The technique I'll present here allows you to create a custom view entirely in Java, then embed that view into an XML layout. While there are already numerous tutorials for creating custom views both on the web and in the literature, I couldn't find anything that explained what is actually essential in this particular kind of configuration. So, I had to piece it together from tutorials that explained something kind of similar but still not quite the same and then the usual trial and error.
The need for this kind of custom view arose when I wanted to create a list of potential opponents for a ChessWithFriends app I'm working on. I'm not completely sure how this list will be populated in the final version, but it should certainly be more selective than the user's entire contact list. And, since you only should be able to challenge one person at a time, I wanted a group of radio buttons with one button for each person you might want to challenge.
It would be easy to create such a layout using XML if you only knew the names of all the players on your list and how long your list needs to be. Unfortunately, you don't know either of these things when you define the XML layout file. So, the RadioGroup has to be generated dynamically. But I still wanted to make as much use of XML as possible and create the parent views using XML.
This seemed like the obvious way to construct the XML file (assuming that we have our custom view):
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:background="@color/background" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="12dip" android:orientation="horizontal"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <Button android:id="@+id/challenge_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginLeft="30dip" android:layout_marginRight="30dip" android:text="@string/challenge_label" /> <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <com.codemelon.chesswithfriends.PlayerRadioGroup android:id="@+id/players_radio" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </ScrollView> </LinearLayout> </LinearLayout>
Now we just have to create the PlayerRadioGroup custom view appropriately. This isn't very hard, but I had some difficulties because I didn't realize what is essential and what isn't. Specifically, you must provide both constructors for the class. I started with the simple-minded approach of just defining the constructor from a context only. Then I ran across somewhere in the documentation (confirmed by some similar examples that I saw) that the mechanism for inflating a view from XML does actually use the constructor that takes both a context and an attribute set. So, here's a very stripped down (and simple) class definition that seems to work:
public class PlayerRadioGroup extends RadioGroup { private ChessDataBaseAdapter dbAdapter; private RadioButton[] playerList; // TODO Generate player list from database private static final String[] players = {"Abe", "Aki", "Anthony", "Christina", "Ed", "Leo", "Nilanjan", "Pate", "Peter", "Tanmaya"}; public PlayerRadioGroup(Context context) { super(context); this.setOrientation(VERTICAL); init(context); } public PlayerRadioGroup(Context context, AttributeSet ats) { super(context, ats); this.setOrientation(VERTICAL); init(context); } private void init(Context context) { int len = players.length, i; playerList = new RadioButton[len]; for (i = 0; i < len; ++i) { playerList[i] = new RadioButton(context); playerList[i].setText(players[i]); this.addView(playerList[i], new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.FILL_PARENT)); } } }
The main thing to note here is that the emulator will abort your entire app if you don't put in the second constructor, which is the one actually used. The rest is pretty straightforward and generates the interface shown above when run on the Eclipse emulator.


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Come relive those carefree vibes and unwind yourselves with Pic Charades, a journey back to
nostalgia and excitement!
10:00AM Coders and hackers buried behind their laptop screens, it is your time to
shine👩💻;
Come bring your expertise to the forefront and participate in this exciting event organised
by Innerve: "What the
hAlck"✨
Write the code for the given problem statements and present your model to a panel of judges.
10:40AM Get ready for the ultimate coding adventure.
Innerve'21 presents you 404 - BUG NOT FOUND, a chance for you to reveal your coding skills
to the world.
You have to debug various faulty circuits with accuracy in the shortest time to become the
champion.
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labore voluptatem eveniet cum ipsa quasi doloremque
11:00AM Come – Quiz – Conquer!
Compete against your skilled opponents to emerge triumphant in this thrilling quiz organized
by Innerve'21: THE SPIN
DOODLES!
Each round will bring new challenges and trials, and the one to brave them all will be the
ultimate winner!
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labore voluptatem eveniet cum ipsa quasi doloremque
12:00PM "BollyMania"*, a chance for you to show to all your friends and family that
your Bollywood craze was worth it.
Spin the *Wheel of Games* to choose from various Bollywood-themed mini-games and finish them
to win points. Play solo or
in a team of max 3 players.
Team with the highest points wins the game!👑
12:30PM Lorem ipsum dolor sit amet, consectetur adipisicing elit.
Innerve '21 has come up with yet another mind boggling event, E=TECH*BRAIN^2.
The event would majorly consist of a theme-based technical quizzing, along with puzzles to
uplift your technology
quotient.
10:00AM Coders listen up!
Innerve brings you an opportunity of astronomical bounds: "Space Invaders"✨
You have to design and code a project to help satellite agencies figure out the optimum path
of satellites in space.

Bring out the best ideas which might become the next unique-orn!
10:00AM Showcase your innovative minds with Innerve'21 as it presents Techno-Zenith,
a platform to unveil the ideas you brought
to life!
The two rounds comprise:
First Round: Video Submission
The participants will provide a creative video explaining the essence of the idea in 2 to 4
minutes.
Second Round: Presentation
The teams have to present their project within 10 to 15 minutes post which they will be open
to questions from the
audience.
11:00AM The experience is challenging, highly immersive, and interactive at
Innerve's Escape Rooms.
Participate in a team of 4-5 members to interpret the clues, provided in the form of notes/
images/ videos, by
interacting with the objects. Be the first team to escape successfully and emerge
victorious.
11:00AM A summer evening, your group of people, some neembu-paani and fun,
A game of Dumb Charades and some Pictionary just begun.
Come relive those carefree vibes and unwind yourselves with Pic Charades, a journey back to
nostalgia and excitement!
11:00AM PokeCode is a nod to the viral game Pokemon Go, but the game has evolved,
just like your favorite pokemons!
The players need to solve puzzles and answer questions related to coding to capture
pokemons. Come, join us on this
virtual quest.
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voluptate
consequuntur,
labore voluptatem eveniet cum ipsa quasi doloremque
12:00PM "BollyMania"*, a chance for you to show to all your friends and family that
your Bollywood craze was worth it.
Spin the *Wheel of Games* to choose from various Bollywood-themed mini-games and finish them
to win points. Play solo or
in a team of max 3 players.
Team with the highest points wins the game!👑
12:00PM It's time to venture into the world of treasures and quench your quest of
thrill at Innerve's "TREASURE SEEKERS".
The participants will be divided into groups and they will have to find a given
item(treasure), digitally by the hints
provided. The team that solves all the clues first shall reach the treasure and will be duly
rewarded.
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Common Transit Convention API end-to-end service guide
Version 0.1 issued 6th April 2020
This guide explains how you can use our Common Transit Convention (CTC) API with your software. It allows you to send and receive movement notifications and status messages to and from the New Computerised Transit System (NCTS). This API replaces the NCTS XML API Channel that is currently in use.
Changes to the CTC API
This guide describes essential changes to the existing CTC XML API to:
respond to changes to the NCTS system
improve security
accommodate the expected increase in CTC movements
The guide shows how the API fits into various end-to-end user journeys. It aims to help you understand how your software needs to interact with HMRC systems after the changes.
Overview
UK traders can move goods freely across EU countries at the moment. This will change now the UK has left the EU. From 1 January 2021, UK traders will start moving goods under the Common Transit Convention instead.
Common Transit Convention makes sure that traders pay the right country the right amount of tax. It means traders only pay tax for goods once they reach their final destination, rather than at each country border that the goods pass through.
When moving goods using the Common Transit Convention, a trader will need to let the Office of Departure know that the goods have arrived at their final destination. This is done by sending an arrival notification message to the New Computerised Transit System (NCTS).
This means that the number of goods movements being declared through the NCTS will increase. The NCTS has been upgraded already to prepare for these increases.
Sending messages to the NCTS
You can currently send messages to the NCTS by email, web and API. The way messages can be sent to the NCTS is expected to change from 1 January 2021.
API
The current API will not be able to cope with the increased number of messages being sent to the NCTS. Changes will be made to NCTS, including:
removing the EDIFACT wrapper
increasing rate limits
moving to the cloud so it can flex with demand
improving authorisation functionality
Using the API
Traders who send a high number of messages and notifications should use the API. This is because the API can accept up to 999 messages at once, whereas the web form can only accept up to 99 messages. The API will allow traders to:
send arrival notifications to the Office of Destination
send departure notifications to the Office of Departure
Sending an arrival message: IE007
This diagram shows how an arrival notification message is sent by the user using third party software to the NCTS, using the CTC API.
- Third party software redirects the user to the Government Gateway to get access to the CTC API.
- Government Gateway account is authenticated and redirects the user back to 3rd party software.
- The user sends an arrival notification message using third party software.
- Arrival notification message passes through the CTC API.
- Arrival notification message is received by the NCTS.
- An accepted status is sent to the CTC API when the NCTS receives the arrival notification.
- The accepted status passes through the CTC API.
- The accepted status arrives at the third party software, where the user is notified the NCTS has received the arrival notification message.
Coming next
This diagram shows the end-to-end process of transporting goods using the Common Transit Convention API. It shows at what stage in the process each message is sent, and who each message is sent to and from.
- Trader at departure fills in and sends a declaration notification.
- Office of departure receives declaration notification.
- Office of departure sends an acknowledgement of declaration notification.
- Trader at departure receives acknowledgement notification.
- Office of departure sends a Movement Reference Number (MRN) for the goods.
- Trader at departure receives MRN.
- Office of departure sends notification releasing goods for transit.
- Office of departure receives notification releasing goods for transit.
- Office of departure sends a notification to each Office in the countries the goods will pass through in transit.
- Office(s) of transit receive(s) notification that goods will pass through their border.
- Office of departure sends a notification to confirm the goods have been released for transit to their Office.
- Office of destination receives notification that goods are on route to their Office.
- Office(s) of transit sends a notification to confirm goods have passed through their border.
- Office of departure receives confirmation that goods have passed through planned borders on their journey.
- Trader at destination sends a notification to confirm that goods have arrived at their final destination.
- Office of destination receives confirmation that goods have reached their final destination.
- Office of destination sends a notification to confirm goods have reached their final destination.
- Office of departure receives notification that goods have reached their final destination.
- Office of destination sends notification that goods have passed or failed control checks.
- Office of departure receives notification that goods have passed or failed control checks.
- Office of departure sends notification to release the goods from the Office.
- Trader at destination receives a notification that goods have been released.
- Office of destination sends notification to confirm that the goods movement is complete. This confirms that all taxes have been paid.
- Trader at departure receives notification that the goods movement is complete. Goods are now released to be sold etc.
Read guidance
You can learn more about the Common Transit Convention by reading guidance on GOV.UK. In particular:
The Design Document for National Transit Application (DDNTA)
and the
European Commissions Transition Strategy for NCTS Phase 4 to Phase 5.
We encourage you to include links to relevant guidance in your software.
Tell us what you think
We rely on your feedback to help us design the right APIs. Please take a few minutes to fill in our survey.
Related API documentation
Changelog
Version 0.1
6th April 2020
What changed:
- Initial draft


Next: Index of terms, Previous: Annotated bibliography, Up: Top [Contents][Index]
Beggar that I am, I am even poor in thanks; but I thank you; and sure, dear friends, my thanks are too dear a halfpenny.
This section is to thank those who have assisted us, not just with Libmarpa, but with the Marpa project as a whole. Many people have helped us in many ways, and it is risky to single out one of them. But Ron Savage was a very aggressive early adopter of Marpa, went on to maintain a Marpa web site and FAQ, and provided generous financial support.
Two other very early supporters were Peter Stuifzand and Ruslan Zakirov. Peter Stuifzand invented the “Stuifzand interface”, the prototype on which Marpa’s SLIF interface is based. Ruslan Zakirov started, and agreed to moderate, the “Marpa parser” mailing list. A list of the other contributions to Marpa that Ron, Peter, and Ruslan Z. made over the years would be very long.
Larry Wall provided wise and experienced advice which saved us much trouble. Larry’s openness to new ideas has been a major encouragement, and his insight into the relationship between “natural language” and computer language has been a major influence. Randal Schwartz, Allison Randal and Patrick Michaud were also generous with their very valuable time.
At perlmonks.org,
answers from
chromatic, Corion, dragonchild,
jdporter, samtregar and Juerd were helpful.
In writing an early, “pure Perl” version of Marpa, I benefited from studying
the work of Francois Desarmenien (Parse::Yapp
),
Damian Conway (Parse::RecDescent
) and
Graham Barr (Scalar::Util
).
Adam Kennedy patiently instructed me
in module writing,
both on the finer points and
on issues about which I really should have known better.
Jean-Damien Durand’s assistance included several ambitious Marpa applications, as well as the Windows port of Marpa. Deyan Ginev provided advice on LaTeX and on deeper matters which proved essential. Lenz Moritz quietly and effectively maintained our IRC channel. Andrew Rodland stood in for Jeffrey Kegler as the face of Marpa when it was needed, and his TAP parser, which used one Marpa grammar that fed another, was a major inspiration for the SLIF. Ruslan Shvedov provided many hours of assistance, including contributing linguistic insights into details of code testing, creating a test suite for Libmarpa, making major contributions to the Perl test suite, helping with my implementation of ASF’s, and assisting me in writing documentation. Luc St-Louis moderated the Marpa IRC channel, saving Jeffrey time, and the channel’s other users from having to put up with Jeffrey who, as a moderator, could be too heavy-handed. An anonymous member of the Hoon community was generous financially.
Additional help came from Dave Abrahams, Mohammad S Anwar, Lukas Atkinson, Peter Blackson, Domingo Alvarez Duarte, Anton Dyudin, B. Fraser, Zaki Mughal, Omar Roth, Arsen Shnurkov, Aria Stewart, Flaviu Tomas, and David Whitten.
Finally, my thanks to all those who participated in the discussions on perlmonk.org, on the “Marpa parser” mailing list, and on the #marpa IRC channel. It is hard to describe how important informed and constructive feedback is to a lone laborer on a complex and large project like Marpa, and I greatly appreciate all those who participated.
| • An apology: |
Next: Index of terms, Previous: Annotated bibliography, Up: Top [Contents][Index]


Engineering is an art. We love to explore, research and create new things.
Mistakes are the portals of discovery. We make a lot of mistakes.
We do and mistake fast. Then we fix it and mistake again to fix it and over and over again.
We love what we do and have fun doing it. We work, we play.
We are humans and sometimes we get up on the wrong side of the bed.
Our sense of humour is peculiar. We love trolling till death.


Tough weekend for Raiders with back-to-back defeats
Plymouth Raiders suffered losses over the weekend but are positive about their league campaign away to Leicester Raiders
by Charlotte GoslingPlymouth Raiders suffered a difficult weekend as they went down to back-to back defeats over the weekend.
On Saturday, Raiders struggled as they lost 92-101 to London City Royals and the following day, Raiders were beaten 77-87 by the Surrey Scorchers.
Against the Royals, there were excellent performances from Rashad Hassan and Ron Mvouika, on his Raiders debut, but it was not enough as the hosts fought back taking them further into the BBL Southern Group Cup.
Raiders lined up with Jackson Hyland, Kostas Jonuska, Rashad Hassan, Tyrell Johnson and Josh Wilcher.
Johnson won the tip for Raiders, but a close first quarter ended 27-25 to the Royals.
However, they managed to turn things round in the second and went in at the end of the session holding a narrow one-point advantage.
A strong start to the third from the Royals saw Raiders lose their lead and a three-point shot by Lawrence put the hosts seven points ahead at one stage. Further shots for Raiders ended the third quarter 70-73 to the Royals.
The fourth quarter saw a ball by Hyland level the scores at 90-90 with only two minutes remaining of the game. However, shots by Jackman then gave Royals a seven-point lead which unfortunately Raiders could not escape.
Mvouika made the last shot for Raiders, and the final score was 92-101, with Royals taking another win.
Rashad Hassan put on a great performance, against the Scorchers, scoring twenty-three points making him the second highest scorer.
Josh Wilcher also came out on top with a huge eleven assists and Kostas Jonuska with the highest number of steals for Raiders.
However, it was a dominant first quarter as the Scorchers stormed into a nine-point lead, ending the session 22-13.
After a slow start to the second quarter, the Scorchers took control and at the end of the first half, they led 50-29, a huge 21-point lead.
Raiders enjoyed an excellent third period, as they managed to reduce the deficit to just eight points, but no sooner had they got within touching distance than the Scorchers pulled clear again to lead by 12 points heading into the fourth quarter.
That gap was reduced to six at one stage, but this did not remain for long as the Scorchers went on to win 87-77.
Raiders continue the action on December 6 as they begin their league campaign away to the Leicester Riders.


Massive, defined quads deserve a workout all their own, which is exactly what MusclePharm-sponsored athlete Larry Edwards delivers in this killer quad workout.
If you've ever struggled to build your legs, you know one leg day a week is not going to cut it. You also know it takes high volume and high intensity to push those wheels to grow.
MusclePharm-sponsored athlete Larry Edwards is not shy when it comes to high-volume workouts, which is why he's here to share his brutal quads-only workout for building muscle where it counts.
"The goal of today's quad workout is to build muscle," explains Edwards. "The workout is based on high volume, high intensity, a lot of reps. My body seems to respond to it, and I'm sure yours will too."
The purpose of this first round is to pump as much blood into the quads as possible. Start off at 30 reps, then drop to 27. Then do 2 sets at 25 reps, 2 sets at 20 reps, 2 sets at 15 reps, 2 sets at 12 reps, and 1 set at 10 reps. All told, you'll do 10 sets.
"Obviously, you're not going to do a ton of weight doing this many reps," says Edwards. "You want to get good contractions at the top of each rep. At the end you'll feel a lot of blood volume, a lot of pump in your quads."
Using a narrow stance puts the emphasis on the quads, so Edwards positions his heels at the bottom of the board and keeps his stance inside shoulder width, keeping his knees behind his toes as he moves the weight.
"When I'm doing the walking lunges, I don't focus as much on the reps," says Edwards. "Instead, I focus on distance." For these lunges, you'll complete 25 yards on the first 2 sets, 20 on the next 2 sets, and 15 on the final 2 sets. Edwards prefers to lunge with a barbell on his back, but dumbbells work, too. Keep your chest up and stop just before your knee hits the ground. Stay upright, and drop straight down with each step. Come straight up before moving forward. Although it's tempting when covering distance rather than counting reps, don't take too big of a lunge. To emphasize the quads, the smaller the step, the better.
Back to leg extensions. "The first time I do leg extensions, the focus is to pump up the quads and get them ready for a total quad day," says Edwards. "This time, I use a heavier weight just to really get every muscle fiber left in the quads firing."


Disclaimer: We are not “professionals” of any sort. We are simply qualified junkies of knowledge. We are here to deliver a clear & concise message; offering solutions to the trials of the BLK Society. Past judgement, if you deem it necessary. Peace & Evolve.
C O M M E N T S
[ For Quality Assurance view on PC ]
P.S.A
MEDITATE RESPONSIBILY.
Disclaimer: We are not “professionals” of any sort. We are simply qualified junkies of knowledge. We are here to deliver a clear & concise message; offering solutions to the trials of the BLK Society. Past judgement, if you deem it necessary. Peace & Evolve.


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Welcome to my Page
My name is Bassil ALkhateeb, I am 26 years old, and i live in Jordan
My work and education summary :
- I have a bachlor's degree in Civil Engineering from philadelphia University
- Tawjihi Scientific stream Degree with GPA (83.7) from • Al Hussein College High School.
- I have worked in engineering filed for short period, also i have experience in customer service field as i had a job as customer service agent.
- Recently I have been a Trampoline coach witch is too funny and exciting
- I have many goals in my life but most important is to become an independent man who has his own business.
My top ten Cities in the world :
- Mecca
- Rome
- Barcelona
- Dubai
- Paris
- Istanbul
- Ankara
- NewYork
- Tokyo
- Rio de janeiro


Star Wars: The Rise of Skywalker Poster Features an Outnumbered X-Wing
by Ian CardonaIn one month, Star Wars: The Rise of Skywalker will not only provide a conclusion for the new trilogy that began in 2015's The Force Awakens but it will also serve as a final chapter to the Skywalker Saga that began with 1977's A New Hope.
Now, ahead of the film's release, Star Wars' Twitter has released a new poster that will be given away exclusively at Dolby Cinema theater screenings.
The poster features a lone X-Wing fighter, presumably Poe Dameron's, facing down an entire army of Star Destroyers.
This appears to tease the epic battle between the Resistance and the First Order that the film's trailers have already shown glimpses of. What's more, it echoes the constant theme of the rebels fighting against impossible odds in order to save the galaxy -- a theme that was brought to its very edge at the end of The Last Jedi.
Click the button below to start this article in quick view.
Directed and co-written by J.J. Abrams, Star Wars: The Rise of Skywalker stars Daisy Ridley, Adam Driver, John Boyega, Oscar Isaac, Lupita Nyong’o, Domhnall Gleeson, Kelly Marie Tran, Joonas Suotamo, Billie Lourd, Keri Russell, Anthony Daniels, Mark Hamill, Billy Dee Williams and Carrie Fisher, with Naomi Ackie and Richard E. Grant. The film arrives December 20.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Movieshttps://www.cbr.com/category/movies/ListItem3Movie Newshttps://www.cbr.com/category/movies/news-movies/ListItem4Star Wars: The Rise of Skywalker Poster Features an Outnumbered X-Winghttps://www.cbr.com/star-wars-rise-of-skywalker-dolby-cinema-exclusive-poster/


About Our Business
This business grew out of the love my husband and I have for board games. We love trying new games and playing some of our favorites (Settlers of Catan and Azul) and wanted to offer a service that provides both reviews and buying suggestions. We frequently get board games as gifts and find it sometimes hard to decide on one that we want to try. We hope between the reviews and purchasing suggestions that we can help others in this process!


js quiz
what is javascript?
javascript is a coffee brand.
javascript is an object based programming language.
javascript is a css array.
Cascading Standard Style.
Enumerate the difference between java and javascript.
java is a programming language while javascript is a coded programme
java is a gaming site while javascript is gaming formula
I honestly don't know
java is mobile while javascript is windows
Between javascript and ASP script which is faster?
you cannot compare
ASP script is faster
they are the same
javascript is faster
what is 'this' keyword in javascript?
'This' is just an article
'This' is just another word
'This' keyword refers to the object from where it was called
'This' keyword refers to the object from where it was not called.
submit
proceed


Nick Bosa Reveals What Larry Fitzgerald Told Him After Block
by Chris RosvoglouLost in last weekend’s victory for the San Francisco 49ers was Arizona Cardinals receiver Larry Fitzgerald nearly knocking defensive end Nick Bosa out of cleats with an aggressive block. While the block from the future Hall of Famer was quite incredible, his reaction after it was even better.
Bosa is having a nice rookie season for the 49ers. In fact, the Ohio State product is on the verge of winning the Defensive Rookie of the Year.
Through 10 games, Bosa has 32 tackles, seven sacks and an interception.
Not many players this year have stopped the talented defensive end, but Fitzgerald did what he needed to do in order to prevent Bosa from getting after Kyler Murray.
Earlier this week, Bosa revealed that Fitzgerald actually apologized for the vicious block.

Here’s a video of the block from Fitzgerald:
In reality this wasn’t a cheap shot from Fitzgerald. He didn’t hit Bosa in his knees nor make contact to his head.
Fans won’t get to watch Nick Bosa and Larry Fitzgerald battle again this season, but it’s pretty cool to see the mutual respect between the rookie and veteran.
Arizona is currently enjoying its bye week, whereas San Francisco is preparing for a Sunday night showdown against Green Bay.


Maritime Bulletin Daily Nov 23 – 24
by Mikhail VoytenkoAccidents
• Seaman injured in stormy seas, died
• Luxury sailing yacht sank in Indonesian waters, crew rescued
• Chinese bulk carrier with radioactive wastes arrested at Cabangan, Philippines
• Aground and Not Under Command vessels Worldwide Alerts (2 ships)
Details only for subscribers.
Annual subscription $750. For annual subscription, contact<EMAIL_ADDRESS>Subscribe if you want to receive accidents news ASAP and in full.


Enter your tracking ID:
Cargo
Estimated time of arrival in #{track.cargo.destination}: #{track.cargo.eta}
#{track.cargo.nextExpectedActivity}
Cargo is misdirected.
Enter your tracking ID:
Cargo
Estimated time of arrival in #{track.cargo.destination}: #{track.cargo.eta}
#{track.cargo.nextExpectedActivity}
Cargo is misdirected.


Third party systems
You can find the LEEDS.GOV.UK template on GitHub. This provides a page template, including the LEEDS.GOV.UK header and footer and its assets.
{% extends "design-system-page-layout-landing.html" %} {% set section_id = "templates" %} {% set page_title = "Templates" %} {% block sectionOneTop %}{% endblock %} {% block sectionLeftHandColumn %} {% include "includes/design-system/design-system-side-nav.html" %} {% endblock %} {% block sectionOneRightContent %} {% endblock %} {% block sectionOneFull %}
Page templates for Leeds City Council services and third party systems.


There are seven predefined user roles:
Each of these roles has a different set of permissions and is designed for specific use cases. The Monitor, Operator, Maintainer, Administrator, and SuperUser role each build upon each other, with each having more permissions than the previous. The Auditor and Deployer roles are similar to the Monitor and Maintainer roles respectively but have some additional special permissions and restrictions.
Scoped Roles are user-defined roles that grant the permissions of one of the standard roles but only for one or more specified server groups or hosts. Scoped roles allow for management users to be granted permissions that are limited to only those server groups or hosts that are required.
They are defined by five characteristics:
Once created a scoped role can be assigned to users and groups the same way that the standard roles are.
Creating a scoped role does not let you define new permissions. Scoped roles can only be used to apply the permissions of an existing role in a limited scope. For example, you could create a scoped role based on the Deployer role which is restricted to a single server group.
There are only two scopes that roles can be limited to, host and server group.


Dummy stress input files (STFs) are useful for the validation of spectrum files. Dummy STF files contain
fictitious stress values given by the user versus the already existing loadcase numbers obtained from the TXT file. To generate
a dummy STF file, right-click on a spectrum and choose - Create Dummy Stress Input File
from the menu as follows;
Enter the name of file and choose stress state. One dimensional stress state will require only one stress value for each
loadcase, whereas two dimensional state will require normal-x, normal-y and shear-xy stress values.
Here, you can enter the constant stress values for 1g, incremental, delta-p and delta-t loadcases.


Pokémon Sword is the UK’s best selling exclusive of the year
by AshFollowing its launch on the 15th, Pokémon Sword is currently enjoying being both the best selling game of the week in the UK and the best selling exclusive game of the year.
Pokémon Sword’s sibling game Pokémon Shield is currently sitting at number 3 on the UK charts, with Star Wars Jedi: Fallen Order (which also released on November 15th) stopping the two games from claiming the top spot.
Pokémon Sword and Shield are also available in a Dual Edition pack, which is currently sitting at number 7 on the charts, thus beating out the recently released Death Stranding, which in turn has moved down to number 8.
According to gamesindustry.biz, both Sword and Shield have managed to secure the second biggest launch for Pokémon games in UK history.
The duo (including the Dual Edition of the two games) have managed to shift 43% more physical units than 2010’s Black and White on Nintendo DS and 64.6% more units than 2018’s Pokémon Let’s Go Pikachu and Let’s Go Eevee.
However, despite Sword and Shield’s obvious success, they haven’t managed to sell as many units as Pokémon Sun and Moon did, with the latter holding onto its title as the biggest Nintendo launch in the UK ever.
Pokémon Sword is also currently the third biggest boxed game launch of 2019, following FIFA 20 and Call of Duty: Modern Warfare. It’s worth nothing that both FIFA 20 and Call of Duty: Modern Warfare are multi-platform games, while Sword is a Nintendo Switch exclusive, making this feat all the more impressive.
You can see the UKIE/GfK Top Ten list for the week ending November 16th below:
- (new release) Pokémon Sword
- (new release) Star Wars Jedi: Fallen Order
- (new release) Pokémon Shield
- (formerly 1st) Call of Duty: Modern Warfare
- (formerly 3rd) FIFA 20
- (formerly 4th) Luigi’s Mansion 3
- (new release) Pokémon Sword and Shield: Dual Edition
- (formerly 2nd) Death Stranding
- (formerly 6th) Mario Kart 8 Deluxe
- (formerly 8th) Mario & Sonic at the Tokyo Olympic Games 2020


Chester Billiards League League 2018-2019
Cayzer Cup Tables 2019
Group Tables
| GROUP A |
| Pos |
Team |
Played |
Points |
Aggregate |
| 1 |
Buckley Cons |
4 |
6 |
+308 |
| 2 |
Chester Cons |
4 |
6 |
+100 |
| 3 |
Eastham Home Guard |
4 |
4 |
-102 |
| 4 |
Upton B |
4 |
2 |
-132 |
| 5 |
Waverton B |
4 |
2 |
-174 |
Buckley Cons & Chester Cons Qualify for
Semi Finals
| GROUP B |
| Pos |
Team |
Played |
Points |
Aggregate |
| 1 |
Upton RBL A |
4 |
4 |
+130 |
| 2 |
Waverton A |
4 |
4 |
28 |
| 3 |
Ewloe |
4 |
4 |
-158 |
Upton A and Waverton A Qualify for
Semi Finals
Dress Code
Now that we are at the Semi-Final stage of the competition, please note that the dress code
comes into operation.
No Jeans, trainers or collarless shirts please.
In the event of a failure to comply with this rule, the offending player will forfeit his
game and his opponent will score 200 points.
The offending player will score the amount of his handicap.
Semi Finals
| Date |
Time |
Home |
Score |
|
Score |
Away |
| Tuesday 9th April 2019 |
19:30 |
Buckley Cons |
756 |
v |
731 |
Waverton A |
| Tuesday 9th April 2019 |
19:30 |
Upton A |
700 |
v |
721 |
Chester Cons |
Final
Tuesday 23rd April at Waverton at 19:30
Buckley Cons against Chester Cons
| Buckley Cons |
Score |
Chester Cons |
Score |
| Gordy Edwards |
200 |
Steve Williams |
100 |
| EG Martin |
200 |
Geoff Brassington |
176 |
| Bryn Hughes |
200 |
Andy Duckers |
187 |
| Nathan Gartland |
200 |
Tony Done |
97 |
|
TOTAL
|
800
|
TOTAL
|
560
|


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Musical Circles |
Image Gallery |
Unplugged Music Site |
Magic 8 Ball |
LOLCat Clock |
Election Map |


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About
Devopsdays Austin
-
May 2015, Austin, TX
DevOpsDays this year was even bigger than last year--more DevOps luminaries, more fun stuff, and more cool for more attendees.
The format of DevOpsDays events is that the mornings are for keynotes and presentations, panels, and Ignite! talks. Then the afternoons are unconference format, where we talk about what YOU want to talk about! And in the evenings, you can bet there will be some great fun events.
Join us again in 2016 for another awesome event.
Venue
Conference was held at
The Marchesa Austin
The Marchesa Hall and Theater was once again the home for the conference this year. With an awesome space with 2 large rooms and a theater, it's perfect for a fun conference.


tags #Blockchain Blockchain-Based Proof of Delivery of Physical Assets With Single and Multiple Transporters September 21, 2018 Blockchain-Based Solution for Proof of Delivery of Physical Assets September 19, 2018 A Hybrid Blockchain Ledger for Supply Chain Visibility September 18, 2018 A Distributed Ledger for Supply Chain Physical Distribution Visibility September 18, 2018 CoC：Secure Supply Chain Management System based on Public Ledger September 17, 2018 A Novel Blockchain-Based Product Ownership Management System (POMS) for Anti-Counterfeits in the Post Supply Chain September 17, 2018 An Agri-food Supply Chain Traceability System for China Based on RFID & Bloclchain Technology September 13, 2018 Improving Supply Chain Resilience with Establishing A Decentralized Information Sharing Mechanism September 12, 2018 Blockchain-based Traceability in Agri-Food Supply Chain Management September 11, 2018 Securing Physical Assets on the Blockchain September 11, 2018 Information sharing for supply chain management based on block chain technology August 30, 2018 Research on agricultural supply chain system with double chain architecture based on blockchain technology August 29, 2018 Blockchain Technology：Supply Chain Insights from ERP August 27, 2018 On the integration of event-based and transaction-based architectures for supply chains August 24, 2018 On blockchain and its integration with IoT. Challenges and opportunities August 24, 2018 Digital Supply Chain Tranformation toward Blockchain Integration August 13, 2018 Block-Supply Chain August 12, 2018 #IoT On blockchain and its integration with IoT. Challenges and opportunities August 24, 2018 #NFC Block-Supply Chain August 12, 2018 #NFV Near Optimal Placement of Virtual Network Functions July 30, 2018 Network Function Virtualization：State-of-the-art and Research Challenges July 20, 2018 Optimal Network Function Virtualization and Service Function Chaining：A Survey July 19, 2018 #SFC Near Optimal Placement of Virtual Network Functions July 30, 2018 Optimal Network Function Virtualization and Service Function Chaining：A Survey July 19, 2018 #Supply Chain Blockchain-Based Proof of Delivery of Physical Assets With Single and Multiple Transporters September 21, 2018 Blockchain-Based Solution for Proof of Delivery of Physical Assets September 19, 2018 A Hybrid Blockchain Ledger for Supply Chain Visibility September 18, 2018 A Distributed Ledger for Supply Chain Physical Distribution Visibility September 18, 2018 CoC：Secure Supply Chain Management System based on Public Ledger September 17, 2018 A Novel Blockchain-Based Product Ownership Management System (POMS) for Anti-Counterfeits in the Post Supply Chain September 17, 2018 An Agri-food Supply Chain Traceability System for China Based on RFID & Bloclchain Technology September 13, 2018 Improving Supply Chain Resilience with Establishing A Decentralized Information Sharing Mechanism September 12, 2018 Blockchain-based Traceability in Agri-Food Supply Chain Management September 11, 2018 Securing Physical Assets on the Blockchain September 11, 2018 Information sharing for supply chain management based on block chain technology August 30, 2018 Research on agricultural supply chain system with double chain architecture based on blockchain technology August 29, 2018 Blockchain Technology：Supply Chain Insights from ERP August 27, 2018 On the integration of event-based and transaction-based architectures for supply chains August 24, 2018 Digital Supply Chain Tranformation toward Blockchain Integration August 13, 2018 Block-Supply Chain August 12, 2018 #Survey On blockchain and its integration with IoT. Challenges and opportunities August 24, 2018 #traceability Blockchain-based Traceability in Agri-Food Supply Chain Management September 11, 2018 Securing Physical Assets on the Blockchain September 11, 2018


Growing Up
When I was a young boy, I always assumed that life would guide me on the path I needed to be in. I grew up in a slightly damaged household, so planning for my future wasn't exactly a life lesson I was taught. I still had a loving family though, who supported me even as I made less than ideal decisions along the way.
In 2009, I graduated high school and moved around. I couldn't afford much of anything! Not my rent, and barely my cell phone. If I hadn't run into a string of underwhelming luck playing poker with friends, I would have kept needing to "borrow" my grandmother's fridge snacks! Talk about lame. That all changed though when I got my first full-time job at a restaurant named Mandee's Pizza.
This Pizza Joint wasn't all that, but it allowed me to get my license and a car. It even allowed me to be presentable to a girlfriend! See, things were okay for a while, but once a couple key losses happened (family losses, gave up my dream of becoming a mixed-martial artist, didn't find a girlfriend) I had a mental breakdown. Not like, a literal one, but, a fun one! The kind that makes you reinvestigate every fiber of your being, in attempts to figure out why life's circumstances are so undesirable.
Enter Books and Writing
I got wicked depressed in 2012. I wrote a lot of journal entries that you don't want to share with your friends. One of them somehow got read by the girl I liked who didn't like me back. Somehow... and on the same day she introduced me to her new boyfriend! Life was grand.
However, one day, I kind of got caught between a self-intervention and... just being fed up with my own pity party. I was listening to music (Opeth, TooL and Staind, to be specific), and realized that these guys were sad like me - sometimes at least - but they expressed themselves on a platform that was much more beneficial for them and others. I didn't know how to play guitar, so after a couple "exciting" a capella open mic ventures, I transitioned from journal writing to poetry.
I wasn't terrible at it.
Every time I read a word in a book I liked or didn't understand, I tried to use it. I read books on poetry, so I learned about things like rhythms and meters, similes and metaphors. I've forgotten so much by now, but the main point is that learning how to passionately read and write prepared me super-well for starting college in 2013.
I'm gonna let my story unfold as I find time to blog and code this website. In the meantime, feel free to contact me on social media! Check the footer.
Nice to meet ya!


Index
A B C D E G H I K L M N O P R S T U W X Y
All Classes All Packages
All Classes All Packages
All Classes All Packages
P
- pane - Static variable in class myGame.Main
-
The Pane on which the game field is drawn.
- pixelToGridCoordinates(Point) - Static method in class myGame.Main
-
Convert a pixel from the window into its grid coordinates
- PLAYER_DEFAULT_MONEY - Static variable in class myGame.Settings
-
The money the player and NPCs will start with.
- PLAYER_DEFAULT_TROOP - Static variable in class myGame.Settings
-
The troops of the player and NPCs will start with.
- Point - Class in myGame
-
A class to use points.
- Point() - Constructor for class myGame.Point
- Point(int, int) - Constructor for class myGame.Point
- popup - package popup
- Popup - Class in popup
-
A popup is a new window displayed above the game.
- Popup() - Constructor for class popup.Popup
- POPUP_HEIGHT - Static variable in class myGame.Settings
-
Height of the pop-ups windows
- POPUP_WIDTH - Static variable in class myGame.Settings
-
Width of the pop-ups windows
- PopupAttack - Class in popup
-
PopupAttack is an popup which displays all current attacks of the selected castle.
- PopupAttack() - Constructor for class popup.PopupAttack
- popupTroop - Variable in class popup.PopupAttack
- PopupTroop - Class in popup
-
PopupTroop is an popup which allows the player to create a new order.
- PopupTroop() - Constructor for class popup.PopupTroop
- PredicatIsEquals(Point) - Static method in class myGame.Point
-
A predicate used to test if two points are equal
- Production - Class in myGame
-
A production is an enhancement for a castle: a level up for the castle or a new troop.
- Production(int, int) - Constructor for class myGame.Production
- Production(Troop) - Constructor for class myGame.Production
All Classes All Packages


Toggle navigation
Expess Hotels - Mini Hotel Management
Guest Checkin
Make Reservation
Verify Reservation
Guest Checkout & Billing
Reports
Checkin Details
Reservation Id
readonly/>
Room No.
readonly/>
Guest Count
/>
Mapping Id
readonly/>
Checkin Date
required>
Checkout
required>
Checkin


In this section, upper case names refer to named switches and numbers refer
to numbered switches. In addition, the following notations apply:
|
Seq Prog |
the Sequence Program footswitch. |
|
key |
any key on the keyboard. |
|
x\.y |
any numbered switch from x to y. Usually, 1\.50 refers
to a program or parameter, 1\.9 refers to a bank. |
|
X, Y |
press X followed by Y in sequence, with no overlap. |
|
X + Y |
hold X like a shift key, and press Y. |
|
X \& Y |
press X and Y together, in either order. |
|
(Parameter Select) |
the function only applies in Parameter Select mode (or one of the Copy
From modes). |
|
(Program Select) |
the function only applies in Program Select mode. |
PROG SELECT also aborts any pending operation that is flashing an LED,
except calibration.
| PARAM SELECT |
Enters Parameter Select mode. |
| PARAM SELECT + 1\.50 |
Enters Parameter Select mode, selects and clears the specified regular
parameter. Multiple parameters may be cleared while holding PARAM
SELECT. |
| (Parameter Select) 1\.50 |
Selects the specified regular parameter. |
| (Parameter Select) SET SPLIT, 1\.50 |
Selects the specified extended parameter. |
| (Parameter Select) SET SPLIT + 1\.50 |
Selects and clears the specified extended parameter. Multiple
parameters may be cleared while holding SET SPLIT. |
PARAM SELECT also aborts any pending operation that is flashing an LED,
except calibration.
| COPY FROM A, COPY FROM A |
Selects Copy From A mode, copying from the current program in the main
instrument. |
| COPY FROM A, 1\.50 |
Selects Copy From A mode, copying from the specified program in the
current bank. |
| COPY FROM A + 1\.9, 1\.50 |
Selects Copy From A mode, copying from the specified program in the
specified bank. |
| PROG SELECT + 1\.9, COPY FROM A, 1\.50 |
Another way to specify a different bank. |
| COPY FROM B \. |
All functions are analogous to Copy from A. |
| EDIT A |
Connects the parameter slider to the A channel, whenever a channel
parameter is selected. |
| EDIT B |
Connects the parameter slider to the B channel, whenever a channel
parameter is selected. |
| EDIT A \& EDIT B |
Connects the parameter slider to both channels, whenever a channel
parameter is selected. |
| SET SPLIT, EDIT A |
Selects Edit A mode, but temporarily mutes the B channel oscillator
until the program is stored, a new program is selected, or any of the
PANEL MODE switches are pressed. The mute isn't part of the
program, just a programming aid. |
| SET SPLIT, EDIT B |
Selects Edit B mode, but temporarily mutes the A channel
oscillator. |
| STORE, STORE |
Stores the current program under its same program number. |
| STORE, 1\.50 |
Stores the current program under the specified program number in the
same bank. |
| STORE + 1\.9, 1\.50 |
Stores the current program under the specified bank and program
number. |
| PROG SELECT + 1\.9, STORE, 1\.50 |
Another way to specify a different bank. |
| SET SPLIT, STORE, STORE |
Swap the current program with the stored version of the same
number. |
| SET SPLIT, STORE, 1\.50 |
Swap the current program with the specified program in the current
bank. |
| SET SPLIT, STORE + 1\.9, 1\.50 |
Swap the current program with the specified program in the specified
bank. |
| PROG SELECT + 1\.9, SET SPLIT, STORE, 1\.50 |
Another way to specify a different bank. |
| LOAD ONE |
Loads the current bank from an external drive. |
| PROG SELECT + 1\.9, LOAD ONE |
Loads the specified bank from an external drive. |
| LOAD ONE + 1\.9 |
Loads the specified bank from an external drive into the current bank
in the Chroma. |
| PROG SELECT + 1\.9, LOAD ONE + 1\.9 |
Loads the specified bank from an external drive into a different
specified bank in the Chroma. |
| SAVE ONE |
Saves the current bank to an external drive. |
| PROG SELECT + 1\.9, SAVE ONE |
Saves the specified bank to an external drive. |
| SAVE ONE + 1\.9 |
Saves the current bank to the specified bank on an external drive. |
| PROG SELECT + 1\.9, SAVE ONE + 1\.9 |
Saves the specified bank to a different specified bank on an external
drive. |
| LOAD ALL |
Loads all nine banks from an external drive. |
| SET SPLIT, LOAD ALL |
Loads all nine banks from an external drive, prompting before each
bank. |
| LOAD ALL + 1\.9 |
Loads all nine banks from a specific Chroma number folder on an
external drive. |
| SET SPLIT, LOAD ALL + 1\.9 |
Loads all nine banks from a specific Chroma number folder, prompting
before each bank. |
| SAVE ALL |
Saves all nine banks to an external drive. |
| SAVE ALL + 1\.9 |
Saves all nine banks to a specific Chroma number folder on an external
drive. |
| SET SPLIT, SAVE ALL |
Saves all nine banks to an external drive, prompting before each
bank. |
| SET SPLIT, SAVE ALL + 1\.9 |
Saves all nine banks to a specific Chroma number folder, prompting
before each bank. |
| SET SPLIT, LOAD ONE |
Loads the miscellaneous files from an external drive, prompting before
each file or group of files. |
| SET SPLIT, SAVE ONE |
Saves the miscellaneous files to an external drive, prompting before
each file or group of files. |
(The functions that start with PROG SELECT also put the panel into Program
Select mode.)
A main switch and a link switch may be pressed at the same time.
| NO LINK, NO LINK |
Turns off the link. |
| NO LINK, 1\.50 |
Selects the specified program in the current bank, but leaves all
link-related parameters unchanged. |
| NO LINK + 1\.9, 1\.50 |
Selects the specified program in the specified bank, but leaves all
link-related parameters unchanged. |
| PROG SELECT + 1\.9, NO LINK, 1\.50 |
Another way to specify a different bank. |
| LINK LOWER, LINK LOWER |
Selects a Link Lower, without changing the link program number. |
| LINK LOWER + PROG SELECT |
Selects a Link Lower, setting the link program number to 0, or
"self". |
| LINK LOWER, 1\.50 |
Selects a Link Lower to the specified program in
the current bank. |
| LINK LOWER + 1\.9, 1\.50 |
Selects a Link Lower to the specified program in the specified
bank. |
| PROG SELECT + 1\.9, LINK LOWER, 1\.50 |
Another way to specify a different bank. |
| LINK UNISON \. |
All functions are analogous to LINK LOWER, but select a Link
Unison. |
| LINK UPPER \. |
All functions are analogous to LINK LOWER, but select a Link
Upper. |
| LINK LOWER \& LINK UNISON \. |
All functions are analogous to LINK LOWER, but select a Link Lower
Unison. |
| LINK UPPER \& LINK UNISON \. |
All functions are analogous to LINK LOWER, but select a Link Upper
Unison. |
| LINK LOWER \& LINK UPPER \. |
All functions are analogous to LINK LOWER, but select a Link
External. |
| LINK LOWER \& LINK UNISON \& LINK UPPER \. |
All functions are analogous to LINK LOWER, but select a Link
Internal. |
| Seq Prog |
Selects the program specified by the Sequence Program parameters in the
current program. It can select a specific program in a specific bank, a
specific program in the current bank, or the previously selected
program. |
| Seq Prog + 1\.50 |
Sets the Sequence Program parameters to the specified program in the
current bank, but does not switch to it. |
| Seq Prog + PROG SELECT |
Sets the Sequence Program parameters to the "previous" program, but
does not switch to it. |
| PROG SELECT + 1\.9, Seq Prog + 1\.50 |
Sets the Sequence Program parameters to the specified program in the
specified bank, but does not switch to it. (Also puts the panel into
Program Select mode.) |
| AUTO TUNE |
Undoes the last undoable operation. |
| SET SPLIT, AUTO TUNE |
Redoes the last Undo, if any. Also separates previous edits to the
main program from subsequent ones, for Undo purposes. |
| SET SPLIT, MAIN UP 1 OCT |
Displays the datestamps of the three Digital Chroma firmware
components. |
| SET SPLIT, LINK DOWN 1 OCT |
Sends All Sounds Off and All Controllers Off to all 64 USB device port
MIDI players. |
| SET SPLIT, LINK UP 1 OCT |
Sends All Sounds Off (but not All Controllers Off) to the main and link
players. |
| SET SPLIT, LINK UNISON |
Sends the complete state of all controllers and the current program via
MIDI. |
| SET SPLIT, LINK UPPER |
Displays the date for one second, then the time. The display reverts on
most other operations. |
| SET SPLIT, COPY FROM A |
Connects the parameter slider to the pedal 1 input, so that it can be
manipulated in the absence of a pedal. |
| SET SPLIT, COPY FROM B |
Same, but for pedal 2. |
| (Program Select) SET SPLIT, 1\.23 |
Selects the specified global parameter. |
| (Program Select) SET SPLIT, 26\.49 |
Enters calibration mode, selects the specified calibration. Other
numbers may subsequently be pressed, to select different calibrations.
This mode is exited with STORE to save all changes, or SET SPLIT to undo
any changes. |
| (Program Select) SET SPLIT, 50 |
Restarts the Chroma firmware. |


| Class Summary | |
trait
|
PrecompilerProject
extends ScalateProject
Precompiles the templates as a dependency of the package action. Web
projects should instead mix in
[[org.fusesource.scalate.sbt.PrecompilerWebProject]]
|
trait
|
PrecompilerWebProject
extends PrecompilerProject with ScalateWebProject
Supports precompilation of templates in a web project. Differs from
[[PrecompilerProject]] by also looking for templates in the webapp directory.
|
trait
|
ScalateProject
extends sbt.BasicScalaProject with sbt.MavenStyleScalaPaths
Base trait for Scalate tool support.
|
trait
|
ScalateWebProject
extends ScalateProject with sbt.MavenStyleWebScalaPaths
Base trait for Scalate tool support in a web project.
|
trait
|
SiteGenWebProject
extends sbt.BasicWebScalaProject with ScalateWebProject
Generates static HTML files for your website using the Scalate templates.
It runs as a dependency of the package action.
|


Typically the first thing a user does on a login screen is enter their username. So it makes sense to place focus on the username field so that it is ready and active. There should be no cognitive effort required to use our login screen. Upon entering the page, focus is placed in the username field. The user can then mouse, tab on the keyboard, or tap to the password field.
The mobile login page has the same look and feel, but is sized accordingly. The dialog portion of the screen occupies the full width of the screen. The footer information becomes stacked as necessary. There is no scrolling on the login page.
As shown in the examples, the login page on mobile should respond to the screen size and orientation appropriately. It is important to put the focus in the username field and the keyboard should be open. In addition, select the appropriate type of keyboard based on the format of your username field. If the format is an email address, open the email keyboard.
The company logo should be present on the login pages. Alternatively, if a product has an approved product logo, then it can be used instead of the company logo.
The product name or application name is also prominent on the login page, immediately below the logo. Next are the username and password fields. Finally, the Login button should big and visible. It should be the default button for the form so the user can press Enter on the keyboard to login.
The following fields are optional and can be used based on the needs of the application.
Allows a user to request assistance locating their username.
Allows the user to request assistance resetting their password.
Allows a user to indicate they want the application to remember their login information to the extent allowed by the security requirements of the application.
For applications which allow users to sign up for access, this link should take them to a page that either creates an account or submits a request for an account to be created.
Contains the copyright, product version, terms of use, and privacy references.
Most applications should include a background image for visual appeal. However, if there are constraints, it is acceptable to use a solid light gray background.
Should the user tap on the Login button before entering their username or password, red error messages should be displayed indicating one or both of the fields requires input.
In the case that the authentication sequence fails, for security reasons the error message cannot indicate which field was incorrectly entered. The message must simply state that the username or password were not recognized.
Given the diverse nature of applications, there are a few variations available for the login page. Below, the example shows the login page without a background image. The background image is gratuitous and is not required. Applications that have limited space resources (such as embedded devices) may adopt such a style to keep the resource demands to a minimum.
The user must be able to navigate the login page without the use of a pointing device on a desktop. If there is an error on input, there shall be red text that provides error feedback.


During this experiment you will be presented with a collection of words, one at a time. Each word will be presented visually in the center of the screen. Your task is to determine, for each word, if it is the name of an animal (including mammals, birds, insects, amphibians, fish, and reptiles) or not.
Your response time (how quickly you can determine if each word is an animal or not) will be measured while you preform the task. Please try to respond as quickly and accurately as you can.
After each response (or 2 seconds if you do not respond) the next word will be presented automatically.
A bar running along the bottom of the screen will track your progress. This experiment should take about a minute and a half to complete.
Press the spacebar when you are ready to begin!
This experiment was designed to examine visual word recognition, the process of recognizing individual words and retrieving their meaning. In particular, it looked at whether seeing a particular word leads to the partial retrieval of other words that look similar, called lexical neighbors. If this type of partial retrieval is occurring, we might expect it to impact our current recognition of the word we are seeing.
To test this, the experiment used a Lexical Decision Task with Animal words (e.g., 'weasel'), Control words that have no animal lexical neighbors (e.g., 'quest'), and Experimental words that are close lexical neighbors to an animal word, differing in only one letter (e.g., 'mobster' is very close to 'lobster'). If the process of recognizing a word leads to partial retrieval of it's lexical neighbors, we would expect the Experimental words, those only one letter away from an animal, to partially activate the representation for that animal, making the process of correctly identifying it as not an animal more difficult, and thus more prone to errors and slower processing time.
In a 2004 study, Jennifer Rodd of the University of Cambridge found exactly that. Participants were on average slower to respond (i.e., had a larger reaction time) to the Experimental words (those with a close animal neighbor) than to the Control words (no animal neighbors). They also made more errors (accidentally calling a non-animal an animal) on Experimental words compared to control words. How do you stack up? Below you can see your response time (or error rate) for each of the categories of words, or you can switch to viewing the original results from Rodd's study by clicking the 'Study Data' button.
The results from this study and others suggest that visual word recognition is not as straight forward as just identifying the word and looking it up in a mental dictionary. Rather, the process is fuzzy, with multiple meanings being retrieved and interacting and interfering with one and other.


Although this data set has been used by the U.S. Geological Survey (USGS), no warranty, expressed or implied, is made by the USGS as to the accuracy of the data and/or related materials. The act of distribution shall not constitute any such warranty, and no responsibility is assumed by the USGS in the use of these data or related materials.
Any use of trade, product, or firm names is for descriptive purposes only and does not imply endorsement by the U.S. Government.


Javascript
Often abbreviated as JS, is a high-level, just-in-time compiled,
Object-oriented programming language that conforms to the ECMAScript specification
var a = 1;
var b = 2;
var sum = a+b;
Libraries
- JQuery
Java
Java is a general-purpose programming language that is class-based, object-oriented
And designed to have as few implementation dependencies as possible
int a = 1;
int b = 2;
int sum = a+b;
PHP
PHP is a general-purpose programming language originally designed for web development.
The PHP reference implementation is now produced by The PHP Group.
$a = 1;
$b = 2;
$sum = $a+$b;
Libraries
- Laravel
C++
Is a general-purpose programming language created by Bjarne Stroustrup as an extension of the C programming language
The language has expanded significantly over time, and modern C++ has object-oriented, generic, and
int a = 1;
int b = 2;
int sum = a+b;
Libraries
- Math
Sql
Is a domain-specific language used in programming and designed for managing data held in a relational database management system
Or for stream processing in a relational data stream management system (RDSMS)
select * from users where id = 2;
Servers
- SQL SERVER


Website Design
$50-500
Your website can have HTML5 & CSS3, Bootstrap v5, responsive layout, and will be compatible with all browsers with the Website Design package!
Contact usWebsite Hosting
$1-75/week or month
$1-50/week or month with the "Website Design" package.
Keep your website up with our services!
Contact usWebsite Maintenance: Price varies (Min: $10, max: $250); this package will help your site become more up-to-date and fixes bugs if needed. Note that you do not need a primary package before buying this.
Donation Box
If you would like to donate without buying our packages, you can do so here!
CashApp: $ATProductsLLC
We only accept CashApp. Contact our support line, and we can figure something out. Terms may apply.


--- layout: page title: "Offline" permalink: /offline.html ---
There doesn't appear to be anything here. Sorry about that.
If you've followed a link expecting something to be here, you can contact me.


object ChildrenSchema
Schema for the 'children' table. The table stores the parent-child relationships between people. |
|
object MarriagesSchema
Schema for the 'marriages' table. It contains constants for the column names of the table, and SQLite statement for creation. |
|
object PersonsSchema
Schema for the 'persons' table. It contains constants for the column names of the table, and SQLite statement for creation. |
|
object SQLiteSeqSchema
Contains the names of the columns used by SQLite's internal table ('sqlite_sequence') for auto-incrementing. |


| DOSE: |
2 hits |
oral |
LSD |
(liquid) |
This is one experience that taught me to take all things in moderation. This was not a bad trip, but had some negative aftereffects that put me in my place as far as drugs go.
It was new years. All of my friends were on Christmas break and had some free time. My friend was living in a house her family owned, and over the two week span that we had off, It had become a fairly well known party house. But on new year's eve, we wanted to have a private party. There had suddenly been a large flow of acid into my small town, and a group of us (6) wanted to get some. We all had two cubes, exept for two people, who had 1 and 1/2 by sharing.
We had all decided to take them at midnight, after going to another actual new years party. This means that none of us had slept in about 13 hours or so when we took them. We had spent a large portion of the day setting up shiny things (glowsticks tied to a rotating fan, shattered glowsticks in the shower stall, etc), and there were 2 or 3 trip sitters there just hanging out. We didn't really do anything at first, just kind of sat around sucking up that 'MAN OH MAN, WOW, THIS IS GONNA BE INTENSE' feeling that vibrates up my spine when I take something like acid. We did stuff in preparation. Eating a bunch of vitamin C pills and buying red bull for when we started to peak, mainly.
Eventually, it started to kick in. We smoked some pot about then, but we smoked it in the closet, as it seemed like a good idea at the time. The next few hours mainly consisted of the six of us rolling around my friends house, soaking up color and bizarre thought patterns. I remember that we had a bright orange boa, some 'juice' (highlighter and glowstick fluid put into a full water bottle) next to the small blacklight. We also took full advantage of the previously mentioned shower.  However, the 6 of us were not even prepared for the shower when we were on acid. We grabbed all of the neat stuff we had in the living room, and made a druggie caravan into the bathroom.
We al stood in awe at the little universe in the shower, all huddled together holding a blacklight, a strobelight and each other very close to it. We had experimented with having a person go in the shower, and it was quite an experience. We wer not satisfied yet, though. It was only a brief time before the shower was turned on, and the strobelight hung in 'Ben's' hand, only inches away from the water. Luckily, Craig had a sudden thought, 'shiny + shiny = BAD!', and as messed up as it sounds, it's what saved us from being electrocuted.
This is where my story turns from an adolescent ranting about how messed up he and his friends were, to a story of the maddening comedown.
There was a lot of neat stuff happening, but then we all realized the sun was coming up. I wasn't sure about everyone else, but I was still tripping hard. I had had enough. I wanted to come back to reality, or as I put it at the time, I wanted 'my lefts, rights, ups and downs back.' Everyone else decided to go for a walk to see the sun rise, but I was not ready to go out in public like I was, so I told them I was going to stay at the house. They weren't thrilled with the though of me being left to my own devices at this stage, but they left anyways.
I was alone.
All of the trip sitters had long since fallen asleep. For at least an hour, I kept moving. First, I tore down all of the shiny things we had set up, because I didn't ever want to see them again.  There was a dim natural light throughout the entire house, so turning the lights off made things a lot more serene in the house.
There was absolute silence.
I kept trying to sleep, and ended up lying on every bed and couch in the entire house. I kept getting lost in thought; a horrible circular logic. I would close my eyes to try and sleep, but my mind was buzzing. There was no more hallucination, only an intense stupification. I felt really dirty. The entire time my friends were on their walk, all I could think was 'I hope they get back soon', over and over. As terrible as this sounds, I'm still glad that I didn't leave the house with them, I couldn't have handled it.
When they all got back, it was probably about 8:00 am.
Through the following week, I felt that I was changed. Different in some inconceivable way; and on some nights of that first week, I would go into the bathroom and cry for no reason. Craig said the same thing, even the crying thing. It was a lifechanging experience. Definitely for the better, but there are negative shadows hanging over me now. Acid was fun, wild and philosophical, but I don't think I could handle taking it more than once every two or three years, if even that.
*By the way, a beafterthat is when you can't get out of a thought. The circular logic thing. This may not make sense to anyone, but it's fun to share :)
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends "layout.html" %} {% block body %}
{% trans %} The setup was finished successfully. You can now go to the admin panel and start configuring.


Description
The PatientBanner control is formed from two zones:
- Zone One which displays the minimum data required for initial patient identification
- Zone Two which displays patient contact information and can be extended to show additional information
Additional Information
Additional information relating to this control can be found on the corresponding MSCUI control page.


Rust Features
- Move semantics
- Pattern matching
- Guaranteed memory safety
- Trait-based generics
- Type inference
- Zero-cost abstractions
- Threads without data races
- Minimal runtime
- Efficient C bindings
Pattern Matching
- Used for deconstruction of values
- Especially useful for accessing tagged unions safely
C: Tagged union definition
enum code {
CODE__OK,
CODE__ERR_WITH_VAL,
CODE__ERR_WITH_STR,
};
struct code_struct {
enum code tag;
union {
int val;
const char *str;
} u;
};
C: Tagged union access
void example(struct code_struct cs) {
switch (cs.tag) {
case CODE__OK:
printf("OK\n");
break;
case CODE__ERR_WITH_VAL:
printf("%d\n", cs.u.val);
// If we access cs.u.str, possible segfault.
break;
case CODE__ERR_WITH_STR:
printf("%s\n", cs.u.str);
break;
}
}
}
C++: Variant type (C++17)
struct empty {};
struct err_with_val {
int errno;
};
struct err_with_str {
std::string errstr;
};
using code = std::variant<empty, err_with_val, err_with_str>;
C++: Structured binding declaration (C++17)
int a[2] = {1, 2}; // (Or: a structure with two fields)
auto [x,y] = a; // creates e[2], copies a into e,
// then x refers to e[0], y refers to e[1]
auto& [xr, yr] = a; // xr refers to a[0], yr refers to a[1]
C++: mpark's patterns library (C++14)
#include <cstdio>
#include <mpark/patterns.hpp>
void fizzbuzz() {
using namespace mpark::patterns;
for (int i = 1; i <= 100; ++i) {
match (i % 3, i % 5) (
pattern(0, 0) = [] { std::printf("fizzbuzz\n"); },
pattern(0, _) = [] { std::printf("fizz\n"); },
pattern(_, 0) = [] { std::printf("buzz\n"); },
pattern(_, _) = [i] { std::printf("%d\n", i); },
);
}
}
Rust: Enum definition and matching
enum Code {
Ok,
ErrVal(u32),
ErrStr(String),
}
fn example(cs: Code) {
match cs {
Code::Ok => println!("OK"),
Code::ErrVal(val) => println!("errno: {}", val),
Code::ErrStr(val) => println!("msg: {}", val),
}
}
-
If 'match' is not exhausive we get a compilation error.
Enum value construction
Code::Ok
Code::ErrVal(3)
Code::ErrString(String::new("A"))
Elaborate Matching in Deconstruction
enum Shape {
Rect(u32, u32),
Cube(u32, u32, u32),
}
fn example(cs: Shape) {
match cs {
Shape::Rect(1, _) =>
println!("Rect with 1 as first dimension"),
Shape::Rect(_, 1) =>
println!("Rect with 1 as second dimension"),
Shape::Rect(_, _) =>
println!("All other boxes"),
Shape::Cube(width, _, 10) =>
println!("Only certain Cube's width {}", width),
_ => println!("all other possibilities"),
}
}
Matching without deconstruction
fn example_with_borrow(cs: &Shape) {
// Only this changed - ^ cs is borrowed, not owned
match cs {
Shape::Rect(1, _) =>
println!("Rect with 1 as first dimension"),
Shape::Rect(_, 1) =>
println!("Rect with 1 as second dimension"),
Shape::Rect(_, _) =>
println!("All other boxes"),
Shape::Cube(width, _, 10) =>
println!("Only certain Cube's width {}", width),
_ => println!("all other possibilities"),
}
}
Matching pattern joining
fn example_with_borrow(cs: &Shape) {
match cs {
Shape::Rect(1, _) | Shape::Rect(_, 1) =>
// Here we see ^ - OR is supported in matching
println!("Rect with 1 as some dimension"),
Shape::Rect(_, _) =>
println!("All other boxes"),
Shape::Cube(width, _, 10) =>
println!("Only certain Cube's width {}", width),
_ => println!("all other possibilities"),
}
}
Matching pattern joining
fn example_with_borrow_and_if(cs: &Shape, minimum_area: u32) {
match cs {
Shape::Rect(1, _) | Shape::Rect(_, 1) =>
println!("Rect with 1 as some dimension"),
Shape::Rect(a, b) if a * b >= minimum_area =>
// 'if' pattern guard ^^^^^^^^^^^^^^^^^
println!("Almost all other boxes"),
Shape::Cube(width, _, 10) =>
println!("Only certain Cube's width {}", width),
_ => println!("all other possibilities"),
}
}
Matching with mutable references
fn rect_double_in_place(cs: &mut Shape) {
match cs {
Shape::Rect(w, h) => {
// 'w' and 'h' have type: &mut u32
*w *= 2;
*h *= 2;
}
_ => {} // Don't touch anything else
}
}
Pattern matching in 'if'
fn example(cs: &mut Shape) {
if let Shape::Rect(w, h) = cs {
// Something
} else {
// Something else
}
}
fn example(cs: &mut Shape) {
match cs {
Shape::Rect(w, h) = {
// Something
}
_ => {
// Something else
}
}
}
Option type
enum Option<T> {
None,
Some(T),
}


| |
| Some of the more commonly heard songs at an NOH3 hash. |
|
Here's to _____,
he's true blue.
He's a hasher
through and through,
He's a pisspot
So they say.
Tried to get to Heaven,
But he went the other way
Drink it down, down, down, down... |
|
WHY WAS HE BORN SO BEAUTIFUL
Why was he born so beautiful?
Why was he born to all?

He may be a joy to his mother.

Ever since he found it (hey!), all he does is pound it (hey!)

He ought to be tied to a urinal,
And left there to fester and rot |
|
SHITTY TRAIL
Melody - The Mickey Mouse Club
S-H-I, T-T-Y
T-R-A-I-L
Shitty trail (It sucked!)
Shitty trail (It blew!)
The hares have gone and laid a shitty trail.

Melody - Does Your Hair Hang Low?
Does a hasher like to walk,
Does a hasher like to run,
Does a hasher like to be where they're having all the fun?
Can he drink a 12-ounce beer,
While his friends all sing and cheer,
Now your time has come.

Who said head?
I'll take some of that,
so I did, and it was good
and there was much rejoicing
and then we fucked.

Uprooting trees & shrubs & flowers,
Like Vikings
With horns on our HEAD!
Head!
I hate the girls who say they will,
And then they say they won't.

His two skin hangs down to his three.
His three skin hangs down to his four skin.
His foreskin hangs down to his knee.
 Roll back, Roll back,
Oh roll back your foreskin for me, for me.
|
|
SWING LO
Swing Lo, Sweet Chariot
Cumming for to Carry Me Home
Swing Lo, Sweet Chariot
Cumming for to Carry Me Home
I looked over Jordan, and what did I see?
Cumming for to Carry Me Home
A band of angels, cumming after me,
Cumming for to Carry Me Home
(Chorus)
If you get there, before I do!
Cumming for to Carry Me Home
Tell all my friends,
I’m cumming too.

Because a gang bang feels so good.
When I was younger and in my prime,
I used to gang bang all the time.
Now I'm older and getting grey,
I only gang bang once a day.
Knock, knock Who?s There?
Ida Ida Who?
Ida want another gang bang, if we could,
Because a gang bang feels so good.

It’s played all over town.
The girls play it with ten toes up.
The boys with ten toes down.
|
| | |


TCFUANN
Tracing Carbon Footprints Using Artificial Neural Network
Choose your location India USA China UK Austrailia France


(a) Excitation spectra (λ em = 625 nm) and (b) emission spectra (λ ex = 395 nm) of GdBO 3:Eu 3+ particles obtained by the STR route and RPB route. (c) Integrated area of red and orange emission intensity distribution in the emission spectra of the two samples. (d) Lifetime spectra of the two samples (λ ex = 395 nm).


REVERSAL OF FORTUNE A film review by Frank Maloney Copyright 1990 Frank Maloney
This movie is based on Alan Dershowitz's book about his defense of Claus von Bulow, who had been convicted of attempting to kill his rich, socialite wife Sunny with a large injection of insulin that put her into a permanent vegetative state. Dershowitz is a prominent law prof. at Harvard who writes a syndicated column on constitutional, legal, and liberal issues for the New York Times.
The movie is narrated by Glenn Close, whose character Sunny is already in the final coma of her life (she is "alive" today). This is a permanent stumbling block for the movie. I'm never very comfortable with a voice-over; movies ought not to need narrators. And a out-of-body narrator is really pushing the limits.
Jeremy Irons turns in an astonishing performance as the chimeric von Bulow (Ron Silver as Dershowitz says to Irons: "You're a very weird man." And Irons as von Bulow replies: "You have no idea.") It is the kind of strange and eerie characterization of an unknowable character that leaves one gasping in admiration and wondering where in the name of all that's cinematic did Irons get the clue, the resource, the insight, the starting point in creating such a very weird man.
Silvers' Dershowitz is never explained to us. We get a some defining scenes and speeches about his role as a man wild about law and protecting the poor and the innocent; even the defense of von Bulow is seen as a way of keeping the poor from being victimized by the rich (for an explanation of this, seek elsewhere), but these are templates of the standard liberal, Jewish lawyer. His Jewishness is featured prominently throughout the movie, by the way. Not quite a stereotype, however.
Through the early parts of the movie, I feared that Close, who is one of my personal faves, was not going to get a chance to act. However, through the miracle of flashbacks she got a couple of chances to remind once again how very good she is.
The pleasure, and perhaps purpose, of REVERSAL OF FORTUNE is the wonderful acting. The problem, other than the narrative, is that the movie is terribly schizophrenic. Half of it a legal-procedures movie, not unlike PRESUMED INNOCENT, for example. Part of it is a character study. Very little is a whodunit. (Since this is a true story, and all the principals are real and living, this last aspect had to be treated, I imagine, with some circumspection.)
Oh, yes, and it's rather funny in many places, but the newspapers ads calling it a comedy are probably a fall-back marketing strategy. It ain't a comedy.
-- Frank Richard Aloysius Jude Maloney
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


New park along Myakka River in Charlotte County to be discussed at meeting
by WFTX Digital TeamCHARLOTTE COUNTY, Fla. -- Charlotte County Parks and Recreation will be holding a public input meeting next month to discuss the development of Myakka Park in the Gulf Cove community.
The meeting will be at 6 p.m. on December 3rd at Tringali Park Community Center (3460 North Access Road, Englewood).
The final draft for the master plan will be discussed.
The park is located off Gallagher Boulevard, along the Myakka River just up river of El Jobean.


three.js
Fast subsurface scattering in Blinn-Phong shading demo
[Thanks for the art support from
Shaochun Lin
]


this is game about flying bird btween poles
Using space Key
=
when tha game start you need to press on space key to make bird fly
you need to avoid the collision with poles to get the score
if you lose the game you can restart it by press on the key "restart" which is appear when you lose.


{% autoescape on %}
Greetings from Django Boys
Hola {{ username }},
Thank you for signing up with us. We look forward to having an awesome post from you.
Login now to start writing.
The Django Boys team.


<lcCIN>
The <lcCIN> provides a course identification number or other alternate identifier for the project title.
Category: Learning and training: common content elements


This package contains all outward facing components, interfaces, and executable artifacts. Any sub package contains supporting class information for running the Ivy Facade tools.


March 22
And these signs shall follow them that believe...they shall lay hands on the sick, and they shall recover. Mark 16:17-18
I used to get upset over people I'd lay hands on who wouldn't get well. I was praying one day and seeking God about it when He spoke to my spirit and said, "Healing always comes."
I remember I said, "What do You mean, Healing always comes? Not everybody gets healed."
"I didn't say they all received it," He answered. Then He spoke very sternly to me.
"I do My part. And I said they would recover!"
Those words hit me like a ton of bricks. He said they would recover. He never lies. So if He said they would recover, then that means healing always comes.  It's the receivers who aren't receiving.
Since then, I've never had any trouble laying hands on people and believing for them to be healed. Whether they walk away well or not, I just keep standing in faith for them.
If you've laid hands on someone who didn't receive his healing, don't cut off the flow of God's power by withdrawing your faith. Stand fast. Keep believing that "healing always comes" and somewhere down the line that poor sick fellow may just decide to stand up and agree with you!
Scripture Reading: Mark 10:46-52


Architectural design
The research for this project was done in part with Erica Alonzo and Kate Lee.
The city of Rome holds historical richness in every corner. Urbanistically, this results in a dense and immalleable cityscape. With this in mind, a residual site near Porta Portese cradled by the Aurelian Wall, holds the position of being one of the few lots in Rome with the potential to be transformed into a respite from the dense architectural fabric of one of the oldest capitals in the world.
The virtues of the site were analytically identified and procedurally overlaid on top of each other to create a series of metrics to guide the design. Every alternative for the metrics was pursued until an ideal was identified. The goal for the site became to create a more a more public, open and peaceful environment; a necessary haven from a city with unending density and overwhelming history.
The site was given priority not in its architecture but in its ground surface where a tourist may look out into the historic city, or a resident may rest from a hard day’s work. Six procedural steps gave shape to the building and its infrastructure, creating a series of interweaving landscapes whose vast green spaces cater to the wandering passerby as well as the resting Roman local.
Figure Ground
Green Space
Historic Boundaries
Light Sources
Public Transportation
Historic Fabric
Historic Waterflow
Program Fabric
© 2018 Jeisson Apolo, All Rights Reserved. My work and images may not be printed, re-distributed or modified without permission. Work may not be posted elswewhere without proper credit and captioning.


AUSTIN POWERS 1999 A film review by Timothy Voon Copyright 1999 Timothy Voon 3 out of 4 for the missing Mojo
Cast: Mike Myers, Heather Graham, Robert Wagner, Michael York, Mindy Sterling, Seth Greene, Verne Troyer, Rob Lowe. Screenplay: Mike Myers & Michael McCullers. Producers: Suzanne Todd, Jennifer Todd, Demi Moore & Eric McLeod and Mike Myers & John Lyons. Director: Jay Roach.
Things that are purely Austin …
`Oh BEHAVE! Felicity Shagwell is one shagadellic babe. Do I make your horny? Female Fembots with breasts that require gun controlling. Anything that resembles bananas and two balls of icecream. The nut-biting finale between Mini Me and Austin. All that body hair is a real turn on, it's a pity more leading men don't wear it on screen. Anything that vaguely resembles sausages and eggs. Fat Bastard. The love scene between Felicity and Fat Bastard, that redefines sex. The wrongly implied love scene in the tent that redefines anal sex. The love scene between Austin and Ivana Humpalot, that redefines chess and oral sex. The love scene between Dr. Evil and Frau Farbissina, that redefines weird sex. The love affair between Austin and Felicity, that does not happen, because his Mojo goes missing. The relationship between Dr Evil, himself and Mini Me which redefines a solo love affair. The unique relationship between Dr Evil and his son Scott www.com.zip, that says a lot about our relationship with our children nowadays. Weanies, Johnny, Richard, Dick etc.'
This movie is every bit as silly and crazy as the first. There are moments that will make your sick, which are probably best forgotten, but overall Mike Myers has redefined what it means to be an international spy and leading man.
Timothy Voon e-mail<EMAIL_ADDRESS>Movie Archives http://us.imdb.com/M/reviews_by?Tim+Voon Movies In Melbourne http://www.labyrinth.net.au/~pfowler/week/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Overview
In w2ui library there are several global variables.
w2ui
This global variable that holds all created w2ui objects such as layouts, grids, toolbars, sidebars, tabs, and forms.
Initially this variable is an empty object, but as soon as you start creating controls, they will become part of
this object. This object serves two important purposes:
- It provides a common and uniform way for accessing created objects
- It makes sure that you will not overwrite already created object (object name must be unique)
For example, if you created a grid with name myGrid then it can be accessed in the following manner:
w2obj
This global variable gives you access to widget prototypes, so that you can attach a method to prototype and it will be instantly
available in all objects of that type. For example:
w2utils
This global variable has useful generic functions for data validation, data sanitation, data formatting, encoding, etc.
For example, you can check if a string is in email format by:
See w2utils.methods for more information.