H.B. Woodrose
Double dose of what normally produces a pretty positive experience proves to end up an EXTREMELY NEGATIVE experience. The psychological uneasiness and anxiety was so intense that I felt the need to call 911. When I did I said, 'I really don't want to waste an ambulance but I feel very bad.Ē The 911 operator decided to forward me to the poison control center, but when there was nothing but an automated voice there, he went ahead and sent an ambulance. When the ambulance arrived I told the paramedics that I was experiencing extreme anxiety that I couldn't control, and that I felt I needed observation through the night. (The LSA-Ethanol was taken at night.) I remained on my side in the ambulance, as any other position seemed to make me feel worse. It was the same when I was being checked in to the emergency room by a lady who wanted me to sit on a chair while I answered her questions, but I remained on my side on the floor by her.
Before I called 911 I tried to get myself to throw up but couldn't. When I asked the paramedics if I should try to make myself throw up, they advised against it, and all the doctors I saw at the hospital advised the same. Given the time I told them I ingested the stuff, they figured the psychoactive substance was no longer in my stomach and therefore vomiting wouldn't help. Once on a bed in an observation room I continued to stay on my side, which seemed to reduce the suffering slightly.
The doctors were in no hurry to make my suffering stop. Apparently they wanted me to learn a good lesson via the suffering. Also, evidently all the blood-pressure and pulse readings they took showed me at a fairly normal level, so they didn't see the need to administer something to me immediately. Regardless of my physical readings, I was in hell, mentally and physically.
Felt like I was dying. Somehow a bad thought took root in me, and expanded to the point that it enveloped my entire mental and physical being, like a single fungal spore growing to the point of a lethal reaction. Since the doctors were in no hurry to help me, I felt compelled to go against their advice and try to force myself to throw up in front of them. They told me it wouldn't help because the stuff was no longer in my stomach, but I said maybe it could psychosomatically help me vomit up the bad thought. I stuck my finger in my throat and made some hideous noises as I tried to force the vomiting, and the doctors jumped back, possibly wondering if I would vomit up some ghoul, some living demon that was in my stomach.
Nothing came up. I told them if learning my lesson was the issue, that Iíve learned it and that I would post this experience on the internet so people would know what is possible when taking this stuff. Finally one of the doctors said he would give me something to settle my stomach. They took so much time to administer that to me, or so it seemed to me in my torment, that I again tried to force myself to throw up, sticking my finger farther down my throat than I ever have in my life, and making some noises Iíve never heard myself make. This time I got some junk to come out and I did feel a bit better, so I did it again, and got more to come up, again feeling a bit better. The violent act of vomiting does help expel bad thoughts. One doctor said that one reason they advise against sticking your finger in your throat is that you can harm your throat, and as far as I was sticking my finger down my throat, I could see what he meant. My throat was sore from it for quite a while.
  After a few hours they thought I was stable enough to go home.
I said 'Are you sure you aren't sending me home too soon?' as I was still feeling kind of shaky altogether, and I felt comfortable in that hospital bed, but they felt I was well enough, so they called me a cab, I got in it, remained on my side, still feeling a bit dizzy as the cabby made his twists and turns. When I got home I slept it off.
At the worse points of the suffering I prayed to any true God to alleviate my suffering. One message I got was to help myself as much as I could, to utilize the 'God within' as much as I could, and then whatever 'God without' would help, so I tried to use my will to think as positively as I could. That's largely what this whole ordeal was about, a negative thought budding to the point of a panic attack. One feels that one can give oneself a heart attack simply by allowing the wrong thought to take hold. One can get so sensitive on a psychoactive substance, which one can actually worry about being worried, causing a vicious circle.
I'm thankful for ambulances, hospitals and doctors, and last but far from least, the almighty finger and the vomit reflex!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Deleting your account with CommunAbility means you will no longer have access to the member areas and any personalized content relating to the features and services of thesite. Content including mentorship program profiles, timelines and chats will all be deleted from our server. We cannot restore your account once deleted.
To delete your account:
-
Login to your account and click on thek to access your settings
-
From the list of setting options, select Delete my Account and then follow the instructions.
-
Once confirmed all associated data with your account will be deleted in x days.
If you change yourd during that time, simply login using your username and password information to reactivate your account again.
For more information about how your information is handle please review our Privacy Policy


WSO2 Enterprise Mobility Manager 2.0.0
WSO2 Enterprise Mobility Manager (WSO2 MDM) is a comprehensive platform that helps solve mobile computing challenges
enterprises face today when dealing with both corporate owned, personally enabled (COPE) devices and employee owned
devices as part of a bring your own device (BYOD) program.
Whether it is device provisioning, device configuration management, policy enforcement, mobile application management,
device data security, or compliance monitoring, WSO2 EMM offers a single enterprise-grade platform.
Features
Mobile Device Management
- Self-service device enrollment and management with end-user MDM console
- Manage both employee and corporate owned devices (BYOD, COPE)
- Support for Android, iOS and Windows Mobile
- Integrates to enterprise identity systems for device ownership: LDAP, Microsoft AD
- Policy-driven device management for security, data, and device features (Camera, Password Policy)
- Deploy policies over-the-air
- Compliance monitoring for reporting, alerting, and device deprovisioning
- Role based permissions for device management
- Securely wipe enterprise configurations from Enterprise Wipe
- Track locations of enrolled devices
- Get reports and analytics
Mobile Data Security
- Enforce built-in security features of passcode and encryption
- Encryption of data storage
EMM Known issues can be found at https://wso2.org/jira/browse/EMM


{% include "partial/header.html" %}
The page you were looking for does not exist. If you think this is a mistake and one of our pages has gone missing.


Hello
What can we help you with?
Join our team
or
hire us
For everything else
<EMAIL_ADDRESS>Canada
3838 O Conner Street
Mississippi, MS 39507, USA
+1<PHONE_NUMBER>
Japan
3838 O Conner Street
Mississippi, MS 39507, USA
+1<PHONE_NUMBER>
United Kingdom
3838 O Conner Street
Mississippi, MS 39507, USA
+1<PHONE_NUMBER>
Saudi Arabia
3838 O Conner Street
Mississippi, MS 39507, USA
+1<PHONE_NUMBER>
Hotels—
API
About
Portfolio
Services
Contact
We're hiring
About Us
Services
Contact


Looping in JavaScript vs Ruby
For Loops
The basic for loop:Ruby:
array = [1,2,3,4,5]
for i in array
puts i
end
=>1,2,3,4,5
JavaScript:
var array = [1,2,3,4,5]
for (var i in array) {
console.log(array[i]);
}
=>1,2,3,4,5
Notice how in the ruby loop, the 'i' variable in the for loop takes the value associated with whatever index the for loops is currently iterating through. In Javascript, however, this particular for loop assigns 'i' to the *index* of whatever part of the loop is happening. Notice how, to get the same result, explicitely defining array[i] is necessary to output the desired results. Otherwise, the JavaScript for loop will output 0,1,2,3,4
The Iteration:Ruby:
(0..9).each { |n| puts n }
=>0,1,2,3,4,5,6,7,8,9
JavaScript:
arr = [0,1,2,3,4,5,6,7,8,9]
arr.forEach(function (number) {
console.log(number);
});
=>0,1,2,3,4,5,6,7,8,9
Ruby is clearly more geared towards iterative loops that go step by step through data sctructures -- for loops are generally frowned upon. However, javascript also has its method to pass through an array and perform an action to each element of it. the .forEach method will perform whatever function is presented in its argument on each element of the array it is being enacted upon.
While Loops
Here's 'while' loops in Ruby and JS. Note they aren't popular in JS.
Ruby:
i = 10
while i <= 20
puts i
i += 1
end
=>10,11,12,13,14,15,16,17,18,19,20
JavaScript:
i = 10
while (i<=20) {
console.log(i);
i++
}
=>10,11,12,13,14,15,16,17,18,19,20
The structure of each is, in fact, remarkably similar. The reason why this while loop wouldn't be popular in javascript is because the same exact result can be obtained in a shorter, more concise, and safer way using a for (i=10; i<=20; i++) {..} loop. Although ruby 'while' loops aren't *as* popular as others, it's not always a bad idea to sometimes use them, as a ruby while operates much like a javascript for.
The DO WHILE loop:
Ruby:
i = 40
while true
puts i
i += 1
break if i > 20
end
=>40
JavaScript:
var i = 40
do {
console.log(i);
i++;
}
while (i<=20);
=>40
Definitely the most interesting thing here learned today was the javascript 'do' while loop. Notice how these loops have an acting variable that doesn't meet the requirements of the conditional, and yet still outputs a single value? That's essentially what a 'do' while loop guarantees: that the loop will at least be performed once before the condition is checked for true or false. In Ruby, there's no necessarily simple way to do this other than the way we presented it (unless I have overlooked something!) -- though it's safe to say that the need for a loop functionality like this will probably be... not often at all.


--- layout: post date: 2010-06-04 time: "10:00:00" authors: ["Greg Wilson"] title: Refactoring Invasion Percolation tags: ["Content"] ---
Today's episode (the ninth in the lecture about designing an invasion percolation program) was supposed to be about testing, but wound up being about refactoring instead—which probably won't surprise anyone who's done any significant amount of programming. We'd be grateful for feedback on how easy or hard it is to follow along as the program is rearranged.


Grafting begins with taking an old root stock that once flourished but is now plateauing
and then integrating younger stems in order to extend the life of the vine.
The Grafting Legacy Platform is a community where you realize new potential. Explore our services below:
Sell your Business
Click Image to Learn More!
Grow your Business
Affordable technology implementations
Buy a Business
Dealflow, Mergers and Acquisition
Hire for your Business
Technical Talent Recruitment Services
Platform
Investors, Advisors, Partners
Professional Networking
Planting the Seeds to your Success
Principals
Click Here to Read About Our Journey
Internships Available
Support Private Equity Professionals
Share Your Story
What do you want your legacy to be?
Your Business Goals
Growth
Market Research
Business Development
Agile Coaching and Delivery
Implement New Technologies
Acquisition
Tailored Direct and Intermediary Outreach
Back-office Due Diligence (financial, market, technology)
Brokerage Services with Access to Key Advisors
Sourcing Capital and Capital Structuring
Exit
Business Evaluation and Analysis
Teaser and Confidential Information Memorandum
Financial Retirement Planning and Wealth Management
New Personal Development Opportunities
If you need help with anything above, give us a call at<PHONE_NUMBER> or email us at<EMAIL_ADDRESS>The Process
We are flexible with how we structure our relationships.
We typically charge a monthly retainer and are also agreeable to cash
or equity success fee contingent on accomplishing your goal.
Grafting Legacy's engagement procedures are as follows:
Join Grafting Legacy Community
✔ Hire new "A-player" employee
✔ Connect with an expert
✔ Close new customers
✔ Source Mergers & Acquisitions
Discuss Best Practices and Mindset
✔ Agile Planning and Coaching
✔ 10x Growth
✔ Success Club
Understanding Your Needs
✔ Sign NDAs in order to share safely share information
✔ Company Discovery
✔ Targeted Market Research
Set Plan of Action
✔ Scope Work
✔ Agree on Budget
✔ Execute and Deliver
Celebrate
Success!
Discover Your Next Adventure
✔ Continue to be the Hero
Contact Us
Please drop us a line and provide your contact information
Sell Your Business
We will facilitate the sale of your small business on your terms. Our services inlude:
Due Diligence
Fair Market Price Analysis
Connections
What makes us different is our passion for helping others in Atlanta
and our experience with technology. We study you and your industry to
develop a compelling investment thesis. We identify achievable
growth components and open the doors to multiple ideal buyers.
Market Expansion
We grow small local Atlanta businesses by implementing new or updating existing technologies with the proven Agile methodology and our proprietary growth playbook.
Revenue Enhancement Stategies
Our core capabilities are analytics, competitive research, audience targeting, and quality assurance. We sweat the small stuff so you don't have to.
We introduce, improve, and execute processes in order to develop revenue sources for our select clients.
A roll-up effort to acquire others in your sector will have an outsized impact on the value of your business as a whole. We identify tuck-in opportunities and manage the outreach for you. We identify ideal targets for acquisition based on the optimal criteria for your situation.
Let us help you take your career to the next level.
We’re happy to schedule a time to learn more about you and your professional aspirations. Our Atlanta based network is guaranteed to open doors to new opportunities that better suit your lifestyle.
Welcome to Success Club
Grow your network and meet people of influence in an environment focused on empowering each others’ legacy.
We invite you to join our community, Grafting Legacy. We hold quarterly discussion
groups called "Success Club". In person or by video conference call, our sessions center around materials and principles articulated by past and present leaders of positive social impact and great wealth.
We aim to be like the canopy that covers much of our city and beyond. With our network of professionals, we offer you referral to those that make a difference. We also find opportunities for talented success-driven individuals.
Our network is at your service to help you hire experienced, motivated, and talented millennials. Whether it’s for staff augmentation, contract roles, or a full-time position, we will find you the right technical candidate.
If you’re a small business without an in-house recruiter, contact us today to and we will end your search for the role you need filled yesterday. We’re experienced in working with small businesses in order to seek out the best talent to fit unique criteria and cultural needs.
Founded in 2017, Grafting Legacy is an Atlanta focused consulting business that provides strategic business services to clients responsible for creating $18 billion dollars in shareholder value. The first successful transaction closed in 2018 from a pipeline of investment opportunities from thousands of banker intermediaries and business owners.
The following attributes possessed by Grafting Legacy’s Principals will allow them to be successful:
Market Analysis Expertise (facts and data research, synthesis, analysis, investment thesis)
Strong Growth Experience (launching new markets, new products, corporate development and M&A)
Startup Sales Leadership Experience (track record in increasing sales force productivity from zero)
Proven Operational Track Record (EBITDA margin expansion, deploying Agile/Lean methodologies in organizations to reduce excess overhead)
Experience in corporate development, identifying market and business opportunities
Broad Local Network (deep connections with operators and investors)
Nir Levy studied Venture Finance at Emory University’s Goizueta Business School (BBA). He is a serial entrepreneur with experience working for high growth technology companies in corporate development and vendor management. Nir is a founder of Campus Bubble, a technology company developing apps for Higher Education. He sold the platform to 12 universities before selling the business to Student Bridge. After that, Nir worked for Rainmaker Group, a technology company with revenue management products. Rainmaker Group subsequently sold its LRO product to RealPage for $300 million. Nir then worked for Rubicon Global, “Uber for trash”, where Nir’s team focused on a data and analytics approach to reducing supply chain costs while increasing service coverage to a national scope.
Ari Edlin studied Computer Information Systems within Georgia State University’s Robinson College of Business and is a Certified Scrum Master from his work for Zelis Healthcare. Ari’s unique professional experience is focused around managing enterprise software development projects through Agile in addition to implementing proprietary and vendor-owned technology. As a Senior Analyst, Ari reported directly to senior leadership and was responsible for defining software requirements. Ari was the key leader in launching a data cleansing product that resulted in $1.2 million in yearly recurring revenue. Ari’s family has several small business owners whom have lived in Atlanta for over six generations.


Home
Portfolio
Contact
Hello, I'm Priyam
I'm a front-end web developer
View my work
Github
Projects
Eat Sh*t
Train Schedular
Gifme Giphy
Trivia Game
Stars Wars RPG
Word Guess Game
Staxx
BurgEat
Friend Finder
Cartoon Click
News Scraper
Contact
Name
Email
Message
Submit


☰
Fast-Food-Fast
Food Hub
Orders
Order History
Logout
Add Food Item
Food Name
Description
Price
Upload images
Add Food


This is a sneak peek video introduction/preview of an in-development free and open source server side debugger & debugging API for MySQL stored routines.
MySQL does not provide server side debugging capabilities for stored routines. Some tools exist, including MySQL's own, that assist in stored routine debugging. These are all GUI based and, to the best of my knowledge, MS Windows based. There is one solution in alpha stage that is developed for Java/eclipse; I did not look at the code. See discussion here and here.
An ideal solution would be to have debugging API in the server itself - independently of your client, programming language or operating system. To the best of my knowledge, nothing like that is being developed.
I'm now presenting a rdebug: a stored routines server-side debugger, Pure-SQL, based on stored routines. rdebug is developed as part of common_schema, and actually relies on some of its power.
Like some other tools, it uses code injection and manipulation: it injects debugging info into your stored routine. You need to "compile" your routine with debugging info.
Unlike some other tools, it actually runs your stored routines. It does not mimic or simulate them on client side. It does not break them into smaller routines, attempting to assemble the original behavior from lego bricks.
The quick technical overview is that you use two processes (MySQL threads): the worker process running the routine (your natural call my_routine()), and the debugger process. The debugger process attaches itself to the worker process; it controls the worker by commands like "step over"; it gets data from the worker: what's the current stack trace? What variables are now available and what are their values?; it manipulates the worker's data: it can utilize breakpoints to modify worker's local & session variables.
The debugger code is itself written with stored routines. Your own routines are analyzed by stored routine code. Stored routines inject code into your routine. Stored routines invoke and control the debugging progress. Stored routines manipulate your routine's data. All access to the debugger is via (did I mention?) stored routines. This leads to server-side (alas not server-code) debugger & debugger API: any tool, GUI or command line, can utilize these stored routine calls so as to implement a debugger.
Since the solution is written with stored routines -- thus allowing you to debug your existing 5.1, 5.5 & 5.6 servers -- it is also limited by what info can be retrieved by stored routines. One can view/modify local routine variables & user defined variables, set breakpoints etc. One cannot get the "state of a cursor", though, since no such info exists for a stored routine code.
having injected code operate from within your routine does mean a lot more actions are taken, like hidden INSERTs and UPDATEs. Calls to ROW_COUNT() and LAST_INSERT_ID() can be skewed. That's a limitation I'm unsure as yet how to overcome; but not overcoming it won't bring everything down as far as I'm concerned.
Some of the injected code calls upon dynamic SQL. This means at current stored functions are not possible to debug - just stored procedures. There's a way around this for future development. There is no support for triggers, and I don't expect there will be in the near future. No investigation into events as yet.
A video is worth a thousand blogs
Watch a live demo of debugging a simple routine; the demo presents a step-by-step debugging of a routine, listing, getting and setting variables.
http://www.youtube.com/watch?v=yOCERssiHMA
What's the status?
What you've seen in the video is a first actual milestone - not a POC. Still need to implement nested stack level, step-in and step-out commands, conditional breakpoints, worker temporary table access from debugger process. Lot's of stuff, but looking good.
This work is the result of a personal interest. All input, feedback, profound mistakes, feature requests, "dude, there's already a far better tool that does all that" comments, questions -- are welcome!
comments powered by Disqus


This page describes language specific issues to be aware of when writing client or server apps in different languages.
Include these lines in any app file that makes calls to the CSlib.
C++:
#include "cslib.h" // found in src dir using namespace CSLIB_NS;
This is the CSlib class header file and its namespace If you prefer not to use the namespace, you can prepend the namespace to the call that instantiates the CSlib and the pointer it returns, e.g.
CSLIB_NS::CSlib *cs = new CSLIB_NS::CSlib(csflag,mode,str,&world);
C:
#include "cslib_wrap.h" // found in src dir
This is the C-style wrapper on the CSlib class, found in src.
Fortran (2003 or later):
Include these lines in any program element (main program, subroutine, function, etc) which calls the CSlib:
USE iso_c_binding ! standard Fortran module USE cslib_wrap ! found in src or test dir
The iso_c_binding module defines the C-style data types and functions used in calls to CSlib. The cslib_wrap module defines how Fortran calls the C interface to the CSlib. The code for the interface is in src/cslib_wrap.f90 file (also test/cslib_wrap.f90). That file must be compiled with the app; you can simply copy it into the directory with other app source files.
Python:
import cslib as CS # found in src dir from mpi4py import MPI
The first line references the file src/cslib.py which defines a Python CSlib class which wraps the C interface to the CSlib. The second line is only necessary if you are running a parallel Python application, so that you can pass an MPI communicator to the CSlib.
See more details in this section on how to insure these two lines will work in your Python.
For the data types the CSlib supports, these are the equivalent native data types in different languages. If sending a message with this type of data, you need to be sure both the client and server app agree on how to declare the data.
| Data type | C/C++ | Fortran | Python/Numpy | Python/ctypes |
| 32-bit integer | int | integer(4) | intc | c_int |
| 64-bit integer | int64_t | integer(8) | int64 | c_longlong |
| 32-bit floating point | float | real(4) | float32 | c_float |
| 64-bit floating point | double | real(8) | float | c_double |
| string | char * | character(c_char) | N/A | N/A |
Note that a character string in Fortran can also be declared as "character(len=32)" for sending. But for receiving, declare it as "character(c_char), pointer" and use the c_f_pointer() function to convert the received C-style string into the correct Fortran length. This is discussed below.
Note that regular Python does not require declaration of data types. You can assign values like this:
and Python knows whether it is an integer (any precision), floating point, or string, and will send/receive it to/from the CSlib correctly. When using Numpy and ctypes within Python, it is different. When you allocate a vector or multidimentional array of numeric data types, you must use the type identifiers above to declare the data correctly. See the Python test codes in the test dir for examples.
Read more about Numpy data types here:
https://docs.scipy.org/doc/numpy-1.13.0/user/basics.types.html
Read more about ctypes data types here:
https://docs.python.org/2/library/ctypes.html
Character strings in C or C++ are NULL-terminated. This means the string "hello" requires 6 bytes of storage. Strings in Fortran are not NULL-terminated. So "hello" uses only 5 bytes of storage. Or it may be assigned like this:
character(len=32) :: string string = "hello"
in which case 27 space characters are added to the end, to fill a 32-character string.
Internally, the CSlib stores strings in the C/C++ format with a trailing NULL. This means a Fortran app that sends a string must pass it to the CSlib in that format, via the pack_string() method described in this section. For example,
character(len=32) :: str = "hello call cslib_pack_string(cs,1,trim(str)//c_null_char)
The trim() function trims trailing space (if any). A c_null_char is appended.
Likewise a Fortran app that receives a string will receive it in the C format, via the unpack_string() method described in this section. For examples,
character(c_char), pointer :: str(:) => null() ptr = cslib_unpack_string(cs,1) call c_f_pointer(ptr,str,[fieldlen(1)-1])
The c_f_pointer() function assigs the C pointer to the string to the Fortran variable str, and sets its lenght to one less than the received fieldlen(). This removes the trailing NULL.
As explained in this section and this section data in multidimensional arrays can be passed as an argument to pack() or pack_parallel() for sending (or received by unpack_parallel()), but only if the data is stored contiguously in memory.
For Fortran and Python (Numpy arrays or ctypes arrays) this is the case. However for C/C++ it may not be the case, depending on how the app creates a multidimensional array. The data in this kind of 2d Nx3 array:
int a10003;
is stored contiguously. But its dimensions must be specified at compile time.
A "double **" pointer to an Nx3 2d array in C, is more flexible. It can be allocated at run time. But it may not store the 3N values in contiguous memory, depending on how it was allocated. It may be a pointer to N pointers, each of which points at 3 contiguous values. But the N 3-vectors are not contiguous with each other.
The example code in this section and this section assumes the allocation for a 2d array is done contiguously (and later freed) via methods like this. Note that in malloc2d() there are two mallocs, one for 3N doubles (the data), the other for N pointers. A reference like &a00 then points to the data as a 1d chunk and can be passed to pack() or unpack_parallel().
double **a = malloc2d(1000,3); free2d(a);
double **malloc2d(int n1, int n2) int nbytes = n1*n2 * sizeof(double); double *data = (double *) malloc(nbytes); nbytes = n1 * sizeof(double *); double **array = (double **) malloc(nbytes);
int n = 0; for (int i = 0; i < n1; i++) arrayi = &datan; n += n2; return array;
void free2d(double **array) if (array == NULL) return; free(array0); free(array);
Similar mallocs/frees can be written for 3d, 4d, etc arrays.
Multidimensional arrays in Fortran store their data contiguously in memory with the leftmost index varying fastest, and the rightmost index varying slowest. Thus for this array:
integer(4) :: a(2,2)
the order of the elements in memory is a(1,1), a(2,1), a(1,2), a(2,2).
For C/C++ it is the oppposite (assuming the array data is stored in contiguous memory as described above, and not as pointers to pointers). The rightmost index varies fastest, the leftmost index varies slowest. So for this array:
int a22
the order of the elements in memory is a00, a01, a10, a11.
Since the CSlib treats multidimensional arrays as simply a chunk of contiguous memory, if you wish to send an array from a C/C++ app to a Fortran app, or vice versa, you must declare them in the 2 languages consistently. For example, an array declared as Nx3 in C/C++ should be declared as 3xN in Fortran.
As explained in this section, if the CSlib is used with messaging mode = "mpi/one", then both the client and server app are running within the same MPI communicator which spans both the client and server processors, typically MPI_COMM_WORLD. That spanning communicator is passed as an argument when the CSlib is created (instantiated) by the app. A pworld argument is also passed which is the sub-communicator for the processors the client or server app is running on. To create the two sub-communicators, both apps must execute a MPI_Comm_split() before instantiating the CSlib. Note that the MPI_Comm_split() call is synchronous; all processors in both the client and server apps must call it at the same time. Here is example code for this operation in each language. The line with the call to CSlib or cslib is what instantiates the library with the two communicators as arguments.
C++:
int me,nprocs,csflag; MPI_Comm world,partial,both;
MPI_Init(&argc,&argv); world = MPI_COMM_WORLD; MPI_Comm_rank(world,&me); csflag = 0; // 0 for client, 1 for server MPI_Comm_split(world,csflag,me,&partial); both = world; world = partial; // reset app's world,me,nprocs to sub-communicator MPI_Comm_rank(world,&me); MPI_Comm_size(world,&nprocs); cs = new CSlib(csflag,mode,&both,&world);
MPI_Comm_free(&world); // free the sub-commuicator when app exits
C:
identical to C++, except for this final line: cslib_open(cslib,mode,&both,&world,cs);
Fortran:
integer :: me,nprocs,csflag,partial,ierr integer, target :: world,both
call MPI_Init(ierr) world = MPI_COMM_WORLD call MPI_Comm_rank(world,me,ierr) csflag = 0; ! 0 for client, 1 for server call MPI_Comm_split(world,csflag,me,partial,ierr) both = world world = partial ! reset app's world,me,nprocs to sub-communicator call MPI_Comm_rank(world,me,ierr) call MPI_Comm_size(world,nprocs,ierr) call cslib_open_fortran_mpi_one(0,trim(mode)//C_null_char, & c_loc(both),c_loc(world),cs)
call MPI_Comm_free(world,ierr) ! free the sub-commuicator when app exits
Python:
from mpi4py import MPI # this performs MPI Init world = MPI.COMM_WORLD me = world.rank csflag = 0 # 0 for client, 1 for server partial = world.Split(csflag,me) both = world world = partial # reset app's world,me,nprocs to sub-communicator me = world.rank nprocs = world.size cs = CSlib(0,mode,both,world)
world.Free() # free the sub-commuicator when app exits


Heat pump
Leverage the latest heating technology with our quiet, powerful and easy-to-install range of water heating systems that are eco-friendly, energy efficient, and remarkably fast.
Clean, green, water heating
Heat pumps are the most advanced water heating solutions for both residential and commercial applications. Unlike traditional water heaters, heat pumps do not generate heat. Rather, they use electricity to capture surrounding heat, which makes the process almost three times more effective than traditional solutions.
Our VEU program approved heat pumps provide swift and stable flow of hot water, while also being energy efficient and environmentally conscious. They are designed ground-up in Australia and made specifically for the usage patterns in the country.
Features
Wide temp range
With a wide operating temperature range this heat pump is made for Australian conditions. It has an ambient operating range from -7°C to +40°C.
Quiet Operation
Low impact noise, our custom designed fan module allows for quiet operation and effective water heating.
Eco friendly savings
CFC Free, renewable energy. Extracted from the air. Reducing your energy costs by up to 60%. Saving our environment and your wallet.
Government approved
Our Heat Pumps are fully approved under the VIC Energy Saving Program , saving you thousands and delivering you saving for years to come.
Quality component
Did you know that you could save up to 80% on your lighting costs (up to per globe per year) by installing more efficient lighting technology?
Quality component
Did you know that you could save up to 80% on your lighting costs (up to per globe per year) by installing more efficient lighting technology?
How it works?
- Did you know that you could save up to 80% on your lighting costs (up to per globe per year) by installing more efficient lighting technology?
- Recent developments in lighting technology, including LEDs and CFLs, mean that the lighting in your home can be powered more efficiently.
- Not only will the latest energy-efficient lighting reduce your energy bill but it will also reduce your maintenance costs because new lighting technology lasts longer.
- The Victorian Government is committed to helping households and businesses reduce their bills by offering financial incentives for replacing your old lighting equipment.
Our Process
Get the Quote for Free
Schedule an Appointment
Installation by Expert Electricians
Start Saving on electricity bills
Frequently asked questions
Check your eligibility
Talk to one of our professionals to find out if you and your space is eligible for this upgrade.


lwIP code documentation
Main Page
|
Alphabetical List
|
Data Structures
|
File List
|
Data Fields
|
Globals
|
Related Pages
Bug List
Global
pbuf_realloc
(struct pbuf *p, u16_t new_len)
Cannot grow the size of a pbuf (chain) (yet).
Copyright (c) 2001-2003 Swedish Institute of Computer Science


--- layout: page title: Call for Papers ---
Software clones are often a result of copying and pasting as an act of ad-hoc reuse by programmers, and can occur at many levels, from simple statement sequences to blocks, methods, classes, source files, subsystems, models, architectures and entire designs, and in all software artifacts (code, models, requirements or architecture documentation, etc.). Software clone research is of high relevance for software engineering research and practice today.
IWSC series of events has provided a common forum for this important research area as it continues to grow in application breadth and technical depth. IWSC aims to bring researchers and practitioners to evaluate the current state of research, discuss common problems and emerging directions. In particular, we expect the in-depth analysis of use cases and experiences of clone management in practice to further shape our research.
Topics of interest include but not restricted to the following aspects of software clone research:
Each paper will be reviewed by at least three members of the program committee following a full double-blind process. Authors must adhere to SANER's double blind guidelines - https://saner2019.github.io/cfp/ResearchTrackCFP.html. The following types of papers are sought:
Papers must conform to the IEEE proceedings paper format guidelines. If the paper is accepted, at least one author must attend the workshop and present the paper. Accepted papers will be published in the IEEE Xplore Digital Library along with the SANER proceedings.
All submissions must be in PDF and must be submitted online by the deadline via the IWSC 2019 EasyChair conference management system.


Harris files papers for South Carolina presidential primary
by Meg Kinnard, The Associated PressSummary
Harris signed documents just ahead of a Saturday night round table discussion in Columbia
Former Vice-President Joe Biden signed his paperwork Friday
COLUMBIA, S.C. — Kamala Harris has officially signed her papers to be a candidate in South Carolina’s Democratic presidential primary.
Harris signed documents just ahead of a Saturday night round table discussion in Columbia. The California senator is stumping in the state in what her campaign is calling a “Black Women’s Weekend of Action,” a trip focused on the contingency that comprises the Democratic Party’s most consistent supporters.
Harris joins several other candidates who have filed for the Feb. 29 primary in South Carolina, the first Southern state to vote. Former Vice-President Joe Biden signed his paperwork Friday during a stop in Abbeville. Sen. Bernie Sanders of Vermont and Pete Buttigieg, Mayor of South Bend, Indiana, have already filed.
The deadline is Dec. 4.
Meg Kinnard can be reached at http://twitter.com/MegKinnardAP
Meg Kinnard, The Associated Press


Jared Allen is a senior currently attending Trevor Day School. He designed this page in order to document technological pursuits. Enjoy.


Sandesha2/C Coding Conventions
Apache Sandesha2/C coding convensions are as specified in Apache Axis2/C
Coding Conventions


HTML
Living Standard — Last Updated 12 August 2016
Some intro to the document.
First section
Some intro to the first section.


Module: Octokit::Client::Apps
| Relationships & Source Files | |
| Extension / Inclusion / Inheritance Descendants | |
|
Included In:
| |
| Defined in: | lib/octokit/client/apps.rb |
Overview
Methods for the Apps
API
Instance Method Summary
-
#add_repo_to_installation(installation, repo, options = {})
Alias for #add_repository_to_app_installation.
-
#add_repository_to_app_installation(installation, repo, options = {}) ⇒ Boolean
(also: #add_repo_to_installation)
Add a single repository to an installation.
- #add_repository_to_integration_installation(installation, repo, options = {})
-
#app(options = {}) ⇒ Sawyer::Resource
Get the authenticated App.
-
#create_app_installation_access_token(installation, options = {}) ⇒ <Sawyer::Resource>
(also: #create_installation_access_token)
Create a new installation token.
-
#create_installation_access_token(installation, options = {})
Alias for #create_app_installation_access_token.
- #create_integration_installation_access_token(installation, options = {})
-
#delete_installation(installation, options = {}) ⇒ Boolean
Delete an installation and uninstall a GitHub App.
-
#find_app_installations(options = {}) ⇒ Array<Sawyer::Resource>
(also: #find_installations)
Find all installations that belong to an App.
-
#find_installation_repositories_for_user(installation, options = {}) ⇒ Sawyer::Resource
List repositories accessible to the user for an installation.
-
#find_installations(options = {})
Alias for #find_app_installations.
- #find_integration_installations(options = {})
-
#find_organization_installation(organization, options = {}) ⇒ Sawyer::Resource
Enables an app to find the organization's installation information.
-
#find_repository_installation(repo, options = {}) ⇒ Sawyer::Resource
Enables an app to find the repository's installation information.
-
#find_user_installation(user, options = {}) ⇒ Sawyer::Resource
Enables an app to find the user's installation information.
-
#find_user_installations(options = {}) ⇒ Sawyer::Resource
Find all installations that are accessible to the authenticated user.
-
#installation(id, options = {}) ⇒ Sawyer::Resource
Get a single installation.
-
#list_app_installation_repositories(options = {}) ⇒ Sawyer::Resource
(also: #list_installation_repos)
List repositories that are accessible to the authenticated installation.
-
#list_installation_repos(options = {})
Alias for #list_app_installation_repositories.
- #list_integration_installation_repositories(options = {})
-
#remove_repo_from_installation(installation, repo, options = {})
Alias for #remove_repository_from_app_installation.
-
#remove_repository_from_app_installation(installation, repo, options = {}) ⇒ Boolean
(also: #remove_repo_from_installation)
Remove a single repository to an installation.
- #remove_repository_from_integration_installation(installation, repo, options = {})
Instance Method Details
#add_repo_to_installation(installation, repo, options = {})
Alias for #add_repository_to_app_installation.
# File 'lib/octokit/client/apps.rb', line 159
alias add_repo_to_installation add_repository_to_app_installation
#add_repository_to_app_installation(installation, repo, options = {}) ⇒ Boolean
Also known as: #add_repo_to_installation
Add a single repository to an installation
# File 'lib/octokit/client/apps.rb', line 156
def add_repository_to_app_installation(installation, repo, = {}) boolean_from_response :put, "user/installations/#{installation}/repositories/#{repo}", end
#add_repository_to_integration_installation(installation, repo, options = {})
[ GitHub ]# File 'lib/octokit/client/apps.rb', line 161
def add_repository_to_integration_installation(installation, repo, = {}) octokit_warn( 'Deprecated: Octokit::Client::Apps#add_repository_to_integration_installation '\ 'method is deprecated. Please update your call to use '\ 'Octokit::Client::Apps#add_repository_to_app_installation before the next major '\ 'Octokit version update.' ) add_repository_to_app_installation(installation, repo, ) end
#app(options = {}) ⇒ Sawyer::Resource
Get the authenticated App
# File 'lib/octokit/client/apps.rb', line 14
def app( = {}) get 'app', end
#create_app_installation_access_token(installation, options = {}) ⇒ <Sawyer::Resource
>
Also known as: #create_installation_access_token
Create a new installation token
# File 'lib/octokit/client/apps.rb', line 72
def create_app_installation_access_token(installation, = {}) post "app/installations/#{installation}/access_tokens", end
#create_installation_access_token(installation, options = {})
Alias for #create_app_installation_access_token.
# File 'lib/octokit/client/apps.rb', line 75
alias create_installation_access_token create_app_installation_access_token
#create_integration_installation_access_token(installation, options = {})
[ GitHub ]# File 'lib/octokit/client/apps.rb', line 77
def create_integration_installation_access_token(installation, = {}) octokit_warn( 'Deprecated: Octokit::Client::Apps#create_integration_installation_access_token '\ 'method is deprecated. Please update your call to use '\ 'Octokit::Client::Apps#create_app_installation_access_token before the next major '\ 'Octokit version update.' ) create_app_installation_access_token(installation, ) end
#delete_installation(installation, options = {}) ⇒ Boolean
Delete an installation and uninstall a GitHub App
# File 'lib/octokit/client/apps.rb', line 217
def delete_installation(installation, = {}) boolean_from_response :delete, "app/installations/#{installation}", end
#find_app_installations(options = {}) ⇒ Array
<Sawyer::Resource
>
Also known as: #find_installations
Find all installations that belong to an App
# File 'lib/octokit/client/apps.rb', line 25
def find_app_installations( = {}) paginate 'app/installations', end
#find_installation_repositories_for_user(installation, options = {}) ⇒ Sawyer::Resource
List repositories accessible to the user for an installation
# File 'lib/octokit/client/apps.rb', line 203
def find_installation_repositories_for_user(installation, = {}) paginate("user/installations/#{installation}/repositories", ) do |data, last_response| data.repositories.concat last_response.data.repositories end end
#find_installations(options = {})
Alias for #find_app_installations.
# File 'lib/octokit/client/apps.rb', line 28
alias find_installations find_app_installations
#find_integration_installations(options = {})
[ GitHub ]# File 'lib/octokit/client/apps.rb', line 30
def find_integration_installations( = {}) octokit_warn( 'Deprecated: Octokit::Client::Apps#find_integration_installations '\ 'method is deprecated. Please update your call to use '\ 'Octokit::Client::Apps#find_app_installations before the next major '\ 'Octokit version update.' ) find_app_installations( ) end
#find_organization_installation(organization, options = {}) ⇒ Sawyer::Resource
Enables an app to find the organization's installation information.
# File 'lib/octokit/client/apps.rb', line 95
def find_organization_installation(organization, = {}) get "#{Organization.path(organization)}/installation", end
#find_repository_installation(repo, options = {}) ⇒ Sawyer::Resource
Enables an app to find the repository's installation information.
# File 'lib/octokit/client/apps.rb', line 107
def find_repository_installation(repo, = {}) get "#{Repository.path(repo)}/installation", end
#find_user_installation(user, options = {}) ⇒ Sawyer::Resource
Enables an app to find the user's installation information.
#find_user_installations(options = {}) ⇒ Sawyer::Resource
Find all installations that are accessible to the authenticated user
# File 'lib/octokit/client/apps.rb', line 47
def find_user_installations( = {}) paginate('user/installations', ) do |data, last_response| data.installations.concat last_response.data.installations end end
#installation(id, options = {}) ⇒ Sawyer::Resource
Get a single installation
# File 'lib/octokit/client/apps.rb', line 60
def installation(id, = {}) get "app/installations/#{id}", end
#list_app_installation_repositories(options = {}) ⇒ Sawyer::Resource
Also known as: #list_installation_repos
List repositories that are accessible to the authenticated installation
# File 'lib/octokit/client/apps.rb', line 130
def list_app_installation_repositories( = {}) paginate('installation/repositories', ) do |data, last_response| data.repositories.concat last_response.data.repositories end end
#list_installation_repos(options = {})
Alias for #list_app_installation_repositories.
# File 'lib/octokit/client/apps.rb', line 135
alias list_installation_repos list_app_installation_repositories
#list_integration_installation_repositories(options = {})
[ GitHub ]# File 'lib/octokit/client/apps.rb', line 137
def list_integration_installation_repositories( = {}) octokit_warn( 'Deprecated: Octokit::Client::Apps#list_integration_installation_repositories '\ 'method is deprecated. Please update your call to use '\ 'Octokit::Client::Apps#list_app_installation_repositories before the next major '\ 'Octokit version update.' ) list_app_installation_repositories( ) end
#remove_repo_from_installation(installation, repo, options = {})
Alias for #remove_repository_from_app_installation.
# File 'lib/octokit/client/apps.rb', line 183
alias remove_repo_from_installation remove_repository_from_app_installation
#remove_repository_from_app_installation(installation, repo, options = {}) ⇒ Boolean
Also known as: #remove_repo_from_installation
Remove a single repository to an installation
# File 'lib/octokit/client/apps.rb', line 180
def remove_repository_from_app_installation(installation, repo, = {}) boolean_from_response :delete, "user/installations/#{installation}/repositories/#{repo}", end
#remove_repository_from_integration_installation(installation, repo, options = {})
[ GitHub ]# File 'lib/octokit/client/apps.rb', line 185
def remove_repository_from_integration_installation(installation, repo, = {}) octokit_warn( 'Deprecated: Octokit::Client::Apps#remove_repository_from_integration_installation '\ 'method is deprecated. Please update your call to use '\ 'Octokit::Client::Apps#remove_repository_from_app_installation before the next major '\ 'Octokit version update.' ) remove_repository_from_app_installation(installation, repo, ) end


Money Play. How should Red play 65?
pips Red=119 White=131
(CorrectAnswer= 0/0, ErrorScore= 0)
Ahead in the race, stripped on all the outer board points and with the better home board, everything points to a running play and 21/10 is clearly the correct play. 13/8, 13/7 only postpones matters. Red must go now despite the lack of duplication.
Anything other than 21/10 is at least a double blunder!
Anything other than 21/10 is at least a double blunder!
1. Cubeful 2-ply 21/10 Eq.: +0.179 0.524 0.167 0.003 - 0.476 0.091 0.003 2. Cubeful 2-ply 13/8 13/7 Eq.: +0.052 (-0.127) 0.492 0.111 0.002 - 0.508 0.050 0.001 3. Cubeful 2-ply 13/2 Eq.: +0.010 (-0.169) 0.485 0.110 0.001 - 0.515 0.055 0.002 4. Cubeful 2-ply 8/3 8/2 Eq.: +0.009 (-0.170) 0.489 0.131 0.001 - 0.511 0.078 0.003 5. Cubeful 0-ply 21/16 8/2 Eq.: -0.195 (-0.373) 0.440 0.181 0.003 - 0.560 0.196 0.012


Coordinator at Luminous seminar organised under UNESCO
YMCA University of Science and Technology,HRCoordinated the organisation of various literary and art events under Luminous seminar
Coordinated the organisation of various literary and art events under Luminous seminar
Successfully cordinated in Science Conclave for varoius activities under HAS


Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| AnimatedComponent
| com.pblabs.engine.components | Base class for components that need to perform actions every frame. | |
| AnimationController
| com.pblabs.rendering2D | Manage sprite sheet and frame selection based on named animation definitions. | |
| AnimationControllerInfo
| com.pblabs.rendering2D | Information describing an animation, for use in an AnimationController. | |
| AnimationEvent
| com.pblabs.animation | Event type used by the Animator class to indicate when certain playback events have happened. | |
| Animator
| com.pblabs.animation | Class for animating between a start value and end value. | |
| AnimatorComponent
| com.pblabs.animation | Component for animating any value on its owner. | |
| AnimatorType
| com.pblabs.animation | An enumeration that holds all the possible values for a type of animation. | |
| BackgroundMusicComponent
| com.pblabs.sound | Simple component to manage background music. | |
| BaseScreen
| com.pblabs.screens | Most basic implementation of IScreen. | |
| BasicSpatialManager2D
| com.pblabs.rendering2D | Basic 2d spatial manager that stores everything in a list. | |
| BasicState
| com.pblabs.components.stateMachine | Simple state that allows for generic transition rules. | |
| BasicThinkingState
| com.pblabs.components.stateMachine | ||
| BitmapDataScene
| com.pblabs.rendering2D | A scene which draws to a BitmapData. | |
| BitmapRenderer
| com.pblabs.rendering2D | Simple way to render a bitmap to a scene. | |
| Box2DDebugComponent
| com.pblabs.box2D | Helper component to visualize Box2D debug state. | |
| Box2DManagerComponent
| com.pblabs.box2D | ||
| Box2DSpatialComponent
| com.pblabs.box2D | Wraps a b2Body for use with a Box2DManagerComponent and integration into PushButton Engine. | |
| BuildVersion
| com.pblabs.engine.version | ||
| BulkLoaderResourceProvider
| com.pblabs.engine.resource.provider | The BulkLoaderResourceProvider provides the ResourceManager with resources that are loaded using this provider's BulkLoader instance | |
| CellCountDivider
| com.pblabs.rendering2D.spritesheet | Divide a spritesheet into cells based on count - ie, 4 cells by 3 cells. | |
| CircleCollisionShape
| com.pblabs.box2D | ||
| CollisionEvent
| com.pblabs.box2D | ||
| CollisionShape
| com.pblabs.box2D | ||
| Console
| com.pblabs.engine.debug | Process simple text commands from the user. | |
| ContactFilter
| com.pblabs.box2D | ||
| ContactListener
| com.pblabs.box2D | ||
| DataComponent
| com.pblabs.engine.components | ||
| DataResource
| com.pblabs.engine.resource | This is a Resource subclass for arbitrary data. | |
| DeathState
| com.pblabs.components.stateMachine | State which destroys its owning container when it is entered. | |
| DelayState
| com.pblabs.components.stateMachine | State that enforces a delay (measured in ticks) before attempting to transition. | |
| DisplayObjectRenderer
| com.pblabs.rendering2D | Base renderer for Rendering2D. | |
| DisplayObjectScene
| com.pblabs.rendering2D | Basic Rendering2D scene; it is given a SceneView and some DisplayObjectRenderers, and makes sure that they are drawn. | |
| DisplayObjectSceneLayer
| com.pblabs.rendering2D | Layer within a DisplayObjectScene which manages a list of DisplayObjectRenderers. | |
| EmbeddedResourceProvider
| com.pblabs.engine.resource.provider | The EmbeddedResourceProvider provides the ResourceManager with the embedded resources that were loaded from ResourceBundle and ResourceBinding classes This class works using a singleton pattern so when resource bundles and/or resource bindings are initialized they will register the resources with the EmbeddedResourceProvider.instance | |
| EntityComponent
| com.pblabs.engine.entity | An implementation of the IEntityComponent interface, providing all the basic functionality required of all components. | |
| Enumerable
| com.pblabs.engine.serialization | Base class that implements common functionality for enumeration classes. | |
| EventSoundTrigger
| com.pblabs.components.basic | Play sounds when events are triggered on an entity. | |
| ExceptionAppender
| com.pblabs.engine.debug | ||
| FallbackResourceProvider
| com.pblabs.engine.resource.provider | The LoadedResourceProvider is used by the ResourceManager to request resources that no other resource provider can provide. | |
| FixedSizeDivider
| com.pblabs.rendering2D.spritesheet | Divide a sprite sheet into fixed-size cells. | |
| FlexSceneView
| com.pblabs.rendering2D.ui | ||
| FlexSDKVersion
| com.pblabs.engine.version | Utility class to parse Flex SDK version strings. | |
| FSMComponent
| com.pblabs.components.stateMachine | Component that wraps a state machine and updates it based on game ticks. | |
| GoogleSpreadsheetTweaker
| com.pblabs.tweaker | Put values from a Google Spreadsheet into your game for tweaking purposes. | |
| GroupManagerComponent
| com.pblabs.engine.components | Utility class to manage a group of entities marked with GroupManagerComponent. | |
| GroupMemberComponent
| com.pblabs.engine.components | Helper component to group entities. | |
| GroupReference
| com.pblabs.engine.mxml | The GroupReference class is meant to be used as an MXML tag to associate groups with level numbers in the LevelManager. | |
| HealthComponent
| com.pblabs.components.basic | General purpose component for tracking health. | |
| HealthEvent
| com.pblabs.components.basic | Event fired by the HealthComponent on the entity when health changes. | |
| IAnimatedObject
| com.pblabs.engine.core | This interface should be implemented by objects that need to perform actions every frame. | |
| ICachingLayer
| com.pblabs.rendering2D | Interface for a scene layer which does caching and needs to know when a renderer has changed its state. | |
| ICopyPixelsRenderer
| com.pblabs.rendering2D | This interface is implemented by objects that support a fast bitmap render path. | |
| IEntity
| com.pblabs.engine.entity | Game objects in PBE are referred to as entities. | |
| IEntityComponent
| com.pblabs.engine.entity | A component in PBE is used to define specific pieces of functionality for game entities. | |
| ILayerMouseHandler
| com.pblabs.rendering2D | Implemented by layers which do their own entities-under-point logic. | |
| ILogAppender
| com.pblabs.engine.debug | ||
| IMachine
| com.pblabs.components.stateMachine | Base interface for a finite state machine. | |
| ImageResource
| com.pblabs.engine.resource | This is a Resource subclass for image data. | |
| ImageScreen
| com.pblabs.screens | Simple screen to display an image. | |
| IMobileSpatialObject2D
| com.pblabs.rendering2D | Interface that provides mobile spatial information. | |
| InputKey
| com.pblabs.engine.core | Enumeration class that maps friendly key names to their key code equivalent. | |
| InputManager
| com.pblabs.engine.core | The input manager wraps the default input events produced by Flash to make them more game friendly. | |
| InputMap
| com.pblabs.engine.core | This class wraps the InputManager to allow for better control over input events. | |
| Interpolated2DMoverComponent
| com.pblabs.rendering2D | A simple spatial component which moves towards a goal point and heading. | |
| IPBObject
| com.pblabs.engine.core | Interface for a named object that can exist in a group or set. | |
| IPrioritizable
| com.pblabs.engine.core | Minimal interface required by SimplePriorityQueue. | |
| IPropertyBag
| com.pblabs.engine.entity | Minimal interface for accessing properties on some object. | |
| IQueuedObject
| com.pblabs.engine.core | An object which will be called back at a specific time. | |
| IResourceProvider
| com.pblabs.engine.resource.provider | This interface should be implemented by objects that can provide resources to the resourceManager | |
| IScene2D
| com.pblabs.rendering2D | Base interface for a 2d scene. | |
| IScreen
| com.pblabs.screens | Interface for a screen which can be managed by the ScreenManager. | |
| ISerializable
| com.pblabs.engine.serialization | Provides an interface for objects to override the default serialization behavior. | |
| ISoundHandle
| com.pblabs.sound | A reference to an actively playing sound. | |
| ISoundManager
| com.pblabs.sound | Interface for sound managers. | |
| ISpatialManager2D
| com.pblabs.rendering2D | Basic interface for 2D spatial database. | |
| ISpatialObject2D
| com.pblabs.rendering2D | Object with extents and ability to be ray-casted. | |
| ISpriteSheetDivider
| com.pblabs.rendering2D.spritesheet | Base interface for descriptions about how frames are laid out in a sprite sheet. | |
| IState
| com.pblabs.components.stateMachine | A state in a state machine. | |
| IThinkingState
| com.pblabs.components.stateMachine | ||
| ITickedObject
| com.pblabs.engine.core | This interface should be implemented by objects that need to perform actions every tick, such as moving, or processing collision. | |
| ITransition
| com.pblabs.components.stateMachine | Transition interface used by BasicState. | |
| IUITarget
| com.pblabs.rendering2D.ui | Interface a UI element must implement to work with the DisplayObjectScene or its subclasses. | |
| JavascriptLogListener
| com.pblabs.engine.debug | Simple listener to dump log events out to javascript. | |
| LevelEvent
| com.pblabs.engine.core | The LevelEvent is used by the LevelManager to dispatch information about the loaded status of levels. | |
| LevelFileReference
| com.pblabs.engine.mxml | The LevelFileReference class is meant to be used as an MXML tag to associate level files with level numbers in the LevelManager. | |
| LevelManager
| com.pblabs.engine.core | The LevelManager allows level files and groups to be added to a specific level so they can be automatically managed when that level is loaded or unloaded. | |
| LogColor
| com.pblabs.engine.debug | ||
| LogEntry
| com.pblabs.engine.debug | Log entries are automatically created by the various methods on the Logger class to store information related to an entry in the log. | |
| LogEvent
| com.pblabs.engine.debug | A LogEvent is an event used by the Logger to dispatch log related information. | |
| Logger
| com.pblabs.engine.debug | The Logger class provides mechanisms to print and listen for errors, warnings, and general messages. | |
| LogViewer
| com.pblabs.engine.debug | Console UI, which shows console log activity in-game, and also accepts input from the user. | |
| Machine
| com.pblabs.components.stateMachine | Implementation of IMachine; probably any custom FSM would be based on this. | |
| MachineDescription
| com.pblabs.components.stateMachine | ||
| MovieClipRenderer
| com.pblabs.rendering2D | Renderer which is for displaying MovieClips/SWFs and playing their animation correctly. | |
| MP3Resource
| com.pblabs.engine.resource | Load Sounds from MP3s using Flash Player's built in MP3 loading code. | |
| MultiSpriteSheetHelper
| com.pblabs.rendering2D.spritesheet | Helper to manage many similar sprite sheets (for instance, multiple sheets for the same character). | |
| NameManager
| com.pblabs.engine.core | The name manager stores references to PBObjects that have been given names. | |
| ObjectType
| com.pblabs.engine.core | An ObjectType is an abstraction of a bitmask that can be used to associate objects with type names. | |
| ObjectTypeManager
| com.pblabs.engine.core | The ObjectTypeManager, together with the ObjectType class, is essentially an abstraction of a bitmask to allow objects to be identified with friendly names, rather than complicated numbers. | |
| OrderedArray
| com.pblabs.engine.core | An ordered associative array with a working length property. | |
| PBButton
| com.pblabs.rendering2D.ui | Simple button for use in creating simple UIs. | |
| PBE
| com.pblabs.engine | Utility class to simplify working with PushButton Engine. | |
| PBGroup
| com.pblabs.engine.core | A group which owns the objects contained it. | |
| PBLabel
| com.pblabs.rendering2D.ui | Simple label for simple UIs. | |
| PBObject
| com.pblabs.engine.core | Base implementation of a named object that can exist in PBSets or PBGroups. | |
| PBSet
| com.pblabs.engine.core | Set of PBObjects. | |
| PBUtil
| com.pblabs.engine | Contains math related utility methods. | |
| PlaceholderScreen
| com.pblabs.screens | Simple placeholder screen which has a background fill and a caption in the top left. | |
| PointAnimator
| com.pblabs.animation | Animator subclass for animating the flash.geom.Point class. | |
| PolygonCollisionShape
| com.pblabs.box2D | ||
| ProcessManager
| com.pblabs.engine.core | The process manager manages all time related functionality in the engine. | |
| Profiler
| com.pblabs.engine.debug | Simple, static hierarchical block profiler. | |
| PropertyReference
| com.pblabs.engine.entity | A property reference stores the information necessary to lookup a property on an entity. | |
| PropertyTransition
| com.pblabs.components.stateMachine | Check that a component container property evaluates to some value before changing state. | |
| RayHitInfo
| com.pblabs.rendering2D | Information about the results of a ray cast. | |
| RenderCacheKeyManager
| com.pblabs.rendering2D | Helper class to manage RenderCacheKey values; basically just a global int that we can increment to get new values to trigger cache invalidation. | |
| Resource
| com.pblabs.engine.resource | A resource contains data for a specific type of game asset. | |
| ResourceBinding
| com.pblabs.engine.mxml | The ResourceBinding class is meant to be used as an MXML tag to embed resources in the project's resulting .swf file. | |
| ResourceBundle
| com.pblabs.engine.resource | The resource bundle handles automatic loading and registering of embedded resources. | |
| ResourceEvent
| com.pblabs.engine.resource | A ResourceEvent is an Event used by a Resource to dispatch load status information. | |
| ResourceManager
| com.pblabs.engine.resource | The resource manager handles all tasks related to using asset files (images, xml, etc) in a project. | |
| ResourceProviderBase
| com.pblabs.engine.resource.provider | The ResourceProviderBase class can be extended to create a ResourceProvider that will auto register with the ResourceManager | |
| SceneAlignment
| com.pblabs.rendering2D | Helper class for controlling alignment of scene relative to its position. | |
| SceneView
| com.pblabs.rendering2D.ui | This class can be set as the SceneView on the BaseSceneComponent class and is used as the canvas to draw the objects that make up the scene. | |
| SchemaGenerator
| com.pblabs.engine.core | This class generates a schema file for the application so it can be edited by the PBEditor. | |
| ScreenManager
| com.pblabs.screens | A simple system for managing a game's UI. | |
| Serializer
| com.pblabs.engine.serialization | Singleton class for serializing and deserializing objects. | |
| SimplePriorityQueue
| com.pblabs.engine.core | A priority queue to manage prioritized data. | |
| SimpleShapeRenderer
| com.pblabs.rendering2D | Draw a simple shape, a box or a circle, with color. | |
| SimpleSpatialComponent
| com.pblabs.rendering2D | Very basic spatial component that exists at a position. | |
| SoundCategory
| com.pblabs.sound | State pertaining to a whole category of sounds. | |
| SoundManager
| com.pblabs.sound | This class implements the ISoundManager interface. | |
| SoundResource
| com.pblabs.engine.resource | Parent class for any resources which provide Sound objects. | |
| SplashScreen
| com.pblabs.screens | Simple screen to display an image, and advance to another screen when the user clicks. | |
| SpriteContainerComponent
| com.pblabs.rendering2D.spritesheet | An abstract class to allow access to a set of sprites. | |
| SpriteRenderer
| com.pblabs.rendering2D | Render Component that will load and render a ImageResource as a Sprite | |
| SpriteSheetComponent
| com.pblabs.rendering2D.spritesheet | Handles loading and retrieving data about a sprite sheet to use for rendering. | |
| SpriteSheetRenderer
| com.pblabs.rendering2D | ||
| Stats
| com.pblabs.engine.debug | ||
| SWFResource
| com.pblabs.engine.resource | This is a Resource subclass for SWF files. | |
| SWFSpriteSheetComponent
| com.pblabs.rendering2D.spritesheet | A class that is similar to the SpriteSheetComponent except the frames are loaded by rasterizing frames from a MovieClip rather than splitting a single image. | |
| TemplateEvent
| com.pblabs.engine.core | The TemplateEvent is used by the TemplateManager to dispatch information about the loaded status of groups. | |
| TemplateManager
| com.pblabs.engine.core | The template manager loads and unloads level files and stores information about their contents. | |
| TestForMetadata
| com.pblabs.engine.serialization | Helper class to make sure metadata is being included. | |
| ThinkingComponent
| com.pblabs.engine.components | Base class for components which want to use think notifications. | |
| ThinkingMachineInstance
| com.pblabs.components.stateMachine | A state machine which shares its description with other machines. | |
| TickedComponent
| com.pblabs.engine.components | Base class for components that need to perform actions every tick. | |
| TraceAppender
| com.pblabs.engine.debug | Simply dump log activity via trace(). | |
| Transition
| com.pblabs.components.stateMachine | Basic, always-on transition. | |
| TransitionEvent
| com.pblabs.components.stateMachine | Machine fires this event whenever it changes state. | |
| TweakerMapEntry
| com.pblabs.tweaker | Map a cell (specified in standard spreadsheet notation, ie E4) to a PropertyReference. | |
| TweakerMapGroup
| com.pblabs.tweaker | ||
| TypeReference
| com.pblabs.engine.mxml | The TypeReference class is meant to be used as an MXML tag to force inclusion of specific types in a project. | |
| TypeUtility
| com.pblabs.engine.serialization | TypeUtility is a static class containing methods that aid in type introspection and reflection. | |
| UIAppender
| com.pblabs.engine.debug | LogAppender for displaying log messages in a LogViewer. | |
| VersionDetails
| com.pblabs.engine.version | Utility class to store version information. | |
| VersionType
| com.pblabs.engine.version | Enumeration of different runtime types. | |
| VersionUtil
| com.pblabs.engine.version | Utility class to determine the version of the Flex SDK we are compiled against, and what runtime we are on. | |
| XMLResource
| com.pblabs.engine.resource | This is a Resource subclass for XML data. |


Something short and leading about the collection below—its contents, the creator, etc. Make it short and sweet, but not too short so folks don't simply skip over it entirely.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
Album example is © Bootstrap, but please download and customize it for yourself!
New to Bootstrap? Visit the homepage or read out getting started guide.


Calendar
-
Week 1Tues Jan 22 & Thurs Jan 24<Workshop>
Tuesday 1/22
- Class introductions
- Class overview
- Sign up for reading presentations
- Lecture: History of the Internet
- Lecture: Concrete Poetry to ASCII Art
- Overview of P1 and begin first exercise ASCII Town
For Thursday
- Finish the exterior of your ASCII House
- Discussion about websites we like and why (add links to Week 1 Paper Doc)
- Read Emoticon, Emoji, Text II: Just ASCII
- Join our class Slack group
Thursday 1/18
- Review ASCII House exteriors via gallery walkthrough
- Discuss Emoticon, Emoji, Text II: Just ASCII
- Review Technical Document: HTML Part 1
- In-Class Exercise: Class Website
- Head to GD Semester Kick-off: Kate Elazegui Lecture
For next week
- Make sure your class site is linked to the Week 2 Paper Doc
- ASCII Town – finish the interior of your house. We will link them to your class site together in class.
- Codecademy Learn HTML: Unit 1 – HTML Elements and Structure (from "Intro to HTML" to "HTML tags quiz"—you can skip "Fashion Blog")
- Read How Geocities Suburbanized the Internet, add 3 discussion questions based on the reading to the Week 2 Paper Doc
-
Week 2Tues Jan 29 & Thurs Jan 31
Tuesday 1/29
- Discuss How Geocities Suburbanized the Internet
- Do In-class exercise 2: Link your ASCII house to your class website
- Begin Interview exercise
For Thursday
- Finish the On your own portion of In-Class exercise 2.
- Finish Part 1: HTML exercise: “Format an interview” of the Interview exercise
Thursday 1/31
- Review ASCII Town
- Review structure: The designer will spend a few minutes talking about their decisions motivations. Then the discussion, led by one student, will be opened up to the class. Each student will act as a primary critic to one of your classmates, meaning everyone will be responsible for leading the class discussion around one other student's work. To simplify the selection process, you will be responsible for leading the discussion for the person who presents after you.
- Review Technical Document: CSS Part 1
- Begin working on Part 2: CSS exercise: “Style an interview x2” of the Interview exercise
For next week
- Finish Interview exercise, upload it to Github, and link it to your class website
- Codecademy Learn CSS: Selectors and Visual Rules, and The Box Model (do the Interactive Lesson modules)
-
Week 3Tues Feb 5 & Thurs Feb 7
Tuesday 2/5
- First review for Exercise 1: Interview
- Continue working on Interview exercise in class.
- For Thursday: Add a font from Google fonts to your Interview page. See Typewolf's top 40 Google fonts if you want some guidance. Please note that Typewolf doesn't link directly to Google fonts—find the name of the font you want to use, and then search for it on Google fonts.
Thursday 2/7
- New class policy: On critique days, it's required to submit questions to our class Slack channel by noon
- Coding process review
- Second review for Exercise 1: Interview
- Begin Exercise 2: Flags
- Go over CSS 2: Positioning & Display
For next week
- Finish Part 1 of Exercise 2: Flags. Be ready to show (1) the local/national flag you chose, and (2) present a proposal for your personal flag.
- Codecademy Learn CSS: Units 3–5 (do the Interactive Lesson modules only)
- Read Captives of the Cloud: Part I, add 3 discussion questions based on the reading to the Week 4 Paper Doc
- Reminder: Kyle and Cameron will lead the reading discussion
-
Week 4Tues Feb 12 & Thurs Feb 14
Tuesday 2/12
- Reading presentation by Kyle and Cameron and discussion about Captives of the Cloud: Part I
- Review Part 1 of Exercise 2: Flags (national/local flag and proposals for your personal flag)
- Lecture: Internet Geography
- Do In-Class Exercise 3: “Mickey”
Thursday 2/14
- Class will be held in room E2 (by Timken lecture hall). It will be a combined class with Chris Hamamoto's section because I won't be able to attend.
- Continue working on Flags exercise
For next week
- Finish Part 2 of the Flags exercise, upload it to Github, and link it to your class website
- Add the link to the Week 5 Paper doc
- Don't forget, it's required to submit any questions you have about your exercise to our class Slack channel by noon on Tuesday, 2/19.
-
Week 5Tues Feb 19 & Thurs Feb 21
Tuesday 2/19
- Room change: Class is in E1
- Review Part 2 of Exercise 2: Flags (your flags drawn in HTML)
- The link should be added to the Week 5 Paper doc before class begins
- Don't forget, it's required to submit any questions you have about your exercise to our class Slack channel by noon on Tuesday, 2/19.
- Lecture: Relational/Conditional
- Begin Exercise 3: Multiples
For Thursday
- Finish Part 1 of Multiples exercise
Thursday 2/21
- Room change: Class is in E4
- Review Part 1 of Exercise 3: Multiples
- Technical lecture: Media Queries
- Work time
For next week
- Read Towards Relational Design and Conditional Design Manifesto
- Add 3 discussion questions based on the readings to the Week 6 Paper Doc
- Leona and Eileen will lead the reading discussion
- Finish Part 2 of Exercise 3: Multiples
Week 6Tues Feb 26 & Thurs Feb 28Tuesday 2/26
- Reading discussion led by Eileen and Leona
- Review Part 2 of Exercise 3: Multiples
- Lecture: Trust and Time
- Begin Exercise 4: Sensory Experience
For Thursday
- Finish Part 1 of Exercise 4: Sensory Experience
Thursday 2/26
- Technical lecture: CSS 4. Hover & Animation
- Review Part 1 of Exercise 4: Sensory Experience
For next week
- Finish Part 2 of Exercise 4: Sensory Experience, upload it to Github, and link it to your class website
- Add the link to the Week 7 Paper doc
Week 7Tues Mar 5 & Thurs Mar 7</Workshop> <P1>Tuesday 3/5
- Fill out class evaluation forms
- Midterm 1-on-1 meetings
- Begin reading How to Make Research-Driven Art
For Thursday
- Finish your responses to the reading questions, and make sure your answers are in the Week 7 Doc.
Thursday 3/7
- Review Part 2 of Exercise 4: Sensory Experience
- Introduction to Project 1
- Answers to the questions on How to Make Research-Driven Art are due in the Week 7 Paper Doc
- We'll head to the Nave Presentation Space at 5:50pm to attend the in-fo.co lecture
For next week
- Complete Part 1 of Project 1: Define the aspect of your early internet experience you want to document and why. Determine 2 proposals for your time capsule's subject matter and find at least 20 supporting images.
Week 8Tues Mar 12 & Thurs Mar 14Tuesday 3/12
- Part 1 of Project 1 is due
- Lecture: Designing for the Web
- Meet in groups of 4 with Livia and Jillian to go over your project proposals
- Work on your high-fidelity design proposals
For Thursday
Finish your high-fidelity design proposals and be ready to present them to the class:
- You should have 2 distinct visual proposals created in graphics software
- Proposals need to show at least 9 images and non-default web font(s)
- Each proposal needs to show two states: one default state, and one hover or other interactive state
- Each proposal should have two screens each, for a total of 4 screens
Thursday 3/14
- High-fidelity design proposals are due (see above for requirements)
- Review design proposals
- Lecture: Interactive Prototypes
- Work time
For next week
Part 2 of Project 1 is due:
- Finalize your 1-sentence description of your website's narrative (what story are you trying to tell?)
- Choose 1 proposal to refine
- Continue to refine your design in graphics software
- Create an interactive prototype to share your designs. More info about prototyping resources here.
- Post the link to your interactive prototype in the Week 9 Paper doc.
Week 9Tues Mar 19 & Thurs Mar 21Tuesday 3/19
- Links to your interactive prototypes should be in the Week 9 Paper doc
- Review Part 2 of Project 1 (your interactive prototypes)
- Lecture by Jenny Odell
For Thursday
- Do Codecademy Learn CSS: Unit 6 tutorial on Grid
- Finish refining your design
- All draft content should be in place
- Begin researching relevant coding topics
Thursday 3/21
- Class will meet in room E2
- Coding workshop: CSS Grid
- Work time: Start coding your websites
For next week
Spring break! When we return from break, the following will be due:
- Your websites should be 75% complete. Add links to the Week 10 Paper doc
- The second reading for this project, The Cobweb, will be due after break. For this reading, you will need to answer the questions I give you AND come up with 3 questions of your own.
- Leo and ? will give a reading presentation for The Cobweb
- Answers to the reading questions for The Cobweb are due in the Week 10 Paper doc
Spring Break, No ClassWeek 10Tues Apr 2 & Thurs Apr 4</P1>Tuesday 4/2
- Links to your 75% complete websites should be in the Week 10 Paper doc
- Links to your reading questions should be in the Week 10 Paper doc
- Review websites and reading questions
Thursday 4/4
- Combined class will meet in room E5
- Working time / technical feedback
For next week
- Project 1 final critique. Post links to your final websites in the Week 11 Paper doc BEFORE CLASS.
Week 11Tues Apr 9 & Thurs Apr 11<P2>Tuesday 4/9
- Project 1 final critique
- Links to your final websites need to be in the Week 11 Paper doc BEFORE CLASS.
- Guest critic: Helen Ip
Thursday 4/11
- Final websites for Project 1 due
- Introduction to Project 2
- In-class exercise: Spreadsheet Typeface
- Hope Meng lecture in Helzel Boardroom
For next week
- Step 1 of Project 2 due: 3 unique directions for your typeface
Week 12Tues Apr 16 & Thurs Apr 18Tuesday 4/16
- Review 3 unique directions for your typeface
- Lecture on Juriaan Schrofer
For Thursday
- Review full alphabet for 1 direction
Thursday 4/18
- Review full alphabet for 1 direction
- Guest critic: Grace Lee
For next week
- Have 4 characters of your alphabet coded
- Read Computed Type Design
- Ayesha and Yuki will give a presentation on the reading
- Percy and Cici will give a presentation on a related topic
Week 13Tues Apr 23 & Thurs Apr 25Tuesday 4/23
- Ayesha and Yuki reading presentation
- Percy and Cici related topic presentation
- Individual desk crits / work time
For Thursday
- Please create two unique proposals (using Illustrator, Sketch, Figma, or another sketching tool) for the website your typeface will live on. How can your website's focus not only reinforce but push forward the concept of your typeface?
Thursday 4/25
- Review website proposals in small groups
For next week
- Your project should be 25% done
- Read The Bauhaus Connection in Google’s New Logo
- Alia and Seoju will give a presentation on the reading
- Yixun will give a presentation on a related topic
Week 14Tues Apr 30 & Thurs May 2Tuesday 4/30
- Alia and Seoju will give a presentation on The Bauhaus Connection in Google’s New Logo
- Yixun will give a presentation on a Herbert Bayer's Universal Alphabet
- Review of 25% final projects
- Don't forget to have a name for your typeface, to show the full typeface (including numbers and punctuation) on your website, and to set at least one word or phrase in your typeface
For Thursday
- Keep going, your project should be 50% done by the end of Thursday's class
Thursday 5/2
- Work day
- By the end of class, your project should be 50% done
For next week
- Your project should be 90% done
- Final critique on Thursday, 5/9
Week 15Tues May 7 & Thurs May 9</P2>Tuesday 5/7
- Workday
- 90% final review
For Thursday
- Final crit
- Links to your websites MUST be in the Week 15 Paper Doc BEFORE the crit starts
- Don't forget to update your class websites with all your work. That's how I'll be grading final projects.
Thursday 5/9
- Final crit with guest critics
- Links to your websites MUST be in the Week 15 Paper Doc BEFORE the crit starts
- Don't forget to update your class websites with all your work. That's how I'll be grading final projects.


<tripod-hero-marquee>
.<tripod-hero-marquee desktop-layout>
with a distributed <div>
background.<tripod-hero-marquee>
with a distributed <iron-image>
background at mobile width.<tripod-hero-marquee desktop-layout>
with a distributed <iron-image>
background and content-position="center-left"
.<tripod-hero-marquee desktop-layout>
as above, with taller aspect ratio.<tripod-hero-marquee desktop-layout>
with a distributed <video>
background.<tripod-hero-marquee desktop-layout>
with a distributed <iron-image>
background and content-layout="grid"
.Anything can be slotted into the component, like this paragraph element, and positioned with a high degree of specificity with CSS Grid. Browser support isn't great now, but tripod-hero-marquee will be ready when you are!


ONE? RULEBOOK
1st Edition
Written 14th June 2020Preamble
Thank you for playing our game! One? was created out of a modified version of Uno called Uno with Extended Rules. These were the creator's house rules. As much as that was fun, the Tabletop Simulator game we based it on had no scripts, and we wanted to add more rules. This is when One? was first thought up. We immediately got to work on designing the cards and how the rules would work, as well as looking in to Tabletop Simulator's scripting system. This rulebook is constantly being updated with new official rules and new house rules so we suggest always coming back to it every now and then to check if anything has changed.
On that note, if you have any house rules you want to add to this rulebook, feel free to open an issue on GitHub.


Go back to interactive view
Covid-19 Tracker
Coronavirus Cases:
Active Cases
799,419
Recovered Cases
225,422
Death
58,243
Country, Other
Total Cases
New Cases
Total Deaths
New Deths
Total Recovered
Active Cases
Serious, Critical Cases
Tot Cases/ 1M pop
Deaths/ 1M pop
Total Tests
Tests/ 1M pop
×
Coronavirus Cases:
Active Cases
799,419
Recovered Cases
225,422
Death
58,243
New Cases
58,243
New Death
58,243
Total Test
58,243


Why I Love Swift
Because.
This would take a lot more lines in Objective-C, and be less clear.
Here’s the extension for it:
extension Array {
func partitionBy(predicate: (Element -> Bool)) -> ([Element], [Element]) {
var left = [Element]()
var right = [Element]()
for elem in self {
if predicate(elem) {
left.append(elem)
} else {
right.append(elem)
}
}
return (left, right)
}
}


Siren
finder
Detect your location
Address Search
City Overview
City view >
Filter Data
Filter by type:
Violent Crimes
Non-Violent Crimes
Sex Crimes
Vehicle Crimes
Quality of Life
Filter by time:
Incidents today
Incidents this Month
Incidents in
your area
Incidents in
all of Seattle
Display All Incidents >>>


Pick your toppings! (Each toppings are $1)
We will email the order confirmation to your email at
© Kenny Halim


!= styles ?>

= title ?>
!= toolbar ?>
Tests completed in
milliseconds.
assertions of
passed,
failed.
(
,
,
)
failed
!= _include('qunit.js') ?>


We are a group of 41 leaders from Ascension Leadership Academy. As a team we are committed to creating a world of Freedom, Love, and Transformation.
Why I am supporting Safelight's cause... It took me a long time to admit outloud that I had been in an abusive relationship for roughly the last year an d half of my college career. I studied domestic violence/interpersonal partner violence during that time, but continued to do what many people trapped in those relationships do...
I"is it worth it?", "do you really think that's what love is?", and yes, even when said "you study this stuff, you know what this is, why do you let yourself go through this?"
Our Mission:
To raise $85,000 by October 14, 2017, in support of the Coalition to Abolish Slavery and Trafficking Los Angeles (CAST LA) and it's mission to build a future where Human Trafficking exists.
NYC Marathon 2016 was the most awesome race of all to date. The day was beautiful, the crowd fantastic, and I had a great day in the Big Apple even after taking a spill at Mile 13.  And who keeps running because 'broken' didn't cross her mind? That would be me. What a learning curve!
Our Vission:
Why I am supporting Safelight's cause... It took me a long time to admit outloud that I had been in an abusive relationship for roughly the last year an d half of my college career. I studied domestic violence/interpersonal partner violence during that time, but continued to do what many people trapped in those relationships do... I stayed; even when asked "why?", "is it worth it?", "do you really think that's what love is?", and yes, even when said "you study this stuff, you know what this is, why do you let yourself go through this?"
-
December 28
Can you help us spread the word?
Hi supporters!
Can you help us spread the word about this fundraiser with friends or family who might be interested?Here's the link:
https://www.xpeedstudio.com/projects/923398342/bodycartography-projects-20th-anniversary -
December 28
Can you help us spread the word?
Hi supporters!
Can you help us spread the word about this fundraiser with friends or family who might be interested?Here's the link:
https://www.xpeedstudio.com/projects/923398342/bodycartography-projects-20th-anniversary -
December 28
Can you help us spread the word?
Hi supporters!
Can you help us spread the word about this fundraiser with friends or family who might be interested?Here's the link:
https://www.xpeedstudio.com/projects/923398342/bodycartography-projects-20th-anniversary
On the evening of November 10th, the audience at New York’s Metry opolitiona era was treated to the briefest of delights.
On the evening of November 10th, the audience at New York’s Metry opolitiona era was treated to the briefest of delights.
On the evening of November 10th, the audience at New York’s Metry opolitans Opera was treated to the briefest of delights.
On the evening of November 10th, the audience at New York’s Metry opolitans Opera was treated to the briefest of delights.


Description: Insert content, specified by the parameter, to the beginning of each element in the set of matched elements.
content: String, Element, jQuery DOM element, array of elements, HTML string, or jQuery object to insert at the beginning of each element in the set of matched elements.
content: String, Element, jQuery One or more additional DOM elements, arrays of elements, HTML strings, or jQuery objects to insert at the beginning of each element in the set of matched elements.
function(index, html): Function()
A function that returns an HTML string, DOM element(s), or jQuery object to insert at the beginning of each element in the set of matched elements. Receives the index position of the element in the set and the old HTML value of the element as arguments. Within the function, this
refers to the current element in the set.
The .prepend()
method inserts the specified content as the first child of each element in the jQuery collection (To insert it as the last child, use .append()
).
The .prepend()
and .prependTo()
methods perform the same task. The major difference is in the syntax—specifically, in the placement of the content and target. With .prepend()
, the selector expression preceding the method is the container into which the content is inserted. With .prependTo()
, on the other hand, the content precedes the method, either as a selector expression or as markup created on the fly, and it is inserted into the target container.
Consider the following HTML:

Greetings

Hello

Goodbye

You can create content and insert it into several elements at once:
$('.inner').prepend('
Test
');
Each

element gets this new content:

Greetings

Test

Hello

Test

Goodbye

You can also select an element on the page and insert it into another:
$('.container').prepend($('h2'));
If a single element selected this way is inserted elsewhere, it will be moved into the target (not cloned):

Greetings

Hello

Goodbye

Important: If there is more than one target element, however, cloned copies of the inserted element will be created for each target after the first.
Similar to other content-adding methods such as .append()
and .before()
, .prepend()
also supports passing in multiple arguments as input. Supported input includes DOM elements, jQuery objects, HTML strings, and arrays of DOM elements.
For example, the following will insert two new

s and an existing

as the first three child nodes of the body:
var $newdiv1 = $('
'),
newdiv2 = document.createElement('div'),
existingdiv1 = document.getElementById('foo');
$('body').prepend($newdiv1, [newdiv2, existingdiv1]);
Since .prepend()
can accept any number of additional arguments, the same result can be achieved by passing in the three

s as three separate arguments, like so: $('body').prepend($newdiv1, newdiv2, existingdiv1)
. The type and number of arguments will largely depend on how you collect the elements in your code.
<!DOCTYPE html>

there, friend!

amigo!

<!DOCTYPE html>

is what I'd say

is what I said

<!DOCTYPE html>

 is what was said.
Hello


Nelson Mandela
Nelson Mandela, in full Nelson Rolihlahla Mandela, byname Madiba, (born July 18, 1918, Mvezo, South Africa—died December 5, 2013, Johannesburg), Black nationalist and the first Black president of South Africa (1994–99). His negotiations in the early 1990s with South African Pres. F.W. de Klerk helped end the country’s apartheid system of racial segregation and ushered in a peaceful transition to majority rule. Mandela and de Klerk were jointly awarded the Nobel Prize for Peace in 1993 for their efforts.
About
1918 July 18 Born Rolihlahla Mandela at Mvezo in the Transkei 1925 Attends primary school near Qunu (receives the name ‘Nelson’ from a teacher) 1930 Father dies. Entrusted to Thembu Regent Jongintaba Dalindyebo at the age of 12 While his autobiography Long Walk to Freedom places Mandela's father’s death in 1927, historical evidence shows it must have been later, most likely 1930. In fact, the original Long Walk to Freedom manuscript (written on Robben Island) states the year as 1930. 1934 Undergoes initiation; Attends Clarkebury Boarding Institute in Engcobo 1937 Attends Healdtown, the Wesleyan College at Fort Beaufort 1939 Enrols at the University College of Fort Hare, in Alice 1940 Expelled 1941 Escapes an arranged marriage; becomes a mine security officer; starts articles at the law firm Witkin, Sidelsky & Eidelman 1942 Completes BA through the University of South Africa (UNISA) 1942 Begins to attend African National Congress (ANC) meetings informally 1943 Graduates with BA from Fort Hare; Enrols for an LLB at Wits University 1944 Co-founds the ANC Youth League (ANCYL); marries Evelyn Ntoko Mase – they have four children: Thembekile (1945); Makaziwe (1947 – who dies after nine months); Makgatho (1950); Makaziwe (1954) 1948 Elected national secretary of the ANCYL 1951 Elected President of the ANCYL 1952 Defiance Campaign begins; Arrested and charged for violating the Suppression of Communism Act; Elected Transvaal ANC President; Convicted with J.S Moroka, Walter Sisulu and 17 others under the Suppression of Communism Act; Sentenced to nine months imprisonment with hard labour, suspended for two years; Elected first of ANC deputy presidents; Opens law firm with Oliver Tambo - the only black law firm in Johannesburg in the 1950s 1953 Devises the M-Plan for the ANC’s future underground operations 1955 26 June Watches as the Congress of the People at Kliptown adopts the Freedom Charter
Education
1956 5 December Arrested and later joins 155 others on trial for teason. All are acquitted by 29 March 1961 1958 Divorces Evelyn Mase; Marries Nomzamo Winnie Madikizela – they have two daughters: Zenani (1959) and Zindzi (1960) 1960 21 March Sharpeville Massacre 30 March A State of Emergency is imposed and he is among thousands detained 8 April The ANC is banned 1961 Goes underground; Umkhonto weSizwe (MK) is formed 1962 11 January Leaves the country for military training and to garner support for the ANC 23 July Returns to South Africa 5 August Arrested near Howick in KwaZulu-Natal 7 November Sentenced to five years in prison for incitement and leaving the country without a passport 1963 27 May Sent to Robben Island 12 June Returned to Pretoria Local Prison 9 October Appears in court for the first time in what becomes known as the Rivonia Trial, with Walter Sisulu, Denis Goldberg, Govan Mbeki, Ahmed Kathrada, Lionel 'Rusty' Bernstein, Raymond Mhlaba, James Kantor, Elias Motsoaledi and Andrew Mlangeni 3 December Pleads not guilty to sabotage in the Rivonia Trial 1964 4 June James Kantor discharged and released 12 June All except Rusty Bernstein are convicted and sentenced to life 13 June Arrives on Robben Island 1969 13 July Thembekile is killed in a car accident 1982 31 March Mandela, Sisulu, Raymond Mhlaba and Andrew Mlangeni and later Ahmed Kathrada are sent to Pollsmoor Prison 1985 10 February Rejects, through his daughter, Zindzi, South African President PW Botha's offer to release him if he renounces violence
The Journey Continues
2005 6 January Announces that his eldest son Makgatho had died of AIDS 2007 13 April Attends the installation of his grandson Mandla as chief of the Mvezo Traditional Council 2008 27 June Asks future generations to continue the fight for social justice 18 July Turns 90 years old 2009 Votes for the fourth time in his life; Attends the inauguration of President Jacob Zuma on 9 May and witnesses Zuma's first State of the Nation address; Turns 91 1985 3 November Admitted to the Volks Hospital for prostate surgery 23 November Discharged from Volks Hospital and returned to Pollsmoor Prison 1988 12 August Admitted to Tygerberg Hospital where he is diagnosed with tuberculosis 31 August Admitted to Constantiaberg MediClinic 7 December Moved to Victor Verster Prison in Paarl where he is held for 14 months in a cottage 1990 2 February ANC is unbanned 11 February Released 2 March Elected ANC Deputy President 1993 10 December Awarded the Nobel Peace Prize with President FW de Klerk 1994 27 April Votes for the first time in his life 9 May Elected by Parliament as first president of a democratic South Africa 10 May Inaugurated as President of the Republic of South Africa 14 December Launches his autobiography Long Walk to Freedom 1995 Establishes the Nelson Mandela Children's Fund 1996 Divorces Winnie Mandela 1998 18 July Marries Graça Machel on his 80th birthday 1999 Steps down after one term as President, establishes the Nelson Mandela Foundation 2001 Diagnosed with prostate cancer 2003 Establishes the Mandela Rhodes Foundation 2004 1 June Announces that he will be stepping down from public life
The End Of His Journey
2010 Formally presented with the Fifa World Cup trophy before it embarks on a tour of South Africa 11 June His great-granddaughter Zenani is killed in a car accident 17 June Attends the funeral of his great-granddaughter Zenani 11 July Makes a surprise appearance at the final of the Fifa World Cup in Soweto 18 July Celebrates his 92nd birthday at home in Johannesburg with family and friends 12 October His second book Conversations with Myself is published 18 November Meets the South African and American football teams that played in the Nelson Mandela Challenge match 2011 January Admitted to hospital in Johannesburg. Discharged after two nights 16 May Votes in the local government elections 27 June His book Nelson Mandela By Himself: The Authorised Book of Quotations is launched 21 June Visited at home by American First Lady Michelle Obama and her daughters Sasha and Malia 18 July Celebrates his 93rd birthday with his family in Qunu, Eastern Cape 21 October Officially counted in South Africa’s Census 2011 25 December Spends Christmas with family in Qunu, Transkei 2012 25 February Admitted to hospital 26 February Discharged from hospital 18 July Celebrates his 94th birthday with his family in Qunu, Transkei 8 December Admitted to hospital 26 December Discharged from hospital 2013 1 January Spends New Year’s Day with members of his family in Johannesburg 9 March Admitted to hospital 10 March 10 Discharged from hospital 27 March Admitted to hospital 6 April Discharged from hospital 8 June Admitted to hospital 18 July Spends his 95th birthday in hospital 1 September Discharged from hospital 5 December Passes away at home in Johannesburg


checkforbrokenlinks.com is a project lovingly maintained by Nathan LeClaire.
If you like it, you should contribute (I unit tests!) or buy him a coffee.


General Information
User Name
:
First Name
:
Last Name
:
Blood Type
:
Phone Number
:
Email
:
Date Of Birth
:
Date Of Birth
:
You can donate
You can't donate for now