THE EYES OF TAMMY FAYE A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): ***
Tammy Faye Bakker, "the First Lady of Christian broadcasting," was at the center of the biggest real-life soap opera of the 1980s. THE EYES OF TAMMY FAYE, directed by Fenton Bailey and Randy Barbato and narrated by none other than RuPaul Charles, is a mesmerizing and insightful look into her life and the whole PTL (Praise The Lord) network scandal involving her husband, Jim Bakker.
The documentary argues convincingly that the only sin of Tammy Faye, a likeable little dynamo, is her unquestioning naiveté. It suggests that her husband's problems come down not to greed but to mismanagement and that his infamous one-night stand with a playboy centerfold represents a momentary lapse in judgment. The villain of the piece turns out to be Jerry Falwell. Whether this represents the ultimate truth or not may never be known, but the documentary offers compelling evidence to support its case.
All of the above notwithstanding, the reason to see the movie is to meet a fascinating and resourceful woman with a very interesting background. Although the title refers to Tammy's signature heavy eye make-up, it could be titled THE EYES OF THE VIEWERS since your eyes will be glued to the screen in this intriguing tale. In an age in which reality programming is popular, this movie would seem to have arrived at just the right moment in time. Forget daytime soaps, none could be better than this movie.
Each of the story's chapters is introduced by puppets who like to giggle as they read titles like "Things Can Only Get Worse." These humorous puppets are appropriate since Jim and Tammy's first television show was a Christian broadcast done Howdy Doody style. Tammy Faye, like a little girl who never grew up, loves her dolls and puppets even today. The remarkably good-spirited documentary offers up lots of opportunities to laugh but none are at Tammy Faye's expense.
After the Christian kids' show, Jim and Tammy went on to form the famous 700 Club and their own network. Intrigue followed them wherever they went, and, like all of the major televangelists, they lived a lavish lifestyle. The internecine warfare among the leaders of the Christian broadcasting community is shown to be much more vicious than outsiders would ever imagine.
An unabashed believer in the importance of happiness in worship ("We believe that we were one of the first people to put fun and joy in religion."), she works so hard that she appears in constant danger of a complete meltdown. Overuse of prescription drugs proves to be her undoing.
Meanwhile her husband, Jim, is busy launching a satellite and building the third biggest recreational attraction in America, the Heritage USA theme park. All along, he is blasting across the airways trying to raise money while harping on his theme of "God loves you, he really does." If he isn't shown to be quite as likeable as Tammy Faye, Jim still comes across as an ambitious man with a good heart who made some mistakes. In short, he just appears human, and high profile political figures guilty of much more than he have thrived.
Most of all, Tammy Faye is a survivor. Jim J. Bullock, a gay comedian and, at one time, Tammy's television talk-show host, says it best about Tammy Faye's skills. "After the Holocaust, there will be roaches, Tammy Faye and Cher," he gives as his list of the top survivors of the twentieth century.
THE EYES OF TAMMY FAYE runs a fast 1:19. It is rated PG-13 for some sexual content and would be acceptable for any kids old enough to be interested in the material.
Email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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In this one, I'm going to show you how to add new mp3's inside our player.
Alright guys, let's open our root directory and let's see what's all about! In order to add new mp3's, we will concentrate on two things: one is the mp3s directory and the other is the data.xml file. In the mp3s directory we will place all our mp3 files and by editing the data.xml file we will tell flash what to open, from where and what it's title,artist,album name are. Let's have a look at the picture:
Now that we know where and what, let's place our new mp3 file inside the mp3s directory. I named it 6.mp3 but you can name it however you want as long as you make the good connection with the XML.
We placed our new mp3 where it belongs, now let's open the data.xml file and let's call that new song! Copy and paste the last node and change it's path as shown in the picture. Be sure you also modify it's title, artist, album etc.
That's it! Now we can test the index.swf and we will see that we just added our sixth mp3 file. Check the bottom of the list ;)


Remembrance Sunday charities like British Legion hit by vile online fraud scams
Website scammers are claiming their wares commemorate our war dead and they donate to charities including the Royal British Legion
by Stephen Hayward, Matthew Acton, https://www.facebook.com/dailymirror/Fraudsters are cashing in on Remembrance Sunday with a string of online merchandise scams.
Scammers claim their wares commemorate our war dead and they donate to charities including the Royal British Legion.
But it is illegal for sellers to make the claims without official charity tie-ins.
The crooks are believed to be paying as little as £10 for ads on social media sites selling brooches, lapel badges and scarves.
One Facebook ad by a site calling itself Heroes Forever, offering lapel badges at £12.95 each, has had 285,000 views.
The website claims the Royal British Legion “benefits” from sales.
But people who have ordered items have said weeks later nothing has arrived in the post.
The RBL says it is probing the Heroes Forever site, which has now been taken down, as well as two sites called heroesinflanders and inflandersfields.
The Royal British Legion said: “Sales of legitimate RBL poppy products raise vital funds for our work.
“Commercial entities who raise funds on behalf of the RBL must do so under contract.
"We monitor the activities of those who claim to raise money on our behalf to ensure their activities are legitimate.”
Facebook said it was looking into the accounts.
A spokesman said: “All advertisers must adhere to our standards, which set out limits for acceptable behaviour and content. That includes misleading ads. We have removed the ad shared with us.”
Heroes Forever has no connection to the US charity of the same name, helping kids with cancer.


This tests that the removeChild method of the
Node interface works correctly.
The test has three sub-tests, for different removeChild
behavior, which consist of a paired rectangle and circle:
The first is a test of successfully removing a single element
from the document. Initially, a red rectangle occludes a blue
rectangle. This red rectangle should then be removed by the
removeChild call, which results in the blue rectangle
becoming visible. The circle beneath it represents whether
removeChild returned the correct value (i.e., a reference
to the same red rectangle that was removed). If this return
value is incorrect, the circle will remain red. If it was
correct, the circle is changed to be blue.
The second is a test of successfully removing a subtree
from the document. The subtree is simply a g element
with a red rect as a child, which initially occludes
a blue rectangle. The group with the red rectangle should then be
removed by the removeChild call, which results in the blue
rectangle becoming visible. The circle beneath it represents
whether removeChild returned the correct value (i.e., a
reference to the g element that was removed). If this
return value is incorrect, the circle will remain red. If it was
correct, the circle is changed to be blue.
The third is a test of removeChild throwing a NOT_FOUND_ERR
DOMException when passed an element that is not a child of
the element on which the method was called. If the blue rectangle
remains, the implementation correctly did not remove it. The circle
indicates whether the exception was thrown as expected. If the
exception was not thrown, or the wrong is exception is thrown,
the circle will remain red. Otherwise, the circle will be changed
to be blue.
The test has been passed if the top row shows three blue rectangles
and the bottom row shows three blue circles.


Welcome To Codex
The standard Lorem Ipsum passage#
“Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.”
written by Cicero in 45 BC#
“Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.  Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?”
1914 translation by H. Rackham#
“But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?”


This is Hwanpy Kim who is a husband of Jeongeun Lee and a father of 2-year old son, Hojune Kim.
Hwanpyo was asked about his Top 5 interests. Here are his answers!
How about your Top 5 favorite fruit?!!
Let's build my table of Top favoriate movies.
| Sci-Fi | Rommance | Thriller |
|---|---|---|
| Star Wars | Before Sunrise | Seven |


A lightweight and simple 3D physics engine for the web.
Documentation
Go to the documentation.
Examples
Click on an image to show the corresponding example.
What is cannon.js?
Inspired by three.js and ammo.js, and driven by the fact that the web lacks a physics engine, here comes cannon.js.
Features
- Lightweight, smaller file size than many ported physics engines.
- 100% open source JavaScript, written from scratch.
- Uses an iterative Gauss-Seidel solver to solve constraints.
- Uses the SPOOK stepper.


Information
Rainbows...
A
B
No rainbow looks the same. Look out for
rainbows
after a
storm
those are gigantic
C
D


A joint defines a spatial relationship between two rigid bodies.
More...
#include <drake/attic/multibody/joints/drake_joint.h>
A joint defines a spatial relationship between two rigid bodies.
◆ DrakeJoint()
| DrakeJoint |
( |
const std::string & |
name, |
|
|
const Eigen::Isometry3d & |
transform_to_parent_body, |
|
|
int |
num_positions, |
|
|
int |
num_velocities |
|
) |
| |
A constructor for use by concrete joints to define the joint's name, fixed frame, and number of degrees of freedom.
- Parameters
-
| [in] | name | The joint's name. This can be anything; it does not have to be unique. |
| [in] | transform_to_parent_body | Defines the configuration of the joint's fixed frame relative to the joint's parent body's frame. |
| [in] | num_positions | The number of position states of the joint. |
| [in] | num_velocities | The number of velocity states of the joint. |
◆ ~DrakeJoint()
◆ Clone()
◆ DoClone()
| virtual std::unique_ptr<DrakeJoint> DoClone |
( |
| ) |
const |
|
protectedpure virtual |
Allows descendent classes to perform the actual clone operation.
◆ DoInitializeClone()
| virtual void DoInitializeClone |
( |
DrakeJoint * |
clone | ) |
const |
|
protectedpure virtual |
Initializes any additional members within clone
that could not be set during construction.
◆ get_joint_limit_dissipation()
| const Eigen::VectorXd & get_joint_limit_dissipation |
( |
| ) |
const |
|
virtual |
◆ get_joint_limit_stiffness()
| const Eigen::VectorXd & get_joint_limit_stiffness |
( |
| ) |
const |
|
virtual |
◆ get_name()
| const std::string& get_name |
( |
| ) |
const |
|
inline |
Returns the name of this joint.
◆ get_num_positions()
| int get_num_positions |
( |
| ) |
const |
|
inline |
Returns the number of position states of this joint.
◆ get_num_velocities()
| int get_num_velocities |
( |
| ) |
const |
|
inline |
Returns the number of velocity states of this joint.
◆ get_position_name()
| virtual std::string get_position_name |
( |
int |
index | ) |
const |
|
pure virtual |
Returns the name of a particular position degree of freedom of this joint.
- Parameters
-
| [in] | index | The index of the position degree of freedom. This value must be between 0 and get_num_positions() - 1. |
◆ get_transform_to_parent_body()
| const Eigen::Isometry3d& get_transform_to_parent_body |
( |
| ) |
const |
|
inline |
Returns the transform X_PF
giving the pose of the joint's "fixed" frame F
in its parent body frame P
.
Frame F
is the joint frame that is fixed to the parent body; thus X_PF
is not configuration dependent.
To clarify the sense of the returned transform X_PF
, consider the location of a point Q
somewhere in space. Let p_PQ
be point Q
measured and expressed in frame P
and p_FQ
be point Q
measured and expressed in frame F
. Then p_PQ
is given by:
p_PQ = X_PF * p_FQ
◆ get_velocity_name()
| std::string get_velocity_name |
( |
int |
index | ) |
const |
|
virtual |
Returns the name of a particular velocity degree of freedom of this joint.
- Parameters
-
| [in] | index | The index of the velocity degree of freedom. This value must be between 0 and get_num_velocities() - 1. |
◆ getJointLimitMax()
| const Eigen::VectorXd & getJointLimitMax |
( |
| ) |
const |
|
virtual |
◆ getJointLimitMin()
| const Eigen::VectorXd & getJointLimitMin |
( |
| ) |
const |
|
virtual |
◆ getName()
| const std::string & getName |
( |
| ) |
const |
◆ getNumPositions()
| int getNumPositions |
( |
| ) |
const |
◆ getNumVelocities()
| int getNumVelocities |
( |
| ) |
const |
◆ getPositionName()
| virtual std::string getPositionName |
( |
int |
index | ) |
const |
|
pure virtual |
◆ getTransformToParentBody()
| const Eigen::Isometry3d & getTransformToParentBody |
( |
| ) |
const |
◆ getVelocityName()
| std::string getVelocityName |
( |
int |
index | ) |
const |
|
virtual |
◆ InitializeClone()
Initializes the private member variables within the provided clone
.
◆ is_fixed()
◆ is_floating()
| virtual bool is_floating |
( |
| ) |
const |
|
inlinevirtual |
◆ isFloating()
| virtual bool isFloating |
( |
| ) |
const |
|
inlinevirtual |
◆ randomConfiguration()
| virtual Eigen::VectorXd randomConfiguration |
( |
std::default_random_engine & |
generator | ) |
const |
|
pure virtual |
◆ zeroConfiguration()
| virtual Eigen::VectorXd zeroConfiguration |
( |
| ) |
const |
|
pure virtual |
◆ joint_limit_dissipation_
| Eigen::VectorXd joint_limit_dissipation_ |
◆ joint_limit_max_
| Eigen::VectorXd joint_limit_max_ |
◆ joint_limit_min_
◆ joint_limit_stiffness_
| Eigen::VectorXd joint_limit_stiffness_ |
◆ MAX_NUM_POSITIONS
| const int MAX_NUM_POSITIONS = 7 |
|
static |
Defines the maximum number of position states a joint can have.
◆ MAX_NUM_VELOCITIES
| const int MAX_NUM_VELOCITIES = 6 |
|
static |
Defines the maximum number of velocity states a joint can have.
The documentation for this class was generated from the following files:


A page about basic color theory and mixing colors.
Test students' knowledge on the different types of angles.


Input methods are software components that interpret user operations such as typing keys, speaking, or writing using a pen device to generate text input for applications. The most common input methods are the ones that let users type text in Chinese, Japanese, or Korean, languages that use thousands of different characters, on a regular-sized keyboard. The text is typed in a form that can be handled by regular-sized keyboards, for example, in a romanized form, and then converted into the form that's really intended. Typically a sequence of several characters needs to be typed and then converted in one chunk, and conversion may have to be retried because there may be several possible translations. Similarly, for hand-writing recognition, the user may write a series of characters, convert them, and select the correct text from several possible conversion results. This process is called composition, and the text that the input method is working on is called composed text. It ends when the user confirms the final conversion result and the text is committed.
During composition, the composed text logically belongs to the input method, but still needs to be displayed to the user. Input method frameworks cooperate with input methods to provide at least two ways to do this: They enable modern text editing components to display the text in the context of the document that it will eventually belong to, albeit in a style that indicates that the text still needs to be converted or confirmed by the input method. This is called on-the-spot style input. And they provide a separate window to display the text as a fall-back if a not-so-modern text editing component can't deal with the text until it's confirmed. We call this root-window style input.
The input method framework enables the collaboration between text editing components and input methods in entering text. Its input method client API provides interfaces and classes that enable text editing components to communicate with input methods and implement a well-integrated text input user interface in the on-the-spot and below-the-spot styles; it also provides root-window style input as a fallback. Its service provider interface (SPI) for input method engines provides interfaces that enable the development of input methods in the Java programming language that can be used with any Java runtime environment; it also supports native input methods of the host platform.
Text editing components that use the input method framework run on any Java application environment and support any text input methods available on that Java application environment without modifying or recompiling the text editing component. The framework isolates text editing components from differences in platforms and input method engines. It provides only one programming model for interacting with input methods. This lets developers write to a single API, and lets users choose whatever input method they prefer. When using native input methods, the framework maps to the platform input method APIs.
Although engine independence will be important to most developers, some high-end developers may want access to engine specific features. The framework allows this access.
Input methods written in the Java programming language and using the input method engine SPI can be installed into any Java application environment and support any text component running in that Java application environment. The framework isolates input methods from differences in platforms and text editing components. It provides only one programming model for interacting with text components. This lets developers write to a single SPI, and lets users choose whatever text editing component they prefer.
The input method framework is language independent in order to satisfy the needs of fully international applications. Although input methods are generally used for entering East Asian text, they may be useful for other languages as well. For example, a transliteration input method might be developed to allow Greek to be entered using Latin characters.
The framework handles input methods for different languages at the same time for truly multilingual text editing. While the choice of native input methods may be limited by the host operating system, any input method written in the Java programming language and using the input method engine SPI can be used at any time. Text created by an input method can have language attributes so that applications can perform language sensitive operations on the text.
The input method framework is designed to accommodate many possible input devices. Although keyboards are the predominant way of entering text today, other devices are gaining importance. For some platforms, pen-based input is the only way to enter text. Also, voice input is becoming more and more popular. The input method engine SPI opens the way to support these alternate devices.
Different programs have different needs for input method support. Tight integration with input methods provides the best user interface, but requires some additional programming. Some developers may not find that additional work worthwhile, but their applications still need to be able to receive East Asian text input. A few programs, such as games, want direct low-level keyboard input without interference from an input method. The framework lets programs choose one of the following levels of text input support.
Modern programs intended to be used with East Asian languages usually provide a fully integrated user interface for text input operations and show the text being composed embedded in the document text. While converting text, the current candidate is highlighted, and when the user chooses a different candidate, the previous candidate text is replaced with the new one. This user interface support for input methods is known as on-the-spot style (or inline style). An alternative that Chinese-speaking users often prefer is the below-the-spot style, where composed text is shown in a separate composition window that is automatically positioned close to the insertion point where text will be inserted after being committed. The input method client API lets text editing components implement these integrated text input user interfaces.
Integration does not only mean displaying the composed text in the context of the target document. It also means that the text editing component understands "input method events", which let the input method communicate more information about the text than simple key events (for example, grammatical information), and that it can responds to requests for information from the input method that let the input method improve its functionality (for example, its accuracy).
For programs that do not want to deal with the user interface for text input operations, only final input text is sent to the application. In this case, the framework provides a user interface for input operations in a separate composition window outside the application. This is known as root-window style. It is less convenient because the user either has to manually position the window near the insertion point or to move his/her eyes between the composition window and the application window.
In this case, the application receives the input text as a sequence of key events. Therefore, there is no way to receive any information associated with the input text, such as grammatical information. Also, surrogate pairs (as defined in the Unicode Standard, version 2.0) are received as two separate key events.
Some applications, such as game software, may need only raw key input and no input method support. The framework provides a way to explicitly disable input method support.
An important theme of object-oriented programming is reuse of program building blocks. The same building block may be used in many different applications, and several times within the same application. To make it easy to combine different text editing building blocks of possibly different capabilities, the input method framework interacts with each text editing component directly and individually.
As a consequence, many applications will not interact with the input method framework directly at all. Instead, they will use ready-made text editing components, such as the Swing text components, which will handle the interaction for them.
The input method framework is designed as an integral part of the Java platform. Interfaces that are necessary to exchange text between input methods and text components are designed to also support communication between other text-related frameworks, such as Java 2D and the Swing text components. Support for input method highlight drawing is integrated into Java 2D, so that text components can treat composed text just like any other text and the highlights just like any other style. Java 2D interacts with the input method framework to determine appropriate visual styles for input method highlights depending on the platform. The Swing text components use the input method framework to implement the best possible user interface with minimal additional programming.
This chapter summarizes functionality in other Java platform frameworks that support input methods.
The AttributedCharacterIterator
interface provides a standard way of communicating text information
with attributes between frameworks. It lets text readers access
text without having to know how the text is stored in the
information provider. Attribute information may include font and
style attributes as well as language tags and grammatical
annotations.
The Window
class creates
an initial input context for the window, and disposes this input
context for the window when the window is disposed. Explicitly
disposing input contexts allows to free up the (often substantial)
resources allocated by native input methods.
The Component
class
has methods to handle input contexts and input method request
handlers. Newly created Component
instances other than
windows initially share the input context of their containing
window. The event handling in the Component
class
redirects incoming events to the input context associated with the
component, and only passes them on to the component's listeners if
they have not been consumed by an input method. Focus changes are
communicated to the input context so it can activate or deactivate
input methods.
The AWT classes that have knowledge of event or listener classes
handle the InputMethodEvent
and
InputMethodListener
classes.
The Graphics
class defines a
drawString
method that accepts
AttributedCharacterIterator
instances as input.
Instances of the TextLayout
class can be constructed from
AttributedCharacterIterator
instances and used to draw
text with input method highlights. Both ways of drawing text
recognize input method highlights as attributes of the text and
render them.
The Swing text components are by default active clients of the input method framework. That means, applications using these text components will use on-the-spot or below-the-spot style input by default. Application developers are still responsible for ending input operations when some other operation is started that requires the text to be committed. They may also use the input method framework's methods to create a private input context, to select an input method, or to set an expected character subset.
Information about the implementation of input methods on different platforms can be found in the following literature:


Actions
Action
Example
{
"action": "Cluster Create",
"end_date": "Wed, 17 Sep 2014 08:26:22 +0000",
"ip": "<IP_ADDRESS>",
"is_user_action": true,
"can_be_canceled": false,
"location": "New York, USA",
"method": "POST",
"object": "/api/infra/v1/user_namespace/cluster/eea638f4-b77a-4183-b241-22dbd7866f22/",
"path": "/api/infra/v1/user_namespace/cluster/",
"resource_uri": "/api/audit/v1/action/6246c558-976c-4df6-ba60-eb1a344a17af/",
"start_date": "Wed, 17 Sep 2014 08:26:22 +0000",
"state": "Success",
"user": "user_namespace",
"user_agent": "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_9_4) AppleWebKit/537.78.2 (KHTML, like Gecko) Version/7.0.6 Safari/537.78.2",
"uuid": "6246c558-976c-4df6-ba60-eb1a344a17af"
}
An action represents an API call by a user. Details of the API call such as timestamp, origin IP address, and user agent are logged in the action object.
Simple API calls that do not require asynchronous execution will return immediately with the appropiate HTTP error code and an action object will be created either in Success
or Failed
states. API calls that do require asynchronous execution will return HTTP code 202 Accepted
immediately and create an action object in In progress
state, which will change to Success
or Failed
state depending on the outcome of the operation being performed. In both cases the response will include a X-DockerCloud-Action-URI
header with the resource URI of the created action.
Attributes
| Attribute | Description |
|---|---|
| resource_uri | A unique API endpoint that represents the action |
| uuid | A unique identifier for the action generated automatically on creation |
| object | The API object (resource URI) to which the action applies to |
| action | Name of the operation performed/being performed |
| method | HTTP method used to access the API |
| path | HTTP path of the API accessed |
| user | The user authenticated in the request that created the action |
| user_agent | The user agent provided by the client when accessing the API endpoint |
| start_date | Date and time when the API call was performed and the operation started processing |
| end_date | Date and time when the API call finished processing |
| state | State of the operation (see table below) |
| ip | IP address of the user that performed the API call |
| location | Geographic location of the IP address of the user that performed the API call |
| is_user_action | If the action has been triggered by the user |
| can_be_canceled | If the action can be canceled by the user in the middle of its execution |
| can_be_retried | If the action can be retried by the user |
Action states
| State | Description |
|---|---|
| Pending | The action needed asynchronous execution and it is waiting for an in progress action |
| In progress | The action needed asynchronous execution and is being performed |
| Canceling | The action is being canceled by user request |
| Canceled | The action has been canceled |
| Success | The action was executed successfully |
| Failed | There was an issue when the action was being performed. Check the logs for more information. |
List all actions
import dockercloud
actions = dockercloud.Action.list()
import "github.com/docker/go-dockercloud/dockercloud"
actionList, err := dockercloud.ListActions()
if err != nil {
log.Println(err)
}
log.Println(actionList)
GET /api/audit/v1/action/ HTTP/1.1
Host: cloud.docker.com
Authorization: Basic dXNlcm5hbWU6YXBpa2V5
Accept: application/json
docker-cloud action ls
Lists all actions in chronological order. Returns a list of Action
objects.
Endpoint Type
Available in Docker Cloud’s REST API
HTTP Request
GET /api/audit/v1/action/
Query Parameters
| Parameter | Description |
|---|---|
| uuid | Filter by UUID. |
| state | Filter by state. Possible values: In progress , Success , Failed |
| start_date | Filter by start date. Valid filtering values are start_date__gte (after or on the date supplied) and start_date__lte (before or on the date supplied) |
| end_date | Filter by end date. Valid filtering values are end_date__gte (after or on the date supplied) and end_date__lte (before or on the date supplied) |
| object | Filter by resource URI of the related object. This filter can only be combined with ‘include_related’ filter |
| include_related | There is a parent-child relationship between Docker Cloud objects, described in table Relationships between Docker Cloud objects . If set to 'true’, will include the actions of the related objects to the object specified in “object” filter parameter. Possible values: 'true’ or 'false’ |
Relationships between Docker Cloud objects
| Object | Relationships |
|---|---|
| Container | Container, service, stack (if any) |
| Service | All containers in the service, service, stack (if any) |
| Stack | All services in the stack, all containers in every service in the stack, stack |
| Node | Node, node cluster (if any) |
| Node cluster | All nodes in the cluster, node cluster |
Get an action by UUID
import dockercloud
action = dockercloud.Action.fetch("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
import "github.com/docker/go-dockercloud/dockercloud"
action, err := dockercloud.GetAction("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
if err != nil {
log.Println(err)
}
log.Println(action)
GET /api/audit/v1/action/7eaf7fff-882c-4f3d-9a8f-a22317ac00ce/ HTTP/1.1
Host: cloud.docker.com
Authorization: Basic dXNlcm5hbWU6YXBpa2V5
Accept: application/json
docker-cloud action inspect 7eaf7fff
Get all the details of an specific action
Endpoint Type
Available in Docker Cloud’s REST API
HTTP Request
GET /api/audit/v1/action/(uuid)/
Path Parameters
| Parameter | Description |
|---|---|
| uuid | The UUID of the action to retrieve |
Get the logs of an action
Example log line
{
"type": "log",
"log": "Log line from the action",
"timestamp":<PHONE_NUMBER>
}
import dockercloud
def log_handler(message):
print message
action = dockercloud.Action.fetch("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
action.logs(tail=300, follow=True, log_handler=log_handler)
import "github.com/docker/go-dockercloud/dockercloud"
c := make(chan dockercloud.Logs)
action, err := dockercloud.GetAction("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
if err != nil {
log.Println(err)
}
go action.GetLogs(c)
for {
log.Println(<-c)
}
GET /api/audit/v1/action/7eaf7fff-882c-4f3d-9a8f-a22317ac00ce/logs/ HTTP/1.1
Host: ws.cloud.docker.com
Authorization: Basic dXNlcm5hbWU6YXBpa2V5
Connection: Upgrade
Upgrade: websocket
docker-cloud action logs 7eaf7fff-882c-4f3d-9a8f-a22317ac00ce
Get the logs of the specified action.
Endpoint Type
Available in Docker Cloud’s STREAM API
HTTP Request
GET /api/audit/v1/action/(uuid)/logs/
Path Parameters
| Parameter | Description |
|---|---|
| uuid | The UUID of the action to retrieve logs |
Query Parameters
| Parameter | Description |
|---|---|
| tail | Number of lines to show from the end of the logs (default: 300 ) |
| follow | Whether to stream logs or close the connection immediately (default: true) |
Cancel an action
POST /api/audit/v1/action/7eaf7fff-882c-4f3d-9a8f-a22317ac00ce/cancel/ HTTP/1.1
Host: cloud.docker.com
Authorization: Basic dXNlcm5hbWU6YXBpa2V5
Accept: application/json
import "github.com/docker/go-dockercloud/dockercloud"
action, err := dockercloud.GetAction("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
if err != nil {
log.Println(err)
}
action, err = action.Cancel()
if err != nil {
log.Println(err)
}
log.Println(action)
Cancels an action in Pending or In progress state.
Endpoint Type
Available in Docker Cloud’s REST API
HTTP Request
POST /api/audit/v1/action/(uuid)/cancel/
Path Parameters
| Parameter | Description |
|---|---|
| uuid | The UUID of the action to cancel |
Retry an action
import dockercloud
def log_handler(message):
print message
action = dockercloud.Action.fetch("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
action.logs(tail=300, follow=True, log_handler=log_handler)
POST /api/audit/v1/action/7eaf7fff-882c-4f3d-9a8f-a22317ac00ce/retry/ HTTP/1.1
Host: cloud.docker.com
Authorization: Basic dXNlcm5hbWU6YXBpa2V5
Accept: application/json
import "github.com/docker/go-dockercloud/dockercloud"
action, err := dockercloud.GetAction("7eaf7fff-882c-4f3d-9a8f-a22317ac00ce")
if err != nil {
log.Println(err)
}
action, err = action.Retry()
if err != nil {
log.Println(err)
}
log.Println(action)
docker-cloud action logs 7eaf7fff-882c-4f3d-9a8f-a22317ac00ce
Retries an action in Success, Failed or Canceled state.
Endpoint Type
Available in Docker Cloud’s REST API
HTTP Request
POST /api/audit/v1/action/(uuid)/retry/
Path Parameters
| Parameter | Description |
|---|---|
| uuid | The UUID of the action to retry |


Hi, first of all, thanks for your visit!
I've been working as a front-end developer for about 5 years now and currently I am developing using Vue.js and React, among other things.
To know more about me, including a detailed list of what I already know and what I'm studying right now, please click here.


The fourth Taming the BEAST workshop was held last week in Oberägeri, Switzerland. An enormous thank you goes to all of the speakers and participants for making this such an enjoyable and productive event!
The fourth Taming the BEAST workshop was held last week in Oberägeri, Switzerland. An enormous thank you goes to all of the speakers and participants for making this such an enjoyable and productive event!
A preliminary programme for Taming the BEAST in Oberägeri is now available on the Oberägeri workshop page.
We are excited to announce that the next installment of Taming the BEAST will once more be in Switzerland!
The workshop will take place from 17-22 June this year and is being organized by members of Tanja Stadler's Computational Evolution Group, cEvo. Registration is now open. For further information visit the workshop homepage or refer to the flyer below.
Check back often for updates!
The third edition of Taming the BEAST took place last week at the London School of Hygiene and Tropical Medicine. I had a lot of fun at the workshop in London and also learned a lot. Thanks to a great bunch of participants who came out to learn about BEAST2 with us, I hope you enjoyed the workshop!
A lot of thanks goes to Stéphane Hué for organising and hosting the workshop at the London School of Hygiene and Tropical Medicine. Thanks also to Stéphane Hué, Sebastian Funk and Tanja Stadler for contributing to the cost of the workshop. Many thanks for the great talks from the invited speakers: Oliver Pybus, Alexei Drummond, Tim Vaughan, Huw Ogilvie, Tanja Stadler, Erik Volz, Nuno Faria and Nicola de Maio. All of their slides, as well as the lecture slides are available online. Thanks also to Remco Bouckaert and Walter Xie for their support all the way from New Zealand.
This was the first time the workshop was organised by a group not directly involved in developing BEAST2 packages. I think it went really well and I'm looking forward to the next edition! It was also the first time we ran the BEAST clinic - two 2-hour sessions specifically designed for participants to come to us with their own datasets and problems. I really enjoyed learning about what everyone is doing in BEAST2 and trying to help them improve analyses and get their runs mixing. Unfortunately the workshop was too short to get to everyone and solve all of the problems. I hope everyone got some pointers and got at least their most urgent issues resolved!
Before the workshop we also made a few tweaks to the website, added two new tutorials and updated several of the older tutorials:
Finally, it is now also possible to read the news feed and see tutorial updates by subscribing to the RSS feeds.
Our paper is now available in Systematic Biology!
A preliminary programme for Taming the BEAST in London is now available on the workshops page.
Just a reminder that registration is still open until 26 June and that the workshop costs only £245!
We are happy to announce that the next installment of Taming the BEAST will be in London, where it will be hosted by the London School of Hygiene & Tropical Medicine! Thanks to Stephane Hue for organising!
The workshop will take place from 24-28 July this year and will cost £245. Unlike previous workshops the fee does NOT include accommodation. It's the first time we are holding a workshop in a big city and it proved just too complicated to book a venue with accommodation, so we ask that participants arrange their own accommodation.
For more information visit the workshop's homepage.
Registration will be open until 26 June.
A preliminary programme will be posted on the workshops page soon.
It has already been more than two weeks since the second Taming the BEAST workshop took place on Waiheke island in New Zealand. Thanks to the group from the University of Auckland for putting up an amazing workshop in a stunning location! Thanks also to all the speakers for agreeing to take part and making the long journey to New Zealand!
The workshop was the first test of the website as a workshop tool. Although there were a few issues and misunderstandings, the website seems to be working. I'll be going over the feedback from the workshop in the next month and integrating any suggestions to the website. We also identified some issues with a few of the tutorials during the workshop and I'll also be updating them soon as well. If there are any further issues, please raise them on the Github repository of the tutorial in question. Finally, all of the lecture slides from the workshop have been uploaded and are available from the workshops page.
We are currently discussing and planning the next workshop in the series and it will be posted here as soon as the dates have been finalised!


We redefine platforms!
- synergize frictionless functionalities
- engage value-added action-items
- repurpose impactful mindshare
- streamline rich schemas
- incubate sticky functionalities
- benchmark innovative eyeballs
- exploit visionary bandwidth
- innovate back-end networks
- implement dot-com eyeballs
- whiteboard enterprise deliverables
- optimize out-of-the-box interfaces
- mesh out-of-the-box vortals


Opiates, and opioids too for that matter, and I have this thing going on. We have had it for years. It started when I was young, maybe thirteen or so. I would come across these little white pills at the career center where they sent me because I was better off to them out of the way. Tylenol 3 was stamped across the little Frisbees. I later came to find out that they were comprised of codeine and a non-opiate analgesic. When I first took these pills, I knew it was the beginning of a very beautiful friendship, or so I thought.
The exact dates of the beginning of my journey into other substances besides the opiates is not really relevant to this situation; however, now being twenty-one years old I have used and abused LSD, LSA, and mushrooms quite a bit. I smoke marijuana to the tune of about seven grams a week and have for some time. I am prescribed to Xanax for anxiety, but I took them before I legally could. Imagine that. I have a neurochemistry thing going on and I take SSRIs, Lexapro at the moment and Celexa in the past, also, I have taken Wellbutrin for years. I have dated both drugs off and on for some time. Essentially, I have done every drug save for DMT and methamphetamine. I do not think that I am the average drug user. I work, go to college, and I dabble in more than just the non-alkaloid duo of alcohol and marijuana. By that, I mean I am the variety to extract some LSA from flower seeds if the mood strikes me.
As far as narcotics, and I mean actual narcotics and not what the Drug Enforcement Agency, DEA, classifies as narcotics, are concerned, I have had a rough road. It started with codeine. Quickly, I discovered my soon to be nemisis and love, hydrocodone. I abused Vicodin from about fourteen years of age to this very second. My habit got out of control. I was taking forty or fifty milligrams of hydrocodone daily my first year in college. The drug was supplemented with other drugs I was abusing at the time, marijuana, alcohol, oxycodone, codeine, methadone, one gets the picture here. My love got rough. I lost my job, destroyed my grade point average, GPA, and lost my apartment. I moved back in with my mother, who was all but too aware of the situation at hand. I lay on my mother’s couch for about two weeks eating soup and vomiting. I never wanted to see another pill again.
Fast forward to six months ago. I love heroin. Heroin is as good as it gets. Nothing else comes close to my precious. Once I found out how to get hold of the beautiful brown powder, I did and oh, how I ever did. I became hooked. I was doing one-tenth to one-half of a gram two to seven days a week. Once again, my GPA plummeted, I began performing poorly at work, and I could not believe that I had allowed this situation to occur again. I stopped. I deleted my connection’s number, and I have not insufflated any heroin, or cocaine, but that is a completely different story, since 20 November 2005.
I feel simply delicious. Earlier today, I purchased five hydrocodone tablets. I bought 7.5-milligram tablets, so I had 37.5 milligrams. I got the pills from my mother on my break in between my double-shift waiting tables. All night long, all I could think about was that little baggy in my sock holding those precious, precious little pills. Work was awful. Horrible tippers sat in my section, and I was stiffed on a check, we have to pay for that you know, but I did not even care. I finished work, got in my Toyota, and drove to the city to begin my Spring break at my house, located in a very seedy, and inexpensive, area of town.
I entered the door with a bottle of Bocce 2003 California Zinfandel and five generic Extra Strength Vicodin in my black work sock. As I climbed the stairs, all I could think about was scratching my opiate itch. I had not had any narcotics for about a month when I took three ten milligram hydrocodone tablets I purchased from my cousin—hey, a family that gets high together stays together. I went to the kitchen, retrieved a glass, plate, and spoon from the cupboard, and divided my five pills into ten halves. I crushed the pills into fine flour, and covered the powder with milk. Taking narcotics with milk is the absolute best way to ingest the drugs. This method decreases the chance of nausea significantly. I then drank the solution. The bottle of wine was opened, a cigarette was lit, and I anxiously awaited the opportunity to become one with my floor.
I took the pills some 4.5 hours ago. The high was great, but only reminded me of the monster, my precious, heroin. The feeling is incredible. Warm waves of pleasure course through the body and mind. I prefer the experience to sex. My social prowess augments, and no nausea is present. The hydrocodone high has a funny way of becoming very intense and then fading into the background making one wish that it was still home again. I feel fantastic. I know they high will evaporate slowly, but I plan to start in heavy on the wine when I come to cross that bridge. Smoking marijuana helps to hold on to the euphoria. It seems that alcohol, marijuana, and narcotics all intensify each other. I do not like taking opiates when I am lacking some smoke or alcohol. I feel that I can write better and analyze my life when I am under the poppy spell, and my Lord I enjoy this experience.
I hope that I can chip away at the craving for a while. I have too much to lose to turn my life over to powders and pills. Twice now I have done away with distracting addictions, one to hydrocodone, and one to heroin; however, I am high on Vicodin right now, but I will never touch heroin again. I realize that I am an addict and will always be an addict. That is just the nature of The Beast. This feeling of want will never go away; I must simply learn to control the addiction. Kratom helps, and I try to stay busy. Occasionally though, I give in and retreat into sweet opiate bliss.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Packet Submission Guidelines
Table of Contents
- Who needs to submit packets?
- What counts as a “regular, collegiate, academic quizbowl tournament”?
- Sample Packet
- Distribution
- Question-writing philosophy
- More guidance on writing questions
- Past ACF Events as models
- How to submit your packet
- Discounts/Penalties
- Plagiarism
Who needs to submit packets?
Any team with at least one person (two people for ACF Fall) on it who played a regular, collegiate, academic quizbowl tournament (either as a college student or as a high school student) the the academic year two years prior to the current year, that school must submit a packet (e.g. any team with a player [two players for ACF Fall] who played prior to September 1 2015 must submit a packet to compete in ACF tournaments in the 2016-2017 academic year.)
What counts as a “regular, collegiate, academic quizbowl tournament”?
All ACF tournaments, NAQT Division I or Division II SCT, NAQT ICT, and typical academic invitationals and summer opens count as regular collegiate academic tournaments. Novice collegiate events with strict eligiblity requirements do not count as regular collegiate academic tournaments in determining packet requirement.
Trash or “hybrid” tournaments, College Bowl/HCASC, and tournaments played on NAQT “Invitational Series” questions do not.
This test is applied to individual team, not to your school’s contingent as a whole. If you are unsure about whether you are required to write a packet, then please contact the ACF eligibility committee.
Sample Packet
Want to know what a well-formatted packet looks like? Take a look at this sample packet (questions by ACF members Rob Carson and Bernadette Spencer for ACF Regionals 2014).
Distribution
All Full Packet submissions should have 24 tossups and 24 bonuses according to the distribution outlined below.
The following distribution applies to ACF Regionals and ACF Nationals Submissions. See the ACF Fall Announcement for information about half-packet distributions.
Note: The X/Y notation used throughout this section refers to X tossups and Y bonuses. Eg. If you see Fine Arts 3/3, it means 3 tossups and 3 bonuses.
Literature 5/5
- American literature: 1/1
- British literature: 1/1
- European literature from 500 CE onwards: 1/1
- World (anything not covered above): 1/0 or 0/1
- Anything you want, including ancient European literature, more of any category above, or combinations of categories above: 1/2 or 2/1
Vary questions across time periods. Do not write more than 1 question on very recent (post-1990) literature. Please make sure your questions span a variety of answers such as authors, novels, poems, criticism, essays, etc.
History 5/5
- American history: 1/1
- European, Canadian, and Australian history: 3/3 (1 should be on classical history, 1 on British history, and 3 on continental Europe from three different post-classical time periods.)
- World history: 1/1 (from two different areas of the world besides those covered above) You may write up to 4 questions on military history (battles, wars, or people known primarily for their military accomplishments.)
Science 5/5
- Biology 1/1
- Chemistry 1/1
- Physics 1/1
- Math or computer science: 1 question
- Astronomy, earth science/geology, or other science not covered above: 1 question
- Any science: 1/1 (you can write a math question here if you wrote computer science above, or earth science here if you wrote astronomy above, but don’t write a second question on any of the “minor” fields. Questions which straddle the line between disciplines should be used for Any Science. You can also just write more biology, chemistry, or physics here.) You may write up to 1 question on the history of science. Questions on famous experiments which focus on the scientific principles at work are considered science rather than science history.
Religion, Mythology and Philosophy 3/3
- Religion: 1/1 (different religions)
- Mythology: 1/1 (different myth systems)
- Philosophy: 1/1 (different parts of philosophical history) Write least 1 and no more than 2 questions in this category on non-Western topics. You may write about events which straddle the line between history and religion for either history or religion, but don’t write about religious history for both categories.
Fine Arts 3/3
- Painting: 1/1
- Classical music (excluding opera): 1/1
- Other Fine Arts: 1/1 (opera, sculpture, architecture, dance, jazz, photography, art film; do NOT write more painting or classical music) Write on a visual category and an auditory art for Other Fine Arts. e.g. pick jazz and photography, or opera and architecture, but not opera and jazz.
Social Science 1/1
Possible topics for this category include economics, psychology, sociology, linguistics, anthropology, political science, social criticism, and law. (Questions on Supreme Court cases go under history; other law questions may go here.)
Do not write more than 1 question from a particular field of study.
Geography 1/1
Possible topics for this category include physical features, countries, cities, regions, etc. Ethnic groups can be geography; languages are more likely social science.
Do not write both questions on the same kind of political or physical feature, such as rivers, bodies of water, mountains, cities etc. Do not write both questions on the same area of the world.
Trash, current events, or your choice 1/1 You can write anything you wish here except for topics included in the other broad categories above. You can write questions which mix categories here.
Do not write more than one trash question from the same general category. e.g. Don’t write two questions on sports.
Question-writing philosophy
Difficulty Level
Consult individual tournament announcements for difficulty guidelines.
Tossups
A simple, two-line description of good tossup writing:
Write your tossups on easier topics. Use challenging clues for the leadin, and use progressively easier clues. End your tossups with a giveaway that most in the field would know.
Do NOT write tossups which are:
- Geared towards specific players. You should write your questions for a general audience.
- Heavy on difficult or easy clues.
- On your pet topics or things which are likely to go unanswered.
Bonuses
Nearly all bonuses should have 3 parts worth 10 points each. Bonuses should have:
- An easy part – one which 90% of the field should be able to convert;
- A ‘medium’ part – one which roughly 50% of the field should be able to convert; and
- A ‘hard’ part – one which a person well-read in the subject of the should be able to convert. If you are unsure about the difficulty of a bonus you are writing, then you should err on the side of easier or write on something else entirely.
You may, very occasionally, write a bonus with four parts, two worth 5 and two worth 10.
We prohibit specific types of bonuses and levy penalties on teams that submit packets with prohibited formats. For more information, see the “Discounts/Penalties” section of these guidelines.
More guidance on writing questions
Please follow the ACF Formatting Guidelines when formatting your packet.
Several ACF editors have provided tips on how to write good questions. Please consult the following guides:
Jerry Vinokurov’s Guide to Writing Questions is intended for newcomers and has guides on basic principles of good writing. Subash Maddipotti’s Tips on Question Writing provide excellent advice on what to avoid when writing questions. Andrew Hart’s Primer on Regular Difficulty is an excellent resource for teams writing questions for ACF Regionals (or a “regular difficulty” tournament.)
Past ACF Events as models
In addition to the above question-writing guides, we encourage you to consult old ACF events as writing models.
We recommend:
For ACF Fall-level difficulty – ACF Fall 2012, ACF Fall 2017, and ACF Fall 2018; For ACF Regionals-level difficulty – ACF Regionals 2008 and ACF Regionals 2010; For ACF Nationals-level difficulty – ACF Nationals 2017, ACF Nationals 2018, and ACF Nationals 2019.
How to submit your packet
Document format
Please submit your packet as a .doc, .docx, or .rtf file. Submit all questions in 10-point Times New Roman font. Your document should have 1-inch margins on all sides. PDFs, .odt, .html, .txt or any other formats are not acceptable.
If editors cannot open your packet on the first try, they will return your packet to you and have you re-send a fixed version before it is considered submitted for fee purposes.
Document Name
Please follow the following file-naming scheme when submitting packets:
<Tournament Name> <Year> – <School Name> <Team Name or Letter>
For instance, if UC Irvine’s A team is submitting a packet for 2015 ACF Regionals, it should be named:
ACF Regionals 2015 – UC Irvine A
Discounts/Penalties
We offer discounts for early submission of packets, and levy a penalty for late packet submissions. The exact schedule will be set in each tournament’s announcement.
Gross deviation from packet-formatting guidelines: $50 penalty
Submission of prohibited types of questions: $25 penalty per question
Prohibited types of questions include:
- Spelling questions, i.e. questions for which the answer involves spelling a word.
- Binary matching questions, i.e. questions of the form “Given X, name Y” which do not have prose clues.
- 5-10-15 bonuses, i.e. bonuses whose hard-parts are worth 15 points. These questions should instead be changed to 10-10-10 bonuses.
Plagiarism
We do not tolerate plagiarism, and there will be consequences for any instances of plagiarism. Please refer to ACF’s policy on plagiarism.


Text
Heading 1
Heading 2
Heading 3
A paragraph (from the Greek paragraphos, “to write beside” or “written beside”) is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer prose.
A paragraph (from the Greek paragraphos, “to write beside” or “written beside”) is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer prose.
A paragraph (from the Greek paragraphos, “to write beside” or “written beside”) is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer prose.
 Linus Torvalds
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- List Item 1
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See a list of questions in the training courses. There are definitely some impressive ideas for future research. Be interested not in what you have already learned, but in what you have not yet dealt with.
-
Read textbooks and magazines in your discipline. You just need to find a clue that will encourage the development of your idea.
-
See a list of questions in the training courses. There are definitely some impressive ideas for future research.
- List Item 1
- List Item 2
- List Item 3
-
See a list of questions in the training courses. There are definitely some impressive ideas for future research. Be interested not in what you have already learned, but in what you have not yet dealt with.
-
Read textbooks and magazines in your discipline. You just need to find a clue that will encourage the development of your idea.
-
See a list of questions in the training courses. There are definitely some impressive ideas for future research.
Tables
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| Table Cell 1 | Table Cell 2 |
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| Table Cell 1 | Table Cell 2 | Table Cell 3 | Table Cell 4 | Table Cell 5 |
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| Table Cell 1 | Table Cell 2 | Table Cell 3 | Table Cell 4 | Table Cell 5 |
Blocks of code with <pre>
tag
function checkParent (src, dest) { while (src != null) { if (src.tagName == dest) return src src = src.parentElement } return null }
This is a paragraph with inline code
. Some more text and a really long inline code: This is a really long text link. A paragraph (from the Greek paragraphos, “to write beside” or “written beside”) is a self-contained unit of a discourse in writing dealing with a particular point or idea. A paragraph consists of one or more sentences. Though not required by the syntax of any language, paragraphs are usually an expected part of formal writing, used to organize longer prose
.
Inline elements
Strong is used to indicate strong importance.
This text has added emphasis.
The b element is stylistically different text from normal text, without any specialimportance.
This text is deleted.


Prince Andrew to step back from public duties after ‘car crash’ interview
by LBCThe Queen has given permission for Prince Andrew to step back from public duties amid criticism over his relationship with Jeffrey Epstein, the duke said in a statement.
It follows his TV interview about his friendship with the billionaire sex offender, who killed himself in a New York jail cell in August.
In a statement Prince Andrew also said he's "willing to help any appropriate law enforcement agency with their investigations, if required."
He wrote: “It has become clear to me over the last few days that the circumstances relating to my former association with Jeffrey Epstein has become a major disruption to my family’s work and the valuable work going on in the many organisations and charities that I am proud to support.
"Therefore, I have asked Her Majesty if I may step back from public duties for the foreseeable future, and she has given her permission.
"I continue to unequivocally regret my ill-judged association with Jeffrey Epstein. His suicide has left many unanswered questions, particularly for his victims, and I deeply sympathise with everyone who has been affected and wants some form of closure.
"I can only hope that, in time, they will be able to rebuild their lives. Of course, I am willing to help any appropriate law enforcement agency with their investigation if required."
Firms including telecoms giant BT and bank Barclays are among a number of multimillion-pound businesses, universities and charities which have distanced themselves from Andrew in the wake of the BBC interview.


Hello! Welcome to my resume. Please feel free to reach out to me by email if you have any further questions!
Worked on the main development team assisting with bug fixes in multiple areas of the code and worked on large scale improvements for the main system.
Promoted to this position. In charge of managing the student workers. Prioritize incoming tickets and evaluate customers needs. Provide advanced support.
Promoted to this position. Assisted full time staff with all campus labs. Kept computers up to date. Did imaging on computers when necessary. Replaced broken parts inside computers.
Provided full Technical support to the staff and faculty of Arcadia. Provided basic trouble shooting for student issues. First point of contact for customers on both phone and in person interactions.
GPA: 3.65
Aside from programing I have many interests. I am an avid gamer of both board games and video games. My favorite board game is Dungeons and Dragons and I love the storytelling aspect of it.
Besides gaming I enjoy cooking and running/attending workshops.


|
Space Station Rescue Souls
|
Contains all systems that act on our entities. More...
Classes | |
| class | BaseSystem |
| Base class for all systems. More... | |
| class | BulletSystem |
| The system that fires and updates bullets. More... | |
| class | CameraFollowSystem |
| Represents a system that updates a cameras center to the entity it wants to track. More... | |
| class | CollisionSystem |
| Represents the resolution of collisions between collideable entities and collideable geometry. More... | |
| class | CollisionTrackingSystem |
| Sets the collision bounds to follow their respective entities location and dimensions. More... | |
| class | ControlSystem |
| Class that responds to input. More... | |
| class | DynamicMusicSystem |
| Adjusts music based on specific conditions. More... | |
| class | MissileSystem |
| Gets missile entities to follow their target and expire after their own specified time. More... | |
| class | MotionSystem |
| This system deals with motion physics. More... | |
| class | NestSystem |
| system that controls the nest entities. More... | |
| class | PlayerSystem |
| This system deals with player power ups. More... | |
| class | RenderSystem |
| this system will render entites with the render component More... | |
| class | RenderTextSystem |
| this class will render anything with a text component. More... | |
| class | RenderWorldSystem |
| this system will render entites that are the map More... | |
| class | SweeperSystem |
| Sweeper system class, handles AI updates with sweeper component. More... | |
| class | WorkerSystem |
| Worker system class, handles AI updates with worker component. More... | |
Contains all systems that act on our entities.
Each system is self-contained to run in isolation of each other which explicitly act on a set of entities that contain specific components each defined within the system.


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---
title: JsSIP.debug
link_text: "@JsSIP.debug@"
version: "3.10.x"
---
h1. Module @JsSIP.debug@
Debugging for Node.js and the browser.
Starting with version 0.6.0, JsSIP includes the Node "debug":https://github.com/visionmedia/debug module, suitable for both Node.js and the browser. JsSIP exposes the module via the @JsSIP.debug@ accessor.
h2. Debugging in th browser
By default JsSIP logs nothing to the browser console. In order to enable debugging, run the following command in the browser console and reload the page:
CODE_BEGIN "javascript"
> JsSIP.debug.enable('JsSIP:*');
CODE_END
Note that the logging settings get stored into the browser LocalStorage. To disable it run the following command in the browser console and reload the page:
CODE_BEGIN "javascript"
> JsSIP.debug.disable('JsSIP:*');
CODE_END
In order to enable it by default, add the following after the @
CODE_END
h2. Debugging in Node.js
Set the @DEBUG@ environment variable as follows before running your Node script/command:
CODE_BEGIN "bash"
$ export DEBUG="JsSIP:*"
CODE_END
Or run it as follows:
CODE_BEGIN "bash"
$ DEBUG="JsSIP:*" node my_script.js
CODE_END
h2. Partial debug
Instead of @"JsSIP:*"@ (which enables debug for all the JsSIP components), enabling debugging for just individual components is possible as follows:
* In the browser: CODE_BEGIN "javascript"
> JsSIP.debug.enable('JsSIP:Transport JsSIP:RTCSession*');
CODE_END
* In Node.js: CODE_BEGIN "javascript"
$ DEBUG="JsSIP:Transport JsSIP:RTCSession*" node my_script.js
CODE_END
Each file in the JsSIP source tree provides a different debug identificator (all of them starting with "JsSIP:") which matches the filename and its relative path.
For example, to enable debug for DTMF (whose class is defined in @src/RTCSession/DTMF.js@) add @"JsSIP:RTCSession:DTMF"@ to your @DEBUG@ variable (Node) or pass it to the @JsSIP.debug.enable()@ method (browser). Use @"JsSIP:RTCSession*"@ to enable debug for the @JsSIP.RTCSession@ class and all its subclasses.


Its a thing to protect the bussines themes. Stop trying to open this file. please go to localhost:1200/html/list.html
You need to be 38 Hours long to be a Starring Moderator


This has to stop now Collection of police brutality. This has gone on for too long and can not be allowed to carry on unchecked.
Queensland eases restrictions early: Here's what's changing The State Government announces an earlier-than-expected lifting of many COVID-19 restrictions.  Let's dive into Visual Studio Codespaces - bringing all the things you love from VS Code as a remote development environment.
Nationwide Demonstrations Turn Violent as Police Attack Protesters In Seattle, for instance, police maced a child.
What the Data Say about Police Shootings How do racial biases play into deadly encounters with the police? Researchers wrestle with incomplete data to reach answers
What computer and software is used by the Falcon 9? I don't know if this would be public, but what CPU / Microcontrollers are used and what software do they run on the Falcon 9? Do they use an OS or is it just bare metal programming? I found some m...
A Surprising Pi and 5 - Numberphile Ben Sparks discusses 5 and Pi. Check out Brilliant (get 20% off their premium service): https://brilliant.org/numberphile (sponsor) More links & stuff in full description below ↓↓↓ Ben's website: https://www.bensparks.co.uk More Numberphile videos with B...
USA: police must end 'excessive' militarised response to George Floyd protests Heavy-duty riot gear and military-grade weapons used by police
Simple way to notify from python app Ready to use python code which is the fastest way to get notifications about any events in your python application using Slack API
Blazor WebAssembly : Routing | NavigationManager, AdditionalAssemblies : EP04 Hey Coders, Subscribe here - https://www.youtube.com/channel/UCetyodKOWGk5H6FoKoFnkZw Talk to us on - https://www.twitch.tv/curiousdrive Like our page - https://www.facebook.com/curiousdrive/ Follow us on - https://twitter.com/curious_drive Follow us on...
valkyrienyanko/Unity-MMORPG-Boilerplate Unity multiplayer model with headless server using reliable UDP. - valkyrienyanko/Unity-MMORPG-Boilerplate
Making a SNES game in 2020 - Yo-Yo Shuriken by Dr. Ludos Making new games for retro consoles is something that amateur developers can do quite easily thanks to today's technology. Last year, I released a new game for my favorite console: the Super Nintendo...


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{% for link in links %}
{{link.name|safe}}
{% endfor %}
Add link:


3
1 Behold, in those days and at that time,
when I return the exiles of Judah and Jerusalem,
2 I will gather all the nations,
and bring them down to the valley of Jehoshaphat.
I will judge them there,
because of my people and my inheritance Israel,
whom they scattered among the nations,
and because they divided up my land.
3 They threw lots for my people,
traded a boy for a prostitute,
and sold a girl for wine
so they could drink.
4 Now, why are you angry at me,
Tyre, Sidon and all the regions of Philistia?
Will you repay me?

They will sell them to the Sabeans,
to a nation far off.
For Yahweh has spoken.
9 Proclaim this among the nations:
'Prepare for war,
rouse the mighty men,
let them come near,
let all the men of battle come up.
10 Beat your plowshares into swords
and your pruning knives into spears.
Let the weak say,
"I am strong."
11 Hurry and come,
all you nearby nations,
gather yourselves together.'
Make your mighty warriors go down there,
Yahweh.
12 Let the nations wake themselves up
and come up to the valley of Jehoshaphat.
For there will I sit to judge
all the surrounding nations.
13 Put in the sickle,
for the harvest is ripe.
Come, crush the grapes,
for the winepress is full,
the vats overflow,
for their wickedness is enormous."
14 There is a tumult, a tumult in the valley of Judgment.
For the day of Yahweh is near in the valley of Judgment.
15 The sun and the moon become dark,
the stars keep back their brightness.
16 Yahweh will roar from Zion,
and raise his voice from Jerusalem.
The heavens and earth will shake,
but Yahweh will be a shelter for his people,
and a fortress for the people of Israel.
17 "So you will know that I am Yahweh your God
who lives in Zion, my holy mountain.
Then Jerusalem will be holy,
and no army will march through her again.
18 It will come about on that day
that the mountains will drip with sweet wine,
the hills will flow with milk,
all the brooks of Judah will flow with water,
and a fountain will come from the house of Yahweh
and water the valley of Acacia.
19 Egypt will become an abandoned devastation,
and Edom will become an abandoned wilderness,
because of the violence done to the people of Judah,
because they shed innocent blood in their land.
20 But Judah will live forever,
and Jerusalem will live from generation to generation.
21 I will avenge their blood that I have not yet avenged,"
for Yahweh lives in Zion.


1. How do I join the community to contribute to this mission?
Ans: You can connect with us by visiting our contact us page and we will speak with you more about it.
2. What is your mission?
Ans:Our mission is to to analyse the deep rooted corruption in the different kinds of government institutions and find a solution to it as a group.
3.Is it true that you provide goodies to those who report incidents of corruption ?
Ans:We do give goodies for every valid issue backed with evidence.
4.How do connect with you when I sense a problem ?
Ans: We suggest that you download our android app from playstore for more features.


CRACK/COCAINE
Mannerisms and Visual Indicators of People Who Are Addicted to Crack and/or Cocaine
Intoxication
Symptoms
Addiction/
Withdrawl Symptoms
Mannerisms and Visual Indicators of People Who Are Addicted to Crack and/or Cocaine
Intoxication
Symptoms
Addiction/
Withdrawl Symptoms


Server-sent events (SSE) is a technology where a browser receives automatic updates from a server via HTTP connection.
Redis is a data structure server. it is open source and is used to store in memory , keys for a period of Temp.
Predis is a PHP library for connect with redis.
When we have several clients, one must be able to send messages to everyone in one go. In our case , admin form sends a Message to the server. The server (Redis) receives and broadcasts the message to the other connected clients. B and A.
Download redis for Windows Here
$ git clone git://github.com/nrk/predis.git
$ git clone git://github.com/clamarque/Angular_SSE.git
Start redis-server and lauch application with localhost (wamp, xamp, etc.)


|
BSL430.NET
1.2.1
|
Windows implementation for a Native Serial connection. More...
Public Member Functions | |
| string [] | GetPortNames () |
| Gets an array of serial port names for the current computer. More... | |
| PortDescription [] | GetPortDescriptions () |
| Gets an array of serial port names and descriptions for the current computer. More... | |
| void | DiscardInBuffer () |
| Discards the input queue buffer of the driver. More... | |
| void | DiscardOutBuffer () |
| Discards the output queue buffer of the driver. More... | |
| void | GetPortSettings () |
| Gets the port settings and updates the properties of the object. More... | |
| void | SetPortSettings () |
| Writes the settings of the serial port as set in this object. More... | |
| void | Open () |
| Opens the serial port specified by PortName. More... | |
| void | Close () |
| Closes the serial port. More... | |
| SerialBuffer | CreateSerialBuffer (int readBuffer, int writeBuffer) |
| Creates the serial buffer suitable for monitoring. More... | |
| void | StartMonitor (SerialBuffer buffer, string name) |
| Start the monitor thread, that will watch over the serial port. More... | |
| void | Dispose () |
| Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. More... | |
Protected Member Functions | |
| virtual void | OnDataReceived (object sender, SerialDataReceivedEventArgs args) |
| Called when data is received, or the EOF character is detected by the driver. More... | |
| virtual void | OnCommError (object sender, SerialErrorReceivedEventArgs args) |
| Called when an error condition is detected. More... | |
| virtual void | OnPinChanged (object sender, SerialPinChangedEventArgs args) |
| Called when modem pin changes are detected. More... | |
| virtual void | Dispose (bool disposing) |
| Releases unmanaged and - optionally - managed resources. More... | |
Properties | |
| string | Version [get] |
| Gets the version of the implementation in use. More... | |
| string | PortName [get, set] |
| Gets or sets the port device path. More... | |
| int | BaudRate [get, set] |
| Gets or sets the baud rate. More... | |
| int | DataBits [get, set] |
| Gets or sets the data bits. More... | |
| Parity | Parity [get, set] |
| Gets or sets the parity. More... | |
| StopBits | StopBits [get, set] |
| Gets or sets the stop bits. More... | |
| bool | DiscardNull [get, set] |
| Gets or sets a value if null bytes should be discarded or not. More... | |
| byte | ParityReplace [get, set] |
| Gets or sets the parity replace byte. More... | |
| bool | TxContinueOnXOff [get, set] |
| Gets or sets a value indicating whether transmission should still be sent when the input buffer is full and if the XOff character has been sent. More... | |
| int | XOffLimit [get, set] |
| Gets or sets the XOff limit input when the XOff character should be sent. More... | |
| int | XOnLimit [get, set] |
| Gets or sets the XOn limit when the input buffer is below when the XOn character should be sent. More... | |
| bool | BreakState [get, set] |
| Gets or sets the break state of the serial port. More... | |
| int | DriverInQueue [get, set] |
| Gets or sets the driver input queue size. More... | |
| int | DriverOutQueue [get, set] |
| Gets or sets the driver output queue size. More... | |
| int | BytesToRead [get] |
| Gets the number of bytes in the driver queue still to be read. More... | |
| int | BytesToWrite [get] |
| Gets the number of bytes in the output buffer of the driver still to write (not any managed buffers). More... | |
| bool | CDHolding [get] |
| Gets the state of the Carrier Detect pin on the serial port. More... | |
| bool | CtsHolding [get] |
| Gets the state of the Clear To Send pin on the serial port. More... | |
| bool | DsrHolding [get] |
| Gets the state of the Data Set Ready pin on the serial port. More... | |
| bool | RingHolding [get] |
| Gets the state of the Ring Indicator pin on the serial port. More... | |
| bool | DtrEnable [get, set] |
| Gets or sets the Data Terminal Ready pin of the serial port. More... | |
| bool | RtsEnable [get, set] |
| Gets or sets the Request To Send pin of the serial port. More... | |
| Handshake | Handshake [get, set] |
| Gets or sets the handshake to use on the serial port. More... | |
| bool | IsOpen [get] |
| Gets a value indicating whether the serial port has been opened. More... | |
| bool | IsRunning [get] |
| Gets a value indicating whether the thread for monitoring the serial port is running. More... | |
| Properties inherited from RJCP.IO.Ports.Native.INativeSerial | |
| string | Version [get] |
| Gets the version of the implementation in use. More... | |
| string | PortName [get, set] |
| Gets or sets the port device path. More... | |
| int | BaudRate [get, set] |
| Gets or sets the baud rate. More... | |
| int | DataBits [get, set] |
| Gets or sets the data bits. More... | |
| Parity | Parity [get, set] |
| Gets or sets the parity. More... | |
| StopBits | StopBits [get, set] |
| Gets or sets the stop bits. More... | |
| bool | DiscardNull [get, set] |
| Gets or sets a value if null bytes should be discarded or not. More... | |
| byte | ParityReplace [get, set] |
| Gets or sets the parity replace byte. More... | |
| bool | TxContinueOnXOff [get, set] |
| Gets or sets a value indicating whether transmission should still be sent when the input buffer is full and if the XOff character has been sent. More... | |
| int | XOffLimit [get, set] |
| Gets or sets the XOff limit input when the XOff character should be sent. More... | |
| int | XOnLimit [get, set] |
| Gets or sets the XOn limit when the input buffer is below when the XOn character should be sent. More... | |
| bool | BreakState [get, set] |
| Gets or sets the break state of the serial port. More... | |
| int | DriverInQueue [get, set] |
| Gets or sets the driver input queue size. More... | |
| int | DriverOutQueue [get, set] |
| Gets or sets the driver output queue size. More... | |
| int | BytesToRead [get] |
| Gets the number of bytes in the input queue of the driver not yet read (not any managed buffers). More... | |
| int | BytesToWrite [get] |
| Gets the number of bytes in the output buffer of the driver still to write (not any managed buffers). More... | |
| bool | CDHolding [get] |
| Gets the state of the Carrier Detect pin on the serial port. More... | |
| bool | CtsHolding [get] |
| Gets the state of the Clear To Send pin on the serial port. More... | |
| bool | DsrHolding [get] |
| Gets the state of the Data Set Ready pin on the serial port. More... | |
| bool | RingHolding [get] |
| Gets the state of the Ring Indicator pin on the serial port. More... | |
| bool | DtrEnable [get, set] |
| Gets or sets the Data Terminal Ready pin of the serial port. More... | |
| bool | RtsEnable [get, set] |
| Gets or sets the Request To Send pin of the serial port. More... | |
| Handshake | Handshake [get, set] |
| Gets or sets the handshake to use on the serial port. More... | |
| bool | IsOpen [get] |
| Gets a value indicating whether the serial port has been opened. More... | |
| bool | IsRunning [get] |
| Gets a value indicating whether the thread for monitoring the serial port is running. More... | |
Events | |
| EventHandler< SerialDataReceivedEventArgs > | DataReceived |
| Occurs when data is received, or the EOF character is detected by the driver. More... | |
| EventHandler< SerialErrorReceivedEventArgs > | ErrorReceived |
| Occurs when an error condition is detected. More... | |
| EventHandler< SerialPinChangedEventArgs > | PinChanged |
| Occurs when modem pin changes are detected. More... | |
| Events inherited from RJCP.IO.Ports.Native.INativeSerial | |
| EventHandler< SerialDataReceivedEventArgs > | DataReceived |
| Occurs when data is received, or the EOF character is detected by the driver. More... | |
| EventHandler< SerialErrorReceivedEventArgs > | ErrorReceived |
| Occurs when an error condition is detected. More... | |
| EventHandler< SerialPinChangedEventArgs > | PinChanged |
| Occurs when modem pin changes are detected. More... | |
| void RJCP.IO.Ports.Native.WinNativeSerial.Close | ( | ) |
Closes the serial port.
| System.ObjectDisposedException | Closing the serial port invalidates actions that can be done to the serial port, but it does not prevent the serial port from being reopened |
Implements RJCP.IO.Ports.Native.INativeSerial.
| SerialBuffer RJCP.IO.Ports.Native.WinNativeSerial.CreateSerialBuffer | ( | int | readBuffer, |
| int | writeBuffer | ||
| ) |
Creates the serial buffer suitable for monitoring.
| readBuffer | The read buffer size to allocate. |
| writeBuffer | The write buffer size to allocate. |
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.DiscardInBuffer | ( | ) |
Discards the input queue buffer of the driver.
| System.ObjectDisposedException |
|
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.DiscardOutBuffer | ( | ) |
Discards the output queue buffer of the driver.
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.Dispose | ( | ) |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
protectedvirtual |
Releases unmanaged and - optionally - managed resources.
| disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
| PortDescription [] RJCP.IO.Ports.Native.WinNativeSerial.GetPortDescriptions | ( | ) |
Gets an array of serial port names and descriptions for the current computer.
This method uses the Windows Management Interface to obtain its information. Therefore, the list may be different to the list obtained using the GetPortNames() method which uses other techniques.
On Windows 7, this method shows to return normal COM ports, but not those associated with a modem driver.
Implements RJCP.IO.Ports.Native.INativeSerial.
| string [] RJCP.IO.Ports.Native.WinNativeSerial.GetPortNames | ( | ) |
Gets an array of serial port names for the current computer.
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.GetPortSettings | ( | ) |
Gets the port settings and updates the properties of the object.
| System.ObjectDisposedException |
|
Implements RJCP.IO.Ports.Native.INativeSerial.
|
protectedvirtual |
Called when an error condition is detected.
| sender | The sender. |
| args | The SerialErrorReceivedEventArgs instance containing the event data. |
|
protectedvirtual |
Called when data is received, or the EOF character is detected by the driver.
| sender | The sender. |
| args | The SerialDataReceivedEventArgs instance containing the event data. |
|
protectedvirtual |
Called when modem pin changes are detected.
| sender | The sender. |
| args | The SerialPinChangedEventArgs instance containing the event data. |
| void RJCP.IO.Ports.Native.WinNativeSerial.Open | ( | ) |
Opens the serial port specified by PortName.
| System.ObjectDisposedException |
|
Opening the serial port does not set any settings (such as baud rate, etc.). On the windows implementation, it only sets the internal driver input and output queue.
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.SetPortSettings | ( | ) |
Writes the settings of the serial port as set in this object.
| ObjectDisposedException |
|
Implements RJCP.IO.Ports.Native.INativeSerial.
| void RJCP.IO.Ports.Native.WinNativeSerial.StartMonitor | ( | SerialBuffer | buffer, |
| string | name | ||
| ) |
Start the monitor thread, that will watch over the serial port.
| buffer | The buffer structure that should be used to read data into and write data from. |
| name | The name of the thread to use. |
Implements RJCP.IO.Ports.Native.INativeSerial.
|
getset |
Gets or sets the baud rate.
The baud rate.
| System.ObjectDisposedException |
|
|
getset |
Gets or sets the break state of the serial port.
true
if in the break state; otherwise, false
.
| System.ObjectDisposedException |
|
|
get |
Gets the number of bytes in the driver queue still to be read.
The bytes to read.
|
get |
Gets the number of bytes in the output buffer of the driver still to write (not any managed buffers).
The number of bytes in the driver queue for writing. If this value is not supported, zero is returned.
| System.ObjectDisposedException |
|
get |
Gets the state of the Carrier Detect pin on the serial port.
true
if carrier detect pin is active; otherwise, false
.
| System.ObjectDisposedException |
|
get |
Gets the state of the Clear To Send pin on the serial port.
true
if the clear to send pin is active; otherwise, false
.
| System.ObjectDisposedException |
|
getset |
Gets or sets the data bits.
The data bits.
| System.ObjectDisposedException |
|
|
getset |
Gets or sets a value if null bytes should be discarded or not.
true
if null bytes should be discarded; otherwise, false
.
|
getset |
Gets or sets the driver input queue size.
The driver input queue size.
| System.ObjectDisposedException |
|
This method is typically available with Windows API only.
|
getset |
Gets or sets the driver output queue size.
The driver output queue size.
| System.ObjectDisposedException |
|
This method is typically available with Windows API only.
|
get |
Gets the state of the Data Set Ready pin on the serial port.
true
if data set ready pin is active; otherwise, false
.
| System.ObjectDisposedException |
|
getset |
Gets or sets the Data Terminal Ready pin of the serial port.
true
if data terminal pin is active; otherwise, false
.
| System.ObjectDisposedException | This pin only has an effect if handshaking for DTR/DTS is disabled. Reading from this pin returns the state that should be requested. Setting this pin then changing the handshake mode to disabled results in the DTR pin being set as per this property. |
|
getset |
Gets or sets the handshake to use on the serial port.
The handshake mode to use on the serial port.
| System.ArgumentOutOfRangeException | Unknown value for Handshake. |
|
get |
Gets a value indicating whether the serial port has been opened.
true
if this instance is open; otherwise, false
.
|
get |
Gets a value indicating whether the thread for monitoring the serial port is running.
true
if this instance is running; otherwise, false
.
This property differs slightly from IsOpen, as this returns status if the monitoring thread for reading/writing data is actually running. If the thread is not running for whatever reason, we can expect no data updates in the buffer provided to StartMonitor(SerialBuffer, string).
|
getset |
Gets or sets the parity.
The parity.
| System.ObjectDisposedException |
|
|
getset |
Gets or sets the parity replace byte.
The byte to use on parity errors.
| System.ArgumentOutOfRangeException | Must be a byte value from 0 to 255. |
|
getset |
Gets or sets the port device path.
The port device path.
| System.ObjectDisposedException |
|
|
get |
Gets the state of the Ring Indicator pin on the serial port.
true
if ring indicator state is active; otherwise, false
.
| System.ObjectDisposedException |
|
getset |
Gets or sets the Request To Send pin of the serial port.
true
if [RTS enable]; otherwise, false
.
| System.ObjectDisposedException | This pin only has an effect if the handshaking for RTS/CTS is disabled. Reading from this pin returns the state that should be requested. Setting this pin then changing the handshake mode to disabled results in the RTS pin being set as per this property. |
|
getset |
Gets or sets the stop bits.
The stop bits.
| System.ArgumentOutOfRangeException | Unknown value for Stop Bits. |
|
getset |
Gets or sets a value indicating whether transmission should still be sent when the input buffer is full and if the XOff character has been sent.
true
if transmission should continue after the input buffer is within XOffLimit bytes of being full and the driver has sent the XOff character; otherwise, false
that transmission should stop and only continue when the input buffer is within XOnLimit bytes of being empty and the driver has sent the XOn character.
|
get |
Gets the version of the implementation in use.
The version of the implementation in use.
|
getset |
Gets or sets the XOff limit input when the XOff character should be sent.
The XOff buffer limit.
| System.ArgumentOutOfRangeException | XOffLimit must be positive. |
|
getset |
Gets or sets the XOn limit when the input buffer is below when the XOn character should be sent.
The XOn buffer limit.
| System.ArgumentOutOfRangeException | XOffLimit must be positive. |
| EventHandler<SerialDataReceivedEventArgs> RJCP.IO.Ports.Native.WinNativeSerial.DataReceived |
Occurs when data is received, or the EOF character is detected by the driver.
| EventHandler<SerialErrorReceivedEventArgs> RJCP.IO.Ports.Native.WinNativeSerial.ErrorReceived |
Occurs when an error condition is detected.
| EventHandler<SerialPinChangedEventArgs> RJCP.IO.Ports.Native.WinNativeSerial.PinChanged |
Occurs when modem pin changes are detected.


A Book Review of Designing Interface Animation
- The Case for animation
- Using Animation to Solve Design Problems
- Animation in Your Work and Process
- Purchase Designing Interface Animation
The Case for animation
PART I
Why you cannot ignore animation
- Animation has some positive effects on the brain such as reducing cognitive load when done right
- Animation helps to communicate on a different level than things like type and color
- Animation can be a design constant in user experiences that span across devices, screen sizes, and platforms
- Animation can be used to focus user attention and help reinforce
content hierarchy
- Animation can reinforce a personal/company brand personality and values
You Already know more about animation than you think
Val Head goes over the 12 classic principles of animation and which ones pertain to animation
12 Classic Principles of animation:
- Timing
- Follow-through and overlapping action
- Anticipation
- Secondary action
- Arcs
- Squash and stretch
- Slow In and Slow Out
- Exaggeration
- Straight Ahead and Pose to Pose
- Solid Drawing
- Appeal
- Staging
Out of the 12 classic principles though there are 5 that are most important for animation:
- Timing and spacing
- Follow-through and overlapping action
- Anticipation
- Secondary action
- Arcs
Modern Principles of Interactive Animation
Tricks to design animations that are useful:
- Have a known purpose for every animation in your user interface
- Don’t create obstacles with animation
- Meaning don’t block users from your using the UI because of your animation
- Make sure to keep animations flexible and nonblocking
- Make sure to focus on readability above duration
- Give easing enough time for users to understand what is happening during the animation
- Make sure to animate the most performant CSS properties so that you have good performance from the start
- If you animate non performant CSS, you can decrease UI performance
Using Animation to Solve Design Problems
PART II
Using Animation to Orient and Give Context
Animation can help orient your users to the spatial relationships in your UI:
- Animation helps users create a mental model of the interface and even parts of the UI that aren’t visible
- Animation helps move between layers in a layered interface
- Animation helps guide users through steps to complete a task in a UI
- For example to help onboard new users to your site by animating different features
- This can help users from future issues by better understanding your product features
- Animation helps connect application content with context changes in the UI
Using Animation to Direct Focus and Attention
Utilize Animation’s ability to grab attention by:
- Animating the most important content for your users
- Use animation to direct eye flow and guide users gaze through the content hierachy with motion
- Use animation to help visual continuity to help show when an object has not changed
- Use a defined easing palette and create contrast of motion or easing
Using Animation to Show Cause and Effect
Use animation to show users what effect their actions have triggered in the UI while they complete a task:
- Make sure to hint at affordances with animation
- Affordance being the concept of using an object’s characteristics to inform you how to use it
- For instance in iPhone the swipe gesture is when you tap in the lower right and and it gives cue to swipe up
- Make sure to cue the next step in a series of tasks with animation
- Animation can also help preview the effect of a task before it is done
- Animation can confirm an action’s effect once it is done
Using Animation for Feedback
Animation can help make feedback better by:
- Animating more effectively any attention-grabbing error messages
- Animation can visually confirm behind-the-scenes-task when in context
- Animation can also provide meaningful loading indicators
- When used appropriately loading indicators can help users understand that something is occurring in the background
- Animation such as a skeleton background can give visual cues to users and help make perceived wait times in a UI to feel shorter
Using Animation to Demonstrate
Animation Focus:
An animation should have a clear focus of either a single feature or a single aspect of a story to tell
Animation Length:
Make sure to keep animation succint and show a single taks or action at a time
- Don’t block access to user content or navigation when using an animation
Using Animation to Express Your Brand
- Animation design guidelines or values can help keep your personal/company brand efforts consistent and cohesive
- The big takeaway is that teams need to communicate how animations work throughout the UI to avoid confusing users with different types of animations where there should be consistency
- Make sure to collect and evaluate existing animation as a group with a motion audi
- This can give you valuable insight into how your company is using animation
- Animation can also be used to describe your brand much like Words are used
- Make sure to look for real-world objects or even animals to emulate to define what your brand looks like in motion
Animation in Your Work and Process
Part III
Where Animation Fits in your Design Process
Tips to make sure animation is part of your design process:
- Start animation discussions early
- Use storyboards to brainstorm animation ideas quickly early on
- Make sure to use prototypes and motion mock-ups to test how your animation ideas hold up with user interaction
- Also prototypes help discuss ideas with fellow team members
- Document animation design decisions in your animation style guide
- Try to keep communication open and try to discuss animation ideas and opportunities through a project life-cycle
Prototyping Your Animation Ideas
4 Points are made to keep prototyping focused:
- Quick sketches help build great low-fidelity prototypes to help shape direction that animation should take
- Low-fidelity prototypes being a quick sketch on paper or on a whiteboard
- Motion comps can be helpful in evaluating the behavior of an animation; like how an animation responds to input and whether an animation gives timely feedback to users
- Interactive prototypes can be quick and simple to make and they don’t have to have production quality code
- Some specific tools are mentioned like Framer.js or making HTML, CSS prototypes in code
Animating Responsibly
Points to keep in mind to animate responsibly:
- Animations can be both beneficial and harmful for accessibility.
- Always aim to minimize harmful animation effects and maximimize potential benefits
- Design animations with users with vestibular disorders (disorders related to balance and dizziness) in mind.
- Make your animations purposeful and give accurate context cues and provide a means to reduce an animation motion
- Make sure to treat animations as a layer of enhancement to make your work more universal and less fragile
Purchase Designing Interface Animation
You can purchase interface animation at Designing Interface Animation
Great job Val Head