Linear Stability Analysis¶
One-Layer Shallow Water¶
In this subsection we consider the one-layer reduced gravity RSW model with topography below. We define the following:
- \(H\): mean depth of the layer
- \(z=\eta\): height of the free surface
- \(z=-H + \eta_B\): height of the topography.
- \(h = H + \eta - \eta_B\): total depth of layer
- \((u,v)\): horizontal velocity
- \(g'\): reduced gravity
- \(\rho_0\): reference density
The governing nonlinear equations are,
\[\begin{split}\begin{aligned}
\frac{\partial u}{\partial t} + {\vec u} \cdot \vec \nabla u - f v &
= - g \frac{\partial}{\partial x} \left( h + \eta_B \right) , \\
\frac{\partial v}{\partial t} + {\vec u} \cdot \vec \nabla v + f u &
= - g \frac{\partial}{\partial y} \left( h + \eta_B \right) , \\
\frac{\partial h}{\partial t} + \vec\nabla \cdot \left( h \vec u_1 \right) & = 0.\end{aligned}\end{split}\]
Basic State¶
To study shear flows in a meridional channel we consider solutions of the form,
\[\begin{split}\begin{aligned}
u & = U_B(y), \\
v & = 0,\\
h & = H_B(y).\end{aligned}\end{split}\]
For this to be an exact solution we require that the flow is in geostrophic balance,
\[f U_B = - g \frac{d}{dy}\left( H_B + \eta_B \right).\]
Perturbation¶
We perturb the basic state with infinitesimal quantities,
\[\begin{split}\begin{aligned}
u & = U_B(y) + u', \\
v & = 0 + v',\\
h & = H_B(y) + h'.\end{aligned}\end{split}\]
We substitute our perturbation into the governing equations and drop the primes (for brevity) and cancelling out the geostrophic terms
\[\begin{split}\begin{aligned}
\frac{\partial u}{\partial t} + (u + U_B) \frac{\partial u}{\partial x} + v \frac{\partial}{\partial y} \left(u + U_B \right) - f v & = - g \frac{\partial h}{\partial x}, \\
\frac{\partial v}{\partial t} + (u + U_B) \frac{\partial v}{\partial x} + v \frac{\partial v }{\partial y} + f u
& = - g \frac{\partial h}{\partial y}, \\
\frac{\partial h}{\partial t} + (u + U_B) \frac{\partial h}{\partial x} + v \frac{\partial}{\partial y}(H_B + h)
+ (H_B + h) & \left( \frac{\partial u}{\partial x} + \frac{\partial v}{\partial y} \right) = 0.\end{aligned}\end{split}\]
Now we neglect the quadratic terms to obtain the linearized equations,
\[\begin{split}\begin{aligned}
\frac{\partial u}{\partial t}
& = - U_B \frac{\partial u}{\partial x} + \left( f - \frac{d U_B}{d y} \right) v - g \frac{\partial h_1}{\partial x}, \\
\frac{\partial v}{\partial t} & = - f u - U_B \frac{\partial v}{\partial x} - g \frac{\partial h_1}{\partial y}, \\
\frac{\partial h}{\partial t} & = - H_B \frac{\partial u}{\partial x} - v \frac{d H_B}{d y}
- H_B \frac{\partial v}{\partial y} - U_B \frac{\partial h}{\partial x} .\end{aligned}\end{split}\]
Finally, we assume a normal mode decomposition in the zonal direction and time,
\[\begin{aligned}
[u, v, h] = \mbox{Re}\left\{ e^{ik(x - c t)} [\hat u, ik \hat v, \hat h] \right\},\end{aligned}\]
which we can substitute into the above equations to yield in the inviscid limit
\[\begin{split}\begin{aligned}
c \hat u & = U_B \hat u - (f - \frac{dU_B}{dy}) \hat v + g \hat h, \\
c \hat v & =- \frac{f}{k^2} \hat u + U_B \hat v -\frac{ g}{k^2} \frac{d h}{d y}, \\
c \hat h &= H_B \hat u + \frac{d}{d y}\left(H_B \hat v\right) + U_B \hat h.\end{aligned}\end{split}\]


Sphere.js is used to create simple
http servers.
This framework is a good choice
for beginners.
Learning Sphere.js is very quick and very easy.
const sphere = require("./sphere"); const app = sphere; app.options({ head: 200, send: "Creating HTTP server", listen: 8000 });
If you want be sponsor or add ad this frameowrk please contact us:
Phone: +998931436330 | Mail: jahongir.sobirov.2007@mail.ru


Adding a Simple Controller
Igor, set the start to 4, then end to 5
Start:
{{start}}
End:
{{end}}
{{student}}


I'm a certified full stack web developer (MERN)
and I'm seeking employment opportunities that will allow me to make meaningful contributions to
both my workplace and society at large.
Feel free to browse my
portfolio and reach out if you believe I would be a good fit with your organization. Cheers!


{% extends 'common/base.html' %} {% load static %} {% block page_title %} {{ site_name }} Projects {% endblock %} {% block page_head %}
Data Generator
An app for generating synthetic data.
Click to add/remove points for your dataset to pass through, select options, and create synthetic data for whatever purposes you may have.
Python tools used: Standard library - JSON reading/writing; NumPy - arrays, matrix operations, linear algebra tools.
Other tools used: Javascript, AJAX
Blog
A basic personal blog.
Feel free to browse. I plan to write about any further projects in detail as I create them.
Python tools used: Django
Other tools used: Basic database usage and access


soshite sonomahō o kushishi te nariwai to surumonodomo ga iru。
And there are people who use magic to make a living.


This blog is an attempt to build a tiny, real-world application using the Aurelia framework. It is based on an earlier project in Ember.js (Ember 2 Blog).
I am quite impressed with my initial go at this framework. It's declarative, intuitive, & it feels like normal JavaScript (albeit the esNEXT kind). I will admit that I haven't done anything non-trivial with Aurelia, but I think this is a good start!
Be warned that Aurelia is not yet a production-ready framework. The documentation is light, and the code is unstable (for example, the linter doesn't seem to work). Consider this an experiment at this point.
That was part of a two-part tutorial application designed to introduce Ember 2.0 to Javascript developers new to the framework.
For anyone who is using Ember.js for the first time, Ember 2.0 provides a fresh start. Removing the cruft and introducing simpler syntax, Ember 2.0 will eliminate redundancy and hopefully make it easier for newcomers to learn the framework.
In these examples, we’re going to build a very simple blog utilizing Ember-2.0, Ember-cli, Ember-data & Firebase. My aim is to create the simplest application possible in Ember 2.0 as an introduction to the framework. If you have any suggestions for this app.


rotten > Library > Biographies > Entertainers > Actors > Errol Flynn
Errol Flynn
[A] slimy Jew is trying to cheat me ... I do wish we could bring Hitler over here to teach these Isaacs a thing or two. The bastards have absolutely no business probity or honour whatsoever.
 His problem is how to prevent them from raping him."
-- Flynn's girlfriend, Nora Eddington
"They've great respect for the dead in Hollywood, but none for the living."
-- Flynn
"Errol Flynn died on a 70-foot boat with a 17-year-old girl. Walter has always wanted to go that way, but he's going to settle for a 17-footer with a 70-year-old."
-- Betsy Maxwell Cronkite
Represented by attorney Melvin Belli.
Supposedly slept with Howard Hughes, Tyrone Power, and Truman Capote.
Timeline
| 20 Jun 1909 |
Errol Leslie Thompson Flynn born, Hobart, Tasmania. |
| 1933 |
Offered part of Fletcher Christian in movie In the Wake of the Bounty. Flynn's mother is descended from Midshipman Young of the real HMS Bounty. |
| 1933 |
Arrives in London. |
| early 1935 |
Arrives in Hollywood. |
| Jun 1935 |
Marries French actress Lili Damita. |
| 20 Mar 1937 |
Meets with Abwehr agent Dr. Hermann F. Erben, Paris. This meeting somehow turns Flynn into a "Nazi spy." |
| 31 May 1941 |
Son, Sean, born. |
| Aug 1941 |
Loses his schnauzer puppy Arno, after the dog is swept off the deck of his boat Sirocco. |
| 1942 |
Became an American citizen. |
| c. 1942 |
Classified 4-F: "unfit for military duty." |
| c. 1942 |
Purchases a Van Gogh looted by the Nazis and smuggled out of France, for $48,000. Treasury Department. |
| Apr 1942 |
Divorces Lili Damita. |
| Nov 1942 |
Charged with (3 counts) statutory rape of Peggy LaRue Satterlee and Betsy Hansen. |
| Feb 1943 |
Rape trial, Los Angeles Superior Court. |
| 6 Feb 1943 |
Acquitted of rape. |
| Aug 1943 |
Marries Nora Eddington Black. |
| 10 Jan 1945 |
Daughter, Deirdre, born. |
| 12 Mar 1947 |
Son, Rory, born. |
| 7 Jul 1948 |
Divorces Nora Eddington. |
| Oct 1950 |
Marries Patrice Wymore. |
| 25 Dec 1953 |
Daughter, Arnella, born. |
| 1954 |
Signs a Last Will and Testament. |
| c. 1958 |
Flynn's attorney Melvin Belli appointed guardian of underage starlet/girlfriend Beverly Aadland. Aadland was Flynn's jailbait girlfriend the last two years of his life. |
| 9 Oct 1959 |
Errol Flynn and girlfriend Beverly Aadland fly from Los Angeles to Vancouver, British Columbia. |
| 14 Oct 1959 |
Errol Flynn dies of a heart attack, Vancouver, British Columbia. Buried in Garden of Everlasting Peace, Glendale CA. |
| 1959 |
Posthumous autobiography, My Wicked, Wicked Ways. |
| Apr 1970 |
Son, Sean Flynn, disappears in Cambodia. He was a photojournalist for Time/Life, Inc. |
| 1984 |
Son, Sean Flynn, declared legally dead. |
| 21 Mar 1994 |
Lili Damita dies, Palm Beach FL. |
| 1995 |
Chosen #86 of 100 Sexiest Stars in Film History, by Empire. |
| Mar 1998 |
Selected by People as one of the "Most Intriguing People of the Century." |
| 21 Sep 1998 |
Daughter, Arnella, dies. |
Pornopolis |
Rotten |
Faces of Death |
Famous Nudes
|


Add-on package to the 'airGR' package that simplifies its use and is aimed at being used for teaching hydrology. The package provides 1) three functions that allow to complete very simply a hydrological modelling exercise 2) plotting functions to help students to explore observed data and to interpret the results of calibration and simulation of the GR ('Génie rural') models 3) a 'Shiny' graphical interface that allows for displaying the impact of model parameters on hydrographs and models internal variables.
| Version: | <IP_ADDRESS> |
| Depends: | airGR (≥ <IP_ADDRESS>) |
| Imports: | dygraphs (≥ <IP_ADDRESS>), htmlwidgets (≥ 1.2), markdown, plotrix, shiny (≥ 1.1.0), shinyjs (≥ 1.0), xts |
| Suggests: | knitr |
| Published: | 2018-08-08 |
| Author: | Olivier Delaigue [aut, cre], Laurent Coron [aut], Pierre Brigode [aut], Guillaume Thirel [ctb] |
| Maintainer: | Olivier Delaigue <airGR at irstea.fr> |
| License: | GPL-2 |
| URL: | https://webgr.irstea.fr/en/airGRteaching/ |
| NeedsCompilation: | no |
| Citation: | airGRteaching citation info |
| Materials: | NEWS |
| CRAN checks: | airGRteaching results |
| Reference manual: | airGRteaching.pdf |
| Vignettes: |
Get Started with airGRteaching |
| Package source: | airGRteaching_<IP_ADDRESS>.tar.gz |
| Windows binaries: | r-devel: airGRteaching_<IP_ADDRESS>.zip, r-release: airGRteaching_<IP_ADDRESS>.zip, r-oldrel: airGRteaching_<IP_ADDRESS>.zip |
| OS X binaries: | r-release: airGRteaching_<IP_ADDRESS>.tgz, r-oldrel: airGRteaching_<IP_ADDRESS>.tgz |
| Old sources: | airGRteaching archive |
Please use the canonical form https://CRAN.R-project.org/package=airGRteaching to link to this page.


This extension is used to send rosters, roster groups and roster entries from one XMPP Entity to another. It also provides an easy way to hook up custom logic when entries are received from other XMPP clients.
Follow these links to learn how to send and receive roster items:
JEP related: JEP-93Description
Sometimes it is useful to send a whole roster to another user. Smack provides a very easy way to send a complete roster to another XMPP client.
UsageCreate an instance of RosterExchangeManager and use the #send(Roster, String) message to send a roster to a given user. The first parameter is the roster to send and the second parameter is the id of the user that will receive the roster entries.
ExampleIn this example we can see how user1 sends his roster to user2.
// Connect to the server and log in conn1 = new XMPPConnection(host); conn1.login(server_user1, pass1); // Create a new roster exchange manager on conn1 RosterExchangeManager rosterExchangeManager = new RosterExchangeManager(conn1); // Send user1's roster to user2 rosterExchangeManager.send(conn1.getRoster(), user2);
Description
It is also possible to send a roster group to another XMPP client. A roster group groups a set of roster entries under a name.
UsageCreate an instance of RosterExchangeManager and use the #send(RosterGroup, String) message to send a roster group to a given user. The first parameter is the roster group to send and the second parameter is the id of the user that will receive the roster entries.
ExampleIn this example we can see how user1 sends his roster groups to user2.
// Connect to the server and log in conn1 = new XMPPConnection(host); conn1.login(server_user1, pass1); // Create a new roster exchange manager on conn1 RosterExchangeManager rosterExchangeManager = new RosterExchangeManager(conn1); // Send user1's RosterGroups to user2 for (Iterator it = conn1.getRoster().getGroups(); it.hasNext(); ) rosterExchangeManager.send((RosterGroup)it.next(), user2);
Description
Sometimes you may need to send a single roster entry to another XMPP client. Smack also lets you send items at this granularity level.
UsageCreate an instance of RosterExchangeManager and use the #send(RosterEntry, String) message to send a roster entry to a given user. The first parameter is the roster entry to send and the second parameter is the id of the user that will receive the roster entries.
ExampleIn this example we can see how user1 sends a roster entry to user2.
// Connect to the server and log in conn1 = new XMPPConnection(host); conn1.login(server_user1, pass1); // Create a new roster exchange manager on conn1 RosterExchangeManager rosterExchangeManager = new RosterExchangeManager(conn1); // Send a roster entry (any) to user2 rosterExchangeManager1.send((RosterEntry)conn1.getRoster().getEntries().next(), user2);
Description
Since roster items are sent between XMPP clients, it is necessary to listen to possible roster entries receptions. Smack provides a mechanism that you can use to execute custom logic when roster entries are received.
Usage
In this example we can see how user1 sends a roster entry to user2 and user2 adds the received entries to his roster.
// Connect to the server and log in the users conn1 = new XMPPConnection(host); conn1.login(server_user1, pass1); conn2 = new XMPPConnection(host); conn2.login(server_user2, pass2); final Roster user2_roster = conn2.getRoster(); // Create a RosterExchangeManager that will help user2 to listen and accept the entries received RosterExchangeManager rosterExchangeManager2 = new RosterExchangeManager(conn2); // Create a RosterExchangeListener that will iterate over the received roster entries RosterExchangeListener rosterExchangeListener = new RosterExchangeListener() { public void entriesReceived(String from, Iterator remoteRosterEntries) { while (remoteRosterEntries.hasNext()) { try { // Get the received entry RemoteRosterEntry remoteRosterEntry = (RemoteRosterEntry) remoteRosterEntries.next(); // Display the remote entry on the console System.out.println(remoteRosterEntry); // Add the entry to the user2's roster user2_roster.createEntry( remoteRosterEntry.getUser(), remoteRosterEntry.getName(), remoteRosterEntry.getGroupArrayNames()); } catch (XMPPException e) { e.printStackTrace(); } } } }; // Add the RosterExchangeListener to the RosterExchangeManager that user2 is using rosterExchangeManager2.addRosterListener(rosterExchangeListener); // Create a RosterExchangeManager that will help user1 to send his roster RosterExchangeManager rosterExchangeManager1 = new RosterExchangeManager(conn1); // Send user1's roster to user2 rosterExchangeManager1.send(conn1.getRoster(), user2);


In backtests you can set your starting capital using the SetCash(decimal cash)
self.SetCash(float cash)
this.SetCash(decimal cash)
method. In live trading this is ignored and your brokerage cash is used instead. In paper trading we set the cash to a fictional $100,000 USD.
SetCash(decimal cash)
self.SetCash(100000)
this.SetCash(decimal cash)


--- layout: base --- {% include header.html %} {% include call-to-action.html %} {% include video.html %} {% include services.html %} {% include contact.html %}


Match Play. 0-0 to 5. Correct cube action?
pips Red=12 White=12
(CorrectAnswer= 0/0, ErrorScore= 0)
For all scores in a 5-pt match other than Post-Crawford scores what is the correct cube action for both players – Red is on Roll?
Obviously for money this is a standard reference position where the the solution is double/redouble and take.
In a 5-pt match every point is precious, so much so that the correct action varies considerably according to the score. The correct actions for each non-Crawford score are as follows:
0-0 D/T
1-0 D/P
2-0 D/P
3-0 D/T
1-1 D/P
2-1 D/P
3-1 ND/T
3-2 D/P
0-1 D/T
0-2 D/T
0-3 ND/T
1-2 D/T
1-3 D/T
2-3 D/P
my | opponent score
score | 0 | 1 | 2 | 3 |
------+------+------+------+------+
0 | D/T | D/T | D/T | ND/T |
------+------+------+------+------+
1 | D/P | D/P | D/T | D/T |
------+------+------+------+------+
2 | D/P | D/P | | D/P |
------+------+------+------+------+
3 | D/T | ND/T | D/P | |
------+------+------+------+------+
As you can see when a win can take one player to Crawford or the match you must take great care to think things through to come to the right decision.
As an example, leading 3-2 you may think you should take a double as the trailer because winning the game gets you to the match but you can never win with a redouble and letting your opponent get to 4-3 ahead (Crawford) is very bad for you.
This whole topic will be the subject of a longer article that I will write for the UKBGF a little later in the New Year.
Obviously for money this is a standard reference position where the the solution is double/redouble and take.
In a 5-pt match every point is precious, so much so that the correct action varies considerably according to the score. The correct actions for each non-Crawford score are as follows:
0-0 D/T
1-0 D/P
2-0 D/P
3-0 D/T
1-1 D/P
2-1 D/P
3-1 ND/T
3-2 D/P
0-1 D/T
0-2 D/T
0-3 ND/T
1-2 D/T
1-3 D/T
2-3 D/P
my | opponent score
score | 0 | 1 | 2 | 3 |
------+------+------+------+------+
0 | D/T | D/T | D/T | ND/T |
------+------+------+------+------+
1 | D/P | D/P | D/T | D/T |
------+------+------+------+------+
2 | D/P | D/P | | D/P |
------+------+------+------+------+
3 | D/T | ND/T | D/P | |
------+------+------+------+------+
As you can see when a win can take one player to Crawford or the match you must take great care to think things through to come to the right decision.
As an example, leading 3-2 you may think you should take a double as the trailer because winning the game gets you to the match but you can never win with a redouble and letting your opponent get to 4-3 ahead (Crawford) is very bad for you.
This whole topic will be the subject of a longer article that I will write for the UKBGF a little later in the New Year.
Cube analysis 2-ply cubeless equity +0.505 (Money: +0.505) 0.753 0.000 0.000 - 0.247 0.000 0.000 Cubeful equities: 1. Double, take +0.892 2. Double, pass +1.000 (+0.108) 3. No double +0.776 (-0.115) Proper cube action: Double, take


| Release Doc > Examples > Simple Examples > ObjectSpace > Bold Handles | ||
| Bold Handles | ||
|
This is a brief description of the different types of handles available in Bold. For each
handle there is also one or more links to examples using the handle.
The handles are nonvisual components. The various types of handles are the developers primary interface to the elements of an objectspace. The handles have a value which is a TBoldElement. TBoldElement is a superclass of all parts or the objects representation in the ObjectsSpace. In most cases the value will be a domain object (e.g. a TPerson). The Bold-aware visual controls are then in turn connected to handles. The handles can be divided into two basic groups, the root handles, and the rooted handles. Root handlesRoot handles either own or refer to an element.BoldSystemHandleThe owner of an entire object system. Most applications will have only one system handle.The TBoldSystemHandle is used in all examples. BoldReferenceHandleA handle that can be set to point at any element. It is often used as the first handle on a form showing e.g a single person.See examples: TreeView and MultiLanguage BoldVariableHandleA handle that owns an element which is not an object e.g. a string, or a list of persons. The handle acts as a placeable variable which can be connected to controls, and used in variable definitions. The handle can also be used as a placeable constant through the use of InitialValues.See examples: ComboBox and Derived Handle BoldSQLHandleA handle that uses the database for SQL searches. Its value is a list of objects resulting from the search. It is often used as the first handle on a form showing a list resulting from a search.See example: SQL Handle Rooted handlesRooted handles derive their value from another handle. Rooted handles can be connected to each other, allowing chained evaluation.BoldExpressionHandleDerives its value by applying an OCL-expression to the value of its root.See example: TreeView BoldCursorHandleTakes the value of its root, and interprets it as a list. It holds a CurrentIndex, and has a value which is the current index of the list. It has two properties that, in a sense, are the value of the handle List, which is the list, and Value which is the current element in the list. Multi-value controls such as grids, or the dropdown of a combobox will display the List, while single-value controls, and rooted handes will use the current element (the value property).See examples: ComboBox and Derived Handle BoldListHandleThis is the handle first encountered by most developers. It actually has a complex internal structure, extending a TBoldCursorHandle, containing an expressionhandle and (optionally) sorters and filters. Like the TBoldCursorHandle is has List and Value properties. It is often used for displaying an entire class (when connected to a TBoldSystemHandle), or for following n-valued associations (when connected to another handle who's value is an object).The TBoldListHandle is used in all examples. BoldDerivedHandleAllows completely custom derivation of its value through user written code in an event-handler.See example: Derived Handle | ||
| All material $(COPYRIGHT_TEXT). Registered Trademarks and other trademarks are properties of their respective holders. |


HTML5 Canvas
Section 1
References:
A sample of drawing lines
Drawing Paths
HTML5 Canvas API documentation
Got a question? feel free to contact me.
To learn more about this course visit my site
02GEEK
.


--- layout: default ---
Product Manager for programming tools, partnering with design, curriculum and engineering teams to create user customer experiences that delight K-12 students and educators.
Program Manager for Windows and Bing.


Home
Welcome to the official documentation for FNG Footy! Here you can find information on all the source JavaScript code used to make this game tick. There's not a hell of a lot here but this is really just practise for documentation for other, more important projects Mundane has up his sleeve.


Empowering Citizens Act
If enacted, this law would require public funding of elections. It would match campaign donations up to $250 at 6:1 ratio.
SUMMARY
The Empowering Citizens Act is federal public financing legislation modeled on New York City’s small donor matching fund program. It aims to amplify the voices of small donors in congressional and presidential elections by matching contributions up to $250 with public funds at a 5-1 ratio. The legislation encourages candidates to run grassroots-oriented campaigns by cutting contribution limits in half for candidates who choose to accept public funding.
HOW TO HELP
Share and contact
PROVISIONS
Citizen Funded Elections
Match contributions up to $250 with public funds at a 5-1 ratio for qualified presidential and congressional candidates who accept donor contribution limits,Value-adjusted for inflation,Qualifying House candidates must raise $40,000 from at least 400 in-state individual donors, counting only the first $250 of a contribution from a single donor,Qualifying Senate candidates must raise the same amount as a House candidate multiplied by the number of congressional districts in the Senate candidate’s state,Citizen funding matching payments are limited to $2million for representatives and $10million for senators,Candidates eligible if they agree to accept only contributions from small donors (giving $1000 or less a year), to limit personal expenditures to $50,000 per election, to not accept bundled payments, and to not fundraise for any political party or committee,Excludes contributions from out-of-state residents,Repeal public financing of party conventions
Transparency
- Contributions must be disclosed in a daily report starting 21 days before the elections
- Prohibition on joint fundraising committees
Super PACs
- Shut down individual candidate Super PACs
- Strengthens rules prohibiting coordination
- Prohibits candidates from raising any funds for a Super PAC
Bundling
- Limits bundled contributions to Presidential campaigns
- Discloses bundled contributions from lobbyists
Enforcement
- Strengthens judicial review of violations
Contribution & Spending Limits
- No spending limits
- Presidential primary candidate personal expenditure limitation of $50,000
- Unlimited coordinated party expenditures in support of candidates, but only from funds the parties raised from contributions limited to no more than $1,250 per donor per year.


new Password(parent, name, content) → {Promise.<Password>}
Prototype representing password. Password content is encrypted using OpenPGP.js library.
Password is automatically encrypted for user ids of containing directory.
Parameters:
| Name | Type | Description |
|---|---|---|
parent |
Directory | Reference to containing directory. |
name |
String | Name of the password. |
content |
String | Uint8Array | Content of the password, if content is string, it is automatically encrypted. |
- Source:
Returns:
New password.
- Type
- Promise.<Password>
Methods
copy(destination, forceopt, createDestinationopt) → {Promise.<Password>}
Copy password to destination directory.
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
destination |
Directory | Destination directory where password should be copied. | ||
force |
Boolean |
<optional> |
false | Overwrite password in destination if it already exists. |
createDestination |
Boolean |
<optional> |
false | If destination directory doesn't exist, create it. |
- Source:
Throws:
-
If password with same name in destination directory already exists, unless force is set to true.
-
If destination directory doesn't exist, unless createDestination is set to true.
Returns:
Reference to the password in new destination.
- Type
- Promise.<Password>
encrypt(content, keys) → {Promise.<Password>}
Encrypt content and add it to the password.
Parameters:
| Name | Type | Description |
|---|---|---|
content |
String | Content to be encrypted. |
keys |
Array.<Key> | OpenPGP.js keys. |
- Source:
Returns:
Promise of password with encrypted content.
- Type
- Promise.<Password>
getAvailableKeysInfo() → {Array.<KeyInfo>}
Get users and fingerprints of available decryption keys.
- Source:
Returns:
Users and fingerprints of all available decryption keys.
- Type
- Array.<KeyInfo>
getContent() → {Promise.<String>}
Get decrypted content of the password.
- Source:
Throws:
-
If no private key for this password exists in keyring.
-
If no private key for this password is decrypted in UnlockedKeyring.
Returns:
Promise of the decrypted content of password.
- Type
- Promise.<String>
getDirectory() → {Directory}
Get directory containing password.
- Source:
Returns:
Containing directory.
- Type
- Directory
getGit() → {Interface.<git>}
Get git instance.
- Source:
Returns:
Object that implements git interface.
- Type
- Interface.<git>
getKeyIds() → {String}
Returns 16-character key id's of the password.
- Source:
Returns:
- 16-character key id's for the password.
- Type
- String
getPath() → {String}
Get path of the password.
- Source:
Returns:
Path of the password.
- Type
- String
isDecryptable() → {Boolean}
Check whether private key for password is decrypted.
- Source:
Returns:
True if private key for password is decrypted in UnlockedKeyring.
- Type
- Boolean
move(destination, forceopt) → {Promise.<Password>}
Move password to destination directory.
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
destination |
Directory | Destination directory where password should be moved. | ||
force |
Boolean |
<optional> |
false | Overwrite password in destination if it already exists. |
- Source:
Throws:
If password with same name in destination directory already exists, unless force is set to true.
Returns:
Promise of password reencrypted to the corresponding keys of new directory.
- Type
- Promise.<Password>
reencryptTo(ids) → {Promise}
Reencrypt content of the password to the current id's.
Parameters:
| Name | Type | Description |
|---|---|---|
ids |
Array.<String> | Id's to reencrypt password to. |
- Source:
Returns:
If resolved, password was succesfully reencrypted to new keys.
- Type
- Promise
remove()
Remove password.
- Source:
rename(name) → {Password}
Rename password.
Parameters:
| Name | Type | Description |
|---|---|---|
name |
String | New name of the password. |
- Source:
Throws:
If password with same name already exist in directory.
Returns:
Reference to the renamed password.
- Type
- Password
setContent(content) → {Promise.<Password>}
Set content of the password. Content is automatically encrypted to the corresponding public keys of directory.
Parameters:
| Name | Type | Description |
|---|---|---|
content |
String | New content of the password. |
- Source:
Returns:
Promise of password with encrypted content.
- Type
- Promise.<Password>
storeToDB(passwordsObjectStore) → {Promise}
Save password to IndexedDB.
Parameters:
| Name | Type | Description |
|---|---|---|
passwordsObjectStore |
ObjectStore | ObjectStore where password should be saved. |
- Source:
Returns:
If resolved, password was succesfully saved.
- Type
- Promise


We didn't recognise your invite code
Make sure you entered in the code correctly. This is what you entered: {{code}}
Try again?


THtmlViewer supports color and background information attributes entered with the HTML <body> tag. Thus each document may have a customized appearance. Color and background information entered in this manner overrides the default information specified by the DefFontColor, DefHotSpotColor, DefBackground, DefVisitedLinkColor, DefOverLinkColor properties.
The following <body> attributes are supported in this version:
Text="RRGGBB"
The hex number entered determines the normal text color.
Link="RRGGBB"
The hex number entered determines the link (HotSpot) color.
VLink="RRGGBB"
The hex number entered determines the color of a link which has been previously visited.
OLink="RRGGBB"
The hex number entered determines the link color when the mouse passes over it. A defined OLink value will make the links active even if fvOverLinksActive or htOverLinksActive are not set..
BgColor="RRGGBB"
The hex number entered determines the background color.
Background="imagefilename"
The Background attribute specifies an image file. When ViewImages is set, this image will be tiled to form the background of the document.
HTML hex entries are 2 digits of red, 2 digits of green, and 2 digits of blue. Note that this order is the reverse of normal color entries in Windows. Also, most HTML browsers require all six digits including leading zeros.
<body text="00FF00" link="FF0000"
bgcolor="000000" background="marble.gif">
produces green text, red hotspots on a black background. If ViewImages is set, marble.gif will be tiled to form the background.


--- layout: page title: "About" description: "I Do What I Must Because I Can" active: about header-img: "img/about-bg.jpg" ---


W: Moves Up
A: Moves Left
S: Moves Down
D: Moves Right
Each enemy defeated adds a color to the experience bar. Complete the rainbow to level up.
When HP is zero the game is over.
Good Luck!
I am Trump. I'm a character?
I am Obama. I am also here as well?
I am Lincoln. I am also here as well?
100/100
Experience
Level Up!


{% extends "global/Page.html" %} {% load staticfiles otree_tags %} {% block title %} {% if player.inactive < inactive_threshold %} Stage 7 {% endif %} {% endblock %} {% block content %} {% if player.inactive >= inactive_threshold %} {% include Constants.text_Inactive %} {% endif %} {% if player.inactive < inactive_threshold %}
We now ask you to think about how other people in this experiment responded to previous question. Specifically, we would like you to answer how much you think on average other people in this experiment spent on reducing the earnings of the person they were matched. Remember, everyone received {{ Constants.endowment }} and each of you was asked if you would like to spend money reducing the earnings of a person you are matched with based on what he or she did in round 28 of Stage 6.
Each of your responses will be compared to the actual average spending of people in this experiment and if you estimate this amount correctly you will receive an extra {{ Constants.belief_correct_pay }}. You can earn this for each response. The closer your response is to the actual average the more you earn.
If you do not make your decisions here you will automatically earn nothing for this stage.
Contact {{ email }} if you have any questions.


Hi, my name is Anna. I'm studying Web Development right now. I always wanted to be creative in my own way.I love creating beatiful and functional websites.
Below are a few of my projects.
Besides programming I like:
By the way I've MD in Law and had been working in legal consulting for over 15 years.
Feel free to contact me by email if you're interested in my projects.


Drawing, contrary to popular belief, is not a talent most are born with. It is a perisheable skill that must be practiced regularly.
Learning to draw is not learning to train your hand, but teaching yourself a new way of seeing or observing the world.
Below I have laid out some of the basic rules, techniques, and fundementals of drawing, which if followed can set anyone on the path to creating beautiful pieces of art.
Below I've laid out an economical and powerful set of drafting materials. If used in conjunction with the core concepts we will address later, these seemily simple tools will help you produce complex and striking compositions. Most can be purchased at your local Wa-Wa or through the links I have provided in this section.
The proper tools will svae you time and money. You can find links on the right to purchase my favorite tools online.
Familiarze yourself with the concepts below. They are invaluable when drafting any piece, even quick sketches or studies.
When choosing a scene to put on paper we generally follow some basic rules before actually putting pencil to paper. The Rule of Thirds is a great starting point for begenners to compose a scene, and it applies to both horizontal and vertical layouts. The rule of thirds states that if you divide any composition into thirds, vertically and horizontally, then place the key elements of your image either along these lines or at the junctions of them, you'll achieve a more pleasing arrangement and more interesting and dynamic compositions.
Properly translating a scene from the three dimensional world onto flat piece of paper is the most challenging part of drawing. It disocurages even the most tenacious student. Don't feel bad when starting out if you struggle to make this jump artists were not able to accomplish this task until the mid 1300's. It is not easy. To sum up the concept, it is a practive in creating an optical illusion. In the exercises section you will find it helpful to repeat the section of drawing simple boxes of the same size at different distances from each other.
The two most characteristic features of perspective are that objects are smaller as their distance from the observer increases; and that they are subject to foreshortening, meaning that an object's dimensions along the line of sight are shorter than its dimensions across the line of sight. See the diagram below for a visual reference.
Giving your compositon form and and the feeling of body requires an uderstanding of light and the range or shades of light and dark values it produces on an object. There are a wide range of ways to mimic these values in your piece or art. Some of the more commonly used techniques are explained below.
Shading is the technique of varying the tonal values on the paper to represent the shade of the material as well as the placement of the shadows. Careful attention to reflected light, shadows and highlights can result in a very realistic rendition of the image.
Blending uses an implement to soften or spread the original drawing strokes. Blending is most easily done with a medium that does not immediately fix itself, such as graphite, chalk, or charcoal, although freshly applied ink can be smudged, wet or dry, for some effects. For shading and blending, the artist can use a blending stump, tissue, a kneaded eraser, a fingertip, or any combination of them. A piece of chamois is useful for creating smooth textures, and for removing material to lighten the tone. Continuous tone can be achieved with graphite on a smooth surface without blending, but the technique is laborious, involving small circular or oval strokes with a somewhat blunt point.
Shading techniques that also introduce texture to the drawing include hatching and stippling. A number of other methods produce texture. In addition to the choice of paper, drawing material and technique affect texture. Texture can be made to appear more realistic when it is drawn next to a contrasting texture; a coarse texture is more obvious when placed next to a smoothly blended area. A similar effect can be achieved by drawing different tones close together. A light edge next to a dark background stands out to the eye, and almost appears to float above the surface.
Almost all draftsmen use their hands and fingers to apply the media. Prior to working on an image, the artist typically explores how various media work. They may try different drawing implements on practice sheets to determine value and texture, and how to apply the implement to produce various effects. The artist's choice of drawing strokes affects the appearance of the image. Pen and ink drawings often use hatching—groups of parallel lines. Cross-hatching uses hatching in two or more different directions to create a darker tone. Broken hatching, or lines with intermittent breaks, form lighter tones—and controlling the density of the breaks achieves a gradation of tone. Stippling uses dots to produce tone, texture and shade. Different textures can be achieved depending on the method used to build tone. Drawings in dry media often use similar techniques, though pencils and drawing sticks can achieve continuous variations in tone. Typically a drawing is filled in based on which hand the artist favors. A right-handed artist draws from left to right to avoid smearing the image. Erasers can remove unwanted lines, lighten tones, and clean up stray marks. In a sketch or outline drawing, lines drawn often follow the contour of the subject, creating depth by looking like shadows cast from a light in the artist's position. Sometimes the artist leaves a section of the image untouched while filling in the remainder. The shape of the area to preserve can be painted with masking fluid or cut out of a frisket and applied to the drawing surface, protecting the surface from stray marks until the mask is removed. Another method to preserve a section of the image is to apply a spray-on fixative to the surface. This holds loose material more firmly to the sheet and prevents it from smearing. However the fixative spray typically uses chemicals that can harm the respiratory system, so it should be employed in a well-ventilated area such as outdoors. Another technique is subtractive drawing in which the drawing surface is covered with graphite or charcoal and then erased to make the image.


{% extends "./layout.html" %} {% block page_title %} GOV.UK prototype kit {% endblock %} {% block content %} Updated How To Become Profiles Beauty consultant Border force officer Police officer Software developer Teaching assistant Web developer {% endblock %}


On the weapon statistics/unlocks page BBLog added filtering by PDW, Shotgun, Pistols, correct? (I've been using BBLog for so long i forget what features are bblog and what are actual battlelog things)
What about filtering weapons by expansion. BTK CQC. I know after I unlocked some CQC weapons I'd find myself scrolling threw the page looking for the new weapons to get to the weapon page.
Also, integrate the above mentioned and all ready existing filtering options onto the upcoming unlocks page.
Then the same thing on the vehicle page once armored kill comes out?
BrainFooLong
Administrator
Rejected for both ideas.
First for extra filters, i'll integrate another feature that makes filtering much more efficient that predefined filters. Look forward for next update.
Unlock pages as a complete other system behind and it need much times to integrate, for this small improvement it's too much time for me.


I am Sierra: yogini, jokester, yoga adventurer.
I am passionate about helping people awaken to the untapped energy that is available to us all:
- our breath power that is breathing us all
- the power of love - that regenerates, nourishes, heals and transforms
- and elemental power of nature - the renewable abundance of solar, wind, water, and earth composting power that will be our green future
This hub is a soul sanctuary to be inspired to breathe more fully,
love more deeply and to shift towards a greater vital life for all.
Come as we are - all are welcome to the open circle.


Genetic Algorithm to Select SP500 Investment Portfolios
|
Genetic Algorithm |
|---|
|
1) Create a chromosome (portfolio) of genes (stocks), one stock per S&P500 sector |
|
2) Build 50 Initial parent portfolios from random selection from the pool of S&P500 composite stocks |
|
3) Construct a fitness function based on investment parameters such as portfolio returns, risk, beta, yields, Sharpe ratio, Treynor measure and Jensen measure |
|
4) Generate a child portfolio by crossover of two parent chromosomes |
|
5) Measure the fitness of chromosome of the child portfolio |
|
6) Replace a parent portfolio by the child portfolio if it has a higher fitness value |
|
7) Apply 3% mutation to chromosomes in each population |
|
8) Continue the crossover, selection and mutation cycle from generation to generation |
|
9) Evaluate portfolios in each generation with fitness function until the best portfolio is shown up or the max number of generations is reached |
|
Market Data |
|
1) Use libcurl and Json to process daily price, fundamental and index for S&P 500 composite stocks |
|
2) Use 10 years (1/1/2010-12/31/2019) of daily price data for each S&P 500 stock and SPY data for portfolio gene and chromosome creation |
|
3) Use 1/1/2020 to 6/30/2020 for portfolio back testing |
|
4) Use 7/1/2020 to present for portfolio probation testing |
|
Data Persistency |
|
1) Sqlite3 integration |
|
Programming Language |
|
1) C++ or Python |
|
2) Python User Interface |


| (A) | ---- no text ---- | |
| 284 | (C) | They had þe pyre on þe bakke & þe londe lafte |
| 285 | (D) | þei had þe birre on þe bak and þe bank laftyn |
| 286 | (E) | & drowyn in-to deep water . þat þey myȝte seyle . . |
| (Ex) | ---- no text ---- | |
| 290 | (L) | hadde byr at þe bake & þe bonke lefte |
| 282 | (P) | Had bir on þe bak & þe ????? latchyn |
| 281 | (U) | Thei hadde the piry on the bak / and the bank leften |
| (V) | ---- no text ---- |


!
Warning
You'll need to manually remove this participant from each hearing listed below. Any new or replacement participants must also be added
to these hearings manually.
{{ result.scheduledDateTime | date : 'dd MMMM yyyy, hh:mm' }}
{{ result.caseName }}
{{ result.hearingVenueName }}


These are the areas that are being gritted in Lancashire today
by Colin AinscoughLancashire County Council is set to grit all priority routes in Lancaster, Fylde, Wyre and East Lancashire today.
With temperatures set to dip below zero in some parts of the region, gritting will begin along routes in Lancaster, Fylde and Wyre this afternoon, with gritting in East Lancashire set to take place this evening.
A forecaster from the Met Office warned residents to expect "a cold night with clear skies and widespread frost" as well as "a risk of fog patches developing through the early hours".
Motorists are advised to drive carefully even on treated surfaces.
Priority routes only cover a third of the highway network and ice patches can develop on treated surfaces caused by water run-off from fields or other sources. Ice is most likely on untreated surfaces.
Priority routes are determined as:
++ Non-trunk Motorways and 'A' roads which are the main routes across Lancashire;
++ 'B' roads which are routes in and out of towns; roads which lead to hospitals, emergency service stations, main employment centres, and important public transport routes;
++ Single routes into villages.


--- layout: data_model title: ICMPv4DestinationUnreachableType this_version: 1.1 ---
Destination Unreachable error message; ICMP type=3.
| Field Name | Type | Description |
|---|---|---|
| Destination_Network_Unreachable0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination network unreachable (code=0). |
| Destination_Host_Unreachable0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination host unreachable (code=1). |
| Destination_Protocol_Unreachable0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination protocol unreachable (code=2). |
| Destination_Port_Unreachable0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination port unreachable (code=3). |
| Fragmentation_Required0..1 | FragmentationRequiredType |
One of 16 different subtypes of a destination unreachable ICMP message; fragmentation required (code=4). This field has an additional field (Next-Hop MTU), as well as a boolean value indicating this subtype. |
| Source_Route_Failed0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; source route failed (code=5). |
| Destination_Network_Unknown0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination network unknown (code=6). |
| Destination_Host_Unknown0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; destination host unknown (code=7). |
| Source_Host_Isolated0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; source host isolated (code=8). |
| Network_Administratively_Prohibited0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; host administratively prohibited (code=9). |
| Host_Administratively_Prohibited0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; host administratively prohibited (code=10). |
| Network_Unreachable_For_TOS0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; network unreachable for TOS (code=11). |
| Host_Unreachable_For_TOS0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; host unreachable for TOS (code=12). |
| Communication_Administratively_Prohibited0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; communication administratively prohibited (code=13). |
| Host_Precedence_Violation0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; host precedence violation (code=14). |
| Precedence_Cutoff_In_Effect0..1 | boolean |
One of 16 different subtypes of a destination unreachable ICMP message; precedence cutoff in effect (code=15). |


The Minecraft Mod, Colores... Colour... Ores... Colores? Geddit? No? Okay, on with the post.
Colores aims to make obtaining dyes within Minecraft easier by generating ores throughout the world that can be transformed into their respective dyes.
Okay, first things first, find a colore. They look like the picture below.
Dig those things up and get "Dye Fossils". They look like this.
Next, you can either make a "Portable Dye Extractor" or a "Dye Extractor". First we'll talk about the "Portable Dye Extractor. This is how you craft it.
Next, go ahead and take your "Dye Fossil" and place it in a crafting grid with a water bottle and violà! You have the dye that the fossil relates to!
Be careful though! The "Portable Dye Extractor" has a limited number of uses! Side Note: The recipes are shapeless.
Next onto the "Dye Extractor". This is a stationary block that will extract dyes from fossils without breaking.
First, craft a "Dye Extraction Kit", recipe below.
Now you can craft a "Dye Extractor". Recipe below.
Place it down, right click it and BAM! A whole new GUI.
But Chris, "What do do all the slots do?" I hear you ask. Well, look below and you'll see.
Dye in the left slot, fuel in the bottom. Fuel is either a Water Bucket (You get the bucket back), or a Water Bottle (You dont get the bottle back).
The Water Bucket also lasts twice as long.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/reading.20the.20library.html ---
I opened core.lean in VSC and was surprised to see that it generates errors. Is that correct behavior? How can I open
the library source files and not see errors?
Did you fetch olean
s? The easiest way is to use leanproject up
from mathlib-tools
I think he's talking about core, not mathlib
Ah, sorry.
Wild guess: VSC tries wrong version of Lean. Don't know how to verify this.
In your project that works, write #check nat
and right-click on nat, choose Go to definition
This way you'll end up in the right place
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Scene to display a star system with planets and a star.
More...
|
| | StarSystemScene (EntityMap map, ContentManager content, StarSystem starSystem, Dictionary< string, Planet > cache, int seed) |
| | Initializes a new instance of the T:MidnightBlue.StarSystemScene class. More...
|
| |
| override void | Initialize () |
| | Ends initializing instantly. More...
|
| |
| override void | HandleInput () |
| | Handles moving the players ship. More...
|
| |
| override void | Update () |
| | Updates all systems in the game and handles the ocurrance of the player entering a planet. More...
|
| |
| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| | Draws the star system to the sprite batch and the HUD to the UI spritebatch. More...
|
| |
| void | DrawMap (SpriteBatch uiSpriteBatch) |
| | Draws the minimap to the window. More...
|
| |
| override void | Exit () |
| | Exits the scene instantly. More...
|
| |
| override void | Pause () |
| | Pauses the scene instantly. More...
|
| |
| override void | Resume () |
| | Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star. More...
|
| |
Scene to display a star system with planets and a star.
§ StarSystemScene()
| MidnightBlue.StarSystemScene.StarSystemScene |
( |
EntityMap |
map, |
|
|
ContentManager |
content, |
|
|
StarSystem |
starSystem, |
|
|
Dictionary< string, Planet > |
cache, |
|
|
int |
seed |
|
) |
| |
|
inline |
Initializes a new instance of the T:MidnightBlue.StarSystemScene class.
- Parameters
-
| map | Entity map to load entities into. |
| content | Content manager for loading resources. |
| starSystem | Star system information to use for the scene. |
| cache | Planet cache used for quickly loading recently-visited star systems. |
| seed | Seed to use in random generation. |
§ Draw()
| override void MidnightBlue.StarSystemScene.Draw |
( |
SpriteBatch |
spriteBatch, |
|
|
SpriteBatch |
uiSpriteBatch |
|
) |
| |
|
inline |
Draws the star system to the sprite batch and the HUD to the UI spritebatch.
- Parameters
-
| spriteBatch | Sprite batch to draw world-based entities to. |
| uiSpriteBatch | User interface sprite batch. |
§ DrawMap()
| void MidnightBlue.StarSystemScene.DrawMap |
( |
SpriteBatch |
uiSpriteBatch | ) |
|
|
inline |
Draws the minimap to the window.
- Parameters
-
| uiSpriteBatch | User interface sprite batch to draw to. |
§ Exit()
| override void MidnightBlue.StarSystemScene.Exit |
( |
| ) |
|
|
inline |
Exits the scene instantly.
§ HandleInput()
| override void MidnightBlue.StarSystemScene.HandleInput |
( |
| ) |
|
|
inline |
Handles moving the players ship.
§ Initialize()
| override void MidnightBlue.StarSystemScene.Initialize |
( |
| ) |
|
|
inline |
Ends initializing instantly.
§ Pause()
| override void MidnightBlue.StarSystemScene.Pause |
( |
| ) |
|
|
inline |
Pauses the scene instantly.
§ Resume()
| override void MidnightBlue.StarSystemScene.Resume |
( |
| ) |
|
|
inline |
Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star.
§ Update()
| override void MidnightBlue.StarSystemScene.Update |
( |
| ) |
|
|
inline |
Updates all systems in the game and handles the ocurrance of the player entering a planet.
The documentation for this class was generated from the following file:
- Shared/src/Game/Scenes/StarSystemScene.cs


|
RC CAR
|
File containing functions for IO External. More...
#include <ProjectMain.h>
#include <schedulerConfig.h>
#include <PWM.h>
#include <avr/io.h>
#include <avr/interrupt.h>
#include "IO_HAL/IO_extern.h"
#include "APP/lights/lights_extern.h"
Go to the source code of this file.
Functions | |
| TaskType_stType * | taskGetConfigPtr (void) |
| Implementation of the function that returns a pointer to the tasks array. More... | |
| uint8_t | getNrTasks (void) |
| Implementation of the function that returns the number of current tasks cheduled to run. More... | |
| void | setup () |
| void | loop () |
| void | task20ms (void) |
| Implementation of function that handle the 20ms requests. More... | |
| void | task40ms (void) |
| Implementation of function that handle the 40ms requests. More... | |
| void | task60ms (void) |
| Implementation of function that handle the 60ms requests. More... | |
| void | task100ms (void) |
| Implementation of function that handle the 100ms requests. More... | |
| void | task1000ms (void) |
| Implementation of function that handle the 1000ms requests. More... | |
| void | timer0_init () |
| Implementation of the function that initialize the timer0. More... | |
| void | timer1_init () |
| Implementation of the function that initialize the timer1. More... | |
| ISR (TIMER1_OVF_vect) | |
| Implementation of the function that handle timer1 overflow ISR. More... | |
| void | PWM_Init () |
| Implementation of the function that handle timer0 overflow ISR. More... | |
Variables | |
| uint8_t | stui_TaskIndex |
| volatile uint8_t | taskTimeCounterFlag_u8 |
| volatile uint8_t | taskTimeCounter_u8 |
| const uint8_t | cui_numberOfTasks = getNrTasks() |
File containing functions for IO External.
Definition in file ProjectMain.cpp.
| uint8_t getNrTasks | ( | void | ) |
Implementation of the function that returns the number of current tasks cheduled to run.
Definition at line 79 of file ProjectMain.cpp.
| ISR | ( | TIMER1_OVF_vect | ) |
Implementation of the function that handle timer1 overflow ISR.
Implementation of the function that handle timer1 overflow ISR
Definition at line 239 of file ProjectMain.cpp.
| void loop | ( | void | ) |
| void PWM_Init | ( | ) |
Implementation of the function that handle timer0 overflow ISR.
Implementation of the function that handle timer0 overflow ISR
Definition at line 256 of file ProjectMain.cpp.
| void setup | ( | void | ) |
Definition at line 93 of file ProjectMain.cpp.
| void task1000ms | ( | void | ) |
Implementation of function that handle the 1000ms requests.
Function declaration for tasks which are executed every 1000ms Function declaration for tasks which are executed every 1000ms Alternatively, you can use #Box_The_Function_Name.
Implementation of function that handle the 1000ms requests
Definition at line 187 of file ProjectMain.cpp.
| void task100ms | ( | void | ) |
Implementation of function that handle the 100ms requests.
Function declaration for tasks which are executed every 100ms Function declaration for tasks which are executed every 100ms Alternatively, you can use #Box_The_Function_Name.
Implementation of function that handle the 100ms requests
Definition at line 176 of file ProjectMain.cpp.
| void task20ms | ( | void | ) |
Implementation of function that handle the 20ms requests.
Function declaration for tasks which are executed every 20ms Function declaration for tasks which are executed every 20ms. Alternatively, you can use #Box_The_Function_Name.
Implementation of function that handle the 20ms requests
Definition at line 133 of file ProjectMain.cpp.
| void task40ms | ( | void | ) |
Implementation of function that handle the 40ms requests.
Function declaration for tasks which are executed every40ms Function declaration for tasks which are executed every 40ms Alternatively, you can use #Box_The_Function_Name.
Implementation of function that handle the 40ms requests
Definition at line 150 of file ProjectMain.cpp.
| void task60ms | ( | void | ) |
Implementation of function that handle the 60ms requests.
Function declaration for tasks which are executed every 60ms Function declaration for tasks which are executed every 60ms. Alternatively, you can use #Box_The_Function_Name.
Implementation of function that handle the 60ms requests
Definition at line 165 of file ProjectMain.cpp.
| TaskType_stType* taskGetConfigPtr | ( | void | ) |
Implementation of the function that returns a pointer to the tasks array.
Definition at line 70 of file ProjectMain.cpp.
| void timer0_init | ( | ) |
Implementation of the function that initialize the timer0.
Implementation of the function that initialize the timer 0 used in ADC conversion
< digital pin6 is an output for lowbeam
<Clear OC0A on Compare Match
<enable interrupt on compare
< sets the prescaler to 1024;
Definition at line 198 of file ProjectMain.cpp.
| void timer1_init | ( | ) |
Implementation of the function that initialize the timer1.
Function definition for timer initialization Function implementation for timer initialization. Alternatively, you can use #Box_The_Function_Name.
Implementation of the function that initialize the timer 1
Definition at line 214 of file ProjectMain.cpp.
| const uint8_t cui_numberOfTasks = getNrTasks() |
Definition at line 87 of file ProjectMain.cpp.
| uint8_t stui_TaskIndex |
Definition at line 84 of file ProjectMain.cpp.
| volatile uint8_t taskTimeCounter_u8 |
Definition at line 86 of file ProjectMain.cpp.
| volatile uint8_t taskTimeCounterFlag_u8 |
Definition at line 85 of file ProjectMain.cpp.


Musical Instruments made by the best brands over the world
Main product
Comments
About our experts
Tony Levin
Shred's expert | Guitar player
Did you know? ... The 99.99% to improve your sound depends on your listening skills. Also have a good amp helps as a guide to craft your instrument playing skills.
Cristina Tolkien
Shred's expert | Piano player
I love music, play the guitar and help people to improve their understanding of this beautiful and universal language. The best way to improve as a musician...


I worked at Epicentric in San Francisco, CA starting in 2000. It was acquired by Vignette in late 2002 and I left in 2004.
When I joined Epicentric, the Engineering department was in a bullpen in a bunker. I liked the bullpen - everyone was close by - but hated the bunker. We soon moved to a cube farm in a dark basement, but it was an improvement over the bunker. Finally, we moved to an upper floor of a modern office building, in a cube farm with low walls. Not quite the openess of the bullpen, but still quite nice. Here are two incarnations my desk in San Francisco, CA.
The bunker had no window and the basement only had a few at street level. Very few of the desks could see outside. Their current facilities have nice windows all around and are very well lit. This was the view from my window in San Francisco, CA. It showed the Ferry Building, the San Francisco Bay, and the Bay Bridge in the back.
At Vignette, I got to lock my bike in the basement, near the garbage compactor. At LinkedIn and Google, I can leave my bike in the building, close by from my desk.


Attitude Control Surface Simulation
ACSS
menu
Summary
Assumptions
Summary
Assumptions
Pitch Simulation
Input Variables
Rocket Diameter (m)
Caliber
Mass (kg)
Net Aerodynamic Forces (N)
Velocity (m/s)
Length (m)
θ
p
θ
y
w
p
w
y
Air Density (Kg/m
2
)
Drag Coefficent
Time Step
k
p
k
i
k
d
Control Surface Area
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This website relies on the canvas element for it's simulations. Unfortunately, your browser doesn't support the canvas element.
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property OnGDIOverlay: TNotifyEvent;
[ Note: Most likely this event will be removed in future versions. Do not use it ]
This event is called after the image has been combined with layers in the back-buffer and copied to the screen. In the event handler you can provide additional drawing using the standard Canvas of the control.
Drawing at this stage will not affect the contents of the back-buffer.


{% extends "login/index.html" %} {% set active_page = 'about' %} {% block content %}
{{APP_NAME}} (v.{a latestRelease.versionString a}) is an interactive campaign management tool for use with Monster, by Kingdom Death, and is powered by the KD:M API (v.{a apiStat.meta.api.version a}).
Both {{APP_NAME}} and the KD:M API are developed, published and provisioned by The Labor in Vain.
More information about this software, including complete release notes, is available on the development blog.
The {{APP_NAME}} service is not maintained, authorized or in any other way supported by or affiliated with Kingdom Death or Adam Poots Games, LLC.
© {a apiStat.meta.info.copyright a}
View the complete software license for {{APP_NAME}} on Github, where complete source code for this software may be obtained.
{% endblock %}


paw pads pad mechanical adipose {border-style impact properties px;} #ffffff;} study Figure cylindrical structure collagen results ellipsoid force shape subcutaneous cat compartments ellipsoidal energy fat layer models element fibers finite model (.) fibers, heel order Additionally, change compartment different ground human loading metacarpal px; resistance stiffness strain using {font-family Table analysis cats elastic font-size large pads. previous type Furthermore, cat's deformation double; forelimbs frequencies. macroscopic material micro-CT mm, pads, small stress testing tests that, used μm, Engineering Mechanical Mises Therefore, Von absorb biomechanical border-color border-width compartments, compression compressive dermis elasticity ends footpads images impact. increases increasing layer, mechanics model, pad. provide similar solid; structure, structures studies three-dimensional {font-style {font-weight .Hz, Carniel Fontanella III Materials Ren Research behavior biomechanism bold composed courier; cylinder dissipation em; epidermis established fluid ground, histological impact, investigate jump larger load-bearing mainly microscopic microstructure middle modulus numerical peak provided pt;} reaction resistant response roughly scanning shell shown significant staining tissue tissues


new Game(players, board)
The Game class
Parameters:
| Name | Type | Description |
|---|---|---|
players |
Player | Array | A list of players |
board |
Board | The game board |
Extends
Methods
(abstract) executeMove(player) → {void}
Execute the proposed move made by the player
Parameters:
| Name | Type | Description |
|---|---|---|
player |
Player | the current player |
Returns:
- Type
- void
getCurrentPlayer() → {Player}
Returns the current player
Returns:
- Type
- Player
hasValidMove() → {boolean}
A proposed move exists and it is valid
Returns:
- Type
- boolean
isDoubles() → {Boolean}
Checks to see if the first two dice are the same value
Returns:
- Type
- Boolean
(abstract) isGameOver() → {boolean}
Check the Game State to see if a player has won the game
Returns:
- Type
- boolean
(abstract) isValidMove(token, oldTile, newTile) → {boolean}
Determines if it is valid to move the given token to the new tile
Parameters:
| Name | Type | Description |
|---|---|---|
token |
Token | token to place or move |
oldTile |
Tile | the previous token location (could be null if token not on board yet) |
newTile |
Tile | the new token location |
Returns:
- Type
- boolean
nextPlayer() → {void}
Switch to the next player
Override to provide more logic on determining the next player
Returns:
- Type
- void
(abstract) playerDidWin(player) → {boolean}
Evaluates the current state of the game and determines if a player won
Parameters:
| Name | Type | Description |
|---|---|---|
player |
Player | the current player |
Returns:
- Type
- boolean
randomizeCurrentPlayer()
Set the current player to a random player
Used to decide who goes first at the beginning of the game
rollDice(numberOfDice, sides)
Roll the dice
Dice are represented as an array of ints stored in the state
Parameters:
| Name | Type | Description |
|---|---|---|
numberOfDice |
int | The number of dice to roll |
sides |
int | How many sides should be on the dice (defaults to 6) |
sendMessage(message) → {void}
Method to broadcast a message out to the other components
Parameters:
| Name | Type | Description |
|---|---|---|
message |
string | Message to send |
- Inherited From:
- Source:
Returns:
- Type
- void
setMoveType(moveType)
Set the move type for this game
Parameters:
| Name | Type | Description |
|---|---|---|
moveType |
string | The move type. See ttConstants |
setProposedMoveDestination(tile) → {void}
Set the destination for a proposed move
Parameters:
| Name | Type | Description |
|---|---|---|
tile |
Tile | the tile to move to |
Returns:
- Type
- void
setProposedMoveToken(token) → {void}
Set the token for a proposed move
Parameters:
| Name | Type | Description |
|---|---|---|
token |
Token | the token to move |
Returns:
- Type
- void
setTurn(turnMap)
Method to set turnMap of the game once it is created
This is required!
Parameters:
| Name | Type | Description |
|---|---|---|
turnMap |
Turn | A turn object to be used by the game |
setTurnMap(turnMap)
Set the game's state machine
Parameters:
| Name | Type | Description |
|---|---|---|
turnMap |
TurnMap | the game's state machine |
submitMove(token) → {void}
Sets the last moved token for later reference
Parameters:
| Name | Type | Description |
|---|---|---|
token |
Token | Last moved token |
Returns:
- Type
- void
subscribe(callback) → {void}
Method to subscribe to messages
Parameters:
| Name | Type | Description |
|---|---|---|
callback |
func | A callback method to pass the message to |
- Inherited From:
- Source:
Returns:
- Type
- void
tileClicked(tile) → {void}
Event for when a tile is clicked on
Parameters:
| Name | Type | Description |
|---|---|---|
tile |
Tile | the tile that was clicked |
Returns:
- Type
- void
(abstract) tileClicked(tile)
Callback method from the view when a tile is clicked
To be overridden by the subclass
Parameters:
| Name | Type | Description |
|---|---|---|
tile |
Tile | the tile object that was clicked in the view |
tokenClicked(token) → {void}
Event for when a token is clicked on
Parameters:
| Name | Type | Description |
|---|---|---|
token |
Token | the token that was clicked |
Returns:
- Type
- void
(abstract) tokenClicked()
Callback method from the view when a token is clicked
To be overridden by the subclass
updateState(message)
Method to call from the view to update the game state
Parameters:
| Name | Type | Description |
|---|---|---|
message |
string | A string saying which state to transition to |


Example:
(alpha|bravo|charlie|alpha)
After the quick-fix is applied:
(alpha|bravo|charlie)
New in 2017.1


--- layout: post title: JOpt Simple 4.1 released published: 1 ---
JOpt Simple is my Java library for parsing command line options. You can find the changes in this latest release here.
I'm pleased to have received community contributions since moving the project to GitHub. This release incorporates some of those contributions. Of note is the ability to have short options that accept arguments in a cluster. If such an option occurs in a cluster, the remaining parts of the cluster, if any, are taken to be the argument to the option.
Happy parsing!


--- layout: post permalink: cookingclothes.html Tags: Array NameOfCoupon: Cooking Clothes Cash Back Summary: See our Cooking Clothes Coupon Code, Cooking Clothes Rebate, Cooking Clothes Promo Code, Cooking Clothes Discount, Cooking Clothes Coupon Cash Back Rebate here. MetaKeywords: Cooking Clothes Coupon Code, Cooking Clothes Rebate, Cooking Clothes Promo Code, Cooking Clothes Cash Back Rebate, Cooking Clothes Discount, Cooking Clothes Coupon Image: images/13698.jpg LinkURL: http://www.shareasale.com/r.cfm?b=90666&u=412002&m=13698 affiliate_url_link: http://www.icouponblog.com/jane.php?id=1620 thesis_readmore: See the Cooking Clothes Coupon thesis_thumb: http://www.icouponblog.com/tn.php?merchantURL=cookingclothes.com Title: Save 2.5% - Cooking Clothes Coupon Code for cookingclothes.com. Cooking Clothes Rebate & Discount thesis_description: Our Cooking Clothes Discount Coupon Code for cookingclothes.com. We have the best Cooking Clothes Rebate anywhere. thesis_keywords: Cooking Clothes, Cooking Clothes Coupon Code, Cooking Clothes Discount, Cooking Clothes Rebate product_name: Cooking Clothes hop_url: http://www.icouponblog.com/hop.php?id=1620 ---
Do you own a restaurant and want the best and most affordable uniforms for your staff? Check out Cooking Clothes for the best quality uniform for your chefs or your waiters or even the dishwashers. Cooking Clothes is an online uniform store so they save a lot of overhead cost that would come if they opened a mortar and brick store. Cooking Clothes is thus able to pass on its savings to its customers by keeping the price down. For the best quality, best stitched and best looking uniforms for your staff of chef, waiters etc visit Cooking Clothes. Use our discount coupons to get a great price.
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WITNESS LIST Defense Affairs and State-Federal Relations Committee March 27, 2003-8:00A HB 591 For: Gauer, Ralph (Self) Registering, but not testifying: For: Davis, Celia (Abilene Military Affairs Committee, Chair) HB 682 For: Taylor (Ret.), Gen. Pete (Self and Military Child Education Coalition) HB 1341 For: Mann, James (Texas Pipeline Association) Registering, but not testifying: For: Nugent, Patrick (Texas Pipeline Assoc.) HB 1528 For: Deel, Steven M. (DFW Airport)


It's role is to create a good looking description for the documentation.
If the title property is not given than the component will create apsk-chapter
.
This component has one slot
as a HTML child in which the data between tags will be rendered inside the:
psk-chapter
(if the title is given) or psk-card
(if it is not given)
Minus 40 degrees Celsius is exactly the same as minus 40 degrees Fahrenheit.
A lion's roar can be heard from eight kilometres away.
Cats can hear ultrasound.
Minus 40 degrees Celsius is exactly the same as minus 40 degrees Fahrenheit.
A lion's roar can be heard from eight kilometres away.
Cats can hear ultrasound.


|
IAIK PKCS#11 Wrapper version 1.2.17 |
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object iaik.pkcs.pkcs11.parameters.SSL3KeyMaterialParameters
This class encapsulates parameters for the Mechanism.SSL3_KEY_AND_MAC_DERIVE mechanism.
| Field Summary | |
protected boolean |
export_
Indicates whether the keys have to be derived for an export version of the protocol. |
protected long |
initializationVectorSizeInBits_
The length (in bits) of the IV agreed upon during the protocol handshake phase. |
protected long |
keySizeInBits_
The length (in bits) of the secret keys agreed upon during the protocol handshake phase. |
protected long |
macSizeInBits_
The length (in bits) of the MACing keys agreed upon during the protocol handshake phase. |
protected SSL3RandomDataParameters |
randomInfo_
The client's and server's random data information. |
protected SSL3KeyMaterialOutParameters |
returnedKeyMaterial_
Receives the handles for the keys generated and the IVs. |
| Constructor Summary | |
SSL3KeyMaterialParameters(long macSizeInBits,
long keySizeInBits,
long initializationVectorSizeInBits,
boolean export,
SSL3RandomDataParameters randomInfo,
SSL3KeyMaterialOutParameters returnedKeyMaterial)
Create a new SSL3KeyMaterialParameters object with the given parameters. |
| Method Summary | |
Object |
clone()
Create a (deep) clone of this object. |
boolean |
equals(Object otherObject)
Compares all member variables of this object with the other object. |
long |
getInitializationVectorSizeInBits()
Get the length (in bits) of the IV agreed upon during the protocol handshake phase. |
long |
getKeySizeInBits()
Get the length (in bits) of the secret keys agreed upon during the protocol handshake phase. |
long |
getMacSizeInBits()
Get the length (in bits) of the MACing keys agreed upon during the protocol handshake phase. |
Object |
getPKCS11ParamsObject()
Get this parameters object as a CK_SSL3_KEY_MAT_PARAMS object. |
SSL3RandomDataParameters |
getRandomInfo()
Get the client's and server's random data information. |
SSL3KeyMaterialOutParameters |
getReturnedKeyMaterial()
Get the object that receives the handles for the keys generated and the IVs. |
int |
hashCode()
The overriding of this method should ensure that the objects of this class work correctly in a hashtable. |
boolean |
isExport()
Check whether the keys have to be derived for an export version of the protocol. |
void |
isExport(boolean export)
Set whether the keys have to be derived for an export version of the protocol. |
void |
setInitializationVectorSizeInBits(long initializationVectorSizeInBits)
Set the length (in bits) of the IV agreed upon during the protocol handshake phase. |
void |
setKeySizeInBits(long keySizeInBits)
Set the length (in bits) of the secret keys agreed upon during the protocol handshake phase. |
void |
setMacSizeInBits(long macSizeInBits)
Set the length (in bits) of the MACing keys agreed upon during the protocol handshake phase. |
void |
setRandomInfo(SSL3RandomDataParameters randomInfo)
Set the client's and server's random data information. |
void |
setReturnedKeyMaterial(SSL3KeyMaterialOutParameters returnedKeyMaterial)
Set the object that receives the handles for the keys generated and the IVs. |
String |
toString()
Returns the string representation of this object. |
| Methods inherited from class java.lang.Object |
finalize, getClass, notify, notifyAll, wait, wait, wait |
| Field Detail |
protected long macSizeInBits_
protected long keySizeInBits_
protected long initializationVectorSizeInBits_
protected boolean export_
protected SSL3RandomDataParameters randomInfo_
protected SSL3KeyMaterialOutParameters returnedKeyMaterial_
| Constructor Detail |
public SSL3KeyMaterialParameters(long macSizeInBits, long keySizeInBits, long initializationVectorSizeInBits, boolean export, SSL3RandomDataParameters randomInfo, SSL3KeyMaterialOutParameters returnedKeyMaterial)
macSizeInBits
- The length (in bits) of the MACing keys agreed upon
during the protocol handshake phase.keySizeInBits
- The length (in bits) of the secret keys agreed upon
during the protocol handshake phase.initializationVectorSizeInBits
- The length (in bits) of the IV agreed
upon during the protocol handshake
phase. If no IV is required, the
length should be set to 0.export
- Indicates whether the keys have to be derived for an export
version of the protocol.randomInfo
- The client's and server's random data information.returnedKeyMaterial
- Receives the handles for the keys generated and the IVs.| Method Detail |
public Object clone()
public Object getPKCS11ParamsObject()
getPKCS11ParamsObject
in interface Parameters
public long getMacSizeInBits()
public long getKeySizeInBits()
public long getInitializationVectorSizeInBits()
public boolean isExport()
public SSL3RandomDataParameters getRandomInfo()
public SSL3KeyMaterialOutParameters getReturnedKeyMaterial()
public void setMacSizeInBits(long macSizeInBits)
macSizeInBits
- The length (in bits) of the MACing keys agreed upon
during the protocol handshake phase.public void setKeySizeInBits(long keySizeInBits)
keySizeInBits
- The length (in bits) of the secret keys agreed upon
during the protocol handshake phase.public void setInitializationVectorSizeInBits(long initializationVectorSizeInBits)
initializationVectorSizeInBits
- The length (in bits) of the IV agreed
upon during the protocol handshake
phase. If no IV is required, the
length should be set to 0.public void isExport(boolean export)
export
- True, if the keys have to be derived for an export version
of the protocol; false, otherwise.public void setRandomInfo(SSL3RandomDataParameters randomInfo)
randomInfo
- The client's and server's random data information.public void setReturnedKeyMaterial(SSL3KeyMaterialOutParameters returnedKeyMaterial)
returnedKeyMaterial
- The object that receives the handles for the
keys generated and the IVs.public String toString()
public boolean equals(Object otherObject)
otherObject
- The other object to compare to.
public int hashCode()
|
IAIK PKCS#11 Wrapper version 1.2.17 |
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


 -
True Colors (Original Mix)
[by:小陀螺Tony] Stars fall at my feet, keep me grounded as I reach Higher than I see, is there something there for me? Pull... -
Crazy Kids (Will.I.am Remix)
Hello, wherever you are. Are you dancing on the dancefloor, Or drinking by the bar? Tonight we do it big, And shine like... -
Timber
It's going down, I'm yelling timber You better move, you better dance Let's make a night, you won't remember I'll be the... -
Till The World Ends (the Femme Fatale Remix)
Chimpanzee's is hatin' but I take it all in stride Put her in a jungle with bananas in the side Told you they'd revive y... -
Good Old Days
[by:Trap_Girl] I wish somebody would have told me that Some day, these will be the good old days All the love you won't ... -
Crazy Kids
Hello, wherever you are Are you dancing on the dance floor or drinking by the bar? Tonight we do it big, and shine like...  -
Take It Off
作曲 : Dr. Luke 作词 : K. Sebert, Gottwald, Claude Kelly There's a place downtown,Where the freaks all come around. It's a... -
This Is Me (From The Greatest Showman)
I'm not a stranger to the dark Hide away, they say 'Cause we don't want your broken parts I've learned to be ashamed of ... -
Blackout (My Only Love)
I've gotta flip the switch Turn this hot air cold Bright lights come blinding me And I've had enough (You let your color...  -
Learn To Let Go
[by:爱戳屎的小盆友Jacob] [ti:] [ar:] [al:] [by:九九Lrc歌词网～www.99Lrc.net] Been a prisoner of the past Had a bitterness when I look...  -
Run Devil Run
[by:勤奋的懒人] [ti:Run Devil Run] [ar:Ke$ha] I always knew you were a bad boy I used to think that it was cool You took me ...  -
C'mon
Saw you leaning against that old record machine. Saw the name of your band written on the marquee.   -
Feels Like Rain
Woke up a little late today Lookin' at the clouds of gray Got numerous phone calls from you Still your picture by my be...    -
N-N-N-Neva Baby
[by:勤奋的懒人] [ti:N-N-N-Neva Baby] [ar:Ke$ha] [al:] Ke$ha - N-N-N-Neva Baby Baby boy, you're really freaking me out. I thi... -
Wonderland
I was a just a young kid, With time to waste. Living out of my car, Those were the days. We were all the wild ones, T... -
Godzilla
[by:工作婊] What do you get when you take Godzilla to the mall? He scares all the children and shreds all the pillows And k... -
TiK ToK
作曲 : Dr. Luke, Benny Blanco 作词 : K. Sebert, Lukasz Gottwald, Benjamin Levin Wake up in the morning feeling like P Didd... -
Bastards
[by:工作婊] One, two, three, four, one I got too many people I got left to prove wrong All those mother******s been too me...  -
Your Love Is My Drug
作曲 : Dr. Luke, Benny Blanco, Ammo 作词 : Kesha Sebert, Pebe Sebert, Joshua Coleman Maybe i need some rehab Or maybe just... -
Hymn
[by:immaculatewhore] Even the stars and the moon don't shine quite like we do Dreamers searchin' for the truth Go on, re... -
Tik Tok [Radio Edit]
Wake up in the morning feeling like P Diddy Put my glasses on, I'm out the door I'm gonna hit this city (Let's go) Befor... -
Blow
Back door cracked We don't need a key We get in for free No VIP sleaze Drink that Kool-Aid Follow my lead Now you're one... -
Rainbow
[by:爱戳屎的小盆友Jacob] [ti:] [ar:] [al:] [by:九九Lrc歌词网～www.99Lrc.net] I used to live in the darkness Dress in black, act so he... -
We R Who We R
[ti:we r who we r ] [ar:ke$ha] Hot and dangerous If you're one of us then roll with us Cause we make the ...  -
Best Day (Angry Birds 2 Remix)
[by:Trap_Girl] 作曲 : Kesha Sebert/Ryan Lewis/Stephen Wrabel/Scott Harris/JOSHUA ROBERT RAWLINGS/Elan Wright/Phillip Pete... -
Praying
[by:Sherry_Esther] Well, you almost had me fooled Told me that I was nothing without you Oh, but after everything you've... -
Animal
I am in love With what we are Not what we should be And I am I am starstruck With every part Of this whole story ... -
Let 'Em Talk
[by:工作婊] You, you got your own opinions But baby, I don't even need to hear 'em It used to hurt me, used to bring me dow... -
Cannibal
I have a heart, I swear I do But just not, baby, when it comes to you I get so hungry When you say you love me Hush, if ... -
Rich, White, Straight Men
[by:Trap_Girl] 作曲 : Kesha Sebert/Stuart Crichton/Stephen Wrabel/Pebe Sebert 作词 : Kesha Sebert/Stuart Crichton/Stephen ... -
The Harold Song
I miss your soft lips.   And this is so ha... -
Tik Tok
作曲 : Dr. Luke, Benny Blanco 作词 : K. Sebert, Lukasz Gottwald, Benjamin Levin Wake up in the morning feeling like P Didd... -
Warrior
We were born to break the doors down, Fighting till the end. It's something that's inside of us, It's how we've always ... -
Boy Like You
What do I do with a boy like you. L-like you. What do I do with you. （Oh! ） What do I do with a boy like you. （What do ...


|
| template<const size_t TSize, const size_t TThreadCnt = 1, typename TFunc = stdext::inplace_function<void(), EVENT_CENTER_REQD_STATIC_FUNCTION_SIZE>> |
| using | embvm::StaticEventQueue = embutil::StaticDispatchQueue< TSize, TThreadCnt, TFunc > |
| | This alias represents a static dispatch queue which can be used with the event manager Primarily this alias is used to prevent users from needing to declare a long type declaration just because of the need to increase inplace_function<>'s size. More...
|
| |
| using | embvm::DynamicEventCenter = EventCenter< 0, 0 > |
| | Declare an EventCenter that uses dynamic memory allocation. More...
|
| |
| template<const size_t TMaxEvents = 16, const size_t TMaxSubscribersPerEvent = 4> |
| using | embvm::StaticEventCenter = EventCenter< TMaxEvents, TMaxSubscribersPerEvent > |
| | Declare a DriverRegistry that uses static memory allocation. More...
|
| |


I do not own the rights to the background image used in this website. I have used it as per the CC-BY-ND norms. Image source: bryanmmathers.com
© All right Reversed.Nachiketh Ramesh


Introduction
The FilterZen Filter Web Part lets you to filter other SharePoint
Web Parts, such as List View Web Parts and Data View Web Parts, using
a comprehensive range of filtering methods.
Being a Web Part, you can add FilterZen's versatile filtering tools to
all kinds of SharePoint pages, including but not limited to:
- Web Part Pages that you create yourself from the Create page (or by clicking
New in a Document Library with the Web Part Page document template)
- All (built-in and custom) List Views and Document Library Views
- List Forms (New, Edit, Display — adding Web Parts to
those forms cannot be done from the browser, but can be done from other page design
tools such as SharePoint Designer)
- Home pages in all web site templates
- Search Results pages in Microsoft Office SharePoint Server
- Pages and tabs in Document and Meeting Workspace web sites
- All pages in Blog and Wiki web sites
The FilterZen Filter Web Part lets you to filter "everything
that's filterable":
- Lists, including built-in lists such as Announcements, Calendars,
Links, Tasks and of course your own Custom Lists
- Document Libraries, including Shared Documents, Form Libraries,
Wiki Page Libraries, Picture Libraries and any other document library
- XML / XSLT-based Data Views (those were typically created in SharePoint
Designer or manually developed in XSLT and are most-often bound to list data)
- Other Web Parts: FilterZen integrates into the Web Part Connections
infrastructure, so whenever any given Web Part can receive filters via Connections,
FilterZen can send them.
The FilterZen Filter Web Part lets you set up the following kinds
of filters:
- Text Filters
— you specify a text filter value directly, or let users enter one.
- Choice Filters
— you specify a set of filter values to let users pick one from.
- Date Filters
— you specify an absolute or relative date filter value, or let users enter
or pick one.
- List Lookup Filters
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--- layout: post title: We're Back! date: 2011-04-17 05:42:37.000000000 -04:00 categories: - Family Life - Recommendations tags: - Camping with dogs - Caravan Park - Dog friendly holidays - Family camping trip - Family holiday - Victoria - Warburton status: publish type: post published: true meta: aktt_notify_twitter: 'no' _edit_last: '1' dsq_thread_id: '1188582635' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
We have just returned from a few days away camping with friends. We went to Warburton, which isn't too far from home, so that in itself made it worthwhile. We camped in tents at the caravan park, right along side the river. It is a dog friendly park, so Cardamon was able to join the fun. It didn't rain and our days were full of sunshine, blue skies and happy children. We went on walks along the river and spent the evenings around the campfire.
[caption id="attachment_729" align="aligncenter" width="400" caption="Blue sky - a rare treat of late"][/caption]
[caption id="attachment_731" align="aligncenter" width="299" caption="Walking track along the Yarra River, Warburton, Victoria"][/caption]
[caption id="attachment_730" align="aligncenter" width="494" caption="Quiet spot along the Yarra River, Warburton, Victoria"][/caption]
All this fun caught up with one wee chap!
Of course there was rolling down grassy hills, basking in the beautiful sunshine and ice creams to end the holiday.
[caption id="attachment_734" align="aligncenter" width="400" caption="Grassy hills, means lots of fun rolling!"][/caption]
[caption id="attachment_737" align="aligncenter" width="299" caption="Ice cream and basking in the sun - This is living!"][/caption]
We have come home relaxed and rejuvenated. It really was a lovely mini-break and we are looking forward to doing this again once the weather warms up again.
[caption id="attachment_739" align="aligncenter" width="373" caption="Daisy picking by the river"][/caption]
Hope your weekend was well spent too. Jacinta x


Senate approves bill to increase VAT payment by FG
by Jennifer UGWAAdvertisement
THE Senate on Thursday approved the request by President Muhammadu Buhari to increase value-added tax (VAT) from five per cent to 7.5 per cent.
In September, the federal executive council (FEC) approved an increase in VAT and subsequently sent a bill to the National Assembly for consent.
During the clause-by-clause consideration of the bill, Enyinnaya Abaribe, the Senate minority leader, protested the increase of VAT to 7.5 per cent from 5 per cent. The minority leader prayed the House to maintain the status quo, “Nigerians have suffered enough,” he said.
However, the Senate approved the request after Solomon Olamilekan, chairman of the finance committee, presented a report on a bill entitled ‘Nigeria tax and fiscal law’.
After the consideration of the clauses, Ahmad Lawan, Senate President, did not give room for amendment on the position of Abaribe but said the federal government will have resources to bridge the infrastructural gap in the country.
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“Let me thank you for passing these seven amendments, largely to ensure that they streamline the tax system in Nigeria to ensure that we get revenue for the government to provide services and infrastructure to the citizens of this country,” he said.
“This is not only to ensure that we have credible sources of funding but ensure we have funding for other things of government. What we will do is engage revenue agency on a quarterly basis.”
However, a coalition of Civil Society Organisations has called for reforms on the Federal Government’s new fiscal policies which it says does not take into account the economic position of Nigerians and would only increase the inequality gap.
“At the state level, there is no definite framework to tax the informal sector, these citizens of Nigeria who do their business at this economic level are only left at the discretion of the “man in power” at the state level as they are subject to any form of discretionary changes in the counts and rates of the taxes paid,” said Auwal Ibrahim Musa, Executive Director, CIVIL Society Legislative Advocacy Centre ( CISLAC).
The amendments which will become law when they are signed by the president seeks to amend company tax CAP C21 Laws of the Federation of Nigeria 2004, VAT CAP 4 2007, customs and excise tariff act CAP C49 Laws of the federation, personal income tax E8 laws of the federation, capital gains tax act CAP C1 laws of the federation, stock duty act 58 laws of the federation and petroleum profit tax law.


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Netflix Hack Makes It Quicker And Easier To Pick Something To Watch
by Lucy ConnollyHands up if you’ve ever decided to have a chilled night in watching Netflix and then an hour later you’re still sitting there, staring at the home screen because you haven’t managed to choose anything.
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Guilty. There’s just too much choice. How’re you supposed to even know what genre of film or TV programme you want to watch, never mind the actual thing.
It’s got to the point now where I don’t even click on the streaming service unless I have a solid idea of what I’m going to watch, so that I can just type the name of it into the search bar and voila! Sorted.
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But what if I was to tell you there is a way around this nightmarish decision making? What if I was to tell you, instead of scrolling for ages through loads of different genres, there is a way to narrow down your Netflix search massively?
Because that’s exactly what I’m doing; and it comes thanks to one Redditor who shared a full list of ‘secret codes’ which will enable you to choose a film or TV programme in a matter of minutes.
The only downside to this Netflix hack is you need to already have an idea about which genre you want to watch, so if you’re as indecisive as me that might be a slight issue. Aside from that though, it’s genius!
All you have to do is, once you’ve entered the Netflix URL into the web browser, simply select the code (as seen in the picture below) for that specific genre and add it on to the end of the URL like this: www.netflix.com/browse/genre/xxx.
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You can check out the full list of codes below:
Then bish, bash, bosh, you’ll be taken straight to a page containing only the movies and programmes in that category – bypassing all of the other random choices.
If you’re sitting there thinking, ‘wait, I can already search genres so what’s this chump talking about?!’, just bear with me because the Netflix hack can take you to some very specific places.
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For example, while you might usually just search the drama category, you can now narrow this down even further to look at period pieces (12,123), showbiz dramas (5,012), or social issue dramas (3,947).
Or if you’re in a romantic mood, you can now search for steamy romantic movies (35,800), romantic foreign movies (7,153), or quirky romances (36,103). There’s even an option for romantic favourites (502,675).
So what’re you waiting for?
A Broadcast Journalism Masters graduate who went on to achieve an NCTJ level 3 Diploma in Journalism, Lucy has done stints at ITV, BBC Inside Out and Key 103. While working as a journalist for UNILAD, Lucy has reported on breaking news stories while also writing features about mental health, cervical screening awareness, and Little Mix (who she is unapologetically obsessed with).