| City of Rome2 |
| Builders |
Owners |
Alignment |
Date Built |
| Otterman |
Mallardca |
0 |
A1:T1 |
| Populated by Otterman |
| Race |
Religion |
Subrace of |
Made by |
| Otter |
Ottonment |
None |
Summer |
| Orders in Province |
| Name |
Type |
Controlled By |
| Ottonment |
Cultural Religion |
Summer |
| Events |
| Date |
Text |
Played By |
| A1:T1 |
A forest caught fire |
Summer |
| Location |
ID |
Terrain |
| A1 |
1 |
F |
| Province Buildings |
| Building |
Owner |
Built In |
| Second Waterpark |
Otterman |
A1:T1 |
| City Ruins |
| Name |
Builder |
Destroyed In |
| Barracks |
Otterman |
A1:T1 |
| New Rome |
Otterman |
A1:T1 |
| Other Ruins |
| Name |
Builder |
Destroyed In |
| Great Waterpark |
Otterman |
A1:T1 |


| Find the connection between the data and the unknown. |
|
Have you seen it before? |
| Consider auxiliary problems if an immediate connection |
|
Or have you seen the same problem in a slightly different form? |
| cannot be found. |
|
Do you know a related problem? |
| Eventually obtain a plan of the solution. |
|
Do you know a theorem that could be useful? |
| |
|
Look at the unknown? And try to think of a familiar problem having the same or a similar unknown. |
| |
|
Here is a problem related to yours and solved before. Could you use it? |
| |
|
Could you use its result? |
| |
|
Could you use its method? |
| |
|
Should you introduce some auxiliary element in order to make its use possible? |
| |
|
Could you restate the problem? |
| |
|
Could you restate it still differently? |
| |
|
Go back to definitions. |
| |
|
If you cannot solve the proposed problem try to solve first some related problem. |
| |
|
Could you imagine a more accessible related problem? |
| |
|
A more general problem? |
| |
|
A more special problem? |
| |
|
An analogous problem? |
| |
|
Could you solve part of the problem? |
| |
|
Keep only a part of the condition, drop the other part; how far is unknown then determined, how can it vary? |
| |
|
Could you derive something useful from the data? |
| |
|
Could you think of other data appropriate to determine the unknown? |
| |
|
Could you change the unknown or the data, or both if necessary, so that the new unkown and the new data are nearere to each other? |
| |
|
Did you use all the data? |
| |
|
Did you use the whole condition? |
| |
|
Have you taken into account all essential notions involved in the problem? |


|
Name
|
Type
|
Description
|
| blockCount | xsd:long |
Number of blocks in the namespace.
For persistent region type, blockCount is the size of persistent
region in bytes.
For block region type, block count represent number of bytes per
block size.
|
| blockSize | xsd:long |
Size of logical block size.
For persistent region type, block size is one.
For block region, block size represents one of the logical block sizes
of 512, 4096 etc.
|
| friendlyName | xsd:string |
Friendly name of namespace
|
| locationID | xsd:int |
This identifier is the interleave set ID if this namespace
is being used in persistent mode. If in block mode, this
is a nvdimm device handle.
|
| namespaceHealthStatus | xsd:string |
Health status of DIMM(s) part of the namespace.
Must be one of the values of
NamespaceInfo.NamespaceHealthStatus
|
| state | xsd:string |
State of namespace.
Must be one of
NamespaceInfo.NamespaceState
|
| type | xsd:string |
Type of the namespace to be created - block or persistent.
Must be one of the values in
NamespaceType
|
| uuid | xsd:string |
Universally unique identifier assigned to namespace
in string format
|
|
Properties inherited from DynamicData |
| None |


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