WHY DO FOOLS FALL IN LOVE RATING: 7/ 10 --> Good movie
For more reviews and movie screensavers, visit http://www.joblo.com/
PLOT: One-time 50's teen phenom crooner Frankie Lymon has his life immortalized via the recollections of three women who all claim to be his wives and the rightful heirs to his estate.
CRITIQUE: Interesting, highly stylized movie featuring a groovy soundtrack packed with many of the funnest hits from the 50's, with some decent performances from its four stars (despite some obvious prosthetics for their "older" looks) and an overall authentic feel of the era. Afterwards, I will say that I was somewhat disappointed to find out that some of the events taking place near the end of the film were slightly dramatized for effect ("made up" for us lay people, see Little Known Facts below), but still enjoyed its quick pace, sometimes heavy-handed but generally creative directing style, and great rockin' tunes. This film should definitely be seen by all those who are interested in the music of that era, and/or anyone excited about any of the film's main stars. Laurenz Tate specifically gives an exceptionally well-rounded performance as the ill-fated Frankie Lymon.
Little Known Facts about this film and its stars: Word on the street is that the wives never really bonded in real life as shown in the film.
Review Date: July 30, 1999 Director: Gregory Nava Writer: Tina Andrews Producers: Paul Hall and Stephen Nemeth Actors: Laurenz Tate as Frankie Lymon Halle Berry as Zola Taylor Vivica A. Fox as Elizabeth Waters Lela Rochon as Emira Eagle Genre: Drama Year of Release: 1998 --------------------------------------- JoBlo's Movie Emporium http://www.joblo.com --------------------------------------- (c) 1999 Berge Garabedian
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Summit Station, Greenland, is a research facility funded by the U.S. National Science Foundation and operated in collaboration with the Government of Greenland. The station hosts a diverse array of Geoscience and Astrophysics research projects. With its location on the crest of the Greenland Icecap, at 3209 m above sea level and far distance from civilization, it is the only high altitude and remote atmospheric observatory in the Arctic. Further information about the station and science programs can be found at the GEOSummit Website.
Summit Station has hosted a number of campaign-type snow and atmospheric experiments since the late 1990s. Continuous atmospheric monitoring of atmospheric trace gases began at Summit Station with the onset of its year-round operation in 2000. Subsequently, Summit Station was developed into a NOAA Global Monitoring Division (GMD) Baseline Observatory, and as such has hosted a wide suite of atmospheric gas, aerosol, and radiation measurements. (ESRL)
The Institute of Arctic and Alpine Research at the University of Colorado has been conducting snow photochemical and atmospheric research at Summit Station since 2003. From 2004 onward, volatile organic compounds (VOCs) have been quantified in weekly collected glass flasks within the NOAA Global Greenhouse Gas Reference Network (Global VOCs). During 2008-2010, including the International Polar Year, VOCs were monitored continuously at ~3 hour time resolution at the site with support from NASA. These measurements, and new methane monitoring, commenced in 2012 under the umbrella of the NSF Arctic Observing Network program. This monitoring has been continuous and uninterrupted since. A particular focus of the ongoing research project is the study of atmospheric implications of increasing Arctic wildfires from climate warming (NSF Award). The VOC monitoring is also a core component of the World Meteorological Organization (WMO) Global Atmospheric Watch (GAW) program for VOCs (WMO). Ambient air measurements are conducted by fully automated and remotely controlled gas analyzers, located inside the Temporary Atmospheric Watch Observatory (TAWO) at Summit.
This website presents preliminary real-time results of atmospheric methane, carbon monoxide, and carbon dioxide that are measured with a Picarro G-2401 instrument and averaged to 1-5 minute time resolution. Methane is also analyzed by gas chromatography with loop injection, packed column separation, and flame ionization detection. VOCs are analyzed eight times a day by pre-concentration onto a micro-adsorbent trap, followed by thermal desorption and gas chromatography separation on an Al2O3 PLOT column. Signals are recorded by flame ionization detection. Currently quantified compounds include ethane, ethene, propane, propene, i-butane, acetylene, n-butane, i-pentane, n-pentane, hexane, benzene, and toluene. Calibration gases for carbon monoxide, carbon dioxide, and methane are referenced to the NOAA GMD scale. The VOC calibration is tied to the WMO-GAW. All data are processed with automated scripts. Graphs with near-real time resolution are continually uploaded from the Summit monitoring system and presented below.
The Picarro analyzer was just installed in May 2019, as such, past data are currently limited.
Further information and data requests should be directed to the project Principal Investigator Detlev Helmig, Atmospheric Research Lab, INSTAAR, University of Colorado, Boulder. Attn<EMAIL_ADDRESS>Other project team members include:
Website Developed by Jashan Chopra - 2019
Adapted from the Skeleton Framework


My family consisted of 8 family members. My mother is a fulltime housewife and my father was an Air Traffic Control Manager at Department of Civil Aviation, KLIA.
I am the youngest out of 6 siblings. 3 of my siblings are married and had started their own family. As time past, My family keeps on growing bigger with my nephews and nieces. Although some are married and have their own family, our bond as a family is strong and will never be broken. My family is my treasure in this life and it can never be replaced with luxuries.
My father's full name is Abdullah Bin Ahmad. He graduated from Sekolah Tuanku Abdul Rahman and graduated from the University of Science Malaysia in Penang.
My mother's full name is NorHayati Binti Talib. My mother was once a teacher before she became a fulltime housewife to dedicate herself to her childrens and husband.
Both of my parents are born and raised in Johor. My parents got married on 11th November 1989 and gave birth to their first child a year after. When i was 10 years old, My father was diagnosed with a heart disease and was hospitalised in National Heart Institute. He passed away a year later due to a heart attack during an event with his co-workers. Although I din't get to spend alot of time with my dad, He is a man that I admire and idolize.


--- layout: post title: Q11 - Spot the bug tags: [] date: '2011-09-28' slug: There's an error in the code, can you catch where it'd be? ---
This post was migrated from the old website. For the initial answers that people submitted (and aren't migrated) please see here.
There is a bug in the following code, without running it can you spot where the bug is?
https://gist.github.com/1236887
Post your JavaScript as a comment. Comments will be held in the moderation queue until the answer is posted. Full answer and explanation will be appended to this post around 72 - 96 hours after the question is posted.
If you don't want your answer public, please post a comment like 'playing at home' so I can at least guage how many people are participating and whether the questions are useful. Update: answer now posted.
Follow @JavaScriptQuiz to know when the answer is up and to catch the next question.
Happy hacking.
Answer:
The bug is that the method showData
does not exist on the window
object so when the callback from the AJAX response happens it will fall over.
This happens because of the way the this
value is handled within JavaScript. In JavaScript the this
value is scoped to the current function and is not at a class level like you would expect in compiled languages.
But you can use JavaScript closures to ensure that this doesn’t catch you out, if you assign the this
value to a variable before the callback executes (eg: the top of the getData
function) it’ll then be available through that variable.
This is why you see a lot of JavaScript code with lines like:
var that = this;


An aspiring Denver-based software developer with four years of back-end programming experience in Java and C++. An avid learner who started out as a self-taught programmer and is currently enrolled in a Computer Science master’s degree program. Experienced and comfortable working in a fast-paced and collaborative environment.
A CRUD application that allows user to keep a database of hiking trails. Front-end was built with reponsive web design using HTML, CSS, JavaScript, Angular, and REST API. The server side is Java, Spring Boot MVC, Spring Data JPA with H2 database. Flyway migration was used to instantiate table schema and seed database. Unit testing with JUnit and Mockito
Designed for a theoretical movie and book rental store. Search, sort, update, and delete functionalities along with file input and output. Object-oriented programing, inheritance, .
Designed for adding, sorting, searching and storing contacts. The program can also import and export contacts to file. Binary search tree. Big O complexity analysis and data structure.
GPA: 3.5
GPA: 3.7
Apart from being a software developer, I enjoy spending as much time as I can outdoors. In the winter, nothing tops skiing fresh powder. I love hiking in the summer - or I should say, when I can no longer ski?
When not enjoying the beautiful peaks Colorado has to offer, I am indulging myself with Colorado's best craft beers; discovering new and interesting micro-breweries is akin to a treasure-hunt for me. Cooking at home and hosting friends and family is another activity I cherish.


--- layout: post title: febre category: - Analog - BlackAndWhite - Street Photos tags: - 35mm - analog - antónio capelo - antoniocapelo - BlackAndWhite - capelo - color - fotografia analógica - ilford - olympus - photography - porto - street - xa2 status: publish type: post published: true meta: _wp_old_slug: febre _edit_last: '1' ---
Yo! Happy NewYear and yada!
Just before I set up a new episode of Misfits, here ya go, some photos to adsfsdfsfdasd
A bit of old iPhone 3G shots (some you can see on instagram, some you can't), then the well-known "crappy color film ISO100" with the Olympus XA2, from a few months back, and a B&W HP5 400 pushed to 800 taken with the Olympus OM-10.
Go.
Olympus XA-2 (Warning: The low level of film quality may harm you)
"Obrigado Satã pelo molho que nos concedes"
Some photos from the carnival night:
Flared
GreatSky
JornalPedal
Olympus OM-10
And December came, along with the Christmas Dinner of the Engineering course
don't know what was happening
Dark Mendes
"It's too dark, I'm telling you..I haven't got a flash..oh f*ck it"
LEI
"Relax and take notes, while I take tokes.."
Went to "Lena Contra-o-Baixo", a beautiful set of stories read (and written) by a multitalented friend (check out Lena's blog Personificcionar)


app / cz.palda97.lpclient.model.repository / DeleteRepository / cancelDeletion
cancelDeletion
fun cancelDeletion(item: T): Unit
Cancel the pending delete request.
Does nothing if there is not a pending request for this item.
Parameters
item
- Cancel this item's request.


The following information is included as the README.md within the www folder of each build and gives an idea of the facilities available to the generated app.
The main contents of the application are in the www folder, it is created this way to allow for platform and packaged versions folders in the root.
The following global pre-requisities are needed:
npm -g install gulp [or] yarn global add gulp
Once gulp is installed you can install the npm packages for the app by running the gulp commands from the www folder.
npm install [or] yarn install
The following gulp commands are available for the app.
This will transpile and build the app ready to run.
gulp build
You can specify a buildConfiguration (see the buildConfiguration command for details on how to add one) with the following syntax:
gulp build --buildConfiguration=prod
If you don't want to keep running the build command you can add the watch switch, this will monitor for changes in source/views/styling and build whatever is required. This will perform an initial complete build to make sure it is error free, but will only run some of the sub tasks for changes. You should run a full build again before performing other tasks:
gulp build --watch
You will need to run this task at least once to generate the necessary favicon images and meta tags. See Theme Assets for more details.
gulp theme-build
This will run unit tests for the app and generate unit and coverage reports in the test/reports folder. This task is only available if you specified a unit test runner, framework and engine during configuration.
gulp unit
You can run just a subset of tests by providing a source name as follows:
gulp unit --grep=app
Or run in a browser (this will only work if the unit test runner is Karma) using:
gulp unit --browser=[chrome/chromeheadless/edge/firefox/ie/phantomjs/safari]
If you don't want to keep running the full unit command you can add the watch switch, this will monitor for changes in source/views/styling and build whatever is required.
gulp unit --watch
This will install all the necessary components required for the e2e tests, it need only be run once. This task is only available if you specified an e2e test runner and framework during configuration.
gulp e2e-install
The Selenium runtime will always be installed, but you can limit the browser driver to only a specific set by supplying a comma separated list as follows.
gulp e2e-install --drivers=chrome,firefox
The drivers can be any of the following chrome/edge/firefox/ie.
You can specify a specfic version of a driver using the @ syntax.
gulp e2e-install --drivers=chrome@2.33,firefox
This will run e2e tests for the app and generate reports in the test/reports folder. This task is only available if you specified an e2e test runner and framework during configuration.
gulp e2e
You can run just a subset of tests by providing a source name as follows:
gulp e2e --grep=app
You can specify that the tests are run over https or on a different port using the switches:
gulp e2e --secure --port=5000
You can also run the tests on a different browser from the default chrome by using:
gulp e2e --browser=[chrome/edge/firefox/ie]
This will serve the app for you to view in a browser.
gulp serve
You can specify that the content is served over https or on a different port using the switches:
gulp serve --secure --port=5000
This command will also watch for changes in the files being served, rebuild them and then reload the browser.
This will allow you to show or update the package version.
gulp version
Running this task with no parameters will show the current version, alternatively use the following parameters to update the version:
gulp version --part=patch --mode=inc
gulp version --part=minor --mode=set --value=1
This task will generate documentation from the comments in the source code from your ./www/src folder.
gulp doc-build
The output is created in ./docs/ folder in the root of your project.
This task will create a cordova development setup in the ./platform/cordova folder. It defaults to adding the cordova platforms android, ios and windows. You can run this task multiple times without losing any changes you have made to the cordova projects, in fact you must run this again if your web app changes so that it copies accross the new content into the ./platform/cordova/www folder.
The meta data used to generate the configurations is all picked up from ./www/assetsSrc/unite-theme.json such as title, description, organization, namespace, author. The version is read from your ./www/package.json
There are no packaging tasks available for cordova as the build processes are platform specific. Once you have generated the projects you can use all the regular cordova commands, see Cordova Project for more details.
gulp platform-cordova-dev
You can override the default platforms and save them as follows:
gulp platform-cordova-dev --platforms=android,windows --save
You will also need to match the configuration used by the build, you can do this with the buildConfiguration argument.
gulp platform-cordova-dev --buildConfiguration=prod
This task will generate all the necessary icons and splash screens for your chosen platforms using the ./www/assetsSrc/ logos and your theme colors from ./www/assetsSrc/theme/unite-theme.json.
gulp platform-cordova-theme
You can generate the icons for a specific platform as follows:
gulp platform-cordova-theme --platforms=ios
This task will package your web app into the docker image that you choose, if you don't supply any parameters it will default to nginx. The output of the task will be written to ./packaged/{version}_docker_{image}.tar
gulp platform-docker-package
You will also need to match the configuration used by the build, you can do this with the buildConfiguration argument.
gulp platform-docker-package --buildConfiguration=prod
Optionally specify the docker base image and where you want the web content within that image. If you also specify the --save options the values will be saved as the default for future runs of all the platform-docker-* tasks.
gulp platform-docker-package --image=httpd --www=/usr/local/apache2/htdocs/ --save
Alternatively you can set the defaults as values in the unite.json platforms section:
"platforms": {
"Docker": {
"image": "httpd",
"www": "/usr/local/apache2/htdocs/"
}
}
If you want to add additional files to the docker image just place them in ./www/assetSrc/docker/{image}/ folder and the structure will be copied recursively to the root of the image.
ExamplesTo replace the default nginx configuration add the following file to ./www/assetSrc/docker/nginx/etc/nginx/nginx.conf
To replace the default httpd configuration add the following file to ./www/assetSrc/docker/httpd/usr/local/apache2/conf/httpd.conf
This task will create development versions of the electron runtime that will wrap your www folder and allow you to develop in-situ.
gulp platform-electron-dev
Optionally specify the platform architectures and runtime version to override the defaults. If you also specify the --save options the values will be saved as the default for future runs of all the platform-electron-* tasks.
gulp platform-electron-dev --platformArch=win32/ia32,win32/x64 --runtimeVersion=1.7.9 --save
The platform development versions will be created in the ./platform/electron/{platform}-{architecture} folder, where the platforms and architectures are either read from your unite.json or automatically determined from you system.
This task will gather all the necessary components of the application and create a folder in the top level packaged directory named {version}/electron.
gulp platform-electron-package
You will also need to match the configuration used by the build, you can do this with the buildConfiguration argument.
gulp platform-electron-package --buildConfiguration=prod
Optionally specify the platform architectures and runtime version to override the defaults. If you also specify the --save options the values will be saved as the default for future runs of all the platform-electron-* tasks.
gulp platform-electron-package --platformArch=win32/ia32,win32/x64 --runtimeVersion=1.7.9 --save
This folder will then be used to create a set of platform/architecture electron packages in folders named {version}/electron_{platform}_{architecture} and a corresponding zip file in the packaged root folder.
To see which file are included in a packaged version see the Platform Packaged Files section.
For configuring options for this task see the Platform Electron section.
This task will gather all the necessary components of the application and create a folder in the top level packaged directory named {version}/web.
gulp platform-web-package
This folder contains a complete set of web deployable files for the application. A zip file named packaged/{version}_web.zip will also be created in the packaged directory.
You will also need to match the configuration used by the build, you can do this with the buildConfiguration argument.
gulp platform-web-package --buildConfiguration=prod
To see which file are included in a packaged version see the Platform Packaged Files section.
For configuring options for this task see the Platform Web section.
During the app generation 3 files will have been created, if you change any of them then you should run the theme-build task again.
In addition there are 2 more files for the default loader which you can modify, these are absorbed into your index.html during build.
The logo-tile.svg image should have a design that works well on a tile, e.g. a white icon with transparent background (the background color can be specified as part of the unite-theme.json configuration).
The logo-transparent.svg image should be a normal colored icon also on a transparent background, mostly used for the .ico image.
The fields in the unite-theme.json should be self explanatory in terms of what they generate in the index.html page. The themeHeaders will get overwritten when you run theme-build again so any custom headers you want should go in the customHeaders property. The backgroundColor is used for tile backgrounds and the themeColor is used to color the safari pinned icon mask, as well as during asset generation from your svg icons.
Some of the fields are used to generate the ./assets/favicon/manifest.json which is used by some browsers when the web site is pinned, others are used during platform generation e.g. PWAs, Cordova.
Information tags passed as args into the unite configure command are stored in unite-theme.json and are mapped to other properties i.e. title, shortName, description, keywords, organization, copyright, webSite, author, authorEmail, authorWebSite, namespace.
{
"title": "UniteJS",
"metaDescription": "UniteJS Web Site", // description
"metaKeywords": [ // keywords
"UniteJS",
"CLI"
],
"customHeaders": [
"<meta property=\"twitter:site\" content=\"@unitejs\">"
],
"themeHeaders": [
... Generated by theme-build task
],
"backgroundColor": "#339933",
"themeColor": "#339933",
"shortName": "UJS",
"organization": "2018 Obany Ltd",
"copyright": "2018 Obany Ltd",
"webSite": "http://unitejs.com",
"metaAuthor": "Unite JS", // author
"metaAuthorEmail"<EMAIL_ADDRESS>//authorEmail
"metaAuthorWebSite": "http://unitejs.com", // authorWebSite
"namespace": "unitejs.com"
}
The files included within each package are calculated from the list below:
If you manually edit your unite.json, you can add additional options for the platform settings.
There are currently no other options for this platform.
For more information about the options see the Electron Documentation
You can choose to use a specific version of the Electron runtime, if not specified it defaults to the most recent stable version see Electron Releases.
You can specify one or more of the platform architecture combinations, if you don't specify any platforms the packager will try and identify your current platform/architecture and create a package accordingly.
Any others keys in the Electron settings will be converted into -- params and passed to the packager, this allows for other options like those specific to the darwin/mas or win32 targets Electron Usage to be used.
"platforms": {
"Electron": {
"runtimeVersion": "1.7.9",
"platformArch" : [
"win32/ia32",
"win32/x64",
"darwin/x64",
"mas/x64",
"linux/ia32",
"linux/x64",
"linux/armv7l"
]
...
}
}
With each configuration that is created a .json file is created in the ./configuration folder with the same name. The values that you store in the config files are then available in the window.unite.config namespace at runtime depending on the type of build you create. Also in the configuration folder is a common.json file which you can use to store any values common to all configurations. The TypeScript definitions for this object are in this repo UniteJS Types and can be referenced in TypeScript using:
/// <reference types="unitejs-types" />
Example configuration files:
configuration/common.json
{
"myCommonVariable": "myValue"
}
configuration/dev.json
{
"myApiKey": "--dev-key--"
}
configuration/prod.json
{
"myApiKey": "--prod-key--"
}
At runtime a dev build would allow you to access the variables as follows:
console.log(window.unite.config["myCommonVariable"]); // myValue
console.log(window.unite.config["myApiKey"]); // --dev-key--
At runtime a prod build would allow you to access the variables as follows:
console.log(window.unite.config["myCommonVariable"]); // myValue
console.log(window.unite.config["myApiKey"]); // --prod-key--
In addition there are some other fields available in the window.unite object which are automatically populated at build time.
{
...
"configName": "prod", // The configuration name used to build this version
"bundle": true, // The buildConfiguration bundle flag
"minify": true, // The buildConfiguration minify flag
"pwa": false, // The buildConfiguration pwa flag
"packageVersion": "1.3.1", // The package.json version field
"uniteVersion": "1.6.1", // The UniteJS version used to configure the app
"buildDateTime":<PHONE_NUMBER>502, // A JavaScript timestamp when the build was created
"buildNumber": "20171102102713" // A build number which is automatically picked up from your CI build system
}
If you modify any of the files generated by UniteJS then you should remove the Generated by UniteJS comment at the bottom of the file. If you then call any of the UniteJS operations again your changes will be retained. Any files which are generated but can not contain comments because of their format (e.g. .json files) will where possible be combined with any changes you have made.
Of course you don't need to run the theme-build task you could instead generate your own icons and headers using a site such as RealFaviconGenerator and copy the headers in to the customHeaders property and the icons wherever you like in your site. All credit goes to RealFaviconGenerator for the inspiration of the minimal set of resources need to satisfy modern browsers.


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Retro and Modern Sylvanian Families Collectibles
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Character Sets
Epoch 50th Anniversary Chocolate Rabbits
Epoch 60th Anniversary Chocolate Rabbit
A Big Cheer for Cloverleaf Corners
A Surprise Party for Olivia
Angeles' Bedtime
Antonia's Gymkhana
Apple & Jake's Ride 'n Play
Baby Airplane
Baby Choo Choo Train
Baby Ferris Wheel
Baby Friends
Baby Room Set
Baden & Mikaela's Camping Set
Ballerina Friends
Ballet Lesson
Ballroom Set
Basil & Suzette (Tomy)
Basil & Suzette (Flair)
Bathroom Set with Elephant
Beach Fun & Games
Beavers' Hiking Set - JP
Beavers' Hiking Set - UK
Beekeeper & Beehive
Beverley Goes to School
Bikes & Picnic Set
Birthday Party
Birthday Present Shopping
Bridesmaids Set
Britney's Ballet Recital
Bus Driver & Conductor
Butler
Cake Decorating Set
Canoe with Martha Mulberry
Captain Horatio Sea Dog (CC)
Carrie & Danny's Carousel Set
Cello Concert
Cherrie's Day at the Seaside
Chocolate Rabbit Baby Set
Christian's Bedtime Set
Connor & Kerri's Carriage Ride
Country Dentist
Country Kitchen
Country Nurse Set
Cute Couple
Cute Couple (CC)
Cute Couple (Japan)
Cute Couple (Purple)
Cute Dress Girls
Cycling Adventure
Cycling with Mother
Day at the Seaside
Darling Ducklings Baby Carriage
Dining Room with Sunny Rabbit
Dinner Lady & Lollipop Man
Doctor Checkup Set
Doctor with Bike
Doctor Murdoch
Dolly's Candy Floss
Doughnut Store
Dream Project Performers
Dress Up Duo
Dress Up Duo (CC)
Dressing Area
Elsie's Ice Cream
Endeavour's First Day in Class
Endeavour's First Day in Class - French
Eric Renard's Playground
Evie's Sleepover
Farm Shop
Farm Vegetable Patch
Fiona & Ivy, Friends Forever
Flower Gifts Playset
Francesca the Fish Fryer & Sonny
Garden Barbecue Set
Girls Swimwear Set
Glico Aunt Claire
Grand Piano Concert
Grand Piano Concert (CC)
Grandma's Coffee Break
Grocery Shopping
Guardian Bear
Hannah Hollywood
Hazel & Rhianna's Day Out
Housekeeping Set
Ice Cream Van Driver & Seller
Ice Skating Duo
Ice Skating Friends
Ice Skating Friends - Calico Critters
Jason & Amanda Visit Dr. Murdock
Katie Kitty Ballerina
Kids Bedroom Set
Kindergarten Class
Living Room Set with Floral Cat
Lovely Dress Chocolate Rabbit
Lucas in the Toilet
Luxuorious Dress Chocolate Rabbit
Lucas in the Toilet
Malcolm's Games Lesson
Marjorie's Gymnastics Lesson
Marshmallow Mouse Snow Princess
Melanie & Sparky Have a Play Date
Melissa & Melody's Baby Bath Time
Motorcycle & Sidecar
Mr. Webster - The Milkman
Mulberry Father Kitchen Set
Music Lesson Set
Nanny Timbertop & Baby Timothy
The New Arrival
Nursery Friends
Nursery Play
Nursery Picnic
Oliver's First Bicycle
Outdoor Sports Fun
P.C. Bobby Roberts (Tomy)
P.C. Bobby Roberts & Police Box
Paramedic and Patient
Patty & Paden's Double Stroller Set
Patty & Paden's Double Stroller (Green Box)
Pharmacist
Pizza Delivery Set
Pizza Delivery Set - Calico Critters
Playtime with Father
Polly & Holly's Winter Fun
Professor Butterglove
Pupil Set
Rose Garden Tea Party
Rosie's Row Boat
Roxy Renard's Home Interior Set
School Field Trip
School Friends
School Friends - Calico Critters
School Lunch Set
School Music Lesson
School Music Set
School Nurse Set
School Play - JP
School Play - UK
School Pupils
School Sports Day
Seaside Birthday Party
Seaside Camping Set
Seaside Camping Set - CC
Sewing Shop with Ivory Rabbit
Sewing with Mother
Spotty & Stella's Swimming Adventure
Stable Lad
Stroll in the Park
Supermarket Owners
Sylvanian Games Athletics
Sylvanian Games Gymnastics
Sylvanian Games Show Jumping
Three Little Pigs Set
The Toymaker's Set
Triplets Care Set - UK
Triplets Care Set - US
Village Postman
Village Store Owners
Violin Concert
Waitress Set
Waltzing Figures Set
Washing Day
Wedding Photographer
Willow & Carly at the Horse Show
Willow & Carly's First Horse Show
Winners Set
Winter Sports Fun


| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
| 66 0F 7D /r HSUBPD xmm1, xmm2/m128 | RM | V/V | SSE3 | Horizontal subtract packed double-precision floating-point values from xmm2/m128 to xmm1. |
| VEX.NDS.128.66.0F.WIG 7D /r VHSUBPD xmm1,xmm2, xmm3/m128 | RVM | V/V | AVX | Horizontal subtract packed double-precision floating-point values from xmm2 and xmm3/mem. |
| VEX.NDS.256.66.0F.WIG 7D /r VHSUBPD ymm1, ymm2, ymm3/m256 | RVM | V/V | AVX | Horizontal subtract packed double-precision floating-point values from ymm2 and ymm3/mem. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
The HSUBPD instruction subtracts horizontally the packed DP FP numbers of both operands.
Subtracts the double-precision floating-point value in the high quadword of the destination operand from the low quadword of the destination operand and stores the result in the low quadword of the destination operand.
Subtracts the double-precision floating-point value in the high quadword of the source operand from the low quadword of the source operand and stores the result in the high quadword of the destination operand.
In 64-bit mode, use of the REX.R prefix permits this instruction to access additional registers (XMM8-XMM15).
See Figure 3-19 for HSUBPD; see Figure 3-20 for VHSUBPD.
HSUBPD xmm1, xmm2/m128
xmm2
| [127:64] | [63:0]/m128 |
| [127:64] | xmm1 Result: xmm1[63:0] - xmm1[127:64]xmm1 |
| [127:64] | [63:0] |
OM15995
| Figure 3-19. | HSUBPD—Packed Double-FP Horizontal Subtract |
| X3 | X0 |
| Y3 | Y0 |
| Y2 - Y3 | X0 - X1 VHSUBPD operation |
128-bit Legacy SSE version: The second source can be an XMM register or an 128-bit memory location. The destination is not distinct from the first source XMM register and the upper bits (VLMAX-1:128) of the corresponding YMM register destination are unmodified. VEX.128 encoded version: the first source operand is an XMM register or 128-bit memory location. The destination operand is an XMM register. The upper bits (VLMAX-1:128) of the corresponding YMM register destination are zeroed. VEX.256 encoded version: The first source operand is a YMM register. The second source operand can be a YMM register or a 256-bit memory location. The destination operand is a YMM register.
HSUBPD (128-bit Legacy SSE version) DEST[63:0] ← SRC1[63:0] - SRC1[127:64] DEST[127:64] ← SRC2[63:0] - SRC2[127:64] DEST[VLMAX-1:128] (Unmodified) VHSUBPD (VEX.128 encoded version) DEST[63:0] ← SRC1[63:0] - SRC1[127:64] DEST[127:64] ← SRC2[63:0] - SRC2[127:64] DEST[VLMAX-1:128] ← 0 VHSUBPD (VEX.256 encoded version) DEST[63:0] ← SRC1[63:0] - SRC1[127:64] DEST[127:64] ← SRC2[63:0] - SRC2[127:64] DEST[191:128] ← SRC1[191:128] - SRC1[255:192] DEST[255:192] ← SRC2[191:128] - SRC2[255:192]
| HSUBPD: | __m128d _mm_hsub_pd(__m128d a, __m128d b) |
| VHSUBPD: | __m256d _mm256_hsub_pd (__m256d a, __m256d b); |
When the source operand is a memory operand, the operand must be aligned on a 16-byte boundary or a generalprotection exception (#GP) will be generated.
Overflow, Underflow, Invalid, Precision, Denormal.
See Exceptions Type 2.


Minor Bug: Combining fields with different data types and string filter results in error. See https://github.com/sudiptog81/sql2geojson/issues/1 for updates on this bug.
To view an example go to /example after importing
the shapefiles (available here) into your
database and make sure
that the SQL2GEOJSON API Server is running.
Source Code on GitHub


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Operating Income as % of Earned Revenue
Booked Sales - Total Company
Engineering Direct Booked Sales - Total Company
Connected Solutions Booked Sales - Total Company
Backlog + Sold But Not Booked
Cash Flow-Project Investment Days Outstanding (lower = better)
Safety - Incident Rate (Year-to-Date)
Vehicle - Incident Rate (Year-to-Date)
Vehicle - Incident Rate (Year-to-Date) At Fault


THE LOST WORLD: JURASSIC PARK A film review by Eric C. Robinette Copyright 1997 Eric C. Robinette A-
Starring Jeff Goldblum, Julianne Moore, Arliss Howard, Pete Postlethwaite, Vanessa Lee Chester, Richard Attenborough
Written by David Koepp based (loosely) on the novel by Michael Crichton Directed by Steven Spielberg
Who's that? Oh, Mr. DNA! Where did you come from? You're not in the sequel to Jurassic Park!
"No, but I'm everywhere evident in the picture. You see, this time around, Mr. Spielberg and company have taken up cloning to produce this sequel to their earlier thrill machine, not only of the first movie but of some of Mr. Spielberg's other products."
So I noticed. You'll be delighted to know, Mr. DNA, that unlike a lot of other critic types, I thought the experiment was successful, for the most part.
"Do you really think so? That's great! So many of you fellas complain that I can only create a thin story and cardboard characters."
To be frank, Mr. DNA, those people are pretty much right. But unlike a lot of those other reviewers, I'm pretty forgiving of suspense movies, for better or for worse. As long as I come out of the movie taking small, stiff-legged strides to my car, I say you pulled it off. I clocked myself at taking a full minute to limp to my car, where otherwise it would have taken me 45 seconds. Not bad!
"Well, thank you. You know, we're bound too make a ton of green stuff on the movie, so they'll probably be asking me to come up with another one. I'd love to hear your thoughts. What did you think of the core helix structure?
You mean the basic plot? Well, your cloning didn't work too well there, I'm afraid. It's a typical case of sequilitis, and not too inspired. Dr. Ian Malcolm, is recruited to go back to a second island filled with dinos that conveniently escaped the attention of the characters in the first movie. Personally, I thought that the sequel would be based on that can of shaving cream with dinosaur embryos Wayne Knight dropped in the first movie, especially since Spielberg devoted four or five shots to it falling into a mudslide. That would have made more sense.
"Geez, where off to a bad start."
Don't worry about it. Spielberg gets things going at a pretty good clip, which is the right thing to do when you have a thin story thread. At any rate, against his best wishes, Malcolm goes back to the island with a stowaway daughter (Vanessa Lee Chester) to retrieve his girlfriend Sarah Harding (Julianne Moore) and your typical ragtag band of cohorts, most of whom will be digested by the end of the movie. Pretty simple, but it's good at getting the characters into one dangerous situation after another, which is all that counts in this movie.
"Uh-huh. What did you think of the other cloning I did, with Spielberg's other movies?"
Now, that worked--you did some good gene resequencing. Basically, you were wise to eschew the mawkish attempts at human relations that tended to bog down the first movie, which was more in the Jaws mode of a close-knit unit hunted by monsters, and went straight for one chase scene after another. In that way, it's more like one of the Indiana Jones movies. Roland, the game hunter was very vividly played by Pete Postlethwaite, and even looked a bit like Indy. Spielberg continues to show that he knows just the right shot to use, and when to use it. The pacing and visuals are fantastic.
The best example is a scene in which a trailer is pushed over a cliff by a couple of angry T-Rexes, and Julianne Moore lays against the glass that slowly cracks bit by bit, threatening to plunge her into the waters below. That imagery is classic Spielberg. The raptor scene is especially well done, with a lot of great "gotcha" moments. I especially liked the overhead shot of the raptors in a grassy field silently closing in on the hunters, with the dark lines of collapsing plants converging on the humans. There were many moments when I thought the characters were goners, yet they managed to escape in some novel way. Great fun.
"What about the behind-the-scenes stuff, with the effects and all?"
Well. of course those were well done. The dinos are more realistic, and much more mobile and fluid than before, particularly in a scene where the hunters try to rope up various species while speeding along in jeeps. It's nearly impossible to tell where Spielberg stops, and Industrial Light and Magic and Stan Winston start. Once again, their work is thrilling, and Oscar-caliber.
"Well, I'm glad you liked it so much. But what about the humans I concocted?
Well, you still need a little more work there, Mr. DNA. As I Mentioned, the best character is the foreboding but charismatic Roland. Arliss Howard, playing the scheming nephew of John Hammond pales by comparison. Goldblum is once again bitingly funny, but since he has to carry this picture, he tends to get overwhelmed by the reptiles. Vanessa Lee Chester gives a solid performance as the obligatory child in distress, but you underused her. You didn't get nearly as much mileage from her as the original kids, Joseph Mazello and Ariana Richards, who make a fleeting appearance.
"I've got it. Work on the characters, don't change the action."
Hold that thought, Mr. DNA. There is one action sequence that is disappointingly short: the much ballyhooed San Diego scene with the T-Rex.
"What? I thought people would love a Godzilla reference."
Well, the scene works, Mr. DNA, but it's too short. There are some wonderful moments, but not enough of them to make it pay off. It seems like you were so enthralled with the idea, you didn't try to work it out to the fullest. After all those other great set pieces, it's a bit anti-climactic. I did like the set-up for part three, though.
"We're thinking about it. So how'd we stack up with the first movie?"
I'd say almost as good, but not quite. The characters in the first movie were thin, but they were better developed than most of the people here, so you need to work on that. Plus there's that old problem with movie cloning: there simply isn't that sense of discovery and ingenuity that comes with a first movie. I missed some of the clever touches of the first, such as yourself, Mr. DNA.
"Aw, shucks."
Don't worry about it. All in all, as a thrill machine, the movie operates nearly at full speed, just like the first did, and that's the key. . It just needed a little more gas at the end.
"Gotcha. Well, gotta get back to work on the other summer movies."
It wouldn't be the same without you Mr. DNA. Just ease off on the volcanoes, OK?
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Hi! I'm Nick Rutowski, some people know me as Badsauce or Codesauce (most of those people are me).
I'm a big fan of web design, I've dedicated a lot of time to creating enterprise websites using ASP.NET MVC . I've also spent some time getting paid to build sites using CakePHP on the LAMP stack - Those were dark days, I try not to think about them.
In my free time I have messed around with a slew of other web technologies, on the MVC front I've dabbled in Django and recently started exploring the Node.js space with Sails.js (This site is built on sails =O). On the subject of javascript, I've done some data visualization with d3.js and loved every minute of it.
I write a lot of C++ and Python for scholarly pursuits like http routing and learning how pointers work.
Places you can probably find me: Email , Github , or Twitter .


Be My Baby
7:30 Thur & Fri Aug 20, 21, 27, 28
7:30 Sat Aug 22, 29
2:00 Sun Aug 23
John, an irascible Scotsman and Maude, an uptight English lady, meet when John’s ward marries Maude’s niece. When the young couple adopt an infant, John and Maude, who despise one another, are forced into traveling 6000 miles to pick up the baby. Stranded in San Francisco for several weeks, the midlife couple must care for the child. In the process, they form a new partnership and learn some lessons about life and love.


Bayelsa gov-elect, Lyon, gets Certificate of Return Thursday
by Daniels IgoniDaniels Igoni, Yenagoa
The Independent National Electoral Commission says it will issue a Certificate of Return to the Bayelsa State governor-elect, David Lyon of the All Progressives Congress, on Thursday.
A statement on Tuesday by the Head, Voter Education, and Publicity, INEC, Bayelsa State, Wilfred Ifogha, said the ceremony will take place at the Prof. Mahmood Yakubu Media Centre in the commission’s office in Yenagoa.
It said, “Certificate of Return will be issued to the winner of the November 16th Governorship Election in Bayelsa State – David Lyon on Thursday 21st of November, 2019.”
Lyon polled 352,552 votes to defeat his closest rival, Senator Douye Diri, of the Peoples Democratic Party who scored 143, 172 votes.
He was declared the winner by the state Returning Officer of the INEC, Prof. Faraday Orumwense, who is also the Vice-Chancellor, University of Benin.


For the last few days I've been thouroughly researching Morning Glory seeds, reading every post I could. Then, last night over a couple bowls of hashish and some nitrous hits with two of my friends, I told all about what I had learned. We had all done mushrooms several times and enjoyed it, but none of us had ever tried MG seeds. I was the only one who had heard of them. So we decided to go pick up some beer and seeds. They were $0.75 for a 1.5g bag (about 45 seeds).
We washed the seeds thouroughly in water and ate them at 5:30 pm. I soaked mine in a shot of banana liqour for about 10 minutes. They tasted good in small quantities. Too many, and they tasted like dirt. Subject 1 weighs 215 and smoked a lot of hash. He consumed 4.5g of seeds. Subject 2 weighs 150 and smoked about 4-5 hits of hashish. He consumed 3.0 grams of seeds.
At 6:00 a third friend arrived and drove me to the liquor store for a last minute run. By this time I have a pretty good buzz from the beer and I'm pretty stoned from the hash. At 6:15, on the way home from the liquor store, I notice everything looks two-dimensional. It's pretty cool. Lights look kinda trippy. Nothing great though. Everything kinda jumped. It was like we weren't driving smoothly, we just sort of skipped from one bock to the next. Mostly a mild body high. When I got home, no one else had started tripping. I expected to feel sick, but no one did.
At about 7:30 my friends decided to leave. They didn't think the MGs would work. I still don't know if they fried. At about 7:45 I started frying HARD. The first thing I thought was OMG it's Valentine's Day and I didn't get my fiance' anything, even though we said we wouldn't buy each other stuff, we would go on a trip instead. So I started jumping and laughing like bugs bunny (whoo-hooo whoo-hooo who-hooo) really fast and I started cleaning the house like a madman. I thought that that would be a good gift. As I was scrubbing dishes as fast as I could, which turned out to be really fast, I kept alternating between laughing maniacally and sobbing in about 5 second intervals.
Suddenly I got really tired and I had to crawl everywhere. I got in the shower and turned on the water. Although it felt fine, even slightly cold, my chest and back were burned from the hot water. I noticed the next morning it was turn all the way to hot. When I was in the shower I felt that 'skipping' feeling again. I couldn't remember coming from the kitchen. And I couldn't remember taking off my clothes.
Then I saw myself in the mirror. I looked like trash. I was slumped over with my head cocked to the side. My face looked like mush and my chest looked like it was swirling or my skin was melting. It was horrifying and I wanted it to stop. I wasted to get away from the mirror, but I just stood there completely motionless, I don't even think I blinked, for about 20 minutes. I thought, if this is what acid is like, I never want to try it.
I started cleaning again. In about 15 minute intervals, I changed from being superactive (laughing/crying the whole time) and cleaning the house, to crawling around, just in circles really, and back to cleaning and laughing and crying. This went on until about 10:15, when my fiance' came home. I was still frying a little bit (certainly still high from the MGs). For some reason I was paranoid to tell her I was on MGs, so I didn't. I was able to fake sober until we went to bed.
I was so confused about everything. What just happened? Is it over?  And at one point (very non-PC quote ahead) I thought 'this must be how people get retarded. I guess I'm stuck this way forever.' Then I started babbling nonsense. To myself nontheless. I spoke to myself nearly the entire 3 hours I was alone, with the exception of the silence in front of the mirror.  I performed great and she enjoyed it, but I was so confused I couldn't enjoy it myself. I was going throught the actions like a machine. I couldn't sleep. I drank about a gallon and a half of water during the night.
I had a bad night last night, and a crappy day today. I still felt wierd when I got up this morning. Not 'good' per say, just wierd. Like my body wouldn't cooperate. But it's over now. Another chemical to add to my list. I know what it's like now, and I probably won't ever do it again. But my only regret is that I didn't try any nitrous hits while I was frying on the MG seeds.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Flame Lord Kakai:
I, Kakai, Lord of the Flame, have no business with foreigners!
(This quest may only be performed by Orc Shamans of level 39 and higher)


Introduction to Visual Basic
Visual Basic is a modern .NET programming language. It is as powerful as any of the other programmign languiages but its code is more englich-like, making it a student/teacher favorite.
The courses are in the process of being created. Please bear with us.
Overview
Students will learn how to create projects in Visual Studio along with programming basics. Applications in this lesson will be limited to the BrainPad
object, If
statements, a While
loop and the template functions.
Guidelines
- Prerequisites: None
- Ages 12 and up
- PC setup with Visual Studio 2017, TinyCLR OS and Nuget packages installed.
- Supplies: BrainPad and microUSB cable.
Install Visual Studio and Download .vsix file
Install Visual Studio Community 2017. Select the Community download. Skip this step if you have Visual Studio 2017 installed.
Starting a New Project
Connect your BrainPad to your computer using a microUSB cable.
Next Open Visual Studio select File>New>Project
and under Other Languages select Visual Basic>TinyCLR
and choose the BrainPad Application
. Change the Location to C:\Users\<YourUsername>\Desktop\
then name the project BrainPad_Project.
From Visual Studio, select File > New > Project.
Creating the BrainPad_Project BrainPad TinyCLR Application.
Once created, you'll be presented with a Program.vb
tab.
The Program.vb file and its contents are shown.
This file contains the default code when you first create a project. The lines in green that begin with '
are called comments, and they generally describe what the code does. Take a moment to review them.
Let's run the code to see these comments' descriptions come to life. Connect the BrainPad and press the F5 function key or the Start button.
Press the Start button to run the Program.
Visual Studio will now run the code, a few things will happen and the display will now have the text "Hello, world!"
.
The display shows "Hello world"
What happened exactly? Our application began by calling the BrainPadSetup()
function. This function is called one time, when the application starts, and is generally used to set things up. In this case, it executed the
BrainPad.Display.DrawText
line to instruct the display to show the text "Hello, world!" After BrainPadSetup()
was finished, the application called BrainPadLoop()
. Code placed inside this function is executed in an infinite loop. This is why the code that turns the LED on and then off again never stops.
Exercise
Change the text to make the program print your name on the display.
Answer
Change this line to your name instead of "Hello World!"
BrainPad.Display.DrawText(0,0,"YOUR NAME HERE")
The BrainPad Object
The world around us is full of objects. Every person, table or circuit board is an object. If we were to ask a person to say "hello," we'd be asking an object to perform a task. The same concept can be applied to code. Like in the previous application we ran, the BrainPad was asked to control the display and light bulb through the
BrainPad
object.
The BrainPad
object itself, is a piece of code that is contained in one file. This was developed by GHI Electronics to cover the internals of the BrainPad
. This enables students like you, with an easy way to control the BrainPad circuit board.
After typing BrainPad
, press the period key to get a list of all available options for this object, like Display
.
Using IntelliSense we can see the options offered by the BrainPad object.
Now we can use the arrow keys to go up and down in the list to find the Display
, and then press the period key again to see what options are the available for the Display
.
Using IntelliSense we can see the options offered by the Display object.
Visual Studio does a great deal of simplifying programming by automatically listing the available options for each object.
Now that we know how to use the BrainPad
object, let's learn about controlling the LED Light Bulb.
The BrainPad LightBulb
LED lights are used in many different electronic devices. Here we will test the LightBulb by turning it GREEN, then ON
and OFF
.
Copy and paste the code from Example 1 into your project's BrainPadSetup()
function.
BrainPad.LightBulb.TurnOff()
BrainPad.LightBulb.TurnGreen()
BrainPad.LightBulb.TurnOff()
BrainPad.LightBulb.TurnGreen()
Put this code inside the BrainPadSetup() function.
Now, press F5 to run the code and you'll see the LightBulb turn GREEN and stay on. This happens because our code is executed faster than we can see.
Problem Solving
Since applications execute extremely fast, we need to slow them down to figure out the problem. This way we can see what is happening or if the results are as expected. We will start by stepping in code to see what the application does at a slow speed.
Stepping in Code
Add a breakpoint at the first line of code inside of BrainPadSetup()
by moving the cursor to that line and pressing the F9
We've added a breakpoint on line 5.
Press F5 to run the application. The project will be built and deployed but then the execution will stop at the breakpoint.
The program has executed up to the breakpoint.
Press the F10 key to execute the current line, which turns the green light off. Now press the F10 key again, and the LightBulb will turn GREEN. The next steps will continue through the rest of the code. When you reach the closing curly bracket, press F5 to stop. Now that we know our code works (it's just happening too fast) we can add some delays so we can see the light turn on and then off.
Delays in Code
In order to see what's going on we need to add some delays in the code. This is done by telling the BrainPad to wait between tasks.
BrainPad.LightBulb.TurnOff()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnGreen()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnOff()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnGreen()
This code waits half a second (0.5) between turning the Lightbulb GREEN and OFF.
Copy and paste the code from above into your project's BrainPadSetup()
function. Run the code and observe the LightBulb again. You should now see the LightBulb turning GREEN and off every half a second.
Exercise
Create a Traffic Light simulation using the following logic and the LightBulb:
- Turn the light on GREEN
- Wait 5 seconds.
- Turn the LightBulb off.
- Turn the light on YELLOW
- Wait 2 seconds.
- Turn the LightBulb off.
- Turn the light on RED
- Wait 5 seconds.
Answer
BrainPad.LightBulb.TurnGreen()
BrainPad.Wait.Seconds(5)
BrainPad.LightBulb.TurnOff()
BrainPad.LightBulb.TurnYellow()
BrainPad.Wait.Seconds(2)
BrainPad.LightBulb.TurnOff()
BrainPad.LightBulb.TurnRed()
BrainPad.Wait.Seconds(5)
While Loop
The previous exercise turned the LightBulb several colors but it only did it once. We could repeat the code over and over to make the traffic light run a few more times but what if we want this to run indefinitely? This is where While
loops come in handy.
While BrainPad.Looping
'Your code
End While
Code inside a while loop will be executed indefinitely.
Code inside a while loop will be executed indefinitely as long as its condition is met. In our case, we'll use a constant value from the BrainPad object called Looping
. This constant always returns true, which causes the loop's condition to always be met.
While BrainPad.Looping
BrainPad.LightBulb.TurnGreen()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnOff()
BrainPad.Wait.Seconds(0.5)
End While
This code will blink the LightBulb GREEN on and off for half a second indefinitely.
Let's keep things simple and blink the LightBulb GREEN every half a second. Copy and paste the code from above into your project's BrainPadSetup()
function. Run the code and observe the LightBulb.
Tip
The BrainPadLoop()
function does the same thing as our While
loop behind the scenes, so you can use this function in your application to simplify things.
Understanding The Loop
To further understand what's going on, add a breakpoint by moving the cursor to the first line where we turn the light GREEN and press F9. This will add a breakpoint and pause the application as soon as it reaches that line.
block
Add a breakpoint while the application is running
Now use F10 to step through the code and when the program reaches the end of the While
loop it will go back to the beginning. Stop the program execution by pressing the STOP button.
The stop button will stop the application that's running.
Now, reset the BrainPad and note how the green light is still blinking but this time without the need for Visual Studio. In fact, you can connect the BrainPad to any appropriate power source (such as a phone charger) and the LightBulb will turn on GREEN and will blink without the need for a PC.
Exercise
Make the LightBulb cycle through 3 different colors indefinitely.
Answer
Public Sub BrainPadSetup()
While BrainPad.Looping
BrainPad.LightBulb.TurnGreen()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnRed()
BrainPad.Wait.Seconds(0.5)
BrainPad.LightBulb.TurnYellow()
BrainPad.Wait.Seconds(0.5)
End While
End Sub
If Statement
An If
statement (or conditional statement) checks to see if a statement is TRUE
or FALSE
and then does one of two things depending on the result. Like if the DOWN button is pressed, turn the LightBulbGREEN.
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnGreen()
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnOff()
End If
End Sub
Pressing and hold the down button when running this program will turn the LightBulb GREEN.
For the code above to work, you have to be holding the button down at the time the program is deployed. This is because once the If
statement is reached, the program will continue executing until the program ends. To solve this hard to reach goal, we need to repeatedly check if the button is pressed, as seen in the above code. This is where a While
loop comes in handy. Let's use the BrainPadLoop()
function to simplify things per the tip earlier.
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnOff()
End Sub
Public Sub BrainPadLoop()
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnOff()
End If
End Sub
The above code makes sure the LightBulb is OFF
and then it falls into an infinite loop. However, this program still has a bug. Run the program and test it. The LightBulb will be OFF
when the program runs and then once the down button is pressed the the LightBulb turn GREEN . That is all good so far, but when the button is released, the LightBulb never turns OFF
. Can you guess why? Try stepping in the code to see what happens when the button is pressed
and when it is not pressed
.
Computers are strict on following orders. In previous examples, the LightBulb never turned OFF
because we actually never told the program to turn the LightBulb OFF
. This means we have to tell the program to turn the LightBulb ON
when the button is pressed and we also have to tell it to turn the LightBulb OFF
when the button is not pressed
.
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnOff()
End Sub
Public Sub BrainPadLoop()
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnGreen()
End If
If Not BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnOff()
End If
End Sub
This code loops indefinitely checking if the down button is pressed. If it is pressed, the LightBulb will turn on GREEN
The above code first makes sure the LightBulb is off and then it falls into an infinite loop. However, this program still has a bug. Run the program and test it. The LightBulb will be off when the program runs and then once the down button is pressed the the LightBulb turn GREEN. That is all good so far, but when the button is released, the LightBulb never turns off. Can you guess why? Try stepping in the code to see what happens when the button is pressed
and when it is not pressed
.
Computers are strict on following orders. In previous examples, the LightBulb never turned off because we actually never told the program to turn the GREEN LightBulb off. This means we have to tell the program to turn the light on when the button is pressed and we also have to tell it to turn the LightBulb off when the button is not pressed
as shown.
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnOff()
End Sub
Public Sub BrainPadLoop()
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnGreen()
End If
If Not BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnOff()
End If
End Sub
This code will turn the LightBulb GREEN
when the down button is pressed, and off when the down button **is not pressed** the **LightBulb** will turn on
While the BrainPad doesn't have a method called BrainPad.Button.IsDownNotPressed()
we can continue to use BrainPad.Button.IsDownPressed()
but with If Not
before it to represent if the button is not pressed
. Now when you run it, not pressing the button will turn/keep the LightBulb off.
Exercise
Turn the LightBulb GREEN when the up
button is pressed
. Turn the LightBulb off when the down
button is pressed
. Turn the LightBulb RED on when the left
button is pressed and BLUE when right
button is pressed
Answer
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnOff()
End Sub
Public Sub BrainPadLoop()
If BrainPad.Buttons.IsUpPressed() Then
BrainPad.LightBulb.TurnGreen()
End If
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnOff()
End If
If BrainPad.Buttons.IsLeftPressed() Then
BrainPad.LightBulb.TurnRed()
End If
If BrainPad.Buttons.IsRightPressed() Then
BrainPad.LightBulb.TurnRed()
End If
End Sub
Else Statement
The Else statement is always used with the If statement and has a very useful purpose that would be perfect for the last example. Previously, we needed to check if the button is pressed and if the button is not pressed. We can simplify this by catching when an If statement isn't true using Else as shown in the code below.
Public Sub BrainPadSetup()
BrainPad.LightBulb.TurnOff()
End Sub
Public Sub BrainPadLoop()
If BrainPad.Buttons.IsDownPressed() Then
BrainPad.LightBulb.TurnGreen()
Else
BrainPad.LightBulb.TurnOff()
End If
End Sub
This code uses an else statement to check if a button is pressed or not to turn the LightBulb green and off.
Or & And Operators
The most used logical operators are the Or and And operators. These are typically used within the If
statement. In the example below, we want the buzzer to generate a 5,000 Hz sound when both the up
and down
buttons are pressed. This is accomplished by using an &&
operator between IsUpPressed()
and IsDownPressed()
.
Public Sub BrainPadLoop()
If BrainPad.Button.IsUpPressed() And BrainPad.Button.IsDownPressed() Then
BrainPad.Buzzer.Start(5000)
Else
BrainPad.Buzzer.Stop()
End If
End Sub
This code checks if both up and down are pressed, if so it plays a high pitch sound.
Exercise
Turn the LightBulb GREEN on and play the buzzer at 5,000 Hz whenever the up
or down
button is pressed. Pressing both or either one will have the same effect.
Extra Credit
Tip: Use nested statements such as an If
statement inside another If
statement.


Free POS 1.0
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Realm is a mobile database that runs directly inside phones, tablets or wearables. This repository holds the source code for the iOS, macOS, tvOS & watchOS versions of Realm Swift & Realm Objective-C.
Features
- Mobile-first: Realm is the first database built from the ground up to run directly inside phones, tablets and wearables.
- Simple: Data is directly exposed as objects and queryable by code, removing the need for ORM’s riddled with performance & maintenance issues. Most of our users pick it up intuitively, getting simple apps up & running in minutes.
- Modern: Realm supports relationships, generics, vectorization and Swift.
- Fast: Realm is faster than even raw SQLite on common operations, while maintaining an extremely rich feature set.
Getting Started
Please see the detailed instructions in our docs to add Realm Objective-C or Realm Swift to your Xcode project.
Documentation
Realm Objective-C
The documentation can be found at realm.io/docs/objc/latest.
The API reference is located at realm.io/docs/objc/latest/api.
Realm Swift
The documentation can be found at realm.io/docs/swift/latest.
The API reference is located at realm.io/docs/swift/latest/api.
Getting Help
- Need help with your code?: Look for previous questions on the #realm tag — or ask a new question. We actively monitor & answer questions on SO!
- Have a bug to report? Open an issue. If possible, include the version of Realm, a full log, the Realm file, and a project that shows the issue.
- Have a feature request? Open an issue. Tell us what the feature should do, and why you want the feature.
- Sign up for our Community Newsletter to get regular tips, learn about other use-cases and get alerted of blogposts and tutorials about Realm.
Building Realm
In case you don’t want to use the precompiled version, you can build Realm yourself from source.
Prerequisites:
- Building Realm requires Xcode 8.x.
- If cloning from git, submodules are required:
git submodule update --init --recursive
. - Building Realm documentation requires jazzy
Once you have all the necessary prerequisites, building Realm.framework just takes a single command: sh build.sh build
. You’ll need an internet connection the first time you build Realm to download the core binary.
Run sh build.sh help
to see all the actions you can perform (build ios/osx, generate docs, test, etc.).
Contributing
See CONTRIBUTING.md for more details!
This project adheres to the Contributor Covenant Code of Conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to<EMAIL_ADDRESS>License
Realm Objective-C & Realm Swift are published under the Apache 2.0 license.
Realm Core is also published under the Apache 2.0 license and is available
here.
This product is not being made available to any person located in Cuba, Iran, North Korea, Sudan, Syria or the Crimea region, or to any other person that is not eligible to receive the product under U.S. law.
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If you use Realm and are happy with it, all we ask is that you please consider sending out a tweet mentioning @realm to share your thoughts!
And if you don’t like it, please let us know what you would like improved, so we can fix it!


|
A graphical user interface (GUI) is a human-computer interface (i.e., a way for humans to interact with computers) that uses windows, icons and menus and which can be manipulated by a mouse (and often to a limited extent by a keyboard as well). GUIs stand in sharp contrast to command line interfaces (CLIs), which use only text and are accessed solely by a keyboard. The most familiar example of a CLI to many people is MS-DOS. Another example is Linux when it is used in console mode (i.e., the entire screen shows text only). A window is a (usually) rectangular portion of the monitor screen that can display its contents (e.g., a program, icons, a text file or an image) seemingly independently of the rest of the display screen. A major feature is the ability for multiple windows to be open simultaneously. Each window can display a different application, or each can display different files (e.g., text, image or spreadsheet files) that have been opened or created with a single application. An icon is a small picture or symbol in a GUI that represents a program (or command), a file, a directory or a device (such as a hard disk or floppy). Icons are used both on the desktop and within application programs. Examples include small rectangles (to represent files), file folders (to represent directories), a trash can (to indicate a place to dispose of unwanted files and directories) and buttons on web browsers (for navigating to previous pages, for reloading the current page, etc.). Commands are issued in the GUI by using a mouse, trackball or touchpad to first move a pointer on the screen to, or on top of, the icon, menu item or window of interest in order to select that object. Then, for example, icons and windows can be moved by dragging (moving the mouse with the held down) and objects or programs can be opened by clicking on their icons. Advantages of GUIs A major advantage of GUIs is that they make computer operation more intuitive, and thus easier to learn and use. For example, it is much easier for a new user to move a file from one directory to another by dragging its icon with the mouse than by having to remember and type seemingly arcane commands to accomplish the same task. Adding to this intuitiveness of operation is the fact that GUIs generally provide users with immediate, visual feedback about the effect of each action. For example, when a user deletes an icon representing a file, the icon immediately disappears, confirming that the file has been deleted (or at least sent to the trash can). This contrasts with the situation for a CLI, in which the user types a delete command (inclusive of the name of the file to be deleted) but receives no automatic feedback indicating that the file has actually been removed. In addition, GUIs allow users to take full advantage of the powerful multitasking (the ability for multiple programs and/or multiple instances of single programs to run simultaneously) capabilities of modern operating systems by allowing such multiple programs and/or instances to be displayed simultaneously. The result is a large increase in the flexibility of computer use and a consequent rise in user productivity. But the GUI has became much more than a mere convenience. It has also become the standard in human-computer interaction, and it has influenced the work of a generation of computer users. Moreover, it has led to the development of new types of applications and entire new industries. An example is desktop publishing, which has revolutionized (and partly wiped out) the traditional printing and typesetting industry. Despite the great convenience of the GUI however, system administrators and other advanced users tend to prefer the CLI for many operations because it is frequently more convenient and generally more powerful1. On Unix-like operating systems, GUIs are actually just attractive, convenient coverings for command line programs (i.e., programs which operate from a CLI), and they rely on them for their operation. One of the great attractions of Unix-like operating systems is that they have maintained their CLI capabilities while continuing to improve their GUIs, thereby allowing advanced users to harness the full power of the computer while simultaneously making it easier for beginning and intermediate users. In contrast, the newer versions of Microsoft Windows (such as 2000 and XP) have downgraded their CLIs to marginal roles. Brief History The origin of the GUI can be traced back to Vannevar Bush, a scientist and futurist who worked at the Massachusetts Institute of Technology (MIT) during World War II. In his now classic 1945 magazine article As We May Think, Bush proposed an information administration tool, the Memex, that would allow data to be stored on microfilm and made easily accessible, linkable with hyperlinks and programmable. In 1963 Ivan Sutherland, a graduate student at MIT, developed a program for his Ph.D. dissertation called Sketchpad, which allowed the direct manipulation of graphic objects on a CRT screen using a light pen. His concept included the capability to zoom in and out on the display, the provision of memory for storing objects and the ability to draw precision lines and corners on the screen. Douglas Engelbart, who had already been researching in human-computer interaction at Stanford University in the early 1950s, was greatly inspired by Bush's concepts. He unveiled the first primitive mouse in 1968 at the Fall Joint Computer Conference in San Francisco. Termed the X-Y Position Indicator, it was housed in a small wooden box with wheels, and it took the cursor with it on the display screen when it was rolled around on a horizontal surface. Much additional progress occurred at Xerox Palo Alto Research Center (PARC), which Xerox Corporation established in 1970 in Palo Alto, California for the purpose of creating "the architecture of information" and "humanizing computers." This included developing the first usable GUI, which was incorporated into PARC's Alto computer. The Alto, which debuted in 1974, was envisioned as a smaller, more portable replacement for the mainframes that dominated computing at that time. However, it and its successor, the Xerox Star, never achieved commercial success, presumably due to their very high prices. Steve Jobs, the co-founder of Apple Computer, was heavily inspired by the innovations at nearby PARC, and he thus decided to incorporate a GUI into his company's computers. Apple considerably extended PARC's work, including developing overlapping windows, manipulable icons, a fixed menu bar, dropdown menus and a trash can. The Apple Macintosh, launched in 1984, was the first commercially successful use of a GUI. It was so successful, in fact, that the GUI was subsequently adopted by most other developers of operating systems and application software, and it is now used on (or at least available for) virtually all types of computers. Moreover, GUIs are employed in a wide range of other products as well, ranging from industrial controls to toys. Microsoft announced development of its first operating system that incorporated a GUI in November 1983, and the initial version, Windows 1.0, was released in November 1985. Windows 2.0, released in December 1987, represented a major improvement over the primitive Windows 1.0 with its addition of icons and overlapping windows, but it was not until 1995 with the launching of Windows 95 that Microsoft was able to offer a relatively high quality GUI. The Future GUI design has made tremendous progress subsequent to the introduction of the Macintosh and Windows 95, and it is continuing to advance. This is the result of several factors, including advances in computer hardware (e.g., faster processors, more memory and higher resolution display devices), improvements in software and ever-greater demands by users and application developers. A particularly important new application for GUIs in recent years has been browsers. In fact, browsers have come to rival the desktop metaphor (i.e., images representing files, folders and a trash can) that has characterized most general purpose GUIs to date. Other concepts are also being developed which could provide alternatives to the desktop metaphor. One of the most interesting areas of exploration is GUIs that provide the user with the illusion of navigating through a three-dimensional space. Another area of research is increasing user control over GUI objects, such as being able to rotate and freely change the size and transparency of icons. Also being studied is the increased use of natural languages to interact with computers as a supplement or complement to GUIs.
________
Created October 1, 2004. |


Corporate Licensing
In order to better serve our business customers, we offer a corporate licensing scheme, which allows companies to buy discounted license seats in bulk and efficiently distribute them to their teams. Licenses are available for bundles of 5 seats or more.
What are the benefits of corporate licensing?
- Single license key for the entire team
- Volume-based discount up to 50%
- Ability to top up your seat allocation at your convenience
- Corporate license seats are tied to a device rather than a staff member
Take a look below for more details about corporate licensing and how to order a license for your team. Still have questions? Contact us on and we'll be happy to help.
It's a great way to give your team the gift of productivity!
Corporate License Questions
- How can I order a corporate license for my team?
- How are corporate license seats calculated?
- What discount rates are available for corporate volume purchases?
- How will I make the payment for my team's corporate license purchase?
- How can I top up my team's existing license?
- How can my team upgrade to Alfred 4?
- Where can my team find more information about Alfred features?
Corporate Licensing FAQ
How can I order a corporate license for my team?
To order a corporate license for your team, please copy the information below into an email and send your completed details to :
License details
Number of license seats you'd like to purchase:
Email domain name (e.g. @alfredapp.com):License Administrator
Name:
Role/position:
Email address:
Phone number:Company details
Company name:
Address:
Town/City:
State/County/Province:
Post code/Zip code:
Country:
VAT registration number:Payment details
Email address to use for invoice:
Purchase order number if applicable:
The order must be sent by a team member authorised to make purchases on behalf of their company. By making this order, you agree to the Alfred Terms of use. Any quotes provided by email are valid for 14 days.
How are corporate license seats calculated?
Under Alfred’s corporate licensing scheme, a Powerpack license seat is defined as an activation on a unique Mac.
The following scenarios count as a single seat activation:
- Activating the license on multiple profiles on a single Mac
- Activating on the same Mac after it is wiped and reinstalled for a different team member's use
A seat can be re-activated as many times as required on a single Mac, without using up additional seats. Seats are non-transferrable between Macs, and expire once the Mac is shelved.
What discount rates are available for corporate volume purchases?
Corporate licensing is available for bundles of a minimum of 5 activations, with volume-based discounts.
- 5-14 seats: 10% discount
- 15-29 seats: 20% discount
- 30-49 seats: 30% discount
- 50-99 seats: 40% discount
- 100+ seats: 50% discount
The discount is based on the price of a Single User license purchased from our website at the time of your order.
You can purchase more activations than you need right away to take advantage of better discounts; the remaining activations will be available as your team grows or more users become interested in using the Powerpack features. The larger volume purchased per invoice, the better the discount.
We reserve the right to apply an administration fee for organisations or resellers who require additional paperwork to be completed.
How will I make the payment for my team's corporate license purchase?
On receipt of the order information, we'll issue a custom payment link. You can make the payment using any credit / debit card or via PayPal.
Once payment has been received, we will issue the license to your chosen license administrator.
How can I top up my team's license?
Contact us on with details on how many activations you'd like to add (minimum 5 activations), and we'll issue a custom invoice for your top up, applying the relevant volume discount.
How can my team upgrade to Alfred 4?
Take a look at the Upgrading Corporate License Users to Alfred 4 documentation for details on upgrading once your team has been issued their new Alfred 4 corporate license.
Where can my team find more information about Alfred features?
We provide various resources online, starting with our support site where you can find feature information and tutorials: https://www.alfredapp.com/help/
You’ll also find workflows and recent news on our blog: https://www.alfredapp.com/blog/
The Alfred forum is also a great source of help for those creating their own workflows: https://alfredforum.com
Additional Information
Licensing terms
This software is provided by Running with Crayons Ltd under the Terms & Conditions on our website (http://alfredapp.com/terms/) The license is valid for use by employees of the licensed company only. The administrator is responsible for the distribution of the license to their staff.
Running with Crayons reserves the right to temporarily suspend or permanently invalidate a license if there is evidence of abuse or misuse outside of the license terms. In all instances, we will contact the license administrator to advise them of any issue as soon as it occurs to allow us to resolve it together.
VAT
Running with Crayons Ltd charges a flat rate for software purchase under the VAT terms below.
- Purchases by UK business and non-business customers and by EU non-business customers include UK VAT at the standard rate of 20%.
- Purchases by EU business customers are outside the scope of UK VAT. VAT in the customer's country should be accounted for under the reverse charge procedure.
- Purchases by customers outside the UK and EU are outside the scope of UK VAT.
We will issue a PayPal invoice containing the transaction details, including your VAT ID & appropriate details for accounting purposes.
Minimum Requirements
In order to activate using a corporate license, users need to use Alfred 4.0.2+ on macOS 10.10+, using a Mac with a valid serial number.
About Alfred
Alfred (https://www.alfredapp.com) is a macOS productivity application, created by Running with Crayons Ltd, a company registered in England and Wales (company number 7211061, VAT # GB160412745) at Lakin Rose, Pioneer House, Vision Park, Histon, Cambridge CB24 9NL, United Kingdom.


Function
| Static Public Summary | ||
| public |
ccw allows to know if traveling from P0 to P1 to P2 we turn counterclockwise assuming we are in cartesian space where X is directed to right and Y axis goes up and assuming the 3 points are distinct points if any points are identical ccw wil trow an error from p. |
|
| public |
fixDec(n: *) |
|
| public |
getDegrees(angle: *, angleSystem: *) |
|
| public |
getGradians(angle: *, angleSystem: *) |
|
| public |
getRadians(angle: *, angleSystem: *) |
|
| public |
isNumeric(n: *) |
|
| public |
roundNumber(num: number | string, precision: number): number Rounds number to a given decimal precision |
Static Public
public ccw(P0: Point, P1: Point, P2: Point): Object source
import {ccw} from 'cgil-geom2d/src/ccw.js'
ccw allows to know if traveling from P0 to P1 to P2 we turn counterclockwise assuming we are in cartesian space where X is directed to right and Y axis goes up and assuming the 3 points are distinct points if any points are identical ccw wil trow an error from p. 350 of Book : Algorithms in C++ by Robert Sedgewick Addison-Wesley ISBN 0-201-51059-6 here are some examples : Point.ccw(P(0,0), P(2,0), P(2,3)) // should return this Object : {'counterClockwise': true, 'allPointsAreColinear': false, 'value': 1}
Point.ccw(PP(0,0), P(2,0), P(2,-3)) // should return this Object : {'counterClockwise': false, 'allPointsAreColinear': false, 'value': -1}
let {counterClockwise, allPointsAreColinear, value} = Point.ccw(Point(0, 0.3), Point(1, 0.6), Point(2, 0.9)) will give you 'counterClockwise': true, 'allPointsAreColinear': true, 'value': 1 have a look on my unit test in Point.spec.js for more examples
Return:
| Object | 1 when turn is counterclockwise, -1 if not, and 0 when P2 colinear in segment between P0 and P1 |
public fixDec(n: *) source
import {fixDec} from 'cgil-geom2d/src/utils.js'
Params:
| Name | Type | Attribute | Description |
| n | * |
public getDegrees(angle: *, angleSystem: *) source
import {getDegrees} from 'cgil-geom2d/src/utils.js'
Params:
| Name | Type | Attribute | Description |
| angle | * | ||
| angleSystem | * |
|
public getGradians(angle: *, angleSystem: *) source
import {getGradians} from 'cgil-geom2d/src/utils.js'
Params:
| Name | Type | Attribute | Description |
| angle | * | ||
| angleSystem | * |
|
public getRadians(angle: *, angleSystem: *) source
import {getRadians} from 'cgil-geom2d/src/utils.js'
Params:
| Name | Type | Attribute | Description |
| angle | * | ||
| angleSystem | * |
|
public isNumeric(n: *) source
import {isNumeric} from 'cgil-geom2d/src/utils.js'
Params:
| Name | Type | Attribute | Description |
| n | * |


An initial investment in our customer
In the beginning of cooperation, we train our client’s personnel to complete the source accounting
documents, provide with document templates, and consult on the accounting policy as well as tax planning
issues without any additional consideration. For each client, whose accounting we take over from other
accountants, we carry out an initial accounting and tax review, i.e. determine the quality of bookkeeping in
the company.
Result-oriented approach
Over the past 20 years, we have serviced over 500 customers. In our activities, we control the ongoing
processes behaving with the highest standards of ethics and transparency.
“We are in continuous search
for new strategic business
development and financial management solutions”
Arūnas Šikšta, MBA


Teamlead
Back-End Engineer
UI Developer - Home and Fellowship Pages
UI Developer - Credit and Contact Pages
Front-End Architect
UI Developer - About and News Pages


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POSTFood is usually of plant, animal or fungal origin, and contains essential nutrients, such as carbohydrates, fats, proteins, vitamins, or minerals.
Food is usually of plant, animal or fungal origin, and contains essential nutrients, such as carbohydrates, fats, proteins, vitamins, or minerals.
Food is usually of plant, animal or fungal origin, and contains essential nutrients, such as carbohydrates, fats, proteins, vitamins, or minerals.


Herding Code 238: Martin Beeby on AWS for .NET Developers – Herding Code Download / Listen: Herding Code 238: Martin Beeby on AWS for .NET Developers
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dotnet/corefx CoreFX is the foundational class libraries for .NET Core. It includes types for collections, file systems, console, JSON, XML, async and many others. - dotnet/corefx
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ESPResponseExpector Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | ESPResponseExpector.h |
Overview
ESPResponseExpector
Discussion: Handles receiving of response packets from requests. Many request packet identifiers have a corresponding response packet identifier. The response expector expects a packet with the response identifier for a request and has its callback called when the packet is received.
+ expector
Convenience method to allocate, initialize, and return a new response expector
+ (instancetype)expector
Discussion
Convenience method to allocate, initialize, and return a new response expector
Declared In
ESPResponseExpector.h
– addResponseID:
Adds a packet ID that identifies the type of response to be expected
- (void)addResponseID:(ESPPacketID)responseID
Parameters
responseID |
the packet ID of the type of response to expect |
|---|
Discussion
Adds a packet ID that identifies the type of response to be expected
Declared In
ESPResponseExpector.h
– hasResponseID:
Tells whether the given packet ID matches any of the expector’s response IDs
- (BOOL)hasResponseID:(ESPPacketID)responseID
Parameters
responseID |
the packet ID to look for |
|---|
Return Value
YES if the expector has a matching response ID, or NO if it does not have a matching response ID
Discussion
Tells whether the given packet ID matches any of the expector’s response IDs
Declared In
ESPResponseExpector.h
– markSentRequest:withPacket:
Marks a request as sent. The given request’s responseExpector property should be this response expector, and the method will throw an exception if it is not. When this method is called, the request’s responseExpector property is set to nil to prevent a retain loop.
- (void)markSentRequest:(ESPRequest *)request withPacket:(ESPPacket *)packet
Parameters
request |
the request to mark as sent |
|---|---|
packet |
the packet that was sent for the request |
Discussion
Marks a request as sent. The given request’s responseExpector property should be this response expector, and the method will throw an exception if it is not. When this method is called, the request’s responseExpector property is set to nil to prevent a retain loop.
Declared In
ESPResponseExpector.h
– hasPacketIdenticalTo:
Checks if any of the request packets have the same memory address as the given packet
- (BOOL)hasPacketIdenticalTo:(ESPPacket *)packet
Parameters
packet |
the packet to compare packet data against |
|---|
Return Value
YES if the expector contains a matching packet, or NO if it does not contain a matching packet
Discussion
Checks if any of the request packets have the same memory address as the given packet
Declared In
ESPResponseExpector.h
– hasPacketWithID:destination:
Checks if any of the request packets' identifiers and destinations match the given packet identifier and destination
- (BOOL)hasPacketWithID:(ESPPacketID)packetID destination:(ESPDeviceID)destination
Parameters
packetID |
the identifier of the packet to match against |
|---|---|
destination |
the destination of the packet to match against |
Return Value
YES if the expector contains a matching packet identifier, or NO if it does not contain a matching packet identifier
Discussion
Checks if any of the request packets' identifiers and destinations match the given packet identifier and destination
Declared In
ESPResponseExpector.h
– hasPacketWithDestination:
Checks if any of the request packets' destinations match the given ESP device identifier
- (BOOL)hasPacketWithDestination:(ESPDeviceID)destination
Parameters
destination |
the device identifier of the destination |
|---|
Return Value
YES if the expector contains a matching packet destination, or NO if it does not contain a matching packet destination
Discussion
Checks if any of the request packets' destinations match the given ESP device identifier
Declared In
ESPResponseExpector.h
– isInBusyQueue:
Checks if any of the request packets' identifiers match identifiers in the busy queue. If a packet does match, the index of the match is marked, and any subsequent checks will only check up to the previous match index
- (BOOL)isInBusyQueue:(NSArray<NSNumber*> *)busyQueue
Parameters
busyQueue |
an array of packet identifiers |
|---|
Return Value
YES if the busy queue contains a matching packet identifier, or NO if the busy queue does not contain a matching packet identifier
Discussion
Checks if any of the request packets' identifiers match identifiers in the busy queue. If a packet does match, the index of the match is marked, and any subsequent checks will only check up to the previous match index
Declared In
ESPResponseExpector.h
– isExpiredWithTimeout:
Checks if the response expector has timed out with the given timeout value
- (BOOL)isExpiredWithTimeout:(NSTimeInterval)timeout
Parameters
timeout |
the amount of time after the requests were sent to time out |
|---|
Discussion
Checks if the response expector has timed out with the given timeout value
Declared In
ESPResponseExpector.h
– dateOfSentPacket:
Gets the date/time that a particular packet was sent
- (NSDate *)dateOfSentPacket:(ESPPacket *)packet
Parameters
packet |
the packet that was sent for this response expector |
|---|
Return Value
a date object with the sent timestamp, or nil if the packet is not associated with this response expector
Discussion
Gets the date/time that a particular packet was sent
Declared In
ESPResponseExpector.h
requestTimestamp
The date/time that the first request was sent at, or nil if no requests have been marked as sent
@property (nonatomic, readonly) NSDate *requestTimestamp
Discussion
The date/time that the first request was sent at, or nil if no requests have been marked as sent
Declared In
ESPResponseExpector.h
responseIDs
The packet identifiers of the expected responses
@property (nonatomic, readonly) NSArray<NSNumber*> *responseIDs
Discussion
The packet identifiers of the expected responses
Declared In
ESPResponseExpector.h
sentPackets
An array of packets that have been sent and are awaiting a response
@property (nonatomic, readonly) NSArray<ESPPacket*> *sentPackets
Discussion
An array of packets that have been sent and are awaiting a response
Declared In
ESPResponseExpector.h
packetRecievedCallback
The callback to call when a response packet is received. The callback should return YES if the expector has finished its business, or NO if the expector is still waiting on more packets
@property (nonatomic, copy) BOOL ( ^ ) ( ESPPacket *packet ) packetRecievedCallback
Discussion
The callback to call when a response packet is received. The callback should return YES if the expector has finished its business, or NO if the expector is still waiting on more packets
Declared In
ESPResponseExpector.h
failureCallback
The callback to call when a request fails in some way
@property (nonatomic, copy) void ( ^ ) ( NSError *error ) failureCallback
Discussion
The callback to call when a request fails in some way
Declared In
ESPResponseExpector.h


{% extends "layout.html" %} {% block title %}
Error: {{ error }}
OpenID:
Example OpenIDs (replace USERNAME with your username/screenname):
https://www.google.com/accounts/o8/id http://yahoo.com/ http://openid.aol.com/USERNAME http://USERNAME.myopenid.com/ http://flickr.com/USERNAME http://www.myspace.com/USERNAME http://technorati.com/people/technorati/USERNAME/ http://USERNAME.wordpress.com http://USERNAME.blogspot.com/ http://USERNAME.livejournal.com http://claimid.com/USERNAME http://USERNAME.myvidoop.com/ http://USERNAME.pip.verisignlabs.com/


Request Transforms
| # | Request ID | Workload ID | Transform ID | Transform Type | Scope | Name | Status | Created At | Updated At | Input Total files | Input Processed files | Output Total files | Output Processed files |
|---|
| # | Request ID | Workload ID | Transform ID | Transform Type | Scope | Name | Status | Created At | Updated At | Input Total files | Input Processed files | Output Total files | Output Processed files |
|---|


- Name
- An arbitrary human-readable name.
- Type
- Type of the receiver. Default to webhook
- Cluster
- Targeted cluster for this receiver.
- Action
- Name or ID of the targeted action to be triggered.
- Params
- YAML formatted parameters that will be passed to target action when the receiver is triggered.


What is Lisp?
This non-functional page shows only the proposed format. Only the
``up'' and ``contents'' links work.
"Lisp is a programmable programming language."
LISP is an acronym for LISt Processing. Its development history has often been associated with symbolic processing and with both
computer and human languages. A heterogeneous list data type has
always been built into the language in order to efficiently deal with
arbitrary and changing models.
From this basis, a number of features have come to be expected from
all members of the Lisp family of languages:
Lisp has evolved into a family of languages.
The two major dialects in use today are Common Lisp and Scheme. This web site deals mostly with
Common Lisp.
Lisp may be combined with other languages to
produce wide variety of applications.
There have been a number of comparisons
between Lisp and other languages.