|
RVL
1.0
|
This space implements the Cartesian power of a space. More...
#include <productspace.hh>
Public Member Functions | |
| CartesianPowerSpace (size_t _size, const Space< Scalar > &_subspc) | |
| CartesianPowerSpace (const CartesianPowerSpace< Scalar > &s) | |
| virtual | ~CartesianPowerSpace () |
| size_t | getSize () const |
| returns number of components More... | |
| Space< Scalar > const & | operator[] (size_t i) const |
| returns ith component space More... | |
| bool | isCompatible (DataContainer const &dc) const |
| bool | operator== (const Space< Scalar > &sp) const |
| Scalar | inner (DataContainer const &x, DataContainer const &y) const |
| void | zero (DataContainer &x) const |
| void | linComb (Scalar a, DataContainer const &x, Scalar b, DataContainer &y) const |
| DataContainer * | buildDataContainer () const |
| implements virtual DataContainer constructor via StdProductDataContainer class. More... | |
| ostream & | write (ostream &str) const |
| Public Member Functions inherited from RVL::ProductSpace< Scalar > | |
| ProductSpace () | |
| ProductSpace (const ProductSpace< Scalar > &) | |
| virtual | ~ProductSpace () |
| Public Member Functions inherited from RVL::Space< Scalar > | |
| Space () | |
| Space (const Space< Scalar > &sp) | |
| virtual | ~Space () |
| bool | operator!= (const Space< Scalar > &sp) const |
| virtual void | copy (DataContainer &tgt, DataContainer const &src) const |
| virtual convenience methods, implemented in the base class using linComb. More... | |
| virtual void | negate (DataContainer &tgt) const |
| negate, unary version. More... | |
| virtual void | negate (DataContainer &tgt, DataContainer const &src) const |
| negation, binary version. More... | |
| virtual void | scale (DataContainer &tgt, Scalar c) const |
| scale, unary version. More... | |
| virtual void | scale (DataContainer &tgt, Scalar c, DataContainer const &src) const |
| Scale, binary version. More... | |
| NormRetType | normsq (DataContainer const &x) const |
| return Norm Squared. More... | |
| NormRetType | norm (DataContainer const &x) const |
| return Norm. More... | |
| Public Member Functions inherited from RVL::Writeable | |
| virtual | ~Writeable () |
| void | write (RVLException &e) const |
| Report state of object to RVLException. More... | |
| Public Member Functions inherited from RVL::ROProduct< Space< Scalar > > | |
| ROProduct () | |
| ROProduct (const ROProduct< Space< Scalar > > &) | |
| virtual | ~ROProduct () |
Protected Member Functions | |
| Space< Scalar > * | clone () const |
| Protected Member Functions inherited from RVL::Space< Scalar > | |
| void * | operator new (size_t size) |
Protected Attributes | |
| size_t | size |
| const Space< Scalar > & | subspc |
Additional Inherited Members | |
| Static Public Member Functions inherited from RVL::Space< Scalar > | |
| static std::shared_ptr< Space< Scalar > > | clonePtr (Space< Scalar > const &sp) |
| class method for safe dynamic allocation More... | |
| Static Protected Member Functions inherited from RVL::Space< Scalar > | |
| static Space< Scalar > * | export_clone (Space< Scalar > const &sp) |
| An export version of clone allows Space container classes to own dynamically allocated instances of other spaces, by dynamic copy construction. More... | |
This space implements the Cartesian power of a space.
It requires the base space and the power as input, then implements all the Space methods.
This is a child of ProductSpace, since it makes logical sense to be so, and it can be compared to other ProductSpaces. However, the methods have been reimplemented from ProductSpace in order to avoid inefficiency.
Definition at line 339 of file productspace.hh.
| RVL::CartesianPowerSpace< Scalar >::CartesianPowerSpace | ( | size_t | _size, |
| const Space< Scalar > & | _subspc | ||
| ) |
Definition at line 353 of file productspace.hh.
| RVL::CartesianPowerSpace< Scalar >::CartesianPowerSpace | ( | const CartesianPowerSpace< Scalar > & | s | ) |
Definition at line 356 of file productspace.hh.
|
virtual |
Definition at line 359 of file productspace.hh.
|
protectedvirtual |
Implements RVL::Space< Scalar >.
Definition at line 350 of file productspace.hh.
|
virtual |
returns number of components
Implements RVL::ROProduct< Space< Scalar > >.
Definition at line 362 of file productspace.hh.
|
virtual |
returns ith component space
Implements RVL::ROProduct< Space< Scalar > >.
Definition at line 365 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 369 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 384 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 410 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 442 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 467 of file productspace.hh.
|
virtual |
implements virtual DataContainer constructor via StdProductDataContainer class.
Implements RVL::Space< Scalar >.
Definition at line 497 of file productspace.hh.
|
virtual |
Reimplemented from RVL::ProductSpace< Scalar >.
Definition at line 505 of file productspace.hh.
|
protected |
Definition at line 347 of file productspace.hh.
|
protected |
Definition at line 348 of file productspace.hh.


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There are many ways to use Git. While I have opinions on the "right" way to use Git, I wanted to discuss the how and the why separately, because the why can quickly turn into a heated debate.
Ultimately, those opinions result in the need to frequently rewrite history to get from a messy state, to one that will provide future code archaeologists enough information to understand what the $%^@ I was thinking when I introduced what's so clearly a bug that's discovered 6 years later.
I use the following git-config(1) settings
git config --global core.editor vim
git config --global pull.rebase true
git config --global diff.submodule log
git config --global fetch.prune true
git config --global rerere.enabled true
git config --global commit.verbose true
there's more here but these are the important ones.
This git lg
alias
git config --global alias.lg "log --color --graph --pretty=format:'%C(auto)%h%d %s, %C(black)%C(bold)%an, %ar' --abbrev-commit --decorate"
will generate log output like
$ git lg
* 5a88c57 (HEAD -> main, origin/main) Test updating version file with new dockerified implementation, Notgnoshi, 3 months ago
* 414e796 Link back to release-tools, Notgnoshi, 3 months ago
* 91e33fe (tag: v0.3.1) Release 0.3.1, Notgnoshi, 3 months ago
* eb758b1 Use main reference for release-tools, Notgnoshi, 3 months ago
* b4d6d41 (tag: v0.3.0) Merge branch 'ag/test-versioning' into 'main', Notgnoshi, 3 months ago
|\
| * 787e9d1 Release 0.3.0, Notgnoshi, 3 months ago
| * a54a868 Only make releases on merges to main or release branches, Notgnoshi, 3 months ago
| * 14be495 Add pipeline to create tags, Notgnoshi, 3 months ago
|/
* 30ad916 (tag: v0.3.0-rc2) Release 0.3.0-rc2, Notgnoshi, 3 months ago
* 54723c2 (tag: v0.3.0-rc1) Release 0.3.0-rc1, Notgnoshi, 3 months ago
* 2f3f46c (tag: v0.2.0) Release 0.2.0, Notgnoshi, 3 months ago
* 494173c (tag: v0.1.0) Release 0.1.0, Notgnoshi, 3 months ago
* 5e5e727 Initial commit, Notgnoshi, 3 months ago
which is a remarkably helpful view of the Git history.
This git rb
alias is helpful, because rebase
is waaaaay too much to type (for
the lazy)
git config --global alias.rb rebase
And then it's super helpful to have continual status feedback after performing every single operation.
function_exists() {
declare -f -F "$1" >/dev/null
return $?
}
# See https://github.com/git/git/blob/master/contrib/completion/git-prompt.sh for more details.
export GIT_PS1_SHOWDIRTYSTATE=1 # Adds '*' and '+' for unstaged and staged changes
export GIT_PS1_DESCRIBE_STYLE='branch' # When in a detached head state, attempt to find the branch HEAD is on.
export GIT_PS1_SHOWCOLORHINTS=1 # Use colored output to indicate the current status ('git status -sb'). Only works if __git_ps1 is used from PROMPT_COMMAND, not PS1.
export GIT_PS1_SHOWSTASHSTATE=1 # Show a '$' next to the branch name if something is stashed.
export GIT_PS1_SHOWUNTRACKEDFILES=1 # Show a '%' next to the branch name if there are untracked files.
export GIT_PS1_SHOWUPSTREAM='auto' # '=' means up to date with upstream, '<' means you're behind, and '>' means you're ahead. '<>' means you've diverged.
export BLUE=$(tput setaf 4)
export RESET=$(tput sgr0)
if function_exists __git_ps1; then
export PS1="${PS1}\[${BLUE}\]\$(__git_ps1)\[${RESET}\]"
fi
This adds a helpful Git indicator to your Bash PS1 that's more powerful than other hand-built ones that I've seen.
nots@bedlam ~/src/example (main|REBASE 1/7) $
Bash: PS1 customization has the rest of my PS1 configuration.

I prefer Vim for this, but VS Code also has excellent support as a Git editor as well.
pick 960bb58 alpha
pick e7454c7 spelling misteak
pick 7adaf48 gamma
Change this to
pick 960bb58 alpha
reword e7454c7 spelling misteak
pick 7adaf48 gamma
Important! You cannot edit the commit message from this
rebase-todo
file. You must change pick
to reword
, and edit
the commit message in the editor that opens.
and save and exit the open editor.  This means if you try to run git push
, you'll get a nasty error
message
(ag/example<>) $ git push
To github.com:Notgnoshi/example.git
! [rejected] ag/example -> ag/example (non-fast-forward)
error: failed to push some refs to 'github.com:Notgnoshi/example.git'
hint: Updates were rejected because the tip of your current branch is behind
hint: its remote counterpart. Integrate the remote changes (e.g.
hint: 'git pull ...') before pushing again.
hint: See the 'Note about fast-forwards' in 'git push --help' for details.
To resolve this, use git push --force-with-lease
.
(ag/example<>) $ git push --force-with-lease
...
 This will drop you back to your terminal, with the selected commit checked out.
(ag/example|REBASE 2/3) $
Make your fixes, then stage and continue the rebase
(ag/example|REBASE 2/3) $ # make the fixes ...
(ag/example|REBASE 2/3) $ git add -A
(ag/example|REBASE 2/3) $ git rebase --continue
(ag/example<>) $
Depending on the complexity of the fixup you just made, and the complexity of the future commits later on in the branch, this might introduce merge conflicts for you to resolve.
Git rebases are stateful, in that you start a rebase with
git rebase <target branch>
, but then later you may need to take some kind of
action before you proceed.
In this case, the git status
command is your friend. It will tell you
if there are merge conflicts to resolve, in what file they are contained in, and even what commands
you can run to proceed.
When confronted with merge conflicts, you have two choices:
Give up: git rebase --abort
.
Sometimes this is appropriate! Maybe you attempted to comb out too large of a tangle at once (using long hair as an metaphor), and you should try again with a smaller objective. The secret to success in rewriting history is to decompose your end goal into a series of much smaller transformations.

This is the easiest way to make fixups, and is the most common method I use. However, it's prone to
merge conflicts because you make your changes on top of possibly an entire series of related changes.
If the fix you need to make is in an active area of code in the feature branch, then I'd recommend the
edit 5e5e727 needs edit
approach, as it minimizes the amounts of conflicts to resolve.
Sometimes in a feature branch, you may do development in one order, but believe that the Git history would benefit from having related commits grouped together, or foundational changes made first.

In vim, you can use dd
to delete the current line and p
to paste it on the
line below the current line.
I often put experimental changes in their own commits for precisely this purpose. Maybe I'll want to delete it later, or maybe it will need to be isolated and completely changed.  When you squash
or fixup
a commit, you always apply the change
onto the older commit.
That is, you always squash upwards into the commit above.
When you save and exit, your editor will open the commit message editor for you to edit the desired
commit message for your new combined commit. By default (because we used squash
instead of
fixup
) the commit message will be the original two messages concatenated.
 (Admittedly GUI tools have a better process for
this)
It allows you to selectively choose what you want to stage or revert. We'll use this trick when splitting a commit in two.
First, let's solve a simpler problem.   You can also use this method to discard a portion of a commit, which is also pretty useful.
True to form, we use an interactive rebase. We mark the desired commit as edit
in the
rebase editor, and then use one of the above methods to modify that commit. Then once we do so perfectly
the first time, we finish the rebase with git rebase --continue
.
If you get into a messy situation, you can completely abort a rebase with
git rebase --abort
You have two options:
edit
" the commit right before where you want to insert the new one
Save the following to git-foreach-rebase
somewhere in your $PATH
#!/bin/bash
set -o errexit
set -o pipefail
set -o nounset
set -o noclobber
echo ""
while [ $? -eq 0 ]; do
bash -c "$* && git rebase --continue"
done
This script will allow you to perform an action on every edit
ed commit in an interactive
rebase.
Then, you can perform an interactive rebase onto your target branch
pick a54a868 foo
pick 91e33fe bar
pick 5359d8c baz
pick 2aea963 qux
mark each of the commits as edit
edit a54a868 foo
edit 91e33fe bar
edit 5359d8c baz
edit 2aea963 qux
and then save and close the rebase editor. When it drops you to a shell, run
git foreach-rebase "cargo fmt"
or whatever your code formatting invocation is.
You can also use this to run your tests on each commit in your branch!
Commit early, commit often. It's way easier to combine two commits than it is to split one into two
Learn the basic operations you can do with git rebase --interactive
, and then learn
how you can compose them with git add
, git reset
, etc.
Rewriting history is like combing long, tangled hair. Never comb from the root to the tip in one fell swoop. Pain and suffering (and probably hate, fear, and anger too?) will result.
You always start at the tip, comb out a few tangles, and then work your way to the root, one tangle at a time.
Git is similar, except, depending on the circumstances, it may be easiest to start at the root and work your way to the tip. Define a goal, and then break it down into a series of actions, each of should be performed separately.
This is advantageous, because if you make a mistake (that would never happen, but for argument's
sake...) you can easily abort that one mistake with git rebase --abort
. It's also
sometimes useful to create a copy of your feature branch before a particularly risky rebase, but
that's not necessary, as you'll be able to restore after any mistake using
git reflog
.
Small operations, one at a time, is the path to success. Take risks, make
mistakes! (Almost) no matter what, you'll be able to recover from any mistake using
git reflog
or by restoring from a branch copy.


--- layout: member_profile title: "Gabriele Rodeghiero" permalink: /members/rodeghiero/ name: "Gabriele Rodeghiero" affiliation: "Max Planck Institute for Astronomy" jointaffiliation: country: "Germany" position: "Post-Doctoral Researcher" researchtitle: "Development of the MICADO calibration unit" summary: prior: orcid: website: linkedin: rgate: research: ["Optical Design" , "Calibration" , "High Resolution Imaging" , "Astrometry" ] keywords: "Optical Design -- Calibration -- High Resolution Imaging -- Astrometry" email<EMAIL_ADDRESS>image_path: /assets/img/member/rodeghiero.jpg ---
Current Research Summary:
The Multi-AO Imaging Camera for Deep Observations (MICADO) will be the first-light instrument of E-ELT. As post-doc at MPIA, I’m responsible for the design and development of the MICADO calibration unit that will provide the instrument with flat-field, wavelength and astrometric calibration. part of the calibration infrastructure, I’m supporting the development of an astrometric error budget that embraces both MICADO and the MCAO module, MAORY, that will assist the instrument during the observations.
Prior Research:
{{ page.prior}}


You really thought you were going to do this for the last time but here you are again.
The Distributed Resilience Test scenario changes each time, but the keyboards of this testing facility still smell like synthetic food and anxiety. The Neighborhood Watch's Open Data Department has sponsored this session. Their logo, a white triangle, hangs on the screen, slicing the space.
You meet your teammates outside for an electrolyte capsule and a fig flavored protein stick. They get younger, smarter, and smaller in stature just like everyone's computers. By now you're used to appearing aged and slow next to these types and before they even open their mouths to ask why you look so old, you tell them your past two test scores and that shuts them up. You've had to learn how to act as if you deserve to share their air, even share your code and complete these tests together.


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Let's draw shapes!
I have digitized my pet turtle Derek to assist us in a few geometric endeavors.
Derek never listened to my orders, but I wired a JavaScript chip in him enabling me to control his movements through the blue boxes in this page. They should be fully interactive in a modern browser.
Derek responds to the commands forward(distance)
and turnRight(degrees)
. They will compel him to draw a line in the direction he is facing, and to turn right (clockwise) the given amount of degrees.
When I shoved Derek through the Ethernet port, I accidentally injured his left leg, so he is unable to turn left.
Derek tells me the new world makes him feel square, so I will have him draw a square to help him get acquainted with the new surroundings. Without thinking too hard, I tell him:
forward(50); turnRight(90); forward(50); turnRight(90); forward(50); turnRight(90); forward(50); console.log("First try at drawing a square");
Derek is pleased, but now he wants a bigger square. I could search and replace all the 50s with a larger number, but what if he then asks for an even bigger square? It gets old fast.
I know, let's use variables! Then I will only need to change the code in one place later on.
var sideLength = 100; forward(sideLength); turnRight(90); forward(sideLength); turnRight(90); forward(sideLength); turnRight(90); forward(sideLength);
Try helping Derek too by playing with the code! Adjust the size of Derek's square and click on the green arrow to redraw the square. Or, you may also press Ctrl-Enter.
Derek now calls me Stuttering Sam, because I repeat forward
4 times. Fortunately, JavaScript has loops that help us reduce clutter and repetition.
var sideLength = 30; var numberOfSides = 4; for (var i = 0; i < numberOfSides; i++) { forward(sideLength); turnRight(90); }
Now Derek is willing to take on a challenge. Squares are, well, too square. He wants to experience all the joy of two-dimensional existence, and draw shapes with all number of sides.
Do you think he can handle a circle? Is a 10,000-sided shape close enough? (Spoiler: don't try it).
// Choose your polygon's number of sides var sides = 6; // hexagon var sideLength = 50; var interiorAngle = (sides - 2) * 180 / sides; // geometric formula var turnAngle = 180 - interiorAngle; for (var i = 0; i < sides; i++) { forward(sideLength); turnRight(turnAngle); }
Credits:
The interactive code boxes are a component of Eloquent JavaScript
Copyright (c) 2015 Marijn Haverbeke
Story (c) 2016 Heitor Chang. Licensed under CC BY-NC 3.0


Agenda
Angular
Typescript
App
Angular
Getting Started
CLI
CLI
docs
(link)
Boilerplates
AOT
Typescript
WHO?
(link)
WHY? (link)
Good
Practices (link)
TypeSearch (link)
Lint
(link)
State of Art
Entry point
Modularization
SRP
TDRY
KISS
...on details
modules
routes
components
services
directives
interceptors
THX BYE
Made with ♥ using revealJS
Useful links ➡


这是我翻译的第三本Cloud Native技术书，前两本分别是：
至今网上都还没有该书的详细目录，翻译过程中我顺便整理了下该书的详细目录信息，精确到section，以供大家参考：
目录
Part I. Basics
1. The Cloud Native Application
1.1. Amazon’s Story
1.2. The Promise of a Platform
1.3. The Patterns
1.4. Scalability
1.5. Reliability
1.6. Agility
1.7. Netflix’s Story
1.7.1. Microservices
1.7.2. Splitting the Monolith
1.7.3. Netflix OSS
1.7.4. Cloud Native Java
1.8. The Twelve Factors
1.8.1. Codebase
One codebase tracked in revision control, many deploys
1.8.2. Dependencies
Explicitly declare and isolate dependencies
1.8.3. Config
Store config in the environment
1.8.4. Backing Services
Treat backing services as attached resources
1.8.5. Build, Release, Run
Strictly separate build and run stages
1.8.6. Processes
Execute the app as one or more stateless processes
1.8.7. Port Bindings
Export services via port binding
1.8.8. Concurrency
Scale out via the process model
1.8.9. Disposability
Maximize robustness with fast startup and graceful shutdown
1.8.10. Dev/Prod Parity
Keep development, staging, and production as similar as possible
1.8.11. Logs
Treat logs as event streams
1.8.12. Admin Processes
Run admin/management tasks as one-off processes
1.9. Summary
2. Bootcamp: Introducing Spring Boot and Cloud Foundry
2.1. What Is Spring Boot?
2.2. Getting Started with the Spring Initializr
2.3. Getting Started with the Spring Tool Suite
2.3.1. Installing Spring Tool Suite (STS)
2.3.2. Creating a New Project with the Spring Initializr
2.4. The Spring Guides
2.4.1. Following the Guides in STS
2.5. Configuration
2.6. Cloud Foundry
2.7. Summary
3. Twelve-Factor Application Style Configuration
3.1. The Confusing Conflation of “Configuration”
3.2. Support in Spring Framework
3.2.1. The PropertyPlaceholderConfigurer
3.2.2. The Environment Abstraction and @Value
3.2.3. Profiles
3.3. Bootiful Configuration
3.4. Centralized, Journaled Configuration with the Spring Cloud Configuration Server
3.4.1. The Spring Cloud Config Server
3.4.2. Spring Cloud Config Clients
3.4.3. Security
3.5. Refreshable Configuration
3.6. Summary
4. Testing
4.1. The Makeup of a Test
4.2. Testing in Spring Boot
4.3. Integration Testing
4.3.1. Test Slices
4.3.2. Mocking in Tests
4.3.3. Working with the Servlet Container in @SpringBootTest
4.3.4. Slices
@JsonTest
@WebMvcTest
@DataJpaTest
@RestClientTest
4.4. End-to-End Testing
4.4.1. Testing Distributed Systems
4.4.2. Consumer-Driven Contract Testing
4.4.3. Spring Cloud Contract
4.5. Summary
5. The Forklifted Application
5.1. The Contract
5.2. Migrating Application Environments
5.2.1. The Out-of-the-Box Buildpacks
5.2.2. Custom(ized) Buildpacks
5.2.3. Containerized Applications
5.3. Soft-Touch Refactoring to Get Your Application into the Cloud
5.3.1. Talking to Backing Services
5.3.2. Achieving Service Parity with Spring
Remote Procedure Calls
HTTP sessions with Spring Session
The Java Message Service
Distributed transactions using the X/Open XA Protocol and JTA
Cloud filesystems
HTTPS
Identity management
5.4. Summary
Part II. Web Services
6. REST APIs
6.1. Leonard Richardson’s Maturity Model
6.2. Simple REST APIs with Spring MVC
6.3. Content Negotiation
6.3.1. Reading and Writing Binary Data
6.3.2. Google Protocol Buffers
6.4. Error Handling
6.5. Hypermedia
6.5.1. Media Type and Schema
6.6. API Versioning
6.7. Documenting REST APIs
6.8. The Client Side
6.8.1. REST Clients for Ad Hoc Exploration and Interaction
6.8.2. The RestTemplate
6.9. Summary
7. Routing
7.1. The DiscoveryClient Abstraction
7.2. Cloud Foundry Route Services
7.3. Summary
8. Edge Services
8.1. The Greetings Service
8.2. A Simple Edge Service
8.3. Netflix Feign
8.4. Filtering and Proxying with Netflix Zuul
8.4.1. A Custom Zuul Filter
8.5. Security on the Edge
8.6. OAuth
8.6.1. Service-Side Applications
8.6.2. HTML5 and JavaScript Single-Page Applications
8.6.3. Applications Without Users
8.6.4. Trusted Clients
8.7. Spring Security
8.8. Spring Cloud Security
8.8.1. A Spring Security OAuth Authorization Server
8.8.2. Securing the Greetings Resource Server
8.8.3. Build an OAuth-Secured Single-Page Application
8.8.4. Summary
Part III. Data Integration
9. Managing Data
9.1. Modeling Data
9.1.1. Relational Database Management Systems (RDBMS)
9.1.2. NoSQL
9.2. Spring Data
9.2.1. Structure of a Spring Data Application
9.2.2. Domain Class
9.2.3. Repositories
9.2.4. Organizing Java Packages for Domain Data
Supported repositories
9.3. Getting Started with RDBMS Data Access on JDBC
9.4. Spring’s JDBC Support
9.5. Spring Data Examples
9.6. Spring Data JPA
9.6.1. Account Service
Using profiles for different data sources
Describing the Account Service’s domain with JPA
Auditing with JPA
9.6.2. Integration Tests
9.7. Spring Data MongoDB
9.7.1. Order Service
Document classes with MongoDB
Auditing with MongoDB
9.7.2. Integration Tests
9.8. Spring Data Neo4j
9.8.1. Inventory Service
Configuring Neo4j
Graph data modeling with Neo4j
9.8.2. Integration Tests
9.9. Spring Data Redis
9.9.1. Caching
9.10. Summary
10. Messaging
10.1. Event-Driven Architectures with Spring Integration
10.1.1. Messaging Endpoints
10.1.2. From Simple Components, Complex Systems
10.2. Message Brokers, Bridges, the Competing Consumer Pattern, and Event Sourcing
10.2.1. Publish-Subscribe Destination
10.2.2. Point-to-Point Destination
10.3. Spring Cloud Stream
10.3.1. A Stream Producer
10.3.2. A Stream Consumer
10.4. Summary
11. Batch Processes and Tasks
11.1. Batch Workloads
11.2. Spring Batch
11.2.1. Our First Batch Job
11.3. Scheduling
11.4. Remote Partitioning a Spring Batch Job with Messaging
11.5. Task Management
11.6. Process-Centric Integration with Workflow
11.7. Distribution with Messaging
11.8. Summary
12. Data Integration
12.1. Distributed Transactions
12.2. Isolating Failures and Graceful Degradation
12.3. The Saga Pattern
12.4. CQRS (Command Query Responsibility Segregation)
12.4.1. The Complaints API
12.4.2. The Complaint Statistics API
12.5. Spring Cloud Data Flow
12.5.1. Streams
12.5.2. Tasks
12.5.3. The REST API
12.5.4. Meet the Data Flow Clients
The Dashboard
The Spring Cloud Data Flow shell
The DataFlowTemplate
12.6. Summary
IV. Production
13. The Observable System
13.1. You Build It, You Run It
13.2. Murder Mystery Microservices
13.3. Twelve-Factor Operations
13.4. The New Deal
13.5. Observability
13.6. Push Versus Pull Observability and Resolution
13.7. Capturing an Application’s Present Status with Spring Boot Actuator
13.8. Metrics
Joined-up views of metrics
Metric data dimensions
Shipping metrics from a Spring Boot application
13.9. Identifying Your Service with the /info Endpoint
13.10. Health Checks
13.11. Audit Events
13.12. Application Logging
13.12.1. Specifying Log Output
13.12.2. Specifying Log Levels
13.13. Distributed Tracing
13.13.1. Finding Clues with Spring Cloud Sleuth
13.13.2. How Much Data Is Enough?
13.13.3. OpenZipkin: A Picture Is Worth a Thousand Traces
13.13.4. Tracing Other Platforms and Technologies
13.14. Dashboards
13.14.1. Monitoring Downstream Services with the Hystrix Dashboard
13.14.2. Codecentric’s Spring Boot Admin
13.14.3. Ordina Microservices Dashboard
13.14.4. Pivotal Cloud Foundry’s AppsManager
13.15. Remediation
13.16. Summary
14. Service Brokers
14.1. The Life of a Backing Service
14.2. The View from the Platform
14.3. Implementing a Service Broker with Spring Cloud Cloud Foundry Service Broker
14.3.1. A Simple Amazon S3 Service Broker
14.3.2. The Service Catalog
14.3.3. Managing Service Instances
14.3.4. Service Bindings
14.3.5. Securing the Service Broker
14.4. Deployment
14.4.1. Releasing with BOSH
14.4.2. Releasing with Cloud Foundry
14.5. Registering the Amazon S3 Service Broker
14.6. Creating Amazon S3 Service Instances
14.6.1. Consuming Service Instances
14.7. An S3 Client Application
14.8. Seeing It All Come Together
14.9. Summary
15. Continuous Delivery
15.1. Beyond Continuous Integration
15.1.1. John Allspaw at Flickr and then Etsy
15.1.2. Adrian Cockroft at Netflix
15.1.3. Continuous Delivery at Amazon
15.2. The Pipeline
15.3. Testing
15.4. Continuous Delivery for Microservices
15.5. Tools
15.6. Concourse
15.6.1. Containers
15.7. Continuously Delivering Microservices
15.7.1. Installing Concourse
15.7.2. Basic Pipeline Design
15.7.3. Continuous Integration
15.8. Consumer-Driven Contract Testing
15.8.1. User Microservice Pipeline
15.9. Data
15.10. To Production!
Part V. Appendix A
A. Using Spring Boot with Java EE
A.1. Compatibility and Stability
A.2. Dependency Injection with JSR 330 (and JSR 250)
A.3. Using Servlet APIs in a Spring Boot Application
A.4. Building REST APIs with JAX-RS (Jersey)
A.5. JTA and XA Transaction Management
A.5.1. Resource-Local Transactions with Spring’s PlatformTransactionManager
A.5.2. Global Transactions with the Java Transaction API (JTA)
A.6. Deployment in a Java EE Environment
A.7. Summary
翻译进度日志
我负责本书的第九章到最后的翻译，翻译进度记录：
- 2018-02-04，完成了第9章的翻译
- 2018-02-20，完成了第10章的翻译
- 2018-03-10，完成了第11章的翻译
- 2018-04-06，完成了第12章的翻译
- 2018-04-15，完成了第13章的翻译
- 2018-04-22，完成了第14章的翻译
- 2018-04-29，完成了第15章的翻译
- 2018-05-02，完成了附录的翻译
至此全书翻译完成。


colorscheme
in your .vimrc
, just addhi Normal ctermbg=none
in your .vimrc
.
.vim/colors/molokai.vim
:find these two lines:
hi Normal ctermfg=252 ctermbg=233
hi NonText ctermfg=250 ctermbg=234
change them to:
hi Normal ctermfg=252 ctermbg=none
hi NonText ctermfg=250 ctermbg=none


Providing Localized Messages and Labels
Messages and labels should be tailored according to the conventions of a user’s language and region. There are two approaches to providing localized messages and labels in a web application:
Provide a version of the web page in each of the target locales and have a controller servlet dispatch the request to the appropriate page depending on the requested locale. This approach is useful if large amounts of data on a page or an entire web application need to be internationalized.
Isolate any locale-sensitive data on a page into resource bundles, and access the data so that the corresponding translated message is fetched automatically and inserted into the page. Thus, instead of creating strings directly in your code, you create a resource bundle that contains translations and read the translations from that bundle using the corresponding key.
The Duke’s Tutoring application follows the second approach. Here are a few lines from the default resource bundle messages.properties:
nav.main=Main page nav.status=View status nav.current_session=View current tutoring session nav.park=View students at the park nav.admin=Administration admin.nav.main=Administration main page admin.nav.create_student=Create new student admin.nav.edit_student=Edit student admin.nav.create_guardian=Create new guardian admin.nav.edit_guardian=Edit guardian admin.nav.create_address=Create new address admin.nav.edit_address=Edit address admin.nav.activate_student=Activate student
Establishing the Locale
To get the correct strings for a given user, a web application either retrieves the locale (set by a browser language preference) from the request using the getLocale method, or allows the user to explicitly select the locale.
A component can explicitly set the locale by using the fmt:setLocale tag.
The locale-config element in the configuration file registers the default locale and also registers other supported locales. This element in Duke's Tutoring registers English as the default locale and indicates that German, Spanish, Portuguese, and Chinese are supported locales.
<locale-config> <default-locale>en</default-locale> <supported-locale>de</supported-locale> <supported-locale>es</supported-locale> <supported-locale>pt</supported-locale> <supported-locale>zh</supported-locale> </locale-config>
The Status Manager in the Duke’s Tutoring application uses the getLocale method to retrieve the locale and a toString method to return a localized translation of a student's status based on the locale.
public class StatusManager { private FacesContext ctx = FacesContext.getCurrentInstance(); private Locale locale; /** Creates a new instance of StatusManager */ public StatusManager() { locale = ctx.getViewRoot().getLocale(); } public String getLocalizedStatus(StatusType status) { return status.toString(locale); } }
Setting the Resource Bundle
The resource bundle is set with the resource-bundle element in the configuration file. The setting for Duke's Tutoring looks like this:
<resource-bundle> <base-name>dukestutoring.web.messages.Messages</base-name> <var>bundle</var> </resource-bundle>
After the locale is set, the controller of a web application could retrieve the resource bundle for that locale and save it as a session attribute (see Associating Objects with a Session) for use by other components or simply be used to return a text string appropriate for the selected locale:
public String toString(Locale locale) { ResourceBundle res = ResourceBundle.getBundle("dukestutoring.web.messages.Messages", locale); return res.getString(name() + ".string"); }
Alternatively, an application could use the f:loadBundle tag to set the resource bundle. This tag loads the correct resource bundle according to the locale stored in FacesContext.
<f:loadBundle basename="dukestutoring.web.messages.Messages" var="bundle"/>
Resource bundles containing messages that are explicitly referenced from a JavaServer Faces tag attribute using a value expression must be registered using the resource-bundle element of the configuration file.
For more information on using this element, see Registering Application Messages.
Retrieving Localized Messages
A web component written in the Java programming language retrieves the resource bundle from the session:
ResourceBundle messages = (ResourceBundle)session.getAttribute("messages");
Then it looks up the string associated with the key person.lastName as follows:
messages.getString("person.lastName");
You can only use a message or messages tag to display messages that are queued onto a component as a result of a converter or validator being registered on the component. The following example shows a message tag that displays the error message queued on the userNo input component if the validator registered on the component fails to validate the value the user enters into the component.
<h:inputText id="userNo" value="#{UserNumberBean.userNumber}"> <f:validateLongRange minimum="0" maximum="10" /> ... <h:message style="color: red; text-decoration: overline" id="errors1" for="userNo"/>
For more information on using the message or messages tags, see Displaying Error Messages with the h:message and h:messages Tags.
Messages that are not queued on a component and are therefore not loaded automatically are referenced using a value expression. You can reference a localized message from almost any JavaServer Faces tag attribute.
The value expression that references a message has the same notation whether you loaded the resource bundle with the loadBundle tag or registered it with the resource-bundle element in the configuration file.
The value expression notation is var.message, in which var matches the var attribute of the loadBundle tag or the var element defined in the resource-bundle element of the configuration file, and message matches the key of the message contained in the resource bundle, referred to by the var attribute.
Here is an example from editAddress.xhtml in Duke's Tutoring:
<h:outputLabel for="country" value="#{bundle['address.country']}:" />
Notice that bundle matches the var element from the configuration file and that country matches the key in the resource bundle.


Your report is ready!
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Image Identification App
Model is trained to indetify the following objects :
Mobile
Candy
Remote
Human
Glasses
Your Output :
Capture Image
Identify Image
Object :
Accuracy :


Hello, my name is Volha Pontus and I am a full time student, currently receiving my Master's degree in the University of Geneva, Switzerland.
I love the languages, internet, technology and everything connected to information management.
I am originally from Minsk, Belarus.
In 2010 I have received my Bachelor degree from Belarusian State University of Culture and Arts in the field of librarian sciences and information managment. This degreed allowed me to aqquire a profound knowledge in the field of librarianship, bibliography as well as specialization in foreign languages.
After finishing study in the university in 2010 I have worked for two years as a head of the college library in Minsk. In 2013 I have started working as a professinal translator for private law company in Minsk, Belarus and stayed with them till 2015.


MPI is primarily concerned with communication rather than process or resource management. However, it is necessary to address these issues to some degree in order to define a useful framework for communication. This chapter presents a set of MPI interfaces that allows for a variety of approaches to process management while placing minimal restrictions on the execution environment.
The MPI model for process creation allows both the creation of an intial set of processes related by their membership in a common MPI_COMM_WORLD and the creation and management of processes after an MPI application has been started. A major impetus for the latter form of process creation comes from the PVM [24] research effort. This work has provided a wealth of experience with process management and resource control that illustrates their benefits and potential pitfalls.
The MPI Forum decided not to address resource control because it was not able to design a portable interface that would be appropriate for the broad spectrum of existing and potential resource and process controllers. Resource control can encompass a wide range of abilities, including adding and deleting nodes from a virtual parallel machine, reserving and scheduling resources, managing compute partitions of an MPP, and returning information about available resources. MPI assumes that resource control is provided externally --- probably by computer vendors, in the case of tightly coupled systems, or by a third party software package when the environment is a cluster of workstations.
The reasons for including process management in MPI are both technical and practical. Important classes of message-passing applications require process control. These include task farms, serial applications with parallel modules, and problems that require a run-time assessment of the number and type of processes that should be started. On the practical side, users of workstation clusters who are migrating from PVM to MPI may be accustomed to using PVM's capabilities for process and resource management. The lack of these features would be a practical stumbling block to migration.
The following goals are central to the design of MPI process management:
Second, MPI maintains a consistent concept of a communicator, regardless of how its members came into existence. A communicator is never changed once created, and it is always created using deterministic collective operations.


{% extends "base.html" %}{% load compress %}
{% block title %}Threaded{% endblock %}
{% block description %}Counting, counted, counts.{% endblock %}
{% block css %}{{block.super}}
{% compress css %}
{% endcompress %}
{% endblock %}
{% block js %}{{block.super}}
{% compress js %}
{% endcompress %}
{% endblock %}
{% block content %}
See.. 'way I see it
three straight stitches
pull forward
three straight stitches
'could be anywere
pull forward
"Mom?"
her concentration broke.
"Umm.."
her hands fumbled for a nearby bottle.
found it.
lid untwisting counterclockwise
one
two
and a half
"Um, what is it?"
"You were sewing the couch again."
clockwise
one
two
a half
"oh. um, no. no i wasn't"
counterclockwise
one
two
a half
the son looked on skeptically
"i was, um, thing"
clockwise
one
two
a half
"fixing a little
patching a little"
counterclockwise
one
two
a half
"a little hole. not patching."
"I should"
clockwise
one two a half
"i should make dinner."
"but Mom, it's two-thirty."
she had flitted to the table that looked out the front window.
fingers found four quarters
stack
one two three four
"Yes. Timothy, I know what time it is."
unstack
four three two one
"but the chicken"
one two three four
"the chicken has to thaw"
four three two one
"you're too little"
one two three four
"you'll understand later"
her shoulders were counting by this point
strung tight
3 2 1
he left, feet pressed gingerly onto the linoleum
1 2 3 4
She looked.
{% endblock %}


JWK Thumprint Calculator
Profile
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Set sample JWK key:
This tool calculates JWK thumbprint from JWK(JSON Web Key) which defined in
RFC 7638
.
© 2015 Kenji Urushima
@kjur
All rights reserved | Template by
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A live data binding templating engine that enhances HTML/SVG with tags and scopes and composeable templates, and applies granular data changes to the DOM on browser frames for performance.
1 x packet of 50 £2.49
ChangeTotal £2.49
This example progressively enhances an imaginary shopping cart. Here's the HTML from the server with one item in the cart.
Sparky's three attributes data-scope
, data-fn
and data-template
wire up the DOM.
data-fn="cart"
calls a function that returns
an object for Sparky to use as render scope.
Next, data-scope="{{items}}"
finds items
in the
current scope and uses that as scope for the
ul
. Except that it doesn't yet,
becuase cart.items
has not been defined. Instead, Sparky
waits for that data to become available, and in the meantime continues
parsing.
At data-template="cart-items"
Sparky looks for a
template
with that id and parses it's
contents instead of the contents of the ul
.
<template id="cart-items">
</template>
Sparky now has a model of the enhanced DOM in his head ready to be
populated with data, but the template is not yet inserted because the
scope for the ul
is not defined. So let's go
ahead and see what happens when data is 'loaded':
cart.items = Collection([{
title: "Cable Ties",
url: "images/product-cable-ties.png",
quantity: 1,
unit: 'packet of 50',
price: 2.49
}]);
The static contents of the ul
were replaced and the list is now dynamic. Objects added to
cart.items
make Sparky update the list.
cart.items.add({
title: "Gaffa Tape",
url: "images/product-gaffa-tape.png",
quantity: 1,
unit: 'roll',
price: 3.19
});
Changes made to the inputs in the list are reflected in the data. For example, in the cart try changing the quantity of Gaffa Tape.
cart.items[1].quantity = {{quantity}};
That's Sparky in a nutshell.
The cart
object is exposed on window
in
case you would like to play with it in the console. Try replacing
cart.items
with an entirely new Collection()
and notice that Sparky picks it right up.
Sparky is designed to be simple. It a number of other nifty features – but that's the gist of it.
data-scope="path.to.object"
Looks for an object inside the current Sparky's data
object or inside Sparky.data
to use as scope for the
current node.
data-scope="{{path.to.object}}"
Looks for an object inside the current scope to use as scope for the node.
data-fn="name"
Looks for a function by name inside the current Sparky's fn
object or inside Sparky.fn
and runs it. If no function is
found an error is thrown.
data-fn="name1 name2"
Runs multiple functions, in order.
data-template="id"
Replaces the content of an element with the content of a template referenced by id.
{{path.to.property}}
Rendered whenever the value of the property at the end of the path is changed.
{{path.to.property|filter:''}}
Processes the value with one of the filters found in Sparky.filter
.
name="{{path.to.property}}"
Bi-directional data binding for values of input
,
select
and textarea
elements.
{{{path.to.property}}}
Rendered once, the first time the property has value.
Tag delimiters clashing with another template engine? Change them:
Sparky.tags(/\[{2,3}/, /\]{2,3}/);
Now tags look like [[this]]
. Probably best to do this before any of the DOM is parsed, ie. before DOMContentLoaded.
Sparky comes with a bunch of functions built in.
each
ignore
log
prevent-click
prevent-submit
store-scope
value-any
value-bool
value-float
value-int
value-string
Sparky's functions are called with a Sparky instance as context, giving
them access to lifecycle events and control methods, and they are passed
the node
as the first parameter. In MVC-speak, they are
view-controllers.
Functions are run before the node's content and attributes are scanned
and they watch for initialisation and changes using Sparky's lifecycle
events. They may modify or overwrite the instance's fn
and
data
objects, providing descendent content access to
'private' functions and data. They may also return an object to be
used as a scope, in which case changes to the surrounding scope are ignored.
Read more: Sparky API.
Sparky.fn['my-function'] = function(node) { // Do something when scope initialises or changes this.on('scope', function() { … }); // Do something when node inserted into the DOM this.on('dom-add', function() { … }); // Teardown anything you need to destroy this.on('destroy', function() { … }); // Define functions only available to descendents Object.assign(this.fn, { 'private-fn': function() { … }) }); // Define data only available to descendents Object.assign(this.data, { 'private-data': { … } }); // Return a scope, or not return {}; };Sparky is robust against DOM manipulations made outside of Sparky. It does not require you to work with the DOM in a prescribed way. When a Sparky instance is constructed Sparky stores an internal reference to only those nodes and attributes where template tags are found. It does not then care if those nodes are moved, classes added or attributes changed by other means – they stay bound until the Sparky instance is destroyed.
Sparky observes changes to muteable data structures.
The observation system uses getters and setters on object properties,
and comes with a Collection([])
constructor for making observable array-like objects.
Arrays can be used, but as there is no sane way to observe them, they are observed by polling.
Sparky was disappointed when Object.observe was dropped from ES7,
but he's getting ready for ES6 Proxies.
If you don't like this observation mechanism you can entirely replace it to suit your own data by overwriting Sparky.observe(object, property, fn)
.


Standard JavaScript Events Including those for Mobile Devices
Password Validation
Home
Reset
User Name:
Password:
Password must contain the following:
A
lowercase
letter
A
capital (uppercase)
letter
A
number
Minimum
8 characters


--- layout: default baseurl: "../" header: Configuration ---
|
IP Address <IP_ADDRESS> |
|
DNS Name ub313.eris.com |
|
Node Type Public |
|
Billing Type Hourly |
|
Monitoring Edition Lite |
|
Monitoring Interval 5 seconds |
|
Public Bandwidth 5000 GB |
|
Uplink Port Speed 100 Mbps (Public & Private) |
|
Uplink Dependencies None |
|
Data Center DAL07 (Dallas, TX USA) |
|
Computing Instances 4 x 2.0 GHz |
|
Memory 32 GB |
|
Operating System CentOS 7.x (64-bit) |
|
First Storage Disk 25 GB (SAN) |
|
Second Storage Disk 10 GB (SAN) |


${_('No new movies have been found in Kodi\'s library.')}
${_('Remote Paths')}
${_('Kodi lists file locations relative to itself. If Kodi is on a different device than Watcher you may need to alter file paths.')}
${_('To alter a remote path, enter the information in the following form and click Apply. Multiple changes can be applied. Use the same principles as described in the wiki.')}


My name is Yunyue Li
I am from China and now studying in the Netherlands, at Fontys UAS as an first year ICT student.
I am interested in UI/UX design, because I enjoy works that require creativity. I am currently learning JavaScript for self interest. In school I learn C languages, SQL and R.
I am also interested in psychology, philosophy, foreign languages, video shooting/editing, AND cooking!


Scala and Play Framework 2.1.0+
Set strict domain and path values on session cookies.
Setting strict domain and path values on session cookies makes it harder for attackers to hijack user sessions.
To set strict domain and path values on session cookies:
Define a strict cookie path. Use the application path as the cookie path.
Define a strict cookie domain. If the application uses a subdomain, use it as the cookie domain value.
Set the path and domain values. Set the cookie domain using “application.defaultCookieDomain=.example.com” in the “application.conf” file.


{% extends 'base.html' %} {% load crispy_forms_tags %} {% load i18n %} {% block content %}
{% trans "This means that you will no longer receive the weekly team updates and your learning circles will not appear on the team's page." %}
{% trans "To rejoin the team, you will need to be invited by the team organizer." %}


Web Technologies ICT2 Preferences
Please register your interest or preference for In-Class Test 2
ICT2 Registration
Name :
Email :
Web Technologies ICT2 Preferences (select one):
HTML and CSS
HTML and Python CGI
JavaScript and HTML
Need more practice - will try in ICT3
Submit button:


Fix resuming of persistent builds after failures in task -If
(#90).
Support version suffix x86 in use
and Resolve-MSBuild
(#85).
Resolve MSBuild 15 to ../amd64/MSBuild.exe on x64 (#84).
Warn about always skipped double references (#82).
Task
in the collected errors.Support script block as File
(#78).
Improved product selection logic in Resolve-MSBuild
(#77). If you use the module VSSetup
make sure it is not too old. It should support -Product *
.
property
limitations (#75).&
in exec
, it looks safer.Set-BuildHeader
for writing custom task headers.Get-BuildSynopsis
, e.g. for Set-BuildHeader
.See repo/Tasks/Header for examples of Set-BuildHeader
and Get-BuildSynopsis
.
New command requires
, the alias of Test-BuildAsset
(#73).
Rework engine variables to reduce noise on debugging (#72).
Fix incremental tasks on Mono (#69).
Improve errors on tasks check failures (#67).
Retire obsolete events defined as functions, see #66.
Use less cryptic names for internal functions (#63).
Adjust property
behaviour to PowerShell and MSBuild (#60):
Resolve-MSBuild
supports the BuildTools installation (#57).
Improve info on typical mistakes:
Improve errors on invalid script syntax (#56).
New Resolve-MSBuild.ps1 for finding MSBuild 2.0-15.0, specified or the latest. It may be used directly. Build scripts use it via the alias Resolve-MSBuild
. NuGet and PSGallery packages include this script.
The old way use <version> MSBuild
is supported and works with all versions. But the new script is used internally, Invoke-Build.ps1 alone is not enough.
Fix #54, exec
should use $global:LastExitCode
.
Use exit /B
in ib.cmd (#52).
Module help tweaks.
use
: The conventional path VisualStudio\<version>
is resolved via the registry to the Visual Studio tools directory (devenv
, mstest
, tf
).
Event blocks instead of functions, see #36.
Use exit 0
on success (#34).
Invoke-Build is cross-platform with PowerShell v6.0.0-alpha.
Build script parameters are specified as Invoke-Build dynamic parameters. The parameter Parameters
was removed. This change is breaking in some cases, see #29.
Avoided cryptic errors on invoking scripts with invalid syntax and on resuming builds with an invalid checkpoint file.
Previous release notes: V2 Release Notes


Name: MADONNA IN THE WOODS
Artist: Leonardo da vinci
Discription:A Madonna (Italian: [maˈdɔnna]) is a representation of Mary, either alone or with her child Jesus. These ..\..\..\Images are central icons for both the Catholic and Orthodox churches.[1] The word is from Italian ma donna, meaning 'my lady'. The Madonna and Child type is very prevalent in Christian iconography, divided into many traditional subtypes especially in Eastern Orthodox iconography, often known after the location of a notable icon of the type, such as the Theotokos of Vladimir, Agiosoritissa, Blachernitissa, etc., or descriptive of the depicted posture, as in Hodegetria, Eleusa, etc. read more.
Dimensions:36sin×27.8in91cm×70.5cm
Price:£59million


182 Kenyans Living ‘Illegally’ In US Arrested While Applying For Citizenship
by Francis MuliAt least 182 Kenyans were arrested in the United States of America while applying for citizenship to avoid deportation.
The Kenyans are among are among 118,371 foreigners seeking US citizenship under the Deferred Action for Childhood Arrivals (DACA).
Under the DACA program, those with unlawful presence in the US after being brought in as children are eligible for a renewable two-year period of deferred action and can get work permits to work in the country.
Mexico recorded the highest number of people arrested at 91,272, while Mali, New Zealand and Taiwan had the least number at 21.
464 of those arrested are of unknown descent.
Read: President Uhuru’s Cousins Among 23 Dragged Into Cohen Murder Case
110,000 DACA requests out of 889,000 had arrest records with offenses such as assault, battery, rape, murder and driving under the influence.
“As DACA continues to be the subject of both public discourse and ongoing litigation, US Citizenship and Immigration Services (USCIS) remains committed to ensuring transparency and that the American people are informed about those receiving DACA,” said USCIS Acting Director Ken Cuccinelli.
Of all DACA requests, 218 had more than 10 arrests.
The U.S. Supreme Court is considering whether President Donald Trump can go forward with his plans to end DACA, program which was started during the Barak Obama reign.
The Obama-era program has allowed almost 700,000 young adults without legal status but who have been in the United States since they were children to work and study without fear of deportation.
If Trump prevails, the administration is likely to impose a gradual shutdown of DACA .


Raccoon is a browser-based fantasy console. It's a tool to make, share and play small games. Its capabilities are purposefully limited to allow you, the creator, not to be overwhelmed by the possibilities. Although the console is limited, the tools are carefully crafted to give you a smooth creating experience. Raccoon games are contained in bins, they're a virtual equivalent to console cartridges. Programming is done in JavaScript.
There are three special functions that you can define in your code: init
, update
and draw
.
init
will be called at the very beginning of the game. It won't be called again if you live edit code from the editor. It will be called again if you reboot the virtual machine.
update
will be called every frame (30 frames per second) while the virtual machine is not paused. This is generally where most of the game logic goes.
draw
will be called every frame, even if the virtual machine is paused. That means that in editor you can pause your game on a specific animation frame, and still live edit your draw code and data, and see the result on the virtual machine's screen.
Both update
and draw
run at 30 frames per second.
Raccoon supports four players with gamepads having 8 buttons each: four directions (left, right, up and down, indexed 0 to 3) and four general buttons (indexed 4 to 7). All those buttons can be accessed via the input functions during gameplay.
Physically, gamepads can be actual gamepads or the keyboard. Here is a map of Raccoon buttons to physical buttons depending on device:
| Device | Directions | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|
| Keyboard | Arrow keys | X | C | V | B |
| Xbox 360 Gamepad | Left joystick | A | B | X | Y |
Raccoon tools exist in windows that can be moved and resized. They can be opened and closed via the Toolbox
on the left-side panel. Their layout is saved in your local storage. You can create multiple layouts in your Layoutbox
and load them up anytime you want. A few basic layouts are already included when you first open Raccoon.
The virtual machine is where your game actually comes to life.
The Reboot
button will wipe everything and load the current bin again, useful to check what happens with a fresh start of your game.
The Step
button triggers a single frame update. It is useful when paused, to see what happens frame after frame.
The Paused
checkbox controls whether the virtual machine is currently paused. You can toggle it by pressing Space
while focusing the virtual machine.
The Autoapply
checkbox indicates whether or not data changes made to the current bin should be replicated directly inside the virtual machine. You may want to disable it if your game code modifies sprite or map data in realtime.
The code editor is a text editor with syntax highlighting. Clicking on underlined symbols while holding Control
will take you to their definition.
Pressing the Apply
button or Control+Enter
(while focusing the text input) will send the current code to the virtual machine, so you can see changes happen right away.
Control+Left-Click
on function/global names to go to their definition (or documentation).The console displays messages, errors and callstacks in chronological order.
You can use the text input to execute code in the Virtual Machine by pressing Enter
.
The sprite editor allows you to draw small images that you will then be able to render into your game.
The canvas displays the currently selected sprites (see Sprite Selector for more information).
To select a drawing color, either use Left-Click
on the palette on the right or use 1-8
to select the first 8 colors and Shift+1-8
to select the last 8 colors. You can double click on a color to change it.
Below the palette is a list of generic sprite flags (indexed 0 to 7) as checkboxes. The values of those flags can be accessed via the fget and fset functions during gameplay.
Left-Click
to set the texel color to the current color.Right-Click
to change the current color to be the color of the clicked texel (color picking).Control+Left-Click
to fill with the current color.Shift+Left-Click
to select texels.Control+C
to copy selected texels.Control+V
to paste copied texels.The canvas displays the spritesheet. The index of the currently selected sprite is displayed above.
Left-Click
to select the sprites you want to edit in the Sprite Editor or draw in the Map Editor.Control+C
to copy selected sprites.Control+V
to paste copied sprites.The animation viewer allows you to preview an animation from your current spritesheet selection. The spritesheet selection is traversed horizontally left to right and then vertically top to down.
The Width
and Height
inputs control the width and height of the animated sprite.
The Interval
input controls the amount of frame between each animation frame.
The Ping-pong
checkbox controls whether the animation starts back at the beginning for each loop or goes back and forth.
The map editor allows you to edit a 128x64 tilemap for your game. We'll be using the word tile in this document, any 1x1 sprite is a tile, there is no separate memory for either tiles or sprites.
The canvas displays a view of the map. The coordinates of the currently hovered tile are displayed above.
Left-Click
to set the tile under your cursor to the current tile.Right-Click
to change the current tile to be the tile under your cursor.Middle-Click
to drag your view of the map to edit different parts of the map.Mouse Wheel
to change the zoom level.Control+Left-Click
to fill with the current tile.Shift+Left-Click
to select tiles.Control+C
to copy selected tiles.Control+V
to paste copied tiles.The sound editor allows you to create sound effects and music patterns for your game.
The tempo determines how fast the sound track will play, the instrument determines the basic sound it will make, and the envelope determines an ADSR volume envelope.
The table represents time on the x-axis and note pitches on the y-axis. You can only have one note at a time on a single sound track.
Left-Click
to either place notes or remove them.Right-Click
to change a note's volume.Middle-Click
to change a note's effect.Up/Down-Arrow
to transpose one semitone.Control+Up/Down-Arrow
to transpose one octave.Space
to play/stop the current sound.The music editor allows you to orchestrate multiple sound tracks at once and in sequence.
Each row is a list of 4 optional sound effect indices which will be played simultaneously. If a sound effect's duration is shorter than the max of the row, it will be played multiple times to account for that.
When a row is done playing, the subsequent row is played, unless 🛑 is set, in which case playback stops, or ⤴ is set, in which case we go back up to the closest ⤵.
Control+Left-Click
on cells to select sounds in Sound Editor.Tab
and Shift+Tab
to navigate between cells.Raccoon has integrated version control support. Any bin may be linked to a remote storage, you can check a bin's link by opening the bin details popup via the 🏷 button at the top-right of the screen.
Version control has multiple uses in raccoon:
If your bin has no linked remote storage yet, then the easiest way to create one is to select your host in the 🏷 popup, write the link in the link field, and then click on Version Control > Force Push
. This will effectively create or replace the remote storage with the current bin, ignoring all potential history.
GitHub links start with the owner of the repository, then a slash followed by the name of the repository, then potentially another slash followed a specific commit hash:
owner/repo[/commit_sha]
When first trying to write to or import from a GitHub account, you will have to authenticate via a popup.
There are two ways to import from an existing remote storage.
The easier and recommended way is to go into the File > Import > ...
menu for the relevant host and choose from the list.
If the first method does not work for you, then you can start by creating a new bin via File > New
, then fill the link field in the 🏷 popup, then click on Version Control > Force Pull
.
Once you have a bin with a linked remote storage, you can synchronize your changes and the remote changes on a regular basis. There are two methods to do this.
You can pull by clicking on Version Control > Pull
. It will look at the remote changes that happened since you last synchronized, compare them to your local changes, and try to merge everything into your local bin. If any conflict arises, then a popup will appear with three options:
Keep local X
: Keep your changes, ignore remote changes (slightly dangerous, you don't know what you lose)Take latest X
: Overwrite your changes with remote changes (slightly safer, you know what you lose)Cancel
: Abort the whole operation, your bin won't have changed at allAt the end of the process, your current bin will be replaced by the merged bin.
You can push by clicking on Version Control > Push
. It will try to merge your changes with the remote changes, and if no conflict arises, it will replace the remote bin and your local bin with the merged bin.
Read-only memory (abbreviated ROM) is 20KiB long (0x0000-0x5000
) and is contained in the bin. It is loaded in the random access memory (abbreviated RAM), which is 32KiB long (0x0000-0x8000
) at startup. A program accesses only RAM during its execution.
N.B. Ranges in memory are expressed with their end excluded.
| Memory range | Usage | Lifetime | Breakdown |
|---|---|---|---|
0x0000-0x1800 |
Spritesheet | ROM | 128x96x4bits |
0x1800-0x3800 |
Map | ROM | 128x64x8bits |
0x3800-0x3840 |
Palette | ROM | 16x(24+1+3+4)bits |
0x3840-0x3900 |
Sprite flags | ROM | 192x8bits |
0x3900-0x4980 |
Sound | ROM | 64x(8+2+6+(32x(2+6+2+3+3)))bits |
0x4980-0x4a80 |
Music | ROM | 64x(4x(1+1+6))bits |
0x5f90-0x5fa0 |
Camera state | RAM | 2x16bits |
0x5fa0-0x5fc0 |
Sound state | RAM | 4x(8+8+6+1+3+3)bits |
0x5fc0-0x5fd0 |
Music state | RAM | 4x(8+8+6+1+3+3)bits |
0x5fd0-0x5fe0 |
Sound registers | RAM | 4x(1+7+2+6+2+6+2+3+3)bits |
0x5fe0-0x6000 |
Gamepad state | RAM | 2x8x(4+4)+8x8bits |
0x6000-0x8000 |
Screen | RAM | 128x128x4bits |
Spritesheet data is 128x96 pixels, arranged in 192 8x8 sprites from left to right, top to bottom.
Map data is 128x64 tiles, where each tile is a byte-sized sprite index.
Palette data is 16 colors represented in 4 bytes each: 3 bytes for the red, green and blue channels, and a fourth byte with extra data. The fourth byte's 4 lowest bits are used as an indirection index (to render another color instead of this one), and its highest bit is used for transparency.
RRRRRRRR GGGGGGGG BBBBBBBBB T___IIII
Sprite flags are 192 8bits bitfields.
Sound data is 64 tracks.
PPPPPPPPP EEIIIIII 32xNote
__TTTTTT __EEEVVV
Music data is 64 32bit nodes that connect tracks together via their indices.
FUTTTTTT FUTTTTTT FUTTTTTTT _UTTTTTT
Camera state data is two 16bit integers used as offset during rendering.
Sound registers are 4 32bit registers that are used by the virtual machine to communicate to the sound chip.
SPPPPPPP EEIIIIII OOTTTTTT __EEEVVV
Gamepad state data is 8 8bit controllers three times, the first 8 bytes are for the current frame's state while the next 8 bytes are the previous frame's state, and the last 8 bytes are the gamepad's current layout (for display purposes). The 4 least significant bits of each byte correspond to the left, right, up and down directions respectively, while the 4 most significant bits correspond to 4 action buttons.
Screen data is 128x128 pixels.
Screen coordinates go from (0;0), which is the top-left pixel, to (127;127), which is the bottom-down pixel.
🎥: Affected by cam
calls
cls(c=0)
: Clears the whole screen to the c
colorcam(x, y)
: Offsets all further rendering by (-x
;-y
)palset(c, r, g, b)
: Sets the c
palette color to have the RGB values r
, g
and b
(0-255)pset(x, y, c)
: Sets the pixel at coordinates (x
;y
) to the c
colorpget(x, y)
: Returns the color of the pixel at coordinates (x
;y
)palm(c0, c1)
: Sets the palette permutation for color c0
to c1
palt(c, t)
: Sets the color c
as transparent if t
fget(n, f?)
: Returns whether the flag f
is set to true for the sprite n
; if f
is undefined, returns the flags for the sprite n
as a bitfieldfset(n, f?, v)
: Sets the flag f
to v
(boolean) for the sprite n
; if f
is undefined, uses v
as a bitfield to set the flags for the sprite n
mget(celx, cely)
: Returns the sprite index at map coordinates (celx
;cely
)mset(celx, cely, n)
: Set the sprite index at map coordinates (celx
;cely
) to n
spr(n, x, y, w=1.0, h=1.0, fx=false, fy=false)
: Draws the n
th sprite at screen coordinates (x
;y
) where w
and h
are the width and height of the drawing in sprite length (8 pixels per unit), and fx
and fy
indicate whether to flip the drawing horizontally and verticallymap(celx, cely, sx, sy, celw, celh)
: Draws a rectangle of the map starting at (celx
;cely
) with an extent of (celw
;celh
) at the pixel (sx
;sy
)print(x, y, text, c)
: Prints the text
in color c
starting at screen coordinates (x
;y
), returns the width of the text in pixelsline(x0, y0, x1, y1, c)
: Draws straight line in color c
between screen coordinates (x0
;y0
) and (x1
;y1
)rect(x, y, w, h, c)
: Draws a hollow rectangle at screen coordinates (x
;y
) of width w
, height h
, and color c
rectfill(x, y, w, h, c)
: Draws a filled rectangle at screen coordinates (x
;y
) of width w
, height h
, and color c
circ(x, y, r, c)
: Draws a hollow circle of radius r
with its center at screen coordinates (x
;y
) in color c
circfill(x, y, r, c)
: Draws a filled circle (disk) of radius r
with its center at screen coordinates (x
;y
) in color c
sfx(n, chan=-1, off=0, len=32, loops=1)
: Plays sfx n
in channel chan
(first free if -1
) from note off
for len
notes loops
timesmus(n)
: Start playing music at index n
flr(x)
: Returns closest lesser integer to x
ceil(x)
: Returns closest greater integer to x
abs(x)
: Returns the absolute value of x
sign(x)
: Returns -1 if x<0
, 1 if x>0
and 0 otherwisemax(a, b)
: Returns the greater number between a
and b
min(a, b)
: Returns the lesser number between a
and b
mid(a, b, c)
: Returns the middle number between a
, b
and c
sqrt(x)
: Returns the square root of x
rnd(x?)
: Returns a random integer between 0 and x
excluded if x
is specified, otherwise a random float between 0.0 and 1.0sin(x)
: Returns the sine of x
cos(x)
: Returns the cosine of x
atan2(y, x)
: Returns the counterclockwise angle (in radians) between the positive x-axis and the ray that starts from the origin and passes through (x
;y
)btn(i, p=0)
: Returns true if button i
is pressed for player p
btnp(i, p=0)
: Returns true if button i
is pressed but wasn't pressed in previous frame for player p
btns(i, p=0)
: Returns a string to represent the button i
for player p
memcpy(dst, src, len)
: Copies len
bytes in RAM from src
to dst
memset(dst, val, len)
: Sets len
bytes in RAM to value val
at dst
read(addr)
: Returns the value of the 8-bit unsigned integer at address addr
in RAMread16(addr)
: Returns the value of the 16-bit signed integer at address addr
in RAMread32(addr)
: Returns the value of the 32-bit signed integer at address addr
in RAMwrite(addr, val)
: Writes value val
to the 8-bit unsigned integer at address addr
in RAMwrite16(addr, val)
: Writes value val
to the 16-bit signed integer at address addr
in RAMwrite32(addr, val)
: Writes value val
to the 32-bit signed integer at address addr
in RAMdebug(msg)
: Logs msg
to the ConsoleSome common functions have one-letter shortcuts, useful for keeping code small.
c
= cls
p
= pset
l
= line
r
= rnd
b
= btn
const
somewhere in the code, grouped however may make sense for you. Notably, it's very useful to use constants for sprite numbers, sprite flags to check, button meanings, etc. When comes the moment something changes, you won't have to reread your code to change button mappings or sprites. Those constants will hot reload correctly.sfx
call and use those throughout the code. It will be easier to manage if a sound effect needs to change index/offset/length.update
only if you want, but it's encouraged because it usually forces you to write better code, and allows you to tweak your draw functions while the virtual machine is paused.


Backend
Executive Member List
This is the complete list of members for
Executive
, including all inherited members.
addUserTo
(std::string time, std::list< Record > *List)
Executive
createRecordList
(std::list< std::string > *timeList)
Executive
createTaskList
(std::vector< std::string >, int)
Executive
createUser
(std::string uid, std::string pnm)
Executive
deleteEvent
(int event_id)
Executive
displayTasks
()
Executive
eventNum
Executive
Executive
()
Executive
generateEvent
(std::string name, std::string date)
Executive
getAttending
(int eid)
Executive
getCurrentUser
()
Executive
getEventByCreator
(User u)
Executive
getEventByID
(int eid)
Executive
getEventList
()
Executive
getEventNum
()
Executive
getUser
(std::string uid)
Executive
isAttending
(int eid)
Executive
m_currTL
Executive
m_taskLists
Executive
readinTaskList
(int)
Executive
readRecord
(int event_id)
Executive
removeRecord
(int eid)
Executive
removeUserFrom
(std::string time, std::list< Record > *List)
Executive
setCurrentUser
(std::string uid)
Executive
sortEventList
()
Executive
whatIsEventNum
()
Executive
writeCurrentUser
()
Executive
writeRecord
(int eid, std::list< Record > *List)
Executive
writeTaskList
(int eid, bool)
Executive
writeTaskList
(int eid, std::shared_ptr< TaskList > tl)
Executive
~Executive
()
Executive
Generated by
1.8.14


PJLink adapter settings
Projector
IP Address
TCP Port
Password
Protocol
PJLink Class#1
Adapter
Poll Interval
Note: On save, adapter restarts with new config immediately!


Highest Response Ratio Next (HRNN) is one of the most optimal scheduling algorithms. This is a non-preemptive algorithm in which, the scheduling is done on the basis of an extra parameter called Response Ratio. A Response Ratio is calculated for each of the available jobs and the Job with the highest response ratio is given priority over the others. Response Ratio = (Waiting Time + Burst Time) / (Burst Time) This algorithm not only favors shorter job but it also concern the waiting time of the longer jobs. Its mode is non preemptive hence context switching is minimal in this algorithm.


Experimentation module of the COCO - COmparing Continuous Optimizers - framework.
The module provides benchmark test beds in the Suite
class
and output data facilities in the Observer
class.
See the documentation of the Suite
class:
>>> import cocoex as ex >>> help(ex.Suite) # doctest: +ELLIPSIS Help on class Suite... >>> print(ex.known_suite_names) # doctest: +ELLIPSIS [...
A more complete example use case can be found in the example_experiment.py
file.
| Module | exceptions |
Undocumented |
| Module | solvers |
No module docstring; 1/1 function documented |
| Module | utilities |
No module docstring; 4/4 functions, 5/5 classes documented |
From __init__.py
:
| Class | Observer |
Observer which can be "attached to" one or several problems, however not necessarily at the same time. |
| Class | Problem |
Problem instances are usually generated using class Suite . |
| Class | Suite |
Suite of benchmark problems. |
| Function | default_observers |
return a map from suite names to default observer names. |
| Function | log_level |
log_level(level=None) return current log level and set new log level if level is not None and level. |
| Variable | __version__ |
Undocumented |
| Variable | _default_observers |
Undocumented |


Nursery School is the most important step in the formal education of children. Here values get taught, that will guide every kid through his or her life. We are aware of that importance which is attended by a big responsability. To prepare our students for their educational path in Primary and Secondary School we foster their development particularly in the field of english and arithmetics. In these subjects we apply a variety of different learning methods that create an athmosphere in our school life that inspires and awakes the eager to learn for a whole life long.
Our lessons include arithmetics, english, kiswahili, science and reading classes. This wide spread basis enables the children to explore a lot of different subjects which helps them to understand the world around them.
We Work with Children. And we are aware of that.
Sleeping Time over Noon
Every day after eating lunch the children of nursery school have time to sleep. Resting is an important piece in the physical and psychological development, it also helps to remember the just-learned things for a longer time which is why this part of the day has a very high priority for us.
We use modern & intuitive learning methods
Television Classes
We use pedagogical and educational short films to enrich our lessons and give the children a better view on topics that might be otherwise hard to explain.


{% seo %}
What are the symptoms of COVID-19?:
Those who are infected with COVID-19 may have little to no symptoms. You may not know you have symptoms of COVID-19 because they are similar to a cold or flu.
Symptoms have included:
In severe cases, infection can lead to death. Symptoms may take up to 14 days to appear after exposure to COVID-19. This is the longest known incubation period for this disease.
Recent evidence indicates that the virus can be transmitted to others from someone who is infected but not showing symptoms. This includes people who:
While experts know that these kinds of transmissions are happening among those in close contact or in close physical settings, it is not known to what extent. This means it is extremely important to follow the proven preventative measures.
Is there a vaccine or therapy that can treat or prevent COVID-19?:
Most people with mild coronavirus illness will recover on their own. If you are concerned about your symptoms, you should self-monitor and consult your health care provider. They may recommend steps you can take to relieve symptoms.
If you have received a flu vaccine, it will not protect against coronaviruses. At this time, a vaccine or therapy to treat or prevent this disease has not yet been developed. However, the COVID-19 pandemic has resulted in a global review of therapies that may be used to treat or prevent the disease. Health Canada is fast tracking the importation and sale of medical devices used to diagnose, treat or prevent COVID-19.
I am feeling stressed and overwhelmed. What can I do to care for my mental health?:
If you are in immediate danger or need urgent medical support, call 911. You may also access support workers, social workers, psychologists and other professionals for confidential chat sessions or phone calls by texting WELLNESS to:
The Wellness Together Canada portal for mental wellness and substance use issues also offers a wide range of resources and support for Canadians.
The COVID-19 pandemic has resulted in many changes. You might feel like you're no longer in control of things. It is normal to feel sad, stressed, confused, scared or worried. People react in different ways. Some common feelings include:
If you need help, you can call:


Kick your feet up! With a gym designed around you, we think you’ll love it here.
This becomes your second home


This page explains the syntax that should be used when specifying objective trees with the mind-mapping software Freemind.
This page explains the syntax that should be used when specifying objective trees with the mind-mapping software Freemind.
In general, just construct a mindmap containing the structure, save
it and upload the .mm file.
The leaf nodes of the mindmap will
be taken either
If you choose to define scales, you have to specify a scale for every
leaf node.
This means you have to add a child node to every
leaf with a text specifying the type of scale. The following types
are possible:
The following tree fragment contains various types of scales.
For numeric values, you can specify a range of values by using the
"lower/upper" notation. The 'other objective' in the provided tree
has a numeric range between 0 and 5.
Note that the example
tree shown here is incomplete and cannot be uploaded because some
leaf nodes contain units, whereas others don't.
A valid tree
without measurement units is provided below.
Finally, you can define mappings to measurable properties and metrics
directly in the Freemind tree by using annotations.
As an
example, consider the two screenshots below where a minimal tree is
shown that contains mappings to automated measurements.
Note
that these are case-sensitive and correspond to the mappings which
you can define in the tree editor. Be careful with the URLs of the
measurements, they have to be valid!


Node.js+Express+Sequelize API server.js boilerplate
Getting Started
(Note: For the database I used PostgreSQL but you can easily use any flavour accepted by Sequelize by changing the env variable DB_DIALECT
.)
- Create a database and update the environment variables in the
.env
file (copy-paste.env.example
and edit as needed). npm i
npm run migrate
NPM Scrips
# Starts the server with nodemon
npm run dev
# Drops and creates the database, runs migrations and starts the server with nodemon
npm run dev-hard
# Runs migrations and then the tests in `./test`
npm test
# Starts the app in production mode
npm start
# Runs tests and generates coverage report
npm run coverage
# Displays previously generated coverage report
npm run report
Design Principles
This application has a multi-layer architecture composed of: routes, controllers, services and repositories.
- Routes: The routes layer could be seen as API definition, containing only the enpoints, validation rules and the controller that handles the workload. No business logic or data access is done on any route.
- Controllers: Controllers are responsible for request/response handling, performing validations and executing most of the business logic, preferably in a declarative style. This means that, although the controller is aware if the logic, it should use services/repositories/utils to actually do the work.
- Services: Modular components that are responsible for something specific or generic such as mailing. One can also think of those as services that could be detatched from the server sometime in the future.
- Repositories: Repositories are used to centralize data access logic and wrap the ORM, isolating it from the rest of the application.
Project structure
├── coverage (coverage report results)
├── src (source code)
│ ├── bin (server startup scripts)
│ ├── config (configurations)
│ ├── controllers (handlers/business-logic)
│ ├── data (data/database related pieces)
│ │ ├── domain-model (orm: sequelize models)
│ │ ├── migrations (database migration files)
│ │ └── repositories (data access layer)
│ ├── middleware (custom express middlewares)
│ ├── routes (all routing)
│ │ └── v1 (API v1 routes)
│ ├── services (custom service modules)
│ └── util (utility classes/functions/modules)
└── test (all tests)
└── v1 (integration tests for API v1)


menu
EventsManager
Admin
Centers
Pending events
Logout
Admin
Centers
Pending events
Logout
Center Name


Maharashtra Government Formation: PM Modi congratulates Devendra Fadnavis, Ajit Pawar
In a tweet, PM Modi expressed confidence that the two would work diligently for Maharashtra's development
by Moneycontrol NewsPrime Minister Narendra Modi on November 23 via twitter congratulated Devendra Fadnavis and Ajit Pawar for taking oath as chief minister and deputy chief minister of Maharashtra respectively.
In a tweet, PM Modi expressed confidence that the two would work diligently for Maharashtra's development.
In a dramatic turn of events, Bharatiya Janata Party's Fadnavis took oath as Maharashtra Chief Minister early on Saturday morning, with Nationalist Congress Party leader Ajit Pawar as his deputy.
Maharashtra Governor Bhagat Singh Koshyari administered the oath to the two leaders at Raj Bhavan. President's Rule has been revoked in the state.
(With inputs from PTI)


Release - v1.07
Home
|
Validation |
Roadmap
|
Feedback
By Uri
By Direct Input
Conformance Level
Metadata Validation
Service Implementation
Validate
AtomPub/XML
JSON (Verbose)
JSON-Min
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OData v1.0 and v2.0 service endpoint
OData v3.0 service endpoint
OData v4.0 service endpoint
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v2
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: Support conformance level validation for OData version 4.0 service with JSON format only!
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OData v1.0 and v2.0 service endpoint
OData v3.0 service endpoint
OData v4.0 service endpoint
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| Name | Based On | Definition |
| ActualOrPresumedDateOfDeath | Observation | Actual or presumed date of death. Corresponds to item 29 of the U.S. Standard Certificate of Death. |
| AutopsyPerformed | Observation | Whether an autopsy was performed (true) or not (false). Corresponds to item 33 of the U.S. Standard Certificate of Death. |
| AutopsyResultsAvailable | Observation | Were autopsy findings available to complete the cause of death? Corresponds to item 34 of the U.S. Standard Certificate of Death. |
| CauseOfDeathCondition | Condition | A condition that resulted in the underlying cause of death. Corresponds to part 1 of item 32 of the U.S. Standard Certificate of Death. Other significant conditions that contributed to death but did not lead to the underlying cause of death should be captured using a |
| Certifier | Practitioner | The certifier of the death record. Corresponds to items 45, 46, 47, 48 and 49 of the U.S. Standard Certificate of Death. |
| ContributedToDeathCondition | Condition | A significant condition that contributed to death but did not result in the underlying cause captured by a |
| DatePronouncedDead | Observation | Date pronounced dead. Corresponds to items 24 and 25 of the U.S. Standard Certificate of Death. |
| DeathFromTransportInjury | Observation | Injury leading to death associated with transportation event. Corresponds to item 44 of the U.S. Standard Certificate of Death. |
| DeathFromWorkInjury | Observation | Did death result from injury at work? Corresponds to item 41 of the U.S. Standard Certificate of Death. |
| DeathRecordContents | Composition | Defines the contents of a death record document. The content is mapped from the U.S. Standard Certificate of Death. |
| DeathRecord | Bundle | A document that details information about the death of an individual. The contents correspond to items included in the U.S. Standard Certificate of Death. |
| DecedentID | Identifier | An identifier for the decedent. |
| Decedent | Patient | The subject of the death record (the decedent). Extensions are used to capture additional information from the U.S. Standard Certificate of Death where the Patient resource does not include an equivalent property. |
| DetailsOfInjury | Observation | Injury incident description |
| FuneralDirector | Practitioner | Funeral Director. Corresponds to items 22 and 23 of the U.S. Standard Certificate of Death. |
| MannerOfDeath | Observation | The manner of the decendents demise. Corresponds to item 37 of the U.S. Standard Certificate of Death. |
| MedicalExaminerContacted | Observation | Whether a medical examiner or coroner was contacted. Corresponds to item 31 of the U.S. Standard Certificate of Death. |
| SocialSecurityNumber | Identifier | The decedent’s social security number. Corresponds to item 3 of the U.S. Standard Certificate of Death. |
| TimingOfRecentPregnancyInRelationToDeath | Observation | Timing of recent pregnancy in relation to death. Corresponds to item 36 of the U.S. Standard Certificate of Death. |
| TobaccoUseContributedToDeath | Observation | Did tobacco use contribute to death. Corresponds to item 35 of the U.S. Standard Certificate of Death. |
| Name | Based On | Definition |
| Condition | Condition | A disorder, abnormality, problem, injury, complaint, risk, functionality, concern, illness, disease, ailment, sickness, affliction, upset, difficulty, disorder, symptom, worry, or trouble. A ConditionPresent finding implies the existence of a condition as an entity. ‘Condition’ is interpreted broadly to cover states of existence - things the patient is or has. |
| Entry | DomainResource | Metadata attributes that apply to any item represented in the standard health record. An Entry may not belong exclusively to a single person’s health record, but could represent an entity that surfaces in multiple records, such as organizations or practitioners. If the entry belongs to a single person’s record, then the identity of the person of record must be recorded. |
| Observation | Observation | Base class for observations (measurements, tests, or questions) and a value containing the result (answer). The subject of a finding can be the entire patient, or an entity such as a location body structure, intervention, or condition. Things observed about the subject can include social and behavioral factors, subjective and objective observations, and assessments. |
| PostalAddress | Address | An address expressed using postal conventions (as opposed to GPS or other location definition formats). This data type may be used to convey addresses for use in delivering mail as well as for visiting locations and which might not be valid for mail delivery. There are a variety of postal address formats defined around the world. (Source: HL7 FHIR). |


Follow this set of secure coding practices to prevent memory attacks.
fgets(…) allows limits the size of the input; fgets(userPass, BUFF_SIZE, stdin)
.
Other such functions are strncpy, snprintf and strncmp.
Even with the use of a "safe function" buffer overflow can still occur if the size argument is larger than the size of the buffer. Avoid mistakes by using constants for memory allocation and controlling boundaries. Pay close attention to comparison operators.
If the user input is used in the format string portion of format string arguments this can lead to data leakage and even altering of memory integrity.
Memory issues don't only occur when allocating and constructing buffers. They also occur if memory is released unsafely. Use-after-free is another type of flaw where one portion of the code frees the memory and allocates it to a new variable however a different area of the code still uses that variable. This can lead to data leakage and crashes.
Compiler flags enable operating system defences such as ASLR in Windows or PIE/SSP in Linux. They tell the operating system to employ countermeasures such as randomizing memory, which is making it hard for attackers to insert arbitrary code.
Even with compiler flags in place attackers can still crash the program so the main effect of compiler flags is reducing the impact of the attack. The best defence is to prevent the flaws in the code, from the start, by employing the best practices discussed in this article.


First array.
Second array.
Combined array (array1 first, followed by array2).
Creates a new array by making a copy of an existing array.
Array to copy.
New duplicated array.
Flattens an n-dimensional array into a one-dimensional array.
Array to flatten.
Flattened array.
Creates a new array of integer numbers between two bounds. Lower bound is inclusive and upper bound is exclusive.
Lower bound integer.
Upper bound integer.
New array.
Creates a copy of a portion of an array, from start index to end index (end not included).
Array to slice.
Zero-based index at which to begin slicing. A negative index can be used, indicating an offset from the end of the sequence. If start is undefined, slice begins from index 0.
Zero-based index before which to end slicing. Slice extracts up to but not including end. A negative index can be used, indicating an offset from the end of the sequence. If end is undefined, slice extracts through the end of the sequence.
A new arr.
Util functions.
Generated using TypeDoc
Combines two arrays into a new array.
arr1 = [1,2,3] arr2 = [9,0] newarr = Array.concat(arr1,arr2)
Expected value of newarr is [1,2,3,9,0].


© 2011 webinos consortium, www.webinos.org.
This document describes the functionality that Webinos devices should implement for capturing media.
This section is INFORMATIVE.
Webinos is fully committed to the use of Open Standards whenever available. The access to capture media capability is done through the W3C Media Capture API [MEDIACAPTURE].
This section is NORMATIVE.
Webinos implementations MUST support W3C Media Capture API specification [MEDIACAPTURE].
In order to use this API, access to it must be declared in the widget configuration document (i.e. config.xml). This declaration is done through the feature http://www.w3.org/ns/api-perms/mediacapture.
This section is NORMATIVE.
The implementation MUST NOT enable access to this API by default, but only if the declaration is present in the widget configuration document through the appropriate feature tag.
Please note that Webinos Security Framework, depending on its configuration and in the widget level of trust, MAY deny access to this API even if it is declared in the configuration document.
This section is INFORMATIVE.
For completeness, this specification includes a copy of the WebIDL declaration included in the W3C Media Capture API specification [MEDIACAPTURE]. The referred specification includes all the details needed to create a conformant implementation.
[NoInterfaceObject] interface DeviceCapture { readonly attribute Capture capture; }; Device implements DeviceCapture;
[Supplemental, NoInterfaceObject] interface Capture { readonly attribute MediaFileData[] supportedImageFormats; readonly attribute MediaFileData[] supportedVideoFormats; readonly attribute MediaFileData[] supportedAudioFormats; PendingOperation captureImage (in CaptureCB successCB, in optional CaptureErrorCB errorCB, in optional CaptureImageOptions options); PendingOperation captureVideo (in CaptureCB successCB, in optional CaptureErrorCB errorCB, in optional CaptureVideoOptions options); PendingOperation captureAudio (in CaptureCB successCB, in optional CaptureErrorCB errorCB, in optional CaptureAudioOptions options); };
[Callback=FunctionOnly, NoInterfaceObject] interface CaptureCB { void onSuccess (in FileList capturedMedia); };
[Callback=FunctionOnly, NoInterfaceObject] interface CaptureErrorCB { void onError (in CaptureError error); };
[NoInterfaceObject] interface CaptureError { const unsigned short CAPTURE_INTERNAL_ERR = 0; const unsigned short CAPTURE_APPLICATION_BUSY = 1; const unsigned short CAPTURE_INVALID_ARGUMENT = 2; const unsigned short CAPTURE_NO_MEDIA_FILES = 3; readonly attribute unsigned short code; };
[NoInterfaceObject] interface CaptureImageOptions { attribute unsigned long limit; };
[NoInterfaceObject] interface CaptureVideoOptions { attribute unsigned long limit; attribute float duration; };
[NoInterfaceObject] interface CaptureAudioOptions { attribute unsigned long limit; };
[NoInterfaceObject] interface PendingOperation { void cancel (); };


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| Path: | README |
| Last Update: | Sun Jul 29 18:32:22 +0200 2007 |
README for ruby-aes
Ruby AES <rubyforge.org/projects/ruby-aes> is an implementation of the Rijndael algorithm.
Written by Alex Boussinet<EMAIL_ADDRESS>This release is mainly an import from the Ruby Application Archive (RAA). I‘ve added all the versions I was working on (algorithm variations) and a new C extension for improved performance. 6 variations are available:
Pure Ruby implementation of the Rijndael algorithm specifications. Useful for understanding the algorithm.
Pure Ruby implementation based on the "Normal" code but optimized for speed. The SubBytes and ShiftRows methods have been combined.
Pure Ruby implementation based on the C code from the Rijndael website. The arrays of constants are bigger because all the operations are already computed so it‘s mainly based on table look ups.
Pure Ruby implementation based on the "Table Optimized 1" code. The arrays of constants are bigger because all the operations are already computed and table look ups are also combined.
Pure Ruby implementation based on the "Table Optimized 1" code. The change here is that the loops are unrolled.
Pure Ruby implementation based on the "Table Optimized 2" code. The change here is that the loops are unrolled.
C extension based on the "Table Unroll Optimized 2" code. This extension is provided for major speed improvement.
All those variations share the same API:
Default key_length: 128 Default mode: 'ECB' Default IV: 16 null chars ("00" * 16 in hex format) Default key: 16 null chars ("00" * 16 in hex format) Default input text: "PLAINTEXT" Aes.check_key(key_string, key_length) Aes.check_iv(iv_string) Aes.check_kl(key_length) Aes.check_mode(mode) Aes.init(key_length, mode, key, iv) Aes.encrypt_block(key_length, mode, key, iv, block) # no padding Aes.decrypt_block(key_length, mode, key, iv, block) # no padding Aes.encrypt_buffer(key_length, mode, key, iv, block) # padding Aes.decrypt_buffer(key_length, mode, key, iv, block) # padding Aes.encrypt_stream(key_length, mode, key, iv, sin, sout) Aes.decrypt_stream(key_length, mode, key, iv, sin, sout) Aes.bs() # block size for read operations (stream) Aes.bs=(bs)
Valid modes are:
* ECB (Electronic Code Book) * CBC (Cipher Block Chaining) * OFB (Output Feedback) * CFB (Cipher Feedback)
Valid key length:
* 128 bits * 192 bits * 256 bits
For a really good encryption, 256 bits CBC is recommanded.
For more information on AES-Rijndael, see: <csrc.nist.gov/encryption/aes/rijndael/>