Detailed course offerings (Time Schedule) are available for
OTOHN 498 Undergraduate Thesis (*, max. 35) Rubel, Futran
Student works directly with department faculty in selecting a suitable area for laboratory or clinical research in the area of otolaryngology, and develops a thesis for recognition. Offered: AWSpS.
View course details in MyPlan: OTOHN 498
OTOHN 499 Undergraduate Research (*, max. 35) Rubel, Futran
Research opportunities offered under direction in the area of otolaryngology. (Twelve weeks.) Offered: AWSpS.
View course details in MyPlan: OTOHN 499
OTOHN 501 P-Preceptorship in Otolaryngology - Head and Neck Surgery (1, max. 12) Hillel
One morning a week for a total of 30 hours per quarter spent observing patient care in either inpatient or outpatient settings at the University of Washington Medical Center; associated readings. Prerequisite: first- or second-year medical student standing. Coordinator: OTOHNS office. Offered: AWSpS.
View course details in MyPlan: OTOHN 501
OTOHN 678 P-Otolaryngology - Head and Neck Surgery Clerkship - Cheyenne (4/8, max. 24) Futran
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join inpatient rounds, have an opportunity to go to operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 678
OTOHN 679 P-Otolaryngology - Head and Neck Surgery Clerkship - Missoula (4/8, max. 24) Futran, Hillel, Manning, Whipple
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Students see patients in clinic, join inpatient rounds, have an opportunity to go to operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 679
OTOHN 680 P-Otolaryngology - Head and Neck Surgery Clerkship - UWMC (4/8, max. 24) Futran
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join inpatient rounds, have an opportunity to go to operating room. Rotation at UWMC. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 680
OTOHN 681 P-Otolaryngology - Head and Neck Surgery Clerkship - HMC (4/8, max. 24) Whipple
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join impatient rounds, and have an opportunity to go to the operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 681
OTOHN 682 P-Otolaryngology - Head and Neck Surgery Clerkship - VA (4/8, max. 24) Coltrera
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join impatient rounds, and have an opportunity to go to the operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 682
OTOHN 683 P-Otolaryngology - Head and Neck Surgery Clerkship - Madigan (*, max. 8) (Madigan Army Medical Center)
Individual externship training at an outpatient clinic, where visits average twelve hundred per month, supplemented by inpatient assignments. Students may reside at the hospital during externship, using facilities of bachelor officer quarters and hospital mess. (Two or four weeks, full-time). Prerequisite: completion of human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 683
OTOHN 684 P-Otolaryngology - Head and Neck Surgery Clerkship - Seattle Children's (4/8, max. 24) Manning
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join impatient rounds, and have an opportunity to go to the operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 684
OTOHN 685 P-Otolaryngology - Head and Neck Surgery Clerkship - Boise (4/8, max. 24)
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join inpatient rounds, have an opportunity to go to operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 685
OTOHN 686 P-Otolaryngology - Head and Neck Surgery Clerkship - Greater Seattle Private Practice (4) Hillel
Provides exposure to all aspects of patient care through a private practice setting. The student is exposed to the outpatient clinic and operating room procedures with daily directed contact with one attending faculty member. Contact administrator to arrange rotation. Prerequisite: permission of course director. Offered: AWSpS.
View course details in MyPlan: OTOHN 686
OTOHN 687 P-Otolaryngology - Head and Neck Surgery Clerkship - Spokane (4/8, max. 24)
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join impatient rounds, and have an opportunity to go to the operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 687
OTOHN 688 P-Otolaryngology - Head and Neck Surgery Clerkship - Anchorage (4/8, max. 24)
Introduction to surgical subspecialty of otolaryngology-head and neck surgery. Structured to allow broad introduction to breadth of specialty. Students see patients in clinic, join impatient rounds, and have an opportunity to go to the operating room. Prerequisite: human biology series. Offered: AWSpS.
View course details in MyPlan: OTOHN 688
OTOHN 697 P-Otolaryngology - Head and Neck Surgery - Away Externship (*, max. 8) Fultran
By specific arrangement. Special clerkship, externship, or research opportunities are at times made available at institutions other than the University of Washington. Prospective students obtain a special assignment form from the dean's office at least one month before preregistration. Prerequisite: permission of clerkship director. Offered: AWSpS.
View course details in MyPlan: OTOHN 697
OTOHN 699 P-Otolaryngology - Head and Neck Surgery Clerkship - WWAMI (4/8, max. 8)
By special arrangement for qualified students, special clerkships or externships may be available at institutions other than the University of Washington located within the WWAMI region. Prerequisite: permission of department. Offered: AWSpS.
View course details in MyPlan: OTOHN 699


--- layout: default title: Contact excerpt: Contact Business Science. Business Science empowers Data Scientists through education, training, and development. ---
Contact Business Science for course information.


DOM element/node has been moved into the lightbox.
The value and state of this lightbox persists as long as you use the same instance.
Create a new instance when you don't want to keep the state.
The template element holds HTML code without displaying it.
Doesn't work in older browsers.


--- title: 'Resources' --- {%- include head.html -%}
{% assign nav=site.navigation %} {%- include header.html navigation=nav -%}Numerous groups on campus offer IIIF tools and instruction. This list of events and resources is updated regularly to reflect current offerings.
October 11, 2018
This hands-on, interactive workshop, supported by the Reischauer Institute of Japanese Studies and led by members of DARTH (Arts & Humanities Research Computing) and the the Japan Digital Research Center (JDRC) will introduce participants to the International Image Interoperability Framework (IIIF) and open-source IIIF image viewer Mirador. We will explore how to find IIIF resources, especially Japanese-language visual materials; learn how to use Mirador; and learn what goes into a IIIF manifest.
Registration requested by October 5.
March 14-15, 2018
This two-day event, co-hosted by Harvard and MIT and held at the Barker Center and the Harvard University Art Museums, brought together developers, implementers, and other adopters to explain the background to IIIF, its growing community, and to demonstrate the potential of the Framework and the innovative ways in which it can be used to present digital image collections. The Showcase event included presentations from Boston Public Library, Brown University, Colby College, Harvard University, MIT, Princeton University, Yale University, and others. The Technical Workshop, structed as an unconference, provided opportunities to discuss implementations, issues, initiatives and developments in IIIF.
October 7, 2016
The goal of this workshop, the first of four in the DARTH Fall 2016 Lunch & Learn series, was to introduce participants to the International Image Interoperability Framework (IIIF) and the open-source IIIF image viewer Mirador. A walk-through tutorial is available here.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.AppConfig @import models.request.AuthenticatedRequest @import models.viewmodels.managementtools._ @(summaryReportTab: ReportTab)(implicit request: AuthenticatedRequest[_], messages: Messages, appConfig: AppConfig)


As a Part of our election pilot project 2018 NMM has decided to give free event entry to board members and their immediate family members. Each board member will have choice to participate or opt out this benefit.
Candidate for the office shall be a member in good standing and must be a member for at list six months prior to this date.
For Executive Board position one should have one year NMM board experience.
Candidate should be in good standing positions with the state of Nebraska.
Needs to be in good standing with NMM, by paying their annual membership dues
Member shall follow and honor the NMM board and the guidelines in the event of dishonoring NMM board the respective members may be subject to expulsion.
It is highly important that the person should understand- This is an opportunity to serve for community a noble work and must serve/work with integrity and respect.
Willingness to work as a volunteer, it is expected to work along with other NMM volunteers with honor for the success of NMM.
Should be respectful to NMM board and NMM members and receptive to suggestions.
Should be able to attend meetings and participate in all the discussions and time to time willingly carry over the entire event as a coordinator.
Duties are not limited to the position description only; should be willingly able to participate into all NMM activities and event and should be willing to take additional task other than position responsibilities, duties to help other board members.
Apart from their duties, member(s) should extend his/her efforts to manage other important tasks, if require especially during an auspicious event(s) (ie. Ganeshotsava, Diwali)
Board members shall work within the framework of the By-Laws.
Board members shall attend all board meetings. Any director or officer, who without valid reason, fails to attend two consecutive meetings or fails to perform his/her duties shall be subject to expulsion at the discretion of the Executive Committee.
No board member shall use his/her membership of the Mandal for personal profit or gain. Anyone found guilty of this is liable to be expelled from his/her office or membership of the Mandal by action of the Executive Committee.
No board members shall use NMM’s name to create email, groups without NMMs permission.
Board members shall treat each other with respect and shall conduct business in a professional manner. Any director or officer, who has been reported for misconduct on more than one occasion shall be subject to expulsion at the discretion of the Executive Committee.To function as the head of the organization
To preside over the general body meetings
To lead the organization with conviction and fairness to promote the wellbeing of its members
To serve as an ex-officio member of all committees created for effective functioning of the organization
To serve as a liaison with the other associations in the state and at national level (BMM) and working with them to keep lines of communication with Maharashtrians open for members of the organization
All decisions concerning the organization; taken by the President, shall only be taken after consultation with the elected board members AND/OR after obtaining a majority vote from the board of directors.
Keeping records of the organization’s activities
Informing the board members about meetings
Informing the members about dates, times and agendas of general body meetings
Keeping and distributing, as appropriate, minutes of all meetings
Preparing and submitting an annual report of the organization’s activities
To keep the records of monies received and expenditures incurred
To present a financial report to the board members as needed
To present an annual financial report at the annual general body meeting
To deposit funds in a plan decided by the board
To raise funds for NMM and other causes with fundraising ideas.
To work with the Secretary to share workload
To performs the duties of the secretary in the absence of the secretary
To work with the treasurer to share workload
To perform the duties of the treasurer in the absence of the treasurer
To handle public relations with members who've paid their dues
To encourage new members to join the Mandal
To present member related issues and concerns in front of the board
To gather feedback on an ongoing basis from the members and encourage participation
To manage NMM posts related to event announcements, greetings, etc. on social media platforms like facebook
To manage email communication regarding event announcements, greetings, sharing post event pics, videos, etc.
To welcome new group members on social media sites such as facebook, twitter, etc.
To post NMM events on IAN and UNO social media pages such as facebook, desiomaha.com, etc.
To welcome new group members who join NMM group on facebook.
Working with board members to gather event details, creating event flyer and posting into Hindu temple, Indian grocery stores etc
Responsible for decorating the venue for each event as per the theme of the event.
Responsible for decoration plan and budget and should be presenting to board well in advance.
Responsible for all decoration including temple, IAN event to present NMM.
Can work with other team members within or outside NMM board for help with decoration.
Possesses information and knowledge of the Maharashtra culture, teachings, and traits to bring values to the community with action and approaches.
Arrange all cultural related activities to present Maharashtra cultural in NMM-Other events.
Programs such as dance, Dramas, Skit and musical performances mostly conducted and present in Marathi language and related to Maharashtrian culture, history, religion and etiquettes
Arrange event and celebration specific activities other than drama, songs and dance and skits.
Gather ideas from members and Board members and to implement those in NMM event for kids and adults.
Present Maharashtra culture and teach cultural values through event activities to Kids and community members.
To maintain a set of games and entertainment ideas for each event
To work with the event coordinators during each event for proposing and executing creative games and entertainment options
To arrange for audio/video systems needed during an event.
To prepare the yearly plan with events, dates, and event coordinators for the rest of this year and at the beginning of next year.
To create google calendar entries and send invitations to board members
To coordinate with event heads and food leads for each event on their activities
To ensure that the event and food leads are properly leveraging internal or external resources for executing their events and help them with pulling in additional resources if needed
To ensure that the planned events, ideally, do not clash with another major event
Responsible for compiling a quarterly newsletter that provides an update on NMM activities
To include a piece of literature
To work with Social Media and Communications team to share the newsletter with members
Responsible for identifying charity and community service activities around Nebraska or for India
Appeal NMM members to participate with NMM's participation in the cause
Responsible for the entire undertaking of the charity event, drive or community service
To encourage student participation
Can work with the Charity and Community service team to have students volunteer in those events
To conduct weekly group run or yoga activities or other health activities
To sharing healthy eating options for Maharashtrian style food or in general
Can conduct a major 5K run event or similar
Can design education related activities such as spelling bees, SAT prep work, etc.
Bottomline, be the voice of youth and present their ideas in front of NMM board
Responsible to plan and execute workshop for kids and adults.
Connect with NMM members to find talent and come up on workshop ideas.
Work with yearly planning to plan workshop date, keep records for school breaks or holidays while planning.
Maintain Inventory of workshop items.
Responsible for NMM website development and maintenance.
Timely updates about upcoming NMM activities, events and event photos.
Responsible for maintaining the code repository for website changes.
Work with board members on approval of website changes/add-on’s.
Knowledge transfer to next person.


APACHECTL
Section: apachectl (8)Updated: 2005-09-20
Index Return to Main Contents
NAME
apachectl - Apache HTTP Server Control InterfaceSYNOPSIS
When acting in pass-through mode, apachectl can take all the arguments available for the httpd binary.
apachectl [ httpd-argument ]
When acting in SysV init mode, apachectl takes simple, one-word commands, defined below.
apachectl command
SUMMARY
apachectl is a front end to the Apache HyperText Transfer Protocol (HTTP) server. It is designed to help the administrator control the functioning of the Apache httpd daemon.
The apachectl script can operate in two modes. First, it can act as a simple front-end to the httpd command that simply sets any necessary environment variables and then invokes httpd, passing through any command line arguments. Second, apachectl can act as a SysV init script, taking simple one-word arguments like start, restart, and stop, and translating them into appropriate signals to httpd.
If your Apache installation uses non-standard paths, you will need to edit the apachectl script to set the appropriate paths to the httpd binary. You can also specify any necessary httpd command line arguments. See the comments in the script for details.
The apachectl script returns a 0 exit value on success, and >0 if an error occurs. For more details, view the comments in the script.
OPTIONS
Only the SysV init-style options are defined here. Other arguments are defined on the httpd manual page.
- start
- Start the Apache httpd daemon. Gives an error if it is already running. This is equivalent to apachectl -k start.
- stop
- Stops the Apache httpd daemon. This is equivalent to apachectl -k stop.
- restart
- Restarts the Apache httpd daemon. If the daemon is not running, it is started. This command automatically checks the configuration files as in configtest before initiating the restart to make sure the daemon doesn't die. This is equivalent to apachectl -k restart.
- fullstatus
- Displays a full status report from mod_status. For this to work, you need to have mod_status enabled on your server and a text-based browser such as lynx available on your system. The URL used to access the status report can be set by editing the STATUSURL variable in the script.
- status
- Displays a brief status report. Similar to the fullstatus option, except that the list of requests currently being served is omitted.
- graceful
- Gracefully restarts the Apache httpd daemon. If the daemon is not running, it is started. This differs from a normal restart in that currently open connections are not aborted. A side effect is that old log files will not be closed immediately. This means that if used in a log rotation script, a substantial delay may be necessary to ensure that the old log files are closed before processing them. This command automatically checks the configuration files as in configtest before initiating the restart to make sure Apache doesn't die. This is equivalent to apachectl -k graceful.
- graceful-stop
- Gracefully stops the Apache httpd daemon. This differs from a normal stop in that currently open connections are not aborted. A side effect is that old log files will not be closed immediately. This is equivalent to apachectl -k graceful-stop.
- configtest
-
Run a configuration file syntax test. It parses the configuration files and either reports Syntax Ok or detailed information about the particular syntax error. This is equivalent to apachectl -t.
The following option was available in earlier versions but has been removed.
- startssl
-
To start httpd with SSL support, you should edit your configuration file to include the relevant directives and then use the normal apachectl start.
Index
This document was created by man2html, using the manual pages.
Time: 05:34:24 GMT, December 24, 2015


Clicking on the Back button here will not result in any action, because there is no previous URL in the history list.


--- layout: base title: Yuan-Ting Hsieh - Resume subtitle: Deep Learning | Machine Learning | Software Development show-avatar: true nav-short: false ---


echochamber
Ruby Gem to consume Adobe's EchoSign e-signature service - REST service v2
Installation
gem install echochamber
Documentation
The bulk of the API is on the Echochamber::Client class
You can read Echochamber's full API Documentation
It also wouldn't hurt to read Adobe's Echosign API documentation
Usage
Initializing a client
require 'echochamber'
credentials = Echochamber::Credentials.new(app_id, app_secret, api_key, email, password)
client = Echochamber::Client.new(credentials)
Setting up a new agreement from a URL
url_file_params = {
url: 'http://somedomain.com/contract.pdf',
mimeType: 'application/pdf',
name: 'contract.pdf'
}
file_info_params = {
documentURL: Echochamber::UrlFileInfo.new(url_file_params)
}
recipient_params = {
role: 'SIGNER', email<EMAIL_ADDRESS>}
agreement_info_params = {
fileInfos: [ Echochamber::Fileinfo.new(file_info_params) ],
recipients: [ Echochamber::Recipient.new(recipient_params)],
signatureFlow: "SENDER_SIGNS_LAST",
signatureType: "ESIGN",
name: "Rumplestiltskin Contract"
}
agreement = Echochamber::Agreement.new(sender_id, sender_email, agreement_info)
agreement_id = client.create_agreement(agreement)
Cancelling a pending agreement
result = client.cancel_agreement(agreement_id, true, 'Because...blah blah.')
Creating a user
user_params = {
firstName: 'JohnQ',
lastName: 'Public',
email<EMAIL_ADDRESS>password: 'kN12oK9p!3',
title: 'Hedge Wizard'
}
user = Echochamber::User.new(user_params)
user_id = client.create_user(user)
Sending a transient document for later referral
tran_doc_id = client.create_transient_document(file_name, mime_type, File.new('myfile.pdf'))


Progressive web app written in Angular wrapped in Cordova using Ionic 4.
Try MeQuick reference of pesticides, their uses, and target issues written in HTML5 and CSS3.
Try MeA static page written in HTML5 and CSS3 for a friend and their love for baking.
Try Me


Moon Milk Café
Bringing the high quality taste, ingredients, and experience of the moon to you.
Our Mission
At Moon Milk Café, we are dedicated to serving you the highest quality food, drinks, and service. The items on our menu are all served with moon milk, gathered from our astronauts with a big spoon, a big bucket, and a dream.
What is Moon Milk?
Moon milk is formed in the crevices between one scale and the next, through the fermentation of various bodies and substances of terrestrial origin which had flown up from the prairies and forests and lakes, as the Moon sails over them. Moon Milk is a very think consistency, similar to cream cheese, which makes it so rich and smooth and texture.


Possible style settings of utils._inspectAndHideSensitive.styles Official Node.js typedefs are missing this interface.
Generated using TypeDoc
Possible style settings of utils._inspectAndHideSensitive.styles Official Node.js typedefs are missing this interface.


please open in the mobile or use the device mode of browser!
MTouch.js
all gesture
pinch
rotate
singlePinch
singleRotate


The Editor consists of the main view on the left and the detail view on the right, which is only visible, if an object is selected in the main view. The main view shows all objects of the Entity-Relationship model. The detail view allows you to modify properties of one single object.
You can add an entity to the model by selecting the Model>New Entity menu, by double-clicking an empty area in the main editor or by pressing CTRL + SHIFT + E. The Entity will be added to the model and can be edited afterwards.
You can add a Relationship to the model by selecting the Model>New Relationship menu, by double-clicking an Entity in the main editor or by pressing CTRL + SHIFT + R. For a Relationship, two Entities must be chosen, which will be connected by the new Relationship. This can be interrupted by pressing the ESC-key. After the Relationship was added to the model, it can be edited in the detail view.
The detail view for editing an Entity can be opened by clicking on an Entity in the main view. The detail view allows you to specify a new name and to add attributes. Names for Entities, Relationships and Attributes have to be confirmed by pressing Backspace. To add a new Attribute, select New Attribute. The new Attribute appears in the Attribute list and can be renamed or set as a key attribute. Key attributes will be used to identify Entities or a Table row in a relational model.
To edit a Relationship, select it in the main view. The detail editor will show up, which will allow you to set the role of the Relationship and change the cardinality of it.
It is possible to make Entities and Relationships appear as weak. This makes them dependent on other Entities. Weak Entities and Relationships will be indicated by a double border. To make an Entity or Relationship appear as weak, select it in the main view and check the corresponding checkbox in the detail view. Making an Entity or Relationship weak has no effect on the export as a relational model (see Export).
An Entity type can inherit from another Entity type. This will add all attributes of the parent Entity to the child Entity. To activate inheritance, select an Entity and enable Inheritance in the detail view. An Entity, from which the inheritance should take place can then be specified.
An ER-Model can be exported as an png-image or a relational model.
To export an image, select the File>Export>As Image-Menu. The ER-Model will be rendered onto a png-image like it is shown in the editor. The image will be saved to disk.
To export a relational model, select File>Export>As Relational Model. The ER-Model will be converted to a relational model, which shows all tables, which have to be created in a Database.
Primary keys of a table are indicated with the prefix pk_
. Foreign keys will be indicated with the prefix fk_Entity1_RelationshipRole_Entity2_
.


This Web wallet is developed by Gnock on his free time.
If you want to help the development, help to pay the servers and like this app, please consider a donation:
Masari:
wallet.masaricoin.com
Or
5qfrSvgYutM1aarmQ1px4aDiY9Da7CLKKDo3UkPuUnQ7bT7tr7i4spuLaiZwXG1dFQbkCinRUNeUNLoNh342sVaqTaWqvt8
Monero: 49hLitzVRDyPxaPd3LnecAQGnXdrYrwCyHuhqMEm8Whp12KebVP4H5AgXHCY9ZupXkiUUGJixdcy5Mn1yMqkyXXoHGLQuQF


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
News story
Information about the repeal of the duty on Ofsted to conduct an annual Children’s Services Assessment of each local authority in England.
Ofsted will no longer be required to produce an annual assessment of each local authority’s children’s services, following the repeal of section 138 of the Education and Inspections Act 2006.
The local authority assessments, which were drawn from relevant findings from Ofsted’s inspection and regulation of education, care and skills, and published performance data, were abolished as part of wider changes to local authority accountability arrangements across Government. The repeal of section 138 will remove an unnecessary bureaucratic burden from both local authorities and Ofsted.
Across local authorities there has been a concern that the children’s services assessment is a bureaucratic exercise that adds little understanding of children’s services in an area over and above the individual inspections that underlie it. It is seen to make little, if any, contribution to driving service improvement. Ending the annual children’s services assessment generates a cost saving to Ofsted of approximately £1.6 million per year.
Following an eight-week targeted consultation exercise, the draft Legislative Reform (Annual Review of Local Authorities) Order was laid before Parliament on 10 May 2012. After scrutiny by the relevant Parliamentary committees, and a short debate in the House of Lords, the Legislative Reform Order was approved and has been signed by the Parliamentary Under-Secretary of State for Children and Families, Tim Loughton, who originally announced the Government’s intention to repeal the relevant legislation in December 2010. The repeal takes effect immediately and, as a result, Ofsted will not be undertaking a children’s services assessment process this year.
Further Information
The annual children’s services assessment provided, for each top tier local authority in England, a summary of the outcomes of the inspections of services and settings carried out by Ofsted during the year and an analysis of the performance data related to each authority. Ratings are awarded on a four-point scale:
The 2011 the ratings were:
Ending the annual children’s services assessment will have no impact on Ofsted’s other inspection activity. Ofsted has already put in place a new, universal, child focussed inspection regime for local authority services for the protection of children. A new inspection regime for local authority fostering, adoption and looked after children’s services will be introduced early in 2013, and a new, multi-inspectorate child protection inspection framework (developed in partnership with the Care Quality Commission, Her Majesty’s Inspectorate of Constabulary, Her Majesty’s Inspectorate of Probation and Her Majesty’s Inspectorate of Prisons), which fully implements the inspection recommendations from Professor Eileen Munro’s Review of Child Protection in England, will follow in mid-2013. Ofsted launched consultation exercises on their proposals in these areas on 11 July.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288


About
I am Full Stack Web Developer.
I am very much passionate about web development and can do work on both client and server side and like being up to date on new technologies.
Responsive
All designes will look amazing on any screen sizes.
Dynamic
Make your website alive with various animations and transitions.
Mobile-First
Mobile-first aproach to make them look amazing on mobile devices.
Fast
Loading time will be no issue. Designes will be data efficient.
Responsive
All designes will look amazing on any screen sizes.
Dynamic
Make your website alive with various anumations and transitions.
Mobile-First
Mobile-first aproach to make them look amazing on mobile devices.
Fast
Loading time will be no issue. Designes will be data efficient.
 This I made using html, css, JavaScript and bootstrap.
visit sitethewebkeepers.com
This is a business website built by me in wordpress with custom design and hosten on AWS.
visit siteContact
Full Stack Web Developer
- B K Karan
- (+91)<PHONE_NUMBER>
- b.karan333@gmail.com


{% extends "base.html" %} {% block page_content %}
DevicesList of devices
CommandsList of commands
ChangePassChange passwords
ConfigThrowPush commands
NewAppShh it's a secret!


Why
Our society is developed by popular movements and their struggles.
Throughout history, progressive steps for humanity has been led by a critical mass of people organized within movements.
When the political system fails to reform, change, and solve the issues of humanity, it is not an error or a failure.
The 'raison d'etre' is not to innovate, change or represent.
The institutions, the goverments and the capitalist class aims to preserve current power structures, and in that sense it is doing a really good job.
We think, we need to organise solidarity and start supporting the movements who have the ability to create real change.
Who
This site is meant to be a useful tool for progressive movements.
A tool for the full variety of groups, networks, tactics and ways of organizing, across borders and cultures.
Everyone seeking progressive change will approach the tactics and solutions to accomplish their goals in their own manner. We need a platform that leverages this factor as a strength - not a reason for disunity and 'intraclass' warfare.


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 It’s also the perfect time to do some shopping for gadgets, because it’s very often the best prices available too. And most of the shops and gadget makers are falling head over heels to offer the ideal deal for the customers. Chinese phone makers ELEPHONE are no exception to such rule and for the 11.11 sales they are mainly promoting the new ELEPHONE PX model.
ELEPHONE PX is sporting a big 6,53-inch full-screen display with 19.3:9 aspect ratio, FHD+ resolution and 93,1% screen-to-body ratio. That’s thanks to the pop-up selfie camera module with 16MP sensor, so no distracting notch is needed. Inside you can find Helio P23 processor, 4 GB RAM, 64 GB of internal storage, rear fingerprint scanner, 3300 mAh battery capacity, 16MP+2MP dual rear main camera sensors with AI support or the Android 9 Pie system. The phone is available in Breathing Crystal or Lumia Purple colors for the additional fancy design.
You can find the phone on Aliexpress for just $121.59 in both available colors, but you have to hurry up a bit, because the 11.11 are not going to last long and are usually over in a day or two. So if you are one of ELEPHONE fans then surely check out this offer, because it’s most likely not going to get much cheaper. You can learn more about the phone on the official website too of course.


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Download Class
A Download object represents downloadable content associated with a product. When you create a product in iTunes Connect, you can associate one or more pieces of downloadable content with it. Then, at runtime, when a product is purchased by a user, your app uses Download objects to download the content from the App Store.
Item Index
Properties
contentID
String
read-only
A string that uniquely identifies the downloadable content.
contentLength
Number
read-only
The length of the downloadable content, in bytes.
contentURL
String
read-only
The local location of the downloaded file.
The value of this property is valid only when the state property is set to DOWNLOAD_STATE_FINISHED.
The URL becomes invalid after the purchase associated with the download is completed.
contentVersion
String
read-only
A string that identifies which version of the content is available for download. The version string must be formatted as a series of integers separated by periods.
errorCode
Number
read-only
The code of the error that prevented the content from being downloaded.
errorMessage
String
read-only
The error message associated with a failed download.
progress
Number
read-only
A value that indicates how much of the file has been downloaded.
The value of this property is a floating point number between 0.0 and 1.0, inclusive, where 0.0 means no data has been download and 1.0 means all the data has been downloaded. Typically, your app uses the value of this property to update a user interface element, such as a progress bar, that displays how much of the file has been downloaded.
Do not use the value of this property to determine whether the download has completed. Instead, use the state property.
state
String
read-only
The current state of the download object.
Possible values are DOWNLOAD_STATE_WAITING, DOWNLOAD_STATE_ACTIVE, DOWNLOAD_STATE_PAUSED, DOWNLOAD_STATE_FINISHED, DOWNLOAD_STATE_FAILED, and DOWNLOAD_STATE_CANCELED,
timeRemaining
Number
read-only
An estimated time, in seconds, to finish downloading the content.
The system attempts to estimate how long it will take to finish downloading the file. If it cannot create a good estimate, the value of this property is set to DOWNLOAD_TIME_UNKNOWN,


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Version 4.0
New Features:
First Swift 4 version
Known Issues:
Misaligned chat window
Notes:
This Release is not signed, so Sparkle will alert you about it. You can skip it.


Fight Club Review
"First rule of Fight Club is, don't talk about fight club." This quote deals directly with my opinion of this film, because quite frankly, it's not even worth mentioning. Director David Fincher (Seven) has completely gone over the edge. With crude humor, an intolerable script and 2 hours and 19 minutes of pure torture, I'm surprised I didn't walk out. This just goes to show that hype kills. It's very rare that a film so hyped up as "Fight Club" turns out to be noteworthy, and this is no exception. The story goes like this. Edward Norton is an insomniac trying to enlighten his dull life by going to a variety of disease therapy sessions, until he meets Marla (Helena Bonham Carter). Norton claims that she is wrecking his pleasurable lifestyle, when he spots her at a session that he also attended. Apparently the disease sessions help them see what life is like, literally living in pain. Why any person would think of such a thing is beyond me, but things do get worse. Norton is soon assigned to a job that calls for traveling, and it's on a plane that he meets Tyler Durden (Brad Pitt). The two men develop a bond, and go out to a bar, and by golly after they get drunk, the two pitiful characters fight. How do they come up with this stuff?  Out of all this mess, there manages to lie a message. Fincher shows us that society is like robots. We work in our jobs doing things step by step, and want out. Our insanity gets to our brain and makes things worse than they really are, and we blame it on others. Call me crazy, but this is common knowledge. I think Fincher was acting as if the film is moodier and more poignant than it really is, which is probably one of the reasons it fails miserably. Even with two good actors, and a solid actress, they only manage to weaken the story.  It just shows how desperate the script is for attention. I guess Brad Pitt was right for this role, because I felt like beating him up myself. His bothersome and depressing character, made me disgusted at his 20 million fee. It only showed me that he was in it for the money and nothing more. Helena Bonham Carter however really had no purpose. She just popped up on screen, mumbled some lines, smoked and left. This continues for what seems like 6 hours. The film drags on and my headache gets bigger, while "Fight Club" nears what I think might be the end. Unfortunately by then, the film hits rock bottom. Though the conclusion kept my interest for a mere 5 minutes, it backs down again and continues to move at a snails pace. On a side note, the trailer shows the only redeeming elements of the film, that coincidentally lasts the same amount of time that they did on the trailer. Fincher will hopefully regret making this film or at least learn a lesson. Concentrating on the atmosphere or a particular key moment, won't do any good if everything else is in need of support. Also, I'm afraid that immature men might respond to the film's violence. The last thing the world needs is people praising a leader of a pointless cult. When the film ends, I'm just glad to get home and take some advil. You'll either enjoy what the film has to offer, or agree with Ed Norton when he says "This is so F***ing stupid."
Grade: D-
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: default group: 'navigation' title: Community bodyclass: Community headline: 'Our Community' ---
Istio has an active community that supports its use and on-going development. We'd love for you to join us and get involved!
If you're using Istio in your environment, there are different channels where to find information and community help.
Stack OverflowOur user forum is a great place to go for community support. |
Mailing ListJoin the istio-users mailing list to get announcements and participate in discussions about configuring and operating Istio. |
Istio has an active community of developers from Google, IBM, and Lyft who are contributing to the project. If you're a developer and you've got great ideas to improve Istio, we'd love to have you join the fun and help to grow our ecosystem and capabilities.
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Copyright © 2006–2008 TrueBSD Project <http://www.TrueBSD.org> All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.


I love applying my data science and machine learning knowledge along with my software and web development skills to solve complex technical and business problems with simple, efficient solutions. I am a strong thinker and decision maker. I love using data to deliver meaningful results that can move businesses forward with insights into future endeavors.
- Configuring device networks, managing data collection, querying device topologies
- Refining GUI analytics and understanding how to best provide data to the client
- Optimizing software solutions for increased and finer network coverage
- Built custom server-side CSS preprocessor for Sass to efficiently support and display SVG’s
- Implemented multiple front-end and server-side web-admin features for IBM Jazz
- Built custom server-side CSS preprocessor for Sass to efficiently support and display SVG’s
- Enhanced a multitude of dojo widgets to be context-aware based on user configuration
- Developed for an enterprise-level code base with server builds, within an Agile environment
- Queried Google Books API and stored professors preferences through custom login portal
- Designed unique web-UI layout with PHP-integrated forms in WordPress
- Although not a very complex program, I've written this program in nearly 20 different ways - from fully recursive, to multi-threaded, to stacking methods.
- Exercises in Programming Styles
A maze generator that uses a recursive, depth-first algorithm to randomly generate a two-dimensional maze of arbitrary size, with the result required to be a perfect maze.
AVL tree tree implementation along with a custom 5-part spell checking algorithm. (A) Swap each adjacent pair of characters in the word. (B) In between each adjacent pair of characters in the word, each letter from 'A' through 'Z' is inserted. (C) Delete each character from the word. (D) Replace each character in the word with each letter from 'A' through 'Z'. (E) Split the word into a pair of words by adding a space in between each adjacent pair of characters in the word.
Implementation of a directed graph based on an adjacency list. Embedded within is Dijkstra's shortest path algorithm to solve the single-source, positive-weighted, shortest-path problem.


Who Am I?
Fields
Stars, Galaxies and Aliens
Music & ...
Faster Than Light (FTL)
What's Eternal?
Let's Talk
Presence
Made with
♥
by Atan
© Atan Bhardwaj


Postprocess: (1) Data Visualization; (2) Strain computation (3) Displacement Validation;
Mesher: (1) Creating a Mesh; (2) Rendering Geometry with Node Solution; (3) Rendering Deformations;
The key modules associated with the stages are grouped as following:
Stages
Files
Descriptions
Load Files
InputOutput
The package can load:
dicom images stack or tiff image stack (LoadTiff/LoadDicom)
Image Processing
ImageProcessing
The Image Processing performs the preprocessing and transforms the image into a distance image(dependent:scripy.ndimage / skimage)
Model Generation
Spatial Sampling
The Model Generation descritizes the 3D domain and puts the node samples into the computational domain(PoissonDisk/DataVisu)
DVC Computation
Computation Function
This is the core part for the DVC package, it calculates the relative deformation between two volumes.
Post Processing
PostProcessing
The Postprocessing module renders the computated displacements and strains, and the deformation can be rendered on the mesh model or the geometrical model.
Mesher
SpatialSampling
This module is Junchao's mesher for Finite Element Method Modeling(DelaunayMesh/mayavi.mlab)
How to install and run the Package
To install the package:
download the package Python_DVC
download the fortran compiler from GNU gfortran open source compiler
compile the two fortran files 1) Poissson Disk Sampling2) correlation function
To run the package:
open the terminal, and go to the current directory using command "cd ...", and make sure the main GUI file DVC Platform is inside of the folder by command line "ls"
In the terminal, type: "python DVC_Platform.py" to run the DVC GUI
Fortran Compiler Installation:
The fortran compiler can be installed and used GNU95(gfortran) fortran compiler.
The GNU fortran compiler for MAC-OS and Windows can be found in the LINKHERE1 and HERE2!
Once installed, to check the available fortran compiler, it can use the command:"f2py -c --help-fcompiler."
The standard compiler language is "f2py –c –m MODULENAME SOURCE.f90 --fcompiler=gnu95 --compiler=mingw32"
In the DVC correlation module, the fortran source file is "DccFortran.f90", and the target compiled file is "DccFort".
In the DVC sampling modue, the fortran source file is "Sampling.f90", and the target compiled file is "DiskSampling"
If the compiling passed successfully, there will generate two files: (1)DccFort.exe(windows)/DccFort.so(Linux)(2)DiskSampling.exe(windows)/DiskSampling.so(Linux)
Several Dependent Packages are required to be installed before the usage:
skimage(Image Processing Module): the installation of skimage can be found on the official websibe: HERE.
mayavi(Image Visualization Module): the installation of skimage can be found on the official websibe: HERE.
DVC Package Scrips Usage
The usage of each module in the DVC package will be introduced and discussed.
First of all, we are introducing the Load Files module.
Load the DICOM files
Load the TIFF files.
The Imaging Processing Module provides the image processing tool to select the grayscale threshold for compuation and redering
The Image raw data will be stored in the folder named Image_Data. There are two sub-folders in the raw data image. One is the reference image folder, and another is deformed image folder.
Using the LoadFiles module to load the image stack, there are two modules: 1. Dicom Module and Tiff Module.
To check the availale Fortran Compiler: Runing the command: "f2py -c --help-fcompiler"


tinyhttp is a modern, lightweight and modular Express-like web framework for Node.js.
pnpm add @tinyhttp/app @tinyhttp/logger
import { App } from '@tinyhttp/app' import { logger } from '@tinyhttp/logger' const app = new App() app .use(logger()) .get('/', (_, res) => void res.send('
Hello World
')) .get('/page/:page/', (req, res) => { res.status(200).send(` <h1>Some cool page</h1> <h2>URL</h2> ${req.url} <h2>Params</h2> ${JSON.stringify(req.params, null, 2)} `) }) .listen(3000)
Features
No legacy dependencies
tinyhttp uses a bare minimum of dependencies to avoid shipping useless ES6 polyfills (that Express has).
node_modules
is smaller in size and code executes faster. Also, it targets ES2019 (Node 12.4+) that allows to use modern syntax to ship as less code as possible.
Compatible with Express
All middleware for Express works the same for tinyhttp. Explore examples with using Express-oriented middleware.
Premade popular middleware
tinyhttp offers a list of popularly used middleware as separate packages. See full middleware list.
Supports Deno [not yet]
tinyhttp is planned to be available as a Deno module [soon]
Completely modular
Every piece of tinyhttp is published separately as a package that you can use outside of tinyhttp. For example, you can use these modules with built-in `http` module.
Async support
In comparison to Express, tinyhttp handles async / await
without any extra setup with keeping a proper middleware handling loop.


Say goodbye to rodents!
We remove and prevent all kinds of annoying and dangerous stinging insects.
Bed bugs are troublesome household pests. They’re sneaky, hard to find, and can pose potential health risks for you and your family. Armed with pest control capabilities backed by science, over 33 years of experience, and state-of-the-art tools and products, We is well-equipped to assess your bed bug problem and mount a strategic response to rid your home of the pest and provide maximum protection.
No more ruined picnics!
We use a variey of safe methods to prevent roach infestation.
We have 33 years experience and are fully licensed and insured. Contact us for free estimates!
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★ ★ ★ ★ ☆ 4.0 starsNEW Lorem ipsum dolor sit amet, consectetur adipisicing elit. Omnis et enim aperiam inventore, similique necessitatibus neque non! Doloribus, modi sapiente laboriosam aperiam fugiat laborum. Sequi mollitia, necessitatibus quae sint natus.
Posted by Anonymous on 3/1/17NEW Lorem ipsum dolor sit amet, consectetur adipisicing elit. Omnis et enim aperiam inventore, similique necessitatibus neque non! Doloribus, modi sapiente laboriosam aperiam fugiat laborum. Sequi mollitia, necessitatibus quae sint natus.
Posted by Anonymous on 3/1/17NEW Lorem ipsum dolor sit amet, consectetur adipisicing elit. Omnis et enim aperiam inventore, similique necessitatibus neque non! Doloribus, modi sapiente laboriosam aperiam fugiat laborum. Sequi mollitia, necessitatibus quae sint natus.
Posted by Anonymous on 3/1/17


White to play 36
pips White=167 Black=157
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 24/21 13/7* eq: +0.001 49.99% (G:14.19% B:0.71%) 50.01% (G:13.86% B:0.66%) 2. 13/10 13/7* eq: -0.076 (-0.077) 48.38% (G:14.25% B:0.73%) 51.62% (G:15.72% B:1.03%) 3. 13/7* 7/4 eq: -0.122 (-0.123) 47.29% (G:13.85% B:0.70%) 52.71% (G:15.91% B:1.03%) 4. 13/7* 6/3 eq: -0.172 (-0.173) 45.91% (G:11.95% B:0.49%) 54.09% (G:16.62% B:1.26%) 5. 13/7* 8/5 eq: -0.194 (-0.195) 45.26% (G:12.03% B:0.53%) 54.74% (G:17.03% B:1.34%)


Youtube Videos
Video
Channel Name
Video Name
date Uploaded
Travis Scott
Stop Trying To Be Good
August 6,2018
Drake
NonStop
August 3,2018
Michael Jackson
Behind The Mask
August 3,2018


Reports event handler issues, including incompatible argument type, ambiguous event handler method, and incorrect return type.


Knowme.earth makes a mobile app and website through which you can log photos of species and get help identifying them, or be the identifier who helps others.
Before the mobile version was made, I studied the user groups and made prototypes. This included interviews, field observations, a workshop, paper sketches, mockups and evaluation. I did three iterations and came up with user goals, requirements and a design. I studied motivation in general and motivation in the crowdsourced species identification scene specifically, to match the design to the most common motivational factors. It was my master thesis in Interaction Design.


new
open
save
upload
run
allen.z.yuan
widget
movie
movie.css
movie.html
movie.js
football
widgetPage
allMovies
allMovies.css
allMovies.html
allMovies.js
newMovies
newMovies.css
newMovies.html
newMovies.js


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*If yes, please attach a copy of the kinship assessment to this form
If so, please list the sponsoring agency and foster care worker:
If so, what state?
What is the family’s motivation to adopt?
How did the family become aware of the child?
What is the family’s relationship with the child?
Are you aware of any concerns regarding this resource or issues to be explored during the assessment process?
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If so, which siblings:


A test of brushing data and mouse activity. In the mini display below, click and drag a selection. The details appear in the main graph. Mouseover to see details-on-demand.


FBRequest Class Reference
| Inherits from | NSObject |
| Declared in | FBRequest.h |
Overview
@class FBRequest
@abstract
The FBRequest
object is used to setup and manage requests to Facebook Graph
and REST APIs. This class provides helper methods that simplify the connection
and response handling.
@discussion
An FBSession object is required for all authenticated uses of FBRequest
.
Requests that do not require an unauthenticated user are also supported and
do not require an FBSession object to be passed in.
An instance of FBRequest
represents the arguments and setup for a connection
to Facebook. After creating an FBRequest
object it can be used to setup a
connection to Facebook through the FBRequestConnection object. The
FBRequestConnection object is created to manage a single connection. To
cancel a connection use the instance method in the FBRequestConnection class.
An FBRequest
object may be reused to issue multiple connections to Facebook.
However each FBRequestConnection instance will manage one connection.
Class and instance methods prefixed with start* can be used to perform the request setup and initiate the connection in a single call.
Tasks
Other Methods
-
– init
@name Creating a request
-
– initWithSession:graphPath:
@method Calls initWithSession:graphPath:parameters:HTTPMethod: with default parameters except for the ones provided to this method.
-
– initWithSession:graphPath:parameters:HTTPMethod:
@method
-
– initForPostWithSession:graphPath:graphObject:
@method @abstract Initialize a
FBRequest
object that will do a graph request. -
– initWithSession:restMethod:parameters:HTTPMethod:
@method @abstract Initialize a
FBRequest
object that will do a rest API request. -
parameters
@abstract The parameters for the request.
property -
session
@abstract The FBSession session object to use for the request.
property -
graphPath
@abstract The Graph API endpoint to use for the request, for example “me”.
property -
restMethod
@abstract A valid REST API method.
property -
HTTPMethod
@abstract The HTTPMethod to use for the request, for example “GET” or “POST”.
property -
graphObject
@abstract The graph object to post with the request.
property
Instance methods
-
– overrideVersionPartWith:
@method
-
– startWithCompletionHandler:
@method
FBRequest factory methods
-
+ requestForMe
@method
-
+ requestForMyFriends
@method
-
+ requestForUploadPhoto:
@method
-
+ requestForPostStatusUpdate:
@method
-
+ requestForPostStatusUpdate:place:tags:
@method
-
+ requestForPlacesSearchAtCoordinate:radiusInMeters:resultsLimit:searchText:
@method
-
+ requestForCustomAudienceThirdPartyID:
@method
-
+ requestForGraphPath:
@method
-
+ requestForDeleteObject:
@method
-
+ requestForPostWithGraphPath:graphObject:
@method
-
+ requestWithGraphPath:parameters:HTTPMethod:
@method
-
+ requestForPostOpenGraphObject:
@method
-
+ requestForPostOpenGraphObjectWithType:title:image:url:description:objectProperties:
@method
-
+ requestForUpdateOpenGraphObject:
@method
-
+ requestForUpdateOpenGraphObjectWithId:title:image:url:description:objectProperties:
@method
-
+ requestForUploadStagingResourceWithImage:
@method
Properties
HTTPMethod
@abstract The HTTPMethod to use for the request, for example “GET” or “POST”.
@property (nonatomic, copy) NSString *HTTPMethod
Discussion
@abstract The HTTPMethod to use for the request, for example “GET” or “POST”.
@discussion May be used to read the HTTP method that was automatically set during the object initiliazation. Make any required modifications prior to sending the request.
Declared In
FBRequest.h
graphObject
@abstract The graph object to post with the request.
@property (nonatomic, retain) id<FBGraphObject> graphObject
Discussion
@abstract The graph object to post with the request.
@discussion May be used to read the graph object that was automatically set during the object initiliazation. Make any required modifications prior to sending the request.
Declared In
FBRequest.h
graphPath
@abstract The Graph API endpoint to use for the request, for example “me”.
@property (nonatomic, copy) NSString *graphPath
Discussion
@abstract The Graph API endpoint to use for the request, for example “me”.
@discussion May be used to read the Graph API endpoint that was automatically set during the object initiliazation. Make any required modifications prior to sending the request.
Declared In
FBRequest.h
parameters
@abstract The parameters for the request.
@property (nonatomic, retain, readonly) NSMutableDictionary *parameters
Discussion
@abstract The parameters for the request.
@discussion May be used to read the parameters that were automatically set during the object initiliazation. Make any required modifications prior to sending the request.
NSString
parameters are used to generate URL parameter values or JSON
parameters. NSData
and UIImage
parameters are added as attachments
to the HTTP body and referenced by name in the URL and/or JSON.
Declared In
FBRequest.h
restMethod
@abstract A valid REST API method.
@property (nonatomic, copy) NSString *restMethod
Discussion
@abstract A valid REST API method.
@discussion May be used to read the REST method that was automatically set during the object initiliazation. Make any required modifications prior to sending the request.
Use the Graph API equivalent of the API if it exists as the REST API method is deprecated if there is a Graph API equivalent.
Declared In
FBRequest.h
session
@abstract The FBSession session object to use for the request.
@property (nonatomic, retain) FBSession *session
Discussion
@abstract The FBSession session object to use for the request.
@discussion May be used to read the session that was automatically set during the object initiliazation. Make any required modifications prior to sending the request.
Declared In
FBRequest.h
Class Methods
requestForCustomAudienceThirdPartyID:
@method
+ (FBRequest *)requestForCustomAudienceThirdPartyID:(FBSession *)session
Parameters
- session
The FBSession to use to establish the user’s identity for users logged into Facebook through this app. If
nil
, then the activeSession is used.
Discussion
@method
@abstract Creates a request representing the Graph API call to retrieve a Custom Audience “thirdy party ID” for the app’s Facebook user. Callers will send this ID back to their own servers, collect up a set to create a Facebook Custom Audience with, and then use the resultant Custom Audience to target ads.
@discussion
This method will throw an exception if [FBSettings defaultAppID] is nil
. The appID won’t be nil when the pList
includes the appID, or if it’s explicitly set.
The JSON in the request’s response will include an “custom_audience_third_party_id” key/value pair, with the value being the ID retrieved. This ID is an encrypted encoding of the Facebook user’s ID and the invoking Facebook app ID. Multiple calls with the same user will return different IDs, thus these IDs cannot be used to correlate behavior across devices or applications, and are only meaningful when sent back to Facebook for creating Custom Audiences.
The ID retrieved represents the Facebook user identified in the following way: if the specified session (or activeSession if the specified
session is nil
) is open, the ID will represent the user associated with the activeSession; otherwise the ID will represent the user logged into the
native Facebook app on the device. If there is no native Facebook app, no one is logged into it, or the user has opted out
at the iOS level from ad tracking, then a nil
ID will be returned.
This method returns nil
if either the user has opted-out (via iOS) from Ad Tracking, the app itself has limited event usage
via the [FBAppEvents setLimitEventUsage]
flag, or a specific Facebook user cannot be identified.
Declared In
FBRequest.h
requestForDeleteObject:
@method
+ (FBRequest *)requestForDeleteObject:(id)object
Parameters
- object
This can be an NSString, NSNumber or NSDictionary representing an object to delete
Discussion
@method
@abstract Creates request representing a DELETE to a object.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForGraphPath:
@method
+ (FBRequest *)requestForGraphPath:(NSString *)graphPath
Parameters
- graphPath
The Graph API endpoint to use for the request, for example “me”.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to make a Graph API call for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForMe
@method
+ (FBRequest *)requestForMe
Discussion
@method
@abstract Creates a request representing a Graph API call to the “me” endpoint, using the active session.
@discussion Simplifies preparing a request to retrieve the user’s identity.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
A successful Graph API call will return an FBGraphUser object representing the user’s identity.
Note you may change the session property after construction if a session other than the active session is preferred.
Declared In
FBRequest.h
requestForMyFriends
@method
+ (FBRequest *)requestForMyFriends
Discussion
@method
@abstract Creates a request representing a Graph API call to the “me/friends” endpoint using the active session.
@discussion Simplifies preparing a request to retrieve the user’s friends.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
A successful Graph API call will return an array of FBGraphUser objects representing the user’s friends.
Declared In
FBRequest.h
requestForPlacesSearchAtCoordinate:radiusInMeters:resultsLimit:searchText:
@method
+ (FBRequest *)requestForPlacesSearchAtCoordinate:(CLLocationCoordinate2D)coordinate radiusInMeters:(NSInteger)radius resultsLimit:(NSInteger)limit searchText:(NSString *)searchText
Parameters
- coordinate
The search coordinates.
- radius
The search radius in meters.
- limit
The maxiumum number of results to return. It is possible to receive fewer than this because of the radius and because of server limits.
- searchText
The text to use in the query to narrow the set of places returned.
Discussion
@method
@abstract Creates a request representing a Graph API call to the “search” endpoint for a given location using the active session.
@discussion Simplifies preparing a request to search for places near a coordinate.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
A successful Graph API call will return an array of FBGraphPlace objects representing the nearby locations.
Declared In
FBRequest.h
requestForPostOpenGraphObject:
@method
+ (FBRequest *)requestForPostOpenGraphObject:(id<FBOpenGraphObject>)object
Parameters
- object
The Open Graph object to create. Some common expected fields include “title”, “image”, “url”, etc.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to create a user owned Open Graph object for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForPostOpenGraphObjectWithType:title:image:url:description:objectProperties:
@method
+ (FBRequest *)requestForPostOpenGraphObjectWithType:(NSString *)type title:(NSString *)title image:(id)image url:(id)url description:(NSString *)description objectProperties:(NSDictionary *)objectProperties
Parameters
- type
The fully-specified Open Graph object type (e.g., my_app_namespace:my_object_name)
- title
The title of the Open Graph object.
- image
The link to an image to be associated with the Open Graph object.
- url
The url to be associated with the Open Graph object.
- description
The description to be associated with the object.
- objectProperties
Any additional properties for the Open Graph object.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to create a user owned Open Graph object for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForPostStatusUpdate:
@method
+ (FBRequest *)requestForPostStatusUpdate:(NSString *)message
Parameters
- message
The message to post.
Discussion
@method
@abstract Creates a request representing a status update.
@discussion Simplifies preparing a request to post a status update.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForPostStatusUpdate:place:tags:
@method
+ (FBRequest *)requestForPostStatusUpdate:(NSString *)message place:(id)place tags:(id<NSFastEnumeration>)tags
Parameters
- message
The message to post.
- place
The place to checkin with, or nil. Place may be an fbid or a graph object representing a place.
- tags
Array of friends to tag in the status update, each element may be an fbid or a graph object representing a user.
Discussion
@method
@abstract Creates a request representing a status update.
@discussion Simplifies preparing a request to post a status update.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForPostWithGraphPath:graphObject:
@method
+ (FBRequest *)requestForPostWithGraphPath:(NSString *)graphPath graphObject:(id<FBGraphObject>)graphObject
Parameters
- graphPath
The Graph API endpoint to use for the request, for example “me”.
- graphObject
An object or open graph action to post.
Discussion
@method
@abstract Creates a request representing a POST for a graph object.
This method is typically used for posting an open graph action. If you are only
posting an open graph object (without an action), consider using requestForPostOpenGraphObject:
Declared In
FBRequest.h
requestForUpdateOpenGraphObject:
@method
+ (FBRequest *)requestForUpdateOpenGraphObject:(id<FBOpenGraphObject>)object
Parameters
- object
The Open Graph object to update the existing object with.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to update a user owned Open Graph object for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForUpdateOpenGraphObjectWithId:title:image:url:description:objectProperties:
@method
+ (FBRequest *)requestForUpdateOpenGraphObjectWithId:(id)objectId title:(NSString *)title image:(id)image url:(id)url description:(NSString *)description objectProperties:(NSDictionary *)objectProperties
Parameters
- objectId
The id of the Open Graph object to update.
- title
The updated title of the Open Graph object.
- image
The updated link to an image to be associated with the Open Graph object.
- url
The updated url to be associated with the Open Graph object.
- description
The updated description of the Open Graph object.
- objectProperties
Any additional properties to update for the Open Graph object.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to update a user owned Open Graph object for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForUploadPhoto:
@method
+ (FBRequest *)requestForUploadPhoto:(UIImage *)photo
Parameters
- photo
A
UIImage
for the photo to upload.
Discussion
@method
@abstract Creates a request representing a Graph API call to upload a photo to the app’s album using the active session.
@discussion Simplifies preparing a request to post a photo.
To post a photo to a specific album, get the FBRequest
returned from this method
call, then modify the request parameters by adding the album ID to an “album” key.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestForUploadStagingResourceWithImage:
@method
+ (FBRequest *)requestForUploadStagingResourceWithImage:(UIImage *)image
Parameters
- image
A
UIImage
for the image to upload.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to upload an image to create a staging resource. Staging resources allow you to post binary data such as images, in preparation for a post of an open graph object or action which references the image. The URI returned when uploading a staging resource may be passed as the image property for an open graph object or action.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
requestWithGraphPath:parameters:HTTPMethod:
@method
+ (FBRequest *)requestWithGraphPath:(NSString *)graphPath parameters:(NSDictionary *)parameters HTTPMethod:(NSString *)HTTPMethod
Parameters
- graphPath
The Graph API endpoint to use for the request, for example “me”.
- parameters
The parameters for the request. A value of nil sends only the automatically handled parameters, for example, the access token. The default is nil.
- HTTPMethod
The HTTP method to use for the request. A nil value implies a GET.
Discussion
@method
@abstract Returns a newly initialized request object that can be used to make a Graph API call for the active session.
@discussion This method simplifies the preparation of a Graph API call.
This method does not initialize an FBRequestConnection object. To initiate the API
call first instantiate an FBRequestConnection object, add the request to this object,
then call the start
method on the connection instance.
Declared In
FBRequest.h
Instance Methods
init
@name Creating a request
- (instancetype)init
Discussion
@name Creating a request
@method Calls initWithSession:graphPath:parameters:HTTPMethod: with the default parameters.
Declared In
FBRequest.h
initForPostWithSession:graphPath:graphObject:
@method
@abstract
Initialize a FBRequest
object that will do a graph request.
- (instancetype)initForPostWithSession:(FBSession *)session graphPath:(NSString *)graphPath graphObject:(id<FBGraphObject>)graphObject
Parameters
- session
The session object representing the identity of the Facebook user making the request. A nil value indicates a request that requires no token; to use the active session pass
[FBSession activeSession]
.
- graphPath
The Graph API endpoint to use for the request, for example “me”.
- graphObject
An object or open graph action to post.
Discussion
@method
@abstract
Initialize a FBRequest
object that will do a graph request.
@discussion
Note that this only sets properties on the FBRequest
.
To send the request, initialize a FBRequestConnection, add this request, and send [FBRequestConnection start]. See other methods on this class for shortcuts to simplify this process.
Declared In
FBRequest.h
initWithSession:graphPath:
@method Calls initWithSession:graphPath:parameters:HTTPMethod: with default parameters except for the ones provided to this method.
- (instancetype)initWithSession:(FBSession *)session graphPath:(NSString *)graphPath
Parameters
- session
The session object representing the identity of the Facebook user making the request. A nil value indicates a request that requires no token; to use the active session pass
[FBSession activeSession]
.
- graphPath
The Graph API endpoint to use for the request, for example “me”.
Discussion
@method Calls initWithSession:graphPath:parameters:HTTPMethod: with default parameters except for the ones provided to this method.
Declared In
FBRequest.h
initWithSession:graphPath:parameters:HTTPMethod:
@method
- (instancetype)initWithSession:(FBSession *)session graphPath:(NSString *)graphPath parameters:(NSDictionary *)parameters HTTPMethod:(NSString *)HTTPMethod
Parameters
- session
The session object representing the identity of the Facebook user making the request. A nil value indicates a request that requires no token; to use the active session pass
[FBSession activeSession]
.
- graphPath
The Graph API endpoint to use for the request, for example “me”.
- parameters
The parameters for the request. A value of nil sends only the automatically handled parameters, for example, the access token. The default is nil.
- HTTPMethod
The HTTP method to use for the request. The default is value of nil implies a GET.
Discussion
@method
@abstract
Initializes an FBRequest
object for a Graph API request call.
@discussion
Note that this only sets properties on the FBRequest
object.
To send the request, initialize an FBRequestConnection object, add this request, and send [FBRequestConnection start]. See other methods on this class for shortcuts to simplify this process.
Declared In
FBRequest.h
initWithSession:restMethod:parameters:HTTPMethod:
@method
@abstract
Initialize a FBRequest
object that will do a rest API request.
- (instancetype)initWithSession:(FBSession *)session restMethod:(NSString *)restMethod parameters:(NSDictionary *)parameters HTTPMethod:(NSString *)HTTPMethod
Parameters
- session
The session object representing the identity of the Facebook user making the request. A nil value indicates a request that requires no token; to use the active session pass
[FBSession activeSession]
.
- restMethod
A valid REST API method.
- parameters
The parameters for the request. A value of nil sends only the automatically handled parameters, for example, the access token. The default is nil.
- HTTPMethod
The HTTP method to use for the request. The default is value of nil implies a GET.
Discussion
@method
@abstract
Initialize a FBRequest
object that will do a rest API request.
@discussion Prefer to use graph requests instead of this where possible.
Note that this only sets properties on the FBRequest
.
To send the request, initialize a FBRequestConnection, add this request, and send [FBRequestConnection start]. See other methods on this class for shortcuts to simplify this process.
Declared In
FBRequest.h
overrideVersionPartWith:
@method
- (void)overrideVersionPartWith:(NSString *)version
Parameters
- version
This is a string in the form @“v2.0” which will be used for the version part of an API path
Discussion
@method
@abstract Overrides the default version for a single request
@discussion The SDK automatically prepends a version part, such as “v2.0” to API paths in order to simplify API versioning for applications. Sometimes it is preferable to explicitly set the version for a request, which can be accomplished in one of two ways. The first is to call this method and set an override version part. The second is approach is to include the version part in the api path, for example @“v2.0/me/friends”
Declared In
FBRequest.h
startWithCompletionHandler:
@method
- (FBRequestConnection *)startWithCompletionHandler:(FBRequestHandler)handler
Parameters
- handler
The handler block to call when the request completes with a success, error, or cancel action. The handler will be invoked on the main thread.
Discussion
@method
@abstract Starts a connection to the Facebook API.
@discussion This is used to start an API call to Facebook and call the block when the request completes with a success, error, or cancel.
Declared In
FBRequest.h


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I am a {{ age }} year old Designer and Developer based in the South West of England, with a deep understanding of digital design across multiple channels and a passion for full stack development. I specialise in cutting edge Object Orientated Programming in multiple web & programming languages, in combination with contemporary repeatable design principles to create fully encompassing online systems and experiences.


Type Function Library gameNetwork.* Return value none Revision Current Public Release (2013.2076) Keywords gameNetwork, request, gamecenter Sample code /CoronaSDK/SampleCode/GameNetwork/GameCenter See also gameNetwork.init()
gameNetwork.show()
Send or request information to/from the game network provider.
gameNetwork.request( command [, params ...] )
String. The following commands are supported for the corresponding game networks:
Google Play game services:
The following parameters are supported for the corresponding game networks:
setHighScore: Sets a high score for the currently logged in user for the specified leaderboard (category). If the high score is not higher than the one currently on the server, the server will keep the highest value.
event.data in callback listener is an array of items (tables) that have the following properties: * playerID (string) * category (string) * value (number) * formattedValue (string)
Example "setHighScore" request:
gameNetwork.request( "setHighScore",
{
localPlayerScore = { category="Cy_sd893DEewf3", value=25 },
listener = requestCallback
})
'localPlayerScore' is a required table..
In the localPlayerScore table:
'category' must be a string that matches the ID of the leaderboard you want to register the score with as generated on Google's developers console.
'value' must be a number representing your score.
loadScores: event.data in callback listener is an array of items (tables) that have the following properties:
example: event.data[5].formattedValue -- #event.data == 2nd value specified in range table
Example "loadScores" request:
gameNetwork.request( "loadScores",
{
leaderboard =
{
category = "Cy_SLDWING4334h",
playerScope = "Global", -- Global, FriendsOnly
timeScope = "AllTime", -- AllTime, Week, Today
range = {1,5},
playerCentered = true,
},
listener = requestCallback
})
'leaderboard' is a required table.
In the leaderboard table:
'category' (required) must be a string that matches the name of the board you want to fetch the scores with generated on the Google Play developers console.
'playerScope' (optional) is a string of either "Global" or "FriendsOnly". The latter setting will restrict the fetched scores to only people in the player's circles.
'timeScope' (optional) is a string of either "AllTime", "Week", "Today" which limits the fetched scores to the specified time range.
'range' (optional) is an array of two values. The first value is ignored. The second value is the number of players to retrieve. Google says this number must be less than 25. The default number is 25.
'playerCentered' (optional) is a boolean value. If true this then value will return the scores that are centered around the currently logged in player. If false then this will return the top scores.
loadLocalPlayer: Requests information for the currently logged-in user.
event.data in callback listener includes the following properties:
example: event.data.playerID
Example "loadLocalPlayer" request:
gameNetwork.request( "loadLocalPlayer", { listener=requestCallback } )
loadPlayers: Requests a list of players with the specified player IDs, and returns an array of items (tables) for each requested player in the callback listener.
event.data in callback listener is an array of items that have the following properties:
example: event.data[3].alias
Example "loadPlayers" request:
gameNetwork.request( "loadPlayers",
{
playerIDs =
{
"45987354897345345",
"32238975789573445",
"17891241248435990"
},
listener = requestCallback
})
loadFriends: Requests a list of players the logged in player can invite to a game.
event.data in callback listener is an array of items that have the following properties:
example: event.data[3].alias
Example "loadFriends" request:
gameNetwork.request( "loadFriends",
{
listener = requestCallback
})
loadAchievements: Loads a list of the user's available achievements for the app and returns an array of items (tables) representing each achievement in the callback listener. This call returns the same thing as loadAchievementDescriptions.
event.data in callback listener is an array of items that have the following properties (each representing an achievement):
example: event.data[4].identifier
Example "loadAchievements" request:
gameNetwork.request( "loadAchievements", { listener=requestCallback } )
unlockAchievement: Unlocks the specified achievement (identifier).
Example "unlockAchievement" request.
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = "CY_w895w9w55w454",
},
listener=requestCallback
})
In the "achievement" table:
'identifier' (required) must be a string that matches the name of the achievement you want to unlock/report as generated on the Google Play developers console.
The listener callback will fill event.data with a table that contains the following information:
loadAchievementDescriptions: Requests a list of all descriptions associated with the achievements for the app and returns an array of items (tables) representing each achievement description object in the callback listener. This call returns the same thing as loadAchievements.
event.data in callback listener is an array of items which are the descriptions of your achievements.
Example "loadAchievementDescriptions" request:
gameNetwork.request( "loadAchievementDescriptions", { listener=requestCallback } )
loadLeaderboardCategories: Requests a list of leaderboard categories for the app and returns an array of tables with each table containing description information of a leaderboard in the callback listener.
event.data in callback listener is an array of items (tables) where each table contains the keys 'category' and 'title', both of which are strings.
Example "loadLeaderboardCategories" request:
gameNetwork.request( "loadLeaderboardCategories", { listener=requestCallback } )
-- example of what an event.data table returned via callback listener looks like
event.data =
{
[1] = {
category = "CY_a49t8h4t43t43t",
title = "Easy"
},
[2] = {
category = "CY_egr983ygEF4sed",
title = "Hard"
},
[3] = {
category = "CY_w4aERG4843EFEF",
title = "Awesome"
},
}
isConnected: Checks to see if the user is currently logged into Google Play game services. This function returns immediately with the result so there is no need to supply it with a callback. Returns true if the current user is currently logged in and false if the user isn't.
login: Tries to log the user into Google Play game services. The table takes a parameter called userInitated. This parameter defaults to true. If this parameter is set to true then it will try to resolve any problems with the login process so for example it will show the login popup. If it is set to false then it will just try to connect without trying to resolve any errors. Setting this to false is useful for automatically logging in at the start of the app without annoying the user to log in every time. Example "login" request:
gameNetwork.request( "login",
{
userInitiated = true,
listener = requestCallback
})
event in callback listener is a boolean flag that states if there with an error with the sign in process.
logout: Logs the user out of Google Play game services. This function does not accept a callback.
createRoom: Invites players to a real time multiplayer game. Setting a listener when calling this will override any previously set room listener. Example "createRoom" request:
local function requestCallback(event)
print(event.data.roomID) -- This is the id of the room that was created
end
gameNetwork.request( "createRoom",
{
listener = requestCallback, -- Including this will override what is set in setRoomListener
playerIDs = -- array of players to invite
{
"45987354897345345",
"32238975789573445",
"17891241248435990"
},
maxAutoMatchPlayers = 3, -- Optional, defaults to 0
minAutoMatchPlayers = 1, -- Optional, defaults to 0
})
joinRoom: Joins a room that has already been created. Setting a listener when calling this will override any previously set room listener. Example "joinRoom" request:
local function requestCallback(event)
print(event.data.roomID) -- This is the id of the room that was created
end
gameNetwork.request( "joinRoom",
{
listener = requestCallback, -- Including this will override what is set in setRoomListener
roomID = "o345t9348th" -- Id of the room you want to join
})
leaveRoom: Leave the room that the player is already in and close any connections. Setting a listener when calling this will override any previously set room listener. Example "leaveRoom" request:
local function requestCallback(event)
print(event.data.roomID) -- This is the id of the room that was created
end
gameNetwork.request( "leaveRoom",
{
listener = requestCallback, -- Including this will override what is set in setRoomListener
roomID = "o345t9348th" -- Id of the room you want to leave
})
setRoomListener: Sets the listener that will be called when an event for a room happens. Setting this will override any listener set from createRoom, joinRoom, and leaveRoom. This callback can be called multiple times, for example if one player declines an invitaiton and then another person declines it after that.
The event for this listener is structured at follows
event.type include:
Example "setRoomListener" request:
local function requestCallback(event)
print(event.data.roomID)
-- print(event.data[1]) -- if there are players involved in this event this will be populated.
end
gameNetwork.request( "setRoomListener",
{
listener = requestCallback,
})
sendMessage: Sends a String to another player Example "sendMessage" request:
gameNetwork.request( "sendMessage",
{
listener = requestCallback,
roomID = "o345t9348th", -- Id of the room the other player is in
playerIDs = -- array of players in the room to send the message to
{
"45987354897345345",
"32238975789573445",
"17891241248435990"
},
message = "String you want to send", -- The string you want to send to the other players
reliable = true, -- Optional parameter, default true, sends a reliable message or not, messages can be dropped if not reliable but it will reach the other players faster
})
setMessageReceivedListener: Sets the listener that will be called when a message has been received. This will only receieve messages from the room the current player is connected to. Example "setMessageReceivedListener" request:
local function requestCallback(event)
print(event.data.message) -- This is the message that was send from the participant
print(event.data.participantID) -- This is the id of the participant who send the message
end
gameNetwork.request( "setMessageReceivedListener",
{
listener = requestCallback,
})
setInvitationReceivedListener: Sets the listener that will be called when an invitation has been received. Example "setInvitationReceivedListener" request:
local function requestCallback(event)
print(event.data.roomID) -- This is the room that the invitation was from
print(event.data.alias) -- This is the name of the person who send the invitation
print(event.data.playerID) -- This is the player id of the person who invited you
end
gameNetwork.request( "setInvitationReceivedListener",
{
listener = requestCallback,
})


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