10
1 These are the descendants of the sons of Noah, that is, Shem, Ham, and Japheth. Sons were born to them after the flood.
2 The sons of Japheth were Gomer, Magog, Madai, Javan, Tubal, Meshech, and Tiras.
3 The sons of Gomer were Ashkenaz, Riphath, and Togarmah.
4 The sons of Javan were Elishah, Tarshish, Kittim, and Dodanim.
5 From these the coastland peoples separated and went into their lands, every one with its own language, according to their clans, by their nations.
6 The sons of Ham were Cush, Mizraim, Put, and Canaan.
7 The sons of Cush were Seba, Havilah, Sabtah, Raamah, and Sabteca. The sons of Raamah were Sheba and Dedan.
8 Cush became the father of Nimrod, who was the first conqueror on the earth.
9 He was a mighty hunter before Yahweh. That is why it is said, "Like Nimrod, a mighty hunter before Yahweh."
10 The first centers of his kingdom were Babel, Erech, Accad, and Calneh, in the land of Shinar.
11 Out of that land he went to Assyria and built Nineveh, Rehoboth Ir, Calah,
12 and Resen, which was between Nineveh and Calah. It was a large city.
13 Mizraim became the father of the Ludites, the Anamites, the Lehabites, the Naphtuhites,
14 the Pathrusites, the Casluhites (from whom the Philistines came), and the Caphtorites.
15 Canaan became the father of Sidon, his firstborn, and of Heth,
16 also of the Jebusites, the Amorites, the Girgashites,
17 the Hivites, the Arkites, the Sinites,
18 the Arvadites, the Zemarites, and the Hamathites. Afterward the clans of the Canaanites spread out.
19 The border of the Canaanites was from Sidon, in the direction of Gerar, as far as Gaza, and as one goes toward Sodom, Gomorrah, Admah, and Zeboiim, as far as Lasha.
20 These were the sons of Ham, by their clans, by their languages, in their lands, and in their nations.
21 Sons also were born to Shem, the older brother of Japheth. Shem was also the ancestor of all the people of Eber.
22 The sons of Shem were Elam, Asshur, Arpachshad, Lud, and Aram.
23 The sons of Aram were Uz, Hul, Gether, and Meshech.
24 Arpachshad became the father of Shelah, and Shelah became the father of Eber.
25 Eber had two sons. The name of the one was Peleg, for in his days the earth was divided. His brother's name was Joktan.
26 Joktan became the father of Almodad, Sheleph, Hazarmaveth, Jerah,
27 Hadoram, Uzal, Diklah,
28 Obal, Abimael, Sheba,
29 Ophir, Havilah, and Jobab. All these were the sons of Joktan.
30 Their territory was from Mesha, all the way to Sephar, the mountain of the east.
31 These are the sons of Shem, according to their clans and their languages, in their lands, according to their nations.
32 These are the clans of the sons of Noah, according to their genealogies, by their nations. From these the nations separated and went over the earth after the flood.


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/* pygame - Python Game Library Copyright (C) 2000-2001 Pete Shinners This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Pete Shinners<EMAIL_ADDRESS>*/ #include <Python.h> #if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */ #undef HAVE_SNPRINTF /* remove GCC macro redefine warning */ #endif #include <SDL_ttf.h> /* test font initialization */ #define FONT_INIT_CHECK() \ if(!(*(int*)PyFONT_C_API[2])) \ return RAISE(pgExc_SDLError, "font system not initialized") #define PYGAMEAPI_FONT_FIRSTSLOT 0 #define PYGAMEAPI_FONT_NUMSLOTS 3 typedef struct { PyObject_HEAD TTF_Font* font; PyObject* weakreflist; } PyFontObject; #define PyFont_AsFont(x) (((PyFontObject*)x)->font) #ifndef PYGAMEAPI_FONT_INTERNAL #define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0]) #define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0]) #define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1]) /*slot 2 taken by FONT_INIT_CHECK*/ #define import_pygame_font() \ _IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API) static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL}; #endif


Simulator Messages
This page details the messages available by default in the simulator. Each bridge type (ROS, ROS Apollo, ROS2, CyberRT) will have its own message types.
Table of Contents
ROS Message Types top#
The simulator supports many of the common standard ROS messages. Additionally, the simulator supports custom ROS messages defined for Autoware AI as well as the simulator's template messages for Autonomous Driving which are included in lgsvl_msgs.
Below is a list of these messages.
| Message Type | Namespace | Associated Sensor | Default Topic Name | Notes |
|---|---|---|---|---|
std_msgs/Header |
Ros | - | - | Standard header used for ROS messages |
std_msgs/Time |
Ros | - | - | Usually used for timestamps in std_msgs/Header |
rosgraph_msg/Clock |
Ros | Clock Sensor | /clock |
Required when /use_sim_time param is set to true |
std_msgs/ColorRGBA |
Ros | - | - | - |
sensor_msgs/CompressedImage |
Ros | Camera Sensor | - | JPEG encoded images - usually subscribed to by AD stacks for camera images |
sensor_msgs/Image |
Ros | Camera Sensor | - | Uncompressed images - usually subscribed to by AD stacks for camera images |
sensor_msgs/Imu |
Ros | Imu Sensor | - | Linear acceleration, angular velocity, and (optional) orientation as a quaternion |
sensor_msgs/Joy |
Ros | - | - | Reports the state of a joystick / wheel axes and buttons |
sensor_msgs/LaserScan |
Ros | - | - | Single beam lidar points reported as an array of range measurements |
sensor_msgs/PointCloud2 |
Ros | Lidar Sensor | - | Point cloud data as typically output from a 3D lidar's driver |
sensor_msgs/PointField |
Ros | - | - | Included in sensor_msgs/PointCloud2 to provide type information on the point |
sensor_msgs/NavSatStatus |
Ros | GPS Sensor | - | Status report for GNSS |
sensor_msgs/NavSatFix |
Ros | GPS Sensor | - | GNSS position fix reported llh format |
nmea_msgs/Sentence |
Ros | GPS Sensor | - | GNSS fix represented as an NMEA sentence - used in Autoware AI |
geometry_msgs/Point |
Ros | - | - | XYZ coordinates |
geometry_msgs/Pose |
Ros | - | - | 3D position and orientation (quaternion) |
geometry_msgs/PoseWithCovariance |
Ros | - | - | geometry_msgs/Pose with an additional covariance field |
geometry_msgs/Quaternion |
Ros | - | - | - |
geometry_msgs/Twist |
Ros | - | - | Linear and angular velocity |
geometry_msgs/TwistStamped |
Ros | - | lgsvl_msgs/DetectedRadarObject - |
Contains s geometry_msgs/Twist and a std_msgs/Header |
geometry_msgs/TwistWithCovariance |
Ros | - | - | Contains a geometry_msgs/Twist with an additional covariance field |
geometry_msgs/Vector3 |
Ros | - | - | 3D vector with x, y, z coordinates |
std_srvs/Empty |
Ros | - | - | Empty service |
std_srvs/SetBool |
Ros | - | - | Service for setting a boolean parameter |
std_srvs/Trigger |
Ros | - | - | Service for triggering an event |
autoware_msgs/steer_cmd |
Autoware | - | - | Steer command message |
autoware_msgs/accel_cmd |
Autoware | - | - | Acceleration command message |
autoware_msgs/brake_cmd |
Autoware | - | - | Brake command message |
autoware_msgs/lamp_cmd |
Autoware | - | - | Message for controlling lights on vehicle |
autoware_msgs/ControlCommand |
Autoware | - | - | Vehicle control command providing linear velocity, linear acceleration, and a steering angle |
autoware_msgs/VehicleCmd |
Autoware | Vehicle Control Sensor | /vehicle_cmd |
Complete vehicle control command containing the other 'command' message - simulator subscribes to this |
autoware_msgs/DetectedObject |
Autoware | - | - | Attributes of objects detected by perception |
autoware_msgs/DetectedObjectArray |
Autoware | - | - | Array of autoware_msgs/DetectedObject |
lgsvl_msgs/BoundingBox2D |
Lgsvl | - | - | 2D ground truth bounding box for objects in view of the vehicle |
lgsvl_msgs/BoundingBox3D |
Lgsvl | - | - | 3D ground truth bounding box for objects in view of the vehicle |
lgsvl_msgs/Detection2D |
Lgsvl | - | - | Ground truth detection data for obstacles in 2D |
lgsvl_msgs/Detection2DArray |
Lgsvl | Ground Truth 2D Sensor | - | Array of ground truth values for 2D detections |
lgsvl_msgs/Detection3D |
Lgsvl | - | - | Ground truth detection data for obstacles in 3D |
lgsvl_msgs/Detection3DArray |
Lgsvl | Ground Truth 3D Sensor | - | Array of ground truth values for 3D detections |
lgsvl_msgs/Signal |
Lgsvl | - | - | Ground truth traffic light information |
lgsvl_msgs/SignalArray |
Lgsvl | Signal Sensor | - | Array of lgsvl_msgs/Signal for all traffic lights in view of ego |
lgsvl_msgs/CanBusData |
Lgsvl | CanBus Sensor | - | Collection of information available through CAN bus and published by simulator |
lgsvl_msgs/VehicleControlData |
Lgsvl | Vehicle Control Sensor | - | Vehicle control command simulator can subscribe to |
| 'lgsvl_msgs/VehicleStateData` | Lgsvl | Vehicle State Sensor | - | Feedback from vehicle control command published by simulator which can be used for implementing a feedback controller |
lgsvl_msgs/DetectedRadarObject |
Lgsvl | - | - | Representation of an obstacle detected by radar |
lgsvl_msgs/DetectedRadarObjectArray |
Lgsvl | Radar Sensor | - | Array of lgsvl_msgs/DetectedRadarObject published by the simulator |
lgsvl_srvs/Int |
Lgsvl | - | - | Service that sends an integer value |
lgsvl_srvs/String |
Lgsvl | - | - | Service that sends a string |
ROS Apollo Message Types top#
Older versions of Apollo (<3.5) used a modified version of ROS which included support for messages serialized as protocol buffers. To use these messages, our fork of rosbridge suite must be used alongside the simulator.
The supported messages are as follows. The Apollo ROS bridge supports all ROS messages in addition to the messages listed below.
| Message Type | Namespace | Associated Sensor | Default Topic Name | Notes |
|---|---|---|---|---|
pb_msgs/Header |
Ros.Apollo | - | - | Default message header |
pb_msgs/Point3D |
Ros.Apollo | - | - | Point with x, y, z coordinates |
pb_msgs/GnssBestPose |
Ros.Apollo | GPS Sensor | - | Pose estimate from GNSS |
pb_msgs/Quaternion |
Ros.Apollo | - | - | Quaterntion |
pb_msgs/PointENU |
Ros.Apollo | - | - | East/North/Up representation of a point |
pb_msgs/Pose |
Ros.Apollo | - | - | Pose message including orientation, velocity, and acceleration |
pb_msgs/Gps |
Ros.Apollo | GPS Odometry Sensor | /apollo/sensor/gnss/odometry |
GNSS Pose with header |
pb_msgs/Imu |
Ros.Apollo | IMU Sensor | /apollo/sensor/gnss/corrected_imu |
IMU sensor data - linear acceleration and angular velocity |
pb_msgs/CorrectedImu |
Ros.Apollo | IMU Sensor | - | Pose with header |
pb_msgs/ControlCommand |
Ros.Apollo | Vehicle Control Sensor | /apollo/control |
Vehicle control command subscribed to by the simulator |
pb_msgs/ADCTrajectory |
Ros.Apollo | - | /apollo/planning |
Planning trajectory messsage from Apollo |
pb_msgs/Chassis |
Ros.Apollo | CanBus Sensor | /apollo/canbus/chassis |
CAN Bus message published by simulator |
pb_msgs/ContiRadar |
Ros.Apollo | Radar Sensor | Continental Radar output message | |
pb_msgs/PerceptionObstacle |
Ros.Apollo | - | - | Obstacle detected by perception |
pb_msgs/PerceptionObstacles |
Ros.Apollo | - | /apollo/perception/obstacles |
Array of PerceptionObstacle s |
pb_msgs/TrafficLight |
Ros.Apollo | - | - | Perceived state of a traffic light |
pb_msgs/TrafficLightDetection |
Ros.Apollo | - | /apollo/perception/traffic_light |
State of all detected traffic lights |
pb_msgs/RoutingRequest |
Ros.Apollo | - | - | Message for sending a request for a route to a specified destination |
pb_msgs/RoutingResponse |
Ros.Apollo | - | - | Feedback received from a route setting request |
ROS 2 Message Types top#
There is a lot of overlap between the message types supported for ROS and ROS 2 with the main difference being Autoware AI.
| Message Type | Namespace | Associated Sensor | Default Topic Name | Notes |
|---|---|---|---|---|
std_msgs/Header |
Ros2 | - | - | Standard header used for ROS 2 messages |
builtin_interfaces/Time |
Ros2 | - | - | Usually used for timestamps in std_msgs/Header |
rosgraph_msg/Clock |
Ros2 | Clock Sensor | /clock |
Required when /use_sim_time param is set to true |
std_msgs/ColorRGBA |
Ros2 | - | - | - |
sensor_msgs/CompressedImage |
Ros2 | Camera Sensor | - | JPEG encoded images - usually subscribed to by AD stacks for camera images |
sensor_msgs/Image |
Ros2 | Camera Sensor | - | Uncompressed images - usually subscribed to by AD stacks for camera images |
sensor_msgs/Imu |
Ros2 | Imu Sensor | - | Linear acceleration, angular velocity, and (optional) orientation as a quaternion |
nav_msgs/Odometry |
Ros2 | GPS Odometry Sensor | - | An odometry message containing a pose and a twist message |
sensor_msgs/LaserScan |
Ros2 | - | - | Single beam lidar points reported as an array of range measurements |
sensor_msgs/PointCloud2 |
Ros2 | Lidar Sensor | - | Point cloud data as typically output from a 3D lidar's driver |
sensor_msgs/PointField |
Ros2 | - | - | Included in sensor_msgs/PointCloud2 to provide type information on the point |
sensor_msgs/NavSatStatus |
Ros2 | GPS Sensor | - | Status report for GNSS |
sensor_msgs/NavSatFix |
Ros2 | GPS Sensor | - | GNSS position fix reported llh format |
nmea_msgs/Sentence |
Ros2 | GPS Sensor | - | GNSS fix represented as an NMEA sentence |
geometry_msgs/Point |
Ros2 | - | - | XYZ coordinates |
geometry_msgs/Pose |
Ros2 | - | - | 3D position and orientation (quaternion) |
geometry_msgs/PoseWithCovariance |
Ros2 | - | - | geometry_msgs/Pose with an additional covariance field |
geometry_msgs/Quaternion |
Ros2 | - | - | - |
geometry_msgs/Twist |
Ros2 | - | - | Linear and angular velocity |
geometry_msgs/TwistStamped |
Ros2 | - | lgsvl_msgs/DetectedRadarObject - |
Contains s geometry_msgs/Twist and a std_msgs/Header |
geometry_msgs/TwistWithCovariance |
Ros2 | - | - | Contains a geometry_msgs/Twist with an additional covariance field |
geometry_msgs/Vector3 |
Ros2 | - | - | 3D vector with x, y, z coordinates |
CyberRT Message Types top#
Latest versions of Apollo (>=3.5) use a middleware called CyberRT. The LGSVL Simulator provides a bridge for communication with Apollo using CyberRT messages. The supported messages are listed below:
| Message Type | Namespace | Associated Sensor | Default Channel Name | Notes |
|---|---|---|---|---|
apollo.canbus.Chassis |
Cyber | CanBus Sensor | /apollo/canbus/chassis |
CAN bus message published by the simulator |
apollo.control.ControlCommand |
Cyber | CanBus Sensor | /apollo/control |
Vehicle control message the simulator subscribes to |
apollo.localization.Gps |
Cyber | GPS Odometry Sensor | /apollo/sensor/gnss/odometry |
Vehicle world coordinates in UTM as well as orientation and velocity |
apollo.drivers.gnss.GnssBestPose |
Cyber | GPS Sensor | /apollo/sensor/gnss/best_pose |
World coordinates in LLH |
apollo.drivers.gnss.Imu |
Cyber | IMU Sensor | /apollo/sensor/gnss/imu |
Raw IMU sensor measurements |
apollo.drivers.gnss.CorrectedImu |
Cyber | IMU Sensor | /apollo/sensor/gnss/corrected_imu |
Corrected IMU measurements along with orientation |
apollo.drivers.gnss.InsStat |
Cyber | GPS-INS Status | /apollo/sensor/gnss/ins_stat |
INS Status |
apollo.drivers.ContiRadar |
Cyber | Radar Sensor | /apollo/sensor/conti_radar |
Continental radar messages |
apollo.drivers.PointCloud |
Cyber | Lidar Sensor | /apollo/sensor/lidar128/compensator/PointCloud2 |
Compensated lidar pointcloud message |
apollo.drivers.Image |
Cyber | Camera Sensor | /apollo/sensor/camera/front_12mm/image |
images from RGB camera |
apollo.drivers.CompressedImage |
Cyber | Camera Sensor | /apollo/sensor/camera/front_12mm/image/compressed |
Compressed (jpg encoded) images from RGB camera |


Build and develop innovative apps based on clients needs, designing new products for customers with special needs in many business fields. Design and deploy mobile solutions with high end user focus applications. Design and develop in-house solutions.
Develop iOS applications for many clients world wide, this apps included marketing apps, sports events apps and some native video games.
Design, create and develop Augmented Reality solutions based on the ARTOOLKIT for java and manage the development team.
Maintain and create new modules according to the internal clients needs for the home built ERP system, mange the migration of the ERP to Microsoft Great Plains and manage one of the development teams.
Develop a bundle of modular applications as part of a identification and credit management system to be use in public transportation for low resources students nation wide, the goal of the system was for this kids to use all kind of public transportation without having to carry any money.
Maintain and improve the business web tools that involves clients tools and core business, all of it based on a Microsoft environment with a mixtures of ASP, ASP.NET, Advisors and Dynamics Great Plains.
VII Engineering student’s congress of IEEE 2006, Second place in computer engineering for special work with 3D, video games and AI
Grade Achieved: 100.0%
Grade Achieved: 98.0%
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Grade Achieved: 94.0%
Grade Achieved: 96.0%
Grade Achieved: 85.6%
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Grade Achieved: 84.0%
iPhone, iPad or TvOs Apps in 100% native code
Node.js server Apps or APIS
Some React.js or Angular.js Web Applications
Provide the technical stack for your idea
Build the first Software version of your idea.
Under study mostly with R
Linux, Nginx, Let's encrypt, wordpress, MySql.
AWS Instance launch, Route 53, SES, S3 and Serverless configurations.
Under Study, mostly donde with Python and coreML for iOS implementation
iOS apps with iBeacons integrations


| Factor | Score | Rating |
|---|---|---|
| Growth | 5.0 out of 5 stars | |
Measures the growth of both the company's income statement and cash flow. On this factor, AAPL has a growth score better than 90% of the stocks we rate. |
||
| Total Return | 3.0 out of 5 stars | |
Measures the historical price movement of the stock. The stock performance of this company has beaten 50% of the companies we cover. |
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| Efficiency | 5.0 out of 5 stars | |
Measures the strength and historic growth of a company's return on invested capital. The company has generated more income per dollar of capital than 90% of the companies we review. |
||
| Price Volatility | 5.0 out of 5 stars | |
Measures the volatility of the company's stock price historically. The stock is less volatile than 90% of the stocks we monitor. |
||
| Solvency | 3.5 out of 5 stars | |
Measures the solvency of the company based on several ratios. The company is more solvent than 60% of the companies we analyze. |
||
| Income | 3.5 out of 5 stars | |
Measures dividend yield and payouts to shareholders. The company's dividend is higher than 60% of the companies we track. |
TheStreet Ratings' stock model projects a stock's total return potential over a 12-month period including both price appreciation and dividends. Our Buy, Hold or Sell ratings designate how we expect these stocks to perform against a general benchmark of the equities market and interest rates. While our model is quantitative, it utilizes both subjective and objective elements. For instance, subjective elements include expected equities market returns, future interest rates, implied industry outlook and forecasted company earnings. Objective elements include volatility of past operating revenues, financial strength, and company cash flows.
Our model guages the relationship between risk and reward in several ways, including: the pricing drawdown as ocmpared to potential profit volatility, i.e. how much one is willing to risk in order to earn profits; the level of acceptable volatility for highly performing stocks; the current valuation as compared to projected earnings growth; and the financial strength of the underlying company as compared to its stock's valuation as compared to its stock's performance. These and many more derived observations are then combined, ranked, weighted, and scenario-tested to create a more complete analysis. The result is a systematic and disciplined method of selecting stocks.


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I do things.
I Code. I Quiz. I like comics and anime. I ♥ Superhero Movies, TV Shows, Wallpapers. I am awestruck by the power of technology. I like reading about things. I love talking to people about all the above. Getting into cubing and board games.
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| Version | Date | State |
|---|---|---|
| <IP_ADDRESS> (#33) | 12 Dec 2012 | Stable |
| 2.2.1 (#23) | 29 Jun 2011 | Stable |
| 2.1.1 (#22) | 07 Feb 2011 | Stable |
| 2.1.0 (#21) | 06 Feb 2011 | Stable |
| 2.0.6 (#20) | 24 Oct 2010 | Stable |
| 2.0.5 (#19) | 17 Aug 2009 | Stable |
| 2.0.4 (#18) | 03 Jun 2009 | Stable |
| 2.0.3 (#17) | 12 Apr 2009 | Stable |
| 2.0.2 (#16) | 09 Jul 2008 | Stable |
| 2.0.1 (#15) | 09 Jul 2008 | Stable |
| 2.0 (#14) | 17 Feb 2008 | Stable |
| 2.0-rc-3 (#13) | 17 Oct 2007 | Not Stable |
| 2.0-rc-2 (#12) | 09 Oct 2007 | Not Stable |
| 2.0-rc-1 (#11) | 01 Oct 2007 | Not Stable |
| 2.0-beta-2 (#10) | 17 Sep 2007 | Not Stable |
| 2.0-beta-1 (#9) | 05 Sep 2007 | Not Stable |
| 1.1 (#3) | 03 Oct 2006 | Stable |
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Age: 19
Occupation: Student
Bio: Hello world! My name is Gagandeep Bhangal and I am a Brampton born and raised computer scientist. Currently, I am entering my 3rd year at the University of Toronto Mississauga where I am double Majoring in Computer Science and CCIT (Communication, Culture, Information & Technology). My passion for coding tracks back to the first time I ever coded, my grade 10 "Intro to Computer Science" course. In this class we practiced using Visual Basic and I was immediately hooked. The entire process of thinking critically to solve problems and also thinking creatively to implement designs fascinated me. It was from that moment that I knew I wanted to pursue coding. Specifically, I enjoy problem solving and back-end coding languages such as Python, Java and C. I also prefer the industry of Computer Science over Computer Engineering. It is my dream to one day become a successful Software Engineer and pave the future of technology forward. Some of the many projects I have created can be found in the Projects tab of my website! Besides coding, I also enjoy various activites such as Badminton, Soccer and Bhangra. These are further discussed in my Hobbies tab of my website! I hope you check it out and find out a little more of what makes me who I am today!


{% extends "base.html" %} {% block content %}
Reports is a collection of utilities for generating OpenProcurement billing reports.
{{ config }}


Project: {{issue.Project.Name}}
Description: {{issue.Description}}
Author: {{issue.Author.Username}}
Assigned to: {{issue.Assignee.Username}}
Due by: {{issue.DueDate | date:'dd-MMM-yyyy'}}


{% extends "base.html" %} {% block title %}{{ project_id }} – {{ block.super }}{% endblock %} {% block content %}
This section of the Hamlet service is designed to work with the Zooniverse Subject Assistant web app, and allows you to export your Subject Sets from project ID {{ project_id }} to the Zoobot Machine Learning Service to classify galaxy morphologies in your subject images.
If you're unsure what's going on here or what to do next, please read the introduction/explainers on the Zooniverse Subject Assistant web app.
⚠ Please note that it may take a while for your job to be processed. It will take only a few minutes for your Subject Set to be exported to the Zoobot ML Service, but it can take a while for the Zoobot ML Service to process all the subjects in the subject set.


BUCKY BUNDLE
Lanark shop launches £30 Buckfast hamper for tonic lovers just in time for Christmas
by Katy PaganA LANARKSHIRE shop has launched a Buckfast hamper for tonic lovers this Christmas.
Londis, based at Carstairs Junction in Lanark, is selling the specially wrapped bucky treat in store now.
The hamper comes complete with two full-sized 75cl bottles, one 35cl bottle and two miniatures.
It also features the newly launched BBQ Buckfast sauce - which almost sold out before even hitting shelves.
And it will only set you back £30.99.
But a £10 deposit is required when you order.
Shop bosses said: "Bucky hampers are ready.
"Pop in and pick what you want and arrange a date for collection"
You can find out more on the shop's Facebook page, here.
In other Buckfast news, fans are convinced the tonic firm are launching a 2L bottle after teasing a "big announcement" was coming soon.
Bucky lovers celebrated World Buckfast Day 2019 earlier this year - as bars around the globe signed up to host boozy guests.
And an 80-year-old bottle of tonic found in a Glasgow loft was flogged on eBay for more than £700.


strava-api-v3
This gem provides a wrapper around the Strava API V3 - http://strava.github.io/api/
Install
gem install 'strava-api-v3'
Create a client
At this point you will need to have the user authorise your application using OAuth2.
@client = Strava::Api::V3::Client.new(:access_token => "MY_ACCESS_TOKEN")
Call API methods
Athlete
Each method returns a JSON object - see http://strava.github.io/api/v3/athlete/ for more info
@client.retrieve_current_athlete # fetch the authenticated athlete
@client.retrieve_another_athlete(:some_id) # fetch another athlete by id
@client.list_athlete_segment_efforts(:some_id) # fetch K/QOMs/CRs for another athlete by id
Contributors
- Jared Holdcroft


When you work with us, you are a part of a team of committed collaborators.
All aspects of our software development process are intergrated, iterative and agile.
Our approach unifies design, development and
product management to create exceptional products.
We start each project by understanding your business goals,
the user's needs and the product requirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code our team will spend the necessary
time needed to understand your product vision.
The outcome of this scoping session is a proposal or high-level statement of work.
Based on your requirements,we can provide a complete offering or just the pieces
you need.
| DESIGN | DEVELOPMENT | PRODUCT MANAGEMENT |
| Our design practice offers a full range of services including branding strategy, interaction and visual design and user experience testing. Throughout your project, our designers create and implement visual designs and workflows, solicit user feedback and work with you to make sure what gets built is what is needed. |
All engineers are fluent in the latest enterprise, mobile and web development technologies. They collaborate with your team to write, test and improve code on a daily basis, using proven practices such as test-driven development and pair programming. |
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve. |


Standing still as the ground beneath your feet turns into a spectacular moving crimson mass of tens of thousands of land crabs, or diving into the ocean to surface in an underwater cave decorated with stalagmites and stalactites and lit by bioluminescent fish is just the beginning of the natural wonders that this island has to offer.
A tiny speck of land 2,600 kilometres north-west of Perth, Christmas Island rises majestically from the tropical depths of the Indian Ocean. Here, on this isolated island the wonder of nature is all encompassing. From the lush rainforests to the thrilling diving options, and the solitude of its isolation, Christmas Island is an intriguing destination.
Despite its isolated geographical location, which by distance is closest to Java, Indonesia, the island is an Australian territory, along with its neighbour, the Cocos Keeling Islands.
Both the Cocos Keeling and Christmas islands are surrounded by the clear waters of the fringe of Asia and offer utter seclusion, each with their own distinct highlights.
Christmas Island itself was formed from the peak of an undersea volcano that rose from the floor of the ocean about 60 million years ago. It is surrounded by a narrow coral reef that drops away steeply into the Java Trench, the deepest part of the Indian Ocean. More than 200 species of coral thrive in the tropical waters while around 600 species of fish have been identified in the region.
Measuring just 135km2, Christmas Island is home to more than 180 different species of water, land and shore crabs and approximately 50 million of the iconic red land crabs. Somewhat appropriately, Christmas time coincides with the red land crabs’ spectacular mass migration from the forest to the coast where they breed and the females release eggs into the sea.
Red crabs are large – an adult body shell measures around 116mm in diameter. For most of the year the crabs settle in one place, living in solitude in burrows in the forest and surviving on a diet of fallen leaves, fruit, seedlings and flowers.
Walking carefully amongst a moving sea of red crabs is a truly dramatic experience ... their journey is an unstoppable wave of colour and a sight to behold
But from November onwards, they migrate en masse, turning the island into a moving crimson carpet. Males lead the first wave of the migration and are joined by the females soon after. They mate in purpose-built burrows dug around the shore. The females produce eggs within three days of mating and remain in the moist burrows near the shore for about two weeks while the eggs develop. The eggs are held in a brood pouch between their extended abdomen and thorax with a single female producing up to 100,000 eggs.
Walking carefully amongst a moving sea of red crabs is a truly dramatic experience. Their journey is an unstoppable wave of colour and a sight to behold, as is watching the egg-laden females dance at dawn as they release their eggs into the ocean.
But if you’re more interested in what’s under the sea, Christmas Island offers an oasis of calm in its unparalleled underwater paradise. With average water temperatures of 27 degrees year-round, it is here you will find what is arguably some of the world’s best diving. You will encounter the thrill of watching majestic creatures glide by, including the gentle whale shark (between November and April) and mantra ray, explore the vibrant coral reef and see the kaleidoscopic array of coloured fish that live amongst it.
While there are dive options to suit all levels of experience, this is the place to come if you’re after a thrill. The vertical wall dives where the Java Trench drops off are exhilarating, while simply snorkeling off the beach will give you a clear idea of dives where the Java Trench drops off are exhilarating, while simply snorkeling off the beach will give you a clear idea of what’s beyond.
The ocean’s relentless erosion of the island’s limestone cliffs has created a honeycomb of caves at sea level which you can access by diving, and then surfacing in huge air-filled domes covered in stalagmites and stalactites which are lit by tiny bioluminescent fish.
While Christmas Island is known for it’s relaxed pace and dramatic array of natural wonders from lush rainforests to the diversity of the coral reef and sea life, the neighbouring Cocos Keeling Islands offer a different type of paradise to explore.
Made up of 27 coral islands, of which just two are inhabited, the islands form a horseshoe-shaped atoll enclosing a lagoon that is remarkably shallow at low tide.
The Cocos Keeling Islands can only be described as a deeply tranquil place where a rare level of solitude and simplicity can be found. Here, you can relax on empty beaches, experience the thrill of kite-surfing, visit uninhabited islands by canoe, or snorkel and dive in the pristine waters that surround the islands. Covered in overgrown palm plantations, cabbage bush and other endemic plant varieties, the islands are criss-crossed with tracks and trails waiting to be explored. The shores are either pure white sand, rocky reef or lagoon flats. West Island is the main hub of the Cocos Keeling Islands and is where the airport is located. Ferries depart frequently from West Island bound for the outer islands.
Direction Island is a picture-perfect tropical island with its white sandy beaches, shady shelters, wood-fired barbeques, eco-toilets and walking trails. Camping is permitted on Direction island, but you’ll need to arrive fully equipped a there is no drinking water or electricity. It’s the perfect place to simply relax in paradise...


Zsuzsanna's thermostat
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Note: These are not backed by any model on this page, so clicking them won't do anything.
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Oh hi. I was just trying not to take too much space here.
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These are the contents of Tab 1.
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BSidesLondon 2014
Here is my review on the BSidesLondon '14 with a heavy focus on the rookie track, since I spent almost all of my time there.
As promised in my talk "CSP Analysis - Attacking XSS Mitigation", I published the source code of all my examples (and more) along with some explanation of what I did on github.
My Rookie Talk
First of all, here is the video :)
BSidesLondon 2014 - Rookie Talks:
First talk was by Sasha Zijinovic and was called "Run-time tools to aid application security assessments". It was an interesting topic, although I found it hard to follow because Sasha often looked at the floor or his slides. It was still a good talk though and I hope to see Sasha talk at other cons in the future.
Right after that Kristo Helasvuo held his "Copenhagen and Becks for Cybersecurity" talk, and I'm sorry but I really can't tell you what's it all about. I had problems understanding him but it could also be because I missed the first five minutes from his 15 minute talk. In retrospective, it's probably the later.
The next talk, "Reputational Damage" was canceled and replaced with "A look at modern warfare" by Kaitlyn Garratley (@kaitlyn4495) and was very well presented. We got a good look at the costs of normal warfare (building tanks, training troops, etc.) and modern warfare (e.g. developing and distributing stuxnet like weapons).
"When a noob comes aware" was an excellent talk by Herbie Zimmerman and let's just say he nailed it. The talk was about awareness programs and how they are often approached from the wrong perspective. Herbie said he will probably publish the video of his talk. If I get it, I'll add the link.
After Herbie, Scott MacKenzie presented his "Infosec is board Responsibility" talk, which I really enjoyed. @Scott, I might have to get back to you with some questions once I'm back home.
Just before lunch, Grant Willcox presented his Recon-NG module in "Crawling Metadata with Recon-ng" which was really interesting.
After lunch, I came a little bit to late back to the rookie track so I missed half of Joseph Greenwoods talk on "Game-Based CTFs - Engaging University Students in InfoSec". Keypoint for me was, that the reason for doing CTFs, aside from being really interesting and a lot of fun, are rarely explained. Joseph took an approach to show students what are possible results of an actual breach in an end-of-world scenario. He and his team recoded the nuclear-apocalypse game DefCon in Python and hooked it up to vulnerable servers. Once a team hacked a server, it could launch enemy nuclear missles in DefCon at enemy cities.
I did a quick sweep through the BSides halls and after talking to some of the sponsors, I watched the talks "Why information security should be important to all of us" by Beverley A MacKenzie and "Zero-Day Surprises via your Supply Chain" by Vivian Nwoji. Both of them got me thinking, which is probably why I didn't pay too much attention to Vinayak Rams talk "SIEM - making the white elephant dance". Sorry about that, but if I remember correctly it was something along the lines of people putting in the wrong data and expecting marvelous result while ending up being dissapointed by their SIEM.
The "Best Rookie Talk" prize winning presentation was "Is privacy still a thing" by Georgi Boiko, and I think there is no need for me to say anything about it. He earned it, go watch it! (if you find it..)
"A multidisciplinary Perspective on Cybersecurity" is definitely not your average infosec talk. It was a completely different approach by Emil Tan, which I'm not able to explain from memory, however if it is uploaded (I'm looking at you Emil!) I will definitely watch it again, maybe I'll be able to explain it then. Good talk!
Between Emils talk and the next one, there was a short break giving me just enough time to realize that I had to give my own presentation soon. Joseph Gwynne-Jones gave his talk completely in sign-language, with a translator speaking to us. This was definately a new experience and kudos to Joseph for pulling this one off!
RFID hacking is something I haven't had much contact with yet, but I probably will try my luck at it after watching "RFID Hacking - an introduction" by @d3sre. I'm amazed that she did most of it on an arduino, writing all of the protocol stuff herself.
Time for Fraser Scotts talk on "Privacy Through Choice: Something for the Masses". I'm sorry Scott, but I don't remember anything of your talk. Probably because I was nervous being up next. I'll watch it once it's on Youtube though ;)
My own talk was "Content Security Policy Analysis - Attacking XSS Mitigation". I will probably add more info once I get home, but for now, please checkout the git repo with the examples and explanations at github
I think my talk went well, but I won't know for sure until I see the video (which I will post regardless of the outcome!). Big Thanks goes out to my mentor Dave Hartley from MWR Labs for helping me, as well as to Scott Finlay, a colleague of mine who helped out with the javascript examples during research and my brother Moritz Jäger (the one from nerd-supreme.de) for his honest feedback.
Also of course to everyone who made BSidesLondon 2014 possible, to Robin and Finnux for running the Rookie Track and for everyone who attended for an awesome event.
PS:
I'm sorry that I didn't watch all of the rookie talks, especially "Teaching Kids programming and Cyber Security" by Dalian Terry and Sam Sanoop. I was really looking forward to this one, but after my talk I went out and just like that the keynote was up. Don't know what happened there...


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| BoxTerrain (b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) |
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| void | create (b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) |
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| void | createBody (b2World *world) |
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| void | drawBody (sf::RenderWindow &window) |
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| e_terrain_type | getType () |
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| Terrain (b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) |
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| virtual b2Vec2 | getTopLeftCorner () |
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| virtual b2Vec2 | getTopRightCorner () |
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| virtual b2Vec2 | getBottom () |
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| double | getVLength () |
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| b2Body * | getBody () |
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| const double | getScale () |
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b2Body * | m_groundBody |
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double | m_bodyLength |
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double | m_M_TO_PX |
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double | m_width |
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double | m_height |
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double | m_runaway |
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double | m_angle |
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double | m_posY =2.5 |
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config::sTerrain | m_terrainParam |
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Definition at line 13 of file BoxTerrain.h.
◆ create()
| void BoxTerrain::create |
( |
b2World * |
world, |
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sf::RenderWindow & |
window, |
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config::sTerrain |
terrainParam, |
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int |
WINDOW_X_PX, |
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double |
bodyLength = 1 |
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virtual |
The function create MUST be called if the terrain object has been created via the default constructor (ex when created dynamically with new), otherwise no need to use it
- Parameters
-
| world | is a pointer on the Box2D world object |
| window | is the SFML window |
| terrainParam | are the terrain parameters (cf Config.h) |
| WINDOW_X_PX | is the x-size of the window. it is used to calculate the scale to convert from meters to pixels |
| bodylength | is the size of a robot. it is used to convert the dimension from body length to m |
Reimplemented from Terrain.
Definition at line 26 of file BoxTerrain.cpp.
◆ createBody()
| void BoxTerrain::createBody |
( |
b2World * |
world | ) |
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virtual |
Create the Box2D body for the static object of the scene.
- Parameters
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| m_to_pix,window_x_px,window_y_px | configuration of the window, they are usually defined in the config file. |
| wall_w_m,wall_h_m | configuration of the walls, they are usually defined in the config file. |
Reimplemented from Terrain.
Definition at line 35 of file BoxTerrain.cpp.
◆ drawBody()
| void BoxTerrain::drawBody |
( |
sf::RenderWindow & |
window | ) |
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virtual |
Draw the shapes corresponding to the Box2D body created previously.
- Parameters
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| m_to_pix,window_x_px,window_y_px | configuration of the window, they are usually defined in the config file. |
| wall_w_m,wall_h_m | configuration of the walls, they are usually defined in the config file. |
Reimplemented from Terrain.
Definition at line 68 of file BoxTerrain.cpp.
◆ getType()
- Returns
- the type of the terrain. Can be DEFAULT, V_TERRAIN, V2BL_TERRAIN, RAMP, BOX or V_STEPPER
Reimplemented from Terrain.
Definition at line 90 of file BoxTerrain.cpp.
The documentation for this class was generated from the following files:


Train track deflection measurement system
Track failure causes multiple catastrophic derailments each year. Fortunately, failure can be predicted and prevented by leveraging the relationship between track weakness and its deflection under a known load—such as a rail car full of coal. During my junior and senior years at UNL, I designed, assembled, and tested a track deflection measurement system that exploited this relation, resulting in technology that is currently under patent review, and a Federal Railroad Association Research Results paper.
Relevant Skills and Concepts
+ CAD Modeling+ Design Strategies for Extreme Environments (vibration, dust, moisture, extreme temperatures)
+ Computer Vision
+ Knowledge of Federal Railroad Association Regulations


Aaron James Judge is an American professional baseball outfielder for the New York Yankees of Major League Baseball (MLB).
Judge played college baseball at Fresno State. A right-handed batter and thrower, Judge, who stands 6 feet 7 inches (2.01 m) tall and weighs 282 pounds (128 kg),
is one of the physically largest players in the major leagues.
The Yankees selected Judge in the first round of the 2013 MLB draft. After making his MLB debut in 2016 and hitting a home run in his first career at bat,
Judge went on to have a record-breaking rookie season in 2017. He was named an All-Star and won the Home Run Derby, the first rookie to do so.
He broke the Yankees' record for home runs by a rookie (besting Joe DiMaggio's 29 with 30 before the All-Star break).
He won the American League's (AL) Rookie of the Month Awards for April, May, June and September, as well as the AL's Player of the Month Award
for June and September. Judge hit 52 home runs as a rookie, breaking Mark McGwire's MLB rookie record of 49. He also hit 33 home runs at Yankee Stadium,
breaking the record of 32 set by Babe Ruth in 1921.
Judge was unanimously selected as the American League Rookie of the Year for 2017 and placed second, behind Jose Altuve, for AL Most Valuable Player.
Under Armour signed Aaron Judge to an endorsement deal while the breakout New York Yankees star was still in the minor leagues, and UA says
that it is negotiating a long-term extension with him as it continues to deepen its partnership with baseball.


Welcome to the JavaScrip quiz please read all of the instructions and have fun!
In this quiz you will be asked multiple questions to test your knowledge of JavaScript
This quiz will track you score in the bottom left hand corner
Your score will be tracked to a leader board so you can come back and see your improvement
When you are ready click this box to proceed!


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface SubjectDAO
A SubjectDAO
is responsible for persisting a Subject instance's internal state such that the Subject instance
can be recreated at a later time if necessary.
SecurityManager
implementations typically use a SubjectDAO
in conjunction
with a SubjectFactory
: after the SubjectFactory
creates a Subject
instance, the
SubjectDAO
is used to persist that subject's state such that it can be accessed later if necessary.
SecurityManager
implementations to manage Subject
state persistence. It does not make Subject instances accessible to the
application (e.g. via SecurityUtils.getSubject()
).
DefaultSubjectDAO
| Method Summary | |
|---|---|
void |
delete(Subject subject)
Removes any persisted state for the specified Subject instance. |
Subject |
save(Subject subject)
Persists the specified Subject's state for later access. |
| Method Detail |
|---|
Subject save(Subject subject)
Subject
,
this method updates the existing state to reflect the current state (i.e. an update operation).
subject
- the Subject instance for which its state will be created or updated.
void delete(Subject subject)
Subject
instance. This is a delete operation such that
the Subject's state will not be accessible at a later time.
subject
- the Subject instance for which any persistent state should be deleted.
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