Ecosystem
ES6 Introduction - Modules
The modules are both a way to answer to the hot loading problematic and
to help organizing the code.
Previously, there were several solutions/syntaxes to this problem,
whose most famous are:
- CommonJs: Which is used in nodeJs for example
-
AMD: With requireJs for example, gives a way to define several
modules in one file and is more targeted for browser applications
because modules are loaded asynchronously
But both of them answer to most problematics and are fine, they also
are compatible with the ES5 syntax
exports.add = function() {
var sum = 0, i = 0, args = arguments, l = args.length;
while (i < l) {
sum += args[i++];
}
return sum;
};
var add = require('common-math').add;
exports.increment = function(val) {
return add(val, 1);
};
define(['math'], function (math) {
return {
add: function(){
var sum = 0, i = 0, args = arguments, l = args.length;
while (i < l) {
sum += args[i++];
}
return sum;
}
};
});
define(['increment'], ['math'], function (math) {
return {
increment: function(val){
math.add(val, 1);
}
};
});


Definition in file CSphere.h.
Include dependency graph for CSphere.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.


https://w3id.org/rec/core/
The REC core module collects the top-level classes and properties that span over or are reused within multiple REC modules.
Note that this module reuses certain classes, properties, and named individuals from other vocabularies, e.g., GeoSPARQL; the copyright conditions on those reused entities are stated in their respective rdfs:comments annotations.
| IRI | http://www.opengis.net/ont/geosparql#Geometry |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description |
The class represents the top-level geometry type. This class is equivalent to the UML class GM_Object defined in ISO 19107, and it is superclass of all geometry types. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Sub-classes |
GeoReferenceOrigoc |
| In domain of |
geo:asWKTdp geo:asGMLdp geo:hasSerializationdp |
| In range of |
geo:hasGeometryop geo:defaultGeometryop |
| IRI | https://w3id.org/rec/core/Agent |
|---|---|
| Description |
The human, group, or machine that consumes or acts upon an object or data. This higher-level grouping allows properties that are shared among its subclasses (Person, Organization, Group) to be anchord in one joint place, on the Agent class. Conceptually this mimics the Agent class from the well-known FOAF vocabulary, see http://xmlns.com/foaf/spec/#term_Agent. |
| IRI | https://w3id.org/rec/core/Apartment |
|---|---|
| Super-classes |
Collectionc |
| Restrictions |
hasMemberop only Roomc |
| IRI | https://w3id.org/rec/core/Building |
|---|---|
| Description |
A confined building structure. |
| Super-classes |
RealEstateComponentc |
| In domain of |
hasBuildingComponentop hasGeoReferenceOrigoop |
| In range of |
servesBuildingop isPartOfBuildingop |
| IRI | https://w3id.org/rec/core/BuildingComponent |
|---|---|
| Description |
The parts that makes up a building structure (Building). E.g., Room, Facade, RoofInner, etc. |
| Restrictions |
isPartOfBuildingop max 1 hasSuperBuildingComponentop max 1 |
| Sub-classes |
Roomc |
| In domain of |
hasSuperBuildingComponentop hasSubBuildingComponentop isPartOfBuildingop |
| In range of |
isMountedInBuildingComponentop servesBuildingComponentop hasBuildingComponentop hasSubBuildingComponentop hasSuperBuildingComponentop |
| IRI | https://w3id.org/rec/core/Collection |
|---|---|
| Sub-classes |
Premisesc Apartmentc |
| In domain of |
hasMemberop |
| In range of |
isMemberOfop |
| IRI | https://w3id.org/rec/core/DataSchema |
|---|---|
| Description |
A data schema for a service, a sensor, an actuator, etc. See the REC dataschemas module for concrete schema semantics. |
| Super-classes |
Informationc |
| In domain of |
schemaNamedp |
| In range of |
dataSchemaop |
| IRI | https://w3id.org/rec/core/Device |
|---|---|
| Description |
A thing made or adapted for a particular purpose, specifically a piece of electronic equipment. A Device can contain subdevices or be part of superdevices. It is subclassed into more specific device types, e.g., Sensor, Actuator, etc. |
| Restrictions |
isMountedInBuildingComponentop max 1 hasSuperDeviceop max 1 |
| Sub-classes |
Sensorc |
| In domain of |
deviceMeasurementUnitop servesDeviceop servesop associatedWithEventop hasSubDeviceop isMountedInop isMountedInBuildingComponentop servesBuildingop servesBuildingComponentop deviceQuantityKindop hasSuperDeviceop |
| In range of |
servesDeviceop associatedWithDeviceop hasSubDeviceop hasSuperDeviceop containsMountedDeviceop servedByop |
| IRI | https://w3id.org/rec/core/Event |
|---|---|
| Description |
A spatiotemporally indexed entity with participants (e.g., something which occurs somewhere, and that has or takes some time). We do not on this top level define the particulars of how to model space or time; that is left to the implementing subclasses. Thus, in a sense, this is just a cognitive clustering for human consumers of the ontology, a root class from which all different types of events derive. |
| Sub-classes |
Observationc |
| In domain of |
hasCreatedTimedp eventQuantityKindop hasTimedp hasUpdatedTimedp hasDeletedTimedp hasDurationdp hasPointInTimedp eventMeasurementUnitop hasReadTimedp hasStopTimedp hasObservationTimedp hasStartTimedp associatedWithDeviceop |
| In range of |
associatedWithEventop |
| IRI | https://w3id.org/rec/core/GeoReferenceOrigo |
|---|---|
| Description |
A fixed point for e.g. a building structure. Commonly refered to as "insertion point" in CAD-programs. Used as origo for LocalCoordinates. |
| Super-classes |
geo:Geometryc |
| In domain of |
hasGeoReferenceBearingdp |
| In range of |
hasGeoReferenceOrigoop |
| IRI | https://w3id.org/rec/core/Information |
|---|---|
| Description |
A generic catch-all superclass for all kinds of intangible data types used in a broad variety of contexts, e.g., measurement scales or units, response codes, currency identifiers, etc. |
| Sub-classes |
DataSchemac |
| IRI | https://w3id.org/rec/core/Land |
|---|---|
| Description |
A piece of land upon which one or more buildings may be situated. |
| Super-classes |
RealEstateComponentc |
| IRI | https://w3id.org/rec/core/MeasurementUnit |
|---|---|
| Description |
The measurment units that are used in RealEstateCore. Use SI-units in general. Store values without prefixes. Exceptions to SI: Express temperature in Celsius, Energy in Watt hour (Wh), Angle i degrees (360 degress = 1 revolution) MillimeterPerHour for Precipation |
| In domain of |
unitSigndp |
| In range of |
hasMeasurementUnitop deviceMeasurementUnitop qkMeasurementUnitop eventMeasurementUnitop |
| IRI | https://w3id.org/rec/core/Observation |
|---|---|
| Description |
A sensor observation. |
| Super-classes |
Eventc |
| Restrictions |
eventQuantityKindop some QuantityKindc eventMeasurementUnitop some MeasurementUnitc hasValuedp some rdfs:Literalc |
| In domain of |
observationGeneratedByop hasProcessedTimedp |
| In range of |
generatedObservationop |
| IRI | https://w3id.org/rec/core/Premises |
|---|---|
| Description |
A premises is an administrative grouping of spaces (buildings, building components, real estates, etc.) that are used for some purpose by a real estate holder or tenant. |
| Super-classes |
Collectionc |
| In domain of |
premisesTypeop |
| IRI | https://w3id.org/rec/core/PremisesType |
|---|---|
| Super-classes |
Typec |
| In range of |
premisesTypeop |
| IRI | https://w3id.org/rec/core/QuantityKind |
|---|---|
| Description |
Describes the type of values that can be observed by sensors or set by actuators. Inspired by QUDT. |
| Restrictions |
hasMeasurementUnitop only MeasurementUnitc |
| In domain of |
qkMeasurementUnitop |
| In range of |
eventQuantityKindop deviceQuantityKindop hasQuantityKindop |
| IRI | https://w3id.org/rec/core/RealEstate |
|---|---|
| Description |
The legal/administrative representation of some lands and/or buildings. |
| In domain of |
hasRealEstateComponentop |
| In range of |
isPartOfRealEstateop |
| IRI | https://w3id.org/rec/core/RealEstateComponent |
|---|---|
| Description |
Types of objects that can make up a piece of real estate, e.g., land and buildings. |
| Restrictions |
isPartOfRealEstateop max 1 |
| Sub-classes |
Buildingc Landc |
| In domain of |
isPartOfRealEstateop |
| In range of |
hasRealEstateComponentop |
| IRI | https://w3id.org/rec/core/Room |
|---|---|
| Description |
Base class for all more specific room types. |
| Super-classes |
BuildingComponentc |
| IRI | https://w3id.org/rec/core/Sensor |
|---|---|
| Description |
Thing which detects or measures a physical property and records, indicates, or otherwise responds to it. |
| Super-classes |
Devicec |
| Restrictions |
hasMeasurementUnitop min 1 MeasurementUnitc deviceQuantityKindop exactly 1 QuantityKindc |
| In domain of |
generatedObservationop |
| In range of |
observationGeneratedByop |
| IRI | https://w3id.org/rec/core/Service |
|---|---|
| Restrictions |
dataSchemaop exactly 1 DataSchemac |
| IRI | https://w3id.org/rec/core/Software |
|---|---|
| Description |
Any piece of software or similar digital resource (including data schemas, etc) that executes or can be loaded on some or many parts of a RealEstateCore-enabled distributed system. |
| IRI | https://w3id.org/rec/core/Type |
|---|---|
| Sub-classes |
PremisesTypec |
| In range of |
hasTypeop |
| IRI | http://www.opengis.net/ont/geosparql#defaultGeometry |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description | The default geometry to be used in spatial calculations. It is Usually the most detailed geometry. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Super-properties | geo:hasGeometryop |
| Range(s) | geo:Geometryc |
| IRI | http://www.opengis.net/ont/geosparql#hasGeometry |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description | A spatial representation for a given feature. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Range(s) | geo:Geometryc |
| IRI | https://w3id.org/rec/core/associatedWithDevice |
|---|---|
| Description | Links an Event of some sort to a Device that generated, detected, or executes that Event. |
| Inverse properties | associatedWithEventop |
| Domain(s) | Eventc |
| Range(s) | Devicec |
| IRI | https://w3id.org/rec/core/associatedWithEvent |
|---|---|
| Description | Links a Device of some sort to an Event generated by, detected through, or targetting that Device. |
| Domain(s) | Devicec |
| Range(s) | Eventc |
| IRI | https://w3id.org/rec/core/containsMountedDevice |
|---|---|
| Description | Parthood traversal property linking BuildingComponents to Devices mounted within them. |
| Super-properties | hasPartop |
| Inverse properties | isMountedInop |
| Range(s) | Devicec |
| IRI | https://w3id.org/rec/core/dataSchema |
|---|---|
| Range(s) | DataSchemac |
| IRI | https://w3id.org/rec/core/deviceMeasurementUnit |
|---|---|
| Description | The measurement unit used by some Device. |
| Super-properties | hasMeasurementUnitop |
| Domain(s) | Devicec |
| Range(s) | MeasurementUnitc |
| IRI | https://w3id.org/rec/core/deviceQuantityKind |
|---|---|
| Description | The Quantity Kind that a device measures or affects. |
| Super-properties | hasQuantityKindop |
| Domain(s) | Devicec |
| Range(s) | QuantityKindc |
| IRI | https://w3id.org/rec/core/eventMeasurementUnit |
|---|---|
| Description | A unit used to measure some aspect of some Event. |
| Super-properties | hasMeasurementUnitop |
| Domain(s) | Eventc |
| Range(s) | MeasurementUnitc |
| IRI | https://w3id.org/rec/core/eventQuantityKind |
|---|---|
| Description | The Quantity Kind that an event measures or affects. |
| Super-properties | hasQuantityKindop |
| Domain(s) | Eventc |
| Range(s) | QuantityKindc |
| IRI | https://w3id.org/rec/core/generatedObservation |
|---|---|
| Super-properties | associatedWithEventop |
| Inverse properties | observationGeneratedByop |
| Domain(s) | Sensorc |
| Range(s) | Observationc |
| IRI | https://w3id.org/rec/core/hasBuildingComponent |
|---|---|
| Description | Parthood traversal property linking Buildings to the Building Components that they are made up of. |
| Super-properties | hasPartop |
| Inverse properties | isPartOfBuildingop |
| Domain(s) | Buildingc |
| Range(s) | BuildingComponentc |
| IRI | https://w3id.org/rec/core/hasGeoReferenceOrigo |
|---|---|
| Description | Associates a building with a point in some coordinate reference system which can be used to resolve local (building-specific) coordinates against this outer coordinate reference system. |
| Super-properties | geo:hasGeometryop |
| Domain(s) | Buildingc |
| Range(s) | GeoReferenceOrigoc |
| IRI | https://w3id.org/rec/core/hasMeasurementUnit |
|---|---|
| Description | The unit that something (sensor observations, device capabilities, physical measurements, etc) is measured by. This is given as an object property with a corresponding class (rather than a simple datatype property) since one unit may have many serialized representations and may be used for many different types of measurements. |
| Range(s) | MeasurementUnitc |
| IRI | https://w3id.org/rec/core/hasMember |
|---|---|
| Description | has member |
| Super-properties | hasPartop |
| Inverse properties | isMemberOfop |
| Domain(s) | Collectionc |
| IRI | https://w3id.org/rec/core/hasPart |
|---|---|
| Description | Inverse properties of the isPartOf property tree, used for top-down traversal of the parthood hierarchy. |
| Inverse properties | isPartOfop |
| IRI | https://w3id.org/rec/core/hasQuantityKind |
|---|---|
| Description | Links entities that are measurable to the Quantity Kind that they measure, e.g., Temperature, Pressure, etc. |
| Range(s) | QuantityKindc |
| IRI | https://w3id.org/rec/core/hasRealEstateComponent |
|---|---|
| Description | Parthood traversal property linking a piece of RealEstate to its constituent components (i.e., Buildings and Land). |
| Super-properties | hasPartop |
| Inverse properties | isPartOfRealEstateop |
| Domain(s) | RealEstatec |
| Range(s) | RealEstateComponentc |
| IRI | https://w3id.org/rec/core/hasSubBuildingComponent |
|---|---|
| Description | Parthood traversal property linking BuildingComponents to their constituent sub-components. |
| Super-properties | hasPartop |
| Inverse properties | hasSuperBuildingComponentop |
| Domain(s) | BuildingComponentc |
| Range(s) | BuildingComponentc |
| IRI | https://w3id.org/rec/core/hasSubDevice |
|---|---|
| Description | Parthood traversal property linking a Device to any sub-Devices that it contains. |
| Super-properties | hasPartop |
| Inverse properties | hasSuperDeviceop |
| Domain(s) | Devicec |
| Range(s) | Devicec |
| IRI | https://w3id.org/rec/core/hasSuperBuildingComponent |
|---|---|
| Description | Property to model nesting of building components, e.g., rooms within apartments or walls within stairwells, etc. |
| Super-properties | isPartOfop |
| Domain(s) | BuildingComponentc |
| Range(s) | BuildingComponentc |
| IRI | https://w3id.org/rec/core/hasSuperDevice |
|---|---|
| Description | A property that allows for nesting of devices within devices. |
| Super-properties | isPartOfop |
| Domain(s) | Devicec |
| Range(s) | Devicec |
| IRI | https://w3id.org/rec/core/hasType |
|---|---|
| Description | A generic typing relation, holding between individuals and their types (which are also expressed as individuals). This construct allows implementors to add their own types without modifying the ontology and its classes. See the Explicit Typing design pattern in the MODL design library for further discussion. |
| Range(s) | Typec |
| IRI | https://w3id.org/rec/core/isMemberOf |
|---|---|
| Super-properties | isPartOfop |
| Range(s) | Collectionc |
| IRI | https://w3id.org/rec/core/isMountedIn |
|---|---|
| Description | Property describing where a Device is mounted. |
| Super-properties | isPartOfop |
| Domain(s) | Devicec |
| IRI | https://w3id.org/rec/core/isMountedInBuildingComponent |
|---|---|
| Description | Property describing in which Building Component (most typically a Room) that a Device is mounted. |
| Super-properties | isMountedInop |
| Domain(s) | Devicec |
| Range(s) | BuildingComponentc |
| IRI | https://w3id.org/rec/core/isPartOf |
|---|---|
| Description | A generic clustering of meronomy (parthood) relations, allowing for the traversal of the parthood taxonomy of a real estate. Note that this is a transitive property. |
| IRI | https://w3id.org/rec/core/isPartOfBuilding |
|---|---|
| Description | Indicates which Building a certain Building Component is part of. |
| Super-properties | isPartOfop |
| Domain(s) | BuildingComponentc |
| Range(s) | Buildingc |
| IRI | https://w3id.org/rec/core/isPartOfRealEstate |
|---|---|
| Description | Indicates that a Building or a piece of Land belongs to / is part of a given Real Estate. |
| Super-properties | isPartOfop |
| Domain(s) | RealEstateComponentc |
| Range(s) | RealEstatec |
| IRI | https://w3id.org/rec/core/observationGeneratedBy |
|---|---|
| Super-properties | associatedWithDeviceop |
| Domain(s) | Observationc |
| Range(s) | Sensorc |
| IRI | https://w3id.org/rec/core/premisesType |
|---|---|
| Super-properties | hasTypeop |
| Domain(s) | Premisesc |
| Range(s) | PremisesTypec |
| IRI | https://w3id.org/rec/core/qkMeasurementUnit |
|---|---|
| Description | A unit used to specificy some Quantity Kind, such as temperature, pressure, etc. |
| Super-properties | hasMeasurementUnitop |
| Domain(s) | QuantityKindc |
| Range(s) | MeasurementUnitc |
| IRI | https://w3id.org/rec/core/servedBy |
|---|---|
| Description | Indicates that an area or entity is served by some device or sensor. For example: an entrance room might be served by (e.g., covered by) some camera equipment, or a conference room served by a CO2 sensor. |
| Inverse properties | servesop |
| Range(s) | Devicec |
| IRI | https://w3id.org/rec/core/serves |
|---|---|
| Description | The coverage or impact area of a given device or sensor. For example: an air-treatment Device might serve several Rooms or a full Building. Note that devices can also service one another, e.g., an air-treatment Device might serve an air diffuser Device. |
| Domain(s) | Devicec |
| IRI | https://w3id.org/rec/core/servesBuilding |
|---|---|
| Description | Indicates how a Device serves an entire Building. |
| Super-properties | servesop |
| Domain(s) | Devicec |
| Range(s) | Buildingc |
| IRI | https://w3id.org/rec/core/servesBuildingComponent |
|---|---|
| Description | Indicates how a Device serves a particular Building Component (e.g., a Room). |
| Super-properties | servesop |
| Domain(s) | Devicec |
| Range(s) | BuildingComponentc |
| IRI | http://www.opengis.net/ont/geosparql#asGML |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description | The GML serialization of a geometry. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Super-properties | geo:hasSerializationdp |
| Domain(s) | geo:Geometryc |
| Range(s) | geo:gmlLiteralc |
| IRI | http://www.opengis.net/ont/geosparql#asWKT |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description | The WKT serialization of a geometry. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Super-properties | geo:hasSerializationdp |
| Domain(s) | geo:Geometryc |
| Range(s) | geo:wktLiteralc |
| IRI | http://www.opengis.net/ont/geosparql#hasSerialization |
|---|---|
| Is Defined By | http://www.opengis.net/ont/geosparql# |
| Description | Connects a geometry object with its text-based serialization. GeoSPARQL is Copyright (c) 2012 Open Geospatial Consortium, Inc. All Rights Reserved. http://www.opengeospatial.org/ogc/document. |
| Domain(s) | geo:Geometryc |
| Range(s) | rdfs:Literalc |
| IRI | https://w3id.org/rec/core/hasAliasID |
|---|---|
| Description | Was originally intented to map an Id in an external system to an instance (e.g. an UUID). After discussion in REC technical committee, an approach based on owl:sameAs and/or rdfs:seeAlso (depending on the needed semantics) is recommended instead. This property will therefore be removed in future versions. |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasAuxiliaryData |
|---|---|
| Description | This parent property groups a number of sub-properties that provide additional richness to building or device model and that are often used in practice in various systems, but which have not yet (REC 3.0) been fully modelled their respecive REC modules. |
| IRI | https://w3id.org/rec/core/hasCity |
|---|---|
| Description | Indicates a city that a certain Geometry is part of. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasComment |
|---|---|
| Description | Extra information about an object that is of a more exceptional character. E.g. "This Device needs to be replaced no later than 2020", "Note: Black color is used to mark warmwater inlet" |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasCountry |
|---|---|
| Description | Indicates a country that a certain Geometry is part of. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasCreatedTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasDeletedTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasDuration |
|---|---|
| Description | Measured in ms (milliseconds). Duration is defined as the length of time that something lasts. |
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:doublec |
| IRI | https://w3id.org/rec/core/hasGeoReferenceBearing |
|---|---|
| Description | The angle between one of the axis of a local coordinate system within e.g. a building and a north-south meridian. The angle is measured between the meridian and the local coordinate axis and counted as positive to the east side of the meridan (neagtive to the west side). Bearings are never greater than 90°. Bearings are based on true north. |
| Super-properties | geo:hasSerializationdp |
| Domain(s) | GeoReferenceOrigoc |
| Range(s) | xsd:doublec |
| IRI | https://w3id.org/rec/core/hasGeonamesId |
|---|---|
| Description | Linking to https://www.geonames.org E.g. for Stockholm (Sweden): LocationUUID#1 hasGenonames http://www.geonames.org/2673730/stockholm.html |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasLittera |
|---|---|
| Description | Designation or enumeration commenly found on blueprints for an object. E.g. text designating a Device or a Room. |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasLocationAttribute |
|---|---|
| Description | This property is a cognitive clustering for human consumption, grouping sub-properties that assign labels (e.g., place names, addresses, etc.) to Geometry entities. This branch of the property hierarchy may need some further development and cleaning up in future versions. |
| Super-properties | geo:hasSerializationdp |
| IRI | https://w3id.org/rec/core/hasObservationTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasPointInTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasPopularName |
|---|---|
| Description | Human-readable-friendly name. |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasPostalAddress |
|---|---|
| Description | Address used for postal delivery. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasProcessedTime |
|---|---|
| Description | Time when an object or result was processed in a system. |
| Super-properties | hasTimedp |
| Domain(s) | Observationc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasReadTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasRegion |
|---|---|
| Description | Indicates a region that a certain Geometry is part of. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasSource |
|---|---|
| Description | Used for information about a source system or data. |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasStartTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasStopTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasSustainabilityCertification |
|---|---|
| Description | Indicates any sustainability certifications that a Building or piece of Real Estate has achieved. This is a stub for now and will likely be more expressively modelled as classes and properties in future REC releases. |
| Super-properties | hasAuxiliaryDatadp |
| IRI | https://w3id.org/rec/core/hasTime |
|---|---|
| Description | Cognitive clustering of time-related properties that can apply to time-indexed objects (i.e., events of various sorts). Certain time properties are given using xsd:DateTime, i.e., ISO8601 (see below), whereas others are given as ints or floats, depending on use case. Time format ISO8601: Complete date, hour, minutes, seconds, and decimal fraction of second YYYY-MM-DDThh:mm:ss.sTZD (eg 1997-07-16T19:20:30.45+01:00) Where: YYYY = 4 numbers for year. MM = 2 numbers for month (01=January, etc.) DD = 2 numbers for day of month (01 till 31) hh = 2 numbers for hour (00 till 23) (am/pm not allowed) mm = 2 numbers for minutes (00 till 59) ss = 2 numbers for second (00 till 59) s = 1 or more numbers represent a decimal fraction of second TZD = time zone designator (Z or +hh:mm or -hh:mm) Time is expressed in UTC (Coordinated Universal Time), with designated UTC ("Z") for GMT. |
| Domain(s) | Eventc |
| IRI | https://w3id.org/rec/core/hasUpdatedTime |
|---|---|
| Super-properties | hasTimedp |
| Domain(s) | Eventc |
| Range(s) | xsd:dateTimec |
| IRI | https://w3id.org/rec/core/hasValue |
|---|---|
| Description | REC entities may be associated with values (e.g., observations, actuations, data points, etc). |
| IRI | https://w3id.org/rec/core/hasVistingAddress |
|---|---|
| Description | An address for visiting the Geometry. If a Geometry has multiple visiting addresses, then just add as many hasVistingAddress as needed. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/hasZipCode |
|---|---|
| Description | Indicates a certain Geometry's zip code. |
| Super-properties | hasLocationAttributedp |
| IRI | https://w3id.org/rec/core/isLocatedAtLocalCoordinates |
|---|---|
| Description | Expressed as a string adhering to the notation "(x,y,z)", where x, y, and z ar whole or decimal numbers indicating the position in the local building coordinate system, measured in meters. This relates to the outside world coordinate refence system via the values expressed by GeoReferenceOrigo. |
| Super-properties | geo:hasSerializationdp |
| IRI | https://w3id.org/rec/core/schemaName |
|---|---|
| Domain(s) | DataSchemac |
| Range(s) | xsd:stringc |
| IRI | https://w3id.org/rec/core/timeInterval |
|---|---|
| Description | Indicates a time interval during which something occured, or that something refers to. Intervals are expressed as combinations of some time point and a duration, or as two time points, per ISO 8601; see https://en.wikipedia.org/wiki/ISO_8601. |
| Range(s) | xsd:stringc |
| IRI | https://w3id.org/rec/core/unitSign |
|---|---|
| Description | The syntactical representation of a unit, e.g., m^3 for cubic meter, etc. |
| Domain(s) | MeasurementUnitc |
| IRI |
https://w3id.org/rec/core/ActiveEnergyL1
|
|---|
| IRI |
https://w3id.org/rec/core/ActiveEnergyL2
|
|---|
| IRI |
https://w3id.org/rec/core/ActiveEnergyL3
|
|---|
| IRI |
https://w3id.org/rec/core/ActiveEnergyTotal
|
|---|
| IRI |
https://w3id.org/rec/core/ActivePowerL1
|
|---|
| IRI |
https://w3id.org/rec/core/ActivePowerL2
|
|---|
| IRI |
https://w3id.org/rec/core/ActivePowerL3
|
|---|
| IRI |
https://w3id.org/rec/core/ActivePowerTotal
|
|---|
| IRI |
https://w3id.org/rec/core/AgentInteraction
|
|---|---|
| Description | When a human interacts with a system. E.g. pushes a button to turn on/off a light, force ventilation. |
| IRI |
https://w3id.org/rec/core/AlarmMajor
|
|---|---|
| Description | Danger for property |
| IRI |
https://w3id.org/rec/core/AlarmMinor
|
|---|---|
| Description | Notifications |
| IRI |
https://w3id.org/rec/core/AlarmSevere
|
|---|---|
| Description | Danger for life and property |
| IRI |
https://w3id.org/rec/core/Ampere
|
|---|---|
| Description | Ampere. Current in a circuit. |
| IRI |
https://w3id.org/rec/core/Angle
|
|---|
| IRI |
https://w3id.org/rec/core/Area
|
|---|
| IRI |
https://w3id.org/rec/core/AreaPresence
|
|---|---|
| Description | Number of people counted in a specified area (at the observation time). |
| IRI |
https://w3id.org/rec/core/Binary
|
|---|
| IRI |
https://w3id.org/rec/core/BooleanDetection
|
|---|---|
| Description | This measurement unit is used to quantify the detection or lack thereof of a phenomenon, e.g., in a simple IR-sensor that can only detect some presence within its detection range, but is not able to quantify anything more specific about that presence. |
| IRI |
https://w3id.org/rec/core/CO
|
|---|
| IRI |
https://w3id.org/rec/core/CO2
|
|---|
| IRI |
https://w3id.org/rec/core/Celsius
|
|---|---|
| Description | Temperature in Celsius degress. Note that correct SI Unit is Kelvin. |
| IRI |
https://w3id.org/rec/core/CoffeePremises
|
|---|
| IRI |
https://w3id.org/rec/core/Concentration
|
|---|
| IRI |
https://w3id.org/rec/core/CosPhi
|
|---|---|
| Description | The angle between two electrical phases. |
| IRI |
https://w3id.org/rec/core/CubicMeter
|
|---|---|
| Description | Volume is the quantity of three-dimensional space enclosed by a closed surface, for example, the space that a substance (solid, liquid, gas, or plasma) or shape occupies or contains. Volume is often quantified numerically using the cubic metre (m3). |
| IRI |
https://w3id.org/rec/core/Current
|
|---|
| IRI |
https://w3id.org/rec/core/CurrentL1
|
|---|
| IRI |
https://w3id.org/rec/core/CurrentL2
|
|---|
| IRI |
https://w3id.org/rec/core/CurrentL3
|
|---|
| IRI |
https://w3id.org/rec/core/Decibel
|
|---|---|
| Description | Sound level |
| IRI |
https://w3id.org/rec/core/Degrees
|
|---|
| IRI |
https://w3id.org/rec/core/EducationalPremises
|
|---|
| IRI |
https://w3id.org/rec/core/Efficiency
|
|---|
| IRI |
https://w3id.org/rec/core/EnergyTotal
|
|---|---|
| Description | Total energy (not specified as Active or Reactive, used for e.g. district heating). |
| IRI |
https://w3id.org/rec/core/Fahrenheit
|
|---|---|
| Description | Temperature in Fahrenheit degress. |
| IRI |
https://w3id.org/rec/core/Flow
|
|---|
| IRI |
https://w3id.org/rec/core/Footfall
|
|---|---|
| Description | Number of people crossing a specified line (at the observation time) |
| IRI |
https://w3id.org/rec/core/GaragePremises
|
|---|
| IRI |
https://w3id.org/rec/core/GlobalIrradiance
|
|---|---|
| See Also | https://en.wikipedia.org/wiki/Solar_irradiance |
| IRI |
https://w3id.org/rec/core/Hertz
|
|---|---|
| Description | One cycle per second. |
| IRI |
https://w3id.org/rec/core/HotelPremises
|
|---|
| IRI |
https://w3id.org/rec/core/Humidity
|
|---|---|
| See Also | Humidity |
| IRI |
https://w3id.org/rec/core/Illuminance
|
|---|
| IRI |
https://w3id.org/rec/core/Integer
|
|---|
| IRI |
https://w3id.org/rec/core/Kelvin
|
|---|---|
| Description | Temperature in Kelvin degrees |
| IRI |
https://w3id.org/rec/core/Kilogram
|
|---|---|
| Description | Mass. |
| IRI |
https://w3id.org/rec/core/LaboratoryPremises
|
|---|
| IRI |
https://w3id.org/rec/core/Lenght
|
|---|
| IRI |
https://w3id.org/rec/core/Length
|
|---|
| IRI |
https://w3id.org/rec/core/Level
|
|---|
| IRI |
https://w3id.org/rec/core/LightIndustryPremises
|
|---|
| IRI |
https://w3id.org/rec/core/LiterPerSecond
|
|---|---|
| Description | Flow |
| IRI |
https://w3id.org/rec/core/Lumen
|
|---|
| IRI |
https://w3id.org/rec/core/Lux
|
|---|---|
| Description | Light intensity in a specific area. |
| IRI |
https://w3id.org/rec/core/Meter
|
|---|---|
| Description | Lenght. |
| IRI |
https://w3id.org/rec/core/MeterPerSecond
|
|---|
| IRI |
https://w3id.org/rec/core/MillimeterPerHour
|
|---|---|
| Description | For measuring Precipation |
| IRI |
https://w3id.org/rec/core/NumPeople
|
|---|---|
| Description | Number of people. |
| IRI |
https://w3id.org/rec/core/Number
|
|---|
| IRI |
https://w3id.org/rec/core/OfficePremises
|
|---|
| IRI |
https://w3id.org/rec/core/PartsPerBillion
|
|---|---|
| Description | Parts per billion. |
| IRI |
https://w3id.org/rec/core/PartsPerMillion
|
|---|---|
| Description | Measurement for concentration |
| IRI |
https://w3id.org/rec/core/Pascal
|
|---|---|
| Description | The pascal is the SI derived unit of pressure used to quantify internal pressure, stress. It is defined as one newton per square metre. |
| See Also | In Haystack: barometric is described as "Defines the mean atmospheric pressure at sea level measured in millibar or in Hg." |
| IRI |
https://w3id.org/rec/core/Percentage
|
|---|
| IRI |
https://w3id.org/rec/core/PowerFactor
|
|---|---|
| Description | The power factor of an AC electrical power system is defined as the ratio of the real power flowing to the load to the apparent power in the circuit, and is a dimensionless number in the closed interval of −1 to 1. |
| IRI |
https://w3id.org/rec/core/PowerFactorL1
|
|---|
| IRI |
https://w3id.org/rec/core/PowerFactorL2
|
|---|
| IRI |
https://w3id.org/rec/core/PowerFactorL3
|
|---|
| IRI |
https://w3id.org/rec/core/PowerFrequency
|
|---|
| IRI |
https://w3id.org/rec/core/Precipation
|
|---|---|
| Description | Measured in MillimeterPerHour |
| IRI |
https://w3id.org/rec/core/Precipitation
|
|---|---|
| Description | Measured in MillimeterPerHour |
| IRI |
https://w3id.org/rec/core/Presence
|
|---|---|
| Description | Presence equivivalent |
| IRI |
https://w3id.org/rec/core/Pressure
|
|---|---|
| See Also | Tryck |
| IRI |
https://w3id.org/rec/core/Radiation
|
|---|
| IRI |
https://w3id.org/rec/core/ReactivePowerL1
|
|---|
| IRI |
https://w3id.org/rec/core/ReactivePowerL2
|
|---|
| IRI |
https://w3id.org/rec/core/ReactivePowerL3
|
|---|
| IRI |
https://w3id.org/rec/core/ReactivePowerTotal
|
|---|
| IRI |
https://w3id.org/rec/core/RelativeHumidity
|
|---|---|
| Description | Relative Humidity. The amount of water vapour present in air expressed as a percentage of the amount needed for saturation at the same temperature. |
| IRI |
https://w3id.org/rec/core/ResidentialPremises
|
|---|
| IRI |
https://w3id.org/rec/core/RestaurantPremises
|
|---|
| IRI |
https://w3id.org/rec/core/RetailPremises
|
|---|
| IRI |
https://w3id.org/rec/core/RevolutionsPerMinute
|
|---|
| IRI |
https://w3id.org/rec/core/RotationSpeed
|
|---|
| IRI |
https://w3id.org/rec/core/Second
|
|---|---|
| Description | The second is the duration of 9 192 631 770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the cesium 133 atom. |
| IRI |
https://w3id.org/rec/core/Sound
|
|---|
| IRI |
https://w3id.org/rec/core/Speed
|
|---|
| IRI |
https://w3id.org/rec/core/SquareMeter
|
|---|---|
| Description | Area unit. It is the area of a square whose sides measure exactly one metre. |
| IRI |
https://w3id.org/rec/core/StoragePremises
|
|---|
| IRI |
https://w3id.org/rec/core/SunshineTimePerHour
|
|---|
| IRI |
https://w3id.org/rec/core/TVOC
|
|---|
| IRI |
https://w3id.org/rec/core/Temperature
|
|---|---|
| See Also | Temperature |
| IRI |
https://w3id.org/rec/core/Velocity
|
|---|
| IRI |
https://w3id.org/rec/core/Volt
|
|---|---|
| Description | Voltage, electric potential difference, is the difference in electric potential between two points. |
| IRI |
https://w3id.org/rec/core/Voltage
|
|---|
| IRI |
https://w3id.org/rec/core/VoltageL1
|
|---|
| IRI |
https://w3id.org/rec/core/VoltageL2
|
|---|
| IRI |
https://w3id.org/rec/core/VoltageL3
|
|---|
| IRI |
https://w3id.org/rec/core/Volume
|
|---|
| IRI |
https://w3id.org/rec/core/WasteDiverted
|
|---|---|
| Description | Waste that has been sent to, e.g., a landfill. |
| IRI |
https://w3id.org/rec/core/WasteTotal
|
|---|---|
| Description | The total amount of waste. |
| IRI |
https://w3id.org/rec/core/Watt
|
|---|---|
| Description | This unit is typically used to express the momentaneous output power of engines and the power of electric motors, tools, machines, and heaters. |
| IRI |
https://w3id.org/rec/core/WattHour
|
|---|---|
| Description | Enery. Watthour. |
| IRI |
https://w3id.org/rec/core/WattPerSquareMeter
|
|---|---|
| See Also | https://www.rapidtables.com/calc/light/how-watt-to-lux.html |
https://w3id.org/rec/core/
http://creativecommons.org/ns#
http://www.ontologydesignpatterns.org/schemas/cpannotationschema.owl#
http://purl.org/dc/elements/1.1/
http://purl.org/dc/terms/
http://www.opengis.net/ont/geosparql#
https://karlhammar.com/owl2oas/o2o.owl#
http://www.w3.org/2002/07/owl#
http://www.w3.org/ns/prov#
http://www.w3.org/1999/02/22-rdf-syntax-ns#
http://www.w3.org/2000/01/rdf-schema#
https://schema.org/
http://www.w3.org/2004/02/skos/core#
http://purl.org/vocab/vann/
http://www.w3.org/2003/01/geo/wgs84_pos#
http://www.w3.org/XML/1998/namespace
http://www.w3.org/2001/XMLSchema#
| c | Classes |
| op | Object Properties |
| fp | Functional Properties |
| dp | Data Properties |
| dp | Annotation Properties |
| p | Properties |
| ni | Named Individuals |


RGBA colour class.
More...
#include <Color.h>
|
| | Color () |
| |
| | Color (const Color &color) |
| |
| | Color (const std::string hexString) |
| |
| | Color (int red, int green, int blue) |
| |
| | Color (unsigned int r, unsigned int g, unsigned int b, unsigned int a) |
| |
| | Color (float r, float g, float b, float a) |
| |
| void | setRed (unsigned int r) |
| |
| void | setGreen (unsigned int g) |
| |
| void | setBlue (unsigned int b) |
| |
| void | setAlpha (unsigned int a) |
| |
| void | setRed (float r) |
| |
| void | setGreen (float g) |
| |
| void | setBlue (float b) |
| |
| void | setAlpha (float a) |
| |
| void | set (float r, float g, float b, float a) |
| |
| void | set (const std::string hexString) |
| |
| unsigned int | getRed () const |
| |
| unsigned int | getGreen () const |
| |
| unsigned int | getBlue () const |
| |
| unsigned int | getAlpha () const |
| |
| const Color * | constpointer () const |
| |
| Color * | pointer () const |
| |
| unsigned char | getRedc () const |
| |
| unsigned char | getGreenc () const |
| |
| unsigned char | getBluec () const |
| |
| unsigned char | getAlphac () const |
| |
| float | getRedf () const |
| |
| float | getGreenf () const |
| |
| float | getBluef () const |
| |
| float | getAlphaf () const |
| |
| string | getHex () const |
| |
| void | bind () const |
| |
| Color * | copy () |
| |
| const Color | ccopy () |
| |
| bool | operator== (Color c) |
| |
| | ~Color () |
| |
|
| static const Color | black = Color(0, 0, 0) |
| |
| static const Color | darker_grey = Color(32, 32, 32) |
| |
| static const Color | dark_grey = Color(64, 64, 64) |
| |
| static const Color | grey = Color(127, 127, 127) |
| |
| static const Color | light_grey = Color(191, 191, 191) |
| |
| static const Color | white = Color(255, 255, 255) |
| |
| static const Color | red = Color(255, 0, 0) |
| |
| static const Color | green = Color(0, 255, 0) |
| |
| static const Color | blue = Color(0, 0, 255) |
| |
| static const Color | yellow = Color(255, 255, 0) |
| |
| static const Color | cyan = Color(0, 255, 255) |
| |
| static const Color | magenta = Color(255, 0, 255) |
| |
| static const Color | orange = Color(255, 127, 0) |
| |
| static const Color | black_50a = Color(0.0f, 0.0f, 0.0f, 0.5f) |
| |
| static const Color | black_0a = Color(0.0f, 0.0f, 0.0f, 0.0f) |
| |
| static const Color | white_50a = Color(1.0f, 1.0f, 1.0f, 0.5f) |
| |
| static const Color | white_0a = Color(1.0f, 1.0f, 1.0f, 0.0f) |
| |
RGBA colour class.
- Todo:
Colour merging.
Fade from one colour to another.
- Author
- Ashley Gwinnell info@.nosp@m.ashl.nosp@m.eygwi.nosp@m.nnel.nosp<EMAIL_ADDRESS>Definition at line 26 of file Color.h.
| ARK::Graphics::Color::Color |
( |
| ) |
|
| ARK::Graphics::Color::Color |
( |
const Color & |
color | ) |
|
| ARK::Graphics::Color::Color |
( |
const std::string |
hexString | ) |
|
| ARK::Graphics::Color::Color |
( |
int |
red, |
|
|
int |
green, |
|
|
int |
blue |
|
) |
| |
| ARK::Graphics::Color::Color |
( |
unsigned int |
r, |
|
|
unsigned int |
g, |
|
|
unsigned int |
b, |
|
|
unsigned int |
a |
|
) |
| |
| ARK::Graphics::Color::Color |
( |
float |
r, |
|
|
float |
g, |
|
|
float |
b, |
|
|
float |
a |
|
) |
| |
| ARK::Graphics::Color::~Color |
( |
| ) |
|
| void ARK::Graphics::Color::bind |
( |
| ) |
const |
| const Color ARK::Graphics::Color::ccopy |
( |
| ) |
|
| const Color * ARK::Graphics::Color::constpointer |
( |
| ) |
const |
| Color * ARK::Graphics::Color::copy |
( |
| ) |
|
| unsigned int ARK::Graphics::Color::getAlpha |
( |
| ) |
const |
| unsigned char ARK::Graphics::Color::getAlphac |
( |
| ) |
const |
|
inline |
| float ARK::Graphics::Color::getAlphaf |
( |
| ) |
const |
| unsigned int ARK::Graphics::Color::getBlue |
( |
| ) |
const |
| unsigned char ARK::Graphics::Color::getBluec |
( |
| ) |
const |
|
inline |
| float ARK::Graphics::Color::getBluef |
( |
| ) |
const |
| unsigned int ARK::Graphics::Color::getGreen |
( |
| ) |
const |
| unsigned char ARK::Graphics::Color::getGreenc |
( |
| ) |
const |
|
inline |
| float ARK::Graphics::Color::getGreenf |
( |
| ) |
const |
| string ARK::Graphics::Color::getHex |
( |
| ) |
const |
| Color * ARK::Graphics::Color::getRandom |
( |
| ) |
|
|
static |
| unsigned int ARK::Graphics::Color::getRed |
( |
| ) |
const |
| unsigned char ARK::Graphics::Color::getRedc |
( |
| ) |
const |
|
inline |
| float ARK::Graphics::Color::getRedf |
( |
| ) |
const |
| bool ARK::Graphics::Color::operator== |
( |
Color |
c | ) |
|
| Color * ARK::Graphics::Color::pointer |
( |
| ) |
const |
| void ARK::Graphics::Color::set |
( |
float |
r, |
|
|
float |
g, |
|
|
float |
b, |
|
|
float |
a |
|
) |
| |
| void ARK::Graphics::Color::set |
( |
const std::string |
hexString | ) |
|
| void ARK::Graphics::Color::setAlpha |
( |
unsigned int |
a | ) |
|
| void ARK::Graphics::Color::setAlpha |
( |
float |
a | ) |
|
| void ARK::Graphics::Color::setBlue |
( |
unsigned int |
b | ) |
|
| void ARK::Graphics::Color::setBlue |
( |
float |
b | ) |
|
| void ARK::Graphics::Color::setGreen |
( |
unsigned int |
g | ) |
|
| void ARK::Graphics::Color::setGreen |
( |
float |
g | ) |
|
| void ARK::Graphics::Color::setRed |
( |
unsigned int |
r | ) |
|
| void ARK::Graphics::Color::setRed |
( |
float |
r | ) |
|
| const Color ARK::Graphics::Color::black = Color(0, 0, 0) |
|
static |
| const Color ARK::Graphics::Color::black_0a = Color(0.0f, 0.0f, 0.0f, 0.0f) |
|
static |
| const Color ARK::Graphics::Color::black_50a = Color(0.0f, 0.0f, 0.0f, 0.5f) |
|
static |
| const Color ARK::Graphics::Color::blue = Color(0, 0, 255) |
|
static |
| const Color ARK::Graphics::Color::cyan = Color(0, 255, 255) |
|
static |
| const Color ARK::Graphics::Color::dark_grey = Color(64, 64, 64) |
|
static |
| const Color ARK::Graphics::Color::darker_grey = Color(32, 32, 32) |
|
static |
| const Color ARK::Graphics::Color::green = Color(0, 255, 0) |
|
static |
| const Color ARK::Graphics::Color::grey = Color(127, 127, 127) |
|
static |
| const Color ARK::Graphics::Color::light_grey = Color(191, 191, 191) |
|
static |
| const Color ARK::Graphics::Color::magenta = Color(255, 0, 255) |
|
static |
| const Color ARK::Graphics::Color::orange = Color(255, 127, 0) |
|
static |
| const Color ARK::Graphics::Color::red = Color(255, 0, 0) |
|
static |
| const Color ARK::Graphics::Color::white = Color(255, 255, 255) |
|
static |
| const Color ARK::Graphics::Color::white_0a = Color(1.0f, 1.0f, 1.0f, 0.0f) |
|
static |
| const Color ARK::Graphics::Color::white_50a = Color(1.0f, 1.0f, 1.0f, 0.5f) |
|
static |
| const Color ARK::Graphics::Color::yellow = Color(255, 255, 0) |
|
static |
The documentation for this class was generated from the following files:


I am a 14 year old living in Beaverton, Oregon. I go to school at the School of Science and Technology (or SST), and am currently in 10th grade.
I enjoy playing video games, which mainly includes Nintendo games, with the occasional PC game. Since my parents and I have moved into a new house from our old apartment, I have also been helping them with moving our things to the new house and cleaning up both the old apartment and the new house.
In the future, I aim to improve myself, in both mannerisms and in academics. For higher education, my goal is to be able to attend the Massachusetts Institute of Technology (MIT), where I will complete my education as a Computer Science major.
My main interest is in video games, such as Super Smash Bros, Splatoon, Super Mario, etc. I regularly attend local tournaments for Super Smash Bros for Wii U, and am currently ranked 3rd in Oregon. I have also been interested in Computer Science for most of my life, and have chosen it as my desired career path. In the future, my goal is to work for a company that will help my improve my skills, as well as let me contribute to making the world a better place.


--- layout: post title: 'Quick status update:' categories: - KDE - Software Libre tags: [] status: publish type: post published: true meta: _edit_last: '2' dsq_thread_id: '2226557056' author: login: afiestas email<EMAIL_ADDRESS>display_name: afiestas first_name: Àlex last_name: Fiestas ---
Hey! long time no see :)
I have been moving from Madrid to BCN, cities which are around 650km away and that is keeping me busy because I can't neglect work time for doing it and even if I could the process put pressure into your head so you spend more time procrastinating than before. Nevertheless the moving is almost complete and I'm going to be using more and more time in KDE.
In what I'm going to use my KDE time:
BlueDevil:


| DOSE: |
3 hits |
oral |
LSD |
(blotter / tab) |
First off before anything else, Thank you Erowid, you have been a great ally to me over the years in helping me identify a few mysterious substances and helping me to see things to which I was once blind.
My story starts in 1998, it was my first Trip on LSD. Since then I have become an experienced psychonaut, sampling from almost every corner of the psychedelic kingdom. The reason I am writing this now is because I recently came across my initial log I had kept during and after the experience and I thought that perhaps it would do someone some good to read here about the single most wonderful and amazing experience of my life.
It was my freshman year in high school, I had been smoking a lot of pot and was very intrigued as to the nature of other more powerful psychedelics. I sought and sought for Mushrooms and Acid for almost a year without any luck. Then one day my good friend and smoking buddy M announced that he knew a guy who could hook us up with some Blotter. Before he could even ask me if I wanted any I was stuffing a $20 bill into his hand and begging him to pick some up for me.
The next day, I met M at school, along with my friends T and D, who had also given money to M for some acid. I had four, T and D both had 2, and M had 1. I had read that you must prepare thouroughly for a psychedelic adventure before you embark, making sure set and setting were correct. All that went out the window the second those tabs were in my hands.
They were wrapped in foil, a tiny square of white paper, split into four smaller squares. We all went into the bathroom to look more closely at our treasure. I told them I couldn't wait and was going to eat mine now, they said they felt the same way, so we all dosed, I gave one of mine to M as a thank you for procuring them for us. We each placed the tabs under our tongues and then split up for our next classes, lunch being in about an hour.
Thus began the craziest school day in history. D and I had the same class so we left together. Ah, Algebra 1A. D and I smiled at each other as we entered our class room, not knowing just what was going to happen.
15 minutes go by... Nothing
25 minutes... Nothing
35 minutes... I think I feel something! Nevermind, nothing.
The Lunch Bell Rang to let D and I out into the halls. I felt a bit cheated that nothing was happening, wondering a little how well M knew this guy who he had got this stuff from. D and I go outside to smoke a cigarette. By this time it has been about an hour since dosing, and I wasn't sure, but it felt like I was sweating a little. I finished my cigarette and walked back up to the door to get back inside the school building. Just as I pulled back the door it hit me like a ton of Bricks.
It seemed like an extremely long time I was taking to open the door.  I looked back to see D, but he was not there, probably still outside smoking a cigarette.
I decided that it felt very good walk, something special I was noticing
about the way my feet connected with the floor. It felt almost as if my feet were made of Jell-O and every time they hit the ground they sort of sunk in a little bit. I opened the door to a stairwell and started to ascend, for some reason thinking that it was an aweful lot like walking up a dragon's back.
I reached the top of the stairs and the hallway spread out in front of me like nothing I have ever seen before. It was the most beautiful thing I have ever seen, just the way that the fluorescent lights illuminated the hall was wonderful. It seemed there had been a veil in front of my eyes my entire life, and suddenly it had been lifted so i could see everything for the first time in color. There seemed to be a million things about that hall that I had never noticed before. I took it all in at once, absorbing every little crack in the tile all at once. I noticed that my eyes were not focusing on any one thing, but rather I could focus on a million different things at once.
Some strange and wonderful smell filled my brain and I decided to wander the halls a bit. I walked for a bit, absorbing the scenery I had taken for granted for so long, and then the Bell rang. Lunch was over and I must make that long journey to my class room. The hall fills with people and suddenly I feel very alone. A beautiful girl stops and says something to me that I cannot understand. I know she is speaking, but I cannot filter out the background sound of the hallway. I know this girl. I guess she noticed the huge grin on my face, because she gave me a hug then and I felt the most warm and happy feeling of my life, I then join the flow of bodies and continue my journey to the class room.
I enter the class room to see D seated already, he looked up at me with the same goofy smile that I knew I must be wearing, and the most Dialated pupils I have ever seen. I took my seat in the back of the room. A test was passed out and I begin, wondering how I will do in my new conciousness.
Algebra is a tricky thing in hyperspace. I try to concentrate on my test, but I keep on noticing things. First on the wood grain on my desk, are those faces hidden in there? Then the designs on my hands and pencil grab my eye. It seemed every cell in my body was visible to me at that moment, where I had once seen only skin, now I saw that in reality I was an entire Universe of living things! I look up to see how much time has passed, it seems like hours, but no, only a few minutes.
I notice a fat girl walking towards the front of the room to adress the instructor.  Then it occurs to me that perhaps it is just that my thoughts are moving at such an accelerated speed that she only seems to be moving slow. I gaze around the room at the super-imposed embossed designs that were making themselves evident from out of the walls. I remember thinking about the term 'read the writing on the wall' and I started to laugh. The rest of that class I spent trying to decipher the alien writing on my test paper.
As the bell rang, I grabbed D and he mumbled something that I know I should have understood, but didn't. I tried to tell him what I was feeling, but the words seemed to get tied up in each other and fall to the ground. I gave up and went to my next class. ROTC was very interesting that day. Considering the whole class is simply spent standing at attention and staring straight forward.
As I stood in formation I watched the back of the girl in front of me as if it were a TV screen. New images constantly popping up and bubbling to the surface.  I think how good it would feel to pull her close to me, I attain a Giant erection as then my mind wanders on to a question. I ask myself: what do you think?
It sounds like and absurd question, but it made sense at the time. The word 'Weird' haunted every though that ran through my head. The word became a sort of gravel that filled the corners of my mind. My company commander barked out reprimands for a pis poor performance at some Drill Team competition, but he seemed so far away. I spent the rest of that class looking at a picture that had been hanging on the wall in that building forever, yet I had never noticed it until that day. I just couldn't make out what that damn picure was. A dog? A man with a gun? Perhaps a wounded soldier?
The Bell rang and my troubles were over. School had ended and I was free to explore the whole wide world. I felt I had been granted brand new eyes to percieve everything I missed in my daily inspection of things. I met up with D, T, and M at the Flag Pole and we made our way off school grounds.
The ground was alive with 3-d peace signs and flowers and a million bizzare fractals that I could never describe in a million years in words. We spent the rest of the day by a pond in the area. We smoked some pot, and we watched the water play. After a few more hours it began to get dark, and we all split up and went home. I tried to watch TV, but it seemed too strange after the natural splendor of the outdoors.
I decided to go to my bed and try to digest the experience and record my thoughts. I eventually fell into a sea-sick sleep and awoke feeling a new man. The only thing that could ever describe these events would be that it was without a doubt the most wonderful experience of my life. For about a month after that a feeling of heavy well-being followed me around. Never have I had an experience to rival it, and believe me I have tried.
For those of you out there who are thinking about doing this drug, I offer some advice. Acid is like a swimming pool, it is sometimes safer to wade in and get used to the water bit by bit, however the way to enlightenment lies at the deep end and there is no better way to learn to swim than to jump in over your head!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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The requested page couldn't be found.
Click here to return to the main overview.


ESPN’s Kirk Herbstreit Releases His New Top 6
by Andrew HolleranESPN college football analyst Kirk Herbstreit has updated his personal rankings following Week 13 of the 2019 regular season. There’s been a bit of a shakeup.
The most-notable result of Week 13 came late on Saturday night, when No. 6 Oregon was upset by Arizona State. The Ducks are now out of the College Football Playoff race.
LSU, Ohio State and Clemson have a strong hold on the playoff’s top three spots, but the No. 4 spot is pretty wide open. Oregon’s loss could open the door for a team like Alabama or Oklahoma.
Herbstreit has updated his rankings following Saturday night:
- LSU
- Ohio State
- Clemson
- Georgia
- Alabama
- Utah
If Utah or Oklahoma wins out, one of those two teams is probably going to get the No. 4 spot. The Crimson Tide could sneak in, though, especially if they’re able to blow out Auburn.
The new College Football Playoff rankings will be out on Tuesday night.
We’ll have a better sense of the race for the No. 4 spot then.


I'm A Celebrity star Myles Stephenson denies cheating on Gabby Allen
The pair split in August
by Entertainment DailyFormer X Factor hopeful and I'm A Celebrity campmate Myles Stephenson has insisted he did not cheat on Love Island star Gabby Allen.
The Rak-Su singer, 28, opened up about their pair's tumultuous relationship before heading into the I'm A Celebrity jungle last weekend.
Myles is adament he didn't cheat with an ex behind Gabby's back, which is what the Love Island star claims led to the split in August.
He claims all he did was text his former girlfriend, but even then he wasn't dating Gabby at the time after moving out of the London flat they shared together.
Read more: 'Cheating' and 'lying' Myles Stephenson slammed by Love Island ex Gabby Allen
"We were on a break at the time when I messaged this girl, a previous ex. I shouldn't have done it, even though me and Gabby weren't speaking at the time and I moved home, but it was a general conversation," he told The Sun.
 But nothing happened - I didn't even meet up with her."
It comes as Gabby slammed Myles after he spoke to his fellow I'm A Celeb campmates about wanting to find a "meaningful relationship".
Gabby took to her Instagram Stories to share a picture she had been sent of Myles' head super-imposed onto the body of a leopard.
Read more: I'm A Celebrity's Roman Kemp made adorable videos for his girlfriend for while he's in the jungle
She fumed: "OMG I'm dead. I'm not even watching the show but people are sending me things like this.
"Saying meet 'meaningful Milo'. Apparently he was on about 'meaningful relationships'.
"I'm not sure what this guy is on about tbh. I didn't know cheating, lying and a whole load of other [poo emoji] came under 'meaningful'. Who knows? Each to their own."
Myles and Gabby started dating in September 2018 and it wasn't long before she moved him into her flat in North London. Things appeared to be going so well, she admitted she could see herself settling down and marrying him.
Read more: I'm A Celebrity viewers furious with Jacqueline Jossa after she declares fans 'out of order'
She said at the time: "He's amazing. We've only been together a year, but it moved pretty fast and we live together in Islington.
"He basically came to my house and never left. We can hear wedding bells. We talk about long-term stuff all the time."
Gabby previously dated fellow Love Island 2017 star Marcel Somerville, but they split after he cheated on her. He later admitted he will "always regret" doing so.
He said: "You do certain things and certain things happen, and you're always going to regret them. I'm a big believer in positive energy.
"When there are negative vibes going around, all you've got to pull yourself out of it. Positive vibes. I am very much single at the moment, darling."
- I'm A Celebrity returns to ITV tonight at 9.10pm
Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know what you think of this story.


INPUT FILE:
OPTIONS:
aberrations intensity:
hue shift:
add an inscription:
horizontal displacements:
vertical smudges:
crimson stripe:
decrease bitrate:
interlacing:
amplification:
rainbow:
glitter:


This trait provides a DSL for writing the inner workings of an actor, e.g.
This trait provides a DSL for writing the inner workings of an actor, e.g. for quickly trying things out in the REPL. It makes the following keywords available:
become
mapped to context.become(_, discardOld = true)
becomeStacked
mapped to context.become(_, discardOld = false)
unbecome
mapped to context.unbecome
setup
for implementing preStart()
whenFailing
for implementing preRestart()
whenRestarted
for implementing postRestart()
teardown
for implementing postStop
Using the life-cycle keywords multiple times results in replacing the content of the respective hook.
Use this trait when defining an akka.actor.Actor with akka.actor.Stash,
since just using actor()(new Act with Stash{})
will not be able to see the
Stash component due to type erasure.
Use this trait when defining an akka.actor.Actor with akka.actor.Stash,
since just using actor()(new Act with Stash{})
will not be able to see the
Stash component due to type erasure.
Create an actor with an automatically generated name from the given thunk which must produce an akka.actor.Actor.
Create an actor with an automatically generated name from the given thunk which must produce an akka.actor.Actor.
is an implicit akka.actor.ActorRefFactory, which can either be an akka.actor.ActorSystem or an akka.actor.ActorContext, where the latter is always implicitly available within an akka.actor.Actor.
is a by-name argument which captures an akka.actor.Actor factory; do not make the generated object accessible to code outside and do not return the same object upon subsequent invocations.
Create an actor from the given thunk which must produce an akka.actor.Actor.
Create an actor from the given thunk which must produce an akka.actor.Actor.
is an implicit akka.actor.ActorRefFactory, which can either be an akka.actor.ActorSystem or an akka.actor.ActorContext, where the latter is always implicitly available within an akka.actor.Actor.
is the name, which must be unique within the context of its
parent; defaults to null
which will assign a name automatically.
is a by-name argument which captures an akka.actor.Actor factory; do not make the generated object accessible to code outside and do not return the same object upon subsequent invocations.
Create an actor from the given thunk which must produce an akka.actor.Actor.
Create an actor from the given thunk which must produce an akka.actor.Actor.
is the name, which must be unique within the context of its parent.
is a by-name argument which captures an akka.actor.Actor factory; do not make the generated object accessible to code outside and do not return the same object upon subsequent invocations.
is an implicit akka.actor.ActorRefFactory, which can either be an akka.actor.ActorSystem or an akka.actor.ActorContext, where the latter is always implicitly available within an akka.actor.Actor.
Create an actor from the given thunk which must produce an akka.actor.Actor.
Create an actor from the given thunk which must produce an akka.actor.Actor.
is a by-name argument which captures an akka.actor.Actor factory; do not make the generated object accessible to code outside and do not return the same object upon subsequent invocations.
is an implicit akka.actor.ActorRefFactory, which can either be an akka.actor.ActorSystem or an akka.actor.ActorContext, where the latter is always implicitly available within an akka.actor.Actor.
Create a new actor which will internally queue up messages it gets so that
they can be interrogated with the akka.actor.dsl.Inbox!.Inbox!.receive
and akka.actor.dsl.Inbox!.Inbox!.select
methods.
Create a new actor which will internally queue up messages it gets so that
they can be interrogated with the akka.actor.dsl.Inbox!.Inbox!.receive
and akka.actor.dsl.Inbox!.Inbox!.select
methods. It will be created as
a system actor in the ActorSystem which is implicitly (or explicitly)
supplied.
This object contains elements which make writing actors and related code more concise, e.g. when trying out actors in the REPL.
For the communication of non-actor code with actors, you may use anonymous actors tailored to this job:
The
receive
andselect
methods are synchronous, i.e. they block the calling thread until an answer from the actor is received or the timeout expires. The default timeout is taken from configuration itemakka.actor.dsl.default-timeout
.When defining actors in the REPL, say, you may want to have a look at the
Act
trait:Note that
actor
can be used with an implicit akka.actor.ActorRefFactory as shown with"barney"
(where the akka.actor.ActorContext serves this purpose), but since nested declarations share the same lexical context"fred"
’s ActorContext would be ambiguous if the akka.actor.ActorSystem were declaredimplicit
(this could also be circumvented by shadowing the namesystem
within"fred"
).Note: If you want to use an
Act with Stash
, you should use theActWithStash
trait in order to have the actor get the necessary deque-based mailbox setting.


Memento (2000) Guy Pearce, Carrie-Anne Moss, Joe Pantoliano, Stephen Tobolowsky, Harriet Sansom Harris, Callum Keith Rennie, Jorja Fox. Screenplay by Christopher Nolan, based on a story by Jonathan Nolan. Directed by Christopher Nolan. 113 minutes. Rated R, 4 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo.com Archive reviews at http://us.imdb.com/ReviewsBy?Edward+Johnson-Ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>or e-mail<EMAIL_ADDRESS>with the word "subscribe" in the subject line.
Leonard Shelby can't make new memories. He shares this fact with each person he meets, then shares it all over again the next time he sees them, because he doesn't remember the previous encounter. Then he shares it all over again the next time he sees them, because he doesn't remember the previous encounter. Leonard's long term memory is fine, but brain damage destroyed his ability to retain anything new. So he lives in a perpetual state of now, propelled by one overwhelming need.
Leonard Shelby is on a blood quest. His injury occurred during an attack that took the life of his wife, the last event he remembers. Leonard is determined to find and exact revenge on the man that raped and murdered her.
Leonard Shelby is methodical. A former insurance investigator, he devises methods to work around his disability. He takes Polaroid snapshots of significant people and places and writes notes to himself on the photos. When he decides a piece of information is vital, he tattoos it on his body. Leonard is a walking notepad of cues and clues, of grief and hate.
Leonard Shelby is not working alone. A bartender named Natalie helps him. He keeps her annotated photo with him at all times. The other significant figure in Leonard's minute by minute existence is Teddy, who pops up everywhere to offer advice.
"Memento" presents Leonard's story in reverse, beginning at the end and jerking, one extended scene at a time, backwards in time to the start. This presentation style works very well, showing us a consequence and then the action that preceded it. Peeling away a layer at a time, the genesis of his perpetual nightmare gradually becomes clear. To us, that is, but not Leonard.
Leonard Shelby has a tattoo on his hand that says, "Remember Sammy Jankis." Sammy also suffered from a lack of short-term memory and Leonard was the agent assigned to his case. The events in Sammy's life are intercut throughout the film in black and white fragments that move in standard chronological order. There is something for Leonard to learn from this.
By using two sets of timelines, writer and director Christopher Nolan throws us into a state of confusion; nothing as severe as Leonard's, but enough to make us relate. Leonard's situation poses some disturbing questions about the relationship between memory and one's sense of self. Who hasn't experienced discomfort trying to recall a forgotten fact? Who hasn't tried to cover a small sense of panic when they bump into a person they vaguely remember, but can't quite place?
Then there is Alzheimer's disease, which terrifies us. We watch afflicted loved ones suffer as the information they hold most precious slips away, throwing them into a nightmarish state of continual disorientation, and we fear the same may someday happen to us. It forces us to look at what constitutes identity. Are we the sum of our memories and, if so, how many memories can a soul lose before the sense of self disappears as well?
Scary stuff, isn't it?
"Memento" is an ingenuous, disquieting thriller aided by unusual rhythms and a first-rate cast. In the lead role, Aussie actor Guy Pearce, best known as the straight arrow cop in "L.A. Confidential," adds the perfect shadings to his character. His Leonard retains the investigative skills from his pre-accident days and, as any good detective would do, hides his ignorance with a mask of knowing confidence. Leonard is at once a grieving husband, a lost child, a dogged sleuth and an obsessed threat, and the underrated Pearce effectively conveys all of those qualities.
Carrie-Ann Moss, who burst into the public eye as a cool warrior in "The Matrix," is striking as Natalie, revealing a bit more of the complex woman with each new scene. Best remembered as the pesky insurance salesman in "Groundhog Day," Stephen Tobolowsky is credible and touching as memory-loss victim Sammy Jankis. In the pivotal role of Teddy, Joe Pantoliano glides from sincere to smarmy and back again with the greatest of ease. Pantoliano has played similar types in everything from "The Matrix" to "The Sopranos," but he remains a pleasure to watch. Funny thing about this guy: No matter what he is doing, he always appears to be popping his teeth on a stick of chewing gum.
Like "The Sixth Sense" and "The Matrix," "Memento" is a strongly acted and neatly constructed puzzle movie, but the comparison ends there. Whether viewed as an existential exercise or just a snappy thriller, this is a true original. In a year that has so far brought a numbing collection of vapid big screen retreads, it stands out even more.
© 2001 Ed Johnson-Ott
========== X-RAMR-ID: 28808 X-Language: en X-RT-ReviewID: 218486 X-RT-TitleID: 1105582 X-RT-SourceID: 591 X-RT-AuthorID: 1099 X-RT-RatingText: 4/5
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This directory contains the Microsoft Visual C++ 6.00 Console
application.
OPERATION OF 'TIME'
This version of 'TIME' is text instead of graphics oriented. Its
reads
and displays the date/time from the DS1994's internal real time
clock
/calendar.
README.TXT - This file.
TIMEVC32.C - Main C module for TIMEVC32.EXE.
TIMEVC32.DSP - Microsoft Visual C++ project file.
TIMEVC32.DSW - Microsoft Visual C++ workspace file.
TIMEVC32.NCB - Microsoft Visual C++ generated file.
TIMEVC32.OPT - Microsoft Visual C++ generated file.
TIMEVC32.PLG - Microsoft Visual C++ generated build log file (HTML).
iBTMEXCW.H - Include file that has the function prototypes and constants.
IBFS32.LIB - Library file to link to the TMEX DLL functions.
TIMEVC32.EXE - Program executable.


Toto Wolff: Less mistakes on raceday "biggest key" to F1 world championship double
by Bobby VincentMercedes team principal Toto Wolff believes the "biggest key" to securing yet another Constructors' and Drivers' double was making less mistakes than their rivals on Sundays of race weekends.
Ferrari had the quicker car this season, especially in the second half of the campaign; meaning Scuderia were the dominant force on the Saturday, but often messed up their strategy during the Sunday.
However, it was quite the opposite for Mercedes. The Silver Arrows still performed well in most qualifying sessions, but rarely made a mistake during the race on Sunday and this is something Wolff believes was key to securing another double.
"Every championship seems like the hardest," Wolff said to Motorsport.com. "It may be because we are protected by our memory, but certainly this year had its ups and downs.
"We came out of the block very strong, didn't have the quickest package on Saturday for a long time, but we were able to make the least mistakes on Sunday. And that was probably the biggest key to making us win the championship.
"Obviously, for me the highlight is Austin, we came back to old form, winning the title decider with Valtteri (Bottas, race-winner), and winning the championship with Lewis with strong pace is for me, the highlight of the season."


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Gateway
BOT
31-Jan-19 04:31 PM
[dscrdvrsc] <John Westbrook> lol
[dscrdvrsc] <John Westbrook> So let's add yet anohter layer
[dscrdvrsc] <John Westbrook> Coinbase
[dscrdvrsc] <GlorymanRTS> lol, So, using the old wallet is like using a different room
[dscrdvrsc] <John Westbrook> No
[dscrdvrsc] <John Westbrook> wait
[dscrdvrsc] <John Westbrook> if you mean:
[dscrdvrsc] <John Westbrook> using a wallet on a forked chain, then that is like using a different room
[dscrdvrsc] <John Westbrook> and if you then take that wallet back online to the main chain, any entries made to it from the other forked chain, will just not exist and be removed/replaced with the main chain consensus entries that occurred during that time
[dscrdvrsc] <GlorymanRTS> What I mean is how can using the old wallet cause a fork or (leaving to another room as you were saying)?
[dscrdvrsc] <John Westbrook> using an old wallet doesn't cause a fork
[dscrdvrsc] <GlorymanRTS> I thought you said we need to update our wallets so we are not on a forked chain
[dscrdvrsc] <John Westbrook> No I said it could result in you forking away
[dscrdvrsc] <John Westbrook> why you would fork away is not just because you're on an old wallet
[dscrdvrsc] <GlorymanRTS> what's the difference in 'forking away and 'causing a fork'?
[dscrdvrsc] <John Westbrook> it would occur for other reasons like an attacker taking advantage of the security issue that was fixed
[dscrdvrsc] <GlorymanRTS> Oh, you mean older versions with security issues
[dscrdvrsc] <John Westbrook> Yes
[dscrdvrsc] <GlorymanRTS> but all the older versions have security issues right?
[dscrdvrsc] <John Westbrook> That's why this is a critical update, it addresses an issue
[dscrdvrsc] <John Westbrook> Right, v0.5.5 fixes the issue from prior versions (5.0 - 5.4)
[dscrdvrsc] <GlorymanRTS> Ah, thanks for explaining , you have been very helpful.
[dscrdvrsc] <John Westbrook> glad to help!
[dscrdvrsc] <GlorymanRTS> what do you do for verus? do you code for them?
[dscrdvrsc] <John Westbrook> So much of the tech of blockchain is really simple, but the "tech" layer makes it hard to understand a lot of time
[dscrdvrsc] <GlorymanRTS> how does staking fit into your room full of people analogy ?
[dscrdvrsc] <John Westbrook> Right now I'm contribute by helping with communications and am doing some coding on a couple cool things which I'll share soon
[dscrdvrsc] <GlorymanRTS> oh, that's cool what kind of resources do you use for the communications?
[dscrdvrsc] <John Westbrook> So that's another layer, coinbases, in the simple example everyone is just exchanging tokens...the coinbase is where the supply of coins originates, so people have tokens/coins to exchange with each other
[dscrdvrsc] <John Westbrook> staking and mining are like "jobs" that let you get paid from the coinbase
[dscrdvrsc] <GlorymanRTS> What is the metaphor for layer? floor room?
[dscrdvrsc] <John Westbrook> but the coinbase isn't a person, it's another algorithm driven function, and spits out coins if you solve a puzzle
[dscrdvrsc] <John Westbrook> it's sort of like a game really
[dscrdvrsc] <John Westbrook>
[dscrdvrsc] <John Westbrook> Idk
[dscrdvrsc] <John Westbrook> So everyone comes into the room and there's this shiny cool, maybe ancient-looking, box, we'll call it a "box of truth"
[dscrdvrsc] <GlorymanRTS> maybe staking means that the people in the original room are forced to stay in the room and piss their pants!
[dscrdvrsc] <John Westbrook> the 10 sit around the box like a seance
[dscrdvrsc] <GlorymanRTS> ok, I want to hear what happens to the box of truth!
[dscrdvrsc] <John Westbrook> and for mining, it's a really hard problem to solve and each works super hard to figure it out before someone else.
[dscrdvrsc] <John Westbrook> if it's getting too difficult for anyone in the room, difficulty can drop so it takes only a minute to solve
[dscrdvrsc] <GlorymanRTS> like sudoku
[dscrdvrsc] <John Westbrook> sure!
[dscrdvrsc] <John Westbrook> solve it first, the box of truth spits out beautiful shiny coins
[dscrdvrsc] <John Westbrook> 24 of them
[dscrdvrsc] <John Westbrook>
[dscrdvrsc] <GlorymanRTS> but how is that different from mining?
[dscrdvrsc] <John Westbrook> that was mining
[dscrdvrsc] <GlorymanRTS> you use the same metaphor for mining and staking!
[dscrdvrsc] <GlorymanRTS>
[dscrdvrsc] <John Westbrook> basically
[dscrdvrsc] <John Westbrook> i'm tired honestly lol
[dscrdvrsc] <John Westbrook> but staking is showing you value the coins, because you hold onto them
[dscrdvrsc] <GlorymanRTS> ok, how are you means of communication going? what do you use?
[dscrdvrsc] <John Westbrook> the more you hold, the more "stake" you have in the entire thing, the room, the group, the box of truth
[dscrdvrsc] <John Westbrook> etc etc
[dscrdvrsc] <John Westbrook> okay going to stop cos I actually am tired and need to do some work
[dscrdvrsc] <GlorymanRTS> ok np catch you later @John Westbrook
[dscrdvrsc] <hellcatz> All the talk about possible forks, i had too...sorry
[dscrdvrsc] <GlorymanRTS> have a good weekend
[dscrdvrsc] <GlorymanRTS> @hellcatz So, what is the spoon a metaphor for in crypto?
[dscrdvrsc] <hellcatz> They made a spork
[dscrdvrsc] <John Westbrook> hahaha
[dscrdvrsc] <John Westbrook> did you make that?
[dscrdvrsc] <hellcatz> Google is amazing
[dscrdvrsc] <John Westbrook> hahaha love it
[dscrdvrsc] <GlorymanRTS> @hellcatz is it you who does the fpga coing?
[dscrdvrsc] <John Westbrook> later @GlorymanRTS
[dscrdvrsc] <hellcatz> No not me, I was working on OpenCL stuff, but I got to a road block and havent found a big enough ladder yet...
[dscrdvrsc] <GlorymanRTS> @John Westbrook I hope we chat about this stuff later, its fun
[dscrdvrsc] <John Westbrook> sorry not avoiding your question on communication, but we can talk more about it, I do have some tasks that are pressing at the moment. In short I'm not sure what you mean by tools, I use the tool of words I guess
[dscrdvrsc] <GlorymanRTS> @hellcatz I would love to get the AMD's working. Do you think the radeon 7 might do well. I was thinking about getting them?
[dscrdvrsc] <GlorymanRTS> @John Westbrook I mean median and means
[dscrdvrsc] <GlorymanRTS> twitter, blogs, youtube, twitch, radio, ect
[dscrdvrsc] <GlorymanRTS> links
[dscrdvrsc] <GlorymanRTS> mags
[dscrdvrsc] <John Westbrook> Just try to help as much as possible getting word out, writing stuff, helping drive marketing stuff, help where I can with branding/rebranding efforts, pr, really anything I can help with in all that. And then working on the website and some cool and exciting upcoming projects I'm working on now
[dscrdvrsc] <John Westbrook> ah, yeah, not youtube or twitch...would love it if someone was good at those things to pitch in
[dscrdvrsc] <hellcatz> I picked up some AMD cards back in early equihash days. Had a few 390X and 480's. I haven't used any AMD cards in a few years now...
[dscrdvrsc] <GlorymanRTS> @John Westbrook So you are like website designer mainly?
[dscrdvrsc] <GlorymanRTS> @hellcatz so you don't know much about the radeon 7
[dscrdvrsc] <hellcatz> No, it would be nice to get OpenCL working though...hehe
I think Chris mentioned he would jump on it as soon as they figure out how to get as much as possible out of cuda...
[dscrdvrsc] <GlorymanRTS> @John Westbrook I'm trying to grow my twtich and youtube, but not much luck so far. Keep at it I gues.
[dscrdvrsc] <John Westbrook> my history is very diverse lol
[dscrdvrsc] <GlorymanRTS> @hellcatz yeah, but I mean the features of the 7nm and the 16GB HMB2 memory. I wondered how much difference it would make
[dscrdvrsc] <John Westbrook> been an entrepreneur my whole life...literally like when I was 11 I was calling biz op adds in the back of Popular Science
[dscrdvrsc] <John Westbrook> DM me the link?
[dscrdvrsc] <GlorymanRTS> lol, I don't even know what that is
[dscrdvrsc] <GlorymanRTS> @John Westbrook youtube and twitch? sure
[dscrdvrsc] <John Westbrook> it's a magazine...I had like years of old copies.
[dscrdvrsc] <GlorymanRTS> its only poker and RTS games I like playing and commentating
[dscrdvrsc] <John Westbrook> I mean I was subscribed as a youngster.
[dscrdvrsc] <GlorymanRTS> I only properly started last weekend
[dscrdvrsc] <hellcatz> I havent seen Popular Science in a long time @John Westbrook
[dscrdvrsc] <John Westbrook> right?
[dscrdvrsc] <GlorymanRTS> I was thinking about crypto
[dscrdvrsc] <GlorymanRTS> but its hard as i dont know much
[dscrdvrsc] <John Westbrook> man my fav was the one where they talked about flying cars


A VPN is an essential part of your online life.
VPN stands for "Virtual Private Network." It allows a user to achieve internet anonymity by creating a private network from public internet connections.
Learn to ActivateA VPN pushes your data through an encryption via a VPN client, which then goes through a VPN tunnel and then to a VPN Server where your geo-location and IP address become hidden.
Learn More About Encryption


Provides implementations of
SnacCommand
s and associated command factories for SNAC family
0x02
, which provides a means of getting and setting info, away messages, and directory info.


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You should first create an account by providing credentials. Next use them to log in to the website. You should be redirected to the main page of the fashion shop template. Try to use this website as a normal shop, but keep in mind that it is the only example of a shop, so not all functions are available. In the background, the page will collect your mouse data and send it to our server. If you finish your session, just close the tab in your browser. You can return to the website in the future, but we kindly ask you to use the same credentials.
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Why are you collecting my data?
In order to prepare behavioral biometric solution in the basis of mouse biometrics, we need to collect various user data of many users to prepare machine learning model which next will be examined whether is applicable on the real commercial websites.
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What about my data, is it secure?
We ensure that the collected data will not be published in the thesis or in any public medium. We will use the data only for academic purposes. After completing the thesis the data will be deleted from any local storage and server resources.
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Do you use cookies on this site?
Yes, we do. These cookies are necessary to properly collect data and authenticate the user.
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We are students of AGH University of Science and Technology, Department of Computer Science, Electronics and Telecommunication, who are preparing the bachelor thesis.
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Pick one react-d3-map
component you want to install, such as:
Install react-d3-map
:
npm install --save react-d3-map
react-d3
packages require to be bundled with webpack
or browserify
Sample webpack
setting:
'use strict';
var path = require('path'),
webpack = require('webpack');
var js_dist = path.join(__dirname, './dist');
module.exports = [{
name: 'chartComponent',
entry: {
line: './map.jsx',
},
output: {
path: js_dist,
filename: '[name].js'
},
module: {
loaders: [
{
test: [/\.jsx$/],
loaders: ["jsx-loader?insertPragma=React.DOM&harmony"],
}
],
},
resolve: {
extensions: ['', '.webpack.js', '.web.js', '.js', '.jsx']
}
}];
First prepare your data you want to show on your map.
react-d3-map
only support geojson. Which means you have to have a data like below for example.
This is a simple point.
{
"type": "Feature",
"properties": {
"text": "this is a Point!!!"
},
"geometry": {
"type": "Point",
"coordinates": [122, 23.5]
}
}
Create a new file called line.jsx
(which we have setup webpack to compile).
we need to require some library we need to use:
// first of course react!
var React = require('react');
// require your <Map> component
var Map = require('react-d3-map').Map;
// require your <Marker> component
var MarkerGroup = require('react-d3-map').MarkerGroup;
load your data
var data = {
"type": "Feature",
"properties": {
"text": "this is a Point!!!"
},
"geometry": {
"type": "Point",
"coordinates": [122, 23.5]
}
}
your chart settings (such as settings for axis, legend, lines, chart basic settings)
var width = 700;
var height = 700;
// set your zoom scale
var scale = 1200 * 5;
// min and max of your zoom scale
var scaleExtent = [1 << 12, 1 << 13]
// set your center point
var center = [122, 23.5];
// set your popupContent
var popupContent = function(d) { return d.properties.text; }
Render it in React!
ReactDOM.render(
<Map
width= {width}
height= {height}
scale= {scale}
scaleExtent= {scaleExtent}
center= {center}
>
<MarkerGroup
key= {"polygon-test"}
data= {data}
popupContent= {popupContent}
markerClass= {"your-marker-css-class"}
/>
</Map>
, document.getElementById('blank-point')
)
Load your js file which webpack
generate to your html

<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html" charset="utf-8">
<title>
Point Example
</title>

And you can enjoy your map!
Code is available on Github


B-33 Maniratna Row House, Adajan, Surat 395009, Gujarat, India
<EMAIL_ADDRESS>9726155757
Projects:- dhruvilshah1999
Skills
JavaScript - (MERN Stack)
Core and Advance JAVA
PYTHON - (Flask + Django)
HTML/CSS
PHP
Automation Testing
Mysql & MongoDB
Tableau
Data Science & Analytics
Languages
GUJARATI
ENGLISH
HINDI
The main aim of the project is to detect Invasive ductal carcinoma (IDC) cancer in woman by extracting important features from Breast Histopathology Images from Kaggle. It's model architecture developed with the help Convolution Neural Networks(CNN) and it is implemented with the help of Python, tensorflow and various other libraries.
React.Js, Web based Application which provides the functionalities like checking most recent Trends, Movies, Series and Search bar. Developed Model content for website where the detail information about Movies and Tv-Series can be seen with Trailer videos, cast and its Ratings. It was developed using HTML, CSS, React.js, JavaScript, Material-UI, Styled Components, Axios, Movie DB API’s..
The main aim of the project was to provide a platform to the citizens from where citizens can easily access and store the important documents issued by government in digital form.
Project was developed 3 times, every time using 3 different technology stacks
The project was developed using Arduino-Uno & Node-MCUESP8266. The main aim was to provide the facilites to customers in finding empty car parking slots without wasting time with help of LCD display which can guide customer by displaying parking slots status and slots number on screen. In this project "C" and "C++" programming languages were used for whole function and microprocessor controlling.
Bachelor Pursuing - CGPA:83.33 / 100.0
Bachelor Pursuing - CGPA:86.4 / 100.0
Higher Secondary Certificate - 60.5%
Soft Skills
Platforms / Tools
TENSORFLOW
ARDUINO UNO
NodeMCU-ESP8266
Certificates
Interest & Hobbies
Swimming
Painting
Cycling
Curious to learn new skills
Basketball


User Interface Features
Specify features for the selected application type.
Overview
Application Type
User Interface Features
Select application features:
R
i
bbon
T
oolbar
R
ebar
C
ommand Bar
S
tatus Bar
U
se a view window
V
iew type:
Generic window
Form (Dialog based)
List Box
Edit
List View
Tree View
Rich Edit
HTML Page
Scroll Window
Host
A
ctiveX Controls
F
inish
C
ancel
H
elp


Jyotiraditya Scindia Removes Congress Tag, Changes Twitter Bio to 'Public Servant'
Not only did he remove the Congress tag, but Scindia also deleted all his posts related to the grand-old party from his account on the micro-blogging site.
New Delhi: Amid the terrific hue and cry over Maharashtra political situation, Madhya Pradesh Congress leader Jyotiraditya Scindia removed the party name from his Twitter account after an alleged ‘secret meeting’ with Prime Minister Narendra Modi in Delhi. Scindia’s Twitter bio now reads as “public servant, cricket enthusiast”.
Not only did he remove the Congress tag, but Scindia also deleted all his posts related to the grand-old party from his account on the micro-blogging site.
If reports are to be believed, the change of designation and removal of the Congress tag comes as a result of an internal rift between the Kamal-Nath led government and Congress leaders in Madhya Pradesh.
It must be noted that Scindia also resigned from the post of General Secretary of the All India Congress Committee last month, the letter for which is still under discussions. Jyotiraditya Scindia had also refused to take the post of deputy Chief Minister in the Kamal Nath government.
A tiff between senior Congress leader Digvijay Singh and the Scindias has persisted for generations, ever since late Madhavrao Scindia attempted to dislodge Singh from the party’s top leadership.
The government in Madhya Pradesh is surviving on a razor-thin majority, as a result of which the high command is abstaining from taking any adverse step to avoid the risk of antagonising any of its factions.
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on India Latest News on India.com.
Story Timeline
- 25 Nov 2019 Maharashtra LIVE: No Floor Test Today, SC Reserves Order For 10:30 AM Tomorrow
- 25 Nov 2019 Parliament Winter Session LIVE: Lok Sabha Adjourned Till Noon, Rajya Sabha Till 2 PM
- 25 Nov 2019 Jyotiraditya Scindia Removes Congress Tag, Changes Twitter Bio to 'Public Servant'
- 25 Nov 2019 'Democracy Murdered in Maharashtra,' Says Rahul Gandhi in LS as Congress Goes on Offensive
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