After 5 years of working in a call center, I finally decided enough is enough. I was tired of the way my life had stalled. I knew I was capable of so much more and I was not being challenged with the route I was staying on. In the call center, I became comfortable. I knew if I applied for the job, it would be easy to get hired. I stopped striving for more.
I’m not going to lie, I was very afraid to let go of my comfort zone and actually go for Software Development. I thought I was not going to be able to learn and absorb the information. However, once I began actually seeking the information, I realized I already had a basic idea of what was going on. In middle school and high school, I was always in an elective class that had to deal with web development. I knew the most basic information of building a site. However with the new information I was learning, I realized if I truly commit, I would have unlimited creativity. I could build a site as complex as Facebook or Twitter.
The parts of Software Development that attract me the most are the unlimited creative powers I have gained and the fact that I will be a life long student. Technology is always advancing. Programmers are continuing to find new ways to improve upon the information we already use. Not to mention that it never gets boring. Everyday comes with a new problem waiting to be solved, a software functionality that can be improved.
I have no regrets with the decision I have made to commit to Software Development. The amount of joy and pride I feel for myself are already a clear indicator that I have made the right choice.


JWAdBreak Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | JWAdBreak.h |
Overview
JWAdBreak is an object providing info for an ad break in a video, played using JWPlayer. single AdBreak or a set of multiple AdBreak should be fed to JWConfig as an adSchedule array
Accessing Ad Break Attributes
offset
Offset of the ad. Describes the point in time at which to play the ad.
@property (nonatomic, retain) NSString *offset
Discussion
Supported formats are:
- pre: specifies that the ad should be played before the video content.
- post: specifies that the ad should be played after the video content.
- seconds - ‘50’
- fractional seconds - ‘50.5’
- percentage of the entire video - ‘50%’
- hours, minutes, seconds, milliseconds : ‘hh:mm:ss.mmm’
Declared In
JWAdBreak.h
tag
This option is the URL to the ad tag, which contains the VAST response.
@property (nonatomic, retain) NSString *tag
Declared In
JWAdBreak.h
tags
This option is the array of URLs to the ad tags, which contains the VAST response. @description tags array is used as a waterfall: if the first tag fails to play, the player falls back to the second in the list and so on, until it finds one that can be played.
@property (nonatomic, retain) NSArray *tags
Discussion
ONLY ONE AD FROM ARRAY IS PLAYED.
Declared In
JWAdBreak.h
Creating Ad Break Object
+ adBreakWithTag:offset:nonLinear:
+ (instancetype)adBreakWithTag:(NSString *)tag offset:(NSString *)offset nonLinear:(BOOL)nonLinear
Parameters
tag |
This option is the URL to the ad tag, which contains the VAST response. |
|---|---|
offset |
Offset of the ad. |
nonLinear |
Boolean value that determines if adbreak is non-linear. |
Declared In
JWAdBreak.h
+ adBreakWithTags:offset:nonLinear:
+ (instancetype)adBreakWithTags:(NSArray *)tags offset:(NSString *)offset nonLinear:(BOOL)nonLinear
Parameters
tags |
This option is the array of URLs to the ad tags, which contains the VAST response. |
|---|---|
offset |
Offset of the ad. |
nonLinear |
Boolean value that determines if adbreak is non-linear. |
Declared In
JWAdBreak.h
Initializing Ad Break Object
– initWithTags:offset:
Inits an AdBreak with provided params.
- (instancetype)initWithTags:(NSArray *)tags offset:(NSString *)offset
Parameters
tags |
This option is the array of URLs to the ad tags, which contains the VAST response. |
|---|---|
offset |
Offset of the ad. |
Declared In
JWAdBreak.h


{% extends 'htc-layout.html' %} {% block pageTitle %} NHS innovation - NHS.UK prototype kit {% endblock %} {% block beforeContent %} {{ breadcrumb({ href: "/htc", text: "Home" }) }} {% endblock %} {% block content %}
Health Connect is a central point that enables:
This aims to reduce duplication by avoiding the need for innovators to provide information separately, and in different formats to multiple organisations.
Health Connect does not validate or approve innovations.
{{ actionLink({ "text": "Tell us about your product or service", "href": "/htc/tell-us/start" }) }}Health Connect is intended for all medical devices, diagnostics, and digital health technologies at any stage of development- from idea, to prototype, to after UK market launch.
Products and services that are likely to offer substantial measurable benefits to patients (or other service users) or the UK health and care system compared to the current UK standard of care will get the most benefit from using Health Connect.
Products and services that are likely to offer similar benefits to to patients or the UK health and care system when compared to current UK practice are unlikely to benefit the most from using Health Connect. For example:
Currently, a limited number of national organisations have access to the data in Health Connect because they are responsible for issuing national advice, guidance and policies about new and existing health technologies in England Scotland or Wales, or because they work with innovators to provide help and support in getting a health technology developed and adopted:
Each organisation treats information entered onto Health Connect confidentially and securely and has signed up to the Health Connnect terms of use.


click the generate button and follow the instructions
Please answer the question to generate a proper password


Texture atlas is an important resource that developers have to improve the performance of their games.
In Phaser Editor we give full support to texture atlas, we provide the Atlas Editor to do the job. There are other external tools that you can use but we think that integrating a texture packer in Phaser Editor is part of our philosophy of deliver a complete and integrated development environment.
Our Atlas Editor uses the LibGDX Texture Packer, it features the MaxRect algorithm and can be tuned to satisfy the requirements of the majority of the games.
Create the atlas
To create an atlas click on File > New > Atlas Generator File
, it opens a dialog to set the name of the atlas and the container folder. This container folder should be a sub-folder of assets
folder.
When you press Finish
, a file myatlas.atlas
is created and the Atlas Editor is open to edit it. This file does not
contains any relation with Phaser, else it contains Phaser Editor
related stuff, like the atlas settings and the path of the source
images. So you should exclude it from a game build, but keep it on your
game development source.
One time the atlas file is created and the Atlas Editor is open to edit it then you can start adding images to the atlas.
To add the image files to the atlas follow these steps:
- Select the image files in the Project Explorer.
- Drag the files and drop them into the atlas editor. You can also drop complete folders, in that case it adds the image files in depth.
- Save the atlas file (
CTRL+S
orFile > Save
). It generates the Phaser atlas JSON file (with the JSON Hash format) and the texture image (PNG) file.
The last step is very important, remember myatlas.atlas
file is a specific Phaser Editor file, it is a configuration file used
to generate the real JSON atlas and PNG texture file. So when you save
the editor's content a myatlas.json
and myatlas.png
files are generated. These are the files you should load in your game. Also note the source images are not placed under the assets
folder else under the Design
folder. Phaser Editor creates the Design
folder and encourages the developer to put there the files are not
included in the game but are used to generate the game assets, like is
the case of the atlas source images.
To load the atlas in your game you can use the Phaser.Loader.atlasJSONHash()
method or load the Asset Pack file.
Tuning the atlas parameters
Atlas textures can be used in different objects of your game like sprites, tile sprites, sprite-sheets, etc.. Often you should adjust the parameters of the packer to get a texture applicable to the different functions.
To change these parameter click the "wrench icon" in the editor toolbar. It opens the Settings dialog:
The settings are:
- Min/Max Size: to change the size of the texture image. There are cases where the editor generates more than one Phaser (JSON) atlas files. It is because the texture has no space for all images so it creates another atlas to put there the remaining images. However you can change the max size of the texture to make space for all the sprites.
- Size constraints: you can select
Any Size
(default) orPOT (Power of 2)
. In the second case the editor generates a texture with a size power of 2. In some platforms this kind of textures performs better. - Padding: it controls the spacing between the sprites. It is useful to remove artifacts from sprites animations, tile sprites, in general when the source images has color pixels in the borders. By default it puts 2.
- Strip white spaces: to remove the extra space of sprites. If your source images have extra space (transparent areas) around the picture, then activating these parameters the editor generates a texture that removes that spaces and a JSON file that specify to Phaser to render the sprites with the right spacing. By default these parameters are on.
Multiple pages
As we mentioned before, it is possible that one texture has no enough space for all the sprites, then many "pages" or textures are generated to place the remaining sprites.
When this happens the editor creates multiple tabs to show all the
textures and generates the Phaser atlas files with a number suffix. For
example, if the packer generates two textures we get the files myatlas1.json
, myatlas1.png
, myatlas2.json
and myatlas2.png
:
The side panel
Close to the wrench tool icon there is the "side panel" icon. By default the side panel is hidden but you can show it selecting that icon.
This panel shows the name of the sprites and a small window with the sprites and pages information.
When you click on a sprite in the right panel (canvas), that sprite is selected in the side panel, and when you select a sprite in the side panel, it is highlighted in the texture canvas.
You can delete some sprites by selecting it and pressing the DEL
key or clicking on the delete icon that is placed in the editor's
toolbar. Remember each time you change the atlas you should save it to
generate the Phaser files.
Update the atlas with external changes
In the editor's toolbar you can see a "gear" icon, click it to re-build the atlas. When you change the source image files then you should rebuild the atlas to regenerate the texture, do this by pressing that "gear" icon.
When you rebuild the atlas the editor shows a dialog to confirm that you want to save the atlas, if you accept, then the atlas is saved and the Phaser atlas files are generated.


{% extends 'otree/WaitPage.html' %} {% load staticfiles otree_tags %} {% comment %} If you want to add your own behaviour to the custom wait page, for example, in order to "smooth" the exit of the page when a group is formed, you can replace all the content of this page, including the extension declaration at the top of it, with the complete content of the WaitPage that you can find in WaitPage of the otree core installation that you are using (the template that this file currently extends). For now, you can find that otree core version, for the last version, at this address: https://github.com/oTree-org/otree-core/blob/master/otree/templates/otree/WaitPage.html Then you can add your own content, for example in the socket.onmessage part, if you want something special to happen, when the page receives the signal that a group has been formed. Be careful, the WaitPage in otree core can change from an oTree version to another: If you update otree core, you might need to adapt this page, with the new otree core WaitPage.html. You will find an example, in GenericExtendedWaitPageExample1ForOTree140.html, that is based on the WaitPage of oTree core 140. This is just a quick and dirty extension, that only shows an ugly alert box, in order to warn the participant that he will be forwarded to the next page, when the group is matched ((just added: "alert('Enough persons have arrived, you will be transfered to the next page; You will be invited to finish your study at the end of the experiment');")) In the second example, GenericExtendedWaitPageExample2ForOTree140.html, a hidden message is shown via
and $("#show-when-group-is-formed").show(); and the redirection is delayed by 10s (10 000 ms) window.setInterval(function() { window.location.href = '{{ view.redirect_url|safe }}'; }, 10000); instead of just window.location.href = '{{ view.redirect_url|safe }}'; {% endcomment %}


p
var demo = new p.Font({ familyName: 'Demo' }),
glyph_p = demo.addGlyph(new p.Glyph({
name: 'p',
unicode: 'p',
advanceWidth: 450 }));
glyph_p.addContour( new p.Path.Rectangle({
point: [0, -255],
size: [100, 800]
}));
glyph_p.addContour( new p.Path.Ellipse({
point: [50, 0],
size: [400, 550]
}));
glyph_p.addContour( new p.Path.Ellipse({
point: [100, 100],
size: [250, 350]
})).reverse();
demo.updateOTCommands()
.addToFonts();
It's a tool to create and manipulate fonts using javascript.
We hope that the interactive, connected, hackable nature of the web will bring more type-design enthusiasts to font-scripting, while enabling new ways to design and use fonts.
If you're into analogies and technical details, it intends to be an alternative to RoboFab: it's a font-oriented 2D API and scene-graph with OpenType export capabilities. It's built on top of paper.js and opentype.js. It can run in the browser (in a WebWorker for optimal performances) or in node.js.
Plumin.js is a work in progress and should be considered in alpha state (it still lacks UFO support and proper documentation). It's a Free and Open-Source Software, MIT licensed and hosted on Github (a cozy place where free-range code thrives, and bugs are hunted down).
It's developped in parallel with Prototypo, an online app that uses parametric typefaces to design fonts faster. You can expect frequent updates and improvements in Plumin.js and upstream projects it uses.
Try Plumin.js in your browser, then download it or install it using NPM.
We need help getting Font and Glyph types merged into Paper.js and properly documented.
In the meantime, use the existing Paper.js reference, read Plumin.js sources and the demos we've built (using requestAnimationFrame and WebWorker, using Node.js, using interpolation).
// plumin.paper is aliased to the variable p, for conciseness
(function(p) {
'use strict';
// Setup paper.js by providing a canvas element
p.setup( document.getElementById('canvas') );
// create a new font and specify its name
var demo = new p.Font({ familyName: 'Demo' }),
// create the glyph 'p' and add it directly to the demo font
glyph_p = demo.addGlyph(new p.Glyph({
name: 'p',
unicode: 'p',
advanceWidth: 450
}));
// create a rectangular path to form the stem
glyph_p.addContour(new p.Path.Rectangle({
point: [0, -255],
size: [100, 800]
}));
// create an ellipse for the bowl
glyph_p.addContour(new p.Path.Ellipse({
point: [50, 0],
size: [400, 550]
}));
// and another one for the counter
glyph_p.addContour(new p.Path.Ellipse({
point: [100, 100],
size: [250, 350]
// reverse this path to create a hole in the previous paths
})).reverse();
// create or update the binary data of the OpenType font
demo.updateOTCommands()
// make it available in the page as a font-face
.addToFonts();
// After .prepareOT(), the font is ready to download
document.getElementById('download').onclick = function() {
demo.download();
};
})(plumin.paper);
"opentype.js is an OpenType and TrueType font parser. It allows you to access the letterforms of text from the browser or node.js." It can also be used to modify glyphs or create new ones, and is able to export the corresponding OpenType fonts.
— by Frederik De Bleser
"Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves."
— by Jürg Lehni & Jonathan Puckey
Louis-Rémi is the developper of Prototypo. He enjoys working on open-source software. You can find bits from him in jQuery and Mozilla projects.
Yannick Mathey is the designer and front-end developper of Prototypo. His areas of expertise include small and medium enterprises and cultural institutions.
Hugo Sainte-Marie is a graphic designer studying at Villefontaine's art school. He did most of the design and dev on this website. Thanks Hugo!


This track shows probable binding sites of the specified transcription factors (TFs) in the given cell types as determined by chromatin immunoprecipitation followed by high throughput sequencing (ChIP-seq). Each experiment is associated with an input signal, which represents the control condition where immunoprecipitation with non-specific immunoglobulin was performed in the same cell type. For each experiment (cell type vs. antibody) this track shows a graph of enrichment for TF binding (Signal), along with sites that have the greatest evidence of transcription factor binding, as identified by the PeakSeq algorithm (Peaks).
The sequence reads, quality scores, and alignment coordinates from these experiments are available for download.
This track is a multi-view composite track that contains multiple data types (views). For each view, there are multiple subtracks that display individually on the browser. Instructions for configuring multi-view tracks are here. This track contains the following views:
Metadata for a particular subtrack can be found by clicking the down arrow in the list of subtracks.
Cells were grown according to the approved ENCODE cell culture protocols. For details on the chromatin immunoprecipitation protocol used, see (Euskirchen et al., 2007), (Rozowsky et al., 2009) and (Auerbach et al., 2009).
DNA recovered from the precipitated chromatin was sequenced on the Illumina (Solexa) sequencing platform and mapped to the genome using the Eland alignment program. ChIP-seq data was scored based on sequence reads (length ~30 bps) that align uniquely to the human genome. From the mapped tags, a signal map of ChIP DNA fragments (average fragment length ~ 200 bp) was constructed where the signal height is the number of overlapping fragments at each nucleotide position in the genome. Reads were pooled from all submitted replicates to generate the Peak and Signal files. Per-replicate aligments and sequences are available for download at downloads page.
For each 1 Mb segment of each chromosome, a peak height threshold was determined by requiring a false discovery rate <= 0.01 when comparing the number of peaks above said threshold to the number of peaks obtained from multiple simulations of a random null background with the same number of mapped reads (also accounting for the fraction of mapable bases for sequence tags in that 1 Mb segment). The number of mapped tags in a putative binding region is compared to the normalized (normalized by correlating tag counts in genomic 10 kb windows) number of mapped tags in the same region from an input DNA control. Using a binomial test, only regions that have a p-value ≤ 0.01 are considered to be significantly enriched compared to the input DNA control.
This is Release 4 (August 2012). It contains a total of 88 ChIP-seq experiments on transcriptions factor binding with the addition of 22 new experiments including 12 new antibodies.
Previous versions of files are available for download from the FTP site.
These data were generated and analyzed by the labs of Michael Snyder at Stanford University and Sherman Weissman at Yale University.
Contact: Philip Cayting.
Auerbach RK, Euskirchen G, Rozowsky J, Lamarre-Vincent N, Moqtaderi Z, Lefrançois P, Struhl K, Gerstein M, Snyder M. Mapping accessible chromatin regions using Sono-Seq. Proc Natl Acad Sci U S A. 2009 Sep 1;106(35):14926-31.
Euskirchen GM, Rozowsky JS, Wei CL, Lee WH, Zhang ZD, Hartman S, Emanuelsson O, Stolc V, Weissman S, Gerstein MB et al. Mapping of transcription factor binding regions in mammalian cells by ChIP: comparison of array- and sequencing-based technologies. Genome Res. 2007 Jun;17(6):898-909.
Martone R, Euskirchen G, Bertone P, Hartman S, Royce TE, Luscombe NM, Rinn JL, Nelson FK, Miller P, Gerstein M et al. Distribution of NF-kappaB-binding sites across human chromosome 22. Proc Natl Acad Sci U S A. 2003 Oct 14;100(21):12247-52.
Robertson G, Hirst M, Bainbridge M, Bilenky M, Zhao Y, Zeng T, Euskirchen G, Bernier B, Varhol R, Delaney A et al. Genome-wide profiles of STAT1 DNA association using chromatin immunoprecipitation and massively parallel sequencing. Nat Methods. 2007 Aug;4(8):651-7.
Rozowsky J, Euskirchen G, Auerbach RK, Zhang ZD, Gibson T, Bjornson R, Carriero N, Snyder M, Gerstein MB. PeakSeq enables systematic scoring of ChIP-seq experiments relative to controls. Nat Biotechnol. 2009 Jan;27(1):66-75.
Data users may freely use ENCODE data, but may not, without prior consent, submit publications that use an unpublished ENCODE dataset until nine months following the release of the dataset. This date is listed in the Restricted Until column on the track configuration page and the download page. The full data release policy for ENCODE is available here.


Zerstorer Marcela:
Well done! Take this with my thanks.
There's more work to do -- would you care to continue hunting monsters?
Say yes.
Say no.


For the moment, TESLA requires a bit of effort to build: it has a very
heavyweight dependency (recent LLVM/Clang). The steps required to build are:
- acquire prerequisites
- build TESLA
- install TESLA (optional)
Prerequisites
Here is a table of dependencies and the names of their ports/packages on various platforms:
Building LLVM/Clang from source
FreeBSD provides LLVM and Clang 3.3 as a port (see
prerequisites, above), but on other systems,
you will likely need to build Clang/LLVM from source.
$ cd somewhere/to/stash/1GB/of/LLVM
$ svn co http://llvm.org/svn/llvm-project/llvm/branches/release_33 llvm
[...]
U llvm
Checked out revision 175226.
$ cd llvm/tools
$ svn co http://llvm.org/svn/llvm-project/cfe/branches/release_33 clang
[...]
A clang/LICENSE.TXT
U clang
Checked out revision 175226.
$ cd ../..
$ mkdir build
$ cd build
$ cmake -G Ninja -D CMAKE_BUILD_TYPE=Debug -D CMAKE_C_COMPILER=clang -D CMAKE_CXX_COMPILER=clang++ ../llvm # or gcc/g++
-- The C compiler identification is [...]
-- Check for working C compiler using: Ninja
-- Check for working C compiler using: Ninja -- works
[...]
-- Generating done
-- Build files have been written to: /home/jonathan/LLVM/build
$ ninja
[1932/1932] Linking CXX executable bin/c-index-test
Build TESLA
Once you have LLVM, make sure that it's at the front of your PATH:
$ export PATH=/path/to/LLVM/build/bin:$PATH
$ llvm-config --libdir # test that llvm-config works
Next, we download and configure TESLA:
$ git clone https://github.com/CTSRD-TESLA/TESLA.git tesla
Cloning into 'TESLA'...
remote: Counting objects: 3138, done.
[...]
$ cd tesla
$ mkdir build
$ cd build
$ cmake -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ ..
-- The C compiler identification is Clang 3.3.0
-- Check for working C compiler using: Ninja
-- Check for working C compiler using: Ninja -- works
-- Detecting C compiler ABI info
[...]
-- Found PROTOBUF: /usr/local/lib/libprotobuf.so
-- Configuring done
-- Generating done
-- Build files have been written to: /home/jonathan/TESLA/build
If the CMake command fails because of libc++ link failures or an inability to
find LLVM-Config or AddLLVM, you may need to run one of:
$ cmake -D USE_LIBCXX=false . # if you have libc++ but didn't link LLVM against it
$ cmake -D CMAKE_MODULE_PATH=/<LLVM prefix>/share/llvm/cmake . # if CMake can't find LLVM-Config or AddLLVM
Then we can build TESLA and test it:
$ ninja
[50/50] Linking CXX executable tesla/tools/read/telsa-read
After that, you'll want to be able to actually run TESLA!
Install TESLA (optional)
TESLA can be
run in-place from the build directory,
but you may prefer to install it on your PATH:
$ cd build
$ cmake -D CMAKE_INSTALL_PREFIX=/some/sensible/path . # or else things go in /usr/local
$ ninja install
[1/1] Install the project...
-- Install configuration: "Debug"
-- Up-to-date: /some/sensible/path/lib/libtesla.so
-- Installing: /some/sensible/path/bin/tesla-analyse
-- Installing: /some/sensible/path/bin/tesla-instrument
-- Installing: /some/sensible/path/bin/tesla-graph
-- Installing: /some/sensible/path/bin/llvm-triple
-- Installing: /some/sensible/path/bin/tesla-read
-- Installing: /some/sensible/path/bin/tesla
$ export PATH=/some/sensible/path
Having either set variables or installed TESLA, you should now be able
to run TESLA commands:
$ tesla graph -help
USAGE: tesla-graph [options] <input file>
OPTIONS:
automata determinism:
-u - unlinked NFA
-l - linked NFA
-d - DFA
-help - Display available options (-help-hidden for more)
-o=<string> - <output file>
-version - Display the version of this program


This document describes a list of coding conventions that are required
for code submissions to the project. By default, the coding conventions
for most Open Source Projects should follow the existing coding conventions
in the code that you are working on. For example, if the bracket is on
the same line as the if statement, then you should write all your code
to have that convention.
If you commit code that does not follow these conventions and you
are caught, you are responsible for also fixing your own code.
Below is a list of coding conventions that are specific to Velocity,
everything else not specificially mentioned here should follow the official
Sun
Java Coding Conventions.
1. Brackets should begin and end on a new line. Examples:
|
|
|
|
if ( foo )
{
// code here
}
try
{
// code here
}
catch (Exception bar)
{
// code here
}
finally
{
// code here
}
while ( true )
{
// code here
}
|
|
|
|
|
2. It is OK to have spaces between the parens or not. The
preference is to not include the extra spaces. For example, both of these are
ok:
3. 4 spaces. NO tabs. Period. We understand that a lot of you
like to use tabs, but the fact of the matter is that in a distributed
development enviroment, when the cvs commit messages get sent to a mailing list,
they are almost impossible to read if you use tabs.
In Emacs-speak, this translates to the following command:
(setq-default tab-width 4 indent-tabs-mode nil)
4. Unix linefeeds for all .java source code files. Other platform specific
files should have the platform specific linefeeds.
5. Javadoc MUST exist on all your methods. Also, if you are
working on existing code and there currently isn't a javadoc for that
method/class/variable or whatever, then you should contribute and add it.
This will improve the project as a whole.
6. The Apache Software License MUST be placed at the top
of each and every file.
7. If you contribute to a file (code or documentation), add yourself to the
top of the file. For java files the preferred Javadoc format is:
|
|
|
|
@author <a<EMAIL_ADDRESS>Doe</a>
|
|
|
|
|
Thanks for your cooperation.


Index
All Classes|All Packages
P
- Pawn - Class in chess.pieces
-
This child class of the class ChessPiece represents a Pawn piece.
- Pawn(Board, Color, ChessMatch) - Constructor for class chess.pieces.Pawn
-
creates the pawn chess piece, which is associated with a board and has a color besides having an dependency with a chess match
- performChessMove(ChessPosition, ChessPosition) - Method in class chess.ChessMatch
-
contains all the logic of validating and moving a piece, in a chess move.
- piece(int, int) - Method in class boardgame.Board
-
This method returns a piece belonging to the piece matrix associated with the board given a row and a column of the board.
- piece(Position) - Method in class boardgame.Board
-
This method returns a piece belonging to the piece matrix associated with the board given a board position.
- Piece - Class in boardgame
-
Class Piece is the root of the hierarchy of classes that represent the pieces of a chess game.
- Piece(Board) - Constructor for class boardgame.Piece
-
Creates a piece that belongs to a board but is not yet placed on that board.
- pieces - Variable in class boardgame.Board
- piecesOnTheBoard - Variable in class chess.ChessMatch
- placeNewPiece(char, int, ChessPiece) - Method in class chess.ChessMatch
-
Put a chess piece on the board using the chess coordinate system.
- placePiece(Piece, Position) - Method in class boardgame.Board
-
Put a piece in a position of the pieces matrix belonging to the board.
- position - Variable in class boardgame.Piece
- Position - Class in boardgame
-
this is an auxiliary class, responsible for representing the position of a piece on the board.
- Position(int, int) - Constructor for class boardgame.Position
-
generates a position that contains a row and a column (the representation of rows and columns are given by integers)
- positionExists(int, int) - Method in class boardgame.Board
-
check if a certain position exists on the board or not given a row and a column
- positionExists(Position) - Method in class boardgame.Board
-
check if a certain position exists on the board or not given a position
- possibleMove(Position) - Method in class boardgame.Piece
-
determines whether it is possible for a piece to move to a specific position.
- possibleMoves() - Method in class boardgame.Piece
-
determines the possible movements of a piece which will consist of an array of boolean values, where each boolean value will contain a possible move.
- possibleMoves() - Method in class chess.pieces.Bishop
-
Implements bishop chess piece move logic.
- possibleMoves() - Method in class chess.pieces.King
-
Implements king chess piece move logic.
- possibleMoves() - Method in class chess.pieces.Knight
-
Implements knight chess piece move logic.
- possibleMoves() - Method in class chess.pieces.Pawn
-
Implements pawn chess piece move logic.
- possibleMoves() - Method in class chess.pieces.Queen
-
Implements queen chess piece move logic.
- possibleMoves() - Method in class chess.pieces.Rook
-
Implements rook chess piece move logic.
- possibleMoves(ChessPosition) - Method in class chess.ChessMatch
-
It will capture an source position that will be entered by the user, which will be of a ChessPosition type.
- printBoard(ChessPiece[][]) - Static method in class application.UI
-
prints on the terminal screen, the matrix of chess pieces passed as method parameter.
- printBoard(ChessPiece[][], boolean[][]) - Static method in class application.UI
-
prints on the terminal screen, the matrix of chess pieces passed as method parameter, in addition to indication of the possible movements of the movement's source piece.
- printCapturedPieces(List<ChessPiece>) - Static method in class application.UI
-
Prints the black and white pieces that were captured in the game.
- printMatch(ChessMatch, List<ChessPiece>) - Static method in class application.UI
-
It will print the board through the
UI.printBoard(ChessPiece[][])
method, the indicator of the pieces captured through theUI.printCapturedPieces(List)
method and if there has not been a checkmate (and this will be checked usingChessMatch.getCheckMate()
) it will print respectively through theChessMatch.getTurn()
andChessMatch.getCheck()
methods, a message that will say which player is the current turn and also warn if there is a check. - printPiece(ChessPiece, boolean) - Static method in class application.UI
-
prints a chess piece.
- Program - Class in application
-
This class is responsible for running the application.
- Program() - Constructor for class application.Program
- promoted - Variable in class chess.ChessMatch
All Classes|All Packages


--- title: Contact | Therapy Minneapolis - Integral Psychotherapy menu: Contact breadcrumb: true ---
Call with further questions or to set up an appointment.<PHONE_NUMBER>
Or, you can send us an email using the contact form below.


{% load static %}
Romantic Journey of Promise.
Love Is Blind
Journey Of Ship which can never sink.
Every Musical Love story is not a fairy tale.


Nadiya Yeroshkina
NadinYrosh
Java
Ping Pong will count up to your number from 1 within the following exeptions:


| 003:043 Khan | : |
O Mary! "Submit yourself with obedience to your Lord (Allah, by worshipping none but Him Alone) and prostrate yourself, and Irka'i (bow down etc.) along with Ar-Raki'un (those who bow down etc.)." |
| 003:043 Maulana | : |
O Mary, be obedient to thy Lord and humble thyself and bow down with those who bow. |
| 003:043 Pickthal | : |
O Mary! Be obedient to thy Lord, prostrate thyself and bow with those who bow (in worship). |
| 003:043 Rashad | : |
"O Mary, you shall submit to your Lord, and prostrate and bow down with those who bow down." |
| 003:043 Sarwar | : |
Mary, pray devotedly to your Lord, prostrate yourself before Him and bow down with those who bow down before Him." |
| 003:043 Shakir | : |
O Marium! keep to obedience to your Lord and humble yourself, and bow down with those who bow. |
| 003:043 Sherali | : |
'O Mary, be obedient to thy Lord and prostrate thyself and worship the one God with those who worship HIM.' |
| 003:043 Yusufali | : |
"O Mary! worship Thy Lord devoutly: Prostrate thyself, and bow down (in prayer) with those who bow down." |
Concepts/Themes Covered: القصص والتاريخ > عُمران > مريم ابنة عمران The Stories and the History>Imran>Blessed Mary(Imran's Daughter)
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


This is a random rock texture.
Texture synthesis by picking random patches from the sample texture. We can easily see the seam between patches.
Instead of randomly select patches from the sample texture, we can improve the quilting quality by selecting overlaping patches and find patches from the sample texture with lowest SSD within a tolerence. And then we can randomly select one patch from them and add it into the output image. Here is an example for the SSD cost image.
However, seams between patches are still noticible even when we are selecting patches with minimum SSD cost.
After randomly selected a patch with low SSD, instead of directly overlap it onto the output image, we can find a seam cut with minimum cost in the overlapping part. And cut the selected patch with the minimum-cost cut and then overlap it onto the output image. Here is an example for the vertical minimum-overlap-cost mask.
Now the patches in the output image are almost seamless.
Using the idea of texture synthesis, we can also tranfer texture onto another image. In that case, the original intensity of the image is preserved and the texture of that image is replace by the new texture. But instead of only calculating the cost image with the SSD of overlaping area, we also need to take the cost of transferring texture into account. We can calculate the SSD of target patch and the sample texture. Here is the "Mona Lisa painted by Vincent van Gogh".
Here is some other results from this project.


For more detailed documentation please refer to a project page on codeplex.com
To see how it all works together, check out the demo application


Storename
About
Products
Link 1
Link 2
Link 3
Storename
About
Products
Shirt
Hats
Hoodies
New Arrivals


Martial artists showing they can break bricks and/or boards with a single barehanded blow because they're martial artists. They often Kiai while doing so.
The fancy version of this is to break not the first object you hit, but the one behind it, or a specific one in a sequence. Thus demonstrating you have not only brawn, but control. The usual subversion is for someone to hurt their hand after failing to break the boards/bricks. Doing this at various levels of difficulty is often one of the criteria for advancement in rank. This can be taken to extreme levels in fiction, where characters are allowed to break the bricks with one finger or their minds or whatever.
For when a character doesn't break but literally cuts the blocks in pieces, see Razor-Sharp Hand.
Has nothing to do with LEGO bricks or Arkanoid. Definitely not to be confused with Bowel-Breaking Bricks. A Flying Brick presents somewhat more of a challenge.
Examples
- Ranma ½
- Akane does it sometimes, usually to relieve stress. Even the opening narration shows her doing this Once an Episode.
- Ryouga learned a technique later in the series that allowed him to push or break any non-living matter, so while sometimes he would break apart boulders with ease, he'd also write things in stone.
- Dragon Ball:
- In Dragon Ball, Goku did it with a single finger when Oolong challenged him to. In the first episode, he chopped firewood with his bare hands after throwing the logs into the air.
- In a filler episode of Dragon Ball Z, Gohan tried this trick, but a little girl named Lime who was unaware of his powers asked him what he thought he was doing, which distracted him and made the logs fall on his head. He then chops them with an ax, slicing through them with no effort.
- Also, Mr. Satan breaks a stack of tiles to show how powerful he is. (Cell was not impressed.) Also a slight subversion, as he always, without fail, breaks all but ONE brick... which still settles him as a Badass Normal.
- In Doctor Slump, there's a scene where Suppaman tries to convince Arale that he's impressive by setting up a stack of five clay tiles and breaking three of them with a punch (And boasting about it afterward while holding is sore fist). Arale responds by casually punching the Earth and cracking it in half.
- In Love Hina, Motoko is capable of cutting objects with her bare hands. She can even cut objects behind other objects without harming the front object. This is a result of her martial arts style, the Shinmei Ryu.
- Kuu Fei in Mahou Sensei Negima! moved on to boulders once bricks didn't provide enough of a challenge. And when those stopped being a challenge, she moved on to mountains.
- An episode of Pokémon featured a contest where Croagunk had to break several bricks in order to proceed, using the Brick Break technique mentioned below. Brock's Croagunk managed to break all of them. Meowth, disguised as a Croagunk, only managed to break his hand.
- A later episode featured the same thing, but with Oshawott and Dewott using scalchops to break the bricks. Meowth participates in this one too, disguised as a Dewott, using high tech scalchops that manage to break all twenty of the bricks, where the top competitors could only manage around ten or so.
- The Karate Club of Youkai Academy in Rosario + Vampire once had a contest to see who could break the most tombstones. Kokoa won, beating the record set by the club captain.
- Better than that: it was actually a ruse to gain members since the challengers were breaking actual tombstones while the Karate Club were using weaker ones. Kokoa is a superstrong vampire, so this didn't matter.
- In Fist of the North Star, one of Souther's soldiers demonstrates his strength by breaking a huge rock in half with his head. On the very next page, Kenshiro breaks the man's skull with a single fist.
- In episode 28a of Jewelpet: Magical Change, the Jewelpets and Airi have to break a bunch of bricks in this fashion for their training. Airi, predictably, hurts herself doing it.
- In Season 7 episode 14 of Happy Heroes, Happy S. sets up a stack of boards for his students to break as part of his kung-fu training session. When Little M. takes a go at it, Big M. tells him to pretend he hurts his hand on the boards since that will make the others think the training is not working as well as intended. Little M. very slightly touches the boards with his finger and fakes getting injured from it.
- Parodied in Investigation Held by Kolobki, where one of the protagonists, Colleague, uses a karate chop to break a pack of macaroni in half.
- Parodied in the Bratz movie, where the failure to accomplish this is mistaken for an attempt at comedy.
- During the Training Montage in Mulan, they did this with their heads. Then during a fight later on, you see the same guy doing it to an enemy soldier's back.
- In the parodic Casino Royale (1967), James Bond is introduced to an agent who breaks a cinderblock with a karate chop... and accidentally knocks himself out saluting Bond. Later in the film, Bond cracks a boulder in half with a karate chop while showing off following a successful caber toss.
- The Karate Kid movies:
- In The Karate Kid Part II, Daniel sees a poster centered on a man (Sato, the Big Bad) kicking a log in half.
Wow, Mr. Miyagi, can you break logs like that?Don't know. Never been attacked by tree.- The same film features this with several (6 to 10) sheets of ice. Of course, only Daniel can do it. In a Call-Back to the previously-mentioned scene, Mr. Miyagi does break a log in half with his hands at one point, to save the life of the man trapped underneath it, who happens to be his old enemy Sato.
- In Sidekicks, Mr. Lee breaks 10 bricks in the tournament. Barry then breaks nine bricks, which are on fire, for the tiebreaker. Also gave us this immortal quote from Mr. Lee:
NO NEED GI FOR BRICK-BREAKING!
- Bruce Lee and Jackie Chan sometimes got frustrated with people who wanted them to break boards to demonstrate their prowess. As Bruce Lee said in Enter the Dragon, "Boards don't hit back."
- In Kung Pow! Enter the Fist, The Chosen One proves his strength with one-and no-handed pushups, and punching a board.
- Happens in Bloodsport, where Jean-Claude Van Damme character Frank Dux hits a pile of bricks and smashes the lowest one. The villain Chong Li says, "Very good, but brick not hit back." His sidekick Ray Jackson breaks one brick in two with a simple punch, then another one on his forehead.
- In Kill Bill, this was used as part of Pai Mei's training method towards The Bride. In Vol. 2, she puts this to use after Budd buries her alive in a wooden coffin.
- In Miami Connection, the main villain demonstrates his martial arts power by walking up to a stack of a dozen bricks and breaking about four of them. They must have only had the materials for one take.
- In The Foot Fist Way, the main character is a suburban Tae Kwon Do instructor whose talent lies in martial arts demonstrations like brick-breaking, which impress the locals enough to sign their kids up for classes. When he runs afoul of an action star, he loses their fight, but returns to challenge the star to a brick and board-breaking competition, which he wins soundly.
- In Seven (1979), Ed Parker's Establishing Character Moment is him breaking boards in his wood shop to stay in shape when Drew turns up to recruit for the Seven.
- Ip Man 4: The American Colin Frater challenges a bunch of Chinese martial artists to a fight, boasting that his karate is superior to their kung fu. He shows off by breaking three concrete blocks with one punch. The Chinese are not impressed, but he demonstrates he is also capable of breaking their bones with one punch. It takes Ip Man himself to defeat him.
- Danica in the The Cleric Quintet could do this to chunks of rock, being a Dungeons & Dragons monk. Eventually she also tried to do it with her head, which was considered suicidal until she succeeded.
- In the Discworld novel Thief of Time, when Lu-Tze is being sniffily dismissive of all martial arts, he calls one of them "a waste of good bricks".
- Mighty Morphin' Power Rangers did this in one episode when they were on a talk show.
- Power Rangers Ninja Storm also had it, though the Rangers ended up hurting themselves and Cam - not officially trained, but still the sensei's son - was the only one to succeed.
- Played with by Hudzen in the Red Dwarf episode "The Last Day", who demonstrates his strength by breaking a brick in half with his "groinal attachment".
- A Saturday Night Live skit had Will Ferrell try to do this, but failed to break the board, yelling "What kind of wood was that?"
- Used in an episode of Home Improvement, where both a guest on Tool Time and Al have studied karate. Not knowing this, Tim tries it...and, being Tim, and it being this trope, hurts his head.
- Done in a "How it's done" manner by Phoebe in Beakman's World (allowing Senta Moses to use her karate skills). And yes, Lester breaks his hand on the board beforehand.
- Done to show how 'hard' Rob Riggle is on his Daily Show leaving montage. "BOARD!"
- Played with in an episode of NewsRadio. At first it looks like Joe is going to do this for a talent show, but when the board doesn't break, he reveals that his real talent is hitting stuff very hard without hurting himself.
- Cliff did this in an episode of Cheers, using his head, after claiming to be a karate expert. Diane had to sneak him off to a hospital.
- Max claimed to be able to do this to a large number of wooden boards on Get Smart. It used the usual "would you believe it" Running Gag, until he was eventually claiming to be able to break particle board or something.
- During the second Ninja Special on MythBusters, the guys tested the "one inch punch". They showed highspeed footage of their expert breaking the third of a set of hanging boards, something Jamie couldn't duplicate with a normal (and higher-force) punch.
- Parodied in an episode of The Fresh Prince of Bel-Air; Will goes to a karate instructor for lessons but finds nothing in the dojo but a board on two cinderblocks. He stomps the board and makes martial arts noises, but a moment later the sensei (played by Pat Morita) comes in, looks down, and asks "What happened to my coffee table?"
- One episode of The Prisoner (1967) featured Number Two doing this in his office.
- Very fatally used in 1000 Ways to Die.  The brick breaking trick had actually cracked his skull, and the nunchaku hit fully fractured it.
- Penn & Teller: Bullshit! did an episode about martial arts and showed that board breaking is essentially a parlor trick that any reasonably fit person can do when they know to strike it along the wood's grain and even multiple boards if you separate them with weak supports like a line of chopsticks between them.
- Also demonstrated by Stephen Fry on an episode of QI to make the same point.
- Doctor Who has the Fourth Doctor karate chop through a brick effortlessly just after regenerating. Significantly, at the end of the episode, he punches the brick in childish frustration and hurts his hand, indicating that his hyperdriven physical processes had reverted to normal.
- In the Hercules: The Legendary Journeys episode "The March to Freedom", a Chinese man mistakenly believes Hercules bought the man's wife as a slave. He tells the people in a bar that he will hunt Hercules down and kill him. When they express doubts that he can beat him, the man chops a huge table in half with his hand.
- In an episode of Step by Step, Cody tries to do this with his head. Predictably, it doesn't go very well.
- Attempted by a wannabe martial artist at a karate show on World's Dumbest.... After three tries, he succeeded in breaking exactly one brick.
- In an episode of The Beverly Hillbillies Mr. Drysdale hires a Karate master, who demonstrates his prowess by chopping a car in half with his bare hand.
- Done in the video for Nicki Minaj's "Your Love", where she breaks through two cinderblocks at once.
- There was a The Far Side cartoon in which a martial arts class sees invading aliens whose bodies are made of bricks and boards, and know that their time to shine has come.
- Another had a martial artist about to break a brick...with the wall behind him about to land on his head.
- Played with in an episode of WWE Raw, where to either build him up or get people to mock him more, Eric Bischoff claimed to be an "eighth-degree black belt". He then proceeded to break things with his bare hands and feet, though the harder ones seemed fake.
- After Umaga beat up "Hacksaw" Jim Duggan, he took Duggan's trademark 2x4 and broke it in half with a headbutt.
- Bill Cosby has a routine about a Karate instructor whose advice was "Don't think about the surface of the brick, you think through the brick." Unfortunately, the brick was thinking "No you won't". He now only picks on things like Jell-O.
- Trope Namer: Brick Break is a Fighting-type move in Pokémon, which, besides being a fairly powerful Fighting-type move that is learnable by many Mons, can be used to break Reflect and Light Screen, moves which halve physical and special damage when active.
- Breaking bricks is the possible logic behind why Fighting is super effective against Rock, Ice, and Steel.
- The TM/HM Rock Smash counts as well, which has the secondary effect of lowering the opponent's Defense stat.
- The Block Smash event of the Pokéathlons in HeartGold and SoulSilver, which involves breaking stacks of cement blocks.
- When Mario is powered up with a mushroom, he can do this from below.
- Countless Mario immitators from the The Great Giana Sisters to Distorted Travesty 3 share this odd superpower.
- Kim Kaphwan breaks several boards while they're in the air with his feet in one of his Capcom vs. SNK 2 intros.
- Try to hit a really light object in the air without just pushing it away. It's pretty freaking hard unless you know the method to it.
- He does one better in his intro in the Real Bout Fatal Fury games: he breaks a column of ice blocks that's even taller than himself with one kick. See it around 01: 14.
- The Bonus Stage in the first Mortal Kombat was based around breaking rocks in this manner. The "Test your Might" tests were reintroduced in Mortal Kombat: Deadly Alliance, but dropped thereafter until Mortal Kombat 9. For the record, it started with wood, then went to stone, steel, ruby and finally diamond.
- Sort-of present in the bonus rounds in Street Fighter II (and Super Street Fighter IV), where you destroy things like cars for more points.
- Oh, and "breaking tiles" is listed as Joke Character Dan Hibiki's special skill in his official bio.
- It was already in the original game, with two mini-stages where you had Ryu or Ken break either boards held up by others or some traditional brick pieces on the floor. if you failed the latter, the crowd booed you.
- The Chatterbox radio station in Grand Theft Auto III features an interview with a karate expert who demonstrates his prowess by chopping a desk in half. He fails and hurts himself.
- One of the challenge stages in Karate Champ features brick-breaking.
- The first Art of Fighting had one minigame where you broke several sheets of ice, and another where you karate-chopped the necks off of beer bottles. The prizes range from better stamina to new moves.
- The bonus minigame Megaton Punch in Kirby Super Star has Kirby and his opponent breaking large piles of bricks. Do well enough and you'll crack the planet itself.
- One microgame in the first WarioWare game involved this in its basic level.
- With the release of World of Warcraft's Asian-themed Mists of Pandaria expansion and its monk class, this inevitably pops up a few times, including vanity items the players can buy and then break whenever and wherever they feel like. The most impressive example is probably the quest chain of Master Bruised Paw, who trains the player in pandaren kung fu, including the use of three successively-tougher Brick Break challenges (bamboo, then wood, and finally stone) and two Training Montages.
- The Sims 3 expansion World Adventures has the martial arts skill which includes an object to break blocks on. The possible blocks range from foam to space rocks. Once you've broken enough of the tougher boards you can collect gems from breaking space rocks. The sim can hurt their hand trying to break a block too high above their skill level.
- Local chem-addled burnout Fred Allen of Fallout 4 attempted this while high on Buffout. As his terminal details, he managed to shatter ten at once...then he tried breaking a steel board. The last bit of the Buffout trial is typed with his left hand.
- Terra from Smite can use her Force of Nature dash punch to shatter any stones created by her other abilities to cause damage to enemies.
- The Kung-Fu Chapter of Live A Live opens with the elderly Master of Xin Shan Quan attempting to break a boulder with a punch during a practice session...and fail. This is what convinces him that his time is running out and that he must seek out disciples to whom he will pass on Xin Shan Quan. The chapter ends with the surviving disciple punching the same boulder and breaking it in two, showing that they have surpassed their late master.
- Ryo Hazuki gets roped into a martial artist street performer's brick-breaking exhibition in Shenmue II, wherein the player must pass two rapid-fire Quick Time Events in order to succeed.
- M.U.G.E.N has Kung Fu Man, the original/default character who comes with the game. His battle intro has him kick a thrown wooden board into pieces.
- The first episode of Teenage Mutant Ninja Turtles (1987) show had Hamato Yoshi explaining where he got his other name, narrating over another scene.
"My students [the turtles] nicknamed me Splinter. For...obvious reasons." *he chops through two boards, and then bites through a third*
- SWAT Kats had this, but with cinderblocks.
- Jackie Chan Adventures: Jade signs Jackie up for this during a martial arts tournament. When he protests, she points out his motto: "The greatest victory is the battle not fought. Thought you liked to avoid hand-to-hand combat?" Jackie breaks the first stack, but is ordered to break a bigger one. Cue Gilligan Cut to Jackie with broken hands.
- In a Gene Deitch Tom and Jerry short, both of them take judo lessons and show off this way. It leads to an Escalating War as they try to outdo each other by breaking bigger and bigger things. Finally, Tom tries to break a huge marble block, but the block is too heavy and it, along with Tom, falls through the floor.
- In Phineas and Ferb, during a Training Montage, Baljeet karate chops a stack of boards only to have them remain unbroken, but the two cinder blocks supporting the boards turn to rubble.
- Star vs. the Forces of Evil: In "Monster Arm", Marco trains for a martial arts tournament and chops through a wooden board with ease. He then tries it with a stack of three boards and breaks his hand.
- In The Critic, "The Benedictine Monk Variety Hour" shows The Pope successfully breaking a large block of ice with his forehead.
- In the Clarence episode "Karate Mom", Mary takes a karate class with Clarence. When they get to the part when they break boards, Mary is about to take her turn when a pushy little kid cuts in line and breaks her board. Mary shows him up by taking the two halves, putting them on top of each other, and splitting those.
- In The Simpsons, a karate commercial has Akira breaking a board with his face. He shows several people of different occupations breaking cement blocks with their faces.
- Not that uncommon in certain martial arts, in fact it's a pretty standard part of training and competition in Tae Kwon Do. It's also not nearly as difficult as people think it is, though you can still break your hand or foot if you use bad technique, even with the wooden planks they start beginners with. It's also worth pointing out that one of the main goals behind this is that it builds confidence and trains students to always follow through with their strikes (failure to do so is what gets you hurt), not so much to show off how badass you are. Although it can certainly be used for that purpose as well.


Contact us!
About
Sign up
Login
Sports
Home
Soccer
Cleats
Shin Guards
Athietic Socks
Goalkeeper Gloves


{% extends "django_datawatch/detail.html" %} {% load i18n %} {% block django_datawatch_check %}
{% if result.status == result.STATUS.critical %} {% trans "The balance of the user is critical. Their account was deactivated. Please contact them immediately." %} {% elif result.status == result.STATUS.warning %} {% trans "The balance of the user is running low. Please contact them and ask them to add more money to their balance." %} {% elif result.status == result.STATUS.ok %} {% trans "All good. Enough money on their balance." %} {% else %} {% trans "Status unknown." %} {% endif %}
{% trans "Current balance is" %}: {{ result.get_payload.balance|floatformat:2 }}
{% endblock %}


Los Angeles, California
Bullocks Wilshire
The building that housed the high-end department store is now only open to the public once a year.
Generations of Southern Californians once shopped at the defunct Bullock’s chain of department stores, but for the very best of everything, Bullocks Wilshire was the place to go.
Bullocks Wilshire was a high-end department store from its inception. Constructed to accommodate well-to-do clients, the store was designed with a rear parking lot and a generously sized porte cochere, complete with an elaborately painted ceiling. Walt Disney, Marlene Dietrich, John Wayne, Joan Crawford, Greta Garbo, Alfred Hitchcock, and many other celebrities shopped at Bullocks Wilshire.
Bullocks Wilshire boasted a vaulted, marble-paneled perfume hall (the cases now hold artifacts from the store’s history), a beauty salon, a Chanel Room, a Saddle Shop, formal and leisurewear, and a collegiate department for high school and college girls. On the top floor, a tea room offered both refreshments and lunchtime fashion shows.
The store was ransacked during the 1992 Los Angeles riots, and in 1993 finally closed following an ongoing legal dispute with Macy’s. Southwestern Law School, the store’s longtime neighbor, purchased the building in 1994. The school restored the building and converted parts of it into a law library, complete with a mock courtroom not far from the perfume room.
Know Before You Go
Bullocks Wilshire can be visited by the public one summer weekend each year. Visit Southwestern Law School's website and sign up for their events mailing list.
Visit California with Atlas Obscura Trips
Desert Canvas: Art of Joshua Tree and the Mojave
Join us as we venture deep into the High Desert, glimpsing massive sculptures, revitalizing domes, and fluorescent painted mountains along the way.
Learn More »
Community Discussion
-
No Comments Yet
Start the discussion.
forum Visit our forums.


Badly done by John Paton. I don't know anything about Blackjack.
Dealer
Player
INFO:
This is the JavaScript version, more or less translated from Python for learning purposes. For the code click here. For the code to the reference Python version, click here.


{{state.energy | formatScore}}
{{state.output | formatNumber }}
1" class="text-center">Current warp factor is {{warp() | formatNumber}} time units.
{{warp() | formatNumber}}
{{target() | formatCost}}


domestic | environment | dungsteads and farm effluent tanks | 2005
Every
building
must be designed and
constructed
in such a way that
there will not be a threat to the health and safety of people from a
dungstead and farm effluent tank.
3.26.0 Introduction
Silage effluent is the most prevalent cause of point source water pollution
from farms in Scotland. A high portion of serious pollution incidents occur
each year through failure to contain or dispose of effluent satisfactorily.
Collection, storage and disposal of farm effluent and livestock wastes are all
stages when pollution can occur. These materials are generally classified by
type of stock and physical form. This may be solid, semi-solid or liquid. Solids
are stored in dungsteads that must be properly drained and the effluent
collected in a tank while liquids are stored in tanks above or belowground.
The container must be impermeable.
Prevention of
Environmental Pollution
from Agricultural
Activity
The Code of Good Practice for the Prevention of Environmental Pollution
from Agricultural Activity is a practical guide for farmers, growers, contractors
and others involved in agricultural activities, on whom there is a statutory
obligation to avoid causing pollution to the environment. The Code provides
helpful guidance on the planning, design,
construction
management and land
application of slurries and silage effluent that can give rise to pollution of
water, air or soil environments. SEPA is the body responsible for enforcing
these regulations.
In the case of
conversions
, as specified in regulation 4, the
building
as
converted
shall meet the requirement of this standard (regulation 12,
schedule 6).
3.26
—
3.26.0
domestic | environment | dungsteads and farm effluent tanks | 2005
3.26.1 Construction of dungsteads and farm effluent tanks
Every dungstead or farm effluent tank, including a slurry or silage effluent
tank should be
constructed
in such a manner so as to prevent the escape of
effluent through the structure that could cause ground contamination or
environmental pollution.
The
construction
should also prevent seepage and overflow that might
endanger any water supply or watercourse.
3.26.2 Location of dungsteads and farm effluent tanks
Every dungstead or farm effluent tank, including a slurry or silage effluent
tank should be located at a distance from a
dwelling
so as not to prejudice
the health of people in the
dwelling
. The dungstead or farm effluent tank
should be located at least 15 m from the
dwelling
.
3.26.3 Safety of dungsteads and farm effluent tanks
Where there is the possibility of injury from falls, a dungstead or farm effluent
tank should be covered or fenced to prevent people from falling in. Covers or
fencing should be in accordance with the relevant recommendations of
Section 8 of BS 5502: Part 50: 1993.
3.26.1
—
3.26.3


FindFlix version 1.0.4
Contribution:
Found a bug? Report it
here.
Fork this project on
GitHub.
Notice:
Can't access one of the categories? It may not be broken, it may be the region you're accessing it from.
Credits:
Extension Originally developed by
Josh barker.
Netflix secret categories from
Ogres-Crypt.com.
Inspired by
Reddit!
This extension is in no way affiliated with Netflix
Favourites


Inbox
From
Subject
Date
World of Peacecraft
Activate account
31-12-2007
Crawford, Marlon
OMG, Your PENIS is so below average
17-12-2007
Delete | Move


--- layout: post title: The Daily Commit 3 - 03/06/13 date: '2013-06-03T07:01:00-07:00' tags: - programming - frombrett tumblr_url: http://beekley.xyz/post/52056354380/the-daily-commit-3-030613 ---
Fixed that TypeError problem. I’m so used to case-blind Pascal that I miss a lot of variable case inconsistencies.
The tool now randomly distributes people based on the value of land! I need a way of better visualizing this information though. Right now, it’s very difficult to get anything out of it, besides knowing that it’s working.
10x10 Town with 30 Citizens. The matrix shows the plot land value.


Yesterday
Test text Test text Test text Test text Test text Test text Test text Test text Test text Test text
Test text Test text Test text Test text Test text Test text Test text Test text Test text Test text
And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon’s that is dreaming,
And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted—nevermore!
9:24am
Hey John how are you doing?
I'm good, thanks, how have you been?


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 180C/350F/Gas 4.
For the potato-crusted haddock, grate the potato into a clean tea towel or cloth and squeeze out the excess moisture.
Season the haddock fillet with salt and freshly ground black pepper, press the grated potato onto one side of the fillet and season again with salt and freshly ground black pepper.
Heat the olive oil in an ovenproof frying pan, add the haddock, potato side down, and fry for 3-4 minutes, or until golden brown. Carefully turn the fish over, then add the butter and place the pan in the oven to roast for 3-4 minutes, or until the fish is just cooked through and the topping is golden-brown and crisp.
For the butter sauce, melt the butter in a saucepan over a medium heat, add the onion and lightly fry for 4-5 minutes, or until softened but not coloured. Pour in the wine, turn up the heat and boil for five minutes, or until the liquid has reduced by half. Stir in the cream, season with salt and freshly ground black pepper, then reduce the heat and simmer for 3-4 minutes, or until the sauce has thickened slightly.
For the broccoli, cook the broccoli in boiling salted water for 5-6 minutes, or until tender. Drain well. Heat a small wok or frying pan until smoking, add the broccoli and drizzle over the soy sauce and sesame oil. Stir to coat, then sprinkle with the sesame seeds.
To serve, pile the broccoli onto a serving plate, top with the haddock and drizzle over the butter sauce.


--- title: Depthwise 2D convolution with separable filters. type: docs repo: https://github.com/rstudio/keras menu: main: name: Depthwise 2D convolution with separable filters. - keras parent: keras-reference aliases: - /reference/keras/k_depthwise_conv2d.html - /keras/reference/k_depthwise_conv2d.html - /guide/keras/reference/k_depthwise_conv2d.html - /tools/tools/keras/reference/k_depthwise_conv2d.html - /installation/keras/reference/k_depthwise_conv2d.html - /tutorials/keras/reference/k_depthwise_conv2d.html - /guide/tools/keras/reference/k_depthwise_conv2d.html - /deploy/keras/reference/k_depthwise_conv2d.html - /tools/keras/reference/k_depthwise_conv2d.html - /tutorials/tools/keras/reference/k_depthwise_conv2d.html ---
Depthwise 2D convolution with separable filters.
k_depthwise_conv2d(
x,
depthwise_kernel,
strides = c(1, 1),
padding = "valid",
data_format = NULL,
dilation_rate = c(1, 1)
)
| x | input tensor |
| depthwise_kernel | convolution kernel for the depthwise convolution. |
| strides | strides (length 2). |
| padding | string, |
| data_format | string, |
| dilation_rate | vector of integers, dilation rates for the separable convolution. |
Output tensor.
This function is part of a set of Keras backend functions that enable lower level access to the core operations of the backend tensor engine (e.g. TensorFlow, CNTK, Theano, etc.).
You can see a list of all available backend functions here: https://keras.rstudio.com/articles/backend.html#backend-functions.


--- layout: default pagination: enabled: true ---
The Inlets Blog
The latest news, tutorials, case-studies, and announcements.


AWS-Lambda-Scala-Mailer
Building AWS lambda function with scala. This is a classic application with lambda fuction to send mail notification whenever some action perform with your AWS service.
Clone Project
git clone https://github.com/abhisheknoldus/AWS-Lambda-Scala-Mail.git
cd AWS-Lambda-Scala-Mail
sbt assembly
Follow this blog ( https://blog.knoldus.com/2017/04/01/serverless-architecture-blog-2-aws-lambda/ ) to deploy this code to AWS lambda
For any issue please raise a ticket @ [Github Issue](https://github.com/knoldus/lagom-java-crud/issues)


Class DatasourceDetail
DatasourceDetail
Namespace: DataSourceBundle\Entity
Orm\entity(repositoryclass="datasourcebundle\repository\datasourcedetailrepository")
Orm\table(name="datasource_detail")
Located at DataSourceBundle/Entity/DatasourceDetail.php
Orm\entity(repositoryclass="datasourcebundle\repository\datasourcedetailrepository")
Orm\table(name="datasource_detail")
Located at DataSourceBundle/Entity/DatasourceDetail.php
public
integer
|
|
public
|
|
public
string
|
|
public
|
|
public
DateTime
|
|
public
|
|
public
string
|
|
public
|
|
public
integer
|
|
public
|
|
public
boolean
|
|
public
|
|
public
|


Basic record system for voice chat
More...
Basic record system for voice chat
◆ RefreshMicrophones()
| void FrostweepGames.WebGLPUNVoice.Recorder.RefreshMicrophones |
( |
| ) |
|
Requests microphone perission and refreshes list of microphones if WebGL platform
◆ StartRecord()
| void FrostweepGames.WebGLPUNVoice.Recorder.StartRecord |
( |
| ) |
|
Starts recording of microphone
◆ StopRecord()
| void FrostweepGames.WebGLPUNVoice.Recorder.StopRecord |
( |
| ) |
|
Stops recording of microphone
◆ debugEcho
| bool FrostweepGames.WebGLPUNVoice.Recorder.debugEcho = false |
Sets network receivers in network, if enabled then sends also on this client, if not - only others
◆ recording
| bool FrostweepGames.WebGLPUNVoice.Recorder.recording = false |
◆ reliableTransmission
| bool FrostweepGames.WebGLPUNVoice.Recorder.reliableTransmission = true |
Sets if transmission over network will be reliable or not
◆ RecordEndedEvent
| Action FrostweepGames.WebGLPUNVoice.Recorder.RecordEndedEvent |
Throws when record successfully ended
◆ RecordFailedEvent
| Action<string> FrostweepGames.WebGLPUNVoice.Recorder.RecordFailedEvent |
Throws when record starting failed
◆ RecordStartedEvent
| Action FrostweepGames.WebGLPUNVoice.Recorder.RecordStartedEvent |
Throws when record successfully started
The documentation for this class was generated from the following file:
- C:/HOME/PUN2VoiceWebGLUnity/Assets/FrostweepGamesPlugins/WebGLPUNVoice/Scripts/Recorder.cs


--- layout: page title: About header-img: "img/about-bg.png" ---
earned PhD in experimental nuclear physics at Syracuse University in upstate NY in 2013.


gdal_rasterize
Burns vector geometries into a raster.
Synopsis
gdal_rasterize [-b band]* [-i] [-at]
[-oo NAME=VALUE]*
{[-burn value]* | [-a attribute_name] | [-3d]} [-add]
[-l layername]* [-where expression] [-sql select_statement|@filename]
[-dialect dialect] [-of format] [-a_srs srs_def] [-to NAME=VALUE]*
[-co "NAME=VALUE"]* [-a_nodata value] [-init value]*
[-te xmin ymin xmax ymax] [-tr xres yres] [-tap] [-ts width height]
[-ot {Byte/Int8/Int16/UInt16/UInt32/Int32/UInt64/Int64/Float32/Float64/
CInt16/CInt32/CFloat32/CFloat64}]
[-optim {[AUTO]/VECTOR/RASTER}] [-q]
<src_datasource> <dst_filename>
Description
This program burns vector geometries (points, lines, and polygons) into the raster band(s) of a raster image. Vectors are read from OGR supported vector formats.
Note that on the fly reprojection of vector data to the coordinate system of the raster data is only supported since GDAL 2.1.0.
- -b <band>
The band(s) to burn values into. Multiple -b arguments may be used to burn into a list of bands. The default is to burn into band 1. Not used when creating a new raster.
- -i
Invert rasterization. Burn the fixed burn value, or the burn value associated with the first feature into all parts of the image not inside the provided polygon.
- -at
Enables the ALL_TOUCHED rasterization option so that all pixels touched by lines or polygons will be updated, not just those on the line render path, or whose center point is within the polygon. Defaults to disabled for normal rendering rules.
- -burn <value>
A fixed value to burn into a band for all objects. A list of
-burn
options can be supplied, one per band being written to.
- -a <attribute_name>
Identifies an attribute field on the features to be used for a burn-in value. The value will be burned into all output bands.
- -3d
Indicates that a burn value should be extracted from the "Z" values of the feature. Works with points and lines (linear interpolation along each segment). For polygons, works properly only if the are flat (same Z value for all vertices).
- -add
Instead of burning a new value, this adds the new value to the existing raster. Suitable for heatmaps for instance.
- -l <layername>
Indicates the layer(s) from the datasource that will be used for input features. May be specified multiple times, but at least one layer name or a
-sql
option must be specified.
- -where <expression>
An optional SQL WHERE style query expression to be applied to select features to burn in from the input layer(s).
- -sql <select_statement>
An SQL statement to be evaluated against the datasource to produce a virtual layer of features to be burned in. Starting with GDAL 3.7, the
@filename
syntax can be used to indicate that the content is in the pointed filename.
- -dialect <dialect>
SQL dialect. In some cases can be used to use (unoptimized) OGR SQL instead of the native SQL of an RDBMS by passing OGRSQL. The "SQLITE" dialect can also be used with any datasource.
New in version 2.1.
- -of <format>
Select the output format. Starting with GDAL 2.3, if not specified, the format is guessed from the extension (previously was GTiff). Use the short format name.
- -a_nodata <value>
Assign a specified nodata value to output bands.
- -init <value>
Pre-initialize the output image bands with these values. However, it is not marked as the nodata value in the output file. If only one value is given, the same value is used in all the bands.
- -a_srs <srs_def>
Override the projection for the output file. If not specified, the projection of the input vector file will be used if available. When using this option, no reprojection of features from the SRS of the input vector to the specified SRS of the output raster, so use only this option to correct an invalid source SRS. The <srs_def> may be any of the usual GDAL/OGR forms, complete WKT, PROJ.4, EPSG:n or a file containing the WKT.
- -to NAME=VALUE
set a transformer option suitable to pass to
GDALCreateGenImgProjTransformer2()
. This is used when converting geometries coordinates to target raster pixel space. For example this can be used to specify RPC related transformer options.New in version 2.3.
- -co <NAME=VALUE>
Many formats have one or more optional creation options that can be used to control particulars about the file created. For instance, the GeoTIFF driver supports creation options to control compression, and whether the file should be tiled.
The creation options available vary by format driver, and some simple formats have no creation options at all. A list of options supported for a format can be listed with the --formats command line option but the documentation for the format is the definitive source of information on driver creation options. See Raster drivers format specific documentation for legal creation options for each format.
- -te <xmin> <ymin> <xmax> <ymax>
Set georeferenced extents. The values must be expressed in georeferenced units. If not specified, the extent of the output file will be the extent of the vector layers.
- -tr <xres> <yres>
Set target resolution. The values must be expressed in georeferenced units. Both must be positive values.
- -tap
(target aligned pixels) Align the coordinates of the extent of the output file to the values of the
-tr
, such that the aligned extent includes the minimum extent. Alignment means that xmin / resx, ymin / resy, xmax / resx and ymax / resy are integer values.
- -ts <width> <height>
Set output file size in pixels and lines. Note that
-ts
cannot be used with-tr
- -ot <type>
Force the output bands to be of the indicated data type. Defaults to
Float64
- -optim {[AUTO]/VECTOR/RASTER}}
Force the algorithm used (results are identical). The raster mode is used in most cases and optimise read/write operations. The vector mode is useful with a decent amount of input features and optimise the CPU use. That mode have to be used with tiled images to be efficient. The auto mode (the default) will chose the algorithm based on input and output properties.
New in version 2.3.
- -oo <NAME=VALUE>
New in version 3.7.
Source dataset open option (format specific)
- -q
Suppress progress monitor and other non-error output.
- <src_datasource>
Any OGR supported readable datasource.
- <dst_filename>
The GDAL supported output file. Must support update mode access. This file will be created (or overwritten if it already exists).
The program create a new target raster image when any of the -of
,
-a_nodata
, -init
, -a_srs
, -co
, -te
,
-tr
, -tap
, -ts
, or -ot
options are used.
The resolution or size must be specified using the -tr
or -ts
option for all new
rasters. The target raster will be overwritten if it already exists and any of
these creation-related options are used.
C API
This utility is also callable from C with GDALRasterize()
.
New in version 2.1.
Example
The following would burn all polygons from mask.shp into the RGB TIFF file work.tif with the color red (RGB = 255,0,0).
gdal_rasterize -b 1 -b 2 -b 3 -burn 255 -burn 0 -burn 0 -l mask mask.shp work.tif
The following would burn all "class A" buildings into the output elevation file, pulling the top elevation from the ROOF_H attribute.
gdal_rasterize -a ROOF_H -where "class='A'" -l footprints footprints.shp city_dem.tif
The following would burn all polygons from footprint.shp into a new 1000x1000
rgb TIFF as the color red. Note that -b
is not used; the order of the -burn
options determines the bands of the output raster.
gdal_rasterize -burn 255 -burn 0 -burn 0 -ot Byte -ts 1000 1000 -l footprints footprints.shp mask.tif


Collaborator: Laura Davidson
Hong Kong is victim to a history of being stifled and manipulated by super powers of the world. This has affected the architecture of the country in a way that primarily gives agency to private developers with an international public in mind. Kowloon's plethora of generic top-down skyscrapers casts a large shadow on the local identity of the Hong Kongian, but, how can these wildly different aspirations for this international nation be resolved?
In this system, we take the now abandoned Kai Tak Airport east of Kowloon and create the infrastructure to build a new city fabric that will force these opposing publics to face one another. This system is composed of a series of thin, sometimes rotating, wall panels of different materials that provide necessary infrastructure such as electricity and water. The materials of the panels serve as deciding factors for what a private developer can do with them and what a local Hong Kongian can transform them into.
We aspire to see a new fabric where the international and local public can face each other and understand the culture of their supposed opposite, and perhaps, maybe even collaborate in creating a city fabric that incorporates both their desires for a nation shared by the world.
Inserting Structure
Inserting Infrastructure
Web Address
Mailing Address
4705 W Le Moyne St
Chicago, IL 60651


I am a research associate at the Neurosurgery Department at the Keck School of Medicine of USC. I aspire to pursue Ph.D. training at the intersection of neuroscience and engineering. My research interests are evolving. I am primarily interested in neural signal processing with an emphasis on rehabilitation and neuromodulation centered on therapeutic benefit.
I grew up in Kochi, one of the southern cities of India. Apart from my mother tongue, Malayalam, I speak English and Hindi fluently. Being a linguaphile, I am learning Spanish at present. In my spare time, I write poetry, watch movies, read philosophical fiction, and do journaling.
MS in Electrical Engineering
University of Southern California (USC)
B.Tech in Electronics and Communications Engineering
Mahatma Gandhi University, was enrolled at Federal Institute of Science and Technology (FISAT)
An example of linking directly to an external project website
An example of linking directly to an external project website
An example of linking directly to an
An example of linking directly to an external project website
An example of linking directly to an external project website.
Organizing Chair, IndustryUS’12 (All Kerala Student Congress + WIE Conference) - 2012
Secretary, FISAT Free Software Cell - 2012
Technical Co-ordinator, IEEE FISAT student branch - 2012
Vice Chair, WIE FISAT Chapter - 2011
Co-ordinator, IEEE FISAT student branch STEM outreach - 2010


Modules | |
| USB CDC(Serial) + AUD(Speaker) Definitions | |
Classes | |
| struct | _AUDHeaderDescriptor1 |
| Audio header descriptor with 1 interface. More... | |
| struct | _AUDHeaderDescriptor2 |
| Audio header descriptor with 2 interface. More... | |
| struct | _AUDFeatureUnitDescriptor3 |
| Feature unit descriptor with 3 channel controls (master, right, left). More... | |
| struct | _AUDDSpeakerAcDescriptors |
| List of descriptors for detailing the audio control interface of a device using a USB audio speaker function. More... | |
| struct | _AUDDSpeakerPhoneAcDescriptors |
| List of descriptors for detailing the audio control interface of a device using a USB Audio Speakerphoneer function. More... | |
| struct | _AUDFormatTypeOneDescriptor1 |
| Format type I descriptor with one discrete sampling frequency. More... | |
| struct | _CdcAudspkdDriverConfigurationDescriptors |
| Configuration descriptor list for a device implementing CDC(Serial) + Audio(Speaker) composite driver. More... | |
| struct | _CdcAuddDriverConfigurationDescriptors |
| Configuration descriptor list for a device implementing CDC(Serial) + Audio(SpeakerPhone) composite driver. More... | |
Typedefs | |
| typedef struct _AUDHeaderDescriptor1 | AUDHeaderDescriptor1 |
| Audio header descriptor with 1 interface. More... | |
| typedef struct _AUDHeaderDescriptor2 | AUDHeaderDescriptor2 |
| Audio header descriptor with 2 interface. More... | |
| typedef struct _AUDFeatureUnitDescriptor3 | AUDFeatureUnitDescriptor3 |
| Feature unit descriptor with 3 channel controls (master, right, left). More... | |
| typedef struct _AUDDSpeakerAcDescriptors | AUDDSpeakerAcDescriptors |
| List of descriptors for detailing the audio control interface of a device using a USB audio speaker function. More... | |
| typedef struct _AUDDSpeakerPhoneAcDescriptors | AUDDSpeakerPhoneAcDescriptors |
| List of descriptors for detailing the audio control interface of a device using a USB Audio Speakerphoneer function. More... | |
| typedef struct _AUDFormatTypeOneDescriptor1 | AUDFormatTypeOneDescriptor1 |
| Format type I descriptor with one discrete sampling frequency. More... | |
| typedef struct _CdcAudspkdDriverConfigurationDescriptors | CdcAudspkdDriverConfigurationDescriptors |
| Configuration descriptor list for a device implementing CDC(Serial) + Audio(Speaker) composite driver. More... | |
| typedef struct _CdcAuddDriverConfigurationDescriptors | CdcAuddDriverConfigurationDescriptors |
| Configuration descriptor list for a device implementing CDC(Serial) + Audio(SpeakerPhone) composite driver. More... | |
Functions | |
| void | CDCAUDDDriver_Initialize (const USBDDriverDescriptors *pDescriptors) |
| Initializes the USB device composite device driver. More... | |
| void | CDCAUDDDriver_ConfigurationChangedHandler (uint8_t cfgnum) |
| Invoked whenever the configuration value of a device is changed by the host. More... | |
| void | CDCAUDDDriver_InterfaceSettingChangedHandler (uint8_t interface, uint8_t setting) |
| Invoked whenever the active setting of an interface is changed by the host. More... | |
| void | CDCAUDDDriver_RequestHandler (const USBGenericRequest *request) |
| Handles composite-specific USB requests sent by the host, and forwards standard ones to the USB device driver. More... | |
Variables | |
| static uint8_t | bAltInterfaces [CDCAUDDDriverDescriptors_MaxNumInterfaces] |
| Array for storing the current setting of each interface. More... | |
| typedef struct _AUDDSpeakerAcDescriptors AUDDSpeakerAcDescriptors |
List of descriptors for detailing the audio control interface of a device using a USB audio speaker function.
| typedef struct _AUDDSpeakerPhoneAcDescriptors AUDDSpeakerPhoneAcDescriptors |
List of descriptors for detailing the audio control interface of a device using a USB Audio Speakerphoneer function.
| typedef struct _AUDFeatureUnitDescriptor3 AUDFeatureUnitDescriptor3 |
Feature unit descriptor with 3 channel controls (master, right, left).
| typedef struct _AUDFormatTypeOneDescriptor1 AUDFormatTypeOneDescriptor1 |
Format type I descriptor with one discrete sampling frequency.
| typedef struct _AUDHeaderDescriptor1 AUDHeaderDescriptor1 |
Audio header descriptor with 1 interface.
| typedef struct _AUDHeaderDescriptor2 AUDHeaderDescriptor2 |
Audio header descriptor with 2 interface.
Configuration descriptor list for a device implementing CDC(Serial) + Audio(SpeakerPhone) composite driver.
Configuration descriptor list for a device implementing CDC(Serial) + Audio(Speaker) composite driver.
| void CDCAUDDDriver_ConfigurationChangedHandler | ( | uint8_t | cfgnum | ) |
Invoked whenever the configuration value of a device is changed by the host.
| cfgnum | Configuration number. |
| void CDCAUDDDriver_Initialize | ( | const USBDDriverDescriptors * | pDescriptors | ) |
Initializes the USB device composite device driver.
| void CDCAUDDDriver_InterfaceSettingChangedHandler | ( | uint8_t | interface, |
| uint8_t | setting | ||
| ) |
Invoked whenever the active setting of an interface is changed by the host.
Changes the status of the third LED accordingly.
| interface | Interface number. |
| setting | Newly active setting. |
| void CDCAUDDDriver_RequestHandler | ( | const USBGenericRequest * | request | ) |
Handles composite-specific USB requests sent by the host, and forwards standard ones to the USB device driver.
| request | Pointer to a USBGenericRequest instance. |
|
static |
Array for storing the current setting of each interface.


Ruby Classes
Posted on 5 July 2014 by Kyle Daugherty
Classes are the blue prints used to create objects in Ruby. They serve as a way to organize object behavior (methods) and attributes (data). Let's say we have an application that will have users (hopefully it will have users if we're lucky). Creating a new class is simple:
As you can see from the code above, to create a new class you just type class, followed by the class name in CamelCase form, and close it with the end keyword. This by itself would allow us to create new instances of the User class, although it would not be very useful. When you call the #new method on the class (example: user = User.new), Ruby will automatically call the #initialize method if one is available. The #initialize method is used for setting up each instance of the class and making it ready for use. Our users will most likely have the following attributes: name, address, city, state, postal code, phone number and an email. So, we can create the #initialize method that takes each of these as arguments.
In the above code, we're using instance variables (prefixed with @) and setting them equal to the value of each input. This is because each instance of this class will have its own unique name, address, phone number and email. We wouldn't want all users to share the same attributes. So now, we can create a new object of the User class as shown in the following code:
We can also create methods that will be available for use to any object of the class. These are called instance methods and can be defined as shown in the example below. As you can see, the instance variables we created in the #initialize method are available for use in the #greeting method. While local variables are only available inside the method they are defined, instance variables are shared across the entire object meaning it is bound to the specific instance of the class.
There you have it. While this post covers the basics, it really is that simple to create new classes in Ruby.


|
Flash is apparently not available. You can download the sample track here. |
From the Depths GerminateHearkening back to the days when anarcho-punk was characterized by bands as diverse as Crass, Chumbawumba, and Contropotere, the songs on this album combine d-beat power, slower and faster hardcore, harsh noise, and even a passage from a traditional Italian anarchist folk ballad. This is intense, defiant, dark music, but it is based in compelling melodies; you can scream these songs at the top of your lungs in a riot, but you could also sing them quietly to yourself in jail to maintain your spirits. Recorded at Mars Studio (known for recording Catharsis, Undying, and scores of more famous hardcore bands), “Germinate” comprises 7 songs in 36 minutes, an epic paean to self-determination and resistance. Includes complete PDF booklet with lyrics, liner notes, and all album artwork. Both MP3 & AAC files are encoded in DRM-free, high-quality 256kbit/s VBR. Free MP3 Download [75mb]Free AAC Download [77mb]$10 . Physical CD . Add to CartNot sure about AAC vs. MP3? .zip files? Read more here. |
We tried a new experiment with this release, making it available via online downloading. We’re hardly convinced that the internet is a positive thing for humanity, but we recognize that it is one of the primary ways people get music these days. In order to offset the tendency of internet downloading to separate music from the context that gives it meaning, the download includes all the lyrics, artwork, and liner notes; these can also be downloaded separately here. The band paid $3100 to record the album, and mastering cost another several hundred dollars. Presuming that at least 1000 people are interested in the record, we requested that people donate $4 in return for downloading it. As soon as the recording and mastering expenses were covered, we made the downloading free; thus the donations people offered went towards making the music free for everyone. Donations are still welcome now, of course, as a way to help the band cover its other expenses—including maintaining this website. We recognize that not everyone has the means to donate money or download music via the internet. From the Depths is also selling a CD version on a sliding scale, and Stickfigure distribution has copies of the LP version. Ideally, everything would be free; unfortunately, until there is a revolution, recording will cost money. From the Depths was formed at the beginning of 2008 by members of Catharsis, Requiem, Network of Terror, Auryn, and Balaclava. Traveling in a van donated by Winona’s Really Really Free Market after their vegetable-oil-powered truck died mid-tour, they performed for fellow demonstrators outside the 2008 Democratic and Republican National Conventions; they’ve also played benefit shows for RNC arrestees,Green Scare defendants, besieged social centers in Europe, and other prisoners in the anticapitalist struggle. |


Due to this issue in Blink and this issue in Webkit certain automatic tests that need to read the canvas will fail there and are disabled in those environments. Use these manual tests here instead.
All four canvases below should show the following image:


This is a wider cacontent. This content is a little bit longer.
Last updated 3 mins ago
This card has supportiadditional content.
This is a wider card with ight action.


Sales Management Panel
Start filtering your report.
Select a from and to date.
{{getDate(order.date)}}
Employee: {{order.employee}} - {{order.price}}$ {{order.payment}} - To: {{order.external}}
-
Product: {{detail.product.name}} - Quantity: {{detail.quantity}} - Subtotal: {{detail.price}}


ABOUT US
OUR COMMITMENT
The Lange Foundation (a nonprofit 501(c)3 organization) was founded in 1993 by Gillian Lange, recipient of the 1980 City of Los Angeles St. Francis of Assisi award for her rescue work with impounded animals since 1974. Lange founded the Amanda Foundation in 1975. To date the two Foundations have rescued and placed over 27,000 cats, dogs and horses who would otherwise have been destroyed in overcrowded public animal shelters. Lange and a group of dedicated staff and volunteers works and will continue working everyday to help homeless animals.
THE CHALLENGE
Every year in Los Angeles County, thousand of pets are taken to animal shelters simply because they drastically outnumber the homes available to them. They spend their last few days in crowded cages before many of them are euthanized. As their lives silently end, thousands more are being born who will endure the same fate. The long-term answer to the overpopulation problem is to prevent the births of pets who will never have homes and will only know misery during their short lives. We are currently seeking funding to continue our efforts in the spay/neuter field. In the meantime, with your help, we will do all we can to give a future to those who have already been born and abandoned and need our help so desperately. We continue to do so until the day finally comes when animal shelters will be what they were intended to be: a place of refuge.
THE ONES UNDER OUR CARE
The dogs we rescue come to us in all shapes, colors, sizes, and ages. Some are victims of abuse or neglect. Others are starving strays. Some are purebred and some are obedience trained. Our hearts go out to those who need surgery, spending their last few days of life in excruciating pain. We take as many of them as we possibly can and our monthly surgery bills are overwhelming. The shelters continue to be overcrowded with cats. The kittens have a better chance of adoption than adult cats. Very few adults will ever find homes once they have entered the shelter system even though among them are many purebreds. At the Lange Foundation, our cats await their new homes in a cage-free environment. They are given the gift of time and if they are not adopted they will always have a home with us. The horses under our care receive the same quality of care as our cats and dogs from our dedicated Sanctuary staff and volunteers.
The pets we rescue are cared for at our “Halfway Home Kennel” located at 2106 S. Sepulveda Blvd. Los Angeles, CA 90025 and “St. Bonnie’s Sanctuary” located at 27567 Oak Spring Canyon Rd. Canyon Country, CA 91387. Each animal receives personalized T.L.C. by our compassionate staff and wonderful volunteers. Once adopted, their progress is followed in their new homes.