Kneeling in just her shift, Egwene frowned at the dark green silk riding dress she had worn into the Waste, what seemed a very long time ago. There was so much to do. She had given some time to writing a hasty note and rousing Cowinde from her blankets with instructions to leave it at The Long Man in the morning. It said little beyond the fact that she had to go away—she did not know much more—but she could not just disappear without telling Gawyn. A few of the phrases made her blush to remember—saying she loved him was one thing, but actually asking him to wait!—yet she had taken care of him as far as was possible. Now she had to ready herself, and she hardly knew for what.
The tent flap was thrown back, and Amys entered, then Bair and Sorilea. They stood in a line, looking down at her. Three faces stern with disapproval. It was very hard not to clutch the dress to her breast; in her shift, she felt very much at a disadvantage. In armor, she would have been at a disadvantage. A matter of knowing she was in the wrong. She was surprised it had taken them so long to come.
She took a deep breath. “If you’ve come to punish me, I don’t have time for carrying water or digging holes or any of it. I am sorry, but I said I would come as soon as I can, and I think they mean to count minutes.”
Amys’ pale eyebrows rose in surprise, and a puzzled look passed between Sorilea and Bair. “How should we punish you?” Amys asked.  You must go to them as Aes Sedai.”
Egwene covered a wince by examining the riding dress again. It had gathered remarkably few wrinkles for having been rolled up in a chest all these months. She made herself face them again. “I know you’re angry with me, and you have cause—”
“Angry?” Sorilea said. “We are not angry. I thought you knew us better.” It was true she did not sound angry, yet censure still painted all their faces, including hers.
Egwene stared from one to another, especially Amys and Bair. “But you told me how wrong you think what I’m going to do is; you said I must not even think about it. I said I wouldn’t, and then I went ahead and worked out how to do it.”
Startlingly, a smile bloomed on Sorilea’s leathery face. Her multitude of bracelets clattered as she shifted her shawl in a satisfied manner. “You see? I told you she would understand. She could be Aiel.”
Some of the tightness faded from Amys, a little more from Bair, and Egwene understood. They were not angry that she meant to try entering Tel’aran’rhiod in the flesh. That was wrong in their eyes, but you had to do what you felt you had to do, and even if this worked it incurred no obligation except to herself. Not angry at all really, not yet. What dug at them was her lie. Her stomach fluttered. The lie she had admitted. Maybe her smallest lie.
Another deep breath was required to prime her throat for the words. “I lied about other things, too. I entered Tel’aran’rhiod alone after I promised I would not.” Amys’ face darkened again. Sorilea, not a dreamwalker, only shook her head ruefully. “I promised to obey as a pupil, but when you said the World of Dreams was too dangerous after I was injured, I went anyway.” Bair folded her arms, expressionless. Sorilea muttered something about foolish girls, but it hardly sounded heated. A third long breath; this would be the hardest to say. Her middle was not fluttering anymore; it danced so hard she was surprised she was not shaking. “The worst of all is, I am not Aes Sedai. I’m only Accepted. You might call me an apprentice. I will not be raised to Aes Sedai for years, if I ever am, now.”
Sorilea’s head came up at that, thin lips compressed in a hard line, but still none of them said anything. It was up to Egwene to make matters right. They could never be exactly as before, but . . .
You’ve admitted everything, a small voice whispered. Now you’d better get on with finding out how fast you can reach Salidar. You can still be raised Aes Sedai one day, but not if you make them madder than they already are.
 Scorn for that small voice. And shame that it could speak in her head, that she could think it. She was going away, but before she did, she had to put matters right. It was possible, under ji’e’toh. You did what you had to do, then paid the cost. Long months ago, in the Waste, Aviendha had showed her how a lie was paid for.
Gathering every scrap of courage she could find, hoping it was enough, Egwene put the silk dress aside and stood. Strangely, beginning seemed to make going on easier. She still had to look up to meet their eyes, but she did it proudly, head high, and she did not have to force the words at all. “I have toh.” Her stomach was not fluttering any longer. “I ask the favor, that you will help me meet my toh.” Salidar was going to have to wait.
Leaning on his elbow, Mat examined the game of Snakes and Foxes laid out on the tent floor. Occasionally a drop of sweat fell from his chin, just missing the board. It was not a board at all, really, just a piece of red cloth with the web of lines drawn in black ink, and arrows showing which lines allowed movement only one way and which both. Ten pale wooden discs each with an inked triangle were the foxes, ten with a wavy line the snakes. Two lamps set to either side gave more than enough light.
“We will win this time, Mat,” Olver said excitedly. “I know we will.”
“Maybe,” Mat said. Their two black-stained discs were nearly back to the circle in the middle of the board, but the next roll of the dice would be for the snakes and foxes. Most of the time you did not make it as far as the outer edge. “Roll the dice.” He never touched the dice cup himself, not since the day he had given it to the boy; if they were going to play the game, it might as well be without his luck taking a hand.
With a grin, Olver rattled the leather cup and spilled out the wooden dice his father had made. He groaned as he counted the pips; this time three dice showed faces marked with a triangle, the other three wavy lines. On their turn you had to move the snakes and foxes toward your own pieces by the shortest path, and if one landed on the point you occupied . . . a snake touched Olver, a fox Mat, and Mat could see if the rest of the pips had been played, two more snakes would have reached him.
Only a child’s game, and one you would not win so long as you followed the rules. Soon Olver would be old enough to realize that, and like other children, stop playing. Only a child’s game, but Mat did not like the fox getting him, and even less the snakes. It brought back bad memories, even if one had nothing to do with the other.
“Well,” Olver muttered, “we almost won. Another game, Mat?” Not waiting for an answer, he made the sign that opened the game, a triangle and then a wavy line through it, then chanted the words. “ ‘Courage to strengthen, fire to blind, music to dazzle, iron to bind.’ Mat, why do we say that? There is no fire, no music and no iron.”
“I don’t know.”  The old memories from the ter’angreal might as well have been chosen at random—they probably had been—and there were all those gaps in his own, all those fuzzy places. The boy was always asking questions he did not know the answer to, usually beginning with “why.”
Daerid ducked in out of the night and gave a start of surprise. Face shining with sweat, he still had his coat on, if hanging undone.
“I think it’s past your bedtime, Olver,” Mat said, pushing himself up. His wounds gave a few twinges, but only a few; they were healing just fine. “Put the board up.” He stepped close to Daerid and lowered his voice to a whisper. “If you ever tell about this, I’ll cut your throat.”
“Why?” Daerid asked dryly. “You are turning into a wonderful father. He shows a remarkable resemblance to you.” He seemed to be struggling with a grin, but a moment later it was gone. “The Lord Dragon is coming into camp,” he said, as serious as death.
Thoughts of punching Daerid in the nose vanished. Mat pushed the tent flap aside and ducked into the night in his shirtsleeves. Six of Daerid’s men, in a circle around the tent, stiffened when he appeared. Crossbowmen; pikes certainly would not be much good for guards. It was night, but not dark in the camp. The bright glow of a waxing three-quarter moon in a cloudless sky was washed out by the light of fires spaced among the rows of tents and men sleeping on the ground. Sentries stood every twenty paces all the way to the log palisade. Not the way Mat would have preferred it, but if an attack could pop out of the air . . .
The land lay nearly flat here, so he had a clear view of Rand striding toward him. Not alone. Two veiled Aiel moved on their toes, heads swiveling every time one of the Band rolled over in his sleep or a sentry shifted his feet to watch them. That Aiel woman Aviendha was with him as well, a bundle across her back, stalking along as if she would go for the throat of anyone who got in her way. Mat did not understand why Rand kept her around. Aiel women are nothing but trouble, he thought bleakly, and I’ve never seen a woman more set to give trouble than that one.
“Is that really the Dragon Reborn?” Olver asked breathlessly. Clutching the rolled-up game to his chest, he was almost bouncing.
“It is,” Mat told him. “Now get off to bed. This is no place for boys.”
Olver went, muttering reproachfully, but only as far as the next tent. Out of the corner of his eye Mat saw the boy dart out of sight; his face reappeared, peering around the corner.
Mat left him alone, though after getting a good look at Rand’s face, he wondered whether this was any place for grown men, let alone a boy. That face could have been used to hammer down a wall, but some emotion struggled to break through, excitement or maybe eagerness; Rand’s eyes held a fevered light. He had a wide piece of rolled parchment in one hand, while the other stroked his sword hilt unconsciously. The Dragon belt buckle glittered in the firelight; sometimes the head of one of the Dragons peeking out from his coatsleeves did too.
When he reached Mat, he wasted no time with greetings. “I need to talk to you. Alone. I need you to do something.” The night was a black oven, and Rand wore a gold-embroidered green coat with a high collar, but he was not sweating a drop.
Daerid, Talmanes and Nalesean stood a few paces away in various states of undress, watching. Mat motioned them to wait, then nodded toward his tent. Following Rand in, he fingered the silver foxhead though his shirt. He had nothing to worry about, at least. He hoped he did not.
Rand had said alone, but apparently Aviendha did not think that applied to her. She stayed a firm two paces from him, no more and no less; mostly she watched Rand with an unreadable face, but now and then she glanced at Mat, frowning and eyeing him up and down. Rand paid her no attention, and for all his seeming haste before, he showed none now. He looked around the tent, though Mat wondered uneasily whether he was seeing it. There was not much to see. Olver had set the lamps back on the small folding table. The chair folded, too, and so did the washstand and the cot. All were black-lacquered, with lines of gilt; if a man had coin, he might as well spend it on something. The slits the Aiel had made in the tent wall had been mended neatly, but they still showed.
The silence dug at Mat. “What is this, Rand? I hope you haven’t decided to change the plan at this late date.” No answer, only a look as if Rand had just remembered he was there. It made Mat nervous. Whatever Daerid and the rest of the Band thought, he worked hard at keeping clear of battles. Sometimes, though, being ta’veren worked against his luck; that was the way he saw it. He believed Rand had something to do with that; he was more strongly ta’veren, strong enough that at times Mat almost felt a pulling. When Rand put his finger in, Mat would not be surprised to find himself in the middle of a battle if he was asleep in a barn. “A few more days, and I’ll be in Tear. The ferries will take the Band across the river, and a few days beyond that will see us with Weiramon.  “I want you to see her safe to Caemlyn, whatever happens. Don’t leave her side until she’s on the Lion Throne.” Aviendha cleared her throat. “Yes,” Rand said. For some reason his voice went as cold and hard as his face. But then, did he need reasons if he was going mad? “Aviendha is going with you. I think it’s best.”
“You think it is best?” she said indignantly. “If I had not wakened when I did, I would never have known you had found her. You do not send me anywhere, Rand al’Thor. I must speak with Elayne for my . . . my own reasons.”
“I am very glad you’ve found Elayne,” Mat said carefully. If he was Rand, he would leave the woman wherever she was. Light, Aviendha would be better! At least Aiel women did not walk around with their noses in the air, or think you should jump just because they said so. Of course, some of their games were on the rough side, and they did have the habit of trying to kill you now and again. “I just don’t understand why you need me. Jump through one of your gateways, give her a kiss, scoop her up and jump back.” Aviendha fastened an outraged stare on him; you would have thought he had advised kissing her.
Rand unrolled the large parchment on the table, using the lamps to hold down the ends. “This is where she is.” It was a map, a stretch of the River Eldar and maybe fifty miles or so to either side. An arrow had been drawn in blue ink, pointing into forest. “Salidar” was printed beside the arrow. Rand tapped near the eastern edge of the map. That was wooded, too; most of it was. “There is a large clearing here. You can see the nearest village is nearly twenty miles north. I’ll put a gateway through to the clearing for you and the Band.”
Mat managed to turn a wince into a grin. “Look, if it has to be me, why not just me? Make your gateway to this Salidar, I’ll toss her on a horse, and . . . ” And what? Was Rand going to make a gateway from Salidar to Caemlyn as well? It was a long way to ride, from the Eldar to Caemlyn. A very long way, with only a snooty noblewoman and an Aiel for company.
“The Band, Mat,” Rand snapped. “You and the whole Band!” He drew a long shuddering breath, and his tone became milder.  Mat could almost believe he was sick, or in pain. “There are Aes Sedai in Salidar, Mat. I don’t know how many; hundreds, I’ve heard, but I won’t be surprised if it is closer to fifty. The way they go on about the Tower, whole and pure, I doubt you’ll see more. I mean to put you out two or three days away so they can learn you’re coming. No point in startling them—they might think you were a Whitecloak attack. They’re rebels against Elaida, and probably frightened enough that you won’t have to do more than loom a little and say Elayne has to be crowned in Caemlyn to make them let her go. If you think they can be trusted, offer your protection. And mine; they’re supposed to be on my side, and they might be glad of even my protection by now. Then you escort Elayne—and as many of the Aes Sedai as want to come—straight across Altara and Murandy to Caemlyn. Show my banners, announce what you’re doing, and I don’t think the Altarans or Murandians will give much trouble, not as long as you keep moving. If you find any Dragonsworn along the way, gather them in as well. Most will probably turn to bandits if I don’t tie a rope to them soon—I’ve heard a rumor or two already—but you will draw them, flying my banners.” His sudden grin showed teeth, but never touched those hot eyes. “How many birds with one stone, Mat? You ride through Altara and Murandy with six thousand men and draw the Dragonsworn out after you, and you may hand me both countries.”
 Make Aes Sedai think he meant to attack them? Indeed not. And he was supposed to intimidate fifty of them? Aes Sedai did not frighten him, maybe not even five or six together, but fifty? He touched the foxhead through his shirt again before he realized it; he might just find out how lucky he really was. As for riding across Altara and Murandy, he could see it now. Every noble whose lands he crossed would swell up like a strutting rooster and try to peck him the moment his back was turned. If that ta’veren madness came into it, he would probably find some lord or lady gathering an army right in front of him.
He made one more try. “Rand, don’t you think this might draw Sammael’s eyes north? You want him looking east. That is why I’m here, remember? To make him look this way.”
Rand shook his head emphatically. “All he’ll see is a guard of honor escorting the Queen of Andor to Caemlyn, and that’s if he learns of it before you reach Caemlyn. How quickly can you be ready?”
Mat opened his mouth, then gave it up. He was not going to budge the man. “Two hours.” The Band could be booted and in their saddles faster, but he was in no hurry, and the last thing he wanted was the Band thinking they were moving on the attack.
“Good. I need an hour or so myself.” For what, he did not say. “Stay close to Elayne, Mat. Keep her safe. I mean, there’s no point to this if she doesn’t reach Caemlyn alive for her coronation.” Did Rand think he did not know about him and Elayne canoodling in every corner of the Stone the last time they were together?
“I’ll treat her like my own sister.” His sisters had done their best to make his life miserable. Well, he expected the same from Elayne, just in a different way. Maybe Aviendha would be a little better. “She won’t get out of my sight until I plunk her down in the Royal Palace.”
Rand nodded. “That reminds me. Bodewhin is in Caemlyn. With Verin and Alanna, and some more Two Rivers girls. They’re on their way to train for Aes Sedai. I’m not sure where they will do it; I am certainly not letting them go to the Tower the way things are. Maybe the Aes Sedai you bring back will take care of it.”
Mat gaped. His sister, Aes Sedai? Bode, who used to run tell their mother every time he did anything that was fun?
“Another thing,” Rand went on. “Egwene may be in Salidar before you. I think somehow they found out she’s been calling herself Aes Sedai. Do what you can to get her out of it. Tell her I will get her back to the Wise Ones as soon as I can. She’ll probably be more than ready to go with you. Maybe not, though; you know how stubborn she’s always been. The main thing is Elayne. Remember, don’t leave her side till she reaches Caemlyn.”
“I promise,” Mat muttered. How under the Light could Egwene be somewhere on the Eldar? He was sure she had been in Cairhien when he left Maerone. Unless she had worked out Rand’s trick with the gateways. In which case she could jump back any time she wished. Or jump to Caemlyn, and make a gateway for him and the Band at the same time. “Don’t worry about Egwene, either. I’ll drag her out of whatever trouble she’s in, no matter how muley she behaves.” It would not be the first time he had pulled her chestnuts off the hearth before they burned. Very likely he would get no thanks for it this time either. Bode was going to be Aes Sedai?
“Good,” Rand said. “Good.” But he was staring intently at the map. He jerked his eyes away, and for an instant Mat thought he intended to say something to Aviendha. Instead, he turned away from her roughly. “Thom Merrilin should be with Elayne.” Rand produced a letter from his pocket, folded and sealed. “See that he gets this.” Shoving the letter into Mat’s hands, he hurriedly left the tent.
Aviendha took a step after him, half-raising a hand, lips parted to speak.  So the wind came that way, did it? And she wants to talk to Elayne. How did Rand ever get himself in this pickle? Rand was always the one who knew how to handle women, Rand and Perrin.
Still, it was no concern of his. He turned the letter over in his hands. Thom’s name was written in a feminine hand; the seal was one he did not recognize, a spreading tree topped by a crown. What noblewoman would be writing to a leathery old man like Thom? Not his concern either. Tossing the letter on the table, he picked up his pipe and pouch. “Olver,” he said, stuffing the bowl with tabac, “ask Talmanes, Nalesean and Daerid to come to me.”
There was a squeak just outside the door flap, then, “Yes, Mat,” and the sound of scurrying feet.
Aviendha looked at him, folding her arms with a firm expression.
He forestalled her. “So long as you travel with the Band, you are under my command. I want no trouble, and I expect you to see there isn’t any.” Should she start anything, he would deliver her to Elayne tied to a packsaddle, if it took ten men to put her there.
“I know how to follow, battle leader.” She punctuated that with a sharp sniff. “But you should know that not all women are wetlander soft. If you try putting a woman on a horse when she does not want to go, she may put a knife in your ribs.”
Mat nearly dropped the pipe. He knew Aes Sedai could not read minds—if they could, his hide would have been hanging on a wall in the White Tower long since—but maybe Aiel Wise Ones . . . Of course not. It’s just one of those tricks women pull. He could figure out how she did it if he put his mind to it. He just did not care to put his mind to it.
Clearing his throat, he stuck the unlit pipe between his teeth and bent to study the map. The Band could probably cover the distance from the clearing to Salidar in a day if he pushed, even in that wooded terrain, but he intended to take two, or even three. Give the Aes Sedai plenty of warning; he did not want them any more frightened than they already were. A frightened Aes Sedai was almost a contradiction. Even wearing the medallion he was not eager to learn what a frightened Aes Sedai might do.
He felt Aviendha’s eyes on the back of his neck, heard a rasping sound. Sitting cross-legged against the tent wall, she was drawing her belt knife along a honing stone and watching him.
When Nalesean entered with Daerid and Talmanes, he greeted them with, “We are going to tickle some Aes Sedai under the chin, rescue a mule, and put a snip-nosed girl on the Lion Throne. Oh, yes. That’s Aviendha.  The woman laughed as if he had made the funniest joke in the world. She did not stop sharpening her knife, though.
For a moment Egwene could not understand why the pain had stopped increasing. Then she pushed herself up from the carpets of her tent and stood, sobbing so hard she quivered. She wanted very much to blow her nose. She did not know how long she had been crying that hard; she only knew she felt on fire from the top of her hips to the backs of her knees. Standing still was a problem she barely mastered. The shift she had thought of as scant protection had been discarded some time back. Tears rolled down her face, and she stood there and bawled.
Sorilea and Amys and Bair regarded her soberly, and they were not the only ones, though most of the rest were sitting about on cushions or stretched out, talking and enjoying tea served by a slender gai’shain. A woman, thank the Light. They were all women, Wise Ones and apprentices, women Egwene had told she was Aes Sedai. She was grateful that just letting them think she was did not count; she could not have survived that! It was the telling, the spoken lie, but there had been surprises. Cosain, a lean yellow-haired Spine Ridge Miagoma, had said gruffly that Egwene had no toh toward her but she would stay for the tea, and so had Estair. Aeron, on the other hand, seemed to want to cut her in two, and Surandha . . .
Trying to blink away the haze of tears, Egwene glanced toward Surandha. She was sitting with three Wise Ones, chatting and occasionally looking in Egwene’s direction. Surandha had been absolutely merciless. Not that any of them had gone easy. The belt Egwene had found in one of her chests was thin and supple, but twice as wide as her hand, and these women all had strong arms. A half-dozen or so strokes from each added up.
  Well, the weeping was part. Not even that they had all watched her strapped, when not taking their own turns. What shamed her was that she had taken it so badly. An Aiel child would have been more stoic. Well, a child would never have had to face it, but the principle was the simple truth.
“Is it over?” Was that thick, unsteady voice really hers? How these women would laugh if they knew how carefully she had gathered her courage.
“Only you know the worth of your honor,” Amys said flatly. She held the belt dangling at her side, using the wide buckle as a handle. The murmur of conversation had ceased.
Egwene drew a long, shaking breath through her sobs. All she had to do was say it was done, and it was. She could have said enough after one blow from each woman. She could . . .
Wincing, she knelt and stretched herself out on the carpets. Her hands went beneath Bair’s skirts to grasp the woman’s bony ankles through her soft boots. This time she would hold on to her courage. This time she would not cry out. This time she would not kick, or thrash about, or . . . the belt had not hit her yet. Raising her head, she blinked her eyes clear to glare at them. “What are you waiting for?” Her voice still shook, but there was more than a note of anger too. Making her wait on top of everything else? “I have a journey to make tonight, in case you’ve forgotten. Get on with it.”
Amys tossed the belt down beside Egwene’s head. “This woman has no toh toward me.”
“This woman has no toh toward me.” That was Bair’s thin voice.
“This woman has no toh toward me,” Sorilea said forcefully. Bending, she smoothed damp hair from Egwene’s face. “I knew you were Aiel in your heart. Do not be overproud now, girl. You have met your toh.
Then they were helping her to her feet, hugging her and wiping away her tears, holding a handkerchief for her to finally blow her nose. The other women gathered around, each announcing that this woman had no toh toward her before adding her own hugs and smiles. It was the smiles that were the biggest shock; Surandha beamed at her as brightly as ever. But of course. Toh did not exist once it was met; whatever earned it might as well never have happened. A bit of Egwene that was not wrapped up in ji’e’toh thought that maybe what she had said at the end helped, too, as well as getting back down in the first place. Perhaps she had not faced it with the indifference of an Aiel in the beginning, but at the end, Sorilea was right. She had been Aiel in her heart. She thought a part of her heart always would be Aiel.
The Wise Ones and apprentices left slowly. Apparently they should remain the rest of the night or longer, all laughing and talking with Egwene, but that was just custom, not ji’e’toh, and with Sorilea’s help she managed to convince them that she just did not have the time. At last it was only her, Sorilea and the two dream walkers. All the hugs and smiles had slowed her tears to a trickle, and if her lips still trembled no matter what she did, she could still smile. In truth, she wanted to cry again, if for a different reason. Partly for a different reason; she was on fire.
 Sorilea snorted for emphasis. “If you have luck, they will tell you you can never be Aes Sedai now. Then you can return to us. You will be my apprentice. In three or four years, you will have your own hold. I even know the husband for you. My greatdaughter Amaryn’s youngest greatson, Taric. He will be a clan chief one day, I think, so you must watch for a sister-wife to be his roofmistress.”
“Thank you.” Egwene laughed. It seemed she had something to fall back on if the Hall in Salidar did send her away.
“And Amys and I will meet you in Tel’aran’rhiod,” Bair said, “and tell you what we know of events here, and with Rand al’Thor. You will go your own way in the World of Dreams now, but if you wish it, I will still teach you.”
“I do wish it.” If the Hall let her anywhere near Tel’aran’rhiod. But then, they could not keep her out; whatever they did, they could not do that. “Please keep a close eye on Rand and the Aes Sedai. I don’t know what he is playing, but I’m sure it is more dangerous than he thinks.”
Amys said nothing about more teaching, of course. She had given her word on a course of action, and even meeting toh did not erase that. Instead, she said, “I know Rhuarc will regret not being here tonight. He has gone north to look at the Shaido for himself. Do not be afraid your toh toward him must go unmet. He will give you the opportunity when you meet once more.”
Egwene gaped, and covered by blowing her nose for what seemed the tenth time. She had forgotten all about Rhuarc. Of course, nothing said she had to pay her obligation to him in the same way. Maybe her heart was at least partly Aiel, but for a moment her mind sought frantically for another method. There had to be one. And she would have plenty of time to find it before seeing him again. “I will be very grateful,” she said faintly. And there was Melaine, too. And Aviendha. Light! She had thought she was done with it. Her feet kept shifting no matter how hard she tried to hold still. There had to be another way.
 “We must let her clothe herself. She has a journey to begin.”  Clearly neither liked what Egwene was going to try any more than before.
 The younger pair straightened their shawls—Bair had to be seventy or eighty, but she certainly still was younger than Sorilea—gave Egwene a farewell hug and left with murmurs of, “May you always find water and shade.”
Sorilea waited only a moment longer. “Think on Taric. I should have asked him to the sweat tent so you could see him. Until you can, remember this. We are always more afraid than we wish to be, but we can always be braver than we expect. Hold on to your heart, and the Aes Sedai cannot harm what is really you, your heart. They are not nearly so far above us as we believed. May you always find water and shade, Egwene. And always remember your heart.”
Alone, Egwene merely stood for a time, staring at nothing and thinking. Her heart. Perhaps she did have more courage than she thought. She had done what she had to do here; she had been Aiel. In Salidar, she was going to need that. Aes Sedai methods differed from the Wise Ones’ in some respects, but they would not go easy if they knew she had called herself Aes Sedai. If they knew. She could not imagine why else they would summon her so coldly, but Aiel did not surrender before battle was joined.
With a start she came to herself. If I’m not going to surrender before fighting, she thought wryly, I might as well get on to the battle.


This is the third annual Node.js User Survey conducted by the Node.js Foundation. The survey was fielded in English and Chinese from October 2017 through January 2018, yielding 1,626 respondents. The primary objective of the research is to profile Node.js users, understand how they use Node and gauge satisfaction with and anticipated future use of Node and other related technologies. To ensure data integrity and unbiased interpretation, data analysis and reporting was conducted by Research Collaborative, an independent market research firm.
Node.js is continuing to have a positive impact on users particularly around developer productivity and satisfaction; when asked to describe Node.js, respondents use mostly positive terms like – “fast”, “easy”, “awesome”, “powerful”, “flexible” and even “fun”.
- The largest percentage of users deploy on Amazon Web Services followed by on-premise infrastructure. Though a significant number of users deploy to Heroku, DigitalOcean, Google Cloud Platform and Microsoft Azure.
- Web Apps remain the most popular use case for Node, with 85% of respondents indicating they use Node for this work. 43% of respondents indicate they use Node for enterprise applications.
- Integration with databases, front-end frameworks and load balancing are at the forefront of the range of technologies integrated with Node.js.
- Most users expect to increase their use of Node.js, particularly in Latin America and EMEA.
- Babel is the leading transpiler, but back-end, full stack and ‘other’ developers are increasing their use of Typescript. Among Module Bundlers, Webpack seems to be consolidating its lead across most regions and development areas.
- is becoming increasingly important to users to manage different packages for multiple environments. npm is by far the most widely used package manager, but Yarn is gaining in popularity in many segments.
Node.js continues to see it’s popularity grow on every continent and in a very broad set of use cases due to its flexibility and utility for a wide variety of use cases.


The debugging features are arguably the most useful part of Torsion. It is important that one becomes extremely comfortable using the debugger if your project relies on a lot of TorqueScript. If you already setup your project then starting to debug is a single key press away.
Before we can begin we need to make sure we have the correct config selected from the config dropdown on the toolbar:
Configs are not only useful for selecting debug verses release executables, but can also be used as shortcuts to other game modes that are accessible via command line arguments. This is an area where you should experiment and learn what works best for you and your project.
For now lets select our debug config and start the debugger by hitting the F11 key or using the Debug->Step menu command. If the precompile config setting is enabled you'll first see the precompile step execute. If your scripts contain no syntax errors then you'll soon see the Connecting dialog appear:
When using the Start, Step, or Step Over commands the Connecting dialog will automatically launch the executable for the selected config and use the default project debugging settings to connect to the game. If everything worked properly you'll soon see something like the following:
Since we Stepped execution should have stopped at the first executable line of TorqueScript. If we had used Debug->Start then execution would not have stopped until a breakpoint was hit or Debug->Break was called. More on breakpoints below, but first make note of the script within the //BEGIN TORSION //END TORSION block at the top of your main script. Torsion automatically injects this little bit of script into the top of your main script and will clean it up when the debugging session ends. This is what makes the single click debugging work.
So lets learn a few debugger basics... if your an experienced coder you may want to just skip over this section. The Debug->Step menu command will move you from one command to the next command and is the finest level of control you have when debugging game code. For example:
The Debug->Step Over menu command is the second most used command when debugging. Step over will move you from one statement to the next without stepping into a function call. In this way it "steps over" functions. For example:
The Debug->Step Out menu command is also very useful. It "steps out" of the current function returning you to code which called that function. For example:
The Debug->Continue menu command is just what it sounds like. It continues from the current break position and lets you return to game execution. Execution will not stop again until a breakpoint is hit or the Debug->Break menu command is used.
Go ahead and experiment a bit with how the step functions work. Finally we urge you to memorize the keyboard shortcuts for Step Ctrl+F11, Step Over Ctrl+F10, Step Out Shift+F11, and Continue Ctrl+F5.  Note that these shortcuts are the same as the ones using in most professional debuggers.
Proper use of breakpoints can help you fix most any bug you come across. A breakpoint allows you to specify a location in your scripts that when reached the debugger will stop. Breakpoints are easy to by clicking on the line where you want to stop and hitting the F9 keyboard shortcut or by clicking in the leftmost gully:
With the breakpoint placed when ever that line of code is about to be executed the debugger will stop at that location. Note that if you place your breakpoint in a location that will not be executed, the debugger will automatically move it to the next valid location if can find:
Aside from placing breakpoints they can be disabled to allow you to keep them around, but not have them fire. This can be done by selecting the line and hitting Ctrl+F9 or via the the Breakpoints window:
From here you get a picture of all the breakpoints placed in your project and can easily manage them.
Finally lets talk for a moment about conditional breakpoints. Right click one of your breakpoints in the editor pane and select Breakpoint Properties.... You'll then see the get the Breakpoint Properties dialog:
Here you can set a condition as to when a breakpoint should be hit. By default there are no conditions on a breakpoint. For example you can set that the breakpoint is hit when a particular TorqueScript statement evaluates to true. In addition you can have a breakpoint stop on a fixed amount of passes. Smart use of conditional breakpoints can save you a lot of time.
The Output Window is multi-purpose text log, but while debugging it echos the console spew found in the Torque console log. How it improves upon this is by having Next Error and Previous Error buttons, saving, loading, and clearing of console output, and a visual scroll map which alerts you errors within the console stream and allows for quick navigation.
The Watch Window is a critical tool in the debugging process.
It allows you to enter variables or even script commands which are evaluated when your at a break line and every time your step the debugger. This allows you to inspect the state of your code without the need for echo/print statements. Also notice you can even put function calls in the watch window. While this is helpful, it is also dangerous if the function has a side effect. For instance putting quit() in the watch window will make your game quit while your debugging.
The Callstack Window allows you to see the hierarchy of function calls when your at a break line:
The top most line is the position the debugger is currently stopped at. By clicking on different callstack levels the editor will open that file and highlight that line. This allows you to see the history of how you got to the current function. You'll also notice that as you switch call levels that your watch window will update any changed local variables as well.
So you should now have a good understanding of Torsion debugger features. If your new to TorqueScript the debugger is a great way to learn the function of the language in intimate detail. Within a short time you'll find the debugger indispensable part of your development process.


| Properties' Summary |
boolean
IsOn |
If true, line numbering is used.
|
string
CharStyleName |
The name of the character style that is used for the line number.
|
boolean
CountEmptyLines |
If true, empty lines are counted.
|
boolean
CountLinesInFrames |
If true, lines in frames are included in counting.
|
long
Distance |
specifies the distance between the line number and the start or
end of the text area.
|
short
Interval |
Line numbers are shown on every Intervalth line.
|
string
SeparatorText |
specifies the string that is used for the line separator.
|
short
SeparatorInterval |
The line separator is shown every SeparatorIntervalth line.
|
short
NumberPosition |
specifies the position of the line number (constant LineNumberPositions
left/right/inside/outside).
|
short
NumberingType |
specifies the type of the numbering.
|
boolean
RestartAtEachPage |
[ OPTIONAL ]
specifies if the line numbering should start from the
beginning at each page.
|
| Properties' Details |
IsOn
boolean IsOn;
- Description
- If true, line numbering is used.
|
|
CharStyleName
string CharStyleName;
- Description
- The name of the character style that is used for the line number.
|
|
CountEmptyLines
boolean CountEmptyLines;
- Description
- If true, empty lines are counted.
|
|
CountLinesInFrames
boolean CountLinesInFrames;
- Description
- If true, lines in frames are included in counting.
|
|
Distance
long Distance;
- Description
- specifies the distance between the line number and the start or
end of the text area.
|
|
Interval
short Interval;
- Description
- Line numbers are shown on every Intervalth line.
|
|
SeparatorText
string SeparatorText;
- Description
- specifies the string that is used for the line separator.
|
|
SeparatorInterval
short SeparatorInterval;
- Description
- The line separator is shown every SeparatorIntervalth line.
|
|
NumberPosition
short NumberPosition;
- Description
- specifies the position of the line number (constant LineNumberPositions
left/right/inside/outside).
|
|
NumberingType
short NumberingType;
- Description
- specifies the type of the numbering.
|
|
RestartAtEachPage
boolean RestartAtEachPage;
- Usage Restrictions
- optional
- Description
- specifies if the line numbering should start from the
beginning at each page.
If set to false the line numbering will be continous.
- Since
- OOo 2.0
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


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I
nteractive
A
rea
H
otspot
D
etector
Step 1)
Variable Data (.csv) File Upload:
Step 1a)
Meta Data (.csv) File Upload:
Currently Uploaded Variable-CSV Summary:
Total Number of Variables (excluding "ADM2CODE" and "Province"):
Variable Name
Description
Step2)
Shape File (.shp) Upload:
Shapefile Components:
File Extension
Status
.shp
(Required)
.shx
(Required)
.dbf
(Required)
.csv
.shpctg
.xml


THE SWORD AND THE SORCERER Review by Jon Turner Reviewed 3/99 Posted May 23, 1999
Rating: *1/2 out of *****
At first glance, I thought that The Sword And The Sorceror had promise. Its plotline goes like this: The evil King Cromwell, desiring to take over the world, resurrects an evil, ancient sorceror, Xusia for power. He attacks the kingdom of Eh-Dan and kills young Prince Talon's parents. Given a triple-bladed sword (which can shoot bad guys, like a gun) by his dying father, Talon vows for revenge. Eleven years later, when he's established his own army, the Mercaneries, he vows to take back his kingdom. Along the way, he meets up with Alana, whose village is attacked by drunken guards and her brother is kidnapped by Cromwell. Talon vows to help, and, after a series of minor escapades, eventually ends up rescuing Alana's brother (and several other prisoners), only to be captured himself (in other words, put on a Cross to be crucified!). Fortunately he frees himself, rescues Alana from marrying Cromwell, defeats Xusia, and then Cromwell, all with his triple bladed sword (During the final battle, the blade breaks, but Talon finishes Cromwell off by using a hidden dagger in the blade). Then, everything ends happily.
Unfortunately, The Sword And The Sorcerer is not even half as good as it sounds. What would have been a great film is completely destroyed by uneven plot jumping, bad acting, and gruesomely gory, bloody scenes. Never once does the story seem to connect together, it just jumps around repeatedly.
This problem is extremely noticeable in the opening scene where Cromwell resurrects Xusia. After telling him that he needs his help, he leads the warlock out into daylight, but then stabs him and sends him careening off a cliff afterwards. Wait a minute, didn't the plotline say that he needs the help of Xusia in order to invade Eh-Dan, which he cannot do by military force? If that is the case, why does he dispose of Xusia after resurrecting him? And why does he manage to take over Eh-Dan anyway? These questions are just NEVER - no, NEVER - answered in the film.
Another example is that one moment we see Talon fighting for his life, another moment we see him just about to be crucified during Alana's wedding to Cromwell(!), and finally at the end, instead of settling down with Alana, he just tells her to "wait", and then he just rides off! In addition to the extremely bloody scenes, this uneven plot jumping completely destroys what would have been a great fantasy adventure. Even some attempts to make it exciting, a few fire scenes, battle scenes, don't work. It just completely fails altogether miserably.
The only good thing about this film is its musical score, contributed by David Whittaker, who had an (extremely) short music composing career. The score is boomy and adventurous, powerful, and a billion times better than this film is.
Ironically, though, before the film's credits roll, there is a message indicating that a sequel, Tales Of The Ancient Empire, would follow. To my relief (and delight), it never got into production, because The Sword And The Sorcerer laid an egg at the box office, grossing only $39 million.
Critics were right on in slamming The Sword And The Sorcerer, all right. Leonard Maltin rightfully called it "second rate in scripting, and acting" and At-A-Glance Film Reviews called it "a confusing, stupid, unimaginative, unengaging, bloodfilled bore". I totally agree with these reviews, all right, and I hope that this piece of #$%! will be forgotten about. There are FAR better fantasy movies than The Sword And The Sorcerer. I hope you get a good laugh out of this review, but I am not laughing. In fact, my insults don't even come close to the gruesome sickness that this film gave me throughout its 100 minute running time.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


<media-time-range>
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t3a04-web-basics-by-nick.html
Link to Google
Plain Text
Bold
and
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. Can you put them together?
Yes you can
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--- layout: misc title: Overview ---
Winter 2018 Monday 10:15-11:30, CC-425 Loyola Monday 1:30-3:30, CC-203 Loyola
Office Hours for Mike.This course aims to provide students from biology and the life sciences in general (e.g. biology, cell biology, biochemistry, immunology, physiology) with instruction in the basics techniques of bioinformatics, computational biology and data science.
Bioinformatics lies at the intersection of computer science and biology. The field is concerned with the development and use of software, databases and tools to make biological data (especially "-omics" data available). In this course, students will learn how to navigate bioinformatics tools including large centralized repositories such as the NCBI.
Computational biology also lies at the intersection of computer science and biology but this field is more concerned with the development of computational and statistical approaches to test biological hypotheses. Often this is through the use of machine learning techniques such as deep neural networks. In this course, students will learn the fundamental concepts such as supervised vs unsupervised learning, model fitting, generalization and over-learning, and cross-validation. They will build a simple artificially intelligent system in the course project.
Biological data science lies at the intersection of biology, computer science and statistics. The field is concerned with developing and using methods to explore "big" data sets (large datasets are common in modern biology). In this course, students will learn data manipulation, descriptive statistics and visualization which will empower them to analyze complicated datasets.
The course assumes no previous experience in computer science, statistics or genomics, although a cursory knowledge certainly would assist here.
Students will leave this course with the ability to program in R, a computer language with a long history of application in Bioinformatics.
Students will learn specific techniques and tools in the analysis of DNA and amino acid sequence information (alignment, phylogeny), RNA expression (prediction of clinical end points in breast cancer), and biological pathway analysis. Within these applications, students will be introduced to some genomic technologies such as Next Generation Sequencing (NGS) with emphasis on DNA-and RNA-sequencing.
Additional concepts from computer science include: basics of programming, software versioning systems (eg GIT), cloud computing, recursion, and introductory aspects of algorithm design.


Opinion: Is poverty a state of mind? 22 Nov 2019, 08:24 by Staff Reporter Home \ Thought Leaders \ Opinion: Is poverty a state of mind? - New Era Live


Specializing in web design, web development, and graphic design with extensive knowledge in designing brand indentities and rebuilding brands. Experienced with Search Engine Optimazation and Online Marketing. Enthusiastic about new opportunities, learning interesting things and adaptive to new applications and technologies. Reliable, motivated, hard working, solid organizational and attentive to details. I can manage multiple projects in a fast-paced, deadline-driven environment. I create usable products and value on digital platforms, by crafting tools and compelling experiences. I have a keen interest in technology, mobile applications, user experience and I wish to expand my skills on a daily basis with the help of an employee-focused company.
Download ResumeOur templates are updated regularly so they don't break.
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|
My Project
|
Module for matrix type for finite difference method with 7-stencil points. More...
Data Types | |
| type | matrix_heptadiagonal |
| Heptadiagonam matrix for finite difference method with 7-stencil points. More... | |
Functions/Subroutines | |
| subroutine | matrix_heptadiagonal_create (a_poisson, sdm) |
| Create the heptadiagonal matrix for finite difference method with 7-stencil points. More... | |
| subroutine | matrix_heptadiagonal_destroy (a_poisson) |
| Destroy the heptadiagonal matrix for finite difference method with 7-stencil points. More... | |
Module for matrix type for finite difference method with 7-stencil points.
The module containes the matrix type, its creator and destroyer.
| subroutine matrix::matrix_heptadiagonal_create | ( | type(matrix_heptadiagonal), intent(inout) | a_poisson, |
| type(subdomain), intent(in) | sdm | ||
| ) |
Create the heptadiagonal matrix for finite difference method with 7-stencil points.
| a_poisson | Matrix of matrix_heptadiagonal type |
| sdm | Subdomain |
| subroutine matrix::matrix_heptadiagonal_destroy | ( | type(matrix_heptadiagonal), intent(inout) | a_poisson | ) |
Destroy the heptadiagonal matrix for finite difference method with 7-stencil points.
| a_poisson | Matrix of matrix_heptadiagonal type |


| bind {gtable} | R Documentation |
Row and column binding for gtables.
## S3 method for class 'gtable' rbind(..., size = "max", z = NULL) ## S3 method for class 'gtable' cbind(..., size = "max", z = NULL)
... |
gtables to combine ( |
size |
How should the widths (for rbind) and the heights (for cbind)
be combined across the gtables: take values from |
z |
A numeric vector indicating the relative z values of each gtable.
The z values of each object in the resulting gtable will be modified
to fit this order. If |


Margy Levine Young
Margy has been working in technology for over 30 years, in roles ranging from stand-up trainer, tech writer, project manager, usability tester, information architect, and occasionally even developer. She started working with Drupal in 2014 and manages three large Drupal sites. She loves making checklists, organizing teams, and getting projects finished. Writing documentation is second nature to Margy -- she is undaunted by a blank page (or screen) and specializes in clear instructions (let's hear it for numbered steps!). She is also excited about automated testing, where scripts regularly run through the major functions of a website spotting errors that might creep in.
Before joining CoLab, Margy co-authored more than 25 computer books on topics from UNIX to Microsoft Access to the Internet, including several bestsellers (like The Internet For Dummies). She and her husband Jordan live in Vermont with their cats and barnyard poultry. Her grown children are Meg, a budding anthropologist, and Zac, professional slight-of-hand magician and the future campaign communication director for the winning presidential candidate in 2024.


{% extends "skip_logic/base.html" %} {% load i18n %} {% load account socialaccount %} {% block head_title %}Confirm Page Removal{% endblock %} {% block breadcrumbs %} My Surveys > {{ page.survey.title }} > Confirm Page Removal {% endblock %} {% block page %}
This page will be removed from the survey.
If you continue, questions and choices created for this page will also be removed.


Debugging Prolog Programs
First, a note on terminology: In the following, the
word mistake is used instead of "bug". The reasons
for this are:
- We are making these mistakes. They do not occur by themselves.
- Mistakes in software should be taken seriously. We should
not trivialize them or find excuses.
- Mistakes should be corrected.
We now consider declarative ways to locate
and correct mistakes in Prolog programs. The techniques we
explain have been invented and popularized
by Ulrich
Neumerkel in the Prolog teaching environment
GUPU.
| Video: |
|
The methods are based on declarative ways
of reading Prolog programs,
exploiting logical properties to quickly narrow down mistakes. We
call this approach declarative debugging.
Tracing falls short
When you detect a mistake in a Prolog program, and you are used to
procedural languages, you may try to think about the Prolog
program mostly procedurally and attempt to understand its
control flow by tracing the computation. There are
several tools that help you with this: Try
?- trace, your_goal.
and
?- gtrace, your_goal.
to trace your programs in textual or graphical tracers that your
Prolog system provides.
Unfortunately, tracing falls short in several critical respects.
One important reason is that tracers are programs
and also contain mistakes. Very often, and especially for
more complex programs, you will wrestle with mistakes, omissions
and shortcomings in the tracer in addition to mistakes
in your program. Another important reason is that traces quickly
get very complex and hard to understand. Finally,
using tracers only further encourages procedural thinking, which
makes it even harder for you to learn more elegant techniques and
practices for locating mistakes in declarative programs.
For these reasons, we focus on declarative approaches in
this text. They are easy to apply, let you quickly locate
mistakes, and encourage the use of declarative techniques that
also make declarative approaches for locating mistakes more widely
applicable.
Mistakes in a Prolog program
There are two main ways in which a pure Prolog program
that terminates can be wrong. It can be:
- too general
- too specific.
A Prolog program is too general if it yields solutions that
are not intended. A Prolog program is too specific if
intended solutions are not reported. In the former
case, constraints must be added to rule out unintended
solutions. In the latter case, the program must
be generalized. These cases are not mutually
exclusive: A Prolog program may be too general and too
specific.
When beginners write their first Prolog programs, they frequently
ask: "Why does my predicate fail?" This means that their
predicate fails although they intend it to succeed. It
means that their predicate is too specific and must
be generalized. The question itself is perfectly adequate:
Notice how natural it is to ask for the why. It would be
extremely inconvenient and in most cases almost impossible to
follow the exact steps that Prolog performs,
i.e., how it fails. We care more about
high-level explanations than about low-level traces.
We will thus use Prolog to locate the reasons for
unintended failures, i.e., those parts of our programs
that cause unintended failures.
Example: Length of a list
Let us consider a simple Prolog program that contains a
mistake:
list_length([], 0).
list_length([_|Ls], N) :-
N #> 0,
N #= N0 + 2,
list_length(Ls, N0).
Our intention is to describe the relation between a list
and its length. We can use the methods described
in Declarative Testing to detect
that the program is too specific because the following
query incorrectly fails:
?- list_length([_], 1).
false.
In fact, the program is also too general, because the
following query succeeds unintentionally:
?- list_length([_], 2).
true.
Note that we declaratively reason about the meaning of the
program, without attempting to understand details of the
computation.
Locating mistakes
How can we find the precise location of mistakes in our
program? A very nice method, applicable for the
the pure monotonic subset of
Prolog, was described by Ulrich Neumerkel in a posting to the
SWI-Prolog mailing list, and we will use his technique here.
The idea is to make the following definitions available in your programs:
Putting (*)/1 in front of a goal lets us generalize
away the goal. This means that the goal is treated as if
it were not stated at all. We could also "comment out"
the goal, but using (*)/1 is a lot more convenient
because it also works for the last goal of a
clause, whereas "commenting out" the period would lead
to syntax errors. In the following, we use strikeout
text to denote that the goal is treated as if it did not
appear at all.
We start by generalizing away all explicit goals:
list_length([], 0).
list_length([_|Ls], N) :-
* N #> 0,
* N #= N0 + 2,
* list_length(Ls, N0).
This makes the program significantly more general. Of
course it is now much too general, but at least it is no
longer too specific. In particular, the query that previously
unintentionally failed now succeeds:
?- list_length([_], 1).
true.
By systematically removing some of the (*)/1 we
introduced, we can narrow down the mistake. In particular,
if we use the following definition:
list_length([], 0).
list_length([_|Ls], N) :-
N #> 0,
* N #= N0 + 2,
list_length(Ls, N0).
then the query still succeeds, but if we include the
single goal that is now still generalized away, then the
query fails again. Therefore, check this goal for
mistakes! A bit of reflection quickly leads to the following
correction:
list_length([], 0).
list_length([_|Ls], N) :-
N #> 0,
N #= N0 + 1,
list_length(Ls, N0).
This corrected program passes all tests explained
in Declarative Testing.
Appreciating the technique
Let us briefly pause and reflect on the approach outlined above.
Clearly, the method is based on the following important property:
Removing a goal can make a predicate
at most more general, never more specific.
This property clearly holds for pure and monotonic
Prolog code. That is
a Turing complete
subset of Prolog and therefore suffices to express all
computations that are currently known. However, solely for the
sake of argument, suppose that your application ideas are so
colossal that they exceed the expressiveness of this
fragment. Even if that were the case, it would still be
remarkable that such a strong, general statement can be made about
how changes to a program affect its meaning. Since that
fragment is, in reality, as expressive as the whole language in
computational terms, it is all the more remarkable!
In fact, Prolog is rather unique due to this property alone
already. Compare this property to other programming languages: How
do comparable changes in a Java, C++ or Haskell program affect its
meaning? For example, what changes if you remove
a for loop in a Java program,
an if-then-else block in a C++ program, or one of the
lines in a do block in a Haskell program? Does such a
program even compile in all cases?
Can you make any such statement for any fragment
of any programming language other than Prolog?
There are many other interesting properties that also hold
for pure and monotonic Prolog code, and which can be
exploited for locating mistakes in our programs. It is our hope
that the availability and usefulness of such declarative methods
encourage you to value and retain logical purity of your
Prolog programs.
Further reading
Ehud Shapiro pioneered declarative debugging methods for Prolog in
his 1982
PhD thesis, Algorithmic
Program Debugging.
See Nontermination for
reasoning about programs that inadvertently don't terminate.
See
the failure-slice
tag on stackoverflow,
additional
definitions for reasoning declaratively about programs,
and library(diadem).
More about Prolog
Main page


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Ellery Kreloff
President
Vice President
Outreach Chair
Jon Erbe
Ruiqi Yin
System Admin
Arup Arcalgud
Matt Kramer
Yazeed Sabri
Tech Chair
Jake Simonson
Social Chair
Project Chair
Kevin "CJ" Bannerman
Kyle Malinowski
Paul Kurians
Aman Lunia
Finance Chair
Mark Wiemer
Marco Prouve
Vice President and Co-founder
Jack Staker
President and Co-founder
Jim McGlade
Outreach Chair and Co-founder


HEAD
|
Dean Pinckert is a graduate of the University of California at Santa Barbara with a Bachelor of Science degree in Computer Science. He has worked as a software engineer in Silicon Valley for almost 30 years, and has a broad range of expertise. His career began as a scientific programmer at Lockheed Missiles and Space, working on the ERIS anti-missile system.Since then he has forayed into the semiconductor, software and security industries, working for notable companies like Netscape and Symantec as well as successful startups--Boxer Cross, purchased by Applied Materials and Prometrix, purchased by KLA-Tencor. He has produced over 100,000 lines of production C/C++ code and is currently focussed on software process automation and web technologies. |
=======
|
Dean Pinckert is a graduate of the University of California at Santa Barbara with a Bachelor of Science degree in Computer Science. He has worked as a software engineer in Silicon Valley for almost 30 years, and has a broad range of expertise. His career began as a scientific programmer at Lockheed Missiles and Space, working on the ERIS anti-missile system.Since then he has forayed into the semiconductor, software and security industries, working for notable companies like Netscape and Symantec as well as successful startups--Boxer Cross, purchased by Applied Materials and Prometrix, purchased by KLA-Tencor. He has produced over 100,000 lines of production C/C++ code and is currently focussed on software process automation and web technologies. |
>>>>>>> cb97fa344060fddee1b1b68722c1e6b281f454c7


Find Government Data changelog
Prototypes created during the alpha phase of Data Discovery's "Find Government Data"
If you need the username and password to these, you'll need to get in touch with the team.
{{item.link_name}} {{ item.name }} {% if item.phase %} {{ item.phase }}{% endif %}
{{item.date}}
Main changes
| Change | Why we made it |
|---|---|
| {{ reason.what | safe() }} | {{ reason.why | safe() }} |


ArnoldLayne wrote:Added a landing page on BF4 Battlelog(v74) Platoon
ArnoldLayne wrote:Added a landing page on BF4 Battlelog(v74)


Akan names are derived from Ghanian culture. Get your Akan name by filling the form above!
Names are based on gender and the date you were born.
More info on Akan names
In Ghana, children are oftern given their first name as a 'day name' which corresponds to the day of the week they were born.


Congratulations! for coming this far and finishing your JavaScript course. You have come so far and are almost there. Finalise your course by taking the JavaScript, CSS and HTML test to earn your certificate. All the best!
Congratulations! for coming this far and finishing your JavaScript course. You have come so far and are almost there. Finalise your course by taking the JavaScript, CSS and HTML test to earn your certificate. All the best!
/ 10


|
School：Taichung Municipal Hui-Wen High School Location：Nan-tun District,Taichung City Instructor：CHIH-JEN HUANG , CHI-HUA TSAI Number of students：10 students Student's Age：16-17 years old |
Accomplish Date：March 10, 2018 E-Mail<EMAIL_ADDRESS>|


{% for work in site.data.prof-works.works limit:2 %}
visit site
services rendered
- {{ work.services }}
about
-
{{ work.description }}
technologies used
- {{ work.tech_used }}
{% endfor %}
{% for work in site.data.hobby.works limit:2 %}
visit site
type:
- {{ work.type }}
about
-
{{ work.description }}
technologies used
- {{ work.tech_used }}
{% endfor %}


Distributed bug tracker
2014 Miron Brezuleanu
Bugs.txt tracks bugs stored in text files. The text files are versioned by your version control system (Git, in my case). The bugs are stored in a simple, merge-friendly format. A simple web interface is provided for adding and editing bugs.


Ranges
Range expressions are formed with rangeTo
functions that have the operator form ..
which is complemented by in and !in.
Range is defined for any comparable type, but for integral primitive types it has an optimized implementation. Here are some examples of using ranges:
if (i in 1..10) { // equivalent of 1 <= i && i <= 10
println(i)
}
Integral type ranges (IntRange
, LongRange
, CharRange
) have an extra feature: they can be iterated over.
The compiler takes care of converting this analogously to Java's indexed for-loop, without extra overhead:
fun main(args: Array<String>) {
//sampleStart
for (i in 1..4) print(i)
for (i in 4..1) print(i)
//sampleEnd
}
What if you want to iterate over numbers in reverse order? It's simple. You can use the downTo()
function defined in the standard library:
fun main(args: Array<String>) {
//sampleStart
for (i in 4 downTo 1) print(i)
//sampleEnd
}
Is it possible to iterate over numbers with arbitrary step, not equal to 1? Sure, the step()
function will help you:
fun main(args: Array<String>) {
//sampleStart
for (i in 1..4 step 2) print(i)
for (i in 4 downTo 1 step 2) print(i)
//sampleEnd
}
To create a range which does not include its end element, you can use the until
function:
fun main(args: Array<String>) {
//sampleStart
for (i in 1 until 10) {
// i in [1, 10), 10 is excluded
println(i)
}
//sampleEnd
}
How it works
Ranges implement a common interface in the library: ClosedRange<T>
.
ClosedRange<T>
denotes a closed interval in the mathematical sense, defined for comparable types.
It has two endpoints: start
and endInclusive
, which are included in the range.
The main operation is contains
, usually used in the form of in/!in operators.
Integral type progressions (IntProgression
, LongProgression
, CharProgression
) denote an arithmetic progression.
Progressions are defined by the first
element, the last
element and a non-zero step
.
The first element is first
, subsequent elements are the previous element plus step
. The last
element is always hit by iteration unless the progression is empty.
A progression is a subtype of Iterable<N>
, where N
is Int
, Long
or Char
respectively, so it can be used in for-loops and functions like map
, filter
, etc.
Iteration over Progression
is equivalent to an indexed for-loop in Java/JavaScript:
for (int i = first; i != last; i += step) {
// ...
}
For integral types, the ..
operator creates an object which implements both ClosedRange<T>
and *Progression
.
For example, IntRange
implements ClosedRange<Int>
and extends IntProgression
, thus all operations defined for IntProgression
are available for IntRange
as well.
The result of the downTo()
and step()
functions is always a *Progression
.
Progressions are constructed with the fromClosedRange
function defined in their companion objects:
IntProgression.fromClosedRange(start, end, step)
The last
element of the progression is calculated to find maximum value not greater than the end
value for positive step
or minimum value not less than the end
value for negative step
such that (last - first) % step == 0
.
Utility functions
rangeTo()
The rangeTo()
operators on integral types simply call the constructors of *Range
classes, e.g.:
class Int {
//...
operator fun rangeTo(other: Long): LongRange = LongRange(this, other)
//...
operator fun rangeTo(other: Int): IntRange = IntRange(this, other)
//...
}
Floating point numbers (Double
, Float
) do not define their rangeTo
operator, and the one provided by the standard library for generic Comparable
types is used instead:
public operator fun <T: Comparable<T>> T.rangeTo(that: T): ClosedRange<T>
The range returned by this function cannot be used for iteration.
downTo()
The downTo()
extension function is defined for any pair of integral types, here are two examples:
fun Long.downTo(other: Int): LongProgression {
return LongProgression.fromClosedRange(this, other.toLong(), -1L)
}
fun Byte.downTo(other: Int): IntProgression {
return IntProgression.fromClosedRange(this.toInt(), other, -1)
}
reversed()
The reversed()
extension functions are defined for each *Progression
classes, and all of them return reversed progressions:
fun IntProgression.reversed(): IntProgression {
return IntProgression.fromClosedRange(last, first, -step)
}
step()
step()
extension functions are defined for *Progression
classes,
all of them return progressions with modified step
values (function parameter).
The step value is required to be always positive, therefore this function never changes the direction of iteration:
fun IntProgression.step(step: Int): IntProgression {
if (step <= 0) throw IllegalArgumentException("Step must be positive, was: $step")
return IntProgression.fromClosedRange(first, last, if (this.step > 0) step else -step)
}
fun CharProgression.step(step: Int): CharProgression {
if (step <= 0) throw IllegalArgumentException("Step must be positive, was: $step")
return CharProgression.fromClosedRange(first, last, if (this.step > 0) step else -step)
}
Note that the last
value of the returned progression may become different from the last
value of the original progression in order to preserve the invariant (last - first) % step == 0
. Here is an example:
(1..12 step 2).last == 11 // progression with values [1, 3, 5, 7, 9, 11]
(1..12 step 3).last == 10 // progression with values [1, 4, 7, 10]
(1..12 step 4).last == 9 // progression with values [1, 5, 9]


The purpose of this project will be to have something to showcase in my professional portfolio.
This site is designed for anyone digging into my portfolio.
The primary goal is to give my portfolio more depth upon DDC graduation. A secondary goal of creating this website is for my side hustle, should I ever decide to step up production.

Plenty of time and in no hurry, she wants to find a gift she can give and also buy for herself that includes a picture of her grandchildren (who helped her set up her phone and computer).
Though she may have time on her hands, she has no interest in complicated check-out processes or hefty internet searches. She wants the right gift, but also desires a streamlined website from which to order it from.
Sally needs a gift, but will not spend more than 10 minutes on a website, and definitely no more than 5 minutes in the purchase process.
"As a less than casual user, I need to be able to easily navigate a website without any unpleasant surprises."


If you want to customize your own game:
1) Select a number of nodes you'd like to have in your game:
Enter the number of nodes:
2) Choose tasks you would like to have in your game:
3) If you want to customize one of them, you can just choose and option and click on the button:
Select an activity to customize:


The Xft library is a library for displaying fonts on the X window system; internally it uses the fontconfig library to locate font files, and the FreeType library to load and render fonts. The Xft backend is the recommended Pango font backend for screen display with X. (The Cairo back end is another possibility.)
Using the Xft backend is generally straightforward;
pango_xft_get_context()
creates a context for a specified display
and screen. You can then create a PangoLayout with that context
and render it with pango_xft_render_layout()
. At a more advanced
level, the low-level fontconfig options used for rendering fonts
can be affected using pango_xft_set_default_substitute()
, and
pango_xft_substitute_changed()
.
A range of functions for drawing pieces of a layout, such as individual layout lines and glyphs strings are provided. You can also directly create a PangoXftRenderer. Finally, in some advanced cases, it is useful to derive from PangoXftRenderer. Deriving from PangoXftRenderer is useful for two reasons. One reason is be to support custom attributes by overriding PangoRendererClass virtual functions like 'prepare_run' or 'draw_shape'. The reason is to customize exactly how the final bits are drawn to the destination by overriding the PangoXftRendererClass virtual functions 'composite_glyphs' and 'composite_trapezoids'.


SliceOfHeaven
Home
About
Contact
Size:
Choose...
Small
Medium
Large
Extra-large
Crust:
Choose...
Thin
Flatbread
Thick
Custom
Toppings:
Choose...
Pepporoni
Mushrooms
Extra-cheese
Bacon
Olives
Pineapple
Add


Contains the converter classes, which manage the task of converting the data from the way it was submitted by the user to request to the way the developer wants to see it (e.g. String -> Date) and back.


{{define "realmadmin/_form_email"}} {{$realm := .realm}} {{$emailConfig := .emailConfig}}
These are the settings for configuring an SMTP email provider and email templates. The verification server will use this email account to send invitations, password resets, and account-verifications for the realm.
{{end}}


| Table Header (thead) | |
| Table Footer (tfoot) | |
| Cell 2 - part of tbody | |
| Cell 3 - part of tbody | Cell 4 - part of tbody |
| Cell 5 - part of tbody | Cell 6 - part of tbody |
| Table Header (thead) | |
| Table Footer (tfoot) | |
| Cell 2 - part of tbody | |
| Cell 3 - part of tbody | Cell 4 - part of tbody |
| Cell 5 - part of tbody | Cell 6 - part of tbody |


PATTERN
Choose a pattern that is suitable for the season. There are six possible patterns for every season and some
patterns can be worn in multiple seasons. Patterns worn in more than one season may have a more suitable colour
to match the seasonal Kimono fabric colour.


Numbers Guessing Game
How it works
Guess a number between one and twenty.
Click
here
to return to my homepage


DrewTIM vLogistics was founded on January 30, 2020, by sitting CEO/President Andrew Serrazina. The company is comprised of two divisions currently, a trucking division and an aviation division, with the aviation division in a testing stage and the trucking stage fully functional and ready for truckers to join. We are looking forward to a bright future, combining both the truck sim and flight sim worlds with a new piece of software we are in the process of developing. Thanks for your interest, and we hope to you see you on the road or in the skies!


Schedule
We will be located in CIS001 on the ground floor of the Computer and Information Sciences building at Northumbria University.
Day 1 : Friday
| 16:00 - 17:00 | Registration / jammer check in |
| 17:00 - 18:00 | Welcome announcements and Keynote video |
| 18:00 - 19:00 | Getting to know each other / ice breakers / group forming |
| 19:00 - 20:00 | Pizza! |
| 20:00 - 21:00 | Group pitches - what is each group planning to make |
| 21:00 onwards | Teams start jamming |
Day 2 : Saturday
| 09:00 - 10:00 | Breakfast |
| 11:00 - 12:00 | Make sure you have an account on the GGJ website, and have set up a game project page |
| 13:00 - 14:00 | Lunch |
| 17:00 - 18:00 | Playtest each others games |
| 18:00 - 19:00 | Social/break out activity |
| 19:00 - 20:00 | Dinner and social time |
Day 3 : Sunday
| 09:00 - 10:00 | Breakfast |
| 13:00 - 14:00 | Lunch |
| 15:00 - 17:00 | Game uploads to the GGJ website |
| 17:00 - 19:00 | Short presentations - each team does a short presentation or game play video to show the group |
| 19:00 - 20:00 | Clean up and close |


|
Class Summary |
| LzoBinaryB64LineRecordReader<M,W extends BinaryWritable<M>> |
Reads line from an lzo compressed text file, base64 decodes it, and then
deserializes that into the templatized object. |
| LzoBinaryBlockRecordReader<M,W extends BinaryWritable<M>> |
A reader for LZO-encoded protobuf blocks, generally written by
a ProtobufBlockWriter or similar. |
| LzoGenericProtobufBlockInputFormat |
Similar to the LzoProtobufBlockInputFormat class, but instead of being specific to
a given protocol buffer (via codegen of a LzoProtobufBlockInputFormat-derived class),
this InputFormat returns pairs and leaves the parsing of
each individual protobuf into object form to the user. |
| LzoGenericProtobufBlockRecordReader |
Similar to the LzoProtobufBlockReader classes, but instead of returning serialized
objects as values, returns pairs. |
| LzoInputFormat<K,V> |
An InputFormat for lzop compressed files. |
| LzoJsonInputFormat |
An inputformat for LZO-compressed JSON files. |
| LzoJsonRecordReader |
Reads line from an lzo compressed text file, and decodes each line into a json map. |
| LzoLineRecordReader |
Reads line from an lzo compressed text file. |
| LzoProtobufB64LineInputFormat<M extends Message> |
This is the base class for all base64 encoded, line-oriented protocol buffer based input formats. |
| LzoProtobufB64LineRecordReader<M extends Message> |
Reads line from an lzo compressed text file, base64 decodes it, and then
deserializes that into the templatized protobuf object. |
| LzoProtobufBlockInputFormat<M extends Message> |
This is the base class for all blocked protocol buffer based input formats. |
| LzoProtobufBlockRecordReader<M extends Message> |
A reader for LZO-encoded protobuf blocks, generally written by
a ProtobufBlockWriter or similar. |
| LzoRecordReader<K,V> |
An abstract base class that handles setting up all LZO-based RecordReaders. |
| LzoTextInputFormat |
A copy of the TextInputFormat class for use with LZO-encoded data. |
| LzoThriftB64LineInputFormat<M extends TBase<?,?>> |
Reads line from an lzo compressed text file, base64 decodes it, and then
deserializes that into the Thrift object. |
| LzoThriftB64LineRecordReader<M extends TBase<?,?>> |
|
| LzoThriftBlockInputFormat<M extends TBase<?,?>> |
Reads Thrift objects written in blocks using LzoThriftBlockOutputFormat
Do not use LzoThriftBlockInputFormat.class directly for setting
InputFormat class for a job. |
| LzoThriftBlockRecordReader<M extends TBase<?,?>> |
A reader for LZO-encoded protobuf blocks, generally written by
a ProtobufBlockWriter or similar. |
| LzoW3CLogInputFormat |
An input format for LZO-encoded W3C-style log files. |
| LzoW3CLogRecordReader |
A reader for LZO-compressed W3C-style log formatted files. |
| MultiInputFormat<M> |
The input could consist of heterogeneous mix of formats storing
compatible objects. |
| RawSequenceFileInputFormat |
InputFormat which uses RawSequenceFileRecordReader to read keys and values from
SequenceFiles as DataInputBuffer instances. |
| RawSequenceFileRecordReader |
RecordReader implementation which returns keys and values as DataInputBuffer
instances. |


Add New
Update
×
New Operation
Update Id
Investment
Due Amount
Purpose
Date
Time
Submit
Id
Purpose
Investment
Due Amount
Date
Time
Delete
1
Buy a Shirt
Rs
100
Rs
500
5/8/2021
6:13 PM
Delete
Note: This data is just for example.
This data will be vanish after your first updation.


{% from 'macros/cards.html' import card %} {% macro announce_item(url, name, announce) -%} {{ card(url, name, [announce.price, announce.state], [announce.date]) }} {%- endmacro %} {% macro nothing() -%}
There is no announce yet...
{%- endmacro %} {% macro equipment_announces_list(announces) -%} {% if announces|length > 0 %} {% for announce in announces %} {{ announce_item(url_for('equipments.equipment_details', equipment_id=announce.equipment_id), announce.equipment_name, announce) }} {% endfor %} {% else %} {{ nothing() }} {% endif %} {%- endmacro %} {% macro shop_announces_list(announces) -%} {% if announces|length > 0 %} {% for announce in announces %} {{ announce_item(url_for('shops.shop_details', shop_id=announce.shop_id), announce.shop_name, announce) }} {% endfor %} {% else %} {{ nothing() }} {% endif %} {%- endmacro %}


{% extends "registration/base.html" %} {% block navigation %} {% endblock %} {% load static %} {% block main %}
Your account doesn't have access to this page. To proceed, please login with an account that has access.
{% else %}Please login to see this page.
{% endif %} {% endif %}


Ni Lao
Unread
"In this report I will first briefly survey the current state of programming by demonstration (PbD) research, and then I will describe a PbD framework called Verbal Programming Architecture (VPA)"


My Project
Classes
|
Namespaces
|
Enumerations
PathDependent.h File Reference
#include <
Arrays.h
>
#include <vector>
Include dependency graph for PathDependent.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
MyCashFlow::CashFlow
class
PathDependent
Namespaces
MyCashFlow
Enumerations
enum
method
{
level
,
logscale
}
Enumeration Type Documentation
§
method
enum
method
Enumerator
level
logscale
Generated by
1.8.12


About
IEEE
The Institute of Electrical and Electronics Engineers (IEEE)is a professional association with its corporate office in New York City and its operations center in Piscataway, New Jersey. It was formed in 1963 from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers. Today, it is the world's largest association of technical professionals with more than 400,000 members in chapters around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and allied disciplines.
Background
IEEE | MIT College of Engineering SB, Pune is MAAER's MIT College of Engineering student chapter of the Institute of Electrical and Electronics Engineers (IEEE). It started in 2004. MIT College of Engineering SB is proud to be a part of IEEE Pune Section.
Goals & Mission
We're a group of Electronics & Telecommunications Engineering and Computer Science students (undergrads and grads) who want to have fun and meet new people, to learn about research and innovation in technology, to find ourselves and our passions, to help our community, and to get inspired to change the world!
MAAER's MIT College of Engineering students are also always very career-minded. We hold a lot of technical talks with industry and academics, and allow college students to keep up to date with the most cutting edge technologies.
At the same time, we serve as a bit of a social hub bringing engineering students together across disciplines. We’re always expanding, and reaching out to different disciplines, such as law and business majors, to break out of our shell as an engineering-only group. We also host other IEEE Student chapters in INDIA in a few events every year to bring together IEEE student members from all over India.
All of our events serve as a great platform for attracting new members to IEEE and networking among the existing IEEE student members to keep them involved in the MIT College of Engineering IEEE Student Chapter.


SWITCHBACK (1997)
A film review by Steve Kong Copyright 1997 Steve Kong
A hitchhiker, a guy in a Cadillac, a sheriff running for election, and a FBI agent. A strange mix of people and for the first half of Switchback a great character study the film spins of these people. The writer and director, Jeb Stuart, creates a story about these four men and for the first hour and even past that, we get to look at these characters, see what they are doing, and get to know how they would react in different situations. The hitchhiker, Lane (Jared Leto) is a former doctor who left his profession to travel west. He meets up with a guy, Bob (Danny Glover), who drives a white Cadillac that has seats upholstered with nude pinups. Bob was a former railroad worker who is now travelling west to return his Cadillac to a friend. These two befriend each other on this trip.
In a Texas city where elections are being held a murder just occurred. The current sheriff Buck Olmstead (R. Lee Ermey) is tasked with solving the case while looking good to the public. Soon arrives a lone FBI agent, Frank La Cross (Dennis Quaid), who helps Buck with the case.
What we find out is that La Cross is working on a serial killer case that follows closely to the murder in Olmstead's town. But, does La Cross have an ulterior motive for his work in this case? As the movie unfolds we see that either Lane, the hitchhiker, or Bob, the guy in the Cadillac is the serial killer. And the serial killer has a game that he wants to play with La Cross.
Though this sounds like another whodunit mystery film in the vein of SE7EN or Kiss The Girls, it's not. The killer's identity is revealed a little after halfway through the film. And from this point the movie becomes a taut thriller.
The performances throughout the film are great. R. Lee Ermey gives the best performance of the film, stealing all the scenes he's in. (I sat watching Ermey wondering where I've seen him before, and if you're going to wonder the same, I've seen him in his memorable role in SE7EN.) Quaid gives a good performance as the tough Frank La Cross who is desperate on the trail of the serial killer. Jared Leto is good as the doctor-hitchhiker. And Glover is the all around happiness-guy of the film. He is the guy that smiles throughout the film and we find trust in him. The only part of this film that bothered me was the lead up to the end that comes off as somewhat thrown together and feels a bit unbelievable. But, this is not a big deal because the rest of the film is so strong. The film runs a bit over two hours, but at no time did I find myself looking at my watch. This film moves pretty quickly and is very enjoyable.
This is the directorial debut for Jeb Stuart who wrote Die Hard and The Fugitive. And it is a great debut for him. This is a must see film. It is a taut tense thriller that entertains for its running time. The performance of R. Lee Ermey is definitely one to look for.
!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=! steve kong<EMAIL_ADDRESS>find the latest movie reviews at the hard boiled movie page http://boiled.sbay.org/boiled/ !=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Calendar Synthesis is a planning tool that links your friends' calendars to yours -- know who is free anytime, anywhere.


About The Site
This site allows students to easily search clubs and events on campus that directly relate to their interests. Students can make changes to their interests, clubs they are interested in, events they would like to attend and search for clubs directly.
Clubs can use this site to provide details about their student organization including a bio of what they do and upcoming events. Clubs can also make it easy for student to search for them or their events by using tags for students to search.
Top
Cuza
Framework Development
- Bootstrap Grid Layout
- Bootstrap Navigation bar
Pages
- Created Mock-ups for page UI
- Landing Page for Users (HTML and CSS)
- About Page (HTML and CSS)
- Landing Page for Student Organizations (HTML and CSS)
Functionality
- Search Bar Auto-complete using JQuery
- JQuery Functionality:
- clubs.js
- index.js
Data and Database
- Compiled list of clubs, events, and interests
- Pre-populated Database with this information
Nikki
TopParth
Pages
- Intersts, Clubs and Events Page (HTML and CSS)
Functionality
- JavaScript:
- Clubs and Events
Tamami
Pages
- Login and Register Page (HTML and CSS)
Functionality
- JQuery Functionality:
- Login and Register Page
Database
TopWeb Framework Technologies
Framework and Creating Pages
- Bootstrap
- HTML
- CSS
Functionality
- JQuery / JS
- Autocomplete widget
- AJAX
Database
- SQL


SUNDAY SITDOWN: DUSTIN MCCRINDLE - 17 NOV 2019
by Algoa FMEx PE, now Bloemfontein, where he expanded his music ventures to become lead singer of Rise in Red, Dustin joined me for a chat about life and being in a band in 2019...
Ex PE, now Bloemfontein, where he expanded his music ventures to become lead singer of Rise in Red, Dustin joined me for a chat about life and being in a band in 2019...


{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Carisbrooke > Status, 1260
{% endif %}16 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


{% extends "template.html" %} {% block content %}
If you are interested in the source for these networks or this site, they are both available on my Github.


--- layout: null ---
{% include head.html %}Percentage of students in each school who are considered proficient or advanced compared to average per-student spending.
Graphic: Metro Ideas Project
Sources: Hamilton County Department of Education and Tennessee Department of Education.


The column on the right has explicit spaces after each of U+3001 (ideographic comma) and U+3002 (ideographic full stop) while the left column does not. The left and the right columns should be rendered identically.


THE PENNSYLVANIA PAROLE SYSTEM--A COST-BENEFIT ANALYSIS
By Louis MichaelsSesnowitz
B.A., Brooklyn College of the City University of New York, 1964
M.A., Brooklyn College of the City University of New York, 1966
Submitted to the Graduate Faculty of Arts and Sciences in partial fulfillment of the requirements for the degree of
Doctor of Philosophy
University of Pittsburzh
1971
Reproduced with permission of the copyright owner. Further reproduction prohibited without permission.


L.A CONFIDENTIAL (WARNER BROTHERS) RUNNING TIME: 136 MINUTES (2 HOURS 16 MINUTES) STARRING KEVIN SPACEY, RUSSEL CROWE, GUY PEARCE AND DANNY DeVITO DIRECTED BY CURTIS HANSON L.A Confidential is a very good detective crime thriller. The film opens with Sid Hudgeons (DeVito) writing an article about a drugs dealer named Mickey Cohen (Paul Guilfoyle) in his magazine 'Hush Hush', which exposes all the latest celebrity goings on in 50's Los Angeles. Most of them are set up by DeVito and cop friend Jack Vincennes (Spacey.) While on duty, Vincennes usually works with Bud White (Crowe) a violent man who can't stand wife beaters. Finally, Spacey meets new kid on the force Ed Exley (Pearce), who wants to become a detective, but is warned by police chief Dudley Smith (Cromwell) that he hasn't got the balls for it. All these characters are introduced quickly and smoothly in the first 10 minutes of the picture. The film gets going when a mass homicide occurs at the Nite Owl cafe (where a fellow cop is killed), and all the main characters get drawn into a case that is more interesting than what first appears. The film has captured the look of 50's L.A very well. The costumes, cars and music are all there, and there is also some good set design. In fact, it's hard to fault L.A Confidential on the look of the film. It's also very hard to fault the acting. Kevin Spacey is excellent (as usual) as the grinning Detective Vincennes, and the audience easily goes along with his character. Crowe is scary as violent cop Bud, he plays the tough guy role very well. Bud also falls for girl Lynn Bracken (Kim Basinger), a hooker who works for a firm where the boss makes his girls look like movie stars. Crowe manages to pull off the emotion needed for these scenes, he doesn't go through the whole film like some big thug. He shows he has feelings aswell. Guy Pearce is also excellent as 'by the book' cop Exley, his transition from being 'goody goody' to a intense, threatening cop (a non-violent Bud, basically) is good, and believable. DeVito is his usual smart-ass self, a role he will always be type-cast with. His performance is good, but it damn well should be, because he's been playing the same character for the last 15-20 years now.  She's greatly improved from Nine 1/2 Weeks also. Director Curtis Hanson, who also adapted the book and wrote the screenplay, does some neat directional tricks. Every time one of the cops remembers something important, we get a little flashback in the corner of the screen. The gunfights are all well directed, the 'talky' scenes are well done and never get boring. There are no faults with the directing and writing at all. The 'twist in the tale', when it finally arrives, seems strangely familiar, and has been done many times before. It is generally good, though there could of been a stronger twist, however. Overall, L.A Confidential is a very well made thriller, with a let down with the twist in the tale, but excellent performances, excellent directing and writing, and excellent set design. One of the best film noirs in a long time, and well worth seeing. OVERALL RATING=OUT OF REVIEW BY DAVID WILCOCK WEB SPACE PROVIDED BY GEOCITIES ©1998 David Wilcock
DAVID WILCOCK<EMAIL_ADDRESS>Visit the Wilcock Movie Page! http://wilcockmovie.home.ml.org -OR- http://www.geocities.com/Hollywood/9061
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Fetching List of Purchased Extensions
How to fetch the list of extensions which you have purchased from DotNetNuke Store (http://store.dnnsoftware.com/) and display them in the Extensions module. This provides you with a simple way to install your extensions on this or other DNN installations.
- Navigate to Host > Extensions.
- Select the Purchased Extensions tab.
- Optional. To enter or update your store information, click the Enter Store Credentials or the Update Store Credentials button.
- In the Username text box, enter the username for your DotNetNuke Store (http://store.dnnsoftware.com/) account.
- In the Password text box, enter the password for your DotNetNuke Store account.
- Click the Save button.
- Click the Fetch List of Extensions button. This displays a list of your purchased extensions.
- To deploy an extension to this DNN installation, click the Deploy button that is only displayed for extensions that can be deployed to this version of DNN. See "Using the Install Extension Wizard"


Public toilet seats are a different shape to the ones at home for your own good
Public toilet seats are often U-shaped and there's a few simple reasons why
by Luke Matthews, https://www.mirror.co.uk/authors/luke-matthews/If you spend your days wondering why the toilet seats in public bathrooms are different to the ones in your home, we have the answer you've been longing for.
Public toilets often have a gap in the seat, resembling the letter U, yet the toilet seats at home go all the way round - and it's completely understandable if it's been giving you sleepless nights.
Luckily for the tens of people asking the question round the world, there is a definitive answer.
The gap in the seat is all down to hygiene and comes from the United States, where they have specific plumbing guidelines to follow, as reported by The Sun .
It's designed to give the user a bit more room to reduce the chance of you touching the seat with your genitals and gives one less place for urine to splash.
The U-shape is also meant to make it easier for women to wipe without coming into to contact with the toilet, according to Lynne Simnick, the senior vice president of code development at the International Association of Plumbing and Mechanical Officials.
In yet another benefit, the seats are cheaper to produce and makes them less likely to get stolen, because it would be totally mortifying if someone came round your house and you had a U-shape seat and not a full donut.
For toilet history fans, the seats were brought in as part of the American Standard National Plumbing Code in 1955 and then later in the Uniform Plumbing Codes in 1973.
The code in California states: "All water closet seats, except those within dwelling units, shall be either of the open front type or have an automatic seat cover dispenser."
So next time your in the toilets of a bar, try telling everyone the fascinating reasons behind the mysterious U-shaped toilet seat and you'll probably be handed free drinks for the rest of the night.