##project.name##
Short for Laser Sea Destruction, this is a library by ##author.name## for the programming environment processing. Last update, ##date##.
This library has some features that are a little too far away from Processing's focus group of designers. It follows the idea of making along the lines of creating simple games quickly by finding an example game and modifying everything to fit your needs
Some features are:
- Time-based animation
- Frame-map loading
- Image caching
- Tilemaps
- Reasonable 2D fixed-timestep physics (This still needs work...)
- A simple display list so that sprites are shown in the correct order
- An organization framework for simple games
- A simple to use keyboard input system
It's still in development and I would only reccomend it for simple games. But soon more!
Download
Download ##project.name## version ##project.version## in .zip format.
For older versions, see the download folder on this server. But we reccomend the latest, please
Installation
Unzip and put the extracted ##project.name## folder into the libraries folder of your processing sketches. Reference and examples are included in the ##project.name## folder.
If you're Shaughn or a mac user, put the extracted folder in /Applications/Processing.app/Contents/Resources/Java/libraries/ instead. You can access the contents of Processing.app by right-clicking.
Keywords ##project.keywords##
Reference. Have a look at the javadoc reference here. a copy of the reference is included in the .zip as well. It's actually quite complete!
Source. The source code of ##project.name## is available at ##source.host##, and its repository can be browsed here.
Examples
Find a list of examples in the current distribution of ##project.name##, or have a look at them by following the links below.
- ##project.examples##
Tested
Platform ##tested.platform##
Processing ##tested.processingversion##
Dependencies ##project.dependencies##
demos
find a list of online applet demos below.
- ##project.demos##


--- layout: post title: 2013 Carper Award Winner date: 2013-03-16 16:10:47.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _publicize_job_id: '27284433530' author: login: bwordsworth email<EMAIL_ADDRESS>display_name: bwordsworth first_name: '' last_name: '' permalink: "/2013/03/16/2013-carper-award-winner/" ---
ACF is pleased to announce that Matt Weiner has won the 2013 Dr. N. Gordon Carper Lifetime Achievement Award. Matt has been an editor of ACF since 2005; he edited ACF Fall in 2005 and 2006, ACF Regionals in 2008 and 2011, ACF Nationals in 2008, and served as head editor of ACF Nationals in 2009. Matt founded hsquizbowl.org and has served as an adminstrator of the forums since their inception in 2003; he served as the chief administrator of the forums from 2003 til 2006 and again from 2011 to 2012. Matt's other contributions to collegiate quizbowl include editing Penn Bowl from 2007-2009 and FICHTE I and II, working on every iteration of VCU Open, and writing for NAQT since 2009. He also founded and currently advises the VCU team. Congratulations, Matt, and thank you for all of the time and effort you have devoted to collegiate quizbowl.


Hello World: 1
Application Structure
| GEOS SDK TechDocs
|
| Hello World
| 2 Hello World
Every GEOS application and library will have at least two files: The Geode Parameters file provides the Glue linker with necessary information about the geode being compiled and linked. The source file contains the source code. Source code files may be split up into modules of source and definition files--this allows the programmer to keep large applications in a series of smaller files for easy organization and easier debugging.
Essentially there are four different types of files your application may use:
-
Parameters File (
.gp
)
The Parameters file, as stated above, provides the Glue linker with necessary information. It details specifics about the geode being compiled that will be necessary for dynamically linking at runtime. Each geode may have only one Parameters file. The Parameters file for Hello World is detailed in Geode Parameters File
. Full reference information for this file type can be found in the Routines reference book.
-
Source File (
.goc
)
The Source file contains a combination of GEOS UI code and standard C code. Many source code files can be used for a single geode; this can help you organize your application's functionality into manageable groups of routines and objects. An introduction to the basics of the source file is given in The Source File and Source Code
.
-
C Header File (
.h
)
C Header files may be used to hold definitions of data structures, classes, macros, routines, and other items. There are several standard GEOS header files you must include in your geode for it to compile properly. These are outlined in The Source File and Source Code
.
-
GEOS Header File (
.goh
)
This file is essentially the same as the C header files described above. It can contain class and routine definitions as well as constants and variables. The primary difference between these files and the C header files is that
.goh
files must be included before the geode is run through the Goc preprocessor. C header files do not have to go through the Goc preprocessor. Simple geodes might have none of their own header files. These files are also described in The Source File and Source Code
.
| GEOS SDK TechDocs
|
| Hello World
| 2 Hello World


2. Getting Started with Titanium Studio
Before you begin, it's important that your base native development environment us set up correctly first, including Oracle JDK and the SDKs for iOS and Android. A full explanation of how to do this is provided in our Setting up your Native Development Environment guide. Once complete, please return to this document and continue.
This document provides the second of the following three-step set of guides intended to get you set up and developing mobile and desktop applications using Titanium:
Overview
In this guide, we help you to setup Titanium Studio, the extended version of the popular Aptana Studio IDE. Although using Titanium Studio is not mandatory, as this can indeed be done using a text editor and our command-line tools, we believe that it is the most effective way to speed up your development process and, thus, to increase your productivity when building quality applications using Titanium.
Table of Contents
Compatibility and Download
It is advisable to use the latest stable version of Titanium Studio.
Please register for an Appcelerator Network account to download the installer.
Installation
OSX
Expand this section for Titanium Studio installation and configuration instructions for OSX
OSX Software Locations
Setup
-
once downloaded, open the Titanium Studio disk image (file with a .dmg extension) by double-clicking on it, and then open the resulting disk mount that will appear on your desktop
-
follow the instructions that display, instructing to drag the Titanium Studio folder icon in the installer's window image to the Applications directory in the OSX Dock
-
close the window when installation is complete
Launching Titanium Studio
To start Titanium Studio, open the Applications > Titanium Studio > TitaniumStudio program
-
you will be asked to Select a workplace where all your projects will be stored by default. Accept this filesystem path, and continue
Windows
Expand this section for Titanium Studio installation and configuration instructions for Windows
Windows Software Locations
Setup
-
once downloaded, launch the installer and enter the administrator's password, if prompted
-
at Choose Install Location, you will notice that the destination path defaults to the Administrator's profile
-
delete the word, "Administrator", and replace it with your system username
-
proceed with the rest of the installation, click the Install button, followed by Next and Close
Launching Titanium Studio
To start Titanium Studio, double-click the Titanium Studio icon that has been created on your desktop or use the one in the Start Menu
-
you will be asked to Select a workplace where all your projects will be stored by default. Accept this filesystem path, and continue
-
enter your Appcelerator Network email address and password
-
notice the Proxy Setup option at the bottom of the login screen, which enables Titanium Studio to use a proxy server
Updating Titanium Studio
The first task that needs to be performed with Titanium Studio after installation is to ensure that it is at its latest version and has all the official Titanium SDKs installed:
-
run Help > Check for Updates to ensure that the latest version of Titanium Studio is installed
-
run Help > Check for Titanium SDK Updates to ensure that all the official Titanium SDK releases are installed
-
repeat these two steps until there are no more updates available
Configuring Titanium Studio with the Platform SDKs
Be aware that the menu bar is slightly different between when run on different platforms, as shown below
-
select Preferences from the Titanium Studio menu on OSX or Window menu on Windows, as shown below:
Windows Menu Bar > Preferences
OSX Menu Bar > Preferences
-
browse to the Titanium settings
-
configure the following, referring back to OSX Software Locations or Windows Software Locations for definitions:
-
Titanium SDK Directory: set to your Titanium SDK Home
-
Android SDK Directory: set to your Android SDK Home
-
Default Android SDK: a version of Android, supported by the Titanium SDK, that you will use most (typically you would select one of the enhanced SDKs, that include support for maps, ie "Google APIs Android x.x"). See Titanium Compatibility Matrix for the latest information about which Android SDKs are compatible with which Titanium SDKs.
-
If you see the error, "Could not locate the Android SDK at the given path", when setting the Android SDK location, confirm that you have all the prerequisite packages installed, as shown in the Summary of Installed Android Packages screenshot
-
OSX users: if you have installed XCode and iOS SDKs, this will be automatically detected by Titanium Studio; there is no need to configure it explicitly.
-
Windows users: you may see a warning if the JAVA_HOME variable has not been configured, although this is only necessary if intend to develop with the Blackberry SDK. Refer to Windows Software Locations to resolve it
Using Titanium Studio
Now that the setup is complete, you are ready to begin your first project.
Follow the last in our series of Titanium Setup guides, Creating your First Mobile & Desktop Applications.
Troubleshooting
If you are having problems with any of the above steps, please see our Installation Troubleshooting guide or, otherwise, seek assistance in either our Q&A or one of our other help channels described in Getting Help.


{% extends "ggpoll/base.html" %} {% block content %}
Answer the questions to find which God you should worship
Start Now!


|
|
| TeamMember (std::string userName, std::string teamMemberName) |
| |
|
void | executeAction (AllyPartyTeams &apt, PitContenders &pc, std::unique_ptr< chaiscript::ChaiScript > &chaiPtr) |
| |
|
void | addPendingAction (const std::string &actionName, std::optional< TargetType > target) |
| |
|
void | setId (unsigned id) |
| | called by #fys::arena::AllyPartyTeam to set the id of the team member
|
| |
|
void | addDoableAction (std::string doable, uint level) |
| |
|
HexagonSide::Orientation | getHexagonSideOrient () const |
| |
|
data::Status & | accessStatus () |
| |
|
const HexagonSide & | getHexagonSide () const |
| |
|
const data::Status & | getStatus () const |
| |
|
const std::string & | getUserName () const |
| |
|
const std::string & | getName () const |
| |
|
const std::vector< std::pair< std::string, uint > > & | getActionsDoable () const |
| |
|
unsigned | getId () const |
| |
The documentation for this class was generated from the following files:
- /home/FyS/Project/FyS/services/arena/include/fightingPit/team/TeamMember.hh
- /home/FyS/Project/FyS/services/arena/src/fightingPit/team/TeamMember.cpp


Hack-Ed is a global event for all of the problem-solvers out there. It's a hackathon initiated by Leapfrog to bring all the bright minds from around the world together, to collaboratively innovative solutions for today’s educational challenges.
Due to the recent situation of the world, one of the major industries that suffered was the education
industry. Especially in the countries that are lagging a bit behind on technological aspects, the education
sector has taken a major hit. One cannot help but wonder, there must be a solution to this crisis.
In
this virtual Hackathon, we want you to join us and brainstorm ideas as well as prototype innovative
solutions to this very problem
Build solutions for today’s education problems.
Innovate alternative learning environments and tools.
Get creative and present prototypes with a multidisciplinary approach.

Your idea may have the power to
bring a significant impact, globally.
Since we value your efforts and time, and this is a competition, one best idea will be awarded the prize
of $1000
Please keep the following rules in mind throughout the hackathon period. These rules are not subject to change and should be followed strictly as-is throughout the event.
The maximum number of members in a team is 4, however, only one prize can be received per product. [A team can have 1 to at most 4 members. The prize will be given to the winning team.]
On 26th June 2020, you can start working on your idea.
You will have to submit your Actions by 28th June 2020.
On orientation day, at least one of your team members need to be present.
The presentation will be held [on the 29th June 2020 at xx am/pm]. Your whole team needs to be present.
The presentation will be for 15 minutes. You will be given 8 minutes to present your idea and your product. And for the 7 minutes, you will be receiving QnAs from the judges.
On the presentation day, your whole team needs to attend.
Plagiarism of the product from open platforms or others will not entertained.
If Nepalese participants win the competition then they will be presented the winner amount according to the closing day’s exchange rate.
Your submission must:
be you/your team's original product.
not violate the intellectual property rights or other rights including but not limited to the copyright, trademark, patent, contract, and/or privacy rights, of any other person or entity.
A submitted application must run on at least one of the following:
a smartphone or tablet(iOS, Android or Windows Mobile)
a web browser (mobile or desktop)
a desktop computer (Windows PC, Linux, Mac OS Chromebook)
other hardware (including but not limited to, wearable technology, open-source hardware, or proprietary hardware
comply with the Developer Agreement and all terms, rules, and policies that Poster or its affiliates make available regarding submission of Applications. A Maker may contract with a third party for technical assistance to create the Submission provided the Submission components are solely the Maker’s work product and the result of the Maker’s ideas and creativity, and the Maker owns all rights to them. A Maker may submit a Submission that includes the use of open-source software or hardware, provided the Maker complies with applicable open source licenses, and, as part of the Submission, creates software that enhances and builds upon the features and functionality included in the underlying open-source product. By entering the Hackathon you represent, warrant, and agree that your Submission meets these requirements.
Applications must not have been developed or derived from an application developed, with financial or preferential support from the Poster or Administrator. Such applications include, but are not limited to, those that received funding or investment for their development were developed under contract, or received a commercial license, from the Poster or Administrator any time prior to the end of the Submission Period. This includes applications that have been funded or co-developed by Finastra, including applications that earn money through licensing. The Administrator, at their sole discretion, may disqualify a Submission, if awarding a prize to the Submission or Maker would create a real or apparent conflict of interest.
Applications must be provided free of charge until the winners of the Hackathon have been announced.
The text description should explain the features and functionality of your application.
Substitutions & Changes
The Poster has the right to make a Prize substitution of equivalent or greater value. The Poster will not
award a Prize if there are no eligible Submissions entered in the Hackathon, or if there are no eligible
Makers or Submissions for a specific Prize.
Prizes will be payable to the Maker, if an individual, to the Maker’s Representative, if a Team. It will be the responsibility of the winning Maker’s Representative to allocate the Prize among their Team participating members, as the Representative deems appropriate.
Prizes are payable by any means of choosing, whether electronic or not and are payable only after receipt of the Required Forms. A winning representative individual may be required to provide a mailing address, bank information, and/or create an account with an electronic payment provider of Poster/Administrator choosing in order to receive payment.
Failure to provide correct information on the Required Forms, or other correct information required for the delivery of a prize, may result in delayed Prize delivery, disqualification or the Maker, or forfeiture of a Prize.
Within 15 working days of the receipt of the Required Forms. Prizes for any potential winner under the age of the majority in their country of residence will be fulfilled to the potential winner’s parent or legal guardian.
Winners (and in the case of Team, all participating members) are responsible for any fees associated with receiving or using a prize, including but not limited to, wiring fees. Winners (and in the case of Team, all participating members) are responsible for reporting and paying all applicable taxes in their jurisdiction of residence (federal, state/provincial/territorial, and local). Winners may be required to provide certain information to facilitate receipt of the award, including completing and submitting any tax or other forms necessary for compliance with applicable withholding and reporting requirements. Winners are also responsible for complying with banking regulations in their respective jurisdictions and reporting the receipt of the Prize to relevant government departments/agencies, if necessary. Poster/Administrator reserves the right to withhold a portion of the prize amount to comply with the tax laws of the Government of Nepal and its jurisdiction, or those of a winner’s jurisdiction.
How do I apply?
Please sign up here
Who can participate?
Developers, designers, hardware hackers, recent college grads, blockchain enthusiasts, and anyone who
wants to leverage technology and build their ideas. We welcome educators, instructors, and researchers who
want to make a difference in education with the use of modern technology. here
Is solo participation allowed?
Yes, you can participate individually and in groups. Please sign up here
I don’t have any idea but would like to pick a team after pitching the idea.
Please mention your strengths in the signup form so that we can match you with a team that needs your
expertise.
Our product is already on the market, can we still join?
No, if the product is already on the market you can’t propose the same idea to the hackathon.
What’s the team size?
The maximum team size is 4.
I am not a developer, can I join the event?
Yes, you can, we welcome educators and researchers to join in and help the teams out.
Will there be any mentors during the event?
We cannot promise you mentors but if we have one, we will mention it during the orientation. A design
thinking session will be conducted as part of orientation and a resource person will be available every
day for an hour.
What is the cost of participation?
There is no participation fee for Hack-ed.
I am not in Kathmandu, can I join?
There is no restriction on languages or the choice of technology. However, we expect teams and individuals
to be able to push to a public GitHub repository. Start here if you are new to GitHub.
What technology should I use?
Yes, of course, you can. Both submission and presentation will be done online.
Who owns the project and intellectual property for submitted projects?
The team that develops the project is the owner of the project and intellectual property (IP). We do
encourage sharing of code with others in the community or making the code open source for the time period
of the event.
Does my team need to be online during the hackathon?
We won’t need the entire team to be online at all times. However, we will need one member from your team
to be available during the event so that we can contact you if needed.
I have a question: what should I do?
Contact us<PHONE_NUMBER>,<PHONE_NUMBER> or Email us
<EMAIL_ADDRESS><EMAIL_ADDRESS>Don’t be shy! We are
here to help and create a great atmosphere.
What is the timing of the hackathon?
--> Need an answer here
What are the judging criteria?
Products will be judged based on these criteria:
User Experience
Innovation/Technical Difficulty
Impact/Potential
User Experience
Polish
Where do I submit my project?
Every individual/team needs to submit a GitHub URL to their project with all the source code pushed to a
public GitHub repository. A demo URL, if applicable or a demo of the project is to be submitted by each
team/individual on the final day.


Animations in A-Frame using anime.js
Audio visualizations in A-Frame using Web Audio (AnalyserNode)
Multi-user in A-Frame using raw websockets
Generate a number of entities in A-Frame given a mixin
Set properties in response to events in A-Frame
Multi-user in A-Frame using Firebase
Position and layout child entities in 3D space for A-Frame
Rotate an entity to face towards another entity in A-Frame
Mountain terrain in A-Frame using randomly-generated height maps
Randomize color, position, rotation, and scale in A-Frame
Hook in Redux reducers, data bindings, and action dispatches for A-Frame
Gradient sky with adjustable sun in A-Frame
Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
Geometry-based text for A-Frame
Voxel builder.
Audio visualizations with searching Spotify song previews using speech recognition
Radiohead, LCD Soundsystem, and Lana Del Rey at the main stage of the music festival
Pokemon battle stadium with pieces exported from MagicaVoxel
A-Frame logo landscape exported from MagicaVoxel
Visualizing A-Frame statistics with d3.js
A tribute to Prince


@@include('../../common/header-post/header-post.html')
@@include('subsidy-promo/subsidy-promo.html')
@@include('subsidy-services/subsidy-services.html')
@@include('subsidy-projects/subsidy-projects.html')
@@include('subsidy-criteria/subsidy-criteria.html')
@@include('subsidy-about-us/subsidy-about-us.html')
@@include('subsidy-apply/subsidy-apply.html')
@@include('subsidy-our-services/subsidy-our-services.html')
@@include('subsidy-more-info/subsidy-more-info.html')
@@include('subsidy-contacts/subsidy-contacts.html')
@@include('footer/footer.html')


Home
Lessons
Pronouns
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Verb Tense
Quizzes
Pronoun
Subject-Verb
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Interface collections.Collection
All Packages Class Hierarchy This Package Previous Next Index
Interface collections.Collection
- public interface Collection
- extends Object
- extends ImplementationCheckable, Cloneable
Collection is the base interface for most classes in this package.
-
canInclude(Object)
- Report whether the collection COULD contain element,
i.e., that it is valid with respect to the Collection's
element screener if it has one.
-
duplicate()
- public version of java.lang.Object.clone
All Collections implement clone.
-
elements()
- Return an enumeration that may be used to traverse through
the elements in the collection.
-
excluding(Object)
- Construct a new Collection that is a clone of self except
that it does not include any occurrences of the indicated element.
-
includes(Object)
- Report whether the collection contains element.
-
isEmpty()
- Report whether this collection has no elements.
-
occurrencesOf(Object)
- Report the number of occurrences of element in collection.
-
removingOneOf(Object)
- Construct a new Collection that is a clone of self except
that it does not include an occurrence of the indicated element.
-
replacingAllOf(Object, Object)
- Construct a new Collection that is a clone of self except
that all occurrences of oldElement are replaced with
newElement.
-
replacingOneOf(Object, Object)
- Construct a new Collection that is a clone of self except
that one occurrence of oldElement is replaced with
newElement.
-
sameStructure(Collection)
- Report whether other has the same element structure as this.
-
size()
- Report the number of elements in the collection.
duplicate
public abstract Collection duplicate()
- public version of java.lang.Object.clone
All Collections implement clone. But this is a protected method.
Duplicate allows public access.
- See Also:
- clone
size
public abstract int size()
- Report the number of elements in the collection.
No other spurious effects.
- Returns:
- number of elements
isEmpty
public abstract boolean isEmpty()
- Report whether this collection has no elements.
Behaviorally equivalent to
size() == 0
.
- Returns:
- true iff size() == 0
canInclude
public abstract boolean canInclude(Object element)
- Report whether the collection COULD contain element,
i.e., that it is valid with respect to the Collection's
element screener if it has one.
Always returns false if element == null.
A constant function: if canInclude(v) is ever true it is always true.
(This property is not in any way enforced however.)
No other spurious effects.
- Returns:
- true if non-null and passes element screener check
occurrencesOf
public abstract int occurrencesOf(Object element)
- Report the number of occurrences of element in collection.
Always returns 0 if element == null.
Otherwise Object.equals is used to test for equality.
- Parameters:
- element - the element to look for
- Returns:
- the number of occurrences (always nonnegative)
includes
public abstract boolean includes(Object element)
- Report whether the collection contains element.
Behaviorally equivalent to
occurrencesOf(element) >= 0
.
- Parameters:
- element - the element to look for
- Returns:
- true iff contains at least one member that is equal to element.
elements
public abstract CollectionEnumeration elements()
- Return an enumeration that may be used to traverse through
the elements in the collection. Standard usage, for some
collection c, and some operation `use(Object obj)':
for (Enumeration e = c.elements(); e.hasMoreElements(); )
use(e.nextElement());
(The values of nextElement very often need to
be coerced to types that you know they are.)
All Collections return instances
of CollectionEnumeration, that can report the number of remaining
elements, and also perform consistency checks so that
for UpdatableCollections, element enumerations may become
invalidated if the collection is modified during such a traversal
(which could in turn cause random effects on the collection.
TO prevent this, CollectionEnumerations
raise CorruptedEnumerationException on attempts to access
nextElements of altered Collections.)
Note: Since all collection implementations are synchronizable,
you may be able to guarantee that element traversals will not be
corrupted by using the java synchronized
construct
around code blocks that do traversals. (Use with care though,
since such constructs can cause deadlock.)
Guarantees about the nature of the elements returned by nextElement of the
returned Enumeration may vary accross sub-interfaces.
In all cases, the enumerations provided by elements() are guaranteed to
step through (via nextElement) ALL elements in the collection.
Unless guaranteed otherwise (for example in Seq), elements() enumerations
need not have any particular nextElement() ordering so long as they
allow traversal of all of the elements. So, for example, two successive
calls to element() may produce enumerations with the same
elements but different nextElement() orderings.
Again, sub-interfaces may provide stronger guarantees. In
particular, Seqs produce enumerations with nextElements in
index order, ElementSortedCollections enumerations are in ascending
sorted order, and KeySortedCollections are in ascending order of keys.
- Returns:
- an enumeration e such that
e.numberOfRemainingElements() == size() &&
foreach (v in e) includes(e)
sameStructure
public abstract boolean sameStructure(Collection other)
- Report whether other has the same element structure as this.
That is, whether other is of the same size, and has the same
elements() properties.
This is a useful version of equality testing. But is not named
`equals' in part because it may not be the version you need.
The easiest way to decribe this operation is just to
explain how it is interpreted in standard sub-interfaces:
- Seq and ElementSortedCollection: other.elements() has the
same order as this.elements().
- Bag: other.elements has the same occurrencesOf each element as this.
- Set: other.elements includes all elements of this
- Map: other includes all (key, element) pairs of this.
- KeySortedCollection: other includes all (key, element)
pairs as this, and with keys enumerated in the same order as
this.keys().
- Parameters:
- other, - a Collection
- Returns:
- true if considered to have the same size and elements.
excluding
public abstract Collection excluding(Object element)
- Construct a new Collection that is a clone of self except
that it does not include any occurrences of the indicated element.
It is NOT an error to exclude a non-existent element.
- Parameters:
- element - the element to exclude from the new collection
- Returns:
- a new Collection, c, with the sameStructure as this
except that !c.includes(element).
removingOneOf
public abstract Collection removingOneOf(Object element)
- Construct a new Collection that is a clone of self except
that it does not include an occurrence of the indicated element.
It is NOT an error to remove a non-existent element.
- Parameters:
- element - the element to exclude from the new collection
- Returns:
- a new Collection, c, with the sameStructure as this
except that c.occurrencesOf(element) == max(0,occurrencesOf(element)-1)
replacingOneOf
public abstract Collection replacingOneOf(Object oldElement,
Object newElement) throws IllegalElementException
- Construct a new Collection that is a clone of self except
that one occurrence of oldElement is replaced with
newElement.
It is NOT an error to replace a non-existent element.
- Parameters:
- oldElement - the element to replace
- newElement - the replacement
- Returns:
- a new Collection, c, with the sameStructure as this, except:
let int delta = oldElement.equals(newElement)? 0 :
max(1, this.occurrencesOf(oldElement) in
c.occurrencesOf(oldElement) == this.occurrencesOf(oldElement) - delta &&
c.occurrencesOf(newElement) == (this instanceof Set) ?
max(1, this.occurrencesOf(oldElement) + delta):
this.occurrencesOf(oldElement) + delta) &&
- Throws: IllegalElementException
- if includes(oldElement) and !canInclude(newElement)
replacingAllOf
public abstract Collection replacingAllOf(Object oldElement,
Object newElement) throws IllegalElementException
- Construct a new Collection that is a clone of self except
that all occurrences of oldElement are replaced with
newElement.
It is NOT an error to convert a non-existent element.
- Parameters:
- oldElement - the element to replace
- newElement - the replacement
- Returns:
- a new Collection, c, with the sameStructure as this except
let int delta = oldElement.equals(newElement)? 0 :
occurrencesOf(oldElement) in
c.occurrencesOf(oldElement) == this.occurrencesOf(oldElement) - delta &&
c.occurrencesOf(newElement) == (this instanceof Set) ?
max(1, this.occurrencesOf(oldElement) + delta):
this.occurrencesOf(oldElement) + delta)
- Throws: IllegalElementException
- if includes(oldElement) and !canInclude(newElement)
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A Word for the Brokenhearted
Are you feeling hurt, rejected, broken today?  Here are words of comfort straight from the bible for you.
When we feel hopeless, weary or brokenhearted, we are ALWAYS welcomed into the arms of God.
Today, you may be feeling brokenhearted. We have all experienced difficult times in our lives no matter who we are. Some may be due to divorce, broken relationships, loss of family or pet, loss of a job, illness, family or friends turning on you... the list goes on.
  Let me teach you, because I am humble and gentle at heart, and you will find rest for your souls…” Matthew 11:28
I feel so broken...
How does God feel about your broken heart?
“The Lord is close to the brokenhearted and saves those who are crushed in spirit.” Psalm 34:18
“The Lord lifts up those who are bowed down…” Psalm 146:8
“He heals the brokenhearted and binds up their wounds.” Ps 147:3
God sees your tears
“You keep track of all my sorrows. You have collected all my tears in your bottle. You have recorded each one in your book.” Psalm 56:8
God sent his Son Jesus to take away your sin AND the pain that sin left in your life. Whatever you may be going through, Jesus desires to heal your heart, make you whole and give you a completely new life.
God loves YOU, yes YOU!
"As a father has compassion on his children, so the LORD has compassion on those who fear him..." Psalm
103:13
"For God so loved the word that he gave his one and only Son, that whoever believes in him shall not perish
but have eternal life." John 3:16
"For as high as the heavens are above the earth, so great is his love for those who fear him..." Psalm 103:11
Call on Him
"The LORD is near to all who call on him, to all who call on him in truth." Psalm 145:18
"I love the LORD, for he heard my voice; he heard my cry for mercy." Psalm 116:1
"I cry aloud to the LORD; I lift up my voice to the LORD for mercy. I pour out my complaint before him; before
him I tell my trouble." Psalm 142:1-2
Whatever the problem may be, go to God JUST AS YOU ARE. Be honest with him and pour your heart to Him. He is right there waiting for you to come.


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Design skills where it matters from wireframes to prototype to final.
FRONT END DEV.
HTML, CSS, and Javascript front end development capabilites.
MOBILE/WEB DESIGN
The design capability to match through different screen sizes.
MARKETING
The capability to market any item and sell through web and mobile.
Portfolio
Check out my most popular work below.
Keg Share
Mobile Design & Prototype
Scholarship Fundraiser Website
Website Development & Design
FedEx X Walgreens Training
Mobile Development
Star Servers
Mobile Design & Prototype
Image Uploader Redeisgn
Website & Mobile Design
Additinal Skills
Graphic Design, Animation, & More.
ABOUT KIRSTIE CALAMS
UX/UI Designer
Kirstie Calams is a designer that has a bachelor degree in Information Technology specializing in Web Development & Graphic Design.
Her specialities consist of designing for websites and mobile devices through UX and UI design.

Web & Mobile Design
90
HTML/CSS/Javascript
80
Photoshop & Illustrator
95
Wireframing & Prototyping
85
Marketing & Advervising
70
Contact Me
Currently looking for a full-time position in the North Dallas Area. Shoot me an e-mail if you are interested!
Keg Share
Mobile App Prototype Design for iOS and Android Devices.
The “Keg Share” app was created as a prototype for MillerCoors where if the user creates their own group and purchases a keg of beer, they are able to share it among friends and use it at any participating bars around their area. They can customize their keg based off of their favorite sports team or group brand.
This prototype was completely designed and made into a real working app prototype that clients could show around and get the idea of what this app would eventually become. This app is currently in the works within MillerCoors to be created into a real app.
Date: 2015-2016
Client: Miller Coors
Category: Mobile UX & UI Design
Below are a few pages for examples of the app design:
Below is the full wireframe when designing the UX & start of the UI:
Stephanie Lynne Calams Memorial Schoarship
Non-Profit Orgnaization Website.
Stephanie Lynne Calams passed away on July 25, 2012. The Stephanie Lynne Calams Memorial Scholarship keeps her dream alive where it mattered to her most-- to help students achieve their dreams.
This website has been made for desktop, tablet, and mobile web use. It is a responsive site with fun colors and a few java animations. It has full capabilties for checking out for fundraisers on the web and/or donating through paypal or wtih your credit card.
If you would like to see this site live, visit www.stephaniescholarship.org for more information.
Date: 2013-Present
Client: Stephanie Lynne Calams Memorial Schoarship Fundraiser
Category: Website Development & Design
Below is the inital wireframe for the SLCM website:
FedEx X Walgreens Training App
Mobile Development & Design
This is an app that is dedicated to FedEx employees for training when it comes to checking in packages, deliveries, and more. The app was designed to be simple yet stylish for the employees to easily navigate through without any confusion. This app was partnered with Walgreens as well for the FedEx Offices in Walgreens establishments.
Date: 2014-Present
Client: FedEx X Walgreens
Category: Mobile Development & Design
Below are a few pages for examples of the app design:
Below is a wireframe that goes through one set of steps for the app:
Star Servers
Mobile Design & Prototype
The “Star Servers” app was created as a prototype for Coors Light where the user can rate their favorite servers. Servers can also use the app to control their profile. The use of the app is to rate servers, find retailers near them with high rating servers, and also connect with their friends.
This prototype was completely designed and made into a real working app prototype that clients could show around and get the idea of what this app would eventually become. This app was killed after Miller Coors decided to go with the "Keg Share" app that was also created by me.
Date: 2015-2016
Client: Coors Light
Category: Mobile UX & UI Design
Below are a few pages for examples of the app design:
Below is the wireframe for the customer side of the UX:
Image Uploader Website
Website & Mobile Redesign
Client originally came to me asking to help him redeisgn his navigation for desktop and mobile. As I was looking at his original design of the naviagtion, I noticed a few UX/UI options we could tweak to make the website more user friendly and easier on the eyes. Simple redesign but it really made a difference on the overall performance of the website and mobile user interaction.
Date: 2017
Client: Jeremy Sharman (Freelance)
Category: Website/Mobile Design
Below is the original design for the website & mobile navigations from the client.
Below is the final design for the website from the client:
Below is the work in progess design for the mobile app from the client:
More Skills
Kirstie becomes more awesome than you thought!
I have other great skills like graphic design, video production, and motion graphics. This work I have done along with UX/UI Design through years at The Integer Group and also freelancing.
If you would like to view any of my other work in a larger or more descriptive format, visit www.calamsdesign.com


Introduction
This web application provides a dashboard where the User can search for a City and retreive the current weather and the forecast for the next 5 days.
The current weather will provide:
- Visual representation of weather conditions
- Temperature
- Humidity
- Wind speed
The forecasted weather will provide:
- Date
- Visual representation of weather conditions
- Temperature
- Humidity
Contact
Informaiton about the developer can be obtained by clicking here.


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"img-src" : "images/blog/post-01.jpg",
"post-title" : "Innovation distinguishes between a leader and a follower."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-02.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-03.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-01.jpg",
"post-title" : "Innovation distinguishes between a leader and a follower."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-02.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-03.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})
@@include('blocks/cta-community.htm')
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-01.jpg",
"post-title" : "Innovation distinguishes between a leader and a follower."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-02.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})
@@include('blocks/article.htm',{
"img-src" : "images/blog/post-03.jpg",
"post-title" : "Design is not just what it looks like and feels like. Design is how it works."
})


Life Saving Equipement
EDTECH STORES AND SPARES
Ms Llanie,Prurchase Manager
Tel: +65 6397 5980
Fax: +65 6397 5981
EDTECH LSA/FFA PRODUCTS
Ms Wendy Wong,Marketing Executive
Tel: +65 6397 5980
Fax: +65 6397 5981
EDTECH ENGINEERING
Mr. Saini Singh, Engineer
Tel: +65 6397 5980
Fax: +65 6397 5981
EDTECH AGENCY/I.T SERVICES
Mr. LP Singh, Agency Manager/I.T Specialist
Tel: +65 6397 5980
Fax: +65 6397 5981
Fire Fighting Equipment
EDTECH LIFE SAVING / FIRE FIGHTING PRODUCTS
1. Ms Wendy Wong, Marketing Executive
Tel: +65 6397 5980
Fax: +65 6397 5981
2. Mr Jagjit Singh, Director
HP: +65 98289531
EDTECH STORES / SPARES
SUPPLY
1. Ms Llanie, Purchase Manager
Tel: +65 6397 5980
Fax: +65 6397 5981
2. Mr Jagjit Singh, Director
HP: +65 98289531
EDTECH ENGINEERING / SAFETY & AUTOMATION
1.Mr Saini Singh, Engineer
Tel: +65 6397 5980
Fax: +65 6397 5981
EDTECH AGENCY/IT
SERVICES
1.Mr LP Singh, Agency Manager / IT Specialist
Tel: +65 6397 5980
Fax: +65 6397 5981
1.Mr Jagjit Singh, Director
HP: +65 98289531


---
layout: post
title: Drug Mode of Action and repositioning from gene expression data
categories:
- Cheminformatics
- Paper Summary
tags: []
status: publish
type: post
published: true
meta:
_elasticsearch_indexed_on: '2010-09-13 19:17:59'
---
Iorio, F. et al published a paper in the PNAS journal. They built a drug network out of gene expression data from small molecule screens. Using network analysis tools, they were able to group drugs into communities using network analysis. They claim that the compounds in the same community tend to have similar MoA, or act on similar biological pathways. They correctly predicted nine anticancer compounds and discovered an unreported effect for an existing drug.
There are several interesting things in their work. First, they developed a new algorithm to merge the gene expression data from different cell lines given the same compound.
Secondly, they calculated the drug similarity based on the merged list of gene ranks from the previous step based on results from Gene Set Enrichment Analysis (GSEA). This is because the list of expressions are different for two different compounds.
Thirdly, they compared the drug similarity measure with chemical similarity measures using fingerprints or electrotopological descriptors. The results are quite uncorralted with very low pearson correlation coefficient. An interesting extension of this could be the activity cliffs - very similar compounds that having completely different biological activity profile.
One limitation of this method is that you need to have a gene expression profile of a compound to be able to use it, similar to the original connectivity map approach. The other concern is that for compounds that have inconsistent effects on different cell lines. But as the authors mentioned, "when no information on the drug MoA is available a priori, the best strategy is still
to merge profiles from multiple cell lines".
Iorio, F. et al. Discovery of drug mode of action and drug repositioning from transcriptional responses. Proceedings of the National Academy of Sciences 107, 14621 -14626 (2010). doi:10.1073/pnas.1000138107


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object edu.northwestern.jcr.adapter.xtf.query.RowIteratorImpl
class RowIteratorImpl
Implements the RowIterator
interface returned by
a QueryResult
.
| Nested Class Summary | |
|---|---|
(package private) class |
RowIteratorImpl.RowImpl
Implements the Row interface, which represents
a row in the query result. |
| Field Summary | |
|---|---|
private org.apache.jackrabbit.core.ItemManager |
itemMgr
The item manager of the session that executes the query. |
private static org.slf4j.Logger |
log
The logger instance for this class. |
private ScoreNodeIterator |
nodes
Iterator over nodes, that constitute the result set. |
private org.apache.jackrabbit.spi.Name[] |
properties
Array of select property names |
private org.apache.jackrabbit.spi.commons.conversion.NamePathResolver |
resolver
The NamePathResolver of the user Session . |
private java.util.List |
selectorNames
List of valid selector Name s. |
private static javax.jcr.ValueFactory |
VALUE_FACTORY
The value factory. |
| Constructor Summary | |
|---|---|
RowIteratorImpl(ScoreNodeIterator nodes,
org.apache.jackrabbit.spi.Name[] properties,
org.apache.jackrabbit.spi.Name[] selectorNames,
org.apache.jackrabbit.core.ItemManager itemMgr,
org.apache.jackrabbit.spi.commons.conversion.NamePathResolver resolver)
Creates a new RowIteratorImpl that iterates over the result
nodes. |
| Method Summary | |
|---|---|
long |
getPosition()
Returns the current position within this iterator. |
long |
getSize()
Returns the number of Row s in this iterator. |
boolean |
hasNext()
Returns true if the iteration has more Row s. |
java.lang.Object |
next()
Returns the next Row in the iteration. |
javax.jcr.query.Row |
nextRow()
Returns the next Row in the iteration. |
void |
remove()
|
void |
skip(long skipNum)
Skip a number of Row s in this iterator. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private static final org.slf4j.Logger log
private static final javax.jcr.ValueFactory VALUE_FACTORY
private final ScoreNodeIterator nodes
private final org.apache.jackrabbit.spi.Name[] properties
private final java.util.List selectorNames
Name
s.
private final org.apache.jackrabbit.core.ItemManager itemMgr
private final org.apache.jackrabbit.spi.commons.conversion.NamePathResolver resolver
NamePathResolver
of the user Session
.
| Constructor Detail |
|---|
RowIteratorImpl(ScoreNodeIterator nodes, org.apache.jackrabbit.spi.Name[] properties, org.apache.jackrabbit.spi.Name[] selectorNames, org.apache.jackrabbit.core.ItemManager itemMgr, org.apache.jackrabbit.spi.commons.conversion.NamePathResolver resolver)
RowIteratorImpl
that iterates over the result
nodes.
nodes
- a ScoreNodeIterator
that contains the
nodes of the query result.properties
- Name
of the select properties.selectorNames
- the selector names.itemMgr
- the item manager of the session that executes the
query.resolver
- NamespaceResolver
of the user
Session
.| Method Detail |
|---|
public javax.jcr.query.Row nextRow() throws java.util.NoSuchElementException
Row
in the iteration.
nextRow
in interface javax.jcr.query.RowIterator
Row
in the iteration.
java.util.NoSuchElementException
- if iteration has no more
Row
s.public void skip(long skipNum) throws java.util.NoSuchElementException
Row
s in this iterator.
skip
in interface javax.jcr.RangeIterator
skipNum
- the non-negative number of Row
s to skip
java.util.NoSuchElementException
- if skipped past the last
Row
in this iterator.public long getSize()
Row
s in this iterator.
getSize
in interface javax.jcr.RangeIterator
Row
s in this iterator.public long getPosition()
Row
in the iterator,
i.e. the one that will be returned on the subsequent next
call.
Note that this method does not check if there is a next element,
i.e. an empty iterator will always return 0.
getPosition
in interface javax.jcr.RangeIterator
public void remove()
remove
in interface java.util.Iterator
java.lang.UnsupportedOperationException
- always.public boolean hasNext()
true
if the iteration has more Row
s.
(In other words, returns true
if next
would
return an Row
rather than throwing an exception.)
hasNext
in interface java.util.Iterator
true
if the iterator has more elements.public java.lang.Object next() throws java.util.NoSuchElementException
Row
in the iteration.
next
in interface java.util.Iterator
Row
in the iteration.
java.util.NoSuchElementException
- if iteration has no more Row
s.
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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/typeclass.html ---
why does this have no problem:
class add_comm_monoid (α : Type u) extends add_monoid α, add_comm_semigroup α class add_group (α : Type u) extends add_monoid α, has_neg α := (add_left_neg : ∀ a : α, -a + a = 0) class add_comm_group (α : Type u) extends add_group α, add_comm_monoid α
but this gives me an error?
class has_upair extends has_zmem α := (upair : α → α → α) (zmem_upair_iff_eq_or_eq : ∀ x y z, z ∈ upair x y ↔ z = x ∨ z = y) class has_sUnion extends has_zmem α := (sUnion : α → α) (zmem_sUnion_iff_zmem_zmem : ∀ x z, z ∈ sUnion x ↔ ∃ t, z ∈ t ∧ t ∈ x) class has_sUnion_upair extends has_sUnion α, has_upair α
error:
invalid 'structure' header, field 'to_has_zmem' from 'zfc.has_upair' has already been declared
Why isn't α
a parameter of has_upair
and has_sUnion
?
oh it's a variable I declared before
(sorry for not providing MWE)
Ah! I see! This is what is called diamond-shaped inheritance scheme. It causes you to inherit to_has_zmem
multiple times which causes it to clash with itself.
(C++ programmers also know that as "diamond of death")
They have been carefully exorcised from the basic libraries
Is there a way to not make has_upair
inherit has_zmem
?
You could change:
class has_upair extends has_zmem α :=
into
class has_upair [has_zmem α] :=
then why does the first one work?
Good question. I wonder if that's because add_comm_monoid
doesn't have fields. You can basically inline it in the extends
clause of add_comm_group
If that's the case, you maybe could take advantage of it by splitting has_upair
in two:
class has_upair_1 [has_zmem α] := (upair : α → α → α) (zmem_upair_iff_eq_or_eq : ∀ x y z, z ∈ upair x y ↔ z = x ∨ z = y) class has_upair_2 extends has_zmem α, has_upair α
I'm not sure if that would work but it might be worth a try
class has_sUnion_upair extends has_zmem α := (upair : α → α → α) (zmem_upair_iff_eq_or_eq : ∀ x y z, z ∈ upair x y ↔ z = x ∨ z = y) (sUnion : α → α) (zmem_sUnion_iff_zmem_zmem : ∀ x z, z ∈ sUnion x ↔ ∃ t, z ∈ t ∧ t ∈ x) instance has_sUnion_upair.to_has_sUnion [s : has_sUnion_upair α] : has_sUnion α := { ..s } instance has_sUnion_upair.to_has_upair [s : has_sUnion_upair α] : has_upair α := { ..s }
this is what i did
The part I don't like about your solution is that I believe it forces you to duplicate the statement of your laws.
the part I don't like about your solution is that I would have to have has_zmem
as my hypothesis each time
No. If you use has_upair_2
, it comes with has_zmem
oh...
so your solution is basically like "distrib"
create a useless class that only has distributivity
You could say that
Actually, useless is not accurate: try commenting it out to see if it's useful
I mean distrib
is useless in the sense that no mathematician cares about it
I think it's still useful. It might not be an interesting structure but for some theorems, you may only care about distributivity without a whole semiring
The same theorem or tactics could then be applicable whether you have a semiring or a distributive lattice
In the case of my solution, the has_upair_1
is more of a coding trick, you're right. I think it happens rarely enough that it's an ugliness we can live with. I would prefer if diamond shaped inheritance was supported properly but it has been ruled out for performance reason
@Kenny Lau The original code works because it is using the old structure command to merge the fields together. People seem to be scared of anything marked "old" though, so if you want to recover this behavior with the new structure command, rather than creating a useless typeclass, you should extend has_upair
and restate the axioms of has_sUnion
, then construct a parent instance for has_sUnion
(or vice versa).
so if I use old structure, everything will work?
for some value of "everything"
I guess whether or not it will work in Lean 4 is another matter...
I guess the other thing is that presumably there was a reason the structure command was changed. Hmm, they might only be performance-related though.
I think they are. Leo considered the price to be too high despite C++ and Eiffel offering the feature with reasonable performances
eh, most large software projects have moved away from large inheritance trees
Have they? For performance reasons? I seem to remember it being a bottomless well of bugs in C++ because the design is kind of dumb. As far as I know, the feature is still in use in Eiffel code bases
not for performance, but because most people do inheritance wrong. this is the feeling i get from the places i've worked at with large code-bases
if you asked most people what the liskov substitution principle was they'd cross their eyes and wonder what you'd had for breakfast
well, that's a bit unfair, LSP is a bit jargon-ny, but the point is, it's easy to shoot yourself in the foot with misuse of inheritance
I think that's one reason Eiffel got inheritance right. Have you ever used it?
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Sensors
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Contact Form Sample
Description
The HTML structure inside the form is flexible, the only condition is that all the fields (input, textarea HTML elements) should be placed inside the label tags that have class corresponding to their type.
There are following classes/types by default:
- name – the User's Name. Validation: digits are disallowed, not less than 2 symbols;
- email – the User's Email;
- state – Country (Area). Validation: digits are disallowed, not less than 2 symbols;
- phone – Phone. Validation: digits only, not less than 5 symbols. Additional acceptable not alphabetical symbols: "space", "+" and "-";
- fax – Fax. Validation: digits only, not less than 5 symbols. Additional acceptable not alphabetical symbols: "space", "+" and "-";
- message – Message. Validation: any symbols, not less than 20 symbols.
- notRequired – This class is used as a pointer for the optional fields while filling the forms out.

<input type="text" value="Enter Name:">

<input type="email" value="Enter Email:">

<input type="text" value="Enter Your State:">

<input type="tel" value="Enter Phone:">

<input type="tel" value="Enter Fax:">

<textarea>Enter Message:</textarea>

Also label tag mentioned above can contain nested span elements with classes error and empty, which include the error message in case the data in the field is specified incorrectly or the field is just empty.
The Code:

<input type="text" value="Enter Name:">
*This is not a valid name. *This field is required.

<input type="email" value="Enter Email:">
*This is not a valid email address. *This field is required.

<input type="text" value="Enter Your State:">
*This is not a valid state name. *This field is required.

<input type="tel" value="Enter Phone:">
*This is not a valid phone number. *This field is required.

<input type="tel" value="Enter Fax:">
*This is not a valid fax number. *This field is required.

<textarea>Enter Message:</textarea>
*The message is too short. *This field is required.

There is also div container with the class success inside the form, which is displayed after the message has been sent.
The Code:

 Contact form submitted!
We will be in touch soon.

Script Initialization
To activate the contact form you need to include contact from script in the  section of HTML file and copy "bat" folder to your website root folder. The "bat" folder should contain 1 file: MailHandler.php

After this you should initialize your contact form on the $(window).load() : event

Use the following parameters for initialization:
- ownerEmail – the Email address the data will be sent to;
- successShow – the period of time in milliseconds, during which the Send Message will be shown and after which the fields will be emptied, by default it is 4000 - 4 sec.


Iceland is selling Greggs' frozen Festive Bakes for just 83p each!
Mum's definitely gone to Iceland…
by Nancy BrownIceland has restocked its shelves with Greggs Festive Bakes and the Christmas pastries are being sold in store for way less than at Greggs.
The frozen Festive Bakes usually cost £2 for two – meaning they're normally just £1 each.
If you head into a Greggs store you can expect to pay £1.55 per slice.
Now, however, they're on offer at Iceland and shoppers can pick up three boxes for a fiver.
That means they cost 83 pence each!
Read more: I'm A Celebrity viewers want Jacqueline Jossa to win thanks to this special skill
Admittedly you do have to bake the frozen treats at home, but for fans of the pastry it's no doubt good news ahead of the pricey festive season.
The offer ends on December 3, so be quick, savvy shoppers!
Some have even said they stocked up weeks ago.
Others admitted: "That's not just a bake. It's the best thing on the Greggs menu."
The bake is made up of chicken breast, sage and onion stuffing and bacon in a creamy sage and cranberry sauce, wrapped in puff pastry.
Read more: Tesco unveils its chocolate orange-flavoured Christmas range
The frozen pastries are almost identical to the fresh ones you can find at Greggs, but as well as a lower price point, in more good news they contain slightly fewer calories.
The Iceland version has 450 calories, while at Greggs they contain 453.
Greggs recently hit the headlines with the introduction of its "diet doughnuts" which made Good Morning Britain host Piers Morgan fly into a rage.
Head to our Facebook page @EntertainmentDailyFix and let us know if you'll be buying the frozen bakes.


Intro
Skilled Team started off as a Urban Terror team in April 2012
, then merged off into Battlefield which helped to be more known
in the gaming world. We participated in several tournaments in
different leagues for several years. Finally we decided to move
on and created teams in different games such as CS:GO, PUBG,
CoC.
The majority of our known players still playing around
different PC games and if so, we are currently away from
keyboard from participating in another competition.
We are waiting the right time to make the come back.
If you would like to get to know us more,
Contact us!!
Forum
Our forum is currently inactive :( but don't worry you still
can get in touch with us!
Contact us!!
:)
About
So, what sT| stands for? It is Skilled Team and is our main
game tag across different video pc games.
Where are we from? Basically, we have players all over the
world. The clan has memebers mainly from Colombia and the United
States. However, the founders are from Bogota and Cali.
We are focused on playing any FPS videogame on PC.
We always aim to join CTF and TS tournaments. We have active
members playing games such as: Urban Terror, Battlefield,
CS:GO, CoC, PUBG.
Although we are not actively recruiting, a skilled player
and a good app could earn you special consideration..
We hope to see you guys soon!
GL & HF!
Contact
© Eric Rodriguez


Three protesters shot dead in southern Iraq by security forces: police, medical sources
BAGHDAD (Reuters) - Security forces opened fire on protesters in the southern Iraqi city of Nassiriya on Sunday, killing at least three people, police and medics said.
Protesters had gathered on a bridge in the city, and security forces used live ammunition to disperse them, the sources said. More than 100 others were wounded in clashes in the city, they added.


| Package | Description |
|---|---|
| java.io |
Provides for system input and output through data streams,
serialization and the file system.
|
| java.lang |
Provides classes that are fundamental to the design of the Java
programming language.
|
| java.nio |
Defines buffers, which are containers for data, and provides an overview of the
other NIO packages.
|
| java.nio.charset |
Defines charsets, decoders, and encoders, for translating between bytes and
Unicode characters.
|
| java.nio.file |
Defines interfaces and classes for the Java virtual machine to access files,
file attributes, and file systems.
|
| java.text |
Provides classes and interfaces for handling text, dates, numbers, and messages
in a manner independent of natural languages.
|
| java.util.regex |
Classes for matching character sequences against patterns specified by regular
expressions.
|
| javax.annotation.processing |
Facilities for declaring annotation processors and for
allowing annotation processors to communicate with an annotation processing
tool environment.
|
| javax.lang.model |
Classes and hierarchies of packages used to model the Java
programming language.
|
| javax.lang.model.element |
Interfaces used to model elements of the Java programming language.
|
| javax.lang.model.util |
Utilities to assist in the processing of
program elements and
types.
|
| javax.swing.text |
Provides classes and interfaces that deal with editable
and noneditable text components.
|
| javax.tools |
Provides interfaces for tools which can be invoked from a program,
for example, compilers.
|
| Modifier and Type | Method and Description |
|---|---|
PrintWriter |
PrintWriter.append(CharSequence csq)
Appends the specified character sequence to this writer.
|
StringWriter |
StringWriter.append(CharSequence csq)
Appends the specified character sequence to this writer.
|
PrintStream |
PrintStream.append(CharSequence csq)
Appends the specified character sequence to this output stream.
|
Writer |
Writer.append(CharSequence csq)
Appends the specified character sequence to this writer.
|
CharArrayWriter |
CharArrayWriter.append(CharSequence csq)
Appends the specified character sequence to this writer.
|
PrintWriter |
PrintWriter.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this writer.
|
StringWriter |
StringWriter.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this writer.
|
PrintStream |
PrintStream.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this output
stream.
|
Writer |
Writer.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this writer.
|
CharArrayWriter |
CharArrayWriter.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this writer.
|
| Modifier and Type | Class and Description |
|---|---|
class |
String
The
String class represents character strings. |
class |
StringBuffer
A thread-safe, mutable sequence of characters.
|
class |
StringBuilder
A mutable sequence of characters.
|
| Modifier and Type | Method and Description |
|---|---|
CharSequence |
StringBuffer.subSequence(int start,
int end) |
CharSequence |
String.subSequence(int beginIndex,
int endIndex)
Returns a new character sequence that is a subsequence of this sequence.
|
CharSequence |
CharSequence.subSequence(int start,
int end)
Returns a new
CharSequence that is a subsequence of this sequence. |
| Modifier and Type | Method and Description |
|---|---|
StringBuffer |
StringBuffer.append(CharSequence s)
Appends the specified
CharSequence to this
sequence. |
StringBuilder |
StringBuilder.append(CharSequence s) |
Appendable |
Appendable.append(CharSequence csq)
Appends the specified character sequence to this Appendable.
|
StringBuffer |
StringBuffer.append(CharSequence s,
int start,
int end) |
StringBuilder |
StringBuilder.append(CharSequence s,
int start,
int end) |
Appendable |
Appendable.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this
Appendable.
|
static int |
Character.codePointAt(CharSequence seq,
int index)
Returns the code point at the given index of the
CharSequence . |
static int |
Character.codePointBefore(CharSequence seq,
int index)
Returns the code point preceding the given index of the
CharSequence . |
static int |
Character.codePointCount(CharSequence seq,
int beginIndex,
int endIndex)
Returns the number of Unicode code points in the text range of
the specified char sequence.
|
boolean |
String.contains(CharSequence s)
Returns true if and only if this string contains the specified
sequence of char values.
|
boolean |
String.contentEquals(CharSequence cs)
Compares this string to the specified
CharSequence . |
StringBuffer |
StringBuffer.insert(int dstOffset,
CharSequence s) |
StringBuilder |
StringBuilder.insert(int dstOffset,
CharSequence s) |
StringBuffer |
StringBuffer.insert(int dstOffset,
CharSequence s,
int start,
int end) |
StringBuilder |
StringBuilder.insert(int dstOffset,
CharSequence s,
int start,
int end) |
static int |
Character.offsetByCodePoints(CharSequence seq,
int index,
int codePointOffset)
Returns the index within the given char sequence that is offset
from the given
index by codePointOffset
code points. |
String |
String.replace(CharSequence target,
CharSequence replacement)
Replaces each substring of this string that matches the literal target
sequence with the specified literal replacement sequence.
|
| Constructor and Description |
|---|
StringBuffer(CharSequence seq)
Constructs a string buffer that contains the same characters
as the specified
CharSequence . |
StringBuilder(CharSequence seq)
Constructs a string builder that contains the same characters
as the specified
CharSequence . |
| Modifier and Type | Class and Description |
|---|---|
class |
CharBuffer
A char buffer.
|
| Modifier and Type | Method and Description |
|---|---|
CharBuffer |
CharBuffer.append(CharSequence csq)
Appends the specified character sequence to this
buffer (optional operation).
|
CharBuffer |
CharBuffer.append(CharSequence csq,
int start,
int end)
Appends a subsequence of the specified character sequence to this
buffer (optional operation).
|
static CharBuffer |
CharBuffer.wrap(CharSequence csq)
Wraps a character sequence into a buffer.
|
static CharBuffer |
CharBuffer.wrap(CharSequence csq,
int start,
int end)
Wraps a character sequence into a buffer.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
CharsetEncoder.canEncode(CharSequence cs)
Tells whether or not this encoder can encode the given character
sequence.
|
| Modifier and Type | Method and Description |
|---|---|
static Path |
Files.write(Path path,
Iterable<? extends CharSequence> lines,
Charset cs,
OpenOption... options)
Write lines of text to a file.
|
| Modifier and Type | Method and Description |
|---|---|
static boolean |
Normalizer.isNormalized(CharSequence src,
Normalizer.Form form)
Determines if the given sequence of char values is normalized.
|
static String |
Normalizer.normalize(CharSequence src,
Normalizer.Form form)
Normalize a sequence of char values.
|
| Modifier and Type | Method and Description |
|---|---|
Matcher |
Pattern.matcher(CharSequence input)
Creates a matcher that will match the given input against this pattern.
|
static boolean |
Pattern.matches(String regex,
CharSequence input)
Compiles the given regular expression and attempts to match the given
input against it.
|
Matcher |
Matcher.reset(CharSequence input)
Resets this matcher with a new input sequence.
|
String[] |
Pattern.split(CharSequence input)
Splits the given input sequence around matches of this pattern.
|
String[] |
Pattern.split(CharSequence input,
int limit)
Splits the given input sequence around matches of this pattern.
|
| Modifier and Type | Method and Description |
|---|---|
JavaFileObject |
Filer.createClassFile(CharSequence name,
Element... originatingElements)
Creates a new class file, and returns an object to allow
writing to it.
|
FileObject |
Filer.createResource(JavaFileManager.Location location,
CharSequence pkg,
CharSequence relativeName,
Element... originatingElements)
Creates a new auxiliary resource file for writing and returns a
file object for it.
|
JavaFileObject |
Filer.createSourceFile(CharSequence name,
Element... originatingElements)
Creates a new source file and returns an object to allow
writing to it.
|
FileObject |
Filer.getResource(JavaFileManager.Location location,
CharSequence pkg,
CharSequence relativeName)
Returns an object for reading an existing resource.
|
void |
Messager.printMessage(Diagnostic.Kind kind,
CharSequence msg)
Prints a message of the specified kind.
|
void |
Messager.printMessage(Diagnostic.Kind kind,
CharSequence msg,
Element e)
Prints a message of the specified kind at the location of the
element.
|
void |
Messager.printMessage(Diagnostic.Kind kind,
CharSequence msg,
Element e,
AnnotationMirror a)
Prints a message of the specified kind at the location of the
annotation mirror of the annotated element.
|
void |
Messager.printMessage(Diagnostic.Kind kind,
CharSequence msg,
Element e,
AnnotationMirror a,
AnnotationValue v)
Prints a message of the specified kind at the location of the
annotation value inside the annotation mirror of the annotated
element.
|
| Modifier and Type | Method and Description |
|---|---|
static boolean |
SourceVersion.isIdentifier(CharSequence name)
Returns whether or not
name is a syntactically valid
identifier (simple name) or keyword in the latest source
version. |
static boolean |
SourceVersion.isKeyword(CharSequence s)
Returns whether or not
s is a keyword or literal in the
latest source version. |
static boolean |
SourceVersion.isName(CharSequence name)
Returns whether or not
name is a syntactically valid
qualified name in the latest source version. |
| Modifier and Type | Interface and Description |
|---|---|
interface |
Name
An immutable sequence of characters.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
Name.contentEquals(CharSequence cs)
Compares this name to the specified
CharSequence . |
| Modifier and Type | Method and Description |
|---|---|
Name |
Elements.getName(CharSequence cs)
Return a name with the same sequence of characters as the
argument.
|
PackageElement |
Elements.getPackageElement(CharSequence name)
Returns a package given its fully qualified name.
|
TypeElement |
Elements.getTypeElement(CharSequence name)
Returns a type element given its canonical name.
|
| Modifier and Type | Class and Description |
|---|---|
class |
Segment
A segment of a character array representing a fragment
of text.
|
| Modifier and Type | Method and Description |
|---|---|
CharSequence |
Segment.subSequence(int start,
int end)
Returns a new
CharSequence that is a subsequence of this sequence. |
| Modifier and Type | Method and Description |
|---|---|
CharSequence |
ForwardingFileObject.getCharContent(boolean ignoreEncodingErrors) |
CharSequence |
SimpleJavaFileObject.getCharContent(boolean ignoreEncodingErrors)
This implementation always throws UnsupportedOperationException.
|
CharSequence |
FileObject.getCharContent(boolean ignoreEncodingErrors)
Gets the character content of this file object, if available.
|
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


gridfile.arithmetic
Arithmetic operations across two gridfiles
Syntax
Description
Implement an arithmetic operation on the data in two .grid files. Saves the result of the operation to a .mat file and catalogues the result in a new .grid file.
Input Arguments
operation
grid2
filename
overwrite
attributes
type
[1 (default)]: requires data dimensions to have compatible sizes AND have the same metadata along each non-singleton dimension. Does arithmetic on all data elements.
[2]: Searches for data elements with matching metadata in non-singleton dimensions. Only does arithmetic at these elements. Does not require data dimensions to have compatible sizes.
[3]: Does not compare dimensional metadata. Loads all data elements from both files and applies arithmetic directly. Requires data dimensions to have compatible sizes.
precision
Saves
A .mat and .grid file with the specified names.


Pivotal token: You can retrieve it on your Pivotal profile page.
Pivotal project ID: This is the number present in your URL project page. For instance: https://www.pivotaltracker.com/s/projects/123456.
Save


 Send them a request. {% endblocktrans %}
{% trans "Create request" %}{% blocktrans trimmed %} Is this organization's information incorrect or out-of-date? Update the organization profile to keep it up-to-date. {% endblocktrans %}
{% trans "Update details" %}{% blocktrans trimmed %} Do you have feedback regarding this organization? Send us feedback using the following form. {% endblocktrans %}
{% trans "Data requests can be sent in mail to the following address" %}
{% if organization.address_line_one %}{{ organization.address_line_one }}
{% endif %}
{% if organization.address_line_two %}{{ organization.address_line_two }}
{% endif %}
{% if organization.postal_code %}{{ organization.postal_code }}
{% endif %}
{% if organization.country %}{{ organization.country }}
{% endif %}
{% trans "Data requests by email are sent to the following email address" %}
{# We shouldn't probably show the email address in plain-text as that makes it very easy for spam bots to crawl for email addresses #} {# Maybe use a library or a third-party service like one provided by Cloudflare? #} {{ organization.email_address }} {% endif %} {% else %}{% blocktrans trimmed %} This organization does not have any valid contact details at the moment. {% endblocktrans %}
{% endif %}| {{ comment.created_on|date:"j.n.Y H:i" }} |
{% trans 'No feedback yet.' %}
{% endif %}


Kris's folks, Norm and Deedy Whittington, decided to drive
from Bend, Oregon to Stuart, FL to visit us. That is a
trip of about 3,000 miles ONE WAY.
That's right, our cat Sackett, who they have adopted while we
are sailing, came with them. It was nice to see
Sackett again, as we had him for 11 years before Kris's folks
agreed to adopt him while we sailed. They have thoroughly
spoiled him rotten, and now we are not sure we will ever get him
back, as he quite enjoys his new home.
Norm and Deedy also brought something very near and dear to our
hearts - yes Tillamook Cheese - about 40 pounds of cheese.
Yes that is right 40 lbs - you got a problem with that????
Most of you know that we like cheese, and Tillamook cheese is
simply the best cheese there is. You can unfortunately
only get it mostly on the west coast, so Kris's folks were nice
enough to purchase some and bring it out with them.
Otherwise, we would have had them ship it!!
We spent a nice 5 days with them, did a lot of shopping and
provisioning, and it was great to have a vehicle to do stuff in.
We would not have been able to accomplish all the provisioning
we did without them.
We were also fortunate enough to hook up with our friends on
"Good Trade", and we all went out for dinner together.
"Good Trade" is also from Bend, Oregon, so we all had a
lot in common.
Norm and Deedy went for scenic motor with Kris and
Derek down the ICW between Stuart and Lake Worth. Dean
drove the camper down so they could have the boat trip. We
wish we could have had more time with them, but they were
concerned about weather on the way back home, so they headed
out, and made it back in time for Thanksgiving in Oregon.
After they left, we headed further south, as the weather has
been unseasonably cold, and Kris was needing more warmth.
We took a chance on the weather and left port at 4:30 a.m. to
make a 75 mile run down to Miami. The forecast was for 3
to 5 foot seas, but we did not see anything near 5 feet, maybe 3
feet at the maximum which was nice. We had to stay less
than one mile from shore because the gulf stream was so close to
land that unless we did we had a knot or more current against
us. By staying close to shore, we picked up a small
counter current and made the trip with no issues.
We did have a small visitor on the way - a lonely honey bee, who
was cold and tired. Kris put out a small lid with some
honey on it, which he readily went to and ate his fill. It
was amazing how active he got once he had some nourishment, and
he quickly flew off after that.
We are here in Miami Beach now, with free city provided
internet, so Derek is thrilled. Lots of shopping close by,
and a reasonably calm anchorage. We will hang out here
until we get a good weather window for the Bahamas and then we
will head out.
11/22/2012 - A visit from the west
Kris's folks and their pickup and camper |
Dad taking a much need rest, while Mom
learns about charts |
Sackett, the spoiled cat |
Our visitor |
Miami skyline |
|


THE NEXT GREAT WAR
Could it happen, and what could cause it?
Think: What conflict might involve your country? How? Does it need to be involved? Is every resolution guaranteed to resolve a conflict, or exacerbate it?
EXPLORE


{% extends "base.html" %} {% block content %} {% with room.photos.first as image %}
{{ room.description|linebreaks }}
Property: {{ room.property_type.name }}
Room type: {{ room.room_type.name }}
People: {{ room.accomodation_count }}
Bedroom: {{ room.bedroom_count }}
Bathroom: {{ room.bathroom_count }}


| Package | Description |
|---|---|
| java.awt |
Contains all of the classes for creating user
interfaces and for painting graphics and images.
|
| java.io |
Provides for system input and output through data streams,
serialization and the file system.
|
| java.lang |
Provides classes that are fundamental to the design of the Java
programming language.
|
| java.nio.file |
Defines interfaces and classes for the Java virtual machine to access files,
file attributes, and file systems.
|
| java.time.temporal |
Access to date and time using fields and units, and date time adjusters.
|
| java.util |
Contains the collections framework, legacy collection classes, event model,
date and time facilities, internationalization, and miscellaneous utility
classes (a string tokenizer, a random-number generator, and a bit array).
|
| java.util.concurrent |
Utility classes commonly useful in concurrent programming.
|
| java.util.function |
Functional interfaces provide target types for lambda expressions
and method references.
|
| java.util.logging |
Provides the classes and interfaces of
the JavaTM 2
platform's core logging facilities.
|
| java.util.prefs |
This package allows applications to store and retrieve user and system
preference and configuration data.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
KeyEventDispatcher
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
targeting and dispatching of all KeyEvents.
|
interface |
KeyEventPostProcessor
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
in the final resolution of all unconsumed KeyEvents.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
FileFilter
A filter for abstract pathnames.
|
interface |
FilenameFilter
Instances of classes that implement this interface are used to
filter filenames.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
Runnable
The
Runnable interface should be implemented by any
class whose instances are intended to be executed by a thread. |
static interface |
Thread.UncaughtExceptionHandler
Interface for handlers invoked when a Thread abruptly
terminates due to an uncaught exception.
|
| Modifier and Type | Interface and Description |
|---|---|
static interface |
DirectoryStream.Filter<T>
An interface that is implemented by objects that decide if a directory
entry should be accepted or filtered.
|
interface |
PathMatcher
An interface that is implemented by objects that perform match operations on
paths.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
TemporalAdjuster
Strategy for adjusting a temporal object.
|
interface |
TemporalQuery<R>
Strategy for querying a temporal object.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
Comparator<T>
A comparison function, which imposes a total ordering on some
collection of objects.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
Callable<V>
A task that returns a result and may throw an exception.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
BiConsumer<T,U>
Represents an operation that accepts two input arguments and returns no
result.
|
interface |
BiFunction<T,U,R>
Represents a function that accepts two arguments and produces a result.
|
interface |
BinaryOperator<T>
Represents an operation upon two operands of the same type, producing a result
of the same type as the operands.
|
interface |
BiPredicate<T,U>
Represents a predicate (boolean-valued function) of two arguments.
|
interface |
BooleanSupplier
Represents a supplier of
boolean -valued results. |
interface |
Consumer<T>
Represents an operation that accepts a single input argument and returns no
result.
|
interface |
DoubleBinaryOperator
Represents an operation upon two
double -valued operands and producing a
double -valued result. |
interface |
DoubleConsumer
Represents an operation that accepts a single
double -valued argument and
returns no result. |
interface |
DoubleFunction<R>
Represents a function that accepts a double-valued argument and produces a
result.
|
interface |
DoublePredicate
Represents a predicate (boolean-valued function) of one
double -valued
argument. |
interface |
DoubleSupplier
Represents a supplier of
double -valued results. |
interface |
DoubleToIntFunction
Represents a function that accepts a double-valued argument and produces an
int-valued result.
|
interface |
DoubleToLongFunction
Represents a function that accepts a double-valued argument and produces a
long-valued result.
|
interface |
DoubleUnaryOperator
Represents an operation on a single
double -valued operand that produces
a double -valued result. |
interface |
Function<T,R>
Represents a function that accepts one argument and produces a result.
|
interface |
IntBinaryOperator
Represents an operation upon two
int -valued operands and producing an
int -valued result. |
interface |
IntConsumer
Represents an operation that accepts a single
int -valued argument and
returns no result. |
interface |
IntFunction<R>
Represents a function that accepts an int-valued argument and produces a
result.
|
interface |
IntPredicate
Represents a predicate (boolean-valued function) of one
int -valued
argument. |
interface |
IntSupplier
Represents a supplier of
int -valued results. |
interface |
IntToDoubleFunction
Represents a function that accepts an int-valued argument and produces a
double-valued result.
|
interface |
IntToLongFunction
Represents a function that accepts an int-valued argument and produces a
long-valued result.
|
interface |
IntUnaryOperator
Represents an operation on a single
int -valued operand that produces
an int -valued result. |
interface |
LongBinaryOperator
Represents an operation upon two
long -valued operands and producing a
long -valued result. |
interface |
LongConsumer
Represents an operation that accepts a single
long -valued argument and
returns no result. |
interface |
LongFunction<R>
Represents a function that accepts a long-valued argument and produces a
result.
|
interface |
LongPredicate
Represents a predicate (boolean-valued function) of one
long -valued
argument. |
interface |
LongSupplier
Represents a supplier of
long -valued results. |
interface |
LongToDoubleFunction
Represents a function that accepts a long-valued argument and produces a
double-valued result.
|
interface |
LongToIntFunction
Represents a function that accepts a long-valued argument and produces an
int-valued result.
|
interface |
LongUnaryOperator
Represents an operation on a single
long -valued operand that produces
a long -valued result. |
interface |
ObjDoubleConsumer<T>
Represents an operation that accepts an object-valued and a
double -valued argument, and returns no result. |
interface |
ObjIntConsumer<T>
Represents an operation that accepts an object-valued and a
int -valued argument, and returns no result. |
interface |
ObjLongConsumer<T>
Represents an operation that accepts an object-valued and a
long -valued argument, and returns no result. |
interface |
Predicate<T>
Represents a predicate (boolean-valued function) of one argument.
|
interface |
Supplier<T>
Represents a supplier of results.
|
interface |
ToDoubleBiFunction<T,U>
Represents a function that accepts two arguments and produces a double-valued
result.
|
interface |
ToDoubleFunction<T>
Represents a function that produces a double-valued result.
|
interface |
ToIntBiFunction<T,U>
Represents a function that accepts two arguments and produces an int-valued
result.
|
interface |
ToIntFunction<T>
Represents a function that produces an int-valued result.
|
interface |
ToLongBiFunction<T,U>
Represents a function that accepts two arguments and produces a long-valued
result.
|
interface |
ToLongFunction<T>
Represents a function that produces a long-valued result.
|
interface |
UnaryOperator<T>
Represents an operation on a single operand that produces a result of the
same type as its operand.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
Filter
A Filter can be used to provide fine grain control over
what is logged, beyond the control provided by log levels.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
PreferenceChangeListener
A listener for receiving preference change events.
|
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


|
Splay Tree
1.0.0
Basic implementation of the Splay Tree
|
#include <SplayTree.h>
Public Member Functions | |
| SplayTree () | |
| ~SplayTree () | |
| void | insert (const K &key, const V &val) |
| Inserts element(s) into the container, if the container doesn't already contain an element with an equivalent key. More... | |
| iterator | find (const K &key) |
| Finds an element with key equivalent to key. More... | |
| const_iterator | find (const K &key) const |
| Finds an element with key equivalent to key. More... | |
| void | erase (const K &key) |
| Removes element with the key value key. More... | |
| void | erase (iterator pos) |
| Removes the element at pos. More... | |
| void | get_dot (std::ostream &o) |
| Outputs DOT instructions to draw whole tree. More... | |
| void | clear () |
| Removes all elements from the container. More... | |
| bool | empty () const |
| Checks if the container has no elements. More... | |
| size_t | size () const |
| Returns the number of elements in the container. More... | |
| iterator | begin () |
| Returns an iterator to the first element of the container. More... | |
| iterator | end () |
| Returns an iterator behind the last element of the container. More... | |
| const_iterator | cbegin () const |
| Returns a const_iterator to the first element of the container. More... | |
| const_iterator | cend () const |
| Returns an const_iterator behind the last element of the container. More... | |
| void | swap (SplayTree &other) |
| Exchanges the contents of the container with those of other. More... | |
| pl::SplayTree< K, V >::SplayTree | ( | ) |
| pl::SplayTree< K, V >::~SplayTree | ( | ) |
| iterator pl::SplayTree< K, V >::begin | ( | ) |
Returns an iterator to the first element of the container.
If the container is empty, the returned iterator will be equal to end().
| const_iterator pl::SplayTree< K, V >::cbegin | ( | ) | const |
Returns a const_iterator to the first element of the container.
If the container is empty, the returned iterator will be equal to cend().
| const_iterator pl::SplayTree< K, V >::cend | ( | ) | const |
Returns an const_iterator behind the last element of the container.
| void pl::SplayTree< K, V >::clear | ( | ) |
Removes all elements from the container.
Invalidates any references, pointers, or iterators referring to contained elements. May invalidate any past-the-end iterators.
| bool pl::SplayTree< K, V >::empty | ( | ) | const |
Checks if the container has no elements.
| iterator pl::SplayTree< K, V >::end | ( | ) |
Returns an iterator behind the last element of the container.
| void pl::SplayTree< K, V >::erase | ( | const K & | key | ) |
Removes element with the key value key.
| key | key value of the elemet to remove |
| void pl::SplayTree< K, V >::erase | ( | iterator | pos | ) |
Removes the element at pos.
| pos | iterator on the element at the pos |
| iterator pl::SplayTree< K, V >::find | ( | const K & | key | ) |
Finds an element with key equivalent to key.
| const_iterator pl::SplayTree< K, V >::find | ( | const K & | key | ) | const |
Finds an element with key equivalent to key.
| void pl::SplayTree< K, V >::get_dot | ( | std::ostream & | o | ) |
Outputs DOT instructions to draw whole tree.
| o | output streem for DOT instructions |
| void pl::SplayTree< K, V >::insert | ( | const K & | key, |
| const V & | val | ||
| ) |
Inserts element(s) into the container, if the container doesn't already contain an element with an equivalent key.
If it contains the same key old value in node is replaced by new value.
| key | the key used for sorting in tree |
| val | Value stored in the node |
| size_t pl::SplayTree< K, V >::size | ( | ) | const |
Returns the number of elements in the container.
| void pl::SplayTree< K, V >::swap | ( | SplayTree< K, V > & | other | ) |
Exchanges the contents of the container with those of other.
Does not invoke any move, copy, or swap operations on individual elements. All iterators and references become invalidated.


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- 5 min read
--- layout: default page-title: SAP Enterprise Portfolio and Project Management page-description: SAP Enterprise Portfolio and Project Management (SAP HANA PPM, CPM and PS) canonical: https://ketch.partners/articles/sap-eppm/ robots: index,follow rating: og-title: SAP Enterprise Portfolio and Project Management og-type: article og-url: https://ketch.partners/articles/sap-eepm/ og-image: https://ketch.partners/assets/img/articles/gantt-chart-pen-800x350.jpg og-description: SAP HANA S4 Enterprise Portfolio and Project Management client use case. og-sitename: Ketch Partners fb-id: twitter-summary: SAP HANA S4 Enterprise Portfolio and Project Management client use case. twitter-handle: ketchpartners twitter-title: SAP Enterprise Portfolio and Project Management Client Use Case twitter-description: SAP Hana S4 EPPM Enterprise Portfolio and Project Management client use case. twitter-author: chris_r_york twitter-image: https://ketch.partners/assets/img/articles/gantt-chart-pen-800x300.jpg datePublished: 2018-12-26 dateModified: 2018-12-26 datePublishedDisplay: 26 December 2018 ---
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