Structure from Motion
Table of Contents:
- Introduction
- Extract object of interest from Table-Top Images
- Segment the scene using known Objects
- Build a Semantic Map
- Submission Guidelines
1. Introduction
The aim of this project is to build semantic map of a 3D scene (See Fig. 1). This project gives you a peek into the world of robotics perception i.e. how robots understand and build the model of the world. Excited?
In the next few sections, we will detail how this can be done along with the specifications of the functions for each part. Just like the previous projects, this project is to be done in groups of two and only one submission is required per group.
2. Extract object of interest from Table-Top Images
You are given a set of RGB-D (RGB-Depth) frames of table top images and you need to extract the ‘object of interest’ from each frame and build a 3D model of the filtered object. When we say ‘extract object of interest’, you need to remove the table, walls of the room (if any) and any such irrelevant data from the scene. You also might need to filter stray points during the extraction process. But before that we need to align the data from RGB camera and the depth sensor from the Kinect. See Fig xx. Clearly, the RGB image and Depth images are not aligned.
2.1 Create a Point Cloud from RGB-D images
So, in order to align them we would need calibration parameters i.e. the rotation and translation between the camera centers of RGB camera and the depth sensor as does not represents , see fig. xx.
To formulate: Given all camera parameters (rotation, translation and focal lengths of both sensors), find the corresponding points of a RGB and a depth image. Thus, we need to generate a point cloud that can be represented as . (See Fig. xx)
In order to solve this problem, first recall:
Now, to generate a point cloud from RGB-D data, follow these steps:
1. Compute 3D coordinate in the camera frame. (IR: Infrared or depth sensor frame)
; ;
2. Transform into RGB frame
3. Reproject them into the image plane
4. Read at
is the color of point.
Now, once the point clouds are generated from a single view, let us learn how to build 3D model of the scene from multiple views.
2.2 Build 3D model of object from RGB-D Images
The RGB-D data provided is recorded from an Asus Xtion Pro sensor. Using the method in the previous stage, you get the 3D view of the object from one single camera view point, use many such views from different frames of the same object to iteratively build a 3D model of the object.
The idea here is you need to find out 3D translation and rotation parameters between two 3D point clouds of the same object from different frames, use these parameters to back project 3D point cloud from second frame on to the first and now you have little more information of the 3D model of the object as compared to the 3D point cloud from a single frame. You do it iteratively until you build a complete (or more or less complete) 3D model of the object.
You will need to implement any variant of the Iterative Closest Point (ICP) algorithm which gives the relative translation and rotation between two 3D point clouds. We have uploaded a lot of ICP related papers with this description for your reference, please cite the reference you follow.
2.3 Extract the ‘Collection of Objects’ from a given scene
Here you will pretty much redo the same thing from previous sections, only difference being the set of table top images now have a collection of objects. And you need to extract just the objects without any irrelevant data from the scene.
3. Segment the scene using known Objects
Now that you have reconstructed the 3D point cloud of the scene you need to segment each individual object of the scene by finding a suitable match in the set of 3D objects that you have already constructed. And while segmenting it you need to color code each object in the scene to the label of that object (feel free to use random color codes for each object such that each object is a different color). Also, note that you cannot assume that you know the number of objects in the scene, this has to be computed by your algorithm.
4. Build a Semantic Map
Now try to see if you can derive relationships between the segmented objects, like this object is at this angle with respect to another object or this object is so much smaller than another object or this object is on top of another object and so on. Think of this as modelling information how a human would think of this scene.
5. Stuff given to you
Calibration parameters and uncalibrated RGB-D data. Note that you are allowed to use third party code for basic stuff but not for the whole algorithm. You are only allowed to use pcread
, pcshow
from the Matlab’s point cloud library. Functions like KDTreeSearcher
and knnsearch
can be used for point to point correspondence search. You are also allowed to use any other basic functions built into the computer vision or image processing toolbox in Matlab.
Make sure to check Reference Papers folders for papers regarding ICP (Standard ICP paper is the easiest but the worst performing) and Object Segmentation. Dataset folder contains the data of various scenes containing individual objects and multiple objects.
6. Submission Guidelines
Make a video of all the objects and all the segmented scenes where you pan the 3D point cloud to show it is fully reconstructed and is correctly segmented for each object. You MUST submit a report written in IEEE double column format in L A TEXand should not exceed 6 pages (Template given in Draft folder). The report should be of a conference paper quality. Feel free to add videos you feel are cool or paste YouTube links in your report. You should also include a detailed README file explaining how to run your code.
Submit your .fig files (of 3D point clouds for all individual objects), codes (.m files) with the naming convention YourDirectoryID P5.zip onto ELMS/Canvas (Please compress it to .zip and no other format). If your e-mail ID is ABCD[at]terpmail.umd.edu
or ABCD[at]umd.edu
your Directory ID will be ABCD
.
To summarize, you need to submit these things and in the following strcture: A zip file with the name YourDirectoryID_P4.zip
onto ELMS/Canvas. A main folder with the name YourDirectoryID_P4
with the following things (for EACH of the given scene)):
- A video showing a full 3D reconstruction for each object.
- A video showing a full 3D reconstruction and segmentation of each scene.
.fig
files for 3D models of all individual objects and scenes (color coded with segmentation labels)- Code used for this project with a detailed README file.
- A conference paper quality report written in IEEE double column format in LATEX format (Check
Draft
folder for necessary template and class files)
If your submission does not comply with the above guidelines, you’ll be given ZERO credit.
EACH TEAM WILL HAVE TO MAKE A PRESENTATION VIDEO OF ABOUT 7-10MINS AND SUBMIT a MP4
FORMAT FILE THAT EXPLAINS THE PROBLEMS YOU FACED AND THE ROADBLOCKS YOU OVERCAME OR DIDN’T.
Collaboration Policy
You can discuss the ideas with any number of people. But the code you turn-in should be from your own team and you SHOULD NOT USE codes from other students. For other honor code refer to the CMSC733 Spring 2019 website.
BUT MOST IMPORTANTLY, DO NOT FORGET TO HAVE FUN AND PLAY AROUND WITH IMAGES!
Acknowledgements
We would like to thank Aleksandrs Ecins for the dataset. This fun project was inspired from Nitin’s research and a course project at University of Pennsylvania, GRASP ARCHE.


| Opcode*/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
| 66 0F 3A 0A /r ib ROUNDSS xmm1, xmm2/m32, imm8 | RMI | V/V | SSE4_1 | Round the low packed single precision floating-point value in xmm2/m32 and place the result in xmm1. The rounding mode is determined by imm8. |
| VEX.NDS.LIG.66.0F3A.WIG 0A /r ib VROUNDSS xmm1, xmm2, xmm3/m32, imm8 | RVMI | V/V | AVX | Round the low packed single precision floating-point value in xmm3/m32 and place the result in xmm1. The rounding mode is determined by imm8. Also, upper packed single precision floating-point values (bits[127:32]) from xmm2 are copied to xmm1[127:32]. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RMI | ModRM:reg (w) | ModRM:r/m (r) | imm8 | NA |
| RVMI | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | imm8 |
Round the single-precision floating-point value in the lowest dword of the source operand (second operand) using the rounding mode specified in the immediate operand (third operand) and place the result in the destination operand (first operand). The rounding process rounds a single-precision floating-point input to an integer value and returns the result as a single-precision floating-point value in the lowest position. The upper three single-precision floating-point values in the destination are retained.
The immediate operand specifies control fields for the rounding operation, three bit fields are defined and shown in Figure 4-24. Bit 3 of the immediate byte controls processor behavior for a precision exception, bit 2 selects the source of rounding mode control. Bits 1:0 specify a non-sticky rounding-mode value (Table 4-18 lists the encoded values for rounding-mode field).
The Precision Floating-Point Exception is signaled according to the immediate operand. If any source operand is an SNaN then it will be converted to a QNaN. If DAZ is set to ‘1 then denormals will be converted to zero before rounding.
128-bit Legacy SSE version: The first source operand and the destination operand are the same. Bits (VLMAX-1:32) of the corresponding YMM destination register remain unchanged.
VEX.128 encoded version: Bits (VLMAX-1:128) of the destination YMM register are zeroed.
IF (imm[2] = ‘1) THEN // rounding mode is determined by MXCSR.RC DEST[31:0] (cid:197) ConvertSPFPToInteger_M(SRC[31:0]); ELSE // rounding mode is determined by IMM8.RC DEST[31:0] (cid:197) ConvertSPFPToInteger_Imm(SRC[31:0]); FI; DEST[127:32] remains unchanged ;
ROUNDSS (128-bit Legacy SSE version)
DEST[31:0] (cid:197) RoundToInteger(SRC[31:0], ROUND_CONTROL) DEST[VLMAX-1:32] (Unmodified)
VROUNDSS (VEX.128 encoded version)
DEST[31:0] (cid:197) RoundToInteger(SRC2[31:0], ROUND_CONTROL) DEST[127:32] (cid:197) SRC1[127:32] DEST[VLMAX-1:128] (cid:197) 0
ROUNDSS:
__m128 mm_round_ss(__m128 dst, __m128 s1, int iRoundMode); __m128 mm_floor_ss(__m128 dst, __m128 s1); __m128 mm_ceil_ss(__m128 dst, __m128 s1);
Invalid (signaled only if SRC = SNaN)
Precision (signaled only if imm[3] = ‘0; if imm[3] = ‘1, then the Precision Mask in the MXSCSR is ignored and preci-sion exception is not signaled.)
Note that Denormal is not signaled by ROUNDSS.
See Exceptions Type 3.


Generates symmetric bit sculptures using random and a column/random based algorithm with full random foreground/background colors


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--- layout: post title: links for 2007-03-19 date: 2007-03-19 00:00:00 ---
We're keen to consider "done" a binary state at F


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NEWS.md
.gitsbe
files, now disregard other kind of files that might be inside these directories.DESCRIPTION
fileupdate_biomarker_files
function (writes to tmpdir()
instead of the user’s library directory)NaN
MCC scores were produced (which is the correct limiting value - see Chicco at al. (2020)). Thus, the previous versions handling of NaN
MCC scores, is now deprecated.penalty
parameter to account for the difference in model group size when calculating the average activity or link operator data differences. This minimizes the bias in the returned biomarkers.
emba::get_vector_diff
and the corresponding StackOverflow question.penalty=0
in the general emba::biomarker_*
functions (though the results will probably be very biased and that’s why the default value for the penalty
is now 0.1).models.stable.state
parameter used in various functions can take any values in the [0,1] interval and not just 0 (inactive) and 1 (active).models
anymore:
data.frame
object instead of a matrix
..gitsbe
extension anymore.emba::get_link_operators_from_models_dir
, emba::get_stable_state_from_models_dir
and emba::get_model_names
.emba::biomarker_mcc_analysis
and emba::biomarker_tp_analysis
do not use the calculate.subsets.stats
input option anymore. The emba::biomarker_synergy_analysis
continues to do so and now also calculates and returns all possible synergy set and subset pairs that miss just one of the model predicted synergies (emba::get_synergy_comparison_sets
).get_synergy_scores
now supports reading both ensemble-wise and model-wise synergies filescalculate.subsets.stats
option to the general analysis functions (biomarker_*
) that decides if the powerset of the observed synergies and the number of models predicting each subset is going to be calculated. The default value is set to FALSE
to save computation time :)get_synergy_scores
get_avg_link_operator_diff_based_on_synergy_set_cmp
get_avg_link_operator_diff_based_on_specific_synergy_prediction
filter_network
- to use for visualizing induced subgraphsusefun
min version to 0.4.3)count_models_that_predict_synergies
function and added tests for it. For a benchmark see relative Stack Overflow thread


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hdfe —
|
Partial-out variables with respect to multiple levels of fixed-effects |
Replace current dataset:
hdfe
varlist [weight] ,
absorb(absvars)
clear
[keepvars(varlist)
keepids
] [clustervars(varlist)
options]
Keep current dataset and add new variables:
hdfe
varlist [weight] ,
absorb(absvars)
generate(stubname)
[sample(newvarname)
] [clustervars(varlist)
options]
| Options | Description | |
| HDFE-Specific | ||
clear |
will overwrite the dataset; leaving the transformed variables, as well as some ancillary ones (such as the fixed effects, weights, cluster variables, etc.). | |
If you use hdfe with factor variables, you may have trouble relating the old names (e.g. i.turn) to new names. |
||
The solution lies in this line: mata: asarray(varlist_cache, "i.turn")
|
||
keepvars(varlist) |
keep additional variables | |
keepids |
keep the temporary variables for the fixed effects (useful if you set them up like id#year) | |
generate(stubname) |
will not overwrite the variables; instead creating new demeaned variables with the stubname prefix | |
sample(newvarname)
|
will save the equivalent of e(sample) in this variable; useful when dropping singletons. Used with the generate option. |
|
clustervars(varlist)
|
list of variables containing cluster categories. This is used to give more accurate number of degrees of freedom lost due to the fixed effects, as reported on r(df_a). | |
| Diagnostic [+] | ||
verbose(#) |
amount of debugging information to show (0=None, 1=Some, 2=More, 3=Parsing/convergence details, 4=Every iteration) | |
timeit |
show elapsed times by stage of computation | |
| Optimization [+] | ||
| + | tolerance(#)
|
criterion for convergence (default=1e-8) |
maxiterations(#) |
maximum number of iterations (default=10,000); if set to missing (. ) it will run for as long as it takes. |
|
poolsize(#) |
apply the within algorithm in groups of # variables (default 10). a large poolsize is usually faster but uses more memory | |
acceleration(str) |
acceleration method; options are conjugate_gradient (cg), steep_descent (sd), aitken (a), and none (no) | |
transform(str) |
transform operation that defines the type of alternating projection; options are Kaczmarz (kac), Cimmino (cim), Symmetric Kaczmarz (sym) | |
| Degrees-of-Freedom Adjustments [+] | ||
dofadjustments(list) |
allows selecting the desired adjustments for degrees of freedom; rarely used | |
groupvar(newvar)
|
unique identifier for the first mobility group | |
| Reporting [+] | ||
version |
reports the version number and date of hdfe, and saves it in e(version). standalone option | |
| Undocumented | ||
keepsingletons |
do not drop singleton groups | |
* absorb(absvars) is required. | ||
| + indicates a recommended or important option. | ||
| all variables may contain time-series operators and factor variables; see tsvarlist and fvvarlist. | ||
fweight s, aweight s and pweight s are allowed; see weight. |
| absvar | Description | |
i. varname
|
categorical variable to be absorbed (the i. prefix is tacit) |
|
i. var1#i. var2
|
absorb the interactions of multiple categorical variables | |
i. var1# c. var2
|
absorb heterogeneous slopes, where var2 has a different slope coef. depending on the category of var1 | |
var1## c. var2
|
equivalent to "i. var1 i. var1# c. var2", but much faster |
|
var1##c.( var2 var3)
|
multiple heterogeneous slopes are allowed together. Alternative syntax: var1##(c. var2 c. var3)
|
|
v1# v2# v3##c.( v4 v5)
|
factor operators can be combined | |
Using categorical interactions (e.g. x# z) is faster than running egen group(...) beforehand. | ||
| Singleton obs. are dropped iteratively until no more singletons are found (see ancilliary article for details). | ||
| Slope-only absvars ("state#c.time") have poor numerical stability and slow convergence. If you need those, either i) increase tolerance or ii) use slope-and-intercept absvars ("state##c.time"), even if the intercept is redundant. For instance if absvar is "i.zipcode i.state##c.time" then i.state is redundant given i.zipcode, but convergence will still be much faster. |
hdfe
computes the residuals of a set of variables with respect to multiple levels of fixed effects. It is a generalization of the within transformation done by areg and xtreg,fe for more than one fixed effect, also allowing for multiple heterogeneous intercepts.
hdfe
is a programmers' routine that serves as a building block to other regression packages so they can support multiple fixed effects (see for instance {search binscatter}, regife and {search poi2hdfe}). It contains the same code underlying reghdfe and exposes most of its functionality and options.
It also computes the degrees-of-freedom absorbed by the fixed effects and stores them in e(df_a).
It works well with other building-block packages such as avar (from SSC).
Suppose you want to replicate reghdfe
. Then, you would do:
sysuse auto, clear
* Benchmark
reghdfe price weight length, a(turn trunk)
* Demean variables
hdfe price weight length, a(turn trunk) gen(RESID_)
local df_a = e(df_a)
* Run regression
quietly regress RESID_*, nocons
* Fix degrees-of-freedom
local df_r = e(df_r) - `df_a'
matrix b = e(b)
matrix V = e(V) * e(df_r) / `df_r'
ereturn post b V, dep(price) obs(`c(N)') dof(`df_r')
ereturn display
hdfe
stores the following in e()
:
| Scalars | ||
e(df_a) |
degrees of freedom lost due to the fixed effects (taking into account the cluster structure and whether the FEs are nested within the clusters) | |
e(N_hdfe) |
number of sets of fixed effects |
| Macros | ||
e(absvars) |
canonical expansion of the fixed effects | |
e(extended_absvars) |
expansion of the fixed effects separating heterogeneous slopes (e.g. y##c.z is expanded to y y#c.z) |
Sergio Correia
Fuqua School of Business, Duke University
Email<EMAIL_ADDRESS>A copy of this help file, as well as a more in-depth user guide is in development and will be available at "http://scorreia.com/reghdfe".
hdfe
is updated frequently, and upgrades or minor bug fixes may not be immediately available in SSC. To check or contribute to the latest version of hdfe, explore the Github repository. Bugs or missing features can be discussed through email or at the Github issue tracker.
To see your current version and installed dependencies, type reghdfe, version
This package wouldn't have existed without the invaluable feedback and contributions of Paulo Guimaraes, Amine Ouazad, Mark Schaffer and Kit Baum. Also invaluable are the great bug-spotting abilities of many users.


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--- title: "Summer Camp Information" layout: "default" published: true ---
2018 Summer Camp registration opens Monday, February 26 at 9AM for Garden Members and Wednesday, February 28 at 9AM to the General Public.
Campers should be registered for the grade they will enter in September 2018.
Please note following guidelines:
Age limits are strictly enforced to ensure the best academic and social environment for all campers. Any child who doesn't fall within the prescribed age range for a specific camp will not be allowed to attend, and their registration will be dropped. We regret that we cannot make any exceptions to this policy.
Campers in Kindergarten camps and above must be toilet trained.
Caregivers are not allowed to remain with their camper during camp. If you feel your child is unable to attend without you, it may be best to wait a year before sending your child to Summer Camp.
Camp Overviews are available online for each camp. Overviews list daily themes and include suggestions to help you and your camper share the camp experience and continue learning at home. The order of events may change due to weather or other circumstances beyond our control.
The week before your camp starts, you will receive an email reminder that includes important information about camp such as check-in/checkout details, instructor biographies, and more.
At the time of registration, you will be asked to review the following with your camper:
Red Butte Garden takes the physical and emotional well-being of its campers very seriously, and strives to create a positive, warm, and supportive atmosphere during summer camp. Our camps are strict No Bullying Zones and place a strong emphasis on developing healthy relationships with people, plants, and the natural world.
In order to create an environment conducive to learning, campers agree to:
In the event that a camper’s behavior endangers other campers, interferes with an instructor’s ability to provide quality programming, or fails to adhere to the Camper Code of Conduct, the instructor will inform the caregiver at pick-up or through a phone call/email. If more than two incidents occur, the camper will be asked to withdraw from camp. Refunds will not be given for behavior-related withdrawals.
At the staff's discretion, any consequence may be bypassed due to the severity and nature of a camper's behavior.
Summer Camp runs rain or shine. In the event of a Garden closing, you will receive an email indicating Red Butte Garden is closed. If you need to contact Red Butte Garden for any reason, please call<PHONE_NUMBER> for immediate assistance.
Due to the contagious nature of some illnesses, children with the following symptoms should not attend camp:
Should your camper become ill or injured while attending camp you will be notified by phone immediately. Members of our staff are CPR/first aid/defibrillator trained and will respond to all emergencies as needed. Our staff will determine if Emergency Personnel need to be contacted.
Commemorative camp t-shirts are available for purchase ($10) throughout the week. Please ask your camp instructor for help in purchasing a t-shirt.
Details about check-in and pick-up will be communicated via email the week before the start of each camp. * For your child’s safety, only authorized individuals with a valid picture ID will be allowed to check campers out each day. Camp staff will check IDs daily, so please plan accordingly. To update your camper’s Carpool List please CLICK HERE.
If your camper will be absent or late to camp, please let us know by calling<PHONE_NUMBER>.
If you need to pick up your camper early from camp, please contact us at<PHONE_NUMBER> or send a note to camp with your child so that we can make special arrangements for his/her early pick-up ahead of time.
* Discovery Gateway, Natural History Museum of Utah, Tanner Dance, and Wasatch Community Gardens partner camps have different check-in and checkout locations and times. Please see camp descriptions and reminder emails for details.
The Garden’s tax ID number is 87-6000525. If you need an additional receipt verifying the cost of your camper’s tuition, please call<PHONE_NUMBER> or send an email to<EMAIL_ADDRESS>Your camper will spend most of his/her time at camp exploring the Garden. Please prepare your camper for the weather by sending them with sunscreen, a hat with a brim, and appropriate clothing. Close-toed shoes are strongly encouraged.
We are happy to accommodate all children in our Summer Camp program. Please let us know if your child has physical, emotional, educational, or medical special needs so we can plan accordingly. If your camper has any severe allergies or chronic illnesses (including food or other allergies) please let us know and advise us on what we can do to help your camper have a safe and fun time at camp. To discuss specific details about your camper, please call<PHONE_NUMBER> and we’ll be happy to help.
Garden Members receive exclusive discounts on camp tuition. To receive your discount you will need to REGISTER in Red Butte Garden’s online portal using the email associated with your membership.
After you are logged in you will be able to register for classes / workshops / activities and receive your discount.
If your discount is not being reflected please call<PHONE_NUMBER>.
Registration is open until camps fill or five business days prior to the start date of the individual camps. No day of registration is allowed.
The Garden provides a small snack each day that is nut free but may contain other potential allergens. If you prefer, you are welcome to send your camper with snacks from home.
In order to provide the best experience for your camper we limit enrollment to our camps as follows:
Qualified Red Butte Garden employees, including several professional educators, lead camps, with assistance from interns and volunteers.
Many of our camps fill early! If the camp you're interested in is currently sold out, check back often. Movement within camps generally starts 2-3 weeks before the start of camp as our campers’ summer plans change, with the most movement happening the week before camp starts.
The Garden is NOT responsible for any item lost or broken during camp. Please leave the following at home: personal video game players, MP3/iPods, iPads, and other tablet devices.
Thank you to our 2018 Summer Camp Partners


http://www.speakers-podium.com/susangranger.
Susan Granger's review of "PRINCESS MONONOKE" (Miramax Films)
Based on Japanese folklore, this captivating environmentalist fable is the tale of a war between the beast gods of the forest and the humans who are encroaching on their pristine territory. Set in the 15th century, a time of feudalism, the characters are desperately grasping to understand and adjust to the coming industrialization and how it will affect the balance of nature. In this English-dubbed version, a young warrior, Ashitaka (voiced by Billy Crudup), is forced to kill a fierce, demonic boar to protect his village. While dying, the evil creature places a mysterious curse on him, signified by a dark, twisting scar on his right arm. Defiant and determined to find a cure, Ashitaka mounts his trusty red elk and travels to the boar's homeland where he becomes involved in a dispute between Lady Eboshi (Minnie Driver) and her feisty ironworkers and the forest creatures, led by Moro, the Wolf Spirit (Gillian Anderson), and her adopted human daughter, Mononoke ("spirits of things"), called San (Claire Danes). The conclusion is a plea to humans to live harmoniously with the world around us. Directed by Hayao Miyazaki, the Japanese version is one of only two films to ever break $150 million at the Japanese box-office - the other being "Titanic." The fluid and superbly detailed animation is technically awesome, emotionally powerful, and unbelievably beautiful. I was particularly enchanted by the tiny, ghost-like, head-clicking tree sprites. But - at a lengthy 135 minutes - with scenes of graphic violence and a complex, philosophical storyline to follow, it's definitely not meant for young children. Heed the PG-13 rating. Basically, it's art house fare. On the Granger Movie Gauge of 1 to 10, "Princess Mononoke" is a stunning, spiritual 7 - but it is definitely too much of a good thing.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{{ govukPhaseBanner({ tag: { text: "prototype", classes: "app-tag--prototype" if environment != 'production' }, html: 'Content Publisher – This is a prototype – your feedback will help us to improve it.' }) }}


Drop thumbnails without a marker onto the map to assign location metadata. Location can be changed by dragging the marker inside the map.


Web Designers
Prathmesh Sadake 2020
Prathmesh Sadake 20/05/2020
Web development is the work involved in developing a website for the Internet. Web development can range from developing a simple single static page of plain text to complex web-based internet applications (web apps), electronic businesses, and social network services. A more comprehensive list of tasks to which web development commonly refers, may include web engineering, web design, web content development, client liaison, client-side/server-side scripting, web server and network security configuration, and e-commerce development[...]
Prathmesh Sadake 2020
Prathmesh Sadake 2020
Prathmesh Sadake 2020
Prathmesh Sadake 2020
Prathmesh Sadake 2020


This directive defines the class of each delay pool. The first
argument is the delay pool index. Index values start at
1 and must be less than or equal to the
delay_pools value. The second argument is the
delay class, which has three possible values: A class 1 pool uses a single, aggregate bucket for all traffic that
applies to the pool. A class 2 pool uses a single, aggregate bucket, as well as 256
individual buckets. The individual bucket is chosen by the last octet
of the client's IPv4 address. A class 3 bucket uses a single, aggregate bucket, 256 network
buckets, and 65,536 individual buckets. The network bucket is chosen
based on the third octet of the client's IPv4
address. The individual bucket is chosen by the third and fourth
octets.
Note that the class 2 and class 3 pools have multiple types of
buckets (aggregate, network, individual). A client receives a traffic
allocation from all relevant buckets, not just one of them. In other
words, if any of the relevant buckets are empty, the client
doesn't receive any traffic allocation. |
Syntax
|
delay_class pool-number class
| |
Default
|
No default
| |
Example
|
delay_class 1 2
delay_class 2 3
| |
Related
|
delay_pools, delay_access,
delay_parameters,
delay_initial_bucket_level
|
|


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Seems like the news reports only on etf being withdrawn, cucks panic sell, while the real news is good behind the scenes. Don't need a etf with this news coming out. (edited)
Hollowman900009-Aug-18 01:07 AM
Portfolio down 88% from ATH in fiat
Yikes
Still up 310% from initial fiat buyin
Prices are too damn low!

If it still hasn't fallen we fine
Hollowman900009-Aug-18 01:42 AM
Wonder if they ever switch to sha256 shitcoins and annihilate them for about an hour
The big BTC miners that is
Deleted User09-Aug-18 02:00 AM
Chuck us some interview tips
Got my first interview in 3 years coming up in an hour
Frankly im shitting myself LOL. Is it still the usual tell me about yourself bs
Needed more fiat so applied to every job listed on seek
Hollowman900009-Aug-18 02:16 AM
What are your skills?
Roadside Furniture sale Sign twirler?
There’s more money in meth
Deleted User09-Aug-18 02:17 AM
Fucked if I know LOL. Everything im good at is illegal
Come off confident and cocky, or stay reserved and only answer whats asked?
Hollowman900009-Aug-18 02:18 AM
Personable
You’ll be dealing with people
Constantly
You like people
You like helping
It brings satisfaction to your being to help someone out
Are you in shape?
Hair trimmed/cut appropriately
Dressed business casual?

Memorize that
Godspeed brother
Deleted User09-Aug-18 02:23 AM
:'(
blackjok3r09-Aug-18 02:25 AM
lol... Let my tax auto fill... Government offered me back $1300... Dont mind if I do.


--- ---
|
TGUI
0.9-dev
|
Public Member Functions | |
| void | setBorders (const Borders &borders) |
| Changes the size of the borders. More... | |
| Borders | getBorders () const |
| Returns the size of the borders. More... | |
| void | setTextColor (Color color) |
| Changes the color of the text. More... | |
| Color | getTextColor () const |
| Returns the text color. More... | |
| void | setTextColorDown (Color color) |
| Changes the color of the text in the down state (mouse on button and left mouse button being held down) More... | |
| Color | getTextColorDown () const |
| Returns the text color in the down state (mouse on button and left mouse button being held down) More... | |
| void | setTextColorHover (Color color) |
| Changes the color of the text in the hover state (mouse on button, but not pressed) More... | |
| Color | getTextColorHover () const |
| Returns the text color in the hover state (mouse on button, but not pressed) More... | |
| void | setTextColorDownHover (Color color) |
| Changes the text color when in both down and hover state (mouse on button while button pressed) More... | |
| Color | getTextColorDownHover () const |
| Returns the text color when in both down and hover state (mouse on button while button pressed) More... | |
| void | setTextColorDisabled (Color color) |
| Changes the color of the text that is used when the button is disabled. More... | |
| Color | getTextColorDisabled () const |
| Returns the text color that is used when the button is disabled. More... | |
| void | setTextColorDownDisabled (Color color) |
| Changes the color of the text that is used when the button is disabled while in pressed state. More... | |
| Color | getTextColorDownDisabled () const |
| Returns the text color that is used when the button is disabled while in pressed state. More... | |
| void | setTextColorFocused (Color color) |
| Changes the color of the text that is used when the button is focused. More... | |
| Color | getTextColorFocused () const |
| Returns the text color that is used when the button is focused. More... | |
| void | setTextColorDownFocused (Color color) |
| Changes the color of the text that is used when the button is focused while in pressed state. More... | |
| Color | getTextColorDownFocused () const |
| Returns the text color that is used when the button is focused while in pressed state. More... | |
| void | setBackgroundColor (Color color) |
| Changes the color of the background. More... | |
| Color | getBackgroundColor () const |
| Returns the background color. More... | |
| void | setBackgroundColorDown (Color color) |
| Changes the color of the background in the down state (mouse on button and left mouse button being held down) More... | |
| Color | getBackgroundColorDown () const |
| Returns the background color in the down state (mouse on button and left mouse button being held down) More... | |
| void | setBackgroundColorHover (Color color) |
| Changes the color of the background in the hover state (mouse on button, but not pressed) More... | |
| Color | getBackgroundColorHover () const |
| Returns the background color in the hover state (mouse on button, but not pressed) More... | |
| void | setBackgroundColorDownHover (Color color) |
| Changes the color of the background when in both down and hover state (mouse on button while button pressed) More... | |
| Color | getBackgroundColorDownHover () const |
| Returns the background color when in both down and hover state (mouse on button while button pressed) More... | |
| void | setBackgroundColorDisabled (Color color) |
| Changes the color of the background that is used when the button is disabled. More... | |
| Color | getBackgroundColorDisabled () const |
| Returns the background color that is used when the button is disabled. More... | |
| void | setBackgroundColorDownDisabled (Color color) |
| Changes the color of the background that is used when the button is disabled while in pressed state. More... | |
| Color | getBackgroundColorDownDisabled () const |
| Returns the background color that is used when the button is disabled while in pressed state. More... | |
| void | setBackgroundColorFocused (Color color) |
| Changes the color of the background that is used when the button is focused. More... | |
| Color | getBackgroundColorFocused () const |
| Returns the background color that is used when the button is focused. More... | |
| void | setBackgroundColorDownFocused (Color color) |
| Changes the color of the background used when the button is focused while in pressed state. More... | |
| Color | getBackgroundColorDownFocused () const |
| Returns the background color that is used when the button is focused while in pressed state. More... | |
| void | setBorderColor (Color color) |
| Changes the color of the borders. More... | |
| Color | getBorderColor () const |
| Returns the color of the borders. More... | |
| void | setBorderColorDown (Color color) |
| Changes the color of the borders in the down state (mouse on button and left mouse button being held down) More... | |
| Color | getBorderColorDown () const |
| Returns the color of the borders in the down state (mouse on button and left mouse button being held down) More... | |
| void | setBorderColorHover (Color color) |
| Changes the color of the borders in the hover state (mouse on button, but not pressed) More... | |
| Color | getBorderColorHover () const |
| Returns the color of the borders in the hover state (mouse on button, but not pressed) More... | |
| void | setBorderColorDownHover (Color color) |
| Changes the color of the borders when in both down and hover state (mouse on button while button pressed) More... | |
| Color | getBorderColorDownHover () const |
| Returns the color of the borders when in both down and hover state (mouse on button while button pressed) More... | |
| void | setBorderColorDisabled (Color color) |
| Changes the color of the borders that is used when the button is disabled. More... | |
| Color | getBorderColorDisabled () const |
| Returns the color of the borders that is used when the button is disabled. More... | |
| void | setBorderColorDownDisabled (Color color) |
| Changes the color of the borders that is used when the button is disabled while in pressed state. More... | |
| Color | getBorderColorDownDisabled () const |
| Returns the color of the borders that is used when the button is disabled while in pressed state. More... | |
| void | setBorderColorFocused (Color color) |
| Changes the color of the borders that is used when the button is focused. More... | |
| Color | getBorderColorFocused () const |
| Returns the color of the borders that is used when the button is focused. More... | |
| void | setBorderColorDownFocused (Color color) |
| Changes the color of the borders that is used when the button is focused while in pressed state. More... | |
| Color | getBorderColorDownFocused () const |
| Returns the color of the borders that is used when the button is focused while in pressed state. More... | |
| void | setTexture (const Texture &texture) |
| Change the image that is displayed. More... | |
| const Texture & | getTexture () const |
| Returns the image that is displayed. More... | |
| void | setTextureDown (const Texture &texture) |
| Changes the image that is displayed when the mouse is held down on top of the button. More... | |
| const Texture & | getTextureDown () const |
| Returns the image that is displayed when the mouse is held down on top of the button. More... | |
| void | setTextureHover (const Texture &texture) |
| Changes the image that is displayed when the mouse is located on top of the button. More... | |
| const Texture & | getTextureHover () const |
| Returns the image that is displayed when the mouse is located on top of the button. More... | |
| void | setTextureDownHover (const Texture &texture) |
| Changes the image that is displayed when in both down and hover state (mouse on button while button pressed) More... | |
| const Texture & | getTextureDownHover () const |
| Returns the image that is displayed when in both down and hover state (mouse on button while button pressed) More... | |
| void | setTextureDisabled (const Texture &texture) |
| Changes the image that is displayed when the button is disabled. More... | |
| const Texture & | getTextureDisabled () const |
| Returns the image that is displayed when the button is disabled. More... | |
| void | setTextureDownDisabled (const Texture &texture) |
| Changes the image that is displayed when the button is disabled while in pressed state. More... | |
| const Texture & | getTextureDownDisabled () const |
| Returns the image that is displayed when the button is disabled while in pressed state. More... | |
| void | setTextureFocused (const Texture &texture) |
| Change the image that is drawn on top of the button image when the button is focused. More... | |
| const Texture & | getTextureFocused () const |
| Returns the image that is drawn on top of the button image when the button is focused. More... | |
| void | setTextureDownFocused (const Texture &texture) |
| Change the image that is drawn on top of the button image when the button is focused while in pressed state. More... | |
| const Texture & | getTextureDownFocused () const |
| Returns the image that is drawn on top of the button image when the button is focused while in pressed state. More... | |
| void | setTextStyle (TextStyles style) |
| Changes the text style. More... | |
| TextStyles | getTextStyle () const |
| Returns text style. More... | |
| void | setTextStyleDown (TextStyles style) |
| Changes the text style in the down state (mouse on button and left mouse button being held down) More... | |
| TextStyles | getTextStyleDown () const |
| Returns text style in the down state (mouse on button and left mouse button being held down) More... | |
| void | setTextStyleHover (TextStyles style) |
| Changes the text style in the hover state (mouse on button, but not pressed) More... | |
| TextStyles | getTextStyleHover () const |
| Returns text style in the hover state (mouse on button, but not pressed) More... | |
| void | setTextStyleDownHover (TextStyles style) |
| Changes the text style when in both down and hover state (mouse on button while button pressed) More... | |
| TextStyles | getTextStyleDownHover () const |
| Returns text style when in both down and hover state (mouse on button while button pressed) More... | |
| void | setTextStyleDisabled (TextStyles style) |
| Changes the text style that is used when the button is disabled. More... | |
| TextStyles | getTextStyleDisabled () const |
| Returns text style used when the button is disabled. More... | |
| void | setTextStyleDownDisabled (TextStyles style) |
| Changes the text style that is used when the button is disabled while in pressed state. More... | |
| TextStyles | getTextStyleDownDisabled () const |
| Returns text style used when the button is disabled while in pressed state. More... | |
| void | setTextStyleFocused (TextStyles style) |
| Changes the text style that is used when the button is focused. More... | |
| TextStyles | getTextStyleFocused () const |
| Returns text style used when the button is focused. More... | |
| void | setTextStyleDownFocused (TextStyles style) |
| Changes the text style that is used when the button is focused while in pressed state. More... | |
| TextStyles | getTextStyleDownFocused () const |
| Returns text style used when the button is focused while in pressed state. More... | |
| void | setTextOutlineColor (Color outlineColor) |
| Changes the outline color of the text (used when TextOutlineThickness > 0) More... | |
| Color | getTextOutlineColor () const |
| Returns the outline color of the text (used when TextOutlineThickness > 0) More... | |
| void | setTextOutlineThickness (float outlineThickness) |
| Changes the thickness of the text outline (0 by default, which means there is no outline). More... | |
| float | getTextOutlineThickness () const |
| Returns the thickness of the text outline. More... | |
| void | setRoundedBorderRadius (float radius) |
| Changes the radius for the rounded corners if you want to draw a rounded rectangle as background. More... | |
| float | getRoundedBorderRadius () const |
| Returns the radius for the rounded corners if you want to draw a rounded rectangle as background. More... | |
| WidgetRenderer ()=default | |
| Default constructor. | |
| WidgetRenderer (const std::shared_ptr< RendererData > &data) | |
| Construct the renderer from renderer data. More... | |
| Public Member Functions inherited from tgui::WidgetRenderer | |
| WidgetRenderer ()=default | |
| Default constructor. | |
| WidgetRenderer (const std::shared_ptr< RendererData > &data) | |
| Construct the renderer from renderer data. More... | |
| virtual | ~WidgetRenderer ()=default |
| Virtual destructor. | |
| void | setOpacity (float opacity) |
| Changes the opacity of the widget. More... | |
| float | getOpacity () const |
| Returns the opacity of the widget. More... | |
| void | setOpacityDisabled (float opacity) |
| Changes the opacity of the widget when it is disabled. More... | |
| float | getOpacityDisabled () const |
| Returns the opacity of the widget when it is disabled. More... | |
| void | setFont (Font font) |
| Changes the font used for the text in the widget. More... | |
| Font | getFont () const |
| Returns the font associated with the widget (if any) More... | |
| void | setTransparentTexture (bool ignoreTransparentParts) |
| Sets whether mouse events should be ignored on transparent parts of the texture of the widget in normal state. More... | |
| bool | getTransparentTexture () const |
| Returns whether mouse events should be ignored on transparent parts of the texture of the widget. More... | |
| void | setProperty (const String &property, ObjectConverter &&value) |
| Changes a property of the renderer. More... | |
| ObjectConverter | getProperty (const String &property) const |
| Retrieves the value of a certain property. More... | |
| const std::map< String, ObjectConverter > & | getPropertyValuePairs () const |
| Gets a map with all properties and their values. More... | |
| void | subscribe (const void *id, const std::function< void(const String &property)> &function) |
| Subscribes a callback function to changes in the renderer. More... | |
| void | unsubscribe (const void *id) |
| Subscribes a callback function to changes in the renderer. More... | |
| std::shared_ptr< RendererData > | getData () const |
| Returns the renderer data. More... | |
| std::shared_ptr< RendererData > | clone () const |
| Gets a clone of the renderer data. More... | |
| Color tgui::ButtonRenderer::getBackgroundColor | ( | ) | const |
Returns the background color.
| Color tgui::ButtonRenderer::getBackgroundColorDisabled | ( | ) | const |
Returns the background color that is used when the button is disabled.
| Color tgui::ButtonRenderer::getBackgroundColorDown | ( | ) | const |
Returns the background color in the down state (mouse on button and left mouse button being held down)
| Color tgui::ButtonRenderer::getBackgroundColorDownDisabled | ( | ) | const |
Returns the background color that is used when the button is disabled while in pressed state.
| Color tgui::ButtonRenderer::getBackgroundColorDownFocused | ( | ) | const |
Returns the background color that is used when the button is focused while in pressed state.
| Color tgui::ButtonRenderer::getBackgroundColorDownHover | ( | ) | const |
Returns the background color when in both down and hover state (mouse on button while button pressed)
| Color tgui::ButtonRenderer::getBackgroundColorFocused | ( | ) | const |
Returns the background color that is used when the button is focused.
| Color tgui::ButtonRenderer::getBackgroundColorHover | ( | ) | const |
Returns the background color in the hover state (mouse on button, but not pressed)
| Color tgui::ButtonRenderer::getBorderColor | ( | ) | const |
Returns the color of the borders.
| Color tgui::ButtonRenderer::getBorderColorDisabled | ( | ) | const |
Returns the color of the borders that is used when the button is disabled.
| Color tgui::ButtonRenderer::getBorderColorDown | ( | ) | const |
Returns the color of the borders in the down state (mouse on button and left mouse button being held down)
| Color tgui::ButtonRenderer::getBorderColorDownDisabled | ( | ) | const |
Returns the color of the borders that is used when the button is disabled while in pressed state.
| Color tgui::ButtonRenderer::getBorderColorDownFocused | ( | ) | const |
Returns the color of the borders that is used when the button is focused while in pressed state.
| Color tgui::ButtonRenderer::getBorderColorDownHover | ( | ) | const |
Returns the color of the borders when in both down and hover state (mouse on button while button pressed)
| Color tgui::ButtonRenderer::getBorderColorFocused | ( | ) | const |
Returns the color of the borders that is used when the button is focused.
| Color tgui::ButtonRenderer::getBorderColorHover | ( | ) | const |
Returns the color of the borders in the hover state (mouse on button, but not pressed)
| Borders tgui::ButtonRenderer::getBorders | ( | ) | const |
Returns the size of the borders.
| float tgui::ButtonRenderer::getRoundedBorderRadius | ( | ) | const |
Returns the radius for the rounded corners if you want to draw a rounded rectangle as background.
| Color tgui::ButtonRenderer::getTextColor | ( | ) | const |
Returns the text color.
| Color tgui::ButtonRenderer::getTextColorDisabled | ( | ) | const |
Returns the text color that is used when the button is disabled.
| Color tgui::ButtonRenderer::getTextColorDown | ( | ) | const |
Returns the text color in the down state (mouse on button and left mouse button being held down)
| Color tgui::ButtonRenderer::getTextColorDownDisabled | ( | ) | const |
Returns the text color that is used when the button is disabled while in pressed state.
| Color tgui::ButtonRenderer::getTextColorDownFocused | ( | ) | const |
Returns the text color that is used when the button is focused while in pressed state.
| Color tgui::ButtonRenderer::getTextColorDownHover | ( | ) | const |
Returns the text color when in both down and hover state (mouse on button while button pressed)
| Color tgui::ButtonRenderer::getTextColorFocused | ( | ) | const |
Returns the text color that is used when the button is focused.
| Color tgui::ButtonRenderer::getTextColorHover | ( | ) | const |
Returns the text color in the hover state (mouse on button, but not pressed)
| Color tgui::ButtonRenderer::getTextOutlineColor | ( | ) | const |
Returns the outline color of the text (used when TextOutlineThickness > 0)
| float tgui::ButtonRenderer::getTextOutlineThickness | ( | ) | const |
Returns the thickness of the text outline.
| TextStyles tgui::ButtonRenderer::getTextStyle | ( | ) | const |
Returns text style.
| TextStyles tgui::ButtonRenderer::getTextStyleDisabled | ( | ) | const |
Returns text style used when the button is disabled.
| TextStyles tgui::ButtonRenderer::getTextStyleDown | ( | ) | const |
Returns text style in the down state (mouse on button and left mouse button being held down)
| TextStyles tgui::ButtonRenderer::getTextStyleDownDisabled | ( | ) | const |
Returns text style used when the button is disabled while in pressed state.
| TextStyles tgui::ButtonRenderer::getTextStyleDownFocused | ( | ) | const |
Returns text style used when the button is focused while in pressed state.
| TextStyles tgui::ButtonRenderer::getTextStyleDownHover | ( | ) | const |
Returns text style when in both down and hover state (mouse on button while button pressed)
| TextStyles tgui::ButtonRenderer::getTextStyleFocused | ( | ) | const |
Returns text style used when the button is focused.
| TextStyles tgui::ButtonRenderer::getTextStyleHover | ( | ) | const |
Returns text style in the hover state (mouse on button, but not pressed)
| const Texture& tgui::ButtonRenderer::getTexture | ( | ) | const |
Returns the image that is displayed.
| const Texture& tgui::ButtonRenderer::getTextureDisabled | ( | ) | const |
Returns the image that is displayed when the button is disabled.
| const Texture& tgui::ButtonRenderer::getTextureDown | ( | ) | const |
Returns the image that is displayed when the mouse is held down on top of the button.
| const Texture& tgui::ButtonRenderer::getTextureDownDisabled | ( | ) | const |
Returns the image that is displayed when the button is disabled while in pressed state.
| const Texture& tgui::ButtonRenderer::getTextureDownFocused | ( | ) | const |
Returns the image that is drawn on top of the button image when the button is focused while in pressed state.
| const Texture& tgui::ButtonRenderer::getTextureDownHover | ( | ) | const |
Returns the image that is displayed when in both down and hover state (mouse on button while button pressed)
| const Texture& tgui::ButtonRenderer::getTextureFocused | ( | ) | const |
Returns the image that is drawn on top of the button image when the button is focused.
| const Texture& tgui::ButtonRenderer::getTextureHover | ( | ) | const |
Returns the image that is displayed when the mouse is located on top of the button.
| void tgui::ButtonRenderer::setBackgroundColor | ( | Color | color | ) |
Changes the color of the background.
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorDisabled | ( | Color | color | ) |
Changes the color of the background that is used when the button is disabled.
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorDown | ( | Color | color | ) |
Changes the color of the background in the down state (mouse on button and left mouse button being held down)
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorDownDisabled | ( | Color | color | ) |
Changes the color of the background that is used when the button is disabled while in pressed state.
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorDownFocused | ( | Color | color | ) |
Changes the color of the background used when the button is focused while in pressed state.
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorDownHover | ( | Color | color | ) |
Changes the color of the background when in both down and hover state (mouse on button while button pressed)
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorFocused | ( | Color | color | ) |
Changes the color of the background that is used when the button is focused.
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBackgroundColorHover | ( | Color | color | ) |
Changes the color of the background in the hover state (mouse on button, but not pressed)
| color | New background color |
Note that this color is ignored when you set an image as background.
| void tgui::ButtonRenderer::setBorderColor | ( | Color | color | ) |
Changes the color of the borders.
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorDisabled | ( | Color | color | ) |
Changes the color of the borders that is used when the button is disabled.
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorDown | ( | Color | color | ) |
Changes the color of the borders in the down state (mouse on button and left mouse button being held down)
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorDownDisabled | ( | Color | color | ) |
Changes the color of the borders that is used when the button is disabled while in pressed state.
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorDownFocused | ( | Color | color | ) |
Changes the color of the borders that is used when the button is focused while in pressed state.
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorDownHover | ( | Color | color | ) |
Changes the color of the borders when in both down and hover state (mouse on button while button pressed)
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorFocused | ( | Color | color | ) |
Changes the color of the borders that is used when the button is focused.
| color | New border color |
| void tgui::ButtonRenderer::setBorderColorHover | ( | Color | color | ) |
Changes the color of the borders in the hover state (mouse on button, but not pressed)
| color | New border color |
| void tgui::ButtonRenderer::setBorders | ( | const Borders & | borders | ) |
Changes the size of the borders.
| borders | Size of the borders |
| void tgui::ButtonRenderer::setRoundedBorderRadius | ( | float | radius | ) |
Changes the radius for the rounded corners if you want to draw a rounded rectangle as background.
| radius | Radius of the corners |
| void tgui::ButtonRenderer::setTextColor | ( | Color | color | ) |
Changes the color of the text.
| color | New text color |
| void tgui::ButtonRenderer::setTextColorDisabled | ( | Color | color | ) |
Changes the color of the text that is used when the button is disabled.
| color | New text color |
| void tgui::ButtonRenderer::setTextColorDown | ( | Color | color | ) |
Changes the color of the text in the down state (mouse on button and left mouse button being held down)
| color | New text color |
| void tgui::ButtonRenderer::setTextColorDownDisabled | ( | Color | color | ) |
Changes the color of the text that is used when the button is disabled while in pressed state.
| color | New text color |
| void tgui::ButtonRenderer::setTextColorDownFocused | ( | Color | color | ) |
Changes the color of the text that is used when the button is focused while in pressed state.
| color | New text color |
| void tgui::ButtonRenderer::setTextColorDownHover | ( | Color | color | ) |
Changes the text color when in both down and hover state (mouse on button while button pressed)
| color | New text color |
| void tgui::ButtonRenderer::setTextColorFocused | ( | Color | color | ) |
Changes the color of the text that is used when the button is focused.
| color | New text color |
| void tgui::ButtonRenderer::setTextColorHover | ( | Color | color | ) |
Changes the color of the text in the hover state (mouse on button, but not pressed)
| color | New text color |
| void tgui::ButtonRenderer::setTextOutlineColor | ( | Color | outlineColor | ) |
Changes the outline color of the text (used when TextOutlineThickness > 0)
| outlineColor | New text outline color |
| void tgui::ButtonRenderer::setTextOutlineThickness | ( | float | outlineThickness | ) |
Changes the thickness of the text outline (0 by default, which means there is no outline).
| outlineThickness | New text outline thickness |
| void tgui::ButtonRenderer::setTextStyle | ( | TextStyles | style | ) |
Changes the text style.
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleDisabled | ( | TextStyles | style | ) |
Changes the text style that is used when the button is disabled.
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleDown | ( | TextStyles | style | ) |
Changes the text style in the down state (mouse on button and left mouse button being held down)
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleDownDisabled | ( | TextStyles | style | ) |
Changes the text style that is used when the button is disabled while in pressed state.
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleDownFocused | ( | TextStyles | style | ) |
Changes the text style that is used when the button is focused while in pressed state.
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleDownHover | ( | TextStyles | style | ) |
Changes the text style when in both down and hover state (mouse on button while button pressed)
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleFocused | ( | TextStyles | style | ) |
Changes the text style that is used when the button is focused.
| style | New text style |
| void tgui::ButtonRenderer::setTextStyleHover | ( | TextStyles | style | ) |
Changes the text style in the hover state (mouse on button, but not pressed)
| style | New text style |
| void tgui::ButtonRenderer::setTexture | ( | const Texture & | texture | ) |
Change the image that is displayed.
| texture | The new texture |
When this image is set, the background color property will be ignored.
| void tgui::ButtonRenderer::setTextureDisabled | ( | const Texture & | texture | ) |
Changes the image that is displayed when the button is disabled.
| texture | The new disabled texture |
| void tgui::ButtonRenderer::setTextureDown | ( | const Texture & | texture | ) |
Changes the image that is displayed when the mouse is held down on top of the button.
| texture | The new down texture |
| void tgui::ButtonRenderer::setTextureDownDisabled | ( | const Texture & | texture | ) |
Changes the image that is displayed when the button is disabled while in pressed state.
| texture | The new disabled texture |
| void tgui::ButtonRenderer::setTextureDownFocused | ( | const Texture & | texture | ) |
Change the image that is drawn on top of the button image when the button is focused while in pressed state.
| texture | The new focus texture |
| void tgui::ButtonRenderer::setTextureDownHover | ( | const Texture & | texture | ) |
Changes the image that is displayed when in both down and hover state (mouse on button while button pressed)
| texture | The new hover texture |
| void tgui::ButtonRenderer::setTextureFocused | ( | const Texture & | texture | ) |
Change the image that is drawn on top of the button image when the button is focused.
| texture | The new focus texture |
| void tgui::ButtonRenderer::setTextureHover | ( | const Texture & | texture | ) |
Changes the image that is displayed when the mouse is located on top of the button.
| texture | The new hover texture |
|
inline |
Construct the renderer from renderer data.
| data | Renderer data to initialize the renderer with |


In this project, we're going to build a game where you need to catch falling apples before they hit the ground!
1) Choose a background and a sprite for your main character.
2) Make your character move left when you press the left arrow key.
3) Make your character move right when you press the right arrow key.
4) Create a sprite that your character will have to catch. Make it start at a random spot on the top of the screen when the flag is clicked.
5) Once the apple appears at a random spot, make it fall constantly.
6) Have the game stop if the apple touches the ground.
7) When your character catches the apple, make the apple go back to the top of the screen.
8) Create a scoreboard that keeps track of how many apples you catch.
9) Create a level variable. When you get three points, make the level go up, and reset the score to zero.
10) Make the apples fall faster and faster as the level increases.


pgmramp(1) pgmramp(1) NAME pgmramp - generate a grayscale ramp SYNOPSIS pgmramp -lr|-tb | -rectangle|-ellipse width height DESCRIPTION Generates a graymap of the specified size containing a black-to-white ramp. These ramps are useful for multiplying with other images, using the pnmarith tool. OPTIONS -lr A left to right ramp. -tb A top to bottom ramp. -rectangle A rectangular ramp. -ellipse An elliptical ramp. All flags can be abbreviated to their shortest unique prefix. SEE ALSO pnmarith(1), pgm(5) AUTHOR Copyright (C) 1989 by Jef Poskanzer. 24 November 1989 pgmramp(1)


The German minister for economy & energy Peter Altmaier, Lition #CEO Dr. Richard Lohwasser and Geoffrey Arone from Arrington Capital @arringtonXRPcap at a very friendly dinner in Berlin, discussing #blockchain-technology in #Germany #P2P @peteraltmaier / @rich_lohwasser


Facilities provided may range from a modest-quality mattress in a small room to large suites with bigger.


import "go/build"
Package build gathers information about Go packages.
The Go path is a list of directory trees containing Go source code. It is consulted to resolve imports that cannot be found in the standard Go tree. The default path is the value of the GOPATH environment variable, interpreted as a path list appropriate to the operating system (on Unix, the variable is a colon-separated string; on Windows, a semicolon-separated string; on Plan 9, a list).
Each directory listed in the Go path must have a prescribed structure:
The src/ directory holds source code. The path below 'src' determines the import path or executable name.
The pkg/ directory holds installed package objects. As in the Go tree, each target operating system and architecture pair has its own subdirectory of pkg (pkg/GOOS_GOARCH).
If DIR is a directory listed in the Go path, a package with source in DIR/src/foo/bar can be imported as "foo/bar" and has its compiled form installed to "DIR/pkg/GOOS_GOARCH/foo/bar.a" (or, for gccgo, "DIR/pkg/gccgo/foo/libbar.a").
The bin/ directory holds compiled commands. Each command is named for its source directory, but only using the final element, not the entire path. That is, the command with source in DIR/src/foo/quux is installed into DIR/bin/quux, not DIR/bin/foo/quux. The foo/ is stripped so that you can add DIR/bin to your PATH to get at the installed commands.
Here's an example directory layout:
GOPATH=/home/user/gocode /home/user/gocode/ src/ foo/ bar/ (go code in package bar) x.go quux/ (go code in package main) y.go bin/ quux (installed command) pkg/ linux_amd64/ foo/ bar.a (installed package object)
A build constraint, also known as a build tag, is a line comment that begins
// +build
that lists the conditions under which a file should be included in the package. Constraints may appear in any kind of source file (not just Go), but they must appear near the top of the file, preceded only by blank lines and other line comments. These rules mean that in Go files a build constraint must appear before the package clause.
To distinguish build constraints from package documentation, a series of build constraints must be followed by a blank line.
A build constraint is evaluated as the OR of space-separated options; each option evaluates as the AND of its comma-separated terms; and each term is an alphanumeric word or, preceded by !, its negation. That is, the build constraint:
// +build linux,386 darwin,!cgo
corresponds to the boolean formula:
(linux AND 386) OR (darwin AND (NOT cgo))
A file may have multiple build constraints. The overall constraint is the AND of the individual constraints. That is, the build constraints:
// +build linux darwin // +build 386
corresponds to the boolean formula:
(linux OR darwin) AND 386
During a particular build, the following words are satisfied:
- the target operating system, as spelled by runtime.GOOS - the target architecture, as spelled by runtime.GOARCH - the compiler being used, either "gc" or "gccgo" - "cgo", if ctxt.CgoEnabled is true - "go1.1", from Go version 1.1 onward - "go1.2", from Go version 1.2 onward - "go1.3", from Go version 1.3 onward - "go1.4", from Go version 1.4 onward - "go1.5", from Go version 1.5 onward - "go1.6", from Go version 1.6 onward - "go1.7", from Go version 1.7 onward - "go1.8", from Go version 1.8 onward - any additional words listed in ctxt.BuildTags
If a file's name, after stripping the extension and a possible _test suffix, matches any of the following patterns:
*_GOOS *_GOARCH *_GOOS_GOARCH
(example: source_windows_amd64.go) where GOOS and GOARCH represent any known operating system and architecture values respectively, then the file is considered to have an implicit build constraint requiring those terms (in addition to any explicit constraints in the file).
To keep a file from being considered for the build:
// +build ignore
(any other unsatisfied word will work as well, but “ignore” is conventional.)
To build a file only when using cgo, and only on Linux and OS X:
// +build linux,cgo darwin,cgo
Such a file is usually paired with another file implementing the default functionality for other systems, which in this case would carry the constraint:
// +build !linux,!darwin !cgo
Naming a file dns_windows.go will cause it to be included only when building the package for Windows; similarly, math_386.s will be included only when building the package for 32-bit x86.
Using GOOS=android matches build tags and files as for GOOS=linux in addition to android tags and files.
It is possible to distribute packages in binary form without including the source code used for compiling the package. To do this, the package must be distributed with a source file not excluded by build constraints and containing a "//go:binary-only-package" comment. Like a build constraint, this comment must appear near the top of the file, preceded only by blank lines and other line comments and with a blank line following the comment, to separate it from the package documentation. Unlike build constraints, this comment is only recognized in non-test Go source files.
The minimal source code for a binary-only package is therefore:
//go:binary-only-package package mypkg
The source code may include additional Go code. That code is never compiled but will be processed by tools like godoc and might be useful as end-user documentation.
build.go doc.go read.go syslist.go
ToolDir is the directory containing build tools.
ArchChar returns "?" and an error. In earlier versions of Go, the returned string was used to derive the compiler and linker tool names, the default object file suffix, and the default linker output name. As of Go 1.5, those strings no longer vary by architecture; they are compile, link, .o, and a.out, respectively.
IsLocalImport reports whether the import path is a local import path, like ".", "..", "./foo", or "../foo".
type Context struct { GOARCH string // target architecture GOOS string // target operating system GOROOT string // Go root GOPATH string // Go path CgoEnabled bool // whether cgo can be used UseAllFiles bool // use files regardless of +build lines, file names Compiler string // compiler to assume when computing target paths // The build and release tags specify build constraints // that should be considered satisfied when processing +build lines. // Clients creating a new context may customize BuildTags, which // defaults to empty, but it is usually an error to customize ReleaseTags, // which defaults to the list of Go releases the current release is compatible with. // In addition to the BuildTags and ReleaseTags, build constraints // consider the values of GOARCH and GOOS as satisfied tags. BuildTags []string ReleaseTags []string // The install suffix specifies a suffix to use in the name of the installation // directory. By default it is empty, but custom builds that need to keep // their outputs separate can set InstallSuffix to do so. For example, when // using the race detector, the go command uses InstallSuffix = "race", so // that on a Linux/386 system, packages are written to a directory named // "linux_386_race" instead of the usual "linux_386". InstallSuffix string // JoinPath joins the sequence of path fragments into a single path. // If JoinPath is nil, Import uses filepath.Join. JoinPath func(elem ...string) string // SplitPathList splits the path list into a slice of individual paths. // If SplitPathList is nil, Import uses filepath.SplitList. SplitPathList func(list string) []string // IsAbsPath reports whether path is an absolute path. // If IsAbsPath is nil, Import uses filepath.IsAbs. IsAbsPath func(path string) bool // IsDir reports whether the path names a directory. // If IsDir is nil, Import calls os.Stat and uses the result's IsDir method. IsDir func(path string) bool // HasSubdir reports whether dir is lexically a subdirectory of // root, perhaps multiple levels below. It does not try to check // whether dir exists. // If so, HasSubdir sets rel to a slash-separated path that // can be joined to root to produce a path equivalent to dir. // If HasSubdir is nil, Import uses an implementation built on // filepath.EvalSymlinks. HasSubdir func(root, dir string) (rel string, ok bool) // ReadDir returns a slice of os.FileInfo, sorted by Name, // describing the content of the named directory. // If ReadDir is nil, Import uses ioutil.ReadDir. ReadDir func(dir string) ([]os.FileInfo, error) // OpenFile opens a file (not a directory) for reading. // If OpenFile is nil, Import uses os.Open. OpenFile func(path string) (io.ReadCloser, error) }
A Context specifies the supporting context for a build.
Default is the default Context for builds. It uses the GOARCH, GOOS, GOROOT, and GOPATH environment variables if set, or else the compiled code's GOARCH, GOOS, and GOROOT.
Import returns details about the Go package named by the import path, interpreting local import paths relative to the srcDir directory. If the path is a local import path naming a package that can be imported using a standard import path, the returned package will set p.ImportPath to that path.
In the directory containing the package, .go, .c, .h, and .s files are considered part of the package except for:
- .go files in package documentation - files starting with _ or . (likely editor temporary files) - files with build constraints not satisfied by the context
If an error occurs, Import returns a non-nil error and a non-nil *Package containing partial information.
ImportDir is like Import but processes the Go package found in the named directory.
MatchFile reports whether the file with the given name in the given directory matches the context and would be included in a Package created by ImportDir of that directory.
MatchFile considers the name of the file and may use ctxt.OpenFile to read some or all of the file's content.
SrcDirs returns a list of package source root directories. It draws from the current Go root and Go path but omits directories that do not exist.
An ImportMode controls the behavior of the Import method.
const ( // If FindOnly is set, Import stops after locating the directory // that should contain the sources for a package. It does not // read any files in the directory. FindOnly ImportMode = 1 << iota // If AllowBinary is set, Import can be satisfied by a compiled // package object without corresponding sources. // // Deprecated: // The supported way to create a compiled-only package is to // write source code containing a //go:binary-only-package comment at // the top of the file. Such a package will be recognized // regardless of this flag setting (because it has source code) // and will have BinaryOnly set to true in the returned Package. AllowBinary // If ImportComment is set, parse import comments on package statements. // Import returns an error if it finds a comment it cannot understand // or finds conflicting comments in multiple source files. // See golang.org/s/go14customimport for more information. ImportComment // By default, Import searches vendor directories // that apply in the given source directory before searching // the GOROOT and GOPATH roots. // If an Import finds and returns a package using a vendor // directory, the resulting ImportPath is the complete path // to the package, including the path elements leading up // to and including "vendor". // For example, if Import("y", "x/subdir", 0) finds // "x/vendor/y", the returned package's ImportPath is "x/vendor/y", // not plain "y". // See golang.org/s/go15vendor for more information. // // Setting IgnoreVendor ignores vendor directories. // // In contrast to the package's ImportPath, // the returned package's Imports, TestImports, and XTestImports // are always the exact import paths from the source files: // Import makes no attempt to resolve or check those paths.  (It may still contain test files, files hidden by build tags, and so on.)
type Package struct { Dir string // directory containing package sources Name string // package name ImportComment string // path in import comment on package statement Doc string // documentation synopsis ImportPath string // import path of package ("" if unknown) Root string // root of Go tree where this package lives SrcRoot string // package source root directory ("" if unknown) PkgRoot string // package install root directory ("" if unknown) PkgTargetRoot string // architecture dependent install root directory ("" if unknown) BinDir string // command install directory ("" if unknown) Goroot bool // package found in Go root PkgObj string // installed .a file AllTags []string // tags that can influence file selection in this directory ConflictDir string // this directory shadows Dir in $GOPATH BinaryOnly bool // cannot be rebuilt from source (has //go:binary-only-package comment) // Source files GoFiles []string // .go source files (excluding CgoFiles, TestGoFiles, XTestGoFiles) CgoFiles []string // .go source files that import "C" IgnoredGoFiles []string // .go source files ignored for this build InvalidGoFiles []string // .go source files with detected problems (parse error, wrong package name, and so on) CFiles []string // .c source files CXXFiles []string // .cc, .cpp and .cxx source files MFiles []string // .m (Objective-C) source files HFiles []string // .h, .hh, .hpp and .hxx source files FFiles []string // .f, .F, .for and .f90 Fortran source files SFiles []string // .s source files SwigFiles []string // .swig files SwigCXXFiles []string // .swigcxx files SysoFiles []string // .syso system object files to add to archive // Cgo directives CgoCFLAGS []string // Cgo CFLAGS directives CgoCPPFLAGS []string // Cgo CPPFLAGS directives CgoCXXFLAGS []string // Cgo CXXFLAGS directives CgoFFLAGS []string // Cgo FFLAGS directives CgoLDFLAGS []string // Cgo LDFLAGS directives CgoPkgConfig []string // Cgo pkg-config directives // Dependency information Imports []string // import paths from GoFiles, CgoFiles ImportPos map[string][]token.Position // line information for Imports // Test information TestGoFiles []string // _test.go files in package TestImports []string // import paths from TestGoFiles TestImportPos map[string][]token.Position // line information for TestImports XTestGoFiles []string // _test.go files outside package XTestImports []string // import paths from XTestGoFiles XTestImportPos map[string][]token.Position // line information for XTestImports }
A Package describes the Go package found in a directory.
func Import(path, srcDir string, mode ImportMode) (*Package, error)
Import is shorthand for Default.Import.
func ImportDir(dir string, mode ImportMode) (*Package, error)
ImportDir is shorthand for Default.ImportDir.
IsCommand reports whether the package is considered a command to be installed (not just a library). Packages named "main" are treated as commands.


This outside-content should be ignored entirely
h1 title
This link should be preserved as-is
This email link should be unchanged
This javascript link should be preserved
This anchor shoould be preserved
This offite link should be globed
This onsite link should be ... what?
This PDF link should be downloaded and modified
This PDF link should be identical URL to the previous
This JPEG should be downloaded