| Package | Description |
|---|---|
| com.opengamma.strata.calc |
Calculates risk measures on trades, applies scenarios and manages market data.
|
| com.opengamma.strata.calc.marketdata |
Provides the ability to obtain market data and perform calibrations and scenario perturbations.
|
| com.opengamma.strata.calc.runner |
The calculation runner.
|
| com.opengamma.strata.data.scenario |
Basic types to model market data across scenarios.
|
| com.opengamma.strata.market.curve |
Definitions of curves.
|
| com.opengamma.strata.market.observable |
Market data for quotes.
|
| com.opengamma.strata.measure.credit |
Calculation functions for credit products.
|
| com.opengamma.strata.measure.curve |
Integration code that allows strata-calc to use and calibrate curves.
|
| com.opengamma.strata.measure.deposit |
Calculation functions for deposit products.
|
| com.opengamma.strata.measure.dsf |
Calculation functions for DSF products.
|
| com.opengamma.strata.measure.fra |
Calculation functions for FRA products.
|
| com.opengamma.strata.measure.fx |
Calculation functions for FX products.
|
| com.opengamma.strata.measure.index |
Calculation functions for index products.
|
| com.opengamma.strata.measure.payment |
Calculation functions for payment products.
|
| com.opengamma.strata.measure.rate |
Base package for calculation functions.
|
| com.opengamma.strata.measure.security |
Calculation functions for futures products.
|
| com.opengamma.strata.measure.swap |
Calculation functions for swap products.
|
| com.opengamma.strata.measure.swaption |
Calculation functions for swaption products.
|
| Class and Description |
|---|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| ImmutableScenarioMarketData
An immutable set of market data across one or more scenarios.
|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ScenarioPerturbation
A perturbation that can be applied to a market data box to create market data
for use in one or more scenarios.
|
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| CurrencyValuesArray.Meta
The meta-bean for
CurrencyValuesArray . |
| FxRatesArray
A set of FX rates between two currencies containing rates for multiple scenarios.
|
| FxRatesArray.Meta
The meta-bean for
FxRatesArray . |
| ImmutableScenarioMarketData
An immutable set of market data across one or more scenarios.
|
| ImmutableScenarioMarketData.Meta
The meta-bean for
ImmutableScenarioMarketData . |
| ImmutableScenarioMarketDataBuilder
A mutable builder for market data.
|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| MultiCurrencyValuesArray.Meta
The meta-bean for
MultiCurrencyValuesArray . |
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioFxConvertible
Provides the ability for objects to be automatically currency converted.
|
| ScenarioFxRateProvider
A provider of FX rates for scenarios.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ScenarioMarketDataBox
A market data box containing an object which can provide market data for multiple scenarios.
|
| ScenarioMarketDataBox.Builder
The bean-builder for
ScenarioMarketDataBox . |
| ScenarioMarketDataBox.Meta
The meta-bean for
ScenarioMarketDataBox . |
| ScenarioMarketDataId
Market data identifier used by functions that need access to objects containing market data for multiple scenarios.
|
| ScenarioPerturbation
A perturbation that can be applied to a market data box to create market data
for use in one or more scenarios.
|
| SingleMarketDataBox
A market data box containing a single value which is used in all scenarios.
|
| SingleMarketDataBox.Builder
The bean-builder for
SingleMarketDataBox . |
| SingleMarketDataBox.Meta
The meta-bean for
SingleMarketDataBox . |
| ValuesArray
A scenario array holding one
double value for each scenario. |
| ValuesArray.Meta
The meta-bean for
ValuesArray . |
| Class and Description |
|---|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| ScenarioPerturbation
A perturbation that can be applied to a market data box to create market data
for use in one or more scenarios.
|
| Class and Description |
|---|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketDataId
Market data identifier used by functions that need access to objects containing market data for multiple scenarios.
|
| Class and Description |
|---|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MarketDataBox
A box which can provide values for an item of market data used in scenarios.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| Class and Description |
|---|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
| ValuesArray
A scenario array holding one
double value for each scenario. |
| Class and Description |
|---|
| CurrencyValuesArray
A currency-convertible scenario array for a single currency, holding one amount for each scenario.
|
| MultiCurrencyValuesArray
A currency-convertible scenario array for multi-currency amounts, holding one amount for each scenario.
|
| ScenarioArray
An array of values, one for each scenario.
|
| ScenarioMarketData
Provides access to market data across one or more scenarios.
|
Copyright 2009-Present by OpenGamma Inc. and individual contributors
Apache v2 licensed
Additional documentation can be found at opengamma.github.io/StrataDocs.


Handy, cheap touch sensor lights
by Mark FrauenfelderI bought a few of these touch sensor lights years ago to put in closets without lights, and we use them all the time. To turn the light off, you just touch the contacts on the light. They are battery-powered and have an adhesive backing to stick them to walls and under shelves. They cost Out of stock on Amazon.


Topicstarter
Is text formatting in Platoon descriptions possible?
I tried inputting some simple BBcodes without immediate success, can you verify that this is indeed not possible?
If it is indeed possible it would be much appreciated!
BrainFooLong
Administrator
No, Battlelog doesn't support bbcodes in it. Also i will not add it to BBLog because all peoples without it will only see crypted text.
Not good.
Topicstarter
Ok, thank you for clearing that up :)
Cheers,
LeHvass


Mockiato is an open source project developed at Optum for API virtualization. With Mockiato, you can virtualize REST APIs, SOAP services, and message-oriented middleware. Get started by selecting from the supported source materials below!
| REQ/RES Pair | Mock from request / response pairs. Customize paths, methods, headers, parameters, response times, etc. |
| Bulk Upload | Mock from request / response pairs by bulk upload. |
| OpenAPI | Mock a REST service from an OpenAPI spec. |
| WSDL | Mock a SOAP service from a WSDL. |
| Record | Create a virtual service by recording HTTP traffic. |
| Import | You may import a virtual service in JSON format. This can be used in tandem with the export feature on the Browse page. |


Virtuoso is a cross-platform server that implements multiple server-side protocols as part of a single-server product offering. There is one server product that offers WebDAV/HTTP, Application, and Database-server functionality alongside Native XML Storage, Universal Data-Access Middleware, Business Process Integration and a Web-Services Platform.
This package is known to build using an LFS 7.5 platform but has not been tested.
Download (HTTP): http://downloads.sourceforge.net/virtuoso/virtuoso-opensource-6.1.8.tar.gz
Download MD5 sum: 94ef4f93cad915f73bee547fe95db725
Download size: 113 MB
Estimated disk space required: 895 MB (additional 2 GB to run the test suite)
Estimated build time: 3.3 SBU (additional 22 SBU to run the test suite)
libiodbc-3.52.8, libxml2-2.9.1, OpenSSL-1.0.1f, and OpenLDAP-2.4.39
ImageMagick-6.8.8-6, Python-2.7.6, and MIT Kerberos V5-1.12.1
User Notes: http://wiki.linuxfromscratch.org/blfs/wiki/virtuoso
Install virtuoso by running the following commands:
sed -i "s|virt_iodbc_dir/include|&/iodbc|" configure && ./configure --prefix=/usr \ --sysconfdir=/etc \ --localstatedir=/var \ --with-iodbc=/usr \ --with-readline \ --without-internal-zlib \ --program-transform-name="s/isql/isql-v/" \ --disable-all-vads \ --disable-static && make
To test the results, issue make -k check. Some tests are known to fail.
Now, as the root
user:
make install && install -v -m755 -d /usr/share/doc/virtuoso-6.1.8 && ln -s -v ../../virtuoso/doc \ /usr/share/doc/virtuoso-6.1.8
sed -i ...: This
command is used to modify the CPPFLAGS
variable so that the libiodbc
interface headers are found by the configure script.
--with-iodbc=/usr
: This
parameter is used so that the build will use the system
libiodbc interface headers and not
the headers in the source tree.
--with-readline
: This
parameter is used so that the system Readline library is used.
--without-internal-zlib
:
This parameter is set so that the installed zlib library is used and not the bundled one.
--program-transform-name
:
Both Virtuoso and unixODBC install a program named isql. Use this parameter to
rename virtuosos program to
isql-v.
--disable-all-vads
: This
parameter disables building all the VAD packages (tutorials, demos,
etc.).
--disable-static
: This
option disables building static libraries. However, the main
Virtuoso libraries, libvirtuoso-t
and libvirtuoso-iodbc-t
are still built as static
libraries.
--enable-python
: Add this option if
Python is installed to enable
building Python bindings.
--with-port
: Add this if you want the
Virtuoso server to listen on a
port other than 1111.
--enable-aio
: Add this if you want
Virtuoso to perform asynchronous
file I/O operations instead of synchronous file I/O.
--enable-perl
: Do not use this option
if you built Perl according to the LFS instructions. The build will
fail with a note similar to Your perl
should be compiled w -Dusemultiplicity. Check the output of perl
-V:usemultiplicity
.
Note that passing the with-jdk4=${JAVA_HOME}
, --enable-php5=/usr
, --enable-ruby
, and --enable-wbxml2=/usr
options all will fail during
the configure phase
of the build. They will not break the build, but the desired
support will not be included in the build.
If Virtuoso is only to be used for KDE, there is no need to start the Virtuoso server at boot time.
If you want the Virtuoso server
to start automatically when the system is booted, install the
/etc/rc.d/init.d/virtuoso
init
script included in the blfs-bootscripts-20140301 package.
make install-virtuoso
When the server is started using the start script, there is a web
interface to Virtuoso at
http://localhost:8890/. Several
links are pointing to the OpenLink site, but the Conductor at http://localhost:8890/conductor/.
This is a full featured configuration site for Virtuoso. Login as dba
with the predefined password dba
.
Remember to immediately change the password of user
dba
as well as of all other
predefined users. Click on [System
Admin]
and than on [User
Accounts]
.
Last updated on 2014-02-27 09:10:28 -0800


Hello World!
Opens new tab
This is a bold link
This is a placeholder link, goes no where, for now
tab1
tab2
tab3
tab1
tab2
tab3
Bonus
Ordered list
- Get Bread
- Get PB and J
- Smother PB and J on said Bread
- Eat
Unordered List
- Britney Spears
- Rihanna
- Spice Girls
- Christina
- Rage Against the Machine
Table
| Animal Class |
Animal Name |
| Mammal |
Hyena |
| Reptile |
Iguana |
| Mammal |
Chimpanzee |
| Bird |
Eagle |
Youtube


{% block head %}{% endblock %} {% block script %}{% endblock %}
Mathusalem - {% block title %}{% endblock %}
Toggle navigation
Training
Dashboard
Settings
Profile
Help
Logout
Planning
Students
Teachers
Classrooms
Courses
{% block content %} {% endblock %}


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @(fieldKey: List[String], radioOptions: Seq[String], existing: Option[String], conditional: PartialFunction[String,Html] = PartialFunction.empty) @keyDash=@{fieldKey.mkString("-")} @radioOptions.zipWithIndex.map{ case (opt,num) => @for(cond <- conditional.lift(opt)) {


[t]Dear {$informalname|escape},[/t] {*informal*}
[t]Dear {$formalname|escape},[/t] {*formal*}
[tg]it has been already 1 year since you registered in our database.[/tg]
[tg]it has been already 2 years since you registered in our database.[/tg]
[tg]it has been already {$krow._ycount} years since you registered in our database.[/tg]
[t]If you want to go to your profile, please click {$hereLinkStart}here{$hereLinkEnd}. Alternatively, you can copy and paste the following URL into your browser:[/t]
{$loginLink}
{$signature}
[t]Kind regards,[/t]
[t]{$contactPerson}[/t]


Select Holiday Resorts Pvt. Ltd. owns and manages Select Hotels website, this site may contain links to other websites (“Linked Web Sites”). Those links are provided for convenience only. You acknowledge and agree that Select Hotels does not have any control over the content or availability of Linked Web Sites and accepts no responsibility for the content, privacy practices or any other aspect of Linked Web Sites.
The reservations feature of the Site is provided solely to assist customers in determining the availability of travel-related services and products and to make legitimate reservations and for no other purpose.
You warrant that you are at least 18 years of age, possess the legal authority to enter into the legal agreement constituted by your acceptance of these Conditions and to use the Site in accordance with such Conditions.
You agree to be financially responsible for your use of the Site including without limitation for all reservations made by you or on your account for you, whether authorised by you or not. For any reservations or other services for which fees may be charged you agree to abide by the terms or conditions including without limitation payment of all moneys due under such terms or conditions.
The Site contains details of hotel charges and room rates (including any available special offers) for hotels and resorts owned or managed by Select Hotels. Hotel reservation terms and conditions of booking are set out on the Site and payment will be in accordance with the procedure set out in such terms and conditions.
No contract will be valid between you and Select Hotels in respect of any services or products offered through the Site unless and until Select Hotels accepts your order by e-mail or automated confirmation through the Site confirming that it has accepted your reservation, booking or order and any such contract shall be deemed to incorporate the hotel reservation terms and conditions of booking.
You undertake that all details you provide to in connection with any services or products which may be offered by Select Hotels on the Site (including hotel room reservations) will be correct and, where applicable, the credit card which you use is your own and that there are sufficient funds to cover the cost of any services or products which you wish to purchase. Select Hotels reserves the right to obtain validation of your credit card details before providing you with any services or products.
According to government regulations a valid photo id has to be carried by every person above the age o f 18 staying at the hotel. It is mandatory for guest to present valid photo id at the time of check in. (Please note, Pan Card will not be accepted as an identification proof)
Kindly note all taxes mentioned in our package and final negotiated rates have been as per current Government regulations. Any changes in tax structure due to Government policies or changes in rules are applicable at the time of billing.
Refund Policy
All confirmed booking are non-amendable & non-refundable.
Cancellation policy
In case of cancellation less than 48 hours prior to arrival or in case of no-show, one night-stay per room will be charged on your credit card.


Changelog
v1.3.3 12.05.2014
- Fixed $.data issue. ( This resolved jQuery1.7.1 issues )
- Added minified version by Google Closure compiler.
v1.3.2 13.01.2014
- Changed semantic versioning v1.32 > v1.3.2
- Clean-up the code
- Move out transitons styls to owl.transitions.css file
v1.31 21.11.2013
- Fixed startDrag event
- Included awesome
itemsCustom
function. See demo. Big thanks to Nik Chankov for code, demo and description.
- Fixed sync demo
v1.3 18.11.2013
- Fixed startDragging callback - now it pass correct "this" value
- Updated owl status method with dragDirection information
- Fixed updating prevItem on owl status object
- Included support for lazy load background images
- Added afterLazyLoad callback(thx JaySala)
- Removed "opacity=0" style while using destroy method.
- Fixed afterMove callback. Now its fire only when you successfull slide.
- Disable drag gestures if there is no items outside viewport.
scrollByPage
works with darg gestures now.
- Removed slide animation on changing browser width.
- Added Owl Status and Sync demos.
v1.29 11.11.2013
- Disabled right click event
- Prevented ghostclicking on Android Chrome browser
- Added visibleItems loop for future functions.
v1.28 30.10.2013
- Included
itemsScaleUp:false
method
- Included scaleUp demo
- Allowing to set options via data attributes ( THX zerghiomario)
v1.26 11.10.2013
- Fixed autoPlay on CSS3 Transitions (Thanks Matuus)
- Added
lazyEffect : "fade"
v1.25 10.10.2013
- Fixed lazyLoad ( THX to Aaron Layton )
v1.24 09.10.2013
- Updated lazyLoad
- Included
beforeUpdate
and afterUpdate
callbacks
- Included
dragBeforeAnimFinish:true
option to ignore whether a transition is done or not. Thanks to Euxneks
- Included
destroy
, reinit
, addItem
and removeItem
methods
- Added Manipulations demo
- Fix to force 3d in browsers that can handle it.
- Fixed disableTextSelect event
- Fixed watchVisibility function
- Fixed click and drag event bug on win7 Chrome(thanks to Anydog)
- Fixed click events on IE8
- Thanks to all contributors and bug finders :)
v1.23 28.09.2013
- Included CSS3 Transitions. See demo
- Fix typo on main demo
- Fixed opacity bug while carousel was hidden (thx seanjacob)
- General cleanup
- Removed
goToFirst
from options list.
- Changed name
goToFirstSpeed
to rewindSpeed
- Changed name
goToFirstNav
to rewindNav
- Included
responsiveBaseWidth
options. Use it if you need responsivnes based on your own element width instead of the window width.
- Included
"owl.goTo"
custom event
- Included
"owl.jumpTo"
custom event
- Included new width
itemsTabletSmall : false
v1.22 15.09.2013
- Better detection of touch events
- Add
active
class if singleItem
is true - It is not working now. Please include addClassActive:true
option to get "active" classes on visible items. Works with any numbers of items on screen.
- Changed option name from
mouseDraggable
to mouseDrag
- Also added
touchDrag
to disable touch events
- Fixed issues on Chrome working on windows 8 touch-enabled PC. Now touch and mouse drag events work together.(Thanks for help to Monsieur Moustache!)
- Included base element in parameter for callbacks
afterAction
, beforeMove
and afterMove
- IE8 responsive fix
- Improved autoHeight function
- Added touchcancel event. That fixed Android Chrome scrolling issues.
- Included Progress Bar demo.
- Fixed some spellings
- Slightly updated prettify style
v1.21 07.09.2013
- Check if base.owlControlls are present before calling methods on them
- Correct the spelling of 'controls'
- Rename 'autplaySpeed' to 'autoPlaySpeed'
- IE7 owl-theme css demo fix
disable
class on navigation only if goToFirstNav set to false
- Cleaner code (thanks to Stravid)
- Added carousel selector element parameter to 'afterInit' callback
- Changed scrollPerPageNav to scrollPerPage
- Add
active
class if singleItem
is true
v1.2 05.09.2013
- Fixed capture click event
- Navigation text accepts html now
- Added
goToFirstNav
option and is set to true.
- Added
scrollPerPage
option. For navigation only.
- Added
responsiveRefreshRate
option.
- Included five callbacks:
beforeInit
, afterInit
, beforeMove
, afterMove
, afterAction
- Included
lazyLoad
function with lazyFollow
sub-option
- Included
autoHeight
option.
- Included
jsonPath
function with jsonSuccess
callback
- Included
mouseDraggable
option
- Four new demos on landing page
- Added Changelog and faq
- Change Custom demo page


Room Temperature Logger
Show the temperature logs for
the last 6 hours
the last 12 hours
the last 24 hours
the last week
the last month
Temperature Chart


--- title: My Blog Title layout: bloghome pagination: enabled: true ---
My fantastic blog about who knows what with an audience of who knows who. I could go on and on, but I don't really have anything more to say, so I'll stop now.


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Hello, my name is Jeremy Cerise, and you’ve apparently stumbled upon my little corner of of the internet.
I’m a hacker, hiker, biker, ski bum, and aspiring Computer Scientist. I dabble in quite a few languages and technologies, and when I’m not doing that, I can be found outside climbing something (or trying to find a quick way down the same). I’m currently spending the summer located in Crested Butte, Colorado, and originally hail from Carbondale, Colorado. I’ve got a BS in Computer Science from Fort Lewis College in Durango, Colorado.
My primary focuses tend to be web development and mobile application development. I primarily program in Java and PHP, and I’ve some small experience in C, C++, Python, Haskell, Scala, and other language that strike my fancy from time to time. I love learning new technologies, and I can usually be found reading texts on the latest languages and techniques. I try to learn (or at least become comfortable in) two or three languages every six months or so. I also have more than a passing interest in mathematics, and although I may not be the best at it, it fascinates me to the point where I recklessly pursue it none-the-less.
I also have been known to try my hand at game development occasionaly as well. I’ve got a couple of projects in development at the momement, one that utilizes Microsofts XNA framework, and another using the excellent LibGDX framework for Android. You can find out more about these and all my projects on Github by following the link at the top of this page.
Thats about all there is to know about (or at least the relevant bits, at any rate). I hope this site is at least moderately helpful in some situations, and somewhat bemusing in the rest. Leave a comment if you have any questions, and enjoy
:wq
Heres some of my friends and fellow programmers from around the web:
Matthew Brandt - Smartcog.org


Namespace for resource-related functionality. More...
Enumerations | |
| enum | LoadingFailureStrategy { ThrowException, ReturnNullPointer } |
| Specifies the behavior when resources can't be loaded. More... | |
| enum | ReleaseStrategy { AutoRelease, ExplicitRelease } |
| Specifies the release behavior of unused resources. More... | |
Functions | |
| template<class R > | |
| ResourceKey< R > | fromFile (const std::string &filename) |
| Load the resource from a file on hard disk. More... | |
| template<class R , typename T > | |
| ResourceKey< R > | fromFile (const std::string &filename, T arg1) |
| Load the resource from a file on hard disk. More... | |
| template<class R , typename T , typename U > | |
| ResourceKey< R > | fromMemory (T arg1, U arg2) |
| Load the resource from a file in memory. More... | |
| template<class R , typename T , typename U , typename V > | |
| ResourceKey< R > | fromMemory (T arg1, U arg2, V arg3) |
| Load the resource from a file in memory. More... | |
| template<class R > | |
| ResourceKey< R > | fromStream (sf::InputStream &stream) |
| Load the resource from an input stream. More... | |
| template<class R > | |
| ResourceKey< R > | fromStream (sf::InputStream &vertexShaderStream, sf::InputStream &fragmentShaderStream) |
| Load the resource (usually sf::Shader) from two streams. More... | |
| template<class R , typename T > | |
| ResourceKey< R > | fromStream (sf::InputStream &stream, T arg1) |
| Load the resource from a stream with additional information. More... | |
| template<class R > | |
| ResourceKey< R > | fromSamples (const sf::Int16 *samples, std::size_t sampleCount, unsigned int channelCount, unsigned int sampleRate) |
| Load sf::SoundBuffer from array of audio samples in memory. More... | |
| template<class R > | |
| ResourceKey< R > | fromPixels (unsigned int width, unsigned int height, const sf::Uint8 *pixels) |
| Load resource (usually sf::Image) from array of pixels. More... | |
| template<class R > | |
| ResourceKey< R > | fromColor (unsigned int width, unsigned int height, const sf::Color &color) |
| Load resource (usually sf::Image) from size and fill color. More... | |
| template<class R > | |
| ResourceKey< R > | fromImage (const sf::Image &image, const sf::IntRect area=sf::IntRect()) |
| Load the resource (usually sf::Texture) from a sf::Image. More... | |
Namespace for resource-related functionality.
Specifies the behavior when resources can't be loaded.
This strategy determines what happens when a call to ResourceCache::acquire() fails (e.g. because of a wrong filename).
| Enumerator | |
|---|---|
| ThrowException |
Throws an exception of type ResourceLoadingException. |
| ReturnNullPointer |
Returns an empty std::shared_ptr. |
Specifies the release behavior of unused resources.
A resource is unused when no more std::shared_ptr references it. With this type, you can determine if the resource cache should try to cache the resources or to keep the allocation as low as possible.
| Enumerator | |
|---|---|
| AutoRelease |
Resources are immediately released as soon as they are unused. |
| ExplicitRelease |
Unused resources are kept in memory until they are explicitly released or the ResourceCache is destroyed. |
| ResourceKey<R> thor::Resources::fromColor | ( | unsigned int | width, |
| unsigned int | height, | ||
| const sf::Color & | color | ||
| ) |
Load resource (usually sf::Image) from size and fill color.
| width,height | The size of the image. |
| color | The color used to fill the image. |
| ResourceKey<R> thor::Resources::fromFile | ( | const std::string & | filename | ) |
Load the resource from a file on hard disk.
| filename | The name of the file from which you want to load the resource. |
| ResourceKey<R> thor::Resources::fromFile | ( | const std::string & | filename, |
| T | arg1 | ||
| ) |
Load the resource from a file on hard disk.
| filename | The name of the file from which you want to load the resource. |
| arg1 | An additional argument (for example sf::IntRect at sf::Texture or std::string / sf::Shader::Type at sf::Shader). |
| ResourceKey<R> thor::Resources::fromImage | ( | const sf::Image & | image, |
| const sf::IntRect | area = sf::IntRect() |
||
| ) |
Load the resource (usually sf::Texture) from a sf::Image.
| image | Image to load into the texture. |
| area | Area of the image to load. |
| ResourceKey<R> thor::Resources::fromMemory | ( | T | arg1, |
| U | arg2 | ||
| ) |
Load the resource from a file in memory.
| arg1 | Usually const void* for a pointer in memory; alternatively std::string for shader. |
| arg2 | Usually std::size_t for the data length in bytes; alternatively std::string or sf::Shader::Type for shader. |
| ResourceKey<R> thor::Resources::fromMemory | ( | T | arg1, |
| U | arg2, | ||
| V | arg3 | ||
| ) |
Load the resource from a file in memory.
| arg1 | Usually const void* for a pointer in memory; alternatively std::string for shader. |
| arg2 | Usually std::size_t for the data length in bytes; alternatively std::string or sf::Shader::Type for shader. |
| arg3 | An additional argument (for example sf::IntRect at sf::Texture). |
| ResourceKey<R> thor::Resources::fromPixels | ( | unsigned int | width, |
| unsigned int | height, | ||
| const sf::Uint8 * | pixels | ||
| ) |
Load resource (usually sf::Image) from array of pixels.
| width,height | The size of the image. |
| pixels | Pointer to the pixels in memory. |
| ResourceKey<R> thor::Resources::fromSamples | ( | const sf::Int16 * | samples, |
| std::size_t | sampleCount, | ||
| unsigned int | channelCount, | ||
| unsigned int | sampleRate | ||
| ) |
Load sf::SoundBuffer from array of audio samples in memory.
| samples | Pointer to the samples array. |
| sampleCount | Number of samples in the array. |
| channelCount | Number of channels (1 = mono, 2 = stereo, ...). |
| sampleRate | Sample rate (number of samples to play per second). |
| ResourceKey<R> thor::Resources::fromStream | ( | sf::InputStream & | stream | ) |
Load the resource from an input stream.
| stream | Source stream to read from. |
| ResourceKey<R> thor::Resources::fromStream | ( | sf::InputStream & | vertexShaderStream, |
| sf::InputStream & | fragmentShaderStream | ||
| ) |
Load the resource (usually sf::Shader) from two streams.
| vertexShaderStream | Source stream to read the vertex shader from. |
| fragmentShaderStream | Source stream to read the fragment shader from. |
| ResourceKey<R> thor::Resources::fromStream | ( | sf::InputStream & | stream, |
| T | arg1 | ||
| ) |
Load the resource from a stream with additional information.
| stream | Source stream to read from. |
| arg1 | An additional argument (for example sf::IntRect at sf::Texture or std::string / sf::Shader::Type at sf::Shader). |


Hello. My name's
Juliana Bernardes
I'm a Frontend Developer
I'm a Frontend Developer
Tourist Hotels is a website developed in React that offers hotels in different countries.
It displays the available hotels and gives more information about the chosen hotel.
Webtech is a website made using vanilla JavaScript, CSS and HTML which implements the flow of a technology store shopping cart.
It uses local storage to save the users items in the cart.
Currency converter is developed in React and consumes an API that allows currency conversion.
The currency available are Brazilian real (BRL), United States dollar (USD) and Euro (EUR).


MEN IN BLACK A film review by James McGowan Copyright 1997 James McGowan
I had the pleasure of seing Men In Black last night at a press screening. First, if there's justice in this world, MIB should blow every summer release out of the water (not a thinly veiled reference to that execrable waste of celluloid, Speed 2, or to the upcoming Titanic). Second, it's great to see some imagination to go along with great special effects for a change!
The story line is cute, and does a great job of twisting popular perspectives on such things as the tabloid press and government conspiracies. Jones is his usual gruff, lovable self as a seasoned "man in black". Smith is terrific as a befuddled inductee to the MIB organization. My personal favorite (and obviously the audience's) was Vincent DiOnofrio as, well, a loathsome human who gets hijacked by an even more loathsome alien. His spastic body English had me in hysterics from beginning to end.
In short, MIB is hysterically funny, with lots of witty dialog and beautifully rendered sight gags. If you could combine Terminator 2 with Beetlejuice, you'd have a rough approximation of what I mean. I'll stop here and just advise that you get in line on opening night. What a blast!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
xpcc
|
An implementation of lightweight software timeouts and periodic timers. More...
Classes | |
| class | xpcc::GenericPeriodicTimer< Clock, TimestampType > |
| Generic software timeout class for variable timebase and timestamp width. More... | |
| class | xpcc::GenericTimeout< Clock, TimestampType > |
| Generic software timeout class for variable timebase and timestamp width. More... | |
| class | xpcc::GenericTimestamp< T > |
| Generic timestamp for 16bit and 32bit timestamps of variable timebase. More... | |
Typedefs | |
| using | xpcc::ShortPeriodicTimer = GenericPeriodicTimer< ::xpcc::Clock, ShortTimestamp > |
| Periodic software timer for up to 32 seconds with millisecond resolution. More... | |
| using | xpcc::PeriodicTimer = GenericPeriodicTimer< ::xpcc::Clock, Timestamp > |
| Periodic software timer for up to 24 days with millisecond resolution. | |
| using | xpcc::ShortTimeout = GenericTimeout< ::xpcc::Clock, ShortTimestamp > |
| Software timeout for up to 32 seconds with millisecond resolution. More... | |
| using | xpcc::Timeout = GenericTimeout< ::xpcc::Clock, Timestamp > |
| Software timeout for up to 24 days with millisecond resolution. | |
| using | xpcc::ShortTimestamp = GenericTimestamp< uint16_t > |
| 16bit timestamp, which can hold up to 65 seconds at millisecond resolution. | |
| using | xpcc::Timestamp = GenericTimestamp< uint32_t > |
| 32bit timestamp, which can hold up to 49 days at millisecond resolution. | |
Enumerations | |
| enum | xpcc::PeriodicTimerState : uint8_t { Stopped, Expired, Armed } |
| Possible states of a timer. | |
| enum | xpcc::TimeoutState : uint8_t { Stopped, Expired, Armed } |
| Possible states of a timeout. | |
| using xpcc::ShortPeriodicTimer = typedef GenericPeriodicTimer< ::xpcc::Clock, ShortTimestamp> |
Extra care must be taken when not calling the isExpired() method for more than 32 seconds. Due to an overflow in the implementation this might add an additional delay of up to 32s ticks in the worst case. Always call restart() or restart(time) before reusing the timer to avoid this behaviour.
If you need a longer time period, use PeriodicTimer.
| using xpcc::ShortTimeout = typedef GenericTimeout< ::xpcc::Clock, ShortTimestamp> |
Extra care must be taken when not calling the isExpired() method for more than 32 seconds. Due to an overflow in the implementation this might add an additional delay of up to 32s ticks in the worst case. Always call restart(time) before reusing the timer to avoid this behaviour.
If you need a longer time period, use Timeout.


McMaster Makers works to build and maintain a collaborative, interdisciplinary, and inclusive Maker community through student designed and led hands-on project workshops. The aim of McMaster Makers is to empower individuals in the McMaster Community through practical STEAM (Science, Technology, Engineering, Art, Mathematics) education. This allows our community to develop the skills and leverage the cooperative forces necessary to turn their vision into reality.


Jeddict supports the following attribute mapping types for Java persistent entities:
ID Mapping :
Use an ID Mapping to specify the primary key of an entity.
ID mappings may be used with a Entity or Mapped superclass.
The primary key must be defined on the entity class that is the root of the entity hierarchy or on a
mapped superclass that is a (direct or indirect) superclass of all entity classes in the entity hierarchy.
The primary key must be defined exactly once in an entity hierarchy.
To create a ID mapping:
Click on the Entity , then click on the expand button > ID property.
Double click on the attribute to rename it.
To change field type, goto property panel > Field Type > Click to open Field Type panel :
ID mappings may be used only with the following attribute types:
Java primitive types and wrappers of the primitive types
Use a Basic Mapping to map an attribute directly to a database column.
To create a basic mapping:
Click on the Entity , then click on the expand button > basic property.
Double click on the attribute to rename it.
Define type (Default / Lob / Enumerated / Temporal) :
To change field type, goto property panel > Field Type > Click to open Field Type panel :
Basic mappings may be used only with the following attribute types:
Java primitive types and wrappers of the primitive types
A persistent field or property of an entity or embeddable class may correspond to a collection of a basic type (“element collection”).
Use an Element Collection to define a collection of Basic objects. The Basic values are
stored in a separate collection table. Because the target is a Basic value (instead of an
Entity), you can easily define collections of simple values without having to define a
class for the value.
To create a Element Collection :
Click on the Entity , then click on the expand button > Basic Element Collection property.
Double click on the attribute to rename it.
To change collection type, goto property panel > Collection Type :
To change field type, goto property panel > Field Type > Click to open Field Type panel :
Embedded mapping :
Use an Embedded Mapping to specify a persistent field or property of an entity
whose value is an instance of an embeddable class.
To create a Embedded mapping :
Click on the Entity , then click on the composition button .
Now, drag embedded attribute to Embeddable class.
Double click on the attribute to rename it.
With this representation, not only is the address information neatly encapsulated within an object
but if another entity such as Company also has address information, it can also have an attribute that
points to its own embedded Address object.
Please click here for more info : Embeddable
Element collection mapping (@Embedded) :
Use an Element Collection to define a collection of Embedded objects. The Embedded values are stored in a separate collection table.
A persistent field or property of an entity or embeddable class may correspond to a collection of a embeddable class (“element collection”).
An embeddable class (including an embeddable class within another embeddable class) that is contained within an element collection must not contain an element collection, nor may it contain a relationship to an entity other than a many-to-one or one-to-one relationship.
To create a Element Collection of a embeddable class :
Click on the Entity , then click on the composition button .
Now, drag embedded attribute to Embeddable class.
To change collection type, goto property panel > Collection Type :
Version mapping :
Specifies the version field or property of an entity class that serves as its optimistic lock value.
The version is used to ensure integrity when performing the merge operation and for optimistic concurrency control.
An entity is automatically enabled for optimistic locking if it has a property or field
mapped with a Version mapping.
Only a single Version property or field should be used per class;
applications that use more than one Version property or field will not be portable.
To create a Version mapping :
Click on the Entity , then click on the expand button > version property.
To change data type, goto property panel > Field Type > Click to open Field Type panel :
Version mappings may be used only with the following attribute types:
int, java.lang.Integer
short, java.lang.Short
long, java.lang.Long
java.sql.Timestamp
Transient mapping :
Use the Transient Mapping to specify a field of the entity class that is not persistent.
It is used to annotate a property or field of an entity class, mapped superclass, or embeddable class.
To create a Version mapping :
Click on the Entity , then click on the expand button > transient property.


{# Copyright 2020 Google LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. #} {% extends 'base.html' %} {% set main_id = 'getinvolved' %} {% set title = 'Get Involved' %} {% block head %} {% endblock %} {% block content %}
Data Commons is intended to be a community project and seeks your involvement.
Here are some ways you can help!


|
Ganymed SSH-2 for Java | |||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface ChannelCondition
Contains constants that can be used to specify what conditions to wait for on
a SSH-2 channel (e.g., represented by a Session
).
Session.waitForCondition(int, long)
| Field Summary | |
|---|---|
static int |
CLOSED
The underlying SSH-2 channel, however not necessarily the whole connection, has been closed. |
static int |
EOF
EOF on has been reached, no more _new_ stdout or stderr data will arrive from the remote server. |
static int |
EXIT_SIGNAL
The exit signal of the remote process is available. |
static int |
EXIT_STATUS
The exit status of the remote process is available. |
static int |
STDERR_DATA
There is stderr data available that is ready to be consumed. |
static int |
STDOUT_DATA
There is stdout data available that is ready to be consumed. |
static int |
TIMEOUT
A timeout has occurred, none of your requested conditions is fulfilled. |
| Field Detail |
|---|
static final int TIMEOUT
((cond & ChannelCondition.CLOSED) != 0)
.
static final int CLOSED
EOF
. Note that there may still
be unread stdout or stderr data in the local window, i.e, STDOUT_DATA
or/and STDERR_DATA
may be set at the same time.
static final int STDOUT_DATA
static final int STDERR_DATA
static final int EOF
STDOUT_DATA
or/and STDERR_DATA
may be set at the same time.
static final int EXIT_STATUS
static final int EXIT_SIGNAL
|
Ganymed SSH-2 for Java | |||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Polonez Automotive has been serving the auto service needs of customers in Des Moines for 11 years.
During that time we have gained the trust and friendship of our customers.
We provide a range of services to our customers. Common services include:
We can work on most American, European, and Asian Vehicles!
Many payment and financing options are available including AARP and military discounts.


CCNode Class Reference
| Inherits from | NSObject |
| Declared in | CCNode.h |
Overview
CCNode is the main element. Anything thats gets drawn or contains things that get drawn is a CCNode. The most popular CCNodes are: CCScene, CCLayer, CCSprite, CCMenu.
The main features of a CCNode are: – They can contain other CCNode nodes (addChild, getChildByTag, removeChild, etc) – They can schedule periodic callback (schedule, unschedule, etc) – They can execute actions (runAction, stopAction, etc)
Some CCNode nodes provide extra functionality for them or their children.
Subclassing a CCNode usually means (one/all) of: – overriding init to initialize resources and schedule callbacks – create callbacks to handle the advancement of time – overriding draw to render the node
Features of CCNode: – position – scale (x, y) – rotation (in degrees, clockwise) – CCCamera (an interface to gluLookAt ) – CCGridBase (to do mesh transformations) – anchor point – size – visible – z-order – openGL z position
Default values: – rotation: 0 – position: (x=0,y=0) – scale: (x=1,y=1) – contentSize: (x=0,y=0) – anchorPoint: (x=0,y=0)
Limitations: – A CCNode is a “void” object. It doesn’t have a texture
Order in transformations with grid disabled –# The node will be translated (position) –# The node will be rotated (rotation) –# The node will be skewed (skewX, skewY) –# The node will be scaled (scale, scaleX, scaleY) –# The node will be moved according to the camera values (camera)
Order in transformations with grid enabled –# The node will be translated (position) –# The node will be rotated (rotation) –# The node will be skewed (skewX, skewY) –# The node will be scaled (scale, scaleX, scaleY) –# The grid will capture the screen –# The node will be moved according to the camera values (camera) –# The grid will render the captured screen
Camera: – Each node has a camera. By default it points to the center of the CCNode.
Debugging extensions of CCNode. They are available when the DEBUG macro is defined at compile time
Tasks
Other Methods
-
zOrder
The z order of the node relative to its “siblings”: children of the same parent
property -
vertexZ
The real openGL Z vertex. Differences between openGL Z vertex and cocos2d Z order: – OpenGL Z modifies the Z vertex, and not the Z order in the relation between parentchildren – OpenGL Z might require to set 2D projection – cocos2d Z order works OK if all the nodes uses the same openGL Z vertex. eg: vertexZ = 0 @warning: Use it at your own risk since it might break the cocos2d parentchildren z order
property -
skewX
The X skew angle of the node in degrees. This angle describes the shear distortion in the X direction. Thus, it is the angle between the Y axis and the left edge of the shape The default skewX angle is 0. Positive values distort the node in a CW direction.
property -
skewY
The Y skew angle of the node in degrees. This angle describes the shear distortion in the Y direction. Thus, it is the angle between the X axis and the bottom edge of the shape The default skewY angle is 0. Positive values distort the node in a CCW direction.
property -
rotation
The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW.
property -
scale
The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time.
property -
scaleX
The scale factor of the node. 1.0 is the default scale factor. It only modifies the X scale factor.
property -
scaleY
The scale factor of the node. 1.0 is the default scale factor. It only modifies the Y scale factor.
property -
position
Position (x,y) of the node in points. (0,0) is the left-bottom corner.
property -
camera
A CCCamera object that lets you move the node using a gluLookAt
property -
children
Array of children
property -
grid
A CCGrid object that is used when applying effects
property -
visible
Whether of not the node is visible. Default is YES
property -
anchorPoint
anchorPoint is the point around which all transformations and positioning manipulations take place. It’s like a pin in the node where it is “attached” to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0,0). It starts in the bottom-left corner. CCSprite and other subclasses have a different default anchorPoint.
property -
anchorPointInPoints
The anchorPoint in absolute pixels. Since v0.8 you can only read it. If you wish to modify it, use anchorPoint instead
property -
contentSize
The untransformed size of the node in Points The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
property -
isRunning
whether or not the node is running
property -
parent
A weak reference to the parent
property -
ignoreAnchorPointForPosition
If YES, the Anchor Point will be (0,0) when you position the CCNode. Used by CCLayer and CCScene.
property -
tag
A tag used to identify the node easily
property -
userData
A custom user data pointer
property -
userObject
Similar to userData, but instead of holding a void* it holds an id
property -
shaderProgram
Shader Program
property -
orderOfArrival
used internally for zOrder sorting, don’t change this manually
property -
glServerState
GL server side state
property -
actionManager
CCActionManager used by all the actions. IMPORTANT: If you set a new CCActionManager, then previously created actions are going to be removed.
property -
scheduler
CCScheduler used to schedule all “updates” and timers. IMPORTANT: If you set a new CCScheduler, then previously created timers/update are going to be removed.
property -
+ node
allocates and initializes a node. The node will be created as “autorelease”.
-
– init
initializes the node
-
– onEnter
Event that is called every time the CCNode enters the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition starts. During onEnter you can’t access a sibling node. If you override onEnter, you shall call [super onEnter].
-
– onEnterTransitionDidFinish
Event that is called when the CCNode enters in the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition finishes. If you override onEnterTransitionDidFinish, you shall call [super onEnterTransitionDidFinish].
-
– onExit
Event that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this event is called when the transition finishes. During onExit you can’t access a sibling node. If you override onExit, you shall call [super onExit].
-
– onExitTransitionDidStart
callback that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this callback is called when the transition starts.
-
– addChild:
Adds a child to the container with z-order as 0. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
-
– addChild:z:
Adds a child to the container with a z-order. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
-
– addChild:z:tag:
Adds a child to the container with z order and tag. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
-
– removeFromParentAndCleanup:
Remove itself from its parent node. If cleanup is YES, then also remove all actions and callbacks. If the node orphan, then nothing happens.
-
– removeChild:cleanup:
Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
-
– removeChildByTag:cleanup:
Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
-
– removeAllChildrenWithCleanup:
Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
-
– getChildByTag:
Gets a child from the container given its tag
-
– reorderChild:z:
Reorders a child according to a new z value. The child MUST be already added.
-
– sortAllChildren
performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered don’t call this manually unless a child added needs to be removed in the same frame
-
– cleanup
Event that is called when the running node is no longer running (eg: its CCScene is being removed from the “stage” ). On cleanup you should break any possible circular references. CCNode’s cleanup removes any possible scheduled timer and/or any possible action.  You should use cocos2d’s GL API to enable/disable the GL state / shaders. For further info, please see ccGLstate.h. You shall NOT call [super draw];
-
– visit
-
– transform
performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
-
– transformAncestors
performs OpenGL view-matrix transformation of its ancestors. Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) it is necessary to transform the ancestors again.
-
– boundingBox
returns a “local” axis aligned bounding box of the node in points. The returned box is relative only to its parent. The returned box is in Points.
-
– runAction:
Executes an action, and returns the action that is executed. The node becomes the action’s target.
-
– stopAllActions
Removes all actions from the running action list
-
– stopAction:
Removes an action from the running action list
-
– stopActionByTag:
Removes an action from the running action list given its tag
-
– getActionByTag:
Gets an action from the running action list given its tag
-
– numberOfRunningActions
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). Composable actions are counted as 1 action. Example: If you are running 1 Sequence of 7 actions, it will return 1. If you are running 7 Sequences of 2 actions, it will return 7.
-
– scheduleUpdate
schedules the “update” method. It will use the order number 0. This method will be called every frame. Scheduled methods with a lower order value will be called before the ones that have a higher order value. Only one “udpate” method could be scheduled per node.
-
– scheduleUpdateWithPriority:
schedules the “update” selector with a custom priority. This selector will be called every frame. Scheduled selectors with a lower priority will be called before the ones that have a higher value. Only one “udpate” selector could be scheduled per node (You can’t have 2 ‘update’ selectors).
-
– unscheduleUpdate
-
– schedule:
schedules a selector. The scheduled selector will be ticked every frame
-
– schedule:interval:
schedules a custom selector with an interval time in seconds. If time is 0 it will be ticked every frame. If time is 0, it is recommended to use ‘scheduleUpdate’ instead.
-
– schedule:interval:repeat:delay:
repeat will execute the action repeat + 1 times, for a continues action use kCCRepeatForever delay is the amount of time the action will wait before execution
-
– scheduleOnce:delay:
Schedules a selector that runs only once, with a delay of 0 or larger
-
– unschedule:
unschedules a custom selector.
-
– unscheduleAllSelectors
unschedule all scheduled selectors: custom selectors, and the ‘update’ selector. Actions are not affected by this method.
-
– resumeSchedulerAndActions
resumes all scheduled selectors and actions. Called internally by onEnter
-
– pauseSchedulerAndActions
pauses all scheduled selectors and actions. Called internally by onExit
-
– nodeToParentTransform
Returns the matrix that transform the node’s (local) space coordinates into the parent’s space coordinates. The matrix is in Pixels.
-
– parentToNodeTransform
Returns the matrix that transform parent’s space coordinates to the node’s (local) space coordinates. The matrix is in Pixels.
-
– nodeToWorldTransform
Retrusn the world affine transform matrix. The matrix is in Pixels.
-
– worldToNodeTransform
Returns the inverse world affine transform matrix. The matrix is in Pixels.
-
– convertToNodeSpace:
Converts a Point to node (local) space coordinates. The result is in Points.
-
– convertToWorldSpace:
Converts a Point to world space coordinates. The result is in Points.
-
– convertToNodeSpaceAR:
Converts a Point to node (local) space coordinates. The result is in Points. treating the returned/received node point as anchor relative.
-
– convertToWorldSpaceAR:
Converts a local Point to world space coordinates.The result is in Points. treating the returned/received node point as anchor relative.
-
– convertTouchToNodeSpace:
Converts a UITouch to node (local) space coordinates. The result is in Points.
-
– convertTouchToNodeSpaceAR:
Converts a UITouch to node (local) space coordinates. The result is in Points. This method is AR (Anchor Relative)..
extension Methods
Deprecated Methods
Debug Methods
-
– walkSceneGraph:
prints on the debug console the scene graph
Properties
actionManager
CCActionManager used by all the actions. IMPORTANT: If you set a new CCActionManager, then previously created actions are going to be removed.
@property (nonatomic, readwrite, retain) CCActionManager *actionManager
Availability
v2.0
Discussion
CCActionManager used by all the actions. IMPORTANT: If you set a new CCActionManager, then previously created actions are going to be removed.
Declared In
CCNode.h
anchorPoint
anchorPoint is the point around which all transformations and positioning manipulations take place. It’s like a pin in the node where it is “attached” to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0,0). It starts in the bottom-left corner. CCSprite and other subclasses have a different default anchorPoint.
@property (nonatomic, readwrite) CGPoint anchorPoint
Availability
v0.8
Discussion
anchorPoint is the point around which all transformations and positioning manipulations take place. It’s like a pin in the node where it is “attached” to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0,0). It starts in the bottom-left corner. CCSprite and other subclasses have a different default anchorPoint.
Declared In
CCNode.h
anchorPointInPoints
The anchorPoint in absolute pixels. Since v0.8 you can only read it. If you wish to modify it, use anchorPoint instead
@property (nonatomic, readonly) CGPoint anchorPointInPoints
Discussion
The anchorPoint in absolute pixels. Since v0.8 you can only read it. If you wish to modify it, use anchorPoint instead
Declared In
CCNode.h
children
Array of children
@property (nonatomic, readonly) CCArray *children
Discussion
Array of children
Declared In
CCNode.h
contentSize
The untransformed size of the node in Points The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
@property (nonatomic, readwrite) CGSize contentSize
Availability
v0.8
Discussion
The untransformed size of the node in Points The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
Declared In
CCNode.h
glServerState
GL server side state
@property (nonatomic, readwrite) ccGLServerState glServerState
Availability
v2.0
Discussion
GL server side state
Declared In
CCNode.h
grid
A CCGrid object that is used when applying effects
@property (nonatomic, readwrite, retain) CCGridBase *grid
Discussion
A CCGrid object that is used when applying effects
Declared In
CCNode.h
ignoreAnchorPointForPosition
@property (nonatomic, readwrite, assign) BOOL ignoreAnchorPointForPosition
Discussion
If YES, the Anchor Point will be (0,0) when you position the CCNode. Used by CCLayer and CCScene.
Declared In
CCNode.h
isRunning
whether or not the node is running
@property (nonatomic, readonly) BOOL isRunning
Discussion
whether or not the node is running
Declared In
CCNode.h
orderOfArrival
used internally for zOrder sorting, don’t change this manually
@property (nonatomic, readwrite) NSUInteger orderOfArrival
Discussion
used internally for zOrder sorting, don’t change this manually
Declared In
CCNode.h
parent
A weak reference to the parent
@property (nonatomic, readwrite, assign) CCNode *parent
Discussion
A weak reference to the parent
Declared In
CCNode.h
position
Position (x,y) of the node in points. (0,0) is the left-bottom corner.
@property (nonatomic, readwrite, assign) CGPoint position
Discussion
Position (x,y) of the node in points. (0,0) is the left-bottom corner.
Declared In
CCNode.h
rotation
The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW.
@property (nonatomic, readwrite, assign) float rotation
Discussion
The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW.
Declared In
CCNode.h
scale
The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time.
@property (nonatomic, readwrite, assign) float scale
Discussion
The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time.
Declared In
CCNode.h
scaleX
@property (nonatomic, readwrite, assign) float scaleX
Discussion
The scale factor of the node. 1.0 is the default scale factor. It only modifies the X scale factor.
Declared In
CCNode.h
scaleY
@property (nonatomic, readwrite, assign) float scaleY
Discussion
The scale factor of the node. 1.0 is the default scale factor. It only modifies the Y scale factor.
Declared In
CCNode.h
scheduler
CCScheduler used to schedule all “updates” and timers. IMPORTANT: If you set a new CCScheduler, then previously created timers/update are going to be removed.
@property (nonatomic, readwrite, retain) CCScheduler *scheduler
Availability
v2.0
Discussion
CCScheduler used to schedule all “updates” and timers. IMPORTANT: If you set a new CCScheduler, then previously created timers/update are going to be removed.
Declared In
CCNode.h
shaderProgram
Shader Program
@property (nonatomic, readwrite, retain) CCGLProgram *shaderProgram
Availability
v2.0
Discussion
Shader Program
Declared In
CCNode.h
skewX
The X skew angle of the node in degrees. This angle describes the shear distortion in the X direction. Thus, it is the angle between the Y axis and the left edge of the shape The default skewX angle is 0. Positive values distort the node in a CW direction.
@property (nonatomic, readwrite, assign) float skewX
Discussion
The X skew angle of the node in degrees. This angle describes the shear distortion in the X direction. Thus, it is the angle between the Y axis and the left edge of the shape The default skewX angle is 0. Positive values distort the node in a CW direction.
Declared In
CCNode.h
skewY
The Y skew angle of the node in degrees. This angle describes the shear distortion in the Y direction. Thus, it is the angle between the X axis and the bottom edge of the shape The default skewY angle is 0. Positive values distort the node in a CCW direction.
@property (nonatomic, readwrite, assign) float skewY
Discussion
The Y skew angle of the node in degrees. This angle describes the shear distortion in the Y direction. Thus, it is the angle between the X axis and the bottom edge of the shape The default skewY angle is 0. Positive values distort the node in a CCW direction.
Declared In
CCNode.h
tag
A tag used to identify the node easily
@property (nonatomic, readwrite, assign) NSInteger tag
Discussion
A tag used to identify the node easily
Declared In
CCNode.h
userData
A custom user data pointer
@property (nonatomic, readwrite, assign) void *userData
Discussion
A custom user data pointer
Declared In
CCNode.h
userObject
Similar to userData, but instead of holding a void* it holds an id
@property (nonatomic, readwrite, retain) id userObject
Discussion
Similar to userData, but instead of holding a void* it holds an id
Declared In
CCNode.h
vertexZ
The real openGL Z vertex. Differences between openGL Z vertex and cocos2d Z order: – OpenGL Z modifies the Z vertex, and not the Z order in the relation between parentchildren – OpenGL Z might require to set 2D projection – cocos2d Z order works OK if all the nodes uses the same openGL Z vertex. eg: vertexZ = 0 @warning: Use it at your own risk since it might break the cocos2d parentchildren z order
@property (nonatomic, readwrite) float vertexZ
Availability
v0.8
Discussion
The real openGL Z vertex. Differences between openGL Z vertex and cocos2d Z order: – OpenGL Z modifies the Z vertex, and not the Z order in the relation between parentchildren – OpenGL Z might require to set 2D projection – cocos2d Z order works OK if all the nodes uses the same openGL Z vertex. eg: vertexZ = 0 @warning: Use it at your own risk since it might break the cocos2d parentchildren z order
Declared In
CCNode.h
Instance Methods
addChild:
Adds a child to the container with z-order as 0. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
- (void)addChild:(CCNode *)node
Availability
v0.7.1
Discussion
Adds a child to the container with z-order as 0. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
Declared In
CCNode.h
addChild:z:
Adds a child to the container with a z-order. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
- (void)addChild:(CCNode *)node z:(NSInteger)z
Availability
v0.7.1
Discussion
Adds a child to the container with a z-order. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
Declared In
CCNode.h
addChild:z:tag:
Adds a child to the container with z order and tag. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
- (void)addChild:(CCNode *)node z:(NSInteger)z tag:(NSInteger)tag
Availability
v0.7.1
Discussion
Adds a child to the container with z order and tag. If the child is added to a ‘running’ node, then ‘onEnter’ and ‘onEnterTransitionDidFinish’ will be called immediately.
Declared In
CCNode.h
boundingBox
returns a “local” axis aligned bounding box of the node in points. The returned box is relative only to its parent. The returned box is in Points.
- (CGRect)boundingBox
Availability
v0.8.2
Discussion
returns a “local” axis aligned bounding box of the node in points. The returned box is relative only to its parent. The returned box is in Points.
Declared In
CCNode.h
cleanup
Event that is called when the running node is no longer running (eg: its CCScene is being removed from the “stage” ). On cleanup you should break any possible circular references. CCNode’s cleanup removes any possible scheduled timer and/or any possible action. If you override cleanup, you shall call [super cleanup]
- (void)cleanup
Availability
v0.8
Discussion
Event that is called when the running node is no longer running (eg: its CCScene is being removed from the “stage” ). On cleanup you should break any possible circular references. CCNode’s cleanup removes any possible scheduled timer and/or any possible action. If you override cleanup, you shall call [super cleanup]
Declared In
CCNode.h
convertToNodeSpace:
Converts a Point to node (local) space coordinates. The result is in Points.
- (CGPoint)convertToNodeSpace:(CGPoint)worldPoint
Availability
v0.7.1
Discussion
Converts a Point to node (local) space coordinates. The result is in Points.
Declared In
CCNode.h
convertToNodeSpaceAR:
Converts a Point to node (local) space coordinates. The result is in Points. treating the returned/received node point as anchor relative.
- (CGPoint)convertToNodeSpaceAR:(CGPoint)worldPoint
Availability
v0.7.1
Discussion
Converts a Point to node (local) space coordinates. The result is in Points. treating the returned/received node point as anchor relative.
Declared In
CCNode.h
convertToWorldSpace:
Converts a Point to world space coordinates. The result is in Points.
- (CGPoint)convertToWorldSpace:(CGPoint)nodePoint
Availability
v0.7.1
Discussion
Converts a Point to world space coordinates. The result is in Points.
Declared In
CCNode.h
convertToWorldSpaceAR:
Converts a local Point to world space coordinates.The result is in Points. treating the returned/received node point as anchor relative.
- (CGPoint)convertToWorldSpaceAR:(CGPoint)nodePoint
Availability
v0.7.1
Discussion
Converts a local Point to world space coordinates.The result is in Points. treating the returned/received node point as anchor relative.
Declared In
CCNode.h
convertTouchToNodeSpace:
Converts a UITouch to node (local) space coordinates. The result is in Points.
- (CGPoint)convertTouchToNodeSpace:(UITouch *)touch
Availability
v0.7.1
Discussion
Converts a UITouch to node (local) space coordinates. The result is in Points.
Declared In
CCNode.h
convertTouchToNodeSpaceAR:
Converts a UITouch to node (local) space coordinates. The result is in Points. This method is AR (Anchor Relative)..
- (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch
Availability
v0.7.1
Discussion
Converts a UITouch to node (local) space coordinates. The result is in Points. This method is AR (Anchor Relative)..
Declared In
CCNode.h
draw
Override this method to draw your own node. You should use cocos2d’s GL API to enable/disable the GL state / shaders. For further info, please see ccGLstate.h.  You should use cocos2d’s GL API to enable/disable the GL state / shaders. For further info, please see ccGLstate.h. You shall NOT call [super draw];
Declared In
CCNode.h
getActionByTag:
Gets an action from the running action list given its tag
- (CCAction *)getActionByTag:(NSInteger)tag
Return Value
the Action the with the given tag
Availability
v0.7.1
Discussion
Gets an action from the running action list given its tag
Declared In
CCNode.h
getChildByTag:
Gets a child from the container given its tag
- (CCNode *)getChildByTag:(NSInteger)tag
Return Value
returns a CCNode object
Availability
v0.7.1
Discussion
Gets a child from the container given its tag
Declared In
CCNode.h
nodeToParentTransform
Returns the matrix that transform the node’s (local) space coordinates into the parent’s space coordinates. The matrix is in Pixels.
- (CGAffineTransform)nodeToParentTransform
Availability
v0.7.1
Discussion
Returns the matrix that transform the node’s (local) space coordinates into the parent’s space coordinates. The matrix is in Pixels.
Declared In
CCNode.h
nodeToWorldTransform
Retrusn the world affine transform matrix. The matrix is in Pixels.
- (CGAffineTransform)nodeToWorldTransform
Availability
v0.7.1
Discussion
Retrusn the world affine transform matrix. The matrix is in Pixels.
Declared In
CCNode.h
numberOfRunningActions
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). Composable actions are counted as 1 action. Example: If you are running 1 Sequence of 7 actions, it will return 1. If you are running 7 Sequences of 2 actions, it will return 7.
- (NSUInteger)numberOfRunningActions
Discussion
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). Composable actions are counted as 1 action. Example: If you are running 1 Sequence of 7 actions, it will return 1. If you are running 7 Sequences of 2 actions, it will return 7.
Declared In
CCNode.h
onEnter
Event that is called every time the CCNode enters the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition starts. During onEnter you can’t access a sibling node. If you override onEnter, you shall call [super onEnter].
- (void)onEnter
Discussion
Event that is called every time the CCNode enters the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition starts. During onEnter you can’t access a sibling node. If you override onEnter, you shall call [super onEnter].
Declared In
CCNode.h
onEnterTransitionDidFinish
Event that is called when the CCNode enters in the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition finishes. If you override onEnterTransitionDidFinish, you shall call [super onEnterTransitionDidFinish].
- (void)onEnterTransitionDidFinish
Availability
v0.8
Discussion
Event that is called when the CCNode enters in the ‘stage’. If the CCNode enters the ‘stage’ with a transition, this event is called when the transition finishes. If you override onEnterTransitionDidFinish, you shall call [super onEnterTransitionDidFinish].
Declared In
CCNode.h
onExit
Event that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this event is called when the transition finishes. During onExit you can’t access a sibling node. If you override onExit, you shall call [super onExit].
- (void)onExit
Discussion
Event that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this event is called when the transition finishes. During onExit you can’t access a sibling node. If you override onExit, you shall call [super onExit].
Declared In
CCNode.h
onExitTransitionDidStart
callback that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this callback is called when the transition starts.
- (void)onExitTransitionDidStart
Discussion
callback that is called every time the CCNode leaves the ‘stage’. If the CCNode leaves the ‘stage’ with a transition, this callback is called when the transition starts.
Declared In
CCNode.h
parentToNodeTransform
Returns the matrix that transform parent’s space coordinates to the node’s (local) space coordinates. The matrix is in Pixels.
- (CGAffineTransform)parentToNodeTransform
Availability
v0.7.1
Discussion
Returns the matrix that transform parent’s space coordinates to the node’s (local) space coordinates. The matrix is in Pixels.
Declared In
CCNode.h
pauseSchedulerAndActions
pauses all scheduled selectors and actions. Called internally by onExit
- (void)pauseSchedulerAndActions
Discussion
pauses all scheduled selectors and actions. Called internally by onExit
Declared In
CCNode.h
removeAllChildrenWithCleanup:
Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
- (void)removeAllChildrenWithCleanup:(BOOL)cleanup
Availability
v0.7.1
Discussion
Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
Declared In
CCNode.h
removeChild:cleanup:
Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
- (void)removeChild:(CCNode *)node cleanup:(BOOL)cleanup
Availability
v0.7.1
Discussion
Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
Declared In
CCNode.h
removeChildByTag:cleanup:
Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
- (void)removeChildByTag:(NSInteger)tag cleanup:(BOOL)cleanup
Availability
v0.7.1
Discussion
Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
Declared In
CCNode.h
removeFromParentAndCleanup:
Remove itself from its parent node. If cleanup is YES, then also remove all actions and callbacks. If the node orphan, then nothing happens.
- (void)removeFromParentAndCleanup:(BOOL)cleanup
Availability
v0.99.3
Discussion
Remove itself from its parent node. If cleanup is YES, then also remove all actions and callbacks. If the node orphan, then nothing happens.
Declared In
CCNode.h
reorderChild:z:
Reorders a child according to a new z value. The child MUST be already added.
- (void)reorderChild:(CCNode *)child z:(NSInteger)zOrder
Discussion
Reorders a child according to a new z value. The child MUST be already added.
Declared In
CCNode.h
resumeSchedulerAndActions
resumes all scheduled selectors and actions. Called internally by onEnter
- (void)resumeSchedulerAndActions
Discussion
resumes all scheduled selectors and actions. Called internally by onEnter
Declared In
CCNode.h
runAction:
Executes an action, and returns the action that is executed. The node becomes the action’s target.
- (CCAction *)runAction:(CCAction *)action
Return Value
An Action pointer
Availability
v0.7.1
Discussion
Executes an action, and returns the action that is executed. The node becomes the action’s target.
Warning: Starting from v0.8 actions don’t retain their target anymore.
Declared In
CCNode.h
schedule:
schedules a selector. The scheduled selector will be ticked every frame
- (void)schedule:(SEL)s
Discussion
schedules a selector. The scheduled selector will be ticked every frame
Declared In
CCNode.h
schedule:interval:
schedules a custom selector with an interval time in seconds. If time is 0 it will be ticked every frame. If time is 0, it is recommended to use ‘scheduleUpdate’ instead.
- (void)schedule:(SEL)s interval:(ccTime)seconds
Discussion
schedules a custom selector with an interval time in seconds. If time is 0 it will be ticked every frame. If time is 0, it is recommended to use ‘scheduleUpdate’ instead.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
Declared In
CCNode.h
schedule:interval:repeat:delay:
repeat will execute the action repeat + 1 times, for a continues action use kCCRepeatForever delay is the amount of time the action will wait before execution
- (void)schedule:(SEL)selector interval:(ccTime)interval repeat:(uint)repeat delay:(ccTime)delay
Discussion
repeat will execute the action repeat + 1 times, for a continues action use kCCRepeatForever delay is the amount of time the action will wait before execution
Declared In
CCNode.h
scheduleOnce:delay:
Schedules a selector that runs only once, with a delay of 0 or larger
- (void)scheduleOnce:(SEL)selector delay:(ccTime)delay
Discussion
Schedules a selector that runs only once, with a delay of 0 or larger
Declared In
CCNode.h
scheduleUpdate
schedules the “update” method. It will use the order number 0. This method will be called every frame. Scheduled methods with a lower order value will be called before the ones that have a higher order value. Only one “udpate” method could be scheduled per node.
- (void)scheduleUpdate
Availability
v0.99.3
Discussion
schedules the “update” method. It will use the order number 0. This method will be called every frame. Scheduled methods with a lower order value will be called before the ones that have a higher order value. Only one “udpate” method could be scheduled per node.
Declared In
CCNode.h
scheduleUpdateWithPriority:
schedules the “update” selector with a custom priority. This selector will be called every frame. Scheduled selectors with a lower priority will be called before the ones that have a higher value. Only one “udpate” selector could be scheduled per node (You can’t have 2 ‘update’ selectors).
- (void)scheduleUpdateWithPriority:(NSInteger)priority
Availability
v0.99.3
Discussion
schedules the “update” selector with a custom priority. This selector will be called every frame. Scheduled selectors with a lower priority will be called before the ones that have a higher value. Only one “udpate” selector could be scheduled per node (You can’t have 2 ‘update’ selectors).
Declared In
CCNode.h
sortAllChildren
performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered don’t call this manually unless a child added needs to be removed in the same frame
- (void)sortAllChildren
Discussion
performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered don’t call this manually unless a child added needs to be removed in the same frame
Declared In
CCNode.h
stopAction:
Removes an action from the running action list
- (void)stopAction:(CCAction *)action
Discussion
Removes an action from the running action list
Declared In
CCNode.h
stopActionByTag:
Removes an action from the running action list given its tag
- (void)stopActionByTag:(NSInteger)tag
Availability
v0.7.1
Discussion
Removes an action from the running action list given its tag
Declared In
CCNode.h
stopAllActions
Removes all actions from the running action list
- (void)stopAllActions
Discussion
Removes all actions from the running action list
Declared In
CCNode.h
transform
- (void)transform
Discussion
performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
Declared In
CCNode.h
transformAncestors
performs OpenGL view-matrix transformation of its ancestors. Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) it is necessary to transform the ancestors again.
- (void)transformAncestors
Availability
v0.7.2
Discussion
performs OpenGL view-matrix transformation of its ancestors. Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) it is necessary to transform the ancestors again.
Declared In
CCNode.h
unschedule:
unschedules a custom selector.
- (void)unschedule:(SEL)s
Discussion
unschedules a custom selector.
Declared In
CCNode.h
unscheduleAllSelectors
unschedule all scheduled selectors: custom selectors, and the ‘update’ selector. Actions are not affected by this method.
- (void)unscheduleAllSelectors
Availability
v0.99.3
Discussion
unschedule all scheduled selectors: custom selectors, and the ‘update’ selector. Actions are not affected by this method.
Declared In
CCNode.h


Threatin will appear in London tonight – a year after infamous hoax UK tour
He's back to the scene of the crime...
US rocker Jered Threatin has announced he’ll return to London’s Underworld this evening, exactly a year after his infamous show that saw him playing to a near-empty crowd at the Camden club.
Despite boasting an apparently healthy following on social media, the Underworld stated Threatin played to an empty room in November last year, despite claiming to have sold almost 300 tickets in advance. It later transpired Threatin had exaggerated his apparently popularity and crowds of a similar size were seen across his UK tour.
Now it’s been confirmed that Threatin, real name Jered Eames, is set to make a sensational return to the scene of the original gig. Posting on Twitter earlier this year, he confirmed that he will play at the Underworld on November 1, joined by metallers Evyltyde, who supported him at the original show. Tickets for tonight’s show are available to buy here.
At the time, Eames admitted that his stunt was an attempt to show up the apparent flaws in the music industry.
He told Rolling Stone: “The fact that people look at these numbers that are so easily fictionalised and hold them as any kind of merit — that shows a huge flaw in the music industry, as well.”
Eames also said that he fabricated ‘likes’ and booked the tour to bring rock music back into focus, claiming he took inspiration from rock “villains” like Marilyn Manson as well as the chameleon nature of David Bowie.


Digvijay Singh of Congress dares Subramanian Swamy to expose names after BJP MP’s cryptic tweet
by JKR StaffCongress leader Digvijay Singh has asked BJP’s Rajya Sabha MP Subramanian Swamy to expose those who, according to him, conspired against the listing of Babri Masjid-Ram Temple case in the Supreme Court for seven years. This was after Swamy posted a cryptic tweet implying that many within his own party may have conspired to stop the listing of the Ayodhya dispute case in the Supreme Court.
Swamy’s tweet read, “All those who now want to claim credit for the Ram Temple case should explain what they did from 2010 to 2017 to get the hearing the matter dates and matter listed? Zamindars can collect the crop revenue without planting the seeds.”
While Swamy did not name anyone, many felt that he was targetting leaders from his own party, who were taking credit for the favourable verdict in the Ayodhya case by the Supreme Court. Congress leader Digvijay Singh asked Swamy to expose them by making their names public. Singh wrote, “Subramanian Swamy ji would you please be kind to come out with names to expose them? ”
The Supreme Court on Saturday had decided the hand over the control of the disputed land to Hindus asking the government to construct a temple by setting up a trust in Ayodhya. Muslims, according to the Supreme Court, should be given five acres of land at an ‘alternate’ place to construct a mosque.


--- layout: post status: publish published: true title: MVP Summit wrapup author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 231 wordpress_url: http://winterdom.com/2005/10/mvpsummitwrapup date: '2005-10-01 16:48:30 +0000' date_gmt: '2005-10-01 16:48:30 +0000' categories: - Personal tags: [] comments: [] ---
Today was the last day of the MVP summit. I had a great time with all the technical sessions, parties and getting face to face with a lot of people again. I got to meet again with old friends from the .NET world like Sam Gentile and Mattias SjÃ¶gren, as well as my VC++ MVP teammates Carl Daniel, Tom Serface, Will de Palo and others. I also got to finally meet face to face Robert Hurlbut, Stephen Thomas and a few of the BizTalk MVPs. Heck, I even managed to catch a glipse of other "celebrities" like Tim Ewald :).
On Friday and early today I also got the chance to interact with Steve Masters from the BizTalk team and even sit on one of the discussions of the BizTalk and Commerce Server MVPs with their teams. How cool is that?
Update: I forgot to mention that, as usual, the VC++ team and our MVP lead (Eric Sassaman) took great care of us. We had a fantastic time, and all the interactions with the product team were very enlightening. As usual, April Reagan, Brandon Bray, Ronald Laeremans and all the rest of the VC++ crew made us feel right at home :)


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AceTime
2.3.0
Date and time classes for Arduino that support timezones from the TZ Database.
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The brokers in the basic:: and extended:: namespaces are identical in code. More...
Go to the source code of this file.
Typedefs | |
| using | ace_time::basic::ZoneContextBroker = zoneinfolow::ZoneContextBroker< ZoneContext > |
| Data broker for accessing ZoneContext. | |
| using | ace_time::basic::ZoneRuleBroker = zoneinfolow::ZoneRuleBroker< ZoneContext, ZoneRule > |
| Data broker for accessing ZoneRule. | |
| using | ace_time::basic::ZonePolicyBroker = zoneinfolow::ZonePolicyBroker< ZoneContext, ZonePolicy, ZoneRule > |
| Data broker for accessing ZonePolicy. | |
| using | ace_time::basic::ZoneEraBroker = zoneinfolow::ZoneEraBroker< ZoneContext, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneEra. | |
| using | ace_time::basic::ZoneInfoBroker = zoneinfolow::ZoneInfoBroker< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneInfo. | |
| using | ace_time::basic::ZoneRegistryBroker = zoneinfolow::ZoneRegistryBroker< ZoneInfo > |
| Data broker for accessing the ZoneRegistry. More... | |
| using | ace_time::basic::ZoneInfoStore = zoneinfolow::ZoneInfoStore< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
| Storage object that returns a ZoneInfoBroker from a ZoneInfo pointer. | |
| using | ace_time::extended::ZoneContextBroker = zoneinfolow::ZoneContextBroker< ZoneContext > |
| Data broker for accessing ZoneContext. | |
| using | ace_time::extended::ZoneRuleBroker = zoneinfolow::ZoneRuleBroker< ZoneContext, ZoneRule > |
| Data broker for accessing ZoneRule. | |
| using | ace_time::extended::ZonePolicyBroker = zoneinfolow::ZonePolicyBroker< ZoneContext, ZonePolicy, ZoneRule > |
| Data broker for accessing ZonePolicy. | |
| using | ace_time::extended::ZoneEraBroker = zoneinfolow::ZoneEraBroker< ZoneContext, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneEra. | |
| using | ace_time::extended::ZoneInfoBroker = zoneinfolow::ZoneInfoBroker< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneInfo. | |
| using | ace_time::extended::ZoneRegistryBroker = zoneinfolow::ZoneRegistryBroker< ZoneInfo > |
| Data broker for accessing the ZoneRegistry. More... | |
| using | ace_time::extended::ZoneInfoStore = zoneinfolow::ZoneInfoStore< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
| Storage object that returns a ZoneInfoBroker from a ZoneInfo pointer. | |
| using | ace_time::complete::ZoneContextBroker = zoneinfohigh::ZoneContextBroker< ZoneContext > |
| Data broker for accessing ZoneContext. | |
| using | ace_time::complete::ZoneRuleBroker = zoneinfohigh::ZoneRuleBroker< ZoneContext, ZoneRule > |
| Data broker for accessing ZoneRule. | |
| using | ace_time::complete::ZonePolicyBroker = zoneinfohigh::ZonePolicyBroker< ZoneContext, ZonePolicy, ZoneRule > |
| Data broker for accessing ZonePolicy. | |
| using | ace_time::complete::ZoneEraBroker = zoneinfohigh::ZoneEraBroker< ZoneContext, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneEra. | |
| using | ace_time::complete::ZoneInfoBroker = zoneinfohigh::ZoneInfoBroker< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
| Data broker for accessing ZoneInfo. | |
| using | ace_time::complete::ZoneRegistryBroker = zoneinfohigh::ZoneRegistryBroker< ZoneInfo > |
| Data broker for accessing the ZoneRegistry. More... | |
| using | ace_time::complete::ZoneInfoStore = zoneinfohigh::ZoneInfoStore< ZoneContext, ZoneInfo, ZoneEra, ZonePolicy, ZoneRule > |
The brokers in the basic:: and extended:: namespaces are identical in code.
The purpose for having separate class hierarchies is to provide compile-time assurance that the BasicZoneProcessor and ExtendedZoneProcessor are given the correct zoneinfo files from the appropriate zonedb database.
Definition in file brokers.h.
| using ace_time::basic::ZoneRegistryBroker = typedef zoneinfolow::ZoneRegistryBroker<ZoneInfo> |
| using ace_time::extended::ZoneRegistryBroker = typedef zoneinfolow::ZoneRegistryBroker<ZoneInfo> |
| using ace_time::complete::ZoneRegistryBroker = typedef zoneinfohigh::ZoneRegistryBroker<ZoneInfo> |


Laboratory Assistant II (9603C) - 27044 - 1384 - Berkeley, CA 94720
Laboratory Assistant II (9603C) - 27044 - 1384 About Berkeley
The University of California, Berkeley, is one of the world's most iconic teaching and research institutions. Since 1868, Berkeley has fueled a perpetual renaissance, generating unparalleled intellectual, economic and social value in California, the United States and the world. Berkeley's culture of openness, freedom and acceptance—academic and artistic, political and cultural—make it a very special place for students, faculty and staff.
Berkeley is committed to hiring and developing staff who want to work in a high performing culture that supports the outstanding work of our faculty and students. In deciding whether to apply for a staff position at Berkeley, candidates are strongly encouraged to consider the alignment of the Berkeley Workplace Culture with their potential for success at http://jobs.berkeley.edu/why-berkeley.html .
Application Review Date
The First Review Date for this job is: 6/27/2019
Departmental Overview
The Department of Environmental Science, Policy and Management (ESPM), a multidisciplinary academic department in the College of Natural Resources (CNR) on the Berkeley campus, encompasses basic and applied aspects of biological, physical and social sciences as applied to natural resources and natural resource-based production systems in support of the education, research, and extension programs of CNR. ESPM is the largest of the four departments in CNR, and is organized into three divisions; Ecosystem Sciences, Organisms and Environment, and Society and Environment, with an annual budget of over $65 million in state, federal and private funds. The department has more than 400 employees, which include >80 faculty and cooperative extension specialists.
Responsibilities
Responsible for fieldwork that primarily consists of organizing travel to commercial field and collecting plant material and counting insects.
Performing insectary (40%) and laboratory (20%) and field (40%) work such as maintaining laboratory colonies of insects and their natural enemies, using a microscope to sort and count insect from field collections, performing standard laboratory procedures related to insect biology and ecology.
Data entry of quarantine- and field-work results and findings.
Organizing laboratory personnel for different projects, including helping employees fill out UC forms, organizing and maintaining safety equipment and lab safety protocols, instructing new employees on lab safety, lab structure, and time cards.
Required Qualifications
Knowledge of insect rearing systems, including insect diet preparation, feeding natural enemies and spiders (e.g., black widow spiders), and maintaining multiple species-specific insect colonies
Knowledge of proper quarantine procedures.
Must be able to work under supervision of post doctorate researchers, and also be able to work independently on specific task assignments.
Must be willing to work outside in hot or cool weather, and attentive to details.
Research focuses on sustainable agriculture and biological control and ecology of insect pests and natural enemies and desirable candidates would have an interest in agriculture, entomology, ecology or sustainable program development.
Must be able to organize laboratory personnel, have a personality that includes leadership roles, work alongside both undergraduate summer employees and post doctorate researchers.
Must be able to work with or near pesticides in a competent and safe manner.
Must be able to work with small insects (eye hand dexterity).
Preferred Qualifications
Experience in agriculture, insectary or insect ecology/ control programs.
Knowledge of Google docs, internet, excel, MS word, and some statistics / math.
Salary & Benefits
The position is non-exempt, bi-weekly paid position. Hourly pay for this role is commensurate with experience.
For information on the comprehensive benefits package offered by the University visit:
http://ucnet.universityofcalifornia.edu/compensation-and-benefits/index.html