public static ParsecLibrary.ParsecGamepadState
enum values
static int GAMEPAD_STATE_DPAD_UP
Analog DPAD up.
native declaration : line 451
static int GAMEPAD_STATE_DPAD_DOWN
Analog DPAD down.
native declaration : line 452
static int GAMEPAD_STATE_DPAD_LEFT
Analog DPAD left.
native declaration : line 453
static int GAMEPAD_STATE_DPAD_RIGHT
Analog DPAD right.
native declaration : line 454
static int GAMEPAD_STATE_START
Start button.
native declaration : line 455
static int GAMEPAD_STATE_BACK
Back button.
native declaration : line 456
static int GAMEPAD_STATE_LEFT_THUMB
Left thumbstick button.
native declaration : line 457
static int GAMEPAD_STATE_RIGHT_THUMB
Right thumbstick button.
native declaration : line 458
static int GAMEPAD_STATE_LEFT_SHOULDER
Left shoulder (bumper) button.
native declaration : line 459
static int GAMEPAD_STATE_RIGHT_SHOULDER
Right shoulder (bumper) button.
native declaration : line 460
static int GAMEPAD_STATE_A
A button.
native declaration : line 461
static int GAMEPAD_STATE_B
B button.
native declaration : line 462
static int GAMEPAD_STATE_X
X button.
native declaration : line 463
static int GAMEPAD_STATE_Y
Y button.
native declaration : line 464
static int __GAMEPAD_STATE_MAKE_32
native declaration : line 465


Awards
The Harry Potter series has been recognised by a host of awards since the initial publication of Philosopher's Stone including four Whitaker Platinum Book Awards (all of which were awarded in 2001), three Nestlé Smarties Book Prizes (1997–1999), two Scottish Arts Council Book Awards (1999 and 2001), the inaugural Whitbread children's book of the year award (1999), the WHSmith book of the year (2006), among others. In 2000, Harry Potter and the Prisoner of Azkaban was nominated for a Hugo Award for Best Novel, and in 2001, Harry Potter and the Goblet of Fire won said award. Honours include a commendation for the Carnegie Medal (1997),a short listing for the Guardian Children's Award (1998), and numerous listings on the notable books, editors' Choices, and best books lists of the American Library Association, The New York Times, Chicago Public Library, and Publishers Weekly.
In 2002, British sociologist Andrew Blake named Harry Potter among the icons of British popular culture along with the likes of James Bond and Sherlock Holmes. In 2003, four of the books were named in the top 24 of the BBC's The Big Read survey of the best loved novels in the UK. A 2004 study found that books in the series were commonly read aloud in elementary schools in San Diego County, California. Based on a 2007 online poll, the U.S. National Education Association listed the series in its "Teachers' Top 100 Books for Children". Three of the books placed among the "Top 100 Chapter Books" of all time, or children's novels, in a 2012 survey published by School Library Journal: Sorcerer's Stone ranked number three, Prisoner of Azkaban 12th, and Goblet of Fire 98th.


The Wizard will see you now
Zoom
Scan
Colorize
Effect
Exposure
AWB Mode
Flip Horizontal
Flip Vertical
vlc tcp/h264://my_pi_address:8000/
Start Stream
Stop Stream
Image 1
Image 2
Image 3


The CSlib can be built with MPI support (for parallel use by parallel apps), or without MPI support (for serial use by serial apps). It can be built as a shared or static library. It can be built with or without socket support via the ZeroMQ (ZMQ) library.
All of this is done from the src dir. There is a single Makefile with various targets and options. Type "make help" to see this list:
make default = shlib make shlib build 2 shared CSlibs: parallel & serial make lib build 2 static CSlibs: parallel & serial make all build 4 CSlibs: shlib and lib make shlib_parallel build shared parallel CSlib make shlib_serial build shared serial CSlib make lib_parallel build static parallel CSlib make lib_serial build static serial CSlib make ... zmq=no build w/out ZMQ support
Try the default shared library build first, by just typing "make". Shared libraries are preferred since you will not need to include additional libraries like ZMQ when you link the CSlib with an app. You can build static libraries if they are required on a large parallel machine. Note that a shared library is required to use the CSlib from a Python app. It's useful to have both a parallel and serial version of the CSlib so that either parallel and serial apps can be run.
If you only need a parallel shared library, type "make shlib_parallel". If you do not have MPI on your system, type "make shlib_serial".
If you don't have the ZMQ library on your system, you can append "zmq=no" to any of the listed make commands. The resulting library will not allow use of mode zmq for messaging via sockets.
Note that you may wish to build the CSlib multiple times. For example, if the client app is a serial program that does not use MPI, it will link to the CSlib with no MPI support, while if the server app runs in parallel, it will link to the CSlib with MPI support.
If the build is successful, one or more of these library files are created:
libcsmpi.so # shared lib with MPI suppport libcsnompi.so # shared lib with no MPI support libcsmpi.a # static lib with MPI support libcsnompi.a # static lib with no MPI support
The provided Makefile assumes the MPI and ZMQ header files, compilers, libraries, etc are in your path. If that is not the case or you wish to use different compilers or flags, you can create/edit a new Makefile, e.g. Makefile.mine, and invoke it as follows:
make -f Makefile.mine shlib ...
IMPORTANT NOTE: When building a client or serial app that uses the CSlib library in parallel, the app will also be built with MPI, since it passes an MPI communicator to the CSlib. You MUST insure the same MPI library is used for building both the CSlib and client/server apps. Otherwise you wlll get errors, either at build time (when the app is built) or at run time (because the MPI used by the CSlib will not be properly initialized by the app). Insuring use of the same MPI library can be non-trivial when a system has multiple versions of MPI, or the CSlib and apps are built at different times or by different people.


Power outage leaves Kwekwe without water
A major electrical fault at Kwekwe Waterworks has resulted in the city going for two days without water, but Zesa Holdings hoped to have the fault fixed by yesterday to allowing pumping to resume.
by yesterday to allowing pumping to resume.Mayor Angeline Kasipo said the city had not been pumping water for two days due to the electricity fault.
Zimbabwe Electricity Transmission and Distribution Company (ZETDC) southern region manager Engineer King Dube, who confirmed the electrical fault, said engineers were working on the fault and that supplies were likely to be restored yesterday.
“There is an electricity fault in Kwekwe and it is being attended to. We have not disconnected power to the plant as some people have been suggesting. I think we will have rectified the fault by close of business today,” he said.
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Eng Dube said although Kwekwe City Council owed Zesa millions they preferred to explore other options to recover the money instead of cutting off power.
“We cannot switch off power at the water works, we have to find other alternatives,” he said.
Meanwhile, residents were worried.
“In Kwekwe we normally don’t have problems so we do not have a lot boreholes or those protected wells we see in other cities.
“We are now relying on rain water that we collected from our roofs but it is not safe.
“We if the problem is not resolved soon there will be a diseases outbreak,” said Mrs Miliscent Moyo of Mbizo Section 11.
Another resident Mr Amon Ndlovu said the local authority should consider using water bowsers to supply residents with water. The Herald


12/11/2017 - 1 YEAR OF ℄ Legend clan
Legend clan celebrates 1 year of birth ℄ is the support friends, over the enemy on an organised way ℄ existance is due to our heroes
For more info: Our Roots & Our Goals
And here we are!
www.legendclan.ml


{Many|All|Several} of person(1)'s friends wanted to try the candy bars
he(1) brought back from his(1) trip, but there were only PIECES candy bars.
person(1) decided to cut the candy bars into pieces so that each person could have
\frac{N}{D}
of a candy bar.
After cutting up the candy bars, how many friends could person(1) share his(1) candy with?
We can divide the number of candy bars (PIECES
) by the amount person(1) gave to each person
(\frac{N}{D}
of a bar) to find out how many people he(1) could share with.
\dfrac{\color{ORANGE}{PIECES \text{ candy bars}}}
{\color{BLUE}{\dfrac{N}{D} \text{ bar per person}}} = \color{PINK}{\text{ total people}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ bar per person}
is \dfrac{D}{N} \text{ people per bar}
.
\color{ORANGE}{PIECES\text{ candy bars}} \times
\color{GREEN}{\dfrac{D}{N} \text{ people per bar}}
= \color{PINK}{\text{total people}}
\color{PINK}{\dfrac{D * PIECES}{N}\text{ people}} = SOLUTION\text{ people}
person(1) just found beautiful yarn {for randFromArray([5,20]) percent off }at
his(1) favorite yarn store.
He(1) can make 1 scarf from \frac{N}{D}
of a ball of yarn.
If person(1) buys YARN balls of yarn, how many scarves can he(1) make?
We can divide the balls of yarn (YARN) by the yarn needed per scarf (\frac{N}{D}
of
a ball) to find out how many scarves person(1) can make.
\dfrac{\color{ORANGE}{YARN \text{ balls of yarn}}}
{\color{BLUE}{\dfrac{N}{D} \text{ ball per scarf}}} = \color{PINK}{\text{ number of scarves}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ ball per scarf}
is \dfrac{D}{N} \text{ scarves per ball}
.
\color{ORANGE}{YARN\text{ balls of yarn}} \times
\color{GREEN}{\dfrac{D}{N} \text{ scarves per ball}}
= \color{PINK}{\text{ number of scarves}}
\color{PINK}{\dfrac{D * YARN}{N}\text{ scarves}} = SOLUTION\text{ scarves}
person(1) can make SOLUTION scarves.
person(1) decided to paint some of the rooms at his(1) ROOM-room inn,
person(1)'s Place. He(1) discovered he(1) needed \frac{N}{D}
of a can of paint per room.
If person(1) had PAINT cans of paint, how many rooms could he(1) paint?
We can divide the cans of paint (PAINT) by the paint needed per room (\frac{N}{D}
of
a can) to find out how many rooms person(1) could paint.
\dfrac{\color{ORANGE}{PAINT \text{ cans of paint}}}
{\color{BLUE}{\dfrac{N}{D} \text{ can per room}}} = \color{PINK}{\text{ rooms}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ can per room}
is \dfrac{D}{N} \text{ rooms per can}
.
\color{ORANGE}{PAINT\text{ cans of paint}} \times
\color{GREEN}{\dfrac{D}{N} \text{ rooms per can}}
= \color{PINK}{\text{ rooms}}
\color{PINK}{\dfrac{D * PAINT}{N}\text{ rooms}} = SOLUTION\text{ rooms}
person(1) could paint SOLUTION rooms.
As the swim coach at school(1), person(1) selects which athletes will participate in the state-wide swim relay.
The relay team swims \frac{A}{B}
of a mile all together, with each team
member responsible for swimming \frac{N}{D}
of a mile.
The team must complete the swim in \frac{3}{randRange(4,5)}
of an hour.
How many swimmers does person(1) need on the relay team?
To find out how many swimmers person(1) needs on the team, divide the total distance
(\frac{A}{B}
of a mile) by the distance each team member will swim
(\frac{N}{D}
of a mile).
\dfrac{\color{ORANGE}{\dfrac{A}{B} \text{ mile}}}
{\color{BLUE}{\dfrac{N}{D} \text{ mile per swimmer}}} = \color{PINK}{\text{ number of swimmers}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ mile per swimmer}
is \dfrac{D}{N} \text{ swimmers per mile}
.
\color{ORANGE}{\dfrac{A}{B}\text{ mile}} \times
\color{GREEN}{\dfrac{D}{N} \text{ swimmers per mile}}
= \color{PINK}{\text{ number of swimmers}}
\dfrac{\color{ORANGE}{A} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{N}}
= \color{PINK}{\text{ number of swimmers}}
Reduce terms with common factors by dividing the A
in the numerator
and the N
in the denominator by GCD1
:
\dfrac{\color{ORANGE}{\cancel{A}^{SIMP_A}} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{\cancel{N}^{SIMP_N}}}
= \color{PINK}{\text{ number of swimmers}}
Reduce terms with common factors by dividing the D
in the numerator
and the B
in the denominator by GCD2
:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{\cancel{D}^{SIMP_D}}}
{\color{ORANGE}{\cancel{B}^{SIMP_B}} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{\text{ number of swimmers}}
Simplify:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{SIMP_D}}
{\color{ORANGE}{SIMP_B} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{SOLUTION}
person(1) needs SOLUTION swimmers on his(1) team.
person(1) thought it would be nice to include \frac{N}{D}
of a pound of chocolate in each
of the holiday gift bags he(1) made for his(1) friends and family.
How many holiday gift bags could person(1) make with \frac{A}{B}
of a pound of chocolate?
To find out how many gift bags person(1) could create, divide the total chocolate
(\frac{A}{B}
of a pound) by the amount he(1) wanted to include in each gift bag
(\frac{N}{D}
of a pound).
\dfrac{\color{ORANGE}{\dfrac{A}{B} \text{ pound of chocolate}}}
{\color{BLUE}{\dfrac{N}{D} \text{ pound per bag}}} = \color{PINK}{\text{ number of bags}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ pound per bag}
is \dfrac{D}{N} \text{ bags per pound}
.
\color{ORANGE}{\dfrac{A}{B}\text{ pound}} \times
\color{GREEN}{\dfrac{D}{N} \text{ bags per pound}}
= \color{PINK}{\text{ number of bags}}
\dfrac{\color{ORANGE}{A} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{N}}
= \color{PINK}{\text{ number of bags}}
Reduce terms with common factors by dividing the A
in the numerator
and the N
in the denominator by GCD1
:
\dfrac{\color{ORANGE}{\cancel{A}^{SIMP_A}} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{\cancel{N}^{SIMP_N}}}
= \color{PINK}{\text{ number of bags}}
Reduce terms with common factors by dividing the D
in the numerator
and the B
in the denominator by GCD2
:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{\cancel{D}^{SIMP_D}}}
{\color{ORANGE}{\cancel{B}^{SIMP_B}} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{\text{ number of bags}}
Simplify:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{SIMP_D}}
{\color{ORANGE}{SIMP_B} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{SOLUTION}
person(1) could create SOLUTION gift bags.
person(1) works out for \frac{A}{B}
of an hour every day. To keep his(1)
exercise routines interesting, he(1) includes different types of exercises, such as
plural(exercise(1)) and plural(exercise(2)), in each workout.
If each type of exercise takes \frac{N}{D}
of an hour, how many different types of
exercise can person(1) do in each workout?
To find out how many types of exercise person(1) could do in each workout, divide
the total amount of exercise time (\frac{A}{B}
of an hour) by the amount of
time each exercise type takes (\frac{N}{D}
of an hour).
\dfrac{\color{ORANGE}{\dfrac{A}{B} \text{ hour}}}
{\color{BLUE}{\dfrac{N}{D} \text{ hour per exercise}}} = \color{PINK}{\text{ number of exercises}}
Dividing by a fraction is the same as multiplying by the reciprocal.
The reciprocal of \dfrac{N}{D} \text{ hour per exercise}
is \dfrac{D}{N} \text{ exercises per hour}
.
\color{ORANGE}{\dfrac{A}{B}\text{ hour}} \times
\color{GREEN}{\dfrac{D}{N} \text{ exercises per hour}}
= \color{PINK}{\text{ number of exercises}}
\dfrac{\color{ORANGE}{A} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{N}}
= \color{PINK}{\text{ number of exercises}}
Reduce terms with common factors by dividing the A
in the numerator
and the N
in the denominator by GCD1
:
\dfrac{\color{ORANGE}{\cancel{A}^{SIMP_A}} \cdot \color{GREEN}{D}}
{\color{ORANGE}{B} \cdot \color{GREEN}{\cancel{N}^{SIMP_N}}}
= \color{PINK}{\text{ number of exercises}}
Reduce terms with common factors by dividing the D
in the numerator
and the B
in the denominator by GCD2
:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{\cancel{D}^{SIMP_D}}}
{\color{ORANGE}{\cancel{B}^{SIMP_B}} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{\text{ number of exercises}}
Simplify:
\dfrac{\color{ORANGE}{SIMP_A} \cdot \color{GREEN}{SIMP_D}}
{\color{ORANGE}{SIMP_B} \cdot \color{GREEN}{SIMP_N}}
= \color{PINK}{SOLUTION}
person(1) can do SOLUTION different types of exercise per workout.


* Designer Mimi Lee from Brook & Lyn
today’s Very Short List:
style 13 Sep 2013
Lindsey Ibarra is the Editor and Social Media Manager for Kollabora
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* Showcasing its dedication to the tradition, detail and technique that go into the making of its products, Hermes launched Hearts and Crafts
* Iris Van Herpen is considered the leading fashion designer using 3D printing. The flexible dresses she created for her Voltage haute couture show
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Specifying the Interface
Within your package you can specify the following optional interface resources, each of which can be localized:
| Name: | Title |
| What it is: | The title of the install displayed in Installer.app. |
| Defined in PackageMaker: | Installer Interface tab |
| Location in .pkg: | Contents/Resources/*.lproj/Description.plist |
| Name: | Description |
| What it is: | If the package is bundled in a metapackage, the description is displayed as the package description in Installer.app. |
| Defined in PackageMaker: | Installer Interface tab |
| Location in .pkg: | Contents/Resources/*.lproj/Description.plist |
| Name: | Background Picture |
| What it is: |
An image file to display in the background on the Installer.app window. Must be one of the following formats: .jpg, .tif, .tiff, .gif, .pict, .eps, or .pdf. You can specify the scaling and position of the image within the window. This can be done in the PackageMaker user interface or by specifying the The legal values for The legal values for |
| Defined in PackageMaker: | Window > Show Interface Editor menu item |
| Location in .pkg: | Contents/Resources/*.lproj/background.[jpg|tif|tiff|gif|pict|eps|pdf] |
| Name: | Welcome |
| What it is: | The content initially shown to the user by Installer.app. Can be .rtf, .rtfd, .html, or .txt. This content should be short, as it will not be scrollable. |
| Defined in PackageMaker: | Window > Show Interface Editor menu item |
| Location in .pkg: | Contents/Resources/*.lproj/Welcome.[rtf|rtfd|html|txt] |
| Name: | Read Me |
| What it is: | Read me content is shown to the user after the welcome content. Can also be .rtf, .rtfd, .html, or .txt. The readme will be made scrollable if necessary, so it can be as long as required. |
| Defined in PackageMaker: | Window > Show Interface Editor menu item |
| Location in .pkg: | Contents/Resources/*.lproj/ReadMe.[rtf|rtfd|html|txt] |
| Name: | License Agreement |
| What it is: | The License agreement is shown after the read me. Can also be .rtf, .rtfd, .html, or .txt. Installer.app will require the user to agree to the agreement before proceeding. |
| Defined in PackageMaker: | Window > Show Interface Editor menu item |
| Location in .pkg: | Contents/Resources/*.lproj/License.[rtf|rtfd|html|txt] |
Resources not specified within PackageMaker should be placed in an “Install_Resources” directory within the root when building the package, as seen below:
- Install_Resources - English.lproj License.rtf ReadMe.rtfd - French.lproj License.rtf ReadMe.rtfd


--- title: Publications author: Vincent Lemaire date: '2018-11-03' slug: publications categories: [] tags: [] ---
Here you can find a list of my publications.


Evidence to Hypothesis
This scheme asserts that an unsupported CLAIM in an argument map is in fact a hypothesis supported by evidence. The QUALIFIER is presumably. The DATA for the scheme is one or more pieces of evidence that imply that the CLAIM is supported by evidence. The WARRANT is scientific evaluation of empirical evidence.
The inference is an example of the Argument from Evidence To Hypothesis scheme for presumptive reasoning.
Notes
Supporting evidence should be provided as one or more arguments (such as references to published scientific papers) that support DATA.
There are some things to think about here. For example, is drawing a conclusion from an academic paper an inference (RA-node) or a rephrase (MA-node)? Is drawing such a conclusion a locution? Should the paper itself be considered a locution (or perhaps a locution event)? The details can be hidden under the covers of this template, so can make some assumptions for now, and firm up detail later in the light of experience.
Tentatively, we model support for DATA as an MA-node. The URI for a referenced academic paper should ideally be a DOI or something like it. A DOI can represent an I-node or an L-node (which is a sub-class of I-node). It can also be resolved to get any content, authors and dates that would be needed to construct a locution event. The scheme template just needs references as DOI's. Expansion into AIF could be part of some process that operates on the template (and might do different things in different circumstances).
It'll often be the case that drawing a particular conclusion from an academic paper is itself a presumptive inference (expert opinion say) that should be open to challenge. This gets into dialogue and dispute, and we need to think about how we can fit the dialogical modelling of AIF into scheme templates in general. For this specific scheme, we might have (or ask for) the speaker, and model that speaker as asserting the claim using a YA-node. This provides an anchor point for further dialogue.


Easy to use conversion tables when you just can't remember your Pints and Quarts!
To Ounces
To Milliliters
Tablespoons
To Celsius
To Grams
To Liters


fun onCreate(): Unit
This runs on the app start. It checks if every delete request has been sent, updates executions and pipelines and registers the notification channel.
It also calls init function.
See Also
init


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While developing a mobile app, chances are you will eventually hit a point where you need to test things out on an actual device. Here’s a quick primer on how to get your Ionic app up and running on an android smartphone.
Continue reading
Introduction
I’ve put together this list in an effort to organize my self-guided study of specific CS topics. It is not meant to be comprehensive in any way, but rather focuses on a select few topics that happen to have caught my interest. I’ve read just a few of the texts listed, but have plans to work through most of them eventually. Feel free to suggest any changes to the list.
Continue reading
Hello World! If you’ve somehow stumbled onto this page, welcome to my totally
cliched debut into the blogosphere. I’ll avoid the boring “this is what I’ll be
blogging about” / “why you should care about my blog” stuff and talk instead
about something that someone other than myself may (hopefully) find
interesting, i.e. my first few weeks at
Hack Reactor.
Continue reading


1. Implicit loading/linking of shared objects
The implicit linking consists to start a main program referencing symbols located in some shared objects which are automatically loaded and linked to the main program at startup.
1.1. TEST 1 : Building of shared lib with "ld"
--> Location of the shared libs at program startup :
> export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:`pwd`
--> Make the shared library :
> g++ -c base_shared.cc
> ld -shared base_shared.o -o libbase_shared.so
--> Make the main program
> g++ base.cc -L`pwd` -lbase_shared
/usr/bin/ld: a.out : hidden symbole « __dso_handle » in /usr/lib/gcc/i486-linux-gnu/4.1.2/crtbegin.o est référencé par DSO
/usr/bin/ld: édition de lien finale en échec: Section non-représentable pour la sortie
collect2: ld returned 1 exit status
We can see that the linking of the main program fails because of the referencing of a hidden symbol : __dso_handle.
1.2. TEST 2 : Building of shared lib with "gcc"
--> Location of the shared libs at program startup :
> export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:`pwd`
--> Make the shared library :
> g++ -c base_shared.cc
> g++ -shared base_shared.o -o libbase_shared.so
--> Make the main program
> g++ base.cc -L`pwd` -lbase_shared
--> Run the program
> ./a.out
Constructor of toto
Main entry point
Shared lib entry point, toto's var = 18
Destructor of toto
We can see that the program is dynamically linked to the shared object. The static constructor and destructor of the shared library are run automatically at loading/unloading time.


Brilliant Barrow go top
.
Barrow moved top of the Vanarama National League after easing to a 3-0 victory at Notts County.
Early goals from Dior Angus and John Rooney were capped off by substitute Jack Hindle’s late strike as the hosts suffered a second home league defeat this season.
Angus took the initiative after just 10 minutes, converting Josh Kay’s cross for his fifth goal in the last six matches.
The forward then helped double Barrow’s lead three minutes later when he rounded keeper Sam Slocombe and crossed for Rooney to score.
Wes Thomas went close for the home side after the break before Scott Quigley thought he had scored a third, only to be denied by the linesman’s flag for offside.
But Hindle sealed the victory with three minutes left with a superb finish from Brad Barry’s cross.


class Coderay
class << self
def colorize
# Do colorizing stuff here
heredoc = <<EOF
Some text yay!!!
EOF
end
end
end
- This file has only a list
- Note it will end with nothing other than a list item.
- the world wants to know: Will org-ruby write the closing ul tag?


Partners Still Working on Planned Beneficiaries for Distribution Round {{ panel.report_distribution }}!


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Select from the top 100 palettes from colourlovers, and also the ColorBrewer palettes.
Download Help


The Bluetooth Devices section empowers you the ability to display the connectivity status between your iOS device and your Bluetooth device, in the status bar.
In order to set this up for your iOS device, you must be connected to the Bluetooth device you’d like to add – as an example; I’ll use a Pebble Smartwatch.
Once selected, you’ll be greeted with a section that allows you to assign an icon, and a tap action. For myself, I’ve decided to select the Pebble icon included with Protean, and I’ve assigned the tap action to launch the Pebble app.
After you have this all set up, you will notice the icon you selected previously is displayed on the status bar, this is representing that you’re connected with the Bluetooth device you chose earlier; when you’re not connected, the icon will not appear – simple as that


DPT & Cacti - T. pachanoi
[Erowid Note: Driving while intoxicated or tripping is dangerous and irresponsible because it endangers other people. Don't do it!]
Hello all, I'm reporting about a very good experience that I had with San Pedro and DPT. I was on my way to a Primus concert and I had processed 3ft of San Pedro into about 6 30oz glasses (via blending and straining), I had downed two of these glasses before I set off on my 2 hour drive to the Primus show.
Finally I arrived at the show and decided that I wasn't quite tripping hard enough for a Primus show and downed a gelcap containing 200mg of DPT, I had never mixed anything with cactus before, but what the hell. Anyway about 30 mins later after dosing the DPT, the visuals started getting crazy and cartoon-like; with just the cactus, the trip was very mild, but the DPT just kicked everything into overdrive and everything was very foreign and cartoony, it was an awesome way to experience claypools' artistic creations.
The DPT also boosted the duration of the trip, I was peaking for about 24 hours straight. The cartoons were unbelievable, the only problem was getting back to home base 2 hours away; me and my friends decided against the dangerous drive home that night and opted for a hotel in the area(as we were tripping quite hard even as we left the concert).
Overall this was quite a novel combination because the trip was so positive and fun, unlike a lot of research chemicals and LSD; I felt as if a bad trip was impossible, and that I had complete control over my cognitive voyage, this may have been all in my head but in fact I loved this trip.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


City of the place.
Country of the place.
County of the place.
District of the place.
Housenumber of the place.
Suggested label for the result.
Locality of the place.
Name of the place.
Postcode of the place.
State of the place.
Street of the place.
As per GeoJSON spec.
Generated using TypeDoc
Result accuracy, in meters.


cDeltaDevice implements an interface to the omega.x and delta.x haptic devices from Force Dimension. More...
#include <CDeltaDevices.h>
Public Member Functions | |
| cDeltaDevice (unsigned int a_deviceNumber=0) | |
| Constructor of cDeltaDevice. | |
| virtual | ~cDeltaDevice () |
| Destructor of cDeltaDevice. | |
| int | open () |
| Open connection to haptic device (0 indicates success). | |
| int | close () |
| Close connection to haptic device (0 indicates success). | |
| int | initialize (const bool a_resetEncoders=false) |
| Initialize or calibrate haptic device (0 indicates success). | |
| unsigned int | getNumDevices () |
| Returns the number of devices available from this class of device. | |
| int | getPosition (cVector3d &a_position) |
| Read the position of the device. Units are meters [m]. | |
| int | getLinearVelocity (cVector3d &a_linearVelocity) |
| Read the linear velocity of the device. Units are meters per second [m/s]. | |
| int | getRotation (cMatrix3d &a_rotation) |
| Read the orientation frame of the device end-effector. | |
| int | getGripperAngleRad (double &a_angle) |
| Read the gripper angle in radian. | |
| int | setForce (cVector3d &a_force) |
| Send a force [N] to the haptic device. | |
| int | setTorque (cVector3d &a_torque) |
| Send a torque [N*m] to the haptic device. | |
| int | setGripperTorque (double a_gripperTorque) |
| Send a torque [N*m] to the gripper. | |
| int | setForceAndTorqueAndGripper (cVector3d &a_force, cVector3d &a_torque, double a_gripperTorque) |
| Send a force [N] and a torque [N*m] and gripper torque [N*m] to the haptic device. | |
| int | getUserSwitch (int a_switchIndex, bool &a_status) |
| read the status of the user switch [true = ON / false = OFF]. | |
| int | getDeviceType () |
| Return the Force Dimension type of the current device. | |
| int | enableForces (bool a_value) |
| Overrides the force button switch located at the base of the device. | |
Protected Member Functions | |
| int | getUserSwitch (int a_deviceID) |
| Read user switch from end-effector. | |
Protected Attributes | |
| int | m_deviceID |
| Device ID number. | |
| int | m_deviceType |
| Which FD device is actually instantiated here? | |
| int | m_userSwitchCount [8] |
| structure for modeling a low-pass filter user switches. | |
| int | m_userSwitchStatus [8] |
| Last state of user switch. | |
| cPrecisionClock | m_userSwitchClock [8] |
| Timeguard for user switch. | |
| bool | statusEnableForcesFirstTime |
| Have forces been enable yet since the connection to the device was opened? | |
Static Protected Attributes | |
| static int | m_activeDeltaDevices |
| Reference count used to control access to the dhd dll. |
cDeltaDevice implements an interface to the omega.x and delta.x haptic devices from Force Dimension.
| int cDeltaDevice::close | ( | ) | [virtual] |
Close connection to haptic device (0 indicates success).
Close connection to the omega.x or delta.x device.
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::enableForces | ( | bool | a_value | ) |
Overrides the force button switch located at the base of the device.
Enable/Disable the motors of the omega.x device. This function overrides the force button located at the base of the device or on the controller panel.
| a_value | force status. |
| int cDeltaDevice::getGripperAngleRad | ( | double & | a_angle | ) | [virtual] |
Read the gripper angle in radian.
Read the gripper angle in radian.
| a_angle | Return value. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::getLinearVelocity | ( | cVector3d & | a_linearVelocity | ) | [virtual] |
Read the linear velocity of the device. Units are meters per second [m/s].
Read the linear velocity of the device. Units are in [m/s].
| a_linearVelocity | Return value. |
Reimplemented from cGenericHapticDevice.
| unsigned int cDeltaDevice::getNumDevices | ( | ) | [virtual] |
Returns the number of devices available from this class of device.
Returns the number of devices available from this class of device.
Reimplemented from cGenericDevice.
| int cDeltaDevice::getPosition | ( | cVector3d & | a_position | ) | [virtual] |
Read the position of the device. Units are meters [m].
Read the position of the device. Units are meters [m].
| a_position | Return value. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::getRotation | ( | cMatrix3d & | a_rotation | ) | [virtual] |
Read the orientation frame of the device end-effector.
Read the orientation frame of the device end-effector
| a_rotation | Return value. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::getUserSwitch | ( | int | a_deviceID | ) | [protected] |
Read user switch from end-effector.
Read the user switch of the end-effector. This function implements a small filter to avoid reading glitches.
| a_deviceID | device ID. |
| int cDeltaDevice::getUserSwitch | ( | int | a_switchIndex, | |
| bool & | a_status | |||
| ) | [virtual] |
read the status of the user switch [true = ON / false = OFF].
Read the status of the user switch [1 = ON / 0 = OFF].
| a_switchIndex | index number of the switch. | |
| a_status | result value from reading the selected input switch. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::initialize | ( | const bool | a_resetEncoders = false |
) | [virtual] |
Initialize or calibrate haptic device (0 indicates success).
Calibrate the omega.x or delta.x device.
This function does nothing right now; the a_resetEncoders parameter is ignored.
| a_resetEncoders | Ignored; exists for forward compatibility. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::open | ( | ) | [virtual] |
Open connection to haptic device (0 indicates success).
Open connection to the omega.x or delta.x device.
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::setForce | ( | cVector3d & | a_force | ) | [virtual] |
Send a force [N] to the haptic device.
Send a force [N] to the haptic device
| a_force | Force command to be applied to device. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::setForceAndTorqueAndGripper | ( | cVector3d & | a_force, | |
| cVector3d & | a_torque, | |||
| double | a_gripperTorque | |||
| ) | [virtual] |
Send a force [N] and a torque [N*m] and gripper torque [N*m] to the haptic device.
Send a force [N] and a torque [N*m] and gripper torque [N*m] to the haptic device.
| a_force | Force command. | |
| a_torque | Torque command. | |
| a_gripperTorque | Gripper torque command. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::setGripperTorque | ( | double | a_gripperTorque | ) | [virtual] |
Send a torque [N*m] to the gripper.
Send a torque [N*m] to the gripper
| a_gripperTorque | Torque command to be sent to gripper. |
Reimplemented from cGenericHapticDevice.
| int cDeltaDevice::setTorque | ( | cVector3d & | a_torque | ) | [virtual] |
Send a torque [N*m] to the haptic device.
Send a torque [N*m] to the haptic device
| a_torque | Force command to be applied to device. |
Reimplemented from cGenericHapticDevice.


BRAVIN'S PHOTOGRAPHY
...photography is alove affair with life...
About us
bravin photography We are the top notch photography company bringing you the best shots.
There’s something amazing about a good portrait photo – the stunning features of a human, the closeness and raw emotion of the subject in the image and an undeniably perfect composition makes you feel like you know the person as your friend. The power of a portrait is evident in these famous photography shots that we have compiled below. Most things in life are are moments of pleasure and a lifetime
of embarrassment, photography is a moment of embarrassment and a lifetime of pleasure.
Services
bravin photography offers an array of services to our esteemed customers. Our
dedicated team can deliver on site or at your convenience with quality and excellence. We pride ourselves in
seamless service, customer centricity and professionalism.
we also hire out our cameras ,,if you are interested ,don't hesitate to contact us through either our Email or by Phone. Try us today!!:
- Weddings
- Birthday
- Baby bumps
- Corporate events
- Families
- Couples
Gallery
Here are some of the moments we have captured;
Get in touch
For all your photography needs, feel free to contact us via:
- Phone: +25474578934
- Email: bravinphotography@gmail.com


oneok
Businessmodel of ONEOK
Customer Segments
ONEOK provides a range of services to companies operating across various segments of the natural gas sector. The Company’s customer base can be organised into three segments, corresponding with the Company’s reportable business segments:
- Natural Gas Gathering and Processing Customers, principally comprising crude oil and natural gas producers, including both large integrated and independent exploration and production companies;
- Natural Gas Liquids Customers, comprising natural gas liquid and natural gas gathering and processing companies, major and independent crude oil and natural gas production companies, propane distributors, and ethanol producers, as well as petrochemical, refining and natural gas liquid marketing companies; and
- Natural Gas Pipeline Customers, local natural gas distribution companies, electric-generation facilities, large industrial companies, municipalities, irrigation customers, and marketing companies. ONEOK has a large and diversified customers base. In 2015, no single customer represented more than 10% of ONEOK’s consolidated revenues and only 15 customers individually represented 1%or more of the Company’s consolidated revenues.
ONEOK serves a regional client base across parts of the US. It primarily operates across North Dakota, Montana, Wyoming, Kansas, Oklahoma, Texas, New Mexico and the Rocky Mountain region. It does not serve an international customer base.
Value Propositions
ONEOK provides value to its customers in the following ways:
- Its full range of services, with the Company operating as a full-service natural gas company, serving all segments of the natural gas chain, including gathering, processing, treatment, and pipeline distribution of natural gas for a broad range of industry clients;
- Its extensive regional infrastructure, with the Company controlling thousands of miles of natural gas gathering pipelines, natural gas liquids distribution pipelines, and natural gas delivery pipelines, as well as various processing and treatment facilities that enable it to provide a reliable and efficient service to its customers;
- Its access to prolific supply basins and key regional markets, with the Company operating strategically-placed assets close to major upstream supply basins, ensuring that the Company maintains a reliable supply of natural gas for its customers;
- Its industry and environmental record, with the Company established as an effective and trusted operators, having received a number of industry awards and being named in Platt’s list of Top 250 Global Energy Companies and Newsweek’s Green Rankings; and
- Its industry expertise and specialist personnel, with the Company employing highly-trained operational personnel across its three business segments, as well experienced industry executives. ### Channels
ONEOK operates a website at www.oneok.com, through which it provides information on its various services, operating regions, and target markets. The Company does not operate an online sales channel, and does not provide access to an online customer portal.
ONEOK provides its services to customers through dedicated sales and service teams, organised by operating segment and division. The Company’s sales personnel agree service and distribution contracts with clients through direct negotiations, and operate out of the Company’s regional network of offices and facilities, including in North Dakota, Montana, Wyoming, Kansas, Oklahoma, Texas, New Mexico.
ONEOK operates its own extensive infrastructure, through which it serves its customers. The Company gathers, compresses and transports raw natural gas through proprietary pipelines to processing facilities, delivering processed natural gas and natural gas liquids through separate pipeline networks directly to customers. The Company also operates its own network of storage and distribution facilities
Customer Relationships
ONEOK does not provide products or services to customers on a self-service basis. The Company makes its sales through a direct sales force, which works closely with its clients, and consulting with over a period of time before agreeing upon the details of individual sales and distribution contracts. The Company seeks to establishing long-term relationships with its customers, with supply contracts often spanning multiple years.
ONEOK provides ongoing support to its customers through dedicated account management teams, and more general support and service personnel across the Company’s departments. New and existing customers are also able to make enquiries through an online contact form placed on the Company’s website.
Customers are able to stay updated with company development at ONEOK through its newsroom portal, which provides news releases and access to an email alert subscription service. ONEOK also operates social media accounts with Facebook, Twitter, and LinkedIn, which enables it to interact with customers directly.
Key Activities
ONEOK is the sole general partner of ONEOK Partners LP, a master limited partnership engaged in the gathering, processing, treatment, storage, and distribution of natural gas and natural gas products across parts of the US.
The Company’s operations are aligned into three business segments: Natural Gas Gathering and Processing, which provides non-discretionary services to producers, including the gathering and processing of natural gas produced from crude oil and natural gas wells; Natural Gas Liquids, which owns and operates a network of facilities that gather, process, treat and distribute natural gas liquids, and store natural gas liquid products; and Natural Gas Pipelines, which owns and operates regulated natural gas transmission pipelines and natural gas storage facilities.
Key Partners
ONEOK works in conjunction with a network of partner companies and organisations across its three operating segments. These partners can be categorised broadly as:
- Supplier and Vendor Partners, principally suppliers of raw materials, equipment, and technologies that are used in the Company’s processing and distribution operations, as well as providers of services that support the Company’s operations more broadly;
- Joint Venture Partners, comprising a range of natural gas sector operators, with which the Company jointly conducts various processing and distribution activities through mutually owned entities; and
- Affiliate Partners, comprising a range of natural gas service providers that work closely with the Company and provide certain services or functions on ONEOK’s behalf ONEOK has a number of joint venture partnerships in place. The Company recently agreed a deal with Mexico City-based Fermaca Infrastructure to construct a pipeline that would transport natural gas from the Permian Basin in West Texas to Mexico.
Key Resources
ONEOK’s key resources are its raw materials and supply chain, its gathering and processing infrastructure, its network of distribution pipelines, its IT and communications infrastructure, its sales and marketing channels, its partnerships, and its personnel.
ONEOK’s gathering, processing, and distribution infrastructure is key to its operations. This includes an extensive pipeline network that comprises thousands of miles of natural gas gathering pipelines, natural gas liquids gathering pipelines, natural gas liquids distribution pipelines, refined petroleum products distribution pipelines, and interstate natural gas pipelines, as well as natural gas processing plants, natural gas liquid fractionators, and underground natural gas storage facilities.
Cost Structure
ONEOK incurs costs in relation to the procurement of raw materials and supplies, the operation of its gathering and processing facilities, the operation and maintenance of its distribution pipelines, the maintenance of its IT and communications infrastructure, the operation of its sales and marketing channels, the management of its partnerships, and the retention of its personnel.
In 2015 ONEOK recorded total cost of sales and fuel in the amount of $5.64 billion, primarily in relation to the Company’s natural gas liquids operations which accounted for $5.33 billion worth of these costs. The Company’s total operating costs for the year amounted to $693.3 million.
Revenue Streams
ONOEOK generates revenue through the gathering, processing, and distribution of natural gas and natural gas liquid products and the provision of related services. These operations form two principal revenue streams:
- Revenue derived from fees charged for the gathering, treating, compressing and processing the producer’s natural gas, and the retention of a percentage of the proceeds from the sale of residue natural gas, condensate and natural gas liquids; and
- Revenue derived from the provision of fee-based services provided directly to customers and from the physical optimisation of assets. In 2015 ONEOK generated total annual revenue of $7.76 billion, down considerably on the 12.20 billion recorded by the Company in 2014. This was due largely to the Company’s separation of its natural gas distribution business in 2014. The bulk of the Company’s revenue for the years was generated through the sales of commodities, which accounted for $6.10 billion in annual revenue.


Tools for creating and detecting tiling schemes for raster data sets.
| Version: | 0.3.0 |
| Depends: | R (≥ 3.5.0) |
| Imports: | raster, rgeos, sp, utils, methods, graphics, APfun |
| Suggests: | testthat |
| Published: | 2018-10-04 |
| Author: | Andrew Plowright |
| Maintainer: | Andrew Plowright <andrew.plowright at alumni.ubc.ca> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | TileManager results |
| Reference manual: | TileManager.pdf |
| Package source: | TileManager_0.3.0.tar.gz |
| Windows binaries: | r-devel: TileManager_0.3.0.zip, r-release: TileManager_0.3.0.zip, r-oldrel: TileManager_0.2.0.zip |
| OS X binaries: | r-release: TileManager_0.3.0.tgz, r-oldrel: TileManager_0.2.0.tgz |
| Old sources: | TileManager archive |
Please use the canonical form https://CRAN.R-project.org/package=TileManager to link to this page.


Copyright (c) 2000 Clark D Rodeffer
This game is played on an 8x8 empty square board.
Each player starts with 25 stones off board (in the diagrams, a dot represents 5 stones).
|
Notes on captures (from the author): Any individual pieces and/or stacks of pieces that are orthogonally surrounded, including those trapped against one or more edges of the board, by opposing pieces or stacks of pieces may be taken as prisoners and scored, no matter how those pieces came to be surrounded. Playing so that your own pieces are captured is perfectly fine, and may even be a useful tactic if your stock is empty or nearly so, or if opposing pieces are simultaneously captured by such a move.
| An example
The Black stack at a8 and the group of two Black stacks at a3-a4 may be captured by White. If Black were to play at h1, only the played stack would be captured by White; however, if Black were to play at h8, the played stack would still be captured by White, but Black would also capture the group of three White stacks at g7-g8-h7. |
Some more notes from the author:
|
Variations - A variation that makes capturing more difficult (and
hence lengthens the game) is to eliminate the side and/or baseline board edges, wrapping them around
like a cylinder or sphere, respectively. Capturing on a cylindrical board is more difficult than on one
with edges to the side, and capturing on a spherical board is even more difficult.
Another variation that increases offensive potential is to allow placement of captured opposing pieces.
Their usefulness in filling eyes in your opponent's formations can increase game tension and result in
faster scoring. However, this can lead to a trivial situation where opposing pieces are repeatedly
played into the eyes of your own formations and recaptured and scored over and over again, reducing
the game to a race. Strategy
|


Making probabilistic projections of life expectancy for all countries of the world, using a Bayesian hierarchical model <doi:10.1007/s13524-012-0193-x>.
| Version: | 3.2-0 |
| Depends: | bayesTFR (≥ 5.0-4) |
| Imports: | wpp2017, hett, car, coda |
| Suggests: | wpp2015, wpp2012, wpp2010 |
| Published: | 2017-10-14 |
| Author: | Hana Sevcikova, Adrian Raftery, Jennifer Chunn |
| Maintainer: | Hana Sevcikova <hanas at uw.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | https://bayespop.csss.washington.edu |
| NeedsCompilation: | yes |
| Materials: | ChangeLog |
| CRAN checks: | bayesLife results |
| Reference manual: | bayesLife.pdf |
| Package source: | bayesLife_3.2-0.tar.gz |
| Windows binaries: | r-devel: bayesLife_3.2-0.zip, r-release: bayesLife_3.2-0.zip, r-oldrel: bayesLife_3.2-0.zip |
| OS X binaries: | r-release: bayesLife_3.2-0.tgz, r-oldrel: bayesLife_3.2-0.tgz |
| Old sources: | bayesLife archive |
| Reverse depends: | bayesDem, bayesPop |
Please use the canonical form https://CRAN.R-project.org/package=bayesLife to link to this page.


Academic Work
rsurfer Manipulating 'Freesurfer' Generated Data
I have developed an R package which contains functions to aid the importing and manipulation of data generated by the software suite, 'Freesurfer'. 'Freesurfer' is an open-source software suite involving the segmentation of brain MRIs (see here for more information). This package provides functionality to import the data generated by 'Freesurfer', specifically the data generated by the cortical restruction function of 'Freesurfer' (recon-all). Once this data is imported, rsurfer provides functions to easily manipulate the data; and also provides brain specific normalisation commonly used when studying structural brain MRIs (a number of intra-cranial volume normalisation methods are provided). This package has been designed using an installation of and data generated from 'Freesurfer' version 5.3 - it may function with older/newer versions but it is untested.
This package has been submitted to CRAN (the central R repository for packages) and thus you can easily install it in any R installation by entering the command:
install.packages("rsurfer")
I am currently improving it by writing a tutorial so people have a straightforward way to use it (rather than scouring the documentation!).
Source Code


Adrian Edmondson hints he is returning to EastEnders
Daniel isn't dead after all...
by Entertainment DailyAdrian Edmondson has dropped a huge hint he will return to EastEnders.
The 62-year-old star joined the BBC One soap in June as Daniel Cook, who became a love interest for Jean Slater (Gillian Wright).
While she now believes he has passed away, viewers saw him after he faked his own funeral.
And Adrian has now admitted he could be back in Albert Square.
He told Good Morning Britain: "He's technically alive, and who knows whether he will come back or not [winks]?
Read more: EastEnders fans convinced Phil will think Max is Sharon's baby daddy
"He's definitely not dead, that's all I'm allowed to say."
The Bottom star also revealed he could see his and Gillian's storyline being turned into successful spin-off.
He added: "It's cracking. It was offered as a story of this bloke.
"And if you cut our bits together it makes a nice series of its own I think."
Adrian previously admitted he was following in the footsteps of his fellow drama school students Tom Watt and Paul Bradley in joining the soap.
He said in a statement: "There were only fifteen boys on my drama course at Manchester Uni, and I'll be the third to appear in EastEnders - so I feel it's a kind of tradition! The other two being Tom Watt (Lofty Holloway) and Paul Bradley (Nigel Bates)".
Read more: EastEnders fans not convinced by Louise's baby name
Executive producer Jon Sen added: "Adrian's a phenomenal talent who will bring his unique blend of intelligence, warmth and humour to the role of Daniel.
"We're all over the moon he's coming to Walford and can't wait for this love story to hit screens later this year."
Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know what you think!


I believe that we reached the time when AI and neuroscience have to advance together. That is why after graduating medical school, I moved to Germany to do a master degree in integrative neuroscience with a special focus on computational neuroscience and data analysis, studied machine learning and taught myself deep learning. My goal is to develop novel machine learning-based data analysis techniques that are capable of handling the vast amount of neural data produced in neuroscience labs and help accelerate neuroscience research. Moreover, I concur with the philosophy of neuroscience-inspired AI research and believe that accelerating the neuroscience research will benefit the AI field itself. Additionally, because of my medical background, I am also interested in applying machine learning to healthcare problems. I have practiced medicine for a period of time before turning to research and I see how machine learning can empower healthcare specialists especially in ambiguous scenarios and scenarios that require fast decision making.
Influencing clinical diagnoses and treatments by data mining analysis- and modeling-driven neuroscience.
Brain Science and Artificial Intelligence.
| Peer-reviewed papers | Farahat, A., Lu, D., Bauer, S., Neubert, V., Costard, L.S., Rosenow, F. and Triesch, J., (2022). Diagnosing Epileptogenesis with Deep Anomaly Detection. Proceedings of the 7th Machine Learning for Healthcare Conference, PMLR 182:1-18 |
|---|---|
| Voegtle, A., Terlutter, C., Nikola, K., Farahat, A., Hinrichs, H., Sweeney-Reed, C., (2022). Suppression of Motor Sequence Learning and Execution Through Anodal Cerebellar Transcranial Electrical Stimulation. The Cerebellum. doi:10.1007/s12311-022-01487-0 | |
| Terzic, L., Voegtle, A., Farahat, A., Hartong, N., Galazky, I., Nasuto, S.J., Andrade, A.D.O., Knight, R.T., Ivry, R.B., Voges, J. and Buentjen, L., Sweeney-Reed, C., (2022). Deep brain stimulation of the ventrointermediate nucleus of the thalamus to treat essential tremor improves motor sequence learning. Human Brain Mapping. doi:10.1002/hbm.25989 | |
| Farahat, A., Reichert, C., Sweeney-Reed, C. M., & Hinrichs, H. (2019). Convolutional neural networks for decoding of covert attention focus and saliency maps for EEG feature visualization. Journal of Neural Engineering. doi:10.1088/1741-2552/ab3bb4 | Preprints | Farahat A, Effenberger F, Vinck M (2022) A novel feature-scrambling approach reveals the capacity of convolutional neural networks to learn spatial relations. arXiv. doi:10.48550/ARXIV.2212.06021 |
| Master thesis | Deep Learning for EEG Decoding and Automatic Feature Discovery. |
| Abstracts and Posters | Farahat A, Effenberger F, Vinck M (2022). The role of spatial relations among CNN features of different granularities in object recognition. Bernstein Conference 2022. doi:10.12751/nncn.bc2022.285 |
| Farahat A, Lu D, Bauer S, Rosenow F, Triesch J (2021) P2. Unsupervised anomaly detection for diagnosing brain disorders from EEG Recordings – results from a rodent epilepsy model. Clinical Neurophysiology. doi:10.1016/j.clinph.2021.02.327 | |
| Farahat A, Effenberger F, Vinck M (2021) How do convolutional neural networks understand shape? Champalimaud Research Symposium. | |
| Farahat A, Hinrichs H, Heinze H-J, Sweeney-Reed CM (2019) Implicit motor learning modulates functional connectivity of DBS therapeutic target for tremor. Clinical Neuroradiology, 29(1), 32–33. doi:10.1007/s00062-019-00826-9 | |
| Farahat A, Reichert C, Sweeney-Reed CM, Hinrichs H (2018) Convolutional neural networks for EEG decoding and exploration of brain dynamics. Bernstein Conference 2018. doi:10.12751/nncn.bc2018.0092 | |
| Farahat A, Hinrichs H, Heinze H-J, Sweeney-Reed CM (2017) Can The Ventral Intermediate Nucleus Of The Thalamus Be Divided Into Functionally Distinct Subregions Differentially Involved In Motor Learning And Essential Tremor? 5th HBP Winter School 2017. |
Apart from my scientific interests, in my free time I like to read and watch documentries, movies and sci-fi TV shows.
I am also passionate about cooking and like to explore different kinds of food.
My favourite sports are biking and swimming.