{% extends "content_template.html" %} {% from "components/table.html" import mapping_table, row, text_field, edit_field, field with context %} {% from "components/sub-navigation.html" import sub_navigation %} {% block per_page_title %} Features {% endblock %} {% block content_column_content %}
If you work for central government, a local authority or the NHS, you can use GOV.UK Notify to keep your users updated.
Notify makes it easy to create, customise and send:
You do not need any technical knowledge to use Notify.
{% if not current_user.is_authenticated %}Create an account for free and try it yourself.
{% endif %}To send an email, text or letter with Notify, you need to create a reusable message template first.
Templates let you send the same thing to lots of people, as often as you need to, without writing a new message each time.
Notify makes it easy to send personalised messages from a single template.
See how to personalise your content.
To send a batch of messages at once, upload a list of contact details to Notify. If you’re sending emails and text messages, you can also schedule the date and time you want them to be sent.
You can integrate the Notify API with your web application or back-office system to send messages automatically.
Read our API documentation for more information.
Notify’s real-time dashboard lets you see the number of messages sent. You can also check the current status of any message to see when it was delivered.
Read more about the delivery status of your messages.
Control which members of your team can see, create, edit and send messages.
Notify lets you:
Notify commits to:
We send messages through several different providers. If one provider fails, Notify switches to another so that your messages are not affected.
Visit our performance data page to see how Notify is performing.
Notify protects and manages data to meet the needs of government services.
Notify lets you redact personal information from your messages after they have been sent. This means that only the recipient can see that information.
Notify uses two-factor authentication (2FA) to keep your account secure. When you sign in, we’ll send a unique one-time code to your phone and ask you to enter it before we let you use your account.
Read more about security.
Notify provides 24-hour online support. If you have an emergency outside office hours, we’ll reply within 30 minutes.
Find out more about support.
{% endblock %}


| 033:026 Khan | : |
And those of the people of the Scripture who backed them (the disbelievers) Allah brought them down from their forts and cast terror into their hearts, (so that) a group (of them) you killed, and a group (of them) you made captives. |
| 033:026 Maulana | : |
And He drove down those of the People of the Book who backed them from their fortresses and He cast awe into their hears; some you killed and you took captive some. |
| 033:026 Pickthal | : |
And He brought those of the People of the Scripture who supported them down from their strongholds, and cast panic into their hearts. Some ye slew, and ye made captive some. |
| 033:026 Rashad | : |
He also brought down their allies among the people of the scripture from their secure positions, and threw terror into their hearts. Some of them you killed, and some you took captive. |
| 033:026 Sarwar | : |
God brought down those among the People of the Book who had supported the confederate tribes from their castles and struck their hearts with terror. You did away with some of them and captured the others. |
| 033:026 Shakir | : |
And He drove down those of the followers of the Book who backed them from their fortresses and He cast awe into their hearts; some you killed and you took captive another part. |
| 033:026 Sherali | : |
And HE brought those of the People of the Book who had aided them down from their fortresses, and cast terror into their hearts. Some you slew, and some you took captive. |
| 033:026 Yusufali | : |
And those of the People of the Book who aided them - Allah did take them down from their strongholds and cast terror into their hearts. (So that) some ye slew, and some ye made prisoners. |
Concepts/Themes Covered: الجهاد > الغزوات > غزوة الخندق Jihad> The Holy Battles> Al-Khandak Battle الجهاد > نتائج الحرب > النصر من عند الله Jihad> The War Results> Victory is from Allah الديانات > أهل الكتاب: ( اليهود و النصارى) > العلاقة معهم Religions> The People of the Book (the Jews and the Christians)>The Relation with them
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


PXRD patterns (Cu Kα 1 radiation) of products from Si/B 1:4 reaction mixtures after dwelling at 1175 °C for various times (cf. Figure 3 b). The position of diffraction lines for α-SiB 3– x and β-SiB 3 is indicated by the black and red markers, respectively. The 2θ range containing pronounced reflections from SiB 36 (β-boron structure) is marked in gray.


You are an adventurer from the town of Lerwick.


If you like airplanes, rockets, or simply building real objects, Aerospace is the pathway for you! Aerospace consists of engineering courses that teach students how to expand on the design process they were taught in IED. Students will learn how to use formulas to determine structure efficiency, aerodynamics, levers, building techniques, and more! There are three aerospace classes offered as follows: Potentials of Engineering (POE) for sophomores, Introduction to Aerospace Engineering (IAE) for juniors, and STEM English 12 for the seniors. On top of all that, all aerospace students can receive college credit for taking these engineering courses!
Principles of Engineering
Principles of Engineering, or POE is the prerequisite to Introduction to Aerospace Engineering. In POE, students embark on a journey of equations and construction, determining the most efficient bridge designs and lever designs. Some projects include large scale bridge building, pulley projects, and more. In POE, lots and lots of equations are utilized, so make sure you're sharp on your algebra two! POE teaches students how to create efficient structures, and the reasoning to why certain structures succeed and why others fail. As well as this, tests are simple and easy with retakes available for every test. On top of these benefits, POE offers college credit to all students who participate, meaning students can start building their college transcript now!
Basic Physics and Simple Machines
For the first few weeks of POE, students spend time learning about basic physics equations to use in their future designs and calculations, as well as simple machines. Students learn about equations in a way similar to math classes, which they are then tested on for proficiency. Afterward, students study simple machines, such as levers, to apply in later projects. Students undertake a project to demonstrate their knowledge of simple machines by choosing a task and building a structure to complete it. One such task, pushing down a stapler, can be achieved by releasing a weight from a pulley onto the stapler.
Structural Design
Similar to the TSA event Structural Design and Engineering, POE students learn how to build and test structures, with the highest efficiency the key goal. Students learn how to use online structure simulators to design and test digital structures before constructing their own out of wood. Students assemble a bridge in the simulator, then drive a truck through the bridge to ensure the structure can hold it. If the bridge holds, students determine the efficiency of the bridge, then build a different bridge to try to best their efficiency. Later in the curriculum, students work in teams to build a large wooden bridge, around eight feet long, three feet wide, and three feet tall. They stack weights on the center of the bridge to see how much weight the bridge can hold before breaking.
Robot C and VEX
Near the end of the year, POE students learn how to design, build, and code machines to complete a certain task. At MTHS, POE students use the readily available VEX Robotics kit as well as the program Robot C. Students learn basic coding techniques that they can use to program simple robots and machines. Students pursue a semester long project during the spring, choosing a task they want their robot to complete. They spend the semester designing, building, coding,and testing their machine. Machines range from marble sorters to basic vending machines. With this, students can learn both mechanical engineering as well as computer science.
Introduction to Aerospace Engineering
Introduction to Aerospace Engineering, or IAE, stems off of POE and continues where juniors left off as sophomores. After having learned structure efficiency in POE, IAE teaches students the idea of aerodynamics; what works, what doesn't work, and why. In aerospace engineering, students will create wooden planes and test them to see how far they fly, with and without a propeller. IAE provides hands on experience for students, and they will have plenty of time to use tools and wood throughout the course of the year. Along with building planes, students will create composite materials, and much more! Just like with POE, students can receive college credit for IAE, giving them a head start to their college career!
Balsa Girders
The first project in IAE is to design and build a rubber band powered balsa girder. The goal of this project is to design the most aerodynamically fit girder that travels as far as possible when launched. Students use a glider simulator to find out what makes a good glider and what makes a bad glider. Using design skills from IED and POE, students design balsa girders in Autodesk Inventor. After completing their designs, IAE students create their girders out of balsa wood. Some students decide to laser cut their planes, while others prefer to hand-craft them. Students then test their planes by launching them with rubber bands. Students then adjust things on their plane such as the weight and control surfaces.
Airfoils
Through the end of the first semester and beginning of the second semester, students work on producing airfoils to create the most aerodynamic plane. Students work in teams of two to design and carve airfoils out of foam. Each team will produce a unique design. After carving them, students attach their foils to a standardized plane and test them by flying them around a pole structure. A scale is used to determine the lift on the wing. After each team’s airfoils are tested, the results of the lift of each wing are tabulated and compared. Next students will use that airfoil design to create a wing which will be used on a LEAF competition plane.
Composities
By the middle of second semester, IAE students work to produce the strongest possible composite beams. Students work to produce the strongest possible material by layering different compounds such as styrofoam, carbon fiber, wood and more. Student also use various shapes and patterns, such as a honeycomb design, to create the most efficient composite. Students test their composite materials in a computer automated stress test analyzer, which determines the total weight a the composites can maintain. Students work to design and prototype their composites to produce the highest possible efficiency. After all students finish testing, their efficiency results are tabulated, and the student with the highest efficiency has their design showcased to the rest of the class.
About the Teacher: Mr. Smelcer
Mr. Smelcer was born and raised in Washington state. After finishing high school, he decided to join the military for a few years before returning to Washington to attend college. Originally, Mr. Smelcer intended to pursue nuclear physics, however, he decided to become a teacher instead, as he did not feel he could make a significant impact as a nuclear physicist. Teaching, on the other hand, allowed him to have a direct impact on the lives of others, and so, that is the career he pursued. Originally starting as a middle school teacher, he was hired as the MTHS engineering pathway teacher and chemistry teacher. After the retirement of the old aerospace pathway instructor, Mr. Craig DeVine, Mr. Smelcer became the head of the pathway. With a laid back personality and strong sense of commitment, Mr. Smelcer always tries his best to have a great impact on his students.


@* * This template takes a single argument, a String containing a * message to display. *@ @(personas: List[Persona]) @* * Call the `main` template with two arguments. The first * argument is a `String` with the title of the page, the second * argument is an `Html` object containing the body of the page. *@ @main("Welcome to Play") { @* * Get an `Html` object by calling the built-in Play welcome * template and passing a `String` message. *@


Source code: http://github.com/evanw/csg.js/
Documentation: http://evanw.github.com/csg.js/docs/
Constructive Solid Geometry (CSG) is a modeling technique that uses Boolean operations like union and intersection to combine 3D solids. This library implements CSG operations on meshes elegantly and concisely using BSP trees, and is meant to serve as an easily understandable implementation of the algorithm. All edge cases involving overlapping coplanar polygons in both solids are correctly handled.
Example usage:
var cube = CSG.cube(); var sphere = CSG.sphere({ radius: 1.3 }); var polygons = cube.subtract(sphere).toPolygons();
This library provides three CSG operations: union, subtract, and intersect. The operations are rendered below using lightgl.js and can be rotated by dragging the mouse if your browser supports WebGL.
a |
b |
a.union(b) |
a.subtract(b) |
a.intersect(b) |
The solids a
and b
above were generated with the following code:
var a = CSG.cube({ center: [-0.25, -0.25, -0.25] }); var b = CSG.sphere({ radius: 1.3, center: [0.25, 0.25, 0.25] });
Below is a solid constructed from a combination of operations:
a |
b |
c |
d |
e |
a.intersect(b).subtract(c.union(d).union(e)) |
The solids above were generated with the following code:
var a = CSG.cube(); var b = CSG.sphere({ radius: 1.35, stacks: 12 }); var c = CSG.cylinder({ radius: 0.7, start: [-1, 0, 0], end: [1, 0, 0] }); var d = CSG.cylinder({ radius: 0.7, start: [0, -1, 0], end: [0, 1, 0] }); var e = CSG.cylinder({ radius: 0.7, start: [0, 0, -1], end: [0, 0, 1] });
Edit the code below to construct your own solids. A browser with WebGL is required to view the results. The setColor(r, g, b)
function sets the color of the solid using values between 0 and 1 (just for display, not part of csg.js):


Automatic generation produced by ISE Eiffel
-- Generated by ISE Eiffel --
For more details: www.eiffel.com


Certificates Publish stage (Intranet)
- Student apply new certificate with fill in the basic information
- Checker compare and approval the applicant with shcool's record
- Issuer merge the certificates to the blockchain transaction and sign it
- Admin check the transaction and broadcast it to the peer to peer network
Certificates Verify stage (Internet)
- Student provide the certificate to the third party(company,school).
- The third party can check the certificate's integrity and authenticity with transparent protocolStart Verify
Certificates work flow
| Role_Student |
UserName |
Password |
|
<EMAIL_ADDRESS>|
student |
|
<EMAIL_ADDRESS>|
student1 |
|
<EMAIL_ADDRESS>|
student2 |
|
<EMAIL_ADDRESS>|
student3 |
| Role_Checker |
UserName |
Password |
|
<EMAIL_ADDRESS>|
checker |
|
<EMAIL_ADDRESS>|
checker |
| Role_Issuer |
UserName |
Password |
|
<EMAIL_ADDRESS>|
issuer1 |
|
<EMAIL_ADDRESS>|
issuer2 |
|
<EMAIL_ADDRESS>|
issuer3 |
| Role_Admin |
UserName |
Password |
|
<EMAIL_ADDRESS>|
admin |


{% extends "layout.html" %} {% block content %}
click the button to choose food stuff.
click on the button to choose clothings.
clickon the button to choose spare parts.


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WITNESS LIST Appropriations Committee July 3, 2003-8:00A HB 5 On: LeBas, James (Comptroller of Public Accounts) HB 9 On: Francis, Brian (Texas Department of Licensing and Regulation) HB 10 Against: Aleshire, Mary Roe (Self) On: Cigarroa, M.D., Francisco G. (The University of Texas Health Science Center at San Antonio) HB 13 Against: Aleshire, Mary Roe (Self) On: Wilson, M. Roy (Texas Tech University Health Sciences Center)


{% extends 'base.html' %} {% load bootstrap3 %} {% block content %}
Userbility:{{project_rating.usability_average}}
Design: {{project_rating.design_average}}
Userbility: {{project_rating.content_average}}
Average rating:{{project_rating.average}}


Bootstrap
Codavlo Indonesia
Collapsible
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Overview
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This week
500 Sales
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An active item
A second item
A third item
A fourth item
And a fifth one


Review of Class 1
Two important cartographic issues- one pertains to points and the other to 'flat' maps...
How do we derive the coordinate pair of the red dot?
No matter what techniques we use to make a map, we inevitably apply cartographic conventions...
Cartographic conventions applied poorly = BAD MAPS
Cartographic conventions applied well = GOOD MAPS
Figure-Ground Relationships
Contrast (similar to Figure-Ground Relationships)
Visual Hierarchy
Symbolization Variables (7)
Symbolization Variables (7)
Legibility
Layout (Map Balance)
Beyond cartographic conventions, several important mapping concepts...
'Zoom In' = Large Scale
'Zoom out' = Small Scale
A MXD, a vector (Shapefile) and a raster are 3 completely Separate entities...
At least 1 guy likes MXDs...
A MXD is a bucket if geodata is water
A MXD is a suitcase if geodata is cloths
A MXD is a clamshell if geodata is a clam
...in other words, a MXD is a geodata container VERY particular and exclusive to ESRI with specific geographic & cartographic capabilities...
...and sometimes/often a frustrating one at that...
Shapefiles...
An excited raster...


public static interface AsyncTabCompleteEvent.Completion
extends net.kyori.examination.Examinable
Component
tooltip.| Modifier and Type | Method and Description |
|---|---|
static @NotNull AsyncTabCompleteEvent.Completion |
completion(@NotNull String suggestion)
Create a new
AsyncTabCompleteEvent.Completion from a suggestion string. |
static @NotNull AsyncTabCompleteEvent.Completion |
completion(@NotNull String suggestion,
@Nullable net.kyori.adventure.text.Component tooltip)
Create a new
AsyncTabCompleteEvent.Completion from a suggestion string and a tooltip Component . |
default @NotNull Stream<? extends net.kyori.examination.ExaminableProperty> |
examinableProperties() |
@NotNull String |
suggestion()
Get the suggestion string for this
AsyncTabCompleteEvent.Completion . |
@Nullable net.kyori.adventure.text.Component |
tooltip()
Get the suggestion tooltip for this
AsyncTabCompleteEvent.Completion . |
@NotNull @NotNull String suggestion()
AsyncTabCompleteEvent.Completion
.@Nullable @Nullable net.kyori.adventure.text.Component tooltip()
AsyncTabCompleteEvent.Completion
.@NotNull default @NotNull Stream<? extends net.kyori.examination.ExaminableProperty> examinableProperties()
examinableProperties
in interface net.kyori.examination.Examinable
@NotNull static @NotNull AsyncTabCompleteEvent.Completion completion(@NotNull @NotNull String suggestion)
AsyncTabCompleteEvent.Completion
from a suggestion string.suggestion
- suggestion string@NotNull static @NotNull AsyncTabCompleteEvent.Completion completion(@NotNull @NotNull String suggestion, @Nullable @Nullable net.kyori.adventure.text.Component tooltip)
AsyncTabCompleteEvent.Completion
from a suggestion string and a tooltip Component
.
If the provided component is null, the suggestion will not have a tooltip.
suggestion
- suggestion stringtooltip
- tooltip component, or nullCopyright © 2021. All rights reserved.


| | |
- _frozen_importlib_external.SourceFileLoader(_frozen_importlib_external.FileLoader, _frozen_importlib_external.SourceLoader)
-
- Partial
-
- Notebook
class Notebook(Partial) |
| |
A SourceFileLoader specifically designed for `nbformat.v4` files. The `Notebook`
loader will create compiled python byte code for better interactive debugging. |
| |
- Method resolution order:
- Notebook
- Partial
- _frozen_importlib_external.SourceFileLoader
- _frozen_importlib_external.FileLoader
- _frozen_importlib_external.SourceLoader
- _frozen_importlib_external._LoaderBasics
- builtins.object
Static methods defined here:
- source_to_lines(data:str) -> 'Iterator[Tuple(Int, Str)]'
- Transform `NotebookNode.cells`, with `nbformat.v4`, into source code objects
with the corresponding lines number in source `.ipynb` files. The `new_decoder` is
a `json.decoder` that extracts the line numbers and code blocks from the source file.
Data and other attributes defined here:
- EXTENSION_SUFFIXES = ('.ipynb',)
Methods inherited from Partial:
- exec_module(Notebook, module)
- exec_module explicitly rewrites _bootstrap_external._LoaderBasics.exec_module
to pass globals into the import.
This version of exec_module will always __complete__ if an ImportError is not raised.
__complete__ may hold an exception.
- source_to_code(Notebook, data, path, *, _optimize=-1)
- Introduces `source_to_lines` to the standard import pipeline.
Data and other attributes inherited from Partial:
- __complete__ = False
Methods inherited from _frozen_importlib_external.SourceFileLoader:
- path_stats(self, path)
- Return the metadata for the path.
- set_data(self, path, data, *, _mode=438)
- Write bytes data to a file.
Methods inherited from _frozen_importlib_external.FileLoader:
- __eq__(self, other)
- Return self==value.
- __hash__(self)
- Return hash(self).
- __init__(self, fullname, path)
- Cache the module name and the path to the file found by the
finder.
- get_data(self, path)
- Return the data from path as raw bytes.
- get_filename(self, name=None, *args, **kwargs)
- Return the path to the source file as found by the finder.
- load_module(self, name=None, *args, **kwargs)
- Load a module from a file.
This method is deprecated. Use exec_module() instead.
Data descriptors inherited from _frozen_importlib_external.FileLoader:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from _frozen_importlib_external.SourceLoader:
- get_code(self, fullname)
- Concrete implementation of InspectLoader.get_code.
Reading of bytecode requires path_stats to be implemented. To write
bytecode, set_data must also be implemented.
- get_source(self, fullname)
- Concrete implementation of InspectLoader.get_source.
- path_mtime(self, path)
- Optional method that returns the modification time (an int) for the
specified path, where path is a str.
Raises IOError when the path cannot be handled.
Methods inherited from _frozen_importlib_external._LoaderBasics:
- create_module(self, spec)
- Use default semantics for module creation.
- is_package(self, fullname)
- Concrete implementation of InspectLoader.is_package by checking if
the path returned by get_filename has a filename of '__init__.py'.
|
class Partial(_frozen_importlib_external.SourceFileLoader) |
| |
A SourceFileLoader specifically designed for `nbformat.v4` files. The `Notebook`
loader will create compiled python byte code for better interactive debugging. |
| |
- Method resolution order:
- Partial
- _frozen_importlib_external.SourceFileLoader
- _frozen_importlib_external.FileLoader
- _frozen_importlib_external.SourceLoader
- _frozen_importlib_external._LoaderBasics
- builtins.object
Methods defined here:
- exec_module(Notebook, module)
- exec_module explicitly rewrites _bootstrap_external._LoaderBasics.exec_module
to pass globals into the import.
This version of exec_module will always __complete__ if an ImportError is not raised.
__complete__ may hold an exception.
- source_to_code(Notebook, data, path, *, _optimize=-1)
- Introduces `source_to_lines` to the standard import pipeline.
Static methods defined here:
- source_to_lines(data:str) -> 'Iterator[Tuple(Int, Str)]'
- Transform `NotebookNode.cells`, with `nbformat.v4`, into source code objects
with the corresponding lines number in source `.ipynb` files. The `new_decoder` is
a `json.decoder` that extracts the line numbers and code blocks from the source file.
Data and other attributes defined here:
- __complete__ = False
Methods inherited from _frozen_importlib_external.SourceFileLoader:
- path_stats(self, path)
- Return the metadata for the path.
- set_data(self, path, data, *, _mode=438)
- Write bytes data to a file.
Methods inherited from _frozen_importlib_external.FileLoader:
- __eq__(self, other)
- Return self==value.
- __hash__(self)
- Return hash(self).
- __init__(self, fullname, path)
- Cache the module name and the path to the file found by the
finder.
- get_data(self, path)
- Return the data from path as raw bytes.
- get_filename(self, name=None, *args, **kwargs)
- Return the path to the source file as found by the finder.
- load_module(self, name=None, *args, **kwargs)
- Load a module from a file.
This method is deprecated. Use exec_module() instead.
Data descriptors inherited from _frozen_importlib_external.FileLoader:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from _frozen_importlib_external.SourceLoader:
- get_code(self, fullname)
- Concrete implementation of InspectLoader.get_code.
Reading of bytecode requires path_stats to be implemented. To write
bytecode, set_data must also be implemented.
- get_source(self, fullname)
- Concrete implementation of InspectLoader.get_source.
- path_mtime(self, path)
- Optional method that returns the modification time (an int) for the
specified path, where path is a str.
Raises IOError when the path cannot be handled.
Methods inherited from _frozen_importlib_external._LoaderBasics:
- create_module(self, spec)
- Use default semantics for module creation.
- is_package(self, fullname)
- Concrete implementation of InspectLoader.is_package by checking if
the path returned by get_filename has a filename of '__init__.py'.
| |


Kupukoo will use advanced Machine learning algorithms for Policy underwriting, claims fraud prevention and identity intelligence.
Once a group is formed, it can decide if they would like to administer claims through voting or let the BOT take claims decisions.
For individual customers who are not part of any interest groups, the Kupukoo BOT will use Look-alike modelling and clustering techniques for appropriate virtual group allocation
The customers will be repaid contributions on expiry of policy
Kupukoo - a self-service, Peer to peer INSURETECH platform that lets customers use their digital identity to form online networks, share risks and buy insurance products of their choice. Social media will act as the distribution channel.
Our Accidental Damage plan covers any damage caused to your phone after an accidental drop or fall. All you require is to upload a video testimonial describing the event to file the claim.
We cover liquid damage for any sudden or accidental discharge of water or liquid is caused in your phone. You have to upload a video explaining the incident in order to file claim.
Our policy covers the loss of your phone caused by burglars by entering/breaking-in your property unlawfully. We just require the evidence/photo of break-in to file your claim.
We also cover insurance against loss or damage of smartphone caused by the unlawful taking of your smartphone. For filing a claim you just need to upload a copy of Police Report.
We cover the insurance against loss by theft of phone from the person or immediate presence of the possessor. You have to provide the proof of body injury or medical report to file claim.
Listen to the voices around you
Amazing user experience! Never thought I'd buy PHONE insurance and this app made it inclredibly easy!
This is the best insurance company ever. It took me only 50 seconds to buy a policy, and my coverage is higher.
It was very easy to get a smartphone insurance from Kupukoo. Support Team is Very Friendly, They cleared all my doubts.
We have answers for your questions, check them all.
Kupukoo is a Smartphone P2P Insurance company that is transforming the business model of Insurance. Kupukoo platform lets customers use their digital identity to form online networks, share risks and buy insurance products of their choice.
Customers will be a part of a group, and if no claims are made by the customer or any of the members in their group, then each member of the group receives cashback. If claims are made, there will be no cashback for the customer and their connections. Kupukoo customers don’t ever have to pay more than the premium.
You can cancel your policy at any time through our app or website. Further canceling your policy will eliminate any potential giveback associated with your policy. And if you ever want to come back, we’ll create a new policy for you. Know that our prices change from time to time, so your new policy may come with a different rate.
Yes, Insurance cover is restricted to only new purchases.


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Theory Of Numbers
Whe we divide two integers we get Equation :
A
-- = Q remainder R
B
Where :
A is Divident
B is Divisor
Q is Quotient
R is Remainder
Sometimes, we are only interested in finding the Remainder.
for these cases we use modulo operator (mod).
using abouve equation we have :
A mod B = R
8 mod 4 = ?
With a modulus of 4 we make a clock with numbers 0,1,2,3.
We start at 0 and go through 8 numbers in a clockwise sequence 1 -> 2 -> 3 -> 0 -> 1 -> 2 -> 3 -> 0.
So, the Modulus will be 0.
7 mod 2 = ?
With a modulus of 2 we make a clock with numbers 0 and 1.
We start at 0 and go through 7 numbers in clockwise sequence 1 -> 0 -> 1 -> 0 -> 1 -> 0 -> 1.
So the Modulus will be 1.
-5 mod 3 = ?
With a modulus of 3 we make a clock with numbers 0 , 1 and 2.
We start at 0 and go through 5 numbers in counter-clockwise sequence 2 -> 1 -> 0 -> 2 -> 1.
So the Modulus will be 1.
Source : KhanAcademy.com


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--- link: d3_appended_line_chart.html layout: default title: Autocorrelogram cssFiles: ['ui-lightness/jquery-ui-1.8.22.custom.css', 'd3_appended_line_chart.css'] screenshot: 'img/d3_appended_line_chart.png' github: d3_appended_line_chart description: d3_appended_line_chart is an interactive infographic I built by combining d3.js with jQuery UI to explain what conclusions can be drawn from autocorrelograms at various lags. I calculated the autocorrelations using Python package NumPy. (This NumPy script is closed-sourced.) ie_redirect: d3_redirect.html weight: 3 ---
Below is a set of autocorrelograms for hourly demand in a service industry, used to investigate inter- and intra-week relations in hourly demand and the suitability of autoregressive moving-average models in predicting this demand.
Because autocorrelograms in general, and autocorrelograms of cross-weekly hourly demand in particular, are not familiar to most, I integrated d3.js with the jQuery UI package so that each line has an explicit explanation under its tab.
Dotted lines indicate the bounds of approximate 95% confidence intervals.
Click on either a line or tab to learn more about each autocorrelogram.
The above autocorrelations indicate that hour-of-week is essential in predicting demand, but that inter-week correlations of demand during a given hour are not strong enough to be modeled. Knowing that a given hour starts at Tuesday at 7 pm is essential in predicing its demand. Knowing demand for the previous three Tuesdays add little to one's ability to predict.


If you want to disable the ability to force push changes for
certain branches, list them here (this is a team-shared parameter that is stored in .idea/vcs.xml).
You can list several branches separated by a semicolon, or supply branch patterns as the input is treated as a
list of regular expressions.


This file is used for Dojo's XMLHttpRequest Iframe Proxy. This is the the file that should go on the server that will actually be doing the XHR request.


Structure for MCAN protocol status. More...
#include <mcan.h>
Data Fields | |
| uint32_t | lastErrCode |
| uint32_t | act |
| uint32_t | errPassive |
| uint32_t | warningStatus |
| uint32_t | busOffStatus |
| uint32_t | dlec |
| uint32_t | resi |
| uint32_t | rbrs |
| uint32_t | rfdf |
| uint32_t | pxe |
| uint32_t | tdcv |
Structure for MCAN protocol status.
| uint32_t MCAN_ProtocolStatus::act |
Activity - Monitors the module’s CAN communication state. refer enum MCAN_ComState
| uint32_t MCAN_ProtocolStatus::busOffStatus |
Bus_Off Status 0 = The M_CAN is not Bus_Off 1 = The M_CAN is in Bus_Off state
| uint32_t MCAN_ProtocolStatus::dlec |
Data Phase Last Error Code Refer enum MCAN_ErrCode
| uint32_t MCAN_ProtocolStatus::errPassive |
Error Passive 0 = The M_CAN is in the Error_Active state 1 = The M_CAN is in the Error_Passive state
| uint32_t MCAN_ProtocolStatus::lastErrCode |
Last Error Code Refer enum MCAN_ErrCode
| uint32_t MCAN_ProtocolStatus::pxe |
Protocol Exception Event 0 = No protocol exception event occurred since last read access 1 = Protocol exception event occurred
| uint32_t MCAN_ProtocolStatus::rbrs |
BRS flag of last received CAN FD Message 0 = Last received CAN FD message did not have its BRS flag set 1 = TLast received CAN FD message had its BRS flag set
| uint32_t MCAN_ProtocolStatus::resi |
ESI flag of last received CAN FD Message 0 = Last received CAN FD message did not have its ESI flag set 1 = Last received CAN FD message had its ESI flag set
| uint32_t MCAN_ProtocolStatus::rfdf |
Received a CAN FD Message 0 = Since this bit was reset by the CPU, no CAN FD message has been received 1 = Message in CAN FD format with FDF flag set has been received
| uint32_t MCAN_ProtocolStatus::tdcv |
Transmitter Delay Compensation Value
| uint32_t MCAN_ProtocolStatus::warningStatus |
Warning Status 0 = Both error counters are below the Error_Warning limit of 96 1 = At least one of error counter has reached the Error_Warning limit of 96


By Phil Curtolo
Imagine that you're driving along unfamiliar mid-western roads, desert on both sides of you. Your faithful and loving wife rests near you in the passenger seat.
Imagine, now, that your car breaks down. A friendly trucker is happy to lend a helping hand. Your wife takes a ride with the polite and innocent fellow to a nearby diner, leaving you to wait, unaware of the world, in the car. Finally, imagine that your wife never returns.
This is the horrifying situation that average, everyday guy Jeff Taylor (Kurt Russell) faces in the epic suspense masterpiece Breakdown.
Taylor takes a closer look at his car after waiting for his wife, Amy (Kathleen Quinlan), to return for about a half hour and finds a disconnected cable. He reconnects the cable and the car is mobile again.
He drives to the diner where his wife was supposed to have been taken. Amy is nowhere to be found, neither is the trucker who gave her the ride. The chef at the counter knows nothing. Taylor is baffled and we can feel his frustration. He leaves a message with the cook to tell his wife to stay at the diner if she happens to show up, and he speeds off in the direction of the next town.
His course is altered, however, when he spots the truck his wife had hopped in driving along on a side road. Taylor follows behind and catches up. He signals for the man to pull over, and the trucker ignores him.  When confronted, the trucker (J.T. Walsh) disputes that he's never seen Taylor or his wife. What's going on? That's the question that drives Taylor through a convoluted maze of terror.
Russell is good at getting the audience on his side, so it's easy to understand him. He plays a common, regular guy driven by desperation to find his one true love: his wife. That type of dramatic drive can destroy a film if done incorrectly (Mel Gibson's love for his son didn't help the already flawed Ransom), but in Breakdown, the audience falls for Russell and wants to follow him in his pursuit.
Perhaps what makes Russell's struggle work is the masterful style of the film. Director Jonathan Mostow keeps the pace quick, and cinematographer Doug Milsome keeps the visuals sharp. The film shows us a beautiful landscape with plenty of snakes along the road.
Breakdown is so well done that it plays out like an old Alfred Hitchcock film. The terror isn't Texas Chainsaw Massacre scary, it's real. What happens in Breakdown could happen to any one of us. That's what evokes horror in an audience. There's nothing scarier to me than feeling disoriented and desperate.
Breakdown's physical make up is a reminder of another successfully horrific film, The Hitcher; in which, Rutger Hauer stalked the unsuspecting C. Thomas Howell. Breakdown's break-neck pacing and inclusion of human emotion is comparable to Speed. However, Breakdown doesn't steal from these films, it has its own style and heart. Breakdown is put together with such brilliance that it proves to be superior to all three of the fore-mentioned films.
Kurt Russell is a good choice to play Jeff Taylor. Russell has a down-to-earth quality. Although he's rich and living it up in Hollywood, he seems like a regular guy you might run into at the local mall. That is why he works in the lead. Since this story can happen to any regular Joe, a regular Joe was the right person to cast.
Kathleen Quinlan plays an exceptional part as Russell's missing wife. She's cute, smart, and innocent. She too, is someone you could imagine seeing in your neighborhood.
The villains in this film are impressive as well. J.T. Walsh, who has had dozens of roles as someone's brother, or another guy's uncle, finally gets to show his stuff as the not-so-innocent trucker. He's convincing as a liar, as a murderer, and as a loving father. Those three elements are tough to juggle in one film, but Walsh pulls it off. His crew of criminals are the most unappealing crowd since the hillbillies from Deliverance, and they're almost as scary too.
Breakdown is a wonderful mix of style and heart that will keep you on the edge of your seat from start to finish. It's easily one of the year's ten best, and it should turn a decent profit. I hope, at least for Russell's sake, that it does; his last effort, Escape from LA, breezed through theaters. I wish him good luck on getting back on top. After seeing this masterpiece, no one deserves it more than he does. Grade: A+, ***** out of *****
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


By clicking this link you can turn iPeek-$id $notstate. This will affect all users, both inside and outside NIST.
EOD; } if ($status == 'off') { echo "View will not be cleared until the next data point arrives!
"; } elseif ($status == 'on') { echo "View will not be shown until the next data point arrives!
"; } if ($embed == '0') { echo <<


Iron Chain
问题描述 :
In physics class, the teacher shows us an interesting physics experiment. He hangs an iron chain on a fixed point on the wall. (Look at the right picture for more details). If the lengths of the iron chains on the left side and right side are different, the gravity forces the iron chain to drop to the floor and hits the sensor. Then the computer shows the F-t functional image on the screen. The teacher wants to teach you momentum and its conservation:
But you are not interested in this at all. The thing you want to know is how long it takes for the iron chain to drop to the floor.
You can assume that the iron chain is well-mixed, and you can ignore the friction between the iron chain and the fixed point on the wall. The friction between the chain and the air needn’t be taken into account either. The fixed point is a particle whose radius is 0. And the acceleration of gravity, or so-called g, is 9.80665m/s2 in this problem.
But you are not interested in this at all. The thing you want to know is how long it takes for the iron chain to drop to the floor.
输入:
The input consists of several test cases. There is a single number above all, the number of cases. There are no more than 20 cases.
Each case contains three integer numbers a, b, h. Look at the picture above for their meaning. 1<=a+b<=5000,a+b<=h<=10000.
Each case contains three integer numbers a, b, h. Look at the picture above for their meaning. 1<=a+b<=5000,a+b<=h<=10000.
输出:
For each case, if the chain can reach the floor, print” The iron chain will reach the floor after t seconds.”, otherwise, print” The iron chain will not reach the floor at all!” instead. And the answer should be rounded to three digits to the right of the decimal point. Use the format in the sample.
样例输入:
2 0 10 20 1 3 4
样例输出:
Case 1: The iron chain will reach the floor after 1.428 seconds. Case 2: The iron chain will reach the floor after 0.595 seconds.
#include <stdio.h> #include <math.h> const double g = 9.80665; const double eps = 1e-6; int main() { int test, t = 1; double a, b, h, tmp; double d, l, ans, v; scanf("%d", &test); while(test--) { scanf("%lf%lf%lf", &a, &b, &h); if(fabs(a - b) < eps) { printf("Case %d: The iron chain will not reach the floor at all!\n", t++); continue; } if(a > b) { d = a; a = b; b = d; } d = 0.0005; ans = 0.0; //v = sqrt(2 * g * l * (b - a + l) / (a + b)); tmp = 2 * g / (a + b); double v1 = 0, v2 = 0; for(l = d;l <= a;l += d) { v2 = sqrt(tmp * l * (b - a + l)); v = (v1 + v2) / 2; ans += d / v; v1 = v2; } //v = sqrt(tmp * a * b); double aa = g / 2, bb = v, cc = -(h - b - a); ans += (-bb + sqrt(bb * bb - 4 * aa * cc)) / 2 / aa; printf("Case %d: The iron chain will reach the floor after %.3lf seconds.\n", t++, ans); } return 0; }
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2的64次方是多少？ 这到底是在考什么啊
正解，应该是200！
失误失误，转载错了。已经改正，抱歉。
m /= i; 是一直在变的。参考这一篇关于质因数的http://www.acmerblog.com/integer-factorization-5124.html
因为要修改链表头(指针)，所以要用指针的指针
有点意思
为什么暴力求解方法循环到sqrt(n) 就可以了呢
Dijkstra 不适合有负权值的边吧
已更正。
很好的方法，学习了
为什么暴力求解方法循环到sqrt(n) 就可以了呢
位运算真赞
Dijkstra 不适合有负权值的边吧
感谢分享 学习了`(*∩_∩*)′


#include <LinearSegmentParameter.h>
Public Member Functions | |
| LinearSegmentParameter () | |
| virtual | ~LinearSegmentParameter () |
| virtual void | marshal (DataStream &dataStream) const |
| virtual void | unmarshal (DataStream &dataStream) |
| unsigned char | getSegmentNumber () const |
| void | setSegmentNumber (unsigned char pX) |
| SixByteChunk & | getSegmentAppearance () |
| const SixByteChunk & | getSegmentAppearance () const |
| void | setSegmentAppearance (const SixByteChunk &pX) |
| Vector3Double & | getLocation () |
| const Vector3Double & | getLocation () const |
| void | setLocation (const Vector3Double &pX) |
| Orientation & | getOrientation () |
| const Orientation & | getOrientation () const |
| void | setOrientation (const Orientation &pX) |
| unsigned short | getSegmentLength () const |
| void | setSegmentLength (unsigned short pX) |
| unsigned short | getSegmentWidth () const |
| void | setSegmentWidth (unsigned short pX) |
| unsigned short | getSegmentHeight () const |
| void | setSegmentHeight (unsigned short pX) |
| unsigned short | getSegmentDepth () const |
| void | setSegmentDepth (unsigned short pX) |
| unsigned int | getPad1 () const |
| void | setPad1 (unsigned int pX) |
| virtual int | getMarshalledSize () const |
| bool | operator== (const LinearSegmentParameter &rhs) const |
Protected Attributes | |
| unsigned char | _segmentNumber |
| SixByteChunk | _segmentAppearance |
| Vector3Double | _location |
| Orientation | _orientation |
| unsigned short | _segmentLength |
| unsigned short | _segmentWidth |
| unsigned short | _segmentHeight |
| unsigned short | _segmentDepth |
| unsigned int | _pad1 |
Copyright (c) 2007-2009, MOVES Institute, Naval Postgraduate School. All rights reserved.
| LinearSegmentParameter::LinearSegmentParameter | ( | ) |
| LinearSegmentParameter::~LinearSegmentParameter | ( | ) | [virtual] |
| const Vector3Double & LinearSegmentParameter::getLocation | ( | ) | const |
| Vector3Double & LinearSegmentParameter::getLocation | ( | ) |
| int LinearSegmentParameter::getMarshalledSize | ( | ) | const [virtual] |
| const Orientation & LinearSegmentParameter::getOrientation | ( | ) | const |
| Orientation & LinearSegmentParameter::getOrientation | ( | ) |
| unsigned int LinearSegmentParameter::getPad1 | ( | ) | const |
| const SixByteChunk & LinearSegmentParameter::getSegmentAppearance | ( | ) | const |
| SixByteChunk & LinearSegmentParameter::getSegmentAppearance | ( | ) |
| unsigned short LinearSegmentParameter::getSegmentDepth | ( | ) | const |
| unsigned short LinearSegmentParameter::getSegmentHeight | ( | ) | const |
| unsigned short LinearSegmentParameter::getSegmentLength | ( | ) | const |
| unsigned char LinearSegmentParameter::getSegmentNumber | ( | ) | const |
| unsigned short LinearSegmentParameter::getSegmentWidth | ( | ) | const |
| void LinearSegmentParameter::marshal | ( | DataStream & | dataStream | ) | const [virtual] |
| bool LinearSegmentParameter::operator== | ( | const LinearSegmentParameter & | rhs | ) | const |
| void LinearSegmentParameter::setLocation | ( | const Vector3Double & | pX | ) |
| void LinearSegmentParameter::setOrientation | ( | const Orientation & | pX | ) |
| void LinearSegmentParameter::setPad1 | ( | unsigned int | pX | ) |
| void LinearSegmentParameter::setSegmentAppearance | ( | const SixByteChunk & | pX | ) |
| void LinearSegmentParameter::setSegmentDepth | ( | unsigned short | pX | ) |
| void LinearSegmentParameter::setSegmentHeight | ( | unsigned short | pX | ) |
| void LinearSegmentParameter::setSegmentLength | ( | unsigned short | pX | ) |
| void LinearSegmentParameter::setSegmentNumber | ( | unsigned char | pX | ) |
| void LinearSegmentParameter::setSegmentWidth | ( | unsigned short | pX | ) |
| void LinearSegmentParameter::unmarshal | ( | DataStream & | dataStream | ) | [virtual] |
Vector3Double DIS::LinearSegmentParameter::_location [protected] |
location
Orientation DIS::LinearSegmentParameter::_orientation [protected] |
orientation
unsigned int DIS::LinearSegmentParameter::_pad1 [protected] |
segment Depth
segment appearance
unsigned short DIS::LinearSegmentParameter::_segmentDepth [protected] |
segment Depth
unsigned short DIS::LinearSegmentParameter::_segmentHeight [protected] |
segmentHeight
unsigned short DIS::LinearSegmentParameter::_segmentLength [protected] |
segmentLength
unsigned char DIS::LinearSegmentParameter::_segmentNumber [protected] |
number of segments
unsigned short DIS::LinearSegmentParameter::_segmentWidth [protected] |
segmentWidth


Hello - I’m Michael Handlon. I’ve been building software since 2005.
Most recently, I’ve been using my powers to help with the digitization of print media at The Center for Research Libraries. Their technology stack included PHP, Python, client-side JavaScript, Symfony, Drupal, and Amazon Web Services.
After a helping The Center for Research Libraries launch their new document delivery system, I’ve decided to pursue new opportunities in south Florida. I want to focus on building elegant solutions to difficult problems and writing code I’m proud to show my peers.
In my remaining time I’m actively involved in the #2600 community, contributing to open source projects, going to conferences, reading, and staying active.
For 2014 to 2016 I was helping Premier Farnell corner the development tool marketplace. I contributed a good amount of PHP and JavaScript and helped bring the Element14 Community to the next level. I was part of a talented team and I grew a lot while working on some challenging projects.
I spent the better part of 2013 working at EOK Marketing. Doing full stack web development and managing there AWS servers. I completed a number of projects on a LAMP stack and the Salesforce platform.
Before joining the team at EOK Marketing I did contract web development from 2007-2013 throughout the Chicagoland area. This was a chance for me to earn my chops by working with different teams, methodologies, platforms, and design patterns.
I graduated from Northern Illinois University in 2005 with a Bachelor of Science degree in Computer Science. I found myself working as a developer at SG Cap Trading working on black box trading applicatons.
My personal projects are typically composed of one or more of these frameworks, tools, and technologies:
- Symfony - an open source PHP framework.
- Ruby on Rails - an open source Ruby framework.
- AngularJS - a popular JavaScript framework.
- Foundation & Bootstrap - frameworks to develop front-end code faster and better.
- Go - a open source programming language from Google.
- Python - an interpreted high-level programming language.
- C++ - this is how I learned to code.
- Java & Spring - I've always had fun working with Java.
- Jenkins - continous intergration and delivery.
- Amazon Web Services - cloud hosting, built for developers.


First page Back Continue Last page Overview Graphics
forGL Information
GitHub has best information
https://github.com/RMax2015/forGL
Haxe Community Forum
search: 4GL or forGL
https://community.haxe.org
forGL is not a programming language but may act like one


Wednesday
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Thusday
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Friday
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer
Cecilia Roberts
10.00 - 11.00
Plenary Session: Laying the foundations for future success with the new consumer


1 Samuel 14:45
And the people said unto Saul, Shall Jonathan die, who hath wrought this great salvation in Israel?  So the people rescued Jonathan, that he died not.


Creed
Creed is a movie starring Michael B. Jordan, Sylvester Stallone, and Tessa Thompson. The former World Heavyweight Champion Rocky Balboa serves as a trainer and mentor to Adonis Johnson, the son of his late friend and former rival...


LaaS is a free solution to hosting leaderboard for your events, which will be publically hosted and visible to everyone on the internet.
This helps event organizers focus their attention on the event, rather than on thinking about who/how/where will their leaderboard be hosted.


I'm having lots of fun with Hundred Rabbits' Orca lately. It's a live coding environment to create and manipulate musical patterns, you can use it to control other software or synthesizer via MIDI or OSC (i'm using it to control my FM synths coded with ofxPDSP).


2016-12-23
This page is for planning the janitor package, at a high level. More-finite questions and ideas can be handled via GitHub issues. This is for say, articulating what the package does or doesn’t do, and how it should be organized. If it turns out we need a more discussion- and comment-friendly format, we can move to Google Docs, but let’s try commenting and editing here.
Package vision
Purpose
Provide a framework and associated functions for checking and cleaning dirty data. There are two kinds of checks: interactive checks, like tabyl
, and programmatic checks that say, confirm in production that some variables contain no duplicate records, or contain no missing values.
Out of scope:
- A thorough set of alerting functions for assertive data cleaning in production (instead, recommend assertr or other package)
Questions to resolve
- Where should the organizing framework go - vignette? Bookdown? Main page?
Priorities
Big items
- Establish organizing framework for the package
- Write up documentation/vignette showing check/clean iterative cycle
- Figure out new names for functions to fit schema, and rename them
- Redo vignette
- Redo homepage
- New function: fuzzy dupes
- New function family: bindability issues
Smaller items
-
get_dupes
should have an option for returning with or without Ns as a column (it’s so much faster without)


Interface SchemaUpdate<T>
-
- Type Parameters:
T
- database transaction type
- All Known Implementing Classes:
AbstractSchemaUpdate
,AbstractSpringSchemaUpdate
,SpringPersistentObjectSchemaUpdate
,SpringSQLSchemaUpdate
,SpringXSLPersistentObjectSchemaUpdate
public interface SchemaUpdate<T>
A one-time database schema update. Instances typically perform changes to the database schema, though non-schema updates that just manipulate the data in the database are perfectly valid as well.Each
SchemaUpdate
has a unique name among all updates ever applied to a single database, and zero or more required predecessors, which are other dependent updates that must be applied first.Once an update has been applied to a database, it must not be changed; otherwise, inconsistencies can exist between databases that were updated using the old version vs. databases that were updated using the new version. If an update has been applied but had the wrong behavior, instead of changing the update, it's better to create a new update that depends on the first as a predecessor and corrects the mistake.
If you do have to change an update after it has been applied, then those databases that have already seen the previous version of the update must be manually corrected so they are in the same state that the new version of the update would have left them.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description List<? extends DatabaseAction<T>>
getDatabaseActions()
Get the action(s) that comprise this update.String
getName()
Get the unique name of this update.Set<SchemaUpdate<T>>
getRequiredPredecessors()
Get the the other updates (if any) that must be applied before this update may be applied.boolean
isSingleAction()
Determine whether, if this instance contains multiple individual actions, should they be applied in a single transaction and recorded as a single update.
-
-
-
Method Detail
-
getName
String getName()
Get the unique name of this update. This name must be unique among all updates ever applied to the database and must never change once this update has been applied to any database.- Returns:
- the name of this update; must not be the empty string
-
getRequiredPredecessors
Set<SchemaUpdate<T>> getRequiredPredecessors()
Get the the other updates (if any) that must be applied before this update may be applied.- Returns:
- set of zero or more other updates
- See Also:
getName()
-
getDatabaseActions
List<? extends DatabaseAction<T>> getDatabaseActions()
Get the action(s) that comprise this update. Ideally, individual actions should be atomic database operations, i.e., each one should either finish completely, or else leave the database in a state where it can be tried again. In any case, each action will be applied within its own transaction when transactions are supported by the database unlessisSingleAction()
returns true.- Returns:
- a list of zero or more actions to apply
- See Also:
isSingleAction()
-
isSingleAction
boolean isSingleAction()
Determine whether, if this instance contains multiple individual actions, should they be applied in a single transaction and recorded as a single update. Normally this is false. If true, partially completed updates can result if one of the action fails.- Returns:
- whether to execute this update atomically
-
-


LSI CONTENT TOOLS
Tool Selection:
Server Comparison Tool
Workflow Generator
Bason Check
Bason Check2
Book Units


| Modifier and Type | Class and Description |
|---|---|
class |
AttackActionGeneralSuperclass
AttackActionGeneralSuperclass.java --- Superclass for attacking actions for
simplifying the corresponding functions.
|
class |
AttackMoveAction
DestroyUnitAction.java --- An attacking action with which the unit can
perform an attack move to the specified target TilePosition.
|
class |
AttackMoveActionTerran_SiegeTank
AttackMoveActionTerran_SiegeTank.java --- An attacking action with which the
unit can perform an attack move to the specified target TilePosition.
|
class |
AttackUnitAction
AttackUnitAction.java --- An attack action for attacking a single unit.
|
class |
AttackUnitActionTerran_Marine_Stimmed
AttackUnitActionTerran_Marine_Stimmed.java --- Improved AttackUnitAction for
a Terran_Marine that is able to use a StimPack.
|
class |
AttackUnitActionTerran_SiegeTank_Bombard
AttackUnitActionTerran_SiegeTank_Bombard.java --- A specific AttackUnitAction
with which the Terran_SiegeTank can attack enemies.
|
class |
BaseAction
BaseAction.java --- Superclass for all PlayerUnit actions.
|
class |
FollowAction
FollowAction.java --- A follow action for
PlayerUnit s to follow other
Units around the map. |
class |
FollowActionTerran_Medic
FollowActionTerran_Medic.java --- A follow action for
PlayerUnitTerran_Medic s with which the Unit is able to follow another
one around (Mainly Terran_Marines and Terran_Firebats). |
class |
FollowActionTerran_ScienceVessel
FollowActionTerran_ScienceVessel.java --- A follow action for
PlayerUnitTerran_ScienceVessel s with which the Unit is able to follow
another one around. |
class |
FollowActionTerran_SCV
FollowActionTerran_SCV.java --- A follow action for
PlayerUnitTerran_SCV s with which the Unit is able to follow another
one around. |
class |
GroupingAtPositionAction
GroupingAtPositionAction.java --- A general grouping Action with which a Unit
can group together at a certain spot with other allies (One uniform grouping
Spot!).
|
class |
GroupingAtPositionActionBaseEntrance
GroupingAtPositionActionBaseEntrance.java --- Grouping Action with which a
executing Unit is grouping with other ones at the entrance of the base.
|
class |
RetreatActionGeneralSuperclass
RetreatAction_GeneralSuperclass.java --- Superclass for RetreatActions.
|
class |
RetreatActionInPreviousAdjacentRegion
RetreatActionInPreviousAdjacentRegion.java --- A retreat Action with which a
Unit can easily move between two different Regions and retreat to the one
that leads towards the Player's starting location.
|
class |
RetreatActionSteerInRetreatVectorDirection
RetreatActionSteerInGoalDirection.java --- A Retreat Action with which a
PlayerUnit (!)
|
class |
RetreatActionSteerInRetreatVectorDirectionTerran_Marine_Stimmed
RetreatActionSteerInGoalDirectionTerran_Marine_Stimmed.java --- Improved
RetreatAction for a Terran_Marine that is able to use a StimPack.
|
class |
RetreatActionSteerInRetreatVectorDirectionTerran_VultureMicro
RetreatActionSteerInRetreatVectorDirectionTerran_VultureMicro.java ---
Improved RetreatAction for a Terran_Vulture that allows a kiting of enemy
Units using the Terran_Vulture micro that utilizes the patrol command.
|
class |
ScoutBaseLocationAction
ScoutBaseLocationsAction.java --- A scouting action for searching a base
location.
|
class |
TerranMedic_MoveBackToBase
TerranMedic_MoveBackToBase.java --- An Action with which a Terran_Medic can
retreat to the nearest base.
|
class |
TerranSiegeTank_SiegeMode_Reposition
TerranSiegeTank_SiegeMode_Reposition.java --- Action for a
PlayerUnitTerran_SiegeTank_SiegeMode to reposition itself. |
class |
TerranSiegeTank_SiegeMode_WaitForExpectedEnemy
TerranSiegeTank_SiegeMode_WaitForExpectedEnemy.java --- Action for a
PlayerUnitTerran_SiegeTank_SiegeMode to wait for an expected enemy in
Siege_Mode. |
class |
TerranSiegeTank_TankMode_MoveIntoExpectedSiegeRange
TerranSiegeTank_TankMode_MoveIntoExpectedSiegeRange.java --- Action for a
PlayerUnitTerran_SiegeTank to move into bombard / siege range of an
expected enemy Unit, therefore preparing itself for an incoming attack. |
class |
TerranSiegeTank_TankMode_MoveIntoSiegeRange
TerranSiegeTank_TankMode_MoveIntoSiegeRange.java --- Action for a
PlayerUnitTerran_SiegeTank to move into bombard / siege range of a
target. |
class |
TerranSiegeTank_TankMode_PrepareBombard
TerranSiegeTank_TankMode_PrepareBombard.java --- Action for a
PlayerUnitTerran_SiegeTank to prepare the
AttackUnitActionTerran_SiegeTank_Bombard Action. |
class |
TerranVulture_SpiderMines_RepositionEnemy
TerranVulture_SpiderMines_RepositionEnemy.java --- Action for a
PlayerUnitTerran_Vulture to reposition itself according to the
enemies that are near it in order to be able to place a mine. |
| Modifier and Type | Class and Description |
|---|---|
class |
AbilityAction_Cloak
AbilityAction_Cloak.java --- General cloaking ability for Units.
|
class |
AbilityAction_Decloak
AbilityAction_Decloak.java --- General decloaking ability for Units.
|
class |
AbilityActionGeneralSuperclass
AbilityActionGeneralSuperclass.java --- Superclass for all abilities of all
Races and Units.
|
class |
AbilityActionTechTargetNone
AbilityActionTechTargetNone.java --- Action for simply performing an ability
without any specific target.
|
class |
AbilityActionTechTargetPosition
AbilityActionTechTargetPosition.java --- Action for performing an ability on
a Position.
|
class |
AbilityActionTechTargetUnit
AbilityActionTechTargetUnit.java --- Action for performing an ability on
another Unit.
|
class |
AbilityActionTerranMarine_StimPack
AbilityActionTerranMarine_StimPack.java --- The StimPack ability of a
Terran_Marine.
|
class |
AbilityActionTerranMedic_Heal
AbilityActionTerranMedic_Heal.java --- The Heal ability of a Terran_Medic.
|
class |
AbilityActionTerranScienceVessel_DefensiveMatrix
AbilityActionTerranScienceVessel_DefensiveMatrix.java --- The
Defensiv_eMatrix ability of a Terran_Science_Vessel.
|
class |
AbilityActionTerranSiegeTank_SiegeMode
AbilityActionTerranSiegeTank_SiegeMode.java --- The SiegeMode ability of a
Terran_SiegeTank.
|
class |
AbilityActionTerranSiegeTank_TankMode
AbilityActionTerranSiegeTank_TankMode.java --- The TankMode ability of a
Terran_SiegeTank.
|
class |
AbilityActionTerranVuture_SpiderMines
AbilityActionTerranVuture_SpiderMines.java --- The Spider_Mines ability of a
Terran_Vulture.
|
class |
AbilityActionTerranWraith_Cloak
AbilityActionTerranWraith_Cloak.java --- The cloak ability of a
Terran_Wraith.
|
class |
AbilityActionTerranWraith_Decloak
AbilityActionTerranWraith_Decloak.java --- The decloak ability of a
Terran_Wraith.
|
| Modifier and Type | Field and Description |
|---|---|
private java.util.List<GroupableAction> |
GroupAction.actions |
| Modifier and Type | Method and Description |
|---|---|
boolean |
GroupAction.addMember(javaGOAP.IGoapUnit goapUnit,
GroupableAction action)
Function for adding a new member to the group.
|
boolean |
GroupActionManager.addToGroupAction(java.lang.Class<? extends GroupableAction> type,
javaGOAP.IGoapUnit goapUnit,
GroupableAction action)
Function for adding a new Unit to a group.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
GroupActionManager.addToGroupAction(java.lang.Class<? extends GroupableAction> type,
javaGOAP.IGoapUnit goapUnit,
GroupableAction action)
Function for adding a new Unit to a group.
|
| Constructor and Description |
|---|
GroupAction(java.lang.Class<? extends GroupableAction> type,
GroupableAction action) |
| Constructor and Description |
|---|
GroupAction(java.lang.Class<? extends GroupableAction> type,
GroupableAction action) |
| Modifier and Type | Class and Description |
|---|---|
class |
ConstructBuildingAction
ConstructBuildingAction.java --- Constructing action for a PlayerUnitWorker
to construct a building.
|
class |
GatherAction
GatherAction.java --- Gather action for a PlayerUnitWorker.
|
class |
GatherGasAction
GatherGasAction.java --- Action for gathering gas.
|
class |
GatherMineralsAction
GatherMineralsAction.java --- Action for gathering minerals.
|
class |
MoveToNearestCenterAction
RetreatToNearestCenterAction.java --- A Action with which the worker can
return to the nearest center building.
|
class |
RepairAction
RepairAction.java --- Repair action mainly for a
PlayerUnitTerran_SCV
since they are able to repair certain Units / buildings. |
class |
RepairActionBuilding
RepairActionBuilding.java --- Repair action focused on repairing a building.
|
class |
RepairActionUnit
RepairActionUnit.java --- Repair action focused on repairing a Unit.
|
class |
ScoutBaseLocationWorkerAction
ScoutBaseLocationWorkerAction.java --- A special ScoutingAction for workers.
|
class |
UnloadAction
UnloadAction.java --- Unload Action for a PlayerUnitWorker.
|
class |
UnloadGasAction
UnloadGasAction.java --- An UnloadAction for gathered vaspene gas.
|
class |
UnloadMineralsAction
UnloadMineralsAction.java --- An UnloadAction for gathered minerals.
|
class |
WorkerAction
WorkerAction.java --- Superclass for shared information between different
worker actions (I.e.: Grouping).
|


Grid
- src
- layout
- grid.scss
Class list
- .grid
- .grid.tight
- .grid.tight-(breakpoint)
- .grid.tight.no-tight-(breakpoint)
- .unit-(size)
- .unit-(size)-(breakpoint)
- .push-(size)
- .push-(size)-(breakpoint)
- .clearfix
- .new-line
Description
Sandbox uses a float based 12 unit grid system. The .grid class can be applied to any block level element. A .grid should have block level elements with either the .unit- related classes or a .new-line as immediate children
The .grid can easily make use of flexbox by using the .flex display utility class, as well as the other flexbox classes.
Since the default $GRID_SYSTEM global variable is set to 12, the values from 1 through 12 can be plugged in where (size) is seen above. Similarly the breakpoint suffixes sm, md, lg can be plugged in where (breakpoint) is seen above
unit-12
unit-6
unit-6
unit-4
unit-4
unit-4
unit-3
unit-3
unit-3
unit-3
If you decided to set the $GRID_SYSTEM global variable to something like 6 and run a build, the values 1 through 6 could be used where (size) is seen.
 This means that you can put as many units as you want inside of a single grid.
Keep in mind that the width of each unit is just a percentage out of the total grid system value. For example, a .unit-6 out of a 12 unit grid system would have a width of 50%. A .unit-3 out of a 12 unit grid system would have a width of 25%, and so on.
The grid class
The .grid class uses a negative margin on all sides so that the units used within it align with whatever content neighbors the .grid itself. For this reason the .grid should be used inside of an element that has sufficient padding.
Grid tight
Using .grid.tight halves the margin value used by the .grid and also halves the padding of any units used inside of it.
The .tight-(breakpoint) class means that the grid will only be tight during that breakpoint. Using .no-tight-(breakpoint) on a .grid.tight will cancel out the .tight during the specified breakpoint.
Grid units
Any element whose class list contains unit- will be floated left and have padding set on all sides equal to the margin value that the grid negates. There's no requirement that a unit be used within a grid, so if you wanted to use a unit elsewhere, you could.
Responsive
Use .unit-(size)-(breakpoint) to specify what size a unit should be during the specified breakpoint. Change the width of your browser to see the responsiveness in action.
unit-12-sm
unit-6-md
unit-3-lg
unit-12-sm
unit-6-md
unit-3-lg
unit-12-sm
unit-6-md
unit-3-lg
unit-12-sm
unit-6-md
unit-3-lg

Default unit
Using a .unit-(size) means that it's not bound to a breakpoint. The breakpoint specific unit classes are more specific, so they will have priority over any unit that is not bound to a breakpoint. Change the width of your browser to see the example in action.
unit-12
unit-6-md
unit-12

Push
Using the .push-(size) classes sets the margin left of the element to a percentage equal to that size out of the $GRID_SYSTEM value. For example using .push-3 out of a 12 unit grid system would set a margin-left of 25%.
unit-12
unit-6

Push responsive
Using .push-(size)-(breakpoint) means that the element will be pushed by the size amount during the specified breakpoint.
unit-12
unit-3

New line
A downside to floating elements is that they will try to fit onto the same line if there's enough width for them to do so. For example, say we want the last .unit-6 to start on it's own line, but due to the height of the units before it, it finds that it can still fit on the same line.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Cum veniam obcaecati ut, iste consectetur vero a optio dicta, nostrum dolores magnam officia, quos quidem sint dolore ipsa, eius dolorem commodi repellat fugit facere suscipit rerum similique. Sit, quo fugiat saepe.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Assumenda vero distinctio, facere!
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Quae, tempora.

We can work around this problem by using a .new-line. The new line forces any floated elements beneath it to start on a new line.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Cum veniam obcaecati ut, iste consectetur vero a optio dicta, nostrum dolores magnam officia, quos quidem sint dolore ipsa, eius dolorem commodi repellat fugit facere suscipit rerum similique. Sit, quo fugiat saepe.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Assumenda vero distinctio, facere!
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Quae, tempora.

Nesting
If you want to nest grids inside one another, to pattern to do so is:

Clearfix
The .grid class already has clearfix code applied, but if you wanted to clearfix some other element, use the .clearfix class.


--- Day 18: Duet ---
You discover a tablet containing some strange assembly code labeled simply "Duet".  Unfortunately, you don't see any documentation, so you're left to figure out what the instructions mean on your own.
It seems like the assembly is meant to operate on a set of registers that are each named with a single letter and that can each hold a single integer. You suppose each register should start with a value of 0
.
There aren't that many instructions, so it shouldn't be hard to figure out what they do. Here's what you determine:
snd X
plays a sound with a frequency equal to the value ofX
.set X Y
sets registerX
to the value ofY
.add X Y
increases registerX
by the value ofY
.mul X Y
sets registerX
to the result of multiplying the value contained in registerX
by the value ofY
.mod X Y
sets registerX
to the remainder of dividing the value contained in registerX
by the value ofY
(that is, it setsX
to the result ofX
moduloY
).rcv X
recovers the frequency of the last sound played, but only when the value ofX
is not zero. (If it is zero, the command does nothing.)jgz X Y
jumps with an offset of the value ofY
, but only if the value ofX
is greater than zero. (An offset of2
skips the next instruction, an offset of-1
jumps to the previous instruction, and so on.)
Many of the instructions can take either a register (a single letter) or a number. The value of a register is the integer it contains; the value of a number is that number.
After each jump instruction, the program continues with the instruction to which the jump jumped. After any other instruction, the program continues with the next instruction. Continuing (or jumping) off either end of the program terminates it.
For example:
set a 1
add a 2
mul a a
mod a 5
snd a
set a 0
rcv a
jgz a -1
set a 1
jgz a -2
- The first four instructions set
a
to1
, add2
to it, square it, and then set it to itself modulo5
, resulting in a value of4
. - Then, a sound with frequency
4
(the value ofa
) is played. - After that,
a
is set to0
, causing the subsequentrcv
andjgz
instructions to both be skipped (rcv
becausea
is0
, andjgz
becausea
is not greater than0
). - Finally,
a
is set to1
, causing the nextjgz
instruction to activate, jumping back two instructions to another jump, which jumps again to thercv
, which ultimately triggers the recover operation.
At the time the recover operation is executed, the frequency of the last sound played is 4
.
What is the value of the recovered frequency (the value of the most recently played sound) the first time a rcv
instruction is executed with a non-zero value?