| Package | org.as3commons.collections.utils |
| Class | public class MapBuilder |
Uses the builder Pattern to simplify the creation of new IMap
instances in a fluent fashion.
Example: Creating a new LinkedMap
instance using MapBuilder.
const result : IMap = MapBuilder.newLinkedMap() .add("key1", "item-one") .add("key2", "item-two") .build(); // Creates the following map: { key1 => item-one, key2 => item-two } trace(result);
| Method | Defined by | ||
|---|---|---|---|
|
add(key:*, item:*):MapBuilder
Adds the supplied key and item mapping to the
IMap under construction. | MapBuilder | ||
|
Completes construction.
| MapBuilder | ||
|
[static]
Starts construction of a new
LinkedMap instance. | MapBuilder | ||
|
[static]
Starts the construction of a new
Map instance. | MapBuilder | ||
|
[static]
Starts construction of a new
SortedMap instance. | MapBuilder |
| add | () | method |
public function add(key:*, item:*):MapBuilder
Adds the supplied key and item mapping to the IMap
under construction.
Returns a reference to this MapBuilder
instance.
key:* — to add to the map
|
|
item:* — to be mapped to the supplied key
|
MapBuilder —
a reference to this MapBuilder instance to allow method chaining.
|
| build | () | method |
| newLinkedMap | () | method |
public static function newLinkedMap():MapBuilder
Starts construction of a new LinkedMap
instance.
MapBuilder —
a MapBuilder instance which will build and return an instance of LinkedMap
|
| newMap | () | method |
public static function newMap():MapBuilder
Starts the construction of a new Map
instance.
MapBuilder —
a MapBuilder instance which will build and return an instance of Map
|
| newSortedMap | () | method |
public static function newSortedMap(comparator:IComparator):MapBuilder
Starts construction of a new SortedMap
instance.
comparator:IComparator — The sort criterion which will be used by the resulting SortedMap instance.
|
MapBuilder —
a MapBuilder instance which will build and return an instance of SortedMap
|


ECC100 DLL. More...
Go to the source code of this file.
Data Structures | |
| struct | EccInfo |
| Information about a discovered device. More... | |
Defines | |
| #define | NCB_API __declspec(dllimport) _stdcall |
| Definitions for the windows DLL interface. | |
| #define | NCB_Ok 0 |
| Return values of functions. | |
| #define | NCB_Error (-1) |
| Unspecified error. | |
| #define | NCB_Timeout 1 |
| Communication timeout. | |
| #define | NCB_NotConnected 2 |
| No active connection to device. | |
| #define | NCB_DriverError 3 |
| Error in comunication with driver. | |
| #define | NCB_DeviceLocked 7 |
| Device is already in use by other. | |
| #define | NCB_InvalidParam 9 |
| Parameter out of range. | |
| #define | NCB_FeatureNotAvailable 10 |
| Feature only available in pro version. | |
Typedefs | |
| typedef int | Bln32 |
| Boolean compatible to older C. | |
| typedef int | Int32 |
| Basic type. | |
Enumerations | |
| enum | ECC_actorType { ECC_actorLinear, ECC_actorGonio, ECC_actorRot } |
Actor types. More... | |
Functions | |
| Int32 NCB_API | ECC_Check (EccInfo **info) |
| Check devices. | |
| Int32 NCB_API | ECC_getDeviceInfo (Int32 deviceNo, Int32 *devId, Bln32 *locked) |
| Inquire device properties. | |
| void NCB_API | ECC_ReleaseInfo () |
| Release info. | |
| Int32 NCB_API | ECC_Connect (Int32 deviceNo, Int32 *deviceHandle) |
| Connect device. | |
| Int32 NCB_API | ECC_Close (Int32 deviceHandle) |
| Close connection. | |
| Int32 NCB_API | ECC_controlOutput (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Control output stage. | |
| Int32 NCB_API | ECC_controlAmplitude (Int32 deviceHandle, Int32 axis, Int32 *amplitude, Bln32 set) |
| Control amplitude. | |
| Int32 NCB_API | ECC_controlFrequency (Int32 deviceHandle, Int32 axis, Int32 *frequency, Bln32 set) |
| Control frequency. | |
| Int32 NCB_API | ECC_controlActorSelection (Int32 deviceHandle, Int32 axis, Int32 *actor, Bln32 set) |
| Control actor selection. | |
| Int32 NCB_API | ECC_getActorName (Int32 deviceHandle, Int32 axis, char *name) |
| Get actor name. | |
| Int32 NCB_API | ECC_getActorType (Int32 deviceHandle, Int32 axis, ECC_actorType *type) |
| Get actor type. | |
| Int32 NCB_API | ECC_setSaveParams (Int32 deviceHandle) |
| Save params. | |
| Int32 NCB_API | ECC_getStatusFlash (Int32 deviceHandle, Bln32 *writing) |
| Writing flash status. | |
| Int32 NCB_API | ECC_setReset (Int32 deviceHandle, Int32 axis) |
| Reset position. | |
| Int32 NCB_API | ECC_controlMove (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Control actor approach. | |
| Int32 NCB_API | ECC_setSingleStep (Int32 deviceHandle, Int32 axis, Bln32 backward) |
| Single step. | |
| Int32 NCB_API | ECC_controlContinousFwd (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Control continous movement forward. | |
| Int32 NCB_API | ECC_controlContinousBkwd (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Control continous movement backward. | |
| Int32 NCB_API | ECC_controlTargetPosition (Int32 deviceHandle, Int32 axis, Int32 *target, Bln32 set) |
| Control target position. | |
| Int32 NCB_API | ECC_getStatusReference (Int32 deviceHandle, Int32 axis, Bln32 *valid) |
| Reference status. | |
| Int32 NCB_API | ECC_getStatusMoving (Int32 deviceHandle, Int32 axis, Int32 *moving) |
| Moving status. | |
| Int32 NCB_API | ECC_getStatusError (Int32 deviceHandle, Int32 axis, Bln32 *error) |
| Error status. | |
| Int32 NCB_API | ECC_getStatusConnected (Int32 deviceHandle, Int32 axis, Bln32 *connected) |
| Connected status. | |
| Int32 NCB_API | ECC_getReferencePosition (Int32 deviceHandle, Int32 axis, Int32 *reference) |
| Reference position. | |
| Int32 NCB_API | ECC_getPosition (Int32 deviceHandle, Int32 axis, Int32 *position) |
| Actor position. | |
| Int32 NCB_API | ECC_controlReferenceAutoUpdate (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Reference Auto Update. | |
| Int32 NCB_API | ECC_controlAutoReset (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Auto Reset. | |
| Int32 NCB_API | ECC_controlTargetRange (Int32 deviceHandle, Int32 axis, Int32 *range, Bln32 set) |
| Target Range. | |
| Int32 NCB_API | ECC_getStatusTargetRange (Int32 deviceHandle, Int32 axis, Bln32 *target) |
| Target status. | |
| Int32 NCB_API | ECC_getFirmwareVersion (Int32 deviceHandle, Int32 *version) |
| Firmware version. | |
| Int32 NCB_API | ECC_controlDeviceId (Int32 deviceHandle, Int32 *id, Bln32 set) |
| Device id. | |
| Int32 NCB_API | ECC_getStatusEotFwd (Int32 deviceHandle, Int32 axis, Bln32 *EotDetected) |
| EOT status forward. | |
| Int32 NCB_API | ECC_getStatusEotBkwd (Int32 deviceHandle, Int32 axis, Bln32 *EotDetected) |
| EOT status backward. | |
| Int32 NCB_API | ECC_controlEotOutputDeactive (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Output deactivate on EOT. | |
| Int32 NCB_API | ECC_controlFixOutputVoltage (Int32 deviceHandle, Int32 axis, Int32 *voltage, Bln32 set) |
| Fixed output voltage. | |
| Int32 NCB_API | ECC_controlExtTrigger (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| Trigger input enable. | |
| Int32 NCB_API | ECC_controlAQuadBIn (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| AQuadB input enable. | |
| Int32 NCB_API | ECC_controlAQuadBInResolution (Int32 deviceHandle, Int32 axis, Int32 *resolution, Bln32 set) |
| AQuadB input resolution. | |
| Int32 NCB_API | ECC_controlAQuadBOut (Int32 deviceHandle, Int32 axis, Bln32 *enable, Bln32 set) |
| AQuadB output enable. | |
| Int32 NCB_API | ECC_controlAQuadBOutResolution (Int32 deviceHandle, Int32 axis, Int32 *resolution, Bln32 set) |
| AQuadB output resolution. | |
| Int32 NCB_API | ECC_controlAQuadBOutClock (Int32 deviceHandle, Int32 axis, Int32 *clock, Bln32 set) |
| AQuadB output clock. |
ECC100 DLL.
Defines functions for connecting and controlling the ECC100
Definition in file ecc.h.
| #define NCB_API __declspec(dllimport) _stdcall |
| enum ECC_actorType |
Check devices.
Checks whether the USB driver is accessible and how many devices are connected. The function returns with a pointer to an array of struct EccInfo. The return code tells how many devices were found (and so how many elements the array contains). The struct contains information wheteher a device is accessible (unlocked) or is already in use by someone else (locked). The device ID is a number programmed by the user to distinguish between multiple devices. It is valid only if the device is unlocked.
The function must not be called as long as a device is connected by ECC_Connect.
| info | Output: Pointer to array of struct 'EccInfo'. The parameter may be NULL to ignore the devices array. |
Close connection.
Closes the connection to the device.
| deviceHandle,: | Handle of device |
Connect device.
Initializes and connects the selected ECC (0..n). This has to be done before any other function (except ECC_Check and ECC_ReleaseInfo) can be called. The returned handle is used to address the device in further communication.
| deviceNo,: | Index of the device to connect (0..n) | |
| deviceHandle,: | Pointer to (user)memory which will retrieve the Handle. |
| Int32 NCB_API ECC_controlActorSelection | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | actor, | |||
| Bln32 | set | |||
| ) |
Control actor selection.
Selects the actor to be used on selected axis from actor presets
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| actor | Actor selection [0..255] | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Control amplitude.
Controls the amplitude of the actuator signal.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| amplitude | Amplitude in mV | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
AQuadB input enable.
Controls the AQuadB input for setpoint parameter.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | true: AQuadB input enabled false: AQuadB input disabled | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlAQuadBInResolution | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | resolution, | |||
| Bln32 | set | |||
| ) |
AQuadB input resolution.
Controls the AQuadB input resolution for setpoint parameter.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| resolution | resolution in nm | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
AQuadB output enable.
Controls the AQuadB output for position indication.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | true: AQuadB output enabled false: AQuadB output disabled | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlAQuadBOutClock | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | clock, | |||
| Bln32 | set | |||
| ) |
AQuadB output clock.
Controls the clock for AQuadB output.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| clock | Clock in multiples of 20ns. Minimum 2 (40ns), maximum 65535 (1,310700ms) | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlAQuadBOutResolution | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | resolution, | |||
| Bln32 | set | |||
| ) |
AQuadB output resolution.
Controls the AQuadB output resolution for position indication.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| resolution | resolution in nm | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Auto Reset.
Resets the position for every time the reference position is detected.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | enables/ disable functionality | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlContinousBkwd | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Bln32 * | enable, | |||
| Bln32 | set | |||
| ) |
Control continous movement backward.
Controls continous movement in backward direction. If enabled a potential present movement in the opposite direction is stopped. The parameter "false" stops all movement of the axis regardless its direction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | Enables/ disables the movement | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Control continous movement forward.
Controls continous movement in forward direction. If enabled a potential present movement in the opposite direction is stopped. The parameter "false" stops all movement of the axis regardless its direction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | Enables/ disables the movement | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Device id.
Sets and retrieve the device identifier. A set will save the id persistent in flash of the device.
| deviceHandle | Handle of device | |
| id | iud of the device. | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlEotOutputDeactive | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Bln32 * | enable, | |||
| Bln32 | set | |||
| ) |
Output deactivate on EOT.
Defines the behavior of the output on EOT. If enabled, the output of the axis will be deactivated on positive EOT detection.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | true: Output will be deactiveted on EOT. false: Output stays active on EOT | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Trigger input enable.
Controls the input trigger for steps.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | true: External trigger enabled false: External trigger disabled | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlFixOutputVoltage | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | voltage, | |||
| Bln32 | set | |||
| ) |
Fixed output voltage.
Controls the DC level on the output.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| voltage | Output voltage in µV | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Control frequency.
Controls the frequency of the actuator signal.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| frequency | Frequency in mHz | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Control actor approach.
Controls the approach of the actor to the target position
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | Enables/ disables the approach | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Control output stage.
Controls the output relais of the selected axis.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | Switches the output relais | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlReferenceAutoUpdate | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Bln32 * | enable, | |||
| Bln32 | set | |||
| ) |
Reference Auto Update.
When set, every time the reference marking is hit the reference position will be updated. When this function is disabled, the reference marking will be considered only the first time and after then ignored.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| enable | enable/disable auto update | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
| Int32 NCB_API ECC_controlTargetPosition | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| Int32 * | target, | |||
| Bln32 | set | |||
| ) |
Control target position.
Controls the target position for the approach function, see ECC_controlMove . For linear type actors the position is defined in nm for goniometer an rotator type actors it is µ°.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| target | Target position in nm or µ° depending on actor type. | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Target Range.
Defines the range around the target position in which the flag target status become active.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| range | range in nm or µ° depending on actor type. | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
Get actor name.
Get the name of actual selected actor
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| name | Name of the actor coded as NULL-terminated c-string. User must provide at least 20 bytes allocated memory. |
| Int32 NCB_API ECC_getActorType | ( | Int32 | deviceHandle, | |
| Int32 | axis, | |||
| ECC_actorType * | type | |||
| ) |
Get actor type.
Get the type of actual selected actor
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| type | Type of the actor. See ECC_actorType |
Inquire device properties.
The function provides an alternative (and more labview friendly) way to inspect the devices found by ECC_Check . It returns the locking state and device ID as provided in the info array of ECC_Check .
| deviceNo | Index of the device, must be smaller than the number of found devices. | |
| devId | Output: Device ID, only valid if unlocked. | |
| locked | Output: Locking state. |
Firmware version.
Retrieves the version of actual firmware
| deviceHandle | Handle of device | |
| version | version number |
Actor position.
Retrieves the current actor position. For linear type actors the position is defined in nm for goniometer an rotator type actors it is µ°.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| position | Actor position in nm or µ° depending on actor type. |
Reference position.
Retrieves the reference position. See ECC_getStatusReference for determining the validity. For linear type actors the position is defined in nm for goniometer an rotator type actors it is µ°.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| reference | Reference position in nm or µ° depending on actor type. |
Connected status.
Retrieves the connected status. Indicates whether an actor is eletrically connected to the controller.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| connected | status |
EOT status backward.
Retrieves the status of the end of travel (EOT) detection in backward direction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| EotDetected | status | |
| set | 1: Send the supplied values to the controller 0: Ignore input; only retreive the results |
EOT status forward.
Retrieves the status of the end of travel (EOT) detection in forward direction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| EotDetected | status |
Error status.
Retrieves the error status. Indicates a sensor malfunction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| error | Error status. "True" means the occurrence of an error. |
Writing flash status.
Retrieves the status of writing to flash. Indicates whether a write access to the flash is performing.
| deviceHandle | Handle of device | |
| writing | status |
Moving status.
Retrieves the status of the output stage. Moving means the actor is actively driven by the output stage either for approaching or continous/single stepping and the output is active. Pending means the output stage is driving but the output is deactivted i.e. by EOT or ECC_controlOutput.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| moving | Moving status, 0: Idle; 1: Moving; 2: Pending |
Reference status.
Retrieves the status of the reference position. It may be valid or invalid.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| valid | Status of the reference position. |
Target status.
Retrieves the target status. Indicates whether the actual position is within the target range.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| target | actual position is within target range |
| void NCB_API ECC_ReleaseInfo | ( | ) |
Release info.
Releases the memory allocated by Ecc_Check for the info array.
Reset position.
Resets the actual position to zero and marks the reference position as invalid.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured |
Save params.
Saves user parameters to persistant flash in controller. Parameters that will be saved are amplitude, frequency and actor selection of each axis.
| deviceHandle | Handle of device |
Single step.
Triggers a single step in desired direction.
| deviceHandle | Handle of device | |
| axis | Number of the axis to be configured | |
| backward | Selects the desired direction. False triggers a forward step, true a backward step. |


Showcase
Written for gokrazy
The following third-party programs specifically target gokrazy:
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router7
Pure-Go small home internet router
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avr-x1100w
Automatically switches input sources on a Denon AVR-X1100W A/V receiver
depending on which media source is in use (specific to stapelberg’s home network).
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dornröschen
SSH-based backup and storage sync orchestration (specific to stapelberg’s home network).
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hmgo
Minimal HomeMatic house automation central control unit replacement (specific
to stapelberg’s home network).
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scan2drive
scan2drive is a Raspberry Pi 3/4-based appliance (with a web interface)
for scanning, converting and uploading physical documents to Google
Drive.
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beatbox
beatbox is a Raspberry Pi 3-based toy that combines a Mir:ror and NFC
figurines for playing music stored on the device or directly from Spotify.
-
consrv
consrv is a Raspberry Pi 4-based appliance that provides a basic SSH to
serial console bridge for accessing remote devices.
To get your program listed here, just send us a pull request.
Successfully tested
The following third-party programs have been successfully used with gokrazy
but might require additional setup:
-
Prometheus
Monitoring system & time series database
-
Prometheus
node exporter
Exposes various metrics of the system on
which it is running for use with the
prometheus monitoring and alerting system.
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Prometheus
blackbox exporter
allows blackbox probing of endpoints over
HTTP, HTTPS, DNS, TCP and ICMP for use with the
prometheus monitoring and alerting system.
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Grafana
The open platform for beautiful analytics and monitoring
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MinIO
The high performance, S3-compatible, cloud native object storage service. ([Guide](/userguide/minio/))
No Go software for your idea?
You can prototype your idea by temporarily using existing software to close
the gap. See Prototyping.


I did what I could for them and frankly reader, it was amazing stuff. For them, at least.  What can I say?
Now, I know I’ve said this other times and I reiterate: I will not write about work here… perhaps work-related experiences, but not work. Now that you believe me and trust me, let me tell you about the evening:
So there I was, sitting with my thoughts, sobriety and not a drink in sight. The office lights would occasionally go out since I was the only one still there. And dammit — I was working. Sometimes I don’t move for long periods of time when I’m that focused and at that point the light sensors lose me and out it all goes.
I was working on issues not all that small. In fact, I would venture to say that it was important. But it was work, so it won’t be mentioned here.  Dammit, that’s just how I roll. I am.  I am, after all, a professional.
 We go now and get a bier and some dinner, yeah?”
Could you, reader, say no to that? I couldn’t.
We left that floor and headed downstairs. He was guiding me to the place that is normally the canteen. But when the glass doors opened it was like wandering into some foreign version of Mary Had a Little Lamb, what with all the costumes and strange behaviors. The beats were up-beat, the beer was flowing, and the sausages were wrapped in bacon.
Bacon!
This was Oktoberfest, jack. I’d made it after all. Munich’s Oktoberfest has been an elusive travel target for me for years and this year I’d missed it again, this time due to a combination of work-related excuses, lack of support and enthusiasm for the chase from my closer brethren and backstabbing acquaintances that went without so much as a facebook status alert.

But there I was, hundreds of miles from Munich in my own employer’s canteen 5 days late and yet… Oktoberfest.
I won’t tell you who paid for it all ‘cause, really, who cares? Suffice to say that it wasn’t me, and that made it all the more jolly. It took me a few beers, and a few rounds of wettnaglen but I eventually skiddadled onto the dance floor and grabbed whatever pretty and large busted Austrian girl that was willing to dance. Mate, let me tell you, these girls may have a lot to learn about dancing but they are willing! That kind of attitude goes a long way with a guy like me.
Not that it matters; it was enchanting nonetheless.
Wettnaglen, by the way, is the best, the coolest, the most primordial drinking game I’ve seen in my travels, far outweighing the strange goose-slaughtering customs in the Basque regions of Spain. What they do is find a stump about the height of a bar stool and then get themselves a hammer that has, at the tail end, a straight point, non curving. This is is important so that you can get some angle onto the nail. Then, as they drink their Oktober ales and brews, they hammer away at the nails into the stump with the thin back of the hammer (one swing each). The first one to get the nail beyond “flush” with the stump wins something (gingerbread heart the size of a football) and the loser has to buy the round.
It’s inventive, to say the least, and American children could learn a thing or two from this practice, if for no other reason than that they might learn how to properly uproot a tree stump. And that’s worth knowing whether or not you have a college education.
_**Vienna, Austria — October, 2007
Marriott Renaissance, Montana Room**_


 I have been playing for as long as I can remember. I believe my gaming interest also expands through many different genres. I love all kinds of games from horror to Mario, to first-person shooters, to indie. Playstation to Xbox, 3DS to iOS, PC to board games. I also love drawing, sketching, painting, and designing. Currently, three of my sketchbooks are full and two more are on the way; including a digital sketchbook. Experimenting with all the different tools is so much fun! This is actually how I got into code. I took a web design class and fell in love with HTML and CSS.
Running, helping animals, video editing, and traveling are a few of my passions.  Recently I have moved to the United States. All my family and friends lived in Chile, and it was very hard to leave, but I'm glad I did it. Now I'm living with my dad, stepmom, and little brother. When I grow up I want to do something I really enjoy, including working with physics and genetics, traveling, learning new things, and helping animals. I love doing track and field, especially doing sprints. In my free time, I like to sketch, spend time with my friends, and listen to music.
Engineering, building, and creating have always excited me. In addition, I have always had a great fascination with science. I love using information I have learned in the sciences to brainstorm on projects that require engineering, coding, and circuitry to help solve problems. My dreams for the future include working in a laboratory, becoming an austronaut, designing computer games and board games, publishing a book, and building a satellite. Writing poetry is one of my favorite hobbies. I love to decipher abstract ideas and attempt to put them on paper. I also like baking. Especially cookies.


Fit response surfaces for datasets with latent-variable Gaussian process modeling, predict responses for new inputs, and plot latent variables locations in the latent space (only 1D or 2D). The input variables of the datasets can be quantitative, qualitative/categorical or mixed. The output variable of the datasets is a scalar (quantitative). The optimization of the likelihood function is done using a successive approximation/relaxation algorithm similar to another GP modeling package "GPM". The modeling method is published in "A Latent Variable Approach to Gaussian Process Modeling with Qualitative and Quantitative Factors" by Yichi Zhang, Siyu Tao, Wei Chen, and Daniel W. Apley (2018) <arXiv:1806.07504>. The package is developed in IDEAL of Northwestern University.
| Version: | 2.1.4 |
| Depends: | R (≥ 3.4.0), stats (≥ 3.2.5), parallel (≥ 3.2.5) |
| Imports: | lhs (≥ 0.14), randtoolbox (≥ 1.17) |
| Published: | 2018-11-14 |
| Author: | Siyu Tao, Yichi Zhang |
| Maintainer: | Siyu Tao <siyutao2020 at u.northwestern.edu> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | LVGP results |
| Reference manual: | LVGP.pdf |
| Package source: | LVGP_2.1.4.tar.gz |
| Windows binaries: | r-devel: LVGP_2.1.4.zip, r-release: LVGP_2.1.4.zip, r-oldrel: LVGP_2.1.4.zip |
| OS X binaries: | r-release: LVGP_2.1.4.tgz, r-oldrel: LVGP_2.1.4.tgz |
| Old sources: | LVGP archive |
Please use the canonical form https://CRAN.R-project.org/package=LVGP to link to this page.


Mindfulness
Mindfulness means knowing directly what is going on inside and outside of ourselves.
Paying more attention to the present moment – to your own thoughts and feelings, and to the world around you – is a proven tactic for improving your mental wellbeing. It can help us enjoy life more and understand ourselves better.
Mindfulness is a core pillar of our Box ‘n Mind classes, but it’s also something you can practice in your own time and on the go.
To learn more about mindfulness you can visit the NHS Moodzone and to help incorporate it into your day-to-day try Headspace , an app that helps you incorporate meditation and mindfulness into your routine.


Civil Money Claims - Alpha
User testing 07.03.2017
Claimant - starting a claim
- Start page
- Resolving this dispute
- Screening question
- Create an account
- Enter claim amount
- Fee
- Making changes to application
- Claimant's details
- Defendant's details
- Claim summary
- Claim details
- Claim amount - breakdown
- Check your claim
- Payment methods
- Enter card details
- Confirm card payment
- Claim submitted confirmation


{% extends "base.html" %} {% block title %}Welcome to {{ application_name }}{% endblock %} {% block body %}
Update your latest portfolio so that code buyers could reach you directly.
Skip profile setting and take me to where I left


public class Model
extends java.util.Observable
| Modifier and Type | Field and Description |
|---|---|
private DiceBag |
diceBag |
private Dice |
diceToolSinglePlayer |
private DraftPool |
draftPool |
private static int |
DRAFTSINGLE |
private java.util.logging.Logger |
log |
private int |
numberPlayer |
private java.util.List<Player> |
playerList |
private java.util.List<PublicObjectiveCard> |
publicList |
private RoundTracker |
roundTracker |
private java.util.List<ToolCard> |
toolCardList |
private ToolCard |
toolRemoveSinglePlayer |
| Constructor and Description |
|---|
Model()
Class default constructor re-definition
|
| Modifier and Type | Method and Description |
|---|---|
void |
addDicePool(Dice dice)
method that's responsible to add a dice in the draft pool representation in the model and send a notify of the changes
to the virtual view
|
boolean |
checkCostModel(int id,
int indexTool)
method that check if the the player has enough tokens to use a tool card
|
boolean |
checkDiceModel(int indexPool,
int indexTool)
method that check if the dice at the index in the draft pool match the color of the tool card in the list
|
boolean |
checkEqualsDice(int id,
int indexStart,
int indexStartTwo)
method that check if the dice at the two index of a pattern card have the same color
|
void |
endToolCard(boolean singlePlayer,
int id)
method that send the notification to the virtual view at the end of the
use of a tool card to update the state of the token and the tool card
|
void |
exchangePoolBag(int indexPool,
int value,
Dice dice)
method responsible to make an exchange between a dice in the draft pool and one in the Dice Bag
|
void |
exchangePoolRoundTracker(int id,
int indexPool,
int indexRound,
int indexPosition)
method responsible to make an exchange between a dice in the draft pool and one in the Round Tracker
|
DiceBag |
getDiceBag()
method that provides the caller the Dice Bag stored in the model at the moment of the call
|
Dice |
getDiceToolSinglePlayer()
method that provides the caller the dice selected by player in the single-player mode for using tool card
|
DraftPool |
getDraftPool()
method that provides the caller the Draft Pool stored in the model at the moment of the call
|
int |
getNumberPlayer()
method that provides the caller the number of players of the current match stored in the model at
the moment of the call
|
Player |
getPlayerFromID(int id)
method that provides the caller the Player associated with the unique id stored in the model at the moment
of the call
|
java.util.List<Player> |
getPlayerList()
method that provides the caller the list of Players stored in the model at the moment of the call
|
java.util.List<PublicObjectiveCard> |
getPublicList()
method that provides the caller the list of the Public Card stored in the model at the moment of the call
|
RoundTracker |
getRoundTracker()
method that provides the caller the Round Tracker stored in the model at the moment of the call
|
ToolCard |
getTool(int indexTool)
method that provides the toolcard corresponding to the specified index in the toolCardList
|
java.util.List<ToolCard> |
getToolCardList()
method that provides the caller the Tool Card List stored in the model at the moment of the call
|
ToolCard |
getToolRemoveSinglePlayer()
method that provides the caller the last tool card used by player in the single-player mode
|
void |
putDiceToolCard(int id,
int indexPool,
int indexPattern,
int number)
method that manage the put of a dice on the pattern card of a player depending on the draft pool available at
the moment and the tool card used, used to integrate tool cards that have similar effects on putting dice on the card
|
void |
putFirstDiceToolCard(int id,
int indexStart,
int indexEnd,
int number)
method that manage the put of the first dice on the pattern card of a player depending on the different tool card
that have similar effects on moving and putting dice on the card
|
void |
putSecondDiceToolCard(int id,
int indexStartOne,
int indexEndOne,
int indexStartTwo,
int indexEndTwo,
int number)
method that manage the put of a second dice on the pattern card of a player depending on the different tool card
that have similar effects on moving and putting dice on the card
|
void |
removeToolSingle(int indexPool,
int indexTool)
method that remove the dice from the draft pool and the tool card from the list after a player in the
single game mode used the tool card
|
void |
setCustomPatternAndNotify(int id,
PatternCard patternCard)
method that allow the controller to set the Custom Pattern of the player of the specified id as parameter, after
that send a notification to the virtual view of the changes of the model
|
void |
setDiceValue(int indexPool,
int increase,
int number)
method that manage the modification of the the value of a dice, depending on the different tool card used that have
similar effects on the value of the dice
|
void |
setDraftPoolAndNotify(boolean singlePlayer)
method that allow the controller to set Draft Pool, after that send a notification to the virtual view of the
changes of the model
|
void |
setEndRoundAndNotify()
method that allow the controller to set the end round and the associated event to the model, after that send a
notification to the virtual view of the changes of the model
|
void |
setFinalPointsAndNotify(java.util.List<Player> playerList,
boolean finish)
method that allow the controller to set the final points to the the list of player in the model, and after that
send a notification to the virtual view of the changes of the model
|
void |
setMoveAndNotify(int id,
int indexPool,
int indexPattern)
method that allow the controller to set in the model the move done by the player of the specified is as parameter,
after that send a notification the the virtual view of the changes of the model
|
void |
setNumberPlayer(int numberPlayer)
method that allow the caller to set the number of players stored in the model
|
void |
setPatternAndNotify(int id,
int indexPatternChoose)
method that allow the controller to set the Pattern Card of the player of the specified id as parameter, after
that send a notification to the virtual view of the changes of the model
|
void |
setPlayerAndNotify(int id,
java.lang.String name)
method that allow the controller to set the name of the player of the specified id as parameter, after that
send a notification to the virtual view of the changes of the model
|
void |
setPlayerList(java.util.List<Player> playerList)
method that allow the caller to set the Player list stored in the model
|
void |
setPrivateAndNotify(int id,
PrivateObjectiveCard privateCard)
method that allow the controller to set the Private Card of the player of the specified id as parameter, after
that send a notification to the virtual view of the changes of the model
|
void |
setPrivateSinglePlayerAndNotify(java.util.List<PrivateObjectiveCard> listPrivate)
method that allow the controller to set the Private Card list of the player in the model
|
void |
setPublicAndNotify(java.util.List<PublicObjectiveCard> publicList)
method that allow the controller to set the Public Card List of the match, after that send a notification to the
virtual view of the changes of the model
|
private void |
setPublicList(java.util.List<PublicObjectiveCard> publicList)
method that allow the caller to set the Public Card list stored in the model
|
void |
setTokenAndNotify(int id)
method that allow the controller to set the tokens number of the player of the specified id as parameter, after
that send a notification to the virtual view of the changes of the model
|
void |
setToolCardList(java.util.List<ToolCard> toolCardList)
method that allow the caller to set the Tool Card list stored in the model
|
void |
setUsageToolCard(int id,
int indexTool)
method that set the usage of a tool card by a specified player
|
void |
shufflePool()
method responsible to clean and re-roll all the dice in the draft pool
|
void |
tokenRefactor(boolean singlePlayer,
int id,
int toolNumber)
method used to reset to the previous state the value of the tokens if the player decided not to use it or an error occurred
|
void |
updateBoardAndNotify()
method that send a notification to the virtual view after the changes of the Board in the model
|
void |
updatePatternAndNotify(int id)
method that send a notification to the virtual view after the changes of the Pattern card of the player with
the specified id in the model
|
void |
updatePoolAndNotify()
method that send a notification to the virtual view after the changes of the Draft Pool in the model
|
void |
updateTokenAndNotify(int id)
method that send a notification to the virtual view after the changes of the tokens of the player with the
specified id in the model
|
private final java.util.logging.Logger log
private static final int DRAFTSINGLE
private RoundTracker roundTracker
private java.util.List<ToolCard> toolCardList
private DraftPool draftPool
private DiceBag diceBag
private java.util.List<PublicObjectiveCard> publicList
private java.util.List<Player> playerList
private int numberPlayer
private Dice diceToolSinglePlayer
private ToolCard toolRemoveSinglePlayer
public java.util.List<ToolCard> getToolCardList()
public int getNumberPlayer()
public RoundTracker getRoundTracker()
public DiceBag getDiceBag()
public DraftPool getDraftPool()
public java.util.List<PublicObjectiveCard> getPublicList()
public java.util.List<Player> getPlayerList()
public Player getPlayerFromID(int id)
id
- of the player neededpublic ToolCard getTool(int indexTool)
indexTool
- the index of the tool card in the toolCardListpublic Dice getDiceToolSinglePlayer()
public ToolCard getToolRemoveSinglePlayer()
public void setToolCardList(java.util.List<ToolCard> toolCardList)
toolCardList
- to set in the modelpublic void setNumberPlayer(int numberPlayer)
numberPlayer
- to set in the modelprivate void setPublicList(java.util.List<PublicObjectiveCard> publicList)
publicList
- to set in the modelpublic void setPlayerList(java.util.List<Player> playerList)
playerList
- to set in the modelpublic void setPlayerAndNotify(int id, java.lang.String name)
id
- of the playername
- to set to the playerpublic void setPrivateAndNotify(int id, PrivateObjectiveCard privateCard)
id
- of the playerprivateCard
- to set to the playerpublic void setPublicAndNotify(java.util.List<PublicObjectiveCard> publicList)
publicList
- to set to the modelpublic void setPatternAndNotify(int id, int indexPatternChoose)
id
- of the playerindexPatternChoose
- of the pattern to set in the modelpublic void setCustomPatternAndNotify(int id, PatternCard patternCard)
id
- of the playerpatternCard
- to set in the modelpublic void setTokenAndNotify(int id)
id
- of the playerpublic void setDraftPoolAndNotify(boolean singlePlayer)
singlePlayer
- boolean of the different game modalitypublic void setMoveAndNotify(int id, int indexPool, int indexPattern) throws InvalidMoveException
id
- of the playerindexPool
- index of the dice in the poolindexPattern
- index of the box of the pattern cardInvalidMoveException
- if something goes wrongpublic void setEndRoundAndNotify()
public void setFinalPointsAndNotify(java.util.List<Player> playerList, boolean finish)
playerList
- list of player to setfinish
- to alert if the game is ended before the match startpublic void setPrivateSinglePlayerAndNotify(java.util.List<PrivateObjectiveCard> listPrivate)
listPrivate
- to set to the player in the single game modepublic void updatePoolAndNotify()
public void updateBoardAndNotify()
public void updatePatternAndNotify(int id)
id
- of the playerpublic void updateTokenAndNotify(int id)
id
- ofthe playerpublic void tokenRefactor(boolean singlePlayer, int id, int toolNumber)
singlePlayer
- mode of the gameid
- of the playertoolNumber
- of the player in that momentpublic boolean checkDiceModel(int indexPool, int indexTool)
indexPool
- index of the dice in the draft poolindexTool
- index of the card in the tool card listpublic boolean checkCostModel(int id, int indexTool)
id
- of the playerindexTool
- of the tool card in the listpublic boolean checkEqualsDice(int id, int indexStart, int indexStartTwo)
id
- of the playerindexStart
- of the box of the pattern card of the playerindexStartTwo
- of the box of the pattern card of the playerpublic void removeToolSingle(int indexPool, int indexTool)
indexPool
- index of the dice in the draft poolindexTool
- index of the tool card in the listpublic void setUsageToolCard(int id, int indexTool)
id
- of the playerindexTool
- index of the card in the tool card listpublic void endToolCard(boolean singlePlayer, int id)
singlePlayer
- game modeid
- of the player/virtual viewpublic void addDicePool(Dice dice)
dice
- to add to the draft poolpublic void setDiceValue(int indexPool, int increase, int number) throws InvalidMoveException
indexPool
- index of the dice in the draft poolincrease
- indicates if increase or decrease the value of a dicenumber
- the tool card on which run the effectInvalidMoveException
- if something goes wrongpublic void exchangePoolRoundTracker(int id, int indexPool, int indexRound, int indexPosition)
id
- of the playerindexPool
- of the dice in the draft poolindexRound
- of the round at the moment of the callindexPosition
- index of the dice in the current roundpublic void shufflePool()
public void exchangePoolBag(int indexPool, int value, Dice dice)
indexPool
- of the dice in the draft poolvalue
- of the new dice drafted from the bagdice
- to put in the poolpublic void putFirstDiceToolCard(int id, int indexStart, int indexEnd, int number) throws InvalidMoveException
id
- of the playerindexStart
- where to take the diceindexEnd
- where to put the dicenumber
- of the tool card at the moment of the callInvalidMoveException
public void putSecondDiceToolCard(int id, int indexStartOne, int indexEndOne, int indexStartTwo, int indexEndTwo, int number) throws InvalidMoveException
id
- of the playerindexStartOne
- where to take the first diceindexEndOne
- where to move the first diceindexStartTwo
- where to take the second diceindexEndTwo
- where to move the second dicenumber
- of the tool card usedInvalidMoveException
- if something goes wrongpublic void putDiceToolCard(int id, int indexPool, int indexPattern, int number) throws InvalidMoveException
id
- of the playerindexPool
- index of the dice in the draft poolindexPattern
- index of the box of the pattern card where to put the dicenumber
- of the tool card usedInvalidMoveException
- if something goes wrong


Amy and Oren met in 2008 at the Little Red Hen in Seattle, WA.
Amy's Story
Amy was coerced into going out with her friends for a little karaoke. For some unknown reason, she found herself attracted to an unemployed, fully-bearded, mountain man. On their first date, Oren invited Amy and some other guy to Bite of Seattle.
Oren's Story
Oren had just quit his job at UW and was spending some time with his friends in Hood River learning how to kiteboard (or, drifting down the Columbia River for hours tangled in his kite). On the very day he accepted a new job in San Francisco, he decided to join some friends at the Little Red Hen where he met Amy. On their first date, Oren impressed Amy with a picnic at Shakespeare in the Park.
Frank's Story
Frank was rescued from Azaya Ranch Sanctuary in the Bay Area and has become part of our family. We have no idea what he went through before we found him, but it's been nothing but sleeping and eating since.


Created by TJ Monserrat
A course on implementing design thinking in human-computer interaction research.
Apply the principles of design thinking in human-computer interaction research
Explain and work through the design thinking process when doing research in human-computer interaction
Write a working research paper on any human-computer interaction area using design thinking
January 20 - Meetup
January 27 - Session 1 - Crash Course on Design Thinking Session 1
February 3 - Session 2 - Crash Course on Design Thinking Session 2
February 10 - Session 3 - Crash Course on Design Thinking Session 3
February 17 - Session 4 - Paper Reading Session 1
February 24 - Session 5 - Paper Reading Session 2
March 2 - Session 6 - Paper Reading Session 3
March 9 - Session 7 - Paper Reading Session 4
March 16 - Session 8 - Paper Reading Session 5
March 23 - No Classes. (Holy Week)
March 30 - Session 9 - How to write a paper using Design Thinking - Introduction
April 6 - Session 10 - How to write a paper using Design Thinking - Related Work
April 13 - Session 11 - How to write a paper using Design Thinking - Testing and Evaluation - Session 1
April 20 - Session 12 - How to write a paper using Design Thinking - Testing and Evaluation - Session 2
April 27 - Session 13 - How to write a paper using Design Thinking - Testing and Evaluation - Session 3
May 4 - Session 14 - How to write a paper using Design Thinking - Wrapping it all up
May 11 - No Meetup (Possible trip)
May 18 - Mini-conference - Presentation of papers


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.
.
.
.
The
New
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copyright
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Botanical
Garden
BOTANICAL
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BOTANICAL
GARDEN
0
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OF
JAMAICA
FLORA
OF
JAMAICA
Parish:
ST*
ANN
Name:
Llnoclera
dominoenele
(Lara.)Knobl*
Locality
«
Damee
Webster
Patent,
along
nau
road
(#144)
batwean
Maaon
Riwar
&
Stepney.
Altitude:
c*
2100
ft«
Datei
February
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1972
Habitat:
Uoodad
rooky
limeetone
hillside*
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Collector:
George
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No.
32831
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


May 8th, 2020
Booting up emacs can be a challenging task for your terminal emulator and the rock that you tricked into thinking. This is a quick guide with some pointers on speeding up your emacs interactions 100x. No joke.
Starting the emacs daeman cannot be even simpler, just type this in your favorite shell
% emacs --daemon
It should build all your .el config scripts and boot up your own emacs server.
Now to access and open your emacs daemon, just type in
% emacsclient -nw
I really prefer terminal client and you’re done! Notice that the load was almost instantaneous. Instead of loading your whole emacs config, it just redraws the screen.
Who doesn’t want to slaughter a daemon in cold blood? That’s a rhetorical question. emaclient
can execute a kill command for the daemon
% emacsclient -e "(kill-emacs)"
emacsclient
can get old real quick. I like adding super simple aliases for faster opening
bash - put alias em = "emacsclient -nw"
in ~/.bashrc
fish - put alias em = "emacsclient -nw"
in ~/.config/fish/config.fish
You can also set emacs daemon to start automatically by adding systemctl symlinks. More information on emacswiki. ◼


Housekeeping for My Unkept Mind
WebDev + Theatre + Fishing + Poetry + random mishmash. It’s how my mind works so let’s just put it all out there.
WebDev + Theatre + Fishing + Poetry + random mishmash. It’s how my mind works so let’s just put it all out there.
I’m a big fan of the CommandBox embedded Lucee server and am finding the scenarios in which I use it for development and testing to be growing day-by-day. At some point, though, you need to be able... [read on..]
I have this application, maybe some of you have one like it too. I first developed it all the way through public beta in 2008, but it never took off and I was never really happy with it. In 2010 I... [read on..]
I received a dreaded “The web site is down!” call from a client this morning. I had stepped away from the computer and when I sat down to take a look at the problem my inbox was full with site out... [read on..]


Articles
Contents |
Articles
A conversation with Arthur Whitney (2009)
An interview with Arthur Whitney (2004)
Array languages for Lisp programmers Slobodan Blazeski, Vector 24#2
Boyko Bantchev's K place
Enhancing Time Series Data by Applying Bitemporality Capgemini
Fire from Heaven - review of Q for Mortals Adrian Smith, Vector 23#4
K as a Prototyping Language Dennis Shasha
Knowledge Base/Databases/Kdb The Thalesians
Tables with calculated columns Stevan Apter, Vector 25#1
Treetable: a case-study in q Stevan Apter, Vector 24#4
Vector Processing Languages: The Future of Big Data Analytics and Real-time Business Intelligence Conceptual Origami
Kdb Video Tutorials
This is a collection of kdb+ guides many with videos from TimeStored
1. Memory Management buddy memory system, reference counting, version differences
2. Parallel Processing peach and .Q.fc
3. Inter-Process Communication client/server, (a)synchronous, message handlers
4. Setting up a Kdb Development Environment installation, linux/windows tools
5. API Video Guides - Java, Python
6. Kdb Cheat Sheet One page reference card listing Kdb data types, q-sql, joins...
q for Gods Whitepaper Series
This is a series of articles about q and kdb+ from First Derivatives
1. Multi-Partitioned kdb+ Databases: An Equity Options Case Study
2. Order Book: a kdb+ Intra-Day Storage and Access Methodology
3. kdb+ Data Management: Sample Customisation Techniques
4. Market Fragmentation: A kdb+ Framework for Multiple Liquidity Sources
5. Columnar Database and Query Optimization
6. Transaction Cost Analysis Using kdb+
7. Common Design Principles for kdb+ Gateways
Financial Math in Q
This is a series of articles by Jan Karman in Vector (mostly k3 with some k4):
1: Graduation of mortality V24#2
2: The price of bonds V24#4
3: The annuity V25#1
Other Documentation
kdb+ Database and Language Primer
Abridged kdb+ Database Manual
kdb+ Database Reference Manual
Abridged q Language Manual
q Language Reference Manual
Abridged kdb+tick Manual
Abridged kdb+taq Manual
Useful Links
Catherine Lathwell's APL/J/K site
Dennis Shasha's Research Summary
Gordon Baker's professional website
Jsoftware wiki
K programming language at Wikipedia
kdbfaq
me, q and kdb+ weblog
Milan Ondrus's kdb+ website
Kdb+ Personal Developers Google group
Stevan Apter's no stinking loops
Swee Heng's weblog
Aaron Davies's weblog


Full-stack Web Developer with a background in pharmacy. Recently graduated from the University of Western Australia Coding Bootcamp, with newly developed skills in JavaScript, CSS, React.js, and responsive web design. Passionate about creating user-friendly applications with stunning UI design. Known as a good communicator and innovative problem-solver passionate about developing apps. Strengths in time-management, working under pressure and teamwork.
View ResumeBased on the idea of a popular book (Simply Clean), I created this application to help the user to manage their daily chores. Once the user is registered, a pre-set cleaning schedule will be displayed. The user will be able to edit their own schedule to suit individual needs.
It is a platform that connects graduates with businesses. Companies can post software related issues specific to their business, and students can view these problems and develop solutions and collaborate with others to solve them.
The students will develop new skills, solve real-world problems and network with others. Companies can benefit by getting custom made software solutions for there business and get access to top talent students.
An application to recommend drink, recipe and movie to the user to help them spend their "one fine day"!
By one click, the user will be recommended with different choices, and the user can save their favourite combinations.


This project was created on 3/19/20, the purpose of this project was to practice using the Bootstrap library to build a site that resembels the Wikipedia homepage using divs, spans, classes, floats, etc to style the page.
Technologies Used:
This project was created on 3/19/20. The goal was to practice using the Bootstrap Library, specifically using containers, blockquotes, and jumbotron.
Technologies Used:
This project was created on 3/18/20. In this project, the goal was to practice using borders and padding, and exploring different styles.
Technologies Used:


Your Mission: Feed the Village and Evade the Rebels
July 11, 2015
A refuge village is in danger because rebels have cut off their food supply. As a Navy Seal aid worker, you are specially trained for this situation. Evade the rebels and deliver food to the village. Use your evasive Seal skills to stay out of range of the rebel camps. The rebels will steal food if you get too close. Your mission is to deliver enough food to feed the refuges.
PLAY
(Click below to practice your run!)


 They're earnestly driven by the desire to serve an evil boss, though they often screw up because they're selfish, easily distracted, and generally inept. They vary in height, but it's safe to say they're between 2 and 3 feet tall (though closer to 2). They communicate using a gibberish language that's understandable to them and a few people who have longstanding relationships with them.
They're also resilient. Minions have been turned into evil purple versions of themselves, transformed into giants, crushed, tortured, and buried without being worse for wear (this may be the reason they've survived so long).


This library is just temporarily present. The components of this library will be present in the future in the Modelica standard library (with the new block connectors) and in the Interaction library .
| Name | Description |
|---|---|
| SetRealParameter | Define Real parameter (GUI not yet satisfactory) |
| anyTrue | Returns true, if at least on element of the Boolean input vector is true |
| allTrue | Returns true, if all elements of the Boolean input vector are true |
| RadioButton | Button that sets its output to true when pressed and is reset when an element of 'reset' becomes true |
| NumericValue | Show value of Real input signal dynamically |
| IndicatorLamp | Dynamically show Boolean input signal (false/true = white/green color) |


docker
, make
, and bash
(Not dash
or mksh
, bash
), as well as an I2P router. UDP services require either i2pd or a freestanding proxy capable of supporting UDP traffic.functions: help pages clean install uninstall
help: show this message
pages: generate the pages
clean: clean up the pages
install: setup the cron jobs and shell scripts
uninstall: remove the cron jobs and shell scripts


Zero Robotics Australia
Zero Robotics is a coding competition for high school students that takes place aboard the International Space Station. Teams of students program NASA research robots (called SPHERES) to participate in an international programming and robotics competition.
Early rounds of the competition are played on NASA's simulator, but the final round of competition is played in space aboard the International Space Station. Since they are dealing with real systems students have to handle uncertainties in operation, code size limitations, and other real world engineering problems.
Thanks to a collaboration between MIT, NASA and The University of Sydney we are proud to provide Zero Robotics to all Australian schools free of charge!
Qualifying Competition
The competition has begun!
Make sure you review the deadlines, especially the upcoming Gantt chart submission.
It is also worth exploring our forums where you can ask questions, and discuss the competition.
2018 Applications
Applications will remain open until the 31st of May. It can take a few days for these to be processed and your team added to the MIT website.
Submit your school's application here.
Important Dates
Australian Qualifying Competition
| Event | Location | Date | Time |
|---|---|---|---|
| Late Registration Deadline | N/A | 10 May 2018 | 5pm |
| Qualifying Competition Launch Event | The University of Sydney | 10 May 2018 | 9am-3pm |
| Gantt Chart Submission | N/A | 25 May 2018 | 5pm |
| Late Late Registration Deadline | N/A | 31 May 2018 | 5pm |
| First Code Submission | N/A | 15 June 2018 | 5pm |
| Final Code Submission | N/A | 29 June 2018 | 5pm |
| Finals Event - Qualifying Competition | The University of Sydney | 2 July 2018 | 9am-3pm |
International Competition
| International Competition Kickoff Event | The University of Sydney | TBD (Early September) | TBD |
| 2D Submission Deadline | N/A | TBD | TBD |
| 3D Submission Deadline | N/A | TBD | TBD |
| Alliance formation | N/A | TBD | TBD |
| ISS Code submission | N/A | TBD | TBD |
| ISS Finals | The University of Sydney (and Europe/MIT) | TBD (Early January) | TBD |
FAQ
How much does it cost? It's free!
Are students controlling the robots live on the International Space Station? No. They are writing autonomous code. Like a self driving car, once they've finished coding it, the robots will run on their own.
How much programming experience do my students need? Students need to know the basics, including coding logic, if statements, loops, functions. Zero Robotics is in C and we recommend that students have used C, Python, Java or similar languages in the past. We will not stop less experienced teams from entering - but be prepared for a steep learning curve!
How big are the teams? 5-20 students per team. If you have less, email us, and we might be able to make an exception.
What is the time commitment? A few hours per week - more for less experienced or highly ambitious teams.
When are the deadlines? See Important Dates
What do students learn? Project management, international teamwork, coding skills and intro to the engineering process.
Do I really need to login with a gmail address? Yes, you need to log into the MIT website with an email linked to a google account. Some NSW det email addresses are linked to an account, some aren't.
Do we need to use Slack to communicate? We recommend that you use a collaboration tool, since most of the students' work will be done outside of the classroom. Slack is one example, and it is used by engineering teams in industry. Please note that Slack, and many similar pieces of software, are blocked by many school firewalls.
Why can't I see my team on the MIT website? If you have only just registered/provided your email addresses it may take a few days for them to be added to the system. Please contact us if you are still having trouble after a few days. Please note you don't need to be logged in to work on your code, only to submit.
How is this related to FIRST Robotics? The structure of the Zero Robotics competition was inspired by FRC. However, unlike FRC, Zero Robotics is totally free, doesn't require specialised equipment and spaces, and allows the students to interface with an advanced NASA research robot - in space.
How do I sign up!
Although the competition has started we will still accept
new teams until the 31st of May (but you should be prepared
for a steep learning curve).
Submit your applications here,
email us to ensure you are added to the MIT website,
and submit your Gantt chart before the
31st of May (this extension is for late registrations only).
Contact Us
- For general enquiries, email us at<EMAIL_ADDRESS>- For media enquiries, email us at engit.marketing@sydney.edu.au.


Place Aware
2015 Traffic Fatalities
2016 Traffic Fatalities
Traffic Signals On Flash
Dangerous Dogs
Found Pets


Package readycli
Class Command.Builder
java.lang.Object
readycli.Command.Builder
- Enclosing class:
- Command
public static class Command.Builder
extends java.lang.Object
Class used to build a new
command
. To instantiate this class
use the Command.create(String, String, String...)
method.- Author:
- Salvatore Giampa'
-
Method Summary
Modifier and Type Method Description Command.Builder
addDocumentationAlias(java.lang.String alias)
Adds a new alias for the option that shows the documentation.Command.Builder
addDocumentationAliases(java.lang.String... aliases)
Adds new aliases for the documentation option, that shows the documentation.Command.Builder
addFlag(java.lang.String name, java.lang.String description)
Adds a flag to the command.Command.Builder
addOption(Option option)
Command.Builder
addRequiredArgument(java.lang.String name, java.lang.String description)
Adds a required argument to the command.Command.Builder
addSubCommand(java.lang.String name, Command subCommand)
Adds asub-command
that can be invoked by specifying it as the first argument of the current command.Command
build(CommandExecutor commandExecutor)
Builds the new command.
-
Method Details
-
addDocumentationAlias
Adds a new alias for the option that shows the documentation. This option must be found on the first element of the arguments list. In other cases it is interpreted as an argument for the command execution.- Parameters:
alias
- the alias for the documentation command- Returns:
- this same
builder
- Throws:
java.lang.IllegalStateException
- if the given name is already assigned to a required argument, option, sub-command, documentation alias or if the command has been already built.- See Also:
addDocumentationAliases(String...)
-
addDocumentationAliases
Adds new aliases for the documentation option, that shows the documentation. This option must be found on the first element of the arguments list. In other cases it is interpreted as an argument for the command execution.- Parameters:
aliases
- the aliases for the documentation option.- Returns:
- this same
builder
- Throws:
java.lang.IllegalStateException
- if the given name is already assigned to a required argument, option, sub-command, documentation alias or if the command has been already built.- See Also:
addDocumentationAlias(String)
-
addRequiredArgument
public Command.Builder addRequiredArgument(java.lang.String name, java.lang.String description) throws java.lang.IllegalStateExceptionAdds a required argument to the command. This method maintains the order of addiction of the required arguments. That order is then used to receive arguments on the command-line.- Parameters:
name
- the name of the argument.description
- the description of the argument.- Returns:
- this same
builder
- Throws:
java.lang.IllegalStateException
- if the given name is already assigned to a required argument, option, sub-command, documentation alias or if the command has been already built.
-
addFlag
public Command.Builder addFlag(java.lang.String name, java.lang.String description) throws java.lang.IllegalStateExceptionAdds a flag to the command. A flag is a normaloption
with no parameters. The flag boolean value is accessed by using aCommandContext
as a normalOption
, and using the methodOptionValues.getFlag()
. This method is used to automate the creation of an option with no parameters and invoking it has the same effect of invoking theaddOption(Option)
on a new option with no parameters:
addOption(Option.create(name, description).build());
- Parameters:
name
- the name of the flag.description
- the description of the flag.- Returns:
- this same
builder
- Throws:
java.lang.IllegalStateException
- if the given name is already assigned to a required argument, sub-command, documentation alias or if the command has been already built.
-
addOption
Adds anoption
to thecommand
. AnOption
has a name that starts with a lowercase or a capital letter. The name specified at the option construction is then used to access it from theCommandContext
. The option can be specified on the command-line by using "--" followed by the option name or "-" followed by anoption alias
. -
addSubCommand
public Command.Builder addSubCommand(java.lang.String name, Command subCommand) throws java.lang.IllegalStateExceptionAdds asub-command
that can be invoked by specifying it as the first argument of the current command. Basically, This method allows for nested commands definition. The added sub-command can expose other sub-commands that are sub-commands of second level respect to the current command, and these can expose other sub-commands that are sub-commands of third level respect to the current command, and so on.- Parameters:
name
- the name used to invoke the sub-commandsubCommand
- thesub-command
to add.- Returns:
- this same
builder
- Throws:
java.lang.IllegalStateException
- if the name of the given sub-command is already assigned to a required argument, option, sub-command, documentation alias or if the command has been already built.
-
build
Builds the new command. To build a command, aCommandExecutor
is required. TheCommandExecutor
receives the arguments and the options parsed on the command-line in aCommandContext
object and it represents the actions of the command. If the givenCommandExecutor
is null, then invoking the command without giving a sub-command will output an error and theexecute
method of the command will return theCommand.ExitCause.ERROR_COMMAND_NOT_IMPLEMENTED
value. Executing the command documentation, indicating '?' as first argument, will return the list of sub-commands only, ignoring arguments and options.
Hint: aCommandExecutor
can just collect the values of the arguments and the options in an opportune data-structure or in the fields of an object that can be queried by the application, doing the type casting or the parsing of these string values received from the command-line.- Parameters:
commandExecutor
- theCommandExecutor
that does the actions associated to this command. It can be null.- Returns:
- the new
command
.
-


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use extension
Please use the data extension before clicking next!
click the Data collection extension icon in the top right of chrome.


This project is about things i like and the language i used is HTML language and i also used css for styling my webpage.
This is a webpage about pets and their lifestyles in this webpage also used HTML language and css for styling and little javascript.


Introduction
The Creative Commons (CC) Catalog project collects and stores CC licensed images scattered across the internet, such that they can be made accessible to the general public via the CC Search and CC Catalog API tools. Numerous information associated with each image, which help in the image search and categorisation process are stored via CC Catalog in the CC database.
In my previous blog post of this series entitled 'Flickr Sub-provider Retrieval', I discussed how the images from a certain provider (such as Flickr) can be categorised based on the sub-provider values (which reflects the underlying organisation or entity that published the images through the provider). We have similarly implemented the sub-provider retrieval logic for Europeana and Smithsonian providers. Unlike in Flickr and Europeana, every single image from Smithsonian is categorised under some sub-provider value where the sub-providers are identified based on a unit code value as contained in the API response (for more information please refer to the pull request #455). The unit code values and the corresponding sub provider values are maintained in the dictionary SMITHSONIAN_SUB_PROVIDERS. However, there is the possibility of the unit code values being updated at the Smithsonian API level, and it is important that we have a mechanism of reflecting those updates in the SMITHSONIAN_SUB_PROVIDERS dictionary as well. In this blog post, we discuss how we learn the potential changes to the unit code values and keep the SMITHSONIAN_SUB_PROVIDERS dictionary up-to-date.
Implementation
Retrieving the latest unit codes
We are required to obtain the latest unit codes supported by the Smithsonian API to achieve this task. Furthermore, since we are only interested in image data, the unit codes which are associated with images alone need to be retrieved. The latest Smithsonian unit codes corresponding to images can be retrieved by calling the end point https://api.si.edu/openaccess/api/v1.0/terms/unit_code?q=online_media_type:Images&api_key=REDACTED
Check for unit code updates
In order to identify whether changes have occurred to the collection of unit codes supported by the Smithsonian API (in the form of additions and/or deletions), we compare the values retrieved by calling the previously mentioned endpoint, with the values contained in the SMITHSONIAN_SUB_PROVIDERS dictionary. All changes are reflected in a table named smithsonian_new_unit_codes which contains the two fields, 'new_unit_code' and 'action'. If a new unit code is introduced at the API level, we store that unit code value with the corresponding action value 'add' in the table. This reflects that the given unit code value needs to be added to the SMITHSONIAN_SUB_PROVIDERS dictionary. If a unit code that appears in the SMITHSONIAN_SUB_PROVIDERS dictionary does not appear at the API level, we store the unit code value with the corresponding action value 'delete' in the table, reflecting that it needs to be deleted from the dictionary.
Triggering the unit code update workflow
A separate workflow named check_new_smithsonian_unit_codes_workflow allows executing the logic we discussed via the Airflow UI. For each execution, the table smithsonian_new_unit_codes is completely cleared of previous data, and the latest updates to reflect in the SMITHSONIAN_SUB_PROVIDERS dictionary are stored. Note that the actual updates to the dictionary (as reflected in the table) needs to be carried out by a person, since editing the dictionary is not automated. Furthermore, this workflow is expected to be executed at-least once a week, preferably prior to running the Smithsonian image retrieval script such that the Smithsonian sub-provider retrieval task can be run with no issue.
Acknowledgement
I express my gratitude to my GSoC supervisor Brent Moran for assisting me with this task.


Reports abstract classes whose names are either too short, too long, or do not follow the specified regular expression pattern.
Some coding styles have a special naming convention for abstract classes.
When this inspection is enabled, the Class naming convention inspection will ignore abstract classes automatically.
Use the fields below to specify minimum length, maximum length and regular expression expected for class names.
Specify 0 to not check the length of names. Regular expressions are in standard java.util.regex format.


--- layout: page title: Contact Details date: 2015-07-30 22:22:13.000000000 -04:00 type: page parent_id: '' published: true status: publish categories: [] tags: [] meta: {} author: ---
Send us a message to find out how our graph-based approach can benefit your training and development projects.
XN Logic Corporation
20 Camden St, Suite 200
Toronto, ON, M5V 1V1
CANADA
Canada: +1.647.478.5496
U.S.A.: +1.415.329.4771
E-mail: us@xnlogic.com


I've updated 2 games.
YTSim has gotten it's latest version.
The 3D Puzzeler menu has had a complete overhaul and looks way better now.
More updates to 3D Puzzeler will come!
-Jonathan


Rake 0.7.3 Released
Rake version 0.7.3 is a minor release that includes some refactoring to better support custom Rake applications.
Changes
New Features in Version 0.7.3
- Added the init and top_level methods to make the creation
of custom Rake applications a bit easier. E.g.
gem 'rake', ">= 0.7.3" require 'rake' Rake.application.init('myrake') task :default do something_interesting end Rake.application.top_level
What is Rake
Rake is a build tool similar to the make program in many ways. But instead of cryptic make recipes, Rake uses standard Ruby code to declare tasks and dependencies. You have the full power of a modern scripting language built right into your build tool.
Availability
The easiest way to get and install rake is via RubyGems …
gem install rake (you may need root/admin privileges)
Otherwise, you can get it from the more traditional places:
| Home Page: | rake.rubyforge.org/ |
| Download: | rubyforge.org/project/showfiles.php?group_id=50 |
Thanks
As usual, it was input from users that drove a alot of these changes. The following people either contributed patches, made suggestions or made otherwise helpful comments. Thanks to …
— Jim Weirich


This sample demonstrates how you can give your tables an even and odd row color by using the built-in {ds_EvenOddRow} data reference inside a class attribute. The data reference is the value of a class attribute: 'class="{ds_EvenOddRow}"'. When the region processes, it will evaluate the number of the row being written and will replace the data reference with the word 'even' or 'odd'. Define CSS classes with these names and the class is applied to the element, and therefore alternating classes are applied to the element. The classes can do whatever you wish to do with CSS. Alternating row colors is just one common scenario.
| Row # | Last Name | First Name |
|---|---|---|
| {ds_RowNumberPlus1} | {lastname} | {firstname} |
The following samples demonstrate how to do the same thing with the spry:even and spry:odd attributes. These were introduced in Spry Prerelease 1.4. They can be more flexible because you don't have to use them together and the class names can be whatever you wish.
This sample uses both spry:even and spry:odd attributes:
| Row # | Last Name | First Name |
|---|---|---|
| {ds_RowNumberPlus1} | {lastname} | {firstname} |
This sample uses only the spry:even attribute but specifies the data set to use when determining the row number to use when determining "even-ness", and a custom CSS class name which colors the even rows differently from what is used in the tables above:
| Row # | Last Name | First Name |
|---|---|---|
| {ds_RowNumberPlus1} | {lastname} | {firstname} |


WQMY
Hats in Brand:Banana Republic, Size:S | eBay
Shop eBay for great deals in Hats where Brand:Banana Republic, Size:S. . France - FRA, French Guiana - GUF, French Polynesia - PYF, Gabon Republic - GAB, Gambia . Banana Republic Women's Cap Newsboy, Military, Army Green, S/M .
http://www.ebay.com/sch/Hats-/45230/i.html?Size=S&_dcat=45230&Brand=Banana%2520Republic
| sch nste arsch welt/dominican ladies in new york/ gruber kristin m md |
|
|---|---|
| lattitude and longitude worksheet | Williamsport |
| Branding | MyNetworkTV banana republic french army hat |
| native american tribal names | venison pepper stick recipe: 29 (james c peel san angelo texas) & oreck tx 850 iron instructions free-DT 45.3 (UHF) |
| barbara ann's country home furnishings | see article |
| Owner | New Age Media, LLC Womens Military Hats at ShopStyle |
| First air date | December 30, 1988 |
| paula deen ultimate coffee cake | MYNetworkTV |
| madder than a wet chicken | WOLF-TV, ensino a dist ncia |
| gs pay seattle 2008 | WILF (1988-2006) |
| Former channel number(s) | Women's Hats | Banana Republic - Free Shipping on $50 |
| breast reconstruction surgery vinings ga | butler creek hot lips loader ebay (1988-1998) foreclosure infomation appraisers and inspectors / athens airport shuttle bus (1998-2006) |
| king of the sevens | 50 hollytree west tyler texas 420 kW (WOLF-DT3) |
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| specific gravity pvc resin | 52075 73375 (WOLF-DT3) |
| Transmitter coordinates | who invented the candle clock a a milne temperment test (WOLF-DT3) |
Men's Hats | Gap - Free Shipping on $50
He will enjoy men's hats in a number of sleek styles at Gap. Choose from striped . See All Banana Republic Men's Hats, Scarves And Gloves · Mad Men® .
http://www.gap.com/products/mens-hats.jsp
Hats | Old Navy - Free Shipping on $50
. assortment. Old Navy hats will protect your head from the sun or snow, at affordable prices. . Gap · Old Navy · Banana Republic · Piperlime · Athleta. Everyday .
http://www.oldnavy.com/products/hats.jsp
Contents |
[donald and company scottsdale az] History
Men's Hats, Scarves and Gloves | Banana Republic - Free Shipping ...
Banana Republic men's hats, scarves and gloves are a sophisticated way to . Mens hats, including fedoras, beanies and chauffeur hats, make wonderful gifts. . Discover mens hats in styles including fedora, military, driving cap and even beanies. . Shop outside the U.S.: Europe United Kingdom Canada French Canada .
http://www.bananarepublic.com/products/mens-hats-scarves-and-gloves.jsp
Hat | Banana Republic - Free Shipping on $50
A Banana Republic hat from the accessory collection for men and women is the . Find hat styles including beanies, driving hats, berets, military caps and more.
http://www.bananarepublic.com/products/hats.jsp
Toddler Boys Hats at babyGap | Gap - Free Shipping on $50
. of Gap fashions. Find toddler boy hats in bucket hat styles, knot hats, beanies and more. . Gap; Old Navy; Banana Republic; Piperlime; Athleta. Free shipping .
http://www.gap.com/products/toddler-boys-hats.jsp
Hats in Brand:Banana Republic, Size:L | eBay
Shop eBay for great deals in Hats where Brand:Banana Republic, Size:L. . Brand NEW Banana Republic Navy Plaid Driving Cap Size L/XL. $19.99 or best .
http://www.ebay.com/sch/Hats-/52365/i.html?_dcat=52365&Brand=Banana%2520Republic&Size=L
It's Bye-Bye, Jeans, and Hello, Khaki, as the Banana Republic ...
Nov 14, 1983 . Under the flag of the Banana Republic, their promotional battle cry . as official Royal Navy swim trunks ($6) and French Army bush hats ($12).
http://www.people.com/people/archive/article/0,,20086389,00.html
Woods Roamer: French Bush Hat
May 26, 2012 . Now years before in an army surplus store I'd seen a hat that looked . Unfortunately, the hat I havethe official Banana Republic French Bush .
http://woodsroamer.blogspot.com/2012/05/french-bush-hat.html
Hats | Abandoned Republic
May 10, 2011 . 28 Visor Brim Ventilated Hat Banana Republic Summer 1987 No. 32 French Army Bush Hat, Bush Vest, Adirondack Banana Republic #21 .
http://scottcadams.com/bananarepublic/?p=62
Women's Hats | Banana Republic - Free Shipping on $50
Women's hats are all the rage in the fashion world. Banana Republic offers womens hats in a variety of styles including berets, cloche, fedoras, beanies, military .
http://www.bananarepublic.com/products/womens-hats.jsp
Banana Republic Factory Store - home | Banana Republic
Gap · Old Navy · Banana Republic · Piperlime · Athleta. Free shipping on all orders over $50. . Education & military discounts · Stylist services (in-store only) .
http://bananarepublic.gap.com/browse/info.do?cid=48546
Hat Shop - Television Tropes & Idioms
The Hat Shop trope as used in popular culture, with a list of examples from all . than worn, which is why the French name for them is "chapeau bras", or "arm hat" . . all points south of the Rio Grande) says Banana Republic military or police.
http://tvtropes.org/pmwiki/pmwiki.php/Main/HatShop
[mobile oil change bussiness] Digital channels
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|---|---|---|---|---|
| 53.1 | banana republic french army hat DT | 500ms time delay circuit | hi speed trolling gulf | Main banana republic french army hat programming / MyNetworkTV |
| 53.2 | WOLF DT | demi moore and ashtons home | dairy goats and willow run | Simulcast of cows found in wv |
| 53.3 | WSWB DT | 480i | 4:3 | Simulcast of shakespeare festivals in the us |
Abandoned Republic | A journey through vintage Banana Republic ...
Feb 28, 2013 . Banana Republic Catalog #34 Holiday 1987 Bombay Shirt, French Army Bush Hat, Kenya · Banana Republic Catalog #34 Holiday 1987 .
http://scottcadams.com/bananarepublic/
[free fun online makeover games] References
[some el prado hangings] External links
- income tax preparer instructions
- cal mart grocery store san francisco
- what is continuity in business
- france units for middle school students
- david van winkle chicago
- satellite service and quali serv
|
|


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Willie Taggart, Florida State Reportedly Never Signed A Formal Contract
by Matt LombardiFlorida State fired Willie Taggart midway through the 2019 season, despite the fact that it has to pay him approximately an $18 million buyout. But a contract snafu could wind up saving the Seminoles a whole heck of a lot of money.
Matt Baker of the Tampa Bay Times reports Monday that Taggart and Florida State never actually signed a formal contract. There was an initial letter – but the two sides never actually signed a contract later on.
Baker reports that experts say it’s possible Florida State could consider Taggart an at-will employee – meaning it wouldn’t have to pay out his buyout.
It’s a complicated matter, and you can be sure that Taggart will sue if he isn’t paid his buyout. Apparently, there is some precedent here too.
Former Kentucky head coach Billy Gillispie found himself in the same situation back in 2009. The Wildcats wound up paying about half of what he thought they owed him in a settlement.
If the report is correct, this is a massive oversight by Taggart and his lawyers. He could potentially miss out on millions of dollars.
Florida State, meanwhile, is still looking for its next head coach. The Seminoles are 6-5 with a matchup with rival Florida left on the schedule.


--- layout: default --- All university Hospitality Interior Other BRIGHTHOUSE BUILDING 1
BRIGHTHOUSE BUILDING 1