Interactive shiny application for running a meta-analysis, provides support for both random effects and fixed effects models with the 'metafor' package. Additional support is included for calculating effect sizes plus support for single case designs, graphical output, and detecting publication bias.
| Version: | 1.1.3 |
| Depends: | R (≥ 3.0.3) |
| Imports: | shiny, shinyAce, metafor, MAc, MAd, quantreg, ggplot2, compute.es, SCMA, SCRT, irr, shinyBS, weightr |
| Published: | 2017-07-12 |
| Author: | W. Kyle Hamilton [aut, cre], Burak Aydin [aut], Atsushi Mizumoto [aut], Kathleen Coburn [ctb], Nicole Zelinsky [ctb] |
| Maintainer: | W. Kyle Hamilton <kyle.hamilton at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | MetaAnalysis |
| CRAN checks: | MAVIS results |
| Reference manual: | MAVIS.pdf |
| Package source: | MAVIS_1.1.3.tar.gz |
| Windows binaries: | r-devel: MAVIS_1.1.3.zip, r-release: MAVIS_1.1.3.zip, r-oldrel: MAVIS_1.1.3.zip |
| OS X binaries: | r-release: MAVIS_1.1.3.tgz, r-oldrel: MAVIS_1.1.3.tgz |
| Old sources: | MAVIS archive |
Please use the canonical form https://CRAN.R-project.org/package=MAVIS to link to this page.


Last Modified: [June 20, 2018]
This Privacy Statement explains how TOMTOPcollect,use,share and process your information.
1.Collection and Use of Personal Data
Personal data is information that can be used to directly or indirectly identify you.Personal data also includes anonymous data that is linked to information that can be used to directly or indirectly identify you.Personal data does not include data that has been irreversibly anonymized or aggregated so that it can no longer enable us,whether in combination with other information or otherwise,to identify you.
Here is a description of the types of personal data we may collect and how we may use it:
1.1What Personal Data We Collect
Depending on the products and services you use,we collect different kinds of personal data from or about you.
Data you provide: We collect the personal data you provide when you use our products and services or otherwise interact with us,such as when you create an account,contact us
,participate in an online survey,use our online help or online chat tool.
Data about payments: If you make a purchase,we collect personal data in connection with the purchase.This data including your payment data,such as your credit or debit card number and other card information,and other account and authentication information,as well as billing,shipping,and contact details.
Data about use of our services and products: When you visit our websites,we may collect data about the type of device you use,your device's unique identifier, the IP address of your device, your operating system, the type of Internet browser that you use, usage information, diagnostic information, and location information from or about the computers, phones, or other devices on which you install or access our products or services. Where available, our services may use GPS, your IP address, and other technologies to determine a device's approximate location to allow us to improve our products and services.
1.2How We Use Your Personal Data
Generally speaking,we use personal data to provide,improve,and develop our products and services,to communicate with you,to offer you targeted advertisements and services,and to protect us and our customers.
Tomtop processes and determines how to process your personal data as data controller for the following purposes:
Providing,improving,and developing our products and services: We use personal data to help us provide,improve,and develop our products,services,and advertising.This includes using personal data for purposes such as data analysis,research,and audits.Such processing is based on our legitimate interest in offering you products and services and for business continuity.If you enter a contest,or other promotion,we may use the personal data you provide to administer those programs.Some of these activities have additional rules,which may contain further data about how we use personal data,so we encourage you to read those rules carefully before participating.
Communicating with you: Subject to your prior express consent,we may use personal data to send you marketing communications in relation toTomtopproducts and services,communicate with you about your account or transactions,and inform you about our policies and terms.If you no longer wish to receive email communications for marketing purposes,pleaseContact Usto opt-out.We also may use your data to process and respond to your requests when you contact us.Subject to your prior express consent,we may share your personal data with third party partners who may send you marketing communications in relation to their products and services.
Offering and measuring targeted advertisements and services: Subject to your prior express consent,we may use personal data to personalize your experience with our products and services and on third-party websites and applications and to determine the effectiveness of our promotional campaigns.
NOTE: For any of the uses of your data described above that require your prior express consent,note that you may withdraw your consent by<EMAIL_ADDRESS>Promoting safety and security: We use personal data to help verify accounts and user activity,as well as to promote safety and security,such as by monitoring fraud and investigating suspicious or potentially illegal activity or violations of our terms or policies.Such processing is based on our legitimate interest in helping ensure the safety of our products and services.
2..Cookies and Similar Technologies
We use cookies and similar technologies to provide,protect,and improve our products and services,such as by personalizing content,offering and measuring advertisements,understanding user behavior,and providing a safer experience.
You can remove or reject cookies using your browser or device settings,but in some cases doing so may affect your ability to use our products and services.
3.Disclosure of Personal Data
We make certain personal data available to strategic partners that work with us to provide our products and services or help us market to customers.Personal data will only be shared by us with these companies in order to provide or improve our products,services,and advertising;it will not be shared with third parties for their own marketing purposes without your prior express consent.
3.1Service Providers
We share personal data with companies that provide services on our behalf,such as website hosting,email services,marketing,sponsoring of sweepstakes,contests,and other promotions,auditing,fulfilling customer orders,data analytics,providing customer service,and conducting customer research and satisfaction surveys.These companies are obligated to protect your data and may be located wherever we operate.
3.2Corporate Affiliates and Corporate Business Transactions
We may share personal data with all Shenzhen Tomtop Technology Co., Ltd.In the event of a merger,reorganization,acquisition,joint venture,assignment,spin-off,transfer,or sale or disposition of all or any portion of our business,including in connection with any bankruptcy or similar proceedings,we may transfer any and all personal data to the relevant third party.
3.3.Legal Compliance and Security
It may be necessary—by law,legal process,litigation,and/or requests from public and governmental authorities within or outside your country of residence—for us to disclose personal data.We may also disclose personal data if we determine that for purposes of national security,law enforcement,or other issues of public importance,disclosure is necessary or appropriate.
We may also disclose personal data if we determine in good faith that disclosure is reasonably necessary to protect our rights and pursue available remedies,enforce our terms and conditions,investigate fraud,or protect our operations or users.
3.4.Legal Basis For The Processing of Personal Data from EEA Residents
It may be necessary—by law,legal process,litigation,and/or requests from public and governmental authorities within or outside your country of residence—for us to disclose personal data.We may also disclose personal data if we determine that for purposes of national security,law enforcement,or other issues of public importance,disclosure is necessary or appropriate.
If you reside within the European Economic Area(EEA),our processing of your personal data will be legitimized as follows:Whenever we require your consent for the processing of your personal data such processing will be justified pursuant to Article 6(1)lit.(a)of the General Data Protection Regulation(EU)2016/679("GDPR").If the processing of your personal data is necessary for the performance of a contract between you and us or for taking any pre-contractual steps upon your request,such processing will be based on GDPR Article 6(1)lit.(b).Where the processing is necessary for us to comply with a legal obligation,we will process your data on basis of GDPR Article 6(1)lit.(c),and where the processing is necessary for the purposes of our legitimate interests,such processing will be made in accordance with GDPR Article 6(1)lit.(f).
4.Your Rights
We take reasonable steps to ensure that your personal data is accurate,complete,and up to date.You have the right to access,correct,or delete the personal data that we collect.You are also entitled to restrict or object,at any time,to the further processing of your personal data.You have the right to receive your personal data in a structured and standard format.You may lodge a complaint with the competent data protection authority regarding the processing of your personal data.
To protect the privacy and the security of your personal data,we may request data from you to enable us to confirm your identity and right to access such data,as well as to search for and provide you with the personal data we maintain.There are instances where applicable laws or regulatory requirements allow or require us to refuse to provide or delete some or all of the personal data that we maintain.
You may Contact Us to exercise your rights.We will respond to your request in a reasonable time frame,and in any event in less than 30 days.
5.Third-Party Websites and Services
Our websites,products,and services may contain links to or the ability for you to access third-party websites,products,and services.We are not responsible for the privacy practices employed by those third parties,nor are we responsible for the information or content their products and services contain.This Privacy Statement applies solely to data collected by us through our products and services.We encourage you to read the privacy policies of any third party before proceeding to use their websites,products,or services.
6.Data Security,Integrity,and Retention
We use reasonable technical,administrative,and physical security measures designed to safeguard and help prevent unauthorized access to your data,and to correctly use the data we collect.For example,access to your personal data is restricted to our employees,contractors,and agents who need access to such data to perform their assigned job duties.
It is important that you take precautions to protect against unauthorized access to yourTomtop products,account credentials,and computer or other devices.If you feel that the security of your account or personal data has been compromised,please immediately Contact Us.Please be aware that,despite our best efforts,no security system is impenetrable.In the event of a security breach,we will promptly notify you and the proper authorities if required by law.
We will retain your personal data for as long as it is necessary to fulfill the purposes outlined in this Privacy Statement,unless a longer retention period is required or permitted by law.
7.Data Transfers,Storage,and Processing Globally
When we share your personal data with our partners,Tomtop-affiliated companies,and service providers,your personal data may be transferred to and/or made accessible from countries out of the European Economic Area.In such circumstances,we will enter into model contractual clauses as adopted by the European Commission,or rely on alternative legal bases such as the Privacy Shield,where applicable,or binding corporate rules where our partners or service providers have adopted such internal policies approved by European data protection authorities.
8.Changes to this Privacy Statement
We may periodically change this Privacy Statement to keep pace with new technologies,industry practices,and regulatory requirements,among other reasons.We expect most such changes to be minor.Any non-material changes will take effect immediately upon posting of an updated Privacy Statement.
However,there may be cases where changes to the Privacy Statement may be more significant.In such cases,we will first provide a more prominent notice.
Your continued use of the our products and services after the effective date of the Privacy Statement means that you accept the revised Privacy Statement.If you do not agree to the revised Privacy Statement,please refrain from using our products or services and contact<EMAIL_ADDRESS>9.How can you control marketing emails?
We provide options to opt out of marketing and sales emails, if you have remained opted in, we hope you enjoy receiving our emails, but if you would prefer not to be kept up-to-date with our special offers.You can unsubscribe at any time using the Unsubscribe link in each newsletter.
Contact Us
If you have any further question about the privacy policy. Here is the details of our information.
TOMTOP
Email<EMAIL_ADDRESS>OUR SITE RUNS OF COOKIES


{% extends "./email/base.html" %} {% block header %} Permitting Inspection Center Monthly Status Report - {{ date_header }} {% endblock %} {% block content %}
Hello!
Below is a link to the summary statistics for the Permit Inspection Center Survey for {{ date_header }}:
View {{ date_header }} Monthly Report
Logging in from your miamidade.gov e-mail address will be required.
To see the public dashboard of feedback data, visit c4a.me/mdcdashboard. To see a live version of the feedback survey, visit c4a.me/picsurvey. If you have any questions about this process, please reach out to<EMAIL_ADDRESS>Thank you,
Miami-Dade County RER & Communications Departments
{% endblock %} {% block footer %}You have received this mail because you have been listed as someone that should receive monthly reports from the MDC Feedback Tool. If you believe this is incorrect, please let us know.
{% endblock %}


Project Manager
I have more than 2 years working as Project Manager for Automotive projects, during this time I have improved most of my soft skills, and experienced project management from the planning phase until closure.
Project Management Skills
- Scope Management
- Schedule Management
- Cost Management
- Resource Management
- Risk Management
- Active Listening
- Non-Verbal Communication
- Effective Communication
- Scrum
- Negotiation
- Problem-solving
- Reporting
- Team work
Project Management Tools
- MS Project
- Atlassian Jira
- Broadcom Rally
- TeamForge CoreALM
Communication Tools
- MS Teams
- MS Sharepoint
- Zulip
- Slack
- Zoom
- Hangouts


Send Success Request
Send Error Request
This web page should be run on a server (localhost or in WWW).


Good day, Please permit me to contact you through this medium. My name is Dr.Hilary Colsman, solicitor to the great Yengeni family in South Africa. Recently, my client's wife Mrs. Susan Yengeni took my attention to the wide use of her husband's name by some impersonators/Scam artist to defraud foreigners, claiming to be related to the family. Incase you had received such email before now, from anyone else, please ignore the email and desist from it now. She also revealed to me about her husband's funds that is been deposited in a bank in my country. For your information: Her husband, Mr. Tony Yengeni was arrested and charged to court for a multibillion dollar arms deal fraud, which was politically motivated by his enemies as her husband was the chairman of parliament in South Africa and the former chief whip of the ruling political party. We had pleaded guilty in exchange for his acquittal on corruption charges but were later convicted on trumped-up charges. This led to his bank accounts in my bank and abroad being frozen. Now, as a matter of urgency, we need your assistance in the remittance of the discovered funds abroad. The funds are currently deposited with a bank in South Africa, which I will disclose to you upon my receipt of your favorable response and consent in this deal. The amount is US$22.5 Million United States Dollars, which was deposited by Mr. Tony Yengeni before his arrest. At the moment, the account is on Dormancy, because no one has been operating the said account since his arrest. All the account details and documents where also brought to me by his wife. I hope you understand. You can find more about her husband?s predicaments at the following websites: http://www.polity.org.za/html/govdocs/pr/2001/pr1003b.html http://www.go.za/projects/procurement/yengeni.htm http://news.bbc.co.uk/1/hi/world/africa/1577682.stm http://www.hsf.org.za/focus22/focus22ethics.html http://www.hinduonnet.com/thehindu/2001/10/06/stories/0306000k.htm http://www.armsdeal-vpo.co.za/articles00/govt_reserves.html http://www.ifp.org.za/Releases/190303apr.htm Let me assure you that this transaction is 100% risk free. From my discussion with her, she has agreed to give you a reasonable percentage of the money for your assistance, which will be negotiated and agreed on by both sides. I am obliged to assist this lady knowing that she has a limited knowledge in the business world. I will need from you a mutual understanding and then we shall make plans of how the funds would be secured into an account in your name. More so, Thanks and God bless you for your understanding. Please do not forget to email me your private telephone number so that I can give you a call to discuss this matter if you are interested in this proposal. Awaiting your reply via email. Best regards. Dr. Hilary Colsman


Thelidza Personnel Solutions is a leading consulting specialist business established in 2016 focusing on up skilling and placing exceptional candidates in the right positions. What sets us apart from the ranks of others in our industry is our commitment to giving our clients innovative solutions that make their business better.
We create future-forward solutions geared to pushing industry standards and creating better, brilliant solutions for our candidates and clients.
Thelidza Personnel Solutions is making waves in recruitment and training with unique, brilliant solutions that up skill people with ambition and place these exceptional candidates in the right opportunities.


Library: Iterators
A forward-moving iterator that can both read and write
NOTE -- For a complete discussion of iterators, see the Iterators section of this reference.
Iterators are a generalization of pointers that allow a C++ program to uniformly interact with different data structures. Forward iterators are forward moving, and have the ability to both read and write data. These iterators satisfy the requirements listed below.
The following key pertains to the iterator requirements listed below:
a and b |
values of type X |
n |
value representing a distance between two iterators |
u, Distance, tmp and m |
identifiers |
r |
value of type X& |
t |
value of type T |
The following expressions must be valid for forward iterators:
X u |
u might have a singular value |
X() |
X() might be singular |
X(a) |
copy constructor, a == X(a) |
X u(a) |
copy constructor, u == a |
X u = a |
assignment, u == a |
a == b, a != b |
return value convertible to bool |
*a |
return value convertible to T& |
a->m |
equivalent to (*a).m |
++r |
returns X& |
r++ |
return value convertible to const X& |
*r++ |
returns T& |
Forward iterators have the condition that a == b implies *a == *b.
There are no restrictions on the number of passes an algorithm may make through the structure.
Iterators, Bidirectional Iterators
ISO/IEC 14882:1998 -- International Standard for Information Systems -- Programming Language C++, Section 24.1.3


Here's What We Got.
(Only available in store, our servers do not exist.)
 You want that smell in your apartment?
Cookie Cutter
They aren't even shaped like this in the shop, we just figure you'd buy this.
Stickers
Put them on your Subaru right above your "Keep Portland Weird" one.
A Cookie
We offer salmon cookies (not pictured).
And All I Got Was This Shirt
Brand yourself a tourist.


I've been gettin really bored lately since i can't find any of the common drugs around my area. I realized, hey my parents have all kinds of drugs around here. I looked through the cabinent and found some zoloft. It had warning labels for drowziness and that you shouldn't drive while using so I thought hey its gotta do somim. I took it alone. I was watchin up in smoke in my basement and took the 3 pills at about 6 o'clock. I decided on 3 because the perscription was for 1 a day so I didn't want to go too far. Now I havn't really done much besides weed and a few other perscription drugs so I my comparisons may be a bit off.
At about 7 o'clock I started feelin really tired and started yawning alot, it was odd because every time I yawned I felt like I had to cry then my jaw would tremble like I was really cold. This was all that happened till about 10:00 when I started feelin kinda dizzy. Nottin much else happened for a bit so I decided to just go to bed early at 11:00. When I laid down in bed I found that I was wide awake all of a sudden, but I was still yawning like crazy with that odd urge to cry. I tried reading but I couldn't focus on the page. I just sorta laid there for bout an hour thinkin bout stuff.
At bout midnight I was startin to get restless. I would just convulse for no reason and I had to keep rolling around. Then at about 12:30 I started feelin really odd. I was gettin really bored but I didn't want to do anything. I did have the urge to talk to someone though but no one was up. As I laid in bed and stared at my ceiling I noticed that there where all these black lines forming on it. It as really weird and I couldn't stare at it or it hurt my eyes. I turned my light on then started gettin really mad at it for some reason so I turned it off. Then I noticed an out of place shadow on my ceiling and I got really mad at that too, I almost yelled at it then I remembered everyone is asleep lol.
All this stuff went on till about 3:00 when I decided it was time to try and get some sleep. It was an odd sleep. I would sleep for bout an hour then wake up and fall asleep again. When I got up the next mornin I figured it was over, then that yawning stuff started. I got up bout 9:00 and I was just really relaxed. I didn't seem to be bugged by anything all day. I played warcraft(a computer game) for a bit and noticed I didn't get mad at it when I lost like I usually do. I had trouble focusing though so I just sat on the couch and chilled all day. That night I was wide awake again and I had to force myself to get some sleep. Well its now the third day and I guess its waring off now although I still feel pretty relaxed. This is somim that I'll probly try again, although I'll do with a freind since I got that really bad urge to talk to someone.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Why to use AI?
Precision - AI and ML technology use algorithms to analyze data and make predictions based on that information. AI programs can be at least 95% accurate on a regular basis
Work Non-Stop - One of the most basic difference between AI and Human is AI can never become tired and so it can work non-stop
Predict from data - AI has been used in predicting future. For example, predicting climate, moving object, Stockmarket, recruitment, banking, etc. AI is able to predict the future state of a system based on past data.
Complex data - There are tons of data generated every single day. AI is capable of analysing the data and make useful decisions and in a way those decision taking can help to ease human life.


Hideo Kojima (born August 24, 1963) is a Japanese video game designer, screenwriter, director, and producer. He is the director of Kojima Productions, which he originally founded in 2005, and a former vice president of Konami Digital Entertainment.
He is the creator, director and writer of a number of widely praised video games, including the Metal Gear series of stealth games, and the adventure games Snatcher and Policenauts, and he also directed or produced games in other series, including
Zone of the Enders, Boktai, and Castlevania: Lords of Shadow.
Works
Metal Gear Series
Metal Gear (1987)
Metal Gear 2: Solid Snake (1990)
Metal Gear Solid (1998)
Metal Gear Solid: Integral (1999)
Metal Gear: Ghost Babel (2000)
Metal Gear Solid 2: Sons of Liberty (2001)
The Document of Metal Gear Solid 2 (2002)
Metal Gear Solid 2: Substance (2004)
Metal Gear Solid: The Twin Snakes (2004)
Metal Gear Solid 3: Snake Eater (2004)
Metal Gear Acid (2004)
Metal Gear Acid 2 (2005)
Metal Gear Solid 3: Subsistence (2005)
Metal Gear Solid: Digital Graphic Novel (2006)
Metal Gear Solid: Portable Ops (2006)
Metal Gear Solid: Portable Ops Plus (2007)
Metal Gear Solid 2: Bande Dessinée (2007)
Metal Gear Solid Mobile (2008)
Metal Gear Acid Mobile (2008)
Metal Gear Solid 4: Guns of the Patriots / Metal Gear Online (2008)
Metal Gear Online: Gene Expansion (2008)
Metal Gear Online: Meme Expansion (2008)
Metal Gear Online: Scene Expansion (2009)
Metal Gear Solid Touch (2009)
Metal Gear Solid: Portable Ops Plus (1987)
Metal Gear Arcade (2010)
Metal Gear Solid: Peace Walker (2010)
Metal Gear Solid HD Collection (2011)
Metal Gear Solid: Snake Eater 3D (2012)
Metal Gear Rising: Revengeance (2013)
Metal Gear Solid V: Ground Zeroes (2014)
Metal Gear Solid V: The Phantom Pain (2015)
Snatcher/Policenauts games
Snatcher (1988)
SD Snatcher (1990)
Snatcher CD-ROMantic (1992)
Policenauts (1996)
Sdatcher (2011)
Tokimeki Memorial series
Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun (1997)
Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song (1998)
Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta (1999)
Zone of the Enders series
Zone of the Enders (2001)
Zone of the Enders: The 2nd Runner (2003)
Zone of the Enders HD Collection (2012)
Boktai series
Boktai: The Sun Is in Your Hand (2003)
Boktai 2: Solar Boy Django (2004)
Shin Bokura no Taiyō: Gyakushū no Sabata (2005)
Lunar Knights (2006)
Castlevania series
Castlevania: Lords of Shadow (2010)
Other games
Castlevania: Lords of Shadow (2010)
Penguin Adventure (1986)
Lost Warld (1986)
D2 (1999)
Stock Trading Trainer : Kabutore (2006)
Kabushiki Baibai Trainer Kabutore! Next (2007)
Twelve Tender Killers (2008)
Gaitame Baibai Trainer: Kabutore FX (2009)
P.T. (2014)
Silent Hills (Canceled)
"90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology."
― Hideo Kojima
If you want to know more about Hideo Kojima, go to his Wikipedia page.


Railtrips To Here,
There And Everywhere!We all wish to start our year the best way possible and
also according to a common belief if you have a great
start to your.- Explore more
Railtrips To Here,
There And Everywhere!
We all wish to start our year the best way possible and
also according to a common belief if you have a great
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For every one of us, travel came first. We’ve spent years living as nomads, pioneers, and
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Module textredux.core.buffer
Textredux buffers wrap Textadept buffers and extend them with support for custom styling, buffer specific key bindings and hotspot support.
Usage
You create a new Textredux buffer by calling new, passing the buffer title. You specify an on_refresh handler for the buffer, which is responsible for actually inserting the content in the buffer, along with any custom styles and hotspot handlers. Custom key bindings are specified using keys. In the on_refresh handler, you add the actual text using any of the extended text insertion functions (reduxbuffer:add_text, reduxbuffer:append_text, reduxbuffer:insert_text). You invoke reduxbuffer:show to show the buffer, and respond to any interactions using the provided callbacks.
local textredux = require('textredux') local reduxbuffer = textredux.core.buffer.new('Example buffer') reduxbuffer.on_refresh = function(buf) buf:add_text('Textredux!') end reduxbuffer:show()
If you need to test whether a Textadept buffer is used as a Textredux buffer
you can check for the _textredux
field.
events.connect(events.BUFFER_AFTER_SWITCH, function() local buffer = buffer if buffer._textredux then -- … end end)
How it works
When you work with a Textredux buffer, it will nearly always seem just like an ordinary Textadept buffer (but with benefits, such as support for custom styling and easy callbacks, etc.). But where a Textadept buffer is volatile, and might cease to exists at any time (for example being closed by a user) a Textredux buffer is persistent.
When we say that a Textredux buffer “wraps” a Textadept buffer, there's more
to it than just adding additional methods to the Textadept buffer API. A
Textredux buffer will always exist, but the corresponding Textadept buffer,
named target
hereafter, may not. When the target buffer exists, a Textredux
buffer will expose all the functions and attributes of the Textadept buffer,
making it possible to use the Textredux buffer in just the same way as you would
a Textadept buffer (i.e. invoking any of the ordinary buffer methods, setting
attributes, etc.). Textredux takes care of creating the target buffer
automatically if needed whenever you invoke reduxbuffer:show. When the target
buffer does not exist, for instance as the result of the user closing it, any
attempt to invoke any of the ordinary buffer methods will raise an error. You
can check explicitly whether the target buffer exists by using the
reduxbuffer:is_attached function. However, this is not something you will
have to worry much about in practice, since you'll typically interact with the
buffer as part of a refresh, key press, etc., where the target buffer will
always exist.
In short, you don't have to worry about creating buffers, detecting whether the buffer was closed, etc., as long as you remember to invoke reduxbuffer:show and perform your work within the callbacks.
Functions
| new (title) | Creates and returns a new Textredux buffer. |
| reduxbuffer:show () | Shows the buffer. |
| reduxbuffer:close () | Closes the buffer. |
| reduxbuffer:update (callback) | Performs an update of the buffer contents. |
| reduxbuffer:refresh () | Refreshes the buffer. |
| reduxbuffer:set_title (title) | Updates the title of the buffer. |
| reduxbuffer:is_attached () | Checks whether a target buffer currently exists. |
| reduxbuffer:is_showing () | Checks whether the buffer is currently showing in any view. |
| reduxbuffer:is_active () | Checks whether the buffer is currently active, i.e. |
| reduxbuffer:add_hotspot (start_pos, end_pos, command) | Adds a hotspot for the given text range. |
| reduxbuffer:add_text (text, style, command, indicator) | Override for buffer:add_text which accepts optional style, command and indicator parameters. |
| reduxbuffer:append_text (text, style, command, indicator) | Override for buffer:append_text which accepts optional style, command and indicator parameters. |
| reduxbuffer:insert_text (pos, text, style, command, indicator) | Override for buffer:insert_text which accepts optional style, command and indicator parameters. |
Instance fields
| reduxbuffer.read_only | Whether the buffer should be marked as read only. |
| reduxbuffer.on_deleted | Callback invoked whenever the target buffer is deleted. |
| reduxbuffer.on_refresh | Callback invoked whenever the buffer should refresh. |
| reduxbuffer.on_char_added | Callback invoked when a CHAR_ADDED event is fired. |
| reduxbuffer.keys | A table of key commands for the buffer. |
| reduxbuffer.data | A general purpose table that can be used for storing state associated with the buffer. |
| reduxbuffer.target | The target buffer, if any. |
| reduxbuffer.origin_buffer | The buffer open when a Textredux buffer was shown. |
Functions
- new (title)
-
Creates and returns a new Textredux buffer. The buffer will not be attached
upon the return.
Parameters:
- title The title of the buffer. This will be displayed as the buffer's title in Textadept's top bar.
- reduxbuffer:show ()
- Shows the buffer. If the target buffer doesn't exist, due to it either not having been created yet or having been deleted, it is automatically created. Upon the return, the buffer is showing and set as the global buffer.
- reduxbuffer:close ()
- Closes the buffer.
- reduxbuffer:update (callback)
-
Performs an update of the buffer contents.
You invoke this with a callback that will do the actual update. This function
takes care of ensuring that the target is writable, and handles setting the
save point, etc.
Parameters:
- callback The callback to invoke to perform the update. The callback will receive the buffer instance as its sole parameter.
- reduxbuffer:refresh ()
-
Refreshes the buffer.
A refresh works by ensuring that it's possible to write to the buffer and
invoking the on_refresh handler. After the refresh is complete, the
read_only state is reset to whatever it was before the refresh, and a save
point is set.
Please note that a refresh will clear all content, along with hotspots, etc. If you want to perform smaller updates please use the buffer:update function instead.
- reduxbuffer:set_title (title)
-
Updates the title of the buffer.
Parameters:
- title
- reduxbuffer:is_attached ()
-
Checks whether a target buffer currently exists.
Returns:
-
true if the target buffer exists and false otherwise
- reduxbuffer:is_showing ()
-
Checks whether the buffer is currently showing in any view.
Returns:
-
true if the buffer is showing and false otherwise
- reduxbuffer:is_active ()
-
Checks whether the buffer is currently active, i.e. the current buffer.
Returns:
-
true if the buffer is active and false otherwise
- reduxbuffer:add_hotspot (start_pos, end_pos, command)
-
Adds a hotspot for the given text range.
Hotspots allows you to specify what happens when the user selects
a text range. Besides using this function directly, it's also possible and
in many cases more convenient to add a hotspot when using any of the text
insertion functions (buffer:add_text, buffer:append_text,
buffer:insert_text). Note that the range given is interpreted as being
half closed, i.e.
[start_pos, end_pos)
.Note that all hotspots are cleared as part of a refresh.
Parameters:
- start_pos The start position
- end_pos The end position. The end position itself is not part of the hotspot.
- command The command to execute. Similarily to keys, the command can be either a function or a table. When the command is a function, it will be passed the buffer instance as a parameter.
- reduxbuffer:add_text (text, style, command, indicator)
-
Override for
buffer:add_text
which accepts optional style, command and indicator parameters.
Parameters:
- text The text to add.
- style The style to use for the text, as defined using textredux.core.style.
- command The command to run if the user "selects" this text. See buffer:add_hotspot for more information.
- indicator Optional textredux.core.indicator to use for the added text.
- reduxbuffer:append_text (text, style, command, indicator)
-
Override for
buffer:append_text
which accepts optional style, command and indicator parameters.
Parameters:
- text The text to append.
- style The style to use for the text, as defined using textredux.core.style.
- command The command to run if the user "selects" this text. See buffer:add_hotspot for more information.
- indicator Optional textredux.core.indicator to use for the appended text.
- reduxbuffer:insert_text (pos, text, style, command, indicator)
-
Override for
buffer:insert_text
which accepts optional style, command and indicator parameters.
Parameters:
- pos
The position to insert text at or
-1
for the current position. - text The text to insert.
- style The style to use for the text, as defined using textredux.core.style.
- command The command to run if the user "selects" this text. See buffer:add_hotspot for more information.
- indicator Optional textredux.core.indicator to use for the inserted text.
- pos
The position to insert text at or
Instance fields
These can be set for a buffer instance, and not globally for the module.- reduxbuffer.read_only
- Whether the buffer should be marked as read only. The default is true but can be changed on a buffer to buffer basis. Any call to buffer:refresh will automatically take care of setting the buffer to write mode before invoking the on_refresh handler, and will restore the read_only state afterwards.
- reduxbuffer.on_deleted
-
Callback invoked whenever the target buffer is deleted.
The callback has the following with the following parameters:
buffer
- reduxbuffer.on_refresh
-
Callback invoked whenever the buffer should refresh.
This should be set for each buffer. This callback is responsible for actually
inserting any content into the buffer. Before this callback
is invoked, any previous buffer content will be cleared.
The callback will be invoked with the buffer as the sole parameter.
See also:
- reduxbuffer.on_char_added
- Callback invoked when a CHAR_ADDED event is fired. Receives the char as an argument. This can be used to handle keypresses in a buffer in read-only mode.
- reduxbuffer.keys
-
A table of key commands for the buffer.
This is simply a
textadept.keys
mode, which is set whenever the Textredux buffer is active. The format for specifying keys is the same as for textadept.keys, thus the values assigned can be either functions or tables. - reduxbuffer.data
-
A general purpose table that can be used for storing state associated with the
buffer. The
data
table is will automatically be cleared whenever the target buffer is closed. - reduxbuffer.target
- The target buffer, if any. This holds a reference to the target buffer, when present.
- reduxbuffer.origin_buffer
- The buffer open when a Textredux buffer was shown. Stored to be able to go back to after closing the Textredux buffer.


| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| MultiLayerRenderer
A MultiLayerRenderer is a canvas that will sequentially render a set of render layers, one on top of the other, to the same 2D
graphics context.
|
| RenderLayer
A RenderLayer is a 2 dimensional layer that paints to a provided 2D graphics context.
|
| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| StatePainter
This class paints general properties of a state/domain that may not be represented
by any specific object instance data.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| StatePainter
This class paints general properties of a state/domain that may not be represented
by any specific object instance data.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| StatePainter
This class paints general properties of a state/domain that may not be represented
by any specific object instance data.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
| Class and Description |
|---|
| MultiLayerRenderer
A MultiLayerRenderer is a canvas that will sequentially render a set of render layers, one on top of the other, to the same 2D
graphics context.
|
| ObjectPainter
And interface for defining painters that can render object instances to a graphics context.
|
| OOStatePainter.ObjectPainterAndClassNamePair
A pair of the name of an object class to paint, and the
ObjectPainter to
use to paint it. |
| RenderLayer
A RenderLayer is a 2 dimensional layer that paints to a provided 2D graphics context.
|
| StateActionRenderLayer
A class for rendering state-action events.
|
| StatePainter
This class paints general properties of a state/domain that may not be represented
by any specific object instance data.
|
| StateRenderLayer
This class provides 2D visualization of states by being provided a set of state painters to iteratively call to paint
ono the canvas.
|
| Visualizer
This class extends the
MultiLayerRenderer class to provide a base instance of a StateRenderLayer in its render list
and provides methods to directly access and interface with the StateRenderLayer instance. |
Copyright © 2019. All rights reserved.


{{ partial "head.html" . }}
{{ partial "header.html" . }}
Error 404
The page you requested doesn't exist.
{{ partial "footer.html" . }}


eneim
About
Archives
Tags
Nam is an Android developer.
the simple, the best.
Nam on the Internet
Nam
on GitHub
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on Instagram


Before Change
// Many rounding happens inside the anchor code anyway
// assert np.all(field_of_anchors == field_of_anchors.astype("int32"))
field_of_anchors = field_of_anchors.astype("float32")
field_of_anchors[:, :, :, [2, 3]] += 1
return field_of_anchors
@memoized
After Change
// Generates a NAx4 matrix of anchor boxes in (x1, y1, x2, y2) format. Anchors
// are centered on 0, have sqrt areas equal to the specified sizes, and aspect ratios as given.
anchors = []
for sz in sizes:
for ratio in ratios:
w = np.sqrt(sz * sz / ratio)
h = ratio * w
anchors.append([-w, -h, w, h])
cell_anchors = np.asarray(anchors) * 0.5
field_size = int(np.ceil(max_size / stride))
shifts = (np.arange(0, field_size) * stride).astype("float32")
shift_x, shift_y = np.meshgrid(shifts, shifts)


calc_lrt.Rd
Implements the ad-hoc adjusted likelihood ratio test (LRT) described in Formula 15 of Lo, Mendell, & Rubin (2001), or LMR LRT.
calc_lrt(n, null_ll, null_param, null_classes, alt_ll, alt_param, alt_classes)
| n | Integer. Sample size |
|---|---|
| null_ll | Numeric. Log-likelihood of the null model. |
| null_param | Integer. Number of parameters of the null model. |
| null_classes | Integer. Number of classes of the null model. |
| alt_ll | Numeric. Log-likelihood of the alternative model. |
| alt_param | Integer. Number of parameters of the alternative model. |
| alt_classes | Integer. Number of classes of the alternative model. |
A numeric vector containing the likelihood ratio LR, the ad-hoc corrected LMR, degrees of freedom, and the LMR p-value.
Lo Y, Mendell NR, Rubin DB. Testing the number of components in a normal mixture. Biometrika. 2001;88(3):767–778. doi:10.1093/biomet/88.3.767
calc_lrt(150L, -741.02, 8, 1, -488.91, 13, 2)#> Lo-Mendell-Rubin ad-hoc adjusted likelihood ratio rest: #> #> LR = 504.220, LMR LR (df = 5) = 472.769, p < 0.001


| Build | S/N / LOT | Design Rev | Build Notes |
|---|---|---|---|
| {{ build.build_identifier }} |
{% for product in build.products %}
{{ product.serial_number }}
{% endfor %} |
{{ build.part.design.revision }} | {{ build.notes|sn|safe }} |


A list view is coded as a simple unordered list containing linked list items with a data-role="listview"
attribute. jQuery Mobile will apply all the necessary styles to transform the list into a mobile-friendly list view with right arrow indicator that fills the full width of the browser window. When you tap on the list item, the framework will trigger a click on the first link inside the list item, issue an AJAX request for the URL in the link, create the new page in the DOM, then kick off a page transition. View the data- attribute reference to see all the possible attributes you can add to listviews.
Here is the HTML markup for a basic linked list.

Acura

Audi

BMW

Basic list example
Style note on non-inset lists: all standard, non-inset lists have a -15px margin to negate the 15px of padding on the content area to make lists fill to the edges of the screen. If you add other widgets above or below a list, the negative margin may make these elements overlap so you'll need to add additional spacing in your custom CSS.
By nesting child ul
or ol
inside list items, you can create nested lists. When a list item with a child list is clicked, the framework will generate a new ui-page populated with the title of the parent in the header and the list of child elements. These dynamic nested lists are styled with the "b" theme swatch (blue in the default theme) to indicate that you are in a secondary level of navigation. Lists can be nested multiple levels deep and all pages and linking will be automatically handled by the framework.
To set the swatch color of the child list views, set the data-theme
attribute on each list inside.
Lists can also be created from ordered lists (ol
) which is useful when presenting items that are in a sequence such as search results or a movie queue. When the enhanced markup is applied to the list view, jQuery Mobile will try to first use CSS to add numbers to the list and, if not supported, will fall back to injecting numbers with JavaScript.
List views can also be used to display a non-interactive list of items, usually as an inset list. This list is built from an unordered or ordered list that don't have linked list items. The framework defaults to styling these list with the "c" theme swatch and sets the text size to a smaller size than the clickable lists to save a bit of space.
Read-only list exampleIn cases where there is more than one possible action per list item, a split button can be used to offer two independently clickable items -- the list item and a small arrow icon in the far right. To make a split list item, simply add a second link inside the li
and the framework will add a vertical divider line, style the link as an icon-only arrow button, and set the title
attribute of the link to the text the link for accessibility.
You can set the icon for the right split icon by specifying a data-split-icon
attribute with the icon name you want. The theme swatch color of the split button can be set by specifying a swatch letter in the data-split-theme
attribute
List items can be turned into dividers to organize and group the list items. This is done by adding the data-role="list-divider"
to any list item. These items are styled with the bar swatch "b" by default (blue in the default theme) but you can specify a theme for dividers by adding the data-dividertheme
attribute to the list element (ul
or ol
) and specifying a theme swatch letter.
jQuery Mobile provides a very easy way to filter a list with a simple client-side search feature. To make a list filterable, simply add the data-filter="true"
attribute to the list. The framework will then append a search box above the list and add the behavior to filter out list items that don't contain the current search string as the user types. The input's placeholder text defaults to "Filter items...". To configure the placeholder text in the search input, you can either bind to the mobileinit
event and set the $.mobile.listview.prototype.options.filterPlaceholder
option to a string of your choosing, or use the data-attribute data-filter-placeholder
on your listview. By default the search box will inherit its theme from its parent. The search box theme can be configured using the data-attribute data-filter-theme
on your listview.
If you want to change the way in which list items are filtered, ie fuzzy search or matching from the beginning of the string, you can configure the callback used internally by defining $.mobile.listview.prototype.options.filterCallback
during mobileinit
or after the widget has been created with $("#mylist").listview('option', 'filterCallback', yourFilterFunction)
. Any function defined for the callback will be provided two arguments. First, the text of the current list item and second, the value being searched for. A truthy value will result in a hidden list item. The default callback which filters entries without the searchValue
as a substring is described below:
function( text, searchValue ){
return text.toLowerCase().indexOf( searchValue ) === -1;
};
To filter list items by values other than the text, add a data-filtertext
attribute to the list item. The value of this attribute will be passed as the first argument to the filterCallback
function instead of the text.
The framework includes text formatting conventions for common list patterns like header/descriptions, secondary information and counts through semantic HTML markup.
ui-li-count
ui-li-aside
To add thumbnails to the left of a list item, simply add an image inside a list item as the first child element. The framework will scale the image to 80 pixels square. To use standard 16x16 pixel icons in list items, add the class of ui-li-icon
to the image element.
If lists are embedded in a page with other types of content, an inset list packages the list into a block that sits inside the content area with a bit of margin and rounded corners (theme controlled). By adding the data-inset="true"
attribute to the list (ul or ol), applies the inset appearance.
You can directly call the listview plugin on any selector, just like any jQuery plugin:
$('#mylist').listview();
If you add items to a listview, you'll need to call the refresh()
method on it to update the styles and create any nested lists that are added. For example:
$('#mylist').listview('refresh');
Note that the refresh()
method only affects new nodes appended to a list. This is done for performance reasons. Any list items already enhanced will be ignored by the refresh process. This means that if you change the contents or attributes on an already enhanced list item, these won't be reflected. If you want a list item to be updated, replace it with fresh markup before calling refresh.


Image Lightbox
Responsive & Touch-Friendly
With activity indication
With overlay
With "close" button
With caption
With navigation
With arrows
All of the above
With manual trigger
Klick Me!
dynamically adding
Add another image


lightBind
Ultra lightweight two-way binding jQuery plugin!
bind
destroy
Playground
Hop!
Hey!
La-la-ley!
string
processed
string
check
range
select
1
2
3
4
5
link:
http://ya.ru
(originally http://ya.ru)
static text
processed
:
some text to be replaced goes here
textarea:
Data Editor
logs:


--- title: SmartHumanApps --- Apps for smart people Because You're Worth It. Some of our work Our mission is to deliver highly reliable and beautifully designed useful apps. See more → {% for product in site.products limit: 4 %} {% endfor %}
Because You're Worth It.
Our mission is to deliver highly reliable and beautifully designed useful apps.
See more →


AMAZING PEOPLE MAKE AMAZING DESIGNS IN AN AMAZING ENVIRONMENT
When you work with us you are part of a team of committed collaborators. All aspects of our software development process are intergrated, interactive and agile
Our approach unifies design, development and product management to create exceptional products.
We start each project by understanding your business goals, the user's needs and the product requiremnets
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of a code our team will spend the neccesary time needed to understand your product vison
The outcome of this scoping session in proposal or high-level statement of work
based on your requiments, we can provide a complete offering or just the pieces you need
Our design practice offers a full range of services
brand strategy, interaction and
visual design
and user experience testing. Throughout your project,
our designers create
and implement
visual design and workflows,
solicit user
feedback and work with you to make
sure what
gets built is what is needed.
All engineers are fluent in the latest enterprise, mobile and web development technologies. They collaborate with your team to write, and improve code a daily basis, using proven such as test-driven development and pair programming.
Planning and development is iterative.
Because we are constantly coding and testing,the products we build are ready to go live.
This are iterative process allows for changes as business requirements revolve
black studio
ontario security
pyramid
jim carrey
have a good day
buttons
burned
girrafe


Jesus' Son **1/2 Rated R 109 minutes Lions Gate Films starring Billy Crudup, Samantha Morton, Denis Leary, Jack Black, Will Patton, Greg Germann, Holly Hunter, Dennis Hopper based on the book by Denis Johnson written by Elizabeth Cuthrell, Oren Moverman and David Urrutia directed by Alison Maclean
A Review by Akiva Gottlieb
In Alison Maclean's `Jesus' Son', the audience is provided with a narrator who sounds drunk, a disjointed plot that doesn't make a whole lot of sense, a handful of undeveloped lowlifes who are supposed to pass as characters, and some heavy-handed Christ imagery. However, by the end of the film, I hardly cared, because although `Jesus' Son' contains not an ounce of dramatic substance, Maclean's disjointed, careless style suits the `slacker' tale rather well.
 Our narrator, whom we first encounter on a dark highway, is FH himself, who tells his story in a non-linear manner; often forgetting and remembering, clarifying and commenting. The tactic, which is meant to be either humorous or interesting, comes off instead as annoying.
FH doesn't lead a terribly important life.  No background, no goals, nothing but drugs and booze. It's not hard to imagine how that kind of lifestyle can alienate a man. Indeed, FH lives a life of cloudy alienation; a life in which the boundary between a vision and a hallucination is a thin line.
And, of course, `Jesus' Son' fits into the genre of the tried and true `let's get sober' cautionary tale, somewhere along the lines of `Drugstore Cowboy'. But, after a dreadfully poor opening act, the film settles down to find its own quirky charm. One especially entertaining episode involves FH's night out with a pill-popping peer played by the multi-talented Jack Black (`High Fidelity').
With an eclectic soundtrack of 70's rock hits, some `far out' hallucination sequences, and a cameo by Dennis Hopper, pioneer of another drug culture, `Jesus' Son' gets an A for style. It's too bad, then, that the film is so shallow, because, with a bit of substance, this could have been a cult classic. `Jesus' Son' shows us how the characters use drugs, but never tells us why.
Alison Maclean (`Crush') directs this film with a unique visual flair, shooting the more intimate sequences on digital video. She shows a lot of promise. It is the screenplay, written by three people, that ruins a potentially strong picture. The script never treats FH like a person, even if the camera does. `Jesus' Son' is at times remarkably atmospheric, and at other times remarkably bad. For the most part, `Jesus' doesn't deserve your faith.
Akiva Gottlieb<EMAIL_ADDRESS>http://pictureshow.8m.com
Do You Yahoo!? Get Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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flask.sessions
~~~~~~~~~~~~~~
Implements cookie based sessions based on itsdangerous.
:copyright: (c) 2012 by Armin Ronacher.
:license: BSD, see LICENSE for more details.
import hashlib
from datetime import datetime
from werkzeug.http import http_date, parse_date
from werkzeug.datastructures import CallbackDict
from . import Markup, json
from itsdangerous import URLSafeTimedSerializer, BadSignature
def total_seconds(td):
return td.days * 60 * 60 * 24 + td.seconds
Expands a basic dictionary with an accessors that are expected
class SessionMixin(object):
by Flask extensions and users for the session.
def _get_permanent(self):
return self.get('_permanent', False)
def _set_permanent(self, value):
self['_permanent'] = bool(value)
: this reflects the '_permanent'
key in the dict.
permanent = property(_get_permanent, _set_permanent)
del _get_permanent, _set_permanent
: some session backends can tell you if a session is new, but that is
: not necessarily guaranteed. Use with caution. The default mixin
: implementation just hardcodes False
in.
new = False
: for some backends this will always be True
, but some backends will
: default this to false and detect changes in the dictionary for as
: long as changes do not happen on mutable structures in the session.
: The default mixin implementation just hardcodes True
in.
modified = True
A customized JSON serializer that supports a few extra types that
class TaggedJSONSerializer(object):
we take for granted when serializing (tuples, markup objects, datetime).
def dumps(self, value):
def _tag(value):
if isinstance(value, tuple):
return {' t': [_tag(x) for x in value]}
elif callable(getattr(value, '__html__', None)):
return {' m': unicode(value.__html__())}
elif isinstance(value, list):
return [_tag(x) for x in value]
elif isinstance(value, datetime):
return {' d': http_date(value)}
elif isinstance(value, dict):
return dict((k, _tag(v)) for k, v in value.iteritems())
elif isinstance(value, str):
try:
return unicode(value)
except UnicodeError:
raise UnexpectedUnicodeError(u'A byte string with '
u'non-ASCII data was passed to the session system '
u'which can only store unicode strings. Consider '
u'base64 encoding your string (String was %r)' % value)
return value
return json.dumps(_tag(value), separators=(',', ':'))
def loads(self, value):
def object_hook(obj):
if len(obj) != 1:
return obj
the_key, the_value = obj.iteritems().next()
if the_key == ' t':
return tuple(the_value)
elif the_key == ' m':
return Markup(the_value)
elif the_key == ' d':
return parse_date(the_value)
return obj
return json.loads(value, object_hook=object_hook)
session_json_serializer = TaggedJSONSerializer()
Baseclass for sessions based on signed cookies.
class SecureCookieSession(CallbackDict, SessionMixin):
def __init__(self, initial=None):
def on_update(self):
self.modified = True
CallbackDict.__init__(self, initial, on_update)
self.modified = False
Class used to generate nicer error messages if sessions are not
class NullSession(SecureCookieSession):
available. Will still allow read-only access to the empty session but fail on setting.
def _fail(self, *args, **kwargs):
raise RuntimeError('the session is unavailable because no secret '
'key was set. Set the secret_key on the '
'application to something unique and secret.')
__setitem__ = __delitem__ = clear = pop = popitem = \
update = setdefault = _fail
del _fail
The basic interface you have to implement in order to replace the
class SessionInterface(object):
default session interface which uses werkzeug's securecookie
implementation. The only methods you have to implement are
:meth:open_session
and :meth:save_session
, the others have
useful defaults which you don't need to change.
The session object returned by the :meth:open_session
method has to
provide a dictionary like interface plus the properties and methods
from the :class:SessionMixin
. We recommend just subclassing a dict
and adding that mixin::
class Session(dict, SessionMixin):
pass
If :meth:open_session
returns None
Flask will call into
:meth:make_null_session
to create a session that acts as replacement
if the session support cannot work because some requirement is not
fulfilled. The default :class:NullSession
class that is created
will complain that the secret key was not set.
To replace the session interface on an application all you have to do
is to assign :attr:flask.Flask.session_interface
::
app = Flask(__name__)
app.session_interface = MySessionInterface()
.. versionadded:: 0.8
: :meth:make_null_session
will look here for the class that should
: be created when a null session is requested. Likewise the
: :meth:is_null_session
method will perform a typecheck against
: this type.
null_session_class = NullSession
: A flag that indicates if the session interface is pickle based. : This can be used by flask extensions to make a decision in regards : to how to deal with the session object. : : .. versionadded:: 0.10
pickle_based = False
Creates a null session which acts as a replacement object if the
def make_null_session(self, app):
real session support could not be loaded due to a configuration error. This mainly aids the user experience because the job of the null session is to still support lookup without complaining but modifications are answered with a helpful error message of what failed.
This creates an instance of :attr:null_session_class
by default.
return self.null_session_class()
Checks if a given object is a null session. Null sessions are
def is_null_session(self, obj):
not asked to be saved.
This checks if the object is an instance of :attr:null_session_class
by default.
return isinstance(obj, self.null_session_class)
Helpful helper method that returns the cookie domain that should
def get_cookie_domain(self, app):
be used for the session cookie if session cookies are used.
if app.config['SESSION_COOKIE_DOMAIN'] is not None:
return app.config['SESSION_COOKIE_DOMAIN']
if app.config['SERVER_NAME'] is not None:
chop of the port which is usually not supported by browsers
rv = '.' + app.config['SERVER_NAME'].rsplit(':', 1)[0]
Google chrome does not like cookies set to .localhost, so we just go with no domain then. Flask documents anyways that cross domain cookies need a fully qualified domain name
if rv == '.localhost':
rv = None
If we infer the cookie domain from the server name we need to check if we are in a subpath. In that case we can't set a cross domain cookie.
if rv is not None:
path = self.get_cookie_path(app)
if path != '/':
rv = rv.lstrip('.')
return rv
Returns the path for which the cookie should be valid. The
def get_cookie_path(self, app):
default implementation uses the value from the SESSION_COOKIE_PATHconfig var if it's set, and falls back to
APPLICATION_ROOTor
uses
/` if it's
None`.
return app.config['SESSION_COOKIE_PATH'] or \
app.config['APPLICATION_ROOT'] or '/'
Returns True if the session cookie should be httponly. This
def get_cookie_httponly(self, app):
currently just returns the value of the SESSION_COOKIE_HTTPONLY
config var.
return app.config['SESSION_COOKIE_HTTPONLY']
Returns True if the cookie should be secure. This currently
def get_cookie_secure(self, app):
just returns the value of the SESSION_COOKIE_SECURE
setting.
return app.config['SESSION_COOKIE_SECURE']
A helper method that returns an expiration date for the session
def get_expiration_time(self, app, session):
or None
if the session is linked to the browser session. The
default implementation returns now + the permanent session
lifetime configured on the application.
if session.permanent:
return datetime.utcnow() + app.permanent_session_lifetime
This method has to be implemented and must either return None
def open_session(self, app, request):
in case the loading failed because of a configuration error or an
instance of a session object which implements a dictionary like
interface + the methods and attributes on :class:SessionMixin
.
raise NotImplementedError()
This is called for actual sessions returned by :meth:open_session
def save_session(self, app, session, response):
at the end of the request. This is still called during a request context so if you absolutely need access to the request you can do that.
raise NotImplementedError()
The default session interface that stores sessions in signed cookies
class SecureCookieSessionInterface(SessionInterface):
through the :mod:itsdangerous
module.
: the salt that should be applied on top of the secret key for the : signing of cookie based sessions.
salt = 'cookie-session'
: the hash function to use for the signature. The default is sha1
digest_method = staticmethod(hashlib.sha1)
: the name of the itsdangerous supported key derivation. The default : is hmac.
key_derivation = 'hmac'
: A python serializer for the payload. The default is a compact : JSON derived serializer with support for some extra Python types : such as datetime objects or tuples.
serializer = session_json_serializer
session_class = SecureCookieSession
def get_signing_serializer(self, app):
if not app.secret_key:
return None
signer_kwargs = dict(
key_derivation=self.key_derivation,
digest_method=self.digest_method
)
return URLSafeTimedSerializer(app.secret_key, salt=self.salt,
serializer=self.serializer,
signer_kwargs=signer_kwargs)
def open_session(self, app, request):
s = self.get_signing_serializer(app)
if s is None:
return None
val = request.cookies.get(app.session_cookie_name)
if not val:
return self.session_class()
max_age = total_seconds(app.permanent_session_lifetime)
try:
data = s.loads(val, max_age=max_age)
return self.session_class(data)
except BadSignature:
return self.session_class()
def save_session(self, app, session, response):
domain = self.get_cookie_domain(app)
path = self.get_cookie_path(app)
if not session:
if session.modified:
response.delete_cookie(app.session_cookie_name,
domain=domain, path=path)
return
httponly = self.get_cookie_httponly(app)
secure = self.get_cookie_secure(app)
expires = self.get_expiration_time(app, session)
val = self.get_signing_serializer(app).dumps(dict(session))
response.set_cookie(app.session_cookie_name, val,
expires=expires, httponly=httponly,
domain=domain, path=path, secure=secure)
from flask.debughelpers import UnexpectedUnicodeError


Video to GIF Converter
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Formats: .mkv, .avi, .mp4. Maximum 100MB.
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If you're new to Mesos
See the getting started page for more information about downloading, building, and deploying Mesos.
If you'd like to get involved or you're looking for support
See our community page for more details.
Mesos Markdown Style Guide
This guide introduces a consistent documentation style to be used across the entire non-code documentation.
User guides and non-code technical documentation are stored in markdown files in the docs/
folder. These files get rendered for the online documentation.
NOTE: As of right now this is work in progress and the existing documentation might not yet comply to this style.
What to Document?
Any new substantial feature should be documented in its own markdown file. If the link between source code and documentation is not obvious, consider inserting a short code comment stating that there is non-code documentation that needs to be kept in sync and indicating where it is located.
Keep Documentation and Style Guides in Sync with Code.
When changing code consider whether you need to update the documentation.
This is especially relevant when introducing new or updating existing command line flags.
These should be reflected in configuration.md
!
Section Headings
Use title case for section headings, preferably the APA style variant:
- Capitalize the first word of any heading, including title, subtitle, subheading.
- Capitalize all “major” words (nouns, verbs, adjectives, adverbs, and pronouns) in any heading, including the second part of hyphenated major words (e.g., Self-Report not Self-report).
- Capitalize all words of five letters or more.
Effectively, only “minor” words of four letters or fewer, namely, conjunctions (words like and, or, nor, and but), articles (the words a, an, and the), and prepositions (words like as, at, by, for, from, in, of, on, per, to, with), are lowercased in any heading, as long as they aren’t the first word.
Code Examples
Code examples should be specified as follows:
~~~{.cpp}
int main(int argc, char** argv)
{
....
}
~~~
NOTE: Because of shortcomings of Doxygen’s markdown parser we currently use indentation for wrapping all non C++ code blocks.
Notes/Emphasis
Notes are used to highlight important parts of the text and should be specified as follows.
**NOTE:** Short note.
Continued longer note.
We use single backticks to highlight individual words in a sentence such as certain identifiers:
Use the default `HierarchicalDRF` allocator....
Commands
We use single backticks to highlight sample commands as follows:
`mesos-master --help`
Files/Paths
Files and path references should be specified as follows:
Remember you can also use the `file:///path/to/file` or `/path/to/file`
Tables
In order to avoid problems with markdown formatting we should specify tables in html directly:

Flag

Explanation

--ip=VALUE

IP address to listen on

--[no-]help

Prints this help message (default: false)

Indentation and Whitespace
We use no extra indentation in markdown files. We have one new line after section headings and two blank lines in between sections.
... end of previous section.
## New Section
Beginning of new section ....


I am very passionate about code quality, tirelessly improve my skills and care about delivering high-grade results. I have written software in over a dozen languages for dozens of platforms. From GUI driven apps over web sites and command line applications to highly available services running on hundreds of servers.


The diagram above shows a 4.0-kilogram object accelerating at 10.0 m/s2 on a rough horizontal surface.
a) What is the magnitude of the frictional force Ff acting on the object? (2K)
b) Calculate the coefficient of friction between the two surfaces.


FindPkgConfig¶
A pkg-config
module for CMake.
Finds the pkg-config
executable and adds the pkg_get_variable()
,
pkg_check_modules()
and pkg_search_module()
commands. The
following variables will also be set:
PKG_CONFIG_FOUND
- if pkg-config executable was found
PKG_CONFIG_EXECUTABLE
- pathname of the pkg-config program
PKG_CONFIG_VERSION_STRING
- version of pkg-config (since CMake 2.8.8)
-
pkg_check_modules
¶ Checks for all the given modules, setting a variety of result variables in the calling scope.
pkg_check_modules(<prefix> [REQUIRED] [QUIET] [NO_CMAKE_PATH] [NO_CMAKE_ENVIRONMENT_PATH] [IMPORTED_TARGET [GLOBAL]] <moduleSpec> [<moduleSpec>...])
When the
REQUIRED
argument is given, the command will fail with an error if module(s) could not be found.When the
QUIET
argument is given, no status messages will be printed.By default, if
CMAKE_MINIMUM_REQUIRED_VERSION
is 3.1 or later, or ifPKG_CONFIG_USE_CMAKE_PREFIX_PATH
is set to a booleanTrue
value, then theCMAKE_PREFIX_PATH
,CMAKE_FRAMEWORK_PATH
, andCMAKE_APPBUNDLE_PATH
cache and environment variables will be added to thepkg-config
search path. TheNO_CMAKE_PATH
andNO_CMAKE_ENVIRONMENT_PATH
arguments disable this behavior for the cache variables and environment variables respectively.The
IMPORTED_TARGET
argument will create an imported target namedPkgConfig::<prefix>
that can be passed directly as an argument totarget_link_libraries()
. TheGLOBAL
argument will make the imported target available in global scope.Each
<moduleSpec>
can be either a bare module name or it can be a module name with a version constraint (operators=
,<
,>
,<=
and>=
are supported). The following are examples for a module namedfoo
with various constraints:foo
matches any version.foo<2
only matches versions before 2.foo>=3.1
matches any version from 3.1 or later.foo=1.2.3
requires that foo must be exactly version 1.2.3.
The following variables may be set upon return. Two sets of values exist: One for the common case (
<XXX> = <prefix>
) and another for the informationpkg-config
provides when called with the--static
option (<XXX> = <prefix>_STATIC
).<XXX>_FOUND
- set to 1 if module(s) exist
<XXX>_LIBRARIES
- only the libraries (without the ‘-l’)
<XXX>_LINK_LIBRARIES
- the libraries and their absolute paths
<XXX>_LIBRARY_DIRS
- the paths of the libraries (without the ‘-L’)
<XXX>_LDFLAGS
- all required linker flags
<XXX>_LDFLAGS_OTHER
- all other linker flags
<XXX>_INCLUDE_DIRS
- the ‘-I’ preprocessor flags (without the ‘-I’)
<XXX>_CFLAGS
- all required cflags
<XXX>_CFLAGS_OTHER
- the other compiler flags
All but
<XXX>_FOUND
may be a ;-list if the associated variable returned frompkg-config
has multiple values.There are some special variables whose prefix depends on the number of
<moduleSpec>
given. When there is only one<moduleSpec>
,<YYY>
will simply be<prefix>
, but if two or more<moduleSpec>
items are given,<YYY>
will be<prefix>_<moduleName>
.<YYY>_VERSION
- version of the module
<YYY>_PREFIX
- prefix directory of the module
<YYY>_INCLUDEDIR
- include directory of the module
<YYY>_LIBDIR
- lib directory of the module
Examples:
pkg_check_modules (GLIB2 glib-2.0)
Looks for any version of glib2. If found, the output variable
GLIB2_VERSION
will hold the actual version found.pkg_check_modules (GLIB2 glib-2.0>=2.10)
Looks for at least version 2.10 of glib2. If found, the output variable
GLIB2_VERSION
will hold the actual version found.pkg_check_modules (FOO glib-2.0>=2.10 gtk+-2.0)
Looks for both glib2-2.0 (at least version 2.10) and any version of gtk2+-2.0. Only if both are found will
FOO
be considered found. TheFOO_glib-2.0_VERSION
andFOO_gtk+-2.0_VERSION
variables will be set to their respective found module versions.pkg_check_modules (XRENDER REQUIRED xrender)
Requires any version of
xrender
. Example output variables set by a successful call:XRENDER_LIBRARIES=Xrender;X11 XRENDER_STATIC_LIBRARIES=Xrender;X11;pthread;Xau;Xdmcp
-
pkg_search_module
¶ The behavior of this command is the same as
pkg_check_modules()
, except that rather than checking for all the specified modules, it searches for just the first successful match.pkg_search_module(<prefix> [REQUIRED] [QUIET] [NO_CMAKE_PATH] [NO_CMAKE_ENVIRONMENT_PATH] [IMPORTED_TARGET [GLOBAL]] <moduleSpec> [<moduleSpec>...])
Example:
pkg_search_module (BAR libxml-2.0 libxml2 libxml>=2)
-
pkg_get_variable
¶ Retrieves the value of a pkg-config variable
varName
and stores it in the result variableresultVar
in the calling scope.pkg_get_variable(<resultVar> <moduleName> <varName>)
If
pkg-config
returns multiple values for the specified variable,resultVar
will contain a ;-list.For example:
pkg_get_variable(GI_GIRDIR gobject-introspection-1.0 girdir)
Variables Affecting Behavior¶
-
PKG_CONFIG_EXECUTABLE
¶ This can be set to the path of the pkg-config executable. If not provided, it will be set by the module as a result of calling
find_program()
internally. ThePKG_CONFIG
environment variable can be used as a hint.
-
PKG_CONFIG_USE_CMAKE_PREFIX_PATH
¶ Specifies whether
pkg_check_modules()
andpkg_search_module()
should add the paths in theCMAKE_PREFIX_PATH
,CMAKE_FRAMEWORK_PATH
andCMAKE_APPBUNDLE_PATH
cache and environment variables to thepkg-config
search path.If this variable is not set, this behavior is enabled by default if
CMAKE_MINIMUM_REQUIRED_VERSION
is 3.1 or later, disabled otherwise.


Fork me on GitHub
Vector Ruler Generator
Download a SVG ruler ready to be used in Inkscape or Illustrator
Start:
Width:
Height:
Units:
Inches
Centimeters
Subunits:
Fractonal
Decimal
Subdivisions:
Zero
One
Two
Three
Four
Five
Six
Smaller tick legnth:
0.1
0.2
0.3
0.4
0.5 - Default
0.6
0.7
0.8
0.9
1.0 - All ticks same size
Lines:
Draw redundant lines
Orientation:
Flip vertically
Flip horizontally
Turn the ruler by 90°
Filename:


Module: FriendlyId::Base
- Defined in:
- lib/friendly_id/base.rb
Overview
Setting Up FriendlyId in Your Model
To use FriendlyId in your ActiveRecord models, you must first either extend or include the FriendlyId module (it makes no difference), then invoke the friendly_id method to configure your desired options:
class Foo < ActiveRecord::Base
include FriendlyId
friendly_id :bar, :use => [:slugged, :simple_i18n]
end
The most important option is :use
, which you use to tell FriendlyId which
addons it should use. See the documentation for this method for a list of all
available addons, or skim through the rest of the docs to get a high-level
overview.
A note about single table inheritance (STI): you must extend FriendlyId in all classes that participate in STI, both your parent classes and their children.
The Default Setup: Simple Models
The simplest way to use FriendlyId is with a model that has a uniquely indexed column with no spaces or special characters, and that is seldom or never updated. The most common example of this is a user name:
class User < ActiveRecord::Base
extend FriendlyId
friendly_id :login
validates_format_of :login, :with => /\A[a-z0-9]+\z/i
end
@user = User.friendly.find "joe" # the old User.find(1) still works, too
@user.to_param # returns "joe"
redirect_to @user # the URL will be /users/joe
In this case, FriendlyId assumes you want to use the column as-is; it will never modify the value of the column, and your application should ensure that the value is unique and admissible in a URL:
class City < ActiveRecord::Base
extend FriendlyId
friendly_id :name
end
@city.friendly.find "Viña del Mar"
redirect_to @city # the URL will be /cities/Viña%20del%20Mar
Writing the code to process an arbitrary string into a good identifier for use in a URL can be repetitive and surprisingly tricky, so for this reason it's often better and easier to use slugs.
Instance Method Summary (collapse)
-
- (Object) friendly
Returns a scope that includes the friendly finders.
-
- (Object) friendly_id(base = nil, options = {}) {|config| ... }
Configure FriendlyId's behavior in a model.
-
- (Object) friendly_id_config
Returns the model class's friendly_id_config.
- - (Object) primary_key_type
Instance Method Details
- (Object) friendly
Returns a scope that includes the friendly finders.
200 201 202 203 204 205 206 207 208 209 210 211 |
# File 'lib/friendly_id/base.rb', line 200 def friendly # Guess what? This causes Rails to invoke `extend` on the scope, which has # the well-known effect of blowing away Ruby's method cache. It would be # possible to make this more performant by subclassing the model's # relation class, extending that, and returning an instance of it in this # method. FriendlyId 4.0 did something similar. However in 5.0 I've # decided to only use Rails's public API in order to improve compatibility # and maintainability. If you'd like to improve the performance, your # efforts would be best directed at improving it at the root cause # of the problem - in Rails - because it would benefit more people. all.extending(friendly_id_config.finder_methods) end |
- (Object) friendly_id(base = nil, options = {}) {|config| ... }
Configure FriendlyId's behavior in a model.
class Post < ActiveRecord::Base
extend FriendlyId
friendly_id :title, :use => :slugged
end
When given the optional block, this method will yield the class's instance of Configuration to the block before evaluating other arguments, so configuration values set in the block may be overwritten by the arguments. This order was chosen to allow passing the same proc to multiple models, while being able to override the values it sets. Here is a contrived example:
$friendly_id_config_proc = Proc.new do |config|
config.base = :name
config.use :slugged
end
class Foo < ActiveRecord::Base
extend FriendlyId
friendly_id &$friendly_id_config_proc
end
class Bar < ActiveRecord::Base
extend FriendlyId
friendly_id :title, &$friendly_id_config_proc
end
However, it's usually better to use FriendlyId.defaults for this:
FriendlyId.defaults do |config|
config.base = :name
config.use :slugged
end
class Foo < ActiveRecord::Base
extend FriendlyId
end
class Bar < ActiveRecord::Base
extend FriendlyId
friendly_id :title
end
In general you should use the block syntax either because of your personal aesthetic preference, or because you need to share some functionality between multiple models that can't be well encapsulated by FriendlyId.defaults.
Order Method Calls in a Block vs Ordering Options
When calling this method without a block, you may set the hash options in any order.
However, when using block-style invocation, be sure to call
FriendlyId::Configuration's use method
prior to the associated configuration options, because it will include
modules into your class, and these modules in turn may add required
configuration options to the @friendly_id_configuraton
's class:
class Person < ActiveRecord::Base
friendly_id do |config|
# This will work
config.use :slugged
config.sequence_separator = ":"
end
end
class Person < ActiveRecord::Base
friendly_id do |config|
# This will fail
config.sequence_separator = ":"
config.use :slugged
end
end
Including Your Own Modules
Because :use can accept a name or a Module, defaults can be a convenient place to set up behavior common to all classes using FriendlyId. You can include any module, or more conveniently, define one on-the-fly. For example, let's say you want to make Babosa the default slugging library in place of Active Support, and transliterate all slugs from Russian Cyrillic to ASCII:
require "babosa"
FriendlyId.defaults do |config|
config.base = :name
config.use :slugged
config.use Module.new {
def normalize_friendly_id(text)
text.to_slug.normalize! :transliterations => [:russian, :latin]
end
}
end
191 192 193 194 195 196 |
# File 'lib/friendly_id/base.rb', line 191 def friendly_id(base = nil, = {}, &block) yield friendly_id_config if block_given? friendly_id_config.use .delete :use friendly_id_config.send :set, base ? .merge(:base => base) : include Model end |
- (Object) friendly_id_config
In the case of Single Table Inheritance (STI), this method will duplicate the parent class's FriendlyId::Configuration and relation class on first access. If you're concerned about thread safety, then be sure to invoke #friendly_id in your class for each model.
Returns the model class's friendly_id_config.
218 219 220 221 222 |
# File 'lib/friendly_id/base.rb', line 218 def friendly_id_config @friendly_id_config ||= base_class.friendly_id_config.dup.tap do |config| config.model_class = self end end |
- (Object) primary_key_type
224 225 226 |
# File 'lib/friendly_id/base.rb', line 224 def primary_key_type @primary_key_type ||= columns.find(&:primary).type end |


Description
Upload the "tweet.js" file found in your twitter archive (data/tweet.js), and see it visually represented
The file you upload stays on your computer, I don't send it to a server I own or save it in any way, and I don't want to. Your tweets are between you, your followers, and God. Quote links show up in red, reply links show up in blue
Limitations
I only show you tweets with at least 1 connection, otherwise the graph would be too messy to be worth looking at. I am limited by how twitter manages archives to only knowing about tweets you've sent. This means that conversations, with you sending a tweet, then another person sending a tweet, back and forth, show up to me as a bunch of unconnected tweets, and therefore don't get drawn here, sorry. I'm experimenting with ways to pull tweets you've replied to from twitter in some way, but twitters API is tricky and has harsh limitations.
Stay tuned for updates. Future plans include:
- Integration with the twitter api to display back-and-forth conversations and include tweets made after your archive was generated
- The ability to dump your graph in a format compatible with Gephi
- I've received a few requests for a "graph zoo" of common graph and sub-graph structures I've seen, with some commentary on how the structure form maps to content or style
- I've also received requests to allow people to upload their archives and let others explore them. This is a very interesting idea, but the logistics of managing other peoples are complex enough that I am unwilling to do it without significant incentive
Please keep in mind I'm one person doing this for fun. None of the above are promises.
TweetGraph is only supported for Google Chrome and Chromium based browsers. Sorry, I need some features every other browser doesn't have.


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| PREV NEXT | FRAMES NO FRAMES |
CsvReader
object using a file
as the data source.
CsvReader
object using a file
as the data source. Uses ISO-8859-1 as the
Charset
.
CsvReader
object using a file
as the data source. Uses a comma as the column delimiter and
ISO-8859-1 as the Charset
.
CsvReader
object using a
Reader
object as the data source.
CsvReader
object using a
Reader
object as the data source. Uses a
comma as the column delimiter.
CsvReader
object using an
InputStream
object as the data source.
CsvReader
object using an
InputStream
object as the data
source. Uses a comma as the column delimiter.
CsvWriter
object using a file
as the data destination.
CsvWriter
object using a file
as the data destination. Uses a comma as the column delimiter and
ISO-8859-1 as the Charset
.
CsvWriter
object using a Writer
to write data to.
CsvWriter
object using an
OutputStream to write data to.
readHeaders()
.
CsvReader
object using a string
of data as the source. Uses ISO-8859-1 as the
Charset
.
getCurrentRecord()
.
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This is our first webpage
We are both from Ukraine. We love programming, hiking and spending time with our families
Here are some things we are going to learn at Epicodus:


Enhanced Tracking Protection is part of Firefox Content Blocking where you can choose the level of blocking that works best for you. It is a privacy technology designed to give you more power over invasive tracking of online activity by blocking requests to tracking domains.
The Tracking Protection Study found that Enhanced Tracking Protection demonstrated a 67.5% reduction in the number of HTTP cookies set during a crawl of the Alexa top 200 news sites.
Since Firefox does not download and render content from tracking domains, Enhanced Tracking Protection also enjoys performance benefits of a 44% average reduction in page load time and a 39% reduction in data usage in the Alexa top 200 news sites.
If you would like to read the Tracking Protection Study in full and see the results click here.
f you’re not a Firefox user and you’re looking for autonomy when it comes to your privacy, click here to download Firefox.
Like millions of everyday internet users, we share concerns about how Big Tech’s growing power can deter innovation and reduce consumer choice. We believe that scrutiny of these issues is healthy, and critical if we’re going to build a better internet. We also know from firsthand experience there is no overnight solution to these complex issues. Mozilla’s origins are closely tied to the last major antitrust case against Microsoft in the nineties.
In this new lawsuit, the DOJ referenced Google’s search agreement with Mozilla as one example of Google’s monopolization of the search engine market in the United States. Small and independent companies such as Mozilla thrive by innovating, disrupting and providing users with industry leading features and services in areas like search. The ultimate outcomes of an antitrust lawsuit should not cause collateral damage to the very organizations – like Mozilla – best positioned to drive competition and protect the interests of consumers on the web.
For the past 20 years, Mozilla has been leading the fight for competition, innovation and consumer choice in the browser market and beyond. We have a long track record of creating innovative products and services that respect the privacy and security of consumers, and have successfully pushed the market to follow suit.
Unintended harm to smaller innovators from enforcement actions will be detrimental to the system as a whole, without any meaningful benefit to consumers — and is not how anyone will fix Big Tech. Instead, remedies must look at the ecosystem in its entirety, and allow the flourishing of competition and choice to benefit consumers.
We’ll be sharing updates as this matter proceeds.


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This tutorial represents a high-level tour of the features of Cytoscape. Detailed instructions for specific features are provided in separate tutorials linked to from each section.
Download and install the latest Cytoscape.
This tutorial is designed to run as a demo in the CyBrowser app, with interactive buttons for each task.
Cytoscape accepts network data in a variety of formats and from multiple sources, including many public interaction and network databases. This tutorial uses data from the
Networks can be filtered, and nodes selected, based on associated data or network properties. The STRING database provides many node and edge attributes that we can use to explore the network. For example, we can use the "disease score" attribute to select the top 2 genes, and then select first neighbors of these, thereby using the network connectivity together with the data to direct discovery.
The figure below shows a selection of top two nodes and their first neighbors.
New networks can easily be created in Cytoscape from a selection of nodes and edges. Now that we have the top genes and their neighbors selected, we can create a subnetwork of this more focused subset of the network.
Once the network is created, we can apply a layout algorithm to help visualize the network. Networks in Cytoscape can be manually manipulated in terms of layout, but Cytoscape also supports a large collection of automatic layout algorithms. Layout algorithms are available under the
Cytoscape allows the user to add node, edge and network data as node/edge/network data columns. This could include annotation data for genes, protein-protein interaction confidence scores as well as transcriptomics data. Data is visible in the Table Panel.
We are going to load mutation data and expression data from the TCGA breast cancer dataset which includes a wide variety of data types, including genomic DNA copy number arrays, DNA methylation, exome sequencing, mRNA arrays, microRNA sequencing and reverse phase protein arrays.
One of Cytoscape’s strengths in network visualization is the ability to allow users to encode any table data (name, type, degree, weight, expression data, etc.) as a property (such as color, size of node, transparency, or font type) of the network. A set of these encoded or mapped table data sets is called a Style.
Cytoscape provides a number of ways to save results and visualizations:


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