Functions | |
| int | ADL2_OverdriveN_Capabilities_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNCapabilities *lpODCapabilities) |
| Function to retrieve the OverdriveN capabilities. | |
| int | ADL2_OverdriveN_CapabilitiesX2_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNCapabilitiesX2 *lpODCapabilities) |
| Function to retrieve the OverdriveN capabilities. | |
| int | ADL2_OverdriveN_SystemClocks_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevels *lpODPerformanceLevels) |
| Function to retrieve the current GPU clocks settings. | |
| int | ADL2_OverdriveN_SystemClocks_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevels *lpODPerformanceLevels) |
| Function to sets the current GPU clocks settings. | |
| int | ADL2_OverdriveN_SystemClocksX2_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevelsX2 *lpODPerformanceLevels) |
| Function to retrieve the current GPU clocks settings. | |
| int | ADL2_OverdriveN_SystemClocksX2_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevelsX2 *lpODPerformanceLevels) |
| Function to sets the current GPU clocks settings. | |
| int | ADL2_OverdriveN_MemoryClocksX2_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevelsX2 *lpODPerformanceLevels) |
| Function to retrieve the current memory clocks settings. | |
| int | ADL2_OverdriveN_MemoryClocksX2_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevelsX2 *lpODPerformanceLevels) |
| Function to sets the current memory clocks settings. | |
| int | ADL2_OverdriveN_MemoryClocks_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevels *lpODPerformanceLevels) |
| Function to retrieve the current memory clocks settings. | |
| int | ADL2_OverdriveN_MemoryClocks_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceLevels *lpODPerformanceLevels) |
| Function to sets the current memory clocks settings. | |
| int | ADL2_OverdriveN_FanControl_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNFanControl *lpODFanSpeed) |
| Function to retrieve the current Fan control settings. | |
| int | ADL2_OverdriveN_FanControl_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNFanControl *lpODFanControl) |
| Function to set the current Fan controls settings. | |
| int | ADL2_OverdriveN_PowerLimit_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPowerLimitSetting *lpODPowerLimit) |
| Function to retrieve the current power limit settings. | |
| int | ADL2_OverdriveN_PowerLimit_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPowerLimitSetting *lpODPowerLimit) |
| Function to sets the current power limit settings. | |
| int | ADL2_OverdriveN_Temperature_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iTemperatureType, int *iTemperature) |
| Function to retrieve the current temperture. | |
| int | ADL2_OverdriveN_PerformanceStatus_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNPerformanceStatus *lpODPerformanceStatus) |
| Function to retrieve the current OD performance status. | |
| int | ADL2_CustomFan_Caps (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpSupported) |
| Function to retrieve the Custom Fan support. | |
| int | ADL2_CustomFan_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNFanControl *lpODFanControl) |
| Function to retrieve the Custom Fan current status. | |
| int | ADL2_CustomFan_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLODNFanControl *lpODFanControl) |
| Function to set the Custom Fan status. | |
| int | ADL2_OverdriveN_MemoryTimingLevel_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpSupport, int *lpCurrentValue, int *lpDefaultValue, int *lpNumberLevels, int **lppLevelList) |
| int | ADL2_OverdriveN_MemoryTimingLevel_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int currentValue) |
| Function to change memory timing levels. | |
| int | ADL2_OverdriveN_ZeroRPMFan_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpSupport, int *lpCurrentValue, int *lpDefaultValue) |
| Function to get zero RPM fan control info. | |
| int | ADL2_OverdriveN_ZeroRPMFan_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int currentValue) |
| Function to change Zero RPM cntrol levels. | |
| int | ADL2_OverdriveN_SettingsExt_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpOverdriveNExtCapabilities, int *lpNumberOfODNExtFeatures, ADLODNExtSingleInitSetting **lppInitSettingList, int **lppCurrentSettingList) |
| Function to get Fan curve info. | |
| int | ADL2_OverdriveN_SettingsExt_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iNumberOfODNExtFeatures, int *itemValueValidList, int *lpItemValueList) |
| Function to set fan curve (temperature and speed). |
| int ADL2_OverdriveN_Capabilities_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNCapabilities * | lpODCapabilities | |||
| ) |
Function to retrieve the OverdriveN capabilities.
This function retrieves the OverdriveN capabilities for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODCapabilities | The pointer to the ADLODNCapabilities structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_CapabilitiesX2_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNCapabilitiesX2 * | lpODCapabilities | |||
| ) |
Function to retrieve the OverdriveN capabilities.
This function retrieves the OverdriveN capabilities for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODCapabilities | The pointer to the ADLODNCapabilitiesX2 structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_SystemClocks_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevels * | lpODPerformanceLevels | |||
| ) |
Function to retrieve the current GPU clocks settings.
This function retrieves the current GPU clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure storing the retrieved data. |
| int ADL2_OverdriveN_SystemClocks_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevels * | lpODPerformanceLevels | |||
| ) |
Function to sets the current GPU clocks settings.
This function applies the current GPU clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure to set the data to driver. |
| int ADL2_OverdriveN_SystemClocksX2_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevelsX2 * | lpODPerformanceLevels | |||
| ) |
Function to retrieve the current GPU clocks settings.
This function retrieves the current GPU clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure storing the retrieved data. |
| int ADL2_OverdriveN_SystemClocksX2_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevelsX2 * | lpODPerformanceLevels | |||
| ) |
Function to sets the current GPU clocks settings.
This function applies the current GPU clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure to set the data to driver. |
| int ADL2_OverdriveN_MemoryClocksX2_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevelsX2 * | lpODPerformanceLevels | |||
| ) |
Function to retrieve the current memory clocks settings.
This function retrieves the current memory clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_MemoryClocksX2_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevelsX2 * | lpODPerformanceLevels | |||
| ) |
Function to sets the current memory clocks settings.
This function applies the current memory clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure to set the data to driver. |
| int ADL2_OverdriveN_MemoryClocks_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevels * | lpODPerformanceLevels | |||
| ) |
Function to retrieve the current memory clocks settings.
This function retrieves the current memory clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_MemoryClocks_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceLevels * | lpODPerformanceLevels | |||
| ) |
Function to sets the current memory clocks settings.
This function applies the current memory clocks for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpODPerformanceLevels | The pointer to the ADLODNPerformanceLevels structure to set the data to driver. |
| int ADL2_OverdriveN_FanControl_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNFanControl * | lpODFanSpeed | |||
| ) |
Function to retrieve the current Fan control settings.
This function retrieves the current fan for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpOdFanSpeed | The pointer to the ADLODNFanControl structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_FanControl_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNFanControl * | lpODFanControl | |||
| ) |
Function to set the current Fan controls settings.
This function applies the current Fan control for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpOdFanSpeed | The pointer to the ADLODNFanControl structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_PowerLimit_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPowerLimitSetting * | lpODPowerLimit | |||
| ) |
Function to retrieve the current power limit settings.
This function retrieves the current power limit for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpOdPowerLimit | The pointer to the ADLODPowerLimitSetting structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_PowerLimit_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPowerLimitSetting * | lpODPowerLimit | |||
| ) |
Function to sets the current power limit settings.
This function retrieves the current power limit for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpOdPowerLimit | The pointer to the ADLODPowerLimitSetting structure storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_Temperature_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iTemperatureType, | |||
| int * | iTemperature | |||
| ) |
Function to retrieve the current temperture.
This function retrieves the current temperature for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iTemperatureType,temperature | type. ADLODNTemperatureType |
| [out] | iTemperature | The integer pointer, storing the retrieved Overdrive parameters. |
| int ADL2_OverdriveN_PerformanceStatus_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNPerformanceStatus * | lpODPerformanceStatus | |||
| ) |
Function to retrieve the current OD performance status.
This function retrieves the current OD performance for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpOdPerformanceStatus | The pointer to the ADLODNPerformanceStatus structure storing the retrieved Overdrive parameters. |
| int ADL2_CustomFan_Caps | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpSupported | |||
| ) |
Function to retrieve the Custom Fan support.
This function retrieves the support of Custom Fan for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpSupported,if | Custom Fan Supported : True else false . |
| int ADL2_CustomFan_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNFanControl * | lpODFanControl | |||
| ) |
Function to retrieve the Custom Fan current status.
This function retrieves the current status of Custom Fan for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpODFanControl,returns | current status of the fan control. |
| int ADL2_CustomFan_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLODNFanControl * | lpODFanControl | |||
| ) |
Function to set the Custom Fan status.
This function sets the current status of Custom Fan for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iCurrent,if | autowattman enabled : 1 else 0 . |
| int ADL2_OverdriveN_MemoryTimingLevel_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpSupport, | |||
| int * | lpCurrentValue, | |||
| int * | lpDefaultValue, | |||
| int * | lpNumberLevels, | |||
| int ** | lppLevelList | |||
| ) |
Function to change the memory timing .
This function enables/disables memory timing for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpSupport | an integer ponter of memory timing support flag. If blockchain mode supported, the value is 1, otherwise it is 0. |
| [out] | lpCurrrentValue | an integer ponter of blockchain mode currrent state. If blockchain mode is enabled, the value is 1, otherwise it is 0. |
| [out] | lpDfaultValue | an integer ponter of blockchain mode default state. If default blockchain mode is enabled, the value is 1, otherwise it is 0. |
| [out] | lpNumberLevels | an integer ponter of pointer of memory timing levels, which stores all memory levels. |
| [out] | lppLevelList | an integer ponter of memory timing levels. |
| int ADL2_OverdriveN_MemoryTimingLevel_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | currentValue | |||
| ) |
Function to change memory timing levels.
This function set GPU memory timing level for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | currentValue | is an integer of GPU memory timing level. |
| int ADL2_OverdriveN_ZeroRPMFan_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpSupport, | |||
| int * | lpCurrentValue, | |||
| int * | lpDefaultValue | |||
| ) |
Function to get zero RPM fan control info.
This function to retrieve zero RPM fan control for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpSupport | an integer ponter of zero RMP fan control support flag. If zero RPM fan control supported, the value is 1, otherwise it is 0. |
| [out] | lpCurrrentValue | an integer ponter of zero RMP fan control currrent state. If zero RPM fan control is enabled, the value is 1, otherwise it is 0. |
| [out] | lpDfaultValue | an integer ponter of zero RMP fan control default state. If zero RPM fan control is enabled, the value is 1, otherwise it is 0. |
| int ADL2_OverdriveN_ZeroRPMFan_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | currentValue | |||
| ) |
Function to change Zero RPM cntrol levels.
This function set GPU Zero RPM cntrol level for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | currentValue | is an integer of GPU Zero RPM cntrol level. |
| int ADL2_OverdriveN_SettingsExt_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpOverdriveNExtCapabilities, | |||
| int * | lpNumberOfODNExtFeatures, | |||
| ADLODNExtSingleInitSetting ** | lppInitSettingList, | |||
| int ** | lppCurrentSettingList | |||
| ) |
Function to get Fan curve info.
This function to retrieve Fan curve for a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpOverdriveNCapabilities | The pointer to the bit-vector which indicates wich ODN feature is supported. /// |
| [out] | lpNumberPoints | an integer ponter of Fan curve points. |
| in/out] | lpNumberOfODNExtFeatures The pointer to an integer which indicates the number of ODN features. The callee shold input the expected number of features. Then ADL can use this input to support comptiable. When returing, the number is actual number of dricver currently supported features | |
| [out] | lpInitSettingList | The pointer to the list of current ODN Ext settingts. |
| [out] | lppInitSettingList | The pointer to the list of current ODN Ext range of settingts. |
| int ADL2_OverdriveN_SettingsExt_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iNumberOfODNExtFeatures, | |||
| int * | itemValueValidList, | |||
| int * | lpItemValueList | |||
| ) |
Function to set fan curve (temperature and speed).
This function to for set fan curve (temperature and speed) a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iNumberOfODNExtFeatures | An integer which indicates the number of ODN features. |
| [in] | lpItemValueValidList | an integer pointer which indicates which element in lpItemValueList is valid |
| [in] | lpItemValueList | an integer pointer which indicate the current value |


Contact person:
Phone:
Email:
Company:
Inbound:
Flight number:
Date of Arrival:
Time of Arrival:
Luggage:
Booking reference:
Connection Flight: Departure Time from (OSL)
Outbound:
Flight number:
Date of Arrival:
Time of Arrival:
Luggage:
Booking reference:
Connection Flight:
Departure Time from (OSL)
{{totalCost}}
VAT applied
Status: Pending
Our partner operators is giving you the best price available and you will receive a quote shortly.
Our crew will get in touch with you in a short time.
To see more details about your request, please
Go to Upcoming Request


Members
-
Enum representing a Y up camera
-
Enum representing a Z up camera
-
The aperture of the camera. When changed fires a RS.Camera#event:aperture-changed event.
-
The clip max of the view frustum. When changed fires a RS.Camera#event:clip_max-changed event
-
The clip min of the view frustum. When changed fires a RS.Camera#event:clip_min-changed event
-
The look direction vector of the camera.
-
The half field of view of the camera in radians. When changed fires a RS.Camera#event:aperture-changed event
-
The focal length of the camera. When changed fires a RS.Camera#event:focal-changed event.
-
Whether to follow the target point or not. When
true
the camera will always look at the target point, whenfalse
it can be rotated away. When set totrue
will fire a RS.Camera#event:transform-changed event.- Default Value:
- true
-
The position of the camera in world space.
-
The matrix of the transform. When set fires a RS.Camera#event:transform-changed event
-
Whether the camera is orthographic or perspective. When changed fires a RS.Camera#event:orthographic-changed event
-
The right direction vector of the camera.
-
The nominal up direction of the camera. Can be either RS.Camera.Y_UP or RS.Camera.Z_UP. When set the camera will rotate to match the new up direction and fires a RS.Camera#event:up_direction-changed and RS.Camera#event:transform-changed event.
-
The target point of the camera. When set fires a RS.Camera#event:target_point-changed event. If the camera is following the target point then it is rotated to look at the target point and fires a RS.Camera#event:transform-changed event.
-
transform RS.Transform_target
-
The transform of the camera. When changed fires a RS.Camera#event:transform-changed event and a RS.Camera#event:target_point-changed event.
-
The actual up direction vector of the camera.
Methods
-
clone ()RS.Camera
-
Returns a copy of this Camera.
Returns:
Type Description RS.Camera -
Dollies the camera.
Name Type Default Description depth
Number The amount to move along the direction vector.
shift_target_point
Boolean false optional If
true
then dollies the target as well.Fires:
-
Elevates the camera and the target point
Name Type Description vertical
Number The amount to move the camera up the up vector.
Fires:
-
Compares this camera to another. The camera are equal if the aperture, focal length, field of view and matrix are the same.
Name Type Description rhs
RS.Camera the camera to compare
-
Frames the camera around a set of points such that all points provided are visible within the camera frame.
Name Type Default Description fit_points
RS.Vector3 An array of RS.Vector3 points that the camera will be framed around.
aspect
Number The aspect ratio of the camera frame.
preserve_orientation
Boolean true optional When true the camera will keep pointing in the same direction, if false it will rotate to look at the center of the points.
Fires:
-
Forces the camera to be horizontal.
Fires:
-
Makes the camera look at the current target point whether it is following it or not.
Name Type Default Description reset_up_vector
Boolean true optional if
true
then the camera roll will be reset.Fires:
-
Orbits the camera. This method orbits using the initial up and right reference vectors.
Name Type Default Description vertical_axis
Number The amount to orbit around the up vector in radians.
horizontal_axis
Number The amount to orbit aroung the right vector in radians.
orbit_point
RS.Vector3 null optional The point to orbit around, if provided then this becomes the new target point.
level_camera
Boolean true optional if
true
then orbit around the nominal up direction so the camera remains level. Iffalse
then rotates around the cameras current Y axis.Fires:
-
Orbits the camera around a point in world space. This method acts much like the standard orbit function however if you choose to orbit around a different point than the target point you can also rotate the target point as well.
Name Type Default Description point
RS.Vector3 The point to orbit around, this will NOT change the target point.
vertical_axis
Number The amount to rotate around the up vector in radians.
horizontal_axis
Number The amount to rorate aroung the right vector in radians.
shift_target_point
Boolean false optional If
true
the target point will also rotate around the point.level_camera
Boolean true optional if
true
then orbit around the nominal up direction so the camera remains level. Iffalse
then rotates around the cameras current Y axis.Fires:
-
Pans the camera.
Name Type Default Description horizontal
Number The amount to pan in the right direction.
vertical
Number The amount to pan in the up direction.
shift_target_point
Boolean true optional If
true
then pans the target as well.Fires:
-
Projects a world space point into the camera focal plane. The X and Y coordinates will be in camera space and the Z coordinate will contain the correct depth value.
Name Type Description point
RS.Vector4 The point to transform.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The projected point. -
Projects a world space point to a pixel coordinate. X/Y origin will be at the bottom left and Z coordinate will contain the correct depth value.
Name Type Description point
RS.Vector4 The point to transform.
resolution
RS.Vector2 The image resolution to project to.
pixel_aspect_ratio
Number optional If provided the pixel aspect ratio to use, otherwise use 1. This would typically only be provided if non-square pixels are used.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The projected point. Examples
// Project point <1,2,3> to Full HD resolution. const point = camera.project_point_to_pixel(new RS.Vector4(1,2,3), { x: 1920, y: 1080 }, new RS.Vector4()));
// Project point <1,2,3> to Full HD resolution with rectangular pixels that have a 3:2 aspect ratio. const point = camera.project_point_to_pixel(new RS.Vector4(1,2,3), { x: 1920, y: 1080 }, 3/2, new RS.Vector4()));
-
Rotates the camera around itself.
Name Type Default Description vertical_axis
Number Amount to rotate around the up vector in radians.
horizontal_axis
Number Amount to rotate around the right vector in radians.
direction_axis
Number Amount to rotate around the direction vector in radians (roll).
shift_target_point
Boolean true optional If
true`` the target point will also rotate around the point. If
false`` then only thedirection_axis
rotation will be applied.Fires:
-
Rotates the camera around a given axis.
Name Type Default Description axis
RS.Vector3 the axis to rotate around.
angle
Number the amount to rotate by in radians.
in_camera_space
Boolean false optional if
true
then the axis is in camera space, otherwise world.rotate_target_point
Boolean optional if
true
then the target point is rotated by the same amount. Otherwise we keep looking at the current target point only.Fires:
-
Sets this camera from another.
Name Type Description camera
RS.Camera the camera to set from or an object with the same properties.
Fires:
-
Sets the camera data from either an object with appropriate properties or from another Camera instance.
Name Type Description camera
RS.Camera the camera to set from or an object with the same properties
Fires:
-
Moves the camera to a given location.
Name Type Default Description location
RS.Vector3 The position to move to.
shift_target_point
Boolean true optional If
true
then the target point is moved to be at the same relative location as previously. Otherwise the transform will look at the old target point after translation.Fires:
-
Sets the target point of the camera and, if following the target point, makes the camera look at it.
Name Type Default Description target_point
RS.Vector3 The new target point.
reset_up_vector
Boolean true optional if
true
, and following the target point, then the camera roll will be reset.Fires:
-
Spins the camera by rotating around the up vector of the camera. This also rotate the target point.
Name Type Description vertical_axis
Number The amount, in radians, to spin.
Fires:
-
Tilts the camera by rotating around the right vector of the camera. This also rotate the target point.
Name Type Description horizontal_axis
Number The amount, in radians, to tilt.
Fires:
-
Transforms a world space direction into camera space.
Name Type Description point
RS.Vector4 The point to transform.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The transformed direction -
Transforms a camera space direction into world space.
Name Type Description direction
RS.Vector4 The direction to transform.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The transformed direction -
Transforms a world space point into camera space.
Name Type Description point
RS.Vector4 The point to transform.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The transformed point -
Transforms a camera space point into world space.
Name Type Description point
RS.Vector4 The point to transform.
result
RS.Vector4 Receives the result of the transform.
Returns:
Type Description RS.Vector4 The transformed point -
Moves the camera by the given amount
Name Type Default Description move
RS.Vector3 The vector to move along.
shift_target_point
Boolean true optional If
true
then the target point is moved as well, otherwise the camera will look at the old target point after translation.Fires:
Events
-
Aperture changed event.
Fired when the camera changes aperture
-
Clip max changed event.
Fired when the camera clip max changes
-
Clip max changed event.
Fired when the camera clip max changes
-
Focal changed event.
Fired when the camera changes focal
-
Orthographic changed event.
Fired when the camera changes between orthographic and perspective
-
Target point changed event.
Fired when the camera target point
-
Transform changed event.
Fired whenever the underlying transform changes
-
Up direction changed event.
Fired when the camera up direction changes.


{{#letter_info}} {{^all_finished}} {{#during}} Currently {{period}}{{suffix}} period, finishing at {{finish}} {{/during}} {{^during}} {{period}}{{suffix}} period begins at {{start_time}} (in {{#hours}}{{time_until_hr}} hours and {{/hours}}{{time_until_min}} minutes) {{/during}} {{/all_finished}} {{/letter_info}} {{#next_day_info}} It will be {{next_art}} {{next_letter}} day ({{next_rot}}) on {{next_day}}. {{/next_day_info}}


There are no businesses yet in this category, recommend a business and get forty percent of their monthly subscription. promotion ends 30 may 2020
{% endif %}
{% if businesses.has_previous %}
previous
{%endif%}
{% for num in businesses.paginator.page_range %}
{{ num }}
{% endfor %}
{% if businesses.has_next%}
Next
{%endif%}


{% extends 'base.html' %} {% set title = 'Page Not Found' %} {% block content %} Sorry, the page you requested does not appear to exist. The link you entered may be incorrect or the page may have been recently removed. {% endblock %}
Sorry, the page you requested does not appear to exist. The link you entered may be incorrect or the page may have been recently removed.


- Type -
joomla5
phpbb2
phpbb3
wordpress
- Category -
Animal
Art
Books
Business
Cars
Children
Communications
Computing
Dating
Education
Electronics
Entertainment
Fashion
Notebook
Flowers
Food
Full screen
Futuristic
Gambling
General
Health
Hobby
Hotel
Industry
Interior
Jewelry
Law
Marina
Media
Military
Music
Night club
Personal
Photography
Real estate
Religion
Science
Services
Shopping
Society
Spiritual
Sports
Travel
Video Art
Web design
Web hosting
Wedding


LIVING OUT LOUD ** (out of four) -a review by Bill Chambers<EMAIL_ADDRESS>[For past reviews, bi-weekly trivia, etc., visit FILM FREAK CENTRAL http://www.geocities.com/~billchambers/ ]
starring Holly Hunter, Danny DeVito, Martin Donovan, Queen Latifah written and directed by Richard LaGravanese
LIVING OUT LOUD started production as "The Kiss" (borrowed from Chekhov's story), a title dropped because of its associations with a best-selling, non-fictional account of a father and daughter's incestuous relationship. LIVING OUT LOUD is not about such family ties; it's not about much of anything---a sheep dressed in "Girl Power" clothing. LIVING OUT LOUD is the directorial debut of a wonderful screenwriter (LaGravanese adapted The Bridges of Madison County and The Horse Whisperer, in addition to receiving an Oscar-nomination for his original screenplay The Fisher King) who should stay behind the typewriter.
A blonde Hunter plays Judith, caregiver to an old, rich woman (Lin Shaye) and recent dumpee of husband Dr. Nelson (the always-charismatic Donovan). Judith fantasizes some of the time: about suicide, about meeting her idol, torch singer Liz Bailey (Latifah)... These day-dream sequences are weaved into the film without warning; sometimes, we're not sure whether a scene is unfolding inside or outside of her head. (Echoes of Le Charme Discret de la Bourgeoisie, Louis Bu˝uel's anti-narrative masterwork.) DeVito plays Pat, the down-on-his luck elevator operator of her building; his teenage daughter has just passed away, so he Judith unite over their common losses. He falls in love with her quickly, but she has her sights set on the mysterious stranger (Elias Koteas) who accidentally (yes, accidentally) made out with her at her favourite nightclub. Actually, Judith has her sights set on any man who is the exact physical opposite of chubby, stubby Pat, though the filmmakers gloss over her shallowness.
LaGravanese has an ear for dialogue-born and raised in a household of women, he writes exceptionally good, complex female characters. But this movie has all the trappings of a first-timer's feature: no sense of economy-otherwise known as I'm-in-love-with-every-frame Syndrome (DeVito's daughter's silent death scene is covered in so many shots the cutting disrupts the mood), no sense of pace (though never boring, the middle section is lumpy), and no idea what to do with anybody else but the main protagonists (with the exception of Latifah, who has a presence which extends beyond her slightly underwritten role-I wouldn't be surprised if she received a Supporting Actress nomination come next February). DeVito gives it his all-this is the warmest performance of his career, which makes Judith seem all the more like a cold fish for shunning his awkward advances; we are supposed to see a little bit of ourselves in Judith, but I lost my affection for her once she hired a studly masseuse before DeVito's despondent eyes. Reactions to Hunter's character will surely vary from person to person (after all, selfishness is our nature, and to some degree, Judith is a refreshingly flawed human character), but her actions, compounded by a head-scratching "Mary Tyler Moore"-esque epilogue, are ultimately what prevent me from recommending the film.
I have mentally dwelled upon LIVING OUT LOUD for weeks since my initial viewing, only to come to the above conclusions. At the very least, DeVito begins a new career path with this film-were he and Latifah only reason enough to see it.
-October, 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Package com.mxgraph.swing.util
Class mxMorphing
- java.lang.Object
-
- com.mxgraph.util.mxEventSource
-
- com.mxgraph.swing.util.mxAnimation
-
- com.mxgraph.swing.util.mxMorphing
-
public class mxMorphing extends mxAnimation
Provides animation effects.
-
-
Nested Class Summary
-
Nested classes/interfaces inherited from class com.mxgraph.util.mxEventSource
mxEventSource.mxIEventListener
-
-
Field Summary
Fields Modifier and Type Field Description protected java.lang.Object[]
cells
Optional array of cells to limit the animation to.protected mxRectangle
dirty
protected double
ease
Ease-off for movement towards the given vector.protected mxGraphComponent
graphComponent
Reference to the enclosing graph instance.protected java.util.Map<java.lang.Object,mxPoint>
origins
Maps from cells to origins.protected mxCellStatePreview
preview
protected int
step
Counts the current number of steps of the animation.protected int
steps
Specifies the maximum number of steps for the morphing.-
Fields inherited from class com.mxgraph.swing.util.mxAnimation
DEFAULT_DELAY, delay, timer
-
Fields inherited from class com.mxgraph.util.mxEventSource
eventListeners, eventsEnabled, eventSource
-
-
Constructor Summary
Constructors Constructor Description mxMorphing(mxGraphComponent graphComponent)
Constructs a new morphing instance for the given graph.mxMorphing(mxGraphComponent graphComponent, int steps, double ease, int delay)
Constructs a new morphing instance for the given graph.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected void
animateCell(java.lang.Object cell, mxCellStatePreview move, boolean recurse)
Animates the given cell state using moveState.protected mxPoint
getDelta(mxCellState state)
Returns the vector between the current rendered state and the future location of the state after the display will be updated.double
getEase()
Returns the easing for the movements.protected mxPoint
getOriginForCell(java.lang.Object cell)
Returns the top, left corner of the given cell.int
getSteps()
Returns the number of steps for the animation.void
paint(java.awt.Graphics g)
void
setCells(java.lang.Object[] value)
Optional array of cells to be animated.void
setEase(double value)
Sets the easing for the movements.void
setSteps(int value)
Sets the number of steps for the animation.protected void
show(mxCellStatePreview preview)
Shows the changes in the given mxCellStatePreview.void
stopAnimation()
Stops the animation by deleting the timer and fires mxEvent.DONE.protected boolean
stopRecursion(mxCellState state, mxPoint delta)
Returns true if the animation should not recursively find more deltas for children if the given parent state has been animated.void
updateAnimation()
Animation step.-
Methods inherited from class com.mxgraph.swing.util.mxAnimation
getDelay, isRunning, setDelay, startAnimation
-
Methods inherited from class com.mxgraph.util.mxEventSource
addListener, fireEvent, fireEvent, getEventSource, isEventsEnabled, removeListener, removeListener, setEventsEnabled, setEventSource
-
-
-
-
Field Detail
-
graphComponent
protected mxGraphComponent graphComponent
Reference to the enclosing graph instance.
-
steps
protected int steps
Specifies the maximum number of steps for the morphing. Default is 6.
-
step
protected int step
Counts the current number of steps of the animation.
-
ease
protected double ease
Ease-off for movement towards the given vector. Larger values are slower and smoother. Default is 1.5.
-
origins
protected java.util.Map<java.lang.Object,mxPoint> origins
Maps from cells to origins.
-
cells
protected java.lang.Object[] cells
Optional array of cells to limit the animation to.
-
dirty
protected transient mxRectangle dirty
-
preview
protected transient mxCellStatePreview preview
-
-
Constructor Detail
-
mxMorphing
public mxMorphing(mxGraphComponent graphComponent)
Constructs a new morphing instance for the given graph.
-
mxMorphing
public mxMorphing(mxGraphComponent graphComponent, int steps, double ease, int delay)
Constructs a new morphing instance for the given graph.
-
-
Method Detail
-
getSteps
public int getSteps()
Returns the number of steps for the animation.
-
setSteps
public void setSteps(int value)
Sets the number of steps for the animation.
-
getEase
public double getEase()
Returns the easing for the movements.
-
setEase
public void setEase(double value)
Sets the easing for the movements.
-
setCells
public void setCells(java.lang.Object[] value)
Optional array of cells to be animated. If this is not specified then all cells are checked and animated if they have been moved in the current transaction.
-
updateAnimation
public void updateAnimation()
Animation step.- Overrides:
updateAnimation
in classmxAnimation
-
stopAnimation
public void stopAnimation()
Description copied from class:mxAnimation
Stops the animation by deleting the timer and fires mxEvent.DONE.- Overrides:
stopAnimation
in classmxAnimation
-
show
protected void show(mxCellStatePreview preview)
Shows the changes in the given mxCellStatePreview.
-
animateCell
protected void animateCell(java.lang.Object cell, mxCellStatePreview move, boolean recurse)
Animates the given cell state using moveState.
-
stopRecursion
protected boolean stopRecursion(mxCellState state, mxPoint delta)
Returns true if the animation should not recursively find more deltas for children if the given parent state has been animated.
-
getDelta
protected mxPoint getDelta(mxCellState state)
Returns the vector between the current rendered state and the future location of the state after the display will be updated.
-
getOriginForCell
protected mxPoint getOriginForCell(java.lang.Object cell)
Returns the top, left corner of the given cell.
-
paint
public void paint(java.awt.Graphics g)
-
-


No one can deny that careers in information technology are here to stay. The field is attractive, lucrative, and supporting a booming industry. This quiz is designed to help you decide which major branch of the technology industry you're most likely to enjoy. While it is no replacement for a job counselor, this quiz is based on industry statistics and research and should help to point you in the direction that you may find interesting.
This test has three types of questions: Self-report, scenarios, and skill-testing questions. For the self-report and scenario questions, choose responses that best apply to you or that best describe how you would respond to a situation. Select answers that are based on your typical thoughts, feelings, and behavior. For the skill-testing questions, choose what you believe is the correct answer.
After finishing the test, you will receive a Snapshot Report with an introduction, a graph and a personalized interpretation for one of your test scores. You will then have the option to purchase the full results.


|
PMIC
|
Directories | |
| directory | Legacy |
Files | |
| file | stm32f1xx_hal.h [code] |
| This file contains all the functions prototypes for the HAL module driver. | |
| file | stm32f1xx_hal_adc.h [code] |
| Header file containing functions prototypes of ADC HAL library. | |
| file | stm32f1xx_hal_adc_ex.h [code] |
| Header file of ADC HAL extension module. | |
| file | stm32f1xx_hal_cortex.h [code] |
| Header file of CORTEX HAL module. | |
| file | stm32f1xx_hal_def.h [code] |
| This file contains HAL common defines, enumeration, macros and structures definitions. | |
| file | stm32f1xx_hal_dma.h [code] |
| Header file of DMA HAL module. | |
| file | stm32f1xx_hal_dma_ex.h [code] |
| Header file of DMA HAL extension module. | |
| file | stm32f1xx_hal_flash.h [code] |
| Header file of Flash HAL module. | |
| file | stm32f1xx_hal_flash_ex.h [code] |
| Header file of Flash HAL Extended module. | |
| file | stm32f1xx_hal_gpio.h [code] |
| Header file of GPIO HAL module. | |
| file | stm32f1xx_hal_gpio_ex.h [code] |
| Header file of GPIO HAL Extension module. | |
| file | stm32f1xx_hal_pcd.h [code] |
| Header file of PCD HAL module. | |
| file | stm32f1xx_hal_pcd_ex.h [code] |
| Header file of Extended PCD HAL module. | |
| file | stm32f1xx_hal_pwr.h [code] |
| Header file of PWR HAL module. | |
| file | stm32f1xx_hal_rcc.h [code] |
| Header file of RCC HAL module. | |
| file | stm32f1xx_hal_rcc_ex.h [code] |
| Header file of RCC HAL Extension module. | |
| file | stm32f1xx_hal_tim.h [code] |
| Header file of TIM HAL module. | |
| file | stm32f1xx_hal_tim_ex.h [code] |
| Header file of TIM HAL Extension module. | |
| file | stm32f1xx_hal_uart.h [code] |
| Header file of UART HAL module. | |
| file | stm32f1xx_ll_usb.h [code] |
| Header file of USB Low Layer HAL module. | |


Sports conditioning centre
New functional fitness gym opening to the public in 2020 and covering the towns of Cleethorpes and Grimsby.
Register for early access, updates and offers.
Traditional gyms are dominated by cardio and strength machines, often leaving a small space in the corner for free training. With the rapid rise of functional fitness, stretching and sports conditioning, RCSC will provide a large, spacious training area, surrounded by a range of core and functional training equipment.
Our Equipment
- Plyometric boxes
- Battles ropes
- Fintess tyres
- Weight vests
- Prowler sledge and sprint track
- Boxing bags and equipment
- Foam rollers and stretching aids
- Kettle bells and dumbbells
- Resistence bands
- Squat rack and plates
- Slam, wall and medicine balls
- Bulgarian bags, squat bags
- Fitness decks and sports mats
- Pull up bars and TRX suspension trainers


DIVISION 2. BUSINESS
TITLE 22. BANKS AND FINANCIAL
INSTITUTIONS
Chapter
401 Commissioner of Financial Institutions--Repealed
402 Fiduciaries and Investments--Repealed
403 Hawaii Bank Act--Repealed
404 Bank Mergers--Repealed
405 International and Foreign Banking by Hawaii
Corporations--Repealed
405A International Banking Facilities--Repealed
405D Foreign Banks--Repealed
406 Trust Companies--Repealed
407 Savings and Loan Associations--Repealed
408 Financial Services Loan Companies--Repealed
408A Industrial Loan Company Guaranty Act--Repealed
409 Small Loan Companies--Repealed
410 State Chartered Credit Unions--Repealed
411 Emergency Acquisition of Financial Institutions--Repealed
412 Code of Financial Institutions
Cross References
Uniform management of institutional funds act, see chapter 517D.
CHAPTER 401
COMMISSIONER OF FINANCIAL INSTITUTIONS
REPEALED. L 1993, c 350, §39.
Cross References
For present provisions, see chapter 412.


TABLE OF INTERACTIONS WITH
PROTON PUMP INHIBITORS
From the French ANSM drug interactions document of September 2016, pp. 28-29
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
ATAZANAVIR RxNorm: 343047 ATC: J05AE08 |
Very large decrease of the plasma concentrations of the atazanavir, with risk of therapeutic failure |
Not recommended |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
CYANOCOBALAMIN RxNorm: 11248 ATC: B03BA01 B03BA02 B03BA51 |
Risk of deficiency of cyanocobalamin after prolonged treatment (several years), the reduction of gastric acidity by these medications can diminish the digestive absorption of the vitamin B12. |
Take into account |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
METABLOIZED TYROSINE-KINASE INHIBITORS CLASS CODE: L01XE |
Risk of decrease of the bioavailability of the tyrosine kinase inhibitor, by reason of its pH-dependent absorption |
Take into account -except with the imatinib and the vandetanib |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
ITRACONAZOLE RxNorm: 28031 ATC: J02AC02 |
Decrease of the absorption of the azole antifungal due to increase of the gastric pH by the antisecretory |
Take into account |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
KETOCONAZOLE RxNorm: 6135 ATC: D01AC08 G01AF11 J02AB02 |
Decrease of the absorption of the azole antifungal due to increase of the intragastric pH by the antisecretory |
Take into account |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
LEDIPASVIR RxNorm: 1591922 ATC: not found |
Decrease of the concentrations of ledipasvir when the proton pump inhibitor is administered before the ledipasvir |
Precaution for use
It is recommended that the proton pump inhibitor and the ledipasvir be taken simultaneously. |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
METHOTREXATE RxNorm: 6851 ATC: L01 BA01 L04AX03 |
Risk of increase of the toxicity of the methotrexate due to decrease of its elimination |
Not recommended -with the methotrexate in doses > 20mg /week Take into account -for lower doses |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
ST JOHN'S WORT as St John's Wort Extract RxNorm: 258326 ATC: not found |
Risk of ineffectiveness of the treatment by the antisecretory due to increase of its metabolism by the St Johns wort |
Take into account |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
MYCOPHENOLATE MOFETIL Codes were found under the name MYCOPHENOLIC ACID which was referenced in the description of the interaction. Research indicates that MYCOPHENOLATE MOFETIL is a prodrug of MYCOPHENOLIC ACID MYCOPHENOLIC ACID RxNorm: 7145 ATC: L04AA06 |
Decrease of the concentrations of the mycophenolic acid by about a third, with potential risk of reduction of effectiveness |
Take into account |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
POSACONAZOLE RxNorm: 282446 ATC: J02AC04 |
Decrease of the absorption of the azole antifungal, due to increase of the intragastric pH by the antisecretory |
Not recommended Not recommended - only with the oral suspension form of posaconazole |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
RILPIVIRINE RxNorm: 1102270 ATC: J05AG05 |
Decrease of the plasma concentrations of rilpivirine by the proton pump inhibitor (decreased absorption due to the increase of the gastric pH). |
CONTRAINDICATION |
PROTON PUMP INHIBITORS CLASS CODE: A02BC-001 |
ULIPRISTAL RxNorm: 1005921 ATC: G03AD02 |
Risk of decrease of the effect of the ulipristal, due to decrease of its absorption |
Take into account |


• Separate your goals into what you PLAN TO ACHIEVE (what you believe you must get done to have a successful project and get the grade you expect) and an extra goal or two that you HOPE TO ACHIEVE if the project goes really well and you get ahead of schedule, as well as goals in case the work goes more slowly. It may not be possible to state precise performance goals at this time, but we encourage you be as precise as possible. If you do state a goal, give some justification of why you think you can achieve it. (e.g., I hope to speed up my starter code 10x, because if I did it would run in real-time.) • If applicable, describe the demo you plan to show at the poster session (Will it be an interactive demo? Will you show an output of the program that is really neat? Will you show speedup graphs?). Specifically, what will you show us that will demonstrate you did a good job? • If your project is an analysis project, what are you hoping to learn about the workload or system being studied? What question(s) do you plan to answer in your analysis? • Systems project proposals should describe what the system will be capable of and what performance is hoped to be achieved


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Serves 4
A traditional pot of Italian greatness, this is a stew of pasta and beans (fazool is the Neapolitan word for beans) with a magic ingredient, 'nduja sausage.
For the cavatelli, bring all the ingredients together in a large bowl or food processor and to form a dough. Allow the dough to rest for at least an hour in the fridge before shaping the pasta.
To make the cavatelli, cut the pasta into pieces and roll into long batons. Cut into 1cm/½in pieces. Using a sharp knife roll the knife along the pasta to create rolled up tiny shells.
For the pasta fazool, bring the chicken stock to the boil in a saucepan.
In a separate pan, on a medium-to-low heat, add the 'nduja and let some fat render out. Add the finely chopped onion and cook briefly for 2-3 minutes, just until the n’duja has melted and the onion is soft and translucent. Add the celery and carrot and cook for 5 minutes. Add the chilli and the garlic. Cook for 5 minutes without letting the garlic brown.
Add the beans and enough of the boiling chicken stock to just cover the mixture. Let all this cook for 10 minutes and then remove about a third of the beans. Mash or blend them then put back in the pan.
Add the tomatoes and stir, add the tomato purée, cook for a couple of minutes and season with salt and pepper, to taste.
Add 150g/5½oz of the pasta to the chicken stock and cook for 8-10 minutes. Then drain and add the pasta to the beans with some of the stock - the consistency should not be too soupy, but not really dry. Finish with the basil, baby red vein sorrel and a little extra virgin olive oil.


Read the text and the question. The answer to a question is a text fragment consisting of one or more consecutive
words. The text may not contain an answer to this question. Read the answer and check if it is correct. The answer
should be as short as possible, but still comprehensive. If the answer contains unnecessary information, it should
be marked as incorrect.
Examples:
Text:
The new SuperSpeed bus provides a fourth transfer mode with a data signaling rate of 5.0 Gbit/s, in
addition to the modes supported by earlier versions.
Question:
How fast is the new SuperSpeed
bus data signaling rate?
Answer:
5.0 Gbit/s.
Is the answer correct:
Yes
Answer:
No answer in the text
Is the answer correct:
No
Answer:
The new SuperSpeed bus provides a fourth transfer mode with a data signaling rate of 5.0 Gbit/s.
Is the answer correct:
No (In fact, the answer is correct, but it contains too much unnecessary information)
'


{{group.name}}
contains {{group.users.length}} users
is empty
more_vert
Edit
Delete
No groups created


GitBucket feedback form
Letus know how We Can Improve
GitBucket
* Name :
* Email :
* Age :
* Which option best describes your current role?
Choose Your Option ...
Student
Developer
FreeLaner
Full Time Job
Part Time Job
* How likely is that you would recommend *GitBucket to a friend? :
Definitely
May be
Not Sure
* Which Did you liked in GitBucket?
Select Your Option
Challanges
Community
Projects
Certifications
Open Source
* Things that should be improved in the future (Check all that apply) :
Better User Experience
Highlight Commented Code
Faster Pushing of Code
Contributors
Wiki
Challanges
Forum
Community Support
* Any Comments or Suggestions :


Reports hashCode() being called
on an array. To get the same hash code for two arrays
with identical contents call Arrays.hashCode().
Use Arrays.deepHashCode() to calculate the hash
code of a multi-dimensional array.
New in 10.5, Powered by InspectionGadgets


Join and get access to:
- Advanced Earthquake tools such as InSAR Profile Tool, Time Series Analysis Tool, etc
- Sophisticated blogging tool for convenient scientific documentation
- Community of colleagues for sharing and evaluating projects and findings
news
import news elements!!!
-
{% for news_content in news_contents %}
- {{ news_content.title }} {{ news_content.content }} {{ news_content.last_edited }} {% endfor %}
people
feedback


Ony one argument is allowed in subworkflow/shell/wrapper/script/cwl/conda/ singularity/priority/version/group/message/benchmark/threads/shadow sections.


|
| | __init__ (const SpriteParticleRenderer copy) |
| | copy constructor More...
|
| |
| | __init__ (Texture tex) |
| | constructor More...
|
| |
| | addFromNode (const NodePath node_path, bool size_from_texels, bool resize) |
| | This will allow the renderer to randomly choose from more than one texture or sequence at particle birth. More...
|
| |
| | addFromNode (const NodePath node_path, str model, str node, bool size_from_texels, bool resize) |
| | This will allow the renderer to randomly choose from more than one texture or sequence at particle birth. More...
|
| |
| | addTexture (Texture tex, float texels_per_unit, bool resize) |
| | Adds texture to image pool, effectively creating a single frame animation that can be selected at particle birth. More...
|
| |
| BaseParticleRenderer::ParticleRendererBlendMethod | getAlphaBlendMethod () |
| |
| bool | getAlphaDisable () |
| |
| SpriteAnim | getAnim (const int n) |
| |
| bool | getAnimAngleFlag () |
| |
| bool | getAnimateFramesEnable () |
| |
| int | getAnimateFramesIndex () |
| |
| float | getAnimateFramesRate () |
| |
| list | getAnims () |
| |
| LColor | getColor () |
| |
| ColorInterpolationManager | getColorInterpolationManager () |
| |
| float | getFinalXScale () |
| |
| float | getFinalYScale () |
| |
| float | getHeight () |
| | Returns the height of each particle in world units. More...
|
| |
| float | getInitialXScale () |
| |
| float | getInitialYScale () |
| |
| SpriteAnim | getLastAnim () |
| |
| LTexCoord | getLlUv () |
| | Returns the UV coordinate of the lower-left corner; see set_ll_uv(). More...
|
| |
| LTexCoord | getLlUv (const int anim, const int frame) |
| | Returns the UV coordinate of the lower-left corner; see set_ll_uv(). More...
|
| |
| float | getNonanimatedTheta () |
| |
| int | getNumAnims () |
| |
| Texture | getTexture () |
| |
| Texture | getTexture (const int anim, const int frame) |
| |
| LTexCoord | getUrUv () |
| | Returns the UV coordinate of the lower-left corner; see set_ur_uv(). More...
|
| |
| LTexCoord | getUrUv (const int anim, const int frame) |
| | Returns the UV coordinate of the upper-right corner; see set_ur_uv(). More...
|
| |
| float | getWidth () |
| | Returns the width of each particle in world units. More...
|
| |
| bool | getXScaleFlag () |
| |
| bool | getYScaleFlag () |
| |
| | removeAnimation (const int n) |
| | Removes an animation texture set from the renderer.  More...
|
| |
| | setFromNode (const NodePath node_path, str model, str node, bool size_from_texels) |
| | If the source type is important, use this one. More...
|
| |
| | setInitialXScale (float initial_x_scale) |
| |
| | setInitialYScale (float initial_y_scale) |
| |
| | setLlUv (const LTexCoord ll_uv) |
| | Sets the UV coordinate of the lower-left corner of all the sprites generated by this renderer. More...
|
| |
| | setLlUv (const LTexCoord ll_uv, const int anim, const int frame) |
| | Sets the UV coordinate of the lower-left corner of all the sprites generated by this renderer. More...
|
| |
| | setNonanimatedTheta (float theta) |
| |
| | setSize (float width, float height) |
| | Sets the size of each particle in world units. More...
|
| |
| | setTexture (Texture tex, float texels_per_unit) |
| | Sets the renderer up to render the entire texture image. More...
|
| |
| | setUrUv (const LTexCoord ur_uv) |
| | Sets the UV coordinate of the upper-right corner of all the sprites generated by this renderer. More...
|
| |
| | setUrUv (const LTexCoord ur_uv, const int anim, const int frame) |
| | Sets the UV coordinate of the upper-right corner of all the sprites generated by this renderer. More...
|
| |
| | setXScaleFlag (bool animate_x_ratio) |
| |
| | setYScaleFlag (bool animate_y_ratio) |
| |
| Public Member Functions inherited from BaseParticleRenderer |
| BaseParticleRenderer::ParticleRendererAlphaMode | getAlphaMode () |
| |
| bool | getIgnoreScale () |
| | Returns the "ignore scale" flag. More...
|
| |
| GeomNode | getRenderNode () |
| | Query the geomnode pointer. More...
|
| |
| NodePath | getRenderNodePath () |
| | Query the geomnode pointer. More...
|
| |
| float | getUserAlpha () |
| | gets alpha for "user" alpha mode More...
|
| |
| | output (Ostream out) |
| | Write a string representation of this instance to <out>.  More...
|
| |
| Public Member Functions inherited from ReferenceCount |
| int | getRefCount () |
| | Returns the current reference count. More...
|
| |
| | ref () |
| | Explicitly increments the reference count. More...
|
| |
| bool | testRefCountIntegrity () |
| | Does some easy checks to make sure that the reference count isn't completely bogus. More...
|
| |
| bool | testRefCountNonzero () |
| | Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
|
| |
| bool | unref () |
| | Explicitly decrements the reference count. More...
|
| |
Renders a particle system with high-speed nasty trick sprites.
| setFromNode |
( |
const NodePath |
node_path, |
|
|
bool |
size_from_texels |
|
) |
| |
Sets the properties on this renderer from the geometry referenced by the indicated NodePath.
This should be a reference to a GeomNode or a SequenceNode; it extracts out the texture and UV range from the node.
This will remove all previously added textures and animations. It will also resize the renderer to match this new geometry.
If node_path refers to a GeomNode(or has one beneath it) the texture, its size, and UV data will be extracted from that.
If node_path references a SequenceNode(or has one beneath it) with multiple GeomNodes beneath it, the size data will correspond only to the first GeomNode found with a valid texture, while the texture and UV information will be stored for each individual node.
If size_from_texels is true, the particle size is based on the number of texels in the source image; otherwise, it is based on the size of the first polygon found in the node.
model and node are the two items used to construct node_path. If the source type is important, use set_from_node(NodePath,string,string,bool) instead.


MUSIC SCHOOL
Home
Courses
Apply Now
Enroll Now
Fill up the following form for us to contact you!
Name:
Desired Course :
Guitar
Vocals
Piano
Violin
Ph. No. :
Email :
Address :


[1]
Probably because FM does have bough that came fabriced.
[2]
Problem is analog and drop no wifi video r awesome the recent update the Bluetooth is digital.


Griezmann is still failing to 'connect' with the forwards at Barça
The club's big summer signing still isn't on the same wavelength as Lionel Messi and Luis Suarez
by Juan Manuel DíazA goalless draw against Slavia Prague at the Camp Nou has caused many onlookers to question what's going wrong at the Camp Nou under Ernesto Valverde. One of those major talking points is Antoine Griezmann's role in the team. He, alongside Frenkie de Jong, was the key new signing this summer but he's yet to find an understanding alongside Lionel Messi and Luis Suarez.
The recent implosion against Levante has caused some supporters to question whether this team has learnt its lessons from the losses to Roma and Liverpool.
In the absence of Suarez, the Griezmann-Messi connection also didn't work against Slavia.
GAME WEEK 4: BARÇA-SLAVIA (0-0)
Despite Slavia setting up for a draw, Barça had plenty of chances to score but couldn't find their shooting boots. When Kolar couldn't keep the ball out, the woodwork helped him out. But perhaps Messi's effort after 35 minutes symbolised the lack of a connection between Griezmann and the Argentine star.
The captain found himself on the edge of the area and decided to shoot on goal with his favoured left foot. It was a logical choice to make, especially for someone of Messi's quality, and it almost ended up in the back of the net.
Yet there was another option available to Messi, made clearer once his strike didn't go in. Griezmann was unmarked to his left.
A WORRYINGLY COMMON STAT
UEFA release plenty of stats following the conclusion of the game and one which catches the eye are passes between certain pairs of players. Messi found Griezmann three time and the French forward only returned the favour once. Only Dembele, Vidal and ter Stegen saw less of the ball than Griezmann.
He spent most of the match on the left but moved to the right in the second half. Griezmann failed to register a single shot on target.
It's a similar story in the other matches in the Champions League.
GAME WEEK 3: SLAVIA-BARÇA (1-2)
What happened in Barça's victory in Prague two weeks ago? Valverde opted for his first choice front three but whilst Messi and Suarez saw out the full 90 minutes, Griezmann was replaced with 20 minutes left.
Once again, by the time Griezmann sat on the bench he had failed to register a single shot on target. He received single passes from his strike partners whilst he found Suarez twice and Messi 4 times. Only ter Stegen received fewer passes in the game than the Frenchman.
GAME WEEK 2: BARÇA-INTER (2-1)
One week before, Barça struggled against Inter in the first half. Ter Stegen saved the team from being down and out after 45 minutes. Messi turned the match around but Suarez grabbed both goals.
Griezmann was on the left again but worked hard in defence to help the side withstand the pressure. This time he managed three shots on target.
The French striker passed to Messi and Suarez twice. However, Messi found Suarez 10 times and Griezmann on just 3 occasions. Suarez passed it to Messi 5 times and Griezmann 3 times.
GAME WEEK 1: DORTMUND-BARÇA (0-0)
Griezmann started with Suarez and a recently returned from injury Messi on the bench. He managed two shots on target.
The Frenchman and 'El Pistolero' both played the full match with Messi replacing Ansu Fati in the second half. Griezmann passed to Suarez three times, Luis returning the favour (also three). Messi found Griezmann twice (Suarez once),


Donate
Toggle navigation
Home
The Cause
About AID
Feature Projects
Training Program
Introduction
Alumni Stories
Gallery
Run with us
Contact us
Contact Us
Home
Contact Us
Send us Message
Name
*
Email
*
Subject
*
Message
Submit
Get in touch
Address :
5011 Tecumseh St, College Park, MD 20740, U.S.A
E-Mail :
rfi@runforindia.org


Implements the M-N (many to many) relationship via association table.
Consider the entity relationship between Articles and Categories via the association table <tt>Article_Category</tt>.
Where one article may have 0 or more categories and each category may have 0 or more articles. We may model Article-Category object relationship as active record as follows.
- +---------+ +------------------+ +----------+
- | Article | * -----> * | Article_Category | * <----- * | Category |
- +---------+ +------------------+ +----------+
- class ArticleRecord
- {
- const TABLE='Article';
- public $article_id;
- public $Categories=array(); //foreign object collection.
- public static $RELATIONS = array
- (
- 'Categories' => array(self::MANY_TO_MANY, 'CategoryRecord', 'Article_Category')
- );
- public static function finder($className=__CLASS__)
- {
- return parent::finder($className);
- }
- }
- class CategoryRecord
- {
- const TABLE='Category';
- public $category_id;
- public $Articles=array();
- public static $RELATIONS = array
- (
- 'Articles' => array(self::MANY_TO_MANY, 'ArticleRecord', 'Article_Category')
- );
- public static function finder($className=__CLASS__)
- {
- return parent::finder($className);
- }
- }
The static <tt>$RELATIONS</tt> property of ArticleRecord defines that the property <tt>$Categories</tt> has many <tt>CategoryRecord</tt>s. Similar, the static <tt>$RELATIONS</tt> property of CategoryRecord defines many ArticleRecords.
The articles with categories list may be fetched as follows.
The method <tt>with_xxx()</tt> (where <tt>xxx</tt> is the relationship property name, in this case, <tt>Categories</tt>) fetchs the corresponding CategoryRecords using a second query (not by using a join). The <tt>with_xxx()</tt> accepts the same arguments as other finder methods of TActiveRecord.
- $articles = TeamRecord::finder()->withCategories()->findAll();
Located in /Data/ActiveRecord/Relations/TActiveRecordHasManyAssociation.php (line 85)
TActiveRecordRelation | --TActiveRecordHasManyAssociation
Get the foreign key index values from the results and make calls to the database to find the corresponding foreign objects using association table.
Fetches the foreign objects using TActiveRecord::findAllByIndex()
SQL inner join for M-N relationship via association table.
Updates the associated foreign objects.
Inherited From TActiveRecordRelation
TActiveRecordRelation::__construct()
TActiveRecordRelation::collectForeignObjects()
TActiveRecordRelation::fetchResultsInto()
TActiveRecordRelation::findForeignKeys()
TActiveRecordRelation::findForeignObjects()
TActiveRecordRelation::getContext()
TActiveRecordRelation::getCriteria()
TActiveRecordRelation::getIndexValues()
TActiveRecordRelation::getObjectHash()
TActiveRecordRelation::getRelationForeignKeys()
TActiveRecordRelation::getSourceRecord()
TActiveRecordRelation::populateResult()
TActiveRecordRelation::setObjectProperty()
TActiveRecordRelation::setResultCollection()
TActiveRecordRelation::__call()
Documentation generated on Fri, 03 Jun 2011 16:22:41 +0200 by phpDocumentor 1.3.0RC4


{% extends "transformation-base.html" %} {% block content %} {% load modelview_tags %} {% include "transformation/snippets/title_snippet.html" with format='CSV' %} {% for hidden in form.hidden_fields %} {{ hidden }} {% endfor %}
In this step you can add one or several classes that match your data (e.g. 'Person', ‘Employee’, ‘GDP’ ...). You can search for classes in the search bar and then choose from the dropdown list by double clicking an entry. You can remove unwanted classes from the list by clicking the .
What is it about?
In the conversion towards RDF, you can add additional semantics to your Linked Data, i.e. describing what your data is about. Initially, for every line of data, a subject URI is generated, which was specified three steps ago. In this step, a common type (or several types) for all the subject URIs may be selected. This type should describe a line of your data in its entirety.
Search for Classes here:
Double click to choose.
Chosen classes:


{% extends 'registration/base.html' %} {% block content %}
Your username and password did not match our records. Please try again.


{{ page.title }}
The Amazon Purge Checker Reddit Bot, usually just called Purge Bot, is a script that scrapes data from Amazon's Top 10,000 Reviewers list and determines whose reviews were "purged" or reinstated on the current day and then posts that information to Reddit. Occasionally Amazon will remove all of a reviewer's reviews; this is referred to as "purging." It is usually done when a reviewer breaks Amazon's Terms of Service in some way.
This script was made in 2016 when Amazon was receiving backlash for its influx of incentivized reviews. Its goal was to see if Amazon was taking any kind of action against the issue.
Disclaimer: Purge Bot is not affiliated with Amazon in any way whatsoever.
Technologies used:
- PHP
- MySQL


"The mind is not a vessel to be filled,
but a fire to be kindled."
- Plutarch
inchoative |inˈkō-itiv|
Inchoate is an adjective that means just begun, not fully formed. An inchoative verb shows the process of beginning and becoming. It is the space between grow and grown.
It is growing.
It is development.
In latin, when you see -sc- in the midst of a word, it is an inchoative verb.
The -sc- expands inside the word, even while the concept that the word represents is expanding. There is something exciting about that spark of action inside.
It never ends. It always exists in the exact moment of action.
Inchoatives iterate.


Innovate for a cause was organised by the Centre of Innovation and Entrepreneurship( CIE ) on 17th march 2016. Out of the 27 entries , 13 teams were shortlisted for the second round after which 6 teams were selected for the final round. After each presentation followed a question and answer round. Team Enactus presented their innovation - PROJECT VASUDHA and came through with flying colors and stood 1st in this years' competition.
Jamia Millia Islamia participated for the first time this year since its inception in October 2015 and beating all the odds were declared as the winners in the Enactus Nationals Competition - Rookie League [2016].


Fossil Watch
A close up macro shot of my watch. Shot on a Cannon Rebel XTi with the kit lens.
--- layout: compress title: "Photography" permalink: /photography/ author_profile: false ---
Sometimes I take photos
A close up macro shot of my watch. Shot on a Cannon Rebel XTi with the kit lens.
Closeup of an icicle outside my window. Shot on a Cannon Rebel XTi with the kit lens.
A picture of a seagull taken at the Niagara Falls in Canada in 2013. Shot on a Nikon Coolpix S8100.
A photo of a branch during golden hour. Shot on a Rebel T6i with a 50mm lens.
The first of a set of portraits I took of my friend. Shot on a Rebel T6i with the 18-55mm kit lens.
The second of a set of portraits I took of my friend. Shot on a Rebel T6i with the 18-55mm kit lens.
Macro photograph of a lone purple flower. Shot on my Nexus 5X in RAW.


FREEJACK A film review by Ellen Sasse Copyright 1992 Ellen Sasse
FREEJACK is one of the better movies I have seen in a long time! It's no WAGES OF FEAR but it's good fun, and I would take it over HOOK, Costner's ROBIN HOOD, TOTAL RECALL, or similar fare any day.
It is well-written, well-acted, and it is good science fiction for a non-cult-movie. (Mick Jagger was bad in his first or second scene with dialogue but was good after that.) Emilio Estevez brought a surprising depth and warmth to the character, and the love interest actually didn't stand in a room screaming in a crisis. It was fleshed out with some interesting minor players too, among them a "sleazy agent" friend played by David Johanson [sp?], an ambitious corporate henchman, a Fisher-King-esque street person, and, of course, Hopkins as possibly the most powerful man in New York.
Fortunately this is not the standard western-masquerading-as-sci-fi with standard bimbo and standard bad guys. The dialogue was great, and gave the audience quite a few good laughs. (This is very rare in Media PA where I saw it; audiences here usually are quiet.) It also made some interesting speculations about the future; among them that in the next twenty years there would be the haves and the have-nots, and no more "middle class," that people were unhealthier overall and were always sick, and that even nuns carried guns. (That reminds me, the woman who was in THE FISHER KING as Robin Williams' love interest plays a slightly unconventional image of a nun which I found funny.)
This could spawn as many "goof" posts as your choice of Terminator movies if you take it too seriously, but the strength was in the characters and plot where it counts. *However*, I would recommend against this movie if you are the kind of person who likes your science fiction strictly accurate.  If you are looking for a fresh action movie with some science fiction and humanity thrown in, see FREEJACK.
-Ellen
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


15 May 2016
This post assumes basic understanding of neurons. For a short introduction to neurons please see this Wikipedia article. There are multiple existing models for biological neurons, some which even contradict each other. In this post we explore the leaky-integrate and fire neuron model (LIF) which is commonly used in simulations...
29 Apr 2016
This part 2 in the series on percolation with inhbition. If you have not yet read part 1 you can find it here. In this post we will try to get an intuition for how many vertices eventually turn active in the process. Let us assume that we have vertices...
25 Apr 2016
In the previous posts we have discussed synchronous and asynchronous bootstrap percolation, processes which model the dissemination of information in a graph. In these previous models we only studied vertices which could excite their neighbours. This is a good basic model for the spread of diseases or gossip. However in...
08 Apr 2016
In the previous post we discussed bootstrap percolation, a process which models the dissemination of information in a graph. In this post we will see a slight variation of the process. Percolation is traditionally defined to be round based. However, in reality processes such as rumor spreading, disease transmission and...
27 Mar 2016
If you have ever heard about percolation it might have been in the context of making coffee. That is, when brewing by filtering water through grinded coffee beans it is a desireable feature that the water can eventually pass through. Consequently the particles need to be large enough for the...


{% load compress %}
{% load themes %}
{% compress css %}
{% endcompress %}
{% current_theme as current_theme %}
{% theme_dir as theme_dir %}
{% comment %}
The following 'include' is used to allow all scss files to share the same variable namespace
and also have access to ALL styles so that we can allow @extend functionality to persist.
If you wish to add new scss files, it is recommended that you add them from within the
themes/themes.scss template file.
{% endcomment %}
{% with THEME=current_theme THEME_DIR=theme_dir %}
{% compress css %}
{% endcompress %}
{% endwith %}


Have a look at SolenoidActuator for general comments and at SimpleSolenoid and AdvancedSolenoid for a detailed description of both magnetic network models.
Similar to static force-stroke measurements on real actuators, the armatures of both actuator models are forced to move slowly here. Hence, the dynamics of the electrical subsystems due to coil inductance and armature motion can be neglected and the static force-stroke characteristics are obtained. To illustrate the accuracy to be expected from the lumped magnetic network models, results obtained with stationary FEA are included as reference (position-dependent force, armature flux and actuator inductance). Note that these reference values are valid for the default supply voltage v_step=12V DC only!
Set the tolerance to 1e-7 and simulate for 10 s. Plot in one common window the electromagnetic force of the two magnetic network models and the FEA reference vs. armature position x_set.y:
simpleSolenoid.armature.flange_a.f // electromagnetic force of simple magnetic network model advancedSolenoid.armature.flange_a.f // electromagnetic force of advanced magnetic network model comparisonWithFEA.y[1] // electromagnetic force obtained with FEA as reference
Electromagnetic or reluctance forces always act towards a decrease of air gap lengths. With the defined armature position coordinate x, the forces of the models are negative.
The magnetic flux through the armature and the actuator's static inductance both illustrate the differences between the two magnetic network models. Similar to the forces, compare these quantities in one common plot window for each variable (plot vs. armature position x_set.y):
simpleSolenoid.G_mFeArm.Phi // magnetic flux through armature of simple magnetic network model advancedSolenoid.G_mFeArm.Phi // magnetic flux through armature of advanced magnetic network model comparisonWithFEA.y[2] // magnetic flux obtained with FEA as reference simpleSolenoid.coil.L_stat // static inductance of simple magnetic network model advancedSolenoid.L_statTot // series connection of both partial coils of advanced network model comparisonWithFEA.y[3] // static inductance obtained with FEA as reference
As mentioned in the description of both magnetic network models, one can tell the higher armature flux and inductance of the advanced solenoid model at large air gaps compared to that of the simple model. The effect of this difference on dynamic model behaviour can be analysed in ComparisonPullInStroke.


Research Experience
2018-2020 Research Associate
* School of Engineering, Newcastle University.
* Supervisor: Peter Clarke.
* Measuring the glacial isostatic adjustment in Antarctica using GPS.
2012-2018 Postdoctoral Fellow
* The Australian National University Research School of Earth Sciences.
* Supervisors: Paul Tregoning & Simon McClusky.
* Active tectonics of the south-east Asia.
2009-2011 Fulbright Scholar
* Massachusetts Institute of Technology, Earth and PlanetarySciences Dept.
* Supervisors: R.Reilinger & R.W. King.
* Active Tectonics of the West Mediterranean (Rif Mountains & Betic Cordillera).
April-June 2009 Visiting Student
* Laboratoire de Recherche en Géodésie, IGN.
* Supervisor: Olivier Bock.
* GPS Meteorology (West Mediterranean).
June-July 2008 Visiting Student
* Laboratoire de Recherche en Géodésie, IGN.
* Supervisor:Olivier Bock.
* GPS Meteorology.
2007–2012 PhD, Applied Sciences
* Mohammed V University, Mohammadia School of Engineers, Rabat.
* Supervisor: Driss Ouazar.
* Area of Study: Geodesy, Geophysics.
* Thesis: Potential use of ground based GPS observations:
Study of atmospheric humidity and crustal
deformation over the West Mediterranean.


render
Purpose
Renders a GSP template as a PDF to an OutputStream
.Examples
class ReportService { def pdfRenderingService def writeReportToFile(Report report, File file) {
def outputStream = new FileOutputStream(file)
pdfRenderingService.render(template: "/pdfs/report", model: [report: report], outputStream)
}}
If no output stream is provided, the PDF will be written to a ByteArrayOutputStream that will be returned.class ReportService { def pdfRenderingService def renderReport(Report report) {
ByteArrayOutputStream bytes = pdfRenderingService.render(template: "/pdfs/report", model: [report: report])
}}
Description
OutputStream render(Map renderArgs, OutputStream destination = new ByteArrayOutputStream())
Parameters:
renderArgs
- See guide:renderingPdfs
destination
- the output stream to write the pdf to
Return Value:
- The destination argument is always returned.


Disagree
Agree
Connected Attendees
connect now
http://onslyde.com/go/
Does this excite you?
Awesome, then keep going
Alrighty, go use Keynote or Powerpoint and pray the audience stays awake ;)