MULTI-VITAMIN FLUORIDE DROPS
- vitamin a, thiamine, riboflavin, ascorbic acid, cholecalciferol, niacin, pyridoxine, cyanocobalamin, fluoride ion and .alpha.-tocopherol succinate, d- solution
H.J. Harkins Company, Inc.
Disclaimer: This drug has not been found by FDA to be safe and effective, and this labeling has not been approved by FDA. For further information about unapproved drugs, click here.
| Each 1.0 mL supplies: | Percentage of U.S. Recommended Daily Allowance Children 6 mos to 4 years old | |
| Vitamin A (as Vitamin A palmitate) | 1500 IU | 60% |
| Vitamin C (as Ascorbic Acid) | 35 mg | 88% |
| Vitamin D (as Cholecalciferol) | 400 IU | 100% |
| Vitamin E (as D-Alpha-Tocopheryl Acid Succinate) | 5 IU | 50% |
| Vitamin B1 (as Thiamine HCl) | 0.5 mg | 71% |
| Vitamin B2 (as Riboflavin Phosphate Sodium) | 0.6 mg | 75% |
| Vitamin B12 (as Cyanocobalamine) | 2 mcg | 67% |
| Niacin (as Niacinamide) | 8 mg | 89% |
| Vitamin B6 (as Pyridoxine HCl) | 0.4 mg | 57% |
| Fluoride (as Sodium Fluoride) | 0.25 mg | * |
| * Daily Value not established | ||
| See INDICATIONS AND USAGE section for use by children 6 months to 6 years of age. | ||
| This product does not contain the essential vitamin folic acid. |
Active ingredient for caries prophylaxis: Fluoride as sodium fluoride. Does not contain folic acid.
Other ingredients: Caramel color, cherry flavor, ferrous sulfate, oil of orange, glycerin, methylparaben, polysorbate 80, purified water, sodium benzoate and sodium hydroxide.
It is well established that fluoridation of water supply (1 ppm fluoride) during the period of tooth development leads to a significant decrease in the incidence of dental caries.
Hydroxyapatite is the principal crystal for all calcified tissue in the human body. The fluoride ion reacts with the hydroxyapatite in the tooth as it is formed to produce the more caries-resistant crystal, fluorapatite.
The reaction may be expressed by the equation:1
Ca10(PO4)6(OH)2 + 2F- CA10(PO4)6F2 + 2OH-
(Hydroxyapatite) (Fluorapatite)
Three stages of fluoride deposition in tooth enamel can be distinguished:
1. Small amounts (reflecting the low levels of fluoride in tissue fluids) are incorporated into the enamel crystals while they are being formed.
2. After enamel has been laid down, fluoride deposition continues in the surface enamel. Diffusion of fluoride from the surface inward is apparently restricted.
3. After eruption, the surface enamel acquires fluoride from water, food, supplementary fluoride and smaller amounts from saliva.
Supplementation of the diet with vitamins A, C and D.
Multi-Vitamin Fluoride Drops 0.25 mg also provide fluoride for caries prophylaxis.
The American Academy of Pediatrics recommends that children up to age 16, in areas where drinking water contains less than optimal levels of fluoride, receive daily fluoride supplementation.
The American Academy of Pediatrics recommend that infants and young children 6 months to 3 years of age, in areas where drinking water contains less than 0.3 ppm of fluoride, and children 3-6 years of age, in areas where the drinking water contains 0.3 through 0.6 ppm of fluoride, receive 0.25 mg of supplemental fluoride daily which is provided in a dose of 1 mL of Multi-Vitamin Fluoride 0.25 mg drops. (see Dosage and Administration).
Multi-Vitamin Fluoride 0.25 mg drops supply significant amounts of vitamins A, C and D to supplement the diet, and to help assure that nutritional deficiencies of these vitamins will not develop. Thus, in a single easy-to-use preparation, children obtain essential vitamins and fluoride.
The suggested dose should not be exceeded since dental fluorosis may result from continued ingestion of large amounts of fluoride.
When prescribing vitamin fluoride products:
1. Determine the fluoride content of the drinking water.
2. Make sure the child is not receiving significant amounts of fluoride from other medications and swallowed toothpaste.
3. Periodically check to make sure that the child does not develop significant dental fluorosis.
Multi-Vitamin and Fluoride Drops 0.25 mg should be dispensed in the original plastic container, since contact with glass leads to instability and precipitation. (The amount of sodium fluoride in the 50 mL size is well below the maximum to be dispensed at one time according to recommendations of the American Dental Association.)
Important Considerations When Using Dosage Schedule:
See following chart. May be dropped directly into mouth with dropper; or mixed with cereal, fruit juice or other food.
| Fluoride Ion Level in Drinking Water (ppm)* | |||
| Age | <0.3 ppm | 0.3-0.6 ppm | >0.6 ppm |
| Birth - 6 months | None | None | None |
| 6 mos - 3 years | 0.25 mg (1 mL) / day** | None | None |
| 3 - 6 years | 0.50 mg (2 mL) / day | 0.25 mg (1 mL) / day | None |
| *1.0 ppm = 1 mg/liter | |||
| ** 2.2 mg sodium fluoride contains 1 mg fluoride ion. |
Multi-Vitamin and Fluoride 0.25 mg drops is available in 50 mL bottles with accompanying calibrated dropper.
Store at controlled room temperature, 15º-25ºC (59º-77ºF). Excursions permitted. After opening, store away from direct light. Close tightly after each use. Occasional deepening of color has no significant effect on vitamin potency.
REFRIGERATION IS NOT REQUIRED.
SHAKE WELL
1. Brudevoid F, McCann HG: Fluoride and caries control - Mechanism of action, in Nizel AE (ed): The Science of Nutrition and its Application in Clinical Dentistry. Philadelphia, WB Saunders Co, 966, pp 331-347.
2. American Academy of Pediatrics Committee on Nutrition: Fluoride supplementation, Pediatrics 1986;77:758.
3. American Dental Association Council on Dental Therapeutics: Accepted Dental Therapeutics, ed 38, Chicago, 1979, p 321.
4. Hennon DK, Stookey GK, Muhler JC: The clinical anticariogenic effectiveness of supplementary fluoride-vitamin preparations - Results at the end of three years. J Dent Children 1966; 33 January:3-12.
5. Hennon DK, Stookey GK, Muhler JC: The clinical anticariogenic effectiveness of supplementary fluoride-vitamin preparations - Results at the end of four years. J Dent Children 1967; 34\ November;439- 443.
6. Hennon DK, Stookey GK, Muhler JC: The clinical anticariogenic effectiveness of supplementary fluoride-vitamin preparations - Results at the end of five and a half years. Phar and Ther in Dent 1970; 1:1.
7. Hennon DK, Stookey GK, Beiswanger BB: Fluoride-vitamin supplements: Effects on dental caries and fluorosis when used in areas with suboptimum fluoride in the water supply. J Am DentAssoc 1977; 95-965.
Manufactured for: Boca Pharmacal, Inc. Coral Springs, FL 33065 www.bocapharmacal.com 1-800-354-8460 Rev. 05/11
|
MULTI-VITAMIN FLUORIDE DROPS
vitamin a, vitamin c, vitamin d, vitamin e, vitamin b1, vitamin b2, vitamin b12, niacin, vitamin b6, flouride solution | ||||||||||||||||||||||||||||||||||||
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| Labeler - H.J. Harkins Company, Inc. (147681894) |
| Registrant - Boca Pharmacal, Inc. (170266089) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Sonar Products, Inc. | 104283945 | MANUFACTURE |


To use a variable you've first got to create it — more accurately, we call this declaring the variable. To do this, we type the keyword var followed by the name you want to call your variable:
- var myName;
- var myAge;
Here we're creating two variables called myName and myAge. Try typing these lines in now in your web browser's console, or in the below console (You can open this console in a separate tab or window if you'd prefer that). After that, try creating a variable (or two) with your own name choices.
Note: In JavaScript, all code instructions should end with a semi-colon (;) — your code may work correctly for single lines, but probably won't when you are writing multiple lines of code together. Try to get into the habit of including it.
You can test whether these values now exist in the execution environment by typing just the variable's name, e.g.
- myName;
- myAge;
They currently have no value; they are empty containers. When you enter the variable names, you should get a value of undefined returned. If they don't exist, you'll get an error message — try typing in
- scoobyDoo;
Note: Don't confuse a variable that exists but has no value defined with a variable that doesn't exist at all — they are very different things. In the box analogy you saw above, not existing would mean there's no box (variable) for a value to go in. No value defined would mean that there IS a box, but it has no value inside it.
Once you've declared a variable, you can initialize it with a value. You do this by typing the variable name, followed by an equals sign (=), followed by the value you want to give it. For example:
- myName = 'Chris';
- myAge = 37;
Try going back to the console now and typing in these lines. You should see the value you've assigned to the variable returned in the console to confirm it, in each case. Again, you can return your variable values by simply typing their name into the console — try these again:
- myName;
- myAge;
You can declare and initialize a variable at the same time, like this:
- var myName = 'Chris';
This is probably what you'll do most of the time, as it is quicker than doing the two actions on two separate lines.
Note: If you write a multiline JavaScript program that declares and initializes a variable, you can actually declare it after you initialize it and it will still work. This is because variable declarations are generally done first before the rest of the code is executed. This is called hoisting — read var hoisting for more detail on the subject.
Once a variable has been initialized with a value, you can change (or update) that value by simply giving it a different value. Try entering the following lines into your console:
- myName = 'Bob';
- myAge = 40;
You can call a variable pretty much anything you like, but there are limitations. Generally, you should stick to just using Latin characters (0-9, a-z, A-Z) and the underscore character.
There are a few different types of data we can store in variables. In this section we'll describe these in brief, then in future articles, you'll learn about them in more detail.
So far we've looked at the first two, but there are others.
You can store numbers in variables, either whole numbers like 30 (also called integers) or decimal numbers like 2.456 (also called floats or floating point numbers). You don't need to declare variable types in JavaScript, unlike some other programming languages. When you give a variable a number value, you don't include quotes:
var myAge = 17;
Strings are pieces of text. When you give a variable a string value, you need to wrap it in single or double quote marks, otherwise, JavaScript will try to interpret it as another variable name.
var dolphinGoodbye = 'So long and thanks for all the fish';
Booleans are true/false values — they can have two values, true or false. These are generally used to test a condition, after which code is run as appropriate. So for example, a simple case would be:
var iAmAlive = true;
Whereas in reality it would be used more like this:
var test = 6 < 3;
This is using the "less than" operator (<) to test whether 6 is less than 3. As you might expect, it will return false, because 6 is not less than 3! You will learn a lot more about such operators later on in the course.
An array is a single object that contains multiple values enclosed in square brackets and separated by commas. Try entering the following lines into your console:
- var myNameArray = ['Chris', 'Bob', 'Jim'];
- var myNumberArray = [10,15,40];
Once these arrays are defined, you can access each value by their location within the array. Try these lines:
- myNameArray[0]; // should return 'Chris'
- myNumberArray[2]; // should return 40
The square brackets specify an index value corresponding to the position of the value you want returned. You might have noticed that arrays in JavaScript are zero-indexed: the first element is at index 0.
In programming, an object is a structure of the code that models a real-life object. You can have a simple object that represents a car park and contains information about its width and length, or you could have an object that represents a person, and contains data about their name, height, weight, what language they speak, how to say hello to them, and more.
Try entering the following line into your console:
var dog = { name : 'Spot', breed : 'Dalmatian' };
To retrieve the information stored in the object, you can use the following syntax:
dog.name
JavaScript is a "dynamically typed language", which means that, unlike some other languages, you don't need to specify what data type a variable will contain (e.g. numbers, strings, arrays, etc).
For example, if you declare a variable and give it a value encapsulated in quotes, the browser will treat the variable as a string:
var myString = 'Hello';
It will still be a string, even if it contains numbers, so be careful:
- var myNumber = '500'; // oops, this is still a string
- typeof myNumber;
- myNumber = 500; // much better — now this is a number
- typeof myNumber;
Try entering the four lines above into your console one by one, and see what the results are. You'll notice that we are using a special operator called typeof — this returns the data type of the variable you pass into it. The first time it is called, it should return string, as at that point the myNumber variable contains a string, '500'. Have a look and see what it returns the second time you call it.


Cora on being grown up: “If I were grown up I’d get a watermelon smelly marker the size of our van.”  Yep that’s exactly what it’s like 😂
11/19/2017, 3:00:10 PM
Favs: 2
Retweets: 0
link


| URL | Method | Parameter | Return | Description |
|---|---|---|---|---|
| /j_spring_security_check | POST | * 1.j_username * 2.j_password |
JSESSIONID | Login |
| /j_spring_security_logout | POST | Clear JSESSIONID | Logout | |
| /member/insert | POST | * 1.username * 2.password * 3.email * 4.phone * 5.birth * 6.fname * 7.lname 8.nickname |
Num row insert | Adding member |
| /member/update | PUT | * 1.email * 2.phone * 3.fname * 4.lname * 5.birth 6.nickname |
Num row update | Update member information |
| /member/delete | DELETE | Num row delete | Delete member | |
| /member/list | GET | Array of Member | List all member | |
| /member/findfromuser | GET | Detail of this member | Get all information of this member |


All Activity
List all activity
| Id | Username | Action | squad | Created_at | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {% elif "Create" in logs.action and "User" in logs.action%} | {% elif "Update" in logs.action and "User" in logs.action%} | {% elif "Delete" in logs.action and "Stack" in logs.action%} | {% elif "Create" in logs.action and "Stack" in logs.action%} | {% elif "Delete" in logs.action and "account" in logs.action%} | {% elif "Create" in logs.action and "account" in logs.action%} | {% else %} | {% endif %} | {{ logs.id }} | {{ logs.username }} | {{ logs.action }} | {{ logs.squad}} | {{ logs.created_at }} |


Vote No for Dec 17 referendum - Right Alliance-Africa
Civil society organization, Right Alliance-Africa, is backing the ‘No’ campaign in the upcoming December 17 referendum.
The group said in a press release that a ‘Yes’ vote will not only be a failure to efforts to de-monetise elections at the local level, but will also exclude persons who are not politically inclined to participate in assembly decisions.
“Partisan politics in our local governance will mean that non-partisan members in community will be marginalized in society. And the effect of community development will be missed, barring competent persons the opportunity to participate in decision making at the local governance level,” the group said.
Read the full press release by Right Alliance-Africa below.


Booking of [(${trip.title})]
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Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
MCRC-13107-2015 (MANU ANAND MANAGING DIRECTOR Vs MADHYA PRADESH POLLUTION CONTROL BOARD HEAD OFFICE BHOPAL THR.) 02-12-2015 Parties through their counsel. Present petition has been filed under Section 482 of the Code of Criminal Procedure, 1973 for quashment of the criminal complaint preferred by the respondent- Madhya Pradesh Pollution Control Board. The contention of the petitioner is that he is a managing director of M/s Cadbury India Ltd. now known as Mondelez India Foods Private Limited ( a Multinational Company). It has been further stated that at present, he is posted at Mumbai as Managing Director the the company. Facts
of the case reveal that on 14.08.2014, on account of heavy rains, as alleged, certain effluents have been found in the local drain and in the industrial area outside of the factory and on an allegation that the factory is discharging effluents, alleged offence has been registered under Sections 43, 44 and 49 of the Water (Prevention & Control of Pollution) Act, 1974.
Learned senior counsel has vehementally argued before this Court that keeping in view Section 47 of the Act, 1947, the question of impleadment of the Managing Director, does not arise. It has been further argued that the company by a resolution dated 23.05.2014 has appointed Mr. Jai Kumar Nair as Factory Manager under the provisions of âFactories Act, the Environmental (Protection) Act, the Water (Prevention and Control of Pollution) Act, the Water (Prevention and Control of Pollution Cess Act, the Air (Prevention and Control of Pollution Act as well as for the purposes of other statutes. He has further stated that present petitioner has been falsely implicated in the matter as by no stretch of imagination the liability can be fastened upon the applicant keeping in view Section 47 of the Act, 1974. Section 47 of the Act reads as under:-
â47. Offences by companies.â (1) Where an offence under this Act has been committed by a company, every person who at the time the offence was committed was in charge of, and was responsible to the company for the conduct of, the business of the company, as well as the company, shall be deemed to be guilty of the offence and shall be liable to be proceeded against and punished accordingly: Provided that nothing contained in this sub-section shall render any such person liable to any punishment provided in this Act if he proves that the offence was committed without his knowledge or that he exercised all due diligence to prevent the commission of such offence.
(2) Notwithstanding anything contained in sub-section (1), where an offence under this Act has been committed by a company and it is proved that the offence has been committed with the consent or connivance of, or is attributable to any neglect on the part of, any director, manager, secretary or other officer of the company, such director, manager, secretary or other officer shall also be deemed to be guilty of that offence and shall be liable to be proceeded against and punished accordingly.â Keeping in view the statutory provisions of law, learned counsel has been able to make out a prima facie case for grant of interim relief. Resultantly, it is directed that the further proceedings in criminal case No.434/15 pending in the court of Judicial Magistrate First Class, Gohad shall remain stayed till the next date of hearing.
Issue notice to the respondents on payment of P.F. within a week, failing which the M.Cr.C. shall stand dismissed without reference to this Court. List the matter on 04.02.2015.
C.C. today itself.
(S.C.SHARMA) JUDGE


| Audiences |
Issues |
Approach |
| Buyers |
- Want an easy way to read crowd-sourced reviews from past clients sourced from Zillow & Redfin.
- Want a photograph & profile of the broker they'll be working with.
- Want a mobile-friendly experience that delivers the broker's information and can be quickly referenced from anywhere.
|
- Create a list-based carousel component to cycle endlessly through a datastore containing reviews by way of List prototype methods.
- Serve a compressed .jpg that fills the space of a flex box occupying a percentage of the viewport, with some catchy copy.
- Serve a feather-light application with a highly functional UI and smart broswer-caching.
|
| Sellers |
- Want an easy way to read crowd-sourced reviews from past clients sourced from Zillow & Redfin.
- Want a photograph & profile of the broker they'll be working with.
- Want a mobile-friendly experience that delivers the broker and brokerage office's information.
|
- Create a list-based carousel component to cycle endlessly through a datastore containing reviews by way of List prototype methods.
- Serve a compressed .jpg that fills the space of a flex box occupying a percentage of the viewport, with some catchy copy.
- Extend the mobile-UI to display intuitive links to the broker's phone and office website.
|
| Brokers |
- Want an easy way to read crowd-sourced reviews from past clients sourced from Zillow & Redfin.
- Want an easy way to contact the broker.
- Want an easy way to view the broker's current listings.
|
- Create a list-based carousel component to cycle endlessly through a datastore containing reviews by way of List prototype methods.
- create a spam-proof tel tag in the navigation menu.
- Display multiple links to the broker's listings as displayed on the broker's company's homepage (where they pay for the NWMLS API and have live-listings posted).
|
| Property Owners |
- Want an easy way to see the broker's past sales on Zillow & Redfin.
- Want an easy way to contact the broker.
- Want an easy way to view the broker's current listings.
|
- Create a list-based carousel component to cycle endlessly through a datastore containing reviews by way of List prototype methods.
- create a spam-proof tel tag in the navigation menu.
- Display multiple links to the broker's listings as displayed on the broker's company's homepage (where they pay for the NWMLS API and have live-listings posted).
|


ECHONET Lite Packets
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- {{ packet.timeStamp }} {{ packet.direction }} {{ packet.address }} {{ packet.hex }}


Yeungnam University Senior,
Building a deep learning server and website, managing learning
Yeungnam University Senior,
Dataset construction, research and analysis for application
Yeungnam University Senior,
Selecting dataset and managing learning server, Team leader


<data>
The <data>
element represents a property within a DITA topic or map.
While the <data>
element can be used directly to capture properties, it
is particularly useful as a basis for specialization. Default processing should treat the
content as an unknown kind of metadata and ignore it for rendering, but custom processing
may match the @name
attribute or specialized element and use the element for
automated manipulation or to format data associated with the body flow. For example, a
specialized <data>
element may be used to format properties as sidebars
or other adornments or to harvest properties for automated processing.
Category: Specialization elements


{% extends "main.html" %} {% block content %} {% include "header.html" %}
Are you sure to DELETE the following item?
{{item.description}}


Endless Plains [an76], plain, in Imperia, peasants: 186
Last updated Turn #142
Endless Plains [an76], plain, in Imperia, peasants: 186
------------------------------------------------------------------------
0: Garrison [bf6l], garrison, Imperial Empire, with three soldiers guards
0: Endless Plains [an76].
7: Lanthara [r4v], Imperial Empire, duke, with 32 nazgul, arrived from
7: the south, accompanied by:
7: Manis [h3g], Imperial Empire, with 17 archers, 18 hvy. xbowmen
7: Lars the very big Guy [o4l], refugee, prisoner
8: Lanthara [r4v], Imperial Empire, duke, with 32 nazgul, entered
8: Graveyard [ac9q], accompanied by:
8: Manis [h3g], Imperial Empire, with 17 archers, 18 hvy. xbowmen
8: Lanthara [r4v] attacks Sunset [j3n]!
8:
8: Lanthara [r4v], Imperial Empire, duke, with 32 nazgul,
8: accompanied by:
8: Manis [h3g], Imperial Empire, behind 5, with 17 archers, 18 hvy.
8: xbowmen
8:
8: Sunset [j3n], refugee
8:
8: Combat round: one
8: Missile phase:
8: Lanthara's forces hit with six missiles.
8: Sunset [j3n] suffers a hit!
8:
8: Lanthara [r4v] is victorious!
8:
8: Sunset [j3n] was wounded.
8:
9: Lars the very big Guy [o4l], refugee, went north.
9: Sunset [j3n], refugee, went north.
17: Lanthara [r4v], Imperial Empire, duke, with 32 nazgul, arrived from
17: Graveyard [ac9q], accompanied by:
17: Manis [h3g], Imperial Empire, with 17 archers, 18 hvy. xbowmen
18: Lanthara [r4v], Imperial Empire, duke, with 32 nazgul, went west,
18: accompanied by:
18: Manis [h3g], Imperial Empire, with 17 archers, 18 hvy. xbowmen
29: Malor [z9k], refugee, arrived from the east.
30: The population grows by one peasant.
Province controlled by Hyksos Keep [y57], castle, in Imperial
Mountains [ao73]
Ruled by The Bard [s2a], duke
Entrance fees:
Routes leaving Endless Plains:
North, plain, to Endless Plains [am76], 7 days
East, plain, to Endless Plains [an77], 7 days
South, forest, to Blackroot Wood [ao76], 8 days
Garrison [dg0n], garrison, Imperial Empire, with five soldiers
West, plain, to Endless Plains [an75], 7 days
Garrison [en8t], garrison, Imperial Empire, with ten soldiers
Border closed.
Inner locations:
Graveyard [ac9q], graveyard, 1 day
It is raining.
Seen here:
Garrison [bf6l], garrison, Imperial Empire, with three soldiers
Malor [z9k], refugee


Hello visitors and welcome to Australia!
There are many amazing sights to be taken in, and many things to do while
you are here. Each one of our major cities is amazing in itself, and this
web-site is here to give you some important information on three of them -
Sydney, Melbourne and Perth.
Please select one of the cities on the menu bar to the left of this page, to begin experiencing
what is available in our wondrous cities!
Within, you will find a general description of each city, what there is to do and see around
the city, typical weather patterns, links to tourist services and pictures.


| Name | Description | Type | Mandatory | Length | Scale | Selection values | Name (known in REST) | Available since release | Introduced by which team | Introduced for which project | Additional remarks |
| Entity | Entity - Pass in Person, Account, ContactPerson or Opportunity | String | 30 | 0 | Entity | 252 | MWS | RD.SYN.252.MWS | Entity - Pass in Person, Account, ContactPerson or Opportunity | ||
| Involvement | Involvement of the selected entity - if left empty, pre-defined involvements are used. | String | 30 | 0 | Involvement | ||||||
| IsSalesForecast | Is sales forecast request | Boolean | 1 | 0 | IsSalesForecast | ||||||
| SalesCycleProcessRelatedMode | Pass in True to only display sales cycle process related requests, pass in False to exclude all sales cycle process related requests | Boolean | 1 | 0 | SalesCycleProcessRelatedMode | ||||||
| Value | Value - Pass in PersonID, AccountID, ContactID or OpportunityID to retrieve the document summary | String | 16 | 0 | Value | 252 | MWS | RD.SYN.252.MWS | Value - Pass in PersonID, AccountID, ContactID or OpportunityID to retrieve the document summary |
| Name | Description | Type | Mandatory | Length | Scale | Selection values | Name (known in REST) | Available since release | Introduced by which team | Introduced for which project | Additional remarks |
| CategoryDescription | Category description | String | 150 | 0 | 252 | MWS | RD.SYN.252.MWS | ||||
| CountPerType | CountPerType | Number | 10 | 0 | 252 | MWS | RD.SYN.252.MWS | ||||
| IsSalesCycleProcessRelated | Is sales cycle process related | Boolean | 1 | 0 | IsSalesCycleProcessRelated | ||||||
| IsSalesForecast | Is sales forecast request | Boolean | 1 | 0 | IsSalesForecast | ||||||
| RequestType | Request type | Number | 5 | 0 | 252 | MWS | RD.SYN.252.MWS | ||||
| RequestTypeDescription | Request type description | String | 150 | 0 | 252 | MWS | RD.SYN.252.MWS |
There is no obsolete input property for GetRequestSummary action
There is no obsolete output property for GetRequestSummary action


End-user licensing is the effort by which producers of software, websites, mobile applications, and consumer products with embedded software (including the so-called Internet of things) attempt to define their legal relationships with the consumers or users of their products. The producers are licensors, and the consumers or end-users are the licensees. The texts that embody these legal terms can broadly be considered license agreements, but they go under many different names: end-user license agreements or EULAs, terms of use or TOUs, terms of service or TOS, terms of agreement, software license agreements, and others.
This tool scans a EULA and presents users with iconographic representations of certain categories of information typically present in a EULA. These icons provide users with a visual summary of the document, which allows them to quickly scan and understand what the agreement contains.


--- layout: post title: Ubuntu Maverick on Netbook review date: 2010-10-15 13:14:50.000000000 +05:30 categories: [] tags: [] status: publish type: post published: true meta: _edit_last: '1' _wp_old_slug: '' author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: '' last_name: '' ---
I upgraded my netbook from UNR 10.04 (which I wrote about here) to the latest 10.10 Maverick. Notes and thoughts below.
Font
Loving the new font! Kudos to the Ubuntu team on focussing on these details, and specially to Mark Shuttleworth's leadership in driving these changes. I used to previously install Lucida/Mac fonts to make the desktop look good, but the new Ubuntu font is sweet too (and I notice many similarities to Lucida Grande as well). This font is a little less thick,and looks very good in small sizes.
Gnome-do
The old netbook-launcher is gone (and I don't really miss it.. gnome-do is more than enough). I hardly ever reach for the gnome main menu now.
Misc
Overall, Maverick is the best to have come out of the Ubuntu project in terms of polish. Kudos to the team behind the release.


This site contains links to information about your project that is important. This includes auto-generated documentation, code metrics, and more.
This is documentation generated by Doxygen to help you better understand your applications. The documentation contains diagrams that show how classes are related and how your inheritance is designed.
This is information about errors in your code. This can be things like showing you string literals, magic numbers, etc.
This is information about your code quality. It will tell you how long your average method length is, how many string literals you use, and more.
See who is contributing the most to the project by viewing GitHub's Contributor Graphs. See the consistency of work that you have done as a group, and individually.


Table of Contents - Rails Application Documentation
Pages
README_FOR_APP
Classes/Modules
Mongoid
Mongoid::Chronology
Mongoid::Chronology::ClassMethods
Mongoid::Chronology::InstanceMethods
ApplicationController
ApplicationHelper
Being
BeingsController
BeingsHelper
Building
BuildingsController
BuildingsHelper
Chromosome
Damage
DamagesController
DamagesHelper
DeathException
Event
EventsController
EventsHelper
IndexController
IndexHelper
OwnershipException
PeopleController
Person
ReproductionException
Ruler
Settlement
SettlementsController
SettlementsHelper
SimulationsController
Thing
ThingsController
ThingsHelper
Methods
::coming_of_age — Being
::expressions — Chromosome
::genders — Being
::genders — Person
::included — Mongoid::Chronology
::infertility — Being
::marriage_strategy — Person
::names — Person
::old_age — Being
::rand_hex — Chromosome
::random_age — Being
::random_gender — Being
::random_name — Being
::random_name — Person
::random_name — Settlement
::sizes — Settlement
#<< — Chromosome
#<=> — Chromosome
#[] — Chromosome
#[]= — Chromosome
#_type — Being
#adopt — Being
#affect — Event
#age — BeingsController
#age! — Being
#alive? — Being
#as_json — Being
#as_json — Settlement
#aunt_or_uncle_of? — Being
#birth! — Being
#child_of? — Being
#child_sibling_of? — Being
#coming_of_age — Being
#cousin_of? — Being
#create — BeingsController
#create — EventsController
#create — BuildingsController
#create — ThingsController
#create — SettlementsController
#create — DamagesController
#dead? — Being
#description — Being
#description — BeingsController
#destroy — EventsController
#destroy — DamagesController
#destroy — BuildingsController
#destroy — ThingsController
#destroy — BeingsController
#destroy — SettlementsController
#die! — Being
#edit — DamagesController
#edit — BuildingsController
#edit — SettlementsController
#edit — BeingsController
#edit — EventsController
#edit — ThingsController
#exchange_genome — Being
#express — Chromosome
#families — Settlement
#family — Settlement
#family — BeingsController
#family_names — Settlement
#family_populations — Settlement
#find_spouse — Being
#genetic_map — Being
#genotype — BeingsController
#genotype — Being
#get — Being
#get_genetics! — Being
#happened_to — Event
#has_chronology — Mongoid::Chronology::ClassMethods
#heal — Being
#history — Settlement
#history — Being
#history — BeingsController
#hurt — Being
#hurt? — Being
#index — EventsController
#index — BeingsController
#index — SettlementsController
#index — SimulationsController
#index — DamagesController
#index — ThingsController
#index — BuildingsController
#kill — BeingsController
#length — Chromosome
#lose — Being
#married? — Being
#marry — Being
#marry_sets — Settlement
#mutate — Chromosome
#name — Person
#neighbors — Being
#new — EventsController
#new — SettlementsController
#new — BeingsController
#new — DamagesController
#new — ThingsController
#new — BuildingsController
#new_year — Mongoid::Chronology::InstanceMethods
#niece_or_nephew_of? — Being
#owner — Thing
#owns? — Being
#parent_of? — Being
#populate — Settlement
#population — Settlement
#possessive — BeingsHelper
#random_age! — Being
#random_gender — Being
#random_gender! — Being
#random_name — SettlementsController
#random_name — PeopleController
#random_name — Being
#random_name! — Person
#random_name! — Being
#randomize — Being
#randomize! — Chromosome
#randomize! — Being
#randomize_genetics — BeingsController
#relation — Being
#reproduce — Being
#reproduce — BeingsController
#reproduce_with — Being
#reproduce_with — Chromosome
#resurrect — BeingsController
#resurrect! — Being
#ruler — Settlement
#run — SimulationsController
#seed — SettlementsController
#seed! — Settlement
#set_title — Ruler
#settle — Settlement
#setup — SimulationsController
#show — ThingsController
#show — BeingsController
#show — BuildingsController
#show — DamagesController
#show — EventsController
#show — SettlementsController
#sibling_of? — Being
#spouse — Being
#spouse_id — Being
#strength — BeingsHelper
#to_i — Chromosome
#to_s — Chromosome
#to_s — Being
#to_s — Event
#update — ThingsController
#update — EventsController
#update — BeingsController
#update — SettlementsController
#update — BuildingsController
#update — DamagesController
#value — Chromosome
#walk — Chromosome


Bans the use of specified console methods.
console
In general, console methods aren’t appropriate for production code.
A list of method names to ban.
"no-console": [true, ["log", "error"]]
{ "type": "list", "listType": { "type": "string" }}


---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 144837PRreviews/96488463removingcoercionsfromcategorytheory.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/144837-PR-reviews/topic/.23463.20removing.20coercions.20from.20category_theory.2F.html


| | Class | Description |
| | Accelerate |
Accelerates particles along their velocity directions. |
| | Action2D |
Base class for 2D actions. |
| | Action2DPriority |
Defines priorities of some 2D actions. |
| | Collide |
Causes particles to collide against each other. |
| | Damping |
Causes particles to decelerate. |
| | DeathZone |
Causes particles to be marked dead when they are not contained inside a specified zone. |
| | Deflect |
This action is useful to manipulate a particle's position and velocity as you like. |
| | Explode |
Creates a shock wave that spreads out from a single point, applying acceleration to particles along the way of propogation. |
| | FollowWaypoints |
Causes particles to go through a series of waypoints. |
| | Gravity |
Applies accelerations to particles according to the associated gravity fields, in pixels. |
| | Impulse |
Applies an instant acceleration to particles based on the field property. |
| | LazyAction |
This is a wrapper class of several common and useful actions. |
| | Move |
Causes a particle's position to change according to its velocity. |
| | MutualAction |
[Abstract Class] This is an abstract class for mutual actions such as collision and mutual gravity. |
| | MutualGravity |
Causes particles to attract each other. |
| | NormalDrift |
Applies acceleration normal to a particle's velocity to the particle. |
| | Oriented |
Causes particles' rotation to align to their velocities. |
| | RandomDrift |
Applies random acceleration to particles. |
| | ReorderDisplayObject |
Reorders display objects' display list indices. |
| | Snapshot |
Takes a "snapshot" of the current particle states upon the takeSnapshot method call. |
| | SnapshotRestore |
Restores particle states to previously taken "snapshot" by the Snapshot class. |
| | SnapshotRestoreFlag | |
| | Spawn |
Spawns new particles at the position of existing particles. |
| | SpeedLimit |
Limits a particle's maximum traveling speed. |
| | Spin |
Causes a particle's rotation to change according to it's omega value (angular velocity). |
| | StardustSpriteUpdate | |
| | VelocityField |
Alters a particle's velocity based on a vector field. |


One great resource on campus is the Clapp building.
Clapp Building 32 Campus Drive Missoula, MT 59812 phone:<PHONE_NUMBER>
Another Great Shark Website
Enter your email below if you want a lot of junk mail!
Name: Email:


My researching methods was a combination of interviews and user observation sessions.This is because, a sandwich of observation technique between two interview sessions helped me to dig deeper into the user needs.
Following user research, I explored existing reviewing system such as yelp, amazon, google review, seamless and etc, that users frequently use to either read or write a review. The main aim of this process was to get inspiration from already existing services at the same time to consider a totally different path that others did not take if necessary. This session was a sort of competitor analysis cum ideation which set the stage for storyboarding.
Creating a scenario helped me to dive deeper into the design problem. Few things like mentioned below were identified
Scenario 1
After brainstorming with story boarding, next step was to turn the sketches into experience. After careful analysis of each design solutions, I came up with a design that connected the dots and fulfilled the user needs. The final prototyping processes was iterative with steps like Design, Review, and Refine in every iteration.
To picture how the app will look and behave, I rapidly designed a low fidelity yet interactive prototype of the entire work flow. This wireframe offered the basic functionality of the application and this was designed using ‘Balsamiq' wire framing tool.
The interactive wireframe was then reviewed by a set of peer designers. The reviewers conducted Heuristic Evaluation of interactive prototype to find usability bugs using Nielson’s 10 heauristics.
This step involved listing all the usability issues from heuristic evaluation and improving on it as needed. This high fidelity prototype of EasyReview app designed using the prototyping tool ‘JustinMind’.
Prototype 1:
User control and freedom: A user can write an anonymous review but nowhere is the user warned about the implications of being anonymous. The implication is that the reward (10% discount) is not available (this is what I inferred from the "Welcome back" text on page 6). Severity: 3 = Major usability problem: important to fix, so should be given high priority
Error prevention: It is only *after* a user has posted as anonymous is the user told that writing the review after signing in would have earned an award. There is no way for an anonymous user to immediately change an anonymous review into a signed-in one. Severity: 3 = Major usability problem: important to fix, so should be given high priority
Error prevention: A user is asked to grade between a scale of 1 to 5 but there is no indication if 1 means bad or good. In some cultures, 1 might mean "best". Some sort of an indication is needed to tell users which number is the lowest in the grading scale. Severity: 4 = Usability catastrophe: imperative to fix this before product can be release
After developing a fully functional prototype, it was time to test it with the real users. This was the second iteration of reviewing the design. User testing was very important at this stage to observe and get insights of the experience the app offered to the end users. To manage the user tests properly and to get maximum feedback out of it, I developed user evaluation plan and user test scripts. I also identified 3 participants to conduct user testing. Below is the picture taken while testing.
After testing, an elaborate analysis on the recordings and observation notes were done to find if the goal of the app has satisfied the user’s need. A behavior pattern was defined and list of changes to the current design was identified to implement in the next phase of the project.
As a budding UX designer, I identified a behavioral problem and devised a design solution to enhance user experience. I understood, the solution involves steady refinement of the design based on user testing and other evaluation methods.
For example:
In this project, users can rate certain qualities of the restaurant with a rating scale 1 to 5 points (Radio buttons). In the first iteration, the rating scale did not visually represent its respective values i.e. does scale 5 supposed to mean extremely bad or extremely good? However, one of the early heuristic evaluation revealed a potential usability assumption or mental model mismatch if you will and helped me to work on it in the next iteration.
Before Evaluation
After Evaluation
Even though the user flow and experience of the app is well crafted, the UI still need lots of improvement. Few things are:


Ingroup Genome Selection
Select at least 3 genome (up to total of 50 genomes) from the genome list and/or a genome group and use the plus buttons to place the genomes to the table. A genome or genome group CANNOT be placed in both ingroup and outgroup table.
Select a genomeType or select a genome name from the genome list.
And/Or select genome groupSelect a genome group from the workspace.
Outgroup Genomes Selection
Select at least 1 genome (up to total of 5 genomes) from the genome list and/or a genome group and use the plus buttons to place the genomes to the table. A genome or genome group CANNOT be placed in both ingroup and outgroup table.
Select genomeType or select a genome name from the genome list.
And/or select genome groupSelect a genome group from the workspace.
Parameters
Output FolderThe workspace folder where results will be placed.
Output NameName used to uniquely identify results.
Full Tree MethodSelect a method from the list.
Automated Progressive RefinementSelect an option from the list. The 'Yes' option would take longer.


< Dashboard
This app was made from all open source tools.
Even Atom was used to create it from the scratch.
Docker Side
To build the image
You need to build the Image upon some pre existing image.
Here I have used Nginx Server to host this.
Hence image is nginx:latest can be found upon DockerHub or GitHub
Command to buld
docker build -t git_app:oss .
git_app is the name
oss is the tag
where as . reffers to current directory where the source resides
Run via
docker run -d --name git_app -p 8080:80 git_app:oss
You are good to go Just open browser and type
<IP_ADDRESS>:8080
About the web page
You can find out basic template here.
Dashboard is the main page and decent to understand and is here.
Contribution
If you wish to contribute you happily can and is reccomended to.


The alter method can be used if you want to insert or remove rows and columns using external buttons. The below example uses the a custom made handsontable.removeRow.js plugin for that matter. Move your mouse over a row to see it.
You can programically select a cell using the selectCell method. The below button implements it.


Aamir, Salman or Raveena, Karisma: No one was friends on 'Andaz Apna Apna' sets
by Entertainment DeskIf we were to tell you that one of the most iconic iconic friendships in Bollywood came from stars who didn’t really get along on sets, would you believe us?
Apparently, Raveena Tandon says so.
Aamir Khan and Salman Khan, the actors who played Amar and Prem in the cult classic, Andaz Apna Apna were not on talking terms during the filming of the project.
It may be hard to believe for all the fans, considering their amazing camaraderie on the big screens, but it is indeed true. Tandon, also part of the cult comedy, spill the beans on how it was like to be on the sets of 1994 hit film.
In an interview to Hindustan Times, Raveena, who essayed the role of Karisma, impersonating Raveena Bajaj, in Santoshi’s directorial venture, revealed that the atmosphere on sets was quite tense. Despite that, she had fun shooting with all the actors.
Turns out, Aamir and Salman were not on speaking terms, and neither were she and her co-star Karisma Kapoor. But that’s not it! Salman was not talking to Rajkumar Santoshi either.
“It was fun as while we were shooting, none of us were speaking to each other. Sabke jhagade chal rahe the. Aamir and Salman weren’t talking to each other. Karisma and I weren’t talking and neither were Salman and Rajji (Rajkumar Santoshi). I don’t know how that film got made. But, it shows we are good actors,” Raveena said.
The Bollywood veteran further revealed how Aamir and Salman tried to patch things up between Karisma and her while they were shooting for the climax. And director, Rajkumar was their accomplice.
Referring to the climax of Andaz Apna Apna, Raveena said, “The boys tried to bring Karisma and me together. In fact, in the climax, there’s a scene where Karishma and I are tied to a pillar. Rajji said, ‘We won’t untie you, unless you talk to one another’. It was all so funny. I remember, while shooting scenes, we would all genuinely laugh a lot as the dialogues were so hilarious. Hamne maze bhi kiye aur jhagde bhi kiye.”
Raveena also said that even after 25 years of the film’s release, the actor shares a good bond with the cast, especially Aamir and Salman.
Andaz Apna Apna recently completed 25 years and even after two and a half decades, the film continues to be a favourite.
The film had tanked at the box office at the time of its release. But looking at how the film turned out to be a cult classic over the years, we can safely say it was way ahead of its time.


Location: **For more detailed information, please call:<PHONE_NUMBER>4,<PHONE_NUMBER>7,<PHONE_NUMBER>7,<PHONE_NUMBER>5,<PHONE_NUMBER>3,<PHONE_NUMBER>7 • Call us within 10 am to 4 pm from Sunday to Thursday Payment Status: Pending Service Charge: 1200 tk


Match Play. Double Match Point. How should Red play 64?
pips Red=34 White=28
(CorrectAnswer= 0/0, ErrorScore= 0)
This one was included for a bit of fun. A few rolls earlier Red had a checker on White’s 2-pt and White had three checkers on his 3-pt and two on his 1-pt. At this point Red’s winning chances were under 1%. White rolled 32 and then Red hit the blot to reach this position a couple of rolls later.
There is only 0.014 equity difference between the two plays but 6/off, 4/off wins by a whisker as it means Red remains with an even number of checkers to bear off.
Needless to say Red won the match after White fanned a few times. You can assume White was not amused!!
There is only 0.014 equity difference between the two plays but 6/off, 4/off wins by a whisker as it means Red remains with an even number of checkers to bear off.
Needless to say Red won the match after White fanned a few times. You can assume White was not amused!!
1. Cubeful 2-ply 5/1 5/off Eq.: -0.745 0.127 0.000 0.000 - 0.873 0.000 0.000 2. Cubeful 2-ply 5/off 4/off Eq.: -0.768 (-0.023) 0.116 0.000 0.000 - 0.884 0.000 0.000


Important note: this program is doing what it promises but the programming itself is of very poor quality and for demonstration purposes only. Never ever use this program as source for your own programs because there are a lot of conversions to get it run.
Get more information about this program on
my webpage Argon 2 Password-Based Key Derivation Function
press the "generate key pair" button to proceed:
generated private key (in Base64 encoding):
generated public key (in Base64 encoding):
paste private key (in Base64 encoding) or press "copy private key" button
press the "derive public key" button to proceed:
derived public key (in Base64 encoding):
Technical note: this program uses the ED25519 curve algorithm to generate and derive keys


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Up: Contents
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This section describes the manipulation of process groups in MPI. These
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communication.
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Lombard finds back nine form to lead Nedbank Golf Challenge
Overnight leader Zander Lombard recovered from a horror start to card a par score of 72 and hold a one-shot lead after the third round of the European Tour's Nedbank Golf Challenge at the Gary Player Country Club on Saturday.
SUN CITY, South Africa: Overnight leader Zander Lombard recovered from a horror start to card a par score of 72 and hold a one-shot lead after the third round of the European Tour's Nedbank Golf Challenge at the Gary Player Country Club on Saturday.
Lombard, ranked number 234 in the world and without a win on the European Tour, will head into Sunday with a tournament total of 11 under-par as slippery greens and challenging pin placements meant another day of high scores in the third round.
He saw his overnight lead cut by a shot on Saturday, but is aiming to become the second home player to win 'Africa's Major' since 2008.
The 24-year-old was three over-par after eight holes, a sloppy start following his impressive 65 on Friday, but recovered to card four birdies in his final 10 holes.
He is one shot ahead of compatriot Louis Oosthuizen (71) and Belgian Thomas Detry (69), whose erratic back nine saw him joint leader with Lombard heading down the 18th fairway before a dropped shot.
Detry carded 35 on his front nine, but his run heading back to the clubhouse included five birdies, a bogey and a double-bogey in what was truly a mixed bag.
Englishman Oliver Wilson carded seven birdies and two bogeys for a 67 to go into Sunday on eight under-par for the tournament and in touch with the leaders. He is joined on that score by Swede Marcus Kinhult (70).
The Nedbank Golf Challenge is the penultimate tournament in the 2019 Race to Dubai, whose leader, Austrian Bernd Wiesberger, carded 70 on Saturday for a tournament total of six under-par and a share of sixth position.
(Reporting By Nick Said; Editing by Christian Radnedge)


examples.seismic.acoustic package¶
Submodules¶
examples.seismic.acoustic.acoustic_example module¶
examples.seismic.acoustic.operators module¶
-
examples.seismic.acoustic.operators.
AdjointOperator
(model, source, receiver, space_order=4, kernel='OT2', **kwargs)[source]¶ Constructor method for the adjoint modelling operator in an acoustic media
Parameters: - model –
Model
object containing the physical parameters - source –
PointData
object containing the source geometry - receiver –
PointData
object containing the acquisition geometry - time_order – Time discretization order
- space_order – Space discretization order
- model –
-
examples.seismic.acoustic.operators.
BornOperator
(model, source, receiver, space_order=4, kernel='OT2', **kwargs)[source]¶ Constructor method for the Linearized Born operator in an acoustic media
Parameters: - model –
Model
object containing the physical parameters - source –
PointData
object containing the source geometry - receiver –
PointData
object containing the acquisition geometry - time_order – Time discretization order
- space_order – Space discretization order
- model –
-
examples.seismic.acoustic.operators.
ForwardOperator
(model, source, receiver, space_order=4, save=False, kernel='OT2', **kwargs)[source]¶ Constructor method for the forward modelling operator in an acoustic media
Parameters: - model –
Model
object containing the physical parameters - source –
PointData
object containing the source geometry - receiver –
PointData
object containing the acquisition geometry - space_order – Space discretization order
- save – Saving flag, True saves all time steps, False only the three
- model –
-
examples.seismic.acoustic.operators.
GradientOperator
(model, source, receiver, space_order=4, save=True, kernel='OT2', **kwargs)[source]¶ Constructor method for the gradient operator in an acoustic media
Parameters: - model –
Model
object containing the physical parameters - source –
PointData
object containing the source geometry - receiver –
PointData
object containing the acquisition geometry - time_order – Time discretization order
- space_order – Space discretization order
- model –
-
examples.seismic.acoustic.operators.
iso_stencil
(field, m, s, damp, kernel, **kwargs)[source]¶ Stencil for the acoustic isotropic wave-equation: u.dt2 - H + damp*u.dt = 0 :param field: Symbolic TimeFunction object, solution to be computed :param m: square slowness :param s: symbol for the time-step :param damp: ABC dampening field (Function) :param kwargs: forwad/backward wave equation (sign of u.dt will change accordingly as well as the updated time-step (u.forwad or u.backward) :return: Stencil for the wave-equation
-
examples.seismic.acoustic.operators.
laplacian
(field, m, s, kernel)[source]¶ Spacial discretization for the isotropic acoustic wave equation. For a 4th order in time formulation, the 4th order time derivative is replaced by a double laplacian: H = (laplacian + s**2/12 laplacian(1/m*laplacian)) :param field: Symbolic TimeFunction object, solution to be computed :param m: square slowness :param s: symbol for the time-step :return: H
examples.seismic.acoustic.wavesolver module¶
-
class
examples.seismic.acoustic.wavesolver.
AcousticWaveSolver
(model, source, receiver, kernel='OT2', space_order=2, **kwargs)[source]¶ Bases:
object
Solver object that provides operators for seismic inversion problems and encapsulates the time and space discretization for a given problem setup.
Parameters: - model – Physical model with domain parameters
- source – Sparse point symbol providing the injected wave
- receiver – Sparse point symbol describing an array of receivers
- time_order – Order of the time-stepping scheme (default: 2, choices: 2,4) time_order=4 will not implement a 4th order FD discretization of the time-derivative as it is unstable. It implements instead a 4th order accurate wave-equation with only second order time derivative. Full derivation and explanation of the 4th order in time can be found at: http://www.hl107.math.msstate.edu/pdfs/rein/HighANM_final.pdf
- space_order – Order of the spatial stencil discretisation (default: 4)
Note: space_order must always be greater than time_order
-
adjoint
(rec, srca=None, v=None, m=None, **kwargs)[source]¶ Adjoint modelling function that creates the necessary data objects for running an adjoint modelling operator.
Parameters: - rec – Symbol with stored receiver data. Please note that these act as the source term in the adjoint run.
- srca – Symbol to store the resulting data for the interpolated at the original source location.
- v – (Optional) Symbol to store the computed wavefield
- m – (Optional) Symbol for the time-constant square slowness
Returns: Adjoint source, wavefield and performance summary
-
born
(dmin, src=None, rec=None, u=None, U=None, m=None, **kwargs)[source]¶ Linearized Born modelling function that creates the necessary data objects for running an adjoint modelling operator.
Parameters: - src – Symbol with time series data for the injected source term
- rec – Symbol to store interpolated receiver data
- u – (Optional) Symbol to store the computed wavefield
- U – (Optional) Symbol to store the computed wavefield
- m – (Optional) Symbol for the time-constant square slowness
-
forward
(src=None, rec=None, u=None, m=None, save=None, **kwargs)[source]¶ Forward modelling function that creates the necessary data objects for running a forward modelling operator.
Parameters: - src – Symbol with time series data for the injected source term
- rec – Symbol to store interpolated receiver data
- u – (Optional) Symbol to store the computed wavefield
- m – (Optional) Symbol for the time-constant square slowness
- save – Option to store the entire (unrolled) wavefield
Returns: Receiver, wavefield and performance summary
-
gradient
(rec, u, v=None, grad=None, m=None, checkpointing=False, **kwargs)[source]¶ Gradient modelling function for computing the adjoint of the Linearized Born modelling function, ie. the action of the Jacobian adjoint on an input data.
Parameters: - recin – Receiver data as a numpy array
- u – Symbol for full wavefield u (created with save=True)
- v – (Optional) Symbol to store the computed wavefield
- grad – (Optional) Symbol to store the gradient field
Returns: Gradient field and performance summary


Josh Siverson
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Hong Kong on edge as anti-government protests grip city
HONG KONG, Nov 12 — Anti-government protests gripped Hong Kong today as riot police fired tear gas at a university campus and traffic and rail disruptions caused commuter chaos.
The city is on edge a day after a protester was shot and a man set on fire in some of the worst violence to rock the Chinese-ruled city in more than five months of demonstrations.
Following is the latest news from the protests
12.24am local time (1624 GMT Monday): Broadcaster RTHK says police use tear gas and water cannon to disperse crowds along Nathan Road in Kowloon. Similar operations also begin in Sai Wan Ho on eastern Hong Kong island, Tseung Kwan O and Tuen Mun in the New Territories
1646 GMT Monday: Police say they are investigating an attempted murder in Ma On Shan after a 57-year-old man was admitted to hospital in critical condition
2241 GMT Monday: Transport Department says train services except the Airport Express Line will end at 11.30pm. Kwai Fong Station on the Tsuen Wan Line and Sai Wan Ho Station on the Hong Kong Island Line are closed. More than 130 sets of damaged traffic lights are under urgent repair in various districts
2309 GMT Monday: RTHK says rail services interrupted as East Rail Line near University Station is blocked by obstacles
2328 GMT Monday: RTHK says Tate Cairn Tunnel towards Kowloon is closed
0006 GMT: MTR Corp says train service disrupted on the West Rail Line
0014 GMT: RTHK says riot police fired tear gas near City University after protesters set up road blocks. First rounds of tear gas fired at around 7.30am
0014 GMT: RTHK says police arrested more than 260 people on Monday. More than 60 people were injured, two critically
0024 GMT: MTR Corp says train service disrupted on the East Rail Line
0103 GMT: RTHK says a petrol bomb was reportedly thrown onto the tracks of the East Rail Line near Hung Hom. Objects were also thrown onto other lines, while roadblocks were set up on other key routes. East rail services were suspended between Tai Wai and Tai Po Market stations
0152 GMT: Hospital Authority says 128 people, including police, reported injured during public gatherings from Monday until 7.30am local time today, comprising of 93 males and 35 females
0152 GMT: Hospital Authority says two people, one with a gunshot wound and one who was set on fire, were still in critical conditions at 7.30am local time — Reuters


हैकरgram Ramal
Various readings of tea leaves, bird flight, trails and entrails across the web.
Largely observations, some analysis, much opinion.
A healthy dose of skepticism and the spirit of scientific inquiry recommended alongside.
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Abandoned


Product
Lemonflip team has developed following indigenous CMOS R&D IPs includes:
- High throughput Energy Harvester CMOS IC
- High-performance Wideband Radio Frequency Receiver
- Ultra-low-power power management
Lemonflip team has developed following indigenous CMOS R&D IPs includes:


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d(String, String)
- Static method in class com.esplibrary.utilities.
ESPLogger
Send a
Log.DEBUG
log message.
DATA_LINK_ESCAPE_BYTE_5D
- Static variable in class com.esplibrary.packets.
PacketUtils
DATA_LINK_ESCAPE_BYTE_5F
- Static variable in class com.esplibrary.packets.
PacketUtils
DATA_LINK_ESCAPE_BYTE_7D
- Static variable in class com.esplibrary.packets.
PacketUtils
defaultBytesForV1Version(byte[], double)
- Static method in class com.esplibrary.data.
V18UserSettings
Sets the user setting bytes to the defaults for the specified V1 version.
defaultBytesForV1Version(byte[], double)
- Static method in class com.esplibrary.data.
V19UserSettings
Sets the user setting bytes to their defaults according to the specified V1 version.
defaultDefinitions
- Variable in class com.esplibrary.data.
SweepData
Default Sweep definition.
defaultSettingsForV1Version(UserSettings, double)
- Static method in class com.esplibrary.data.
UserSettings
Sets the user setting bytes to their defaults according to the specified V1 version.
defaultSettingsForV1Version(byte[], double)
- Static method in class com.esplibrary.data.
UserSettings
Sets the user setting bytes to their defaults according to the specified V1 version.
DEMO_FILE_SPACE_CHARACTER
- Static variable in class com.esplibrary.bluetooth.
V1connectionDemoWrapper
describeContents()
- Method in class com.esplibrary.data.
SweepSection
describeContents()
- Method in class com.esplibrary.data.
UserSettings
describeContents()
- Method in class com.esplibrary.utilities.
Range
DEST_IDX
- Static variable in class com.esplibrary.packets.
PacketUtils
DEST_INDENTIFIER_BASE_CONST
- Static variable in class com.esplibrary.packets.
PacketUtils
destroy()
- Method in class com.esplibrary.client.
ESPValentineClient
destroy()
- Method in interface com.esplibrary.client.
IESPClient
Destroys the ESP client and clears all registered callbacks.
determinedV1Type()
- Method in class com.esplibrary.bluetooth.
V1connectionBaseWrapper
Indicates if wrapper has determined the V1's type...
DeviceId
- Enum in
com.esplibrary.constants
Valid ESP device IDs
Direction
- Enum in
com.esplibrary.data
Represents a direction an
AlertData
instance can have a signal.
disconnect(boolean)
- Method in interface com.esplibrary.bluetooth.
IV1connectionWrapper
Disconnects from the currently connected V1.
disconnect(boolean)
- Method in class com.esplibrary.bluetooth.
V1connectionBaseWrapper
disconnect(boolean)
- Method in class com.esplibrary.bluetooth.
V1connectionDemoWrapper
disconnect(boolean)
- Method in class com.esplibrary.bluetooth.
V1connectionLEWrapper
disconnect(boolean)
- Method in class com.esplibrary.bluetooth.
V1connectionWrapper
disconnect()
- Method in class com.esplibrary.client.
ESPValentineClient
disconnect(boolean)
- Method in class com.esplibrary.client.
ESPValentineClient
disconnect()
- Method in interface com.esplibrary.client.
IESPClient
Disconnects from the currently connected V1.
disconnect(boolean)
- Method in interface com.esplibrary.client.
IESPClient
Disconnects from the currently connected V1.
discoveryESPGATTCharacteristics(BluetoothGatt)
- Method in class com.esplibrary.bluetooth.
V1connectionLEWrapper
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Assignment by Chris Gregg, based on an assignment by Marty Stepp and Victoria Kirst. Originally based on a problem by Julie Zelenski and Jerry Cain.
January 27, 2017
This problem focuses on recursion.
This is an individual assignment. Write your own solution and do not work in a pair/group on this program.
It is fine to write "helper" functions to assist you in implementing the recursive algorithms for any part of the assignment. Some parts of the assignment essentially require a helper to implement them properly. It is up to you to decide which parts should have a helper, what parameter(s) the helpers should accept, and so on. You can declare function prototypes for any such helper functions near the top of your .cpp file. (Don't modify the provided .h files to add your prototypes; put them in your own .cpp file.)
We provide a GUI for you that helps you run and test your code.
In this problem you will write several recursive functions related to drawing graphics. Recursive graphical patterns are also called fractals.
If you search the web for fractal designs, you will find many intricate wonders beyond the Koch snowflake illustrated in Chapter 8. One of these is the Sierpinski Triangle, named after its inventor, the Polish mathematician Waclaw Sierpinski (1882-1969). The order-1 Sierpinski Triangle is an equilateral triangle, as shown in the diagram below.
For this problem, you will write a recursive function that draws the Sierpinski triangle fractal image.
Your solution should not use any loops; you must use recursion.
Do not use any data structures in your solution such as a Vector
, Map
, arrays, etc.
void drawSierpinskiTriangle(GWindow& gw, double x, double y, double size, int order)
To create an order-K Sierpinski Triangle, you draw three Sierpinski Triangles of order K-1, each of which has half the edge length of the original. Those three triangles are positioned in what would be the corners of the larger triangle; together they combine to form the larger triangle itself. Take a look at the Order-2 Sierpinski triangle below to get the idea.
Your function should draw a black outlined Sierpinski triangle when passed a reference to a graphical window, the x/y coordinates of the top/left of the triangle, the length of each side of the triangle, and the order of the figure to draw (such as 1 for Order-1, etc.).
The provided code already contains a main
function that pops up a graphical user interface to allow the user to choose various x/y positions, sizes, and orders.
When the user clicks the appropriate button, the GUI will call your function and pass it the relevant parameters as entered by the user.
The rest is up to you.
If the order passed is 0, your function should not draw anything. If the x, y, order, or size passed is negative, your function should throw a string exception. Otherwise you may assume that the window passed is large enough to draw the figure at the given position and size.
Some students mistakenly think that some levels of Sierpinski triangles are to be drawn pointing upward and others downward; this is incorrect. The upward-pointing triangle in the middle of the Order-2 figure is not drawn explicitly, but is instead formed by the sides of the other three downward-pointing triangles that are drawn. That area, moreover, is not recursively subdivided and will remain unchanged at every order of the fractal decomposition. Thus, the Order-3 Sierpinski Triangle has the same open area in the middle.
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We have not really learned much about the GWindow
class or drawing graphics, but you do not need to know much about it to solve this problem.
The only member function you will need from the GWindow
is its drawLine
function.
(complete GWindow
documentation):
| Member | Description |
|---|---|
gw.drawLine(x1, y1, x2, y2); |
draws a line from point (x1, y1) to point (x2, y2) |
Note: You may find yourself needing to compute the height of a given triangle so you can pass the right x/y coordinates to your function or to the drawing functions. Keep in mind that the height h of an equilateral triangle is not the same as its side length s. The diagram below shows the relationship between the triangle and its height. You may want to look at information about equilateral triangles on Wikipedia and/or refresh your trigonometry.
A particular style of solution we want you to avoid is the "pair of functions" solution, where you write one function to draw "downward-pointing" triangles and another to draw "upward-pointing" triangles, and each one calls the other in an alternating fashion. That is a poor solution that does not capture the self-similarity inherent in this fractal figure.
Another thing you should avoid is re-drawing the same line multiple times. If your code is structured poorly, you end up drawing a line again (or part of a line again) that was already drawn, which is unnecessary and inefficient. If you aren't sure whether your solution is redrawing lines, try making a counter variable that is incremented each time you draw a line and checking its value.
If the order passed is 0, your function should not draw anything. If the x, y, order, or size passed is negative, your function should throw a string exception. Otherwise you may assume that the window passed is large enough to draw the figure at the given position and size.
Expected output: You can compare your graphical output against the following image files, which are already packed into the starter code and can be compared against by clicking the "compare output" icon in the provided GUI, as shown at right. Please note that due to minor differences in pixel arithmetic, rounding, etc., it is very likely that your output will not perfectly match ours. It is okay if your image has non-zero numbers of pixel differences from our expected output, so long as the images look essentially the same to the naked eye when you switch between them.
For this problem, write a recursive function that draws a recursive tree fractal image as specified.
Your solution is allowed to use loops if they are useful to help remove redundancy, but your overall approach to drawing nested levels of the figure must still be recursive.
Do not use any data structures in your solution such as a Vector
, Map
, arrays, etc.
void drawTree(GWindow& gw, double x, double y, double size, int order)
Our tree fractal contains a trunk that is drawn from the bottom center of the applicable area (x, y) through (x + size, y + size). The trunk extends straight up through a distance that is exactly half as many pixels as size.
The drawing below is a tree of order 5. Sitting on top of its trunk are seven trees of order 4, each with a base trunk length half as long as the prior order. Each of the order-4 trees is topped off with seven order-3 trees, which are themselves comprised of seven order-2 trees, and so on.
The parameters to your function represent, in order: the window on which to draw the figure; the x/y position of the top/left corner of the imaginary bounding box surrounding the area in which to draw the figure; the general width and height (size) of the figure; and the number of levels (order) of the figure.
Some of these parameters are somewhat unintuitive. For example, the x/y coordinates passed are not the x/y coordinates of the tree trunk itself, but instead the x/y coordinates of a bounding box area in which to draw the tree. The diagram below attempts to clarify this.
Lengths: The seven subtrees each have a length that is exactly half of their parent branch's length in pixels.
Angles: The seven subtrees extend from the tip of the previous tree trunk at relative angles of ±45, ±30, ±15, and 0 degrees relative to their parent branch's angle. For example, if you look at the Order-1 figure, you can think of it as a vertical line being drawn in an upward direction and facing upward, which is a polar angle of 90 degrees. In the Order-2 figure, the seven sub-branches extend at angles of 45, 60, 75, 90, 105, 120, and 135 degrees. And so on.
Colors: Inner branches, ones drawn at order 2 and higher, are drawn in a color of #8b7765 (r=139, g=119, b=101), and the leafy fringe branches of the tree (branches drawn at level 1) are drawn in a color of #2e8b57 (r=46, g=139, b=87).
The images below show the progression of each order of the tree fractal figure.
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You should use the GWindow
object's drawPolarLine
function to draw lines at various angles and its setColor
function to change drawing colors,
as seen in the Koch snowflake example from lecture.
| Member | Description |
|---|---|
gw.drawPolarLine(x0, y0, r, theta); gw.drawPolarLine(p0, r, theta);
|
draws a line the given starting point, of the given length r, at the given angle in degrees theta relative to the origin |
gw.setColor(color); |
sets color used for future shapes to be drawn, either as a hex string such as "#aa00ff" or an RGB integer such as 0xaa00ff |
If the order passed is 0, your function should not draw anything. If the x, y, order, or size passed is negative, your function should throw a string exception. Otherwise you may assume that the window passed is large enough to draw the figure at the given position and size.
Expected output: You can compare your graphical output against the following image files, which are already packed into the starter code and can be compared against by clicking the "compare output" icon in the provided GUI, as shown at right. Please note that due to minor differences in pixel arithmetic, rounding, etc., it is very likely that your output will not perfectly match ours. It is okay if your image has non-zero numbers of pixel differences from our expected output, so long as the images look essentially the same to the naked eye when you switch between them.
For this problem, write a recursive function to perform a "flood fill" on a graphical window as described below. Your solution should not use any loops or data structures; you must use recursion.
int floodFill(GBufferedImage& image, int x, int y, int color)
Most computer drawing programs make it possible to fill a region with a solid color. Typically you do this by selecting the "fill" tool and selecting a color, then clicking the mouse somewhere in your drawing. When you click, the paint color spreads outward from the point you clicked to every contiguous part of the image that is the same color as the pixel where you clicked. For example, if you select the Fill tool and choose Red as your color, then click on a purple part of the image, the Fill operation will cause that part of the image, along with any purple part that is touching it, to become red. The screenshots below provide an illustration:
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The image is composed of a 2-D grid of tiny square dots called pixels (picture elements). When the user clicks, whatever color that pixel was, it should be replaced by the fill color outward in all four directions: up, down, left, and right. For example, if the initial pixel color is purple, change it to red, then explore one pixel up, down, left, and right from there, looking for more purple pixels and changing them to red. If your exploration leads you to a pixel that is a different color (such as yellow rather than purple in our example), stop exploring in that direction.
Drawing pixels:
The same GWindow
object as used in the other images is also used here.
You can use the following member functions of the window object to get and set the color of individual pixels, where (0, 0) is the top-left corner of the drawing canvas and (w-1, h-1) is the bottom right corner.
| Member | Description |
|---|---|
gw.getPixel(x, y) |
returns the color of the pixel at position (x, y) as an RGB integer |
gw.getCanvasWidth()
|
returns the width of the window's drawing canvas in pixels |
gw.getCanvasHeight()
|
returns the height of the window's drawing canvas in pixels |
gw.inCanvasBounds(x, y) |
returns true if pixel (x, y) is within the bounds of the drawing area |
gw.setPixel(x, y, rgb); |
sets the color of the pixel at position (x, y) to the given color as an RGB integer |
NOTE:
The GWindow
object has other methods that are similar to the ones in the table above but would be incorrect to use on this assignment.
For example, there are methods getWidth
, getHeight
, and inBounds
that operate relative to the entire window's height, but that height includes things like the window's title bar, the northern area of widgets in the window, etc. that we do not want to consider in this problem.
So take care to use getCanvasWidth
, getCanvasHeight
and inCanvasBounds
here to limit yourself to the proper bounds.
Your code should take care not to access any pixel outside of the bounds of the graphical image, (0, 0) through (width-1, height-1). If you try to get/set a pixel color that is out of bounds, your program will crash.
Colors as RGB integers:
The colors of pixels are returned as int
values.
The exact values that map to various colors don't especially matter to your code, though you can see what color maps to what integer value by looking at the fractalmain.cpp
file.
If you want to print a color out on the console for debugging, it is easier to view it in hexadecimal (base-16) mode.
To do that, you'd issue a special hex
command (from the <iomanip>
C++ system library) to cout to make it print an integer in hexadecimal rather than decimal (base-10), such as the following:
cout << hex << color << endl; // print an RGB integer for debugging
Return value:
Your function must return the total number of pixels that changed color.
For example, if your code ends up filling a 50x30 rectangular region, your function would return 1500
.
If no pixels change color, return 0
.
If the x or y value passed is negative or is outside the bounds of the given image, throw a string exception. You may assume that the color passed is a valid RGB color that can be drawn on the screen.
Optimization:
For efficiency your function is required to implement a particular optimization.
If the caller passes the same fill color as the current pixel's existing color, do not color any pixels and immediately return 0
.
For example, if the user has the Fill color set to Blue and clicks a blue area, your function should immediately return 0
.
You can test whether your function is implementing this correctly by examining the number of pixels filled by your function in the GUI.
On some machines, filling a very large area of pixels can crash your program because of too many nested function calls (also called a "stack overflow"). This is out of your control. You may ignore this issue, so long as your algorithm is correct.
Tip: If you hold the Shift key when pressing the Flood Fill button, it won't add any random rectangles to the screen. This makes it easier for you to play around with mixing the different graphical algorithms, such as flood-filling the center of the triangles in a Sierpinski triangle fractal.
Expected output: It is sometimes tricky to compare output in this problem because the GUI makes random rectangles appear on the screen, so your program's rectangles may not match ours. We have tried to mitigate this by "seeding" the random number generator in our program to produce the same rectangles on each run. You can compare your graphical output against the following image files, which are already packed into the starter code and can be compared against by clicking the "compare output" icon in the provided GUI, as shown at right. Please note that due to minor differences in pixel arithmetic, rounding, etc., it is very likely that your output will not perfectly match ours. It is okay if your image has non-zero numbers of pixel differences from our expected output, so long as the images look essentially the same to the naked eye when you switch between them.
As in other assignments, you should follow our Style Guide for information about expected coding style. You are also expected to follow all of the general style constraints emphasized in the Homework 1 and 2 specs, such as the ones about good problem decomposition, parameters, using proper C++ idioms, and commenting. The following are additional points of emphasis and style contraints specific to this problem:
Recursion: Part of your grade will come from appropriately utilizing recursion to implement your algorithm as described previously. We will also grade on the elegance of your recursive algorithm; don't create special cases in your recursive code if they are not necessary. Avoid "arm's length" recursion, which is where the true base case is not found and unnecessary code/logic is stuck into the recursive case. Redundancy in recursive code is another major grading focus; avoid repeated logic as much as possible. As mentioned previously, it is fine (sometimes necessary) to use "helper" functions to assist you in implementing the recursive algorithms for any part of the assignment.
Variables:
While not new to this assignment, we want to stress that you should not make any global or static variables (unless they are constants declared with the const
keyword).
Do not use globals as a way of getting around proper recursion and parameter-passing on this assignment.
Collections: Do not use any collections on any of the graphical algorithms in this part of the assignment.
For each assignment problem, we receive various frequent student questions. The answers to some of those questions can be found by clicking the link below.
main
program never goes into those cases; it checks for that case before ever calling my function.
Doesn't that mean the exception is useless?
Do I actually have to do the exception part?
If you are certain that you do not have infinite recursion, it is possible that there are just too many calls on the call stack because you are filling a very large area of the screen. If you tried to fill the whole screen with the same color, it might crash with a "stack overflow" even if your algorithm is correct. This would not be your fault.
Here are some ideas for extra features that you could add to your program for a very small amount of extra credit:
floodFill
that also accepts a tolerance amount as an integer and keeps going until the pixel color distance exceeds that threshold.
The distance between two pixels' colors could be defined in several ways, but one simple way would be the sum of the absolute values of the differences between the red, green, and blue components of the two colors.
Indicating that you have done extra features: If you complete any extra features, then in the comment heading on the top of your program, please list all extra features that you worked on and where in the code they can be found (what functions, lines, etc. so that the grader can look at their code easily).
Submitting a program with extra features: Since we use automated testing for part of our grading process, it is important that you submit a program that conforms to the preceding spec, even if you want to do extra features. If your feature(s) cause your program to change the output that it produces in such a way that it no longer matches the expected sample output test cases provided, you should submit two versions of your program file: a first one with the standard file name without any extra features added (or with all necessary features disabled or commented out), and a second one whose file name has the suffix -extra.cpp with the extra features enabled. Please distinguish them in by explaining which is which in the comment header. Our turnin system saves every submission you make, so if you make multiple submissions we will be able to view all of them; your previously submitted files will not be lost or overwritten.


| Full Trust Approach | App Approach |
|---|---|
|
Executing functionality on an ad-hoc basis
Features allow functionality to be encapsulated and only be used when requested. Features can be activated and deactivated as required, and are used to provision new components to a SharePoint Site. Common uses are:
|
Paradigm Shift - Deployment through Code
An alternate method is the creation of content through code. This method takes the structure of a site and creates the Fields, Content Type, Lists, etc. programmatically in place of the features. While also popular in Full-Trust solutions, it is the preferred method through the App Model, doing the same provisioning process remotely. |
| Impact of Full Trust Approach | Benefit of App Approach |
|
Feature Dependency
Once activated, a feature or the solution that holds the feature cannot be easily removed once components are in place. Difficult upgradeability, with possible downtimeThis activation creates a dependency on the WSP installed as above. This means that if there has to be an update, it is possible that the entire site may have to be offline during this process in order to avoid corruption or error. |
Feature Independence
Apps allow complete seperation, allowing a smaller percentage of downtime of a site. Instead of taking a whole site offline during an update, only the components being updated need be taken offline. |
Efforts and Benefits
| Migration Impact | High |
| Re-Design Effort | Medium/High |
| Re-Development Effort | Low ~ High |
| Long Term Benefit | High |
Effort Drivers


Plugin Information |
|---|
View Bulk Builder on the plugin site for more information. |
Trigger multiple builds with ease. Designed for users with many jobs.
Screenshot
Development
Offical CI Server
Backstage CI Server (more stats available)
Both track the official repository at github.com/jenkinsci/bulk-builder-plugin.
Bugs
Please raise an issue for any bugs you find, and ensure the component is set to bulk-builder. Please include details about your Jenkins setup and plugin version number.
Integration with external systems
Bulk builds can be easily triggered by external scripts or processes,
curl -u username:password -X POST http://localhost:8080/bulkbuilder/build -d action=immediate_build -d build=all curl -u username:password -X POST http://localhost:8080/bulkbuilder/build -d action=immediate_build -d build=failed curl -u username:password -X POST http://localhost:8080/bulkbuilder/build -d action=immediate_build -d build=all -d pattern=*foo*
Patterns accepts wildcard
If any curl requests does not have the expected outcome it is recommended to test by executing the plugin manually in Jenkins and then check the browser log via the browser development mode.
F.ex. in Chrome. Press F12 to enter dev mode. Select 'Preserve log' and then select Network. After you push the Build button you can examine the actual request sent by the bulk builder plugin.
Changelog
Version 1.5 (2012-04-04)
- Fixed regression whereby user supplied parameters were ignored (JENKINS-12968)
Version 1.4 (2011-11-14)
- Added support for bulk polling. This includes significant internal refactoring of the plugin (JENKINS-10930)
- Allow wildcards in patterns (JENKINS-11712)
Version 1.3 (2011-09-04)
- Added ability to build all jobs by View (JENKINS-8807)
Version 1.2 (2011-06-22)
- Moved radio buttons introduced in 1.1 behind 'Advanced' button.
Version 1.1 (2011-06-20)
- Prevent bulk builder index.jelly automatically reloading (which wipes out form changes not submitted)
- Added additional radio buttons to build unstable builds, aborted builds, etc.
Version 1.0 (2011-05-13)
- Fixed NPE when initiating bulk builds via curl/external scripts (JENKINS-8743)
Version 0.8 (2011-03-23)
- Fixed form bug in Chrome/Safari (JENKINS-9136)
- Obey security policy (JENKINS-8936)
- Fixed NPE
Version 0.7 (2011-02-25)
- Add support for parameterised builds (JENKINS-8456)
- Small internal refactoring and content tweaks
Version 0.6 (2011-02-06)
- Create build/slave stats side bar (JENKINS-8534)
- License update
- Hudson > Jenkins migration
Version 0.5 (2010-12-09)
- Build pattern field auto-suggests previous patterns.
Version 0.4 (2010-11-17)
- Internationalised content. Translations are welcome!
Version 0.3 (2010-11-17)
- Added "build jobs by pattern" feature
- Added licensing to source files
- Put more detail into pom file
- Refactored code to separate view/model logic
Version 0.2.1 (2010-11-04)
- Corrected package naming as per Hudson plugin docs
Version 0.2 (2010-11-04)
- Broken release (hey, I'm still new to the release process )
Version 0.1 (2010-10-01)
- Initial release
Attachments:
Screen shot 2010-11-17 at 19.49.59.png (image/png)
bulk-builder.hpi (application/octet-stream)
bulk-builder.hpi (application/octet-stream)
Screen shot 2011-02-27 at 22.58.31.png (image/png)
Screen shot 2011-09-04 at 20.49.08.png (image/png)
prototype2.png (image/png)
prototype2.bmml (application/octet-stream)
prototype2.png (image/png)
prototype2.png (image/png)
Screen shot 2011-11-13 at 12.45.25.png (image/png)


API documentation
| Module | Description |
|
s2.base.spinlock
|
A mutex-free lock based on noop loops.
|
|
s2.util.container.btree
|
Implementation of a B-Tree based upon "Introduction to Algorithms".
|
|
s2.util.container.dense_hash_set
|
This is just a very thin wrapper over dense_hash_table.d, just
like sgi stl's stl_hash_set is a very thin wrapper over
stl_hashtable. The major thing we define is operator[], because
we have a concept of a data_type which stl_hashtable doesn't
\(it only has a key and a value\).
|
|
s2.util.container.dense_hash_table
|
A dense hashtable is a particular implementation of
a hashtable: one that is meant to minimize memory allocation.
It does this by using an array to store all the data. We
steal a value from the key space to indicate "empty" array
elements (ie indices where no item lives) and another to indicate
"deleted" elements.
|
|
s2.r1interval
|
Represents a closed, bounded interval on the real line.
|
|
s2.s1angle
|
S1Angle represents a one-dimensional angle (as opposed to a two-dimensional solid angle).
|
|
s2.s2builder
|
S2Builder is a tool for assembling polygonal geometry from edges
|
|
s2.s2cap
|
S2Cap represents a disc-shaped region defined by a center and radius.
|
|
s2.s2cell
|
An S2Cell is an S2Region object that represents a cell.
|
|
s2.s2cell_id
|
A 64-bit unsigned integer that uniquely identifies a cell in S2 cell decomposition.
|
|
s2.s2loop
|
An S2Loop represents a simple spherical polygon.
|
|
s2.s2polygon
|
An S2Polygon is an S2Region object that represents a polygon.
|
|
s2.s2region
|
A two-dimentional region over the unit sphere.
|
|
s2.s2region_coverer
|
Allows arbitrary regions to be approximated as unions of cells (S2CellUnion).
|
|
s2.s2shape
|
Represents polygonal geometry in a flexible way.
|


| In 1976, a Mi'gMaq teenager plots revenge against the sadistic Indian agent who imprisoned her in a residential school where rape and abuse are common. | |
| Genres: | Crime, Drama |
| Director: | Jeff Barnaby |
| Writer: | Jeff Barnaby |
Cast: | Aila - Devery Jacobs Joseph - Glen Gould Burner - Brandon Oakes Anna - Roseanne Supernault Popper - Mark Antony Krupa Sholo - Cody Bird Angus - Nathan Alexis Maytag - Kenneth D'Ailleboust Milch - Kent McQuaid Ceres - Katherine Sorbey Young Aila - Miika Bryce Whiskeyjack Jujijj - Shako Mattawa Jacobs Gisigu - Stewart Myiow Tyler - Louis Beauvais Young Joseph - Muin Gould Young Popper - Sheamas Graham Tammy - Katie Nolan Dirty Rez Boy - Tharonhianente Barnes Rez Cop - Keith Myiow Priest #1 - Arthur Holden Priest #2 - Dean Hagopian Priest #3 - Marcelo Padovani |


pldd - display dynamic shared objects linked into a process
The pldd command displays a list of the dynamic shared objects (DSOs)
that are linked into the process with the specified process ID (PID). The list
includes the libraries that have been dynamically loaded using
dlopen(3).
- -?, --help
- Display a help message and exit.
- --usage
- Display a short usage message and exit.
- -V, --version
- Display program version information and exit.
On success, pldd exits with the status 0. If the specified process does
not exist, the user does not have permission to access its dynamic shared
object list, or no command-line arguments are supplied, pldd exists
with a status of 1. If given an invalid option, it exits with the status 64.
pldd is available since glibc 2.15.
The pldd command is not specified by POSIX.1. Some other systems have a
similar command.
The command
lsof -p PID
also shows output that includes the dynamic shared objects that
are linked into a process.
The gdb(1) info shared command also shows the shared
libraries being used by a process, so that one can obtain similar output to
pldd using a command such as the following (to monitor the process
with the specified pid):
$ gdb -ex "set confirm off" -ex "set height 0" -ex "info shared" \
-ex "quit" -p $pid | grep '^0x.*0x'
From glibc 2.19 to 2.29, pldd was broken: it just hung when executed.
This problem was fixed in glibc 2.30, and the fix has been backported to
earlier glibc versions in some distributions.
$ echo $$ # Display PID of shell
1143
$ pldd $$ # Display DSOs linked into the shell
1143: /usr/bin/bash
linux-vdso.so.1
/lib64/libtinfo.so.5
/lib64/libdl.so.2
/lib64/libc.so.6
/lib64/ld-linux-x86-64.so.2
/lib64/libnss_files.so.2
ldd(1), lsof(1), dlopen(3), ld.so(8)
This page is part of release 5.05 of the Linux man-pages project. A
description of the project, information about reporting bugs, and the latest
version of this page, can be found at https://www.kernel.org/doc/man-pages/.


Patient Information
Admin
|
User
First name*:
Last name*:
Date Of birth*:
Age:
Gender*:
Male
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Contact no*:
Description:
  *fields are compulsory
S No.
First Name
Last Name
Age
Date Of Birth
Contact No
Description


Rules
Gameplay
- Your goal is to make a tunnel at least 2 blocks wide to the bottom of the screen in order to escape and level up
- A row of random blocks will generate at the bottom of the screen every once in a while, pushing all blocks towards the top, so move fast!
- All pieces are the same as classic Tetris except for the black 1x1 bomb piece. This piece destroys every block adjacent to it.
Controls
- Move falling pieces with the left and right arrow keys
- Rotate pieces with the up arrow key
- Hold the down arrow key to accelerate the piece
Back to menu


The duplicate ExportedNames rule implies that multiple `export default` |ExportDeclaration| items within a |ModuleBody| is a Syntax Error. Additional error conditions relating to conflicting or duplicate declarations are checked during module linking prior to evaluation of a |Module|. If any such errors are detected the |Module| is not evaluated.


Seamlessly visualize quality
Collaboratively administrate empowered markets via plug-and-play networks.
Collaboratively administrate empowered markets via plug-and-play networks.
Dramatically engage seamlessly visualize quality intellectual capital without superior collaboration and idea-sharinge.
Completely synergize resource taxing relationships via premier niche markets.
Imagine jumping into that boat, and just letting it sail wherever the wind takes you...
Holisticly predominate extensible testing procedures for reliable supply chains.
Objectively innovate empowered manufactured products whereas parallel platforms.


Consent:
Time-out:
Localization:
Location:
Needle(s) Ga
None.
Number of passes:
Adequacy:
Complications:
Ultrasound-guided fine needle aspiration of thyroid nodule.


Zbigniew Jędrzejewski-Szmek
works in a mixed experimental-computational
neuroscience lab
and writes stochastic simulators and programs for the analysis of
experimental data. He is active in the
Fedora Linux distribution
where he works on the
init system.
He also helps organize
the Advanced Scientific
Programming in Python summer school series.