A
B
D
C
E
(A) Examples of a network of intra- and interchromosomal cohesin-independent links between superenhancers on chr6, chr4, and chr2. H3K27 acetylation does not change with auxin treatment, but cohesin-independent links are significantly strengthened upon treatment. Intrachromosomal matrices are shown at 25kb (on-diagonal) and 50kb (off-diagonal) resolutions; interchromosomal matrices are shown at 100kb resolution. Maximum color intensities are 28 reads for the offdiagonal intrachromosomal matrices and 20 reads for the interchromosomal matrices.
(B) Length distribution of cohesin-mediated loops (green) versus cohesin-independent loops (blue).
(C) CTCF binding patterns at cohesin-associated (top) versus cohesin-independent loop anchors (bottom). Only cohesin-associated loops obey the convergent rule.
(D) Percent of cohesin-independent loop anchors bound versus fold enrichment for 36 DNA-binding proteins and histone modifications. Superenhancers are strongly enriched at cohesin-independent loop anchors.
(E) APA for intrachromosomal (blue) and interchromosomal (red) cohesin-independent links across a time course of auxin treatment and withdrawal. APA scores are shown on top and APA plots for each time point are shown on the bottom. Cohesin-independent links are rapidly strengthened as cohesin is degraded and weaken as cohesin is restored.


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Hi,
I'm new to the openEngergymonitor and trying to setup my first home installation. With my first emonTXv3 initial setup worked well, however I do get in the "Inputs" 13 key's. In other posts and in the setup guide there are always fewer keys. (I just turned on the emonTX, no sensors connected, usb powered)
Key 13, I assume, seems to be the signalStrength, as it's value is comparable to the emonTH which have this additional key as well.
How do I figure out which inputs are used for what?
Thanks
Alexander
Re: emonTXv3 creates 13 key in input
Are you looking at the message from your emonTx as bytes? If yes, then the message format is specified in the default emonTx sketch, which you can download from GitHub.
What you're seeing is the nodeID (probably 10) followed by something like this (V3.4)
typedef struct {
int power1, power2, power3, power4, Vrms, temp[MaxOnewire];
int pulseCount;
} PayloadTX;
which is 6 integers if you have no temperature sensors connected, and accounts for your 13 bytes.
Re: emonTXv3 creates 13 key in input
Looking at the sketch the struct seems to be updated:
const byte MaxOnewire= 6; // +1 since arrya starts at 0. maximum number of DS18B20 one wire sensors
typedef struct {
int power1, power2, power3, power4, Vrms, temp[MaxOnewire];
int pulseCount;
} PayloadTX; // create structure - a neat way of packaging data for RF comms
PayloadTX emontx;
So I end up with 12int = 24bytes - it seems that either pulseCount or the one element of temp-array is missing?
At least with the emonhub.conf
[[9]]
datacodes = h, h, h, h, h, h, h,
I get proper feeds (as far as I can tell because I only have 4CTS and 1 Sensor) from the emonhub.log
2015-04-22 22:14:50,299 INFO emonCMS sending: http://xxxxxxx/emoncms//input/bulk.json?apikey=E-M-O-N-C-M-S-A-P-I-K-E-Y&data=[[1429740890.09,9,46,35,33,40,24708,222,0,0,0,0,0,0,-39]]&sentat=1429740890
Re: emonTXv3 creates 13 key in input
Hi Alexander
Can you post some more of the log so we can see a data frame arrive a nd get processed. in the log (when loglevel = DEBUG) the "NEW FRAME" shows the raw values and should then show the node id, decoded values and rssi.
The nodes section is not required for handling integer only frames so remove that from the equasion by commenting or deleting the [[9]] or [[99]] sections.
Some how there are 12 additional zeros being added to the frame, which are taken to be 6 intergers which gives you 6 valid values 6 rogue zero values and an rssi.
How does the data get to emonHub? do you have an RFM2Pi? does it run the stock firmware?
Has the emonTx sketch been altered in anyway? was it pre-installed ? if not can you link to the sketch you used?
Paul
Re: emonTXv3 creates 13 key in input
Paul,
I played around quite a bit - and I just revised me original post as I started to understand better:
I'm running emonTX 3.4 with descrete sampling FW 1.6 (previously 1.5) with RFM69CW 868Mhz.
The RFM2Pi has stock firmware, Pi running emonSD-13-03-15.img.
I think it has to do, that in the latest version of the sketch the number of Temp Sensors have been increased - however the math does not sum up to me yet - missing 2 bytes or an integer.
Re: emonTXv3 creates 13 key in input
Only the data is included in the datacodes maths
from the rfm2pi emonhub also receives a node id and an rssi which to not enter into the sums. and to that it adds the unix timestamp.
From the current data above I would expect to see 12 values from the sketch plus the rssi in emoncms
unixtime, nodeid, power1, power2, power3, power4, Vrms, t1, t2, t3, t4, t5, t6 pulseCount, rssi
which is indeed a 24byte data frame (12 x 2byte integers)
Paul
edit or if its the "+1" comment next to the temp sensors that's throwing it out possibly that should be expressed as
unixtime, nodeid, power1, power2, power3, power4, Vrms, t0, t1, t2, t3, t4, t5, pulseCount, rssi
Re: emonTXv3 creates 13 key in input
got it working now: thanks for the DEBUG hint
I changed the emonhub.conf accrodingly
however odd is the reading of CT2 (14) while actually no device is drawing power. I think I need to calibrate the system more.
Re: emonTXv3 creates 13 key in input
Glad you have it working now,
Just for clarity I would like to explain the default datacode for the [[RFM2Pi]] interfacer is "h" so if it is not overridden in the [[RFM2Pi]][[[runtimesettings]]] or in [nodes] it will assume all incoming data to consist of integer type (ie pairs of bytes). It is only necessary to define datacodes if they differ from the default so if you had not added the [[9]] datacodes line emonHub would of processed the frame correctly..
In [nodes] it is possible to define either a single datacode eg " datacode = L " to process all values (ie undefined count) from that node as longs, or using the plural datacodes eg " datacodes = L, L " to specify explicitly the frames from that node will be exactly 2 longs (8 bytes) no longer no shorter.
Since "h" is the default type, "datacodes = h, h, h, h, h, h, h, h, h, h, h, h," only serves to define the number of values as 12 (24byte) causing emonhub to discard any frames not 24bytes long, this can be useful as a "belt and braces" check to ensure no additional "pairs of bytes" are dropped or added but the elevated checks are also less flexible and therefore less forgiving when not defined absolutely correct or legitimate changes are made, as you discovered.
the value of 14 isn't that odd, some noise will be detected and 14w on a 24Kw range is less than a 0.06% error calibration may well help but not guaranteed. at that level.
Paul
Re: emonTXv3 creates 13 key in input
Paul, thanks for your support and pointing me to the right direction. I do not care to much about the 0.06 Error in general - but would like to have a 0 reading on 0.
I might do this on emoncms be reducing the input by 15 or something like this.
Alexander
Re: emonTXv3 creates 13 key in input
Apologies for joining this thread, but I also have the same problem with a new emon TX 3.4 installation, but I haven't delved deeply like the OP. I too am seeing a value on Key 13, which is always negative, and has changed slightly when the emonTX was moved around, so it looks like RSSI. I am also using a Raspberry Pi, running emonbase 3.18.7+ with the RFM69Pi RF Board. I assumed this was just due to a change in the code, and that the RSSI had moved to a new key, but this thread suggests this behaviour was not expected?
If I should have raised this in a new thread, then I will happily do so (still learning the protocols for this forum!)
Cheers
Ian
Re: emonTXv3 creates 13 key in input
There is no problem with receiving 13 values via an rfm69, yes the last value is the RSSI. This is added to all frames received by the rfm69 but not a rfm12.
Paul


Class LocationExtensions
Helper class for extension methods of locations.
Inheritance
System.Object
LocationExtensions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Mechanics.Contracts.Extensions
Assembly: Fibula.Mechanics.Contracts.dll
Syntax
public static class LocationExtensions
Methods
| Improve this Doc View SourceDecodeContainer(Location, IMap, IContainerManager, out Byte, ICreature)
Gets a thing container from a location.
Declaration
public static IThingContainer DecodeContainer(this Location fromLocation, IMap map, IContainerManager containerManager, out byte index, ICreature carrierCreature = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Location | fromLocation | The location from which to decode the container information. |
| IMap | map | A reference to the map. |
| IContainerManager | containerManager | A reference to the container manager. |
| System.Byte | index | The index within the cyclinder to target. |
| ICreature | carrierCreature | The creature that carries the decoded container. Required for locations of type InsideContainer and InventorySlot. |
Returns
| Type | Description |
|---|---|
| IThingContainer | An instance of the target IThingContainer of the location. |
FindItemByTypeId(Location, IMap, IContainerManager, UInt16, ICreature)
Attempts to find an item at the given location.
Declaration
public static IItem FindItemByTypeId(this Location atLocation, IMap map, IContainerManager containerManager, ushort typeId, ICreature creature = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Location | atLocation | The location at which to look for the item. |
| IMap | map | A reference to the map. |
| IContainerManager | containerManager | A reference to the container manager. |
| System.UInt16 | typeId | The type id of the item to look for. |
| ICreature | creature | Optional. The creature that the location's cyclinder targets, if any. |
Returns
| Type | Description |
|---|---|
| IItem | An item instance, if found at the location. |


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{% extends "help/base.html" %} {% block helpbody %}
(with thanks to whatdotheyknow.com for providing the structure and suggested answers for these help pages)
To help you find information the Hong Kong government already holds, via its Code on Access to Information. Although not statuory, civil servants are required to follow the Code, and the Ombudsman ensures the Code is properly applied.
You choose the department that you would like information from, then write a brief note describing what you want to know. We then send your request to the department. Any response received is automatically published on the website for you and anyone else to find and read.
You pay taxes, and then government does things with the money. All sorts of things that affect your life, from health care through to national defence. Some it does badly, some it does well. The more we find out about how government works, the better able we are to make suggestions to improve the things that are done badly, and to celebrate the things that are done well. Some people also use the site for research.
Under the Code on Access to Information, they have to respond. The response will either contain the information you want, or a reason why it has not been provided.
Next, read about making requests --> {% endblock %}


Worker Process¶
The worker process is a parent of a set of qubit threads. It is responsible to increase the concurrency of the EQSN package. Using a dictionary, it keeps track of all qubits within its thread and provides an interface for the gates class.
-
class
eqsn.worker_process.
WorkerProcess
(queue)¶ Object to control a Process. Intermediate object to apply operations to the Qubits which are running on this Process.
-
add_merged_qubits_to_thread
(q_id, qubits)¶ Add new Qubits from a merge to the dictionary.
-
apply_controlled_gate
(gate, q_id1, q_id2)¶ Applies a controlled gate, where the gate is applied to q_id1 and controlled by q_id2.
- Parameters
q_id1 (String) – Id of the Qubit on which the X gate is applied.
q_id2 (String) – Id of the Qubit which controls the gate.
-
apply_single_gate
(gate, q_id)¶ Applys a single gate to a qubit.
- Parameters
gate (np.array) – 2x2 unitary array.
id (String) – Qubit on which the gate should be applied to.
-
apply_two_qubit_gate
(gate, q_id1, q_id2)¶ Applies a two qubit gate to a thread.
- Parameters
gate (np.ndarray) – 4x4 unitary matrix
q_id1 (String) – First qubit id.
q_id2 (String) – Second qubit id.
-
give_statevector_for
(q_id, channel)¶ Sends the Qubit IDs and their state vectors over a channel.
- Parameters
q_id (String) – ID of the Qubit of the state vector to be returned.
channel (Queue) – Channel to return the requested data to.
-
measure
(q_id, channel)¶ Perform a destructive measurement on qubit with the id.
- Parameters
q_id (String) – ID of the Qubit to measure.
channel (Queue) – Channel to transmit measurement result to.
-
measure_non_destructive
(q_id, channel)¶ Perform a non destructive measurement on qubit with the id.
- Parameters
q_id (String) – ID of the Qubit to measure.
channel (Queue) – Channel to transmit measurement result to.
-
merge_accept
(q_id, queue)¶ Handle a merge accept.
- Parameters
q_id (String) – ID of the qubit which should accept the merge.
channel (Queue) – channel to receive qubit ids and statevectors from.
-
merge_qubits
(q_id1, q_id2)¶ Merges two qubits to one process, if they are not already running in the same process.
- Parameters
q_id1 (String) – Id of the Qubit merged into q_id2.
q_id2 (String) – Id of the Qubit merged with q_id1.
-
new_qubit
(q_id)¶ Creates a new qubit with an id.
- Parameters
id (String) – Id of the new qubit.
-
run
()¶ Run in loop and wait to receive tasks to perform.
-
stop_all
()¶ Stops the simulator from running.
-


Cuba Ventures Seeks to Launch Blockchain-Enabled Revolupay® App And Cryptocurrency ₡CU Coin for Remittance And Tourism Industry
“Mobile app will facilitate remittances in Cuba, and ₡CU Coin will be used as a centralized currency for payments in the tourism sector”
Cuba Ventures Corp. announced that it will develop Revolupay® app, a blockchain-enabled mobile app to facilitate the S$3 billion remittance industry in Cuba. The Canadian-based company will also introduce cryptocurrency ₡CU Coin as a centralized currency for all visitors around the globe to pay for tourism services in Cuba.
Revolupay®
According to the fact sheet published by Cuba Ventures, remittance companies in Cuba presently charge between 14% - 25% per transaction, and take a long time to complete remittances due to the use of outdated payment processes.
Revolupay® aims to provide remittances at a cheaper and faster rate, with Cuba Ventures claiming that commissions will be lowered by over 50% and remittances can be conducted between users immediately and seamlessly.
Revolupay® will also be used to facilitate payments in Cuba, as it seeks private companies and entrepreneurs to be part of its user base. According to the factsheet: “Revolupay® will allow tourists, intending to visit Cuba, to add funds to their Revolupay® accounts for instant payments to Cuban private businesses.”
Furthermore, Revolupay® seeks to provide another channel for app users to withdraw physical money. Accordingly, the app “allows users to withdraw cash at Revolupay® approved Cuban banks.”
₡CU Coin
Developed in conjunction with Revolupay® and the CubaFIN lending platform, ₡CU Coin will peg its exchange rate against major currencies, which enables tourists to exchange for ₡CU Coin to be used in Cuba. Although ₡CU Coin is slated to rollout first in the Bahamas and Cuba, Cuba Ventures has big plans for ₡CU Coin as a globally accepted cryptocurrency.
“Most visitors to the Caribbean emanate from industrialized high GDP nations. Targeting the Caribbean initiates an interesting cycle of adopters, eventually resulting in world acceptance.” According to Cuba Ventures.
「 Declaration: Please indicate the source if repost the article in UNITIMES. Opinions expressed by Contributors belong to themselves. 」


Series Assignment due on the 19th of September
CAT 2 will be held on the 23rd of November
Numerical Annalysis Assignment due on the 12th of November
CAT 1 will be held on the 30th of September
CAT 2 will be held on the 23rd of November
The Final exam will be held on the 17th of December
Sequences
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Riemann Integral-Definition and Characteristics
Fourier Series
Scientific Computing and Numerical Analysis using MATLAB and Spreadsheets
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Fourier Series
Scientific Computing and Numerical Analysis using MATLAB and Spreadsheets
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Contact: 0778-967543


How to use or ignore the permissions set for individual links that have been manually added to a Links module.
Important. Applying this setting to a module with existing links may change the visibility of those links depending on the permissions that were selected when the links were added. The default permissions used when adding a new link is to set the link as visible to the Administrators role only. If permissions aren't used, then these links remain visible to all users who are authorized to view the module. However if permissions are applied at a later time, then these links will only be visible to Administrators.


Heart rate training
HR - heart rate
When the app receives a heart rate from your heart rate mesauring device, it is presented here. “...” indicates no heart rate has been received yet. If the time since the last heart rate measurement has been received exceeds 10 seconds, the number indicating the heart rate will be colored red.
HRmax - maximum heart rate
The maximum heart rate is necessary to make the % display work correctly. Exercise programs based on heart rates normally give the zone to exercise in % intervals. The % presented is calculated as follows: (HR/HRmax)*100
The HRmax field will automatically update itself if an HR above the current HRmax is measured. You can also set the HRmax manually by touching the input field and enter your own value.
HRrest - resting heart rate
The resting heart rate is the minimum heart rate measured by the app. This could have been called HRmin, but the tradition is to use HRrest. The HRrest field will automatically update itself if an HR below the current HRrest is measured. You can also set the HRrest manually by touching the input field and enter your own value.
HRrecovery - recovery heart rate
This is the difference between the heart rate when you stopped exercising and the heart rate after the recovery interval. You specify the recovery interval in seconds and start the recovery interval by pressing the start recovery button
Audio cues
This is the time between each audio cue in seconds. You can increase or decrease it by touching the + and - signs. You can also touch the input field and enter a value manually.


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Jordan began his engineering career with Lockheed Martin Space Systems as an Algorithms Engineer on a distributed space robotics platform. In 2008 he created OCTO23 Technologies, an invention firm based in San Francisco and Hong Kong focused on the invention of Clean Energy and Ocean Conservation technologies. Since then he has worked on and developed multiple spin-off technologies and companies such as Humdinger Wind Energy, where Jordan led the the research and design of the Windcell Panel, a modular non-turbine wind energy generator. Another spinoff of OCTO23, B-Squares Electrics, which developed the B-Squares modular electronic platform, went on to be one of Kickstarter's top 10 funded projects of 2012.
Inspired by inventors such as Jacques Cousteau, Leonardo De Vinci, Nicolas Tesla, etc. Jordan is continuously intrigued by the convergence of invention, engineering, and systemic design and intelligence.
Jordan received his B.S. at Massachusetts Institute of Technology and his M.S. at Stanford University, both in the field of Aeroanutical/Astronautical Engineering with a focus in Robotics.
Jon began his Design career as a Junior Design Engineer with SMR Automotive during his degree placement year. This role involved fine tuning injection molded parts to fit tight tolerances, Running testing programs to simulate a lifetime of use and improving his skills in computer aided design.
This job provided Jon with a wealth of engineering experience but also made him realise he did not want to be pigeon holed as a ‘CAD monkey’. When returning to Brunel University for his final year he had a renewed focus on sustainability, aid dependency cycle avoidance and community based projects and achieved the best possible grade to open as many doors as possible in his career in the future.
His next role as a product designer and systems thinker for Imaginals was something that he had strived to get and gave him fast track access to trying to solve interesting and challenging briefs that aligned with his ethics for high profile clients such as NASA and Nike.
Later, Imaginals formed an organization called the Open Space Agency where Jon has also been the lead product designer and prototype builder.
Project ULTRASCOPE is an open source 3D printed and laser cut robotic telescope that can be built by hobbyists. ULTRASCOPE has attracted partners such as Microsoft and Qualcomm and allowed Jon to travel the world to exhibit the telescope.
Space Glass, commissioned by Ballantine's is a 3D printed receptacle used for drinking in microgravity, Normalising an everyday process to remind astronauts of earth. This project was a massive success and has been featured in the New York times as well as amassing a combined view count for the product internet advertisement of over 15 million views.
Inspired by design and craft from a young age (thanks to the Weta Workshop Lord of the Rings documentaries), Jon continues this passion as a 3D printing enthusiast.
Leo is an interaction designer with a passion for the iterative prototyping process and exploring new technology. Always looking for new and interesting ways of creating digital interactions, Leo has worked with everything from microcontroller such as Arduino and Raspberry Pi to building multi-user experiences in Node environments and pushing the limits on what’s reasonable to send over websockets.
He recently graduated with a BSc in Digital Interaction Design from Duncan of Jordanstone College of Art and Design, where he spent four years learning and applying the user centered design process on projects tackling various social issues.
Eleanor Harding is a product-developing, pixel-perfecting, experience-building, interaction-designing, growth-hacking, supergeek who has been called the swiss army knife of tech.
She is originally from South Africa and has a background in both development and design, with a BIS MM degree in Computer and Information Science. Her wide range of technical experience coupled with a love of design has made her a formidable force in the hackathon community. She has won numerous hackathons including the prestigious TechCrunch Disrupt EU Hackathon and the Skype Codess hack for women in tech. She is also a mentor, speaker and hackathon judge.
Eleanor kickstarted her career at an agency in South Africa where she learned the ins-and-outs of working with corporate clients. She later spent time at an incubator/accelerator in London where she refined her craft by building products and startups from the ground up, before founding her own product development consultancy where she worked with companies and startups to turn their big ideas into elegant products.
Before arriving in London, Eleanor created an indie game which won the Microsoft Imagine Cup and was the design engineer in the winning, all-female team in a competition to design and race scale F1 cars. In her spare time she looks for ways to enable people through technology, listens to a ridiculous number of audiobooks and networks furiously. She’d also quite like to go to the moon.
We're always looking for passionate people with great minds. To submit a spontaneous application to Trillium Technologies, send us a CV and Cover Letter.


snarf
`Prev `__
S
`Next `__
--------------
**snarf**: /snarf/, vt.
1. To grab, esp. to grab a large document or file for the purpose of
using it with or without the author's permission. See also
`*BLT* <../B/BLT.html>`__.
2. [in the Unix community] To fetch a file or set of files across a
network. See also `*blast* <../B/blast.html>`__. This term was
mainstream in the late 1960s, meaning ‘to eat piggishly’. It may still
have this connotation in context. “He's in the snarfing phase of hacking
— FTPing megs of stuff a day.”
3. To acquire, with little concern for legal forms or politesse (but not
quite by stealing). “They were giving away samples, so I snarfed a bunch
of them.”
4. Syn. for `*slurp* `__. “This program starts by snarfing
the entire database into core, then....”
5. [GEnie] To spray food or `*programming
fluid* <../P/programming-fluid.html>`__\ s due to laughing at the wrong
moment. “I was drinking coffee, and when I read your post I snarfed all
over my desk.” “If I keep reading this topic, I think I'll have to
snarf-proof my computer with a keyboard
`*condom* <../C/condom.html>`__.” [This sense appears to be widespread
among mundane teenagers —ESR] The sound of snarfing is
`*splork!* `__.
--------------
+-------------------------+----------------------------+-----------------------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+-------------------------+----------------------------+-----------------------------------------+
| snap | `Home <../index.html>`__ | snarf & barf |
+-------------------------+----------------------------+-----------------------------------------+


Hello Vivi, nice day
Fandy says relax
Fandrx says being happy
Now you say something
We are together
My favorite site is
GitHub
!


Instructions
Discover features in proximity to a location by:
- Defining a location to search from:
- Select a location from the map or;
- Enter keywords or;
- Use your current location
- Setting a search radius
- Click/tap the search button
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Hello! Besides being a desktop support person, I like to program using html and css!
Here are some skills I have and ones I'd like to learn and improve on!
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--- layout: page category: spec title: "High Resolution Time" ---
| Current Status: | Recommendation (REC) |
|---|---|
| Canonical URI: |
http://www.w3.org/TR/hr-time
|
| Abstract: | This specification defines a JavaScript interface that provides the current time in sub-millisecond resolution and such that it is not subject to system clock skew or adjustments. |
High Resolution TimeUpdates:


Text2Video
{%endblock%}
{% block nav %}
{%endblock%}
{%block main %}
Text2Video
Create videos quickly and easily without the hassle of recording your voice, finding images, and editing the final product. Just upload your script and Text2Video will do it all for you.


{{item.Term}}
{{item.Definition}}
Digital terminology can be a minefield, comprising a bewildering mix of industry-specific terms, technical acronyms, marketing buzzwords... and the odd bit of made-up twaddle. That’s why, here at Aviva, we've created a comprehensive online digital dictionary for you to bookmark as a handy reference guide.
From A/B testing to ZWAG, you’ll find a succinct explanation here, together with links to related terms. This guide was created for the benefit of all those who work for us and with us, but we hope it’s helpful for anyone involved in the wonderful and ever-evolving world of digital.
So to get Zone's clear, factual perspective on digital, simply search by term or discipline.
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I’m writing this post to summarize all stuff I’ve been trying on my Chuwi Vi 10 tablet to work with Ubuntu.
Here is some aspects of it:
| Component | Specs |
|---|---|
| Audio | Realtek ALC 5642 (byt_rt5640) |
| MIPI Panel | Panasonic 19x12 |
| WIFI | Realtek RGN RTL8723BS |
| Rear camera | Lite-On 13P2BA829 |
| Front camera | Lite-On 13P2BA829 |
| Bluetooth | Realtek RGN RTL8723BS |
| Charger | X-Powers integrated (AXP288) |
| Fuel Gauge | X-Powers integrated (AXP288) |
| ALS Sensor | Capella CM32181 |
| Gyro Sensor | Bosch BMG 160 |
| Accel/Compass | Bosch BMC 150 |
| Touchscreen | Silead touch |
To boot I made an Ubuntu 14.04 (I tested 15.10 and it boot too) USB drive with Rufus on Windows. The boot need to be made with GPT but I didn’t have time to have an working USB drive created on Ubuntu yet. After created, I put bootia32.efi file at /EFI/boot/
Ubuntu USB drive directory.
If you have no graphics after grub, you can type e
in grub menu to edit the line starting on linux /casper/vmlinuz.efi...
, remove quite splash
and add nomodeset reboot=pci,force
in the end.
Using the option Try Ubuntu
you would be able to install like in any other computer.
After installation, you need to boot from USB drive again and compile Grub inside your installation, to do so you need any USB dongle for WIFI connection. You can find this instructions here. When Grub starts, type c
to enter command line and type:
linux (hd2,gpt5)/boot/vmlinuz-3.13-xxxx root=/dev/mmcblk0p5 video=VGA-1:1368x768e reboot=pci,force
initrd (hd2,gpt5)/boot/initrd-3.13-xxxx
boot
After booting you need to install some stuff, and clone Grub repository to compile it:
sudo apt-get update && sudo apt-get install git bison libopts25 libselinux1-dev autogen m4 autoconf help2man libopts25-dev flex libfont-freetype-perl automake autotools-dev libfreetype6-dev texinfo ia32_libs build_essential
The package ia32_libs
maybe a problem because, apparently, it is not anymore on Ubuntu 14.04. To install it try:
sudo -i
cd /etc/apt/sources.list.d
echo "deb http://old-releases.ubuntu.com/ubuntu/ raring main restricted universe multiverse" >ia32-libs-raring.list
apt-get update
apt-get install ia32-libs
Then get the Grub source:
git clone git://git.savannah.gnu.org/grub.git
Now build it:
cd grub
./autogen.sh
./configure --with-platform=efi --target=i386 --program-prefix=""
make
And install to efi:
cd grub-core
sudo ../grub-install -d . --efi-directory /boot/efi/ --target=i386
This will create a directory, ‘grub’, in your EFI partition. We want to copy the grubia32.efi from there to the location Ubuntu created during installation:
cd /boot/efi/EFI
sudo cp grub/grubia32.efi ubuntu/grubx64.efi
After this command you should be able to boot directly to your new Ubuntu installation.
I’ll (hope to) continue to update this with improvements. I have a Dell Venue 8 Pro working with some Kernel 4.x which already have better support for Atom processors. So the idea is to have a newer Ubuntu (probably 15.10 which were already released, or a testing version) in order to get at least basic stuff working.
Some other sources:
- http://techtablets.com/chuwi-vi10/review/
- http://forum.xda-developers.com/windows-8-rt/general/chuwi-vi10-dual-boot-win-8-1-android-4-4-t3112954


These packages aren’t included in the ET distribution. So, you need to
download them separately.
CVX
Some methods of the Ellipsoidal Toolbox, namely,
- distance
- intersect
- isInside
- doesContain
- ellintersection_ia
- ellunion_ea
require solving semidefinite programming (SDP) problems.
We use CVX [CVXHP] as an interface to an external SDP solver. CVX is a
reliable toolbox for solving SDP problems of high dimensionality. CVX is
implemented in Matlab, effectively turning Matlab into an optimization
modeling language. Model specifications are constructed using common
Matlab operations and functions, and standard Matlab code can be freely
mixed with these specifications. This combination makes it simple to
perform the calculations needed to form optimization problems, or to
process the results obtained from their solution. CVX distribution
includes two freeware solvers: SeDuMi ([STUR1999], [SDMHP])
and SDPT3 [SDPT3HP]. The default solver used in the toolbox
is SeDuMi.


--- title: Card layout: documentation doc-tab: components doc-subtab: card breadcrumb: - home - documentation - components - components-card meta: variables: true colors: false sizes: false --- {% capture card_example %}
John Smith
@johnsmith
Component
“There are two hard things in computer science: cache invalidation, naming things, and off-by-one errors.”
Jeff Atwood
The card component comprises several elements that you can mix and match:
card
: the main container
card-header
: a horizontal bar with a shadow
card-header-title
: a left-aligned bold text
card-header-icon
: a placeholder for an icon
card-image
: a fullwidth container for a responsive image
card-content
: a multi-purpose container for any other element
card-footer
: a horizontal list of controls
card-footer-item
: a repeatable list item
You can center the card-header-title
by appending the is-centered
modifier.
The card-header
can have a title and a Bulma icon
:
Card header
The card-image
is a container for a Bulma image
element:
The card-content
is the main part, ideal for text content, thanks to its padding:
The card-footer
acts as a list of for several card-footer-item
elements:


class MedicalTermSuggestion
HealthCareAbroad\MedicalProcedureBundle\Entity\MedicalTermSuggestion
Methods
| integer |
getId()
Get id |
|
| MedicalTermSuggestion |
setInstitutionId(integer $institutionId)
Set institutionId |
|
| integer |
getInstitutionId()
Get institutionId |
|
| MedicalTermSuggestion |
setDateCreated(datetime $dateCreated)
Set dateCreated |
|
| datetime |
getDateCreated()
Get dateCreated |
Details
at line 33
public integer
getId()
Get id
at line 44
public MedicalTermSuggestion
setInstitutionId(integer $institutionId)
Set institutionId
at line 55
public integer
getInstitutionId()
Get institutionId
at line 66
public MedicalTermSuggestion
setDateCreated(datetime $dateCreated)
Set dateCreated
at line 77
public datetime
getDateCreated()
Get dateCreated


Simple Calendar
Select a month:
January
February
March
April
May
June
July
August
September
October
November
December


{% load static %}
Learn More About Me Below
Summer 2019
Winter 2019
Summer 2020
2020 Spring Semester
2020 Fall Semester
I have gained a considerable amount of practical experience interning at General Dynamics Electric Boat. During the summer of 2019, I created a project-specific TCP & UDP communication test tool that verifies messages between impressed current cathodic protection interfaces. The winter of that year, I created a GUI that communicates with shipboard amplifiers and displays their triaxial gains, current, and more, from which user can modify currents and log recorded data as needed. In addition, I worked on recreating the quantitative simulation portion of the Electric Plant Control Panel Model using MATLAB and Simulink. This past summer, I created a multi-threaded communication test tool for a functioning battery monitoring emulator, and created and integrated several modules that facilitate commmuncation between sensor and data acquisition modules for the Software Verification Platform. Given a set of different projects every internship, I have been exposed to a wide range of languages, software, and tools, some of which were learned on-the-go, while others I were familiar with. Unfortunately, because Electric Boat is a US government contractor, the work done required a secret clearance, meaning that physical code cannot leave company premises.
I work as an undergraduate researcher under the ReTHi group of UConn's System Optimization Laboratory. Alongside several graduate students, I modeled several components of the Oxygen Generation Assembly (OGA) according to behavioral characteristics including nominal power consumption and thermal effects. These state-space analysis results will be run through regression analysis to optimize the individual components of the OGA. The work that we have done has been compiled as part of a future presentation to ReTHi advisers.
MATLAB
90%
Simulink
85%
Python
85%
Inspired by a need for quarantine cooking ideas, this app communicates with the Spoonacular API to parse inputted recipe data and return the desired results. There are multiple settings like "Search By Recipes By Ingredients", "Search By Recipe", "Guess Nutrition By Dish Name", "Get Ingredient Substitutes" and more. While still in the works, this app will soon be completed (link will be below) and will be a branching development from this personal portfolio Django project.
Python
90%
HTML
85%
CSS
85%
JavaScript
85%
This multiplayer adventure game is a collaborative project with a school friend and is currently in the conceptual development stage. Most of the work that has been done so far includes planning, whether it be identifying the language and game engine of choice, repository platform, or brainstorming the overarching game concept. In addition, much of it has been a do-as-we-learn process, as both of us do not have previous experience with Unreal Engine. When the game is ready for deployment, the link will be below as another branching application from this Django project.
C++
90%
Unreal Engine
85%


Yashwant Sinha announces plan to visit Kashmir from November 22-25
The members of the Concerned Citizens' Group plan to return on November 25 and will then release their report on the ground situation in the region, Sinha said.
by PTIA civil society group, which includes former Union minister Yashwant Sinha, will go on a four-day visit to Jammu and Kashmir on November 22 to assess the ground situation in the region after the central government nullified Article 370, which gave the erstwhile state special powers.
The members of the Concerned Citizens' Group plan to return on November 25 and will then release their report on the ground situation in the region, Sinha said.
He said the group had visited the Valley in September as well and though he was not allowed by authorities to leave Srinagar airport and forced to return to Delhi, its other members were allowed outside.
The group's other members are former bureaucrat Wajahat Habibullah, journalist Bharat Bhushan and civil society activists Kapil Kak and Sushobha Barve, the former BJP leader said.
The central government on August 5 announced its decision to nullify Article 370 and also brought in a law to bifurcate Jammu and Kashmir into Union territories.
Rajya Sabha gave its nod on the same day, while Lok Sabha followed suit the next day.
The government had imposed security and communication restrictions. Much of these measures have been relaxed since, though internet blockade remains in place.


XCOM
Com
panion
Com
Strategy Layer
Research
Tech Tree
Interrogation Credits
Engineering
Base Facilities
Foundry Projects
UFOs
Tactical Layer
Enemies by Date
Maps
Tools
Build Manager


DB Online
Learn how to deal with us.
How to contact us
1. Slack
2. Email
3. Phone?
Flatpages
We make separate web pages for articles.
Here are some examples:
Flatpages
How to request flatpages
1. Go to Online Projects Trello board.
Flatpages
How to request flatpages
2. Make a request following the format. Include the Kaleidoscope link or be descriptive if the page is more complex.
Flatpages
How to request flatpages
3. Fill out the Google Sheets and talk to Design about how you want the flatpage to look.
4. Slack Michael, Nathan, and Hongyi. We'll have Slack channels set up!
Flatpages
Some tips to make life easier for us
- Be as descriptive as possible maybe even uploading a picture to Trello.
- We have a Google Sheets with Design, so please fill that out!
- Be responsive to slack messages and work with the web developer.
- Make the request at least a week ahead of time.
Stack
- The Stack is a data visualization blog.
- Stack posts take much longer than flat pages.
- The target frequency of posts (for the 1st quarter at least) is twice a month.
- Posts generally aim to use data to highlight some trends / issues pertaining to UCLA / the UC system
- Ideas are welcome!
The Stack
Bruinwalk
- Bruinwalk is ... Bruinwalk.
- Some possibly unpopular new features to launch very soon.
- Require UCLA email verification for reviews...
- Require a review to see grade distributions.
- Painful but necessary :( Help be our community advocates!
- Bugs / Errors / Feature Requests? Slack at #bruinwalk
Extra Info
Some useful information for pretty sites
1. Horizontal images are easier to work with when covering the page
Extra Info
Some useful information for pretty sites
3. Help us choose what the sharing previews look like
meta property="og:url" content="http://graphics.dailybruin.com/gradissue-2016/"
meta property="og:title" content="Daily Bruin | Graduation Issue 2016"
meta property="og:description" content="UCLA's award-winning college newspaper, the Daily Bruin, reviews the 2015-2016 school year."
meta property="og:image" content="http://dailybruin.com/images/2016/06/Grad-Issue-refer.png"
Extra Info
Notes
- We try to make sites as responsive as possible, but if the site is not working on your device... pictures / specs help us out a lot when debugging.
- Sorry if we are slow. We are working with a lot of legacy code.
- Help us look out for bugs!
- We have a UFO looking power strip in the office now, so say hi to Online staffers when they're there!
Thanks
Questions?


Try to change the names.
First Name:
Last Name:
Full Name: {{saludoCtrl.firstName + " " + saludoCtrl.lastName}}


1
just click the Start Button!
enter1
enter2
enter3
enter4
enter5
Correct Color and Place!
Correct Color but wrong place!
Wrong Wrong Wrong!


Let's Play A Game of Pig!
Play To:
10
20
50
100
How Many Dice:
1
2
3
4
Begin Against Human!
Begin Against AI!
Player
it's your turn.
Roll
Hold
Your roll is:
Busted!
Turn Score:
Score
Player 1
Total Score:
Player 1 Wins!
Player 2
Total Score:
Player 2 Wins!


Validate Form - Javascript
Home
Documentation
More
About
Jobs
Contact
Report an issue
Sign up
Log in
Register Form
Full Name
Username
This username is available
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Password
Confirm Password
I agree to the
terms and conditions
Yes
No
Submit
Cancel


Hangman v0.9.6 Hangman.Game.Server.Controller behaviour
Module provides dynamic startup of Game Servers.
Starts up game server if not already started and handles game server process registry via gproc.
Stops game server as well, when game is finished
Note: Currently, the Controller maps one player_name to one game server. Thus effectively preventing a single game server from supporting multiple unique players. The simple idea for now, is to have multiple tiny game servers map to multiple tiny players
Summary
Functions
Checks registry cache for Game.Server
pid given unique id, returns cached pid
or if not found returns new game pid
. Handles race conditions
GenServer start link wrapper function
Issues request to stop game server
Functions
Specs
get_server(Hangman.Player.id, String.t | [String.t]) :: pid
Checks registry cache for Game.Server
pid given unique id, returns cached pid
or if not found returns new game pid
. Handles race conditions
Callbacks
Specs
handle_call({atom, Hangman.Player.id, [String.t]}, tuple, term) :: tuple


Maintaining a Custom AndroidManifest.xml
Chapters
Summary
Starting with mobilesdk 1.5.0, the need for a custom AndroidManifest.xml has decreased dramatically. As an alternative to having a custom AndroidManifest.xml, we've expanded the possibilities for what you can put into your application's tiapp.xml file.
How it works
When you create a new mobile application, you will now see an "android" section inside tiapp.xml. When empty, it just looks like this:
<android xmlns:android="http://schemas.android.com/apk/res/android">
</android>
Note we've included the official Android namespace qualifier, and the reason for that is because we wanted the ability to take things out of this section and plop them right into the AndroidManifest.xml for you. To that end, things that you put inside of a "manifest" sub-element will be put into your android manifest for you at build time.
Configuring screen densities
Say, for example, you want to indicate that your application supports any screen densities, which was a common use-case that led people to create their own custom AndroidManifest.xml files in previous versions of the Titanium mobile SDK. Now you can just plop the <supports-screens> element set to true into tiapp.xml's android->manifest element like this:
<android xmlns:android="http://schemas.android.com/apk/res/android">
<manifest>
<supports-screens
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="false"
/>
</manifest>
</android>
Ensuring the minimum SDK version
You can put other stuff in there too, like <uses-sdk>:
<android xmlns:android="http://schemas.android.com/apk/res/android">
<manifest>
<uses-sdk android:minSdkVersion="7" />
<supports-screens
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="false"
/>
</manifest>
</android>
In other words, things you put in there under `<manifest>` will be put in as children to the `<manifest>` element inside of AndroidManifest.xml at build time, with some intelligence built in. Like we won't just plop your <supports-screen> in there and leave our default one in there as well – we'll intelligently remove our default one and replace it with yours.
A bug was discovered that affects 1.5.0 and 1.5.1: if the only customization you put on the <manifest> element is one or more attributes (as opposed to child elements), those attributes will not be processed. This was fixed for 1.5.2 and higher. See ticket TIMOB-2973 for more info.
The manifest's all-important <application> element is handled differently. Your elements are applied additively, rather than replacing the whole <application> element.
Enabling the debugger by default
For example, let's say you want the debuggable attribute of <application> to be set to `true` (it's false in our default manifest template), you can do this:
<android xmlns:android="http://schemas.android.com/apk/res/android">
<manifest>
<application android:debuggable="true" />
</manifest>
</android>
The official Android Developers website describes all the other elements that are supported, such as <service>, <uses-permission> and {{<activity> for instance, and these will be added using the same logic.
Do you still want a custom manifest?
In rare circumstances, you may still need to create a custom AndroidManifest.xml. If this is the case, be aware of the following advice:
-
Starting in 1.5.0, do not put your custom manifest into a file named AndroidManifest.custom.xml in the build/android directory. Instead, just name the file AndroidManifest.xml, and put it in the directory platform/android beneath your application's root project directory. Create the platform directory if you need to, ensuring that the directory is a sibling of the "Resources" directory, (right below your project root)
-
Starting in 1.5.0, we add a handy feature whereby if you do have a custom manifest, we'll (of course) use that for the build, but at the same time we'll put a file named AndroidManifest.xml.gen into the {build/android}} directory during each build, to show you what you would've gotten if you used the AndroidManifest.xml that we would've *gen*erated for you.
Ensuring Android shuts down apps cleanly
The are times when an application needs to be shut down by the platform outside of the application context, such as when the user changes fundamental system settings or lets the app sleep for long periods. Unfortunately, Android's primitive kill process sometimes leads to a known problem where the app is only partially shut down. The solution for Titanium apps is to set the alwaysRetainTaskState parameter in the AndroidManifest.xml file, as follows (this one is taken from the KitchenSink):
<activity android:configChanges="keyboardHidden|orientation" android:label="KitchenSink" android:name=".KitchensinkActivity" android:alwaysRetainTaskState="true"<EMAIL_ADDRESS><intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
Be aware that this setting increases memory usage, so only enable it where your app is experiencing the problem.
Titanium SDK < 1.5.0
With Titanium SDK below 1.5.0, the AndroidManifest.xml file will be overwritten on each build. However, you may create a customized version AndroidManifest.custom.xml and place it in the <PROJECT>/build/android directory beside AndroidManifest.xml. The build tools check for its existence and will use it.
Our end goal is having a build system that only includes the minimum capabilities for the APIs used in your application. That will allow you to simply use an API and not worry about maintaining build files. However, one of the benefits of a custom file is that it allows you to change your version number when submitting to the Android Market.


 Throws the exception immediately in debug mode. (In normal execution, queues it for logging when the email is sent.)
- Parameters
-
- Exceptions
-
◆ getMessageObject()
◆ getSendableMessage()
The documentation for this class was generated from the following file:
- C:/Users/Michel/Downloads/XenForo-2.1.0-RC1/XenForo-2.1.0-RC1/upload/src/XF/Mail/Mail.php


You know what's sucky about regular Houses? They are expensive; The typical house cost is 499,000 in Long, Island New York. What fun is that kind of house? We'll answer that: NO FUN AT ALL. You know what is fun? Using the Capsule Home by Capsule Net to cut your living cuts in half. No money? Apply to the red cross to get one for free now! The Capsule Home is portable house in a 2d foot long storage box, being furnished with a 3d printer that prints both practical items and food, and basic utilites and now it has built in face recognition for security and the house can be easily built at a price of 14,600 which means you save 484,000 if you live in Long Island.<


--- layout: default title: Search permalink: /search/ icon: search type: page ---
Search by the keyword you entered.
Matching conditions are Title of the article or Contents of the article.


{% extends "layout.html" %} {% block page_title %} Contact the Ministry of Justice {% endblock %} {% block content %} Contact the Ministry of Justice What are you contacting the Ministry of Justice about? Give a brief summary to find a quick answer {% endblock %}


Gecode::BranchingDesc Class Reference
[Programming actors]
Inherited by Gecode::PosValDesc< Val, alt >, and Test::Search::PosValuesDesc.
Detailed Description
Branch description for batch recomputation.Must be refined by inheritance such that the information stored inside a branching description is sufficient to redo a tell performed by a particular branching.
Definition at line 895 of file core.icc.
Public Member Functions | |
| unsigned int | alternatives (void) const |
| Return number of alternatives. | |
| virtual | ~BranchingDesc (void) |
| Destructor. | |
| virtual size_t | size (void) const =0 |
| Report size occupied by branching description. | |
Static Public Member Functions | |
| static void * | operator new (size_t) |
| Allocate memory from heap. | |
| static void | operator delete (void *) |
| Return memory to heap. | |
Protected Member Functions | |
| BranchingDesc (const Branching *b, const unsigned int a) | |
| Initialize for particular branching b and alternatives a. |
Constructor & Destructor Documentation
| Gecode::BranchingDesc::BranchingDesc | ( | const Branching * | b, | |
| const unsigned int | a | |||
| ) | [inline, protected] |
| Gecode::BranchingDesc::~BranchingDesc | ( | void | ) | [inline, virtual] |
Member Function Documentation
| unsigned int Gecode::BranchingDesc::alternatives | ( | void | ) | const [inline] |
| virtual size_t Gecode::BranchingDesc::size | ( | void | ) | const [pure virtual] |
Report size occupied by branching description.
Implemented in Gecode::PosValDesc< Val, alt >, and Test::Search::PosValuesDesc.
| void * Gecode::BranchingDesc::operator new | ( | size_t | s | ) | [inline, static] |
| void Gecode::BranchingDesc::operator delete | ( | void * | p | ) | [inline, static] |
The documentation for this class was generated from the following file:
- gecode/kernel/core.icc (Revision: 7332)


KUKA Roboter GmbH |
KUKA Fast Robot Interface C++ SDK (version 1.7) |
Classes | |
| class | ClientApplication |
| FRI client application class. More... | |
| class | IClient |
| FRI client interface. More... | |
| class | IConnection |
| FRI connection interface. More... | |
| class | LBRClient |
| Implementation of the IClient interface for the KUKA LBR (leightweight) robots. More... | |
| class | LBRCommand |
| Wrapper class for the FRI command message for a KUKA LBR (leightweight) robot. More... | |
| class | LBRState |
| Wrapper class for the FRI monitoring message for a KUKA LBR (leightweight) robot. More... | |
| class | UdpConnection |
| This class implements the IConnection interface using UDP sockets. More... | |
Enumerations | |
| enum | ESessionState { IDLE = 0, MONITORING_WAIT = 1, MONITORING_READY = 2, COMMANDING_WAIT = 3, COMMANDING_ACTIVE = 4 } |
| Enumeration of the FRI session state. More... | |
| enum | EConnectionQuality { POOR = 0, FAIR = 1, GOOD = 2, EXCELLENT = 3 } |
| Enumeration of the FRI connection quality. More... | |
| enum | ESafetyState { NORMAL_OPERATION = 0, SAFETY_STOP_LEVEL_0 = 1, SAFETY_STOP_LEVEL_1 = 2, SAFETY_STOP_LEVEL_2 = 3 } |
| Enumeration of the controller's safety state. More... | |
| enum | EOperationMode { TEST_MODE_1 = 0, TEST_MODE_2 = 1, AUTOMATIC_MODE = 2 } |
| Enumeration of the controller's current mode of operation. More... | |
| enum | EDriveState { OFF = 0, TRANSITIONING = 1, ACTIVE = 2 } |
| Enumeration of a drive's state. More... | |
| enum | EControlMode { POSITION_CONTROL_MODE = 0, CART_IMP_CONTROL_MODE = 1, JOINT_IMP_CONTROL_MODE = 2, NO_CONTROL = 3 } |
| Enumeration of control mode. More... | |
| enum | EClientCommandMode { NO_COMMAND_MODE = 0, POSITION = 1, WRENCH = 2, TORQUE = 3 } |
| Enumeration of the client command mode. More... | |
| enum | EOverlayType { NO_OVERLAY = 0, JOINT = 1, CARTESIAN = 2 } |
| Enumeration of the overlay type. More... |
Enumeration of the FRI session state.
Enumeration of the FRI connection quality.
| All Rights Reserved © 2014-2015 KUKA Roboter GmbH, Germany |
created 24 Mar 2015 |


How did you provide the fancy website:
From W3.CSS.
What it the "virus.exe installed" thing:
It's a prank.
Eating Simulator


17. Create a Transaction: Step 5
Step 5. Sign Raw Transaction
Explanation
You may have noticed that in the output of decodetransaction, the scriptSig field is empty:
This is because we have not signed the transaction yet to prove, that we own the address from which the UTXO are being spent.
We will have to sign our transaction first.
C2L4 Step 5 V2
...
{
"txid": "e787a27bda32c8b54ee501be46d2cfcd47c1566c8ef6ee339bdb7cd5c82b701c",
"vout": 0,
"scriptSig": {
"asm": "",
"hex": ""
},
"sequence":<PHONE_NUMBER>
}
Command
In this section, we will use
Command Parameters:
signrawtransactionwithwallet "hexstring"
Arguments:
- "hexstring" (string, required) The transaction hex string from the "createrawtransaction" step
Execute Command
Note: If your wallet is encrypted, you will be asked to unlock it before you can sign a transaction.
signrawtransactionwithwallet<PHONE_NUMBER>1c702bc8d57cdb9b33eef68e6c56c147cdcfd246be01e54eb5c832da7ba287e70000000000ffffffff02c0c62d000000000017a914f20fe211102535e3c37bb0e659099387ddc035b58760e316000000000017a91454ad1e8953876c90d3fc15798c687835ab3d3aee8700000000
Note: If you have a version of Bitcoin core that is older than 0.17, you might have to use
Result
{
"hex": "020000000001011c702bc8d57cdb9b33eef68e6c56c147cdcfd246be01e54eb5c832da7ba287e70000000017160014c794ee65db89222f408dfe1728d214f2496d7a72ffffffff02c0c62d000000000017a914f20fe211102535e3c37bb0e659099387ddc035b58730c11d000000000017a91454ad1e8953876c90d3fc15798c687835ab3d3aee8702483045022100dbf89096427b02c27a799a1d42fca9066bb1706d6874e7255a89084d7c39054c02203c792d0590e068d932966a3d5a84a099492d6975d8fe76b0ca191e20d2a76e800121039c508c50597896b7d67efadf03864d3cee14941253fea08a7abc596479036f8000000000",
"complete": true
}
We can use decoderawtransaction again to view the changes after signing. Use the outputted hex encoded raw hash result from signrawtransaction. Notice that the scriptSig field is now filled out. It contains a digital signature that proves we own the wallet address and can spend the UTXO.
Execute Command
decoderawtransaction<PHONE_NUMBER>01011c702bc8d57cdb9b33eef68e6c56c147cdcfd246be01e54eb5c832da7ba287e70000000017160014c794ee65db89222f408dfe1728d214f2496d7a72ffffffff02c0c62d000000000017a914f20fe211102535e3c37bb0e659099387ddc035b58730c11d000000000017a91454ad1e8953876c90d3fc15798c687835ab3d3aee8702483045022100dbf89096427b02c27a799a1d42fca9066bb1706d6874e7255a89084d7c39054c02203c792d0590e068d932966a3d5a84a099492d6975d8fe76b0ca191e20d2a76e800121039c508c50597896b7d67efadf03864d3cee14941253fea08a7abc596479036f8000000000
Result
{
"txid": "0b6672b1659752a92ae109b4abc936adf7e57a97637a6231d84691bca78466d4",
"hash": "51f05787e966660c2ed9cda5ef9762d336e6d7ae6f169869ee01846117e555a7",
"version": 2,
"size": 248,
"vsize": 166,
"locktime": 0,
"vin": [
{
"txid": "e787a27bda32c8b54ee501be46d2cfcd47c1566c8ef6ee339bdb7cd5c82b701c",
"vout": 0,
"scriptSig": {
"asm": "0014c794ee65db89222f408dfe1728d214f2496d7a72",
"hex": "160014c794ee65db89222f408dfe1728d214f2496d7a72"
},
"txinwitness": [
"3045022100dbf89096427b02c27a799a1d42fca9066bb1706d6874e7255a89084d7c39054c02203c792d0590e068d932966a3d5a84a099492d6975d8fe76b0ca191e20d2a76e8001",
"039c508c50597896b7d67efadf03864d3cee14941253fea08a7abc596479036f80"
],
"sequence":<PHONE_NUMBER>
}
],
"vout": [
{
"value": 0.03000000,
"n": 0,
"scriptPubKey": {
"asm": "OP_HASH160 f20fe211102535e3c37bb0e659099387ddc035b5 OP_EQUAL",
"hex": "a914f20fe211102535e3c37bb0e659099387ddc035b587",
"reqSigs": 1,
"type": "scripthash",
"addresses": [
"2NFK8YHKT6hPPTDKTPP3c5bx7oPGrYhzj2y"
]
}
},
{
"value": 0.01950000,
"n": 1,
"scriptPubKey": {
"asm": "OP_HASH160 54ad1e8953876c90d3fc15798c687835ab3d3aee OP_EQUAL",
"hex": "a91454ad1e8953876c90d3fc15798c687835ab3d3aee87",
"reqSigs": 1,
"type": "scripthash",
"addresses": [
"2Mzxx8wGAmQQyCCrb2vXP4yxaYY9s9nepfy"
]
}
}
]
}


Organization
Recommendation, 2007 April 15
Editor:
Tim Farlow, Authoria, Inc.
Kim Bartkus, HR-XML Consortium, Inc.
Kathi Dolan, Manpower
Laurie Hertz, Manpower
Contributors:
Members of CPO workgroup
Copyright © 2007 HR-XML Consortium, Inc.
Abstract
Many HR-XML standards reference organizations and their components. This document defines a standard way in HR transactions of representing these objects, including companies, subsidiaries, departments, business units, and project teams.
Table of Contents
1.3.2 Items Within the Design Scope
1.3.3 Items Outside the Design Scope. 4
2 Supported Business Processes
2.3 Usage Examples of Identifiers
3.1.2 Schema Elements Explained
3.2.2 Schema Elements Explained
4 Implementation Considerations
5 Appendix A - Document Version History
6 Appendix B – Related Documents
The objective of the specification is to provide a schema for organizations and organizational units. Organizations are legally recognized entities such as Company and Subsidiary, and organizational units are internally defined entities like Department, Cost Center, and Project Team.
References to organizations and organizational units occur throughout HR transactions. For example, companies identify themselves, and positions often “belong” to a department.
Having standard ways of encoding organizations and organizational units into HR transactions minimizes the effort standards users need to encode and decode references to these objects.
· Syntax must be self-documenting
· Schema must be easy to understand and use
· Schema must be usable when detailed descriptions of organizations need to be passed.
· Schema must be usable when minimal descriptions of organizations need to be passed.
· Legal organizational units including for profit companies, non-profit companies, and governmental entities
This specification refers to all legally recognized entities as “organizations”. This includes commercial, non-profit, and governmental legal entities. All components of an organization that are not themselves legally recognized entities are considered “organizational units”.
Because this is a Cross-Process Object, and not a transaction itself, the roles of trading partners in using this specification will be those of the business processes that pass organizations and organizational units. There are a relatively small number of common patterns for trading partner use of these entities, and these are outlined in the use cases in the next section.
Since we are discussing the general topic of organization usage, rather than documenting a specific business process, we will deal in generalities. There are a limited number of patterns of usage that cover the vast majority of cases. Any real business process will only correspond to a few of these patterns.
We will examine several different cases that one might like to support.
Many HR transactions simply require passing the name of an organization. For example, many resumes and CVs contain the names of prior employers. Often no further identification or description of the organization is available or needed.
Some HR transactions simply require passing the name of a department or business unit. For example, many internal job postings contain the names of a department or group. Often no further identification or description is needed.
Many HR transactions between established trading partners simply require passing a previously agreed upon identifier of an organization or organizational unit. For example, payroll feeds may include only an organization’s customer ID to identify the organization that is passing payroll data.
Some HR transactions involve passing detailed information about a particular organization. For example, when setting up a new client, an outsourcer may require industry classification codes like SIC numbers, size, a high level description of the nature of the business in which the organization is engaged, contact information, locations, etc.
The same holds true for organizational units. For example, an org charting facility may deliver department headcount.
Some companies are subsidiaries. When passing information about such an organization it may be important to identify the parent organization and the nature of the relationship. This becomes more complex when an organization is the subsidiary of a subsidiary, or is partially owned by more than one other organization. Information about related organizations matters to many HR outsourcers, since they may deliver summary reporting and other services across subsidiaries.
Departments, groups, and teams, are all part of an internal organizational structure. Some HR transactions pass this structure. Internal organizational structures vary widely and can be quite complex. For example, org charting facilities deliver information about organizational units, their relationships to each other, and the roles exist within each of them.
|
Component Name [Global types listed at the end of the table.] |
ContentModel* All (minOccurs/maxOccurs) |
Definition |
|
/ |
OrganizationType - S (1/1) OrganizationName
- xsd:string - S
(0/1) |
Contains information about the organization. |
|
/
Organization/ |
- xsd:string - S (0/1) |
The name by which an organization or enterprise is known as established under the laws of a country, state, province or ruling governmental body for the purpose of conducting business transactions. |
|
/
Organization/ |
- EntityIdType - S (0/*) |
Unique identifier for the organization. It may be an internal identifier assigned by the sender. |
|
/
Organization/ |
- EntityIdType - S (0/*) |
A unique externally issued company identifier. |
|
/
Organization/ |
- EntityIdType - S (0/*) |
A unique legal identifier for an entity. |
|
/
Organization/ |
- DunsNumberType - S (0/*) |
A unique identifier issued by Dun and Bradstreet. |
|
/
[OrganizationType]/ |
- xsd:boolean - S (0/1) |
A Boolean value to indicate if the company is publicly held. |
|
/
[OrganizationType]/ |
- StockType - S (0/*) |
Contains
information to uniquely identify the stock for a company. |
|
/
[OrganizationType]/ Stock/ |
- EntityIdType - S (0/1) |
A unique identifier used to reference the entity. The Id is associated with the higher level element. |
|
/
[OrganizationType]/ Stock/ |
- xsd:string - S (0/1) |
A system of letters used to uniquely identify a stock or mutual fund. The ticker symbol for the stock. |
|
/
[OrganizationType]/ Stock/ |
- xsd:string - S (0/1) |
The exchange on which the shares of stock and stock equivalents are bought and sold. |
|
/
[OrganizationType]/ |
- xsd:string - S (0/1) |
A statement defining the mission of an organization. |
|
/
[OrganizationType]/ |
- xsd:string - S (0/1) |
A statement defining the values of an organization. |
|
/ Organization/ |
- InternetDomainNameType - S (0/*) |
This is a domain name intended as a practical identifier for the organization. When used in OrganizationType, it designates a domain typically used for web and e-mail. It is not intended as a web address (URL). It is a string that meets the requirements for domain names as described in the IETF's RFC 1035. Examples include "microsoft.com", "bund.de", "google.com". |
|
/
Organization/ |
- LanguageDependentTextType - S (0/*) |
The name by which an organization or enterprise is commonly known in the capacity of conducting business transactions within a geographical area. |
|
/
Organization/ |
OrganizationLegalClassificationType - S (0/*)
xsd:extension base: xsd:string |
The content of this element is the name of a business structure classification legally recognized in the country designated by the country attribute. Examples include "C Corporation" (in US), "Sole Proprietorship" (in US), "Société Anonyme" (in France), and "Vennootschap onder Firma" (in the Netherlands). |
|
/
[OrganizationLegalClassificationType] / |
- CountryCodeType - |
Contains the ISO 3166-1 two-character country code. |
|
/
[OrganizationLegalClassificationType] / |
- OrganizationLegalOwnershipType - |
An extensible enumeration describing the general ownership type of the organization. The enumeration has the values "Public", "Private", and "Government". It can be extended using strings that start with "x:", for example "x:Quasi-governmental". |
|
/
Organization/ |
- IndustryCodeType - S (0/*) |
A code that specifies the type of industry or industries to which the Organization belongs. |
|
/
Organization/ |
- xsd:nonNegativeInteger - S (0/*) |
A simple total headcount. Composition of headcount is defined by trading partner agreement. More complete treatment of headcount will occur in later version. |
|
/
Organization/ |
- xsd:string - S (0/1) |
Describes additional information about the organization or organizational unit. For example, a mission, purpose or responsibility as it relates to the transaction context. |
|
/
Organization/ |
- WorkSiteType - S (0/*) |
Contains common Work Site information, including name, address special considerations, travel directions, and parking instructions. |
|
/
Organization/ |
OrganizationContactType - S (0/*)
ContactName
- PersonNameType - S
(0/1)
|
The name and contact information for persons within the organization as they are related to the transaction. |
|
/
[OrganizationContactType] / |
- OrganizationContactPurposeType - |
The context the Contact has in the organization for purpose of the transaction. |
|
/
Organization/ ContactInfo/ |
- PersonNameType - S (0/1) |
The name of the person to contact. |
|
/
Organization/ ContactInfo/ |
- EntityIdType - S (0/1) |
Unique identifier for the contact. |
|
/
Organization/ ContactInfo/ |
- ContactMethodType - S (0/1) |
Contact information, such as work or home telephone number. |
|
/
Organization/ |
RelatedOrganizationType - S (0/*) xsd:extension base: OrganizationType |
Allows other organizations to be associated with the organization considered primary for the purpose of the transaction. |
|
/
[RelatedOrganizationType] / |
- OrganizationRelationshipType - |
Describes the relationship between two organizations. Examples include subsidiaries or parent companies. |
|
/
Organization/ |
- OrganizationalUnitType - S (0/*) |
Contains information about a sub-entity or entities within an organization that have no unique legal identification or designation. |
|
/
OrganizationalUnit/ |
- UserAreaType - S (0/*) |
Open Applications Group definition: Allows the user of OAGIS to extend the specification in order to provide additional information that is not captured in OAGIS. HR-XML usage definition: These UserAreas are available at almost every level of the OAGIS payload. They should be used to extend the standard with various SIDES modules as appropriate. |
|
Global simpleTypes: |
|
|
|
/ |
- [Union]: BasicOrganizationRelationshipType,xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Child, Parent, Ultimate Parent, Domestic Parent |
1. Child - Applies to an organization that is directly below the current organization in the relationship hierarchy being described. For example, if the related organization is a subsidiary, it is a Child. 2. Parent - Applies to an organization that is directly above the current organization in the relationship hierarchy being described. For example, if the current organization is a subsidiary, then the related organization of which it is a subsidiary is a Parent. 3. Ultimate Parent - Applies to an organization that is at the root of the relationship hierarchy being described. For example, if the current organization is a subsidiary of a subsidiary of the related organization, and the related organization has no Parent, then the related organization is an Ultimate Parent. 4. Domestic Parent - Applies to an organization that is at the highest level within one country in the relationship hierarchy being described. For example, if the current organization is a subsidiary of a subsidiary of the related organization, and the current organization is in the same country, and the related organization has a Parent outside that country, then the related organization is a Domestic Parent. When a related organization meets the criteria for more than one relationship type, the following precedence should be used to choose which relationship type to use. Precedence order: Child, Parent, Ultimate Parent, Domestic Parent. |
|
/ |
- [Union]: BasicOrganizationLegalOwnershipType,xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Public, Private, Government |
1. Public - Applies when the organization has publicly traded stock. 2. Private - Applies when individuals or other non-governmental organizations own an organization, and the organization does not have publicly traded stock. 3. Government - Applies when an organization is a local, regional, national, or international government. |
|
/ |
- [Union]: BasicOrganizationContactPurposeType,xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Headquarters, Sales, Support, Billing, Legal, Human Resources |
Globally scoped data type. See element or attribute declaration for definition. |
|
Elements and Attributes [Global types listed alphabetically in following table.] |
ContentModel* |
Definition |
|
/ |
- OrganizationalUnitType
- S (0/*) |
Contains information about a sub-entity or entities within an organization that have no unique legal identification or designation. |
|
/ [OrganizationalUnitType] / |
- xsd:string - |
Describes the type of organizational unit. For example, a department, team or branch. |
|
/ [OrganizationalUnitType] / |
- HierarchicalRoleType - |
Describes the way the organizational unit is constructed. A logical organizational unit might be a container for rolled up cost reporting purposes, whereas a functional organizational unit actually has employees and projects associated with it. |
|
/ OrganizationalUnit/ |
- xsd:string - S (0/1) |
The name by which an organizational unit is known as established by its owning organization. |
|
/ OrganizationalUnit/ |
- EntityIdType - S (0/*) |
Unique identifier for the organizational unit. This may be an internal identifier assigned by the sender. |
|
/ OrganizationalUnit/ |
- EntityIdType - S (0/1) |
Unique identifier for the organization. It may be an internal identifier assigned by the sender. |
|
/ OrganizationalUnit/ |
- xsd:string - S (0/1) |
Describes the contextual information
relating to a specific element. |
|
/ OrganizationalUnit/ |
- IndustryCodeType - S (0/*) |
A code that specifies the type of
industry to which the entity belongs. |
|
/ OrganizationalUnit/ |
- AccountingCodeType
- S (0/*) |
Describes a unique code for the purpose of financial tracking, billing or reporting. |
|
/
[AccountingCodeType] / |
- xsd:string - |
This optional attribute is available to provide additional information. |
|
/ OrganizationalUnit/ |
- WorkSiteType - S (0/*) |
Contains common Work Site information, including name, address travel directions, and parking instructions. |
|
/ OrganizationalUnit/ |
- RelatedOrganizationalUnitType
- S (0/*) |
Allows other organizational units to be hierarchically associated with the organizational unit considered primary for the purpose of the transaction. |
|
/ [RelatedOrganizationalUnitType]
/ |
- OrganizationalUnitRelationshipType - |
Describes the nature of the relationship
or connection between two elements or entities. |
|
/ [RelatedOrganizationalUnitType]
/ |
- OrganizationalUnitStructureType - |
Describes the nature of the relationship
between the primary organizational unit and the related one. |
|
/ OrganizationalUnit/ |
- OrganizationalUnitPersonMemberType
- S (0/*) |
Contains information about members of a particular organizational unit in the context of the transaction. |
|
/ OrganizationalUnit/
PersonMember/ |
- PersonNameType - S (0/1) |
The name of a person. |
|
/ OrganizationalUnit/
PersonMember/ |
- EntityIdType - S (0/*) |
A unique identifier for a person. |
|
/ OrganizationalUnit/
PersonMember/ |
- OrganizationalUnitPersonMemberRoleType
- S (0/*) |
Describes the role of the person within the context of that particular organizational unit. |
|
/ [OrganizationalUnit
PersonMemberRoleType] / |
- xsd:boolean - |
Indicates whether the person member's role is one of leadership, in the context of the organizational unit. |
|
/ OrganizationalUnit/
PersonMember/ PersonRole/ |
- xsd:string - S (0/1) |
Descriptive name for the role of the person member. |
|
/ OrganizationalUnit/
PersonMember/ PersonRole/ |
- EntityIdType - S (0/1) |
A unique identifier for the person member's role. |
|
/ OrganizationalUnit/
PersonMember/ PersonRole/ |
- xsd:string - S (0/1) |
Describes the contextual
information relating to a specific element. |
|
/ OrganizationalUnit/
PersonMember/ |
- ContactMethodType - S (0/*) |
Defines the methods of contacting
a person or organizations. |
|
/ OrganizationalUnit/ |
- UserAreaType - S (0/1) |
Allows the user to extend the specification in order to provide additional information that is not captured in the standard. |
|
Global
types |
ContentModel* |
Definition |
|
/ |
- [Union]: BasicHierarchicalRoleType, xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Functional, Logical |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
- [Union]: BasicOrganizationalUnitRelationshipType, xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Child, Sibling, Parent, Ultimate Parent |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
- [Union]: BasicOrganizationalUnitStructureType, xStringPatternExtensionType |
Globally scoped data type. See element or attribute declaration for definition. |
|
/ |
xsd:restriction base: xsd:string [Enumerations]: Reporting, Legal, Fiduciary, Structural, Project |
Globally scoped data type. See element or attribute declaration for definition. |
All elements in the schemas are optional; this provides the maximum flexibility for reuse. Receiving systems must perform their own integrity checking and validation.
|
Date |
Description |
|
2003-Feb-26 |
Approved recommendation by HR-XML Consortium. The default and targetNamespaces of all HR-XML schemas have been standardized to "http://ns.hr-xml.org". This recommendation is available as part of the HR-XML 2_0 architecture. |
|
2004-Jun-07 |
Bug Fix. Added description attribute to AccountingCode. Changed structure to a global type. |
|
2005-Aug-09 |
Several elements were added to specify if a company is publicly held and if so, the stock exchange information related to the publicly held company. Additionally, a mission statement and value statement was added to Organization. |
|
2006-Feb-28 |
Approved by Consortium |
|
2007-Apr-15 |
Approved by Consortium |
|
Reference |
Link |
|
Organization Example |
http://ns.hr-xml.org/2_5/HR-XML-2_5/CPO/OrganizationExample.xml |
|
Postal Address |
|
|
Person Name |
|
|
Contact Method |
|
|
Work Site |
|
|
Identifier Types |
http://ns.hr-xml.org/2_5/HR-XML-2_5/CPO/IdentifierTypes.html |
|
Taxonomy Types |


Subject: Female, body weight 85kg, mid 30's, social drinker, cigarette smoker, doesn't smoke marijuana, no other drugs than a couple of glasses of wine consumed for several weeks. Not taking any medication. Some liver function impairment due to HepC but otherwise healthy
Dose: 10mg
Onset: 90 minutes. From two previous experiences with Foxy, 90 minutes from ingestion with nil effect was uncharacteristic. So I gave it up as a bad joke and made myself a gin and tonic. Ten minutes later effects came on slow and smooth, no idea if the combination was related or affected the Foxy experience.
Coming Up: 45 minutes- began as fluorescent OEV tracers in a dark room. Prior to that no effects had been felt while sitting and walking around in the light
Plateau: 2.5 hrs of lovely, colourful sharp edged fractal CEV's characteristic and consistent with previous Foxy experiences. Extremely sensual rushes and a desire for closeness even during those times when sex was well out of the question
Coming Down: 4 hours: found it very hard to sleep but eventually got there- not overly unpleasant and not at all angst generating, but the lessening stimulation and occasional colours made relaxing difficult
After Effects: Next day some seediness was felt til evening, Foxy has a light bodyload for me both during and after the experience and leaves me feeling a tad leached and tired.  Generally I react very badly next day both emotionally and physically to almost all drugs, but overall this was moderate considering the strength of the experience. By
evening an afterglow had settled in and I was able to relax, socialise and function as well as I had prior to the experience.
Conclusion: A wonderful experience, best shared with a close partner. I would be comfortable taking 12mg, but from previous experience with foxy I don't think I'd go over that as overloads are unpleasant and draining. The dose response curve is too steep to push the envelope and the effects are sufficiently rewarding at that dose to make more uneccessary. And just to be sure I'll hide the gin and tonic.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Huge Disappointment For Pirates Duo, Tough Clash Awaits…
by Soccer LadumaOrlando Pirates duo expected to return to help the team in their upcoming Absa Premiership match, after their disappointment on international duty.
Following their 5-0 loss against Algeria last Thursday, Justin Shonga and Augustine Mulenga and their teammates from the Zambian national team suffered a 2-1 loss to Zimbabwe on Tuesday.
Read: Another Six-Month Ban Confirmed By The PSL
Both matches were in the Africa Cup of Nations qualifiers. Kaizer Chiefs star Khama Billiat scored both goals to help the Warriors to retain their hopes of qualification.
Meanwhile, Shonga and Mulenga will be expected to join Pirates before the end of the week in preparation for their match against Polokwane City next Tuesday.
Read: How Pirates Plan For League Restart...
The Buccaneers need the three points to keep their chase on log leaders Chiefs on track, before going on the December break.


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{% load i18n %}
{% blocktrans trimmed %} After entering all data, you will be redirected to the Wooppay's payment system. {% endblocktrans %}


A very simple webpage. This is an "h1" level header.
This is a level h2 header.
This is a level h6 header. Pretty small!
This is a standard paragraph.
Now I've aligned it in the center of the screen.
Now aligned to the right
Bold text
Strongly emphasized text Can you tell the difference vs. bold?
Italics
Emphasized text Just like Italics!
Here is a pretty picture:
Same thing, aligned differently to the paragraph:
How about a nice ordered list!
- This little piggy went to market
- This little piggy went to SB228 class
- This little piggy went to an expensive restaurant in Downtown Palo Alto
- This little piggy ate too much at Indian Buffet.
- This little piggy got lost
Unordered list
- First element
- Second element
- Third element
Nested Lists!
- Things to to today:
- Walk the dog
- Feed the cat
- Mow the lawn
- Things to do tomorrow:
- Lunch with mom
- Feed the hamster
- Clean kitchen
Tables
| Column 1 |
Column 2 |
Column 3 |
Column 4 |
| Row 1 Cell 1 | Row 1 Cell 2 | Row 1 Cell 3 | Row 1 Cell 4 |
| Row 2 Cell 2 | Row 2 Cell 3 | Row 2 Cell 4 |
| Row 3 Cell 1 |
Forms
And finally, how about some Links?
Or let's just link to o back


This example shows how to use the ngeo-map-query
directive in combination with the gmf.DataSourcesManager
.
The DataSourcesManager fetches the themes returned by the theme
service and adds one DataSource, which is used by the querent service
per layer definition found. In this example, the layer tree is
responsible of creating the layer. You can switch theme and turn
on/off layers to see the impact it has on results returned by the
query service. To display results, this example use the
gmf-displayquerywindow
component. Here, this last
directive uses a custom style to display all selected features.


//mojo.create() returns you an application instance.
var app = mojo.create();
Provides the ability to set configurations for your Mojo application. At the moment, there are the following options:
app
.configure('appSrc', 'js/')
.configure('locale', 'en_US') // locale aware applications! (load different languages)
.configure('environment', 'prod') // dev or prod for debugging mode!
.configure('pluginSrc', 'js/lib/plugins/') // setup plugins location directory
.configure('plugins', ['jqmodal', 'jcarousel']) // automagically fetch my jQuery plugins!
Provides the ability to map a particular DOM element (through css selector) to a controller or a number of controllers by returning an array of Controller objects.
Provides a reusable private method for mapping controllers to 'context' (DOM elements), as well as, pass the a key:value parameter object into the controller upon instantiation. Developers should not be calling this method directly, as it is already used by 'connectControllers()'.
Provides the ability to unbind all controllers from all contexts, as well as, provides your application with an onComplete callback.
Provides the ability to map all DOM elements to Controllers based on your bootstrap JavaScript file (typically called app.js). Developers can call this if they (for some reason) want to remap controllers--This isn't recommended as you can use event delegation instead through your Event Map.
N/A (Future)
Provides the ability to fetch all application-specific plugins prior to starting the application. This method piggybacks off of mojo.require() to fetch the plugins.
Starts your application by binding all DOM contexts to controllers and connecting all commands to controllers.


CEMETERY MAN (DELLAMORTE DELLAMORE) A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): 1/2
CEMETERY MAN is an English language horror story by Italian director Michele Soavi. It tries to be erotic, funny, supernatural, and shocking. It succeeds with the later. This is a gross picture with few redeeming features. I can not think of them now, but I am sure there must have been some.
CEMETERY MAN tells the story of Francesco Dellamorte (Rupert Everett from DUNSTON CHECKS IN) who is the watchman at the Buffalora Cemetery. He is assisted by an enormous and gross half-wit known as Gnaghi (Francois Hadji Lazaro). I hope never to see this terrible actor again. Watching him is painful.
Dellamorte has a problem. As soon as his guests arrive, they do not politely stay buried. Instead they rise from their coffins, and he must split their heads open to make them stay dead. The is done with brains exposed. Best to eat before you see the show.
Dellamorte is a philosopher and a playboy. He muses that, "at a certain point in your life you realize you know more dead people than living." An intellectual he is not although he is a college graduate. He says that, "I haven't read more than two books in my whole life. One I never finished, and the other is the phone book." This is one of the few lines in the script by Giovanni Romoli, and based on the book by Tiziano Sclavi, that is actually funny.
Most of the humor is macabre sight gags. If you find extreme grossness humorous, you may like it. To me when Gnaghi eats with food pouring out of his mouth onto his chin and clothes, I was not impressed. When he constantly drools, I do not find it cute. The low point of the humor is that when Gnaghi meets girls that turn him on, he throws up on them, literally.
Let me describe a typical scene so you get an idea as to what this uniquely bad film is like. One of three women known only as "she" and all played by Anna Falchi takes Dellamorte into an ossuary.   Supernatural small torches like large insects keep interrupting them.
The scene switches to a view from inside the husband's coffin. He pushes the top open and steps out of his grave to attack them. He has large vines growing through his body. He starts realistically chewing off large sections of skin from his wife's body. Dellamorte stops this by grabbing a cross and splitting the husband's head open with brains and blood flying. Sickening enough for you?
As Dellamorte puts it to Gnaghi toward the end, "pass this town is the rest of the world. What do you think the rest of the world looks like?" I take just the opposite view and wonder why the rest of the world had to look at this town through this movie. There are people who love these Italian blends of horror and comedy, but I now know that I am not one of them if this monstrosity is representative.
CEMETERY MAN runs 1:40. It is rated R for sex, nudity, some bad language, and lots of gore and violence. I would not want my teenager to see it. I suggest everyone avoid this show like the plague. I give it 1/2 of a * only because did not quite reach the threshold of pain I reserve for zero star films, but it did come close.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: May 5, 1996
Opinions expressed are mine and not meant to reflect my employer's.
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java.lang.Object org.openjena.atlas.lib.BitsLong
public final class BitsLong
Utilities for manipulating a bit pattern which held in a 64 bit long (java.util.BitSet does not allow getting the pattern as a long)
| Method Summary | |
|---|---|
static long |
access(long bits,
int start,
int finish)
Get the bits from start (inclusive) to finish (exclusive), leaving them aligned in the long. |
static long |
clear(long bits,
int start,
int finish)
|
static boolean |
isSet(long bits,
int bitIndex)
|
static long |
mask(int start,
int finish)
Create a mask that has ones between bit positions start (inc) and finish (exc) |
static long |
maskZero(int start,
int finish)
Create a mask that has zeros between bit positions start (inc) and finish (exc) and ones elsewhere |
static long |
pack(long bits,
long value,
int start,
int finish)
Place the value into the bit pattern between start and finish; leaves other bits alone. |
static long |
set(long bits,
int bitIndex)
Set the bits specificied. |
static long |
set(long bits,
int start,
int finish)
Set the bits from string (inc) to finish (exc) to one |
static boolean |
test(long bits,
boolean isSet,
int bitIndex)
|
static boolean |
test(long bits,
long value,
int start,
int finish)
|
static long |
unpack(long bits,
int start,
int finish)
Extract the value packed into bits start (inclusive) and finish (exclusive), the value is returned the low part of the returned long. |
static long |
unpack(java.lang.String str,
int startChar,
int finishChar)
Get bits from a hex string. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public static final long unpack(long bits, int start, int finish)
public static final long pack(long bits, long value, int start, int finish)
public static final long unpack(java.lang.String str, int startChar, int finishChar)
str
- startChar
- Index of first character (counted from the left, string style).finishChar
- Index after the last character (counted from the left, string style).
public static final long set(long bits, int bitIndex)
bits
- PatternbitIndex
-
public static final long set(long bits, int start, int finish)
bits
- Patternstart
- start (inclusive)finish
- finish (exclusive)
public static final boolean test(long bits, boolean isSet, int bitIndex)
public static final boolean isSet(long bits, int bitIndex)
public static final boolean test(long bits, long value, int start, int finish)
public static final long access(long bits, int start, int finish)
public static final long clear(long bits, int start, int finish)
public static final long mask(int start, int finish)
public static final long maskZero(int start, int finish)
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#include <moveit/macros/class_forward.h>
#include <moveit_task_constructor_msgs/TaskDescription.h>
#include <moveit_task_constructor_msgs/TaskStatistics.h>
#include <moveit_task_constructor_msgs/Solution.h>
#include <moveit_task_constructor_msgs/GetSolution.h>
Go to the source code of this file.
Classes | |
| class | moveit::task_constructor::Introspection |
Namespaces | |
| moveit | |
| moveit::task_constructor | |
Macros | |
| #define | DESCRIPTION_TOPIC "description" |
| #define | GET_SOLUTION_SERVICE "get_solution" |
| #define | SOLUTION_TOPIC "solution" |
| #define | STATISTICS_TOPIC "statistics" |
| #define DESCRIPTION_TOPIC "description" |
Definition at line 47 of file introspection.h.
| #define GET_SOLUTION_SERVICE "get_solution" |
Definition at line 50 of file introspection.h.
| #define SOLUTION_TOPIC "solution" |
Definition at line 49 of file introspection.h.
| #define STATISTICS_TOPIC "statistics" |
Definition at line 48 of file introspection.h.


There is not much to say really! I created this as a final project for LAMPP class at UCSC Extension for Fall 2018. So far, I have enjoyed the class as I have learned new things.
I hope to learn more about web app development during my free time maybe


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