|
xv6
|
Public Attributes | |
| struct spinlock | lock |
| int | start |
| int | size |
| int | outstanding |
| int | committing |
| int | dev |
| struct logheader | lh |
| int log::committing |
| int log::dev |
| struct logheader log::lh |
| struct spinlock log::lock |
| int log::outstanding |
| int log::size |
| int log::start |


{% extends 'base.html' %} {% block title %} Home {% endblock %} {% block body %}
Cakes are special. Every birthday, every celebration that ends with a sweet cake is memorable. It's making such beautiful memories the reason why we are ultra-passionate.
Our cakes are always on point and will surely imprint a lasting impression on you and your guests. We always see to it that our cakes are made to the client's precise specification. We give our all to ensure that we offer you great value at affordable prices for we really believe in customer satisfaction. We ensure that we deliver our cakes in good time thus saving you the needless hussle and letting you have a great time with your loved ones.
Over the course of time we have made cakes that have left lasting memories for our clients. Their feedback has been positive and we are grateful to them for helping us build a good reputation so that we can continue to impact more lives positively.
We greatly value and treasure our clients. We are greatly humbled by serving you, our dear client. May all feel free and welcome to join this loving community around Fausties Bakery. Follow us on social media and be part of something great.


|
SDK
Release 1.1.0
Communications, logger, and bootloader libraries.
|
#include <data_sets.h>
Public Attributes | |
| uint32_t | timeOfWeekMs |
| uint32_t | iStatus |
| uint32_t | hStatus |
| float | alignAttDetect |
| float | alignAttError |
| float | alignVelError |
| float | alignPosError |
| uint32_t | sampleDtMs |
| uint32_t | navDtMs |
| float | ftf0 |
| float | magInclination |
| float | magDeclination |
| float | magMagnitude |
| uint32_t | genFaultCode |
(DID_SYS_PARAMS) System parameters
Definition at line 1043 of file data_sets.h.
| float sys_params_t::alignAttDetect |
Attitude alignment detection
Definition at line 1055 of file data_sets.h.
| float sys_params_t::alignAttError |
Attitude alignment error (approximation) in radians
Definition at line 1058 of file data_sets.h.
| float sys_params_t::alignPosError |
Position alignment error in meters per second
Definition at line 1064 of file data_sets.h.
| float sys_params_t::alignVelError |
Velocity alignment error in meters per second
Definition at line 1061 of file data_sets.h.
| float sys_params_t::ftf0 |
Ratio of system tuned clock to actual clock frequencies
Definition at line 1073 of file data_sets.h.
| uint32_t sys_params_t::genFaultCode |
General fault code descriptor
Definition at line 1085 of file data_sets.h.
| uint32_t sys_params_t::hStatus |
System status 2 flags (eHardwareStatus)
Definition at line 1052 of file data_sets.h.
| uint32_t sys_params_t::iStatus |
System status 1 flags (eInsStatus)
Definition at line 1049 of file data_sets.h.
| float sys_params_t::magDeclination |
Magnetic north declination (heading offset from true north) in radians
Definition at line 1079 of file data_sets.h.
| float sys_params_t::magInclination |
Magnetic north inclination (negative pitch offset) in radians
Definition at line 1076 of file data_sets.h.
| float sys_params_t::magMagnitude |
Earth magnetic field (magnetic north) magnitude (nominally 1)
Definition at line 1082 of file data_sets.h.
| uint32_t sys_params_t::navDtMs |
Solution update period in milliseconds
Definition at line 1070 of file data_sets.h.
| uint32_t sys_params_t::sampleDtMs |
Sample period in milliseconds
Definition at line 1067 of file data_sets.h.
| uint32_t sys_params_t::timeOfWeekMs |
Time of week (since Sunday morning) in milliseconds, GMT
Definition at line 1046 of file data_sets.h.


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Elizabeth Truss comments on the rise in the number of students taking A levels in subjects like maths and the sciences.
A level results published today by the Joint Council for Qualifications ( JCQ ) show there has been a big rise in the number and proportion of young people taking A levels in maths, physics, chemistry and biology – subjects that are highly valued by employers and universities.
There are more students doing maths, further maths, physics, chemistry and biology at A level than ever before – both in terms of number of entries and as a percentage of the cohort.
Education Minister Elizabeth Truss said:
It is extremely encouraging that there has been such a significant rise in the number of students taking A levels in subjects like maths and the sciences.
These subjects are not just fascinating and worth studying for their own sake – they are also the ones which open up modern, high-tech careers and are most in demand by employers and universities. This is good for the economy and will help the UK compete.
| A level entries as a percentage of cohort (England) | 2001 | 2010 | 2011 | 2012 | 2013 | % change 2010-2013 |
| Biology | 7.9 | 7.7 | 8.4 | 8.5 | 8.8 | 14.3 |
| Chemistry | 5.5 | 5.9 | 6.6 | 6.8 | 7.3 | 23.7 |
| Physics | 4.6 | 4.1 | 4.5 | 4.7 | 5 | 22 |
| Mathematics | 10.1 | 10.4 | 11.6 | 11.8 | 12.4 | 19.2 |
| Business studies | 5.7 | 4.3 | 4.1 | 4 | 3.9 | -9.3 |
| General studies | 14.6 | 6.9 | 6.2 | 5.3 | 4.8 | -30.4 |
| Law | 1.5 | 2.1 | 2 | 1.9 | 1.8 | -14.3 |
| Media / Film / TV studies | 2.5 | 4.6 | 4.7 | 4.5 | 4.1 | -10.9 |
| Drama / Performing / Expressive arts | 2.3 | 2.8 | 2.7 | 2.5 | 2.3 | -17.9 |
Source: JCQ figures for all entries and ONS population estimates for those with academic age 17 in each year
JCQ ’s figures for UK entries show that from 2012 to 2013:
maths entries up 2.7% (from 85,714 in 2012 to 88,060 in 2013)
further maths entries up 4.5% (from 13,223 to 13,821)
biology entries up 1.4% (from 63,074 to 63,939)
chemistry entries up 5.2% (from 49,234 to 51,818)
physics entries up 3.1% (from 34,509 to 35,569)
general studies entries down 11.2% (from 35,558 to 31,562)
media / film / TV studies entries down 9.3% (from 32,111 to 29,112)
drama / performing / expressive arts down 9.0% (from 18,291 to 16,646)
law down 4.8% (from 13,154 to 12,523)
business studies entries down 3.1% (from 28,567 to 27,673)
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 15 August 2013


This was the first Data Visualization project I did for my Elements of Data Visualization computer science course. There are a total of 6 plots in this project. The data powering the plots is from a former students dataset that I no longer have access to but is based on the Titanic dataset found in RStudio. I worked collaboratively on this project with my partner, Chenchao Zhang.
Plot 6 produced the most interesting visualization. It confirmed the idea that on average, the lower your class, the lower the fare you pay. However, a rather surprising observation is that the difference in average price paid for second and third class passengers is so small that it appears that the average fare charged for a second class passenger is similar, if not the same, as the average fare charged for a third class passenger. Also, notice that for the first class passengers, the women had significantly larger average fares than their male passengers.


@*
* Copyright 2023 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.views.html.partials._
@import uk.gov.hmrc.views.ViewConfig
@import views.html.helper.CSPNonce
@import uk.gov.hmrc.personaldetailsvalidation.endpoints.routes
@import uk.gov.hmrc.personaldetailsvalidation.model.CompletionUrl
@import uk.gov.hmrc.personaldetailsvalidation.model.ReportTechnicalProblemUrl
@import uk.gov.hmrc.personaldetailsvalidation.model.LoginOriginHelper
@this(
p: Paragraph,
a: link,
ul: ul,
accordion: accordion,
btn: button
)
@(completionUrl: CompletionUrl, failureUrl: Option[CompletionUrl], attemptsRemaining: Int)(implicit request: Request[_], appConfig: ViewConfig, msgs: Messages)
@origin = @{
if(LoginOriginHelper.isDwp) "dwp" else request.session.get("origin").getOrElse("")
}
@showExtraHelpContent = @{
origin match {
case "dwp" => false
case "bta-sa" => false
case "pta-sa" => false
case "sttp-sa" => false
case _ => true
}
}
@hiddenContent = {
@p(Html(msgs("multi_option_incorrect_details.accordion.no.1", routes.PersonalDetailsCollectionController.contactTechnicalSupport(
ReportTechnicalProblemUrl(origin, routes.PersonalDetailsCollectionController.incorrectDetails(completionUrl, attemptsRemaining, failureUrl))
))).toString)
}
@section1Content = {
@p(msgs("multi_option_incorrect_details.accordion.accordion1.1"))
@p(msgs("multi_option_incorrect_details.accordion.accordion1.2"))
@p(msgs("multi_option_incorrect_details.accordion.accordion1.3", "https://www.gov.uk/tell-hmrc-change-of-details"))
@p(msgs("multi_option_incorrect_details.accordion.accordion1.4", "https://www.gov.uk/tell-hmrc-change-of-details/gender-change"))
@p(msgs("multi_option_incorrect_details.accordion.helped"))
@a(classes = Some("govuk-button govuk-button--secondary"), key = "multi_option_incorrect_details.accordion.btn1", href = routes.PersonalDetailsCollectionController.enterYourDetails(completionUrl, false, failureUrl, Some("first-last-name")).url)
@if(showExtraHelpContent) {
@btn(classes = "govuk-button--secondary button-with-content", msgKey = "multi_option_incorrect_details.accordion.btn2", attrs = Map("aria-controls" -> "accordion1-content", "id" -> "accordion1"))
}
@if(showExtraHelpContent) {
@hiddenContent
}
}
@section2Content = {
@p(msgs("multi_option_incorrect_details.accordion.accordion2.1"))
@p(msgs("multi_option_incorrect_details.accordion.accordion2.2"))
@p(msgs("multi_option_incorrect_details.accordion.helped"))
@a(classes = Some("govuk-button govuk-button--secondary"), key = msgs("multi_option_incorrect_details.accordion.btn1"), href = routes.PersonalDetailsCollectionController.enterYourDetails(completionUrl, false, failureUrl, Some("DOB")).url)
@if(showExtraHelpContent) {
@btn(classes = "govuk-button--secondary button-with-content", msgKey = "multi_option_incorrect_details.accordion.btn2", attrs = Map("aria-controls" -> "accordion2-content", "id" -> "accordion2"))
}
@if(showExtraHelpContent) {
@hiddenContent
}
}
@section3Content = {
@p(msgs("multi_option_incorrect_details.accordion.accordion3.1"))
@p(msgs("multi_option_incorrect_details.accordion.accordion3.2"))
@ul(Seq(
"multi_option_incorrect_details.accordion.accordion3.3",
"multi_option_incorrect_details.accordion.accordion3.4"
))
@p(msgs("multi_option_incorrect_details.accordion.accordion3.5"))
@ul(Seq(
"multi_option_incorrect_details.accordion.accordion3.6",
"multi_option_incorrect_details.accordion.accordion3.7",
"multi_option_incorrect_details.accordion.accordion3.8",
"multi_option_incorrect_details.accordion.accordion3.9"
))
@p(msgs("multi_option_incorrect_details.accordion.accordion3.10","https://www.gov.uk/lost-national-insurance-number"))
@p(msgs("multi_option_incorrect_details.accordion.accordion3.11","https://www.gov.uk/apply-national-insurance-number"))
@p(msgs("multi_option_incorrect_details.accordion.helped"))
@a(classes = Some("govuk-button govuk-button--secondary"), key = "multi_option_incorrect_details.accordion.btn1", href = routes.PersonalDetailsCollectionController.enterYourDetails(completionUrl, false, failureUrl, Some("NINO")).url)
@if(showExtraHelpContent) {
@btn(classes = "govuk-button--secondary button-with-content", msgKey = "multi_option_incorrect_details.accordion.btn2", attrs = Map("aria-controls" -> "accordion3-content", "id" -> "accordion3"))
}
@if(showExtraHelpContent) {
@hiddenContent
}
}
@section4Content = {
@p(msgs("multi_option_incorrect_details.accordion.accordion4.1"))
@p(msgs("multi_option_incorrect_details.accordion.accordion4.2"))
@p(msgs("multi_option_incorrect_details.accordion.accordion4.3"))
@p(msgs("multi_option_incorrect_details.accordion.accordion4.4","https://www.gov.uk/tell-hmrc-change-address"))
@p(msgs("multi_option_incorrect_details.accordion.helped"))
@a(classes = Some("govuk-button govuk-button--secondary"), key = "multi_option_incorrect_details.accordion.btn1", href = routes.PersonalDetailsCollectionController.enterYourDetails(completionUrl, false, failureUrl, Some("postcode")).url)
@if(showExtraHelpContent) {
@btn(classes = "govuk-button--secondary button-with-content", msgKey = "multi_option_incorrect_details.accordion.btn2", attrs = Map("aria-controls" -> "accordion4-content", "id" -> "accordion4"))
}
@if(showExtraHelpContent) {
@hiddenContent
}
}
@accordion(Seq(
Section(
headingContent = Text(msgs("multi_option_incorrect_details.accordion.heading1")),
content = HtmlContent(section1Content)
),
Section(
headingContent = Text(msgs("multi_option_incorrect_details.accordion.heading2")),
content = HtmlContent(section2Content)
),
Section(
headingContent = Text(msgs("multi_option_incorrect_details.accordion.heading3")),
content = HtmlContent(section3Content)
),
Section(
headingContent = Text(msgs("multi_option_incorrect_details.accordion.heading4")),
content = HtmlContent(section4Content)
)
))


PASSION IN THE DESERT
Reviewed by Harvey Karten, Ph.D. Fine Line Features/Roland Films Director: Lavinia Currier Writer: Lavinia Currier, Martin Edmunds, novella by Balzac Cast:Ben Daniels, Michel Piccoli, Paul Meston, Kenneth Collard, Nadi Odeh
Honore de Balzac's novella "A Passion in the Desert," adapted for the screen by Lavinia Currier, gives new resonance to the term, "Come on in; the water's fine." Filmed in Petra, Jordan and in Moab, Utah to represent the Egyptian desert, the story takes place in 1798 during Napoleon's bungled Egyptian campaign and focuses on a French captain who underwent an adventure with which Maupintour could never compete. What's more he paid nothing for the escapade and nothing for clothing, though he did have to put up with some awfully catty comments about his demeanor.
The film's themes are as eclectic as its production. Production-wise, though "Passion in the Desert" hones in on a batallion of the French legions in Egypt, the men (even Michel Piccoli) speak English, the French captain is British, and while the Egyptian desert might have been a fine backdrop, director Currier threw sand in Mubarek's face by filming in Jordan and Utah. Thematically the narrative is in part a philosophic meditation on the enigmas of nature, with a targeted audience of both fable-loving children and contemplative adults, in part a study of reason vs. emotion, and in part a contrast between European and Near Eastern cultures. There is little dialogue and even less plot: this is not a criticism. Currier exploits the motion picture genre for what it does best, which is to impart stark imagery to get its points across. While some of the more riveting segments cross the screen, you'll be tempted to phone the makers of National Geographic films and advise them to see the picture. Currier does not rely on Geographic's pretentious anthropologists and didactic commentary to command our concentration.
Written by Balzac at the beginning of the Nineteenth Century, "Passion in the Desert" follows a ragtag division of French forces trudging through the barren Egyptians sands convinced by their Enlightenment views that they cannot get lost. After all, there's the Nile over here and the ocean over there, or so believes Captain Augustin Robert (Ben Daniels), who is escorting artist Jean-Michel Venture de Paradis (Michel Piccoli) through hostile territory. Venture's assignment is to sketch what he can of Egypt's art while Augustin must do what he can to stop the philistine French soldiers from blowing up aspects of Egyptian culture that they meet along the route. When a sudden fight erupts between fierce Marmaluke warriors and the European intruders, Augustin and Venture lose each other, and when Venture shoots himself, Augustin is left alone at the mercy of nature and a Bedouin fighting force.
Near death from thirst and hiding in a cave from a band of Marmalukes, Augustin encounters a feral leopard who, fortunately for Augustin, prefers Egyptian food to French. For reasons known only to feline psychologists, the big cat takes a liking to the lost soldier, leads him to water, shares his food with the young man, and allows itself to be petted.
"Passion in the Desert" turns around the expected convention of man subjugating beast as Augustin becomes part of the leopard's world, even stripping what remains of his uniform and crawling naked on all fours packed with facial make-up. What happens ultimately to this relationship is almost predictable, the film's conclusion posing a trenchant inquiry into man's role in nature. One scene, which could have some uptight parents wishing they had not taken their six-year-olds to the movie, displays Augustin erotically caressing the spotted animal whom he has named Simoon. Augustin's is the sort of adventure that most of us will never have. We have given up the itinerary of the solitary traveler who places himself at the forbearance of nature at its most spartan and spacious in return for the comfort and swaddling security of the five-star hotel with well-organized, terminally crowded safaris.
Ben Daniels has a commanding presence in letting out the feline in himself and the three trained cats--who had proved perilously unpredictable working on the set with Daniels-- move with the grace of undomesticated animals who perpetually savor the joys of the hunt. The parable is professionally lensed by the Russian cinematographer, Alexei Rodionov with an exotic soundtrack of Arabic music by the Spanish composer Jose Nieto. PG-13. Running time: 93 minutes. (C) Harvey Karten 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Composeable Component Model, not a Framework
Composeable Component Model, not a Framework
Co-located Template and Code (JSX)
Composeable Component Model, not a Framework
Co-located Template and Code (JSX)
No Two-Way Binding
Composeable Component Model, not a Framework
Co-located Template and Code (JSX)
No Two-Way Binding
Functional View Layer...ideally
Architectural Style, Not a Framework
Architectural Style, Not a Framework
One-Way Data Flow
Architectural Style, Not a Framework
One-Way Data Flow
Views Emit Actions
Architectural Style, Not a Framework
One-Way Data Flow
Views Emit Actions
Shared Data-Stores
“Stores contain the application state and logic. Their role is somewhat similar to a model in a traditional MVC, ... stores manage the application state for a particular domain within the application.“
Architectural Style, Not a Framework
One-Way Data Flow
Views Emit Actions
Shared Data-Stores
Actions Resolve to State Updates
function reduce(state={}, action) {
< return new state>
}
import { combineReducers } from "redux";
const reducer = combineReducers({
auth,
analytics,
routing
});
export default reducer;
import { createStore } from "redux";
import rootReducer from "../reducers";
const store = createStore(rootReducer);
export default store;
import { applyMiddleware, createStore } from "redux";
const promiseMiddleware = require("redux-promise");
const createLogger = require("redux-logger");
import rootReducer from "../reducers";
const finalCreateStore = applyMiddleware(
promiseMiddleware,
createLogger()
)(createStore);
const store = finalCreateStore(rootReducer);
export default store;
import { User } from "./models/User";
import { createAction } from "redux-actions";
import { authAPI } from "./AuthAPI";
// Action Creators
export const requestCurrentUser = createAction(
"REQUEST_CURRENT_USER",
authAPI.getCurrentUser // HTTP Promise Function
);
export const logout = createAction(
"REQUEST_LOGOUT",
authenticationSource.logout // HTTP Promise Function
);
export default function auth(state = {}, action) {
switch (action.type) {
case REQUEST_CURRENT_USER:
if (action.error) {
return { currentUser: null, error: action.payload };
} else {
return { currentUser: action.payload };
}
break;
case REQUEST_LOGOUT:
return {};
default: {
return state;
}
}
}
import { Provider } from "react-redux";
import store from "./store";
class Application extends React.Component {
render() {
return (
<Provider store={store}>
// Application Structure
</Provider>);
}
};
import { connect } from "react-redux";
class UserName extends React.Component {
render() {
const userName = this.props.currentUser.name;
return (<div>{userName}</div>);
}
};
export default connect(
state => ({
currentUser: state.app.auth.currentUser,
})
)(UserName);
class LogOutButton extends React.Component {
render() {
return (<button> onClick={this.logout}>Logout</button>);
}
logout() {
this.props.dispatch(authActions.logout());
}
};
export default connect()(LogOutButton);
import * as CounterActions from '../actions/counter';
class CounterController {
constructor($ngRedux, $scope) {
let unsubscribe = $ngRedux.connect(
this.mapStateToThis,
CounterActions
)(this);
$scope.$on('$destroy', unsubscribe);
}
mapStateToThis(state) {
return {
value: state.counter
};
}
}


Scrum master at Scoutbee
Mar 2018 - Feb 2020
- facilitated and coached a team through scaling & transformation (from 6 to 13 people)
- managed and supported releases, helped to ensure CD in cooperation with PO and development team
- planned and facilitated Scrum ceremonies: sprint plannings, retrospectives, and sprint reviews
- organized quarterly team on-site gatherings including facilitation of OKRs team sessions, workshops, and team activities


---
layout: post
title: A Short Talk on Docker
tags: []
status: publish
type: post
published: true
meta: {}
---
I gave a short talk on Docker
at PhillyRB's August
meeting. These were my slides, although I went way off of them and only got through about
half. What follows are the notes I used for my talk.
What's Docker?
3 things I'd like you to take from this talk:
- Docker provides a lot of the advantages of virtual machines without the disadvantages
- Container-based deployment is a great way to deploy applications
- AUFS and LXC are the chocolate and peanut butter that makes Docker so great to use
What's a container?
It's like a virtual machine. When your app is running inside a
container, it appears to be running inside its own OS. But there could
be many other containers running alongside yours, all sharing
resources. It uses a combination of LXC (Linux containers) and AUFS (A
union/layered/snapshotting filesystem). I'll talk about both more
later
They're also a means of packaging. You can build a container and
run it anywhere that can run docker. You can share that container with
other people and know that it will run the same way.
Why are they useful?
  Docker makes it very fast and easy.
- Reduce dependencies by shipping dependencies inside the container
Compile native gems or anything else once inside your container and
ship that everywhere instead of building on each server.
- Cut down on configuration errors in production
Configure your OS inside the container then snapshot.
- They're fast
Much faster and less resource intensive than VMs.
As we'll see in the demo, you can spin one up almost instantly.
- Deploy Once, Deploy Anywhere
Once you've built a container, and committed it as an image
you can run it anywhere
- Let someone else do the work for you
The ability to package and share containers means that you can use
someone else's work to start from a known functional state. It's like
sharing chef cookbooks.
- Easy to build
Make a mistake building your application, no problem,
every successful step is automatically snapshotted.
If you've ever tried provisioning VMs with vagrant you know you're
almost always starting over every time.
What does working with containers look like?
Demo goes here.
How do containers work?
LXC
- LXC gives you isolation and control over sharing of resources
- LXC namespaces are what makes each container appear to have its own networking,
process table, filesystem mount points, and hostname
- LXC is also how you say: "Give my Rails container 4GB of RAM, but my
database container 28GB". It gives you some control over resource management including
IO ops/second and bytes per second.
AUFS
- AUFS, union or "layering" filesystem
- The filesystem layers give each container its own view of the complete
filesystem
- Base layer is the OS and is read-only
- Your container is read-write on top
- When you go to do a read, it hits your container first, then reads
through to the base if you haven't made any changes
- Unchanged files are shared
- Buffercache is also shared, so a certain portion of what's shared on
disk is shared in memory as well.
- This aspect is importants because it improves performance. Storage is
cheap, so who really cares that AUFS saves a few gigabytes, but the
fact that many dynamic libraries are shared across
containers in memory means that containers spin up very quickly.
Where can I find useful prebuilt containers?
- https://index.docker.io/
- Search Github for Dockerfiles
How do I build containers?
- Dockerfile, like a Gemfile but more like a shell script
- You list what image you want to start from, then you list
the commands you want to run, files you want to include, ports you
want to expose
What are the downsides?
- It's very new, but doesn't feel buggy. There's just not a lot of good answers yet for common
ops questions like what happens a container crashes or the daemon crashes or how to monitor?
- Have to run your own repository to share private docker images
What's the future?
- Already several platforms like Heroku are popping up to support running Docker containers
- Docker 1.0 in the fall
- Like 100 committers on it and they just opensourced it
- Docker is already changing how people ship software
- Do MUCH less configuration in Chef, ship almost entirely configured containers
- Test Chef recipes very quickly with test-kitchen-docker
- Continuous Integration, test app inside lightweight container, ship
that container


import {GisplayOptions} from 'gisplay-es6-webpack/src/Gisplay/GisplayOptions.js'
GisplayOptions
This class will contain all the options available on the Gisplay API.
Constructor Summary
| Public Constructor | ||
| public |
constructor(userOptions: Object) Creates a new Options object. |
Member Summary
| Public Members | ||
| public |
Alpha to be used in WebGL. |
|
| public |
The attribute to be mapped. |
|
| public |
Class intervals. |
|
| public |
Algorithm to be used by the API to calculate classes intervals. |
|
| public |
Array of colors to be used by the API. |
|
| public |
this member was deprecated. Not used ATM, should probably be used for Heat Maps.
Intensity of a heat map. |
|
| public |
When we click on a feature that is on the map, show properties of said Feature or not. |
|
| public |
If it is dynamic or not. |
|
| public |
this member was deprecated. Currently not in use. Maybe implement later.
Number of decimal numbers to show on the numerical values of the Legend. |
|
| public |
Function to be called when the user clicks on a Legend class. |
|
| public |
this member was deprecated. Currently not in use. Maybe implement later.
The user defined position of the Legend over the map. |
|
| public |
The title to be used on the Legend. |
|
| public |
Enable/Disable Legend toggle. |
|
| public |
Function to be called when the user clicks on the Map (on a Feature). |
|
| public |
The max number of features to be displayed. |
|
| public |
The maximum size of the points to be drawn on the Map. |
|
| public |
If false each feature will have it's own WebGLBuffer, otherwise the geometry will be grouped creating one WebGLBuffer by Aesthetic class. As the name implies allows memory saving and with this improves performance in lower end devices. Only Available/Relevant to Dot Maps. |
|
| public |
The minimum size of the points to be drawn on the Map. |
|
| public |
The minimum property of the GeoJSON feature object. |
|
| public |
Number of classes to be used on the map Legend. |
|
| public |
The number of legend items. |
|
| public |
profiling: * ##################### OTHER GLOBAL OPTIONS ############################## |
|
| public |
Whether or not to show the map Legend. |
|
| public |
Whether to show or not the loader when we the API is loading the needed data. |
|
| public |
Properties and description to be shown when the user clicks on a Feature. |
|
| public |
If the user wants to specify the size of the dots on a PSymbols Map using classes, this attribute should be true. |
|
| public |
The property of the GeoJSON feature object to subtract from the minimum. |
|
| public |
The size of each background map tile. |
|
| public |
True when the user wants to use another background map service than those who are supported by default by the API. |
Method Summary
| Public Methods | ||
| public |
Returns the available class break methods. |
Public Constructors
public constructor(userOptions: Object) source
Creates a new Options object. User options take precedence over default options.
Params:
| Name | Type | Attribute | Description |
| userOptions | Object | The user defined options. |
|
| userOptions.attr | string | The attribute to be mapped. |
|
| userOptions.colorScheme | string[] |
|
The color scheme to be used. |
| userOptions.numberOfClasses | number |
|
Number of classes to be used on the map Legend. |
| userOptions.classBreaksMethod | string |
|
Algorithm to be used by the API to calculate classes intervals. |
| userOptions.classBreaks | number[] |
|
Class intervals. |
| userOptions.interactive | boolean |
|
Show pop-up when the user clicks on a Feature. |
| userOptions.showPropertiesOnClick | boolean |
|
Show pop-up when the user clicks on a Feature. |
| userOptions.showLegend | boolean |
|
Show map Legend. |
| userOptions.minuend | string |
|
The minimum property of the GeoJSON feature object. |
| userOptions.subtrahend | string |
|
The property to subtract from minuend. |
| userOptions.legendTitle | string |
|
Legend title for the Legend. |
| userOptions.showLoader | boolean |
|
Show loader when loading data. |
| userOptions.useCustomMapService | boolean |
|
Use custom map service. |
| userOptions.minPointSize | number |
|
Minimum point size. |
| userOptions.maxPointSize | number |
|
Maximum point size. |
| userOptions.sizeByClass | boolean |
|
Specify the size of the dots on a PSymbols Map using classes. |
| userOptions.memorySaver | boolean |
|
Save memory on Dot Maps. |
| userOptions.colorSchemeId | boolean |
|
The color scheme id to use. |
| userOptions.legendOnClickFunction | Function |
|
Function to be called when the user clicks on a Legend class. |
| userOptions.mapOnClickFunction | Function |
|
Function to be called when the user clicks on the Map (on a Feature). |
| userOptions.alpha | number |
|
Alpha to be used in WebGL. |
| userOptions.maxFeatures | number |
|
The max number of features to be displayed. |
| userOptions.numberOfLegendItems | number |
|
The number of Legend items (Used on PSymbols Map). |
| userOptions.intensity | number |
|
Intensity for Heat Map. |
| userOptions.legendPosition | string |
|
The Legend position(br=bottom right). |
| userOptions.legendNumberFormat | number |
|
Number of decimal numbers to show on the numerical values of the Legend. |
| userOptions.tileSize | number |
|
Size of each background map tile. |
Public Members
public alpha: number source
Alpha to be used in WebGL. 0 means fully transparent <-> 1 fully opaque.
public classBreaks: number[] source
Class intervals. If this is defined then numberOfClasses and classBreakMethod are ignored.
public classBreaksMethod: string source
Algorithm to be used by the API to calculate classes intervals. Defaults to quantile if the user does not provide any or if it provides one that isn't on the list of available algorithms. Available options are 'quantile', 'equidistant', 'k-means'.
public intensity: number source
Intensity of a heat map. Higher values of intensity means more red in the end color. Otherwise more green.
public interactive: boolean source
When we click on a feature that is on the map, show properties of said Feature or not.
public isDynamic: boolean source
If it is dynamic or not. When dynamic is set to true it will join all Features on one Aesthetic class in the same Feature and this way it can draw all elements at once. It's the inverse of the memorySaver value.
public legendNumberFormat: number source
Number of decimal numbers to show on the numerical values of the Legend.
public legendOnClickFunction: Function source
Function to be called when the user clicks on a Legend class. This function should receive an object of type Aesthetic.
public legendPosition: string source
The user defined position of the Legend over the map. Allowed positions tl, tr, bl, br.
public legendTitle: string source
The title to be used on the Legend. Third option is used for Change Map.
public mapOnClickFunction: Function source
Function to be called when the user clicks on the Map (on a Feature). This function should receive an array, which are the Feature properties.
public maxFeatures: number source
The max number of features to be displayed. If not given by the user then it is the maximum numnber allowed. Number.MAX_VALUE = 1.79E+308
public maxPointSize: number source
The maximum size of the points to be drawn on the Map. Will be used on PSymbols. The dot with highest value on the features will have the size given by the user.
public memorySaver: boolean source
If false each feature will have it's own WebGLBuffer, otherwise the geometry will be grouped creating one WebGLBuffer by Aesthetic class. As the name implies allows memory saving and with this improves performance in lower end devices. Only Available/Relevant to Dot Maps.
public minPointSize: number source
The minimum size of the points to be drawn on the Map. Will be used on PSymbols and maybe on Dot Map/Heat Map.
public minuend: string source
The minimum property of the GeoJSON feature object. Used on Change Map.
public numberOfClasses: * source
Number of classes to be used on the map Legend. This option should be used when the user wants the API to calculate the classes (aka ranges) using the given number. Otherwise the API will calculate the appropriate number of classes to use. @type{number}
public profiling: * source
##################### OTHER GLOBAL OPTIONS ##############################
public showLoader: boolean source
Whether to show or not the loader when we the API is loading the needed data.
public showPropertiesOnClick: string[] source
Properties and description to be shown when the user clicks on a Feature.
Test:
TODO:
- NOT USED?
public sizeByClass: boolean source
If the user wants to specify the size of the dots on a PSymbols Map using classes, this attribute should be true.
public subtrahend: string source
The property of the GeoJSON feature object to subtract from the minimum. Used on Change Map.
public tileSize: number source
The size of each background map tile. Used by most background map providers is 256.


FACTORS AFFECTING THE FORMATION AND DEVELOPMENT OF THE MULTIMODALINE TRANSPORT SYSTEM OF UKRAINE IN MODERN CONDITIONS
ABSTRACT
Shyriaieva S.V. Factors influencing the formation and development of the multimodal transport system of Ukraine in modern conditions. Visnyk National Transport University. Series «Technical sciences». Scientific and Technical Collection. - Kyiv: National Transport University, 2020. - Issue 1 (46).
The article deals with the main factors influencing the formation and development of the multimodal transport system of Ukraine in modern conditions.
The object of the research is the process of formation of the domestic multimodal transport system.
The purpose of the work is to determine the necessary measures for the formation of the multimodal transport system of Ukraine.
In Ukraine, multimodal transportation is at the initial stage of development. Among the main factors hindering the formation and development of multimodal transport systems in Ukraine, is the imperfection of regulatory legal regulation of multimodal transport issues; absence of own environmentally friendly rolling stock of different types of transport, especially on road transport, which carries out transportation on long distances; imbalance between levels of capacity of objects of multimodal transport infrastructure and volumes of cargo flows; high risks of multimodal carriers at significant distances with two or more modes of transport; political situation in Ukraine; information provision of all parts of the multimodal logistics chain, etc. To solve these problems, measures have been proposed that will allow the formation and development of the multimodal transport system of Ukraine.
The results of the work can be applied for the formation of a national multimodal transport system.
Foreseeable assumptions about the development of the research object - the study of the components of the multimodal transport system.
KEYWORDS: MULTIMODAL TRANSPORTATION, MULTIMODALINE TRANSPORTATION SYSTEM
REFERENCES
- Miloslavskaya, C.B., Pluzhnikov, K.I. (2001). Multimodalnye i intermodalnye perevozki [Multimodal and intermodal transportation]. Moscow: RosConsult [in Russian].
- Troitskaya, O.N., Chubukov, A.B., Shilimov. M.V. (2009). Multimodalnye sistemy transportirovki i intermodalnye tehnologii [Multimodal transportation systems and intermodal technologies]. Moscow: Publishing Center "Academy" [in Russian].
- Lemons, A.L. (2000). Vneshnetorgovye operacii morskogo transporta i multimodalnye perevozki [Foreign trade operations of sea transport and multimodal transportation]. SPb.: Choice [in Russian].
- Mirotin, L.B. (2002). Logistika: upravlenie v gruzovyh transportno-logisticheskih sistemah [Logistics: management in freight transport and logistics systems]. M.: Yurist [in Russian].
- Sokolova, О.Е. (2014). Konceptualni zasadi formuvannya multimodalnoyi sistemi perevezennya vantazhiv [Conceptual ambush of forming a multimodal system of transporting vantazh]. Science & Technology [in Ukrainian].
- Platonov, O.I. (2016). Ekonomichna bezpeka transportnih pidpriyemstv u multimodalnih perevezennyah vantazhiv. [Economical bezpeka transport pidpriemstv at multimodal transportations vantazh_v. Discrimination at the scientific level of the candidate of economic sciences and specialties 08.00.04 - economics and management of the company (for the types of economic activities)] [in Ukrainian].
- Petrenko, O.I., Derepovska, T.V. (2017). Problemi rozvitku multimodalnih perevezen v Ukrayini ta shlyahi yih rozv'yazannya [Problems with the development of multimodal transport to Ukraine that have their own promise] Efficient economics [in Ukrainian].
- Glossary for Transport Statistics UNECE. (2003). Third Edition. [Electronic resource]. - Mode access: unece.org/fileadmin/DAM/trans/main/wp6/pdfdocs/glossru3.pdf [in Russian].
- United Nations Convention on International Multimodal Transport of Goods. (1980). [Electronic resource]. - Mode of access: http://ci.uz.gov.ua/org/un/conv80comb.html [in Russian].
- Dovgan, V. (2018). Yak rozvivati multimodal transported? [How to develop multimodal transportation?]. [Electronic resource]. - Access mode:
https://cfts.org.ua/blogs/yak_rozvivati_multimodalni_perevezennya__393 [in Ukrainian].
- National transport strategy of Ukraine for the period up to 2030. (2018). [Electronic resource]. - Mode of access: http://www.mtu.gov.ua/projects/115 [in Ukrainian].
- The European Commission approved the maps of the European Transport Network TEN-T in Ukraine. (2018). [Electronic resource]. - Access mode: https://zbruc.eu/node/84609 [in Russian].
- Draft Law of Ukraine "On Multimodal Transport". (2018). [Electronic resource]. - Access mode: https://mtu.gov.ua/projects/176 [in Ukrainian].
- Shyriaieva, S.V. (2012). Logistika multimodalnih perevezen vantazhiv [Logistics of multimodal cargo transportation]. Kyiv: Visnyk National Transport University [in Ukrainian].
- Shyriaieva, S.V., Kravchuk, O.V. (2013). Principi modelyuvannya nacionalnoyi multimodalnoyi transportnoyi merezhi [Principles of modeling of the national multimodal transport network]. Kyiv: Problems of transport [in Ukrainian].
- Shyriaieva, S.V., Dankivska, K.I. (2015). Osnovni skladovi multimodalnoyi transportnoyi merezhi [The main components of the multimodal transport network]. Kyiv: Visnyk National Transport University [in Ukrainian].
- The rating of Ukraine's infrastructure in the world in 2017 [Electronic resource]. - Access mode: https://cft.org.ua/infographics/reyting_infrastruktury_ukrainy_v_mire [in Russian].
AUTHOR
Shyriaieva Svitlana V., Ph.D., associate professor, National Transport University, professor department of transport technologies , e-mail<EMAIL_ADDRESS>tel.: +380508855299, Ukraine, 01010, Kyiv, M. Omelyanovich-Pavlenko, str. 1, of. 432, orcid.org/0000-0001-9696-635X.
REVIEWER
Melnichenko O.I., Ph.D., Professor, National Transport University, Head of Department of Production, Repair and Materials Science, Kyiv, Ukraine.
Savchenko L.V., Ph.D., Associate Professor, National Aviation University, Associate Professor Department оf Logistics, Kyiv, Ukraine.
Article language: Ukrainian
Open Access: http://publications.ntu.edu.ua/visnyk/46/446.pdf
Print date: 15.04.2020
Online publication date: 27.10.2020


4 butchered, 10 houses destroyed in Delta community
by Rasheed SobowaleBy Chancel Sunday
About four persons have sustained deadly machete cuts and over ten houses destroyed at riverine Tamigbe community in Burutu council area of Delta state, Monday, during a community chairmanship election.
Though the information was sketchy, according to the president of Toumo Kingdom, Chief Ebikapaye Agidee, who was at the scene of the incident, trouble ensued when some delegates were substituted a few minutes to the election.
“There are two candidates to vote for in the election, Mr Abiola Odubo and Mr Akpofini Podoki, but along the way to the process, some delegates were substituted for some reasons which led to misunderstanding.
ALSO READ: Ex-Niger Delta militants protest over non-payment of allowances
“Trouble started and four persons were butchered with deep machete cuts and glasses and windows of about ten houses destroyed by angry supporters to either party.
“I will get back to you because I’m speaking with you from a hideout due to the violent situation”.
However, according to a community source, men of the Military Joint Task Force (JTF) from Bomadi Division have already arrived at the community as at around 7.10 pm when filing in this report.


Privacy Policy
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The personal information we process about you and how we collect it can vary depending on what features of this website you use.
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How we store your data
Contact Forms
Data collected from our contact form is stored in our email account.
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Survey and form data may be processed through analytics tools to help us better understand the community. This is done by processing survey responses, interview transcripts, and other collected data for trends.
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You may upload either single HTML files or a Zip file that contains JSON and HTML files on its top level (no directories in the Zip!).
The JSON should contain a list called files
, like this:
{ "branch": "master", "files": [ "cover.html", "titlepage.html", "copyright.html", "toc.html", "ch01.html", "ix.html", "author_bio.html" ], …
For an Atlas project, just go to the folder where atlas.json and the HTML files reside, mark these files and add them to a Zip file. Then upload this Zip file.
The HTML files need only contain body content. The top-level element
may be section
, for example. It may be any kind of HTML
(XHTML, HTML5, …).
The files will be read in order and then converted to a single DocBook 4.5 file that will then be split into individual files that correspond to the input files. There will be a container DocBook file that includes the individual files by means of XInclude instructions.
If you have questions or issues, please contact Gerrit Imsieke.


See featured code that build parts of this portfolio!
Portfolio Website codeSee featured code that builds certain parts of various PC games made by me!
Game codeSee featured code that helps with automating certain tasks within WINDOWS environments.
Automation codeSee featured code that was involved in other kinds of projects!
Miscellaneous code


User Task List Options
To customize options related to the User Tasks view,
open the Options dialog (Tools > Options),
and then drill down to Miscellaneous> User Tasks.
The following settings are available:
- Append instead of Prepend: Instead of
prepending tasks
to the list, append them to the end. Default: False. This is handy if
you're going to type in a list of tasks in sequential order and would
like the resulting list to be in the same order as the one you typed it
in, not the reverse. This setting is also used if you paste tasks.
- Collect Work Periods: if
this option is switched on, the time periods when you work on a task
are collected and shown in the tab "Work Periods" in the "Show Task" dialog.
- Detect
Inactivity: if
this option is on, a running task will be suspended after 10 minutes
you do not use your mouse or keyboard (it works only if you work with
NetBeans all the time).
- Automatically Switch "Spent Time", "Effort" and
"Percent
Complete" to "Computed" if a subtask is added: if you create
a new
subtask the corresponding values of the parent task will be computed
automatically.
- Default User Tasks File: Name of file
where the tasks are
stored.
Default: {userdir}/tasklist.ics.
- Start Working Day/Start Pause/End Pause/End Working Day/Working Days: these settings define periods of work.
- Automatic Scheduling: automatically reschedule all undone tasks in a task list if something was changed.
Comments & requests to<EMAIL_ADDRESS>.
Further information at http://tasklist.netbeans.org
.


KUE-CHIP2 Emulator
Single Phase
Single Instruction
Start/Stop
Reset
Clear Code Memory
Clear Data Memory
Registers
Upload Hex text
Memory
Click a cell to edit memory.
Code
Data
Author:
hikalium
See this project on
GitHub


title: ECMAScript Explicit Resource Management status: proposal stage: 1 contributors: Ron Buckton, Ecma International
This proposal is developed on GitHub with the help of the ECMAScript community. There are a number of ways to contribute to the development of this specification:
Community:


--- layout: post-update current: post-update cover: assets/images/covers/licenses.jpg navigation: True title: Licences and Creative Commons date: 2017-01-01 10:00:00 class: post-template tags: [First steps] author: raul subclass: 'post' category: home ---
All the interfaces/designs shown in this webpage have been developed for a specific User or event. In order to display them nicely and build a portfolio you may have noticed there are some hardware elements, moslty iPhones, iPads... and also graphic ones (honeslty I don't have time and energy to take such great photos). All these elements have been downloaded from free resorces:
There are so many images and icons in my concepts that it would drive me crazy to find them all in order to give proper reference. What I can tell you is that they come from many talented artists that usually upload their work in these websites:
Besides, the resources from this page have also been imported from open sources:
If you think any of the resources used is inappropiate, dishonest, fraudulent, misleading or might attempt against anything or anyone, please contact me and we'll sort it out somehow!


This is a 100% javascript Soundsmith Player. Soundsmith was a music program released in the late 80s for the Apple IIgs. Many games and demos used Soundsmith for their music. I've included some examples with the player.
Earlier FTA software didn't use Soundsmith. I've built a specialized player specifically for them.
I have included some quick-and-dirty command-line tools to extract music from FTA demos and other sources inside the extract/ folder.
I have documented how I used those tools to reverse engineer demo organization and extract music in the docs/ folder. In particular, the Modulae demo, the Xmas demo, and the Nucleus demo.
I have also documented how the Apple IIgs Ensoniq DOC works, as well as pseudocode on how the Soundsmith player works. You can read about it here.
Finally, you can check out this project on GitHub.


{% extends request.THEME_NAME|add:'site_account_base.html' %} {% block content_header %}Login{% endblock%} {% block content %}
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POWDER A film review by James Berardinelli Copyright 1995 James Berardinelli
RATING (0 TO 10): 6.3
United States, 1995 U.S. Availability: 10/27/95 (wide) Running Length: 1:51 MPAA Classification: PG-13 (Mature themes, mild profanity) Theatrical Aspect Ratio: 1.85:1
Cast: Sean Patrick Flanery, Mary Steenburgen, Lance Henriksen, Jeff Goldblum, Brandon Smith, Missy Crider Director: Victor Salva Producers: Roger Birnbaum and Daniel Grodnik Screenplay: Victor Salva Cinematography: Jerzy Zielinski Music: Jerry Goldsmith U.S. Distributor: Hollywood Pictures
Imagine EDWARD SCISSORHANDS under the control of a mainstream director rather than someone offbeat and eccentric like Tim Burton. The result would have been just another motion picture about a prototypical misfit trying to find his niche--a movie with a lot of manipulation and too many easy answers. POWDER is such a film. Unmistakably designed with teenagers in mind, this movie presses numerous emotional hotbuttons in a manner that is as obvious as it is skillful.
On some levels, the film works. It tells a modern-day fable with enough pseudo-scientific gobbledygook to make the scenario sound almost plausible. POWDER is well-paced and effective at getting the audience to care about the principal personality. It's likely that anyone who has ever felt like an outsider will see an element of himself or herself in the title character, as essayed by Sean Patrick Flanery. It's easy to sympathize and identify with the loner.
However, while doing all that competently, POWDER consistently avoids taking chances. The script, which backs away from real dramatic conflict, lacks courage, preferring Hollywood-type scenarios to something grittier. The title character always does the right thing. No matter how unjustly he's treated, he never lashes out.  We know from the beginning how these characters are going to react in any situation, and never feel anything for them because no attempt is made to give them humanity. In this entire film, Powder is the only multi-dimensional personality. Everyone else, good or bad, is merely filling a stock role.
Powder's real name is Jeremy Reed. He was raised and educated by his grandmother and grandfather in their small house in Texas--no friends and no schools. Powder is an albino, with the characteristic white skin and pink eyes, but that's not all that's unusual about him-- his body has no hair and he possesses "the most advanced intellect in the history of humankind." He also has a strange affinity for electricity. Radios and televisions don't work around him and, during thunderstorms, he acts like a lightning rod.
When Powder's grandparents die, he is taken to a local institution to live with other boys his age. There, the strangeness of his appearance creates an almost-universal sense of ill-will and unease. Only a few people attempt to get to know Powder: Donald Ripley (Jeff Goldblum), a science teacher at the local high school; Jesse Caldwell (Mary Steenburgen), the woman who runs the institution; Sheriff Barnum (Lance Henriksen), the chief law officer of Wheaton City; and Lindsey (Missy Crider), the sole person of Powder's age who isn't afraid of him.
Director Victor Salva extracts a few noteworthy moments from his own run-of-the-mill script. Powder's interaction with Lindsey is one such high point. His reaction to the shooting of a deer is another. In general, however, by staying within carefully predetermined bounds and refusing to attempt anything controversial or genuinely shocking, POWDER remains restricted to mediocrity. There's no denying the emotional appeal of the movie, but the opportunity for more was passed over. POWDER wants to make its audience cry without causing them too much discomfort.
- James Berardinelli<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| {{ '' + variable }} | {{ '' + node }} |
|---|---|
| {{ cell }} |
Enter a boolean expression such as A ^ (B v C)
in the box and click Parse.
Supported operations are AND
, OR
, NOT
, XOR
,
IMPLIES
, PROVIDED
and EQUIV
.
Operations and constants are case-insensitive.
Variables are case sensitive, can be longer than a single character, can only contain alphanumeric characters, digits and the underscore character, and cannot begin with a digit.
Operations
Operations are executed in order of precedence, from higher to lower.
Operations with the same precedence are executed from left to right.
To execute a particular operation first, surround it with parenthesis ( )
.
| Operation | Aliases | Evaluates to true if | Evaluates to false if | Precedence |
|---|---|---|---|---|
NOT A |
~ ' ! ¬ |
A is false. | A is true. | highest |
A AND B |
∧ ^ & · * |
both A and B are true. | either or both are false. | middle |
A EQUIV B |
⇔ ≡ ↔ = |
both A and B are true; or both are false. | one is true and the other is false. | middle |
A IMPLIES B |
⇒ → ⊂ < |
A is false; or A is true and B is true. | A is true and B is false. | middle |
A PROVIDED B |
⇐ ← ⊃ > |
A is true and B is true; or B is false. | A is false and B is true. | middle |
A OR B |
∨ v + ∥ | |
A is true; B is true; or both are true. | both are false. | lowest |
A XOR B |
⊻ ⊕ |
A is true and B is false; or A is false and B is true. |
both are true or both are false. | lowest |
Constants
| Constant | Aliases | Description |
|---|---|---|
TRUE |
1 T ⊤ true |
Always evaluates to true. |
FALSE |
0 F ⊥ false |
Always evaluates to false. |


Kill Rat
Immune to: Poison.
Skills: Ranged poison attack. Spike Nova on death.
Comment: Back some time ago, these rats used to be the ones to blame when it came to plagues and diseases that crippled whole towns.
Now that they’ve been possesed by evil, they’ve learnt to concentrate their poison in their fur, now spiky and pointy and, what’s worse, they’ve learnt to shoot it at their foe.
Also they’ve been at the “Telekinesis for dummies” course organized by Bishibosh this summer and have learnt to use their minds to direct the “spines” in flight. That is bad.
Strategy: ??
Spike Fiend
Immune to: Poison.
Skills: Ranged poison attack, spike nova on death.

Strategy: Needing an strategy for them will still get you shot, do not mention it, period.
Quill Bear ELITE
Immune to: Magic.
Skills: Shoot giant targeting physical spines, scare off newcomers in the Den of Evil, cast a spike version of Barrage on death, followed by a short ranged Spike Nova.
Comment: The ones that decided that taking drugs would pay off better than working and training hard... Sadly for all those hard working Kill Rats, they were right.
Strategy: They’re not as tough as they look, smack them as you would smack anything else and move when they die to avoid the short ranged missiles.
Fallen One
Immune to: Poison.
Skills: None, just walk and hit. Physical damage only.
Comment: Red and little, these demons come straight from hell!
Strategy: Bah.
Fallen Shaman
Immune to: Poison.
Skills: Vampire Firewall, resurrect Fallen Ones.
Comment: Basically a taller version of the common Fallen One, many believe them to be wiser and actually own some mystic powers. Wrong.
A closer look at their staff shows the “Cast wall of fire” and “Resurrect lololol” buttons on it, which they randomly hit whenever they engage battle.
 Before the regular Fallen Ones, preferably.
Invader
Immune to: Magic
Skills: Typical physical attack.
Comment: Wrongly these mobs are considered a different kind than Fallen Ones. In fact they’re the same, but these ones wear too tight belts, hence the blue color.
Strategy:...Sure.
Invader Shaman
Immune to: Magic.
Skills: Vampire Firewall, Resurrect Invader.
Comment: Same ol’ Fallen Shaman after a prank from his mobs. Yeah, you guessed right, it was a blue paint bucket hanging on the door.

Defiler
Immune to: Fire.
Skills: Almost ignorable physical melee attack.
Comment: They STILL are simple Fallen Ones. But of course I had to note them as different monsters because ZOMG tey r yallow! :D
Strategy: *silence*... *metallic sound of a sword getting out of it’s sheath* Outta here. Now.
Defiler Shaman
Immune to: Fire.
Skills: Super-resurrection-of-Defilers + Vampire Firewall for double whammy.
Comment: In his memory the words Diablo himself spoke directly to him burn and empower him (Note that D. was just asking for a towel to clean his throne of brains and random fluids, but however).
Strategy: Basic whack and smack tactics beg to be used here.
Scourge
Immune to: Lightning.
Skills: But... did anyone actually expect them to learn to do something? Lol. Physical melee attack ftw.
Comment: Fallen Ones 4eva! These ones are the black sheeps of the family and... wait... that’s about it.
Strategy: They do a laughable amount of damage, more or less 30% more that they did when they were red, like... 20 levels ago?
Scourge Shaman
Immune to: Lightning.
Skills: Resurrect and... yeah! How did you know it was Vampire Firewall? O.o’?
Comment: Classics are never out of style.
Strategy: As always, the largest blade of grass is the first one to be cut by the lawn mower.
Cog ELITE
Immune to: Fire.
Skills: Quite powerful physical/lightning melee hit.
Comment: Howl, howl, howl! Santa Claws was around and let a few zomgbuffs under the tree for these little demons.
Strategy: Haha! They’re fast and fairly strong by the time you meet them, so this time instead of ignoring them and killing their shaman, I’d reccomend luring them away from him and killing them there, if you’re about to be melee locked by them (= bad) rush to a nearby corner, so that not all of them can hit you at the same time.
(Thanks to Sing_In_Silence for the lightning component on attack)
Warforged Shaman ELITE
Immune to: Fire.
Skills: Death Shards (explodes a corpse unleashing a flurry of weapon damage spikes) and Maelstrom as regular attack. Both are physical.
Comment: A shaman whose Super Staff of Resurrection/Casting broke in battle and had to think about some other way of surviving... realizing, to his amazement, that being a weapon user is friggin’ insanely great.
Strategy: The only thing that remains more or less the same is his moving speed, so pick his mobs up, lure them away so that he won’t Death Shard you with the corpses and then come back to finish the job. Defense helps, since he uses weapon based attacks.
Zombie
Immune to: Lightning.
Skills: Super slow, 18+ fpa, Zomgbie strike! Deals lousy damage and poisons for a little time.
Comment: Hmm... well, these undead are certainly the least impressive creation of Hell’s necromantic powers... guess everyone was a noob once.
Strategy: ...please.
Hungry Dead
Immune to: Fire.
Skills: Biting your ear. Beware, it physically hurts.
Comment: When they were dead they didn’t care about being hungry, but recent change to undeath has shown them that eating heroes is the best way of... well... eating heroes.

Bonegrinder ELITE
Immune to: Poison
Skills: Noticeable poison damage attack, casts Spike Novas on attack.
Comment: The zombified body of an steroids-abuser athlete.
Strategy: Getting melee locked with these guys is BAD, so be careful because they move pretty fast.
The spike novas are tricky due to ND, though, if the missiles come from a little away (say five yards), the three/five missiles that will hit you will deal their full damage, on the other hand, getting hit by a full blast at close range will simply count as a single hit.
That said, range them or take them one by one unless you’re Superman (I’m exaggerating, you can suck and tank them in melee anyway, but in order to avoid mid/end game cripples, you shouldn’t get used to do that)
(Spike Nova note about ND slightly changed thanks to Sing_In_Silence)
Skeleton
Immune to: Fire.
Skills: None, just physical attack.
Comment: How can you make a Zombie faster? Just take the flesh outta him! They’ve lost the immunity lightning their rubber like skin granted them, but gained fire instead for some obscure reason. Also an AI improve allows them to wield clubs now.
Strategy: No excuses, if you need an strategy for them, you fail :P
Returned
Immune to: Poison.
Skills: Melee phys. attack.
Comment: Don’t ask him where he comes from, wherever it was he seems to have forgotten his brain there.
Strategy: WARNING! These terribly strong mobs pose a major threat and will absolutely annihilate you if you let them hit you even once!
Corruptor ELITE
Immune to: Poison.
Skills: Poison attack, casts Cloudkill on striking.
Comment: Well, with a name like “Corruptor” you can’t expect it to bring you cookies.
Strategy: Don’t let them melee lock you, really. It’s easy to avoid them but if they get lucky and lock you, their poisoning procs will cripple you in a quite short time.
Skeleton Archer
Immune to: Cold.
Skills: Physical arrows.
Comment: Sacrificing almost all of their mobility, these stationary Skeletons have been prepared for ranged combat and can shoot up to one freaking arrow per minute!
Strategy: Worship the Bonebreakers.
Returned Archer
Immune to: Poison.
Skills: Simple physical ranged attack.
Comment: Haha! He has returned! And, despite his mobility still is close to zero, his arrows are sharper now.

Corruptor Archer ELITE
Immune to: Poison.
Skills: Lightning/poisoned ranged attack and casts Cloudkill on striking.
Comment: You see those shiny white bones? Are you wondering where all the rotten meat is? Think about it for a while, the arrows are poisoned now...
Strategy: Be careful when sending your summoned mobs to fight them, due to their possible low def they will get hit a lot of times, meaning the poison clouds will appear more often. There’s no real problem with them for non summoners.
Fiend
Immune to: Magic. Yu-Gi-Oh still hurts them, though..
Skills: Unless you consider coward fleeing a skill, none, just lightning based attack.
Comment: These mobs show an AI increase already, they do still attack, but if their HP drops lower than 1/3 of maximum, they will flee from you to a safe spot.
Strategy: Hit until they flee, then pursue or range them.
Blink
Immune to: Magic
Skills: Teleport when struck, lightning attack.
 Not like anybody cares, though.
Strategy: Considered the most annoying mobs in whole Act I.
Frost Raptor ELITE
Immune to: Cold.
Skills: Lightning melee attack, casts Lemures on attack.
Comment: These guys are giving you the cold shoulder.
Strategy: Their real damage comes from Lemures, and if you don’t pay some attention you’ll get surrounded by 4-5 of them, which will cast a lot of lemures... which will turn you into a frozen dead potato. Focus on one at a time, so that it flees after a few hits and stays a distance, allowing you to deal with the remaining ones.
Protector
Immune to: Lightning.
Skills: Physical melee attack.
Comment: Big and furry, these humanoid beings used to be friendly before the Three’s taint; the fact that hundreds of towns were mysteriously ravaged on full moon nights, when herds of Protectors were spotted close, is just coincidence.
Strategy: They have slightly higher HP than other mobs on the zone, they’re still laughable however.
Sasquatch Warning: Do Not Feed.
Immune to: Cold.
Skills: Same ol’ melee physical onslaugth.
Comment: These overgrown forest squirrels like smashing into the ground anything that gets in their sight.
Strategy: Use the widely known tactic beta 47 against them and everything will go alright.
Steelfur Titan ELITE Carebear.
Immune to: Magic.
Skills: Thumb of the Giant Bezerk Rampage Beast melee phys attack. Also they have a Might aura that raises the damage of the affected monsters.
Comment: Because nothing says “I love you” better than cuddly stuffed bear... or a giant, maniacally yelling living one!
It needs not to be fed, by the way, just let it take a walk next to kindergartens twice a week...
Strategy: These guys hit very hard and also buff other mobs, meaning you have to take them outta the way asap. Lure them away from other monsters, then if you’re a melee character corner yourself so that not all of them can hit you, then do your melee stuff. For ranged characters the solution is obvious, run around shotting every now and then until they drop.
Summoners have to rely on their mobs... or actually hope that the active skill they got “just in case” is useful, but don’t worry, Laz made a bunch of them important synergies for summoneds, so you’re likely to have them even if you’re a “purist”.
Ent
Immune to: Poison.
Skills: Nothing but rooting you with phys. damage.
Comment: Heh, you never thought that gladiolus you never watered would take revenge, did you?
Strategy: Chop’em down.
Dark Rogue
Immune to: Lightning
Skills: Nothing but stabbing you with phys. damage. No, this is not copy + paste. Note that they might melee stab you or range stab you.
Comment: Well, finally some opponent that manages to walk slightly fast and attack you as well, also, they do wield more than a type of weapon :O. Too bad they tend to AI lock when they get to you :lol:
Strategy: me says: “Put those demonically possesed baeches on teh ground where they belong!”
 Put in a good word.
Dark Huntress
Immune to: Fire.
Skills: Ranged/melee physical attack.
 Unless they decide that burying a random sharp object in your eye is funnier.

Assasin
Immune to: Lightning.
Skills: Regular physical melee attack, invisibility.
Comment: Genuine fake sins, buy now!11!
Strategy: As with all invisible enemies, AoE attacks and DoT are almost always the easiest option. Any other way will do against these wannabe Assasins, though.
Dark Stalker
Immune to: NOTHING! LOL.
Skills: Run to you and getting AI locked most of times, also melee phys attack.
Comment: “From now I gunna stalk u! IN UR HOUZ!!”
Strategy: Ye good ole “fork in the eye” method works, as usual.
Flesh Huntress
Immune to: Lightning.
 T_T.
Comment: These ones have a pretty clear name, they hunt for flesh, YOUR flesh.
Strategy: It would require a few maps and three or four generals with their respective batallions to plan a truly working strategy to kill these monsters, they’re just too strong, fleeing is very reccomended. No, of course they didn’t bribe me!
Blood Rogue
Immune to: Cold.
Skills: Physical attack, casts Celerity on striking (“Blitzkrieg!” is a flavour text string that leads to Celerity :P).
Comment: Like cutting things into pieces, mostly you.
Strategy: This is the “typical melee monster” and therefore you shall apply the beta 47 technique. Note that this kind’s AI locks when it reaches you TOO.
Bloodfire Rogue ELITE
Immune to: Fire.
Skills: Blindside. Yeah, that arrow that stuns you and kills you and stuff (monster version doesn’t pierce, btw).
Comment: There are simply no hotter Rogues than these ones.
Strategy: They come in packs, just like any elite does, so before attempting to kill them, it’d be a good idea to move around a while and separate them. If you don’t, the chance they stunlock you to death is pretty high.
Some decent defense and placing a lolminion so that it absorbs a hit or two when separating them might be enough for melee characters, casters might prefer to use either dumb firepower or high DoT. Just find a way of dealing damage while you keep moving that matches your gamestyle.
Bloodfire Rogue ELITE Spear Edition
Immune to: Fire.
Skills: Stunning physical attack, uses Lightswarm too.
Comment: The same maniacs who stabbed you with arrows can now stab you with spears!
Strategy: Beware of their speed and try to not get stunlocked (hint= move), as always, I suggest actually looking at the screen in order to know how things are going. If they’re too much for you, flee.
(Thanks to Sing_In_Silence for proving my former strategy utterly useless :P)
Tarantula
Immune to: Fire.
Skills: Poison hit, nothing else.
Comment: Big spiders, I told you that you should clean house more often.
Strategy: Maybe... plain sticking them with some random pointy object?
Death Gnat
Immune to: Poison.
Skills: Hits with physical damage, also casts Poison Flash on attack, as well as it opens wounds.
Comment: Ever wondered what happens to the Venomous Spirits sorceresses cast? After a while they start taking physical form, getting then possesed by evil and morphed into these wicked giant mosquitos.
Strategy: Whack and smack. Be careful with P. Flash, though, it can be dangerous with some lack of resistances.
Shock Stinger ELITE
Immune to: Poison.
Skills: Casts Flash on attack, Casts Venomous Spirit on striking, opens wounds, drains resistance, physical damage attack.
Comment: He will, he will, shock you!
Strategy: You don’t want these guys too close, Flash hits 4 times and actually deals some decent damage, mostly because of the lack of resistances you have in early game. Range/Damage over Time is reccomended. Note that they also cast VS...but since it’s on attack and you already have to keep distances because of Flash, you should’ve have too much problem.
(Thanks to Tealpug for the reminder about the VS proc)
Glowing Fungus
Immune to: Lightning.
Skills: Poison based attack, also casts Omni Lightning skill on attack.
Comment: No, he’s not a blue guy with an umbrella sticked in his head.

(Thanks to Sin_In_Silence for reminding me about the “Unnamed Lightning AoE skill”’s name :P)
Dancing Light
Immune to: Poison.
Skills: Lightning melee attack and Lightning Cascade as ranged attack.
Comment: Hates power outages.

Hidden One
Immune to: Magic.
Skills: Badass invisible melee physical attack.
Comment: Ghostly creature that lurks in darkness... and in your restroom, too.
Strategy: Invisible or not, they have to get close to hit you, simply use shift to attack and hit them without targeting. Not rocket science.
Lament ELITE
Immune to: Lightning.
Skills: Static Lance, a fast dicharge of lightning that explodes on electric bolts when it hits something. Invisiblity.
Comment: 666 watts are indeed cool, but bills were killing the Three, therefore these mobs have been placed in dark places such as caves for the obvious reason of saving some candles.
Strategy: Interesting low game enemies, what makes them dangerous isn’t the Static Lance itself, but the fact that you won’t see them unless they’re casting it and, therefore, killing them will take some time.
Also there’s the fact that they come in pretty large numbers and don’t stand still in a place. AoE attacks and Damage over Time deals with them pretty well, though. Bring decent lightning resistances.
Crystal Witch
Immune to: Magic.
Skills: None, but they slow you when they hit.
 O.o’?
Strategy: Well... I would make a suggestion or two, but nah, think on your own :P
Cultist
Immune to: Poison.
Skills: Throw at you some physical piercing skulls (ND is there to save you) from distance.
Comment: Said to sing “Dust in the wind” when dying.
Strategy: The damage they deal is decent, but if you aren’t trying to tank melee mobs at the same time, you shouldn’t have any problem. Also they have a kinda higher HP than other monsters around them.
(Reminder of piercing missiles by Sing_In_Silence)
Gargoyle Trap
Immune to: NOTHING. MORE LOL.
Skills: Shoots a single target, fire damage Bloodstar to foes within range.
Comment: A cursed statue that has neither will nor humor sense.
Strategy: Your range-fu is longer than it’s range-fu.
Abomination
Immune to: Lightning.
Skills: Casts single target Frozen Soul.
Comment: “Abomination” doesn’t actually refer to his form (which is disgusting) but at his AI, also known as the nev-r-lock.

However, don’t let a pack of them range you without cold resistance. Just in case ;).
Bone Mage
Immune to: Cold.
Skills: Casts single target Frozen Soul (cold damage :P)
Comment: Members of the Grrrr-in-pieces batallion of Hell, these mages will fight global warming to their last (un)breath.
Strategy: Nothing to worry about, they’ll flee from you if you get too close, but they’re not fast enough anyway. Basic smackage is adviced.
Horror Mage
Immune to: Lightning.
Skills: Cast superdestructive single target, 30 damage, sparkles of Doom!
Comment: Let’s face it, while the destructive power of Lightning can make the strongest tremble in fear, this is not the case.
Strategy: These ones, as most casters, will flee from melee combat, exploit their lack of speed and wipe the floor with their bony asses.
Burning Dead Mage
Immune to: Fire.
Skills: That simple and pathethic single target fire ball that the whole magic community considers an amazing power... heh.
Comment: Is kept away from cows due to the obvious reaction of metane with fire.
Strategy: +1 to whoever doesn’t ask for this, +2 to whoever brings me the head of whoever did ask for it. (Yo dawg, we heard you like whoever, so now we...)
Stone Clan
Immune to: Poison.
Skills: Melee angry goatman physical strike, also casts a speed buff on attack.
Comment: They’re just like, so totally nuts, yo. (Stolen from alpha clog :P)
Strategy: Actually, there’s no real problem even if the max amount of them is attacking you at a time unless you utterly and absolutely suck, so then... next!
Stone Clan Caster edition.
Immune to: Poison.
Skills: Casts Pain Spirit, which inflicts magic damage, also damage increases as he loses life ( think of it as some kind of monster Bacchanalia) AND they make their underlings’ corpses explode (fire damage).
Comment: The humblest of all demonic commanders, of course they still send their underlings to death and just stay back casting, but hey, they hid their titles of superiority to not make their minions feel unimportant.
 Noobs.
Black Priest
Immune to: Poison.
Skills: Casts Gamma Field and Cold Beam, also melee physical attack.
Comment: Preaches dual element devotion and cookies worship whenever he has the chance to.
Strategy: His low leveled Gamma Field damage can be easily tanked with some poison resistances, Cold Beam is ignorable with -100% cold resits. As you can possibly guess, this won’t be a hard fight.
Black Knight
Immune to: Fire.
Skills: Physical attack, casts Death Blossom on attack.

Strategy: Despite they do look great and Death Blosson is pretty cool by itself, their damage output isn’t that good, in fact, they’re pretty much laughable unless you are playing a summonsorc. And even if you are, you can pwn them anyway.
Acid Beast
Immune to: Poison.
Skills: Ranged poison sputter.
Comment: The mix of a rat, a frog and a lizard, possesed by some kind of spitting-obsessed spirit from hell.
Strategy: Despite of their mid-high mobility, they have average damage. You can stand it, can’t you?
^^


Applies to all auto responders
{tag_emailaddress} | Email address of the recipient (email address must be present on form) |
{tag_recipientFirstName} | First name of the recipient (first name must be present on the form) |
{tag_recipientLastName} | Last name of the recipient (last name must be present on the form) |
{tag_recipientname} | Full name of the recipient (first name and last name must be present on form) |
{tag_verificationurl} | The verification url for customer to select and opt-in to your newsletter |


|
Embedded Artistry libc
C Standard Library Support for Bare-metal Systems
|
Files | |
| file | _towcase.h [code] |
| file | alpha.h [code] |
| file | iswalnum.c [code] |
| file | iswalpha.c [code] |
| file | iswblank.c [code] |
| file | iswcntrl.c [code] |
| file | iswctype.c [code] |
| file | iswdigit.c [code] |
| file | iswgraph.c [code] |
| file | iswlower.c [code] |
| file | iswprint.c [code] |
| file | iswpunct.c [code] |
| file | iswspace.c [code] |
| file | iswupper.c [code] |
| file | iswxdigit.c [code] |
| file | nonspacing.h [code] |
| file | punct.h [code] |
| file | towccase.c [code] |
| file | towctrans.c [code] |
| file | towlower.c [code] |
| file | towupper.c [code] |
| file | wcswidth.c [code] |
| file | wctrans.c [code] |
| file | wctype.c [code] |
| file | wcwidth.c [code] |
| file | wide.h [code] |


| Home | Trees | Index | Help |
|
|---|
| Package openid :: Package server :: Module server :: Class CheckAuthRequest |
|
object
--+ |OpenIDRequest
--+ | CheckAuthRequest
See Also: OpenID Specs, Mode: check_authentication
| Method Summary | |
|---|---|
Construct me. | |
__str__(self)
| |
OpenIDResponse
|
Respond to this request. |
CheckAuthRequest
|
Construct me from an OpenID Message. (Class method) |
Inherited from object :
__delattr__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__
|
| Instance Variable Summary | |
|---|---|
| str | assoc_handle : The association handle the response was signed
with. |
| str | invalidate_handle : An association handle the client is asking about the
validity of. |
Message |
signed : The message with the signature which wants checking. |
| Class Variable Summary | |
|---|---|
| str | mode : "check_authentication " |
list |
required_fields = ['identity', 'return_to', 'response_no...
|
| Instance Method Details |
|---|
__init__(self,
assoc_handle,
signed,
invalidate_handle=None)
|
answer(self, signatory)Respond to this request. Given aSignatory , I can check the validity of
the signature and the invalidate_handle .
|
| Class Method Details |
|---|
fromMessage(klass, message, op_endpoint=None)Construct me from an OpenID Message.
|
| Instance Variable Details |
|---|
assoc_handleThe association handle the response was signed with.
|
invalidate_handleAn association handle the client is asking about the validity of. Optional, may beNone .
|
signedThe message with the signature which wants checking.
|
| Class Variable Details |
|---|
mode"check_authentication "
|
required_fields
|
| Home | Trees | Index | Help |
|
|---|
| Generated by Epydoc 2.1 on Fri Dec 14 16:10:53 2007 | http://epydoc.sf.net |


This data was collected and processed by Zillow and provides insight into how affordable major US cities are for their residents. In the display above, a city's population size is shown by its size (larger circle = larger population), and its affordability is shown through circle color. Both the rent affordability and mortgage affordability values shown above incorporate median income data from the given city. Because of this, it is important to consider that the values do not indicate how affordable a city may be to move to, as someone moving from a one city would be less likely to align with the income statistics of a different city. More information about this data can be found here.


Markovtsev Vadim
Web Programming @ MIPT, 2015-2016
style
attribute,


width: fit-content test
width: min-content test
This is a test for width: max-content. It should overflow the box.
height: fit-content;
height: min-content;
height: auto;


--- title: "Thank you" permalink: "/thank-you/index.html" ---
This is your thank you page where if someone fills in your contact form, they will be directed to. Make sure you add a nice message


pdf2textbox’s doc¶
A PDF-to-text converter based on pdfminer2 (which is based on pdfminer.six which is based on pdfminer). Converts PDF files with up to 3 columns and a header (optional) to text and avoids many caveats that multi-columned PDF files have in store for PDF conversion.
Allows command line parameter -s (–slice) to indicate that only part of the PDF document is of interest. Start and end page will then be either retreived from the document’s name using ‘_’ or ‘|’ as delimiters or - if start and end page cannot be found - user input is requested.
See also
Extract PDF-files with pdfminer2
What’s the difference?¶
While pdfminer2 works well for plain text there will be issues when that text is in two or more columns, when there are indented quotes, headers on every page, pagenumbers, dates, and more. The solutions that can be found (i.e. pyPDF, pdfminer2, pdfx, …)
- Will include headers into the text flow
- Will return small or very small (DetailledAggregator) text units
- Will return text from left to right without acknowledging the columns
- Will mix text from different columns into one text flow
See also
Stackoverflow hottest answer tagged pdfminer
Using PDFx
Using PyPDF2
pdfminer using a DetailedAggregator
pdf2textbox returns the extracted text in two meta structures: a dict that differentiates between ‘header’ and ‘columns’ and boxes similar to the paragraphs of the original text which makes the final conversion into a coherent and meaningful text document easier:
- Split text into coherent sentences
- Differentiate dots at the end of a sentence from dots behind dates, titles, etc.
- Allows simple regex routines to combine words seperated by hyphens (at linebreaks)
- Allign information from header to parts of text (i.e. page number, date, …)
Graphs, tables, and other visual or graphic 2D blocks, and tocs will cause havock.
Features¶
Convert PDF to text in the original order. This works well for PDF-files without tables, graphs, and other stuff.
After extracting the text in boxes, there still has to be run another function to strip the text of special signs, zeroes and the like.
Note¶
Often the textboxes will NOT be identical with paragraphs of the PDF-file. There might be cases when a textbox ends mid-sentence just to be continued with the next box. This is due to the PDF file’s graphic-oriented organization of content. However, the order of text will be correct.


{% extends "layout.html" %} {% block body %} {% if error %}
Warning: {{ error }}
{% endif %}Welcome to the Wikimedia Foundation's user metrics API homepage. This API allows you to select a set of users, also known as a "cohort" (for example, all users who signed up via the Thank You campaign), select a metric to be computed for each of these users (for example, their 7-day revert rate) with optional parameters (for example, a registration time range) and retrieve the response in JSON format.
You can also compute a single, aggregate value for the cohort (like the mean revert rate for these users)


Package interface
CL-GSERVER.QUEUE
Classes
queue-base
queue-bounded
queue-unbounded
Generic Functions
popq
pushq


JavaScript Test EDDSA Examples
ED25519 Edwards Elliptic Curve EDDSA
ED448 Edwards Elliptic Curve EDDSA


| %line | %branch | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| org.apache.commons.validator.CreditCardValidator$Discover |
|
|
| 1 | /* |
|
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more |
|
| 3 | * contributor license agreements. See the NOTICE file distributed with |
|
| 4 | * this work for additional information regarding copyright ownership. |
|
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 |
|
| 6 | * (the "License"); you may not use this file except in compliance with |
|
| 7 | * the License. You may obtain a copy of the License at |
|
| 8 | * |
|
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
|
| 10 | * |
|
| 11 | * Unless required by applicable law or agreed to in writing, software |
|
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
|
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
| 14 | * See the License for the specific language governing permissions and |
|
| 15 | * limitations under the License. |
|
| 16 | */ |
|
| 17 | package org.apache.commons.validator; |
|
| 18 | ||
| 19 | import java.util.ArrayList; |
|
| 20 | import java.util.Collection; |
|
| 21 | import java.util.Iterator; |
|
| 22 | ||
| 23 | import org.apache.commons.validator.util.Flags; |
|
| 24 | ||
| 25 | /** |
|
| 26 | *
Perform credit card validations.
 |
|
| 27 | *
 |
|
| 28 | * By default, all supported card types are allowed. You can specify which |
|
| 29 | * cards should pass validation by configuring the validation options. For |
|
| 30 | * example,
CreditCardValidator ccv = new CreditCardValidator(CreditCardValidator.AMEX + CreditCardValidator.VISA); |
|
| 31 | * configures the validator to only pass American Express and Visa cards. |
|
| 32 | * If a card type is not directly supported by this class, you can implement |
|
| 33 | * the CreditCardType interface and pass an instance into the |
|
| 34 | * addAllowedCardType method. |
|
| 35 | *
 |
|
| 36 | * For a similar implementation in Perl, reference Sean M. Burke's |
|
| 37 | * script. |
|
| 38 | * More information is also available |
|
| 39 | * here. |
|
| 40 | * |
|
| 41 | * @version $Revision: 478334 $ $Date: 2006-11-22 21:31:54 +0000 (Wed, 22 Nov 2006) $ |
|
| 42 | * @since Validator 1.1 |
|
| 43 | */ |
|
| 44 | public class CreditCardValidator { |
|
| 45 | ||
| 46 | /** |
|
| 47 | * Option specifying that no cards are allowed. This is useful if |
|
| 48 | * you want only custom card types to validate so you turn off the |
|
| 49 | * default cards with this option. |
|
| 50 | *
 |
|
| 51 | *
 |
|
| 52 | * CreditCardValidator v = new CreditCardValidator(CreditCardValidator.NONE); |
|
| 53 | * v.addAllowedCardType(customType); |
|
| 54 | * v.isValid(aCardNumber); |
|
| 55 | *
 |
|
| 56 | * @since Validator 1.1.2 |
|
| 57 | */ |
|
| 58 | public static final int NONE = 0; |
|
| 59 | ||
| 60 | /** |
|
| 61 | * Option specifying that American Express cards are allowed. |
|
| 62 | */ |
|
| 63 | public static final int AMEX = 1 << 0; |
|
| 64 | ||
| 65 | /** |
|
| 66 | * Option specifying that Visa cards are allowed. |
|
| 67 | */ |
|
| 68 | public static final int VISA = 1 << 1; |
|
| 69 | ||
| 70 | /** |
|
| 71 | * Option specifying that Mastercard cards are allowed. |
|
| 72 | */ |
|
| 73 | public static final int MASTERCARD = 1 << 2; |
|
| 74 | ||
| 75 | /** |
|
| 76 | * Option specifying that Discover cards are allowed. |
|
| 77 | */ |
|
| 78 | public static final int DISCOVER = 1 << 3; |
|
| 79 | ||
| 80 | /** |
|
| 81 | * The CreditCardTypes that are allowed to pass validation. |
|
| 82 | */ |
|
| 83 | private Collection cardTypes = new ArrayList(); |
|
| 84 | ||
| 85 | /** |
|
| 86 | * Create a new CreditCardValidator with default options. |
|
| 87 | */ |
|
| 88 | public CreditCardValidator() { |
|
| 89 | this(AMEX + VISA + MASTERCARD + DISCOVER); |
|
| 90 | } |
|
| 91 | ||
| 92 | /** |
|
| 93 | * Create a new CreditCardValidator with the specified options. |
|
| 94 | * @param options Pass in |
|
| 95 | * CreditCardValidator.VISA + CreditCardValidator.AMEX to specify that |
|
| 96 | * those are the only valid card types. |
|
| 97 | */ |
|
| 98 | public CreditCardValidator(int options) { |
|
| 99 | super(); |
|
| 100 | ||
| 101 | Flags f = new Flags(options); |
|
| 102 | if (f.isOn(VISA)) { |
|
| 103 | this.cardTypes.add(new Visa()); |
|
| 104 | } |
|
| 105 | ||
| 106 | if (f.isOn(AMEX)) { |
|
| 107 | this.cardTypes.add(new Amex()); |
|
| 108 | } |
|
| 109 | ||
| 110 | if (f.isOn(MASTERCARD)) { |
|
| 111 | this.cardTypes.add(new Mastercard()); |
|
| 112 | } |
|
| 113 | ||
| 114 | if (f.isOn(DISCOVER)) { |
|
| 115 | this.cardTypes.add(new Discover()); |
|
| 116 | } |
|
| 117 | } |
|
| 118 | ||
| 119 | /** |
|
| 120 | * Checks if the field is a valid credit card number. |
|
| 121 | * @param card The card number to validate. |
|
| 122 | * @return Whether the card number is valid. |
|
| 123 | */ |
|
| 124 | public boolean isValid(String card) { |
|
| 125 | if ((card == null) || (card.length() < 13) || (card.length() > 19)) { |
|
| 126 | return false; |
|
| 127 | } |
|
| 128 | ||
| 129 | if (!this.luhnCheck(card)) { |
|
| 130 | return false; |
|
| 131 | } |
|
| 132 | ||
| 133 | Iterator types = this.cardTypes.iterator(); |
|
| 134 | while (types.hasNext()) { |
|
| 135 | CreditCardType type = (CreditCardType) types.next(); |
|
| 136 | if (type.matches(card)) { |
|
| 137 | return true; |
|
| 138 | } |
|
| 139 | } |
|
| 140 | ||
| 141 | return false; |
|
| 142 | } |
|
| 143 | ||
| 144 | /** |
|
| 145 | * Add an allowed CreditCardType that participates in the card |
|
| 146 | * validation algorithm. |
|
| 147 | * @param type The type that is now allowed to pass validation. |
|
| 148 | * @since Validator 1.1.2 |
|
| 149 | */ |
|
| 150 | public void addAllowedCardType(CreditCardType type){ |
|
| 151 | this.cardTypes.add(type); |
|
| 152 | } |
|
| 153 | ||
| 154 | /** |
|
| 155 | * Checks for a valid credit card number. |
|
| 156 | * @param cardNumber Credit Card Number. |
|
| 157 | * @return Whether the card number passes the luhnCheck. |
|
| 158 | */ |
|
| 159 | protected boolean luhnCheck(String cardNumber) { |
|
| 160 | // number must be validated as 0..9 numeric first!! |
|
| 161 | int digits = cardNumber.length(); |
|
| 162 | int oddOrEven = digits & 1; |
|
| 163 | long sum = 0; |
|
| 164 | for (int count = 0; count < digits; count++) { |
|
| 165 | int digit = 0; |
|
| 166 | try { |
|
| 167 | digit = Integer.parseInt(cardNumber.charAt(count) + ""); |
|
| 168 | } catch(NumberFormatException e) { |
|
| 169 | return false; |
|
| 170 | } |
|
| 171 | ||
| 172 | if (((count & 1) ^ oddOrEven) == 0) { // not |
|
| 173 | digit *= 2; |
|
| 174 | if (digit > 9) { |
|
| 175 | digit -= 9; |
|
| 176 | } |
|
| 177 | } |
|
| 178 | sum += digit; |
|
| 179 | } |
|
| 180 | ||
| 181 | return (sum == 0) ? false : (sum % 10 == 0); |
|
| 182 | } |
|
| 183 | ||
| 184 | /** |
|
| 185 | * CreditCardType implementations define how validation is performed |
|
| 186 | * for one type/brand of credit card. |
|
| 187 | * @since Validator 1.1.2 |
|
| 188 | */ |
|
| 189 | public interface CreditCardType { |
|
| 190 | ||
| 191 | /** |
|
| 192 | * Returns true if the card number matches this type of credit |
|
| 193 | * card. Note that this method is not responsible |
|
| 194 | * for analyzing the general form of the card number because |
|
| 195 | * CreditCardValidator performs those checks before |
|
| 196 | * calling this method. It is generally only required to valid the |
|
| 197 | * length and prefix of the number to determine if it's the correct |
|
| 198 | * type. |
|
| 199 | * @param card The card number, never null. |
|
| 200 | * @return true if the number matches. |
|
| 201 | */ |
|
| 202 | boolean matches(String card); |
|
| 203 | ||
| 204 | } |
|
| 205 | ||
| 206 | /** |
|
| 207 | * Change to support Visa Carte Blue used in France |
|
| 208 | * has been removed - see Bug 35926 |
|
| 209 | */ |
|
| 210 | private class Visa implements CreditCardType { |
|
| 211 | private static final String PREFIX = "4"; |
|
| 212 | public boolean matches(String card) { |
|
| 213 | return ( |
|
| 214 | card.substring(0, 1).equals(PREFIX) |
|
| 215 | && (card.length() == 13 || card.length() == 16)); |
|
| 216 | } |
|
| 217 | } |
|
| 218 | ||
| 219 | private class Amex implements CreditCardType { |
|
| 220 | private static final String PREFIX = "34,37,"; |
|
| 221 | public boolean matches(String card) { |
|
| 222 | String prefix2 = card.substring(0, 2) + ","; |
|
| 223 | return ((PREFIX.indexOf(prefix2) != -1) && (card.length() == 15)); |
|
| 224 | } |
|
| 225 | } |
|
| 226 | ||
| 227 | 32 | private class Discover implements CreditCardType { |
| 228 | private static final String PREFIX = "6011"; |
|
| 229 | public boolean matches(String card) { |
|
| 230 | 1 | return (card.substring(0, 4).equals(PREFIX) && (card.length() == 16)); |
| 231 | } |
|
| 232 | } |
|
| 233 | ||
| 234 | private class Mastercard implements CreditCardType { |
|
| 235 | private static final String PREFIX = "51,52,53,54,55,"; |
|
| 236 | public boolean matches(String card) { |
|
| 237 | String prefix2 = card.substring(0, 2) + ","; |
|
| 238 | return ((PREFIX.indexOf(prefix2) != -1) && (card.length() == 16)); |
|
| 239 | } |
|
| 240 | } |
|
| 241 | ||
| 242 | } |
| This report is generated by jcoverage, Maven and Maven JCoverage Plugin. |


Comprehensive Guide for Clean Code
Guide for Becoming a Good Programmer
Making You Better in Python
Software Engineering
Don't Think Complex
"We programmers think we spend most of our time power typing.
We Don't.
We spend most of our time looking into the abyss."
- Douglas Crockford
You are responsible for your own code
Do not Overuse
Code Should Speak for Itself if possible
Don't Repeat Yourself
Get Out Of OOP Zone Sometimes
Needless Layers of Abstraction
Simple Things Don't Need OOP


Huawei selling Freebuds Lite at Vidéotron, Watch GT at The Source
by Dean DaleyIt’s currently still unclear if the Mate 30 series or the Mate X will ever come to Canada.
Both phones seem to only be available in China right now. However, you can still purchase the Huawei P30, P30 Lite and P30 Pro here. When you buy the P30 and P30 Pro through all major carriers, you’ll get the Freebuds Lite wireless earbuds for free.
However, for those who already have the device or just want the earbuds, Vidéotron in Quebec is now selling the Freebuds Lite for $169.99 CAD.
Further, Huawei’s Watch GT is bow available at The Source for $259.99. Lastly, the MediaPad M5 Lite tablet is available at Visions Electronics for $389.99.
We’ll keep everyone updated regarding whether Huawei’s Mate series is coming to Canada.


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Glenn Jacobs releases biography titled "Mayor Kane"
KNOXVILLE, Tenn. (WVLT) — Knox County Mayor Glenn Jacobs released a biography of his life titled, "Mayor Kane: My Life in Politics."
According to the book's description, "Even in his heyday in wrestling, Jacobs was inspired to pursue politics by popular libertarian figures such as former Republican presidential candidate Ron Paul, Republican Senator Rand Paul, Fox News' Judge Andrew Napolitano and others, and that led him to fulfill his own political ambitions."
The book is available to purchase online for $28. click here to learn more.