Chat Guide
This guide will walk you through building a real-time chat application with CanJS’s Core libraries. It takes about 30 minutes to complete.
Setup
The easiest way to get started is to clone the following JS Bin by clicking the JS Bin button on the top left:
The JS Bin loads Bootstrap for its styles and socket.io for a socket library. It will be connecting to a RESTful and real-time service layer at https://chat.donejs.com/api/messages.
The JS Bin also loads can.js, which is a script that includes all of CanJS core under a
single global can
namespace.
Generally speaking, you should not use the global can
script, but instead you
should import things directly with a module loader like StealJS,
WebPack or Browserify. In a real app, your code will look like:
var DefineMap = require("can-define/map/map");
var DefineList = require("can-define/list/list");
var Message = DefineMap.extend({ ... });
Message.List = DefineList.extend({ ... });
Not:
var Message = can.DefineMap.extend({ ... });
Message.List = can.DefineList.extend({ ... });
Read Setting up CanJS for instructions on how to set up CanJS in a real app. Check out the DoneJS version of this guide.
Hello World
In this section, we will:
- Show a big “Chat Home” title within a Bootstrap container.
- Make it so when “Chat Home” is clicked, an exclamation mark (“!”) is added to the end of the title.
In your JS Bin, update the HTML tab to:
- Create a

Update the JavaScript
tab to:
- Define an application view-model (
AppVM
) type by extending can-define/map/map. Its definition includes:- A
message
property that is a string value initialized to"Chat Home"
. - An
addExcitement
method that adds"!"
to the end of themessage
property.
- A
- Create an instance of the
AppVM
type (appVM
). - Compile a can-stache template renderer function from the contents of the

Update the JavaScript
tab to:
- Add a
page
property that will be updated when the browser’s URL changes. - Prevent the
message
property from becoming part of the URL changes by usingserialize: false
. - Connect changes in the url to changes in the
appVM
with data. - Create a pretty routing rule so if the url looks like
"#!chat"
, thepage
property ofappVM
will be set tochat
with can-route. If there is nothing in the hash,page
will be set to"home"
. - Initialize the url’s values on
appVM
and set up the two-way connection with ready.
var AppVM = can.DefineMap.extend({
page: "string",
message: {
type: "string",
value: "Chat Home",
serialize: false
},
addExcitement: function(){
this.message = this.message + "!";
}
});
var appVM = new AppVM();
can.route.data = appVM;
can.route("{page}",{page: "home"});
can.route.ready();
var template = can.stache.from('chat-template');
var frag = template(appVM);
document.body.appendChild(frag);
When complete, you should be able to toggle between the two pages. If you type:
window.location.hash
in JS Bin’s console tab after clicking a new page, you will be able to see the hash change between !#
and #!chat
.
This step sets up basic routing between different “pages” in an application. CanJS’s routing is based on the properties in the application view model. When those properties change, different content is shown.
We connected the application view model to the routing system with can-route.data and initialized that connection with can-route.ready.
This makes it so if the page
property changes, the browser’s url will change. If the
browser’s url changes, the page
property changes.
Key take-away: can-route two-way binds changes in the browser’s url to the application view model and vice versa. Use changes in the application view model to control which content is shown.
Chat Messages Component
In this section, we will:
- Define and use a custom
<chat-message>
element that contains the behavior of the chat messages page.
Update the HTML tab to:
- Use the
<chat-messages/>
element. - Create a template for the
<chat-messages/>
element that contains the content of the chat messages page.
<!DOCTYPE html>

<meta name="description" content="Chat Guide 3.0 - Chat Messages">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">

Update the JavaScript
tab to:
- Define a view model for the custom element (
ChatMessagesVM
). - Use can-component to define a custom element that will render its
view
template with an instance of itsViewModel
.
var ChatMessagesVM = can.DefineMap.extend({
});
can.Component.extend({
tag: "chat-messages",
ViewModel: ChatMessagesVM,
view: can.stache.from("chat-messages-template")
});
var AppVM = can.DefineMap.extend({
route: "string",
message: {
type: "string",
value: "Chat Home",
serialize: false
},
addExcitement: function(){
this.message = this.message + "!";
}
});
var appVM = new AppVM();
can.route.data = appVM;
can.route("{page}",{page: "home"});
can.route.ready();
var template = can.stache.from('chat-template');
var frag = template(appVM);
document.body.appendChild(frag);
When complete, you should see the same behavior as the previous step. You should be able to click back and forth between the two different pages.
This step creates the <chat-messages>
custom element. Custom elements are used
to represent some grouping of related (and typically visual) functionality such as:
- Widgets like
<my-slider>
or<acme-navigation>
. - Pages like
<chat-login>
or<chat-messages>
.
Custom elements are the macroscopic building blocks of an application. They are the orchestration pieces used to assemble the application into a whole.
For example, an application’s template might assemble many custom elements to work together like:
{{#if(session)}}
<app-toolbar selectedFiles:bind="selectedFiles"/>
<app-directory selectedFiles:bind="selectedFiles"/>
<app-files selectedFiles:bind="selectedFiles"/>
<app-file-details selectedFiles:bind="selectedFiles"/>
{{else}}
<app-login/>
{{/if}}
Breaking down an application into many isolated and potentially reusable components is a critical piece of CanJS software architecture.
Custom elements are defined with can-component. Components render their view
with a ViewModel
instance. By default, their view
only
has access to the data in the ViewModel
. You can use event and data bindings
like toChild:from and twoWay:bind to pass data
between custom elements.
Key take-away: can-component makes custom elements. Break down your application into many bite-sized custom elements.
List Messages
In this section, we will:
- Display messages from https://chat.donejs.com/api/messages when
messagesPromise.isResolved
. - Show a “Loading…” message while the messages are loading (
messagesPromise.isPending
). - Show an error if those messages fail to load (
messagesPromise.isRejected
).
Update the HTML tab to:
- Check if the messages are in the process of loading and show a loading indicator.
- Check if the messages failed to load and display the reason for the failure.
- If messages successfully loaded, list each message’s name and body. If there are no messages, write out “No messages”.
<!DOCTYPE html>

<meta name="description" content="Chat Guide 3.0 - List Messages">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">

Update the JavaScript
tab to:
- Define a
Message
type with can-define/map/map. - Define a
Message.List
type that containsMessage
items. - Connect the
Message
andMessage.List
type to the RESTful messages service athttps://chat.donejs.com/api/messages
using can-connect/can/super-map/super-map. - Create a
messagesPromise
property onChatMessagesVM
that’s value is initialized to a Promise that represents the loading of all messages using getList.
var Message = can.DefineMap.extend({
id: "number",
name: "string",
body: "string",
created_at: "date"
});
Message.List = can.DefineList.extend({
"#": Message
});
Message.connection = can.connect.superMap({
url: {
resource: 'https://chat.donejs.com/api/messages',
contentType: 'application/x-www-form-urlencoded'
},
Map: Message,
List: Message.List,
name: 'message'
});
var ChatMessagesVM = can.DefineMap.extend({
messagesPromise: {
value: function(){
return Message.getList({});
}
}
});
can.Component.extend({
tag: "chat-messages",
ViewModel: ChatMessagesVM,
view: can.stache.from("chat-messages-template")
});
var AppVM = can.DefineMap.extend({
page: "string",
message: {
type: "string",
value: "Chat Home",
serialize: false
},
addExcitement: function(){
this.message = this.message + "!";
}
});
var appVM = new AppVM();
can.route.data = appVM;
can.route("{page}",{page: "home"});
can.route.ready();
var template = can.stache.from('chat-template');
var frag = template(appVM);
document.body.appendChild(frag);
When complete, you should see a list of messages in the chat messages page.
This step creates a Message
model by first creating the Message
type
and then connecting it to a messages service at https://chat.donejs.com/api/messages
.
Explanation
The super-map module adds methods to the Message
type that let you:
Get a list of messages:
Message.getList({}).then(function(messages){})
Get a single message:
Message.get({id: 5}).then(function(message){})
Create a message on the server:
message = new Message({name: "You", body: "Hello World"}) message.save()
Update a message on the server:
message.body = "Welcome Earth!"; message.save();
Delete message on the server:
message.destroy();
There are also methods to let you know when a message isNew, isSaving, and isDestroying.
With the message model created, it’s used to load and list messages on the server.
Key take-away: Create a model for your data’s schema and use it to communicate with a backend server.
Create Messages
In this section, we will:
- Add the ability to create messages on the server and have them added to the list of messages.
Update the HTML tab to:
- Create a form to enter a message’s
name
andbody
. - When the form is submitted, call
send
on theChatMessagesVM
with on:event. - Connect the first
<input>
’svalue
to theChatMessagesVM
’sname
property with twoWay:bind. - Connect the second
<input>
’svalue
to theChatMessagesVM
’sbody
property with twoWay:bind.
<!DOCTYPE html>

<meta name="description" content="Chat Guide 3.0 - Create Messages">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">

Update the JavaScript
tab to:
- Define a
name
andbody
property onChatMessagesVM
. - Define a
send
method onChatMessagesVM
that creates a newMessage
and sends it to the server.
var Message = can.DefineMap.extend({
id: "number",
name: "string",
body: "string",
created_at: "date"
});
Message.List = can.DefineList.extend({
"#": Message
});
Message.connection = can.connect.superMap({
url: {
resource: 'https://chat.donejs.com/api/messages',
contentType: 'application/x-www-form-urlencoded'
},
Map: Message,
List: Message.List,
name: 'message'
});
var ChatMessagesVM = can.DefineMap.extend({
messagesPromise: {
value: function(){
return Message.getList({});
}
},
name: "string",
body: "string",
send: function(event) {
event.preventDefault();
new Message({
name: this.name,
body: this.body
}).save().then(function(){
this.body = "";
}.bind(this));
}
});
can.Component.extend({
tag: "chat-messages",
ViewModel: ChatMessagesVM,
view: can.stache.from("chat-messages-template")
});
var AppVM = can.DefineMap.extend({
page: "string",
message: {
type: "string",
value: "Chat Home",
serialize: false
},
addExcitement: function(){
this.message = this.message + "!";
}
});
var appVM = new AppVM();
can.route.data = appVM;
can.route("{page}",{page: "home"});
can.route.ready();
var template = can.stache.from('chat-template');
var frag = template(appVM);
document.body.appendChild(frag);
When complete, you will be able to create messages and have them appear in the list.
This step sets up a form to create a Message
on the server.
Notice that the new Message
automatically appears in the list of messages. This
is because can-connect/can/super-map/super-map adds the real-time behavior. The
real-time behavior automatically inserts newly created messages into
lists that they belong within. This is one of CanJS’s best features — automatic list management.
Key take-away: CanJS will add, remove, and update lists for you automatically.
Real Time
In this section, we will:
- Listen to messages created by other users and add them to the list of messages.
Update the JavaScript
tab to:
- Create a https://socket.io/ connection (
socket
). - Listen for when messages are created, updated, and destroyed, and call the corresponding real-time methods.
var Message = can.DefineMap.extend({
id: "number",
name: "string",
body: "string",
created_at: "date"
});
Message.List = can.DefineList.extend({
"#": Message
});
Message.connection = can.connect.superMap({
url: {
resource: 'https://chat.donejs.com/api/messages',
contentType: 'application/x-www-form-urlencoded'
},
Map: Message,
List: Message.List,
name: 'message'
});
var socket = io('https://chat.donejs.com');
socket.on('messages created', function(message){
Message.connection.createInstance(message);
});
socket.on('messages updated', function(message){
Message.connection.updateInstance(message);
});
socket.on('messages removed', function(message){
Message.connection.destroyInstance(message);
});
var ChatMessagesVM = can.DefineMap.extend({
messagesPromise: {
value: function(){
return Message.getList({});
}
},
name: "string",
body: "string",
send: function(event) {
event.preventDefault();
new Message({
name: this.name,
body: this.body
}).save().then(function(){
this.body = "";
}.bind(this));
}
});
can.Component.extend({
tag: "chat-messages",
ViewModel: ChatMessagesVM,
view: can.stache.from("chat-messages-template")
});
var AppVM = can.DefineMap.extend({
page: "string",
message: {
type: "string",
value: "Chat Home",
serialize: false
},
addExcitement: function(){
this.message = this.message + "!";
}
});
var appVM = new AppVM();
can.route.data = appVM;
can.route("{page}",{page: "home"});
can.route.ready();
var template = can.stache.from('chat-template');
var frag = template(appVM);
document.body.appendChild(frag);
When complete, you can open up the same JS Bin in another window, create a message, and it will appear in the first JS Bin’s messages list.
This step connects to a WebSocket API
that pushes messages when Message
s are created, updated or destroyed. By calling the
real-time methods when these events happen, CanJS will automatically
update the messages list.
Key take-away: CanJS will add, remove, and update lists for you automatically. It’s awesome!
Result
When finished, you should see something like the following JS Bin:


The Makerbot Replicator 5th Gen has a 10 in x 8 in x 6 in build plate, which is the dimension limitation.
Also, the Makerbot can connect to USB and WiFi for connectivity. The minimum depth per layer is 100 microns (0.004 inches),
and usable materials include ABS and PLA thermplastics. Being a 3D printer, the Makerbot uses additive manufacturing to make objects,
meaning it is more detailed and can create hollow areas in an object. Compared to subtractive manufacturing, additive
also uses less than a subtracyive printer, but subtractive is cheaper and has a wider variety of usable materials.
Finally, additive printers cannot get as smooth of an edge as subtractive printers (CNC milling), as they have to have
a minimum layer depth.
So, I used 3D Knockout Scanner and with the help of Mr. Gerber, scanned my head.
The head was a .obj file so I put it in AutoDesk meshimixer and imported a pedestal file with it.
I had to fix some holes and bloated parts of the head and append the head and the pedestal together.
Then I exported it as a STL file and put it in Makerbot in order to print the model
On the bottom, you can see how the 3D model print turned out.
I thought about it a bit and made an object that can't be made subtractively.
It is a hollow sphere with a hole in it that is within a cube that has open circular faces.
It acts kind of like a fidget cube.
We decided to create a doorstop because they're quite useful.
It looks pretty funny too.


You must log into the database as Pat before proceeding with this page.
From the previous page we saw that Sam is explicitly granted with DBADM authority without DATAACCESS and ACCESSCTRL authorities. Check what authorities Sam has received implicitly/explicitly after he was granted with DBADM authority.
Use AUTH_LIST_AUTHORITIES_FOR_AUTHID table function to check what authorities Sam got after he was granted with DBADM authority.
Example of the right shows that Sam has DBADM and other authorities granted implicitly with DBADM. However, he doesn't have DATAACCESS and ACCESSCTRL authorities.


Notebooks
Story: |xue and his father-in-law
|xue and his father-in-law
Title
|xue and his father-in-law
Collection
Summary
|xue pours water on his sleeping wife and she curses him. His wife takes a fire-stick and beats his forehead and |xue runs off to another place where he sleeps on the ground. At sunrise the wife's father looks for |xue, calling for him as he goes. |xue rises up and his father-in-law gives him food to eat. |xue goes with his father-in-law to his house where |xue's wife waits. She says that he had resembled many different things while he was gone and that she had seen him. He had been a man at sunset and a lizard at sunrise. She warns him that he will get killed by another man when he goes in this form into another country.
Comments
1) p.9340v: the names for the hunters of both large and small game, 2) p.9347v: see |xue becomes !naxane, 3) p.9348v: see |xue as tchaxa, 3) This story is found in Book XI & XII-5
Contributors
Date
20 – 23 February 1880
Categories
Keywords
|xue (and his father-in-law) , |xue (his heart ached) , |xue (changes at sunrise and sunset) , |xue (becomes different things on different days) , |xue (his country) , |xue (his actions and doings) , |xue (and his wife) , |xue (his wife scolds him) , |xue (resembles many things) , |xue (is afraid of his wife) , |xue (his father-in-law searches for him) , |xue (his wife plays with him when he is a lizard) , |xue (his wife cries for him) , |xue (returns to his own country) , |xue ('May the lion take |xue!') , |xue (becomes solitary) , |xue (fetches his wife) , |xue (hungers) , |xue (his wife beats and curses him) , |xue (his mother-in-law beats him) , |xue (is a different thing) , |xue (his transformations) , |xue (becomes different animals and things) , |xue (becomes a Bushman at sunset and a lizard at sunrise) , transformation (of |xue) , transformation (|xue changes at sunrise and sunset) , transformation (|xue becomes different things on different days) , curse ('May the lion take |xue!') , curse (of |xue by his wife) , curse (|xue and his father-in-law) , heart (|xue's ached) , heart (|xue and his father-in-law) , lion (and cursing) , lion ('May the lion take |xue!') , lion (|xue and his father-in-law) , wife (|xue and his father-in-law) , wife (of |xue) , country (|xue returns to his own) , father-in-law (|xue and his)
Story Pages
9335-9349


CS50 is an introductory Computer Science Course from Harvard University that is available online.
I recommend it to anyone who's interested in learning programming or if you're interested in computers.
Watch the video below to get a glimpse of it!


cfcUnit is a new member of the xUnit family of unit testing frameworks, written for the CFMX environment using ColdFusion Components and based entirely on the API of the JUnit testing framework. Unit testing is an important part of the software development cycle and the availability of such tools for ColdFusion developers leaves much to be desired. cfcUnit was built to fulfill the needs of a basic regiment of unit testing while providing the flexibilty to be extended to whatever custom testing solution you can think of. For more about unit testing, you can read Christian Cantrell's description of unit testing and why you would use it.


{% extends 'dashboard/base.html' %}
{% block dashboard_body %}
{% trans name=podcast.name %}Ratings for {{ name }}{% endtrans %}
{{ _('In order to fetch ratings and reviews from third party services, you need to link those services to your podcast.') }}
{{ _('This service is not yet connected to your podcast.') }}
{% else %} {% endif %}


An airport nightmare in the US gave me plenty of time to read things. This is a somewhat themed chronicle of my time in Orlando International Airport.
Commentary and Blogs
Typically this section is just a monster list of bullet points. This week we actually have some well defined themes to break this up into.
Health
Ok, a little bit of a loose collection of things including psychology and biology.
- An open challenge from Dr. Michael Joyner, if society really think that machines can be used for improving healthcare then prove it by creating a weightloss plan for obese patients which works
- Similarly, Forbes describe how machine power cannot solve social and political problems affecting healthcare.
- Population genetics with AI. Even if you don’t read this then think of that awesome Jurassic Park video with the genes of frogs.
- Not so much health related, but a nice interview with John Shawe-Taylor (you may not know the name but SVMs wouldn’t be what they are now without his contributions) who is now the chair for artificial intelligence for UNESCO.
Ethics
With my previous posts on environment and ethics you should not be surprised to see a short section here with posts I have read around these types of topics. I am not saying that I agree with every word they say but I did enjoy reading them and hope that you can make your own decisions.
- Podcast on the environment
- The title sounds hilarious, but this post is really around the need for preventing AI from widening the monetary imbalances between large corporations (e.g. Google, Facebook) and the rest of whatever country they operate in
- Some fun in counter AI surveillance
News roundup
- In the least surprising news ever, Facebook had people listening in on conversations to better train their models
- Mustafa Sulyeman placed on administrative leave from DeepMind
- YouTube algorithms are pretty crap
Blogs and research
- Google’s newest attempt at voice transcription but I’m not sure if nVidia’s beats it for real time conversational AI but the use cases for it took a knock because Google’s hate speech detection algorithms are racially biased
- Deep learning on biological phenotypes
- New ways to synthesise nylon in an environmentally friendly way
- ADAM finally gets rectified
- Adding GAN selection to the AutoML family with AutoGANs
Books and papers
- Enjoy this free book on mathematics for machine learning. This is for those for whom Bishop’s tome is a little too intimidating.
- Similarly, I found a paper giving a selective overview of deep learning. This is almost a ‘state of the art for deep learning’ and will probably be out of date before the end of the year given the rate at which new tools and approaches are appearing!
Tools of the trade
- I found a new shell, which is a shell (pronounce it the same as conch) - its actually a superset of python 3.5+ so you can do python things in a shell
- Spark and Kubernetes in the cloud with prophecy.io
Haskell propaganda
- If you ever wanted to know more about the type system for lambda calculus then look no further
- Transitioning from python to haskell is a series of pages describing how some functional programming ideas are implemented in python and eventually how much better they are when working in haskell
- “You can’t make games in FP because they are all about state”, actually Yes We Can! by looking here
Origin of the title
I’m old. I’m back from holiday.


Extending UniversalContainer
Overview
Consider the problem of enabling UniversalContainer to hold a new data type. Deriving a new child class has the advantage that the casting and assignment operators can be overridden to understand the new type. But in practice this proves tricky, since the new class must know when to handle the new type, and when to delegate back to the parent to handle previously understood types. And consider what happens when two children, possibly from different sources, add support for two new types, but the need is for one type that can contain everything of interest. Instead, UniversalContainer takes another approach, and allows for extensions to registered. By making the addition of new types orthogonal to the class itself, multiple types can be added independent of each other.
UniversalContainer provides a special constructor which allows it to hold an arbitrary reference (a void*), with a designated type attached. Before this constructor is used, however, the new type must be registered by with an instance of a class called UniversalContainerTypeAdaptor. A second method, cast_or_throw, allows for that reference to be retrieved in a type safe way. To enable UniversalContainer to understand new types, you must first provide a new concrete implementation of UniversalContainerTypeAdapter. Second, register an instance of this class using the provide static registration function to get a new type id. Then, use this type id to add and retrieve values of the new type from a UniversalContainer. The registered UniversalContainerTypeAdapter will handle memory management, cloning, and string conversion for your type.
In practice, there are a number of tricks that can be used to make using UniversalContainer with your newly supported type easier. It is highly recommended that you look at the code in the file example_adapter.cpp, and base your new adapter type off that code. You can also look at buffer_adapter.cpp for a complete example.
Using UniversalContainer With New Types
The downside of extending UniversalContainer in this manner is that the casting and assignment operators can not be overloaded to accept understand the new type. In practice, this can be dealt with by creating an overloaded assign and cast functions that do the work of casting and assigning values to a UniversalContainer. The example file gives an example of how to do this.
UniversalContainerTypeAdapter
UniversalContainerTypeAdapter is an abstract class declared in ucontainer.h. Instances of this class are responsible for adapting UniversalContainer to understand new reference types. When UniversalContainer is holding a reference to a type it does not understand natively, it will invoked the registered adapter to handle various tasks. The reference in question will always be sent as the ptr parameter.
#include "ucontainer.h"
struct UniversalContainerTypeAdapter { virtual std::string to_string(void* ptr); virtual void* clone(void* ptr) = 0; virtual void on_delete(void*) = 0; virtual UniversalContainer pack(void* ptr); virtual ~UniversalContainerTypeAdapter(void); };
It is recommended that two additional methods be provided for each adapter. A method called "assign", which takes a reference of type handled by the adapter and returns a UniversalContainer which actually contains the reference. And cast, which takes a UniversalContainer and extracts and returns the reference it contains. The provided adapter sample code throws an exception via cast_or_throw if the container does not hold the appropriate type.
virtual ~UniversalContainerTypeAdapter(void)
Since most (virtually all) UniversalContainerTypeAdapters will not have state, the default empty implementation of this method should suffice. But if your implementation has state, this is the place to clean up. Note that this method will only be invoked when the program terminates.
virtual std::string to_string(void* ptr)
This is the method that will eventually be invoked when to_string is called on a UniversalContainer holding an adapted type. It should return a string representing the data pointed to by ptr in string form.
virtual void* clone(void* ptr)
This the method that is invoked when a container holding the adapted type is cloned. You should return a pointer to a new but identical copy of the data reference by ptr. The returned reference will be owned by the UniversalContainer that holds the clone.
virtual void on_delete(void* ptr)
UniversalContainer does reference counting when passing or copying a container. When the last UniversalContainer holding a particular reference of the adapted type is deleted, this method will be invoked to cleanup the reference. This method should delete or free ptr as appropriate.
virtual UniversalContainer pack(void* ptr);
This method is invoked when the adapted type needs to be represented as a UniversalContainer that does make use of an adapter. The most common case scenario for invoking this method is when a UniversalContainer is serialized, and the serializer needs to reduce the held type to something it understands. If the adapted type can not be serialized it may still be useful to return a string type container to facilitate display and debugging. Otherwise, it is appropriate to throw an exception, usually uce_Serialization_Error.
UniversalContainer assign(T* ptr);
Not a part of the definition of UniversalTypeAdapter, but recommended in order to actually make a container useful. Takes a reference to an object of the adapted type, and returns a UniversalContainer that holds that reference. See the provided example code for the recommended trivial implementation.
T* cast(UniversalContainer& uc);
Not a part of the definition of UniversalTypeAdapter, but recommended in order to actually make a container useful. Takes a UniversalContainer and extracts and returns a reference of the appropriate type. See the provided example code for the recommended trivial implementation.
Provided Adapters
Two adapters are provided as part of the library.
FileAdapter
FileAdapter implements a UniversalTypeAdapter for a FILE*. The implementation includes the suggested cast and assign methods. The clone method returns NULL if an attempt is made to clone the file handle, and to_string returns the string "<< FILE* >>". The on_delete method will close the file handle when invoked.
BufferAdapter
BufferAdapter implements a UniversalTypeAdapter for a Buffer*. The implementation includes the suggested cast and assign methods. The to_string methods returns a string giving the buffers allocated size, length of data held, and the locations of the read and write markers. The clone method will copy the buffer if it is marked as owning the data it holds, otherwise it simply returns a new buffer that points to the same data but does not own it.


Anastasia (G) ***
Months before its release, Fox's epic animated musical Anastasia had been touted as the first legitimate challenge to Disney's animation empire, which looked more vulnerable than ever after the disappointing box office (and, as it turns out, merchandising) performance of the fun-but-phoned-in Hercules. Now that the film has arrived in theatres, does the Mouse indeed have reason to worry? During its exquisite first twenty or so minutes, I found myself agreeing with the buzz, but the film soon collapses under the weight of convention, becoming a merely pleasant entertainment.
A harrowing prologue set in 1916 swiftly gives us the necessary backstory: during a revolution the entire Russian royal family is killed save for the czar's youngest daughter, Anastasia (spoken by Kirsten Dunst, sung by Lacey Chabert), who is lost after escaping from the palace; and her grandmother, Dowager Empress Marie (Angela Lansbury), who left Russia for Paris just before the unrest. Then the film flashes forward in time, jumping into its buoyant opening number, "A Rumor in St. Petersburg," which introduces the main action: the presumed-dead princess is rumored to be alive, and with their eye on a possible financial reward from the Empress, con men Dimitri (spoken by John Cusack, sung by Jonathan Dokuchitz) and Vladimir (Kelsey Grammer) seek out a young woman who can be a believable Anastasia stand-in. While a big opening production number is part of the Disney formula, directors Don Bluth and Gary Goldman approach it in a fresh way. In Disney films, the characters do little more than sing and slightly sway to the music; here, the style is more live-action Broadway and MGM, with background characters forming a full-on dance chorus, spontaneously breaking into heavily choreographed moves.
Dimitri and Vlad ultimately find their perfect impostor in orphan Anya (spoken by Meg Ryan, sung by Liz Callaway), and that's no accident--she truly _is_ Anastasia, but with barely any recollection of her royal past. Freshly released from an unpleasant orphanage, Anya articulates her dream of having a family in the stirring "Journey to the Past." This number is equivalent to the Disney "I Want" song in function, but once again the stage-influenced execution sets it apart, with Anya literally prancing her way through the snow-covered forest and even capping her song by dramatically raising her arms into the air (you almost expect the movie to pause for audience applause).
Right before Anya meets up with the scheming duo comes a truly stunning, magical moment--as it turns out, the film's way-too-premature peak. She steps foot in the ballroom of the abandoned palace, crooning the hauntingly beautiful "Once Upon a December," a lullaby her grandmother used to sing with her when she was young. After a single verse, the ghosts of the past waltz in through the windows, enveloping her, creating a lavish ball out of thin air.
By this song's end, the glitter and glamour disappears, and so does much of the luster of the film. The songs by Stephen Flaherty and Lynn Ahrens (the latter of whom holds a special place in my and many others' hearts for her enduring work on ABC's Schoolhouse Rock!) become increasingly forgettable, and even worse, the story loses some steam. The strict adherence to the established Disney formula becomes a hindrance. There is really no dramatic need to include an out-and-out villain in the piece, but, true to convention, there is one: evil monk Rasputin (spoken by Christopher Lloyd, sung by Jim Cummings), whose supernatural curse on the royal family caused its near-destruction. While the dying Rasputin's plot does lead to some standout sequences (in particular a suspenseful and spectacular sea storm scene), and the running gag of his body parts constantly fall off is amusing, I never felt as if he and his sidekick, wisecracking albino bat Bartok (Hank Azaria), played a necessary role in this story; they seemed to be shoehorned in for formula's sake. More interesting and involving than the good-versus-evil plot is the romantic sparring between Anya and Dimitri; this may sound odd, but Ryan and Cusack generate a lot of chemistry with their voices. But the resolution to their romance is far from satisfying. Instead of being moved by the ending, I was merely pleased.
One thing, however, does remain consistently impressive throughout Anastasia, and that is the visuals. The animation is a little ragged and not nearly as fluid as Disney work, but the artwork is outstanding. From its beautiful handdrawn images to the three-dimensional computer-generated work, all shot in the 2.35:1 CinemaScope aspect ratio (the first animated feature to be shot so since 1959's Sleeping Beauty), Anastasia truly looks and feels like an epic even when the goings-on are less so.
In the end, the heavily hyped Anastasia does not announce Fox's animation division as a challenger to Disney's throne. What it does announce, however, is Fox as a _potential_ challenger. Anastasia may not be great, but it is good, and if the film is a jumping-off point for the fledgling animation house, the Mouse should be prepared for a war.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Visit Mr. Brown's Movie Site at http://members.tripod.com/~MrBrown/ Personal Page: http://members.tripod.com/~MrBrown/home.html Michael Jordan Beyond the Court: http://www.geocities.com/Colosseum/Field/2302/ A Michael Jordan Fan's Heartbreak: http://members.tripod.com/~mj23/mj.html
"I've failed over and over and over again in my life... and that is why I succeed." --Michael Jordan
"If you chase something, then sometimes you never get it. If you put forth the work and all the attitude, next thing you know it's bestowed upon you." --Michael Jordan
The review above was posted to the
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to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{{Answer.value || 0}} votes for {{(Answer.value / totalVotes) * 100 || 0 | number: 2}}% of the total votes.


I'm a Responsive Developer who thrives on clean and simple user experiences. When I'm not at my computer, you can find me wondering around the great outdoors or dabbling in some fun new project - just ask me about my new pillow patio.
About Me:
Born and raised in New England with the water by my side, be it the river or the ocean, I feel most at home in nature and I'm often inspired by all its power and beauty.
My Passion:
Catching the travel bug in my early twenties, I quickly discovered how vast the world is and now love spending my exploring new cities/town, tasting different food, and diving into the unique cultures that surround us.
Fun Fact:
I'm amazeballs! PLACEs


ALCOHOL FREE HAND SANITIZER- triclosan liquid
NINGBO JIANGBEI OCEAN STAR TRADING CO.,LTD
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Warnings:
For external use only.Flammable:Keep away from heat for flame.Do no use in or near the eyes. In case of contact, rinse eyes thoroughly with water.
Directions:
Place enough product in your palm to thoroughly cover your hands. Rub hands together briskly until dry.
Other Information
Do not store above 110F(43C) May discolor certain fabric or surfaces. Harmful to wood finishes and plastics.
|
ALCOHOL FREE HAND SANITIZER
alcohol free hand sanitizer liquid | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
| Labeler - NINGBO JIANGBEI OCEAN STAR TRADING CO.,LTD (529334491) |
| Registrant - NINGBO JIANGBEI OCEAN STAR TRADING CO.,LTD (529334491) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| NINGBO JIANGBEI OCEAN STAR TRADING CO.,LTD | 529334491 | manufacture(47993-230) |


Swipe the green rectangle in the right direction to change its color:
Tap the green square to see the above code applied:
Long press the square for 750 milliseconds to see the above code applied:
Click to initiate vibration
Try It!


(#) androidx.navigation:navigation-compose
Name
: Compose Navigation
Description
: Compose integration with Navigation
License
: [The Apache Software License, Version 2.0](http://www.apache.org/licenses/LICENSE-2.0.txt)
Vendor
: Jetpack Navigation Compose
Identifier
: androidx.navigation.compose
Min
: Lint 7.0
Compiled
: Lint 8.0 and 8.1
Artifact
: androidx.navigation:navigation-compose:2.7.0-beta01
(##) Included Issues
|Issue Id |Issue Description |
|----------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------|
|[ComposableDestinationInComposeScope](ComposableDestinationInComposeScope.md.html)|Building composable destination in compose scope |
|[ComposableNavGraphInComposeScope](ComposableNavGraphInComposeScope.md.html) |Building navigation graph in compose scope |
|[UnrememberedGetBackStackEntry](UnrememberedGetBackStackEntry.md.html) |Calling getBackStackEntry during composition without using `remember`with a NavBackStackEntry key|
(##) Including
!!!
This is not a built-in check. To include it, add the below dependency
to your project.
```
// build.gradle.kts
implementation("androidx.navigation:navigation-compose:2.7.0-beta01")
// build.gradle
implementation 'androidx.navigation:navigation-compose:2.7.0-beta01'
// build.gradle.kts with version catalogs:
implementation(libs.navigation-compose)
# libs.versions.toml
[versions]
navigation-compose = "2.7.0-beta01"
[libraries]
navigation-compose = {
module = "androidx.navigation:navigation-compose",
version.ref = "navigation-compose"
}
```
2.7.0-beta01 is the version this documentation was generated from;
there may be newer versions available.
(##) Changes
* 2.4.0: First version includes ComposableDestinationInComposeScope,
ComposableNavGraphInComposeScope, UnrememberedGetBackStackEntry.
(##) Version Compatibility
There are multiple older versions available of this library:
| Version | Date | Issues | Compatible | Compiled | Requires |
|-------------------:|----------|-------:|------------|--------------:|---------:|
| 2.7.0-beta01|2023/06/07| 3| Yes| 8.0 and 8.1|8.0 and 8.1|
| 2.7.0-alpha01|2023/05/24| 3| Yes| 8.0 and 8.1|8.0 and 8.1|
| 2.6.0|2023/06/07| 3| Yes| 8.0 and 8.1|8.0 and 8.1|
| 2.5.3|2022/10/24| 3| Yes| 7.3 and 7.4| 7.0|
| 2.5.2|2022/09/07| 3| Yes| 7.3 and 7.4| 7.0|
| 2.5.1|2022/07/27| 3| Yes| 7.3 and 7.4| 7.0|
| 2.5.0|2022/06/29| 3| Yes| 7.3 and 7.4| 7.0|
| 2.4.2|2022/04/06| 3| Yes| 7.1| 7.0|
| 2.4.1|2022/02/09| 3| Yes| 7.1| 7.0|
| 2.4.0|2022/01/26| 3| Yes| 7.1| 7.0|


Links are placed in the same order as slides goes
Objects
this
Indirect method invocation
Prototype
new


Play Game
If you dare to Pig Dice!!
Player 1 Name
Player 2 Name
Save
Player 1:
Roll
Hold
Dice Roll:
Total:
Score:
1
2
3
4
5
6
Player 2:
Roll
Hold
Dice Roll:
Total:
Score:
Top
copyright murungikirima@gmail.com


Judges
☰
Judges 1
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Judges 3
Judges 4
Judges 5
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Judges 7
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Judges 10
Judges 11
Judges 12
Judges 13
Judges 14


|
io.ktor.server.engine.ApplicationEngine |
Engine which runs an application
|
|
io.ktor.server.engine.ApplicationEngineEnvironment |
Represents an environment in which engine runs
|
|
io.ktor.server.engine.ApplicationEngineEnvironmentBuilder |
|
|
io.ktor.server.engine.ApplicationEngineEnvironmentReloading |
Implements ApplicationEngineEnvironment by loading an Application from a folder or jar.
|
|
io.ktor.server.engine.ApplicationEngineFactory |
|
|
io.ktor.request.ApplicationReceivePipeline (extensions in package io.ktor.server.engine) |
|
|
io.ktor.response.ApplicationSendPipeline (extensions in package io.ktor.server.engine) |
|
|
io.ktor.server.engine.BaseApplicationCall |
Base class for implementing an ApplicationCall
|
|
io.ktor.server.engine.BaseApplicationEngine |
Base class for implementing ApplicationEngine
|
|
io.ktor.server.engine.BaseApplicationRequest |
Base class for implementing ApplicationRequest
|
|
io.ktor.server.engine.BaseApplicationResponse |
Base class for implementing an ApplicationResponse
|
|
io.ktor.server.engine.ConnectorType |
|
|
io.ktor.server.engine.EngineConnectorBuilder |
|
|
io.ktor.server.engine.EngineConnectorConfig |
|
|
io.ktor.server.engine.EnginePipeline |
|
|
io.ktor.server.engine.EngineSSLConnectorBuilder |
|
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io.ktor.server.engine.EngineSSLConnectorConfig |
|
|
io.ktor.server.engine.ShutDownUrl |
|


The UN explains: "Extreme poverty rates have fallen by more than half since 1990. While this is a remarkable achievement, one-in-five people in developing regions still live on less than $1.90 a day. Millions more make little more than this daily amount and are at risk of slipping back into extreme poverty."
UN definition: "By 2030, eradicate extreme poverty for all people everywhere, currently measured as people living on less than $1.90 a day."
Definition:xxxxx
Goal:
UN definition: "By 2030, reduce at least by half the proportion of men, women and children of all ages living in poverty in all its dimensions according to national definitions."
UN definition: "Implement nationally appropriate social protection systems and measures for all, including floors, and by 2030 achieve substantial coverage of the poor and the vulnerable."
UN definition: "By 2030, ensure that all men and women, in particular the poor and the vulnerable, have equal rights to economic resources, as well as access to basic services, ownership and control over land and other forms of property, inheritance, natural resources, appropriate new technology and financial services, including microfinance."
UN definition: "By 2030, build the resilience of the poor and those in vulnerable situations and reduce their exposure and vulnerability to climate-related extreme events and other economic, social and environmental shocks and disasters."
UN definition: "Ensure significant mobilization of resources from a variety of sources, including through enhanced development cooperation, in order to provide adequate and predictable means for developing countries, in particular least developed countries, to implement programmes and policies to end poverty in all its dimensions"


| public const int |
BZ_FINISH = 2 |
| public const int |
BZ_OK = 0 |
| public const int |
BZ_RUN = 0 |
| public const int |
BZ_SEQUENCE_ERROR = -1 |
| public const int |
BZ_STREAM_END = 4 |
| public const int |
BZ_UNEXPECTED_EOF = -7 |
| public const int |
Z_FINISH = 4 |
| public const int |
Z_NO_FLUSH = 0 |
| public const int |
Z_STREAM_END = 1 |
| public const int |
Z_STREAM_ERROR = -2 |
| public const int |
defaultBZip2CompressionLevel = optimalBZip2CompressionLevel |
| public const int |
defaultBZip2WorkFactor = 0 |
| public const int |
defaultDeflateCompressionLevel = -1 |
| public const int |
fastestDeflateCompression = 1 |
| public const int |
maximumBZip2WorkFactor = 250 |
| public const int |
minimumBZip2CompressionLevel = 1 |
| public const int |
noDeflateCompression = 0 |
| public const int |
optimalBZip2CompressionLevel = 9 |
| public const int |
optimalDeflateCompression = 9 |


 If a pbcl.dll is found in a directory, that is # considered a valid install location. Otherwise, we proceed to the next hint. If all hints are exhausted # and no pbcl.dll is found, then we display the first absolute path hint. This means that the most likely # absolute file path for a game should be placed first among all the absolute file path hints.
game_hint w aao "HKEY_LOCAL_MACHINE[SOFTWARE\US Army\America's Army\Operations\]@InstallDir\System"
game_hint w aao "C:\Program Files\America's Army\System"
game_hint w aao "D:\Program Files\America's Army\System"
game_hint l aao "$HOME/.armyops260/System"
game_hint l aao "$HOME/.armyops250/System"
game_hint l aao "$HOME/.armyops240/System"
game_hint l aao "$HOME/.armyops230/System"
game_hint l aao "$HOME/.armyops231/System"
game_hint l aao "$HOME/.armyops221/System"
game_hint l aao "$HOME/.aao/System"
game_hint l aao "$HOME/.aao230/System"
game_hint l aao "/usr/local/games/armyops/System"
game_hint m aao "$HOME/aao/System"
game_hint m aao "/Applications/Army Operations 2.5.0.app/System/"
game_hint w aav3 "HKEY_LOCAL_MACHINE[SOFTWARE\US Army\America's Army\AA3Client\]@InstallDir\Binaries"
game_hint w aav3 "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\US Army\America's Army\AA3Client\]@InstallDir\Binaries"
game_hint w acb "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Ubisoft\Assassin's Creed Brotherhood\]@InstallDir"
game_hint w acb "HKEY_LOCAL_MACHINE[SOFTWARE\Ubisoft\Assassin's Creed Brotherhood\]@InstallDir"
game_hint w acb "C:\Program Files (x86)\Ubisoft\Assassin's Creed Brotherhood\"
game_hint w acb "C:\Program Files\Ubisoft\Assassin's Creed Brotherhood\"
game_hint w apb "HKEY_LOCAL_MACHINE[SOFTWARE\GamersFirst\APB\APB Reloaded\]@Installation Path\Binaries"
game_hint w apb "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\GamersFirst\APB\APB Reloaded\]@Installation Path\Binaries"
game_hint w apb "C:\Program Files (x86)\GamersFirst\APB Reloaded\Binaries"
game_hint w apb "C:\Program Files\GamersFirst\APB Reloaded\Binaries"
game_hint w bf2 "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA Games\Battlefield 2\]@InstallDir"
game_hint w bf2 "C:\Program Files\EA Games\Battlefield 2"
game_hint w bf2 "C:\Program Files\EA Games\Battlefield 2 Server"
game_hint w bf2 "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA Games\Battlefield 2 Demo\]@InstallDir"
game_hint w bf2 "C:\Program Files\EA Games\Battlefield 2 Demo"
game_hint w bf2142 "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA Games\Battlefield 2142\]@InstallDir"
game_hint w bf2142 "C:\Program Files\EA Games\Battlefield 2142"
game_hint w bf2142 "C:\Program Files\EA Games\Battlefield 2142 Server"
game_hint w bf2142 "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA Games\Battlefield 2142 Demo\]@InstallDir"
game_hint w bf2142 "C:\Program Files\EA Games\Battlefield 2142 Demo"
game_hint w bf2142 "C:\Program Files\Electronic Arts\Battlefield 2142 Demo"
game_hint w bf2142 "HKEY_LOCAL_MACHINE[SOFTWARE\EA GAMES\Battlefield 2142 Demo Server\]@GAMEDIR"
game_hint w bf2142 "C:\Program Files\Electronic Arts\Battlefield 2142 Demo Server"
game_hint w bfp4f "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA Games\Battlefield Play4Free\]@InstallDir"
game_hint w bfp4f "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Electronic Arts\EA Games\Battlefield Play4Free\]@InstallDir"
game_hint w bfp4f "C:\Program Files (x86)\EA Games\Battlefield Play4Free\"
game_hint w bfp4f "C:\Program Files\EA Games\Battlefield Play4Free\"
game_hint w bc2 "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\Battlefield Bad Company 2\]@Install Dir"
game_hint w bc2 "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Electronic Arts\Battlefield Bad Company 2\]@Install Dir"
game_hint w bc2 "C:\Program Files (x86)\Electronic Arts\Battlefield Bad Company 2\"
game_hint w bc2 "C:\Program Files (x86)\Steam\SteamApps\common\battlefield bad company 2\"
game_hint w bc2 "C:\Program Files\Steam\SteamApps\common\battlefield bad company 2\"
game_hint w bc2 "C:\Program Files\Electronic Arts\Battlefield Bad Company 2\"
game_hint w heroes "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\EA GAMES\Battlefield Heroes\]@Installation Dir"
game_hint w heroes "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Electronic Arts\EA GAMES\Battlefield Heroes\]@Installation Dir"
game_hint w heroes "C:\Program Files\EA Games\Battlefield Heroes"
game_hint w heroes "C:\Program Files (x86)\EA Games\Battlefield Heroes"
game_hint w doom3 "HKEY_LOCAL_MACHINE[SOFTWARE\Id\Doom 3\]@InstallPath"
game_hint w doom3 "C:\Program Files\Doom 3"
game_hint l doom3 "$HOME/.doom3"
game_hint w bfv "HKEY_LOCAL_MACHINE[SOFTWARE\EA GAMES\Battlefield Vietnam\]@GAMEDIR"
game_hint w moh "HKEY_LOCAL_MACHINE[SOFTWARE\Electronic Arts\Medal of Honor\]@Install Dir\MP"
game_hint w moh "HKEY_LOCAL_MACHINE[SOFTWARE\Valve\Steam\]@InstallPath\steamapps\common\medal of honor\MP"
game_hint w moh "C:\Program Files\Electronic Arts\Medal of Honor\MP"
game_hint w unco "HKEY_LOCAL_MACHINE[SOFTWARE\EA GAMES\Need for Speed Undercover\]@Install Dir"
game_hint w unco "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\EA GAMES\Need for Speed Undercover\]@Install Dir"
game_hint w unco "C:\Program Files (x86)\EA Games\Need for Speed Undercover\"
game_hint w unco "C:\Program Files\EA Games\Need for Speed Undercover\"
game_hint w prey "C:\Program Files\Human Head Studios\Prey"
game_hint w prey "C:\Program Files\Prey"
game_hint w q3a "HKEY_LOCAL_MACHINE[SOFTWARE\Id\Quake III Arena\]@INSTALLPATH"
game_hint w q3a "C:\Program Files\Quake III Arena"
game_hint l q3a "$HOME/.q3a"
game_hint l q3a "/usr/local/games/quake3"
game_hint m q3a "/Applications/Quake3"
game_hint w q4 "HKEY_LOCAL_MACHINE[SOFTWARE\Id\Quake 4\]@InstallPath"
game_hint w q4 "C:\Program Files\id Software\Quake 4"
game_hint l q4 "$HOME/.quake4"
game_hint l q4 "/usr/local/games/quake4"
game_hint m q4 "/Applications/Quake4"
game_hint w cod "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Call of Duty\]@InstallPath"
game_hint w cod "HKEY_LOCAL_MACHINE[SOFTWARE\Valve\Steam\]@InstallPath\steamapps\common\call of duty"
game_hint w cod "C:\PROGRA~1\CALLOF~1"
game_hint m cod "$HOME/Library/Application Support/Call of Duty"
game_hint w cod2 "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Call of Duty 2\]@InstallPath"
game_hint w cod2 "HKEY_LOCAL_MACHINE[SOFTWARE\Valve\Steam\]@InstallPath\steamapps\common\call of duty 2"
game_hint w cod2 "C:\Program Files\Activision\Call of Duty 2"
game_hint m cod2 "/Applications/Call of Duty 2"
game_hint m cod2 "$HOME/Library/Application Support/Call of Duty 2"
game_hint w crysis "HKEY_LOCAL_MACHINE[SOFTWARE\Crytek\Crysis\]@InstallDir"
game_hint w crysis "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Crytek\Crysis\]@InstallDir"
game_hint w crysis "C:\Program Files\Electronic Arts\Crytek\Crysis"
game_hint w wh "$USERPROFILE\Documents\My Games\Crysis Wars"
game_hint w wh "$USERPROFILE\My Documents\My Games\Crysis Wars"
game_hint w wh "$USERPROFILE\My Documents\My Games\Crysis Wars\PunkBuster"
game_hint w wh "HKEY_LOCAL_MACHINE[SOFTWARE\Crytek\Crysis Wars\]@InstallDir"
game_hint w wh "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Crytek\Crysis Wars]@InstallDir"
game_hint w wh "C:\Program files\Electronic Arts\Crytek\Crysis Wars"
game_hint w cod4 "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Call of Duty 4\]@InstallPath"
game_hint w cod4 "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Activision\Call of Duty 4\]@InstallPath"
game_hint w cod4 "HKEY_LOCAL_MACHINE[SOFTWARE\Valve\Steam\]@InstallPath\steamapps\common\call of duty 4"
game_hint w cod4 "C:\Program Files\Activision\Call of Duty 4"
game_hint w cod4 "C:\Program Files\Steam\steamapps\common\call of duty 4"
game_hint m cod4 "$HOME/Library/Application Support/Call of Duty 4"
game_hint m cod4 "/Applications/Call of Duty 4.app/Contents/Call of Duty 4 Data"
game_hint m cod4 "/Applications/Call of Duty 4.app/Call of Duty 4 Data"
game_hint m cod4 "/Applications/Call of Duty 4.app/Contents/Call of Duty 4 Multiplayer.app/Contents"
game_hint m cod4 "/Applications/Call of Duty 4.app/Contents"
game_hint m cod4 "/Applications/Call of Duty 4"
game_hint m cod4 "/Applications/Call of Duty 4"
game_hint w waw "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Activision\CODWAW\]@InstallPath"
game_hint w waw "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Activision\Call of Duty WAW\]@InstallPath"
game_hint w waw "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\CODWAW\]@InstallPath"
game_hint w waw "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Call of Duty WAW\]@InstallPath"
game_hint w waw "C:\Program Files\Activision\Call of Duty - World at War"
game_hint w et "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Wolfenstein - Enemy Territory\]@InstallPath"
game_hint w et "C:\PROGRA~1\WOLFEN~1"
game_hint l et "$HOME/.etwolf"
game_hint l et "/usr/local/games/enemy-territory"
game_hint m et "$HOME/Library/Application Support/Wolfenstein ET"
game_hint w etqw "HKEY_LOCAL_MACHINE[SOFTWARE\Id\ETQW Beta]@InstallPath"
game_hint w etqw "HKEY_LOCAL_MACHINE[SOFTWARE\Id\ET - QUAKE Wars]@InstallPath"
game_hint w etqw "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Id\ET - QUAKE Wars]@InstallPath"
game_hint w fearpm "HKEY_LOCAL_MACHINE[SOFTWARE\TimeGate Studios\FEARXP2\1.00.0000]@InstallDir"
game_hint w fearpm "HKEY_LOCAL_MACHINE[SOFTWARE\TimeGate Studios\FEAR Perseus Mandate\1.00.0000]@InstallDir"
game_hint w fearpm "C:\Program Files\Sierra Entertainment\FEAR Perseus Mandate"
game_hint w fearpm "C:\Documents and Settings\All Users\Documents\TimeGate Studios\FEAR"
game_hint w ffow "HKEY_LOCAL_MACHINE[SOFTWARE\THQ\Frontlines: Fuel of War\]@InstallDir\Binaries"
game_hint w ffow "C:\Program Files\steam\steamapps\common\frontlines fuel of war\Binaries\"
game_hint w sof2 "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Soldier of Fortune II - Double Helix\]@InstallPath"
game_hint w sof2 "C:\Program Files\Soldier of Fortune II - Double Helix GOLD"
game_hint m sof2 "$HOME/Library/Application Support/Soldier of Fortune 2 MP"
game_hint w vegas "HKEY_LOCAL_MACHINE[SOFTWARE\Ubisoft\Rainbow Six Vegas]@InstallDir\KellerGame"
game_hint w wolf "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Wolfenstein]@InstallPath\MP"
game_hint w wolf "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Activision\Wolfenstein]@InstallPath\MP"
game_hint w hos "C:\Program Files\steam\steamapps\common\redorchestra2beta\Binares\Win32\"
game_hint w hos "C:\Program Files (x86)\steam\steamapps\common\redorchestra2beta\Binares\Win32\"
game_hint w hos "HKEY_LOCAL_MACHINE[SOFTWARE\Valve\Steam]@InstallPath\steamapps\common\redorchestra2beta\Binaries\Win32"
game_hint w hos "HKEY_LOCAL_MACHINE[SOFTWARE\Wow6432Node\Valve\Steam]@InstallPath\steamapps\common\redorchestra2beta\Binaries\Win32"
game_hint w rtcw "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Return to Castle Wolfenstein - Game of The Year Edition\]@InstallPath"
game_hint w rtcw "HKEY_LOCAL_MACHINE[SOFTWARE\Activision\Return to Castle Wolfenstein\]@InstallPath"
game_hint w rtcw "C:\Program Files\Return to Castle Wolfenstein"
game_hint w rtcw "C:\Program Files\Return to Castle Wolfenstein - Game of The Year Edition"


My name is Delia and I am a novice coder/developer. My background is in animal
sciences and public health.
However, I was unhappy with my career and decided to make a change!
While I still have a passion for animal health I am striking out in a different direction. My hope is to
find a way to combine my new skills with my love of animals.
A Kansas City-area native, I currently reside in KCMO and share a house with my husband, David, our dog,
Epona, and 3 cats: Boe, Lyra, and Colorado.


The Trailer For Jordan Peele’s Nazi Bashing Series ‘Hunters’ Is Here & It Whips Ass
by By Cam TyesonEven with just two feature films under his belt thus far, if anything lobs in front of you with the name Jordan Peele attached to it, it’s probably gonna be worth a watch. To wit, Amazon Prime officials have unfurled the first teaser trailer for the upcoming Nazi-murdering series Hunters, and it honestly looks like a right old time.
The series, set in New York City in 1977, follows a “diverse band of Nazi hunters” who have discovered scores of high-ranking Nazi officials living among the public, who are all conspiring to establish a Fourth Reich in the United States.
Peele is attached to the project as an executive producer, and the cast is headed up by the incomparable Al Pacino, who is featured heavily in the trailer which dropped earlier this morning.
It looks good, mates. It looks real, real, real good.
 That looks tight.

The series is the brainchild of creator David Weil, whose previous work includes a re-write of the Bird Box script for Netflix, and a yet-to-be-produced feature script co-developed with Darren Aronofsky, the details of which are reportedly being kept under unusually tight lock and key.
No word on any specific release date is available at present, but expect Hunters to land on Amazon Prime at some point in 2020.


| fail {testthat} | R Documentation |
These allow you to manually trigger success or failure. Failure is particularly useful to a pre-condition or mark a test as not yet implemented.
fail( message = "Failure has been forced", info = NULL, trace_env = caller_env() ) succeed(message = "Success has been forced", info = NULL)
message |
a string to display. |
info |
Character vector continuing additional information. Included for backward compatibility only and new expectations should not use it. |
trace_env |
If |
## Not run: test_that("this test fails", fail()) test_that("this test succeeds", succeed()) ## End(Not run)


This is my report. I am from Sweden so excuse any spelling errors.
*****
I had bought ten times extraction of Salvia Divinorum, and tried it the first time two days ago. The second time I tried it was new years eve of 2000. I took the first hits 20,00, but only felt very strange from it. So I loaded the bong the next time 21,00 and lighted it.
After I took two hits the same strangeness appeared like the last time, like my personality split. One personality said: do not smoke more! That happened the last time I smoked too, and there was this deja-vu where I felt that the person that smoked last time was also there, like two versions of me was there at the same time. But I considered that I hadn't got any hallucinations from this drugs so what's the problem?  So I smoked the rest of the bong also, and there was a lot left. Next time I remember anything I had somehow moved myself to the couch.
It was total dissociation into nothingness. I wasn't there but some conciousness that saw the room with my eyes. It was not like I became one with nature or some conciousness or god like on mushrooms or hash. I just disappeared. There was some frightening moments when it was impossible to make out any difference between 'me' and everything else.
Then some primitive force began the struggle to decontruct my ego from nothingness. It was first impossible, because there was no difference between the room and the body of the person in the room. What is the point of associating anything to that? There is nothing there, the conciousness thought.
It was just so absurd that anything was there at all.  This probably made me avoid panicking, or maybe the concept of panic was just too absurd to even associate anything with.
I felt a heart beating so that helped the situation a bit. But it didn't feel like my heart, just some machine pumping. There was just this primitive urge to reconstruct myself again. I began to dissociate again and to avoid this I stood up and walked to the other couch. I saw the time and it was 22,30. I thought I just sit here and when it is 23,00 this trip will be over. I prayed to Jesus to help my ego to recontruct.  To help up the situation I walked up and managed to put on an old vinyl record from the 80's. That helped my ego to associate with something and the salvia began to wear off now.
I looked for closed eye visuals but there was nothing. I turned on internet and looked on some psychedelic stuff. My eyes's perceptions was enhanced but not enough to call it psychedelic.
Then it was over and I didn't get any hangover or side-effects from it. I went downtown and watched the fireworks for the start of the new year 2001. The next day it felt so good just to be a person and do ordinary things.
I do not regret doing this, because this was an extra-ordinary interesting experience even if it was not a bit pleasant. I will never do Salvia again, because I got as high as possible on it but it was just nothing there, just complete ego-death and dissociation. In less than extreme doses I only felt strange. Except for the usual legal drugs I've tried hash, DMT, XTC, 2-CB, weed, coca, phenedrin, magic mushrooms, kava. Compared to them Salvia is an extreme hardcore drug, only for people who are ready for ego-death. It is not a psychedelic, it is a dissociative. An experience like this could be dangerous for people that are not well prepared and with a strong mind.
Before I smoked the Salvia I wanted a mind-blowing experience, so I was in a good mood. Also I had read 'the Psychedelic experience', which is based on 'the Tibetans' Book of the dead'. So I know what ego-death was and the different ways to be 'reborn' from it. From what I read in this book I think I handled it well, because I took guidance from Jesus to associate myself to a person again. Besides the book 'the Psychedelic Experience' is based on Buddhist ideas, so I cannot apply everything in it to me.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Giving products, support, and opportunities to schools that need them most.
Apple has been part of the ConnectED initiative since 2014, pledging $100 million of teaching and learning solutions to 114 underserved schools across the country. We’ve donated an iPad to every student, a Mac and iPad to every teacher, and an Apple TV to every classroom. And we’ve implemented a process that provides planning, professional learning, and ongoing guidance so every school can experience the transformational power of technology.


Read the docs below or
Get on githubEase the management of colors in your project. Use $palette
and $variants
variables to control your palette easily and then use the function color($name, $variant)
to get a color value.
Basically, you just define your base colors and variants lighten (positive) or darken (negative) your base colors. This way, you don't have to define variables for that tiny lighten border color.
Additionaly, you can use to-rgb($rgba, $background)
to computes a RGB representation given a RGBA one and a background color.
$palette: ( // Simplest case, variant will be computed by using $variants brand: #C0CA33, // Or define specific variants by using a list using absolute text: ( black, rgba(black, 0.87), rgba(black, 0.54) ), // Or relative colors accent: (10%, 5%, #0277BD, 5%, 10%), ); $variants: ( -2: 20%, -1: 10%, 1: 10%, 2: 20%, ); color(brand); // => #C0CA33 color(brand, 1); // => lighten(#C0CA33, 10%) color(brand, -2); // => darken(#C0CA33, 20%) color(text); // => rgba(black, 0.87) color(text, 1); // => rgba(black, 0.54) color(accent, -1); // => darken(#0277BD, 5%)
example output
Keep a vertical flow without hassle! Define $types
and $baseline
variables and then use the mixin type($name)
to apply font-size and line-height.
Use the function baseline($ratio)
to keep the vertical rhythm for margins and paddings. It will output the value in relative units.
// Represents the height of one "line", it will be * by your html font size // example: // html { font-size: 1em; } will give baseline of 16px * 1em * 1.5 = 24px $baseline: 1.5; // First element is the font-size // Second one is how many "lines" does it span $types: ( small: (0.889, 1), body: (1, 1), // 1rem with a 24px line-height h1: (2.027, 2) // 2.027rem with a 48px line-height // If you need to break the baseline, break it gracefuly (.5) h4: (1.424, 1.5), ); body { @include type(body); // => font-size: 1rem; // => line-height: 1.5; } p { margin-bottom: baseline(2); // => 16px * 1em * 1.5 = 48px }
example output
Heading 1
Heading 2
Heading 3
Heading 4
Heading 5
Heading 6
Put your basic stuff in there
Small text used for captions or whatever you want, remember, YOUR rules!
I should have said Flex grid! Based on the XY Grid of Foundation for Site, it gives you three mixins to easily define the most common layouts.
Use row($x, $y, $wrap, $gap)
and col($x, $y, $wrap, $gap)
to define your containers and cell($width, $grow, $shrink, $gap)
for your children.
.grid-container { @include row($gap: 16px); background-color: rgba(color(brand), 0.25); .grid-item { @include cell(1/5, $grow: 0); } }
example output
.grid-container-spaced { @include row($x: space-between); .grid-item { width: 100px; } }
example output
.grid-container-col { @include col($x: flex-end, $y: center); height: 200px; .grid-item { width: 100px; } }
example output
Define breakpoints properties by using the $breakpoints
variable and use them with the on($name, $media)
mixin.
$breakpoints: ( phone: ( min-width: 576px, // You can add other properties here ), tablet: ( min-width: 768px, ), // Other breakpoints ); p::after { content: 'Default content, on phone'; @include on(tablet) { content: 'On tablet'; } @include on(desktop) { content: 'On desktop'; } @include on(large-desktop) { content: 'On large desktop'; } }
example output
This text will change based on screen size:


{% extends "layout.html" %} {% block pageTitle %} GOV.UK Content Publisher prototype {% endblock %} {% block beforeContent %} {% include "includes/phase-banner.html" %} {{ govukBackLink({ text: "Back", href: actions.back }) }} {% endblock %} {% block content %}
Only a managing editor can change the political status of a page. You do not have permission to do this.
If you think the history mode tag of this content is wrong, you need to ask the managing editor for your organisation.
{% endif -%}Read the guidance about content from previous governments (link opens in a new window).


Max/MSP Development with Eclipse
This article explains how to setup an environment to develop Java externals for Max/MSP using Eclipse, the popular free open source IDE. Eclipse is cross platform, so these instructions will work on OS X or Windows. No prior experience with Eclipse is assumed. If you already know Eclipse and want a more concise setup guide, see Nick Rothwell's article "Configuring Eclipse for MXJ".
Note: This article was written in 2008 so it refers to older versions of the involved software. Most of the steps should still be the same today. I'm not really sure because I don't use Eclipse any more. These days, I use IntelliJ IDEA, which costs money but I like it a lot better than Eclipse (and it's free for open source projects).
Conventions
When I say "right click", OS X users should understand this is the same as ctrl+click.
[Max installation] refers to the topmost folder of your Max/MSP installation. This is normally /Applications/MaxMSP 4.6 on OS X or :\Program Files\Cycling '74\MaxMSP 4.6 on Windows. (Or Max5 instead of MaxMSP 4.6 if you are using the latest version)
Step by Step Instructions
- Install Eclipse. Go to the Eclipse downloads page and choose a package. For most people the basic "Eclipse IDE for Java Developers" package is fine. Unpack the download and put the eclipse folder in the location of your choice.
- Start Eclipse. If this is your first time it will prompt you to select a workspace. This is where your all your Eclipse projects and files will be stored. Check the "Use this as the default and do not ask again" option.
- Setup your workbench. If this is your first time you'll see a welcome screen. Eclipse
can be confusing, so here's a simple but effective way to setup your workbench:
- Go to Window -> Open Perspective -> Java. Close the welcome tab if it is still open.
- Click Window -> Show View -> Navigator. This will add a file browser tab to the left pane.
- Close the Task List and Outline tabs on the right (this should get rid of the right pane) and close the Package Explorer and Hierarchy tabs on the left. We don't need any of these now. You can get them back by selecting them from the Window -> Show View menu.
- Create a Java project. Right click in the navigator tab and select New -> Java Project. Enter the name max. Then click finish. You should now see a folder named max in the Navigator.
- Add the Max Jar to your project:
- In your Eclipse project, create a folder named lib by right clicking the max folder and selecting New -> Folder.
- Copy the max.jar file, found at [Max installation]/Cycling '74/java/lib/max.jar, to your project's lib folder.
- Back in Eclipse, right click your max folder and select Refresh. This is so Eclipse will notice max.jar.
- Right click your max folder again and select Properties -> Java Build Path -> Libraries -> Add JARs...
- Select max.jar and click OK
Note: It is not necessary to copy these jars into your project. I consider it a best practice to keep all the files required to build your project inside the project itself. This way you can move your environment to another machine and everything will continue to compile. The downside is when a new version of max.jar is installed, you must remember to manually copy it over to your Eclipse project. If you prefer not to worry about that, choose "Add External Jars..." in the Build Path -> Libraries menu and select the max.jar file under your Max installation instead of copying the jar file to your Eclipse project.
At this point your workspace should look like this: - Set up Max's classpath to find your Java externals. Go to the file [Max installation]/Cycling
'74/java/max.java.config.txt. Make a backup! Edit the file and find the line:
; max.dynamic.class.dir /Users/topher/myclasses ;
Make a copy of this line and remove the leading semicolon and change the path to the bin folder of your Eclipse project, so it should look something like this:
max.dynamic.class.dir /Users/adam/Documents/workspace/max/bin
Note: you need to restart Max after making changes to this file. - Create your first external. In Eclipse, right click the src folder and select New -> Class. Enter
MaxTest for the name and click Finish. Paste this into the MaxTest file:
When you save the file, MaxTest.class should appear in the bin folder. If not check the Project menu: the "Build Automatically" setting should be turned on. This way, every time you save a file Eclipse will compile it automatically. - Use your external. Finally! Fire up Max/MSP and add the object [mxj MaxTest]. Connect it's left
outlet to a [print] object and send it a bang. In the Max window you should see: Congratulations!
The patch:
- Change your external.. Change "Congratulations!" to say something else. Save the file and Eclipse
will build it automatically. Go back to Max and click the button again. What's going on here? It still says
Congratulations!
Max already loaded the object into memory. It didn't notice your changes. We need to force it to reload the object. Luckily here is an easy way: Delete the object then immediately undo. This will keep your patch in order but the Java code will have reloaded. Now click the button again and it should do what you expect.
Remember this step! If you can't figure out why the code isn't working, maybe you forgot to delete-undo. Some other tips:- Sometimes it takes a moment for Eclipse to build your changes. Be careful of doing the delete-undo too fast or you might load the old code again. When in doubt, delete-undo again.
- To save time if you have multiple copies of the object in Max, select them all and delete-undo them together.
Next Steps
Read [Max installation]/java-doc/WritingMaxExternalsInJava.pdf and take a look at the tutorial files in that folder.
To code in Java you need to know the API (application programming interface). Here is the API for Java 5 (you might have Java version 4 or 6 instead, run "java -version" to find out). Cycling '74 provides another API for connecting Java to Max (that's the max.jar file we put in your project). Cycling's API documentation can be found at [Max installation]/java-doc/api/index.html. You will be referring to these a lot so you probably want to bookmark them in your browser.
BUT! The API reference is not an effective resource for learning the Java language. Try googling for tutorials or consider investing in a book on Java.
If you are interested in embedding Ruby in Java and Max, try my try my JRuby for Max object.
Adam Murray, 2008
contact the author...


| Height | Age | Transactions | Size |
|---|---|---|---|
| Waiting for blocks... | |||
| {{b.height}} | {{humanSince(b.time)}} | {{b.txlength}} | {{b.size}} |
| Hash | Value Out | |
|---|---|---|
| Waiting for transactions... | ||
| {{tx.txid}} | {{$root.currency.getConvertion(tx.valueOut)}} |
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Citizen TV's Lilian Muli Mourns Nanny With Moving Message
by Derrick OkubasuCitizen TV news anchor Lilian Muli, on Saturday, November 23, mourned her nanny with a very moving message.
The anchor described her deceased nanny, identified as Ndeta, as one of the most important women in her life and that she was her rock.
The journalist went on to add that Ndeta encouraged her in life and career and inspired her to become a strong woman.
"Today, I lost the woman who raised me. My nanny Ndeta, the woman who has wiped my tears so many times and taught me to be strong.
"Heartbroken and humbled at having shared my life with such an amazing human being. RIP Ndeta," stated Muli.
It was not immediately clear what caused the deceased's death since the anchor declined to comment on the matter.
In April, another Citizen TV staffer, Rauka host Kambua Manundu, mourned the tragic death of her grandmother.
Her grandmother's death came in the same month as her father professor Manundu anniversary. He passed away on April 9, 2014, after battling illness for a long time.
"People I love seem to find their angel wings in April. Koma nesa sûsû wakwa (Sleep well, grandma). 15.04.2019,” she posted on Twitter at the time.
Professor Manundu was known for his proprietorship at Manundu Herbal clinics.