| [1] | David M Siegel, Steven M Drucker, and Inaki Garabieta. Performance analysis of a tactile sensor, 1987. [ bib ] |
| [2] | Nicole Yankelovich, Bernard J. Haan, Norman K. Meyrowitz, and Steven M. Drucker. Intermedia: The concept and the construction of a seamless information environment. IEEE computer, 21(1):81--96, 1988. [ bib ] |
| [3] | Nicole Yankelovich, Bernard Haan, and Stephen Drucker. Connections in context: The intermedia system. Providence, Rhode Island: Institute for Research in Information and Scholarship, Brown University, 1987. [ bib ] |
| [4] | Eric W Aboaf, Steven M Drucker, and Christopher G Atkeson. Task-level robot learning: Juggling a tennis ball more accurately. In Robotics and Automation, 1989. Proceedings., 1989 IEEE International Conference on, pages 1290--1295. IEEE, 1989. [ bib ] |
| [6] | Steven M Drucker, Tinsley A Galyean, and David Zeltzer. Cinema: A system for procedural camera movements. In Proceedings of the 1992 symposium on Interactive 3D graphics, pages 67--70. ACM, 1992. [ bib ] |
| [6] | Steven M Drucker, Tinsley A Galyean, and David Zeltzer. Cinema: A system for procedural camera movements. In Proceedings of the 1992 symposium on Interactive 3D graphics, pages 67--70. ACM, 1992. [ bib ] |
| [7] | Peter Schroder and Steven Drucker. A data parallel algorithm for raytracing of heterogeneous databases. Proceedings of Computer Graphics Interface, pages 167--175, 1992. [ bib ] |
| [8] | Steven M Drucker and Peter Schröder. Fast radiosity using a data parallel architecture. In Third Eurographics Workshop on Rendering (Bristol, uk, pages 247--258, 1992. [ bib ] |
| [9] | Steven Mark Drucker. Intelligent camera control for graphical environments. PhD thesis, Massachusetts Institute of Technology, 1994. [ bib ] |
| [10] | David Zeltzer and Steven Drucker. A virtual environment system for mission planning. In Proceedings of the IMAGE VI conference, pages 125--134, 1992. [ bib ] |
| [11] | David Vronay, Marc Smith, and Steven Drucker. Alternative interfaces for chat. In Proceedings of the 12th annual ACM symposium on User interface software and technology, pages 19--26. ACM, 1999. [ bib ] |
| [12] | Rebecca Xiong, Marc A Smith, and Steven M Drucker. Visualizations of collaborative information for end-users. Microsoft Research, pages 1--8, 1998. [ bib ] |
| [13] | Alex Colburn, Michael F Cohen, Steven Drucker, et al. The role of eye gaze in avatar mediated conversational interfaces. Sketches and Applications, Siggraph'00, 2000. [ bib ] |
| [14] | Carlos Jensen, Shelly D Farnham, Steven M Drucker, and Peter Kollock. The effect of communication modality on cooperation in online environments. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems, pages 470--477. ACM, 2000. [ bib ] |
| [15] | Harry Chesley, Steven Drucker, Anoop Gupta, Greg Kimberly, and Steven White. Flatland: Rapid prototyping of distributed internet applications. Technical Report MSR-TR-2001-73, Microsoft Research, 2001. [ bib ] |
| [16] | Marc A Smith, Shelly D Farnham, and Steven M Drucker. The social life of small graphical chat spaces. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems, pages 462--469. ACM, 2000. [ bib ] |
| [17] | Steven M Drucker, Asta Glatzer, Steven De Mar, and Curtis Wong. Smartskip: consumer level browsing and skipping of digital video content. In Proceedings of the SIGCHI conference on Human factors in computing systems, pages 219--226. ACM, 2002. [ bib ] |
| [18] | Jim Gemmell, Gordon Bell, Roger Lueder, Steven Drucker, and Curtis Wong. Mylifebits: fulfilling the memex vision. In Proceedings of the tenth ACM international conference on Multimedia, pages 235--238. ACM, 2002. [ bib ] |
| [19] | Steven Drucker, Curtis Wong, Asta Roseway, Steve Glenner, and Steve De Mar. Photo-triage: Rapidly annotating your digital photographs. Technical report, Microsoft Research Technical Report, MSR-TR-2003-99, 2003. [ bib ] |
| [20] | Steven Drucker, Li-wei He, Michael Cohen, Curtis Wong, and Anoop Gupta. Spectator games: A new entertainment modality of networked multiplayer games. Technical report, Microsoft Research, 2002. [ bib ] |
| [21] | Steven Drucker and Curtis Wong. Spectator games: A new entertainment modality of networked multiplayer games. Technical report, Microsoft Research, 2002. [ bib ] |
| [22] | Steven Drucker and Curtis Wong. Faceted filtering of electronic program guides. Technical report, Microsoft Research, 2002. [ bib ] |
| [23] | Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven Drucker, Alex Colburn, Brian Curless, David Salesin, and Michael Cohen. Interactive digital photomontage. In ACM Transactions on Graphics (TOG), volume 23, pages 294--302. ACM, 2004. [ bib ] |
| [24] | Steven M Drucker, Curtis Wong, Asta Roseway, Steven Glenner, and Steven De Mar. Mediabrowser: reclaiming the shoebox. In Proceedings of the working conference on Advanced visual interfaces, pages 433--436. ACM, 2004. [ bib ] |
| [25] | David F Huynh, Steven M Drucker, Patrick Baudisch, and Curtis Wong. Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections. In CHI'05 extended abstracts on Human factors in computing systems, pages 1937--1940. ACM, 2005. [ bib ] |
| [26] | Mira Dontcheva, Steven M Drucker, and Michael F Cohen. v4v: a view for the viewer. In Proceedings of the 2005 conference on Designing for User eXperience, page 19. AIGA: American Institute of Graphic Arts, 2005. [ bib ] |
| [27] | Steven M Drucker, Tim Regan, Asta Roseway, and Markus Lofstrom. The visual decision maker: A recommendation system for collocated users. In Proceedings of the 2005 conference on Designing for User eXperience, page 21. AIGA: American Institute of Graphic Arts, 2005. [ bib ] |
| [28] | Ryen W White, Bill Kules, Steven M Drucker, et al. Supporting exploratory search, introduction, special issue, communications of the acm. Communications of the ACM, 49(4):36--39, 2006. [ bib ] |
| [29] | Steven M Drucker, Georg Petschnigg, and Maneesh Agrawala. Comparing and managing multiple versions of slide presentations. In Proceedings of the 19th annual ACM symposium on User interface software and technology, pages 47--56. ACM, 2006. [ bib ] |
| [30] | Mira Dontcheva, Steven M Drucker, Geraldine Wade, David Salesin, and Michael F Cohen. Summarizing personal web browsing sessions. In Proceedings of the 19th annual ACM symposium on User interface software and technology, pages 115--124. ACM, 2006. [ bib ] |
| [31] | Robert DeLine, Mary Czerwinski, Brian Meyers, Gina Venolia, Steven Drucker, and George Robertson. Code thumbnails: Using spatial memory to navigate source code. In Visual Languages and Human-Centric Computing (VL/HCC'06), pages 11--18. IEEE, 2006. [ bib ] |
| [32] | Jue Wang, Steven M Drucker, Maneesh Agrawala, and Michael F Cohen. The cartoon animation filter. In ACM Transactions on Graphics (TOG), volume 25, pages 1169--1173. ACM, 2006. [ bib ] |
| [33] | Brian Meyers, AJ Brush, Steven Drucker, Marc A Smith, and Mary Czerwinski. Dance your work away: exploring step user interfaces. In CHI'06 extended abstracts on Human factors in computing systems, pages 387--392. ACM, 2006. [ bib ] |
| [34] | Mira Dontcheva, Steven M Drucker, David Salesin, and Michael F Cohen. Relations, cards, and search templates: user-guided web data integration and layout. In Proceedings of the 20th annual ACM symposium on User interface software and technology, pages 61--70. ACM, 2007. [ bib ] |
| [35] | Ryen W White and Steven M Drucker. Investigating behavioral variability in web search. In Proceedings of the 16th international conference on World Wide Web, pages 21--30. ACM, 2007. [ bib ] |
| [36] | Gang Hua, Paul A Viola, and Steven M Drucker. Face recognition using discriminatively trained orthogonal rank one tensor projections. In 2007 IEEE Conference on Computer Vision and Pattern Recognition, pages 1--8. IEEE, 2007. [ bib ] |
| [37] | Ryen W White, Steven M Drucker, Gary Marchionini, Marti Hearst, et al. Exploratory search and hci: designing and evaluating interfaces to support exploratory search interaction. In CHI'07 Extended Abstracts on Human Factors in Computing Systems, pages 2877--2880. ACM, 2007. [ bib ] |
| [38] | Qing Luan, Steven M Drucker, Johannes Kopf, Ying-Qing Xu, and Michael F Cohen. Annotating gigapixel images. In Proceedings of the 21st annual ACM symposium on User interface software and technology, pages 33--36. ACM, 2008. [ bib ] |
| [39] | Lalatendu Satpathy, Saara Kamppari, Bridget Lewis, Ajay Prasad, Yong Woo Rhee, Benjamin Elgart, and Steven Drucker. Pixaura: supporting tentative decision making when selecting and sharing digital photos. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 2, pages 87--91. British Computer Society, 2008. [ bib ] |
| [40] | Jaime Teevan, Edward Cutrell, Danyel Fisher, Steven M Drucker, Gonzalo Ramos, Paul André, and Chang Hu. Visual snippets: summarizing web pages for search and revisitation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2023--2032. ACM, 2009. [ bib ] |
| [41] | Yevgeniy Medynskiy, Mira Dontcheva, and Steven M Drucker. Exploring websites through contextual facets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2013--2022. ACM, 2009. [ bib ] |
| [42] | Michael Toomim, Steven M Drucker, Mira Dontcheva, Ali Rahimi, Blake Thomson, and James A Landay. Attaching ui enhancements to websites with end users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 1859--1868. ACM, 2009. [ bib ] |
| [43] | Danyel Fisher, Steven Drucker, Roland Fernandez, and Scott Ruble. Visualizations everywhere: A multiplatform infrastructure for linked visualizations. IEEE Transactions on Visualization and Computer Graphics, 16(6):1157--1163, 2010. [ bib ] |
| [44] | Sumit Basu, Danyel Fisher, Steven M Drucker, and Hao Lu. Assisting users with clustering tasks by combining metric learning and classification. In AAAI, 2010. [ bib ] |
| [45] | Kayur Patel, Naomi Bancroft, Steven M Drucker, James Fogarty, Andrew J Ko, and James Landay. Gestalt: integrated support for implementation and analysis in machine learning. In Proceedings of the 23nd annual ACM symposium on User interface software and technology, pages 37--46. ACM, 2010. [ bib ] |
| [46] | Kayur Patel, Steven M Drucker, James Fogarty, Ashish Kapoor, and Desney S Tan. Using multiple models to understand data. In IJCAI Proceedings-International Joint Conference on Artificial Intelligence, volume 22, page 1723, 2011. [ bib ] |
| [47] | Danyel Fisher, Steven Drucker, Roland Fernandez, and Xiaoji Chen. Vis-a-vis: A visual language for spreadsheet visualizations. Technical Report MSR-TR-2011-142, Microsoft Research, 2011. [ bib ] |
| [48] | Steven M Drucker, Danyel Fisher, and Sumit Basu. Helping users sort faster with adaptive machine learning recommendations. In IFIP Conference on Human-Computer Interaction, pages 187--203. Springer Berlin Heidelberg, 2011. [ bib ] |
| [49] | Neel Joshi, Sisil Mehta, Steven Drucker, Eric Stollnitz, Hugues Hoppe, Matt Uyttendaele, and Michael Cohen. Cliplets: juxtaposing still and dynamic imagery. In Proceedings of the 25th annual ACM symposium on User interface software and technology, pages 251--260. ACM, 2012. [ bib ] |
| [50] | Johannes Kopf, Wolf Kienzle, Steven Drucker, and Sing Bing Kang. Quality prediction for image completion. ACM Transactions on Graphics (TOG), 31(6):131, 2012. [ bib ] |
| [51] | Brian Guenter, Mark Finch, Steven Drucker, Desney Tan, and John Snyder. Foveated 3d graphics. ACM Transactions on Graphics (TOG), 31(6):164, 2012. [ bib ] |
| [52] | Danyel Fisher, Igor Popov, Steven Drucker, et al. Trust me, i'm partially right: incremental visualization lets analysts explore large datasets faster. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 1673--1682. ACM, 2012. [ bib ] |
| [53] | Jian Zhao, Steven M Drucker, Danyel Fisher, and Donald Brinkman. Timeslice: Interactive faceted browsing of timeline data. In Proceedings of the International Working Conference on Advanced Visual Interfaces, pages 433--436. ACM, 2012. [ bib ] |
| [54] | Danyel Fisher, Rob DeLine, Mary Czerwinski, and Steven Drucker. Interactions with big data analytics. interactions, 19(3):50--59, 2012. [ bib ] |
| [55] | Alex Bigelow, Steven Drucker, Danyel Fisher, and Miriah Meyer. Reflections on how designers design with data. In Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces, pages 17--24. ACM, 2014. [ bib ] |
| [56] | Meredith Ringel Morris, Andreea Danielescu, Steven Drucker, Danyel Fisher, Bongshin Lee, Jacob O Wobbrock, et al. Reducing legacy bias in gesture elicitation studies. interactions, 21(3):40--45, 2014. [ bib ] |
| [57] | Danyel Fisher, Steven M Drucker, and Arnd Christian König. Exploratory visualization involving incremental, approximate database queries and uncertainty. IEEE computer graphics and applications, 32(4):55--62, 2012. [ bib ] |
| [58] | Mike Barnett, Badrish Chandramouli, Robert DeLine, Steven Drucker, Danyel Fisher, Jonathan Goldstein, Patrick Morrison, and John Platt. Stat!: an interactive analytics environment for big data. In Proceedings of the 2013 ACM SIGMOD International Conference on Management of Data, pages 1013--1016. ACM, 2013. [ bib ] |
| [59] | Jessica Hullman, Steven Drucker, Nathalie Henry Riche, Bongshin Lee, Danyel Fisher, and Eytan Adar. A deeper understanding of sequence in narrative visualization. IEEE transactions on visualization and computer graphics, 19(12):2406--2415, 2013. [ bib ] |
| [60] | Steven M Drucker, Danyel Fisher, Ramik Sadana, Jessica Herron, et al. Touchviz: a case study comparing two interfaces for data analytics on tablets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2301--2310. ACM, 2013. [ bib ] |
| [61] | Emanuel Zgraggen, Robert Zeleznik, and Steven M Drucker. Panoramicdata: Data analysis through pen & touch. IEEE transactions on visualization and computer graphics, 20(12):2112--2121, 2014. [ bib ] |
| [62] | Shixia Liu, Yang Chen, Hao Wei, Jing Yang, Kun Zhou, and Steven M Drucker. Exploring topical lead-lag across corpora. IEEE Transactions on Knowledge and Data Engineering, 27(1):115--129, 2015. [ bib ] |
| [63] | Pei-Yu Chi, Bongshin Lee, and Steven M Drucker. Demowiz: re-performing software demonstrations for a live presentation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 1581--1590. ACM, 2014. [ bib ] |
| [64] | Sanjay Kairam, Nathalie Henry Riche, Steven Drucker, Roland Fernandez, and Jeffrey Heer. Refinery: Visual exploration of large, heterogeneous networks through associative browsing. In Computer Graphics Forum, volume 34, pages 301--310, 2015. [ bib ] |
| [65] | Saleema Amershi, Max Chickering, Steven M Drucker, Bongshin Lee, Patrice Simard, and Jina Suh. Modeltracker: Redesigning performance analysis tools for machine learning. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pages 337--346. ACM, 2015. [ bib ] |
| [66] | Emanuel Zgraggen, Steven M Drucker, Danyel Fisher, and Robert Deline. (s| qu) eries: Visual regular expressions for querying and exploring event sequences. 2015. [ bib ] |
| [67] | Danyel Fisher, Steven Drucker, and Mary Czerwinski. Business intelligence analytics [guest editors' introduction]. IEEE computer graphics and applications, 34(5):22--24, 2014. [ bib ] |
| [68] | Alex Bigelow, Steven Drucker, Danyel Fisher, and Miriah Meyer. Iterating between tools to create and edit visualizations. IEEE Transactions on Visualization and Computer Graphics, 23(1):481--490, 2017. [ bib ] |
| [69] | Titus Barik, Robert DeLine, Steven Drucker, and Danyel Fisher. The bones of the system: a case study of logging and telemetry at microsoft. In Proceedings of the 38th International Conference on Software Engineering Companion, pages 92--101. ACM, 2016. [ bib ] |
| [70] | Darren Edge, Xi Yang, Yasmine Kotturi, Shuoping Wang, Dan Feng, Bongshin Lee, and Steven Drucker. Slidespace: Heuristic design of a hybrid presentation medium. ACM Transactions on Computer-Human Interaction (TOCHI), 23(3):16, 2016. [ bib ] |
| [71] | Ben Shneiderman, Benjamin B Bederson, and Steven M Drucker. Find that photo!: interface strategies to annotate, browse, and share. Communications of the ACM, 49(4):69--71, 2006. [ bib ] |
| [72] | Manny Vellon, Kirk Marple, Don Mitchell, and Steven Drucker. The architecture of a distributed virtual worlds system. In COOTS, pages 211--218, 1998. [ bib ] |
| [73] | R Alex Colburn, Michael F Cohen, Steven M Drucker, Scott LeeTiernan, and Anoop Gupta. Graphical enhancements for voice only conference calls. Microsoft Corporation, Redmond, WA, Technical Report MSR-TR-2001-95, 2001. [ bib ] |
| [74] | Andy Edmonds, Ryen W White, Dan Morris, and Steven M Drucker. Instrumenting the dynamic web. Journal of Web Engineering, 6(3):243, 2007. [ bib ] |
| [75] | Mira Dontcheva, Steven M Drucker, Geraldine Wade, David Salesin, and Michael F Cohen. Collecting and organizing web content. In Personal Information Management-Special Interest Group for Information Retrieval Workshop, pages 44--47, 2006. [ bib ] |
| [76] | Michael Brooks, Saleema Amershi, Bongshin Lee, Steven M Drucker, Ashish Kapoor, and Patrice Simard. Featureinsight: Visual support for error-driven feature ideation in text classification. In Visual Analytics Science and Technology (VAST), 2015 IEEE Conference on, pages 105--112. IEEE, 2015. [ bib ] |
| [77] | Billy Chen, Gonzalo Ramos, Eyal Ofek, Michael Cohen, Steven Drucker, and David Nistér. Interactive techniques for registering images to digital terrain and building models. Technical report, Technical report, Microsoft Research, 2008. [ bib ] |
| [78] | Mohamed Ali, Badrish Chandramouli, Jonathan Fay, Curtis Wong, Steven Drucker, and Balan Sethu Raman. Online visualization of geospatial stream data using the worldwide telescope. In Proceedings of the International Conference on Very Large Data Bases (VLDB), 2011. [ bib ] |
| [79] | Marc A Smith, Steven M Drucker, Robert Kraut, and Barry Wellman. Counting on community in cyberspace. In CHI'99 Extended Abstracts on Human Factors in Computing Systems, pages 87--88. ACM, 1999. [ bib ] |
| [80] | Mira Dontcheva, Sharon Lin, Steven M Drucker, David Salesin, and Michael F Cohen. Experiences with content extraction from the web. In Proc UIST, 2008. [ bib ] |
| [81] | Steven M Drucker. Radiosity: An illuminating perspective, 1992. [ bib ] |
| [82] | Andruid Kerne, Andrew M Webb, Celine Latulipe, Erin Carroll, Steven M Drucker, Linda Candy, and Kristina Höök. Evaluation methods for creativity support environments. In CHI'13 Extended Abstracts on Human Factors in Computing Systems, pages 3295--3298. ACM, 2013. [ bib ] |
| [83] | Varun Jampani, Gonzalo Ramos, and Steven Drucker. Imageflow: Streaming image search. Technical report, Technical Report MSR-TR-2010-148, Microsoft Corporation, 2010. [ bib ] |
| [84] | Turner Whitted and Steven Drucker. Visualization surfaces. In Expanding the Frontiers of Visual Analytics and Visualization, pages 417--427. Springer London, 2012. [ bib ] |
| [85] | Mira Dontcheva, Steven M Drucker, David Salesin, and Michael F Cohen. From web summaries to search templates. No Code Required: Giving Users Tools to Transform the Web, page 235, 2010. [ bib ] |
| [86] | Paul André, Steven Drucker, et al. Informal online decision making: Current practices and support system design. 2007. [ bib ] |
| [87] | Alper Sarikaya, Emanuel Zgraggen, Rob DeLine, Steven Drucker, and Danyel Fisher. Sequence pre-processing: Focusing analysis of log event data. [ bib ] |
| [88] | Steven M Drucker. Moving from moos to multi-user applications. [ bib ] |
This file was generated by bibtex2html 1.98.


|
Assimp
5.0.1, master @ cd42b955
|
Importer class for 3D Studio r3 and r4 3DS files. More...
Inherits Assimp::BaseImporter.
Public Types | |
| enum | ImporterUnits { M , MM , CM , INCHES , FEET } |
| enum | TextFileMode { ALLOW_EMPTY , FORBID_EMPTY } |
| Enum to define, if empty files are ok or not. More... | |
Public Member Functions | |
| Discreet3DSImporter () | |
| ~Discreet3DSImporter () | |
| bool | CanRead (const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const |
| Returns whether the class can handle the format of the given file. More... | |
| virtual const ImporterUnits & | GetApplicationUnits () |
| const std::string & | GetErrorText () const |
| Returns the error description of the last error that occurred. More... | |
| const std::exception_ptr & | GetException () const |
| Returns the exception of the last exception that occurred. More... | |
| void | GetExtensionList (std::set< std::string > &extensions) |
| Called by #Importer::GetExtensionList for each loaded importer. More... | |
| virtual double | GetFileScale () const |
| aiScene * | ReadFile (Importer *pImp, const std::string &pFile, IOSystem *pIOHandler) |
| Imports the given file and returns the imported data. More... | |
| virtual void | SetApplicationUnits (const ImporterUnits &unit) |
| virtual void | SetFileScale (double scale) |
| Will be called only by scale process when scaling is requested. More... | |
| void | SetupProperties (const Importer *pImp) |
| Called prior to ReadFile(). More... | |
Static Public Member Functions | |
| static bool | CheckMagicToken (IOSystem *pIOHandler, const std::string &pFile, const void *magic, unsigned int num, unsigned int offset=0, unsigned int size=4) |
| Check whether a file starts with one or more magic tokens. More... | |
| static void | ConvertToUTF8 (std::vector< char > &data) |
| An utility for all text file loaders. More... | |
| static void | ConvertUTF8toISO8859_1 (std::string &data) |
| An utility for all text file loaders. More... | |
| template<typename T > | |
| static AI_FORCE_INLINE void | CopyVector (std::vector< std::unique_ptr< T > > &vec, T **&out, unsigned int &outLength) |
| Utility function to move a std::vector of unique_ptrs into a aiScene array. More... | |
| template<typename T > | |
| static AI_FORCE_INLINE void | CopyVector (std::vector< T > &vec, T *&out, unsigned int &outLength) |
| Utility function to move a std::vector into a aiScene array. More... | |
| static std::string | GetExtension (const std::string &pFile) |
| Extract file extension from a string. More... | |
| static bool | SearchFileHeaderForToken (IOSystem *pIOSystem, const std::string &file, const char **tokens, unsigned int numTokens, unsigned int searchBytes=200, bool tokensSol=false, bool noAlphaBeforeTokens=false) |
| A utility for CanRead(). More... | |
| static bool | SimpleExtensionCheck (const std::string &pFile, const char *ext0, const char *ext1=nullptr, const char *ext2=nullptr) |
| Check whether a file has a specific file extension. More... | |
| static void | TextFileToBuffer (IOStream *stream, std::vector< char > &data, TextFileMode mode=FORBID_EMPTY) |
| Utility for text file loaders which copies the contents of the file into a memory buffer and converts it to our UTF8 representation. More... | |
Public Attributes | |
| std::map< ImporterUnits, double > | importerUnits |
| Assimp Importer unit conversions available NOTE: Valid options are initialised in the constructor in the implementation file to work around a VS2013 compiler bug if support for that compiler is dropped in the future initialisation can be moved back here. More... | |
Protected Member Functions | |
| void | AddNodeToGraph (aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 &absTrafo) |
| Add a node to the node graph. More... | |
| void | ApplyMasterScale (aiScene *pScene) |
| Apply the master scaling factor to the mesh. More... | |
| void | CheckIndices (D3DS::Mesh &sMesh) |
| Clamp all indices in the file to a valid range. More... | |
| void | ConvertMaterial (D3DS::Material &p_cMat, aiMaterial &p_pcOut) |
| Converts a temporary material to the outer representation. More... | |
| void | ConvertMeshes (aiScene *pcOut) |
| Convert the meshes in the file. More... | |
| void | ConvertScene (aiScene *pcOut) |
| Convert the whole scene. More... | |
| void | GenerateNodeGraph (aiScene *pcOut) |
| Generate the nodegraph. More... | |
| const aiImporterDesc * | GetInfo () const |
| Return importer meta information. More... | |
| void | InternReadFile (const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) |
| Imports the given file into the given scene structure. More... | |
| void | InverseNodeSearch (D3DS::Node *pcNode, D3DS::Node *pcCurrent) |
| Search for a node in the graph. More... | |
| void | MakeUnique (D3DS::Mesh &sMesh) |
| generate unique vertices for a mesh More... | |
| void | ParseCameraChunk () |
| Parse a camera chunk in the file. More... | |
| void | ParseChunk (const char *name, unsigned int num) |
| Parse a top-level chunk in the file. More... | |
| void | ParseColorChunk (aiColor3D *p_pcOut, bool p_bAcceptPercent=true) |
| Parse a color chunk. More... | |
| void | ParseEditorChunk () |
| Parse a top-level editor chunk in the file. More... | |
| void | ParseFaceChunk () |
| Parse a face list chunk in the file. More... | |
| void | ParseHierarchyChunk (uint16_t parent) |
| Parse a hierarchy chunk in the file. More... | |
| void | ParseKeyframeChunk () |
| Parse a keyframe chunk in the file. More... | |
| void | ParseLightChunk () |
| Parse a light chunk in the file. More... | |
| void | ParseMainChunk () |
| Parse a main top-level chunk in the file. More... | |
| void | ParseMaterialChunk () |
| Parse a material chunk in the file. More... | |
| void | ParseMeshChunk () |
| Parse a mesh chunk in the file. More... | |
| void | ParseObjectChunk () |
| Parse a top-level object chunk in the file. More... | |
| ai_real | ParsePercentageChunk () |
| Parse a percentage chunk. More... | |
| void | ParseTextureChunk (D3DS::Texture *pcOut) |
| Parse a texture chunk in the file. More... | |
| void | ReadChunk (Discreet3DS::Chunk *pcOut) |
| Read a chunk. More... | |
| void | ReplaceDefaultMaterial () |
| Replace the default material in the scene. More... | |
| void | SkipChunk () |
| Skip a chunk in the file. More... | |
| void | SkipTCBInfo () |
| Skip the TCB info in a track key. More... | |
Protected Attributes | |
| ImporterUnits | applicationUnits = ImporterUnits::M |
| bool | bHasBG |
| bool | bIsPrj |
| true if PRJ file More... | |
| double | fileScale = 1.0 |
| double | importerScale = 1.0 |
| std::string | m_ErrorText |
| Error description in case there was one. More... | |
| std::exception_ptr | m_Exception |
| The exception, in case there was one. More... | |
| ProgressHandler * | m_progress |
| Currently set progress handler. More... | |
| std::string | mBackgroundImage |
| Path to the background image of the scene. More... | |
| aiColor3D | mClrAmbient |
| Ambient base color of the scene. More... | |
| D3DS::Node * | mCurrentNode |
| Current node, root node. More... | |
| short | mLastNodeIndex |
| Last touched node index. More... | |
| ai_real | mMasterScale |
| Master scaling factor of the scene. More... | |
| D3DS::Node * | mRootNode |
| D3DS::Scene * | mScene |
| Scene under construction. More... | |
| StreamReaderLE * | stream |
| Stream to read from. More... | |
Private Member Functions | |
| virtual void | UpdateImporterScale (Importer *pImp) |
Importer class for 3D Studio r3 and r4 3DS files.
|
inherited |
|
inherited |
| Discreet3DSImporter::Discreet3DSImporter | ( | ) |
| Discreet3DSImporter::~Discreet3DSImporter | ( | ) |
|
protected |
Add a node to the node graph.
|
protected |
Apply the master scaling factor to the mesh.
|
virtual |
Returns whether the class can handle the format of the given file.
See BaseImporter::CanRead() for details.
Implements Assimp::BaseImporter.
|
protected |
Clamp all indices in the file to a valid range.
|
staticinherited |
Check whether a file starts with one or more magic tokens.
| pFile | Input file |
| pIOHandler | IO system to be used |
| magic | n magic tokens @params num Size of magic |
| offset | Offset from file start where tokens are located |
| Size | of one token, in bytes. Maximally 16 bytes. |
|
protected |
Converts a temporary material to the outer representation.
|
protected |
Convert the meshes in the file.
|
protected |
Convert the whole scene.
|
staticinherited |
An utility for all text file loaders.
It converts a file to our UTF8 character set. Errors are reported, but ignored.
| data | File buffer to be converted to UTF8 data. The buffer is resized as appropriate. |
|
staticinherited |
An utility for all text file loaders.
It converts a file from our UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
| data | File buffer to be converted from UTF8 to ISO-8859-1. The buffer is resized as appropriate. |
|
inlinestaticinherited |
Utility function to move a std::vector of unique_ptrs into a aiScene array.
| vec | The vector of unique_ptrs to be moved |
| out | The output pointer to the allocated array. |
| numOut | The output count of elements copied. |
|
inlinestaticinherited |
Utility function to move a std::vector into a aiScene array.
| vec | The vector to be moved |
| out | The output pointer to the allocated array. |
| numOut | The output count of elements copied. |
|
protected |
Generate the nodegraph.
|
inlinevirtualinherited |
|
inlineinherited |
Returns the error description of the last error that occurred.
If the error is due to a std::exception, this will return the message. Exceptions can also be accessed with GetException().
|
inlineinherited |
Returns the exception of the last exception that occurred.
Note: Exceptions are not the only source of error details, so GetErrorText should be consulted too.
|
staticinherited |
Extract file extension from a string.
| pFile | Input file |
|
inherited |
Called by #Importer::GetExtensionList for each loaded importer.
Take the extension list contained in the structure returned by GetInfo and insert all file extensions into the given set.
| extension | set to collect file extensions in |
|
inlinevirtualinherited |
|
protectedvirtual |
Return importer meta information.
See #BaseImporter::GetInfo for the details
Implements Assimp::BaseImporter.
|
protectedvirtual |
Imports the given file into the given scene structure.
See BaseImporter::InternReadFile() for details
Implements Assimp::BaseImporter.
|
protected |
Search for a node in the graph.
Called recursively
|
protected |
generate unique vertices for a mesh
|
protected |
Parse a camera chunk in the file.
|
protected |
Parse a top-level chunk in the file.
|
protected |
Parse a color chunk.
mCurrent will point to the next chunk behind afterwards. If no color chunk is found QNAN is returned in all members.
|
protected |
Parse a top-level editor chunk in the file.
|
protected |
Parse a face list chunk in the file.
|
protected |
Parse a hierarchy chunk in the file.
|
protected |
Parse a keyframe chunk in the file.
|
protected |
Parse a light chunk in the file.
|
protected |
Parse a main top-level chunk in the file.
|
protected |
Parse a material chunk in the file.
|
protected |
Parse a mesh chunk in the file.
|
protected |
Parse a top-level object chunk in the file.
|
protected |
Parse a percentage chunk.
mCurrent will point to the next chunk behind afterwards. If no percentage chunk is found QNAN is returned.
|
protected |
Parse a texture chunk in the file.
|
protected |
Read a chunk.
| pcOut | Receives the current chunk |
|
inherited |
Imports the given file and returns the imported data.
If the import succeeds, ownership of the data is transferred to the caller. If the import fails, nullptr is returned. The function takes care that any partially constructed data is destroyed beforehand.
| pImp | Importer object hosting this loader. |
| pFile | Path of the file to be imported. |
| pIOHandler | IO-Handler used to open this and possible other files. |
|
protected |
Replace the default material in the scene.
|
staticinherited |
A utility for CanRead().
The function searches the header of a file for a specific token and returns true if this token is found. This works for text files only. There is a rudimentary handling of UNICODE files. The comparison is case independent.
| pIOSystem | IO System to work with |
| file | File name of the file |
| tokens | List of tokens to search for |
| numTokens | Size of the token array |
| searchBytes | Number of bytes to be searched for the tokens. |
|
inlinevirtualinherited |
|
inlinevirtualinherited |
Will be called only by scale process when scaling is requested.
|
virtual |
Called prior to ReadFile().
The function is a request to the importer to update its configuration basing on the Importer's configuration property list.
Reimplemented from Assimp::BaseImporter.
|
staticinherited |
Check whether a file has a specific file extension.
| pFile | Input file |
| ext0 | Extension to check for. Lowercase characters only, no dot! |
| ext1 | Optional second extension |
| ext2 | Optional third extension |
|
protected |
Skip a chunk in the file.
|
protected |
Skip the TCB info in a track key.
|
staticinherited |
Utility for text file loaders which copies the contents of the file into a memory buffer and converts it to our UTF8 representation.
| stream | Stream to read from. |
| data | Output buffer to be resized and filled with the converted text file data. The buffer is terminated with a binary 0. |
| mode | Whether it is OK to load empty text files. |
|
privatevirtualinherited |
|
protectedinherited |
|
protected |
|
protected |
true if PRJ file
|
protectedinherited |
|
protectedinherited |
|
inherited |
|
protectedinherited |
Error description in case there was one.
|
protectedinherited |
The exception, in case there was one.
|
protectedinherited |
Currently set progress handler.
|
protected |
Path to the background image of the scene.
|
protected |
Ambient base color of the scene.
|
protected |
Current node, root node.
|
protected |
Last touched node index.
|
protected |
Master scaling factor of the scene.
|
protected |
|
protected |
Scene under construction.
|
protected |
Stream to read from.


(PECL inotify >= 0.1.2)
inotify_read — Read events from an inotify instance
$inotify_instance
) : arrayRead inotify events from an inotify instance.
An array of inotify events or FALSE
if no events was pending and
inotify_instance
is non-blocking. Each event is an array with the following keys:
IN_MOVE_FROM
and IN_MOVE_TO
)


| Interface | Description |
|---|---|
| EEHandler<T extends EEvent> |
This is a handler for any engine event that comes by.
|
| Class | Description |
|---|---|
| EEvent |
Superclass of all events.
|
| EventSystem |
This is the hub for all handlers and event broadcasting.
|
| KeyEngineEvent |
Event for when a key is pressed.
|
| MouseEngineEvent |
Fires when a mouse event occurs.
|
| NetworkEvent |
Fires when a network-related event occurs.
|
| PromptEvent |
Fires when a prompt is answered.
|
| RenderEvent |
Fires to indicate that a rendering event should take place.
|
| ScriptEvent | |
| ShutdownEvent |
Indicates a shutdown of the engine.
|
| State |
The State class can be used to target handlers for use of game states.
|
| TileEntityEvent | Deprecated |
| UpdateEvent |
Indicates when everything should update.
|
| Enum | Description |
|---|---|
| KeyEngineEvent.KeyMode | |
| MouseEngineEvent.MouseButton |
The mouse button that was clicked/released
|
| MouseEngineEvent.MouseMode |
The action that the mouse has made.
|
| NetworkEvent.NetworkMode |
The action that is happening on the network.
|


public class MD5
extends java.lang.Object
Originally written by Santeri Paavolainen, Helsinki Finland 1996.
(c) Santeri Paavolainen, Helsinki Finland 1996
Many changes Copyright (c) 2002 - 2010 Timothy W Macinta
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
See http://www.twmacinta.com/myjava/fast_md5.php for more information on this file and the related files.
This was originally a rather straight re-implementation of the reference implementation given in RFC1321 by RSA. It passes the MD5 test suite as defined in RFC1321.
Many optimizations made by Timothy W Macinta. Reduced time to checksum a test file in Java alone to roughly half the time taken compared with java.security.MessageDigest (within an intepretter). Also added an optional native method to reduce the time even further. See http://www.twmacinta.com/myjava/fast_md5.php for further information on the time improvements achieved.
Some bug fixes also made by Timothy W Macinta.
Please note: I (Timothy Macinta) have put this code in the com.twmacinta.util package only because it came without a package. I was not the the original author of the code, although I did optimize it (substantially) and fix some bugs.
This Java class has been derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm and its reference implementation.
This class will attempt to use a native method to quickly compute checksums when the appropriate native library is available. On Linux, this library should be named "MD5.so" and on Windows it should be named "MD5.dll". The code will attempt to locate the library in the following locations in the order given:
If the library is not found, the code will fall back to the default (slower) Java code.
As a side effect of having the code search for the native library, SecurityExceptions might be thrown on JVMs that have a restrictive SecurityManager. The initialization code attempts to silently discard these exceptions and continue, but many SecurityManagers will attempt to notify the user directly of all SecurityExceptions thrown. Consequently, the code has provisions for skipping the search for the native library. Any of these provisions may be used to skip the search as long as they are performed before the first instance of a com.twmacinta.util.MD5 object is constructed (note that the convenience stream objects will implicitly create an MD5 object).
The first option is to set the system property "com.twmacinta.util.MD5.NO_NATIVE_LIB" to "true" or "1". Unfortunately, SecurityManagers may also choose to disallow system property setting, so this won't be of use in all cases.
The second option is to call com.twmacinta.util.MD5.initNativeLibrary(true) before any MD5 objects are constructed.
| Modifier and Type | Field and Description |
|---|---|
(package private) MD5State |
finals
If Final() has been called, finals is set to the current finals
state.
|
private static char[] |
HEX_CHARS |
private static boolean |
native_lib_init_pending |
private static boolean |
native_lib_loaded |
(package private) static byte[] |
padding
Padding for Final()
|
(package private) MD5State |
state
MD5 state
|
| Constructor and Description |
|---|
MD5()
Class constructor
|
MD5(java.lang.Object ob)
Initialize class, and update hash with ob.toString()
|
| Modifier and Type | Method and Description |
|---|---|
private static void |
_initNativeLibrary() |
private static boolean |
_loadNativeLibrary() |
java.lang.String |
asHex()
Returns 32-character hex representation of this objects hash
|
static java.lang.String |
asHex(byte[] hash)
Turns array of bytes into string representing each byte as
unsigned hex number.
|
private void |
Decode(byte[] buffer,
int shift,
int[] out) |
private byte[] |
Encode(int[] input,
int len) |
byte[] |
Final()
Returns array of bytes (16 bytes) representing hash as of the
current state of this object.
|
static byte[] |
getHash(java.io.File f)
Calculates and returns the hash of the contents of the given file.
|
static boolean |
hashesEqual(byte[] hash1,
byte[] hash2) |
void |
Init()
Initialize MD5 internal state (object can be reused just by
calling Init() after every Final()
|
static boolean |
initNativeLibrary()
Convenience method for initNativeLibrary(false).
|
static boolean |
initNativeLibrary(boolean disallow_lib_loading)
Attempts to initialize native library support.
|
private void |
Transform_native(int[] state,
byte[] buffer,
int shift,
int length) |
private void |
Transform(MD5State state,
byte[] buffer,
int shift,
int[] decode_buf) |
void |
Update(byte b)
Updates hash with a single byte
|
void |
Update(byte[] buffer)
Updates hash with given array of bytes
|
void |
Update(byte[] buffer,
int length) |
void |
Update(byte[] buffer,
int offset,
int length)
Plain update, updates this object
|
void |
Update(int i)
Update buffer with a single integer (only & 0xff part is used,
as a byte)
|
void |
Update(MD5State stat,
byte[] buffer,
int offset,
int length)
Updates hash with the bytebuffer given (using at maximum length bytes from
that buffer)
|
void |
Update(java.lang.String s)
Update buffer with given string.
|
void |
Update(java.lang.String s,
java.lang.String charset_name)
Update buffer with given string using the given encoding.
|
MD5State state
MD5State finals
static byte[] padding
private static boolean native_lib_loaded
private static boolean native_lib_init_pending
private static final char[] HEX_CHARS
public MD5()
public MD5(java.lang.Object ob)
ob
- Object, ob.toString() is used to update hash
after initializationpublic void Init()
private void Decode(byte[] buffer, int shift, int[] out)
private void Transform_native(int[] state, byte[] buffer, int shift, int length)
private void Transform(MD5State state, byte[] buffer, int shift, int[] decode_buf)
public void Update(MD5State stat, byte[] buffer, int offset, int length)
stat
- Which state is updatedbuffer
- Array of bytes to be hashedoffset
- Offset to buffer arraylength
- Use at maximum `length' bytes (absolute
maximum is buffer.length)public void Update(byte[] buffer, int offset, int length)
public void Update(byte[] buffer, int length)
public void Update(byte[] buffer)
buffer
- Array of bytes to use for updating the hashpublic void Update(byte b)
b
- Single byte to update the hashpublic void Update(java.lang.String s)
s
- String to be update to hash (is used as s.getBytes())public void Update(java.lang.String s, java.lang.String charset_name) throws java.io.UnsupportedEncodingException
s
- String to be update to hash (is used as
s.getBytes(charset_name))charset_name
- The character set to use to convert s to a
byte array, or null if the "ISO8859_1"
character set is desired.java.io.UnsupportedEncodingException
- If the named
charset is not supported.public void Update(int i)
i
- Integer value, which is then converted to byte as i & 0xffprivate byte[] Encode(int[] input, int len)
public byte[] Final()
public static java.lang.String asHex(byte[] hash)
hash
- Array of bytes to convert to hex-stringpublic java.lang.String asHex()
public static final boolean initNativeLibrary()
public static final boolean initNativeLibrary(boolean disallow_lib_loading)
private static final void _initNativeLibrary()
private static final boolean _loadNativeLibrary()
public static byte[] getHash(java.io.File f) throws java.io.IOException
java.io.IOException
public static boolean hashesEqual(byte[] hash1, byte[] hash2)


Emergency shelter for residents displaced in apartment fire moved to university
TORONTO — City officials say an emergency shelter for hundreds of people who were displaced after an apartment fire in Toronto has been moved to a nearby university.
by Canadian PressTORONTO — City officials say an emergency shelter for hundreds of people who were displaced after an apartment fire in Toronto has been moved to a nearby university.
They say York University offered to house the residents and the Canadian Red Cross will provide meals, cots, blankets, showers, personal hygiene items and pet care.
Roughly 700 residents were evacuated and one person died when a fire erupted in a 15 storey apartment building in the city's north end.
The city says authorities, engineers and restoration experts are working to re-open the building as soon as possible.
About 165 residents have signed in with the Canadian Red Cross and 100 residents have stayed at the aid organization's shelter since the blaze.
The Canadian Red Cross is urging everyone affected by the fire to register with them to stay updated and so they can help residents access support services.
This report by The Canadian Press was first published Nov. 17, 2019.
The Canadian Press


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---
layout: post
title: Speed painting
date: '2013-05-19T02:56:00+02:00'
categories:
- Concept Art
picture_url: https://film-Storyboards.tumblr.com/post/50797993664/speed-painting-mood-board-done-in-artrage
---
Speed painting mood board done in ArtRage


Ocean [ag69], ocean, in Crystal Sea
Last updated Turn #103
Ocean [ag69], ocean, in Crystal Sea
------------------------------------------------------------------------
26: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
26: 33% damaged, arrived from Endless Plains [ah69], owner:
26: Phantasm [n4b], Imperial Empire, duke, with eight sailors
27: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
27: 33% damaged, departed for Endless Plains [ag70].
Routes leaving Ocean:
North, to Ocean [af69], 6 days
East, plain, to Endless Plains [ag70], Imperia, 2 days
South, plain, to Endless Plains [ah69], Imperia, 2 days
West, to Ocean [ag68], 6 days


The vocal sounds displayed are most suited for Warm ups at this level.
| Vocal Sound | audio demo |
|---|---|
| {{warmupsoundlevel.Vocal_sound }} |
Use the vocal sounds when completing the following exercises
Follow the instructions below and use the scales on the right for guidance.
Or go to the desired Start pages for more audio examples
| Exercise Name | Instructions | Start |
|---|---|---|
| {{warmuplevel.Ex_Name}} | {{warmuplevel.DESCRIPTION}} | {{warmuplevel.start}} |
The vocal sounds displayed are most suited for warm ups at this level.
| Vocal Sound | audio demo |
|---|---|
| {{warmupsoundlevel.Vocal_sound }} |
Use the vocal sounds when completing the following exercises
Follow the instructions below and use the scales on the right for guidance.
Or go to the desired Start pages for more audio examples
| Exercise Name | Instructions | Start |
|---|---|---|
| {{warmuplevel.Ex_Name }} | {{warmuplevel.DESCRIPTION}} | {{warmuplevel.start}} |
The vocal sounds displayed are most suited for warm ups at this level.
| Vocal Sound | audio demo |
|---|---|
| {{warmupsoundlevel.Vocal_sound }} |
Use the vocal sounds when completing the following exercises
Follow the instructions below and use the scales on the right for guidance.
Or go to the desired Start pages for more audio examples
| Exercise Name | Instructions | Start |
|---|---|---|
| {{warmuplevel.Ex_Name }} | {{warmuplevel.DESCRIPTION}} | {{warmuplevel.start}} |


{{^exceptions}}
Looks like you haven't got any exceptions in here!
Either you're a great programmer or you haven't set up Zappem yet.
If you need to hook up Zappem to your project, see the docs
Your project ID is {{project._id}}
| 24h Trend | Times | Users | Message | Latest |
|---|---|---|---|---|
| {{instances.length}} | 1 | {{message}} | {{created_at_nice}} |
| 24h Trend | Times | Users | Message | Latest |
|---|---|---|---|---|
| {{instances.length}} | 1 | {{message}} | {{created_at_nice}} |
| 24h Trend | Times | Users | Message | Latest |
|---|---|---|---|---|
| {{instances.length}} | 1 | {{message}} | {{created_at_nice}} |


The programming language you will be learning is Python. Python is an example of a high-level language; other high-level languages you might have heard of are C++, PHP, and Java.
As you might infer from the name high-level language, there are also low-level languages, sometimes referred to as machine languages or assembly languages. Loosely speaking, computers can only execute programs written in low-level languages. Thus, programs written in a high-level language have to be processed before they can run. This extra processing takes some time, which is a small disadvantage of high-level languages. However, the advantages to high-level languages are enormous.
First, it is much easier to program in a high-level language. Programs written in a high-level language take less time to write, they are shorter and easier to read, and they are more likely to be correct. Second, high-level languages are portable, meaning that they can run on different kinds of computers with few or no modifications. Low-level programs can run on only one kind of computer and have to be rewritten to run on another.
Due to these advantages, almost all programs are written in high-level languages. Low-level languages are used only for a few specialized applications.
Two kinds of programs process high-level languages into low-level languages: interpreters and compilers. An interpreter reads a high-level program and executes it, meaning that it does what the program says. It processes the program a little at a time, alternately reading lines and performing computations.
A compiler reads the program and translates it completely before the program starts running. In this case, the high-level program is called the source code, and the translated program is called the object code or the executable. Once a program is compiled, you can execute it repeatedly without further translation.
Many modern languages use both processes. They are first compiled into a lower level language, called byte code, and then interpreted by a program called a virtual machine. Python uses both processes, but because of the way programmers interact with it, it is usually considered an interpreted language.
There are two ways to use the Python interpreter: shell mode and program mode. In shell mode, you type Python expressions into the Python shell, and the interpreter immediately shows the result. The example below shows the Python shell at work.
$ python3
Python 3.2 (r32:88445, Mar 25 2011, 19:28:28)
[GCC 4.5.2] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> 2 + 3
5
>>>
The >>> is called the Python prompt. The interpreter uses the prompt to indicate that it is ready for instructions. We typed 2 + 3. The interpreter evaluated our expression and replied 5. On the next line it gave a new prompt indicating that it is ready for more input.
Working directly in the interpreter is convenient for testing short bits of code because you get immediate feedback. Think of it as scratch paper used to help you work out problems.
Alternatively, you can write an entire program by placing lines of Python instructions in a file and then use the interpreter to execute the contents of the file as a whole. Such a file is often referred to as source code. For example, we used a text editor to create a source code file named firstprogram.py with the following contents:
print("My first program adds two numbers, 2 and 3:")
print(2 + 3)
By convention, files that contain Python programs have names that end with .py . Following this convention will help your operating system and other programs identify a file as containing python code.
$ python firstprogram.py
My first program adds two numbers, 2 and 3:
5
These examples show Python being run from a Unix command line. In other development environments, the details of executing programs may differ. Also, most programs are more interesting than this one.
Want to learn more about Python?
If you would like to learn more about installing and using Python, here are some video links. Installing Python for Windows shows you how to install the Python environment under Windows Vista, Installing Python for Mac shows you how to install under Mac OS/X, and Installing Python for Linux shows you how to install from the Linux command line. Using Python shows you some details about the Python shell and source code.
Check your understanding


Welcome,
Total Doctor
23
Total Patient
2500
4% From last Week
Total Males
2,500
34% From last Week
Total Females
4,567
12% From last Week
Total Collections
2,315
34% From last Week
Total Connections
7,325
34% From last Week
Main Page
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Finding_DiscountPriceInfo Class Reference
| Inherits from | NSObject |
| Conforms to | PicoBindable |
| Declared in | Finding_DiscountPriceInfo.h Finding_DiscountPriceInfo.m |
Overview
This container supplies information for an item that has a Strike-Through
Pricing (STP) or Minimum Advertised Price (MAP) discount pricing treatment.
STP and MAP applies to only fixed price, BIN items. STP is available on the
US, UK, and DE sites while MAP is available only on the US site.
This feature is available to qualified sellers who participate in the
Discount Pricing program. A seller can provide a discount price treatment for
Non-MSKU and MSKU items in Clothing, Shoes and Accessories (CDA), Motors, and
Electronics (Home and Garden is expected to be supported in the future).
@ingroup FindingServicePortType
Tasks
-
originalRetailPrice
This field contains the price to which a discounted-price display treatment
property
is to be applied (for example, a strikethrough price). The discounted price
of an item (specified in the currentPrice field) is the BIN price and is
less than the originalRetailPrice of the item. -
minimumAdvertisedPriceExposure
If pricingTreatment is MAP, the item price cannot be displayed directly on
property
the page containing the item. When listing a MAP item, the seller stipulates
how they want the buyer to view the price of the item by setting this field
to either PreCheckout or DuringCheckout.
If this field is set to PreCheckout, the buyer must click a link (or button)
to view the item price on a different page (such as in a pop-up window). If
this field is set to DuringCheckout, the currentPrice must be shown only
when the buyer is driven to the eBay site, where the price is displayed in
the checkout flow.
MAP items are supported only on the eBay US site. -
pricingTreatment
This field denotes whether or not an item qualifies for a discount pricing
property
treatment display. If a seller lists an item with DiscountPriceInfo values,
the item response container will include a DiscountPriceInfo container,
and this field will be set to either STP, MAP, or None. If this field is
set to MAP, you must abide by the rules for displaying MAP items, as described
in minimumAdvertisedPriceExposure.
Important:
For listings that return PricingTreatment set to MAP, you are legally
required to follow the rules for displaying the price of the item to
potential buyers. You are bound by the terms of the API License Agreement
to follow these rules. Refer to the API License Agreement for consequences
of non-compliance.
-
soldOnEbay
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
property
the discount price (specified as currentPrice) is the price for which the
seller offered the same (or similar) item for sale on eBay within the
previous 30 days. The discount price is always in reference to the seller's
own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence. -
soldOffEbay
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
property
the discount price (specified as currentPrice) is the price for which the
seller offered the same item for sale on a web site or offline store other
than eBay in the previous 30 days. The discount price is always in reference
to the seller’s own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence.
Properties
minimumAdvertisedPriceExposure
If pricingTreatment is MAP, the item price cannot be displayed directly on
the page containing the item. When listing a MAP item, the seller stipulates
how they want the buyer to view the price of the item by setting this field
to either PreCheckout or DuringCheckout.
If this field is set to PreCheckout, the buyer must click a link (or button)
to view the item price on a different page (such as in a pop-up window). If
this field is set to DuringCheckout, the currentPrice must be shown only
when the buyer is driven to the eBay site, where the price is displayed in
the checkout flow.
MAP items are supported only on the eBay US site.
@property (nonatomic, retain) NSString *minimumAdvertisedPriceExposure
Discussion
If pricingTreatment is MAP, the item price cannot be displayed directly on
the page containing the item. When listing a MAP item, the seller stipulates
how they want the buyer to view the price of the item by setting this field
to either PreCheckout or DuringCheckout.
If this field is set to PreCheckout, the buyer must click a link (or button)
to view the item price on a different page (such as in a pop-up window). If
this field is set to DuringCheckout, the currentPrice must be shown only
when the buyer is driven to the eBay site, where the price is displayed in
the checkout flow.
MAP items are supported only on the eBay US site.
type: string constant in Finding_MapExposureEnum.h
Declared In
Finding_DiscountPriceInfo.h
originalRetailPrice
This field contains the price to which a discounted-price display treatment
is to be applied (for example, a strikethrough price). The discounted price
of an item (specified in the currentPrice field) is the BIN price and is
less than the originalRetailPrice of the item.
@property (nonatomic, retain) Finding_Amount *originalRetailPrice
Discussion
This field contains the price to which a discounted-price display treatment
is to be applied (for example, a strikethrough price). The discounted price
of an item (specified in the currentPrice field) is the BIN price and is
less than the originalRetailPrice of the item.
type : class Finding_Amount
Declared In
Finding_DiscountPriceInfo.h
pricingTreatment
This field denotes whether or not an item qualifies for a discount pricing
treatment display. If a seller lists an item with DiscountPriceInfo values,
the item response container will include a DiscountPriceInfo container,
and this field will be set to either STP, MAP, or None. If this field is
set to MAP, you must abide by the rules for displaying MAP items, as described
in minimumAdvertisedPriceExposure.
Important:
For listings that return PricingTreatment set to MAP, you are legally
required to follow the rules for displaying the price of the item to
potential buyers. You are bound by the terms of the API License Agreement
to follow these rules. Refer to the API License Agreement for consequences
of non-compliance.
@property (nonatomic, retain) NSString *pricingTreatment
Discussion
This field denotes whether or not an item qualifies for a discount pricing
treatment display. If a seller lists an item with DiscountPriceInfo values,
the item response container will include a DiscountPriceInfo container,
and this field will be set to either STP, MAP, or None. If this field is
set to MAP, you must abide by the rules for displaying MAP items, as described
in minimumAdvertisedPriceExposure.
Important:
For listings that return PricingTreatment set to MAP, you are legally
required to follow the rules for displaying the price of the item to
potential buyers. You are bound by the terms of the API License Agreement
to follow these rules. Refer to the API License Agreement for consequences
of non-compliance.
type: string constant in Finding_PriceTreatmentEnum.h
Declared In
Finding_DiscountPriceInfo.h
soldOffEbay
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
the discount price (specified as currentPrice) is the price for which the
seller offered the same item for sale on a web site or offline store other
than eBay in the previous 30 days. The discount price is always in reference
to the seller’s own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence.
@property (nonatomic, retain) NSNumber *soldOffEbay
Discussion
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
the discount price (specified as currentPrice) is the price for which the
seller offered the same item for sale on a web site or offline store other
than eBay in the previous 30 days. The discount price is always in reference
to the seller’s own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence.
type : NSNumber, wrapper for primitive bool
Declared In
Finding_DiscountPriceInfo.h
soldOnEbay
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
the discount price (specified as currentPrice) is the price for which the
seller offered the same (or similar) item for sale on eBay within the
previous 30 days. The discount price is always in reference to the seller's
own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence.
@property (nonatomic, retain) NSNumber *soldOnEbay
Discussion
Used by the eBay UK and eBay Germany (DE) sites, this field indicates that
the discount price (specified as currentPrice) is the price for which the
seller offered the same (or similar) item for sale on eBay within the
previous 30 days. The discount price is always in reference to the seller's
own price for the item.
In the event both soldOffEbay and soldOnEbay fields areset, soldOnEbay
takes precedence.
type : NSNumber, wrapper for primitive bool
Declared In
Finding_DiscountPriceInfo.h


HiPEAC is a European network of almost 2,000 world-class computing systems researchers, industry representatives and students.
Due to the COVID-19 pandemic, the Spring CSW in Tampere has been postponed to Autumn.
There will be no Spring CSW in 2020.
We will update the dates once we have more details about the event.
Be safe out there.
HiPEAC provides a platform for cross-disciplinary research collaboration, promotes the transformation of research results into products and services, and is an incubator for the next generation of world-class computer scientists.


ABRManager
Overview
The ABRManager (ABR for Adaptive BitRate) is a class which facilitates the choice between multiple audio/video qualities in function of the current bandwidth, the network capacities and other specific settings set by the client.
It does so by receiving various values such as:
- when network requests begin, progresses or end
- stats about the bandwidth of the user
- the current status of the buffer (how much of the buffer is left etc.)
- DOM events
- user settings (maximum authorized bitrate/width etc.)
- the available qualities
With all those variables at hand, it then proposes the quality which seems to be the most adapted, that is the quality which:
- will respect user settings (example: a Maximum bitrate is set)
- will maximize the user experience (example: a quality too high for the network to handle would lead to excessive re-bufferings, but a too low would be not as pleasant to watch)
In order to estimate the quality that maximizes the playback experience, the ABR relies on two “estimators”. The bandwidth estimator picks a quality from network conditions. The buffer based chooser relies on buffering conditions to make his choices.


Importing data¶
Note
This guide assumes you have performed the steps in the install guide.
In order to use QIIME 2, we require input data to be stored in artifacts (i.e. .qza
files). This is what enables distributed and automatic provenance tracking, as well as semantic type validation and transformations between data formats. This guide will demonstrate how to import data into an artifact. This will typically happen with your initial data (e.g. raw sequences obtained from a sequencing facility), but importing can be performed at any step in your analysis pipeline. For example, if a collaborator provides you with a .biom
file, you can import it into an artifact to perform “downstream” statistical analyses.
Importing can be accomplished using any of the QIIME 2 interfaces. This guide will focus on using the QIIME 2 command-line interface (q2cli
) to import data.
First, let’s download an example .biom
file:
curl -sLO https://data.qiime2.org/2.0.5/tutorials/examples/feature-table.biom
Next we will use the qiime tools import
command, providing a semantic type of FeatureTable[Frequency]
for the .biom
file because this is a feature table of counts (i.e. frequencies):
qiime tools import --input-path feature-table.biom --output-path feature-table --type "FeatureTable[Frequency]" --source-format BIOMV100Format
Note
We didn’t specify a file extension for the output file (--output-path feature-table
). The command-line interface will automatically append the .qza
file extension (if it isn’t present) to output artifacts, and the .qzv
file extension to visualizations.
We now have a QIIME 2 artifact called feature-table.qza
that we can start using in QIIME 2 analyses! For example, we can create a summary of the feature table as follows:
qiime feature-table summarize --i-table feature-table.qza --o-visualization table-summary
To see what semantic types are available in QIIME 2 and to learn more about them, see the semantic types section of our documentation.


This is a notebook about physics. It’s not done yet. (Maybe I’ll never finish it because there are too many topics in physics.)
Use the source. Keep the source open.
I am not a good physicist so don’t trust the notes written here.
This work is licensed under a Attribution-NonCommercial-ShareAlike 3.0.
This open source project is hosted on GitHub: Physics Research Manual .
Back to top
© Copyright 2014, Lei Ma.| On GitHub| Created with Sphinx1.2b2.


Moustakas, Grandal go onto free agent market
MILWAUKEE (AP) - Mike Moustakas and Yasmani Grandal declined their mutual options with the Milwaukee Brewers, becoming free agents.
Moustakas, who turned 31 in September, is a free agent for the third straight offseason after earning $18.7 million in a pair of one-year deals.
He hit .254 with 35 homers and 87 RBIs this year for the Brewers, earning his third All-Star selection. After starting the season at second base, he moved across the diamond to third when Travis Shaw slumped.
Moustakas rejected a $17.4 million qualifying offer from Kansas City after the 2017 season and returned to the Royals in mid-March for a one-year contract that included a $5.5 million salary and $1 million option buyout. He was traded to the Brewers that July and finished with a .251 average, 28 homers and 95 RBIs, earning an additional $2.2 million in performance bonuses based on plate appearances. He had a $7 million salary this year and gets a $3 million buyout for declining his $10 million option.
Grandal turned down a $17.9 million qualifying offer from the NL champion Los Angeles Dodgers last November, then agreed in January to a deal with the Brewers that included a $16 million salary this year and a $16 million mutual option for 2020 with a $2.25 million buyout. Selected for the All-Star team for the second time, he hit .246 and had career bests with 28 homers and 77 RBIs.
Milwaukee also said infielder/outfielders Tyler Austin and Cory Spangenberg refused outright assignments to Triple-A San Antonio of the Pacific Coast League and elected free agency.
More AP MLB: https://apnews.com/MLB and https://twitter.com/AP_Sports
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Help file for fields are discovered through a file name convention. This file is
help for the "name" field. You can have arbitrary HTML here. You can write
this file as a Jelly script if you need a dynamic content (but if you do so, change
the extension to .jelly).


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NOTE: Currently supporting one subscription per number. If you subscribe again after a previous subscription, it will be overwritten.


guest@internet ~ $ more When.txt
Every Wednesday at 7:00 PM.
guest@internet ~ $ more Where.txt
We meet in the Eccles Science Building (ESLC) room 053.
We also have an office in the same building room 049.
guest@internet ~ $ more Who.txt
Do you have a pulse?
guest@internet ~ $ more Contact.txt
The official email is usufslc at gmail dot com
To get on the mailing list go here.
Also stop by the office, you might find someone there.
guest@internet ~ $ more Contribute.txt
You can contribute to this website by making a pull
request at github.com/usufslc/website
guest@internet ~ $ █


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A global utility for tracking the current input method (mouse, keyboard or touch).
What Input adds data attributes to the <html>
tag based on the type of input being used. It also exposes a simple API that can be used for scripting interactions.
wheel
event.mousemove
and pointermove
events no longer affect the data-whatinput
attribute.data-whatintent
attribute now works like v3. This change is intended to separate direct interaction from potential.whatInput.keys()
API option have been removed.<html>
tag to eliminate the need to test for DOMContentLoaded
.whatInput.set()
API option has been removed.whatinput-types-[type]
classes are now added as inputs are detected. New classes are added but existing ones remain, creating the same output as what the whatInput.types()
returns.What Input uses event bubbling on the <html>
tag to watch for mouse, keyboard and touch events (via mousedown
, keydown
and touchstart
). It then sets or updates a data-whatinput
attribute.
Where present, Pointer Events are supported, but note that pen
inputs are remapped to touch
.
What Input also exposes a tiny API that allows the developer to ask for or set the current input.
What Input does not make assumptions about the input environment before the page is directly interacted with. However, the mousemove
and pointermove
events are used to set a data-whatintent="mouse"
attribute to indicate that a mouse is being used indirectly.
Since interacting with a form requires use of the keyboard, What Input does not switch the input type while form <input>
s and <textarea>
s are being interacted with, preserving the last detected input type.
Download the file directly…
or install via Bower…
bower install what-input
or install via NPM…
npm install what-input
Include the script directly in your project.
<script src="dist/what-input.min.js"></script>
Or require with a script loader.
require('what-input');
// or
var whatInput = require('what-input');
// or
requirejs.config({
paths: {
whatInput: 'path/to/what-input'
}
});
require(['whatInput'], function() {});
What Input will start doing its thing while you do yours.
/**
* set a custom default :focus style
*/
/* default styling before what input executes */
:focus {
}
/* initial styling after what input has executed but before any interaction */
[data-whatinput="initial"] :focus {
outline: 2px dotted black;
}
/* mouse */
[data-whatinput="mouse"] :focus {
outline-color: red;
}
/* keyboard */
[data-whatinput="keyboard"] :focus {
outline-color: green;
}
/* touch */
[data-whatinput="touch"] :focus {
outline-color: blue;
}
Note: If you remove outlines with outline: none;
, be sure to provide clear visual :focus
styles so the user can see which element they are on at any time for greater accessibility. Visit W3C’s WCAG 2.0 2.4.7 Guideline to learn more.
Ask What Input what the current input method is. This works best if asked after the events What Input is bound to (mousedown
, keydown
and touchstart
).
whatInput.ask(); // returns `mouse`, `keyboard` or `touch`
myButton.addEventListener('click', function() {
if (whatInput.ask() === 'mouse') {
// do mousy things
} else if (whatInput.ask() === 'keyboard') {
// do keyboard things
}
});
If it’s necessary to know if mousemove
is being used, use the 'loose'
option. For example:
/*
nothing has happened but the mouse has moved
*/
whatInput.ask(); // returns `initial` because the page has not been directly interacted with
whatInput.ask('loose'); // returns `mouse` because mouse movement was detected
/*
the keyboard has been used, then the mouse was moved
*/
whatInput.ask(); // returns `keyboard` because the keyboard was the last direct page interaction
whatInput.ask('loose'); // returns `mouse` because mouse movement was the most recent action detected
Ask What Input to return an array of all the input types that have been used so far.
whatInput.types(); // ex. returns ['mouse', 'keyboard']
Set a custom array of keycodes that will be ignored when pressed.
whatInput.ignoreKeys([1, 2, 3])
Fire a function when the input or intent changes.
// create a function to be fired
var myFunction = function(type) {
console.log(type)
};
// fire `myFunction` when the intent changes
whatInput.onChange(myFunction, 'intent');
// fire `myFunction` when the input changes
whatInput.onChange(myFunction, 'input');
What Input works in all modern browsers. For compatibility with IE8, polyfills are required for:
Add your own, or grab the bundle included here.
<!--[if lte IE 8]>
<script src="lte-IE8.js"></script>
<![endif]-->
Check out the demo to see What Input in action.
http://ten1seven.github.io/what-input
Special thanks to Viget for their encouragement and commitment to open source projects. Visit code.viget.com to see more projects from Viget.
Thanks to mAAdhaTTah for the initial conversion to Webpack.
What Input is written and maintained by @ten1seven.
What Input is freely available under the MIT License.
By running various meetups, hackathons and content creation we will educate people and encourage collaboration.
We will provide space and tools to allow global collaboration. The community-driven research will be the fuel for discussion and projects all around the world.
For selected global impact projects we will provide structured mentorship, work to increase exposure and facilitate project progress.
No. Try not. Do… or do not. There is no try.


First Name is required
First Name must be atleast 2 characters long
Last Name is required
Last Name must be atleast 2 characters long
Last Name must be atleast 8 characters long
Membership Number must be Numeric
Contact Number is required
Contact Number must 10 characters long


Enforces PascalCased class and interface names.
Makes it easy to differentitate classes from regular variables at a glance.
Not configurable.
"class-name": true
{}


This contract inherit from abstract contract "Register". It register the whitelist of accounts allowed to take art in democratic activities of the DAO. This list of citizens is edited by two authorities: - Citizens_Registering_Authorities: List of address allowed to add citizens. We can have severals address but usually one single Delegation contract address is enough. - Citizens_Banning_Authorities: List of address allowed to remove citizens. We can have severals address but usually one single Delegation contract address is enough. The contract should be given authority to mint token on DemoCoin token
Functions
| Name | Type | Description |
|---|---|---|
| Name | string | name of the Institution |
| Initial_Citizens | address[] | List of initial citizens |
| token_address | address | Address of DemoCoin token that will be used to transfert initial token amount to new registered citizens |
| new_citizen_mint_amount | uint256 | Amount of token to mint for new registered accounts |
Returns:
No parameters
Add an account address to {Register_Authorities}
| Name | Type | Description |
|---|---|---|
| authority | address | address to add to the {Register_Authorities} |
Returns:
No parameters
Add a Banning Authority address.
| Name | Type | Description |
|---|---|---|
| new_authority | address | New banning authority address. |
Returns:
No parameters
Add a Registering Authority address.
| Name | Type | Description |
|---|---|---|
| new_authority | address | New register authority address. |
Returns:
No parameters
Ban a citizen for a limited or unlimited amount of time. Only callable by Banning Auhorities
| Name | Type | Description |
|---|---|---|
| citizen | address | Citizen account to be banned |
| duration | uint256 | Duration of the bannishment. If it's null, the citizen is banned for an unlimited amount of time. |
Returns:
No parameters
Function callable by a banned citizen to end his bannishment when the sentence is finished (if his sentence is limited in time)
No parameters
Returns:
No parameters
Get the list of citizens
| Name | Type | Description |
|---|---|---|
| address |
Returns:
| Name | Type | Description |
|---|---|---|
| Active | bool | |
| Registration_Timestamps | uint256 | |
| End_Ban_Timestamp | uint256 | |
| Data | bytes |
**Add Documentation for the method here**
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| address |
Check whether an account is citizen of the current Web3 Direct Democracy project.
| Name | Type | Description |
|---|---|---|
| citizen | address | Account to check. |
Returns:
| Name | Type | Description |
|---|---|---|
| is_citizen | bool |
**Add Documentation for the method here**
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| bytes4 |
Getter for {Register_Authorities}
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| bytes32[] |
Get the list of banning authorities
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| banning_authorities | bytes32[] |
Get the number of citizens in the DAO
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| citizen_number | uint256 |
Get the list of citizens
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| citizen_list | bytes32[] |
Get the list of blacklisted citizens (permanently banned citizens)
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| blacklist | address[] |
Get the list of Registering authorities
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| registering_authorities | bytes32[] |
Grant pardon to a banned citizen. If the citizen has been banned for an unlimited amount of time, this function is the only way to let him come back. This function is only callable by Banning Authorities.
| Name | Type | Description |
|---|---|---|
| citizen | address | Citizen account to be granted pardon |
Returns:
No parameters
The function Allows to change the Name of the Institution. The function is only callable by the {Constitution_Address}
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| string |
**Add Documentation for the method here**
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| uint256 |
Ban a citizen forever. The citizen is blacklisted.
| Name | Type | Description |
|---|---|---|
| citizen | address | Citizen account to be blacklisted |
Returns:
No parameters
Add a new citizen to the whitelist of account allowed to take part in democratic activities of the DAO. Only accounts contained in {Citizens_Registering_Authorities} can call this function.
| Name | Type | Description |
|---|---|---|
| new_citizen | address | Account to be registered as citizen. |
Returns:
No parameters
Remove an address from {Citizens_Registering_Authorities} and/or {Citizens_Banning_Authorities}
| Name | Type | Description |
|---|---|---|
| removed_authority | address | Address to remove from Authorities lists. |
Returns:
No parameters
Modify the Data field of a Citizen. Only callable by Registering authorities
| Name | Type | Description |
|---|---|---|
| citizen | address | Citizen account to be modified |
| data | bytes | New Data field |
Returns:
No parameters
Setter for {New_Citizen_Mint_Amount} state variable
| Name | Type | Description |
|---|---|---|
| amount | uint256 | New value of New_Citizen_Mint_Amount |
Returns:
No parameters
The function Allows to change the Constitution contract the current Institution obey to. The function is only callable by the {Constitution_Address}
| Name | Type | Description |
|---|---|---|
| new_constitution | address | Address of the new Constitution contract. |
Returns:
No parameters
The function Allows to change the Name of the Institution. The function is only callable by the {Constitution_Address}
| Name | Type | Description |
|---|---|---|
| name | string | New name of the Institution. |
Returns:
No parameters
**Add Documentation for the method here**
No parameters
Returns:
| Name | Type | Description |
|---|---|---|
| uint8 |


Often, we need to control the options passed the invoked tools. This is done with features. Consider an example:
# Declare a new free feature import feature : feature ; feature verbatim-options : : free ; # Cause the value of the 'verbatim-options' feature to be # available as 'OPTIONS' variable inside verbatim.inline-file import toolset : flags ; flags verbatim.inline-file OPTIONS <verbatim-options> ; # Use the "OPTIONS" variable actions inline-file { "./inline-file.py" $(OPTIONS) $(<) $(>) }
We first define a new feature. Then, the flags
invocation
says that whenever verbatin.inline-file action is run, the value of
the verbatim-options
feature will be added to the
OPTIONS
variable, and can be used inside the action body.
You'd need to consult online help (--help) to find all the features of
the toolset.flags
rule.
Although you can define any set of features and interpret their values in any way, Boost.Build suggests the following coding standard for designing features.
Most features should have a fixed set of values that is portable
(tool neutral) across the class of tools they are designed to work
with. The user does not have to adjust the values for a exact tool. For
example, <optimization>speed
has the same meaning for
all C++ compilers and the user does not have to worry about the exact
options passed to the compiler's command line.
Besides such portable features there are special 'raw' features that
allow the user to pass any value to the command line parameters for a
particular tool, if so desired. For example, the
<cxxflags>
feature allows you to pass any command line
options to a C++ compiler. The <include>
feature
allows you to pass any string preceded by -I
and the interpretation
is tool-specific. (See the section called “Can I get output of external program as a variable in a Jamfile?
” for an example of very smart usage of that
feature). Of course one should always strive to use portable
features, but these are still be provided as a backdoor just to make
sure Boost.Build does not take away any control from the user.
Using portable features is a good idea because:
When a portable feature is given a fixed set of values, you can build your project with two different settings of the feature and Boost.Build will automatically use two different directories for generated files. Boost.Build does not try to separate targets built with different raw options.
Unlike with “raw” features, you don't need to use specific command-line flags in your Jamfile, and it will be more likely to work with other tools.
Adding a feature requires three steps:
Declaring a feature. For that, the "feature.feature" rule is used. You have to decide on the set of feature attributes:
if a feature has several values and significantly affects the build, make it “propagated,” so that the whole project is built with the same value by default
if a feature does not have a fixed
list of values, it must be “free.” For example, the
include
feature is a free
feature.
if a feature is used to refer to a
path relative to the Jamfile, it must be a “path”
feature. include
is also a path
feature.
if feature is used to refer to some target, it must be a “dependency” feature.
Representing the feature value in a
target-specific variable. Build actions are command
templates modified by Boost.Jam variable expansions. The
toolset.flags
rule sets a target-specific
variable to the value of a feature.
Using the variable. The variable set in step 2 can be used in a build action to form command parameters or files.
Here's another example. Let's see how we can make a feature that refers to a target. For example, when linking dynamic libraries on windows, one sometimes needs to specify "DEF file", telling what functions should be exported. It would be nice to use this file like this:
lib a : a.cpp : <def-file>a.def ;
Actually, this feature is already supported, but anyway...
Since the feature refers to a target, it must be "dependency".
feature def-file : : free dependency ;
One of the toolsets that cares about DEF files is msvc. The following line should be added to it.
flags msvc.link DEF_FILE <def-file> ;
Since the DEF_FILE variable is not used by the msvc.link action, we need to modify it to be:
actions link bind DEF_FILE { $(.LD) .... /DEF:$(DEF_FILE) .... }
Note the bind DEF_FILE
part. It tells
bjam to translate the internal target name in
DEF_FILE
to a corresponding filename in
the link
action. Without it the expansion of
$(DEF_FILE)
would be a strange symbol that is
not likely to make sense for the linker.
We are almost done, but we should stop for a small workaround. Add the following code to msvc.jam
rule link { DEPENDS $(<) : [ on $(<) return $(DEF_FILE) ] ; }
This is needed to accomodate some bug in bjam, which hopefully will be fixed one day.
Sometimes you want to create a shortcut for some set of
features. For example, release
is a value of
<variant>
and is a shortcut for a set of features.
It is possible to define your own build variants. For example:
variant crazy : <optimization>speed <inlining>off <debug-symbols>on <profiling>on ;
will define a new variant with the specified set of properties. You can also extend an existing variant:
variant super_release : release : <define>USE_ASM ;
In this case, super_release
will expand to all properties
specified by release
, and the additional one you've specified.
You are not restricted to using the variant
feature
only.
Here's example that defines a brand new feature:
feature parallelism : mpi fake none : composite link-incompatible ; feature.compose <parallelism>mpi : <library>/mpi//mpi/<parallelism>none ; feature.compose <parallelism>fake : <library>/mpi//fake/<parallelism>none ;
This will allow you to specify the value of feature
parallelism
, which will expand to link to the necessary
library.


Spend time with friends, not in the queue.
Discover bars and events near you.
Explore the menu. Heart the things you love.
Order and pay from your phone.
Pickup notifications and table delivery.
Here is what the app looks like.
"This is awesome"
Bar Manager, London


Fundamentals of object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concepts of "objects", which may be characterized by a state and a behavior. Objects contain a state (data) in the fields (also known as attributes) and a behavior in the methods. In object-oriented programs, a set of objects interacts with each other to perform the program functions.
In an object-oriented program real-world (or not absolutely real) objects are modeled. For these objects, only essential characteristics should be selected. It's known as data abstraction — a fundamental principle of OOP.
Hiding internal state of objects and requiring all interaction to be performed through methods is known as data encapsulation — another fundamental principle of OOP.
The object-oriented paradigm is a common way to write Java applications.
Objects
Here are a lot of real-world objects around you: pets, buildings, cars, computers, planes and so on. Even a computer program may be considered as an object.
It's possible to identify some important characteristics for real-world objects. For instance, we can consider a number of floors, year of constructing and an occupied area of a building. Also, we can consider a plane that can accommodate a certain number of passengers and transfers you from one city to another.
In OOP, an object's state (data) and behavior (methods) are placed together, but it's not always so. Sometimes, we will meet objects without state or methods.
Classes
In the real world, you will often find many individual objects that have similar characteristics. These objects may belong to the same type (or class). A class describes a structure of similar objects: fields and methods.
We can even say, that a class is a blueprint from which individual objects (instances) are created.
Let's look at some examples with pictures.
Example 1. The building class
An abstract building for describing buildings as a class (type)It may have some attributes:
Each object (instance) of the building type has the same attributes but different values.
For instance, we have two buildings (objects):
It's quite difficult to find a behavior of a building. But this example shows attributes well.
Example 2. The plane class
Unlike the building, it is easy to define a behavior of the plane. It can fly and transfer you between two points on the planet.
Declaring classes
In Java, when writing an object-oriented program, first, we declare classes (or find the suitable classes in libraries) and then we create instances (objects) of these classes. You have already known at least one class from the Java Class Library. It's a widely used class String. Now it's time to declare own classes.
In terms of Java, classes are a mechanism used to group data (fields) and methods together into coherent modules. It makes your programs more structured and maintainable.
The source code of classes is located in .java files. Often the file contains a single class and has the name yourClassName.java. But it's not always so. After the compilation processes classes are located in .class files that contain bytecode.
To declare a class Java provides a keyword class.
Let's declare the class Nothing consisting of nothing:
class Nothing {
// there is nothing
}
The class doesn't contain any attributes (fields), but we can create an instance of the class.
Instantiating objects
To create an instance the keyword new is used:
Nothing nothing = new Nothing();
Perhaps, creating an instance of the class Nothing sounds like a kind of magic. But soon everything will be clear.
Pay attention a class's name starts with a capital letter, according to the naming convention. If a class has a name with multiple words, each word starts with a capital letter. For example:
MyCustomClass
FastHttpConnector
DemoApplication
Also, we can create an instance of any standard class using the keyword new.
Date now = new Date(); // it contains "now" date
There is no difference between instantiating your and standard classes in Java.
Class members
A Java class can contain fields, methods, and constructors.
Fields and methods are often considered as a class's members, constructors are not always, but they are a part of a class.
Not all Java classes have fields, constructors, and methods. Sometimes you have classes that only contain fields (data), and sometimes you have classes that only contain methods (operations). It depends on what the Java class is supposed to do.
Example. Let's consider a more complex example.
There is a class for representing cats. A cat has a name and a state (sleeping or not). A cat can say one of two phrases "meow" or "zzz" depends on the state. When a cat says "meow" it can sometimes fall asleep. The cat can be awakened.
/**
* The class is "blueprint" for cats
*/
class Cat {
String name; // the cat's name
boolean sleeping; // the current state of the cat
/**
* It constructs instances of the class by a given name
*/
public Cat(String name) {
this.name = name;
this.sleeping = true; // cats appear sleeping :)
}
/**
* Cats say "meow" if they are not sleeping, otherwise - "zzz".
* When cats say "meow" it can sometimes fall asleep.
*/
public void say() {
if (sleeping) {
System.out.println("zzz");
} else {
System.out.println("meow");
if (Math.random() > 0.5) {
sleeping = true;
}
}
}
/**
* The method wakes cats
*/
public void wakeUp() {
this.sleeping = false;
}
/**
* Here, it's for convenient output cats.
* The method will be studied later.
*/
@Override
public String toString() {
return "Cat{" +
"name='" + name + '\'' +
", sleeping=" + sleeping +
'}';
}
}
To better understand the members of the class Cat read the provided comments.
Pay attention to the class constructor, it accepts a string parameter - name. To initialize fields the keyword this is used. This keyword is a reference to a current instance of the class. It allows initializing the particular object. The keyword is often used to assign values to fields. But it's not always needed. Only in the cases, when the parameter's name is the same as the fields.
Also, look at the method toString(). It converts a cat to string. We will use it to output cats in the standard output. In more detail, this method will be studied later.
Invoking instance methods
We can create an instance of a class and invoke its methods.
See the following example where two instances of the class Cat are created. Do not forget, when a cat is created it is sleeping.
public class CatsDemo {
public static void main(String[] args) {
Cat pharaoh = new Cat("Pharaoh"); // an instance named "pharaon"
System.out.println(pharaoh); // Cat{name='Pharaoh', sleeping=true}
pharaoh.wakeUp(); // invoking the instance method
System.out.println(pharaoh); // Cat{name='Pharaoh', sleeping=false}
for (int i = 0; i < 5; i++) {
pharaoh.say(); // it says "meow" or "zzz"
}
System.out.println(pharaoh); // The output will be different
Cat anonymous = new Cat("anonymous"); // another instance named "anonymous"
System.out.println(anonymous); // Cat{name='anonymous', sleeping=true}
}
}
It's important to understand that "pharaoh" and "anonymous" are different and independent instances of the same class. Each of them has own values of fields.
The program's output can be different because of using Math.random() inside the "say" method. Here is an output example:
Cat{name='Pharaoh', sleeping=true}
Cat{name='Pharaoh', sleeping=false}
meow
meow
zzz
zzz
zzz
Cat{name='Pharaoh', sleeping=true}
Cat{name='anonymous', sleeping=true}


I do consulting work for startups & media companies. Read more about that here.
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I also know a little kung fu (but I'm rusty)
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I created a slow-growing and sporadically tended personal wiki to be a place for me to collect the dots.


@FunctionalInterface interface Visitor<T>
Defines the interface, a class that can be applied to instances of a specific type according to the visitor pattern, must implement.
T
- The type of the visited instances
Author
Michael Rapp
Since
2.2.0
abstract fun visit(instance: T): Unit
Applies the visitor to a specific instance. |


CakePHP Modular Admin And Structured Content
This project is maintained by hiraq
Cloggy is a plugin for CakePHP for website administration. With Cloggy,all administration activities will be separated by modules. In addition to administration, Cloggy also provides a MySql database structure to facilitate developer / programmer to manage their contents.
The main purpose of this plugin is to cut time development by providing and sharing many modules to reuse again and also structured database schema to manage general content.
Cloggy is not a CMS! Cloggy just provide a general function of website administration such as for blogging, users management, and others, but you cannot manage your frontend from here, except you create your own modules. My purpose here is to give flexibility for other programmers to manage their own frontend, and also share modules (for administration) between programmers.
This project created and maintaned by @hiraq