The interface to all of the Crystal SDK functionality. Though all of the methods are implemented as class methods for ease of use the client must call initWithAppID: to initiate the session as soon as is convenient. More...
#import <CrystalSession.h>
Static Public Member Functions | |
| (void) | + initWithAppID:delegate:version:theme:secretKey: |
| Initializes the crystal session. This method should be called as soon as your game has activated fully. The session must run in the background so that the game can submit high scores, analytics etc. | |
| (void) | + lockToOrientation: |
| Locks the crystal UI to the specified orientation. Just call this once after initializing the session. All orientations are supported. | |
| (void) | + lockToOrientationList: |
Locks the crystal UI to the specified list of orientations. Just call this once after initializing the session. All orientations are supported. A typical usage of this call is to limit Crystal to only the landscape orientations like so: [CrystalSession lockToOrientationList:[NSArray arrayWithObjects:[NSNumber numberWithInt:UIDeviceOrientationLandscapeLeft], [NSNumber numberWithInt:UIDeviceOrientationLandscapeRight], nil] ]; | |
| (void) | + closeCrystalSession |
| Closes the Crystal session. This should only be called when absolutely necessary for memory usage reasons. The Crystal session without the UI is very small, so this should cause no problems. Without a running sesssion high scores, achievements and analytics will not be posted to the server. | |
| (void) | + activateCrystalUI |
| Activates the Crystal user interface with the default view options. On iPhone before calling this method your application should stop rendering and stop sound if not appropriate to the Crystal UI. On iPad this method is used to activate the Crystal navigation tabs at the left of the screen. Please see http://devsupport.crystalsdk.com/default.asp?W8 for more details. | |
| (void) | + activateCrystalUIAtProfile |
| Activates the Crystal user interface with the 'profile' tab open. On iPhone this is equivelant to calling activateCrystalUI. On iPad this method can be used to activate the Crystal UI from a dedicated Crystal button, though the permanent overlay via activateCrystalUI is preferred. Please see http://devsupport.crystalsdk.com/default.asp?W8 for more details. | |
| (void) | + activateCrystalUIAtChallenges |
| Activates the Crystal user interface with the 'challenges' tab open. | |
| (void) | + activateCrystalUIAtLeaderboards |
| Activates the Crystal user interface with the 'leaderboards' tab open. | |
| (void) | + activateCrystalUIAtLeaderboardWithId: |
| Activates the Crystal user interface with the 'leaderboards' tab open at the specified leaderboard. | |
| (void) | + activateCrystalUIAtAchievements |
| Activates the Crystal user interface with the 'achievements' tab open. | |
| (void) | + activateCrystalUIAtAddFriends |
| Activates the Crystal user interface at the 'Add more friends' screen. | |
| (void) | + activateCrystalUIAtSettings |
| Activates the Crystal user interface at the 'Settings' screen. | |
| (void) | + activateCrystalUIAtGifting |
| Activates the Crystal user interface at the gifting and promotions functionality. If the theme for your game has a gifting/promotions tab defined this will open the Crystal UI at this tab. If the theme doesn't have this tab then the UI will be opened at the Profile tab but with the gifting/promotions functionality visible. | |
| (void) | + deactivateCrystalUI |
| Forces the Crystal UI to be removed from view. On iPhone in normal circumstances it shouldn't be necessary to call this method, but is added for completeness in case the client receives its own notifications. On iPad this method is used to dismiss the Crystal navigation tabs at the left of the screen. | |
| (void) | + activateCrystalSetting:value: |
| Sets values for various internal Crystal settings. This method is provided for developers to activate workarounds for bugs on the iPhone and the graphics libraries used by developers. | |
| (void) | + displaySplashScreen |
| Displays the Crystal splash screen This method displays the Crystal splash screen to the user above the current game UI. It is the responsibility of the developer to ensure that this dialog is displayed at an appropriate time, generally just after the game is started. When the splash screen has been dismissed splashScreenFinishedWithActivateCrystal: will be called in the delegate. Normally the game would only display this splash screen once to the user. | |
| ((deprecated) | + __attribute__ |
| Determines whether the user has signed into Crystal This method can be used to determine whether the user has signed into Crystal. The result of this method can be used to display promotional UI elements in the game UI to encourage the use of Crystal-enabled features. | |
| (void) | + TEST_deleteCrystalUserData |
| |
| (void) | + postChallengeResultForLastChallenge:withCrystalDialog: |
| Post the result of the last challenge that the game was notified for. The game will be notified of the challenge via the challengeStartedWithGameConfig: method of CrystalSessionDelegate. | |
| (BOOL) | + postAchievement:wasObtained:withDescription:alwaysPopup: |
| Notify the Crystal servers and the user (via a popup notification) that an achievement has been completed. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding excessive popups is handled within the Crystal SDK. Please call this method whenever an achievement is achieved. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device. | |
| (BOOL) | + postAchievement:wasObtained:withDescription:alwaysPopup:forGameCenterAchievementId: |
| Notify the Crystal servers and the user (via a popup notification) that an achievement has been completed. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding excessive popups is handled within the Crystal SDK. Please call this method whenever an achievement is achieved. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device. | |
| (void) | + postAchievementProgressWithCrystalId:gameCenterId:percentageComplete:achievementDescription: |
| Report progress made towards an achievement both to Crystal and Game Center This method updates the Crystal UI to show the progress that the player has made towards an achievement in plain text. This method also updates Game Center to report the percentage complete for the achievement. Achievement popups are not shown if this method is called. | |
| (void) | + postLeaderboardResult:forLeaderboardId:lowestValFirst: |
| Notify the Crystal servers of a leaderboard result for the specified leaderboard ID. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding unneeded posts is handled within the Crystal SDK. Please call this method whenever a score is scored. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device. | |
| (void) | + postLeaderboardResult:forLeaderboardId:lowestValFirst:forGameCenterLeaderboardId: |
| Notify the Crystal servers of a leaderboard result for the specified leaderboard ID. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding unneeded posts is handled within the Crystal SDK. Please call this method whenever a score is scored. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device. | |
| (BOOL) | + appWasStartedFromPendingChallenge |
| Ask the session whether the application was started from an incoming challenge (push) notification. | |
| (BOOL) | + isGameCenterAvailableOnDevice |
| Tests to see if Game Center is available for use on the device Use this method to determine if Game Center is avaialble on the device at runtime. Game Center will only be available for iOS 4.1 and above. | |
| (void) | + application:didRegisterForRemoteNotificationsWithDeviceToken: |
| Needed for push notifications. Pass-through from UIApplicationDelegate. | |
| (void) | + application:didFailToRegisterForRemoteNotificationsWithError: |
| Needed for push notifications. Pass-through from UIApplicationDelegate. | |
| (void) | + application:didReceiveRemoteNotification: |
| Needed for push notifications. Pass-through from UIApplicationDelegate. | |
| (BOOL) | + application:didFinishLaunchingWithOptions: |
| Needed for push notifications. Pass-through from UIApplicationDelegate. | |
| (BOOL) | + application:handleOpenUrl: |
| Needed for push notifications via email. Pass-through from UIApplicationDelegate. | |
| (void) | + willRotateToInterfaceOrientation:duration: |
| Call this from your top-level view controller if your game uses Apple's UIViewController or subclasses. All view rotations are supported by Crystal, though you can limit this in your own app. If the view rotation is to be limited to one rotation (recommended) call the lockToOrientation: method on CrystalSession. If you would like to support more than one rotation call the lockToOrientationList: method. | |
| (void) | + didRotateFromInterfaceOrientation: |
| Call this from your top-level view controller if your game uses Apple's UIViewController or subclasses. All view rotations are supported by Crystal, though you can limit this in your own app. If the view rotation is to be limited to one rotation (recommended) call the lockToOrientation: method on CrystalSession. If you would like to support more than one rotation call the lockToOrientationList: method. |
The interface to all of the Crystal SDK functionality. Though all of the methods are implemented as class methods for ease of use the client must call initWithAppID: to initiate the session as soon as is convenient.
| + ((deprecated) __attribute__ |
Determines whether the user has signed into Crystal This method can be used to determine whether the user has signed into Crystal. The result of this method can be used to display promotional UI elements in the game UI to encourage the use of Crystal-enabled features.
| + (void) activateCrystalSetting: | (CrystalSetting) | setting | |
| value: | (id) | value | |
Sets values for various internal Crystal settings. This method is provided for developers to activate workarounds for bugs on the iPhone and the graphics libraries used by developers.
| setting | the CrystalSetting to set |
| value | the value to set for this setting, which will generally be "YES" to activate a setting |
| + (void) activateCrystalUI |
Activates the Crystal user interface with the default view options. On iPhone before calling this method your application should stop rendering and stop sound if not appropriate to the Crystal UI.
On iPad this method is used to activate the Crystal navigation tabs at the left of the screen. Please see http://devsupport.crystalsdk.com/default.asp?W8 for more details.
| + (void) activateCrystalUIAtAchievements |
Activates the Crystal user interface with the 'achievements' tab open.
| + (void) activateCrystalUIAtAddFriends |
Activates the Crystal user interface at the 'Add more friends' screen.
| + (void) activateCrystalUIAtChallenges |
Activates the Crystal user interface with the 'challenges' tab open.
| + (void) activateCrystalUIAtGifting |
Activates the Crystal user interface at the gifting and promotions functionality. If the theme for your game has a gifting/promotions tab defined this will open the Crystal UI at this tab. If the theme doesn't have this tab then the UI will be opened at the Profile tab but with the gifting/promotions functionality visible.
| + (void) activateCrystalUIAtLeaderboards |
Activates the Crystal user interface with the 'leaderboards' tab open.
| + (void) activateCrystalUIAtLeaderboardWithId: | (NSString *) | leaderboardId |
Activates the Crystal user interface with the 'leaderboards' tab open at the specified leaderboard.
| leaderboardId | The leaderboard to be displayed |
| + (void) activateCrystalUIAtProfile |
Activates the Crystal user interface with the 'profile' tab open. On iPhone this is equivelant to calling activateCrystalUI. On iPad this method can be used to activate the Crystal UI from a dedicated Crystal button, though the permanent overlay via activateCrystalUI is preferred. Please see http://devsupport.crystalsdk.com/default.asp?W8 for more details.
| + (void) activateCrystalUIAtSettings |
Activates the Crystal user interface at the 'Settings' screen.
| + (void) application: | (UIApplication *) | application | |
| didFailToRegisterForRemoteNotificationsWithError: | (NSError *) | error | |
Needed for push notifications. Pass-through from UIApplicationDelegate.
| + (BOOL) application: | (UIApplication *) | application | |
| didFinishLaunchingWithOptions: | (NSDictionary *) | launchOptions | |
Needed for push notifications. Pass-through from UIApplicationDelegate.
| + (void) application: | (UIApplication *) | application | |
| didReceiveRemoteNotification: | (NSDictionary *) | userInfo | |
Needed for push notifications. Pass-through from UIApplicationDelegate.
| + (void) application: | (UIApplication *) | application | |
| didRegisterForRemoteNotificationsWithDeviceToken: | (NSData *) | deviceToken | |
Needed for push notifications. Pass-through from UIApplicationDelegate.
| + (BOOL) application: | (UIApplication *) | application | |
| handleOpenUrl: | (NSURL *) | url | |
Needed for push notifications via email. Pass-through from UIApplicationDelegate.
| + (BOOL) appWasStartedFromPendingChallenge |
Ask the session whether the application was started from an incoming challenge (push) notification.
| + (void) closeCrystalSession |
Closes the Crystal session. This should only be called when absolutely necessary for memory usage reasons. The Crystal session without the UI is very small, so this should cause no problems. Without a running sesssion high scores, achievements and analytics will not be posted to the server.
| + (void) deactivateCrystalUI |
Forces the Crystal UI to be removed from view. On iPhone in normal circumstances it shouldn't be necessary to call this method, but is added for completeness in case the client receives its own notifications.
On iPad this method is used to dismiss the Crystal navigation tabs at the left of the screen.
| + (void) didRotateFromInterfaceOrientation: | (UIInterfaceOrientation) | fromInterfaceOrientation |
Call this from your top-level view controller if your game uses Apple's UIViewController or subclasses. All view rotations are supported by Crystal, though you can limit this in your own app. If the view rotation is to be limited to one rotation (recommended) call the lockToOrientation: method on CrystalSession. If you would like to support more than one rotation call the lockToOrientationList: method.
| + (void) displaySplashScreen |
Displays the Crystal splash screen This method displays the Crystal splash screen to the user above the current game UI. It is the responsibility of the developer to ensure that this dialog is displayed at an appropriate time, generally just after the game is started. When the splash screen has been dismissed splashScreenFinishedWithActivateCrystal: will be called in the delegate. Normally the game would only display this splash screen once to the user.
| + (void) initWithAppID: | (NSString *) | appId | |
| delegate: | (id< CrystalSessionDelegate >) | delegate | |
| version: | (double) | version | |
| theme: | (NSString *) | theme | |
| secretKey: | (NSString *) | secretKey | |
Initializes the crystal session. This method should be called as soon as your game has activated fully. The session must run in the background so that the game can submit high scores, analytics etc.
| appId | The Application ID for this application, as obtained from the Developer Dashboard |
| delegate | The class implementing the CrystalSessionDelegate to receive notifications from the session |
| version | The version of your application, which must match one of the versions shown in the Developer Dashboard |
| theme | The theme to use for the Crystal UI. This must match the .crystaltheme file included in the application bundle and would be 'violet_002' for the theme file 'violet_002.crystaltheme'. |
| secretKey | The secret key string shown in the Developer Dashboard for this application |
| + (BOOL) isGameCenterAvailableOnDevice |
Tests to see if Game Center is available for use on the device Use this method to determine if Game Center is avaialble on the device at runtime. Game Center will only be available for iOS 4.1 and above.
| + (void) lockToOrientation: | (UIDeviceOrientation) | orientation |
Locks the crystal UI to the specified orientation. Just call this once after initializing the session. All orientations are supported.
| orientation | The orientation to lock the Crystal UI to |
| + (void) lockToOrientationList: | (NSArray *) | orientationList |
Locks the crystal UI to the specified list of orientations. Just call this once after initializing the session. All orientations are supported. A typical usage of this call is to limit Crystal to only the landscape orientations like so: [CrystalSession lockToOrientationList:[NSArray arrayWithObjects:[NSNumber numberWithInt:UIDeviceOrientationLandscapeLeft], [NSNumber numberWithInt:UIDeviceOrientationLandscapeRight], nil] ];
| orientationList | The list of orientations to lock the Crystal UI to |
| + (BOOL) postAchievement: | (NSString *) | achievementId | |
| wasObtained: | (BOOL) | obtained | |
| withDescription: | (NSString *) | description | |
| alwaysPopup: | (BOOL) | alwaysPopup | |
Notify the Crystal servers and the user (via a popup notification) that an achievement has been completed. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding excessive popups is handled within the Crystal SDK. Please call this method whenever an achievement is achieved. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device.
| achievementId | The ID of the achievement as shown in the Crystal control panel |
| obtained | YES if the achievement has been obtained or NO to 'unobtain' it. Ordinarily you will only obtain achievements. |
| description | A description of the achievement to be displayed to the user. Supplying the description here allows the developer to localize the description. Crystal may not necessarily have a network connection so the only way to get the achievement description is here. If no desctiption is supplied then no notification will be displayed to the user. |
| alwaysPopup | if YES the achievement popup will always be displayed to the user. If no the popup will only be displayed the first time that the achievement is achieved. |
| + (BOOL) postAchievement: | (NSString *) | achievementId | |
| wasObtained: | (BOOL) | obtained | |
| withDescription: | (NSString *) | description | |
| alwaysPopup: | (BOOL) | alwaysPopup | |
| forGameCenterAchievementId: | (NSString *) | gameCenterAchievementId | |
Notify the Crystal servers and the user (via a popup notification) that an achievement has been completed. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding excessive popups is handled within the Crystal SDK. Please call this method whenever an achievement is achieved. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device.
| achievementId | The ID of the achievement as shown in the Crystal control panel |
| obtained | YES if the achievement has been obtained or NO to 'unobtain' it. Ordinarily you will only obtain achievements. |
| description | A description of the achievement to be displayed to the user. Supplying the description here allows the developer to localize the description. Crystal may not necessarily have a network connection so the only way to get the achievement description is here. If no desctiption is supplied then no notification will be displayed to the user. |
| alwaysPopup | if YES the achievement popup will always be displayed to the user. If no the popup will only be displayed the first time that the achievement is achieved. |
| gameCenterAchievementId | The ID of the Game Center achievement to use. This will be defined in iTunes Connect for the application. |
| + (void) postAchievementProgressWithCrystalId: | (NSString *) | crystalId | |
| gameCenterId: | (NSString *) | gameCenterId | |
| percentageComplete: | (double) | percentageComplete | |
| achievementDescription: | (NSString *) | achievementDescription | |
Report progress made towards an achievement both to Crystal and Game Center This method updates the Crystal UI to show the progress that the player has made towards an achievement in plain text. This method also updates Game Center to report the percentage complete for the achievement. Achievement popups are not shown if this method is called.
| crystalId | The ID of the achievement as shown in the Crystal control panel |
| gameCenterId | The ID of the Game Center achievement to use. This will be defined in iTunes Connect for the application. |
| percentageComplete | The percentage complete for the achievement, i.e. 40.0 (passed to Game Center) |
| achievementDescription | A textual description of the achievement progress, i.e. "4 out of 10 coins collected" (shown in Crystal UI) |
| + (void) postChallengeResultForLastChallenge: | (double) | result | |
| withCrystalDialog: | (BOOL) | doDialog | |
Post the result of the last challenge that the game was notified for. The game will be notified of the challenge via the challengeStartedWithGameConfig: method of CrystalSessionDelegate.
| result | The result of the challenge, either as a numerical value or as a number of seconds (NSTimeInterval) for time-based scores |
| doDialog | If YES Crystal will display a dialog over the game user interface |
| + (void) postLeaderboardResult: | (double) | result | |
| forLeaderboardId: | (NSString *) | leaderboardId | |
| lowestValFirst: | (BOOL) | lowestFirst | |
Notify the Crystal servers of a leaderboard result for the specified leaderboard ID. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding unneeded posts is handled within the Crystal SDK. Please call this method whenever a score is scored. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device.
| result | The score to publish, either as a numerical value or as a number of seconds (NSTimeInterval) for time-based scores |
| leaderboardId | The ID of the leaderboard to post to, which should be taken from the Developer Dashboard |
| lowestFirst | Set this if you have YES set for lowest value first in the developer dashboard. This parameter MUST match the flag in the developer dashboard! |
| + (void) postLeaderboardResult: | (double) | result | |
| forLeaderboardId: | (NSString *) | leaderboardId | |
| lowestValFirst: | (BOOL) | lowestFirst | |
| forGameCenterLeaderboardId: | (NSString *) | gameCenterLeaderboardId | |
Notify the Crystal servers of a leaderboard result for the specified leaderboard ID. The game designer should not attempt to cache, buffer or otherwise restrict the number of times this method is called. All logic with regards to reducing server load, handling multiple users and avoiding unneeded posts is handled within the Crystal SDK. Please call this method whenever a score is scored. Failure to do so will almost certainly cause problems for multiple Crystal users on the same device.
| result | The score to publish, either as a numerical value or as a number of seconds (NSTimeInterval) for time-based scores |
| leaderboardId | The ID of the leaderboard to post to, which should be taken from the Developer Dashboard |
| lowestFirst | Set this if you have YES set for lowest value first in the developer dashboard. This parameter MUST match the flag in the developer dashboard! |
| gameCenterLeaderboardId | The ID of the Game Center leaderboard to use. This will be defined in iTunes Connect for the application. |
| + (void) TEST_deleteCrystalUserData |
| + (void) willRotateToInterfaceOrientation: | (UIInterfaceOrientation) | toInterfaceOrientation | |
| duration: | (NSTimeInterval) | duration | |
Call this from your top-level view controller if your game uses Apple's UIViewController or subclasses. All view rotations are supported by Crystal, though you can limit this in your own app. If the view rotation is to be limited to one rotation (recommended) call the lockToOrientation: method on CrystalSession. If you would like to support more than one rotation call the lockToOrientationList: method.


Lineage- and stage-specific expression of runt box polypeptides in primitive and definitive hematopoiesis.
Abstract
Translocations involving the human CBFA2 locus have been associated with leukemia. This gene, originally named AML1, is a human homologue of the Drosophila gene runt that controls early events in fly embryogenesis. To clarify the role of mammalian runt products in normal and leukemic hematopoiesis, we have studied their pattern of expression in mouse hematopoietic tissues in the adult and during ontogeny using an anti-runt box antiserum. In the adult bone marrow, we found expression of runt polypeptides in differentiating myeloid cells and in B lymphocytes. Within the erythroid lineage, runt expression is biphasic, clearly present in the erythroblasts of early blood islands and of the fetal liver, but absent in the adult. Biochemical analysis by Western blotting of fetal and adult hematopoietic populations shows several runt isoforms. At least one of them appears to be myeloid specific.


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Marissa Mayer
Yahoo!, President & CEO
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SKILLS
Software and technologies that I'm experienced in
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I have been an all-rounder throughout my student life. Here is a look on my acheivements till now.
Double Silver Medalist
I've been doing theatre from my college time. Won Silver medal for two times at university level.
National Level Cricketer
I had played Cricket at national level in year 2011.
Poem Writing
Enthusiastic Poem writer. Won many poem writing competition.
Student Association
Was an active member of “Student Association” of School of Skill Development.
Theatre Group : Rang Mastaaney
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This website was desgined with the perspective of students. Helping them in finding their bus routes, changes or updations in the route at last minute....
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Purely static website, setting a future goal of having a proper database and putting up together with an android app for the better ment of college transportation system. Successfully implemented at college campus with running features.
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The Haunting (1999) Lili Taylor, Liam Neeson, Catherine Zeta-Jones, Owen Wilson. Music by Jerry Goldsmith. Screenplay by David Self, based on the novel "The Haunting of Hill House" by Shirley Jackson. Produced by Susan Arnold, Donna Roth and Colin Wilson. Directed by Jan De Bont. 112 minutes. PG-13, 1.5 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo-online.com Archive reviews at http://us.imdb.com/M/reviews_by?Edward+Johnson-ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>If "The Haunting" was trimmed down to 40 minutes and presented in 3-D as an IMAX feature, it might serve as a passable diversion. In its present form, the production is merely a flat, draggy exercise in cheesy special effects and grandiose art direction palming itself off as a horror movie. "The Haunting" is not scary, not in the least. Although technically an adaptation of Shirley Jackson's novel, "The Haunting of Hill House," the plot of the film is almost as insubstantial as the spirits within it. In fact, the whole thing plays far more like an amusement park spook-house ride than a real movie. The producers would be better served by cutting a deal with Disney World, installing a tram on the sets and billing the whole thing as "The Haunted Mansion: Version 2.0."
"The Haunting" is just another sad example of the "more-is-better" school of filmmaking, with Jan "Oh my God, it's the guy who directed 'Speed 2!'" De Bont at the helm. While wasting 112 precious, irreplaceable minutes of my life on this leaden dud, I repeatedly thought of "The Blair Witch Project," a genuinely creepy, disquieting film produced for less money than "The Haunting" spent on catered lunches for the crew. Didn't anyone at Dreamworks notice that their $80 million horror show wasn't the slightest bit horrifying? Apparently not, for while the studio did sent De Bont back for some last minute reshoots, it was only to "clarify the ending."
The film starts off in standard haunted-house movie fashion, introducing the characters and giving viewers a tour of Spook Central. Liam Neeson plays a doctor who lures three subjects to a massive, gothic mansion in New England, under the pretense of conducting a study of sleep disorders. Actually, he is researching the "primordial fear reaction" and intends to plant disturbing ideas in his subjects and watch what happens. The nitwits who believe that a sleep study would be conducted in a mammoth, isolated house are Eleanor (Lili Taylor), a mousy caregiver; Theodora (Catherine Zeta Jones), an extremely self-assured bisexual; and Luke (Owen Wilson), a wise-cracking slacker.
But forget the characters (De Bont certainly did), for the real star is the house itself, an absurdly huge estate packed with gigantic creaking doors, cavernous hallways, wildly ornate chambers (including a mirrored carousel room), and loads of cherub carvings, gargoyles and other weird knickknacks. The sets are impressive, but never for a moment do they seem like anything but over-the-top eye candy.
There lies the problem with the whole movie.  expressions worthy of "Mr. Bill"). Ghost stories work only if the audience is drawn into the tale, and De Bont has no clue how to accomplish that. Instead of vicariously experiencing terror in a haunted house, we remain bored spectators, watching talented actors swallowed by De Bont's blustery spook-tacular. "The Haunting" promises thrills and chills, but delivers only yawns. What a colossal drag.
© 1999 Ed Johnson-Ott
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GMAT API Prototypes¶
The GMAT development team has experimented with making the GMAT code available for external use two previous times, targeting information gathering leading to a production GMAT API. These experiments provide lessons that are incorporated into the design presented in this document.
A short history of the GMAT API¶
In 2011, core features of GMAT were exposed for access to internal projects at Goddard Space Flight Center (GSFC) using a plugin library [CInterfaceAPI]. That plugin, libCInterface, allows access to objects initialized in the GMAT Sandbox. Calls to those objects provide derivative information used by the Orbit Determination Toolbox (ODTBX) project at GSFC, and by other system users. This application was the first attempt at an API into GMAT computations for external users. While this early interface provided a needed piece of functionality, the nature of the C Interface plugin required code changes and a system rebuild when a new component needed to be accessed by users of the plugin. The C Interface code generated during this development cycle is exposed for MATLAB access using the MATLAB shared library loading mechanism. The C Interface plugin is still part of the GMAT delivery packages at this writing. Once the API is sufficiently complete, the C Interface plugin will be eligible for replacement by the newer, more complete API.
A new experiment building a GMAT API prototype was built as an internal research and development project at GSFC in 2016 [SWIGExperiment]. The results of that study identified the Simplified Wrapper and Interface Generator (SWIG) as a useful mechanism for creating a robust GMAT API capable of exporting most of the GMAT code for use by external projects. The 2016 API prototype has been used to test interfaces with ODTBX, and works as expected in that context. Users of the new approach to access of GMAT capabilities can create and use a much more complete set of components than were available in the C Interface plugin. The component exposure using this interface opens GMAT’s code to more general use, and allows access from a variety of programming languages including Python, Java, and C#. The SWIG approach allows API generation from both core GMAT code and from GMAT plugin components, a feature unavailable with the prototype C Interface plugin. The SWIG API generated from this work is available in an API branch of the GMAT repository at GSFC.
User Experiences¶
Users at GSFC were surveyed at the start of the production API work that produced the design documented here. The users surveyed include users familiar with both of the API experiments described above. Feedback was collected for the usability of the earlier API systems, and for projected needs at GSFC. The highlights of the user experiences informed the API design process. Key elements that are targeted for the production API can be grouped into three use styles, three application frameworks (four is C++ is included), two near term needs, and a single overriding usage requirement:
Use Styles
Users of GMAT scripts that want to change scripted data during a run
Analysts that want an easy-to-use toolbox of validated astrodynamics components
Users that want to interact at a detailed level with instances of GMAT classes
GSFC Desired Application Frameworks
Python
Java
MATLAB (via Java)
C++ (See note below)
Near Term Needs
Dynamics Modeling and Propagation
Dynamics models must include Jacobian data
Propagation should be available for all of GMAT’s propagators
Measurement Models from the Estimation Plugin
Usage
Users need to be able to use the API without detailed knowledge of GMAT code
The API needs usage documentation
Users need online access to available API and object settings
These feedback considerations provide guidance for the GMAT API described here.
Note
C++ and the API
GMAT is coded in C++. The tool used to generate the API, SWIG, provides interface code that exposes the native C++ code to users on other development platforms. SWIG presumes that C++ coders will simply call into the native code directly. There is no “C++ API” per se, but the functions added to GMAT to support the API on the target platforms can be called from a developer’s C++ code. Some functionality, like the help system, designed for interactive platform use, is of limited use for users of compiled C++ code.


{% extends "home/html.html" %} {% block body %}
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Warning! This feature is preliminary and may be subject of change in later versions!
The collapsible concept is the base for
There are four possible states - visible, hidden, absent and none.
The value 'none' deactivate this feature and is the default for box, panel and section.
The (not-'none') states are explained using the following boxes.
The 'visible' state show the content of the box like you expected.
The 'hidden' state hide the content via CSS. You can see is still in the source code.
This also means that hidden content would be validated when submitted, e. g. a required input field.
The 'absent' state don't even render the content of the box.
Content
Content
Content
The state can be changed by the server with the attributes
collapsed
and collapsedMode
.
The collapsed
attribute is of type boolean. The default value is 'false'.
false
(default): The state is 'visible'.true
: The state is 'hidden' or 'absent', depending on the
collapsedMode
attribute.
The attribute collapsedMode
determine the behavior of a hidden component.
Possible values are absent
which is the default and hidden
.
It has only an effect if collapsed="true"
.
absent
(default for popup): Hidden components have the state 'hidden'.hidden
: Hidden components have the state 'absent'.Operations can be used to change the state client side. It can be placed
within a <tc:button/>
tag or a
<tc:link/>
tag.
The name of the transition can be set in the name
attribute. Values are 'show' and 'hide'.
show
: Change the state to 'visible'.hide
: Set the state to 'absent' or 'hidden', depending on collapsedMode
.The for
attribute has to contain the ID of the component
on which the transition should be executed.
Both attributes are mandatory.


Red pandas aren't pandas. Despite their name, red pandas aren't actually closely related to giant pandas (Ailuropoda melanoleuca), but it wasn't until the last ten or fifteen years that scientists settled upon just where red pandas fit on the evolutionary tree of life.
The red panda (Ailurus fulgens), also called the lesser panda, the red bear-cat, and the red cat-bear, is a mammal native to the eastern Himalayas and southwestern China. It has reddish-brown fur, a long, shaggy tail, and a waddling gait due to its shorter front legs.


Spain’s poor performance in the World Cup taught us one thing about sales: being number one is easy; staying there, not so. Product superiority is not sales superiority. Selling is an art (emotion); a demo is a science (logic)-the demo alone may trigger the interest but won’t seal the deal. Variety spices life; too much of it chars life. Successful sellers thus limit the options available to the buyer in like manner to the waiter asking, “Do you prefer red or white meat?”
The customer is rarely right and following through with what he has presented as a symptom (not the root problem) may work against you when your product doesn’t solve his problem (which he didn’t tell you as didn’t know). This calls for the seller to move away from solving problems (selling a drill) to identifying them (knowing why I want the drill). Because customers are rarely right (but remain king) it’s the seller’s role to educate them as part of closing the sale. Showing them that a shock is not just a shock and how it can save your life, opens a new world of connection with the buyer.
Customers want how it can be done, not why it cannot. Customer facing staff with a solution-orientation sleep better at night and thrive in their roles than the bad workman who quarrels with his work tools. This is because selling is giving a service and the seller who embraces this connects with the buyer.
The typical pyramidal structure for an organization was designed for the desk job, which selling is not. Organisations that insist on profiling the salesperson within the pyramid do so to their detriment-they lose the salesperson or chop him off at the knees.
To thrive in selling the 100m shilling holiday home or 1.2 million Brioni suit, first get out of your way. Insisting that the buyer should put the money to better use, is being self righteous-after all, your house help also thinks you should put your money to better use than buying a 20,000shilling wedding dress on impulse for instance.  You get commoditised and only serve to arm the seller with sufficient ammunition to spar with vendors (you included) to bring down your prices. Instead, seek first to understand and give a service-many times price falls away at this point.
To get more salespeople in leadership positions, salespeople must expand their knowledge base considerably and become generalist, away from the specialist nature that sees them thrive in selling.
You can learn from everyone. Even “Prophet” Kanyari showed what passion, preparation, target marketing and confidence can achieve.
Overcome the split second tension and ask for the cheque. Close.
And finally, this is the text my newspaper vendor sent me to end his year; I found it so befitting I ended my year with it (brackets mine):
Dear Customer (Reader), Boniface (Kageche) and his family wish you a happy X-mas celebration. Thank you for being my customer (reader). Merry Christmas and a Happy 2015
How did you end your year?


textlumps
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These lump names are known to be text based and multiple of it's kind can likely be
concatenated together.
Page generated by
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Hello! This is Iris Liu
I'm a Chapel Hill, NC based | Student | Software Engineer | Photographer | Traveler
Welcome to my personal website. I hope you find this site helpful and inspiring. And feel free to contact me anytime


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| Update.js |
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Help Me Pick New Logo Through 3 April 2016!
I am in the process of running a logo design contest on 99designs and have created a poll with 6 of the best logo designs I've received. I would love for you to vote on the logo design. It only takes a minute.
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Do you like Sci-Fi? While I finish up my next novel, I have started an online fiction series called Forbearance. Picking up from the canteen scene in Bellicose, we meet Keius Minjen, a postal marine, as he tries to survive the battle planet Guna to exact revenge and one day liberate his homeland.
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MOLOCH; or, Continuous Prisoner's Dilemma
- Every millisecond,
- each Cooperator gets (# of Cooperators) points,
- each Defector gets (2 * # of Cooperators) points, and
- MOLOCH gets (# of Defectors)2 points.
- The game has a constant probability of ending at any moment, with an average length of 1 minute.
- At the end, whoever has the highest score wins (even if it's MOLOCH).


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Transformation of Functions
Before we jump into the main lesson, there are some things we need to know first.
The first thing we must discuss is parent functions. A parent function is like the root of a function. For example, you may have a function: $$f\left(x\right)=\left(x+5\right)^2$$ The parent function of this would be $$f\left(x\right)=x^2$$
Below is a chart of parent functions and their graphs.
https://www.pinterest.com/pin/357965870365296899/
Now that we know about parent functions we can use them to create new functions or identify existing functions. To create these new functions, we must learn about the various transformations.
First off are horizontal shifts. If there is a number being added to x inside of parenthesis, (x+5), there is a horizontal shift left. If there is a number being subtracted from x inside of parenthesis, (x-5), there is a horizontal shift right.
Next is vertical shifts. If there is a number being added to x outside of parenthesis, x+5, there is a vertical shift up. If there is a number being subtracted from x outside the parenthesis, x-5, there is a vertical shift down.
Then there is reflections across the x-axis. If the function is negative, f(x) = -g(x), then there is a reflection across the x-axis. If the function has negative x, f(x) = g(-x), then there is a reflection accross the y-axis.
There is also vertical stretching and shrinking. If x is being multiplied by a number, such as $$4x^2$$ then there is a vertical stretch. If x is being multiplied by a fraction, such as $$1/4x^2$$ then there is vertical shrinking.
Finally there is horizontal stretching and shrinking. If x is being multiplied by a number inside parenthesis, such as $$(4x)$$ then there is a horizontal shrink. If x is being multiplied by a fraction inside parenthesis, such as $$(1/4x)$$ then there is horizontal stretching.
The chart below shows all this information.
https://www.onlinemathlearning.com/transformation-linear-functions.html
Examples
Parent Function: $$f(x) = x^2$$
Horizontal shift 5 right and Vertical shift up 2: $$f(x) = x^2$$ $$f(x) = (x-5)^2$$ $$f(x) = (x-5)^2+2$$
Parent Function: $$f(x) = |x|$$
Vertical Stretch 3 and Reflect accross the x-axis: $$f(x) = |x|$$ $$f(x) = 3|x|$$ $$f(x) = -3|x|$$
Word Problem
There is a function $$f\left(x\right)=\sqrt{x}$$ Reflect the function over the x-axis. Then, move it 4 units to the left and 3 units up.


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IN THE HIGH COURT OF JUDICATURE AT PATNA Civil Writ Jurisdiction Case No.8048 of 2015 ====================================================== Om Prakash And Another .... .... Petitioner/s Versus The State of Bihar & Ors .... .... Respondent/s ====================================================== Appearance : For the Petitioner/s : Mr. Navendu Kumar For the Respondent/s : Mr. Smt. Namrata Mishra, GA-13 ====================================================== CORAM: HONOURABLE THE ACTING CHIEF JUSTICE and HONOURABLE MR. JUSTICE SAMARENDRA PRATAP SINGH ORAL ORDER
(Per: HONOURABLE THE ACTING CHIEF JUSTICE ) 5 01-02-2016 Pursuant to the directions given by the order, dated 25.01.2016, respondent No.10, namely, Collector-cum-District Magistrate, East Champaran, is personally present in Court along with all relevant records.
Heard Mr. Navendu Kumar, learned counsel appearing for the petitioners, and Mrs. Namrata Mishra, learned Government Advocate No.13, appearing for respondent Nos. 1 to 3 and 8 to 12. Heard also Mr. Shivendra Kishore, learned senior Counsel for the respondent Nos. 4 to 7, and Raghwanand, learned counsel for the respondent Nos. 8 and 9, namely, Nagar Parishad. Heard also Mr. Vijay Shankar Shrivastava, learned counsel for respondent No.13.
What transpires is that there are 26 marriage halls, which are, according to the petitioners, run in the densely populated area of Motihari Town, and because of smoke being generated by high power generators and fireworks, cause pollution. Patna High Court CWJC No.8048 of 2015 (5) dt.01-02-2016 2
Mr. Shivendra Kishore, learned senior Counsel for the respondent Nos. 4 to 7, submits that if any marriage hall is found to have been functioning in violation of provisions of the Air (Prevention and Control of Pollution) Act, 1981, prompt action would be taken against the proprietor/owner of the marriage hall.
Learned counsel the respondent Nos. 4 to 7 seeks further time to file a supplementary counter affidavit showing as to what action has been taken by them under the provisions of the Air (Prevention and Control of Pollution) Act, 1981.
Considering the matter in its entirety and in the interest of justice, it is hereby directed that this Public Interest Litigation be listed, on 29.02.2016, under the present heading.
In the meantime, issue notices to newly impleaded respondent Nos. 15 to 29 including respondent No.14 by registered post with AD as well as by ordinary process.
Let the steps for service of notices be taken by the petitioners within three days from today.
Until further orders, the personal appearance of respondent No.10, namely, Collector -cum- District Magistrate, East Champaran, shall stand dispensed with.
(I.A. Ansari, ACJ) (Samarendra Pratap Singh, J) A.I./-
U


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---
layout: post
title: 'zing! xkcd: Cold'
date: '2014-01-24T04:22:00.001-05:00'
author: Bob Sica
tags:
- xkcd
- temperature
- global warming
- weather
modified_time: '2014-01-24T04:23:14.177-05:00'
blogger_id: tag:blogger.com,1999:blog-736339229338318027.post-1975783677312580747
blogger_orig_url: http://blog.purplecrowlidar.ca/2014/01/zing-xkcd-cold.html
---
or should I say cold-#snap! xkcd: Cold
Nice to see something obvious so simply explained, though I fear it will miss its intended audience and just “preach to the choir”.


Drag and drop the recyclable items into the Recycling Bin. Watch out! If you drop a non-recyclable item into the bin, there will be trouble!


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To write an APA style paper, that you will be able to submit a well-written paper in the perfect APA sample paper as a source for your own research. How to Publish a Research Paper. Publishing a research paper in a peer-reviewed journal is an important activity within the academic community. It allows.
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Sample APA Research Paper - Write Source. Automatic works cited and bibliography formatting for MLA, APA and Chicago/Turabian citation styles. Now supports 7th edition A Sample of Qualitative Research Proposal Written APA Style: An Example Outline of a Research Proposal. Sample APA Research Paper Sample Title Page research has focused mainly on how nutrition affects cognition. These written instructions.
How to Write a Research Paper - A Research Guide for Students. The Writing Center at Empire State College Genesee Valley Center Rochester, NY. GUIDE TO WRITING RESEARCH PAPERS IN THE APA STYLE. This style sheet is intended. Do you need to write an APA style paper but not sure If you’ve never written an APA paper Begin by doing your research and writing your paper.
Writing in Third Person in APA Style A Sample of Qualitative Research Proposal Written in the APA Style - Download as Word Doc (.doc / docx), PDF File (.pdf), Text File (.txt) or read online.  Complete confidentiality. Zero plagiarism. Affordable pricing. Turnaround from 3 hours. An APA Research Paper Model Thomas Delancy and Adam Solberg wrote the following research paper for a psychology class. As you review their paper, read the side notes. A research paper written in apa style. Tips for Writing a Research Paper in APA format: Basics: A research paper (especially one that requires APA style) is different


New month, back on Pandora. Yes, I'm that cheap I didn't fork over 99 cents for the rest of September, when it ran out.
10/1/2009, 8:44:19 AM
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New month, back on Pandora. Yes, I'm that cheap I didn't fork over 99 cents for the rest of September, when it ran out.
10/1/2009, 8:44:19 AM
Favs: 0
Retweets: 0
link


Virtualizor¶
## Usage
`python
from virtualizorAPI import Virtualizor_Enduser_API
`
#### Define the server
You should have virtualizor server and you need to obtain apikey and apipass for your account.
```python testServer = Virtualizor_Enduser_API(apikey=”Your_API_key”,
apiip=”Virt_Panel_IP”, apipass=”Your_API_PASS”, apiprotocol=’http’, apiport=‘4082’)
You don’t need apiprotocol and apiport if you use https, the defaults are set.
#### Get list of VPS’s
`python
testServer.listvs()
`
This call will return ID’s of VPS’s associated with your account, you will need VPS ID for other functions.
#### START, STOP, RESTART, POWEROFF a VPS
`python
testServer.start(1003) # START server with ID 1003
testServer.stop(1005) # STOP server with ID 1005
testServer.restart(7463) # RESTART server with ID 7463
testServer.poweroff(1176) # POWEROFF server with ID 1176
`
#### Get server STATUS
`python
testServer.status(1703)
`
Get ONLINE or OFFLINE for the server with ID 1703.
#### GET or SET server’s hostname
To get current hostname of server with ID 1782:
`python
testServer.hostname(1782)
`
To set hostname for the server with ID 1782:
`python
testServer.hostname(1782, newhostname='testserver')
`
#### Get CPU Details
`python
testServer.cpu(1777)
`
#### Get Bandwidth Details
To get usage for current month:
`python
testServer.bandwidth(1777)
`
To get usage for the May of 2015
`python
testServer.cpu(1777, '201505')
`
#### List the processes - OpenVZ only
`python
testServer.processes(4775)
`
#### List the services - OpenVZ only
`python
testServer.services(4775)
`
#### Change ROOT password of the VPS
`python
testServer.changepassword(1003, 'newpassword')
`
#### Get the VNC Details XEN/KVM only
`python
testServer.vnc(1343)
`
For this function to work you need to have VNC enabled for the VPS.
#### Change VNC password XEN/KVM only
`python
testServer.vncpass(1343, 'newpass')
`
For this function to work you need to have VNC enabled for the VPS.
#### List available OS Templates
`python
testServer.ostemplate(1387)
`
You will get list of available OS templates with their associated ID, which you need to reinstall VPS.
#### Reinstall the OS
`python
testServer.ostemplate(1387, newosid=1, newpass='root_password')
`
newosid you obtain from previous function, newpass is root password for reinstalled server.
#### Install a Control Panel
`python
testServer.controlpanel(1387, 'cpanel')
`
## Contribute
There are probably many improvements that can be made, so fork repository from [github](https://github.com/boxcontrol/VirtualizorAPI) and make pull request.


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Before Change
// Convert weights to integers.
if len(layer.weights):
weights, biases = layer.get_weights()
num_weight_bits = eval(self.config.get(
"loihi", "connection_kwargs"))["numWeightBits"]
weights, biases = to_integer(weights, biases, num_weight_bits)
spike_layer.set_weights([weights, biases])
self._previous_layer_name = layer.name
After Change
weights, biases = layer.get_weights()
weights, biases = to_integer(weights, biases, self.num_weight_bits)
if "Flatten" in self._previous_layer_name:
pl = self.parsed_model.get_layer(self._previous_layer_name)
shape = pl.input_shape[1:]
permutation = np.ravel(np.reshape(
np.arange(int(np.prod(shape))), shape, "F"), "C")
weights = weights[permutation]
spike_layer.set_weights([weights, biases])
elif "AveragePooling" in get_type(layer):
weights, biases = spike_layer.get_weights()


Web/Software Development Professional
Next level photobomber!
<EMAIL_ADDRESS>shoot me a line


By Bill McMillin and Brian Samek
"AT&T installed a fiberoptic splitter at its facility at 611 Folsom Street in San Francisco that makes copies of all emails, web browsing, and other Internet traffic to and from AT&T customers and provides those copies to the NSA."
"If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place."
(Eric Schmidt, CEO of Google)
image credit @leedykxhoorn


I grew up in Sremska Kamenica, suburban neighborhood of Novi Sad, where I also finished elementary school.  During high school, I played guitar in the school orchestra, worked on technical support and special effects for the school theatre and designed bunch of animated powerpoint presentations. During college I started developing small video games as a hobby and began my career as a freelancer utilizing everything I’ve learned through education and on my own.
I’m passionate about technology and developing creative solutions to whichever problem I come across. I’m an avid reader and music lover.
Work experience
Delivered
Delivered
For hire
Build WordPress themes utilizing Elementor page builder and Gulp.js in order to implement designs from Figma into a working Elementor website with great backend UX. Writing maintainable and scaleable SCSS, handling all interactions using jQuery.
Working on large scale web sites written in semantic HTML utilizing gulp.js and Bootstrap. Writing modular and scaleable SCSS and integrating it all into ExpressionEngine.
Implementing new features writing modern JavaScript. Fixing bugs, HTML, CSS enhancements, compass.js.
Department of applied computer science and informatics. I have understanding of data structures, computer architecture, object oriented programming, design patterns, software engineering methodologies and web development concepts. I’m also familiar with HCI concepts, machine learning and web security.
General course.
If you would like to get in touch with me feel free to full out this contact form. I ussualy reply within 2-5 business days. Thanks!


SUBROUTINE CTRSNA( JOB, HOWMNY, SELECT, N, T, LDT, VL, LDVL, VR, $ LDVR, S, SEP, MM, M, WORK, LDWORK, RWORK, $ INFO ) * * -- LAPACK routine (version 3.1) -- * Univ. of Tennessee, Univ. of California Berkeley and NAG Ltd.. * November 2006 * * Modified to call CLACN2 in place of CLACON, 10 Feb 03, SJH. * * .. Scalar Arguments .. CHARACTER HOWMNY, JOB INTEGER INFO, LDT, LDVL, LDVR, LDWORK, M, MM, N * .. * .. Array Arguments .. LOGICAL SELECT( * ) REAL RWORK( * ), S( * ), SEP( * ) COMPLEX T( LDT, * ), VL( LDVL, * ), VR( LDVR, * ), $ WORK( LDWORK, * ) * .. * * Purpose * ======= * * CTRSNA estimates reciprocal condition numbers for specified * eigenvalues and/or right eigenvectors of a complex upper triangular * matrix T (or of any matrix Q*T*Q**H with Q unitary). * * Arguments * ========= * * JOB (input) CHARACTER*1 * Specifies whether condition numbers are required for * eigenvalues (S) or eigenvectors (SEP): * = 'E': for eigenvalues only (S); * = 'V': for eigenvectors only (SEP); * = 'B': for both eigenvalues and eigenvectors (S and SEP). * * HOWMNY (input) CHARACTER*1 * = 'A': compute condition numbers for all eigenpairs; * = 'S': compute condition numbers for selected eigenpairs * specified by the array SELECT. * * SELECT (input) LOGICAL array, dimension (N) * If HOWMNY = 'S', SELECT specifies the eigenpairs for which * condition numbers are required. To select condition numbers * for the j-th eigenpair, SELECT(j) must be set to .TRUE.. * If HOWMNY = 'A', SELECT is not referenced. * * N (input) INTEGER * The order of the matrix T. N >= 0. * * T (input) COMPLEX array, dimension (LDT,N) * The upper triangular matrix T. * * LDT (input) INTEGER * The leading dimension of the array T. LDT >= max(1,N). * * VL (input) COMPLEX array, dimension (LDVL,M) * If JOB = 'E' or 'B', VL must contain left eigenvectors of T * (or of any Q*T*Q**H with Q unitary), corresponding to the * eigenpairs specified by HOWMNY and SELECT. The eigenvectors * must be stored in consecutive columns of VL, as returned by * CHSEIN or CTREVC. * If JOB = 'V', VL is not referenced. * * LDVL (input) INTEGER * The leading dimension of the array VL. * LDVL >= 1; and if JOB = 'E' or 'B', LDVL >= N. * * VR (input) COMPLEX array, dimension (LDVR,M) * If JOB = 'E' or 'B', VR must contain right eigenvectors of T * (or of any Q*T*Q**H with Q unitary), corresponding to the * eigenpairs specified by HOWMNY and SELECT. The eigenvectors * must be stored in consecutive columns of VR, as returned by * CHSEIN or CTREVC. * If JOB = 'V', VR is not referenced. * * LDVR (input) INTEGER * The leading dimension of the array VR. * LDVR >= 1; and if JOB = 'E' or 'B', LDVR >= N. * * S (output) REAL array, dimension (MM) * If JOB = 'E' or 'B', the reciprocal condition numbers of the * selected eigenvalues, stored in consecutive elements of the * array. Thus S(j), SEP(j), and the j-th columns of VL and VR * all correspond to the same eigenpair (but not in general the * j-th eigenpair, unless all eigenpairs are selected). * If JOB = 'V', S is not referenced. * * SEP (output) REAL array, dimension (MM) * If JOB = 'V' or 'B', the estimated reciprocal condition * numbers of the selected eigenvectors, stored in consecutive * elements of the array. * If JOB = 'E', SEP is not referenced. * * MM (input) INTEGER * The number of elements in the arrays S (if JOB = 'E' or 'B') * and/or SEP (if JOB = 'V' or 'B'). MM >= M. * * M (output) INTEGER * The number of elements of the arrays S and/or SEP actually * used to store the estimated condition numbers. * If HOWMNY = 'A', M is set to N. * * WORK (workspace) COMPLEX array, dimension (LDWORK,N+6) * If JOB = 'E', WORK is not referenced. * * LDWORK (input) INTEGER * The leading dimension of the array WORK. * LDWORK >= 1; and if JOB = 'V' or 'B', LDWORK >= N. * * RWORK (workspace) REAL array, dimension (N) * If JOB = 'E', RWORK is not referenced. * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * * Further Details * =============== * * The reciprocal of the condition number of an eigenvalue lambda is * defined as * * S(lambda) = |v'*u| / (norm(u)*norm(v)) * * where u and v are the right and left eigenvectors of T corresponding * to lambda; v' denotes the conjugate transpose of v, and norm(u) * denotes the Euclidean norm. These reciprocal condition numbers always * lie between zero (very badly conditioned) and one (very well * conditioned). If n = 1, S(lambda) is defined to be 1. * * An approximate error bound for a computed eigenvalue W(i) is given by * * EPS * norm(T) / S(i) * * where EPS is the machine precision. * * The reciprocal of the condition number of the right eigenvector u * corresponding to lambda is defined as follows. Suppose * * T = ( lambda c ) * ( 0 T22 ) * * Then the reciprocal condition number is * * SEP( lambda, T22 ) = sigma-min( T22 - lambda*I ) * * where sigma-min denotes the smallest singular value. We approximate * the smallest singular value by the reciprocal of an estimate of the * one-norm of the inverse of T22 - lambda*I. If n = 1, SEP(1) is * defined to be abs(T(1,1)). * * An approximate error bound for a computed right eigenvector VR(i) * is given by * * EPS * norm(T) / SEP(i) * * ===================================================================== * * .. Parameters .. REAL ZERO, ONE PARAMETER ( ZERO = 0.0E+0, ONE = 1.0+0 ) * .. * .. Local Scalars .. LOGICAL SOMCON, WANTBH, WANTS, WANTSP CHARACTER NORMIN INTEGER I, IERR, IX, J, K, KASE, KS REAL BIGNUM, EPS, EST, LNRM, RNRM, SCALE, SMLNUM, $ XNORM COMPLEX CDUM, PROD * .. * .. Local Arrays .. INTEGER ISAVE( 3 ) COMPLEX DUMMY( 1 ) * .. * .. External Functions .. LOGICAL LSAME INTEGER ICAMAX REAL SCNRM2, SLAMCH COMPLEX CDOTC EXTERNAL LSAME, ICAMAX, SCNRM2, SLAMCH, CDOTC * .. * .. External Subroutines .. EXTERNAL CLACN2, CLACPY, CLATRS, CSRSCL, CTREXC, SLABAD, $ XERBLA * .. * .. Intrinsic Functions .. INTRINSIC ABS, AIMAG, MAX, REAL * .. * .. Statement Functions .. REAL CABS1 * .. * .. Statement Function definitions .. CABS1( CDUM ) = ABS( REAL( CDUM ) ) + ABS( AIMAG( CDUM ) ) * .. * .. Executable Statements .. * * Decode and test the input parameters * WANTBH = LSAME( JOB, 'B' ) WANTS = LSAME( JOB, 'E' ) .OR. WANTBH WANTSP = LSAME( JOB, 'V' ) .OR. WANTBH * SOMCON = LSAME( HOWMNY, 'S' ) * * Set M to the number of eigenpairs for which condition numbers are * to be computed. * IF( SOMCON ) THEN M = 0 DO 10 J = 1, N IF( SELECT( J ) ) $ M = M + 1 10 CONTINUE ELSE M = N END IF * INFO = 0 IF( .NOT.WANTS .AND. .NOT.WANTSP ) THEN INFO = -1 ELSE IF( .NOT.LSAME( HOWMNY, 'A' ) .AND. .NOT.SOMCON ) THEN INFO = -2 ELSE IF( N.LT.0 ) THEN INFO = -4 ELSE IF( LDT.LT.MAX( 1, N ) ) THEN INFO = -6 ELSE IF( LDVL.LT.1 .OR. ( WANTS .AND. LDVL.LT.N ) ) THEN INFO = -8 ELSE IF( LDVR.LT.1 .OR. ( WANTS .AND. LDVR.LT.N ) ) THEN INFO = -10 ELSE IF( MM.LT.M ) THEN INFO = -13 ELSE IF( LDWORK.LT.1 .OR. ( WANTSP .AND. LDWORK.LT.N ) ) THEN INFO = -16 END IF IF( INFO.NE.0 ) THEN CALL XERBLA( 'CTRSNA', -INFO ) RETURN END IF * * Quick return if possible * IF( N.EQ.0 ) $ RETURN * IF( N.EQ.1 ) THEN IF( SOMCON ) THEN IF( .NOT.SELECT( 1 ) ) $ RETURN END IF IF( WANTS ) $ S( 1 ) = ONE IF( WANTSP ) $ SEP( 1 ) = ABS( T( 1, 1 ) ) RETURN END IF * * Get machine constants * EPS = SLAMCH( 'P' ) SMLNUM = SLAMCH( 'S' ) / EPS BIGNUM = ONE / SMLNUM CALL SLABAD( SMLNUM, BIGNUM ) * KS = 1 DO 50 K = 1, N * IF( SOMCON ) THEN IF( .NOT.SELECT( K ) ) $ GO TO 50 END IF * IF( WANTS ) THEN * * Compute the reciprocal condition number of the k-th * eigenvalue. * PROD = CDOTC( N, VR( 1, KS ), 1, VL( 1, KS ), 1 ) RNRM = SCNRM2( N, VR( 1, KS ), 1 ) LNRM = SCNRM2( N, VL( 1, KS ), 1 ) S( KS ) = ABS( PROD ) / ( RNRM*LNRM ) * END IF * IF( WANTSP ) THEN * * Estimate the reciprocal condition number of the k-th * eigenvector. * * Copy the matrix T to the array WORK and swap the k-th * diagonal element to the (1,1) position. * CALL CLACPY( 'Full', N, N, T, LDT, WORK, LDWORK ) CALL CTREXC( 'No Q', N, WORK, LDWORK, DUMMY, 1, K, 1, IERR ) * * Form C = T22 - lambda*I in WORK(2:N,2:N). * DO 20 I = 2, N WORK( I, I ) = WORK( I, I ) - WORK( 1, 1 ) 20 CONTINUE * * Estimate a lower bound for the 1-norm of inv(C'). The 1st * and (N+1)th columns of WORK are used to store work vectors. * SEP( KS ) = ZERO EST = ZERO KASE = 0 NORMIN = 'N' 30 CONTINUE CALL CLACN2( N-1, WORK( 1, N+1 ), WORK, EST, KASE, ISAVE ) * IF( KASE.NE.0 ) THEN IF( KASE.EQ.1 ) THEN * * Solve C'*x = scale*b * CALL CLATRS( 'Upper', 'Conjugate transpose', $ 'Nonunit', NORMIN, N-1, WORK( 2, 2 ), $ LDWORK, WORK, SCALE, RWORK, IERR ) ELSE * * Solve C*x = scale*b * CALL CLATRS( 'Upper', 'No transpose', 'Nonunit', $ NORMIN, N-1, WORK( 2, 2 ), LDWORK, WORK, $ SCALE, RWORK, IERR ) END IF NORMIN = 'Y' IF( SCALE.NE.ONE ) THEN * * Multiply by 1/SCALE if doing so will not cause * overflow. * IX = ICAMAX( N-1, WORK, 1 ) XNORM = CABS1( WORK( IX, 1 ) ) IF( SCALE.LT.XNORM*SMLNUM .OR. SCALE.EQ.ZERO ) $ GO TO 40 CALL CSRSCL( N, SCALE, WORK, 1 ) END IF GO TO 30 END IF * SEP( KS ) = ONE / MAX( EST, SMLNUM ) END IF * 40 CONTINUE KS = KS + 1 50 CONTINUE RETURN * * End of CTRSNA * END


7/10/1973
Search
Too Close for Comfort Scientist-Astronaut Edward G. Gibson, seated, and Astronaut William R. Pogue discuss a mission procedure at the Apollo Telescope Mount (ATM) display and control panel mockup in the one-G trainer for the Multiple Docking Adapter (MDA) at JSC. (NASA on The Commons)


AH-HA!
July 27, 2015
Hi there, past self. It's time for an AH-HA moment! Where the AH stands for Arrays & Hashes (in ruby). After this little lesson, you'll be saying "HA! I get it now! AH-HA!"
We'll start with arrays. In the coding language, ruby (and some other languanges), an array is a just a list of items. It looks something like this:
power_puff_girls = ['sugar', 'spice', 'everything nice']
And you access the items in the list by using it's placement within the list. So if you want to use 'everything nice'
in some other bit of your super special secret code, you get to with power_puff_girls[2]
. Yeah, 'everything
nice' is the third item, but we coders usually start counting from zero. (Don't worry, you'll get the hang of it.) So the
[2]
part is called the index. The ingredient 'everything nice' is at index 2. Get it? Got it? Ok, good.
So what's a hash, you wonder? A hash in the wonderful language of ruby is sort of like a dictionary. It's a collection of key-value pairs. A hash looks something like this:
number_of_heros = {power_puffs: 3, batman_duo: 2, one_direction: 5}
You also use an index to get access to a single value in a hash. But with hashes, the items aren't actually stored in any
particular order. They could come back in an order other than what you put them in. So the index of a value, instead of
being it's position, is the key. To get to the value of 'one_direction', you'd use
number_of_heros[:one_direction]
.
Ok, so what's the difference? When should you use one over the other? It's pretty simple, really. When you need a list, use an array. When you need to store a little extra info with your items, use a hash.


Lesson Introduction
Blog of Yu xin
Content
What is a water footprint?
The water footprint measures the amount of water used to produce each of the goods and services we use. It can be measured for a single process, such as growing rice, for a product, such as a pair of jeans, for the fuel we put in our car, or for an entire multi-national company. The water footprint can also tell us how much water is being consumed by a particular country – or globally – in a specific river basin or from an aquifer. The water footprint is a measure of humanity’s appropriation of fresh water in volumes of water consumed and/or polluted.
Water Conservation
Water conservation is the practice of using water efficiently to reduce unnecessary water usage. According to Fresh Water Watch, water conservation is important because fresh clean water is a limited resource, as well as a costly one. As a homeowner, you’re probably already well aware of the financial costs of inefficient water use. Conservation of this natural resource is critical for the environment — and our wallets.
Persuasive Argument
In persuasive or argumentative writing, we try to convince others to agree with our facts, share our values, accept our argument and conclusions, and adopt our way of thinking.
Task
After exploring the WebQuest, you need to work in groups to design a poster for water conservation and write a short paragraph follow the guidelines and samples I provided. We will share our posters and essays in next class.


Benefits of participating
One main barrier for process innovation into SMEs is the lack time to look for optimisations and test solutions.
However, with the rise of all those trendy applications based on the cloud, potential of improvements is real.
Through this research, we hope to create an environment where students could help organizations to accelerate their pace by improving their awareness.
We are not setting up or rolling out solutions. We only provide you support into the research of waste, the creation of ideas, and the test of solutions.
Here, the six key points that sum up our vision about what we would like to do with you:
Light
Watch short videos presenting tailormade solutions and test the best one by sharing your screen with a student.
Creative
Allow a community of student to bring a fresh view about your job. Try the latest trendy apps to stay updated.
Collaborative
Share ideas, tutorials, best practices to bring everyone in your digital journey.


Available Payment Method
Regular Transaction
CashWe accept cash transaction on purchase from any of our outlets. Cheque or Pay Order
Bank Cheque or Pay Order is accepted only after it is honored and fully deposited to Ryans account. Mobile Phone Payment
Payment is to be made from any personal BKash account, not merchant account. Note: 1.5% charge applicable for BKash payment. 3% deduction is applicable to return amount (full/partial) for the purchases by card or bKash
Ecommerce Transaction
Credit or Debit CardVISA
Master Card
DBBL
Mobile Banking
bKash
Rocket
MCASH
AB Direct
Payment is to be made from any personal account, not merchant account.


{% extends "qualApp/base.html" %} {% load url from future %} {% block title %}Create Account{% endblock %} {% block header %}Create a "contributor" account{% endblock %} {% block navigation %}{% endblock %} {% block content %} {% if success %}
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{% else %}Contributors are allowed to upload new quals, tag and edit qual problems, submit solutions, and create notes.
For security, membership is limited to those with @physics.ucsd.edu e-mail accounts.
For simplicity, your username for this site will be the same as your physics username (currently, you cannot change your username, but this feature may be added in the future).
Please enter your physics username below and a confirmation e-mail will be sent to the associated e-mail address.
{% if error_message %}{{ error_message }}
{% endif %} {% endif %} {% endblock %}


{% block pageTitle %}Consulting{% endblock %} {% block content %}
Improve the efficiency and skills of your development team through an official Doctrine consulting engagement by e-mailing<EMAIL_ADDRESS>Our team of experts have contributed {{ consultantsStats.numCommits }} commits to Doctrine adding {{ consultantsStats.numAdditions }} ++ lines and deleting {{ consultantsStats.numDeletions }} -- lines of code. To hire us, please e-mail<EMAIL_ADDRESS>{{ consultant.bio }}


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Previous Klagenfurt Game Jams, Austria
Game Jam 2019
Game Jam 2019
Archive
1th Klagenfurt Game Jam, March 13-14, 2014
2nd Klagenfurt Game Jam, April 17-19, 2015
See Game Jam 2015
3rd Klagenfurt Game Jam, April 15-17, 2016
See Game Jam 2016
4th Klagenfurt Game Jam, April 28-30, 2017
See Game Jam 2017
1th Klagenfurt Winter Game Jam, Dec 15-17, 2017
See Winter Game Jam 2017
Previous Klagenfurt Game Jams, Austria
Lorem ipsum ...
1th Klagenfurt Game Jam, March 13-14, 2014
2nd Klagenfurt Game Jam, April 17-19, 2015
3rd Klagenfurt Game Jam, April 15-17, 2016
4th Klagenfurt Game Jam, April 28-30, 2017
1th Klagenfurt Winter Game Jam, Dec 15-17, 2017
Game Jam Photos 2017


The Essential Clone Wars Episodes Every Star Wars Fan Should Watch
by Hayley WilliamsI've made an argument for why you should watch The Clone Wars, but actually watching it is another thing. With 121 episodes, many of them filler, some of them oddly out of order, there's a certain art to getting the best out of your Clone Wars experience. Here's my list of the essential episodes you should be watching, neatly sorted into chronological order and cut down to only 66 episodes and a movie.
This story originally appeared in January 2018, and has been retimed following the launch of Disney+ in Australia.
The Clone Wars theatrical release
The movie tells the story of Ahsoka becoming an unwilling Anakin's padawan — while the plot itself is nothing groundbreaking, it's a good start to the relationship between the two. It's the only one that's not on Netflix, so it's worth hunting down first.
S3E01: Clone Cadets
The first episode of season 3, Clone Cadets introduces a handful of the clones that we follow through the series, all the way through to Season 6. Seeing as they all essentially look the same, it's good to get a feel for them early.
S1E05: Rookies
Oh look, here are those clones again.
S1E09: Cloak of Darkness
As we're skipping the underwhelming first episode, this is a good one to introduce Dooku and his apprentice, Asajj Ventress.
S1E12: Lair of Grievous
Another one that focuses on the baddies, you won't find many of the recurring main characters here, but the dark side machinations are still interesting.
S1E19: Storm over Ryloth
S1E20: Innocents of Ryloth
S1E21: Liberty on Ryloth
This three-parter is both the start of some deeper character development for Ahsoka and a bit more adventure for the clones. One of the characters in this arc is also pretty important if you're planning on watching Rebels later.
S2E01: Holocron Heist
S2E02: Cargo of Doom
S2E03: Children of the Force
Another three-parter that introduces bounty hunter Cad Bane and further builds on the relationship between Ahsoka and Anakin.
S2E18: The Zillo Beast
S2E19: The Zillo Beast Strikes Back
Some people love the Zillo Beast episodes, some people hate them. For me, they're memorable enough to be worth an inclusion.
S2E05: Landing at Point Rain
S2E06: Weapons Factory
This two-parter introduces padawan Barriss Offee — who eventually becomes Ahsoka's friend. It also provides a broader view of the Clone Wars themselves, and includes a little about the relationships between Jedi and their padawans.
S2E07: Legacy of Terror
S2E08: Brain Invaders
Another two-parter that leads on from Weapons Factory, this arc is about brain-invading zombie worms. Other than that, it's mainly worth watching for the moments between Ahsoka and Barriss.
S2E12: The Mandalore Plot
S2E13: Voyage of Temptation
S2E14: Duchess of Mandalore
The Mandalore arc introduces Obi Wan's ex-girlfriend, Satine, who happens to be the Duchess of Mandalore — yes, that place with the armour where Boba Fett comes from. Except for some reason they're pacifists. A good start to the developing Mandalore storyline throughout the series.
S2E20: Death Trap
S2E21: R2 Come Home
S2E22: Lethal Trackdown
These episodes follow young Boba Fett as he sets out to get revenge on Mace Windu — the Jedi who killed his father. Featuring other bounty hunters from the Star Wars canon such as Bossk from Empire Strikes Back and Aurra Sing, the bald, pale bounty hunter with a short cameo in The Phantom Menace.
S3E02: ARC Troopers
This episode continues the story of the clones from Clone Cadets and Rookies — well, some of them, at least.
S1E22: Hostage Crisis
S3E09: Hunt for Ziro
While this Hutt subplot is a little odd (though more so when watched in its original order) it's also more screentime for Cad Bane, and a look at Quinlan Vos, one of the more entertaining members of the Jedi order.
S3E10: Heroes on Both Side
S3E11: Pursuit of Peace
This two-parter is a heavily political one, where Padmé tries to broker peace between the Senate and the Separatists. While it might not appeal to everyone, it's an interesting depiction of grey morality in a universe that loves its blacks and whites.

On Mortis: Episodes 15-17 of Season 3 make up the Mortis arc, set on a mysterious planet that exists within the Force. This arc deals with Anakin's role as the 'chosen one' in a less than subtle way, and while I think this arc weakens a lot of other Star Wars lore surrounding the Force and Anakin's prophecy, many Star Wars fans would disagree. Ultimately it's up to you to watch or skip!
S3E18: The Citadel
S3E19: Counter Attack
S3E20: Citadel Rescue
Anakin and Tarkin become bros in one of the series' few nods to the original trilogy. Things also get pretty intense during this high-stakes prison break in/out arc.
S4E07: Darkness on Umbara
S4E08: The General
S4E09: Plan of Dissent
S4E10: Carnage of Krell
A series of clone-centric episodes that have some very illuminating things to say about the state of the Jedi Order. Again, an indicator of the darker direction the series takes.
S4E14: A Friend In Need
This episode re-introduces Ahsoka's low-key love interest, Lux Bonteri, as well as being the first appearance of Satine's sister and important Death Watch member Bo-Katan Kryze.
S4E15: Deception
S4E16: Friends and Enemies
S4E17: The Box
S4E18: Crisis on Naboo
Obi Wan goes undercover with a group of bounty hunters. A lot of it is just him showing off, but the culmination of the arc is a surprisingly intense moment born of Palpatine's plotting.
S4E19: Massacre
E4E20: Bounty
Two episodes that continue Asajj Ventress's increasingly interesting plotline, as she leaves the dark side behind to form her own morality.
S4E21: Brothers
S4E22: Revenge
A very surprising return from a film character who really deserved more screen time.
S5E02: A War on Two Fronts
S5E03: Front Runners
S5E04: The Soft War
S5E05: Tipping Points
Ahsoka is sent to train a group of insurgent rebels. Wait, is that really something that's okay for the Jedi to do? Well, apparently yes...
S5E01: Revival
S5E14: Eminence
S5E15: Shades of Reason
S5E16: The Lawless
Darth Maul and his brother have some really crazy plans for the world of Mandalore, deciding to capitalise on all that Sith training he has to build a criminal empire.
S5E17: Sabotage
S5E18: The Jedi Who Knew Too Much
S5E19: To Catch a Jedi
S5E20: The Wrong Jedi
These four episodes are the culmination of Ahsoka's storyline in The Clone Wars, and a really powerful ending to the series (nevermind that there are episodes after it) The sixth season was produced just for Netflix, and mainly consists of tying up previously unclear plot points:
S6E01: The Unknown
S6E02: Conspiracy
S6E03: Fugitive
S6E04: Orders
"Wait, so if the clones are so loyal to the Jedi, why did Order 66 happen?"
S6E10: The Lost One
"What happened to that Master Sifo-Dyas guy anyway?"
S6E11: Voices
S6E12: Destiny
S6E13: Sacrifice
"Why are there so many Force ghosts in the original trilogy but none in the prequels?"
Think I got some of these wrong? Let us know in the comments, I know you will anyway.