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Client
final public class Client: EventEmitter
Represents a client.
Version
1.0.0Events
event
: Emitted when an event is received in any room. ReceivesEvent
instance.event:<type>
: Same asevent
, but listens to a specific event type.call
: Emitted when there is an incoming call to any room. Incoming calls are stopped and need to be started with call’sstart()
before a connection is set up. ReceivesCall
instance.invite
: Emitted when a new room invite is received. The room will contain additional information, such asinvitedBy
. ReceivesRoom
instance.rooms
: Emitted whenever the list of rooms changes.state
: Emitted when the conneciton state of the client is changed.
-
The authenticated user.
Version
1.0.0Declaration
Swift
public var user: User?
-
All rooms the authenticated user is a member of.
Version
1.0.0Declaration
Swift
public var rooms: [Room]
-
The authentication information for the authenticated user.
Version
1.0.0Declaration
Swift
public private(set) var authInfo: AuthInfo?
-
The state of the client.
Version
1.0.0Declaration
Swift
public fileprivate(set) var state: ClientConnectionState
-
Account data object that is used to access user scoped account data.
Version
1.0.0Declaration
Swift
public var accountData: AccountData?
-
Creates an instance of client.
Version
1.0.0
Declaration
Swift
public convenience override init()
Return Value
Initialized client instance.
-
Creates an instance of client.
Version
1.0.0
Declaration
Swift
public convenience init(iceServerUrls: [String])
Parameters
iceServerUrls
One or more helper servers to use as default for all calls.
Return Value
Initialized client instance.
-
Creates an instance of client.
Version
1.0.0
Declaration
Swift
public init(iceServers: [IceServer])
Parameters
iceServers
One or more helper servers to use as default for all calls.
Return Value
Initialized client instance.
-
Authenticates the client using authentication information that has been obtained in some way, usually using
Auth
.Version
1.0.0
Declaration
Swift
public func auth( _ authInfo: AuthInfo, success: SuccessCallback<Client>? = nil, failure: FailureCallback? = nil)
Parameters
success
The callback to be executed upon successful authentication. Receives authenticated client instance.
failure
The callback to be executed upon failed authentication. Receives failure cause.
-
Get a user by id.
If the user information is not available locally, this method will return nil.
This method can be used without being authenticated.
Version
1.0.0
Declaration
Swift
public func user(withId id: String) -> User?
Parameters
id
The id of the user to retrieve.
Return Value
The user, or nil if the user information is not available locally of the user doesn’t exist.
-
Get a user by id.
This method will always result in a request to the server, regardless of what information is already available. The request fetches the current name and avatar of the user.
If the user does not exist on ther server, the returned promise will be rejected.
This method can be used without being authenticated.
Version
1.0.0
Declaration
Swift
public func fetchUser( withId id: String, success: SuccessCallback<User>? = nil, failure: FailureCallback? = nil)
Parameters
id
The id of the user to fetch.
Return Value
The user, or nil if the user doesn’t exist.
-
Create a new room.
Example
client.createRoom(success: { room in print(
Created room: \(room)
) })Example
let bob: User = ...
client.createRoom( type:
meeting
, name:Meeting with Bob
, topic:Widget production schedule
, invite: [bob], success: { room in print(Created meeting with Bob: \(room)
) }, failure: { error in print(Failed to create meeting with Bob: \(error)
) } })Version
1.0.0Declaration
Swift
public func createRoom( name: String? = nil, alias: String? = nil, topic: String? = nil, visibility: RoomVisibility = .private, invite users: [User] = [], success: SuccessCallback<Room>? = nil, failure: FailureCallback? = nil)
Parameters
name
The display name of the room.
alias
A local alias for the room id.
topic
The topic to display for the room.
visibility
Room visibility.
invite
Optional list of users to invite to the room.
success
The callback to be executed upon successful creation. Receives new room instance.
failure
The callback to be executed upon failed creation. Receives failure cause.
-
Get a room by id.
This method always returns a room, but the room might be private or nonexistent, in which case any attempt to join the room will fail.
Version
1.0.0
Declaration
Swift
public func room(withId id: String) -> Room?
Parameters
id
The id of the room.
Return Value
The room, or nil if the room doesn’t exist.
-
Retreive a room by id, and fail if it doesn’t exist.
If one can be certain that the room id points to a valid room, it is usually better to use
Client.room(withId:)
instead. This method should be used if the room id is received e.g. via user input, and it’s required to check if the room exists before trying to join it.Version
1.0.0
Declaration
Swift
public func fetchRoom( withId id: String, success: SuccessCallback<Room>? = nil, failure: FailureCallback? = nil)
Parameters
id
The id of the room.
success
The callback to be executed upon successful fetch. Receives room instance.
failure
The callback to be executed upon failed fetch. Receives failure cause.
-
Look up and retrieve a room by alias.
Version
1.0.0
Declaration
Swift
public func fetchRoom( withAlias alias: String, success: SuccessCallback<Room>? = nil, failure: FailureCallback? = nil)
Parameters
alias
he alias of the room.
success
The callback to be executed upon successful fetch. Receives room instance.
failure
The callback to be executed upon failed fetch. Receives failure cause.
-
Parses a mxc resource URI.
Version
1.0.0
Declaration
Swift
public func parseResourceUri(_ uri: String) -> String
Parameters
uri
The mxc resource URI to parse.
Return Value
Parsed URL string.
-
Generates a thumbnail uri for the image resource.
Version
1.0.0
Declaration
Swift
public func thumbnail( of resourceUri: String, width: Float, height: Float, resizeMethod: ImageResizeMethod = .scale) -> String?
Parameters
resourceUri
The resource uri to generate a thumbnail for.
width
The request width of the thumbnail.
height
The request height of the thumbnail.
resizeMethod
The method used for resizing the image.
Return Value
Thumbnail url or nil if the client this image resource is associated with has been closed.
-
Set the avatar of the authenticated user.
Typical usage is to first upload an image file using
Client.uploadMedia(_:ofType:success:failure:)
, and then setting it as the avatar.There is no guarantee that client.user.avatar will be up to date if and when the returned promise is resolved. UI updates to reflect the new avatar should instead be triggered by the
avatar
event of the user.Version
1.0.0
Declaration
Swift
public func setAvatar( _ avatar: String?, success: SuccessCallback<Client>? = nil, failure: FailureCallback? = nil)
Parameters
avatar
A new avatar url, or nil.
success
The callback to be executed upon successful set. Receives client instnace.
failure
The callback to be executed upon failed set. Receives failure cause.
-
Set the name of the authenticated user.
There is no guarantee that client.user.name will be up to date if and when the returned promise is resolved. UI updates to reflect the new name should instead be triggered by the
name
event of the user.Version
1.0.0
Declaration
Swift
public func setName( _ name: String, success: SuccessCallback<Client>? = nil, failure: FailureCallback? = nil)
Parameters
name
A new name, or nil.
success
The callback to be executed upon successful set. Receives client instnace.
failure
The callback to be executed upon failed set. Receives failure cause.
-
Sets the status of the authenticated user.
Version
1.0.0
Declaration
Swift
public func setStatus( _ status: UserPresence, statusMessage: String? = nil, success: SuccessCallback<Client>? = nil, failure: FailureCallback? = nil)
Parameters
status
The presence type to set.
message
A status message to display to other users.
success
The callback to be executed upon successful set. Receives client instnace.
failure
The callback to be executed upon failed set. Receives failure cause.
-
Uploads media data to the server.
If a mime type is specified it will always be used. If not, it falls back to
application/octet-stream
.Version
1.0.0
Declaration
Swift
public func uploadMedia( _ data: Data, ofType mimeType: String = "application/octet-stream", success: SuccessCallback<ImageResource>? = nil, failure: FailureCallback? = nil) -> ImageUpload?
Parameters
data
The data to upload.
mimeType
Mime type of the data to upload.
success
The callback to be executed upon successful upload. Receives image resource representation of the uploaded media.
failure
The callback to be executed upon failed upload. Receives failure cause.
Return Value
Image media upload representation.
-
Forgets the auth session and resets the client state.
Version
1.0.0Declaration
Swift
public func logout()


| Location |
| Located in Ferreñafe, about 12 miles (20 km) from Chiclayo |
| Address |
| Av. Batan Grande Cuadra 9, Ferreñafe, Peru |
| Phone |
| (51) (074)-286469 |
|<EMAIL_ADDRESS>|
| Hours |
| Tuesday-Sunday, 9 AM- 5 PM |
| Price |
| Adults: 10 Soles Students or Children: 1.50 Soles |
| English/Spanish tours |
| Guides not available. You will need to hire a guide from a separate tour agency |
| Time It Takes |
| 1 hour (plus transportation time) |
| Bathrooms? |
| Yes |
| Gift Shop? |
| Yes. There is also a small snack bar inside the museum as well. |
| Activities |
| Check out the Facebook page “Museo Nacional Sicán” and click “Events” to see upcoming activities. |
Interesting Facts:
-One of the tombs was booby-trapped with poisonous gas that would be released by opening it. Luckily, it had dissipated because of centuries of rain seepage before the archaeologists got to it.
-One of the tombs features a man buried upside down in the fetal position, symbolizing being in the womb and being born into the afterlife.


QGradient Class
The QGradient class is used in combination with QBrush to specify gradient fills. More...
| Header: | #include <QGradient> |
| qmake: | QT += gui |
| Inherited By: |
Public Types
| enum | CoordinateMode { LogicalMode, StretchToDeviceMode, ObjectBoundingMode } |
| enum | Spread { PadSpread, RepeatSpread, ReflectSpread } |
| enum | Type { LinearGradient, RadialGradient, ConicalGradient, NoGradient } |
Public Functions
| CoordinateMode | coordinateMode() const |
| void | setColorAt(qreal position, const QColor &color) |
| void | setCoordinateMode(CoordinateMode mode) |
| void | setSpread(Spread method) |
| void | setStops(const QGradientStops &stopPoints) |
| Spread | spread() const |
| QGradientStops | stops() const |
| Type | type() const |
| bool | operator!=(const QGradient &gradient) const |
| bool | operator==(const QGradient &gradient) const |
Related Non-Members
| typedef | QGradientStop |
| typedef | QGradientStops |
Detailed Description
The QGradient class is used in combination with QBrush to specify gradient fills.
Qt currently supports three types of gradient fills:
- Linear gradients interpolate colors between start and end points.
- Simple radial gradients interpolate colors between a focal point and end points on a circle surrounding it.
- Extended radial gradients interpolate colors between a center and a focal circle.
- Conical gradients interpolate colors around a center point.
A gradient's type can be retrieved using the type() function. Each of the types is represented by a subclass of QGradient:
The colors in a gradient are defined using stop points of the QGradientStop type; i.e., a position and a color. Use the setColorAt() function to define a single stop point. Alternatively, use the setStops() function to define several stop points in one go. Note that the latter function replaces the current set of stop points.
It is the gradient's complete set of stop points (accessible through the stops() function) that describes how the gradient area should be filled. If no stop points have been specified, a gradient of black at 0 to white at 1 is used.
A diagonal linear gradient from black at (100, 100) to white at (200, 200) could be specified like this:
QLinearGradient linearGrad(QPointF(100, 100), QPointF(200, 200)); linearGrad.setColorAt(0, Qt::black); linearGrad.setColorAt(1, Qt::white);
A gradient can have an arbitrary number of stop points. The following would create a radial gradient starting with red in the center, blue and then green on the edges:
QRadialGradient radialGrad(QPointF(100, 100), 100); radialGrad.setColorAt(0, Qt::red); radialGrad.setColorAt(0.5, Qt::blue); radialGrad.setColorAt(1, Qt::green);
It is possible to repeat or reflect the gradient outside its area by specifiying the spread method using the setSpread() function. The default is to pad the outside area with the color at the closest stop point. The currently set spread method can be retrieved using the spread() function. The QGradient::Spread enum defines three different methods:
Note that the setSpread() function only has effect for linear and radial gradients. The reason is that the conical gradient is closed by definition, i.e. the conical gradient fills the entire circle from 0 - 360 degrees, while the boundary of a radial or a linear gradient can be specified through its radius or final stop points, respectively.
The gradient coordinates can be specified in logical coordinates, relative to device coordinates, or relative to object bounding box coordinates. The coordinate mode can be set using the setCoordinateMode() function. The default is LogicalMode, where the gradient coordinates are specified in the same way as the object coordinates. To retrieve the currently set coordinate mode use coordinateMode().
See also The Gradients Example and QBrush.
Member Type Documentation
enum QGradient::CoordinateMode
This enum specifies how gradient coordinates map to the paint device on which the gradient is used.
| Constant | Value | Description |
|---|---|---|
QGradient::LogicalMode | 0 | This is the default mode. The gradient coordinates are specified logical space just like the object coordinates. |
QGradient::StretchToDeviceMode | 1 | In this mode the gradient coordinates are relative to the bounding rectangle of the paint device, with (0,0) in the top left corner, and (1,1) in the bottom right corner of the paint device. |
QGradient::ObjectBoundingMode | 2 | In this mode the gradient coordinates are relative to the bounding rectangle of the object being drawn, with (0,0) in the top left corner, and (1,1) in the bottom right corner of the object's bounding rectangle. |
This enum was introduced or modified in Qt 4.4.
enum QGradient::Spread
Specifies how the area outside the gradient area should be filled.
| Constant | Value | Description |
|---|---|---|
QGradient::PadSpread | 0 | The area is filled with the closest stop color. This is the default. |
QGradient::RepeatSpread | 2 | The gradient is repeated outside the gradient area. |
QGradient::ReflectSpread | 1 | The gradient is reflected outside the gradient area. |
See also spread() and setSpread().
enum QGradient::Type
Specifies the type of gradient.
| Constant | Value | Description |
|---|---|---|
QGradient::LinearGradient | 0 | Interpolates colors between start and end points (QLinearGradient). |
QGradient::RadialGradient | 1 | Interpolate colors between a focal point and end points on a circle surrounding it (QRadialGradient). |
QGradient::ConicalGradient | 2 | Interpolate colors around a center point (QConicalGradient). |
QGradient::NoGradient | 3 | No gradient is used. |
See also type().
Member Function Documentation
CoordinateMode QGradient::coordinateMode() const
Returns the coordinate mode of this gradient. The default mode is LogicalMode.
This function was introduced in Qt 4.4.
See also setCoordinateMode().
void QGradient::setColorAt(qreal position, const QColor &color)
Creates a stop point at the given position with the given color. The given position must be in the range 0 to 1.
See also setStops() and stops().
void QGradient::setCoordinateMode(CoordinateMode mode)
Sets the coordinate mode of this gradient to mode. The default mode is LogicalMode.
This function was introduced in Qt 4.4.
See also coordinateMode().
void QGradient::setSpread(Spread method)
Specifies the spread method that should be used for this gradient.
Note that this function only has effect for linear and radial gradients.
See also spread().
void QGradient::setStops(const QGradientStops &stopPoints)
Replaces the current set of stop points with the given stopPoints. The positions of the points must be in the range 0 to 1, and must be sorted with the lowest point first.
See also setColorAt() and stops().
Spread QGradient::spread() const
Returns the spread method use by this gradient. The default is PadSpread.
See also setSpread().
QGradientStops QGradient::stops() const
Returns the stop points for this gradient.
If no stop points have been specified, a gradient of black at 0 to white at 1 is used.
See also setStops() and setColorAt().
Type QGradient::type() const
Returns the type of gradient.
bool QGradient::operator!=(const QGradient &gradient) const
Returns true
if the gradient is the same as the other gradient specified; otherwise returns false
.
This function was introduced in Qt 4.2.
See also operator==().
bool QGradient::operator==(const QGradient &gradient) const
Returns true
if the gradient is the same as the other gradient specified; otherwise returns false
.
See also operator!=().
Related Non-Members
typedef QGradientStop
Typedef for QPair<qreal, QColor>.
typedef QGradientStops
Typedef for QVector<QGradientStop>.


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begining with '91'


Welcome to Pineapple-Shop
All the toys you need for your kids of all ages, Kids Can Enjoy Hours of Imaginative Play With Exciting
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a major academic accomplishment, you'll have plenty of options to choose from as you shop.
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{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Bardney > Leland, c. 1536-40
{% endif %}5 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


| 11/6/2019 10:00 am to 12:00 pm : Aggregate Advisory Board Quarterly Meeting |
| Description: | Quarterly advisory committee meeting open to the public |
| Location: | 10th Floor Conference Room, Rachel Carson State Office Building, 400 Market Street, Harrisburg, PA 17101 |


Where innovation merges with revolution
_________________________________________________________________________________
Some of the esteemed speakers from previous Tedx Coimbatore Events
people who proved them by merging past and present
Social Activist
Standup Comedian
Author
Thinker
Doctor


Supplemental Material for "Characterization of mutation spectra with ultra-deep pyrosequencing: application to HIV-1 drug resistance" by Wang et al. |
Raw data: The SFF format raw output from GS20 platform and the reference sequences can be found here. |
Mapping results: Using our newly developed asymmetric Smith-Waterman (ASW) algorithm, we mapped GS20 reads onto reference sequences, which were determined with conventional direct-PCR Sanger sequencing approach. Check here for mapping results. In addition, we provided a web interface to pinpoint each variant detected by 454 platform by specifying a position of intererst. For the sample V11909, we sequenced 68 (31 1/100 cDNA dilution and 37 1/30 cDNA dilution) PCR products using Sanger approach to confirm minor variants revealed by the 454 platform. The confirmation results can be checked using the web interface by selecting species name 'V11909C'. The colorful views of mapping results can be found here. Those files named *_na_orign.pdf show nucleotide variants before applying our filtering procedure and those named *_na_parsed.pdf show nucleotide variants after applying the filtering procedure. The amino acids variants files are named in a similar way. (Note in the amino acids variants map, synonymous varaints are merged together. Only the first 1kp sequence is shown in the nucleotide variants map.)
|
Contact Chunlin Wang if you need assistance using this site. |


--- layout: post title: But Cowperthwaite didn’t believe it date: '2014-01-24T23:50:32-06:00' tags: - Economics - Commonsense tumblr_url: http://theabellsix.tumblr.com/post/74463841394/but-cowperthwaite-didnt-believe-it-stripped-of ---
—No Statistics, No Mischief Andrew Ferguson—one of my favorite writers.But Cowperthwaite didn’t believe it. Stripped of his numbers an economist would have to resort to the old home truths about how the world works: If you tax something you get less of it; as a general rule an individual manages his own affairs better than his neighbor can; it’s rude to be bossy; the number of problems that resolve themselves if only you wait long enough is far larger than the number of problems solved by mucking around in them. And the cure is often worse than the disease:
In the long run, the aggregate of the decisions of individual businessmen, exercising individual judgment in a free economy, even if often mistaken, is likely to do less harm than the centralized decisions of a Government; and certainly the harm is likely to be counteracted faster.Somehow the most successful practical economist of the twentieth century knew this was true, and he didn’t have to work out a single equation.


THE THIRD MAN A Film Review Copyright Dragan Antulov 1999
New "Oscars" were handed over two nights ago. The reaction that is almost certain is the multitude of furious rants by film lovers who can't forgive the Academy for favouring SHAKESPEARE IN LOVE, "crowd-pleasing" romantic comedy over "true art" in Spielberg's WWII epic SAVING PRIVATE RYAN. Of course, this is nothing new and the debate between those who judge films solely as "art" and those who judge them as "popular entertainment" has been waged for decades. This distinction could also be seen in a different perspectives of film critics and average audience when they judge films made in certain time periods. Nice example is the question "What is the best film made in 1940s?" Average movie goer would quickly answer with a single word: CASABLANCA. Average critic would offer at least two other titles. One of them is THE THIRD MAN, 1949 thriller by British director Carol Reed - film that could be perfect companion piece to CASABLANCA.
Same as Michael Curtiz's celebrated melodrama, THE THIRD MAN cleverly uses relatively obscure and now almost forgotten details of that time period in Europe. The setting is post-WW2 Vienna, picturesque capital of ancient and mighty Austrian Empire. The empire is long gone, and Austria reduced to small country, carved up into occupation zones by victorious Allies. The population of the bombed out capital is enduring unimaginable economic hardships and many of once proud citizens are forced to earn for a living through the thriving black market. To this city comes Holly Martins (played by Joseph Cotton), American writer of cheap pulp westerns, who has been invited to the city by his old college friend Harry Lime. Martins is alcoholic and broke, and writing about Lime's medical charity operation could help him to start his career all over again. However, soon upon the arrival, he is greeted with the shocking news of Lime's death in automobile accident. To make things even more puzzling, Major Calloway (played by Trevor Howard) tells him that Harry Lime happened to be one of the worst black market racketeers in town. Disbelieving and against Calloway's wishes, Holly decides to stay in Vienna and try to clear his friend's name. In the process he meets Anna Schmidt (played by Allida Valli), actress and Harry's mistress. Soon, details about Harry's illegal activities with fake penicillin emerge, as well as contradictory details about his death. Martins becomes convinced that his friend was murdered, but the real truth is even more shocking.
Comparisons between CASABLANCA and THE THIRD MAN are simply unavoidable. They both have World War 2 in the background, complex characters with various motivations and not so clear moral allignment. They both have protagonist who is torn between conflicting loyalties, self-interest and desire to do the right thing. However, under that superficial similarity lies clear distinction and the very reason why the public prefers the former, and the critics the latter. CASABLANCA, despite being excellent film, is nothing more than a piece of WW2 propaganda wrapped into crowd-pleasing melodrama. THE THIRD MAN, on the other hand, is made four years after the war ended. Its author, Carol Reed, spent the war covering it as documentary film-maker in British military, and seen enough things to know that the world can't be divided into two worlds of Black and White. The characters in his film, thanks to screenwriter Graham Greene, are set in the different shades of Gray. The film reveals the real results of the noble and epic struggle heroes of CASABLANCA engaged in. Europe, instead of enjoying freedom and democracy, is impoverished, demolished, occupied and humiliated. War time alliances are breaking apart in the eve of Cold War and noble ideals are replaced with pragmatic policies.
In such gloomy and nihilistic world, there aren't any place for old-fashioned heroes. Holly Martins is the last of them, still believing in things like friendship and doing the right thing. Unfortunately, this simplistic division of people into good guys and bad guys, that came straight out of his pulp westerns, would bring him nothing but misery. Joseph Cotton was excellent in this role. Another character that still clings to something like moral code is Anna Schmidt (played by Italian actress Allida Valli, great diva of 1940s), but her character is already damaged with the unimaginable horrors and moral disasters she had endured through the war years. Her devotion to the deceased lover, involved in outrageous racket with faulty medicine, is the attempt to hang onto something solid in the world with the lost foundations. Even the representatives of law and order, who are supposed to be the good guys, are people without scruples. Calloway shows no signs of sympathy towards Martins or Anna - for him they are simply means to the end. It was an excellent idea to have Bernard Lee (later best known as M in the James Bond series) cast as his trusted sergeant and some kind of comic relief.
However, the pearl that shines most brightely among the actors in this film is Orson Welles.  Welles' appearances in film are relatively brief, but they are the most memorable - whether it is his effective entrance in the last third of the movie, the final confrontation in Vienna sewers or the great dialogue at the Ferris Wheel. The latter scene is most remembered by Welles' immortal words about Switzerland and Renaissance Italy. Welles simply chewes the screen and it shouldn't surprise anyone, since he actually wrote all his lines and practically directed those scenes.
Among other things that distinguishes this film from the others is the atmosphere. Carol Reed employed all his talent to picture despair, cynicism and nihilism through visual means. Many scenes are filmed from unusual angles, which is metaphor for the twisted moral perspectives of the movie protagonists. The locations of post-war Vienna were also perfect -they possess strong contrast between glorious past, represented in old imperial architecture, and gloomy present, represented through bombed out ruins. This contrast serves as metaphor for distinction between nice fa‡ade and ugly reality (another good example is the scene where gangster Popescu makes threat to Martins in the form of literary criticism). The streets of Vienna, especially in the night, seems like a scenery more appropriate for horror than for thriller, but Reed amends that by employing zither music by Anton Karas. The lighthearted music (especially the title theme that later became unofficial Viennese anthem) is in another deep contrast with anything but cheerful events of the film, and it also serve as ironic commentary. Finally, Reed ends film with the one of the longest but most powerful shots in the history of cinema.
THE THIRD MAN was the film in many ways before its time. The quantity of cynicism, misanthropy and nihilism seemed more suitable for some future time periods, including our own. Luckily, we haven't been exposed to the remake yet (if we don't count dreadful 1997 Croatian version called TRECA ZENA). Until that happens we can enjoy THE THIRD MAN as true, unhindered masterpiece and the ultimate film noire of all times.
RATING: 10/10 (+++++)
Review written on March 23rd 1999
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


What's your take on the DBC / EDA experience?
In short -- it looks, and feels like an awesome learning-environment. Shereef's words: "ownership over the environment" really stood out to me. Ultimately, the result of this experience will be up to myself; what is learnt, created, developed -- a true transformational rite of passage.
What are your impressions?
Learning about the dynamic-learning mindset individuals must have to get the most out of anything is really reassuring. Highly-concentrated learning groups are extremely important in narrowing the knowledge gap between individuals; something that is essential when learning so much within a short amount of time. Learning of time-boxing, and organisational-theory was really eye-opening -- definitely something I will take advantage of. Further, understanding that intangibles like soft-skills, and emotional-intelligence are imperative for this course and the future.
How do you see yourself engaging with this type of culture?
While it involves concepts and ideas completely new to me, I'm ready to embrace the culture and learning-environment -- and look to turn mistakes into learning, and take ownership in order to get the most out of the experience.
Have your expectations of EDA changed? If so, how?
Of course! I'm enjoying acclimatising, but it's great to see that EDA makes no half-measures when it comes to what kind of culture they want to build -- and build upon.
Are you excited to participate in this kind of learning environment? Does it make you nervous?
Super excited, but also a little nervous.


Sara Corradi
Chi sono
Portfolio
Curriculum
Pillole in viaggio
Instagram
Facebook
Twitter
Behance
Sara Corradi
Welcome on my website !
Sorry! Work in progress
In the middle watch the Curriculum and Chi sono pages to know something about my work and who I am.


If Join flow is called from Checkout flow. Below 2 parameters should be available: Name: #{flowScope.param1Value} City: #{flowScope.param2Value}
(This returns from Join flow)


We are so happy you are interested in joining the Discussions and Debates Team! Being on this is a fun and rewarding experience, and you will use the skills you learn on the team for the rest of your academic and professional career.
Ready to join?We meet Mondays at lunch, and Tuesday-Thursday after college from 3.30 to 5, all in room 301.
We want to extend our appreciation to all of our amazing sponsors:
Panini Foundation
PESIT Alumni Association
Philips
Alienware
Pepsodent
We have an excellent introductory video created by one of our members meant to introduce you to the world of Discussion and Debate, and hopefully encourage you to join. Please click the button below to watch the video!
More Info


--- layout: base pagination: data: collections size: 1 alias: tag permalink: /tags/{{ tag }}/ --- {% include "header.html" %}


Note: as much as I'd love to finish and release this library, I ran into a problem with margin collapse that made this not work in many cases. See the demo below to see what I mean. I'm still using this library in my internal projects, and maybe if I figure out this issue, I'll release it on npm. But for now, pull it from github if you need it.
shadow-press
Vanilla javascript to turn an HTMLElement into a shadow pressed element
Rationale
I wanted to quickly create a highly configurable shadow press experience. Shadow press is when an HTMLELement has a box-shadow or text-shadow when unpressed, and then when pressed the shadow is hidden and the HTMLElement is pushed in the direction of the shadow.
Live Example
https://davidfig.github.io/shadow-press/
Installation
See note above. For now, please clone locally and use. npm i shadow-press
Simple Example
var ShadowPress = require('shadowpress');
new ShadowPress(document.getElementById('test'), {
moveType: 'margin',
moveAmount: '0.5em',
shadowValue: '0.5em 0.5em 0.5em rgba(0,0,0,0.3)',
moveThreshold: 10
});
License
MIT License
(c) 2018 YOPEY YOPEY LLC by David Figatner


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osg-incommon-cert-request − retrieves host and service certificates from the InCommon CA |
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osg-incommon-cert-request [OPTION]... |
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osg-incommon-cert-request retrieves host and service certificates from the InCommon IGTF Server CA. It requires an Incommon user account authorized as a Department Registration Authority to issue InCommon IGTF Server CA certificates with SSL auto approval. It authenticates the requestor with an InCommon client certificate. It allows bulk retrieval of certificates and keys. |
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−−version |
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Show the program’s version number and exit. |
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−h, −−help |
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Show a help message and exit. |
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−−debug |
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Write debug output to stdout. −t,−−test Testing mode: test connection to InCommon API but does not request certificates. |
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−u,−−username |
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Specify requestor’s InCommon username/login. Use the same login credential as InCommon Cert Manager. It is typically an email address. |
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−c,−−cert |
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Specify requestor’s user certificate (PEM format). |
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−k,−−pkey |
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Specify requestor’s private key (PEM format). |
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−a,−−altname |
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Specify a Subject Alternative Name (SAN) for the requested certificate (only works with −H, −−hostname). May be specified more than once for additional SANs. |
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−d,−−directory |
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The directory to write the host certificate(s) and key(s). |
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To generate a certificate with no Subject Alternative Names (SANS) |
osg-incommon-cert-request -u incommonuser -c certpath.pem -k keypath.pem -H hostname.yourdomain |
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To generate a certificate with multiple Subject Alternative Names (SANS) |
osg-incommon-cert-request -u incommonuser -c certpath.pem -k keypath.pem -H hostname.yourdomain \ -a hostalternative.yourdomain -a hostalternative2.yourdomain |
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To generate multiple certificates from a hostfile |
osg-incommon-cert-request -u incommonuser -c certpath.pem -k keypath.pem -F hostfilepath.txt hostfilepath.txt example hostname01.yourdomain hostname02.yourdomain hostnamealias.yourdomain hostname03.yourdomain hostname04.yourdomain hostname05.yourdomain |
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Jeny Teheran |


Set of functions to create datasets using a correlation matrix.
| Version: | 1.1 |
| Published: | 2015-03-01 |
| Author: | Francis Huang |
| Maintainer: | Francis Huang <flh3 at hotmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| CRAN checks: | gendata results |
| Reference manual: | gendata.pdf |
| Package source: | gendata_1.1.tar.gz |
| Windows binaries: | r-devel: gendata_1.1.zip, r-release: gendata_1.1.zip, r-oldrel: gendata_1.1.zip |
| OS X binaries: | r-release: gendata_1.1.tgz, r-oldrel: gendata_1.1.tgz |
| Old sources: | gendata archive |
Please use the canonical form https://CRAN.R-project.org/package=gendata to link to this page.


--- title: David Virgil Blog layout: default pagination: enabled: true ---
I decided to create this blog in 2019 with the aim of helping other IT enthusiasts. The blog will cover different aspects of my experience and interesting topics related to big data, functional programming, Spark, Kafka and Scala.
After more than 10 years working in IT, I found my passion in Scala and functional programming. After having worked so many years in Java, working in Scala has given me a new apetite for learning. Right now my passions are Functional programming, Cats and everything related to Big data: spark, akka, kafka, elastic search, airflow and the massive world of AWS.
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Strarstruck
Explore the Stars
Home
Learn about Stars
Go to Game
Play the Game
How To Play
Use the left and right arrow keys
to avoid obstacles
Asteroids
Gas
Baby stars
and catch stardust!


System Architect Diagram "Agent State Change"
Sorry, this document will only work on browsers capable of displaying frames (e.g. Netscape Navigator and Internet Explorer).


12.0 Supply
There are two kinds of supply: on-map supply (represented by SP and Token counters) and trace supply (which is abstracted). On-map supply is a type of non-combat unit primarily used to pay artillery barrage, combat supply, and fuel costs. Trace supply is used to determine whether combat units are “in supply” during their Supply Phase. SP can be used to provide trace supply when combat units do not have a valid supply line, but trace supply can never be substituted when SP are needed.
On-map supply is normally stockpiled in dumps set up behind the front lines. Units sometimes are close enough to “draw” supply directly from the dump, but more commonly supply is “thrown” to them by an HQ unit.
Trace supply is notional. Combat units must trace a path to a supply source, usually a port or a map edge hex. As with on-map supply, HQs are typically used to put the front lines in trace supply. Rail connections and Transport Point “Extenders” are often used to cover long distances back to a supply source.
Important Note: Only combat units require supply. Non-combat units, air units, and naval units never consume SP or need trace supply—their supply needs are not explicitly modeled (except for air bases, which require refit supply).
12.1 Supply Points
12.1a Mechanical Handling. Players can break down and add together SP in the same hex by “making change” with SP counters of equal value. Players can further break down SP to Tokens, which are the small change of logistical currency. One SP equals four Tokens or conversely, one Token equals 1/4 SP. Combine Tokens into SP when- ever possible to reduce stack clutter. The abbreviation used for Token is T, so the shorthand for two Tokens is 2T.
Note the graphic displayed on the SP differs from that on Tokens so that they are easy to tell apart, and the graphic on the Token counter does not imply that Tokens are only used for ammunition. SP and Tokens are identical aside from their denomination (a Token being a fractional part of an SP).
Example 1: A player must spend 1T to fuel a moving tank unit from a supply dump with a 1 SP counter. He flips the counter to its 3T side to pay for the fuel.
Example 2: In paying for a 2T barrage out of a 5 SP dump, the player first realizes that 2T is the same as 1/2 SP. The dump will expend 1/2 SP and have 4 1/2 SP remaining. He flips the 5 SP counter to its 4 SP side, and puts a 2T counter in the hex to add the 1/2 SP.
12.1b Supply Dumps. Any location containing Supply Points, whether on the ground or loaded on a Transport Point, is called a dump. SP do not have to be unloaded to be used.
12.1c Generic Supply Dumps.
Some supply counters have letter designations instead of the usual numbers. A player can use these to represent supply dumps of any size. Just place the marker on the map and record its number of SP on a scrap of paper. Aside from the paper record, these dumps are handled the same as any other SP in the game. Remove the marker if the dump is ever emptied.
12.1d Ownership of Supply Points. The generic SP counters are common to both players, so it is important that players keep track of who owns what. An SP belongs to (and can only be used by) the player who brought it onto the map unless it has been captured (see 9.14b).
12.2 Transportation of Supply
A player can move SP using Transport Points and his air, naval, and rail assets. The capabilities and limitations of each are in the rules sections governing each method (13.2, 13.3, 14.9, 14.10, 18.4, and 19.0).
12.2a Leapfrogging. A given SP can be moved by only one type of transport (air transport, naval shipping, rail cap, or Transport Point) in a single phase, and no SP can be loaded if it was unloaded previously in that same phase.
12.2b It is not a violation of the leapfrog rule if an SP is moved across the map and then used immediately.
12.3 On-Map Supply
Supply Points are used in various phases to fuel movement, supply combat, refit aircraft, resupply internal ammo stocks, pay for construction, and as a substitute for needed trace supply.
Important Note: Players use the same mechanics of direct draw and HQ-throw any time they need supply (for trace, fuel, combat, construction, restocking internals, or aircraft refit). Fuel is never required to draw, throw, or trace supply. (Exception: Per 18.5e, to draw from SP loaded on a Landing Craft a unit must be in a hex adjacent, and HQs are not allowed to “throw” supply drawn from a Landing Craft.)
12.3a Direct Draw. To draw supply, units must be within 5 MP of a dump, or a hex that is adjacent to the dump (12.3c). Needed supply can be drawn from one or more dumps within range. Always use Truck MPs when counting the path back to a dump. (Exception: for an HQ with a throw range that is Leg or Track, use that mobility type.) Count the MP just as if moving a unit (see 12.3d).
12.3b Throwing Via HQ. An HQ able to draw SP from a dump (per 12.3a) can then pass needed supply forward to the extent of its printed throw range.
An HQ’s throw range, in MP, appears on the counter. Color is used to indicate the throw range’s mobility type (3.1a). To throw supply, count a movement path using this throw range from the HQ to the unit needing supply, or a hex adjacent to the unit (12.3c). Count the MP to just as if moving a unit (see 12.3d).
- A) HQs can only throw supply that is used immediately. (To move a dump to a new location requires some form of transport.)
- B) HQs can throw to any number of friendly units (but specific games might impose restrictions).
- C) HQs in Strat Mode cannot throw supply.
- D) HQs cannot “re-throw” supply given to them by another HQ, but can use supply thrown to them for their own needs.
12.3c Adjacent Is Close Enough. The “adjacent to” provision of supply paths is very important: regardless of terrain (even if prohibited), it is assumed that the unit will be able to get its hands on supply that can reach an adjacent hex. This applies to all types of supply handling that use direct draw or HQ throw.
12.3d Supply Path Movement. Any kind of supply path (draw, throw, or trace) is counted as if moving a non- combat unit through the hexes of the supply path. These paths can be traced through enemy non-combat units, ships, and planes, but never through a hex containing an enemy combat unit. All of the movement restrictions contained in section 6.1 apply when counting out supply paths.
An un-negated enemy ZOC blocks all kinds of supply paths in or out of a hex that are being traced with Truck MP. Note that some HQs and Extenders use Leg MP or Track MP, and the supply paths of these are unaffected by ZOCs.
Always use “normal” terrain costs (the summer/clear variety) for supply paths, ignoring all temporary “bad” ground conditions such as mud and snow, as well as the extra cost of moving through a Trainbusting Zone. (Exception: A unit can use movement costs that are temporarily **reduced88 by weather.)
12.3e Holding Boxes and Supply. A unit in a holding box representing a specific hex draws supply as if it is in that hex on the map (since this type of holding box only exists to give large stacks some elbow room). A unit in a holding box representing an off-map location draws supply from within that holding box (which usually has infinite supply dumps). On-map units cannot draw supply from an off-map holding box.
12.4 Combat Supply
Direct Draw (12.3a) and Throwing Via HQ (12.3b) are used to receive and distribute combat supply (9.5). Units can use internal stocks only if on-map supply is unavailable. See 12.10.
- Attacker cost is 1T per attacking step. (Exception: in DAK, 2-step brigades cost 1T.)
- Defender cost is 2T per combat. (Exception: for 1 RE or less, cost is just 1T.)
Important Note: Units which do not have their full combat supply available cannot attack at all. Defenders always have the option to withhold combat supply and defend at half strength.
12.5 Fuel Supply
Direct Draw (12.3a) and Throwing via HQ (12.3b) are used to receive needed fuel supply.
12.5a Combat units using Truck MP or Tracked MP cannot expend any MP unless fuel costs are paid. Full fuel costs must be paid to move even one hex. (Exception: movement following ALT landings, 18.5h.) Fuel is never needed for other types of units or functions (such as Leg units, trucks, ships, aircraft, and supply draw/throw).
12.5b Combat units needing fuel to move do not need fuel to attack, defend, barrage, retreat, or advance after combat. Overrun requires the attacker to pay for fuel even if the stack begins movement adjacent to the defender.
12.5c
According to the cases below, pay fuel costs in any phase a unit incurs them at the instant they are incurred.
- A) Formation Method. Pay 1 SP to fuel a multi-unit formation. This fuel lasts until the next Friendly Clean Up Phase. To mark this, flip the Formation marker (13.7) to its Fueled side. If all units of the formation needing fuel are not using the same HQ for supply- throw (or using the same dump for direct-draw), apply the single-unit method (below) to fuel units that cannot draw from the common source.
- B) HQ Method. Pay 1 SP to fuel an HQ itself plus all independent units within its throw range. This fuel lasts until the next Friendly Clean Up Phase. Mark this by placing a Fuel marker on top of the HQ. See 12.5e.
- C) Single-Unit Method. Pay 1T per unit that needs fuel. This method can be used by any unit, regardless of its size or steps, and whether it is independent, a multi-step unit, or part of a formation. This fuel lasts for the current phase only. There is usually no reason to mark this type of fuel.
12.5d The phasing player must remove Fuel markers from his HQs and flip his Formation markers to their non-fueled sides during his Clean Up Phase. (This sequence means that Fuel markers placed during the Reaction Phase, when releasing Reserves, give the best possible “miles per gallon.”)
12.5e An HQ can fuel all independent units (defined in 3.2f) in its throw range “for free” (avoiding the single-unit method’s 1T per unit per phase) once the cost of 12.5c(B) has been paid. The throw range is counted when each inde- pendent unit begins to move.
A fueled HQ is only allowed to throw fuel from a single location each phase. This affects a moving HQ, which must choose whether to throw fuel from its starting hex or its ending hex.
12.5f The placement of reinforcements doesn’t need fuel, but moving beyond the entry hex requires payment of fuel costs (if any)—reinforcements do not get “free fuel” on the turn of arrival.
12.5g Internal stocks *cannot be used for fuel costs.
Example: In his Reaction Phase, a player wants to move a panzer division and five independent Assault Gun battalions. The player pays 1 SP to fuel an HQ to run the non-divisionals (since the 1 SP is cheaper than the 5T he would have to spend for them individually). The panzer division has been pretty well mauled in earlier battles and has just one panzer battalion and one infantry regiment left. The player determines that he can afford to let the infantry walk (using their Leg MP in Combat Mode) and pays 1T for the panzer battalion. The total fuel cost is 5T (and it might have cost as much as 9T had he not been maximizing efficiency).
Play passes into the above player’s own turn. In his regular Player Turn some of the above decisions will affect play—both in the regular Movement Phase and in the Exploitation Phase. The HQ which was fueled for the Assault Guns is still fueled (and will be until the player’s Clean Up Phase) so all non-divisional units in range of that HQ (including other HQs and that HQ itself) can move during the Player Turn without additional costs. The panzer division’s panzer battalion cannot move without further payment, however, because the 1T expended only lasted for the phase in which it was spent. The Leg infantry is unaffected, as it can still walk. To move the panzer battalion about will require further fuel expenditures.
12.6 Trace Supply
Combat units need to check for trace supply during their Supply Phase. If unable to obtain trace supply or “eat off the map” (12.6c), the combat units are marked Out of Supply and must check for Attrition. In addition, units can use Breakout (12.8e) if unable to “make their trace” during the Breakout Segment.
Direct Draw (12.3a) and Throwing Via HQ (12.3b) are used to receive and distribute trace supply.
12.6a There are three kinds of Supply Sources:
- 1) Map-edge railroad hexes that allow Reinforcement entry, plus other supply sources mentioned in the game-specific rules, or
- 2) Detrainable hexes (see 13.3c), or
- 3) Hexes with an Extender (12.7) that connect to a detrainable hex or directly to a supply source.
12.6b An enemy ZOC in any type of Supply Source hex prevents trace supply from being obtained, but these can be negated per 4.5b.
12.6c Eating off the Map. Combat units that cannot “make their trace” to a Supply Source can “eat” SP to obtain trace supply. For every 1T spent, up to 2 RE (within draw or throw range of the dump) can be fed. Round all fractions up; for example, 6 1/2 RE would cost 4T.
Units can only “eat off the map” if no trace supply is available. See also 12.6e and 12.6f.
12.6d Combat units that can neither “make their trace” nor “eat off the map” are marked Out of Supply and roll for Attrition (see 12.8).
Play Note: Units are never forced to “eat off the map,” even when SP are available. At times, letting surrounded troops “starve” to save combat supply is a good gamble.
12.6e Strat Mode units are not allowed to “eat off the map” and must end their movement in hexes where trace supply is currently possible. An HQ in Strat Mode cannot throw supplies.
12.6f All combat units in a multi-unit formation should “make their trace” to the same HQ or the same direct-draw source. If this is not possible, then select part of the formation to trace “for free” while the rest must eat off the map or become Out of Supply (per 12.6d).
12.6g Ground units on a Landing Craft are always considered in trace supply.
12.6h Units making a planned air drop (14.10b) do not require trace supply on the turn they are dropped.
12.7 Extenders
Extenders are used to help bridge gaps in trace supply. Five Transport Points of the same type (usually truck or wagon) in a hex can be converted into an appropriate “Extender” counter by expending half their MA (per 12.7d). Extenders cannot move (or be used for any other Transport Point purpose).
- Organic Trucks can never be used to create an Extender.
- If a game’s counter mix does not include Extenders (always on the back of 5-point Transport Points) they cannot be created at all.
12.7a The only purpose of Extenders is to create new locations from which trace supply can be drawn. (They never move SP, help move RR cargo, or increase draw/throw ranges.) Extenders can act as a trace supply…
- A) …source when it is linked to a detrainable hex or directly to a supply source.
- B) …connection between two sets of rail hexes, allowing hexes along the “forward”rail line to become detrainable if the “back” one leads to a supply source.
- C) …connection between a rail hex and a supply source, making hexes along the rail line detrainable.
12.7b Extenders have a range that is the maximum distance (in MP) back to the connected hex. The Extender is always posted at the “forward” end of this connection (the hex furthest from the ultimate supply source).
12.7c An Extender can link to other Extenders in a “daisy chain” to make longer connections.
12.7d Creating Extenders. Switching into an Extender costs a Transport Point half of its MA. Extenders cannot move unless they flip back to the Transport Points side of the counter, using half their MA to do so. A given Extender may be formed by only one type of Transport Point (e.g. truck or wagon, not both). A loaded Transport Point cannot convert into an Extender (it must first unload). An Extender cannot be created in a hex where it cannot connect to a trace supply source at that moment. Extenders that later have their trace cut can stay as Extenders, although they cease to function as such.
12.7e Transport Points forming into an Extender can come from different hexes, combining in a common hex (where each spends half of its MA).
12.7f After an Extender is switched back into Transport Points, the points can be moved separately to different hexes. They need not move as a stack.
12.7g Extenders can apply the “adjacent is good enough” rule, as in all other supply-related functions.
12.7h Extenders “collapse” when enemy combat units enter their hex, and can also do so voluntarily. See 9.14d.
Play Note: Garrison Extenders, or else.
12.8 Attrition & Out of Supply
12.8a In the Supply Phase, a friendly stack that cannot “make its trace” or “eat off the map” is marked Out of Supply and checked for Attrition. The marker remains until trace supply is regained in a subsequent friendly Supply Phase. Units marked Out of Supply must check for Attrition at the end of every friendly Supply Phase until back in supply.
12.8b Check a stack for Attrition by consulting the Attrition Table. Roll two dice, using the column for the highest Action Rating among the units marked Out of Supply, and counting only the steps in the hex that are Out of Supply. The table result is the number of steps the stack must lose. The owning player chooses how to inflict these losses on the Out of Supply units in the stack. There is no requirement to take the loss from the unit with the highest AR.
12.8c Fueling Procedures. When checking for Attrition, do not adjust a unit’s AR for being in DG Mode, but do adjust for Strat Mode (but this should never come up, given 12.6e).
12.8d Out of Supply Effects.
Units marked Out of Supply have no ZOC. If combat supply is available, such units attack and defend at half strength. Without combat supply, Out of Supply units cannot attack and defend at 1/4 strength. Given barrage supply, Out of Supply units can barrage normally. Units marked Out of Supply can move normally.
12.8e Breakout. During their Breakout Segment, any combat units (not non- combat units) that are currently out of trace supply (make a trace-check during this segment) and have a printed MA of at least 1 can attempt Breakout if they meet the following conditions:
- A) There must be a path of any length from the unit to a friendly unit in trace supply. That path must be free of enemy combat units and of terrain that is prohibited for movement (using the unit’s MA in Move Mode). This path for a Truck MP unit must also be free of un-negated EZOCs.
- B) The unit must be at or within 15 hexes of a friendly combat unit in trace supply (straight line distance, ignore enemy units/ZOCs.)
On the first turn a unit finds itself out of trace supply (not after it “eats off the map” or uses a special form of trace supply such as a Supply Cache or Tree Bark Soup), the above conditions are waived, the success chance (see below) is improved by a +1 DRM, and Transport Points are also eligible to Breakout (roll for each point separately).
Breakout is always voluntary.
Roll for each unit attempting Breakout:
- If the roll is 1-4, the unit fails. It is placed in the Dead Pile (and can be rebuilt normally).
- If the roll is 5-6, the unit succeeds. It is removed from the map, but will return to play as a Reinforcement. Roll again for each successful unit: it returns that number of turns in the future. A returning unit retains any step loss marker, but loses all other markers (Low ammo, DG, etc.).
See Change Notes for more on how to use this rule in older series games.
Play Note: Use the Turn Record Track as a reminder for when units return.
12.9 Specialty Supply Levels
12.9a Non-combat units (3.3) never require trace supply or fuel.
12.9b HQs need supply just like any other combat unit.
12.9c Air Bases need on-map supply (obtained via Direct Draw or Throwing Via HQ) to refit aircraft. Aside from this, aircraft do not require supply.
12.9d Ships do not require supply.
12.10 Internal Stocks
Internal stocks represent the ammo supplies that a unit can draw upon when needed SP are unavailable. They can be used only for combat supply (see 9.5b)—never for barrages, trace supply, fuel, etc. A unit’s Combat Strength is the same whether using internal stocks or on-map supply. Show usage of internal stocks individually, placing a Low or Exhausted marker under each unit.
12.10a Internal stocks can be used only when a unit cannot obtain (via direct draw or HQ throw) needed SP from on-map stocks. (Exception: internal stocks can be used if the only available dump is SP loaded on Organic Trucks.)
12.10b When a unit gets combat supply from its internal stocks, mark it Low. If the unit is already marked Low, flip the marker to Exhausted—which means that after this combat its internal stocks are empty.
12.10c A unit that is marked Low or Exhausted is still eligible to use regular combat supply. If regular combat supply is not available, a unit with an Exhausted marker cannot attack at all, and must defend without combat supply (at half strength, per 9.5a).
12.10d No unit can draw on another’s internal stocks, even when stacked.
12.10e Recovery. Units marked Low or Exhausted recover internal stocks in the player’s Supply Phase if SP are available (obtained via Direct Draw or Throwing Via HQ). Recovery from Low costs 2T per unit (or RE if a multi-step unit); recovery from Exhausted costs twice that amount.
- A) Units must recover internals if possible, and this recovery takes priority over using SP as a substitute for trace supply.
- B) All supply dumps from which a unit can draw or be thrown SP are subject to the required recovery of internals. (Exception: The SP loaded on Organic Trucks are free from the requirement to provide recovery for internals.)
- C) If some SP are available, but not enough to fully recover internals, expend whatever supply is avail- able. A single T would be wasted; 2T would recover one “Low” unit or improve an “Exhausted” unit to “Low” (or be wasted if the only recovering units are multi-step).
12.10f Out of Supply status does not affect internal stocks (or vice versa).
12.10g Internal stocks and SP can be mixed to pay combat supply. (Exception: A single counter—even one with multiple steps, such as a division—can use either internal stocks or on-map supply; such a unit cannot mix the two for itself.)
12.10h If a multi-step unit chooses to use internal stocks because there is not enough on-map supply available, the on-map supply must still be spent (it is wasted).
Example: 3 RE (three separate units) attempt an attack. The player has 1T of supply available. The 1T can be used to pay for one unit, and the others would be marked Low. If the same attack was done by a single multi-step unit, it would be marked Low and the 1T would be wasted.
12.11 Destruction and Capture
12.11a Blowing Dumps. All SP in a hex, both those loaded on Transport Points and those on the ground, can be blown if a player fears they may be captured by the enemy. A combat unit need not be present in the hex. This can only be done during the Movement Segments of his Movement, Reaction, and Exploitation Phases. A player can blow a given dump only once per phase, and can attempt to blow all or only some of the SP in a dump.
Roll one die on the Dump Blowing Table to determine the percentage of SP destroyed. Round losses to the nearest Token. Note Transport Points cannot be destroyed in this manner.
Example: A player attempts to blow 3 of the 4 SP in a dump. He obtains a 75% result. 3 x .75 = 2.35, so 2 SP and 1T are destroyed.
12.11b Capturing Dumps. When an Attack-Capable unit enters a hex with enemy SP and/or Transport Points, roll on the appropriate column(s) of the Capture Table. (Enemy combat units in the hex must of course be evicted before an attempt to capture can be made.) See 9.14b and 9.14c for complete details.
Example: Maximum Stretch of HQs


Azure | Visual Studio | ASP.Net | MVC | C# | Razor | JavaScript | SQL | LINQ | HTML5 | CSS3
Ever since I was a kid, I've had a passion for learning about computers. When I was 8, I learned DOS commands on my first (pre-windows95) computer. When I was 12, I saved up money to buy components and was building my own computers. I've also enjoyed learning graphic design. After a 5 year stint as a restaurant manager, I decided to go back to school and learn how to code and follow my dream of becoming a Software Engineer. I just graduated from the We Can Code IT academy and built this site to showcase some of the work I've done, to prospective employers and potential clients.


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You're only a few steps away from becoming a handful of first customers at the Sri Lanka’s first ever designer wedding jeweler LASKA Jewellery Studio.
Our Pre opening offer is only valid for confirmed orders made before 31st August 2019.
Go ahead make an appointment to meet your very personal designer at our studio for free consultation session.


Quote: Posted 04/24/05 17:45:59 (GMT) -- Stravinsky00
Yeah, I was thinking that too, but even with WM levels, you won't crit all that often with an unarmed attack...I have a feeling that circle will still be more of a disadvantage than an advantage.
Steve
Quote: Posted 04/24/05 23:30:58 (GMT) -- RocsFlight
Unfortunately, you can't take WM levels with Unarmed focus so all you are left with is Improved Critical for increasing the crit range.


Summer is the hottest of the four temperate seasons, falling after spring and before autum. At around the summer solstice (about 3days before Midsummer Day), the earliest sunrise and latest sunset occurs, the days are longest and the nights are shortest with day length decreasing as the season progresses after the solstice. The date of the beginning of summer varies according to climates, tradition and culture. When it is summe rin the Northern Hemisphere, it is winter in the Souther Hemisphere and vice versa. From an astronomical view, the equinoxes and solstices would be the middle of the respective seasons. Read more...
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January 16, 2021


Query String Data
${args}
POST Data
${form}
First Name:
Email:
First Name:
Email:
First Name:
Email:
First Name:
Email:
First Name:
Email:
First Name:
Email:


When music is laid out with multiple instruments / voices sharing a staff, it is sometimes
necessary to "push" events like notes to a later position in the measure, without saying they
are resting. This is usually the case when the document that's supposed to be encoded
switches between chord-based notation and separated stems within a measure (cf. figure below). As MEI uses the
<layer> element to lay out
multiple instruments, and in these situations an instrument switches between those layers
mid-measure, the "gaps" in those measures need to be filled. This is what the
<space>
element is for.
Of course, a space isn't really a rest. However, (invisible) rests are often (ab)used for these
purposes in other encoding formats or scorewriters. The benefit of MEI's <space>
element is that it carries no
semantic meaning – it just pushes other events around. This makes it much easier to actually process
an encoding and extract individual voices for it, as no non-existent information-carrying element is
falsely introduced just for better coordination.
However, you can apply a certain duration to the <space>
element by using the @dur
attribute. You can even use @dots
to extend that duration by half its value. The duration you apply to
<space>
is the number of beats that the events, like a <note>
, following the
<space>
are shifted to the right.
In the editor below, you see a prefilled encoding of a note G4 (positioned at the first beat in the second layer).
Please push this note to the end of the measure, so that it sits on the final beat under the D5, as in the image
above. To do so, use the <space>
element and apply an appropriate duration (it must be 3 beats
altogether). In fact, there are multiple ways to encode it:
<space>
's using the same value for @dur
,<space>
elements using only @dur
, but with two different values,<space>
element, using@dur
and @dots
.You may play a little bit with the attribute values to see how they influence the rendering. Do you find all three possible solutions?


IAAF Applauds Sport Minister As Nigerian Government Refunds $130,000 Grant Payment
by Gbenga SijuadeThe International Association of Athletics Federation (IAAF), has acknowledged receipt of the full payment of $130,000, being grants overpayment it erroneously made to the Athletes Federation of Nigeria (AFN).
Naija News recalls that the IAAF had mistakenly paid the money into the AFN’s account two years ago, overpaying an annual grant it pays to member Federations.
In a letter to the Minister of Youth and Sports Development Mr. Sunday Dare, the World Athletics body wrote;
“On behalf of President Coe, we acknowledge receipt and thank you for the balance of $65,000 which you recently transferred to World Athletics.
“We confirm that you have now paid us back in full the overpayment of $130,000 which had been made in error in May 2017.
We are extremely grateful for your cooperation in this affair.”
The minister had in October, weeks after assuming office and in line with the President Muhammadu Buhari-led government’s fight against corruption, approved to repay the IAAF for the excess fund the world body mistakenly transferred to Nigeria that had generated a lot of controversy in the media.
Dare had earlier promised that the funds which was mistakenly paid to AFN more than two years before he assumed office as the minister would be refunded as soon as possible to regain Nigeria’s reputation.


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--- layout: page title: Say Hello permalink: /contact/ tags: contact ---
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 Three points, a couple of goals including a last minute winner and relief all round. Hurrah!
A very small crowd (422) saw the Yeltz go behind early on to bottom-placed Grantham and things were looking very grim indeed. However second-half goals from Lyndon Rowlands and substitute Robbie Dennison meant we'd finally broken our duck for the season. We've now climbed to a slighly better 14th place in the table.
One good thing that has come out of the Halesowen News fiasco is that Yeltzland has been asked to replace their advert in the matchday programme . The stunningly designed piece should be appearing on Saturday so look out for it. Thanks to Crip Crap for sorting that out.


快速入门的最佳技术栈
Created by 荆雷 in Sept 2016
slides.jinglei.me/20160924Comfortable working with both back-end and front-end technologies
Productivity
JavaScript · Node.js · npm
“Any application that can be written in JavaScript, will eventually be written in JavaScript. ”
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Our blog posts aim to provide you with useful tips, knowledge, and strategies to assist you in running your online business, and taking it to the next level.
Now is the time to start preparing your online store for the new year, here are some tips and tricks you can use to help you maximize sales..
For ecommerce businesses, paying for ads is the new rent. Google and Facebook attract billions of engaged users every day..
Google Analytics is a critical tool for enhancing your eCommerce performance on your Shopify store..


| lav_samplestats {lavaan} | R Documentation |
Utility functions related to the sample statistics
# generate samplestats object from full data lav_samplestats_from_data(lavdata = NULL, lavoptions = NULL, WLS.V = NULL, NACOV = NULL)
lavdata |
A lavdata object. |
lavoptions |
A named list. The Options lsot from a lavaan object. |
WLS.V |
A user provided weight matrix. |
NACOV |
A user provided matrix containing the elements of (N times) the asymptotic variance-covariance matrix of the sample statistics. For a multiple group analysis, a list with an asymptotic variance-covariance matrix for each group. |
# generate syntax for an independence model HS.model <- ' visual =~ x1 + x2 + x3 textual =~ x4 + x5 + x6 speed =~ x7 + x8 + x9 ' fit <- cfa(HS.model, data=HolzingerSwineford1939) # extract data slot and options lavdata <- fit@Data lavoptions <- lavInspect(fit, "options") # generate sample statistics object sampleStats <- lav_samplestats_from_data(lavdata = lavdata, lavoptions = lavoptions)


GUI Layout Toolbox documentation
Version: 1.14
This toolbox provides tools to create sophisticated MATLAB graphical
user interfaces that resize gracefully. The classes supplied can be
used in combination to produce virtually any user interface layout.
- Arrange MATLAB user-interface components horizontally, vertically or in grids
- Ability to mix fixed size and variable size elements
- Dynamic resizing of elements by dragging dividers
- Use panels and tabs for switching interface pages
This toolbox was developed by Ben Tordoff and David Sampson from the
Consulting group at MathWorks.
Contents:
| Getting Started: | Introductory notes and installation instructions |
| Examples: | A list of the examples that are provided in the documentation |
| User guide: | Describes how to use these tools |
| Function reference: | A list of the available functions |
| Index |
Alphabetical index of sections, functions and concepts |
|


Pits
Posted: Sun Aug 05, 2007 7:11 pm
Bottomless pits are dumb.
Lets change the way they work. It would require mapping out cave-like areas for every area of pit. When you fall down you are transported there and take some damage (maybe even fatal damage)
They can still be made very punishing, like no way to get back to where you were easily. Specifically in shrines, if you fall down the pit you should have to go back to the outside.
This isnt something I expect implemented at alpha 1.0, just a thought.
Lets change the way they work. It would require mapping out cave-like areas for every area of pit. When you fall down you are transported there and take some damage (maybe even fatal damage)
They can still be made very punishing, like no way to get back to where you were easily. Specifically in shrines, if you fall down the pit you should have to go back to the outside.
This isnt something I expect implemented at alpha 1.0, just a thought.


Yemen
Capital:
Sana'a
Currency:
Yemeni rial.
Language:
Arabic Language
Area:
527,829 square-km.
Population:
23,833,000


This provides almost complete implementation of the context fax bridge.
Name
Description
Preconfigured Value
Default Value
Mandatory
org.fax4j.bridge.vendor.policy.class.name
The vendor policy class name.
org.fax4j.bridge.EmptyVendorPolicy
org.fax4j.bridge.EmptyVendorPolicy
false
| AbstractFax4JBridge |
This class partial implementation of the fax bridge.
Specific implementations may provide additional, more transport based capabilities.
|
| AbstractFaxBridge |
This class partial implementation of the fax bridge.
Specific implementations may provide additional, more transport based capabilities.
|
| AbstractRequestParser<T> |
This class provides partial implementation of the fax bridge request parser used to extract the fax job and file info
from the input data.
|
| AbstractVendorPolicy |
The vendor policy enables vendors to hook into the fax submitting flow, enabling to restrict access, bill customers
and so on, before/after the fax is submitted.
This class implementation must be thread safe.
|
| EmptyVendorPolicy |
The vendor policy enables vendors to hook into the fax submitting flow, enabling to restrict access, bill customers
and so on, before/after the fax is submitted.
This implementation simply lets the fax flow continue without doing any policy handling.
|
| FaxBridgeFlowHelper<T> |
This is an optional helper class to run the fax bridge flow from external classes.
|
| FaxBridgeFlowHelper.FlowResponse |
This class holds the response of the fax bridge flow invocation.
|
| FaxBridgeImpl |
This class basic implementation of the fax bridge.
Specific implementations may provide additional, more transport based capabilities.
|
| FileInfo |
This class defines the file info object.
Since bridges may get fax requests for file data which is part of the payload and not for a local file, the bridge
will have to have enough information of the file data and type to pass to the fax client.
The file info object serves that purpose of holding all of the file information needed to send the fax.
|
Provides the API classes for the fax client bridge.
The fax4j bridge is used to transform applications to fax bridges for example an email server to provide email2fax functionality.


Witnesses identify accused in Sehwan blast case
by Our CorrespondentKARACHI: The judicial magistrate and a police official identified one of the accused nominated in the Sehwan blast case, during the hearing of the case on Thursday.
Anti-terrorism court (ATC) no.16 heard the case at Karachi Central Jail.
During the hearing, the judicial magistrate and two police officials appeared before the court to give their statements. Besides, accused Nadir Ali and Furqan alias Farooq were also produced before the court by the jail officials.
Judicial Magistrate Sher Muhammad identified one of the accused, Ali, and giving his statement, said that Ali had confessed to the crime before him. He informed the court that following Ali’s confession, the accused was twice given the opportunity to rethink his statement, in accordance with the law.
Counter-Terrorism Department Inspector Raja Azmat Mehmood said while giving his statement that he had arrested Ali from Manghopir and had seized ammunition from his possession.
Following the completion of Inspector Mehmood’s statement, the court asked the investigation officer (IO), Inspector Iqbal Ali, to identify the accused whom he had arrested, from among the two presented before the court. At this, the IO identified Ali. Later, the IO gave his statement to the court as well and submitted a chemical and a forensic science laboratory report.
Counsels for the accused completed cross-questioning over the witnesses’ statements during the hearing, following which, the court summoned more witnesses at the next hearing.
The court adjourned the hearing till November 28.
Hearing adjourned
Meanwhile, another ATC adjourned the hearing of the Baldia factory fire case without any progress due to the absence of the honourable judge who is on leave.
Jail officials presented prime suspects Rehman Bhola and Zubair Charya before the court during the hearing. Special Public Prosecutor Sajid Mehboob Shaikh and witness Raja Jahangir also appeared before the court.
However, citing the absence of the honourable judge, the court adjourned the hearing till November 21.
According to Shaikh, 786 persons were included in the case as witnesses, of whom, the court has recorded the statements of 399 witnesses.
Published in The Express Tribune, November 15th, 2019.


public abstract class ParserExtension extends Object
QueryParser
. The
QueryParser
is generated by the JavaCC
parser generator. Changing or adding functionality or syntax in the standard
query parser requires changes to the JavaCC source file. To enable extending
the standard query parser without changing the JavaCC sources and re-generate
the parser the
ParserExtension
can be customized and plugged into an
instance of
ExtendableQueryParser
, a direct subclass of
QueryParser
.
Extensions
,
ExtendableQueryParser
| Constructor and Description |
|---|
ParserExtension
()
|
| Modifier and Type | Method and Description |
|---|---|
abstract
Query
|
parse
(
ExtensionQuery
query)
Processes the given
ExtensionQuery
and returns a corresponding
Query
instance.
|
public abstract Query parse( ExtensionQuery query) throws ParseException
ExtensionQuery
and returns a corresponding
Query
instance. Subclasses must either return a
Query
instance or raise a
ParseException
. This method must not return
null
.
query
- the extension query
ParseException
- if the query can not be parsed.


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I'm currently pursuing Computer Engineering at Thakur College of Engineering & Technology. I enjoy working in a team environment, and I get along well with people. I believe that I have a lot to contribute to a team environment, and am comfortable in both leadership and contributor roles. I'm outgoing, friendly, and have strong communication skills. In my past work experience, I have organized many events working with a team. I'm also a productive member of the society and like to contribute to our community positively. I'm a part of the Extension Work Team at Thakur College of Engineering & Technology that helps the underprivileged children by educating them.
Goals gives our lives meaning I like to learn new things and technologies., I have also been a part of many committees I'm currently a part of ISTE-TCET, EWT and Rotaract Club of Lokhandwala All these committees helped me to improve my personality and to develop new qualities.
We utilized a dataset containing 50K movie reviews for identifying the sentiments of these reviews as positive, negative or neutral.We used NLP techniques such as stemming, tokenization, part-of-speech tagging. Bag of words and later passed this dataset to ML models such as Logistic Regression, SVM and Naive Bayes to compare the accuracy of each of these models.
See ProjectHere In this project, we used atmospheric pressure sensor model BM 180 to detect temperature, atmospheric pressure, and altitude, Arduino device, and 16 X 4 characters LCD to display the calculated temperature, pressure, and altitude.
See ProjectHere, along with my team, we have developed a house rental website where the user can register itself and share or look for houses available for rent. The webpages were built using Html, CSS and bootstrap. We had used a local xampp server for SQL database and used java to connect the web pages with the database.
See ProjectI successfully completed an internship program of Machine Learning from 01/05/2020 - 01/07/2020. During the internship i mastered the basics of machine learning and python.
See CertificateI successfully completed Python for Everybody course(Getting started with python) from coursera authorized by the University of Michigan.
See CertificateI successfully completed the Introduction to the Internet of Things and Embedded Systems from coursera authorized by the University of California, Irvine.
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Constructs a new Image from raw Buffer data
Raw image data as a buffer, or options to create a new image
Set the background for the embed
, flatten
and extend
operations.
The default background is {r: 0, g: 0, b: 0, alpha: 1}
, black without transparency.
Delegates to the color module, which can throw an Error
but is liberal in what it accepts, clipping values to sensible min/max.
The alpha value is a float between 0
(transparent) and 1
(opaque).
Crop the resized image to the exact size specified, the default behaviour.
Possible attributes of the optional sharp.gravity
are north
, northeast
, east
, southeast
, south
,
southwest
, west
, northwest
, center
and centre
.
The experimental strategy-based approach resizes so one dimension is at its target length then repeatedly ranks edge regions, discarding the edge with the lowest score based on the selected strategy.
entropy
: focus on the region with the highest Shannon entropy.attention
: focus on the region with the highest luminance frequency, colour saturation and presence of skin tones.const cropped = await new Image(input)
.resize(200, 200)
.crop(Image.strategy.entropy)
.toBuffer()
Preserving aspect ratio, resize the image to the maximum width
or height
specified
then embed on a background of the exact width
and height
specified.
If the background contains an alpha value then WebP and PNG format output images will contain an alpha channel, even when the input image does not.
const data = new Image(input)
.resize(200, 300)
.background({r: 0, g: 0, b: 0, alpha: 0})
.embed()
.toBuffer();
embed to an edge/corner, defaults to center
.
Pads image by number of pixels. If image is 200px wide, extend(20)
makes it 220px wide
If numeric, pads all sides of an image.
Otherwise, pad each side by the specified amount.
Merge alpha transparency channel, if any, with background
.
Defaults to true
Output image to JPEG
* // Convert any input to very high quality JPEG output
const data = await new Image(input)
.jpeg({
quality: 100,
chromaSubsampling: '4:4:4'
})
.toBuffer();
JPEG output options
Preserving aspect ratio, resize the image to be as large as possible
while ensuring its dimensions are less than or equal to the width
and height
specified.
Both width
and height
must be provided via resize
otherwise the behavior will default to crop
.
const data = await new ImageinputBuffer)
.resize(200, 200)
.max()
.toBuffer()
Get metadata from image
Produce the "negative" of the image.
Overlay (composite) an image over the processed (resized, extracted etc.) image.
The overlay image must be the same size or smaller than the processed image. If both top and left options are provided, they take precedence over gravity.
If the overlay image contains an alpha channel then composition with premultiplication will occur.
image to overlay
control how the overlay is composited
Use these PNG options for output image.
PNG output is always full colour at 8 or 16 bits per pixel. Indexed PNG input at 1, 2 or 4 bits per pixel is converted to 8 bits per pixel.
// Convert any input to PNG output
const data = await new Image(input)
.png()
.toBuffer();
Compression and encoding options
Resize image to width
x height
. By default, the resized image is center
cropped to the exact size specified.
Width in pixels of the resulting image.
Pass undefined
or null
to auto-scale the width to match the height.
Height in pixels of the resulting image.
Pass undefind
or null
to auto-scale the height to match the width.
Resize options}
Output to webp.
// Convert any input to lossless WebP output
const data = await new Image(input)
.webp({ lossless: true })
.toBuffer();
webp encoding options, quality, etc
Include all metadata (EXIF, XMP, IPTC) from the input image in the output image.
The default behaviour, when withMetadata
is not used, is to strip all metadata
and convert to the device-independent sRGB colour space. This will also convert
to and add a web-friendly sRGB ICC profile.
options.orientation:
value between 1 and 8, used to update the EXIF
Orientation
tag.
Do not enlarge the output image if the input image width or height are already less than the required dimensions.
This is equivalent to GraphicsMagick's >
geometry option: "change the dimensions of the image only if its width
or height exceeds the geometry specification". Use with max()
to preserve the image's aspect ratio
The default behaviour before function call is false, meaning the image will be enlarged.
Toggle option
Generated using TypeDoc
A class representing an Image. This uses operations from Sharp under the hood.


Before Change
self.mdp_info["observation_space"].dim,
self.mdp_info["action_space"].dim)
sa = (state, action)
sa_idx = np.append(self.mdp_info["observation_space"].get_idx(state),
self.mdp_info["action_space"].get_idx(action))
approximator_idx = 0
After Change
assert n_fit_iterations == 1
state, action, reward, next_state, absorbing, _ = parse_dataset(
dataset[-1])
sa = [state, action]
sa_idx = np.append(self.mdp_info["observation_space"].get_idx(state),
self.mdp_info["action_space"].get_idx(action))


Another instance of this application or some othe service is listening to port 8080. You can close this application or mofify code (a constant in Program.cs
file) and recompile this application to use another port.
This application listens to http://localhost:8080/
. By default, listening at a particular HTTP address requires administrator privileges.
When you run it, therefore, you may get this error: "HTTP could not register URL http://+:8080/"
There are two ways to avoid this error:
To use Netsh.exe, open a command prompt with administrator privileges and enter the following command:following command:
netsh http add urlacl url = http:/+:8080/ user=machine\username
When you are finished self-hosting, be sure to delete the reservation:
//+:8080/
This application listens to http://localhost:8080/
. By default, listening at a particular HTTP address requires administrator privileges.
There is an entry in app.manifest
which eforces that:
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> <requestedExecutionLevel level="requireAdministrator" uiAccess="false" /> </requestedPrivileges>If you remove it (and recompile) you will either need to start it using "Run as Administrator" or you will need to run
netsh
as described above.