Grimm's Fairy Tales
by Grimm Brothers
The Goose-Girl
Additional Information
- Year Published: 1905
- Language: English
- Country of Origin: Germany
- Source: Edwardes, M., Taylor, E., trans. (1905). Grimm's Fairy Tales. New York: Maynard, Merrill, & Co.
-
Readability:
- Flesch–Kincaid Level: 6.3
- Word Count: 2,339
- Genre: Fairy Tale/Folk Tale
- Keywords: evil, fairy tales, good
- ✎ Cite This
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The king of a great land died, and left his queen to take care of their only child. This child was a daughter, who was very beautiful; and her mother loved her dearly, and was very kind to her. And there was a good fairy too, who was fond of the princess, and helped her mother to watch over her. When she grew up, she was betrothed to a prince who lived a great way off; and as the time drew near for her to be married, she got ready to set off on her journey to his country. Then the queen her mother, packed up a great many costly things; jewels, and gold, and silver; trinkets, fine dresses, and in short everything that became a royal bride. And she gave her a waiting-maid to ride with her, and give her into the bridegroom’s hands; and each had a horse for the journey. Now the princess’s horse was the fairy’s gift, and it was called Falada, and could speak.
When the time came for them to set out, the fairy went into her bed- chamber, and took a little knife, and cut off a lock of her hair, and gave it to the princess, and said, ‘Take care of it, dear child; for it is a charm that may be of use to you on the road.’ Then they all took a sorrowful leave of the princess; and she put the lock of hair into her bosom, got upon her horse, and set off on her journey to her bridegroom’s kingdom.
One day, as they were riding along by a brook, the princess began to feel very thirsty: and she said to her maid, ‘Pray get down, and fetch me some water in my golden cup out of yonder brook, for I want to drink.’ ‘Nay,’ said the maid, ‘if you are thirsty, get off yourself, and stoop down by the water and drink; I shall not be your waiting- maid any longer.’ Then she was so thirsty that she got down, and knelt over the little brook, and drank; for she was frightened, and dared not bring out her golden cup; and she wept and said, ‘Alas! what will become of me?’ And the lock answered her, and said:
'Alas! alas! if thy mother knew it, Sadly, sadly, would she rue it.'
But the princess was very gentle and meek, so she said nothing to her maid’s ill behaviour, but got upon her horse again.
Then all rode farther on their journey, till the day grew so warm, and the sun so scorching, that the bride began to feel very thirsty again; and at last, when they came to a river, she forgot her maid’s rude speech, and said, ‘Pray get down, and fetch me some water to drink in my golden cup.’ But the maid answered her, and even spoke more haughtily than before: ‘Drink if you will, but I shall not be your waiting-maid.’ Then the princess was so thirsty that she got off her horse, and lay down, and held her head over the running stream, and cried and said, ‘What will become of me?’ And the lock of hair answered her again:
'Alas! alas! if thy mother knew it, Sadly, sadly, would she rue it.'
And as she leaned down to drink, the lock of hair fell from her bosom, and floated away with the water. Now she was so frightened that she did not see it; but her maid saw it, and was very glad, for she knew the charm; and she saw that the poor bride would be in her power, now that she had lost the hair. So when the bride had done drinking, and would have got upon Falada again, the maid said, ‘I shall ride upon Falada, and you may have my horse instead’; so she was forced to give up her horse, and soon afterwards to take off her royal clothes and put on her maid’s shabby ones.
At last, as they drew near the end of their journey, this treacherous servant threatened to kill her mistress if she ever told anyone what had happened. But Falada saw it all, and marked it well.
Then the waiting-maid got upon Falada, and the real bride rode upon the other horse, and they went on in this way till at last they came to the royal court. There was great joy at their coming, and the prince flew to meet them, and lifted the maid from her horse, thinking she was the one who was to be his wife; and she was led upstairs to the royal chamber; but the true princess was told to stay in the court below.
Now the old king happened just then to have nothing else to do; so he amused himself by sitting at his kitchen window, looking at what was going on; and he saw her in the courtyard. As she looked very pretty, and too delicate for a waiting-maid, he went up into the royal chamber to ask the bride who it was she had brought with her, that was thus left standing in the court below. ‘I brought her with me for the sake of her company on the road,’ said she; ‘pray give the girl some work to do, that she may not be idle.’ The old king could not for some time think of any work for her to do; but at last he said, ‘I have a lad who takes care of my geese; she may go and help him.’ Now the name of this lad, that the real bride was to help in watching the king’s geese, was Curdken.
But the false bride said to the prince, ‘Dear husband, pray do me one piece of kindness.’ ‘That I will,’ said the prince. ‘Then tell one of your slaughterers to cut off the head of the horse I rode upon, for it was very unruly, and plagued me sadly on the road’; but the truth was, she was very much afraid lest Falada should some day or other speak, and tell all she had done to the princess. She carried her point, and the faithful Falada was killed; but when the true princess heard of it, she wept, and begged the man to nail up Falada’s head against a large dark gate of the city, through which she had to pass every morning and evening, that there she might still see him sometimes. Then the slaughterer said he would do as she wished; and cut off the head, and nailed it up under the dark gate.
Early the next morning, as she and Curdken went out through the gate, she said sorrowfully:
'Falada, Falada, there thou hangest!'
and the head answered:
'Bride, bride, there thou gangest! Alas! alas! if thy mother knew it, Sadly, sadly, would she rue it.'
Then they went out of the city, and drove the geese on. And when she came to the meadow, she sat down upon a bank there, and let down her waving locks of hair, which were all of pure silver; and when Curdken saw it glitter in the sun, he ran up, and would have pulled some of the locks out, but she cried:
'Blow, breezes, blow! Let Curdken's hat go! Blow, breezes, blow! Let him after it go! O'er hills, dales, and rocks, Away be it whirl'd Till the silvery locks Are all comb'd and curl'd!
Then there came a wind, so strong that it blew off Curdken’s hat; and away it flew over the hills: and he was forced to turn and run after it; till, by the time he came back, she had done combing and curling her hair, and had put it up again safe. Then he was very angry and sulky, and would not speak to her at all; but they watched the geese until it grew dark in the evening, and then drove them homewards.
The next morning, as they were going through the dark gate, the poor girl looked up at Falada’s head, and cried:
'Falada, Falada, there thou hangest!'
and the head answered:
'Bride, bride, there thou gangest! Alas! alas! if they mother knew it, Sadly, sadly, would she rue it.'
Then she drove on the geese, and sat down again in the meadow, and began to comb out her hair as before; and Curdken ran up to her, and wanted to take hold of it; but she cried out quickly:
'Blow, breezes, blow! Let Curdken's hat go! Blow, breezes, blow! Let him after it go! O'er hills, dales, and rocks, Away be it whirl'd Till the silvery locks Are all comb'd and curl'd!
Then the wind came and blew away his hat; and off it flew a great way, over the hills and far away, so that he had to run after it; and when he came back she had bound up her hair again, and all was safe. So they watched the geese till it grew dark.
In the evening, after they came home, Curdken went to the old king, and said, ‘I cannot have that strange girl to help me to keep the geese any longer.’ ‘Why?’ said the king. ‘Because, instead of doing any good, she does nothing but tease me all day long.’ Then the king made him tell him what had happened. And Curdken said, ‘When we go in the morning through the dark gate with our flock of geese, she cries and talks with the head of a horse that hangs upon the wall, and says:
'Falada, Falada, there thou hangest!'
and the head answers:
'Bride, bride, there thou gangest! Alas! alas! if they mother knew it, Sadly, sadly, would she rue it.'
And Curdken went on telling the king what had happened upon the meadow where the geese fed; how his hat was blown away; and how he was forced to run after it, and to leave his flock of geese to themselves. But the old king told the boy to go out again the next day: and when morning came, he placed himself behind the dark gate, and heard how she spoke to Falada, and how Falada answered. Then he went into the field, and hid himself in a bush by the meadow’s side; and he soon saw with his own eyes how they drove the flock of geese; and how, after a little time, she let down her hair that glittered in the sun. And then he heard her say:
'Blow, breezes, blow! Let Curdken's hat go! Blow, breezes, blow! Let him after it go! O'er hills, dales, and rocks, Away be it whirl'd Till the silvery locks Are all comb'd and curl'd!
And soon came a gale of wind, and carried away Curdken’s hat, and away went Curdken after it, while the girl went on combing and curling her hair. All this the old king saw: so he went home without being seen; and when the little goose-girl came back in the evening he called her aside, and asked her why she did so: but she burst into tears, and said, ‘That I must not tell you or any man, or I shall lose my life.’
But the old king begged so hard, that she had no peace till she had told him all the tale, from beginning to end, word for word. And it was very lucky for her that she did so, for when she had done the king ordered royal clothes to be put upon her, and gazed on her with wonder, she was so beautiful. Then he called his son and told him that he had only a false bride; for that she was merely a waiting-maid, while the true bride stood by. And the young king rejoiced when he saw her beauty, and heard how meek and patient she had been; and without saying anything to the false bride, the king ordered a great feast to be got ready for all his court. The bridegroom sat at the top, with the false princess on one side, and the true one on the other; but nobody knew her again, for her beauty was quite dazzling to their eyes; and she did not seem at all like the little goose-girl, now that she had her brilliant dress on.
When they had eaten and drank, and were very merry, the old king said he would tell them a tale.  ‘Nothing better,’ said this false bride, ‘than that she should be thrown into a cask stuck round with sharp nails, and that two white horses should be put to it, and should drag it from street to street till she was dead.’ ‘Thou art she!’ said the old king; ‘and as thou has judged thyself, so shall it be done to thee.’ And the young king was then married to his true wife, and they reigned over the kingdom in peace and happiness all their lives; and the good fairy came to see them, and restored the faithful Falada to life again.


Class FullHashResponse
Full Hash Response.
Inheritance
Inherited Members
Namespace: Gee.External.Browsing.Clients
Assembly: Gee.External.Browsing.dll
Syntax
public sealed class FullHashResponse
Constructors
FullHashResponse(FullHashRequest, DateTime, IEnumerable<UnsafeThreat>, Nullable<DateTime>)
Create a Full Hash Response.
Declaration
public FullHashResponse(FullHashRequest request, DateTime safeThreatsExpirationDate, IEnumerable<UnsafeThreat> unsafeThreats, DateTime? waitToDate)
Parameters
| Type | Name | Description |
|---|---|---|
| FullHashRequest | request | The FullHashRequest made to the Google Safe Browsing API for which the full hash response has been returned. |
| System.DateTime | safeThreatsExpirationDate | The date, in Coordinated Universal Time (UTC), safe threats should be considered safe to. If the date is not in UTC, it is converted to it. |
| System.Collections.Generic.IEnumerable<UnsafeThreat> | unsafeThreats | A collection of UnsafeThreat. A null reference indicates no threats were determined to be unsafe. |
| System.Nullable<System.DateTime> | waitToDate | The date, in Coordinated Universal Time (UTC), a client must wait to before issuing another FullHashRequest to the Google Safe Browsing API. If the date is not in UTC, it is converted to it. A null reference indicates a client does not have to wait. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown if |
Properties
Request
Get Request.
Declaration
public FullHashRequest Request { get; }
Property Value
| Type |
|---|
| FullHashRequest |
Remarks
Represents the FullHashRequest made to the Google Safe Browsing API for which the full hash response has been returned.
SafeThreatsExpirationDate
Get Safe Threats Expiration Date.
Declaration
public DateTime SafeThreatsExpirationDate { get; }
Property Value
| Type |
|---|
| System.DateTime |
Remarks
Represents the date, in Coordinated Universal Time (UTC), safe threats should be considered safe to.
SafeThreatsExpired
Determine if Safe Threats Have Expired.
Declaration
public bool SafeThreatsExpired { get; }
Property Value
| Type |
|---|
| System.Boolean |
Remarks
Determines if safe threats have expired and should no longer be considered safe.
UnsafeThreats
Get Unsafe Threats.
Declaration
public IReadOnlyCollection<UnsafeThreat> UnsafeThreats { get; }
Property Value
| Type |
|---|
| System.Collections.Generic.IReadOnlyCollection<UnsafeThreat> |
Remarks
Represents the collection of UnsafeThreat. An empty collection indicates no threats were determined to be unsafe.
WaitToDate
Get Wait to Date.
Declaration
public DateTime? WaitToDate { get; }
Property Value
| Type |
|---|
| System.Nullable<System.DateTime> |
Remarks
Represents the date, in Coordinated Universal Time (UTC), a client must wait to before issuing another FullHashRequest to the Google Safe Browsing API. A null reference indicates a client does not have to wait.
Methods
Build()
Build a Full Hash Response.
Declaration
public static FullHashResponseBuilder Build()
Returns
| Type | Description |
|---|---|
| FullHashResponseBuilder | A FullHashResponseBuilder to build a full hash response with. |
GetThreatState(String)
Get a Threat's State.
Declaration
public ThreatState GetThreatState(string sha256Hash)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | sha256Hash | A full SHA256 hash, formatted as a hexadecimal encoded string, identifying a threat. |
Returns
| Type | Description |
|---|---|
| ThreatState | A ThreatState indicating the state of the threat identified by
|
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown if |


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Translator: timmmGZ
Today I am going to talk about a very classic algorithm problem. Suppose there are several floors in a high building and several eggs in your hands, lets calculate the minimum number of attempts and find out the floor where the eggs just won’t be broken. Many famous Chinese large enterprises, Google and Facebook often examine this question in a job interview, but they throw cups, broken bowls or something else instead of eggs, because they think throwing eggs is too wasteful.
Specific problems will be discussed later, but there are many solutions to this problem, Dynamic Programming has already had several ideas with different efficiency, moreover, there is an extremely efficient mathematical solution. Anyway, let’s throw the tricky and weird skills away, because these skills can‘t be inferior to each other, it is not cost effective to learn.
Let’s use the general idea of Dynamic Programming that we always emphasized to study this problem.
 It is determined that this building has floor F
(0 <= F <= N
), you drop an egg down from this floor and the egg just won’t be
broken (the floors above F
will break, and the floors below F
won’t break).
Now, in the worst case, how many times at least do you need to throw the eggs to
determine what floor is this floor F
on?
In other words, you need to find the highest floor F
where you can’t break the eggs, but what does it
mean how many times “at least” to throw “in the worst”? We will understand by giving an example.
For example, regardless of the number of eggs, there are 7 floors, how do you find the floor where the eggs are just broken?
The most primitive way is linear search: Let’s throw it on the first floor and it isn’t broken, then we throw it on the second floor, not broken, then we go to the third floor……
With this strategy, the worst case would be that I try to the 7th floor without breaking the eggs
(F
= 7), that is, I threw the eggs 7 times.
Now you may understand what is called “the worst case”, eggs breaking must happen when the search interval is exhausted (from 0 till N), if you break the eggs on the first floor, this is your luck, not the worst case.
Now let’s figure out what it means how many times “at least” to throw? Regardless of the number of eggs, it is still 7 floors, we can optimize the strategy.
The best strategy is to use the Binary Search idea. first, we go to (1 + 7) / 2 = 4th
floor and throw
an egg:
If it is broken, then it means F
is less than 4, therefore I will go to (1 + 3) / 2 = 2th
floor to try again…
If it isn’t broken, then it means F
is greater than or equal to 4, therefore I will go to
(5 + 7) / 2 = 6th
floor to try again…
In this strategy, the worst case is that you try to the 7th floor without breaking the eggs
(F = 7
), or the eggs were broken all the way to the 1st floor (F = 0
). However, no matter
what the worst case is, you only need to try log2(7)
rounding up equal to 3 times, which is less than 7
times you just tried. This is the so called how many times at least to throw.
PS: This is a bit like Big O notation which is for calculating the complexity of algorithm.
In fact, if the number of eggs is not limited, the binary search method can obviously get the least number of
attempts, but the problem is that now the number of eggs is limited by K
, and you can’t use the
binary search directly.
For example, you just get 1 egg, 7 floors, are you sure to use binary search? You just go to the 4th floor and
throw it, if the eggs are not broken, it is okay, but if they are broken, you will not have the eggs to continue the
test, then you can’t be sure the floor F
on which the eggs won’t be broken. In this case, only linear
search can be used, and the algorithm should return a result of 7.
Some readers may have this idea: binary search is undoubtedly the fastest way to eliminate floors, then use binary search first, and then use linear search when there is only 1 egg left, is the result the least number of eggs thrown?
Unfortunately, it’s not, for example, make the floor higher, there are 100 floors and 2 eggs, if you throw it on the 50th floor and it is broken, you can only search from 1st to 49th floor linearly, in the worst case, you have to throw 50 times.
If you don’t use 「binary search」, but 「quinary search」 and 「decimal search」, it will greatly reduce the number of the worst case attempts. Let’s say the first egg is thrown every ten floors, where the egg is broken, then where you search linearly for the second egg, it won’t be more than 20 times in total.
Actually, the optimal solution is 14 times. There are many optimal strategies, and there is no regularity at all.
I talk so much nonsense in order to make sure everyone understands the meaning of the topic, and realize that this topic is really complicated, it is even not easy to calculate by hand, so how to solve it with an algorithm?
For the dynamic programming problem, we can directly set the framework we have emphasized many times before: what is the 「state」 of this problem, what are 「choices」, and then use exhaustive method.
The 「status」 is obviously the number of eggs K
currently possessed and the number of floors
N
to be tested. As the test progresses, the number of eggs may decrease, and the search
range of floors will decrease. This is the change of state.
The 「choice」 is actually choosing which floor to throw eggs on. Looking back at the linear search and binary search idea, the binary search selects to throw the eggs in the middle of the floor interval each time, and the linear search chooses to test floor by floor, different choices will cause a state transition.
Now the 「state」 and 「choice」 are clear, the basic idea of dynamic programming is formed: it must
be a two dimensional DP
array or a DP
function with two state parameters to represent the
state transition; and a for loop to traverse all the choices , choose the best option to update the status:
# Current state is K eggs and N floors
# Returns the optimal result in this state
def dp(K, N):
int res
for 1 <= i <= N:
res = min(res, Throw eggs on the i-th floor
this time)
return res
This pseudo code has not shown recursion and state transition yet, but the general algorithm framework has been completed.
After we choose to throw a egg on the i
-th floor, two situations could happen: the egg is broken and
the egg is not broken. Note that the state transition is now here:
If the egg is broken, then the number of eggs K
should be reduced by one, and the
search floor interval should be changed from[1..N]
to[1..i-1]
, i-1
floors in
total.
If the egg is not broken, then the number of eggs K
will not change, and the searched
floor interval should be changed from[1..N]
to[i+1..N]
,N-i
floors in total.
PS: Attentive readers may ask, if throwing a egg on the i-th floor is not broken, the search range of the floor is narrowed down to the upper floors, should it include the i-th floor? No, because it is included. As I said at the beginning that F can be equal to 0, after recursing upwards, the i-th floor is actually equivalent to the 0th floor, so there is nothing wrong.
Because we are asking the number of eggs to be thrown in the worst case, so whether the egg is
broken on the i
floor, it depends on which situation’s result is larger:
def dp(K, N):
for 1 <= i <= N:
# Minimum number of eggs throwing in the worst case
res = min(res,
max(
dp(K - 1, i - 1), # broken
dp(K, N - i) # not broken
) + 1 # throw once on the i-th floor
)
return res
The recursive base case is easy to understand: when the number of floors N
is 0, obviously no eggs
need to be thrown; when the number of eggs K
is 1, obviously all floors can only be searched linearly:
Now, this problem is actually solved! Just add a memo to eliminate overlapping subproblems:
def superEggDrop(K: int, N: int):
memo = dict()
def dp(K, N) -> int:
# base case
if K == 1: return N
if N == 0: return 0
# avoid calculating again
if (K, N) in memo:
return memo[(K, N)]
res = float('INF')
# Exhaust all possible choices
for i in range(1, N
+ 1):
res = min(res,
max(
dp(K, N - i),
dp(K - 1, i - 1)
) + 1
)
# Record into memo
memo[(K, N)] = res
return res
return dp(K, N)
What is the time complexity of this algorithm? The time complexity of the dynamic programming algorithm is the number of subproblems × the complexity of the function itself.
The complexity of the function itself is the complexity of itself without the recursive part. Here the
dp
function has a for loop, so the complexity of the function itself is O(N).
The number of subproblems is the total number of combinations of the different states, which is obviously the Cartesian product of the two states, and it is O(KN).
So the total time complexity of the algorithm is O(K*N^2) and the space complexity is O(KN).
This problem is very complicated, but the algorithm code is very simple, This is the characteristic of dynamic programming, exhaustive method plus memo/ DP table optimization.
First of all, some readers may not understand why the code uses a for loop to traverse the floors
[1..N]
, and may confuse this logic with the linear search discussed before. Actually not like so,
this is just making a 「choice」.
Let’s say you have 2 eggs and you are facing 10 floors, which floor do you choose this time? Don’t know, so just try all 10 floors. As for how to choose next time, you don’t need to worry about it, There is a correct state transition, recursion will calculate the cost of each choice, the best one is the optimal solution.
In addition, there are better solutions to this problem, such as modifying the for loop in the code to binary search, which can reduce the time complexity to O(K*N*logN); and then improving the dynamic programming solution can be further reduced to O(KN); use mathematical methods to solve, the time complexity reaches the optimal O(K*logN), and the space complexity reaches O(1).
But such binary search above is also a bit misleading, you may think that it is similar to the binary search we discussed earlier, actually it is not the same at all. Above binary search can be used because the function graph of the state transition equation is monotonic, and the extreme value can be found quickly.
Let me briefly introduce the optimization of binary search, In fact, it is just optimizing this code:
def dp(K, N):
for 1 <= i <= N:
# Minimum number of eggs throwing in the worst case
res = min(res,
max(
dp(K - 1, i - 1), # broken
dp(K, N - i) # not broken
) + 1 # throw once on the i-th floor
)
return res
This for loop is the code implementation of the following state transition equation:
First of all, according to the definition of the dp(K, N)
array (there are K
eggs and
N
floors, how many times at least do we need to throw the eggs?). It is easy to know that when
K
is fixed, this function must be It is a monotonically increasing, no matter how smart your
strategy is, the number of tests must increase if the number of floors increases.
Then notice the two functions dp(K-1, i-1)
and dp(K, N-i)
, where i
is
increasing from 1 to N
, if we fix K
and N
, treat these two functions
as function with only one variable i
, the former function should also increase monotonically with the
increase of i
, and the latter function should decrease monotonically with the increase of
i
:
Now find the larger value of these two functions, and then find the minimum of these larger values, it is actually to find the intersection as above figure, readers who are familiar with binary search must have already noticed that this is equivalent to finding the Valley value, we can use binary search to quickly find this point.
Let’s post the code directly, the idea is exactly the same:
def superEggDrop(self, K: int,
N: int) -> int:
memo = dict()
def dp(K, N):
if K == 1: return N
if N == 0: return 0
if (K, N) in memo:
return memo[(K, N)]
# for 1 <= i <= N:
# res = min(res,
# max(
# dp(K - 1, i - 1),
# dp(K, N - i)
# ) + 1
# )
res = float('INF')
# use binary search instead of for loop(linear search)
lo, hi = 1, N
while lo <= hi:
mid = (lo + hi) // 2
broken = dp(K - 1, mid - 1)
# broken
not_broken = dp(K, N - mid) # not broken
# res = min(max(broken，not broken) + 1)
if broken > not_broken:
hi = mid - 1
res = min(res, broken + 1)
else:
lo = mid + 1
res = min(res, not_broken +
1)
memo[(K, N)] = res
return res
return dp(K, N)
I won’t discuss about other solutions here, I will just leave them in the next article.
I think our solution is enough: find the states, make the choices, it is clear and easy enough to understand, can be streamlined. If you can master this framework, then it’s not too late to consider those tricky and weird skills.


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Animation Math Review: Self-assessment
Name:
Due September 9
Use the questions below to identify any topics you should review. See the week 01 notes for background information on these topics.
Trigonometry
Consider the point p and angle \(\theta\) below, where p is a distance of 1 unit from the origin and \(\theta\) is 45 degrees. What is the coordinate of p? Hint: what are the values of a and b in terms of \(\theta\)?
Consider the point \(p_1\) and angle \(\theta_1\) below. Suppose \(p_1=(2,2,0)^T\). What is the value of \(\theta_1\)? Hint: Use tangent.
Consider the point \(p_2\) and angle \(\theta_2\) above. Suppose \(p_2=(3,-2,0)^T\). What is the value of \(\theta_2\)? Hint: Use tangent.
Vectors
A vector is an n-tuple of real numbers. In this class, we will work with 2D, 3D, and 4D vectors. Suppose we have a vector u=(-2, 3, 0)T and v=(-1, 4, 0)T.
-
Draw the vectors u and v, with their tails anchored at the origin below.
-
What is the length of u?
-
What is the distance between u and v?
-
Compute and draw u + v.
-
Compute and draw u - v
-
Compute the cross product \(u \times v\).
-
Normalize the vector u, e.g. compute \(\frac{u}{\|u\|}\).
-
Compute the dot product \(u \cdot v\).
Matrices
Consider the following matrices
-
What are the dimensions of A, B, and C?
-
What is the transpose of the matric C?
-
Compute the products AB and BA.
-
Is it possible to multiply C times itself? Why not? What about CCT?
-
What is the product of \(AA^{-1}\)?
Consider the following matrix
-
Suppose we have a vector u=(1,0,0)T. Draw u below. Then multiple u by R and draw Ru.
Polynomials
Consider the polynomial \(p(t) = 9t^3 + 6t^2\).
-
What is the degree of \(p(t)\)?
-
What is the derivative of \(p(t)\)?
-
What is the value of \(p(t)\) when t = -1?
Let \(B_0(t) = (t - 1)^2\) and \(B_1 = t - 2\).
-
Compute an expression for \(p(t) = B_0(t) + B_1(t)\) and re-arrange the terms into standard form
| Standard form has the following pattern: \(a_nt^n + \ldots + a_2 t^2 + a t + a_0\). |


How to get verified on Instagram, if your account meets these 4 standards for verification
by Sarah Wells, Business Insider US- It’s not easy to get verified on Instagram, but if you want to request that coveted blue checkmark for your own account, you should know that Instagram uses four main criteria for verification.
- You can get verified on Instagram if your account is notable, authentic, unique, and complete – in most cases, this means you are a public figure or celebrity, or running an account for a global brand.
- Visit Business Insider’s homepage for more stories.
In today’s influencer-driven social media landscape, the coveted blue “verified” checkmark found on Facebook, Twitter, and Instagram provides street-cred to your base of followers and gives your posts a seal of authenticity and legitimacy from the platform.
And while this tier of social influence was originally reserved for established celebrities and brands, Instagram has now made it possible for any Instagram user to apply for verification directly from the app – but users still have to meet some pretty high standards before Instagram approves the request.
Here’s how to request verification from Instagram, using the mobile app on your iPhone or Android phone.
Check out the products mentioned in this article:
iPhone 11 (From $699.99 at Best Buy)
Samsung Galaxy S10 (From $899.99 at Best Buy)
How to get verified on Instagram
Applying for verification itself is a pretty painless process. Here’s how to do it:
1. Pull up your Instagram app and navigate to the menu (the three bars in the top right corner) on your account homepage.
2. Look for the Settings option at the bottom of the menu and click it.
3. Click the word “Account” on the next page.
4. On your Account Settings page, you should see “Request Verification” at the bottom of the page. Click it.
5. From there you’ll be prompted to provide your full name, a photo of an official document to verify it (like a driver’s license, passport, or business tax filing), and a category that best describes your account (such as blogger/influencer, business/brand/organization, or news/media).
And voila! The fate of your Insta-cred is now in the hands of Instagram.
Here’s the criteria Instagram uses to verify an account
Once you’ve submitted your verification request to Instagram, it’s a waiting game to see whether or not you’ll be approved. But, in the meantime, you can take a look at its criteria to see how you stack up against Instagram’s standards.
According to Instagram’s help site there a few key attributes it looks for when designating a verified account.
- Is your account authentic? This one’s easy. As long as you’re being yourself and not purposefully impersonating another person or brand, you should be all set.
- Is your account unique? This might sound a little like the first rule, but instead of focusing on impersonating accounts, this caveat focuses on how many Instagram accounts you’re operating. For example, an influencer or brand would need to have just one central account that represented them (instead of several different ones) in order to be verified.
- Is your account complete? Instagram stipulates that a “complete” profile must have a bio, profile picture and at least one post. Easy enough. But the trickier part might be that Instagram also specifies that your account can’t have “add me” links to other social channels, like a promotion to follow your Twitter account.
- Is your account notable? This is both the most open-ended standard and (arguably) the most important. Instagram defines notable as a brand or entity that is “well-known” or “highly-searched” and in part uses media coverage to determine this status – excluding paid promotional content.
Apart from those criteria, and adhering to Instagram’s community guidelines and terms of service, determining exactly what makes or breaks a verification request is still a bit of a mystery.
And hey, if Instagram denies your campaign for verification this time around, you can always apply again in 30 days.
Related coverage from How To Do Everything: Tech:
-
How to get verified on Facebook and receive a checkmark that marks your account as authentic
-
How to delete your Instagram account on an iPhone, or temporarily disable it
-
How to clear suggested searches on Instagram for iPhone, and clear your search history
-
How to make your Instagram private and hide your account from everyone except the followers you approve
-
How to ask a question to your followers using Instagram Stories


Cryptocurrency Market Prices
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ReactivoElement
is a simple abstraction on top of Web Component that implements a `state` machinery, similar to React, that can update the UI every time a mutation in the `state` object graph is detected.
ReactivoElement
creates a new membrane instance per element that is used to wrap the object value of `state` in order to detect mutations. When those mutations are detected, the element's `rehydrate()` method will be invoked to update the UI.
Element XFoo
extends ReactivoElement
, which means it can rely on the `state` object to get its UI updated at any given time after a mutation is detected.


Fintech Facts: As of 2013 there were over 1.64 billion credit cards in circulation around the world. If all of those cards were laid end-to-end, they would stretch over 86,981 miles which would circle the earth three and a half times. #bitcoin #blockchain #Fintech #Cryptoc...


| Figure 1 |
Current and future distribution of temperate drylands. ( a) ... |
| Figure 2 |
Duration of ecological droughts during growing season. Soil ... |
| Figure 3 |
Climate-driven changes in the proportion of transpiration de ... |
| Figure 4 |
Relationship of the proportion of transpiration derived from ... |


{% load templatetag_handlebars %} {% tplhandlebars "pce_tuition_card" %}
Authorize release of your tuition account and financial aid information to your parents or other third parties.
{{{ this.notice_content }}}


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Napoli ordered into training camp, Ancelotti disagrees
Napoli coach Carlo Ancelotti does not agree with the club's decision to confine his team to a so-called 'ritiro' for the next week but will have to go along with it, he said on Monday.
MILAN: Napoli coach Carlo Ancelotti does not agree with the club's decision to confine his team to a so-called 'ritiro' for the next week but will have to go along with it, he said on Monday.
Ancelotti's side have slipped to seventh in Serie A after taking only two points from their last three games, seriously damaging their chances of mounting another title challenge this season.
The club's flamboyant president Aurelio De Laurentiis ordered the 'ritiro' - where a team is confined to a hotel or sometimes its own training base - on Monday following Saturday's 2-1 defeat by AS Roma.
The 'ritiro' is a standard response to poor performances at Italian clubs although critics say it is outdated and makes highly paid professional players look like misbehaving school children.
"The club has taken this decision and we have to accept it. But, if you ask me if I agree, I would say no," Ancelotti told reporters, adding that Napoli had run out of luck in their recent games.
"The results haven't happened in this period, we have kept hitting the woodwork and we have paid a high price for some situations," he said.
De Laurentiis told Naples-based Radio Kiss Kiss that his decision was not meant as a punishment. "It's a chance for the team to get to know each other better," he said.
Napoli's next match is a home to Salzburg in the Champions League on Tuesday, where results have been going better for Ancelotti's team who top Group E - which also features Liverpool and Genk - with seven points.
"We've handled the Champions League well so far, let's hope it continues," he said. "The first aim is to get through the group, if we can do that with two games to spare, that would be great. I expect a change in fortunes, I'm confident."
(This story corrects paragraph five to say 'recent games')
(Writing by Brian Homewood; Editing by Christian Radnedge)


-->
Kerala, located on the south-western tip of India, enjoys unique geographical features that have made it one of the most sought-after tourist destinations in Asia. Fondly referred to as ‘God’s Own Country’, Kerala was selected by the National Geographic Traveller as one of the 50 destinations of a lifetime and one of the thirteen paradises in the world. An equable climate, serene beaches, tranquil stretches of backwaters, lush hill stations and exotic wildlife are the major attractions of this land. A unique advantage of Kerala is that most of the destinations here are only a two - four hour drive from the other. Classical art forms, colourful festivals, exotic cuisine are some of the cultural marvels that await travellers. Ayurveda, the ancient Indian system of medicine and Panchakarma, the rejuvenation therapy in Ayurveda have also helped Kerala to gain a pan-global reputation as a worth-visit destination. Season never ends in Kerala, thanks to the year-long moderate climate and numerous festivals and events.
Eravikulam National Park is one the most frequented tourist attractions in Kerala because of Neelakurinji, which bloom once in 12 years and this rare view is a fascinating experience. Also see the Nigiri Thar, an endangered mountain goat while going on a trek to the peak of the hill. Tickets are for Rs 55 per adult and the park is closed in February and March. If you’re wondering what to do in Kerala besides meandering through the tea estates and trying their flavours in a cup, exploring Eravikulam National Park is the perfect solution and one of the must-do things in Kerala for you!
This little haven is a marvelous place to visit while in Kerala. Load up some locally cultivated tea in Munnar, 3 hours from Kochi. Visit the Kannan Devan Plantation Museum to witness tea-processing and taste different teas, one of the must do things in Kerala. You can also hire a jeep from Suryanelli (25 kms from Munnar) to visit the Kolukkumalai Tea Estate and a 100-year-old factory. Jeep rates vary from Rs 1200-2000. You can try various types and flavors of tea while exploring Munnar Tourist Places and carry home your favorite one from the museum’s very own shop.
Alleppey tops in the list of places to visit in Kerala. And when you’re there, don’t miss out on the experience of sailing in a houseboat that happens to be one of the best activities to do in Kerala. There are many things to do in Kerala houseboat, like looking at the lush green landscape and being served a freshly prepared meal as you travel through the tranquil backwaters, which is just as amazing as it is made out to be. The boat accommodates the whole family and includes breakfast, lunch, dinner, and snacks.
About 4 hours from Thiruvananthapuram, Alleppey offers some stunning views of the backwaters. Other than looking at the village life and the coconut trees, you will also see an array of birds. The double-deck boats give a 3-4 hour ride, one of the must do things in Kerala, without the expense of a houseboat and costs Rs 600 per hour. Love birdwatching and shikara rides? You must indulge in this fun activity at least once on your Kerala tour.
Watching the colorful Snake Boat races in Alleppey is one of the most amazing things to do in Alleppey, Kerala. Snake boat races are mostly held from July to September particularly during Onam festival, and witnessing this thrilling fest is one of the best things to see in Kerala. You can even rent a boat to look at the race from close-by and cheer for your favorite team as they all race by each other one by one. The closest station is Alleppey which is accessible from Ernakulam.
Take a tour of the spice plantations or gardens in Munnar, Thekkady or Wayanad. Taste some authentic black pepper, cardamom, cinnamon, and the exotic vanilla and explore the farms on a nature walk. It is one of the top activities to do in Kerala. Most hotels include these tours in their packages but you can visit on your own too, like Abraham’s Spice garden in Thekkady which costs only Rs 200 to enter. You can also buy spices you like at subsidized rates from the workshop located in the spice garden itself.
For one of the most fascinating activities to do in Kerala and its forests, Thekkady should be on the topmost list of places you are visiting in Kerala. About 190 km from Kochi, Thekkady is famous for its diverse forest cover, fauna, mammals and aquatic life. The Periyar jungle ride covers the views of the lovely Idukki town, Mullaperiyar Dam, the lush green vegetable farms, the sprawling vineyards and if you are lucky the endangered lion-tailed macaque. You can also combine this with an overnight camp in a tent or a treehouse, one of the top activities to do in Kerala.
Next on our list of things to do in Kerala is staying in a Tree House. Get closer to nature and experience the fun of staying in a Treehouse at Wayanad, Munnar, Athirapally or Thekkady. You can indulge in activities like rappelling, rock climbing, nature walks and mountain biking.
Kodanad Elephant Sanctuary is one of the major tourist attractions in Kerala. 42 kms from Kochi, visit there for some exciting activities like elephant bath, elephant safari and elephant feeding and watching baby elephants too.
Have an authentic rural experience at Kumbalangi Integrated Tourism Village. Exploring the local paddy cultivation, canoeing in mangrove forests, fishing, crab farming are amongst the many activities in Kerala. Many homestays are available in the village which can be booked by visitors. The village is 14 km from Ernakulam Railway Station. It will thus be super easy for you to get there by a car on hire or a bus.
From all the places to visit on your trip to Kerala, exploring the Veli Lake and dining in the floating restaurant at the lake is an incredible experience. Paddleboat in the lake and check out the floating bridge that links the tourist village with the beach. Veli Tourist Village is located at a distance of 8 km from Thiruvananthapuram. You can simply hire a car, take a taxi, or ride in the bus to get to this serene little hamlet.
Drink your cuppa joe where it gets made. Stay at a coffee plantation resort or homestay and it would include all the activities in Kerala like trekking, night safaris, campfire and plantation walks
Fort Kochi is counted among the top Kerala attractions. With the influence of Arabs, British, Dutch, Chinese, and Portuguese, Fort Kochi has a lot of eclectic architecture to gawk at. Explore the place on foot or on a bicycle including the Jewish synagogue, Indo Portuguese museum, Chinese fishing nets, Santa Cruz Basilica, and Fort Kochi Beach that is one of the best activities in Kerala. You’ll be enthralled with your visit to this fort that is located right on the beach, a queer phenomenon not many beaches and forts in the world offer. It is one of the best things to see in Kerala.


To zoom use the mouse wheel or press 'Z' to zoom in and 'X' to zoom out. To move around use the arrow keys or drag the mouse while pressing its left button.


Perform code review inside your development team
Rodrigo Aguilera - @marinero
Who am I?
Rodrigo Aguilera
dgo.to/@rodrigoaguilera
Drupal developer at Ymbra
<EMAIL_ADDRESS>Acknowledgements
Pedro Cambra
Ymbra
Why?
- Reduces defects
- Spreads code ownership
- Mentors new developers
- Changed my life as a developer
"But nobody does code review..."
"But nobody does code review..."
- Too busy to review
- Code reviews can get nasty
- Introduces a block
- I don't want to leave the IDE
- A cost effective solution
- Is all about code quality
What am I talking about?
Systematic review of code by your peer developer.
Code review as a firewall.
Be prepared
- Try to make everything code
- Review everything: configuration, file names, variable naming...
- If it can be diffed it can be reviewed
- The review should ignore all those files not relevant like images, binaries or intermediate code(e.g. sass)
A change in the team culture
A change in the team culture
- The code is going to be read
- Make code activity visible
- Make code digestible (encourage small changes)
- Support conversations about code
A change in the team culture
- The best time to talk about parts of the application you don't like
- Code ownership
- Be proud about your team not your code
- Transmission of code and solutions automagically
- Make code shareable with links
- You have a proccess in place when you are not sure about changes
- Multi functional teams
New developers
- They will gain experience faster
- Is much more safer for them to commit code
- Developers are eager to fix the feedback and reach an agreement
How to get started
- Go slow
- Just the diffs
- Review just the scary smelly parts
- On demand
Pre/Post commit review
Pre commit is the most interesting
and what most of tools do.
Post commit is also known as code audit or inspection.
Code Review by machines
Integration with static analysis tools
- Coding standards
- Unit test execution
- Automated builds with continous integration
- PMD Mess detector, Duplicate code
Code review by humans
- Requirements
- Architecture
- Futureproof code
- Coding idioms
- Potential reuse
- Domain knowledge
Pair programming
Another kind of code review
- Real time
- Very effective and great for mentoring
- Requires two developers in the same location
- Less value for the rest of the team
If you don't do code review
If you don't do code review
- Code ends up being very "personal"
- No full picture of the project
- Code that has never been looked at
- Useless blaming or no one is responsible for the code
- Monster code
- Bad code might remain in this condition forever
- No code reuse
- Members of the team find it hard to improve skills in the code writing craft
Tool assisted code review
- Manages workflow and notifications
- Records of discussion
- Asyncronous
- Some are very opinionated
- Minimum requirements: diffs, inline comments and states
- Extras: roles, auto merge, commit, rebase, notifications, integration with other tools, etc.
Tools
- Good ol' patches (Drupal.org)
- Pull requests (merge requests in gitlab)
- Gerrit
- Redmine
Drupal.org patches
Big free software projects (vim and the linux kernel) use it.
Drupal.org patches - Dreditor to the rescue
Helps us comment on the patches
Also adds a link to simplytest.me
Github pull requests (merge request on gitlab)
- Merge the code from one branch to another
- Can span many commits
- Some developers prefer this way over d.o
Github pull requests
Gerrit
Web based git review system written in java
Gerrit
Big projects using it
- Android
- Cyanogenmod
- Wikimedia
- Openstack
- ChromeOS
- And many other google projects
- Gerrit itself
Gerrit list of changes
Gerrit - a changeset
Gerrit diff
Gerrit approval
Gerrit automatic votes
Gerrit - developer side tools
git-review
gertty
Gerrit drawbacks
- Interface
- Has a learning curve
- Requires to define a review process
- No audit (Post commit)
Redmine code review
- Implemented as a plugin
- Post-commit
- Creates review request over a commit on demand
- Or you can inspect the repo creating comments that are issues to be solved
Ego free reviews
- No finger-pointing
- No point scoring. It's all about doing things right.
- Don't be pedantic
- Find problems, not solutions
- Embrace feedback
Is not that difficult
Now your code review:
Tell me your experience
dgo.to/@rodrigoaguilera
rodrigo.aguilera@ymbra.com


equals()
that can be replaced by ==
or !=
expressions without a change in semantics.
These calls can be replaced when they are used to compare final
classes that don't have their own equals()
implementation but use the default Object.equals()
.
This replacement may result in better performance.
There is a separate inspection for equals()
calls on enum
values: 'equals()' called on Enum value.


This is a product tour library built with Angular (2+). It's inspired by angular-ui-tour.
TourNgBootstrapModule
is an implementation of the tour ui that uses
NgBootstrap popovers to display tour steps.
npm install ngx-ui-tour-core ngx-ui-tour-ng-bootstrap @ng-bootstrap/ng-bootstrap
TourNgBootstrapModule.forRoot()
into your app moduleRouterModule
is imported in your app moduleindex.html
add this line:
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-beta/css/bootstrap.min.css" integrity="sha384-/Y6pD6FV/Vv2HJnA6t+vslU6fwYXjCFtcEpHbNJ0lyAFsXTsjBbfaDjzALeQsN6M" crossorigin="anonymous">
<tour-step-template></tour-step-template>
to your root app componenttourAnchor
directive throughout your app.

...

tourService.initialize(steps)
this.tourService.initialize([{{ '{' }} anchorId: 'some.anchor.id', content: 'Some content', title: 'First', }, {{ '{' }} anchorId: 'another.anchor.id', content: 'Other content', title: 'Second', }]);
tourService.start()
You can create an invisible anchor point for the tour step you want to center.

.centered-tour-element {{"{"}}
position: fixed;
left: 50%;
top: 50%;
/* The anchor should be translated to the left by half of your step width and half height */
/* For example, if your tour step has dimensions of 280 × 156 px, you have to translate by (-140px, -78px) */
transform: translate(-140px, -78px);
{{"}"}}
this.tourService.initialize([{{"{"}}
anchorId: 'start-tour',
title: 'Welcome',
content: 'Welcome to the Ngx-UI-Tour tour!'
{{"}"}}]);
this.tourService.start();
You can toggle CSS class which disables main content element scrolling when tour starts/ends.
TourService
:
@Injectable()
export class MyTourService {{"{"}}
constructor(
private readonly tourService: TourService
) {{"{"}}{{"}"}}
private readonly MAIN_SECTION_CSS_SELECTOR = 'section.main-content';
private readonly NO_SCROLL_CSS_CLASS = 'no-scroll';
start(steps: IStepOption[]) {{"{"}}
this.tourService.initialize(steps, {{"{"}}
route: 'my-route',
enableBackdrop: true
{{"}"}});
this.tourService.end$.subscribe(() => this.setIsScrollable(true));
this.setIsScrollable(false);
this.tourService.start();
{{"}"}}
private setIsScrollable(isScrollable: boolean) {{"{"}}
const body = document.body,
mainSection = document.querySelector(this.MAIN_SECTION_CSS_SELECTOR),
addOrRemove = isScrollable ? 'remove' : 'add';
mainSection.classList[addOrRemove](this.NO_SCROLL_CSS_CLASS);
// You can also optionally disable iOS Safari bounce effect
body[addOrRemove + 'EventListener']('touchmove', this.preventTouchMove, {{"{"}} passive: false });
{{"}"}}
private preventTouchMove(e) {{"{"}}
e.preventDefault();
{{"}"}}
{{"}"}}
no-scroll
CSS class to your global stylesheet (styles.(s)css
)
.no-scroll {{"{"}}
overflow: hidden;
{{"}"}}
TourService
to start the UI tour:
import {{"{"}}MyTourService{{"}"}} from<EMAIL_ADDRESS>@Component({{"{"}}
selector: 'my-app',
templateUrl: './app.component.html',
styleUrls: ['./app.component.css']
{{"}"}})
export class AppComponent {{"{"}}
constructor(
private readonly myTourService: MyTourService
) {{"{"}}
this.myTourService.start([{{"{"}}
anchorId: 'start-tour',
title: 'Welcome',
content: 'Welcome to the Ngx-UI-Tour tour!'
{{"}"}}]);
{{"}"}}
{{"}"}}
The
TourService
controls the tour. Some key functions include:
Each step can have the following properties.
| Name | Type | Default | Description | ||||
|---|---|---|---|---|---|---|---|
| stepId | string | "" | A unique identifier for the step | ||||
| anchorId | string | required | The anchor to which the step will be attached | ||||
| title | string | "" | The title of the tour step | ||||
| content | string | "" | The content text of the tour step | ||||
| enableBackdrop | boolean | false | Controls whether to enable active element highlighting | ||||
| route | string | UrlSegment[] | undefined | The route to which the tour should navigate before attempting to show this tour step. If undefined, no navigation is attempted. | ||||
| nextStep | number | string | undefined | The step index or stepId of the next step. If undefined, the next step in the steps array is used. | ||||
| prevStep | number | string | undefined | The step index or stepId of the previous step. If undefined, the previous step in the steps array is used. | ||||
| placement | Placement of a popover accepts: "top", "top-left", "top-right", "bottom", "bottom-left", "bottom-right", "left", "left-top", "left-bottom", "right", "right-top", "right-bottom" and array of above values. | 'top' | Where the tour step should placed with respect to the anchor. Supports all placement options of ng bootstrap. | ||||
| preventScrolling | boolean | false | Tour steps automatically scroll to the middle of the screen, if they are off the screen when shown. Setting this value to true will disable the scroll behavior. | ||||
| prevBtnTitle | string | false | Sets a custom prev button title for a given step. Default is "Prev" | ||||
| nextBtnTitle | string | false | Sets a custom next button title for a given step. Default is "Next" | ||||
| endBtnTitle | string | false | Sets a custom end button title for a given step. Default is "End" | ||||
| Promise | Observable | undefined | [Deprecated: use "isAsync" instead] Waits for the given Promise or Observable before showing the step contents. | |||||
| isAsync | boolean | false | Mark your step as async if anchor element is added to DOM with a delay (ie after data is loaded). | ||||
| Loading data... | Fake data: {{fakeData | json}} |
You can set default values in the
TourService.initialize
function.
this.tourService.initialize(steps, {{ '{' }} route: '', placement: 'left', preventScrolling: true, });
Any value explicitly defined in a step will override the default value.
Hotkeys are provided using Angular's
@HostListener
decorator. Hotkeys are enabled when the tour starts and disabled when the tour ends.
You can disable hotkeys by calling
tourService.disableHotkeys()
or re-enable with
tourService.enableHotkeys()
The
TourService
emits events that can be subscribed to like this:
this.tourService.initialize$.subscribe((steps: IStepOption[]) => {{ '{' }} console.log('tour configured with these steps:', steps); });
| Name | Payload | Emitted When |
|---|---|---|
| stepShow$ | IStepOption | A step is shown |
| stepHide$ | IStepOption | A step is hidden |
| initialize$ | IStepOption[] | The tour is configured with a set of steps |
| start$ | IStepOption | The tour begins |
| end$ | any | The tour ends |
| pause$ | IStepOption | The tour is paused |
| resume$ | IStepOption | The tour resumes |
| anchorRegister$ | string | An anchor is registered with the tour |
| anchorUnregister$ | string | An anchor is unregistered from the tour |
| startWaiting$ | IStepOption | Starts waiting for async step ("isAsync" or "waitFor" configs set) |
| stopWaiting$ | IStepOption | Async anchor is registered or "waitFor" config Promise/Observable completes |
You can also customize the tour step template by providing an
<ng-template let-step="step" >
inside the
<tour-step-template>
The default template is equivalent to this:
<tour-step-template>
<ng-template let-step="step">

{{ '{{' }}step?.content}}

<button *ngIf="tourService.hasPrev(step)" class="btn btn-sm btn-default" (click)="tourService.prev()">« {{ '{{' }}step?.prevBtnTitle}}</button>
<button *ngIf="tourService.hasNext(step)" class="btn btn-sm btn-default" (click)="tourService.next()">{{ '{{' }}step?.nextBtnTitle}} »</button>
<button class="btn btn-sm btn-default" (click)="tourService.end()">{{ '{{' }}step?.endBtnTitle}}</button>

</ng-template>
</tour-step-template>
The currently active tour anchor element has a
touranchor--is-active
class applied to it, so you can apply your own custom styles to that class to highlight the element being referenced.


Sometimes it is necessary to show different types of paginated objects in the same page. In this case we have to associate a different querystring key to every pagination.
Normally, the key used is the one specified in settings.ENDLESS_PAGINATION_PAGE_LABEL (see Customization), but in the case of multiple pagination the application provides a simple way to override the settings.
If you do not need Ajax, the only file you need to edit is the template. Here is an example with 2 different paginations (entries and other_entries) in the same page, but there is no limit to the number of different paginations in a page:
{% load endless %}
{% paginate entries %}
{% for entry in entries %}
{# your code to show the entry #}
{% endfor %}
{% show_pages %}
{# "other_entries_page" is the new querystring key #}
{% paginate other_entries using "other_entries_page" %}
{% for entry in other_entries %}
{# your code to show the entry #}
{% endfor %}
{% show_pages %}
The using argument of the paginate template tag allows you to choose the name of the querystring key used to track the page number. If not specified the system falls back to settings.ENDLESS_PAGINATION_PAGE_LABEL.
In the example above, the url http://example.com?page=2&other_entries_page=3 requests the second page of entries and the third page of other_entries.
The name of the querystring key can also be dinamically passed in the template context, e.g.:
{# page_variable is not surrounded by quotes #}
{% paginate other_entries using page_variable %}
You can use any style of pagination: show_pages, get_pages, show_more etc... (see Templatetags reference).
Obviously each pagination needs a template for the page contents. Remember to box each page in a div with a class called endless_page_template, or to specify the container selector passing an option to $.endlessPaginate() as seen in Digg-style pagination and Ajax.
myapp/entry_index.html:

Entries:

{% include "myapp/entries_page.html" %}

Other entries:

{% include "myapp/other_entries_page.html" %}

{% block js %}

new Vue({
el: '#entries',
});
new Vue({
el: '#other_entries',
});
{% endblock %}

See the JavaScript reference for further details on how to use the directive of Vue.js.
myapp/entries_page.html:
{% load endless %}
{% paginate entries %}
{% for entry in entries %}
{# your code to show the entry #}
{% endfor %}
{% show_pages %}
myapp/other_entries_page.html:
{% load endless %}
{% paginate other_entries using other_entries_page %}
{% for entry in other_entries %}
{# your code to show the entry #}
{% endfor %}
{% show_pages %}
As seen before, the decorator page_template simplifies the management of Ajax requests in views. You must, however, map different paginations to different page templates.
You can chain decorator calls relating a template to the associated querystring key, e.g.:
from endless_pagination.decorators import page_template
@page_template('myapp/entries_page.html')
@page_template('myapp/other_entries_page.html', key='other_entries_page')
def entry_index(
request, template='myapp/entry_index.html', extra_context=None):
context = {
'entries': Entry.objects.all(),
'other_entries': OtherEntry.objects.all(),
}
if extra_context is not None:
context.update(extra_context)
return render_to_response(
template, context, context_instance=RequestContext(request))
As seen in previous examples, if you do not specify the key kwarg in the decorator, then the page template is associated to the querystring key defined in the settings.
You can use the page_templates (note the trailing s) decorator in substitution of a decorator chain when you need multiple Ajax paginations. The previous example can be written as:
from endless_pagination.decorators import page_templates
@page_templates({
'myapp/entries_page.html': None,
'myapp/other_entries_page.html': 'other_entries_page',
})
def entry_index():
...
As seen, a dict object is passed to the page_templates decorator, mapping templates to querystring keys. Alternatively, you can also pass a sequence of (template, key) pairs, e.g.:
from endless_pagination.decorators import page_templates
@page_templates((
('myapp/entries_page.html', None),
('myapp/other_entries_page.html', 'other_entries_page'),
))
def entry_index():
...
This also supports serving different paginated objects with the same template.
What if you need Ajax pagination only for entries and not for other entries? You can do this added this directive endless-pagination where is necessary.
{% block js %}

new Vue({
el: '#idelement',
});
{% endblock %}
The call to directive endless-pagination applies Ajax pagination starting from the DOM node with id entries and to all sub-nodes. This means that other entries are left intact.


This site is for discussing spirit software in general.
A little about Spirit:
Spirit was born in Argentina about a year ago. The development was extremely slow until recently, 75% was done in the last three months or so.
The design was inspired by Ghost and as you may see it has a bunch of features taken from other forum alternatives.
I'm the main developer, and I hope that a lot of people will join me in this journey, maybe you are one of them .
Some of the goals for this projects are:
Tools to encourage conversation.
Easy integration to preexisting django proyects.
Clean interface.
Scalability.
Easy on resources.
Test it as much as possible, as you may notice it has over +250 unit tests right now.
Pythonic code, following the zen of python.
The official repository can be found at: GitHub
Issues may be reported here or at the issues tracker
list
list
foobar text
start asd qwe asd qwe asd qwe asd qwe asd end
asd qwe
asd qwe
texto normal


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class Artifactory::Cleaner::Controller
Artifactory Cleaner Logic Controller
The Artifactory::Cleaner::Controller class provides logic central to Artifactory Cleaner. Artifactory::Cleaner::Controller manages the Artifactory API client, performs searches, discovers artifacts, and more. It is capable of executing tasks in a multi-threaded fashion, making multiple requests to the Artifactory server in parallel.
Constants
- ProcessingQueues
Struct to contain the processing queues used internally within the controller
The controller contains two Queues which are used for multi-threaded processing of artifacts. The :incoming queue is fed tasks to be done, which Artifactory::Cleaner::DiscoveryWorker instances pop from, process, and push the results back into the :outgoing queue. The Artifactory::Cleaner::Controller will then pop from the outgoing queue and send the results back to the caller
Public Class Methods
Initialize and configure a new Artifactory::Cleaner::Controller Params:
artifactory_config
-
Hash of configuration for the Artifactory client. Used as a splat for a call to Artifactory::Client.new
# File lib/artifactory/cleaner/controller.rb, line 26 def initialize(artifactory_config) @artifactory_client = client = Artifactory::Client.new(**artifactory_config) @verbose = false initialize_queues @workers = [] @num_workers = 6 end
Public Instance Methods
Download a copy of an artifact to the local filesystem prior to deletion
Given an Artifactory::Resource::Artifact `artifact`, download the artifact to the local filesystem directory specified by the `path` param
*Note:* Downloading an artifact will update the artifact's last_downloaded date so it may no longer match the same search criteria it originally die (if last_downlaoded was used to discover this artifact)
This method is meant to be used prior to calling `delete_artifact`
# File lib/artifactory/cleaner/controller.rb, line 346 def archive_artifact(artifact, path) debuglog "[DEBUG] downloading #{artifact} (#{artifact.uri}) to #{path}" timing = Benchmark.measure do artifact.download(path) end debuglog "[DEBUG] #{artifact.uri} #{Util.filesize artifact.size} downloaded in #{timing.real.round(2)} seconds (#{Util.filesize(artifact.size/timing.real)})/s" end
Search for an artifact by its usage
@example Search for all repositories with the given usage statistics
Artifact.usage_search( notUsedSince:<PHONE_NUMBER>000, createdBefore:<PHONE_NUMBER>000, )
@example Search for all artifacts with the given usage statistics in a repo
Artifact.usage_search( notUsedSince:<PHONE_NUMBER>000, createdBefore:<PHONE_NUMBER>000, repos: 'libs-release-local', )
@param [Hash] options
the list of options to search with
@option options [Artifactory::Client] :client
the client object to make the request with
@option options [Long] :notUsedSince
the last downloaded cutoff date of the artifact to search for (millis since epoch)
@option options [Long] :createdBefore
the creation cutoff date of the artifact to search for (millis since epoch)
@option options [String, Array<String>] :repos
the list of repos to search
@return [Array<Resource::Artifact>]
a list of artifacts that match the query
# File lib/artifactory/cleaner/controller.rb, line 173 def artifact_usage_search(from: nil, to: nil, repos: nil, threads: 4) to = Time.now if to.nil? params = { dateFields: 'created,lastModified,lastDownloaded', from: from.is_a?(Time) ? from.to_i * 1000 : from.to_i, to: to.is_a?(Time) ? to.to_i * 1000 : to.to_i } repos = repos.compact.join(",") unless repos.nil? params[:repos] = repos unless repos.nil? result = nil debuglog("[DEBUG] Making Artifactory request /api/search/dates for #{params.inspect}") timing = {} timing[:search] = Benchmark.measure do begin result = @artifactory_client.get("/api/search/dates", params) rescue Artifactory::Error::HTTPError => err if err.code == 404 debuglog " HTTP 404 Not Found fetching: /api/search/dates -- assuming no assets for this date range" result = [] #Pry::rescued(err) if defined?(Pry::rescue) else STDERR.puts "HTTP Error while performing an artifact usage search: #{err}" STDERR.puts err.full_message STDERR.puts "Parameters were: #{params.inspect}" STDERR.puts "Caused by #{err.cause.full_message}" if err.cause Pry::rescued(err) if defined?(Pry::rescue) end end end debuglog("[DEBUG] Got #{result["results"].length} results from search in #{timing[:search].real} seconds") unless result.nil? or result.empty? timing[:fetch] = Benchmark.measure do if threads > 1 unless result.nil? or result.empty? result = discover_artifacts_from_search(result["results"], threads: threads) end else unless result.nil? or result.empty? result = result["results"].map do |artifact| a = nil retries = 10 while a.nil? and retries > 0 begin retries -= 1 a = Artifactory::Cleaner::DiscoveredArtifact.from_url(artifact["uri"], client: @artifactory_client) a.last_downloaded = Time.parse(artifact["lastDownloaded"]) unless artifact["lastDownloaded"].to_s.empty? rescue Net::OpenTimeout, Artifactory::Error::ConnectionError => err STDERR.puts "[WARN] Connection Failure attempting to reach Artifactory API: #{err}" debuglog " Parameters were: #{params.inspect}" debuglog " Caused by #{err.cause.full_message}" if err.cause STDERR.puts " Retrying in 10 seconds" if retries sleep 10 rescue Artifactory::Error::HTTPError => err if err.code == 404 STDERR.puts "[WARN] HTTP 404 Not Found fetching: #{artifact["uri"]}" retries = 0 else retries = min(retries, 1) STDERR.puts "[ERROR] HTTP Error while fetching an artifact from a usage search: #{err}" debuglog err.full_message debuglog " Artifact was: #{artifact.inspect}" debuglog " Parameters were: #{params.inspect}" debuglog " Caused by #{err.cause.full_message}" if err.cause Pry::rescued(err) if defined?(Pry::rescue) STDERR.puts " Will retry download once" if retries end end end a end end result.compact! end end debuglog("[DEBUG][Perfdata] Artifactory request /api/search/dates timing: #{timing[:search]}") debuglog("[DEBUG][Perfdata] Fetching artifacts timing: #{timing[:fetch]}") total_time = timing.values.reduce(0) {|s,t| s + t.real} debuglog("[DEBUG] #{result.length} artifacts fetched in #{total_time.round 2} seconds") result end
# File lib/artifactory/cleaner/controller.rb, line 289 def bucketize_artifacts(from: nil, to: nil, increment: 30 * 24 * 3600, repos: nil, buckets: nil, threads: 4) buckets = ArtifactBucketCollection.new unless buckets.is_a? ArtifactBucketCollection with_discovered_artifacts(from: from, to: to, repos: repos, increment: increment, threads: threads) do |artifact| buckets << artifact end buckets end
Given a Artifactory::Cleaner::ArtifactBucketCollection, return a String summarizing the contents
TODO: This really should be a method on Artifactory::Cleaner::ArtifactBucketCollection
# File lib/artifactory/cleaner/controller.rb, line 301 def bucketized_artifact_report(buckets) total_size = 0 total_count = 0 lines = buckets.map do |bucket| total_size += bucket.filesize total_count += bucket.length "#{bucket.length} artifacts between #{bucket.min} and #{bucket.max} days, totaling #{Artifactory::Cleaner::Util::filesize bucket.filesize}" end lines << "Total: #{Artifactory::Cleaner::Util::filesize total_size} across #{total_count} artifacts" end
Deprecated, do not use
# File lib/artifactory/cleaner/controller.rb, line 370 def catagorize_old_assets(days) buckets = { 730 => {count: 0, size: 0}, 365 => {count: 0, size: 0}, 180 => {count: 0, size: 0}, 90 => {count: 0, size: 0}, 30 => {count: 0, size: 0}, } discover_repos @repos[:local].each_pair do |id,repo| begin pkgs = 0 purgable = 0 timings = Benchmark.bm(12) do |bm| debuglog "Searching Repo #{id}:" old_packages = nil bm.report('api call') { old_packages = @artifactory_client.artifact_usage_search( notUsedSince: (Time.now.to_i - 24 * 3600 * days) * 1000, createdBefore: (Time.now.to_i - 24 * 3600 * days) * 1000, repos: id ) } debuglog " Artifactory search returned #{old_packages.length} assets older than #{days}..." bm.report('loop') { old_packages.each_with_index do |pkg,i| pkgs += 1 uri = URI(pkg.uri) purgable += pkg.size # Calculate the age of this package in days and increment the bucket it belongs in age = (Time.now - pkg.last_modified)/(3600*24) if (bucket = buckets.keys.find {|v| age >= v }) buckets[bucket][:count] += 1 buckets[bucket][:size] += pkg.size end debuglog " ##{i}: #{File.basename(uri.path)} #{Util.filesize pkg.size} Created #{pkg.created} Modified #{pkg.last_modified}" end } end debuglog "Found #{pkgs} assets from #{id} older than #{days} days totaling #{Util.filesize purgable} in #{timings.reduce {|sum, t| sum + t.real}} seconds" rescue => ex STDERR.puts "Caught an exception trying to handle repo #{id}: #{ex}" STDERR.puts ex.full_message STDERR.puts "Caused by #{ex.cause.full_message}" if ex.cause end end buckets.each_pair do |age,bucket| debuglog "#{bucket[:count]} packages older than #{age} days, totaling #{Util.filesize bucket[:size]}" end buckets end
Delete an artifact from the Artifactory server
Given an Artifactory::Resource::Artifact `artifact`, delete it from the Artifactory server. **This is a destructive operation – use with caution!**
Consider using `archive_artifact` first to save artifacts locally
This function writes to the remote Artifactory server (specifically it makes a delete call)
# File lib/artifactory/cleaner/controller.rb, line 363 def delete_artifact(artifact) debuglog "[DEBUG] DELETE Artifact #{artifact} at #{artifact.uri}!" artifact.delete end
Given a list of Artifacts, fetch information about them and return a list of Artifactory::Cleaner::DiscoveredArtifact instances
This is a helper function for artifact_usage_search
TODO: Document format of the `artifact_list` parameter
This method may throw network errors from the underlying Artifactory client
This method is multi-threaded and will spawn workers in order to make multiple concurrent HTTP connections to the Artifactory API. The number of threads can be tuned with the +`threads`+ parameter. Be careful not to cause excessive load on the Artifactory API!
# File lib/artifactory/cleaner/controller.rb, line 96 def discover_artifacts_from_search(artifact_list, threads: 4) result = [] timing = {} #kill_threads @num_workers = threads timing[:enqueue] = Benchmark.measure do artifact_list.each {|a| queue_discovery_of_artifact a} end timing[:dequeue] = Benchmark.measure do until @discovery_queues.incoming.empty? and @discovery_queues.outgoing.empty? and not @workers.any? &:working? begin item = @discovery_queues.outgoing.pop if item.kind_of? Artifactory::Resource::Artifact result << item #debuglog "[DEBUG] Discovered #{item} from a child thread" elsif item.kind_of? Error STDERR.puts "[ERROR] Error from artifact fetch: #{item}" STDERR.puts item.full_message STDERR.puts "Caused by #{item.cause.full_message}" if item.cause elsif !artifact.nil? STDERR.puts "[ERROR] Got #{item} back from the discovery queue, expected an Artifactory::Resource::Artifact" end rescue => processing_ex STDERR.puts "[ERROR] Caught an exception when processing from the outgoing discovery queue: #{processing_ex}" STDERR.puts processing_ex.full_message STDERR.puts "Caused by #{processing_ex.cause.full_message}" if processing_ex.cause end end end begin kill_threads rescue => ex STDERR.puts "[ERROR] Caught an exception when killing threads: #{ex}" STDERR.puts ex.full_message STDERR.puts "Caused by #{ex.cause.full_message}" if ex.cause end debuglog("[DEBUG][Perfdata] Enqueue URLs for workers to discover: #{timing[:enqueue]}") debuglog("[DEBUG][Perfdata] Dequeue found Artifacts from workers: #{timing[:dequeue]}") total_time = timing.values.reduce(0) {|s,t| s + t.real} debuglog("[DEBUG] #{result.length} artifacts fetched in #{total_time.round 2} seconds") result end
Return an ordered structure of repositories from the Artifactory server.
This method will query Artifactory and fetch information about all available repositories. The result returned is a Hash with three keys, one for each repo type: `:local`, `:remote` and `:virtual` Under each of these keys is a hash mapping repo keys to their Artifactory::Resource::Repository objects
This method may raise network errors from the underlying Artifactory client
This method is not multi-threaded
# File lib/artifactory/cleaner/controller.rb, line 57 def discover_repos timing = {} @repos = { local: {}, remote: {}, virtual: {}, } i = 0 timing[:loop] = Benchmark.measure do @artifactory_client.repository_all.each do |repo| debuglog "[DEBUG] Found #{repo.package_type} repo: #{repo.key}" if repo.rclass == 'remote' && repo.url debuglog " +-> repo #{repo.key} is a mirror of remote at #{repo.url}" @repos[:remote][repo.key] = repo elsif repo.rclass == 'virtual' && repo.repositories debuglog " +-> repo #{repo.key} is a virtual repo containing: #{repo.repositories.join ', '}" @repos[:remote][repo.key] = repo else @repos[:local][repo.key] = repo end i += 1 end end debuglog("[DEBUG][Perfdata] Fetched #{i} repos; timing: #{timing[:loop]}") @repos end
Enable or disable verbose mode (see #verbose?) When verbose mode is enabled, the controller will print debugging and status information to STDERR
# File lib/artifactory/cleaner/controller.rb, line 43 def verbose=(val) @verbose = !!val end
Is verbose output enabled? If so, the controller will print debugging and status information to STDERR
# File lib/artifactory/cleaner/controller.rb, line 36 def verbose? @verbose end
Iterator method for an artifact search
the `with_discovered_artifacts` method is used to iterate over artifacts from a search which potentially covers a large period of time. This method will break the period up into small chunks of time defined by the `increment` argument (defaulting to 30 days) and will perform multiple searches to avoid large searches which may time out or overload the Artifactory server.
Pass a block and the block will be called with every Artifactory::Cleaner::DiscoveredArtifact that is found
This method is not mult-threaded however it calls #artifact_usage_search which is multi-threaded; number of threads is controlled by the `threads` argument
This method calls #artifact_usage_search which may raise network exceptions
Params:
from
-
Time instance for the start date of the search
to
-
Time instance for the end date of the search; defaults to Time.now
repos
-
Optional array of repository names to search within; searches all repositories if omitted
increment
-
Integer number of seconds to chunk the search period into, defaults to 30 days
threads
-
Number of threads to use to fetch artifacts; defayult is 4 (passed to #artifact_usage_search)
# File lib/artifactory/cleaner/controller.rb, line 277 def with_discovered_artifacts(from: nil, to: nil, repos: nil, increment: 30 * 24 * 3600, threads: 4) chunk_end = to || Time.now while chunk_end > from chunk_start = chunk_end - increment chunk_start = from if chunk_start < from artifact_usage_search(from: chunk_start, to: chunk_end, repos: repos, threads: threads).each do |pkg| yield pkg end chunk_end = chunk_start end end
Return a YAML representation of a module Artifactory::Cleaner::DiscoveredArtifact
Provide a Artifactory::Cleaner::DiscoveredArtifact and this method will return a String containing a YAML representation of the properties of the DiscoveredArtifact. If the `indent` parameter is provided, then a YAML fragment will be returned, indented by `indent` spaces. This allows for “streaming” a list of Artifact YAML to an IOStream
# File lib/artifactory/cleaner/controller.rb, line 319 def yaml_format(artifact, indent = 0) properties = [:uri, :last_downloaded, :repo, :created, :last_modified, :last_updated, :download_uri, :mime_type, :size, :checksums ] result = YAML.dump(properties.each_with_object({}) {|prop,export| export[prop] = artifact.send(prop) }) if indent i = 0 result.each_line.reduce('') do |str,line| if (i += 1) > 2 str + (' ' * indent) + line elsif i == 2 str + line else str end end end end


- ½ oz apricot liqueur
- 2 oz rhum agricole, vieux
- 1 dash Angostura
- 1 dash orange bitters
Source: Smuggler's Cove
Source: Smuggler's Cove
Source: The new craft of the cocktail
serve with ice
Source: The new craft of the cocktail
Source: Smuggler's Cove
Source: <punchdrink.com>


IT and Business Organization Strategy
Organizational Strategy
- Organization's design and work processes
- Optimize organizational design
- Optimize management control systems
- Organization structure is the way of designing an organization so decision rights are correctly allocated.
- The structure of reporting relationships reflects the flow of communication and decision making in an organization.
Organizational Structures
Hierarchical Organizational Structure
- Description: Bureaucratic with defined levels of management
- Characteristics: Division of labor specialization, unity of command
- Best Environment: Stable Certain
- Basis of Structure: Primary function
- Power Structure: Centralized
- Key Supporting Technology: Mainframe, centralized data and processing
Flat Organizational Structure
- Description: Decision-making pushed down to lowest level
- Characteristics: Informal roles, planning and control; often small, young organizations
- Best Environment: Unstable Uncertain
- Basis of Structure: Primary function
- Power Structure: Centralized
- Key Supporting Technology: Personal computers
Matrix Organizational Structure
- Description: Workers assigned to two or more supervisors
- Characteristics: Dual reporting based on function/purpose
- Best Environment: Unstable Uncertain
- Basis of Structure: Functions and purpose
- Power Structure: Distributed
- Key Supporting Technology: Networks
Networked Organizational Structure
- Description: Formal/informal communication networks that connect all
- Characteristics: Known for flexibility and adaptability
- Best Environment: Unstable Uncertain
- Basis of Structure: Networks
- Power Structure: Distributed
- Key Supporting Technology: Intranets and Internet
- Employees share their knowledge and experience,and participate in making key organizational decisions.
- Information Systems are fundamental to process design, improve process efficiency, effectiveness, and flexibility.
Informal Networks
Informal Relationships designated by management
- working on a project
- job rotation program
- call upon past co-workers
Unintended Networks
- work proximity
- shared interests
- family ties
- politics crossing organizations
Social Networking
- links individuals together
- find experts
- meet colleges
- find relevant experience
- crosses traditional organizations
Management Control
- Information technology affects how managers control their organizations
- Management control systems respond to goals established through planning
- Goals are periodically adjusted
- Control work at process level
- Organizational structure will dictate level of managerial control
- Information Systems in Management Control Processes:
- data collection
- evaluation
- communication
- Gives management more time to make decisions
Data Collection and Information Technology
Monitoring work using information technology
- keystrokes
- time spent on a task
- who is contacted
Organizational design challenges in data collection
- embedded monitoring tasks within everyday work
- reduce the negative impacts to monitored workers
Data collection software
- can backfire, cause stress
- used to reward, not just punish
Evaluation and Information Technology
- Information Technology enables evaluating against standard data and historical data
- models can be built
- simulations designed
- managers can easily understand work progress and performance
- analysis paralysis: too much data or information
- how feedback is communicated effects behavior
- information handled discreetly and appropriately
Incentives and Reward and Information Technology
- ways to incentivize good performance
- can make employees feel good and boost morale
- use websites to recognize high performers
- reward with new technology
- Information Technology allows for complex reward systems, shared and team based
- consider metrics and qualitative data in assigning compensation and rewards
Information Systems and Culture
- culture is one managerial lever
- set of values and beliefs about what is desirable and undesirable in a community of people
- culture is always changing
- national culture differences effect information systems development and use
- understand and appreciate cultural values, practices, and subtleties
- improve communications and reduce conflict
- listening, framing, and responding to feedback
Information Technology and Virtual Organization
- time and place of work blended
- can do work at home, own own time
- virtual organization is a networked structure that makes it possible for individuals to work and live anywhere
- internet and corporate intranets create the opportunity for individuals to work from anywhere
- virtual organizations depend upon collaboration
Work Design Framework
Used to asses how emerging information technology affects work
- What work will be performed?
- Who is going to do the work?
- Where will the work be performed?
- When will the work be performed?
- How can information technology increase the effectiveness of the workers doing the work?
Information Technology to Facilitate Communication
- intranet
- instant messaging (IM)
- Voice over IP (VoIP)
- Video Teleconferencing
- Unified Communications (UC)
- Really Simple Syndication (RSS)
- Virtual Private Network (VPN)
- File Transfer
Information Technology to Facilitate Collaboration
- social networking
- virtual worlds
- web logs (blogs)
- wikis
- groupware
Information Technology Changes Nature of Work
- creates many new jobs
- redefines existing ones
- the way work is done
- communication patterns
- organizational decision making
- information processing
- collaboration
- ways to connect
- how to manage workforce
- supervising
- evaluating
- rewarding
- hiring
- careers
- programers
- business analysts
- information technology managers
- hardware assemblers
- web site designers
- softwares sales personnel
- information technology consultants
Traditional: Subjective Observation
- Supervision: Personal and informal. Manager is usually present or relies on others to ensure that employee is present and productive.
- Evaluation: Focus is on process through direct observation. Manager sees how employee performed at work. Subjective (personal) factors are very important.
- Compensation: Often individually-based.
- Hiring: Personal with little reliance on computers. Often more reliance on clerical skills.
Modern: Objective Observation
- Supervision: Electronic or assessed by deliverable. As long as the employee is producing value, he does not need formal supervisions.
- Evaluation: Focus is on output by deliverable (e.g., produce a report by a certain date) or by target (e.g., meet a sales quota). As long as deliverables are produced and/or targets are achieved, the employee is meeting performance expectations adequately. Subjective factors may be less important and harder to gauge.
- Compensation: Often team-based or contractually spelled out.
- Hiring: Often electronic with recruiting websites and electronic testing. More information- based work that requires a higher level of IT skills.
Telecommuting
- Started in 1970's
- Gained popularity in late 1990's
- reduces stress
- geographic flexibility
- higher productivity
- tapping housebound individuals
- difficult for managers to evaluate performance
- workers must be extremely self disciplined
- may end up working more hours
- can be disconnected from corporate culture
- offshoring enabled by same technology
Managerial Issues in Telecommuting
- planning, business, and support tasks must be redesigned to support mobile and remote workers
- training should be offered so all workers understand the new work environment
- employees must be self starters
- managers must fined new ways to evaluate and supervise employees without seeing them everyday
Virtual Teams
Geographically or organizationally dispersed coworkers assembled using information technology and telecommunications
- same drivers as telecommuting
- teams in different parts of the world can cooperate
- get jobs done faster
- around the clock
- different time zones
- security is harder to ensure
- lose nuances of face to face conversation
- trust may be slower to form
- diversity of team members
- language
- culture
- customs
Life Cycle of Virtual Teams
Preparation
- mission statement
- personnel selection
- task design
- rewards sustem
- technology selection
- technology installment
Launch
- kickoff meetings
- getting acquainted
- goal clarification
- norm development
Performance Management
- leadership
- communication
- conflict resolution
- task accomplishment
- motivation
- knowledge management
- norm enforcement
- norm shaping
Team Development
- assessment of needs and deficits
- individual or team training
- evaluation of training effects
- trust building
Disbanding
- recognition of achievements
- reintegration of team members
Managerial Issues in Virtual Teams
- require different style and type of management
- observation is less likely to occur
- performance is more likely to be based on output
- providing feedback is important
- compensation should be based on team performance
- align rewards with achievement of team goals
- challenges
- communication
- technology
- diversity
Information Technology Induced Change
- in order to avoid resistance to change, must actively manage the change process
- employee attitudes may change if perception of new system is it helps them do more work, better work for the same or less effort, and it is easy to use
- employee participation in system design and implementation
Technology Acceptance Model
- Individual Differences
- System Characteristics
- Social Influence
- Facilitating Conditions
Technology Acceptance Model (TAM)
- Perceived Usefulness
- Perceived Ease of Use
- Behavioral Intention
- Use Behavior


Detailed course offerings (Time Schedule) are available for
PHRMRA 524 Introduction to Clinical Trials (3) Hammond, Hayashi, Jonlin
Introduces the major concepts under which clinical trials are designed to run. Focuses on the phases of clinical trials, the role of the Food and Drug Administration, Institutional Review Boards, the Code of Federal Regulations and ethical principles. Addresses study design and statistical concepts. Offered: A.
View course details in MyPlan: PHRMRA 524
PHRMRA 525 Implementation and Conduct of Clinical Trials (3) Hammond, Hayashi, Jonlin
Outlines the work of carrying out a clinical trial including the complex work of study initiation, issues of site and data managements, preparation of the final report and study close out, as well as the details that control the study conduct. Offered: W.
View course details in MyPlan: PHRMRA 525
PHRMRA 526 Project Management and the Business of Clinical Trials (3) Hammon, Hayashi, Jonlin
Addresses the business dimension of clinical trials, including the principles of project management, planning, analysis, contingency and follow-up within the context of clinical trials that involve a large number of tasks and people responsible for parts of the overall study. Offered: Sp.
View course details in MyPlan: PHRMRA 526
PHRMRA 527 International Regulatory Affairs (3) Hammond
Develops an understanding of international differences in the regulation of design, manufacture, and post-marketing surveillance of medical products relative to U.S. Food and Drug Administration requirements. Prerequisite: PHARM 504. Offered: A.
View course details in MyPlan: PHRMRA 527
PHRMRA 528 Medical Risk Analysis and Management (3) Karp
Examines the principles and application of risk management methods in the design, manufacture, and marketing of medical products. Offered: W.
View course details in MyPlan: PHRMRA 528
PHRMRA 536 Skills for the Regulatory Affairs Professional (2) Rose
Covers essential skills in regulatory affairs and includes an overview of local medical products companies. Offered: A.
View course details in MyPlan: PHRMRA 536
PHRMRA 545 Data Essentials and Analysis for Regulatory Professionals (3) Magee
Applies statistical methods to medical products design, clinical evaluation, manufacturing, and post-marketing surveillance. Prerequisite: introductory statistics. Offered: W.
View course details in MyPlan: PHRMRA 545
PHRMRA 546 Technical Writing for the Medical Products Industries (3) Teal
Presents up-to-date information and strategies for effective technical communication within the medical product industries. Addresses the appropriate and correct use of the English language, information design, and the use of computer technology in producing professional documents. Emphasizes communicating technical information to a variety of stakeholders. Offered: A.
View course details in MyPlan: PHRMRA 546
PHRMRA 547 Advanced Topics in Medical Products Regulation (2, max. 6) Feagin
Addresses essential topics in medical products regulation. Employs a combination of lecture presentations, case studies, and participants' small group discussion to achieve practical outcomes for regulatory professionals. Offered: W.
View course details in MyPlan: PHRMRA 547
PHRMRA 548 Biomedical Regulatory Affairs Practicum ([1-9]-, max. 9) Feagin
Provides a practical experience to ensure that participants are able to shepherd new medical products (drug, device, biologic) through regulatory, clinical, and quality assurance aspects. Includes a project and final report. Offered: AWSpS.
View course details in MyPlan: PHRMRA 548
PHRMRA 550 Advanced Technical Writing for Biomedical Regulatory Affairs (2) Teal
Further examines communications with attention to best written practices. Provides an intensive review of common editing and advanced strategies for crafting highly reliable and effective documentation. Prerequisite: PHRMRA 546 or permission of instructor. Credit/no-credit only. Offered: Sp.
View course details in MyPlan: PHRMRA 550
PHRMRA 554 Advanced Medical Products Regulation I (2) Hammond
Provides an in-depth exploration of regulatory issues primarily related to non-clinical and clinical aspects of medical product development. Offered: A.
View course details in MyPlan: PHRMRA 554
PHRMRA 555 Advanced Medical Products Regulation II (2) Feagin
Provides an in-depth exploration of regulatory issues primarily related to manufacturing, post-marketing concerns, and FDA interactions. Offered: W.
View course details in MyPlan: PHRMRA 555
PHRMRA 560 Short Course in Multinational Biomedical Regulatory Affairs (2, max. 30) Hazlet
Presents three medical products registration countries or groupings (for instance, European Union, World Health Organization). Locale based on program impact, unique features, or recent or controversial regulatory issues.
View course details in MyPlan: PHRMRA 560
PHRMRA 595 Special Topics in Regulation (1-6, max. 24)
Offered: AWSpS.
View course details in MyPlan: PHRMRA 595


Class GlobalTransferInfo
Represents global transfer info.
Inherited Members
Namespace: QBittorrent.Client
Assembly: QBittorrent.Client.dll
Syntax
public class GlobalTransferInfo
Properties
| Improve this Doc View SourceAdditionalData
Additional properties not handled by this library.
Declaration
[JsonExtensionData]
public IDictionary<string, JToken> AdditionalData { get; set; }
Property Value
| Type | Description |
|---|---|
| IDictionary<String, Newtonsoft.Json.Linq.JToken> |
ConnectionStatus
Connection status
Declaration
[JsonProperty("connection_status")]
public ConnectionStatus? ConnectionStatus { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<ConnectionStatus> |
DhtNodes
DHT nodes connected to
Declaration
[JsonProperty("dht_nodes")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? DhtNodes { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
DownloadedData
Data downloaded this session (bytes)
Declaration
[JsonProperty("dl_info_data")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? DownloadedData { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
DownloadSpeed
Global download rate (bytes/s)
Declaration
[JsonProperty("dl_info_speed")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? DownloadSpeed { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
DownloadSpeedLimit
Download rate limit (bytes/s)
Declaration
[JsonProperty("dl_rate_limit")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? DownloadSpeedLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
UploadedData
Data uploaded this session (bytes)
Declaration
[JsonProperty("up_info_data")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? UploadedData { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
UploadSpeed
Global upload rate (bytes/s)
Declaration
[JsonProperty("up_info_speed")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? UploadSpeed { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |
UploadSpeedLimit
Upload rate limit (bytes/s)
Declaration
[JsonProperty("up_rate_limit")]
[JsonConverter(typeof(NegativeToNullConverter))]
public long? UploadSpeedLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int64> |


{% extends "base.html" %} {% block content %}
Mentor UP is a place for mentors and mentees to connect with each other based on desired skills to share, personal interests, and geographical location. Right now, it's pretty bare bones, but we've got big dreams for functionality.
Our hope is that this can become a community driven web app and community that makes people better coders by facilitating new connections, supporting ongoing connections, and most importantly, make everyone remember how awesome is it to share what you know, and watch others do the same.
This is a 2013 Django Dash project, created with love, fist bumps, and a lot of OPC (Other People's Code) by @natea, @briandant and @chrisvans.
Remember to mentor up (get a mentor) **and** mentor down (mentor somebody). If you've opened the terminal, you're probably less intimidated than somebody else. Spread it!{% endblock %}