Many users will transfer their apps to Kubernetes, where storage underlies applications. As users deploy their apps on the Kubernetes, some existing storage plugins are unable to satisfy the growing needs in terms of both diversity and functionality. This is why we need to accelerate the development of new storage plugins, and integrate QingCloud storage services with Kubernetes and KubeSphere.
Kubernetes Storage Plugin Classification
In this article, we will focus on the development practices of Kubernetes storage plugins based on CSI. The introduction will be divided into different sections, including the feature, deployment and practice of CSI plugins. We will look at how storage plugins can be classified in this section.
Kubernetes can schedule a certain type of storage plugins for backend storage services, such as the scheduling of GCE storage plugins for the backend GCE storage service. Storage plugins in Kubernetes can be classified into two types: in-tree and out-of-tree.
First, the code of in-tree storage plugins is in the core code repository of Kubernetes and they are running in the core component of Kubernetes. When Kubernetes needs to use a backend storage service, a corresponding in-tree storage plugin will be scheduled, such as the scheduling of in-tree AWS storage plugin for the backend AWS storage service.
Another type of storage plugin is out-of-tree, whose code is independent of the core Kubernetes code. The deployment of out-of-tree plugins is also independent of the core components of Kubernetes. These core components can schedule a certain out-of-tree storage plugin, such as the scheduling of GCE out-of-tree storage plugin for the backend GCE storage service.
In-tree and Out-of-tree Storage Plugins
From the perspective of functionality, in-tree storage plugins only support a limited number of features, such as the creation, deletion, mounting and uninstallation of storage volumes. By contrast, out-of-tree storage plugins boast rich functionality as they support both basic storage management and snapshot management. For instance, we can create snapshots for a storage volume, delete them or restore a storage volume based on the snapshots.
From the perspective of supported storage classes, in-tree storage plugins only apply to a limited number of types, which means users need to prepare storage systems supported by native Kubernetes themselves. This will restrict their plugin options. If users need to select in-tree storage plugins in Kubernetes, they must refer to the storage servers listed in the official website for interfacing.
Out-of-tree storage plugins, however, support a wide range of storage classes. Out-of-tree storage plugins developed by storage service providers or storage system providers can all be used for Kubernetes. As such, users will have various out-of-tree storage plugins to choose from.
From the perspective of maintenance, the code of in-tree storage plugins is in the core code repository of Kubernetes, which is released together with Kubernetes in a package. In this connection, maintenance does pose a challenge as in-tree storage plugins run in the core components of Kubernetes. That means these components will be affected in the case of an in-tree storage plugin failure. On the contrary, the code of out-of-tree storage plugins is independent of Kubernetes. It can be released separately and it is easy to maintain. In this regard, we can expect that out-of-tree storage plugins will be developed and used more in the future.
Currently, out-of-tree storage plugins can be classified into two types: FlexVolume and CSI. FlexVolume is an out-of-tree plugin interface that has existed in Kubernetes since version 1.2. QingCloud has developed relevant FlexVolume storage plugins. The deployment of FlexVolume storage plugins is a bit more complicated than that of CSI. Besides, FlexVolume supports the basic management features of storage volumes.
CSI, or Container Storage Interface, provides another new storage solution, representing an industry standard among container platforms. Not only is CSI developed for Kubernetes, but also it stands for a universal solution for container platforms. That means as long as storage service providers develop storage plugins that meet CSI standards, they can be used for different container platforms. CSI support was introduced as alpha in Kubernetes v1.9.
The deployment of CSI plugins is relatively simple as they support containerized deployment. In Kubernetes, we can deploy CSI plugins directly through Kubernetes resource objects. CSI provides a powerful plugin solution as it features both storage volume management and snapshot management. As the standard storage solution of CSI sees a rapid development, relevant features will continue to expand. Going forward, we will work to develop and use more storage plugin solutions based on CSI.
In the next blog, we will elaborate on how to develop a CSI plugin, the CSI standard, CSI deployment, and quality management.


A mobile service provider (MSP) is a company that offers transmission services to users of wireless devices (smartphones and tablet PCs)
through radio frequency (RF) signals rather than through end-to-end wire communication.
There are several types of mobile services that are accessible via a cellphone, namely: the mobile internet, mobile instant messaging, mobile chat rooms, mobile content services, and dating services.
<<<<<<< HEADMobile phones today are equipped with Internet browsers and large colour screens. This allows someone to easily access the World Wide Web and download online content or access online services. People can use their phones to search on Google, send emails, or access a website.
Mobile instant messaging (MIM) services are the same as online instant messaging such as ICQ, Skype, and Windows Live Messenger except that it used on a cellphone. It allows users to communicate with one or more selected friends or contacts using text messages.
Many MIM services include anonymous chat rooms. These chat rooms involve the exchange of information with a group of other users, usually in the form of text messages. Some chat rooms allow users to display an identifying photo or allow users to send pictures to each other.


THE SOLDIERS' ORPHAN SCHOOLS OF PENNSYLVANIA
1864-1889
oe by ~~ : QO: David Gold
Dissertation submitted to the Faculty of the Graduate School of the University of Maryland in partial fulfillment of the requirements for the degree of Doctor of Philosophy 1971


| DOSE: |
3.5 g |
oral |
Mushrooms |
(tea) |
| |
3 hits |
oral |
LSD |
(blotter / tab) |
| |
2 hits |
oral |
LSD |
(blotter / tab) |
I would like to start out by saying that I've tripped many times and made a hobby out of combining large doses of drugs, and this is by far the most unique situation I have put myself in. 3 friends and I were going to a 311 concert at a small university in Maryland. We were from out of town so we got a hotel room a few miles away from the concert. I noticed we had a stove, so I decided to boil my mushrooms and make some tea. I started to feel the effects right before we left for the show (we left about 2 hours early), and it was nothing abnormal: dizziness, giggling, and the normal colors trails associated with psychedelic mushrooms. My friends had decided to eat ecstasy instead of mushrooms since we also had LSD, so they popped their pills and on we went.
Right before we got in the car I ate 3 of my hits of acid. I had 5 total, 2 different types, but this is the only one I had tried before. After chewing on the paper for a few minutes I felt as if it was the right time to swallow it, which I did. I promptly put the other 2 hits in my mouth and started chewing. My friends asked me why I wasnít pacing myself better, I told them I wanted to be peaking off the mushrooms right when the acid started to take its effect. We went into the show and split up, one friend and I had general admission while the other 2 had pit seats.
At this point I realized I had ate too many hallucinogens to be in a public place. I started to feel paranoid, like something bad was going to happen.  Once we finally reached our seats and I sat down I began feeling very uncomfortable. The warm-up band was loud and their music sucked and this began to displease me more and more by the minute. I was hot, trippin balls, and I was ready to leave before the show even started.
Then I got this thought in my head that I was going to die. I was going to die unless I got water right away. I told my friend who told me to calm down and he would help get me to a water fountain. This is where it all went completely wrong. I went to open a door and it was locked. I became furious at this and started to run down the stairs, which I ended up falling down. Once I fell down it became ďclearĒ to me. I had just died, the door being locked represented it being too late and the fall was me actually dying. I began pleading with God to allow me one more chance at life. Keep in mind Iím yelling this lying down on a stairway in the middle of a concert.
My friend realizes he needs to get me the hell out of here and tries to get me up. I start running. Through people, into people, raising hell and catching the attention of one of Marylandís finest police officers. After watching me run amuck for a few seconds they approached me and grabbed me from behind. Still thinking Iím dead, I thought they were Godís police coming to get me. Not ready to die I began screaming and running away from them like there was no tomorrow. I ended up running right into another group of officers and they all then struggled to get me out of the building. I couldnít comprehend what was happening and began trying to push my way free of them again.
They ended up tackling me and eventually getting me into a cop car.   I hadnít exactly been a law-abiding, sin-free citizen. I started yelling gibberish and getting very angry. I was pleading with God to let me get into heaven. Hell sucked.
Carting me around a hospital only confirmed any previous doubt that I had that I was dead. I was still yelling at God, begging and pleading for my life. Well at this point they supposedly saw blood on my head (my memory is a little shaky so Iím going by the police report), and they decided that I needed a CAT scan. I donít know if youíve ever been in a cat scan but youíre pretty much surrounded by white light. I saw this as ďseeing the light,Ē and figured out that God had finally decided to let me into heaven. Already having accepted my death, I was pretty happy I wasnít going to spend the rest of my life in that dark place I was before.
Well after a few hours hooked up to an IV, I came to in the hospital, a nurse by my side. I asked her if she was my guardian angel. She gave me a puzzled look. I asked again. It was then that she said ďSon, youíre not dead, youíre in a hospital.Ē I didnít believe it at first but after looking around I realized she was telling the truth. After about 8 hours of thinking I was dead it became clear that I wasnít. I spent the rest of the weekend in the county detention center until my friends posted bail. After that experience I realized that life was too precious to go out on a drug overdose and I am yet to trip since.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Here's a playlist.
When you press play, if media session is supported, controls should be available through the UA.
No track is playing
- Track:
- N/A
- Artist:
- N/A
- Album:
- N/A
When you press play, if media session is supported, controls should be available through the UA.


--- layout: newsstory title: News Story match: FAC Yeltz 0 Northwich 2 ---
It's all over. A 2-0 loss at home to Northwich is no disgrace, but it was another disappointing Yeltz performance. We had much of the play but never really looked like scoring, and Northwich fully deserved their victory.


The Fasto compiler is implemented in Standard ML and consists of a
number of modules, each implementing one analysis or transformation
step. A driver program is responsible for reading Fasto source
programs from the file system, passing the text to the parser, passing
the resulting AST through various compiler passes, and finally writing
the generated assembly code back to a file. The Fasto compiler does
not itself contain an assembler, but instead produces assembly code
suitable for use in the MARS MIPS
simulator.
[http://courses.missouristate.edu/KenVollmar/MARS/]
Description of the Fasto compiler modules
This section introduces the compiler’s structure and explains some details and reasons for particular choices.
Lexer, Parser and Symbol Table
The lexer and parser are implemented in files Lexer.lex
and
Parser.grm
, respectively. The lexical rules and grammar have
already been described in the main project document.
File SymTab.sml
provides a polymorphic implementation of the symbol
table. The symbol table is simply a list of tuples, in which the
first term is a string, denoting the name of a variable/function, and
the second term is the information associated to that name. The type
of the second term is polymorphic, i.e. different types of information
will be stored in different tables during processing. The main
functions are: (i) bind
, which adds a name-value pair to the symbol
table (potentially hiding an older entry), and (ii) lookup
.
Function lookup
receives as input the name of a variable, n
, and
searches the symbol table to find the closest binding for n
. If no
such binding exists then option NONE
is returned, otherwise SOME
m
, where m
is the information associated with n
.
Abstract Syntax Representation
The abstract syntax representation is defined in the file Fasto.sml:
the entire program has either type Fasto.UnknownTypes.Prog
or
Fasto.KnownTypes.Prog
, depending on which phase the compiler is in.
A program is a list of function declarations. A function declaration
has type FunDec
. Expressions and types are built by the
constructors of types Exp
and Type
, respectively.
Exp
, FunDec
, Prog
and other central constructors are located
inside the FastoFn
functor. This means that whenever TypeAnnot
occurs, the actual type is unit
(the SML type of the value ()
) if
they are used in the UnknownTypes
structure, or Type
if in the
KnownTypes
structure. After parsing, a program uses the
UnknownTypes
version of TypeAnnot
, namely unit
, and after type
checking, a program uses the KnownTypes
version — Type
.
Note that several type constructors of Exp
contain Type
nodes.
For instance the indexing constructor is declared as Index of string
* Exp * TypeAnnot * pos
. These type nodes are replaced by the
correct type by the type checker, and used in the MIPS code generation
phase. For example, generating MIPS code for array indexing (a[i]
)
requires to know whether the element type is stored in one byte or in
one word (four bytes), i.e. whether to use a load-byte or load-word
instruction.
Fasto.sml
also provides functions to pretty print a program
(prettyPrint) a function (ppFun), a type (ppType), or an expression
(ppExp). Pretty printing can be used for user-friendlier error
messages and for debugging.
Interpreter
The interpreter is implemented in file Interpret.sml
. The entry
point is function evalPgm
, which builds the symbol table for
functions and starts the interpretation of the program by interpreting
function main
.
Interpreting a (call to a) function is implemented by function
callFun
, which: (i) evaluates the function arguments, (ii) creates a
new symbol table for variables and binds the evaluated arguments to
the function’s formal arguments, and (iii) continues by interpreting
the expression that corresponds to the body of the function.
Finally, interpreting an expression is implemented by evalExp
via case analysis on the type constructors of Exp
.
Type Checking
The type checker is implemented in file Type.sml
. The entry point is
checkProgram : Fasto.UnknownTypes.Prog -> Fasto.KnownTypes.Prog
which verifies that all functions in the program have the declared type and annotates the nodes.
Type checking a function means to verify that the result type of the function matches the type of the function-body expression, given the formal parameters have the declared types. Typechecking a function application means to verify that the types of the actual and the formal parameters match.
Expressions are type-checked recursively, building types in a bottom-up fashion.
For instance, type-checking an if-then-else
means to
check that the condition is boolean, and to determine the types of the then
and else
sub-expressions and to verify that these types are the same.
Type checking an expression is mainly implemented by expType
via
case analysis on the type constructors of Exp
. Your changes to the
type checker will mainly extend expType
's implementation.
As mentioned, type information also needs to be passed to the MIPS
code generator, especially for arrays and for the built-in write
function. Therefore, checkProgram
builds a new abstract-syntax
representation in which the type information of various
Fasto.UnknownTypes.Exp
constructors are changed to the correct
types, represented in Fasto.KnownTypes.Exp
(for instance the type of
the array for array-indexing a[i]
).
High-Level Optimisations
An optimising compiler is typically organised as a set of passes, each of which take as input a program, and produce as output an equivalent - but optimised - program. The Fasto compiler follows this design, and implements each pass as a distinct module. All but one of these are fully implemented for you, but will be covered for completeness.
THIS PART IS OPTIONAL.
Fasto Compiler Driver
The main driver of the (whole) compiler resides in file
src/FastoC.sml
, and the executable will be generated in bin/fasto
(or bin/fasto.exe
on Windows). To interpret an input program located
in file tests/filename.foo
, run
$ ./bin/fasto -i tests/filename
To compile-to/generate \mips code while applying the high-level optimizations, run
$ ./bin/fasto -o tests/filename
On both Linux, MacOS and Windows, the whole compiler, including the lexer and parser,
can be built by entering the src
directory and running
$ make
Once compiled, run
$ ./bin/fasto
with no arguments to get more help on which flags you can pass to the compiler.


Anthony Joshua could fight at Tottenham Hotspur Stadium in next bout
by ESPNAnthony Joshua could fight at the Tottenham Hotspur Stadium in his next bout, according to his promoter, Eddie Hearn.
Joshua avenged his June TKO loss to Andy Ruiz Jr. -- the only defeat of his professional career -- by beating the Mexican American via unanimous decision in Saudi Arabia on Saturday. In doing so, the Brit regained his WBA, IBF, WBO and IBO heavyweight titles.
And with Joshua (23-1, 21 KOs) expected to return to action soon, as mandatory challengers Oleksandr Usyk and Kubrat Pulev await the 30-year-old, Hearn is already considering possible venues for Joshua's next contest.
"Wembley doesn't look great, date-wise," Hearn said. "Tottenham Hotspur is a nice new stadium for a U.K. fight. We've got to look at it.
"We spoke to Spurs about hosting [the Ruiz rematch], which they were keen to do, but unfortunately the dates didn't work out.
"They would be keen to do it and it would be a nice stadium to do it in London."
Premier League side Tottenham Hotspur's home ground hosted NFL fixtures in October this year and is set to host Rugby Union and Rugby League games next year.
Information from Reuters is included in this report.


Bar lets homeless people register to vote using their address
A brewery in Bristol has launched an initiative to help homeless people register to vote.
Bristol Beer Factory is offering rough sleepers the chance to fill out a form at the Arnolfini art gallery, where their bar is based, ahead of the General Election on December 12.
Staff will then send off the forms, meaning anyone who filled one out is registered to vote at their address.
They have also offered a hot drink to anyone who comes by to register.
The team wrote online: ‘Don’t lose your vote. If you know any homeless people that would like to vote but don’t have an address they can use ours.
‘Just let them know to pop to the Arnolfini Café Bar. We’ll give them a form and a hot drink.’
Advertisement Advertisement
The deadline for registering to vote is November 26, at 11.59pm.
Anyone without a fixed address in the UK can still vote so long as they’re registered.
This can be done by filling out a ‘Declaration of local connection’ form, which can be found at electoral registration offices or downloaded from GOV.UK.
It then needs to be returned to the electoral registration office by hand, by post or by email.
The government recommends choosing to register at an address you regularly visit or have access to, such as a hostel, a friend’s house or a day centre.
Rough sleepers can also register at an address closest to where they spend most of their time, for example, a park bench, bus shelter or doorway.
Anyone registered and eligible to vote can do so in person at a polling station, by post or by proxy, which means getting someone to vote for you.
Applications for a postal or proxy vote can be done online or through the electoral registration office.
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


|
alternative Standard Libary
0.29.8
|
gehe zum Quellcode dieser Datei
Klassen | |
| class | std::property< T, TBase > |
| class | std::prop8_t< TBase > |
| class | std::prop16_t< TBase > |
Namensbereiche | |
| std | |
Makrodefinitionen | |
| #define | prop_t(base, type, name, get, set) property<(type), (base)> (name){auto_ptr<base>((this)), (get), (set)} |
| #define | prop8_t(base, name, get, set) prop_t(base, int8_t, (name), (get), (set)) |
| #define | prop16_t(base, name, get, set) prop_t(base, int16_t, (name), (get), (set)) |
| #define | prop32_t(base, name, get, set) prop_t(base, int32_t, (name), (get), (set)) |
| #define | prop64_t(base, name, get, set) prop_t(base, int64_t, (name), (get), (set)) |
| #define | propu8_t(base, name, get, set) prop_t(base, uint8_t, (name), (get), (set)) |
| #define | propu16_t(base, name, get, set) prop_t(base, uint16_t, (name), (get), (set)) |
| #define | propu32_t(base, name, get, set) prop_t(base, uint32_t, (name), (get), (set)) |
| #define | propu64_t(base, name, get, set) prop_t(base, uint64_t, (name), (get), (set)) |
| #define | propl_t(base, name, get, set) prop_t(base, long, (name), (get), (set)) |
| #define | propf_t(base, name, get, set) prop_t(base, float, (name), (get), (set)) |
| #define | propd_t(base, name, get, set) prop_t(base, double, (name), (get), (set)) |
| #define | propc_t(base, name, get, set) prop_t(base, char, (name), (get), (set)) |
| #define | propul_t(base, name, get, set) prop_t(base,unsigned long, (name), (get), (set)) |
| #define | propf_t(base, name, get, set) prop_t(base, float, (name), (get), (set)) |
| #define | propd_t(base, name, get, set) prop_t(base, double, (name), (get), (set)) |
| #define | propuc_t(base, name, get, set) prop_t(base,unsigned char, (name), (get), (set)) |
| #define | propcp_t(base, name, get, set) prop_t(base,const char*, (name), (get), (set)) |
| #define | propstr_t(base, name, get, set) prop_t(base, std::string, (name), (get), (set)) |
| #define prop16_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, int16_t, (name), (get), (set)) |
| #define prop32_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, int32_t, (name), (get), (set)) |
| #define prop64_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, int64_t, (name), (get), (set)) |
| #define prop8_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, int8_t, (name), (get), (set)) |
| #define prop_t | ( | base, | |
| type, | |||
| name, | |||
| get, | |||
| set | |||
| ) | property<(type), (base)> (name){auto_ptr<base>((this)), (get), (set)} |
| #define propc_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, char, (name), (get), (set)) |
| #define propcp_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base,const char*, (name), (get), (set)) |
| #define propd_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, double, (name), (get), (set)) |
| #define propd_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, double, (name), (get), (set)) |
| #define propf_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, float, (name), (get), (set)) |
| #define propf_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, float, (name), (get), (set)) |
| #define propl_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, long, (name), (get), (set)) |
| #define propstr_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, std::string, (name), (get), (set)) |
| #define propu16_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, uint16_t, (name), (get), (set)) |
| #define propu32_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, uint32_t, (name), (get), (set)) |
| #define propu64_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, uint64_t, (name), (get), (set)) |
| #define propu8_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base, uint8_t, (name), (get), (set)) |
| #define propuc_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base,unsigned char, (name), (get), (set)) |
| #define propul_t | ( | base, | |
| name, | |||
| get, | |||
| set | |||
| ) | prop_t(base,unsigned long, (name), (get), (set)) |


My personal website in the works, many thanks to the folks at Bootstrap, and at Start Bootstrap.
Torus icon generated in python.


What is a DLL?
A DLL is a dynamic-linking library. It acts as a shared object in which multiple programs can call the same DLL more than once.
Why use a DLL?
It's not much different from the concept of Linux shared objects and libraries. A little bit different in design though. In short terms, it saves space and allows extensive code reuse.
Facts about the DLL:
When a DLL is compiled, it's functions are referenced by symbols. These symbols directly relate to the functions name (the symbols are represented by visible and readable strings), its return type, and it's parameters. The symbols can actually be read directly through a text editor although difficult to find in large DLLs. These symbols may also be extracted using functions from the WinAPI. BREAKPOINT: Insert screenshot or example here. DEF files also come in use for reference although these maybe avoided. Also, with a DLL, an implementation exists. Using the DLL, we may generate a .lib file provided you have the DLL at least. Now using the symbols and the libary that you may generate from the DLL, you can actually create your own simple headers to call functions implicity from the DLL. Cool huh?
Why should I care?
Normally you wouldn't. It's often used in basic hacking. But it may also be used as a good reference and a good recovery tool, especially if you know how you designed the DLL. Say you have a DLL that you implemented a while back. It's simple, has four or five functions to it. But you no longer have the headers, the library, and you don't remember the function names. Using this method, you can easily recover all of this. Although this can also be true for DLLs that are not yours and weren't meant to have third-parties call.
I don't care about all that! I never implement DLLs anyways!
You say that, but in a sense you do. DLLs are very similar to a Windows executable file. As a result, you can actually load an executable and explicitly call an executable the same you do a DLL (thanks Null). You may also implecitly call a executable as well but we do that every time we make an executable. BREAKPOINT: Do executables use the symbol system?

Oh yeah? When ever I tried making a UT2004 anti-cheat by manipulating the DLLs, I failed miserably and I noticed that a lot of people thought it was because you can't use this method as it doesn't work at all. Well, they are wrong! As a response to this, I will implement a basic DLL, delete any reference to it except the DLL itself, and recover everything use step by step instructions in this article. BREAKPOINT: Should I use C for clear symbols or C++ even though a little bit longer in steps?
The Process!
The DLL to hack:
http://computerquip.com/BasicDLL.dll
The process of doing this is simple. First we need to extract the public functions that are callable by the client. Now don't get me wrong guys, symbols are complex and they aren't there just for the exported functions. So as a result, we simply need to extract the functions we want which coincidentally are 90% of the time publicly exported functions. For example of all symbols:
http://img38.imageshack.us/img38/7575/exportedsymbols.png
First we need to make a .DEF file. In MinGW, this is done using pexports which even gives it in a format compatible with DEF files. We can place it in a file using
pexports BasicDLL.dll
. In VC++ console you can use
dumpbin /exports
(I could have sworn you could export def files with dumpbin) shown:
http://img682.imageshack.us/img682/5596/symbols.png
This is just what I knew off hand. I spent nearly an hour yesterday getting my Windows environment setup without success. I was trying to avoid Code::Blocks but I guess that won't be the case.
Though I've done a lot of research on how to hack into and take advantage of a common DLL, I don't know much about it's background or internals. I'm currently researching that and posting as I go.


Class: Aws::IoTSiteWise::Types::GetInterpolatedAssetPropertyValuesRequest
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb |
Constant Summary
Instance Attribute Summary
-
#asset_id ⇒ String
rw
The ID of the asset.
-
#end_time_in_seconds ⇒ Integer
rw
The inclusive end of the range from which to interpolate data, expressed in seconds in Unix epoch time.
-
#end_time_offset_in_nanos ⇒ Integer
rw
The nanosecond offset converted from
endTimeInSeconds
. -
#interval_in_seconds ⇒ Integer
rw
The time interval in seconds over which to interpolate data.
-
#interval_window_in_seconds ⇒ Integer
rw
The query interval for the window, in seconds.
-
#max_results ⇒ Integer
rw
The maximum number of results to return for each paginated request.
-
#next_token ⇒ String
rw
The token to be used for the next set of paginated results.
-
#property_alias ⇒ String
rw
The alias that identifies the property, such as an OPC-UA server data stream path (for example,
/company/windfarm/3/turbine/7/temperature
). -
#property_id ⇒ String
rw
The ID of the asset property.
-
#quality ⇒ String
rw
The quality of the asset property value.
-
#start_time_in_seconds ⇒ Integer
rw
The exclusive start of the range from which to interpolate data, expressed in seconds in Unix epoch time.
-
#start_time_offset_in_nanos ⇒ Integer
rw
The nanosecond offset converted from
startTimeInSeconds
. -
#type ⇒ String
rw
The interpolation type.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#asset_id ⇒ String
(rw)
The ID of the asset.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#end_time_in_seconds ⇒ Integer
(rw)
The inclusive end of the range from which to interpolate data, expressed in seconds in Unix epoch time.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#end_time_offset_in_nanos ⇒ Integer
(rw)
The nanosecond offset converted from endTimeInSeconds
.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#interval_in_seconds ⇒ Integer
(rw)
The time interval in seconds over which to interpolate data. Each interval starts when the previous one ends.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#interval_window_in_seconds ⇒ Integer
(rw)
The query interval for the window, in seconds. ::Aws::IoT
SiteWise computes
each interpolated value by using data points from the timestamp of
each interval, minus the window to the timestamp of each interval
plus the window. If not specified, the window ranges between the
start time minus the interval and the end time plus the interval.
intervalWindowInSeconds
parameter, the value for the type
parameter must be
LINEAR_INTERPOLATION
.
- If a data point isn't found during the specified query window, IoT SiteWise won't return an interpolated value for the interval. This indicates that there's a gap in the ingested data points.
For example, you can get the interpolated temperature values for a
wind turbine every 24 hours over a duration of 7 days. If the
interpolation starts on July 1, 2021, at 9 AM with a window of 2
hours, ::Aws::IoT
SiteWise uses the data points from 7 AM (9 AM minus 2
hours) to 11 AM (9 AM plus 2 hours) on July 2, 2021 to compute the
first interpolated value. Next, ::Aws::IoT
SiteWise uses the data points
from 7 AM (9 AM minus 2 hours) to 11 AM (9 AM plus 2 hours) on July
3, 2021 to compute the second interpolated value, and so on.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#max_results ⇒ Integer
(rw)
The maximum number of results to return for each paginated request. If not specified, the default value is 10.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#next_token ⇒ String
(rw)
The token to be used for the next set of paginated results.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#property_alias ⇒ String
(rw)
The alias that identifies the property, such as an OPC-UA server
data stream path (for example,
/company/windfarm/3/turbine/7/temperature
). For more information,
see Mapping industrial data streams to asset properties in the
IoT SiteWise User Guide.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#property_id ⇒ String
(rw)
The ID of the asset property.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#quality ⇒ String
(rw)
The quality of the asset property value. You can use this parameter as a filter to choose only the asset property values that have a specific quality.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#start_time_in_seconds ⇒ Integer
(rw)
The exclusive start of the range from which to interpolate data, expressed in seconds in Unix epoch time.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#start_time_offset_in_nanos ⇒ Integer
(rw)
The nanosecond offset converted from startTimeInSeconds
.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end
#type ⇒ String
(rw)
The interpolation type.
Valid values: LINEAR_INTERPOLATION | LOCF_INTERPOLATION
LINEAR_INTERPOLATION
– Estimates missing data using linear interpolation.
For example, you can use this operation to return the interpolated temperature values for a wind turbine every 24 hours over a duration of 7 days. If the interpolation starts July 1, 2021, at 9 AM, IoT SiteWise returns the first interpolated value on July 2, 2021, at 9 AM, the second interpolated value on July 3, 2021, at 9 AM, and so on.
LOCF_INTERPOLATION
– Estimates missing data using last observation carried forward interpolation
If no data point is found for an interval, IoT SiteWise returns the last observed data point for the previous interval and carries forward this interpolated value until a new data point is found.
For example, you can get the state of an on-off valve every 24 hours over a duration of 7 days. If the interpolation starts July 1, 2021, at 9 AM, IoT SiteWise returns the last observed data point between July 1, 2021, at 9 AM and July 2, 2021, at 9 AM as the first interpolated value. If a data point isn't found after 9 AM on July 2, 2021, IoT SiteWise uses the same interpolated value for the rest of the days.
# File 'gems/aws-sdk-iotsitewise/lib/aws-sdk-iotsitewise/types.rb', line 4310
class GetInterpolatedAssetPropertyValuesRequest < Struct.new( :asset_id, :property_id, :property_alias, :start_time_in_seconds, :start_time_offset_in_nanos, :end_time_in_seconds, :end_time_offset_in_nanos, :quality, :interval_in_seconds, :next_token, :max_results, :type, :interval_window_in_seconds) SENSITIVE = [] include Aws::Structure end


Gloom
Immune to: Poison.
Skills: Lightning based melee attack, Charge (Physical attack with running start, knocks you back and ignores avoidance)
Comment: Not aerodynamic, but can fly anyway.
Strategy: Avoid that a pack of them rushes to you, or you might get badly hurt, VERY badly, in fact. A charge will KB you, leaving you vulnerable to another charge, which will leave you vulnerable to another one, which... Well, you possibly got the point already.
In order to avoid that, if you see they’re going to charge lock you get yourself next to a wall, since if they don’t KB you they can’t charge anymore.
Thunder Beetle
Immune to: Lightning.
Skills: Lightning attack, casts Claw Tornado on attack (weapon based (1/2 damage) skill which hits multiple times (it has a ND of 4))
Comment: It’s huge and hard, but it’s still just a bug.
Strategy: Not letting them corner you when being attacked by other mobs is a good idea, but in fact these guys don’t really pose a threat.
Unholy Scarab
Immune to: Cold.
Skills: Casts Claw Tornado on attack, Lightning melee attack.
Comment: Should we supose that there are Holy Scarabs too?
Strategy: As long as they don’t corner you, you shouldn’t have any problem... and even if they do, you shouldn’t have an problem anyway.
Tomb Guardian
Immune to: Fire.
Skills: Casts Claw Tornado on attack, lightning melee attack.
Comment: Former tomb protector spirit, now turned to destroy.
Strategy: Where’s the insecticide?
Tomb Curse ELITE
Immune to: Lightning.
Skills: Lightning attack, casts Claw Tornado on attack, calls hostile Darkwarden on attack.
Comment: Urban legends say that they can outlast a nuclear bomb. As Beacon sins have proved, they can’t.
Strategy: Melee combat isn’t the best choice, mainly because their simple attack is pretty strong and their Claw Tornado is likely to kill you if you get to low life and attempt to chicken out. But that’s not the worst part... they call Darkwardens on attack... and Darkwardens are bad.

Since they only have weapon based attacks, defense is very helpful when fighting them.
Darkwarden ELITE Summoned by Elite Beetles.
Immune to: Magic.
Skills: Lolling thunder (basically, a nova of weapon damage that KBs you and multihits. Similar to Retaliate, but without the “get hit” factor nor the added magic damage), apocalyptic physical attack.
Comment: This specific kind of giant used to roam hell berserkly and happened to have quite a thing for squashing giant beetles. It was Azmodan’s idea to cage them into talismans to unleash them safely in the middle of battles. Mephisto thought that it’d be much more fun to make them be summoned by scarabs.
When those two screwed it up, it took Baal quite a while to change their AIs so that they were actually “friends” of the bugs and didn’t squash them right after appearing.
Strategy: If this is the first time you come across this monster, please profit of his low speed and recover your corpse. Done? Good.

---KILL ALL THE BEETLES BEFORE, ALSO GET RID OF OTHER ANNOYING MONSTERS AROUND---
Ok, ranged characters should simply keep a distance and range him, I know it’s shocking. More or less same for casters, simply don’t let him catch you at all. Summoners should also just keep summoning over and over until he dies.
The thing is: “What the heck do melee chars do?” There are two options:
Ez mode-> Buy a few “Stun attack” MOs or get yourself some other stun source, then once you start hitting him it’s done.
Real man mode-> Dive in, hit twice, flee-> Dive in, hit twice, flee -> Dive in, hit twice, flee... Just don’t let him touch you or you’ll be dead meat. Maybe you can hit a few more times before fleeing if you have a decent defense rating.
Of course, if you think you can tank a pack of these monsters then you should leave drugs, seriously, that sh*t’s no good for you.
 Or maybe we will, but you won’t know, so it doesn’t matter.
Prowler
Immune to: Magic.
Skills: Cast Mark of the wild on striking and melee/ranged (javelins) physical attack.
Comment: Luckily for you, they don’t really prowl.
Strategy: Show them who is the master of the beta 47.
Prowler Priestess
Immune to: Abracadabra.
Skills: Ranged/melee physical attack, has Fanaticism (damage/ attack speed increasing aura) mapped under the rmb.
Comment: Many ignore the reason why this kitten can actually use an aura... I count myself among the ignorants, too.
Strategy: Simple, while aura looks pretty cool and stops charmers from commanding these monsters, it actually doesn’t rise the damage to any noticeable amount, therefore you don’t really have to worry about killing them first, despite it’s reccomended.
Sun Tiger
Immune to: Fire.
Skills: Casts a slow moving directional fire ball that explodes on striking.
Comment: Member of the Sun’s priesthood, this kind of feline is an adept at spellcasting.
Strategy: Yet once again, unless you have negative fire resistance they won’t actually do anything.
Moon Panther
Immune to: Lightning.

Comment: They make covens at full moon nights where they explicitly rub each others to gather an electrostatic charge and improve their arcane powers... wish you were a cat, don’t you? ;)
Strategy: While those covens look interesting, they hardly achieve any real improvement with them, in short: lit res + beta 47.
Desert Cat
Immune to: Poison.
Skills: Cast Mark of the Wild, melee or ranged physical attacks.

Strategy: Nothing to worry about.
Desert Priestess
Immune to: Poison.
Skills: Fanaticism aura, also buffs herself with Mark of the Wild when striking with her ranged physical attacks.
Comment: From the werecats lost tribes of the desert, this kind of feline channels the power of long time forgotten deities and empowers her allies’ blows with their arcane might. (Who said I can’t be serious, eh? :P)
Strategy: The buff from her aura is fairly weak, but well, it’s always better to kill her first, just in case.
Black Cat ELITE
Immune to: Cold.
Skills: Ranged physical attack, casts Nightmare on striking.
Comment: The number of trucks that run over grannies dramatically increases when these cats are around.
Strategy: While they’re not dangerous by themselves, Nightmare slows you down (a lot) and that renders you extremely vulnerable to other monsters, also, it stops your summoned / reanimated monsters from healing in any way; in order to avoid that, kill them first and try to avoid the javelins.
(Thanks go to Sing_In_Silence for making me realize that PMH actually works on player’s minons :P)
Corruptor Mage
Immune to: Poison.
Skills: Casts Poison Hands.
Comment: Once again, some random undead with shiny white bones that poisons you from a distance, did you actually check what that green glowing thing they hurl at you is?
Strategy: They can only be really dangerous in a couple situations, like when you’re locked in melee and they poison you from behind the mobs wall.
However, with some decent poison resistances, some “Reduced poison length” (NPCs sell it as a MO modifier) and trying to avoid the (pretty slow) bolts, you shouldn’t really have trouble with them.
Also remember that their moving speed is pretty high and that they will flee from melee combat.
Fell Pit Fiend
Immune to: Magic.
Skills: Melee physical attack, shoot a weapon based ball of more physical damage.
Comment: Fell down a pit when they were younger, never got over it.

Sand Devil
Immune to: Lightning.
Skills: Poison melee attack.
Comment: Are you wondering why out of all of the demons, these spiders are the ones carrying the “Devil” title? *points to Astrogha, sitting in his infernal throne*
Strategy: Beta 47 pl0x.
Hivehost ELITE
Immune to: Poison.
Skills: Physical/poisoned attack, calls hostile Brood Swarm on attack, casts directional Carpet of Spiders on attack.
Comment: Instead of actually burying the eggs of the bees in the victim’s flesh, as many seem to believe, what they actually do is spraying his face with an extremely bad smelling liquid, which guides those insects hordes to their foe.

If you manage to actually keep moving, they won’t be a real threat, use your most devastating (or less suxy :P) abilities against them, focus on the spiders themselves, ignoring the bees or any other random mobs.
(Note: I would suggest not ignoring Darkwarden type monsters, though :P)
Brood Swarm ELITE Summoned by Hivehosts
Immune to: Poison.
Skills: Physical melee attack™.
Comment: They might be small, but their spectral power is high... and it sort of hurts when they all bite your butt, too.
Strategy: Since all they do is following you around and attacking in melee, the Beta 47 is the perfect solution... once you’ve gotten rid of the Hivehosts, that is.
Blood Stinger
Immune to: Fire.

Comment: He stings, you bleed, the usual.
Strategy: As long as you have some poison resists, these guys are pathetically ridiculous and ridiculosly pathethic.
Undead Vulture
Immune to: Fire.
Skills: Physical melee attack, casts Bloodlust (buffing skill) on death.
Comment: Now, look who was the one eating carrier pidgeons!!

Also, they’re totally invulnerable when flying.
And just a note, many times once they land they’ll turn out to still be invulnerable to every single of your attacks, no matter if spell or weapon based, that’s a sort of bug which will fix by itself once they begin moving.
Oasis Guard
Immune to: Cold.
Skills: Melee physical attack, invulnerability on flight, casts Bloodlust on death.
Comment: Likes to sit on picnic tables.
Strategy: Leave them for last, you don’t want to buff all the other other mobs around, do you?
Pit Knight
Immune to: Fire.
Skills: Pounce, Fire based melee attack.
Comment: Though it looks cute all that, it’s not friendly at all... Yeah, just realized you chose the wrong side, didn’t you?
Strategy: You won’t see them getting close, they’ll just Pounce on you and then begin whacking you with those big bad swords of them. Nothing you can’t actually withstand.

Sucks, I know.
Asatruar
Immune to: Magic.
Skills: Casts Punisher with no timer at distance, but for some reason just physically whacks you with that stick of him when he’s at melee range.
Comment by Diablo, Prime Evil of Terror, original designer of these monsters: “Oh, yeah *giggles* you’ll see, so that they actually didn’t collapse after casting three Punishers in a row, we had to delete a pretty much huge part of their AI, so now once they actually reach you in melee they prefer chasing you and hitting your skull with their bat instead of casting again *winks*”
Strategy: Pretty obvious, avoid getting crippled by the first extremely slow Punishers wave, then kill them whichever way you prefer.
Raider
Immune to: Fire.
Skills: Slowing physical melee attack.
Comment: Skilled warriors of a pigmy tribe of the dessert, they have allied with Hell’s legions in exchange for... meh, you possibly can guess it by yourself.
Strategy: Not a real threat due to their slow attack/moving speed, but still they can pack a punch, beware of getting locked by them and their pretty long attack range.
Crusher
Immune to: Poison.
Skills: Melee physical attack.
Comment: Always angry, there’s no room for talk.
Strategy: They’re VERY slow, but in exchange they can pack quite a punch when they hit you. Hence, range is better than melee combat. However, they’re not that strong, with some defense you might find yourself tanking them with relative ease.
Daystar ELITE
Immune to: Poison.
Skills: Angelfire! Obviously fire elemental spell. Also a dreaded physical melee slap.
Comment: May the daystar light your path. On fire. –Laz.
Strategy: Simple, Angelfire is a powerful spell because it doesn’t have NextDelay and therefore it hits you twenty fricking five per each second you stay into it. The fact that you actually notice that the HP globe goes down instead of simply auto-emptying is already showing you that the damage per frame is pretty low, so then, the obvious hints are moving and getting a very decent fire resistance. Also you can get some “Magic Damage Reduction”, which, with relatively low amounts, will negate almost (if not totally) all damage.
(Thankees go to Sing_In_Silence for the MDR tactic idea and test ^^).
However, moving is cheaper.
You should also note that these mobs do have melee atacks (laughable of course), exploit them! You don’t want to be yards away from them so that they can crisp you in seconds, you want to get closer and stab them in their respective livers with a rusty spoon while they attempt to slap you.

This is quite more noticeable if you get allied Daystars and simply kill faster than them. If you killed a monster in the moment when they were casting Angelfire, it won’t trigger it.
Gargoyle
Immune to: Ligthning.
Skills: Lightning melee attack, casts Shower of Rocks on attack.
Comment: *looks at the rocks raining down from the sky*... Maybe they didn’t want a tea, after all...
Strategy: Simple, the avalanche can be easily dodged, it has a 2 seconds delay since you see the “impact zone” on the ground. Once you see it, move.
Getting locked in melee by these monsters is almost impossible... but if you do, you’re pretty much doomed. Note that defense helps dodging the stones.
Arcane Toad
Immune to: Magic.
Skills: Magic Missiles, Stunning melee physical attack and cast Arcane Fury on attack .
Comment: They have managed to merge thousands of years of knowledge and millions of arcane words into a single devastatingly powerful magical word: Croak.
Strategy: Magic damage is usually a problem since common gear doesn’t usually give any Magic resistance, this is pretty much an exception, though.
Not because the spell won’t hurt, it will, but they’re not likely to last enough to really cast it more than twice. Also, don’t expect them to actually proc Arcane fury and start casting, they’re not that smart.
Fata Morgana
Immune to: Cold.
Skills: Melee physical attack, invisibility.
Comment: A relative of the ghosts of the Past, Present and Future Christmas.
Strategy: An invisible melee enemy, you know what to do.
Ice Clan ELITE Brainless minion edition!
Immune to: Cold.
Skills: Melee physical onslaught, also cast a self-only speed boost on attack.
Comment: You thought that there were not FLIYING POLAR GOATMANS, didn’t you? Well, you were right, they don’t fly :P
Strategy: It is much better to lure them away from the caster before actaully killing them, if you don’t then the mix of physical, magic and cold damage is most likely to kill you.
Ice Clan ELITE Caster edition!
Immune to: Cold.
Skills: Casts Pain Spirit (magic damage), uses Ice Clan corpses (only) to cast Shatter the Flesh, damage increases as life lowers.
Comment: After biking across Europe with his faculty pals for a year, he has finally decided to finish his thesis about the effects of ice on human flesh; currently doing some tests on the field.
 Remember that he won’t use other corpses to cast StF than Ice Clan’s.
Mummy’s Sarcophagus
Immune to: NOTHING SUPER-DUPER LOL.
Skills: Calls hostile Genies ( real skill name = Rub Lamp)
Comment: Not your mummy’sarcophagus... I think.
Strategy: It’s often better killing the thing that spawns your enemies before dealing with those enemies themselves.
On an unrelated note, some say that fire is the best way to fight fire, that’s stupid: The best way to fight fire is to place several particle-disruptor-thingie-dee units that, by projecting a delta waves concentrated beam, change the electron’s charge of the air in their effect’s zone and turn the oxygen into something not flammable... like cheez.
Genie
Immune to: Cold.
Skills: Cold melee attack, invisibility.
Comment: Will grant you three wishes.... not.
Strategy: While you should destroy the sarcophagus that spawned them first, there’s no real need of strategy for these ones. Note that in some places they’ll spawn all by themselves.
Sand Maggot Egg/Young/(Adult)
Immune to: Nothing.
Skills: They grow, from egg to young, then from young to adult. The young version has a melee physical attack. The adult one has that same type of attack, it lays eggs and hides under the sand when damaged. Also it can cast a short ranged poison sputter.
Comment: Yeah, there’s hell need of an entry for these ones! Really, you’ll fight them like... three times in your life ...

Skills: Casts poison sputter (a spell, so it ignores def).
Comment: Fast moving mutant lizard that spits deadly poison to any foe on sight.
Strategy: Unless your poison resistance utterly sucks, you should have no problem.
Red Storm
Immune to: Lightning.
Skills: Casts Flash, leaves trapped corpses.
Comment: Despite of his name, Flash is still blue.
Strategy: With some lightning resistances they won’t be match for you, but the thing is that you should avoid stepping on their corpses.
Bone Archer
Immune to: Cold.
Skills: Cold arrows.
Comment: Cold to the bone, nothing moves him.
Strategy: No real strategy needed here, this is just the typical static ranged random enemy and anything will do when it comes to wtfslay him.
Bone Warrior
Immune to: Cold.
Skills: Melee cold attack.
Comment: So this is what happens when you freeze a Returned...interesting...
Strategy: Again, beta 47 is enough.
Bone Warlock
Immune to: Cold.
Skills: Single target Frozen Soul.
Comment: Since last fall’s “incident” they can’t go into Lut-Gholein’s public library anymore.
Strategy: In packs, they might deal slightly decent damage even with good cold resistances, however, their HP suckzors and you can avoid Frozen Souls without too much trouble.
Cursed Soul
Immune to: Poison.
Skills: Single target Frozen Soul.
Comment: Used to suffer halitosis, but not anymore.
Strategy: Even ignoring their random AI locks if you force them close to walls, they’re not dangerous.
Shredder ELITE
Immune to: Cold.
Skills: Casts Frozen Orb
Comment: Said to be Lazkarum’s punishment to an ancient clan of magicians whose powers surpassed the limit he had settled for humanity.
Strategy: With cold resistance you can melee them freely, their FO looks stronger than it really is. However, you might find youself in an icy tomb if you rush into a pack of them without cold resistance. Ranged characters can perfectly range them from out of the damage zone of FO.
Ghost Flame
Immune to: Poison.
Skills: Lightning melee attack, casts Lightning.
Comment: A flame that is immune to poison and attacks with lightning??... I mean wtf.
Strategy: Ghost or not, they’re not immune to a good ole axe hack.
Lightning Spire
Immune to: Lightning.
Skills: Casts Glacial Nova and Lightning.
Comment: Don’t ask me why it doesn’t cast Supernova, which would have actually made sense.
Strategy: You might want to get rid of it before atacking the other mobs, since being frozen is quite likely to slow you down.
Condemned
Immune to: Fire.
Skills: Casts Pyroblast and Apocalypse.
Comment: bbq?
Strategy: With non totally suxy fire resistances and maybe a hp pot, you’ll laugh at these pyromaniacs as you do with everything else. Even though you should avoid Pyroblasts.
Sand Raider
Immune to: Lightning.
Skills: Cold melee attack, teleports you on striking.
Comment: Loves to wear tall sandals when going out.
Strategy: They don’t pose a real threat, but there’s a chance they could teleport you next to enemies that DO pose a threat, hence killing them before other monsters is pretty much a good idea.
Marauder
Immune to: Poison.
Skills: Cold melee attack, teleports you on striking.
Comment: Having six arms is useful even out of combat.
Strategy: They don’t hit hard enough to be a threat, but there’s always the chance that they tele you into a pack of frenzied monsters, hence, ignoring them isn’t reccomended.
Magma Demon
Immune to: Fire
Skills: Fire melee attack, casts a wave of fiery rocks.
Comment: When the Horadrim caged fire imps into stone they should’ve thought a little more about the consequences...
Strategy: Since their spell (rocks wave) ignores defense (like any spell), if you don’t have good resistances but do have decent defense, melee combat will be better, on the other hand, with low defense but good resistances you might prefer ranging them and trying to avoid the rocks (fairly easy).
Tomb Snake
Immune to: Poison.
Skills: Charge, which ignores avoidance, and physical melee attack.
Comment: They used to be guardian ethereal spirits of ancient evils... One day they realized that being physical and defiling the tombs would be much more fun.
 Getting charge locked by a whole pack of snakes is worse, getting charge locked by the whole pack as other mobs attack you is horrible. Be creative and avoid it, I’ve said. (A way can be, for example, fighting next to walls so that Charge won’t KB you, which will stop them from locking you)
Fallen Warrior
Immune to: Magic.
Skills: Concentration aura: rises damage, attack rating and attack speed; also melee physical attack and chance to deal crushing blow.
Comment: Carry big swords and like cutting people by the half with them; it’s like their hobby, you know.
Strategy: The aura buff is pretty much laughable... but well, it might actually be better to get rid of these undead before actually attacking other mobs, mostly because their own damage isn’t so laughable.
Fire Tower
Immune to: Fire.
Skills: Apocalypse.
Comment: The undeniable proof of magic requiring a superior intellect and a powerful spirit, is that even inanimate objects can cast it.
Strategy: You’re kidding, aren’t you?
^^


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 8
This dish is perfect party food, and great for feeding a crowd. The crisp filo pastry and flavoursome rice make this coulibiac lighter than the traditional Russian dish.
Preheat the oven to 200C/180C Fan/Gas 6.
Lightly butter a large sheet of foil and sit the salmon on top, then season with salt and freshly ground pepper and wrap in the foil to make a parcel. Put the foil parcel on a baking tray and bake in the oven for 15–20 minutes, or until the salmon is cooked through. Set aside to cool.
Meanwhile, cook the rice until tender in salted boiling water according to the packet instructions. Drain and tip into a bowl.
Melt 25g/1oz of the butter in a large frying pan over a medium heat. Add the onions and fry for 3 minutes, with a lid on the pan, until starting to soften. Add the garlic and chilli and fry for 30 seconds, then add the mushrooms and fry for another 3 minutes.
Stir in the cooked rice and remove from the heat before adding the lemon zest, juice, parsley and chives. Break the cooked salmon into large pieces and add to the rice. Season with salt and freshly ground black pepper and carefully stir to combine. Set aside to cool and then chill in the fridge, covered, for 30 minutes.
Melt the remaining butter in a small pan. On a piece of baking paper, lay 2 sheets of filo pastry lengthways and side by side – they should overlap slightly (by about 5cm/2in). Brush with the melted butter and seal along the middle to make a 45cm/18in square. Lay 2 more filo sheets side by side on top, at right angles to the first layer, and brush with butter. Lay the last 2 sheets over the top, in the same direction as the first 2 sheets, and brush with butter to make 3 layers forming a 45cm/18in square.
Arrange the salmon and rice filling along one-third of the square in a long log shape, leaving a gap of at least 5cm/2in from the edge of the pastry. Fold in the sides and then tightly roll up the pastry around the filling to create a strudel shape about 30cm/12in long. Use the baking paper to help to roll it up firmly. Make sure the ends of the pastry are sealed and then transfer the parcel with the paper to a baking tray.
Brush more melted butter over the top and then bake at 200C/180C Fan/Gas 6 for 30–35 minutes, or until the pastry is crisp and golden-brown.
For the sauce, add all the ingredients to a bowl, season with salt and freshly ground black pepper and stir to combine. Slice the cooked coulibiac and serve with sprigs of watercress (if using) and the sauce.


SAMBAVÍDEOS
General Library
Keep your media online. Upload your videos, images and musics to the cloud and save time.
Upload Files
Upload new file
Drap & Drop a file here.
Titualo
Seu navegador não tem suporte ao player de vídeo do HTML5


Input Groups
@example.com
$
0.00
$
.00
http:
Quantity:
Input Groups with icons
Button Addons
Buttons with dropdowns
Sizing
Checkbox and Radio addons


<EMAIL_ADDRESS>|<PHONE_NUMBER>12
Born on Serang, December 13th 1998. I am a Freelance Tutor, I comprehend the balance sheet of the company's financial statement and be able to analyze the company's financial ratio data. I am very curious about new things and excited to learn it. And also I have a high sense of integrity in carrying out the work that I am currently doing.
This study discusses what things can affect the high or low value of BUMN companies. As a result, if corporate governance goes well, the profitability of a company will also improve, and also if the company manages debt as well as possible, it can increase the value of the company.
Analyzing the company's financial ratio data, which is then used for study purposes, as well as for the purposes of fundamental analysis of company shares.


CCI Tutoring Calendar
"Excellent tutoring at no cost to CCI students."
Make an Appointment
Tutors
<< Prev
Today
Next >>
Year
Month
Week
Day
Today's Hours:
First day of week language-dependant
First day of week is Sunday
First day of week is Monday
Select Language (default: en-US)
Dutch
French
German
Greek
Italian
Polish
Portuguese (Brazil)
Spanish (Mexico)
Spanish (Spain)
Russian
Swedish
Events
Upcoming Appointments and Openings
×
Tutors
Tutoring Hours
Mon-Thu:
8am-8pm,
Fri:
8am-5pm
Courses
Intro to CS:
ITCS 1212, 1213 and ITIS 1212
Data structure & Algorithms:
ITCS 2175, 2214, and 2215
SIS Focus:
ITIS 2110, 2300, 3105, 3110, 3200, and 3300
CS Focus:
ITCS 3134, 3146, 3152, 3160, 4121, and 4122
Math Focus:
MATH 1241, 2164, STAT 1220, 2122, and 2223
×
Appointment Scheduler
Required Field
What class do you need tutoring for?


A class is directly instantiating a PicoContainer and registering components within it.
This smell is most often found in unit tests. It could be as a result of Container Dependency. The container is supplied to the class being tested, which then uses it to locate its dependencies.
Another cause is using the container to build the object we are testing, which itself may have several dependencies. For example::
public void testCocktailWithVodkaIsAlcoholic() { DefaultPicoContainer container = new DefaultPicoContainer(); container.addComponent(Banana.class); container.addComponent(Vanilla.class); container.addComponent(Vodka.class); container.addComponent(Cocktail.class); Cocktail cocktail = (Cocktail) container.getComponent(Cocktail.class); assertTrue(cocktail.isAlcoholic()); }
For unit tests like this, the class being tested should be instantiated directly by the test. Mock Objects should be used to "mock" the dependent objects, i.e. supplying a fake implementation that can have expectations set and verified on it, rather than a real implementataion. So, the test becomes:
public void testCocktailWithVodkaIsAlcoholic() { Banana banana = createMockBanana(); Vanilla vanilla = createMockVanilla(); Vodka vodka = createMockVodka(); // set expectations on banana, vanilla and vodka here. Cocktail cocktail = new Cocktail(banana, vanilla, vodka); assertTrue(cocktail.isAlcoholic()); // verify expectations on banana, vanilla and vodka here. }
The implementation details of creating a mock object and setting and verifying expectations have been left out of the example, as the details depend on which mock object library/technique is used.
The container has to be instantiated somewhere!
A common place to instantiate containers is in some bootstrap class in the application.
There may be a requirement to write a high-level "functional" test, in which you wish to test the interactions between a set of real components (not mocks). In this case, you may wish to create a container with the appropriate components registered for your test.
If you are using NanoContainer, you can use NanoContainer's Standalone class (a bootstrapper) to start the application. All the container configuration can live in a script and NanoContainer (and thereby PicoContainer(s)) will be instantiated.


This package aims to parse out identifiable drug names given a corpus of text. By corpus of text, we assume that the data has already been imported into R.
Throughout this vignette, we will employ a sample dataset - drug_df
- that is intended to represent data collected from a clinical trial. The dataset contains 3 variables and 500 observations.
dim(drug_df)
1] 500 3
[
str(drug_df)
500 x 3] (S3: tbl_df/tbl/data.frame)
tibble [$ textdrug: chr [1:500] "Remeron" "Remeron" "Soma" "Ectacy" ...
$ sex : chr [1:500] "male" "female" "female" "female" ...
$ race : chr [1:500] "black" "ai/an" "ai/an" "hn/pi" ...
class(drug_df)
1] "tbl_df" "tbl" "data.frame" [
Note: drug_df
is a simulated dataset and does not reflect any true clinical observations.
parse()
The parse()
function is intended to extract identifiable drug names from a corpus of text such as, clinical trial data, social media, survey or interview transcription. parse()
takes in one argument, the vector that contains the strings to be parsed.
Here is an example of some problematic records in the drug_df
dataset that warrants the use of parse()
messy_data <- drug_df %>%
# select records that have problematic characters
filter(str_detect(textdrug, ",|;|and|\\/|=|\\(")) %>%
distinct(textdrug)
knitr::kable(messy_data)
| textdrug |
|---|
| Bup/Nx |
| Bup/Nx. |
| bup/nx |
| Percocets and Vicodin |
| Barbiturate (doesn’t know which) |
| heroin - “few days on, few days off” |
| heroin- "a few days on, few days off |
| Ambien = 2 pills |
| Ambien “a bunch” = 2 pills |
| promethazine (25mg), clonidine (0.1mg) |
As you can see there are so many extraneous/problematic characters, multiple drugs in one record and several variations of the same drug (i.e. “bup/nx”). We assume that the user is solely interested in the drugs themselves, not information such as dosage and units.
This messy data is exactly what parse()
was designed for.
<- DOPE::parse(messy_data$textdrug)
drug_names
drug_names1] "bup/nx" "bup/nx" "bup/nx" "percocets" "vicodin"
[6] "barbiturate" "heroin" "ambien" "ambien" "promethazine"
[11] "clonidine"
[attr(,"na.action")
1] 8 9
[attr(,"class")
1] "omit" [
Notice parse()
cleans up the capitalization and punctuation of ‘bup/nx’. parse()
has special code to clean up cases of ‘bup/nx’ and also ‘speedball’. It also finds the distinction of the final row “promethazine (25mg), clonidine” and separates them. See the tidytext package.1
The resulting vector can then be passed on to the lookup_*
functions to identify whether the input drug is a class, category or a synonym for other drugs in the same category.
lookup_*
lookup()
This function relies on a comprehensive lookup table lookup_df
. This dataframe contains 3 variables:
class
= Highest level classification e.g. “stimulant” or “narcotic (opoid)”category
= More specific level of classification e.g. “heroin”, “opium” or “marijuana”synonym
= Common name or street slang for specific drug name e.g. “china”, “dope” or “weed”These names were based on terms used by the DEA.2
dim(lookup_df)
1] 4766 3
[
str(lookup_df)
'data.frame': 4766 obs. of 3 variables:
$ class : chr "hallucinogen" "hallucinogen" "hallucinogen" "hallucinogen" ...
$ category: chr "2cb" "2cb" "2cb" "2cb" ...
$ synonym : chr "banana split" "bdmpea" "bromo" "mft" ...
class(lookup_df)
1] "data.frame" [
The purpose of this function is to return any possible matches to the lookup_df, which is a comprehensive dataframe consisting of all drug classes, categories and synonyms. It serves as a source or helper function to many of the other more specific function in the package. The idea is to match any possible columns with a the single word, a list of separate words or a vector passed as an argument. The dataframe returned will consist of the lookup_df match as well as the original_word
that was the source of the match.
Here is an example of a common search done using lookup
.
| original_word | class | category | synonym |
|---|---|---|---|
| bup/nx | treatment drug | treatment drug | bup/nx |
| percocets | NA | NA | NA |
| vicodin | narcotic (opioid) | codeine combinations, non-injectable | vicodin |
| barbiturate | depressant | barbiturate | fiorina |
| barbiturate | depressant | barbiturate | nembutal |
| barbiturate | depressant | barbiturate | pentothal |
| barbiturate | depressant | barbiturate | seconal |
| heroin | heroin | heroin | a-bomb |
| heroin | heroin | heroin | a-bomb (mixed with marijuana) |
| heroin | heroin | heroin | achivia |
| heroin | heroin | heroin | adormidera |
| heroin | heroin | heroin | aip |
| heroin | heroin | heroin | al capone |
| heroin | heroin | heroin | antifreeze |
| heroin | heroin | heroin | aries |
You can see that the dataframe returned could be vast in its matches (heroin returns another few hundred matches alone), and that the other more specific functions, below, might be of more use depending on one’s needs.
compress_lookup()
This function takes in one argument: the table returned from a search using the lookup
function. The purpose of this function is to narrow down the results to a more specific dataframe consisting of only relevant values, such as class
and/or category
depending on the user’s selection. compress_lookup
returns, by default, original_word
, class
and category
.
If a researcher wanted to determine the main classes of drugs being used by the patients of a clinical study, they might pass a large vector of substances from clinical notes taken in a study to the lookup
function, then filter them down to only return the datafram of classes relevant to their needs.
Here is an example of a common search done using compress_lookup
.
<- compress_lookup(results)
filtered_df head(filtered_df)
original_word class category1 bup/nx treatment drug treatment drug
2 percocets <NA> <NA>
3 vicodin narcotic (opioid) codeine combinations, non-injectable
4 barbiturate depressant barbiturate
5 heroin heroin heroin
6 ambien Unknown Unknown
The resulting dataframe is a short list of only the relevant information needed.
lookup_syn()
The purpose of this function is to find all possible synonyms of, primarily, a slang/street name of a commonly abused drug. Though searching for a drug class or category with lookup()
will also return common synonms, this function makes searching specifically for synonyms explicit by taking just one argument: drug_name
. The function will then determine the category of the slang term (drug_name) and return all synonyms that share that category.
Here is an example of a common search done using lookup_syn
.
<- lookup_syn("shrooms")
results head(results)
category1 mushrooms
2 psilocybin
The resulting dataframe contains a moderate list of terms that are synonyms of the drug_name
given as determined by sources such as the DEA, FDA and other publicly available resources.


Was tired in the morning as we have been working hard on NHS 24 project all week and 6.15am is no time to wake on a Sunday morning. Anyhow, I picked up Phil 8ish and started walking from Hope at 9.30.I was eager to get my first full GPS route working but the GPS refused to pick up satellites until about 3/4 the way up Lose Hill. Got to the top and Phil was impressed with the views of the Edale valley. We then back-tracked back down the hill and across countryside to begin the ascent of the larger Win Hill. The GPS proved to be convenient with only a couple of peaks required at the map. We rushed up to the plateau and into shelter before Win Hill Pike so that we could eat without getting drenched by the forthcoming rain. Luckily this didnt materialise, instead we were accompanied by slight dampness up to to the top of Win Hill Pike.
Good views over Ladybower Reservoir and Stanage Edge in the distance made the walk worthwhile. The descent brought on further knee pain though. Not enough to stop me walking but enough to force poles and a slow down.
Best bit was probably getting back to the car @ 2.30pm just in time for a
heavier rain shower. I love driving in the rain watching people outside getting
wet - especially the unlucky sods walkers we saw on the way
back leaving the A53 presumably on the way to Flash Youth Hostel. The rain was
heavy and I am not convinced they would get their by sunset.
No photosets for this walk.


|
ALEX Toys Little Hands Twist & Drill$32.99 |
|
ALEX Toys Little Hands Peg & Layer Jungle$24.99 |
|
Mega Blocks ABC Learning Train$19.99 |
|
Playskool Mr. Potato Head Pirate Spud$14.99 |
|
Learning Resources Smart Snacks Shape Sorting Cupcakes$14.99 |
|
Boogie Woogie Mat$29.99 |
|
Bizzy the Mix and Move Bot$16.49 |
|
Boogie Board Scribble 'n Play$28.93 |
|
Hot Wheels Criss Cross Crash Track Set$36.98 |


Before Change
num_sequences = layer_input.shape[1]
num_samples = self._network.num_noise_samples
num_classes = numpy.int64(self._network.vocabulary.num_classes())
random = self._network.random
minibatch_size = num_time_steps * num_sequences
if self._network.noise_probs is None:
// The upper bound is exclusive, so this always creates samples that
// are < num_classes.
num_batch_samples = minibatch_size * num_samples
sample = random.uniform((num_batch_samples,)) * num_classes
sample = sample.astype("int64")
else:
// We repeat the distribution for each mini-batch element, and sample
// k noise words per mini-batch element. k < number of outpus, so
// it"s possible without replacement.
class_probs = self._network.noise_probs[None, :]
class_probs = tensor.tile(class_probs, [minibatch_size, 1])
// Since we sample different noise words for different data words, we
// could set the probability of the correct data words to zero, as
// suggested in the BlackOut paper. That seems to result in a little
// bit worse model with NCE and BlackOut.
// target_class_ids = self._network.target_class_ids.flatten()
// target_sample_ids = tensor.arange(minibatch_size)
// class_probs = tensor.set_subtensor(
// class_probs[(target_sample_ids, target_class_ids)], 0)
// denominators = class_probs.sum(1)
// denominators = denominators[:, None]
// class_probs /= denominators
sample = multinomial(random, class_probs, num_samples)
// For some reason (maybe a rounding error) it may happen that the
// sample contains a very high or negative value.
sample = tensor.maximum(sample, 0)
sample = tensor.minimum(sample, num_classes - 1)
sample = sample.reshape([num_time_steps, num_sequences, num_samples])
return sample, self._get_target_preact(layer_input, sample)
def _get_seqshared_sample_tensors(self, layer_input):
After Change
num_sequences = layer_input.shape[1]
num_samples = self._network.num_noise_samples
num_classes = numpy.int64(self._network.vocabulary.num_classes())
noise_sampler = self._network.noise_sampler
minibatch_size = num_time_steps * num_sequences
sample = noise_sampler.sample(minibatch_size, num_samples)
sample = sample.reshape([num_time_steps, num_sequences, num_samples])
return sample, self._get_target_preact(layer_input, sample)
def _get_seqshared_sample_tensors(self, layer_input):


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface Instrumentor
This interface defines all the methods that perform program instrumentations that are useful for AOP.
The modifications definitions rely on an abstract representation of locators,
as defined in the org.aopalliance.reflect
package.
Locator
,
ClassLocator
,
CodeLocator
| Method Summary | |
|---|---|
Instrumentation |
addAfterCode(CodeLocator location,
Code afterCode,
Instrumentation before,
Instrumentation after)
Adds some code after a given method code body. |
Instrumentation |
addAroundCode(CodeLocator location,
Code aroundCode,
java.lang.String proceedMethodName,
Instrumentation before,
Instrumentation after)
Adds some code around a given method code body. |
Instrumentation |
addBeforeCode(CodeLocator location,
Code beforeCode,
Instrumentation before,
Instrumentation after)
Adds some code before a given method code body. |
Instrumentation |
addClass(ClassLocator location,
java.lang.String className)
Introduces a class into the class location (mixin). |
Instrumentation |
addField(ClassLocator location,
java.lang.String name,
java.lang.String typeName,
Code initializator)
Adds a new field to the target class. |
Instrumentation |
addInterface(ClassLocator location,
java.lang.String newInterfaceName)
Adds a new implemented interface to a given class location. |
Instrumentation |
addMethod(ClassLocator location,
java.lang.String name,
java.lang.String[] parameterTypeNames,
java.lang.String[] parameterNames,
Code body)
Adds a new method to the class location. |
ClassLocator |
createClass(java.lang.String name)
Creates a new class. |
Instrumentation |
setSuperClass(ClassLocator location,
java.lang.String newSuperClassName)
Sets or replaces the current superclass of a class location. |
void |
undo(Instrumentation instrumentation)
Cancels an instrumentation. |
| Method Detail |
|---|
ClassLocator createClass(java.lang.String name) throws InstrumentationError
InstrumentationError
Instrumentation addInterface(ClassLocator location, java.lang.String newInterfaceName) throws InstrumentationError
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation setSuperClass(ClassLocator location, java.lang.String newSuperClassName) throws InstrumentationError
The new superclass should be a subtype of the replaced one in order to maintain backward compatibility.
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addClass(ClassLocator location, java.lang.String className) throws InstrumentationError
Similarely to a mixin, the whole set of fields and methods are introduced into the location's class, all the implemented interface of the introduced class are also added as interfaces of the location's class.
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addMethod(ClassLocator location, java.lang.String name, java.lang.String[] parameterTypeNames, java.lang.String[] parameterNames, Code body) throws InstrumentationError
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addField(ClassLocator location, java.lang.String name, java.lang.String typeName, Code initializator) throws InstrumentationError
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addBeforeCode(CodeLocator location, Code beforeCode, Instrumentation before, Instrumentation after) throws InstrumentationError
location
- the modification locator that can represent a method
invocation, a field set/get, or a constructor (at callee or
caller side)beforeCode
- the code to be added beforebefore
- the modification that must stay before this before codeafter
- the modification that must stay after this before code
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addAfterCode(CodeLocator location, Code afterCode, Instrumentation before, Instrumentation after) throws InstrumentationError
location
- the modification locator that can represent a method
invocation, a field set/get, or a constructor (at callee or
caller side)afterCode
- the code to be added afterbefore
- the modification that must stay before this after codeafter
- the modification that must stay after this after code
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
Instrumentation addAroundCode(CodeLocator location, Code aroundCode, java.lang.String proceedMethodName, Instrumentation before, Instrumentation after) throws InstrumentationError
An around code is a code that calls a proceed method one or several times. When the proceed method is invoked, the location is executed (for compile approched, the proceed method call is subsituted by the location).
The proceed method name is parameterized by the
proceedMethodName
argument (can be proceed
,
invokeNext
, runNext
, etc).
Note that if the around code does not call the proceed method, then the around instrumentation is similar to a replacement of the location. This is not aspect-safe but can be useful in some instrumentation process to build AO systems.
location
- the modification locator that can represent a method
invocation, a field set/get, or a constructor (at callee or
caller side)aroundCode
- the code to be added afterproceedMethodName
- the name of the proceed methodbefore
- the modification that must stay before this after codeafter
- the modification that must stay after this after code
InstrumentationError
- if something went wrong with this instrumentationundo(Instrumentation)
void undo(Instrumentation instrumentation) throws UndoNotSupportedException
instrumentation
- the instrumentation to cancel
UndoNotSupportedException
- when the implementation does not support instrumentation
cancellation for the given instrumentation
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


In the early-to-mid 1990s, most Web sites were based on complete
HTML pages. Each user action required that a complete new page be
loaded from the server.
In 1996, the iframe tag was introduced by Internet
Explorer, like the object element, wich can load or fetch content
asynchronously.
In 1998, the Microsoft Outlook Web Access team
developed the concept behind the XMLHttpRequest scripting object.
This functionality was later implemented by Mozilla, Safari, Opera
and other browsers as the XMLHttpRequest JavaScript object.
The term AJAX was publicly used
on 18 February 2005 in article by Jesse James
Garrett.
On 5 April 2006, the World Wide Web Consortium (W3C)
released the first draft specification for the XMLHttpRequest
object in an attempt to create an official Web standard.
AJAX
(Asynchronous JavaScript And XML)
It is a set of web development techniques using many web
technologies on the client-side to create asynchronous web
applications. Which means it can communicate with the server,
exchange data, and update the page without having to refresh the
page. It can send and receive information in various formats,
including JSON, XML, HTML, and text files.
Ajax is a group of technologies.
-
HTML (or XHTML) and CSS are used in combination to mark up
and style information
-
The Document Object Model (DOM) for dynamic display of and interaction with data
-
JSON or XML for the interchange of data
-
XMLHttpRequest object or fetch function for asynchronous communication
-
JavaScript to bring these technologies together
AJAX is often used to create single-page applications (SPA)
SPA is a web application or
website that interacts with the user by dynamically rewriting the
current web page with new data from the web server, instead of the
default method of a web browser loading entire new pages.


Recent Changes Search
This tool allows for arbitrary searches through the recent changes table. All search parameters are optional, and you can use as many parameters as you like. Any parameters left blank will not be used.
Hints:
- When using wildcards in a page title, you cannot use a wildcard in the namespace portion of the title.
- When specifying timestamps, you can use incomplete timestamps (e.g. 20120506, 201209,<PHONE_NUMBER>37). A minimum of 4 digits must be used.
- A maximum of 500 edits can be shown at one time.
- If the search is taking a long time, it might mean that there are few or no edits that match your parameters.


Our Mission:
Texas neighborhoods in the last 5 years (as of 2020) have shown a significant decrease in the connectedness and trust in their fellow neighbors. Studies have portrayed these neighborhoods’ lack of civic connectedness in their findings such as how we rank 50th in discussing politics during the week, 39th in volunteering, 41st in talking to neighbors, and 45th in trusting their neighbors. Our goal is to mend this gap between neighbors in Texas Neighborhoods by developing an interactive chat forum that allows them to communicate important and stressing information/events, organize events and meet-ups through Google Calendar, and create a platform for organized communication.
Meet the Team!
Grade: Senior
Experience: Started in 8th Grade
Favorite part of Project: The challenge
Grade: Freshman
Experience: Programming since 2nd Grade
Favorite part of Project: Working on a team
Grade: Junior
Experience: C++ & JavaScript since 7th Grade
Favorite part of Project: Fun coding
Grade: Senior
Experience: No prior experience
Favorite part of Project: The group effort and cooperation
Grade: Senior
Experience: Started in 7th Grade Woodshop class
Favorite part of Project: The feel of communication on a team, and learning the ideas of others


Feautured
We'll take you to Hawaii where you can
live
a lifelong dream many people Have
— swimming with dolphins
Feautured
Go to Las Vegas and check out the epic
canyon
trial and discover some
awesome hidden caves
Feautured
Go deep into the pacific ocean in
live
specialized underwater pods
discover the unknown


Hosted Web App Sample
This site shows a combination of neat Hosted Web App demos.
Get Number
Set Number
Get Random Number
Get Factorial
Add Badge Notification +
Subtract Badge Notification -


{% extends 'base.html' %} {% block body %}
A Nutrition Management Website
Eating a balanced diet is vital for good health and wellbeing. Food provides our bodies with the energy, protein, essential fats, vitamins and minerals to live, grow and function properly. We need a wide variety of different foods to provide the right amounts of nutrients for good health. This website provide you data to keep your diet balance, You can get detail of all nutrient, seasonal fruits and food, Geographical fruits and food. And most important things that is article on topic relative to health, nutrition, diet etc .


STATY
DISTRIBUTION ▼
Uniform
Binomial
Exponential
Normal
STATISTICS
SOLVE STATISTICS
WITH STATY.
STATS


██╗ ██╗ ██╗ ██║ ██║ ██║ ██║ ███████║ ██ ██║ ██╔══██║ ╚█████╔╝██╗██║ ██║██╗ ╚════╝ ╚═╝╚═╝ ╚═╝╚═╝ ██████╗ ██████╗ █████╗ ██╗ ██╗███╗ ██╗ ██╔══██╗██╔══██╗██╔══██╗██║ ██║████╗ ██║ ██████╔╝██████╔╝███████║██║ ██║██╔██╗ ██║ ██╔══██╗██╔══██╗██╔══██║██║ ██║██║╚██╗██║ ██████╔╝██║ ██║██║ ██║╚██████╔╝██║ ╚████║ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
//entrepreneur
Great Job is a design firm that seeks out difficult problems. Our projects range from apps to aquaponic gardens.
//designer
I'm not afraid to get my hands dirty in any stage of the design process. In addition to Great Job, I am an adjunct design instructor at the Startup Institute.
//human
I love to push my own boundaries. I'm obsessed with quality and sustainability.
blog


API Basejump: Timestamp microservice
User stories:
- I can pass a string as a parameter, and it will check to see whether that string contains either a unix timestamp or a natural language date (example: January 1, 2016)
- If it does, it returns both the Unix timestamp and the natural language form of that date.
- If it does not contain a date or Unix timestamp, it returns null for those properties.
Example usage:
https://timestamp-nguoinaodo.herokuapp.com/December%2015,%202015
https://timestamp-nguoinaodo.herokuapp.com/1450137600
Example output:
{ "unix":<PHONE_NUMBER>, "natural": "December 15, 2015" }


I would fail, becuase I can say so many things about me that would fit my identity, you can simply easily call me a
chameleon.
As a web and full-stack software developer, I'm trying to keep up with modern trends. My aim is to constanly gather new knowledge in various fields of computer science but mostly because the thingth that I’ve already learned are becoming obsolete.
I like planing everything, even though I hardly manage my time when I start digging something, but that gives me sense of certainty and order.
Grpahic Desing Toolset
Photoshop Illustrator InDesign Figma Sketch
Back-end
PHP Laravel Ruby on Rails Node.JS
Front-end
BootstrapBulmajQuery React Vue
Platforms
WordpressShopify Squarespace
If you can't stop thinking about it, don't stop working towards it.


my awesome site
https://myawesomesiteblog.wordpress.com
Stuff for stuff with stuff onSun, 08 Nov 2015 11:32:10 +0000enhourly1http://wordpress.com/https://s2.wp.com/i/buttonw-com.pngmy awesome site
https://myawesomesiteblog.wordpress.com
Test test test
https://myawesomesiteblog.wordpress.com/2015/11/08/test-test-test/
https://myawesomesiteblog.wordpress.com/2015/11/08/test-test-test/#commentsSun, 08 Nov 2015 11:27:45 +0000http://myawesomesiteblog.wordpress.com/?p=2]]>Bla bla bla bla ]]>https://myawesomesiteblog.wordpress.com/2015/11/08/test-test-test/feed/0skovpede


I am a senior at the University of Iowa studying bioscience and geographical information systems. Many of my interests focus on the environment and the methods we can take to protect it. I am currently working alongside Oregon State University and the Big Fish Lab to explore the movement and aggregation patterns of white sharks off the coast of California. After graduation, I will be pursuing a research project using drone and GIS technology to assess the health and diversity of subaquatic vegetation in Okoboji, Iowa. I intend to pursue graduate school after getting more experience in the field!


simHub
A near-time time data management hub for flight simulators
HIGHLY OPTIMIZED CLOUD READY REAL-TIME SIMULATOR INTERFACE HUB
plugable | multi-threaded | configurable | cloud-ready
Documentation
How It Works
How It Works


On the goals page, you can set goals for yourself and hold yourself accountable to them. You can
give the goals title, subtitles, and some text, and then a due date and due time. Although you
do not receive an email when the due date expires, you can still shade the goals (in
progress, cancelled, etc.) and visually overview all the major goals you've gone through in your
life.
You can read a bit more in the tutorial
here.


To move forward, hold
your finger on the
screen.


PDP accuses Army of rigging in APC’s favour - The Nation Newspaper
Our Reporter
Peoples Democratic Party (PDP) on Sunday condemned the alleged arrest of prominent members of the party in Bayelsa State by soldiers of 6 Division of the Nigerian Army led by the General Officer Commanding (GOC), Major Gen Jamil Sahram.
Bayelsa State PDP Chairman, Hon Moses Cleopas, accused the GOC of using the men under his command, especially the Commander of the Artillery Brigade, Lt Col Wase, to perpetrate electoral fraud in Bayelsa.
He said that Gen Sarham was spearheading the desperate attempt to rewrite the results of the election to rig it in favour òf the APC.
He said that soldiers under the command of Sarham had commenced indiscriminate of arrest PDP leaders in Ogbia.
Read Also: Kogi 2019: Wada rejects outcome
Among those in custody are the Council Chairman, Hon Ebinyon Turner; two lawmakers, Hon Gibson Munalayefa and Mrs. Naomi Ogoli.
Cleopas lamented that while PDP members were being arrested and taken to unknown destination, the election results for Ogbia were also being rewritten.
The PDP chairman wondered why the Nigerian Army would allow itself to be used as a tool to subvert democracy in the country.
He said that the PDP had already won the election with the original results from the polling units where proper voting took place on Saturday.
He urged the observers to note the brazen acts of impunity by the Army to rig the election and subvert the will of the Bayelsa people.


{{ site.description }}
<EMAIL_ADDRESS>@RandaAFattah
Funded by the Australian Research Council - Discovery Project Grant
Site theme: Ed. with an MIT license.
Text Copyright 2019 Randa Abdel-Fattah.


Hands On!


(JOHN HILL & COUNSELORS AT LAW) 06 BP 1409 AKPAKPA DODOMEY COTONOU REPUBLIC OF BENIN. Dear Friend, I have been waiting for you since to come down here and pick your Bank Draft but did not heard from you since that time ,then I went and deposited the Draft with GLOBAL Security Company here in Benin Republic , because I travelled to paraguay to see my boss and will not come back till next month end. You have to contact the global delivery Company to know when they will deliver your package .I have paid for the delivering charges and insurance fee. The only money you have to send to them is there security keeping fee which is $95.00 Us Dollars to received your package.Don't be deceived by any body This is there Contact Address Contact Dr.EMMA EZE .irector GOLBAL MAX DELIVERY COMPANY Benin Republic<EMAIL_ADDRESS>Phone number +229-9391-3542. Try to contact them as soon as possible to avoid increasing the security keeping fee.I gave them your delivering address but you have to reconfirm it to them again to avoid any mistake in the delivering. Let me know as soon as you receive your Draft . Thanks Barr.John Hill


CoffeeBar
JavaScript Not Enabled
Sorry
, but this application requires a browser with JavaScript enabled!


Important!
This section is available in Pike Admin PRO version.
Save over 50 hours of development with our Pro Framework: Registration / Login / Users Management, CMS, Front-End Template (who will load contend added in admin area and saved in MySQL database), Contact Messages Management, manage Website Settings and many more, at an incredible price!
Read more about all PRO features here: Pike Admin PRO features