This page outlines how to use the makefile for Cloudy that is supplied in the source directory. It requires GNU make and is set up for g++, but will also work for other compilers. It is based on experiences of Peter van Hoof and Robin Williams in using g++ with the code.
Before you compile Cloudy, first inspect the file "Makefile". It has been set up for an optimized compilation with g++. It can be altered easily for other compilers by editing the "CXX", "CXXFLAGS", and "LDFLAGS" fields in the file. Alternatively you can set environment variables with the same name in your shell, these will override the default settings in the makefile if you replace "make" with "make -e" everywhere below. How to set variables depends on the shell you are using. Here is an example for some commonly used shells:
csh/tcsh:
setenv CXX pgCC
bash/sh/ksh/...
CXX="pgCC" (no spaces around the "="!)
export CXX
When you have finished inspecting the Makefile, you can compile the code by simply typing
make
The resulting executable will be named cloudy.exe. If you have a multi-core computer, you can take advantage of this by doing a parallel build with
make -j <n>
where <n> is the number of cores you want to use.
The makefile will only work with GNU make, which may be named gmake on your system.
Make will automatically set the path to the data files in path.cpp. For this to work you will have to define the environment variable CLOUDY_DATA_PATH containing the correct path (don't forget the trailing slash!).
In order for make to work, it needs to know how each of the source files depends on the various header files. This is defined in the file Makefile.dep. When you have downloaded a fresh version of Cloudy, this file will not be present. The first time you execute the make command, the compiler will automatically create the Makefile.dep file for you. This will only work if you use g++ or icc. If you want to use another compiler to create Cloudy, run
make depend
with CXX set to either g++ or icc. This will create Makefile.dep. Then change CXX to your favorite compiler (and possibly modify the compiler and linker flags) and compile Cloudy. Now that Makefile.dep exists, it will not be recreated again unless you delete the file "Makefile.dep" or issue the command "make depend" again.
If you modify Cloudy and add new source files, or add new #include statements in existing source files, the dependencies of the code will change. Make will have no way of knowing this, hence you will have to recreate Makefile.dep yourself by typing "make depend" again.
You can clean up the source directory by issuing
make clean
This will remove all the object files and the cloudy.exe binary. You can also use
make distclean
which will do the same thing, and will additionally remove Makefile.dep. Hence a full compilation from scratch can be forced by issuing the commands:
make clean
make
A full compilation forcing the reconstruction of Makefile.dep can be done with
make distclean
make


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113488general/73316Flypitch.html ---
Hi everyone! I'm pleased to announce that @Floris van Doorn and I have completed a formalization of forcing and the unprovability of the continuum hypothesis.
Our source code is located here. There is some cleaning up to do, but there is a file summary.lean
with all the main results and definitions.
We also submitted a paper describing this result to ITP 2019, and welcome your comments!
on https://flypitch.github.io/about/, "As of April 2018," should be 2019.
good catch, thanks!
{% endraw %}


| Home | Trees | Indices | Help |
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Types Color, ColorError, CMYColor, GrayScaleColor, HSBColor, RGBColor, TintColor and
UIColor
wrapping Cocoa's NSColor
and enum
-like
constants CMYColors, GrayScaleColors, HSBColors,
RGBColors, TintColor, TintColors,
UIColors
and all Colors accessible by color space acronym like
CMY
, GS
, RGB
, etc.
Version: 21.11.04
| Classes | |
ColorErrorColor issue.
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Color Base Color class wrapping NSColor
objects, intended specifically to avoid fatal exceptions
when accessing non-applicable NSColor
attributes.
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CMYColor Color in the Cyan-Magenta-Yellow space. |
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GrayScaleColor Color in the Gray-Scale space. |
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HSBColor Color in thecHue-Saturation-Brightness space. |
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RGBColor Color in the Red-Green-Blue space. |
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TintColor Dynamic color, adaptable to vibrancy and accessibility settings. |
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UIColor Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
| Variables | |
__all__ = _ALL_LAZY.colors
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CMYColors = CMYColors.Cyan=CMYColor(_NSTaggedPointerColor, nam Some standard Cyan-Magenta-Yellow colors, all CMYColor
instances (enum ).
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GrayScaleColors = GrayScaleColors.Black=GrayScaleColor(_NSTagg Some standard Gray-Scale colors, all GrayScaleColor instances (enum ).
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HSBColors = HSBColors.NoneYet=None No standard Hue-Saturation-Brightness colors, HSBColor
instances (enum ).
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RGBColors = RGBColors.Blue=RGBColor(_NSTaggedPointerColor, nam Some standard Red-Green-Blue colors, all RGBColor
instances (enum ).
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TintColors = TintColors.Blue=TintColor(NSDynamicSystemColor, n Some dynamic tints, adaptable to vibrancy and accessibility settings, all TintColor instances ( enum ).
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UIColors = UIColors.Control=UIColor(NSDynamicSystemColor, name Some dynamic UI element colors, adaptable to vibrancy and accessibility settings, all UIColor instances ( enum ).
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Colors = Colors.CMY=CMYColo Colors by color space acronym, like Colors.RGB.Red ,
Colors.Tint.Red (enum ).
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CMYColors.Cyan Color in the Cyan-Magenta-Yellow space. |
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CMYColors.Magenta Color in the Cyan-Magenta-Yellow space. |
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CMYColors.Yellow Color in the Cyan-Magenta-Yellow space. |
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Colors.CMY Some standard Cyan-Magenta-Yellow colors, all CMYColor
instances (enum ).
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Colors.GS Some standard Gray-Scale colors, all GrayScaleColor instances (enum ).
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Colors.HSB No standard Hue-Saturation-Brightness colors, HSBColor
instances (enum ).
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Colors.RGB Some standard Red-Green-Blue colors, all RGBColor
instances (enum ).
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Colors.Tint Some dynamic tints, adaptable to vibrancy and accessibility settings, all TintColor instances ( enum ).
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Colors.UI Some dynamic UI element colors, adaptable to vibrancy and accessibility settings, all UIColor instances ( enum ).
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GrayScaleColors.Black Color in the Gray-Scale space. |
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GrayScaleColors.Clear Color in the Gray-Scale space. |
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GrayScaleColors.DarkGray Color in the Gray-Scale space. |
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GrayScaleColors.Gray Color in the Gray-Scale space. |
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GrayScaleColors.LightGray Color in the Gray-Scale space. |
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GrayScaleColors.Tansparent Color in the Gray-Scale space. |
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GrayScaleColors.White Color in the Gray-Scale space. |
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HSBColors.NoneYet . |
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RGBColors.Blue Color in the Red-Green-Blue space. |
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RGBColors.Brown Color in the Red-Green-Blue space. |
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RGBColors.Green Color in the Red-Green-Blue space. |
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RGBColors.Orange Color in the Red-Green-Blue space. |
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RGBColors.Purple Color in the Red-Green-Blue space. |
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RGBColors.Red Color in the Red-Green-Blue space. |
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TintColors.Blue Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Brown Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Gray Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Green Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Indigo Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Orange Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Pink Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Purple Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Red Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Teal Dynamic color, adaptable to vibrancy and accessibility settings. |
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TintColors.Yellow Dynamic color, adaptable to vibrancy and accessibility settings. |
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UIColors.Control Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.ControlBackground Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Grid Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.HeaderText Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Highlight Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Label Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Link Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.SelectedText Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Separator Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Shadow Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.Text Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
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UIColors.WindowBackground Dynamic color for User-Interface elements, adaptable to vibrancy and accessibility settings. |
| Variables Details |
CMYColorsSome standardCyan-Magenta-Yellow colors, all CMYColor
instances (enum ).
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GrayScaleColorsSome standardGray-Scale colors, all GrayScaleColor instances (enum ).
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RGBColorsSome standardRed-Green-Blue colors, all RGBColor
instances (enum ).
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TintColorsSome dynamic tints, adaptable to vibrancy and accessibility settings, all TintColor instances (enum ).
|
UIColorsSome dynamic UI element colors, adaptable to vibrancy and accessibility settings, all UIColor instances (enum ).
|
ColorsColors by color space acronym, likeColors.RGB.Red ,
Colors.Tint.Red (enum ).
|
| Home | Trees | Indices | Help |
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| Generated by Epydoc 3.0.1 on Mon Feb 6 08:22:21 2023 | http://epydoc.sourceforge.net |


if true, periodically commit to zookeeper the offset of messages already fetched by the consumer
the frequency in ms that the consumer offsets are committed to zookeeper
Client id is specified by the kafka consumer client, used to distinguish different clients
consumer id: generated automatically if not set.
consumer id: generated automatically if not set. Set this explicitly for only testing purpose.
throw a timeout exception to the consumer if no message is available for consumption after the specified interval
If you are using "kafka" as offsets.
If you are using "kafka" as offsets.storage, you can dual commit offsets to ZooKeeper (in addition to Kafka). This is required during migration from zookeeper-based offset storage to kafka-based offset storage. With respect to any given consumer group, it is safe to turn this off after all instances within that group have been migrated to the new jar that commits offsets to the broker (instead of directly to ZooKeeper).
Whether messages from internal topics (such as offsets) should be exposed to the consumer.
the number of byes of messages to attempt to fetch
the minimum amount of data the server should return for a fetch request.
the minimum amount of data the server should return for a fetch request. If insufficient data is available the request will block
the maximum amount of time the server will block before answering the fetch request if there isn't sufficient data to immediately satisfy fetch.
the maximum amount of time the server will block before answering the fetch request if there isn't sufficient data to immediately satisfy fetch.min.bytes
a string that uniquely identifies a set of consumers within the same consumer group
the number threads used to fetch data
backoff time to reconnect the offsets channel or to retry offset fetches/commits
socket timeout to use when reading responses for Offset Fetch/Commit requests.
socket timeout to use when reading responses for Offset Fetch/Commit requests. This timeout will also be used for the ConsumerMetdata requests that are used to query for the offset coordinator.

 This retry count only applies to offset commits during shut-down. It does not apply to commits from the auto-commit thread. It also does not apply to attempts to query for the offset coordinator before committing offsets. i.e., if a consumer metadata request fails for any reason, it is retried and that retry does not count toward this limit.
Specify whether offsets should be committed to "zookeeper" (default) or "kafka"
Select a strategy for assigning partitions to consumer streams.
Select a strategy for assigning partitions to consumer streams. Possible values: range, roundrobin
max number of message chunks buffered for consumption, each chunk can be up to fetch.
max number of message chunks buffered for consumption, each chunk can be up to fetch.message.max.bytes
backoff time between retries during rebalance
max number of retries during rebalance
backoff time to refresh the leader of a partition after it loses the current leader
the socket receive buffer for network requests
the socket timeout for network requests.
the socket timeout for network requests. Its value should be at least fetch.wait.max.ms.
ZK host string
ZK host string
the max time that the client waits to establish a connection to zookeeper
the max time that the client waits to establish a connection to zookeeper
zookeeper session timeout
zookeeper session timeout
how far a ZK follower can be behind a ZK leader
how far a ZK follower can be behind a ZK leader


{{ partial "head.html" . }}
{{ .Site.Title }}
Home
{{ range .Site.Menus.main }}
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Redox
NextGen operating system written in
Rust
.


Chase the Snake 2003
Chase the Snake is an annual ride held by the Wetleather list, centered on the town of Pullman in eastern Washington. Nominally, it is about a ride that follows the Snake river, although that seems to be only partially true. This year there were 40+ bikes there, and thus we split into many smaller groups and went our own way. I joined the fast group - otherwise known a Lead, follow or get the hell out of my way group. To get there, I joined up with fellow aussie Lindsay Harris. Instead of the usual blast to get there we took a two day liesurely (!?!) ride up through Canada. This is the ride report I posted to the list, with a few embellishments (and photos).
There's a snake in there, and a chair as well...
There are people with games,
and stories to tell,
Open wide, come inside,
It's Play School.
So now that the adrenaline has been removed from the caffine system, a short summary of the weekend's events:
Lindsay and I decided to leave two days early and go via Canada. We had freshly minted copies of Destination Highways for both BC and WA and intended to use them in anger!
For transportation purposes, my aprilia was getting jealous of all the time I was spending with the muscular blackbird and wanted some attention all to her fine italian self. The intent was to clock up a couple of miles for the 9K service and run out the current set of tyres (D208GPs). Lindsay was mounted on the sporty beemer for this occasion.
Day 1 had us meeting at I-5/405 before setting off north. Drone up I5 to the 530 exit and then via Darrington to the Cascade Hwy. I'd managed to mostly contain my right wrist until this point, just trawling along behind Lindsay. Fortunately, I overcame my better judgement and started to run a bit faster on the last section of 530 and Hwy 20 until we filled up at Marblemount. After that, it was a speed limit +10 until we get past the Cowboy Sheriff at Newhalem. Normally he's there, but he wasn't this time. Odd. Oh well, as soon as we're out of the town, click down a couple of gears and twist the loud handle to the fullest extent.
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It's been quite a few months since I've last pushed a bike really hard on the road. I'd pushed the XX a bit coming back from my CA trips, but only on faster sweepers - not the corner after corner of tight 30mph stuff that Hwy20 gives you. Took a while to settle in to a nice rythmn, but once I did, it was great fun to be out on the lady again. One thing that took me quite some time to get used to was the new rear sprocket. The stock gearing is 16/42 which makes 1st near impossible to use around town - you can't let the clutch out fully until you're doing 25mph. Based on advice from the aprilia forums, a 44T rear was installed, and it made a huge difference. Much more controllable on the slow corners, but it also meant going down the gears has a much smaller gap. In fact, when I first pulled up to meet Lindsay, I kicked down through 5th and then 4th and the revs barely changed - I thought I'd missed clicking the gear shift altogether! Now I have (comparatively) barely any engine braking, so that required quite an adjustment in technique riding this bike.
Arriving in Winthrop, we started to instantly melt. Pretty hot out that way! Had a snack, downed a litre of water and had a chat with a couple of cruiser riders that were heading the opposite way on a 5-day trip of their own. You could tell the harley rider, because his bike was clean as a whistle, while the yamaha mounted rider's bike was covered head to toe in bugs - you could barely see through the windscreen!
Head north along hwy97 and over the border. Guards weren't even interested in what country I was from, let alone whether I had a passport or not.
"Where ya from?"
"Seattle"
"Where ya goin'?"
"For a ride - staying overnight somewhere east of here. I'm with him"
(pointing at Lindsay)
"Ok, off ya go"
Suppose they don't think the guy with the long blue hair on a very loud sportsbike is going to count as a terrorist....
Fill up at ossosossyssoosos and then head east along Canada Highway 3. This highway has not just one, but three different DH numbers for it! First climb up the hill was a struggle for me. Back to metric again, which wasn't much of a problem as an indicator, but the really tight corners I couldn't get the hang of again. At least one factor in this was the road surface - that really light grey, small gravel/tar combo. It's really hard to see what loose stuff was on the surface and there were places where it noticably had trucks dragging crap from the sides of the road onto the riding line. The other issue was mental - here in the US I just don't really get to ride these tight sort of roads at all. A typical "twisty" road seems to be 30mph marked corners, with maybe the odd 25 thrown in for good measure. In the road diet I grew up on, they are considered fast sweepers. But, I'm really out of practice on the tight stuff, so it made me feel quite uncomfortable for the climb up the hill. Only at the top did I start feeling a little better, and that showed once we hit more later on that day.
Cdn Hwy 3 is a rather interesting mix of really tight stuff and big sweepers.
It's a wonderful road to ride - even if all you want to do is look at the
scenery. Seem one pine tree, seen 'em all - where's the next corner!
:)
Stopped for fuel again and then quickly back on the road again.
We'd decided during the day that Nelson looked like a good place to stop. It would place us about 30 miles from the start of the BC DH1, which we would tackle the next morning. I'm in the lead as we pull into town. Pulling into a carpack just around the corner, I look over to Lindsay to ask him where he'd like to crash for the evening. Noticed the Best Western behind him, but waited for his response: Well that place looks as good as any - look we're already in their carpark!
Decision made.
Wander over, check in, get changed and head down to dinner. Lovely NY steak with peppercorn sauce, a couple of beers and then a wander around town.
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Wake up Friday morning to the sight of wet roads, but luckily no rain. Deciding that we'd have breakfast after the ferry ride, we pack up and mount the bikes. The little section of Hwy 3A up to the Lake Kootenay Ferry is populated, so there's no chance of really moving along. That's good because the roads were damp, and very light drizzle, but nothing really serious.
Arriving at the ferry, we discover that the timetable given by DH is completely useless. We're about 50 minutes too early for the ferry. I was in need of petrol, but the servo looked really dodgy, so decided to fill up on the other side. But... the bakery looked good so we had breakfast there. At last - a Lemon and poppyseed muffin! My favourite. The poppyseed cakes and muffins in the US never seem to include the lemon bit - always almonds. A cuppa with the muffin and we notice a couple more bikes pulled up at the front of the queue. Wandering over to chat we're informed we should head to the front (ala Seattle ferries). Just as we're doing so, two more bikes pull up along side us and then follow to the front. The collection is now - oldish Goldwing, a harley, a Triumph Trophy, VFR, mille, R1100RT and a yamaha cruiser of some description.
Heading onto the ferry, Lindsay and a couple of the lead bikes almost get taken out by a couple of motorists too keen on getting on the ferry.  Very picturesque. Lush green valleys, over blue water and low clouds. I imagined trolls, hobbits, dwarves and elves poking their heads out at the strange visions passing by.
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After leaving the ferry, we filled up again and, taking a suggestion from a couple of the other riders, waited for the traffic to clear, having another coffee in the process. This is DH1, and the only way onto the northern end of it was via the ferry. If you time it just right, you hit the road just before the next ferry arrives, leaving maximum time for the traffic from the last ferry to have cleared the end of the road.
At last we hit the road, and it's every bit as good as the book makes it out to be. Corner after corner after corner of 30-60km/h marked road. Lovely smooth hotmix too, at no time did I ever have to watch the grip levels available. I caught the Trophy rider about a third of the way down and about two-thirds came across the VFR rider. Flew past him and continued on my very merry way - stopping at the end to wait for Lindsay to catch up: Ear to ear smiles all around!
The plan was to get to Pullman fairly early yet still have fun, so we head back west along hwy3 until we hit the border crossing on Hwy 21. Simple run back through there again (they wanted to check my passport this time!) and head through to Metaline. Arrive at the township getting low on go-juice and start looking around. Uh oh - no petrol stations! GPS finding says nearest is 32 miles from here. I'm on reserve already, which means I'd never make that! Ask a local and it seems we're not quite where we think we are! Metaline falls, and a couple of places for fuel are just a couple of miles down the road. Phew!
Filling up, we start chatting with some guy in a clapped-out car there. blah blah blah, usual-chat-with-stranger-thing. Next thing I know and he's grabbed box out from a bag next to him
"Wanna buy a toolkit for the bike?"
"eh?"
"Oh.... No thanks."
Oddball sales tactic for fell-off-the-back-of-a-truck gear. Anyway, bit of refueling the body and we head off down 21, then ID41, Hwy95 and so on. Heading down 95 and we're running fairly slowly behind traffic. Not only that, but the lead car was sitting somewhere between 5 and 15mph below the speed limit - constantly changing speed. ARRGGHHH! Getting the shits with it all, I drop back to second and pass Lindsay and the three cars over a double yellow and hit clear roads again in about all of two seconds flat (while trying to keep the front wheel on the ground and shifting gears as the bike bounces off the rev limiter). We'd been travelling a bit slowly because we thought I'd be stretching the fuel range by taking 130miles between stops. Traditionally my mille had only managed 120mi before the light would come on and I'd get another 15mi or so after that. Well, I gave the bike a good thrashing after passing the cars - screeming through corners at ton plus. Onto 270 and continue to nail it. No matter what I did, the light just didn't come on - several times hitting Ludicrous Speed on the straight sections. Only just as I hit the edge of town, at 136mi, did the light finally come on! Hmm... maybe the bike is starting to break in - at 8000miles on the clock?
More fuel, and I'm off leading again, heading down hwy27 towards Pullman. This road offers a lot of really nice sweepers in amongst the green wheat fields. I get into a nice rythmn here again, settling in at about 80-90mph and just rolling with the curves. left, right, left, right, straight..., left, right... Finally ending as I pulled up to a stop at the northern outskirts of Pullman to wait for Lindsay to show.
Waiting, waiting, waiting....
Decide to take helment off, ah, there's Lindsay - doh! Suit up and meander off to find the hotel for the weekend.
Arrive to the site of Gooz up on the balcony, plastic cup of beer in hand, Ducati out front and a couple of other bikes I don't recognise (colour-matched almost identical orange harleys). Checking in and along comes a a metallic orange GoldWing trike. Not any old trike mind-you! It's a brand new one with the full conversion done to it. Much dollars invested in this one Cap'n! Even had this funky cantilevered trailer, that more than one person went looking for the wheels on. Elderly couple doing a multi-week tour of the north west.
After much gas-bagging and a few more bikes turn up, Lindsay and I head out to JT's for some dinner. Starving after a long day! There's about 5 bikes at the point we arrive, and Randall's easily seen along with a couple of other vaguely familiar faces. Intros all-round and then head inside to grab a beer and tucker. Very, very yummy lasagne and garlic bread!  Coincidently, most of them seemed to be named Brian....
The sun is setting, so I decide to wander back to the hotel. Gooz apparently has more beer floating around. At least I could drink and not have to worry about the ride back. Reach into pocket to grab glasses (not sunnies) and come out with an arm, one lense and the frame. Oops.... screw had fallen out. Feel around inside pocket and found the screw still there, but decided to hot-foot it for the hotel first and then try to repair them later. Head back to the hotel with an almost set sun and wearing sunglasses. At least Lindsay's tail light is bright :) More beer, more people, more bikes.   Not so bad for Gooz and I on V-twins that have a large amount of engine braking when throttling off, but the others are having real problems. At this point, I also notice the guy in front of me on the beemer doesn't look to be particularly safe either. He's really twitchy on the road. Lane changes to overtake etc are positively dangerous. These oddball flicks of the handlebars and cutting corners etc.
After getting to the top of the Spiral Highway and finding it closed, we head off somewhere north on hwy95, I think. Dunno. Just following Randall, who has now, after getting his arse chewed out by everyone at the stop, improved his overtaking technique so that he doesn't score a six-bike wedgie every time.
First set of corners we encounter is Winchester Grade. Lotsa tight stuff here. After about the first couple of handfuls of corners, Rob F gets the shits with hanging behind Randall's slowish pace and takes off - overtaking 5 of us at once, then diving into a tight left-hander, and just about parting company with the bike as he hits a huge mid-corner dip and tosses him really badly. A few corners later and Brett heads off after him. I'm tempted to do the same, but I'm just not feeling quite comfortable. The guy on the beemer is still looking really dangerous so I've made up my mind I must get around him sooner rather than later, but I'm still not really up to pushing the bike through the tight corners yet. Right-handers are fine, but the left-handers give me the wobblies. As we get closer to the top, I finally get a bit of straight road and rip past Randall and the beemer (still no idea who the guy was at this stage) and take off over the very broken surface.
Slow down for a town and let Randall take the lead again. Follow him through the next series of highways. We climb a small ridge and the road opens to two lanes. Just then Randall points up at a bike yellow and black warning sign - twisty road, next 8 miles.  Drop a couple of cogs and fly past him like he's standing still. Roll into the first 55mph marked corner and just nail the throttle. About the third or fourth corner I sneek a peeking the mirrors and see Brett behind me at a reasonable distance - the fun has started! Keeping it in 3rd and 4th and just tickling the rev-limiter I'm really enjoying the high-speed downhill run (later I find this is called the New Whitebird Grade) Rolling from sweeper to sweeper, just hanging off the bike a bit, leaning right over and powering through the corners, throttle off a little to set entry speed for the next one. Lather, rinse, repeat.
Oh fuck.....
Copper...
I've come flying around a right-hander and noticed a set of flashing party lights on the next corner down - a left-hander.  The guy is standing beside the open door of the mobile home that has broken down and giving me the really evil eye. Ah bugger it, there's no way he could catch me, so as soon as I'm around the next corner, it's business-as-usual. The descent is wonderful fun. No matter what speed I'm doing, the bike is rock-solid in the corners. In fact, if I'd had the leathers on, I'd be going another 20mph faster in the corners and dragging the knee. Not a hint of movement from either the chassis or the super-sticky tyres!
Finally we hit bottom and I pull off to the side at the little intersection and wait for the others to turn up. (Brett later comments that the tyres were so hot that as I pulled off, I had a huge rooster-tail of rocks slinging up behind the back of the bike - well over my head in height he said). Turn right into Whitebird and immediately stop. Sheriff's car has the road blocked off for some parade thing. Lots of really young girls tarted up to look like much older girls, I'd say most of them weren't older than 10.  Anyway, after some time the road is opened and we (almost literally) walk the bike through town.
On the other side, it opens up and once again we're back into holigan mode. Randall, beemer, me, FJs x2 and Goozman. First few corners start to up the pace again.  Four corners in a row and he's completely cut them way too tight. On the fourth corner, he's all but clipped a cylinder on the bank on the inside of the corner (he had to lift the bike and correct the line pretty savagely to avoid contact), the previous ones he's cut well inside the slowly fading white line well before the apex. I simply cannot follow this guy because he's going to bin it sooner rather than later and probably take me with him. So after the fourth corner I pull a fairly dangerous hairball move on the exit of the inside of a blind left-hander to get past him. After that, I follow Randall up the slopes through the hairpins.
Lucky I did, because we've come around a left-hand hairpin in about the middle of the road, to find a sheriff's 4wd slowing down to a stop, just inside the exit of the corner.  Didn't have any problems avoiding him, although I think the others had issues, and he gives us the Evil Stare again. I think it's the same guy I went screaming past at Mach 1 on the way down the hill.  The entrance is a long downhill slope. This is really nice road and Randall is really holding me up. I really want to go far faster than he is, but there's just not the oppourtunity to do so. Lots of tight corners, with no straights in between. I'm 6th in the group, with only Gooz behind me, who is lagging quite a lot. At the bottom there's an intersection with ID14. No sign of the Duc, so I pull over to wait for him. It will also give me a good chance to get an open piece of road where I can set my own pace.
A couple of minutes later and gooz shows up. I nail it and start the run through the valley. A gorgeous piece of road and within a minute I'm flying up on the back of the group. I watch the pace for about 30 seconds and decide that the road is too good to waste. Overtaking everyone in two moves, I then set out at a fairly brisk pace just watching the corners and using throttle and, occasionally, gears to set the right speed - never needing to touch the brakes. That is, until I round a right-hander and find sitting on my side of the road, an old batter truck parked, facing me. FAAARRRCK! Anchors out, but not drastically, and I go around him. At this point I also notice Brett is behind me again, so up the tempo goes and we enjoy a fun blast through the country-side at something highly-illegal in speed terms. Gorgeous pavement and sight-lines though, so doing excessive speeds and lots of lean-angle is not a problem here. Once again, the priller is just completely gorgeous to right. Absolutely rock solid. Apart from watching the roads, my mind keeps going over the fact that I'm just _so_ glad I spent the extra money and purchased this bike. It's times like these where it really comes into it's own. It's a horrible bike to ride around town or along the I-5, but put corners in it's way, and there's really nothing that can beat it for pure riding pleasure.
We stop in a town starting with K that nobody can remember the name of, nor pronounce properly. Little joint that advertises shakes and burgers. Sounds good. After doing the ritual undress we walk inside. I scare the locals. We order lunch - BLT and some water will do just fine thanks.  Thanks mate... Yummy lunch, and the crew decide the fireworks shop across the road looks like a good place to visit. Luckily Rob F brought the hardbags on his FJ :)
As we saddle up after lunch, we all promise to take it a bit slower. Food in belly dims the reactions etc etc. About 5 minutes out of town and that's quickly forgotten! A few more sweepers, then back to the highway to the last set of curves for the day. Randall back in front again.
The final run is an uphill climb, then along a plateau and back down a valley. No idea what the name of this road is, but it sure as hell was a fun ride. Once again, I find Randall holding me up in the corners. Brett's in front of me so he takes the first pass and then I get the next one. A car in the way on a short straight stretch is easily dealt with and Brett and I head off at silly speeds through the corners again. I feel Brett is holding me up just a little - particularly later on as I keep running up the back of him in the corners. I'm probably doing 5mph faster than him in corner speed. I'm now starting to feel far more comfortable on the tight stuff compared to both earlier in the morning and the days before. Something just clicked and now where I was struggling to maintain a good corner speed, now I just would roll in, crack the throttle and accelarate through the corner.
Near the top, Brett waves me past and so I take off. I up the tempo again from our already fast pace. The roads were nice and clear here. Good lines, well marked and the surface was more good than bad. Not caring about the others I just roll with my own speed, pushing a little, but not too uncomfortable levels. Brett's still there, Rob F a little way back. As usual on group riding, it's far easier to be following someone than to lead. Things are rocking along really nicely until, once again we come around a corner only to discover a guy in a truck towing a boat (I think) was about to enter the road. Grabbing a moderate handful of brakes (this being the 4-pad Brembos, so that's all you really need to stop NOW) the guy quickly shifts into reverse and gets off the roadway. Resume our usual story.
The downhill section was quite a challenge. Having had a number of crashes due to front end slides, I'm always hesitent about driving too much weight on the front wheel. I'm even more hesitent when it comes to downhill corners. Yet, this time I'm riding through fairly hard, but with an extra layer of caution thrown in. Just as well, as on the way down, there are a number of corners that, mid way through develop some really nasty set of ripples and/or "speedbumps". A couple of times I'm about to roll in, only to notice the shadows, so having to brake and correct the line as I'm entering the corner. I'm mostly successful at doing this, but a couple I'm not, and they certainly test out the steering damper's capabilities. Luckily, though upsetting, nothing serious gave me a fright. At the bottom, Brett and I pull over and have a chat - both with huge grins on our faces. Seems that things were fairly even I had greater corner speed, but he was going in faster than me, and accelerating the same on the way out. That seemed to gel with what I was experiencing when our roles were reversed with me continually climbing up the back of him in the corners.
We regroup and set off again for the slow trip home. No more twisties for the day, just a few sweepers. Back to the hotel, have a drink of water and head out to JT's again for dinner. Yummy dinner again, but had to be really careful. I have a severe allergy to fish - can't even be in the same area as it when it is cooking - so some special care from Chris, to bring me food from inside the house was hugely appreciated!
More gasbagging, then head back to the hotel for a few more beers on the verandah, before finally crashing out at around 11pm.
Sunday morning starts the same way as Saturday. I was originally going to spend an extra day in Pullman and then take a day or two to get home, riding with Lindsay. However, my activities of the days previously had trashed the rear tyre far faster than I was expecting. Despite riding in a fashion that was deliberately designed to wear out the outsides of the tyre (hard acceleration in mid corner and then rolling off the throttle as the bike came upright) I'd worn right down to the wear indicators in the middle! Oh well, not good. Limp-back to Seattle time. I offer my appologies to Lindsay and organise to head home with Gooz and a very relaxed pace.
We're out of there by 8am and on the road through the green hillsides. If I was able to smell anything, it would have been gorgeous. Unfortunately I have close to zero sense of smell, so I got to enjoy the visuals instead. Gooz sat right on the speedlimit the entire way. First along 195, then 26 and then 261 as we headed north to the Inland Passage and finally onto the I-90.  Getting to Ellensberg, I'm so tempted to toss on the left indicator and head up hwy97 to take hwy 2 over the mountains, rather than 90. However, considering the state of my rear tyre, I decided that probably wasn't a good idea and so continued plodding west. Traffic has picked up now and is really inconsistent. The speeds were all over the place. Nobody was holding a constant speed, which really pisses me off. It's worse when you're behind another bike, so I decide to go around Gooz and do my own thing. I peg the speed at Speed Limit + 3mph I maintain a steady pace towards home. There was one woman who was really annoying - she'd speed up to 10-15 over the limit, race up past a few cars and then immediately drop back to 5 under. Whereupon the cars would all pass her again.
From this point on, the trip home was really uneventful. Coming off I-90 into the downtown area got me some funny looks from the Pioneer Square crowd. Sportsbike black with bugs and tail bags, rider with similar look (visor was coated with bugs too!). Seemed to confuse a lot of people. Got home, unloaded and then had to start prepping for Mark and Meredith to show up some time later. Mark had an interview the next day and was going to crash at my place for the night.
All in all a great trip! Canada has some fantastic roads that I need to explore more of, so does Idaho. 1600miles and a shagged rear tyre are the products of the efforts. Good fun! When can I do it again?!


This is an example home page. To rebuild these pages after editing the configuration file, content, or the template simply run the command updateSite.py examples/homepage/site.config
.
To demonstrate how easy it is to manage navigation across multiple pages I've also included a second page in this example.


THE HITCHER A film review by Shane R. Burridge Copyright 1995 Shane R. Burridge
(1986) 90m.
Hitch-hikers have always been good material for horror stories, but this effort is classier than most. That's not to say it is entirely without its B-movie elements. Story is at once simple and complex. Jim Halsey (C. Thomas Howell) picks up a hitch-hiker (Rutger Hauer) on a Texas road in the middle of nowhere. Within the next quarter-hour of screen time, this hitcher has pulled a knife on him, forced him off the road, narrowly missed running him down, and almost blown him up. This is familiar territory for most psycho-killer stalk-and-slash fare, and audiences usually don't give the killer's motives a second thought.  Enough said. But THE HITCHER goes beyond this convenient movie mindset and after a while it becomes clear that Hauer is not trying to kill Howell (though he comes awfully close) as much as scare the hell out of him. It's almost as if he is a psycho 'playing the part' of a movie psycho, and Howell is his audience. In the creepy opening sequence, in which Hauer evades all of Howell's questions, we are given only one indication of the stranger's intent. "Stop me," he tells Howell. From that point on Howell is plunged into a waking nightmare, realizing that the hitcher is on a killing rampage, and one that he has unwillingly become a part of.
It's the hitcher's motives that provide the puzzle in this film. One possible explanation for his behavior is that he has totally divorced himself from his conscience, and by externalizing it in the form of Howell (who he may suspect is too weak to stop him), has passed on all responsibilities for his actions so that he can commit his violent acts with abandon. As he realizes that Howell is too soft a touch, he toughens up his campaign. Which turns out to be bad news for anyone Howell comes into contact with. But a more intriguing idea behind Hauer's motives is that he is a latter-day Flying Dutchman, doomed to wander the hellish desert roads from one end to the other. When investigated by the police he is found to have no past record, driver's license, or any means of identification whatsoever. He has seemingly come from nowhere. The name he gives Howell upon their first meeting is the obviously pseudonymous "John Ryder". Has he found a way to end his curse--or worse, pass it on--by goading Howell to end his life? (When he places coins on Howell's eyes, he is suggesting that he is damned). Significantly, during their final confrontation, Hauer drops a chain to the ground and smiles: he is free at last.
The film has moments that are alternately nail-biting and exciting. Top-notch cinematographer John Seale makes this one worth seeing on a long screen, if only for the wonderfully-framed shot of two police cars spinning end over end along the road. Focused script and direction by Eric Red and Robert Harmon respectively. And Hauer makes a great villain--we can't really hate him even though the things he does are horrifying. Also with: Jennifer Jason Leigh (who'd already been at odds with the villainous Hauer the previous year in FLESH + BLOOD).
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Sam Garretson: The Website
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Go Shuttle Service provides a SHUTTLE SERVICE for local customers to travel from convenient central locations to or from Lincoln or Omaha’s airports and major locations on regular schedules.
Go Shuttle Service was established on January 24, 2019 at the company headquarters in PKI, Omaha, NE. The company operates within Nebraska under the authority of the Nebraska Public Service Commission, and is in compliance with all regulatory and insurance requirements set by the commission as well as the Federal Motor Carrier Safety Administration.
Go Shuttle Service is owned by local owners and are proudly serving the area market.


{include="includes"}
{include="page.header"}
{"Import Netscape html bookmarks"|e}
{"As exported from firefox, chrome, opera, delicious..."|e}
{"Back to tools"|e}
{"Your file"|e}
{"Import all links as private"|e}
{"Overwrite existing links"|e}
{include="page.footer"} {include="includesfooter"} {include="aboutmodal"}


PART V. DRIVER TRAINING SCHOOL AND
DRIVING INSTRUCTORS--REPEALED
§§286-91 to 97 REPEALED. L 1996, c 67, §4.


Exporting Dashboard Information as an XML File
How to export a status report of the enabled dashboard controls using the Dashboard module. The exported XML file is saved in the Root Folder of the Digital Asset Management module that is located on the Host > File Management page.
- Navigate to Host > Dashboard.
- Click the Export as Xml File button. This opens the Export Dashboard page.
- In the File Name text box, enter a name for the XML file.
- Click the Create Xml File button.


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SideCar
|
SideCar data network writer that uses a QAbstractSocket to to the actual writing. More...
#include </Users/howes/src/sidecar/GUI/Writers.h>
Public Member Functions | |
| SocketWriterDevice () | |
| Constructor. | |
| ~SocketWriterDevice () | |
| Destructor. More... | |
| void | setDevice (QAbstractSocket *device) |
| Assign a Qt socket to the writer. More... | |
| QAbstractSocket * | getDevice () const |
| Obtain the assigned Qt socket. More... | |
Protected Member Functions | |
| ssize_t | writeToDevice (const iovec *iov, int count) |
| Implementation of IO::TWriter API that performs writes to the network device. More... | |
SideCar data network writer that uses a QAbstractSocket to to the actual writing.
Conforms to the interface required by the IO::TWriter template. Allows QAbstractSocket objects to be used in the SideCar IO framework.
| SocketWriterDevice::~SocketWriterDevice | ( | ) |
Destructor.
Closes and delete any managed QAbstractSocket.
Definition at line 24 of file Writers.cc.
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inline |
| void SocketWriterDevice::setDevice | ( | QAbstractSocket * | device | ) |
Assign a Qt socket to the writer.
Assumes ownership of the socket.
| device | the Qt socket to use for writing |
Definition at line 33 of file Writers.cc.
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protected |
Implementation of IO::TWriter API that performs writes to the network device.
| iov | pointer to Unix iovec structure that contains data pointers and sizes to write |
| count | number of iovec entries to process |
Definition at line 42 of file Writers.cc.


--- title: Benchmark Analyses keywords: fastai sidebar: home_sidebar nb_path: "03_Benchmark_Analyses.ipynb" ---
We lean on the psifr
toolbox to generate three plots corresponding to the contents of Figure 4 in Morton & Polyn, 2016:
Input data is presumed to be formatted for use of the psifr toolbox.


| WebKitGTK+ Reference Manual | ||||
|---|---|---|---|---|
| Top | Description | Object Hierarchy | Properties |
WebKitNetworkResponse; const gchar * webkit_network_response_get_uri (WebKitNetworkResponse *response
); SoupMessage * webkit_network_response_get_message (WebKitNetworkResponse *response
); void webkit_network_response_set_uri (WebKitNetworkResponse *response
,const gchar *uri
);
const gchar * webkit_network_response_get_uri (WebKitNetworkResponse *response
);
|
a WebKitNetworkResponse |
Returns : |
the URI of the WebKitNetworkResponse |
Since 1.1.14
SoupMessage * webkit_network_response_get_message (WebKitNetworkResponse *response
);
Obtains the SoupMessage that represents the given response. Notice that only the response side of the HTTP conversation is represented.
|
a WebKitNetworkResponse |
Returns : |
the SoupMessage. [transfer none] |
Since 1.1.14
void webkit_network_response_set_uri (WebKitNetworkResponse *response
,const gchar *uri
);
Sets the URI held and used by the given response. When the response has an associated SoupMessage, its URI will also be set by this call.
|
a WebKitNetworkResponse |
|
an URI |
Since 1.1.14
"message"
property"message" SoupMessage* : Read / Write / Construct Only
The SoupMessage that backs the response.
Since 1.1.14
"uri"
property"uri" gchar* : Read / Write
The URI to which the response will be made.
Default value: NULL
Since 1.1.14


You will be given a random number at the start of the game.
There are four Chinpokomon below. By clicking on a Chinpokomon you will add a specific amount of points to your total score.
You win the game by matching your total score to random number, you lose the game if your total score gets above the random number.
The value of each Chinpokomon is hidden from you until you click on it.
Each time when the game starts, the game will change the values of each Chinpokomon.
Wins: 0
Losses:0
Your total score is:


Weather or Not
Here I Come
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Drag me to my target
Drop here
Enable any DOM element to be droppable, a target for draggable elements.


Pflugerville Girls Who Code 2018-2019
Club Members
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Barbie is dumping Ken for Spike the dragon
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Source code
Dave needs help...


The Experience of Development
Introduction Part 2: Models, All the Way Down
March 9, 2021
In part one of this introduction I put forward the idea that the predictions arising from mental models play an integral role in software development. Unlike that post which was intentionally formal, this one derives far more from introspection and observation. I want to use this relative freedom to share some musings.
Specifically I want to think about what these models might be made from, and given that, consider the dynamics which we experience when manipulating these thought-units.
More prosaically, I also want to introduce terminology (which I’ll flag as side-notes) which I hope will make subsequent posts on the experiences arising from all these comprehensible.
In order to speculate like this, I need to go bring in one more collection of concepts which, despite not appearing so at the time, have continued to resonate with me, and feel relevant for us here.
Back in 2016 I was trying to learn algebra. It was long overdue. It was also hard. Really hard. And once again, someone from the Java Posse Roundup came to my aid.
During a conversation about my travails (it probably took place in a queue for coffee) Todd mentioned a book by Barbara Oakley which he’d found useful: “A Mind for Numbers: How to Excel at Math and Science”.
I approached it with caution. I rarely have the cheek to say out loud how much I distain these “pop-Psychology” booksI have a real Psychology degree forchirstssakes!#$%^*!! , but I also frequently give them a try, and that’s what I did here, admitting to myself that anything which could give me even a toe-hold on the seemingly impossible cliff-face of mathematics would be of benefit.
It worked.
Before writing this post, I went back to the book and realised how much it contains. However I only want to bring out two elements here: the limited size of working memory, and a technique to tackle this called “chunking”.
Working memory first. It’s an enduring concept in cognitive psychology, having survived at least from the days of my degree1993-97 up to the present. It’s a concept of mental functioning usefully conceived of as a workbench. This workbench is where you do your conscious, front-of-mind thinking and decision-making. This “thinking” can function simply to keep information available, such as when you are trying to remember a phone number someone just told you, but it can also be more active and combinatorial, such as when you are trying to solve a maths problem.
It doesn’t seem like too big a leap to suggest that working memory is also the locus of active (thinking) work in software development. Whether that’s trying to piece elements together to create our solution, thinking to solve a problem, figuring out which language construct to use, or even remedying the surprise asrising from the aforementioned mis-match between expectation and sensed reality.
Now a key and inescapable fact about working memory is that it has a limited capacity. Oakley characterises it as being capable of containing a finite number of “chunks” as she terms them. She makes it clear that to have a “mind for numbers”And, by implication, a mind tuned for performing any complicated mental-manipulation task you need to be able to work effectively within this restricted space and clever chunk-fu is one way to do it. This “chunking” approach entails consciously, coherently and solidly forming shorthand chunk thought-units which can, while only taking up one of those precious chunk-slots, actually represent concepts of significant depth and detail.
Clearly when engaged in complex and conceptual brain work, “chunks” are incredibly valuable. But what are they exactly? Oakley offers us more detail:
“Chunks are pieces of information that are bound together through meaning. You can take the letters ‘p’, ‘o’ and ‘p’ and bind them together into one conceptual, easy-to-remember chunk, the word ‘pop’. Underneath that simple ‘pop’ chunk is a symphony of neurons that have learned to trill in tune with one another. The complex neural activity that ties together our simplifying abstract chunks of thought - wether those pertain to acronyms, ideas, or concepts - are the basis of much of science, literature, and art.”
(A Mind for Numbers, Oakley, pp.53)
She goes on:
“Chunking the information you deal with helps your brain run more efficiently. Once you chunk an idea or a concept, you don’t need to remember all the little, underlying details; you’ve got the main idea—the chunk—and that’s enough.”
(A Mind for Numbers, Oakey, pp.53-54)
I won’t labour the point any further. I hope all this feels super-familiar. Firstly as a description of daily development experience (which may or may not have a basis in neuropsychogical fact) but also secondly as a concept with exciting echoes and resonances for what I shared in the previous post, with regards to Friston’s ideas of mental models and their arising hypotheses.
Given all this, and given the fact that it frequently feels during development as if we are trying to wrestle a number of thought-elements within a finite mental space, how might we use the concepts I’ve lifted from Oakley to gain some insight?
The key question arises: “what might be the nature of the thought-units from which we build our mental-model castles?” I propose that these too are mental models; but more specific, more fundamental ones. My supposition is that, in order to fashion higher-order cloud castles, we manipulate smaller blocks of mental model, blocks which represent concepts we already have. It is, I propose, mental models all the way down. And it is these mental model blocks which are the things taking up the chunk-slots in working memory. Let me unpack this a little.
In part one of this introduction I conjectured that when I am developing software I am forming a model in my mind which I am continually conveying to the outside world in the form of code.
In performing this act of creativity I deploy the raw elements of what I know (or more precisely, what I expect) of my chosen programming language. I am using these pre-existing blocks of mental model, which comprise my idea of how the programming language and it’s constructs work — let’s call them the “substrate”This is your first terminology alert models — and from them construct my castle — let’s call that the “creation-solution”This is your second terminology alert model.
From this it quickly becomes clear that these concepts of “substrate” and “creation-solution” model are relative. From one perspective a mental model is the former (i.e. a LinkedList collection is to me a substrate model when I’m flat-mapping my way to a sum), but from another perspective it is the latterWe all know the core libraries we use for example are simply pre-formed building blocks created for us by others (i.e. a creation-solution model when I’m implementing a quantum-safe collections library). This does not only between developers. It also happens within the same individual, depending on the viewpoint we hold at any given point in time during development. For example, one moment I’m creating a component or a microservice, the next moment I’m calling it.
Given that the difference here is only one of perspective, and given my conjecture, both models can be expected to work inside our heads in exactly the same way: embodying a set of expectations of how the real-world (i.e. code) things they represent are structured and will function.
This fits brilliantly into Oakley’s chunks, because chunks are pieces of information formed from smaller-level pieces of information, bound together by meaning.
It’s models all the way down.
Before I close I must acknowledge the inevitable question: how do we work with (or against) these elements (and perhaps adopt other techniques from Oakley, knowingly or unknowningly) in our acts of development? Having thought about this for some time now, and having spoken to, and watched others working with code, I am convinced that this area is one where a great deal of individual difference lies. Consequently I believe this will be a fruitful one to investigate, compare / contrast, and discuss, in the main body of this effort. My first steps into this form the topic of my next post: “The Experience of Development - Chapter 1: The Fine Balance”
P.S. I’d love to know what you think about all this. If you have any thoughts or any other kind of feedback please reach out to me on Twitter. Thanks!


The sticky post should be distinctly recognizable in some way in comparison to normal posts. You can style the .sticky class if you are using the post_class() function to generate your post classes, which is a best practice.
They should show at the very top of the blog index page, even though they could be several posts back chronologically.
They should still show up again in their chronologically correct postion in time, but without the sticky indicator.
If you have a plugin or widget that lists popular posts or comments, make sure that this sticky post is not always at the top of those lists unless it really is popular.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Donec eros tellus, scelerisque
Multi line blockquote with a cite reference:
People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I’m actually as proud of the things we haven’t done as the things I have done. Innovation is saying no to 1,000 things.
Tables
#
Table heading
Table heading
Table heading
Table cell
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Definition Lists
Definition List Title
Definition list division.
Startup
A startup company or startup is a company or temporary organization designed to search for a repeatable and scalable business model.
#dowork
Coined by Rob Dyrdek and his personal body guard Christopher “Big Black” Boykins, “Do Work” works as a self motivator, to motivating your friends.
Do It Live
I’ll let Bill O’Reilly will explain this one.
These tests are a big deal, but this tag is no longer supported in HTML5.
Cite Tag
“Code is poetry.” —Automattic
Code Tag
You will learn later on in these tests that word-wrap: break-word; will be your best friend.
Delete Tag
This tag will let you strikeout text, but this tag is no longer supported in HTML5 (use the <strike> instead).
Emphasize Tag
The emphasize tag should italicize text.
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This tag should denote inserted text.
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This scarcely known tag emulates keyboard text, which is usually styled like the <code> tag.
Preformatted Tag
This tag styles large blocks of code.
.post-title {
margin: 0 0 5px;
font-weight: bold;
font-size: 38px;
line-height: 1.2;
and here's a line of some really, really, really, really long text, just to see how the PRE tag handles it and to find out how it overflows;
}
Welcome to image alignment! The best way to demonstrate the ebb and flow of the various image positioning options is to nestle them snuggly among an ocean of words. Grab a paddle and let’s get started.
On the topic of alignment, it should be noted that users can choose from the options of None, Left, Right, and Center. In addition, they also get the options of Thumbnail, Medium, Large & Fullsize.
The image above happens to be centered.
The rest of this paragraph is filler for the sake of seeing the text wrap around the 150×150 image, which is left aligned.
As you can see the should be some space above, below, and to the right of the image. The text should not be creeping on the image. Creeping is just not right. Images need breathing room too.  Let them do their jobs without any hassle from the text. In about one more sentence here, we’ll see that the text moves from the right of the image down below the image in seamless transition. Again, letting the do it’s thang. Mission accomplished!
And now for a massively large image. It also has no alignment.
The image above, though 1200px wide, should not overflow the content area. It should remain contained with no visible disruption to the flow of content.
And now we’re going to shift things to the right align. Again, there should be plenty of room above, below, and to the left of the image. Just look at him there… Hey guy! Way to rock that right side. I don’t care what the left aligned image says, you look great.
In just a bit here, you should see the text start to wrap below the right aligned image and settle in nicely. There should still be plenty of room and everything should be sitting pretty. Yeah… Just like that. It never felt so good to be right.


GAS RELIEF
- dimethicone tablet, chewable
Health Mart
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active ingredient (in each tablet)
simethicone 125 mg
Uses
relieves:
- pressure
- bloating
- symptoms referred to as gas
Warnings
Keep out of the reach of children. In case of overdose, get medical help or contact a poison control center immediately.
Directions
- chew 1 to 2 tablets thoroughly as needed after meals and at bedtime
- do not exceed 4 tablets in a 24 hour period except under the advice and supervision of a physician
Other information
- do not use if any individual blister unit is broken or open
- store at room temperature
- avoid high humidity and excessive heat, above 40oC (104oF)
Inactive ingredients
D and C red 30 aluminum lake, dextrose, flavor, magnesium stearate, maltodextrin, microcrystalline cellulose, sorbitol, sucrose
Principal Display Panel
compare to Gas-X Extra strength chewable tablets active ingredient
gas relief
simethicone 125 mg
soothing relief for pressure, bloating and gas symptoms
cherry creme flavor
extra strength
18 chewable tablets


--- layout: default --- {% include index/hero.html %} {% include index/newsletter.html %} {% include index/calendar.html %} {% include index/slack.html %} {% include index/communities.html %} {% include index/footer.html %}


/*
* Copyright (c) 2018-2019 Rafael da Silva Rocha.
* Copyright (c) 2011 James Robert, http://jiaaro.com
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* @fileoverview The low-pass-filter module.
* @see https://github.com/rochars/low-pass-filter
*/
/** @module low-pass-filter */
/**
* Low pass filter.
* @param {!Array<number>|TypedArray} samples The samples.
* @param {number} cutoff The cutoff frequency.
* @param {number} sampleRate The sample rate.
* @param {number} numChannels The number of channels.
*/
export function lowPassFilter(samples, cutoff, sampleRate, numChannels) {
let rc = 1.0 / (cutoff * 2 * Math.PI);
let dt = 1.0 / sampleRate;
let alpha = dt / (rc + dt);
let last_val = [];
let offset;
for (let i=0; i<numChannels; i++) {
last_val[i] = samples[i];
}
for (let i=0; i<samples.length; i++) {
for (let j=0; j< numChannels; j++) {
offset = (i * numChannels) + j;
last_val[j] =
last_val[j] + (alpha * (samples[offset] - last_val[j]));
samples[offset] = last_val[j];
}
}
}


“So, friends, every day do something that won’t compute … Give your approval to all you cannot understand … Ask the questions that have no answers."
- Wendell Berry
I am a health and wellness advocate, a computer coding enthusiast, and above all a lifelong learner. I love utilizing my skills and knowledge base to improve others' lives—especially in the areas of physical and mental health—and through data and technologies that empower people to take control of their health.
Get Started!Form template design.
Auto-fill form data.
Action scripts.
Growing my skills for a career in Informatics.
Experiment Structure.
Data Analysis.
Manuscript-writing.
Ready to learn anything I can.


This system was set up for the station and hosts to get an idea of listener numbers. Please refer to stats.krmaradio.com/ for more detailed listener statistics.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Dietary
It’s cheesecake, but not as you know it! There are a few elements to prepare for this, but the results are spectacular. Ideal as a dessert to round-off a dinner party.
To make the cheesecake, whisk together the mascarpone, cream, yoghurt, half of the lemon juice and all the zest. Spread into a dish and place in the fridge.
Meanwhile, to make the blackberry curd, mash the blackberries in a bowl with a fork, and push through a sieve into a large saucepan. Add the egg, lemon zest, juice, sugar and butter. Place the pan over a medium heat. Stir until thick and then remove from the heat. Transfer to a clean bowl and place in the fridge.
Preheat the oven to 200C/180C Fan/Gas 6 and line a baking tray with greaseproof paper.
To make the ginger nut crumble, cream together the butter and sugar in a large bowl. Add the remaining ingredients and mix well. Place 12 heaped teaspoons of the mixture on the lined baking tray, allowing room for them to spread. Bake for 10 minutes and then leave to cool. Break into crumbs in a bowl.
To make the salted caramel, place the sugar and 100ml/3½fl oz water in a saucepan placed over a high heat. Bring up to a temperature of 185C without stirring. (You can do this by eye – when the caramel has reached a lovely golden-brown colour, it is ready.) Remove from the heat and carefully add the butter, salt and vanilla extract (the hot sugar will spatter and could burn you). Keep stirring until the caramel stops bubbling and spitting.
To make the popcorn, heat the knob of butter and drop of oil in a large pan over a medium heat, add the popcorn kernels, cover with a lid and leave to pop. When the popcorn has finished popping; stir in the salted caramel.
Layer the cheesecake mix in serving glasses with the blackberry curd on top. Decorate with the crumbled ginger nut and popcorn and serve.


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T.I. apologizes and says he was joking about ‘hymen’ comment
NEW YORK (AP) - Rapper T.I. says he was joking when he said he goes to the gynecologist with his daughter every year to make sure her hymen is “still intact.”
The performer, who received backlash when the comments went viral earlier this month, told Jada Pinkett-Smith on Monday’s episode of “Red Table Talk” that he also apologized to his daughter.
Says T.I.: “I began to embellish and exaggerate, and I think a lot of people kind of took it extremely literal.”
Planned Parenthood and others blasted T.I. when he told the “Ladies Like Us” podcast that he takes “yearly trips to the gynecologist” with his now 18-year-old daughter.
T.I. says he went to the gynecologist with his daughter when she was 15 and 16, not 18. He adds that his daughter’s mom was present at the appointments.
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muddie
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**muddie**: n.
Syn. `*mudhead* `__. More common in Great Britain,
possibly because system administrators there like to mutter “bloody
muddies” when annoyed at the species.
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2.0.1 Flights less than 30,000 feet MSL: TRA flyers may use any commercially manufactured, barometer based altimeter for their flights. No modifications to these commercially manufactured units are allowed. Optionally, a TRA-approved GPS unit may be used.
2.0.2 Flights to 30,000 feet MSL and over: TRA flyers are required to use a TRA approved GPS unit (as listed on the TRA website) to generate altitude data. See section 3 below for more details.2.1 Each contestant must submit a TRA Records Application form to the launch Prefect or TAP member, either prior to launch or at launch, and announce to Prefect or TAP member their intent to launch along with any requirements. The Prefect or TAP member must insure contestant satisfies proper TRA safety rules including RSO approval of rocket and proper launch distance conformance. The flyer is encouraged to have the flight announced as a TRA record attempt.
2.3 The record application form must be signed, on the same day as the flight, by the flyer and the launch Prefect or TAP member witnessing the maximum altitude as read from the altimeter or GPS unit. If the rocket is not recovered on the same day, the Records committee may, at its discretion, approve the flight. Backdating of record applications is not permitted.
5.0 Altitude Competition - single motor configuration
Only rockets using single motors are permitted under this category. No staged or clustered flights permitted in this
section (including boosted darts).
The following altitude record classes
will be maintained:
| F | 40.01 | to | 80 newton-seconds |
| G | 80.01 | to | 160 newton-seconds |
| H | 160.01 | to | 320 newton-seconds |
| I | 320.01 | to | 640 newton-seconds |
| J | 640.01 | to | 1280 newton-seconds |
| K | 1280.01 | to | 2560 newton-seconds |
| L | 2560.01 | to | 5120 newton-seconds |
| M | 5120.01 | to | 10240 newton-seconds |
| N | 10240.01 | to | 20480 newton-seconds |
| O | 20480.01 | to | 40960 newton-seconds |
The purpose
of this altitude competition is to obtain the greatest altitude
possible for a given total impulse for single motor configuration. The
event is open to all rockets using certified motors. The motor class
will be determined based on the total impulse of all motor(s) as
tested.
Record Information: Records are
established in the F through O motor classes. All flights to within
10% of the highest altitude for that class will be
posted.
5.1 Altitude Competition- staged motor
configurations
Only rockets using staged configuration
motors are permitted under this category. No clustered, strap on
boosters or boosted darts allowed in this
section.
The following altitude record classes
will be maintained:
| F | 40.01 | to | 80 newton-seconds |
| G | 80.01 | to | 160 newton-seconds |
| H | 160.01 | to | 320 newton-seconds |
| I | 320.01 | to | 640 newton-seconds |
| J | 640.01 | to | 1280 newton-seconds |
| K | 1280.01 | to | 2560 newton-seconds |
| L | 2560.01 | to | 5120 newton-seconds |
| M | 5120.01 | to | 10240 newton-seconds |
| N | 10240.01 | to | 20480 newton-seconds |
| O | 20480.01 | to | 40960 newton-seconds |
The purpose
of this altitude competition is to obtain the greatest altitude
possible for a given total impulse for staged motor
configurations. The event is open to all rockets using certified
motors. The motor class will be determined based on the total impulse
of all motor(s) as tested.
Record Information:
Records are established in the F through O motor classes. All flights
to within 10% of the highest altitude for that class will be posted.
5.2 Altitude Competition- Cluster motor configurations
Only rockets using cluster configuration of motors are permitted under this category. No staged,
dropped strap on boosters or boosted darts allowed in this section. Airstarts not dropping any
parts are allowed.
The following altitude record classes
will be maintained:
| F | 40.01 | to | 80 newton-seconds |
| G | 80.01 | to | 160 newton-seconds |
| H | 160.01 | to | 320 newton-seconds |
| I | 320.01 | to | 640 newton-seconds |
| J | 640.01 | to | 1280 newton-seconds |
| K | 1280.01 | to | 2560 newton-seconds |
| L | 2560.01 | to | 5120 newton-seconds |
| M | 5120.01 | to | 10240 newton-seconds |
| N | 10240.01 | to | 20480 newton-seconds |
| O | 20480.01 | to | 40960 newton-seconds |
The purpose of this altitude competition is to obtain the greatest altitude possible for a given
total impulse for cluster motor configurations. The event is open to all rockets using certified
motors. The motor class will be determined based on the total impulse of all motors as tested.
Record Information: Records are established in the F through O motor classes. All flights to
within 10% of the highest altitude for that class will be posted.
Notes
| H | 160.01 | to | 320 newton-seconds |
| I | 320.01 | to | 640 newton-seconds |
| J | 640.01 | to | 1280 newton-seconds |
| K | 1280.01 | to | 2560 newton-seconds |
| L | 2560.01 | to | 5120 newton-seconds |
| M | 5120.01 | to | 10240 newton-seconds |
| N | 10240.01 | to | 20480 newton-seconds |
The purpose
of the hybrid competition is to obtain the greatest altitude possible
for a given total impulse. The event is open to all rockets using
Tripoli certified motors. The motor class will be determined based on
the total impulse of all motor(s) as tested.
This current
hybrid category allows single motor configurations, clusters and
staging. All flights to within 10% of the highest altitude for that
class will be posted.
7.0 Handicapped
Rocket Category
The purpose of the handicapped
rocket altitude competition is to achieve the greatest possible
altitudes when there are restrictions on both the total impulse used
and the minimum rocket diameter and length. This event should also
appeal to those who fly on limited sized fields and allow a large
number of rockets flown at typical launches which are not minimum
diameter to be competitive. By restricting both the total impulse and
diameter of a rocket, the emphasis must be shifted towards modifying
weight, drag, and design to increase
altitude.
The intent is to allow as many
rockets as possible to participate in the event. The minimum length
ensures that rockets with transitions, boat tails and multiple
diameters may participate provided they have the required minimum
diameter for the specified length.
7.1 The
classes have been chosen to reflect industry standard tubing
sizes. They are slightly below the standard diameters and have been
rounded down to the nearest quarter of an inch. Note: the diameter
listed is the minimum diameter, not the maximum
diameter.
G Class -- Minimum diameter of 2.50
inches for at least 2 feet
Maximum total
impulse of 160.00 newton-seconds for G.
H & I
Class -- Minimum diameter of 3.75 inches for at least 3
feet
Maximum total impulse of 320.00
newton-seconds for H.
J & K Class -- Minimum
diameter of 5.00 inches for at least 5 feet
Maximum total impulse of 1280.00 newton-seconds for J; 2560.00 maximum
newton-seconds for K.
L & M Class --
Minimum Diameter of 7.5 inches for at least 8 feet. Maximum
total impulse of 5120.00 newton-seconds for L; 10,260
newton-seconds for M..
N & O Class --
Minimum diameter of 11.5 inches for at least 12 feet. Maximum total
impulse of 20,480 newton-seconds for N; 40,960 newton seconds for
O.
If a multistage rocket is used, then the uppermost
stage must conform to the above diameter and length restrictions. This
does not exclude the use of multistage rockets, but does not provide
them with an advantage over single stage
rockets.
Record Information: Each motor class
has the diameter restrictions as listed above. While unlikely to
occur, rockets that set a large rocket altitude record are eligible to
set an open altitude record. All flights to within 10% of the highest
altitude for that class will be posted.
8.0
Research Motor Altitude Competition -
Individual
The purpose of the research motor
altitude competition is to challenge contestants to achieve the
highest possible altitude for each motor class. These Tripoli altitude
records will recognize these individuals whose rockets have attained
the highest altitudes.
The following rules apply to
research motor competitions-
1. Only individuals are
permitted to enter into this research competition. No groups
allowed. The contestant must make the motor and the rocket to
qualify.
2. The term “research motor” in this
activity shall mean any motor made by that specific individual
consisting of AP and AN based motors.
3. All
individuals engaged in commercial motor manufacturing shall not be
permitted to compete individually even if they make the motor separate
from their business activity.
4. All rockets having motors
in class 75 mm and above must have electronics on-board for
recovery.The latest or most current Tripoli Research Safety Codes must
be followed for each flight.
5. Only single motor configuration
flights allowed in this category.
6. All attempted
altitude flights must have the Tripoli contest application submitted
to Prefect or TAP member on site, at time of RSO review to
qualify. Prefect or TAP member must sign-off the application form
prior to flight and maintain the form until retrieved rocket is
returned for altitude verification. Prefect or TAP member must witness
altitude verification as one of the witnesses.
7. All
flights to within 10% of the highest altitude for a given class will
be posted.
The following altitude record
classes will be maintained:
| Motors
with case diameter (Max O.D.) | Max case length | Approx. class |
| 24mm | any | E |
| 29mm | any | F, G, H |
| 38mm | under 12" | I |
| 38mm | 12" and greater | J |
| 54mm | under 12" | J |
| 54mm | 12" to 24" | K |
| 54mm | over 24" | L |
| 75mm | under 26" | L |
| 75mm | over 26" | M |
| 98mm | under 29" | M |
| 98mm | 29" to 48" | N |
| 98mm | over 48" | O |
| 5" | any | O, P |
| 6" | any | O and above |
| Over 6" | any | O and above |
8.1 Research Motor
Altitude Competition - GROUP PROJECTS
The purpose
of the research motor altitude competition is to challenge contestants
to achieve the highest possible altitude. These Tripoli altitude
records will recognize these individuals whose rockets have attained
the highest altitudes.
The following rules apply to
research motor competitions-
1. Only groups are permitted
to enter into this research competition. The group must contain a
member who made the motor to qualify. That person must be present at
all times .
2. The term “research motor” in this
activity shall mean any motor made by that specific individual
consisting of AP and AN based motors.
3. All
individuals engaged in commercial motor manufacturing shall not be
permitted to compete individually in this category even if they make
the motor separate from their business activity.
4. All
rockets having motors in class 75 mm and above must have electronics
onboard. Current Tripoli Research Safety Codes must be followed for
each flight.
5. Only single motor configuration flights allowed
in this category.
6. All attempted altitude flights
must have the Tripoli contest application submitted to Prefect or TAP
member on site at time of RSO review to qualify. Prefect or TAP member
must sign-off the application form prior to flight and maintain the
form until retrieved rocket is returned for altitude
verification. Prefect or TAP member must witness altitude verification
as one of the witnesses.
7. All flights to within 10% of
the highest altitude for a given class will be posted.
To recognize members who have achieved a cumulative one million feet altitude.
Must be a member in good standing of Tripoli Rocket Association.
All flights must be made within the TRA Safety Code.
To receive an award a single flyer must accumulate 1,000,000 feet or greater in any number of flights over any time.
Motors may be certified or research in any configuration, single, cluster, or multi stage.
Award shall consist of recognition on the TRA website and a pin.
Record of achievement will remain on the website even if membership lapses or the member is deceased.
Documentation
Submission
Send documentation with name, TRA number and contact information either electronically (preferred) or paper to address on the website. Documentation of flights will not be displayed on the website for general viewing.


Module: Annoy
- Defined in:
- lib/annoy/version.rb,
lib/annoy.rb,
ext/annoy/annoyext.cpp
Overview
Annoy.rb is a Ruby wrapper for Annoy (Approximate Nearest Neighbors Oh Yeah).
Defined Under Namespace
Classes: AnnoyIndex
Constant Summary collapse
- VERSION =
The version of Annoy.rb you are using.
'0.6.1'
- ANNOY_VERSION =
The version of Annoy included with gem.
'1.17.0'


Introduction to programming types
With programming there are different approaches to how we go about the programming itself. This idea comes down to paradigms which is a way of thinking, which we can apply to how we program.
A common paradigm in programming is imperative programming. This is where the program essentially tell the computer what to do. It is direct and given in instructions. The two examples of this programming is procedural, and object-oriented programming.
An alternative to this imperative programming is declrative programming. This is where we tell the computer the qualities the solution should have. A common example of this is SQL (Standard Query Language). Some subtypes of declarative programming language are logic, and functional programming.#
Procedural Programming
Where instructions are given in sequence; selection to decide what a program does and iteration how many times the code is repeated. Programs are broken down into key blocks referred to as procedures and functions.
Logic Programming
Rather than instructions, code provides “rules” and sets of facts which are then used to determine and find a given goal.
Functional Programming
A description of the solution is brought up through a collection of functions.
In an assembly language, we refer to its relationship with coding to be one to one. This is down to one line of code referring to one operation that the CPU can do. For example the mnemonic for ADD is one operation. However in high level languages we can have a one to many relation. That being that one line of code, can perform many operations. An example of this is multiplication, in which many additions and thus many operations take place from one line.
An example of an assembly language that is extremely useful to get familiar with is the Little Man Computer (LMC) as it models the architecture of a simple computer and has all the basic features.
Memory Addressing
When accessing memory locations in assembly code there are different methods of doing so.
Direct Addressing:
This is where the operand specifies a memory location. In this case saying LDA 5 means retrieve the value at memory address 5 and load into the accumulator.
Immediate Addressing:
With this method, the operand is the inherent value and therefore LDA 3 would load the value of 3 into the accumulator.
Indirect Addressing:
This is where the operand specifies the memory location that contains the value of the memory location we wish to retrieve and load into the accumulator.
Indexed Addressing:
One of the registers in the CPU is the index register. This is used for index addressing. The address given is the base address which is then added to the value in the index register. By incrementing the index register it is possible to iterate efficiently through an array.
Classes and Objects:
When an object is created it will specify the value of the relative variables in the class and therefore creating the given object.
Objects are therefore a collection of variables and methods.
A common explanation of classes and objects is the idea of a biscuit cutter as the class, and the biscuits being the objects.
Inheritance
This is where a class gains all the relative attributes of another class, however with the addition of its own attributes.
If there is a method inside of the original class that is not wanted, then the class can be overridden.
Polymorphism
Encapsulation:
Used to prevent attributes from being edited outside of the class. This can lead to problems if other values are dependent on these variables, as they may not be updated with the new values.
To accomplish the desired result we use encapsulation where some aspects are set to private (cannot be accessed outside the class) and some to public.
Therefore we could still change the value of the variables, but the other dependent variables would change accordingly with the public method.


ST NEOT AND THE DOE.
Again, on another day, when the hermit was in his fountain, a lovely doe, flying from the huntsmen, fell down on the edge of the well, imploring, 'with tearful eyes and anxious pantings, the aid of St Neot. The dogs followed in full chase, ready to pounce on the trembling doe, and eager to tear her in pieces. They saw the saint, and one look from his holy eyes sent them flying back into the wood, more speedily, if possible, than they rushed out of it.
The huntsman too came on, ready to discharge his arrow into the heart of the doe; but, impressed with the sight he saw, he fell on his knees, cast away his quiver, and became from that day a follower of the saint's, giving him his horn to hang, as a memorial, in the church, where it was long to be seen. The huntsman became eventually one of the monks of the neighbouring house of St Petroch.


EU’s Tusk and Juncker bow out as new team prepare to move in
Charles Michel and Donald Tusk warmly hugged one another during the handover ceremony.
The two men who have personified the European Union across the world in recent years are bowing out.
As of Sunday, European Commission president Jean-Claude Juncker will be replaced by Germany’s Ursula von der Leyen at the head of the EU executive, and Belgium’s Charles Michel will succeed Donald Tusk as EU Council president and chair the summits of EU leaders.
Mr Michel and Mr Tusk warmly hugged one another at EU headquarters during the handover ceremony from the Polish Christian Democrat to the free-market liberal former Belgian prime minister.

Another ceremony is set for Sunday when the new team officially starts its term.
Both Mr Tusk and Mr Juncker have guided the EU through momentous times over the past half decade, with Greece threatening to fall out of the euro currency and the UK deciding to leave the bloc.
Mr Tusk compared it to an Alfred Hitchcock suspense movie.
Mr Tusk said: “You may remember his short recipe for a good thriller. He said ‘I want a film that begins with an earthquake and works up to a climax’.”
Even if Brexit finally does go ahead on January 31, it will spawn a challenge just as daunting: Broker a new trade agreement with London.
Prime Minister Boris Johnson wants it to be done by the end of the year, which would amount to a herculean task considering similar trade agreements with other nations have taken sometimes five years or more.
With Ms von der Leyen it is the first time the EU will have a woman in such a leadership role.
Momentum is building to face the challenge of climate change and she has said it will be a top priority for her.
She will find a good partner in Mr Michel.
“I want Europe to become global leader of the Green Economy with jobs, innovation and a high quality of life,” the new president said.


1. Plant fully aquatic, submersed, floating in water, or stranded on mud
2. Plant generally free-floating, at or just below water surface, plant body 0.4–10 mm; leaves and stems not differentiated; roots 0–few, unbranched — stamens emerging from tiny lateral, membrane-covered pouch or from minute cavity on top of plant body ..... ARACEAE {G2,8,13,15}
2' Plant rooted in bottom sediments or free-floating, >> 10 mm; leaves and stems clearly differentiated; roots often branched
3. Leaves alternate
4. Flowers in dense, spheric heads, these solitary or in axillary or terminal clusters, not enclosed in leaf sheaths; freshwater habitats ..... TYPHACEAE (Sparganium) {G2,8,13}
4' Flowers in axillary spikes, these generally enclosed and concealed in sheaths of subtending leaves; marine habitats ..... ZOSTERACEAE {G2,8,13}
3' Leaves opposite or whorled
5. Leaf blades entire, toothed, or shallowly lobed ..... HYDROCHARITACEAE {G2,8,16}
5' Leaf blades [at least those of submersed leaves] divided into linear or thread-like lobes
6. Blades of leaves repeatedly forked ..... CERATOPHYLLACEAE {G2,8,14,15}
6' Blades of leaves pinnately divided ..... HALORAGACEAE {G2,8,14,20}
1' Plant terrestrial or parasitic on stem of woody host plant, or if growing in wet habitat, rooted in place and emerging well above water surface
7. Plant parasitic on stem of woody host plant
8. Flowers of parasite borne directly on stems of host; remainder of parasite internal within tissues of host; stems and leaves not differentiated; on Psorothamnus ..... APODANTHACEAE {G8}
8' Flowers borne on leafy branches of parasite; shoots of parasite external; leaves differentiated though sometimes reduced to scales; on various woody hosts [not Psorothamnus] ..... VISCACEAE {G7,8,9,11,12,14}
7' Plant free-living
9. Leaves opposite or whorled, not all basal
10. Stems or leaves thick and fleshy; inflorescence a terminal spike
11. Leaves ± cylindric or 3-angled in ×-section; petal-like perianth parts 4 ..... BATACEAE {G8,15,24}
11' Leaves fleshy, scale-like; petal-like perianth parts 0 ..... CHENOPODIACEAE (2) {G7,8,9,11,15}
10' Stems and leaves of normal texture, not thick and fleshy; inflorescences various
12. Leaves palmately compound or simple and deeply lobed ..... CANNABACEAE {G8,15}
12' Leaves simple, entire or toothed
13. Leaves whorled ..... RUBIACEAE (Galium) {G7,8,9,12}
13' Leaves opposite
14. Leaves sessile or nearly so, entire ..... CARYOPHYLLACEAE {G8,15,24}
14' Leaves conspicuously petioled, toothed
15. Stamens 8–15(20); stinging hairs 0 ..... EUPHORBIACEAE (Mercurialis) {G8}
15' Stamens 4; stinging hairs present or 0 ..... URTICACEAE {G8,15}
9' Leaves alternate or all basal
16. Leaves stiff and sword-like, 5–15 dm; inflorescence a large panicle; perianth parts 6 ..... RUSCACEAE (Nolina) {G7,8,9,16}
16' Leaves not sword-like, often smaller; inflorescences various; perianth parts often other than 6
17. Leaf blades linear or narrowly lanceolate, simple and entire, veins parallel; leaf bases sheathing
18.  MELANTHIACEAE (Toxicoscordion)
18' Inflorescence a cluster of spikelets (sometimes panicle- or raceme-like); perianth parts 0 or minute scales
19. Stem triangular, nodes not swollen; leaf blades channeled ..... CYPERACEAE (Carex)
19' Stem round; nodes generally swollen and knot-like; leaf blades generally flat ..... POACEAE {G2,5,8,13}
17' Leaf blades variously shaped, sometimes toothed, lobed, or compound, veins mostly pinnate or palmate; leaf bases generally not sheathing
20. Ocreae present, persistent or not; nodes generally swollen ..... POLYGONACEAE {G2,8,15,16,19}
20' Ocreae 0; nodes generally not swollen
21. Leaves all basal
22. Leaves compound, leaflets 3; perianth parts in 5s; stolons present ..... ROSACEAE (Fragaria) {G8}
22' Leaves simple, entire; perianth parts in 3s; stolons 0
23. Perianth clearly differentiated into sepals and petals; plant ± emergent aquatic, annual or perennial herb ..... ALISMATACEAE (Sagittaria) {G8}
23' Perianth whorls not strongly differentiated, outer and inner similar; plant terrestrial, matted per ..... POLYGONACEAE (Eriogonum) {G8,12}
21' At least some leaves cauline
24. Plants vines
25. Tendrils 0; perianth parts not at all petal-like; stamens free ..... CANNABACEAE (Humulus) {G8,15}
25' Tendrils present; perianth parts petal-like
26. Perianth parts fused, at least at base; stamens fused, number difficult to determine ..... CUCURBITACEAE {G8,14,17,21}
26' Perianth parts free; stamens 6, free ..... SMILACACEAE {G7,8,9,16}
24' Plants prostrate to erect herbs
27. Flowers in heads or umbels
28. Inflorescence a simple or compound umbel ..... APIACEAE (2) {G2,8,14,20,21}
28' Inflorescence of 1 or more heads
29. Heads without involucres ..... CHENOPODIACEAE (2) {G7,8,9,11,15}
29' Heads each subtended by an involucre
30. Stamens free; petals free ..... APIACEAE (2) {G2,8,14,20,21}
30' Stamens fused by their anthers; petals fused or 0 ..... ASTERACEAE {G7,8,9,12,14,17}
27' Flowers in axillary clusters, racemes, or panicles
31. Leaves deeply lobed or compound
32. Leaves palmately compound, the leaflets serrate ..... CANNABACEAE (Cannabis) {G8,15}
32' Leaves pinnately dissected or compound, the lobes or leaflets entire to coarsely toothed
33. Leaves simple or 1-pinnate; anthers subsessile, 3–6 mm — sepals 4–9, inflorescence a leafy raceme or panicle ..... DATISCACEAE {G14}
33' Leaves 2–4-pinnate; anthers exserted on slender filaments
34. Leaflets coarsely crenate or shallowly lobed; sepals 4–5; petals 0; anthers linear, 1.5–5 mm; inflorescence an open panicle ..... RANUNCULACEAE (Thalictrum) {G8}
34' Leaflets 2-serrate; sepals 5; petals 5; anthers oval, < 1 mm; inflorescence a panicle of dense spikes ..... ROSACEAE (Aruncus) {G8}
31' Leaves entire or toothed
35. Blades of leaves with several main veins; perianth parts >= 6 mm ..... MELANTHIACEAE (Veratrum) {G16}
35' Blades of leaves with 1–3 main veins; perianth parts generally <= 5 mm
36. Herbage armed with stinging, nettle-like hairs ..... EUPHORBIACEAE (Tragia) {G15}
36' Herbage glabrous or with non-stinging hairs
37. Leaves covered with stellate scales or hairs ..... EUPHORBIACEAE (Croton) {G8,12}
37' Leaves without stellate scales or hairs
38. Leaves generally bearing bead-like, sessile hairs or powdery scales ..... CHENOPODIACEAE (Atriplex) {G8,12}
38' Leaves glabrous or glaucous
39. Leaves fleshy; sepals, petals each 4(5) ..... CRASSULACEAE (Rhodiola) {G8}
39' Leaves thin or fleshy; sepals 2–6, petals 0
40. Milky latex present; leaf blade base generally with 2 glands ..... EUPHORBIACEAE (Stillingia)
40' Milky latex 0; leaf blade base without glands
41. Leaf ± round, blade with translucent dots; plant mat-forming ..... URTICACEAE (Soleirolia) {G8}
41' Leaf linear to (ob)ovate, blade without translucent dots; plant mat-forming to erect ..... AMARANTHACEAE (Amaranthus) {G8}