final_server module¶
Created on Thu Apr 11 18:06:02 2019
@author: Mars
-
final_server.
circlePixelID
(circleData)¶ Identifies all pixels within a circle
Takes one circle centerpoint location and radius and calculates all pixel coords within the radius from that center location.
Parameters: circleData (list) – centerpoint row, centerpoint col, and radius for a circle in pattern Returns: list of all pixel locations within a circle Return type: pixelLocations (list)
-
final_server.
decodeImage
(str_encoded_img, color=False)¶ Decodes and converts image string into image array
Takes an base 64 encoded image and converts it to a image array. Has the option to conserve the original color or just as a greyscale.
Parameters: - str_encoded_img (str) – base 64 encoded image string
- color (bool) – flag to indicate whether image is color or grayscale (by default, B&W)
Returns: numpy array image matrix
Return type: orig_img (np.array)
-
final_server.
encodeImage
(np_img_array)¶ Encodes an image array into base 64 encoded string
Encodes the np.array image matrix into a base 64 encoded string.
Parameters: np_img_array (np.array) – numpy array image matrix Returns: base 64 encoded image string Return type: str_img_buffer_enc64 (string)
-
final_server.
generatePatternMasks
(spot_info, shape)¶ Creates masks from the pattern for later analysis of image
Generates pattern from JSON encoded circle locations and generates masks for spots and bgMask. This is important for efficient quantification of brightness in the spots and background within the image.
Parameters: - spot_info (list) – encoded circle coordinates within the pattern
- shape (list) – encoded shape of the pattern, circles are relative to this.
Returns: the pattern to be found within the image
spotsMask (np array): the masks for the spots within the image
bgMask (np array): the masks for the background wihin the image
Return type: pattern (np array)
-
final_server.
get_patternDict
(data)¶ Gets pattern information from the database
Takes the pattern from the batch name input on the client, searches MongoDB ‘patterns’ collection for this pattern, and returns a dictionary with information about the pattern for this specific batch type.
Parameters: data (dictionary) – the data dictionary that contains the ‘batch’ key Returns: - dictionary of pattern data for this specific
- batch type
Return type: patternDict (dictionary)
-
final_server.
imageUpload
(in_data)¶ Uploads and processes an image
The core function of the server, takes in a base64 encoded image and other associated data with it (which pattern to match to the image, the client where the call originates from). Then, it finds the pattern within the mongo db (it’s generated from pattern-generator.py script first) Then, the patternMatching function is run, with the original image and the pattern. That function returns the processed data, which is shoved into the MongoDB and returned to the user.
Parameters: in_data (dict) – b64 encoded image, batch/pattern name, more Returns: processed image, data, and more statusCode (int): HTTP status code Return type: matched_data (dict)
-
final_server.
imageUploadWrapper
()¶ POST wrapper for imageUpload
Receives POST data, sends data to imageUpload, receives output from imageUpload, and then posts the data.
Parameters: data (POST) – b64 encoded image, batch/pattern name, more Returns: processed image, data, and more statusCode (int): HTTP status code Return type: matchedData (jsonify(dict))
-
final_server.
init_mongoDB
()¶ Initializes the MongoDB
Creates database object (which is stored to a global variable “db”) which contains connection info to MongoDB database and MongoDB namespace “Detector_Software”
Parameters: None – Returns: MongoDB database Return type: db (database object)
-
final_server.
log_to_DB
(log_data, action)¶ Creates log entries to MongoDB Cloud Database
Adds to “Logging” collection on MongoDB for various actions performed by the client. Currently includes actions for: - Image Data Received from Client - Image Data Matched - Image Decoded - Image Uploaded Stores timestamp as primary key for “Logging” collection. Timestamp is rounded to the nearest 1000 microseconds (nearest 1 millisecond).
Parameters: - log_data (dictionary) – contains user, client, and filename attributes
- action (string) – the image action which is being logged
Returns: this log entry’s primary key value
Return type: timestamp_id (string)
-
final_server.
main
()¶ Main code for module
Creates a logging file and kicks off flask web server
Parameters: None – Returns: None
-
final_server.
patternMatching
(encoded_image, patternDict)¶ Performs pattern matching algorithm on uploaded image
Takes the input image to be processed and the pattern, and finds the circles, draws circles on a copy of the original image- on a verification image. Then, this program quantifies the brightness of the spot features and the background intensity within the pattern (not-spot areas). Spits out a downsized verification image (because it doesn’t need to be 16 bit or as large as the original image to show that circles were found).
Parameters: - encoded_image (str) – base64 encoded image to be processed
- patternDict (dictionary) – dictionary with encoded pattern
Returns: - contains verification image and the brightnesses
of the spots and of the background
Return type: payload (dictionary)
-
final_server.
pullAllData
()¶ Pulls all available data from the database
Sends all analyzed data back in a json with fileNames and list of list of all “spots” intensities and backgrounds.
Parameters: db.d4Images (Mongo db collection) – Mongo DB collection with processed data Returns: - data dictionary with filename, spots, and
- background info
statusCode (int): HTTP status code
Return type: payload (jsonify(dict))
-
final_server.
pullImage
(qFileName)¶ Pulls an image for display from the database
Given an image’s filename, looks in the database for the image and returns the image to the client.
Parameters: qFileName (string) – filename of the image for lookup Returns: dictionary of image information Return type: payload (jsonify(dict))
-
final_server.
server_on
()¶ Basic Check to see that the server is up
Returns the server status.
Parameters: None – Returns: describes the server’s status statusCode (int): HTTP status code Return type: status (string)
-
final_server.
templateMatch8b
(image, pattern)¶ Core template matching algorithm to compare image to pattern
Calculates the correlation between the pattern and the image at all points in 2d sliding window format weighs the correlations higher in the center of the image where the spots should be.
Parameters: - image (np array) – the image to be processed
- pattern (np array) – the pattern to be found in the image (circles)
Returns: - location of the best fit defined as the top left
coordinate within the image
- verImg (np array): copy of the image in color with a rectangle drawn
where the pattern was best fit
Return type: topLeftMatch (list)
-
final_server.
validate_image
(in_data)¶ Validates data received from client
Validates the input data to make sure it’s formatted as expected.
Parameters: in_data (dictionary) – the request.json in_Data from the client Returns: server error code errorStatement (str): error message
Return type: errorCode (int)
-
final_server.
verifyFileName
(qFileName)¶ Verify that file requested exists.
This function is reserved as a validation function to determine if the user has provided a filename that exists in the database. If the file exists the program proceeds normally, if not it is terminated.
Parameters: qFileName (string) – filename of the image for lookup Returns: - file_exists (bool) = Boolean cooresponding to whether or not
- the file is in the database
msg (str) = Outcome message whether verification was successful.
data (database) = Raw data obtained from database


|
Boost Sorting Algorithm Library
Header <boost/algorithm/sorting/spread_sort.hpp>
|
Contents
- Introduction
- Functions
-
- spread_sort
- Examples
- Constants
Introduction
spread_sort checks whether the data type provided is an integer, castable float, string, or wstring.
If it's an integer, integer_sort is used.
If it's a float, float_sort is used.
If it's a string or wstring, string_sort is used.
Sorting other data types requires picking between integer_sort, float_sort and string_sort directly, as spread_sort won't accept types that don't have the appropriate type traits.
Functions
spread_sort
template
inline void spread_sort(RandomAccessIter first, RandomAccessIter last);
- Requires:
-
[first, last) is a valid range.
-
RandomAccessIterator is a Random Access Iterator.
-
RandomAccessIterator is mutable.
-
RandomAccessIterator's value type is LessThan Comparable.
-
RandomAccessIterator's value type supports the >> operator,
which returns an integer data type rightshifted a specified number of bits.
- Postconditions: The elements in the range [first, last) are sorted in ascending order.
- Complexity:
The lesser of comparisons and operations worst-case,
where N is last - first, K is the log of the range in bits
(32 for 32-bit integers using their full range), and S is a constant called
MAX_SPLITS, defaulting to 11, except for strings, where it is the log of the character size.
- Rationale: This provides a wrapper that calls the fastest sorting algorithm
available for a data type, enabling faster generic programming.
Examples
Simple example sorting integers
64-bit integer sorting
Simple example sorting floats
vector<float> vec;
vec.push_back(1.0);
vec.push_back(2.3);
vec.push_back(1.3);
spread_sort(vec.begin(), vec.end());
//The sorted vector contains "1.0 1.3 2.3"
Revised
04
December, 2006
Copyright © 2009 Steven Ross
Distributed under the Boost Software License, Version 1.0. (See
accompanying file LICENSE_1_0.txt or
copy at http://www.boost.org/LICENSE_1_0.txt)


3-Reading
4-Reading
5-Reading
3-Math
4-Math
5-Math
4-Writing
5-Science
failed
passed
final recommended
total students


Welcome to the game! Please be patient while waiting for enough players to connect . Currently connected:


Japanese Lower House approval of U.S. trade deal to be delayed
The ruling coalition of the Liberal Democratic Party and Komeito has given up on plans to pass a recently signed trade deal with the United States through the House of Representatives by the end of this week, according to a senior LDP official.
The ruling bloc now aims to get the deal through the Lower House Foreign Affairs Committee on Friday and the full chamber next week, the official said Tuesday.
The decision came after the opposition side rejected a suggestion by the ruling coalition that a vote be taken on the treaty on Wednesday. The ruling bloc apparently wants to secure a smooth parliamentary process with cooperation from opposition parties.
The opposition camp aims to block a vote until the government and ruling coalition meet its demands, including the disclosure of minutes of summit meetings between Prime Minister Shinzo Abe and U.S. President Donald Trump.
The opposition parties plan to submit a motion to remove the chairman of the Lower House committee if the ruling coalition unilaterally puts the pact to a vote.
The ongoing parliamentary session is set to end on Dec. 9. The schedule for discussions on the treaty in the Upper House will be tight due to the delay in Lower House approval.
But under a constitutional provision that gives the Lower House a superior position over the Upper House, the trade pact would win parliamentary approval 30 days after Lower House passage, with or without Upper House approval.
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Virtualization is a technology useful for IT services, where it helps to extract the full potential of a physical machine by distributing its capabilities among many users and environments.
Imagine, we have 3 servers - mail server, web server, legacy applications server. Each server is being used about 30% of their full capacity. Traditionally keeping the legacy applications in a different server makes sense as they are important.But it was not easy to give 1 server multiple important tasks to run. But with virtualization, there can be two unique virtual servers created from just using the one mail server, and they can handle tasks independently. Hardware is the same, but is being used more efficiently.
After using virtualization, servers can be used till their maximum potential. This reduces the no.of servers being used. And the un-used servers could be re-used or retired to reduce cost.
Hypervisor is a piece of software that sits between virtual machines and the physical resources.They can work on top of operating systems or directly on hardware as well. Hypervisors take the resources and divide them between the virtual instance, so they can use them.
Resources are allocated to Virtual Machines, users can interact with the virtual machines and run programs within the virtual machines. The virtual machine functions as a single data file. And like any digital file, it can be moved from one computer to another, opened in either one, and be expected to work the same.
Source: Red Hat


Centre College Department Directory
This is a directory of the professors in each of the departments at Centre College.
Computer Science
Mathematics


BAHASA INGGRIS
1. Which of the following elements is not taken up from the soil?
A. Potassium
B. Magnesium
C. Carbon
D. Calcium
E. Sulfur
2. Why do farmers prefer considering the only available nutrients to the total quantities of nutrient found in the soil? Because ...
A. they do to know how to obtain all the nutrients
B. chemical analyses indicate that the soil constrains all the nutrients needed
C. the nutrient are in the soil
D. most of the nutrients are bound in compounds
E. some of the nutrients are found in the atmosphere
3. The topic of paragraph three is about ...
A. the result of chemical analyses
B. the requirements of crop plants
C. giving satisfactory growth to the plants
D. measuring the available nutrients supply
E. the abundant of nutrients in the soil
4. How many elements which are not very important can be found in the plants?
A. Three
B. Five
C. Seven
D. Nine
E. Sixteen
5. "The plant obtains carbon and hydrogen dioxide ..." (paragraph 2). Obtains means...
A. gets
B. takes
C. puts
D. gives
E. has
Read the following text and answer number 6-8!
Once upon a time, a rabbit wanted to cross a river but he could not swim. He had an idea. He saw a boss of crocodile swimming in the river. The rabbit asked the boss of crocodile, "How many crocodiles are there in the river?" The boss of crocodile answered, "We are twenty here." "Where are they?" the rabbit asked for the second time. "What is it for?" the boss of crocodile asked.
"All of you are good, nice, gentle and kind, so I want to make a line in order. Later I will know how kind you are," said the rabbit. Then, the boss of the crocodile called all his friends and asked them to make a line in order from one side to the other side of the river. Just then, the rabbit started to count while jumping from one crocodile to another: one ... two ... three ... four ... until twenty, and finally, he thanked all crocodiles because he had crossed the river.
6. The story mainly tells us about ...
A. twenty crocodiles
B. the boss of the crocodile
C. a rabbit and twenty crocodiles
D. a rabbit and the boss of crocodile
E. the boss of the crocodile and ail his friends
7. We know from the first paragraph that the rabbit actually wanted ...
A. to cross the river
B. to swim across the river
C. to meet the boss of crocodile
D. to know where the crocodiles are
E. to know the number of crocodiles there
8. All of you are good, nice, gentle, and kind ..." (Paragraph 2)
The underlined word is synonymous with ...
A. wild
B. diligent
C. cheerful
D. easygoing
E. honorable
This text is for questions 9 to 12.
An elephant is the largest and strongest of all animals.
The trunk is the elephant's peculiar feature, and it has various uses. The elephant draws up water by its trunk and can squirt it all over its body like a shower bath. It can also lift leaves and puts them, into its mouth. In fact the trunk serves the elephant as a long arm and hand. An elephant looks very-clumsy and heavy and yet it can move very quickly.
The elephant is a very intelligent animal. Its intelligence combined with its great strength makes it a very useful servant to man and it can be trained to serve in various ways such as carry heavy loads, hunt for tigers and even fight.
9. The third paragraph is mainly about the fact that ...
A. elephants are strong
B. elephants can lift logs
C. elephants are servants
D. elephants are very useful
E. elephants must be trained
10. Which of the following is NOT part of the elephant described in the first paragraph?
A. It looks strange.
B. It is heavy.
C. It is wild.
D. It has a trunk.
E. It has a small tail.
11. It is stated in the text that the elephant uses the trunk to do the following, EXCEPT ...
A. to eat
B. to push
C. to drink
D. to carry things
E. to squirt water over the body
12. "The trunk is the elephant's peculiar feature ..." (Paragraph 2)
The underlined word is close in meaning to ...
A. large
B. strange
C. tough
D. smooth
E. long
Text for question 13 to15.
Dear, Rosa
I am a guy, twenty-eight years old. I have a problem with a girl friend.  We have been dating each other for years, since we were high school students. Now we have jobs. I feel very sure that we love each other. Now it is time for me to get married. Unfortunately, her parents never approve of our relationship ever since the very first time. My family, anyhow, does not really mind. At first I thought my girl friend had the power to defend our love. But then she surrendered. She loves, me and she loves her family, too. On the one hand she said, "I'll be happy if my family is happy." It means she had to get approval from her parents.
For this I was shocked. My heart was broken. She ended our relationship just at the time when I was ready to marry her. When I was with her, we were very happy. We had a lot in common and there were no conflicts. The truth was, we separated only because of her parents. They want her to marry her cousin, her aunt's son (this is one of the traditions in the Karonese).
For the time being I am very upset. When I miss her I call her. Then we can eat together, talk together for hours.  The real problem is, she cannot refuse what her parents want. So, should I forget my girl friend, the only one that I truly love? Or else, should I just wait, and dream that one day she will be back to me?
Rio N., Padang
Dear Rio,
You call her your girl friend, but she has chosen her own way. For this reason I’d, say that there is nothingyou can do except forget her and go on with your normal life. Hopefully you can find another and livehappily forever.
Rossa
13. The main idea of the first paragraph is that ...
A. the writer wants to get married
B. the writer has been dating for years
C. the writer has a problem with his girl friend
D. the writer feels sure that they love each other
E. the writer's parents disapprove of his relationship
14. Which of the following sentences is TRUE according to the text?
A. Rio is not ready to get married.
B. Rio's parents disagree to his marriage.
C. Rio and his girl friend often got conflicts.
D. Rio's girl friend didn't really love Rio.
E. Rio's girl friend couldn't defend her love for Rio.
15. Why do the girl's parents disapprove of their marriage? Because ...
A. they don't like Rio.
B. the girl is still studying.
C. Rio is from a different ethnic group.
D. they keep the Karonese tradition.
E. the girl has chosen another guy.
Text for question number 16-18.
Two students were discussing the school's new rule that all the students must wear a cap and a tie One of them showed her annoyance. She said that wearing a cap and a tie was only suitable for a flag rising ceremony. So, she was against the rule. Contrary to the girl's opinion, the other student was glad with it. He said that he didn't mind with the new rule because wearing a cap and a tie will make the students look great and like real educated persons. The first student gave the reasons that they would feel uncomfortable and hot. Moreover, the classrooms were not air conditioned.  He was sure that the students would wear them proudly. They would surely be used to it any way.
16. The two students are discussing ...
A. the facilities in school
B. their homework
C. their uniform
D. their friends
E. their family
17. The boy said that he agreed with the new rule in his school.
Which statement shows his agreement?
A. He was not annoyed.
B. He would not obey the rule.
C. He didn't care of the rule.
D. He didn't like wearing a cap and tie.
E. He didn't mind wearing a cap and tie.
18. The boy believed that all students would ...
A. have a high spirit to study
B. solve their own problems
C. care for their environment
D. follow the new rule
E. feel uncomfortable
19. Mira : Hi, Dad, I will be late home because the committee will hold a meeting after class.
Father : It's okay but you must go straight home after the meeting.
Mira : Don't worry, Dad.
Mother : What did Mira say?
Father : She said that she would be late home today.
What is the most possible place where Mira is talking to her father?
A. a hall.
B. her home.
C. The office.
D. Her school.
E. A meeting room.
20. Eka : Are you free today?
Lidya : Yes, what's up?
Eka : Would you like to come with me to see the "Peterpan" show tonight?
Lidya : Thanks, I'd be delighted to. It's my favourite band.
What are the speakers going to do?
A. To stay at home.
B. To see Peterpan show.
C. To arrange their free time.
D. To watch Peterpan at home.
E. To come to their friend's house.


Welcome to Coders Evoke
Welcome to Coders Evoke
About Us
Coders Evoke is all about sharing knowledge, posting achievements, participating in hackathons, discussions and many more! We have a wide variety of topics however we’re always listening to suggestions from the community. And here , we came up with an idea of developing a website for the community as an open-source project so that help others to start with open source .


Important Links
Spark EMR Data pipeline
Spark API Documentation
EMR Cli Tool
THA Claim Header Pipeline Code
EMR Workflow
Pipeline Flow


---
layout: post
title: Update on the "in-between fieldwork" posts
date: '2015-10-18T21:00:00.000+01:00'
author: Amidst Science
tags:
- in-between fieldwork
- blogkeeping
modified_time: '2016-02-27T21:43:03.845Z'
blogger_id: tag:blogger.com,1999:blog-7745412915677497145.post-8766571189819669043
blogger_orig_url: http://amidstscience.blogspot.com/2015/10/update-on-in-between-fieldwork-posts.html
---
I have seen quite a few things in-between fieldwork so far* and I still have two weeks to go. I realise now that if I want to post a good chunk of it (and I'd love to have a record of it here and be able to share it with my friends) I will have to space it out a bit more.
I will upload photos when I get a moment, but I might schedule the posts to get published in the future so that you don't get too overwhelmed. Hope you enjoy the photos at least to some extend!
*Australia's wildlife is awesome


--- layout: page title: About header-img: "img/about-bg.png" ---
Mario graduated with a Master's Degree in Game Production and a Bachelor's Degree in Recording Arts and Sound Design from Full Sail University. Since then he's been working in games for five years, from bigger studios like Vicarious Visions to indie studios like HitPoint Studios. He currently works as a Quality Assurance lead at Major League Baseball.


Purchase made by:
{{username}}
Order date:
{{this.orderDate.year}}-{{this.orderDate.month}}-{{this.orderDate.day}}
Delivery address:
{{this.address.street}} {{this.address.houseNumber}}
{{this.address.postalCode}} {{this.address.city}}
| Name | Amount | Price | |
|---|---|---|---|
| {{this.product.name}} |
{{this.quantity}} |
€{{cartLineTotal this.product.price this.quantity}} | |
| Total price | {{this.totalPrice}} |


Job Application
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Marketing
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var configurations: BackgroundBlurConfiguration?
: BackgroundBlurConfiguration - BlurStrength - how much blur to apply to a frame. It specifies blurValue that corresponds to blur radius used in gaussian blur. It accepts a float value from 0 to 25, where higher the number more blurrier the image will be.


The applet simulates how the placement of the antennas affects the uv-coverage of a given array and illustrates the fourier transform relation ship between the accumulated radio visibilities and the resultant image.
This applet is focussed on four "panels" which represent (clockwise from top right), the placement of the antennas on the ground, the uv-coverage that would result from that placement, the fourier transform of the image (which may be masked by the uv-coverage) and the image itself (either initial or measured). Various widgets around the outside of these panels allow the control of various parameters.
<EMAIL_ADDRESS>).
Return to the NRAL - Jodrell Bank Home page
Return to the Merlin Home Page
Original<EMAIL_ADDRESS>(12-MAY-1997)


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savitzky_golay¶
-
Math.least_squares.
savitzky_golay
(y, window_size, order, deriv=0, rate=1)¶ Smooth (and optionally differentiate) data with a Savitzky-Golay filter. The Savitzky-Golay filter removes high frequency noise from data. It has the advantage of preserving the original shape and features of the signal better than other types of filtering approaches, such as moving averages techniques.
- Parameters
y (array_like, shape (N,)) – the values of the time history of the signal.
window_size (int) – the length of the window. Must be an odd integer number.
order (int) – the order of the polynomial used in the filtering. Must be less then window_size - 1.
deriv (int) – the order of the derivative to compute (default = 0 means only smoothing)
- Returns
ys – the smoothed signal (or it’s n-th derivative).
- Return type
ndarray, shape (N)
Notes
The Savitzky-Golay is a type of low-pass filter, particularly suited for smoothing noisy data. The main idea behind this approach is to make for each point a least-square fit with a polynomial of high order over a odd-sized window centered at the point.
Examples
t = np.linspace(-4, 4, 500) y = np.exp( -t**2 ) + np.random.normal(0, 0.05, t.shape) ysg = savitzky_golay(y, window_size=31, order=4) import matplotlib.pyplot as plt plt.plot(t, y, label=’Noisy signal’) plt.plot(t, np.exp(-t**2), ‘k’, lw=1.5, label=’Original signal’) plt.plot(t, ysg, ‘r’, label=’Filtered signal’) plt.legend() plt.show()
References
- 1
A. Savitzky, M. J. E. Golay, Smoothing and Differentiation of Data by Simplified Least Squares Procedures. Analytical Chemistry, 1964, 36 (8), pp 1627-1639.
- 2
Numerical Recipes 3rd Edition: The Art of Scientific Computing W.H. Press, S.A. Teukolsky, W.T. Vetterling, B.P. Flannery Cambridge University Press ISBN-13:<PHONE_NUMBER>688
- 3
http://scipy.github.io/old-wiki/pages/Cookbook/SavitzkyGolay


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Email {{isemailvalid}}
{{session "emaillocalpart"}} is {{isemailavailable}}
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The Fantastic Attack Gauntlet is a remote In The Groove/Stepmania tournament that emphasizes FA and technical ability.
The tournament starts on . You can register after the tournament starts, but you won't get points for rounds you miss.
Format
- Each round will consist of 5 songs.
- You may submit scores for each song any number of times per round.
- Your score for a round is the sum of your best score on each song.
- No one will be eliminated between rounds.
- Songs will range in difficulty from 11 to 18 with rounds getting progressively harder.
- Each round will last 2 weeks.
- Players get tournament points from each round based on how they place in that round.
1st place gets 10 points, 2nd gets 9, etc. 10th place gets 1 point and everyone else gets 0 points.
- At the end of the tournament, players are ranked by their total tournament points, with ties broken by total score over all rounds.
- Failed scores still count.
Scoring
| Judgement | Points |
| Fantastic | 3 |
| Excellent | 1 |
| Great | 0 |
| Decent | 0 |
| Way Off | 0 |
| Miss | -1 |
| Hold/Roll | 3 |
| Mine | -3 |
Rules
- Pad scores only. If you're a keyboard player you're in the wrong place.
- Scores must be submitted along with a screenshot or video link. Mods will adjust or remove your score if the screenshot doesn't match.
- Must be played on ITG timing and life settings. (Life & Judge 4, no FA+, no StomperZ, etc.)
- Decents and Wayoffs must be ENABLED.
- Mines also must be ON.
- Cmods are allowed unless the chart states otherwise.
- Turn mods are allowed (mirror, left, right).
- While bracketing is generally gonna get you made fun of, it is allowed. (Your FA will suffer though.)
Registration
Registration is open to anyone. You can register here.


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.io.InputStream java.io.FileInputStream
public class FileInputStream
A FileInputStream
obtains input bytes
from a file in a file system. What files
are available depends on the host environment.
FileInputStream
is meant for reading streams of raw bytes
such as image data. For reading streams of characters, consider using
FileReader
.
File
,
FileDescriptor
,
FileOutputStream
| Constructor Summary | |
|---|---|
FileInputStream(File file)
Creates a FileInputStream by
opening a connection to an actual file,
the file named by the File
object file in the file system. |
|
FileInputStream(FileDescriptor fdObj)
Creates a FileInputStream by using the file descriptor
fdObj , which represents an existing connection to an
actual file in the file system. |
|
FileInputStream(String name)
Creates a FileInputStream by
opening a connection to an actual file,
the file named by the path name name
in the file system. |
| Method Summary | |
|---|---|
int |
available()
Returns the number of bytes that can be read from this file input stream without blocking. |
void |
close()
Closes this file input stream and releases any system resources associated with the stream. |
protected void |
finalize()
Ensures that the close method of this file input stream is
called when there are no more references to it. |
FileChannel |
getChannel()
Returns the unique FileChannel
object associated with this file input stream. |
FileDescriptor |
getFD()
Returns the FileDescriptor
object that represents the connection to
the actual file in the file system being
used by this FileInputStream . |
int |
read()
Reads a byte of data from this input stream. |
int |
read(byte[] b)
Reads up to b.length bytes of data from this input
stream into an array of bytes. |
int |
read(byte[] b,
int off,
int len)
Reads up to len bytes of data from this input stream
into an array of bytes. |
long |
skip(long n)
Skips over and discards n bytes of data from the
input stream. |
| Methods inherited from class java.io.InputStream |
|---|
mark, markSupported, reset |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public FileInputStream(String name) throws FileNotFoundException
FileInputStream
by
opening a connection to an actual file,
the file named by the path name name
in the file system. A new FileDescriptor
object is created to represent this file
connection.
First, if there is a security
manager, its checkRead
method
is called with the name
argument
as its argument.
If the named file does not exist, is a directory rather than a regular
file, or for some other reason cannot be opened for reading then a
FileNotFoundException
is thrown.
name
- the system-dependent file name.
FileNotFoundException
- if the file does not exist,
is a directory rather than a regular file,
or for some other reason cannot be opened for
reading.
SecurityException
- if a security manager exists and its
checkRead
method denies read access
to the file.SecurityManager.checkRead(java.lang.String)
public FileInputStream(File file) throws FileNotFoundException
FileInputStream
by
opening a connection to an actual file,
the file named by the File
object file
in the file system.
A new FileDescriptor
object
is created to represent this file connection.
First, if there is a security manager,
its checkRead
method is called
with the path represented by the file
argument as its argument.
If the named file does not exist, is a directory rather than a regular
file, or for some other reason cannot be opened for reading then a
FileNotFoundException
is thrown.
file
- the file to be opened for reading.
FileNotFoundException
- if the file does not exist,
is a directory rather than a regular file,
or for some other reason cannot be opened for
reading.
SecurityException
- if a security manager exists and its
checkRead
method denies read access to the file.File.getPath()
,
SecurityManager.checkRead(java.lang.String)
public FileInputStream(FileDescriptor fdObj)
FileInputStream
by using the file descriptor
fdObj
, which represents an existing connection to an
actual file in the file system.
If there is a security manager, its checkRead
method is
called with the file descriptor fdObj
as its argument to
see if it's ok to read the file descriptor. If read access is denied
to the file descriptor a SecurityException
is thrown.
If fdObj
is null then a NullPointerException
is thrown.
fdObj
- the file descriptor to be opened for reading.
SecurityException
- if a security manager exists and its
checkRead
method denies read access to the
file descriptor.SecurityManager.checkRead(java.io.FileDescriptor)
| Method Detail |
|---|
public int read() throws IOException
read
in class InputStream
-1
if the end of the
file is reached.
IOException
- if an I/O error occurs.public int read(byte[] b) throws IOException
b.length
bytes of data from this input
stream into an array of bytes. This method blocks until some input
is available.
read
in class InputStream
b
- the buffer into which the data is read.
-1
if there is no more data because the end of
the file has been reached.
IOException
- if an I/O error occurs.InputStream.read(byte[], int, int)
public int read(byte[] b, int off, int len) throws IOException
len
bytes of data from this input stream
into an array of bytes. This method blocks until some input is
available.
read
in class InputStream
b
- the buffer into which the data is read.off
- the start offset of the data.len
- the maximum number of bytes read.
-1
if there is no more data because the end of
the file has been reached.
IOException
- if an I/O error occurs.InputStream.read()
public long skip(long n) throws IOException
n
bytes of data from the
input stream.
The skip
method may, for a variety of
reasons, end up skipping over some smaller number of bytes,
possibly 0
. If n
is negative, an
IOException
is thrown, even though the skip
method of the InputStream
superclass does nothing in this case.
The actual number of bytes skipped is returned.
This method may skip more bytes than are remaining in the backing file. This produces no exception and the number of bytes skipped may include some number of bytes that were beyond the EOF of the backing file. Attempting to read from the stream after skipping past the end will result in -1 indicating the end of the file.
skip
in class InputStream
n
- the number of bytes to be skipped.
IOException
- if n is negative, or if an I/O error occurs.public int available() throws IOException
available
in class InputStream
IOException
- if an I/O error occurs.public void close() throws IOException
If this stream has an associated channel then the channel is closed as well.
close
in interface Closeable
close
in class InputStream
IOException
- if an I/O error occurs.public final FileDescriptor getFD() throws IOException
FileDescriptor
object that represents the connection to
the actual file in the file system being
used by this FileInputStream
.
IOException
- if an I/O error occurs.FileDescriptor
public FileChannel getChannel()
FileChannel
object associated with this file input stream.
The initial position
of the returned channel will be equal to the
number of bytes read from the file so far. Reading bytes from this
stream will increment the channel's position. Changing the channel's
position, either explicitly or by reading, will change this stream's
file position.
protected void finalize() throws IOException
close
method of this file input stream is
called when there are no more references to it.
finalize
in class Object
IOException
- if an I/O error occurs.close()
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


First player name: {{firstPlayerName}}
Second player name: {{secondPlayerName}}
Game state: {{state | gameState}}


Report: Kim Jong-un rejects invitation to S. Korea summit
SEOUL, Nov 21 — North Korean leader Kim Jong-un has rejected an invitation by South Korean President Moon Jae-in to a regional summit next week, Pyongyang’s state media said today, in a stark illustration of the dire relations between the neighbours.
South Korea is due to host a summit with South-east Asian leaders in its port city of Busan from next Monday, and Moon had previously expressed hope that Kim would attend.
Kim received a personal letter from Moon on November 5, North Korea’s official Korean Central News Agency (KCNA) said, but dismissed the prospect of the leader attending the summit.
In a commentary, it accused the South of failing to carry out agreements reached between the two Koreas and harming cross-border ties by relying on the United States.
“How can we sit face to face and solve things with such a partner entrusting everything to the outsider without any independence and self-standing attitude,” the agency said.
Given the failure of past summits, a North-South meeting for “mere form’s sake would be pointless”, it added.
KCNA said Seoul had asked Pyongyang to send a special envoy if Kim could not attend.
Moon, who has long championed engagement with nuclear-armed Pyongyang, held three meetings with the North Korean leader last year and brokered the first landmark summit between Kim and US President Donald Trump.
But contact between the two Koreas stalled after the collapse of a second Trump-Kim summit in February.
Since then, Pyongyang has excoriated its neighbour over joint military drills with the United States and has suspended virtually all inter-Korean cooperation in recent months.
Negotiations between Pyongyang and Washington over the North’s nuclear weapons have been gridlocked since the February summit collapsed without an agreement.
North Korea has since set Washington a deadline of the end of the year to come forward with a fresh offer and has issued several statements in recent weeks threatening to pull out of talks. — AFP


Methods
[] (MagicUserstamp::Event)
actor_name (MagicUserstamp::Event)
args_for_stampable_on (MagicUserstamp::Config::Pattern)
clear (MagicUserstamp::Config)
columns_with_userstamp (MagicUserstamp::MagicColumns::ClassMethods)
compatibles (MagicUserstamp::Config)
config (MagicUserstamp)
create (MagicUserstamp::Event)
defaults (MagicUserstamp::Config)
each (MagicUserstamp::Event)
ignore_userstamp (MagicUserstamp::MagicColumns::ClassMethods)
included (MagicUserstamp)
included (MagicUserstamp::MagicColumns)
instance (MagicUserstamp::Config)
model_stamper (MagicUserstamp::Stamper::ClassMethods)
new (MagicUserstamp::Event)
new (MagicUserstamp::Config::Pattern)
new (MagicUserstamp::Config)
on (MagicUserstamp::Config)
pattern_for (MagicUserstamp::Config)
raise_unless_valid_name (MagicUserstamp::Event)
raise_unless_valid_options_for_stampable_on (MagicUserstamp::Stampable)
reset_stamper (MagicUserstamp::Stamper::InstanceMethods)
setup (MagicUserstamp::Config)
setup (MagicUserstamp::Config)
setup_userstamp (MagicUserstamp::MagicColumns::ClassMethods)
stampable (MagicUserstamp::Stampable::ClassMethods)
stampable? (MagicUserstamp::Config::Pattern)
stampable_on (MagicUserstamp::Stampable::ClassMethods)
stampable_on_with_magic_columns (MagicUserstamp::MagicColumns::ClassMethods)
stamper (MagicUserstamp::Stamper::InstanceMethods)
stamper= (MagicUserstamp::Stamper::InstanceMethods)
userstamps (MagicUserstamp::MigrationHelper::InstanceMethods)
valid_name? (MagicUserstamp::Event)
valid_names (MagicUserstamp::Event)
verbose? (MagicUserstamp::Config)
without_stamps (MagicUserstamp::Stampable::ClassMethods)


payload
— Modbus Payload Utilities¶
API Documentation¶
Modbus Payload Builders¶
A collection of utilities for building and decoding modbus messages payloads.
-
class
pymodbus.payload.
BinaryPayloadBuilder
(payload=None, endian='<')[source]¶ A utility that helps build payload messages to be written with the various modbus messages. It really is just a simple wrapper around the struct module, however it saves time looking up the format strings. What follows is a simple example:
builder = BinaryPayloadBuilder(endian=Endian.Little) builder.add_8bit_uint(1) builder.add_16bit_uint(2) payload = builder.build()
-
__init__
(payload=None, endian='<')[source]¶ Initialize a new instance of the payload builder
Parameters: - payload – Raw payload data to initialize with
- endian – The endianess of the payload
-
to_registers
()[source]¶ Convert the payload buffer into a register layout that can be used as a context block.
Returns: The register layout to use as a block
-
build
()[source]¶ Return the payload buffer as a list
This list is two bytes per element and can thus be treated as a list of registers.
Returns: The payload buffer as a list
-
add_bits
(values)[source]¶ Adds a collection of bits to be encoded
If these are less than a multiple of eight, they will be left padded with 0 bits to make it so.
Parameters: value – The value to add to the buffer
-
add_8bit_uint
(value)[source]¶ Adds a 8 bit unsigned int to the buffer
Parameters: value – The value to add to the buffer
-
add_16bit_uint
(value)[source]¶ Adds a 16 bit unsigned int to the buffer
Parameters: value – The value to add to the buffer
-
add_32bit_uint
(value)[source]¶ Adds a 32 bit unsigned int to the buffer
Parameters: value – The value to add to the buffer
-
add_64bit_uint
(value)[source]¶ Adds a 64 bit unsigned int to the buffer
Parameters: value – The value to add to the buffer
-
add_8bit_int
(value)[source]¶ Adds a 8 bit signed int to the buffer
Parameters: value – The value to add to the buffer
-
add_16bit_int
(value)[source]¶ Adds a 16 bit signed int to the buffer
Parameters: value – The value to add to the buffer
-
add_32bit_int
(value)[source]¶ Adds a 32 bit signed int to the buffer
Parameters: value – The value to add to the buffer
-
add_64bit_int
(value)[source]¶ Adds a 64 bit signed int to the buffer
Parameters: value – The value to add to the buffer
-
add_32bit_float
(value)[source]¶ Adds a 32 bit float to the buffer
Parameters: value – The value to add to the buffer
-
-
class
pymodbus.payload.
BinaryPayloadDecoder
(payload, endian='<')[source]¶ A utility that helps decode payload messages from a modbus reponse message. It really is just a simple wrapper around the struct module, however it saves time looking up the format strings. What follows is a simple example:
decoder = BinaryPayloadDecoder(payload) first = decoder.decode_8bit_uint() second = decoder.decode_16bit_uint()
-
__init__
(payload, endian='<')[source]¶ Initialize a new payload decoder
Parameters: - payload – The payload to decode with
- endian – The endianess of the payload
-
classmethod
fromRegisters
(klass, registers, endian='<')[source]¶ Initialize a payload decoder with the result of reading a collection of registers from a modbus device.
The registers are treated as a list of 2 byte values. We have to do this because of how the data has already been decoded by the rest of the library.
Parameters: - registers – The register results to initialize with
- endian – The endianess of the payload
Returns: An initialized PayloadDecoder
-
classmethod
fromCoils
(klass, coils, endian='<')[source]¶ Initialize a payload decoder with the result of reading a collection of coils from a modbus device.
The coils are treated as a list of bit(boolean) values.
Parameters: - coils – The coil results to initialize with
- endian – The endianess of the payload
Returns: An initialized PayloadDecoder
-


Open multiple browsers or tabs to chat across those.
You will need a STOMP broker running. The defaults will work for fresh RabbitMQ on local machine.
Adjust the
configuration
as per your STOMP broker.
For details on API calls see:
API Reference
The html/css is heavily based on
Simple Web-Based Chat Application
This example does not use rollup, webpack or anything similar. It directly includes all libraries from CDN.
Welcome,
Send


Caitlyn Jenner opens up to I'm a Celeb campmates about her surgery
She confided in Nadine and Jacqueline on Sunday night's show
by Joshua KnapmanI'm a Celeb star Caitlyn Jenner confided in her campmates about her transition in Sunday night's show.
Caitlyn spoke candidly to pop star Nadine Coyle and Eastenders actress Jacqueline Jossa as the trio had a heart-to-heart.
The Keeping Up With The Kardashians star said: "Transitioning and trying to make an impact; social media is extraordinarily important.
"As soon as the cover of Vanity Fair broke, in the next four hours and one minute, it broke the world record for the fastest to one million followers on Twitter.”
Nadine said that she remembered it and that she recalled where she was on that day. "It’s a big thing," agreed Jacqueline.
Caitlyn, 70, said: "For me this was a big FU to the millions and millions of people out there that had said terrible things about me.
"And it just came out and it just shocked them."
Jacqueline praised Caitlyn for how she looked in the picture that took social media by storm in 2015.
Discussing her surgery, Caitlyn said: "Over many many years I had a lot but then near the end it went pretty quickly because you can do your face and your chest all at the same time which they did.

"And in my case I was on oestrogen back in the 80s and had a little 36/38B and then I met Kris and had them chopped off.
"I'm so confused in my life,” she laughed.
"And then the second time round 25 years later I was back on oestrogen obviously and they came back some but not much.
"So I really had to have them done so it is kind of past the point of no return.”
Later Jacqueline added: "I love the fact that she (Caitlyn) talks so openly and she feels like she can trust us and speak to us so openly and she puts everything into perspective as well.
"Like everybody goes through something. She's like the amount of strength that woman has is amazing."
Here's how people reacted on social media:


pips Red=153 White=106
(CorrectAnswer= 0/0, ErrorScore= 0)
When doubling was first introduced to the game in the late 1920s its impact on match play was hardly understood at all. Indeed, I believe that it took backgammon players a very long time to really understand doubling at all, never mind its influence on match play. The basic 25% take point for accepting a double was not explained in any backgammon publication before 1970!
Back in 1930 Georges Mabardi, a leading player and author of the era, had got as far as postulating: “If two absolutely perfect players engaged in a match, there would never be an accepted double.” Imagine playing a 25-point match against Georges - it would have been a very long and dull affair.
Even in the 1970s handling the cube in match play was fairly rudimentary and if you look at Goulding’s “Backgammon with the Champions” or Roberties’s “Lee Genud vs Joe Dwek” you will see just how far off some of the doubling decisions were. Until the advent of the bots cube handing in general and in match play in particular was still weak.
The last twenty years have seen a huge improvement in cube handling by all levels of players because our analysis is just so much more accurate and, because of the increases in computer processing power, the bots can do thousands of rollouts while we sleep, so what would once have taken days now takes minutes.
One of the key lessons that the bots has taught us is just how aggressive we can be when trailing in a match and the shorter the match the more aggressive we can be. This week’s position arose in a match with Black trailing 0-2 to 7. He had been playing a well-timed 2-4 back game when he suddenly found himself on the offensive after hitting two White blots.
For money this would be a slightly premature double. Black still has a lot of work to do and if thing go wrong then he could easily lose a gammon. At this match score not doubling would be a triple blunder! It would be criminal for Black to roll 62, for example, and lose his market. Losing your market when trailing in a position where gammons abound for both players is not to be countenanced.
Note that White’s redoubles to 4 will be severely constrained because Black will be able to take with relatively low winning chances and his subsequent redouble to 8 would put the match on the line. This means that White’s redoubles to 4 will happen much later than in a money game.
It is this understanding of the influence of the match score on both cube handing and checker play that has developed so much in recent years. Today’s strong intermediate player would trounce most of the ‘experts’ of forty years ago.
I have no doubt that over the next ten years as processing speeds continue to increase and the bots become ever stronger that our match play skills will be developed even further.
Back in 1930 Georges Mabardi, a leading player and author of the era, had got as far as postulating: “If two absolutely perfect players engaged in a match, there would never be an accepted double.” Imagine playing a 25-point match against Georges - it would have been a very long and dull affair.
Even in the 1970s handling the cube in match play was fairly rudimentary and if you look at Goulding’s “Backgammon with the Champions” or Roberties’s “Lee Genud vs Joe Dwek” you will see just how far off some of the doubling decisions were. Until the advent of the bots cube handing in general and in match play in particular was still weak.
The last twenty years have seen a huge improvement in cube handling by all levels of players because our analysis is just so much more accurate and, because of the increases in computer processing power, the bots can do thousands of rollouts while we sleep, so what would once have taken days now takes minutes.
One of the key lessons that the bots has taught us is just how aggressive we can be when trailing in a match and the shorter the match the more aggressive we can be. This week’s position arose in a match with Black trailing 0-2 to 7. He had been playing a well-timed 2-4 back game when he suddenly found himself on the offensive after hitting two White blots.
For money this would be a slightly premature double. Black still has a lot of work to do and if thing go wrong then he could easily lose a gammon. At this match score not doubling would be a triple blunder! It would be criminal for Black to roll 62, for example, and lose his market. Losing your market when trailing in a position where gammons abound for both players is not to be countenanced.
Note that White’s redoubles to 4 will be severely constrained because Black will be able to take with relatively low winning chances and his subsequent redouble to 8 would put the match on the line. This means that White’s redoubles to 4 will happen much later than in a money game.
It is this understanding of the influence of the match score on both cube handing and checker play that has developed so much in recent years. Today’s strong intermediate player would trounce most of the ‘experts’ of forty years ago.
I have no doubt that over the next ten years as processing speeds continue to increase and the bots become ever stronger that our match play skills will be developed even further.
Cube analysis 2-ply cubeless equity +0.310 0.641 0.207 0.006 - 0.359 0.174 0.010 Cubeful equities: 1. No double +0.441 2. Double, pass +1.000 (+0.559) 3. Double, take +0.376 (-0.064) Proper cube action: No double, take (10.3%)


:a pointed or sharpened stake, post, or pale
:a detached body of soldiers serving to guard an army from surprise
:a detachment kept ready in camp for such duty
:sentry
:a person posted by a labor organization at a place of work affected by a strike
:a person posted for a demonstration or protest


 The story begins with the death of Sainte Colombe's beloved wife and progresses onward as he tries to be the best father he can to his two daughters. After the passage of about twelve years, the seventeen year old Marin Marais arrives, seeking to become Sainte Colombe's pupil. Both of Sainte Colombe's daughters are attracted to Marais, but it is the eldest daughter, Madeleine, with whom he has an affair--an affair that is destined to shape all that comes after.
Were TOUS LES MATINS DU MONDE a British production, it might appear on MASTERPIECE THEATER as a two-part drama. The film moves at a leisurely pace, refusing to let modern conventions drive it faster than it's prepared to go. Those who are unwilling to simply sit back and enjoy the story as it gradually unfolds would find their time better spent somewhere else. TOUS LES MATINS DU MONDE demands--and rewards--patience from its audience.
This is a movie of few words.  As a result, TOUS LES MATINS DU MONDE demands distinctive performances from its participants when they don't speak. Eyes, lips, hands, and body language are vitally important to the success of the film. Fortunately, the assembled cast, with the possible exception of the younger Depardieu, are up to the challenge.
As for Guillaume, he's not the actor that his father is. At best, his performance is wooden, and it stands out uncomfortably in compari- son to the stunning portrayal given by Anne Brochet (Madeleine). Guillaume lacks range, and, as result, the film takes a dramatic turn for the better when father takes over for son in the role of an aging Marin Marais.
Where dialogue is lacking however, a resonant musical score takes over. Arranged by Jordi Savall, the soundtrack is evocative and moody, and, as might be expected, includes several compositions by Sainte Colombe and Marin Marais.
What might at first seem like a deceptively simple story is actually a tale of ego, passion, and the clash between the desire for fame and the pursuit of true art. Young and ambitious, Marin Marais wants to play at court for the king. Sainte Colombe, who has already rejected that honor, claims that the call of the musician supersedes all. The two clash over this issue, as well as over the affair between Madeleine and Marais.
TOUS LES MATINS DU MONDE is an emotional story whose potency grows with every passing moment. The unhurried pace of the film allows for greater character development than can be found in many domestic movies, and this enforces the impact of the conclusion.
Costume and set design are both impressive, well deserving of the honors already heaped upon them. We don't for one moment doubt that this story is taking place in the latter part of the 1600s. If there are anachronisms, I couldn't find them.
Despite its meandering pace, TOUS LES MATINS DU MONDE is a well worth a look for anyone who doesn't demand a large dose of action in a film to keep them riveted. This is the kind of pure drama, energized by character interplay, that Hollywood almost never produces.
Rating: 8.3 (B+, ***)
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Hello,
I am currently planing on building out a 150 kW solar farm in Japan. I am working with a local vendor on sourcing all product , equipment and labor, but would like consider the emontx as an option for monitoring. I'm not an electrical engineer, thus would like to defer to the experts here on whether or not emontx would work.
What specific questions do I need to ask my contractor in terms of setup for this size of a system?
Since I am building a 150 kW system, should I plan on setting up multiple emontx devices, as each CT sensor is 23 kW max? If so, is it possible to bulk the monitoring levels together in aggregate for visualization?
Any other advice from others that have built out systems in similar size?
many thanks in advance
Re: Setting up a 150 kW solar system, can I use emonTx?
Apologies if this was not clear above, but all my questions relate to the building out the monitoring system - not the solar energy system in general. Thank you
Re: Setting up a 150 kW solar system, can I use emonTx?
Yes this is possible with emon system, however if you are investing that amount into solar, I would expect the inverter suppliers (SMA etc.) would provide an industrial system suitable for your needs.
If you do want to go down the emon route, then you will likely be monitoring each "string" of solar PV equipment once it has been converted into AC for feeding into the grid - will this also be on multiple phases ?
Re: Setting up a 150 kW solar system, can I use emonTx?
"as each CT sensor is 23 kW max?" That is only true of the standard shop c.t. You don't have to use that, you can use any other appropriately rated c.t. The software limit (if you send power in watts which is the default) is 32767 W. There's no reason, given that size of installation, to use watts as the base unit, you could use "decawatts" or "hectowatts" for example (1 HW = 10 DW = 100 W) and appropriately change it for display and logging.
I need a full line diagram to give you any detailed advice.


Steps to reproduce:
- Go to Trade screen
- Select a coin and set amount
- Select the other coin to trade
- If there are orders available, they are displayed
- select the option "Click to create an order"
- user is taken back to the trade screen, but the message shown below the "Receive" section says: "No '<second coin>' orders available - please try again later, or create an order"
![photo6210530922449709294](https://user-images.githubusercontent.com/21151592/62410593-29917100-b605...
user have not provided device log yet, only know that OS is iOS
maker/taker logs: https://paste.ubuntu.com/p/KzxmPwWT8W/
if I understand an error correct he has not enough ETH to cover gas fee:
``` "data": {
"error": "lp_swap:1981] eth:654] RPC error: Error { code: ServerError(-32010), message: "Insufficient funds. The account you tried to send transaction from does not have enough funds. Required<PHONE_NUMBER>000000 and got:<PHONE_NUMBER>812093.", data: None }"...
App log (user provided it without \n) https://paste.ubuntu.com/p/2bxz32JqZk/
Swap logs: https://paste.ubuntu.com/p/DTmcbBBWY8/
user has very old iOS app version (0.1.2) with mm 7fc26ff
As I remember it doesn't have a swap kick-off feature.
It's not clear now to re-initiate refund to user and what to do best, for now if user want to return these funds will suggest just left everything how it is without app re-install or deletion.
Crashed again
2019-08-03 13:04:02 ERROR: AcceptToMemoryPool: tx inputs not found
2019-08-03 13:04:02 ERROR: AcceptToMemoryPool: tx inputs not found
2019-08-03 13:05:08 ERROR: ContextualCheckBlock: contains a non-final transaction
@ca333 I have same screen as on screenshot on my side, I wonder this issue clue is not precise message: after "Click to create an order" option usage it's better to print something like a "Input amount of BTC you want to get" below the "Receive" section so for user will be clear that "Trade" button will became active after BTC amount input


What is SoundManager?
(Choose your language)
SoundManager 2 is a Javascript Sound API which talks to Flash, effectively mapping most of Flash 8's native sound capabilities to Javascript. It enables web developers and front-end engineers to programmatically control sound in a cross-browser/platform way, using a language they already know.
In short, "It's Javascript Sound for the Web."
(Disclaimer: The following paragraphs are a parody, poking fun at the web 2.0 hype.)
SoundManagR 2.0 Betatm is a social, long-tail-oriented RIA-based enterprise javascript sound platform which leverages streaming AJAX push technology, Web 2.0, and leveraging. Including plenty of ajaxy goodness, this turn-key, SOA-based and Ajax-enhanced platform will take your Rich Enterprise Applications to the next level, connect the dots and move the needle when mashed up with Web 2.0 collective wisdom of the crowd-wowing features such as drag and drop, auto-complete and real-time performance thanks to enterprise mashup servers.
By leveraging the collective blogosphere and rich folksonomy aspects of the web, it is expected that these supporting technologies may be joining the RIP (Rich Internet Professionals) and DOA (Development Of Asininity) groups within the next few years.*
Demos
Less Talk, More Show.
Some examples of Javascript-driven sound, and applications implementing SoundManager 2:
- jsAMP MP3 Player Preview Demo | jsAMP with debug output
- SoundManager 2 MPC demo
- SoundManager 2 animation demo
- SoundManager 2 basic demo (simple API call examples)
Getting Started
"I'd like to use this on my site. Where do I start?"
No problem! See this template example which shows the basic requirements of SoundManager 2. (For technical requirements, refer to Requirements + Specifications.)
Like a fine whiskey, SoundManager should come with a disclaimer that reads, "Use Responsibly." You should know when to stop, too.
Licensing
SoundManager 2 is provided free of charge under a BSD license. If you find a nifty or innovative use for it (or just want to comment), feedback is always appreciated.
Download
Current version: 2.0b.20070415
SoundManager v2.0b.20070415 (1.4 MB, .zip)
Includes API, ActionScript source, documentation, examples and demos.
Basic Use
Adding SoundManager 2 to your page
A single Javascript include will link in all of the required code for the library, which will automatically self-initialise after the document has loaded.
Within <head>
:
<script type="text/javascript" src="soundmanager2.js"></script>
When ready, SM2 simply calls soundManager.onload()
or soundManager.onerror()
, methods which you can attach functions to just as with window.onload()
.
Alternate pre-window.onload() method
By default, SM2 will wait until window.onload()
before trying to fully initialise. If you wish to start loading the movie before this time, place an inline script node with a single call within <body>
, optimally just before </body>
:
<script type="text/javascript">soundManager.createMovie();</script>
Alternately, the path to the .swf may be specified, overriding the default:
<script type="text/javascript">soundManager.createMovie('/path/to/soundmanager2.swf');</script>
In the event an exception occours at this point, SM2 may exit and wait to retry after window.onload().
For a live example of this code, check the template example.
Successful Initialisation
Once SoundManager has initialised and soundManager.onload()
has fired (onload() example), sounds may be created, loaded and played in one call using minimal parameters.
soundManager.play('mySound','/path/to/some.mp3');
Sounds can also be created without automatically loading or playing, for later use:
soundManager.createSound('myNewSound','/path/to/some.mp3');
Once defined, sound objects have methods and properties which can be accessed by the soundManager controller.
soundManager.play('myNewSound');
soundManager.setVolume('myNewSound',50);
soundManager.setPan('myNewSound',-100);
Initialisation Failure + Error Handling
In the event SoundManager encounters an error during loading, it will silently fail and disable itself; all subsequent calls to the soundManager controller object will return false. If defined, soundManager.onerror()
will be called rather than soundManager.onload()
. If enabled, debug messages will be written to the browser and/or console.
Debugging + Console Support
During development, SoundManager may throw custom errors to help debugging. For post-live testing, debug mode can be forced by appending debug=1
somewhere in the URL (eg. #debug=1
or ?debug=1
) and refreshing the page. In the event pre-onload() errors are preventing debug messages, debug=alert
may serve as a last-effort debugging tool. You may also view some live debug output on this page.
Supported debug tool/browser consoles:
- Firebug (console[log|warn|info|error])
- Safari (console.log)
For those browsers without native console support (or when configured to echo to both console and browser), an element with CSS matching div#soundmanager-debug
will be created and appended to the document as soon as possible. Messages will be appended in reverse order in-browser to ease reading, with most recent at the top. You may put this element (an empty DIV with the debug ID) in your page's HTML, and can then apply your own CSS to make it look pretty.
For configuring default debug behaviour, see SoundManager Global Properties.
SoundManager onload Equivalent
This is a user-defined onload-style function implemented by SoundManager. Because of the overhead associated in creating and initialising the Flash and Javascript code necessary for SoundManager to function, a separate "onload"-type function is provided so your code can hook into it.
soundManager.onload = function() { // soundManager should be ready to use/call at this point soundManager.createSound('mySound','/path/to/mysoundfile.mp3'); soundManager.play('mySound'); }
SoundManager onerror Equivalent
Note also that if SoundManager fails to load, it will call soundManager.onerror()
if defined. (onload will not be called given the failure.) You can assign a handler here to be notified of failure, and take appropriate action.
soundManager.onerror = function() { // soundManager failed to initialise (security restrictions, no support, missing SWF etc.) // Notify user if needed, disable sound-specific functionality etc. }
Object Literal Format
Sounds can be created with instance-specific parameters in an object literal (JSON) format, where omitted parameters inherit default values as defined in soundManager.
soundManager.createSound({
id: 'mySound',
url: '/path/to/some.mp3',
autoLoad: true,
autoPlay: false,
onload: function() {
alert('The sound '+this.sID+' loaded!');
},
volume: 50
});
This object can also be passed as an optional argument to the play
method, overriding options set at creation time.
For a full list of available options, see Sound Properties Object
SoundManager API
The following are methods, collections, properties and event handlers provided by the globally-scoped soundManager
Javascript object. Both sound properties and methods can be set on a global (inherited) default, or per-sound basis.
SoundManager Core Methods
- createSound(object:options)
- Creates a sound with an arbitrary number of optional arguments.
-
Example:
soundManager.createSound({ id: 'mySound', // required url: '/audio/mysoundfile.mp3', // required // optional sound parameters here, see Sound Properties for full list volume: 50, autoPlay: true, whileloading: soundIsLoading // remember to omit comma on the last item });
Each
createSound
call results in the creation of aSMSound
object which stores all properties, methods and events relevant to that particular sound instance.(Note: Code formatting is stylistic, not necessarily recommended.) See Object Literal Format.
- createSound(id:string,url:string)
- Creates a sound with the specified ID and URL (simple method.)
- Example:
soundManager.createSound('mySound','/audio/mysoundfile.mp3');
- destroySound(id:string)
- Stops, unloads and destroys a sound specified by ID.
- Example:
soundManager.destroySound('mySound');
- didCreate:boolean play(id:string,[options object])
- Starts playing the sound specified by ID. (Will start loading if applicable, and will play ASAP.)
- Optionally, returns a boolean value indicating "sound created", ie. if the related sound object didn't exist prior to this call and was created to do so.
- Example:
soundManager.play('mySound');
- Note that the second parameter,
options object
, is not required and can take almost any argument from the object literal format (eg. volume.) These should be applied on an instance-specific basis (only overriding existing options for this play instance), but may persist due to an incomplete implementation. (To be fixed.) - Example:
soundManager.play('mySound',{volume:50,onfinish:playNextSound});
- setPosition(id:string,msecOffset:integer)
- Seeeks to a given position within a sound, specified by miliseconds (1000 msec = 1 second)
- Example:
soundManager.setPosition('mySound',2500);
- pause(id:string)
- Pauses the sound specified by ID. (Does not toggle.)
- Example:
soundManager.pause('mySound');
- resume(id:string)
- Resumes the currently-paused sound specified by ID.
- Example:
soundManager.resume('mySound');
- togglePause(id:string)
- Pauses/resumes play on the sound specified by ID.
- Example:
soundManager.pause('mySound');
- setVolume(id:string,volume:integer)
- Sets the volume of the sound specified by ID. Accepted values: 0-100
- Example:
soundManager.setVolume('mySound',50);
- stop(id:string)
- Stops playing the sound specified by ID.
- Example:
soundManager.stop('mySound');
- stopAll()
- Stops any currently-playing sounds.
- Example:
soundManager.stopAll();
- unload(id:string)
- Stops loading the sound specified by ID, canceling any current HTTP request.
- Example:
soundManager.unload('mySound');
- Note that SoundManager does this by loading a new, tiny "stub" MP3 file,
./data/null.mp3
, which replaces the current one from loading. This is defined in the SM2 global object asnullURL
, and can be edited. - getSoundById(id:string)
- Returns an
SMSound
object specified by ID. - Example:
var mySMSound = soundManager.getSoundById('mySound');
- loadFromXML(xmlURL:string)
- Loads and creates sounds as defined in a SoundManager v1 XML file (legacy)
- Note that per-sound options are not supported with this method, and sound objects will be created immediately upon loading and parsing of the XML. The sounds will inherit the
defaultOptions
settings, with the exception of thestream
attribute as set in the XML (true if defined, defaultOption applied if omitted.) - Example:
soundManager.loadFromXML('/path/to/some.xml');
- XML format example: MPC drumkit XML file
Sound Properties Object
The soundManager.defaultOptions
object contains parameters which are inherited by default when sounds are made via createSound
. They can be overridden on a per-sound basis at create time, or changed dynamically in some cases. Note that none of these options are required when calling createSound
, as the defaults will be inherited if unspecified.
soundManager.defaultOptions
apply the properties and event handlers as specified above. Defaults are shown below as an example.
soundManager.defaultOptions = {
'autoLoad': false, // enable automatic loading (otherwise .load() will be called on demand with .play()..)
'stream': true, // allows playing before entire file has loaded (recommended)
'autoPlay': false, // enable playing of file as soon as possible (much faster if "stream" is true)
'onid3': null, // callback function for "ID3 data is added/available"
'onload': null, // callback function for "load finished"
'whileloading': null, // callback function for "download progress update" (X of Y bytes received)
'onplay': null, // callback for "play" start
'whileplaying': null, // callback during play (position update)
'onstop': null, // callback for "user stop"
'onfinish': null, // callback function for "sound finished playing"
'onbeforefinish': null, // callback for "before sound finished playing (at [time])"
'onbeforefinishtime': 5000, // offset (milliseconds) before end of sound to trigger beforefinish..
'onbeforefinishcomplete':null, // function to call when said sound finishes playing
'onjustbeforefinish':null, // callback for [n] msec before end of current sound
'onjustbeforefinishtime':200, // [n] - if not using, set to 0 (or null handler) and event will not fire.
'multiShot': true, // let sounds "restart" or layer on top of each other when played multiple times..
'pan': 0, // "pan" settings, left-to-right, -100 to 100
'volume': 100 // self-explanatory. 0-100, the latter being the max.
}
Note: For live examples, see the code behind the jsAMP MP3 Player demo which uses much of this functionality.
SMSound (Sound Object) Properties
Each createSound()
call generates a matching SMSound
(sound instance) object, which lasts for the life of the page or until explicitly destroyed. Each instance stores stateful information (eg. playState
) and provides event handlers for state changes such as onload()
.
- sID
- Sound ID string as provided from
createSound()
orplay()
. - If an ID is known, the related SMSound object can be retrieved via
getSoundById
or directly referencingsounds[sID]
on the SoundManager global object. - url
- The specified URL from which the sound is loaded.
- id3
- An object literal populated, if applicable, when ID3 data is received (related handler:
onid3()
) - For property details, see onid3().
- bytesLoaded
- The number of bytes currently received while loading a sound.
- bytesTotal
- The total number of bytes to be downloaded, while loading a sound.
- position
- The current location of the "play head" within the sound, specified in milliseconds (1 sec = 1000 msec).
- duration
- The current length of the sound, specified in milliseconds.
- Note that during loading, this property reflects the length of downloaded data, not the full length, until completely loaded (see whileloading().) For an approximate "full duration" value while loading, see
durationEstimate
. - durationEstimate
- The estimated duration of the sound, specified in milliseconds.
- Due to the dynamic nature of
duration
while loading, this attempts to provide the full duration by calculatingparseInt((self.bytesTotal/self.bytesLoaded)*self.duration)
and is updated with eachwhileloading()
interval. - Once the sound has fully loaded,
duration
should be referenced as it will contain the final and accurate value. - Note that this method works only with Constant Bitrate (CBR)-encoded MP3s due to the consistent data/time assumption. VBR-encoded MP3s will give inaccurate results.
- loaded
- Boolean value indicating load success as returned from Flash. True indicates success, False is a failure or strangely, a successful load (?) from cache.
- Because of the potential for false positives,
duration
and other properties could be checked as a test of whether sound data actually loaded. For more granular state information, see readyState. - playState
- Numeric value indicating the current playing state of the sound.
- 0 = stopped/uninitialised
- 1 = playing or buffering sound (play has been called, waiting for data etc.)
- Note that a 1 may not always guarantee that sound is being heard, given buffering and autoPlay status.
- paused
- Boolean indicating pause status. True/False.
- Treat as read-only; use
pause()
,resume()
andtogglePause()
methods to affect state. - readyState
- Numeric value indicating a sound's current load status
- 0 = uninitialised
- 1 = loading
- 2 = failed/error
- 3 = loaded/success
- didBeforeFinish
- Boolean indicating whether
beforeFinish()
condition was reached. - didJustBeforeFinish
- Boolean indicating whether
justBeforeFinish()
condition was reached.
SMSound (Sound Object) Events
Not unlike common javascript objects, each SoundManager SMSound
(sound instance) object can fire a number of events including onload
and others. Functions can be assigned and will be called as needed, and are scoped to the relevant sound object. Specifically, the this
keyword will point to the sound object on which the event fired such that its properties can easily be accessed - eg. within an SMSound
event handler, this.sID
will give the sound ID.
- onload(boolean:success)
- Fires on sound load. Boolean reflects successful load (true), or fail/load from cache (false).
- False value should seemingly only be for failure, but appears to be returned for load from cache as well. This seemingly-strange behaviour comes from Flash. More detail may be available from the Flash 8 sound object documentation.
- whileloading()
- Fires at a regular interval when a sound is loading and new data has been received. The relevant, updated property is
bytesLoaded
. - Example handler code:
soundManager._writeDebug('sound '+this.sID+' loading, '+this.bytesLoaded+' of '+this.bytesTotal);
- Note that the
duration
property starts from 0 and is updated duringwhileloading()
to reflect the duration of currently-loaded sound data (ie. when a 4:00 MP3 has loaded 50%, the duration will be reported as 2:00 in milliseconds.) However, an estimate of final duration can be calculated usingbytesLoaded
,bytesTotal
andduration
while loading. Once fully-loaded,duration
will reflect the true and accurate value. - onplay()
- Fires when
sound.play()
is called. - whileplaying()
- Fires at a regular interval when a sound is playing, and a position (time) change is detected. The relevant, updated property is
position
. - Example handler code:
soundManager._writeDebug('sound '+this.sID+' playing, '+this.position+' of '+this.duration);
- onstop()
- Fires when
sound.stop()
is explicitly called. For natural "sound finished"onfinish()
case, see below. - onfinish()
- Fires when a playing sound has reached its end. By this point, relevant properties like
playState
will have been reset to non-playing status. - onbeforefinishcomplete()
- Fires when a sound has finished,
onfinish()
has been called, but before the sound play state and other meta data (position, etc.) are reset. - onbeforefinish()
- Fires when a playing, fully-loaded sound has reached
onbeforefinishtime
(eg. 5000 msec) from its end. - onjustbeforefinish()
- Fires approximately
justbeforefinishtime
before the end of a fully-loaded, playing sound. - This is based on a polling approach given SM2 must track the sound's position, and is approximated (eg. a 200 msec value may fire at 187 msec before the end of the sound.)
- onid3()
- Fires when ID3 data has been received. Relevant property is
id3
, which is an object literal (JSON)-style object. Only fields with data will be populated. - Note that ID3V2 data is located at the beginning (header) of an MP3 file and will load almost immediately, whereas ID3V1 data is at the end and will not be received until the MP3 has fully loaded.
-
Example handler code:
soundManager._writeDebug('sound '+this.sID+' ID3 data received'); var prop = null; var data = ''; for (prop in this.id3) { data += prop+': '+this.id3[prop]+','; // eg. title: Loser, artist: Beck }
- Refer to the Flash 8 Sound.id3 documentation for a list of ID3 properties.
- When parsing ID3 data, it is best to check for the existance of ID3V1 data first, and apply ID3V2 if no matching ID3V1 data is defined. (V1 should "inherit" from V2, ideally, if available.)
SoundManager Global Properties
SoundManager includes a few global parameters which configure debug mode, flash movie path and other behaviours.
soundManager.url = '/path/to/soundmanager2.swf';
soundManager.debugMode = true; // enable debugging output (div#soundmanager-debug, OR console..)
soundManager.useConsole = true; // use firebug/safari console.log()-type debug console if available
soundManager.consoleOnly = false; // if console is being used, do not create/write to #soundmanager-debug
soundManager.allowPolling = true; // allow flash to poll for status update..
soundManager.nullURL = '/null.mp3'; // URL of silent/blank MP3 to use when unloading/canceling a loaded/loading sound
To modify global SoundManager defaults, edit the main soundmanager2.js file (look for above section in code) or assign new values in your own application script before window.onload()
fires.
Example per-application override:
soundManager.debugMode = false; // disable debug mode
soundManager.defaultOptions.volume = 33; // set global default volume
SoundManager Core Events
The following events are attached to the soundManager
global object and are useful for detecting the success/failure of the API's initialisation.
- onload()
- Function called when SoundManager has successfully loaded.
- Example:
soundManager.onload = function() { alert('SoundManager ready to use'); }
- Once this function has been called, all core methods will be available to use.
- Note that
onload()
is not called when SoundManager fails to load; instead,onerror()
is called. - onerror()
- Function called when SoundManager fails to successfully load and/or initialise.
- Example:
soundManager.onerror = function() { alert('SoundManager failed to load'); }
- This handler will be called if there are security restrictions preventing Javascript from talking to Flash, a missing .swf file, lack of browser support, or other exceptions that fire when the initialisation function is called.
SoundManager Object Collections
- soundIDs[]
- An array of sound ID strings, ordered by creation. Can be used to iterate through
sounds{}
by ID. - sounds{}
- An object literal/JSON-style instance of
SMSound
objects indexed by sound ID (as insounds['mySound']
orsounds.mySound
), used internally by SoundManager.soundManager.getSoundById()
may be used as an alternate to directly accessing this object.
Requirements + Specifications
Prerequisites (client)
- Flash plugin, version 8 or higher
- Supported Browser
Supported Browsers/Platforms
Javascript-to-flash communication is possible through Flash 8's ExternalInterface feature, which (as I understand) uses a standard browser plugin architecture implemented by each browser manufacturer (see NPAPI.) As a result, the following browsers should be supported:
- IE 5.0+, Win32
- Netscape 8.0+, Windows/Mac
- Mozilla 1.7.5+, Windows/Mac
- Firefox 1.0+, Windows/Mac
- Firefox 1.5+, Linux (Flash 9 beta)
- Safari 1.3+, Mac
- Opera 9.10+, Windows
For reference, see Adobe's ExternalInterface support page which documents supported browsers.
At this time, not all combinations of browser/OS have been tested. Some unlisted configurations may be supported, but have not been explicitly verified to work.
Unsupported Configurations
The following browser/OS combinations have been reported as buggy, or may be unsupported:
- Konqueror (version unknown)
Caveats + Limitations / FAQ
Supported sound format (MP3-only, with caveats)
SM2 uses Flash's native Sound object for loading and managing sound, so it is subject to the same limitations that Flash 8 is. Perhaps a design decision, the Flash 8 sound object only supports MP3 files through the loadSound()
ActionScript method. SM2 is not able to load other sound formats, including audio-only SWF files, due to this limitation. Refer to the Flash 8 sound object documentation for details.
MP3 Format Caveats
Additionally, some very low and very high bitrate MP3s, and Variable Bitrate (VBR) MP3s may play either too quickly or too slowly (see "the chipmunk problem"); if you are encountering this issue, try re-encoding at a different bitrate (between 64 kbps and 192 kbps, for example.) Using Constant Bitrate (CBR) encoding may also alleviate this problem.
It has been suggested that sample rates that are neither 22/44 KHz can also contribute to this issue.
Looping + multi-shot (overlaying)
Perhaps due to the way Flash dynamically loads and decodes MP3 data, seamless looping doesn't seem to be fully implemented. Loops have a noticeable gap between the finish and start. This has been an issue since the original version of SoundManager. Rather than have a broken feature, the funcionality has been omitted until a solid workaround is found.
Regarding overlaying, even though a multi-shot option can be specified, it does not work in practice; a single instance of a sound can only have one timeline. The current behaviour is that when multiShot
is specified and play()
is called on a currently-playing sound, it will restart from the beginning without an overlay.
However, the API does provide some creative ways (onbeforefinish
for looping, multiple sound objects for multi-shot layering) of working around these Flash limitations.
It should be noted that sounds can loop seamlessly and be layered when linked and exported to SWF from within the Flash IDE, but SoundManager does not support SWF-based audio.
ID3 Parsing
ID3 data can differ in formatting, version and subsequently be oddly-parsed by Flash. Values may sometimes be repeated across different fields.
ID3 info seems to fail to load for iTunes 7-edited files, perhaps due to the format or inclusion of album artwork (image data)
Performance Notes: Caching + RAM Obeservations
Flash appears to use the browser cache (presumably the OS' native, or closest browser,) so the browser's cache size and other settings may affect Flash's cache behaviour. It is safe to assume a 100 MB MP3 will probably not be cached, for example, but a 16 MB one most likely will be.
MP3s appear to be loaded and stored in RAM while loading over HTTP, so memory use needs to be considered for both large MP3s and streaming radio-type applications.
Timing (JS + Flash, ExternalInterface-related)
Javascript-to-Flash communication is not instantaneous on slower systems, but feels much more near real-time on more modern systems. "Lag" can be noted in some cases from function call to sound execution. It is possible some performance analysis can help to speed up this area for timing-critical applications involving animation etc., but this area has not been thoroughly investigated yet. Brad Neuberg has some notes on speeding up ExternalInterface which may be relevant.
Revision History
-
V2.0b.20070415 (current)
The latest and greatest. (download)
Changelog:
- Added
destroySound()
method - Made debug output slightly less-verbose (commented out)
- Safety tweak for position-related Flash bug when loading new sounds
- Highly-expanded documentation (
SMSound
events + properties, examples, caveats, FAQs etc.) - Added time-sensitive light/dark theme for documentation
V2.0b.20070201
Second beta?
Changelog:
- Fixed stopAll() bug (previously broken)
- Added
nullURL
parameter - Updated documentation
V2.0b.20070123
V2.0b.20070118
V2.0b.20070115
- Added
-
V2.0b.20070107
First beta
-
V2.0a.20060904
Prerelease alpha
"Use Responsibly"
A Word Of Vice
Not every button, link, element or paragraph on the web needs to zoom, move, change colour and be noisy, repetitive and annoying all at the same time. Use your own discretion! :)
Demo Credits
Background Tile
Modified from squidfingers.com (free patterns)
Sound Sources
MPC Demo Sounds downloaded from AKAI.com
Theme switch SFX from user pempi, freesoundproject (Creative Commons Sampling Plus 1.0 License)
General
SoundManager was written to meet a desire to have Javascript-driven sound for interactive web-based projects. It is free for use in both personal and commercial projects (see Licensing.) It was originally developed for personal use and has been packaged with the hopes of being useful to others.
Links
- SoundManager 2 Project Page (schillmania.com)
- Flash 8 sound object documentation (livedocs.macromedia.com)
About
Scott Schiller (contact) is a Front-end Engineer (previously "Web Developer") who builds fun creative and technical stuff on the web - or failing that, tries - when he has free time. He likes building cool things which contribute to, yet enjoys mocking, the Web 2.0 meme. (See How Web 2.0-Aware Are You?)
Debug Output
Live debug info from SoundManager 2, active on this page for demo tests.
If you're seeing errors here or in demos, this info can help in troubleshooting.


--- date: 2017-07-06T12:08:13+01:00 title: 'ggtree: visualization and annotation of phylogenetic trees' type: index weight: 1 ---
The ggtree
package extending the ggplot2 package. It based on grammar of graphics and takes all the good parts of ggplot2. ggtree is designed for not only viewing phylogenetic tree but also displaying annotation data on the tree.
ggtree is released within the Bioconductor project and the source code is hosted on GitHub.
Please cite the following article when using ggtree
:
G Yu, DK Smith, H Zhu, Y Guan, TTY Lam*. ggtree: an R package for visualization and annotation of phylogenetic trees with their covariates and other associated data. Methods in Ecology and Evolution. 2017, 8(1):28-36.
Find out more on Featured Articles.
Install ggtree
is easy, follow the guide on the Bioconductor page:
## try http:// if https:// URLs are not supported
source("https://bioconductor.org/biocLite.R")
## biocLite("BiocUpgrade") ## you may need this
biocLite("ggtree")
If you have problems when installing some of the dependent packages, please refer to the ggtree-installation wiki page.
R
merge_tree
: allows evolution evidences to be merged and comparedfortify
methods: convert tree objects into tidy data framegeom_tree
: extends ggplot2
to support tree structureFind out details and examples on Documentation.


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Former BPSL CMD Sanjay Singal sent to 7 days custody in money laundering case
by PTIHighlights
- Singal was arrested by the ED on Friday and charged under the Prevention of Money Laundering Act (PMLA) after being questioned in connection with the case
- The ED had recently attached assets worth Rs 4,025 crore of Bhushan Power and Steel Limited (BPSL)
NEW DELHI: A court here on Saturday granted seven days' custody of former Bhushan Power and Steel Ltd CMD Sanjay Singal to the Enforcement Directorate (ED) for interrogation in its probe in a multi-crore money laundering case linked to an alleged bank loan fraud.
Singal was arrested by the ED on Friday and charged under the Prevention of Money Laundering Act (PMLA) after being questioned in connection with the case.
He was arrested as he was not cooperating in the probe, the agency said.
Special Judge Ila Rawat sent him to ED custody and allowed him to carry his spectacles, prescribed medicines and mattress. However, the application for being allowed food from home was dismissed.
"I am not allowing the food application as I am sure that they will take good care of it," the judge said.
The ED had recently attached assets worth Rs 4,025 crore of Bhushan Power and Steel Limited (BPSL).
"An amount of Rs 695.14 crore was introduced as capital by Sanjay Singal (the then CMD of the company) and his family members in BPSL out of artificially generated long-term capital gains (LTCG) by diversion of bank loans fund of BPSL," the ED had said.


Define: Analytically
20 Jun 2013 StatisticsWhat does the word analytical, mean?
Wikipedia says:
“Analytic Solution”
- A solution to a problem that can be written in “closed form” in terms of known functions, constants, etc.
I find that such a definition relies on the reader knowing what the words ‘closed form’, ‘known functions’ and ‘constants’ are.
So here’s my definition:
“Analytic Solution”
A solution where everything needed to solve a particular question is presented clearly and logically, with all assumptions defined.
Waddaya reckon?


FirstName LastName
Experience
Company 1
| Software Engineer |
Company Inc. |
Feb 2015 – Present |
| Software Team |
City |
|
- I’m doing something awesome here
- I accomplished something here
- Some more stuff I can proudly talk about
Company 2
| Software Engineer |
Company Inc. |
Feb 2005 – Jan 2015 |
| Software Team |
City |
|
- I’m doing something awesome here
- I accomplished something here
- Some more stuff I can proudly talk about
Technical Skills
- Languages – Python, SQL, Java, Scala, C++, everything else
- Frameworks – Airflow, Django, And the world
- Databases – RDBMS, NOSql, Much more
- Dev tools – Git & other stuff
Education
| Masters degree |
University Name |
Jul 1990 – Jul 1992 |
| Bachelors degree |
University Name |
Jul 1986 – Jul 1990 |


Why Batman
About batman
Services
Home
About Batman
Batman operates in the fictional Gotham City with assitance from various supporting characters, including his butler Alfred,police commissioner Gordon,and vigillant allies such as Robin unlike most supeheroes.
Copyright Batman Corp


Kynan Puru Watt - @wifiovermybody
Creatively motivated designer, editor, and animator with 10 years of industry experience, including large-scale television workflows, advertisement production, and interactive design.
Kynan Puru Watt - @wifiovermybody


21 November 2007
The investigation of an outbreak of unknown origin in Angola has revealed extremely high levels of bromide in plasma sampled from several affected patients.
As of 19 November 2007, over 390 cases had been identified and treated at the Municipal Hospital in Cacuaco. About 64% of those affected are children below 15 years old.
Toxicological tests carried out in Munich, Germany, detected very high levels of bromide in 5 out of 6 plasma samples taken from affected patients. Bromide intoxication has been one of the working hypotheses being explored by WHO and partners as a cause of the outbreak.
The laboratory results provide an important focus for testing on human, environmental and food samples to confirm these bromide levels. Additional samples are currently on the way to a laboratory in the UK for testing for bromides.
On Wednesday 21 November WHO deployed further technical and operational support to assist Angolan health authorities, including a field coordinator, clinician, two epidemiologists, food safety expert, laboratory specialist, and a logistician. This team will support further epidemiological studies, case management, social mobilization and risk communication, environmental investigations and laboratory testing to confirm the cause of the outbreak, and to support response and control measures.


Configuring your Package
Packages have quite a few options which can be configured, naturally enough, in the “Configuration” tab of the PackageMaker user interface. The options have the following meanings:
- Default Location: The location where Installer.app will install the package if the user does not relocate the file, or Locator does not find software to upgrade.
- Authentication: The level of authentication Installer.app will require to complete the install. For most installs, this should be Administrator. For installs that write into system directories, Root should be used. No authentication should only be used when installing into a user's home directory.
- Post-Install Action: What Installer.app will do when the installation completes succesfully. If possible, do not require any Post-Install action.
- Relocatable: If yes, Installer.app will allow the user to change the install location from the Default Location. Locator can still change the install location.
- Root volume only: If yes, Installer.app will only allow installation on the root volume.
- Follow symbolic links: If yes, Installer.app will follow symbolic links during install. If no, Installer.app will clobber symlinks. It is advised that you leave this flag on.
- Overwrite directory permissions: If yes, and your authorization allows it, Installer.app will chmod/chown directories to match those in the root. If your permissions/ownership are incorrect, this can cause all sorts of problems on the user's machine.
- Allow Revert to Previous Version: If yes, Installer.app will allow downgrades (that is, installing an older version of the package over a newer version).
- Update Installed Languages Only: If yes, Installer.app will not add new languages, it will only update the currently installed languages.


Register
Satellite participants will have to register to the main conference,
following the procedure described in the conference website.
Participants who only wish to participate to the satellite and do not wish to attend the main conference will have the option to register only for a single day.
More information will be published soon.