class asIScriptEngine { public: // Memory management int AddRef(); int Release(); // Engine configuration int SetEngineProperty(asDWORD property, asPWORD value); asPWORD GetEngineProperty(asDWORD property); int SetMessageCallback(const asUPtr &callback, void *obj, asDWORD callConv); int ClearMessageCallback(); int RegisterObjectType(const char *name, int byteSize, asDWORD flags); int RegisterObjectProperty(const char *obj, const char *declaration, int byteOffset); int RegisterObjectMethod(const char *obj, const char *declaration, const asUPtr &funcPointer, asDWORD callConv); int RegisterObjectBehaviour(const char *datatype, asDWORD behaviour, const char *declaration, const asUPtr &funcPointer, asDWORD callConv); int RegisterGlobalProperty(const char *declaration, void *pointer); int RegisterGlobalFunction(const char *declaration, const asUPtr &funcPointer, asDWORD callConv); int RegisterGlobalBehaviour(asDWORD behaviour, const char *declaration, const asUPtr &funcPointer, asDWORD callConv); int RegisterInterface(const char *name); int RegisterInterfaceMethod(const char *intf, const char *declaration); int RegisterStringFactory(const char *datatype, const asUPtr &factoryFunc, asDWORD callConv); int BeginConfigGroup(const char *groupName); int EndConfigGroup(); int RemoveConfigGroup(const char *groupName); int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess); // Script modules int AddScriptSection(const char *module, const char *name, const char *code, size_t codeLength, int lineOffset = 0, bool makeCopy = true); int Build(const char *module); int Discard(const char *module); int ResetModule(const char *module); // Script functions int GetFunctionCount(const char *module); int GetFunctionIDByIndex(const char *module, int index); int GetFunctionIDByName(const char *module, const char *name); int GetFunctionIDByDecl(const char *module, const char *decl); const char *GetFunctionDeclaration(int funcID, int *length = 0); const char *GetFunctionName(int funcID, int *length = 0); const char *GetFunctionModule(int funcID, int *length = 0); const char *GetFunctionSection(int funcID, int *length = 0); int GetMethodCount(int typeId); int GetMethodIDByIndex(int typeId, int index); int GetMethodIDByName(int typeId, const char *name); int GetMethodIDByDecl(int typeId, const char *decl); // Script global variables int GetGlobalVarCount(const char *module); int GetGlobalVarIDByIndex(const char *module, int index); int GetGlobalVarIDByName(const char *module, const char *name); int GetGlobalVarIDByDecl(const char *module, const char *decl); const char *GetGlobalVarDeclaration(int gvarID, int *length = 0); const char *GetGlobalVarName(int gvarID, int *length = 0); void *GetGlobalVarPointer(int gvarID); // Dynamic binding between modules int GetImportedFunctionCount(const char *module); int GetImportedFunctionIndexByDecl(const char *module, const char *decl); const char *GetImportedFunctionDeclaration(const char *module, int importIndex, int *length = 0); const char *GetImportedFunctionSourceModule(const char *module, int importIndex, int *length = 0); int BindImportedFunction(const char *module, int importIndex, int funcID); int UnbindImportedFunction(const char *module, int importIndex); int BindAllImportedFunctions(const char *module); int UnbindAllImportedFunctions(const char *module); // Type identification int GetTypeIdByDecl(const char *module, const char *decl); const char *GetTypeDeclaration(int typeId, int *length = 0); // Script execution int SetDefaultContextStackSize(asUINT initial, asUINT maximum); asIScriptContext *CreateContext(); void *CreateScriptObject(int typeId); void *CreateScriptObjectCopy(void *obj, int typeId); void CopyScriptObject(void *dstObj, void *srcObj, int typeId); void ReleaseScriptObject(void *obj, int typeId); void AddRefScriptObject(void *obj, int typeId); bool IsHandleCompatibleWithObject(void *obj, int objTypeId, int handleTypeId); int CompareScriptObjects(bool &result, int behaviour, void *leftObj, void *rightObj, int typeId); // String interpretation int ExecuteString(const char *module, const char *script, asIScriptContext **ctx = 0, asDWORD flags = 0); // Garbage collection int GarbageCollect(bool doFullCycle = true); int GetObjectsInGarbageCollectorCount(); void NotifyGarbageCollectorOfNewObject(void *obj, int typeId); void GCEnumCallback(void *obj); // Bytecode saving/loading int SaveByteCode(const char *module, asIBinaryStream *out); int LoadByteCode(const char *module, asIBinaryStream *in); };
int AddRef();
This method increases the internal reference counter of the object and returns the count. The returned value shouldn't be used for anything else but debugging.
Call AddRef() each time you assign a reference to a new variable.
The internal reference counter.
int Release();
Decreases the internal reference counter and returns the count. If the counter reaches 0 the object is deleted and the memory is freed.
After calling Release() don't forget to set your reference to 0 so that you don't mistakenly try to use the reference again.
It is an error to release the engine, while there are still contexts running. Doing this may result in memory leaks as the contexts may not be able to release the object references successfully.
The internal reference counter.
int SetEngineProperty(asDWORD property, asPWORD value);
This method allows you to change the behaviour of the script engine. Calls to this method should be made right after the engine is created. Any calls made at a later time may have unexpected behaviours.
The properties:
asEP_ALLOW_UNSAFE_REFERENCES |
Default: false. By setting this property to a non-zero value, the script compiler will permit the use of unsafe references. It will no longer be necessary to use the keywords in, out, or inout, and the references passed to functions will be the true reference. It will be the responsibility of the script writer to write code that does not invalidate the reference before it is used. |
asEP_OPTIMIZE_BYTECODE |
Default: true. By setting this to a zero value, the byte code will not be optimized to remove redundant instructions, which may result in slower execution times, but also slightly faster compile times. Note: This is mostly only used when developing the library itself, there is probably no benefit to application developers in turning off byte code optimization. |
asEP_COPY_SCRIPT_SECTIONS |
Default: true. When true, a copy will be made of the script sections added, so that the application doesn't need to keep the memory buffer until the Build() call is made. |
property |
One of the value properties. |
values |
The new value of the property. |
A negative value on an error.
asPWORD GetEngineProperty(asDWORD property);
This method returns the value of the engine property.
property |
One of the value properties. |
The value of the property if valid, 0 otherwise.
int SetMessageCallback(const asUPtr &callback, void *obj, asDWORD callConv);
This method is used to set a callback function that will receive all the messages from the script engine, such as configuration errors, and compiler messages.
The callback function can be either a global function or a class method. Example:
// Global function void MessageCallback(const asSMessageInfo *msg, void *param); // Registering the global function as callback void *param; engine->SetMessageCallback(asFUNCTION(MessageCallback), param, asCALL_CDECL);
// Class method void MyClass::MessageCallback(const asSMessageInfo *msg); // Registering the class method as callback MyClass obj; engine->SetMessageCallback(asMETHOD(MyClass,MessageCallback), obj, asCALL_THISCALL);
Since the pointer to this callback function will be held by the engine until the the next call to the method or the engine is released it is important that the application makes sure that it isn't destroyed before its time.
The first parameter sent to the callback is a structure with the following layout:
struct asSMessageInfo { const char *section; int row; int col; int type; const char *message; };
The string buffers pointed to by the structure are temporary and shouldn't be stored for later use. The type of the message is one of asMSGTYPE_ERROR, asMSGTYPE_WARNING, or asMSGTYPE_INFORMATION.
callback |
A pointer to the callback function/method. |
obj |
A pointer to an object sent as the second parameter for global functions, or used as the object for class methods. |
callConv |
The calling convention for the callback function. |
A negative value on an error.
int ClearMessageCallback();
This method is used to clear the message callback.
A negative value on an error.
int RegisterObjectType(const char *name, int byteSize, asDWORD flags);
Call this method to register a new data type that the scripts may use.
Script variables and parameters using this type have their values protected in that the user may not assign values of other types by mistake, and may not manipulate the values directly by operators.
If you specify a byteSize larger than 0, this means that structure can be declared as a local object in the script functions.
Note that if the object dynamically allocates memory then you are adviced to register at least a destruct behaviour function that frees that memory as the variable is no longer used.
The flags should be set according to the true object type, so that AngelScript can handle the type correctly in communications with the host application. See object types for more information.
It is also possible to override the default array object in AngelScript by registering a object specifying the name with [], e.g: int[]. To register functions that receive arrays in the parameters the array must first have been registered like this.
name |
The name of the data type as it should be used in the scripts. |
byteSize |
The size of the object in bytes. |
flags |
Should be one of the object types. |
A negative value on error, 0 or greater if successful.
int RegisterObjectProperty(const char *obj, const char *declaration, int byteOffset);
This method allows the host application to register properties for objects that
are accessable by the scripts. The properties may optionally be marked as read-only
to improve security, this is done by declaring them as const
.
Computing the byte offset is not just counting the size of the members, the compiler may insert hidden members, such as virtual table pointers, and at times inserts padding between members so that they will be align to a certain byte boundary.
The easiest way to compute the byte offset is to let the compiler do it for you.
There is a standard macro called offsetof
that does just this for you.
That macro is defined in stddef.h.
Data members inherited from virtual base class are not supported by this method as the location of these members must be verified at run time through lookup in a virtual table.
obj |
The name of the object type. |
declaration |
The property declaration, with data type and name. |
byteOffset |
The offset from the object pointer where the property is found. |
A negative value on error, 0 or greater if successful.
int RegisterObjectMethod(const char *obj, const char *declaration, const asUPtr &funcPointer, asDWORD callConv);
This method registers object methods that the scripts may use. The function pointer must be a pointer to a class method.
If a parameter is declared as reference you must also specify the direction in which the value travels, i.e. in, out, or inout. If the reference is marked as only out, the argument will be a default value, e.g. objects will be initialized with their default constructors. Note that the reference will not be to the true object, so do not store the pointer thinking it will be valid at a later time.
If the method receives object handles by value, the method must release those handles before returning. Likewise if the method returns an object handle it must increase the reference count for it.
Some methods shouldn't be allowed to be called on constant objects,
for example methods that alter a property of the object. Other methods
are allowed to be called on constant objects because they don't alter them.
You tell the script engine which methods can and cannot be called on constant
objects by adding the keyword const
after the parameter list in
the declaration.
If two methods with the same parameters but one with const
and one without is registered, then the compiler will use the one with
code
for constant objects, and the other one for normal objects.
This is called const-overloading.
Example:
engine->RegisterObjectMethod("obj", "int &func(int)", asFUNCTION(func), asCALL_CDECL); engine->RegisterObjectMethod("obj", "const int &func(int) const", asFUNCTION(func), asCALL_CDECL);
obj |
The name of the object. |
declaration |
Should be the functions declaration written in the AngelScript language. |
funcPointer |
Pointer to the function that the engine will call. Use the macro asMETHOD() if you are registering a class method or asFUNCTION() if it is a global function. |
callConv |
Must be either asCALL_THISCALL, asCALL_CDECL_OBJLAST, asCALL_CDECL_OBJFIRST, or asCALL_GENERIC. |
A negative value on error, 0 or greater if successful.
int RegisterObjectBehaviour(const char *datatype, asDWORD behaviour, const char *declaration, const asUPtr &funcPointer, asDWORD callConv);
By registering behaviour functions for a data type AngelScript is able to improve object handling. You can for example easily control how references are counted, or create objects that can be manipulated in expressions through operators.
The construct function is called when a variable enters the scope, usually at the start of a function. The destruct function is called when the variable exits the scope, usually at the end of the function. The copy function is called for assignments, i.e when a variable is copied to another, or when an object is sent by value to a function.
Behaviours may only be registered for object types registered by the application.
The constructor, destructor, and assignment behaviours must be registered as an object method, i.e. with a data type in the first parameter. The other operators must be registered as global functions, i.e. datatype set to 0.
The host application may not throw exceptions in the destructor behaviour as it may lead to undefined behaviour. These is the same rule as C++ has for destructors. The rule is there because if a destructor calls an exception, the destructor will be called again by the exception handler, which might lead to an endless loop.
Behaviours shouldn't be registered to take handles as their parameters, use references instead. Unlike functions, methods, and constructors, overloaded operators may receive a reference to the true object instead of a dummy object, but it also may not so don't rely on it. Output reference parameters are not supported by behaviours.
If the parameter is sent by reference, then declare it as const, as it may allow the compiler to optimize the code to execute faster.
If an object support object handles, then the constructor should initialize the object with one reference already counted.
If the constructor calls SetException() to indicate failure it must make sure that that the object doesn't hold any resources, because the VM will free the object's memory without calling the Release() method or the destructor.
datatype |
The type declaration. |
behaviour |
The behaviour you wish to register. |
declaration |
The function declaration that specifies the return type and parameter types of the function. The function name in this declaration is ignored. The engine will send the pointer to the type as the first parameter hiddenly so you should not declare it. |
funcPointer |
A pointer to the behaviour function. Use macro asMETHOD() or asFUNCTION() depending on type of function. |
callConv |
The calling convention. |
A negative value on error, 0 or greater if successful.
int RegisterGlobalProperty(const char *declaration, void *pointer);
This method allows the host application to register global properties that are accessable by the scripts. The properties may optionally be declared as const to improve security.
It is not allowed to register a property as reference, as the property is by default considered a reference, i.e. don't use the & type modifier in the type declaration.
declaration |
The property declaration, with data type and name. |
pointer |
A pointer to the variable holding the property's value. |
A negative value on error, 0 or greater if successful.
int RegisterGlobalFunction(const char *declaration, const asUPtr &funcPointer, asDWORD callConv);
This method registers system functions that the scripts may use to communicate with the host application.
If a parameter is declared as reference you must also specify the direction in which the value travels, i.e. in, out, or inout. If the reference is marked as only out, the argument will be a default value, e.g. objects will be initialized with their default constructors. Note that the reference will not be to the true object, so do not store the pointer thinking it will be valid at a later time.
If the function receives object handles by value, the method must release those handles before returning. Likewise if the function returns an object handle it must increase the reference count for it.
declaration |
Should be the functions declaration written in the AngelScript language. |
funcPointer |
Pointer to the function that the engine will call. |
callConv |
Must be either asCALL_CDECL, asCALL_STDCALL, or asCALL_GENERIC. |
A negative value on error, 0 or greater if successful.
int RegisterGlobalBehaviour(asDWORD behaviour, const char *declaration, const asUPtr &funcPointer, asDWORD callConv);
By registering behaviour functions for a data type AngelScript is able to improve object handling. You can for example easily control how references are counted, or create objects that can be manipulated in expressions through operators.
Behaviours may only be registered for object types registered by the application.
Behaviours shouldn't be registered to take handles as their parameters, use references instead. Unlike functions, methods, and constructors, overloaded operators may receive a reference to the true object instead of a dummy object, but it also may not so don't rely on it. Output references are not supported by behaviours.
If the parameter is sent by reference, then declare it as const, as it may allow the compiler to optimize the code to execute faster.
behaviour |
The behaviour you wish to register. |
declaration |
The function declaration that specifies the return type and parameter types of the function. The function name in this declaration is ignored. The engine will send the pointer to the type as the first parameter hiddenly so you should not declare it. |
funcPointer |
A pointer to the behaviour function. Use macro asMETHOD() or asFUNCTION() depending on type of function. |
callConv |
The calling convention. |
A negative value on error, 0 or greater if successful.
int RegisterInterface(const char *name);
This registers an interface that script classes can implement. By doing this the application can register functions and methods that receives an asIScriptStruct and still be sure that the structure implements certain methods needed by the application.
name |
The name of the interface. |
A negative value on error, 0 or greater if successful.
int RegisterInterfaceMethod(const char *intf, const char *declaration);
This registers the method that the interface must implement.
intf |
The name of the interface. |
declaration |
The method declaration. |
A negative value on error, 0 or greater if successful.
int RegisterStringFactory(const char *datatype, const asUPtr &factoryFunc, asDWORD callConv);
Use this function to register a string factory that will be called when the virtual engine finds a string constant in an expression. The string factory function will receive two parameters, the length of the string constant and a pointer to the character data.
datatype |
The type returned by the factory function. |
factoryFunc |
The pointer of the factory function. Use the macro asFUNCTION(). |
callConv |
Must be either asCALL_CDECL, asCALL_STDCALL, or asCALL_GENERIC. |
A negative value on error, 0 or greater if successful.
int BeginConfigGroup(const char *groupName);
Starts a new dynamic configuration group. This group can be setup so that it is only visible to specific modules, and it can also be removed when it is no longer used.
groupName |
The name of the group. |
A negative value on error, 0 or greater if successful.
int EndConfigGroup();
Ends the current configuration group. Once finished a config group cannot be changed, but it can be removed when it is no longer used.
A negative value on error, 0 or greater if successful.
int RemoveConfigGroup(const char *groupName);
Remove the configuration group. If something in the configuration group is currently in use, the function will return with an error code. Examples of uses are compiled modules that have function calls to functions in the group and global variables of types registered in the group.
groupName |
The name of the group. |
A negative value on error, 0 or greater if successful.
int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);
With this method the application can give modules access to individual configuration groups. This is useful when exposing more than one script interface for various parts of the application, e.g. one interface for GUI handling, another for in-game events, etc.
The default module access is granted. The default for a group can be changed by specifying the modulename asALL_MODULES.
groupName |
The name of the group. |
module |
The name of the module, or asALL_MODULES. |
hasAccess |
Access mode. |
A negative value on error, 0 or greater if successful.
int AddScriptSection(const char *module, const char *name, const char *code, size_t codeLength, int lineOffset = 0, bool makeCopy = true);
This adds a script section to the engine. All sections added will be treated as if one large script. Errors reported will give the name of the corresponding section.
The code added is copied by the engine, so there is no need to keep the original buffer after the call.
module |
The name of the module. Can be null. |
name |
The name of the section. |
code |
The script code in the section. |
codeLength |
The length of the code buffer. |
lineOffset |
This will be added to all line numbers reported by the engine. |
makeCopy |
Should the library make a copy of the script code, or use the pointer to the original code. If this argument is false, the application will be responsible for making sure the memory is available and unchanged until the Build() method has been called. |
A negative value on error, 0 or greater if successful.
int Build(const char *module);
Builds the script based on the added sections, and registered types and functions.
If Build() is to be called again new code sections must first be added again. Registered data types and functions are remembered by the engine though.
Any compiler messages are sent to the message callback function set with SetMessageCallback(). If there are no errors or warnings, no messages will be sent to the callback function.
module |
The name of the module. Can be null. |
A negative value on error, 0 or greater if successful.
int Discard(const char *module);
Discards a module and frees its memory.
module |
The name of the module. Can be null. |
A negative value on error, 0 or greater if successful.
int ResetModule(const char *module);
Resets the global variables declared in this module to their initial value.
module |
The name of the module. Can be null. |
A negative value on error, 0 or greater if successful.
int GetFunctionCount(const char *module);
This method retrieves the number of compiled script functions.
module |
The name of the module. Can be null. |
A negative value on error, or the number of script functions if successful.
int GetFunctionIDByIndex(const char *module, int index);
This method should be used to retrieve the ID of the script function that you wish to execute. The ID is then sent to the context's Prepare() method.
module |
The name of the module. Can be null. |
index |
The index of the function. |
A negative value on error, or the ID of the script function.
int GetFunctionIDByName(const char *module, const char *name);
This method should be used to retrieve the ID of the script function that you wish to execute. The ID is then sent to the context's Prepare() method.
module |
The name of the module. Can be null. |
name |
The name of the function. |
A negative value on error, or the ID of the script function.
int GetFunctionIDByDecl(const char *module, const char *decl);
This method should be used to retrieve the ID of the script function that you wish to execute. The ID is then sent to the context's Prepare() method.
The method will find the script function with the exact same declaration.
module |
The name of the module. Can be null. |
decl |
The declaration of the function. |
A negative value on error, or the ID of the script function.
const char *GetFunctionDeclaration(int funcID, int *length = 0);
This method can be used to retrieve the function declaration of the script functions that the host application will call. Verifying the declaration is important because, even though the script may compile correctly the user may not have written the function interface as intended.
funcID |
ID of the function, obtained with GetFunctionID(). |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
A null-terminated string with the function declaration. Note, the string is shared with other functions in the library so you shouldn't store the pointer.
const char *GetFunctionName(int funcID, int *length = 0);
This method can be used to retrieve the function name of the script functions that the host application can call. Useful for obtaining the name of functions with ID obtained from GetExceptionFunction().
funcID |
ID of the function. |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
A null-terminated string with the function name. Note, the string is shared with other functions in the library so you shouldn't store the pointer.
const char *GetFunctionModule(int funcID, int *length = 0);
This method returns the name of the module where the function was implemented.
funcID |
ID of the function. |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
A null-terminated string with the module name. Note, the string is shared with other functions in the library so you shouldn't store the pointer.
const char *GetFunctionSection(int funcID, int *length = 0);
This method returns the name of the section where the function was implemented.
funcID |
ID of the function. |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
A null-terminated string with the section name. Note, the string is shared with other functions in the library so you shouldn't store the pointer.
int GetMethodCount(int typeId);
This method retrieves the number of compiled script methods for a class.
typeId |
The typeId of the class or interface, obtained by GetTypeIdByDecl(). |
A negative value on error, or the number of script methods for the class if successful.
int GetMethodIDByIndex(int typeId, int index);
This method should be used to retrieve the ID of the script method for the object that you wish to execute. The ID is then sent to the context's Prepare() method.
typeId |
The typeId of the class or interface, obtained by GetTypeIdByDecl(). |
index |
The index of the function. |
A negative value on error, or the ID of the script method.
int GetMethodIDByName(int typeId, const char *name);
This method should be used to retrieve the ID of the script method for the object that you wish to execute. The ID is then sent to the context's Prepare() method.
typeId |
The typeId of the class or interface, obtained by GetTypeIdByDecl(). |
name |
The name of the function. |
A negative value on error, or the ID of the script method.
int GetMethodIDByDecl(int typeId, const char *decl);
This method should be used to retrieve the ID of the script method for the object that you wish to execute. The ID is then sent to the context's Prepare() method.
The method will find the script method with the exact same declaration.
typeId |
The typeId of the class or interface, obtained by GetTypeIdByDecl(). |
decl |
The declaration of the function. |
A negative value on error, or the ID of the script method.
int GetGlobalVarCount(const char *module);
This method retrieves the number of compiled script variables. It can be used for enumerating the script variables, as the IDs of the script variables will be between 0 and count - 1.
module |
The name of the module. Can be null. |
A negative value on error, or the number of script variables if successful.
int GetGlobalVarIDByIndex(const char *module, int index);
This method should be used to retrieve the ID of the script variable that you wish to access.
module |
The name of the module. Can be null. |
index |
The index of the variable. |
A negative value on error, or the ID of the script variable.
int GetGlobalVarIDByName(const char *module, const char *name);
This method should be used to retrieve the ID of the script variable that you wish to access.
module |
The name of the module. Can be null. |
name |
The name of the variable. |
A negative value on error, or the ID of the script variable.
int GetGlobalVarIDByDecl(const char *module, const char *decl);
This method should be used to retrieve the ID of the script variable that you wish to access.
The method will find the script variable with the exact same declaration.
module |
The name of the module. Can be null. |
decl |
The declaration of the variable. |
A negative value on error, or the ID of the script variable.
const char *GetGlobalVarDeclaration(int gvarID, int *length = 0);
This method can be used to retrieve the variable declaration of the script variables that the host application will access. Verifying the declaration is important because, even though the script may compile correctly the user may not have used the variable types as intended.
gvarID |
ID of the variable. |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
Returns a null-terminated string with the variable declaration. Note, this string is shared with other functions in the library so you shouldn't store the pointer.
const char *GetGlobalVarName(int gvarID, int *length = 0);
This method can be used to retrieve the variable name of the script variables that the host application can access.
gvarID |
ID of the variable. |
length |
Pointer to a variable that will receive the length of the returned string. Can be NULL. |
Returns a null-terminated string with the variable name. Note, this string is shared with other functions in the library so you shouldn't store the pointer.
void *GetGlobalVarPointer(int gvarID);
This method should be used to retrieve the pointer of a variable that you wish to access.
For object variables, you'll receive a pointer to a pointer to the object, because that's how objects are stored in AngelScript. Note that the returned pointer may point to a null pointer if the variable hasn't been initialized yet.
gvarID |
The id of the variable. |
Returns the pointer, or null if it cannot be located.
int GetImportedFunctionCount(const char *module);
This function returns the number of functions that are imported in a module. These functions need to be bound before they can be used, or a script exception will be thrown.
module |
The name of the module, or null. |
Returns the number of imported functions declared in the module, or negative if unsuccessful.
int GetImportedFunctionIndexByDecl(const char *module, const char *decl);
This function is used to find a specific imported function by its declaration.
module |
The name of the module, or null. |
decl |
The function declaration. |
Returns the index of the imported function if successful, negative otherwise.
const char *GetImportedFunctionDeclaration(const char *module, int importIndex, int *length = 0);
Use this function to get the declaration of the imported function. The returned declaration can be used to find a matching function in another module that can be bound to the imported function.
module |
The name of the module, or null. |
importIndex |
Index of the imported function. |
length |
A pointer to a variable that will receive the length of the string. Can be NULL. |
A null-terminated string with the declaration of the function.
const char *GetImportedFunctionSourceModule(const char *module, int importIndex, int *length = 0);
Use this function to get the name of the suggested module to import the function from.
module |
The name of the module, or null. |
importIndex |
Index of the imported function. |
length |
A pointer to a variable that will receive the length of the string. Can be NULL. |
Null if unsuccessful, a pointer to the module name string if successful.
int BindImportedFunction(const char *module, int importIndex, int funcID);
The imported function is only bound if the functions have the exact same interface, i.e the same return type, and parameters.
module |
The name of the module, or null. |
importIndex |
Index of the imported function. |
funcID |
The function ID for the function that should be bound to the imported function. |
Negative on error.
int UnbindImportedFunction(const char *module, int importIndex);
Unbinds the imported function.
module |
The name of the module, or null. |
importIndex |
Index of the imported function. |
Negative on error.
int BindAllImportedFunctions(const char *module);
This functions tries to bind all imported functions in the module by searching for matching functions in the suggested modules. If a function cannot be bound the function will give an error asCANT_BIND_ALL_FUNCTIONS, but it will continue binding the rest of the functions.
module |
The name of the module, or null. |
Negative on error.
int UnbindAllImportedFunctions(const char *module);
Unbinds all imported functions in the module.
module |
The name of the module, or null. |
Negative on error.
int GetTypeIdByDecl(const char *module, const char *decl);
Translates a type declaration into a type id. The returned type id is valid for as long as the type is valid, so you can safely store it for later use to avoid potential overhead by calling this function each time. Just remember to update the type id, any time the type is changed within the engine, e.g. when recompiling script declared structures, or changing the engine configuration.
The type id is based on a sequence number and depends on the order in which the type ids are queried, thus is not guaranteed to always be the same for each execution of the application.
A base type yields the same type id whether the declaration is const or not, however if the const is for the subtype then the type id is different, e.g. string@ isn't the same as const string@ but string is the same as const string.
module |
The name of the module, or null. |
decl |
The type declaration. |
The type id if successful, or a negative value on error.
const char *GetTypeDeclaration(int typeId, int *length = 0);
Translates a type id into the type declaration string.
typeId |
The typeId. |
length |
A pointer to the variable that will receive the length of the returned string. |
A pointer to the string that holds the type declaration. The memory for the string is shared internally by the engine so do not store it for later use.
If the typeId is not valid the returned pointer will be null.
int SetDefaultContextStackSize(asUINT initial, asUINT maximum);
This method allow the application define the initial and maximum context stack sizes. All contexts will use these values when allocating the stack size.
The context will always make sure there is enough stack size to execute the function, even if the initial stack size is set too low. If the maximum stack size is larger than 0 then the stack size will only until the size has been reached. Each time the stack grows its size is doubled, which means that the stack size can be at most 2 times the maximum size.
initial |
The initial stack size in bytes. Default is 1024. |
maximum |
The maximum stack size in bytes. Default is 0. |
Returns negative on failure.
asIScriptContext *CreateContext();
This method creates a context that will be used to execute the script functions. The context interface created will have its reference counter already increased.
Returns the context pointer.
void *CreateScriptObject(int typeId);
This method is used to create a script object based on it's type id. The method will allocate the memory and call the object's default constructor.
This only works for objects, for primitive types and object handles the method doesn't do anything and returns a null pointer.
typeId |
The type id for the object type. |
Returns the pointer to the initialized object.
void *CreateScriptObjectCopy(void *obj, int typeId);
This method is used to create a copy of an existing object.
This only works for objects, for primitive types and object handles the method doesn't do anything and returns a null pointer.
obj |
A pointer to the object of which the copy will be made. |
typeId |
The type id for the object type. |
Returns the pointer to the initialized object.
void CopyScriptObject(void *dstObj, void *srcObj, int typeId);
This calls the assignment operator to copy the object from one to the other.
This only works for objects.
dstObj |
A pointer to the destination object. |
srcObj |
A pointer to the source object. |
typeId |
The type id for the object type. |
void ReleaseScriptObject(void *obj, int typeId);
This calls the release method of the object to release the reference.
This only works for objects.
obj |
A pointer to the object. |
typeId |
The type id for the object type. |
void AddRefScriptObject(void *obj, int typeId);
This calls the add ref method of the object to increase the reference count.
This only works for objects.
obj |
A pointer to the object. |
typeId |
The type id for the object type. |
bool IsHandleCompatibleWithObject(void *obj, int objTypeId, int handleTypeId);
This method can be used to determine if a handle of a certain type is compatible with an object of another type. This is useful if you have a pointer to a object, but only knows that it implements a certain interface and now you want to determine if it implements another interface.
obj |
A pointer to the object. Can be null. |
objTypeId |
The type id for the object type. |
handleTypeId |
The type id for the handle type. |
True if the handle is compatible with the object type.
int CompareScriptObjects(bool &result, int behaviour, void *leftObj, void *rightObj, int typeId);
This method will allow the application compare two object types without having to know the exact type of the objects being compared. The function will only work on objects, and then only on those objects that permit comparisons, i.e. registered types that have the comparison behaviours registered.
result |
A reference to a boolean variable that will receive the result of the comparison. |
behaviour |
The comparison behaviour that should be executed, i.e. asBEHAVE_EQUAL, asBEHAVE_NOTEQUAL, asBEHAVE_LESSTHAN, asBEHAVE_GREATERTHAN, asBEHAVE_LEQUAL, or asBEHAVE_GEQUAL. |
leftObj |
A pointer to the left hand object in the comparison. |
rightObj |
A pointer to the right hand object in the comparison. |
typeId |
The typeId for the objects. |
Negative value on error, e.g. if the comparison operator is not supported by the type.
int ExecuteString(const char *module, const char *script, asIScriptContext **ctx = 0, asDWORD flags = 0);
This method allow an application to interpret script statements using the currently compiled code.
module |
The name of the module. Can be null. |
script |
The script statements separated by ;. These statements will be executed within function scope, so any variable declarations will only be available to the current call. |
ctx |
An optional parameter that will receive the context pointer. Or if asEXECSTRING_USE_MY_CONTEXT is specified is used to pass a context to the method. |
flags |
The flags can be either 0 or a combination of asEXECSTRING_ONLY_PREPARE and asEXECSTRING_USE_MY_CONTEXT. With asEXECSTRING_ONLY_PREPARE the function returns immediately without executing the statements. With asEXECSTRING_USE_MY_CONTEXT the method uses the context supplied by the application instead of allocating its own context. |
On error the return value is negative, otherwise the function returns the state of the context when it finishes.
int GarbageCollect(bool doFullCycle);
This method will free script objects that can no longer be reached. When the engine is released the garbage collector will automatically do a full cycle to release all objects still alive. If the engine is long living it is important to call this method every once in a while to free up memory allocated by the scripts. If a script does a lot of allocations before returning it may be necessary to implement a line callback function that calls the garbage collector during execution of the script.
It is not necessary to do a full cycle with every call. This makes it possible to spread out the garbage collection time over a large period, thus not impacting the responsiveness of the application.
doFullCycle |
Set to true if the garbage collector should complete a full cycle before returning, or false if it should just make a small incremental step. |
Returns 1 if the cycle wasn't completed yet, or 0 if it is was. If an error occurs the value is negative.
int GetObjectsInGarbageCollectorCount();
This method can be used to query the number of objects that the garbage collector is keeping track of. If the number is very large then it is probably time to call the GarbageCollect() method so that some of the objects can be freed.
Note, that the objects that the garbage collector keeps track of may in turn hold references to other objects, but these are not reflected in the return value. Thus there is no way of knowing the exact amount of memory allocated directly and indirectly by the objects referred to by this function.
The number of objects.
void NotifyGarbageCollectorOfNewObject(void *obj, int typeId);
This method should be called when a new garbage collected object is created. The gc will then store a reference to the object so that it can automatically detect whether the object is involved in any circular references that should be released.
obj |
The object pointer. |
typeId |
The typeId of the object. |
void GCEnumCallback(void *obj);
When processing the EnumReferences call the called object should call GCEnumCallback for each of the references it holds to other objects.
obj |
The pointer to the object that is referenced. |
int SaveByteCode(const char *module, asIBinaryStream *out);
With this method an application can save the compiled byte code for a module and later restore it.
It is important to make sure the engine configuration is the same when loading the bytecode again.
module |
The name of the module. Can be null. |
out |
A pointer to an binary stream interface that will receive the necessary data. |
Returns negative if an error occurs.
int LoadByteCode(const char *module, asIBinaryStream *out);
With this method an application load the previously compiled byte code for a module.
It is important to make sure the engine configuration is the same as it was when the module was saved.
Warning: There is a potential security risk with loading precompiled bytecode. A person with malicious intent could write bytecode that exploit your application to harm to the end-user. However this risk is not greater than using dynamically loaded libraries. You can minimize the risk by adding checksums and other validations to the code.
module |
The name of the module. Can be null. |
out |
A pointer to an binary stream interface that will feed the engine with the necessary data. |
Returns negative if an error occurs.


For an collapse use :
{{collapseHtml}}
Precision :
You can use button or a to open collapse
Don't forget to add data-toggle="collapse" and use correct href for link and correct data-target for button.
Class css :
-
.collapse : Define the collapse and hide per default
-
.in : Define the collapse is showned per default
For an accordion use :
{{accordionHtml}}
Precision :
Don't forget to add id="Nameyouwant" to main div, and for all link to add data-parent="#Nameyouwant"
For correct accordion, all link have href with the id of div we want to show
Class css :
-
.panel-heading : Contains the header of one panel, the title and the link
-
.panel-title : Define the title of panel
-
.panel-collapse : Contain the body of the panel
-
.collapse : like standard collapse
-
.in : like standard collapse


Robin Skinner
is a 20-year-old singer, songwriter, and guitarist who goes by cavetown.
He has released two full albums, with other eps and special releases.
I started listening to him in the summer of 2019, when I traveled to France and Holland, and my friend introduced him to me.
After some drama in a sushi restaurant, I was able to get tickets to a concert, so now I'm going see him on November 8th, 2019.
To get your own tickets, click here
These are all of his albums:
In order, these are my fabvorite albums:
Here's "16/04/16 (Jack's Song)" off of the album 16/04/16, my favorite Cavetown Song:


Starting Unit Testing with Model layer
Today we are going to touch the completely new topic on my blog, and it is Unit Testing. Most of us heard about the pros of Unit Testing. I want to show how easily you can start with Unit Testing by covering your model layer. So let’s start with the definition.
Unit testing is a software testing method by which individual units of source code, sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures, are tested to determine whether they are fit for use.
In other words, Unit Test is a code which tests individual unit on your codebase.
I think the Model layer is the best place to start writing Unit Tests. Assume that you are working on the Github client for iOS where you have a bunch of model structs which represents data fetched from Github API. Let’s take a look at structs which define repository search results.
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import Foundation
struct SearchResponse: Codable {
let totalCount: Int
let incompleteResults: Bool
let items: [Repository]
}
struct Repository: Codable {
let id: Int
let name: String
let owner: User
let description: String
let fork: Bool
let url: String
let homepage: String
let stargazersCount: Int
let watchersCount: Int
let forksCount: Int
let openIssuesCount: Int
}
struct User: Codable {
let login: String
let id: Int
let avatarUrl: String
let gravatarId: String
let url String
}
Here we can see three structs: SearchResponse, Repository, and User. Every field of these structs represents an associated value from JSON which fetched during the search endpoint request. Next step is fetching and deserializing downloaded data into these structs.
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class SearchLoader {
typealias Handler = (Result<SearchResponse, Error>) -> Void
private let session: URLSession
private let decoder: JSONDecoder
init(session: URLSession = .shared, decoder: JSONDecoder = .init()) {
self.session = session
self.decoder = decoder
}
func search(with query: String, handler: @escaping Handler) {
session.dataTask(with: makeRequest(for: query)) { [weak self] data, _, error in
guard let self = self else {
return
}
do {
let response = try self.decoder.decode(SearchResponse.self, from: data ?? Data())
handler(.success(response))
} catch {
handler(.failure(error))
}
}
}
}
In the code sample above we have SearchLoader class which make an API request to Github’s search endpoint and convert the data to SearchResponse struct. First of all, I want to cover with tests these data manipulations. Let’s start with creating a Unit Test target in Xcode project( File -> New -> Target -> iOS Unit Testing bundle). Xcode should create it by default if you do not disable it during the project forming process.
Now we have to add JSON file with search endpoint response as a content to a testing target. We will use it to mock network request and speed up our test by faking real network request.
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{
"total_count": 40,
"incomplete_results": false,
"items": [
{
"id": 3081286,
"node_id": "MDEwOlJlcG9zaXRvcnkzMDgxMjg2",
"name": "Tetris",
"full_name": "dtrupenn/Tetris",
"owner": {
"login": "dtrupenn",
"id": 872147,
"node_id": "MDQ6VXNlcjg3MjE0Nw==",
"avatar_url": "https://secure.gravatar.com/avatar/e7956084e75f239de85d3a31bc172ace?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-user-420.png",
"gravatar_id": "",
"url": "https://api.github.com/users/dtrupenn",
"received_events_url": "https://api.github.com/users/dtrupenn/received_events",
"type": "User"
},
"private": false,
"html_url": "https://github.com/dtrupenn/Tetris",
"description": "A C implementation of Tetris using Pennsim through LC4",
"fork": false,
"url": "https://api.github.com/repos/dtrupenn/Tetris",
"created_at": "2012-01-01T00:31:50Z",
"updated_at": "2013-01-05T17:58:47Z",
"pushed_at": "2012-01-01T00:37:02Z",
"homepage": "",
"size": 524,
"stargazers_count": 1,
"watchers_count": 1,
"language": "Assembly",
"forks_count": 0,
"open_issues_count": 0,
"master_branch": "master",
"default_branch": "master",
"score": 10.309712
}
]
}
Finally, it is time to write our first Unit Test for the project. Let’s create new file from Unit Test template (File -> New -> File -> Unit Test Case Class). Xcode can identify test methods by the name. It should start with text prefix. Here is a sample Unit Test on SearchResponse.
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import XCTest
@testable import Github
class GithubTests: XCTestCase {
func testSearchResponse() throws {
guard
let path = Bundle(for: self).path(forResource: "search", ofType: "json")
else { fatalError("Can't find search.json file") }
let data = try Data(contentsOf: URL(fileURLWithPath: path))
let response = try JSONDecoder().decode(SearchResponse.self, from: data)
XCTAssertEqual(response.totalCount, 40)
XCTAssertTrue(response.incompleteResults)
XCTAssertEqual(response.items.count, 1)
let repo = response.items.first
XCTAssertEqual(repo.id, 3081286)
XCTAssertEqual(repo.forksCount, 0)
XCTAssertEqual(repo.name, "Tetris")
XCTAssertFalse(repo.fork)
let owner = response.item.first.owner
XCTAssertEqual(owner.login, "dtrupenn")
XCTAssertEqual(owner.id, 872147)
XCTAssertEqual(owner.gravatarId, "")
}
}
The important thing here is @testable import, which makes possible to access to internal fields of SearchResponse inside the Testing target. By importing XCTest, we get the XCTestCase, which is base class for all of our tests. XCTest framework also includes a bunch of helper methods to assert values. I didn’t assert every field to keep it as short as possible, but in real project it is nice to have all fields covered. Now we can run our tests by pressing CMD + U and check the result.
Conclusion
Today we discussed how to start with Unit Testing in any project which has a Model layer. I think it is the most comfortable place to start. Don’t hesitate and start today, you will see a lot of benefits like safe refactoring, keeping codebase stable during adding new features which can break something that you have working before, and much more.


Work Experience
Junior Full Stack Web Developer Trainee
Codaisseur Academy - Amsterdam, the Netherlands - 2016
An intensive two-month Web Developer training program. This bootcamp trained me to be proficient
with stacks composed of Ruby, Rails, JavaScript (incl. ES6), React, Ajax, HTML5, and CSS3 as well
as standard practices such as TDD, API development, MVP designing, Basics of product development,
UX design, and Domain modeling. During this program I worked together in teams using standard
tools like Atom, Git, iTerm, TravisCI, and Slack.
Certificate
Marketing & Communications Coordinator
KaVo Dental GmbH - Amersfoort, the Netherlands - April 2013 - June 2015
Coordinator of all marketing and communication activities for the BeNeLux region of
KaVo Dental GmbH, a leading, German dental technology, instruments and equipment manufacturer.
Academics
Bachelor of Communication - International Communication and Media
University of Applied Sciences Utrecht - Utrecht, the Netherlands - 2008 - 2012
Communication & Business minor
University of Hertfordshire - Hatfield, United Kingdom - 2010 - 2011
IT Systems - Intermediate Vocational Education
ROC Aventus - Apeldoorn, the Netherlands - 2003 - 2007
Skills
Web development skills |
Additional development skills |
| HTML5
| Test Driven Development
|
| CSS3 |
API Development |
| JavaScript |
MVP Design |
| ReactJS |
UX design |
| AJAX |
Domain Modeling |
| jQuery |
| Ruby |
| Ruby on Rails |
IT skills |
Multimedia skills |
| Microsoft Office |
Adobe Photoshop |
| Microsoft Dynamics |
Adobe Premiere |
| Oracle SAP |
Adobe InDesign |
| Inxmail |
| Oracle RightNow |
Language skills |
| Dutch: native |
| English: fluent |
| Spanish: intermediate |


@media (prefers-reduced-motion)
Red = Not supported. Green = supported (reduce). Blue = supported (no-preference).
background-color
Lorem ipsum dolor sit amet, consectetuer adipiscing elit.
<picture> element


Filter:
-->
-->
All Sizes
Letter/A4
Tabloid/A3
C/A2+
Color and B&W
B&W Only
Color Only
1 and 2-Sided
1-Sided Only
2-Sided Only
Optional Staple, Punch, ...
No Staple, Punch, ...
Staple, Punch, ...
Optional IPPS
No IPPS
IPPS Only
Any Version
1.0 Only
1.1 Only
??? printers.
Model
Media
Color
2-Sided
Finishers
Encryption


Categorized Results Omnibox Example
Search For a U.S. Senator by State
-
{{suggestion.state}}
-
{{suggestion.person.firstname}} {{suggestion.person.lastname}} {{suggestion.description}} — {{suggestion.party}}
Model value:
{{demo.model}}


convertTCGA(dataSet, dataType = "expression")convertPANCAN12(dataSet)
expression
or CNV
(for RTCGA.CNV datasets).Functions use Biobase (http://bioconductor.org/packages/release/bioc/html/Biobase.html) package to transform
data from packages from RTCGA data family to Bioconductor classes (RTCGA.rnaseq, RTCGA.RPPA, RTCGA.PANCAN12,
mRNA, RTCGA.methylation to ExpressionSet and RTCGA.CNV to GRanges). For RTCGA.PANCAN12 there is sense to convert
expression.cb1, expression.cb2, cnv.cb
.
This functionality is motivated by that we were asked to offer the data in Bioconductor-friendly classes because many users already have their data in one of the core infrastructure classes. Data of the same type in compatible containers promotes interoperability and makes it easy to combine and organize.
Bioconductor classes were designed to capitalize on the biological structure of the data. If data have a range-based component it's natural, for Bioconductor users, to store and access these as a GRanges where they can extract position, strand etc. in the same way. Similarly for ExpressionSet. This class holds expression data along with experiment metadata and comes with built in accessors to extract and manipulate data. The idea is to offer a common API to the data; extracting the start position in a GRanges is always start(). With a data.frame it is different each time (unless select() is implemented) as the column names and organization of data can be different.
AnnotationHub and the soon to come ExperimentHub will host many different types of data. A primary goal moving forward is to offer similar data in a consistent format. For example, CNV data in AnnotationHub is offered as a GRanges and as more CNV are added we will ask that they too are packaged as GRanges. The aim is that streamlined data on the back-end will make for a more intuitive experience on the front-end.
This function use tools from the fantastic Biobase (and GenomicRanges for CNV) package, so you'll need to make sure to have it installed.
If you have any problems, issues or think that something is missing or is not clear please post an issue on https://github.com/RTCGA/RTCGA/issues.
######## ######## # Expression data ######## ######## library(RTCGA.rnaseq) library(Biobase)Loading required package: BiocGenerics Loading required package: parallel Attaching package: ‘BiocGenerics’ The following objects are masked from ‘package:parallel’: clusterApply, clusterApplyLB, clusterCall, clusterEvalQ, clusterExport, clusterMap, parApply, parCapply, parLapply, parLapplyLB, parRapply, parSapply, parSapplyLB The following objects are masked from ‘package:dplyr’: combine, intersect, setdiff, union The following objects are masked from ‘package:stats’: IQR, mad, xtabs The following objects are masked from ‘package:base’: anyDuplicated, append, as.data.frame, as.vector, cbind, colnames, do.call, duplicated, eval, evalq, Filter, Find, get, grep, grepl, intersect, is.unsorted, lapply, lengths, Map, mapply, match, mget, order, paste, pmax, pmax.int, pmin, pmin.int, Position, rank, rbind, Reduce, rownames, sapply, setdiff, sort, table, tapply, union, unique, unlist, unsplit Welcome to Bioconductor Vignettes contain introductory material; view with 'browseVignettes()'. To cite Bioconductor, see 'citation("Biobase")', and for packages 'citation("pkgname")'.convertTCGA(BRCA.rnaseq) -> BRCA.rnaseq_ExpressionSet ## Not run: # library(RTCGA.PANCAN12) # convertPANCAN12(expression.cb1) -> PANCAN12_ExpressionSet # library(RTCGA.RPPA) # convertTCGA(BRCA.RPPA) -> BRCA.RPPA_ExpressionSet # library(RTCGA.methylation) # convertTCGA(BRCA.methylation) -> BRCA.methylation_ExpressionSet # library(RTCGA.mRNA) # convertTCGA(BRCA.mRNA) -> BRCA.mRNA_ExpressionSet # ######## # ######## # # CNV # ######## # ######## # library(RTCGA.CNV) # library(GRanges) # convertTCGA(BRCA.CNV, "CNV") -> BRCA.CNV_GRanges # # ## End(Not run)
RTCGA-package
,
boxplotTCGA
, checkTCGA
,
datasetsTCGA
, downloadTCGA
,
expressionsTCGA
, heatmapTCGA
,
infoTCGA
, installTCGA
,
kmTCGA
, mutationsTCGA
,
pcaTCGA
, readTCGA
,
survivalTCGA
, theme_RTCGA


Accomplishment, Friendships, Family, Independence, Movement, Nature, Physical challenge, Inspiration
When I think of my happiest, proudest and most satisfying moments in life, they can all be summed up in the word 'adventure'. My family has always lived by the idea of 'Do one thing everyday that scares yoy.' This one quote has filled my life with unforgetable memories. Snippets in time where I have: been lost in the snowtopped Swiss Alps, hotair ballooned over the fairy chimneys in Cappadocia, whitewater rafted down the Zambizi river, and pubcrawled through undercround bars in Prague. Sometimes, adventure can lead you into some very uncomfortable positions, and somtimes it will bring you unimaginable joy, but either way, you come out of it a better person. So, when I think about my most satisfying moments in life, I think about the moments where I have been pushed to my highest limits, and come out the otherside still smiling. To me, a fulfilled life and how happy you are with it are completely up to you. You decide how you live your life and you are the only one that can change it.
I always try to live up to my values of happiness, but we all have days where we just want to sit on the couch and do nothing. So therefore, I would say I would give myself a (4) in living up to my values of happiness.
The last topic that someone asked my for advice on was about backpacking in Europe. I just recently returned from a 6 month backpacking trip and an old friend of mine messaged me asking for any advice I had. I gave him some ideas about where to go and what to do as well as what to bring and not bring. It was extremely satisfying helping someone with their future adventure and getting to share a little bit about my about my travels with a fellow backpacker.


I am willing to build a PRC Playground of sorts if I see that there is intrest in haveing such a thing. Some of the possible things I would include are as follows...
-Custom Races (Vampires, Wolves, Genasi(s), ect.) -Forge Of Wonders (A Forge that allows you to put any prop. on a item, for a cost) -Custom Items (Some unique customs, meaning ONE and only ONE will exist) -Quests (Some big, some small, working on scripting up a random quest generator) -Player Housing (You must buy it of course) -ILR (Item Level restrictions will be off, In my opinion, if you earn the gold to upgrade your gear you should be able to use em ) -And More (Thats all I can think of off the top of me head)
Let me know what you think, all I would need is a host, and then the games would begin (Once I finish the module of course)


Create - Explore - Play
Wordly.io is a platform with an open subdomain model.
An infinite amount of subdomains have yet to be claimed
Once you claim one, it is yours. You can use the frameworks provided to create HTML5 Canvas + socket.io games (and much more)
The platform also provides pragrammable hooks into the node.js backend so that you can truely build multi-user experiences
Any domain that is not already claimed, simply serves up the default worldy.io game.
The default game is meant to serve as working example of the platform and the frameworks it provides. It is also a fun game in its own right.
Navigate to a worldy.io subdomain (e.g. {{randomWord}}.worldy.io) to see if it can be yours.
If someone else has claimed it, maybe they are building something cool there. Check it out.
Upload Frontend Code:
Upload Common:
Upload Backend Code:
What can I do with ncidence.org:
-
As a user you can:
1. Create HTML and Javascript powered pages
2. Create back-end datatables and RESTful endpoints
3. ???
4. Profit -
If you have any suggestions for how to improve the site you should:
1. Checkout the git page: github.com/AnthonyRuffino/ncidence
2. Send me a pull request.
3. Send me an email (aruffino84@gmail.com).


FLY BLOG:D
Now,sunus is in the plane,heading for Beijing.the capital of China.We’re just took off-,- i feel like great because it’s my first time to fly alone,i mean, without any friends or family members.
first of all,i arrived at the Guilin airport and then got my boarding check it went smoothly. after that,i gave my dad a good bye and went to have security checked.During the check process,some funny moments came up.Firstly,When i went through that gate , the instrument began to alert with Beep—Beep— LOL!
Finally,It turned out to be my metallic buckle which led to all off this funny stuff. Besides,jdfjkadshfjkasdjgfsbafjIaslfjs.
In order to take a look at the sky,I found a seat right next to the windows.But it’s kinda boring if you stare at it for five or ten minutes.So i looked around,a mid-aged lady sits next to me,and a girl,my,as old as i am,sit in the same line with me.As far as i know,Both of us came from the same city and went to university.Most importantly,we will go to Tianjin-.- It’s funny-,-
Ok,i am thinks some open line to catch up –,- LOLI
see you later:D
i wanna pee-pee~~
LAST UPDATED:
I JUST HAVE MEAT WITH Miss MengQing,Its great fun but ….
Detail comes later,just keep tuned:D


ZLESS
Section: User Commands (1)Index Return to Main Contents
NAME
zless - file perusal filter for crt viewing of compressed textSYNOPSIS
zless [ name ... ]DESCRIPTION
Zless is a filter which allows examination of compressed or plain text files one screenful at a time on a soft-copy terminal. It is the equivalent of setting the environment variable LESSOPEN to '|gzip -cdfq -- %s', and the environment variable LESSMETACHARS to and then running less. However, enough people seem to think that having the command zless available is important to be worth providing it.SEE ALSO
zmore(1), less(1)BUGS
Zless does not work with compressed data that is piped to it via standard input; it requires that input files be specified as arguments.COPYRIGHT NOTICE
Copyright © 2006 Free Software Foundation, Inc.Copyright © 1992, 1993 Jean-loup Gailly
Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies.
Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the Foundation.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:13 GMT, December 24, 2015


{%- include head.html -%}
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Video: Samurai Shodown is coming to the west on the Nintendo Switch in Q1 2020
by ssf1991The Nintendo Switch version of Samurai Shodown is coming to the west, but SNK has been having a tough time with its release date. In Japan, it has been slated to release on the Switch in December 12th for a few months now. As for western regions, SNK has confirmed that Samurai Shodown will be coming to the Switch in the first quarter of 2020. The Japanese release date has not been changed. A release window announcement trailer has also been posted on Nintendo’s YouTube channel, so you can see it for yourself down below.


Please open DevTools and then click following buttons:
(see Appendix C of the official LC3 specification for more information)


{%- comment -%} Use {%- include tags/nav.html -%} for an HTML list of links to where the tags are previewed. {%- endcomment -%} {%- if page.tags.size > 0 -%}


Specific constructions
Nominal/adjectival predicates
Auxiliaries, ol- and bulun-
The negative particle değil
Postpositions
Existential sentences
In Turkish, existential sentences are (primarily) formed using var ‘there is/are’ and its negative counterpart yok. Although they do not exactly function like adjectives, following METU-Sabancı treebank, we mark them as ADJ
and treat them like other nominals that require a copular suffix to function as predicates. Note that, in the most common use, the 3rd person singular present copular marker is null. In general, we indicate this wit an additional IG, which marks the “predicatehood” of the verb, and also is in parallel with the other copular constructions.
We analyze this constructions like nominal predicates. var and yok act as the head of the predicate, the thing that “exists” is the subject:
Evde bira var -0 . \n There is beer at home.
cop(var, -0)
nsubj(var, beer)
nmod(var, evde)
The same construction is used for expressing someone ‘have/has’ something or not. In this case, we mark the possessor with nmod:own
(not to be confused with ``nmod:poss` used for nominal compounds with possessive marking).
Benim hiç param yok -tu . \n I did not have any money (lit: there was no money of mine)
cop(yok, -tu)
nsubj(yok, param)
advmod(yok, hiç)
nmod:own(yok, benim)
Note that when possessor is not expressed, whether the sentence is an existential (‘there is/are’) or a possession statement (‘something has’) can be understood from the possessive marking (or lack of it) on the subject. (Q: should this be indicated by the dependency relations)
In subordinate clauses the copula ol- is used in existential predicates. In this case, we mark ol- as the head of the subordinate (existential) clause.
Evde ekmek olma -dığını bilmiyordum \n I did not know that there was no bread at home
nsubj(olma, ekmek)
nmod(olma, evde)
mark(olma, -dığını)
ccomp(bilmiyordum, olma)
Ali'nin parası ol -duğu gün \n the day that Ali has/had money
nsubj(ol, parası)
nmod:own(ol, Ali'nin)
mark(ol, -düğü)
acl(gün, ol)
Besides subordinate clauses, the copula ol- can be used in a similar way (the meaning is slightly different than the cases where var or yok is used). Again, in these cases, we mark ol- as the head of the clause.
Bunun bir bedeli olur. \n This would have a consequence
nsubj(olur, bedeli)
det(bedeli, bir)
nmod:own(olur, bunun)
Noun compounds
Turkish noun compounds are generally classified into three classes:
- Bare compounds: tahta kapı ‘wooden door’, kadın subay ‘woman army officer’, İspanyol ressam ‘Spanish painter’, Güniz Sokak ‘Güniz street’
- -(s)I compounds, possessive marked head with bare complements: otobüs bileti ‘bus ticket’, Tuz Gölü ‘Salt Lake’, Asya ülkesi ‘Asian country’.
- genitive-posssessive construction: arabanın motoru ‘engine of the car/car’s engine’, babamın işi ‘my father’s job’, Ali’nin arabası ‘Ali’s car’, Benim arkadaşlarım ‘My friends’.
We link the first kind with compound
, while the other two are linked
with nmod:poss
.
Note that the compounds can be complex with arbitrary structure, as in ‘[[İstanbul üniversites-i]-nin [tahta kapı]-sı]’.
Furthermore, the nominals can include subordinate clauses, like
[Ali’nin henüz görmediği] film ‘the movie (that) Ali hasn’t seen
yet’. In these cases, the relation is ccomp
xcomp
.
We need more specific guidelines, or maybe a new relation for marking compounds with subordinate clauses.
Interrogative questions and the question particle
Yes-no questions in Turkish is formed by question particle -mI (mı/mi/mu/mü). UD currently does not have a clear way of marking question particles.
We mark question particles as AUX
, and (for now) introduce a new
feature Question
that is set for question particles as well as
other words that introduce questions (PronType=Int
is also used, but
likely it is not sufficient/suitable in this case).
The relation between the main predicate and the question mark is aux
(although we may want to subtype the relation and use aux:q
in the future).
(??) If the -mI is attached to a copula, we chain the relations (the question particle is headed by the copula, not the main predicate).
Besides forming general yes/no questions by attaching to a predicate, question particle also attaches to the other constituents in a sentence. For example,
Declarative sentence
Yarın siz Ankara'ya gideceksiniz. \n You will go to Ankara tomorrow.
Yarın siz Ankara'ya gidecek misiniz. \n Will you go to Ankara tomorrow?
Siz Ankara'ya yarın mı gideceksiniz. \n Will you go to Ankara TOMORROW?
Siz yarın Ankara'ya mı gideceksiniz. \n Will you go TO ANKARA tomorrow?

In these cases, we attach the question particle to the word/phrase it modifies, not to the predicate. Currently, we keep the same POS tag and relation label.
Above covers the use of -mI as question particle. -mI may also be
used as a subordinating conjunction as in Okulu bitirdin mi işin
hazız ‘when/if you finish the school, your job is waiting for you’.
In this case, we treat it like a SCONJ
introducing a conditional
adverbial clause. It is attached to the head of the clause with
mark
.
Another use of -mI is in emphatic reduplication, such as güzel mi
güzel ‘very beautiful’, hızlı mı hızlı ‘very fast’. In these cases
it is attached to the preceding word with relation advmod:emph
.
Person names and honorifics
The person names are linked with flat
relation, and headed by the last part of the name.
Turkish honorifics normally follow the (first) name, Ahmet Bey
‘Mr. Ahmet’, Necla Hanım ‘Ms. Necla’, Ayşe öğretmen ‘Teacher
Ayşe’, Mustafa Kemal Paşa ‘general Mustafa Kemal’.
A few others introduced later, Sayın/Bay/Bayan, precede the last name or first and last name.
We use the relation compound
and always mark the proper name as the head of the compound (although it is tempting to mark the title as head in the first case).
Noun-verb compounds / light verbs
A number of verbs in Turkish combine with nouns or adjectives to form predicates. Most common verbs used in constructions are verbs, et-, yap- and ol-, but others such as gel-, dur-, kal-, çık-, düş-, çek- may be used to form compound verbs. The usage of these verbs is not restricted to this ‘light’ usage, they may also be used as normal (heavy) verbs. For example, çek- ‘pull’ is used as a light verb in fotoğraf çek- ‘take photo’, but as a ‘heavy’ verb in saç çek- ‘pull hair’.
The copula/auxiliary ol- should only marked as part of a light-verb compound in clear lexicalized cases, e.g., sebep ol- ‘cause’ but not hasta ol- ‘be/become ill’.
The relation between a light verb and the noun it modifies noun is compound
.
The noun should be marked as the head of the compound.
Ali Ahmet'e yardım etti. \n Ali helped ahmet
compound(yardım, etti)
nsubj(yardim, Ali)
dobj(yardim, Ahmet)
Numbers
If numbers are spelled out completely, we use a combination of conj
and coord
to mark it in a head-final fashion.
iki yüz otuz üç
comp(yüz, iki)
conj(üç, otuz)
conj(üç, yüz)


Made for the Paizo Pathfinder Rule Set
This calculator easily generates the new stats of characters using polymorph effects via wild shape, beast shape, elemental body, and plant shape.
UPDATED 8/15/12: Fixed a bug people probably loved involving the calculation of HP when polymorphing. The initial calc gave you tons of extra HP if both the creature you happened to be polymorphing into gave a bonus to CON and your character had a starting CON of 12 or more. This was happening because it was ignoring any bonus HP your starting CON score gave you, essentially giving it to you twice. This has been fixed, and the HP given is now the accurate even when CON is increased or decreased as a result of polymorphing.
UPDATED 7/13/12: With the Advanced Race Guide out, I know that not every player using this calc will have a small or medium-sized creature. Thus, as of Friday, July 13th, all other possible size options have been added for you to choose when indicating your character's size. As such, creatures which are not small or medium require their size be scaled to the closest of these two sizes (indicated in the "Scaled Size" field below) before applying Wild Shape stats.
Please see the following page for reference: Paizo Polymorph Rules.


Hi {{ applicant.name }},
We are sorry do announce you that unfortunately your application to {{ applicant.process.label }} has been rejected.
A member of our team will contact you to explain to you the reasons that you got rejected and give you feedback on your application and how you can improve it! In
any case, you can apply to next classes, that will be launched soon in our Academy. Check your e-mails often!
See you soon in Social Hackers Academy!
Social Hackers Academy Team


{% extends "base.html" %} {% block headcontent %} {% endblock %} {% block content %}
Submit any number of C++ files.
Receive instant feedback on each line of code.
Resubmit your code as often as you want.


WITNESS LIST Financial Institutions Committee May 4, 2000-10:00A Financial Modernization On: Pledger, Jim (Texas Savings & Loan Department) Financial Modernization Act On: Dunn, Mike (Texas Association of Community Development Corporations) Henneberger, John (Texas Low Income Housing Information Service) Financial Services Modernization On: Gilbert, Robert "Bo" (Independent Insurance Agents of Texas) James, Randall S. (Self and Texas Department of Banking) Johnston, J. Bradley (Temple-Inland Financial Services Inc.; Guaranty Federal Bank, F.S.B.) Kloster, Jeff (Vinson & Elkins) Montemayor, Jose (Self and Texas Department of Insurance) Pollard, Mike (Texas Associaiton of Life & Health Insurers) Rogers, Elizabeth (Vinson & Elkins LLP) Schneider, Rob (Consumers Union) Stevens, Marybeth (American Council of Life Insurers) Voight Crawford, Denise (Denny) (State Securities Board) Gramm-Leach-Bliley On: Bond, Tom (Self) Privacy On: Neeley, Karen (Independent Bankers Assn. of Texas) White, Bill (Cash America Intl, state pawnbrokers) Texas response to Gramm-Leach-Blile On: Heasley, John (Texas Bankers association)


Binary Tree (sorting)¶
Current realization based on tree sort. Our algorithms can do 2 simple abstract things - add new elem and return sorted container So, below i realized and compare different approaches to implementation
Functions describes¶
Examples of binary tree, made in the style of OOP
It’s just example of binary sort functions, based or not on his own tree.
-
class
binary_tree.funcs.
BaseNodeClass
[source]¶ Abstract Binary Tree Class All other based on this interface
-
class
binary_tree.funcs.
SingleNodeClass
(data: numbers.Integral = None)[source]¶ All operations and storage takes place inside one class
-
class
binary_tree.funcs.
TwoNodeClass
[source]¶ Use inner class Node for storage and TwoNodeClass for for everything else based on https://gist.github.com/samidhtalsania/6659380
-
class
Node
(key: numbers.Integral)[source]¶ Inner class of item, which contain info about neightbours
-
class
Data describes¶
Generate test data for test performance


Supercars: Shane van Gisbergen dominates opening Newcastle 500 race
Supercars star Shane van Gisbergen has won race one at the Newcastle 500 from pole position, but a mistake from Triple Eight teammate Jamie Whincup has proved costly.
The Holden duo were in prime position on Saturday for a one-two finish and to close the gap in the teams' championship race, but Whincup misjudged a corner with 20 laps to go and dropped from second to seventh.
It allowed DJR Team Penske's Scott McLaughlin and Fabian Coulthard to round out the podium and extend their teams' championship lead ahead of Sunday's season- ending race.
Related News
One simple reason for bashing of McLaughlin
Supercars rival defends McLaughlin over abuse
Scott McLaughlin compared to Lance Armstrong
Murphy urges McLaughlin to quit Supercars
The 2019 Supercars champion McLaughlin now looks set to complete the double as DJR Team Penske hold a 143-point lead over Triple Eight.
Van Gisbergen said it was an uncharacteristic error from Whincup but was thrilled to win after only just sneaking into the top 10 shootout earlier in the day.
"Awesome day. Shame about Jamie making a mistake there, that would have been great team points," he said.
"We had a cool start, a good battle, then forced our way through."
There are still 288 points up for grabs on Sunday and McLaughlin warned the teams' title race wasn't won yet, heading into "the last day of school".
"It's tough around here, it's quite hard work," he said.
"Jamie made a mistake there which gifted us a double podium and I'm sure they'll come back stronger tomorrow.
"But a great team result."
Coulthard admitted he was lucky to secure third spot and said the focus was now firmly on winning the teams' championship.
"We were gifted a little bit with Jamie going down the escape road, a pretty rare mistake for him but we'll take it," Coulthard said.
"We want to win that teams pretty bad."
Walkinshaw Andretti United's Scott Pye delivered a sensational performance after starting last (24th) on the grid to finish sixth thanks to clever pit stops.
"I needed to right that wrong from qualifying," Pye said.
"It was an awesome race and I felt good until the end. I gave it absolutely everything until the flag."
AAP


{% load staticfiles %}
Title: {{title}}
Description: {{description}}
Offered Price: ${{offered_price}}
Timestamp: {{timestamp}}
Consumer Username: {{consumer_username}}
Consumer Email: {{consumer_email}}
Consumer Phone: {{consumer_phone}}
Availability: {{availability}}
{% if producer_username %}Accepted Consultant Username(if any): {{producer_username}}
{% else %}Accepted Consultant Username(if any):
{% endif %} {% else %}No recommended items.
{% endif %}


Apple iPhone 12 mini
Lorem ipsum dolor sit amet consectetur adipisicing elit. Sunt a doloribus iste natus et facere? dolor sit amet consectetur adipisicing elit. Sunt a doloribus iste natus et facere?
-
-
Quantity:
- Subtotal: $64,599
- Brand: Apple
- Product Type: Phone
- Availability: In Stock (7 Items)
Description
Reviews
Shipping Details
Nam tempus turpis at metus scelerisque placerat nulla deumantos solicitud felis. Pellentesque diam dolor, elementum etos lobortis des mollis ut risus. Sedcus faucibus an sullamcorper mattis drostique des commodo pharetras loremos.Donec pretium egestas sapien et mollis.
Sample Unordered List
- Comodous in tempor ullamcorper miaculis
- Pellentesque vitae neque mollis urna mattis laoreet.
- Divamus sit amet purus justo.
- Proin molestie egestas orci ac suscipit risus posuere loremous
Sample Ordered Lista
- Comodous in tempor ullamcorper miaculis
- Pellentesque vitae neque mollis urna mattis laoreet.
- Divamus sit amet purus justo.
- Proin molestie egestas orci ac suscipit risus posuere loremous
Sample Paragraph Text
Praesent vestibulum congue tellus at fringilla. Curabitur vitae semper sem, eu convallis est. Cras felis nunc commodo eu convallis vitae interdum non nisl. Maecenas ac est sit amet augue pharetra convallis nec danos dui. Cras suscipit quam et turpis eleifend vitae malesuada magna congue. Damus id ullamcorper neque. Sed vitae mi a mi pretium aliquet ac sed elit. Pellentesque nulla eros accumsan quis justo at tincidunt lobortis denimes loremous. Suspendisse vestibulum lectus in lectus volutpat, ut dapibus purus pulvinar. Vestibulum sit amet auctor ipsum.
Returns Policy
You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).
You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).
If you need to return an item, simply login to your account, view the order using the 'Complete Orders' link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.
Shipping
We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.
When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.
Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.
Latest Products
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Implements transcript conversion
Implements a Radmind lapply using the pkgroot as it‘s target
Parse the command.K and K-in-K files
Ensure the Radmind tools are installed
Implements a Radmind ktcheck
[Validate]


New File
My Files
Writer
Reader
Validator
Offline
No user connected
Untitled document
Abstract of the document
Premier paragraphe


|
Standard Reference Data Program |
Data Gateway |
Chemistry WebBook |
Go To: Top, Constants of diatomic molecules, References, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Data compiled as indicated in comments:
B - J.E. Bartmess
LLK - S.G. Lias, R.D. Levin, and S.A. Kafafi
View reactions leading to HTe+ (ion structure unspecified)
| EA (eV) | Method | Reference | Comment |
|---|---|---|---|
| 1.947 ± 0.096 | D-EA | Gal, Maria, et al., 1989 | B |
| 2.102 ± 0.015 | LPES | Freidhoff, Snodgrass, et al., 1986 | B |
| IE (eV) | Method | Reference | Comment |
|---|---|---|---|
| 9.09 | S | Donovan, Little, et al., 1972 | LLK |
| Quantity | Value | Units | Method | Reference | Comment |
|---|---|---|---|---|---|
| ΔrH° | 1394.1 ± 2.1 | kJ/mol | D-EA | Haeffler, Klinkmüller, et al., 1996 | gas phase; Given: 1.970876(7) eV; B |
Go To: Top, Gas phase ion energetics data, References, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Data compiled by: K.P. Huber and G. Herzberg
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| For the following states, except the ground state, only single absorption bands have been observed without vibrational structure. According to Donovan, Little, et al., 1972 none of the bands shows any significant shift on deuteration. | ||||||||||||
| T | T ← X1 | 69589 | ||||||||||
| missing citation | ||||||||||||
| S | S ← X1 | 68729 | ||||||||||
| missing citation | ||||||||||||
| R | R ← X1 | 67797 | ||||||||||
| missing citation | ||||||||||||
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
| Q | Q ← X1 | 66711 | ||||||||||
| missing citation | ||||||||||||
| P | P ← X1 | 62150 | ||||||||||
| missing citation | ||||||||||||
| O 1 | O ← X1 | 60753 | ||||||||||
| missing citation | ||||||||||||
| N | N ← X2 | 56850 | ||||||||||
| missing citation | ||||||||||||
| N ← X1 | 60680 | |||||||||||
| missing citation | ||||||||||||
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
| H | H ← X1 | 58824 | ||||||||||
| missing citation | ||||||||||||
| D | D ← X1 | 55006 | ||||||||||
| missing citation | ||||||||||||
| C 1 | C ← X2 | 45872 | ||||||||||
| missing citation | ||||||||||||
| C | C ← X1 | 49702 | ||||||||||
| missing citation | ||||||||||||
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
| B | B ← X1 | 46404 | ||||||||||
| missing citation | ||||||||||||
| X2 (2Πi) | (3830) 2 | [5.56] | [1.741] | |||||||||
| Radford, 1964 | ||||||||||||
| X1 (2Πi) | 0 | [5.56] | [1.741] 3 | |||||||||
| Radford, 1964 |
| 1 | Very strong. |
| 2 | From the interpretation of the VUV absorption spectrum Donovan, Little, et al., 1972; from the paramagnetic resonance spectrum Radford, 1964 obtains A0= -2250 Radford, 1964. |
| 3 | EPR sp. |
| 4 | From a tentative interpretation of several Rydberg series (e.g. C,P,Q,...) by Donovan, Little, et al., 1972. |
Go To: Top, Gas phase ion energetics data, Constants of diatomic molecules, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Gal, Maria, et al., 1989
Gal, J.-F.; Maria, P.-C.; Decouzon, M.,
The Gas-Phase Acidity and Bond Dissociation Energies of Hydrogen Telluride,
Int. J. Mass Spectrom.
The Electron Affinity of Tellurium,
Z. Phys. D, 1996, 38, 211. [all data]
Radford, 1964
Radford, H.E.,
Synthesis of diatomic radicals,
J. Chem. Phys., 1964, 40, 2732. [all data]
Go To: Top, Gas phase ion energetics data, Constants of diatomic molecules, References
| EA | Electron affinity |
| ΔrH° | Enthalpy of reaction at standard conditions |
Copyright for NIST Standard Reference Data is governed by the Standard Reference Data Act.
|
Standard Reference Data Program |
Data Gateway |
Chemistry WebBook |
If you have comments or questions about this site, please contact us.


Matt Basile, Team Lead, https://github.com/mattbasile, Matt is a Full Stack Developer with a background in Finance and Social Media. As a full stack developer, he strives to create applications that create a positive difference in this world. When he’s not busy coding you can find him hanging with friends, playing some banjo, or hitting the gym.
Patrick Steveson, Back-End Developer, https://github.com/mrsteveson, Junior developer, in the process of moving from the finance industry to software development. I enjoy movies, games and my dogs.
Cash Globe, Front-End Developer, https://github.com/cashcoder88, A student at Lambda School, and Junior Developer in the making. In his free time you will catch him playing Jazz on his piano, eating delicious food, and hitting the gym
Austin James, Back-End Developer, https://github.com/AJLambda. I left my job in the hospitality industry to start a new life with Lambda School. Outside of anything tech, I love music, movies, video games and sports.
David Le, UI, https://github.com/davidl702 . Currently attending Lambda School to become a software developer. Outside of Lambda, he likes to hit the gym and do car related things.


Hi,
A couple of weeks ago I have bought an emonTx (V3 - 433Mhz) and RFM12Pi (433 Mhz).
The problem I am currently facing is that the RFM12PI is not receiving the data transmitted by the emonTx.
If I move my raspberry pi with RFM12Pi and also the emonTx a bit around then the data sometimes get transmitted. So this indicates that they are just slightly out of range.
The distance between the 2 devices is about 10 meters (not much in my eyes) but the signal needs to cross 3 indoor walls (assuming the signal has to go straightforward). One of the walls has a metal plate which I guess might also hinder the signal. If the signal doesn't need to travel straightforward then it only needs to pass a wooden door (:-).
So what can I do to improve the reception ? Most likely a small improvement might be sufficient for good reception.
I know that moving and changing the direction of the antenna might help but a bit more specific advice would be great.
I have posted this in the hardware forum but any software solutions are of course also fine.
many thanks in advance
Jan.
Re: emonTx just out of range of RFM12Pi
Radio signals at that frequency can be reflected by large conducting surfaces, but a clear line of sight is best.
I'm assuming you have the single wire antenna that's 165 mm long on each. Take a look at the amateur radio websites and see what the radiation pattern of a 1/4 wave whip antenna is. That should give you some idea of the direction in which to point them.
What is limiting the positions of the two units? How far can you move one or both to improve the positioning? (I've extended CT cables by about 10 m, there should be no problem with extending the ac input by a similar amount.)
As far as I know, the transmitter power in the emonTx is set at maximum, so there's no opportunity of increasing the range there. But you could slow the data rate, which might be enough. There's a thread which you should look at http://openenergymonitor.org/emon/node/6178 and searching for "bit rate" or "data rate" should show up some more.
Re: emonTx just out of range of RFM12Pi
Hi Robert,
Thanks for the fast response.
I can move it a little bit, but there will never be a clear line of sight: there will always be at least 2 walls to pass. Allthough these obstacles, I have noticed that moving it a bit might also seems to help - but I have no clue which moves really help - I am just moving it randomly around. Some guidance tips regarding how best to move especially in combination with directing the antennas would also help.
Regarding the antennas: it is not exactly what you have written above:
Would it help if I replace the SMA antenna with another antenna ? Allthough I have ordered emonTx (including antenna) very recently, it got delivered with a different antenna than the one shown on the website: http://shop.openenergymonitor.com/433mhz-sma-antenna-included-with-emontx-v3-4/ (the length of this antenna is 106 mm = double length of my antenna). So would using a different SMA antenna (e.g. the one mentioned in the link) for the emonTx help ?
kr
Jan
Re: emonTx just out of range of RFM12Pi
Email the shop and check that you do have a 433 MHz antenna. I'm not a radio expert, it could be right - it depends on what's underneath the cover. Without knowing full details of each, it's impossible to say whether changing it would help. If you can move it enough to remove one wall, that too will help. Without knowing your building, there's little more I can say about positioning. Have you looked at radiation patterns?
Do you have a programmer, and can you reduce the data rate? Of course, you'll need to do that in both the emonTx and in the RPi (hopefully, Paul - pb66 - will be able to tell you how in the Pi)
Re: emonTx just out of range of RFM12Pi
The serial baud is easily set in the Pi using a "com-baud = 12345" line for the RFM2Pi settings in emonhub.conf, that baud has to match the baud set in the RF12demo sketch (RFM2Pi firmware).
However I think the setting you require is the Data Rate which can be also defined by the RF12demo sketch using rf12 control codes. either way, changing the Data Rate or the serial baud will involve editing the RF12demo sketch. You can maybe get info needed to do this from Jeelabs rf12 wiki
Once you have edited a copy of the sketch that then needs to be loaded to the RFM2Pi, See "Re: Flashing RFM12Pi with Raspberry" I'm happy to help "install" any changes, but probably not the best guy to decide what changes to make. (a couple of threads on this)
http://openenergymonitor.org/emon/node/5819#comment-24425
http://openenergymonitor.org/emon/node/6178
Regards the RFM2Pi antenna, if it's is roughly right, possibly a little short, is it feasible to perhaps insert a steel pin (common "dress making" type) into the cut end of the wire (very carefully without stabbing yourself) to give a small range of adjustment from say 160mm to 170mm to "tune" by trial and error whilst sliding the pin in and out? I know copper to steel probably isn't the best connection but even if this is done to establish the best length for a potential replacement wire. If you do try it warming the wire end will make inserting the pin easier.
Paul
Re: emonTx just out of range of RFM12Pi
Hello Jan,
The addition of a counterpoise to your SMA antenna will help considerably.
See http://openenergymonitor.org/emon/node/6238 for more info. (picture 3 posts down from the top)
Regards,
Bill
Re: emonTx just out of range of RFM12Pi
Hi,
Thanks for all the advice.
So far I figured out on the internet that the antenna of the emonTx must be oriented vertical for optimal reception (as in my case the receiver (RFM12Pi) is located on the same floor). Not sure if the antenna of my receiver should also be oriented vertical - but I did.
I experimented with moving around a bit and managed to get better reception but the problem is that for this I need to position the devices at a place where I totally do not want them to be located. I tested also with moving them to possible solutions (which I can sell to my family members as well) and none of them gave proper reception.
I am totally not convinced that the antenna (=small SMA antenna with total length 59mm) of my emonTx is doing a good job. Note that the signal only needs to cross 10 meter on the same floor through a few walls. Note that I found similar antenna on the internet with a gain of only 0 Dbi while the good ones have a gain of 2.5 Dbi - in other words the signal of a good antenna is about 75% stronger at reception than the antenna I found on the internet (which might also be the case for my antenna). I am contacting<EMAIL_ADDRESS>to check this out. If this doesn't lead to proper solution then I am thinking of buying the following "1/4 Wave Scanner Antenna - Trimmed For Best Frequency Performance - 5yr Warranty"
Regarding the other suggestions:
Nevertheless did someone try this on emonTx and can he share the improvement it has brought ?
Many thanks anyway for all the feedback.
Jan.
Re: emonTx just out of range of RFM12Pi
Hi Jan,
The antenna with 2.5dBi gain will help, as the antenna that's rated at 0dBi is actually operating at a loss compared to the antenna rated at 2.5dBi. Antennas are a "double-edged sword," a loss or gain in one direction e.g. transmitting, happens in the other direction, i.e. receiving. So your 0dBi antenna is not only causing a loss in your transmitted signal level, it's causing a loss in the received signal level too.
You were correct regarding the physical orientation of both antennas. If one is oriented vertically, and the other horizontally, that will cause a significant reduction in received signal strength.
Regarding the counterpoise. The photo in the post I referenced shows the antenna/counterpoise combo with a short cable attached. The idea is to locate the antenna a short distance, a meter or two, perhaps even three, from the EmonTX via the cable. But, if you don't have the room, you're more or less locked out of that route.
Bill
Re: emonTx just out of range of RFM12Pi
Given the counterpoise ("ground plane" in English), the antennas should be aligned parallel to each other and at right angles to the line joining them, then you might see a small improvement if you tilt the tips towards the other one by about 10 - 20° (This is assuming the radiated pattern is not quite symmetrical and points slightly "up" in the direction of the tip of the antenna, which is likely).
Re: emonTx just out of range of RFM12Pi
Your emonTx was supplied with the following antenna: http://www.rfsolutions.co.uk/acatalog/info_ANT_STUB_433SM.html#SID=129
• 1/4 Wave Monopole Antenna
• Omni-Directional
• VSWR <2.0
• SMA Male Connector
• 50ohm Impedance
• 0dBi Gain
Re: emonTx just out of range of RFM12Pi
Regarding the RF bitrate modification, I'm afraid it is not so easy on the RFM69 because the feature is not implemented in the driver. But I may be totally wrong. See the post Robert linked to for further info.


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