This lesson explains how to use the NetBeans IDE GUI Builder to work with
beans. In preparation for working with the GUI Builder, you should be first familiar with
the key NetBeans concepts which are explained in the
NetBeans IDE Java Quick Start Tutorial.
This lesson guides you through the process of creating a bean pattern in the
NetBeans projects, introduces the user interface of the GUI Builder, and explains
how to add your bean object to the palette.
Creating a New Project
In the NetBeans IDE, you always work in a project where you store sources
and files. To create a new project, perform the following steps:
- Select New Project from the File menu. You can also click the New
Project button in the IDE toolbar.
- In the Categories pane, select the General node. In the Projects pane,
choose the Java Application type. Click the Next button.
- Enter MyBean in the Project Name field and specify the project
location. Do not create a
Main
class here, because later you will
create a new Java
class in this project.
- Click the Finish button.
This figure represents the expanded MyBean node in the Projects list.
Creating a New Form
After creating a new project, the next step is to create a form within which
the JavaBeans components and other required GUI components, will be
placed.
To create a new form, perform the following sequence of actions:
- In the Projects list, expand the MyBean node, right-click on the <default package> node
and choose New|JFrame Form from the pop-up menu.
- Enter MyForm as the Class Name.
- Click the Finish button.
The IDE creates the MyForm form and the MyForm class within
the MyBean application and opens the MyForm form in
the GUI Builder.
This figure represents the Projects list, where the MyForm class is located.
The GUI Builder Interface
When the JFrame form is added to your application, the IDE opens the
newly-created form in an Editor tab with a toolbar containing the following
buttons:
-
– Selection Mode enables you to select one or
more objects in the Design Area.
-
– Connection Mode enables you to set a
connection between objects by specifying an event.
-
– Preview Design enables you to preview the form layout.
-
– Align commands enable you to align selected objects.
-
– Change Resizability enables you to set up vertical and horizontal
resizing.
When the MyForm form opens in the GUI Builder's Design view, three additional
windows appear, enabling you to navigate, organize, and edit GUI
forms. These windows include the following:
- Design Area. The primary window for creating and editing Java GUI
forms. Source and Design toggle buttons enable you to switch between view a
class's source code and a graphical view of the GUI components. Click on an
object to select it in the Design Area. For a multiple selection, hold down the
Ctrl key while clicking on objects.
- Inspector. Representation of a tree hierarchy of all the components in
your application. The Inspector highlights the component in the tree that is
currently being edited.
- Palette. A customizable list of available components containing groups
for Swing, AWT, Borders, and Beans components. This window enables you to
create, remove, and rearrange the categories displayed in the palette using the
customizer.
- Properties Window. A display of the properties of the component
currently selected in the GUI Builder, Inspector window, Projects window, or
Files window.
If you click the Source button, the IDE displays the application's Java
source code in the editor. Sections of code that are automatically generated by
the GUI Builder are indicated by blue areas. These blue areas are protected from
editing in the Source view. You can only edit code appearing in the white areas
of the editor when in Source view. When you make your changes in the Design
View, the IDE updates the file's sources.
Creating a Bean
To create your own bean object and add it to the palette for the bean group,
execute the following procedure:
- Select the <default package> node in the MyBean project.
- Choose New|Java Class from the pop-up menu.
- Specify the name for the new class, for example, MyBean, then press the Finish button.
- Open the MyBean.java file.
- In the editor window, select inside the class. Right-click and
choose Insert Code. Then select Add Property.
- In the Name field of the Add Property dialog box, type
YourName and press OK.
- Now you can analyze the automatically generated code. Notice that set
and
get
methods were included:
public class MyBean {
/** Creates a new instance of MyBean */
public MyBean() {
}
/**
* Holds value of property yourName.
*/
private String yourName;
/**
* Getter for property yourName.
* @return Value of property yourName.
*/
public String getYourName() {
return this.yourName;
}
/**
* Setter for property yourName.
* @param yourName New value of property yourName.
*/
public void setYourName(String yourName) {
this.yourName = yourName;
}
}
- Right-click the MyBean node in the MyBean project tree and choose
Tools |Add to Palette from the pop-up menu.
- Select the Beans group in the Palette tree to add your bean.
Now you can switch to the Palette window by choosing Palette from the Windows menu and make sure that the MyBean
component was added to the Beans group.
So far you have created a bean, set the YourName property, and added this
bean as a component to the palette.
Adding Components to the Form
Now you can use the Free Design of the GUI Builder and add the MyBean
component and other standard Swing components to MyForm.
- Select the MyForm node in the project tree.
- Drag the
JLabel
Swing component from the Palette window to the Design Area.
Double-click the component and change the text property to "Enter your name:".
- Drag the
JTextField
component from the Palette window to the Design Area.
Double-click the component and empty the text field.
- Drag the
JButton
component from the Palette window to the Design Area.
Double-click the component and enter "OK" as the text property.
- Add another button and enter "Cancel" as its text property.
- Align components by using the appropriate align commands.
- Before you drag the MyBean component from the Pallete you must compile
your project because the MyBean component is non-visual and cannot be operated
as a visual component. When you Drag and Drop the MyBean component it will not
appear in the Design Area. However, you can view it in the Inspector window by
expanding the Other Components node, as shown in the following figure.
-
To summarize, in the previous steps you created a project, developed a
JFrame form, added a bean object and included it in your project as a non-visual
component. Later in this trail you will learn how to change properties for the
bean component and handle events by using the NetBeans GUI Builder.


1st experience:
I came across this stuff which was described to me as 'Doggy K' The person selling it to us had gotten it from a friend who had worked in a animal hospital.
We figured why not try it? It was being offered at a cheaper price and there was no Ketamine to be found.
I remember it was in a bottle but there was no liquid inside just a large white (or could have been yellowish) rock inside the bottle..after breaking it up a little into a chunky powder it seemed that the more I cut it up the more it turned sticky and began to clump more, so we left it at that and put some small lines out to test.
I remember snorting a little and when it first kicked in it felt good, almost like an onset of Ecstacy but nothing more, though it felt nice, my aim was to go into a K Hole so I put out another line and snorted it. After this I do not remeber ANYTHING...nothing at all
After it was all over, My friends who had stayed sober were telling me that I was being very noisy, I was jumping off the couch thinking I was a bird, I was also going up to my friend and telling him in a robotic voice that I was a robot, I also repeatedly approached him every 5 minutes saying 'hey whats up Bob I didnt know you were here, when did you get here.?....
Again, I Do Not Remember any of this.
2nd experience:
That fact that i had a Total Blackout of the night really bothered me. i was determined to remeber what the experience was like. so i got some more and a few nights later I tryed it in my room.
I woke up the next day With absolutley no recolection of the night..
I didnt think it was a drug worth persuing anymore so i got rid of it.
---------------------
Looking it up on the internet it seems people use this drug.
I wonder why?
Maybe i just did to much?
Maybe it is meant to be used in very small doses.?
From what my friends told me of the night..the experience seems to be more closely related to an Angel Dust high then it is to the Ketamine experience.
I dont think i will ever try Telazol again.
Be Safe people.Be Smart
Research your drugs before you do them....
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Unlimited Games. How should Red Play 11?
pips Red=132 White=109
(CorrectAnswer= 0/0, ErrorScore= 0)
Red must get one checker to the 23-pt with 24/23. After that it is a close call between trying to win and trying to save the gammon.
For the win Red should play 24/23, 8/7*, 3/2(2). For the gammon save 24/23(3), 3/2 is best. Neither play is even an error with only 0.018 points of equity between them.
It’s your choice which game plan you select. Just pick one and then close your eyes!! At DMP clearly the hitting play would be correct.
For the win Red should play 24/23, 8/7*, 3/2(2). For the gammon save 24/23(3), 3/2 is best. Neither play is even an error with only 0.018 points of equity between them.
It’s your choice which game plan you select. Just pick one and then close your eyes!! At DMP clearly the hitting play would be correct.
1. Cubeful 2-ply 24/23(3) 3/2 Eq.: -0.819 0.137 0.012 0.000 - 0.863 0.147 0.006 2. Cubeful 2-ply 24/23(3) 5/4 Eq.: -0.832 (-0.013) 0.131 0.011 0.000 - 0.869 0.145 0.005 3. Cubeful 2-ply 24/23(3) 6/5 Eq.: -0.836 (-0.017) 0.130 0.010 0.000 - 0.870 0.145 0.005 4. Cubeful 2-ply 24/23 8/7* 3/2(2) Eq.: -0.846 (-0.027) 0.211 0.073 0.005 - 0.789 0.370 0.049 5. Cubeful 2-ply 24/23 8/7* 6/4 Eq.: -0.848 (-0.028) 0.191 0.055 0.003 - 0.809 0.325 0.027


SHANGHAI TRIAD A film review by James Berardinelli Copyright 1995 James Berardinelli
RATING (0 TO 10): 7.9
Hong Kong, 1995 U.S. Availability: 12/20/95 (limited) Running Length: 1:48 MPAA Classification: R (Violence, mature themes) Theatrical Aspect Ratio: 1.85:1
Cast: Gong Li, Li Baotian, Wang Xiaoxiao, Sun Chun, Fu Biao, Li Xuejian Director: Zhang Yimou Producer: Jean-Louis Piel Screenplay: Bi Feiyu Cinematograpy: Li Xiao Music: Zhang Guangtian U.S. Distributor: Sony Pictures Classics Subtitled
During the decade of the 1990s, Zhang Yimou, one of the most internationally acclaimed of all the so-called "Fifth Generation" Chinese film makers, has made a series of visually striking, narratively compelling pictures, including RAISE THE RED LANTERN and TO LIVE. SHANGHAI TRIAD, Zhang's latest offering, delves deeply into the workings of Shanghai's gangland during the 1930s. Reminiscent of Prohibition-era Chicago -- and therefore depicting the universality of organized crime - - SHANGHAI TRIAD is a fascinating, though imperfect, look at the lure and power of greed to corrupt and destroy.
The story is told from the point-of-view of 14-year old Shuisheng (Wang Xiaoxiao), a country "innocent" brought by his uncle (Li Xuejian) to Shanghai to work for Boss Tang (Li Baotian). Zhang uses Shuisheng to represent the audience; everything that takes place is seen through the young boy's eyes. In fact, there are several effective first person camera shots where we see events unfold as if from Shuisheng's perspective. Like those of us watching the film, Shuisheng has no knowledge about what it means to live in Tang's circle, and his education is ours.
Shuisheng's first job for the Boss is to serve his mistress, the petulant, controlling Bijou (Gong Li). Like Shuisheng, Bijou was born and bred in the country, but, unlike her new servant, she has allowed the bright lights, easy money, and fast life of Shanghai to corrupt her innocence. A singer in the Boss' nightclub and lover to both him and one of his top men, she is trapped in a situation that is out of control. There are times when she recognizes the futility of her existence and lashes out in mingled pain and despair.
 There is plenty of action, but, like Zhang's previous films, the primary focus is on relationships and internal conflicts. The interaction between Shuisheng, Bijou, and Tang forms the central dynamic, and those three characters represent this movie's true "Shanghai triad."
Unfortunately, due in part to the script and in part to a flat performance by young actor Wang Xiaoxiao, Shuisheng comes across as bland. Even though he's in nearly every scene, we're rarely sure what he's thinking or how he feels about those who control his life. There are hints of sexual curiosity, growing faithfulness, and building horror, but Wang does a poor job conveying these elements. His eyes and too-often blank expression create an unfortunate dramatic vacuum.
Conversely, the always-luminescent Gong Li is at the height of her ability in SHANGHAI TRIAD, almost making up for what's lacking in her young co-star. Her Bijou is a marvel of subtlety and complexity. Not only is Gong an amazing actress, but she has an undeniable screen presence as well. Bijou may be her most sultry role to date, as she sashays her way across the screen, purring the words to the song "Pretending", her character's anthem. While the relationship between Bijou and Shuisheng is left disappointingly underdeveloped, the actress' performance makes it easier to overlook this defect.
With its underworld violence and straightforward narrative, SHANGHAI TRIAD may be Zhang's most accessible film to date. It is not, however, his best work, having neither the epic scope of TO LIVE nor the quiet emotional power of RAISE THE RED LANTERN. Yet there is still much to like about SHANGHAI TRIAD, not the least of which is the production's gorgeous look (credit the director and his cinematographer, Li Xiao). SHANGHAI TRIAD overflows with memorable imagery and atmosphere. And, as this film verifies, a weak entry by Zhang is often far more engrossing than a strong entry by many other directors.
- James Berardinelli<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Why haven't we hired this guy yet? Have you seen his website? www.clintmilner.com
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{% static_placeholder "footer call to action text" %}
{% static_placeholder "footer call to action link" %}
{% endblock %}
{% endblock %}
{% block javascript-libraries %}
{% comment %}
NB: The inline script tags here get compiled into the single JavaScript file
for the page, so changes to these *will only show up* if the application is
redeployed.
The reason for this is simple. If we excise all inline script tags from our
pages, then we can serve in production with a Content-Security-Policy which
includes `unsafe-inline`, thus protecting ourselves from a wide range of XSS
attacks.
{% endcomment %}
{% if GOOGLE_ANALYTICS_TRACKING_ID and GOOGLE_ANALYTICS_DOMAIN %}
{% endif %}
{% block template-scripts %}{% endblock template-scripts %}
{% endblock %}


TIME
Section: Linux Programmer's Manual (2)Updated: 1997-09-09
Index Return to Main Contents
NAME
time - get time in secondsSYNOPSIS
#include <time.h>DESCRIPTION
time() returns the time since the Epoch (00:00:00 UTC, January 1, 1970), measured in seconds.If t is non-NULL, the return value is also stored in the memory pointed to by t.
RETURN VALUE
On success, the value of time in seconds since the Epoch is returned. On error, ((time_t) -1) is returned, and errno is set appropriately.ERRORS
- EFAULT
- t points outside your accessible address space.
CONFORMING TO
SVr4, 4.3BSD, C89, C99, POSIX.1-2001. POSIX does not specify any error conditions.NOTES
POSIX.1 defines seconds since the Epoch as a value to be interpreted as the number of seconds between a specified time and the Epoch, according to a formula for conversion from UTC equivalent to conversion on the naive basis that leap seconds are ignored and all years divisible by 4 are leap years. This value is not the same as the actual number of seconds between the time and the Epoch, because of leap seconds and because clocks are not required to be synchronized to a standard reference. The intention is that the interpretation of seconds since the Epoch values be consistent; see POSIX.1 Annex B 2.2.2 for further rationale.SEE ALSO
date(1), gettimeofday(2), ctime(3), ftime(3), time(7)COLOPHON
This page is part of release 3.22 of the Linux man-pages project. A description of the project, and information about reporting bugs, can be found at http://www.kernel.org/doc/man-pages/.
Index
This document was created by man2html, using the manual pages.
Time: 05:33:05 GMT, December 24, 2015


{% extends "master.html" %} {% block content %}
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Power manager interface extension. More...
#include <stdint.h>
Typedefs | |
| typedef void(* | Power_PolicyDeinitFxn) (void) |
| Power policy deinitialization function pointer. | |
Functions | |
| unsigned int | Power_deinit (void) |
| Power de-initialization function. More... | |
| void | Power_disablePolicy (void) |
| Disable the configured power policy running when the CPU is idle. More... | |
| unsigned int | Power_getCurrentTemp (unsigned int setPointIdx, int *pTempMin, int *pTempMax) |
| Get the current temperature range at a temperature sensor. More... | |
| unsigned int | Power_getThermalSetPoint (unsigned int setPointIdx, int *pTempMin, int *pTempMax) |
| Get a programmed temperature threshold. More... | |
| unsigned int | Power_enableThermalSetPoint (unsigned int setPointIdx, int temp) |
| Programs temperature threshold. More... | |
| unsigned int | Power_disableThermalSetPoint (unsigned int setPointIdx) |
| Disables a previously configured temperature threshold. More... | |
| void | Power_ThermalAlertFunc (void) |
| Power function to be added plugged as thermal alert ISR handler. More... | |
Power manager interface extension.
============================================================================
The Power header file should be included in an application as follows:
Refer to Power.h for a complete description of APIs.
| unsigned int Power_deinit | ( | void | ) |
Power de-initialization function.
This function de-initializes Power manager internal state configured in Power_init.
| void Power_disablePolicy | ( | void | ) |
Disable the configured power policy running when the CPU is idle.
Calling this function unsets a flag, disabling the configured power policy function from being invoked on each pass through the Idle loop.
| unsigned int Power_disableThermalSetPoint | ( | unsigned int | setPointIdx | ) |
Disables a previously configured temperature threshold.
Disables a previously configured temperature threshold. The threshold to disable is decided based on the set point index.
| setPointIdx | set point index (device-specific) |
| unsigned int Power_enableThermalSetPoint | ( | unsigned int | setPointIdx, |
| int | temp | ||
| ) |
Programs temperature threshold.
Configures a temperature threshold. The threshold temperature to configure is decided based on the set point index. A registered thermal event handling function will be invoked when a temperature event is triggered. The function will take actions appropriate for the triggered thermal event (i.e. for high - reducing power consumption in order to lower the device temperature; for low - returning device operation to normal after cooldown is achieved from a previous thermal high point).
The temperature is input in milli-degree Celsius.
| setPointIdx | set point index (device-specific) |
| temp | temperature to set |
| unsigned int Power_getCurrentTemp | ( | unsigned int | setPointIdx, |
| int * | pTempMin, | ||
| int * | pTempMax | ||
| ) |
Get the current temperature range at a temperature sensor.
Returns the current temperature range measured at a temperature sensor. The sensor to read is based on the set point index.
In the case, a temperature sensor is able to return an exact value the pTempMin and pTempMax dereferenced values will be equivalent.
Temperatures are returned in milli-degree Celsius.
| setPointIdx | set point index (device-specific) |
| pTempMin | pointer to returned min temperature |
| pTempMax | pointer to returned max temperature |
| unsigned int Power_getThermalSetPoint | ( | unsigned int | setPointIdx, |
| int * | pTempMin, | ||
| int * | pTempMax | ||
| ) |
Get a programmed temperature threshold.
Returns the programmed threshold temperature range. The threshold whose temperature to return is decided based on the set point index.
In the case, a temperature threshold is able to return an exact value the pTempMin and pTempMax dereferenced values will be equivalent.
Temperatures are returned in milli-degree Celsius.
| setPointIdx | set point index (device-specific) |
| pTempMin | pointer to min set point temperature |
| pTempMax | pointer to max set point temperature |
| void Power_ThermalAlertFunc | ( | void | ) |
Power function to be added plugged as thermal alert ISR handler.
This function should be registered as the handler for the device's thermal alert mechanism. (The method to do this depends upon the operating system being used.) This function will invoke basic thermal event handling logic and then notifications will be sent to any clients who've registered (with Power_registerNotify()) to invoke client-specific thermal management logic.


Check the box below to make your character's head wider to cover more area so you don't miss the ball!
Check the box below to make your character shorter to get more time to get your head under the ball before you lose!
Check the box below to make your character faster so you can cover more ground!


MY PROJECTS
This is online Real Estate Website for buying and renting house.
This is online e-commerce Jewellary Website.
This is Graph CMS Blog Application using Next.js and tailwind CSS
Chess AI Game
Tetris Game
Candy Crush Game
This is Advice Application using React.js and API
This online image optimizer uses a smart combination of the best optimization and ...
This is a google clone application which is develop using rapid api and tailwind CSS.
This is an advanced travel companion app using google maps with geolocation google...
This is map pinning application using react and node.js . In this application, You...
Cowin Dashboard Built with Blazor WebAssembly backed by data from the Official Ind...
Search Github Users app helps to search the Github user accouts details like perso...
Beach Resort App app helps to search the resort rooms details and facility ..,This...
Social Media app helps to store your memory,This application developed using MERN ...
Emoji Serach App created using ReactJS and in memory json data.
Movie Flex is a movie application created with React/Redux in which users can brow...
Snap Shot is a gallery created using React,React Hooks, React Router and Context A...
we have created a full Realtime Chat Application. We have used React on the front ...
This is a code repository for react Weather app.You can enter the City name and ap...
This is a code repository we build a YouTube Clone Application from Scratch using ...
We build a Conversational Voice Controlled React News Application using Alan AI. A...
We build a fully functional eCommerce application using commerce.js.
Food Serach App allows to serch the food item and it provides you receipe of the f...
Corona cases Tracker app provide you report and chart for global as well as countr...
Codepen App is a code editor application created with React, in which users can wr...
Javascript AI application,This app detect the Face , emotion, Face part like nose,...
Search for Tweets and download the data labeled with it's Polarity in CSV format.
This is sample notes taking application developed by using python flask for learni...
MEAN- Mango,Express,Angular and Nodejs web Application demonstraing Simple CRUD(Cr...
Personal Blog Website developed in Jekyll (ruby framework) and integation with goo...
MEAN Story Blog application with google Authentication.
This project portrays a simple ecommerce platform designed from the MEAN full stac...
Fast Food Restaurant App devloped in Android Platform and backed with .net API wit...
This app is created as Helpdesk or ticket support portal.
Demonstate MEAN Authentication and CRUD Opration with this App.


[viewBag] title = "Nurmatov Farkhat Abdualimovich" ==
|
|
Scientific degree |
- |
|
Academic title: |
- |
|
|
Work experience |
30 year |
|
|
Specialty: |
Pre-conscription military education and physical training |
|
|
Tel: +99899 4894171
|
|
Specialty |
qualification |
education |
|
Pre-conscription military education and physical training |
Physical culture
|
High
|
Rank
Head of the Chair of Physical Culture
Scientific degree: -
Academic title: Associate Professor
Lectures: Theory and Methods of Physical Culture
Participation in international conferences and internships
|
05/2017 |
International scientific conference ingreasing the efficiency and quality of primary education and physical training problems and solutions |
Scientific publications: Published more than 27 scientific workrs1 of them is a textbook, Published 2 manuals, 1 methodical manual, 9 scientific articles, 14 theses.
Manuals
K.Mahkamdjonov, L.Inozemseva, F.A.Nurmatov, L.RustamovMethods of organizing and conducting sports events Textbook for Physical Education and Physical Education students. Economics and Finance Publishing, Tashkent, 2008 year 7,0 b.t.
TRAINING GUIDE
T.X. Xoldorov, F.A.Nurmatov, D.S. Yunusova History and Physical Culture Management Handbook for Physical Education and Physical Culture Tashkent – 2008year. 14,5 b.t.
F.A.Nurmatov, D.Abduraxmonova, O.N.Abobakirova Theory and methods of physical education 5111800 - for preschool education Tashkent – 2017 year 10 b.t.
Methodical rules F.A.Nurmatov, K.Mahkamdjonov Tutorial on physical education of children.Tashkent, 2006 year 2 b.t
SCIENTIFIC Articles P. Xo‘jaev, Nurmatov F.AThe use of national games for wrestling lessons "Actual problems of training youth and adolescents of Uzbekistan and foreign countries in Uzbek national wrestling" International scientific-practical conference 15 – 16 december 2006 year
G.K. Sushko, Nurmatov F.A. Development of wreastling by means of outdoor games in the education system « Actual problems of training youth and adolescents in Uzbekistan and abroad for Uzbek national wrestling » International scientific-practical conference of Bukhara State University 15 – 16 december 2006 year
F.A.Nurmatov, B.B. Nigmanov The importance of psychological training of wrestlers for the competition "The current problems of training youth and adolescents of Uzbekistan and foreign countries in Uzbek national wrestling" International scientific-practical conference 15 – 16 december 2006 year
Nurmatov F.A. Issues of Using Pedestrians for Tourism Personnel Training Journal of Uzbektourism National Company Actual problems of turizm – 2009year – 2 b.
Nurmatov F.A.The main provisions and requirements of physical culture curriculum for universities (sat down, tasks and forms of organization of physical education). Scientific - pedagogical journal « Pedagogy and modernity » Moscow – 2013year. 129-132
Nurmatov F.A. Tips for running and jumping in track and field athletics popular scientific journal of physical education and sport Tashkent – 2015year – 3 b.
Nurmatov F.A. Structure, essence and content of gymnastics lessons Talented students and young scientists Nizami TSPU Tashkent – 2015year – 2 b.
F.A.Nurmatov, Mukhamedjanov U.F. The role of physical culture in the development of perfection. Branch Moscow State University named after M.V. Lomonosov in the city Tashkent “Constitution of the Republic of Uzbekistan: SCIENCE, EDUCATION AND EDUCATION OF YOUTH materials of the IV traditional scientific and practical conference 2015year – 2 str.
Nurmatov F.A. Factor of human health. A popular journal of physical education and sports 2016 year.№ 5 (53) – 2 b.
Thesis
Nurmatov F.A. Features of using active games in physical education classes. "The future of our nation in a healthy generation" TashPMI. –Tashkent, 2005year. -4 b.
Nurmatov F.A. Games - a tool for the development of children's physical qualities and independence 3-4 may 2006year -2 b
Nurmatov F.A. Features of Physical Education Elements in the Elementary Classes "Problems of Preparing Personnel for Physical Education and Sports based on the Continuing Education System" Republican scientific-practical conference Nizami TSPU June 2006 year -2 b.
Nurmatov F.AScientific-theoretical and practical conference of professor-teachers of Republic universities Tashkent – 2008 year -2 b.
Nurmatov F.A Theoretical and Practical Conference of Ways of Preparing Specialists in Physical Culture and Sports Tashkent – 2008 year -2 b.
Recreational sports work in the hostel of the university of the International Scientific and Practical Conference Relevance of traditional sports and games in defense of national. Тashkent 2009year -2 б.
Nurmatov F.A. The importance of national games in promoting student health. International scientific-practical conference on modern problems of theory and methodology of physical education and sport Tashkent 2012year – 2 b
Nurmatov F.A. Ensure continuity of sports clubs in general secondary schools EDUCATION AND EDUCATION OF YOUTH - THE FOUNDATION OF WELL-BEING AND PROSPERITY OF LIFE of scientific and practical conference tashkent– 2013year – 3 b.
G.K.Sushko, Nurmatov F.A. Attitude of student youth to cultural and sports leisure HISTORY OF SPORTS DEVELOPMENT FOR YEARS OF INDEPENDENCE materials of the republican scientific and theoretical conference Nukus 2013 year 2 b.
Nurmatov F.A. Features of 5-6 year-olds in physical education classes: The use of English language and information-communication technologies to improve the quality and effectiveness of early childhood education: Problems and Solutions and practical conference Nizami TSPU Tashkent – 2014 year 4 b.
Nurmatov F.A. M.F.Abdualimova The role of physical culture and sports in the upbringing of harmoniously developed generation HARMONICALLY DEVELOPED GENERATION - CONDITION OF STABLE DEVELOPMENT OF THE REPUBLIC OF UZBEKISTAN collection of scientific and methodical articles Uzbek Scientific Research Institute of Pedagogical Sciences named after T.N. Kara - Niyazi Tashkent – 2014 year.
Nurmatov F.A. M.F.Abdualimova Methods of playing games in grades 1-4 "Problems and solutions for improving quality and effectiveness in the field of elementary education and physical culture" by the Ministry of Higher and Secondary Special Education of the Republic of Uzbekistan 2015 Proceedings of the April 30 scientific and practical conference. Tashkent-2015year – 4 b.
Nurmatov F.A. Problems of students doing sports. Improving the quality of primary education and physical culture: Problems and solutions. 2016 year 6 – April 2 b.
F.A.Nurmatov, U.R.Radjapov, T.B.Zayniddinov. An important factor in the use of national track and field athletics for elementary school students. Children are the center for retraining and professional development of junior sports school staff. Proceedings of the 1-st Republican scientific-practical conference "Actual issues of development of children's sports" Tashkent-2016 year 25-26 november – 3 b.


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Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Makes 1 large cake
Dietary
Mary Berry's spectacular walnut cake is perfect for special occasions - with three layers there's sure to be a slice for everyone!
Preheat the oven to 160C/140C Fan/Gas 3. Grease 3 x 20cm/8in sandwich tins and line the base of each tin with baking parchment.
Mix the flour, baking powder and walnuts together in a bowl. In a separate bowl, cream the butter and sugar together until pale and fluffy. Beat in the eggs a little at a time.
Fold in the flour mixture using a large metal spoon. Divide the mixture equally between the 3 tins and level the surfaces.
Bake for about 25-30 minutes, or until the cakes are golden-brown and springy to the touch. Leave to cool in the tins for a few minutes then turn out, peel off the parchment and finish cooling on a wire rack.
For the caramelised walnuts, tip the sugar and 2 tablespoons water into a pan and heat over a low heat until the sugar begins to melt. Increase the heat and cook the caramel to a dark golden colour (CAUTION: boiling sugar is extremely hot. Handle very carefully). Remove from the heat, add the walnut halves and swirl to coat in the caramel. Transfer the walnut halves to a silicon sheet and leave to set.
For the buttercream, put the butter, vanilla extract, 1 tablespoon of the milk and half the icing sugar in a large bowl and beat until smooth. Beat in the remaining icing sugar. Pour in the rest of the milk, if needed to make the buttercream the right consistency.
Spread half of the buttercream over one of the cooled sponges and place the second sponge on top. Spread the remaining buttercream over the second sponge and top with the third sponge.
For the boiled icing, measure the egg whites, sugar, 4 tablespoons water and cream of tartar into a heatproof bowl set over a pan of hot water and whisk for 8-10 minutes until thick.
Working quickly (the icing sets rapidly), cover the top and sides of the cake with the icing, swirling the icing to form softened peaks. Leave to set in a cool place, but not in the fridge. Decorate with the caramelised walnuts.


|
|
For reading and writing images in PNM format. More...
#include <FilePnm.h>
Public Types | |
| enum | FileType { UNDEFINED =0, PBM_ASC =1, PGM_ASC =2, PPM_ASC =3, PBM_RAW =4, PGM_RAW =5, PPM_RAW =6 } |
Static Public Member Functions | |
| static void | read (Image &image, const std::string &path) |
| Reads a pnm file to an image. More... | |
| static FileType | readHeader (drain::image::ImageConf &conf, drain::FlexVariableMap &properties, std::istream &infile) |
| Read image array after essential metadata (type and geometry) has been processed. | |
| static void | readFrame (ImageFrame &image, const std::string &path) |
| Read image array, assuming type and geometry already set. | |
| static void | readFrame (ImageFrame &image, std::istream &infile, FileType fileType=PGM_RAW) |
| Read image array after essential metadata (type and geometry) has been processed. More... | |
| static void | write (const ImageFrame &image, const std::string &path) |
| Read image array after essential metadata (type and geometry) has been processed. More... | |
Static Public Attributes | |
| static const FileInfo | fileInfo |
| Syntax for recognising pnm files. More... | |
For reading and writing images in PNM format.
A lighter alternative for Magick++ which supports tens of image formats. Portable N M ? (PNM) format is an old yet flexible image format for gray level and color images.
|
static |
Reads a pnm file to an image.
Converts indexed (palette) images to RGB or RGBA. Scales data to 8 or 16 bits, according to template class. Floating point images will be scaled as 16 bit integral (unsigned short int).
In addition to reading to Image, supports reading to ImageFrame if type and geometry match.
| T | - Image or ImageFrame |
|
static |
Read image array after essential metadata (type and geometry) has been processed.
Writes drain::Image to a png image file applying G,GA, RGB or RGBA color model. Writes in 8 or 16 bits, according to template class. Floating point images will be scaled as 16 bit integral (unsigned short int).
|
static |
Read image array after essential metadata (type and geometry) has been processed.
Writes image to a pgm binary file. Writes drain::Image to a png image file applying G,GA, RGB or RGBA color model. Writes in 8 or 16 bits, according to template class. Floating point images will be scaled as 16 bit integral (unsigned short int).
| image | - image |
| pathPrefix | - |
Writes drain::Image to a png image file applying G,GA, RGB or RGBA color model. Writes in 8 or 16 bits, according to template class. Floating point images will be scaled as 16 bit integral (unsigned short int).
FILE HEADER
|
static |
Syntax for recognising pnm files.
Syntax for recognising PNM image files.


Man charged after bus crashes onto railway line near Galashiels station
One person was checked by an ambulance crew after the incident on Sunday night.
by Lucinda CameronA 48-year-old man has been charged with road traffic offences after a bus crashed on to a railway line.
The incident happened at Galashiels station in the Borders at around 8.30pm on Sunday.
The bus was not carrying any passengers at the time.
One person was checked over by an ambulance crew at the scene but did not need to go to hospital.
A report will be submitted to the procurator fiscal.
The railway line was closed following the incident but had reopened by Monday morning, with the vehicle removed overnight.
Some services on Monday were disrupted as trains were out of position.


You lend the money to a loan, you wait for the borrower to pay back to you. Also, you can see what loan have you lent and which of them are not payback. You can urge the borrower to payback and you can see a borrower's recent loans that you are interested to invest in.
You have no lent that is waiting for a payback
You have no lent that is finished


Overswipe with Prompt
Swipe left to reveal action or swipe right to reveal click to delete item.
Overswipe left with prompt and overswipe right to delete.


Dormand-Prince Method¶
Definition¶
The one step calculation in the Dormand-Prince method is done as the following.
Then the next step value \(y_{k+1}\) is calculated as
This is a calculation by Runge-Kutta method of order 4. We have to be aware that we do not use \(k_2\), though it is used to calculate \(k_3\) and so on.
Next, we will calculate the next step value \(z_{k+1}\) by Runge-Kutta method of order 5 as
We calculate the difference of the two next values \(\left|z_{k+1}-y_{k+1}\right|\).
This is considered as the error in \(y_{k+1}\). We calculate the optimal time interval \(h_{opt}\) as,
where \(h\) in the right side is the old time interval. In practical programming, this new \(h_{opt}\) will be used in the next step of the calculation, though the author thinks it should be also used in the present calculation when it is very small, half or smaller for example.
Usage¶
Imagine that we want to minimize the following differential equation:
Then the code will look like this:
// example_dorpi.cpp
#include <iostream>
#include "../src/numerary.hpp" // Numerary library
using namespace std;
using namespace numerary;
/* Equation to solve */
double equation(double x, double y) {
return 3.0*y/x + x*x*x + x;
}
/* The main function */
int main() {
double *y = new double[2];
double x0, x, h;
short int is_solved;
// Initial point
x0 = 1; y[0] = 3;
// Point where we want calculate y(x)
x = 2.0;
// Step size
h = 0.01;
is_solved = Numerary::ordinary_differential_equations(equation, y, x0, h, x, "dorpi_4_5");
if (is_solved == 0) {
cout << "Solved!" << endl;
cout << "y(" << x << ") = " << y[1] << endl;
} else {
cout << "Method not allowed!" << endl;
}
delete[] y;
return 0;
}


About Me...
Senior Full-Stack Enterprise Developer and Consultant based in Ann Arbor, MI
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Members
-
activationResponse
-
If we don't get a valid param for activation, we just default to 1.
- Source:
-
numberOfInputs
-
Set instance variables.
-
numberOfLayers
-
Set instance variables.
- Source:
-
numberOfNeurons
-
Set instance variables.
- Source:
-
numberOfOutputs
-
If we don't get a number of outputs we just default to 2.
- Source:
Methods
-
NeuralNetwork(neuronLayers, numOfOutputs, activationResponse)
-
This is the actual Neural Network. This manages the Neural Layers and Neurons to generate outputs.
Parameters:
Name Type Description neuronLayers
array An array containing a group of neural layers that the network will manage. numOfOutputs
number The number of outputs that will be generated and used by the network. Defaults to 2. activationResponse
number The activation value is the threshold in which a Neuron should produce a response. Defaults to 1. - Version:
- 0.0.1
- Source:
-
Neuron(numOfInputs, weights)
-
Represents a single Neuron to be used in an artificial neural network.
Parameters:
Name Type Description numOfInputs
number Is the number of inputs this neuron will have. weights
array An array to hold the weights of each input. -
NeuronLayer(neurons)
-
Represents a single Neuron to be used in an artificial neural network.
Parameters:
Name Type Description neurons
array An array containing a group of neurons to be connected in this layer. - Version:
- 0.0.1
- Source:


| MATLAB File Help: prtClassPlsda |
prtClassPlsda Partial least squares discriminant classifier CLASSIFIER = prtClassPlsda returns a Partial least squares discriminant classifier CLASSIFIER = prtClassPlsda(PROPERTY1, VALUE1, ...) constructs a prtClassMAP object CLASSIFIER with properties as specified by PROPERTY/VALUE pairs. A prtClassPlsda object inherits all properties from the abstract class prtClass. In addition is has the following properties: nComponents - The number of components Bpls - The regression weights, estimated during training xMeans - The xMeans, estimated during training yMeans - The yMeana, estimated during training For information on the partial least squares discriminant algorithm, please refer to the following URL: http://en.wikipedia.org/wiki/Partial_least_squares_regression A prtClassPlsda object inherits the TRAIN, RUN, CROSSVALIDATE and KFOLDS methods from prtAction. It also inherits the PLOT method from prtClass. Example: TestDataSet = prtDataGenUnimodal; % Create some test and TrainingDataSet = prtDataGenUnimodal; % training data classifier = prtClassPlsda; % Create a classifier classifier = classifier.train(TrainingDataSet); % Train classified = run(classifier, TestDataSet); % Test subplot(2,1,1); classifier.plot; subplot(2,1,2); [pf,pd] = prtScoreRoc(classified,TestDataSet); h = plot(pf,pd,'linewidth',3); title('ROC'); xlabel('Pf'); ylabel('Pd');
| Superclasses | prtClass |
| Sealed | false |
| Construct on load | false |
| prtClassPlsda | Partial least squares discriminant classifier |
| Bpls | The prediction weights |
| dataSet | The training prtDataSet, only stored if verboseStorage is true. |
| dataSetSummary | Structure that summarizes prtDataSet. |
| internalDecider | Optional prtDecider object for making decisions |
| isCrossValidateValid | True |
| isNativeMary | True |
| isSupervised | True |
| isTrained | Indicates if prtAction object has been trained. |
| loadings | T |
| nComponents | w is a DataSet.nDimensions x 1 vector of projection weights |
| name | Partial Least Squares Discriminant |
| nameAbbreviation | PLSDA |
| showProgressBar | |
| twoClassParadigm | Whether the classifier retures one output (binary) or two outputs (m-ary) when there are only two unique class labels |
| userData | User specified data |
| verboseStorage | Specifies whether or not to store the training prtDataset. |
| xFactors | P |
| yFactors | Q |
| yMeansFactor | Factor to be added into regression output (accounts for X means and yMeans); |
| crossValidate | Cross validate prtAction using prtDataSet and cross validation keys. | |
| get | get the object properties | |
| kfolds | Perform K-folds cross validation of prtAction | |
| optimize | Optimize action parameter by exhaustive function maximization. | |
| plot | Plot the output confidence of a prtClass object | |
| run | Run a prtAction object on a prtDataSet object. | |
| set | set the object properties | |
| train | Train a prtAction object using training a prtDataSet object. |


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grammar::me_vm - Virtual machine for parsing token streams
Please go and read the document grammar::me_intro first for an overview of the various documents and their relations.
This document specifies a virtual machine for the controlled matching and parsing of token streams, creating an abstract syntax tree (short AST) reflecting the structure of the input. Special machine features are the caching and reuse of partial results, caching of the encountered input, and the ability to backtrack in both input and AST creation.
These features make the specified virtual machine especially useful to packrat parsers based on parsing expression grammars. It is however not restricted to this type of parser. Normal LL and LR parsers can be implemented with it as well.
The following sections will discuss first the abstract state kept by ME virtual machines, and then their instruction set.
A ME virtual machine manages the following state:
The token from the input under consideration by the machine.
This information is used and modified by the instructions defined in the section TERMINAL MATCHING.
The location of the current token in the input stream, as offset relative to the beginning of the stream. The first token is considered to be at offset 0.
This information is implicitly used and modified by the instructions defined in the sections TERMINAL MATCHING and NONTERMINAL MATCHING, and can be directly queried and modified by the instructions defined in section INPUT LOCATION HANDLING.
In addition to the above a stack of locations, for backtracking. Locations can put on the stack, removed from it, and removed with setting the current location.
This information is implicitly used and modified by the instructions defined in the sections TERMINAL MATCHING and NONTERMINAL MATCHING, and can be directly queried and modified by the instructions defined in section INPUT LOCATION HANDLING.
A boolean value, the result of the last attempt at matching input. It is set to true if that attempt was successful, and false otherwise.
This information is influenced by the instructions defined in the sections TERMINAL MATCHING, NONTERMINAL MATCHING, and UNCONDITIONAL MATCHING. It is queried by the instructions defined in the section CONTROL FLOW.
The semantic value associated with (generated by) the last attempt at matching input. Contains either the empty string or a node for the abstract syntax tree constructed from the input.
This information is influenced by the instructions defined in the sections SEMANTIC VALUES, and AST STACK HANDLING.
A stack of partial abstract syntax trees constructed by the machine during matching.
This information is influenced by the instructions defined in the sections SEMANTIC VALUES, and AST STACK HANDLING.
In addition to the above a stack of stacks, for backtracking. This is actually a stack of markers into the AST stack, thus implicitly snapshooting the state of the AST stack at some point in time. Markers can be put on the stack, dropped from it, and used to roll back the AST stack to an earlier state.
This information is influenced by the instructions defined in the sections SEMANTIC VALUES, and AST STACK HANDLING.
Error information associated with the last attempt at matching input. Contains either the empty string or a list of 2 elements, a location in the input and a list of error messages associated with it, in this order.
Note that error information can be set even if the last attempt at matching input was successful. For example the *-operator (matching a sub-expression zero or more times) in a parsing expression grammar is always successful, even if it encounters a problem further in the input and has to backtrack. Such problems must not be forgotten when continuing to match.
This information is queried and influenced by the instructions defined in the sections TERMINAL MATCHING, NONTERMINAL MATCHING, and ERROR HANDLING.
In addition to the above a stack of error information, to allow the merging of current and older error information when performing backtracking in choices after an unsucessful match.
This information is queried and influenced by the instructions defined in the sections TERMINAL MATCHING, NONTERMINAL MATCHING, and ERROR HANDLING.
A stack of program counter values, i.e. locations in the code controlling the virtual machine, for the management of subroutine calls, i.e. the matching of nonterminal symbols.
This information is queried and influenced by the instructions defined in the section NONTERMINAL MATCHING.
A cache of machine states (A 4-tuple containing a location in the input, match status OK, semantic value SV, and error status ER) keyed by name of nonterminal symbol and location in the input stream.
The key location is where machine started the attempt to match the named nonterminal symbol, and the location in the value is where machine ended up after the attempt completed, independent of the success of the attempt.
This status is queried and influenced by the instructions defined in the section NONTERMINAL MATCHING.
With the machine state specified it is now possible to explain the instruction set of ME virtual machines. They are grouped roughly by the machine state they influence and/or query.
First the instructions to match tokens from the input stream, and by extension all terminal symbols.
These instructions are the only ones which may retrieve a new token from the input stream. This is a may and not a will because the instructions will a retrieve new token if, and only if the current location CL is at the head of the stream. If the machine has backtracked (see icl_rewind) the instructions will retrieve the token to compare against from the internal cache.
This instruction tries to advance to the next token in the input stream, i.e. the one after the current location CL. The instruction will fail if, and only if the end of the input stream is reached, i.e. if there is no next token.
The sucess/failure of the instruction is remembered in the match status OK. In the case of failure the error status ER is set to the current location and the message message. In the case of success the error status ER is cleared, the new token is made the current token CT, and the new location is made the current location CL.
The argument message is a reference to the string to put into the error status ER, if such is needed.
This instruction tests the current token CT for equality with the argument tok and records the result in the match status OK. The instruction fails if the current token is not equal to tok.
In case of failure the error status ER is set to the current location CL and the message message, and the current location CL is moved one token backwards. Otherwise, i.e. upon success, the error status ER is cleared and the current location CL is not touched.
This instruction tests the current token CT for being in the range of tokens from tokbegin to tokend (inclusive) and records the result in the match status OK. The instruction fails if the current token is not inside the range.
In case of failure the error status ER is set to the current location CL and the message message, and the current location CL is moved one token backwards. Otherwise, i.e. upon success, the error status ER is cleared and the current location CL is not touched.
This instruction tests the current token CT for being a member of the token class code and records the result in the match status OK. The instruction fails if the current token is not a member of the specified class.
In case of failure the error status ER is set to the current location CL and the message message, and the current location CL is moved one token backwards. Otherwise, i.e. upon success, the error status ER is cleared and the current location CL is not touched.
Currently the following classes are legal:
A token is accepted if it is a unicode alphabetical character, or a digit.
A token is accepted if it is a unicode alphabetical character.
A token is accepted if it is a unicode digit character.
A token is accepted if it is a hexadecimal digit character.
A token is accepted if it is a unicode punctuation character.
A token is accepted if it is a unicode space character.
The instructions in this section handle the matching of nonterminal symbols. They query the nonterminal cache NC for saved information, and put such information into the cache.
The usage of the cache is a performance aid for backtracking parsers, allowing them to avoid an expensive rematch of complex nonterminal symbols if they have been encountered before.
This instruction checks if the nonterminal cache NC contains information about the nonterminal symbol nt, at the current location CL. If that is the case the instruction will update the machine state (current location CL, match status OK, semantic value SV, and error status ER) with the found information and continue execution at the instruction refered to by the branchlabel. The new current location CL will be the last token matched by the nonterminal symbol, i.e. belonging to it.
If no information was found the instruction will continue execution at the next instruction.
Together with icf_ntcall it is possible to generate code for memoized and non-memoized matching of nonterminal symbols, either as subroutine calls, or inlined in the caller.
This instruction saves the current state of the machine (current location CL, match status OK, semantic value SV, and error status ER), to the nonterminal cache NC. It will also pop an entry from the location stack LS and save it as the start location of the match.
It is expected to be called at the end of matching a nonterminal symbol, with nt the name of the nonterminal symbol the code was working on. This allows the instruction inc_restore to check for and retrieve the data, should we have to match this nonterminal symbol at the same location again, during backtracking.
This instruction invokes the code for matching the nonterminal symbol nt as a subroutine. To this end it stores the current program counter PC on the return stack RS, the current location CL on the location stack LS, and then continues execution at the address branchlabel.
The next matching icf_ntreturn will cause the execution to continue at the instruction coming after the call.
This instruction will pop an entry from the return stack RS, assign it to the program counter PC, and then continue execution at the new address.
The instructions in this section are the remaining match operators. They change the match status OK directly and unconditionally.
This instruction sets the match status OK to true, indicating a successful match.
This instruction sets the match status OK to false, indicating a failed match.
This instruction negates the match status OK, turning a failure into a success and vice versa.
The instructions in this section implement both conditional and unconditional control flow. The conditional jumps query the match status OK.
This instruction sets the program counter PC to the address specified by branchlabel and then continues execution from there. This is an unconditional jump.
This instruction sets the program counter PC to the address specified by branchlabel. This happens if, and only if the match status OK indicates a success. Otherwise it simply continues execution at the next instruction. This is a conditional jump.
This instruction sets the program counter PC to the address specified by branchlabel. This happens if, and only if the match status OK indicates a failure. Otherwise it simply continues execution at the next instruction. This is a conditional jump.
This instruction halts the machine and blocks any further execution.
The instructions in this section are for backtracking, they manipulate the current location CL of the machine state. They allow a user of the machine to query and save locations in the input, and to rewind the current location CL to saved locations, making them one of the components enabling the implementation of backtracking parsers.
This instruction pushes a copy of the current location CL on the location stack LS.
This instruction pops an entry from the location stack LS and then moves the current location CL back to this point in the input.
This instruction pops an entry from the location stack LS and discards it.
The instructions in this section provide read and write access to the error status ER of the machine.
This instruction pushes a copy of the current error status ER on the error stack ES.
This instruction clears the error status ER.
This instruction checks if the error status ER contains an error whose location is just past the location found in the top entry of the location stack LS. Nothing happens if no such error is found. Otherwise the found error is replaced by an error at the location found on the stack, having the message message.
This instruction pops an entry from the error stack ES, merges it with the current error status ER and stores the result of the merge as the new error status ER.
The merge is performed as described below:
If one of the two error states is empty the other is chosen. If neither error state is empty, and refering to different locations, then the error state with the location further in the input is chosen. If both error states refer to the same location their messages are merged (with removing duplicates).
The instructions in this section manipulate the semantic value SV.
This instruction clears the semantic value SV.
This instruction creates a terminal AST node for the current token CT, makes it the semantic value SV, and also pushes the node on the AST stack AS.
This instruction creates a nonterminal AST node without any children for the nonterminal nt, and makes it the semantic value SV.
This instruction should be executed if, and only if the match status OK indicates a success. In the case of a failure isv_clear should be called.
This instruction creates a nonterminal AST node for the nonterminal nt, with a single terminal node as its child, and makes this AST the semantic value SV. The terminal node refers to the input string from the location found on top of the location stack LS to the current location CL (both inclusive).
This instruction should be executed if, and only if the match status OK indicates a success. In the case of a failure isv_clear should be called.
This instruction creates a nonterminal AST node for the nonterminal nt and makes it the semantic value SV.
All entries on the AST stack AS above the marker found in the top entry of the AST Marker stack MS become children of the new node, with the entry at the stack top becoming the rightmost child. If the AST Marker stack MS is empty the whole stack is used. The AST marker stack MS is left unchanged.
This instruction should be executed if, and only if the match status OK indicates a success. In the case of a failure isv_clear should be called.
The instructions in this section manipulate the AST stack AS, and the AST Marker stack MS.
This instruction pushes the semantic value SV on the AST stack AS.
This instruction pushes a marker for the current state of the AST stack AS on the AST Marker stack MS.
This instruction pops an entry from the AST Marker stack MS and then proceeds to pop entries from the AST stack AS until the state represented by the popped marker has been reached again. Nothing is done if the AST stack AS is already smaller than indicated by the popped marker.
This instruction pops an entry from the AST Marker stack MS and discards it.
This document, and the package it describes, will undoubtedly contain bugs and other problems. Please report such in the category grammar_me of the Tcllib Trackers. Please also report any ideas for enhancements you may have for either package and/or documentation.
When proposing code changes, please provide unified diffs, i.e the output of diff -u.
Note further that attachments are strongly preferred over inlined patches. Attachments can be made by going to the Edit form of the ticket immediately after its creation, and then using the left-most button in the secondary navigation bar.
Grammars and finite automata
Copyright © 2005 Andreas Kupries <andreas_kupries@users.sourceforge.net>


Hola mundo
Open
Open - Ext
Closed
Closed
Open
Closed
Open - Ext
Closed - Ext
Closed
Open - Ext
Rojo
Azul
Verde
Open
Closed
Extended


class SpotifyCredentialsBuilder
A holder for application-specific credentials
(common, js, jvm)
<init> |
A holder for application-specific credentials <init>() |
(common, js, jvm)
clientId |
the client id of your Spotify application var clientId: String? |
(common, js, jvm)
clientSecret |
the client secret of your Spotify application var clientSecret: String? |
(common, js, jvm)
redirectUri |
nullable redirect uri (use if you're doing client authentication var redirectUri: String? |
(common, js, jvm)
build |
fun build(): SpotifyCredentials |


Your browser does not support the canvas element.
THE HISTORY OF
MICROSOFT FLIGHT SIMULATOR
↑
←
↓
→
Steering
F1
F4
Thrust
F5
F8
Flaps
G
Gear
S
View
A
B
C
Options
FS 1
1982
FS 2
1984
FS 3
1988
FS 4
1989


All the HTML Elements that can exist according to W3C.
Those struck-through indicate that they do not have DAS styles to date. Those blue underlined have associated DAS styles.
All the HTML Elements that can exist according to W3C.
Those struck-through indicate that they do not have DAS styles to date. Those blue underlined have associated DAS styles.


Tools: Online Survey / Research
Our project’s goal is to create an innovative, yet an easy design that will help people divert trash within 0.5 seconds with matching system in order to help the University of Washington reach its goal of diverting 70% of the university's waste from landfill by 2020.Since current systems focus on solely categorizing the trash bins without taking into consideration of people’s knowledge on the composition of the actual trash itself, we wanted to focus on designing and specifically classifying the trash to pair trash with a trash can.
Through research and survey, our team concluded that it is best to make a universal symbol with clear color and shape distinctions for landfill, recycle, and compost that is boundless to any disabilities, language barriers, and any forms of cultural differences.
Figure. Current recycling system at the University of Washington.
We first carried out research to understand 1) how destructive trash is to our environment, 2) how people perceive and understand color, 3) why current systems are unsuccessful in diverting all trash.
Then we created and distributed an online survey to learn about people’s opinions on recycling. According to this survey, 97.8% stated that recycling was important. However, the majority, 85.7% confessed that recycling was confusing due to uncertainty about the composition of the material of trash.
With the above signs, we created examples of how these signs would be used.
In this example, it shows how a new cup is recyaclable whereas a used cup must be composted.


grpc_config_file_read_np
- Reads the configuration file.
grpc_error_t grpc_config_file_read_np(char *config_file_name)
char *config_file_name
The grpc_config_file_read_np() function reads the configuration file and changes the configuration of the running environment of the Ninf-G Client dynamically.
This function can be used for dynamic addition of the information about new computing resources which were not known at the startup time.
Once this function is called, the new configuration is effective for newly created function/object handles, i.e. existing handles keep their old configuration.
This function does not updates <CLIENT> sections. In each section, if an attribute value is not specified, the default value is used.
Once this function is called, following function/object handle creation will not reuse existing external modules but invoke new external modules.
As same as grpc_initialize() function, if NULL or an empty string is specified in config_file_name, the configuration file specified by the NG_CONFIG_FILE environment variable is used as the configuration file.
If the NG_CONFIG_FILE environment variable is also undefined or an empty string, then $HOME/.ngconf is used as the configuration file.
This function is MT-safe.
Note: No information will be discarded by this function. Only the addition and modification of the configuration are performed.
If successful, GRPC_NO_ERROR is returned. In the case of an error, an error code is returned.
GRPC_NOT_INITIALIZED
GRPC_CONFIGFILE_NOT_FOUND
GRPC_CONFIGFILE_ERROR
GRPC_OTHER_ERROR_CODE


| Class and Description |
|---|
| CompactMode
Constants to configure the compaction operation
|
| Database
Access to an individual database and its documents, indicies and design
|
| Database.Action |
| Database.ReplicateOption |
| DatabaseChangePathList
Represents a collection of databases and the new "since" query time
returned from
DominoClient.getDatabasePaths(String, TemporalAccessor) . |
| DatabaseClass
Represents the class of a database, which affects its storage characteristics and
on-disk structure.
|
| DominoDateRange
A
DominoDateRange represents a range of dates and times. |
| DominoDateTime
Represents a Domino date/time value.
|
| DominoUniversalNoteId
The Universal Note ID (UNID) identifies all copies of the same document in different replicas of the same
database universally (across all servers).
If one document in one database has the same UNID as another document in a replica database, then the two documents are replicas of each other. The UNID is used to reference a specific document from another document. |
| Formula
A compiled Domino formula that can be evaluated standalone or
on one or multiple documents.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| IDTable
Wraps the C API IDTable, a very efficient set of note ids that is sorted in ascending order
|
| Class and Description |
|---|
| DominoDateTime
Represents a Domino date/time value.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Document
Represents a document within an NSF.
|
| DominoDateTime
Represents a Domino date/time value.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Document
Represents a document within an NSF.
|
| DominoDateTime
Represents a Domino date/time value.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| Agent
Details about the Agent
|
| Agent.AgentRunContext |
| Attachment
Attachment in a Document
|
| Attachment.Compression
Enum for method of compression.
|
| Attachment.IDataCallback
Callback class to read the streamed attachment data
|
| Attachment.IDataCallback.Action |
| AutoCloseableDocument |
| CollectionColumn |
| CollectionEntry
Individual entry in a DominoCollection.
|
| CollectionEntry.SpecialValue |
| CollectionSearchQuery |
| CollectionSearchQuery.AllCollapsedEntries |
| CollectionSearchQuery.AllDeselectedEntries |
| CollectionSearchQuery.AllExpandedEntries |
| CollectionSearchQuery.AllSelectedEntries |
| CollectionSearchQuery.BasicCollectionEntryProcessor |
| CollectionSearchQuery.CollectionEntryProcessor
Builder interface that takes the collection entries and
produces a result.
|
| CollectionSearchQuery.ExpandedEntries |
| CollectionSearchQuery.ExpandMode |
| CollectionSearchQuery.MultiColumnLookupKey |
| CollectionSearchQuery.SelectedEntries |
| CollectionSearchQuery.SelectMode |
| CollectionSearchQuery.SingleColumnLookupKey |
| CompactMode
Constants to configure the compaction operation
|
| Database
Access to an individual database and its documents, indicies and design
|
| Database.AccessInfo |
| Database.Action |
| Database.CollectionType |
| Database.CreateFlags |
| Database.DocFlags |
| Database.DocInfo
Data container that stores the lookup result for document info
|
| Database.DocInfoExt
Extension of
Database.DocInfo with additional note lookup data |
| Database.EncryptionInfo
Represents the local encryption information for a database.
|
| Database.FormulaQueryCallback |
| Database.ModifiedNoteInfo |
| Database.ModifiedNoteInfos |
| Database.ModifiedNotesInfoFlags
Flags to control the output of
Database.getModifiedNotesInfo(Set, Set, TemporalAccessor, boolean, TemporalAccessor) |
| Database.ModifiedTableMode |
| Database.NSFVersionInfo |
| Database.OpenDocumentMode
Flags to control how to open a document.
|
| Database.ReplicateOption |
| Database.SearchMatch
Container with information about each document received for an NSF search,
containing the document note id / UNID, modified dates, document class
and document flags.
|
| DatabaseClass
Represents the class of a database, which affects its storage characteristics and
on-disk structure.
|
| DatabaseOption
Enum of the available database option bits that can be set via
Database.getOption(DatabaseOption) and Database.setOption(DatabaseOption, boolean) |
| DBQuery
Flags to query
Database data using DQL |
| DbQueryResult |
| Document
Represents a document within an NSF.
|
| Document.ComputeWithFormAction |
| Document.ComputeWithFormCallback
Callback to get notified about errors during
Document.computeWithForm(boolean, ComputeWithFormCallback) |
| Document.ComputeWithFormPhase
Possible validation phases for
Document.computeWithForm(boolean, ComputeWithFormCallback) |
| Document.EncryptionMode |
| Document.IAttachmentProducer
Interface to create document attachments in-memory without
the need to write files to disk.
|
| Document.LockMode
Document locking mode
|
| Document.SignatureData
Container for note signature data
|
| DocumentClass
These bit masks define the types of notes in a database.
|
| DocumentProperties
Interface to define Document Properties as a serializable object, avoiding
dependencies on the underlying Document and Items.
|
| DocumentProperties.DocumentProperty
Interface to define properties of an individual Item, without requiring
constant reference to the underlying Item.
|
| DocumentSelection
Subclass of
IDTable to select data, design or admin documents from an NSF. |
| DocumentSelection.SelectionType
The available document types that can be selected via
DocumentSelection.select(Collection) and DocumentSelection.select(SelectionType...) . |
| DocumentSummaryQueryResult
Query result of
Database.queryDocuments() and Database.queryDocuments(java.util.Collection)
to run an operations on all or a subset of database documents.Use DbQueryResult.sort(DominoCollection) to project the document note ids onto a DominoCollection
to get them back sorted/filtered and DbQueryResult.computeValues(java.util.Map) to
compute document values from summary items on the fly. |
| DominoCollection
Term borrowed from MongoDB.
|
| DominoCollection.Direction
Available column sort directions
|
| DominoCollectionInfo |
| DominoDateTime
Represents a Domino date/time value.
|
| DominoOriginatorId
The Originator ID (OID) for a note identifies all replica copies of the same note and distinguishes
between different revisions of that note.
The Originator ID is composed of two parts: (1) the Universal Note ID (UNID) and (2) the Sequence Number and Sequence Time. The UNID (the first part of the OID) universally identifies all copies of the same note. |
| DominoTimeType
Marker interface indicating a time type that can be included in a
date/time item value.
|
| DominoUniversalNoteId
The Universal Note ID (UNID) identifies all copies of the same document in different replicas of the same
database universally (across all servers).
If one document in one database has the same UNID as another document in a replica database, then the two documents are replicas of each other. The UNID is used to reference a specific document from another document. |
| DQLQueryResult |
| Find
These flags are used by
DominoCollection.getAllIdsByKey(Set, Object)
to control how the
collection is searched for the key. |
| Formula.FormulaExecutionResult
Formula computation result
|
| FormulaQueryResult |
| FTIndex
These values define the options used when creating a full text
index for a database.
These options may be combined as a Set .However, FTIndex.AUTOOPTIONS will ignore all other indexing
options and therefore should not be OR-ed with any of the other
indexing options. |
| FTIndexStats
This class contains statistics information that is returned when indexing a database for full
text searching capabilities with
Database.ftIndex(java.util.Set) |
| FTQuery
These values define the options you may specify in the options
parameter when performing a full text search in a database.
|
| FTQueryResult
Container for a FT search result
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| IDTable
Wraps the C API IDTable, a very efficient set of note ids that is sorted in ascending order
|
| IndexedTypedAccess
Common interface to read Domino data with a specific type from an indexable
source, such as view column values.
|
| IndexedValueConverter
This subinterface of
ValueConverter provides access to indexed data
from a source. |
| Item
Carefull attention for date/time and the new Java Stuff and JNA TimeDate
|
| Item.ItemFlag
Enum for the field flags for an Item
|
| ItemDataType
Enum for Item datatypes
All datatypes below are passed to NSF in either host (machine-specific
byte ordering and padding) or canonical form (Intel 86 packed form).
|
| NativeItemCoder
This service interface represents an implementation-contributed service that is able to decode
item-type data from native memory
|
| Navigate |
| NoteIdWithScore
Container for one FT search result entry, containing a note id and the search score (or 0 if
no scores have been collected).
|
| SearchQuery
Defines any query/search that can happen against a database or a view/folder
Defines query method:
- DQL
- Formula
- FtSearch
- etc.
|
| TypedAccess
Common interface to read Domino data with a specific type
|
| ValueConverter
Generic value converter interface
|
| Class and Description |
|---|
| DominoDateTime
Represents a Domino date/time value.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| SearchQuery
Defines any query/search that can happen against a database or a view/folder
Defines query method:
- DQL
- Formula
- FtSearch
- etc.
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Database.Action |
| Document
Represents a document within an NSF.
|
| DocumentClass
These bit masks define the types of notes in a database.
|
| DominoCollection
Term borrowed from MongoDB.
|
| DominoDateTime
Represents a Domino date/time value.
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Document
Represents a document within an NSF.
|
| IDTable
Wraps the C API IDTable, a very efficient set of note ids that is sorted in ascending order
|
| Class and Description |
|---|
| DominoDateRange
A
DominoDateRange represents a range of dates and times. |
| DominoDateTime
Represents a Domino date/time value.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Database.Action |
| Document
Represents a document within an NSF.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| Document
Represents a document within an NSF.
|
| ItemDataType
Enum for Item datatypes
All datatypes below are passed to NSF in either host (machine-specific
byte ordering and padding) or canonical form (Intel 86 packed form).
|
| Class and Description |
|---|
| Document
Represents a document within an NSF.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| Class and Description |
|---|
| SearchQuery
Defines any query/search that can happen against a database or a view/folder
Defines query method:
- DQL
- Formula
- FtSearch
- etc.
|
| Class and Description |
|---|
| Database
Access to an individual database and its documents, indicies and design
|
| DominoDateRange
A
DominoDateRange represents a range of dates and times. |
| Class and Description |
|---|
| Attachment
Attachment in a Document
|
| Database
Access to an individual database and its documents, indicies and design
|
| Document
Represents a document within an NSF.
|
| DominoCollection
Term borrowed from MongoDB.
|
| IAdaptable
Interface to access internal object structures and get adapter classes
|
| ItemDataType
Enum for Item datatypes
All datatypes below are passed to NSF in either host (machine-specific
byte ordering and padding) or canonical form (Intel 86 packed form).
|
| Class and Description |
|---|
| Attachment
Attachment in a Document
|
| Class and Description |
|---|
| ItemDataType
Enum for Item datatypes
All datatypes below are passed to NSF in either host (machine-specific
byte ordering and padding) or canonical form (Intel 86 packed form).
|
| Class and Description |
|---|
| DominoDateTime
Represents a Domino date/time value.
|
| Class and Description |
|---|
| Document
Represents a document within an NSF.
|
Copyright © 2019–2021 HCL. All rights reserved.


Rumours are the Supreme x Stone Island collab could have a floral design
What’s your thoughts on this?
What are you wanting to see from this collaboration? Something simple or wavy?


×
Success!
This alert box could indicate a successful or positive action.
Patient Profile
Account address:
Contact address:
Permitted Doctors
Prescriptions
×
Setting
Give acess to doctor
Doctor Address:
Key:
Submit
Revoke Address
Doctor Address:
New Key:
Revoke


{% extends "global/Page.html" %} {% load otree static %} {% block content %}
Your group is {{ group }}.
You will now receive two more paintings. For each painting, please answer who of Klee or Kandinsky you think made the painting. For each correct answer, you will be rewarded with {{ total_points }} points. To help you answer these questions, we will provide you with the answer key to the 5 pairs of paintings from before.
You will also have access to a group chat program through which you can communicate with the other members of your group.You can get help from or offer help to other members in your own group in answering the two questions. Except for the restrictions mentioned below, you can type whatever you want in the lower box of the chat program. Messages will be shared only among group members. You will not be able to see the messages exchanged among the other group. People in the other group will not see the messages from your group either.
Restrictions on messagesOnce you click ’Next’, you have 5 minutes to answer each of the questions.


Leave the name empty to keep the default name.
Upload one or several files to the current directory
Status: {{selectedSession.kernel.execution_state}}
Last Activity: {{selectedSession.kernel.last_activity | date: 'yyyy-MM-dd HH:mm:SS'}}
Connections: {{selectedSession.kernel.connections}}


The Harry Potter series has been a favorite of mine since I was a young kid. The series provides colorful characters, surprising twists, as well as a sense of adventure.


Class BusinessProcess
Business process
Inheritance
Inherited Members
Namespace: System.Dynamic.ExpandoObject
Syntax
public class BusinessProcess
Properties
BusinessProcessScope
Scope of the business process.
Declaration
public BusinessProcessScope BusinessProcessScope { get; set; }
Property Value
|
BusinessProcessScope
|
ContinuationBusinessProcessId
Id of the business process that will be automatically started after the completion of the current one, if any.
Declaration
public string ContinuationBusinessProcessId { get; set; }
Property Value
|
System.String
|
CurrentState
Current state of the business process.
Declaration
public string CurrentState { get; set; }
Property Value
|
System.String
|
EndDate
When the business process finished.
Declaration
public DateTime EndDate { get; set; }
Property Value
|
System.DateTime
|
Finished
Is the business process finished.
Declaration
public bool Finished { get; set; }
Property Value
|
System.Boolean
|
Id
ID of the business process.
Declaration
public string Id { get; set; }
Property Value
|
System.String
|
LastReportedProgress
Timestamp when the business process last reported progress.
Declaration
public DateTime? LastReportedProgress { get; set; }
Property Value
|
System.Nullable<System.DateTime>
|
LifeCycle
Current life cycle of the business process.
Declaration
public BusinessProcessLifeCycle LifeCycle { get; set; }
Property Value
|
BusinessProcessLifeCycle
|
ProcessDefinitionId
ID of the business process definition associated to the business process.
Declaration
public string ProcessDefinitionId { get; set; }
Property Value
|
System.String
|
ReferenceDocType
Type of the document that is modified by the running of the business process. Used during the cancellation of the business process.
Declaration
public string ReferenceDocType { get; set; }
Property Value
|
System.String
|
ReferenceId
ID of the document that is modified by the running of the business process. Used during the cancellation of the business process.
Declaration
public string ReferenceId { get; set; }
Property Value
|
System.String
|
StartDate
When the business process started.
Declaration
public DateTime StartDate { get; set; }
Property Value
|
System.DateTime
|
StateHistory
List containing the history of all the state transitions of the business process.
Declaration
public ICollection<BusinessProcessState> StateHistory { get; set; }
Property Value
|
System.Collections.Generic.ICollection<BusinessProcessState>
|
SupportsCancellation
True if the business process execution can be cancelled. False otherwise.
Declaration
public bool SupportsCancellation { get; set; }
Property Value
|
System.Boolean
|
Methods
FromJson(String)
Declaration
public static BusinessProcess FromJson(string data)
Parameters
|
System.String
data
|
Returns
|
BusinessProcess
|
ToJson()
Declaration
public string ToJson()
Returns
|
System.String
|


HOW TO MAKE AN AMERICAN QUILT A film review by Ben Hoffman Copyright 1995 Ben Hoffman
Different women love men for varied reasons. Some may not call it "love" but by whatever name, they are happy or unhappy. accept their lot or fight back. Bringing the stories of each of the women together is accomplished by the writer of the screenplay, Jane Anderson and director Jocelyn Moorehouse with the help of a cast, led by Winona Ryder, that is outstanding.
Finn (Ryder) has graduated from Berkeley and is spending the summer at the home of her grandmother, Hy (Ellen Burstyn) and great-aunt, Gladys Joe (Anne Bancroft) in California. She is there for two reasons: her boyfriend, Sam (Dermot Mulroney) has proposed marriage and she wants time to think about it. The second reason is she is trying to finish a thesis on the rituals of women's handiwork in tribal cultures.
A group of women, led by Anna (Maya Angelou) long ago started a quilting bee at Hy and Gladys Joe's home where she once was a maid but is now the expert on the quilting. Others in the bee are Constance (Kate Nelligan), Em (Jean Simmons), Sophia (Lois Smith) and Marianne (Alfre Woodard) who is Anna's daughter.
As the quilt is being made, Finn is unaware that it is for her wedding whenever that should happen. Meanwhile, through flashbacks, the stories of the women are revealed; a husband's death, another husband's infidelity immediately after marriage but is always forgiven by the wife because "that's how he is." Each has her own tale to tell. There is even a discussion about whether marriage is still a useful convention. Finn hears it all.
Others in the cast include Kate Capshaw and Rip Torn. What further enhances the film is the mood, the tone, the unhurried pace and, for me, the surprise ending.
3 Bytes 4 Bytes = Superb 3 Bytes = Too good to be missed. 2 Bytes = So so. 1 Byte = Save your money.
-- Ben Hoffman
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---
layout: index-layout
title: OpenVidu
active: home
page-type: home
---
You can start using OpenVidu platform just now with our refined OpenVidu Call web application.
It provides all typical features you are used to use in other videoconference applications: multiparty, screen share, chat, mosaic/dominant speaker layouts, device selection and more.
Your limit is your imagination. You can customize how videos are shown, what users are able to enter a video conference, if they can publish video or not, etc.
Just pick a frontend technology (Vanilla JS, Angular or React) or mobile technology (Ionic, React Native or native) and a backend technology (Java, NodeJS or any other) and start creating your own solution.
OpenVidu platform is provided as a software that you install on your own servers or in your preferred cloud provider.
You have full control over the platform. Privacy and other regulatory requirements can be satisfied without problems. One-to-One, One-to-Many, Many-to-Many. Any combination you can think
of is possible with OpenVidu OpenVidu is an OpenSource project licensed under Apache License
v2. Use it for free Chrome, Firefox, Safari, Opera, Edge, Android, iOS, desktop apps. All
compatible with
each other Ready-to-use components that you can simply paste in your code to
quickly get your videocalls up and running, and a super simple API let you build anything in a
quick but powerful way Support for deploying in the most popular cloud provider in a
few clicks. Or if you prefer, we have a very short step-by-step guide on how to successfully deploy OpenVidu with Docker wherever you want As developers we believe that the best way to engage other colleagues
in our platform is providing lots of working examples and guides to serve as a starting point
WebRTC encryption, our server API and our client role-based system
guarantee all your calls will be completely private JavaScript, TypeScript, Angular, React, Vue.js, Ionic... Just choose your
preferred language and framework OpenVidu offers out of the box Java and Node clients for controlling
your videocalls from your server, but it also exposes a REST API to allow any backend technology
to be used Decide which user is allowed to subscribe, publish or moderate video
streams with predefined roles. Securing your videocalls has never been so easy! You can implement a chat within just a few lines of code with
OpenVidu. Any user to user text-based
communication your app may need can be implemented very easily Record
your videocalls with complete freedom: OpenVidu provides predefined layouts, but you can
use your own custom layouts to accomplish any kind of result OpenVidu allows your clients to share their screens.
Support for Chrome, Firefox and Opera OpenVidu is the only WebRTC technology that allows you to apply real-time audio and video
filters. All of it perfectly integrated in OpenVidu simple high-level API You can show IP cameras in OpenVidu like any other participant.
Implementing a surveillance system has never been so easy! We offer OpenVidu Pro for those companies interested in a more advanced
production setup, focused on improved monitoring, scalability and fault tolerance. And OpenVidu
team is opened to providing professional support for any project related to the platform. Contact us now! WebRTC is the ultimate responsible for all media transmission at the very
heart of OpenVidu. WebRTC is a modern,
cross-platform framework that democratizes media transmission over the Internet. It is promoted by
Google,
Mozilla, Opera and others. OpenVidu wraps and hides all the low-level operations. The main goal we
pursue is to provide a
simple, effective, easy-to-use API so you can
forget about WebRTC, ICE
candidates and media server tricky stuff. Just include the OpenVidu client-side and
OpenVidu Server for handling the media flows. To securize your video-calls from your backend, you
can
make use of one of the available backend-clients or simply consume the REST API exposed by OpenVidu
Server. OpenVidu CE is open-source and free to use, and
you have access to most of the awesome OpenVidu features
Create custom videoconference services
Ready to use app
All is customizable
On your own servers
All you need to create the best experiences
WebRTC videoconferences
Open source
Multiplatform
Easy to use
Easy to deploy
Tutorials/Demos available
Keep your videoconferences private
Compatible with lots of frontend technologies
Compatible with any backend technology
Limit client capabilities with predefined roles
Message broadcasting
Recording
Screen sharing
Audio and video filters
IP cameras
Supported plans and professional support
How does OpenVidu work?
Plans & Pricing
OpenVidu Pro provides advanced features for your enterprise and
production setups
OpenVidu CE
OpenVidu Pro
WebRTC media streams
Recording
Screen sharing
Audio and video filters
IP cameras
Clients: JS, Angular, React, Vue.js, Ionic, Electron
Deployment on Premise
Deployment on Cloud
Kurento Media Server
OpenVidu Inspector
Advanced session monitoring
Manual scalability
Elasticity
Fault Tolerance
P2P sessions
Other media servers
VP9
Simulcast and SVC
Kubernetes deployment
License
Apache 2.0
Copyrighted
Support
Community support on forums
Email support in business hours
Price
Free
0.0006$ core/minute
Visit
Pricing
OpenVidu CE Docs
OpenVidu Pro Docs


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