Add a new selector to Capybara. Selectors can be used by various methods in Capybara to find certain elements on the page in a more convenient way. For example adding a selector to find certain table rows might look like this:
Capybara.add_selector(:row) do xpath { |num| ".//tbody/tr[#{num}]" } end
This makes it possible to use this selector in a variety of ways:
find(:row, 3) page.find('table#myTable').find(:row, 3).text page.find('table#myTable').has_selector?(:row, 3) within(:row, 3) { page.should have_content('$100.000') }
Here is another example:
Capybara.add_selector(:id) do xpath { |id| XPath.descendant[XPath.attr(:id) == id.to_s] } end
Note that this particular selector already ships with Capybara.
@param [Symbol] name The name of the selector to add @yield A block executed in the context of the new {Capybara::Selector}
# File lib/capybara.rb, line 102 def add_selector(name, &block) Capybara::Selector.add(name, &block) end
Configure Capybara to suit your needs.
Capybara.configure do |config| config.run_server = false config.app_host = 'http://www.google.com' end
The default host to use when giving a relative URL to visit
Whether the Rack server’s port should automatically be inserted into every visited URL (Default: false)
Where dynamic assets are hosted - will be prepended to relative asset locations if present (Default: nil)
Whether to start a Rack server for the given Rack app (Default: true)
Methods which take a selector use the given type by default (Default: CSS)
The number of seconds to wait for asynchronous processes to finish (Default: 2)
Whether to ignore hidden elements on the page (Default: false)
Whether to automatically reload elements as Capybara is waiting (Default: true)
Where to put pages saved through save_and_open_page (Default: Dir.pwd)
when using capybara/dsl, the following options are also available:
The name of the driver to use by default. (Default: :rack_test)
The name of a driver to use for JavaScript enabled tests. (Default: :selenium)
# File lib/capybara.rb, line 53 def configure yield self end
@return [Symbol] The name of the driver currently in use
# File lib/capybara.rb, line 184 def current_driver @current_driver || default_driver end
The current Capybara::Session based on what is set as ::app and ::current_driver
@return [Capybara::Session] The currently used session
# File lib/capybara.rb, line 235 def current_session session_pool["#{current_driver}:#{session_name}:#{app.object_id}"] ||= Capybara::Session.new(current_driver, app) end
@return [Symbol] The name of the driver to use by default
# File lib/capybara.rb, line 176 def default_driver @default_driver || :rack_test end
# File lib/capybara.rb, line 275 def deprecate(method, alternate_method) warn "DEPRECATED: ##{method} is deprecated, please use ##{alternate_method} instead" end
# File lib/capybara.rb, line 106 def drivers @drivers ||= {} end
# File lib/capybara.rb, line 270 def included(base) base.send(:include, Capybara::DSL) warn "`include Capybara` is deprecated. Please use `include Capybara::DSL` instead." end
@return [Symbol] The name of the driver used when JavaScript is needed
# File lib/capybara.rb, line 193 def javascript_driver @javascript_driver || :selenium end
Register a new driver for Capybara.
Capybara.register_driver :rack_test do |app| Capybara::Driver::RackTest.new(app) end
@param [Symbol] name The name of the new driver @yield [app] This block takes a rack app and returns a Capybara driver @yieldparam [<Rack>] app The rack application that this driver runs agains. May be nil. @yieldreturn [Capybara::Driver::Base] A Capybara driver instance
# File lib/capybara.rb, line 70 def register_driver(name, &block) drivers[name] = block end
Reset sessions, cleaning out the pool of sessions. This will remove any session information such as cookies.
# File lib/capybara.rb, line 244 def reset_sessions! session_pool.each { |mode, session| session.reset! } end
Runs Capybara’s default server for the given application and port under most circumstances you should not have to call this method manually.
@param [Rack Application] app The rack application to run @param [Fixnum] port The port to run the application on
# File lib/capybara.rb, line 167 def run_default_server(app, port) require 'rack/handler/webrick' Rack::Handler::WEBrick.run(app, :Port => port, :AccessLog => [], :Logger => WEBrick::Log::new(nil, 0)) end
Register a proc that Capybara will call to run the Rack application.
Capybara.server do |app, port| require 'rack/handler/mongrel' Rack::Handler::Mongrel.run(app, :Port => port) end
By default, Capybara will try to run webrick.
@yield [app, port] This block recieves a rack app and port and should run a Rack handler
# File lib/capybara.rb, line 123 def server(&block) if block_given? @server = block else @server end end
The current session name.
@return [Symbol] The name of the currently used session.
# File lib/capybara.rb, line 255 def session_name @session_name ||= :default end
Wraps the given string, which should contain an HTML document or fragment in a {Capybara::Node::Simple} which exposes all {Capybara::Node::Matchers} and {Capybara::Node::Finders}. This allows you to query any string containing HTML in the exact same way you would query the current document in a Capybara session. For example:
node = Capybara.string <<-HTML

Home

Projects

 HTML node.find('#projects').text # => 'Projects' node.has_selector?('li#home', :text => 'Home') node.has_selector?(:projects) node.find('ul').find('li').text # => 'Home'
@param [String] html An html fragment or document @return [Capybara::Node::Simple] A node which has Capybara’s finders and matchers
# File lib/capybara.rb, line 154 def string(html) Capybara::Node::Simple.new(html) end
Use the default driver as the current driver
# File lib/capybara.rb, line 201 def use_default_driver @current_driver = nil end
Yield a block using a specific driver
# File lib/capybara.rb, line 209 def using_driver(driver) previous_driver = Capybara.current_driver Capybara.current_driver = driver yield ensure @current_driver = previous_driver end
Yield a block using a specific session name.
# File lib/capybara.rb, line 263 def using_session(name) self.session_name = name yield ensure self.session_name = :default end
Yield a block using a specific wait time
# File lib/capybara.rb, line 221 def using_wait_time(seconds) previous_wait_time = Capybara.default_wait_time Capybara.default_wait_time = seconds yield ensure Capybara.default_wait_time = previous_wait_time end


This is an example of autogrowing html input fields. Try to add long title above or type another paragraph here.


[I am posting five reviews of STAR TREK VI. I could easily swamp the group with reviews of this movie, so I will probably not post any more unless they say something very different than those posted here (e.g., a review of the fashions in STAR TREK VI :-) ). Followups are directed to rec.arts.startrek to keep the discussion in the appropriate group. -Moderator]
STAR TREK VI: THE UNDISCOVERED COUNTRY A film review by Roger Snappy Rubio Copyright 1991 Roger Snappy Rubio
Starring William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, Nichelle Nichols, Walter Koenig, and George Takei Also Starring Kim Catrall, Christopher Plummer, Michael Dorn, and David Warner Directed by Nicholas Meyer
I'm glad I waited. STAR TREK VI does not disappoint its fans. This supposedly last installment of the STAR TREK movies is a worthy ending to the saga that is STAR TREK. And although it is not better than STAR TREK II (my personal favorite), among all six I would rate it as the second best in the series.
STVI (or, as I like to call it, the apology for STAR TREK V) is a effective blending of elements of episodes from the old STAR TREK and elements which have made the movie series so successful: adventure, sensationalism, humor, a good plot, and an overall good time. It is also a huge metaphor for what is going on the world today. Anyone who goes to see this movie can quite easily recognize which character represents who in today's world. Captain Kirk and General Chang (played by Christopher Plummer) can be construed as the hard-liners, while Captain Spock and Chancellor Gorkon (played by David Warner) could be seen as Reagan and Gorbachev. There are a lot of parallels in this movie towards the Soviets, and it makes me think that they couldn't think of a good plotline, so they used what's happening in the world today. But don't let that phase you--it's still a good movie. In this movie as in today's world, there are those who would lose by peace, and would do almost anything to protect the prospect of imminent war. But despite the hidden message and likeness to today's goings-on, this movie is still a romp through space, where we meet and see all kinds of races and places.
But back to the "blending" part. I won't tell you exactly what goes on, but I can tell you there are elements in this film from old STAR TREK episodes like "Whom the Gods Destroy" and "Court-Martial," and things from the previous movies, like Meyer as a director (he directed STII, for those of you who don't know); ILM doing the special effects (not those cut-and-paste effects of STV), which where damn good, as always; Leonard Nimoy as a writer; and other than the technical aspects, the basic (and not fabricated and abused) spirit of the STAR TREK series.
The only thing I was apprehensive about was the addition of Kim Catrall as Lt. Valeris. But she does a pretty good job, and was, in my opinion, fairly convincing. Christopher Plummer and David Warner have established themselves too solidly as human actors instead of alien actors, so I didn't really see them as Klingons, but they still manage to do a good job acting like them. There's even a surprise cameo, but I won't tell you who it is of course. As for the rest of the crew, they all did a fine job (now that they had a solid script).
All in all, if you like STAR TREK, go see this movie. You'll have a good time, and most of all, you won't be disappointed.
THE SNAPMAN<EMAIL_ADDRESS>(Roger Rubio)
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This website provides a Credential Mediator polyfill for the W3C CCG Credential Handler API specification. This website's code is available on GitHub.
A demo of the Credential Handler API can be found here:
https://credential-repository.demo.digitalbazaar.com


MessageDialog QML Type
Dialog component for displaying popup messages. More...
| Import Statement: | import QtQuick.Dialogs 1.2 |
| Since: | Qt 5.2 |
Properties
- clickedButton : StandardButton
- detailedText : string
- icon : QQuickStandardIcon::Icon
- informativeText : string
- modality : Qt::WindowModality
- standardButtons : StandardButtons
- text : string
- title : string
- visible : bool
Signals
Methods
Detailed Description
The most basic use case for a MessageDialog is a popup alert. It also allows the user to respond in various ways depending on which buttons are enabled. The dialog is initially invisible. You need to set the properties as desired first, then set visible to true
or call open().
Here is a minimal example to show an alert and exit after the user responds:
import QtQuick 2.2 import QtQuick.Dialogs 1.1 MessageDialog { id: messageDialog title: "May I have your attention please" text: "It's so cool that you are using Qt Quick." onAccepted: { console.log("And of course you could only agree.") Qt.quit() } Component.onCompleted: visible = true }
There are several possible handlers depending on which standardButtons the dialog has and the ButtonRole of each. For example, the onRejected handler will be called if the user presses a Cancel, Close or Abort button.
A MessageDialog window is automatically transient for its parent window.
The implementation of MessageDialog will be a platform message dialog if possible. If that isn't possible, then it will try to instantiate a QMessageBox. If that also isn't possible, then it will fall back to a QML implementation, DefaultMessageDialog.qml
. In that case you can customize the appearance by editing this file. DefaultMessageDialog.qml
contains a Rectangle to hold the dialog's contents, because certain embedded systems do not support multiple top-level windows. When the dialog becomes visible, it will automatically be wrapped in a Window if possible, or simply reparented on top of the main window if there can only be one window.
Property Documentation
This property holds the button pressed by the user. Its value is one of the flags set for the standardButtons property.
The text to be displayed in the details area, which is hidden by default. The user will then be able to press the Show Details... button to make it visible.
See also text.
The icon of the message box can be specified with one of these values:
| no icon | StandardIcon.NoIcon | For an unadorned text alert. |
StandardIcon.Question | For asking a question during normal operations. | |
StandardIcon.Information | For reporting information about normal operations. | |
StandardIcon.Warning | For reporting non-critical errors. | |
StandardIcon.Critical | For reporting critical errors. |
The default is StandardIcon.NoIcon
.
The enum values are the same as in QMessageBox::Icon.
The informative text that provides a fuller description for the message.
Informative text can be used to supplement the text
to give more information to the user. Depending on the platform, it may appear in a smaller font below the text, or simply appended to the text.
See also text.
Whether the dialog should be shown modal with respect to the window containing the dialog's parent Item, modal with respect to the whole application, or non-modal.
By default it is Qt.WindowModal
.
Modality does not mean that there are any blocking calls to wait for the dialog to be accepted or rejected; it's only that the user will be prevented from interacting with the parent window and/or the application windows until the dialog is dismissed.
The MessageDialog has a row of buttons along the bottom, each of which has a ButtonRole that determines which signal will be emitted when the button is pressed. You can also find out which specific button was pressed after the fact via the clickedButton property. You can control which buttons are available by setting standardButtons to a bitwise-or combination of the following flags:
| Constant | Description |
|---|---|
StandardButton.Ok | An OK button defined with the AcceptRole. |
StandardButton.Open | An Open button defined with the AcceptRole. |
StandardButton.Save | A Save button defined with the AcceptRole. |
StandardButton.Cancel | A Cancel button defined with the RejectRole. |
StandardButton.Close | A Close button defined with the RejectRole. |
StandardButton.Discard | A Discard or Don't Save button, depending on the platform, defined with the DestructiveRole. |
StandardButton.Apply | An Apply button defined with the ApplyRole. |
StandardButton.Reset | A Reset button defined with the ResetRole. |
StandardButton.RestoreDefaults | A Restore Defaults button defined with the ResetRole. |
StandardButton.Help | A Help button defined with the HelpRole. |
StandardButton.SaveAll | A Save All button defined with the AcceptRole. |
StandardButton.Yes | A Yes button defined with the YesRole. |
StandardButton.YesToAll | A Yes to All button defined with the YesRole. |
StandardButton.No | A No button defined with the NoRole. |
StandardButton.NoToAll | A No to All button defined with the NoRole. |
StandardButton.Abort | An Abort button defined with the RejectRole. |
StandardButton.Retry | A Retry button defined with the AcceptRole. |
StandardButton.Ignore | An Ignore button defined with the AcceptRole. |
For example the following dialog will ask a question with 5 possible answers:
import QtQuick 2.2 import QtQuick.Dialogs 1.1 MessageDialog { title: "Overwrite?" icon: StandardIcon.Question text: "file.txt already exists. Replace?" detailedText: "To replace a file means that its existing contents will be lost. " + "The file that you are copying now will be copied over it instead." standardButtons: StandardButton.Yes | StandardButton.YesToAll | StandardButton.No | StandardButton.NoToAll | StandardButton.Abort Component.onCompleted: visible = true onYes: console.log("copied") onNo: console.log("didn't copy") onRejected: console.log("aborted") }
The default is StandardButton.Ok
.
The enum values are the same as in QMessageBox::StandardButtons.
This property holds whether the dialog is visible. By default this is false
.
See also modality.
Signal Documentation
This signal is emitted when the user has pressed any button which has the AcceptRole: OK, Open, Save, Save All, Retry or Ignore.
The corresponding handler is onAccepted
.
This signal is emitted when the user has pressed the Apply button.
The corresponding handler is onApply
.
This signal is emitted when the user has pressed the Discard button.
The corresponding handler is onDiscard
.
This signal is emitted when the user has pressed the Help button. Depending on platform, the dialog may not be automatically dismissed because the help that your application provides may need to be relevant to the text shown in this dialog in order to assist the user in making a decision. However on other platforms it's not possible to show a dialog and a help window at the same time. If you want to be sure that the dialog will close, you can set visible to false
in your handler.
The corresponding handler is onHelp
.
This signal is emitted when the user has pressed any button which has the NoRole: No or No to All.
The corresponding handler is onNo
.
This signal is emitted when the user has dismissed the dialog, by closing the dialog window, by pressing a Cancel, Close or Abort button on the dialog, or by pressing the back button or the escape key.
The corresponding handler is onRejected
.
This signal is emitted when the user has pressed any button which has the ResetRole: Reset or Restore Defaults.
The corresponding handler is onReset
.
This signal is emitted when the user has pressed any button which has the YesRole: Yes or Yes to All.
The corresponding handler is onYes
.
Method Documentation
Shows the dialog to the user. It is equivalent to setting visible to true
.


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video::backdrop { background-color: #448; }
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Trivial Purfuit is an educational software trivia game designed to make learning about the US Declaration of Indepence fun. Although it is similar to the classic Trivial Pursuit® from Hasbro Games, its main purpose is to help students in a classroom setting test and expand their knowledge of the U.S. Declaration of Independence through playing an interactive game on their computers.
Just like the game you grew up with, Trivial Pursuit, but with a patriotic twist.
Sharpen your history muscles, all while having fun.
Have fun with your friends!
Plus, educators can update questions for endless playing possibilities


public interface Session_I extends Session_IOperations, org.omg.CORBA.Object, org.omg.CORBA.portable.IDLEntity
The Session_I interface provides capabilities to manage the client-server connection. Its main purpose is to enable either a client or server to detect the loss of communication with the associated party.
For a single communication session between an NMS and an EMS, there are two Session_I objects. One is maintained on the NMS; the other one is maintained on the EMS. The Session_I object maintained on the EMS is actually an EmsSession_I, while the Session_I object maintained on the NMS is actually an NmsSession_I (both inherit from Session_I).
Each Session_I object is responsible to "ping" the other Session_I object periodically to detect communication failures. Exactly when this is done is up to the implementation.
When a Session_I object detects a communication failure, or when the endSession operation is called on it, all resources allocated with that communication session must be freed and the Session_I object must be deleted.
associatedSession, endSession, ping
Copyright © 2014


Hi! My name is Angel, and it's a pleasure to e-meet you. I'm currently a Software Engineer at Under Armour in Austin, Texas, developing back-end services that support UA's e-commerce mobile app. When I'm not at work, I dabble in personal training, singing and music production, cooking, baking, and leathercrafting. I'm certainly the definition of too many hobbies and not enough time! I'd love to chat about any of the above or none of the above - shoot me a message, and let's get connected.
Node.js, TypeScript, GraphQL, Apollo Server, Express
Under Armour, Electronic Arts, Workday
Adobe Illustrator, Adobe Photoshop, InvisionApp


/**
* We are both XXX Unversity business administration and programmers,
* so I write some code to show my love to you.
*/
Boy i = new Boy("boyname");
Girl u = new Girl("girlname");
// April 28, 2012, I told you I love you.
i.love(u);
// but..., what you said that meaning we are still good friends.
u.sayOtherthing();
// Since then, I ask you for the reason.
var reason=i.ask(u);
// you say we were not understand enough for each other .
$("body").append(reason);
// You say that it is too quickily to turn our relation of lover.
// And take care of u and our love.
i.takeCareOf(u);
// So I keep waiting and I have confidence that you will.
boolean isAccept = false;
while (isAccept) {
i.waitFor(u);
// I think it is an important decision
// and you should forgot the unhappy things that happended before.
isAccept = u.thinkOver();
}
// After a please sound of accept, we will live happily ever after.
u.accept(i);
i.liveHappilyWith(u);
* We are both XXX Unversity business administration and programmers,
* so I write some code to show my love to you.
*/
Boy i = new Boy("boyname");
Girl u = new Girl("girlname");
// April 28, 2012, I told you I love you.
i.love(u);
// but..., what you said that meaning we are still good friends.
u.sayOtherthing();
// Since then, I ask you for the reason.
var reason=i.ask(u);
// you say we were not understand enough for each other .
$("body").append(reason);
// You say that it is too quickily to turn our relation of lover.
// And take care of u and our love.
i.takeCareOf(u);
// So I keep waiting and I have confidence that you will.
boolean isAccept = false;
while (isAccept) {
i.waitFor(u);
// I think it is an important decision
// and you should forgot the unhappy things that happended before.
isAccept = u.thinkOver();
}
// After a please sound of accept, we will live happily ever after.
u.accept(i);
i.liveHappilyWith(u);


{% extends "index.html" %}
{% block welcome %}
iTELL is a suite of applications looking into applying deep computational parsers to intelligent Technology Enhanced Language Learning environments. iTELL includes several applications, for both English and Mandarin Chinese, exploring how to leverage the broad linguistic knowledge available to deep computational parsers and apply it to pedagogical settings.
{% with messages = get_flashed_messages() %} {% if messages %} {% for message in messages %} {{ message }} {% endfor %} {% endif %} {% endwith %} {% endblock %}


Some backstory.
A month ago I wrote about Geddit going out of business this summer. I mentioned another response-system app, Kahoot!, which has exploded over the last few months. Specifically, I called out their Terms of Service (TOS) which states that any content a user uploads gives Kahoot! a royalty-free license, yada yada yada. With no qualifying statements, that’s a lot of rights to give up.
What I didn’t expect was a tweet from the CEO of Kahoot! asking if I’d be willing to have a conversation about their TOS.
So we did.
I can’t give specifics about our discussion, but there are some themes that stood out to me:
1. There can be major cultural differences when TOS are written up. Kahoot! is a company based in Norway, and Norway is a country where privacy laws slant heavily in favor of the consumer or user. Not so true here in the States. Johan and I talked about this a little, and he admitted that when Kahoot! was launched, they thought the Norwegian TOS benchmark would be self-evident and that users wouldn’t really worry so much about data loss. I appreciated his honesty in the admission that they are arbitrary, and in countries like the US, some clarification would help.
For the record, that license you agree to is so the community can function. Without granting rights to the company, they’d have to get individual permissions to share any lesson uploaded with any one other person. Totally reasonable, and clarification on that point would be helpful.
2. Kahoot! isn’t interested in personal data because it doesn’t help the service. Johan explained that they started as a formative assessment service – something in the moment and not perpetual. That’s why students don’t sign in. Data is given right back to the teacher as an Excel or csv download. As a company, Johan said they’re focusing on how information is being learned, not what information, which is why storing scores isn’t really important. If a teacher is using it formatively, then the actual score itself should only be informing the next instructional step, not to track progress over time.
It reminded me of a conversation I had with Bob Ambrister, the developer behind Write About. Paraphrasing, he said that nothing about the student helps run the service. All they ask for is a teacher’s code (to link the student with the class) and a name. No email, no birthday, SSN, or twitter login. If it doesn’t help, Write About doesn’t want to collect it.
Johan echoed that sentiment (without prompting), which made me feel much better about using it with students. A pin to get to the quiz and a nickname. Now, we didn’t talk about storing the data on servers, but given that a student can put in whatever nickname they want, it would be pretty hard to link that information back to anything with value. The key is that they only take what matters in order to run an effective formative assessment service.
3. Transparency is more important now than ever before. Clarifying statements and human-readable TOS and Privacy Policies say a lot about the credibility of the company. If you’re willing to clearly and concisely explain what you’re collecting and what you’re doing with it, people tend to trust you more. I also like that Johan was proactive in reaching out to discuss some of the concerns I brought up.
Finally, Johan did hint at some changes the team is working on regarding transparency. I’ll update this series again once that’s pushed out.
Written on April 10th, 2015 by Brian Bennett Categorized in: All Technology
Leave a comment


Dear {{module_leader}},
According to the assessment timetable agreed at the start of the year, the following {% if tasks|length >= 2 %}actions are{% else %}action is{% endif %} due for your module(s) this week:
If these details have changed and you have not already discussed any changes with Helen Phillips, please contact her as soon as possible.


Description: Register a handler to be called when Ajax requests complete with an error. This is an Ajax Event.
handler(event, jqXHR, ajaxSettings, thrownError): Function() The function to be invoked.
Whenever an Ajax request completes with an error, jQuery triggers the ajaxError
event. Any and all handlers that have been registered with the .ajaxError()
method are executed at this time.
To observe this method in action, set up a basic Ajax load request.
<button class="trigger">Trigger</button>

Attach the event handler to any element:
$("div.log").ajaxError(function() {
$(this).text( "Triggered ajaxError handler." );
});
Now, make an Ajax request using any jQuery method:
$("button.trigger").click(function() {
$("div.result").load( "ajax/missing.html" );
});
When the user clicks the button and the Ajax request fails, because the requested file is missing, the log message is displayed.
Note: Because .ajaxError()
is implemented as a method of jQuery object instances, you can use the this
keyword within the callback function to refer to the selected elements.
All ajaxError
handlers are invoked, regardless of what Ajax request was completed. To differentiate between the requests, you can use the parameters passed to the handler. Each time an ajaxError
handler is executed, it is passed the event object, the jqXHR
object (prior to jQuery 1.5, the XHR
object), and the settings object that was used in the creation of the request. If the request failed because JavaScript raised an exception, the exception object is passed to the handler as a fourth parameter. For example, to restrict the error callback to only handling events dealing with a particular URL:
$( "div.log" ).ajaxError(function(e, jqxhr, settings, exception) {
if ( settings.url == "ajax/missing.html" ) {
$(this).text( "Triggered ajaxError handler." );
}
});
$("#msg").ajaxError(function(event, request, settings){
$(this).append("
Error requesting page " + settings.url + "
");
});


PfRH chain using hydrogen bond basigin Data protein PfRHΔNL Extended residues falciparum backbone Plasmodium binding structure antibodies Fig. complex data hydrophobic parasite PfRH:basigin A/D full-length sequence shown analysis crystal A/C B/D C-terminal SAXS erythrocyte (.) Crystallogr Figure invasion scattering (GE (pH IgG domain inhibitory model helices B/E Basigin N-terminal complexes gel growth solution PfRH:QA PfRHΔNL:basigin SNPs allowed column erythrocytes loop molecular monoclonal obtained proteins structures used .), AD, Chain PfRH, Porod block calculated close determined domains flexible fold generated indicated initio interaction mg/ml regions site. structural surface (w/v) .-. Acta Appl. Biol. C/F Crystallogr. DI, Group Guinier HEPES PEG Protein Residue Table additional antibody asymmetric average bind blue buffer concentrations different envelope fit followed fragments growth-inhibitory incubated malaria performed reconstructions red sample ultracentrifugation volume (residues Healthcare). NaCl. PfRHΔN RH, RH; Svergun affinity aligned analytical basigin. binds bonds cell directly docked epitopes error experiments filtered host loops mean models novel plates predicted prepared previously rabbits receptor similar tested vitro (Å) Following Healthcare) Light N-terminus PBS-T PfRH. PfRHΔNL:AD Superdex X-ray activity added affect available basigin, blocking blood-stage bound cells chain: cleavage collected collection common complex, contact containing contains copies crystals density device disorder distribution disulphide essential estimate experimental expression family filtration final generate immunised inhibition interacts lacking linker maximum natural overnight parasites particle plot processing purification rabbit raised region, required role samples sedimentation serum server shape similarity small-angle strain strands vaccine weight °C.


In CmdlineGL, I wanted some simple kind of font system that wouldn't be dependant on libraries installed on the system, and also not dependant on which SDL modules were installed. So, I went and pulled an old idea (which I've probably seen somewhere) making use of control pixels in a bitmap to denote the size/spacing of font characters and wrote it up.
This font system allows you to "make a font" using a plain old bitmap editor, or even convert a font from trueType to bitmap by using the text-tool in those same editors and then marking the boundaries of the characters. It expects the ascii characters from 0x20 (space) up to 0x7F (DEL), 96 characters in total. This is likely only usable by English-speaking folks, unfortunately. I'd love to extend it to handle a variable number of characters, and read UTF8 unicode, but I didn't see any easy way to do this. Maybe people with more experience in this area would like to contribute.
I added 2 "GL-ish" commands to work with fonts: cglNewFont, and cglText.
cglNewFont takes three parameters: the type of font, the symbolic name for it, and the file name. The type currently must be CGL_BMPFONT, the symbolic name can be any valid name, and the file name is any valid system-dependant file path.
cglText takes two parameters as well: the name of the font to use, and the text string to render with it. As of now, the rendering is very dumb, and only renders lines as they are given. I might, in a future version, start handling things like tabs and newlines, or even add some options for wrapping.


2015 has come and gone in a hurry and we are already 1/2th of the way into 2016. Reflecting on the past year it seems as if the list of things I wish to accomplish has grown larger and the time in which to accomplish them seems to have grown shorter. Startups tend to do that.
I remember times in my early years where there was nothing I wouldn't give to drop everything and work on a startup. It felt incredibly exciting. Here were people just like me, creating things that thousands if not millions of people could use. Of course, looking back I would say it was a bit naive and a very romanticized perspective on how those sort of things would work. Paul Graham makes a poignant statement in his essay Before The Startup about how your early 20s are a horrible time to begin a startup. Among other reasons, you'd be missing out on all those serendipitous things that happen in your early 20s. Backpacking around some unknown country, skipping class/work to hack on an interesting side project, or perhaps even both at the same time.
When I started my transition, it was one of optimistic hesistation. There was little doubt in my mind that this would be and will be a truly exciting period of time; The spectre that haunted me however was the continual fear of losing touch with the very people who played a role in bringing me to this point. You spend 12-14 hours a day intensely focused on a set of tasks, only to come back the next day to do the very same.  Birthdays pass. Friends get married. Saying "See you later?" starts feeling more like just "goodbye".


Facebook releases new meme creator app for iOS devices
by PradeepBack in July, Facebook announced that it will start releasing new consumer-focused apps under different brand name. Instead of Facebook, these new apps will be published under the developer name “NPE Team, from Facebook.” In order to lower the expectations from these apps, Facebook is not using its brand name. NPE team has now published a new app called Whale in App Store. Whale is a meme creator app that will allow you to create memes using your own images or the stock photo library it offers. With this Facebook meme creator app, you can get creative with text, images, emojis, filters, and popular effects. Once created, the meme can be shared on social media or directly in your conversations right from the app.
Features:
- No distractions or hidden premium subscription fees
- Easily add text to photos and customize the font & color
- Choose from blank, 2-grid, 3-grid, and 4-grid canvas layouts
- Flex your creative muscles with the freeform draw tool
- Add emojis and create your own image stickers with the crop and cut tools
- Apply filters and popular effect like laser eyes, vortex, bulge and more
- Save your creations directly to your camera roll
- Share to social media and message threads right from the app
This app is available only in Canada for now. If you are in Canada, you can download the app here from App Store.
Note: NPE (stands for New Product Experimentation) Team apps will be experimental in nature, they will change very rapidly and may get shut down if the team learn that they’re not useful to people.


mylo@labs:~/StakedNotary$ ./start.sh CFEKORKL
Already up to date.
[master] Checking for updates and building if required...
[master] No update required
[KMD] : Starting KMD
Started Assetchains
[KMD] : Waiting for KMD daemon to start...
[KMD] : RXN4hoZkhUkkrnef9nTUDw3E3vVALAD8Kx
[CFEKORKL] : Waiting for CFEKORKL daemon to start...
Starting CFEKORKL Failed: help human!
[CFEKDIMXY5] : Waiting for CFEKDIMXY5 daemon to start...
Starting CFEKDIMXY5 Failed: help human!
[CFEKDIMXY6] : Waiting for CFEKDIMXY6 daemon to start...
Starting CFEKDIMXY6 Failed: help human!
hehe no.
looks like there's a workflow that i don't know how to follow.


{% extends "base_email.html" %} {% block content %}
Resource Approval Request Confirmed
Dear {{ user.display_name }},
We've received your request for approval of this resource:
Resource Name: {{ resource.name }}
Resource URL: https://portal.ithriv.org/#/resource/{{ resource.id }}
The iThriv administrator(s) for your institution have been notified of your request. If you have any questions, please contact the iThriv Research Concierge.
{% endblock %}


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| Packages that use ioio.lib.api | |
|---|---|
| ioio.lib.api | |
| ioio.lib.spi | |
| ioio.lib.util |
| Classes in ioio.lib.api used by ioio.lib.api | |
|---|---|
| AnalogInput
A pin used for analog input. |
|
| CapSense
A pin used for capacitive sensing. |
|
| Closeable
|
|
| DigitalInput
A pin used for digital input. |
|
| DigitalInput.Spec
A digital input pin specification, used when opening digital inputs. |
|
| DigitalInput.Spec.Mode
Input pin mode. |
|
| DigitalOutput
A pin used for digital output. |
|
| DigitalOutput.Spec
A digital output pin specification, used when opening digital outputs. |
|
| DigitalOutput.Spec.Mode
Output pin mode. |
|
| IcspMaster
An interface for controlling an ICSP channel, enabling Flash programming of an external PIC MCU, and in particular, another IOIO board. |
|
| IOIO
This interface provides control over all the IOIO board functions. |
|
| IOIO.State
A state of a IOIO instance. |
|
| IOIO.VersionType
A versioned component in the system. |
|
| IOIOConnection
|
|
| PulseInput
An interface for pulse width and frequency measurements of digital signals. |
|
| PulseInput.ClockRate
Supported clock rate enum. |
|
| PulseInput.PulseMode
An enumeration for describing the module's operating mode. |
|
| PwmOutput
A pin used for PWM (Pulse-Width Modulation) output. |
|
| Sequencer
A waveform sequencer. |
|
| Sequencer.ChannelConfig
A marker interface for channel configurations. |
|
| Sequencer.ChannelCue
A marker interface for channel cues. |
|
| Sequencer.Clock
A clock rate selection, which implies a time-base. |
|
| Sequencer.Event
A sequencer event. |
|
| Sequencer.Event.Type
Event type. |
|
| SpiMaster
An interface for controlling an SPI module, in SPI bus-master mode, enabling communication with multiple SPI-enabled slave modules. |
|
| SpiMaster.Config
SPI configuration structure. |
|
| SpiMaster.Rate
Possible data rates for SPI, in Hz. |
|
| SpiMaster.Result
An object that can be waited on for asynchronous calls. |
|
| TwiMaster
An interface for controlling a TWI module, in TWI bus-master mode, enabling communication with multiple TWI-enabled slave modules. |
|
| TwiMaster.Rate
|
|
| TwiMaster.Result
An object that can be waited on for asynchronous calls. |
|
| Uart
An interface for controlling a UART module. |
|
| Uart.Parity
Parity-bit mode. |
|
| Uart.StopBits
Number of stop-bits. |
| Classes in ioio.lib.api used by ioio.lib.spi | |
|---|---|
| IOIOConnection
|
| Classes in ioio.lib.api used by ioio.lib.util | |
|---|---|
| IOIO
This interface provides control over all the IOIO board functions. |
|
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SpongeBob Meets Keanu Reeves In The First Trailer For ‘The SpongeBob Movie: Sponge On The Run’
by Corey AtadSpongeBob is going on an adventure far away from his pineapple under the sea.
In his latest big-screen outing, “The SpongeBob Movie: Sponge on the Run”, everyone’s favourite sea creature is going on a quest to find his missing pet, Gary the snail.
On top of all the wild hijinks, SpongeBob also meets some “all-new faces,” including Keanu Reeves, as the trailer reveals.
Reeves appears to SpongeBob and Patrick in a ball of sage.
“I’m made out of sage, and I am a sage,” he tells them. “So it works out pretty well.”
The film is also set to feature Kelly Marie Tran, Awkwafina, Reggie Watts, and more.
“The SpongeBob Movie: Sponge on the Run” is out in theatres May 22, 2020.


{% if site.showSpeaker == true %}
Keynotes & Speakers
In addition to our Call for Proposals, each year we invite a few speakers from the international agile community to give an inspiring talk! This is a selection of the speakers invited to this year's conference:


The dotnet build
command builds the project and its dependencies into a set of binaries. The binaries include the
project's code in Intermediate Language (IL) files with a .dll extension. Depending on the project type and settings,
other files may be included, such as:
-
An executable that can be used to run the application, if the project type is an executable targeting .NET Core 3.0 or later.
- Symbol files used for debugging, with a .pdb extension.
- A .deps.json file, which lists the dependencies of the application or library.
- A .runtimeconfig.json file, which specifies the shared runtime and its version for an application.
- Other libraries that the project depends on (via project references or NuGet package references).


Plug v1.4.3 Plug.Static View Source
A plug for serving static assets.
It requires two options:
:at
- the request path to reach for static assets. It must be a string.:from
- the file system path to read static assets from. It can be either: a string containing a file system path, an atom representing the application name (where assets will be served frompriv/static
), or a tuple containing the application name and the directory to serve assets from (besidespriv/static
).
The preferred form is to use :from
with an atom or tuple, since
it will make your application independent from the starting directory.
For example, if you pass:
plug Plug.Static, from: "priv/app/path"
Plug.Static will be unable to serve assets if you build releases or if you change the current directory. Instead do:
plug Plug.Static, from: {:app_name, "priv/app/path"}
If a static asset cannot be found, Plug.Static
simply forwards
the connection to the rest of the pipeline.
Cache mechanisms
Plug.Static
uses etags for HTTP caching. This means browsers/clients
should cache assets on the first request and validate the cache on
following requests, not downloading the static asset once again if it
has not changed. The cache-control for etags is specified by the
cache_control_for_etags
option and defaults to "public"
.
However, Plug.Static
also supports direct cache control by using
versioned query strings. If the request query string starts with
“?vsn=”, Plug.Static
assumes the application is versioning assets
and does not set the ETag
header, meaning the cache behaviour will
be specified solely by the cache_control_for_vsn_requests
config,
which defaults to "public, max-age=31536000"
.
Options
:gzip
- given a request forFILE
, servesFILE.gz
if it exists in the static directory and if theaccept-encoding
header is set to allow gzipped content (defaults tofalse
).:brotli
- given a request forFILE
, servesFILE.br
if it exists in the static directory and if theaccept-encoding
header is set to allow brotli-compressed content (defaults tofalse
).FILE.br
is checked first and dominatesFILE.gz
due to the better compression ratio.:cache_control_for_etags
- sets the cache header for requests that use etags. Defaults to"public"
.:etag_generation
- specify a{module, function, args}
to be used to generate an etag. Thepath
of the resource will be passed to the function, as well as theargs
. If this option is not supplied, etags will be generated based off of file size and modification time.:cache_control_for_vsn_requests
- sets the cache header for requests starting with “?vsn=” in the query string. Defaults to"public, max-age=31536000"
.:only
- filters which requests to serve. This is useful to avoid file system traversals on every request when this plug is mounted at"/"
. For example, ifonly: ["images", "favicon.ico"]
is specified, only files in the “images” directory and the exact “favicon.ico” file will be served byPlug.Static
. Defaults tonil
(no filtering).:only_matching
- a relaxed version of:only
that will serve any request as long as one of the given values matches the given path. For example,only_matching: ["images", "favicon"]
will match any request that starts at “images” or “favicon”, be it “/images/foo.png”, “/images-high/foo.png”, “/favicon.ico” or “/favicon-high.ico”. Such matches are useful when serving digested files at the root. Defaults tonil
(no filtering).:headers
- other headers to be set when serving static assets.:content_types
- custom MIME type mapping. As a map with filename as key and content type as value. For example:content_types: %{"apple-app-site-association" => "application/json"}
.
Examples
This plug can be mounted in a Plug.Builder
pipeline as follows:
defmodule MyPlug do
use Plug.Builder
plug Plug.Static,
at: "/public",
from: :my_app,
only: ~w(images robots.txt)
plug :not_found
def not_found(conn, _) do
send_resp(conn, 404, "not found")
end
end
Link to this section Summary
Link to this section Functions
Callback implementation for Plug.call/2
.
Callback implementation for Plug.init/1
.


500 - Server Error
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We track these errors automatically, but if the problem persists feel free to contact us. In the meantime, try refreshing.
{% extends "base-without-menu.html" %} {% block title %}500 - Server Error{% endblock %} {% block body %}
We track these errors automatically, but if the problem persists feel free to contact us. In the meantime, try refreshing.


Rick's shelter is a home for extra-terrestrial beings to stay while they wait for their future adoptive families to find them. You can't get these loveable creatures anywhere else on Earth so c'mon down to Rick's for your unique pet!
Mr. Meeseek is very obedient and will do exactly as you say and then dissapear into oblivion. Super useful! (no refunds)
The adorable butt-hamster is a very independent creature able that comes with its own home attached! These intelligent creatures formed their own society in another dimension and serve as great companions.
Surprise! Not onlys is Pluto a planet, its such a planet that it has intelligent life on it! This little guys is adorable and will follow lavish you in praise as long as you continue to agree that Pluto is a planet
Ever get bored with your regular boring dog? Sure, he'll fetch and roll over, but can he do your laundry? fix your car? play chess with you?   Don't ask


server.sync
— Twisted Synchronous Modbus Server¶
API Documentation¶
Implementation of a Threaded Modbus Server¶
-
class
pymodbus.server.sync.
ModbusBaseRequestHandler
(request, client_address, server)[source]¶ Implements the modbus server protocol
This uses the socketserver.BaseRequestHandler to implement the client handler.
-
class
pymodbus.server.sync.
ModbusSingleRequestHandler
(request, client_address, server)[source]¶ Implements the modbus server protocol
This uses the socketserver.BaseRequestHandler to implement the client handler for a single client(serial clients)
-
class
pymodbus.server.sync.
ModbusConnectedRequestHandler
(request, client_address, server)[source]¶ Implements the modbus server protocol
This uses the socketserver.BaseRequestHandler to implement the client handler for a connected protocol (TCP).
-
handle
()[source]¶ Callback when we receive any data, until self.running becomes not True. Blocks indefinitely awaiting data. If shutdown is required, then the global socket.settimeout(<seconds>) may be used, to allow timely checking of self.running. However, since this also affects socket connects, if there are outgoing socket connections used in the same program, then these will be prevented, if the specfied timeout is too short. Hence, this is unreliable.
To respond to Modbus...Server.server_close() (which clears each handler’s self.running), derive from this class to provide an alternative handler that awakens from time to time when no input is available and checks self.running. Use Modbus...Server( handler=... ) keyword to supply the alternative request handler class.
-
-
class
pymodbus.server.sync.
ModbusDisconnectedRequestHandler
(request, client_address, server)[source]¶ Implements the modbus server protocol
This uses the socketserver.BaseRequestHandler to implement the client handler for a disconnected protocol (UDP). The only difference is that we have to specify who to send the resulting packet data to.
-
class
pymodbus.server.sync.
ModbusTcpServer
(context, framer=None, identity=None, address=None, handler=None, **kwargs)[source]¶ A modbus threaded tcp socket server
We inherit and overload the socket server so that we can control the client threads as well as have a single server context instance.
-
__init__
(context, framer=None, identity=None, address=None, handler=None, **kwargs)[source]¶ Overloaded initializer for the socket server
If the identify structure is not passed in, the ModbusControlBlock uses its own empty structure.
Parameters: - context – The ModbusServerContext datastore
- framer – The framer strategy to use
- identity – An optional identify structure
- address – An optional (interface, port) to bind to.
- handler – A handler for each client session; default is ModbusConnectedRequestHandler
- ignore_missing_slaves – True to not send errors on a request to a missing slave
-
-
class
pymodbus.server.sync.
ModbusUdpServer
(context, framer=None, identity=None, address=None, handler=None, **kwargs)[source]¶ A modbus threaded udp socket server
We inherit and overload the socket server so that we can control the client threads as well as have a single server context instance.
-
__init__
(context, framer=None, identity=None, address=None, handler=None, **kwargs)[source]¶ Overloaded initializer for the socket server
If the identify structure is not passed in, the ModbusControlBlock uses its own empty structure.
Parameters: - context – The ModbusServerContext datastore
- framer – The framer strategy to use
- identity – An optional identify structure
- address – An optional (interface, port) to bind to.
- handler – A handler for each client session; default is ModbusDisonnectedRequestHandler
- ignore_missing_slaves – True to not send errors on a request to a missing slave
-
-
class
pymodbus.server.sync.
ModbusSerialServer
(context, framer=None, identity=None, **kwargs)[source]¶ A modbus threaded serial socket server
We inherit and overload the socket server so that we can control the client threads as well as have a single server context instance.
-
__init__
(context, framer=None, identity=None, **kwargs)[source]¶ Overloaded initializer for the socket server
If the identify structure is not passed in, the ModbusControlBlock uses its own empty structure.
Parameters: - context – The ModbusServerContext datastore
- framer – The framer strategy to use
- identity – An optional identify structure
- port – The serial port to attach to
- stopbits – The number of stop bits to use
- bytesize – The bytesize of the serial messages
- parity – Which kind of parity to use
- baudrate – The baud rate to use for the serial device
- timeout – The timeout to use for the serial device
- ignore_missing_slaves – True to not send errors on a request to a missing slave
-
_connect
()[source]¶ Connect to the serial server
Returns: True if connection succeeded, False otherwise
-
_build_handler
()[source]¶ - A helper method to create and monkeypatch
- a serial handler.
Returns: A patched handler
-
-
pymodbus.server.sync.
StartTcpServer
(context=None, identity=None, address=None, **kwargs)[source]¶ A factory to start and run a tcp modbus server
Parameters: - context – The ModbusServerContext datastore
- identity – An optional identify structure
- address – An optional (interface, port) to bind to.
- ignore_missing_slaves – True to not send errors on a request to a missing slave
-
pymodbus.server.sync.
StartUdpServer
(context=None, identity=None, address=None, **kwargs)[source]¶ A factory to start and run a udp modbus server
Parameters: - context – The ModbusServerContext datastore
- identity – An optional identify structure
- address – An optional (interface, port) to bind to.
- framer – The framer to operate with (default ModbusSocketFramer)
- ignore_missing_slaves – True to not send errors on a request to a missing slave
-
pymodbus.server.sync.
StartSerialServer
(context=None, identity=None, **kwargs)[source]¶ A factory to start and run a serial modbus server
Parameters: - context – The ModbusServerContext datastore
- identity – An optional identify structure
- framer – The framer to operate with (default ModbusAsciiFramer)
- port – The serial port to attach to
- stopbits – The number of stop bits to use
- bytesize – The bytesize of the serial messages
- parity – Which kind of parity to use
- baudrate – The baud rate to use for the serial device
- timeout – The timeout to use for the serial device
- ignore_missing_slaves – True to not send errors on a request to a missing slave


We normally do 15/20 mins of warm up/cool downs in our sessions. Why?
Warm up An easy warm up increases blood flow to the muscles, which enhances the delivery of oxygen and nutrients to our cells. This allows the removal of waste products. This is why sometimes when we start our exercise we feel sluggish, but after 20 mins we come to life. At least this is the case for me. So always give at least 20 mins of your workout.  Back off and have an easy session of finish there and then and come back stronger tomorrow.
Cool down Our bodies are designed to move. A cooldown after a race or hard training effort is especially important. Effort should be easy. The key is simply to pump nutrient dense blood from your heart through your arteries to all your different cells. That same blood picks up metabolic waste and removes it through our kidneys via our veins. This whole process is facilitated by movement. The goal of these cool downs is never to gain fitness, more to expedite recovery.


htseq-count-cluster is a cli/wrapper for running multiple qsub jobs with HTSeq's htseq-count script on a SGE/SGI cluster.
Easy Installation
pip install HTSeqCountCluster
For development mode installation:
1. git clone http://github.com/datasnakes/htseq-count-cluster
2. cd htseq-count-cluster
3. pip install -e .


We are going to create a simple navigation menu with Flight.js. The purpose of this post is to illustrate a practical Flight.js example. Here are the docs and the github page if you want to check them out.
View source or Live demo.
Initial Setup
We need to setup some boring stuff to be sure that we all have the same beginning state. The fun stuff starts in the next section.
Before we start be sure to have installed npm and bower. Lets create a new folder for our project. Inside our folder lets setup our project. We are going to use the generator-flight yeoman generator to create the basic scaffold for our application.
This will install the appropiate yeoman generator and now we can create our app.
1 2 |
|
1 2 |
|
Once we have the basic scaffold we can add some markup and styles
Add the markup
1 2 3 4 5 6 7 8 9 10 11 12 |
|
Paste some CSS
We also need to paste some CSS to make it a look a bit sexier.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
|
Run the app
Lets run the app to be sure that everything is wired up properly.
1 2 3 |
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Visit localhost:8080
Create the components
Now we can start creating our components. In this case we are going to create three of them.
- One for the menu title, another for the menu content and third one for generating the data that will be presented in the menu
The first two components will be ui components, this means that we are going to attach them to a DOM element and they will manipulate it.
The third component is a data component. This component doesn’t know about the DOM state or the menu. It will only be generating the “backend” response with the appropiate content for a given section.
ui/menu_item.js This is the most complex component. It only knows about the menu title
- Listens to clicks on the
.menu-items
and triggers auiNeedsMenuSection
event to notify that we need to change the menu section. - Listens to the
dataMenuSection
event sent from a data component, adds the appropiate class to highlight the.menu-item
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
|
ui/menu_content.js It only knows how to replace the content given a markup
- Listens to the
dataMenuSection
event, updates the content with the appropriate markup notify that content changed.
Note how it doesn’t know anything about the ui/menu_title.js
component or
that the content needs to be changed because a menu section was clicked.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
|
data/menu_section.js This component knows how to get the appropiate data for any section.
- Listens to the
uiNeedsMenuSection
event and triggers adataMenuSection
to notify components that there is new content available for the menu.
In this component you can create a renderSection
function that will render a mustache template
for that given section or even get some some data from the backend.
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Attach the components to the page
We have created our components but right now they are just isolated modules, so we need to create a page and attach them to it so that we can interact with them.
- menuTitleUI: attached to each menu item.
- menuContentUI: attached to the menu content.
- menuSectionData: it is a data component so it will be attached to the document.
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|
Wrap up
By now you should be able to run your server and interact with your menu!
It is important to notice how decoupled each component is from each other. Because that “decoupleness” of our components we have a pretty flexible and reusable menu.
NOTE: English is not my native language, I’ll be more than happy to receive any grammar or spelling corrections :)


|
This tests performs basic tests on the dur attribute.
'The first row shows a red rectangle subject to a <set> animation with no begin attribute, no end attribute and a dur attribute set to '2s'. Therefore, the animation should be active from 0 to 2 seconds and then terminate. Consequently, the rectangle should show on the right for the first two seconds, and then move to the left position.
The second row shows a red rectangle subject to a <set> animation with no begin attribute, no end attribute and a dur attribute set to 'indefinite'. Therefore, the animation should stay active indefinitely and the rectangle should always be on the right position, never on the left position.
Finally, the third row shows red rectangle subject to a <set> animation with no begin attribute, no end attribute and a dur attribute set to 'media'. In the context of SVG 1.1, this is equivalent to an 'indefinite' value. Therefore, the animation should stay active indefinitely and the rectangle should always be on the right position, never on the left position.


Standard edition tests
Standard edition uncompressed tests
Production edition tests
Production edition uncompressed tests


500
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R/sensors.R
prepare_kinematic_sensor_args.Rd
Using the arguments passed to convenience functions like
accelerometer_features
and gyroscope_features
,
build an argument set that can be used with more general functions
like kinematic_sensor_data
and sensor_data
. This function
is not normally called directly. See accelerometer_features
and
gyroscope_features
.
prepare_kinematic_sensor_args( sensor_data, metric, time_filter = NULL, detrend = F, frequency_filter = NULL, IMF = 1, window_length = NULL, window_overlap = NULL, derived_kinematics = F, funs = NULL, models = NULL )
| sensor_data | An |
|---|---|
| metric | Name of the metric measured by this sensor. For accelerometer data, the metric is acceleration. Whereas for gyroscope data the metric is velocity. |
| time_filter | A length 2 numeric vector specifying the time range
of measurements to use during preprocessing and feature extraction after
normalizing the first timestamp to 0. A |
| detrend | A logical value indicating whether to detrend the signal. |
| frequency_filter | A length 2 numeric vector specifying the frequency range
of the signal (in hertz) to use during preprocessing and feature extraction.
A |
| IMF | The number of IMFs used during an empirical mode decomposition transformation. The default value of 1 means do not apply EMD to the signal. |
| window_length | A numerical value representing the length (in number of samples)
of the sliding window used during the windowing transformation. Both
|
| window_overlap | Fraction in the interval [0, 1) specifying the amount of
window overlap during a windowing transformation.
Both |
| derived_kinematics | A logical value specifying whether to add derived
kinematic measurements to |
| funs | A function or list of functions that each accept a single numeric
vector as input. Each function should return a dataframe of features
(normally a single-row datafame, with column names as feature names).
The input vectors will be the axial measurements from |
| models | A function or list of functions that each accept
|
A list of arguments to be used in the general feature functions.


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These adjust the amount of post modulation that applies to each {_amplifier amplifier's} volume. They apply a reduction after the two primary sources (normally {_envelope envelopes}) are added together.
When set to "off", the post modulation has no effect, and the volume is normal. When set to 50%, most sources can vary the volume from 50% to 100%. When set to 100%, most sources can vary the volume from zero to 100%. When set to a negative value, the modulation reduces the volume across its range, rather than increasing it.
Most mod sources have a 0 to 1 {_unit} range. The following graphs show the response at various positive and negative depths:
| {amplifier-post-mod-graph-unipolar.png width=700} |
The blue lines represent 0 units of input and output, and the green lines represent 1 unit of input and output. The red dots show where the curve pivots around, which is different for positive and negative depths. (These dots aren't shown in the graph in the cluster popup.)
Most sweep wave shapes have a \+1 unit range, as does the optional {_ribbon} controller. Since the volume can't go negative (it is clamped at zero), mod depths outside a \+50% range aren't useful. However, for ribbon, one might wish to use a \+100% range, and only use half the ribbon, since some ribbon algorithms always start at zero when you touch it, or return to zero when you release it.
| {amplifier-post-mod-graph-bipolar.png width=700} |
The pitch varies from \-1 to almost +1 unit across the keyboard, but can go further with octave transposition, and further still via MIDI. The darker regions represent the notes outside the normal keyboard range. As you can see, the most useful settings are lower values, allowing you to introduce a modest variation in volume across the keyboard:
| {amplifier-post-mod-graph-pitch.png width=700} |
These are contained in the {Amplifier_post_mod_cluster Amplifier post mod clusters} within the {Amplifier_section}.
These are contained in the VOLUME section of the right panel, under the following parameter number:
| {sw-set-split.png height=48}{sw-50.png height=48} |
They appear in the display as Amp Post Mod Depth.
These are accessed via the following {_NRPN NRPNs}:
| A | 1,75 | |
| B | 2,75 |
Since these are {_bipolar} parameters, the values are offset by 64.
| MIDI | display | ||
| 0 | \-100% | ||
| \b\n\b\n\b | \b\n\b\n\b | ||
| 64 | off | (default) | |
| \b\n\b\n\b | \b\n\b\n\b | ||
| 127 | +100% | (significant) |


Vicky Li Horst
software engineer in the cancer genome computational analysis group
The Broad Institute of MIT and Harvard
Cambridge MA, USA
software engineer in the cancer genome computational analysis group
The Broad Institute of MIT and Harvard
Cambridge MA, USA


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Left-click one of the bars of the graph. As a consequence, the properties of the selected item are displayed in the middle panel. If you select a new color for the "fillStyle" of the selected item, the bar in question will turn that color.
The panel labeled "Prototype Chain" displays the chain for the selected object, that is, the series of objects from which it inherits. The first element of this chain, in this case, also has a "fillStyle" property. If you pick a new color for this, all of other bars in the chart turn that shade. That is because each of the JavaScript rectangle objects for those bars inherits from this same prototype. Try clicking on some other things, such as the captions or ticks.


The "I'm obnoxious" fish from Finding Nemo is my spirit animal. I am so clever that sometimes I don’t understand a single word of what I am saying.
Long time exhausted DM, fairly new software developer. Favorite D&D monsters are the Assassin Vine and Flumph. (Look up the Flumph. Seriously.)
Professional Software Developer, well professional in that he wants to get paid for it. Enjoys code bug hunting. Brews his own mead. Has a passion for making, well anything. Loves his family, Starfox, and his motorcycle in that order. If your not careful he may just talk your ear off.
I'm an audiophile who likes to sit and admire my growing army of house plants. I enjoy outdoor/indoor bouldering, skateboarding aggressively along Alki beach and charming your pets.


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Note: The Protected Branches API now has a setting for requiring a specified number of approving pull request reviews before merging. This feature is currently available for developers to preview. See the blog post for full details. To access the API during the preview period, you must provide a custom media type in the Accept
header:
application/vnd.github.luke-cage-preview+json
Warning: The API may change without advance notice during the preview period. Preview features are not supported for production use. If you experience any issues, contact your GitHub Enterprise site administrator.
Protecting a branch requires admin or owner permissions to the repository.
PUT /repos/:owner/:repo/branches/:branch/protection
| Name | Type | Description |
|---|---|---|
required_status_checks |
object or null
|
Required. Require status checks to pass before merging. Set to null to disable. |
enforce_admins |
boolean or null
|
Required. Enforce all configured restrictions for administrators. Set to true to enforce required status checks for repository administrators. Set to null to disable. |
required_pull_request_reviews |
object |
Required. Require at least one approving review on a pull request, before merging. Set to null to disable. |
restrictions |
object or null
|
Required. Restrict who can push to the protected branch. User and team restrictions are only available for organization-owned repositories. Set to null to disable. |
The required_status_checks
object must have the following keys:
| Name | Type | Description |
|---|---|---|
strict |
boolean |
Required. Require branches to be up to date before merging. |
contexts |
array |
Required. The list of status checks to require in order to merge into this branch |
The required_pull_request_reviews
object must have the following keys:
| Name | Type | Description |
|---|---|---|
dismissal_restrictions |
object |
Specify which users and teams can dismiss pull request reviews. Pass an empty dismissal_restrictions object to disable. User and team dismissal_restrictions are only available for organization-owned repositories. Omit this parameter for personal repositories. |
dismiss_stale_reviews |
boolean |
Set to true if you want to automatically dismiss approving reviews when someone pushes a new commit. |
require_code_owner_reviews |
boolean |
Blocks merging pull requests until code owners review them. |
required_approving_review_count |
integer |
Specify the number of reviewers required to approve pull requests. Use a number between 1 and 6. |
The dismissal_restrictions
object must have the following keys:
| Name | Type | Description |
|---|---|---|
users |
array |
The list of user login s with dismissal access |
teams |
array |
The list of team slug s with dismissal access |
Note: Passing new arrays of users
and teams
replaces their previous values.
The restrictions
object has the following keys:
| Name | Type | Description |
|---|---|---|
users |
array |
Required. The list of user login s with push access |
teams |
array |
Required. The list of team slug s with push access |
Note: The list of users and teams in total is limited to 100 items.
{
"required_status_checks": {
"strict": true,
"contexts": [
"continuous-integration/travis-ci"
]
},
"enforce_admins": true,
"required_pull_request_reviews": {
"dismissal_restrictions": {
"users": [
"octocat"
],
"teams": [
"justice-league"
]
},
"dismiss_stale_reviews": true,
"require_code_owner_reviews": true,
"required_approving_review_count": 2
},
"restrictions": [
{
"users": [
"octocat"
],
"teams": [
"justice-league"
]
}
]
}
Status: 200 OK
{
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection",
"required_status_checks": {
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/required_status_checks",
"strict": true,
"contexts": [
"continuous-integration/travis-ci"
],
"contexts_url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/required_status_checks/contexts"
},
"enforce_admins": {
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/enforce_admins",
"enabled": true
},
"required_pull_request_reviews": {
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/required_pull_request_reviews",
"dismissal_restrictions": {
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/dismissal_restrictions",
"users_url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/dismissal_restrictions/users",
"teams_url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/dismissal_restrictions/teams",
"users": [
{
"login": "octocat",
"id": 1,
"node_id": "MDQ6VXNlcjE=",
"avatar_url": "https://github.com/images/error/octocat_happy.gif",
"gravatar_id": "",
"url": "https://api.github.com/users/octocat",
"html_url": "https://github.com/octocat",
"followers_url": "https://api.github.com/users/octocat/followers",
"following_url": "https://api.github.com/users/octocat/following{/other_user}",
"gists_url": "https://api.github.com/users/octocat/gists{/gist_id}",
"starred_url": "https://api.github.com/users/octocat/starred{/owner}{/repo}",
"subscriptions_url": "https://api.github.com/users/octocat/subscriptions",
"organizations_url": "https://api.github.com/users/octocat/orgs",
"repos_url": "https://api.github.com/users/octocat/repos",
"events_url": "https://api.github.com/users/octocat/events{/privacy}",
"received_events_url": "https://api.github.com/users/octocat/received_events",
"type": "User",
"site_admin": false
}
],
"teams": [
{
"id": 1,
"node_id": "MDQ6VGVhbTE=",
"url": "https://api.github.com/teams/1",
"html_url": "https://api.github.com/teams/justice-league",
"name": "Justice League",
"slug": "justice-league",
"description": "A great team.",
"privacy": "closed",
"permission": "admin",
"members_url": "https://api.github.com/teams/1/members{/member}",
"repositories_url": "https://api.github.com/teams/1/repos",
"parent": null
}
]
},
"dismiss_stale_reviews": true,
"require_code_owner_reviews": true,
"required_approving_review_count": 2
},
"restrictions": [
{
"url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/restrictions",
"users_url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/restrictions/users",
"teams_url": "https://api.github.com/repos/octocat/Hello-World/branches/master/protection/restrictions/teams",
"users": [
{
"login": "octocat",
"id": 1,
"node_id": "MDQ6VXNlcjE=",
"avatar_url": "https://github.com/images/error/octocat_happy.gif",
"gravatar_id": "",
"url": "https://api.github.com/users/octocat",
"html_url": "https://github.com/octocat",
"followers_url": "https://api.github.com/users/octocat/followers",
"following_url": "https://api.github.com/users/octocat/following{/other_user}",
"gists_url": "https://api.github.com/users/octocat/gists{/gist_id}",
"starred_url": "https://api.github.com/users/octocat/starred{/owner}{/repo}",
"subscriptions_url": "https://api.github.com/users/octocat/subscriptions",
"organizations_url": "https://api.github.com/users/octocat/orgs",
"repos_url": "https://api.github.com/users/octocat/repos",
"events_url": "https://api.github.com/users/octocat/events{/privacy}",
"received_events_url": "https://api.github.com/users/octocat/received_events",
"type": "User",
"site_admin": false
}
],
"teams": [
{
"id": 1,
"node_id": "MDQ6VGVhbTE=",
"url": "https://api.github.com/teams/1",
"html_url": "https://api.github.com/teams/justice-league",
"name": "Justice League",
"slug": "justice-league",
"description": "A great team.",
"privacy": "closed",
"permission": "admin",
"members_url": "https://api.github.com/teams/1/members{/member}",
"repositories_url": "https://api.github.com/teams/1/repos",
"parent": null
}
]
}
]
}


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| < Day Day Up > |
5.3 Initializing Cache DirectoriesBefore running Squid for the first time, and whenever you add a new cache_dir, you must initialize the cache directories. The command is simply: % squid -z For the UFS-related storage schemes (ufs, aufs, and diskd; see Chapter 8), this command creates the subdirectories needed under each cache_dir. You don't need to worry that Squid will wipe out your current cache directories (if any). Ownership and permissions are a common problem at this stage. Squid runs under a certain user ID, specified with cache_effective_user in squid.conf. This user ID must have read and write permission under each cache_dir directory. If not, you'll see a message like this: Creating Swap Directories FATAL: Failed to make swap directory /usr/local/squid/var/cache/00: (13) Permission denied In this case, you should make sure that all components of /usr/local/squid/var/cache are accessible to the user ID given in squid.conf. The final component—the cache directory—must be writable by this user ID as well. Cache directory initialization may take a couple of minutes, depending on the size and number of cache directories, and the speed of your disk drives. If you want to watch the progress, use the -X option: % squid -zX |
| < Day Day Up > |


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2011 was an excellent year for me. Unfortunately I didn’t see the point in setting myself clear personal goals for it. But here is my retrospective of my personal work. This post does not include anything that happened at work or in my personal life. 2011 was the year:
1. I started speaking at user groups / events
In total I spoke at 26 events. This included some bigger events (DDD) in Reading. Scotland, Bristol and Sunderland as well as a lot of user group events all around the country. Unfortunately, 2 had to be cancelled due to unforeseen circumstances but I will make it up to those groups in 2012.
2. I was made a Jetbrains Academy Member
I still cannot believe this happened and I am honoured at being involved with it. I hope to be part of some big things with this academy and I look forward to continuing to be part of it in 2012. You can read more about this program on the Jetbrains site.
3. I helped organise GiveCamp UK
Even now, almost 3 months after the event, I am still on a high about this. It was certainly something I can look back on in my career and be really proud to have been part of such a fantastic weekend. More information on GiveCamp and a chance to sign up for the 2012 event can be done on the GiveCamp UK site.
4. I was Technical Reviewing books
I was part of the reviewing effort of MVC3 In Action and HTML5 for the .Net Developer both by Manning Books. For those who know me, I can be quite opinionated and this was a great opportunity for me to take those opinions in order to help shape a book.
5. I was accepted as a Friend of Redgate
Redgate run a program that helps bring together some well known community members and MVPs in order to help give feedback on their products. This was another great opportunity for me to use my opinions and experience in order to help evaluate the products developers use on a daily basis. You can read more about this program on the Redgate site.
6. I started my first real OSS project – TeamCitySharp
As an avid TeamCity user, this was a project that I really enjoyed writing. IT is now approaching 100 downloads from Nuget.org, 27 watchers, 7 forks and 11 pull requests on github. I am very happy with it. You can find the project on my github repository.
What does 2012 hold for me?
I’m honestly not too sure what 2012 has in store for me. 2011 was such a fantastic year that I am not sure I can top it. Bit it does give me the opportunity to speak at 2 international events. Codemash and Software Passion Summit. Hopefully there will be more well known events that I can submit sessions and speak at but there are so many fantastic speakers that I have to be on top of my game.
I hope 2012 is half as good a year for me as 2011! I look forward to it……