PyInq is a unit test framework written in the tradition of the xUnit family. It draws much of its influence from PyUnit and JUnit. As such, there are many features shared between PyInq and these frameworks. However, PyInq differs in ways that I believe are in the best interest of the developer. Decorators are used for test dientification, the framework itself is implemented for use in a Pythonic fashion, and output is pretty and detailed, to name a few focal points.


Notebooks
Story: |ku-te-!gaua and |kaggen
|ku-te-!gaua and |kaggen
Title
|ku-te-!gaua and |kaggen
Collection
Summary
/kú–te–!gaúä, who could enter fire unharmed, enables the Mantis to do the same. The ingratitude of the latter to his instructor again brings him into trouble; and his newly acquired power deserts him. (L VIII.-11. 7015-7031, 12. 7032-7064). |ku-te !gaua goes through fire and draws out cats, 'such cat's as had no equal in beauty' and then skins them. |kaggen (the Mantis) sings like |ku-te !gaua and also gets skins, but he refuses to share them with |ku-te !gaua. |ku-te !gaua angrily says that |kaggen and the skins will burn in the fire, which happens.
Comments
1) p.7014v: |han≠kass'o heard this from his mother (≠xabbi-an) who he thinks got it from her mother and father (≠kammi and Tsatsi), 2) pp.7032 opp-7032v: see Words and sentences: various expressions for being angry, 3) p.7033v: see Words and sentences: regarding the expressions |guobba ||a, and !kwiten ||a (as applied to the flight of bees), 4) pp.7033v-7034v: see The Mantis - giver of names to places, 5) pp.7039v-7040v: see How various mice make their nests, 6) p.7058v: when the adventure took place in relation to the story of the Mantis and Koro-tuiten (alluded to in one of the Ichneumon's speeches), 7) This story is found in Book VIII-11 and VIII-12
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
29 May – June 1878
Categories
Keywords
|kaggen (the Mantis) , |kaggen (and |ku-te-!gaua) , |kaggen (wants cats' skins) , |kaggen (and strangers) , |kaggen (is foolish) , |kaggen (and water) , |kaggen (the punishment of) , |kaggen (his things or Hartebeest's children) , |kaggen (picks fights) , |kaggen (the names of his relations) , |kaggen (his actions) , |kaggen (is burnt in the fire) , |ku-te-!gaua (punishes |kaggen) , |ku-te-!gaua (must be given a cat) , |ku-te-!gaua (makes fires burn) , |ku-te-!gaua (becomes angry) , |ku-te-!gaua (his dress) , |ku-te-!gaua (his song to the fire) , |ku-te-!gaua (enters the fire) , |ku-te-!gaua (and the cats) , |ku-te-!gaua (and |kaggen) , |ku-te-!gaua (wears cat-skin) , |ku-te-!gaua (speaks to the fire) , |ku-te-!gaua (makes fires at cats' lairs) , |ku-te-!gaua (his fires do not burn him) , wind (west) , wind (a cat-skin is like) , wind (|ku-te-!gaua and |kaggen) , cats (|ku-te-!gaua makes fires at their lair) , cats (are beautiful) , cats (|ku-te-!gaua and |kaggen sing for) , cats (their skin is worn by |ku-te-!gaua) , cats (and |ku-te-!gaua and |kaggen) , cats (their skin is like the west wind) , cats (|ku-te !gaua enters fire and draws them out) , cats (their lairs or holes) , fire (is made cool) , fire (protection from) , fire (|ku-te-!gaua's song to) , fire (|ku-te !gaua enters, and draws out cats) , fire (and |ku-te-!gaua and |kaggen) , fire (|kaggen and his cat–skins burn in) , fire (at the cats' lair) , song (|ku-te-!gaua's to the fire and the cats) , song (for drawing out cats) , song (|ku-te-!gaua and |kaggen) , dress (cat–skin is worn by |ku-te-!gaua) , dress (|kaggen wants cat–skin) , dress (|ku-te-!gaua and |kaggen) , things (|kaggen's Hartebeest's children) , things (|ku-te-!gaua and |kaggen) , Hartebeest's children (|kaggen's things) , Hartebeest's children (|ku-te-!gaua and |kaggen) , skins (cat–skins are like the west wind) , skins (|kaggen's cat–skins burn in fire) , skins (cat–skin is worn by |ku-te-!gaua) , skins (|ku-te-!gaua and |kaggen) , fights (|kaggen picks with others) , fights (between |ku-te-!gaua and |kaggen) , share (|kaggen does not) , share (|ku-te-!gaua and |kaggen) , names (of kaggen's friends and relations) , names (|ku-te-!gaua and |kaggen)
Story Pages
7015-7031, 7032-7064


class Capybara::Selector::FilterSet
Attributes
descriptions[R]
Public Class Methods
add(name, &block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 55 def add(name, &block) all[name.to_sym] = FilterSet.new(name.to_sym, &block) end
all()
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# File lib/capybara/selector/filter_set.rb, line 51 def all @filter_sets ||= {} end
new(name, &block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 8 def initialize(name, &block) @name = name @descriptions = [] instance_eval(&block) end
remove(name)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 59 def remove(name) all.delete(name.to_sym) end
Public Instance Methods
describe(&block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 22 def describe(&block) descriptions.push block end
description(options={})
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# File lib/capybara/selector/filter_set.rb, line 26 def description(options={}) options_with_defaults = options.dup filters.each do |name, filter| options_with_defaults[name] = filter.default if filter.default? && !options_with_defaults.has_key?(name) end @descriptions.map do |desc| desc.call(options_with_defaults).to_s end.join end
expression_filter(name, *types_and_options, &block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 18 def expression_filter(name, *types_and_options, &block) add_filter(name, Filters::ExpressionFilter, *types_and_options, &block) end
expression_filters()
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 45 def expression_filters filters.select { |_n, f| f.nil? || f.is_a?(Filters::ExpressionFilter) }.freeze end
filter(name, *types_and_options, &block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 14 def filter(name, *types_and_options, &block) add_filter(name, Filters::NodeFilter, *types_and_options, &block) end
filters()
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 37 def filters @filters ||= {} end
node_filters()
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 41 def node_filters filters.reject { |_n, f| f.nil? || f.is_a?(Filters::ExpressionFilter) }.freeze end
Private Instance Methods
add_filter(name, filter_class, *types_and_options, &block)
click to toggle source
# File lib/capybara/selector/filter_set.rb, line 66 def add_filter(name, filter_class, *types_and_options, &block) options = types_and_options.last.is_a?(Hash) ? types_and_options.pop.dup : {} types_and_options.each { |k| options[k] = true} filters[name] = filter_class.new(name, block, options) end


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Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. Contact: Nokia Corporation<EMAIL_ADDRESS>This file is part of the QtCore module of the Qt Toolkit.
$QT_BEGIN_LICENSE:LGPL$ Commercial Usage Licensees holding valid Qt Commercial licenses may use this file in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia.
GNU Lesser General Public License Usage Alternatively, this file may be used under the terms of the GNU Lesser General Public License version 2.1 as published by the Free Software Foundation and appearing in the file LICENSE.LGPL included in the packaging of this file. Please review the following information to ensure the GNU Lesser General Public License version 2.1 requirements will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
In addition, as a special exception, Nokia gives you certain additional rights. These rights are described in the Nokia Qt LGPL Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
GNU General Public License Usage Alternatively, this file may be used under the terms of the GNU General Public License version 3.0 as published by the Free Software Foundation and appearing in the file LICENSE.GPL included in the packaging of this file. Please review the following information to ensure the GNU General Public License version 3.0 requirements will be met: http://www.gnu.org/copyleft/gpl.html.
If you have questions regarding the use of this file, please contact Nokia at<EMAIL_ADDRESS>$QT_END_LICENSE$
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__and__( (QRect)arg1, (QRect)arg2) -> object : C++ signature : _object* __and__(QRect {lvalue},QRect) |
__iand__( (object)arg1, (QRect)arg2) -> object : C++ signature : _object* __iand__(boost::python::back_reference<QRect&>,QRect) |
__init__( (object)arg1) -> None : Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. Contact: Nokia Corporation<EMAIL_ADDRESS>This file is part of the QtCore module of the Qt Toolkit. $QT_BEGIN_LICENSE:LGPL$ Commercial Usage Licensees holding valid Qt Commercial licenses may use this file in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia. GNU Lesser General Public License Usage Alternatively, this file may be used under the terms of the GNU Lesser General Public License version 2.1 as published by the Free Software Foundation and appearing in the file LICENSE.LGPL included in the packaging of this file. Please review the following information to ensure the GNU Lesser General Public License version 2.1 requirements will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. In addition, as a special exception, Nokia gives you certain additional rights. These rights are described in the Nokia Qt LGPL Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this package. GNU General Public License Usage Alternatively, this file may be used under the terms of the GNU General Public License version 3.0 as published by the Free Software Foundation and appearing in the file LICENSE.GPL included in the packaging of this file. Please review the following information to ensure the GNU General Public License version 3.0 requirements will be met: http://www.gnu.org/copyleft/gpl.html. If you have questions regarding the use of this file, please contact Nokia at<EMAIL_ADDRESS>$QT_END_LICENSE$ C++ signature : void __init__(_object*) __init__( (object)arg1, (int)aleft, (int)atop, (int)awidth, (int)aheight) -> None : QRect inline member functions C++ signature : void __init__(_object*,int,int,int,int) __init__( (object)arg1, (QPoint)atopLeft, (QPoint)abottomRight) -> None : C++ signature : void __init__(_object*,QPoint,QPoint) __init__( (object)arg1, (QPoint)atopLeft, (QSize)asize) -> None : C++ signature : void __init__(_object*,QPoint,QSize)
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__ior__( (object)arg1, (QRect)arg2) -> object : C++ signature : _object* __ior__(boost::python::back_reference<QRect&>,QRect) |
__or__( (QRect)arg1, (QRect)arg2) -> object : C++ signature : _object* __or__(QRect {lvalue},QRect) |
helper for pickle
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adjust( (QRect)arg1, (int)dx1, (int)dy1, (int)dx2, (int)dy2) -> None : C++ signature : void adjust(QRect {lvalue},int,int,int,int) |
adjusted( (QRect)arg1, (int)xp1, (int)yp1, (int)xp2, (int)yp2) -> QRect : C++ signature : QRect adjusted(QRect {lvalue},int,int,int,int) |
bottom( (QRect)arg1) -> int : C++ signature : int bottom(QRect {lvalue}) |
bottomLeft( (QRect)arg1) -> QPoint : C++ signature : QPoint bottomLeft(QRect {lvalue}) |
bottomRight( (QRect)arg1) -> QPoint : C++ signature : QPoint bottomRight(QRect {lvalue}) |
center( (QRect)arg1) -> QPoint : C++ signature : QPoint center(QRect {lvalue}) |
contains( (QRect)arg1, (QPoint)p [, (bool)proper=False]) -> bool : C++ signature : bool contains(QRect {lvalue},QPoint [,bool=False]) contains( (QRect)arg1, (int)ax, (int)ay) -> bool : C++ signature : bool contains(QRect {lvalue},int,int) contains( (QRect)arg1, (int)ax, (int)ay, (bool)aproper) -> bool : C++ signature : bool contains(QRect {lvalue},int,int,bool) contains( (QRect)arg1, (QRect)r [, (bool)proper=False]) -> bool : C++ signature : bool contains(QRect {lvalue},QRect [,bool=False]) |
getCoords( (QRect)arg1, (int)xp1, (int)yp1, (int)xp2, (int)yp2) -> None : C++ signature : void getCoords(QRect {lvalue},int*,int*,int*,int*) |
getRect( (QRect)arg1, (int)ax, (int)ay, (int)aw, (int)ah) -> None : C++ signature : void getRect(QRect {lvalue},int*,int*,int*,int*) |
height( (QRect)arg1) -> int : C++ signature : int height(QRect {lvalue}) |
intersect( (QRect)arg1, (QRect)r) -> QRect : C++ signature : QRect intersect(QRect {lvalue},QRect) |
intersected( (QRect)arg1, (QRect)other) -> QRect : C++ signature : QRect intersected(QRect {lvalue},QRect) |
intersects( (QRect)arg1, (QRect)r) -> bool : C++ signature : bool intersects(QRect {lvalue},QRect) |
isEmpty( (QRect)arg1) -> bool : C++ signature : bool isEmpty(QRect {lvalue}) |
isNull( (QRect)arg1) -> bool : C++ signature : bool isNull(QRect {lvalue}) |
isValid( (QRect)arg1) -> bool : C++ signature : bool isValid(QRect {lvalue}) |
left( (QRect)arg1) -> int : C++ signature : int left(QRect {lvalue}) |
moveBottom( (QRect)arg1, (int)pos) -> None : C++ signature : void moveBottom(QRect {lvalue},int) |
moveBottomLeft( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveBottomLeft(QRect {lvalue},QPoint) |
moveBottomRight( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveBottomRight(QRect {lvalue},QPoint) |
moveCenter( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveCenter(QRect {lvalue},QPoint) |
moveLeft( (QRect)arg1, (int)pos) -> None : C++ signature : void moveLeft(QRect {lvalue},int) |
moveRight( (QRect)arg1, (int)pos) -> None : C++ signature : void moveRight(QRect {lvalue},int) |
moveTo( (QRect)arg1, (int)ax, (int)ay) -> None : C++ signature : void moveTo(QRect {lvalue},int,int) moveTo( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveTo(QRect {lvalue},QPoint) |
moveTop( (QRect)arg1, (int)pos) -> None : C++ signature : void moveTop(QRect {lvalue},int) |
moveTopLeft( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveTopLeft(QRect {lvalue},QPoint) |
moveTopRight( (QRect)arg1, (QPoint)p) -> None : C++ signature : void moveTopRight(QRect {lvalue},QPoint) |
normalized( (QRect)arg1) -> QRect : C++ signature : QRect normalized(QRect {lvalue}) |
right( (QRect)arg1) -> int : C++ signature : int right(QRect {lvalue}) |
setBottom( (QRect)arg1, (int)pos) -> None : C++ signature : void setBottom(QRect {lvalue},int) |
setBottomLeft( (QRect)arg1, (QPoint)p) -> None : C++ signature : void setBottomLeft(QRect {lvalue},QPoint) |
setBottomRight( (QRect)arg1, (QPoint)p) -> None : C++ signature : void setBottomRight(QRect {lvalue},QPoint) |
setCoords( (QRect)arg1, (int)xp1, (int)yp1, (int)xp2, (int)yp2) -> None : C++ signature : void setCoords(QRect {lvalue},int,int,int,int) |
setHeight( (QRect)arg1, (int)h) -> None : C++ signature : void setHeight(QRect {lvalue},int) |
setLeft( (QRect)arg1, (int)pos) -> None : C++ signature : void setLeft(QRect {lvalue},int) |
setRect( (QRect)arg1, (int)ax, (int)ay, (int)aw, (int)ah) -> None : C++ signature : void setRect(QRect {lvalue},int,int,int,int) |
setRight( (QRect)arg1, (int)pos) -> None : C++ signature : void setRight(QRect {lvalue},int) |
setSize( (QRect)arg1, (QSize)s) -> None : C++ signature : void setSize(QRect {lvalue},QSize) |
setTop( (QRect)arg1, (int)pos) -> None : C++ signature : void setTop(QRect {lvalue},int) |
setTopLeft( (QRect)arg1, (QPoint)p) -> None : C++ signature : void setTopLeft(QRect {lvalue},QPoint) |
setTopRight( (QRect)arg1, (QPoint)p) -> None : C++ signature : void setTopRight(QRect {lvalue},QPoint) |
setWidth( (QRect)arg1, (int)w) -> None : C++ signature : void setWidth(QRect {lvalue},int) |
setX( (QRect)arg1, (int)ax) -> None : C++ signature : void setX(QRect {lvalue},int) |
setY( (QRect)arg1, (int)ay) -> None : C++ signature : void setY(QRect {lvalue},int) |
size( (QRect)arg1) -> QSize : C++ signature : QSize size(QRect {lvalue}) |
top( (QRect)arg1) -> int : C++ signature : int top(QRect {lvalue}) |
topLeft( (QRect)arg1) -> QPoint : C++ signature : QPoint topLeft(QRect {lvalue}) |
topRight( (QRect)arg1) -> QPoint : C++ signature : QPoint topRight(QRect {lvalue}) |
translate( (QRect)arg1, (int)dx, (int)dy) -> None : C++ signature : void translate(QRect {lvalue},int,int) translate( (QRect)arg1, (QPoint)p) -> None : C++ signature : void translate(QRect {lvalue},QPoint) |
translated( (QRect)arg1, (int)dx, (int)dy) -> QRect : C++ signature : QRect translated(QRect {lvalue},int,int) translated( (QRect)arg1, (QPoint)p) -> QRect : C++ signature : QRect translated(QRect {lvalue},QPoint) |
unite( (QRect)arg1, (QRect)r) -> QRect : C++ signature : QRect unite(QRect {lvalue},QRect) |
united( (QRect)arg1, (QRect)r) -> QRect : C++ signature : QRect united(QRect {lvalue},QRect) |
width( (QRect)arg1) -> int : C++ signature : int width(QRect {lvalue}) |
x( (QRect)arg1) -> int : C++ signature : int x(QRect {lvalue}) |
y( (QRect)arg1) -> int : C++ signature : int y(QRect {lvalue}) |
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| Generated by Epydoc 3.0.1 on Thu Feb 10 11:40:28 2011 | http://epydoc.sourceforge.net |


Introduction to Operating Systems Development #
Please proceed with a really good grasp of C/C++
If you landed here then, congratulations! You are about to take on one of the most challenging projects in Software Engineering, that is, developing an Operating System. There are no proper roadmaps, no copy-paste code and lots of theory. You’ll be guided solely by passion and you will truly peak once you dive into the depths of OS Dev.
You need to be able to understand how hardware works, read and write assembly code to boot up your kernel and fairly good C/C++ code to add other features. It will require time, patience and careful code designs filled with abstractions.
If the prerequisites sound overwhelming, maybe this is not the right time for you to get into OS Dev. It’s not a week-long project that you can just be done with. It may takes months of work to take care of every possible test case for one typo, one loophole, will be enough to break your system. in short, this is an ongoing process.
Finally, this is not the guide to make the next Linux or Windows. This is a beginners guide based on our mistakes and learnings as we proceeded to make the experimental Halide OS.
Motivation #
When you write a program and it runs too slow, but you see nothing wrong with your code, where else will you look for a solution. How will you be able to debug the problem if you don’t know how the operating system works?  Running out of memory and swap is in high usage?  Or is I/O blocking?
While we’ve established that a serious software engineer should know how operating systems works, the extent of this knowledge can be questioned, but knowing how your programs interact with the system will help you code more efficient and sophisticated programs. It’s a powerful feeling plus a great learning experience to add features and optimizations that you need in an OS. Moreover working with low-level languages is always a fun and exciting task.
Rules and Goals #
It is not okay to write poor code thinking that the computer will take care of it because that’s the job of the operating system itself. You need efficient error handling, programs which don’t hog all the memory and are as concrete and simple as possible. Needless to say, these qualities come with experience.
Also, have a plan as in what exactly do you want your system to do? You cannot program your system to work like a commercial OS because it is way too broad. So be specific but be ambitious. You should have a clear idea of your codebase and your end goal of whether you want to build a terminal or GUI or something else altogether.
Basic Definitions #
Operating System #
In the Kingdom of Hardware, the national language is machine code comprising of 0’s/1’s, on’s/off’s etc. But since it was useless on its own, it was merged with the Kingdom of Software where everyone spoke various low to high-level languages. This led to mass confusion as the Hardware residents couldn’t understand Software residents and vice-versa. To solve this problem, a translator called Operating System was called.
An Operating System is a framework that tells your computer how to use its hardware. Specifically, it hides hardware complexity, manages memory and other system resources, schedules and multiplexes processes and threads, provides a basic user interface and application programming interface, also focussing on isolation and protection. Not every Operating System in the market provides all these functionalities. Therefore you have to be clear with your goals.
Some popular examples include Windows which has a huge user base, Linux which is lightweight because of small, specific components ( distributions) making it highly customizable but less user-friendly and the BSD triplets for server related tasks.
Kernel #
The kernel is like a traffic cop. It stands between your computer’s hardware and the applications that you want to run. It allocates memory, keeps track of file systems on your disk drives, and it divides up time so that each program gets its turn to use your computer’s resources.
Operating systems are mostly about drivers. That’s more than 90% of a kernel. So a kernel is the core of an OS that is invisible and the only time you’ll see it is when it panics, calls in backup and arrests everyone in case there’s a crime going on.
Shell #
A shell is a program which acts as an interface between humans and the kernel. Since we cannot talk to this program directly, we can use commands (command line) or a mouse (file explorer) to perform basic tasks like starting a program, managing files, etc. But where do we write these commands? That’s where the Terminal comes in which tells the shell what to do.
GUI #
A Graphical User Interface is the visible part of an Operating System that helps you modify the features of your Operating System. It does that via graphics as opposed to textual interfaces like the Terminal. A GUI simply redraws parts of the screen depending on the user input solving the blank screen problem found in early Operating Systems. This provides a better user interface.
Emulation and Virtualization #
Virtualization is like moving into a house that already has basic utilities like plumbing electricity, etc whereas Emulation is where you’re basically building a house from scratch.
The purpose of an Emulator is to accurately reproduce the behavior of some hardware for seeking independence from the hardware of the host machine. We want to do this for testing purposes since we want our Operating System to be hardware-independent.
While emulated environments require a software bridge to interact with the hardware, Virtualizers access hardware directly. However, despite being the faster option, virtualization is limited to running software that was already capable of running on the underlying hardware.
Essential tools #
- GNU Compiler Collection - To provide compilers for programming languages like C, C++, etc.
- Assembler - Like NASM or GAS depending upon your CPU architecture.
- Make - For automating the build process.
- Binutils - For object file manipulation.
- Emulator - QEMU or Bochs for testing.
- Version Control - Like Git to protect your code.
- Text Editor - Like Vim or VS Code for writing all your code.
Choose your Development Environment #
GNU/Linux #
All the development tools are already present and if not, they can be easily installed with a package manager depending on your distribution.
Windows #
Cygwin is strongly suggested to get you all the required tools and a Linux-like experience. Or you can use the new Windows Subsystem for Linux to not compromise on Windows features.
Whatever you choose, it is essential for you to build a cross-compiler otherwise you’ll run into a lot of problems.
Now, that you know what’s required and what’s at stake, we wish you good luck in case you choose to embark on this demanding yet exciting journey of OS Development.


{% extends data.path + "/inc/layout.html" %} {% block title %} Identifying Condition Recovery date {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} Back When do you expect to be well enough to work? In the next 3 months In the next 3 to 6 months After 6 months or longer I don't know Explain when you are likely to be fit for work {# Save and come back later #} {% include data.path + "/inc/help.html" %} {% endblock %}
Save and come back later


mat-icon
makes it easier to use vector-based icons in your app. This directive supports both
icon fonts and SVG icons, but not bitmap-based formats (png, jpg, etc.).
MatIconRegistry
is an injectable service that allows you to associate icon names with SVG URLs,
HTML strings and to define aliases for CSS font classes. Its methods are discussed below and listed
in the API summary.
Some fonts are designed to show icons by using
ligatures, for example by rendering the text
"home" as a home image. To use a ligature icon, put its text in the content of the mat-icon
component.
By default, <mat-icon>
expects the
Material icons font.
(You will still need to include the HTML to load the font and its CSS, as described in the link).
You can specify a different font by setting the fontSet
input to either the CSS class to apply to
use the desired font, or to an alias previously registered with
MatIconRegistry.registerFontClassAlias
.
Fonts can also display icons by defining a CSS class for each icon glyph, which typically uses a
:before
selector to cause the icon to appear.
Font Awesome uses this approach to display
its icons. To use such a font, set the fontSet
input to the font's CSS class (either the class
itself or an alias registered with MatIconRegistry.registerFontClassAlias
), and set the fontIcon
input to the class for the specific icon to show.
For both types of font icons, you can specify the default font class to use when fontSet
is not
explicitly set by calling MatIconRegistry.setDefaultFontSetClass
.
<mat-icon>
displays SVG icons by directly inlining the SVG content into the DOM
as a child of itself. This approach offers an advantage over an
tag or a CSS
background-image
because it allows styling the SVG with CSS. For example, the default color of the
SVG content is the CSS
currentColor
value. This makes SVG icons by default have the same color as surrounding text, and allows you to
change the color by setting the color
style on the mat-icon
element.
In order to guard against XSS vulnerabilities, any SVG URLs and HTML strings passed to the
MatIconRegistry
must be marked as trusted by using Angular's DomSanitizer
service.
MatIconRegistry
fetches all remote SVG icons via Angular's HttpClient
service. If you haven't
included HttpClientModule
from the @angular/common/http
package
in your NgModule
imports, you will get an error at runtime.
Note that HttpClient
fetches SVG icons registered with a URL via XmlHttpRequest
, subject to the
Same-origin policy. This
means that icon URLs must have the same origin as the containing page or that the application's
server must be configured to allow cross-origin requests.
To associate a name with an icon URL, use the addSvgIcon
, addSvgIconInNamespace
,
addSvgIconLiteral
or addSvgIconLiteralInNamespace
methods of MatIconRegistry
. After
registering an icon, it can be displayed by setting the svgIcon
input. For an icon in the
default namespace, use the name directly. For a non-default namespace, use the format
[namespace]:[name]
.
Icon sets allow grouping multiple icons into a single SVG file. This is done by creating a single
root <svg>
tag that contains multiple nested <svg>
tags in its <defs>
section. Each of these
nested tags is identified with an id
attribute. This id
is used as the name of the icon.
Icon sets are registered using the addSvgIconSet
, addSvgIconSetInNamespace
,
addSvgIconSetLiteral
or addSvgIconSetLiteralInNamespace
methods of MatIconRegistry
.
After an icon set is registered, each of its embedded icons can be accessed by their id
attributes. To display an icon from an icon set, use the svgIcon
input in the same way
as for individually registered icons.
Multiple icon sets can be registered in the same namespace. Requesting an icon whose id appears in more than one icon set, the icon from the most recently registered set will be used.
By default, icons will use the current font color (currentColor
). this color can be changed to
match the current theme's colors using the color
attribute. This can be changed to
'primary'
, 'accent'
, or 'warn'
.
Similar to an
element, an icon alone does not convey any useful information for a
screen-reader user. The user of <mat-icon>
must provide additional information pertaining to how
the icon is used. Based on the use-cases described below, mat-icon
is marked as
aria-hidden="true"
by default, but this can be overridden by adding aria-hidden="false"
to the
element.
In thinking about accessibility, it is useful to place icon use into one of three categories:
When the icon is purely cosmetic and conveys no real semantic meaning, the <mat-icon>
element
is marked with aria-hidden="true"
.
Icons alone are not interactive elements for screen-reader users; when the user would interact with some icon on the page, a more appropriate element should "own" the interaction:
<mat-icon>
element should be a child of a <button>
or
element.<button>
or
should either have a meaningful label provided either through
direct text content, aria-label
, or aria-labelledby
.When the presence of an icon communicates some information to the user whether as an indicator or by being inlined into a block of text, that information must also be made available to screen-readers. The most straightforward way to do this is to

as an adjacent sibling to the <mat-icon>
element with text that conveys the same
information as the icon.cdk-visually-hidden
class to the
. This will make the message invisible
on-screen but still available to screen-reader users.By default icons in an RTL layout will look exactly the same as in LTR, however certain icons have
to be mirrored for RTL users. If
you want to mirror an icon only in an RTL layout, you can use the mat-icon-rtl-mirror
CSS class.
<mat-icon class="mat-icon-rtl-mirror" svgIcon="thumb-up"></mat-icon>


Create Issue
<#list validationErrors as error>
${error?html}
#list>
<#escape x as x?html>
Name:
Description:
${description}
#escape>


Methods
activateLicense(productKey) → {boolean}
Activating a license for the native Cortex Decoder Library. For security purposes we recommend to place the License Key in your projects config.xml file
Parameters:
| Name | Type | Description |
|---|---|---|
productKey |
string | Valid License Key or emty String. |
- Source:
Returns:
- Type
- boolean
captureCurrentImageInBuffer() → {boolean}
This method will capture the current image in the buffer and store it in the camera roll.
- Source:
Returns:
- Type
- boolean
changeBeepPlayerSound(name)
Allows the user to change the beep noise.
Parameters:
| Name | Type | Description |
|---|---|---|
name |
string | Enter the number as a string to trigger the change of the beep sound. "1" = Default Beep "2" = Carbilicon Beep "3" = Computer Beep "4" = Tone Beep. |
- Default Value:
- default is 1.
- Source:
closeCamera()
Closes the camera.
- Source:
closeSharedObject()
Close the singleton object returned by #sharedObject(Context), stop the decoder, stop the camera preview, close the camera, and stop all background threads.
- Source:
CRD_Set(property, value)
Parameters:
| Name | Type | Description |
|---|---|---|
property |
int | |
value |
any | Boolean, ByteBuffer or int. |
- Source:
currentSizeOfDecoderVideo() → {Size}
Returns the current size of the camera image sent to the decoder.
- Source:
Returns:
Size object containing width and height of the camera image.
- Type
- Size
decoderTimeLimitInMilliseconds(milliseconds)
This method sets a timeout for the decoder for one frame. If this timeout is reached it will start on the next frame if available.
Parameters:
| Name | Type | Description |
|---|---|---|
milliseconds |
int | This should be a positive integer representing the timeout in milliseconds. If set to 0 no timeout will be used. |
- Source:
decoderVersion() → {string}
Returns the CortexDecoder version string.
- Source:
Returns:
A String containing the decoder version.
- Type
- string
decoderVersionLevel() → {string}
Returns the CortexDecoder Level string.
- Source:
Returns:
A String containing the level of the decoding capabilities.
- Type
- string
doDecode(pixBuf, width, height, stride)
This function scans the image and decodes the barcodes present in the image.
Parameters:
| Name | Type | Description |
|---|---|---|
pixBuf |
bytearray | an Image is converted to a byte buffer so that it can be used by the decoder to decode the barcode |
width |
int | the width of the image |
height |
int | the height of the image |
stride |
int | the stride/width of the image |
- Source:
enableBeepPlayer(enable)
Enables or disables the beep sound during a successful scan.
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean | true to enable. |
- Source:
enableFixedExposureMode(enabled, exposureValue)
This method enables fixed exposure mode where user can change the exposure compensation values.
Parameters:
| Name | Type | Description |
|---|---|---|
enabled |
boolean | If set to true, then fixed exposure mode is enabled. |
exposureValue |
long | This should be a Long integer representing the new value for exposure compensation. |
- Source:
enableScannedImageCapture(enable)
This method enables or disables the capture of the image that was used for decoding the barcode. This method will put the decoder in debug mode, which will result in a loss of performance.
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean | true to enable. |
- Source:
enableVibrateOnScan(enable)
Enables or disables vibrate on successful scan.
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean | true to enable. |
- Source:
ensureRegionOfInterest(enable)
Enables or disables strict region of interest (ROI) decoding. When enabled, the barcode will not decoded unless its entire area is inside the ROI. When disabled, the barcode will be decoded if a sufficient portion of the barcode is in the ROI.
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean | true to enable. |
- Source:
generateDeviceID()
This method is used to generate Device Unique ID.
- Source:
getCameraPreview() → {View}
Returns the View object that will display the live preview images from the camera.
- Source:
Returns:
A View with the live preview.
- Type
- View
getDecodeVal() → {int}
Returns the CRD_Decode Value. If the return value is equal to 908 then that means the license has expired.
- Source:
Returns:
An integer representing the state of the deocder.
- Type
- int
getExposureTime() → {Array.<long>}
This method is used to get the exposure time that the camera supports
- Source:
Returns:
a long array that holds the minimum and maximum exposure time supported by the camera
- Type
- Array.<long>
getFocusDistance() → {Array.<float>}
This method is used to get the minimum focus distance that the object can be focused.
- Source:
Returns:
an float array with 0 as the first value and minimum focus distance as second value (for camera2)
- Type
- Array.<float>
getLicensedSymbologies() → {Array.<string>}
This method returns an array that contains all the licensed symbologies from the decoder.
- Source:
Returns:
an string array that holds all licensed symbologies that are supported by the decoder
- Type
- Array.<string>
getMaxZoom() → {float}
This method is used to get the maximum camera zoom that camera supports.
- Source:
Returns:
float that corresponds to maximum zoom value that camera supports.
- Type
- float
getSdkVersion() → {string}
Returns the CortexDecoder Level string.
- Source:
Returns:
a string containing the level of the decoding capabilities.
- Type
- string
getSensitivityBoost() → {Array.<string>}
This method is used to get the sensitivity boost supported by the camera.
- Source:
Returns:
an array list that holds all the iso names that are supported by the camera.
- Type
- Array.<string>
getSizeForROI() → {Size}
Returns the size of the image being sent to the decoder. This could differ slighly from resolution size.
- Source:
Returns:
- Type
- Size
getSupportedCameraTypes() → {Array.<CameraType>}
Returns an array of the supported camera types.
- Source:
Returns:
- Type
- Array.<CameraType>
getSupportedFocusModes() → {Array.<Focus>}
Returns an array of the supported Focus modes.
- Source:
Returns:
- Type
- Array.<Focus>
getSupportedWhiteBalance() → {Array.<string>}
This method is used to get the white balance modes supported by the camera.
- Source:
Returns:
a string array that holds all white balance modes that are supported by the camera.
- Type
- Array.<string>
getZoomRatios() → {Array.<float>}
This method is used to get the zoom ratios supported by the camera.
- Source:
Returns:
a float array that holds all the zoom ratios that are supported by the camera.
- Type
- Array.<float>
hasTorch() → {boolean}
Returns true if the camera has a torch that can be turned on.
- Source:
Returns:
- Type
- boolean
isLicenseActivated() → {boolean}
This method is used to check whether license is activated or not.
- Source:
Returns:
true if license is activated for the app.
- Type
- boolean
isLicenseExpired() → {boolean}
Checks whether the license is expired.
- Source:
Returns:
true if license is expired.
- Type
- boolean
isZoomSupported() → {boolean}
This method is used to know whether the camera supports zoom or not.
- Source:
Returns:
true if the camera supports zoom.
- Type
- boolean
libraryVersion() → {string}
Returns the CortexDecoderLibrary version string.
- Source:
Returns:
a string containing the library version.
- Type
- string
loadLicenseFile(fileContent)
This method is used to load the license file, activate the license and load the decoder functions.
Parameters:
| Name | Type | Description |
|---|---|---|
fileContent |
string | a string that consists the content of the license file obtained License Server. |
- Source:
lowContrastDecodingEnabled(enabled)
This method enables & disables low contrast images of common 1D barcodes: Code 128, Code 39, UPC/EAN/JAN, I 2of 5, Codabar, Code 93. With the low contrast mode enabled, a light on dark (i.e. inverse image) barcode can also be decoded.
Parameters:
| Name | Type | Description |
|---|---|---|
enabled |
boolean | true to enable. |
- Source:
playBeepSound()
This is to manually trigger the beep sound to play.
- Source:
regionOfInterestHeight(roiHeight)
This method sets barcode decoding ROI (Region of Interest). The ROI is a rectangle specified by the position of the top-left corner point and the width and height. By default, the ROI is the entire valid image area. It can be set to a smaller region to speed up the decoding if needed.
Parameters:
| Name | Type | Description |
|---|---|---|
roiHeight |
int | This is the height of the ROI rectangle. The default value is 0, indicating the full image height is used. Otherwise, roiHeight can be a value up to (imageHeight – roiHeight). |
- Source:
regionOfInterestLeft(column)
This method sets barcode decoding ROI (Region of Interest). The ROI is a rectangle specified by the position of the top-left corner point and the width and height. By default, the ROI is the entire valid image area. It can be set to a smaller region to speed up the decoding if needed.
Parameters:
| Name | Type | Description |
|---|---|---|
column |
int | This is the x or column coordinate of the ROI upper-left corner. The default value is 0. |
- Source:
regionOfInterestTop(row)
This method sets barcode decoding ROI (Region of Interest). The ROI is a rectangle specified by the position of the top-left corner point and the width and height. By default, the ROI is the entire valid image area. It can be set to a smaller region to speed up the decoding if needed.
Parameters:
| Name | Type | Description |
|---|---|---|
row |
int | This is the y or row coordinate of the ROI top-left corner. The default value is 0. |
- Source:
regionOfInterestWidth(roiWidth)
This method sets barcode decoding ROI (Region of Interest). The ROI is a rectangle specified by the position of the top-left corner point and the width and height. By default, the ROI is the entire valid image area. It can be set to a smaller region to speed up the decoding if needed.
Parameters:
| Name | Type | Description |
|---|---|---|
roiWidth |
int | This is the width of the ROI rectangle. The default value is 0, indicating the full image width is used. Otherwise, roiWidth can be a value up to (imageWidth – roiWidth). |
- Source:
setAutoFocusResetByCount(mEnabled)
A function to enable the camera to always run in autofocus mode when there is no decode for 20 frames.
Parameters:
| Name | Type | Description |
|---|---|---|
mEnabled |
boolean | if true then autofocus restart every 20 frames of no decode is enabled. |
- Source:
setCameraType(cameraType) → {boolean}
Sets the camera type.
Parameters:
| Name | Type | Description |
|---|---|---|
cameraType |
CamerType |
- Source:
Returns:
- Type
- boolean
setCameraZoom(enabled, zoom)
This method is used to set the camera zoom to a certain value when the camera zoom customization is enabled.
Parameters:
| Name | Type | Description |
|---|---|---|
enabled |
boolean | true to enable the feature. |
zoom |
float | float value that specifies the zoom value that camera should use. |
- Source:
setDecoderResolution(resolution)
This method sets the active resolution mode.
Parameters:
| Name | Type | Description |
|---|---|---|
resolution |
Resolution | Resolution to use for decoding. |
- Source:
setDecoderToleranceLevel(toleranceLevel)
Set the tolerance level to value from 0 thru 10. 0 means the target pointer has to be inside the barcode box for it to decode. Values 1 thru 9 expand the box by N times half of the barcode height in all four directions. Setting value to 10 means infinite tolerance. So when enabling picklist mode use value of either 0 or 1 and when disabling Pick list mode (default) use value of 10.
Parameters:
| Name | Type | Description |
|---|---|---|
toleranceLevel |
int | sets the tolerance level. |
- Source:
setEncodingCharsetName(charsetName)
This method sets the charset to be used when encoding decoded barcode data.
Parameters:
| Name | Type | Description |
|---|---|---|
charsetName |
string | Charset to use for encoding barcode data. |
- Source:
setExactlyNBarcodes(enable)
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean |
- Source:
setExposureSensitivity(iso)
This method is used to set the exposure senstivity.
Parameters:
| Name | Type | Description |
|---|---|---|
iso |
string | sets the exposure sensitivity to ep. |
- Source:
setExposureTime(ep)
This method is used to set the exposure time when Manual exposure mode is enabled.
Parameters:
| Name | Type | Description |
|---|---|---|
ep |
long | sets the exposure time to ep. |
- Source:
setFocus(focus) → {boolean}
This method sets the focus mode.
Parameters:
| Name | Type | Description |
|---|---|---|
focus |
Focus | Focus mode is set to focus. |
- Source:
Returns:
true if focus is set successfully.
- Type
- boolean
setFocusDistance(distance)
This method is used to set the focus distance when fixed focus mode is enabled.
Parameters:
| Name | Type | Description |
|---|---|---|
distance |
float | sets the focus distance to distance. |
- Source:
setNumberOfBarcodesToDecode(num)
By default the number of barcodes to decode is 1 and the maximum is 20 at once. Call this function to change the amount of barcoes to decode between 1 and 20.
Parameters:
| Name | Type | Description |
|---|---|---|
num |
int |
- Source:
setSymbologyParameters(type)
Set's the Symbolgy Parameter.
Parameters:
| Name | Type | Description |
|---|---|---|
type |
SymbologyType | The SymbologyType that you want returned as a string. |
- Source:
setTorch(on)
This method turns the camera's torch on or off, if the camera supports it. if hasTorch() returns false, then the camera does not have a torch.
Parameters:
| Name | Type | Description |
|---|---|---|
on |
boolean | whether to turn on torch. |
- Source:
setWhiteBalance(enable, mBalance)
This method is used to set the white balance mode to the camera when white balance customization is enabled.
Parameters:
| Name | Type | Description |
|---|---|---|
enable |
boolean | is true then thsi feature is enabled. |
mBalance |
string | sets the white balance mode if enable is true. |
- Source:
startCameraPreview()
Starts the camera preview. This method opens the camera device if it is not already open.
- Source:
startDecoding()
Starts the decoder's search for a valid barcode. Camera preview will be started if it has not already been started.
- Source:
stopCameraPreview()
Stops the camera preview.
- Source:
stopDecoding()
Stops the decoder's barcode search, but not the camera preview. To stop the camera preview, call stopCameraPreview().
- Source:
stringFromSymbologyType(type) → {string}
This method translates a SymbologyType type to a String.
Parameters:
| Name | Type | Description |
|---|---|---|
type |
SymbologyType | The SymbologyType that you want returned as a string. |
- Source:
Returns:
a string representing the SymbologyType passed to the method.
- Type
- string


Title: {{book.title}}
Author: {{book.author}}
ISBN: {{book.isbn}}
Average Rating: {{avgRating}}
GoodReads Average Rating: {{goodReadsAvgRating}}
You have already reviewed this book! You cannot review a book twice.


Maher panics, says Nikki Haley has gone 'full-on Team Deplorable': 'This is so scary to me'
by Joseph Wulfsohn"Real Time" host Bill Maher sounded the alarm Friday night in reaction to former U.N. Ambassador Nikki Haley's repeated defense of President Trump during the launch of her book tour.
"I thought she was one of the more reasonable ones," Maher began, referring to Haley, author of the newly released, "With All Due Respect: Defending America with Grit and Grace."
"She kind of acquitted herself at her job at the U.N.," Maher added. "She went full-on Team Deplorable this week."
Maher then played clips of Haley's recent interviews, in which the Republican former South Carolina governor claimed that Trump had always been "truthful" to her and defended her former boss amid the House Democrats' impeachment inquiry.
MAHER ASKS IF COUNTRY WILL HAVE 'INVESTIGATION FATIGUE' AFTER FIRST WEEK OF IMPEACHMENT HEARINGS
"Show me the proof," Haley has said, challenging Democrats and other critics to produce evidence that Trump did something wrong in his interactions with Ukraine.
"This is the scariest thing this week," Maher said, "because this is somebody who is betting that there is no more Republican-Classic Party, there is only Trump, and she thinks, 'Well, after he's gone, I'll be able to rejoin polite society. But when you do this, you're destroying polite society. This is so scary to me."
CLICK HERE TO GET THE FOX NEWS APP
Maher went on to predict that the 2024 GOP nominee will be Donald Trump Jr., which sparked laughter from the audience.
"Yeah, they laughed when I said Trump would win too," Maher told the panel in complete seriousness. "Because that's what Third World dictators do."


{% extends 'base.html' %} {% load url from future %} {% block head %}
Please select a URL that you think works best for {{ slug }}.
This shortcut currently pointed to: {{ winner }}
/{{ project }}/{{ slug }}/ currently redirects to this page.Once a URL below has {{ THRESHOLD }} more points than the others, it will automatically be redirected at http://slug.in/{{ project }}/{{ slug}}/
http://slug.in/{{ project }}/{{ slug}}/
* {{ site }}


As of OpenCV 2.4.4, OpenCV supports desktop Java development. Note that this post is transported from OpenCV Java Tutorials. This tutorial will help you install OpenCV on your desktop operating system.
Install the latest Java version
Download the latest Java JDK from the Oracle website. Now you should be able to install the last Java JDK by open the file just downloaded.
Install the latest Eclipse version
Download the latest Eclipse version at the Eclipse Download page choosing the Eclipse IDE for Java Developers
version (suggested). Extract the downloaded compressed file and put the resulting folder wherever you want to. You don’t need to install anything. Alternatively, you can try the Eclipse installer.
Install OpenCV 3.x under Windows
First of all you should download the OpenCV library (version 3.x) from here. Then, extract the downloaded OpenCV file in a location of your choice. Once you get the folder opencv
put in wherever you prefer. Now the only two things that you will need are: the opencv-3xx.jar
file located at \opencv\build\java
and the opencv_java3xx.dll
library located at \opencv\build\java\x64
(for 64-bit systems) or \opencv\build\java\x86
(for 32-bit systems). The 3xx suffix of each file is a shortcut for the current OpenCV version, e.g., it will be 300 for OpenCV 3.0 and 310 for OpenCV 3.1.
Install OpenCV 3.x under Mac OS X
The quickest way to obtain OpenCV under macOS is to use Homebrew. After installing Homebrew, you have to check whether the XCode Command Line Tools are already installed on your system.
To do so, open the Terminal and execute: xcode-select --install
If macOS asks for installing such tools, proceed with the download and installation. Otherwise, continue with the OpenCV installation.
To install OpenCV (with Java support) through Homebrew, you need to add the science tap to Homebrew:
$ brew tap homebrew/science
and effectively install OpenCV:
$ brew install opencv3 --HEAD --with-contrib --with-java
After the installation of OpenCV, the needed jar file and the dylib library will be located at /usr/local/opt/opencv3/share/OpenCV/java/
.
Install OpenCV 3.x under Linux
Please, note: the following instructions are also useful if you want to compile OpenCV under Windows or Mac OS X. Linux package management systems (apt-get, yum and etc.) may provide the needed version of the OpenCV library.
As first step, download and install CMake and Apache Ant, if you don’t have any of these. Download the OpenCV library from the its website. Extract the downloaded OpenCV file in a location of your choice and open CMake ( cmake-gui ). Put the location of the extracted OpenCV library in the Where is the source code field
(e.g., /opencv/) and insert the destination directory of your build in the Where to build the binaries field
(e.g., /opencv/build). At last, check the Grouped
and Advanced
checkboxes.
Now press Configure
and use the default compilers for Unix Makefiles
. Please, be sure to have installed a C/C++ compiler. In the Ungrouped Entries
group, insert the path to the Apache Ant executable (e.g., /apache-ant-1.9.6/bin/ant
). In the BUILD
group, unselect:
BUILD_PERF_TESTS
BUILD_SHARED_LIBRARY
to make the Java bindings dynamic library all-sufficientBUILD_TESTS
BUILD_opencv_python
In the CMAKE
group, set to Debug
(or Release
) the CMAKE_BUILD_TYPE
.
In the JAVA
group:
- insert the Java AWT include path (e.g.,
/usr/lib/jvm/java-1.8.0/include/
) - insert the Java AWT library path (e.g.,
/usr/lib/jvm/java-1.8.0/include/jawt.h
) - insert the Java include path (e.g.,
/usr/lib/jvm/java-1.8.0/include/
) - insert the alternative Java include path (e.g.,
/usr/lib/jvm/java-1.8.0/include/linux
) - insert the JVM library path (e.g.,
/usr/lib/jvm/java-1.8.0/include/jni.h
)
Press Configure
twice, and the CMake window should appear with a white background. Now, press Generate
and close CMake.
Now open the terminal, go to the build
folder of OpenCV and compile everything with the command:
$ make -j
Notice that the -j
flag tells make to run in parallel with the maximum number of allowed job threads, which makes the build theoretically faster. Wait for the process to be completed… If everything went well you should have opencv-3xx.jar
in the /opencv/build/bin
directory and libopencv_java3xx.so
in the /opencv/build/lib
directory. The 3xx
suffix of each file is a shortcut for the current OpenCV version, e.g., it will be 300 for OpenCV 3.0 and 310 for OpenCV 3.1. This is everything you need.
Set up OpenCV for Java in Eclipse
Open Eclipse and select a workspace of your choice. Create a User Library, ready to be used on all your next projects: go to Window > Preferences...
.
From the menu navigate under Java > Build Path > User Libraries
and choose New...
. Enter a name for the library (e.g., opencv) and select the newly created user library. Choose Add External JARs...
, browse to select opencv-3xx.jar
from your computer. After adding the jar, extend it, select Native library location
and press Edit...
.
Select External Folder...
and browse to select the folder containing the OpenCV libraries (e.g., C:\opencv\build\java\x64
under Windows).
In case of MacOS, if you installed OpenCV without Homebrew, you need to create a soft link with .dylib extension for the .so
file. E.g., from the terminal, type:
$ ln -s libopencv_java300.so libopencv_java300.dylib
Set up OpenCV for Java in other IDEs (exp)
If you are using IntelliJ, you can specify the location of the library with the VM argument -Djava.library.path=/opencv/build/lib
.


Service oriented architectures offer significant increases in agile deployment pipelines. They allow what were traditionally, large, monolithic code bases to be broken down into smaller, more manageable pieces. Instead of diagnosing a single issue that affects the application as a whole, SOA allows developers to troubleshoot smaller, atomic pieces.
SOA, by design, goes hand-in-hand with the concept of immutable infrastructure: you can now deploy small pieces of your application, codifying the infrastructure it runs on along the way, allowing for easy to maintain, automated application layers.
Commonly, this design pattern manifests itself with lots of small services proxied by some kind of layer 7 load balancer (nginx or haproxy) on the backend of some type of platform. The layer 7 load balancer allows easy to navigate REST API access. It also means the nodes which run these services have less overall configuration since they only need to run a small piece of the larger application, a single service. The natual evolution of this tends to be some kind of remote or dynamic service execution system that is agnostic of individual server resources, such as Apache Mesos.
Of course, service discovery mechanisms in this type of immutable environment are key.
The Problem
Now we have many, scatter services. Each deployed onto ephemeral servers with ephemeral IP addresses. Assuming the continuous integration pipeline is “merge-to-environment”, it’s easy for developers to increment and deploy builds to QA or Production.
But how do you track the service versions running on each node across several, ephemeral boxes? How do you know CI was successful and the version you wanted to deploy is in fact running across all instances of the servers which execute your specific service?
The classic way was to query your service’s managment endpoint. The IP of the server running the service and the privately held management port.
For the deployment at SRC:CLR, we managed a table of ports associated with services. Each service gets allotted 10 ports in a range, for each service and management port. This meant no more than 10 of each process could exist on a box together. It also means managing a port table.
The Solution
Our solution to tracking versions agross all running boxes is VersionCtl.
VersionCtl is a go app that runs inside a docker container. It queries our Haproxies via REST HaProxy, a service which reads out the haproxy config, and abstracts the backend blocks to “services” with endpoints (the server lines in the backend block). It exposes this as a rest endpoint which VersionCtl ingests.
What this looks like in a deployed environment is this:
If versions between nodes in a given backend service abstraction do not match, the service line in VersionCtl goes red. VersionCtl also queries our Puppet Master for the versions.yaml hiera configuration file. This file is managed by jenkins in that it’s rewritten everytime a build occurs with the version from Maven which was just built. It does this via a REST endpoint on the Puppet Master.
If the version running on a box does not match that of hte version in versions.yaml, the line will go red as well. This gives us fast visability into the state of a deployment, in real time. If the service failed to deploy onto a box, we know. If the CI pipeline broke between jenkins and the box, we know.
VersionCtl also kicks back the response from the actual GET request, allowing us to quickly see how the service is responding to the first thing we’d do in the event of a CI or deployment malfunction: curl the management endpoint.
Homogenous Functionality
Eventually we’ll want to roll out our Apache Mesos deployment. This will leverage Mesosphere’s Marathon utility for deployments to the cluster. We could rewrite VersionCtl at that point, but since it’s leveraging REST Haproxy we can actually continue to use it, adjusting the haproxy endpoints that it quaries. In combination with Marathon Template, we can easily dynamically update VersionCtl as the infrastructure expands and contracts. With these three services we can scale out our infrastructure while maintaining visability into the running versions, keeping track of our dynamically updated environments and the deployments in real time.
Can I use this?
Yes. VersionCtl is open sourced along with REST HaProxy and Marathon Template. You’ll have to modify the production version that we run since you probably don’t have the same versions.yaml CI pipeline. You can do this by removing puppetversions() method and it’s implementation in the compare() method. You’ll also have to update the index.html GO template to remove the pv index.


{% extends "base_generic.html" %} {% block title %}
Welcome to DIY Mini Blog, a website developed by JMontane!
The website has the following record counts:


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{{ mpttcomment.comment_html|safe }}
{% include 'comments/form.html' with form=form %}


| Home | Libraries | People | FAQ | More |
This section describes possible future directions of further development, and why they are not considered to be an essential part of the initial version of this library.
Boost.Persistent can be configured to use more than one resource
manager, and locators can refer to objects
stored in any resource. However, when objects of two or more resource
managers take part in a transaction a two-phase-commit
must be conducted. Currently, an unsupported_exception
is thrown instead.
Boost.Persistent contains only one resource manager at this point.
Indexing is an integral part of most databases, some embedded databases even consist entirely of indexes.
Indexing is not considered to be an integral part of Boost.Persistent, as for the most common tasks there are no index lookups needed: When traversing an object graph, locators are dereferenced instead of an Id looked up in an index of a relational database. To store relations that are not 1:1, STL containers and Intrusive Persistent Object Containers can be used.
However, there are still cases where efficient indexing is needed. Possible directions are: Definition of an indexing service concept and implementation of a ResourceManager that offers that service, either based on an external embedded database library or a custom implementation of B-Tree/Hash indexing. User interface based on STL containers.
Implementation of AtomicStorageEngines based on external libraries, e.g. Berkeley DB, to store the application state in a proven storage backend.
Implementation of a ResourceManager offering an object_storage service based on the upcoming Boost.Rdb library, which provides a interface to relational databases. Object relational mapping is non-trivial and would probably be a seperate boost library, but can be integrated into Boost.Persistent by implementing a resource manager that uses that library.
Implementation of a ResourceManager offering all defined Service concepts that serializes all requests and sends them through a stream to a remote resource manager, to enable client-server-access to persistent objects.


License¶
The MIT License
Copyright 2018 Jonathan Peoples/Flex360
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
QuestionsQuestion? Please contact jonathan@flex360.com


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|
Bullet Collision Detection & Physics Library
|
#include <btSoftBodyInternals.h>
Public Member Functions | |
| void | Process (const btDbvtNode *lnode, const btDbvtNode *lface) |
| Public Member Functions inherited from btDbvt::ICollide | |
| DBVT_VIRTUAL void | Process (const btDbvtNode *, const btDbvtNode *) |
| DBVT_VIRTUAL void | Process (const btDbvtNode *) |
| DBVT_VIRTUAL void | Process (const btDbvtNode *n, btScalar) |
| DBVT_VIRTUAL bool | Descent (const btDbvtNode *) |
| DBVT_VIRTUAL bool | AllLeaves (const btDbvtNode *) |
Public Attributes | |
| btSoftBody * | psb [2] |
| btScalar | mrg |
Definition at line 911 of file btSoftBodyInternals.h.
|
inline |
Definition at line 913 of file btSoftBodyInternals.h.
| btScalar btSoftColliders::CollideVF_SS::mrg |
Definition at line 955 of file btSoftBodyInternals.h.
| btSoftBody* btSoftColliders::CollideVF_SS::psb[2] |
Definition at line 954 of file btSoftBodyInternals.h.


Web Design coding class - Sessions
Session - 1 Page - 1
Session - 1 Basic page structure
Session - 1 How to make a numbered and bulletted list


If you are in need of a one-person media company that has worn all the hats, very capably, throughout my decade plus experience of media work then you have stumbled upon the right place.
Obviously, the site is currently under construction. Hopefully I'll be done soon.
Photograph internal/off-campus events | Videotape internal/off-campus events | Stream video of internal/off-campus events | Portrait photography of faculty/staff/executives | Create promotional videos for different faculty members/departments/scholarship foundation (including editing, still/motion graphics, encoding for online consumption, authoring for dvds) | Transfer of different medias | Acting organization administrator of online video content software (Ensemble)
Oversee all communications based divisions within ROCSPOT organization.
Internal / external technical support for proprietary software, as well as consumer computer hardware. Call clients and train them to setup and use the companies software and the computer hardware we supplied to them. Creating accounts within the companies database for client and employee use. Troubleshoot any internal / external software or hardware issues that arose. Liaison between our sales staff and CRM departments and the web technicians in different cities, municipalities, and towns across the country.
Audio Engineer / Stage Crew with Princess Cruises for 3 years. As Stage Crew, setup all band instruments, microphones, and stands, etc. Setup, maintained, repaired, and operated stage scenery and props (as needed). As Audio Engineer I oversaw the setups and audio wiring for all shows aboard the vessel. Supervised all other Audio Engineers aboard the ship to make sure every lounge, theater, and any other locations meant for passenger entertainment.
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
I am a Creative freelancer I design and develop for anything you might need.
To know me is to know that I love to create anything I can. Whether it be a personal pet project, or a large time-sensistive paid gig. I put everything I am into what I do. There is never a moment that I won't be fully invested in what you see your final product to be.


Stratagem by Greg Zborovsky
Credits
-
"Flying Kerfuffle" Kevin MacLeod (incompetech.com) Licensed
under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
-
“Some sound effects obtained from https://www.zapsplat.com“
-
Some graphics obtained from MortMort (@mnrART)


Pig Dice!
A Classic Dice Game
New Game
Setup
Add Player
Add Player
Change Game
One Dice
Two Dice
Delete Player
Delete Player
Current Turn Total:
Total Score:
Roll
Hold
GAME OVER


{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Hyde > Leland, c. 1536-40
{% endif %}4 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


* 1 1/2 ounces tequila
* 3/4 cup orange juice
* 3/4 ounce grenadine syrup
* Orange slice, for garnish
* High-quality maraschino cherry, such as Luxardo, for garnish
Instruction
In a highball glass filled with ice, pour in the tequila and orange juice.
Slowly pour the grenadine into the glass over the back of a spoon or by drizzling it down the side of the glass, allowing it to settle at the bottom.
Garnish with an orange slice and maraschino cherry.


Malt is a static website generator built in Python. It transforms a directory of text files into a WordPress-style website with support for pages, posts, and custom post types.
-
Malt is extensible. It has builtin support for source files written in Markdown and Syntex, but can be extended via plugins to support any similar text-to-html format.
-
Malt is flexible. By default it produces sites with page-relative links that can be viewed locally without any need for a web server (ideal for distributing project documentation in html format), but it can easily produce sites with resource or directory-style urls.
-
Malt is free and open source. All of Malt's code has been placed in the public domain.
-
The default theme bundled with Malt incorporates icons from the Font Awesome collection by Dave Gandy. These icons and their accompanying CSS files are released under a mixed MIT and Open Font license.
See Malt's documentation for further details.


You will be given a random number at the start of the game.
There are four crystals below. By clicking on a crystal you will add a specific amount of points to your total score.
You win the game by matching your total score to the random number, you lose the game if your total score goes above the random number.
The value of each crystal is hidden from you until you click on it.
Each time the game starts, it will change the values of each crystal.
wins: 0
losses: 0
Your total score is: 0


Montana State Cyclocross Championships
Bianchi Montana Cyclocross #7
(permit #2002-001937)
Sunday, Nov 17, 2002
Missoula MT
McCormick Park
Registration: $15 @ 10:45-11:45
Rider meeting 11:50
Start: Noon
Categories: Mens "A,"
Mens "B," Masters, Women, Juniors
Parcours: grass, single-track,
pavement, dirt, concrete steps, roots, rocks and river views
Directions: From I-90, take the
Orange St. exit. Follow Orange Street south across the river.
Promoted by: Northern Rockies
Racing
Contact Information: Mike
Beltz<EMAIL_ADDRESS>or
--
Tom Robertson
Routes and Mapping
Adventure Cycling Association,
Inspiring people of all ages to
travel by bicycle.
(800) 755-2453 toll free, (406)
721-1776 phone,<PHONE_NUMBER> fax
www.adventurecycling.org


OptionContractAttribute must be applied on the class target, which represents an option contract in ACF.
|
Property |
Description |
Remarks |
| Type |
Indicates the type of the option contract |
There are four different types: Patternized, Exact, None and Free. For more information about option contract types, please refer to Syntax (Contract) Types chapter. |
| Argument | Indicates the corresponding argument of the option contract | When the type of the option contract is Exact, the Argument property stands for the command line argument of the contract. For example, when a console application has only one argument called "/version", which is for displaying the version information, we can create an Exact contract and set the Argument property of the attribute to "/version". Use semicolon ";" to separate the different instance of the argument, like: "/version;/ver", which makes the application had the same behavior when user provides the "/version" or "/ver" argument. You don't need to specify the Argument property when the option contract is the type of Patternized, Free or None. |
| CaseSensitive | Specifies if the Argument is case sensitive. | Also this property is meaningful when it is an Exact option contract. It is used for determining whether the Argument is case sensitive. "/Version" and "/version" will have different meaning if this property has been set to True. You don't need to specify this property when the option contract is the type of Patternized, Free or None. |
| Description | Specifies the description of the option contract. | This description text will be used for generating the help information that will be shown on the help screen. It is a best practice that specify the Description property for each option contract in your contract repository. |
| Parameters | Specifies the number of the arguments that are the type of Parameter. | A console applicationn may have one or more arguments that are the type of Parameter. This property is for setting the exact number of such arguments. In the catool application for example, it just have, and just need two parameters: the two integer numbers. Give the value -1 to this property (or ignore the property) if your parameter list is variant. It is meaningful only when the contract is the Patternized type. You don't need to specify this property when the option contract is the type of Exact, Free or None. For more information about the Parameter type please refer to Parameter Type. |


Komodo-Bot
BOT
15-Jul-18 08:42 PM
[PTYX#6840] .airdrop 10 1
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>>> The first 10 people to reply with their addresses will receive an airdrop of 1 Zilla! <<<
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{% extends 'base.html' %} {% block title %}Senior QA Training Plan{% endblock %} {% block content %}
In this training program, you will learn by doing. The structure of this program is designed to simulate real-life QA work at small, agile software startups.
We have taken great care to structure the training program to suit the learning habits a tech novice. For example, we initially give you highly detailed, prescriptive tickets to work on. Gradually, we taper down the amount of instruction and guidance we give you. Towards the end of the program, you will simply be given one line goals and expected to deliver ... just like you what is likely to happen at small startups!
We have also put in a lot of effort in making the examples fun and creative so that learners don't quit easily. For example, instead of teaching you SQL, we make you test a data heavy application that we have seeded with bugs. You cannot proceed to the second stage unless you find the bug in the first stage. And the only way you can find the bugs we have seeded are if you pick up just enough SQL to validate the numbers shown.


"x"
"1" "ONO,Y, WU,X, NODA,A, NODA,H, TAKEO,S, NASA,Y, ISAYAMA,Y, IMAI,M ANDSERA,N, BETA-ADRENOCEPTOR ANTAGONISTIC ACTIONS AND MUTAGENICITIES OF R(+)- ANDS(-)-ENANTIOMERS OF N-DESISOPROPYLPROPRANOLOL AND ITS N __ -ACETYL CONJUGATE, BIOL.PHARM. BULL. 20(1):61-65, 1997"


A little about me...
Hi I am Joe. I'm currently learning development through Code School & Plural Sight to futher enhance my abilities within Quality Assurance. When I'm not testing, or studying DEV, I enjoy learning about the principles of design, and fine arts.
Skills
So far I've covered the following:
- HTML
- CSS3
- Elements of Design
Follow Me
Follow me on twitter @jdiliegghio


Flock of turkeys destined for Christmas dinner escape from poultry farm
A flock of turkeys appear to have made a desperate last attempt for freedom before they become someone’s Christmas dinner.
Around 50 birds were filmed running near Red Lodge, in Suffolk, on Saturday.
At first, it was thought they may have escaped from the nearby Traditional Norfolk Poultry farm but the owners have said they cannot confirm if the flock belongs to them.
A spokeswoman for the firm said: ‘We’ve had no reports of any turkeys escaping.’
A woman who spotted the turkeys said: ‘I was just surprised to see that many.
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‘I think they escaped from a nearby farm, but I think turkeys tend to go back, so they might have done.’
Another walker, who asked not to be named, filmed the gang of birds as it wandered through woodland clearings and posted the footage on Facebook.
Members of the public were so concerned about the birds’ welfare one person even offered up their land for the turkeys to stay on.
It’s not clear whether or not the turkeys have been returned to their home.
Traditional Norfolk Poultry boast of breeding free-range and organic Norfolk Black and Norfolk Bronze turkeys which are renowned for their succulent meat and gamey flavour.
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


Juliette and Enid Blyton catch the eye
Juliette and Enid Blyton caught the eye when the horses were exercised here on Tuesday (Nov. 19) morning.
Inner sand:
800m: Questionable (Chouhan) 51.5, 600/37.5. Moved well. Enid Blyton (Neeraj), Allez La Bleue (S. Amit) 49.5, 600/37. Former was superior. Soldier Of Fortune (Nazil) 53.5, 600/38. Moved freely. Turmeric Tower (J. Chinoy) 51.5, 600/38.5. Responded well. Rousseau (Kaviraj) 51, 600/38. Pushed. Golden Eclipse (Nazil) 51.5, 600/38. Urged in the last part.
1000m: Take It Easy (Nazil) 1-5, 800/51, 600/38. Moved well. Sandalphon (Parmar) 1-5, 800/50, 600/37.5. Slightly urged. Transform (Chouhan), Susie Q (S.J. Sunil) 1-7, 600/39. They were urged.
1200m: Juliette (Bhawani), Flashing Honour (Rupesh) 1-19.5, 1000/1-5.5, 800/51.5, 600/38.5. Former started three lengths behind and easily finished five lengths ahead. Note former.


About Us
WE ARE IMPORTERS AND SUPPLIER OF
- Camlock & Couplings
- Storz Couplings
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- Food Industries
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OUR GOAL IN OUR BUSINESS
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