--- layout: default title: Devit Week description: Events during the Devit Week permalink: /devit-week custom_js: - schedule.bundle.js --- {% include blocks/header.html page="speaker" %}
Each year we grow bigger. This year we introduce the DEVit week. Our local communities have grown strong and are ready to celebrate the biggest technological event of the year with a full week of festivities. Each day there will be multiple meetups, gatherings and events, accompanied by our international speakers. As the conference grows so do our budgets, this allows us to host the international speakers for longer periods of time maximizing their impact on the local community and creating new, international bonds that open up new opportunities and knowledge sharing on all the levels.


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Hela's Pain
Come learn how to take on everyone without losing, and looking cool at the same time.
Venue: Asgard Throne Room, Asgard
Time: 8:00am
-->


Announcements
Intramural Hockey
Blitz Jack Litherland (Jock Chair) if you want to play intramural hockey this winter.
Winter Band
Be ready to start pep band this winter!
And now, the only band in the Ivy League that knows whose socks these are,
The Dartmouth College Marching Band!
Blitz Jack Litherland (Jock Chair) if you want to play intramural hockey this winter.
Be ready to start pep band this winter!


{% extends "base_templates/page_base.html" %} {# base_templates/page_base.html extends base_templates/base.html #} {% block content %}
Delete this task? {{ render_radio_field(form.delete)}}


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
1 WP No. 1394 of 2007 IN THE HIGH COURT AT CALCUTTA Constitutional Writ Jurisdiction ORIGINAL SIDE M/S MARSHALL TREXIM (P) LTD.& ORS. Petitioners Versus THE STATE OF WEST BENGAL & ORS. Respondents
For Petitioners : Mr. S. Pal, Sr. Advocate, Mr. A.N. Mukherjee, Advocate For Respondents : Mr. Supriyo Bose, Advocate For Pollution Control Board : Mr. Kallol Bose, Advocate For Kolkata Municipal Corporation : Mr. Aloke Ghose and Mr. A. Banerjee, Advocates BEFORE:
The Hon'ble CHIEF JUSTICE SURINDER SINGH NIJJAR The Hon'ble JUSTICE PINAKI CHANDRA GHOSE Date : 20th June, 2008.
The Court : It has been reiterated by Mr. Pal, learned Senior Counsel appearing for the petitioners, that the appeal was not maintainable before the Appellate Authority under Section 28 of The Water (Prevention and Control of Pollution) Act, 1974 as no cause of action had arisen to the complainant under Sections 25, 26 and 27 of the aforesaid Act. It has also been pointed out that the objection with regard to the maintainability of the appeal was specifically raised in the objections filed before the Appellate 2 Authority. In spite of the objections having been taken in writing and also oral submissions having been made to that effect, the Appellate Authority totally ignored the aforesaid objections and did not give any finding on the objections raised.
Prima facie it appears to us that the remedy of appeal under Section 28 of the said Act is limited only to Sections 25, 26 and 27 of the said Act. Since the order passed by the Appellate Authority is a quasi-judicial order, it is not required to be defended by the members of the Appellate Authority. We, however, direct Mr. Kallol Bose to appear for the Pollution Control Board to assist the Court with regard to the interpretation to be placed on Section 28 of the aforesaid Act.
Let the matter appear on Friday next (27.6.08). Xerox certified copy of this order, if applied for, be supplied to the parties subject to compliance with all requisite formalities.
(SURINDER SINGH NIJJAR, CJ.) (PINAKI CHANDRA GHOSE, J.) SN.


--- layout: page title: Join Us permalink: /join-us sidebar: false ---
Join us in building a non-proprietary computing platform to provide researchers access to cloud & distributed computing.
ChRIS is an open source project, meaning anyone is welcome to view our code, run it themselves, and make modifications to it. Our contributor community reflects a broad set of skills essential to our mission of empowering researchers through open source cloud & distributed computing technology.
Backend Web Development Frontend Web Development Quality Assurance & Testing UX Design & Research Marketing & Market Research Technical Writing & Documentation Python Kubernetes / OpenShift OpenStack React TypeScript / Javascript Django Scroll below this list to find our library for new contributors - use the tutorials in this library to get a good background on how ChRIS works as well as (where applicable) how to get a ChRIS development environment up and running. Join our new contributor onboarding chat, and ask any questions you might have from browser our new contributor resources: #chris-project:matrix.org If you don't already have one, sign up for a GitHub account at github.com. Our GitHub organization is github.com/fnndsc, and you are most welcome to browse our repos and docs and look for open issues to work on. Sign up at lists.chrisproject.org, and introduce yourself! Let us know your skills / background and what sorts of tasks you'd like to take on. We can help you find something to work on! Start here to get an overview of what ChRIS is, what technologies it used, and how it is architected. Video and text summary available. Here's a full set of instructions to get ChRIS running on your local system so you can start working with the codebase. If you want to work on the ChRIS store, or need to test loading plugins into a ChRIS instance, you'll need to get the ChRIS store running on your system. Here's how. Have an application you'd like to package as a ChRIS-compatible plugin container? Find out how in these instructions. Want to work on graphics, UX design, or marketing for ChRIS? This resource will familiarize you with ChRIS's design assets.Skillsets
Technologies
New Contributor Checklist
Check out our new contributor library
Chat with us!
Sign up for GitHub
Join our mailing list & send an intro!


You round the corner only to find a dead end, there is a stale pungent odor in the air, perhaps something died? The ceiling slowly begins to drip some kind of noxious green fluid, you'd better get out of here before it's too late


Job Title: Day Porter
Location: Multiple Locations
Date Posted: April 1, 2017
Summary of Position:
Meets standards regarding the appearance of the exterior physical features of the community by performing tasks to maintain the grounds, amenities and overall curb appeal of the property.
Education and Experience Requirements:
Physical Requirements:
This is a position which requires the Groundskeeper/Porter to frequently walk, stand and climb stairs in and around homes, models, and properties. Must also have the ability to speak English and Spanish, hear, bend, stoop, reach, lift, and move and carry up to 25 lbs. independently and 50 lbs with assistance. Finger dexterity is necessary. Must be able to work inside and outside in all weather conditions (rain, snow, heat, hail, wind, sleet). Rare or regular travel may be required to attend training classes, business meetings, or other situations necessary for the accomplishment of some or all of the daily responsibilities of this position.
Must possess a dependable auto mobile with insurance and a valid California driver’s license.
Must submit to and pass urinalysis test and criminal background clearance as a pre-condition for employment.
QUALIFICATIONS:
High school diploma or GED and one year maintenance experience or no less than two years of maintenance experience in educational environment.
Job Type:
Salary:
Required Education:
Required Experience:
Download Application or
Send resumes to: info@spotlessmanagement.com


Exercise Tracker API Docs
User Stories:
-
You can create a user by posting form data username to
/tracker/v1/newUser
and returned will be an object
with username and _id.
-
You can get all users
/tracker/v1/users
.
-
You can add an exercise to any user by posting form data username, description, duration.
/tracker/v1/add
no date supplied it will use current date.
-
You can retrieve a full exercise log of any user by getting
/tracker/api/log
with a parameter of username.
-
You can retrieve part of the log of any user by also passing optional parameters.
&from= &to=
use date
format yyyy-mm-dd and &limit=
is a integer
Example Usage:


xxx
Back to Random Colours
Copy
Copy
Copy
Copy
Copy
Monochromatic Colours
Copy
Analogous Colours
Copy
Complementary Colours
Copy
Split-Complementary Colours
Copy
Triadic Colours
Copy
Tetradic Colours
Copy


|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |
NodePoolComputeService
, takes care of keeping (not changing assignments)
and of everything that does not change the pool.NodePoolComputeService
.NodeMetadataStore
that stores all that is needed by building a json
string.NodeMetadata
corresponding to the provided backend
NodeMetadata
.
NodeMetadata
for all provided backend nodes.
NodeMetadata
mappings.org.jclouds.nodepool.NodePoolComputeService
.AdminAccess
that will be installed in the nodes pre-frontend
allocation.
NodeMetadata
,
then build a frontend version of node metadata that has some fields from the backend node such
as id, name or location, and some fields from the provided userOptions, such as userMetadata
or tags.
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


|
tesseract
5.0.0-alpha-619-ge9db
|
#include <plumbing.h>
Public Member Functions | |
| Plumbing (const STRING &name) | |
| ~Plumbing () override=default | |
| StaticShape | InputShape () const override |
| STRING | spec () const override |
| bool | IsPlumbingType () const override |
| void | SetEnableTraining (TrainingState state) override |
| void | SetNetworkFlags (uint32_t flags) override |
| int | InitWeights (float range, TRand *randomizer) override |
| int | RemapOutputs (int old_no, const std::vector< int > &code_map) override |
| void | ConvertToInt () override |
| void | SetRandomizer (TRand *randomizer) override |
| virtual void | AddToStack (Network *network) |
| bool | SetupNeedsBackprop (bool needs_backprop) override |
| int | XScaleFactor () const override |
| void | CacheXScaleFactor (int factor) override |
| void | DebugWeights () override |
| const PointerVector< Network > & | stack () const |
| void | EnumerateLayers (const STRING *prefix, GenericVector< STRING > *layers) const |
| Network * | GetLayer (const char *id) const |
| float | LayerLearningRate (const char *id) const |
| void | ScaleLayerLearningRate (const char *id, double factor) |
| float * | LayerLearningRatePtr (const char *id) const |
| bool | Serialize (TFile *fp) const override |
| bool | DeSerialize (TFile *fp) override |
| void | Update (float learning_rate, float momentum, float adam_beta, int num_samples) override |
| void | CountAlternators (const Network &other, double *same, double *changed) const override |
| Public Member Functions inherited from tesseract::Network | |
| Network () | |
| Network (NetworkType type, const STRING &name, int ni, int no) | |
| virtual | ~Network ()=default |
| NetworkType | type () const |
| bool | IsTraining () const |
| bool | needs_to_backprop () const |
| int | num_weights () const |
| int | NumInputs () const |
| int | NumOutputs () const |
| virtual StaticShape | OutputShape (const StaticShape &input_shape) const |
| const STRING & | name () const |
| bool | TestFlag (NetworkFlags flag) const |
| virtual void | Forward (bool debug, const NetworkIO &input, const TransposedArray *input_transpose, NetworkScratch *scratch, NetworkIO *output)=0 |
| virtual bool | Backward (bool debug, const NetworkIO &fwd_deltas, NetworkScratch *scratch, NetworkIO *back_deltas)=0 |
| void | DisplayForward (const NetworkIO &matrix) |
| void | DisplayBackward (const NetworkIO &matrix) |
Protected Attributes | |
| PointerVector< Network > | stack_ |
| GenericVector< float > | learning_rates_ |
| Protected Attributes inherited from tesseract::Network | |
| NetworkType | type_ |
| TrainingState | training_ |
| bool | needs_to_backprop_ |
| int32_t | network_flags_ |
| int32_t | ni_ |
| int32_t | no_ |
| int32_t | num_weights_ |
| STRING | name_ |
| ScrollView * | forward_win_ |
| ScrollView * | backward_win_ |
| TRand * | randomizer_ |
Additional Inherited Members | |
| Static Public Member Functions inherited from tesseract::Network | |
| static Network * | CreateFromFile (TFile *fp) |
| static void | ClearWindow (bool tess_coords, const char *window_name, int width, int height, ScrollView **window) |
| static int | DisplayImage (Pix *pix, ScrollView *window) |
| Protected Member Functions inherited from tesseract::Network | |
| double | Random (double range) |
Definition at line 30 of file plumbing.h.
|
explicit |
Definition at line 25 of file plumbing.cpp.
|
overridedefault |
|
virtual |
Definition at line 82 of file plumbing.cpp.
|
overridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Series.
Definition at line 126 of file plumbing.cpp.
|
overridevirtual |
Reimplemented from tesseract::Network.
Definition at line 68 of file plumbing.cpp.
|
overridevirtual |
|
overridevirtual |
Implements tesseract::Network.
Definition at line 133 of file plumbing.cpp.
|
overridevirtual |
| void tesseract::Plumbing::EnumerateLayers | ( | const STRING * | prefix, |
| GenericVector< STRING > * | layers | ||
| ) | const |
Definition at line 139 of file plumbing.cpp.
| Network * tesseract::Plumbing::GetLayer | ( | const char * | id | ) | const |
Definition at line 155 of file plumbing.cpp.
|
overridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Series.
Definition at line 50 of file plumbing.cpp.
|
inlineoverridevirtual |
|
inlineoverridevirtual |
Reimplemented from tesseract::Network.
Definition at line 44 of file plumbing.h.
|
inline |
Definition at line 105 of file plumbing.h.
| float * tesseract::Plumbing::LayerLearningRatePtr | ( | const char * | id | ) | const |
Definition at line 168 of file plumbing.cpp.
|
overridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Series.
Definition at line 59 of file plumbing.cpp.
|
inline |
Definition at line 111 of file plumbing.h.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
Reimplemented from tesseract::Network.
Definition at line 76 of file plumbing.cpp.
|
overridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Series.
Definition at line 100 of file plumbing.cpp.
|
inlineoverridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Reversed, and tesseract::Series.
Definition at line 38 of file plumbing.h.
|
inline |
Definition at line 96 of file plumbing.h.
|
overridevirtual |
|
overridevirtual |
Reimplemented from tesseract::Network.
Reimplemented in tesseract::Series.
Definition at line 120 of file plumbing.cpp.
|
protected |
Definition at line 139 of file plumbing.h.
|
protected |
Definition at line 136 of file plumbing.h.


This page can be accessed only by administrators.
Unauthorized users will be rerouted to the homepage.


Grids / Grid as ListBox
An example of Grid directive that act as a ListBox. The column header and footer are hidden and templates are used to add custom HTML content in grid cells.
On first look, you cannot tell whether the above control is a Grid or a ListBox. By CSS modifications and templates, the Grid appears as a simple list. In this example, we have chosen to show a list of device drivers.
For more information check out the source code of this sample.
NOTE The theme selector in this example will not work, because the grid styles are overriden in this sample code.


WAP to calculate the area of square.
Hint: $$ Area = Side^2 $$
WAP to calculate the simple interest taking principal,rate of interest and no. of years as inputs from user.
Hint: $$ SI = \frac{(Principal * ROI * Years)}{100} $$
WAP to calculate the sum and average of three numbers.
Hint: $$ Average = \frac{(NUM1 + NUM2 + NUM3)}{3} $$
WAP to calculate perimeter and area of a circle with the help of constants.
Hint:
$$ Perimeter = 2\pi r $$
$$ Area = \pi r^2 $$
WAP to calculate the resistance required (R) to be connected in series with the LED to protect it from blowing up when Voltage (V) is applied.
“Hint: Max current that can be handled by LED is 20mA and Voltage Drop by LED is 3V. Use ohm's Law & KVL to find a relation between V and R. ”


[gecode-users] [Help] Killer sudoku model (newbie)
Stefano Gualandi
gualandi at elet.polimi.it
Fri Mar 24 15:03:12 CET 2006
Hi,
I can confirm the bug too on my iBook G4 with:
gcc version 4.0.0 20041026 (Apple computer, Inc. build 4061)
If I run the test on a version compiled with --enable-debug I get:
Int::Element::Var::Dom::A: +++++
Int::Element::Var::Dom::B: +++++
Int::GCC::FixCard::Bnd::All::(lb,ub): ../release-1.0.1/int/gcc/
bnd.icc:250: failed assertion `x[mu[x.size() - 1]].max()>= ups-
>maxValue()'
Abort trap
hope it helps,
Stefano
PS Gecode is release 1.0.1
On Mar 24, 2006, at 1:44 PM, Guido Tack wrote:
>> Thanks for the report, the test actually runs fine on my
>> machine... This
>> looks as if we are talking a bug in your gcc (or some other part
>> of the
>> software environment). Which version of gcc is it really? Could
>> you send
>> the output of gcc -v?
>>
>> Guido: could you try it on your mac?
>
> I can confirm the bug. I tried it on a G3 PowerPC, so it's not due
> to the G5
> (and that would have surprised me, as we don't generate special G5
> code
> anyway).
>
> gcc --version produces
>
> powerpc-apple-darwin8-gcc-4.0.1 (GCC) 4.0.1 (Apple Computer, Inc.
> build 5250)
> Copyright (C) 2005 Free Software Foundation, Inc.
> This is free software; see the source for copying conditions.
> There is NO
> warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
> PURPOSE.
>
> I'll have a look.
>
> Cheers,
> Guido
>
> --
> Guido Tack
> Programming Systems Lab, Saarland University, Germany
> http://www.ps.uni-sb.de/~tack
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
More information about the gecode-users
mailing list


This is the test task for the UI Developer position at Genestack written by Nick Pershin.
Press the button and look into the browser's JavaScript console.


Quiet, very bad at coding, under caffeinated, VCD major and a mediocre writer.
email
Site 1 Site 2 Site 3


Our Approach
We believe that design it's a first thing the user sees. So, we care about true solutions and we will focus only on the client's problem. We love our clients and make them happy.
Lydia’s Gyurina’s (“jur-ee-na”) moving image and performance work deals with themes of awkwardness, disengagement, and the inherent narcissism of self-exploration. Through repetitive actions and uncomplicated editing, Lydia maintains an aesthetic of neutrality through simplicity, while investigating the difficult and complex. In her self-portraiture, Lydia seeks to foster empathy for the bizarre, awkward, and solipsistic. Through the use of the personal and specific, she seeks to re-integrate emotion and realness into the aloofness which often defines fine art spaces. Lydia’s animations employ the same naive aesthetic of her video work, with a heavy focus on the hand-made. She has a special focus in stop motion, with work including fabricated puppet animation, and animations created using charcoal drawings. In two dimensions, she works frame-by frame in paper and index cards, or incorporates hand-drawn elements into digital outputs. In a series focusing on magical cell biology, culminating in the short film “Mitosis,” she investigates the depersonalization inherent in the disengagement of the person from their biological form. The use of language in Lydia’s work is informed by her position as a poet. In line with her visual work, Lydia’s writing often uses detached, repetitive, yet legible language with the unreachable goal of creating a truly neutral expression and understanding of the self and reality. Much of her writing is non-narrative, instead using list-like forms as a means of “cataloging,” where realness feels flat, and profundity feels insurmountable. Lydia’s integration of language into her video and performance works often convolutes, rather than illustrates. In some places, the specificity of spoken language makes the abstract relevant and real. In other places, language complicates, leaving the viewer puzzled yet implicated. Lydia has worked as a production assistant, library assistant, and humanities researcher, and seeks to continue work in professional videography, post-production, or library and museum studies. Her work has been shown at the Anderson Gallery, Sediment Varve, and the Crenshaw House in Richmond, VA, as well as at the Moving Silently exhibition in Vallejo, CA. Lydia will graduate from Virginia Commonwealth University Honors College in the spring of 2020, with a BFA in Kinetic Imaging and a minor in Creative Writing. She currently resides between Richmond, VA and Boston, MA.
We have many years experience and many interesting problems which we solved. We are happy about collaboration with creative people and organizations to provide best design.
Suspendisse pellentesque nisi dui, sodales consequat dolor ullamcorper non. Integer malesuada elit sapien, sed volutpat justo maximus non.
Phasellus maximus felis purus, eget maximus ligula scelerisque id.
Etiam risus metus, vehicula gravida elementum in, mollis ut ipsum.
Quisque vulputate orci in ipsum ultrices, vel volutpat quam sagittis.
Nullam sit amet libero id augue tincidunt pretium pharetra eu lorem.
We believe that design it's a first thing the user sees. So, we care about true solutions and we will focus only on the client's problem. We love our clients and make them happy.
Visual Artist


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s
Waitemata PHO Ltd Annual Report 2013
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s


# File lib/rack/request.rb, line 70 def scheme if @env['HTTPS'] == 'on' 'https' elsif @env['HTTP_X_FORWARDED_SSL'] == 'on' 'https' elsif @env['HTTP_X_FORWARDED_SCHEME'] @env['HTTP_X_FORWARDED_SCHEME'] elsif @env['HTTP_X_FORWARDED_PROTO'] @env['HTTP_X_FORWARDED_PROTO'].split(',')[0] else @env["rack.url_scheme"] end end


holder
Tech
This AI researcher is fighting unsolicited dick pics… with more dicks
by
Bryan Clark1 day ago
42
holder
Latest news
Apple Special Event September 2019
PayFit
$79M
UNDISCLOSED
Belyntic
€1.3M
SEED FUND
Holidu
€40M
SERIES C
OkCredit
$67M
SERIES B
holder
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Gear
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns
Apps
Apple Arcade strikes a great mix of popular and obscure games
MoviePass is effectively dead and will shut down September 14
Google Docs now shows word count as you type (thank god)
Microsoft unveils new To Do as Wunderlist founder mourns its imminent death
Honor's latest app helps the visually impaired read documents and roadsigns


@*
* Copyright 2019 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.ofstedformsfrontend.upscan.UploadDescriptor
@import uk.gov.hmrc.ofstedformsfrontend.controllers.{ routes => appRoutes }
@import helper._
@import uk.gov.hmrc.ofstedformsfrontend.controllers.FormsController
@import uk.gov.hmrc.ofstedformsfrontend.forms.FormId
@import uk.gov.hmrc.ofstedformsfrontend.views.html.main_template
@this(main_template: main_template)
@(descriptior: UploadDescriptor, id: FormId)(implicit request: Request[_], messages: Messages)
@main_template(title = "Upload file") {
@form(action = appRoutes.FormController.file(id), 'enctype -> "multipart/form-data"){
@CSRF.formField
@for((key, value) <- descriptior.uploadRequest.fields){
}
}
}


Assuming the current page is named "current.htm", the below links when navigated to expands a particular header on that page:
- Expand 1st header within "submenuheader" header group
Helpful links:
- Adding arbitrary links hat expand/ collapse the contents
- Taking advantage of the oninit() and onopenclose() event handlers


The fastest cirus in the world!
We all know that Formula1 is extremely fast, but the fact that we always look at other F1 cars prevents us from having a real idea about it. Even those who had the opportunity to see F1 live were deprived of a concrete comparison with a sports car, for example
Formula 1, also known as the F1, is officially called the FIA Formula One World Championship, is the highest-ranked single-seat automotive champion approved by the International Automotive Federation. The name "Formula" refers to a set of rules that competitors must adhere to. The Formula 1 season consists of a series of races known as the Grand Prix, which are held on specially built tracks or public roads. The results of each race are combined with the scoring composition that determines the two annual World Championships, one for drivers and another for the constructors. Drivers, constructors, teams, paths, judges and organizers must be the super license holders, most of the class of racing licenses issued by the International Automotive Federation.
Back to home page


# <<BEGIN-copyright>>
# <<END-copyright>>
"""
This module contains the endl3dmath class. Also see the supporting module endl3dmathmisc.py.
"""
import os
from fudge.core import fudgemisc
from fudge.core.utilities import brb, fudgeFileMisc, subprocessing
from fudge.vis.gnuplot import plotbase
from fudge.core.math import fudgemath
import endl1dmathClasses
import endl2dmathmisc
import endl3dmathmisc
__metaclass__ = type
[docs]class endl3dmath :
"""
This class is designed to support operations on a list of 3-column number data that may be useful to scientists.
(A number is an integer or a float.) In this documenation the three columns are referred to as x, y and z.
The data is to be stored as a python list of [ x, yz-data-for-x ], where yz-data-for-x is a list of
[ y, z ] data. For example, consider the 3 column data::
1 1 1
1 2 2
1 3 1
2 1 1
2 2 0
2 4 0
3 2 0
3 3 1
3 4 2
This data is stored using python lists as ::
[ [ 1, [ [ 1, 1 ], [ 2, 2 ], [ 3, 1 ] ] ],
[ 2, [ [ 1, 1 ], [ 2, 0 ], [ 4, 0 ] ] ]
[ 3, [ [ 2, 0 ], [ 3, 1 ], [ 4, 2 ] ] ] ]
Members::
data | A python list of numbers.
columns | This is always 3 as this is 1d data.
xLabel | Labelled used as the x-Label when plotting.
yLabel | Labelled used as the y-Label when plotting.
zLabel | Labelled used as the z-Label when plotting.
"""
def __init__( self, data = None, checkDataType = False, xLabel = None, yLabel = None, zLabel = None, label = "unknown", interpolation = 0, template = None ) :
"""Creates an endl3dmath instance. Data must be of type list[ number, list[ number, number ] ].
The default plotting labels can be set with xLabel, yLabel and zLabel."""
if( data is None ) : data = []
if( interpolation != 0 ) : raise Exception( "\nError in endl3dmath.__init__: Bad interpolation value = %s" % `interpolation` )
self.interpolation = interpolation
self.data = endl3dmathmisc.get3dmathData( data, 'endl3dmath.__init__', 'data' )
if ( template is not None ) : endl3dmathmisc.valid3dClassType( template, "endl3dmath.__init__", "template" )
self.columns = 3
self.xLabel = xLabel
if ( ( template is not None ) and ( xLabel is None ) ) : self.xLabel = template.xLabel
self.yLabel = yLabel
if ( ( template is not None ) and ( yLabel is None ) ) : self.yLabel = template.yLabel
self.zLabel = zLabel
if ( ( template is not None ) and ( zLabel is None ) ) : self.zLabel = template.zLabel
self.label = label
if( self.interpolation == 0 ) :
self.xInterpolation = 'linear,linear,linear'
else :
raise Exception( 'Unsupported interpolation = %d for 3d data' % self.interpolation )
def __getitem__( self, xy ) :
"""See getValue for current functioning. This method will be changed in version 4 to return
self.data[i] (i.e., the (i+1)^th element of self.data)."""
return( self.getValue( xy[0], xy[1] ) )
def __len__( self ) :
"""Returns the number of items in the top list of self (i.e. the number
of differce x values)."""
return len( self.data )
def __repr__( self ) :
"""Returns a printable string of the data in self. This method uses endl3dmathmisc.endl3d_repr_xFormat,
endl3dmathmisc.endl3d_repr_yFormat and endl3dmathmisc.endl3d_repr_zFormat to convert each point to a string."""
syz = "%%s %s %s" % ( endl3dmathmisc.endl3d_repr_yFormat, endl3dmathmisc.endl3d_repr_zFormat )
sxyz = []
for x_etal in self.data :
x = endl3dmathmisc.endl3d_repr_xFormat % x_etal[0]
for etal in x_etal[1] : sxyz.append( syz % ( x, etal[0], etal[1] ) )
s = '\n'.join( sxyz ) + '\n'
return s
def __add__( self, other ) :
"""Returns an endl3dmath instance that is the addition of self and other. If other is a number, then other is added
to all z-values. If other is an endl3dmath instance, then
1) a union of the x-values from self and other is formed,
2) for each x-value, the yz-values from self and other are obtained and added as two endl2dmath objects
which forms the addition at x.
Note that a renormalization of the returned instance may be needed for normalized distributions."""
if( fudgemath.isNumber( other ) ) :
other = float( other )
d = self.copyData( )
for x, yzs in d.data :
for yz in yzs : yz[1] = yz[1] + other
else :
data = endl3dmathmisc.valid3dClassType( other, "endl3dmath.__add__", "addition" )
if( len( self ) < 1 ) :
d = data.copyData( )
elif( len( data ) < 1 ) :
d = self.copyData( )
else :
try :
unitBaseSelf = self.unitbase
except :
unitBaseSelf = False
try :
unitBaseOther = other.unitbase
except :
unitBaseOther = False
xs = [ x for x, yz in self.data ]
for x, yz in other.data :
if( x not in xs ) : xs.append( x )
xs.sort( )
d = []
for x in xs :
yz = self.getAtX( x, unitBase = unitBaseSelf, endl2dmathObject = True ) + other.getAtX( x, unitBase = unitBaseOther,
endl2dmathObject = True )
d.append( [ x, yz.data ] )
d = endl3dmath( d, interpolation = min( self.interpolation, data.interpolation ) )
return( d )
def __sub__( self, other ) :
"""Returns an endl3dmath instance that is the subtraction of other from self. If other is a number, then other is subracted
from all z-values. If other is an endl3dmath instance, then
1) a union of the x-values from self and other is formed,
2) for each x-value, the yz-values from self and other are obtained and subtracted as two endl2dmath objects.
Note that a renormalization of the returned instance may be needed for normalized distributions."""
if( fudgemath.isNumber( other ) ) :
other = float( other )
d = self.copyData( )
for x, yzs in d.data :
for yz in yzs : yz[1] = yz[1] - other
else :
data = endl3dmathmisc.valid3dClassType( other, "endl3dmath.__sub__", "substraction" )
if( len( self ) < 1 ) :
d = data.copyData( )
elif( len( data ) < 1 ) :
d = self.copyData( )
else :
try :
unitBaseSelf = self.unitbase
except :
unitBaseSelf = False
try :
unitBaseOther = other.unitbase
except :
unitBaseOther = False
xs = [ x for x, yz in self.data ]
for x, yz in other.data :
if( x not in xs ) : xs.append( x )
xs.sort( )
d = []
for x in xs :
yz = self.getAtX( x, unitBase = unitBaseSelf, endl2dmathObject = True ) - other.getAtX( x, unitBase = unitBaseOther,
endl2dmathObject = True )
d.append( [ x, yz.data ] )
d = endl3dmath( d, interpolation = min( self.interpolation, data.interpolation ) )
return( d )
def __mul__( self, other ) :
"""Returns an endl3dmath instance that is the multiplication of self by other. Currently, other must be a number."""
if( fudgemath.isNumber( other ) ) :
d = self.copyData( )
for x, yzs in d.data :
for yz in yzs : yz[1] = yz[1] * other
else :
raise Exception( 'multiplier of an endl3dmath instance can only be a number, %s is not allowed' % brb.getType( other ) )
def __div__( self, other ) :
"""Returns an endl3dmath instance that is the division of self by other. Currently, other must be a number."""
if( fudgemath.isNumber( other ) ) :
d = self.copyData( )
for x, yzs in d.data :
for yz in yzs : yz[1] = yz[1] / other
else :
raise Exception( 'divisor of an endl3dmath instance can only be a number, %s is not allowed' % brb.getType( other ) )
[docs] def copyData( self ) :
"""Returns an endl3dmath instance that is a copy, and not a reference, of self."""
d3 = []
for x_yz in self.data :
d2 = []
for yz in x_yz[1] : d2.append( [ yz[0], yz[1] ] )
d3.append( [ x_yz[0], d2 ] )
return endl3dmath( d3, checkDataType = 0, template = self )
[docs] def copyDataToW_XYs( self, wUnit = None, xUnit = None, yUnit = None ) :
"""A function designed to work with fudgeMultiPlots.py. Not for general use."""
import copy
return( copy.copy( self.data ) )
[docs] def getAtX( self, x, unitBase = False, extrapolation = endl3dmathmisc.noExtrapolation, endl2dmathObject = False ) :
"""Calls endl3dmathmisc.interpolate3d to get self's yz data at x."""
return( endl3dmathmisc.interpolate3d( x, self.data, unitBase = unitBase, extrapolation = extrapolation, endl2dmathObject = endl2dmathObject ) )
[docs] def setAtX( self, x, data ) :
"""Sets self's yz data at x to data. Data can be a endl2dmath object."""
if( ( type( x ) == type( 1 ) ) or ( type( x ) == type( 1. ) ) ) :
points = endl2dmathmisc.get2dmathData( data, 'endl3dmathClasses.setAtX', 'points' )
i = 0
for xyz in self.data :
x_ = xyz[0]
if( x == x_ ) :
xyz[1] = points
return
elif( x < x_ ) :
break
i += 1
if( len( self.data ) == 0 ) :
self.data = [ [ x, points ] ]
else :
self.data.insert( i, [ x, points ] )
else :
raise Exception( '\nError in endl3dmath.setAtX: Bad x value. Must be a number.' )
[docs] def getDimensions( self ) :
"""Returns the dimensions (3 for endl3dmath) for this type of data."""
return( 3 )
@property
def dimension( self ) :
return( self.getDimensions( ) )
[docs] def getValue( self, x, y = None ) :
"""
Returns an endl2dmath instance of self evaluated at x if y is None. Otherwise, returns, as a float, the value of self at x, y.
If x (y) is outside the range of self's x (y) domain then 0. is returned.
"""
endl2dmath_atX = self.getAtX( x, endl2dmathObject = True )
if( y is None ) : return( endl2dmath_atX )
return( endl2dmath_atX.getValue( y ) )
[docs] def toString( self, format = None ) :
"""Returns the string returned by the endl3dmath's __repr__ function. This can be useful when endl3dmath is used as a base class."""
endl3d_repr_xFormat = endl3dmathmisc.endl3d_repr_xFormat
endl3d_repr_yFormat = endl3dmathmisc.endl3d_repr_yFormat
endl3d_repr_zFormat = endl3dmathmisc.endl3d_repr_zFormat
if( format is not None ) :
endl3dmathmisc.endl3d_repr_xFormat = format
endl3dmathmisc.endl3d_repr_yFormat = format
endl3dmathmisc.endl3d_repr_zFormat = format
s = endl3dmath.__repr__( self )
endl3dmathmisc.endl3d_repr_xFormat = endl3d_repr_xFormat
endl3dmathmisc.endl3d_repr_yFormat = endl3d_repr_yFormat
endl3dmathmisc.endl3d_repr_zFormat = endl3d_repr_zFormat
return( s )
[docs] def toStringWithPrefixSuffix( self, Prefix = "", Suffix = "" ) :
"""Returns a printable string of the data in self with Prefix and Suffix append to each line.
See __repr__ to change the output format."""
syz = "%%s %s %s" % ( endl3dmathmisc.endl3d_repr_yFormat, endl3dmathmisc.endl3d_repr_zFormat )
sxyz = []
for x_etal in self.data :
x = endl3dmathmisc.endl3d_repr_xFormat % x_etal[0]
for etal in x_etal[1] : sxyz.append( syz % ( x, etal[0], etal[1] ) )
return fudgemisc.stringWithPrefixSuffix( sxyz, Prefix, Suffix )
[docs] def plot( self, xMin = None, xMax = None, yMin = None, yMax = None, zMin = None, zMax = None, xyzlog = 0,
xLabel = None, yLabel = None, zLabel = None, title = None, xrot = None, zrot = None ) :
"""
Plots the data.
xyzlog values and meaning::
xyzlog plot-type for x-y-z axis
-----------------------------------
0 linear-linear-linear
1 log-linear-linear
2 linear-log-linear
3 log-log-linear
4 linear-linear-log
5 log-linear-log
6 linear-log-log
7 log-log-log
"""
if ( xLabel is None ) and ( self.xLabel is not None ) : xLabel = self.xLabel
if ( yLabel is None ) and ( self.yLabel is not None ) : yLabel = self.yLabel
if ( zLabel is None ) and ( self.zLabel is not None ) : zLabel = self.zLabel
dt = plotbase.parsePlotOptions( xMin, xMax, yMin, yMax, xLabel, yLabel, title, zMin = zMin, zMax = zMax, zLabel = zLabel, \
xrot = xrot, zrot = zrot )
f = fudgeFileMisc.fudgeTempFile( )
f.write( endl3dmath.__repr__( self ) )
f.close( )
p = os.path.join( __file__.split( 'fudge/legacy/' )[0], "fudge", "vis", "gnuplot", "endl3dplot.py" )
s = [ 'python', p, 'xyzlog', str( xyzlog ) ] + dt + [ f.getName( ) ]
subprocessing.spawn( s )
[docs] def xArray( self ) :
"""Returns an endl1dmath instances of the x values in self."""
xa = []
for xy in self.data : xa.append( xy[0] )
return endl1dmathClasses.endl1dmath( xa )
[docs] def xMax( self ) :
"""Returns the maximum x value of self if self contains data, otherwise it returns None."""
if ( len( self.data ) > 0 ) : return self.data[-1][0]
return None
[docs] def xMin( self ) :
"""Returns the minimum x value of self if self contains data, otherwise it returns None."""
if ( len( self.data ) > 0 ) : return self.data[0][0]
return None
[docs] def copyDataToGridWsAndXsAndYs( self ) :
"""A method to be like the W_XYs' method of the same name. Used in the vis.matplotlib.plot2d module."""
xs = [ x for x, yzs in self.data ]
ys = set( )
for x, yzs in self.data :
for y, z in yzs : ys.add( y )
ys = sorted( ys )
zs = []
for y in ys :
zs.append( [ self.getValue( x, y ) for x in xs ] )
return( xs, ys, zs )


DROP THE BASS!
How to pair an Echo Sub to an Amazon Echo speaker
by Jeramy JohnsonYou've decided to up your streaming audio game by grabbing an Echo Sub to pair with your current Echo speakers. It's a great pickup, with 100 watts of power to accentuate the deepest lows of your favorite music. Now the only thing left to do is to set up the Sub within your current setup. Let's go through how to do that now!
Products used in this guide
- All about that bass: Amazon Echo Sub ($110 at Amazon)
- Classic smart speaker: Amazon Echo (3rd Gen) ($100 at Amazon)
How to pair the Echo Sub to an Echo speaker
- Open the Alexa App on your phone.
- Tap the menu button on the upper left corner of your screen.
-
Tap Add Device.
Source: Clinton Bowman / Android Central
- Tap the Amazon Echo icon.
- Tap Echo Sub.
-
On the Select your Amazon Echo screen, select your Echo Sub. It will be named Echo Sub-XXX
Source: Clinton Bowman / Android Central
- Tap the Wi-Fi network your other Echo devices are connected to.
- Once your Echo Sub is connected to your Wi-Fi, tap Continue to begin pairing your Echo Sub to your Echo speaker.
-
Watch the Echo Sub setup video. After the video is finished, tap Continue twice.
Source: Clinton Bowman / Android Central
- Tap the Echo speaker or stereo configuration you wish to pair your Echo Sub to and tap Next in the upper right of your screen.
- Let your Echo Sub pair to your speakers.
-
Your Echo Sub is now successfully paired with your Echo speaker(s)!
Source: Clinton Bowman / Android Central
Once finished, you'll be able to enjoy your favorite songs while feeling the deep bass from your Echo Sub. It's the perfect complement to your Echo speaker set up, or even a pair of Echos for 2.1 stereo streaming audio.
Our top equipment picks
Main Eventer
Amazon Echo (3rd Gen)
The classic smart speaker with a clean look.
Having one speaker is nice, but two or three is twice (thrice?) as nice, with the ability to group more than one speaker for multi-room audio.
The Amazon Echo (3rd Gen) is an solid option for families looking to ease into the smart speaker space. Being able to pair two for a stereo setup allows for 2.1 stereo sound, giving you high quality streaming audio with home assistant capabilities.
That extra oomph
Amazon Echo Sub
When audio is important.
Pairing the Echo Sub with your Amazon Echo speakers will bring out the crisp lows in a lot of your favorite songs.
Additional equipment
Amazon Music (From $8 per month at Amazon)
Amazon Music Unlimited offers over 40 million songs, special exclusives, and tailored playlists and stations.
Amazon Echo Dot (3rd Gen) ($34 at Amazon)
A cheaper alternative to the Amazon Echo, the Echo Dot's speaker upgrade makes it a viable speaker and home assistant for anyone on a budget.
We may earn a commission for purchases using our links. Learn more.


This page attempts to induce the history-lite module to fire the history-lite:change
the event continously. On Safari 4 and Firefox 3 on Mac OS X Snow-Leopard, I’ve only been able to do this when the browser back button takes the user back to the original landing page.
Open the console, and reload the page with no anchor parameters and no #
character in the location URL. When the page is first loaded, the draw_anchor
function is called in site.js – it draws the page number based any page=
anchor values in the URL. If there are none, the page number defaults to 1
.
Press → or click the next
link to increase the page value. The history-lite module's add
method gets called every time the value of the page is changed – a second parameter value of true
is passed to add
to indicate I don’t want the history-lite:change
event to fire …
Now click the browser back button until the URL returns to its original state, without any anchor parameters. At this point, glancing at the console, it appears the history-lite:change
event fires continuously.


Test passes if the blue and orange stripes have the same horizontal spacing between them.
XXXXX
XXXXX
XXXXX
XXXXX
XXXXXXXXXX
XXXXX


async fn handle_request(
request: Request,
connection: Connection) {
let response = respond(request).await;
connection.write(response).await;
}
loop {
let (request, connection) = wait_for_request();
let future = handle_request(request, connection);
runtime.spawn(future);
}
pub enum Poll {
Ready(T),
Pending,
}
pub trait Future {
type Output;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>)
-> Poll<Self::Output>;
}
Unpin
marker trait
pub fn from_waker(waker: &'a Waker) -> Context<'a>
pub fn waker(&self) -> &'a Waker
Waker
pub fn wake(self)
/* ... */
pub unsafe fn from_raw(waker: RawWaker) -> Waker
pub const fn new(
data: *const (),
vtable: &'static RawWakerVTable) -> RawWaker
RawWakerVTable
pub const fn new(
clone: unsafe fn(*const ()) -> RawWaker,
wake: unsafe fn(*const ()),
wake_by_ref: unsafe fn(*const ()),
drop: unsafe fn(*const ())
) -> RawWakerVTable
unsafe fn noop_clone(pointer: *const ()) -> RawWaker {
RawWaker::new(pointer, &NOOP_WAKER_VTABLE)
}
unsafe fn noop_wake(_: *const ()) {}
unsafe fn noop_wake_by_ref(_: *const ()) {}
unsafe fn noop_drop(_: *const ()) {}
const NOOP_WAKER_VTABLE: RawWakerVTable =
RawWakerVTable::new(
noop_clone,
noop_wake,
noop_wake_by_ref,
noop_drop);
unsafe fn new_noop_waker() -> Waker {
Waker::from_raw(RawWaker::new(null(), &NOOP_WAKER_VTABLE))
}
enum StupidRuntime {}
impl StupidRuntime {
fn run<OutputType>(mut future: impl Future<Output = OutputType>) -&t; OutputType {
let waker = unsafe { new_noop_waker() };
let mut context = Context::from_waker(&waker);
let mut pinned_future = unsafe { Pin::new_unchecked(&mut future) };
loop {
let poll = pinned_future.as_mut().poll(&mut context);
match poll {
Poll::Ready(output) => return output,
Poll::Pending => {}
}
}
}
}
Future
traitStream
and Sink
traitscombinators
download(DOWNLOAD_URL)
.and_then(convert)
.and_then(|converted_image|
upload(converted_image, UPLOAD_URL))
.then(|()| /* ... */)
async/await
let image = download(DOWNLOAD_URL).await;
let converted_image = convert(image).await;
upload(converted_image, UPLOAD_URL).await;
/* ... */
combinators
download(DOWNLOAD_URL)
.and_then(|image| {
if image.is_correct_format() {
Either::Left(ready(image))
} else {
Either::Right(convert(image))
}
})
.and_then(|converted_image|
upload(converted_image, UPLOAD_URL))
.map(|()| /* ... */)
async/await
let image = download(DOWNLOAD_URL).await;
let converted_image = if image.is_correct_format() {
image
} else {
convert(image).await
};
upload(converted_image, UPLOAD_URL).await;
/* ... */
multiple versions
tokio = "0.1"
tokio02 = {
package = "tokio",
version = "0.2",
features = ["full"]
}
futures = "0.1"
futures03 = {
package = "futures",
version = "0.3",
features = ["compat"]
}
use some::Trait as Trait01
future03
)old
Future<Item = OkType, Error = ErrType>
new
Future<Output = OutputType>
type TryFuture = Future<Output = Result<OkType, ErrType>>;
Benefit: No weird tricks for non-failable futures anymore
Some examples of differences
| OLD | NEW |
| ❌ | map |
map | map_ok |
inspect | inspect_ok |
flatten_stream | try_flatten_stream |
❌ | flatten_stream |


I am an aspiring student currently attending the University of Waterloo,
studying Math and Business, with a joint major in Economics
and a minor in Computer Science. (Whew, that was long!)
I am interested in learning about connecting people with technology
and utilizing the knowledege we have today
to make the world a bit more comforting place to live in.
- Provided remote technical support to
staff for all hardware, software and
networking related problems
- Solid understanding of the software development life-cycle through performing software testing, deployments, setup or database tasks as required
- Created accurate project schedules for CGI’s Global Wealth team and clearly presented them to executive members and managers
- Successfully created a VB script that filters customer information based on two spreadsheets, creating a tedious reading process to a simple button click
- Automatized all batch control log reporting through developing an Excel Macro, reduced several hours work to minutes
- Implemented diverse SQL queries for data analysis
- Developed performance test scripts
in C for the iCon-GSS application
- Performed test execution and
analysis through HP Loadrunner
- Responsible for training new team members
and providing guidance to the scripting
process for the iCon-GSS application
- Assisted in developing VB script
for automatizing the enhancement
process in the performance scripts


COPY TO CLIPBOARD
CLEAR
SPACE SIZE:
1
2
3
ALLCAPS:
ON
OFF
STYLE:
Lines
Blocks (round)
Blocks (square)
OVER CHARACTER LIMIT


title = "Worklog" url = "/worklog/" layout = "singlepage" description = "Work log" is_hidden = 0 ==
| 09:00 | {% set hours = ['09', 10, 11, 12, 13, 14, 15] %} {% set minutes = ['00', 15, 30, 45] %} {% for hour in hours %} {% for minute in minutes %}{% endfor %} {% endfor %} | 15:45 |


- selectByIndex(int) - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Select a SelectBox entry by index.
- selectByText(String) - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Select a SelectBox entry by text.
- selectByValue(String) - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Select a SelectBox entry by its value.
- sendKey(Keys) - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Send single key to current element like for example "ENTER", "F1", etc.
- setSelected() - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Select the current element e.g.
- setTimeout(int) - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Set the default timeout for doWait.
- setUnselected() - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Un-select the current element e.g.
- sizzleLoaded() - Method in class org.testingsoftware.selrunner.AbstractRunner
-
- stop() - Method in class org.testingsoftware.selrunner.AbstractRunner
-
Stop the test and close the browser.


---
title: i
layout: posts
author: mrmrs
awslink: https://s3-us-west-1.amazonaws.com/vimgifs/i.gif
---
{{page.title}}
i stands for insert.
i will enter you into insert mode which will print characters before where the cursor is.
I will enter into insert mode at the beginning of the line regardless of cursor position.


{% load i18n %}
{% blocktrans %} Please check that you have JavaScript enabled to use this site! We found the following issues: {% endblocktrans %}


s6
Software
skarnet.org
The s6-socklog program
s6-socklog is a minimal syslog daemon. It reads datagrams
from the /dev/log Unix domain socket, or from a Unix domain
or Internet domain socket of the user's choice, converts the encoded
syslog facility and priority names to their human-readable equivalents,
and prints the logs to its stdout.
s6-socklog is a reimplementation of the
socklog program
with a few more features.
Interface
s6-socklog [ -d notif ] [ -r ] [ -U | -u uid -g gid -G gidlist ] [ -l linelen ] [ -t lameducktimeout ] [ -x unixsocket | -i ipport ]
- s6-socklog binds to /dev/log.
- It drops its root privileges.
- For every datagram it reads, it turns its content into a log line:
- Messages are truncated to 1024 characters
- Trailing nulls or newlines are removed
- Embedded nulls or newlines are converted to ~ characters (tildes)
- A <syslogcode> at the beginning of the line is converted to facility.priority:
- It prints the log line to its stdout, terminated by a newline.
- It exits 0 on a SIGTERM.
Exit codes
- 0: SIGTERM received, clean exit
- 99: SIGTERM received but the buffer could not be flushed in time, some logs may be lost
- 100: wrong usage
- 111: system call failed
Signals
s6-socklog reacts to the following signals:
- SIGTERM: exit as soon as possible
Options
- -r : raw logging. <syslogcode> codes
will not be converted to facility/priority names.
- -d notif : when ready
(actually bound to its socket),
write a newline to file descriptor notif then close it.
This allows s6-socklog to use the s6
mechanism to notify readiness. notif cannot be less than 3.
If this option is not given, no readiness notification is sent.
- -u uid : drop user id to uid
- -g gid : drop group id to gid
- -G gidlist : set supplementary group list
to gidlist, which must be given as a comma-separated list of numeric gids,
without spaces.
- -U : set user id, group id and supplementary group list
to the values of the UID, GID and GIDLIST environment variables. If a -u,
-g or -G option is given after -U, the command line
value overrides the environment variable.
- -l linelen : Set the maximum datagram size to
linelen. Default is 1024. It cannot be set to less than 76 or more than
1048576. If a datagram is bigger than linelen, it will be truncated to
linelen characters, and the logged line will end with a ... ellipsis
to show the truncation.
- -t lameducktimeout : on receipt of a SIGTERM, give
s6-socklog a grace period of lameducktimeout milliseconds to
flush any log lines that are still in its buffer. Default is 0, which means
infinite: the program will only exit when its buffer is empty, and may wait
forever. If lameducktimeout is nonzero and the timeout expires, the
program will exit 99.
- -x unixsocket : bind to a Unix domain socket
at unixsocket. Default is /dev/log.
- -i ipport : bind to a UDP socket. ipport
is a combination of ip, which must be an IPv4 or IPv6 address, and
port, which must be an integer. port may be omitted, in which
case it defaults to 514. If port is given, ip and port
must be separated by a _ character (an underscore). If ip is
IPv4, a : (colon) can be used instead of an underscore. When this
option is used, s6-socklog will prepend every log line with
clientip_clientport: , clientip and
clientport being the IP address and port of the client that sent
the log datagram.
Typical use
s6-socklog can be paired with s6-log to
implement syslogd functionality. s6-socklog acts as the
frontend: it reads the log lines and processes them, then pipes them
to an s6-log instance that acts as the backend,
i.e. sorts the log lines depending on regular expressions that typically involve
the facility and priority names, then stores them into the filesystem.
The pipe between s6-socklog and s6-log is
typically a logging pipe automatically provided by
s6-svscan when the s6-log instance is declared as
a logger service for the s6-socklog instance.
The examples/ subdirectory of the s6 package contains a turnkey
syslogd service that implements this pattern.
Notes
- s6-socklog cannot be used under s6-ipcserver
or another super-server. It does not implement the socklog ucspi functionality,
which is provided by the ucspilogd program instead.


THE DISAPPEARANCE OF NORA A Film Review Copyright Dragan Antulov 2001
Identity crisis has a complete new meaning for the heroine of THE DISAPPEARANCE OF NORA.  She doesn't remember anything - not her name nor how she ended there. The instinct tells her to go to Reno where she meets Denton (played by Dennis Farina), head of security in on of the casinos. He decides to help her and employs his detective skills in order to identify her and thus bring her back to her family. But even when she is finally given her proper identity, the incident that caused her amnesia remains the mystery and source of new frustrations, doubts and fears.
The opening scenes of this 1993 TV movie are in many ways similar to the opening scenes of SIESTA, 1987 thriller by Mary Lambert, which also featured amnesiac woman trying to find her identity. However, the similarities between the two films end in the beginning - while SIESTA turns out to be nothing more than over-pretentious drama, THE DISAPPEARANCE OF NORA remains mystery thriller from the beginning to the end. Makers of this film, which is basically a routine television production, perhaps lack artistic ambitions but they compensate it with experience and craftsmanship. While the script by Alan Ormsby and Tom Cole has its share of cliches, and the plot twist at the end is not so unpredictable, experienced director Joyce Chopra knows how to compensate those flaws with good atmosphere and superb cast. Veronica Hamel brings a lot of vulnerability to her character, Dennis Farina is great as kind-hearted tough guy and Stephen Collins also makes a good job out of rather thankless role. Mostly due to their efforts, THE DISAPPEARANCE OF NORA captivates the viewer's attention and ends up like a nice little television thriller which should deserve recommendation or two.
RATING: 5/10 (++)
Written on July 5th 2001
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>Filmske recenzije na hrvatskom/Movie Reviews in Croatian http://film.purger.com Movie Reviews by Drax http://www.purger.com/users/drax/reviews.htm Movie Reviews on IMDb http://us.imdb.com/ReviewsBy?Dragan+Antulov
========== X-RAMR-ID: 28700 X-RT-AuthorID: 1307 X-RT-RatingText: 5/10
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The website I chose for this for this usability analysis is https://www.ash-lash.com/. It is a an accessory site I visit often and while the overall usability isn’t bad, the front page design can get confusing
The navigation of the search criteria and breakdown of the search
Are the navigation elements clear?
Off the bat I can tell that this is a bootstrap design just from the top banner and the way the layout look on each page. The top menu bar makes it clear for navigating through what you are shopping for and is divided by the different types of accessories they sell. When placing the cursor over each link that will take you to an accessory page it gets highlighted in pink which I love because it shows that the cursor and link are working.
The front page has a few things I would make different. Underneath the photo gallery slide is some text that I usually scroll right past because it isn’t bold or big enough to see. Problem is this is where the promo codes and other news for sales on the site are. I have to remember when I go on the site to keep this in mind. To a first time shopper on the site they would miss out on the deals or other news on the products very easily.
Is content presented with clear hierarchies?
When it comes to the menu, yes, it presented with clear hierarchy especially with the highlighted links when moving the cursor over them at the top navigation bar. Once you scroll further down you see some their lash lines and sunglasses broken down by themes. This is where the hierarchies become unclear. You may see a scroll gallery with a few of their lashes promoting a certain aesthetic; however it is deceiving because it doesn’t show them all. It also isn’t very clear that you would need to click on the hierarchy to know there are more so it feels that the navigation bar is completely separate from these. One reason for this is because some of the titles for these are a link and some aren’t. These should be highlighted when running the cursor over them like the navigation bar.
Do I know what I'm looking at on each page?
When clicking on the links to each separate accessory category, yes, it is very easy to know where you are, what to be looking for and how to leave. When on the front page, I think there is too much to look at with links here and there, but not consistent so you don’t know if you are looking at products or just some photos that promote a look or aesthetic of their products. The photos that are all over the place can be distracting as well because they can vary in size and don’t necessarily have a flow at times. I think what would improve this is to have the aesthetics and information of each product divided within their own links of each accessory. For example the eye lashes can be divided by old Hollywood, romantic, etc within the eyelash page and not the front page.
Can I see there is more content if I scroll down?
Yes, I think you definitely can within all the pages and hierarchies within the site. This is definitely made clear since the content follows up so clearly. I have complaints when making sure that the page has more that the eye can see so in that aspect is it designed very well.


| None. |
|
Returns the number of triangles rendered during the most recent RenderWorld.
Useful for debugging purposes - to see if you're displaying, too many, or too little, polygons. |
|
; TrisRendered Example
; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-2 light=CreateLight() RotateEntity light,90,0,0 segs=Rand( 2,16 ) sphere=CreateSphere(segs) While Not KeyDown( 1 ) If KeyHit( 57 )=True FreeEntity sphere segs=Rand( 2,16 ) sphere=CreateSphere( segs ) EndIf RenderWorld Text 0,0,"Press space to create a sphere with a random segments value" ; Display triangles rendered Text 0,20,"Triangles Rendered: "+TrisRendered() Flip Wend End |


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EasyStudio, Kyiv – QA engineer. September 2018 – Present. Maintain bug tracking system(Redmine, Mantis, Jira); Develop and manage test plan and test case creation based on user stories; Assist in issue analysis, debugging, and preparing test environment, as needed; Collaborate across project teams; Maintain and communicate the release calendar to stakeholders; Experience writing, executing, and monitoring automated test suites; Working in an Agile/Scrum development process; Python; OS: Windows, Linux, Android, IOS;
Anna Korol
Kyiv
Borshagivka, 146
0994629927
<EMAIL_ADDRESS>NTUU KPI • 2014-2019
Automation and computer-integration technology
Book, watch TV serial and travel• 1997 - Present
My favorite book is Martin Iden by Jack London. I love Doctor Who and Lost.
Bug tracking system: Redmine, Mantis, Jira, BugZilla; Develop and manage test plan, checklist and test case; Knowledge of client-server application work principles; Experience in automation testing: Selenium, Robot FrameWork; Experience in web and mobile testing; Experience in an Agile/Scrum development process; Variety of programming languages: Python, JS; Other: Redmine, HTML, CSS, SQL


To achieve Tabs, you need an element that has the .nav
class assigned to it. Then simply add an extra class named .nav-tabs
.
For example;

Pills are achieved the same way as Tabs except instead of .nav-tabs
, use .nav-pills
.
For example;

Pills are also vertically stackable by using .nav-stacked
in conjunction with .nav-pills
.
For example;

Both Tabs and Pills can have equal width of their parent at screens wider than 768px by using the .nav-justified
class. On smaller screens, the nav links are stacked.
For example;

Add dropdown menus to nav tabs/pills with the .dropdown
class.


Cloud Robotics Management System
Terminal
(current)
Connection
ROS
Current connections
Connect
Refresh
Server Terminal
status:
connecting...
Machine Terminal
status:
connecting...


It’s now a week since I posted about ImageMonkey on reddit. While the initial rush on ImageMonkey has slowed down and the load on the server stabilized again, it’s time to reflect and plan the next development steps.
Thanks reddit
First of all, I would like to thank the reddit community for all the great feedback and suggestions. It was my very first post on reddit and I wasn’t expecting much, so I was really blown away to see that much load on the server. Hell, you guys even managed to take the server down temporarily!
As it turned out there was a bug in the database connection pool handling which caused the number of open connections to grow rapidly until the point there were no connections left anymore.
To give you some figures: In the first two days after the reddit post we got an incredible amount of 3002 image validations, 696 annotations and 20 donations.
Thanks, reddit!
Goals
How do you want to convince people to label images?
I think that’s the question it all comes down to in the end. I am pretty sure there aren’t many people out there that would use the words ‘labeling images’ and ‘having fun’ in one sentence. So in order to make the whole project work, we need to make the process of labeling images a painless and smooth as possible.
The following is a list of things that I would like to accomplish with ImageMonkey:
-
KISS As I would assume there are not many people out there that actually have fun in labeling images, I think it’s very important to make the process of labeling images as painless and fun as possible. If we make the labeling process too complicated people probably won’t use it.
It would for sure be awesome to have a really fine granual labeled dataset, but in my opinion it would already be a huge accomplishment to identify some simple things (apple, banana, smartphone) reliable. -
Contributer friendly Another point that’s really important for me is the possibility for users to contribute. As most of the backend stuff is written in Golang and not everybody knows Golang we should try to move as much “logic” a possible to config files. Scenes, Objects and Labels should be defined in (JSON like?) config files, so that users can easily create a pull request if they want to add something.
-
Tight feedback loop I think it could be beneficial to have some sort of online playground where users can upload pictures and the system tries to classify them. Over time we should see that the model gets better and better in classifiying images. Such a feedback loop could motivate users to actually invest time in improving the dataset’s quality, as they see a direct impact.
-
Open for contribution but closed for malicious modification Everybody should be able to contribute (preferable without registration). Malicious attempts should be (automatically) detected and (if possible) prevented. If we can’t detect it, we should at least be able to revert the malicious changes.
-
Easy wins/fail fast As this is just a hobby project, we should focus on the “easy wins” first and try to rule out ideas, that need huge implementation effort but won’t get us the desired results. I am usually not a fan of mockups, but I think here it could really save us some time in evaluating ideas.
-
“Do one thing philosophy” I am a big fan of Unix’ “Do one thing and do it well philosophy”. I think with such a complex project it’s pretty easy to “overdo things” in order to cover every possible use case. So it might be a good idea to figure out what we want in the end and break down the functionality in tiny apps/extensions with each of them fulfilling one specific purpose. I am afraid that if we put all the functionality in one application, that users will feel overwhelmed and don’t know what they need to do. What I want to avoid is, that we make the base application so complicated and bloated that only “hardcore users” want to use it.
-
Aim for fast results If we want to get some traction and recoginition we probably also need to attract users that are not technicians. So it could be beneficial to concentrate on some really “basic” image recognition first (with keeping the big picture in mind). For a normal user it’s probably already pretty impresive if they can upload a picture of a dog and the dog gets marked. They most probably don’t care if it’s a labrador or a shepherd.
What’s next?
There are a lot of things going on in our issues tracker. The following list should give you an overview about the most important actions we want to tackle.
-
Online Playground As already mentioned, I think this one could add some playful character to the site and motivate people to participate. I recently added a proof of concept (you can try it out here). The model uses inception-v3 as base and was re-trained with the dog, cat and apple pictures in our dataset. The idea is to daily (at least as long as our dataset is so small) re-train the model to always serve the latest build. I haven’t yet tried to performance test the implementation, so at that point it’s really more a proof-of-concept ;)
-
Report Button Just to be on the save side (with the law) we should add a button where users can report inappropriate content.
-
(Mockup-based) Evaluation @dobkeratops added some really nice ideas that we should consider implementing. But as most of them probably require some fundamental changes in the UI, the database layout and our config file structure, I think it could make sense to evaluate those ideas by either by implementing a proof-of-concept or some (UI) Mockups.
-
Statistics Rich statistics could help guide people to do labelling that increases the breadth of the database.
-
Make project more contributer friendly Currently the README is pretty detailed, which could scare off contributers. I think it could make sense to invest some time in making the “onboarding” more smoothly (e.q automate the manual steps; create a Dockerfile…)
-
Remove manual unlocking Currently every uploaded donation gets unlocked manually in order to make sure that the uploaded content doesn’t contain any sensitive material. While this is a good idea in ensuring that we don’t accidentally become a hoster of sensitive material (nudity, racist content..) it simply doesn’t scale. In order to keep ImageMonkey open and accessible for everybody we should start investigating early in methods to prevent malicious attempts (i.e nudity detection, blocking users with malicious intentions..)
-
Logo Every project needs a logo, right?
Want to contribute?
First of all, I would like to thank @dobkeratops for all the awesome ideas and suggestions - very much appreciated! It’s always great to see such passion and contribution in Open Source projects - that’s what Open Source is all about.
As ImageMonkey and all it’s parts are completely OpenSource, every contribution is highly appreciated. In case you want to check it out, here are some links:
https://github.com/bbernhard/imagemonkey-core
https://github.com/bbernhard/imagemonkey-client
https://github.com/bbernhard/imagemonkey-playground
https://github.com/bbernhard/imagemonkey-chrome-extension
https://github.com/bbernhard/imagemonkey-admin


pnmtorast(1) pnmtorast(1) NAME pnmtorast - convert a portable pixmap into a Sun rasterfile SYNOPSIS pnmtorast [-standard|-rle] [pnmfile] DESCRIPTION Reads a portable pixmap as input. Produces a Sun rasterfile as output. Color values in Sun rasterfiles are eight bits wide, so pnmtorast will automatically scale colors to have a maxval of 255. An extra pnmdepth step is not necessary. OPTIONS The -standard flag forces the result to be in RT_STANDARD form; the -rle flag, RT_BYTE_ENCODED, which is smaller but, well, less standard. The default is -rle. All flags can be abbreviated to their shortest unique prefix. SEE ALSO rasttopnm(1), pnm(5) AUTHOR Copyright (C) 1989, 1991 by Jef Poskanzer. 12 January 1991 pnmtorast(1)


It was a typical Memorial Day Saturday in the East Bay – dry, hot and quiet. One of those days where you can be in the sun or the shade and not really know the difference. At least where I was, biking out in the back roads of the hills between Moraga and Hayward, where the strange folk of the redwoods live.
The hills were starting to get steep there on the Moraga side when a van rounded the bend, headed in my direction. A green minivan, to be exact, and I would describe it later to the police sergeant as, “a typical soccer mom ride.” But I wasn’t worried at that point. The weird communities in the hills that live in the dark shade of the woods and only come out for Bar Mitsvahs, First Communions and 83 cent sales at REI don’t tend to be dangerous people. And besides, I seldom suspect arbitrary people of insanity. But maybe I should.
The vehicle passes me at clocking roughly 50 kilometers an hour. Moments before it did I felt the two wet impacts against my chest like exploding beer cans or worse. BOOM! WHAMMO!
The wind was stolen from me and my orientation disappeared. But my grip on the handlebar tightened with the sudden shock which is the only thing that prevented me from being hurled into the thicket of dry branches and broken thorns on the side of the pavement. I somehow managed to slow the bike down before I stumble off of it onto the poorly shorn weeds between the road and the pit of branches next to it. I collapsed, half of my body still on the pavement. There was a strange, light sugary smell in the air.
 I wondered.
“oowwwwwwwwww,” I said, my mouth continuing the line of thought.
I looked up at my chest and didn’t see red, which suprised me. I’d figured that the wetness of the impact had to be the blood that would’ve been pouring out of my chest cavity after being hit with that shotgun round, or at least with that beer can that exploded on my chest at that speed.
But everything was white. Loads of creamy spillage that made it look like a hippopotomus had just explosively ejaculated all over me. I didn’t even know hippos could explosively ejaculate.
“Aw, what the fuck?” I said to the dry expanse around me. I looked around the rest of my body for any other wounds but found that the pain was focused only on my chest, radiating outwards along with the rest of the viscousy white liquid that smelled strangely of wheat yogurt.
I looked back to the spot where I was hit and sure enough two yogurt containers lay strewn on the road and in the weeds, totally exploded. My bike looked OK except that it was covered in as much Activa Wheat yogurt as I was. The sun is baking the yogurt on me on that black asphalt and the previously pleasant smell was turning sour before my very nostrils.
I peeled my shirt off and examined my chest. A little tender and red, but no bleeding. A ‘Dannon’ logo was stamped just above my right nipple, but I was fine. My breath was returning to me.
“Huh,” I said out loud, “Assault with a dairy weapon.”
 I was still laughing when somebody drove by and tried to offer a hand. I considered the very strong possibility that I am way beyond helping.


How it Works
Lorem ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer too
Lorem ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer too


May 2, 2013 by aike
Tarai Function Music is an approach of algorithmic composition based on tarai function. It automatically generates a complex and very long music from a simple formula.
The following is an implementation of tarai function music written in JavaScript. [source code]
Tarai function is a recursive function devised by Ikuo Takeuchi in 1978. This function processes so many recursion function calls. So it is often used as a programming language benchmarking.
I tried to assign the function's arguments to music notes. For example, the minimum argument value (-1) converts to D, next value (0) converts to E, ... Thus the three arguments are assigned to the triad of D Dorian mode .
Next, the triad chord notes are mapped arpeggio sequence pattern, like this.
In this way, It generates arpeggio notes in every recursion function call.


El Chronicle
Hero JaegalMageon
15 Jul 2019
What is Jaegalmageon? A support hero? Yes. A tank? Yes. A DPS? Yes. When built right, he can do it all.
The thing about Mageon is that he needs a lot of investment to make him good. Given the right equipment and awakened, he can really shine though.
I sat down with Jaice, who has the top Mageon on USEast, to learn how to use this hero properly. First let’s examine his skillset.
Skills
Exploitation Pentacle is an AoE DoT. Enemies within the pentagram get damaged over time and have reduced attack %. Heroes within the pentagram gain increased attack %.
Summon Tyrant summons a ghoul to fight with you. The ghoul is a tank. It taunts and has a nice attack.
Dark Pentacle Another AoE DoT. When this one is complete it causes fear.
There’s also a notable trait which will fear the closest 2 enemies, and upon awakening he will have a passive skill that does a mapwide defense debuff to all enemies.
Build
The first step to a good Mageon is to focus on his skill cooldowns. Because here’s his secret. He can bring his spell cooldowns low enough to have multiple demons summoned at once and pretty much spam fear.
And the easiest place to do that is with runes.
It’s worth investing in these runes.
Rack up some honor, go to honor shop and purchase some breeze runes. You’re looking for a SS T4 evasion + cooldown breeze rune. That’s ideal for him.
Just one of these maxed out at T4 alone will allow you to have 2 ghouls up at once for a second. Then expand your rune slots to allow you wear multiples and keep piling on the runes. And in the mean time upgrade the tiers of the runes to T5 which gives you more. Eventually you can have 3 T5 runes giving you a full 24.6% cooldown reduction. Now your Mageon is starting to show potential. Summoning ghouls that last 29 seconds every 23 seconds.
But don’t stop there, you can look for rings and weapons with cooldown too.

On armor go for crit/crit dmg/def pen/skill dmg. Depends what you want though.
A great equipment set for him is the Furious Hydra Set. Once you get him in that, his cooldown down, his unique weapon, and awakened, your JaegalMageon is now looking sharp.
Ultimately this makes JaegalMageon an offensive support hero. With all the crowd control he does and his decent attacks, you’ll see him putting up good numbers of damage on the board and your heroes lasting longer in battle. You could consider him a carry hero. Or if you played everquest he’s similar to an enchanter with all the mezzes, summons, and cc.
Playstyle
With this build you can see:
- 2 ghouls up at once. Both taunting and jumping around. This offers some pretty good crowd control. Keeping enemies off precious heroes.
- Quickly casting DoT attacks which can do significant damage if the full DoT completes.
- Will be constantly fearing enemies, which offers great crowd control. Reducing the need for heals or heroes getting hit.
- His awakening passive reduces defense for enemies on the whole map. (Some say this only goes into effect when he’s the leader)
Squad
If searching for that perfect ring or weapon for Mageon you’ll need a LOT of 10x summons. If you do that, you won’t be able to get a lot of equipment for other specialists or even offensive tankers (since they share the same category for summoning as Mageon). So you may want to not choose other specialists or offensive tankers in your Mageon party.
Other than that, go for the classic tank + dps + healer + mageon + your choice.
Thanks Jaice from USEast for helping me write this guide.


Exercises Day 3
Problem 1: Matrix and vector classes
In this exercise we will create two classes, Vector
and
Matrix
, that can carry out basic array functionality as
well as the mathematical operations we expect from such objects.
- Create the two classes in question and set up their data stucture (privately)
- Write suitable constructors and destructors
-
Create some sort of access operators, how would you solve that for the matrix?
Advanced:
Create a
VectorView
class to read individual rows of the matrix, use this class to recreate the[][]
syntax of normal multidimensional arrays -
Create
.size()
and.resize(...)
- Make some convinient filling functions, such as zero to zero, or the identity
-
Add other functions you feel your objects should have, such as
.norm()
and.transpose()
-
Now it is time to overload the various arithmetic operators,
+, -, *, /
How does this work with combined expressions?
(a+b)*c
Problem 2: Address book
In this exercise we will implement an address book where all the entries are sorted based on the contact's name. To store the addresses we will create a linked list storage class.
-
Create the
AddressBookEntry
class / struct. Every address should at least have a name, and address and a phone number. Decide how you want to store the various pieces of information and which ones you feel are important - Implement the necessary boolean operators so that you can later compare entries
Next we will make the linked list to store the entries. A linked list consists of two classes.
The overlying control structure that will manage the list interface
(LinkedList
), and nodes that contain the linked list data
(LinkedListNode
). The liked list doesn't keep an array of
the nodes, only the first node of the list, then every node contains its data along with some
sort of way to pointing to the next node in the chain.
-
Create the
LinkedListNode
class and give it data, a member function to access the underlying data as well as.next()
and.last()
functions -
Create the
LinkedList
class that work as an outer interface and enables functionality such as.insert()
,.remove()
,.search()
-
Adapt this to work for you
AddressBook
class so that you have a working address book that is sorted and can be manipulated
Problem 3: Minesweeper
Finally we will implement a terminal based minesweeper game. There are many ways of structuring your code to implement this, but here are a couple of classes you can start out with:
-
A
Minesweeper
class that encapsulates the game. It should be able to parse input and make those into commands on the game board. It should also manage looping until a win or loose condition is met along with tying the other parts of the game together -
A
MinesweeperBoard
class that keeps track of the mines on the board as well as the mine adjacency number (the one that says how many mines surround an empty tile) -
A
MinesweeperMask
class that works as a mask in top of the board. It is the layer that is between the board and the player and it contains information such as whether a tile is open or closed as well as whether the player has made a guess on the tile
Sit down and think about how these objects would interact with each other before you start programming, and as you write code you might realise that more helper classes could be useful (e.g. a separate IO layer).
Advanced: If you have played minesweeper before, you know that if you open a tile that has no adjacent mines, the game will automatically also open all adjacent tiles. How can you implement a similar feature in your program using recursion?
Advanced: Another feature you might want is the option to "control click" an opened tile. In minesweeper this works so that if a tile has the number one on it, and you as a player has made a sufficient amount of guesses around it, the game will open all the other nodes for you. This is also a cascading effect.


Prototype Report MOT fraud
Content designer & researcher: Olivia Sharp
UX Designer: Chris Sisk
Aligning to GOV style guide and content update
- Version 1
New layout and stripped form back - Version 1.1
Content overhaul
Content designer & researcher: Olivia Sharp
UX Designer: Chris Sisk
Aligning to GOV style guide and content update


Item code: 6621757
Information
Description
Conference
Nutrition
Table of Nutritional Information
| as consumed | Per 100g | % based on RI for Average Adult |
|---|---|---|
| Energy | 182kJ | - |
| 43kcal | 2% | |
| Fat | <0.5g | - |
| Saturates | <0.1g | - |
| Carbohydrate | 10.9g | 4% |
| Total Sugars | 10.9g | 12% |
| Fibre | 1.6g | - |
| Protein | <0.5g | - |
| Salt | <0.5g | - |
RI= Reference Intakes of an average adult (8400kJ / 2000kcal)
Country of Origin
Grown in Belgium, Spain, United Kingdom, Netherlands
Size
4Count
Packaging
Virgin Paper - FSC tray
Plastic - PP film
Manufacturer
We are happy to replace this item if it is not satisfactory
Sainsbury's Supermarkets Ltd.
33 Holborn, London EC1N 2HT
Customer services 0800 636262
Important Information
The above details have been prepared to help you select suitable products. Products and their ingredients are liable to change.
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MitchRankChecker
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Enumeration which determines the status of the rank check process. More...
Public Member Functions | |
| RankCheckRequestStatus () | |
| Parameterless constructor More... | |
| Public Member Functions inherited from MitchRankChecker.Model.Enumerations.Enumeration | |
| override string | ToString () |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
| int | CompareTo (object other) |
Static Public Attributes | |
| static readonly RankCheckRequestStatus | Unspecified = new UnspecifiedSearchRankStatus() |
| Enumeration value representing an undefined status for a search rank check process. More... | |
| static readonly RankCheckRequestStatus | InQueue = new InQueueSearchRankStatus() |
| Enumeration value representing an in-queue status, where the search rank process has yet to be started, and is still pending. More... | |
| static readonly RankCheckRequestStatus | InProgress = new InProgressSearchRankStatus() |
| Enumeration value representing an in-queue status, where the search rank process has started, and is currently being processed. More... | |
| static readonly RankCheckRequestStatus | Completed = new CompletedSearchRankStatus() |
| Enumeration value representing an in-queue status, where the search rank process been processed and completed with results. More... | |
| static readonly RankCheckRequestStatus | Error = new ErrorSearchRankStatus() |
| Enumeration value representing an in-queue status, where the search rank process has encountered an error. More... | |
Protected Member Functions | |
| RankCheckRequestStatus (int id, string name) | |
| Constructor to creates an enumeration. More... | |
| Protected Member Functions inherited from MitchRankChecker.Model.Enumerations.Enumeration | |
| Enumeration () | |
| Parameterless constructor. More... | |
| Enumeration (int id, string name) | |
| Constructor to create a new enumeration. More... | |
Additional Inherited Members | |
| Static Public Member Functions inherited from MitchRankChecker.Model.Enumerations.Enumeration | |
| static IEnumerable< T > | GetAll< T > () |
| Get all available enumeration values for a particular enumeration. More... | |
| static T | FromId< T > (int id) |
| Get an enumeration value based on a given ID. More... | |
| static T | FromName< T > (string name) |
| Get an enumeration value based on a given name. More... | |
| Properties inherited from MitchRankChecker.Model.Enumerations.Enumeration | |
| string | Name [get] |
| The name of the enumeration More... | |
| int | Id [get] |
| The id/value of the enumeration. More... | |
Enumeration which determines the status of the rank check process.
Definition at line 11 of file RankCheckRequestStatus.cs.
| MitchRankChecker.Model.Enumerations.RankCheckRequestStatus.RankCheckRequestStatus | ( | ) |
Parameterless constructor
Definition at line 17 of file RankCheckRequestStatus.cs.
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protected |
Constructor to creates an enumeration.
| id | The Id of the enumeration value |
| name | The name of the enumeration value |
Definition at line 26 of file RankCheckRequestStatus.cs.
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static |
Enumeration value representing an in-queue status, where the search rank process been processed and completed with results.
Definition at line 59 of file RankCheckRequestStatus.cs.
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static |
Enumeration value representing an in-queue status, where the search rank process has encountered an error.
Definition at line 66 of file RankCheckRequestStatus.cs.
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static |
Enumeration value representing an in-queue status, where the search rank process has started, and is currently being processed.
Definition at line 52 of file RankCheckRequestStatus.cs.
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static |
Enumeration value representing an in-queue status, where the search rank process has yet to be started, and is still pending.
Definition at line 45 of file RankCheckRequestStatus.cs.
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static |
Enumeration value representing an undefined status for a search rank check process.
Definition at line 38 of file RankCheckRequestStatus.cs.


Dr. Laurie Hoke advises and coaches parents so that they attend school meetings prepared: knowing what they are entitled to, as well as what questions to ask. She has devoted her 20+ year career to the health and well-being of school age children, working to support their social-emotional and academic health, and advise their families on ways to support their needs. With a Doctorate degree in Educational Psychology and a Master’s of Education degree in School Psychology, both from Loyola University of Chicago, Dr. Hoke has vast knowledge and experience with children’s behavioral and educational development.
Dr. Laurie Hoke has devoted her career to the health and well being of school age children; she has worked tirelessly to support their social, emotional and academic needs. With over 23 years experience as a practicing School Psychologist and 5 years as a Special Education Administrator, she has extensive knowledge of children’s behavioral, social, emotional, and educational development.
Dr. Hoke holds a Doctorate in Educational Psychology, and a Master of Education in School Psychology, both earned at Loyola University in Chicago, Illinois. Her Bachelor of Arts in School Psychology was earned at Michigan State University.
Throughout her tenure working in education, Dr. Hoke has interacted with students and their families to ensure that they have a full understanding of the total process involved with securing the best possible support for each individual child. This includes the assessment process, what to expect at school meetings, and your rights as parents.
Dr. Hoke has been a resource for families nation-wide. For years, parents have sought her guidance and expertise when they are dealing with difficult issues regarding their children’s needs at school. Whether it’s a support the child is not getting, or the school is requesting a special meeting, she has been an invaluable asset for parents. When students with severe disabilities require additional services and/or placement, she provides parents with clear, distinct information that will assist them in navigating this process.
Dr. Hoke strives to advise and coach parents so when they attend school meetings, they are prepared with the appropriate questions, and knowledge of their child’s entitlements. Her expertise in the facilitation of such school meetings over many years makes her an excellent resource for parents.
Advisor to parents of children needing additional support in school.
"Dr. Laurie Hoke has always been readily available to answer questions and give step-by-step guidance when needed. She is well versed in theory, and has a rare combination of sensitivity and practicality. Experienced and highly skilled, Dr. Hoke compassionately supported myself and my daughter through the educational process so that we had the best possible outcome." - N. Havlin (Parent)
"As a special education teacher, I had the pleasure of working with Laurie during the diagnosis phase for my students. Laurie does a great job explaining the diagnostic results to parents in terms that are understandable to all. In addition, Laurie does a great job making all students feel comfortable during testing to ensure that a true score is achieved. In my practice as a BCBA, Laurie has also provided the family I work with support for the parent attending an IEP meeting and requesting services. Laurie educated the family on their rights, guided them regarding expectations and questions to ask at their child’s meeting, and helped them find the best supports for their son." - S. Nagel BCBA


| Weapon\Ammo\Items List |
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The following section is a quick reference list of all weapons, associated ammo, and items by game name and tag name\location. |
| Single Weapons |
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The following are the list of available weapons for placement in multiplayer Halo PC levels. Halo weapons are placed as item_collections with an item collection being either a single weapon or a weapon group. The following list is for the placement of ONLY the specified weapon. The following item collection tag references are the tag subdirectory under the Halo main directory (i.e. C:\Halo\tags\item collections\single weapons\assault rifle.item_collection). |
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Weapon Name |
Description |
Item Collection Tag |
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Human Weapons |
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MA5B Assault Rifle |
Assault Rifle |
item collections\single weapons\assault rifle.item_collection |
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M6D Assault Pistol |
Pistol |
item collections\single weapons\pistol.item_collection |
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M90 Shotgun |
Shotgun |
item collections\single weapons\shotgun.item_collection |
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S2 AM Sniper Rifle |
Sniper Rifle |
item collections\single weapons\sniper rifle.item_collection |
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M199 SSM Rocket Launcher |
Rocket Launcher |
item collections\single weapons\rocket launcher.item_collection |
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M7057 Defoliant Projector (Flamethrower) |
Flamethrower |
item collections\single weapons\flame thrower.item_collection |
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M9 HE-DP Fragmentation Grenade |
Frag Grenade |
item collections\single weapons\frag grenades.item_collection |
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Covenant Weapons |
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Plasma Pistol |
Plasma Pistol |
item collections\single weapons\plasma pistol.item_collection |
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Plasma Rifle |
Plasma Rifle |
item collections\single weapons\plasma pistol.item_collection |
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Needler |
Needler |
item collections\single weapons\needler\needler.item_collection |
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Fuel Rod Gun |
Fuel Rod Gun |
item collections\single weapons\plasma_cannon.item_collection |
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Plasma Grenade |
Plasma Grenade |
item collections\single weapons\plasma grenades.item_collection |
| Weapon Groups |
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The following are the list of available weapons for placement in multiplayer Halo PC levels. Halo weapons are placed as item_collections with an item collection being either a single weapon or a weapon group. The following list is for the placement of weapon groups in which a list of weapons are specified and spawn or alternate their spawning in the game. The following item collection tag references are the tag subdirectory under the Halo main directory (i.e. C:\Halo\tags\item collections\single weapons\assault rifle.item_collection). |
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Weapon Group Name |
Group Contains |
Item Collection Tag |
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Group All Weapons |
Assault Rifle, Pistol, Shotgun, Sniper Rifle, Rocket Launcher Flamethrower, Plasma Pistol, Plasma Rifle, Needler, Plasma Cannon (Fuel Rod Gun) |
item collections\weapon groups\group all weapons.item_collection |
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Group Heavy Weapons |
Flamethrower, Rocket Launcher, Plasma Cannon (Fuel Rod Gun) |
tem collections\weapon groups\group heavy weapons.item_collection |
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Group Pistols |
Pistol, Plasma Pistol, Needler |
item collections\weapon groups\group pistols.item_collection |
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Group Rifles |
Assault Rifle, Plasma Rifle, Shotgun |
item collections\weapon groups\group rifles.item_collection |
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Group Special Weapons |
Flamethrower, Rocket Launcher, Sniper Rifle, Plasma Cannon (Fuel Rod Gun) |
item collections\weapon groups\group special weapons.item_collection |
| Items |
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The following are the list of available items for placement in multiplayer Halo PC levels. Halo items are placed as item_collections with an item collection being either a single item or a group of items. Items refer to objects such as powerups The following list is for the placement of ONLY the specified item. The following item collection tag references are the tag subdirectory under the Halo main directory (i.e. C:\Halo\tags\item collections\powerups\powerup health pack.item_collection). |
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Weapon Group Name |
Description |
Item Collection Tag |
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Powerup Health Pack |
Health Pack |
item collections\item collections\powerup health pack.item_collection |
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Powerup Invisibility |
Active Camouflage |
item collections\item collections\powerup invisibility.item_collection |
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Powerup Super Shield |
Overshield |
item collections\item collections\powerup super shield.item_collection |
| Item Groups |
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The following are the list of available items for placement in multiplayer Halo PC levels. Halo items are placed as item_collections with an item collection being either a single item or a group of items. Items refer to objects such as powerups The following list is for the placement of item groups in which a list of items are specified and spawn or alternate their spawning in the game. The following item collection tag references are the tag subdirectory under the Halo main directory (i.e. C:\Halo\tags\item collections\powerups\powerup health pack.item_collection). |
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Weapon Group Name |
Group Contains |
Item Collection Tag |
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Group All Powerups |
Active Camouflage, Overshield, Health Pack |
item collections\item collections\group all powerups.item_collection |
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Group Shield and Invisibility |
Active Camouflage, Overshield |
item collections\item collections\shield-invisibility.item_collection |


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