--- layout: newsstory title: YELTZ KEEP ROLLING ALONG match: Shepshed 1 Yeltz 2 ---
Despite everyone feeling a little down on how things have been going, suddenly the mighty Yeltz have gone back to the top of the league and started to pull away from the chasing pack. With Chippenham's game postponed and Clevedon losing, we're top however way you calculate it, and assuming Bloxwich's record is expunged (which I do), then we're now 4 points clear . Hurrah!
We lead at half-time through another Jason Burnham penalty , and after being pegged back to one-all we took all 3 points from a Neil Smith 20 yard screamer .
There's finally been some activity on the transfer front. We've signed forward Lee Ross from Bloxwich for a supposed four figure sum, and let Kerry Giddings go to Redditch on loan for a while. We've also rumoured to have signed a forward from Crewe on loan.
Bedworth's Trophy game was called off today which means our league game on Tuesday against them is off as well. This means our next game will be against Shepshed again at The Grove on Saturday.
Shepshed Dynamo: Quailey; Folwell, Simpson, Goodwin, Lawrence, Commander, Holtom, Dunn, Blake (Heskey 84), McGlinchey, Master. Subs: Manning, Newbold
Halesowen Town: Clarke; Colwell, Burnham, N. Smith, L. Collins, R. Collins, Spencer, Ross (Hall 80), May, Taylor (Crawford 40), Hines. Subs: G. Smith.
Referee: P. Kirkup (Northampton) Attendance: 240 Booked: Lawrence (41) Sent Off: Lawrence (79)
Halesowen went four points clear at the top of the table, but had to rely on a rare late strike from Neil Smith after threatening to run up a cricket score in the first half.
Tim Clarke was on hand to make important early saves from Carl Lawrence and Andy Dunn on rare breaks by the home side, but for much of the first half it was one-way traffic towards the Shepshed goal. Ross Collins and Lee Ross both sent volleys high over the goal and Mark Taylor had a free-kick saved by Damion Quailey in the opening spell.
The Yeltz eventually took the lead when Jason Burnham crashed home his third penalty of the week after Carl Lawrence needlessly handled over his head in the penalty area after 22 minutes. But Halesowen had to be satisfied with a single first half goal as a number of chances continued to go begging. Debut boy Lee Ross blasted wide from a good position and in the 28th minute May broke clear and rolled the ball across goal to Mark Taylor, but he struck the post from just 2 yards out. Quailey then produced a splendid save to turn a header from Leroy May for a corner. At the other end Clarke pulled out a good save from a 25-yard free-kick from Kirk Master.
Halesowen were forced to reorganise in the 40th minute due to injury to Mark Taylor and the change seemed to throw the visitors off balance. Halesowen paid the price for their earlier misses when Shepshed levelled out of the blue in the 56th minute as the dangerous Kirk Master picked up the ball in midfield and ran into the area to hit home into the bottom of the net from 15 yards. For a twenty minute spell Shepshed were transformed and looked the more likely to snatch a winner with Clarke having to make a fine blocking save from Marvin Blake who was clear on goal on the hour.
May headed onto the top of Shepshed's net from close range with the home defence in chaos before Halesowen were finally claimed the three points that seemed a first half certainty. Ross held up the ball in the area in the 78th minute allowing Neil Smith to smash a 20 yard drive beyond Quailey. With Shepshed's Lawrence being sent off for arguing, Halesowen were content to hold onto the lead although Les Hines went close two minutes from time but was denied by Quailey.


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FishyGuts19-Nov-18 06:21 PM
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 The markets are a bloodbath. BTC is crashing. ETH is crashing. And BCH is…
1
1
actionslacks19-Nov-18 08:14 PM
faketoshi will never be invited to anyone's crypto party ever again. that much is certain.
1
Sdunbar19-Nov-18 08:28 PM
forgive me for my ignorance but who is faketoshi?
i havent been paying much attention for the last 6-8 months
blubbi19-Nov-18 08:29 PM
last 8 years
Mische19-Nov-18 08:34 PM
With this marketconditions it‘s best to use the time and stick to a healing routine and forget about it for a while, so for me it‘s eating meet, train hard, sleep well, repeat
Cryptoon19-Nov-18 08:35 PM
Work hard in regular job
Accumulate more money
Buy more crypto
Sdunbar19-Nov-18 08:40 PM
My job offers essentially unlimited overtime, could definitely work more hours and buy more, not sure if I've got it in me though lol
My opinions are my own Eternal student and Researcher Plugging Bitcoin from as long as it was Lawyer, Banker, Economist, Coder, Investor, Mathematician & Stats


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| PREV NEXT | FRAMES NO FRAMES |
| Packages that use org.apache.commons.digester.annotations | |
|---|---|
| org.apache.commons.digester.annotations | The annotations package provides for Java5 Annotations
meta data-based definition of rules for Digester . |
| org.apache.commons.digester.annotations.handlers | The handlers package contains
DigesterLoaderHandler
implementations. |
| org.apache.commons.digester.annotations.internal | This package contains internal use only classes, users can ignore it. |
| org.apache.commons.digester.annotations.providers | This package contains
AnnotationRuleProvider
implementations. |
| org.apache.commons.digester.annotations.rules | Classes contained in this package are annotations that reflect Digester rules. |
| org.apache.commons.digester.annotations.spi | Contains annotations package SPI definition. |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations | |
|---|---|
| AnnotationRuleProvider
An object capable of providing instances of Rule . |
|
| DigesterLoader
This class manages the creation of Digester instances analyzing target classes annotated with digester annotations. |
|
FromAnnotationRuleProviderFactory
DigesterLoader builder implementation. |
|
| FromAnnotationsRuleSet
A RuleSet implementation that's able to inject Rule s created
with the annotations analysis. |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations.handlers | |
|---|---|
| DigesterLoaderHandler
A DigesterLoaderHandler intercept a Class visit performed by
the DigesterLoader and performs the
DigesterLoaderHandler.handle(Annotation, AnnotatedElement, FromAnnotationsRuleSet)
method. |
|
| FromAnnotationsRuleSet
A RuleSet implementation that's able to inject Rule s created
with the annotations analysis. |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations.internal | |
|---|---|
| AnnotationRuleProvider
An object capable of providing instances of Rule . |
|
| DigesterLoaderHandler
A DigesterLoaderHandler intercept a Class visit performed by
the DigesterLoader and performs the
DigesterLoaderHandler.handle(Annotation, AnnotatedElement, FromAnnotationsRuleSet)
method. |
|
| DigesterLoadingException
The exception thrown when an error occurs while analyzing targets and building rule sets. |
|
| FromAnnotationsRuleSet
A RuleSet implementation that's able to inject Rule s created
with the annotations analysis. |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations.providers | |
|---|---|
| AnnotationRuleProvider
An object capable of providing instances of Rule . |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations.rules | |
|---|---|
| CreationRule
Marks a Digester rule as a creation rule, that's crucial for the setNext rule. |
|
| DigesterRule
Meta-annotation that marks an annotation as part of commons-digester. |
|
| DigesterRuleList
Meta-annotation that marks an annotation as a list of commons-digester annotations. |
| Classes in org.apache.commons.digester.annotations used by org.apache.commons.digester.annotations.spi | |
|---|---|
| AnnotationRuleProvider
An object capable of providing instances of Rule . |
|
| DigesterLoaderHandler
A DigesterLoaderHandler intercept a Class visit performed by
the DigesterLoader and performs the
DigesterLoaderHandler.handle(Annotation, AnnotatedElement, FromAnnotationsRuleSet)
method. |
|
| DigesterLoadingException
The exception thrown when an error occurs while analyzing targets and building rule sets. |
|
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| PREV NEXT | FRAMES NO FRAMES |


Microphone List
26 Aug 2016Shure SM 58: Dynamic (Cardioid)
- Common uses: Live Vocals, Horns
- Rugged, sound source should be very close to the grill
Shure Beta 58: Dynamic (Supercardioid)
- Common uses: Live vocals, Voice-over
- Sounds brighter than the SM58
Shure SM 57: Dynamic (Cardioid)
- Common uses: Guitar & Bass amps, Brass, Percussion
- Rugged, very similar to the SM58
Sennheiser MD 421: Dynamic (Cardioid)
- Common uses: Toms, Bass amp, Guitar, Horns
- Mic clip is unreliable and requires special attention
Sennheiser e609: Dynamic (Supercardioid)
- Common uses: Guitar amp, Brass
Shure KSM 137: Small-Diaphragm Condenser (Cardioid)
- Common uses: Acoustic Bass & Guitar, Cymbals, Percussion, Strings, Piano, Woodwinds
- Delicate mic, requires phantom power
Shure SM 81: Small-Diaphragm Condenser (Cardioid)
- Common uses: Drum overheads, Hi-Hats, Woodwinds
- Delicate mic, requires phantom power
￼￼￼￼￼￼￼￼￼
Audio-Technica AT U853R: Small-Diaphragm Condenser (Cardioid)
- Use: Hanging microphone found in the Penthouse for distance miking
- Delicate mic, requires phantom power
Audio-Technica AT-4050 Multi-pattern Condenser (Cardioid, Figure of Eight, Omnidirectional)
- Common uses: Vocals, Strings, Horns, Overheads, Section miking
- Delicate mic, requires phantom power
Shure SM 27: Large-Diaphragm Condenser (Cardioid)
- Common uses: Upright Bass, Acoustic Guitar, Brass, Overheads, Grand Piano
- Phantom power required
Shure SM 87A: Large-Diaphragm Condenser (Supercardioid)
- Common uses: Higher quality live vocals
- Slightly smoother EQ curve in high end than SM58
- Phantom power required
PCC-160: Pressure Zone Microphone (Cardioid)
- Common uses: Floor or wall mic for tap dance, distance miking, etc
- Phantom power required, will pick up room sounds, prone to feedback and low signal quality
Shure ULX2-58: Dynamic Wireless (Cardioid)
- SM58 equivalent wireless
WL185: Condenser Lavalier Wireless (Cardioid)
- Basic wireless clip on mic
- Phantom power required, attach to secure clothing on chest (think about where they will be facing while they speak)
Shure ULX2-87A: Condenser Wireless (Cardioid)
- SM87A equivalent wireless
DPA 4090: Condenser (Omnidirectional)
- Hanging mics found in the Performance Hall for distance miking
- Delicate mic, requires phantom power
MX418S: Condenser (multiple pattern cartridges included)
- Lectern Gooseneck Microphone
- High quality when used correctly by speakers, low quality when used poorly


CSS Animations
CSS animations allows animation of most HTML elements without using JavaScript or Flash !
What are CSS Animations ?
An animation lets an element gradually change from one style to another
You can change as many CSS properties you want, as many times you want
To use CSS animation, you must first specify some keyframes for the animation
Keyframes hold what styles the element will have at certain times
The @keyframes Rule
When you specify CSS inside the @keyframes
rule, the animation will gradually change from urrent style to the new style at certain times.
To get an animation to work, you must bind the animation to an element.
The following example binds the "example" animation to the ≺div≻
element. The animation will last for 4 seconds, and it will gradually change the background-color of the ≺div≻
element from "red" to "yellow":
Code :
/* The animation code */
@keyframes example {
from {background-color: red;}
to {background-color: yellow;}
}
/* The element to apply the animation to */
div {
width: 100px;
height: 100px;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: infinite;
}
Demo :
Note :The
animation-duration
property defines how long time an animation should take to complete. If the animation-duration
property is not specified, no animation will occur, because the default value is 0s(0 seconds).
In the example above we have specified when the style will change using the keywords "from" and "to" (which represents 0% (start) and 100%(complete))
It is also possible to use percent. By using percent, you can add as many style changes as you like. The following example will change
background-color
of the ≺div≻
element when the animation is 25% complete, 50% complete and again when the animation is 100% complete.
Code :
/* The animation code */
@keyframes example {
0% {background-color: red;}
25% {background-color: yellow;}
50% {background-color: blue;}
100% {background-color: green;}
}
/* The element to apply the animation to */
div {
width: 100px;
height: 100px;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: infinite;
}


INTRODUCTION TO WEB-BASED REALITIES (VR/AR)
with Roland Dubois
AR Final
VR Final
AR Starter
VR Starter


Randomize!~
Get Ready For Random Fun Facts!
To begin, simply choose your Category below.
Intelligent folks say we should always be learning.
In that spirit, we want to share random fun facts with you!
These random fun facts will teach you something new every single day!
Just click a button below to get started with your favorite category!
You can also click the "RANDOMIZE ME!" button for a completely random fact, just for you!
News From the Randomize team!
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- You can show off how smart you are to family and friends with your obscure facts and references.
So, I think the better question would be, why shouldn't you use the Randomize App?


Home
About us
delicacies
contacts
Make your order here and get the world moving at the click of a button
Dazzle's Order section
Pizza type:
St.Louis
Detroit
California
size:
Large---Ksh.1500
Medium---Ksh.1000
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Select crust:
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topping:
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onions
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get it delivered @ 100
make order
Reach us at:
<EMAIL_ADDRESS>Call any of our branches on our line<PHONE_NUMBER>


Handsontable binds to your data source (array or object) by reference. Therefore, all the data entered in the grid will alter the original data source.
In complex applications, you may have a purpose to change data source programatically (outside of Handsontable). A value change that was done programatically will not be presented on the screen unless you refresh the grid on screen using the render method.
In case you want to keep separate working copy of data for Handsontable, it is suggested to clone the data source before you load it to Handsontable.
This can easily be done with JSON.parse(JSON.stringify(data)) or some other deep-cloning function.
In a similar way, you may find it useful to clone data before saving it.
That would be useful to make programmatic changes that would be saved to server but kept not invisible to the user.


Home
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Section 3
Contact Us
Your email
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Questions
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--- layout: default custom_js: - /example-assets/js/jquery.mousecapture.js - /example-assets/js/bundle.js - /example-assets/js/stats.min.js - /example-assets/js/framework.js custom_css: - /example-assets/css/style.css ---


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Senior designer
They is a great platform to anyone like who want to
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General information about government business
or
Personal information about yourself, a dependant child or another person


Before Change
which will also unbind and purge it.
if self._queue_deleted:
self._logger.info("Queue {0} is already deleted.".format(self._queue))
return
with self._rmq_lock:
if not self._channel_is_valid():
After Change
which will also unbind and purge it.
Retry operation if necessary for fixed number of times.
num_retries = 5
retries_cnt = num_retries
go_on = True
while retries_cnt > 0 and go_on:
self._logger.info("Trying to delete queue {0} retries left: {1}"
.format(self._queue, retries_cnt))
self._delete_queue_attempt()
go_on = not self._queue_deleted
retries_cnt -= 1
if not self._queue_deleted:
self._logger.info("FAILED to delete queue {0} after {1} retries. IGNORING."
.format(self._queue, num_retries))
def on_connection_open(self, unused_connection):


We educate future talents in Design for Print and Non-Print, Web- and App Development, Audio and Video Production, 2D- and 3D Animations, Printing and Packaging and the whole Management of those workflows!


User routes
These pages require the user be signed in.
- "Stripe Connect accounts" navigation guide
- "Create new person for #stripeAccountid" navigation guide
- "Create registration" navigation guide
- "Delete #personid" navigation guide
- "Delete #stripeAccountid" navigation guide
- "Payment information for #stripeAccountid" navigation guide
- "Edit #personid" navigation guide
- "Edit #stripeAccountid" navigation guide
- "Person #personid" navigation guide
- "Persons for #stripeAccountid" navigation guide
- "View #stripeAccountid" navigation guide
- "Stripe accounts" navigation guide
- "Submit owners for #stripeAccountid" navigation guide
- "Submit directors for #stripeAccountid" navigation guide
- "Submit #stripeAccountid" navigation guide
Administrator routes
These pages are only accessible to administrators.


PacketTotal API Module¶
This module provides a basic interface for working with the PacketTotal API.
-
class
packettotal_sdk.packettotal_api.
PacketTotalApi
(api_key: str)[source]¶ Client that provides search/analysis capabilities
Sign up here: https://www.packettotal.com/api.html
-
analyze
(pcap_file_obj: BinaryIO, pcap_name=None, pcap_sources=None) → requests.models.Response[source]¶ Publicly analyze a PCAP file
- Parameters
pcap_file_obj – A file like object that provides a .read() interface (E.G open(‘path_to_pcap.pcap, ‘rb’) )
pcap_name – The optional name of the pcap file, if none is given the md5 hash of the PCAP is used
pcap_sources – The optional list of URLs referencing making reference to the PCAP file
- Returns
A request.Response instance, containing information such as where the finished analysis can be found
-
deep_search_create
(query: str) → requests.models.Response[source]¶ Create a new deep search task. Search for a term or with a Lucene query. Deep searches run longer and can return more results than a normal search. The are executed asyncronously, and results must be fetched later using the resulting search_id https://www.packettotal.com/api-docs/#/search/post_search_deep
- Parameters
query – A search term, such as an IP address or file hash.
- Returns
A request.Response instance, containing the corresponding search_id, which can be used to retrieve
results at a later point
-
deep_search_get
(search_id: str, pretty=False) → requests.models.Response[source]¶ Get the results from a deep search task. https://www.packettotal.com/api-docs/#/search/get_search_deep_results__search_id_
- Parameters
search_id – An id corresponding to the search you previously created.
pretty – True, if you wish the response.text to be human readable
- Returns
A request.Response instance, containing the results of the initial deep search query
-
pcap_analysis
(pcap_md5: str) → requests.models.Response[source]¶ Get a detailed report of PCAP traffic, carved files, signatures, and top-talkers. https://www.packettotal.com/api-docs/#/pcaps/get_pcaps__pcap_id__analysis
- Parameters
pcap_md5 – An md5 hash corresponding to the PCAP file submission on PacketTotal.com
- Returns
A request.Response instance, containing more detailed information about the contents of a PCAP file
-
pcap_download
(pcap_md5: str) → requests.models.Response[source]¶ Download a PCAP analysis archive. The result is a zip archive containing the PCAP itself, CSVs representing various analysis results, and all carved files. https://www.packettotal.com/api-docs/#/pcaps/get_pcaps__pcap_id__download
- Parameters
pcap_md5 – An md5 hash corresponding to the PCAP file submission on PacketTotal.com
- Returns
A request.Response instance, containing the download zip archive
-
pcap_info
(pcap_md5: str) → requests.models.Response[source]¶ Get high-level information about a specific PCAP file. https://www.packettotal.com/api-docs/#/pcaps/get_pcaps__pcap_id_
- Parameters
pcap_md5 – An md5 hash corresponding to the PCAP file submission on PacketTotal.com
- Returns
A request.Response instance, containing high-level metadata about a PCAP submission
-
pcap_similar
(pcap_md5: str, intensity='low', weighting_mode='behavior', prioritize_uncommon_fields=False, pretty=False) → requests.models.Response[source]¶ Get a similarity graph relative to the current PCAP file. https://www.packettotal.com/api-docs/#/pcaps/get_pcaps__pcap_id__similar
- Parameters
pcap_md5 – An md5 hash corresponding to the PCAP file submission on PacketTotal.com
intensity – [minimal|low|medium|high] The scope of the search, basically translates to the maximum number
of aggregations to exhaust. :param weighting_mode: [behavior|content] Weight search results either based on their similarity to the behaviors exhibited or contents contained within the current PCAP file. :param prioritize_uncommon_fields: By default, the most common values are used to seed the initial similarity search. Enabling this parameter, seeds the initial search with the least common values instead. :param pretty: True, if you wish the response.text to be human readable :return: A request.Response instance, containing a graph of similar pcaps with matched terms
-
search
(query: str, pretty=False) → requests.models.Response[source]¶ Search with term or with a valid Lucene query. https://www.packettotal.com/api-docs/#/search/get_search
- Parameters
query – A search term, such as an IP address or file hash.
pretty – True, if you wish the response.text to be human readable
- Returns
A request.Response instance, containing the results of the search query
-
set_api_key
(api_key) → None[source]¶ Set the API key
- Parameters
api_key – An API authentication token
-
set_version
(version: str) → None[source]¶ Set the API version
- Parameters
version – The version prefix for the API (E.G v1)
-
usage
() → requests.models.Response[source]¶ Retrieve API usage and subscription plan information. https://www.packettotal.com/api-docs/#/usage/get_usage
- Returns
A request.Response instance, containing information about requests made, and your current subscription
-


|
| def | enumeratelines (s, filename) |
| |
| def | iterdata (d, offset, tokenlist, it) |
| |
| def | itermakefilechars (d, offset, tokenlist, it, ignorecomments=False) |
| |
| def | flattenmakesyntax (d, offset) |
| |
| def | itercommandchars (d, offset, tokenlist, it) |
| |
| def | iterdefinelines (it, startloc) |
| |
|
def | ifeq (d, offset) |
| |
|
def | ifneq (d, offset) |
| |
|
def | ifdef (d, offset) |
| |
|
def | ifndef (d, offset) |
| |
| def | parsefile (pathname) |
| |
| def | parsedepfile (pathname) |
| |
| def | parsestring (s, filename) |
| |
| def | parsemakesyntax (d, offset, stopon, iterfunc) |
| |
Module for parsing Makefile syntax.
Makefiles use a line-based parsing system. Continuations and substitutions are handled differently based on the
type of line being parsed:
Lines with makefile syntax condense continuations to a single space, no matter the actual trailing whitespace
of the first line or the leading whitespace of the continuation. In other situations, trailing whitespace is
relevant.
Lines with command syntax do not condense continuations: the backslash and newline are part of the command.
(GNU Make is buggy in this regard, at least on mac).
Lines with an initial tab are commands if they can be (there is a rule or a command immediately preceding).
Otherwise, they are parsed as makefile syntax.
This file parses into the data structures defined in the parserdata module. Those classes are what actually
do the dirty work of "executing" the parsed data into a data.Makefile.
Four iterator functions are available:
* iterdata
* itermakefilechars
* itercommandchars
The iterators handle line continuations and comments in different ways, but share a common calling
convention:
Called with (data, startoffset, tokenlist, finditer)
yield 4-tuples (flatstr, token, tokenoffset, afteroffset)
flatstr is data, guaranteed to have no tokens (may be '')
token, tokenoffset, afteroffset *may be None*. That means there is more text
coming.
| def pymake.parser.parsemakesyntax |
( |
|
d, |
|
|
|
offset, |
|
|
|
stopon, |
|
|
|
iterfunc |
|
) |
| |
Given Data, parse it into a data.Expansion.
@param stopon (sequence)
Indicate characters where toplevel parsing should stop.
@param iterfunc (generator function)
A function which is used to iterate over d, yielding (char, offset, loc)
@see iterdata
@see itermakefilechars
@see itercommandchars
@return a tuple (expansion, token, offset). If all the data is consumed,
token and offset will be None
Definition at line 667 of file parser.py.


In astronomy observational data comes in many flavors. Ranging from X-ray to radio wavelengths, data can be captured in either 2D images or higher dimension data cubes. For the Chandra X-ray telescope, the data can be observed in 4D space: x, y, energy, and time. For radio data you can get velocity x, y, and velocity (line-of-sight). In fact, that is just scratching the surface. There’s a lot more information that can be gleaned from these datasets, but for now we will stick with that.
Visualizing data that has more than two dimensions is not easy, since it requires complex programming and is computationally taxing. In the medical field scientists and doctors visualize data on their patients in 3D frequently, e.g., MRI scans. A cool example is the X Toolkit project, which is WebGL based. For astronomy, there are many packages that allow us to peruse 3D data such as DS9, CASA, or AstroMed.
Recenly, another program has been making a splash in 3D visualization field: yt. It generates amazing renderings of numerical simulations in +3D space and it’s Python based. Here’s some eye candy to see what it is capable of.
I have kept an eye on yt for a while, but never used it as I’m looking for ways to visualize observational data. After a quick chat with Matthew Turk, the creator of yt, I realized that porting observational data cubes to yt is very easy. In yt there is a function called load_uniform_grid
. Here’s a quick example of how to load a FITS data cube into yt’s data structure.
1 from yt.frontends.stream.api import load_uniform_grid
2 from astropy.io import fits
3
4 # Loading fits data
5 cube = fits.getdata('some_data_cube.fits')
6
7 # Porting the data cube structure to yt's data structure
8 data = dict(Density = cube)
9 pf = load_uniform_grid(data, cube.shape, 9e16)
From there you can start visualizing your data in data slices, volume rendering and much more. Here’s a project rendering example of data (position, position, velocity map) on the nearby star-forming cloud, Perseus, from the COMPLETE survey.
1 from yt.imods import OffAxisProjectionPlot
2
3 # The vector normal to the slicing plane
4 L = [0.5, 0.2, 0.9]
5
6 # The command to generate the off axis projection plot
7 p = OffAxisProjectionPlot(pf, L, 'Density')
8
9 # Applying a grey colormap to all data
10 p.set_cmap(field='all', cmap='Greys')
11
12 # Saving the image
13 p.save()
The output here is less fancy than the two previous images and that’s because there are many options to tweak in yt to make it look better. Matthew Turk, tried a quick run on this and came up with a nice 3D volume rendering. Here’s the code and image output.
1 import numpy as np
2 from yt.mods import *
3 from yt.frontends.stream.api import load_uniform_grid
4 from astropy.io import fits
5 from aplpy.image_util import percentile_function
6
7 # Loading fits data
8 cube = fits.getdata('PerA_12coFCRAO_F_vxy.fits')
9
10 # Masking out nan elements
11 cube[np.isnan(d)] = np.nanmin(d)
12
13 # Loading data into yt structure
14 data = dict(Density = cube)
15 pf = load_uniform_grid(data, cube.shape, 9e16, nprocs=16)
16
17 # Custom min and max to show using function in APLpy.
18 # Haven't used APLpy yet? Check it out at aplpy.github.com.
19 auto_v = percentile_function(data['Density'])
20 mi, ma = auto_v(0.15), auto_v(99.95)
21
22 # Setting up parameters for volume rendering. See the following
23 # link for more details on the parameters:
24 # http://yt-project.org/doc/cookbook/simple_plots.html#cookbook-simple-volume-rendering
25 tf = ColorTransferFunction((mi, ma))
26 tf.add_layers(4, w=0.3)
27 c = [0.5, 0.5, 0.5]
28 L = [0.5, 0.2, 0.9]
29 W = 1.0
30 Nvec = 512
31 cam = pf.h.camera(c, L, W, Nvec, tf)
32 image = cam.snapshot("%s_volume_rendered.png" % pf, 8.0)
If you want to see what other possibilities there are, then check out yt’s documentation. The cool thing about yt is that it now accepts any type of 3D data cube, including the observational astronomy data. But it has become something more. It has become a tool that can be used for many more 3D visualization purposes.


Info labels are used to indicate status. Colors, generally in combination with text, numeric and icon, are used to easily highlight.
- Black is used to indicate default or inactive status
- It is primarily used to define the characterstic of the object
- Info Label is a small non-interactive numeric or text based control
- Diffrent color options are availabel to define the status of the object


There's two main types of jujitsu: Brazilian, and Japanase. The Ohio State Jujitsu Club is officially a Japanese Jujitsu club, but we also incorporate large amounts of Brazilian. Japanese Jujitsu originated in feudal Japan as a way for the samurai to fight other armored combatants. Since punching and kicking is much less effective against someone wearing armor, jujitsu focuses on throws, joint locks, holds, chokes, and other more brutal techniques such as gouging and biting. These days, those more brutal techniques are no longer taught in modern sport jujitsu. Japanese jujitsu is an ancestor to many other martial arts such as Judo, Sambo, Aikido, and of course Brazilian jiu-jitsu.
So what's the difference between Brazilian Jiu-jitsu and Japanese Jujitsu? As mentioned before, the Japanese version was created by the samurai so it has a larger focus on fighting while standing. Brazilian, on the other hand, has a much larger focus on ground fighting. If you've ever watched a UFC fight, the fighting on the ground was likely Brazilian jiu-jitsu.
Both martial arts focus largely on the use of proper technique instead of brute force. That is to say, a small, well-trained jujitsu practitioner is able to compete with larger, less skilled opponets.
Generally, classes start with a brief warm up which can varies between some combination of cardio, strength, stretching, and tumbling. The warm up is followed by the sensei demonstrates a series of techniques to the class which we then practice in pairs or small groups. These techniques will often build off of each other. Finally, the class ends with a few rounds of rolling which is essentially the grappling equivalent to sparring.
In short, no! While it does help tremendously to be in as good of shape as you possibly can, it is entirely possibly to begin learing techniques without any prior conditioning. As mentioned above, jujitsu focuses more on proper technique than brute force, conditioning, and explosiveness. Each of our classes begins with a warm-up and stretching. Jujitsu is a great way to get in shape and have fun while doing it.
Not at all! Those of you that have experience in other grappling martial arts such as wresting or judo will of course have a head start over someone who is completely new to grappling. Regardless of skill level, our members are all great about welcoming in new members and helping each other progress in skill.
On average, it takes about 11 years of training to receive a black belt. There are of course outliers such as BJ Penn, the former Lightweight Champion of the UFC, who received his black belt in less than 3 years. Check out the Belt System section of our About page for more information on each of the belts.
Maybe. The club that will give you the best chance in a street fight is by far the running club. Unless your name is Bruce Wayne, your best option both in terms of safety and legalality is to run away. Take for instance the story of Mitt Lenix, a Junior Olympic world champion in taekwondo who was shot and killed at a drive-in movie theater. Even if you do win a street fight, there are all sorts of legal repurcussions to deal with afterwards. Martial arts should only be used if you get into a position where neither the running club or the parkour club can help you.
With all of that said, ju-jitsu is one of the better martial arts to know in a fight. A fairly large percentage of fights end up on the ground at one point or another* and ju-jitsu is one of the best martial arts for ground fighting as evidenced by its prevalence in the UFC. We also do live rolling (the grappling equivalent of sparring) at the end of every practice to help with integrating the skills learned in class into actual competition. As mentioned elsewhere, this club does not focus souly on ground fighting, but also striking and throws / takedowns. That is to say, you will be able to defend yourself adequately assuming it is a fair, one-on-one fight with no weapons (including ad hoc weapons such as broken bottles and such), with no threat on legal action afterwards.
*The claim that 90% of fights end up on the ground has little evidence supporting it.


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Listen to a new Piano composition each time which is played by an AI that uses a Long Short-Term Memory (LSTM) network to recognise and encode long-term patterns and remember information for a long period of time for realistic music generation.


The following is translation of an interview conducted via e-mail between Richard Honeywood, a senior Localization Director at Square Enix, and a South American magazine. The interview focuses on his work in Final Fantasy XI.
Q. Tell a little about yourself: bios, background, previous works, when you joined Square Enix and such.
A. Well...I'm originally from Australia, but studied as an exchange student at both a Japanese high school and university. After graduation, I worked two years as a programmer at a Japanese arcade game manufacturer, followed by another two years at a subsidiary of Nintendo, once again, as a game programmer.
I applied to Square in 1997 as a programmer as well, but just as I entered, FFVII was being completed and Square wanted to build a localization department inside the Tokyo HQ. So I became a "localization coordinator/translator/engineer"...basically doing whatever was needed at the time to localize our games.
At first, it was just another coordinator and myself handling the foriegn versions. Over the last seven years we have become a fully-fledged localization department with over thirty internal members...not to mention our offices in the US and UK as well as our pool of external staff!
Q. When did you get involved with the FFXI project?
A. From day one. The Product Development Division-3 team and I were just finishing off the North American version of Chrono Cross when talk of making an online version of Final Fantasy first came up. As I had also worked with Division-3 on Xenogears before that as well, it seemed only natural I help them out on their next project...besides, it saved me moving booths! *laugh*
The first few months, the dev team did research by playing other online games. During that time I worked on other Square games, such as "The Bouncer"...while helping Division-3 staff play the online games in English.
When we sat down to plan the game, it was decided we'd make the English and Japanese versions simultaneously so both language's players can play together on the same servers. So I joined in all the discussions and offered creative advice while ensuring everything would techinically work between Japan and overseas.
Q. What is your role in FFXI?
A. As the only localization staff on the project for the first year or two, I served as localization director, translator, and programmer. I laid the technical (programming support) and creative foundations (naming styles and characterization) for translation to begin formally. I was later joined by three experienced translators fresh from FFX, each taking a country and other game sections: Aziz Hinoshita (Bastok, Mhaura, and Items), Alex Smith (San d'Oria), and Brody Phillips (Jeuno and Selbina). I took Windurst and the system messages...so I'm responsible for all those cute-sounding Tarutaru! *laugh* (Overall, I did about 40% of the translation of the initial FFXI game back then... As you can see, Tarutaru talk a lot!)
After a year when we had the translation current with the Japanese text, these translators moved on to other projects and were replaced by Koji Fox and Phillip Bright, who not only keep the monthly updates simultaneously translated, but also translated all of the Rise of the Zilart expansion sections.
As localization director, I am also responsible for the budget and scheduling of the game, ensuring QA and all other communications between the dev team and overseas go smoothly. Now that things have settled down a lot, I manage the daily workings and monthly additions to the game, with the help of my Localization Assistant, Seikoh Hokama.
Q. You worked several times with director Hiromichi Tanaka, and made important strides in your previous works (notably, the Auto-Accent Generator from Chrono Cross). How does this relationship and know-how apply in such a different project?
A. For seven years now it has been my priviledge to work with Mr Tanaka and his team, and we have built up a lot of trust. He knows he can leave the foriegn versions of his games in my care without worrying what might happen to it. At the same time, he's allowed me a lot of freedom for improving the games for the foriegn versions by adding features that weren't in the original Japanese, but are needed for other languages.
The Chrono Cross auto-accent creation routine was one such task. (Most people who play the English version don't realize it is the same text being auto-converted in real time to sound like 40 or so different characters' accents and speech impediments.) Designing the system and having Japanese programmers implement it into their source code was a real challenge...not to mention having the QA department test every line for every possible variation!?! *laugh*
For FFXI, we are doing a lot of hidden technical stuff that people shouldn't notice if we do it well enough. One new feature is singular/plural item names. Remember the old games that just said "Got 2 x potion!"? Well FFXI has changed all that. Knowing people would have to communicate with each other compelled us to make the language as natural as possible to avoid misunderstandings. Thus I proposed a system where item names are printed correctly in both singular and plural form, as well as adding the right articles. (e.g. "Recieved an ax.", "Received 2 axes.", "Obtained a sword.", Dropped the sword." etc) It sounds simple, but with thousands of items names it became a mammoth undertaking. Having the poor Japanese programmer wrap his mind around this and other English grammar issues was a fun adventure, but it came out really well.
Also, I programmed the "Namingway"--the auto-name creation algorith in the character creation screen. Seeing as I helped the Japanese dev team with the naming standards for the different races (as we use the English names in the Japanese version too), and still being a wanna-be programmer, Mr Tanaka asked me to try to automate the system to create name suggestions for the player. Once again, not a very obvious feature, but tricky nonetheless.
Finally, the most obvious one is the auto-translation feature. But we'll get to that later...
Q. What were your main challenges working on FFXI?
The fact that it required simultaneous translation and the fact that it was cross-platform.
It was like working on four versions of the same game at once (Japanese and English on the PS2 and PC).
Trying to keep yourself and your fellow staff motivated to reach the monthly deadline over the years too has stretched our endurance.  It's a real credit to the passion of the Japanese dev team, my fellow localization staff here, and the staff in the US office. We just tackled each little problem as it came up without letting the bigger picture get clouded.
Q. What is the volume of text compared to the average RPG?
Huge. When the PC version was released last year, if you took just the text out of the game, the original FFXI release (including the early parts of Rise of the Zilart) had a total of 1,224,945 Japanese letters (approx. 2.4 MB) and the English had 536,920 words (approx. 2.6 MB).
By comparison, FFX-2 had 406,493 Japanese letters (812,986 bytes) and the English version had 184,024 words (901,567 bytes).
To put those figures into a size people in the Americas can readily understand, the English version of FFXI was over 2/3rds the size of the bible back then, and we've added another half-year's worth of event data since! Soon, the text will literally be of "biblical proportions"!
Q. Other MMORPGs don't focus on story, but FFXI is said to have a strong story element. Can you tell us a little about this feature?
A. The games in the Final Fantasy series are famous for their intriguing storylines, and FFXI is no different. Presenting a story in an MMORPG--when you are accompanied by other players who can be at different stages of the plot--was a challenge. Our dev team came up with a system of "event scenes" that you view. Depending on the event, you may view these as if your character is participating in the scene alone, or, if the other characters are doing the same quest or mission and are at the same stage as you, may even be viewed together with other members of your party. This way, plot elements are presented to you in a logical order and, if you get taken by the story, makes you want to play to find out what happens next.
Q. Was FFXI was a cross-platform, cross-country game since the beginning? Could you elaborate on the Auto-Translate Function for us? What are player reactions?
A. We planned to have Japanese and English-speaking players journey together in the same world, no matter if they were playing on a PC or the PS2.
From day one, Mr Iwao (the Japanese planner in charge of naming everything in the game) and I set out to name every character, spell, skill, and place name in English so it sounded cool to both Japanese and English-speaking players. So the Japanese players were already becoming familiar with using English words in the Japanese game.
But we knew we were going to have to go further.
We experimented with a series of attempts at auto-translation, but memory and speed requirements limited us. Plus we realized the more complex a system we tried to create, the harder it was for players to use and often didn't give any better results than a simplier system. Eventually we settled on a simple "phrase book." My thinking is that when you travel to a foriegn country, you look up simple words and combine them into easy sentences to get your meaning accross. If this is what most people do in the real world, then reasonably we can automate it in our online world.
We made it part of a typing shortcut system, so you only type the first part of the word and press the TAB key to complete it. If it is in the phrase list, that word will be shown in Japanese on a Japanese machine, or English on an English machine. (As a side point, the TAB key was chosen because it had the <- -> arrows on it and looked like a nice symbol for communication between languages. *laugh*) The Japanese players were already using the TAB key as a shortcut to type words in Japanese for a year before the English version was released. (They didn't realize that all that time they were practicing using our auto-translate feature!) The next step was familiarizing the US players with the system. Most seem to have gotten the hang of it, and you'll see people using the feature all the time to communicate with both Japanese and English players using the same piece of text. It's not perfect, but it helps people get by if they don't speak each other's language.
Some players have even come to use the auto-translate feature in the most creative ways...such as using it to get around our chat filter to say rude and perverted things to other players! *laugh* This is something we didn't expect, but is certainly a sign people have mastered the system! : )
Q. New patches are released which add content simultaneously in US and Japan. How is the challenge to localize everything on schedule? Do the Japanese staff have to hold things up, or is everything developed simultaneously?
A. Everything is developed simultaneously. We check the Japanese text every day to see what the planners have added, then translate it straight away. There is a lot of rewriting, and sometimes our efforts seem a little wasted, but we always have the English ready in time for each patch. Koji and Phil are amazing at keeping on top of everything. Sometimes they finish things before they are officially asked to do them!
Also, we still help name all the new things added to the game for the Japanese version as well, and add our ideas for events too. So we know what's coming...which helps us keep the schedule. The only problem is the overly keen Japanese staff try to squeeze as much as they can into each patch, so you'll have ten planners still writing text up until the deadline and forgetting to give us time to translate it! *laugh* But we always manage to get by without major catastophes happening.
Q. What is the typical workflow between Square Enix USA FFXI staff and Square Enix Product Development Division 3 office?
A. Mainly, the US office handles the QA and marketing of our games. But for FFXI, the US office also helped us find Game Masters and work out the technical and legal issues of releasing an online game in North America.
QA for FFXI has been on-going for two years now, and we test the English version in both countries. The Tokyo QA staff looks mainly for functionality issues, while the L.A. staff looks mainly for English-related issues. My assistant Seikoh and I have to keep the US game testers up-to-date with what has been added to the game so they know what to check. They are pretty good at it and often find the stuff before we officially tell them. Sometimes they even find stuff we didn't know was in the game! *laugh*
Each evening they report their bugs to us, and we fix them here in Tokyo overnight. That way, the next morning when they come to work, the issue is (hopefully) fixed. We use the time difference to our advantage. On top of that, each week we have several meetings for localization and QA for both FFXI and PlayOnline where the L.A.-based staff and Tokyo-based staff discuss matters in detail.
Q. There are some features that didn't see the light of the day as of yet (notably, PVP and the Wedding System). What are the issues that prevent us from enjoying this features? When will we be able to use them?
A. We are working on releasing both the wedding service and the PvP system (as well as many other additions) in the near future. Weddings have been carried out for months now in the Japanese version. We want the US players to settle into the game first before we offer the wedding service. (After all, it takes time to build a relationship up to the point where you get married. We don't want to rush the players into marrying too soon! *laugh*) Either way, we expect to offer it soon after the PS2 release settles down.
As for PvP, it has always been a locked feature in the game. Mr Tanaka and the planners didn't want to unlock it until there was a clear reason for it that fits in with the feel of the world, as well as the storyline. We have several versions of PvP being planned, and we expect to release one of these in the near future. We don't want it to be just the meaningless killing of each other for the sake of violence. Keep an eye on our updates, as we are already dropping hints about it now.
Q. Can we find you in Vana'diel?
A. Of course. All the dev team staff log in here on the public servers with their own characters. We aren't allowed to say which characters we are, but you'ld be suprised by how many of us play each day. Without realizing it, you could even find yourself playing against our producers, Mr Tanaka and Mr Ishii, or even the famous heads of other development teams!
As for me, I often log on while I work and spend hours every day fishing in some remote nook of Vana'diel. The planner in charge of the fishing system sits next to me, so I shout at him every time my rod breaks. *laugh* At different times, I log in from home and pretend to be a Japanese player or an American player just to see how people are reacting to the game and each other. I even have a group of friends in one linkshell who discuss personal problems, such as romance and family hassles...as we merrily go about killing orcs and goblins together! *laugh*
Q. FFXI seems like a never-ending project. Until when do you intend to keep involved with the game? Do you have new plans? Working on a new game?
A. So long as you, the players, keep playing FFXI, we're delighted to keep adding new gameplay elements and story chapters to it. We have many months' worth of storyline planned out, ready to be added little by little with each patch. So the dev team as a whole is keeping busy creating new content all the time...so much so that we don't have time to be working on any other games for now.
Personally, as a Localization Director, I also have the responsibility of training new staff on other projects, as well as helping on projects that haven't formally been assigned localization staff yet. So while doing FFXI, I was often working on other titles such as "Final Fantasy Crystal Chronicles" and "Sword of Mana". It's hard to work on more than one project at once, but it has to be done to train new people, and it gives me a bit of variety, so I don't mind too much.
Q. Where do you see Final Fantasy XI in, say, four years from now?
A. We are suprised by how successful it has already been in both Japan and North America. Of course, we would love to expand it into other languages and into more countries, and as a company we always are looking into expanding our markets. But on top of the simultaneous translation problem and the issue of having multi-lingual GMs on call to police the game 24-7, there are many legal and technical problems that have to be overcome first.
Even if we don't expand FFXI globally that way, we'd be happy just to keep expanding the content of the Japanese and English versions and seeing how far our players will journey with us.
Q. Thank you very much for your precious time and congratulations for your excellent work!
A. Thank you. It was our pleasure to chat with you. Hope to see you online one day!


Warehouse Keeper Julia:
If you have something that you really want to keep safe, deposit it here. Barring the apocalypse, your property will remain safe and sound!
Private Warehouse
Clan Warehouse
Quest


*** User 2017-04-18 15:43:06.724 ***
15:43:06.723 [info] Disabling blocking sync...
*** User 2017-04-18 15:43:06.728 ***
15:43:06.728 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MBPdeAnneFrance'
*** User 2017-04-18 15:43:08.196 ***
15:43:08.196 [info] Enabling membership...
*** User 2017-04-18 15:43:08.197 ***
15:43:08.197 [info] Disabling blocking sync...
*** User 2017-04-18 15:43:08.201 ***
15:43:08.201 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MBPdeAnneFrance'
*** User 2017-04-18 15:43:09.663 ***
15:43:09.663 [info] Enabling membership...
*** User 2017-04-18 15:43:09.664 ***
15:43:09.664 [info] Disabling blocking sync...
*** User 2017-04-18 15:43:09.669 ***
15:43:09.669 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MBPdeAnneFrance'
*** User 2017-04-18 15:43:09.902 ***
Joining node: 'node-3@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53668
*** User 2017-04-18 15:43:09.903 ***
Joining issued: 'node-3@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53668
*** User 2017-04-18 15:43:09.903 ***
Joining node: 'node-2@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53653
*** User 2017-04-18 15:43:09.904 ***
Joining issued: 'node-2@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53653
*** User 2017-04-18 15:43:09.904 ***
Joining node: 'node-1@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53642
*** User 2017-04-18 15:43:09.904 ***
Joining issued: 'node-1@MBPdeAnneFrance' to runner@MBPdeAnneFrance at port 53642
*** User 2017-04-18 15:43:09.966 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-04-18 15:43:09.967 ***
Finished.
*** CT 2017-04-18 15:43:09.967 *** COVER INFO
Adding nodes to cover test: [runner@MBPdeAnneFrance]
*** CT 2017-04-18 15:43:09.976 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-04-18 15:43:10.398 ***
Case finished: product_test
*** User 2017-04-18 15:43:17.443 ***
15:43:17.443 [info] Application lasp exited with reason: stopped
*** User 2017-04-18 15:43:17.444 ***
15:43:17.444 [info] Application partisan exited with reason: stopped
=== Ended at 2017-04-18 15:43:17
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


 After reading much about, and others experience I decided to try. The first time I took a whole box and it was great. The 2ent I took 1 and a half boxes, even more of a insane trip. But the third time I thought I would go for this forth platuo that I'd been hearing about. So I popped 2 boxes I think it was 16 pills per box so thats 32 pills or about 980mg dxm.
 Almost every morning and at least a few times a day I hear this sound like electric sparks or static down the back of my head and neck, and my head stomic starts to hurt, my throat and tounge go numb and I get dizzy and feel like collapsing on the floor. Sometimes are worse than others in the fact that these spells or whatever u wanna call them last from a few min up to 20. This daily occurence has really frightened me. I am truly scared to see a doctor in fear of serious damage and that he'll tell me I wont live a long life.
So for the past 2 and a half years Iíve dealt with my self induced affliction with booze, opioids, and most of all the high grade extreamly potent marijuana. I feel like a aids/cancer patient..etc. patient in the fact that I dont smoke like most ppl rather I see it as medicine and I take my dry bong toke doses through out the day. I will see a doc soon because its not getting better.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


public class ComplexPhraseQueryParser extends QueryParser
Performs potentially multiple passes over Query text to parse any nested logic in PhraseQueries. - First pass takes any PhraseQuery content between quotes and stores for subsequent pass. All other query content is parsed as normal - Second pass parses any stored PhraseQuery content, checking all embedded clauses are referring to the same field and therefore can be rewritten as Span queries. All PhraseQuery clauses are expressed as ComplexPhraseQuery objects
This could arguably be done in one pass using a new QueryParser but here I am working within the constraints of the existing parser as a base class. This currently simply feeds all phrase content through an analyzer to select phrase terms - any "special" syntax such as * ~ * etc are not given special status
QueryParser.Operator
AND_OPERATOR
,
jj_nt
,
OR_OPERATOR
,
token
,
token_source
_ESCAPED_CHAR
,
_NUM_CHAR
,
_QUOTED_CHAR
,
_TERM_CHAR
,
_TERM_START_CHAR
,
_WHITESPACE
,
AND
,
Boost
,
CARAT
,
COLON
,
DEFAULT
,
EOF
,
FUZZY_SLOP
,
LPAREN
,
MINUS
,
NOT
,
NUMBER
,
OR
,
PLUS
,
PREFIXTERM
,
QUOTED
,
RangeEx
,
RANGEEX_END
,
RANGEEX_GOOP
,
RANGEEX_QUOTED
,
RANGEEX_START
,
RANGEEX_TO
,
RangeIn
,
RANGEIN_END
,
RANGEIN_GOOP
,
RANGEIN_QUOTED
,
RANGEIN_START
,
RANGEIN_TO
,
RPAREN
,
STAR
,
TERM
,
tokenImage
,
WILDTERM
| Constructor and Description |
|---|
ComplexPhraseQueryParser
(
Version
matchVersion,
String
f,
Analyzer
a)
|
| Modifier and Type | Method and Description |
|---|---|
protected
Query
|
getFieldQuery
(
String
field,
String
queryText,
int slop)
Base implementation delegates to
QueryParser.getFieldQuery(String,String,boolean)
.
|
protected
Query
|
getFuzzyQuery
(
String
field,
String
termStr,
float minSimilarity)
Factory method for generating a query (similar to
QueryParser.getWildcardQuery(java.lang.String, java.lang.String)
).
|
protected
Query
|
getRangeQuery
(
String
field,
String
part1,
String
part2,
boolean inclusive)
|
protected
Query
|
getWildcardQuery
(
String
field,
String
termStr)
Factory method for generating a query.
|
protected
Query
|
newRangeQuery
(
String
field,
String
part1,
String
part2,
boolean inclusive)
Builds a new TermRangeQuery instance
|
protected
Query
|
newTermQuery
(
Term
term)
Builds a new TermQuery instance
|
Query
|
parse
(
String
query)
Parses a query string, returning a
Query
.
|
addClause
,
Clause
,
Conjunction
,
disable_tracing
,
enable_tracing
,
escape
,
generateParseException
,
getAllowLeadingWildcard
,
getAnalyzer
,
getAutoGeneratePhraseQueries
,
getBooleanQuery
,
getBooleanQuery
,
getDateResolution
,
getDefaultOperator
,
getEnablePositionIncrements
,
getField
,
getFieldQuery
,
getFieldQuery
,
getFuzzyMinSim
,
getFuzzyPrefixLength
,
getLocale
,
getLowercaseExpandedTerms
,
getMultiTermRewriteMethod
,
getNextToken
,
getPhraseSlop
,
getPrefixQuery
,
getRangeCollator
,
getToken
,
main
,
Modifiers
,
newBooleanClause
,
newBooleanQuery
,
newFuzzyQuery
,
newMatchAllDocsQuery
,
newMultiPhraseQuery
,
newPhraseQuery
,
newPrefixQuery
,
newWildcardQuery
,
Query
,
ReInit
,
ReInit
,
setAllowLeadingWildcard
,
setAutoGeneratePhraseQueries
,
setDateResolution
,
setDateResolution
,
setDefaultOperator
,
setEnablePositionIncrements
,
setFuzzyMinSim
,
setFuzzyPrefixLength
,
setLocale
,
setLowercaseExpandedTerms
,
setMultiTermRewriteMethod
,
setPhraseSlop
,
setRangeCollator
,
Term
,
TopLevelQuery
protected Query getFieldQuery( String field, String queryText, int slop)
QueryParser
QueryParser.getFieldQuery(String,String,boolean)
.
This method may be overridden, for example, to return
a SpanNearQuery instead of a PhraseQuery.
getFieldQuery
in class
QueryParser
public Query parse( String query) throws ParseException
QueryParser
Query
.
parse
in class
QueryParser
query
- the query string to be parsed.
ParseException
- if the parsing fails
protected Query newTermQuery( Term term)
QueryParser
newTermQuery
in class
QueryParser
term
- term
protected Query getWildcardQuery( String field, String termStr) throws ParseException
QueryParser
Depending on settings, prefix term may be lower-cased automatically. It will not go through the default Analyzer, however, since normal Analyzers are unlikely to work properly with wildcard templates.
Can be overridden by extending classes, to provide custom handling for wildcard queries, which may be necessary due to missing analyzer calls.
getWildcardQuery
in class
QueryParser
field
- Name of the field query will use.
termStr
- Term token that contains one or more wild card
characters (? or *), but is not simple prefix term
Query
built for the term
ParseException
- throw in overridden method to disallow
protected Query getRangeQuery( String field, String part1, String part2, boolean inclusive) throws ParseException
getRangeQuery
in class
QueryParser
ParseException
- throw in overridden method to disallow
protected Query newRangeQuery( String field, String part1, String part2, boolean inclusive)
QueryParser
newRangeQuery
in class
QueryParser
field
- Field
part1
- min
part2
- max
inclusive
- true if range is inclusive
protected Query getFuzzyQuery( String field, String termStr, float minSimilarity) throws ParseException
QueryParser
QueryParser.getWildcardQuery(java.lang.String, java.lang.String)
). Called when parser parses
an input term token that has the fuzzy suffix (~) appended.
getFuzzyQuery
in class
QueryParser
field
- Name of the field query will use.
termStr
- Term token to use for building term for the query
Query
built for the term
ParseException
- throw in overridden method to disallow


Declaration
Standard pattern
Use this when:
- the user needs to confirm the information they’ve given is correct
- there are legal consequences to giving false information
Declaration
By sending the application you agree that:
- the information is correct and complete as far as you know
- you’ll pay back any money you’re overpaid if you’re asked to
View code snippet
Alternative pattern
Use this when:
- the user needs to make another interaction (eg to give their consent for the DWP to contact people they’ve listed)


Actual numbers
Major OS distribution
Mavericks (10.9)
Mountain Lion (10.8)
Lion (10.7)
Snow Leopard (10.6)
Leopard (10.6)
Percentage
Major OS distribution
Major OS distribution (Zoomed and with a log scale)
Percentage covered by supporting OS


{% extends "base.html" %} {% block title %}Sorry, we could not accept your security code{% endblock %} {% block content %}
Contact us for help making your choice:
Telephone: 0300 303 5678
Monday to Friday, 9am to 5pm excluding bank holidays


{% extends '_base.html' %} {% block content %}
An internal server error has occured, try refreshing in a couple of moments. In the mean time, someone has been informed and will endeavour to fix.


spline
A Catmull-Rom spline interpolates smoothly between knot[1] and knot[n-2], where n is the number of knots. Because the spline is a cubic polynomial, there must be at least four knots. See spline4 for a version optimized for four knots.
Wikipedia: The curve is named after Edwin Catmull and Raphie Rom. In computer graphics, Catmull-Rom splines are frequently used to get smooth interpolated motion between key frames. For example, most camera path animations generated from discrete key-frames are handled using Catmull-Rom splines. They are popular mainly for being relatively easy to compute, guaranteeing that each key frame position will be hit exactly, and also guaranteeing that the tangents of the generated curve are continuous over multiple segments.
- spline(t,knotlist)
- Returns the Catmull-Rom interpolation of the given knot values at the given parameter position.
COPY/// spline(t,knotlist)
//
// Returns the Catmull-Rom interpolation of the given
// knot values at the given parameter position.
//
// t interpolation parameter [0..1], real
// knotlist ds_list of knot values of spline, real
//
// If (t) is 0, returns knot[2], if (t) is 1, returns knot[N-1],
// (where 1 is the first knot and N is the last knot). For other
// values of (t), interpolates smoothly from knot[2] to knot[N-1].
// The first and last knots determine the derivatives of the spline
// end points. Because the spline is a cubic polynomial, there must
// be at least four knots.
//
/// GMLscripts.com/license
{
var t, knotlist, nknots, nspans, span, k, c3, c2, c1, c0;
t = argument0;
knotlist = argument1;
nknots = ds_list_size(knotlist);
nspans = nknots - 3;
if (nspans < 1) return 0; // ERROR: too few knots
t = clamp(t, 0, 1) * nspans;
span = floor(t);
if (span >= nknots - 3) span = nknots - 3;
t -= span;
k[0] = ds_list_find_value(knotlist,span);
k[1] = ds_list_find_value(knotlist,span+1);
k[2] = ds_list_find_value(knotlist,span+2);
k[3] = ds_list_find_value(knotlist,span+3);
c3 = -0.5 * k[0] + 1.5 * k[1] - 1.5 * k[2] + 0.5 * k[3];
c2 = k[0] - 2.5 * k[1] + 2 * k[2] - 0.5 * k[3];
c1 = -0.5 * k[0] + 0.5 * k[2];
c0 = k[1];
return ((c3 * t + c2) * t + c1) * t + c0;
}
Contributors: xot
GitHub: View · Commits · Blame · Raw


#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
Go to the source code of this file.
§ RingBuf_Handle
§ RingBuf_construct()
| void RingBuf_construct |
( |
RingBuf_Handle |
object, |
|
|
unsigned char * |
bufPtr, |
|
|
size_t |
bufSize |
|
) |
| |
Initialize circular buffer.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
| bufPtr | Pointer to data buffer to be used for the circular buffer. The buffer is NOT stored in RingBuf_Object. |
| bufSize | The size of bufPtr in number of unsigned chars. |
§ RingBuf_get()
Get an unsigned char from the end of the circular buffer and remove it.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
| data | Pointer to an unsigned char to be filled with the data from the front of the circular buffer. |
- Returns
- Number of unsigned chars on the buffer after taking it out of the circular buffer. If it returns -1, the circular buffer was already empty and data is invalid.
§ RingBuf_getCount()
Get the number of unsigned chars currently stored on the circular buffer.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
- Returns
- Number of unsigned chars on the circular buffer.
§ RingBuf_isFull()
Function to determine if the circular buffer is full or not.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
- Returns
- true if circular buffer is full, else false.
§ RingBuf_getMaxCount()
A high-water mark indicating the largest number of unsigned chars stored on the circular buffer since it was constructed.
- Returns
- Get the largest number of unsigned chars that were at one point in the circular buffer.
§ RingBuf_peek()
Get an unsigned char from the end of the circular buffer without removing it.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
| data | Pointer to an unsigned char to be filled with the data from the front of the circular buffer. This function does not remove the data from the circular buffer. Do not evaluate data if the count returned is equal to 0. |
- Returns
- Number of unsigned chars on the circular buffer. If the number != 0, then data will contain the unsigned char at the end of the circular buffer.
§ RingBuf_put()
Put an unsigned char into the end of the circular buffer.
- Parameters
-
| object | Pointer to a RingBuf Object that contains the member variables to operate a circular buffer. |
| data | unsigned char to be placed at the end of the circular buffer. |
- Returns
- Number of unsigned chars on the buffer after it was added, or -1 if it's already full.


- TBA - Class in com.thebluealliance.api.v3
-
Base class used to access the The Blue Alliance API.
- TBA(String)
- Constructor for class com.thebluealliance.api.v3.TBA
-
Create a TBA object to make API requests
- TBA_BASE_URL
- Static variable in class com.thebluealliance.api.v3.Constants
-
- Team - Class in com.thebluealliance.api.v3.models
-
Represents a FIRST Robotics Competition team
- Team() - Constructor for class
com.thebluealliance.api.v3.models.Team
-
- TeamEventStatus
- Class in com.thebluealliance.api.v3.models
-
Represents a team's status during an event
- TeamEventStatus()
- Constructor for class com.thebluealliance.api.v3.models.TeamEventStatus
-
- TeamEventStatus.Alliance - Class in com.thebluealliance.api.v3.models
-
Describes a team's alliance during the playoff tournament
- TeamEventStatus.Alliance.AllianceBackup
- Class in com.thebluealliance.api.v3.models
-
Describes the backup status of an alliance
- TeamEventStatus.PlayoffStatus
- Class in com.thebluealliance.api.v3.models
-
- TeamEventStatus.Rank
- Class in com.thebluealliance.api.v3.models
-
Holds rank information of a team during an event
- TeamRequest -
Class in com.thebluealliance.api.v3.requests
-
Makes requests with team-specific information
- TeamRequest(DataRequest)
- Constructor for class com.thebluealliance.api.v3.requests.TeamRequest
-
Creates a TeamRequest object
- teamRequest - Variable in class
com.thebluealliance.api.v3.TBA
-
A
TeamRequest
object to make calls in which a
teamNumber
is the primary argument
- Tiebreaker()
- Constructor for class com.thebluealliance.api.v3.models.EventDistrictPoints.Tiebreaker
-
- toAwardArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Award
objects
- toDistrictEntryArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
District
objects
- toDistrictRankingArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toEliminationAllianceArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toEvent(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an
Event
object
- toEventArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Event
objects
- toEventDistrictPoints(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toEventRankings(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toIntArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of int
s
- toMatch(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to a
Match
object
- toMatchArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Match
objects
- toMediaArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Media
objects
- toOPRs(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to a
OPRs
object
- toRobotArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Robot
objects
- toSimpleEvent(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toSimpleEventArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toSimpleMatch(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toSimpleMatchArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toSimpleTeam(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toSimpleTeamArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
- toStringArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of String
s
- toTeam(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to a
Team
object
- toTeamArray(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-
Converts JSON to an array of
Team
objects
- toTeamEventStatus(String)
- Static method in class com.thebluealliance.api.v3.Deserializer
-


{% extends 'base.html'%} {%block content%}
Uploaded files list:
{{obj.document.primary_key}}
No documents.
Return to home


Underground Water Resources Up To 22% Dried Up Or In Critical Category: Shekhawat
by Varsha ChavanGeneral News
Jal Shakti Minister Gajendra Singh Shekhawat said almost 22% of underground water resources in the country have either dried up or fall in critical category
Written By Varsha Chavan | Mumbai | Updated On: November 23, 2019 07:08 IST
The Jal Shakti Minister Gajendra Singh Shekhawat on Friday said that almost 22 per cent of underground water resources in the country have either dried up or fall in the critical category. He also mentioned that the government has initiated work on mapping all the aquifers in the country for their better management.
Speaking at an event, Shekhawat said that the government is committed to complete the mapping of all the aquifers (groundwater resources) in the country by the next two years, while work on mapping the aquifers in the critically exploited districts is aimed to be completed by March 2020.
READ | No Proposal To Make Right To Water Fundamental Right: Shekhawat
"Of the total number of underground water resources in India, almost 22 per cent of them are either dried up or on the verge of drying up, they are critically exploited. My government under the leadership of Prime Minister Narendra Modi has taken up an initiative to map the aquifers," Shekhawat said.
"We have covered almost a million square kilometers of aquifer mapping and we are committed to complete it by the next two years, and we have further amended our commitment to complete the mapping of aquifers by next March for the exploited districts and areas," he added.
Shekhawat made the remark following the signing of a Memorandum of Understanding (MoU) between Central Ground Water Board (CGWB) and Australia's MARVI (Managing Aquifer Recharge and Sustaining Groundwater Use through Village-level Intervention).
READ | PM Modi: Government To Spend Rs 3.5 Lakh Crore On Jal Jeevan Mission
Jal Jeevan Mission
Earlier on Thursday Shekhawat informed the Lok Sabha that there is no proposal to make access to potable water a fundamental right. Any such proposal is not under consideration of the government, the minister said during Question Hour.
He was replying to a question raised by BJP member Hema Malini. However, Shekhawat said that the government has initiated a scheme to provide piped water to every rural household. The government is going to spend substantially on the Jal Jeevan Mission, he said.
Earlier this year, Prime Minister Narendra Modi had said that Rs 3.5 lakh crore will be spent in the next five years under the newly formed Jal Jeevan Mission, which aims to provide piped water ('Har Ghar Jal') to all rural households by 2024.
READ | Jal Shakti Min Shekhawat Reviews Jal Jeevan Mission In Southern States
(With ANI inputs)


assigned
by Peter Green at 2020-07-22 14:30:10.Yeah, it's a recent bug - sort titles are showing in the title. We have it in as a ticket, but some other functionality we're working on has taken priority.
Understood. (I'll leave the issue open, for now -- unless you object.)
Thanks!
assigned
by Trey Pendragon at 2020-07-22 21:28:33.A draft of the proposed documentation has been published to https://gist.github.com/jrgriffiniii/60dbf718527a28820bca172ce4b2aaed
assigned
by James R. Griffin III at 2020-07-22 13:27:02.unassigned
by James R. Griffin III at 2020-07-22 13:50:53.I have drafted the following procedure used in order to generate the report for this: https://gist.github.com/jrgriffiniii/ccee77cf179dddae376ced789d421cb3
renamed
by James R. Griffin III at 2020-07-22 18:46:19.renamed
by James R. Griffin III at 2020-07-22 18:46:27.renamed
by James R. Griffin III at 2020-07-22 18:46:50.renamed
by James R. Griffin III at 2020-07-22 18:46:57.renamed
by James R. Griffin III at 2020-07-22 18:47:17.renamed
by James R. Griffin III at 2020-07-22 18:47:23.renamed
by James R. Griffin III at 2020-07-22 18:47:32.renamed
by James R. Griffin III at 2020-07-22 18:47:44.renamed
by James R. Griffin III at 2020-07-22 18:47:53.renamed
by James R. Griffin III at 2020-07-22 18:48:01.renamed
by James R. Griffin III at 2020-07-22 18:48:11.renamed
by James R. Griffin III at 2020-07-22 18:48:32.renamed
by James R. Griffin III at 2020-07-22 18:48:39.renamed
by James R. Griffin III at 2020-07-22 18:48:48.renamed
by James R. Griffin III at 2020-07-22 18:48:55.renamed
by James R. Griffin III at 2020-07-22 18:49:06.renamed
by James R. Griffin III at 2020-07-22 18:49:14.renamed
by James R. Griffin III at 2020-07-22 18:49:23.renamed
by James R. Griffin III at 2020-07-22 18:49:30.renamed
by James R. Griffin III at 2020-07-22 18:49:50.renamed
by James R. Griffin III at 2020-07-22 18:49:56.renamed
by James R. Griffin III at 2020-07-22 18:50:03.renamed
by James R. Griffin III at 2020-07-22 18:50:09.renamed
by James R. Griffin III at 2020-07-22 18:50:16.renamed
by James R. Griffin III at 2020-07-22 18:50:26.renamed
by James R. Griffin III at 2020-07-22 18:50:34.renamed
by James R. Griffin III at 2020-07-22 18:50:46.renamed
by James R. Griffin III at 2020-07-22 18:51:43.renamed
by James R. Griffin III at 2020-07-22 18:51:50.renamed
by James R. Griffin III at 2020-07-22 18:52:02.renamed
by James R. Griffin III at 2020-07-22 18:52:12.renamed
by James R. Griffin III at 2020-07-22 18:52:20.renamed
by James R. Griffin III at 2020-07-22 18:52:31.renamed
by James R. Griffin III at 2020-07-22 18:52:43.renamed
by James R. Griffin III at 2020-07-22 18:52:51.renamed
by James R. Griffin III at 2020-07-22 18:53:01.renamed
by James R. Griffin III at 2020-07-22 18:53:10.renamed
by James R. Griffin III at 2020-07-22 18:53:19.renamed
by James R. Griffin III at 2020-07-22 18:53:26.renamed
by James R. Griffin III at 2020-07-22 18:53:34.renamed
by James R. Griffin III at 2020-07-22 18:53:52.renamed
by James R. Griffin III at 2020-07-22 18:54:00.renamed
by James R. Griffin III at 2020-07-22 18:54:35.renamed
by James R. Griffin III at 2020-07-22<EMAIL_ADDRESS>is the e-mail which should be used in DSpace import procedures, this should be adjusted in the documentation.
labeled
by James R. Griffin III at 2020-07-22 17:56:30.assigned
by James R. Griffin III at 2020-07-22 19:01:49.closed
by James R. Griffin III at 2020-07-22 19:20:34.The transfer seems to have stalled with the message 1 second left
- this has been the status of the upload for several hours:
I am attempting another file transfer using a combination of the SSHFS and the Dropbox browser client:
This .tar.gz file was successfully uploaded - approximately 10 hours were needed for this be successfully uploaded using the browser UI:
assigned
by Trey Pendragon at 2020-07-22 17:29:07.closed
by None at 2020-07-22 18:02:57.deployed
by Trey Pendragon at 2020-07-22 17:27:25.referenced
by None at 2020-07-22 18:02:57.merged
by None at 2020-07-22 18:02:57.closed
by None at 2020-07-22 18:02:57.head_ref_deleted
by None at 2020-07-22 18:03:00.labeled
by Christina Chortaria at 2020-07-22 19:53:52.renamed
by None at 2020-07-22 17:13:26.closed
by None at 2020-07-22 17:56:09.referenced
by None at 2020-07-22 17:56:08.merged
by None at 2020-07-22 17:56:09.closed
by None at 2020-07-22 17:56:09.head_ref_deleted
by None at 2020-07-22 17:56:13.@kayiwa now I saw the message that this branch is out of date with the base branch. Do you think you should rebase?
mentioned
by Francis Kayiwa at 2020-07-22 18:01:55.subscribed
by Francis Kayiwa at 2020-07-22 18:01:55.accidentally closed
closed
by None at 2020-07-22 18:33:18.head_ref_force_pushed
by None at 2020-07-22 18:33:18.head_ref_deleted
by None at 2020-07-22 18:40:36.mentioned
by Francis Kayiwa at 2020-07-22 15:11:33.subscribed
by Francis Kayiwa at 2020-07-22 15:11:33.head_ref_force_pushed
by None at 2020-07-22 15:39:53.head_ref_force_pushed
by None at 2020-07-22 15:40:15.head_ref_force_pushed
by None at 2020-07-22 15:52:09.head_ref_force_pushed
by None at 2020-07-22 18:37:45.labeled
by James R. Griffin III at 2020-07-22 22:17:07.unlabeled
by James R. Griffin III at 2020-07-22 22:19:42.labeled
by James R. Griffin III at 2020-07-22 22:58:52.tmp/cache/downloads
in both production environment server nodes are empty, and this issue is still affecting the derivative downloads.
labeled
by James R. Griffin III at 2020-07-22 23:35:12.This does not seem to break after I attempted to view this in Brave after breaking the UI in Chrome:
Downloading the "Original Shapefile" seems to be working, as the Shapefile was valid when I downloaded this to my local macOS environment:
shapefile_rr172158w % ogrinfo -listmdd ./Global_3G_201612.shp
INFO: Open of `./Global_3G_201612.shp'
using driver `ESRI Shapefile' successful.
1: Global_3G_201612 (Polygon)
shapefile_rr172158w % ogrinfo -al ./Global_3G_201612.shp | head -25
INFO: Open of `./Global_3G_201612.shp'
using driver `ESRI Shapefile' successful.
Layer name: Global_3G_201612
Metadata:
DBF_DATE_LAST_UPDATE=2017-02-22
Geometry: Polygon
Feature Count: 2412459
Extent: (-179.999989, -53.757229) - (179.999989, 78.383380)
Layer SRS WKT:
GEOGCS["WGS 84",
DATUM["WGS_1984",
SPHEROID["WGS 84",6378137,298.257223563,
AUTHORITY["EPSG","7030"]],
AUTHORITY["EPSG","6326"]],
PRIMEM["Greenwich",0,
AUTHORITY["EPSG","8901"]],
UNIT["degree",0.0174532925199433,
AUTHORITY["EPSG","9122"]],
AUTHORITY["EPSG","4326"]]
SOURCE: String (20.0)
CNTRY_COV: String (10.0)
CNTRY_CODE: Real (19.11)
COUNTRY: String (60.0)
CNTRY_ISO: Integer64 (10.0)
However, none of the derivatives could be downloaded for the file:
Attempting to refresh the browser window led to various errors, and attempting to restart the GeoServer installation did not resolve the problems encountered for this record.
Attempting to view publicly accessible Documents published by Princeton, I am finding that Leaflet is breaking given that CORS headers are not provided for the WMS responses:
GeoServer is now inaccessible:
Please note that I am accessing this over the VPN.
GeoServer has been restarted, but the following error is logged:
2020-07-22 19:18:14,326 ERROR [map.png] - Failed to encode the PNG
ar.com.hjg.pngj.PngjOutputException: org.geoserver.ows.ClientStreamAbortedException
at ar.com.hjg.pngj.PngHelperInternal.writeBytes(PngHelperInternal.java:196)
at ar.com.hjg.pngj.chunks.ChunkRaw.writeChunk(ChunkRaw.java:97)
at ar.com.hjg.pngj.PngIDatChunkOutputStream.flushBuffer(PngIDatChunkOutputStream.java:28)
at ar.com.hjg.pngj.ProgressiveOutputStream.checkFlushBuffer(ProgressiveOutputStream.java:65)
at ar.com.hjg.pngj.ProgressiveOutputStream.flush(ProgressiveOutputStream.java:28)
at ar.com.hjg.pngj.PngWriter.end(PngWriter.java:400)
at it.geosolutions.imageio.plugins.png.PNGWriter.writePNG(PNGWriter.java:92)
at org.geoserver.wms.map.png.PNGJWriter.writePNG(PNGJWriter.java:51)
at org.geoserver.wms.map.PNGMapResponse.formatImageOutputStream(PNGMapResponse.java:104)
at org.geoserver.wms.map.RenderedImageMapResponse.write(RenderedImageMapResponse.java:123)
at org.geoserver.ows.Dispatcher.response(Dispatcher.java:1009)
Redeploying pulmap
did restore service, but I receive a different error message when attempting to download derivatives:
This is being triggered by the following error on GeoServer:
abstractQueryExpression[0]:
typeNames[0] = {http://restricted-figgy}p-c3618d35-d02a-4e84-bc57-cefe10d90934
srsName = EPSG:4326
2020-07-22 19:27:54,686 INFO [wfs.json] - about to encode JSON
2020-07-22 19:27:58,037 ERROR [geoserver.ows] -
org.geoserver.platform.ServiceException: This request used more time than allowed and has been forcefully stopped. Max rendering time is 60.0s
at org.geoserver.wms.map.RenderedImageMapOutputFormat.produceMap(RenderedImageMapOutputFormat.java:576)
at org.geoserver.wms.map.RenderedImageMapOutputFormat.produceMap(RenderedImageMapOutputFormat.java:276)
at org.geoserver.wms.map.RenderedImageMapOutputFormat.produceMap(RenderedImageMapOutputFormat.java:139)
There are also additional error messages which I keep receiving in the GeoServer logs:
2020-07-22 19:45:28,206 INFO [geoserver.gwc] - Error dispatching tile request to GeoServer
org.geowebcache.GeoWebCacheException: Problem communicating with GeoServer
Nothing seems invalid with the Figgy Resource: https://figgy.princeton.edu/catalog/6f14c1a5-34d1-4fc3-b8e7-f481cf03d195
After several attempts to restart GeoServer, I could not manage to connect to the server from lib-adc1:
pulsys@lib-adc1:~$ curl -I http://libserv21.princeton.edu:8080/
Please note that Tomcat was running on libserv21:
pulsys@libserv21:/var/log/tomcat8$ sudo systemctl status tomcat8.service
● tomcat8.service - LSB: Start Tomcat.
Loaded: loaded (/etc/init.d/tomcat8; bad; vendor preset: enabled)
Active: active (running) since Wed 2020-07-22 20:54:45 EDT; 2min 11s ago
Docs: man:systemd-sysv-generator(8)
Process: 103488 ExecStop=/etc/init.d/tomcat8 stop (code=exited, status=0/SUCCESS)
Process: 103528 ExecStart=/etc/init.d/tomcat8 start (code=exited, status=0/SUCCESS)
Tasks: 105
Memory: 1.2G
CPU: 3min 17.257s
CGroup: /system.slice/tomcat8.service
└─103553 /usr/lib/jvm/java-8-oracle/bin/java -Djava.util.logging.config.file=/var/lib/tomcat8/conf/logging.properties -Djava.util.logging.manager=org.apache.juli.ClassLoaderLogManage
Jul 22 20:54:40 libserv21 systemd[1]: Starting LSB: Start Tomcat....
Jul 22 20:54:40 libserv21 tomcat8[103528]: * Starting Tomcat servlet engine tomcat8
Jul 22 20:54:45 libserv21 tomcat8[103528]: ...done.
Jul 22 20:54:45 libserv21 systemd[1]: Started LSB: Start Tomcat..
...and that the GeoServer app was running:
22-Jul-2020 20:54:47.532 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'XStreamPersisterInitializer', but ApplicationContext is unset.
22-Jul-2020 20:54:47.533 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionFilter', but ApplicationContext is unset.
22-Jul-2020 20:54:47.535 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionProvider', but ApplicationContext is unset.
22-Jul-2020 20:54:47.536 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionFilter', but ApplicationContext is unset.
22-Jul-2020 20:54:48.685 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'GeoServerSecurityProvider', but ApplicationContext is unset.
22-Jul-2020 20:54:48.685 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionFilter', but ApplicationContext is unset.
22-Jul-2020 20:54:48.685 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionProvider', but ApplicationContext is unset.
22-Jul-2020 20:54:48.686 WARNING [localhost-startStop-1] org.geoserver.platform.GeoServerExtensions.checkContext Extension lookup 'ExtensionFilter', but ApplicationContext is unset.
labeled
by James R. Griffin III at 2020-07-22 22:20:50.assigned
by James R. Griffin III at 2020-07-22 22:20:50.GeoServer keeps crashing with the following error message:
org.geowebcache.GeoWebCacheException: Problem communicating with GeoServer [144/164]
at org.geoserver.gwc.layer.GeoServerTileLayer.getMetatilingReponse(GeoServerTileLayer.java:611)
at org.geoserver.gwc.layer.GeoServerTileLayer.getTile(GeoServerTileLayer.java:554)
at org.geoserver.gwc.GWC.dispatch(GWC.java:718)
GeoWebCache is coupled by default with GeoServer, but it can also be used to deploy GeoServer in a clustered configuration. I'm afraid that I would need to diagnose the GeoWebCache configuration settings in order to further progress with this.
labeled
by James R. Griffin III at 2020-07-22 23:49:06.renamed
by James R. Griffin III at 2020-07-22 23:51:19.The item is permanently located in "sa" but is temporarily in "sar". Something related to a mismatch there is likely the root cause.


Green mountain sonnet
Winter 2008
Take this as an invitation
a digital communication
sent across electric ear lobes
analog john von neumann liquid-crystal machine-display
Clear your sensory receptor organ
vestibule of the ear
charge capacity- shock
bellows and controlled arranged supplied with air
Out of thin air prepare to hear me
compressed air my welcome guest
by indirect request
I am glad to hand you my hospitality
These words cannot fail to reach you
as I send them out over airways and
every line, vibrating antenna, orbiting celestial bodies
You can enter through the attic, you will find me in a high room looking out
across the tops of buildings, light will rise up in the morning and empty the content of our minds


(Update: Galaxy S10 family, too) AT&T Samsung Galaxy S8, S8+, and Note8 receive Advanced Messaging 2.0
by Manuel Vonau
Update 1: 2019/11/01 2:23am PDT
Samsung Galaxy S10 family gets Advanced Messages v2, too
For years, AT&T has been trying to push its SMS successor, Advanced Messages. The problem is that the standard only supports a handful of flagships and isn't even interconnected with the networks used by other carriers. Still, AT&T is working to get Advanced Messaging out to more devices and has just pushed out one such update to the Samsung Galaxy Note8 as well as the S8 and S8+.
All three models have received the capability via an Android 9.0 Pie system update from October 15, which also raised the security patch level to the one from August. With the help of Advanced Messaging, you can send larger files and create bigger groups, and you'll see delivery and read receipts and typing indicators. You shouldn't need to download an additional app to start using it, the functionality should be available in your standard messaging application.
Samsung Galaxy Note8 (N950U), S8/S8+ (G950U) / (G955U)
What's new: Advanced Messaging v2
Release date: October 15, 2019
Android version: 9.0
Security patch level (SPL): August 1, 2019
Baseband version: N950USQU6DSH3 (Note8), G950USQU6DSH8 (S8), G955USQU6DSH8 (S8+)
Build number: PPR1.180610.011.N950USQU6DSH3 (Note8), PPR1.180610.011.G950USQU6DSH8 (S8), PPR1.180610.011.G955USQU6DSH8 (S8+)
File size: 600MB (Note8), 418MB (S8), 415MB (S8+)
To see if the system update is already available to you, head to your device's Settings and scroll down to Software update. Tap that, and then look for the Check for updates button. Since OS upgrades roll out in stages, it could take a while until it's visible to you, though.
Update 1: 2019/11/01 2:23am PDT by Manuel Vonau
Samsung Galaxy S10 family gets Advanced Messages v2, too
The AT&T Samsung Galaxy S10, S10+, and S10e are receiving support for Advanced Messaging v2, as well, along with Android 9's October security update. The S10 5G is also in on the protocol, but it only receives the September security patch level.
Source:
AT&T
End of Update


Status log (Clear)
Raw communication (Clear)
Error log (Clear)
Console (Clear)
Execute GCode
Simulate
About
Init Machine
Log
Feed Hold
SetMotionParams
Settings
×
Settings
×
About KMotionX CNC
This is a web application to control
Dynomotions
CNC controllers
TODO


References are used to place a character, object or atrezzo object on a scene. An object can have several references, in one single scene or in several and different scenes. Each reference has it own conditions, which indicate when the referenced element is visible on the scene. When the conditions of a reference are met or are active (or always if the reference has no conditions) the element will appear on the scene. The position in the scene and scale depends as well of the reference and not of the referenced element, so any element can appear multiple times in the same scene but in different positions and different scales.
The references uses a layer system for the painting. They will be painted in the order indicated by the layers. That means that, when there is more than one reference, the one in the layer X will stay in front of the one in the layer Y, where Y < X, and behind the one in the layer Z, where Z > X. The layers system gives a huge flexibility to allow the creation of scenes, allowing to the create choosing when each of the elements will be painted.


fun <reified T> array2dOfNulls(size: Int): Array<Array<T?>>
Creates a 2D array of the given type T where each element is nullable.
size -
size
Author Boston Vanseghi
Since 2.0.2


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Margin is the space between the border and the other elements you are working with in your project. The margin goes around all four sides of the element, but you're able to adjust it for any given side you choose.
Padding is the space that’s inside the element between the element and the border. Padding goes around all four sides of the content and you can target and change the padding for each side similar to the margin.
The border is the area inbetween the margin and the padding. Just like the previous two you can adjust the sides of the border to be exactly hwo you wish. You can also use borders change the shape of an element. for insstance you are able to turn a square picture into a circle by playing with the border radius.
This is a visual representation of the box model, which shows where the margin, padding, anfd border all reside within a div


Man who provides round-the-clock care for his wife named Carer of the Year
Marcin Filak cares for his wife Ola and their two children.
by Adam DalyA MAN WHO provides round-the-clock, full-time care for his wife was named Ireland’s Carer of the Year 2019 at a ceremony in Dublin today.
Marcin Filak cares for his wife Ola, who suffers from locked-in syndrome, and their two children, the eldest of whom Piotr (13) has autism.
Three weeks after giving birth to the couple’s daughter Anastasia (2), Ola suffered a brain stem stroke, resulting in locked-in syndrome.
The condition means she is aware of her surroundings but cannot move or speak, communicating only through eye movements.
Marcin told Ola he would make her dream of coming home from the hospital a reality so he quit his job as a farm equipment engineer and undertook extensive training in order to be able to meet her care needs.
After 18 months, Ola returned home where Marcin is now her full-time carer.
Ola and the St Pats team from the National Rehabilitation Hospital nominated Marcin to say “thank you” for the extraordinary care he provides for his family.
The couple who live in Kildalkey, Co Meath are originally from Poland but moved to Ireland in 2016.
A number of young carers were also picked out for their exceptional contributions.
They included:
- Lily Power (18) from Co Cork who has been caring from a very young age for her mum who has Parkinson’s.
- Áine Grant (20) from Co Donegal who cares for her mam Nuala who was diagnosed with early onset dementia two years ago.
- Matthew McCartin (17) from Co Wexford who has been caring for his dad since he was five years old. His Dad now has advanced Parkinson’s Disease with dementia and is wheelchair bound.
- Hailey Golden (11) from Co Mayo who has three brothers with special needs. She has learned ‘Lámh’ and Picture Exchange Communication and helps to feed and dress them and to use their speech devices.
Commenting on those recognised, Catherine Cox, from Family Carers Ireland said: “ We look forward to this event each year which not only gives family carers the recognition they deserve but also shines a light on caring in Ireland today and the challenges that many face in their roles.”


Compiler Optimizations¶
Optimizations¶
- Constant Folding and Propagation
Constant Folding is the process of recognizing and evaluating constant expressions at compile time rather than computing them at runtime.
- Strength Reduction
Strength Reduction is a compiler optimization where expensive operations are replaced with equivalent but less expensive operations.
- Dead Code Elimination
Dead code elimination is an optimization to remove instructions which does not affect the results of a program.
- Static Single Assignment Form
In Single Static Assignment (SSA) form, all virtual registers may only have one definition. While not an immediate optimization by itself, it enables other optimization opportunities by simultaneously simplifies and improves the results of the other compiler optimizations.
- Sparse Conditional Constant Propagation
Sparse Conditional Constant Propagation is an optimization applied after conversion to static single assignment form (SSA). It simultaneously removes dead code and propagates constants. It can finds more constant values, and thus more opportunities for improvement, than other optimizations.
- Global Value Numbering
Global Value Numbering is a technique of determining when two computations in a program are equivalent and eliminating one of them with while preserving the same semantics.
- Inline Expansion
Inline Expansion replaces a methods call site with the body of the called method. This improves the performance, because calls can be expensive (storing the registers, placing the arguments onto stack, jumping to another location).
- Bit Tracker
Bit Tracker tracks the known state of bits and value ranges thru the various operations. This may enables other optimizations and shortcuts.
- Block Reordering
Basic Block Reordering organizaze block of instructions to maximize the number of fall-through branches.
- Greedy Register Allocation
Greedy Register Allocation assigns cpu registers based on live ranges and spill weights.
- Long Expansion
Long Expansion is the transformation of 64-bit instructions into 32-bit instructions for platforms without native 64-bit instructions. This may result in further optimization opportunities.
- Devirtualization
Devirtualization is an optimization where virtual method calls are translated into faster static method calls. Devirtualization can happen when the compiler can statically determine at compile which method should be called, so it can produce a direct call to that method, or even inline it.
- Null Check Elimination
Null Check Elimination is an optimization that removes null checks instructions when the compiler can statically determine at compile that the object reference is never null.
- Two Pass Optimizations
This options causes most optimization stages to be executed again, possibility unlocked additional optimizations.