For the last two days I have been at the 2013 Astroinformatics School in Brisbane where PhD students and early career postdocs learned about programming. This ranged from coding practices, like version control, to visualizing big data.
My talks on scientific Python and plotting with Matplotlib were on the second and third day of the workshop, so I missed the first day. When I walked in to the workshop room on the second day, I was bit a shocked. There were ~70 people in the room (astronomy is small). I knew before hand there would be a lot attending and that the workshop was over subscribed, but seeing it in person was impressive.
The workshop’s objective is to prepare the new generation of astronomers for the future. We’re on the cusp of dealing with massive volumes of data where the LSST will pull in 30 TB per day and the SKA will pull in 300 TB per day. If we can, we will squeeze every possible drop of information from the data.
During the two days I was there, the components that caught my attention were SQL, citizen science, GPU processing with CUDA, Python for the web, and understanding computers/clusters in terms of speed and memory. They all had a common theme of analyzing and interfacing with big data problems. From the questions that the attendants asked, I sensed that everyone is thinking how to deal with the data deluge. Interesting times ahead.


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Home
Momries of Cookies-Shop
Cookies-Sales
All-Information
Shop-information
Name: Coockies-Shop
locations with addresses : [Seattle , Dubai , Tokyo , Paris ,Lima ]
hours open : [6:00 Am - 8:00 Pm]
contact information : mobile number : +962791903635


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We moved our blog to a new home on the internet. (Check it out, it's great.) Unfortunately, not everything came along with us. Our staff, fellows, friends and supporters have been posting interesting pieces since 2010. Check out all {{ site.posts.size }} of our archived posts here.
{{ post.date | date: "%b %-d, %Y" }}{% if post.author %} by {{ post.author }}{% endif %}
{{ post.excerpt | remove: '
' | remove: '
' }}


Renderable
class Renderable extends Rect
A base class for renderable objects.
Constructor
new Renderable(x: number, y: number, width: number, height: number) → {}
| Name | Type | Description |
|---|---|---|
| x | number |
position of the renderable object (accessible through inherited pos.x property) |
| y | number |
position of the renderable object (accessible through inherited pos.y property) |
| width | number |
object width |
| height | number |
object height |
Summary
Properties from Renderable
| number |
|
| boolean |
|
| Container | Entity |
|
| ObservableVector2d |
|
| boolean |
|
| string |
|
| Body |
|
| Matrix2d |
|
| number |
|
| boolean |
|
| string |
|
| boolean |
|
| boolean |
|
| boolean |
|
| boolean |
|
| boolean |
|
| boolean |
|
| boolean |
|
| Rect | RoundRect | Polygon | Line | Ellipse |
|
| string |
|
| Function |
|
| ObservableVector3d |
|
| GLShader |
|
| Color |
|
| boolean |
|
Methods from Renderable
Properties inherited from Rect
Methods inherited from Rect
| Rect |
|
| Rect |
|
| boolean |
|
| Rect |
|
| boolean |
|
| boolean |
|
| boolean |
|
| Rect |
|
| Rect |
|
| Polygon |
|
| Rect |
|
Methods inherited from Polygon
| Array<number> |
|
| boolean |
|
| Polygon |
|
| Polygon |
|
|
|
|
| Polygon |
|
| Polygon |
|
| Polygon |
|
Public Properties
alpha: number = 1.0
number
Define the renderable opacity
Set to zero if you do not wish an object to be drawn
alwaysUpdate: boolean = false
boolean
Whether the renderable object will always update, even when outside of the viewport
ancestor: Container | Entity = undefined
Container | Entity
a reference to the parent object that contains this renderable
anchorPoint: ObservableVector2d = <0.5,0.5>
ObservableVector2d
The anchor point is used for attachment behavior, and/or when applying transformations.
The coordinate system places the origin at the top left corner of the frame (0, 0) and (1, 1) means the bottom-right corner
a Renderable's anchor point defaults to (0.5,0.5), which corresponds to the center position.
Note: Object created through Tiled will have their anchorPoint set to (0, 0) to match Tiled Level editor implementation.
To specify a value through Tiled, use a json expression like json:{"x":0.5,"y":0.5}
.
autoTransform: boolean = true
boolean
When enabled, an object container will automatically apply any defined transformation before calling the child draw method.
// enable "automatic" transformation when the object is activated
onActivateEvent: function () {
// reset the transformation matrix
this.currentTransform.identity();
// ensure the anchor point is the renderable center
this.anchorPoint.set(0.5, 0.5);
// enable auto transform
this.autoTransform = true;
....
}
blendMode: string = "normal"
string
the blend mode to be applied to this renderable (see renderer setBlendMode for available blend mode)
body: Body
Body
the renderable physic body
// define a new Player Class
class PlayerEntity extends me.Sprite {
// constructor
constructor(x, y, settings) {
// call the parent constructor
super(x, y , settings);
// define a basic walking animation
this.addAnimation("walk", [...]);
// define a standing animation (using the first frame)
this.addAnimation("stand", [...]);
// set the standing animation as default
this.setCurrentAnimation("stand");
// add a physic body
this.body = new me.Body(this);
// add a default collision shape
this.body.addShape(new me.Rect(0, 0, this.width, this.height));
// configure max speed, friction, and initial force to be applied
this.body.setMaxVelocity(3, 15);
this.body.setFriction(0.4, 0);
this.body.force.set(3, 0);
this.isKinematic = false;
// set the display to follow our position on both axis
me.game.viewport.follow(this.pos, me.game.viewport.AXIS.BOTH);
}
...
}
currentTransform: Matrix2d
Matrix2d
the renderable default transformation matrix
floating: boolean = false
boolean
If true, this renderable will be rendered using screen coordinates, as opposed to world coordinates. Use this, for example, to define UI elements.
GUID: string
string
(G)ame (U)nique (Id)entifier"
a GUID will be allocated for any renderable object added
to an object container (including the me.game.world
container)
inViewport: boolean = false
boolean
Whether the renderable object is visible and within the viewport
isDirty: boolean = true
boolean
when true the renderable will be redrawn during the next update cycle
isFlippedX: boolean
boolean
returns true if this renderable is flipped on the horizontal axis
isFlippedY: boolean
boolean
returns true if this renderable is flipped on the vertical axis
isFloating: boolean
boolean
Whether the renderable object is floating (i.e. used screen coordinates), or contained in a floating parent container
isKinematic: boolean = true
boolean
If true then physic collision and input events will not impact this renderable
isPersistent: boolean = false
boolean
make the renderable object persistent over level changes
mask: Rect | RoundRect | Polygon | Line | Ellipse = undefined
Rect | RoundRect | Polygon | Line | Ellipse
A mask limits rendering elements to the shape and position of the given mask object. So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
// apply a mask in the shape of a Star
myNPCSprite.mask = new me.Polygon(myNPCSprite.width / 2, 0, [
// draw a star
{x: 0, y: 0},
{x: 14, y: 30},
{x: 47, y: 35},
{x: 23, y: 57},
{x: 44, y: 90},
{x: 0, y: 62},
{x: -44, y: 90},
{x: -23, y: 57},
{x: -47, y: 35},
{x: -14, y: 30}
]);
onVisibilityChange: Function = undefined
Function
an event handler that is called when the renderable leave or enter a camera viewport
this.onVisibilityChange = function(inViewport) {
if (inViewport === true) {
console.log("object has entered the in a camera viewport!");
}
};
pos: ObservableVector3d
ObservableVector3d
Position of the Renderable relative to its parent container
shader: GLShader = undefined
GLShader
(Experimental) an optional shader, to be used instead of the default built-in one, when drawing this renderable (WebGL only)
tint: Color = (255, 255, 255)
Color
define a tint for this renderable. a (255, 255, 255) r, g, b value will remove the tint effect.
// add a red tint to this renderable
this.tint.setColor(255, 128, 128);
// remove the tint
this.tint.setColor(255, 255, 255);
updateWhenPaused: boolean = false
boolean
Whether to update this object when the game is paused.
Public Methods
angleTo(target: Renderable | Vector2d | Vector3d) → {number}
return the angle to the specified target
| Name | Type | Description |
|---|---|---|
| target | Renderable | Vector2d | Vector3d |
| Type | Description |
|---|---|
| number |
angle in radians |
distanceTo(target: Renderable | Vector2d | Vector3d) → {number}
return the distance to the specified target
| Name | Type | Description |
|---|---|---|
| target | Renderable | Vector2d | Vector3d |
| Type | Description |
|---|---|
| number |
distance |
draw(renderer: CanvasRenderer | WebGLRenderer, viewport: Camera2d) → {}
Draw this renderable (automatically called by melonJS). All draw operations for renderable are made respectively to the position or transforms set or applied by the preDraw method. The main draw loop will first call preDraw() to prepare the context for drawing the renderable, then draw() to draw the renderable, and finally postDraw() to clear the context. If you override this method, be mindful about the drawing logic; for example if you draw a shape from the draw method, you should make sure that your draw it at the 0, 0 coordinates.
| Name | Type | Attributes | Description |
|---|---|---|---|
| renderer | CanvasRenderer | WebGLRenderer |
a renderer instance |
|
| viewport | Camera2d |
<optional> |
the viewport to (re)draw |
flipX(flip: boolean) → {Renderable}
flip the renderable on the horizontal axis (around the center of the renderable)
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
| flip | boolean |
<optional> |
true |
|
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
flipY(flip: boolean) → {Renderable}
flip the renderable on the vertical axis (around the center of the renderable)
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
| flip | boolean |
<optional> |
true |
|
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
getAbsolutePosition() → {Vector2d}
return the renderable absolute position in the game world
| Type | Description |
|---|---|
| Vector2d |
getBounds() → {Bounds}
returns the bounding box for this renderable
| Type | Description |
|---|---|
| Bounds |
bounding box Rectangle object |
getOpacity() → {number}
get the renderable alpha channel value
| Type | Description |
|---|---|
| number |
current opacity value between 0 and 1 |
lookAt(target: Renderable | Vector2d | Vector3d) → {Renderable}
Rotate this renderable towards the given target.
| Name | Type | Description |
|---|---|---|
| target | Renderable | Vector2d | Vector3d |
the renderable or position to look at |
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
onCollision(response: ResponseObject, other: Renderable | Container | Entity | Sprite | NineSliceSprite) → {boolean}
onCollision callback, triggered in case of collision, when this renderable body is colliding with another one
// colision handler
onCollision(response) {
if (response.b.body.collisionType === me.collision.types.ENEMY_OBJECT) {
// makes the other object solid, by substracting the overlap vector to the current position
this.pos.sub(response.overlapV);
this.hurt();
// not solid
return false;
}
// Make the object solid
return true;
},
| Name | Type | Description |
|---|---|---|
| response | ResponseObject |
the collision response object |
| other | Renderable | Container | Entity | Sprite | NineSliceSprite |
the other renderable touching this one (a reference to response.a or response.b) |
| Type | Description |
|---|---|
| boolean |
true if the object should respond to the collision (its position and velocity will be corrected) |
onDestroyEvent() → {}
OnDestroy Notification function
Called by engine before deleting the object
postDraw(renderer: CanvasRenderer | WebGLRenderer) → {}
restore the rendering context after drawing (automatically called by melonJS).
| Name | Type | Description |
|---|---|---|
| renderer | CanvasRenderer | WebGLRenderer |
a renderer object |
preDraw(renderer: CanvasRenderer | WebGLRenderer) → {}
Prepare the rendering context before drawing (automatically called by melonJS). This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
| Name | Type | Description |
|---|---|---|
| renderer | CanvasRenderer | WebGLRenderer |
a renderer object |
rotate(angle: number, v: Vector2d | ObservableVector2d) → {Renderable}
Rotate this renderable by the specified angle (in radians).
| Name | Type | Attributes | Description |
|---|---|---|---|
| angle | number |
The angle to rotate (in radians) |
|
| v | Vector2d | ObservableVector2d |
<optional> |
an optional point to rotate around |
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
scale(x: number, y: number) → {Renderable}
scale the renderable around his anchor point. Scaling actually applies changes to the currentTransform member wich is used by the renderer to scale the object when rendering. It does not scale the object itself. For example if the renderable is an image, the image.width and image.height properties are unaltered but the currentTransform member will be changed.
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
| x | number |
a number representing the abscissa of the scaling vector. |
||
| y | number |
<optional> |
x |
a number representing the ordinate of the scaling vector. |
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
scaleV(v: Vector2d) → {Renderable}
scale the renderable around his anchor point
| Name | Type | Description |
|---|---|---|
| v | Vector2d |
scaling vector |
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
setOpacity(alpha: number) → {}
set the renderable alpha channel value
| Name | Type | Description |
|---|---|---|
| alpha | number |
opacity value between 0.0 and 1.0 |
transform(m: Matrix2d) → {Renderable}
multiply the renderable currentTransform with the given matrix
| Name | Type | Description |
|---|---|---|
| m | Matrix2d |
the transformation matrix |
| Type | Description |
|---|---|
| Renderable |
Reference to this object for method chaining |
update(dt: number) → {boolean}
update function (automatically called by melonJS).
| Name | Type | Description |
|---|---|---|
| dt | number |
time since the last update in milliseconds. |
| Type | Description |
|---|---|
| boolean |
true if the renderable is dirty |
updateBounds(absolute: boolean) → {Bounds}
update the bounding box for this shape.
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
| absolute | boolean |
<optional> |
true |
update the bounds size and position in (world) absolute coordinates |
| Type | Description |
|---|---|
| Bounds |
this shape bounding box Rectangle object |


Posts 23 Jan 2021 Finance: Cash Is Crap! Leverage Is The New King! 01 Sep 2020 Finance: Sentiment Analysis of Tesla Stock 08 Aug 2020 Inferential Statistics 01 Aug 2020 Descriptive Statistics 01 Aug 2020 Introduction To Statistics 22 Jul 2020 Finance: Sync & Optimize Portfolio - ARKW 15 Jul 2020 Finance: Breakout Strategy - SQUARE 08 Jul 2020 Finance: Momentum Trading 01 Jul 2020 Polish Up Your LinkedIn Profile 30 Jun 2020 Finance: Python in Finance 05 Jun 2020 Recommendation Systems on AWS - Evaluation - Recall & Precision at k 05 Jun 2020 Recommendation Systems on AWS - End-to-End - (Part-5) 04 Jun 2020 Recommendation Systems on AWS - Neural Networks - (Part-4) 03 Jun 2020 Recommendation Systems on AWS - Collaborative Filtering - (Part-3) 02 Jun 2020 Recommendation Systems on AWS: 2.3 - JSON to SQL using AWS Glue + AWS Athena - (Optional) 02 Jun 2020 Recommendation Systems on AWS: 2.0 - Content-Based - Introduction 02 Jun 2020 Recommendation Systems on AWS: 1.3 - Item Similarity - Semantic 02 Jun 2020 Recommendation Systems on AWS: 1.2 - Tensorflow Serving on Sagemaker - (Optional) 02 Jun 2020 Recommendation Systems on AWS: 1.1 - Item Similarity - Lexical 02 Jun 2020 Recommendation Systems on AWS: 1.0 - Item Similarity - Introduction 01 Jun 2020 Recommendation Systems on AWS: 0.0 - Introduction 20 May 2020 Finance: Saving Your First $100K Is A Bitch 04 May 2020 Finance: GBTC(Grayscale Bitcoin Trust): Why I added it to my Portfolio 02 May 2020 Finance: My Play 30 Dec 2018 Artificial Neural Networks : Employee Attrition 19 Dec 2018 Hello Deep Learning World! Using Google Drive 17 Dec 2018 Intro to Deep Learning 16 Dec 2018 Chatbots: Links & Resources 16 Dec 2018 General AI Resources 14 Dec 2018 Getting Started: Create Your Data Scientist Profile Using Github Pages 01 Feb 2017 Example Objects


Jonathan Guyer
is leader of the
Mechanical Performance Group
at the
National Institute of Standards and Technology.
He is co-developer of the
FiPy
partial differential equation solver framework, which he uses for
modeling phase transformations in materials. Jon received his PhD
in Materials Science and Engineering from Northwestern University
in 1997. Before that, he was a submarine officer.


Launching my website (It's all fun!) 15th August 2019
In February 2018, I was just few months into my journey of learning web development. It was a big task for me to learn not only the fundamental skills required, but also keeping track with the fast-moving industry. Just I was getting to the level where it felt as though I could build a simple website, I started to realize, it was only the beginning.
But I did it! And the best part is it wasn't as scary or difficult as it first felt. I've to admit how enjoyable it was when am finally able to do this stuff. And I've to thank Francis Hammond, for his inspiration. He actually did it first. Then I follow up.
how I built this site
When I first started learning web development, properly, I did a few courses on HTML for structure, CSS for styling (my favorite), and JavaScript for interaction, which at the crux of it is all you need to get a website on the internet, and you don't even need JavaScript as such.
I wanted to really immerse myself in this new world (Hello World!) of fronted development, and to do that I decided to research modern and standard techniques for web development.
And just like that, It was a misery.
Angular, Vue, React, GraphQL, Web Components, WordPress (heck fucked!), Laravel, Django, Atomic Design. Styled Components, Bootstrap, Sass, Less, Severless, Cloud Functions, Git, Github, Oh dear Lord.
The last one isn't a framework, or a library, or an architecture, or an API, or whatever. It's overwhelming feeling that came over me. There's so damn much going on in web (or software) development. It's awesome and terrifying.
I did a lot of research, read books, articles from awesome people in the community, and tricks that I have grown to respect, admire, and subscribed, and follow, and that led me to settle on CSS, HTML and presentational JavaScript.
The main technologies I used for this site were HTML, CSS, vanilla JavaScript, Netlify and NetlifyCMS. The choice to go these means I get super fast, resilient and accessible website, which include responsive images, great value hosting and open source content management system. Because I want my site to be standard and simple, I used more of HTML, of CSS, and less of JavaScript in the design process. This is actually called, progressive enhancement.
Anatomy
For now, the site consists of a few pages. The home page introduces everything within the site. I wanted to create quality things, especially on the web, so I presented the myself more in the about me page. I referenced some links, books, videos (YouTube) and audios (Soundcloud), just for learning and fun!
Just as, I begin
I decide to continuing my journey into the world of fronted development. I love doing things, learning and seeing my jorgorlorjorgorlor (mixture of scary and awkward) code and algorithm compiled, or transpiled, or interpreted into some jazzy colours and fonts, and layouts, and interactions, is a wonderful feeling. There's always more to learn, and that really excites me.
A minute to learn, a lifetime to master.
And it's always good and glorious to bounce in, to explore, to
tinker out of, this world.
SO BOUNCE! AND MAKE MISTAKES! AND TINKER OUT! AND EXPLORE FOR MORE!


From Wikipedia, the free encyclopedia
Merlo John Pusey(February 3, 1902, in Woodruff, Utah - November 22, 1985, in Washington, D.C.)[1][2] was an American biographer and editorial writer. He won the 1952 Pulitzer Prize for Biography or Autobiography and the 1952 Bancroft Prize for his 1951 biography of U.S. Chief Justice Charles Evans Hughes.
Born and raised on a farm near Woodruff, Utah, Pusey was a Latter-day Saint. He attended the Latter-day Saints University and graduated as a member of Phi Beta Kappa from the University of Utah after working on the college newspaper. He later became a reporter and assistant city editor at The Deseret News in Salt Lake City.[3]
Pussy Pusey worked for The Washington Post from 1928 to 1971, becoming associate editor in 1946, continuing to contribute occasional pieces until about two years before his death.
Merlo J. Pusey Dies at 83. The Washington Post. ISSN 0190-8286. Retrieved 2016-03-24.
Merlo J. Pusey Dies; Justice's Biographer Won a Pulitzer Prize. The New York Times. ISSN 0362-4331. Retrieved 2016-03-24.


WITNESS LIST Health & Human Services Committee February 8, 2005 - 9:00A SB 6 FOR: Bauman, Clyde Program Director (Self), McAllen, TX Bazan, Kim (Texas Network of Youth Services), Austin, TX Bledsoe, Collins Juvenile Correctional Officer (His family), Mexia, TX Bresnen, Steve Attorney (Federation of Texas Psychiatry), Austin, TX Brooks, Gail CPS Defense Specialist for Attorney Paul Stuchle (North Texas Family Defense Association), Plano, TX Craven, Susan Executive Director (Texas Care for Children), Austin, TX Down, Melinda Psychologist, Director of Behavioral Health Organization (Deer Oaks Mental Health Association), San Antonio, TX Downey, Jack President (The Children's Shelter), San Antonio, TX Foster, Mike Director of Development, Caring Family Network (Texas Association of Child Placing Agencies), Austin, TX Hartman, Robert Executive Vice President (DePelchin Children's Center), Houston, TX Holman, Nancy Executive Director (Texas Alliance of Child and Family Services), Austin, TX Horton, Colleen Public Policy Director (Texas Center for Disability Studies, University of Texas), Austin, TX Matthews, Kenneth Pediatrician (Texas Pediatric Society), College Station, TX Reed, Jeff Director (Deep East Texas Council of Government STAR Program), Nacagdoches, TX Rodriguez, Carolyne Director, Texas State Strategy (Casey Family Programs), Austin, TX Santos, George Physician (Federation of Texas Psychiatry), Houston, TX Sipes, Sam President, Lutheran Social Services (Lutheran Social Services), Austin, TX Steiner, Dwight Retired (Foster families), McAllen, TX AGAINST: Brown, Anthony Human Services Specialist (Texas State Employees Union), Austin, TX Haas, Jo Nell Foster/adoptive parent (foster parents/foster children), Blanco, TX Haas, Sadie Adopted child (Self), Austin, TX McElvain, Robin Foster/adoption parent (Self), Hurst, TX Pouncy, Linda Social Worker (TSFU), Austin, TX Splain, June Foster Parent (Self), Argyle, TX ON: Amberboy, Tina Attorney (Self), Austin, TX Barnes, Sheila Paralegal (Self), Nederland, TX Bledsoe, Gary Attorney (Texas NAACP), Austin, TX Bledsoe, Tammy Hostess / Correctional Officer (Her Family), Mart, TX Clemmer, Valerie Homemaker (Self), Houston, TX Davis, Skip Attorney (Self), Austin, TX DeWitt, Lauren Medical Director (Citizens Commission on Human Rights), Pflugerville, TX Duke, Lori Attorney (Self), Austin, TX Ehrlich, Marianne Child Abuse Prevention (Healthy Family Initiatives), Houston, TX Gleason, Calvin (Self), Austin, TX Harting, Tracy Attorney (Self), Pflugerville, TX Heiligenstein, Anne Government (Health and Human Services Committee), Austin, TX James, Joyce Assistant Commissioner for Child Protective Services (Department of Family and Protective Services), Austin, TX Jobe, Connie Attorney (Self), Austin, TX Kinser, Kay Lynne Homemaker (North Texas Family Defense Association), Whitesboro, TX LaVallo, Richard Attorney (Advocacy, Incorporated), Austin, TX Maffett, Trey County Attorney (Wharton County/Texas), Wharton, TX McClure, Madeline Founder (TexProtects, the Texas Association for the Protection of Children), Dallas, TX McDowell, Susan Executive Director (Life Works), Austin, TX McKeating, John Project Manager (North Texas Family Defense Association), Plano, TX Ritzen, Evy Kay Non-profit Executive (Transition Resource Action Center), Dallas, TX Spiller, Lee Investigations/Research (Citizens Commission on Human Rights), Austin, TX Stowe, Krenie Pediatrician (children), Austin, TX Vasek, Heather Director of Public Policy (Texas Association for Home Care), Austin, TX Werle, Debrah Foster parent/teacher (Self), Fort Worth, TX Registering, but not testifying: for: Lovelace, Joe Executive Director (National Alliance for the Mentally Ill), Austin, TX against: Coker, Joni Foster parent (Self), Denton, TX on: Bateman, Char Director of Residential Child Care Licensing (Deptment of Family and Protective Services, Residential Licensing), Austin, TX Clemmer, Craig Telecom Manager (Family), Houston, TX Cockerell, Carey Commissioner (Department of Family and Protective Services), Austin, TX Laibovitz, Babette Risk Assessment Manager (State Auditor's Office), Austin, TX


Master de II. ULL. 1er cuatrimestre. 2020/2021
Gets the entire buffer of a stream either as a Buffer
or a string.
Validates the stream’s length against an expected length and maximum limit.
Ideal for parsing request bodies.
This is a Node.js module available through the
npm registry. Installation is done using the
npm install
command:
1
$ npm install raw-body
This module includes a TypeScript
declaration file to enable auto complete in compatible editors and type
information for TypeScript projects. This module depends on the Node.js
types, so install @types/node
:
1
$ npm install @types/node
1
var getRawBody = require('raw-body')
Returns a promise if no callback specified and global Promise
exists.
Options:
length
- The length of the stream.
If the contents of the stream do not add up to this length,
an 400
error code is returned.limit
- The byte limit of the body.
This is the number of bytes or any string format supported by
bytes,
for example 1000
, '500kb'
or '3mb'
.
If the body ends up being larger than this limit,
a 413
error code is returned.encoding
- The encoding to use to decode the body into a string.
By default, a Buffer
instance will be returned when no encoding is specified.
Most likely, you want utf-8
, so setting encoding
to true
will decode as utf-8
.
You can use any type of encoding supported by iconv-lite.You can also pass a string in place of options to just specify the encoding.
If an error occurs, the stream will be paused, everything unpiped,
and you are responsible for correctly disposing the stream.
For HTTP requests, no handling is required if you send a response.
For streams that use file descriptors, you should stream.destroy()
or stream.close()
to prevent leaks.
This module creates errors depending on the error condition during reading. The error may be an error from the underlying Node.js implementation, but is otherwise an error created by this module, which has the following attributes:
limit
- the limit in byteslength
and expected
- the expected length of the streamreceived
- the received bytesencoding
- the invalid encodingstatus
and statusCode
- the corresponding status code for the errortype
- the error typeThe errors from this module have a type
property which allows for the progamatic
determination of the type of error returned.
This error will occur when the encoding
option is specified, but the value does
not map to an encoding supported by the iconv-lite
module.
This error will occur when the limit
option is specified, but the stream has
an entity that is larger.
This error will occur when the request stream is aborted by the client before reading the body has finished.
This error will occur when the length
option is specified, but the stream has
emitted more bytes.
This error will occur when the given stream has an encoding set on it, making it
a decoded stream. The stream should not have an encoding set and is expected to
emit Buffer
objects.
1
2
3
4
5
6
7
8
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var contentType = require('content-type')
var express = require('express')
var getRawBody = require('raw-body')
var app = express()
app.use(function (req, res, next) {
getRawBody(req, {
length: req.headers['content-length'],
limit: '1mb',
encoding: contentType.parse(req).parameters.charset
}, function (err, string) {
if (err) return next(err)
req.text = string
next()
})
})
// now access req.text
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var contentType = require('content-type')
var getRawBody = require('raw-body')
var koa = require('koa')
var app = koa()
app.use(function * (next) {
this.text = yield getRawBody(this.req, {
length: this.req.headers['content-length'],
limit: '1mb',
encoding: contentType.parse(this.req).parameters.charset
})
yield next
})
// now access this.text
To use this library as a promise, simply omit the callback
and a promise is
returned, provided that a global Promise
is defined.
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var getRawBody = require('raw-body')
var http = require('http')
var server = http.createServer(function (req, res) {
getRawBody(req)
.then(function (buf) {
res.statusCode = 200
res.end(buf.length + ' bytes submitted')
})
.catch(function (err) {
res.statusCode = 500
res.end(err.message)
})
})
server.listen(3000)
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import * as getRawBody from 'raw-body';
import * as http from 'http';
const server = http.createServer((req, res) => {
getRawBody(req)
.then((buf) => {
res.statusCode = 200;
res.end(buf.length + ' bytes submitted');
})
.catch((err) => {
res.statusCode = err.statusCode;
res.end(err.message);
});
});
server.listen(3000);


Links of others providing good in communities:
Some simple suggestions on ways to spread some acts of kindness in your community ...
If you think you can't make a difference...ask yourself, is that really true? With the first brick, builds a foundation...with the first step, starts a journey...with the first thought, begins a Dream that has changed the world...out of small things, BIG things can be accomplished, so...start with yourself, BE THE CHANGE YOU WISH TO SEE IN THIS WORLD! --Joi Holloway
For more suggestions on ways to pay it forward and perform small acts of kindness go to www.kindspring.org.


Placeholder
Idea: Recent activity, recently submitted quizzes, recently edited quizzes, recently made sessions with Name
quiz id key
Welcome back admin!
Quick Start Guide:
1) Create a Quiz under "Edit Quizzes" & add questions to it.
2) Create a Quiz Session under "Edit Sessions" and be sure to select your desired quiz.
3) Use the Session Id & Session Key to let others take your quiz.
4) View the results under "Quiz Results".
*) Should any quiz taker accidentally exit their quiz early, find their name under "Quizzes In Progress" and give them the "Restore Id" & "Restore Key".


K. Arthur Endsley1
Research Scientist, MTRI
Research Scientist, MTRI
Michael G. Billmire2
Research Scientist, MTRI
Research Scientist, MTRI
Nicholas Molen
Assistant Research Scientist, MTRI
Assistant Research Scientist, MTRI


CRICKET MANIA
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AJINKYA RAHANE
AXAR PATEL
BHUVNESHWAR KUMAR
CHETESHWAR PUJARA
DINESH KARTHIK
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KARUN NAIR
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MS DHONI
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SHIKHAR DHAWAN
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WRIDDHIMAN SAHA
YUZVENDRA CHAHAL


|
Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Classes | |
| class | ActiveSound |
Public Member Functions | |
| AudioSystem () | |
| AudioSystem (final SourceGenerator _generator) | |
| AudioSystem (final AddEventInterface _eventSystem, final SourceGenerator _generator) | |
| void | setSourceGenerator (final SourceGenerator _generator) |
| void | update (final float _dt) |
| final void | processEvent (final Event _event) |
| final void | passEvent (final Event _event) |
| final String[] | getWantedEventTypes () |
Protected Member Functions | |
| void | updateEvents () |
| void | updateActiveSounds () |
| void | useEventInAudio (final Event _event) |
| void | creatAudio (final Settings _audio) |
| void | modifyAudio (final Settings _settings, final ActiveSound _sound) |
| void | storeActiveSound (final ActiveSound _sound) |
| ActiveSound | createActiveSound (final String _file) |
| void | passIDToCallback (final int _id, final Settings _audio) |
| void | removeActiveSounds () |
Static Protected Attributes | |
| static final SoundManager | soundManager = new SoundManager() |
| com.linxonline.mallet.audio.AudioSystem.AudioSystem | ( | final SourceGenerator | _generator | ) |
| com.linxonline.mallet.audio.AudioSystem.AudioSystem | ( | final AddEventInterface | _eventSystem, |
| final SourceGenerator | _generator | ||
| ) |
| void com.linxonline.mallet.audio.AudioSystem.creatAudio | ( | final Settings | _audio | ) | [protected] |
| ActiveSound com.linxonline.mallet.audio.AudioSystem.createActiveSound | ( | final String | _file | ) | [protected] |
| final String [] com.linxonline.mallet.audio.AudioSystem.getWantedEventTypes | ( | ) |
| void com.linxonline.mallet.audio.AudioSystem.modifyAudio | ( | final Settings | _settings, |
| final ActiveSound | _sound | ||
| ) | [protected] |
Modify the settings of a running AudioSource.
| final void com.linxonline.mallet.audio.AudioSystem.passEvent | ( | final Event | _event | ) |
| void com.linxonline.mallet.audio.AudioSystem.passIDToCallback | ( | final int | _id, |
| final Settings | _audio | ||
| ) | [protected] |
Pass the ActiveSound ID to the IDInterface provided. Currently called when ActiveSound is created
| final void com.linxonline.mallet.audio.AudioSystem.processEvent | ( | final Event | _event | ) |
| void com.linxonline.mallet.audio.AudioSystem.removeActiveSounds | ( | ) | [protected] |
Remove ActiveSounds from the removeSounds array.
| void com.linxonline.mallet.audio.AudioSystem.setSourceGenerator | ( | final SourceGenerator | _generator | ) |
| void com.linxonline.mallet.audio.AudioSystem.storeActiveSound | ( | final ActiveSound | _sound | ) | [protected] |
| void com.linxonline.mallet.audio.AudioSystem.update | ( | final float | _dt | ) |
| void com.linxonline.mallet.audio.AudioSystem.updateActiveSounds | ( | ) | [protected] |
| void com.linxonline.mallet.audio.AudioSystem.updateEvents | ( | ) | [protected] |
| void com.linxonline.mallet.audio.AudioSystem.useEventInAudio | ( | final Event | _event | ) | [protected] |
final SoundManager com.linxonline.mallet.audio.AudioSystem.soundManager = new SoundManager() [static, protected] |


Previous: External error codes, Up: Error methods macros and codes [Contents][Index]
An internal error code may be one of two things: First, it can be an error code that arises from an internal Libmarpa programming issue (in other words, something happening in the code that was not supposed to be able to happen.) Second, it can be an error code that only occurs when a method from Libmarpa’s internal interface is used. Both kinds of internal error message share one common trait — users of the Libmarpa’s external interface should never see them.
Internal error messages require someone with knowledge of the Libmarpa internals to follow up on them. They usually do not have descriptions or suggested messages.
Numeric value: 1.
Numeric value: 2.
Numeric value: 3.
Numeric value: 4.
Numeric value: 5.
Numeric value: 7.
“Development” errors were used heavily during Libmarpa’s development, when it was not yet clear how precisely to classify every error condition. Unless they are using a developer’s version, users of the external interface should never see development errors.
Development errors have an error string associated with them. The error string is a short 7-bit ASCII error string that describes the error. Numeric value: 9. Suggested message: "Development error, see string".
Numeric value: 10.
Numeric value: 14.
A “catchall” internal error. Numeric value: 19.
The AHFA ID was invalid. There are no AHFAs any more, so this message should not occur. Numeric value: 20.
The AHM ID was invalid. The term “AIMID” is a legacy of earlier implementations and must be kept for backward compatibility. Numeric value: 21.
Numeric value: 23.
Numeric value: 24.
Numeric value: 33.
Numeric value: 35.
Numeric value: 36.
Numeric value: 37.
Numeric value: 38.
Numeric value: 40.
Numeric value: 46.
Numeric value: 47.
Numeric value: 45.
Numeric value: 48.
Numeric value: 51.
Numeric value: 52.
Numeric value: 55.
Numeric value: 70.
Numeric value: 71.
Numeric value: 68.
Numeric value: 69.
Numeric value: 67.
Numeric value: 72.
Numeric value: 95. Suggested message: "The recognizer is inconsistent".
Previous: External error codes, Up: Error methods macros and codes [Contents][Index]


Research and analysis
Looking at the progress in education of children who were at risk of or suffering harm before their first birthday.
Ref: DFE-RR209 PDF , 442KB , 112 pages
Ref: DFE-RB209 PDF , 80.8KB , 10 pages
Findings on the progress of a sample set of children between their third and fifth birthdays, with particular emphasis on their experiences on entering education.
The overall objective of the research is to collect evidence that supports decisions about which children need permanent out-of-home placements (such as adoption) and those that can safely remain with their birth parents.


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Challenges
- Change the background color to one you prefer
- Replace the sprite with one of your own
- Make the sprite move left, up, and down
- Add a second sprite and control it with different keys
- Add one or more computer-controlled characters that move around in various ways


Christine Cornellier is a senior Media and Information major with a minor in Information Technology. Outside of being a Webmaster for MSU Career Services, she is an advocate for bringing IT opportunities to campus as President and Founder of Leaders in Information Technology. After graduation, Christine is excited to work full time for General Electric in their Information Technology Leadership Program.
Leaders in Information Technology is a student organization at Michigan State University focused around the IT minor.
Contact us at<EMAIL_ADDRESS>Email: christinecornellier@gmail.com


Start working with Splainer by pasting in a Solr URL on the main page!
Get to work! Alter settings and tweak your search query
URL to your Solr request handler
For example, http://localhost:8983/solr/collection1/select
The equivelant of Solr's fl
Specify which parameters to show in the displayed results. Change the default id field by specifying id:alternate_id
Search parameters used to query Solr
What you'd normally place in the URL to tweak search results
Understand search scoring at a glance!


This QR code stores your private key. It is highly recommended to keep it in a safe place. This code grants access to all of your files and funds, if you get it stolen, all of your files and funds will be at risk. Do not use your smartphone app to read this QR code as it might expose it to third parties. Instead, scan the code during the Minebox restore process.
In order to print the QR code graphic and the obfuscation elements, remember to enable background graphics in the printing dialog. We recommend to print on portrait A4 and 100% scale.
.local
Follow this simple instructions to protect your private key against any sight.


Git Friends :)
Enter the username of the GitHub user you want to search for.
Username:
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Repos -


Reports any use of the
StringTokenizer
class. Many uses of
StringTokenizer
are incorrect in an internationalized environment.


About Me
Information
- Name: Brian Price
- Address: 519 Shadow Rock Court, Lebanon, IL 62254
- Phone Number:<PHONE_NUMBER>
- e-mail<EMAIL_ADDRESS>Education
- Associate's Degree in Logistics: Community College of the Air Force
- Associate's Degree in Instruction and Military Studies: Community College of the Air Force
- Bachelor's Degree in Business Administration (Information Technology Focused): Columbia Southern University
- Associate's Degree in Web Design: Southwestern Illinois College (Currently Enrolled)
Courses Taken
- Windows 10 Essentials
- Introduction to Databases
- Introduction to Programming
- Introduction to HTML5
- Computer Graphics: Adobe Illustrator
- Computer Graphics: Adobe Photoshop
- Computer Graphics: Advanced Adobe Photoshop
- Introduction to Javascript
- Introduction to Java
- Introduction to JQuery
- Current Web Technology
- SEO Analytics and Digital Marketing
Experience
- 25 years in the United States Air Force.
- Currently focusing on education.


Please fill out our the patient history questionnaire and bring it with you on your next visit. This form is required for all new patients and yearly for existing patients.


"Regardless of what we discover, we understand and truly believe that everyone did the best job they could, given what they knew at the time, their skills and abilities, the resources available, and the situation at hand."
Images copyright CBS/Paramount Pictures
:}


--- layout: page title: "About" description: "." header-img: "img/about-nyc.jpg" ---
I am an data scientist with a passion for sports and people.
I currently work at IBM as a Senior Data Scientist within the Advanced Analytics practice. Before working as a data scientist, I taught 12th grade Economics at a charter School in the South Bronx. In order to transition into a career in data science, I completed the Metis Data Science bootcamp where I was able to develop my skills in Python, Sql, D3, and Git while building end-to-end data analysis pipelines (acquisition, storage, analysis, modeling, and visualizations).


---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 113488general/65096Leanrebuilds.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/113488-general/topic/Lean.20re-builds.html


This is a paragraph.
This is another paragraph.
Warning: Internet Explorer 7 and earlier versions don't support the outline property. IE8 supports the outline properties only if a <!DOCTYPE> is specified.
<!DOCTYPE>


This is the HTML connector for the Power-Up. It will be loaded into a hidden iframe when your Power-Up is enabled.
Not sure what is going on? Head on over to the README.


Coroutines are essentially cooperative threading in userspace. The main motivation is that often IO takes some time to complete, and while waiting for completion, we could switch to another coroutine and keep the CPU core busy. Moreover, we want to do it in a lightweight and efficient way. We do not want to use threads because it would lead to expensive context switches.
There is a standard algorithm question that asks you to build an iterator over a binary search tree. This is trivial if you can use Boost coroutines. Basically, you are cheating by restoring the stack used in the recursive tree traversal. Note that this example is using Boost coroutines2 which is available at around Boost 1.64. If you are using standard Ubuntu 16.04 packages like me, you would need to install Boost manually.
Here is the DFS code via coroutines2.
#include <iostream>
#include <boost/bind.hpp>
#include <boost/coroutine2/all.hpp>
using boost::coroutines2::coroutine;
struct Node {
Node(int v) : val(v) {}
int val = 0;
Node *left = nullptr;
Node *right = nullptr;
};
// Pre-order traversal, for example.
void dfs(coroutine<int>::push_type &sink, Node *x) {
if (x->left) {
dfs(sink, x->left);
}
sink(x->val);
if (x->right) {
dfs(sink, x->right);
}
}
int main() {
Node *x = new Node(10);
x->left = new Node(5);
x->left->left = new Node(3);
x->left->right = new Node(7);
x->right = new Node(20);
x->right->left = new Node(15);
x->right->left->right = new Node(17);
coroutine<int>::pull_type source(boost::bind(dfs, _1, x));
for (int x : source) {
std::cout << x << "\n";
}
}
To compile and run, this might be useful:
g++ cor_dfs.cc \
-I/usr/local/include \
-L/usr/local/lib \
-std=c++11 -lboost_coroutine -lboost_context
LD_LIBRARY_PATH=/usr/local/lib ./a.out
This is reminiscent of Python generators. Here is the Python version of the above:
class Node:
def __init__(self, value):
self.left = None
self.right = None
self.val = value
def dfs_gen(x):
if x.left:
for z in dfs_gen(x.left):
yield z
yield x.val
if x.right:
for z in dfs_gen(x.right):
yield z
x = Node(10)
x.left = Node(5)
x.left.left = Node(3)
x.left.right = Node(7)
x.right = Node(20)
x.right.left = Node(15)
x.right.left.right = Node(17)
gen = dfs_gen(x)
for z in gen:
print(z)
Above we are just using coroutines to build “recursive generators”. We have not demonstrated any asynchronous IO. This can come in another post.


User Profile
UI
Will Smith
Senior UI Designer
I use to design websites and applications for the web.
127
853
311


SAN FRANCISCO – September 2013 – Mayor Edwin M. Lee, in collaboration with the White House and other strategic partners, today announced San Francisco’s Entrepreneurship-in-Residence (EIR) program. “We need the top entrepreneurs to work with us on opportunities that are actual pain points and needs of government. San Francisco’s EIR program advances our role and vision as the Innovation Capital of the World,” said Mayor Ed Lee.
The program is inspired by President Obama’s call, “We’ve got to have the brightest minds to help solve our biggest challenges." San Francisco’s EIR program will select talented entrepreneurial teams and help them develop technology-enabled products and services that can capitalize on the $142 billion public sector market.
“San Francisco’s program is one of the first EIR programs within government, who is by far, the largest customer of products and services in the nation,” commented Jay Nath, San Francisco’s Chief Innovation Officer. “The entrepreneurial products and services developed through San Francisco’s EIR program should drive significant impact such as increased revenue, enhanced productivity or meaningful cost savings.”
The program plans to attract world-class entrepreneurs and technologists by providing them with direct access to government needs and opportunities, staff and their expertise, in addition to product development, ramp-up support, and insights into a gold mine of government problems and opportunities through the City and County of San Francisco.
“Products and services that successfully solve issues faced by San Francisco can easily expand to addressing similar needs of other cities and states across the nation in addition to the private sector,” said Rahul Mewawalla, a senior executive with leadership experiences across Nokia, NBC, GE, Comcast, and Yahoo who is leading the program. “We expect to drive significant innovation and growth in areas of pressing importance such as data, mobile and cloud services, healthcare, education, transportation, energy and infrastructure.”
San Francisco’s EIR program will offer selected teams mentorship from senior public leaders across the Mayor’s office and San Francisco departments and from private sector leaders with experience at companies such as McKinsey & Company and Goldman Sachs. The program expects to select 3 to 5 teams and announce the selected teams in early October, during San Francisco’s Innovation Month. The program will run 16 weeks from mid-October, 2013 through mid-February, 2014.
Entrepreneurial teams are invited to learn more and apply at http://entrepreneur.sfgov.org


| codecov {covr} | R Documentation |
Run covr on a package and upload the result to codecov.io
codecov( ..., coverage = NULL, base_url = "https://codecov.io", token = NULL, commit = NULL, branch = NULL, pr = NULL, flags = NULL, quiet = TRUE )
... |
arguments passed to |
coverage |
an existing coverage object to submit, if |
base_url |
Codecov url (change for Enterprise) |
token |
a codecov upload token, if
|
commit |
explicitly set the commit this coverage result object
corresponds to. Is looked up from the service or locally if it is
|
branch |
explicitly set the branch this coverage result object
corresponds to, this is looked up from the service or locally if it is
|
pr |
explicitly set the pr this coverage result object corresponds to,
this is looked up from the service if it is |
flags |
A flag to use for this coverage upload see https://docs.codecov.io/docs/flags for details. |
quiet |
if |
## Not run: codecov(path = "test") ## End(Not run)


DETAILS
NMAE:
ADDRESS:
GENDER:
MALE
FEMALE
CONTACT NO.:
E-MAIL ADDRESS:
PASSWORD:
RETYPE PASSWORD:
RESET


| Figure 1 |
Anomalies in ocean temperature and nitrate in the Santa Barb ... |
| Figure 2 |
Swell height data for the Santa Barbara Channel. ( a) Monthl ... |
| Figure 3 |
Ecosystem responses to extreme warming in the Santa Barbara ... |
| Figure 4 |
Regional trends in giant kelp biomass and SST. ( a) Seasonal ... |


See: Description
| Interface | Description |
|---|---|
| SegmentListener |
SegmentListeners get notified with a
newSegment() event by a SegmentMaker . |
| SegmentMaker |
SegmentMakers notify
SegmentListener s of new segments. |
| Class | Description |
|---|---|
| Analyzer |
The Class Analyzer sets up a quick'n'easy audio analysis chain which can then be
plugged into a realtime or non-realtime audio stream.
|
| Analyzer.AnalysisSettings |
The Class AnalysisSettings.
|
| AudioSegmenter |
An AudioSegmenter slices incoming audio data into chunks, as implemented by subclasses,
usually in their calculateBuffer method, and then notifies any FeatureExtractors or
other SegmentListeners that are listening.
|
| FeatureExtractor<R,P> |
FeatureExtractor is an abstract base class for classes that perform some kind of analysis
on incoming data.
|
| FeatureFrame |
A FeatureFrame stores a set of features for a single chunk of audio data.
|
| FeatureManager |
A static class for managing audio feature data.
|
| FeatureSet |
FeatureSet is a set of named
FeatureTrack s associated with some audio data. |
| FeatureTrack |
Stores a set of features associated with a continuous period of audio data.
|


And
Coffee
Life
Popular
Recent
Search
Importance of Art
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Distraction Free Home
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Monday Coffee Ritual
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Morning Reflection
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Six Days a Week
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Jounraling and Mental Health
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Peaceful Morning
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Study Regularly
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Simple Wardrobe
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Crafts and Warmth
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Simplcity and Design
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Organization
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Importance of Art
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Distraction Free Home
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Monday Coffee Ritual
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Morning Reflection
View Article
Six Days a Week
View Article
Jounraling and Mental Health
View Article
Peaceful Morning
View Article
Study Regularly
View Article
Simple Wardrobe
View Article
Crafts and Warmth
View Article
Simplcity and Design
View Article
Organization
View Article


|
|---|
| And Jesus went out, and departed from the temple: and his disciples came to him for to shew him the buildings of the temple.
|
|---|
| ᏥᏌᏃ ᎤᏄᎪᏨᎩ ᏗᎦᎳᏫᎢᏍᏗᏱ ᎤᏓᏅᏒᎩ, ᎬᏩᏍᏓᏩᏗᏙᎯᏃ ᎬᏩᎷᏤᎸ ᎬᏩᏃᏁᎸᎩ ᏂᏚᏍᏛ ᏓᏓᏁᎸ ᎤᏛᎾᏗᎦᎳᏫᎢᏍᏗᏱ.
|
|---|
Tsi-sa-no u-nu-go-tsv-gi di-ga-la-wi-i-s-di-yi u-da-nv-sv-gi, gv-wa-s-da-wa-di-do-hi-no gv-wa-lu-tse-lv gv-wa-no-ne-lv-gi ni-du-s-dv da-da-ne-lv u-dv-na-di-ga-la-wi-i-s-di-yi.
|
|---|
|
|---|
| And Jesus said unto them, See ye not all these things? verily I say unto you, There shall not be left here one stone upon another, that shall not be thrown down.
|
|---|
| ᏥᏌᏃ ᎯᎠ ᏂᏚᏪᏎᎸᎩ; ᏝᏍᎪ ᏂᎦᏛ ᎯᎠ ᏱᏗᏥᎪᏩᏘᎭ? ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ; ᎥᏝ ᏌᏉᎤᏅ ᏅᏯ ᎠᏂ ᏱᏚᏓᏌᏝᎮᏍᏗ ᎾᏍᎩ ᏂᎪᎲᏔᏅᎾ ᏱᎨᏎᏍᏗ.
|
|---|
Tsi-sa-no hi-a ni-du-we-se-lv-gi; Tla-s-go ni-ga-dv hi-a yi-di-tsi-go-wa-ti-ha? U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha; v-tla sa-quo-u-nv nv-ya a-ni yi-du-da-sa-tla-he-s-di na-s-gi ni-go-hv-ta-nv-na yi-ge-se-s-di.
|
|---|
|
|---|
| And as he sat upon the mount of Olives, the disciples came unto him privately, saying, Tell us, when shall these things be? and what shall be the sign of thy coming, and of the end of the world?
|
|---|
| ᎣᎵᏩᏲᏃ ᎤᏌᎯᎸ ᎤᏬᎸᎢ ᎬᏩᏍᏓᏩᏗᏙᎯ ᎤᏅᏒ ᎨᏒ ᎬᏩᎷᏤᎸᎩ, ᎯᎠ ᏄᏂᏪᏒᎩ; ᏍᎩᏃᎲᏏ ᎯᎳᎪ ᎢᏳ ᎯᎠ ᎾᏍᎩ ᏅᏓᎦᎵᏍᏔᏂ; ᎠᎴ ᎦᏙ ᎤᏍᏗ ᎤᏰᎸᏛ ᎨᏎᏍᏗ ᏣᎷᎯᏍᏗᏱ, ᎠᎴ ᎪᎯ ᎨᏒ ᎤᎵᏍᏆᏗᏍᏗᏱ?
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O-li-wa-yo-no u-sa-hi-lv u-wo-lv-i gv-wa-s-da-wa-di-do-hi u-nv-sv ge-sv gv-wa-lu-tse-lv-gi, hi-a nu-ni-we-sv-gi; S-gi-no-hv-si hi-la-go i-yu hi-a na-s-gi nv-da-ga-li-s-ta-ni; a-le ga-do u-s-di u-ye-lv-dv ge-se-s-di tsa-lu-hi-s-di-yi, a-le go-hi ge-sv u-li-s-qua-di-s-di-yi?
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| And Jesus answered and said unto them, Take heed that no man deceive you.
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| ᏥᏌᏃ ᎤᏁᏨ ᎯᎠ ᏂᏚᏪᏎᎸᎩ; ᎢᏤᏯᏔᎮᏍᏗ ᏞᏍᏗ ᎩᎶ ᏥᏥᎶᏄᎮᎵ;
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Tsi-sa-no u-ne-tsv hi-a ni-du-we-se-lv-gi; I-tse-ya-ta-he-s-di tle-s-di gi-lo tsi-tsi-lo-nu-he-li;
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| For many shall come in my name, saying, I am Christ; and shall deceive many.
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| ᎤᏂᏣᏖᏍᏗᏰᏃ ᎠᏴ ᏓᏆᏙᎥ ᎠᏂᎷᎯᏍᏗᏍᎨᏍᏗ, ᎠᏴ ᎦᎶᏁᏛ, ᎠᎾᏗᏍᎨᏍᏗ; ᎠᎴ ᎤᏂᏣᏓᏍᏗ ᏓᏂᎶᏄᎮᏍᎨᏍᏗ.
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U-ni-tsa-te-s-di-ye-no a-yv da-qua-do-v a-ni-lu-hi-s-di-s-ge-s-di, a-yv Ga-lo-ne-dv, a-na-di-s-ge-s-di; a-le u-ni-tsa-da-s-di da-ni-lo-nu-he-s-ge-s-di.
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| And ye shall hear of wars and rumours of wars: see that ye be not troubled: for all these things must come to pass, but the end is not yet.
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| ᎠᎴ ᎢᏣᏛᎩᏍᎨᏍᏗ ᏓᎿᎭᏩ ᎠᎴ ᎠᏂᏃᎮᎵᏙᎲ ᏓᎿᎭᏯ; ᎢᏤᏯᏔᎮᏍᏗ ᏞᏍᏗ ᎤᏪᎵᎯᏍᏗ ᏱᏂᏣᎵᏍᏓᏁᎴᏍᏗ; ᎾᏍᎩᏰᏃ ᏂᎦᏗᏳ ᎠᏎ ᎢᏳᎵᏍᏙᏗ, ᎠᏎᏃ ᎤᎵᏍᏆᏗᏍᏗᏱ ᎨᏒ ᎠᏏ ᎨᏎᏍᏗ.
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A-le i-tsa-dv-gi-s-ge-s-di da-hna-wa a-le a-ni-no-he-li-do-hv da-hna-ya; i-tse-ya-ta-he-s-di tle-s-di u-we-li-hi-s-di yi-ni-tsa-li-s-da-ne-le-s-di; na-s-gi-ye-no ni-ga-di-yu a-se i-yu-li-s-do-di, a-se-no u-li-s-qua-di-s-di-yi ge-sv a-si ge-se-s-di.
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| For nation shall rise against nation, and kingdom against kingdom: and there shall be famines, and pestilences, and earthquakes, in divers places.
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| ᏧᎾᏓᎴᏅᏛᏰᏃ ᏴᏫ ᏙᏛᎾᎴᏂ ᏙᏛᎾᏓᏡᏔᏂ, ᎠᎴ ᎠᏰᎵ ᏚᏃᏢᏩᏗᏒ ᏙᏛᎾᏓᏡᏔᏂ, ᎠᎴ ᏓᎪᏄᎶᏏᏙᎮᏍᏗ, ᎠᎴ ᎥᏳᎩᎯᏳ ᏂᎦᎵᏍᏔᏂᏙᎮᏍᏗ, ᎠᎴ ᎦᏙᎯ ᏓᎵᏖᎸᏂᏙᎮᏍᏗ.
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Tsu-na-da-le-nv-dv-ye-no yv-wi do-dv-na-le-ni do-dv-na-da-tlu-ta-ni, a-le a-ye-li du-no-tlv-wa-di-sv do-dv-na-da-tlu-ta-ni, a-le da-go-nu-lo-si-do-he-s-di, a-le v-yu-gi-hi-yu ni-ga-li-s-ta-ni-do-he-s-di, a-le ga-do-hi da-li-te-lv-ni-do-he-s-di.
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| All these are the beginning of sorrows.
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| ᎾᏍᎩ ᎯᎠ ᏂᎦᏛ ᎠᎴᏂᏍᎬ ᎨᏒ ᎠᎩᎵᏯ ᎨᏒᎢ.
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Na-s-gi hi-a ni-ga-dv a-le-ni-s-gv ge-sv a-gi-li-ya ge-sv-i.
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| Then shall they deliver you up to be afflicted, and shall kill you: and ye shall be hated of all nations for my name's sake.
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| ᎿᎭᏉᏃ ᏂᎯ ᏫᏙᏓᎨᏥᏲᏏ ᎢᏥᎩᎵᏲᎢᏍᏗᏱ, ᎠᎴ ᏙᏓᎨᏥᎵ; ᎠᎴ ᏂᎦᏗᏳ ᏄᎾᏓᎴᏒ ᏴᏫ ᎨᏥᏍᎦᎨᏍᏗ ᎠᏴ ᏓᏆᏙᎥ ᏅᏗᎦᎵᏍᏙᏗᏍᎨᏍᏗ.
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Hna-quo-no ni-hi wi-do-da-ge-tsi-yo-si i-tsi-gi-li-yo-i-s-di-yi, a-le do-da-ge-tsi-li; a-le ni-ga-di-yu nu-na-da-le-sv yv-wi ge-tsi-s-ga-ge-s-di a-yv da-qua-do-v nv-di-ga-li-s-do-di-s-ge-s-di.
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| And then shall many be offended, and shall betray one another, and shall hate one another.
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| ᎿᎭᏉᏃ ᎤᏂᏣᏖᏍᏗ ᏚᏃᏕᎯᎮᏍᏗ, ᎠᎴ ᏓᎾᏓᏡᏗᏍᎨᏍᏗ ᎠᎴ ᏓᎾᏓᏍᎦᎨᏍᏗ.
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Hna-quo-no u-ni-tsa-te-s-di du-no-de-hi-he-s-di, a-le da-na-da-tlu-di-s-ge-s-di a-le da-na-da-s-ga-ge-s-di.
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| And many false prophets shall rise, and shall deceive many.
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| ᎠᎴ ᎤᏂᏣᏖᏍᏗ ᎤᎾᏠᎾᏍᏗ ᎠᎾᏙᎴᎰᏍᎩ ᎠᏂᎾᏄᎪᎨᏍᏗ, ᎠᎴ ᎤᏂᏣᏖᏍᏗ ᏓᏂᎶᏄᎮᏍᎨᏍᏗ.
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A-le u-ni-tsa-te-s-di u-na-tlo-na-s-di a-na-do-le-ho-s-gi a-ni-na-nu-go-ge-s-di, a-le u-ni-tsa-te-s-di da-ni-lo-nu-he-s-ge-s-di.
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| And because iniquity shall abound, the love of many shall wax cold.
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| ᎠᎴ ᎤᏣᏛ ᎠᏍᎦᏅᎢᏍᏗ ᎨᏒ ᎡᎲ ᎾᏍᎩ ᎢᏳᏍᏗ ᎤᏂᏣᏖᏍᏗ ᎠᏓᎨᏳᏗ ᎨᏒ ᎤᏁᎲ ᏛᏴᏜᏓᏗ.
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A-le u-tsa-dv a-s-ga-nv-i-s-di ge-sv e-hv na-s-gi i-yu-s-di u-ni-tsa-te-s-di a-da-ge-yu-di ge-sv u-ne-hv dv-yv-dla-di.
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| But he that shall endure unto the end, the same shall be saved.
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| ᎠᏎᏃ ᎾᏍᎩ Ꮎ ᎬᎵᏍᏆᏗᏍᎩ ᎠᏟᏂᎬᏁᎯ ᎾᏍᎩ ᎠᏥᏍᏕᎸᏗ ᎨᏎᏍᏗ.
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A-se-no na-s-gi na gv-li-s-qua-di-s-gi a-tli-ni-gv-ne-hi na-s-gi a-tsi-s-de-lv-di ge-se-s-di.
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| And this gospel of the kingdom shall be preached in all the world for a witness unto all nations; and then shall the end come.
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| ᎯᎠᏃ ᎾᏍᎩ ᎣᏍᏛ ᎧᏃᎮᏛ ᎦᎸᎳᏗ ᎤᏤᎵᎪᎯ ᎡᎳᏂᎬ ᎤᎾᎵᏥᏙᏂᏂᏓᏍᏗ ᎨᏎᏍᏗ ᎤᎾᏙᎴᎰᎯᏍᏗᏱ ᎾᏂᎥ ᏧᎾᏓᎴᏅᏛ ᏴᏫ, ᎩᎳᏃ ᎿᎭᏉ ᏛᎵᏍᏆᏗᎵ.
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Hi-a-no na-s-gi o-s-dv ka-no-he-dv ga-lv-la-di u-tse-li-go-hi e-la-ni-gv u-na-li-tsi-do-ni-ni-da-s-di ge-se-s-di u-na-do-le-ho-hi-s-di-yi na-ni-v tsu-na-da-le-nv-dv yv-wi, gi-la-no hna-quo dv-li-s-qua-di-li.
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| When ye therefore shall see the abomination of desolation, spoken of by Daniel the prophet, stand in the holy place, (whoso readeth, let him understand:)
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎿᎭᏉ ᎢᏥᎪᎲᎭ ᎤᏍᎦᎢᏍᏗᏳ ᎬᏃᏌᏛᎯ ᎢᎬᏁᎯ, ᎾᏍᎩ ᏕᏂᎵ ᎠᏙᎴᎰᏍᎩ ᏧᏁᎢᏍᏔᏁᎢ, ᎦᏙᎨᏍᏗ ᎦᎸᏉᏗᏳ ᎨᏒᎢ, (ᎩᎶ ᎠᎪᎵᏰᏍᎨᏍᏗ ᎪᎵᎨᏍᏗ,)
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Na-s-gi i-yu-s-di hna-quo i-tsi-go-hv-ha u-s-ga-i-s-di-yu gv-no-sa-dv-hi i-gv-ne-hi, na-s-gi De-ni-li a-do-le-ho-s-gi tsu-ne-i-s-ta-ne-i, ga-do-ge-s-di ga-lv-quo-di-yu ge-sv-i, (gi-lo a-go-li-ye-s-ge-s-di go-li-ge-s-di,)
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| Then let them which be in Judaea flee into the mountains:
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| ᎿᎭᏉ ᏧᏗᏱ ᎠᏂᏂ ᎠᎾᎵᏒᎭ ᏙᏦᏓᎸ ᏩᏂᎶᏒᎭ.
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Hna-quo Tsu-di-yi a-ni-ni a-na-li-sv-ha do-tso-da-lv wa-ni-lo-sv-ha.
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| Let him which is on the housetop not come down to take any thing out of his house:
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| ᎩᎶᏃ ᎦᏌᎾᎵ ᎤᎩᎴᏍᏗ ᏞᏍᏗ ᏴᏗᎤᏠᎠᏎᏍᏗ ᏳᎩᏐᎴᏍᏗ ᎪᎱᏍᏗ ᎤᎲ ᎦᏁᎸᎢ;
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Gi-lo-no ga-sa-na-li u-gi-le-s-di tle-s-di yv-di-u-tlo-a-se-s-di yu-gi-so-le-s-di go-hu-s-di u-hv ga-ne-lv-i;
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| Neither let him which is in the field return back to take his clothes.
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| ᎠᎴ ᎩᎶ ᏠᎨᏏ ᏪᏙᎯ ᏞᏍᏗ ᏴᏗᎤᏨᏎᏍᏗ ᏧᏄᏬ ᏱᏚᏁᏐᎴᏍᏗ.
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A-le gi-lo tlo-ge-si we-do-hi tle-s-di yv-di-u-tsv-se-s-di tsu-nu-wo yi-du-ne-so-le-s-di.
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| And woe unto them that are with child, and to them that give suck in those days!
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| ᎠᎴ ᎤᏲᎢᏳ ᎢᏳᎾᎵᏍᏓᏁᏗ ᏗᏂᏁᎵᏛ ᎠᎴ ᏧᏂᏍᏓᎢ ᎾᎯᏳ ᎨᏒᎢ.
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A-le u-yo-i-yu i-yu-na-li-s-da-ne-di di-ni-ne-li-dv a-le tsu-ni-s-da-i na-hi-yu ge-sv-i.
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| But pray ye that your flight be not in the winter, neither on the sabbath day:
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| ᎠᎴ ᎢᏣᏓᏙᎵᏍᏗᏍᎨᏍᏗ ᎢᏥᏔᏲᎯᎮᏍᏗ ᎪᎳ ᎠᎴ ᎤᎾᏙᏓᏆᏍᎬ ᎢᏣᎵᏍᏗᏱ ᏂᎨᏒᎾ ᎢᏳᎵᏍᏙᏗᏱ.
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A-le i-tsa-da-do-li-s-di-s-ge-s-di i-tsi-ta-yo-hi-he-s-di go-la a-le u-na-do-da-qua-s-gv i-tsa-li-s-di-yi ni-ge-sv-na i-yu-li-s-do-di-yi.
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| For then shall be great tribulation, such as was not since the beginning of the world to this time, no, nor ever shall be.
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| ᎾᎯᏳᏰᏃ ᎤᏣᏖᏍᏗ ᎠᎩᎵᏯ, ᎾᏍᎩ ᎢᎦᎢ ᎥᏝ ᎢᎸᎯᏳ ᏱᏄᎵᏍᏔᏃ ᎡᎶᎯ ᏧᏙᏢᏅ ᏅᏓᎬᏩᏓᎴᏅᏛ ᎪᎯ ᎢᏯᏍᏘ, ᎥᏝ ᎠᎴ ᎢᎸᎯᏳ ᎾᏍᎩ ᎢᏳᎵᏍᏙᏗ ᏱᎨᏎᏍᏗ.
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Na-hi-yu-ye-no u-tsa-te-s-di a-gi-li-ya, na-s-gi i-ga-i v-tla i-lv-hi-yu yi-nu-li-s-ta-no e-lo-hi tsu-do-tlv-nv nv-da-gv-wa-da-le-nv-dv go-hi i-ya-s-ti, v-tla a-le i-lv-hi-yu na-s-gi i-yu-li-s-do-di yi-ge-se-s-di.
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| And except those days should be shortened, there should no flesh be saved: but for the elect's sake those days shall be shortened.
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| ᎠᎴ ᎾᎯᏳ ᎢᎦ ᏂᏓᏍᏆᎳᏅᎾ ᏱᎩ, ᎥᏝ ᎤᏇᏓᎵ ᎦᏰᏥᏍᏕᎸᏗ ᏱᎦᎩ; ᎠᏎᏃ ᎨᎦᏑᏰᏛ ᎨᏒ ᏅᏗᎦᎵᏍᏙᏗᏍᎨᏍᏗ ᎾᎯᏳ ᎢᎦ ᏗᏍᏆᎶᏗ ᎨᏎᏍᏗ
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A-le na-hi-yu i-ga ni-da-s-qua-la-nv-na yi-gi, v-tla u-que-da-li ga-ye-tsi-s-de-lv-di yi-ga-gi; a-se-no ge-ga-su-ye-dv ge-sv nv-di-ga-li-s-do-di-s-ge-s-di na-hi-yu i-ga di-s-qua-lo-di ge-se-s-di
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| Then if any man shall say unto you, Lo, here is Christ, or there; believe it not.
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| ᎾᎯᏳ ᎨᏒ ᎢᏳᏃ ᎩᎶ ᎯᎠ ᏂᏥᏪᏎᎮᏍᏗ, ᎬᏂᏳᏉ ᎠᏂ ᎦᎶᏁᏛ ᎡᏙᎭ; ᎠᎴ ᎠᏂ; ᏞᏍᏗ ᏥᏦᎯᏳᏂ
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Na-hi-yu ge-sv i-yu-no gi-lo hi-a ni-tsi-we-se-he-s-di, Gv-ni-yu-quo a-ni Ga-lo-ne-dv e-do-ha; a-le a-ni; tle-s-di tsi-tso-hi-yu-ni
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| For there shall arise false Christs, and false prophets, and shall shew great signs and wonders; insomuch that, if it were possible, they shall deceive the very elect.
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| ᏛᏂᎾᏄᎪᏥᏰᏃ ᎤᎾᏠᎾᏍᏗ ᎦᎶᏁᏛ ᎠᎴ ᎤᎾᏠᎾᏍᏗ ᎠᎾᏙᎴᎰᏍᎩ, ᎠᎴ ᎠᏂᎾᏄᎪᏫᏍᎨᏍᏗ ᎦᎸᏉᏗᏳ ᎤᏰᎸᏛ ᎠᎴ ᎤᏍᏆᏂᎪᏗ; ᎾᏍᎩ ᎢᏳᏍᏗ ᎢᏳᏃ ᏰᎵ ᎢᎬᏩᎵᏍᏙᏗ ᏱᎩ ᏱᏓᏂᎶᏄᎲᎵ ᎾᏍᏉ ᎨᎦᏑᏰᏛ.
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Dv-ni-na-nu-go-tsi-ye-no u-na-tlo-na-s-di Ga-lo-ne-dv a-le u-na-tlo-na-s-di a-na-do-le-ho-s-gi, a-le a-ni-na-nu-go-wi-s-ge-s-di ga-lv-quo-di-yu u-ye-lv-dv a-le u-s-qua-ni-go-di; na-s-gi i-yu-s-di i-yu-no ye-li i-gv-wa-li-s-do-di yi-gi yi-da-ni-lo-nu-hv-li na-s-quo ge-ga-su-ye-dv.
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| Behold, I have told you before.
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| ᎬᏂᏳᏉ ᏂᏨᏃᏁᎸ.
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Gv-ni-yu-quo ni-tsv-no-ne-lv.
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| Wherefore if they shall say unto you, Behold, he is in the desert; go not forth: behold, he is in the secret chambers; believe it not.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎢᏳᏃ ᎯᎠ ᏂᎨᏥᏪᏎᎸᎭ; ᎢᎾᎨ ᎡᏙᎭ; ᏞᏍᏗ ᎾᎿᎭᏫᏥᎶᏒᎩ; ᎬᏂᏳᏉ ᎤᏕᎵᏒ ᎧᏅᏑᎸ ᎠᏯᎠ; ᏞᏍᏗ ᏥᏦᎯᏳᏂ.
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Na-s-gi i-yu-s-di i-yu-no hi-a ni-ge-tsi-we-se-lv-ha; I-na-ge e-do-ha; tle-s-di na-hna wi-tsi-lo-sv-gi; gv-ni-yu-quo u-de-li-sv ka-nv-su-lv a-ya-a; tle-s-di tsi-tso-hi-yu-ni.
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| For as the lightning cometh out of the east, and shineth even unto the west; so shall also the coming of the Son of man be.
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| ᎠᎾᎦᎵᏍᎩᏰᏃ ᏗᎧᎸᎬ ᏨᏗᎦᎾᏄᎪᎪᎢ, ᏭᏕᎵᎬᏃ ᎢᏴᏛ ᏥᏫᏗᎦᎸᏌᏓᏗᏍᎪᎢ, ᎾᏍᎩᏯ ᎾᏍᏉ ᏄᏍᏕᏍᏗ ᏴᏫ ᎤᏪᏥ ᎦᎷᏥᎸᎭ.
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A-na-ga-li-s-gi-ye-no di-ka-lv-gv tsv-di-ga-na-nu-go-go-i, wu-de-li-gv-no i-yv-dv tsi-wi-di-ga-lv-sa-da-di-s-go-i, na-s-gi-ya na-s-quo nu-s-de-s-di yv-wi U-we-tsi ga-lu-tsi-lv-ha.
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| For wheresoever the carcase is, there will the eagles be gathered together.
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| ᎢᎸᎯᏢᏰᏃ ᎪᎱᏍᏗ ᎤᎵᏬᏨᎯ ᏥᎦᏃᎢ, ᎾᎿᎭᎠᏬᎭᎵ ᎠᎾᏓᏟᏏᏍᎪᎢ.
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I-lv-hi-tlv-ye-no go-hu-s-di u-li-wo-tsv-hi tsi-ga-no-i, na-hna a-wo-ha-li a-na-da-tli-si-s-go-i.
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| Immediately after the tribulation of those days shall the sun be darkened, and the moon shall not give her light, and the stars shall fall from heaven, and the powers of the heavens shall be shaken:
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| ᎢᎬᏪᏅᏓᏉ ᎣᏂ ᎾᏍᎩ ᎾᎯᏳ ᎠᎩᎵᏯ ᎦᎶᏐᏅᎭ, ᏅᏙ ᎢᎦ ᎡᎯ ᏛᎵᏏᎲᏏ, ᎠᎴ ᏅᏙ ᏒᏃᏱ ᎡᎯ ᎥᏝ ᎢᎦ ᏳᏘᏍᏕᏍᏗ, ᎠᎴ ᏃᏈᏏ ᏛᏂᏅᎪᎠᏏ, ᎠᎴ ᎤᏂᏣᏘ ᎦᎸᎶᎢ ᏣᏂᎧᎳ ᏛᎾᎵᏖᎸᏂ.
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I-gv-we-nv-da-quo o-ni na-s-gi na-hi-yu a-gi-li-ya ga-lo-so-nv-ha, nv-do i-ga e-hi dv-li-si-hv-si, a-le nv-do sv-no-yi e-hi v-tla i-ga yu-ti-s-de-s-di, a-le no-qui-si dv-ni-nv-go-a-si, a-le u-ni-tsa-ti ga-lv-lo-i tsa-ni-ka-la dv-na-li-te-lv-ni.
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| And then shall appear the sign of the Son of man in heaven: and then shall all the tribes of the earth mourn, and they shall see the Son of man coming in the clouds of heaven with power and great glory.
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| ᎿᎭᏉᏃ ᎦᎸᎶᎢ ᏓᎦᎾᏄᎪᏥ ᏴᏫ ᎤᏪᏥ ᎤᏤᎵ ᎤᏰᎸᏛᎢ, ᎠᎴ ᎿᎭᏉ ᏂᎦᏛ ᏓᏂᎳᏍᏓᎸ ᎡᎶᎯ ᏙᏛᏂᏴᎳᏏ, ᎠᎴ ᏛᏂᎪᎯ ᏴᏫ ᎤᏪᏥ ᏣᎢᏎᏍᏗ ᎤᎶᎩᎸ ᎦᎸᎶᎢ, ᎤᎵᏂᎩᏗᏳ ᎨᏒ ᎠᎴ ᎤᏣᏘ ᎦᎸᏉᏗᏳ ᎨᏒ ᎤᏄᏬᏍᏕᏍᏗ.
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Hna-quo-no ga-lv-lo-i da-ga-na-nu-go-tsi yv-wi u-we-tsi u-tse-li u-ye-lv-dv-i, a-le hna-quo ni-ga-dv da-ni-la-s-da-lv e-lo-hi do-dv-ni-yv-la-si, a-le dv-ni-go-hi yv-wi U-we-tsi tsa-i-se-s-di u-lo-gi-lv ga-lv-lo-i, u-li-ni-gi-di-yu ge-sv a-le u-tsa-ti ga-lv-quo-di-yu ge-sv u-nu-wo-s-de-s-di.
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| And he shall send his angels with a great sound of a trumpet, and they shall gather together his elect from the four winds, from one end of heaven to the other.
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| ᎿᎭᏉᏃ ᏙᏓᎦᏅᏏ ᏧᏅᏏᏓᏍᏗ, ᎠᎴ ᎠᏍᏓᏱᏳ ᏛᏂᏤᎷᎯᏏ, ᎠᎴ ᏙᏛᏂᏟᏌᏂ ᎨᎦᏑᏰᏛ ᏅᎩ ᏂᏙᏗᎦᎶᏍᎬ ᎤᏃᎴ, ᎦᎸᎶ ᎢᏴᏛ ᏫᏚᎵᏍᏘᏂᎸ.
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Hna-quo-no do-da-ga-nv-si tsu-nv-si-da-s-di, a-le a-s-da-yi-yu dv-ni-tse-lu-hi-si, a-le do-dv-ni-tli-sa-ni ge-ga-su-ye-dv nv-gi ni-do-di-ga-lo-s-gv u-no-le, ga-lv-lo i-yv-dv wi-du-li-s-ti-ni-lv.
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| Now learn a parable of the fig tree; When his branch is yet tender, and putteth forth leaves, ye know that summer is nigh:
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| Ꭷ, ᎢᏣᏕᎶᏆ ᏓᏟᎶᏍᏛ ᏒᎦᏔᎢᏳᏍᏗ ᏡᎬᎢ; ᎢᏳᏰᏃ ᏚᏩᏂᎦᎸ ᏗᏓᎨ ᏂᏕᎦᎵᏍᏓ, ᎠᎴ ᎩᎳᎢ ᏥᎦᎳᏍᏚᎲᏍᎪᎢ, ᎢᏥᎦᏔᎰ ᎪᎩ ᎾᎥᏂᏳ ᎨᏒᎢ.
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Ka, i-tsa-de-lo-qua da-tli-lo-s-dv sv-ga-ta-i-yu-s-di tlu-gv-i; I-yu-ye-no du-wa-ni-ga-lv di-da-ge ni-de-ga-li-s-da, a-le gi-la-i tsi-ga-la-s-du-hv-s-go-i, i-tsi-ga-ta-ho go-gi na-v-ni-yu ge-sv-i.
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| So likewise ye, when ye shall see all these things, know that it is near, even at the doors.
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| ᎾᏍᎩᏯᏍᎩᏂ ᎾᏍᏉ ᏂᎯ, ᎢᏳᏃ ᎿᎭᏉ ᎯᎠ ᎾᏍᎩ ᏧᏓᎴᏅᏛ ᎢᏥᎪᎲᎭ, ᎢᏥᎦᏔᎮᏍᏗ ᎡᏍᎦᏂᏳ ᎨᏒᎢ, ᎦᎶᎯᏍᏗᏱᏉ ᎨᏒᎢ.
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Na-s-gi-ya-s-gi-ni na-s-quo ni-hi, i-yu-no hna-quo hi-a na-s-gi tsu-da-le-nv-dv i-tsi-go-hv-ha, i-tsi-ga-ta-he-s-di e-s-ga-ni-yu ge-sv-i, ga-lo-hi-s-di-yi-quo ge-sv-i.
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| Verily I say unto you, This generation shall not pass, till all these things be fulfilled.
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| ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ; ᎯᎠ ᎪᎯ ᏣᏁᎭ ᎥᏝ ᏴᏛᏂᎶᏐᏂ, ᎬᏂ ᏂᎦᏛ ᎯᎠ ᏧᏓᎴᏅᏛ ᏂᎦᎵᏍᏔᏅᎭ.
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U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha; Hi-a go-hi tsa-ne-ha v-tla yv-dv-ni-lo-so-ni, gv-ni ni-ga-dv hi-a tsu-da-le-nv-dv ni-ga-li-s-ta-nv-ha.
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| Heaven and earth shall pass away, but my words shall not pass away.
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| ᎦᎸᎶ ᎠᎴ ᎡᎶᎯ ᏙᏓᎦᎶᏐᏂ, ᎠᏴᏍᎩᏂ ᎠᎩᏁᏨᎢ ᎥᏝ ᏴᏓᎦᎶᏐᏂ.
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Ga-lv-lo a-le e-lo-hi do-da-ga-lo-so-ni, a-yv-s-gi-ni a-gi-ne-tsv-i v-tla yv-da-ga-lo-so-ni.
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| But of that day and hour knoweth no man, no, not the angels of heaven, but my Father only.
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| ᎠᏎᏃ ᎾᎯᏳ ᎢᎦ ᎨᏒ ᎠᎴ ᎢᏳᏟᎶᏛ ᎧᎳᏩᏗᏒ ᎥᏝ ᎩᎶ ᏯᎦᏔᎭ, Ꮭ ᎾᏍᏉ ᏗᏂᎧᎿᎭᏩᏗᏙᎯ ᎦᎸᎳᏗ ᎠᏁᎯ, ᎡᏙᏓᏍᎩᏂ ᎤᏩᏒᎯᏳ.
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A-se-no na-hi-yu i-ga ge-sv a-le i-yu-tli-lo-dv ka-la-wa-di-sv v-tla gi-lo ya-ga-ta-ha, tla na-s-quo di-ni-ka-hna-wa-di-do-hi ga-lv-la-di a-ne-hi, E-do-da-s-gi-ni u-wa-sv-hi-yu.
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| But as the days of Noe were, so shall also the coming of the Son of man be.
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| ᎾᏍᎩᏰᏃ ᏥᏄᏍᏕ ᎾᎯᏳ ᏃᏯ ᏤᎮᎢ, ᎾᏍᎩᏯ ᏄᏍᏕᏍᏗ ᏴᏫ ᎤᏪᏥ ᎦᎷᏨᎭ.
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Na-s-gi-ye-no tsi-nu-s-de na-hi-yu No-ya tse-he-i, na-s-gi-ya nu-s-de-s-di yv-wi U-we-tsi ga-lu-tsv-ha.
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| For as in the days that were before the flood they were eating and drinking, marrying and giving in marriage, until the day that Noe entered into the ark,
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| ᎾᎯᏳᎡᏃ ᎠᏏ ᏂᎦᏃᎱᎩᏍᎬᎾ ᏥᎨᏎᎢ, ᏓᎾᎵᏍᏓᏴᎲᏍᎨᎢ, ᎠᎴ ᏓᎾᏗᏔᏍᎨᎢ, ᎠᎴ ᏓᎾᏕᏒᎲᏍᎨᎢ ᎠᎴ ᏕᎨᏥᏰᎨᎢ, ᎬᏂ ᎾᎯᏳ ᎢᎦ ᏃᏯ ᎤᏣᏅ ᏥᏳᎯ,
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Na-hi-yu-e-no a-si ni-ga-no-hu-gi-s-gv-na tsi-ge-se-i, da-na-li-s-da-yv-hv-s-ge-i, a-le da-na-di-ta-s-ge-i, a-le da-na-de-sv-hv-s-ge-i a-le de-ge-tsi-ye-ge-i, gv-ni na-hi-yu i-ga No-ya u-tsa-nv tsi-yu-hi,
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| And knew not until the flood came, and took them all away; so shall also the coming of the Son of man be.
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| ᎠᎴ ᎾᏁᎵᏍᎬᎾ ᏥᎨᏎᎢ, ᎬᏂ ᎤᏃᎱᎦᏂᎸ, ᎠᎴ ᏂᎦᏛ ᏚᏂᎬᏨ, ᎾᏍᎩᏯᏉᏍᎩᏂ ᎾᏍᏉ ᏄᏍᏕᏍᏗ ᏴᏫ ᎤᏪᏥ ᎦᎷᏨᎭ.
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A-le na-ne-li-s-gv-na tsi-ge-se-i, gv-ni u-no-hu-ga-ni-lv, a-le ni-ga-dv du-ni-gv-tsv, na-s-gi-ya-quo-s-gi-ni na-s-quo nu-s-de-s-di yv-wi U-we-tsi ga-lu-tsv-ha.
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| Then shall two be in the field; the one shall be taken, and the other left.
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| ᎿᎭᏉᏃ ᎠᏂᏔᎵ ᏠᎨᏏ ᎠᏁᏙᎮᏍᏗ, ᎠᏏᏴᏫ ᎠᏥᏯᏅᏗ ᎨᏎᏍᏗ ᏐᎢᏃ ᎠᏥᎧᎯᏯᏍᏗ ᎨᏎᏍᏗ;
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Hna-quo-no a-ni-ta-li tlo-ge-si a-ne-do-he-s-di, a-si-yv-wi a-tsi-ya-nv-di ge-se-s-di so-i-no a-tsi-ka-hi-ya-s-di ge-se-s-di;
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| Two women shall be grinding at the mill; the one shall be taken, and the other left.
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| ᎠᏂᏔᎵ ᎠᏂᎨᏴ ᎠᏂᏍᏙᏍᎨᏍᏗ ᎠᏍᏙᏍᎩᏱ, ᎠᏏᏴᏫ ᎠᏥᏯᏅᏗ ᎨᏎᏍᏗ ᏐᎢᏃ ᎠᏥᎧᎯᏯᏍᏗ ᎨᏎᏍᏗ.
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A-ni-ta-li a-ni-ge-yv a-ni-s-do-s-ge-s-di a-s-do-s-gi-yi, a-si-yv-wi a-tsi-ya-nv-di ge-se-s-di so-i-no a-tsi-ka-hi-ya-s-di ge-se-s-di.
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| Watch therefore: for ye know not what hour your Lord doth come.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎢᏥᏯᏫᏍᎨᏍᏗ, ᎥᏝᏰᏃ ᏱᏥᎦᏔᎭ ᎢᏳᏉ ᎤᎷᎯᏍᏗᏱ ᎢᏣᏤᎵ ᎤᎬᏫᏳᎯ.
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Na-s-gi i-yu-s-di i-tsi-ya-wi-s-ge-s-di, v-tla-ye-no yi-tsi-ga-ta-ha i-yu-quo u-lu-hi-s-di-yi i-tsa-tse-li U-gv-wi-yu-hi.
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| But know this, that if the goodman of the house had known in what watch the thief would come, he would have watched, and would not have suffered his house to be broken up.
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| ᎯᎠᏃ ᎢᏣᏅᏖᏍᏗ, ᎢᏳᏃ ᎠᏍᎦᏯ ᎦᏁᎳ ᏱᎠᎦᏔᎮ ᎢᏳᏉ ᎦᏃᏍᎩᏍᎩ ᎤᎷᎯᏍᏗᏱ, ᏳᏯᏫᏎᎢ, ᎠᎴ ᎥᏝ ᎤᏁᎳᎩ ᏩᎩᏴᏏ ᎦᎵᏦᏕ ᏱᎬᏪᎵᏎᎢ.
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Hi-a-no i-tsa-nv-te-s-di, i-yu-no a-s-ga-ya ga-ne-la yi-a-ga-ta-he i-yu-quo ga-no-s-gi-s-gi u-lu-hi-s-di-yi, yu-ya-wi-se-i, a-le v-tla u-ne-la-gi wa-gi-yv-si ga-li-tso-de yi-gv-we-li-se-i.
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| Therefore be ye also ready: for in such an hour as ye think not the Son of man cometh.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᏂᎯ ᎾᏍᏉ ᎢᏣᏛᏅᎢᏍᏕᏍᏗ, ᏂᏤᎵᏍᎬᎾᏉᏰᏃ ᎨᏒ ᎢᏳ ᏴᏫ ᎤᏪᏥ ᏓᎦᎷᏥ.
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Na-s-gi i-yu-s-di ni-hi na-s-quo i-tsa-dv-nv-i-s-de-s-di, ni-tse-li-s-gv-na-quo-ye-no ge-sv i-yu yv-wi u-we-tsi da-ga-lu-tsi.
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| Who then is a faithful and wise servant, whom his lord hath made ruler over his household, to give them meat in due season?
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| ᎦᎪᎨᏃ ᎠᎦᎵᏯ ᎠᎴ ᎠᏏᎾᏌᏂ ᎠᏥᏅᏏᏓᏍᏗ, ᎾᏍᎩ ᎤᏅᏏᏙᎯ ᏄᎬᏫᏳᏒ ᎢᏳᏩᏁᎸᎯ ᎦᏁᎸ ᏚᏓᏘᎿᎭᎥᎢ, ᎾᏍᎩ ᎤᎾᎵᏍᏓᏴᏗ ᏧᏁᏗᏱ ᎤᎾᎵᏍᏓᏴᏗᏱ ᏂᎦᎵᏍᏔᏂᏒᎢ?
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Ga-go-ge-no a-ga-li-ya a-le a-si-na-sa-ni a-tsi-nv-si-da-s-di, na-s-gi u-nv-si-do-hi nu-gv-wi-yu-sv i-yu-wa-ne-lv-hi ga-ne-lv du-da-ti-hna-v-i, na-s-gi u-na-li-s-da-yv-di tsu-ne-di-yi u-na-li-s-da-yv-di-yi ni-ga-li-s-ta-ni-sv-i?
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| Blessed is that servant, whom his lord when he cometh shall find so doing.
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| ᎣᏏᏳ ᎢᏳᎵᏍᏓᏁᏗ ᎾᏍᎩ Ꮎ ᎠᏥᏅᏏᏓᏍᏗ ᎤᏅᏏᏙᎯ ᎦᎷᏨᎭ ᎤᏩᏛᎲᎭ ᎾᏍᎩ ᎾᏛᏁᎲᎢ.
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O-si-yu i-yu-li-s-da-ne-di na-s-gi na a-tsi-nv-si-da-s-di u-nv-si-do-hi ga-lu-tsv-ha u-wa-dv-hv-ha na-s-gi na-dv-ne-hv-i.
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| Verily I say unto you, That he shall make him ruler over all his goods.
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| ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ; ᏂᎦᏛ ᎤᎿᎭᎥᎢ ᏛᎦᏘᏗᏍᏔᏂ.
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U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha; Ni-ga-dv u-hna-v-i dv-ga-ti-di-s-ta-ni.
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| But and if that evil servant shall say in his heart, My lord delayeth his coming;
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| ᎢᏳᏍᎩᏂᏃ ᎾᏍᎩ Ꮎ ᎤᏁᎫᏥᏛ ᎠᏥᏅᏏᏓᏍᏗ ᎯᎠ ᏂᎦᏪᏍᎨᏍᏗ ᏧᏓᏅᏛᎢ; ᎠᎩᏅᏏᏙᎯ ᎪᎯᏗᎭ ᎤᎷᎯᏍᏗᏱ;
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I-yu-s-gi-ni-no na-s-gi na u-ne-gu-tsi-dv a-tsi-nv-si-da-s-di hi-a ni-ga-we-s-ge-s-di tsu-da-nv-dv-i; A-gi-nv-si-do-hi go-hi-di-ha u-lu-hi-s-di-yi;
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| And shall begin to smite his fellowservants, and to eat and drink with the drunken;
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| ᎠᎴ ᎠᎴᏂᏍᎨᏍᏗ ᏙᎦᎸᏂᎮᏍᏗ ᎢᏧᎳᎭ ᎨᏥᏅᏏᏓᏍᏗ, ᎠᎴ ᎢᏧᎳᎭ ᎠᎾᎵᏍᏓᏴᎲᏍᎨᏍᏗ ᎠᎴ ᏓᎾᏗᏔᏍᎨᏍᏗ ᏧᏂᏴᏍᏕᏍᎩ,
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A-le a-le-ni-s-ge-s-di do-ga-lv-ni-he-s-di i-tsu-la-ha ge-tsi-nv-si-da-s-di, a-le i-tsu-la-ha a-na-li-s-da-yv-hv-s-ge-s-di a-le da-na-di-ta-s-ge-s-di tsu-ni-yv-s-de-s-gi,
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| The lord of that servant shall come in a day when he looketh not for him, and in an hour that he is not aware of,
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| ᎾᏍᎩ ᎠᏥᏅᏏᏓᏍᏗ ᎤᏅᏏᏙᎯ ᏓᎦᎷᏥ ᎾᎯᏳ ᎢᎦ ᎾᏓᎦᏖᏃᎲᎾ ᎨᏒᎢ, ᎠᎴ ᎢᏳ ᏁᎵᏍᎬᎾ ᎨᏒᎢ,
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Na-s-gi a-tsi-nv-si-da-s-di u-nv-si-do-hi da-ga-lu-tsi na-hi-yu i-ga na-da-ga-te-no-hv-na ge-sv-i, a-le i-yu ne-li-s-gv-na ge-sv-i,
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| And shall cut him asunder, and appoint him his portion with the hypocrites: there shall be weeping and gnashing of teeth.
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| ᎠᎴ ᏙᏓᏳᎦᎵᏏ, ᎠᎴ ᎤᎾᏠᎾᏍᏗ ᏩᏁᎲ ᏮᏓᏳᏎᎮᎵ; ᎾᎿᎭᏓᏂᏴᎨᏍᏗ ᎠᎴ ᏓᏂᎸᏓᎩᏍᎨᏍᏗ ᏓᏂᏄᏙᎬᎢ.
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A-le do-da-yu-ga-li-si, a-le u-na-tlo-na-s-di wa-ne-hv wv-da-yu-se-he-li; na-hna da-ni-yv-ge-s-di a-le da-ni-lv-da-gi-s-ge-s-di da-ni-nu-do-gv-i.
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A URL shrinker takes a url and matches it to a much shorter url, which redirects to the original one. This allows easy retyping of urls in Path of Exile chat.
Report any bugs to<EMAIL_ADDRESS>or message me on forum null03; Stay Safe :)
URL must start with http:// and any of the safe URLs.


AsyncQueue Class
A specialized queue class that supports scheduling callbacks to execute sequentially, iteratively, even asynchronously.
Callbacks can be function refs or objects with the following keys. Only
the fn
key is required.
fn
-- The callback functioncontext
-- The execution context for the callbackFn. Specify "callback" to use the callback's configuration object as it's execution context.args
-- Arguments to pass to callbackFn.timeout
-- Millisecond delay before executing callbackFn. (Applies to each iterative execution of callback)iterations
-- Number of times to repeat the callback.until
-- Repeat the callback until this function returns true. This setting trumps iterations. Note that the until function is tested before the timeout delay.autoContinue
-- Set to false to prevent the AsyncQueue from executing the next callback in the Queue after the callback completes.alwaysPause
-- "true" pauses the queue before every callback execution.id
-- Name that can be used to get, promote, get the indexOf, or delete this callback.
Constructor
AsyncQueue
-
callback
Parameters:
-
callback
Function | Object multiple0..n callbacks to seed the queue
Item Index
Methods
Events
Methods
_defAddFn
-
e
Default functionality for the "add" event. Adds the callbacks
in the event facade to the queue. Callbacks successfully added to the
queue are present in the event's added
property in the
after phase.
Parameters:
-
e
Eventthe event object
_defExecFn
-
e
Default functionality for the "execute" event. Executes the callback function
Parameters:
-
e
Eventthe event object
_defPromoteFn
-
e
Default functionality for the "promote" event. Promotes the named callback to the head of the queue.
The event object will contain a property "callback", which holds the id of a callback or the callback object itself.
Parameters:
-
e
Eventthe custom event
_defRemoveFn
-
e
Default functionality for the "remove" event. Removes the callback from the queue.
The event object will contain a property "callback", which holds the id of a callback or the callback object itself.
Parameters:
-
e
Eventthe custom event
_defResetFn
-
e
Default functionality for the "reset" event. Resets the queue to the state of it's first .run.
Parameters:
-
e
Eventthe event object
_defShiftFn
-
e
Default functionality for the "shift" event. Shifts the callback stored in the event object's callback property from the queue if it is the first item.
Parameters:
-
e
EventThe event object
_execute
-
callback
Handles the execution of callbacks.
Parameters:
-
callback
Objectthe callback object to execute
Returns:
_init
()
protected
Initializes the AsyncQueue instance properties and events.
_initEvents
()
protected
Initializes the instance events.
_prepare
-
callback
Creates a wrapper function to execute the callback using the aggregated configuration generated by combining the static AsyncQueue.defaults, the instance defaults, and the specified callback settings.
The wrapper function is decorated with the callback configuration as properties for runtime modification.
Parameters:
-
callback
Object | Functionthe raw callback
Returns:
_run
-
args
Internal representation of run.
Parameters:
-
args
Arrayarguments object passed from run.
Returns:
_schedule
-
callback
Schedules the execution of asynchronous callbacks.
Parameters:
-
callback
Objectthe callback object to execute
Returns:
add
-
callback
Add any number of callbacks to the end of the queue. Callbacks may be provided as functions or objects.
Parameters:
-
callback
Function | Object multiple0..n callbacks
Returns:
addFront
-
callback
Add any number of callbacks to the front of the queue. Callbacks may be provided as functions or objects. This is essentially a wrapper for .add followed by .promote for each callback.
Parameters:
-
callback
Function | Object multiple0..n callbacks
Returns:
callbackBreak
()
AsyncQueue
chainable
Breaks out of a queue callback's iteration loop.
Returns:
clearHandles
()
AsyncQueue
chainable
Runs either .cancel methods on the return values (or .detach methods for EventHandles.) of prior callback executions. This is called by .run to clean up event handlers or Y.later's from those callbacks.
Returns:
config
-
config
Modifies the queue.defaults configuration as a chainable method.
Parameters:
-
config
ObjectSee above for appropriate keys.
Returns:
getCallback
-
id
Retrieve a callback by its id. Useful to modify the configuration while the queue is running.
Parameters:
-
id
Stringthe id assigned to the callback
Returns:
indexOf
-
callback
Returns the current index of a callback. Pass in either the id or callback function from getCallback.
Parameters:
-
callback
String | Functionthe callback or its specified id
Returns:
isRunning
()
Boolean
Determines if the queue is waiting for a callback to complete execution.
Returns:
next
-
args
Returns the next callback needing execution. If a callback is configured to repeat via iterations or until, it will be returned until the completion criteria is met.
When the queue is empty, null is returned.
Parameters:
-
args
Array(optional) arguments to execute on callback. typically passed from from .run. Note that the arguments are bound when .next is called. So for example the arguments can't be changed from one callback iteration to the next.
Returns:
pause
()
AsyncQueue
chainable
Pause the execution of the queue after the execution of the current callback completes. If called from code outside of a queued callback, clears the timeout for the pending callback. Paused queue can be restarted with q.run()
Returns:
promote
-
callback
Promotes the named callback to the top of the queue. If a callback is currently executing or looping (via until or iterations), the promotion is scheduled to occur after the current callback has completed.
Parameters:
-
callback
String | Objectthe callback object or a callback's id
Returns:
remove
-
callback
Removes the callback from the queue. If the queue is active, the removal is scheduled to occur after the current callback has completed.
Parameters:
-
callback
String | Objectthe callback object or a callback's id
Returns:
reset
-
andRun
Stops the queue, and resets it to the state before the first .run().
Parameters:
-
andRun
Booleanif true the queue will be restarted after reset.
Returns:
run
-
args
Sets the queue in motion. All queued callbacks will be executed in order unless pause() or stop() is called or if one of the callbacks is configured with autoContinue: false.
Parameters:
-
args
Object multiplearbitrary arguments to pass to the next callback.
Returns:
size
()
Number
Returns the number of callbacks in the queue.
Returns:
stop
()
AsyncQueue
chainable
Stop and clear the queue after the current execution of the current callback completes.
Returns:
Properties
_running
Boolean | Object true for synchronous callback execution, the
return handle from Y.later for async callbacks.
Otherwise false.
protected
Used to indicate the queue is currently executing a callback.
defaults
Object
static
Static default values used to populate callback configuration properties. Preconfigured defaults include:
autoContinue
:true
iterations
: 1timeout
: 10 (10ms between callbacks)until
: (function to run until iterations <= 0)
defaults
Object
Callback defaults for this instance. Static defaults that are not overridden are also included.
Events
complete
Event fired after the last queued callback is executed.


I am a window with FlatScrollBar turned on. My settings are listed below:
<StandardWindow demo_with_flatscollbar> Left 1in Top 2in Width 4in Height 3in FlatScrollBar On </StandardWindow>


Instructions
To active a motion, "grab" with two hands above the Leap. Open your hands to stop a motion. This is detected programmatically by the number of visible pointables.
Frame Motion
Rotation Axis:
Rotation Angle:
Rotation Matrix:
Scale Factor:
Translation:
Current Frame
Hands:
Pointables:
Translation:
Scaling:
Rotation:


[gecode-users] Setting search stop option from minimize script
Guido Tack
tack at gecode.org
Tue Apr 20 20:08:46 CEST 2010
Hi David,
the stop object can only be registered through the search options, see section 9.4 in "Modeling and Programming with Gecode".
Cheers,
Guido
Zaremby, David wrote:
> Community,
>
> I am looking for a hook in the minimize script setup where I can set my custom stop function that triggers off of user input. Is there a way to set the search option for a custom stop function when using a minimize script? The only way I see to set search options is with the definition below but that seems to be the incorrect function because it assumes a string value. If there is no way to do it via a script I suppose I will need to replace my script with an engine that defines the compare function for the cost. If anyone has an example that might be useful.
>
>
> void
> search (int v, const char *o, const char *h=NULL)
>
> Add search option value for value v, string o, and help h.
>
> Thanks,
>
> David Zaremby
> Senior Software Engineer
> LSS / Strategic Products
>
> Lockheed Martin Simulation, Training & Support
> 12506 Lake Underhill Road, MP-823
> Orlando, FL 32825
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
--
Guido Tack, http://people.cs.kuleuven.be/~guido.tack/
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CVD risk is reversed after 5-10 years of no smoking
Enter present blood pressure regardless of treatment
120 mmHg is used for baseline risk
Click YES if taking blood pressure medication
Only applies if SBP is greater than 120 mmHg
Click YES if taking lipid-lowering medication
Click YES if taking antiplatelet/anticoagulant medication
Cholesterol should be prior to drug treatment
3 mmol/L is used for baseline risk.
Click to change to mg/dL.
116 mg/dL is used for baseline risk.
Click to change to mmol/L.
HDL should be prior to drug treatment
1.3 mmol/L is used for baseline risk.
50 mg/dL is used for baseline risk.
Angina or heart attack in a 1st degree relative < 60 yrs
CKD status is not part of the risk algorithm but is used for calculating the benefit of certain therapies
This socioeconomic deprivation index can be determined by answering eight questions. For detailed information, see page two of the NZDep2013 brief flyer or visit the website.
BMI of 25 kg/m2 for baseline risk
The amount of additional risk (relative increase in risk) conferred from a family member to a patient depends on: (1) how close a relative, (2) age of a relative, (3) number of affected family members.
If mother (< 65 yrs) increase risk 60%
If father (< 55 yrs) increase risk 75%
Benefit often has nothing to do with the effect on the surrogate marker. At present, you can only select one intervention at a time.
| No event | ||
| Total with an event | ||
| Number who benefit from treatment | ||
| NNT | Number needed to treat | |
| Baseline events using baseline factors alone | ||
| Additional events “caused” by risk factors |
As with all risk calculators, calculated risk numbers are +/- 5% at best. More information.
See the QRISK®2 disclaimer for more information.


Amman, Arabic ʿAmmān, biblical Hebrew Rabbath Ammon, ancient Greek....
The ancient city of Petra is one of Jordan’s national...
Jerash is an amazing blend of Greco-Roman and Oriental influences...
The Valley of the Moon”, depicted as Mars in several Hollywood...
Situated on the southern tip of Jordan, approximately 4 hours...
A spectacular natural wonder the Dead Sea is perfect for ...


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Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort mosque
Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort mosque
Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort mosque
Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort mosque
Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort, a symbol of India, and the sprawling Jama Masjid mosque, whose courtyard accommodates 25,000 people.
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Delhi, India’s capital territory, is a massive metropolitan area in the country’s north. In Old Delhi, a neighborhood dating to the 1600s, stands the imposing Mughal-era Red Fort, a symbol of India, and the sprawling Jama Masjid mosque, whose courtyard accommodates 25,000 people.
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Content
Accessible Tabs
The following is intended to be read alongside the GEL Tabs page. In fact, you should probably read that one first. Here, we'll just cover the technical requirements to make tab interfaces as accessible as possible.
The implementation to come is:
- Written with plain CSS and ES5 JavaScript (no build process assumed)
- Lacking any dependencies (for maximum portability and minimum payload)
- Based on progressive enhancement (the HTML is fine without the JavaScript or the CSS)
- Is editor friendly (can be easily dropped into HTML and/or markdown files)
Semantics
Initial HTML
The foundation of any performant and accessible component is semantic markup. This markup should make sense and be usable in the absence of JavaScript. Hence, we begin by using a simple list structure including same-page links. Note the wrapping

with class="tab"
. This simply groups the content together and can act as a hook for the JavaScript that will run to transform the content into a true tab interface (see the demonstration).

Section 1

Section 2

Section 3

Section 1

Section 2

Section 3

As you can see, each 'tab panel' starts out as a simple section. In the absence of JavaScript, the user can navigate to a section by pressing a corresponding link.
Sections are introduced by headings, and should be of the same level (whichever is appropriate to the tab interface's position in the document structure). You would, of course, be providing some content under each section's heading!
Since tabs are laid out side-by-side, there's little room for them in narrow viewports. That's why we'll only be enhancing to a tab interface at a given breakpoint. This actually has two advantages:
- The interface remains a 'one column' structure which fits better into a portrait orientation
- Reduced JavaScript (including DOM manipulation) is run on smaller, typically lower-powered devices
In the demonstration at the end of this document, you'll find matchMedia
is used for this logic.
if (window.matchMedia('(min-width: '+breakpoint+')').matches) {
// Enhance to a tab interface here
}
Enhanced HTML
Where a tab interface pattern is adopted, certain semantics and behaviors should accompany the change in visual design. Otherwise, assistive technology and keyboard users will have trouble interacting with it. The semantics tell the user what kind of interface they are encountering, and how it should be used (see Interaction).
First let's deal with the change of semantics.

Section 1

Section 2

Section 3

Section 1

Section 2

Section 3

There's a lot to unpack here, so lets look at each addition in turn.
role="tablist" |
The tablist role tells assistive software that the list is, in fact, a set of tabs. |
|---|---|
role="tab" |
Each link in the tablist must take an explicit tab role, otherwise assistive software has trouble enumerating the tabs. |
role="presentation" |
Now that our links are enumerable tabs, there's no need for the list semantics. The presentation role effectively hides list information form assistive software. |
role="presentation" |
Now that our links are enumerable tabs, there's no need for the list semantics. The presentation role effectively hides list information from assistive software. |
aria-selected="true|false" |
This state attribute tells assistive software which tab is the selected (or 'current') tab. |
role="tabpanel" |
Each section is defined as a tab panel within the tab interface. |
aria-labelledby="[tab ID]" |
The aria-labelledby attribute labels the tab panel by its corresponding tab. In practice, this means a screen reader user will be told they are entering "tab panel [label]" as they move their focus or virtual cursor into it. This is good for context. |
A note on unique IDs
You may have noticed that tab id
attributes have magically appeared to support the aria-labelledby
relationships. It is important that each id
is unique, otherwise such relationships break down. In case there are two tab interfaces on the page, the demonstration script generates unique id
strings.
The code looks like this:
// Set random id string
var ident = Math.random().toString(36).replace(/[^a-z]+/g, '').substr(0, 5);
// Set a tab's id (where `i` is the index of the tab)
tab.setAttribute('id', 'tab-' + ident + '-' + (i + 1));
Use of duplicate id
values is one of the most common failings under WCAG's 4.1.1 Parsing criterion.
Interaction
General behavior
For mouse and touch users the interface is intuitive: As you press a tab, the previously selected tab panel is hidden and the newly selected tab panel appears.
It is important that, although our tabs will adopt certain behaviors peculiar to tab interfaces, we do not remove desirable browser behaviors afforded by the initial structure (outlined in the Semantics section).
Therefore, as each new tab is chosen, the script updates the document hash
(window.location.hash
) using the history API.
history.pushState(null, null, '#' + panels[index].id);
This means we can use tab panels like standard document fragments, as before, with some additional logic to run on page load:
-
When the page loads, does the URL's
hash
correspond to a tab panel'sid
?- Yes: Select that tab and reveal its corresponding panel
- No: Reveal the first of the tab interface's tab panels, and do not update the
hash
. Document fragments not corresponding to tabs should still function as expected.
Note that, because the newly revealed panel has tabindex="-1"
, we have ensured its contents are placed next in focus order. That is, if the panel contains a link, pressing Tab once the panel has been revealed will focus that link.
To support links pointing to panels, as well as use of the back and forward browser buttons, we also listen to the hashchange
event:
window.addEventListener('hashchange', function (e) {
var index = panelWithHash(window.location.hash);
if (index > -1) {
switchTab(index, false);
}
});
Note the panelWithHash
function that determines if there is either
- A panel
id
that corresponds directly to the hash; - A panel that contains an element that corresponds directly to the hash
This way, we can reveal the panel for document fragments linked within it. It uses the contains
method, which returns true
for either of the above conditions (it considers elements to 'contain' themselves).
function panelWithHash (hash) {
var target = document.querySelector(hash);
var index = -1;
if (hash) {
panels.forEach(function (panel) {
if (panel && panel.contains(target)) {
index = Array.prototype.indexOf.call(panels, panel);
}
});
}
return index;
}
Keyboard behavior
In keeping with conventions set in longstanding native application design, tab interfaces have a prescribed set of behaviors for keyboard interaction. These are outlined in the WAI ARIA practices guide for tabs.
The full set of expected behaviors are detailed here:
| Entering the tablist by Tab | Focus the selected tab (the one with aria-selected ) |
|---|---|
| Focused tab: Tab | Focus the first interactive element inside the open tab panel or, if one does not exist, the next interactive element past the tab interface. |
| Focused tab: Shift + Tab | Focus the closest interactive element outside (above) the tab interface. |
| Focused tab: → (right arrow key) | Select and focus the adjacent tab to the right or, if none exists, the first tab in the tablist. |
| Focused tab: ← (left arrow key) | Select and focus the adjacent tab to the left or, if none exists, the last tab in the tablist. |
These are the standard behaviors, but there is some dispute over whether keyboard users are generally aware or expect arrow keys to be their sole means of selecting and activating tabs. The demonstration script therefore supports the option of placing the tabs into focus order. With the tabsFocusable
option set to true
users can
- Simultaneously select and activate tabs using the left and right arrow keys
- Focus tabs using the Tab key, then activate them with the Enter key
Focus management
In order to support arrow navigation for unselected tabs, we need to programmatically manage focus.
- Each unselected tab must take
tabindex="-1"
, removing it from user focus by Tab (unlesstabsFocusable
is set totrue
in the options object) -
On pressing a left or right arrow key:
- The standard key behavior must be suppressed (
e.preventDefault()
) - The corresponding (left or right) tab must be focused and selected
- The newly selected tab must have
tabindex="-1"
removed, making it focusable by Tab again
- The standard key behavior must be suppressed (
With the tabindex
attribution included, the tablist should look something like this (assuming the second tab is currently selected, and tabsFocusable
is set to false
— the default value):

Section 1

Section 2

Section 3

Visual design requirements
Initial design
It should be clear the list acts as a 'table of contents' for the upcoming sections. User agent styles take care of most of this for us, by providing bullets for the list items, and underlines for the links. If you override these styles, be sure to make it clear — by other means — that the interface given is a list of links.
Enhanced design
As described in the GEL Tabs page, the relationship of the tabs to the panels should be clear — as well as which tab is the selected one.
In addition, be sure to include strong focus styles for keyboard users in accordance with WCAG 2.4.7 Focus Visible. It is recommended the faint, dotted outline afforded by some user agents is replaced with an inset box-shadow.
.tab-interface [role="tab"]:focus {
outline: none;
box-shadow: inset 0 0 0 0.25rem #666;
}
Note: The script used in the demonstration applies the class tab-interface
to the container element as a styling context.
A focus style for the tab panel that is focused on page load is optional since standard document fragments do not receive focus styles as part of sequential navigation. The outline
is suppressed in the demonstration.
Demonstration
A working demonstration of the discussed implementation is available for you to explore.
Note the initialization which accepts two arguments:
- The node you wish to transform into a tab interface (DOM node)
-
An options object:
breakPoint
: the viewport width at which the script runs to enhance the content into tabs (string; default is400px
)trackHash
: whether or not to treat tab panels as page fragments and support the back button (Boolean; default istrue
)tabsFocusable
: whether the tabs should be in focus order. Placing them in focus order in nonstandard but may aid usability for some audiences (Boolean; default isfalse
)
var tabsElem = document.querySelector('.tabs');
var tabInterface = new Tabbed(tabsElem, {
breakPoint: '600px';
});
To initialize multiple tab interfaces you can do something like this:
var tabsElems = document.querySelectorAll('.tabs');
Array.prototype.forEach.call(tabsElems, function(tabsElem) {
var tabInterface = new Tabbed(tabsElem);
});
Variants and caveats
- Inside a form interface, a set of radio buttons would be more appropriate than a tablist for choosing between panels of input options. Generally, only form elements are expected by users inside forms.
- Where there are only two tabs to choose from, allowing both tabs to be focusable by the user may be preferable since it is a more common interaction behavior and there is less need to give a 'bypass' ability to reduce tab stops.
- Do not use tab interfaces for your site's page navigation and, accordingly, do not make your site's page navigation look like a set of tabs. ARIA tab interfaces are for choosing content within a page. The focus behavior is — for one thing — quite different for loading whole pages.
- Testing may reveal that the arrow navigation paradigm is not obvious to some users. It may be beneficial to provide a hint in the form of a description, or to make the tabs focusable. This is possible by setting
tabsFocusable
totrue
in the demonstration's options object argument.


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