|
Copyright 2013-01-06 Werner Randelshofer | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.awt.image.MemoryImageSource org.monte.media.ilbm.ColorCyclingMemoryImageSource
public class ColorCyclingMemoryImageSource
ColorCyclingMemoryImageSource.
| Constructor Summary | |
|---|---|
ColorCyclingMemoryImageSource(int w,
int h,
java.awt.image.ColorModel cm,
byte[] pix,
int off,
int scan)
Constructs an ImageProducer object which uses an array of bytes to produce data for an Image object. |
|
ColorCyclingMemoryImageSource(int w,
int h,
java.awt.image.ColorModel cm,
byte[] pix,
int off,
int scan,
java.util.Hashtable<?,?> props)
Constructs an ImageProducer object which uses an array of bytes to produce data for an Image object. |
|
ColorCyclingMemoryImageSource(int w,
int h,
java.awt.image.ColorModel cm,
int[] pix,
int off,
int scan)
Constructs an ImageProducer object which uses an array of integers to produce data for an Image object. |
|
ColorCyclingMemoryImageSource(int w,
int h,
java.awt.image.ColorModel cm,
int[] pix,
int off,
int scan,
java.util.Hashtable<?,?> props)
Constructs an ImageProducer object which uses an array of integers to produce data for an Image object. |
| Method Summary | |
|---|---|
void |
addColorCycle(ColorCycle cc)
|
void |
addConsumer(java.awt.image.ImageConsumer ic)
|
java.awt.image.ColorModel |
getColorModel()
|
int |
getHeight()
|
java.util.Hashtable |
getProperties()
|
int |
getWidth()
|
boolean |
isBlendedColorCycling()
|
boolean |
isColorCyclingAvailable()
|
boolean |
isColorCyclingStarted()
Returns true if color cycling is on. |
boolean |
isStarted()
|
void |
newPixels(byte[] newpix,
java.awt.image.ColorModel newmodel,
int offset,
int scansize)
|
void |
newPixels(int[] newpix,
java.awt.image.ColorModel newmodel,
int offset,
int scansize)
Changes to a new int array to hold the pixels for this image. |
void |
putProperties(java.util.Hashtable props)
|
void |
removeConsumer(java.awt.image.ImageConsumer ic)
|
void |
setAnimated(boolean b)
|
void |
setBlendedColorCycling(boolean newValue)
|
void |
setColorCyclingStarted(boolean b)
Starts or stops color cycling. |
void |
start()
Starts color cycling. |
void |
stop()
Stops color cycling. |
java.awt.image.BufferedImage |
toBufferedImage()
Creates a BufferedImage which shares its pixel data with this memory image source. |
| Methods inherited from class java.awt.image.MemoryImageSource |
|---|
isConsumer, newPixels, newPixels, newPixels, requestTopDownLeftRightResend, setFullBufferUpdates, startProduction |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ColorCyclingMemoryImageSource(int w, int h, java.awt.image.ColorModel cm, byte[] pix, int off, int scan)
w
- the width of the rectangle of pixelsh
- the height of the rectangle of pixelscm
- the specified ColorModel
pix
- an array of pixelsoff
- the offset into the array of where to store the
first pixelscan
- the distance from one row of pixels to the next in
the arrayComponent.createImage(java.awt.image.ImageProducer)
public ColorCyclingMemoryImageSource(int w, int h, java.awt.image.ColorModel cm, byte[] pix, int off, int scan, java.util.Hashtable<?,?> props)
w
- the width of the rectangle of pixelsh
- the height of the rectangle of pixelscm
- the specified ColorModel
pix
- an array of pixelsoff
- the offset into the array of where to store the
first pixelscan
- the distance from one row of pixels to the next in
the arrayprops
- a list of properties that the ImageProducer
uses to process an imageComponent.createImage(java.awt.image.ImageProducer)
public ColorCyclingMemoryImageSource(int w, int h, java.awt.image.ColorModel cm, int[] pix, int off, int scan)
w
- the width of the rectangle of pixelsh
- the height of the rectangle of pixelscm
- the specified ColorModel
pix
- an array of pixelsoff
- the offset into the array of where to store the
first pixelscan
- the distance from one row of pixels to the next in
the arrayComponent.createImage(java.awt.image.ImageProducer)
public ColorCyclingMemoryImageSource(int w, int h, java.awt.image.ColorModel cm, int[] pix, int off, int scan, java.util.Hashtable<?,?> props)
w
- the width of the rectangle of pixelsh
- the height of the rectangle of pixelscm
- the specified ColorModel
pix
- an array of pixelsoff
- the offset into the array of where to store the
first pixelscan
- the distance from one row of pixels to the next in
the arrayprops
- a list of properties that the ImageProducer
uses to process an imageComponent.createImage(java.awt.image.ImageProducer)
| Method Detail |
|---|
public int getWidth()
public int getHeight()
public java.awt.image.ColorModel getColorModel()
public java.util.Hashtable getProperties()
public void newPixels(byte[] newpix, java.awt.image.ColorModel newmodel, int offset, int scansize)
newPixels
in class java.awt.image.MemoryImageSource
public void newPixels(int[] newpix, java.awt.image.ColorModel newmodel, int offset, int scansize)
newPixels
in class java.awt.image.MemoryImageSource
newpix
- the new pixel arraynewmodel
- the specified ColorModel
offset
- the offset into the arrayscansize
- the distance from one row of pixels to the next in
the arrayMemoryImageSource.newPixels(int, int, int, int, boolean)
,
setAnimated(boolean)
public void addColorCycle(ColorCycle cc)
public void addConsumer(java.awt.image.ImageConsumer ic)
addConsumer
in interface java.awt.image.ImageProducer
addConsumer
in class java.awt.image.MemoryImageSource
public void removeConsumer(java.awt.image.ImageConsumer ic)
removeConsumer
in interface java.awt.image.ImageProducer
removeConsumer
in class java.awt.image.MemoryImageSource
public void setAnimated(boolean b)
setAnimated
in class java.awt.image.MemoryImageSource
public void setColorCyclingStarted(boolean b)
public boolean isColorCyclingStarted()
public void start()
public void stop()
public boolean isStarted()
public java.awt.image.BufferedImage toBufferedImage()
public boolean isColorCyclingAvailable()
public void putProperties(java.util.Hashtable props)
public void setBlendedColorCycling(boolean newValue)
public boolean isBlendedColorCycling()
|
Copyright 2013-01-06 Werner Randelshofer | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


For my final project, I will be building an animated face showing soil moisture level kit with OLED
I will be laser cutting the box where all the components like Arduino, Moisture Sensor Chip will be stored
I will be 3D printing a hook which attaches the laser cut box and giving it the ability to hook onto any small or thin flower pot
This photos show the blueprint of my laser cut box and the settings.
This is the final product of my laser cut, a fully glued on box with holes already cut at the side by the laser cutter to make space for the powerjack, switch and moisture sensor fork wires. There is also holes at the back to insert the hooks onto it as a mounting system to flower pots.
This is a 3D Printed mount for my arduino nano which will be hot glued onto my laser cut box.
This is the settings i used to print out my arduino mount.
Above is the mount in a live view
This photo show my hook and the settings i used to print it out. I will be printing 2 of this and integrating it into my laser cut box as a mounting system.
Above is the hook in a live view
I managed to connect everything together and I am currently testing out to see if the code works. The code will produce a series of animated face from tears of joy to happy to neutral to sad to crying and confused when the analog fork is not in contact with soil.
I have successfully connected the switch and powerjack together and i will now attempt to put everything together into my laser cut box.
This is the internal system of my device. As you can see, I hot glued the bottom of the 3d printed arduino mount onto the side of my laser cut box. I also hot glue the side of my OLED display onto the pre-cut hole at the top of my laser cut box.
This is my final product in action where it is plugged in with power and hooked onto the flower pot. This shows a tears of joy face which means the plant is well hydrated! :)
Libraries
Tears of joy
Happy
Neutral
Sad
Crying
Ownership Card Link
https://tanghqgh.github.io/main/blogPhotos/ownershipthq.png
Presentation Slide
https://tanghqgh.github.io/main/blogPhotos/tanghaoqing.png


| # |
First Name |
Last Name |
Username |
| 1 |
Mark |
Otto |
@mdo |
| 2 |
Jacob |
Thornton |
@fat |
| 3 |
Larry |
the Bird |
@twitter |
For an table use :
{{tableHtml}}
Class css :
-
.table : define to use 100% width and define the border and all padding
-
.table-stripped : use for zebra-stripping, alternate between gray and transparent background
-
.table-bordered : Add borders between all the columns and around the table
-
.table-hover : Add hover effect when mouse are on line


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--
Good day
Private Message to you,
This is an
important message to you.The lord directs me to share this with you. As you
read the mail, you should sympathize with my current situation and assist
me. My name is Isabella Carmel the only survivor from family of four. I was
narrowly escaped from the tsunami disaster which affected my spinal cord and
also my ear drum and claim the lifes of my entire family, husband (Denis
caromel) and two sons (Ugo and Tom) who went for holidays in
Sri-Lanka.
Right now I am currently in Kuala Lumpur Malaysia.
After staying a week in my family hospital, I was disabled by the
catastrophe and now on a wheel cheer after all the treatment.This has
defiled all forms of medicine and right now I have only about a few months
to live, according to medical experts.I have not lived my life so well as my
primary interest and focus was only on my late fathers business. Though my
father is very rich and was never generous. But now I regret all this, as I
know that there is more in life than just wanting to have or make all the
money in the world.The bible says what shall it profit a man to wine the
whole world and loose his soul. I believe when God gives me a second chance
to come to this world I will live my life a different way from how I have
lived before. I have willed and given most of my fathers properties to the
less privileges because I want God to be merciful to me and accept my soul.
I have decided to give arms to charity organizations and give succor and
comfort to the less privileged in our societies. I want this to be one of
the last good deeds I do on earth since my father has never recognized
that.
So far I have to distribute money to charity organizations
now that my health has deteriorated so badly,I cannot do this myself anymore
that is why am soliciting your assistant to make this donation through you.
The last of my late fathers money that am willing to donate to the less
privileged right now is the huge sum of $10.6M USD that is concealed in a
consignment and deposited in (OVERSEA CREDIT COMMISSION ABROAD) for
safekeeping which he intends to invest on profitable factory.
I
want you to help me claim this funds where is deposited and disburse it to
charity organizations and the less privileged in the society.Please I will
appreciate you to indicate interest for the disbursement and also include
your contact telephone/fax numbers that I will forward to the(OVERSEA CREDIT
COMMISSION ABROAD) to be able to contact you as the appointed beneficiary. I
will provide you the certificate of deposit and the letter of authority to
enable you claim the consignment of the funds.
If you are willing and
ready to assist with this project,please e-mail me at
<EMAIL_ADDRESS>without delay, while I wait to hear from
you.Thanks once again for your kindness may God guide and reward you in all
your endeavors as you make me realize my last dreams and
wishes.
Remain blessed,
Mrs.Isabella Caromel
________________________________________________
Cristina
Fusi WebMail - Message sent using UebiMiau 2.7.2


This page tracks the new paper links made to my list of Eurographics 2016 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 12, 2016
- Automatic Portrait Segmentation for Image Stylization
- SAH guided spatial split partitioning for fast BVH construction
- Space-Time Co-Segmentation of Point Cloud Sequences
June 21, 2016
- A Practical and Controllable Hair and Fur Model for Production Path Tracing
April 11, 2016
- Seamless Video Stitching from Hand-held Camera Inputs
April 7, 2016
- An Objective Deghosting Quality Metric for HDR Images
April 2, 2016
- Seamless, Static Multi-texturing of 3D Meshes
- CPH: a compact representation for hierarchical meshes generated by primal refinement
- Boundary detection in particle-based fluids
- Evaluation of Tone Mapping Operators for HDR video under different ambient luminance levels
- Animation Setup Transfer for 3D Characters
- Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
March 18, 2016
- Sparse representation of terrains for procedural modeling
March 13, 2016
- Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication
- Shading Curves: Vector-Based Drawing With Explicit Gradient Control
- Saliency-Preserving Slicing Optimization for Effective 3D Printing
- Evaluation of Tone Mapping Operators for HDR video under different ambient luminance levels
- Stable and fast fluid-solid coupling for incompressible SPH
- Data-Driven Automatic Cropping using Semantic Composition Search
- Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination
- Global Illumination Using Well-Separated Pair Decomposition
- CPH: a compact representation for hierarchical meshes generated by primal refinement
- Structure-Aware Mesh Decimation
- Filtered Stochastic Shadow Mapping Using a Layered Approach
- Example-Based Retargeting of Human Motion to Arbitrary Mesh Models
- Mobile Surface Reflectometry
- Line-Drawing Video Stylization
- Reducing Lateral Visual Biases in Displays
- Autocorrelation Descriptor for Efficient Co-alignment of 3D Shape Collections
- Detection of Geometric Temporal Changes in Point Clouds
- Consistent Partial Matching of Shape Collections via Sparse Modeling
- Seamless, Static Multi-texturing of 3D Meshes
- Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes
- A Visualisation Tool used to Develop New Photon Mapping Techniques
- Probably Approximately Symmetric: Fast Rigid Symmetry Detection with Global Guarantees
- Trivariate Biharmonic B-Splines
- Partial Shape Matching using Transformation Parameter Similarity
- Emotion analysis and classification: understanding the performers¡¦ emotions using the LMA entities
March 1, 2016
- Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
- Buoyancy Optimization for Computational Fabrication
February 22, 2016
- Fast and Robust Inversion-Free Shape Manipulation
- Adapting Feature Curve Networks to a Prescribed Scale
- Geometry and Attribute Compression for Voxel Scenes
- Blendforces: A Dynamic Framework for Facial Animation
- An Objective Deghosting Quality Metric for HDR Images
- Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
February 15, 2016
- Character contact re-positioning under large environment deformation
- Boundary Particle Detection Method for Particle-based Fluids
- Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
- Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(TR)
- Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
- Geometry and Attribute Compression for Voxel Scenes
- SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies
- Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
- Learning 3D Articulation and Deformation using 2D Images
- VBTC: GPU-Friendly Variable Block Size Texture Encoding
- DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
February 11, 2016
- Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
- General Projective Maps for Multidimensional Data Projection
- Inertial Steady 2D Vector Field Topology
- Stylized Caustics: Progressive Rendering of Animated Caustics
February 8, 2016
- Anisotropic Diffusion Descriptors
- Smooth Image Sequences for Data-driven Morphing
- Dexterous Manipulation of Cloth
- Modeling and Estimation of Energy-Based Hyperelastic Objects
- An Objective Deghosting Quality Metric for HDR Images
- Building Construction Sets by Tiling Grammar Simplification
- Boundary detection in particle-based fluids
- Single Image Weathering via Exemplar Propagation
- DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
- Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
- Narrow Band FLIP for Liquid Simulations
- Interactive Videos: Plausible Video Editing using Sparse Structure Points
- Multisampling Compressive Video Spectroscopy
- Buoyancy Optimization for Computational Fabrication
- Seamless Video Stitching from Hand-held Camera Inputs
- A Practical Method for High-Resolution Embedded Liquid Surfaces
- Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
- Convolutional Sparse Coding for High Dynamic Range Imaging
- CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
- SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies
- Page Created and Published
kesen.huang@gmail.com


After posting this photo on Instragram and Facebook during my 27th birthday last month in Boracay, a few of my friends were asking where I got this swimsuit, why I picked this style, etc. So yeah,
this is my birthday swimsuit, ladies and gents! A red off shoulder cut bikini :)
I had this made a month before my birthday - ordered it at @swimees_closetph (Instagram). I have always wanted an off shoulder swimsuit because I think it’s just the perfect style for me – not too showy but not super conservative at the same time. Oh, and color RED, of course, because the Chinese believe that the color RED attracts good fortune and luck. That’s why birthday celebrants and guests wear RED during special occasions. Please excuse the fats. Peace! Another Swimsuit that I wore (wasn’t able to post this on social media up until a few days ago) is this One-Piece Sexy Back Swimsuit which I bought from Rea Fab (Facebook), an online shop from Cebu. The fit is so perfect and I love the design which is sort of pastel-ish Aztec.
Too bad this is the only photo Mr. A took of me on the outside of our hotel. This was the time we had to leave our cellphones and cameras at the hotel because we went swimming and rode a paddle board. Bringing our gadgets would be a bit of a hassle. I chose these 2 swimsuits not only because of their style and design but because I was really comfortable wearing these. As much as I want all my clothes to be the stylish of them all, I still choose comfort over style and fashion. And these two swimsuits had met all the criteria I want in clothing. I still have 2 swimsuits that I ordered online that I haven’t worn yet. Well, I guess that’s the perfect excuse to invite Mr. A to the beach, or just a village poolside. Either way’s fine.
XOXO,
A new Omega Watches is always an event. Especially when it squarely is the launch of a new collection! Let us recall that the Swiss Watches Parisian watchmaker and jeweler is still the most important brand of the Richemont group.The Christian Dior bag has become alike and iconic to Gucci , and something every affected woman have to own.Good Hermes Handbags Replica auction is a acceptable choice.
A new Omega Watches is always an event. Especially when it squarely is the launch of a new collection! Let us recall that the Swiss Watches Parisian watchmaker and jeweler is still the most important brand of the Richemont group.The Christian Dior bag has become alike and iconic to Gucci , and something every affected woman have to own.Good Hermes Handbags Replica auction is a acceptable choice.
A new Omega Watches is always an event. Especially when it squarely is the launch of a new collection! Let us recall that the Swiss Watches Parisian watchmaker and jeweler is still the most important brand of the Richemont group.The Christian Dior bag has become alike and iconic to Gucci , and something every affected woman have to own.Good Hermes Handbags Replica auction is a acceptable choice.
A new Omega Watches is always an event. Especially when it squarely is the launch of a new collection! Let us recall that the Swiss Watches Parisian watchmaker and jeweler is still the most important brand of the Richemont group.The Christian Dior bag has become alike and iconic to Gucci , and something every affected woman have to own.Good Hermes Handbags Replica auction is a acceptable choice.
A new Omega Watches is always an event. Especially when it squarely is the launch of a new collection! Let us recall that the Swiss Watches Parisian watchmaker and jeweler is still the most important brand of the Richemont group.The Christian Dior bag has become alike and iconic to Gucci , and something every affected woman have to own.Good Hermes Handbags Replica auction is a acceptable choice.


{{mountain.name}}
- Height
- {{mountain.height.metres | formatHeight}}
- Other names
- {{alias}}
- Prominence
-
{{mountain.prominence?.metres || 0 | formatHeight}}
from {{mountain.prominence?.measuredFrom}} at
{{mountain.prominence?.measuredFromHeight?.metres || 0 | formatHeight}}
- Grid ref.
- {{mountain.gridRef}}
- Latitude, longitude
- {{mountain.location.coordinates[1]}}, {{mountain.location.coordinates[0]}}
- Region
- {{mountain.region?.name}}
- County
- {{mountain.county?.name}}
- Parent
- {{mountain.parent?.name}}
- Maps
- {{map.code}} (1:{{1/map.scale | number:'1.0-0'}})
- Classifications
-
{{classification.name}}
- Summit features
- {{mountain.features}}
- Summit observations
- {{mountain.observations}}


{% extends "base.html" %} {% load static %} {% block content %}
Connect your Stripe account to get paid
Your account is complete and you will receive payouts
{% else %} {% endif %}| Name | Description | Amount | View content |
|---|---|---|---|
| {{ product.name }} | {{ product.description }} | ${{ product.price_display }} | View product |


JS Parallax Scroll
Just a couple lines gets the job done.
Bootstrap Modal with a Carousel
Easier than I thought.
Git Basics
No more saving files and re-saving files.
Sass Basics
Install, setup and using to save time.
JS DOM
Getting around the DOM elements.
CSS Position
The different properties.


989 5th Avenue
New York City
55839
USA
<EMAIL_ADDRESS>344 9th Avenue
San Francisco
99383
USA
<EMAIL_ADDRESS>Extra Notes Please send all items at the same time to shipping address by next week. Thanks a lot.


|
OpenGL Application Template
|
Class that represents an obstacle in the application. More...
#include <Obstacle.hpp>
Public Member Functions | |
| Obstacle (Model *model, Shader *shader, const bool isStatic=false, const Transform &transform=Transform()) | |
| Parameterized constructor. More... | |
| ~Obstacle ()=default | |
| Destructor. | |
| void | doCollisionWith (Entity &other) |
| Implements the collision behavior when colliding with an entity. More... | |
| void | doCollisionWith (Player &other) |
| Implements the collision behavior when colliding with the player. More... | |
| void | update (const float dt) |
| Updates the obstacle. More... | |
| void | render () |
| Renders the obstacle. | |
| Public Member Functions inherited from engine::Entity | |
| Entity (Model *model, Shader *shader, const bool isStatic=false, const Transform &transform=Transform()) | |
| Parameterized constructor. More... | |
| ~Entity ()=default | |
| Default destructor. | |
| bool | intersect (Entity &other) |
| Checks if the entity intersects another entity. More... | |
| virtual const glm::mat4 | getMatrix () |
| Returns the transform matrix of the entity. More... | |
| void | update (const float dt) |
| Updates the entity. | |
| void | render () |
| Renders the entity. | |
| const glm::vec3 & | getPosition () const |
| Gets the position of the entity. More... | |
| void | setPosition (glm::vec3 position) |
| Sets the position of the entity. More... | |
| const glm::vec3 & | getRotation () const |
| Gets the rotation of the entity. More... | |
| void | setRotation (glm::vec3 rotation) |
| Gets the rotation of the entity. More... | |
| const glm::vec3 & | getScale () const |
| Gets the scale of the entity. More... | |
| void | setScale (glm::vec3 scale) |
| Gets the scale of the entity. More... | |
| const Model * | getModel () const |
| Gets the model of the entity. More... | |
| const bool & | isStatic () const |
| Returns a boolean to tell whether the entity is able to move. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from engine::Entity | |
| std::unique_ptr< Model > | m_model |
| std::unique_ptr< Shader > | m_shader |
| bool | m_isStatic = false |
| glm::vec3 | m_position |
| glm::vec3 | m_scale |
| glm::vec3 | m_rotation |
| bool | m_hasMatrix = false |
| glm::mat4 | m_transformMatrix |
Class that represents an obstacle in the application.
| engine::Obstacle::Obstacle | ( | Model * | model, |
| Shader * | shader, | ||
| const bool | isStatic = false , |
||
| const Transform & | transform = Transform() |
||
| ) |
Parameterized constructor.
| model | : The GLTF model of the obstacle. |
| shader | : The shader to use for the obstacle. |
| isStatic | : Whether the obstacle is able to move. |
| transform | : The initial transformation to apply to the obstacle. |
|
virtual |
Implements the collision behavior when colliding with an entity.
| other | : An entity. |
Reimplemented from engine::Entity.
| void engine::Obstacle::doCollisionWith | ( | Player & | other | ) |
Implements the collision behavior when colliding with the player.
| other | : The player entity. |
| void engine::Obstacle::update | ( | const float | dt | ) |
Updates the obstacle.
| dt | : The delta time, which describes the time difference between the previous frame that was drawn and the current frame. |


CrimPapers
Articles published on 2 August 2017
On 2 August 2017, 6 new articles were published in 6 journals.
Empathy Deficits and Adolescent Sexual Offending: A Systematic Review of the Evidence Base
Adding Security, But Subtracting Safety? Exploring Schools’ Use of Multiple Visible Security Measures
“We Must Cooperate With One Another Against the Enemy”: Agency and Activism in School-Aged Children As Protective Factors Against Ongoing War Trauma and Political Violence in the Gaza Strip
Current and Promising Pharmacotherapies For Substance Use Disorders Among Justice-Involved Populations
A Signaling Perspective on Disengagement From Gangs by James A. Densley, David C. Pyrooz
The Shape of Things to Come. Reflections on the Potential Implications of the 2016 Office of National Statistics Crime Survey For the Police Service of England and Wales


--- title: 'Over the last couple of months Google (GOOG) has reached out to the major carriers and device makers backing its mobile operating system with a message: There will be no more willy-nilly tweaks to the software. No more partnerships formed outside of Google’s purview. From now on, companies hoping to receive early access to Google’s most up-to-date software will need approval of their plans. And they will seek that approval from Andy Rubin, the head of Google’s Android group.' date: '2011-03-31T11:15:24+05:30' tags: - mobile tumblr_url: https://sureshshanmugam.com/post/4228269612/over-the-last-couple-of-months-google-goog-has ---
Over the last couple of months Google (GOOG) has reached out to the major carriers and device makers backing its mobile operating system with a message: There will be no more willy-nilly tweaks to the software. No more partnerships formed outside of Google’s purview. From now on, companies hoping to receive early access to Google’s most up-to-date software will need approval of their plans. And they will seek that approval from Andy Rubin, the head of Google’s Android group.—Businessweek


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
This Indian recipe for cooking grouse is heady, aromatic and packed full of flavour. It will also work will other types of game.
For the spice mixture, heat a frying pan over a medium heat. When the pan is hot, add the spice mixture ingredients and dry fry for 1-2 minutes, or until the spices are fragrant.
Remove from the pan and transfer to a mortar and pestle. Grind the mixture to a coarse powder, then set aside.
For the pumpkin pickle, heat the oil in a frying pan over a high heat. Add the fenugreek seeds and dried red chillies and cook until they pop. (CAUTION: Keep the pan well away from your eyes and face.)
Add the pumpkin cubes and stir-fry for 3-4 minutes, or until softened and golden-brown.
Add the onion seeds, salt, chilli powder and turmeric, then reduce the heat, cover the pan with a lid and cook gently until the pumpkin has started to break down, about 8-10 minutes.
When the pumpkin has broken down, stir in the sugar until the mixture is glossy. Sprinkle over the dried mango powder or mango pickle and stir until well combined.
Meanwhile, for the grouse, heat the oil in a flat-bottomed Indian wok or a large frying pan over a high heat. When the oil is hot, add the cloves, cardamom pods and bay leaf and fry for 1-2 minutes, or until they sizzle.
Add the 1½ finely chopped onions and stir-fry for 3-4 minutes, or until golden-brown.
Add the garlic, ginger and green chilli and stir-fry for a further 1-2 minutes, or until softened.
Stir in the chilli powder, ground coriander and ground cumin and cook for a further minute, until the spices are fragrant.
Add the puréed tomatoes, stir well, then bring the mixture to a simmer. Continue to simmer the mixture until the volume of sauce has reduced by half and the sauce has thickened, about 4-5 minutes.
When the tomato sauce has reduced, push it to one side of the wok or pan and add the slices of grouse. Stir-fry for 1-2 minutes, or until browned on all sides.
Reduce the heat to medium and add the onion slices. Stir in the spice mixture, salt and sugar until all of the tomato, grouse and onion mixture is well combined, then continue to cook for 1-2 minutes, or until the onions have softened.
Stir in the tomato slices until well combined.
Sprinkle over the fresh coriander leaves, then squeeze over the lime juice and remove the pan from the heat.
To serve, spoon the wok-cooked grouse onto each of four serving plates. Spoon the pumpkin pickle alongside each serving. Garnish each plate with a few sprigs of micro salad leaves.


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public static interface EventStreamRPCConnection.LifecycleHandler
| Modifier and Type | Method and Description |
|---|---|
void |
onConnect()
Invoked only if there is a successful connection.
|
void |
onDisconnect(int errorCode)
Invoked for both connect failures and disconnects from a healthy state
|
boolean |
onError(Throwable t)
Used to communicate errors that occur on the connection during any phase of its lifecycle that may
not appropriately or easily attach to onConnect() or onDisconnect().
|
default void |
onPing(List<software.amazon.awssdk.crt.eventstream.Header> headers,
byte[] payload)
Do nothing on ping by default.
|
void onConnect()
void onDisconnect(int errorCode)
errorCode
- - errorCodeboolean onError(Throwable t)
t
- Exceptiondefault void onPing(List<software.amazon.awssdk.crt.eventstream.Header> headers, byte[] payload)
headers
- - headerspayload
- - payloadCopyright © 2021. All rights reserved.


Krystle D’Souza finalised for Bollywood debut in ‘Chehre’?
by Priyanka BoruaAmitabh Bachchan and Emraan Hashmi starrer ‘Chehre’ made headlines this week as the original leading lady Kriti Kharbanda is being recast. Names like Ankita Lokhande and Mouni Roy have been said to be considered for the role. Although, the latest rumors suggest that Krystle D’Souza has been finalised to star alongside Bachchan and Hashmi after her audition for the same.
There has been no confirmation from the makers of ‘Chehre’ but if cast, D’Souza will be making her Bollywood debut after a successful run on the television and digital space.
D’Souza was recently in the digital show ‘Fittrat’.


A tool for visualising parse trees produced by DELPH-IN grammars. Targets the developmental API. The source code can be found on GitHub.
Example sentence: Abrams knew that it rained.


Disruptive Technologies Explained
A disruptive technology is any form of innovation that causes a significant impact in the value structure of a particular market or industry (Christensesn, n.d.). The impact of a disruptive technology may also create a new market out of an existing one by operating at a higher capacity; such as by employing more advanced means of production, marketing, commerce, etc. Disruptive technologies today often come in the form of the digitization of a specific industry. Digitization can be described as disruptive because of its ability to render physical and manual operations obsolete or less effective.


Definitions
Gradient descent
- gradient descent is an iterative optimization algorithm used to minimize a function
by iteratively moving in the direction of steepest descent as defined by the negative of the gradient
- use gradient descent to update the parameters (weights \(w\), \(b\)) of the model
- find the optimal weights that reduce the prediction error (minimize loss)
Gradient descent algorithm
- s1: initialize the weights with random values and calculate error
- s2: calculate the gradient (the change in error when the weights are changed by a very small amount);
- s3: adjust weights with their gradients; helps move the weights in the direction in which the error is minimized
- s4: use the new weights for prediction and to calculate the new error
- s5: repeat steps 2 to 4 untill no significant error reduction
Gradient ascent
The optimization alorithm that takes steps proportional to the positive of the gradient, thus approaching a local maximum of that function.
Overfitting
- when the model is trying too hard to capture the noise in the training dataset
- it models the training data too well
- it doesn't generalize well to new data
- solutions for overfitting (high variance)
- get more data (data augmentation) (e.g. rotations, flipping, zooming, distortions in images)
- try regularization
- try a different network architecture
- try early stopping
Underfitting
- the model fails to correctly model the training data
- it also doesn't generalize to new data
- solutions for underfitting (high bias)
- use a more complex model or a deeper model
- try bigger network
- try a different network architecture
- train it longer
- try some optimization algorithms
Vanishing and exploding gradients
- when training very deep neural networks the derivatives can end up either very very big or very very small, which makes training difficult
- the derivatives might increase exponentially or decrease exponentially as a function of L (number of layers), depending on the wights initial values
- make very carefull choices when initializing the weights in order to significantly reduce this problem


Notebooks
Story: Words and sentences: given by Piet Lynx
Words and sentences: given by Piet Lynx
Title
Words and sentences: given by Piet Lynx
Collection
Summary
Words and sentences about animals, family members, body parts and plants given by Piet Lynx (some at the Museum in Cape Town), with some additional information from !nanni and Tamme.
Comments
1) p.95 opp: there are two additional columns of words in pencil, headed '!nanni' and 'Tamme', on this page, 2) There are notes in pencil by Lucy Lloyd and Louis Maingard throughout these pages, 3) p.96 opp: a note by Piet on the real "Tier", 4) p. 98 opp: 'Piet says that they call the Klip-Springer the "BergDuiker"', 5) p.107 opp: there are two columns on this page headed "Bushman" and "Koms Bushman", with four entries below them, 6) p.109 opp: note on a root that is plentiful in Piet's land which is eaten by the porcupine, and when it is time to hunt quagga, 7) p.110: date in the middle of the page, below the heading 'Burial', is '3 Oct.', 8) this story is found in Kora Book I-2
Contributors
Date
6 Sept./79 - 25 Oct.
Categories
Words and sentences, Plants and animals
Keywords
Kora (words) , !kun (words) , Piet Lynx (words given by Piet Lynx) , Piet Lynx (at the museum) , !nanni (words given by) , Tamme (words given by) , museum (words given at) , museum (Piet Lynx at) , Maingard (notes in Kora notebooks)
Story Pages
95-125


Issue: STRING-OUTPUT-STREAM-BASHINGReferences: WITH-OUTPUT-TO-STRING
Related issues: MAPPING-DESTRUCTIVE-INTERACTION
WITH-OUTPUT-TO-STRING-APPEND-STYLE
Category: CLARIFICATION
Edit history: V1, 12 Feb 1991, Sandra Loosemore
Problem description:
Is it valid to call GET-OUTPUT-STREAM-STRING on a stream bound by
WITH-OUTPUT-TO-STRING? If so, must the WITH-OUTPUT-TO-STRING still
return a string containing *all* of the collected output to the
stream? Or should only output collected since the last call to
GET-OUTPUT-STREAM-STRING be returned?
The ambiguity exists for both the case where no string argument is
provided to WITH-OUTPUT-TO-STRING (where the string is returned as its
value) and where a string with a fill pointer is provided and
destructively modified. There is also a problem with string output
streams created by calls to FORMAT when its stream argument is NIL or
a string with a fill pointer, although users have to try harder to
get their hands on the stream object in that case.
It is also not clear what the effects of destructive modifications to
a string supplied as an argument to WITH-OUTPUT-TO-STRING or FORMAT
are supposed to be.
Proposal (STRING-OUTPUT-STREAM-BASHING:UNDEFINED):
Clarify that the consequences of calling GET-OUTPUT-STREAM-STRING
on a stream created by WITH-OUTPUT-TO-STRING or FORMAT are undefined.
In the cases where a string argument with a fill pointer is supplied
as an argument to WITH-OUTPUT-TO-STRING or FORMAT, the consequences
are undefined if destructive modifications are performed directly on
the string during the dynamic extent of the call.
Examples:
#1: (with-output-to-string (s)
(prin1 'foo s) (print (get-output-stream-string s))
(prin1 'bar s) (print (get-output-stream-string s)))
=> Under proposal UNDEFINED, this program is in error.
#2: (let ((x (make-array 100 :element-type 'standard-char :fill-pointer 0)))
(with-output-to-string (s x)
(prin1 'foo s) (print (get-output-stream-string s))
(prin1 'bar s) (print (get-output-stream-string s)))
x)
=> Under proposal UNDEFINED, this program is in error.
#3: (let ((x (make-array 100 :element-type 'standard-char :fill-pointer 0)))
(with-output-to-string (s x)
(prin1 'foo s) (setf (fill-pointer x) 0)
(prin1 'bar s) (setf (fill-pointer x) 0))
x)
=> Under proposal UNDEFINED, this program is in error.
Rationale:
Calling GET-OUTPUT-STREAM-STRING is a destructive modification of
the stream being manipulated by WITH-OUTPUT-TO-STRING or FORMAT.
It would be consistent with issue MAPPING-DESTRUCTIVE-INTERACTION
to prohibit this. Likewise, some implementations become confused if
the string with fill pointer underlying a string output stream is
modified directly.
Current Practice:
Lucid, Allegro, and Symbolics Genera all print "FOO" and "BAR" and
return "" from test case 1, but vary in the behavior of the other
cases.
Cost to Implementors:
No implementation would be forced to change by this proposal.
Cost to Users:
Probably few user programs rely on any particular behavior here.
Cost of non-adoption:
Continuing vagueness in the language specification.
Performance impact:
N/A
Benefits:
The costs of non-adoption are avoided.
Esthetics:
It might be more esthetic to try to specify the behavior. In the
case of WITH-OUTPUT-TO-STRING where no string argument is provided
and FORMAT with a stream argument of NIL, the behavior could easily
be explained in terms of the obvious implementation of these constructs
using MAKE-STRING-OUTPUT-STREAM and GET-OUTPUT-STREAM-STRING. However,
there are no corresponding primitives for creating a string stream from
a string with a fill pointer.
Discussion:
-------


Editing Form Records
How to view and edit records that have been submitted to a form created using the Form and List module.
- Select Show Records from the Form and List module actions menu.
- Click the Edit button beside the record to be edited.
- Edit the record as required.
- Click the Update button. This displays the message "Your submission was successful."


Anytime I want to feel like an awesome programmer, I whip out SLOCCount and see what the cost estimate is. For instance, the wiki gives these results:
Totals grouped by language (dominant language first): python: 3623 (100.00%) Total Physical Source Lines of Code (SLOC) = 3,623 Development Effort Estimate, Person-Years (Person-Months) = 0.77 (9.27) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 0.49 (5.83) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 1.59 Total Estimated Cost to Develop = $ 104,391 (average salary = $56,286/year, overhead = 2.40).
For all sorts of reasons that's totally inaccurate. I have no overhead. There are no requirements, meetings, or communication in this project. This isn't deployment-quality code. Who knows what else. But SLOCCount is still always good for a quick ego boost.
Heh. Sloccount is fun.
I also like having a big unit test suite that runs fairly fast. Whenever I need an ego boost I run it just to see the "Zero Failures, Zero Errors" message. :)


Menu
Fashion For WazzU
Home
Our Mission
Girls: Essentials/Tips
Guys: Essentials/Tips
Video
Connect with us
Menu
Guys: Essentials and Tips
Essential 1. A good pair of jeans. [click for more]
Essential 2. Scarves. [click for more]
Essential 3. Flannels. [click for more]
Essential 4. Hats. [click for more]
Essential 5. Sweatshirts. [click for more]
Essential 6. Denim Jacket. [click for more]
Essential 7. Dress Shirt. [click for more]
Essential 8. Watches. [click for more]
Essential 9. Dress Shoes. [click for more]
Essential 10. Joggers. [click for more]
Essential 11. Backpack. [click for more]
Essential 12. Casual Shoes. [click for more]
Essential 13. Leather Jacket. [click for more]
Essential 14. Sunglasses. [click for more]
Essential 15. Bomber Jacket. [click for more]
Essential 16. T-Shirt. [click for more]
Essential 17. Belts. [click for more]
Essential 18. Zip-Up Jacket. [click for more]
Essential 19. Shorts. [click for more]
Essential 20. Beanie. [click for more]


#karma, #userRank,
#reputationGem
#howAndroid,
#buttonHunt, #wut
#whatIsCss, #scss,
#sass, #slim
Familiarize self with:
You thought it'd just be trivially editing some static pages...
#activeRecord,
#soMagic, #muchWow, #R???
I need numbers!!1!11!!eleven


class SampleApp : Application
Base class for maintaining global application state.
<init> |
Base class for maintaining global application state. SampleApp() |
coreComponent |
lateinit var coreComponent: CoreComponent |
attachBaseContext |
Override application attachBaseContext fun attachBaseContext(context: Context): Unit |
onCreate |
Override application onCreate fun onCreate(): Unit |
coreComponent |
Obtain core dagger component fun coreComponent(context: Context): CoreComponent? |


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object edu.biu.scapi.primitives.prf.bc.BcPRP
public abstract class BcPRP
A general adapter class of PrpFixed for Bouncy Castle. This class implements all the functionality by passing requests to the adaptee interface BlockCipher. A concrete PRP such as AES represented by the class BcAES only passes the AESEngine object in the constructor to the base class.
| Constructor Summary | |
|---|---|
BcPRP(org.bouncycastle.crypto.BlockCipher bcBlockCipher)
Constructor that accepts a blockCipher to be the underlying blockCipher. |
|
BcPRP(org.bouncycastle.crypto.BlockCipher bcBlockCipher,
java.security.SecureRandom random)
Constructor that accepts a blockCipher to be the underlying blockCipher and secureRadom. |
| Method Summary | |
|---|---|
void |
computeBlock(byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff)
Computes the underlying permutation. |
void |
computeBlock(byte[] inBytes,
int inOffset,
int inLen,
byte[] outBytes,
int outOffset)
This function is provided in the interface especially for the sub-family PrfVaryingInputLength, which may have variable input length. |
void |
computeBlock(byte[] inBytes,
int inOff,
int inLen,
byte[] outBytes,
int outOff,
int outLen)
This function is provided in the interface especially for the sub-family PrfVaryingIOLength, which may have variable input/output lengths. |
javax.crypto.SecretKey |
generateKey(int keySize)
Generates a secret key to initialize this PRP object. |
java.lang.String |
getAlgorithmName()
|
int |
getBlockSize()
|
void |
invertBlock(byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff)
Inverts the underlying permutation. |
void |
invertBlock(byte[] inBytes,
int inOff,
byte[] outBytes,
int outOff,
int len)
This function is provided in the interface especially for the sub-family PrpVarying, which may have variable input/output lengths. |
boolean |
isKeySet()
An object trying to use an instance of prf needs to check if it has already been initialized. |
void |
setKey(javax.crypto.SecretKey secretKey)
Initializes this PRP with the given secret key. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface edu.biu.scapi.primitives.prf.PseudorandomFunction |
|---|
generateKey |
| Constructor Detail |
|---|
public BcPRP(org.bouncycastle.crypto.BlockCipher bcBlockCipher)
bcBlockCipher
- the underlying BC block cipherpublic BcPRP(org.bouncycastle.crypto.BlockCipher bcBlockCipher, java.security.SecureRandom random)
bcBlockCipher
- the underlying BC block cipherrandom
- source of randomness to use| Method Detail |
|---|
public void setKey(javax.crypto.SecretKey secretKey) throws java.security.InvalidKeyException
setKey
in interface PseudorandomFunction
secretKey
- secret key
java.security.InvalidKeyException
public boolean isKeySet()
PseudorandomFunction
isKeySet
in interface PseudorandomFunction
public java.lang.String getAlgorithmName()
getAlgorithmName
in interface PseudorandomFunction
public int getBlockSize()
getBlockSize
in interface PseudorandomFunction
public javax.crypto.SecretKey generateKey(int keySize)
generateKey
in interface PseudorandomFunction
keySize
- is the required secret key size in bits (it has to be greater than 0 or a multiple of 8)
public void computeBlock(byte[] inBytes, int inOff, byte[] outBytes, int outOff)
computeBlock
in interface PseudorandomFunction
inBytes
- input bytes to computeinOff
- input offset in the inBytes arrayoutBytes
- output bytes. The resulted bytes of compute.outOff
- output offset in the outBytes array to put the result frompublic void computeBlock(byte[] inBytes, int inOffset, int inLen, byte[] outBytes, int outOffset) throws javax.crypto.IllegalBlockSizeException
computeBlock
in interface PseudorandomFunction
inBytes
- input bytes to computeinLen
- the length of the input arrayinOffset
- input offset in the inBytes arrayoutBytes
- output bytes. The resulted bytes of invertoutOffset
- output offset in the outBytes array to put the result from
javax.crypto.IllegalBlockSizeException
public void computeBlock(byte[] inBytes, int inOff, int inLen, byte[] outBytes, int outOff, int outLen) throws javax.crypto.IllegalBlockSizeException
getBlockSize
, otherwise, throws an exception.
computeBlock
in interface PseudorandomFunction
inBytes
- input bytes to computeinOff
- input offset in the inBytes arrayoutBytes
- output bytes. The resulted bytes of compute.outOff
- output offset in the outBytes array to put the result frominLen
- the length of the input arrayoutLen
- the length of the output array
javax.crypto.IllegalBlockSizeException
public void invertBlock(byte[] inBytes, int inOff, byte[] outBytes, int outOff)
invertBlock
in interface PseudorandomPermutation
inBytes
- input bytes to computeinOff
- input offset in the inBytes arrayoutBytes
- output bytes. The resulted bytes of invertoutOff
- output offset in the outBytes array to put the result frompublic void invertBlock(byte[] inBytes, int inOff, byte[] outBytes, int outOff, int len) throws javax.crypto.IllegalBlockSizeException
len
should be the same as
the result of getBlockSize
, otherwise, throws an exception.
invertBlock
in interface PseudorandomPermutation
inBytes
- input bytes to invertinOff
- input offset in the inBytes arrayoutBytes
- output bytes. The resulted bytes of invert.outOff
- output offset in the outBytes array to put the result fromlen
- the length of the input and the output.
javax.crypto.IllegalBlockSizeException
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


{% extends "withoutnav_template.html" %} {% block per_page_title %} Documentation {% endblock %} {% block maincolumn_content %}
Integrate with the GOV.UK Notify API using one of our clients (links open in a new tab):
You can also find out about integration testing and the different types of API keys that you can use.


Cruel Intentions (1999) 3 stars out of 4. Starring Sarah Michelle Gellar, Ryan Phillippe, Reese Witherspoon and Selma Blair. Written and directed by Roger Kumble.
Kathryn and Sebastian are bored, manipulative, mean-spirited children of privilege.
The stepsibling tandem use people, playing games with their lives merely to satisfy their own whims.
The latest venture of the high society Manhattan dastardly duo is a wager.
The stakes? Sebastian's vintage auto vs., to put it delicately, fulfilling his erotic fantasies concerning his stepsister. As Kathryn bluntly tells him, "You can put it anywhere you like."
If all this sounds a bit sick, well, it is. But deliciously so. For "Cruel Intentions" is a modern-dress adaptation of the classic novel "Les Liaisons Dangereuses," which was adapted into a play by Christopher Hampton and later filmed in 1988 as "Dangerous Liaisons" with Glenn Close, John Malkovich, Michelle Pfeiffer and Uma Thurman. Another, lesser seen 1989 French-British production called "Valmont", starred Annette Benning, Colin Firth and Meg Tilly.
And this contemporary version, written and directed by Roger Kumble, is just as wickedly sardonic, witty and cruel as its predecessors.
Kathryn and Sebastian are as hedonistic as their earlier counterparts, except they use more foul language.
What is interesting that despite the distasteful subject matter Cruel Intentions is such a well-crafted, sarcastically humorous vehicle that you can't help by admire it and Kumble's chutzpah.
And Kumble has done the unthinkable.
Yep, Sarah Michelle Gellar stars as the patrician Kathryn, the evil spider who so skillfully weaves her webs of deceptions that no one can escape her machinations.
Gellar is no girl next door. She is hot, sexual, downright dirty and loving it. And she gives a strong performance, whether teasingly leading on her stepbrother, or teaching a naive young girl how to French kiss.
Geller's Kathryn is despicable and like all fine movie villains totally enthralling.
Ryan Phillippe as Sebastian easily makes the jump from an amoral predator who enjoys deflowering young girls to sincere lover who is ensnared by the charms of the innocent Annette (Pleasantville's Reese Witherspoon).
This could be Phillippe's break out role. It is a difficult transformation from heel to hero, but Phillippe manages the task.
In a supporting role as the naive young girl used by Kathryn and Sebastian, Selma Blair holds her own. She could be considered the comic relief as the awkward young woman taught to grow up too quickly.
"Cruel Intentions" is not a pleasant movie, but it is a fun one. When nastiness on the screen is done correctly, it can be entertaining. And Kumble has delivered a fine combination. You may not like what you see, but you will enjoy it.
Bob Bloom is the film critic at the Journal and Courier in Lafayette, Ind. He can be reached by e-mail at<EMAIL_ADDRESS>or a<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


#include "_doctype.html"
General hints and suggestions to consider when using libcurl in your applications are gathered here.
Our suggested way on how to write autoconf to find libcurl. TITLE(curl-config is our friend)
Applications (or actually whoever) that want to find out about the libcurl installation on a particular host, will find a friend in the curl-config tool. (Added in the curl 7.7.2 release.)
What compiler flags do I need to compile libcurl using source code?
curl-config --cflags
What linker options do I need when I link with libcurl?
curl-config --libs
How do I know if libcurl was built with SSL support?
curl-config --feature | grep SSL
What's the installed libcurl version?
curl-config --version#include "_footer.html"


by Hao Lian
mathowie
Founded in 1999
Not ... really
People who were on the internet everybody was on a 56.6kbps
Yeah, those people
...social liberals in the intersection of liberal arts and technology
...nerds
(REDACTED)
*-ism, different languages, weird G+ integration, trolling
*-ism, different languages, weird G+ integration, trolling
Defined as: impossible to link content to author
Is difficult to achieve, and legally dicey, and lazy
Is MetaFilter anonymous?
You can create many identities
Possible to recognize content by the same author
is enough, but both YouTube and MetaFilter are pseudonymous
More than anything, size serves to drive communities to become toxic.
I just think this is a fun slide title
MetaFilter: 12,000 active ÷ 7 mods
Small communities empower good citizens; conversely large communities diminish them
There's something biological and primal about a small community
Laugh tracks on sitcoms are recorded from an audience no bigger than 1000
Charge money for signups, use inside jokes, leverage existing social networks, keep your website Web 1.0
"a sensual place for senusal people"
Discussion about the Haskell programming language
We do not have that third realm of satisfaction and social cohesion beyond [home and work].... Multitudes shuttle back and forth between the "womb" and the "rat race" in a constricted pattern of daily life that easily generates the familiar desire to "get away from it all."
—Ray Oldenburg, The Great Good Place
Meritocratic; conversation is the main activity; easily accessible; has regulars but welcomes newcomers; "plain"; playful mood


The link above gives the bot the lowest level of permissions. Currently Qilbot doesn’t require higher levels for more information about permissions check: Discord Permissions - this however may change in the future.
Visiting this URL you will see the page below.
Select which server you want your bot be and press authorise.


Copies a file from the Receiver folder and pastes it in any of its subfolders.
Will not replace the file if one with the same name is already present.
As of now it’s not possible to copy files from outside of the Receiver folder.
| Box Name | Type | Description |
|---|---|---|
| Local File Path | Local Path | Full path including the file name you wish to copy. |
| Local Folder Destination | Local Path | Where you want to copy the file. You can use sound\ for sound folder and image\ for image folder. |


The eyewear, Dolce & Gabbana.
The suit. Paul Smith. Super 160'. It's not anything.
The brown boxer short assorted to the suit.
The belt. Black as the shoes.
The Armani Tie, very mystic.
The black shoes.
The brown socks. Assorted to the boxer.
The brown watch, function with blood.


The year 2018 was marked by boom in popularity of the blockchain technology. In a brief time thousands of startups have gathered billions of dollars for developing decentralized applications (dapps) that promise to bring disruptive changes in all fields of the economy. But the disruptive potential of the new technology goes far further into the areas of political and social organization. Blockchain’s killer app is – a country.
Blockchain Country
Using distributed ledger, cryptography, smart contracts and other available technologies, it is now possible to provide the services that existing countries provide to their citizens, but far more efficiently, fairly, with no room for systemic corruption, and in a truly democratic way. To achieve this, a decentralized autonomous country needs a decentralized monetary system based on a cryptocurrency with stable value (stable coin), dapps as a decentralized infrastructure for businesses and social services, a smart contract-based legal and administrative framework, and democratic decision making procedures.
Interestingly, it does not need territory. The sphere of influence of a decentralized autonomous country is everywhere, as long as there is Internet connection. By becoming a citizen of such country, one can use its services regardless of the present countries’ borders. This kind of country can thrive alongside existing countries, using the existing resources and infrastructure, offering its products and services on the global market, and in return transforming national economies and offering smarter solutions to local and global issues.
In June 2018 one such “smart contract” country – Anonutopia – was founded by hacktivists from Croatia by publicly announcing the development of its main cryptocurrency Anote and stable crypto-versions of Euro, US dollar, and Croatian kuna (the so-called cryptofiats). Soon followed the joining of Serbian Anonymous hacktivist group by publishing its cryptofiat pegged to Serbian dinar. A call for establishing other crypto-counterparts of the world’s countries and crowdfunding their development is also open for all interested groups and individuals.
Anonutopia’s Economy and Monetary System
The foundation that enables Anonutopia to be autonomous is its cryptocurrency-based monetary system. The main currency, Anote, is a Waves-platform based token which has several roles: crowdfunding coin, a decentralized stable coin with programmed price, as a collateral for stabilizing cryptofiats, and as the platform for Anonutopia’s dapps. Cryptofiats are stable coins pegged 1:1 to fiat currencies (or can be stabilized to other fixed reference). They serve as utility tokens for products and services, as infrastructure for the economy of a particular cryptocountry, i.e. a community gathered around a cryptofiat, thus acting as a bridge towards present monetary systems and economies.
Anonutopia will start its economy by developing decentralized platforms for its products and services for fulfilling its citizens needs – transport, housing, food, energy, communication – as well as offering them on the global market. Several basic elements of the financial infrastructure have already been developed (the cryptocurrency system, wallet, leased proof-of-stake oracles) with others such as integrated cryptocurrency exchange, ATMs, cash registers, Internet banking systems, personal bankers, and gateways soon to be developed.
Transport platform is being developed as a dapp for taxi, ride sharing, and delivery services. Future projects comprise housing and real estate app for short- and longterm accommodation rental, real estate leasing and sale, app that connects local producers of quality food directly with customers, private and secure communication software and hardware, investing in renewable energy resources and many others.
Being a Citizen in Anonutopia
Part of the profit that the commercial projects achieve by creating value through automation and using cutting-edge technology will be distributed to all Anonutopia’s citizens in the form of universal basic income (UBI). The amount of the UBI is determined by the size of the economy and the population of a particular cryptocountry This enables a seamless integration with the existing countries’ monetary systems, infrastructure, and legislation, as well as further decentralization of Anonutopia. UBI can also be multiplied by indexes (AUBIX) which are assigned to citizens that actively engage in Anonutopia’s development.
The rest of the profit goes to the fund for financing non-commercial products and services such as decentralized health care and easily accessible education. In addition, commercial projects will have side projects for social and charity work in their domain, such as opening anonymous women’s safe houses, food waste reduction programs, elderly care services etc. The fund’s volume is also linked to a particular cryptocountry’s economy and the distribution of the available resources is decided upon through democratic procedures by the cryptocountry’s citizens.
Anonutopia has announced that the experimental UBI program will be launched already at the beginning of 2019. First payouts of UBI and testing of the index system will be conducted among Anonutopia’s citizens. By becoming a citizen, besides the access to UBI, one is granted the right to directly participate in deciding the course of its cryptocountry’s development. Developing procedures and solutions for democratic decision-making in the new technological context is one of the Anonutopia’s core focuses. Application for citizenship is pretty simple, but in order to be able to exercise the rights the applicant has to go through a verification procedure.
There are also other ways for one to participate and earn in Anonutopia’s economy besides UBI and engaging in its development. It’s possible to invest in the decentralized financial infrastructure by leasing Waves tokens to Anote’s leased proof-of-stake oracles, by running an oracle, or by being a small or large scale gateway to other financial institutions. As an early adopter in the crowdfunding campaign one can profit simply from holding a certain amount of anotes or engaging in the referral program. Anonutopia is also open to collaboration with existing businesses.
Guiding ideas and plans
Anonutopia follows some basic principles in its work intrinsic to the blockchain technology it is built upon. Anonutopia highly values anonymity of its citizens, hence the Anon- in its name, both as a prerequisite for online privacy and security and as a defense against the dangerous trends in centralization powered by AI development. Particular attention is paid to developing tools for as well as educating Anonutopians on anonymity, privacy, security and information literacy. The mission is to realize possibilities of human collaboration and trust by releasing the potentials of the Internet as a decentralized medium. Paying no minds to the current political borders, it is at the same time everywhere and nowhere, utopia in the literal sense. Another guiding principle is transparency of Anonutopia’s activities, plans, and results. All the software is open source, available for review and contributions, and the plans are publicly stated and discussed. Decentralization and democratic decision-making ensure the open-ended nature of the system and its future path, thus making it a non-utopia.
Together with opening the citizenship application process, Anonutopia has started a viral crowdfunding campaign for its core projects. The plan is to test its developed platforms in the area of Southeast Europe. Choosing the Balkan countries as a test field for Anonutopia’s products and services is not random – with the recent history of different social and political systems, i.e. the post-communist climate and the transition problems, the loss of trust in the crumbling institutions of the society, huge corruption issues and massive emigration, these areas seem like a fertile ground for developing and implementing blockchain-powered economic, social, and political innovations. You can find out more about Anonutopia’s crowdfunding campaign here, and how to collect your 1 free Anote here.


This is sort of my personal swift playground - nothing special.
CitySimCore
I’ll be working on a simplistic city simulation implemented in swift. This repository is intended to represent only the simulation data and logic, no UI.
CitySimCore is shipped as framework for iOS and macOS.
Data structure
The following describes the underlying data structure the simulation uses.
This section is also meant to elaborate on and describe specific terms related to the data structure.
Overview
The simulation uses a 2-dimensional representation of a map.
City
The City
is composed of a multi-layerd map (see CityMap)
and multiple statistical information.
Statistical information that doesn’t apply to the map is represented in attributes of the City object, such as:
- Budget: current budget and ongoing cost
- Ressources: current supply and demand for ressources
- Population: current population count
CityMap
The map is composed of multiple layers
, each holding information
regarding a different aspects of the map, for example:
- tiles (actual game objects)
- graph (graph nodes for pathfinding)
- Air Pollution (statistic data)
- Noise (statistic data)
- Land Value (statistic data)
see Layer
Cell
A single address (1x1) on a layer is called a cell
.
Layer
There are currently three different types of layers:
- TileLayer: contains
tiles
(game objects) - StatisticsLayer: contains statistic information
- Graph: contains nodes for pathfinding
Tile Layer
This layer may contain several tiles.
When adding tiles like small park
, street
or hospital
,
they reside on the tile layer.
Statistic Layer
A StatisticLayer contains values regarding statistics for a certain aspect of the map.
When adding tiles like small park
, street
or hospital
,
their statistic data resides on statistic layers.
Statistical values are numeric.
If statistical values overlap, they add up.
It is planned to implement numerous statistical layers, for example:
- Air Pollution
- Noise
- Fire Hazzard
- Crime Probability
- Land Value
- etc.
Graph
The graph contains nodes for each game object that is needed for pathfinding.
When adding a street
tile, all cells
of that tile
produce a graph node that resides on the graph.
Tile
A tile must cover at least one cell. If a tile covers multiple cells, each cell holds a corresponding tile object.
All tiles are based on a protocol called Locateable
. It contains
properties and functions that allow an object to be located on
a layer.
Three different types of tiles exist:
- Propable
- Ploppable
- Zoneable
Each tile type needs to function slightly different.
Tile Type: Propable
This type of tile describes map objects that function as more or less decorative objects.
Examples include: water, tree, rock, mountain
Tile Type: Ploppable
A ploppable
is a predefined tile that can be added to the map.
Most ploppables have statistical effects (for example: a park has
a positive statistical value associated with the land value layer).
A ploppable has a cost for buying it and ongoing cost to cover it’s operation.
Examples include: park, hospital, street
Tile Type: Zoneable
Zoneables are tiles that are filled with buildings by the simulation.
The act of filling a zoneable is called growing
.
Examples include: residential zone, commercial zone, industrial zone
Tile Attributes
Tiles may adopt one or more of the following behaviours. These behaviours are implemented using protocols.
- not destructable: tile can not be removed from map
- must be placed near street: tile must be adjacent to street
- includes map statistics: tile contains statistic information
- can have conditions: condition example: on fire
- contains budget information: one time cost and/or running cost
- produces one ressource: see
Ressources
- consumes one or more ressources: see
Ressources
example content objects with protocol adoption
Ressources
There will be two distinct ressources in the simulation that can be produced and consumed.
- electricity
- water
A ressource producer can produce only one ressource, for example:
A power plant produces electricity.
A ressource consumer can consume multiple ressources, for example:
A small fountain park consumes electricity and water.
Ressource transport through the city
A tile can adopt the RessourceCarrying protocol to signal the simulation that it is capable of transporting ressources.
A ressource carrier is always added to the map graph.
This is currently only planned for streets (StreetPlopp).
Event system
The following objects are emitting events by adopting the EventEmitting
protocol.
Each event is given a payload.
Actors make use of the event system.
CityEvent
- Event
PopulationReachedThreshold
, payload of typeInt
CityMapEvent
- Event
AddTile
, payload of typeTileable
- Event
RemoveTile
, payload of typeTileable
Simulation
Timeframe
The simulation is advanced in defined time intervals.
Such an interval is called tick
.
Statistic map data
By combining the numeric values of all statistical layers for
a defined location (cell or tile), a quality
score can be
calculated and used throughout the simulation.
This allows, for example, to choose fitting locations for
growing
buildings in zoneables.
Actors
Actors are lightweight objects that advance the simluation state. They should, however, not contain any state themself.
Actors are added to the simulation as needed. For example, you may not want to add the FireActor, responsible for starting fires, right away but later on when the player can handle such events - thus allowing a smoother learning curve for the player.
Actors make use of the event system so they can react to certain situations.
It is planned to implement numerous actors, for example:
- BudgetActor: manages budget
- ElectricityActor: manages electricity
- WaterActor: manages water
- FireActor: manages fires
- CrimeActor: manages crimes
- ZoneDevelopmentActor: manages zone development
Budget
The Budget
actor updates the currently available budget.
It subscribes to the AddTile
and RemoveTile
events of the CityMap.
When adding or removing a tile to/from the TileLayer that contain cost,
(are Budgetable
) they will be handled by this actor.
It runs every 10 ticks and subtracts the current total ongoing cost from the budget and adds collected taxes to it.
Electricity
The Electricity
actor manages the current state of production and
consumption of electricity, it also updates tiles on the TileLayer
to reflect if they get electricity or not (condition: .NotPowered).
It subscribes to the AddTile
and RemoveTile
events of the CityMap.
When adding or removing a tile to/from the TileLayer that produce or
consume ressources (are RessourceProducing
or RessourceConsuming
),
they will be handled by this actor - it updates the internal state
regrading electricity in the City object and also updates the Condition
of relevant tiles.
Progress
I’m currently extending the data model for non-map related statistics.
Also, the Actor
api is beeing created and tested by implementing actors.
Usage
installation
Carthage support is planned
instanciation (simple)
var cityMap = CityMap(height: 1024, width: 1024)
var city = City(map: cityMap, startingBudget: 50000)
var simulation = Simulation(city: city)
setup
bundle install
Docs
Docs are generated using jazzy. To update, run:
bundle exec "jazzy"


Kate Baldwin's WEB120 Portal
Hello! I'm Kate.
I have a bachelor's degree in Electrical Engineering and 3 years experience as a Software Engineer. After that I ended up traveling the world for 8 years. Currently I am trying to get back into the field by obtaining a Web Development Certificate from Seattle Central.
Career Goals
My goal is to look for work as a full stack web developer after completing my certifiction from Seattle Central.


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To collect your feedback, please create issue on our project github homepage Elastic and Parallel RecSystem Github.
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MARS Acknowledgements
Updated 18 August 2014
Pete and Ken would like to acknowledge the many helpful contributors to MARS.
It has succeeded beyond our wildest expectations and for this we are most grateful.
Its success would not be possible without your feedback, suggestions and assistance!
We are pleased to recognize these contributions to release 4.5:
- Torsten Mahne, Umberto Villano and others who took care of the
bug with certain European keyboards that require an Alt key combo to form
essential MIPS assembly characters like $ and #. I had no means of testing it.
- Eric Wang at Washington State University, who suggested adding
cursor positioning to the Keyboard and Display MMIO Simulator tool.
- Marcio Roberto and everyone else involved in the development of MIPS X-Ray tool, which has been
around for several years but only now added to the release. Sorry for the delay.
We also appreciate the contributions others have made to previous releases:
- Carl Burch of Hendrix College, who developed the mechanism for
simulating the execution of straight binary code. Previously, execution was based on
ProgramStatement objects generated by the assembler. This, combined with the added capabilities
to write to the text segment and
branch/jump into the data segment at runtime, permits one to produce self-modifying
programs, simulate buffer overflow attacks, and the like.
- Tom Bradford, Slava Pestov and others, who developed the jEdit Syntax Package (syntax.jedit.org)
at the heart of the syntax-aware color highlighting editor. It was old but the licensing was right and it was
written for embedding into Java applications.
- Mohammad Sekhavat from Sharif University in Tehran, who developed the
macro capability.
- Greg Gibeling of UC Berkeley, who introduced capabilities into his customized version
of MARS that have subsequently been expanded and integrated into our release.
These include the ability to dump MIPS memory contents to file and parser improvements
to distinguish signed from unsigned hexadecimal constants.
- Eric Shade of Missouri State University, who suggested several improvements to
pseudo-instruction expansions such as elimination of internal branches
and improvements to the sign-extended loading of 16-bit immediate operands.
- Saul Spatz of the University of Missouri Kansas City, who noticed and provided a solution
for a flaw in the calculation of byte-oriented addresses in the simulated MIPS memory stack segment.
He has also suggested several improvements that we have implemented.
- Zachary Kurmas of Grand Valley State University, who suggested several bug fixes and
who encorporated MARS into his own successful JLSCircuitTester digital logic simulator software.
- Felipe Lessa, who contributed the Instruction Counter tool and suggested a solution
for the problem of MARS inability to launch when stored in a directory whose name
contained non-ASCII characters.
- Carl Hauser of Washington State University, who pointed out and provided a solution to
a flaw in the Keyboard and Display Simulator Tool in how it used the Exception Level bit in the
Coprocessor1 Status register. Also thanks to Michael Clancy of UC Berkeley for pointing out a flaw in the
tool's mechanism for resetting the Transmit Ready bit when operating in kernel memory.
- Dave Poplawski of Michigan Technological University, for his assistance in working through
some issues with signed/unsigned constants and with output redirection.
- Ingo Kofler of Klagenfurt University in Austria, who contributed two Tools: a tool
to collect Instruction Statistics, and a tool to simulate branch prediction
with a Branch History Table.
- Brad Richards and Steven Canfield from the University of Puget Sound, for providing
a technique that improved file loading performance.
- Jan Schejbal and Jan-Peter Kleinhans of Darmstadt technical university in Germany, for
suggesting and providing a patch to display Run I/O text in a constant-width font.
- Max Hailperin of Gustavus Adolphus College, who made several
improvements to the MIDI syscalls.
- David Patterson of UC Berkeley, for making time in his busy schedule for Ken's demo of MARS.
- Denise Penrose and Nate McFadden of Morgan Kaufmann Publishers, for their
assistance as editors of
Computer Organization and Design.
- Ricardo Pascual of University of Murcia in Spain, who contributed the code to permit input syscall
keystrokes to be typed directly into the Run I/O window instead of through a popup dialog.
- Didier Teifreto of Université de Franche-Comté in France, who contributed the Digital Lab Sim tool.
- Facundo Agriel of the University of Illinois at Chicago, who added font selection to the Keyboard and
Display Simulator tool.
- Patrik Lundin for contributing the code to add scrolling to the keyboard and display simulator.
- Otterbein students Robert Anderson, Jonathan Barnes, Sean Pomeroy and Melissa Tress
for contributing the new command-mode options for specifying MARS exit codes when
assembly or simulation errors occur. This was sparked by a comment from
Zheming Jim of the University of South Carolina.
- The unknown audience member at our SIGCSE 2006 conference presentation,
who suggested that MARS would also be useful running in the background
in support of an external application. This led directly to our development of the Tools
framework and API that truly distinguishes MARS from all other MIPS simulators.
We would also like to recognize many others who have contacted us to point out bugs, suggest improvements, or engaged us in
interesting correspondence. The bugs have been addressed and the
improvements either implemented or added to our wish list. Correspondents include:
William Bai,
Miguel Barao,
James Baltimore,
Jared Barneck,
Bruce Barton,
Rudolf Biczok,
Battista Biggio,
Carl Burch,
Ram Busani,
Gene Chase,
Lucien Chaubert,
David Chilson,
Sangyeun Cho,
Donald Cooley,
Bernardo Cunha,
John Donaldson,
Abhik Ghosh,
Michael Grant,
Thomas Hain,
John Ham,
Kurtis Hardy,
Justin Harlow,
David Harris,
Bill Hsu,
Pierre von Kaenel,
Amos Kittelson,
klondike,
Geoffrey Knauth,
Sudheer Kumar,
Yi-Yu Liu,
Jeremie Lumbroso,
Paul Lynch,
Richard McKenna,
William McQuain,
Adam Megacz,
Alessandro Montano,
Judy Mullins,
William Obermeyer,
Ivor Page,
Gustavo Patino,
Christoph von Praun,
Klaus Ramelow,
David Reimann,
Patricia Renault,
André Rodrigues,
Robert Roos,
Joseph Roth,
Marco Salinas,
Peter Schulthess,
Ofer Shaham,
Scott Sigman,
Sasha Solganik,
Timothy Stanley,
Gene Stark,
Josh Steinhurst,
Michelle Strout,
Didier Teifreto,
Mitchell Theys,
Massimo Tivoli,
Dwayne Towell,
Duy Truong,
Judah Veichselfish,
Vineeth,
Daniel Walker,
Janyce Weibe,
Ben West,
and
Armin Zundel.
The Mars.jar file contains all source code and, starting with Release 3.6,
the files necessary to generate a new jar file should you wish to make changes to
the source and repackage it for your own use. Let us know if you do this, so we
can consider your changes for the general release.
Thanks to everyone who uses MARS. Keep those cards and letters coming!


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
Privatoshi27-Oct-19 02:01 AM
@polycryptoblog I saw another concept in where every 5-10 minutes, users would put their prediction in of over/under on let's say a computer generated Bitcoin price.
The further you put your prediction in from the start, the more weight your return would be, if correct.(edited)
Crabby Paddy27-Oct-19 04:09 AM
What would predictions cc look like? Would it be similar to people making their own bet on a coin price to hit x price by y date, or to be above x price on y day, and orderbooks with open bets and amount of bet remaining to be filled?
Would be interested to see something like that made
Gordon Komodo27-Oct-19 04:18 AM
it will probably be like bitmex , betting on bitcoin prices
and Arthur Hayes becomes a billionaire because of that It helps with him being located in hongkong where gambling is a lifestyle(edited)
Gordon Komodo27-Oct-19 04:29 AM
His breakthrough was when he increases the leverage limit from 3X to 100X in 2015 on his platform(edited)
The platform over the past 18 months has become the most liquid place to trade crypto risk globally because of that
So to increase KMD/ or other coin liquidity, probably people could do similar thing now that cc-pegs is available(edited)
polycryptoblog27-Oct-19 04:35 AM
Yes they can .
Gordon Komodo27-Oct-19 04:40 AM
Somebody could even do a whole new STO for this project - maybe called it Madmex (edited)
and just follow the path of bitmex / it's model and make it better
Privatoshi27-Oct-19 05:48 AM
Bitmex is leverage trading
Predictions cc could be many different things
Flint27-Oct-19 06:52 AM
@bishop it is said that until February the price will be taken around $ 2 for the whole time, and not that by March 1 the price will be $ 2; the price from today to March 2020 can take $ 2 several times and drop to 0.6 and again fly to the moon and fall to the bottom again - it is only important where the main support levels are! The only important thing is the accumulation of kmd due to rate fluctuations!
Lanii27-Oct-19 08:02 AM
there are no supports left, all major supports on kmd were broken on the way down
atm in price discovery mode untill we can shift a higher time frame trend to the upside, only then can we potentially make new supports to buy of
Bitfinger27-Oct-19 10:35 AM
Caglio already sold, bottom can be far off
cascrypto27-Oct-19 11:17 AM
give us more hopium bitfinger when will btc dominance crumble?
Sorry @cascrypto I don't have any hopium for dominance, I don't chart it, I think it's a crappy indicator. Amazing that btc manages to keep going even with all the new coins popping up every day.
Btc looking a bit iffy at the moment. I have a lot of blues to be retraced on that pump, but not sure when. It's making bear divs straight into bull divs, so looks like everyone wants to btfd
http://imgur.com/a/Lr0wZJ8(edited)
maybe it will form cup and handle and shoot to 16k by 31 oct
siu - Chainmakers27-Oct-19 04:47 PM
meatspoon27-Oct-19 04:47 PM
it certainly looks like it wants to do something
smk762 - dracocanis ominator27-Oct-19 04:49 PM
if the dish ran away with the spoon, but there is no spoon, did the dish fling a saucer to fly over the moon and smash the half full cup which in its broken state now overflows?
1
siu - Chainmakers27-Oct-19 04:49 PM
whut
designer27-Oct-19 04:51 PM
this bull season, regardless of the technology advantage, the market will be full of fomo.
smk762 - dracocanis ominator27-Oct-19 04:51 PM
I dunno, its my TA tho and it has to mean something. Orange coin up I recon.
designer27-Oct-19 04:51 PM
still, the era of blockchain becoming mainstream takes time.
that is a normal market in which money flows.
Gordon Komodo27-Oct-19 04:52 PM
the volume is not high enough
smk762 - dracocanis ominator27-Oct-19 04:53 PM
if you asked 90% of people if tcp/ip would become mainstream, they'd probably just stare like confused dog and then walk away and pee on something.
1
1
1
designer27-Oct-19 04:54 PM
rightness, justice and fair are good, but use the market smartly. don't let justice pass you by.
2
siu - Chainmakers27-Oct-19 04:56 PM
this chat feels like no one in kmd world is having fun
heheheh
designer27-Oct-19 04:58 PM
because of that point, I like komodo and feel stuffy.
good technology, but what good is it if the public doesn't know and don't use it?
I think there is a need to shake the market if the market does not become wise.
Gordon Komodo27-Oct-19 05:00 PM
for public to use it has to be seamless
designer27-Oct-19 05:08 PM
I think the bigger problem is not even starting to use it.
after the launch of Atomic DEX, the download of the app store seems to be not up to par.
smk762 - dracocanis ominator27-Oct-19 05:16 PM
thousands of beta downloads aint too bad. I'm having fun anyway, because I'm staying up all night, writing code, learning more stuff and going to sleep at sunrise.(edited)
designer27-Oct-19 05:22 PM
It's like early investors are going to have to sacrifice themselves for the komodo and the ecosystem to grow. It's a dilemma for investors.
1
smk762 - dracocanis ominator27-Oct-19 05:24 PM
sacrifice how? I sacrifice sleep, and buy on the cheap. when price gets fomo, seems sacrifice is rewards.
Neko27-Oct-19 05:29 PM
komodo doesnt even need much to pump
siu - Chainmakers27-Oct-19 05:43 PM
If kmd manages to get above 0.66$ before 12am utc i would be happy and TA too


On September 21, 2001, Dominion Transmission, Inc. (DTI)
filed revised tariff sheets in Docket No. RP01-632 in order
to implement its Settlement which was approved by the
Commission in a letter order issued September 13, 2001. DTI
anticipates an effective date of November 1, 2001. Included
in DTI's filing are revised rates under its Rate Schedule
GSS which Transco uses to render service to its customers
under its Rate Schedules LSS and GSS. If accepted as
proposed, the revised DTI rates would result in the
following changes to Transco's current Rate Schedules LSS
and GSS rates:
In addition, on September 21, 2001, DTI filed revised tariff
sheets in Docket No. RP01-611 in order to comply with the
Stipulation and Agreement in Docket Nos. RP97-406, et al.
The filing reflects a phased conversion of Rate Schedule
GSS-II entitlements to Rate Schedule GSS with a proposed
effective date of November 1, 2001. Included in DTI's filing
are revised rates under its Rate Schedule GSS which Transco
uses to render service to its customers under its Rate
Schedules LSS and GSS. If accepted as proposed, the revised
DTI rates would result in the following changes to Transco's
current Rate Schedules LSS and GSS rates:
On September 28, 2001, DTI also filed revised tariff sheets
in Docket No. RP01-625 in order to update its Electric Power
Cost Adjustment. Included in DTI's filing are revised rates
under its Rate Schedule GSS which Transco uses to render
service to its customers under its Rate Schedules LSS and
GSS. If accepted as proposed, the revised DTI rates would
result in the following changes in Transco's current Rate
Schedules LSS and GSS rates effective November 1, 2001:
On September 28, 2001, DTI also filed revised tariff sheets
in Docket No. RP01-626 in order to update its Transportation
Cost Rate Adjustment. Included in DTI's filing are revised
rates under its Rate Schedule GSS which Transco uses to
render service to its customers under its Rate Schedules LSS
and GSS. If accepted as proposed, the revised DTI rates
would result in the following changes to Transco's current
Rate Schedules LSS and GSS rates:
Please refer any questions to Mike Heeney, Rate Department,
at<PHONE_NUMBER>.
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EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
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California


New Call of Duty Modern Warfare patch tweaks footstep volume
by Steve WrightThose footsteps are too damn loud!
Another Call of Duty Modern Warfare patch dropped over the weekend, and among it tweaks was another attempt at addressing the volume of in-game footsteps.
This recent patch “adjusted [the] volume and sound type played for crouch walk and walking while Aiming Down Sights,” Infinity Ward advised, hopefully lowering the sound exponentially. They’re way too loud at the moment, right?
Full patch notes are below.
Call of Duty Modern Warfare 22 November patch notes
General
- Fix for a bug where a player could spawn without a character model when spawning in on a friendly vehicle
- Fixes for various exploits across all maps and modes
- Fix for an issue where copying an opposing players loadout was also copying their killstreaks
- Fix for the After-Action report not displaying newly acquired awards
- Fix for player rank icons not appearing on the scoreboard
- Shortened the amount of time an execution animation plays
- Accessibility: Added the option to Always Sprint
- Footsteps: Adjusted volume and sound type played for crouch walk and walking while Aiming Down Sights
- Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled
- Fix for nameplates being visible in a certain location on Piccadilly
- Updates to the obituary (killfeed); removed “Avenged” and “Save Player”, play of the game owner, and player rank increases
- Fix for players being able to join a match even though they’ve been blocked
Private Match
- Added the option to disable the spawn camera
- Fix for a bug where the ‘Starting Flags Captured’ private match option was not functioning as intended
- Fix for the bomb screen appearing blank when defusing or planting the bomb in Search and Destroy with Realism enabled. Added bomb carrier indicator.
Killstreaks
- Fixed an issue where selected killstreaks would revert to the previous selection mid-match
- Fix where players using the Shield Turret killstreak could see through smoke at certain angles with the side panels of the turret
Call of Duty League
- Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled
- Thermal scopes are now able to see through smoke grenades
- Added the option to disable the spawn camera
- Fixed an issue where the mount interaction prompt was disappearing when planting or diffusing the bomb in Search and Destroy
1 Life Mode Fixes
- Fix for camera getting stuck on the death location when transitioning to spectate
- Fix for the weapon not animating when sprinting at the beginning of the round
Infantry Assault Vehicle
- Reduced damage radius and lethality of the turret
Progression/Challenges/Missions Fixes
- Cleaned up and updated descriptions for various challenges
- Officer Challenge: “Heads Up”
- “Destroy Vehicles with Launchers”
- “Doing Work”
- “Aggression”
- “Expert Gunsmith”
- “One Trick Pony”
- Lethals/Tacticals
- Fix for Decoy Grenade showing a red blinking light for both allies and enemies
- Slightly brightened the player outline when using the Snapshot Grenade
Single Player
- Fix for a bug that could cause an error when selecting a mission
Perks
- Spotter: perk was not marking equipment, Field Upgrades, or Killstreaks through walls in FFA. Fix for Spotter perk not marking UAVs and slightly brightened outlines
- E.O.D: Fix for players losing HUD elements after hacking an enemy claymore in certain scenarios
- Fix for the “Quick Fix” perk not giving faster regeneration when earning kills with the throwing knife.
- Fix for the “Amped” perk not stowing the Riot Shield as quickly as it should
Weapons
- Fix for rocket launcher camos not unlocking or tracking properly
- Fix for the Model 860 camos not unlocking or tracking properly
- FN SCAR 17: slight increase in ADS time, reduction to barrel and bipod grip penalties
- Fix for a white placeholder box appearing when leveling up a weapon and unlocking new attachments
- Added descriptions to all optics that have scope glint
- Fixed an issue where the P90 + FFS Ring Sight would create a scope glint
- Thermal scopes are now able to see through smoke grenades
- Fix for charms not appearing where they should on various weapons
Leaderboards/Combat Records
- Fixed a bug where selecting “All” would sometimes kick the player back to the main menu
- Added CTF and Hardpoint into Combat Records
Audio: Voice chat options
- No Effect – default voice chat. No additional effects or EQ adjustments
- Stealth Comms – Bring the immersion of the Campaign into Multiplayer with added SAS radio effects to voice chat
- Classic Chatter – Feeling nostalgic? Coordinate with your team using classic Modern Warfare radio effects
Special Operations
- Added munitions drops! After various objectives, a care package will drop to provide you with much needed munitions!
- Various exploit fixes
- Fix for an issue where players could lose functionality after using the EMP Drone in Operation Crosswind
- Fix for crashes that occur when viewing the scoreboard from the match summary
Survival
- Fix for enemies spawning out of bounds on Piccadilly
PC Changes
New Features
- Added an option to hide Friend requests and Party Invitations
- Added support for additional keyboard layouts on PS4
Stability
- Several fixes to prevent crashes and improve stability
General Fixes
- Fixed an issue where the boot up sequence volume would be too loud
- Various keybinding adjustments
- Players are now able to back out of the Gesture and Spray Wheel by clicking anywhere
- More fixes to prevent hitching/stuttering during cutscenes
- Fixed an issue where the Main Menu music would not play when users activated the Skip Introduction Movie option
- Fix for an error that could occur when attempting to manage a party
- Multiple fixes for different Aspect Ratios on various menus/screens in the game
- Fix for a bug where the XP Token shortcut key would also open Nvidia Highlights feature simultaneously (Now on “F” key)
- Fix for a bug where some achievements would appear as completed even though they were
Call of Duty: Modern Warfare is currently available on Windows PC, Xbox One and PS4.


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