Page 1 of 4
Alpha testing signup has been closed.
Posted:
Wed Aug 13, 2008 7:30 am
by Karl G.
As of version 1.09 (September 21) I have added more than 70 testers to the game, and it is time to temporarily close alpha testing signups. Thanks for your interest--we can always use support and suggestions around the forums.
Hi everyone! I need to know how many accounts to make and what-not, so reply to this thread if you want to be an alpha tester
Karl
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 7:38 am
by Ashlar
im in!
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 8:14 am
by 9sam1
sign me up
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 8:19 am
by Tonberry2k
Me too please!
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 8:52 am
by xile
I would gladly test it out.
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 9:56 am
by Slayne
I would love the opportunity.
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 11:32 am
by thadiusofx3
Do i even need to mention?
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 12:13 pm
by Joe M.
Please.
Re: Do you want to be an alpha tester?

Posted:
Wed Aug 13, 2008 3:28 pm
by Nirvana9832
Pick Me Please!
Cannot Wait!
Re: Do you want to be an alpha tester?

Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 5:29 pm
by Entropy
I'm up for it.
Re: Do you want to be an alpha tester?
Posted:
Wed Aug 13, 2008 7:39 pm
by BLC87
I'm in.
Re: Do you want to be an alpha tester?
Posted:
Thu Aug 14, 2008 9:52 am
by thadiusofx3
looks like we're gonna squash those bugs out quick
karl u gotta get ready for some massive bug slaying
Re: Do you want to be an alpha tester?
Posted:
Thu Aug 14, 2008 10:41 am
by daekighn
Me too!! been waiting for this a long time =)
Re: Do you want to be an alpha tester?
Posted:
Thu Aug 14, 2008 5:23 pm
by Tyler
Count me in K
Re: Do you want to be an alpha tester?
Posted:
Thu Aug 14, 2008 7:41 pm
by Blue Tiger
Meeeeeeeeee
Re: Do you want to be an alpha tester?
Posted:
Fri Aug 15, 2008 8:06 am
by Tonberry2k
Just an idea Karl to make things easier for you. Would it be possible to set up an email just for bugs when PV goes alpha and people start testing it? Then you could have someone with a little technical savvy read through the emails, then categorize the bugs into a list and such by type or something so it's easier and smoother for you to go through. Just thought this might save you some time and stress because then they will be organized. Anything to make your job easier is a good thing for the game. =D
Re: Do you want to be an alpha tester?
Posted:
Fri Aug 15, 2008 8:57 am
by thadiusofx3
already in place tonberry
Re: Do you want to be an alpha tester?

Posted:
Fri Aug 15, 2008 9:31 pm
by Nenitus
Count me in!
Re: Do you want to be an alpha tester?
Posted:
Sat Aug 16, 2008 4:45 pm
by Rabit561
Hell Yes!!!
Posted:
Sat Aug 16, 2008 9:51 pm
by mongatard
That'd be pretty could if I could get in on that :]
Re: Do you want to be an alpha tester?
Posted:
Sun Aug 17, 2008 2:18 pm
by Conceptz
Count me in, i'd love to test it out!
Re: Do you want to be an alpha tester?
Posted:
Sun Aug 17, 2008 6:31 pm
by electro element
Hi there. Long time lurker, first time poster. I'd be interested in being an alpha tester if there are any positions still available. Thanks!


Wolfe Castle Home
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WHO SAID WHAT?
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Welcome to Micromax!
Lorem Ipsum is simply dummy text of the,Lorem Ipsum is simply dummy text of the
Copyright © 2018 Micromax . All rights reserved
Design & Development By: link3 Technologies Ltd


#include <celix_bundle_context.h>
|
| celix_service_filter_options_t filter | OPTS_INIT |
| |
| void *callbackHandle | OPTS_INIT |
| |
| void(* | set )(void *handle, void *svc) OPTS_INIT |
| |
| void(* | setWithProperties )(void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
| |
| void(* | setWithOwner )(void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
| |
| void(* | add )(void *handle, void *svc) OPTS_INIT |
| |
| void(* | addWithProperties )(void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
| |
| void(* | addWithOwner )(void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
| |
| void(* | remove )(void *handle, void *svc) OPTS_INIT |
| |
| void(* | removeWithProperties )(void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
| |
| void(* | removeWithOwner )(void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
| |
Service Tracker Options used to fine tune which services to track and the callback to be used for the tracked services.
| void(* celix_service_tracking_options::add) (void *handle, void *svc) OPTS_INIT |
The optional add callback will be called for every current and future service found conform the provided service filter options as long as the tracker is active.
- Parameters
-
| handle | The callbackHandle pointer as provided in the service tracker options. |
| svc | The service pointer of a service matching the provided service filter options. |
| void(* celix_service_tracking_options::addWithOwner) (void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
The optional addWithOwner callback is handled as the add callback, but with the addition that the service properties and the bundle owning the service will also be provided to the callback.
| void(* celix_service_tracking_options::addWithProperties) (void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
The optional addWithProperties callback is handled as the add callback, but with the addition that the service properties will also be provided to the callback.
The service filter options, used to setup the filter for the service to track.
| void* callbackHandle celix_service_tracking_options::OPTS_INIT |
The optional callback pointer used in all the provided callback function (set, add, remove, setWithProperties, etc).
| void(* celix_service_tracking_options::remove) (void *handle, void *svc) OPTS_INIT |
The optional remove callback will be called for every service conform the provided service filter options that is unregistered. When the remove call is finished the removed services should be considered invalid. This means that the callback provider should ensure that the removed service is not in use or going to be used after the remove callback is finished.
- Parameters
-
| handle | The callbackHandle pointer as provided in the service tracker options. |
| svc | The service pointer of a service matching the provided service filter options. |
| void(* celix_service_tracking_options::removeWithOwner) (void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
The optional removeWithOwner callback is handled as the remove callback, but with the addition that the service properties and the bundle owning the service will also be provided to the callback.
| void(* celix_service_tracking_options::removeWithProperties) (void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
The optional removeWithProperties callback is handled as the remove callback, but with the addition that the service properties will also be provided to the callback.
| void(* celix_service_tracking_options::set) (void *handle, void *svc) OPTS_INIT |
The optional set callback will be called when a new highest ranking service is available conform the provided service filter options.
- Parameters
-
| handle | The callbackHandle pointer as provided in the service tracker options. |
| svc | The service pointer of the highest ranking service. |
| void(* celix_service_tracking_options::setWithOwner) (void *handle, void *svc, const celix_properties_t *props, const celix_bundle_t *svcOwner) OPTS_INIT |
The optional setWithOwner callback is handled as the set callback, but with the addition that the service properties and the bundle owning the service will also be provided to the callback.
| void(* celix_service_tracking_options::setWithProperties) (void *handle, void *svc, const celix_properties_t *props) OPTS_INIT |
The optional setWithProperties callback is handled as the set callback, but with the addition that the service properties will also be provided to the callback.
The documentation for this struct was generated from the following file:


- Local authority reference: 0930/09139385080004
- Property: OLD MILL CAFE, COAST ROAD, BARDSEA, ULVERSTON, CUMBRIA, LA12 9RB
{{title}}
This page shows the parking spaces and areas associated with your property. If you believe that any of the information is incorrect you can propose changes.
What is a covered space or area?
Covered area help text goes here...
What is an open space or area?
Open area help text goes here...
| Description of spaces | Number of spaces | Proposed number of spaces |
|---|---|---|
| Surfaced covered spaces | 271 spaces | 300 spaces |
| Surfaced open spaces | 50 spaces | 25 spaces |
| Unsurfaced covered spaces | 28 spaces | No change |
| Surfaced open spaces | 32 spaces | No change |
| Garage spaces | 0 spaces | 5 spaces |
| Description of areas | Area (m²) | Proposed area (m²) |
| Surfaced covered areas | 0m² | 10m² |
| Surfaced open areas | 0m² | No change |
| Unsurfaced covered areas | 65m² | 60m² |
| Unsurfaced open areas | 16m² | No change |
| Garage area | 28m² | 12m² |
If you believe that any of the information is incorrect you can propose changes. Suggest changes
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Crypto and the Global Markets: CNBC’s Brian Kelly Says Bitcoin (BTC) Fundamentals Are Mispriced
by Daily Hodl StaffAfter hitting its lowest levels since May, Bitcoin is looking for its next leg, as traders and investors are looking for signs of a protracted pullback or a quick pivot to the upside.
CNBC contributor Brian Kelly, the chief executive officer of digital currency investment firm BKCM, breaks down where he sees Bitcoin going from here – up.
“I think the good odds are that this week and this sell-off here was an important low. I think there’s a couple different things going on…
China is cracking down. There was some speculation that China might unban some of the cryptocurrency trading. But if you look at the fundamentals underlying Bitcoin at this point in time – I look a lot at addresses and address growth. What we’re seeing over the last 30 days is we’re seeing growth in addresses of about 5% but the market is pricing in a decline in addresses of -3%.
So it’s mispriced here. Fundamentals are improving on a sell-off. So I think that’s why the odds are stacked that this is probably a low.”
“If you look at any currency, it works just like a social network. It’s the network effect. You want to have new users. So when I look at addresses, you think about those as MAU (monthly average users) that we look at for Facebook or for Twitter or for that type of thing. If you see those increasing, those are positive fundamentals, and that’s what’s happening in this case.”
Kelly also points to a fundamental shift in Bitcoin markets.
“The global macro players have been in Bitcoin more than they ever have been.  We saw a lot of activity around the Brexit votes. We saw a lot of activity around some of the ECB [European Central Bank] and the FOMC [Federal Open Market Committee] meeting…It is getting a lot more correlated with the global markets.”


| Package | Description |
|---|---|
| equinox |
This package contains all classes of the application.
|
| equinox.controller |
This package contains controller classes.
|
| equinox.data |
This package contains data classes.
|
| equinox.data.ui |
This package contains user interface data objects.
|
| equinox.network |
This package contains network classes.
|
| equinox.task |
This package contains task classes.
|
| equinox.viewer |
This package contains 3D viewer classes.
|
| Class and Description |
|---|
| MainScreen
Controller class for the main screen.
|
| Class and Description |
|---|
| AccessRequestPanel
Class for user access request panel controller.
|
| AccessRequestViewControls
Class for access request view controls controller.
|
| AccessRequestViewPanel
Class for access request view panel controller.
|
| ActiveTasksPanel
Class for active tasks panel controller.
|
| AdaptDRFPanel
Class for adapt DRF plugin panel controller.
|
| AddAircraftEquivalentStressesPanel
Class for add equivalent stresses panel controller.
|
| AddAircraftModelPanel
Class for add A/C model panel controller.
|
| AddRfortOmissionsPanel
Class for add RFORT omissions panel controller.
|
| AddSpectrumPanel
Class for spectrum panel controller.
|
| AddSTHPanel
Class for add STH panel controller.
|
| AddUserPanel
Class for add user panel controller.
|
| AircraftModelInfoPanel
Class for A/C model info panel controller.
|
| BugPanel
Class for bug panel controller.
|
| BugReportPanel
Class for bug report panel.
|
| BugReportViewControls
Class for bug report view controls.
|
| BugReportViewPanel
Class for bug report view panel controller.
|
| ChatPopup
Class for chat panel controller.
|
| ColorLegendPanel
Class for color legend panel controller.
|
| CompareAircraftEquivalentStressesPanel
Class for compare A/C model equivalent stresses panel controller.
|
| CompareDamageAngleLifeFactorsPanel
Class for compare damage angle life factors panel controller.
|
| CompareDamageContributionsPanel
Class for compare damage contributions panel controller.
|
| CompareDamageContributionsViewPanel
Class for compare damage contributions view panel.
|
| CompareElementStressesPanel
Class for compare element stresses panel controller.
|
| CompareEquivalentStressPanel
Class for compare equivalent stress panel controller.
|
| CompareExternalFlightsPanel
Class for compare external flights panel controller.
|
| CompareExternalStressSequencePanel
Class for compare external stress sequence panel controller.
|
| CompareFlightsPanel
Class for compare flights panel controller.
|
| CompareFlightsViewPanel
Class for compare flights view panel controller.
|
| CompareLoadCasesPanel
Class for compare load cases panel controller.
|
| CompareStressSequencePanel
Class for compare stress sequence panel controller.
|
| CreateElementGroupFromCoordinatesPanel
Class for create element group from coordinates panel controller.
|
| CreateElementGroupFromEIDPanel
Class for create element group from EIDs panel controller.
|
| CreateElementGroupFromGroupsPanel
Class for create element group from existing groups panel controller.
|
| CreateElementGroupFromQVLVPanel
Class for create element group from frame/stringer positions panel controller.
|
| DamageAnglePanel
Class for damage angle panel controller.
|
| DamageContributionPanel
Class for damage contribution panel controller.
|
| DamageContributionsPopup
Class for damage contributions popup controller.
|
| DamageContributionsPopup.DamageContributionAddingPanel
Interface for damage contribution adding panels.
|
| DamageContributionViewPanel
Class for damage contribution view panel controller.
|
| DataInsightsDamageContributionPanel
Class for data insights damage contribution panel controller.
|
| DataInsightsNoTargetPanel
Class for data insights no target panel controller.
|
| DataInsightsPanel
Class for data insights panel controller.
|
| DataInsightsPanel.DataInsightsSubPanel
Interface for the data insights sub panel controllers.
|
| DataInsightsPilotPointCountPanel
Class for data insights pilot point count panel controller.
|
| DataInsightsSpectrumCountPanel
Class for data insights spectrum count panel controller.
|
| DataInsightsSpectrumSizePanel
Class for data insights spectrum size panel controller.
|
| DeleteElementGroupsPanel
Class for delete elements groups panel controller.
|
| DeleteUsersPanel
Class for delete users panel controller.
|
| DownloadHelpVideoPanel
Class for download help video panel controller.
|
| DownloadMultiplicationTablePanel
Class for download multiplication table panel controller.
|
| DownloadPilotPointImagePage
Class for download pilot point image page controller.
|
| DownloadPilotPointInfoEditPage
Class for download pilot point info edit page controller.
|
| DownloadPilotPointInfoPage
Class for download pilot point info page controller.
|
| DownloadPilotPointInfoPanel
Class for download pilot point info panel controller.
|
| DownloadPilotPointInfoPanel.InfoPage
Interface for info pages.
|
| DownloadPilotPointPanel
Class for download pilot point panel controller.
|
| DownloadSpectrumPanel
Class for download spectrum panel.
|
| DownloadViewControls
Class for download view controls panel.
|
| DownloadViewPanel
Class for download view panel.
|
| DownloadViewPanel.DownloadItemPanel
Interface for download item panels.
|
| DummySTFPanel
Class for dummy STF file panel.
|
| EditUserPermissionsPanel
Class for edit user permissions panel controller.
|
| EquivalentStressPanel
Class for equivalent stress panel controller.
|
| ExcaliburPanel
Class for Excalibur panel controller.
|
| ExecuteSQLStatementPanel
Class for execute SQL statement panel controller.
|
| ExportMultiplicationTablesPanel
Class for export multiplication tables panel controller.
|
| ExportSTFImagePanel
Class for export STF image panel controller.
|
| ExportSTFPanel
Class for export STF panel controller.
|
| ExternalLevelCrossingPanel
Class for external level crossing panel controller.
|
| ExternalPlotViewPanel
Class for external plot view panel.
|
| ExternalStatisticsPanel
Class for external statistics panel controller.
|
| FatigueMaterialsPopup
Class for fatigue materials panel controller.
|
| FatigueMaterialsPopup.FatigueMaterialAddingPanel
Interface for fatigue material adding panels.
|
| FileViewPanel
Class for file view panel controller.
|
| FilterPanel
Class for filter panel controller.
|
| GAGEventsPanel
Class for GAG events panel controller.
|
| GenerateAircraftEquivalentStressRatiosPanel
Class for generate A/C model equivalent stress ratios panel controller.
|
| GenerateAircraftLifeFactorsPanel
Class for generate A/C model life factors panel controller.
|
| GenerateEquivalentStressRatioPanel
Class for generate equivalent stress ratio panel controller.
|
| GenerateLifeFactorPanel
Class for generate life factor panel controller.
|
| GenerateStressSequencePanel
Class for generate STH file panel.
|
| HelpPanel
Class for help panel.
|
| Histogram3DPanel
Class for histogram 3D panel controller.
|
| HistogramPanel
Class for histogram panel.
|
| ImageViewPanel
Class for image view panel controller.
|
| InfoViewControls
Class for info view controls panel controller.
|
| InfoViewPanel
Class for plot text view panel.
|
| InputPanel
Class for files panel controller.
|
| InputPanel.InputPopup
Interface for input popup.
|
| InputPanel.InternalInputSubPanel
Interface for internal input sub panel.
|
| IntroPanel
Class for intro panel controller.
|
| LevelCrossingPanel
Class for level crossing panel controller.
|
| LevelCrossingViewPanel
Class for level crossing view panel controller.
|
| LinearMaterialsPopup
Class for linear materials panel controller.
|
| LinearMaterialsPopup.LinearMaterialAddingPanel
Interface for linear material adding panels.
|
| LinkPilotPointsPopup
Class for connect pilot points panel controller.
|
| LoadcaseFactorsPopup
Class for loadcase factors popup controller.
|
| LoadcaseFactorsPopup.LoadcaseFactorAddingPanel
Interface for loadcase factor adding panels.
|
| LoginPanel
Class for login panel.
|
| MainScreen
Controller class for the main screen.
|
| MaterialPanel
Class for STF material panel controller.
|
| MenuBarPanel
Class for menu bar panel controller.
|
| MissionParameterPlotViewPanel
Class for mission parameter plot view panel controller.
|
| MissionParameterPlotViewPanel.PlotCompletionPanel
Interface for panels awaiting for plot completion notification.
|
| MissionParametersPanel
Class for mission parameters panel.
|
| MissionProfileComparisonViewPanel
Class for mission profile comparison panel controller.
|
| MissionProfilePanel
Class for mission profile panel controller.
|
| MissionProfileViewControls
Class for mission profile view controls panel controller.
|
| MissionProfileViewPanel
Class for mission profile view panel controller.
|
| MyCheckPanel
Class for MyCheck tool panel controller.
|
| ObjectViewPanel
Class for 3D view panel controller.
|
| PlotAircraftEquivalentStressesPanel
Class for plot A/C equivalent stresses panel controller.
|
| PlotAircraftEquivalentStressRatiosPanel
Class for plot A/C model equivalent stress ratios panel controller.
|
| PlotAircraftLifeFactorsPanel
Class for plot A/C model life factors panel controller.
|
| PlotAircraftStructurePanel
Class for plot A/C structure panel controller.
|
| PlotDamageAnglePanel
Class for plot damage angle panel.
|
| PlotElementStressesPanel
Class for plot element stresses panel controller.
|
| PlotExternalFlightsPanel
Class for plot external flights panel controller.
|
| PlotFlightsPanel
Class for plot flights panel controller.
|
| PlotViewPanel
Class for plot spectrum panel controller.
|
| PluginPanel
Class for plugin panel controller.
|
| PluginViewPanel
Class for plugin view panel controller.
|
| PreffasMaterialsPopup
Class for preffas materials list panel controller.
|
| PreffasMaterialsPopup.PreffasMaterialAddingPanel
Interface for preffas material adding panels.
|
| Progress3DPanel
Class for progress 3D panel controller.
|
| QueuedTasksPanel
Class for queued tasks panel controller.
|
| RenameElementGroupPanel
Class for rename element group panel controller.
|
| RfortAddOmissionsPopup
Class for add RFORT omissions popup controller.
|
| RfortAddOmissionsPopup.RfortDirectOmissionAddingPanel
Interface for RFORT direct omission adding panels.
|
| RfortAddPercentOmissionsPopup
Class for add percentage omissions popup controller.
|
| RfortAddPercentOmissionsPopup.RfortPercentOmissionAddingPanel
Interface for RFORT percent omission adding panels.
|
| RfortEquivalentStressPanel
Class for RFORT equivalent stress plot panel.
|
| RfortExtendedPanel
Class for RFORT Extended tool controller panel.
|
| RfortPilotPointsPopup
Class for RFORT pilot points popup.
|
| RfortReportPanel
Class for RFORT report panel controller.
|
| RfortResultsPanel
Class for RFORT results panel controller.
|
| RoadmapPanel
Class for roadmap panel.
|
| RoadmapViewControls
Class for roadmap view controls.
|
| RoadmapViewPanel
Class for roadmap view panel.
|
| SaveAircraftEquivalentStressRatioPanel
Class for save A/C model equivalent stress ratio panel controller.
|
| SaveAircraftLifeFactorPanel
Class for save A/C model life factor panel controller.
|
| SaveAs1DSTFPanel
Class for transform panel controller.
|
| SaveDamageAngleInfoPanel
Class for save damage angle info panel controller.
|
| SaveDamageContributionsPanel
Class for save damage contributions panel controller.
|
| SavedTasksPanel
Class for saved tasks panel controller.
|
| SaveEquivalentStressInfoPanel
Class for save equivalent stress info panel controller.
|
| SaveEquivalentStressRatioPanel
Class for save equivalent stress ratio panel controller.
|
| SaveFlightDamageContributionsPanel
Class for save typical flight damage contributions panel controller.
|
| SaveLifeFactorPanel
Class for save life factor panel controller.
|
| ScheduledTasksPanel
Class for scheduled tasks panel controller.
|
| ScheduleTaskPanel.SchedulingPanel
Interface for scheduling panels.
|
| SearchEngineSettingsPanel
Class for search engine settings panel controller.
|
| SearchMultiplicationTablesPanel
Class for search multiplication tables panel controller.
|
| SearchPilotPointsPanel
Class for search pilot points panel controller.
|
| SearchSpectraPanel
Class for search CDF panel.
|
| SegmentFactorsPopup
Class for segment factors panel.
|
| SegmentFactorsPopup.SegmentFactorAddingPanel
Interface for segment factor adding panels.
|
| ServerDiagnosticsPanel
Class for server statistics input panel controller.
|
| SettingsPanel
Class for settings panel.
|
| ShareFilePopup
Class for share file panel controller.
|
| ShareViewPanel
Class for share view panel controller.
|
| SpectrumInfoPanel
Class for spectrum info panel controller.
|
| StatisticsPanel
Class for spectrum statistics panel controller.
|
| StatisticsViewPanel
Class for plot column panel controller.
|
| STFEquivalentStressPanel
Class for STF equivalent stress panel controller.
|
| STFInfoImagePanel
Class for STF file info image panel controller.
|
| STFInfoPanel
Class for STF info panel.
|
| STFInfoViewPanel
Class for STF info view panel controller.
|
| StressSequenceInfoPanel
Class for external stress sequence info panel controller.
|
| TaskHistoryPanel
Class for task history panel controller.
|
| TaskPanel
Class for task panel controller.
|
| TimeStatisticsViewPanel
Class for time statistics view panel controller.
|
| UpdatePanel
Class for update notification panel.
|
| UploadAppUpdatePanel
Class for upload application update panel controller.
|
| UploadContainerUpdatePanel
Class for upload container update panel controller.
|
| UploadHelpVideoPanel
Class for upload help video panel controller.
|
| UploadPluginPanel
Class for upload plugin panel controller.
|
| ViewControlPanel
Class for view control panel controller.
|
| ViewHeaderPanel
Class for 3D Viewer header panel controller.
|
| ViewPanel
Class for plot panel.
|
| ViewPanel.InternalViewSubPanel
Interface for internal view sub panel.
|
| WebViewControls
Class for web view controls controller.
|
| WebViewPanel
Class for help view panel.
|
| WishPanel
Class for wish panel.
|
| Class and Description |
|---|
| MainScreen
Controller class for the main screen.
|
| MenuBarPanel
Class for menu bar panel controller.
|
| Class and Description |
|---|
| ChatPopup
Class for chat panel controller.
|
| MainScreen
Controller class for the main screen.
|
| Class and Description |
|---|
| MainScreen
Controller class for the main screen.
|
| Class and Description |
|---|
| ActiveTasksPanel
Class for active tasks panel controller.
|
| BugReportPanel
Class for bug report panel.
|
| CommentLoadCasePanel
Class for comment load case panel controller.
|
| DeleteElementGroupsPanel
Class for delete elements groups panel controller.
|
| DownloadPilotPointImagePage
Class for download pilot point image page controller.
|
| DownloadViewPanel
Class for download view panel.
|
| IntroPanel
Class for intro panel controller.
|
| LinkPilotPointsPopup
Class for connect pilot points panel controller.
|
| LoadcaseFactorsPopup
Class for loadcase factors popup controller.
|
| MainScreen
Controller class for the main screen.
|
| MissionParameterPlotViewPanel.PlotCompletionPanel
Interface for panels awaiting for plot completion notification.
|
| PlotViewPanel
Class for plot spectrum panel controller.
|
| RenameElementGroupPanel
Class for rename element group panel controller.
|
| RfortReportPanel
Class for RFORT report panel controller.
|
| RoadmapPanel
Class for roadmap panel.
|
| SegmentFactorsPopup
Class for segment factors panel.
|
| ServerAnalysisFailedPanel
Class for server analysis failed panel controller.
|
| SettingsPanel
Class for settings panel.
|
| TaskPanel
Class for task panel controller.
|
| WishPanel
Class for wish panel.
|
| Class and Description |
|---|
| ColorLegendPanel
Class for color legend panel controller.
|
| ObjectViewPanel
Class for 3D view panel controller.
|
| ViewControlPanel
Class for view control panel controller.
|
| ViewHeaderPanel
Class for 3D Viewer header panel controller.
|


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Fits univariate and multivariate spatio-temporal random effects models for point-referenced data using Markov chain Monte Carlo (MCMC). Details are given in Finley, Banerjee, and Gelfand (2015) <doi:10.18637/jss.v063.i13> and Finley, Banerjee, and Cook (2014) <doi:10.1111/2041-210X.12189>.
| Version: | 0.4-1 |
| Depends: | R (≥ 1.8.0), coda, magic, abind, Formula |
| Suggests: | MBA, geoR |
| Published: | 2017-07-19 |
| Author: | Andrew Finley [aut, cre], Sudipto Banerjee [aut] |
| Maintainer: | Andrew Finley <finleya at msu.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://blue.for.msu.edu/software.html |
| NeedsCompilation: | yes |
| Citation: | spBayes citation info |
| Materials: | ChangeLog |
| In views: | Bayesian, Spatial, SpatioTemporal |
| CRAN checks: | spBayes results |
| Reference manual: | spBayes.pdf |
| Package source: | spBayes_0.4-1.tar.gz |
| Windows binaries: | r-devel: spBayes_0.4-1.zip, r-release: spBayes_0.4-1.zip, r-oldrel: spBayes_0.4-1.zip |
| OS X binaries: | r-release: spBayes_0.4-1.tgz, r-oldrel: spBayes_0.4-1.tgz |
| Old sources: | spBayes archive |
| Reverse depends: | LinkedGASP |
| Reverse imports: | SpatialTools |
| Reverse suggests: | ExceedanceTools |
Please use the canonical form https://CRAN.R-project.org/package=spBayes to link to this page.


--- layout: data_model title: WindowsDriverObjectType this_version: 1.1.1 ---
The WindowsDriverObject type is intended to characterize Windows device drivers.
| Field Name | Type | Description |
|---|---|---|
| @object_referenceoptional | QName |
The object_reference field specifies a unique ID reference to an Object defined elsewhere. This construct allows for the re-use of the defined Properties of one Object within another, without the need to embed the full Object in the location from which it is being referenced. Thus, this ID reference is intended to resolve to the Properties of the Object that it points to. |
| Custom_Properties0..1 | CustomPropertiesType |
The Custom_Properties construct is optional and enables the specification of a set of custom Object Properties that may not be defined in existing Properties schemas. |
| @is_packedoptional | boolean |
The is_packed field is used to indicate whether the file is packed or not. |
| @is_masqueradedoptional | boolean |
The is_masqueraded field specifies whether the file is masqueraded as another type of file; e.g., a PDF file that has had its extension changed to TXT to masquerade itself as a text file. |
| File_Name0..1 | StringObjectPropertyType |
The File_Name field specifies the base name of the file (including an extension, if present). |
| File_Path0..1 | FilePathType |
The File_Path field specifies the relative or fully-qualified path to the file, not including the path to the device where the file system containing the file resides. Whether the path is relative or fully-qualified can be specified via the 'fully_qualified' attribute of this field. The File_Path field may include the name of the file; if so, it must not conflict with the File_Name field. If not, the File_Path field should contain the path of the directory containing the file, and should end with a terminating path separator("\" or "/"). |
| Device_Path0..1 | StringObjectPropertyType |
The Device_Path field specifies the path to the physical device where the file system containing the file resides. |
| Full_Path0..1 | StringObjectPropertyType |
The Full_Path field specifies the complete path to the file, including the device path. It should contain the contents that would otherwise be in the Device_Path and File_Path fields, and can be used in case the producer is unable or does not wish to separate the Device_Path and File_Path fields. If the Full_Path field is specified along with the File_Path and/or Device_Path fields, it must not conflict with either. The Full_Path field may include the name of the file; if so, it must not conflict with the File_Name field. If not, the File_Path field should contain the path of the directory containing the file, and should end with a terminating path separator("\" or "/"). |
| File_Extension0..1 | StringObjectPropertyType |
The File_Extension field specifies the extension of the name of the file. The File_Extension field must not conflict with the ending of the File_Name field. The File_Extension field should not begin with a "." character, but may contain a "." character in the case of a compound file extension, such as "tar.gz". |
| Size_In_Bytes0..1 | UnsignedLongObjectPropertyType |
The Size_In_Bytes field specifies the size of the file, in bytes. |
| Magic_Number0..1 | HexBinaryObjectPropertyType |
The Magic_Number specifies the particular magic number (typically a hexadecimal constant used to identify a file format) corresponding to the file, if applicable. |
| File_Format0..1 | StringObjectPropertyType |
The File_Format field specifies the particular file format of the file, most typically specified by a tool such as the UNIX file command. |
| Hashes0..1 | HashListType |
The Hashes field specifies any hashes of the file. |
| Digital_Signatures0..1 | DigitalSignaturesType |
The Digital_Signatures field is optional and captures one or more digital signatures for the file. |
| Modified_Time0..1 | DateTimeObjectPropertyType |
The Modified_Time field specifies the date/time the file was last modified. |
| Accessed_Time0..1 | DateTimeObjectPropertyType |
The Accessed_Time field specifies the date/time the file was last accessed. |
| Created_Time0..1 | DateTimeObjectPropertyType |
The Created_Time field specifies the date/time the file was created. |
| File_Attributes_List0..1 | FileAttributeType |
The File_Attributes_List field specifies the particular special attributes set for the file. Since this is a platform-specific Object property, it is defined here as an abstract type and then implemented in any platform specific derived file objects. |
| Permissions0..1 | FilePermissionsType |
The Permissions field specifies that particular permissions that a file may have. Since this is a platform-specific Object property, it is defined here as an abstract type and then implemented in any platform specific derived file objects. |
| User_Owner0..1 | StringObjectPropertyType |
The User_Owner field specifies the name of the user that owns the file. |
| Packer_List0..1 | PackerListType |
The Packer_List field specifies any packers that the file may be packed with. The term 'packer' here refers to packers, as well as things like archivers and installers. |
| Peak_Entropy0..1 | DoubleObjectPropertyType |
The Peak_Entropy field specifies the calculated peak entropy of the file. |
| Sym_Links0..1 | SymLinksListType |
The Sym_Links field specifies any symbolic links that may exist for the file. |
| Byte_Runs0..1 | ByteRunsType |
The Byte_Runs field contains a list of byte runs from the raw file or its storage medium. |
| Extracted_Features0..1 | ExtractedFeaturesType |
A description of features extracted from this file. |
| Encryption_Algorithm0..1 | CipherType |
The Encryption_Algorithm field specifies the algorithm used to encrypt the file. |
| Decryption_Key0..1 | StringObjectPropertyType |
The Decryption_Key field specifies the key used to decrypt the file. |
| Compression_Method0..1 | StringObjectPropertyType |
The Compression_Method field specifies the method used to compress the file. |
| Compression_Version0..1 | StringObjectPropertyType |
The Compression_Version field specifies the version of the compression method used to compress the file. |
| Compression_Comment0..1 | StringObjectPropertyType |
The Compression_Comment field specifies the comment string associated with the compressed file. |
| Filename_Accessed_Time0..1 | DateTimeObjectPropertyType |
The Filename_Accessed_Time field specifies the date/time the filename of the Windows file was last accessed. |
| Filename_Created_Time0..1 | DateTimeObjectPropertyType |
The Filename_Created_Time field specifies the date/time the filename of the Windows file was created. |
| Filename_Modified_Time0..1 | DateTimeObjectPropertyType |
The Filename_Modified_Time field specifies the date/time the filename of the Windows file was last modified. |
| Drive0..1 | StringObjectPropertyType |
The Drive field specifies the drive letter of the drive that the file resides on. |
| Security_ID0..1 | StringObjectPropertyType |
The Security_ID field specifies the Security ID (SID) value assigned to the file. |
| Security_Type0..1 | SIDType |
The Security_Type field specifies the type of Security ID (SID) assigned to the file. |
| Stream_List0..1 | StreamListType |
The Stream_List field specifies any alternate data streams contained within the file. |
| Build_Information0..1 | PEBuildInformationType |
The Build_Information field specifies some information on the tools used to build the PE binary. |
| Digital_Signature0..1 | DigitalSignatureInfoType |
The Digital_Signature field specifies the information about the digital signature used to sign the PE binary. |
| Exports0..1 | PEExportsType |
The Exports field characterizes the PE Export table of the PE Binary. |
| Extraneous_Bytes0..1 | IntegerObjectPropertyType |
The Extraneous_Bytes field specifies the number of extraneous bytes contained in the PE binary. |
| Headers0..1 | PEHeadersType |
The Headers field contains fields for characterizing aspects the various types of PE headers. |
| Imports0..1 | PEImportListType |
The Imports field characterizes the PE Import Table of the binary. |
| PE_Checksum0..1 | PEChecksumType |
The PE_Checksum field specifies the checksum of the PE file. |
| Resources0..1 | PEResourceListType |
The Resources field characterizes the PE Resources of the binary. |
| Sections0..1 | PESectionListType |
The Sections field characterizes the PE Sections of the binary. |
| Type0..1 | PEType |
The Type specifies the particular type of the PE binary, e.g. Executable. |
| Device_Object_List0..1 | DeviceObjectListType |
The Device_Object_List field specifies the device objects that were created by the driver. |
| Driver_Init0..1 | UnsignedLongObjectPropertyType |
The Driver_Init field specifies the entry point for the driver's DriverEntry routine. See also: http://msdn.microsoft.com/en-us/library/windows/hardware/ff544174(v=vs.85).aspx. |
| Driver_Name0..1 | StringObjectPropertyType |
The Driver_Name field specifies the name of the driver. |
| Driver_Object_Address0..1 | HexBinaryObjectPropertyType |
The Driver_Object_Address field specifies the address to the driver's driver object, which contains the storage for the entry point to many of the driver's standard routines. See also: http://msdn.microsoft.com/en-us/library/windows/hardware/ff548034(v=vs.85).aspx. |
| Driver_Start_IO0..1 | HexBinaryObjectPropertyType |
The Driver_Start_IO field specifies the entry point for the driver's StartIO routine. See also: http://msdn.microsoft.com/en-us/library/windows/hardware/ff544174(v=vs.85).aspx. |
| Driver_Unload0..1 | HexBinaryObjectPropertyType |
The Driver_Unload field specifies the entry point for the driver's unload routine. See also: http://msdn.microsoft.com/en-us/library/windows/hardware/ff544174(v=vs.85).aspx. |
| Image_Base0..1 | HexBinaryObjectPropertyType |
The Image_Base field specifies the preferred address of the first byte of the driver's image when it is loaded into memory. |
| Image_Size0..1 | HexBinaryObjectPropertyType |
The Image_Size field specifies the size of the driver's image, in bytes. |
| IRP_MJ_CLEANUP0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_CLEANUP field represents a count of the number of times the CLEANUP function code was processed by the driver. |
| IRP_MJ_CLOSE0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_CLOSE field represents a count of the number of times the CLOSE function code was processed by the driver. |
| IRP_MJ_CREATE0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_CREATE field represents a count of the number of times the CREATE function code was processed by the driver. |
| IRP_MJ_CREATE_MAILSLOT0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_CREATE_MAILSLOT field represents a count of the number of times the CREATE_MAILSLOT function code was processed by the driver. |
| IRP_MJ_CREATE_NAMED_PIPE0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_CREATE_NAMED_PIPE field represents a count of the number of times the CREATE_NAMED_PIPE function code was processed by the driver. |
| IRP_MJ_DEVICE_CHANGE0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_DEVICE_CHANGE field represents a count of the number of times the DEVICE_CHANGE function code was processed by the driver. |
| IRP_MJ_DEVICE_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_DEVICE_CONTROL field represents a count of the number of times the DEVICE_CONTROL function code was processed by the driver. |
| IRP_MJ_DIRECTORY_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_DIRECTORY_CONTROL field represents a count of the number of times the DIRECTORY_CONTROL function code was processed by the driver. |
| IRP_MJ_FILE_SYSTEM_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_FILE_SYSTEM_CONTROL field represents a count of the number of times the FILE_SYSTEM_CONTROL function code was processed by the driver. |
| IRP_MJ_FLUSH_BUFFERS0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_FLUSH_BUFFERS field represents a count of the number of times the FLUSH_BUFFERS function code was processed by the driver. |
| IRP_MJ_INTERNAL_DEVICE_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_INTERNAL_DEVICE_CONTROL field represents a count of the number of times the INTERNAL_DEVICE_CONTROL function code was processed by the driver. |
| IRP_MJ_LOCK_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_LOCK_CONROL field represents a count of the number of times the LOCK_CONROL function code was processed by the driver. |
| IRP_MJ_PNP0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_PNP field represents a count of the number of times the PNP function code was processed by the driver. |
| IRP_MJ_POWER0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_POWER field represents a count of the number of times the POWER function code was processed by the driver. |
| IRP_MJ_READ0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_READ field represents a count of the number of times the READ function code was processed by the driver. |
| IRP_MJ_QUERY_EA0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_QUERY_EA field represents a count of the number of times the QUERY_EA function code was processed by the driver. |
| IRP_MJ_QUERY_INFORMATION0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_QUERY_INFORMATION field represents a count of the number of times the QUERY_INFORMATION function code was processed by the driver. |
| IRP_MJ_QUERY_SECURITY0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_QUERY_SECURITY field represents a count of the number of times the QUERY_SECURITY function code was processed by the driver. |
| IRP_MJ_QUERY_QUOTA0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_QUERY_QUOTA field represents a count of the number of times the QUERY_QUOTA function code was processed by the driver. |
| IRP_MJ_QUERY_VOLUME_INFORMATION0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_QUERY_VOLUME_INFORMATION field represents a count of the number of times the QUERY_VOLUME_INFORMATION function code was processed by the driver. |
| IRP_MJ_SET_EA0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SET_EA field represents a count of the number of times the SET_EA function code was processed by the driver. |
| IRP_MJ_SET_INFORMATION0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SET_INFORMATION field represents a count of the number of times the SET_INFORMATION function code was processed by the driver. |
| IRP_MJ_SET_SECURITY0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SET_SECURITY field represents a count of the number of times the SET_SECURITY function code was processed by the driver. |
| IRP_MJ_SET_QUOTA0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SET_QUOTA field represents a count of the number of times the SET_QUOTA function code was processed by the driver. |
| IRP_MJ_SET_VOLUME_INFORMATION0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SET_VOLUME_INFORMATION field represents a count of the number of times the SET_VOLUME_INFORMATION function code was processed by the driver. |
| IRP_MJ_SHUTDOWN0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SHUTDOWN field represents a count of the number of times the SHUTDOWN function code was processed by the driver. |
| IRP_MJ_SYSTEM_CONTROL0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_SYSTEM_CONTROL field represents a count of the number of times the SYSTEM_CONTROL function code was processed by the driver. |
| IRP_MJ_WRITE0..1 | UnsignedLongObjectPropertyType |
The IRP_MJ_WRITE field represents a count of the number of times the WRITE function code was processed by the driver. |


{{current_tip}}
Here you can see information about Packages
Here you can see information about Services
Here you can see information about Functions
| State | Number |
|---|---|
| {{state.metric.state}} | {{state.values[0][1]}} |
| Created | Uuid | Tenant id | Name | Info |
|---|---|---|---|---|
| {{vm.metric.created | date:'yyyy-MM-dd HH:mm' : 'UTC'}} UTC | {{vm.metric.uuid}} | {{vm.metric.tenant_id}} | {{vm.metric.name}} | info_outline |


Curriculum Vitae
| Name | Archangelsky Daniil |
| Date of birth | 22.01.2000 |
| Location | Russia, Cheboksary |
|<EMAIL_ADDRESS>or<EMAIL_ADDRESS>| |
| Code | https://github.com/KikyTokamuro |
Work experience
DORREN
Period: January 2023 - Now
Position: Web Developer
Type: Full time
Web-Site: https://dorren.ru/
- Development of the server part of the access control and management system.
- Development of firmware for the smart door controller based on FreeRTOS.
- Development of a system for storing controller events in Flash memory.
- Development of modules for interaction of the controller with various peripherals (LCD, SD, Camera, etc.).
- CI setup based on Github Actions.
- Technology stack used in development: Golang, C, C++, Make, CMake, ESP-IDF, FreeRTOS.
INTIIT
Period: June 2023 - August 2023
Position: Developer
Type: Contract work
Web-Site: https://intiit.ru/
- Development of a geographic information system.
- Database design.
- Development of API request handlers.
- Development of a user system (a system of roles, an authorization system linked to a company, a system for monitoring and limiting the number of user requests).
- Development of a system of interaction between companies, users and cities.
- Development of an intuitive interface for automatic collection of geoinformation data.
- Implementation of a caching system for searching geoinformation data.
- Setting up deployment automation and application management using containerization.
- Technology stack used in development: Golang, JavaScript, PostgreSQL, Nginx, Grafana, Redis, Docker.
Cheboksary Institute (branch) of Moscow Polytechnic University
Period: September 2022 - June 2023
Position: Lecturer
Type: Contract work
Web-Site: https://polytech21.ru/
- Teaching programming courses (Python, Pascal).
Command F5
Period: July 2021 - December 2022
Position: Fullstack Web Developer
Type: Full time
Web-Site: https://cmdf5.ru/
- Developing projects for client tasks.
- Developing site integration with "amoCRM".
- Developing a system for providing technical support.
- Developing a system for copying transactions in "amoCRM" with history.
- Developing a system for generating various documents: invoices, commercial offers, etc.
- Technology stack used in development: PHP, JavaScript, JQuery, MySQL, MongoDB, Redis.
SPE "Dynamics"
Period: November 2020 - July 2021
Position: Technician-programmer
Type: Full time
Web-Site: https://www.dynamics.com.ru/
- Developing patches that add new functionality to U-Boot.
- Developing a utility for interacting with OP-TEE (Arm TrustZone) Secure Storage.
- Developing REST API based on microservice architecture, in the Golang programming language.
- Developing various shell scripts for automated routine tasks.
Freelance
Period: … - November 2020
Education
Moscow Polytechnic University
Period: 2019 - 2023
Specialty: Informatics and Computer Engineering (Bachelor of Engineering and Technology).
Interregional Competence Center - Cheboksary Electromechanical College
Period: 2015 - 2019
Specialty: Computer systems technician.
Skills
- Developing backends using Golang
- Single Page Application development based on jQuery and JavaScript
- Experience of using MySQL, SQLite, MongoDB, PostgreSQL, Redis
- Basic web design
- Some experience in Pentesting and Bug Hunting
- Experience of using programming languages as hobby: Common Lisp, Scheme
- Experience in system software development for GNU/Linux using C programming language
- Experience with build automation tools: Make, CMake
- Basic experience in embedded software development in C/C++ and FreeRTOS
- Experience of using version control systems: Git
- Basic experience with Docker, Docker Compose
- Comfortable working in a GNU/Linux environment
- Comfortable working in GNU Emacs
Languages
| Russian | Native |
| English | Reading documentation |


1a. What information can be gained from measuring the red-shift of stars or galaxies? (3)
One mark for each statment


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--- layout: default --- {% include header.html %} {% include slider.html %} {% include introduction.html %} {% include schedules.html %} {% include program_usp.html %} {% include contact.html %} {% include footer.html %}


|
SideCar
|
Abstract base class for Qt data publishers. More...
#include </Users/howes/src/sidecar/GUI/Writers.h>
Signals | |
| void | published (const QString &serviceName, const QString &serviceAddress, uint16_t port) |
| Notification sent out when the MessageWriter successfully publishes its connection information. More... | |
| void | failure () |
| Notification sent out when the MessageWriter encounters a failure. More... | |
| void | subscriberCountChanged (size_t count) |
| Notification sent out when the number of subscribers to the publisher changes. More... | |
Public Member Functions | |
| void | setServiceName (const QString &serviceName) |
| Set the service name to publish under. More... | |
| const QString & | getServiceName () const |
| Obtain the service name being published. More... | |
| const QString & | getServiceAddress () const |
| Obtain the multicast address to use for sending out data. More... | |
| uint16_t | getPort () const |
| Obtain the socket port number used by the publisher. More... | |
| virtual bool | start () |
| Start the publisher. More... | |
| virtual bool | writeMessage (const IO::MessageManager &mgr)=0 |
| Publish a SideCar data message. More... | |
| virtual bool | stop () |
| Stop the publisher. More... | |
| bool | isPublished () const |
| Determine if the MessageWriter is currently publishing its connection info. More... | |
Static Public Member Functions | |
| static Logger::Log & | Log () |
| Obtain the Log device to use for MessageWriter objects. More... | |
Protected Member Functions | |
| MessageWriter (const QString &serviceName, const std::string &type, const std::string &transport, const QString &serviceAddress) | |
| Constructor. More... | |
| void | setPort (uint16_t port) |
| Set the socket port assigned to the publisher by the OS. More... | |
| virtual void | setPublishedServiceName (const QString &serviceName) |
| Update the service name to the one created by Zeroconf due to a name collision. More... | |
| boost::shared_ptr< Zeroconf::Publisher > | getPublisher () const |
| Obtain the Zeroconf::Publisher object used to broadcast publisher connection information. More... | |
Abstract base class for Qt data publishers.
Manages a Zeroconf::Publisher to broadcast publishing information. Derived classes must implement the writeMessage() method.
|
protected |
Constructor.
Restricted to derived classes.
| serviceName | name of the service to publish |
| type | name of the message type to publish |
| transport | the IP transport to use ('tcp' or 'multicast'). |
| serviceAddress | the address to publish for the server. Normally this would be the host IP address or name, but for multicasting, this must be the multicast address to use. |
Definition at line 54 of file Writers.cc.
|
signal |
Notification sent out when the MessageWriter encounters a failure.
Currently this is only sent out if publishing fails.
Referenced by stop().
|
inline |
Obtain the socket port number used by the publisher.
Definition at line 121 of file Writers.h.
Referenced by SideCar::GUI::Playback::Emitter::setEmitting().
|
inlineprotected |
Obtain the Zeroconf::Publisher object used to broadcast publisher connection information.
Definition at line 205 of file Writers.h.
Referenced by SideCar::GUI::UDPMessageWriter::Make().
|
inline |
Obtain the multicast address to use for sending out data.
Definition at line 115 of file Writers.h.
Referenced by SideCar::GUI::UDPMessageWriter::Make().
|
inline |
| bool MessageWriter::isPublished | ( | ) | const |
Determine if the MessageWriter is currently publishing its connection info.
Definition at line 73 of file Writers.cc.
Referenced by setServiceName().
|
static |
Obtain the Log device to use for MessageWriter objects.
Definition at line 48 of file Writers.cc.
References Logger::Log::Find().
Referenced by SideCar::GUI::TCPMessageWriter::Make(), SideCar::GUI::UDPMessageWriter::Make(), MessageWriter(), setServiceName(), start(), SideCar::GUI::TCPMessageWriter::start(), stop(), SideCar::GUI::TCPMessageWriter::stop(), SideCar::GUI::TCPMessageWriter::writeMessage(), and SideCar::GUI::UDPMessageWriter::writeMessage().
|
signal |
Notification sent out when the MessageWriter successfully publishes its connection information.
| serviceName | name that was published |
| serviceAddress | host address that was published |
| port | socket port that was published |
Referenced by stop().
|
inlineprotected |
Set the socket port assigned to the publisher by the OS.
| port | socket port to use for writing |
Definition at line 193 of file Writers.h.
Referenced by SideCar::GUI::UDPMessageWriter::Make(), and SideCar::GUI::TCPMessageWriter::start().
|
protectedvirtual |
Update the service name to the one created by Zeroconf due to a name collision.
| serviceName | new service name |
Definition at line 97 of file Writers.cc.
Referenced by stop().
| void MessageWriter::setServiceName | ( | const QString & | serviceName | ) |
Set the service name to publish under.
| serviceName | the name to publish |
Definition at line 79 of file Writers.cc.
References isPublished(), Log(), LOGINFO, start(), and stop().
|
virtual |
Start the publisher.
Reimplemented in SideCar::GUI::TCPMessageWriter.
Definition at line 103 of file Writers.cc.
References Log(), LOGERROR, and LOGINFO.
Referenced by SideCar::GUI::UDPMessageWriter::Make(), and setServiceName().
|
virtual |
Stop the publisher.
Reimplemented in SideCar::GUI::TCPMessageWriter.
Definition at line 120 of file Writers.cc.
References failure(), Log(), LOGINFO, LOGWARNING, published(), and setPublishedServiceName().
Referenced by SideCar::GUI::Playback::Emitter::makeWriter(), SideCar::GUI::Playback::Emitter::setEmitting(), setServiceName(), and SideCar::GUI::Playback::Emitter::~Emitter().
|
signal |
Notification sent out when the number of subscribers to the publisher changes.
Note that this class does not emit this signal; derived classes are expected to when they determine that the count has changed.
| count | new subscriber count |
Referenced by SideCar::GUI::UDPMessageWriter::Make(), and SideCar::GUI::TCPMessageWriter::stop().
|
pure virtual |
Publish a SideCar data message.
Derived classes must define.
| mgr | container holding the message to write |
Implemented in SideCar::GUI::UDPMessageWriter, and SideCar::GUI::TCPMessageWriter.
Referenced by SideCar::GUI::PRIEmitter::MainWindow::openFile(), and SideCar::GUI::Playback::Emitter::setEmitting().


ConsoleWriter Class
Definition
Line
45
of
Interface/interface.cm
Constructors & Destructor
public
ConsoleWriter
()
Member Functions
public
void
Write
(
byte
* buf,
long
count)
Member Variables
private
FileByteStream
standardOutputStream
Constructor& Destructor Details
ConsoleWriter Constructor
public
ConsoleWriter()
Definition
Line
47
of
Interface/interface.cm
Member Function Details
Write Member Function
public
void
Write(
byte
* buf,
long
count)
Definition
Line
50
of
Interface/interface.cm


type TAreaChangedEvent = procedure(Sender: TObject; const Area: TRect; const Info: Cardinal) of object;
TAreaChangedEvent is the type of the OnAreaChanged event in TBitmap32. It indicates which area has changed (Area). A simple information (Info) about the area can be set.
Info is normally AREAINFO_RECT, but other flags can be set to indicate what shape the area actually has. This is especially useful for the repaint optimizer. Lines for example are specially treated with the AREAINFO_LINE + LineWidth encoded into the Info parameter.


{% extends "landing.html" %} {% load i18n %} {% block loggins %}
Your username and password didn't match. Please try again.


Volkswagen T-Roc spied in India for the first time
by Akbar MerchantThe T-Roc SUV will sit below the Tiguan in the VW's India range; likely to launch in the coming months.
Volkswagen has started testing the T-Roc SUV in India. The model was spotted on the outskirts of Pune by one of our staffers a few minutes ago.
The T-Roc SUV will sit below the Tiguan in VW's India line-up and will make its way here via the CBU route. In terms of dimensions, the upcoming SUV is shorter but wider than the Tiguan and has a much sportier stance. The world premiere of the T-Roc was at the 2017 Frankfurt motor show, and prior to that, it was previewed in concept form at the 2014 Geneva motor show.
The T-Roc is underpinned by the brand’s modular MQB platform on which the Tiguan is based as well. Among the key design cues is a new interpretation of the simple VW grille, now framed by relatively thin headlights that are wrapped around the front fenders. The thin profile of the headlights has been made possible by the decision to house the LED daytime running lamps and cornering lamps lower down, within the front bumper. There's also a prominent trapezoidal-shaped cooling duct and a silver-coloured kick plate within the bumper's lower section. The daytime running lamps serve as indicators as well, switching to orange colour when the turn signals are in operation.
The T-Roc's sides are dominated by relatively large wheelhouses with heavily structured wheel arches that give the SUV a sporty appearance. Other distinguishing styling features include a swage line that runs above the door handles to form a defined shoulder line, a chrome trim element extending from the A-pillar over the side of the roof, before ending at wide C-pillars. Also, as an option, the SUV gets a two-tone paint scheme in which the roof section, including the A-pillars and exterior mirror housings, boast a contrasting colour from the rest of the T-Roc’s five-door steel body.
The model sold abroad gets around 130mm of ground clearance, but, for India, expect the company to raise it at least to Tiguan levels (149mm), to help it tackle Indian roads well. Under the hood expect the India-bound T-Roc to feature a 150hp, 1.5-litre petrol engine mated to a 7-speed dual-clutch automatic gearbox. It will most likely be a front-wheel-drive version and will not feature Volkswagen’s 4Motion all-wheel-drive system.
Expect Volkswagen to price the Tiguan close to Rs 20 lakh (ex-showroom) in India, and as reported by us earlier, the SUV will go on sale in the coming months.


Sets the devices appearance to the given style. ## Syntax
setAppearance(mode: <#String (Allows Variables)#>)
setAppearance(mode: "Device Name")


--- layout: default cover: bg_disco_vortex.jpg copyright: title: Rhythm is a Dancer desc: The cake is a lie. --- {% for post in site.posts %} {{ post.title }} {{ post.content | truncatewords:55}}


Plugin Information |
|---|
View CocoaPods Jenkins Integration on the plugin site for more information. |
This plugin provides a very basic build step for projects which use CocoaPods.
This adds a "Update CocoaPods" build step, which runs pod repo update
and then pod install
in the root of your workspace.
Optionally, by checking the Clean "Pods" folder
option, the Pods
folder will first be deleted.
Note: there currently isn't any advantage to installing this plugin, compared to using an "Execute shell" step to run these commands yourself.


OKZoom by OKFocus
OKZoom is a JQuery plugin that produces a portable loupe of variable size and shape. All other jQuery 'zoom' plugins we have encountered implement a square magnifying area. Ours is a circle. You want a circle.
Usage
Bind OKZoom to one or many image elements. The easiest way is to have a large image that is sized down using HTML or CSS: the loupe will show the full-size image on hover.
$('img').okzoom({ width: 200, height: 200, round: true, background: "#fff", backgroundRepeat: "repeat", shadow: "0 0 5px #000", border: "1px solid black" });
You can also apply OKZoom to every image on a page by binding to $('img'). If the source of the bound image changes -- say on an image gallery with several thumbnails under a main image -- the loupe will automatically update.
Alternatively, add a HTML5 data attribute data-okimage to your image tag containing the url to the image you want to see inside the loupe. Using this technique, OKZoom may be applied to any element -- hover over this paragraph to see an example.
Finally, the id of the loupe itself is ok-loupe.
Smoke Tests
Use these basic tests to get started with OKZoom as quickly as possible.
Options
| width | of the loupe, in pixels | 150 |
|---|---|---|
| height | of the loupe, in pixels | 150 |
| scaleWidth | optionally force magnification of image | null |
| round | round loupe if true, square if false | true |
| background | color for image off the edge of the loupe | #fff |
| backgroundRepeat | repeat the image within the loupe | no-repeat |
| border | border around the loupe | 0 |
| shadow | box-shadow on the loupe | 0 0 5px #000 |
Download OKZoom or Contribute on Github
Follow @okfocus
License
Copyright © 2012 OKFocus, http://okfoc.us Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Asher cut not one, but two teeth in the past 24 hours. Suddenly a lot of the last week makes better sense.
12/1/2011, 10:18:07 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
Asher cut not one, but two teeth in the past 24 hours. Suddenly a lot of the last week makes better sense.
12/1/2011, 10:18:07 AM
Favs: 0
Retweets: 0
link


erpnext.demo.setup.healthcare.append_drug_rx (consultation)
No docs
erpnext.demo.setup.healthcare.append_test_rx (consultation)
No docs
erpnext.demo.setup.healthcare.consulation_on_appointment ()
No docs
erpnext.demo.setup.healthcare.get_json_path (doctype)
No docs
erpnext.demo.setup.healthcare.import_drug ()
No docs
erpnext.demo.setup.healthcare.lab_test_on_consultation ()
No docs
erpnext.demo.setup.healthcare.make_appointment ()
No docs
erpnext.demo.setup.healthcare.make_consulation ()
No docs
erpnext.demo.setup.healthcare.make_lab_test ()
No docs
erpnext.demo.setup.healthcare.make_masters ()
No docs
erpnext.demo.setup.healthcare.make_patient ()
No docs
erpnext.demo.setup.healthcare.random_date (start, l)
No docs
erpnext.demo.setup.healthcare.set_consultation (patient, patient_sex, physician, department, consultation_date, i)
No docs
erpnext.demo.setup.healthcare.set_lab_test (patient, patient_sex, physician, template, rx=None)
No docs
erpnext.demo.setup.healthcare.setup_data ()
No docs


Forest of the Lost [as65], forest, in Imperia, peasants: 169
Last updated Turn #107
Forest of the Lost [as65], forest, in Imperia, peasants: 169
------------------------------------------------------------------------
0: Garrison [gh8q], garrison, Imperial Empire, with four soldiers guards
0: Forest of the Lost [as65].
30: The fog has cleared.
30: The population grows by one peasant.
Province controlled by Fortress of Hope [x76], castle, in Aztec
Empire [ar66]
Ruled by Osmosis [o2n], duke
Entrance fees:
Routes leaving Forest of the Lost:
North, forest, to Aztec Empire [ar65], 8 days
Garrison [gp8w], garrison, Imperial Empire, with three soldiers
East, plain, to Aztec Empire [as66], 7 days
Garrison [gg0y], garrison, Imperial Empire, with ten peasants
South, plain, to Buffalo Plains [at65], 7 days
West, plain, to Buffalo Plains [as64], 7 days
Seen here:
Garrison [gh8q], garrison, Imperial Empire, with four soldiers


Designer
Developer
Videographer
Approaching the finale of my undergraduate studies at Western University and Fanshawe College in the Interactive Media Design joint program, I continuously seek new challenges and opportunities. I am a creative individual who seeks outlets to showcase my talent. Whether these be in and around my two postsecondary campuses or external to school, I am eager to see what experiences I have in store.
Read More >


This guide discusses how to handle collisions between physical objects, or ignore (filter) collisions between specific object sets.
Physics engine collision events are exposed through the standard Corona event+listener model, with three event types:
For general collision detection, you should listen for an event named "collision"
. The "collision"
event includes phases for "began"
and "ended"
, which signify the moments of initial contact and broken contact. If you do not implement a "collision"
listener, this event will not fire.
An event type that fires right before the objects start to interact. Depending on your game logic, you may wish to detect this event and conditionally override the collision.
For example, in a platform game, you may wish to construct "one-sided" platforms that the character can jump vertically through, but only in one direction. You might do this by comparing the character and platform position to see if the character is below the platform, and then using a short timer to make the isSensor
body property temporarily true for the character object so that it passes through the platform. If you do not implement a "preCollision"
listener, this event will not fire.
Note that "preCollision"
" events are quite noisy, and may report many times per contact, which may affect performance. Therefore, you should only listen for these events if you need pre-collision warnings, and we also recommend that you use local listeners within the objects of interest, rather than listening globally to all "preCollision" events in the world.
An event type that fires right after the objects have interacted. This is the only event in which the collision force is reported. See the Collision Forces section below for more on this topic. If you do not implement a "postCollision"
listener, this event will not fire.
Collision events in Corona have a propagation model similar to touch events. You can use this to further optimize your game performance by limiting the number of events that are created. By default, a collision between two objects will fire a local event for the first object, then a local event for the second object, then a global event in the Runtime object (assuming all have active listeners enabled). However, you may only be interested in some of this information.
Any collision event handler that returns true
will stop further propagation of that collision event, even if there are further listeners that would otherwise have received it. This allows you to further limit the number of events that are created and passed to the Lua side. While individual events are not very expensive, large numbers of them can affect overall performance, so limiting event propagation is a good practice.
Collisions are reported between pairs of objects, and they can be detected either globally, using a Runtime listener, or locally within an object, using a table listener.
Currently, the Box2D physics engine is liable to crash during a collision if Corona code attempts to modify objects still involved in the collision. This is because Box2D is still working out the iterated mathematics on these objects. Thus, you should never modify/create physics objects during a collision.
If you need to modify/create an object as a result of a collision, your collision handler should set a flag or add a time delay so the change can occur in the next application cycle or later, e.g. with timer.performWithDelay()
.
When detected as a Runtime event, each collision event includes event.object1
and event.object2
, which contain the table IDs of the two Corona display objects involved.
Because Corona display objects behave like Lua tables, you may freely add any arbitrary data to these tables, such as names, category designators, point values, or even stored functions, and then retrieve this data at collision time. For example, you may wish to store object names in an easily-accessible string format:
local crate1 = display.newImage( "crate.png", 100, 200 )
physics.addBody( crate1, { density = 1.0, friction = 0.3, bounce = 0.2 } )
crate1.myName = "first crate"
local crate2 = display.newImage( "crate.png", 100, 120 )
physics.addBody( crate2, { density = 1.0, friction = 0.3, bounce = 0.2 } )
crate2.myName = "second crate"
local function onCollision( event )
if ( event.phase == "began" ) then
print( "began: " .. event.object1.myName .. " and " .. event.object2.myName )
elseif ( event.phase == "ended" ) then
print( "ended: " .. event.object1.myName .. " and " .. event.object2.myName )
end
end
Runtime:addEventListener( "collision", onCollision )
When detected with a table listener within an object, each collision event includes a self
table ID, representing the object itself, and event.other
which contains the table ID of the other Corona display object involved in the collision. Again, you may wish to store each object's name in string format and retrieve it during the collision event:
local crate1 = display.newImage( "crate.png" )
physics.addBody( crate1, { density=3.0, friction=0.5, bounce=0.3 } )
crate1.myName = "first crate"
local crate2 = display.newImage( "crate.png" )
physics.addBody( crate2, { density=3.0, friction=0.5, bounce=0.3 } )
crate2.myName = "second crate"
local function onLocalCollision( self, event )
if ( event.phase == "began" ) then
print( self.myName .. ": collision began with " .. event.other.myName )
elseif ( event.phase == "ended" ) then
print( self.myName .. ": collision ended with " .. event.other.myName )
end
end
crate1.collision = onLocalCollision
crate1:addEventListener( "collision", crate1 )
crate2.collision = onLocalCollision
crate2:addEventListener( "collision", crate2 )
Collision events involving a multi-element body (see the Physics Bodies guide) also return the specific body part involved in the collision. This allows for more finely-tuned game logic: for example, you may decide that colliding with the nose of a rocket does more damage than colliding with its tailfins.
Body elements are identified by a numerical index, where the first element added to the body is given the number 1, the second one is number 2, the third is number 3, and so on.
For global collision events, two additional integer values are returned:
event.element1
event.element2
These numerical properties are equal to the index of the elements in object1 and object2 that were involved in the collision. For example, object1 might a rocket with three body elements: nose, body and tail. If the collision is with its tail, the value of event.element1 would be 3; if the collision is with its body, the value of event.element1 would be 2. Again, this number is simply determined by the order in which you declared the elements of the body during its construction.
When collisions involve single-element bodies, both of the above values will always be 1.
Similarly, local collision events (table listeners) return two additional values:
event.selfElement
event.otherElement
As above, these values will be 1 in the case of single-element bodies, and in multi-element bodies will range from 1 to the total number of elements in the body, numbered by the order in which the elements were added to the body.
Once a collision has occurred, you can obtain the direct force of the collision, along with the sideways force between the two objects, which is effectively a frictional force. For example, you may have game objects that should be destroyed only if a collision is sufficiently forceful.
The direct force of the collision is reported within the "postCollision"
event as event.force
, and the frictional force is available as event.friction
.
local function onPostCollision( event )
if ( event.force > 1.0 ) then
print( "Collision force: " .. event.force .. " Friction: " .. event.friction )
end
end
Runtime:addEventListener( "postCollision", onPostCollision )
In the example above, very small forces are screened out. Also, a global listener is used here to simplify the example.
Since the "postCollision"
event stream from the physics engine can be quite noisy (it registers a series of increasingly tiny forces as objects "settle"), you will probably want to choose your own threshold for ignoring some of it.
Technical Note: Box2D is actually reporting collision impulses, which are forces multiplied by the elapsed time of each world step, but since this time interval is always the same, this distinction can be ignored for the purposes of game logic.
By default, all bodies collide with all other bodies, but you may want to fine-tune this behavior. For example, in the classic arcade game Asteroids, none of the asteroids collide with other asteroids, but all of them collide with the player and with the enemy spaceships. There are two ways to accomplish this.
First, you can assign categoryBits
and maskBits
to your objects via a "collision filter" definition, which is an optional table assigned during body construction. An object will only collide with other objects if their categoryBits are among its assigned maskBits. Normally, an object will only have one category bit assigned, but may have one or more mask bits depending on what other things it should collide with.
Update: see the helpful collision filter worksheet and discussion for help on determining the correct values.
In the example below, the red balloon has a maskBits value of 3, so it would collide with any objects in category bits 2 and 1, which in this case would include other red balloons (category bit 2) or the wall objects (category bit 1). Meanwhile, it will pass through any blue balloons (category bit 4), since bit 4 is not included in its maskBits value.
borderCollisionFilter = { categoryBits = 1, maskBits = 6 }
-- border collides with (4 and 2) only
borderBody = { friction=0.4, bounce=0.8, bodyType="static", filter=borderCollisionFilter }
local borderTop = display.newRect( 0, 0, 320, 1 )
physics.addBody( borderTop, borderBody )
local borderBottom = display.newRect( 0, 479, 320, 1 )
physics.addBody( borderBottom, borderBody )
local borderLeft = display.newRect( 0, 1, 1, 480 )
physics.addBody( borderLeft, borderBody )
local borderRight = display.newRect( 319, 1, 1, 480 )
physics.addBody( borderRight, borderBody )
local redCollisionFilter = { categoryBits = 2, maskBits = 3 }
-- red collides with (2 and 1) only
local blueCollisionFilter = { categoryBits = 4, maskBits = 5 }
-- blue collides with (4 and 1) only
local redBody = { density=0.2, friction=0, bounce=0.95, radius=43.0, filter=redCollisionFilter }
local blueBody = { density=0.2, friction=0, bounce=0.95, radius=43.0, filter=blueCollisionFilter }
redBalloon = display.newImage( "red_balloon.png" )
physics.addBody( redBalloon, redBody )
blueBalloon = display.newImage( "blue_balloon.png" )
physics.addBody( blueBalloon, blueBody )
The second method is to assign a groupIndex
to each object, via the same filter definition shown above. This value can be a positive or negative integer, and may be a simpler way of specifying collision rules. Objects with the same positive groupIndex
value will always collide with each other, and objects with the same negative groupIndex
value will never collide with each other.
local greenCollisionFilter = { groupIndex = -2 }
If both groupIndex
and collisionBits
/maskBits
are assigned to an object, the groupIndex
has higher precedence.


Filter Builder is the most flexible and powerful data filtering tool provided by PHP Generator. It allows your end-users to build complex filter criteria with an unlimited number of filter conditions combined by logical operators. To open the Filter Builder dialog, click the button in the data grid's toolbar.
New features added to Filter Builder in the version 16.9 are as follows:
IN
operator;Begins with
/Ends with
/Contains
and similar operators for
lookup columns;


Pansy Cradledew has recently become enamoured of the computer game Bosanquet, which she will play for hours at a time, seemingly removed from an earthly plane. Though I do not share her enthusiasm for this so-called “game of skill, tactics, problem-solving and strategy”, Pansy assures me that she is but one among a legion of devotees. She also says that, as an expert player, she wants to reach out to those less adept than herself, and has asked me to publish a few little hints and tips.
“These should not be considered as something so vulgar as ‘cheats',” she writes, “but as advisory notes for those Bosanquetistas (as we dub ourselves) who have not yet reached the exalted level in which I bask.”
Here, then, is an edited version of the dozens upon dozens of pages of scribbled jottings Pansy sent in:
Tranche 6 : The Rushdie can be placated by moving the cursor over the red squares next to the pond. There is a squirrel hidden under the canopy. Press CTRL-SHIFT repeatedly to capture the goat.
Tranche 11 : To avoid the bees, hold down all the numeric keys and move your avatar to the square beside the pillows.
Tranche 43 : The ice-field is really a devil's pit. Get past it by collecting all sixteen nougat-bags.
Tranche 49 : My fastest time at this tranche is a whopping four hours thirty six minutes. Remember that to pass the crepuscular nozzles you have to bring your sack of V S Naipaul novels from the previous tranche.
Tranche 60 : Martin Amis can only be beheaded by using the cursor to drag the sword across the blobs.
Tranche 144 : Hit the arrow keys in this order :UP-UP-UP-LEFT-LEFT-UP-RIGHT-DOWN. This will take you to the lair of the savage brontosaurus and you will be able to swallow the magic potion. Be careful of the magnetic locusts.
If Pansy's “advisory notes” are to be believed, there are at least two hundred more tranches to complete, but that is quite enough of this nonsense.


Next: import, Previous: find-package, Up: Packages Dictionary
find-all-symbols
string ⇒ symbols
string—a string designator.
symbols—a list of symbols.
find-all-symbols searches every registered package for symbols that have a name that is the same (under string=) as string. A list of all such symbols is returned. Whether or how the list is ordered is implementation-dependent.
(find-all-symbols 'car) ⇒ (CAR) OR⇒ (CAR VEHICLES:CAR) OR⇒ (VEHICLES:CAR CAR) (intern "CAR" (make-package 'temp :use nil)) ⇒ TEMP::CAR, NIL (find-all-symbols 'car) ⇒ (TEMP::CAR CAR) OR⇒ (CAR TEMP::CAR) OR⇒ (TEMP::CAR CAR VEHICLES:CAR) OR⇒ (CAR TEMP::CAR VEHICLES:CAR)


By clicking on "I agree", the user agrees to give their personal information to Verdad. As user, Verdad requires only the user's email address and full name, and as reviewer, Verdad requires the user's office phone number , an optional profile picture, and information about their occupations/affiliations. These data are only used to identify and contact the user during Verdad's test run, and will be deleted at the end of the test (latest on May 30, 2019). If anyone asked for your personal information beyond what is asked from the website, after the test run, or not through our official email address (verdadnewsreview@gmail.com), please do not give any information to them and notify us immediately.
Under the Republic Act 10173 AKA The Data Privacy Act of 2012, I, Justin Aaron S. Rombawa, am tasked to safeguard your data. In case of a data breach to the system, I personally will face any legal repercussions caused by my inability to protect your data.
These terms will be updated if the system will be implemented as a continuous service.


@Beta var gameId: Int
the type of game encoded in the SGF file (GM property)
SGF
GM
gameId - the type of game encoded in the SGF file (GM property)
gameId


Cloud Region Finder
Cloud Region Finder enables you to quickly lookup cloud and region
information of application deployment, try it by entering url or ip
address now! Currently Azure, AWS, AliCloud are supported.
Restful API
Restful api is available via http://www.azurespeed.com/api/region, it
returns datacenter region name. If the resolved address can not be found
in azure datacenter ip ranges, returns region not found.
Examples:


|
Confetti
0.1.0
A C++ particle system using Vulkan
|
Appearance characteristics shared by multiple particles. More...
#include <Confetti/Appearance.h>
Public Member Functions | |
| void | update (float) |
Public Attributes | |
| Vkx::Camera const * | camera |
| Rendering camera. | |
| std::shared_ptr< Vkx::Texture > | texture |
| The texture. More... | |
| glm::vec4 | colorRate |
| Color rate of change. | |
| float | radiusRate |
| Radius rate of change. | |
| float | angularVelocity |
| Angular velocity. | |
| float | size |
| Particle size (width or radius) | |
Appearance characteristics shared by multiple particles.
| std::shared_ptr<Vkx::Texture> Confetti::Appearance::texture |
The texture.


What is W3C? W3C is the World Wide Web Consortium is the main international standards organization for the World Wide Web. It was founded in 1994 and is currently led by Tim Berners-Lee. The Consortium is made up of member organizations that maintain full-time staff working together in the development of standards for the world wide web. These standards aim at diminishing inconsistencies such as incompatible HTML versions being released by vendors.
HTML also know as the Hypertext Markup Language is the language describing the structure of web pages. It allows someone to make a web page with structure, sections, paragraphs, headings, links, and block quotes to relay information to a viewer in an easily readable format. In addition to HTML, CSS or Cascading Style Sheets is a style sheet language used for describing the presentation of a document written in HTML.


TOKYO -- Mitsubishi Electric has been contracted to manufacture Japan's first lunar lander for launch as early as fiscal 2019, paving the way for future space exploration and development with more accurate landing technology. The company will work with the Japan Aerospace Exploration Agency, or JAXA, as well as several Japanese universities on the 18 billion yen ($164 million) project. The spacecraft will be able to land within 100 meters of a designated point on the lunar surface, compared with the margin of error of 1km or more for existing devices developed abroad. The unmanned lander will weigh a relatively light 130kg or so and is not being designed to return to Earth. The lunar lander will launch from JAXA's Uchinoura Space Center in Kagoshima Prefecture using IHI's homegrown Epsilon rocket. Implementing and demonstrating the device's accurate landing technology will open up new opportunities for collaboration with foreign governments and other organizations in the space field. JAXA has worked with universities to carry out preliminary research on the lunar lander under the project name SLIM. The selection of a manufacturer will let the project fully commence. Japan could thus become the fourth country to pull off a soft lunar landing for an unmanned craft, following the U.S. and the Soviet Union in the 1960s and '70s and China in 2013. India is planning a similar mission. JAXA landed its Hayabusa explorer on the asteroid Itokawa in 2005 and later got the spacecraft back to Earth. The new lunar probe will mark the agency's first attempt at a landing on a larger heavenly body.


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That was fun! If you want to learn even more about your Untappd data, consider becoming an Untappd Supporter. Cheers!
Passporter is not affliated or endorsed by Untappd. Passporter was built to help users explore where the beer they drink comes from and to encourage users to try beer from different states or countries than they usually do.


{% extends "admin/base_site.html" %} {% block content %}
The following warnings were generated during validation. These will not prevent the import process from proceeding, though they may cause results you do not expect.
The following notifications were generated.
You are about to import {{ record_count }} hardware assets. {% if warnings or notes %} Check the warnings or notifications above to ensure none of them will cause invalid data to be imported. {% else %} Your data has been validated, and generated no errors.{% endif %}
When you are happy to proceed, click 'Confirm' below.
{% endblock %}


git - remotes
memo
git remote # Liste les dépôts distants
git remote -v # Liste les dépôts distants et les chemins associés
git remote add <alias> <chemin/url> # Ajoute un nouveau dépôt distant
git remote rm <alias> # Supprimé un dépôt distant
git remote rename <old> <new>
git remote set-url <alias> <url> # change les fetch et push url du remote
git remote set-url --push <alias> <url> # change seulement la push url du remote
Showing Your Remotes
To see which remote servers you have configured, you can run the git remote
command. It lists the shortnames of each remote handle you’ve specified. If you’ve cloned your repository, you should at least see origin – that is the default name Git gives to the server you cloned from:
$ git clone https://github.com/schacon/ticgit
Cloning into 'ticgit'...
remote: Reusing existing pack: 1857, done.
remote: Total 1857 (delta 0), reused 0 (delta 0)
Receiving objects: 100% (1857/1857), 374.35 KiB | 268.00 KiB/s, done.
Resolving deltas: 100% (772/772), done.
Checking connectivity... done.
$ cd ticgit
$ git remote
origin
$ git remote -v
origin https://github.com/schacon/ticgit (fetch)
origin https://github.com/schacon/ticgit (push)
$ cd grit
$ git remote -v
bakkdoor https://github.com/bakkdoor/grit (fetch)
bakkdoor https://github.com/bakkdoor/grit (push)
cho45 https://github.com/cho45/grit (fetch)
cho45 https://github.com/cho45/grit (push)
defunkt https://github.com/defunkt/grit (fetch)
defunkt https://github.com/defunkt/grit (push)
koke git://github.com/koke/grit.git (fetch)
koke git://github.com/koke/grit.git (push)
origin git@github.com:mojombo/grit.git (fetch)
origin git@github.com:mojombo/grit.git (push)
Adding Remote Repositories
We’ve mentioned and given some demonstrations of how the clone command implicitly adds the origin
remote for you. Here’s how to add a new remote explicitly. To add a new remote Git repository as a shortname you can reference easily, run git remote add <shortname> <url>
:
$ git remote
origin
$ git remote add pb https://github.com/paulboone/ticgit
$ git remote -v
origin https://github.com/schacon/ticgit (fetch)
origin https://github.com/schacon/ticgit (push)
pb https://github.com/paulboone/ticgit (fetch)
pb https://github.com/paulboone/ticgit (push)
Now you can use the string pb
on the command line in lieu of the whole URL. For example, if you want to fetch all the information that Paul has but that you don’t yet have in your repository, you can run git fetch pb
:
$ git fetch pb
remote: Counting objects: 43, done.
remote: Compressing objects: 100% (36/36), done.
remote: Total 43 (delta 10), reused 31 (delta 5)
Unpacking objects: 100% (43/43), done.
From https://github.com/paulboone/ticgit
* [new branch] master -> pb/master
* [new branch] ticgit -> pb/ticgit
Paul’s master branch is now accessible locally as pb/master
– you can merge it into one of your branches, or you can check out a local branch at that point if you want to inspect it.
Inspecting a Remote
If you want to see more information about a particular remote, you can use the git remote show [remote-name]
command. If you run this command with a particular shortname, such as origin
, you get something like this:
$ git remote show origin
* remote origin
Fetch URL: https://github.com/schacon/ticgit
Push URL: https://github.com/schacon/ticgit
HEAD branch: master
Remote branches:
master tracked
dev-branch tracked
Local branch configured for 'git pull':
master merges with remote master
Local ref configured for 'git push':
master pushes to master (up to date)
$ git remote show origin
* remote origin
URL: https://github.com/my-org/complex-project
Fetch URL: https://github.com/my-org/complex-project
Push URL: https://github.com/my-org/complex-project
HEAD branch: master
Remote branches:
master tracked
dev-branch tracked
markdown-strip tracked
issue-43 new (next fetch will store in remotes/origin)
issue-45 new (next fetch will store in remotes/origin)
refs/remotes/origin/issue-11 stale (use 'git remote prune' to remove)
Local branches configured for 'git pull':
dev-branch merges with remote dev-branch
master merges with remote master
Local refs configured for 'git push':
dev-branch pushes to dev-branch (up to date)
markdown-strip pushes to markdown-strip (up to date)
master pushes to master (up to date)
Removing and Renaming Remotes
You can run git remote rename
to change a remote’s shortname. For instance, if you want to rename pb
to paul
, you can do so with git remote rename
:
$ git remote rename pb paul
$ git remote
origin
paul
It’s worth mentioning that this changes all your remote-tracking branch names, too. What used to be referenced at pb/master
is now at paul/master
.
If you want to remove a remote for some reason – you’ve moved the server or are no longer using a particular mirror, or perhaps a contributor isn’t contributing anymore – you can use git remote rm
:
$ git remote rm paul
$ git remote
origin


| Package | com.whirled.contrib.card.graphics |
| Class | public class TeamSprite |
| Inheritance | TeamSprite flash.display.Sprite |
| Property | Defined by | ||
|---|---|---|---|
| _bids : Bids
The bids for the game
| TeamSprite | ||
| _lastTrick : LastTrickSprite
Sprite for the last trick display
| TeamSprite | ||
| _lastTrickPos : Point Static position of our last trick display
| TeamSprite | ||
| _score : ScoreBar Score score, e.g.
| TeamSprite | ||
| _scores : Scores
The scores for the game
| TeamSprite | ||
| _table : Table
The table we are sitting at
| TeamSprite | ||
| _team : Team
The seats of our team members
| TeamSprite | ||
| _tricks : ScoreBar Tricks score, e.g.
| TeamSprite |
| Method | Defined by | ||
|---|---|---|---|
|
TeamSprite(scores:Scores, team:int, height:int, lastTrickPos:Point, background:Class, nameTextColor:uint, nameTextOutlineColor:uint, scoreTextColor:uint, scoreTextOutlineColor:uint, labelTextColor:uint, labelTextOutlineColor:uint)
Create a new team sprite.
| TeamSprite | ||
|
clearLastTrick():void
Clear the card sprites.
| TeamSprite | ||
|
takeTrick(cards:Array, mainTrickPos:Point, winnerPos:Point):void
Take the array of card sprites and animate them to this team's last trick slot.
| TeamSprite |
| Method | Defined by | ||
|---|---|---|---|
|
bidListener(event:BidEvent):void
| TeamSprite | ||
|
makeNameString(name1:String, name2:String):String
[static] Utility function to truncate and concatenate two names.
| TeamSprite | ||
|
scoresListener(event:ScoresEvent):void
| TeamSprite | ||
|
setScore(current:int, target:int):void
Set the team's score display.
| TeamSprite | ||
|
updateTricks():void
Update the tricks/bid status text.
| TeamSprite |
| Constant | Defined by | ||
|---|---|---|---|
| FADE_DURATION : Number = .5 [static]
| TeamSprite | ||
| MAIN_TO_WINNER_DURATION : Number = 1.5 [static]
| TeamSprite | ||
| SLIDE_DELAY : Number = .5 [static]
| TeamSprite | ||
| TRICK_SCALE : Number = 0.5 [static]
| TeamSprite |
| _bids | property |
protected var _bids:Bids
The bids for the game
| _lastTrick | property |
protected var _lastTrick:LastTrickSprite
Sprite for the last trick display
| _lastTrickPos | property |
protected var _lastTrickPos:Point
Static position of our last trick display
| _score | property |
protected var _score:ScoreBar
Score score, e.g. "172/300"
| _scores | property |
protected var _scores:Scores
The scores for the game
| _table | property |
protected var _table:Table
The table we are sitting at
| _team | property |
protected var _team:Team
The seats of our team members
| _tricks | property |
protected var _tricks:ScoreBar
Tricks score, e.g. "1/5"
| TeamSprite | () | constructor |
public function TeamSprite(scores:Scores, team:int, height:int, lastTrickPos:Point, background:Class, nameTextColor:uint, nameTextOutlineColor:uint, scoreTextColor:uint, scoreTextOutlineColor:uint, labelTextColor:uint, labelTextOutlineColor:uint)
Create a new team sprite. Long names will be truncated with an ellipsis.
Parametersscores:Scores — the scores object for the game. Also used to access the Table and Bids
|
|
team:int — the index of the team that this sprite is for
|
|
height:int — the relative position of the scaled down last trick icon
|
|
lastTrickPos:Point — the height of the background image, needed for layout
|
|
background:Class — the embedded class containing the background image
|
|
nameTextColor:uint — the color of the player names text
|
|
nameTextOutlineColor:uint — the color of the outline applied to the player names
|
|
scoreTextColor:uint — the color of the score (and trick) text
|
|
scoreTextOutlineColor:uint — the color of the score (and trick) text outline
|
|
labelTextColor:uint — the color of the score (and trick) label text
|
|
labelTextOutlineColor:uint — the color of the score (and trick) label text outline |
| bidListener | () | method |
| clearLastTrick | () | method |
public function clearLastTrick():void
Clear the card sprites.
| makeNameString | () | method |
protected static function makeNameString(name1:String, name2:String):String
Utility function to truncate and concatenate two names.
Parametersname1:String |
|
name2:String |
String |
| scoresListener | () | method |
| setScore | () | method |
protected function setScore(current:int, target:int):void
Set the team's score display.
Parameterscurrent:int |
|
target:int |
| takeTrick | () | method |
public function takeTrick(cards:Array, mainTrickPos:Point, winnerPos:Point):void
Take the array of card sprites and animate them to this team's last trick slot. The animation includes x,y position and scale.
Parameterscards:Array — the trick just won
|
|
mainTrickPos:Point — the global coordinates of the position of the winning player |
|
winnerPos:Point |
| updateTricks | () | method |
protected function updateTricks():void
Update the tricks/bid status text.
| FADE_DURATION | constant |
protected static const FADE_DURATION:Number = .5
| MAIN_TO_WINNER_DURATION | constant |
protected static const MAIN_TO_WINNER_DURATION:Number = 1.5
| SLIDE_DELAY | constant |
protected static const SLIDE_DELAY:Number = .5
| TRICK_SCALE | constant |
protected static const TRICK_SCALE:Number = 0.5