Package org.apache.shiro.session.mgt.eis
Interface SessionDAO
-
- All Known Implementing Classes:
AbstractSessionDAO
,CachingSessionDAO
,EnterpriseCacheSessionDAO
,MemorySessionDAO
public interface SessionDAO
Data Access Object design pattern specification to enableSession
access to an EIS (Enterprise Information System). It provides your four typical CRUD methods:create(org.apache.shiro.session.Session)
,readSession(java.io.Serializable)
,update(org.apache.shiro.session.Session)
, anddelete(org.apache.shiro.session.Session)
. The remaininggetActiveSessions()
method exists as a support mechanism to pre-emptively orphaned sessions, typically byValidatingSessionManager
s), and should be as efficient as possible, especially if there are thousands of active sessions. Large scale/high performance implementations will often return a subset of the total active sessions and perform validation a little more frequently, rather than return a massive set and infrequently validate.- Since:
- 0.1
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Serializable
create(Session session)
Inserts a new Session record into the underling EIS (e.g.void
delete(Session session)
Deletes the associated EIS record of the specifiedsession
.Collection<Session>
getActiveSessions()
Returns all sessions in the EIS that are considered active, meaning all sessions that haven't been stopped/expired.Session
readSession(Serializable sessionId)
Retrieves the session from the EIS uniquely identified by the specifiedsessionId
.void
update(Session session)
Updates (persists) data from a previously created Session instance in the EIS identified by{@link Session#getId() session.getId()}
.
-
-
-
Method Detail
-
create
Serializable create(Session session)
Inserts a new Session record into the underling EIS (e.g. Relational database, file system, persistent cache, etc, depending on the DAO implementation). After this method is invoked, theSession.getId()
method executed on the argument must return a valid session identifier. That is, the following should always be true:Serializable id = create( session ); id.equals( session.getId() ) == true
Implementations are free to throw any exceptions that might occur due to integrity violation constraints or other EIS related errors.- Parameters:
session
- theSession
object to create in the EIS.- Returns:
- the EIS id (e.g. primary key) of the created
Session
object.
-
readSession
Session readSession(Serializable sessionId) throws UnknownSessionException
Retrieves the session from the EIS uniquely identified by the specifiedsessionId
.- Parameters:
sessionId
- the system-wide unique identifier of the Session object to retrieve from the EIS.- Returns:
- the persisted session in the EIS identified by
sessionId
. - Throws:
UnknownSessionException
- if there is no EIS record for any session with the specifiedsessionId
-
update
void update(Session session) throws UnknownSessionException
Updates (persists) data from a previously created Session instance in the EIS identified by{@link Session#getId() session.getId()}
. This effectively propagates the data in the argument to the EIS record previously saved. In addition to UnknownSessionException, implementations are free to throw any other exceptions that might occur due to integrity violation constraints or other EIS related errors.- Parameters:
session
- the Session to update- Throws:
UnknownSessionException
- if no existing EIS session record exists with the identifier ofsession.getSessionId()
-
delete
void delete(Session session)
Deletes the associated EIS record of the specifiedsession
. If there never existed a session EIS record with the identifier ofsession.getId()
, then this method does nothing.- Parameters:
session
- the session to delete.
-
getActiveSessions
Collection<Session> getActiveSessions()
Returns all sessions in the EIS that are considered active, meaning all sessions that haven't been stopped/expired. This is primarily used to validate potential orphans. If there are no active sessions in the EIS, this method may return an empty collection ornull
.Performance
This method should be as efficient as possible, especially in larger systems where there might be thousands of active sessions. Large scale/high performance implementations will often return a subset of the total active sessions and perform validation a little more frequently, rather than return a massive set and validate infrequently. If efficient and possible, it would make sense to return the oldest unstopped sessions available, ordered bylastAccessTime
.Smart Results
Ideally this method would only return active sessions that the EIS was certain should be invalided. Typically that is any session that is not stopped and where its lastAccessTimestamp is older than the session timeout. For example, if sessions were backed by a relational database or SQL-92 'query-able' enterprise cache, you might return something similar to the results returned by this query (assumingSimpleSession
s were being stored):select * from sessions s where s.lastAccessTimestamp < ? and s.stopTimestamp is null
where the?
parameter is a date instance equal to 'now' minus the session timeout (e.g. now - 30 minutes).- Returns:
- a Collection of
Session
s that are considered active, or an empty collection ornull
if there are no active sessions.
-
-


Scope and Naming Resolution
QML property bindings, inline functions, and imported JavaScript files all run in a JavaScript scope. Scope controls which variables an expression can access, and which variable takes precedence when two or more names conflict.
As JavaScript's built-in scope mechanism is very simple, QML enhances it to fit more naturally with the QML language extensions.
JavaScript Scope
QML's scope extensions do not interfere with JavaScript's natural scoping. JavaScript programmers can reuse their existing knowledge when programming functions, property bindings or imported JavaScript files in QML.
In the following example, the addConstant()
method will add 13 to the parameter passed just as the programmer would expect irrespective of the value of the QML object's a
and b
properties.
QtObject { property int a: 3 property int b: 9 function addConstant(b) { var a = 13; return b + a; } }
That QML respects JavaScript's normal scoping rules even applies in bindings. This totally evil, abomination of a binding will assign 12 to the QML object's a
property.
QtObject { property int a a: { var a = 12; a; } }
Every JavaScript expression, function or file in QML has its own unique variable object. Local variables declared in one will never conflict with local variables declared in another.
Type Names and Imported JavaScript Files
QML Documents include import statements that define the type names and JavaScript files visible to the document. In addition to their use in the QML declaration itself, type names are used by JavaScript code when accessing attached properties and enumeration values.
The effect of an import applies to every property binding, and JavaScript function in the QML document, even those in nested inline components. The following example shows a simple QML file that accesses some enumeration values and calls an imported JavaScript function.
import QtQuick 2.0 import "code.js" as Code ListView { snapMode: ListView.SnapToItem delegate: Component { Text { elide: Text.ElideMiddle text: "A really, really long string that will require eliding." color: Code.defaultColor() } } }
Binding Scope Object
An object which has a property binding is known as the binding's scope object. In the following example, the Item object is the binding's scope object.
Item { anchors.left: parent.left }
Bindings have access to the scope object's properties without qualification. In the previous example, the binding accesses the Item's parent
property directly, without needing any form of object prefix. QML introduces a more structured, object-oriented approach to JavaScript, and consequently does not require the use of the JavaScript this
property.
Care must be used when accessing attached properties from bindings due to their interaction with the scope object. Conceptually attached properties exist on all objects, even if they only have an effect on a subset of those. Consequently unqualified attached property reads will always resolve to an attached property on the scope object, which is not always what the programmer intended.
For example, the PathView type attaches interpolated value properties to its delegates depending on their position in the path. As PathView only meaningfully attaches these properties to the root object in the delegate, any sub-object that accesses them must explicitly qualify the root object, as shown below.
PathView { delegate: Component { Rectangle { id: root Image { scale: root.PathView.scale } } } }
If the Image object omitted the root
prefix, it would inadvertently access the unset PathView.scale
attached property on itself.
Component Scope
Each QML component in a QML document defines a logical scope. Each document has at least one root component, but can also have other inline sub-components. The component scope is the union of the object ids within the component and the component's root object's properties.
Item { property string title Text { id: titletype text: "" + title + "" font.pixelSize: 22 anchors.top: parent.top } Text { text: titletype.text font.pixelSize: 18 anchors.bottom: parent.bottom } }
The example above shows a simple QML component that displays a rich text title string at the top, and a smaller copy of the same text at the bottom. The first Text
type directly accesses the component's title
property when forming the text to display. That the root type's properties are directly accessible makes it trivial to distribute data throughout the component.
The second Text
type uses an id to access the first's text directly. IDs are specified explicitly by the QML programmer so they always take precedence over other property names (except for those in the JavaScript Scope). For example, in the unlikely event that the binding's scope object had a titletype
property in the previous example, the titletype
id would still take precedence.
Component Instance Hierarchy
In QML, component instances connect their component scopes together to form a scope hierarchy. Component instances can directly access the component scopes of their ancestors.
The easiest way to demonstrate this is with inline sub-components whose component scopes are implicitly scoped as children of the outer component.
Item {
property color defaultColor: "blue"
ListView {
delegate: Component {
Rectangle {
color: defaultColor
}
}
}
}
The component instance hierarchy allows instances of the delegate component to access the defaultColor
property of the Item
type. Of course, had the delegate component had a property called defaultColor
that would have taken precedence.
The component instance scope hierarchy extends to out-of-line components, too. In the following example, the TitlePage.qml
component creates two TitleText
instances. Even though the TitleText
type is in a separate file, it still has access to the title
property when it is used from within the TitlePage
. QML is a dynamically scoped language - depending on where it is used, the title
property may resolve differently.
// TitlePage.qml import QtQuick 2.0 Item { property string title TitleText { size: 22 anchors.top: parent.top } TitleText { size: 18 anchors.bottom: parent.bottom } } // TitleText.qml import QtQuick 2.0 Text { property int size text: "" + title + "" font.pixelSize: size }
Dynamic scoping is very powerful, but it must be used cautiously to prevent the behavior of QML code from becoming difficult to predict. In general it should only be used in cases where the two components are already tightly coupled in another way. When building reusable components, it is preferable to use property interfaces, like this:
// TitlePage.qml import QtQuick 2.0 Item { id: root property string title TitleText { title: root.title size: 22 anchors.top: parent.top } TitleText { title: root.title size: 18 anchors.bottom: parent.bottom } } // TitleText.qml import QtQuick 2.0 Text { property string title property int size text: "" + title + "" font.pixelSize: size }
Overridden Properties
QML permits property names defined in an object declaration to be overridden by properties declared within another object declaration that extends the first. For example:
// Displayable.qml import QtQuick 2.0 Item { property string title property string detail Text { text: "" + title + "
" + detail } function getTitle() { return title } function setTitle(newTitle) { title = newTitle } } // Person.qml import QtQuick 2.0 Displayable { property string title property string firstName property string lastName function fullName() { return title + " " + firstName + " " + lastName } }
Here, the name title
is given to both the heading of the output text for Displayable, and also to the honorific title of the Person object.
An overridden property is resolved according to the scope in which it is referenced. Inside the scope of the Person component, or from an external scope that refers to an instance of the Person component, title
resolves to the property declared inside Person.qml. The fullName
function will refer to the title
property declared inside Person.
Inside the Displayable component, however, title
refers to the property declared in Displayable.qml. The getTitle() and setTitle() functions, and the binding for the text
property of the Text object will all refer to the title
property declared in the Displayable component.
Despite sharing the same name, the two properties are entirely separate. An onChanged signal handler for one of the properties will not be triggered by a change to the other property with the same name. An alias to either property will refer to one or the other, but not both.
JavaScript Global Object
QML disallows type, id and property names that conflict with the properties on the global object to prevent any confusion. Programmers can be confident that Math.min(10, 9)
will always work as expected!
See JavaScript Host Environment for more information.


declaration − RWP*Load Simulator complex declarations
declaration ::=
databasedeclaration
| proceduredeclaration
| functiondeclaration
| randomproceduredeclaration
| randomstringdeclaration
Declares variables that can only be declared globally but not locally inside a procedure or function. Variables of type string, double, integer, file and clob are syntactically not declarations but statements.
Databases are database connections with attributes like username, connect string and pool type.
Procedures and functions are callable lists of statements, potentially with arguments. Procedures are called as statements, and functions as part of expressions.
Random strings and procedures are used to implement variable behavior and are a primary method to simulate load that consists of different "business functions"
Copyright
© 2021 Oracle Corporation
Licensed under the Universal Permissive License v 1.0 as
shown at https://oss.oracle.com/licenses/upl
databasedeclaration(1rwl), proceduredeclaration(1rwl), randomproceduredeclaration(1rwl), randomstringdeclaration(1rwl), simpledeclaration(1rwl)


abstract fun getPrefixes(): Set<String>
Gets an immutable set of all prefixes registered in the bank.
Return Set The set of all prefixes.


Ever encounter unclear requirements?
Do manual testing now?...kind of?
Something break and you didn’t know it?
"Behaviour-driven development is an “outside-in” methodology. It starts at the outside by identifying business outcomes, and then drills down into the feature set that will achieve those outcomes."
- Dan North "What's In A Story"
Acceptance Criteria FTW!
When I go Drupalcamp Colorado as an attendee
And I listen to the Behat session
Then I will feel smarter than if I stayed at a Holiday Inn Express
"As a [role] I want [feature] so that [benefit]"
Given...
When... And...
Then...
Feature: Photo Gallery Creation
As a content editor
I want to be able to create a photo gallery
so that visitors can see awesome photos
@api @node_creation @photo_gallery
Scenario: An anonymous user should be able to view Photo Gallery content.
Given I am an anonymous user
And I create a "photo_gallery" node with the title "New Gallery"
Then I should see "New Gallery"
@api @node_creation @photo_gallery
Scenario Outline: All users should be able to view a photo gallery node.
Given I am logged in as a user with the <role> role
When I create a "photo_gallery" node with the title "New Gallery"
Then I should see <message>
Examples:
| role | message |
| content_editor | "New Gallery" |
| site_owner | "New Gallery" |
| administrator | "New Gallery" |
| developer | "New Gallery" |
| edit_my_content | "New Gallery" |
@api @node_creation @broken @exclude_when_x @photo_gallery
Scenario: An anonymous user should be able to view Photo Gallery content.
Feature: WYSIWYG Shortcodes.
As a content editor
I should be able to use shortcodes
to add more value to my content.
@api @javascript @wysiwyg
Scenario: A content editor should be able to add an image caption shortcode.
Given I am logged in as a user with the "content_editor" role
When I go to "node/add/page"
And I fill in "Title" with "My Image Caption Shortcode"
And I attach the file "/path/to/assets/folder/..."
And I fill in "Alternate text" with "Ralphie"
And I press the "Upload" button
Then I should see a ".image-widget-data" element
When I press the "Insert" button
And I wait for AJAX
# TODO Figure out how to switch to iframe contexts
#And I switch to iframe ".image-medium"
#And I press the "Image Caption Shortcode Generator" button
#And I wait for AJAX
use Drupal\DrupalExtension\Context\RawDrupalContext;
use Behat\Behat\Context\SnippetAcceptingContext;
/**
* Defines application features from the specific context.
*/
class BDD extends RawDrupalContext implements SnippetAcceptingContext {
/**
* @When /^I create a "(?P<content_type>(?:[^"]|\\")*)" node
* with the title "(?P<title>(?:[^"]|\\")*)"$/
*/
public function iCreateANodeWithTheTitle($content_type, $title) {
// Create Node.
$node = new stdClass();
$node->title = $title;
$node->type = $content_type;
node_object_prepare($node);
node_save($node);
// Go to node page.
$this->visitPath('node/' . $node->nid);
}
}
/**
* @Given I wait for AJAX
*/
public function iWaitForAjax() {
$this->getSession()->wait(5000,
'typeof jQuery !== "undefined" && jQuery.active === 0
&& document.readyState === "complete"');
}
/**
* @When /^I disable the "(?P<\text\>(?:[^"]|\\")*)" module$/
*/
public function iDisableTheModule($text) {
module_disable(array($text));
}
/**
* @BeforeSuite @AfterSuite
* @BeforeFeature @AfterFeature
* @BeforeScenario @AfterScenario
* @BeforeStep @AfterStep
*/
/**
* @AfterStep
*/
public function takeScreenShotAfterFailedStep($scope) {
if (99 === $scope->getTestResult()->getResultCode()) {
$driver = $this->getSession()->getDriver();
if (!($driver instanceof Selenium2Driver)) {
return;
}
file_put_contents('/tmp/test.png',
$this->getSession()->getDriver()->getScreenshot());
}
}
@api
Scenario Outline: Image styles should be the correct dimensions
Given I am logged in as a user with the "developer" role
When I go to "admin/config/media/image-styles/edit/<style>"
Then I should see <message>
Examples:
| style | message |
| hero | "Scale width 1500 (upscaling allowed)" |
| backstretch | "Scale 1500x1000" |
| large_square_thumbnail | "Focal Point Scale And Crop 600x600" |
| large_wide_thumbnail | "Focal Point Scale And Crop 600x300" |
| preview | "Scale 240x240 (upscaling allowed)" |
| small | "Scale width 300 (upscaling allowed)" |
| small_thumbnail | "Scale width 100" |
| square | "Focal Point Scale And Crop 180x180" |
| square_thumbnail | "Focal Point Scale And Crop 180x180" |
...
...
http://lab.hakim.se/reveal-js/ https://www.drupal.org/project/drupalextension
Who Are You? Bee Favicon


info - read Info documents
info [OPTION]... [MENU-ITEM...]
Read documentation in Info format.
- -a, --all
- use all matching manuals
- -k, --apropos=STRING
- look up STRING in all indices of all manuals
- -d, --directory=DIR
- add DIR to INFOPATH
- -f, --file=MANUAL
- specify Info manual to visit
- -h, --help
- display this help and exit
- --index-search=STRING
- go to node pointed by index entry STRING
- -n, --node=NODENAME
- specify nodes in first visited Info file
- -o, --output=FILE
- output selected nodes to FILE
- -O, --show-options, --usage
- go to command-line options node
- --subnodes
- recursively output menu items
- -v, --variable VAR=VALUE
- assign VALUE to Info variable VAR
- --version
- display version information and exit
- -w, --where, --location
- print physical location of Info file
The first non-option argument, if present, is the menu entry to
start from; it is searched for in all 'dir' files along INFOPATH. If it is
not present, info merges all 'dir' files and shows the result. Any remaining
arguments are treated as the names of menu items relative to the initial
node visited.
For a summary of key bindings, type H within Info.
- info
- show top-level dir menu
- info info-stnd
- show the manual for this Info program
- info emacs
- start at emacs node from top-level dir
- info emacs buffers
- select buffers menu entry in emacs manual
- info emacs -n Files
- start at Files node within emacs manual
- info '(emacs)Files'
- alternative way to start at Files node
- info --show-options emacs
- start at node with emacs' command line options
- info --subnodes -o out.txt emacs
- dump entire emacs manual to out.txt
- info -f ./foo.info
- show file ./foo.info, not searching dir
Email bug reports to<EMAIL_ADDRESS>general questions and discussion to
<EMAIL_ADDRESS>Texinfo home page: http://www.gnu.org/software/texinfo/
Copyright © 2019 Free Software Foundation, Inc. License GPLv3+: GNU GPL
version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it. There is NO
WARRANTY, to the extent permitted by law.
The full documentation for info is maintained as a Texinfo manual. If the
info program is properly installed at your site, the command
- info info
should give you access to the complete manual. (Or, if you have
Emacs, M-x info will lead to the manual.)


Anaconda
Anaconda is a movie starring Jon Voight, Jennifer Lopez, and Eric Stoltz. A "National Geographic" film crew is taken hostage by an insane hunter, who forces them along on his quest to capture the world's largest - and deadliest -...


{% extends 'base.html' %} {% block header %} Cast Compare Compare yourselfwith the cast of your belovedseries and movies🍿 Get started {% endblock %}


Pat's Salmon Cookies
Add New Store:
Location Name
Minumum Hourly Customer
Maximum Hourly Customer
Average Number of Customers
Add Store


JENNIFER JIMENEZ
Home
Projects
Gallery
Here are some of my favorite pictures on my phone right now! :)


class Record extends AbstractEntity implements EntityInterface
Methods
| __construct(EntityManager $em) | from AbstractEntity | |
| integer |
getRecordId()
Get the record id |
|
| setRecordId($recordId) | ||
| integer |
getDataboxId()
Get the databox id |
|
| setDataboxId($databoxId) | ||
| string |
getTitle()
Get the record title |
|
| setTitle($title) | ||
| string |
getMimeType()
Get the record mime type |
|
| setMimeType($mimeType) | ||
| string |
getOriginalName()
Get the record original name |
|
| setOriginalName($originalName) | ||
| DateTime |
getUpdatedOn()
Last updated date |
|
| setUpdatedOn(DateTime $updatedOn) | ||
| DateTime |
getCreatedOn()
Creation date |
|
| setCreatedOn(DateTime $createdOn) | ||
| integer |
getCollectionId()
Get the record collection id |
|
| setCollectionId($collectionId) | ||
| string |
getSha256()
Get the record SHA256 hash |
|
| setSha256($sha256) | ||
| Subdef|null |
getThumbnail()
Return the thumbnail of the record as a PhraseanetSDK\Entity\Subdef object if the thumbnail exists null otherwise |
|
| setThumbnail(Subdef $thumbnail) | ||
| string |
getPhraseaType()
Get the Record phraseaType IMAGE|VIDEO|DOCUMENT etc.. |
|
| setPhraseaType($phraseaType) | ||
| string |
getUuid()
Get the record UUID |
|
| setUuid($uuid) | ||
| ArrayCollection |
getTechnicalInformations()
Get a collection of Phraseanet\Entity\Technical data objects |
|
| setTechnicalInformations(ArrayCollection $technicalInformations) | ||
| ArrayCollection|Subdef |
getSubdefs(string|null $name = null)
Return a collection of PhraseanetSDK\Entity\Subdef for the record |
|
| ArrayCollection |
getMetadatas()
Return the record metdatas as a collection of PhraseanetSDK\Entity\Metadatas objects |
|
| ArrayCollection |
getCaption()
Get the record caption as collection of PhraseanetSDK\Entity\RecordCaption objects |
|
| ArrayCollection |
getStatus()
Get the record status as collection of PhraseanetSDK\Entity\RecordStatus objects |
Details
in AbstractEntity at line 15
final public
__construct(EntityManager $em)
at line 30
public integer
getRecordId()
Get the record id
at line 35
public
setRecordId($recordId)
at line 45
public integer
getDataboxId()
Get the databox id
at line 50
public
setDataboxId($databoxId)
at line 60
public string
getTitle()
Get the record title
at line 65
public
setTitle($title)
at line 75
public string
getMimeType()
Get the record mime type
at line 80
public
setMimeType($mimeType)
at line 90
public string
getOriginalName()
Get the record original name
at line 95
public
setOriginalName($originalName)
at line 105
public DateTime
getUpdatedOn()
Last updated date
at line 110
public
setUpdatedOn(DateTime $updatedOn)
at line 120
public DateTime
getCreatedOn()
Creation date
at line 125
public
setCreatedOn(DateTime $createdOn)
at line 135
public integer
getCollectionId()
Get the record collection id
at line 140
public
setCollectionId($collectionId)
at line 150
public string
getSha256()
Get the record SHA256 hash
at line 155
public
setSha256($sha256)
at line 166
public Subdef|null
getThumbnail()
Return the thumbnail of the record as a PhraseanetSDK\Entity\Subdef object if the thumbnail exists null otherwise
at line 171
public
setThumbnail(Subdef $thumbnail)
at line 181
public string
getPhraseaType()
Get the Record phraseaType IMAGE|VIDEO|DOCUMENT etc..
at line 186
public
setPhraseaType($phraseaType)
at line 196
public string
getUuid()
Get the record UUID
at line 201
public
setUuid($uuid)
at line 211
public ArrayCollection
getTechnicalInformations()
Get a collection of Phraseanet\Entity\Technical data objects
at line 216
public
setTechnicalInformations(ArrayCollection $technicalInformations)
at line 231
public ArrayCollection|Subdef
getSubdefs(string|null $name = null)
Return a collection of PhraseanetSDK\Entity\Subdef for the record
Precise a name to get the desired subdef identified by its name
/!\ This method requests the API
at line 247
public ArrayCollection
getMetadatas()
Return the record metdatas as a collection of PhraseanetSDK\Entity\Metadatas objects
/!\ This method requests the API
at line 259
public ArrayCollection
getCaption()
Get the record caption as collection of PhraseanetSDK\Entity\RecordCaption objects
/!\ This method requests the API
at line 271
public ArrayCollection
getStatus()
Get the record status as collection of PhraseanetSDK\Entity\RecordStatus objects
/!\ This method requests the API


Match Play. Red leads 4-0 to 7. Should Red double? If doubled, should White take?
pips Red=158 White=191
(CorrectAnswer= 0/0, ErrorScore= 0)
For money this would be a massive pass but at this score White can take because Red doesn’t get full value from his gammons plus White’s redoubles, if he can turn the position around, are very powerful.
So should Red play on for the undoubled gammon? The answer is no, he should double now. There is huge value to getting to 6-1 Crawford in those variations where he wins a single game.
Not doubling is a blunder and don’t forget, a lot of Whites will be dropping as they incorrectly evaluate this position using money criteria in which case Red will neatly steal a point.
So should Red play on for the undoubled gammon? The answer is no, he should double now. There is huge value to getting to 6-1 Crawford in those variations where he wins a single game.
Not doubling is a blunder and don’t forget, a lot of Whites will be dropping as they incorrectly evaluate this position using money criteria in which case Red will neatly steal a point.
Cube analysis 2-ply cubeless equity +0.976 (Money: +0.939) 0.735 0.417 0.094 - 0.265 0.041 0.001 Cubeful equities: 1. Double, take +0.955 2. Double, pass +1.000 (+0.045) 3. No double +0.918 (-0.037) Proper cube action: Double, take


WITNESS LIST Appropriations-S/C on Regulatory Committee February 15, 1999-8:00A Budget On: Bading, Ruth (Office of Public Insurance Counsel) Borderlin, Rod (Office of Public Insurance Counsel) Brodie, C. Michael (Texas Real Estate Commission) Brummett, Jay (Texas Real Estate Commission) Crawford, Denise (State Securities Board) Francis, Brian (Texas Real Estate Commission) Hawkins, Wayne (Board of Tax Professional Examiners) Lanford, Lane (Public Utility Council) Liner, Renil (Texas Appraiser Licensing and Certification Board) McAnally, Scott (Research and Oversight Council on Workers' Compensation) McClellan, Suzi (Public Utility Council) McKeever, Robin (Public Utility Council) Montoya, David (Board of Tax Professional Examiners) Runyan, Debra (Texas Appraiser Licensing and Certification Board) Spradlin, Tom (State Securities Board) Thorburn, Wayne (Texas Real Estate Commission)


Click Start/Stop button to start or stop the camera capture.
The videoInput is a <video> element used as input.
The canvasOutput is a <canvas> element used as output.
The code of <textarea> will be executed when video is started.
You can modify the code to investigate more.


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9.7. GeoMesa PySpark¶
GeoMesa provides integration with the Spark Python API for accessing data in GeoMesa data stores.
9.7.1. Prerequisites¶
9.7.2. Installation¶
The geomesa_pyspark
package is not available for download. Build the artifact locally with the profile
-Ppython
. Then install using pip
or pip3
as below. You will also need an appropriate
geomesa-spark-runtime
JAR. We assume the use of Accumulo here, but you may alternatively use any of
the providers outlined in Spatial RDD Providers.
mvn clean install -Ppython
pip3 install geomesa-spark/geomesa_pyspark/target/geomesa_pyspark-$VERSION.tar.gz
cp geomesa-accumulo/geomesa-accumulo-spark-runtime/target/geomesa-accumulo-spark-runtime_2.11-$VERSION.jar /path/to/
9.7.3. Using Geomesa PySpark¶
You may then access Spark using a Yarn master by default. Importantly, because of the way the geomesa_pyspark
library interacts with the underlying Java libraries, you must set up the GeoMesa configuration before referencing
the pyspark
library.
import geomesa_pyspark
conf = geomesa_pyspark.configure(
jars=['/path/to/geomesa-accumulo-spark-runtime_2.11-$VERSION.jar'],
packages=['geomesa_pyspark','pytz'],
spark_home='/path/to/spark/').\
setAppName('MyTestApp')
conf.get('spark.master')
# u'yarn'
from pyspark.sql import SparkSession
spark = ( SparkSession
.builder
.config(conf=conf)
.enableHiveSupport()
.getOrCreate()
)
At this point you are ready to create a dict of connection parameters to your Accumulo data store and get a spatial data frame.
params = {
"accumulo.instance.id": "myInstance",
"accumulo.zookeepers": "zoo1,zoo2,zoo3",
"accumulo.user": "user",
"accumulo.password": "password",
"accumulo.catalog": "myCatalog"
}
feature = "mySchema"
df = ( spark
.read
.format("geomesa")
.options(**params)
.option("geomesa.feature", feature)
.load()
)
df.createOrReplaceTempView("tbl")
spark.sql("show tables").show()
# Count features in a bounding box.
spark.sql("""
select count(*)
from tbl
where st_contains(st_makeBBOX(-72.0, 40.0, -71.0, 41.0), geom)
""").show()
You can terminate the Spark job on YARN using spark.stop()
.
9.7.4. Jupyter¶
To use the geomesa_pyspark
package within Jupyter, you only needs a Python2 or Python3 kernel, which is
provided by default. Substitute the appropriate Spark home and runtime JAR paths in the above code blocks. Be sure
the GeoMesa Accumulo client and server side versions match, as described in Installing GeoMesa Accumulo.


__________ .__ .___________
\______ \____ ______ |__| __| _/ _____/_____ _____ ____
| _|__ \ \____ \| |/ __ / \ ___\__ \ / \_/ __ \
| | \/ __ \| |_> > / /_/ \ \_\ \/ __ \| Y Y \ ___/
|____|_ (____ / __/|__\____ |\______ (____ /__|_| /\___ >
\/ \/|__| \/ \/ \/ \/ \/
RapidGame is a commandline tool for Mac, Windows and Linux which:
Prebuilds cocos2d-x libraries for Windows, Mac, Linux, iOS and Android for multiple architectures and configurations, virtually eliminating the need to ever rebuild.
Creates cross-platform game projects from templates for a variety of game engines. Supports cocos2d-x, Unity, Corona and Appcelerator Titanium. The default game template creates a simple Breakout clone with a menu and game scene.
Prefer somebody explaining and showing it? Check out the overview video.
You’ll first need Node.js and Git.
There’s no need to clone this repo, just install RapidGame:
sudo npm install rapidgame -g
Or, on Windows leave off the sudo
and ensure that git
is a part of your PATH:
npm install rapidgame -g
And, create a cocos2d-x game named “HeckYeah” (run this as administrator on Windows):
rapidgame create cocos2dx "HeckYeah" org.myorg.heckyeah
Or, a Unity game named “ZombieMatrix”:
rapidgame create unity "ZombieMatrix" com.mycompany.zombiematrix
More:
rapidgame --help
The command to prebuild cocos2d-x static libraries is:
rapidgame prebuild
When the command is finished, you’ll have a directory (~/.rapidgame
on Mac or Linux, and C:\Users\[USERNAME]\.rapidgame
on Windows) with headers, java files, make files and prebuilt library files for all buildable architectures and configurations available on the current development platform.
You can specify which platform you want to prebuild:
rapidgame prebuild mac
rapidgame prebuild ios
rapidgame prebuild windows
rapidgame prebuild linux
rapidgame prebuild android
Or refresh the headers:
rapidgame prebuild headers
You can specify a custom cocos2d-x source root:
rapidgame prebuild --src path/to/cocos2d-x
And even tag the prebuilt directory name differently:
rapidgame prebuild --dest 3.9-custom
The following command uses a custom cocos2d-x source root and places the resultant libraries in ~/.rapidgame/3.9-custom
:
rapidgame prebuild --src path/to/custom/cocos2d-x --dest 3.9-custom
You can also specify a custom directory prefix where RapidGame stores it’s files:
rapidgame prebuild --prefix C:\somewhere
Create a symlink in the current directory to the current static libraries:
rapidgame init .
Or specify which prebuilt files to use:
rapidgame init . --dest 3.9-custom
Or show all the directories RapidGame might use:
rapidgame show
Rapidgame lives here: /Users/nat/.rapidgame
Latest static libs and headers: /Users/nat/.rapidgame/3.9
Static libs and headers have been built: YES
RapidGame can be used on any platform that is capable of running Node.js.
The cocos2d-x library prebuilder currently works on the following development platforms:
Mac: Xcode 5 or newer, Git and Node.js.
Windows: Visual Studio 2012 or newer, Git, and Node.js. Read the Windows Notes for additional notes you should be aware of.
Linux: run cocos2d-x/build/install-deps-linux.sh
and that Git and Node.js are installed.
Android (any platform): you’ll need to install the Android SDK and NDK, then run the SDK Manager and install the latest Tools, Platform Tools and Build-tools. Finally, make sure that the environment variable NDK_ROOT
is the path to the NDK.
rapidgame create
or rapidgame prebuild
command must be run as administrator. This allows symlinks to be properly created.NDK_ROOT
environment variable. You can do this permanently for all command prompt sessions by going: Computer > Properties > Advanced System Settings > Environment System Variables. Confirm this with echo %PATH%
or just try to run ndk-build
from any directory.RapidGame provides:
The templates have:
The project creator makes a copy of one of the templates, does a search and replace on the game title & package name, then installs any required modules. Viola. Your own rapidly-created game ready to go. Here is some example output from running the project creator:
$ rapidgame create Corona "SwordBall" org.myorg.swordball
Rapidly creating a game
Engine: Corona
Template: TwoScene
Copying project files
Setting project name: Sword Ball
Setting package name: org.myorg.swordball
Done
Congratulations on creating a Corona game!
Run it by opening the `main.lua` file in the Corona Simulator.
Ready to code? Start with the `main.lua` file.
The library prebuilder creates static libraries that virtually eliminate build times for the cocos2d-x engine. With hundreds of source files to be compiled, building cocos2d-x for just one platform can take at least five minutes. This can be a real time sink, especially when switching from the simulator to device triggers a rebuild.
The prebuilder can use a custom cocos2d-x root folder, or automatically download, patch and prebuild the latest version of cocos2d-x. It will then be possible to compile and link native cocos2d-x games in seconds. Even better, the project creator will absolutely symlink to the location of the prebuilt libraries so that game projects stay lightweight and can be moved easily. A regular cocos2d-x game project directory can be half a gigabyte or more. A RapidGame project is a couple megabytes.
A project created by RapidGame uses exactly the same underlying API as cocos2d-x / cocos2d-js. One can still get the running scene, for example, like this cocos2d::Director::getInstance()->getRunningScene()
(C++) or this cc.director.getRunningScene()
(Javascript).
RapidGame extends upon the cocos2d-js API with the Game object. This object provides methods which are commonly used in game development, but were missing from cocos2d-js at the time of writing. Game.rand(5)
, for example, returns a random integer between 0 and 5.
While the underlying API stays the same, the file / folder structure of a project created by RapidGame is different than that of a “normal” cocos2d-x project. A normal project is created with the cocos
command:
cocos new -p com.mycompany.mygame -l js -d MyGame
This results in a project folder approximately 500 MB which contains all the files necessary to build cocos2d-x from scratch. Subfolders include:
frameworks/ - All cocos2d-js and cocos2d-x source files, as well as project files for the game
res/ - Game assets
runtime/ - An executable which can run the iOS Simulator from the commandline
src/ - The Javascript files
tools/ - Miscellaneous tools
By contrast, a RapidGame project is only 2 MB (because it symlinks to the prebuilt cocos2d-x libraries) and has a more organized folder structure:
Assets/ - The game assets and Javascript files
lib/ - A symlink to the prebuilt cocos2d-x libraries
Projects/ - The project files for the game
Server/ - The server which provides an API and serves files for the HTML5 version of the game (cocos2d-js only)
Inside the project files there are other differences. Take the Xcode project as an example. The normal cocos2d-x project is setup to build all of cocos2d-x, depends on several sub-projects (Targets > Build Phases > Target Dependencies) and references several User Header Search Paths (example: $(SRCROOT)/../../js-bindings/cocos2d-x
) within the frameworks
folder.
The RapidGame project is more efficient, relying on the symlinked lib
folder. Instead of depending on sub-projects and rebuilding all of cocos2d-x, it uses two Other Linker Flags to include the prebuilt cocos2d-x libraries (-lcocos2dx-prebuilt
) and specifies an additional Library Search Path in which to find them: $(SRCROOT)/../lib/cocos2d/x/lib/$(CONFIGURATION)-iOS/$(PLATFORM_NAME)
. User Header Search Paths also use the symlink, $(SRCROOT)/../lib/cocos2d/x/include/cocos
, so that by simply swapping the lib
folder one can upgrade to a newer prebuilt version of cocos2d-js/x.
If you are just using cocos2d-x or you have your own custom project layout, you can still use the prebuilt libraries. Use this command to create a symlink to the libraries directory:
cd MyGame && rapidgame init .
Then setup your Xcode target to reference the headers. Example:
USER_HEADER_SEARCH_PATHS = $(inherited)
$(SRCROOT)/../lib/cocos2d/x/include/cocos
$(SRCROOT)/../lib/cocos2d/x/include/cocos/2d
...
And the libraries:
LIBRARY_SEARCH_PATHS = $(SRCROOT)/../lib/cocos2d/x/lib/$(CONFIGURATION)-iOS/$(PLATFORM_NAME)
Then link with the library:
OTHER_LDFLAGS = -lcocos2dx-prebuilt
It’s possible to create your own game templates. Here’s the step-by-step instructions:
Create your game directory. If your game is called “ZombieMatrix”, name the directory ZombieMatrix
.
Use the name of your game throughout your game project. RapidGame will automatically search and replace the title in most types of source and project files.
If you prefer for a file or directory renamed, make sure it starts with your game’s title. For example, if you have ZombieMatrix.xcodeproj
it will get changed to MyNewGame.xcodeproj
.
Whenever there is an instance of your package name, replace the beginning with com.wizardfu.
, lowercase the title and remove any punctuation, so com.mycompany.zombierevolution
becomes com.wizardfu.zombierevolution
. This will get changed by the templating system when creating new game projects.
Copy your game template to the templates/<engine>
directory of RapidGame. On Mac / Linux this is /usr/local/lib/node_modules/rapidgame
. You can use the npm prefix -g
command to determine where Node modules are installed on your system. If you’re on Mac OS X, the template is for Unity and it is called “ZombieMatrix” then the final directory would be /usr/local/lib/node_modules/rapidgame/templates/unity/ZombieMatrix/
.
Your template is now ready for testing. Try it out like this: rapidgame create <engine> MyNewGame com.mycompany.mynewgame -t "ZombieMatrix"
.
Submit pull requests or open issues as you see fit.
RapidGame is licensed under the MIT license.


PSD Color Theme
Color theme create for my personal use.
PS Dark
- Backgrounds Colors:
- Black: #171717
- Washed-out Black: #191919
- Faded Black: #404040
- White: #d4d4d4
PS Mid
- Backgrounds Colors:
- Grey-Blue: #252627
- Blue: #0E314D
- Dark-blue: #0A2F4D
- Blue-grey: #43474A
- Mid-grey: #5A6063
- Grey: #bababa
- White: #d4d4d4
PS Light
-
Backgrounds Colors:
-
Syntax Colors:
- Blue: #0076a9
- Red: #dd656d
- Dark Pink: #ac3474
- Pink: #d37fac
- Green: #4ebd8f
- Yellow: #d9df34
- Orange: #bd7d4e
Enjoy


Define a custom layout using the matrix layout element
Using our layout custom element
[[item]]
Using our layout custom element in frameless mode
[[item]]
Set some items as wide
1
2
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7
Set some items as respecting the aspect ratio
Maintain 16:9
2
3
4
5
Maintain 16:9
7
Set all items as respecting the aspect ratio
1
2
3
4
5
6
7
Set all items as respecting the aspect ratio in frameless mode
1
2
3
4
5
6
7
Observe my responsiveness
One
Two
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Eight
Nine


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This is the web interface for Mbed Bluetooth Devicelink. It acts as a bridge between Pelion Device Managemennt and Bluetooth Low Energy devices. This interface is used to create new devices, and to manage the mapping between GATT characteristics and LWM2M.
The following devices have been configured:


The gentle breeze brushed my face and the mild sunshine warmed an otherwise chilly morning.  It was the Ray and Maria Stata Centre, a towering monolith and the venue for an event that people from all over the world came to attend and participate in. I was in town for the third edition of JuliaCon, the annual Julia Conference at MIT.
On the eve of JuliaCon, a series of workshops were organised on some important areas people use Julia for. I was conducting the Parallel Computing workshop along with some other members of the JuliaLab. The key idea in our workshop was to show users the many different ways of writing and executing parallel code in Julia. I was talking about easy GPU computing using my package called ArrayFire and achieving acceleration using Julia’s multi-threading.
Day 1 started off with the first keynote speaker - Guy Steele, a stalwart in the software industry and an expert in programming language design. He spoke about his adventures designing Fortress, a language that was intended to be good at mathematical programming. He went through the key design principles and tradeoffs: from the type hierarchy, to their model for parallelism (automatic work-stealing), and interesting choices (such as non-transitive operator precedence). My colleague Keno Fischer was up next with a tour of the new Julia Debugger: Gallium! Gallium was quite breathtaking in its complexity and versatility, so much so that Keno himself uses it to debug code in C and C++! A powerful debugger becomes even better with GUI-integration, which Mike Innes very usefully pitched in with during his demo of Juno-Gallium integration. Stepping, printing and breakpoints promised a powerful package development experience.
The next session was all about data science. Simon Byrne spoke about the data science ecosystem in Julia and future plans. He touched on the famous problem with DataFrames, and then laid out a roadmap for the ecosystem. The rest of the session featured an interesting demo in music processing, while Arch Robison showed us how to use Julia as a code generator.
The evening had two sessions in parallel at different rooms. This is a recurrent
feature of JuliaCon, and it’s always hard to decide which session to attend.
This time, I chose to attend the sessions on
automatic differentation in
JuMP and
forward differentiation using
ForwardDiff.jl
. I didn’t want to miss the
talk on iterative methods for sparse
linear systems. Performance of different kinds of techniques and approaches were compared
and evaluated against one another, which made for a compelling presentation,
which I really enjoyed.
The evening session featured Jeffrey Sarnoff, one of the sponsors of JuliaCon 2016. Mr. Sarnoff had some very interesting thoughts on extended precision floating point numbers. And so ended the first day at JuliaCon. Now it was time to head to the JuliaHouse! The JuliaHouse was an AirBnb that a bunch of Julia contributors rented out. They had a yard and a barbecue and it was the ideal place for people to go relax, unwind and network with the other Julia folks. People chilled there till the wee hours of the morning, and somehow made it on time for the next day’s session.
The second day started with a keynote speech by Professor Tim Holy, a prolific contributor to the Julia language and ecosystem. He spoke about the state of arrays in Julia and showed us a few of his ideas for iterators. I saw that Professor Holy is widely admired in the entire Julia community due to his involvement in various packages and the key issues on the language. I noticed that he asked some pretty neat insightful questions at various earlier sessions too. Stefan was up next with his super-important Julia 1.0 talk. It was quite a comprehensive list of things that needed to be done before Julia would be 1.0 ready and he touched on a variety of areas such as the compiler, the type system, the runtime, multi-threading, strings and so on.
The next session saw a team from UC Berkeley show off their autonomous racing car that uses some optimization packages (JuMP and Ipopt in particular) to solve real-time optimization problems. Julia was running on an ARM chip with Ubuntu 14.04 installed. Julia can also run on the Raspberry Pi, and my colleague Avik took some time to show off a cool Minecraft demo running on the Pi. The talk after that was about JuliaBox. Nishanth, another colleague of mine, has been hard at work porting JuliaBox to Google Cloud from AWS, and he spoke about his exciting plans for JuliaBox.
Post lunch, I had to choose again between parallel sessions, but I couldn’t quite resist the session with stochastic PDEs and Finite Elements. Kristoffer Carlsson reviewed the state of FEM in Julia, talking about the packages and ecosystem for every FEM step from assembly to the conjugate gradient. The next talk was given by a professor at TU Vienna whose group conducts research on nano-biosensors, and the group uses Julia to solve the stochastic PDEs that come up when trying to model noise and fluctuations. The next talk on astrodynamics was very interesting in that it gave me an insight into the kinds of computational challenges faced by scientists in the field. There were also some interesting demos which I enjoyed, particularly the one where we modelled and visualized a target orbit, which superimposed upon a visual of the earth in space.
In the afternoon, after much consideration, I went to the session that featured statistical modelling and least squares. The first talk on sparse least squares optimization problems gave me a flavor of the kinds of models and problems economists need to solve, and how the Julia ecosystem helps them. The next talk on computational neuroscience focussed on dealing with tens of terabytes of brain data coming from both animals and human surgery patients. I had a very interesting discussion with John earlier about his work, and I was able to get a keen sense of how why the package he was talking about (VinDsl.jl) was important for his work. And so ended Day 2 at JuliaCon, a highly educational day for me personally, with insights into astrodynamics, finite elements and computational neuroscience.
I would contest that one of the best ways to begin your day is to listen to a speech by a Nobel Laureate. It was quite a surreal experience listening to Professor Tom Sargent, and to see him excited by Julia. He gave us a flavor of macroeconomics research and introduced dynamic programming squared problems that were “a walking advertisement for Julia”. As a case in point, the next session on DSGE models in Julia highlighted the benefits Julia can bring to macroeconomics research and analysis.
The next session had a bunch of Julia Summer of Code (JSOC) students present their projects. Some couldn’t make it to the conference so they presented their work through Google Hangouts or through pre-recorded video. Unfortunately, I couldn’t catch all of them because I wanted to catch my colleague Jameson’s Machine Code talk which was in another room. The material he spoke about was very interesting, and got me thinking about the Julia compiler. I also had a very enlightening discussion with him later about the Julia parser.
It turned out that in the afternoon, I was crunched for time. I was helping Shashi plug ArrayFire into Dagger.jl for his talk that was due in a couple of hours, while also working on my own ArrayFire notebooks for late that evening. But we managed to pull through in time. So the afternoon session had Shashi presenting Dagger, his out-of-core framework, followed by a tour of ParallelAccelerator from the IntelLabs team. I have been following ParallelAccelerator for a while, and I’m excited by how certain aspects of it (such as automatic elimination of bounds checking) can be incorporated into Base Julia.
The evening session showed people how they can accelerate their code in Julia. The speaker before me covered vectorization with Yeppp before I covered GPU acceleration with ArrayFire. It was quite overwhelming to be speaking in front of a bunch of experts, but I think I did okay. But I did finish 5 minutes faster than my allotted time. As it turned out, both parallel sessions actually ended up concluding a few minutes early.
Finally, Andreas came up to the podium for the concluding remarks and closed off a very important JuliaCon for me personally. I was able to appreciate the various kinds of people involved in the Julia community: some who worked on the core language to some who worked on their own packages as part of their research; some who worked on Julia part-time, to some (like myself) who worked full-time; the relatively uninitiated JSOC students to experienced old-timers in the community. One thing tied them all together though: a quite thorough appreciation of a new language whose flexibility and power enabled people to solve important problems, whose community’s openness and sense of democracy welcomed more smart people, and the idea that a group of individuals on different time zones and from different walks of life can drive a revolution in scientific computing.


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Robert Markert
Republican
Pilot at Mountain Aviation
BS technical Aeronautics Tennessee State. MS Intermodal Transportation Management.
80123
RNC 2016 & 2020
HOA president Lima HOA LLC 2016-2019
I served as the Fleet Technical Captain for the B-747 Fleet at United Airlines for over 5 years. My duties involved standardizing processes and procedures whenever possible. Different groups can become entrenched in “their way” of accomplishing a task. One of my tasks was to break down these barriers and come to consensus for the improvements in safety that would produce.
Redistricting is a very important to the proper functioning of government and representation of our citizens. I believe it’s important for citizens to be involved to help our great country come together and function at the highest level possible
You build consensus by listening earnestly, truly trying to understand what the other person is saying, and be willing to set personal preferences aside for the correct answer to whatever problem you’re trying to solve. I’ve done that as a manager during a very contentious merger of a large corporation, and I’ve done that is a unit commander in the military deployed overseas.
While training for my Master’s degree it naturally involved the analysis of data using statistical tools. As a professional pilot for over 44 years I’ve been faced with many issues that required correct analysis and mitigation of problems to ensure the safe conclusion of the flight. It doesn’t matter what you hope for, it only matters what the true situation really is. I believe I have the ability to analyze data and situations and come to the correct conclusion.
M


public class Database
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private static int |
FIELD_NUMBER
The number of fields that are needed in one table record
|
| Constructor and Description |
|---|
Database() |
| Modifier and Type | Method and Description |
|---|---|
private static void |
checkForMissingElements(java.lang.String filename)
Checks for empty record fields.
|
private static java.lang.String |
checkInteger(java.lang.String element)
This method is used to check if an element is an integer.
|
private static java.lang.String |
checkString(java.lang.String element)
Similar to checkInteger, this method will check an element to ensure
that it contains only letters, and no numerical digits.
|
static void |
main(java.lang.String[] args)
The main driver.
|
private static void |
menu(Table<Employee> faculty,
Table<Employee> admin)
The visual and logic part of the menu.
|
private static void |
populateTable(Table<Employee> table,
java.lang.String filename)
This method populates a table with information from a text file.
|
private static void |
printTable(Table<Employee> table)
Simple function that calls the toString method of the table and prints
that out.
|
private static final int FIELD_NUMBER
private static void checkForMissingElements(java.lang.String filename) throws java.lang.NoSuchFieldException, java.io.FileNotFoundException
filename
- The file's name which will be scanned.java.lang.NoSuchFieldException
- This exception is thrown if there are
not enough elements in the file to fill any record.java.io.FileNotFoundException
private static java.lang.String checkInteger(java.lang.String element) throws java.lang.NumberFormatException
element
- The string element to check.java.lang.NumberFormatException
- This exception is thrown if the
element is not an integer.private static java.lang.String checkString(java.lang.String element)
element
- The string element to check for digits.private static void menu(Table<Employee> faculty, Table<Employee> admin)
faculty
- The first table, which consists of faculty members.admin
- The second table, which consists of administrative members.private static void populateTable(Table<Employee> table, java.lang.String filename) throws java.io.FileNotFoundException
table
- The table to fill in with records.filename
- The name of the file to read information from.java.io.FileNotFoundException
- This exception is thrown if the name of
file is incorrect or does not exist.private static void printTable(Table<Employee> table)
table
- The table to be printed.public static void main(java.lang.String[] args)
args
- Any command line arguments. Not necessary in this program.


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Handle click events related to element selection.
Apply listeners for click selection.
The CSS selector used to choose where listeners are applied.
Apply listeners for drag selection.
Get bounding box of an element
Checks whether an element is within the drag selection rectangle. Returns true if the element is within the bounds of ul (upper left) and lr (lower right)
ul
lr
Set the objects for this module.
Set stroke width on drag select box.
Stroke width in pixels.
Generated using TypeDoc
Handle click events related to element selection.


POST GIG
LIST GIGS
GIGSTERS
LOGIN
In progress
Bidding
Completed
My Gigs
Lady Fashion Model Shoot
Completion Status
sept 10,2014
sept 15,2014
60% Complete
Myke Tyco
5k Photoshoot
Completion Status
sept 10,2014
sept 15,2014
40% Complete
Myke Tyco
5k Photoshoot
Completion Status
sept 10,2014
sept 15,2014
40% Complete
Myke Tyco


What Is This?¶
The Site Itself¶
This website hosts the paper I wrote for Matt Knight’s Irish Rebels and Revolutionaries seminar. It’s my best work so far, and so I am putting it out onto the internet as an example of my academic work and as an exercise in my developing computer skills. I used GitHub and Atom for the under-the-hood work, Read the Docs for hosting, and Sphinx for formatting (with a little Python 3.6 thrown in). I want to be able to put my own links and webpages down on applications and resumes, and so this is a first step in that direction.
Requests¶
If you would like to know more about the process I used, my notes, or my sources, please feel free to send me an email at<EMAIL_ADDRESS>or a message on GitHub.
Is this a historical resource?¶
Perhaps you are a student looking for sources for your paper. If so, welcome! This is not the droid you’re looking for. You should treat this paper like a wikipedia article; I used real, published resources to write this essay, and so you can utilize my sources to make similar points in your own work. If you do want to just snag my exact words, beware this: since Google knows where to find these words, Google will lead your plagiarism checker or instructor straight to my doorstep. You’re much better off accessing the same sources and drawing your own conclusions.
If, however, you think you need to quote me, your instructor needs to know what you’re doing and the quality of the sources you’re using. If your instructor approves of this paper as a quotable resource, please attribute my work appropriately; depending on your style guide, you may need to take special care to avoid citing me as a published resource (perhaps as an interview or blog post would be best).
Support¶
Since this isn’t much of a coding project or tool, you shouldn’t have any issues, per se. However, if you find that something is not working correctly, please reach out to me at<EMAIL_ADDRESS>with any questions, and I may be able to help you resolve your issue.
If you notice issues from an editing perspective or something else you could fix yourself, please utilize GitHub’s functionality for collaborative projects (fork the source, push your edits). If you simply take issue with my conclusions, I encourage you to reach out to me or publish your response.
License¶
The project is licensed under the MIT license.
Where To Go From Here¶
Check out this table of contents to jump right in to the documents.


I'm a Software Developer in the SF Bay Area, with experience designing in javascript, angular and node/express apps and rich web experiences. As a web and hybrid app and web developer, I've mostly been focused on front-end development in Javascript, with some Rails. Much of my attention recently has been turned to enhancing my knowledge of back-end as I recently had to design a REST api for work.
I'm also proficient in-
HTL5 ,
CSS3 ,
Jquery,
NodeJS/Express ,
Postgres/Parse/Firebase/Mongo ,
Nginx ,
Ruby ,
Rails ,
Vim


{% load static %} {% load classes %} {% include 'peoplefinder/components/error-summary.html' %} {% add_class form.name 'govuk-input' 'govuk-!-width-two-thirds' %} {% include 'peoplefinder/components/input.html' with field=form.name %} {% add_class form.abbreviation 'govuk-input' 'govuk-!-width-one-quarter' %} {% include 'peoplefinder/components/input.html' with field=form.abbreviation %} {% add_class form.description 'govuk-textarea' 'govuk-!-width-two-thirds' %} {% include 'peoplefinder/components/input.html' with field=form.description %} Markdown help Lists * list item * another list item * a nested list item Links [Link title](https://www.gov.uk) Team links help A link to a team must be in the format /teams/team-slug-goes-here/, for example, [New Corporate Tools](/teams/new-corporate-tools/). {% if not is_root_team %} {% endif %}


| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
GAME_HEIGHT |
640 |
public static final int |
GAME_WIDTH |
640 |
public static final double |
VERSION |
0.2 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
HEIGHT |
44 |
public static final int |
TEXTURE_HEIGHT |
44 |
public static final int |
TEXTURE_WIDTH |
8 |
public static final int |
WIDTH |
8 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
HEIGHT |
64 |
public static final int |
WIDTH |
64 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
BOUNDARIES_X |
24 |
public static final int |
BOUNDARIES_Y |
128 |
public static final int |
HEIGHT |
64 |
private static final int |
MOVEMENT_SPEED |
320 |
public static final int |
TEXTURE_HEIGHT |
64 |
public static final int |
TEXTURE_WIDTH |
64 |
public static final int |
WIDTH |
16 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
ALL |
5 |
public static final int |
DEBUG |
10 |
public static final int |
ERROR |
40 |
public static final int |
INFO |
20 |
public static final int |
NONE |
100 |
public static final int |
WARN |
30 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
static final int |
height |
64 |
static final int |
width |
64 |


Toggle contextual overlays for displaying lists of links and more with the Bootstrap dropdown plugin.
Overview
Dropdowns are toggleable, contextual overlays for displaying lists of links and more. They’re made interactive with the included Bootstrap dropdown JavaScript plugin. They’re toggled by clicking, not by hovering; this is an intentional design decision.
Dropdowns are built on a third party library, Popper.js, which provides dynamic positioning and viewport detection. Be sure to include popper.min.js before Bootstrap’s JavaScript or use bootstrap.bundle.min.js
/ bootstrap.bundle.js
which contains Popper.js. Popper.js isn’t used to position dropdowns in navbars though as dynamic positioning isn’t required.
If you’re building our JavaScript from source, it requires util.js.
Examples
Wrap the dropdown’s toggle (your button or link) and the dropdown menu within .dropdown
, or another element that declares position: relative;
. Dropdowns can be triggered from
or <button></button>
elements to better fit your potential needs.

Dropdown Variation

Training taxes
Shipping
Outsourcing
Consulting

Office supplies

Sizes
Button dropdowns work with buttons of all sizes, including default and split dropdown buttons.

Large button

Training taxes
Shipping
Outsourcing
Consulting

Office supplies

Medium button

Training taxes
Shipping
Outsourcing
Consulting

Office supplies

Small button

Training taxes
Shipping
Outsourcing
Consulting

Office supplies

Accessibility
Dropdowns are designed to be generic and applicable to a variety of situations and markup structures. For instance, it is possible to create dropdowns that contain additional inputs and form controls, such as search fields or login forms. For this reason, Bootstrap does not expect (nor automatically add) any of the role
and aria-
attributes required for true ARIA menus. Authors will have to include these more specific attributes themselves.
However, Bootstrap does add built-in support for most standard keyboard menu interactions, such as the ability to move through individual .dropdown-item
elements using the cursor keys and close the menu with the ESC key.


Table S83. Prediction of damaging effect on STK11
|
SNP |
Protein ID |
Amino acid |
Amino acid change |
SIFT |
PolyPhen2 |
PMut |
MutPred |
SNAP2 |
SNP&GO |
PANTHER |
|
rs121913315 |
NP_000446 |
433 |
D194N |
Damaging |
Probably Damaging |
Neutral |
0.978 |
Effect 95% |
Disease |
Probably Damaging |
|
rs121913316 |
NP_000446 |
433 |
D194V |
Damaging |
Probably Damaging |
Neutral |
0.943 |
Effect 95% |
Disease |
Probably Damaging |


--- layout: post title: ! 'Top Tip: Installing Cygwin on Windows' tags: - Cygwin - Windows - Work Practices status: publish type: post published: true meta: _edit_last: '451289' --- If you are like me, a *nix user (sometimes) trapped in MS Windows land, then you'll come to depend on the Cygwin utilities. Their use is pretty straight forward, but you can make life a little bit easier for yourself:
mount -c /
command, this means that you can access drives without using the /cygdrive mount point (i.e. /c/Program\ Files
instead of /cygdrive/c/Program\ Files
)C:\bin\run.exe C:\bin\rxvt.exe -sl 2500 -fg lightblue -geometry 80x25 -bg midnightblue -sbt 10 -title bash -e /bin/xhere /bin/bash.exe %HOME%
" (noting of course that I install into the root of the C: drive). You can also use chere to install a 'Open Bash here' option in Windows Explorer


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Loads all the dataframes present in the specified version of the database into user's global environment
load_ramlegacy(version = NULL, path = NULL)
| version | A character vector of length 1 specifying the version number of the
database. As of November 2018 the available versions are
"1.0", "2.0", "2.5", "3.0" and "4.3". If version argument is not specified then it
defaults to latest version (currently "4.3"). Note that this function
does not support vectorization so please don't pass in a vector of
version numbers to |
|---|---|
| path | path to the local directory where the specified version of
the RAM Legacy Stock Excel Assesment database was downloaded.
This path can be viewed using calling the function |
# NOT RUN { # If version is not specified then current latest version # (4.3) will be loaded load_ramlegacy() # load version 3.0 load_ramlegacy(version = '3.0') # load version 2.5 load_ramlegacy(version = '2.5') # }