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Just like Computer Vision getting transformed after the implementation of Convolutional Neural Network in 2012, it’s time to apply Deep Learning algorithms for Music. This new way of analyzing, characterizing and generating music using Deep Neural Networks will assist (not replace!) a musician or a composer to produce unexplored sounds and styles. In addition, these algorithms with interactive interfaces will definitely enhance the creative potential of human beings through AI.
In this blog post, I have collected some resources such as papers, libraries, demos, people and teams working on applying Deep Learning for Music. Feel free to share or bookmark this page. I will keep updating this page with more resources as I learn more in this domain.
Papers
- A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music
- Latent Constraints: Learning to Generate Conditionally from Unconditional Generative Models
- Learning Latent Representations of Music to Generate Interactive Musical Palettes
- Magenta.js: A JavaScript API for Augmenting Creativity with Deep Learning
- Mixed-Initiative Generation of Multi-Channel Sequential Structures
- Onsets and Frames: Dual-Objective Piano Transcription
- Hierarchical Variational Autoencoders for Music
- Learning to Create Piano Performances
- Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders
- Tuning Recurrent Neural Networks With Reinforcement Learning
- Audio Deepdream: Optimizing raw audio with convolutional networks
- Generating Music by Fine-Tuning Recurrent Neural Networks with Reinforcement Learning
- Deep Music: Towards Musical Dialogue
- A Generative Model for Distance Patterns in Music
- A Generative Model for Rhythms
- Deep Learning for Music
- Deep Learning Techniques for Music Generation - A Survey
- Generating Long Sequences with Sparse Transformers
- Enabling factorized piano music modeling and generation with the MAESTRO dataset
Libraries
Demos
- DeepDrum
- Beat Blender
- Latent Loops
- Melody Mixer
- Performance RNN
- Piano Scribe
- A.I. Duet
- The Incredible Musical Spinners from Latent Space
- Tenori-off
- NSynth: Sound Maker
- Robot Neil’s Bubble Bath
- Latent Cycles
- Neural Arpeggiator
- Neural Drum Machine
- Neural Melody Autocompletion
- Deep Roll
Blog Posts
- How we made music using Neural Networks
- How to Generate Music using a LSTM Neural Network in Keras
- Deep Learning with Tensorflow: Part 3 — Music and text generation
- How AI-generated music is changing the way hits are made
- Using Machine-Learning Methods for Musical Style Modeling
- LSTMetallica: Generation drum tracks by learning the drum tracks of 60 Metallica songs
- Piano Genie: An Intelligent Musical Interface
- A train window
- Piano Transcription in the Browser with Onsets and Frames
- Multitrack MusicVAE: Interactively Exploring Musical Styles
- Connecting with Music Through Magenta.js
- Generating Long-Term Structure in Songs and Stories
- A Recurrent Neural Network Music Generation Tutorial
- NSynth: Neural Audio Synthesis
- Making a Neural Synthesizer Instrument
- Generate your own sounds with NSynth
- Generating Classical Music with Neural Networks
- Analyzing Six Deep Learning Tools for Music Generation
Videos
- Making Music and Art Through Machine Learning - Doug Eck of Magenta
- Project Magenta: Music and Art with Machine Learning (Google I/O ‘17)
- Magenta’s AI Jam: Making Music with TensorFlow Models
- Making music using new sounds generated with machine learning
- Making music with NSynth Super
- Music with Artificial Intelligence | Andrew Huang
- PYCON UK 2017: The Robot Composer Writing Music With Machine Learning
- Music and Art Generation using Machine Learning | Curtis Hawthorne | TEDxMountainViewHighSchool
- Interview with Tero Parviainen about “Musical Spinners From Latent Space”
- Musical Deep Neural Networks in the Browser by Tero Parviainen
- How to Generate Music with Tensorflow (LIVE)
- Magenta: machine learning in art and music
- Project Magenta (TensorFlow Dev Summit 2018)
- Google Magenta’s “Magenta MIDI” Setup
- School of AI Wizards (Austin McKay, a music AI expert and a data science consultant)
People
- Douglas Eck
- Adam Roberts
- Jesse Engel
- Curtis Hawthorne
- Ian Simon
- Monica Dinculescu
- Tero Parviainen
- Hanoi Hantrakul
Teams
Startups
In case if you found something useful to add to this article or you found a bug in the code or would like to improve some points mentioned, feel free to write it down in the comments. Hope you found something useful here.


The best way to find yourself is to lose yourself in service to others - Mahatma Gandhi
Academic excellence is a massive nation building task. The vision will be achieved quickly if we all work together for the development. Please come forward and volunteer to this noble vision in whatever capacity you could. While volunteering you also develop a network of likeminded people who may help you improve your skills. We also wish to extend this model to thousands of government schools in India.
Anyone with passion to serve society technically or non technically are most welcome to join the Acadx volunteer network. Kindly become volunteer by filling the film below and bring smiles in the faces of millions of students and teachers.
Click Here To become a Volunteer
Click Here


PHP has a mechanism to enforce the types of function parameters, and to accept parameters either by reference or by value. In the earlier examples, we had not yet used that mechanism, and we left it to the function implementations to inspect the 'Php::Parameters' object (which is a std::vector of Php::Value objects), and to check whether the number of parameters is correct, and of the right type.
However, the 'Extension::add()' method takes a third optional parameter that you can use to specify the number of parameters that are supported, if the parameters are passed by reference or by value, and what the type of the parameters is:
#include <phpcpp.h>
void example(Php::Parameters ¶ms)
{
}
extern "C" {
PHPCPP_EXPORT void *get_module() {
static Php::Extension myExtension("my_extension", "1.0");
myExtension.add("example", example, {
Php::ByVal("a", Php::Type::Numeric),
Php::ByVal("b", "ExampleClass"),
Php::ByVal("c", "OtherClass")
});
return myExtension;
}
}
Above you see that we pass in additional information when we register the "example" function. We tell the PHP engine that our function accepts three parameters: the first parameter must be numeric, while the other ones are instances of type "ExampleClass" and "OtherClass". In the end, your native C++ "example" function will still be called with a Php::Parameters instance, but the moment it gets called, you can be sure that the Php::Parameters object will be filled with three members, and that two of them are objects of the appropriate type.
You may be surprised to see that we specified the first parameter to be of type Numeric. After all, in PHP there is no offical way to enforce the type of a scalar parameter. When you write a function in PHP, it is possible to enforce that the function receives an object or an array, but not that you want to receive a string or an integer.
<?php
// example how you can enforce that a function can only be called with an object
function example1(MyClass $param)
{
...
}
// another example to enforce an array parameter
function example2(array $param)
{
...
}
// this is not (yet?) possible in PHP
function example3(int $param)
{
...
}
?>
The same is true for native functions. Although the core PHP engine and PHP-CPP library both offer the possibility to specify that your function accepts parameters of type "Php::Type::Numeric" or of type "Php::Type::String", this setting is further completely ignored. Maybe this is going to change in the future (let's hope so), but for now it is only meaningful to specify the parameter type for objects and arrays. We have however chosen to still offer this feature in PHP-CPP, because it is also offered by the core PHP engine, so that we are ready for future versions of PHP. But for now the specification of the numeric parameter in our example is meaningless.
To come back to our example, the following functions calls can now be done from PHP user space:
<?php
// correct call, parameters are numeric and two objects of the right type
example(12, new ExampleClass(), new OtherClass());
// also valid, first parameter is not numeric but an array, but the
// Zend engine does not check this even though it was specified
example(array(1,2,3), new ExampleClass(), new OtherClass());
// invalid, wrong number of parameters
example(12, new ExampleClass());
// invalid, wrong objects
example(12, new DateTime(), new DateTime());
// invalid, "x" and "z" are no objects
example("x", "y", "z");
?>
The PHP engine will trigger an error if your function is called with wrong parameters, and will not make the actual call to the native function.
The Php::ByVal class that we showed can be constructed in two ways. Let's look at the first constructor from the C++ header file:
/**
* Constructor
* @param name Name of the parameter
* @param type Parameter type
* @param required Is this parameter required?
*/
ByVal(const char *name, Php::Type type, bool required = true);
The first parameter of the constructor should always be the parameter name. This is a little strange, because PHP does not support the concept of 'named variables', like other languages do. Internally, this name is only used to generate an error messages when your function is called in the wrong way.
The Php::Type parameter is more interesting. The following types are supported:
Php::Type::Null Php::Type::Numeric Php::Type::Float Php::Type::Bool Php::Type::Array Php::Type::Object Php::Type::String Php::Type::Resource Php::Type::Constant Php::Type::ConstantArray Php::Type::Callable
In practice, it only makes a difference if you specify Php::Type::Array or Php::Type::Object as type, because all other types are not enforced by the underlying PHP engine.
The final parameter (do you remember that it was called 'required'?) can be used to set whether the parameter is optional or not. If you set it to true, PHP will trigger an error when your function is called without this parameter. This setting only works for the trailing parameters, as it is (of course) not possible to mark the first parameter as optional, and all subsequent parameters as required.
If you write a function that accepts an object as parameter, you can use the second form of the Php::ByVal constructor:
/**
* Constructor
* @param name Name of the parameter
* @param classname Name of the class
* @param nullable Can it be null?
* @param required Is this parameter required?
*/
ByVal(const char *name, const char *classname, bool nullable = false, bool required = true);
This alternative constructor also has a 'name' and 'required' parameter, but the Php::Type parameter that was available before is now replaced by a 'classname' and 'nullable' parameter. This constructor can be used for functions that accept an object of a specific type as parameter. For example, take a look at the following code in PHP:
<?php
function example1(DateTime $time) { ... }
function example1(DateTime $time = null) { Php::Value time = params[0]; ... }
?>
This would be identical to the following code in C++:
#include <phpcpp.h>
void example1(Php::Parameters ¶ms) { Php::Value time = params[0]; ... }
void example2(Php::Parameters ¶ms) { Php::Value time = params[0]; ... }
extern "C" {
PHPCPP_EXPORT void *get_module() {
static Php::Extension myExtension("my_extension", "1.0");
myExtension.add("example1", example1, { Php::ByVal("time", "DateTime", false); });
myExtension.add("example2", example2, { Php::ByVal("time", "DateTime", true); });
return myExtension;
}
}
By the name of the Php::ByVal class you may have concluded that there must also be a Php::ByRef class - and you could not have been more right than that. There is indeed a Php::ByRef class. If you create a function that takes a parameter by reference (and that can thus 'return' a value via a parameter) you can specify that too.
The Php::ByRef class has exactly the same signature as the Php::ByVal class, and can be used in exactly the same way. The difference is that ByRef also checks if someone tries to call your function with a literal instead of a variable - which is not possible for variables by reference. If this happens, an error is triggered and the function will not be called. Let's show an example. The following extension creates a function that swaps the contents of two variables.
#include <phpcpp.h>
void swap(Php::Parameters ¶ms)
{
Php::Value temp = params[0];
params[0] = params[1];
params[1] = temp;
}
extern "C" {
PHPCPP_EXPORT void *get_module() {
static Php::Extension myExtension("my_extension", "1.0");
myExtension.add("swap", swap, {
Php::ByRef("a", Php::Type::Numeric),
Php::ByRef("b", Php::Type::Numeric)
});
return myExtension;
}
}
And let's see how this function can now be called:
<?php
// define two variables
$a = 1;
$b = 2;
// swap the variables
swap($a, $b);
// invalid, literals cannot be passed by reference
swap(10,20);
?>
When you add your native functions to the extension object, you may supply an optional third parameter with a list of Php::ByVal and Php::ByRef objects with the names and types of the parameters that are accepted. Internally, the PHP engine runs a check right before every function call to verify that the passed in parameters are compatible with the parameter specification that you gave, and will trigger an error if they are not.
Specifying parameters is optional. If you choose to leave this specification out it is up to you to check inside the function if there are enough parameters, and if the types are correct.


get_char/[1,2]
get_char/1 – read a character from current input stream
get_char/2 – read character from a specific stream
FORMS
get_char(Char)
get_char(Stream_or_Alias,Char)
DESCRIPTION
get_char/1 will retrieve a character from the current input stream and unify it with Char.
get_char/2 will retrieve a character from the input stream associated with Stream_or_Alias and unify it with Char.
If there are no more data left in the stream to be read and if the stream has
the property eof_action(eof_code), then Code will be unified with end_of_file.
EXAMPLES
?- get_char(C1), get_char(C2), get_char(C3), get_char(C4).
test
C1 = t
C2 = e
C3 = s
C4 = t
ERRORS
Stream_or_Alias is a variable
––––> instantiation_error.
Stream_or_Alias is neither a variable nor a stream descriptor nor an alias
––––> domain_error(stream_or_alias, Stream_or_Alias).
Stream_or_Alias is not associated with an open stream
––––> existence_error(stream,Stream_or_Alias).
Stream_or_Alias is not an input stream
––––> permission_error(input,stream,Stream_or_Alias).
Char is neither a variable nor a character
––––> type_error(character,Char). [See notes below]
The stream associated with Stream_or_Alias is at the end of the stream and the stream has the property eof_action(error)
––––> existence_error(past_end_of_stream,Stream_or_Alias).
The stream associated with Stream_or_Alias has no input ready to be read and the stream has the property snr_action(error)
––––> existence_error(stream_not_ready,Stream_or_Alias).
NOTES
A character is simply an atom with length 1. get_code/[1,2] is used to retrieve a character code.
If get_char/[1,2] is called with Char instantiated to a term which is not a character, an error will be thrown.
The error thrown though will in all likelyhood be from char_code/2, not get_char/[1,2].
SEE ALSO
put_char/2, get_code/2, open/4, close/1, char_code/2,
User Guide (Prolog I/O).


How Long Should My Work Boots Last?
Depending on the environment, type of work, and how you use your work boots, they could last anywhere from a few months to a few years.
This is a common question that we hear a lot from our customers. I wish there was a simple answer but there are too many variables that affect the boots. Much will depend on the environment, the type of work being done, how hard an individual is on their boots and the style and attributes of the footwear. For example, there can be a big difference in longevity from walking on a warehouse floor vs. digging a ditch with a shovel.
Although there isn't a hard fast answer, most footwear when worn every day, will need to be replaced at about a year. This is a very common consensus with most footwear manufactures. The boot or shoe may still look functional on the outside but is most likely worn out on the inside. Generally, after a year, the insole has worn thin and no longer offers much if any support and the lining has absorbed continuous moisture and worn thin. Again, this will depend on individual variables so the footwear could wear out sooner.
However, you can extend the life of work footwear by doing a few of things.
Alternate the boots you wear every day. If you have two pair, you will extend the life of both by more than double when you wear each one every other day. Your feet can produce about 2 cups of sweat each day. When not allowed to fully dry, the prolonged moisture in the boots will result in faster breakdown. Allowing the lining, upper, midsole and insole to fully dry out before wearing again will extend the life of boot.
If you don't have two pair of boots to alternate with, get a pair of cedar shoe trees to put in your boots when you take them off. The cedar will absorb the moisture and help make them smell better at the same time. Replace the insole that came with the boot with a new insole. Make sure to get one that is made to the size of your shoe and not any thicker than what it originally had. If the insole is too thick in the forefoot, it can end up making your shoes uncomfortable in the toes.
Regarding protective toe footwear, if an incident has occurred or anything has fallen on the safety shoes, they will probably need replaced. A steel or alloy toe will dent and in most cases be very obvious that it has been damaged. A composite safety toe will not be as obvious. The toe cap can crack and no longer be safe to wear but not be easily seen or felt. The safest rule of thumb is if anything has fallen onto the safety toe or metatarsal, the boots should be replaced to insure safety.
If the safety toe cap or the metatarsal plate is exposed under the leather, like this one here, you need to replace the shoe. Anytime the safety toe or metatarsal is exposed, the feature is no longer 100% safe and needs to be replaced.
We have all heard the stories of the person that has had the same work shoes for years and they are just fine. This is usually the same person that can't believe how comfortable their new work shoes are when they get a pair. Yes, you can make boots or shoes last for years but if you are wearing them every day, they are just not going to be comfortable. The insole is worn out and the outsole is wearing thin. The traction is gone and so is the cushion. There is nothing worse than working 8 to 10 hours a day in a pair of shoes or boots that are not comfortable, not to mention the other ailments that can come from insufficient supportive footwear such as back ache, leg pain, etc. Give your feet the support they deserve and require.
Comments


LIST-S2 (species specific) predicts the deleteriousness of amino acid mutations in protein sequences. First, it aligns (high Local identity Pair-wise Sequence Alignment, LPSA) the query sequence to all protein sequences in the UniProt Swiss-Prot/TrEMBL database and then it identifies the most relevant homologies based on their local identity to the query sequence around that position. And finally, it estimates the potential deleteriousness of mutations based on Taxonomy distance of species with variations to the query.
Prediction scores are in the range [0 .. 1], where lower scores indicate more benign and higher indicate deleteriousness effect.


{% extends "layout.html" %} {% import "includes/lists.html" as lists %} {% block content %} Home > Agencies {{ lists.render("Agencies", columns, agencies, links) }} {% endblock %}
Home > Agencies


C# syntax is highly expressive, yet it is also simple and easy to learn. The curly-brace syntax of C# will be instantly recognizable to anyone familiar with C, C++ or Java.
Developers who know any of these languages are typically able to begin to work productively in C# within a very short time.
C# syntax simplifies many of the complexities of C++ and provides powerful features such as nullable value types, enumerations, delegates, lambda expressions and direct memory access, which are not found in Java.
C# supports generic methods and types, which provide increased type safety and performance, and iterators, which enable implementers of collection classes to define custom iteration behaviors that are simple to use by client code.
Language-Integrated Query (LINQ) expressions make the strongly-typed query a first-class language construct.
The New Project dialog box opens.
The new project appears in Solution Explorer.
Inside Main () inserts the code:
static void Main()
{
Console.WriteLine("Hello World!");
// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
// A Hello World! program in C#.
using System;
namespace HelloWorld
{
class Hello
{
static void Main()
{
Console.WriteLine("Hello World!");
// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
}


{% extends 'layout.html' %} {% block layout-content %}
Hydrogen is a lightweight application designed to host short-answer math contests. It was originally developed for HMMT by Yang Liu and Evan Chen.
Details about the contests offered on this site are listed below.
{{ object.short_description|safe }}
Here are some hints on how to use this website.


{% if game.ost_url %}
Do you love the music from {{ game.title }}? Pick up the {{ game.title }} OST and support independent musicians!


--- title: Welcome to fastai image: /images/layered.png keywords: fastai sidebar: home_sidebar summary: "fastai simplifies training fast and accurate neural nets using modern best practices" description: "fastai simplifies training fast and accurate neural nets using modern best practices" nb_path: "nbs/index_original.ipynb" ---
You can use fastai without any installation by using Google Colab. In fact, every page of this documentation is also available as an interactive notebook - click "Open in colab" at the top of any page to open it (be sure to change the Colab runtime to "GPU" to have it run fast!) See the fast.ai documentation on Using Colab for more information.
You can install fastai on your own machines with conda (highly recommended), as long as you're running Linux or Windows (NB: Mac is not supported). For Windows, please see the "Running on Windows" for important notes.
If you're using miniconda (recommended) then run (note that if you replace conda
with mamba the install process will be much faster and more reliable):
conda install -c fastchan fastai
...or if you're using Anaconda then run:
conda install -c fastchan fastai anaconda
To install with pip, use: pip install fastai
. If you install with pip, you should install PyTorch first by following the PyTorch installation instructions.
If you plan to develop fastai yourself, or want to be on the cutting edge, you can use an editable install (if you do this, you should also use an editable install of fastcore to go with it.) First install PyTorch, and then:
git clone https://github.com/fastai/fastai
pip install -e "fastai[dev]"
The best way to get started with fastai (and deep learning) is to read the book, and complete the free course.
To see what's possible with fastai, take a look at the Quick Start, which shows how to use around 5 lines of code to build an image classifier, an image segmentation model, a text sentiment model, a recommendation system, and a tabular model. For each of the applications, the code is much the same.
Read through the Tutorials to learn how to train your own models on your own datasets. Use the navigation sidebar to look through the fastai documentation. Every class, function, and method is documented here.
To learn about the design and motivation of the library, read the peer reviewed paper.
fastai is a deep learning library which provides practitioners with high-level components that can quickly and easily provide state-of-the-art results in standard deep learning domains, and provides researchers with low-level components that can be mixed and matched to build new approaches. It aims to do both things without substantial compromises in ease of use, flexibility, or performance. This is possible thanks to a carefully layered architecture, which expresses common underlying patterns of many deep learning and data processing techniques in terms of decoupled abstractions. These abstractions can be expressed concisely and clearly by leveraging the dynamism of the underlying Python language and the flexibility of the PyTorch library. fastai includes:
fastai is organized around two main design goals: to be approachable and rapidly productive, while also being deeply hackable and configurable. It is built on top of a hierarchy of lower-level APIs which provide composable building blocks. This way, a user wanting to rewrite part of the high-level API or add particular behavior to suit their needs does not have to learn how to use the lowest level.
{% include image.html alt="Layered API" width="345" max-width="345" file="/images/layered.png" %}
It's very easy to migrate from plain PyTorch, Ignite, or any other PyTorch-based library, or even to use fastai in conjunction with other libraries. Generally, you'll be able to use all your existing data processing code, but will be able to reduce the amount of code you require for training, and more easily take advantage of modern best practices. Here are migration guides from some popular libraries to help you on your way:
When installing with mamba
or conda
replace -c fastchan
in the installation with -c pytorch -c nvidia -c fastai
, since fastchan is not currently supported on Windows.
Due to python multiprocessing issues on Jupyter and Windows, num_workers
of Dataloader
is reset to 0 automatically to avoid Jupyter hanging. This makes tasks such as computer vision in Jupyter on Windows many times slower than on Linux. This limitation doesn't exist if you use fastai from a script.
See this example to fully leverage the fastai API on Windows.
To run the tests in parallel, launch:
nbdev_test_nbs
or make test
For all the tests to pass, you'll need to install the dependencies specified as part of dev_requirements in settings.ini
pip install -e .[dev]
Tests are written using nbdev
, for example see the documentation for test_eq
.
After you clone this repository, please run nbdev_install_git_hooks
in your terminal. This sets up git hooks, which clean up the notebooks to remove the extraneous stuff stored in the notebooks (e.g. which cells you ran) which causes unnecessary merge conflicts.
Before submitting a PR, check that the local library and notebooks match. The script nbdev_diff_nbs
can let you know if there is a difference between the local library and the notebooks.
nbdev_build_lib
or make fastai
.nbdev_update_lib
.For those interested in official docker containers for this project, they can be found here.


The History Plugin is accessed via the "Plugins" menu. It looks like this:
The main panel displays a hierarchy of the available history information. Usually, there will only be one history list visible: "Current session". Some data adapters may be able to show history lists from past saves, but none of the built-in OBO-Edit adapters can do this at present.
Each history list may contain a number of history items. The "Current session" history list will contain the list of edits that have been made since the current ontology was loaded. To see the edits under a history list, click the expansion control to the left of the history list:
Each item directly under the history list represents a user-initiated edit. Note that each edit above ends with the text "(macro)". This means that these user-initiated edits are complex "macro" edits composed of a number of simpler edits. A "macro" edit can be expanded to show the simple edits of which it is composed:
To see details on any edit, left-click the edit to select it. A text box will appear below containing detailed information about the edit:
Sometimes the detailed information panel will contain a term id displayed as an underlined hyperlink. Click the hyperlink to select the term with that id.
Special details are visible when the history list node is selected:
The top of the detail panel shows who created this initial history list and when it was created (this information usually comes from the "saved-by" and "date" tags in an OBO file header).
The center of the panel shows any ontology comments that were loaded with the current ontology. These comments can be modified and saved by clicking the "Save History" button.


Tulsa football: Cougars knock off Golden Hurricane
TULSA - Damarion Williams gave Houston the lead for good with an interception return for a touchdown and the Cougars held off Tulsa 24-14 on Saturday night.
Williams intercepted Zach Smith's pass and returned it 25 yards to make it 14-7 with 1:34 left in the second quarter. Dalton Witherspoon`s 23-yard field goal made it 17-7 in the third quarter, and Marquez Stevenson returned a kickoff 94 yards to cap the scoring with 13:45 left in the game.
The Cougars (4-7, 2-5 American) were outgained 380-231, but Tulsa (3-8, 1-6) committed four turnovers compared to Houston's one.
Smith's 14-yard TD pass to Sam Crawford Jr. gave Tulsa a 7-0 lead in the middle of the first quarter. Clayton Tune`s 15-yard TD run for Houston evened the score early in the second.
Smith passed for 381 yards, one touchdown and two interceptions. Keylon Stokes caught nine passes for 144 yards, and Crawford caught 10 passes for 102 yards and a TD.


Fixed: UI state not updating correctly for Blocked Terms that were created before the rc5 update.
4.0.0-rc5@a36c49ab78f754fcd1c6
Added: Remove messages entirely using Blocked Terms.
Fixed: Position of emotes in locally echoed chat messages containing emoji.
4.0.0-rc4.7@f9f030a275798072a22e
Fixed: Handling of action messages in chat.
4.0.0-rc4.6@88d18379ce08c403e3f0
Fixed: Add support for Twitch's new emote data structure format.
4.0.0-rc4.5@f47412afa7703e2d3b18
Added: Whisper Support
Fixed: UI missing hover state for a few elements added by FrankerFaceZ.
Fixed: Handle missing badge definition when rendering FFZ badges.
Fixed: Update static chat message type mappings.
Fixed: Error in metadata when unable to get the proper player.
Fixed: Incorrectly applying dark theme to products page.
4.0.0-rc4.4@46f98c4cd4559eaa9828
Changed: Make usernames clickable in resub notifications in chat, to match with native subscription messages.
Fixed: Make the code to automatically leave raids more robust.
Fixed: Remove debug logging.
4.0.0-rc4.3@46f98c4cd4559eaa9828
Added: Settings Search
Added: Button to open the FrankerFaceZ Control Center in a new window.
Added: Button to fade the FrankerFaceZ Control Center.
4.0.0-rc4.2@bfc82fd92a39871e75ff
Fixed: Issue scrolling up with Smooth Scrolling for Chat enabled without Freeze on Hover.
4.0.0-rc4.1@3f78ab6b5e2898f3756f
Changed: Update the dark theme.
Fixed: Hide the empty spaces when hiding reruns in the directory.
4.0.0-rc4@012130d37baabae67622
Added: Smooth Scrolling for Chat. (Thanks neuspadrin on GitHub!)
Fixed: All directory features except the Host Menu.
Changed: Disable mouse interaction with the background of the metadata bar when it's visible in theater mode.
4.0.0-rc3.4@104efaa42e14d30191d1
Fixed: Stream uptime when watching a channel.
~ Arthur, King of the Britons
4.0.0-rc3.3@85ad2d458fb808c0365f
Fixed: Update class names for all input elements to use Twitch's new, long-winded methodology.
Fixed: Some Prime smileys not appearing correctly locally.
4.0.0-rc3.1@662c50c7e3e4ac110441
Fixed: Display smileys like :-) correctly as emotes in locally echoed messages.
4.0.0-rc3@f48b64e778d576602925
Added: Display a warning if filter terms are invalid or potentially complex.
Changed: Separate Regex and Regex (Word) term modes to allow matching regular expressions without your expression being wrapped in separators.
Fixed: Disable channel hosting now works again.
Fixed: Hide extensions now works again, though it isn't as necessary now that you can hide individual player extensions natively.
Fixed: Twitch's updated chat code not calculating emote positions in locally echoed messages correctly.
Fixed: Position the color picker above the control rather than below when creating highlight terms to avoid the control going out of the window.
Fixed: Apply the dark theme to the color picker.
4.0.0-rc2@377f701926189263186b
Added: Basic support for custom highlight terms and blocked terms in chat. This system will later be replaced with a more powerful chat filtering system.
Changed: Reset the Socket Cluster debugging setting to default for all users and make it clear that it isn't something that should be changed.
Changed: Allow opening settings in a new window by holding Ctrl or Shift when clicking the link.
Changed: Hide the Get Bits button in the site navigation bar when hiding bits is enabled.
Changed: Add the YooHoo server to the production socket server pool.
4.0.0-rc1.12@b04d3c600e5260fcd7cd
Changed: Disable including user IDs in error reports by default.
Fixed: Rewrite Switchboard to be more robust and to hook into the router on all known pages, including dashboard pages.
4.0.0-rc1.11@eed9eb9f5eb9acdb58ac
Added: Setting to always display deleted chat messages.
Fixed: Issue with the emote menu not loading when navigating to a new channel.
API Added: chat:pre-send-message event when sending a chat message to a room.
4.0.0-rc1.10@d27dc686044b45c844e4
Changed: Add requested emote data support for merging emote sets and forcing certain emote sets to appear on the Channel tab of the emote menu.
4.0.0-rc1.9@d5a7ef61195e86dc7277
Fixed: Add support for minimal root pages to the new webpack 4 code. They don't use the same router.
4.0.0-rc1.8@8254abfe4d4c824f58d6
Changed: Finish writing support for webpack 4 support.
4.0.0-rc1.7@498c1b079484a762958a
Changed: Rewrite the webpack hooking code to add support for webpack 4.
4.0.0-rc1.6@3d53d461b59654a0ec14
Added: Basic support for rich video cards in chat.
Changed: Begin working towards a standard data model for chat lines.
Fixed: More robust handling of webpackJsonp wrapping to deal with read-only variables.
Fixed: The option to disable channel hosting not always working after the client refreshes data.
4.0.0-rc1.5@eb1433f63b4667bf9010
Added: Option to hide the mouse cursor over the player. This does not work consistently in some web browser due to browser policies preventing the cursor from being hidden in certain situations.
Added: Option to not automatically join raids.
Fixed: In-line Actions not rendering when Is Moderator is set to False and the user is not a moderator.
Fixed: In-line Actions not appearing correctly in the editor preview line.
Fixed: Adapt to changes Twitch has made to pre-tokenized chat message data.
Fixed: Do not try showing a rich clip preview for the bad link https://clips.twitch.tv/create that is commonly erroneously posted in chat.
Fixed: Tooltips not closing in some situations.
Fixed: Chat message types sometimes not being detected, causing messages with /me to not appear correctly.
Changed: Improve emote menu performance using functional components.
Changed: Stop logging GraphQL errors. Twitch's GraphQL endpoint breaks too often for this to be useful.
4.0.0-rc1.4@2009dc29d6bd5e122bd6
Fixed: Issue with mod actions not working properly on AutoMod messages due to a missing channel mapping.
Changed: Update dependencies.
4.0.0-rc1.3
Fixed: Color validation issues for custom actions.
Fixed: Issues generating custom action DOM when the user is logged out.
4.0.0-rc1@4a134ad5179b17981a92
Added: Custom In-Line Chat Actions
Added: Option to disable Channel Hosting.
Changed: Minor refactoring of how we wrap incoming chat events, since Twitch is now filtering by chat room themselves for most events.
Fixed: Grab chat types from React correctly.
Fixed: Emoji appearing squashed in chat when using the baseline emote alignment option.
Fixed: Strip new lines from outgoing chat messages to ensure we process them correctly, locally.
Fixed: Display arrows on balloons for channel metadata.
Fixed: Validate the requested emoji style when getting image URLs.
Fixed: Do not use default values for settings with merge strategies if profiles are present and empty.
Fixed: Display a message in the chat settings menu if we tried opening FFZ settings in a pop-up and failed.
Fixed: Wait a bit for webpack's loader to be found if it is not immediately present in window.
Fixed: Forcibly close the chat room picker when first loading a channel.
Fixed: Vertically align FFZ icon for emote menu with bits icon.
4.0.0-beta2.18.2@a1a7fb774d62948bacc5
Fixed: Rewrite stacktraces for automatic error reporting to use the permanent URL for the current FrankerFaceZ build.
4.0.0-beta2.18.1@988ba86433ce4bfd636d
Changed: Add another filter for what sort of error logs we don't want from Apollo.
4.0.0-beta2.18@c8636911fc387a9f5e0c
Added: Debugging setting for localization to help test UI issues, identify strings, and find strings that aren't localized.
Fixed: Issue tokenizing cheers in messages.
Fixed: Clean up tab-completion of emoji a bit more.
Changed: Start using `crossorigin="anonymous"` when loading scripts from our CDN.
4.0.0-beta2.17@dce1b0c5268bdd3fe086
Fixed: An issue in automatic error reporting potentially swallowing errors when error reporting is disabled.
Fixed: An issue when receiving featured channels for a channel that is being destroyed.
Fixed: An issue rendering the auto-hosting menu when some data has failed to load.
4.0.0-beta2.16@9fac4d6cabd486c45f4e
Fixed: Emote menu sections always starting as collapsed.
4.0.0-beta2.15@61e6d676fdac89cf0592
Added: Emoji Rendering.
Added: Basic emoji tab-completion.
Emoji aren't in the emote menu yet due to performance concerns. They'll get there. We just have to refactor the menu a bit.
Tab-completion also isn't great for emoji. We need to change how input handling works overall, but it isn't the priority yet.
Fixed: Sometimes a tooltip hover method is called with no target.
Fixed: More junk logging from Apollo is stripped out.
4.0.0-beta2.14@d66f702097d2c0295697
Fixed: Issue sorting settings on Edge and Safari.
Fixed: Issue processing metadata on game pages when broadcasters aren't defined.
4.0.0-beta2.13@64fec6b80d1f6a60c263
Changed: Only use the ES2015 classes transform for the Edge build as their JS engine seems to get everything else correct.
Fixed: Some modules failing to be transpiled for the Edge build causing them to not load.
4.0.0-beta2.12@850fac83181587018cdb
Fixed: The active tab of the FFZ emote menu beeing poorly indicated without dark mode enabled.
4.0.0-beta2.11@850fac83181587018cdb
Added: Settings for controlling what data the error reporter sends, as well as an option to turn it off and an example of what data is sent.
Fixed: The FFZ Control Center not opening on certain pages. (The new sub page, specifically.)
Fixed: An issue parsing metadata when streams returned from the live streams query are null.
Fixed: The Host menu being visible when not logged in.
4.0.0-beta2.9@665575cf426293ec11da
Changed: Allow clicking on a rich chat embed even if it fails to load.

API Added: module.hasModule(name) method to test if a module is already installed.
4.0.0-beta2.5@b3fb24504616675ad2b9
Added: Automatic error reporting using Sentry.
Added: Rarity sorting for the Experiments debugging information.
Changed: Allow Ctrl-Shift-Clicking emotes to open their information pages.
Fixed: deep_copy erroneously thinking some objects were recursive.
Fixed: The option to disallow mouse mouse interaction with extensions was not functioning.
4.0.0-beta2.4@b3fb24504616675ad2b9
Added: Debugging > Experiments for viewing active experiment information.
Added: Experiments system in case I ever need to A/B something, like the new backend under development.
Changed: Cleaned up a lot of instances of buttons that weren't being marked as disabled properly.
Changed: Update dark theme for latest Twitch changes.
Fixed: Update the render method for chat lines to bring subscription notices and rituals back in line with what Twitch generates.
Fixed: Following directory not being properly modified because of changes made to router.
Fixed? Made changes to how we modify data requesting profile images to hopefully stop breaking the game directory for people till we can make a more proper fix.
4.0.0-beta2.3@a07fb33207e6659acc9f
Added: Favorite emotes by Ctrl-Clicking them! ⌘-Click for Mac users.
Added: Open information pages for emotes by Shift-Clicking them.
Added: Sorting options for the emote menu.
Changed: Use cleaned up versions of certain low quality global Twitch emotes in the emote menu.
4.0.0-beta2.2@201497e9898b452ba698
Added: Support for the old Featured Channels feature.
Added: Emote alignment setting.
Fixed: Some tooltips only displaying once.
Fixed: Route sorting issue causing potentially inconsistent behavior on some pages, including various directory pages.
4.0.0-beta2.1@1a56c5fabae6fb37d845
Added several settings to configure the emote menu.
Added: Setting to display minimized navigation at the top of the page when in theatre mode.
Added: Setting to hide Twitch Prime offers.
Fixed: Tab-completion not updating correctly when navigating to another channel.
Fixed: Chat rendering failure when we receive conflicting user ID <-> username mappings.
Fixed: The emote menu erroring out if you aren't logged in.
4.0.0-beta2@65ca9bedbd1b59ec8df4
Added: Emote Menu
Yes, really. You can stop asking now or saying it's broken.
Fixed: Possible bugs when trying to rebuild CSS for a room that has been unloaded.
Fixed: Typo in rich content hosts preventing links from opening without referral information.
Fixed: Memory leak with tooltips.
Changed: Added several more icons to the icon font.
Changed: Add support for hiding emote sources and displaying an additional message to emote tooltips.
API Added: Methods to get available emote sets along with the provider that added them.
API Added: Events when available emote sets changed.
API Added: Method to load an arbitrary emote set by ID.
4.0.0-beta1.10@77498dc31e57b48d0549
Added: Rendering support for rich content blocks in chat.
4.0.0-beta1.9@b27c86408c133765e687
Added: Option to stop the player from automatically playing the recommended video after a video finishes.
 No noticable effect, but stuff is cleaner now.
4.0.0-beta1.8@c07590bbb2a94b83c0e3
Added: Basic tab completion of FrankerFaceZ emotes, using Twitch's existing tab-completion system.
Fixed: Do not hide the Hosting bar when the setting to hide the Rerun bar is enabled.
Changed: Re-implement Twitch's emote matching code for tab-completion to improve performance when there are a significant number of emotes.
4.0.0-beta1.7@014a758f744a54c37b26
Added: Settings to hide the Event Bar and Rerun Bar over the player.
Fixed: Bug causing chat to not display properly with Cheer Stacking set to All in One in channels that don't have the standard cheers available, such as Overwatch League.
4.0.0-beta1.7@177445c5a2dd0b0b9857
Changed: Reduce the size of badge previews in the badge visbility settings.
Changed: Use pop-out chat to host pop-out settings to reduce load times and avoid player ads.
Fixed: Tooltips and other things relying on tw-root--theme-dark to be set now work properly with pop-out chat.
4.0.0-beta1.7@a50bda0e204137eb8f28
Added: Chat Badge Visibility. Hide the badges you don't like.
4.0.0-beta1.7@18be0a772c267953f6e3
Changed: Settings will now open in a new window when accessed from a chat pop-out.
4.0.0-beta1.6@d2469b218214357ed0c0
Fixed: Settings are now properly and immediately synchronized across all open windows.
4.0.0-beta1.6@e81b570ec2664e4cd19c
Fixed: Following Directory features not working correctly.
4.0.0-beta1.6@3402c0380be5b35d7f16
Added: Support for custom moderator badge images.
Fixed: Some badges appearing incorrectly with the Circular, Small badge style.
4.0.0-beta1.6@b26925b82613bdc459b5
Fixed: Minimal Navigation causing the navigation bar to render over theater mode.
Fixed: Provide a secondary build of FrankerFaceZ that uses Babel for transpiling for Microsoft Edge compatibility.
Changed: Start subscribing to the channel topic when viewing a channel for future features such as SRL races and Featured Channel buttons.
Performance: Refactored the React component hooks to allow for less time with a MutationObserver registered.
4.0.0-beta1.6@66bf9e883f32aba529af
Fixed: Metadata covering chat in theater mode with Swap Sidebars enabled.
Fixed: Player Overlay Extensions not being hidden properly.
Fixed: FFZ settings not being added to the chat settings menu.
Changed: Display subscriber notifications as Tier X like Twitch does rather than with the monetary value.
4.0.0-beta1.6@0a9fd7bd2f3805c7acc9
Fixed: Gap at the top of the page with Minimize Navigation enabled.
4.0.0-beta1.6@a5ecaae56ffd500ab715
Changed: Add an error handler to the chat scroller, along with alternative rendering when there is an error. This will hopefully stop chat breaking without automatically recovering.
4.0.0-beta1.6@c643fcdd1cb8343964c3
Changed: Add error handlers for the chat controller and chat container React components to, hopefully, stop chat from breaking entirely when React forgets how to DOM.
4.0.0-beta1.6@5442f1e095968e230f60
Fixed: Stop displaying empty messages with resub notices that don't have a message.
Changed: Make adjustments to timing and how errors are handled when forcing React components to update to hopefully resolve an impossible to reproduce issue with chat disappearing.
4.0.0-beta1.6@e9ed380d87da80b42502
Changed: Update setting that hides pinned cheers for the new Top Cheerers leaderboards.
4.0.0-beta1.6@1d563b0f42b9912f8494
Added: Prime Reminder! Display a crown on subscription buttons when your free channel sub with Prime is available.
4.0.0-beta1.5@08fecb05d7e54dc038b0
Added: Setting to control how much the player volume changes when you scroll to adjust the volume.
Changed: Update the gray theme with the latest changes to Twitch's dark theme.
Fixed: /me messages in chat not rendering correctly.
4.0.0-beta1.5@e5095bc624a4d0c6be15
Fixed: Further fixes for the React 16 upgrade. Most features should now be working.
4.0.0-beta1.5@ef163f5d644217193110
Added: Integration for the Emote Menu for Twitch extension.
Fixed: React 16 support.
Note: Many features are still broken. This is just an initial quick fix.
4.0.0-beta1.5@a752805865b1313466a7
Added: Setting to hide the Live indicator from live channels in the directory.
Fixed: Bug preventing clicking on box art on a live streamer in the directory when a channel avatar is being displayed.
Fixed: Chat on Videos with a custom chat width.
Changed: Update the Gray Theme with the latest changes from Twitch's dark theme.
API Changed: Draw settings page sub-pages if there are no contents of the settings page.
4.0.0-beta1.5@676b97e4ce5229b90db5
Fixed: The Hide Vodcasts setting has been updated to Hide Reruns.
Fixed: Text wrapping and performance issues with the directory after a Twitch update.
API Changed: Add optional arguments to suppress logging when registering emote sets.
4.0.0-beta1.5@bd87103fc1c64cf0df6d
Added: Setting to disable chat rituals, such as "User is new here! Say hello!"
Changed: When badges have combined, display both source badges in the tooltip to reduce confusion.
Changed: Support overriding color, image, and title for badges on a per-user level.
Fixed: Apollo caching modified queries when it shouldn't, causing additional data requested by FFZ including stream up-time to not be fetched.
4.0.0-beta1.5@a072b3e2b1e9dd395378
Fixed: Part two of the fixes for the new Apollo version. FFZ should now be loading data mostly correctly.
Bug: The directory features are not currently working unless you navigate to it from another page.
4.0.0-beta1.5@ab19f207a73078a1e97f
Changed: Include our own version of GraphQL because we can't trust Twitch.
Fixed: Temporary fix for FFZ not loading at all on the build of Twitch with updated Apollo and GraphQL libraries.
Several features are still broken for users experiencing that build including: literally everything to do with the directory and stream uptime display.
We'll fix these issues as soon as the main developer can actually get access to the newer build to write compatible code.
4.0.0-beta1.5@5f6029b8672c05bfed85
Fixed: Unable to load Twitch badge data. (They moved it in memory.)
4.0.0-beta1.5@5aed9c5b086948ebcfc3
Added: Render badges added by FrankerFaceZ and other extensions using FFZ's API.
Added: Option to show the channel metadata bar when hovering over the player in theatre mode.
Fixed: Badges and chat font size displaying incorrectly when the browser's font size is not set to default.
4.0.0-beta1.5@68369664d8835665997c
Fixed: Chat Freeze breaking due to Twitch moving the scrollToBottom function out of the prototype and defining it on the chat pane during construction.
4.0.0-beta1.5@9a60ce1ee6c58905c6eb
Fixed: Player not covering the whole window in theater mode with a custom chat width and chat collapsed.
Fixed: Player not covering the whole screen when you enter fullscreen from theater mode. (Twitch Bug)
Fixed: Position of channel bar with Minimize Navigation is enabled.
Fixed: Tooltip placement.
4.0.0-beta1.5@764c7c372c158220ed04
Fixed: Directory stuff breaking.
4.0.0-beta1.5@fbebd8ab68081089f9f4
Fixed: Detection of Promise return values on Firefox, where Promises are apparently not Promises.
4.0.0-beta1.5@88b2aa86d34d0649d0d5
Added: Host Button
Added: Option to hide vodcasts from the directory.
4.0.0-beta1.4@317c31074720f7071bd3
Fixed: Tooltip positioning.
Fixed: Stream titles disappearing in the directory.
Fixed: Borders with Swap Sidebars enabled.
Fixed: Channel logos and game boxart not hiding on hover when the appropriate option is enabled.
Fixed: Custom chat font sizes not changing the line height.
4.0.0-beta1.4@7ca245f1bf1509160a2c
Fixed: Everything.
Twitch renamed all their CSS classes to start with tw- requiring significant modifications to basically all of FFZ to insert tw- everywhere.
4.0.0-beta1.4@8e759e6ddfa7aa70cfea
Fixed: Message highlighting in chat.
4.0.0-beta1.4@eb51eeb2dadafdea2bde
Added: Block games and hide thumbnails in the directory.
Added: Show stream up-time in the directory.
Added: Group hosts of the same channel in the directory.
Added: Show user avatars in the directory.
Changed: Use chat appearance settings on whisper messages.
Fixed: Don't try running on the blog sub-domain.
Fixed: Invalid cheers in chat rendering as cheers.
Fixed: Swap Sidebars, the channel bar positioning, and Chat Width that broke when Twitch launched their Mini Player feature.
4.0.0-beta1.3@5e6a1dc050c847836d76
Fixed: Update the Gray Theme to work with the latest Twitch changes.
4.0.0-beta1.3@e9f50a51ebfc3148faf9
Added: Option to disable the player's auto-play when you're on the front page of Twitch.
Fixed: Bug with emoticons not appearing for yourself, or appearing incorrectly, when you send a message with emoticons.
Fixed: Chat Width not applying to Chat on Videos.
4.0.0-beta1.3@af36d7201d43cc346d1b
Fixed: Chat lines that you have been mentioned in not highlighting and not having proper padding.
4.0.0-beta1.3@7493d51cfb8e1b4448f0
Fixed: Emoticons not appearing for yourself when you send a message with /me
Changed: Transform re-sub notices into a standard chat message so that we can override the rendering. This fixes colors, emotes, etc.
4.0.0-beta1.3@da5b35d5323e5151e3ea
Fixed: Add a touch scroll event handler for chat scrolling, as Twitch left that out for some reason.
Fixed: Don't use the user login from the FFZ API unless we don't already have the login for a room.
Fixed: Don't leave a gap under the player in theatre mode when whispers are hidden.
4.0.0-beta1.3@1ee69894e169e3173e19
Fixed: Twitch removed the current route from the output of store.getState(), causing loading issues with FFZ enabled.
Changed: Use slightly brighter/darker colors for testing username readability, due to alternating rows having different background colors.
4.0.0-beta1.3@f93396a7a97f1a01b284
Fixed: Chat Font Size and Family settings not being applied.
Fixed: Scroll to Change Volume being reversed on Firefox.
4.0.0-beta1.3@e82e3deb4ad3e3f1b253
Added: Chat > Behavior > General > Scrollback Length


Poems
- Rigmarole, c. 1944-45
- Prosody
- The King of Birds
- Heron
- Rivulets
- Unalloyed
- Excerpt from "Leave."
- Punctuation
- Singsong
- The Alligator to the Antelope
- By a Stream in the Upper Part of So. Carolina
Not Poems
- "POLAROID #100." Found Polaroid Project, 2019.
 Radiohead and Philosophy. Open Court, 2009.
- "Into the Cupboard: Thom Yorke Goes Solo." PopMatters, July 2006.
- The Music and Art of Radiohead. Ashgate, 2005.
- A Ph.D. dissertation, Shakespeare, Prose and Verse: Unreadable Forms (1.2mb PDF file).
- "Tamburlaine's Urine." Fecal Matters in Early Modern Literature and Art: Studies in Scatology. Ed. Russ Ganim and Jeff Persels. Burlington, VT: Ashgate, 2004: 138-153.
- "Radiohead's Antivideos: Works of Art in the Age of Electronic Reproduction." Postmodern Culture. 2002.
- "Numme Feete: Meter in Early Modern England." Early Modern Literary Studies. May 2001.
- "The Motion of Emotion: Physical Responses of Early Modern Playgoers." Shakespeare in the Classroom. 6 (1998): 41-45.


If you think an American Bully is someone you should avoid in school, think again.  Since this is one of those dog breeds that is often misunderstood, I wanted to clear up ...


A show in 24 hours?
It was great fun. Fame splits itelf up quite nicely into separate roles for the students and the teachers. The adults played the teachers' roles, and the kids (restricted to those in high school) played the students. And to make it more fun, neither the kids nor the adults were allowed to see the script until the rehearsal started - so for the performers it truly was a show in 24 hours
That didn't leave a lot of time to learn lines, of course, so for some of the scenes we used scripts. And some of the more... adult... numbers were cut. But we still managed to put on a creditable performance, all within 24 hours from when we first met to start the task


Create a configurable LCARS box.
lcarsBox( ..., title = NULL, subtitle = NULL, corners = c(1, 4), sides = c(1, 3, 4), left_inputs = NULL, right_inputs = NULL, color = "atomic-tangerine", side_color = color, title_color = color, subtitle_color = color, title_right = TRUE, subtitle_right = TRUE, clip = TRUE, width_left = 150, width_right = 150, width = "100%" )
| ... | box contents. |
|---|---|
| title | character, box title at top right. |
| subtitle | character, box subtitle at bottom right. |
| corners | integer, |
| sides | integer, |
| left_inputs | optional input column for left side, for example a column
of buttons made with |
| right_inputs | optional input column for right side, for example a
column of buttons made with |
| color | box border colors. See details. |
| side_color | box border colors. See details. |
| title_color | text title color. |
| subtitle_color | text subtitle color. |
| title_right | logical, right align title. |
| subtitle_right | logical, right align subtitle. |
| clip | logical, use empty margin space. See details. |
| width_left | numeric, the width of the left side panel in pixels. This also adjusts associated corner elbows to match. Defaults to the maximum allowed: 150. |
| width_right | numeric, the width of the right side panel in pixels. This also adjusts associated corner elbows to match. Defaults to the maximum allowed: 150. |
| width | a valid CSS unit, the width of the entire box. Fixed pixel width recommended. See details. |
an HTML widget
This function allows you to customize the inclusion and colors of specific border components of the box. The defaults are closer to standard LCARS style. You can turn on or off specific corner elbows, connecting side panels, control colors of each, as well as title and subtitle inclusion, color and alignment.
Control which corners of the box display the characteristic LCARS elbow, clockwise from top left. The top and bottom borders are independent of one another. Each work in the same manner. For each, you can have a left elbow (default), a right elbow, or both.
When only one corner is present (on top or on bottom), the bar extends to the other corner and terminates with the characteristic LCARS half pill if the panel border is included (see side panel section below). If the side between the elbow areas is excluded, only the elbows are displayed.
If both elbows are excluded from the top or from the bottom, a simple,
straight lcarsHeader
element is placed above or below the main
content area instead, but this can be controlled via sides
.
Control which sides of the box include an LCARS-styled border, clockwise
from top left. Sides connect elbows using straight bars. The top and bottom
sides are where title and subtitle text are placed. The title for the top
and subtitle for the bottom are included in the bar with standard LCARS
right alignment, which can be switched to left. If the top or bottom side
panel is excluded, the vertical space remains if title
or
subtitle
are included, respectively, retaining the text labels;
otherwise the space is removed.
By default, left and right sides are 150 pixels wide; top and bottom sides
are 30 pixels tall. The top and bottom are fixed, but the widths of the left
and right side panels can be adjusted using width_left
and
width_right
, respectively. They can only be adjusted down to smaller
widths. This is to ensure proper scaling for connected corners. The side
panels are not meant to accommodate wider inputs and should primarily be
used for small buttons and short text.
Input columns are different from left and right sides. The latter refers to whether or not there are vertical connecting bars from elbow to elbow. An input column represents a separate element that is placed in the left or right side panel area above the plain side panel bar itself.
If the side is included and a column of inputs is provided, they combine vertically to form the side panel. Some amount of plain sidebar will pad the bottom beneath any input column, however tall. If the side is excluded, the input column will take up the entire vertical space.
If the side is excluded and no input column is provided, the side panel area is blank. The main content area extends left or right to fill any completely missing left or right side panel. To restrict this, use a black side panel to match the background.
Since the inputs contained in an input column are defined separately and
passed to lcarsBox
, they should be defined to have widths that match
the box side panel widths.
Box color can be any color given in hex format. Named colors must be LCARS
colors. See lcarsdata
for options. By default, all border
colors inherit from a single color passed to color
.
color
is recycled to length four as needed. color
actually
defines all four corner elbow colors. For corner elbows, use a vector of
four colors for the top left, top right, bottom right, and bottom left,
respectively.
Similarly for the bars between elbows with side_colors
, use a vector
of four colors for the top, right side, bottom, and left side. This is also
recycled to length four. If not provided, it inherits from color
.
title_color
and subtitle_color
are scalar. They inherit from
the first color in color
.
When at least one corner elbow is present on a top or bottom side, that side
will include empty margin space to the inside of the elbow. This space is
part of the grid area of the side panel. This is why main panel content does
not extend into it. You can override this and make use of this space by
setting clip = FALSE
.
Note that this should only be done when both side panels are present so that the main panel content is not directly under or above the elbow near the extreme edge of the box. If you do not want a side panel, you can include it, but set its color to match the background.
There are limitations to the container responsiveness of the LCARS box and
sweep. In some cases, using percentage width, e.g., width = "100%"
will work, but it may respond sluggishly or may not work at all. Fixed pixel
width is recommended for lcarsBox
and lcarsSweep
. Regardless
of responsiveness, these widgets are also not intended to fit very small
displays.
## Only run examples in interactive R sessions if (interactive()) { ui <- lcarsPage( lcarsBox( fluidRow( column(3, h4("Main panel area"), HTML("
Some paragraph text and a link with LCARS styling.

Use lcarsPage to apply the LCARS theme and lcarsBox to draw a characteristic box for framing content.

Many of the lcarsBox properties are configurable. See lcars::lcarsApp(\"box\") for a demo
") ), column(9, plotOutput("plot1")) ), title = "box title", left_inputs = inputColumn(lcarsButton("btn1", "A button")) ) ) server <- function(input, output) { output$plot1 <- renderPlot({ hist(rnorm(500)) }) } shinyApp(ui, server) }


While the two headsmen were engaged in making fast cords to his flukes, and in other ways getting the mass in readiness for towing, some conversation ensued between them.

“Wants with it?” said Flask, coiling some spare line in the boat’s bow, “did you never hear that the ship which but once has a Sperm Whale's head hoisted on her starboard side, and at the same time a Right Whale’s on the larboard; did you never hear, Stubb, that that ship can never afterwards capsize?”
“Why not?”
I don’t know, but I heard that gamboge ghost of a Fedallah saying so, and he seems to know all about ships’ charms. But I sometimes think he’ll charm the ship to no good at last. I don’t half like that chap, Stubb. Did you ever notice how that tusk of his is a sort of carved into a snake’s head, Stubb?”
Sink him! I never look at him at all; but if ever I get a chance of a dark night, and he standing hard by the bulwarks, and no one by; look down there, Flask—pointing into the sea with a peculiar motion of both hands—Aye, will I! Flask, I take that Fedallah to be the devil in disguise.  He’s the devil, I say. The reason why you don’t see his tail, is because he tucks it up out of sight; he carries it coiled away in his pocket, I guess. Blast him! now that I think of it, he’s always wanting oakum to stuff into the toes of his boots.
He sleeps in his boots, don’t he? He hasn’t got any hammock; but I’ve seen him lay of nights in a coil of rigging.
No doubt, and it’s because of his cursed tail; he coils it down, do ye see, in the eye of the rigging. Because he tucks it up out of sight; he carries it coiled away in his pocket, I guess. Blast him! now that I think of it, he’s always wanting oakum to stuff into the toes of his boots."
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Dear Friend,
I am Mrs Nenita Villaran-a citizen of philippine,
widow , and legitimate heir to the late former
Minister of finance who was assassinated for been
working with the ex-president Joseph .E in philippine.
I inherited a total sum of 20 million dollars from my
late husband, The presure from my decease husband's
family for this money has compelled me to leave Manila
and have the money which is concealed in a metallic
trunk box is deposited with a security and finance
company Cote d' ivoire under a secret arrangement as a
family treasure.
This means that the security company does not know the
content of this box that was shipped from the
Philippine to Cote d' ivoire under a diplomatic
coverage.
My purpose of asking for your assistance boil down to
the fact that I dno't want my late husband's family to
be aware or name involve. and the deposit statement of
the box authorized the company
to make this box
avaliable for shipment on request only to my foreign
bussiness representative, though unname.
Hence I want you to contact the the security company
as my bussiness partner, after receiving the prove
from me to enable the company release the consigment
to you diplomatically, while I join you on the arrival
of the box.
All you need do is to help me contact the security
company and introduce yourself as my bussiness partner
,requesting the shipment of the box.
And as soon as Diplomatic shipping agent approved the
shipment and tell you the arrival date of the box then
I will join you to give you 15% of the money instantly
before I go on with the proposed investment in your
domain provided is secured and investment friendly.
Please if you are interested and willing to represent
me as my bussiness partner kindly write me as soon as
possible.
I awaits your urgent response
Best
wishes
Madam Nenita Villaran.
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Raw Tube
Our latex tube is made of 100% pure latex, right here in our New York factory. This tube is stretchy, inert, sanitary, and completely unsafe for consumption. Please do not eat our tube.
Raw Sheet
You want sheets? We got sheets. We have so many sheets of this high quality, Vandelay™ latex that we needed to buy multiple warehouses just to hold these sheets. Please take these sheets. Rent in New York is too much.
Raw Powder
Too constrained by tube or sheet form? Make anything you want with our Super Premium™ powder. Pure, clean, and extremely toxic. Stop asking about eating latex. Don't.
High quality latex rubber. Experience like no other.
So I could continue to write about latex and make Seinfeld references that no one is going to get anyways, but I have to write more problems, so I'll just leave the lipsum and pretend that the website is finished.
Oh yeah, it’s that good. See for yourself.
Donec ullamcorper nulla non metus auctor fringilla. Vestibulum id ligula porta felis euismod semper. Praesent commodo cursus magna, vel scelerisque nisl consectetur. Fusce dapibus, tellus ac cursus commodo.
And lastly, this one. Checkmate.
Donec ullamcorper nulla non metus auctor fringilla. Vestibulum id ligula porta felis euismod semper. Praesent commodo cursus magna, vel scelerisque nisl consectetur. Fusce dapibus, tellus ac cursus commodo.


Helpers
public class Helpers
| Method Summary | |
|---|---|
| static object|array | object_merge(object|array ob, object|array ob2) Merge two objects recursively, can also input an array, basically enforces a json style array/object structure after merging both inputs as arrays |
| static array|object | objectify(array|object ob) Turn array / object structure into json style structure |
| static array | object_to_array(object|array ob) Convert object to array recursively |
| static array | flatten_array(array|object array, string parents) Flatten array, if input contains an object it will be converted to an array |
public static object|array object_merge(object|array ob, object|array ob2)
Merge two objects recursively, can also input an array, basically enforces a json style array/object structure after merging both inputs as arrays
public static array|object objectify(array|object ob)
Turn array / object structure into json style structure
public static array object_to_array(object|array ob)
Convert object to array recursively
public static array flatten_array(array|object array, string parents)
Flatten array, if input contains an object it will be converted to an array


ITS::Rule - Wrapper around ITS:*Rule elements
use ITS; use ITS::Rule; use feature 'say'; my $ITS = ITS->new(file => 'myITSfile.xml'); my $rules = $ITS->get_rules; say $_->type for @$rules;
This package is a thin wrapper around an ITS::DOM::Node object. It provides convenience methods for working with ITS::*Rule elements, such as locNoteRule and translateRule.
new
Arguments: an ITS::DOM::Node node of type ELT and a hash representing parameter names and values usable by this rule.
Creates a new Rule
instance.
This class is only a thin wrapper around the methods in ITS::DOM::Node. A reference to the input element is stored, and any changes to it will be reflected in the methods of this class.
type
Returns the type of the rule (lang
, locNote
, etc.).
params
Returns a hash pointer containing all of the paramater names and their values.
pointers
Returns an array ref containing the names of attributes which are pointers (relative selectors).
selector
Returns the value of this rule's selector
attribute, which is used to apply the rule meta-data to document nodes.
element
Returns the ITS::DOM::Element that this rule represents.
value_atts
Returns an array ref containing the names of the attributes of this rule that are neither a pointer
attribute nor the selector
. For example, the translate
attribute of a its:translateRule
would be returned.
Nathan Glenn<EMAIL_ADDRESS>This software is Copyright (c) 2013 by DFKI.
This is free software, licensed under:
The MIT (X11) License


| Title | Description | Points | Money | |
|
No Products
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| {{p.title}} | {{p.description}} | {{p.pricePoints}} | {{p.priceMoney}} |
| Title | Description | Points | Money | Purchased |
| {{p.title}} | {{p.description}} | {{p.pricePoints}} | {{p.priceMoney}} | {{p.datePurchased}} |


Judge’s absence stalls Maurice Iwu’s N1.2bn fraud case
by Oladimeji RamonOladimeji Ramon
The scheduled N1.23bn fraud trial of a former Chairman of the Independent National Electoral Commission, Prof Maurice Iwu, was stalled on Monday as the trial judge, Justice Nicholas Oweibo, did not sit.
Iwu is facing three counts bordering on fraud and money laundering before the Federal High Court in Lagos State.
He was first arraigned on August 8 before Justice Chuka Obiozor, who granted bail in the sum of N1bn.
Following the transfer of the case to Justice Oweibo, Iwu was re-arraigned by the Economic and Financial Crimes Commission on October 24.
The ex-INEC helmsman had pleaded not guilty and Justice Oweibo adjourned till Monday for a trial to commence.
In the absence of the judge on Monday, the case was further adjourned till February 27, 2020.
In the charges against him, the EFCC alleged that between December 2014 and March 27, 2015, Iwu “aided the concealment of N1.23bn in the account of Bioresources Institute of Nigeria Limited with number<PHONE_NUMBER>, domiciled in the United Bank for Africa.”
It said he “ought to have reasonably known that the N1.23bn formed part of proceeds of an unlawful act, to wit: fraud.”
The prosecuting counsel for the EFCC, Mr Rotimi Oyedepo, told the court that the ex-INEC chairman acted contrary to sections 18(a) and 15 (2) (a) of the Money Laundering ((Prohibition) Act 2011 and was liable to be punished under Section 15(3) of the same Act.
But Iwu pleaded not guilty.


Either way, even though the Heart Party has maximum representation (2 seats), something happening more than 10% of the time is not all that uncommon. In research that uses statistics, 5% (1 in 20) is the most common threshold for determining whether an occurrence is considered an outlier. (Sometimes lower values such as 1% are used to capture only “stronger” outliers.)
in-context


Sample Angular App + IRIS
This is a simple Angular webapp which uses InterSystems IRIS as backend using REST interfaces.
Learn more


Question
I'll be displaying a question to the user.
Time Left
100
I hold the text for answer A.
I hold the text for answer B.
I hold the text for answer C.
I hold the text for answer D.
I'll be displaying a question to the user.
100
I hold the text for answer A.
I hold the text for answer B.
I hold the text for answer C.
I hold the text for answer D.


One 19th February of 2101, I landed London, one town biggest I have been use to see.
I have been studied all about the town and where it was interesting to settle in my personal situation.
I had as point of start a english course in a center guaranteed by the government.
I chose the northwest London area, in a hostel of area A, near EadwageRoad.
First thing I notice is the bad english I spoke when i asked about the platform bus I need to take the bus to arrive to London since the airport.
I was not able to understand and I missed my bus. Fortunately, the person in charge let me go in the next bus.
The neighbourhood around my hostel it was plenty of markets and bazaars, seeming more any other town of the world than a europe town.
I was a hundred of meters of the main streets in London and meters of the more famous road of London, Abey Road, the Beatles Road.
It was crowded of people of all social class and it seem more like a crappy town of Morocco than London. Lot of establishments of fast food had very competitive prices, even cheaper than the own Mac Donalds, and present more kind of menus, some of them decent even.
I was looking for a place to live from this hostel and after three days of looking the real situation in agencies and by different websites.
Finally I make an agreement with a spanish person who returned to spain and need an urgent replacement without changes in the contract.
It was a solution fast and truly. I was around some spanish people so it was easy to discuss any problem like with other people.
I live with spanish but it was other nationalities in the house, mostly italians and french.
In that time it was the boom of the emigration in Spain after the 2009 crisis when there were not jobs in all sectors, and people have decided to move outside Spain, one of the best countries to live in the world, but like others if you don´t have money you cannot live.
I had been previously in other foreign country and I had learn a lot of social skills to have success. More important things always is effort, hope and never surrender.
Make things able to happen. Luck can influence in life but the luck waiting in your sofa don´t arrive, you need to go looking it.
My house was in Willesden Green, a quiet neighbourhood if it was not for the parties we used to do in the house, :).
The price of bedroom was not very expensive for been around area 2, it is market economy basically, more demand, highest prices.
London is the town of the world where this situation is more radical, arriving until the extreme that lot of people born in London decided to rent or sell his properties to buy houses better, and biggest in other places far of London.
These people sometimes they don't need to work anymore because they have so much money to enjoy.
Basically there are not british in london, the estimation round the 30% of British of the 12 million of people living there.
One time land of my neighbourhood first thing I did was focus on my english courses and make my bank account.
Firstly on the day I went to the library next to my house to learn english about 2 hours all the days, from 10.30 to 12.30.
There I know people in my same situation, learning english to have one job there. I have grammar and conversation class for free. After that I use to buy food to make my lunch at home.
I used to use my skills to trade with sellers and I don't use to go to the normal groceries such as Sainsbury and others.
I went to halal groceries and market streets for buy vegetables and fruit arriving to save like a 50%. I use to cook for me or others having a control of my nutrition.
Just finish my lunch i watch some tv series and i went to Killburn to learn english in Oxfield, a Callan Method center.
I did an intensive course for 4 hours and with my negotiation with the boss of the center I agree in pay 150 pounds for 4 daily hours of english, instead the 200 pounds.
When i arrive to my house i use to go to the park, GladStone park to do some sport, with a polish girl called Kasia, very friendly.
I exchange my spanish for her english but most of the time we spoke in english. I run 10 km three times per week.
At night I use to go to sleep around 11 pm. However in my house always it was people living, and speaking. Some people work morning, some at night.
So if you would like to speak with someone always there was someone available. It was more a hostel than a house but with the price of a expensive spanish hotel.
Saturdays I did my free course of 6 hours in the official place i talked before. Near the Jubile line, and even being 5km of my house I didn´t spend more than 15 minutes to arrive.
It is crazy to think how good works the tube in London, all synchronised and lots of cab trains to choose, easy and fast.
However prices for public transport are really expensive, being in some cases 15% of the price people earn monthly. If you add the 30% in food and 50% in rent you have around a 5% to live.
Minimum salary is around 1.100 pounds monthly, about 1.300 euros in these time.
Even in these case there are always people available to work in these ratios, and this is one of the reasons London works.
I know very well what it was good for me in that moment, so I was trying to make the maximum effort to learn the language and other things, and work later outside London in something relating to engineering, where I could save more than 50% of my expenses.
People of the house was very nice and I meet very special people there than I always remembered with a open mind like me and most of the people leave Spain to have a better future.
London is the place of England where you can find a place open to enjoy at any time of the day and any day of the week. Nevertheless at difference of Spain most of the places are closed after 3 am and even before.
I use to go to the center area to some bars for foreign people like the famous Zoo Bar or the Zebrano Bar where they propose all wednesday exchange language meetings.
There were the most cosmopolitan British and open mind than honestly I did not find when I leave London to go to other places of the country.
I can know new people every week coming for all the parts of the world. That was amazing the fact of realising that.
Saturday nights we went to the center or to some neighbourhood of the area to take some beers and after that come back to home to enjoy our own party.
We have made our disco in the living room with good speakers, and even light effects material. We use to have some problems with people of the area who call the police arriving to some days the police enjoy our party or the owner of the house.
The owner always was complain about the parties we created, but he use to avoid speak about because it was a lot of money he was earning there, around 30k pounds per week in total having account of his 6 houses in the area.
We suspect also that this money it was not declared but the authorities because the weakness of the contract we agree with him. London it is a little anarchic city, there are a lot of corruption there and the rules always left some holes to pass the law.
He had not a lot to loose until a penalty that could suppose 2.5k pounds and he could deny to pay if it arrive the case.
British landlords use to be recognise for his greedy and silly character. He had a army of people who use to report any kind of incident.
Cleaners of the house used to pass one time per week but not only for cleaning, it was more about the control of the house. It was a good experience where I can learn a lot.
Furthermore, most of the districts in London use to be some pub where you can drink a beer or anything else.
Beer si the favourite drink of the british and also the cheapest because for not more than 2 or 3 pounds you can drink more than half liter in a pub, and for 1 pound in some general store.
There are a lot of things illegal in all bazaars of the areas even tobacco of eastern Europe where you can buy for not more than 4 pounds.
There are more extended cans of 50cl than 33 cl like Spain. Half pints are barely to ask for, because it is more moneymaking this kind of format.
© 2016 - All Rights Reserved - Diseñada por Sergio López Martínez
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I have a degree in Geoinformatics from the Autonomous University of Ciudad Juárez and a Master's degree in Environmental Geography from the Environmental Geography Research Center of UNAM. I'm interested in data science and Geospatial BigData. I use Geographic Information Systems for spatial analysis and tools such as Google Earth Engine for processing satellite images. I'm interested in learning different programming languages, and although I know several, the ones that I use the most are Python and R. I began my professional career working with land cover and land use change, particularly deforestation. However, working conditions have allowed me to grow in other areas of knowledge, such as urban planning and biological control of diseases such as Dengue, Zika and Chikungunya.
Structuring, capture and analysis of databases for decision making and deployment of brigades for the biological control of dengue, Zika and Chikungunya, in La Paz, Baja California Sur. Continuous advice and support to staff for the capture, storage and export of data, the use of mobile devices and computer equipment. Data processing and analysis in R, Big Query and Google Data Studio.
Analysis spatiotemporal of the forest degradation in Mexico with remote sensing. Images processing with Python and R programming languages, spatial analyst detecting forest degradation with Geographic Information Systems, photo interpretation and field work.
Store, distribute and process geographic information and statistics for decision making in the municipality of Morelia. Meetings with government officials to explain the multiple uses of geospatial data. Coordinate the activities of the Geographic and Statistical Information System of Morelia (https://implanmorelia.org/sigem/). Data processing including, among others: gender violence, public security, education and environmental data (https://implanmorelia.org/datos-tema/). Participation in the development of the Municipal Development Plan of Morelia (2018-2021).
Development of databases and geospatial tools. Spatial modeling of the deforestation process in Michoacán and geostatistical analysis of the causes of deforestation at the state level.
Thesis: “Analysis of land use and land cover change, multi-criteria analysis and cellular automata for urban growth prediction: a case of study in Cuauhtémoc-Chihuahua, Mexico”
Thesis: “Analysis of deforestation in the state of Michoacan, Mexico: from the spatial to social”.


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Ruby Cheatsheet
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Pair Programming Exercise


Machine Learning Fundamentals
Walkthrough into the Machine Learning's principles and implementation of the main algorithms from scratch.
-
Activation Functions
Brief overview about some of the main activation functions applicable to Neural Networks and Deep Learning system.
view notebook -
Perceptron
Overview and implementation of the most fundamental Neural Network model.
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Clustering [DBSCAN]
Overview and implementation of clustering algorithm using the DBSCAN technique.
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Clustering [k-means]
Overview and implementation of clustering algorithm using the k-means technique.
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k-NN Classification
Overview and implementation of k-Nearest Neighbor Classification.
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k-NN Regression
Overview and implementation of k-Nearest Neighbor regression.
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Linear Regression
Overview and implementation of Linear Regression analysis.
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Overview and implementation of Logistic Regression analysis.
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Overview and implementation of Polynomial Regression analysis.
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Deep Learning Models
Demonstration and practice of the most popular Deep Learning models.
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Basics [PyTorch]
Basic functions and operations using PyTorch library.
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Basics [TensorFlow]
Basic functions and operations using TensorFlow library.
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Perceptron [Keras]
Implementation of Perceptron model using using Keras library.
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Perceptron [PyTorch]
Implementation of Perceptron model using using PyTorch library.
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Perceptron [TensorFlow]
Implementation of Perceptron model using using TensorFlow library.
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Multi-class Logistic Regression [Keras]
Implementation of Multi-class Logistic Regression using Keras library.
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Multi-class Logistic Regression [PyTorch]
Implementation of Multi-class Logistic Regression using PyTorch library.
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Multi-class Logistic Regression [TensorFlow]
Implementation of Multi-class Logistic Regression using TensorFlow library.
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Shallow Neural Network [Keras]
Implementation of Shallow Neural Network using Keras library.
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Deep Neural Network [Keras]
Implementation of Deep Neural Network using Keras library.
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Convolutional Neural Network [Keras]
Implementation of Convolutional Neural Network using Keras library.
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Autoencoder [Keras]
Implementation of Autoencoders using Keras library.
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Practical Applications
Practical experiments and creative applications using machine learning techniques.
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Image Approximation
Image approximation and upscaling interpolation using deep Neural Network.
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Natural Language Processing
Everything about Natural Language Processing (NLP) , from fundamental concepts to practical applications.
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Basics [NLTK]
Basics aspects of Natural Language Toolkit.
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Mathematical Foundations
Main mathematical concepts and numerical methods applied to Machine Learning.
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Calculus - Fourier Series
Brief overview of Fourier series.
view notebook -
Linear Algebra - Vectors
Linear Algebra topic about Vectors.
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Linear Algebra - Matrices
Linear Algebra topic about Matrices.
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Numerical Integration
Overview and implementation of some numerical methods for definite integration.
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Numerical Root Finding
Overview and implementation of some numerical methods for root finding.
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Dissimilarity Measure
Overview about dissimilarity and distance measure.
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Binomial Distribution
Brief overview about Discrete probability and binomial distribution.
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Z Table
Study about standard normal distribution.
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High Performance Computing
Practices over high performance computing subjects such as parallel computing, gpu programming, code optimization and others.
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Basics [Numba]
Basic functions and operations using Numba and Python.
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Basics [NumExpr]
Basic functions and operations using NumExpr and Python.
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Basics [Cython]
Basic functions and operations using Cython and Python.
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Basics [F2PY]
Basic functions and operations using F2PY and Python.
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{% extends 'home.html' %} {% load static %} {%block body%}
We are passionate learners who are trying to utilize the powers of AI in health care field. We are trying to minimize the threat caused by chronic diseases by early detection because we beleive that prevention is better then cure !.


<% if (locals.user || locals.current_user) { %> 个人信息 <% } else { %> <%= config.description %> 现在注册 已注册用户请 登录 <% } %>
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The Bizarre Adventures of Woodruff and
the Schnibble
The Bizarre Adventures of Woodruff and the Schnibble(also)
known as Woodruff and the Schnibble of Azimuth)is among
the last adventure games created by Coktel Vision,a French
game development company acquired by Sierra On-Line in
1992. Though not part of Coktel Vision's Gobliiins trilogy, The
Bizarre Adventures of Woodruff and the Schnibble has the
same graphical style as the better-known...
Adventure game puzzles: unlocking
the secrets of puzzle design
For a lot of games, you can figure out most of what you
need to know about them from simply looking at an
in-game screenshot or watching a gameplay trailer. With a
quick glance at the head-up display and the quality of the
graphics, you can get a good sense of what kind of
monster killing mayhem you will be engaging in and what
kind of experience you will likely get from playing the


An object within the storage engine.
More...
Inherited by Nakama.ApiStorageObject.
|
| string | Collection [get] |
| | The collection which stores the object.
|
| |
| string | CreateTime [get] |
| | The UNIX time when the object was created.
|
| |
| string | Key [get] |
| | The key of the object within the collection.
|
| |
| int | PermissionRead [get] |
| | The read access permissions for the object.
|
| |
| int | PermissionWrite [get] |
| | The write access permissions for the object.
|
| |
| string | UpdateTime [get] |
| | The UNIX time when the object was last updated.
|
| |
| string | UserId [get] |
| | The user owner of the object.
|
| |
| string | Value [get] |
| | The value of the object.
|
| |
| string | Version [get] |
| | The version hash of the object.
|
| |
An object within the storage engine.
◆ Collection
| string Nakama.IApiStorageObject.Collection |
|
get |
The collection which stores the object.
◆ CreateTime
| string Nakama.IApiStorageObject.CreateTime |
|
get |
The UNIX time when the object was created.
◆ Key
| string Nakama.IApiStorageObject.Key |
|
get |
The key of the object within the collection.
◆ PermissionRead
| int Nakama.IApiStorageObject.PermissionRead |
|
get |
The read access permissions for the object.
◆ PermissionWrite
| int Nakama.IApiStorageObject.PermissionWrite |
|
get |
The write access permissions for the object.
◆ UpdateTime
| string Nakama.IApiStorageObject.UpdateTime |
|
get |
The UNIX time when the object was last updated.
◆ UserId
| string Nakama.IApiStorageObject.UserId |
|
get |
The user owner of the object.
◆ Value
| string Nakama.IApiStorageObject.Value |
|
get |
◆ Version
| string Nakama.IApiStorageObject.Version |
|
get |
The version hash of the object.
The documentation for this interface was generated from the following file:


|
KlusterKite
0.0.0
A framework to create scalable and redundant services based on awesome Akka.Net project.
|
The mock resource to implement EnResourceDependencyType.ResourceDependsOnCode More...
Public Member Functions | |
| MockResourceMigratorDependent (Config config) | |
| Initializes a new instance of the MockResourceMigratorDependent class. More... | |
| Public Member Functions inherited from KlusterKite.NodeManager.Mock.MockResourceMigrator | |
| MockResourceMigrator (Config config) | |
| Initializes a new instance of the MockResourceMigrator class. More... | |
| IEnumerable< string > | GetAllPoints () |
| Gets all possible migration points defined in this assembly More... | |
| string | GetCurrentPoint (ResourceId resourceId) |
| Gets the current configuration migration point for specified resource More... | |
| IEnumerable< ResourceId > | GetMigratableResources () |
| Gets the list of cluster resources that this migrator can migrate More... | |
| IEnumerable< string > | Migrate (ResourceId resourceId, string pointToMigrate) |
| Performs the migration procedure More... | |
Public Attributes | |
| override string | Name => "The mock resources dependent on code" |
| override EnResourceDependencyType | DependencyType => EnResourceDependencyType.ResourceDependsOnCode |
| override string | ResourcePointsConfigPath => "KlusterKite.NodeManager.Mock.Dependent.ResourcePoints" |
| override string | ResourcesConfigPath => "KlusterKite.NodeManager.Mock.Dependent.Resources" |
| Public Attributes inherited from KlusterKite.NodeManager.Mock.MockResourceMigrator | |
| string | LatestPoint => this.GetAllPoints().Last() |
| decimal | Priority => 1M |
Protected Member Functions | |
| override string | GetResourceName (string resourceCode) |
| Creates the resource name for the resource code More... | |
| override string | GetRedisKey (ResourceId resourceId) |
| Gets the redis key for specified resource More... | |
Additional Inherited Members | |
| Properties inherited from KlusterKite.NodeManager.Mock.MockResourceMigrator | |
| abstract string | Name [get] |
| abstract EnResourceDependencyType | DependencyType [get] |
| abstract string | ResourcePointsConfigPath [get] |
| Gets the config path to the resource points More... | |
| abstract string | ResourcesConfigPath [get] |
| Gets the config path to the resources names More... | |
| Properties inherited from KlusterKite.NodeManager.Migrator.IMigrator | |
| string | LatestPoint [get] |
| Gets the latest known migration point identification for this assembly More... | |
| string | Name [get] |
| Gets the human-readable migrator name More... | |
| EnResourceDependencyType | DependencyType [get] |
| Gets the type of resource dependency More... | |
| decimal | Priority [get] |
| Gets the priority of execution. In case of migration, the migrators will be run in order of priority from largest to lowest More... | |
The mock resource to implement EnResourceDependencyType.ResourceDependsOnCode
Definition at line 19 of file MockResourceMigratorDependent.cs.
| KlusterKite.NodeManager.Mock.MockResourceMigratorDependent.MockResourceMigratorDependent | ( | Config | config | ) |
Initializes a new instance of the MockResourceMigratorDependent class.
| config | The config. |
Definition at line 27 of file MockResourceMigratorDependent.cs.
|
protectedvirtual |
Gets the redis key for specified resource
Implements KlusterKite.NodeManager.Mock.MockResourceMigrator.
Definition at line 50 of file MockResourceMigratorDependent.cs.
|
protectedvirtual |
Creates the resource name for the resource code
Implements KlusterKite.NodeManager.Mock.MockResourceMigrator.
Definition at line 44 of file MockResourceMigratorDependent.cs.
| override EnResourceDependencyType KlusterKite.NodeManager.Mock.MockResourceMigratorDependent.DependencyType => EnResourceDependencyType.ResourceDependsOnCode |
Definition at line 35 of file MockResourceMigratorDependent.cs.
| override string KlusterKite.NodeManager.Mock.MockResourceMigratorDependent.Name => "The mock resources dependent on code" |
Definition at line 32 of file MockResourceMigratorDependent.cs.
| override string KlusterKite.NodeManager.Mock.MockResourceMigratorDependent.ResourcePointsConfigPath => "KlusterKite.NodeManager.Mock.Dependent.ResourcePoints" |
Definition at line 38 of file MockResourceMigratorDependent.cs.
| override string KlusterKite.NodeManager.Mock.MockResourceMigratorDependent.ResourcesConfigPath => "KlusterKite.NodeManager.Mock.Dependent.Resources" |
Definition at line 41 of file MockResourceMigratorDependent.cs.


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