Mirrors the sl::Mat class used in the ZED C++ SDK to store images. Can be used to retrieve individual images from GPU or CPU memory: see Camera.RetrieveImage() and Camera.RetrieveMeasure(). More...
Functions | |
| Mat () | |
| Creates an empty Mat. More... | |
| Mat (System.IntPtr ptr) | |
| Creates a mat from an existing internal ptr. More... | |
| void | Create (sl.Resolution resolution, MAT_TYPE type, MEM mem=MEM.CPU) |
| Creates a Mat with a given resolution. More... | |
| void | Create (uint width, uint height, MAT_TYPE type, MEM mem=MEM.CPU) |
| Creates a Mat with a given width and height. More... | |
| bool | IsInit () |
| True if the Mat has been initialized. More... | |
| void | Free (MEM mem=(MEM.GPU|MEM.CPU)) |
| Frees the memory of the Mat. More... | |
| sl.ERROR_CODE | UpdateCPUFromGPU () |
| Copies data from the GPU to the CPU, if possible. More... | |
| sl.ERROR_CODE | UpdateGPUFromCPU () |
| Copies data from the CPU to the GPU, if possible. More... | |
| string | GetInfos () |
| Returns information about the Mat. More... | |
| sl.ERROR_CODE | CopyTo (sl.Mat dest, sl.COPY_TYPE copyType=COPY_TYPE.CPU_CPU) |
| Copies data from this Mat to another Mat (deep copy). More... | |
| sl.ERROR_CODE | Read (string filePath) |
| Reads an image from a file. Supports .png and .jpeg. Only works if Mat has access to MEM_CPU. More... | |
| sl.ERROR_CODE | Write (string filePath, int compressionLevel=-1) |
| Writes the Mat into a file as an image. Only works if Mat has access to MEM_CPU. More... | |
| int | GetWidth () |
| Returns the width of the matrix. More... | |
| int | GetHeight () |
| Returns the height of the matrix. More... | |
| int | GetChannels () |
| Returns the number of values/channels stored in each pixel. More... | |
| int | GetPixelBytes () |
| Returns the size in bytes of one pixel. More... | |
| int | GetStep () |
| Returns the memory 'step' in number/length of elements - how many values make up each row of pixels. More... | |
| int | GetStepBytes () |
| Returns the memory 'step' in bytes - how many bytes make up each row of pixels. More... | |
| int | GetWidthBytes () |
| Returns the size of each row in bytes. More... | |
| MEM | GetMemoryType () |
| Returns the type of memory (CPU and/or GPU). More... | |
| bool | IsMemoryOwner () |
| Returns whether the Mat is the owner of the memory it's accessing. More... | |
| sl.Resolution | GetResolution () |
| Returns the resolution of the image that this Mat holds. More... | |
| void | Alloc (uint width, uint height, MAT_TYPE matType, MEM mem=MEM.CPU) |
| Allocates memory for the Mat. More... | |
| void | Alloc (sl.Resolution resolution, MAT_TYPE matType, MEM mem=MEM.CPU) |
| Allocates memory for the Mat. More... | |
| int | SetFrom (Mat src, COPY_TYPE copyType=COPY_TYPE.CPU_CPU) |
| Copies data from another Mat into this one(deep copy). More... | |
| System.IntPtr | GetPtr (MEM mem=MEM.CPU) |
| void | Clone (Mat source) |
| Duplicates a Mat by copying all its data into a new one (deep copy). More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out float value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_32F_C1) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out float2 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_32F_C2) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out float3 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_32F_C3) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out float4 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_32F_C4) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out byte value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C1) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out char2 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C2) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out char3 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C3) More... | |
| sl.ERROR_CODE | GetValue (int x, int y, out char4 value, sl.MEM mem=sl.MEM.CPU) |
| Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C4) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref float value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_32F_C1) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref float2 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_32F_C2) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref float3 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_32F_C3) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, float4 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_32F_C4) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref byte value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C1) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref char2 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C2) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref char3 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C3) More... | |
| sl.ERROR_CODE | SetValue (int x, int y, ref char4 value, sl.MEM mem=sl.MEM.CPU) |
| Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C4) More... | |
| sl.ERROR_CODE | SetTo (ref float value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_32F_C1) More... | |
| sl.ERROR_CODE | SetTo (ref float2 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_32F_C2) More... | |
| sl.ERROR_CODE | SetTo (ref float3 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_32F_C3) More... | |
| sl.ERROR_CODE | SetTo (ref float4 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_32F_C4) More... | |
| sl.ERROR_CODE | SetTo (ref byte value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_TYPE_8U_C1) More... | |
| sl.ERROR_CODE | SetTo (ref char2 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_TYPE_8U_C2) More... | |
| sl.ERROR_CODE | SetTo (ref char3 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_TYPE_8U_C3) More... | |
| sl.ERROR_CODE | SetTo (ref char4 value, sl.MEM mem) |
| Fills the entire Mat with the given value. (MAT_TYPE_8U_C4) More... | |
Properties | |
| IntPtr | MatPtr [get] |
| Returns the internal ptr of a Mat. More... | |
Mirrors the sl::Mat class used in the ZED C++ SDK to store images. Can be used to retrieve individual images from GPU or CPU memory: see Camera.RetrieveImage() and Camera.RetrieveMeasure().
For more information on the Mat class it mirrors, see: https://www.stereolabs.com/docs/api/classsl_1_1Mat.html
|
inline |
Creates a mat from an existing internal ptr.
| ptr | IntPtr to create the material with. |
|
inline |
Creates a Mat with a given resolution.
| resolution | Resolution for the new Mat. |
| type | Data type and number of channels the Mat will hold. Depends on texture type: see sl.VIEW and sl.MEASURE in ZEDCommon.cs. |
| mem | Whether Mat should exist on CPU or GPU memory. Choose depending on where you'll need to access it from. |
Creates a Mat with a given width and height.
|
inline |
True if the Mat has been initialized.
|
inline |
Copies data from the GPU to the CPU, if possible.
|
inline |
Copies data from the CPU to the GPU, if possible.
|
inline |
|
inline |
|
inline |
Reads an image from a file. Supports .png and .jpeg. Only works if Mat has access to MEM_CPU.
| filePath | File path, including file name and extension. |
|
inline |
Writes the Mat into a file as an image. Only works if Mat has access to MEM_CPU.
| filePath | File path, including file name and extension. |
| compression_level | Compression level used. Highest value means highest compression (smaller size). Range : [0 - 100]. |
|
inline |
Returns the width of the matrix.
|
inline |
Returns the height of the matrix.
|
inline |
Returns the number of values/channels stored in each pixel.
|
inline |
Returns the size in bytes of one pixel.
|
inline |
Returns the memory 'step' in number/length of elements - how many values make up each row of pixels.
|
inline |
Returns the memory 'step' in bytes - how many bytes make up each row of pixels.
|
inline |
Returns the size of each row in bytes.
|
inline |
Returns the type of memory (CPU and/or GPU).
|
inline |
Returns whether the Mat is the owner of the memory it's accessing.
|
inline |
Returns the resolution of the image that this Mat holds.
Allocates memory for the Mat.
| width | Width of the image/matrix in pixels. |
| height | Height of the image/matrix in pixels. |
| matType | Type of matrix (data type and channels; see sl.MAT_TYPE) |
| mem | Where the buffer will be stored - CPU memory or GPU memory. |
|
inline |
Allocates memory for the Mat.
| resolution | Size of the image/matrix in pixels. |
| matType | Type of matrix (data type and channels; see sl.MAT_TYPE) |
| mem | Where the buffer will be stored - CPU memory or GPU memory. |
|
inline |
|
inline |
Duplicates a Mat by copying all its data into a new one (deep copy).
| source |
|
inline |
Returns the value of a specific point in the matrix. (MAT_32F_C1)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_32F_C2)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_32F_C3)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_32F_C4)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C1)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C2)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C3)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Returns the value of a specific point in the matrix. (MAT_TYPE_8U_C4)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Gets filled with the current value. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_32F_C1)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_32F_C2)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_32F_C3)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_32F_C4)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C1)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C2)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C3)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
Sets a value to a specific point in the matrix. (MAT_TYPE_8U_C4)
| x | Row the point is in. |
| y | Column the point is in. |
| value | Value to which the point will be set. |
| mem | Whether point is on CPU memory or GPU memory. |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
get |
Returns the internal ptr of a Mat.


Alert
Create Training Type
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Required
Description
Description
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place
Incorrect place
place
minutes
Incorrect duration
Create


The Tracking Protection Working Group is
chartered to improve user privacy
and user control by defining mechanisms for
expressing user preferences around Web
tracking and for blocking or allowing Web
tracking elements. The group seeks to
standardize the technology and meaning of Do
Not Track, and of Tracking Selection Lists.
Carl Cargill (Adobe), Justin Brookman (CDT) and Matthias Schunter (Intel) serve as
co-chairs of the Tracking Protection Working Group. The W3C Team Contacts are Nick Doty and Ninja Marnau.
Meetings
Subscribe to the public meetings calendar: iCalendar | HTML
Next teleconference
3 December 2014, 9am PT, 12pm ET, 6pm CET
Teleconferences are held Wednesdays at 9am/12pm/6pm
Resources
Formal Objection Status
Timeline
Note: The group will occasionally update this schedule based on current progress. Future milestones are non-binding estimates.
* The group is discussing specific exit criteria for the CR milestone which may affect this timeline.
|
|
Specification
|
FPWD
|
LC
|
CR
|
PR
|
Rec
|
|
Tracking Preference Expression
|
September 2011
|
April 2014 |
December 2014 |
March 2015 |
June 2015 |
|
Tracking Preference Expression Definitions and Compliance
|
September 2011
|
September 2014 |
December 2014 |
March 2015 |
June 2015 |
|
Tracking Selection Lists
|
TBD |
TBD |
TBD |
TBD
|
TBD |
Call for Comments has ended
On Thursday, April 24, the Working Group published its
Last Call Working Draft of the Tracking Preference Expression (DNT).
The Call for Comments on the
specification ended on June 18.
We thank everyone, who has submitted technical reviews and comments.
All feedback is publicly archived.
The Chairs and the Working Group will issue written responses to all comments received in the upcoming weeks.
Past meetings
Eighth Face-to-Face
6-8 May 2013
Sunnyvale, California
Global Considerations Task Force Face-to-Face
11 - 12 March 2013
Berlin, Germany
Seventh Face-to-Face
11 - 13 February, 2013
Cambridge, Massachusetts
Sixth Face-to-Face
3 - 5 October, 2012
Amsterdam, Netherlands
Fifth Face-to-Face
20 - 22 June, 2012
Bellevue, WA, USA
Fourth Face-to-Face
10 - 12 April, 2012
Washington, DC, USA
Third Face-to-Face
24 - 26 January 2012
Brussels, Belgium. Hosted by the European Commission.
Second Face-to-Face
31 October - 1 November 2011
Santa Clara, CA, USA
Initial Face-to-Face
21-22 September 2011
Cambridge, MA, USA
Past teleconferences
Most recent minutes first; ordered left to right.
The chairs invite input documents for
the Working Group to consider at its initial
meeting. Please send possible documents to
the working group mailing list.
The following (non-exhaustive) list
of relevant documents has been
identified.
Additionally, please refer to the report
and position
papers from the W3C
Workshop on Web Tracking and User Privacy
in April 2011.
We invite the submission of use cases and input documents to
the group mailing list.


What we will cover?
- What is HTML?
- Why HTML? Philosophy behind it.
- Basic HTML Elements.
- Best Practices
- Problem Statement 1
What is HTML?
- Origin of web
- Tim Berner Lee
- Initial purpose
- Evolution
Why HTML?
- Why Tim Berner Lee chose HTML?
- SGML
- What is the philosophy?
- The open web
Basic HTML Elements
- Tags Structure
- The structure of HTML document
- Basic Tags
HTML Tags
- doctype -> Browser rendering modes. Standard & quirk
- html
- head
- body
- Recent additions of header and footer
- title, link, script, style, meta
- section the page
- img
- p, h1, h2
- how webpage delivered internet
Best Practices
- Semantic code
- Styles in page
- Script position
- Dead Code
- DO NOT USE W3SCHOOLS
- Use MDN, Webplatform.org
Problem Statement
- Write a basic html page introducing yourself.
- Use basic html structure
- Use html, head, body, p, h1 for sure
- We will create a simple webpage for the whole team being linked so we track the progress of everyone


{% load i18n %}
{% csrf_token %}
{% for error in form.non_field_errors %}
{{ error }}
{% endfor %}
{% include "gui/form_field.html" with field=form.hostname %}
{% include "gui/form_field.html" with field=form.owner %}
{% include "gui/form_field.html" with field=form.status %}
{% include "gui/form_field_checkbox.html" with field=form.is_compute %}
{% if settings.VMS_VM_BACKUP_ENABLED %}
{% include "gui/form_field_checkbox.html" with field=form.is_backup %}
{% include "gui/form_field.html" with field=form.note %}
{% endif %}
{% include "gui/form_field.html" with field=form.address %}
{% include "gui/form_field.html" with field=form.cpu_coef %}
{% include "gui/form_field.html" with field=form.ram_coef %}
{% if settings.MON_ZABBIX_ENABLED %}
{% include "gui/form_field.html" with field=form.monitoring_templates %}
{% include "gui/form_field.html" with field=form.monitoring_hostgroups %}
{% endif %}


Home
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about us
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My process starts in articulating the key questions at play, using a combination of facilitation and interactive visual analytics to help clients explore, reframe, and refocus the questions at hand.
I work as an Assistant Research Professor with the Applied Research Lab - Cyber Data & Imaging Sciences Division and Faculty Contributor with the Applied Biological Research Lab, serving as Principal Investigator, Co-PI, and Technical Lead on several data analytics and data visualization programs.
See Some Recent WorkI often can't share my work publicly out of respect for the clients of ARL. But to give you a picture, I've included a selection of work that spans my creative interests and research areas. If you're curious about a specific sector or area of expertise, please contact me to learn more.


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{% load i18n %} {% load registrasion_tags %} {% sold_out_and_unregistered as sold_out %}
{% block begin_registration %} To attend the conference, you must purchase a ticket. Use our registration form to purchase your ticket. {% endblock %}
{% endblock %} {% else %} {% block sold_out_outer %}{% block sold_out %} There are no tickets available to the general public. If you have a voucher code, you can enter that voucher code, which may unlock tickets for you. {% endblock %}
{% endblock %} {% endif %} {% else %} {% items_pending as pending %} {% if pending %}Check out and pay for these items.
{% endif %} {% items_purchased as purchased %} {% if purchased %}{% block available_credit %} You have ${{ credit }} leftover from refunded invoices. This credit will be automatically applied to new purchases. Contact the conference organisers to for a refund to your original payment source. {% endblock %}
{% endblock %} {% endif %} {% endif %} {% endblock %}


{% import 'partials/section.html' as section %} {% extends "layouts/_twocol.html" %} {% set errorType = data['error']['type'] %} {% block page_title %}Reset password - ONS Business Surveys{% endblock %} {% block main %} {% if errorType %} {% set errorNotEnteredTitle = "Password is required" %} {% set errorNotEnteredDescription = "Please check the passwords and try again" %} {% set errorNoMatchTitle = "Your passwords do not match" %} {% set errorNoMatchDescription = "Please check the passwords and try again" %} {% set errorStrongerPasswordTitle = "Your password doesn't meet the requirements" %} {% set errorStrongerPasswordDescription = "Please choose a different password" %}


A casual virtual meeting place for developers, designers and makers in Australia.
If you are in Australia or want to pretend you are, join us at Flat.white


Authored By: Denis Smirnov
Facebook, a very popular social media network, joined the leaderboard in june of 2007 with a little over 600 million pageviews a month. In a little less then a year facebook tripled its monthly pageviews and became the third most viewed website behind google and yahoo. Youtube overtakes facebook for the first time in august of 2010 and later goes into a heated battle with each other over second and third place behind google. Facebook ends its run in third place with over 23 billion page views a month.
Website Logo


Source: Server¶
The server code is in two main directories: .server and server. The .server directory contains code to preprocess the data before being viewed in the tumor map. This code is never accessed by the client.
The server directory has code that is initiated by the client but run on the server and includes node scripts.
Server only¶
hexagram/.server contains files that are only used by the server and not initiated by the client.
clr.py :
compute_sparse_matrix.py :
convert_annotation_to_tumormap_mapping.py :
create_colormaps.py :
layout.py : generates the final input files for the tumor map
start/start : scripts for starting the servers
tsvToJson_overlayNodes.py : transform a specifically-formatted tsv file into a json file
Utilities called by layout.py¶
statsLayer.py calls the stats libraries for one layer. The client uses this for dynamic stats and the server uses this for pre-computed stats. This is the only file used by the server and client.
statsLayout.py : precomputed layout-aware stats
statsNoLayout.py : precomputed layout-independent stats
topNeighbors.py: Find the top N neighbors of each node.
pool.py : manages parallel tasks.
tsv.py : TSV read and write utility
Client-initiated¶
hexagram/server contains the files that are initiated by the client via Meteor rather than directly issuing http requests.
dbMethods.js : handle queries to the data base.
diffAnalysis.py : perform dynamic differential analysis with input from the client. Currently unused
files.js : the Meteor methods for accessing flat files on the server.
httpQuery.js : Receive and respond to incoming HTTP requests according to the query API.
project.js : handles project list retrieval based on user role
pythonApiHelpers.py : helper functions to read and write json-formatted files from python. There is also an example of calling these helper functions.
secure.js : handles checking user roles for authorization
statsDynamic.py : transforms a dynamic stat layer into a normal layer for computations
statsLayer.py calls the stats libraries for one layer. The client uses this for dynamic stats and the server uses this for pre-computed stats. This is the only file used by the server and client.


Education
Schools on the Line January 5, 2012
WBEZ's Schools on the Line @AskBrizard call in show. 01/05/2012 7pm Much more discussion in the live online chat here: http://www.wbez.org/story/januarys-schools-line-95312
-
Tomorrow's the 1st Thurs of '12, which means it's time for @AskBrizard on @WBEZ . Tune in at 7pm & dial<PHONE_NUMBER> to ask a question.
-
-
Starting off with IG report. Brizard says he gets reports. Me: How frequently? Why are they not posted online? @AskBrizard
-
Q on culture of testing. Brizard: Testing can be good part of curriculum if done well. Says CPS over tests right now. #AskBrizard
-
Brizard claims they have reduced some testing. Have they? Anyone know? #AskBrizard
-
There are some great questions being asked in the live online chat. http:// ow.ly/8jPG9 A sAskBrizard
-
Brizard- Would like all teachers trained on sensitivity issues and LGBT issues. #AskBrizard
-
@AskBrizard Call CPS about food & get trsferd to Chartwells which doesn't announce itself as a food vendor. Is nutrition dept privatized?
-
Brizard is drowning on this Dyett question #AskBrizard
-
Brizard can't even answer a simple EpiPen Q tonight. If this was baseball the manager be bringing in a relief pitcher. #AskBrizard
-
Parent letter about Dyett that earlier caller talked about. http:// ow.ly/8jRBH A sAskBrizard
-
@shua123 -- Here's what prompted my Dyett question. http://www. huffingtonpost.com/matt-farmer/on e-public-schools-death-_b_1124719.html … npost.com/matt-farmer/one-public-schools-death-_b_1124719.html
-
Teacher- "35 students, no air conditioning." Air conditioning seems like an issue that shouldn't be so hard to solve. #AskBrizard
-
Loving Brizard on @WBEZ . #askbrizard
-
@WBEZ : On air conditioning question, if u can't stand the heat, get out of the kitchen. Its about the kids, not u. #askBrizard
-
@phoebeharlan What about the kids that can't stand the heat? #AskBrizard
-
And the end of the hour. Great discussion happening in the live online chat though. #AskBrizard
-
Thanks for your questions for @AskBrizard Schools on the Line! We're about to wrap things up.


Adding a new knob default¶
There are three ways to create new knob defaults.
1) Using the Add knobDefault window¶
When clicking the blue add new knobDefault button at the bottom left of the default main window the “Add knobDefault” window appears. This window lets you create new knobDefaults.
Simply type in the node class, the knob name and the default value that you would like to set. Before adding the knob default make sure to click the check validity button. This will check if the node name and the knob name are correct and prevents you from creating knob defaults that are invalid:
In this example the knob name is invalid. The knob name should be lowercase, so ‘size’.
When everything is correct click the register knobDefault button. The knob default will be added to the list. You don’t need to restart Nuke, the knob default is immediately set. You can always edit or delete any knob default from the list.
How do I know the exact node- and knob name?¶
To find out the node name create the node, select it and press I. In the upcoming window you will see the node class.
To find out the knob name open the node in the properties bin and hover over the knob to change. The name in bold is the internal knob name.


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface ExtendedRequest
This interface represents an LDAPv3 extended operation request as defined in RFC 2251.
ExtendedRequest ::= [APPLICATION 23] SEQUENCE { requestName [0] LDAPOID, requestValue [1] OCTET STRING OPTIONAL }It comprises an object identifier string and an optional ASN.1 BER encoded value.
The methods in this class are used by the service provider to construct the bits to send to the LDAP server. Applications typically only deal with the classes that implement this interface, supplying them with any information required for a particular extended operation request. It would then pass such a class as an argument to the LdapContext.extendedOperation() method for performing the LDAPv3 extended operation.
For example, suppose the LDAP server supported a 'get time' extended operation. It would supply GetTimeRequest and GetTimeResponse classes:
A program would use then these classes as follows:public class GetTimeRequest implements ExtendedRequest { public GetTimeRequest() {... }; public ExtendedResponse createExtendedResponse(String id, byte[] berValue, int offset, int length) throws NamingException { return new GetTimeResponse(id, berValue, offset, length); } ... } public class GetTimeResponse implements ExtendedResponse { long time; public GetTimeResponse(String id, byte[] berValue, int offset, int length) throws NamingException { time = ... // decode berValue to get time } public java.util.Date getDate() { return new java.util.Date(time) }; public long getTime() { return time }; ... }
GetTimeResponse resp = (GetTimeResponse) ectx.extendedOperation(new GetTimeRequest()); long time = resp.getTime();
ExtendedResponse
,
LdapContext.extendedOperation(javax.naming.ldap.ExtendedRequest)
| Method Summary | |
|---|---|
ExtendedResponse |
createExtendedResponse(String id,
byte[] berValue,
int offset,
int length)
Creates the response object that corresponds to this request. |
byte[] |
getEncodedValue()
Retrieves the ASN.1 BER encoded value of the LDAP extended operation request. |
String |
getID()
Retrieves the object identifier of the request. |
| Method Detail |
|---|
String getID()
byte[] getEncodedValue()
IllegalStateException
- If the encoded value cannot be retrieved
because the request contains insufficient or invalid data/state.ExtendedResponse createExtendedResponse(String id, byte[] berValue, int offset, int length) throws NamingException
After the service provider has sent the extended operation request to the LDAP server, it will receive a response from the server. If the operation failed, the provider will throw a NamingException. If the operation succeeded, the provider will invoke this method using the data that it got back in the response. It is the job of this method to return a class that implements the ExtendedResponse interface that is appropriate for the extended operation request.
For example, a Start TLS extended request class would need to know how to process a Start TLS extended response. It does this by creating a class that implements ExtendedResponse.
id
- The possibly null object identifier of the response
control.berValue
- The possibly null ASN.1 BER encoded value of the
response control.
This is the raw BER bytes including the tag and length of
the response value. It does not include the response OID.offset
- The starting position in berValue of the bytes to use.length
- The number of bytes in berValue to use.
NamingException
- if cannot create extended response
due to an error.ExtendedResponse
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


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Micah 6:9
The LORD's voice crieth unto the city, and the man of wisdom shall see thy name: hear ye the rod, and who hath appointed it.


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Calendar of Climate Change and Water Events
The information on this page includes conferences, meetings, webinars, workshops and training opportunities related to climate change and water. The events listed here are not necessarily endorsed by EPA, but are opportunities that may be of interest to those involved in addressing climate change impacts on water resources.
Upcoming events are continually being added. Please let us know if you have information to add by emailing us the details of the event (water_climate_change@epa.gov).
2017 Conferences, Training, Webcasts, and Other Events
The following links exit the site. Exit
| Date | Time/Location/Details |
|---|---|
| January 12 | Webinar: Regional Collaboration for Resilience: How to Build Effective, Sustainable Cross-Jurisdictional Climate Collaboratives Organizer: US EPA & Antioch University Time: 12:00 – 1:00PM eastern |
| January 17 | Webinar: Climate Change, Health, & Environmental Justice Organizer: US EPA Time: 12:30 – 1:30PM eastern |
| January 18 | Webinar: Lessons in Regional Resilience Organizer: Georgetown Climate Center Time: 3:00 – 4:00PM eastern |
| January 24 -25 | 2017 National Conference and Global Forum on Science, Policy, and the Environment Organizer: National Council for Science and the Environment Location: Washington, DC |
| January 25 - 26 | California Climate Change Symposium Location: Sacramento, California |
| February 2 - 4 | 2017 New Partners for Smart Growth Conference Organizer: Local Government Commission Location: St. Louis, Missouri |
| February 6 - 10 | Alaska Forum on Environment Location: Anchorage, AK |
| February 9 - 10 | Tribal Water in Arizona Organizer: Law Seminars International Location: Phoenix, AZ |
| February 16 - 20 | American Association for the Advancement of Science 2017 Annual Meeting Organizer: American Association for the Advancement of Science Location: Boston, MA |
| March 8 - 10 | National Environmental Justice Conference and Training Program Location: Washington, DC |
| March 30 - April 3 | 4th Annual Historically Black Colleges & Universities Climate Change Conference Organizer: Dillard University & Texas Southern University Location: New Orleans, LA |
| April 7 | 2017 National Capital Region Water Resources Symposium Organizer: American Water Resources Association - National Capital Region Section Location: Washington, DC |
| May 9 - 11 | Conference: National Adaptation Forum Location: St. Paul, Minnesota |
| May 22 - 26 | 2017 World Environmental and Water Resources Congress Organizer: American Society of Civil Engineers Location: West Palm Beach, Florida |
| May 31 - June 2 |
Great Lakes and St. Lawrence Green Infrastructure Conference |
| June 25 - 28 | 2017 Summer Specialty Conference on Climate Change Solutions: Collaborative Science, Policy and Planning for Sustainable Water Management Organizer: American Water Resources Association Location: Tysons, VA |
| October 19 -21 | 4th World Conference on Climate Change Location: Rome, Italy |


@@include('app/partials/head.tpl', { "title": "Bricks—the modular CSS framework", "description": "TODO" })
@@include('app/partials/nav.tpl', { "hiding": "", "fixed": "navbar--fixed navbar--fixed-top" })Looking to quickly add Bricks to your project? Download the origin__typography.css and place it in your project's css folder.
Copy-paste the stylesheet <link>
into your <head>
after all other stylesheets to load the CSS.
<link rel="stylesheet" href="file:///yourproject/css/origin__typography.css">
Don't forget to update the path to match your folder structure. And that’s it—you’re on your way to a beautiful Bricks typography in your projects.


{%- include snippets/get-lang.html -%}
{%- include common-head.html -%} {%- include head-icons-rel.html -%} {%- assign __path = '/assets/css/blog.css' -%} {%- include snippets/prepend-baseurl.html -%}
{{ content }}
{%- include blog/footer.html -%} {%- include utils/mermaid.html -%} {%- if site.isdebug == false -%} {%- include utils/google-analytics.html -%} {%- endif -%}


Welcome to my website! Here you will find information about my research, teaching, work experience, and hobbies.
I am a PhD candidate in Finance, focusing on commodity markets through the lens of asset pricing and risk management. I hold a Master in Banking and Finance from the University of Paris Nanterre, and have five years of commodity market analysis experience, working for consulting and trading companies. I also have a strong interest in machine learning methods (applied to Finance, natural science and natural language processing) and algorithmic trading (high-frequency / latency). I am a French citizen living in Switzerland.
PhD candidate in Finance
Neuchâtel University
Msc in Finance, 2009
University of Paris X
BSc Economics, 2007
Versailles University
90%
70%
80%
90%
100%
80%
This research combines recent advances in the Realized Volatility (RV) literature and three specific commodity futures factors to …
We identify and date a significant surge in the amount of investment tracking commodity futures indices, a phenomenon identified …


You have found the Secret Temple of Mr. Skeltal!!
good bones and calcium will come to you
but only if you tell people about this site


Information
This example demonstrates the offline
support of the Kendo DataSource.
- 1. Use the switch to go in offline
mode.
- 2. Create, update or destroy grid
items.
- 3. Use the switch to go in online
mode.
The data source will sync all changes
made while offline.


Store
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iTunes
Support
What will your verse be?
Everyone has somethihng to share. See how people are using iPad in their unique ways to add to the world's story.
Watch the "Your Verse" film and explore the stories


A chunk is the building block for buffers. More...
#include <BufferDetail.hh>
Public Types | |
| typedef boost::shared_ptr< Chunk > | SharedPtr |
Public Member Functions | |
| Chunk (size_type size) | |
| Default constructor, allocates a new underlying block for this chunk. | |
| Chunk (const data_type *data, size_type size, const free_func &func) | |
| Foreign buffer constructor, uses the supplied data for this chunk, and only for reading. | |
| void | truncateFront (size_type howMuch) |
| Remove readable bytes from the front of the chunk by advancing the chunk start position. | |
| void | truncateBack (size_type howMuch) |
| Remove readable bytes from the back of the chunk by moving the chunk cursor position. | |
| data_type * | tellWritePos () const |
| Tell the position the next byte may be written to. | |
| const data_type * | tellReadPos () const |
| Tell the position of the first byte containing valid data. | |
| void | incrementCursor (size_type howMuch) |
| After a write operation, increment the write position. | |
| size_type | dataSize () const |
| Tell how many bytes of data were written to this chunk. | |
| size_type | freeSize () const |
| Tell how many bytes this chunk has available to write to. | |
| size_type | capacity () const |
| Tell how many bytes of data this chunk can hold (used and free). | |
Friends | |
| bool | operator== (const Chunk &lhs, const Chunk &rhs) |
| Compare underlying buffers and return true if they are equal. | |
| bool | operator!= (const Chunk &lhs, const Chunk &rhs) |
| Compare underlying buffers and return true if they are unequal. |
A chunk is the building block for buffers.
A chunk is backed by a memory block, and internally it maintains information about which area of the block it may use, and the portion of this area that contains valid data. More than one chunk may share the same underlying block, but the areas should never overlap. Chunk holds a shared pointer to an array of bytes so that shared blocks are reference counted.
When a chunk is copied, the copy shares the same underlying buffer, but the copy receives its own copies of the start/cursor/end pointers, so each copy can be manipulated independently. This allows different buffers to share the same non-overlapping parts of a chunk, or even overlapping parts of a chunk if the situation arises.
| avro::detail::Chunk::Chunk | ( | const data_type * | data, | |
| size_type | size, | |||
| const free_func & | func | |||
| ) | [inline] |
Foreign buffer constructor, uses the supplied data for this chunk, and only for reading.
| void avro::detail::Chunk::truncateBack | ( | size_type | howMuch | ) | [inline] |
Remove readable bytes from the back of the chunk by moving the chunk cursor position.
| void avro::detail::Chunk::truncateFront | ( | size_type | howMuch | ) | [inline] |
Remove readable bytes from the front of the chunk by advancing the chunk start position.


Well, this is a little app that was specifically created for you. It calculates the day of the week in which you were born, and then depending on your gender gives you an Akan name.
It's gonna be a lot of fun so keep scrolling down to know your day week born and get a plus of knowing your Akan name!
Akan names are derived from Ghanaian culture. Frequently in Ghana, children are given their first name as a 'day name' which corresponds to the day in the week they were born.
| Day Week | Akan Name |
|---|---|
| Monday | Kwadwo |
| Tuesday | Kwabena |
| Wednesday | Kwaku |
| Thursday | Yaw |
| Friday | Kofi |
| Saturday | Kwame |
| Sunday | Kwasi |
| Day Week | Akan Name |
|---|---|
| Monday | Adwoa |
| Tuesday | Abenaa |
| Wednesday | Akua |
| Thursday | Yaa |
| Friday | Afua |
| Saturday | Ama |
| Sunday | Akosua |
Day
Month
Year
Thanks for visiting and completing!!


Dec 29, 2009 (last update: Jan 6, 2012)
The Act of Game Programming
Score: 3.5/5 (155 votes)
NOTE: This article does not teach about game programming techniques.
The Beginning
What is "game programming"? Well a game is often some form of input given from a person to provide output to achieve some sort of goal, giving the person a feeling of accomplishment. Programming on the other hand is the act of writing instructions for the CPU to cycle through. Put those terms together and you get: the act of writing instructions to take input from a person to provide output and allowing the person to accomplish some sort of goal.
The Problem
The problem I'm going to discuss is about the overly motivated persons who wish to jump into game programming. Game programming is no simple task. It requires both time and effort. Jumping into with just the idea of motivation is not enough.
The Hypothesis
I believe this problem is caused by ignorance caused by desire. It's like wishing for a pony every year for Christmas but in reality, it's unrealistic without real motivation and want. You keep wishing for it because you aren't knowledgeable about the cost of a pony.
The Solution
The solution is to inform you and as a result, scare you a little bit. I don't plan to be a Debbie downer or sad Stewart. That's not my intention. Programming is something that's very "real". There's not many miracles or fiction to it. I remember a story about a horse who's leg healed and was able to miraculously race again. There's no such stories in programming in general and even more so for game programming. So, I need to be realistic with you.
The Facts
While simple games only require basic mathematics, you still are required to understand some trigonometry and collision mathematics. You must also understand some of the underlying effects of the API that you're going to use if you want anything more than basic quality.
3D graphics takes a certain amount of physics and advanced collision mathematics for just the basic stuff. Knowledge of lighting, matrix arithmetic, and various other things are needed for more intermediate things, which is just the tip of the iceberg. In other words, you will need at least college level physics (which is actually not that complicated...), some calculus, and tons of triginometry. You will need to understand the underlying nature of the 3D API, especially in OpenGL (of which I recommend). For instance, what a clipping zone is, what the fourth dimension on a vector means, and so on.
You must also understand the concepts of sound. How to buffer and cache sounds, how to stream larger sounds, and how to handle sound in a 3D space. You'll probably use a library that does most of the advanced mixing for you (since it's repetitive anyways) and sound in concept isn't a hard thing to grasp. However, finding quality noises and music is a very difficult task.
After that, the essence of making a game is really simple. You must provide the user with output with the given input. This means you must be able to properly handle input. Thankfully this isn't hard yet you'll still see games that do not properly handle input. You must still consider what type of input you're going to receive. Is the user going to use a Joystick, Keyboard and Mouse, or Gamepad? Should I enable the use of force feedback if he's using a controller that is capable of force feedback?
You must be able to deal with threads. Threads are an excellent way to boost efficiency but they can become complicated. They're hard to track down bugs in.
After that, if everything didn't go just perfect, you must be able to find problems. Problems that can take anywhere from just a few minutes to find to several days, sometimes weeks. Programming is patience altogether.
Now, let's take a hypothetical example. You want to create the next big game. You start on January 1, 2008. Considering that most large game companies take a few years to create a game that the public can often consider mediocre, how well do you think you'll do in the same amount of time with as an unpaid person or team without the best tools?
Conclusion
Let's face it. You're not making the next big game. However, you can still plan and start on a reasonably sized game. You must know though that the time and effort required to make a game is significant. Starting a game project just to drop it because you don't have the patience is a waste of time.


| DOSE: |
10 g |
oral |
Kratom |
(gel tab) |
Background: I am not too fond of lengthy opening paragraphs of every substance ever used by the author. In attempt to still give background, I have dabbled in most opiate prescription meds, prescription stimulants, and the college years marijuana. Nothing too hard, nothing 'too' illegal. Hence, my curiosity in legal alternatives.
My goals with substances are frequently twofold: 1.) something that will aid with my school work and/or general writing endeavors (like blogs and columns on my philosophical interests), and 2.) something that helps open up to creativity in songwriting.
With the abundant Kratom recipes, I had already attempted 'this' recipe with alcohol, 'that' recipe with hot water, and the 'toss and wash' (or plug and chug) attempt. It wasn't that I thought they were bogus, I think I was just being so cautious with very little product. I have found that the manufacturers 'active at X grams' advertisement to be craptastic marketing. Technically it is active, just like a teaspoon of coffee is 'active.' You won't feel it, though.
Method/Route/Recipe: Anyway, on a whim, I thought I would try some capsules. On various forums, it has been 'generally' accepted that 'plug and chug' is the most effective method/route/potency. While some said capsules are not as potent as toss n' wash, I fail to see why that would be the case at all. What I DID, find though, is that you really, really need to give it much more metabolism time with capsules. Do NOT take another re-dosage if you barely feel anything a half hour in. I actually kind of like the slow build up myself.
Dosage: Too many different dosage guidelines online, and I still am not sure on what 'strong' is and what is 'medium,' because I'm still unsure on exactly how much I took. I'll ballpark, though. Supposedly, these 00 capsules likely hold .5 grams or 500 mg's). So to get to 10 grams, I obviously took quite a few. A downside to capsules. Oh, AND, this was a Thai mix. Important to note for those getting started.
Setting: Had not eaten for about 4 hours. This is another solid warning online, take on empty stomach. It seems to make a large difference. Was working on a mega-huge grad school paper. Listening to some melodic indie/folk selection.
Experience: Again, remember that capsules take a while.
- at about 30 mins: begin to experience an 'up' or stimulant quality. This was much more of an excited and engaging rush, rather than cracked-out anxious. No anxiety (and I am an anxious guy). Music was sounding markedly solid, conversation on IM was very engaging and fun, and my engagement with my paper was really rolling well.
- about 50 mins: More of a wellbeing, mildly euphoric buzz/high (probably more than just a buzz) creeps in. Again, music enhanced and conversation engaging. Still very alert, and not sleepy or drowsy or any 'nods.'
- about 1:20: Still easily noticeable wellbeing, mild euphoria, enhanced pleasure in activities and surroundings. Begin first negative sideFX, though, in becoming dizzy. Kind of a funny dizzy while sitting, more noticeable and disturbing when standing.
- about 1:45 in: Still nice wellbeing, enhanced pleasure and feelings, but dizziness more apparent. Slight, not too bad, nausea. I don't think this is really from the plant matter ingested, as it is from just feeling dizzy, and maybe walking too much. Still feel quite nice when sitting, listening to music. Vision a little bumbly, but manageable. Important note: the dizziness would be MORE than enough to impair driving. Do not mix the two.
- about 2:10 in: Still heightened wellbeing, feeling nice. The euphoria already peaked, but lingers on; not bad at all. Very much still under the influence, and not placebo. Ate a few (just like 3) pretzels and dizziness has reduced quite a bit, which may be because of small amount of food or just time.
- 2:30 in: Well, I am writing this report, so... Felt I needed to share. Can feel the FX still, much as before. Still a little dizzy, but still feeling very warm and pleasant.
...I would expect this to continue for likely another 1 1/2 - 2 hours. That would make for about, say with a beginning 30 mins of nothing, oh say ... 3 1/2 - 4 hour experience.
Summary: I am impressed, and glad to have found something, with so many varied recipes that can be difficult through which to sift. Potential? Yes! Have I found the perfect route and dosage? Not yet, but nice to know there is something there to be found. I like it, great alternative to opiate high, with some differences that are good (like energy level) and others not as good (dizzy, different type of euphoria, or at least more experimentation required to find it).
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


bogotify
`Prev `__
B
`Next `__
--------------
**bogotify**: /boh·go´t@·fi:/, vt.
To make or become bogus. A program that has been changed so many times
as to become completely disorganized has become bogotified. If you
tighten a nut too hard and strip the threads on the bolt, the bolt has
become bogotified and you had better not use it any more. This coinage
led to the notional autobogotiphobia defined as ‘the fear of becoming
bogotified’; but is not clear that the latter has ever been ‘live’
jargon rather than a self-conscious joke in jargon about jargon. See
also `*bogosity* `__, `*bogus* `__.
--------------
+-----------------------------+----------------------------+------------------------------+
| `Prev `__ | `Up <../B.html>`__ | `Next `__ |
+-----------------------------+----------------------------+------------------------------+
| bogosity | `Home <../index.html>`__ | bogue out |
+-----------------------------+----------------------------+------------------------------+


Hello World!
This is the standard hello world sort of example.
When I have a child header Word automatically determines that it belongs to the parent.
You can even define and make page breaks


geo module¶
Collection of functions related to geographical data.
-
geo.
rivers_by_station_number
(stations_list, N)¶ Find the N rivers with the greatest number of stations.
The rivers are returned in order of decreasing number of stations. If there is a tie between multiple rivers at the Nth entry, all rivers with equal number of stations are returned.
- Parameters
stations (list[MonitoringStation]) – generated using build_station_list.
N (int) – The number of rivers to return, in descending order of number of stations
- Returns
list of tuples containing the river names and number of stations of rivers with the N highest number of monitoring stations.
- Return type
list[(string, int)]
-
geo.
rivers_with_stations
(stations)¶ Get names of rivers with an associated monitoring station.
- Parameters
stations (list[MonitoringStation]) – generated using build_station_list.
- Returns
output – A set containing the names of all the rivers with a monitoring station.
- Return type
set
-
geo.
stations_by_distance
(stations, p)¶ Calculate distances from stations to a coordinate p.
- Parameters
stations (list[MonitoringStation]) – generated using build_station_list.
p (float) – coordinates of the center.
- Returns
pair of station object and the corresponding distance from it to point p.
- Return type
(MonitoringStation, float)
-
geo.
stations_by_river
(stations)¶ Map stations to the rivers which they are associated with.
- Parameters
stations (list[MonitoringStation]) – generated using build_station_list..
- Returns
output – {river_name : [MonitoringStations]}: {string : [MonitoringStation]}. dict containing lists of MonitoringStations for each river. The dict keys are the river names.
- Return type
dict()
-
geo.
stations_within_radius
(stations, centre, r)¶ Return station/distance pair that are within radius r of center.
- Parameters
stations (list[MonitoringStation]) – generated using build_station_list.
centre ((float, float)) – float coordinates of the center.
r (float) – radius from center.
- Returns
output – list of station objects.
- Return type
list[MonitoringStation]


I'm a creative tinkerer in Portland, Oregon with a passion for both print and web design. When I'm not busy building sites and helping clients realize their dreams through design, I can more than likely be found reading, listening to podcasts, or building a house!
Let's grab coffee, lunch, or beer sometime!


So I was asked to help finish moving a magento (1.9) installation to a new server the other day. To sum it up, it was not fun
They had already moved the files and had everything installed and updated the database connection string, however it was still throwing an error. The plan was to set this site up on a subdomain, so we could test a few things, update some things and then go live on the new server
After a while of trying to find the logs ( looking in /var/log/apache and /var/www/magentoinstall/var/log) I was having no luck of trying to find out what was causing the error. Until I found /var/www/magentoinstall/var/report. This folder seemed to be what I was looking for. After the fact, looking up some magento docs, var/report seems to be where magento logs uncatched errors by default here is a nice run down. Every time the site failed to load, it spat out a file into this folder, which included an interestly useful error
It was interesting as it was using the database server connections string, re-checking all the config files (everything under /var/www/magentoinstall/app/etc just to make sure) I finally resorted to doing a search for the old connection string (using ag ) in the magento instance
Magento seems to agressively cache everything. It found a few hits of the old connection string under /var/www/magentoinstall/var/cache in classPathCache.php and a few of the mage--xxx folders. After a quick search, it was deemed OK to wipe this folder clean. Sure enough, after deleting the cache folder we had progress. No more errors, but the site was redirecting to the main domain of the website (which was not good as we wanted to set it up on a subdomain first)
Without access to the admin interface to update the domain, modifying this via the database was the next best option. There were a few strings that we need to update to make sure nothing breaks, seems that magento tried to do an inbuild CDN style configuration so it pulls assets from varying domains/paths to speed things up
Okay great. More progress, the site is loading, but not over https. I was getting a 404 error when trying to load over https. Back to the drawing board
This was just a config error within apache. I had to change the default SSL apache config, to point to the right folder as the document root, enable the site and restart apache
Hooray!
One other thing I can across in my research was that Magento 1.9 reads in all and any xml files that are located in app/etc. So if you have copied the local.xml file during development and made local-dev.xml it will still load that in and read any configuration settings that have been placed in here. This tripped alot of people up as it would load old or development database connection strings in and mess things up. So rename things to .old or .dev or something other then .xml


HINAPIA unveils official fan club name and signature color
by danisurstHINAPIA has decided on a name and color for their fandom!
On December 9 KST, the girl group announced that the fan club's official name is 'UBY,' while their signature color is 'red dahlia.'
According to the announcement, 'UBY's meaning can be broken down into 'U' meaning 'utopia,' "a heaven-like place where only good things happen," and 'BY' meaning 'by your side.' "The fans are always by HINAPIA's side and always believe in them," the announcement further explains.
The official color of the group, 'red dahlia' - or Pantone 19-155 - is a color that holds a special meaning to the group: "Your love makes me more beautiful." Through UBY's love, HINAPIA believes they become more beautiful.
Check out the official announcement below!


Santa's Grotto axed due to Broadmarsh redevelopment - but Christmas is still coming to Victoria Centre
Don't panic, Christmas has not been cancelled!
by Rachel GormanFather Christmas will be taking a break from intu Broadmarsh this year as the multi-million pound redevelopment of the shopping centre continues.
Santa's annual family grotto, which last year stood between Wilkos and Greggs on the ground floor, will not return for 2019 due to major construction works currently taking place at the site.
However, Christmas is far from cancelled with intu Victoria Centre stepping in to provide a free family pop-up.
Described as a "blizzard of fun" the new Snow Room guarantees everyone a white Christmas.
Opening from December 9 to January, 5, the magical winter wonderland will be filled to the brim with whimsical white confetti, puzzling pulleys and polar-themed props for families to play.
Free tickets for the Snow Room can be booked in advance at intu.co.uk/victoriacentre or visitors can walk up on the day.
Slots take place every 15 minutes.
There will also be a festive photo booth featuring a snowy ski lift chair and wonderful winter props.
intu Family Club members can get their ski selfies printed and put into a Christmas bauble while non-members can have their photo emailed to them on the house.
Nigel Wheatley, centre director at intu Broadmarsh, said: “We’re sorry to say that there will be no Grotto at intu Broadmarsh this year.
"With the regeneration works now well underway we decided it wouldn’t be fair for Santa to be in the mall as our own merry elves work around him.
"The centre will remain open though and we’re excited to see the snow room at intu Victoria Centre this year, as well as all the other festive goings on in the city.”
Snow Room opening times
December 9 - December 24
Monday - Saturday: 11am - 8pm
Sunday: 11am - 5pm
Christmas Eve: 11am - 5pm
December 26 - January 5
Monday - Saturday: 11am - 6pm
Sunday: 11am - 5pm
New Year’s Day: 11am - 5pm
With the General Election approaching we want to give you all the results and reactions as they happen. Join our new WhatsApp service to receive breaking news alerts throughout the night by texting ELECTION to<PHONE_NUMBER>2. The first messages will go out December 12 after polls close.


{% extends "base.html" %} {% block title %}Regex Lists{% endblock %} {% block content %}
Edit the Block (blacklist) and Permit (whitelist) regular expressions here. Each line of text should have the format:
<regex> [: <description>]
that is, a regular expression,
optionally followed by a colon and a human-readable description of who is being black or whitelisted.
Regular expressions for names are case-insensitive.
When a call comes in, blacklists are processed before whitelists.


| Award description |
Organisation/event |
Comment |
Date |
| Engineers Ireland Biomedical Research Medal |
Engineers Ireland
|
Awarded annually to a PhD student deemed to be making a significant contribution to the field of biomedical engineering research in Ireland. Paper:
“Towards the Non-Invasive Determination of the Mechanical Properties of Living Human Soft Tissue”.
|
2010 |
| The Royal Academy of Medicine Ireland Bronze Medal |
The Royal Academy of Medicine in Ireland
|
Best paper at the 15th Annual Conference Bioengineering in Ireland 15th,
Section of the Royal Academy of Medicine in Ireland, (Limerick, Ireland, Feb. 2009). Paper:
“A validation method for motion tracking techniques based on tagged magnetic resonance imaging”
|
2009 |
| KIVI Best engineering bachelor degree final thesis of the Netherlands, 3rd prize |
Royal Institution of Engineers in the Netherlands
|
Thesis:
"The Design and Development of an Autonomic Solar Powered, Mobile Concentrate Feeding Robot for the Dairy Industry."
|
2005 |
| VSBFonds travel/study scholarship |
VSBFonds
|
€7000 award to study abroad. Awarded for pursuing MSc in Bioengineering at Trinity College Dublin
|
2004 |


{{>header}} {{>nav}}
We test browser support with a test suite for each feature. A browser is considered compliant only if it passes all the tests, so this is a reasonably comprehensive test rather than a naive feature-detect. To view the test suite for a feature in the browser you're using right now, click the Tests link in the feature list. The results below are generated using browsers hosted by BrowserStack.
| IE & Edge | Firefox | Chrome | Safari | Your browser | ||
|---|---|---|---|---|---|---|
{{feature}}¶ |
{{#ie}}{{version}}{{/ie}} | {{#firefox}}{{version}}{{/firefox}} | {{#chrome}}{{version}}{{/chrome}} | {{#safari}}{{version}}{{/safari}} | ||
|
The table above lists a data size for each polyfill, which is the size of the polyfill including a feature detect, after minification, and before gzip. Two very important things to remember about these sizes are:
The following table shows the total size of the polyfill bundle for the default set, in all our test browsers:
| Browser | Version | Size (raw) | Size (min) | Size (gzip) |
|---|---|---|---|---|
| {{family}} | {{ver}} | {{dispBytes rawbytes}} | {{dispBytes minbytes}} | {{dispBytes gzipbytes}} |
The alias default
includes a set of polyfills that comprise features with high demands, small polyfill sizes, good performance and at least one good native implementation in a stable browser. The set evolves over time to include new features as they become a more stable part of the web platform.
Although you cannot request an immutable version of a polyfill, you can reduce the risk of future releases of the polyfill service breaking compatibility with your code by using an immutable default set. Each time we make a release, if we have changed the features included in the default set we will issue a new immutable alias for the set, which won't change when the default set changes again. The components of these sets are shown below:
| Alias | Constituents |
|---|---|
default-3.3 | Array.isArray, Array.prototype.every, Array.prototype.filter, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.lastIndexOf, Array.prototype.map, Array.prototype.reduce, Array.prototype.reduceRight, Array.prototype.some, atob, CustomEvent, Date.now, Date.prototype.toISOString, Document, document.querySelector, document.visibilityState, DOMTokenList, Element, Element.prototype.classList, Element.prototype.cloneNode, Element.prototype.closest, Element.prototype.matches, Event, Event.DOMContentLoaded, Event.focusin, Event.hashchange, Function.prototype.bind, JSON, Object.assign, Object.create, Object.defineProperties, Object.defineProperty, Object.getOwnPropertyNames, Object.getPrototypeOf, Object.keys, requestAnimationFrame, String.prototype.includes, String.prototype.trim, Window, XMLHttpRequest, ~html5-elements |
default-3.4 | Added Array.from, Array.of, Array.prototype.fill, Element.prototype.after, Element.prototype.append, Element.prototype.before, Element.prototype.prepend, Element.prototype.remove, Element.prototype.replaceWith, Node.prototype.contains, Number.isNaN, Promise, String.prototype.endsWith, String.prototype.startsWith, URL, location.origin |
default-3.5 | Added Object.getOwnPropertyDescriptor |
default-3.6 | Added Map, Set |


{% extends "base.html" %} {% block title %}23andMe + GA4GH{% endblock %} {% block body %}
This service cross-references data about yourself from 23andMe with data from BRCA Exchange.
You need to explicitly give this application permission to obtain your data from 23andMe, in order to use this service.
Click the button below to authorize. You should be redirected to 23andMe's web site, where you'll be asked to confirm. After authorizing, you should be forwarded back to this application with a reference code, and you can see the results.
A demo is also available. {% endblock %}


Cover your page.
Cover is a one-page template for building simple and beautiful home pages. Download, edit the text, and add your own fullscreen background photo to make it your own.
Hello, world!
You've successfully loaded up the Bootstrap npm starter project!
If this button looks blue, you've done it.


This tutorial demonstrates the advantages of using a Created Global Temporary Table (CGTT) over a Declared Global Temporary Table (DGTT) or a regular table. Unlike DGTTs, the definitions of CGTTs are persistent over multiple sessions and can be shared between connections. Application objects such as Stored Procedures and User Defined Functions are supported by CGTTs.
This tutorial uses a tax computation process to compare the following differences between CGTTs, DGTTs and regular tables:
Scenario Overview
At the end of a financial year, the payroll department computes income tax owed for each the employees. The tutorial demonstrates the use of all three types of tables to store intermediate results during the tax calculation process.
Each employee gets tax exemption for salary up to 100 000. The proof for exemption is submitted at the end of the financial year. At the beginning of the financial year, the tax payable by an employee is calculated based on the employees income. At the end of the year, once all the employees within a department have submitted their tax proofs, the tax calculation process is triggered. The tax process updates the payroll table with the total tax and the balance payable.
All the intermediate results of tax calculation are updated in the TAX_CAL table. After the tax calculation is complete another procedure updates the payroll table with the tax data. A function generates the Income Tax sheet for all the employees.
Note: This tutorial requires the Technology Explorer for IBM DB2 version 3.3 or greater.


"To strip someone of their voice is to eviscerate their identity. To prescribe a way of knowing, to speak on someone's behalf, is to disappear them. To deny the presence of power is to deny what enlivens, energises and rots all forms of society and relationships. Modern workplaces and their champions do all of the above - and wonder why behind all the buzzwords and hoopla, little changes in the mandated manner. In the body of work referenced here, and the associated services, are some suggestions as to what could be done differently, better even... in all areas of organisational life"
Researcher, Author, Speaker, Advisor, Editor.


|
Panda3D
|
A class that implements the virtual AI world which keeps track of the AI characters active at any given time. More...
Public Member Functions | |
| __init__ (const AIWorld) | |
| __init__ (NodePath render) | |
| addAiChar (AICharacter ai_ch) | |
| addFlock (Flock flock) | |
| This function adds all the AI characters in the Flock object to the AICharPool. More... | |
| addObstacle (NodePath obstacle) | |
| This function adds the nodepath as an obstacle that is needed by the obstacle avoidance behavior. More... | |
| flockOff (unsigned int flock_id) | |
| This function turns off the flock behavior temporarily. More... | |
| flockOn (unsigned int flock_id) | |
| This function turns on the flock behavior. More... | |
| Flock | getFlock (unsigned int flock_id) |
| This function returns a handle to the Flock whose id is passed. More... | |
| printList () | |
| This function prints the names of the AI characters that have been added to the AIWorld. More... | |
| removeAiChar (str name) | |
| removeFlock (unsigned int flock_id) | |
| This function removes the flock behavior completely. More... | |
| removeObstacle (NodePath obstacle) | |
| This function removes the nodepath from the obstacles list that is needed by the obstacle avoidance behavior. More... | |
| update () | |
| The AIWorld update function calls the update function of all the AI characters which have been added to the AIWorld. More... | |
A class that implements the virtual AI world which keeps track of the AI characters active at any given time.
It contains a linked list of AI characters, obstactle data and unique name for each character. It also updates each characters state. The AI characters can also be added to the world as flocks.
| __init__ | ( | const | AIWorld | ) |
| __init__ | ( | NodePath | render | ) |
| addAiChar | ( | AICharacter | ai_ch | ) |
| addFlock | ( | Flock | flock | ) |
This function adds all the AI characters in the Flock object to the AICharPool.
This function allows adding the AI characetrs as part of a flock.
| addObstacle | ( | NodePath | obstacle | ) |
This function adds the nodepath as an obstacle that is needed by the obstacle avoidance behavior.
| flockOff | ( | unsigned int | flock_id | ) |
This function turns off the flock behavior temporarily.
Similar to pausing the behavior.
| flockOn | ( | unsigned int | flock_id | ) |
This function turns on the flock behavior.
| Flock getFlock | ( | unsigned int | flock_id | ) |
This function returns a handle to the Flock whose id is passed.
| printList | ( | ) |
This function prints the names of the AI characters that have been added to the AIWorld.
Useful for debugging purposes.
| removeAiChar | ( | str | name | ) |
| removeFlock | ( | unsigned int | flock_id | ) |
This function removes the flock behavior completely.
| removeObstacle | ( | NodePath | obstacle | ) |
This function removes the nodepath from the obstacles list that is needed by the obstacle avoidance behavior.


Missing Javascript Support
Your browser does not seem to support Javascript. Unfortunately this app relies heavily on said technology and can't be used without it. Please upgrade to a more modern browser or activate Javascript in case you disabled it.


Meeting Threads
Threads are a series of meetings connected to show you the changes in value and progress over time. Any past or upcoming meetings in your calendar can be threaded, and meetings can be in multiple threads.
Got it!
Meeting Threads
New ThreadValue
{{ thread.avgValue || 0 }} {{ thread.movement.valueChange|number:2 }}Progress
{{ thread.avgProgress || 0 }} {{ thread.movement.progressChange|number:2 }}-
{{ event.summary || "No Name" }} Completed{{ event.start | friendlyDate }} {{ event | formatDuration }}


Gas
H
Hydrogen
Hydrogen is the most abundant element in universe
Atomic No.
1
Atomic Mass
1.008
colorless gas
An App By Rudra Choubey


| 040:062 Khan | : |
That is Allah, your Lord, the Creator of all things, La ilaha illa Huwa (none has the right to be worshipped but He), where then you are turning away (from Allah, by worshipping others instead of Him)! |
| 040:062 Maulana | : |
That is Allah, your Lord, the Creator of all things. There is no God but He. Whence are you then turned away? |
| 040:062 Pickthal | : |
Such is Allah, your Lord, the Creator of all things, There is no Allah save Him. How then are ye perverted? |
| 040:062 Rashad | : |
Such is GOD your Lord, the Creator of all things. There is no god except He. How could you deviate? |
| 040:062 Sarwar | : |
It is God, your Lord, Who has created all things. He is the only Lord. Why then do you turn away from His worship to the worshipping of idols?. |
| 040:062 Shakir | : |
That is Allah, your Lord, the Creator of everything; there is no Allah but He; whence are you then turned away? |
| 040:062 Sherali | : |
Such is ALLAH, your Lord, the Creator of all things. There is no god but HE. How then, are, you turned away? |
| 040:062 Yusufali | : |
Such is Allah, your Lord, the Creator of all things, there is no god but He: Then how ye are deluded away from the Truth! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > ربوبيته جلّ وعلا Pillars of Islam> Islamic> Oneness of Allah> His Divinity, the Great and Almighty أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Welcome to Nobackend.id’s documentation!¶
- Adding Push Notification Support
- Getting started with push notifications
- Tutorial: Push notifications sample app
- Before you begin
- Step 1: Download a sample app
- Step 2: Register with a notification service and generate a certificate/key
- Step 3: Create a notifier
- Step 4: Configure and run the sample app
- Step 5: Review the data entities created by the sample app
- Step 6: Send additional push notifications using other Nobackend tools
- Registering with a notification service
- Creating Notifier
- Managing users and devices
- Creating and managing notifications
- Organization & application management
- Organization
- Creating an organization
- Getting an organization
- Activating an organization
- Reactivating an organization
- Generating organization client credentials
- Retrieving organization client credentials
- Getting the applications in an organization
- Adding an admin user to an organization
- Getting the admin users in an organization
- Removing an admin user from an organization
- Application
- Admin user


You can share this link:
Anyone will be able to view your saved state while this is checked. Only you can delete it, which will delete it for everyone.


{{ post.title }}
{{ post.excerpt }}
--- layout: default title: Home ---
Slartibartfast is a simple template for the Jekyll static site generator. See the README.md file for more details.
This is the landing page. Use this space to make a quick introduction about yourself and this site. Or not, you can just delete it. It's yours now.


This web page allows to convert an amount of euros into dollars by a given exchange rate
Exchange rate: $/
Euros: = Dollars: $
Back


This site is designed to be used for training purposes at SoftUni.
You can find the real SoftUni forum at this link:
https://softuni.bg/forum Angular course Copyright © 2020


Vibrate API is supported only by Android devices. You can add these to any type of buttons and links and they will work on both iOS and Android, but on Android they will also virbrate when tapped.
This device doesn't support Virbate API. You can still use the buttons just as regular buttons, but they will not trigger a Vibration when tapped.
iOS doesn't support Virbate API. You can still use the buttons just as regular buttons, but they will not trigger a Vibration when tapped.
Android fully supports Vibrate API. The buttons below will also vibrate when you tap them! Enjoy the vibration show!
Custom Vibration Time
You can set any vibration time you require, without the use of any custom code It's super simple!
Short Vibrations
These are great for small and unobtrusive indications of a tap.


Bulk uploads an array of JSON objects representing your Refine project rows to a remote server via HTTP POST. Your server will have to know how to accept, parse and store JSON in the following format:
{
"docs": [
{"name": "barry", "type": "human"}, // first row
{"name": "carl", "type": "human"}, // second row
{"name": "ethel", "type": "robot"} // third row, etc...
]
}


Reports any public method which does not contain a logging statement. This inspection does not report
simple getters and setters.
Use the table below to specify below to specify Logger class names.
Public methods which do not contain a call to a method of a variable with the type of one of the classes specified,
will be reported by this inspection.


| Apache Struts 2 Documentation > Home > Guides > Core Developers Guide > Writing Interceptors |
See the Interceptors page for an overview of how interceptors work.
Interceptors must implement the com.opensymphony.xwork2.interceptor.Interceptor interface.
public interface Interceptor extends Serializable { void destroy(); void init(); String intercept(ActionInvocation invocation) throws Exception; }
The init method is called the after interceptor is instantiated and before calling intercept. This is the place to allocate any resources used by the interceptor.
The intercept method is where the interceptor code is written. Just like an action method, intercept returns a result used by Struts to forward the request to another web resource. Calling invoke on the parameter of type ActionInvocation will execute the action (if this is the last interceptor on the stack) or another interceptor.
Overwrite destroy to release resources.
The AbstractInterceptor class provides an empty implementation of init and destroy, and can be used if these methods are not going to be implemented.
TODO
Assuming there is an action of type "MyAction", with a setDate(Date) method, this simple interceptor will set the date of the action to the current date:
import com.opensymphony.xwork2.ActionInvocation; import com.opensymphony.xwork2.interceptor.AbstractInterceptor; public class SimpleInterceptor extends AbstractInterceptor { public String intercept(ActionInvocation invocation) throws Exception { MyAction action = (MyAction)invocation.getAction(); action.setDate(new Date()); return action.invoke(); } }


The chapters and headers listed here match those in the Player's Handbook (PHB). Please refer to the PHB for further info/clarification.
There are six attributes (important general usage in brackets per my opinion; each class has different requirements):
A score of 10-11 is "average human," 20 is the maximum for player characters. Modifier is used much more than score.
| Score | Modifier |
|---|---|
| 1 | -5 |
| 2-3 | -4 |
| 4-5 | -3 |
| 6-7 | -2 |
| 8-9 | -1 |
| 10-11 | +0 |
| 12-13 | +1 |
| 14-15 | +2 |
| 16-17 | +3 |
| 18-19 | +4 |
| 20-21 | +5 |
Only affects d20 rolls. Advantage is "roll 2d20 use highest," disadvantage is "roll 2d20 use lowest." Neither effect stacks. You are either "at advantage/at disadvantage," or not. Advantage and disadvantage cancel each other out.
Only affects d20 rolls. Does not stack. You are either "proficient," or not.
When attempting to do anything that has a chance to fail. Roll a d20 and add relevant bonuses. Players generally trigger these by saying things like "I try to hide" or "Can I examine X for traces of magic?".
Tug-of-war scenarios. Highest roll (with bonuses) wins. Ties generally result in neither side winning.
See "Using Each Ability" in the PHB for a breakdown.
How good your character is when you're AFK. Passive scores are 10 + all relevant modifiers. Mainly used for passive Perception, for spotting stealthy enemies or hidden traps.
One character proficient in a check can help another, giving them Advantage on their check.
Can be called for by the DM. If at least half the group succeeds, the group succeeds.
Roll a d20 and add relevant bonuses. Used to avoid negative effects.
1 hour rest (DM dependent). On completion, spend Hit Dice to heal. Some things recharge on short rest.
8 hour rest (DM dependent). 6 hours minimum sleeping, 2 hours maximum light activity. Can't benefit from more than one in a 24-hour period. If interrupted by more than an hour of strenuous activity, must be restarted.
Turn-based, cycles through combatants in initiative order -- a round is one turn from each participant. A turn is action + bonus action + movement (all optional).
See this quick reference for the short and sweet version, or to refer to when playing. Alternatively, see PHB p189-198, this stuff is all pretty important.


Arsenal predicted lineup as Unai Emery's men face Leicester
Arsenal are hoping to arrest a slide of four straight draws in all competitions in their Premier League clash with Leicester - with a defeat meaning they could go nine points adrift of the top four to pile the pressure on Unai Emery
by Alex SmithUnai Emery is set to stick with the back-three formation which struggled to a draw in the Europa League on Wednesday.
Arsenal suffered a 1-1 draw with Vitoria as Bruno Duarte bagged a 90th minute equaliser to cancel out Shkodran Mustafi's strike.
Under fire Emery utilised three centre backs - Sokratis, Rob Holding and Mustafi - for the first time in Portugal, and is likely to do the same against high flying Leicester on Saturday evening.

They will probably have defensive width provided by Hector Bellerin, who will make his first Premier League appearance since his injury - having been left on the bench against Vitoria - and Sead Kolasinac.
The Gunners have drawn their last four matches in all competitions and haven't won in the Premier League since a 1-0 victory over Bournemouth on October 6.
Dani Ceballos is the only injured player after the Spain international suffered a hamstring injury in the Europa League.
Granit Xhaka will once again miss out as he continues to sit out following his bust up with Arsenal fans against Crystal Palace last month.
But Emery is expected to name a strong XI - with Mesut Ozil keeping his place in midfield.
The German is set for back-to-back Premier League starts for the first time this season, having previously been frozen out by Emery.
He should provide the tip to a midfield alongside Matteo Guendouzi and Lucas Torreira.
Up front, Pierre-Emerick Aubameyang will be partnered by Nicolas Pepe.
If Arsenal were to lose to the Foxes they will be left nine points adrift of the top four, and Emery has branded the fixture a must-win.
“This a very big opportunity. After two matches at home that we drew, tomorrow is a very good opportunity. Yesterday the players worked and trained very well with a good spirit and they give me confidence,” said Emery.
“The most important is our mentality and going there thinking: ‘We are Arsenal.’ And we will go there with confidence and also strong in our mentality to be together to go to work against them.
“The circumstances - Ozil, Kolasinac, the Laurent Koscielny circumstances and if he was still here then he would still be captain and there would be no problem. But the team inside now, they are strong.
"Is this must-win? Yes. But in our mind, for each match it is only to win.”
Arsenal likely XI: Leno; Bellerin, Chambers, Luiz, Sokratis, Kolasinac; Guendouzi, Torreira, Ozil; Pepe, Aubameyang


Expected outcome: Success
a
Timeout:
Cookie:
Duration:
Outcome:
Expected outcome: Timeout
b
Timeout:
Cookie:
Duration:
Outcome:
Expected outcome: Server-side Error
c
Timeout:
Cookie:
Duration:
Outcome:


ANG is currently being tested at MATIA’s centre in Spain. Working jointly with INRIA, they specified functionalities and scenarios for the ANG robot, aiming towards elders in need of mobility or rehabilitation assistance.
Patients who suffer from hip fracture and are in need of rehabilitation were proposed to try smart services using ANG instead of their classical two-wheeled walker. Frailty indicators as “slow walking speed” and “low activity” that can be monitored by ANG were selected for the test. Moreover, three scenarios have been developed to provide the best assistance aid to the patient and improving his/her rehabilitation:
1. The “Correct position” scenario: responding directly to the desires of the caregiver in terms of patient monitoring and fall prevention;
2. The scenario of “Static exercise”: detection of the correct position of the patient, localization of the patient, interaction of the patient with ANG and detection of potential risky situations;
3. The scenario of “Dynamic exercise”: aiming to assist the patient during a walk in terms of mobility aid, monitor him/her, and improve their rehabilitation by motivating it.


Cats are wonderful companions. Whether it's a bottle cap, long string, or your legs, they always find something to chase around.
In fact, cats are so great they even have their own musical. It was inspired by T.S. Eliot's Old Possum's Book of Practical Cats.


#ftl output_format="HTML" auto_esc=true> <#import "layout/default.html" as layout><EMAIL_ADDRESS>Dear ${notificationTarget.name},
You are invited by ${sentByName} to participate in an application for funding through the Innovation Funding Service. You will be joining as part of the organisation ${inviteOrganisationName}. The application is number ${applicationId?c} for the <#if directAward>award<#else>competition#if> ${competitionName}.
${leadApplicant} is the lead applicant. If you have any queries, please contact them directly.
Next steps
Yours sincerely,
<EMAIL_ADDRESS>/> @layout.default>


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2017 Crime Frequency
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KILL ALL ZOMBIES
Call of Duty Mobile update rolls out with new Zombie mode and controller support
New ways to play the hottest shooter for mobile.
by Marc LagaceWhat you need to know
- The latest Call of Duty Mobile update will be rolling out across the globe this weekend.
- The update will bring back support for Bluetooth controllers and introduce the much anticipated Zombie Mode.
- Also included in the update are new maps and assets for the new Battle Pass which launches on November 25.
Call of Duty Mobile wouldn't be a true Call of Duty game without a proper Zombie Mode. After teasing the mode with a greyed-out icon on the main menu, the time has come and the horde approaches.
The long-awaited new game mode will be rolling out as part of a major update to the game that will also include some new maps, the return of Bluetooth controller support, and also get things primed and ready for the new Battle Pass which starts on November 25.
As clarified in an Reddit post from the official COD Mobile account, the update should start rolling out November 22 starting at 9 p.m. PST, and as you can maybe make out in the tweeted video above, this is indeed a global update that is intended to land on phones around the world at about the same moment but different times of day based on each region's timezone. Here are the locations and times when to expect the update notification.
- Los Angeles: Nov 22 - 21:00 PST
- New York: Nov 23 - 00:00 EST
- Sao Paulo: Nov 23 - 2:00 BRT
- London: Nov 23- 5:00 GMT
- Stockholm: Nov 23 - 6:00 CET
- Berlin: Nov 23 - 6:00 CET
- Moscow: Nov 23 - 8:00 MSK
- New Delhi: Nov 23 - 10:30 IST
- Sydney: Nov 23 - 16:00 AEDT
- Tokyo: Nov 23 - 14:00 JST
While most players are excited to jump into the new Zombie Mode, I'm equally excited to see how the game plays with a Bluetooth controller. If you're in need of a reliable controller, I've got a roundup of the best game controllers for Android in 2019 where you're sure to find something that fits in your price range.
Lock and load
Call of Duty: Mobile
Take the fight anywhere
CoD: Mobile is an excellent addition to the Call of Duty family, and with Zombies and controller support now rolling out, it's better than ever.
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Concepts
The SOCI-Ada library borrows its concepts and naming from the main SOCI project. They are shortly explained here in the bottom-up fashion.
One of the main properties of the library is that the data objects which are bound for transfer to and from the database server are managed by the library itself and are not directly visible from the user code. This ensures that no aliasing of objects occurs between Ada and underlying C++ code, which makes the inter-language interface easier and more resilient to the differences in how compilers handle the linkage. As a direct result of this design choice, users of SOCI-Ada need to instruct the library to internally create all objects that will be subject to data transfer.
There are two kinds of objects that can be managed by the SOCI-Ada library:
The user program can read the current value of into and use elements and assign new values to use elements. Elements are strongly typed and the following types are currently supported:
String
SOCI.DB_Integer
, which is defined by the library in terms of Interfaces.C.int
SOCI.DB_Long_Long_Integer
, which is defined in terms of Interfaces.Integer_64
SOCI.DB_Long_Float
, which is defined in terms of Interfaces.C.double
Ada.Calendar.Time
Both into and use elements are managed for a single statement, which can be prepared once and executed once or many times, with data transfer handled during execution or fetch phase.
Statements can be managed explicitly, which is required if they are to be used repeteadly or when data transfer is needed or implicitly, which is a shorthand notation that is particularly useful with simple queries or DDL commands.
All statements are handled within the context of some session, which also supports transactions.
Sessions can be managed in isolation or as a group called connection pool, which helps to decouple tasking design choices from the concurrency policies at the database connection level. Sessions are leased from the pool for some time during which no other task can access them and returned back when no longer needed, where they can be acquired again by other tasks.
All potential problems are signalled via exceptions that have some descriptive message attached to them.
| Back to index | Common Idioms |
Copyright © 2008-2011 Maciej Sobczak


CHMOD(1) User Commands CHMOD(1) NAME chmod - change file mode bits SYNOPSIS chmod [OPTION]... MODE[,MODE]... FILE... chmod [OPTION]... OCTAL-MODE FILE... chmod [OPTION]... --reference=RFILE FILE... DESCRIPTION This manual page documents the GNU version of chmod. chmod changes the file mode bits of each given file according to mode, which can be either a symbolic representation of changes to make, or an octal number repre‐ senting the bit pattern for the new mode bits. The format of a symbolic mode is [ugoa...][[+-=][perms...]...], where perms is either zero or more letters from the set rwxXst, or a single letter from the set ugo. Multiple symbolic modes can be given, separated by commas. A combination of the letters ugoa controls which users' access to the file will be changed: the user who owns it (u), other users in the file's group (g), other users not in the file's group (o), or all users (a). If none of these are given, the effect is as if a were given, but bits that are set in the umask are not affected. The operator + causes the selected file mode bits to be added to the existing file mode bits of each file; - causes them to be removed; and = causes them to be added and causes unmentioned bits to be removed except that a directory's unmentioned set user and group ID bits are not affected. The letters rwxXst select file mode bits for the affected users: read (r), write (w), execute (or search for directories) (x), execute/search only if the file is a directory or already has execute permission for some user (X), set user or group ID on execution (s), restricted deletion flag or sticky bit (t). Instead of one or more of these letters, you can specify exactly one of the letters ugo: the permissions granted to the user who owns the file (u), the permissions granted to other users who are members of the file's group (g), and the permissions granted to users that are in neither of the two preceding categories (o). A numeric mode is from one to four octal digits (0-7), derived by adding up the bits with values 4, 2, and 1. Omitted digits are assumed to be leading zeros. The first digit selects the set user ID (4) and set group ID (2) and restricted deletion or sticky (1) attributes. The second digit selects permissions for the user who owns the file: read (4), write (2), and execute (1); the third selects permissions for other users in the file's group, with the same values; and the fourth for other users not in the file's group, with the same values. chmod never changes the permissions of symbolic links; the chmod system call cannot change their permissions. This is not a problem since the permissions of symbolic links are never used. However, for each symbolic link listed on the command line, chmod changes the permissions of the pointed-to file. In contrast, chmod ignores symbolic links encountered during recursive directory traversals. SETUID AND SETGID BITS chmod clears the set-group-ID bit of a regular file if the file's group ID does not match the user's effective group ID or one of the user's sup‐ plementary group IDs, unless the user has appropriate privileges. Addi‐ tional restrictions may cause the set-user-ID and set-group-ID bits of MODE or RFILE to be ignored. This behavior depends on the policy and functionality of the underlying chmod system call. When in doubt, check the underlying system behavior. chmod preserves a directory's set-user-ID and set-group-ID bits unless you explicitly specify otherwise. You can set or clear the bits with symbolic modes like u+s and g-s, and you can set (but not clear) the bits with a numeric mode. RESTRICTED DELETION FLAG OR STICKY BIT The restricted deletion flag or sticky bit is a single bit, whose inter‐ pretation depends on the file type. For directories, it prevents unpriv‐ ileged users from removing or renaming a file in the directory unless they own the file or the directory; this is called the restricted dele‐ tion flag for the directory, and is commonly found on world-writable directories like /tmp. For regular files on some older systems, the bit saves the program's text image on the swap device so it will load more quickly when run; this is called the sticky bit. OPTIONS Change the mode of each FILE to MODE. -c, --changes like verbose but report only when a change is made --no-preserve-root do not treat `/' specially (the default) --preserve-root fail to operate recursively on `/' -f, --silent, --quiet suppress most error messages -v, --verbose output a diagnostic for every file processed --reference=RFILE use RFILE's mode instead of MODE values -R, --recursive change files and directories recursively --help display this help and exit --version output version information and exit Each MODE is of the form `[ugoa]*([-+=]([rwxXst]*|[ugo]))+'. AUTHOR Written by David MacKenzie and Jim Meyering. REPORTING BUGS Report chmod bugs to<EMAIL_ADDRESS>GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> Report chmod translation bugs to <http://translationproject.org/team/> COPYRIGHT Copyright © 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. SEE ALSO chmod(2) The full documentation for chmod is maintained as a Texinfo manual. If the info and chmod programs are properly installed at your site, the com‐ mand info coreutils 'chmod invocation' should give you access to the complete manual. GNU coreutils 8.12.197-032bb September 2011 CHMOD(1)


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Rock Paper Scissor
Resart Game
Player One : 0
Player Two : 0
Make Selection
You win
Computer Choose Rock


B. Ron Floyd
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Relevant Experience:
- Completed Code Fellows Computer Science and Web Development boot camp
- Extensive customer service experience
- Comfortable with UNIX command line and Git/GitHub
- College coursework in C++, SQL, Java, HTML/CSS, and JavaScript