KS – Sen. Pat Roberts (R) and Sen. Jerry Moran (R)
Committees
Jerry Moran is the #1 Republican on the Senate Appropriations Subcommittee on Commerce, Justice, Science, and Related Agencies
Jerry Moran is the #8 Republican on the Senate Committee on Appropriations
Jerry Moran is the #6 Republican on the Senate Committee on Commerce, Science, and Transportation
HEP Grants
In the past 9 years, this state has received: 30 HEP grants, totalling $7,386,500
Year Institution Amount ($)
------ ----------------------- ------------
2019 Kansas State University 930,000
2019 University of Kansas 0
2018 Kansas State University 958,000
2018 University of Kansas 0
2017 Kansas State University 950,000
2017 University of Kansas 262,000
2016 Kansas State University 765,000
2016 University of Kansas 0
2015 Kansas State University 750,000
2015 University of Kansas 140,000
2014 Kansas State University 631,000
2014 University of Kansas 47,500
2013 Kansas State University 920,000
2013 University of Kansas 48,000
2012 Kansas State University 775,000
2012 University of Kansas 210,000
SC Contracts
In the past 9 years, this state has received: 3 Office of Science contracts, totalling $66,015
Year Vendor Amount ($) Item
------ ---------------------- ------------ ------------
2015 Fishnet Security, Inc. 22,005 ADP Software
2014 Fishnet Security, Inc. 22,005 ADP Software
2013 Fishnet Security, Inc. 22,005 ADP Software
NSF MPS Grants
In the past 9 years, this state has received: 208 NSF MPS grants, totalling $41,927,306
Institution Amount ($)
---------------------------------------- ------------
University Of Kansas Center For Research 25,050,146
Kansas State University 13,914,884
Wichita State University 2,442,127
University Of Kansas Ctr For Res In 370,149
Emporia State University 150,000
SULI/CCI Interns
From 2014-2018, this state had 19 SULI/CCI interns
# Interns Program College
----------- --------- --------------------------------
8 SULI University of Kansas Main Campus
5 SULI Kansas State University
3 SULI Benedictine College
1 SULI Johnson County Community College
1 SULI Wichita State University
19 — — Back to top
KS-01 – Rep. Roger W. Marshall (R) – Wikipedia
Committees
Roger W. Marshall is the #7 Republican on the House Committee on Science, Space, and Technology
HEP Grants
In the past 9 years, this district has received: $4,984,000 in SC HEP grants.
Institution Amount ($) Start End Principal Investigator Project Title
----------------------- ------------ ------- ----- ------------------------ --------------------------------------------------------------------------------------------
Kansas State University 83,000 2018 2020 Ratra, Bharat Testing Non-Flat, Dynamical Dark Energy, Inflation Models
Kansas State University 4,301,000 2014 2020 Horton-Smith, Glenn Research at Kansas State University into the Basic Nature of Matter, Energy, Space, and Time
Kansas State University 600,000 2014 2018 Ivanov, Andrew Quest for a Top Quark Partner and Upgrade of the Pixel Detector Readout Chain at the CMS
SC Contracts
This district received no SC contracts from 2012-2020
NSF MPS Grants
In the past 9 years, this district has received: $11,250,803 in NSF MPS grants.
Year Institution Amount ($)
------ ----------------------- ------------
2019 Kansas State University 1,618,732
2018 Kansas State University 2,444,904
2017 Kansas State University 3,043,002
2016 Kansas State University 17,924
2015 Kansas State University 2,375,266
2014 Kansas State University 614,255
2013 Kansas State University 1,136,720
SULI/CCI Interns
From 2014-2018, this district had 5 SULI/CCI interns
Term Name College Host Lab Program
----------- ----------------------- ----------------------- -------------------------------------- ---------
Summer 2017 Dalton Hahn Kansas State University Argonne National Laboratory SULI
Summer 2017 Jennifer Ann Spero Kansas State University Lawrence Livermore National Laboratory SULI
Summer 2016 Dalton Hahn Kansas State University Pacific Northwest National Laboratory SULI
Summer 2015 Morgan Shmidl Kansas State University Ames National Laboratory SULI
Summer 2014 William Thomas Hamilton Kansas State University National Renewable Energy Laboratory SULI
KS-02 – Rep. Steven C. Watkins, Jr. (R) – Wikipedia
Committees
Steven C. Watkins, Jr. is the #10 Republican on the House Subcommittee on Higher Education and Workforce Development
HEP Grants
In the past 9 years, this district has received: $2,402,500 in SC HEP grants.
Institution Amount ($) Start End Principal Investigator Project Title
----------------------- ------------ ------- ------- ------------------------ ----------------------------------------------------------------------------------------
University of Kansas 136,000 2017 Ongoing Kong, Kyoungchul Searches for New Phenomena Beyond the Standard Model
University of Kansas 126,000 2017 2020 Lewis, Ian Searches for New Physics in Standard Model Processes
University of Kansas 187,500 2014 2018 Kong, Kyoungchul Search for New Phenomena Beyond the Standard Model
Kansas State University 920,000 2013 2014 Horton-Smith Heavy Quark and Neutrino Physics
Kansas State University 0 2013 2014 Ivanov Quest for a Top Quark Partner and Upgrade of the Pixel Detector Readout Chain at the CMS
University of Kansas 0 2013 2014 Marfatia Research In Theoretical Particle Physics
Kansas State University 720,000 2012 2013 Bolton Heavy Quark and Neutrino Physics
Kansas State University 55,000 2012 2013 Ivanov Exploiting Third Generation Quarks for New Physics Discoveries at the Energy Frontier
University of Kansas 98,000 2012 2014 Kong Hunt for New Physics at the Large Hadron Collider
University of Kansas 160,000 2012 2013 Ralston Research in Theoretical Particle Physics
SC Contracts
This district received no SC contracts from 2012-2020
NSF MPS Grants
In the past 9 years, this district has received: $24,318,188 in NSF MPS grants.
Year Institution Amount ($)
------ ---------------------------------------- ------------
2019 University Of Kansas Center For Research 2,329,009
2018 University Of Kansas Center For Research 3,266,415
2017 University Of Kansas Center For Research 4,099,408
2016 University Of Kansas Center For Research 3,211,374
2015 University Of Kansas Center For Research 2,364,365
2015 University Of Kansas Ctr For Res In 370,149
2014 University Of Kansas Center For Research 2,785,414
2013 University Of Kansas Center For Research 3,227,973
2012 Kansas State University 2,664,081
SULI/CCI Interns
From 2014-2018, this district had 3 SULI/CCI interns
Term Name College Host Lab Program
----------- --------------------- ------------------- ---------------------------------------------- ---------
Summer 2017 Joseph Barnes Benedictine College Idaho National Laboratory SULI
Summer 2016 Laura Elizabeth Tibbs Benedictine College Ames National Laboratory SULI
Summer 2016 Andrew Jacobs Benedictine College Thomas Jefferson National Accelerator Facility SULI
KS-03 – Rep. Sharice Davids (D) – Wikipedia
HEP Grants
This district received no SC HEP grants from 2012-2020
SC Contracts
In the past 9 years, this district has received: 3 Office of Science contracts, totalling $66,015
Year Vendor Amount ($) Item
------ ---------------------- ------------ ------------
2015 Fishnet Security, Inc. 22,005 ADP Software
2014 Fishnet Security, Inc. 22,005 ADP Software
2013 Fishnet Security, Inc. 22,005 ADP Software
NSF MPS Grants
In the past 9 years, this district has received: $3,766,188 in NSF MPS grants.
Year Institution Amount ($)
------ ---------------------------------------- ------------
2013 University Of Kansas Center For Research 87,000
2012 University Of Kansas Center For Research 3,679,188
SULI/CCI Interns
From 2014-2018, this district had 9 SULI/CCI interns
Term Name College Host Lab Program
----------- ----------------------- -------------------------------- ------------------------------------- ---------
Summer 2018 Olurotimi Paul Ajayi University of Kansas Main Campus Argonne National Laboratory SULI
Summer 2018 Maridee Ann Weber Johnson County Community College Argonne National Laboratory SULI
Summer 2018 David Trevino Jr University of Kansas Main Campus Ames National Laboratory SULI
Summer 2016 Andrew Ying University of Kansas Main Campus Lawrence Berkeley National Laboratory SULI
Summer 2015 William Thomas Hamilton University of Kansas Main Campus National Renewable Energy Laboratory SULI
Summer 2014 Jason Schutte Bates University of Kansas Main Campus National Renewable Energy Laboratory SULI
Summer 2014 Daniel Kennedy University of Kansas Main Campus Princeton Plasma Physics Laboratory SULI
Spring 2015 Gregory Pach University of Kansas Main Campus National Renewable Energy Laboratory SULI
Fall 2014 Gregory Pach University of Kansas Main Campus National Renewable Energy Laboratory SULI
KS-04 – Rep. Ron Estes (R) – Wikipedia
HEP Grants
This district received no SC HEP grants from 2012-2020
SC Contracts
This district received no SC contracts from 2012-2020
NSF MPS Grants
In the past 9 years, this district has received: $2,592,127 in NSF MPS grants.
Year Institution Amount ($)
------ ------------------------ ------------
2019 Wichita State University 268,098
2018 Wichita State University 16,500
2017 Wichita State University 728,000
2016 Emporia State University 150,000
2016 Wichita State University 508,018
2015 Wichita State University 305,500
2012 Wichita State University 616,011
SULI/CCI Interns
From 2014-2018, this district had 2 SULI/CCI interns
Term Name College Host Lab Program
----------- ----------------- ------------------------ ------------------------------------- ---------
Summer 2017 Reed Scott Bowles Wichita State University Fermi National Accelerator Laboratory SULI
Summer 2017 Reed Bowles Wichita State University Fermi National Accelerator Laboratory nan


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Computer programs that enforce a contract and can otherwise do harm to a computer or restrict the use of some file or program (see DRM).
Computer programs that enforce a contract and can otherwise do harm to a computer or restrict the use of some file or program (see DRM).


It was early December of 2002 -- just a month before, I had discovered the joys of marijuana, and decided I need to expand. I wanted to hallucinate, I thought of the process as mystical and mind-expanding. After 2 weeks of zealous research, I discovered Dramamine. I had had many negative trip reports up to this point, but my stubborn teenage sense of adventure had taken over.
So it was simple: one day after school I went to my local Shop and bought a box of 12 Dramamine tablets, and went home. I read the box, and noted the 'Do Not Exceed This Dosage' warning. I will always remember reading this and blowing it off. I was wrong and it cost me.
So I got home around 3 o'clock. At this point I was bubbling with excitement and anxiety: I was going to see the dark side of the moon, a concept introduced to me only weeks earlier. I giddily took out the white pills. This was it, there was no turning back. I filled my mouth with water and took the pills three at a time. There taste was absolutely revolting, it was like a very bland piece of concrete, and I gagged a few times. But in the course of a minute, I took the twelve 50 mg dimenhydrinate pills.
All I expected was some annoying drowsiness, and then fantastic hallucinations like I never imagined.
I sat at my computer typing away to people on message boards about how anxious I was. After around 20 minutes I felt the first effects. One was the perception of the weight of my body...when I stood up I felt as if I had a 75 pound backpack on. I walked to the bathroom and just sat on the toilet, for lack of anything else to do. As I looked down at the floor, I started to notice I was hallucinating. It was nothing like I had expected. As I stared at the floor, the center of my vision seemed to be fluctuating. Some light black waterish pattern seemed to be compacting and releasing and compacting and releasing again. I stared at this intently. I felt little emotion as I looked at it. It was intriguing to see and all I could do was watch and stay silent.
After about 5 minutes, I noticed that I was getting incredibly tired. The feeling absolutely revolted me. I felt as if I hadn't slept in 2 or 3 days. I was fatigued beyond any previous experience. Also, my body continued to get heavier. When I tried to walk, it was noticeably more difficult. I walked into my room and sat on my bed.
I remained on my bed for about 30 minutes, just looking at the visuals. They were fascinating. Along with the black water, a sort of a static field had formed. I went on my computer, but at this point I was totally blown -- walking was extremely tiring, and I felt as if I could fall asleep any minute. I was so disoriented it really made me severely anxious.  I kept on getting this urge to stretch my muscles (they felt powerless), especially my lower back and it was extremely uncomfortable. I also had to pee every 5 minutes, but couldn't. AND I was getting a bit bizarre, I started to walk around upstairs looking for somewhere to go but I couldn't. It was frustrating. I felt like I had to find someplace to feel better but that place was nowhere. After about an hour and thirty into my experience, I went downstairs, and sat on the couch to try to distract myself and watch TV.
As I limped downstairs and sat down (which did not relieve me in the least) and turned on the TV, I realized that I was extremely sensitive to sound. I tried to talk and discovered I had severe dry mouth, I could only mumble barely understandable words one at a time. As the TV flickered on, I was jolted down into my seat.   I was scared. My thought process was severely compromised, and all I thought of was regret. When would this HELL end. I thought this would be enjoyable, cheap, and fun?
Now, about 2 hours in, the most memorable moment of my trip began. Feeling like I am going to go mad, I try to get up and go upstairs to do...anything. I didn't care. Then suddenly I saw the single most fantastic hallucination: On top of the TV, in the 2' by 3' space between it and the power box, I saw dozens upon dozens of flies flying up and down. I blinked. Still there!! It was absolutely stunning, as I watched these black dots fly randomly they seemed to really exist. I wasn't even thinking about there validity, but it seemed so real. One might fly onto a wire between the TV and power box and stay there for a moment, and quickly fly away. The wire might physically move. I approached the TV, and after a minute of apprehension, put my arm in the swarming group of flies.
Most flew as usual, but to my utter amazement many seemed to land on my arm, maybe hop a few steps, and fly back. And I could feel them too. Not sharply, but I felt the dull sensations and just stood there for 15 minutes in shock. I was nervous about the flies, but I knew they weren't real. I wasn't concerning to thinking of the reality of them. I went upstairs like I had previously planned to, to do who knows what.
I still had to go to the bathroom every 5 minutes, and at this point I was getting paranoid that someone would suspect me of being on a drug of some type. I checked out my window nearly constantly under fear I would be caught. I was as paranoid as a schizophrenic.
  The hallucinations mostly were unimpressive when physically I felt so terrible. My muscle stretching continued and was worse than irritating. It was driving me crazy. I tossed and turned. Looking at the walls, I was still having the static and black water compaction effects. I remember when I was shutting down my computer I could swear that the on-screen mouse was actually smoking some clear vapor. Somewhere along the line, I started looking at my arm, and I had some pretty horrifying visuals.
When staring at it, parts of my arm would slowly turn terribly dirty and crimson red. I couldn't tell if it was real or not. Also, I saw little individual hairs growing out of my skin. They grew quickly and bent every which way like the legs of some dying insect. I tried to ignore it.
I then started hearing voices. Nothing too specific, but every 30 seconds I would hear my dad yell my name and wake up and feel terribly frightened. Eventually I heard people having conversations. I don't remember anything specific but I remember them having an especially negative affect on me.
So three hours in, I fell asleep, utterly terrified and disappointed. I woke up the next day very depressed and anxious.  I promised myself never to screw with Dramamine again. Unfortunately, I broke that promise an additional five times. This was deeply regretted each time. I chose to come back those times because I was lulled by the hallucinations. The visuals just affected me. They made me want to see them for the shear rarity of there appearance on a normal basis.
Well, the last time (early January)I did Dramamine I took 24, felt like shit, and was caught by my parents and basically screwed. About a month later, in a panic attack, I displayed symptoms of Hallucinogen Persisting Perceptual Disorder (HPPD) which have NOT gone away. So its basically like this: in every single second of my consciousness, I have low dose Dramamine-like visuals. But it doesn't stop there. my anxiety has increased, along with pseudo-paranoia, and I always have to think about the one day I started and thank that for the errors in my body now.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


View Will Yun Lee Logan US. Will yun lee portrayed kenuichio harada in the wolverine. Will yun lee was born in arlington, virginia, to jung ja lee and soo won lee, who had recently emigrated from korea.
Will yun lee on logan at the story's beginning 2013 movie behind the scenes. Will yun lee retweeted deadline hollywood. Official page for will yun lee.
I've seen playbacks of hugh fighting different characters in the movie he's no joke!
The latest tweets from will yun lee (@willyunlee). 800 x 1035 jpeg 182 кб. Will yun lee on logan at the story's beginning 2013 movie behind the scenes. True blood actor joins nbc pilot warrior.


{% extends 'daedalus/uploader/wizard/base.html' %} {% load i18n %} {% block extra_head_scripts %} {{ wizard.form.media }} {% endblock %} {% block wizard_preamble %}
The fields below match entries from your data dictionary to metadata that already exists in the registry. In this step, select all those that match and leave any fields blank to create new metadata in the next step.
If none of the results are suitable for your purpose, leave the field blank and new metadata will be created.
{% endblock %} {% block wizard_content %} {{ wizard.form.management_form }} {% with formset=wizard.form %} {{ formset.non_form_errors.as_ul }}


Please wait
We are encrypting your key with your password, be sure to remember it or your key will be lost !
{{loadingProgress$ | async}}%
We are encrypting your key with your password, be sure to remember it or your key will be lost !
{{loadingProgress$ | async}}%
Your key is precious, download it to save a copy on your computer ! Download should start automatically, if it is not the case please click on the link below.
Download


The in-browser logic for all these pages is written entirely in PHP,
see Demos
for a look at the php code.
All JavaScript and jQuery object and method calls come directly from php code.
The tests are written using PHPUnit and run on the command line (for now), see NavMenuComponentTest.
(Almost) No JavaScript was harmed in the making of these demos :)
Hello World!
Hello WorldDynamic Menu Display
Menu DemoCall an alert on the window
Window AlertThe first click anywhere on this page will cause a css change to the page
jQuery Colour ChangeAdding, Removing and Counting HTML Elements on a page
Adding, Removing and Counting HTML ElementsPHP Code Written using classes, running in browser
Using ClassesPHP Code Written using classes and namespaces, running in browser
Using NamespacesRandom Numbers from Core JS change to the page
Random NumbersFading elements in and out of a page
FadesSliding elements in a page
SlidersComing Soon! Use the well known JCarousel plugin directly from PHP code in browser
PHP JCarouselComing Soon! Creating Overlays in browser
PHP OverlayComing Soon! Making xmlHTTPRequest calls
xmlHTTPRequestComing Soon! Making ajax requests
ajaxComing Soon! Making API Calls
API CallComing Soon! Parsing JSON from API calls
json parsing


{% extends "layout.html" %} {% block content %}
Find tweaks, packages, repos, and more, all in one place.
Current package count:


The Anatomy of a Web Component
Hayden Braxton
@hayden_dev
Slides:
github.com/haydenbr/anatomy-of-a-web-component
What are Web Components?
Why should I care?
Why should I care?
Cross-compatability
Ship less code
Convenience
Web components are coming ...
The Web Standards
Custom Elements
Shadow DOM (CSS variables)
HTML templates
HTML imports
What about browser support?
Examples!
bob-is-cool
cool-tab
Bob
Bill
Sally
Tools
Polymer
Stencil
SkateJS
Resources
Guide: Google Web Fundamentals
Use case: Ola
Use Case: Samsung Internet
Polyfills
Ionic Framework
caniuse
Material Design Components as Web Components
Thanks!
Drop me a line!
@hayden_dev
github.com/haydenbr


Class MessageResponse
Class MessageResponse
- SMSApi\Api\Response\MessageResponse implements SMSApi\Api\Response\Response
Namespace: SMSApi\Api\Response
Package: SMSApi\Api\Response
Located at Api/Response/MessageResponse.php
Package: SMSApi\Api\Response
Located at Api/Response/MessageResponse.php
public
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public
integer
|
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public
integer
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public
float
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public
string
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public
null
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public
string
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Moncashify SDK¶
Moncashify is a python sdk to process requests to the official MonCash API. It is maintained by the Code9Haiti Developer Community, you should come join us here or contact us.
Installation¶
Moncashify is distributed as a Python package through PyPI and it can be installed with tools like pip
:
pip install moncashify
Contribute¶
Issue Tracker: github.com/Lemayzeur/moncashify_sdk/issues
Source Code: github.com/Lemayzeur/moncashify_sdk
Support¶
If you are having issues, please let me know at<EMAIL_ADDRESS>This project relies on your generous donations. If you are using Moncashify to create commercial products, please consider becoming our backer or our sponsor to ensure the sdk’s future by clicking here


Welcome to Blackjack!
This is a project for Software Engineering 1 by Michael Jannino.
The rules are simple:
- The goal is to reach 21 by either "hitting" or "staying"
- The game starts out with two cards, with one of the dealer's face-down
- Face cards count as 10
- Aces can count as 1 or 11
- You cannot exceed 21; in the event of the dealer and you exceeding 21, house wins
- For each hand won, you gain 10 points, and for each hand lost, you lose 10 points; in a tie, you gain 5; pocket aces for a dealer is a bust and immediate blackjack is a win (house rules)
Click the link below to try the game out; I hope you enjoy it.


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MACC, Bursa in collaboration towards a corruption-free corporate Malaysia
KUALA LUMPUR, Nov 5 — The Malaysian Anti-Corruption Commission (MACC) and Bursa Malaysia Bhd plan to establish a learning collaboration to promote a corruption-free Malaysia.
Bursa Malaysia chairman Datuk Shireen Ann Zaharah Muhiudeen said through this learning collaboration, both sides would benefit from the sharing of knowledge and experiences.
“This, in turn, will enhance the skills and learning capabilities of the MACC and Bursa Malaysia officers in carrying out their respective roles.” she said in a statement today.
Both parties expressed their mutual interest to collaborate at the “Building Trust and Transparency: Collaborate, Accelerate, Strengthen” conference jointly organised by the Asian Institute of Chartered Bankers (AICB) and Compliance Officers’ Networking Group here today.
The learning collaboration will involve the placement of MACC officers in Bursa Malaysia for a certain period of time to learn and better understand Malaysia’s capital market regulations in the current environment, including market supervision and investigation.
The statement said the collaborative effort would also look into initiatives to create awareness and preparedness among public listed-companies of the new Section 17A of the MACC Act 2009.
Section 17A imposes liability for corruption on commercial organisations, including companies, as well as their directors, officers and persons managing the company’s affairs.
It will come into effect on June 1, 2020. — Bernama


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When you work with us, you are part of a team of commited collaborators. All aspects of our software development process are intergrated, interactive and agile.
Our approach unifies design, development and product manageent to create exeptional products.
We start each project by understanding your business goals, the user's needs and the product requirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code, our team will spend the necessary time needed to understand your product vission.
The outcome of the scoping session a proposal or high-level statement of work.
Based on your requirements, we can provide a complete offering or just a piece you need.
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--- creation_epoch:<PHONE_NUMBER> lastmod_epoch:<PHONE_NUMBER> categories: Security title: CVE-2015-8503 SecurityCenter .audit File Upload Stored XSS --- I discovered a XSS vulnerability in the Tenable SecurityCenter product. Thought I'd provide a link on my blog.
http://www.tenable.com/security/tns-2015-12 -- [R2] SecurityCenter .audit File Upload Stored XSS
CVE-2015-8503 was assigned by the vendor.


Democracy under Fire on Firearms Law Reform
by COLFO
Democracy under Fire on Firearms Law Reform - COLFO
SUNDAY 17 NOVEMBER 2019
The Government supposedly wants to “hear from all New Zealanders” about firearms law reform – unless you happen to be a licenced firearms owner.
As part of its Fair and Reasonable campaign to counter rushed reforms in the wake of the Christchurch terror attack, the Council of Licenced Firearms Owners (COLFO) urged members to meet with their local Member of Parliament to outline their concerns.
But many local MPs were not prepared to meet with constituents to hear their point of view on what they believe are unfair and punitive sanctions against firearms owners who have done nothing wrong.
“More than 40% of Labour MPs approached flat-out refused to meet with people from their own electorates to listen to their points of view,” said COLFO spokesperson Nicole McKee.
“That’s a chilling response. It not only flies in the face of people’s right to speak frankly and fairly with their Parliamentary representatives but also contradicts the promise made by Police Minister Stuart Nash that the Government wanted to ‘hear from all New Zealanders…whether they use firearms or not’.
“The only conclusion we can draw is that this Government will only listen people who already agree with them. That’s neither fair, nor democratic.”
Labour’s coalition partner in Government, NZ First, fared no better on consultation, with 40% of constituent meeting requests turned down.
“National has been a little more open and receptive to our concerns but we’ve still had some MPs outright refuse constituents’ genuine efforts to talk to them openly and honestly,” said McKee.
“This isn’t how Kiwis expect democracy to work. We don’t expect everyone to necessarily agree with our points of view, but we do have a right to raise them with our elected representatives.
“Our position is that firearms law reform can be made to keep Kiwis safe, but what the Government’s proposing won’t achieve that aim in any way. If the Government really is serious about getting effective and lasting reform to improve public safety, they’ll work with the firearms community, rather than against it, and take the time to get things right.”
ENDS


{% include "account/productionpages/pages/profileview.html" %}
{% include "account/productionpages/messages/messages.html" %}
{% include "account/productionpages/pages/enrollmentview.html" %}
{% include "account/productionpages/transcript/transcriptview.html" %}
{% include "account/productionpages/certificate/view.html" %}


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Auth-chan is a virtual assistant meant to help people out when it comes to filling out various forms, guiding them through some process or just explaining how something works.
Below is a basic demo with Auth-chan talking about herself. Note that Auth-chan remembers the progress when you close and reopen the modal window.
In this demo Auth-chan will ask you a couple of questions and then output your answer.


J
GCPs
Spatiotemporal specificity of correlated DNA methylation and gene expression pairs across different human tissues and stages of brain development
J
Q-RRBS
Q-RRBS: a quantitative reduced representation bisulfite sequencing method for single-cell methylome analyses


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$route
ngRoute
$route
is used for deep-linking URLs to controllers and views (HTML partials).
It watches $location.url()
and tries to map the path to an existing route definition.
Requires the ngRoute
module to be installed.
You can define routes through $routeProvider's API.
The $route
service is typically used in conjunction with the
ngView
directive and the
$routeParams
service.
Reference to the current route definition. The route definition contains:
controller
: The controller constructor as define in route definition.locals
: A map of locals which is used by $controller
service for
controller instantiation. The locals
contain
the resolved values of the resolve
map. Additionally the locals
also contain:
$scope
- The current route scope.$template
- The current route template HTML.Array of all configured routes.
Broadcasted if any of the resolve promises are rejected.
| Param | Type | Details |
|---|---|---|
| angularEvent | Object | Synthetic event object |
| current | Route | Current route information. |
| previous | Route | Previous route information. |
| rejection | Route | Rejection of the promise. Usually the error of the failed promise. |
Broadcasted before a route change. At this point the route services starts
resolving all of the dependencies needed for the route change to occurs.
Typically this involves fetching the view template as well as any dependencies
defined in resolve
route property. Once all of the dependencies are resolved
$routeChangeSuccess
is fired.
| Param | Type | Details |
|---|---|---|
| angularEvent | Object | Synthetic event object. |
| next | Route | Future route information. |
| current | Route | Current route information. |
Broadcasted after a route dependencies are resolved. ngView listens for the directive to instantiate the controller and render the view.
| Param | Type | Details |
|---|---|---|
| angularEvent | Object | Synthetic event object. |
| current | Route | Current route information. |
| previous | RouteUndefined | Previous route information, or undefined if current is first route entered. |
The reloadOnSearch
property has been set to false, and we are reusing the same
instance of the Controller.
This example shows how changing the URL hash causes the $route
to match a route against the
URL, and the ngView
pulls in the partial.
Note that this example is using inlined templates
to get it working on jsfiddle as well.


You are going to trust someone to crawl under your dashboard and work with your vehicle's wiring. Don’t you want to look that person in the eye and shake his hand? I am personally responsible for your installation. I will make sure that you know how to use your new system. If you have a question or concern at a later date, you have my number. This is my passion, my pride, my livelihood. My one-man business lives and dies by word-of-mouth. It is important to me that your unit is installed properly and continues to work properly long after you drive away.
I, Greg Tobin, will give you a clean professional installation, which isn’t something you can count on from an anonymous, hourly worker at a big shop. I have Thirteen years of experience doing car electronics installations. I was putting in car stereos and custom gauges before I even had a driver’s license. I’ve worked on all kinds of vehicles, from basic old commuter cars to top of the line SUV’s, and sports cars. This is an ever-changing industry and I strive to keep up with all of the new features and models. I work closely with the unit manufacturers to keep up on technical data to ensure that I am up on all of the ins and outs, so that I can offer my customers the top-of-the line products and installation service.
I get the same brand-new equipment with the same manufacturer’s warranty as the big guys. I personally back that up with a 3-month warranty on all parts, so you don’t have to deal directly with the manufacturer in case of an equipment malfunction. I only choose the most trusted brands, so I don’t expect you’ll ever have a problem. If you do, I’ll make it right.
I do it right the first time, so I gladly offer a lifetime warranty on my installation. Simple as that.  You drop off your vehicle at a time and place that may or may not be convenient to you. You wait until the next available technician is available, while you try to coordinate a ride or just browse around, killing time.  You make an appointment, the unit will be prepped before you arrive, and most installations only take 1-2 hours max. I have many evening and weekend appointments available for your convenience.
Saving the best for last! I don’t have a big shop with a ton of overhead, so I can pass those savings on to you. I will do a better job and save you a substantial amount of money. Additionally, I offer a choice of payment options, including cash, credit/debit cards and PayPal.


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DataTable
class DataTable (View source)
Properties
| string | $timezone | Timezone for dealing with datetime and Carbon objects | |
| string | $dateTimeFormat | Timezone for dealing with datetime and Carbon objects |
Methods
Creates a new DataTable
Sets the Timezone that Carbon will use when parsing dates
Sets the format to be used by Carbon::createFromFormat()
Adds a column to the DataTable
Adds multiple columns to the DataTable
Supplemental function to add a string column with less params.
Supplemental function to add a date column with less params.
Supplemental function to add a number column with less params.
Sets the format of the column.
Sets the format of multiple columns.
Returns the number of columns in the DataTable
Returns the number of rows in the DataTable
Returns the column array from the DataTable
Returns the rows array from the DataTable
Returns the types of columns currently defined.
Returns the column number of the ypes of columns currently defined.
Returns the formats array from the DataTable
Boolean value if there are defined formatters
Convert the DataTable to JSON
Details
at line 110
DataTable
__construct(
string $timezone = null)
Creates a new DataTable
at line 125
DataTable
setTimezone(
string $timezone)
Sets the Timezone that Carbon will use when parsing dates
This will use the passed timezone, falling back to the default from php.ini, and falling back from that to America/Los_Angeles
at line 153
DataTable
setDateTimeFormat(
string $dateTimeFormat)
Sets the format to be used by Carbon::createFromFormat()
This method is used to set the format to be used to parse a string passed to a cell in a date column, that was parsed incorrectly by Carbon::parse()
at line 193
DataTable
addColumn(
string|array $typeOrDescArr,
string $optLabel = '',
string $optId = '',
Format $formatter = null,
string $role = '')
Adds a column to the DataTable
First signature has the following parameters: type - A string with the data type of the values of the column. The type can be one of the following: 'string' 'number' 'bool' 'date' 'datetime' 'timeofday'.
optLabel - [Optional] A string with the label of the column. The column label is typically displayed as part of the visualization, for example as a column header in a table, or as a legend label in a pie chart. If not value is specified, an empty string is assigned. optId - [Optional] A string with a unique identifier for the column. If not value is specified, an empty string is assigned.
at line 217
DataTable
addColumns(
array $arrOfCols)
Adds multiple columns to the DataTable
at line 243
DataTable
addStringColumn(
string $optLabel,
Format $formatter = null)
Supplemental function to add a string column with less params.
at line 258
DataTable
addDateColumn(
string $optLabel,
Format $formatter = null)
Supplemental function to add a date column with less params.
at line 273
DataTable
addNumberColumn(
string $optLabel,
Format $formatter = null)
Supplemental function to add a number column with less params.
at line 287
DataTable
formatColumn(
int $colIndex,
Format $formatter)
Sets the format of the column.
at line 305
DataTable
formatColumns(
array $colFormatArr)
Sets the format of multiple columns.
at line 349
DataTable
addRow(
mixed $optCellArray = null)
Add a row to the DataTable
Each cell in the table is described by an array with the following properties:
v [Optional] The cell value. The data type should match the column data type. If null, the whole object should be empty and have neither v nor f properties.
f [Optional] A string version of the v value, formatted for display. The values should match, so if you specify Date(2008, 0, 1) for v, you should specify "January 1, 2008" or some such string for this property. This value is not checked against the v value. The visualization will not use this value for calculation, only as a label for display. If omitted, a string version of v will be used.
p [Optional] An object that is a map of custom values applied to the cell. These values can be of any JavaScript type. If your visualization supports any cell-level properties, it will describe them; otherwise, this property will be ignored. Example: p:{style: 'border: 1px solid green;'}.
Cells in the row array should be in the same order as their column descriptions in cols. To indicate a null cell, you can specify null, leave a blank for a cell in an array, or omit trailing array members. So, to indicate a row with null for the first two cells, you would specify [null, null, {cell_val}].
at line 404
DataTable
addRows(
array $arrayOfRows)
Adds multiple rows to the DataTable.
at line 426
int
getNumberOfColumns()
Returns the number of columns in the DataTable
at line 437
int
getNumberOfRows()
Returns the number of rows in the DataTable
at line 448
array
getColumns()
Returns the column array from the DataTable
at line 459
array
getRows()
Returns the rows array from the DataTable
at line 471
array
getColumnTypes()
Returns the types of columns currently defined.
at line 490
int|bool
getColumnIndexByType($type)
Returns the column number of the ypes of columns currently defined.
at line 501
array
getFormats()
Returns the formats array from the DataTable
at line 512
bool
hasFormats()
Boolean value if there are defined formatters
at line 523
string
toJson()
Convert the DataTable to JSON


About The Ugly Donkey.com
This site is written and poorly edited by me, Mike Flynn (@thatmikeflynn). I previously wrote the successful Punching Kitty project that was focused on news and events for St. Louis, MO, winning several awards along the way.
The Ugly Donkey was started in 2016, shortly after the election of Donald Trump. Why? Because I had been looking for a new writing project and figured that national politics was the best place for a laugh and some critical thinking at the moment.
Also, if that Gen. Mike Flynn gets a cabinet seat I gotta keep my Google juice flowing somehow.


Structures
The following structures are available globally.
-
Character struct contains all functions to request character(s) information(s).
See moreDeclaration
Swift
public struct Character
-
Struct to store character filter properties.
Properties
- name: The name of the character.
- status: The species of the character.
- species: The species of the character.
- type: The type or subspecies of the character.
- gender: The species of the character.
- query: URL query for HTTP request.
Declaration
Swift
public struct CharacterFilter
-
CharacterInfoModel struct for decoding info json response.
Properties
- info: Information about characters count and pagination.
- results: First page with 20 characters.
SeeAlso
- Info: Info struct in Network.swift.
- CharacterModel: CharacterModel struct in Character.swift.
Declaration
Swift
public struct CharacterInfoModel : Codable
-
Character struct for decoding character json response.
Properties
- id: The id of the character.
- name: The name of the character.
- status: The status of the character (‘Alive’, ‘Dead’ or ‘unknown’).
- species: The species of the character.
- type: The type or subspecies of the character.
- gender: The gender of the character (‘Female’, ‘Male’, ‘Genderless’ or ‘unknown’).
- origin: Name and link to the character’s origin location.
- location: Name and link to the character’s last known location endpoint.
- image: Link to the character’s image. All images are 300x300px and most are medium shots or portraits since they are intended to be used as avatars.
- episodes: List of episodes in which this character appeared.
- url: Link to the character’s own URL endpoint.
- created: Time at which the character was created in the database.
Declaration
Swift
public struct CharacterModel : Codable, Identifiable
-
Origin struct for decoding character json origin response.
Properties
- name: The name of the origin.
- url: Link to the origin’s own URL endpoint.
Declaration
Swift
public struct CharacterOriginModel : Codable
-
Location struct for decoding character location json response.
Properties
- name: The name of the location.
- url: Link to the location’s own URL endpoint.
Declaration
Swift
public struct CharacterLocationModel : Codable
-
API Client for Rick and Morty API.
See moreDeclaration
Swift
public struct Client
-
Episode struct contains all functions to request episode(s) information(s).
See moreDeclaration
Swift
public struct Episode
-
Struct to store episode filter properties.
Properties
- name: The name of the episode.
- episode: The code of the episode.
- query: URL query for HTTP request.
Declaration
Swift
public struct EpisodeFilter
-
EpisodeInfoModel struct for decoding info json response.
Properties
- info: Information about episode count and pagination.
- results: First page with 20 episodes.
SeeAlso
- Info: Info struct in Network.swift.
- EpisodeModel: EpisodeModel struct in Episode.swift.
Declaration
Swift
public struct EpisodeInfoModel : Codable
-
Episode struct for decoding episode json response.
Properties
- id: The id of the episode.
- name: The name of the episode.
- airdDate: The air date of the episode.
- episode: The code of the episode.
- characters: List of characters who have been seen in the episode.
- url: Link to the episode’s own endpoint.
- created: Time at which the episode was created in the database.
Declaration
Swift
public struct EpisodeModel : Codable, Identifiable
-
Location struct contains all functions to request location(s) information(s).
See moreDeclaration
Swift
public struct Location
-
Struct to store location filter properties.
Properties
- name: The name of the location.
- type: The type of the location.
- dimension: The dimension of the location.
- query: URL query for HTTP request.
Declaration
Swift
public struct LocationFilter
-
LocationInfoModel struct for decoding info json response.
Properties
- info: Information about location count and pagination.
- results: First page with 20 locations.
SeeAlso
- Info: Info struct in Network.swift.
- LocationModel: LocationModel struct in Location.swift.
Declaration
Swift
public struct LocationInfoModel : Codable
-
Episode struct for decoding episode json response.
Properties
- id: The id of the location.
- name: The name of the location.
- type: The type of the location.
- dimension: The dimension in which the location is located.
- residents: List of location who have been last seen in the location.
- url: Link to location’s own endpoint.
- created: Time at which the location was created in the database.
Declaration
Swift
public struct LocationModel : Codable, Identifiable
-
Struct for handling network requests and decoding JSON data
Functions
- performAPIRequestByMethod
- performAPIRequestByURL
- decodeJSONData
Declaration
Swift
public struct NetworkHandler


Hey! Great to see you here.
You should check out the book "How I built Microsoft".
Wanna watch a movie?


The operator MPI_MINLOC is used to compute a global minimum and also an index attached to the minimum value. MPI_MAXLOC similarly computes a global maximum and index. One application of these is to compute a global minimum (maximum) and the rank of the process containing this value.
The operation that defines MPI_MAXLOC is:
where
and
MPI_MINLOC is defined similarly:
where
and
Both operations are associative and commutative. Note that if MPI_MAXLOC is applied to reduce a sequence of pairs (u0, 0), (u1, 1) , ..., (un-1 , n-1), then the value returned is (u , r), where and r is the index of the first global maximum in the sequence. Thus, if each process supplies a value and its rank within the group, then a reduce operation with op = MPI_MAXLOC will return the maximum value and the rank of the first process with that value. Similarly, MPI_MINLOC can be used to return a minimum and its index. More generally, MPI_MINLOC computes a lexicographic minimum, where elements are ordered according to the first component of each pair, and ties are resolved according to the second component.
The reduce operation is defined to operate on arguments that consist of a pair: value and index. For both Fortran and C, types are provided to describe the pair. The potentially mixed-type nature of such arguments is a problem in Fortran. The problem is circumvented, for Fortran, by having the MPI-provided type consist of a pair of the same type as value, and coercing the index to this type also. In C, the MPI-provided pair type has distinct types and the index is an int.
In order to use MPI_MINLOC and MPI_MAXLOC in a
reduce operation, one must provide a datatype argument
that represents a pair (value and index). MPI provides
nine
such predefined datatypes. The operations MPI_MAXLOC and
MPI_MINLOC can be used with each of the following datatypes.
Fortran:
Name Description
MPI_2REALpair of REALs
MPI_2DOUBLE_PRECISIONpair of DOUBLE PRECISION variables
MPI_2INTEGERpair of INTEGERs
C:
Name Description
MPI_FLOAT_INT float and int
MPI_DOUBLE_INT double and int
MPI_LONG_INT long and int
MPI_2INTpair of int
MPI_SHORT_INT short and int
MPI_LONG_DOUBLE_INT long double and int
The datatype MPI_2REAL is as if defined by the following
(see Section Derived Datatypes
).
MPI_TYPE_CONTIGUOUS(2, MPI_REAL, MPI_2REAL)Similar statements apply for MPI_2INTEGER, MPI_2DOUBLE_PRECISION, and MPI_2INT.
The datatype MPI_FLOAT_INT is as if defined by the
following sequence of instructions.
type[0] = MPI_FLOAT type[1] = MPI_INT disp[0] = 0 disp[1] = sizeof(float) block[0] = 1 block[1] = 1 MPI_TYPE_STRUCT(2, block, disp, type, MPI_FLOAT_INT)Similar statements apply for MPI_LONG_INT and MPI_DOUBLE_INT.
The following examples use intracommunicators.
Example
Each process has an array of 30 doubles, in C. For each of the 30 locations, compute the value and rank of the process containing the largest value.
... /* each process has an array of 30 double: ain[30] */ double ain[30], aout[30]; int ind[30]; struct { double val; int rank; } in[30], out[30]; int i, myrank, root; MPI_Comm_rank(comm, &myrank); for (i=0; i<30; ++i) { in[i].val = ain[i]; in[i].rank = myrank; } MPI_Reduce( in, out, 30, MPI_DOUBLE_INT, MPI_MAXLOC, root, comm ); /* At this point, the answer resides on process root */ if (myrank == root) { /* read ranks out */ for (i=0; i<30; ++i) { aout[i] = out[i].val; ind[i] = out[i].rank; } }
Example
Same example, in Fortran.
... ! each process has an array of 30 double: ain(30) DOUBLE PRECISION ain(30), aout(30) INTEGER ind(30) DOUBLE PRECISION in(2,30), out(2,30) INTEGER i, myrank, root, ierr CALL MPI_COMM_RANK(comm, myrank, ierr) DO I=1, 30 in(1,i) = ain(i) in(2,i) = myrank ! myrank is coerced to a double END DO CALL MPI_REDUCE( in, out, 30, MPI_2DOUBLE_PRECISION, MPI_MAXLOC, root, comm, ierr ) ! At this point, the answer resides on process root IF (myrank .EQ. root) THEN ! read ranks out DO I= 1, 30 aout(i) = out(1,i) ind(i) = out(2,i) ! rank is coerced back to an integer END DO END IF
Example
Each process has a non-empty array of values. Find the minimum global value, the rank of the process that holds it and its index on this process.
#define LEN 1000 float val[LEN]; /* local array of values */ int count; /* local number of values */ int myrank, minrank, minindex; float minval; struct { float value; int index; } in, out; /* local minloc */ in.value = val[0]; in.index = 0; for (i=1; i < count; i++) if (in.value > val[i]) { in.value = val[i]; in.index = i; } /* global minloc */ MPI_Comm_rank(comm, &myrank); in.index = myrank*LEN + in.index; MPI_Reduce( in, out, 1, MPI_FLOAT_INT, MPI_MINLOC, root, comm ); /* At this point, the answer resides on process root */ if (myrank == root) { /* read answer out */ minval = out.value; minrank = out.index / LEN; minindex = out.index % LEN; }
Rationale.
The definition of MPI_MINLOC and MPI_MAXLOC given
here has the advantage that it does not require any special-case
handling of these two operations: they are handled like any other
reduce operation. A programmer can provide his or her own definition
of MPI_MAXLOC and MPI_MINLOC, if so desired.
The disadvantage is that values and indices have to be first
interleaved, and that indices and values have to be coerced to the
same type, in Fortran.
( End of rationale.)


% if (includeBootstrap && !includeCompass) { %><% } %>
<% if (includeBootstrap) { %>Compass is an open-source CSS Authoring Framework that uses Sass.
<% } %>Sleek, intuitive, and powerful mobile first front-end framework for faster and easier web development.
You now have


Honda CEO: "I want to win the championship with Red Bull next year!"
by Louis ShawHonda CEO Takahiro Hachigo wants to win the Formula 1 championship with Red Bull Racing next season. Honda have had a really solid season but will still need to develop if they are to match the power and reliability of Mercedes and Ferrari.
"After our return to Formula 1 in 2015, we had four difficult years. That hurt us a lot," said Hachigo. "This year we won our first victory at the Austrian Grand Prix. I am really very happy with this result. In Germany, another victory was added, while Kvyat managed to become third there."
Hachigo is grateful for the fans support over the years
"We are very grateful for your support. During the Japanese GP, Naoki Yamamoto was allowed to participate in a free practice session, a great moment for the whole of Japan," said the Japanese, who concludes with a statement demonstrating ambition. "I want to win the championship with Red Bull next year!"
Honda will need to invest a lot of money and time to develop a power unit capable of matching their goals.


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AllerGPS
What is CodeTN?
CodeTN Is an organization that hosts various computer programming opportunities around the world. You may or may not remember that they were behind the push to break the world record for the most people programming at the same time last year. In addition to this, they work closely with KnoxDevs and organize meetups. For more information, see their website.
In addition to all this, CodeTN also sponsors a competition every year in which schools from around Knoxville create teams that create a “dynamic web application” that uses a database and helps the community.
The Idea
Early on in 2017, we decided that we would help the community that deals with food allergies. People with allergies faces lots of challenges daily, including meal choice. As we thought more and more about it, we decided that we could do that by allowing people with food allergies to see what restaurants they could/could not go to.
The Execution
This was my first excursion into somewhat-professional web development, so I didn’t know what exactly to do. Logan O’Neal and I looked over many libraries and decided on a couple.
We used Mapbox to create the interactive map that was the basis for our application. We chose it because it was an alternative to Google Maps that had a lot more customizability. I was very impressed with the level of customization Mapbox allows in their Mapbox Studio. They let you color different parts of the map whatever you want, and add whatever image you wish to the map.
In addition, we used fullPage.js for our front-end part of the website. The prospect of having customizable slides really seemed appealling and a good choice for a presentation of sorts. When we used it, it was mostly free, but as I look at the website now, it has become very priced.
For the “mobile responsiveness,” we used Materialize.css. Our usage of this was mostly the pullout menu for the phones.
The Reception
We went to the competition, and did not place. We were stationed in the Standard, a meeting place not far off from where the school is. Our presentation was shoddy, and as the night unfolded, we realized that we were not prepared nearly enough and that there was fundamental flaw in our idea.
Retrospective (i.e. the criticism)
What I will say in this is completely my fault, not the fault of the team. The biggest lesson I learned from this was the paradox of control. I wanted to be the end-all be-all for the team, and sacrificed any spark of creativity that I didn’t agree with.
We underused and overused libraries that year. Materialize would have made an excellent front-end design, but I only used it for one thing. FullPage.js was a good idea, but in practice we did not have a clear brand vision for the site. It instead became an amalgamation of colors and poorly-chosen fonts. I pushed away my Branding person in favor of my own design choices, and that helped cause the loss.
There was also a fundamental idea that we lost sight of: Precision. Our idea was not concise. It could barely be explained in a couple of sentences, and the picture it conveyed was often murkish and shallow. The attention we held waned after the first five sentences of explanation.
A Live Version of AllerGPS can be found here on my GitHub.


Which path will YOU take at Epicodus?
Epicodus offers full-time courses in languages such as C#, PHP, Javascript, .NET, Ruby, Rails, React, and more! Every track starts with Introduction to Programming, and includes an advanced JavaScript course, as well as two language-specific courses — four five-week sessions in total. In addition, students complete two weeks of job and internship prep and finish their studies with a five-week internship.
Use our Track Tracker to find out which track is right for YOU!
Find information about housing in Portland by clicking here!
React is a declarative, efficient, and flexible JavaScript library for building user interfaces. Designed by Facebook, React allows developers to create large web-applications that use data and can change over time without reloading the page. It aims primarily to provide speed, simplicity, and scalability.
Learn more at Epicodus.com!
Web design is a process of conceptualizing, planning, and building a collection of electronic files that determine the layout, colors, text styles, structure, graphics, images, and use of interactive features that deliver pages to your site visitors. Web Design is a crucial component in web development, and students who learn design will be able to engineer positive and interactive user experiences through innovative interfaces.
Learn more at Epicodus.com!
Android is a mobile operating system developed by Google, based on Linux and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is the most popular operating system and used for a variety of purposes, including running mobile apps, taking photos, sending messages, etc.
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.NET is a software framework developed by Microsoft and primarily used on Microsoft Windows. The .NET framework is used to create desktop, mobile, and web applications that run on various devices. It compiles and executes programs written in the C# and Visual Basic languages. C# and .NET are typically used by large enterprises, government agencies, and companies serving enterprises and government clients.
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Based on your answers we cannot recommend any particular track, we suggest you do some more research and try another time!
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Welcome to Manu's Blog
Explore my sprint's challenges
Sprint 1 Technical
Sprint 1 Core
Sprint 2 Technical
Sprint 2 Core
Sprint 3 Technical
Sprint 3 Core
Sprint 4 Technical
Sprint 4 Core
Sprint 5 Technical
Sprint 5 Core


GPU Shader Module (gpu)¶
This module provides Python wrappers for the GPU implementation in Blender. Some higher level functions can be found in the gpu_extras module.
Submodules:
Geometry Batches¶
Geometry is drawn in batches. A batch contains the necessary data to perform the drawing. That includes an obligatory Vertex Buffer and an optional Index Buffer, each of which is described in more detail in the following sections. A batch also defines a draw type. Typical draw types are POINTS, LINES and TRIS. The draw type determines how the data will be interpreted and drawn.
Vertex Buffers¶
A Vertex Buffer Object (VBO) (gpu.types.GPUVertBuf
)
is an array that contains the vertex attributes needed for drawing using a specific shader.
Typical vertex attributes are location, normal, color, and uv.
Every vertex buffer has a Vertex Format (gpu.types.GPUVertFormat
)
and a length corresponding to the number of vertices in the buffer.
A vertex format describes the attributes stored per vertex and their types.
The following code demonstrates the creation of a vertex buffer that contains 6 vertices. For each vertex 2 attributes will be stored: The position and the normal.
import gpu
vertex_positions = [(0, 0, 0), ...]
vertex_normals = [(0, 0, 1), ...]
fmt = gpu.types.GPUVertFormat()
fmt.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
fmt.attr_add(id="normal", comp_type='F32', len=3, fetch_mode='FLOAT')
vbo = gpu.types.GPUVertBuf(len=6, format=fmt)
vbo.attr_fill(id="pos", data=vertex_positions)
vbo.attr_fill(id="normal", data=vertex_normals)
This vertex buffer could be used to draw 6 points, 3 separate lines, 5 consecutive lines, 2 separate triangles, … E.g. in the case of lines, each two consecutive vertices define a line. The type that will actually be drawn is determined when the batch is created later.
Index Buffers¶
Often triangles and lines share one or more vertices.
With only a vertex buffer one would have to store all attributes for the these vertices multiple times.
This is very inefficient because in a connected triangle mesh every vertex is used 6 times on average.
A more efficient approach would be to use an Index Buffer (IBO) (gpu.types.GPUIndexBuf
),
sometimes referred to as Element Buffer.
An Index Buffer is an array that references vertices based on their index in the vertex buffer.
For instance, to draw a rectangle composed of two triangles, one could use an index buffer.
positions = (
(-1, 1), (1, 1),
(-1, -1), (1, -1))
indices = ((0, 1, 2), (2, 1, 3))
ibo = gpu.types.GPUIndexBuf(type='TRIS', seq=indices)
Here the first tuple in indices describes which vertices should be used for the first triangle (same for the second tuple). Note how the diagonal vertices 1 and 2 are shared between both triangles.
Shaders¶
A shader is a program that runs on the GPU (written in GLSL in our case).
There are multiple types of shaders.
The most important ones are Vertex Shaders and Fragment Shaders.
Typically multiple shaders are linked together into a Program.
However, in the Blender Python API the term Shader refers to an OpenGL Program.
Every gpu.types.GPUShader
consists of a vertex shader, a fragment shader and an optional geometry shader.
For common drawing tasks there are some built-in shaders accessible from gpu.shader.from_builtin
with an identifier such as 2D_UNIFORM_COLOR or 3D_FLAT_COLOR.
Every shader defines a set of attributes and uniforms that have to be set in order to use the shader. Attributes are properties that are set using a vertex buffer and can be different for individual vertices. Uniforms are properties that are constant per draw call. They can be set using the shader.uniform_* functions after the shader has been bound.
Batch Creation¶
Batches can be creates by first manually creating VBOs and IBOs.
However, it is recommended to use the gpu_extras.batch.batch_for_shader
function.
It makes sure that all the vertex attributes necessary for a specific shader are provided.
Consequently, the shader has to be passed to the function as well.
When using this function one rarely has to care about the vertex format, VBOs and IBOs created in the background.
This is still something one should know when drawing stuff though.
Since batches can be drawn multiple times, they should be cached and reused whenever possible.
Offscreen Rendering¶
What one can see on the screen after rendering is called the Front Buffer.
When draw calls are issued, batches are drawn on a Back Buffer that will only be displayed
when all drawing is done and the current back buffer will become the new front buffer.
Sometimes, one might want to draw the batches into a distinct buffer that could be used as
texture to display on another object or to be saved as image on disk.
This is called Offscreen Rendering.
In Blender Offscreen Rendering is done using the gpu.types.GPUOffScreen
type.
Warning
GPUOffScreen objects are bound to the OpenGL context they have been created in. This means that once Blender discards this context (i.e. the window is closed), the offscreen instance will be freed.
Examples¶
To try these examples, just copy them into Blenders text editor and execute them. To keep the examples relatively small, they just register a draw function that can’t easily be removed anymore. Blender has to be restarted in order to delete the draw handlers.
3D Lines with Single Color¶
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
def draw():
shader.bind()
shader.uniform_float("color", (1, 1, 0, 1))
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
Triangle with Custom Shader¶
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
vertex_shader = '''
uniform mat4 viewProjectionMatrix;
in vec3 position;
out vec3 pos;
void main()
{
pos = position;
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float brightness;
in vec3 pos;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
}
'''
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
def draw():
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("viewProjectionMatrix", matrix)
shader.uniform_float("brightness", 0.5)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
Wireframe Cube using Index Buffer¶
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
coords = (
(-1, -1, -1), (+1, -1, -1),
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
def draw():
shader.bind()
shader.uniform_float("color", (1, 0, 0, 1))
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
Mesh with Random Vertex Colors¶
import bpy
import gpu
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader
mesh = bpy.context.active_object.data
mesh.calc_loop_triangles()
vertices = np.empty((len(mesh.vertices), 3), 'f')
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
mesh.vertices.foreach_get(
"co", np.reshape(vertices, len(mesh.vertices) * 3))
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
def draw():
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
2D Rectangle¶
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
vertices = (
(100, 100), (300, 100),
(100, 200), (300, 200))
indices = (
(0, 1, 2), (2, 1, 3))
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
def draw():
shader.bind()
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
2D Image¶
To use this example you have to provide an image that should be displayed.
import bpy
import gpu
import bgl
from gpu_extras.batch import batch_for_shader
IMAGE_NAME = "Untitled"
image = bpy.data.images[IMAGE_NAME]
shader = gpu.shader.from_builtin('2D_IMAGE')
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
if image.gl_load():
raise Exception()
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
shader.bind()
shader.uniform_int("image", 0)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
Generate a texture using Offscreen Rendering¶
- Create an
gpu.types.GPUOffScreen
object. - Draw some circles into it.
- Make a new shader for drawing a planar texture in 3D.
- Draw the generated texture using the new shader.
import bpy
import gpu
import bgl
from mathutils import Matrix
from gpu_extras.batch import batch_for_shader
from gpu_extras.presets import draw_circle_2d
# Create and fill offscreen
##########################################
offscreen = gpu.types.GPUOffScreen(512, 512)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
amount = 10
for i in range(-amount, amount + 1):
x_pos = i / amount
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
# Drawing the generated texture in 3D space
#############################################
vertex_shader = '''
uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
in vec2 position;
in vec2 uv;
out vec2 uvInterp;
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
void main()
{
gl_FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
shader.bind()
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
shader.uniform_float("image", 0)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
Copy Offscreen Rendering result back to RAM¶
This will create a new image with the given name. If it already exists, it will override the existing one.
Currently almost all of the execution time is spent in the last line.
In the future this will hopefully be solved by implementing the Python buffer protocol
for bgl.Buffer
and bpy.types.Image.pixels
(aka bpy_prop_array
).
import bpy
import gpu
import bgl
import random
from mathutils import Matrix
from gpu_extras.presets import draw_circle_2d
IMAGE_NAME = "Generated Image"
WIDTH = 512
HEIGHT = 512
RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
for i in range(RING_AMOUNT):
draw_circle_2d(
(random.uniform(-1, 1), random.uniform(-1, 1)),
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
offscreen.free()
if not IMAGE_NAME in bpy.data.images:
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
image = bpy.data.images[IMAGE_NAME]
image.scale(WIDTH, HEIGHT)
image.pixels = [v / 255 for v in buffer]
Rendering the 3D View into a Texture¶
The scene has to have a camera for this example to work. You could also make this independent of a specific camera, but Blender does not expose good functions to create view and projection matrices yet.
import bpy
import bgl
import gpu
from gpu_extras.presets import draw_texture_2d
WIDTH = 512
HEIGHT = 256
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
def draw():
context = bpy.context
scene = context.scene
view_matrix = scene.camera.matrix_world.inverted()
projection_matrix = scene.camera.calc_matrix_camera(
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,
context.view_layer,
context.space_data,
context.region,
view_matrix,
projection_matrix)
bgl.glDisable(bgl.GL_DEPTH_TEST)
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
Custom Shader for dotted 3D Line¶
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
Between the vertex and fragment shader that value is automatically interpolated
for all points that will be visible on the screen.
In the fragment shader the sin
of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
import bpy
import gpu
from random import random
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
vertex_shader = '''
uniform mat4 u_ViewProjectionMatrix;
in vec3 position;
in float arcLength;
out float v_ArcLength;
void main()
{
v_ArcLength = arcLength;
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
}
'''
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
arc_lengths = [0]
for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'LINE_STRIP',
{"position": coords, "arcLength": arc_lengths},
)
def draw():
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("u_ViewProjectionMatrix", matrix)
shader.uniform_float("u_Scale", 10)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')


Will_deutsch_jewish_art_lighting_giant_menorah_chabad_hannukah.jpg http://notesfromthetribe.bigcartel.com/product/jewish-art-8-5-x11-giant-menorah-print
I’ve always felt that the colloquial term for Hannukah, ‘The Festival of Lights’, was a bit misleading.
Especially as I was raised in Orange County.
Allow me to clarify.
Orange County, a burgeoning neo christian/neo conservative metropolis just an hour South of Los Angeles, isn’t exactly known for its Jewish population.
Growing up, we were the only ones on our block.
So come winter, the buildings were lit up with yuletide cheer.
The neighborhood became a dazzling visual nutcracker of bright colors. A cornucopia of bulbs in every size and shape. Inflatable snow people illuminated the lawns of our neighbors whilst the fake snow frosted their sun decks.  This hyperbolic cavalcade of merriment was nearly all encompassing save for one house. Come December, you would think its occupants were on vacation or perhaps evicted were it not for the dimly lit, small pvc pipe menorah in the front yard, and candelabra in the window.
I guess when my ancestors were naming the holiday, they didn’t count on the birth of Jesus or the invention of the light bulb.


I'm a core JS programmer. Ecmascript Standard. OOP and various kind of structures I follow Like MVC, MVW etc.
Database skills
MySql, MongoDB, Firebase these are my favorite storage or database system. Moreover I'm familiar with SQL server, SQLite etc
Framework skills
I'm very much good to work with angularjs, angular4+ and I use expressjs for nodejs. Moreover I've experience with laravel. I use Bootstrap as a CSS framework.
Others skills
I'm working on various platform as a security researcher. I've a publication on API vulnerability. I'm good at problem solving.


File input fields look differently in all browsers. It's a pain in the arse to design something that looks nice in all browsers and it sucks that support for this is not available in Twitter Bootstrap.
This jQuery plugin is designed to make all file input fields look like standard Twitter Bootstrap buttons
If you use Twitter Bootstrap then you know how awesome it is for styling a website with minimal effort.
jQuery
http://jquery.com/Twitter Bootstrap
http://twitter.github.com/bootstrap/Bootstrap File Input
bootstrap.file-input.js$('input[type=file]').bootstrapFileInput(); $('.file-inputs').bootstrapFileInput();
<!-- Change the wording using a title tag --> <input type="file" title="Search for a file to add">
<!-- Disable the styling --> <input type="file" data-bfi-disabled>
<!-- Display filename inside the button instead of its label --> <input type="file" data-filename-placement="inside">
Tested in Chrome, Firefox, Opera, and even Internet Explorer 8.
Attributes used on the file input elements. At the moment all file inputs at the time of load have use of these attributes.
| Attribute | Type | Action |
|---|---|---|
title |
String | The text that will appear in the button |
data-bfi-disabled |
No value required | When this attributes exists it prevents the file input from being styled |
data-filename-placement |
String ['outside', 'inside'] Default: 'outside' |
Defines where the selected file name will be displayed :
|


The Social Network
Weather Application
Freelance Website
Portfolio
Gaming websites
E-Commerce Website
Twitter Clone
Contact Me website
Simon game
Application
Snapchat Clone application
Android Studio
Video Call application
Android studio
Instagram app clone
Android studio
Weather application
Android studio
Attendance Manager Application


FATAL INSTINCT A Film Review Copyright Dragan Antulov 2000
Deluge of so-called psychological and "erotic" thrillers that started in 1987 with FATAL ATTRACTION and reached its peak in 1992 with BASIC INSTINCT, simply had to inspire at least one Hollywood parody. This task was given to Carl Reiner, director who had done the similar job in his 1982 film-noir parody/homage DEAD MEN DON'T WEAR PLAID. Eleven years later result of his efforts was comedy FATAL INSTINCT (which incidentally shares the name with 1991 erotic thriller starring Michael Madsen).
Protagonist of the film is Ned Ravine (played by Armand Assante) who works as policeman at day and as defence attorney at night, often defending the clients he had arrested himself. He is happily married man, although his cheating wife Lana (played by Kate Nelligan) plots to kill him for insurance money. In the same time he must deal with the romantic advances by seductive blonde Lola Cain (played by Sean Young) and personal problems of his secretary Laura Lincolnberry (played by Sherilyn Fenn) who escaped from abusive husband. Another of his problems is Max Shady (played by James Remar), ex-convict who wants to settle some old scores with detective/lawyer.
Reiner definitely knows how to make a comedy, but his scriptwriter David O'Malley missed the target. FATAL INSTINCT indeed tried to parody best known late 1980s and early 1990s thrillers, but those scenes are mixed with the scenes in which the objects of parody come from classic film noires of 1940s. This anachronistic combination doesn't look very believable and only strengthen the impression that O'Malley and Reiner ran out of ideas. Jokes are mostly lame and not particularly funny, additionally limited with the filmmaker's need to tame the humour to PG-13 levels.  Unfortunately, like many genre parodies of 1990s Hollywood, FATAL INSTINCT too is rather forgettable film, totally meaningless to those who were spared from the objects of its parody.
RATING: 4/10 (+)
Review written on October 4th 2000
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>Filmske recenzije na hrvatskom/Movie Reviews in Croatian http://film.purger.com
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