not inserted" << std::endl;
To determine whether two keys are equivalent, the comparison function for the set is used. Remember that the comparison function does not test equality, but instead returns a Boolean value indicating whether or not the keys are in order. The strategy used to determine equivalence is simple. Two keys are equivalent if the comparison function for the keys is false in both directions. For example, if (key1 < key2) is false, and (key2 < key1) is also false, then key1 and key2 are equivalent.
Insertions of several elements from another container can also be performed using two iterators which indicate a range:
set_one.insert(set_three.begin(), set_three.end());
No value is returned. If there are duplicate values in the range, the duplicates are ignored.
Values are removed from a set using the member function erase(). The argument can be either a specific value, an iterator that points to a single value, or a pair of iterators that indicate a range of values. When the first form is used on a multiset, all arguments matching the argument value are removed, and the return value indicates the number of elements that have been erased:
// erase element equal to 4 set_three.erase(4); // find and then erase element equal to 5 std::set<int>::iterator five = set_three.find(5); set_three.erase(five); // erase all values between seven and eleven std::set<int>::iterator seven = set_three.find(7); std::set<int>::iterator eleven = set_three.find(11); set_three.erase (seven, eleven);
If the underlying element type provides a destructor, then the destructor is invoked prior to removing the element from the collection.
The member function size() yields the number of elements held by a container. The member function empty() returns a Boolean true value if the container is empty, and is generally faster than testing the size against zero.
The member function find() takes an element value, and returns an iterator denoting the location of the value in the set if it is present, or a value matching the end-of-set value yielded by the function end() if it is not. If a multiset contains more than one matching element, the value returned can be any one of the possible matching elements.
std::set<int>::iterator five = set_three.find(5); if (five != set_three.end()) std::cout << "set contains a five" << std::endl;
The member functions lower_bound() and upper_bound() are most useful with multisets, since with sets they simply mimic the function find(). The member function lower_bound() yields the first entry that matches the argument key, while the member function upper_bound() returns the first value past the last entry matching the argument. Finally, the member function equal_range() returns a pair of iterators holding the lower and upper bounds.
The member function count() returns the number of elements that match the argument. For a set, this value is either zero or one, whereas for a multiset it can be any nonnegative value. Since a non-zero integer value is treated as true, the count() function can be used to test for inclusion of an element, if all that is desired is to determine whether or not the element is present in the set. The alternative, using find(), requires testing the result returned by find() against the end-of-collection iterator.
if (set_three.count(5)) std::cout << "set contains a five" << std::endl;
The member functions begin() and end() produce iterators for both sets and multisets. The iterators produced by these functions are constant to ensure that the ordering relation for the set is not inadvertently or intentionally destroyed by assigning a new value to a set element. The iterators generate elements in sequence, ordered by the comparison operator provided when the set was declared. The member functions rbegin() and rend() produce iterators that yield the elements in reverse order.
NOTE -- Unlike a vector or deque, the insertion or removal of values from a set does not invalidate iterators or references to other elements in the collection.
The traditional set operations for determining if one set is a subset of another, creating a union of two sets, finding the intersection between two sets, and finding the difference between two sets are not provided as member functions. Instead, these operations are implemented as generic algorithms that work with any ordered structure. These functions are described in more detail in Section 14.6. The following sections describe how these functions can be used with the set and multiset container classes.
The function std::includes() can be used to determine if one set is a subset of another. The function returns true if and only if each distinct element in the second sorted range has a corresponding distinct element in the first sorted range to which it compares equal. The four arguments are a pair of iterators representing the (presumably) larger set, and a pair of iterators representing the (potentially) smaller set:
if (std::includes(set_one.begin(), set_one.end(), set_two.begin(), set_two.end())) std::cout << "set_two is a subset of set_one" << std::endl;
The less-than operator, operator<(), is used for the comparison of elements, regardless of the comparison function used in the declaration of the container. Where this is inappropriate, an alternative version of the std::includes() function is provided. This form takes a fifth argument, which is the comparison function used to order the elements in the two sets.
The function std::set_union() can be used to construct a union of two sets. The two sets are specified by iterator pairs, and the union is copied into an output iterator that is supplied as a fifth argument. To form the result as a set, an insert iterator must be used to form the output iterator (Section 2.4). If the desired outcome is a union of one set with another, then a temporary set can be constructed, and the results swapped with the argument set prior to deletion of the temporary set:
// union two sets, copying result into a vector std::vector<int> v_one(set_one.size() + set_two.size()); std::set_union(set_one.begin(), set_one.end(), set_two.begin(), set_two.end(), v_one.begin()); // form union in place std::set<int> temp_set; std::set_union(set_one.begin(), set_one.end(), set_two.begin(), set_two.end(), std::inserter(temp_set, temp_set.begin())); set_one.swap(temp_set); // temp_set will be deleted
The function std::set_intersection() is similar, and forms the intersection of the two sets or two multisets.
As with the std::includes() function, the less-than operator<() is used to compare elements in the two argument sets, regardless of the operator provided in the declaration of the sets. Should this be inappropriate, alternative versions of both the std::set_union() or std::set_intersection() functions permit the comparison operator used to form the set to be given as a sixth argument.
The operation of taking the union of two multisets should be distinguished from the operation of merging two sets. Imagine that one argument set contains three instances of the element 7, and the second set contains two instances of the same value. The union will contain only three such values, while the merge will contain five. To form the merge, the function std::merge() can be used (Section 14.5). The arguments to this function exactly match those of the std::set_union() function.
There are two forms of set difference. A simple set difference represents the elements in the first set that are not contained in the second. A symmetric set difference is the union of the elements in the first set that are not contained in the second, with the elements in the second that are not contained in the first. These two values are constructed by the functions std::set_difference() and std::set_symmetric_difference(), respectively. The use of these functions is similar to the use of the std::set_union() function described earlier.
Because sets are ordered and have constant iterators, a number of the generic functions described in Chapter 13 and Chapter 14 are either not applicable to sets or not particularly useful. However, Table 14 gives a few of the functions that can be used in conjunction with the set datatype.
| Purpose | Name | Where to find |
Copy one sequence into another | copy() | |
Find an element that matches a condition | find_if() | |
Find a sub-sequence within a set | search() | |
Count number of elements that satisfy condition | count_if() | |
Reduce set to a single value | accumulate() | |
Execute function on each element | for_each() |


Acoustic Wave Modelling using Devito¶
Consider the acoustic wave equation given in 3D:
where Damp(\(\eta\)) is the dampening coefficient for absorbing boundary condition, \(m=\frac{1}{v(x,y,z)^2}\), \(v\) is the velocity , \(u\) is pressure field and \(q\) is the pressure source term.
First of all, we will set up seismic datas,
In this tutorial, Model, an instance of IGrid()
, stores the origin,
the position in meters of the position of index (0,0,0), as (0,0,0) in 3D,
spacing, the size of the discrete grid, distance in meters between two consecutive grid points in each direction,
dimensions, the size of the model in number of grid points and true velocity.
The time stepping rate, dt, is derived from model.get_critical_dt()
.
Data, an instance of IShot()
stores amplitudes of the source
at each time step, source coordinates and receiver coordinates.:
from containers import IGrid, IShot
model = IGrid()
dimensions = (50, 50, 50)
model.shape = dimensions
origin = (0., 0., 0.)
spacing = (20., 20., 20.)
# True velocity
true_vp = np.ones(dimensions) + 2.0
true_vp[:, :, int(dimensions[0] / 2):int(dimensions[0])] = 4.5
model.create_model(origin, spacing, true_vp)
# Define seismic data.
data = IShot()
f0 = .010
dt = model.get_critical_dt()
t0 = 0.0
tn = 250.0
nt = int(1+(tn-t0)/dt)
h = model.get_spacing()
# Set up the source as Ricker wavelet for f0
def source(t, f0):
r = (np.pi * f0 * (t - 1./f0))
return (1-2.*r**2)*np.exp(-r**2)
time_series = source(np.linspace(t0, tn, nt), f0)
location = (origin[0] + dimensions[0] * spacing[0] * 0.5, 500,
origin[1] + 2 * spacing[1])
data.set_source(time_series, dt, location)
receiver_coords = np.zeros((101, 3))
receiver_coords[:, 0] = np.linspace(50, 950, num=101)
receiver_coords[:, 1] = 500
receiver_coords[:, 2] = location[2]
data.set_receiver_pos(receiver_coords)
data.set_shape(nt, 101)
Then we set up the dampening coefficient.
from devito.interfaces import DenseData
self.damp = DenseData(name="damp", shape=self.model.get_shape_comp(),
dtype=self.dtype)
# Initialize damp by calling the function that can precompute damping
damp_boundary(self.damp.data)
DenseData is a devito data object used to store and manage spatially varying data.
damp_boundary()
function initialises the damp on each grid point.
The dampening values in data are stored in self.damp.data
.
Then we will set up the source
srccoord = np.array(self.data.source_coords, dtype=self.dtype)[np.newaxis, :]
self.src = SourceLike(name="src", npoint=1, nt=data.traces.shape[1],
dt=self.dt, h=self.model.get_spacing(),
coordinates=srccoord, ndim=len(self.damp.shape),
dtype=self.dtype, nbpml=nbpml)
self.src.data[:] = data.get_source()[:, np.newaxis]
SourceLike is an object inheriting from PointData, a Devito data object for sparse point data as a Function symbol.
We initialize the source to at coordinates : srccoord
and set its data to be data.get_source()
.
Receivers are initialized in a similar way
rec = SourceLike(name="rec", npoint=nrec, nt=nt, dt=dt, h=model.get_spacing(),
coordinates=data.receiver_coords, ndim=len(damp.shape),
dtype=damp.dtype, nbpml=model.nbpml)
Then, We set up the initial condition and allocate the grid for m.
Value of m on each grid point is stored as a numpy array in m.data[:]
.
m = DenseData(name="m", shape=model.get_shape_comp(), dtype=damp.dtype)
m.data[:] = model.padm()
after that, we will initialize u
u = TimeData(name="u", shape=model.get_shape_comp(), time_dim=nt,
time_order=time_order, space_order=spc_order, save=True,
dtype=damp.dtype)
TimeData is a Devito data object used to store and manage time-varying as well as space-varying data
We initialize our grid to be of size model.get_shape_comp()
which is a 3-D tuple.
time_dim
represents the size of the time dimension that dictates
the leading dimension of the data buffer.
time_order
and space_order
represent the discretization order
for time and space respectively.
The next step is to generate the stencil to be solved by a devito.operator.Operator
The stencil is created according to Devito conventions. It uses a Sympy
expression to represent the acoustic wave equation. Devito makes it easy to
represent the equation in a finite-difference form by providing properties dt2
, laplace
, dt
.
We then generate the stencil by solving eqn for u.forward = u(t+dt,x,y,z)
,
a symbol for the time-forward state of the function.
from devito import Operator
from sympy import Eq, solve, symbols
eqn = m*u.dt2-u.laplace+damp*u.dt
stencil = solve(eqn, u.forward)[0]
We plug the stencil in an Operator, as shown, as well as the the values of the spacing
between cells h
, the temporal spaces s
, the number of timesteps nt
, the spc_border
which are
the ghost points at the edge of the domain to touse the same stencil everywhere and so on.
The forward
argument represents propagation time direction. It’s set to be True
if forwarding in time and False if backwarding in time.
s, h = symbols('s h')
subs = {s: model.get_critical_dt(), h: model.get_spacing()}
super(ForwardOperator, self).__init__(nt, m.shape,
stencils=Eq(u.forward, stencil),
subs=subs,
spc_border=spc_order/2,
time_order=time_order,
forward=True,
dtype=m.dtype,
**kwargs)
After that, we will insert source and receiver terms into the input parameters
to generate the C++ file that contains required inputs.
For the output, we will add receivers so that it will output \(u\) on each receiver coordinate
on all time steps. src.add(m, u)
and red.read(u)
will generate C iteration codes over points
and they will be added into stencils in C++ file.
self.input_params += [src, src.coordinates, rec, rec.coordinates]
self.output_params += [rec]
self.propagator.time_loop_stencils_a = src.add(m, u) + rec.read(u)
self.propagator.add_devito_param(src)
self.propagator.add_devito_param(src.coordinates)
self.propagator.add_devito_param(rec)
self.propagator.add_devito_param(rec.coordinates)
To execute the generated Operator, we simply call apply()
. As mentioned,
it will output \(u\) on each receiver coordinates and \(u\)
on each grid points for all time steps. The results can be found in u.data
.
For a complete example of this code, check file acoustic_example.py in the examples folder.


Example: RoomTemperature304
Example: This sensor shows temperature in room 304
Example: °C, %, ‰, etc
form = {{sensor | json}}
sensor = {{master | json}}


The local bus driver stopped to let a passenger off in Wollert at 9.40pm on November 13 when a bearded Caucasian man, aged 30 to 40, stepped onto the bus.
The high-vis-clad man lobbed a plastic bag of poo at the driver before running off.
“Obviously the faeces has gone all over the driver,” Acting Sergeant Todd Little told reporters on Monday.
“The driver believes that it is human faeces.
“It is quite runny so it has splattered throughout the driver compartment of the vehicle and it has gone onto the driver’s face and into his eye.”
A number of small rocks were found inside the bag after it hit the safety security mesh and splattered throughout the driver’s compartment.
The attacker was wearing a beige beanie, a yellow and black high-visibility jumper with its hood up, and dark pants with a white stripe down each leg.
The driver remains distressed and is yet to return to work, and is receiving ongoing medical and psychological help.
“It is an absolutely disgusting act and we are doing our best to identify the male and hold him to account,” Acting Sgt Todd said.
Police wish to speak to anyone who saw the incident or the man described.
© AAP 2019


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{{Infobox prepared food | name = Tapalapa bread | image = | caption = | alternate_name = | country = Senegal, The Gambia and Guinea | region = | creator = | course = | type = Bread | served = | main_ingredient = | variations = | calories = | other = }} {{refimprove|date=December 2011}}
Tapalapa bread is a traditional bread, mainly in Senegal, The Gambia and Guinea.
In 2009 in The Gambia, a traditional method of production by street vendors and distributors was criticised as being unhygienic.<ref>{{cite news|url=http://allafrica.com/stories/200906030693.html|title=Gambia: Concern Raised Over Tapalapa Preparation|last=Fadera|first=Hatab|newspaper=The Daily Observer|publisher=Observer Company Ltd|date=3 June 2009|accessdate=25 June 2012}}</ref>
{{portal|food}}
{{Reflist}}
{{African cuisine}}
{{Africa-cuisine-stub}} {{bread-stub}}


{% extends "base.html" %} {% load solo_tags %} {% load static %} {% block html_head %} {% endblock %} {% block content %}
As with most newlywed couples, we’ll need some things to set up our new life. We’ve registered at a few places to make it easier for you to find something which we’ll love.
{% get_solo 'wedding.SiteConfiguration' as site_config %} {% if request.session.confirmation_code and site_config.physical_address %}If you want to send us something in the mail, the best address to use is:
{{ site_config.physical_address }} {% endif %}A wedding isn’t just about two people coming together, it’s about a new family joining a wider community.
In that spirit, we would be honored if you make a donation in our name or volunteer with a worth charitable organization. Please let us know when you do, so we can thank you.
If you don’t have an organization in mind, consider donating to Doctors Without Borders/Médecins Sans Frontières.
{% endblock %}


Rest API Example with Java Jersey and Tomcat
The definition of the Jersey framework from their website:
Jersey framework is more than the JAX-RS Reference Implementation. Jersey provides it’s own API that extend the JAX-RS toolkit with additional features and utilities to further simplify RESTful service and client development. Jersey also exposes numerous extension SPIs so that developers may extend Jersey to best suit their needs.
You can read details from https://jersey.java.net
What I will try to show is creating a project from beginning and put more in time to make it a whole complete structure in this order:
- Create a project by using HTTP methods.
- Add database connection to the project and Authentication (tokens, roles)
- Add error mappings, logging requests and responses
- Jackson specific settings
I will be using Netbeans 8, Tomcat 7, Jersey 2.9.1, and Java 7.
Firstly create a new project by selecting Maven Web project.
After creating your project add dependencies as given below and we will be adding other dependencies when it is needed.
Jersey provides an abstract class Application declaring root resource and provider classes, and root resource and provider singleton instances. A Web service may extend this class to declare root resource and provider classes.
Alternatively it is possible to reuse ResourceConfig - Jersey’s own implementations of Application class that we will be using.
Simply you give the packages that you want to include in the project for deployment and register the properties like JSON and GZIP. Also you can register filters, singletons and other things as well.
At this stage if your IDE is giving error about web.xml or context.xml then simply put these files and will be used in the future posts.
web.xml
context.xml
The package I included in the main class was “com.jersey.test.data” and for the sake of simplicity I will add User model and the Users service to show methods.
These two classes have no specific property (user model and a map to put users inside while we have no database connection).
Your service definition starts with a “@Path(“/users”)” annotation which defines the root path of the class. You can add more lower levels before the methods like “@Path(“{userId}/orders”)” which will take user id as parameter and return the orders of that user. However be aware that adding conflicting classes will broke the URL schema and calling these URLs will give some runtime Exceptions.
You define the name of HTTP method with annotations as well (by using @GET, @POST, @PUT, @DELETE).
For the requests with @GET and @DELETE methods PathParam (directly in url like /users/14) or QueryParam (by using ? and values behind like /users?id=14) can be used (together or only one of them). However I highly recommend that if it is a REST-API then use PathParams to make it more readable.
Also you should read about REST a bit from this stackoverflow link.  The main idea is creating a standard that allows developers (for both server and client side) to make their jobs with ease. At the end call your api ‘like REST’ and then everyone will be happy.
Even though I said that is not important but at least you should be able to provide these properties.
- Proper url naming: It is quite easy and important thing since creating urls properly would make much easier to use you API.
Please do not use sentences at the urls and at least it should match the form of
- Proper usage of HTTP methods:
It should use @GET to retrieve data, @POST-@PUT to add and update data, and @DELETE to delete data. It may change with the specific methods but using this in your main models should be quite easy.
- Proper usage of HTTP Codes:
It is quite important to send proper HTTP Codes in your responses. It would be much easier to manage to responses and take action according to these codes (like if the code is 401 and can not refresh token then redirect to the login page). Again there are many codes but:
- Security with Auth Token and others if more needed (like JWT)
- Proper request responses and errors
I will continue the REST specifications in another post and return to the JERSEY.
For the requests with @POST and @PUT methods FormParam (like usual form parameter with username=msd&password=alp) or directly the object representation of request as it is used in the example (User user). However you must define the ‘ @Consumes(MediaType.APPLICATION_JSON)’ annotation for the method.
Also you may notice that some methods use the same path. Separation of unique methods are done by classical java method name and parameters on the compile time, path and http method on the runtime. Therefore you can define two methods with the same path and parameter but different HTTP method (GET or DELETE).
@Produces({MediaType.APPLICATION_JSON}) annotation takes a list of MediaType (or string like ‘application/json’) that defines the possible return types. It is possible to use two different response type in one method like
This is all the things you need for a simple project. I will be adding Redis, PostgreSQL, and Mysql for data access and caching in the next posts.


O Magic, Version Number and Level Name
| O 1.1
This is trivial.
| LEVELNAME SECBASE
I'm not sure this level name is used in DF !