How The Internet Works!
The internet is a bunch of computers and systems inter-connected to share information. Typically made of clients (your computer/browser) and Server (the systems that are dedicated and optimized for delivering content to your computer). The main protocol for delivering this content of call HTTP. Your computer sends a request over the Internet to a server which delilver an appropriate document over HTTP. The document is typically an HTML (Hyper Text Markup Language ) document file.HTML
HTML is the language of the web. HTML documents serve content into browsers and web applciations. HTML documents are made up of elements. Within elements we find tags which help format HTML documents.Elements and Tags
Elements help tell browsers how to deliver tags in HTML documents. Tags help format how you see an HTML document. For example, things like adjusting the size of a font, bolding letters and words or italizing."Stupid Computer!"
 Unfortunately, computers are only as smart as the person programming them, so it can be easy to blame a computer for misbehaving even though we may be responsible for causing the problem!Inline vs. Block elements
We learned about inline vs block elements. Inline elements are executed inline within the sentence you are typing basically. An examples of an inline element is <br>. An example of a block element would be <p>.Font Size and Escaping Tags
I also learned about some other handy tags as well in writing these courses notes on my own. I learned about the <font size> tag to re-size a font. I also found how tricky simply trying to get a bracket displayed as simple text in a web page. For these, there is a concept called escaping, which allows me to tell the HTML document to display a < without being interpreted. I used "<" for < and ">" for >. Also, I found "&" a simple "&amp". I found reference to many of these escape charaters here: Character entity references in HTML 4 .


Type in an url to check whether it conforms to the Digital Data Layer standard. The Digital Data Layer (DDL) is a standardised way of exposing data on your eCommerce site. If you implement to the specification, it will mean that you will not have to duplicate your work to expose data to multiple providers (e.g. Triggered Messaging, an analytics provider and a tag management provider).


JavaScript is a programming language that determines the behavior of the web browser.
An example would be data validation. Prompting users to enter only numbers for a zip code whenever they enter letters.
If you plan to repeat JS code on to other HTML files it is better to use external JS because it can cascade to other HTML pages
It also useful to keep all your JS code into one area if you plan to make future changes to make things easier
Internal JS may get messy because it can get bury by all the HTML code making it very difficult to keep track where the code is.
Large website that have billions of code that cannot be easily navigated.
Comments will save you if you document everything you do into the program.
To create a comment // Enter comment here
Creates a small message box for the user.
This could be an error message or a warning message.
It is also known as a pop up box.
Functions can be a list of commands or code that you want to initiate when a condition happens.
An example will be if the user press a button three times, it will say you have press this button three times.
Functions can also be recycle over and over if a certain code needs to be used again.
Variables in javascript are similar to algebra. They hold a value to be used in conjunction with operators.
Examples like creating a counter for number of users clicking on a button. A variable can hold that information and then written in text.
Variables can be used in many ways as long as you are creative on how they can be used.
Code: var x = 3; var y = 2;
Operators are additon, subtraction, multiplication and division. They work in conjunction with variables
You can make a simple calculator using operatiors with variables
You can also create a counter that by adding one or subtracting one.


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OR-Tools
7.1
Google Optimization software suite
|
#include <constraint_solveri.h>
Public Member Functions | |
| BooleanVar (Solver *const s, const std::string &name="") | |
| ~BooleanVar () override | |
| int64 | Min () const override |
| void | SetMin (int64 m) override |
| int64 | Max () const override |
| void | SetMax (int64 m) override |
| void | SetRange (int64 mi, int64 ma) override |
| bool | Bound () const override |
| int64 | Value () const override |
| void | RemoveValue (int64 v) override |
| void | RemoveInterval (int64 l, int64 u) override |
| void | WhenBound (Demon *d) override |
| void | WhenRange (Demon *d) override |
| void | WhenDomain (Demon *d) override |
| uint64 | Size () const override |
| bool | Contains (int64 v) const override |
| IntVarIterator * | MakeHoleIterator (bool reversible) const override |
| IntVarIterator * | MakeDomainIterator (bool reversible) const override |
| std::string | DebugString () const override |
| int | VarType () const override |
| IntVar * | IsEqual (int64 constant) override |
| IntVar * | IsDifferent (int64 constant) override |
| IntVar * | IsGreaterOrEqual (int64 constant) override |
| IntVar * | IsLessOrEqual (int64 constant) override |
| virtual void | RestoreValue ()=0 |
| std::string | BaseName () const override |
| int | RawValue () const |
| Public Member Functions inherited from operations_research::IntVar | |
| IntVar (Solver *const s) | |
| IntVar (Solver *const s, const std::string &name) | |
| ~IntVar () override | |
| bool | IsVar () const override |
| IntVar * | Var () override |
| virtual void | RemoveValues (const std::vector< int64 > &values) |
| virtual void | SetValues (const std::vector< int64 > &values) |
| void | WhenBound (Solver::Closure closure) |
| void | WhenBound (Solver::Action action) |
| void | WhenDomain (Solver::Closure closure) |
| void | WhenDomain (Solver::Action action) |
| virtual int64 | OldMin () const =0 |
| virtual int64 | OldMax () const =0 |
| void | Accept (ModelVisitor *const visitor) const override |
| int | index () const |
| Public Member Functions inherited from operations_research::IntExpr | |
| IntExpr (Solver *const s) | |
| ~IntExpr () override | |
| virtual void | Range (int64 *l, int64 *u) |
| virtual void | SetValue (int64 v) |
| IntVar * | VarWithName (const std::string &name) |
| void | WhenRange (Solver::Closure closure) |
| void | WhenRange (Solver::Action action) |
| Public Member Functions inherited from operations_research::PropagationBaseObject | |
| PropagationBaseObject (Solver *const s) | |
| ~PropagationBaseObject () override | |
| Solver * | solver () const |
| void | FreezeQueue () |
| void | UnfreezeQueue () |
| void | EnqueueDelayedDemon (Demon *const d) |
| void | EnqueueVar (Demon *const d) |
| void | ExecuteAll (const SimpleRevFIFO< Demon * > &demons) |
| void | EnqueueAll (const SimpleRevFIFO< Demon * > &demons) |
| void | set_action_on_fail (Solver::Action a) |
| void | reset_action_on_fail () |
| void | set_variable_to_clean_on_fail (IntVar *v) |
| virtual std::string | name () const |
| void | set_name (const std::string &name) |
| bool | HasName () const |
| Public Member Functions inherited from operations_research::BaseObject | |
| BaseObject () | |
| virtual | ~BaseObject () |
Static Public Attributes | |
| static const int | kUnboundBooleanVarValue |
Protected Attributes | |
| int | value_ |
| SimpleRevFIFO< Demon * > | bound_demons_ |
| SimpleRevFIFO< Demon * > | delayed_bound_demons_ |
Definition at line 1684 of file constraint_solveri.h.
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inlineexplicit |
Definition at line 1688 of file constraint_solveri.h.
|
inlineoverride |
Definition at line 1691 of file constraint_solveri.h.
|
inlineoverridevirtual |
Implements operations_research::IntExpr.
Definition at line 1693 of file constraint_solveri.h.
|
overridevirtual |
Implements operations_research::IntExpr.
|
inlineoverridevirtual |
Implements operations_research::IntExpr.
Definition at line 1695 of file constraint_solveri.h.
|
overridevirtual |
Implements operations_research::IntExpr.
|
overridevirtual |
Reimplemented from operations_research::IntExpr.
|
inlineoverridevirtual |
Reimplemented from operations_research::IntExpr.
Definition at line 1698 of file constraint_solveri.h.
|
inlineoverridevirtual |
Implements operations_research::IntVar.
Definition at line 1699 of file constraint_solveri.h.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
inlineoverridevirtual |
Implements operations_research::IntExpr.
Definition at line 1706 of file constraint_solveri.h.
|
inlineoverridevirtual |
Implements operations_research::IntVar.
Definition at line 1707 of file constraint_solveri.h.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Reimplemented from operations_research::PropagationBaseObject.
|
inlineoverridevirtual |
Reimplemented from operations_research::IntVar.
Definition at line 1713 of file constraint_solveri.h.
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overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
overridevirtual |
Implements operations_research::IntVar.
|
pure virtual |
|
inlineoverridevirtual |
Reimplemented from operations_research::PropagationBaseObject.
Definition at line 1721 of file constraint_solveri.h.
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inline |
Definition at line 1723 of file constraint_solveri.h.
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static |
Definition at line 1686 of file constraint_solveri.h.
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protected |
Definition at line 1726 of file constraint_solveri.h.
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protected |
Definition at line 1727 of file constraint_solveri.h.
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protected |
Definition at line 1728 of file constraint_solveri.h.


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\begintext Several code examples mention use of a SPICE meta kernel 'standard.tm'. Consider this as shorthand for any meta kernel that lists an SPK kernel, PCK kernel, and a current leapseconds kernel. The names and contents of the kernels referenced by this meta-kernel are as follows: File name Contents --------- -------- de414.bsp Planetary ephemeris pck00008.tpc Planet orientation and radii naif0009.tls Leapseconds Load the three kernel: \begindata KERNELS_TO_LOAD = ( '/kernels/gen/lsk/naif0009.tls', '/kernels/gen/spk/de414.bsp', '/kernels/gen/pck/pck00008.tpc' ) \begintext


Untangle Puzzle Game in Canvas
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Puzzle
0
, Completeness:
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Learn how to get your internet-connected device reading and writing to the FUB.
View the activity of a live device
Create a virtual device that can read and write to the FUB


Scatter, stacked / grouped bar, and line in D3
Data
Data are sourced from read coverage downsampling experiment.
Scatterplot
Stacked bar
Line