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The Boathouse at Breach Inlet Restaurant Isle of Palms Charleston ...
Get a professional restaurant review for The Boathouse at Breach Inlet and learn why we rate it 12 on GAYOT.com's 20-point scale. Browse more reviews for .
http://www.gayot.com/restaurants/boathouse-breach-inlet-isle-of-palms-sc-29451_67cs060802-01.html
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Boathouse at Breach Inlet Restaurant - Isle Of Palms, SC | OpenTable
99 Reviews for Boathouse at Breach Inlet in Isle Of Palms. "Food was good. Not very crowded. I've been to Boathouse downtown Charleston and that was much .
http://www.opentable.com/boathouse-at-breach-inlet
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The Boathouse at Breach Inlet - Isle of Palms, SC - Seafood ...
The Boathouse at Breach Inlet. 992 likes · 18 talking about this · 2,738 were here. $$ (10-30) · Seafood Restaurant · American Restaurant · Southern Restaurant .
http://www.facebook.com/TheBoathouseAtBreachInlet
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The Boathouse at Breach Inlet - Reviews & Menu - Isle Of Palms ...
Reserve online and read reviews from The Boathouse at Breach Inlet in Isle Of Palms from trusted Isle Of Palms restaurant reviewers. Includes the menu, 3 .
http://www.menuism.com/restaurants/the-boathouse-at-breach-inlet-isle-of-palms-151697
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Carolina Catering, Wedding Catering, South Carolina - Charleston ...
Crew Carolina is the parent company of the Boathouse Restaurant and Carolina Catering. The Boathouse at Breach Inlet is an Isle of Palms favorite, using fresh .
http://www.weddingwire.com/biz/carolina-catering-charleston/3c8615a27a482190.html
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Boathouse Restaurant Reviews, Isle of Palms, South Carolina ...
The restaurant has a parking lot on premises, but you have to use the Valet to park . My sweetheart & I dined at The Boathouse at Breach Inlet on Saturday, .
http://www.tripadvisor.co.uk/Restaurant_Review-g54283-d436493-Reviews-Boathouse-Isle_of_Palms_South_Carolina.html
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The Boathouse at Breach Inlet LLC - Reservations Summary
Reservations. Gift Cards. Photos. Chef's Corner. About Our Vendors .
http://www.boathouserestaurants.com/ordereze/Content/2/Summary.aspx
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The Boathouse: Charleston Restaurants Review - 10Best Experts ...
The Boathouse Restaurants in Charleston: Read reviews written by 10Best experts and explore user ratings. Practically any Charlestonian can attest to the fact .
http://www.10best.com/destinations/south-carolina/charleston/isle-of-palms/restaurants/the-boathouse/
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Boathouse Blue Cheese Coleslaw
. Lanzaro at the Boathouse at Breach Inlet. Acknowledging that imitation is the sincerest form of flattery, blue cheese coleslaw is now found in many restaurants.
http://www.comeintomykitchen.net/recipes/boathouse_blue_slaw.php
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Lowcountry outdoors: SSI dinner at Boathouse on Breach Inlet
Feb 27, 2013 . The S.C. Aquarium partners with local restaurants to promote their sustainable seafood initiative (SSI). The Boathouse on Breach Inlet has .
http://sclowcountryoutdoors.blogspot.com/2013/02/ssi-dinner-at-boathouse-on-breech-inlet.html
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Charleston Seafood Restaurants - Charleston Lowcountry .com ...
The Boathouse Restaurants. Locations: 549 East Bay St., Breach Inlet on the Isle of Palms Phone:<PHONE_NUMBER>,<PHONE_NUMBER>. Please mention .
http://www.charlestonlowcountry.com/dining/seafood.html
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Sustainable Seafood Dinner - charlestonchronicle.net
Feb 12, 2013 . Join the South Carolina Aquarium and The Boathouse Restaurant for . The Boathouse at Breach Inlet on The Isle of Palms hosts the dinner .
http://www.charlestonchronicle.net/61022/2152/join-the-south-carolina-aquarium-and-the-boathouse-restaurant-for-the-first-sustainable-seafood-dinner-of-the-year
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Seafood Restaurant - Charleston South Carolina
Charleston seafood restaurants in Charleston South Carolina - Fine seafood restaurant . Boathouse at Breach Inlet - Isle of PalmsIn addition to the standard .
http://www.dreamcharleston.com/charleston-seafood-restaurants.html
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Chef Thyler Gregory
The Boathouse Restaurant at Breach Inlet on The Isle of Palms, SC. While at the Boathouse/Breach Inlet, Thyler prepared many inspired renditions beside .
http://www.additionstoourtable.com/Pages/ChefThylerGregory.aspx
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2013 is the Year to Get Hooked on Sustainable Seafood with the ...
Feb 11, 2013 . Join the South Carolina Aquarium and The Boathouse Restaurant for . The Boathouse at Breach Inlet on The Isle of Palms hosts the dinner .
http://www.prweb.com/releases/2013/2/prweb10418451.htm
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The Boathouse at Breach Inlet LLC - Terms and Conditions
Crew Carolina Rewards Terms & Conditions Enrollment for current Boathouse . Current and Lifetime Point balances on the Boathouse Rewards card will be .
http://www.boathouserestaurants.com/ordereze/Content/3/PageDetails.aspx
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The Boathouse to host first Sustainable Seafood Dinner of the new ...
Feb 11, 2013 . The Boathouse at Breach Inlet on The Isle of Palms is set to host the next . # Food #Event calendars and #sustainable seafood dinner #The .
http://charleston.thedigitel.com/food/boathouse-host-first-sustainable-seafood-dinner-ne-42378-0211
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Seafood Restaurants in Isle of Palms, SC on Yahoo! Local
Results 1 - 10 of 81 . The Boathouse at Breach Inlet<PHONE_NUMBER> 101 Palm Blvd, Isle Of Palms, SC Get Directions Menu: fried seafood, grilled seafood "...food a .
http://local.yahoo.com/SC/Isle+Of+Palms/Food+Dining/Restaurants/Seafood+Restaurants
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Specials & Packages, Charleston Vacation Packages, Isle of Palms ...
Indulge in a delicious dinner with your loved one at the Boathouse on Breach Inlet, one of the area's best loved seafood restaurants. After taking a stroll at the .
http://thepalmshotel.us/specials-packages/
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Isle of Palms Vacation Rental - VRBO 49454 - 6 BR Isle of Palms ...
Bike ride to Sullivan's island restaurants, a short walk to Breach inlet, The Boathouse restaurant, Main blvd shops and restaurants, as well as a ten minute drive .
http://www.vrbo.com/49454


--- layout: page title: About Me description: This is what I do. background: '/img/bg-about.jpg' ---
I am a Software Developer who likes to toy around with new projects and languages.
The Purpose of this site is for me to document my tinkerings and hopefully others can learn from my mistakes made along the way. My current projects include this site amde with Jekyll and a mobile video game made with Unity.
If you have any suggestions or ideas on things I should tinker with let me know from the Contacts page


Ellis Hughes
11/17/2019
Oh Hello, world
This slide will fill the width of the display
The purpose could be to clear out the past display, or stage before the next section.
To clarify the area of the slide, it is colored `gray`.
Contents 1
markdown_to_html() also works here Isn’t that cool? - This enables you to: - make a point - and progress through the - story to maintaing continuity
print("Hello World")
## [1] "Hello World"
Lorem markdownum credas posset illa solvit, circumspice funesta fixa iacebat nomine, nisi ferae. Parvo ramis rudi summaque nova, nam et est celate, sed, haerent tellus nymphae sua. Cecidit adstitit est Romam defixa iam Bybli sub natalis herbis. Praeceps pectus longum iacit et quin vagantem pocula suspirat oblectamina caput censu dat quid dixerat fera. Oraque exul.
Contents 1
| ID | Name | Rank |
|---|---|---|
| 1 | Tom Preston-Werner | Awesome |
| 2 | Albert Einstein | Nearly as awesome |
In first grade I learned that 5 > 3 and 2 < 7. Maybe some arrows. 1 -> 2 -> 3. 9 <- 8 <- 7. Triangles man! a^2 + b^2 = c^2


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Asian markets tumble amid worries over trade deal delay
US stocks closed lower on Wednesday
by Laura He, CNN Business(CNN) - Asian markets tumbled Thursday, as worries grew over the possible delay of a preliminary trade deal between the United States and China.
Hong Kong's Hang Seng Index briefly slid 2.2% in early trading. It recovered some of those losses later in the morning and was last down 1.6%. Japan's Nikkei 225 declined 1.7%. South Korea's Kospi also dropped 1.4%. China's Shanghai Composite Index was off 0.2%.
US stocks closed lower on Wednesday, after a Reuters story said the United States and China may not be able to reach a "phase one" deal as both sides have heightened demands of their own.
US President Trump told reporters on Wednesday after US markets closedthat he is not ready to make a deal with China because he didn't think that China was "stepping up to the level" that he wanted.
Tensions are also rising between the two countries over the political situation in Hong Kong.
China strongly condemned on Wednesday the US Senate's passage of a bill that supports human rights in Hong Kong. China said it would take "forceful countermeasures" if the United States presses ahead with the bill.
US futures fell further during Asian trading hours on Thursday. Futures for the Dow, S&P 500 and Nasdaq were all down 0.2%.
CNN's Nikki Carvajal contributed to the report.


/ ├── .htaccess ├── index.php ├── config.php ├── config-sample.php ├── load.php ├── favicon.ico ├── sitemap.xml ├── robots.txt ├── content/ │ └── … [Files are sent directly to browser] ├── include/ │ └── … [PHP controllers and kernel] └── templates/ └── … [UI templates folder]
All requests are routed to index.php
by mod_rewrite rules defined in .htaccess
.
Website configuration is stored in config.php
. In case if config.php
not found,
config-sample.php
is loaded and 'install' module is executed.
Initially, config.php
is created by 'install' module wizard.
The installation process includes creations of database tables with initial content and simple website structure.
Initialization of framework is done with load.php
Execution of any *.php files except index.php
is prohibited in .htaccess
for security reasons.
Direct access to include/* and templates/* is also blocked.
content/ ├── css/ │ ├── default.css │ ├── bootstrap.min.css │ ├── jquery.cropper.css │ ├── jquery.fancybox.css │ └── sitograph.css ├── fonts/ │ └── … [glyphicons set] ├── images/ │ ├── … [website images] │ ├── fancybox │ │ ├── … [fancybox images] │ └── sitograph │ └── … [CMS images] ├── js/ │ ├── default.js │ ├── bootstrap.min.js │ ├── jquery.cropper.js │ ├── jquery.fancybox.min.js │ ├── jquery.min.js │ ├── sitograph.min.js │ └── tinymce │ └── … [tinymce WYSIWYG Editor files] └── manual.html
Folder content/css is for *.css files, and content/js is for *.js respectively.
default.css
is a global website CSS.
Files default.css
and default.js
, bootstrap.css
and bootstrap.js
and jquery.js
are included globally as a part of 'default' theme.
Module 'fancybox' is activated globally (this leads to inclusion of jquery.fancybox.css
and jquery.fancybox.js
globally)
CMS includes sitograph.css
and sitograph.js
for all admin pages.
Modules 'cropper' and 'tinymce' are used by admin UI and loaded in /admin/* pages.
content/manual.html
is a CMS manual displayed in 'Admin Dashboard -> Admin manual' section.
templates/ ├── custom/ │ ├── 404.tpl │ ├── index.tpl │ ├── main.tpl │ ├── main-blog.tpl │ ├── main-gallery.tpl │ ├── user.tpl │ ├── sitograph.tpl │ ├── sitograph-login.tpl │ ├── .... [templates by page] │ ├── blog │ │ ├── article-list.tpl │ │ ├── article-preview-short.tpl │ │ ├── article-preview.tpl │ │ ├── details.tpl │ │ ├── list.tpl │ │ └── main.tpl │ ├── gallery │ │ └── .... [gallery related templates] │ ├── sitograph │ │ └── .... [CMS UI templates] │ ├── user │ │ └── .... [user related templates] │ ├── widget │ │ ├── header.tpl │ │ ├── messages.tpl │ │ ├── menu-top.tpl │ │ ├── menu-user.tpl │ │ ├── menu-bottom.tpl │ │ ├── navigation.tpl │ │ ├── pagination.tpl │ │ ├── sideblock.tpl │ │ ├── sideblock-blog.tpl │ │ └── footer.tpl └── default/ └── .... [copy of custom]
UI templates are separated in accordance with Theme name.
The base application theme is called "custom" and placed in templates/custom.
Initially, "custom" theme is created as copy of "default" upon installation.
Each row in site structure is configured to use single theme + page template which, subsequently, includes other templates as page parts.
Template file can be associated with single page in site structure, like: index.tpl
, main.tpl
, main-blog.tpl
, 404.tpl
, etc. or can be included by other template.
For example, main-blog.tpl
contains general layout for structure /blog/. Then it includes blog/main.tpl
as a main content, which then includes blog/list.tpl
or blog/details.tpl
depending on user request.
* Note. The application will try to fall back to "default" theme if page template is not found in specified theme folder.
Folder custom/widget
contains common page parts that are used in different places of website and CMS.
Folders custom/blog
, custom/gallery
and custom/user
contains templates for appropriate website structures.
CMS UI files are stored in custom/sitograph
Common HTML widgets description:
header.tpl
- global website HTML headerfooter.tpl
- global website footerpagination.tpl
- template to render pagination for listingnavigation.tpl
- template for breadcrumbsmessages.tpl
- block to display error and success messagesmenu-top.tpl
- website main navigation menumenu-bottom.tpl
- footer menu menu-user.tpl
- part of a menu that depends on authorized user sessionsideblock.tpl
- global website side blocksideblock-blog.tpl
- part of sidemenu with blog articles previewinclude/ ├── class.msv.php ├── class.module.php ├── custom/ │ ├── bootstrap.php │ ├── Google │ │ └── .... [Google API Client Library for PHP] │ └── smarty │ └── .... [Smarty Template Engine] └── module/ ├── blog ├── gallery ├── cropper ├── fancybox ├── feedback ├── google-analytics ├── install ├── msv-api ├── msv-core ├── msv-seo ├── msv-users ├── search ├── sitograph ├── theme-default └── tinymce
include/
is the main application folder.
Controllers are separated as different modules and stored in include/module
in folders with the name of a module.
Each module consists of minimum two files: config.xml
and modulename.php
. Optional files are included if present.
Optional config files are: config.locales.xml
, config.install.xml
Optional controller files are: modulename.api.php
, modulename.install.php
, modulename.functions.php
Website Model is gathered in PHP class class.msv.php
, creating module class instance (class.module.php
) for each module. Module instance then attached to the parent class.
Each *.php file from include/custom
will be included at the initialization stage.


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Stories
Exploring the possibilities
That's why the 22-year-old, who came from the trouble-plagued country of Yemen, is studying political science at UC Santa Cruz.
"I want to make a difference," he said.
The slender student with close-cropped hair grew up in the small city of Ibb surrounded by rich agricultural fields and beautiful mountains. But the town's charm belied the trouble around it. A brutal civil war broke out in 1994, compelling Alhubaishi's family to flee to Egypt. They returned, only to have political pressures force Alhubaishi's father to seek asylum in the U.S.
When he came to the U.S. at 16, Alhubaishi spoke no English. American culture seemed strange. School was daunting. But he threw himself into the study of English, watching only American TV, reading only English books, and hanging around people who spoke English instead of his native Arabic.
Alhubaishi completed four semesters of English language study in one year and was mainstreamed into regular classes. His confidence growing, he enrolled in junior college, where his aptitude and love for politics led him to a student body office and work in organizations that represented higher education both in California and across the nation.
With a Karl S. Pister Leadership Opportunity Award, Alhubaishi was able to transfer to UC Santa Cruz where, he said, the diversity of students, along with supportive and engaging professors, opened his mind to even more possibilities. This year, he will study abroad in China through the Educational Opportunity Program and has an internship lined up in Washington, D.C.
UCSC gave him a sense of community, provided a place where he is continually challenged, and also changed his world view. Alhubaishi was awakened to the importance of environmental stewardship and to social justice issues in other countries.
He plans to go to graduate school or law school with an eye toward a career in diplomacy someday.
"UCSC," said Alhubaishi, "gave me a place to explore."


|
GLib Framework
1.0
|
Header file of the TScene of GLib. More...
Go to the source code of this file.
Data Structures | |
| struct | TScene |
| Object oriented structure representing a scene. More... | |
| struct | TScene_Node |
| A linked list node for scenes. More... | |
Macros | |
| #define | GLIB_NO_FREE 0 |
| #define | GLIB_FREE_ON_FINISH 1 |
| #define | GLIB_FREE_ON_UNLOAD 2 |
Typedefs | |
| typedef struct TWindow | TWindow |
| typedef struct TScene | TScene |
| Object oriented structure representing a scene. More... | |
| typedef struct TScene_Node | TScene_Node |
| A linked list node for scenes. More... | |
Functions | |
| TScene * | New_TScene (const char *scene_id) |
| The constructor for create a TScene object. More... | |
| void | TScene_Add_Drawable (TScene *this, TDrawable *drawable, const char *id, unsigned int priority, unsigned int free_strategy) |
| Method for adding a drawable to the scene. More... | |
| TDrawable * | TScene_Remove_Drawable (TScene *this, const char *id) |
| Method for deleting a drawable. The drawable is not free ! More... | |
| unsigned int | TScene_Remove_Drawable_Obj (TScene *this, TDrawable *drawable) |
| Method for deleting a drawable. The drawable is not free ! More... | |
| unsigned int | TScene_Free_Drawable (TScene *this, const char *id) |
| Method for deleting and free the first drawable found by ID. More... | |
| unsigned int | TScene_Free_Drawable_Obj (TScene *this, TDrawable *drawable) |
| Method for deleting and free a drawable. More... | |
| unsigned int | TScene_Free_Drawables (TScene *this, const char *id) |
| Method for deleting and free all the drawables that share the same ID. More... | |
| TDrawable * | TScene_Get_Drawable (TScene *this, const char *id) |
| Method for getting a drawable. More... | |
| void | TScene_Draw_Drawables (TScene *this) |
| Method for drawing all drawables in the scene. More... | |
| void | TScene_Free_All_Drawables (TScene *this, unsigned int free_strategy) |
| Method for freeing all the drawable according to the free strategy given. More... | |
| void | TScene_Play_BackgroundMusic (TScene *this, const char *music_path, int plays) |
| Method for play a background music. More... | |
| int | TScene_Is_BackgroundMusic_Playing (TScene *this) |
| Method for know if the music is playing. More... | |
| int | TScene_Is_BackgroundMusic_Paused (TScene *this) |
| Method for know if the music is paused. More... | |
| void | TScene_Pause_BackgroundMusic (TScene *this, int reset) |
| Method for pause playing the background music. More... | |
| void | TScene_Resume_BackgroundMusic (TScene *this) |
| Method for unpause the background music. More... | |
| void | TScene_New_Free (TScene *this) |
| Method to free all ressources take by the scene, drawables included. More... | |
Header file of the TScene of GLib.
The TScene object allow you to create an isolated graphic environnement whith it own logic.
| #define GLIB_FREE_ON_FINISH 1 |
Flag for free a resource when scene finished.
| #define GLIB_FREE_ON_UNLOAD 2 |
Flag for free a resource when scene unloaded.
| #define GLIB_NO_FREE 0 |
Flag for not free a resource at any moment.
Object oriented structure representing a scene.
TScene is an object that allows you to create and define a new scene.
| typedef struct TScene_Node TScene_Node |
A linked list node for scenes.
TScene_Node is an linked list node for stock TScene objects.
| TScene* New_TScene | ( | const char * | scene_id | ) |
The constructor for create a TScene object.
| scene_id | A unique ID. |
| void TScene_Add_Drawable | ( | TScene * | this, |
| TDrawable * | drawable, | ||
| const char * | id, | ||
| unsigned int | priority, | ||
| unsigned int | free_strategy | ||
| ) |
Method for adding a drawable to the scene.
| this | A pointer to the scene object. |
| drawable | A generic drawable. |
| id | An unique ID for the drawable. |
| priority | The drawing priority. The lower the priority (close to 1), the more it will be drawn last. |
| free_strategy | The free strategy to use for this resource. |
You do not have to call this method directly. You must use the Add_Drawable method of the TScene structure like this: my_scene->Add_Drawable(my_scene, (TDrawable*)my_drawable, "MY_DRAWABLE", 1, GLIB_FREE_ON_FINISH);
| void TScene_Draw_Drawables | ( | TScene * | this | ) |
Method for drawing all drawables in the scene.
| this | A pointer to the scene object. |
You do not have to call this method directly. You must use the Draw_Drawables method of the TScene structure like this: my_scene->Draw_Drawables(my_scene);
| void TScene_Free_All_Drawables | ( | TScene * | this, |
| unsigned int | free_strategy | ||
| ) |
Method for freeing all the drawable according to the free strategy given.
| this | A pointer to the scene object. |
| free_strategy | The strategy to be used to free the drawables. |
You do not have to call this method directly. You must use the Free_All_Drawables method of the TScene structure like this: my_scene->Free_All_Drawables(my_scene, GLIB_FREE_ON_FINISH);
| unsigned int TScene_Free_Drawable | ( | TScene * | this, |
| const char * | id | ||
| ) |
Method for deleting and free the first drawable found by ID.
| this | A pointer to the scene object. |
| id | The ID of the drawable to delete and free. |
You do not have to call this method directly. You must use the Free_Drawable method of the TScene structure like this: my_scene->Free_Drawable(my_scene, "MY_DRAWABLE");
Method for deleting and free a drawable.
| this | A pointer to the scene object. |
| drawable | A pointer to the drawable object to delete and free. |
You do not have to call this method directly. You must use the Free_Drawable_Obj method of the TScene structure like this: my_scene->Free_Drawable_Obj(my_scene, my_drawable);
| unsigned int TScene_Free_Drawables | ( | TScene * | this, |
| const char * | id | ||
| ) |
Method for deleting and free all the drawables that share the same ID.
| this | A pointer to the scene object. |
| id | The ID of the drawables to delete and free. |
You do not have to call this method directly. You must use the Free_Drawables method of the TScene structure like this: my_scene->Free_Drawables(my_scene, "MY_DRAWABLES");
Method for getting a drawable.
| this | A pointer to the scene object. |
| id | The ID of the drawable to get. |
You do not have to call this method directly. You must use the Get_Drawable method of the TScene structure like this: my_scene->Get_Drawable(my_scene, "MY_DRAWABLE");
| int TScene_Is_BackgroundMusic_Paused | ( | TScene * | this | ) |
Method for know if the music is paused.
| this | A pointer to the scene object. |
You do not have to call this method directly. You must use the Is_BackgroundMusic_Paused method of the TScene structure like this: my_scene->Is_BackgroundMusic_Paused(my_scene);
| int TScene_Is_BackgroundMusic_Playing | ( | TScene * | this | ) |
Method for know if the music is playing.
| this | A pointer to the scene object. |
You do not have to call this method directly. You must use the Is_BackgroundMusic_Playing method of the TScene structure like this: my_scene->Is_BackgroundMusic_Playing(my_scene);
| void TScene_New_Free | ( | TScene * | this | ) |
Method to free all ressources take by the scene, drawables included.
| this | A pointer to the scene object to free. |
You do not have to call this method directly. You must use the Free method of the TScene structure like this: my_scene->Free(my_scene);
| void TScene_Pause_BackgroundMusic | ( | TScene * | this, |
| int | reset | ||
| ) |
Method for pause playing the background music.
| this | A pointer to the scene object. |
| reset | Set 1 to completly stop the music, 0 if you want to pause for futur resume. |
You do not have to call this method directly. You must use the Pause_BackgroundMusic method of the TScene structure like this: my_scene->Pause_BackgroundMusic(my_scene, 0); // Pause
| void TScene_Play_BackgroundMusic | ( | TScene * | this, |
| const char * | music_path, | ||
| int | plays | ||
| ) |
Method for play a background music.
| this | A pointer to the scene object. |
| music_path | The path to the music file. |
| plays | The number of times the music must be played, -1 for loop playback. |
You do not have to call this method directly. You must use the Play_BackgroundMusic method of the TScene structure like this: my_scene->Play_BackgroundMusic(my_scene, "my_music.wav", 1);
Method for deleting a drawable. The drawable is not free !
| this | A pointer to the scene object. |
| id | The ID of the drawable to delete. |
You do not have to call this method directly. You must use the Remove_Drawable method of the TScene structure like this: my_scene->Remove_Drawable(my_scene, "MY_DRAWABLE");
Method for deleting a drawable. The drawable is not free !
| this | A pointer to the scene object. |
| drawable | A pointer to the drawable object to remove. |
You do not have to call this method directly. You must use the Remove_Drawable_Obj method of the TScene structure like this: my_scene->Remove_Drawable_Obj(my_scene, my_drawable);
| void TScene_Resume_BackgroundMusic | ( | TScene * | this | ) |
Method for unpause the background music.
| this | A pointer to the scene object. |
You do not have to call this method directly. You must use the Resume_BackgroundMusic method of the TScene structure like this: my_scene->Resume_BackgroundMusic(my_scene);


Pokemon Attack Damage Card Finder is a simple UI to PokemonTCG.io's API. You can search any card in standard (default) or expanded format that provides specific attack damage.


Editorial: Truly good news
According to Brussels’ basic scenario the Greek economy is stabilising more rapidly than expected and the Greek debt will be reduced over the coming decades
by ΤοΒΗΜΑ TeamThe report of the European Commission may be considered favourable and certainly more so than that of the IMF.
The remarks of officials strengthen the climate and atmosphere of a coming Greek economic recovery.
Τουρκικό σχέδιο κατά της Ελλάδας με μοχλό το μεταναστευτικό
The most interesting conclusion regards the updated report on the viability of the Greek debt and the more favourable scenarios that accompany it.
According to Brussels’ basic scenario the Greek economy is stabilising more rapidly than expected and the Greek debt will be reduced over the coming decades, although moderate scenarios indicate that the debt will be over 100 percent in 2041.
The positive and optimistic scenario indicates that under certain conditions, mainly a higher growth rate, the debt will be swiftly reduced over the coming years and could be limited to 60 percent of GDP by 2055.
As distant as these prospects may seem they can have a decisive effect on the country’s economic life and on the lives of citizens.
That is because they temper the threat of bankruptcy, indicate that the expenditures for servicing the Greek debt are manageable over time.
The expedited and enhanced viability of the debt allows Greece to seek lower primary surplus targets, activation of the second phase of positive measures, and new arrangements regarding the debt.
It lays the groundwork for activating a chain of positive developments for the country and its citizens.
Already competent EU authorities intimated yesterday in Brussels that the updating of the report on debt viability opens the way for the reduction of extremely high primary surpluses and the tempering of very harsh fiscal conditions which have been suffocating the Greek economy for years.
If all that is confirmed it will allow the government’s economic team to free up crucial funds, cut taxes more rapidly, and focus more swiftly on paltry public investment.
It is up to the government to exploit to the greatest degree the result so as to quickly change the mix of economic policy and to finally acquire positive growth prospects.


A brief history of how c-facts got here
In the beginning there was nothing...
And out of all this chaos...
Agenda
- Introduction
- Crash course javascript history
- Design choices
- How C-facts benefits from the JS eco system
- Hooks
- Pitfalls
- Alternatives
- Future
who am i
What about C-facts
- Cloud Facts
- Collectors to collect data
- View data metrics, graphs, invoices
- Share data with customers
- Uses the Flock stack (React, Material UI, Typescript, Kotlin, postgresql)
Most used / favored programming language / experience
Sources:
- https://www.northeastern.edu/graduate/blog/most-popular-programming-languages/
-
https://www.computer.org/publications/tech-news/trends/programming-languages-you-should-learn-in-2020
- https://hackr.io/blog/best-programming-languages-to-learn-2020-jobs-future
- https://www.fullstackacademy.com/blog/nine-best-programming-languages-to-learn
-
https://towardsdatascience.com/top-10-in-demand-programming-languages-to-learn-in-2020-4462eb7d8d3e
- https://octoverse.github.com/
-
https://towardsdatascience.com/10-most-popular-programming-languages-for-2020-and-beyond-67c512eeea73
- https://www.codingdojo.com/blog/top-7-programming-languages
- https://www.simplilearn.com/best-programming-languages-start-learning-today-article
-
https://www.jetbrains.com/lp/devecosystem-2020/?gclid=CjwKCAiA7939BRBMEiwA-hX5J94dKClpDmuDTX4ndVMaYuIdGUKonDHmZnWFWy_ikhh86PsSHTo4dBoCpEsQAvD_BwE&gclsrc=aw.ds
Fast forward to 1995 - 1997
Developed for netscape as LiveScript
('b'+'a'+ + 'a' + 'a').toLowerCase() === 'banana'
true
source
Microsoft reverse-engineered the Navigator interpreter to create its own, called JScript
1997 - 1999 Standardization
- DOM manipulation library
- Multi browser support
- Simplified event handling
- Simplify HTML DOM tree traversal and manipulation
Vanilla Javascript
function fadeIn(el) {
el.style.opacity = 0;
var last = +new Date();
var tick = function() {
el.style.opacity = +el.style.opacity + (new Date() - last) / 400;
last = +new Date();
if (+el.style.opacity < 1) {
(window.requestAnimationFrame && requestAnimationFrame(tick)) || setTimeout(tick, 16);
}
};
tick();
}
fadeIn(el);
Jquery
$(el).fadeIn();
Vanilla Javascript
if (el.classList)
el.classList.add(className);
else
el.className += ' ' + className;
Jquery
$(el).addClass(className);
2009 ECMAscript 5
- Added "strict mode"
- Added JSON support
- Added String.trim()
- Added Array.isArray()
- Added Array iteration methods
2010 Angular
- front-end web framework
- single-page applications
- client-side model–view–controller (MVC) and model–view–viewmodel (MVVM) architectures
- MEAN (MongoDB, Express.js, AngularJS (or Angular), and Node.js)
2013 React
- front-end web framework
- development of single-page or mobile applications
- state management
ECMAScript 2015
- Added let and const
- Added default parameter values
- Added Array.find()
- Added Array.findIndex()
ECMAScript 2016
- Added exponential operator (**)
- Added Array.prototype.includes
ECMAScript 2017
- Added string padding
- Added Object.entries
- Added Object.values
- Added async functions
- Added shared memory
ECMAScript 2018
- Added rest / spread properties
- Added asynchronous iteration
- Added Promise.finally()
- Additions to RegExp
Design choices frontend
- Easy to develop
- Experience from te developers
- Optimized mobile
How C-facts benefits from the JS eco system
React
- Light weight
- Ready to use components
- Typescript
- React Hooks
Babel
- Convert to legacy browsers
React Components
- Testabillaty Input > Output (pure functions)
- Easier to read/write
- Easier to debug
Example
interface FormTitleFieldProps {
hidden?: boolean;
text: string;
}
export function FormTitleField({ hidden = false, text }: FormTitleFieldProps) {
return (
{text}
);
}
React Hooks
- Allow you to use local state and other React features without writing a class
- “hook onto” React state and lifecycle features
2 rules
- Only call hooks at the top level—do not nest your hooks in any logic.
- Only call hooks from React functions or custom hooks.
Example
export const useRedirect = () => {
const history = useHistory();
const location = useLocation();
return (url: string) =>
history.push({ pathname: url, search: location.search });
};
export function SomePage() {
const redirect = useRedirect();
const handleClick = () => redirect(`/logout`);
return ();
}
Structure
Application
Page
Components
Components components
Hooks
(Ch/J)err(y/e) on the cake Graphql (Jerre Simple bindings)


This Week in Rust
Hello and welcome to another issue of This Week in Rust. We’re gearing up
for the 0.8 release in 2-3 weeks. It looks like it’s going to be a really
solid release. I’ll write another State of Rust
, hopefully before it is
released.
What’s cooking in master?
68 PRs were merged this week.
Breaking changes
std::iterator
has been renamed tostd::iter
.- The
std::num::Primitive
trait is now constrained by theClone
andDeepClone
traits, as well asOrderable
. - Some more free functions have
been removed from
std::vec
.unzip
now takes an iterator, aPermutations
iterator has been added, and some rarely-used, obsolete, functions were removed. - A bunch of changes to
Option
andResult
were made. Specifically,chain
was changed toand_then
andunwrap_or_default
tounwrap_or
. - rustpkg builds into target-specific subdirectories now.
Additions and fixes
- debuginfo now has namespace support. Looking at all the various PRs Michael has opened over the summer, it seems DWARF is a very flexible, nice debuginfo format, but gdb and LLVM don’t support it very well.
- Correct
range_step
andrange_step_inclusive
iterators have been added. They are correct in cases of overflow, and are generic. - A handy
sleep
function has been added to newrt. - File IO in newrt works on windows now.
- A bug where nested items in a default method weren’t compiled has been fixed.
- A rendezvous concurrency structure, much like Ada’s, has been added.
- Buffered IO wrappers have been added.
- nmatsakis landed a PR that closed 7 issues at once.
- rustpkg now uses
extra::workcache
to prevent recompilation of already-compiled crates.
Meeting
The Tuesday
meeting
discussed the github commit policy, implicit copyability, patterns, and the
fate of &const
.
Other things
- Eric Reed (ecr)’s intern presentation: An I/O System for Rust. Unfortunately, the audio cuts out.
- Evict-BT, a git-integrated issue tracker.
- Computer Graphics and Game
Development.
Also note the
#rust-gamedev
channel. - rust-for-real, a collection of Rust examples to aid in learning. Needs more examples!


Ballon d’Or 2019 betting odds: Lionel Messi vs Virgil Van Dijk in latest showdown
The 2019 Ballon d’Or race is approaching its final bend. Lionel Messi and Virgil van Dijk are the two frontrunners for the trophy, with Cristiano Ronaldo coming in behind them. Odds, however, state a clear victor between the two.
Lionel Messi is still leading the odds race for the 2019 Ballon d’Or, reports Evening Standard. The Barcelona man is now as short as 1/9 to win football’s biggest individual honour after reports of his victory surfaced in Spain.
Liverpool star Virgil van Dijk, who looked set for his first win after the UEFA Player of the Year award has now fallen behind. The central defender is now 6/1 to nab a surprise win. Further behind is five-time winner Cristiano Ronaldo, who looks set to finish third behind Messi and Van Dijk. Ronaldo stands at 25/1 to win the Ballon d’Or.
Mohamed Salah and Alisson Becker complete the top five with both marked at 100/1. Sadio Mane, surprisingly, is missing from the top five.
A win for Messi will be his sixth overall, making him the first person in the history of football to do so. He will also move ahead of arch-rival Ronaldo, with whom he currently shares the record for most wins ever.
The 2019 Ballon d’Or winner will be announced on December 2 in a ceremony in Paris.


HttpFutureCommandClient
ApacheHCHttpCommandExecutorService
Copyright © 2009-2013 jclouds. All Rights Reserved.


--- layout: post title: Gnus configuration (2 of N) - Spam splitting published: true date: 2011-12-06 categories: - emacs - gnus posterous_url: http://verdammelt.posterous.com/gnus-configuration-2-of-n-spam-splitting posterous_slug: gnus-configuration-2-of-n-spam-splitting ---
The next thing I felt I needed to set up was spam splitting. I didn’t want obvious spam being dumped into my inbox anymore.
To set up spam splitting you need to be using Fancy
Splitting. Then you add (: spam-split)
to you fancy split
rules. At this point you have something like:
(setq nnmail-split-methods 'nnmail-split-fancy nnmail-split-fancy '(| (: spam-split) "mail.misc"))
You also have to call spam-initialize
to make it start working.
/However/ one has to do a little more. You have to specify which spam
back ends you want to use. Since my ISP runs
SpamAssassin I chose to use
spam-use-spamassassin-headers
. Setting this to t
makes the spam
package check for the X-Spam-Status: YES
header. (There are plenty of
choices so check out the doc)
I also wanted to use Bogofilter so that my local machine could learn to identify stuff that my upstream Spamassassin did not. However I’m not sure if that is working correctly. My Bogofilter database file is still zero size.
To get a spam back end to process spam and ham when you are done reading a group you need to add some group parameters. So I set:
(setq gnus-parameters '(("nnfolder.*" (spam-contents gnus-group-spam-classification-ham) (spam-process (ham spam-use-bogofilter))) ("spam.spam" (spam-contents gnus-group-spam-classification-spam) (spam-process (spam spam-use-bogofilter))) ...
But like I said that doesn’t appear to be working. I’m probably just missing something small that is mentioned in the documentation.
Before my nuke and pave (and upgrade to emacs v24) I was using
BBDB as a whitelist. So if you were not in my BBDB then you
went to spam. However with v24 when I try to use BBDB I get an error
saying that bbdb-search
is undefined. It /is/ defined in
bbdb-com.el
however so I am not sure what is wrong. I’m going to
investigate a bit more and post a question on gmane.emacs.gnus.general
and gmane.emacs.gnus.user
(maybe also gmane.emacs.bbdb.user
).


Penta Shot - BE1A/Bela
1. Intro
Not available at the moment...please wait.
2. Basics
Bullet Streaming
There are 2 ways to bullet stream:
Shaking Left to Right produces the pattern below.
I call this the "Dragonfly" (because if i dont start naming things people dont think its a "skill")
Circling Produces the pattern below.
I call this the "Feather" (so i can become the new Anokuu /s)
Turning off auto-fire to get the feel and timing right should help produces these patterns.
After being able to create these patterns, practicing with auto-fire on should bring penta to its max focus potential.
Leaderboard knowledge and determining whether there is an hostile destroyer is extremely important.
Boosting
3. Builds
Glass builds are the best for penta, as it can move quickly and has a lot of attack power, and the bullets serve as defense.
4.
Situation 1
It is not very likely that the penta will be able to kill that tank in this situation, as the tank's bullet trails creates a wall that penta cannot pass; where as the penta must get past the trail to damage the tank
(Exceptions: if the tank is cornered, it cant move so you can kill it, or if its an absolute noob you could kill it)
Situation 2 (when chasing)
If the bullet trails come from the top of the screen sideways, the tank is mostly likely out of range. This is due to bullets taking time to reach our FoV.
Situation 3
Penta vs Penta with similar health (1v1 situations only)
This is meaningless, as Penta can only do one of these at a time:
1. Chase tanks
2. Shoot at tanks
Since the you wont be able to shoot at the penta while chasing, the running away side has an advantage, as the chasing side will have to dodge the bullets while the escaping side wont have to deal with your bullets at all.
Rammers
Penta shot is not faster than destroyers nor boosters, so chasing them in the middle of the map wont get you anywhere. However, if somehow the rammer ends up on the edge of the map, there's the chance to kill the rammer.
This is the ideal situation u want to turn it into:
Don't boost towards the edge, as the Booster will escape towards the middle.
Keep a diagonal line between the rammer and yourself.
The Booster can not move backwards as it will get squished by the Penta, and it cannot move upwards, as it will take a ton of damage from Penta and die.
Its only option is to move towards the corner...

Make sure to keep your cursor as close as possible since the rammer can suddenly turn back and you'll need to react quickly to counter them.
Never attack a bullet spammer that can outgun you in their FOV. Stay out of their FOV as much as possible.
Penta trails make it much harder to guess where the tank is, while most other bullet spammer trails are easier to figure out.
Shaking barrels gives you two advantages:
You get less recoil so you can advance faster, and your bullet pattern becomes harder to figure out.
Just like any other tank, attacking from top to bottom is better than attacking sidways. However, attacking upwards is better than attacking downards for two reasons.
1. You have more vision since your name and score bar won't cover the screen.
2. Your health bar is below the tank.
Opponent can't see your health bar while you can see theirs, and forced movement and predicting what tanks will do gives you a lot of advantages over the enemy. Bullets shot by another tank can also act as a secondary wall that helps you kill your enemy, which is shown below.
Assuming my penta wasn't there, the arrow is the only sensible direction for the Overlord to go in.
If we trap the Overlord between the two "walls", then it will have nowhere to go, and will die to one of the pentas.
Despite what half of what Reddit says, bullet destroyers shouldnt be much of a problem. If there is a destroyer in the server, dont boost directly up or down. Use a zigzag pattern, as it gives you more reaction time for when they fire at you and you need to dodge. Remember to keep your cursor close, as it helps you make sharp turns in case of a surprise attack. Moving sideways is also enough to not die to destroyers 99% of the time.
To prevent most ambushes, you need to keep track of where the destroyer is.
This pattern is almost always guaranteed for some reason (unless the destroyer is at low health or is a pro like Corrupt X). The destroyer usually comes back while boosting, and if you bullet stream in their direction right before stage 3 happens, you can usually land a few hits on it and either cripple it or kill it. To kill the destroyer, you generally want to trap the destroyer with the same method that you used to trap rammers. Unlike rammers however, non-ram destroyers will not have enough health to survive until it reaches the corner.
When tracking the escaping destroyer, if a bullet comes from the top and moves sideways, it usually means that you have lost track of that destroyer, as the destroyers bullets are generally much slower.
In the above case, you should usually just give up and pick another target.
5. Defending
The tanks that you should prioritize when killing are Gunners, Overseers, Triple Shots, and high reload Snipers, as they can easily counter you when they upgrade to lv45.
Gunners can be very difficult to kill when they put their children on top of their head.
Overseers can become Factories, Triple Shots will become hard to kill no matter what they choose at lv45, and Snipers with high reload usually go for the Assassin or Hunter branch. But above all else, kill the one who chases you because they got salty first.


Styled Clocks
Regular Clock
Binary Clock
Bar Chart Clock
Doughnut Chart Clock
Color Clock
Percentages Clock
Periodic Elements Clock
Name
Atomic Weight
Density (g/cm)
Melting Point (K)
Boiling Point (K)
Atomic Radius (pm)
Conductivity (@25�C W/m K)
Lattice Struc.
Atomic Config.
Backup Clock


The BURGLAR ALERT Leaflet has been designed to support your cocooning.
This design is a 2 fold A4 leaflet in colour.
The aim is to give the leaflet to members of the community to raise their
awareness of crime but reassure police are in the area.
On the outside of the leaflet there are areas that you can edit on the PDF to add specific details about the originating burglary.


{% extends "socialnetwork/base.html" %} {% block title %}Logged Out{% endblock %} {% block content %}
You are logged out.
Log back in or register.


ready in anytime needed
using tools to speed up the process
Always provide fresh human resources
WHAT WE DO
We doing a survey and collecting data that will be analized to become readable data for a decision maker
#whatwedo
The desired level of enterprise agility can not be achieved with conventional approaches to software architectures, such as proprietary integrated software suites. SOA enables business process automation logic to go from being hardcoded in software packages to being declared and easily changed statements within service platform.
#soa
SERVICES
We made software application (software made available without license fees for usage but that requires fees for maintenance and support).
A generic data collection tool that allows you to collect and submit geo tagged data forms (along with photos) to a central project website (hosted using Google App Engine) from suitable mobile phones (Android or iPhone) and Laptop.
For example, questionnaires, audit inspections, technical site survey form etc. all data synchronized (i.e. a copy sent from laptop) and pictures from multiple smart phones can then be viewed / charted / filtered at the project website using Google Maps / Earth or downloaded survey results in the form of PDF or CSV.
Furthermore, data can be requested and viewed/filtered from the project website directly on your smart phone.
Geo tagging Survey integrates media collection into its forms, allowing you or your employees to capture photographs, barcodes and more using the camera built in to your mobile device.
Because the images are automatically attached to the survey, there’s no confusion when it comes to linking up your media and your inspection form data.
You can manage Project Survey in a huge coverage area simultaneously because all roll out status could be synchronized and presented into MPColla server.
MPColla is a web server that keep your team on the same page, keep your project on schedule with task delegation and manage task time to your team. At the same time, Survey Project tracking will be presented in Chat group, summary, charts or graphics for its respected status. Those two combination tools resided on two different server will bring team collaboration – efficiently work together with your team to deliver top notch results.


Qt ISO 9660
Qt ISO 9660 provides all necessary tools for ISO 9660 manipulation.
For details, please pay a visit to each of the following languages:
English
正體中文
简体中文
Neutrino International Inc. 2001~2016


metrics
Metrics provides a powerful toolkit of ways to measure the behavior of critical components in your production environment.
dependency
<dependency>
<groupId>org.jooby</groupId>
<artifactId>jooby-metrics</artifactId>
<version>1.6.6</version>
</dependency>
usage
{
use(new Metrics()
.request()
.threadDump()
.ping()
.healthCheck("db", new DatabaseHealthCheck())
.metric("memory", new MemoryUsageGaugeSet())
.metric("threads", new ThreadStatesGaugeSet())
.metric("gc", new GarbageCollectorMetricSet())
.metric("fs", new FileDescriptorRatioGauge())
);
}
Let’s see what all these means.
metrics
Metrics are available at /sys/metrics
or /sys/metrics/:type
via:
use(new Metrics()
.metric("memory", new MemoryUsageGaugeSet())
.metric("threads", new ThreadStatesGaugeSet())
.metric("gc", new GarbageCollectorMetricSet())
.metric("fs", new FileDescriptorRatioGauge()));
The /:type
parameter is optional and let you filter metrics by type counters
, guages
, etc..
There is a name
filter too: /sys/metrics?name=memory
or /sys/metrics/guages?name=memory
. The name
parameter filter all the metrics where the name starts with the given name
.
health checks
Health checks are available at /sys/healthCheck
via:
use(new Metrics()
.healthCheck("db", new DatabaseHealthCheck()));
instrumented requests
Captures request information (like active requests or min/mean/max execution time) and a breakdown of the response codes being returned: InstrumentedHandler.
use(new Metrics()
.request());
thread dump
A thread dump is available at /sys/threadDump
via:
use(new Metrics()
.threadDump());
reporting
Reporters are appended via a callback API:
{
use(new Metrics()
.reporter(registry -> {
ConsoleReporter reporter = ConsoleReporter.forRegistry(registry).build();
reporter.start(1, TimeUnit.MINUTES);
return reporter;
});
}
You can add all the reporters you want. Keep in mind you have to start them (if need it), but you don’t have to stop them as long they implements the Closeable interface.


THE REPLACEMENTS (Warner Bros.) Starring: Keanu Reeves, Gene Hackman, Orlando Jones, Jon Favreau, Brooke Langton, Rhys Ifans, Brett Cullen, Jack Warden, Ace Yonamine. Screenplay: Vince McKewin. Producer: Dylan Sellers. Director: Howard Deutch. MPAA Rating: PG-13 (profanity, adult themes, violence) Running Time: 116 minutes. Reviewed by Scott Renshaw.
If the theme of THE REPLACEMENTS -- and I use the word "theme" so loosely that it may fall off at any moment -- is that certain overpaid entertainers have grown complacent and lazy and that audiences prefer seeing genuine effort, there's more than a teensy bit of irony in it. BAD NEWS BEARS-style comedies have been the preferred brand of sports film since ... well, since THE BAD NEWS BEARS. A lovable loser/band of lovable losers eventually rallies around his/her/its underdog status and surmounts impossible odds to emerge victorious -- what tale could be more fundamentally American?
Of course, the "work ethic" is supposed to be fundamentally American, too, but you'd never know it from the sort of sleepwalking screenwriting in THE REPLACEMENTS. Inspired by the 1987 NFL players' strike and the teams' subsequent hiring of replacement players, the story is set in a fictional professional football league about to experience its own work stoppage. The owners, including Washington Sentinels owner Ed O'Neil (Jack Warden), have decided to play with replacements, and O'Neil hands the job of putting together his makeshift team to ex-coach Jimmy McGinty (Gene Hackman). McGinty has plenty of players in mind, but the key to his team is Shane Falco (Keanu Reeves), a former college All-American quarterback now scraping barnacles off of fishing boats. Reluctantly, Falco joins the Sentinels, and tries to rally his rag-tag bunch to a playoff spot.
Three guesses whether they make it, and the first two don't count, but never mind that. Never mind too that THE REPLACEMENTS doesn't exactly treat the labor dispute with any complexity (owners and striking players bad, cheerleaders and replacement players good). And never mind even that the music supervisor appears to have been stuck in a time warp in which nothing recorded after 1985 exists. Movies like THE REPLACEMENTS have always been about the hijinks of the players, both on and off the field; the predictability of the formula has been part of its appeal.  The losers get better, the bad guys get their comeuppance, there are some decent chuckles along the way, everyone applauds. No muss, no fuss.
And no common sense.  What undefined cheerleader sympathy strike required head cheerleader-and-Keanu-romantic-interest-in-waiting Annabelle (Brooke Langton) to put together a new group made up of exotic dancers? Why was it necessary to bring in the vaguely blackballed McGinty to lead the replacement team? Why do people keep referring to players on opposing teams as All-Pros when the regular players are supposed to be on strike? Why does a team that has been practicing together for less than a week appear to be running complicated passing plays on every down? Even ignoring the most obvious question of all -- why cast Keanu Reeves as the lead in a comedy -- THE REPLACEMENTS appears to have been constructed with no thought but getting to the big ending, when everyone can applaud for the triumphant underdog.
What it comes down to, really, is laziness. Veteran hack comedy director Howard Deutch (GRUMPIER OLD MEN, THE ODD COUPLE II) is a button-pusher, knowing how to get the most obvious laughs out of the most obvious situations at the most obvious times. Mining the potential from their premise appears way beyond the capacity of Deutch and screenwriter Vince McKewin. For a "legendary" coach, McGinty sure ignores every possible creative use of his team's unique abilities. How about a running play behind sumo tackle Jumbo (Ace Yonamine)? Handing a kickoff return to speedster receiver Clifford Franklin (Orlando Jones)? Quick-kicking with the thunder-footed Nigel to get good field position? It doesn't take a tactical gridiron genius to realize that the makers of THE REPLACEMENTS just don't care. The concept is pre-sold, the fans are in the seats, and the overpaid entertainers couldn't care less about giving their all for the people ultimately paying their salaries. Is anyone interested in making a movie about replacement film-makers?
On the Renshaw scale of 0 to 10 sympathy strikes: 4.
Visit Scott Renshaw's Screening Room http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the Screening Room for details, or reply to this message with subject "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


A Green-Onion Pancake Recipe that is Dangerously Delicious
There are many, many foods that I obesses over. I mean, MANY. I moved to Seattle to work on a Taiwanese food truck and it was there I became a master at making these savory pancakes. They are savory and sweet and will give you something to look forward to each workday.
- 2 cups APF
- 3/4 cup cold water
- 1 Tbsp salt
- 6 stalks green onion
- Vegetable or Canola Oil
- tsp five spice powder
- Hoisin (for dipping)


“The power which resides in her is new in nature, and none but she knows what that is which she can do, nor does she know until he has tried” -- Emerson, Self Reliance
Welcome and thank you for visiting my personal website! I am a software engineer currently living in Chicago. As an engineer and human being I approach life from place of curiosity and with a commitment to continued learning. We live in a time where technology is changing our lives and I am honored to contribute to that change in a positive way.


Index
A B C D E F G H I K L M N O P R S T U W
All Classes All Packages
All Classes All Packages
All Classes All Packages
N
- N - Variable in class datamodel.TrainingModel
-
The total number of examples extracted from training data
- N_c - Variable in class datamodel.classifications.ModelClassfication
-
An HashMap with counts for the N_c indexed by the position of a given label in the labels list
- N_ijc - Variable in class datamodel.categories.ModelCategory
-
An array of HashMap that considers in each position of the array a diferent parent for the current node Saves the N_ijc count, and its indexed by a String of type "i,j,c" in the correct hashmap depending on the parent of the node
- N_ijkc - Variable in class datamodel.categories.ModelCategory
-
An array of HashMap that considers in each position of the array a diferent parent for the current node Saves the N_ijkc count, and its indexed by a String of type "i,j,k,c" in the correct hashmap depending on the parent of the node
- N_ikc - Variable in class datamodel.categories.ModelCategory
-
An HashMap that save the N_ikc count, and its indexed by a String of type "i,k,c"
- N_plica - Variable in class datamodel.TrainingModel
-
The Laplace Smoothing term to be used with this data
- numClasses - Variable in class datamodel.classifications.ModelClassfication
-
The total number of different classes observed during training
- numVertices() - Method in class graph.SimpleWeightedGraph
-
A method that returns the number of nodes/vertices in the graph
- numVertices() - Method in interface graph.WeightedGraph
-
A method to return the number of vertices that the graph has
All Classes All Packages


Hello!
This employee handbook is designed to answer questions that current and prospective employees may have about our employment policies, benefits, perks, hiring process, office policies, etc. The content within applies to Sparksuite and its subsidiaries. We’ve posted this publicly to promote a culture of transparency and clarity, and because we’re proud of the working environment we’ve created.
Our handbook is open sourced on GitHub to track the changes we’ve made to these policies over time. We’ve given it a flexible license so other companies can benefit from our research and work.
If you have any questions or comments, we’d love to answer them, so feel free to reach out.
CEO of Sparksuite
Benefits and perks
Health
We offer a variety of employer-sponsored health plans from a large insurance carrier, plus vision, dental, and HSAs.
401(k)
We provide a 401(k) through a high-tech, ultra low-fee provider, with considerable company matching.

Observed holidays
View the holidays we observe, for which employees receive paid time off.
Flexible working hours
Work the hours that are best for you each day. Details about windows of time to work within.
Flexible remote work
The flexibility to work remotely when needed from week-to-week.
Free-lunch Fridays
On the first Friday of each month, we gather together for a free meal.
Taco Tuesdays
Every Tuesday we enjoy delicious breakfast tacos from local restaurants.
Office environment
We’ve invested heavily into creating a place team members love to work from.
Unique culture
Fast paced, ambitious goals, cutting edge technology—but without the usual risk.
40 hour work weeks
We really mean that. Our team members should enjoy a great work and personal life balance.
Modern tech stacks
Cutting edge tools for an efficient and enjoyable working environment.
Anniversary swag
Rock company swag after hitting work anniversary milestones.
New parent leave
All employees can take up to 12 weeks of leave when they become a new parent.
People operations
At-will employment
Information about the nature of employment.
Code of conduct
How employees should conduct themselves as representatives of our company.
Dress code
Comfortable and casual, but not tacky.
Drugs, alcohol, and weapons
Ensuring a safe and productive work environment.
Employee privacy
Privacy as it relates to our company and the workplace.
Equal opportunity
Our stance against discrimination.
Handbook acknowledgement
Introduction to, and acknowledgment of, this employee handbook.
Lunch breaks
Information about taking a lunch break.
Payroll information
Useful information about how payroll works.
PIIAA
Proprietary information and inventions assignment agreement.
Sick policy
What to do when you’re sick.


# -*- coding: utf-8 -*-
"""
thai2fit - Thai word vector
Code by https://github.com/cstorm125/thai2fit
"""
import numpy as np
from gensim.models import KeyedVectors
from pythainlp.corpus import download as download_data
from pythainlp.corpus import get_corpus_path
from pythainlp.tokenize import word_tokenize
WV_DIM = 400
def _download():
path = get_corpus_path("thai2fit_wv")
if not path:
download_data("thai2fit_wv")
path = get_corpus_path("thai2fit_wv")
return path
[docs]def get_model():
"""
Download model
:return: `gensim` model
"""
return KeyedVectors.load_word2vec_format(_download(), binary=True)
_MODEL = get_model()
[docs]def most_similar_cosmul(positive: list, negative: list):
"""
Word arithmetic operations
If a word is not in the vocabulary, KeyError will be raised.
:param list positive: a list of words to add
:param list negative: a list of words to substract
:return: the cosine similarity between the two word vectors
"""
return _MODEL.most_similar_cosmul(positive=positive, negative=negative)
[docs]def doesnt_match(listdata):
"""
Pick one word that doesn't match other words in the list
If a word is not in the vocabulary, KeyError will be raised.
:param list listdata: a list of words
:return: word that doesn't match
"""
return _MODEL.doesnt_match(listdata)
[docs]def similarity(word1, word2):
"""
Get cosine similarity between two words.
If a word is not in the vocabulary, KeyError will be raised.
:param string word1: first word
:param string word2: second word
:return: the cosine similarity between the two word vectors
"""
return _MODEL.similarity(word1, word2)
[docs]def sentence_vectorizer(text, use_mean=True):
"""
Get sentence vector from text
If a word is not in the vocabulary, KeyError will be raised.
:param string text: text input
:param boolean use_mean: if `True` use mean of all word vectors else use summation
:return: sentence vector of given input text
"""
words = word_tokenize(text, engine="ulmfit")
vec = np.zeros((1, WV_DIM))
for word in words:
if word == " ":
word = "xxspace"
elif word == "\n":
word == "xxeol"
if word in _MODEL.wv.index2word:
vec += _MODEL.wv.word_vec(word)
else:
pass
if use_mean:
vec /= len(words)
return vec


Level of Interest
I want to hire you today
I want to hire you in the next week
I want to hire you in the next month
I am interested in talking more with you
I think there might be something for you at my company


Recognizing that PenguinPro is at risk of being overtaken by other games, the CEO decides to spend money on advertising to acquire new users. He has 2 options, which is best?
- Facebook: Approx 100k clicks/day, 10% conversion rate
- Magazine: Approx 1M reader base
- Game cost $1M to develop
Basic Points
- Cost/New User on Facebook $0.6. Need the user to play the game for at least 10 days to breakeven on the advertising investment
- Potential to acquire 10k new users a day via Facebook. This would nearly double the rate of user acquisition
- If adverts are performing poorly on Facebook you stop the campaign. Likely cost $6k per day
- With game magazine it's a one off cost and don't know how many readers will get the game
Advanced Comments
- Sunk Costs: Game development costs are a sunk cost. Should now be thinking about marginal profit and should be prepared to spend up to the full known value of a user to acquire
- Growth: This is a fast growing environment like a land grab so it's important to grow user base quickly. Rely on the assumption that revenue and profit can be generated in time once loyal users are acquired.


How to become a teacher
State
Tamilnadu
Karnataka
Country
UK
USA
UAE
Program
Program2
Program3
How did you hear about us?
How did you hear about us?
How did you hear about us?
Gender
Male
Female
Degree Received?
Yes
No
English is your primary language?
Yes
No
Get Started Now


{{ define "main" }} {{ .Content }}
24/7 fob access, loads of tools, community, and ability to join meetings.
Explore our areas and the tools we have, as well as information on how to get started.


We provide simple UI everyone can easily understand.
We cut all unimportant information out from the article
No advertisements. Forever. Please, donate! :D
We do support Ukrainian and Russian languages!


On 9 January 2019, 12 new articles were published in 10 journals.
Decision-Theoretic Behavioral Analytics: Risk Management and Terrorist Intensity
Cathartic Ink: A Qualitative Examination of Tattoo Motivations For Survivors of Sexual Trauma
Rethinking Preventing Homelessness Amongst Prison Leavers
Life in Code: A Personal History of Technology
The Effects of Procedural Justice on Civil Disobedience: Evidence From Protesters in Three Cities
Enabling An Evidence-Based Approach to Policing Football in the UK
Designing Degree-Level Courses For Police Recruits in England and Wales: Some Issues and Challenges
Perceptions of Risk on Vacation Among Visitors to Istanbul
Predictive Validity of the Static-99 and Static-99r in Switzerland
The Impact of Coalitional Commitment on the Recall of Moral Memories


Contribute to the guide at the GitHub Page
This is a copy from Zachary Kjellberg's Dark Soul 3 Cheat Sheet source code.
Which in turn as quoted.
"The foundation of this guide was based on Stephen McNabb's Dark Soul 2 Cheat Sheet source code and DeathGodGarra's NPC Side Quests Guide V2 walkthrough guide"
"This guide has evolved thanks to the many GitHub contributors with many great suggestions, fixes and improvements!"
You can visit the GitHub repository and report Issues or create a fork and submit a Pull Request.
Yup, use the profile selector and buttons at the top right of the page to setup multiple profiles.
The checklist is saved to your browser's local storage. Be careful when clearing your browser's cache as it will also destroy your saved progress.
Most importantly you can export/download a save file which you can later on use to restore your progress.
Browse responsible and delete your history/cookies/etc safely today.
Probably. I know almost nothing about html and js. This is just a rip off from DS3 cheat sheet where I mannualy changed some lines of code with my little programming knowledge.


The product of a scalar value with all components of this vector.
The product of a scalar value with all components of this vector.
The component-wise multiplication of this vector with another vector.
The component-wise multiplication of this vector with another vector.
The addition of a scalar value to all components of this vector.
The addition of a scalar value to all components of this vector.
The component-wise addition of this vector with another vector.
The component-wise addition of this vector with another vector.
The subtraction of a scalar value from all components of this vector.
The subtraction of a scalar value from all components of this vector.
The component-wise subtraction of another vector from this vector.
The component-wise subtraction of another vector from this vector.
The quotient of dividing all components of this vector by a scalar value.
The quotient of dividing all components of this vector by a scalar value.
The component-wise division of this vector by another vector.
The component-wise division of this vector by another vector.
Applies a binary operator to a start value and all components of this vector, going left to right.
Applies a binary operator to a start value and all components of this vector, going left to right.
Applies a binary operator to a start value and all components of this vector, going right to left.
Applies a binary operator to a start value and all components of this vector, going right to left.
Add the component values from this vector (as Doubles) starting at the current buffer position to a native array.
Add the component values from this vector (as Doubles) starting at the current buffer position to a native array.
Add the component values from this vector (as Floats) starting at the current buffer position to a native array.
Add the component values from this vector (as Floats) starting at the current buffer position to a native array.
Add the component values from this vector (as Longs) starting at the current buffer position to a native array.
Add the component values from this vector (as Longs) starting at the current buffer position to a native array.
Add the component values from this vector (as Ints) starting at the current buffer position to a native array.
Add the component values from this vector (as Ints) starting at the current buffer position to a native array.
Add the component values from this vector (as Shorts) starting at the current buffer position to a native array.
Add the component values from this vector (as Shorts) starting at the current buffer position to a native array.
Add the component values from this vector (as Chars) starting at the current buffer position to a native array.
Add the component values from this vector (as Chars) starting at the current buffer position to a native array.
A method that should be called from every well-designed equals method that is open to be overridden in a subclass.
A method that should be called from every well-designed equals method that is open to be overridden in a subclass.
Builds a new vector who's components are clamped to be between the given upper and lower bounds.
Builds a new vector who's components are clamped to be between the given upper and lower bounds.
Builds a new vector by apply a function to the corresponding elements of this and two other vectors.
Builds a new vector by apply a function to the corresponding elements of this and two other vectors.
Builds a new vector by apply a function to the corresponding elements of this and another vector.
Builds a new vector by apply a function to the corresponding elements of this and another vector.
The dot-product of this and another vector.
Whether another vector is within a the standard epsilon of this vector.
Whether another vector is within a the standard epsilon of this vector.
Whether another vector is within a given epsilon of this vector.
Whether another vector is within a given epsilon of this vector.
Applies a binary operator to a start value and all components of this vector, going left to right.
Applies a binary operator to a start value and all components of this vector, going left to right.
Applies a binary operator to a start value and all components of this vector, going right to left.
Applies a binary operator to a start value and all components of this vector, going right to left.
Tests whether a predicate holds true for all of the corresponding components of this and another vector.
Tests whether a predicate holds true for all of the corresponding components of this and another vector.
Tests whether a predicate holds true for all components of this vector.
Tests whether a predicate holds true for all components of this vector.
Tests whether a predicate holds true for any of the corresponding components of this and another vector.
Tests whether a predicate holds true for any of the corresponding components of this and another vector.
Tests whether a predicate holds true for any component of this vector.
Tests whether a predicate holds true for any component of this vector.
Applies a function to all components of this vector.
Applies a function to all components of this vector.
The function that is applied for its side-effect only to every component.
Whether any components are Not-a-Number (NaN).
Whether any components are Not-a-Number (NaN).
The magnitude of this vector.
The magnitude of this vector squared.
Builds a new vector by applying a function to each component of this vector.
Builds a new vector by applying a function to each component of this vector.
The maximum valued component of this vector.
The maximum valued component of this vector.
Builds a new vector who's components are the maximum of the corresponding components of this and another vector.
Builds a new vector who's components are the maximum of the corresponding components of this and another vector.
The minimum valued component of this vector.
The minimum valued component of this vector.
Builds a new vector who's components are the minimum of the corresponding components of this and another vector.
Builds a new vector who's components are the minimum of the corresponding components of this and another vector.
A vector of identical direction but unit length.
Add the component values from this vector (as Doubles) starting at the current buffer position to a native array.
Add the component values from this vector (as Doubles) starting at the current buffer position to a native array.
Add the component values from this vector (as Floats) starting at the current buffer position to a native array.
Add the component values from this vector (as Floats) starting at the current buffer position to a native array.
Add the component values from this vector (as Longs) starting at the current buffer position to a native array.
Add the component values from this vector (as Longs) starting at the current buffer position to a native array.
Add the component values from this vector (as Ints) starting at the current buffer position to a native array.
Add the component values from this vector (as Ints) starting at the current buffer position to a native array.
Add the component values from this vector (as Shorts) starting at the current buffer position to a native array.
Add the component values from this vector (as Shorts) starting at the current buffer position to a native array.
Add the component values from this vector (as Chars) starting at the current buffer position to a native array.
Add the component values from this vector (as Chars) starting at the current buffer position to a native array.
Reduces the elements of this vector using the specified associative binary operator.
Reduces the elements of this vector using the specified associative binary operator.
Convert to an array of components.
Convert to an array of components.
Convert to a 1-dimensional index (ignoring the fractional part).
Convert to a 1-dimensional index (ignoring the fractional part).
Convert to a 2-dimensional index (ignoring the fractional part).
Convert to a 2-dimensional index (ignoring the fractional part).
Convert to a 3-dimensional index (ignoring the fractional part).
Convert to a 3-dimensional index (ignoring the fractional part).
Convert to a list of components.
Convert to a list of components.
Convert to a 1-dimensional position.
Convert to a 1-dimensional position.
Convert to a 2-dimensional position.
Convert to a 2-dimensional position.
Convert to a 3-dimensional position.
Convert to a 3-dimensional position.
Convert to a more compact String representation.
Convert to a more compact String representation.
Convert to a 1-dimensional vector.
Convert to a 1-dimensional vector.
Convert to a 2-dimensional vector.
Convert to a 2-dimensional vector.
Convert to a 3-dimensional vector.
Convert to a 3-dimensional vector.
Convert to a 4-dimensional vector.
Convert to a 4-dimensional vector.
Convert to a N-dimensional vector.
Convert to a N-dimensional vector.
Convert to a N-dimensional sparse vector.
Convert to a N-dimensional sparse vector.
Negate all components.
Negate all components.


Apache Log Statistics
Current
Log 1
Log 2
Log 3
{{ error }}
... loading ...
Accessed from IP address
{{ ip }}
and downloaded
{{ results[ip] }}
bytes


No photos
(You should totally take one)
Saturation
Warmth
Sharpen
Brightness
Blur
Contrast
Vignette
Grey
JavaScript isn't enabled, so I'm afraid this app does nothing.


Library for generating random numbers that have platform-independent consistency per a given seed.
Contains a seeded random session. Sessions seeded with the same value will generate the same random values.
Creates a new seeded random session
| Name | Type | Description |
|---|---|---|
| seed | string | An arbitrary string to use as a seed. This string is hashed. |
Chooses an item randomly from a list.
| Name | Type | Description |
|---|---|---|
| list | List of any | Any lit |
| Type | Description |
|---|---|
| any | A random item from the list. |
Gets a random boolean.
| Type | Description |
|---|---|
| boolean | a random boolean |
Gets a random float in the range of 0.0 up to but not including 1.0.
| Type | Description |
|---|---|
| float | a random float |
Gets the next random integer. If no bounds are given, this function will return a number from 0 through 2^31 - 1. If one bound is provided, that will serve as the exclusive upper bound, and this function will return a number from 0 through max - 1. If two bounds are provided, those will serve as the inclusive lower bound and exclusive upper bound, and this function will return a number from min through max - 1.
| Name | Type | Optional | Description |
|---|---|---|---|
| bound1 | integer | Optional | The exclusive maximum bound if this is the only number provided. If two numbers are provided, this is the minimum inclusive bound |
| bound2 | integer | Optional | The exlusive maximum bound, if provided. This number must be higher than the first number. |
| Type | Description |
|---|---|
| integer | a random integer |
Shuffles a list randomly in place. The list is modified and nothing is returned.
| Name | Type | Description |
|---|---|---|
| list | List of any | Any list |


The information in this puzzle is presented as a set of twenty articles written in the style of the SCP Wiki. Whereas the original SCP Foundation has a mission to Secure, Contain, and Protect its large collection of entities that defy understanding, the Foundation in this puzzle has a mission to Shelter, Care for, and Protect its collection of entities instead. Every article is about a fictional character, and contains the following common sections:
By combining the information provided, solvers can identify the characters and fill in the redacted data. The characters are in sorted order by first name. Once the highlighted letters within the data are identified, they spell out a keyword related to the character, but with one letter missing.
| Character | Franchise | Expunged Data | Keyword |
|---|---|---|---|
| GENJI | OVERWATCH |
|
AGILE |
| HANA UZAKI | UZAKI-CHAN WANTS TO HANG OUT |
|
LONER |
| HATSUNE MIKU | VOCALOID |
|
CRYPTON |
| HOMURA AKEMI | PUELLA MAGI MADOKA MAGICA |
|
REDO |
| JUDY HOPPS | ZOOTOPIA |
|
SHEEP |
| KAWORU NAGISA | NEON GENESIS EVANGELION |
|
DOGMA |
| KONGO | KANTAI COLLECTION |
|
VICKERS |
| LEONE ABBACCHIO | JOJO’S BIZARRE ADVENTURE: GOLDEN WIND |
|
PISTOL |
| LEVI ACKERMAN | ATTACK ON TITAN |
|
SURVEY |
| LIGHT YAGAMI | DEATH NOTE |
|
DEDUCE |
| MIKURU ASAHINA | THE MELANCHOLY OF HARUHI SUZUMIYA |
|
MAID |
| PHICHIT CHULANONT | YURI!!! ON ICE |
|
FIGURE |
| REIMU HAKUREI | TOUHOU PROJECT |
|
FLOAT |
| RYUJI SAKAMOTO | PERSONA 5 |
|
SPRINTER |
| SAKURA | FIRE EMBLEM FATES |
|
MIRACLE |
| SHINNOSUKE NOHARA | CRAYON SHIN-CHAN |
|
MASKED |
| THANOS | AVENGERS |
|
TITAN |
| TOMURA SHIGARAKI | MY HERO ACADEMIA |
|
DECAY |
| WHITE BLOOD CELL | CELLS AT WORK |
|
GERM |
| YOKO | TENGEN TOPPA GURREN LAGANN |
|
SPIRAL |
Together, the missing letters in the keywords spell GOOD SMILE DIFFERENCES. Good Smile is a company that produces figurines, in particular the Nendoroid series wherein every figurine is given a chronological ID number with at most four digits. This points to the fact that the Item # is simply the character’s Nendoroid ID, and the Foundation’s collection in this puzzle is actually a Nendoroid collection. Some characters are re-released as variants with different Nendoroid IDs, hence the articles for Hatsune Miku and Levi Ackerman have an Addendum section to clue which variant’s ID to use. Furthermore, the many dates and non-redacted Item #'s throughout the puzzle now make sense, and can be used to accelerate or double-check the identification process.
The next step is to figure out which differences to take. When sorting the Nendoroid IDs, solvers can notice that the IDs come in pairs that differ by a small number, which is always less than 26; meanwhile IDs in different pairs always differ by more than 26. This suggests that for each pair, the smaller ID should be subtracted from the larger ID.
| Character | Nendoroid ID | Character | Nendoroid ID | Difference | Letter |
|---|---|---|---|---|---|
| MIKURU ASAHINA | 16 | LIGHT YAGAMI | 12 | 4 | D |
| REIMU HAKUREI | 74 | YOKO | 53 | 21 | U |
| HOMURA AKEMI | 182 | HATSUNE MIKU: CHEERFUL VER. (2011 EDITION) | 170 | 12 | L |
| LEVI: CLEANING VER. | 417 | KONGO | 405 | 12 | L |
| GENJI | 838 | SAKURA | 837 | 1 | A |
| WHITE BLOOD CELL | 979 | PHICHIT CHULANONT | 971 | 8 | H |
| TOMURA SHIGARAKI | 1163 | RYUJI SAKAMOTO | 1162 | 1 | A |
| KAWORU NAGISA | 1261 | THANOS | 1247 | 14 | N |
| SHINNOSUKE NOHARA | 1317 | JUDY HOPPS | 1312 | 5 | E |
| HANA UZAKI | 1454 | LEONE ABBACCHIO | 1447 | 7 | G |
Hence we get the clue phrase DULLAHAN E.G., which we can combine with the enumeration (8,8) given by the redaction boxes at the bottom to get the answer HEADLESS HORSEMAN.


IDIOM OF THE DAY
ballpark figure
a number which is only approximate, but quite close to the correct number
e.g.


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Mission Statement? Your introduction paragraph goes here...
Current Project
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Project 1
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SEMAT Accelerator (a.k.a. SematAcc) is a web positioning system for SEMAT Essence Theory of Software Engineering.
SematAcc is a response to the lack of practicability of the
Essence Theory of Software Engineering
.
It provides practical ways to learn the Essence theory, as it enables
a web positioning system to represent a software system status using Essence
Kernel (currently, only the Concerns, Alphas and the States are supported).
The tool itself serves for multiple use cases. In short, it is an awareness
creator, self-positioning system, discussion generator as well as visualization
of your project's current state.
SematAcc was also developed with research in mind. It enables research
on Essence by logging the events on each State change. It might be employed
as a valuable tool for controlled experiments and case studies.
SematAcc was developed by Daniel Graziotin at the Free University of Bozen-Bolzano using the cutting-edge Meteor framework .
Being open-source software, the source code of SematAcc is freely available on SematAcc GitHub page
If you use SematAcc on a publication, please cite as follows:
Graziotin, D. and Abrahamsson, P. A Web-based modeling tool for the SEMAT Essence theory of software engineering. Journal of Open Research Software 1, 1 (2013), e4. DOI=http://dx.doi.org/10.5334/jors.ad
@article{graziotin2013web, title={A Web-based modeling tool for the SEMAT Essence theory of software engineering}, author={Graziotin, Daniel and Abrahamsson, Pekka}, journal={Journal of Open Research Software}, volume={1}, number={1}, pages={e4}, year={2013}, publisher={Ubiquity Press}, doi={http://dx.doi.org/10.5334/jors.ad}, }
SematAcc - web positioning system for SEMAT Essence Theory of Software Engineering Copyright (c) 2013, Daniel Graziotin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Free University of Bozen-Bolzano nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
The development of this software was made possible using the following components
Might you recognize your software being employed by SematAcc without respecting
its license, please contact graziotin AT inf DOT unibz DOT it.
The author(s) of SematAcc are committed to comply to any software license
as soon as possible. Eventual license-related mistakes are not made on
purpose.


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Alibaba to expand local delivery, services platform after $13-bn HK listing
Alibaba also plans to spend more on developing Youku, which the company says is one of the leading online video platforms in China.
by Scott Murdoch and Jennifer Hughes | ReutersChinese e-commerce giant Alibaba Group plans to ramp up investment in its online entertainment, content and travel platforms with the proceeds from a planned $13.4 billion Hong Kong listing.
A draft prospectus lodged with the Hong Kong Stock Exchange late on Wednesday showed that the company was increasing its investment in online delivery and local services platform, Ele.me, and online travel group, Fliggy.
Alibaba also plans to spend more on developing Youku, which the company says is one of the leading online video platforms in China.
The prospectus did not outline a timetable for the transaction, which is set to be the world's biggest cross-border secondary listing, but it could start as early as Thursday, according to sources with knowledge of the matter.


The Game
问题描述 :
The game takes place on a rectangular board consisting of w * h squares. Each square might or might not contain a game piece, as shown in the picture.
One important aspect of the game is whether two game pieces can be connected by a path which satisfies the two following properties:
It consists of straight segments, each one being either horizontal or vertical.
It does not cross any other game pieces.
(It is allowed that the path leaves the board temporarily.)
Here is an example:
The game pieces at (1,3) and at (4, 4) can be connected. The game pieces at (2, 3) and (3, 4) cannot be connected; each path would cross at least one other game piece.
The part of the game you have to write now is the one testing whether two game pieces can be connected according to the rules above.
输入:
Each description is followed by several lines containing four integers x1, y1, x2, y2 each satisfying 1 <= x1,x2 <= w, 1 <= y1,y2 <= h. These are the coordinates of two game pieces. (The upper left corner has the coordinates (1, 1).) These two game pieces will always be different. The list of pairs of game pieces for a board will be terminated by a line containing "0 0 0 0".
The entire input is terminated by a test case starting with w=h=0. This test case should not be procesed.
输出:
Output a blank line after each board.
样例输入:
5 4 XXXXX X X XXX X XXX 2 3 5 3 1 3 4 4 2 3 3 4 0 0 0 0 0 0
样例输出:
Board #1: Pair 1: 4 segments. Pair 2: 3 segments. Pair 3: impossible.
解题代码:
import java.util.*; class Piece{ int x, y; int step; public Piece(){ this(0,0,0); } public Piece(int x,int y,int step){ this.x=x; this.y=y; this.step=step; } } public class Main{ private char g[][]; private int w, h; private int dir[][] = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}}; private boolean visited[][]; private Piece start, goal; public Main(int w,int h, Piece start, Piece goal,char[][] g){ this.w=w; this.h=h; this.g=g; this.start=start; this.goal=goal; visited=new boolean[h+2][w+2]; } public Piece getGoal(){ return goal; } public void bfs(){ int i; Queueque = new LinkedList (); que.add(start); visited[start.x][start.y] = true; while(!que.isEmpty()) { Piece temp1 = que.poll(); if(temp1.x==goal.x && temp1.y==goal.y && goal.step>temp1.step) { goal.step = temp1.step; break; } for(i=0; i<4; ++i) { Piece temp2=new Piece(); temp2.x = temp1.x + dir[i][0]; temp2.y = temp1.y + dir[i][1]; while(temp2.x>=0 && temp2.x<=h+1 && temp2.y>=0 && temp2.y<=w+1 && !visited[temp2.x][temp2.y] &&g[temp2.x][temp2.y]==' '){//在同一个方向继续向下走 visited[temp2.x][temp2.y] = true; temp2.step = temp1.step+1; que.add(new Piece(temp2.x,temp2.y,temp2.step)); temp2.x += dir[i][0]; temp2.y += dir[i][1]; } } } } public static void main(String args[]){ Scanner in=new Scanner(System.in); int nPacase=0; int nCase=0; Piece start=new Piece(); Piece goal=new Piece(); while(true) { int w=in.nextInt(); int h=in.nextInt(); in.nextLine(); if(w==0&&h==0) break; char g[][]=new char[h+2][w+2]; for(int i=1; i<=h; ++i) { String line=in.nextLine(); for(int j=1; j<=w; j++) g[i][j]=line.charAt(j-1); } nPacase = 0; //外围加框 for(int i=0; i<=w+1; i++) { g[0][i] = ' '; g[h+1][i] = ' '; } for(int i=0; i<=h+1; ++i) { g[i][0] = ' '; g[i][w+1] = ' '; } //测试图的正确性 /* for(int i=0; i<=h+1; i++) { for(int j=0; j<=w+1; j++) System.out.print(g[i][j]); System.out.println(); } */ System.out.println("Board #"+(++nCase)+":"); while(1==1) { char[][] c=new char[h+2][w+2]; for(int i=0; i<=h+1; i++) { for(int j=0; j<=w+1; j++) c[i][j]=g[i][j]; } start.y=in.nextInt(); start.x=in.nextInt(); goal.y=in.nextInt(); goal.x=in.nextInt(); start.step = 0; goal.step = 1000000; if(start.x==0 && start.y==0 && goal.x==0 && goal.y==0) break; if(c[goal.x][goal.y] == 'X') { c[goal.x][goal.y] = ' '; } Main m=new Main(w,h,start,goal,c); m.bfs(); if(m.getGoal().step == 1000000) System.out.println("Pair "+(++nPacase)+": impossible."); else System.out.println("Pair "+(++nPacase)+": "+m.getGoal().step+" segments."); } System.out.println(); } } }
分析的很详细！赞一个
较好的写法是 start+(end-start)/2
代码可真够长的！
第一题还有个解释：没说桌子有多大，可以假设桌子和硬币一样大，肯定是先手胜
通不过。
great!
[…] 答案：http://www.acmerblog.com/interview-2-1549/ […]
这个问题别太纠结了，不同的编译器结果不一样
排版
第二种解法如果数组有重复元素 就不正确
这怎么用Catalan数啊？求解答！


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Aikido is a dynamic, physical martial art that emphasizes fluidity and continuity of motion without sacrificing power. Aikido is practiced by men and women, young and old, and requires no exceptional fitness level to begin learning. In an aikido class, you can expect to both perform techniques and to receive them from other students -- to take turns as "nage" and "uke."
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--- title: Docker volume issue description: It happens, rarely, you have correctly configured your container, everything runs smoothly, no error logs... But your volume hasn't been mounted. Even the command docker inpect doesn't tell you much about your issue. This article might help you. layout: post category: Programming thumbnail: /assets/posts/2016-09-05-docker-volume-issue/thumb.png ---
It happens, rarely, you have correctly configured your container, everything runs smoothly, no error logs... But your volume hasn't been mounted. Even docker inpect doesn't tell you much about your issue. It could be because of how your hard disk(s) is/are setup : your system is on the partition c: while the volume you want to mount is on another partition.
Here you will read about a workaround to setup docker with another partition. Since Docker has been updated since, please be aware that windows 7, docker 1.11.1 and virtual box 5.0.20 are required, otherwise I can't insure you the following workaround will solve your volume mounting issue.
When you intall Docker with Virtual Box (VB), by default Docker installation will share your system partition — c: in most case — with docker's virtual machine. The shared folder allows docker's virtual machine boot2docker to mount volumes from your system partition.
{% include image.html name="docker_example.png" caption="c:\Users mounted in docker's virtual machine" %}A problem arises when you try to mount anything that is not in your system partition : the volume is missing from docker's virtual machine because it only shares with your system partition — actually it shares c:\Users folder by default.
The first step is to share your project folder you want to mount with a container. To do this, you have to open VB. Lets assume we want to mount e:\Users\me\project\awe-stuff. Now that VB is opened, you can see docker's machine which is by default called... Well... default. Right click on the machine, go to settings, then in the left nav bar find Shared Folders. This is here where you have to tell the machine what is your project path. On the right you can see a folder icon with a green plus sign, click on this icon. It opens the following dialog.
{% include image.html name="add_share.png" %}The folder is now shared with docker's machine, it must know where and how to mount this folder.
Open docker's terminal or your favorite terminal, docker-machine should be installed. Follow the instructions below.
{% highlight shell %} docker-machine ssh default #default is the docker's machine name vi /var/lib/boot2docker/bootlocal.sh # It opens an empty file, insert the two lines below mkdir /var/awe-stuff mount -t vboxsf awe-stuff /var/awe-stuff # save and quit the editor exit docker-machine restart default {% endhighlight %}The file bootlocal.sh is a script that will mount the shared folder you setup via VB — awe-stuff in my case.
Everytime you will run docker, it'll mount the shared folder which points to your project folder. Now, to mount this to a container, when you setup the volume configuration you have to specify /var/awe-stuff or /var/<project name you shared and mounted in docker's machine>.
I hope this helps. Please, if you see anything wrong or ambigous, your feedbacks are welcomed.


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