____ _ _ _ _ _ ___ ___ ____ ____ ____ ____
/ \ | | | || | | || | / || \ | \ | __|| _ \ / \
| || | | || | | || || || || | | || |__ | | | || |
| || || |/ / | | | || || || || || || | | || __|| |_| || || |
| ||__|| / | |_| || || || || || | | || | | _ /| ||__|
| |__ | \ |___ || || || || || || | | || |__ | | | \| |__
| \ | |\ \ | || ||_||_||_||_|| | | ||____|| | | || \
\__ || | | | ___| || |___________ | |_| | _____| | | | \__ |
__ | ||_| |_||_____||_____________||____/ |_______| |_| __ | |
| || | __ _ _ _ ____ ___ _____ _____ ___ __ | || |
| || || _|| | | || _ || _ | /_ | ____//_ _ || _|| _|| || |
| ||_ || | | || || _| _ | _|| _ || ( | |_ | _|| |
\____/ |__||_____||_||_||_| / |_| |___||_|_||___||__| \____/
,---------------,
| WALKTHROUGH |
,-------------------------------------------------------,
|~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
|---------------------------------------------------------|
| 1 - Introduction.............................[010000] |
| 2 - Walkthrough..............................[020000] |
| i - Chapter 1: Mount Cloudbreak..........[020100] |
| ii - Chapter 2: Cascade Glade.............[020200] |
| iii - Chapter 3: Mudwater Hollow...........[020300] |
| iv - Chapter 4: Rampant Ruins.............[020400] |
| v - Chapter 5: Jungle Rumble.............[020500] |
| vi - Chapter 6: Iron Jaw Gulch............[020600] |
| vii - Chapter 7: Motleyville...............[020700] |
| viii - Chapter 8: Twisty Tunnels............[020800] |
| ix - Chapter 9: Serpent's Peak............[020900] |
| x - Chapter 10: Boney Islands............[021000] |
| xi - Chapter 11: Winter Keep..............[021100] |
| xii - Chapter 12: Frostfest Mountains......[021200] |
| xiii - Chapter 13: Mesmeralda...............[021300] |
| xiv - Chapter 14: Fantasm Forest...........[021400] |
| xv - Chapter 15: Kaos' Fortress...........[021500] |
| xvi - Chapter 16: Motherly Mayhem..........[021600] |
| xvii - Chapter 17: Cloudbreak Core..........[021700] |
| xviii - Adventure Pack: Tower of Time........[021800] |
| xix - Adventure Pack: Sheep Wreck Island...[021900] |
| 3 - Hats.....................................[030000] |
| 4 - Legendary Treasures......................[040000] |
| 5 - Charms...................................[050000] |
| 6 - Bonus Missions...........................[060000] |
| 7 - Arena....................................[070000] |
| 8 - Swap Zones...............................[080000] |
| 9 - Time Attack..............................[090000] |
| 10 - Score Mode...............................[100000] |
| 11 - Portal Master Rank.......................[110000] |
| 12 - Quests...................................[120000] |
| 13 - Achievements & Trophies..................[130000] |
| 14 - Upgrades.................................[140000] |
| 15 - Frequently Asked Questions...............[150000] |
| 16 - Thanks...................................[160000] |
| 17 - Updates..................................[170000] |
| 18 - Contact..................................[180000] |
| 19 - Copyright................................[190000] |
|_________________________________________________________|
| |
| Author: dark52 |
| Version: 1.1 |
| Updated: 15/01/14 |
| Website: http://www.darkspyro.net/ |
| Email: dark52(at)darkspyro(dot)net |
|____________________________________|
,-----------------------------------------------------------------------------,
|~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~|
'-----------------------------------------------------------------------------'
Welcome to my complete Walkthrough to the PlayStation 3, Xbox 360, Wii, Wii U,
PlayStation 4 and Xbox One versions of Skylanders: Swap Force. This walkthrough
is based off the PlayStation 3 version primarily so some parts may be slightly
different if you're on other consoles, however the majority of things should be
identical. Wii users may find significant differences.
The walkthrough itself tries not assume you have any specific Skylanders and
will mention when you need a certain element or ability to complete a task. The
only requirement to get through the story is to have a Skylander, any element
or size will do. The more Skylanders you have the easier it'll be and the more
you'll be able to do.
,--------, ,----------, ,--------,
| [010100] |~-~-~-~-~-~-~-~-~-~-| Controls |~-~-~-~-~-~-~-~-~-~-~| [010100] |
'--------' '----------' '--------'
o--------------------------------------------------------------o
| ACTION | PS3 | 360 | WII | WII U |
|-----------|-------------|-------------|--------|-------------|
| Jump | X | A | A | B |
|-----------|-------------|-------------|--------|-------------|
| Attack 1 | Square | X | B | Y |
|-----------|-------------|-------------|--------|-------------|
| Attack 2 | Circle/R1 | B/RB | C | A/R |
|-----------|-------------|-------------|--------|-------------|
| Attack 3 | Triangle/L1 | Y/LB | Z | X/L |
|-----------|-------------|-------------|--------|-------------|
| Interact | L2/R2 | LT/RT | - | ZL/ZR |
|-----------|-------------|-------------|--------|-------------|
| Move | Left Analog | Left Analog | Analog | Left Analog |
|-----------|-------------|-------------|--------|-------------|
| Pause | Start | Start | + | + |
|-----------|-------------|-------------|--------|-------------|
| Skylander | Select | Back | 1 | - |
|-----------|-------------|-------------|--------|-------------|
| Face | Dpad | Dpad | Dpad | Dpad |
o--------------------------------------------------------------o
,--------, ,------------, ,--------,
| [010200] |~-~-~-~-~-~-~-~-~-~| Experience |~-~-~-~-~-~-~-~-~-~-| [010200] |
'--------' '------------' '--------'
Every time you defeat an enemy they will drop a load of small glowing dots,
collect them by walking close. These will fill up the bar at the bottom of your
Skylander's portrait, once it reaches the edge your Skylander will level up.
Levelling up has a few side effects, one is that some enemies around you may be
killed by the powerful burst of energy released, your Skylander's maximum
health will increase and you will also regain a bit of health.
Your attacks and powers do not get stronger with a higher level character, only
your health. To increase your other stats you will need to use Legendary
Treasures, Charms, complete Bonus Missions or just equip a Hat.
Each level requires more and more experience to earn, in Skylanders: Swap Force
you can go up to a maximum of level 20. This new level cap also applies to any
Skylanders you used in Spyro's Adventure and Giants so they're not stuck behind
the newer characters in terms of health.
,--------, ,----------, ,--------,
| [010300] |~-~-~-~-~-~-~-~-~-~-| Upgrades |~-~-~-~-~-~-~-~-~-~-~| [010300] |
'--------' '----------' '--------'
Throughout the levels you will find many coins in various shapes, sizes, and
values to pick up, these are stored on your Skylander and can only be used by
the Skylander that picked them up. Coins can be found in various smashable
items such as barrels, bones, carts, and vases.
You can also find coins in larger quantities in special Treasure Chests that
are in a limited number per level, these are usually hidden off the main path
and require you to explore or solve an optional puzzle to reach. You may need a
specific element Skylander or a Giant to reach some of these.
Once you have finished the first chapter of the game you will be able to visit
Gorm in Woodburrow and use the Upgrade Pod behind him, you will then also find
these Upgrade Pods at around about the halfway point through a level near the
Checkpoint. A single Winged Sapphire can be found in each regular level
(Adventure Pack levels and Woodburrow have two), each of these reduce the cost
by 2% (totalling a 36% discount).
Each core Skylander has four basic upgrades before you have to choose a path to
go down, these paths usually mean focusing on one of the Skylander's core
abilities and making it even stronger. For Series 1 Skylanders this choice is
permanent so choose carefully. Once a Series 2 or 3 Skylander has chosen a path
an option will appear at the bottom of the screen that lets you switch paths
again, you must buy the upgrades for each path individually.
For the toys that cannot switch paths in-game the only way to switch paths
after choosing one is to fully reset the toy. This loses all experience, coins,
upgrades, quests, hats, heroic challenges and its nickname. Not ideal.
There is also a special upgrade that requires you to find that Skylander's
"Soul Gem". A Soul Gem is a token that you will find hidden somewhere in a
specific level - selecting the ability on the upgrade screen will tell you
which. Unfortunately even after finding the Soul Gem it costs money to actually
use it, it's not free. You can collect Soul Gems for Skylanders that you don't
own (yet) and preview them with a short video. You only need to find Soul Gems
for the 32 new Skylanders, all of the ones for the previous sets of characters
are unlocked for you already.
Series 2 and 3 toys (not LightCores) also have access to an extra ability
compared to their Series 1 counterparts, this "Wow Pow" costs 5000 gold and can
be bought at any point - though some do require another specific upgrade to be
bought first. A Series 3 version of character has a new Wow Pow to that of the
Series 2 version and does not have the Series 2's Wow Pow.
,--------, ,-------, ,--------,
| [010400] |~-~-~-~-~-~-~-~-~-~-~-| Stats |~-~-~-~-~-~-~-~-~-~-~-| [010400] |
'--------' '-------' '--------'
Each Skylander has a base set of stats.
,------------------------------------------,
| [010401] Maximum Health [010401] |
'------------------------------------------'
This is the maximum amount of health that your Skylander has. To improve this
simply level up your character. It will mean you can take more hits before
dying.
,---------------------------------,
| [010402] Speed [010402] |
'---------------------------------'
How fast your Skylander walks around. This stat also affects abilities such as
flying or charging.
,---------------------------------,
| [010403] Armor [010403] |
'---------------------------------'
This reduces the damage taken by a hit, the higher armor you have the less
damage you'll take. This is a change to the behaviour seen in previous games
where it was a small chance to completely block damage.
,----------------------------------------,
| [010404] Critical Hit [010404] |
'----------------------------------------'
The higher this is the more often your attacks will hit with a larger number
than usual. When it does take effect your attack will be 1.5 times its normal
number. So something that would usually hit for 26 damage would on a crit hit
for 39 damage. There is a stat called Critical Hit Multiplier that increases
the amount of damage a critical hit does.
,-------------------------------------------,
| [010405] Elemental Power [010405] |
'-------------------------------------------'
Increases how much extra damage your Skylander does in their elemental areas,
it is a direct percentage bonus. So with 50 Elemental Power an attack that
normally does 20 damage would do 30 damage instead.
,--------, ,--------, ,--------,
| [010500] |~-~-~-~-~-~-~-~-~-~-~| Quests |~-~-~-~-~-~-~-~-~-~-~-| [010500] |
'--------' '--------' '--------'
Each Skylander keeps track of its progress through nine individual "quests".
Five of them are the same for all characters, three specific to the Skylander's
element and one specific to the character.
If you completed the Quests in Giants you will find that this progress does not
show up in Swap Force as these are a completely separate system despite several
of them being identical. You will however have your previous rank displayed at
the bottom right of the Quests page and can therefore have two quest icons when
you put the Skylander on the Portal.
,--------, ,------, ,--------,
| [010600] |~-~-~-~-~-~-~-~-~-~-~-| Hats |~-~-~-~-~-~-~-~-~-~-~-~| [010600] |
'--------' '------' '--------'
In each level you can find hats in presents, these are special items that boost
your Skylander's stats slightly when worn. Most hats are found behind elemental
gates so you will need a Skylander of specific elements to get a lot of the
hats. You can also buy hats from a store in Woodburrow, they are all locked
away behind their own Portal Master rank requirements.
,--------, ,-------------------, ,--------,
| [010700] |~-~-~-~-~-~-~-~-| Heroic Challenges |~-~-~-~-~-~-~-~-| [010700] |
'--------' '-------------------' '--------'
These do not exist in Swap Force, however if you have completed them in the
previous games you will see a small boost to your stats in Swap Force depending
on how many of them you have done.
,--------, ,-----------------, ,--------,
| [010800] |~-~-~-~-~-~-~-~-~| Elemental Gates |~-~-~-~-~-~-~-~-~| [010800] |
'--------' '-----------------' '--------'
In each level you will find a few elemental gates, these are entirely optional
and by skipping them you do not hinder progress through the story. To open an
elemental gate simply stand near to it with a Skylander of the corresponding
element.
If you are playing co-op and one player goes through a portal with a whirlpool,
whirlwind, or exhaust vent the other player will be dragged in too. You do not
need both characters to be the matching element, just one will do.
Behind elemental gates you will usually find a small puzzle or set of obstacles
to get past to reach a Present with an item inside.
New to Swap Force are Dual Gates, these require two different elements to open.
You can either do that with a single Swappable character having one part as one
of the elements and the other as the other, or you can play co-op with two
Skylanders and have both elements that way.
,--------, ,------------, ,--------,
| [010900] |~-~-~-~-~-~-~-~-~-~| Swap Zones |~-~-~-~-~-~-~-~-~-~-| [010900] |
'--------' '------------' '--------'
In every level you'll find these new Swap Zones which are like Elemental Gates
but instead of an element required to use you need a specific swap ability.
There are eight types of ability: Climb, Spin, Speed, Sneak, Teleport, Rocket,
Bounce, and Dig.
,--------, ,-------------, ,--------,
| [011000] |~-~-~-~-~-~-~-~-~-~| Star Rating |~-~-~-~-~-~-~-~-~-~| [011000] |
'--------' '-------------' '--------'
When you finish a chapter you will be shown a summary screen of your completion
of the level's objectives. Each checkmark only needs to be gotten once and then
it stays checked permanently, there's no need to get every single thing in one
playthrough.
The first star "Story Goals" is pretty much a given that you'll earn upon
completing a level.
The second star "Dares" is how well you've done in the level itself, these can
be completed without any specific Skylander types or elements.
* Each level has a set of missing items that need to be found, these are
different for each level.
* There's also Enemy Goal which requires you to kill a specific number of
enemies within the level.
* And No Skylanders Defeated simply requires for you to play through the
entire level without having any of your Skylanders be defeated.
The third star is "Collections". Each level has a specific number of Areas to
discover and plenty of things to find. There's Treasure Chests, Soul Gems,
Legendary Treasures, Hats, Bonus Mission Maps, Winged Sapphires and a Story
Scroll. You will need to go through all of the Elemental Gates and Swap Zones
in a level to complete this star.
,--------, ,-----------------, ,--------,
| [011100] |~-~-~-~-~-~-~-~-~| Adventure Packs |~-~-~-~-~-~-~-~-~| [011100] |
'--------' '-----------------' '--------'
There are two brand new Adventure Packs with Swap Force: Tower of Time and
Sheep Wreck Island. The Adventure Packs released with Skylanders: Spyro's
Adventure will not unlock their levels (or even their arenas) in Swap Force but
can still be used as Magic Items.
The new Location Pieces when placed on the Portal of Power will unlock a brand
new level as well as a battle arena for your PvP fights. It can then also be
used as a weapon, place it on the Portal during a fight and you will get some
kind of special attack that is quite deadly. This ability will work once in a
level, resetting when you go into another one.
The Magic Items do not unlock anything but instead temporarily provide your
Skylanders with something special. The main thing is to remember to actually
use them.
,--------, ,---------------, ,--------,
| [011200] |~-~-~-~-~-~-~-~-~-| Tower of Time |~-~-~-~-~-~-~-~-~-| [011200] |
'--------' '---------------' '--------'
Tower of Time unlocks the "Tower of Time" level as well as the PvP Ring Out
arena "Tic Toc Terrace". As a Magic Item it does repeated 12 damage to nearby
enemies before exploding after five seconds, doing 125 damage each.
Battle Hammer is a large hammer that floats above your Skylander's head, it
smashes into the ground doing 25 damage each time you use your primary attack.
Sky Diamond for 45 seconds gives you a bonus 20 coins upon defeating an enemy.
Make sure to pick up the gems before the time runs out as they'll vanish.
,--------, ,--------------------, ,--------,
| [011300] |~-~-~-~-~-~-~-~| Sheep Wreck Island |~-~-~-~-~-~-~-~-| [011300] |
'--------' '--------------------' '--------'
Sheep Wreck Island unlocks the "Sheep Wreck Island" level as well as the
Survival arenas "Vortex Banquet", "Cyclops Makeover", "Sheep Mage Rage", and
"Chunky Chompies". As a Magic Item it spawns a sheep that does 15 damage every
second for about 45 seconds. Unlike other Adventure Pieces it does not have a
massive explosion.
Platinum Sheep disguises you as a sheep for 15 seconds healing you 15 health
each second. Enemies will not attack you while disguised.
Groove Machine plays a tune for 45 and any enemies near the gramophone will
dance and not attack you. If the Groove Machine is sitting too far away from
the enemies then move closer to them and it should teleport to try to follow
you.
,-----------------------------------------,
| [011301] Empire of Ice [011301] |
'-----------------------------------------'
Empire of Ice does many bursts of 12 damage to nearby enemies for five seconds
before exploding and dealing 125 damage to each enemy.
Anvil Rain for 45 seconds brings down a rain of anvils that can do 15 damage to
nearby enemies if they are hit.
Sky Iron Shield creates a trio of shields that swirl around your character that
halves the damage you take for 45 seconds.
,---------------------------------------,
| [011302] Pirate Seas [011302] |
'---------------------------------------'
Pirate Seas does many bursts of 12 damage to nearby enemies for five seconds
before exploding and dealing 125 damage to each enemy.
Hidden Treasure's timer is actually a radar that fills up the closer you get to
a Treasure Chest that's hidden in the story level that you're in. You can find
multiple hidden chests throughout a level, if you know where they are already
you can just put the magic item on the portal when you reach the preset
locations. While this item is useful in Score Mode it is useless in Time
Attack.
There is an alternate treasure chest item called the Platinum Treasure Chest,
unfortunately the game cannot actually distinguish the difference between it
and the regular chest and will not unlock the Platinum one in your "Other Toys"
collection page. There are exactly the same number of chests in a level even if
you switch between the two items.
The Ghost Pirate Swords cause a couple of giant swords to fly around the screen
attacking nearby enemies for 45 seconds.
,-------------------------------------------,
| [011303] Darklight Crypt [011303] |
'-------------------------------------------'
Darklight Crypt does many bursts of 12 damage to nearby enemies for five
seconds before exploding and dealing 125 damage to each enemy.
Time Twister slows down all nearby enemies for about 50 seconds.
Healing Elixier heals your Skylanders, it can only heal so much per level so
use wisely - it will still count down even if your Skylanders are at full
health. It will heal 30 health every second for twelve seconds, so it can
restore a total of 360 health.
,-----------------------------------------,
| [011304] Dragon's Peak [011304] |
'-----------------------------------------'
Dragon's Peak does many bursts of 12 damage to nearby enemies for five seconds
before exploding and dealing 125 damage to each enemy.
Winged Boots make your Skylander incredibly fast for about twenty-five seconds.
Sparx the Dragonfly buzzes around your Skylanders for 45 seconds shooting
things using his fireball attack. Enemies that he kills turn into butterflies
that you can eat to regain 10 health.
,--------, ,--------------, ,--------,
| [011400] |~-~-~-~-~-~-~-~-~-| Battle Packs |~-~-~-~-~-~-~-~-~-~| [011400] |
'--------' '--------------' '--------'
A slightly less exciting version of the Adventure Pack item, instead of
unlocking a level this simply unlocks an extra PvP Battle Arena. The Battle
Packs from Giants do not unlock arenas, they are just Magic Items.
Dragonfire Cannon is a cannon that teleports around after your character
focusing attacks on a single enemy until it's defeated, it does 30 damage every
few seconds and lasts for 45 seconds.
Scorpion Strike Catapult is a catapult that teleports around after your
character focusing attacks on a single enemy until it's defeated. It throws its
projectile at an enemy doing 12 damage if it hits it, the projectile then waits
a few seconds and explodes doing another 10 damage to any enemies next to it.
Fiery Forge is a large cauldron that floats around above your head, it pours a
large pool of molten lava onto the floor that does 50 damage to each enemy that
it hits. This lasts for about 45 seconds and pours about every four to five
seconds. It also unlocks the Fiery Forge Battle Arena and Ring Out arena.
Arkeyan Crossbow is a large crossbow that sits on the ground firing at enemies
every few seconds, it does 40 damage per hit and lasts 45 seconds. It also
unlocks the Survival arenas "Sand Castle", "Beach Breach", "Troll Beach Attack"
and "Chompy Tsunami" as well as the Battle Arena "Treacherous Beach".
,-----------------------------------------------------------------------------,
|~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~|
'-----------------------------------------------------------------------------'
,--------, ,-----------------------------, ,--------,
| [020100] |~-~-~-~-~-~| Chapter 1: Mount Cloudbreak |~-~-~-~-~-~| [020100] |
'--------' '-----------------------------' '--------'
1. Get to Woodburrow
1. Flynn's Missing Stuff 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 13
2. Treasure Chests 3
3. Soul Gems 2
4. Legendary Treasure 1
5. Hats 3
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
Once the cutscene finishes you'll be asked to place a Skylander on your Portal
of Power, you can use any one you like. Your first task is to clear the
wreckage from the ship, use your attacks to destroy it all. Once that's clear
some enemy Chompies will appear. These are probably the weakest of enemies
you'll encounter through the game they only take a tiny bit of damage to kill
but there are usually quite a few of them so the issue is watching out for all
of them at the same time. Just keep attacking until they stop appearing.
A Greeble will be the next type of enemy to appear shortly afterwards, these
take a few more hits but aren't much more of a threat than the Chompies thanks
to there being fewer of them. Try not to stand still attacking it but instead
attack and then move once it starts to raise its mace into the air, it'll smash
it down in front of it so if you're behind it it won't do any damage.
Now that you're off the ship the first thing to do is to turn around and head
away from Flynn and Tessa, if you move towards the screen you'll find the first
of [Flynn's Missing Stuff 1/5], this is your first example of a new type of
collectable for the console games (the 3DS levels often had something similar)
a set of items that you need to find in order to help complete the "Dares"
Objectives star. In this case it's five things that Flynn has lost which are
now scattered through the level. Once you've found one it stays found so if you
were to only some of the items and came back to the level later those same
items would already be collected and you would only need to find the ones you'd
missed. You do get a small amount of coins for picking up one of these items
but the main reason is to find them is to get the star.
Anyway, once you've picked up the missing stuff by walking into it head towards
Flynn and Tessa over by the ship, you will find that you'll need to jump up the
little ledge that you had been standing on before to reach them though. That's
new, jumping, the way to go about the jumping in this game is to make sure to
keep your character moving normally as you press the jump button otherwise
you'll just jump on the spot and go nowhere.
Follow the path to the right where the floating coins lead you, almost
immediately you'll need to jump up a ledge. Press the jump button while
continuing to move in the same direction to get up there.
,-------------------------------------------------,
| [020101] The Overgrowth (Fire) [020101] |
'-------------------------------------------------'
Heading right you'll encounter the first elemental boost. This one's for the
Fire element, you don't have to use a Skylander of the boost element but your
damage is increased if you do. The character in the Starter Pack that applies
here is Blast Zone, use him (or just half of him and half of another swappable
Skylander) to get the bonus applied. When you attack enemies you'll see the
damage with an elemental background, the number will be larger than you'd get
if you weren't in an elemental zone (the amount it's raised by is based on your
Skylander's Elemental Power stat).
Jump up the ledges to the right and you'll reach a bamboo fence blocking your
way, use your attacks to smash through it and reach the cage behind it.
,-----------------------------------------------,
| [020102] Trapping Pit (Fire) [020102] |
'-----------------------------------------------'
Now for some enemies to use your elemental boost on if you've decided to put a
Fire Skylander on the portal. Though as it's just a few Chompies that appear
you won't really need it as are they each defeated in a single hit anyway. Once
they've all been killed the monster gate will open and let you through.
,--------------------------------------------------,
| [020103] Tangled Thicket (Fire) [020103] |
'--------------------------------------------------'
If you go down to the left you'll see a [Treasure Chest 1/3], approach it and
press the button that the game prompts you to, this will raise the chest into
the air and ask you to rapidly tap a button to shake it open. Once all three
padlocks are shaken off it'll open and spew treasure all over the place for you
to collect. You'll want to find these Treasure Chests in each level as they
count towards the "Collections" Objectives star.
Go up the ramp on the right side to talk to Tessa by the cages, there's nothing
you can do to help here so move on past up to the left where there's a new type
of enemy to be introduced to. The Greeble Screwball is a Greeble type enemy who
has a handheld cannon, he'll fire it up into the air towards your current
position. If you move away from the red marker that appears it should miss you,
just try not to jump into the projectile when you're doing so. Attack him and
move out of the red circle each time it appears to stay safe.
Once he's defeated carry on to the left past him, ignore the stepped cages and
instead go around the back of the large rock, you should find [Flynn's Missing
Stuff 2/5], it looks a bit different to the other item you picked up but it's
part of the same collection. Once you've got it jump up the red cages that were
behind the Greeble Screwball and onto the path above them.
The game will remind you that you can switch Skylanders but it's not forcing
you to, keep your same Skylander on if you want. Kill the two Greebles that run
towards you across the stone bridge then smash through the bamboo fence between
you and the cages. To help Ms. Poppy down you need to go to the lever in the
middle of the tree, press the Interact button and then spin it around.
Use the intact cages at the back to jump up and onto another bridge. Attack the
three Chompies that approach but watch out for the Greeble Screwball's attacks
that are being fired at you.  Pick it up and take it across the last
bridge to a large locked barrier. With the key in tow press the Interact button
to open the lock.
Time to learn of the elemental gates. The first one by Mr. Yappy is a new type
of elemental gate, a dual elemental gate. What this needs is for you to either
use a swappable Skylander with a Water half and a Fire half (doesn't matter
which way round, so with the Starter Pack that'd be either Wash Zone or Blast
Buckler) or to be playing co-op mode and have the two elements over the two
Skylanders (so one could be half Fire half Life and the other one Water).
Approach the gate with the relevant Skylanders to open it up. Once it's open
you can use any element you like inside.
o---------------------------------------------------------------------------o
| Canopy Hot Springs (Water) |
|---------------------------------------------------------------------------|
| The dual element areas only have one elemental bonus however, this one's |
| Water. While there are no enemies in here to take advantage of that fact |
| there is another property of the Elemental Gates' elemental zone that |
| takes place, if you have the matching element active that Skylander will |
| every few seconds heal a small amount of health. Useful for restoring the |
| health of nearly defeated Skylanders, albeit quite slowly. |
| |
| This area has a lot of bounce pads, they all just have coins above them |
| but some are also required to get further through the zone. Go forwards |
| and to the right and use the steam jet bounce pad thing to get up to the |
| platform above, then jump up to where there's a rotating blast of air. |
| This one won't damage you directly but it will push you so you may find |
| yourself getting pushed away from the direction you're wanting to go. In |
| this case it's to the back right bounce pad. |
| |
| Jump up to the left and then again up to another rotating blaster, this |
| one has three jets coming out of it. The path seems like it slightly |
| diverges now but up the righthand bounce pad is just more treasure. The |
| place you'll want to go mainly is forwards at the back. You'll reach |
| another platform above where there's a red present sitting on the ground, |
| approach it and Interact with it before shaking it open. Inside is a |
| [Legendary Treasure 1/1] called "Mostly Magic Mirror", Legendary |
| Treasures are something that you can use later on in the game but for the |
| moment are just for collecting. |
| |
| Jump up to the large ring with an arrow pointing at it and press the |
| Interact button to be teleported right back to the start of the Elemental |
| Gate. |
o---------------------------------------------------------------------------o
If you go up to the left now you'll find a second Elemental Gate, this one's
for the Life element so in your Starter Pack that should be Ninja Stealth Elf's
job to open but of course any other Life Skylander (or half a Life Skylander)
will do the trick just as well.
o---------------------------------------------------------------------------o
| Prickly Pastures (Life) |
|---------------------------------------------------------------------------|
| Already contradicting the conversation you had before entering the |
| previous gate you'll find somebody already in here, talk to Little Bro |
| Pete to get the Rescue the Missing Sheep task. To do that you need to get |
| to the cages they're in first, walk towards the set of spikes that keep |
| popping out of the ground and wait for them to go back down before |
| quickly moving over them. As long as you're not directly on them when |
| they pop out you should be fine. |
| |
| Jump up the ledges towards the sheep cage and then smash the cage open |
| with your attacks. Lt. Woalf will introduce himself, he's not really |
| anything more than a Greeble Screwball though. Go left across another |
| spike trap and then up the ledges to where there's a regular Greeble |
| Screwball guarding a sheep cage, get rid of him and smash the cage open. |
| Now carry on forwards through several sets of spikes, watch out for the |
| two attacking Screwballs as you pause to not get spiked. |
| |
| Jump up the ledges to reach the two Screwballs, Lt. Woalf doesn't even |
| take any more damage to defeat so as long as you're watching the red |
| circles it shouldn't be much more trouble than a single Screwball. Once |
| you've freed the last of the sheep you'll be teleported back to Pete and |
| given a present to shake open, inside is [Hat 1/3 - Stovepipe Hat]. Hats |
| can be worn by any number of Skylanders at the same time and give your |
| Skylander a small boost in their stats. In this case it's +5 Armor, +2 |
| Critical Hit and +5 Elemental Power. If you want to remove the hat you |
| can go into the Skylander Menu, select Hats and then press the Remove Hat |
| button listed at the bottom of the screen. |
o---------------------------------------------------------------------------o
Back out from the Elemental Gates continue forwards over a small stone bridge.
,-------------------------------------------------------,
| [020104] Old Treetop Terrace (Earth) [020104] |
'-------------------------------------------------------'
The active element here is not one you get in the Starter Pack (although you do
in the Dark Edition Starter Pack, Dark Slobber Tooth) but remember that it's
only a suggestion and not in any way a requirement. Smash through the bamboo
fence and then jump up the cages. At the top you'll find the first block puzzle
of the game, to push the block take a look at the arrow on top of it, that
shows the direction that it is able to be pushed (although sometimes there'll
be another block blocking that direction), approach the block and simply walk
into it to push it, no buttons required. Push it three times until it falls
into the gap and forms a little bridge for you to get across.
 Soul Gems are the most expensive upgrade for a Skylander, once
you've found a particular Skylander's Soul Gem you will be able to purchase
that upgrade and use it, if you haven't found the Soul Gem you won't be able to
buy it even if you have enough money. Pop Thorn is a character that is sold
seperately, at the time of writing he is only found in the Tower of Time
Adventure Pack. It doesn't matter if you don't have the relevant Skylander as
finding all the Soul Gems in a level counts towards the "Collections"
Objectives star. Finding the Soul Gem will also let you see a quick video
showing off Pop Thorn if you want.
Jump back down and push the right block to the right so you can use it to get
over the gap behind it. Go over the stone bridge but stop and go to the right
before going over the second one, down there you'll find [Flynn's Missing Stuff
3/5] to pick up. Once you've got it jump back up and carry on over the bridge,
kill the three patrolling Chompies as well as the two Screwballs firing at you
from afar.
Jump up to the right and you'll find the game's first [Story Scroll].  Follow the path to the left and
you'll reach an entirely new type of zone that Fleesly will introduce you to, a
SWAP Zone. This first one is a Rocket zone so requires a swappable Skylander
with Rocket legs. So from the Starter Pack that'll be the legs of Blast Zone
combined with any top half you like.
o---------------------------------------------------------------------------o
| Forest Flyby (Rocket) |
|---------------------------------------------------------------------------|
| The SWAP Zones are mini-games where you use the special ability of a |
| Skylander's bottom half to play. Rocket mini-games are about flying |
| through rings before the time runs out, there's plenty of obstacles like |
| mines in the way to try to stop you. To make it in time you're going to |
| want to be boosting almost the entire way, just keep the boost button |
| held down to do that. Weave through the fiery rock balls to safely make |
| it to each ring before the timer runs down, you'll get a small boost to |
| your time when you reach a ring but it is just that, a boost, so if |
| you're only one second away from running out of time you'll probably |
| still be struggling to reach the next one too. |
| |
| In each SWAP Zone there are also three special red gems that you can |
| collect, all they are is just bonus gems awarded once you reach the end |
| of the zone so no real need to go out of your way to collect them (during |
| the standalone versions of each SWAP Zone they are turned into Medals |
| which you do need to collect all of in order to get a star but that's not |
| applicable right now). The zone is sort of cut into three parts where you |
| can find a bit of food to heal up from any damage taken but you won't |
| want to hang around at the refreshment points as the timer still counts |
| down. |
| |
| If you lose all your health or run out of time you get transported back |
| out to the beginning but without any reward, the bonus gems you may have |
| picked up won't give you anything. Damage taken in here does not defeat |
| or tire out your Skylander in the same way as it would in the rest of the |
| level so you can just keep on trying until you win (if you're having |
| trouble with damage you may want to lower the difficulty as that lowers |
| the amount of damage dealt to you from hitting things) or just give up |
| and carry on with the level. |
| |
| Once you finally reach the end of the zone with life and time left you |
| get transported back out into the level where you'll be awarded with a |
| present to shake open [Hat 2/3 - Greeble Hat] and be given the bonus gems |
| you've found. It also unlocks the SWAP Zone Challenge for this zone. |
| |
| Note that SWAP Zones do not count towards the "Areas Discovered" part of |
| the Collections Objectives so if you're missing something there it's not |
| from a SWAP Zone. |
o---------------------------------------------------------------------------o
Opposite the SWAP Zone is a lowered platform with a [Treasure Chest 2/3] on it.
Jump back up once you've shaken it open and smash through the bamboo fence
blocking your way. Tessa will pop up to remind you of your quest and talk about
a vine, this is an example of an obstacle that helps to separate each level
into several parts, once you go down it you won't be able to backtrack up it
and get the stuff earlier on in the level.  This first vine doesn't have any obstacles to damage
you, just lines of coins that you can try to jump to collect, they're not worth
much so don't get too concerned with grabbing them all.
Go up the stone bridge to meet another type of enemy, the Chompy Pod.  They'll keep on doing that until you destroy them. Before moving on
past the Chompy Pod however you will want to go to the left off the side of the
tree trunk and down to a yellow glowing cave in the side of it.
,-----------------------------------------------,
| [020105] Honey Trove (Earth) [020105] |
'-----------------------------------------------'
This cave is entirely optional to do as it just has optional collectables at
the end of the obstacles. Push the bottom cage forwards and then jump up and
push the left one to the right where the first had been. You can now use it to
jump up to the right, go left across the stone bridge and push the cage to the
left three times so you can get past it. Behind it is [Soul Gem 2/2 - Magna
Charge], so pick that up and then push the cage back across the bridge, six
pushes will do it. Once it's as far right as it'll go push it forwards twice
into the dip so you can use it to get up to [Flynn's Missing Stuff 4/5]. To
leave the cave you have to go back down and through the entrance again.
,----------------------------------------------------,
| [020106] Long Worn Hollow (Earth) [020106] |
'----------------------------------------------------'
Moving past where the Chompy Pod was head left through a bamboo fence to find
an Air Gate. This is an element not found in the Starter Pack (not even the
Dark Edition one) so you'll have to use another of your collection to get in
here.
o---------------------------------------------------------------------------o
| Bulwark Overlook (Air) |
|---------------------------------------------------------------------------|
| There's not much to this zone except the cannon up by Wixxon. Interact |
| with it and start firing at the bombers flying past. They will fire |
| missiles at you so that should really be your main focus with hitting the |
| bombers themselves as second. You won't run out of bombers to shoot but |
| your health is limited, and, unlike the SWAP Zones, getting defeated in |
| here does make your Skylander "tired" and unusable in the rest of the |
| level. Remember that you only need a specific element to open the gate, |
| any Skylander can play this shooting mini-game so perhaps try using one |
| with a lot of health if you keep getting hit. |
| |
| Beating this earns you a Winged Sapphire. This blue flying gem gives you |
| a 2% discount on purchases, it might not sound a lot but when you have |
| several of these it really adds up. |
o---------------------------------------------------------------------------o
Go up the stone bridge to the right and then over the second bridge to get to
some cage blocks. Push the back one to the right and then the front one towards
the screen off the edge, push the remaining one forwards but then turn around
and jump down following the one you just pushed off towards the screen (or drop
off to the right side to land on a small amount of extra coins). You'll land
right next to it, push it forwards so that it drops into the little dip and
lets you jump up to the last of [Flynn's Missing Stuff 5/5]. There's no
particular reward for finding them all except for helping towards the Dare
star.
Head into the honey cave to your right.
,-----------------------------------------------,
| [020107] Canopy Cave (Earth) [020107] |
'-----------------------------------------------'
Watch out for the Screwballs in here as you jump up the platforms to the top at
the back where there's a gap to jump over before reaching [Treasure Chest 3/3]
next to one of the Screwballs.
On the way up you may have noticed a large safe with a glowing blue Tree Rex
head on the front of it, this is an indicator that only a Giant Skylander, a
type of Skylander introduced in the previous game Skylanders: Giants, can
unlock the chest. Do not worry if you don't have a Giant though as it is not
required for any part of the star completion for a level and all it has inside
is a few coins. Once you've placed a Giant next to the safe and the Giant icon
has disappeared you can remove it and use any Skylander to actually open it and
get the coins.
Exit the cave and go up the slope to the left to get back onto the stone bridge
you crossed earlier. Ignore the little step made out of the cage you pushed
before and continue to the right where there's a Climbing SWAP Zone. The
Starter Pack Skylander Wash Buckler has the required ability in its legs as you
can see by the ladder icon on the base.
o---------------------------------------------------------------------------o
| Tree Top Jaunt (Climb) |
|---------------------------------------------------------------------------|
| Climb Zones are a vertical climb where you need to avoid falling debris |
| in order to reach the top. There's no time limit, the only thing keeping |
| you from winning is losing you health to the falling objects. Make sure |
| to use all of the barriers to wait and watch for times when it is safe to |
| run to the next barrier, Wall Dash can help get through the smaller gaps |
| but it is not something you need to be using all the time like you had to |
| in the Rocket zone. The bonus gems also fall so if they get past you |
| you're unlikely to be able to catch up, there's one to each section so |
| once you've seen one you can stop looking out for them until you get to |
| the next food break. |
| |
| Once you reach the top you unlock the level in the menu and earn yourself |
| a present with a [Bonus Mission Map 1/1 - Fruit Fight] inside. A Bonus |
| Mission is similar to the Heroic Challenges of the previous games but, |
| instead of needing every single Skylander to do it in order to earn the |
| bonus for each of them, you only need to complete it once. You can keep |
| trying to improve your score but it won't have any additional benefit |
| beyond the three stars you can earn from it. |
o---------------------------------------------------------------------------o
Now use that cage block you pushed earlier to get up to the path headed
forwards over a stone bridge and through a bamboo fence. There's a couple of
Greebles and a Chompy Pod to get rid of before advancing through to another
cage area, walk up to the lever in the middle and spin it to lower the cages.
The honey cave this time is required to go in, the key you'll need is in there.
,-------------------------------------------,
| [020108] Gold Hewn Basin [020108] |
'-------------------------------------------'
Kill the two Greeble Screwballs in here as you make your way up the right
platforms to jump over to the left and pick up the key at the top. And that's
it in here, head back out the entrance and jump up the cages to the locked
gate.
,---------------------------------------------------,
| [020109] Knotted Heights (Water) [020109] |
'---------------------------------------------------'
Take out the two Screwballs beyond the gate and advance forwards to the vine,
get on it and start sliding. Again there's not much to it beyond a few jumps to
grab coins. Once you land you can either go into the Dig SWAP Zone or continue
right. Dig isn't a type you get with the Starter Pack so you'll have to have
bought either Grilla Drilla or Rubble Rouser to get in.
o---------------------------------------------------------------------------o
| Spiky Pit (Dig) |
|---------------------------------------------------------------------------|
| Drill SWAP Zones are more of a platforming zone than the others so far, |
| you need to make your way towards the three blue crystals buried in the |
| ground, to make it harder only nearby is it light, the rest of the area |
| is dark so you may end up going along the wrong path to actually reach |
| the crystal you're trying to get to. Once you reach a crystal press the |
| secondary attack button to dig down into it and then rapidly tap it to |
| dig out the treasure and the crystal. Picking the crystal up will |
| increase your timer. Then just go off and do the same for the other two |
| crystals. There are also bonus gems hidden around the place for you to |
| find just like the other zones but remember that as soon as you get the |
| third crystal you exit the area so try to get all three bonus gems before |
| that. |
| |
| Your reward is that of present with [Hat 3/3 - Life Preserver Hat] along |
| with the SWAP Zone being unlocked. |
o---------------------------------------------------------------------------o
Go right from the SWAP Zone and down past a few Chompies to a large gate with a
couple of Screwballs in front of it.
,------------------------------------------------------,
| [020110] Woodburrow Landing (Water) [020110] |
'------------------------------------------------------'
To finish off the level start killing the Greeble Screwballs and the Chompy
Pods next to them, a few more Greebles and Screwballs will arrive once you've
killed off the existing ones so take care of them to finish the level.
,--------------------------------------,
| [020111] Woodburrow [020111] |
'--------------------------------------'
And now for the game's hub level. Woodburrow is where you'll be returning to
after every level and it'll continue to improve and change each time. This
first time through there's a few things to pick up, like if you go backwards
from where you start up the path towards the Town Gates you opened you'll find
a present with [Puma Hat] inside.
You can also head to the right side of the level through the Yard with the
bouncy punk mushrooms and, if it's between 3pm and 6pm? there's a rainbow
bridge active to reach a small island filled with coins, a [Treasure Chest] and
a [Story Scroll].
The main task to do though is to talk to the HipBros over by the blue pod to
the right of the Enchanted Pool in the centre of Woodburrow. After talking to
Gorm and Tuk you'll be tasked to fix up the Power Pod, walk up to it and press
the Interact button before spinning the pieces into place. Talk to Gorm again
to be shown how to use the Power Pod, you can now purchase upgrades for your
Skylander, if it's a swappable Skylander you will first need to choose whether
you want to upgrade the Top half or the Bottom half.
After exiting the Power Pod Tuk will create some Training Dummies for you to
practice your attacks on. Hit one once to complete the task, then it's time to
get going. You can use the glowing "magic circle" next to the dummies in order
to quickly jump across the level to the docks where Flynn can be found. Talk to
him to get the option to go to the next level, Cascade Glade.
,--------, ,--------------------------, ,--------,
| [020200] |~-~-~-~-~-~-| Chapter 2: Cascade Glade |~-~-~-~-~-~-~| [020200] |
'--------' '--------------------------' '--------'
1. Rescue the Chieftess
1. Seed Packets 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 13
2. Treasure Chests 4
3. Soul Gems 3
4. Legendary Treasure 1
5. Hats 3
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,---------------------------------------------,
| [020201] Luau Lagoon (Air) [020201] |
'---------------------------------------------'
Walk forwards and jump up the small rise in the path where you'll be introduced
to Gobblepods. These are friendly plants who will help by attacking enemies for
you if they get too close.
To the right of the Gobblepod is a pair of binoculars, if you go up to it and
press the Interact button you can look through the Seeker Scope to find a bit
of extra treasure. Move the view left and right looking for the glowing dot,
you'll also hear the beeping sound get more intense as you align with it, zoom
in by pushing forwards to pop the treasure out of the Gobblepod that you can
see. You will be able to pick up that extra bit of treasure once you get to the
point in the level that you're looking at.
At the end of the path ahead is a pair of blocks that you can push. First push
the right one to the left side then jump up onto it from the wooden section and
then up to the left. If you keep going left you'll find [Treasure Chest 1/4].
Return to the blocks and if you can't manage to jump to the raised platform to
the north try pushing the two blocks more central. Once you've got up there
you'll find a locked gate with a puzzle to solve.
This is a Spark Lock. All you need to do is move each of the two cubes so that
they are on the same square, you can also pick up some optional lightning bolts
to get bonus coins when you solve it. The slightly raised round circles control
the spring platforms of the same colour, so standing on the purple button at
the bottom will lower the three purple octagons next to it. This allows you to
move over them and get to things beyond them. Take "Shock", the blue cube, to
the right over the purple platforms and then upwards through the blue lightning
bolt, then left onto the green button to lower the green platform to the left.
With that Shock is stuck and cannot get any further so switch to the other
cube, the green "Bolt", and take him left over the blue button, further left
over the blue platforms then down through the green lightning bolt and to the
right towards the orange button. This will clear the way so that you can move
either of the two cubes to bump into the other one and finish the puzzle. If
you find yourself stepping on a button and a platform raises that you want
lowered just step off and then back on to the button to press it again.
A new type of enemy is beyond the gate, the Evilized Greeble. This is a lot
like the Greeble you've seen before but instead of slamming a mace down they
swing a sword in front of them. Just make sure not to stand in front of them
when they're pulling the sword back to start the swing and you should be fine.
On the left side of the area is a Fire Gate.
o---------------------------------------------------------------------------o
| Scorched Earth (Fire) |
|---------------------------------------------------------------------------|
| This is very much a platforming section, you have to jump between round |
| platforms that move to get to the other end. First walk forwards and jump |
| onto the initial round platform, then left over a periodic flame burst - |
| jump when it's not flaming - to a second round platform. Go forwards onto |
| another and then you're looking at two rows of round platforms moving |
| left. Jump onto one of the nearest row and then straight onto the second |
| row before jumping to the stationary platform on the left ahead. Two more |
| platforms will take you to a set of three twos of moving platforms, do |
| the same and jump your way to the end of the zone. Your reward is inside |
| the present, it's [Legendary Treasure 1/1] "Cascade Bust". |
| |
| To leave the zone jump up the stepped platforms on the left to reach the |
| spot with an arrow pointing at it. It'll take you back near the start of |
| the zone, walk towards the screen to get the rest of the way out. |
o---------------------------------------------------------------------------o
Follow the path forwards and up to a gillman, Snagglescale, who's with Flynn
and Tessa. Before you smash through the bamboo fence further on, go to the left
side and jump up the ledge in the gap. Keep going left over the wooden bridge
and jump over the gaps to make your way up to [Soul Gem 1/3 - Countdown]. Once
you've got it turn around and go back the way you came, then smash through the
bamboo fence near Flynn and Tessa, dropping down the ledge is a one way thing
as it's too high to jump back up, so make sure you're ready.
Down there you'll meet your first Greeble Blunderbuss. A little different to
the Screwballs that you met in the last level, instead of firing into the air
they will fire straight along the ground at you, this means you will have to
watch out for the bullets when you're moving around, you can jump over them
fairly easily. After defeating the first two another pair will appear just up
the small ledge as well as a few Chompies. With all of them dead too the
monster gate behind them will open up.
,---------------------------------------------,
| [020202] Totem Trail (Air) [020202] |
'---------------------------------------------'
Here's where the treasure you saw through the Seeker Scope is, take the
righthand path to get to it and if you keep going along that path you will
reach a blue glowing cave in the rocks.
,----------------------------------------------,
| [020203] Dusty Cavern (Air) [020203] |
'----------------------------------------------'
There is nothing to this cave, just a few jumps up the steps to reach [Seed
Packets 1/5]. Head back out once you've got it.
Now take the left path up towards another Gopplepod, you can just let it eat
the Evilized Greeble for you. Go to the right along the branch to a block
puzzle. Push the right block forwards once and then the left one to the right
four times. Push that first block right once and then forwards three times to
get it into position. Jump up onto the second block to get up to where there's
a Blunderbuss standing on a small tree stump. Kill it and then jump left over
the block you pushed to reach [Story Scroll].
To the right is a magic circle which you can use like in Woodburrow, stand on
it and Interact before rapidly tapping the button it asks you to to get thrown
to the next part of the level (no going back).
,------------------------------------------------------,
| [020204] Gobblepod Sanctuary (Life) [020204] |
'------------------------------------------------------'
Walk past Pollywog and keep to the left side, if you jump up the ledge there
you can turn around and head back to the left and reach [Treasure Chest 2/4].
Get back down to the path and head into some Evilized Greebles that are caging
Gobblepods, if you smash the cages the Gobblepods will help by eating some
Greebles. Once you've killed the Blunderbusses as well the monster gate will
open.
Go through the gate and you'll encounter another brand new feature, a
Checkpoint. This is a point in the level at which your progress is saved, if
you leave the level now you can re-enter the level at this exact point if you
choose to. Checkpoints are usually accompanied by the mid-level Power Pods
where you can buy upgrades, there's one just ahead of you.
To your right though is a Bounce Swap Zone.
o---------------------------------------------------------------------------o
| Sunny Heights (Bounce) |
|---------------------------------------------------------------------------|
| Bounce Swap Zones are made up of jumping between platforms, your task is |
| to get to the far end of the platforms and land on the large Kaos balloon |
| to pop it. Use your shadow to guide where you're coming down and the |
| double jump that you can use in here to go higher or further. Each of the |
| three sections has a bonus gem to collect as usual, the first one is up |
| on a platform a little higher just before the Kaos balloon. The second |
| one is to the left up high towards the start of the second section, and |
| the third is in a similar position on the third. |
| |
| Once you make to the third balloon without falling off you unlock the |
| zone in the menu and earn yourself [Hat 1/3 - The Outsider]. |
o---------------------------------------------------------------------------o
To the left is a cave behind some crates.
,-----------------------------------------------,
| [020205] Tourist Trap (Life) [020205] |
'-----------------------------------------------'
First walk forwards and go up the left side, jump onto the moving platform as
it swings towards you and grab [Seed Packets 2/5] before jumping back onto it
again and going back towards the entrance, don't leave though. Instead go to
the right of the first step and down onto a platform rising and falling. Jump
along the series of small platforms down here and out the cave exit at the
other end. Jump the gap in the bridge to reach [Soul Gem 2/3 - Slobber Tooth].
Go back into the cave and reverse your path along the platforms to get back out
the entrance again.
With all that done head forwards up the slope past the Power Pod to meet your
first large enemy, the Greeble Ironclad. These are melee enemies that have an
invulnerability shield around them when you can see the purple shield icons.
That means nothing can hurt it until it takes it down, to get it to do that you
need to get close so that he raises his fist, quickly move out of the way as
he'll then start punching forwards and move a little. This is the point at
which the shield drops and you only have a few seconds before he puts it back
up so get attacking, attacks that stun can delay the shield being put back up a
bit.
After the first Ironclad is down a few Evilized Greebles will run up to attack
you as well as a second Ironclad. Try to take down the two Greebles first as
you can generally ignore the Ironclad so long as you don't stand still too
long. Along the wooden path to the right there's a dual element Tech and Earth
gate. Remember that if you don't have swappers of an element you can always use
co-op mode and use two Skylanders.
o---------------------------------------------------------------------------o
| Boulder Gully (Earth) |
|---------------------------------------------------------------------------|
| Not a massive puzzle, push one of the blocks to the lower left corner and |
| the other to the lower right corner. You can jump up onto each of them |
| from the raised section at the start of the area to grab the floating |
| gears on each side. Once you've got them go to the very back of the cave |
| and towards the two arrows, as you approach them the gears you're |
| carrying should automatically snap into place. Pull the lever to open the |
| gate and find the present with a [Winged Sapphire] inside. |
o---------------------------------------------------------------------------o
A little further down the path past where you fought the Ironclads is a Sneak
Swap Zone.
o---------------------------------------------------------------------------o
| Area Fifty Tree (Sneak) |
|---------------------------------------------------------------------------|
| Welcome to the first Sneak Swap Zone. In here you'll be trying to get to |
| the other end of the fortress without getting detected by the red camera |
| lights (and without dying to the laser beams). Movement in here is |
| restricted to slowly walking around and when you go into stealth you |
| can't move so you'll have to sit in stealth while a camera passes by |
| before you can move along. If you are spotted by a camera you have a |
| chance to quickly go into stealth, if you stay visible too long you'll |
| get thrown out and have to start the zone again. In co-op the second |
| player can, every now and then, cause all of the cameras to switch off |
| for a few seconds which can be helpful in speeding up your progress. |
| |
| Go down the slope to your right over the two white circles, these will |
| fire laser beams out of them so try not to cross them when they're doing |
| so. Keep on going down towards the red dashed path with a red circle of |
| light moving from side to side, this is a camera, if you are visible when |
| it passes over you it will detect you so when the light gets near go into |
| stealth mode and wait for it to pass by. If you want the bonus gem then |
| go to the left down past some more lasers to get it, otherwise go to the |
| right and open the door. |
| |
| The next bonus gem is to the right of the next track, you'll need to move |
| quickly over the four laser beams to get it. Go along to the left through |
| another camera and then off the left side you'll find another cog to |
| rotate to open up the door, go back along the path and cross the beams to |
| get through the door. |
| |
| The last bonus gem is over in the far left corner, watch out for the |
| second camera that passes over it. Directly ahead is the target for the |
| zone, a red button on a pedestal, go over the laser beams and press it. |
| the reward is [Hat 2/3 - Rain Hat]. |
o---------------------------------------------------------------------------o
Head into the cave.
,-----------------------------------------------------,
| [020206] Honeybadger Hollow (Life) [020206] |
'-----------------------------------------------------'
Take the left side of the path going up the edge before heading right at the
top. If you jump onto the rising platforms here you'll be able to reach
[Treasure Chest 3/4]. Get back down off those rising platforms to the gapped
set of platforms heading to the right out of the cave.
Before solving the puzzle in the gate you should jump down through the gap
towards the screen where you'll pick up [Seed Packets 3/5]. You should be able
to jump back up but if you're having trouble just jump down further and head
back through the cave again.
The Spark Lock "Going Up!" requires you to send Shock to the right onto a
square pink platform on a pole, this will move to the right close to a blue
button to stand on. Stand on it and then ride the pink square back to the left.
Switch to Bolt to jump on the blue platform that just arrived next to him and
press an orange button at the other end. Move onto the orange hexagons and
switch to Shock. You can now either just finish the lock or continue on to get
the bolts, if you want the bolts move Shock down onto the orange button and
then jump on the blue platform to ride over to the blue lightning. Switch to
Bolt, grab the green lightning and then jump down to the orange button, switch
back to Shock one last time to ride the platform to meet Bolt.
,---------------------------------------------------,
| [020207] Overlook Heights (Life) [020207] |
'---------------------------------------------------'
Wander up the path under a Blunderbuss towards a Greeble. Kill it and then go
up the slope on the left to reach the Blunderbuss to attack it. If you continue
towards the screen along this path you'll find [Treasure Chest 4/4] hidden a
little by the shrubbery. On the right side of the path if you walk towards the
screen you'll find [Seed Packets 4/5]. And there's a Speed Swap Zone too.
o---------------------------------------------------------------------------o
| Woodlands Speedstacle (Speed) |
|---------------------------------------------------------------------------|
| Speed zones are all about speeding along past obstacles trying to get to |
| the other end in time. Here you'll want to tap the boost button as often |
| as you can, although obviously you'll want to do it without an obstacle |
| directly in your way. Move left and right to avoid the spikes and other |
| objects, there are sometimes ramps to go over the blocks on the floor. |
| Again this is separated into three sections with no real difference |
| between them, there's a bonus gem in each section though. |
| |
| The reward for this is [Bonus Mission Map 1/1 - Plants vs Cakes]. |
o---------------------------------------------------------------------------o
For the next block pushing puzzle just past Barbfin all you need to do is push
it down twice and right twice, then jump onto the block and walk along the
upper section. Push the far block up here off to the left and then the
remaining block up once and then left on top of the one you just pushed off.
That should give you enough to jump across to the magic circle.
,-------------------------------------------------,
| [020208] Bamboo Bridge (Magic) [020208] |
'-------------------------------------------------'
There's an Evilized Greeble and a couple of Ironclads down here, defeat them
and head into the cave at the end.
,---------------------------------------------------,
| [020209] Spelunk Shallow (Magic) [020209] |
'---------------------------------------------------'
Jump onto the raising platforms ahead and over to where some Chompies will
attack you. Kill them and the Blunderbuss up behind them before going to the
left onto a moving platform, wait for it to reach as far left as it goes before
jumping onto a second moving platform, from there onto solid ground with a
couple of Blunderbusses and some Evilized Greebles. Again head to the left once
you've killed them and onto a platform that's going up and down, ride it up and
jump to a second one behind it.
At the top go to the right over another moving platform and then down to the
right along the platforms, kill another couple of Greebles before finally
reaching [Seed Packets 5/5]. If you jump off to the right of here you're back
near where the first enemies of the cave were. Go up the platforms on your
right to the exit.
Time for an Undead zone.
o---------------------------------------------------------------------------o
| Spooky Sidetrack (Undead) |
|---------------------------------------------------------------------------|
| Skully in here wants you to retrieve his hat from an Evilized Greeble.  After all of them are gone the |
| behatted Greeble on the platform will jump down to fight you, he's not |
| really any different to the other Evilized Greebles so if you've taken |
| care of those easily he won't be a problem. Pick up the Hat he leaves |
| behind. If you want to there's a Seeker Scope up on the left that you can |
| look through, the bonus treasure is with the Gobblepod to the left of the |
| gate. |
| |
| Head back through the zone with the hat to Skully to get your reward. Not |
| quite the same one as you rescued but a [Hat 3/3 - Glittering Tiara] |
| nonetheless. |
o---------------------------------------------------------------------------o
Carry on along the path past a couple of Evilized Greebles to a large block
puzzle area. Push the first block forwards and then the block next to it to the
right once. Push the next block on the left up twice and then block on the
right up once and then right three times. You can go past it to get to some
bonus treasure from a Seeker Scope if you want. Otherwise push the left block
back down once and then the block to its left to the left twice so you can get
behind to a Giant chest. There's also [Soul Gem 3/3 - Rattle Shake] off to the
left side.
Jump back up and solve the Spark Lock puzzle on the gate, "Shocking
Jailbreak!". First switch to the green cube Bolt, take him over to the red
sliding platforms and press the orange button. Switch to Shock and stand on the
lowered orange platform, switch back to Bolt and step off and then back onto
the orange button. As Shock go right onto the purple button and switch back to
Bolt again. Press the orange button once again and then make your way over the
red sliding platforms to the lowered orange platform. Switch to Shock and jump
off the edge of the raised section to get down to the orange button and the
blue lightning bolt. Back to Bolt again to grab the green bolt and then jump
down off the raised section. Switch to Shock one last time and make your way
over to Bolt to finish the puzzle.
,---------------------------------------------------,
| [020210] Overflow Grotto (Magic) [020210] |
'---------------------------------------------------'
The last area of the level. There's a couple of Blunderbusses and a Ironclad to
defeat here, if you smash the cages off the Gopplepods you can try to lure the
Ironclad onto one (up to the left of the gate you can find the Seeker Scope
treasure). After those are gone a few Chompies will appear followed by some
Evilized Greebles, Ironclads and Blunderbusses. Keep luring the larger enemies
into the Gopplepods as you attack the Blunderbusses. And that is that, go
through the gate to rescue the Chieftess.
,--------------------------------------,
| [020211] Woodburrow [020211] |
'--------------------------------------'
Back in Woodburrow once again, go talk to Tuk who is now hanging around by his
shop up the ramp to the left side of the pool. He wants you to help open Tuk's
Emporium, to do that you'll have to go pick up bits of debris from around the
area. First up is a pile of wood over to the left, once you've picked it up go
back to Tuk and then tap it into place. The second set is down by the top end
of the pool and the last is on the left side of the pool. For rebuilding his
shop you get a [Winged Sapphire]. Cool. The availability of items in the shop
is down to your Portal Master rank, but as the game hasn't told you what that
is just yet there's not much you can buy at the moment.
After that it's time to pay the Chieftess a visit in the Great Hollow up the
stairs behind the pool. As you go in you'll see the two others that you
rescued, the Gillman Councillor on the right has a Spark Lock that you can play
to get some treasure, the puzzles are just repeats of the ones you get in the
levels. ANd on the left is the Yeti Councillor who has an elemental chest that
requires a specific element to unlock, once it's unlocked you can switch to any
Skylander to actually open it.
Carry on over the bridge to the Chieftess to talk to her. Once you're done with
that go over to Tessa and Flynn by the docks to get the option to go to
Mudwater Hollow, the next level.
,--------, ,----------------------------, ,--------,
| [020300] |~-~-~-~-~-~| Chapter 3: Mudwater Hollow |~-~-~-~-~-~-| [020300] |
'--------' '----------------------------' '--------'
1. Get to the Ancient Flashfin
2. Catch 3 Piranhas
3. Catch the Gear Fish
4. Save the village
5. De-Evilize the Bog Hog
6. Destroy the Crystals
1. Floaty Life Preserver 6
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 26
2. Treasure Chests 6
3. Soul Gems 3
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,------------------------------------------------,
| [020301] Woodbridge Way (Air) [020301] |
'------------------------------------------------'
Go past Tessa up the tree branch bridge to a new enemy, a Grumblebum Thrasher.
These are essentially just slightly larger versions of Evilized Greebles, they
run up to you and swing their mace. Simple. On the left side of the path is a
glowing [Floaty Life Preserver 1/6]. Carry on straight forwards and you'll spot
a [Story Scroll] at the corner where the path goes right, kill the Chompies and
the two Thrashers that attack to get to it.
,---------------------------------------------------------,
| [020302] Froghollow Fishin' Pond (Air) [020302] |
'---------------------------------------------------------'
Follow the curve of the path down to the right. where a gillman named
Snagglescale is waiting on a wooden jetty. He wants you to do some fishing to
get rid of some piranhas, go over to the fishing pole over to the right and
grab hold of it. The fishing mini-game requires you to move the fishing bobber
towards one of the fish, once it's close enough the fish will bite and you have
to rapidly tap the Attack 1 button to reel it in, it is worth noting that you
can steer while pulling a fish in and slow the pull by tapping less rapidly.
The whirlpools will slow you down so try to avoid going directly over them, try
to position the bobber so that the fish swim into it rather than trying to
constantly chase them around.
Before you cross the bridge that Snagglescale forms head to the right of where
the fishing pole is and jump over to a [Treasure Chest 1/6]. ANd to the left of
where Snagglescale was is a path to a Rocket Swap Zone.
o---------------------------------------------------------------------------o
| Tree Scraping (Rocket) |
|---------------------------------------------------------------------------|
| This one is filled with electrified orbs, the electricity between each |
| pair of them is damaging so look for safe paths around them. The bonus |
| gem layout is a little different in that there are two in the final |
| section. |
| |
| The reward for getting to the end is [Hat 1/2 - Boater Hat]. |
o---------------------------------------------------------------------------o
You can cross over the water now, time to meet the first Spell Punk of the game
the Life Spell Punk. Just like in the previous games a Life Spell Punk will
heal other nearby enemies, that means if you want an easier time you'll try to
get rid of the Spell Punk first. It doesn't seem to do any damage to you itself
so the only thing to watch out for is the other enemies.
Once you've killed it and the three Thrashers that appear to help to go to the
right into a building instead of the through the monster gate that just opened.
,---------------------------------------------------------,
| [020303] Snagglescale's Bungalow (Air) [020303] |
'---------------------------------------------------------'
In here there's a Spark Lock to solve, "My Biggest Fan". This one has slippery
surfaces and fans to turn on and off. First take Shock down onto the ice so
that it bounces over to the orange button. That lowers the orange platform so
Bolt can press the green button behind it. The green fan in the middle of the
slippery section turns on, switch back to Shock and slide down so that it
pushes you towards the green lightning bolt, go left and press the purple
button to set Bolt free. Still as Shock head onto the red platform to slide
over to the top right section, wait on the normal platforms just between the
two entrances to the slippery surface. Switch to Bolt and use the red platform
to reach where Shock is. Now use the slippery surface to get past Shock without
touching him, use the red platform on the left to reach the green lightning
bolt and then turn around and return to the upper section. Take Shock down on
the right red platform to get his blue lightning bolt before returning to meet
up with Bolt.
After that the [Treasure Chest 2/6] unlocks to give you your coins.
Head back out and go through the monster gate you opened before.
,----------------------------------------------,
| [020304] Billy's Bend (Air) [020304] |
'----------------------------------------------'
Walk along the bend towards a trio of Thrashers before reaching a locked gate
and a block puzzle. Head into the house on the right first.
,---------------------------------------------------,
| [020305] Billy's Bend Storehouse [020305] |
'---------------------------------------------------'
Not really any reason to go in here but it's part of the objective to find all
the areas. There is a Giant Chest at the back though.
Now for the block puzzle outside. First push the middle block to the right once
and then the block on the edge off the edge. Return the first block to its
original position and then push it over the top of the block you pushed off.
The last block needs to be pushed forwards and then to the right before pushing
it over the other two and into a small dip on the other side, use it to jump up
to the [Treasure Chest 3/6]. Grab the key and unlock the gate.
,----------------------------------------------------,
| [020306] Snagglescale Swamp (Air) [020306] |
'----------------------------------------------------'
Another new enemy awaits on the other side, Grumblebum Rockshooter.  Pretty much Blunderbusses except
that when defeated they fire one final blast straight up into the air where
they're sitting, so if you're melee attacking them make sure to move away once
you defeat one. There's two of them along with a Thrasher and a Chompy Pod,
then another pair of Thrashers up to the left of the second Rockshooter. If you
follow that wooden bridge along to the left you'll reach a Life gate, don't go
on Snagglescale's boat until you've been in there (if you want to go in there
that is).
o---------------------------------------------------------------------------o
| Crystal Pond (Life) |
|---------------------------------------------------------------------------|
| This area is just a fishing mini-game. Gilly Greg wants you to catch a |
| fish that has eaten some treasure, go down the path to the water where |
| the fishing pole is waiting. You need to catch four fish, the problem is |
| that there are electric eels in the way this time, you need to keep the |
| bobber away from them otherwise it'll get shocked and if you've got a |
| fish hooked it'll get away. Good use of brief pauses and directing the |
| bobber while reeling it back in should help you avoid the eels. |
| |
| The reward is a [Legendary Treasure 1/2 - Luminous Lure]. |
o---------------------------------------------------------------------------o
Talk to Snagglescale and then jump on the boat to start the trip down river.
,-----------------------------------------------------,
| [020307] Quiet Time Shallows (Air) [020307] |
'-----------------------------------------------------'
To steer the boat you just move to the side that you want the boat to go, the
further in that direction you move the sharper the turn will be. Steer through
the gaps in the mines and try not to hit anything.
,--------------------------------------------------,
| [020308] Lazy Lock Isles (Fire) [020308] |
'--------------------------------------------------'
Once you're done with the first river section go up the left path past a few
Rockshooters to make it up to the building that Snagglescale mentioned.
,------------------------------------------------------,
| [020309] Lazy Lock Gatehouse (Fire) [020309] |
'------------------------------------------------------'
Salvage Steve in here directs you towards the fishing pole. Just one fish to
catch in here and some eels to avoid as you do so.

Before putting the gear in place go down the path to the left side of it,
you'll have to smash through a bit of debris to open it up. Jump the gaps and
kill the Rockshooters to reach the [Floaty Life Preserver 2/6]. Put the gear in
place and spin the gate down, jump back onto the boat to get going.
,--------------------------------------------,
| [020310] Lazy Lock (Fire) [020310] |
'--------------------------------------------'
Nothing to this section, just wait for the boat to go up.
,------------------------------------------------------,
| [020311] Boom Boom Water Way (Fire) [020311] |
'------------------------------------------------------'
Another river section to go down, dodge even more mines.
,-------------------------------------------------,
| [020312] Broken Bog Bay (Fire) [020312] |
'-------------------------------------------------'
Another missing gear, go up to the right to where there's a Life Spell Punk, a
couple of Thrashers and a Rockshooter to take care of. If you go along the path
to the right you'll reach a Magic gate.
o---------------------------------------------------------------------------o
| Mysterious Magical Maze (Magic) |
|---------------------------------------------------------------------------|
| Teleport into the sidescrolling section and then start heading to the |
| right. Over the first jump there's a few Thrashers to defeat but beyond |
| that it's fairly straightforward jumping over gaps and then onto some |
| platforms that are rising and falling. After those is a teleport upwards |
| onto a moving platform, wait for it to go to the left where it'll take |
| you to a few more Thrashers and a Life Spell Punk helping them. After |
| them it's just a little further to the end up some moving platforms. |
| |
| The reward is [Legendary Treasure 2/2 - Bubble Chest]. |
o---------------------------------------------------------------------------o
Take the left path now but don't go into the glowing doorway, instead smash
through the debris to the right of it and walk along the path behind there. Go
up past some Rockshooters and a few Chompies to a building at the top.
,-------------------------------------------------,
| [020313] Don's Baitshop (Fire) [020313] |
'-------------------------------------------------'
Collect all of the bouncing fish to get a small pile of gold, then turn around
and go back outside again.
To the left is a block puzzle. Push the left block forwards once and then walk
around the back to push the end block in twice so you can reach [Soul Gem 1/3 -
Zoo Lou]. With that collected head back and go through the glowing door in the
wall you passed by earlier.
,------------------------------------------------------,
| [020314] Big Gill Water Mill (Fire) [020314] |
'------------------------------------------------------'
Go left past the block and into the corner where there's [Treasure Chest 4/6]
hiding behind some barrels. Now push the block left once and then forwards into
the gap. Jump up over it to the left, push the block at the top forwards into a
small dip and jump up and push the block above it left once to let the giant
gear turn properly. Go right over the gapped platforms and ride a turning gear
up to the next layer.
Go left at the top to a small block puzzle. You can get the blocks stuck in
more difficult positions than necessary but even with the blocks up against
opposite walls you should be able to make the jump from one of them onto the
blocks to the left. The easiest way is to push the near block left twice and
then back against the wall at the top, then the other block left once and then
against the wall too.
Grab the gear but don't go through the door just yet, instead take a look at
the giant turning gear to the left, if you jump onto it and make your way to
the top corner by jumping over the teeth you'll find a gap where you can go to
reach [Floaty Life Preserver 3/6]. Now you can leave.
Jump down and put the gear into place before spinning the lock door open, jump
onto the boat to get moving again.
,------------------------------------------------------,
| [020315] Broken Bog Bay Lock (Fire) [020315] |
'------------------------------------------------------'
Another lock to wait for.
,--------------------------------------------------,
| [020316] Rumblin' Rapids (Fire) [020316] |
'--------------------------------------------------'
And some more mines to dodge around.
,------------------------------------------------------,
| [020317] Muddy Marsh Village (Tech) [020317] |
'------------------------------------------------------'
And a checkpoint too. On your left is a Power Pod to upgrade if you want, if
you go behind it to the left you can get behind the buildings and find
[Treasure Chest 5/6]. Now head to the right side of the docks, go over a few
gaps to where [Floaty Life Preserver [4/6] is.
Do not take the magic circle just yet, there's still more to do in the village.
Go into the inn to the right of the circle first.
,---------------------------------------------------,
| [020318] Jug Jamboree Inn (Tech) [020318] |
'---------------------------------------------------'
If you go up the ramp at the back of the inn and smash the barrels, crates and
tyres piled up you can find a secret exit.
,-----------------------------------------------------,
| [020319] Muddy Marsh Secret (Tech) [020319] |
'-----------------------------------------------------'
Back here is [Soul Gem 2/3 - Free Ranger]. And that's it, go back through the
inn to the village again.
,----------------------------------------------------------,
| [020320] Saltytooth's Scrap Shop (Tech) [020320] |
'----------------------------------------------------------'
North-west of the magic circle is another building you can enter, this one has
a Spark Lock chest to solve, "Free Me". First take Shock up along the slippery
surface to press the red button. Switch to Bolt and move past the first dropped
blockage to where the platforms have raised up.  Move Bolt past it
and then have Shock press the button once again. Now take Shock and move him
into the gap between the left and middle red platforms, avoiding Bolt. Switch
to Bolt and go and press the red button while picking up the green lightning
bolt. Switch back and forth pressing the button to get Shock over to the blue
lightning bolt and back again so that you can bump into each other and open
[Treasure Chest 6/6].
Leave the building and take a look at the green boghog lying on the ground to
the north, if you bounce on it five times it'll dig into the ground and give
you [Floaty Life Preserver 5/6]. Now to the north is a Water and Undead Dual
Gate.
o---------------------------------------------------------------------------o
| Precious Ponds (Water) |
|---------------------------------------------------------------------------|
| This area is a fighting arena, kill off the Thrashers that appear and |
| then approach one of the buttons, watch the fish in the bubble behind and |
| if he nods his head pull that lever to open up the gate, if he shakes it |
| no then go to a different lever. Behind the gate you'll find a [Winged |
| Sapphire] in a present. |
o---------------------------------------------------------------------------o
And that's it for around here, go and use the magic circle in the middle of the
village to get to the next part.
,--------------------------------------------------------,
| [020321] Chompy Chew Shortcut (Magic) [020321] |
'--------------------------------------------------------'
Go down the path to the right and you'll soon come across a Spin Swap Zone.
o---------------------------------------------------------------------------o
| Marbled Gardens (Spin) |
|---------------------------------------------------------------------------|
| Spin Zones make use of pinball bumpers around the edge to make your |
| spinning a bit more difficult with lots of bouncing around all over the |
| place.  The black squares take just one hit to destroy, the barrels take |
| several or just one super spin. Your aim is to get to the middle of the |
| circle, on the third area that'll be a large Kaos statue but for the |
| first two it's just a teleport to the next area. In each area there is a |
| bonus gem to pick up but remember that is not really necessary in the |
| story mode versions of these zones. |
| |
| Try to guide your spinning Skylander around as best you can to hit the |
| black squares and barrels that are blocking your way to the middle but |
| watch out for gaps in the outer edge as if you fall off you have to start |
| over (so be careful with the super spins!). The prize is [Hat 2/2 - Stone |
| Hat]. |
o---------------------------------------------------------------------------o
Carry on down the path past a line of Chompies to a circular area with a new
enemy to introduce, the Evilized Boghog. Quickly get out of its way as it'll
charge straight at you, the time to attack is when it's stunned after hitting a
wall after charging. Keep on doing that until the evil is gone. Head out of the
tree stump and onto a wooden platform.  Jump along the tyres to another wooden platform
with some Thrashers and a couple of Rockshooters. Defeat them and head up to
the left to a Chompy Pod and then [Soul Gem 3/3 - Bumble Blast].
 Take the
left path.
,----------------------------------------------------,
| [020322] Muddy Marsh River (Tech) [020322] |
'----------------------------------------------------'
Keep on going left past a trio of Rockshooters and a Chompy Pod along some more
tyres to a magic circle.
,--------------------------------------------------------,
| [020323] Ancient Tree Terrace (Water) [020323] |
'--------------------------------------------------------'
As soon as you arrive you'll be attacked by two Evilized Boghogs, they should
be pretty much in tune with each other and charge at the same time so you will
have plenty of time between charges to attack one or the other. Go up the steps
and you'll spot a Teleport Swap Zone.
o---------------------------------------------------------------------------o
| Going Whoosh (Teleport) |
|---------------------------------------------------------------------------|
| Another new type to introduce, the Teleport Swap Zone is a simple |
| concept. Point your Skylander in a direction and press the teleport |
| button to teleport to a platform there. What comes between you and the |
| pyramid shaped Magic Runes are things like furnaces, blocking platforms |
| and falling platforms. If you see a white light filling up a circle |
| around a platform that means that the platform will drop once it fills, |
| so try not to teleport onto a platform that's just about to disappear. |
| Don't worry if the Magic Rune is on a disappearing platform, it'll |
| quickly reappear somewhere else. The furnaces will appear in the second |
| part, they're black circles that turn to fire, they're safe to quickly |
| cross over when it's a black circle but you will take damage if it's on |
| fire. There's no need to wait on a platform for very long, you can |
| instantly press the teleport button again to move in whatever direction |
| you're pointed at so if you do have to go through a furnace make sure to |
| do it as quickly as possible. |
| |
| Each of the three sections has three Magic Runes to grab, once you've got |
| them all you'll go into a bonus mode where you need to grab each bit of |
| treasure, what this also serves to do is increase the size of the area |
| you're teleporting around as the size it becomes is what the next section |
| will be like. There's also one bonus gem flying around during each |
| section, make sure to grab it before picking up the third Magic Rune. |
| Once you've got the ninth one you'll exit and get the [Bonus Mission Map |
| - Master Chef] reward. |
o---------------------------------------------------------------------------o
Time to take out the crystals, go up the slope towards the Flashfin and head to
the right to the first of the pink glowing crystals, to destroy you just have
to attack it. The first one's simple, no enemies to hinder you. Use the magic
circle a bit further along to get to the next bit.
Right as you arrive go to the right to pick up the last of [Floaty Life
Preserver 6/6] then head left to attack a few Thrashers and Chompies coming out
of the Chompy Pod. Once you've got rid of them destroy the crystal they're
hanging out next to. The third crystal is nearby, take out the Thrashers,
Rockshooters, a Life Spell Punk and a Chompy Pod that are defending it first
though.
And the last one is along to the left, yet more enemies will appear to defend
it. That's a Rockshooter over in the left corner and then another to the right,
kill all the Thrashers and the Chompy Pod and finally destroy the fourth
crystal to finish the level.
,--------------------------------------,
| [020324] Woodburrow [020324] |
'--------------------------------------'
Another section of Woodburrow has now opened up, go talk to the Chieftess by
the floating rune symbols near the docks. Perform the action as she requests,
go up the steps and talk to Eon.  What
can you do with your Portal Master rank? Well for now the only thing is that it
unlocks items in Tuk's Emporium but a bit later it'll help with using Legendary
Treasures too.
You can also now climb the Mushroom Stairway, it's the reddish brown things
sticking out of the tree to the right of the airdocks, partway up there's [Soul
Gem - Hoot Loop] to pick up, and if you climb to the top you can reach a
[Winged Sapphire] and some fireworks as well as a magic circle jump down into
the pool. As well as a load of coins there's a present in this side-scrolling
section that contains [Hat - Turkey Hat]. To leave jump on the final bounce pad
and into the light above it.
Once you're done go talk to Tessa to get on to Rampant Ruins.
,--------, ,--------------------------, ,--------,
| [020400] |~-~-~-~-~-~-| Chapter 4: Rampant Ruins |~-~-~-~-~-~-~| [020400] |
'--------' '--------------------------' '--------'
1. De-Evilize the Sugarbats
2. Activate the Stone Monkey
3. Get to the Stone Monkey
1. Grave Monkey Totems 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 12
2. Treasure Chests 5
3. Soul Gems 2
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,-------------------------------------------------,
| [020401] Iron Tomb Trail (Air) [020401] |
'-------------------------------------------------'
Down the slope to an Ent called Willowbark who'll introduce the level a bit,
directly ahead you can use the Seeker Scope for a bit of extra treasure but
only bother if you're able to get into a dual Magic and Fire gate. The treasure
is straight ahead with the robotic enemy that looks to be holding a cannon.
A little further down the slope to the right and you'll meet a new Chompy
Rustbud. They're pretty much just the same as the Chompies you've been fighting
before, they don't do anything any different. At the bend if you go behind the
tombstones you'll see a floating green [Grave Monkey Totem 1/5] on the tree
stump. Carry on down to the left over some spike traps to another enemy, the
Arkeyan Barrelbot. This enemy is similar to the Greeble Blunderbuss from
previous levels, it'll stand still and fire a shot along the ground towards you
occasionally. Not much different really.
To the right is a dual Magic and Fire Gate that you may have spotted through
the Seeker Scope.
o---------------------------------------------------------------------------o
| Mystic Flame Rotunda (Fire) |
|---------------------------------------------------------------------------|
| Go up the stepped platforms jumping over the volcano bursts when they |
| stop flaming, there's a bit of treasure off the side at the top and a |
| bounce pad to get back up. Watch out for the Barrelbot that's firing at |
| you the whole time in here from the platform in the middle. The next bit |
| of platforming involves some platforms moving from side to side, just |
| watch for when they start moving to adjust your jump. |
| |
| Round the corner is a larger moving platform, it should time just right |
| with the fire bursts so you don't get hit. Go up the steps and over one |
| more pair of flames to reach the oversized Barrelbot. Kill it to reveal |
| the present hidden within and claim your [Legendary Treasure 1/2 - The |
| Monkey's Paw]. This is also where the Seeker Scope bonus treasure is |
| found. Use the teleporter next to you to get back to the start of the |
| zone and leave. |
o---------------------------------------------------------------------------o
The stone bridge you're about to cross will collapse after you so make sure
you've done everything you want to in this section as you can't go back.
,-----------------------------------------------------,
| [020402] Gibbon Antechamber (Life) [020402] |
'-----------------------------------------------------'
On the left straight away there's a path off to a chest with a Spark Lock on
it, "Slide and Shuffle". Shock is initially stuck so switch to Bolt and go down
to the pink platform to ride it around to the pink button at the top, that'll
reset them into their original position. Step on the moving arrow square to be
pushed down onto the green button. With Shock free switch back to him and go
press the orange button. Switch back to Bolt and cross over the lowered
platform to get back to the start, go over to the green lightning bolt to pick
it up. Move into position next to the orange button and then switch back to
Shock and ride the pink platforms around to stand on the lowered orange
platform. Use Bolt to press the orange button (you may need to have Shock press
the green button again to lower the platforms) to raise Shock up to be able to
reach the blue lightning bolt. Grab it and if you need to go and drop onto the
green button again to free Bolt. Now either go down over the orange platform
with Shock or just have Bolt ride the pink platforms around. That's [Treasure
Chest 1/5].
Go back out to the main path and across the wooden bridge to an area with a
nice friendly looking bat floating about. Time for the Evilized Sugarbat debut!
These act a whole lot like the Evilized Boghogs, they charge towards you and
bash themselves into a wall when they miss. They'll be stunned for a few
seconds so that's your time to attack. At first it's just one by itself but
once that one's defeated a pair of them will appear and take you on at the same
time.
Go through the monster gate once they've all been saved to speak to Willowbark
once again. Drop down into the next section to fight another load of Sugarbats.
Once again it'll start you out with a single Sugarbat to fight before throwing
in a few Chompies and then the remaining three Sugarbats (including a larger
one but it's not really any different to the others).
,-------------------------------------------,
| [020403] Orangutan Tower [020403] |
'-------------------------------------------'
Immediately to the right as you leave the Sugarbat arena is a [Treasure Chest
2/5] before you head up the slope towards a Climb Swap Zone.
o---------------------------------------------------------------------------o
| Robot Ramparts (Climb) |
|---------------------------------------------------------------------------|
| The main difference in this Climb Zone compared to the previous one is |
| that there are now platforms moving from side to side which makes it a |
| bit more difficult to work out exactly which of the falling objects are |
| going to hit it, if you're a fair distance away from it then lining |
| yourself up with it won't really do you much good. In the second part of |
| the zone you'll begin to be targeted by a rocket, this will make standing |
| still waiting for a clear moment that little bit more difficult. It's |
| kind of relentless and you can only lose it once it's locked into |
| position, using the boost while it's still moving won't help very much. |
| |
| Your reward is [Bonus Mission Map 1/1 - Fishy Fishing]. |
o---------------------------------------------------------------------------o
There's a block puzzle ahead, first push the right block forwards and then the
left block to the left into a little dip. Push the back left block off the edge
and then the remaining block to the left and then over the block you pushed off
to form a little bridge across to the spike trap. Jump over the spikes and talk
to Forest next to them to learn of the devious gate.
The ramp behind the gate requires you to wait for the first set of spikes to go
down before rushing up it to get to the top before they catch up with you. Go
into the circular area for a fight.
Another new robot enemy, the Arkeyan Rip-rotor. These are a new form of enemy,
they'll jump into the air and start spinning causing an electric bolt to be
fired beneath them, keep out of their way while they're doing that as it's
kinda damaging and they're invulnerable while doing it. They will then become
tired and collapse onto the floor for a few seconds before starting up again,
that is your moment to strike! After defeating the first one another two will
appear, and then after those you'll get another two and a couple of Barrelbots
as well.
Once you've managed to defeat them all go to the right side of the area and
look for a thin piece of wall to walk up, this is the top of the "devious gate"
where [Grave Monkey Totem 2/5] is found. Go back along it and through the
monster gate you just opened.
,------------------------------------------------,
| [020404] Simian Temple (Fire) [020404] |
'------------------------------------------------'
Take the left path now into a Sugarbat enclosure. There are four bats in here
to take care of, try to just avoid them all at first and then take pot shots
when you can. After each one gets saved a few Chompies will appear but not very
many so shouldn't be an issue unless you don't notice them. Once all four are
gone the monster gate will open to let you reach the [Treasure Chest 3/5]
behind it.
Turn around and go down the right path this time, at the bottom you'll meet an
Arkeyan Slamshock. Yep, pretty much the same as the Greeble Ironclads, they've
got a shield on them until they try to attack you, what's different about them
is their attack.  The simplest
way of getting close is to circle around them, they'll end up firing behind you
so you can stop and immediately attack them while they're recovering. With two
of them it's a little more difficult to circle around them but get them close
together and it's fairly safe.
With the two Slamshocks out of the way you're free to go to the right where
there's a Speed Swap Zone waiting.
o---------------------------------------------------------------------------o
| Frenetic Fog (Speed) |
|---------------------------------------------------------------------------|
| The main new issue in here is that it's very foggy, you won't be able to |
| see too far ahead so be prepared for quickly changing lanes. The first |
| two bonus gems are in the air after the food refills but the last is in |
| the middle of the final section on the right side between some of those |
| spiked pillars. |
| |
| The reward for finishing in time is [Legendary Treasure 2/2 - Major Award |
| Monkey]. |
o---------------------------------------------------------------------------o
On the left side of the devious door is a drop down to [Grave Monkey Totem
3/5], jump back up and solve the door, this time it's a yellow marker going
around, hit the button at the right time to open it and reveal another
Slamshock behind it.
Checkpoint! There's a Power Pod here for you to upgrade but that's about it, go
down the slope.
,-----------------------------------------------------,
| [020405] Simian Throne Room (Fire) [020405] |
'-----------------------------------------------------'
On the right is an Earth Gate.
o---------------------------------------------------------------------------o
| Gibbon's Garden (Earth) |
|---------------------------------------------------------------------------|
| A block puzzle ahead. Push the first block forwards once and then wait |
| for the spikes to drop so you can push it into place to the left once. |
| You can move the other two if you want but you should be able to use them |
| as they are to get up onto the upper section at the back. Little tricky |
| bit now, you need to press the switch on the spikes at the right time to |
| get the yellow dot in the devious door to unlock, it should be timed to |
| be correct every two revolutions but you have to be quick getting to the |
| switch and pressing it. |
| |
| Go through the door and up the slope, push the far block to the left off |
| the edge and then the other block left, then up and then over the first |
| one. Go up to the spikes and wait for them to drop before pushing the |
| left block forwards off the edge, get around the other block and push it |
| where the last block was and then over it. Use it to get up to the top |
| layer and then make your way along the spikes to the left as fast as you |
| can. |
| |
| At the end go over some final spikes (they're really quick to pop out |
| again) to reach the present with [Hat 1/2 - Boonie Hat]. To get out of |
| the area jump left over the spikes down to the first block puzzle |
| section, the exit should be to the left. |
o---------------------------------------------------------------------------o
Before you head down the steps stand on the right side of them and jump to a
small block sticking out of the wall, from there to another and then up to the
top of a pillar where [Grave Monkey Totem 4/5] is. Jump down to fight a couple
of Slamshocks and a Rip-rotor. After you've wiped them out a trio of Barrelbots
and another Slamshock will attack, try to take out the Barrelbots one at a time
as you ignore the Slamshock. The door that you can now try to open is just the
same as the ones before but with two things spinning around. Luckily that
doesn't make much of a difference aside from needing to get the right colour
lined up there's no time limit or simultaneous unlocking needed.
,------------------------------------------------------,
| [020406] Guardian's Lookout (Earth) [020406] |
'------------------------------------------------------'
Smush the Chompies and then take either the left or right path down, I'd say
the right path is a little easier to get over the spikes safely. Once at the
bottom go towards the screen into the area between the two paths, on the right
is [Treasure Chest 4/5]. Go back through the gap and then continue forwards to
a brief cutscene.
Try to avoid the rockets that are being fired at you and go over the crumbling
bridge to a Chompy ambush. Kill the Chompies and then get to the block puzzle,
push both sides forwards once and then the middle one to the left, push the
other middle one backwards once and then the two sides out, push the first
middle block forwards once and then left off the edge to make it useful to
stand on, jump onto it and then jump onto the last remaining block with [Grave
Monkey Totem 5/5] on top of it.
Go up the spike slope switching to the other side as they drop down each time.
To your left at the end is a Water Gate.
o---------------------------------------------------------------------------o
| Hidden Temple (Water) |
|---------------------------------------------------------------------------|
| Use the little button thing on the first platform to lower one on your |
| left, jump onto that and off to the left to press another button to raise |
| it up again. Jump back onto it and up towards Stone Block. Push him back |
| towards the wall, then to the left and then to the right twice. The |
| bounce pad that appears will take you up to the present [Winged |
| Sapphire]. |
o---------------------------------------------------------------------------o
Directly ahead of you is a Bounce Swap Zone.
o---------------------------------------------------------------------------o
| Lonely Springs (Bounce) |
|---------------------------------------------------------------------------|
| Main thing to note in here is that the brown cracked looking platforms |
| will disintegrate after one jump on them so watch out for that. The |
| reward for finishing is [Hat 2/2 - Sawblade Hat]. |
o---------------------------------------------------------------------------o
Go to the right once you've done those, there's a Giant chest that you can open
if you like.
,-------------------------------------------------,
| [020407] Western Watch (Earth) [020407] |
'-------------------------------------------------'
Jump over the fallen pillars to get to a very basic block puzzle, push it
towards the gate twice and then left once. The thing is that as soon as you
push it the area will get attacked, the friendly Sugarbat has become Evilized
and there's a couple of Barrelbots too, you'll need to push the block into
place to reach the one on the ledge. Once you've killed them all open the
devious door via the switch up on the ledge.
As you go through the door immediately go down to the left where there's a
bounce pad, it'll let you get up onto the robot foot and grab [Soul Gem 1/2 -
Roller Brawl]. Jump down and talk to Willowbark again. Walk over to the purple
switch next to the light beam and press it when the rotating stonework has its
gap lined up so the beam can shine through.
Magic circle time!
,-------------------------------------------------------,
| [020408] Monkey Monk's Path (Undead) [020408] |
'-------------------------------------------------------'
Once you land go backwards to the right to find the [Story Scroll], then go
attack that Slamshock, Barrelbot and Rip-rotor that your landing missed. As you
go along the spikes to the left make sure to go into the gaps, you can even go
around the back to skip some spikes. At the left end of the spikes jump up onto
the stepped bit of the backing to go to the right and grab the [Soul Gem 2/2 -
Star Strike].
Go back to the left and take out the Barrelbot on the floot before pushing the
block forwards one space and then left into the dip. Watch out for the high up
Barrelbots as you do this, try to push right after you've dodged a shot. Jump
up onto the block and take out the left Barrelbot by pushing the block it's
standing on off the edge. Push the other block over it and off down to the
ground too. You can also press the button up here to line up the first half of
the devious door if you like.
Push the block on the ground forwards twice and then to the right three times
so it dips down ready for you to jump onto it. Kill the last of the Barrelbots
and unlock the devious door with the switch up here.
,--------------------------------------------------,
| [020409] Eastern Watch (Undead) [020409] |
'--------------------------------------------------'
Go through the door and head towards a monster gate, the enemies will appear as
you get close. All you need to take out are the two Rip-rotors on the ground,
the two Barrelbots can be taken care of once the monster gate has opened.
However, go to the right as you go through the door and double back over some
spikes to reach the last [Treasure Chest 5/5]. Return to the fight and attack
the two Barrelbots before destroying their Slamshock pals.
 Once it's a bit more peaceful (still got
those rockets though!) hit the yellow one first to line up the rotating stone
followed by the purple one to finish off the level.
,--------, ,--------------------------, ,--------,
| [020500] |~-~-~-~-~-~-| Chapter 5: Jungle Rumble |~-~-~-~-~-~-~| [020500] |
'--------' '--------------------------' '--------'
1. Defeat Evil Glumshanks
2. No Skylanders Defeated
3. No Damage Taken
Not back to Woodburrow this time, instead we're in a boss fight with Evil
Glumshanks. Those spikes on the edge are the main thing to note, stand near to
one while Glumshanks trains his lights on you, as they turn red jump out of the
way of his tank that'll come charging at you. If you were positioned correctly
he'll smash into the spikes and be vulnerable to attack. Keep on repeating this
tactic until you get a cutscene showing some of the spikes disappearing.
This time he'll start by firing off a few rockets into the air, move out of the
way and then get into position to lure him into some spikes again. Same
procedure as before but he'll fire off some rockets at the start of each
recovery and the spikes will switch which ones are open and which ones are
closed.
Once the spikes change formation to just one open spike he'll also bring in
some enemies to help attack you. The Arkeyan Knuckledusters that he brings in
are very short range shots but have a wide burst. You can use Glumshanks to
attack the enemies as his tank will damage them if he runs through them, try
not to lure him into the spikes before you've got rid of the Knuckledusters as
they'll still try to attack you during his downtime making it more difficult to
get the full damage in, he'll then respawn another load of them when he does
get back up.
,--------------------------------------,
| [020501] Woodburrow [020501] |
'--------------------------------------'
With that boss defeated you return to Woodburrow for a break. New to Woodburrow
this time is the Message of the Day, it's on the signpost next to Rufus, you
need to read it to activate the bonus that it gives (the bonus changes
depending on the day of the week). Snagglescale has opened up the Arenas, you
can do some solo arenas but there are also co-op arenas that need two players.
No need to actually do an Arena, just exit and head off to talk to Tessa to go
to Iron Jaw Gulch.
,--------, ,---------------------------, ,--------,
| [020600] |~-~-~-~-~-~-| Chapter 6: Iron Jaw Gulch |~-~-~-~-~-~-| [020600] |
'--------' '---------------------------' '--------'
1. Destroy the Airships
1. Marshal Wheellock Plushy 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 16
2. Treasure Chests 3
3. Soul Gems 3
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
Turn around and smash the little water tower on the left to get the first
[Marshal Wheellock Plushy 1/5], once you've got it head over to Marshal
Wheellock himself by the Iron Jaw Gulch sign to have a brief chat. Go through
under the sign to meet a Pirate Powderkeg, and yep they are just Blunderbusses
all dressed up. Hit the switch on the left to bring out a bridge to cross over.
,--------------------------------------------------,
| [020601] Iron Jaw Gulch (Magic) [020601] |
'--------------------------------------------------'
Kill the piratey Chompies and the Powderkeg that's shooting at you from the
side before jumping onto the bounce pad to the right of the end of the bridge,
in the air above it is [Marshal Wheellock Plushy 2/5]. If you then jump off the
far edge of the platform you can get down to some lower platforms leading
towards another Powderkeg and [Soul Gem 1/3 - Wind-Up]. Jump back up the
platforms to hit the switch back at the top.
A Fire Geargolem will appear in the middle of the next platform, these are
large enemies that set a line of fire down in front of themselves. Just circle
around it and it'll pause to blast some fire whereupon you can start attacking
perfectly safe. It doesn't even have a shield so unless you're just standing
there in one spot it shouldn't be too dangerous or difficult to destroy. A few
Chompies will appear once you've defeated it, head straight on into the
background onto a circular platform that is actually an elevator.
,-----------------------------------------------,
| [020602] Cactus Pass (Magic) [020602] |
'-----------------------------------------------'
As you get off the elevator you'll spot a Giant chest to open as well as a
Rocket Swap Zone.
o---------------------------------------------------------------------------o
| Storm of Sands (Rocket) |
|---------------------------------------------------------------------------|
| The thing in here starts after the first food zone, the mines will begin |
| to make circling movements making it difficult to know exactly how far |
| away you are from them, try to make good use of pausing before boosting |
| through a pair that are moving together and apart as there should be a |
| fair bit of extra time left over if you're boosting the rest of the way. |
| |
| Reward for completing it is [Legendary Treasure 1/2 - Jolly Greeble]. |
o---------------------------------------------------------------------------o
To the left of the Rocket Zone is a path with a couple of mines floating about
on it, you can't actually destroy the mines (except by getting damaged by them)
so you'll just have to be careful when walking past them. At the end there is a
kangarat called Terrel who wants you to go inside to find a handle.
,-----------------------------------------------,
| [020603] The Canteen (Magic) [020603] |
'-----------------------------------------------'
To unlock the gate you need to jump on all four "Ho-Down Squares" without
touching the ground between them. You can hit the same one multiple times just
don't hit the floor.
Once you've done it successfully the door at the back will swing open and
reveal the handle that Terrel was after. Pick it up and go outside.
Put it in place by approaching the switch and then pull it to bring out the
bridge.
,-----------------------------------------------------,
| [020604] Impenetrable Fort (Magic) [020604] |
'-----------------------------------------------------'
Pirate Slamspins are your new enemy, these are similar to the Arkeyan
Rip-rotors in that they spin around in an invulnerable state for a while before
getting tired and stopping to let you attack them. Once you've killed one of
them a pair of Powderkegs will appear and start helping attack you, once all of
the enemies are dead you'll start being bombarded by the attack ships - stay
out of the red circles! Another Powderkeg, Slamspin and a Geargolem will appear
during this, take out the two smaller enemies while you work on defeating the
Geargolem in the middle.
  Go along the middle path up to a larger rotating |
| platform with another lever in the middle. Pull it and then use the |
| bounce pad to the right to get up onto the tall stack of gears with a |
| third lever to pull. Jump down to the next platform and attack the four |
| Powderkegs that are circling the locked lever, once they're defeated the |
| lever will be able to be pulled. This brings down a gear with the present |
| [Hat 1/2 - Gaucho Hat] on as well as a lever to get back to the entrance. |
o---------------------------------------------------------------------------o
Before going into the building use the bounce pad outside to get up onto the
roof of it. Up there is [Marshal Wheellock Plushy 3/5]. Drop down and head
inside.
,---------------------------------------------------,
| [020605] Huckster's Hutch (Fire) [020605] |
'---------------------------------------------------'
Another Ho-Down Square task, this time they're moving so you'll really need to
pay attention to your shadow when you're jumping between them. Solving it opens
the door and gives you a way out.
,----------------------------------------------------,
| [020606] Sun Smoked Strand (Fire) [020606] |
'----------------------------------------------------'
Another kangarat, Squink, wants you to find another missing handle. Before you
go inside the building on the left use the bounce pad next to it to get up on
its roof. In the middle you'll see a water tower with a [Treasure Chest 1/3]
hiding beneath it, the problem is the mines that are circling, luckily there's
a gap in the mines at one point so wait for it to come round before jumping and
smashing down the water tower.
Jump back down and go inside.
,--------------------------------------------------,
| [020607] Cuddy's Cottage (Fire) [020607] |
'--------------------------------------------------'
The handle is over on the bed at the back on the right, kill the Slamshock and
the Chompy Pod first and then go pick it up. If you bounce on the bed several
times it'll break and spew out some coins, the bed in the left corner will also
spew out [Marshal Wheellock Plushy 4/5] if you bounce on it enough times to
break it.
Outside again get rid of a few Chompies and then pull the lever once you've put
it into place. Immediately as you get across you'll spot a Dig Swap Zone.
o---------------------------------------------------------------------------o
| Submerged Sands (Dig) |
|---------------------------------------------------------------------------|
| This one has minecarts zooming back and forth through the darkness, stay |
| out of their way as they'll do a fair bit of damage if they hit you. The |
| bonus gems are all in the wrong direction down the tracks, your best |
| opportunity to get them is after digging up the second crystal. Reward |
| for digging up the third crystal is a [Winged Sapphire]. |
o---------------------------------------------------------------------------o
Go to the left of the Dig Zone and drop down off the edge to a section below
where there's a bunch of mines. Walk through the two moving ones to get to a
couple of Powderkegs that you'll want to defeat. Use the bounce pad behind the
second one to bounce up again to [Soul Gem 2/3 - Grim Creeper]. You're now
right above Marshal Wheellock so drop down but I'd say go into the building on
the right first.
,-------------------------------------------------,
| [020608] Quaint Cottage (Fire) [020608] |
'-------------------------------------------------'
In here is a Spark Lock "Let's Take This to the Next Level". Move Shock left
and then right to hit the blue and green buttons. Switch to Bolt and move him
left two spaces onto the green platforms, go back to Shock and press the green
button again to lift Bolt up (keep Shock on the button). Switch to Bolt and
grab the green lightning bolt. Then head to the bottom end of the green
platforms and go down to move to the left and press wait on the red platform.
Switch to Shock and stand on the currently lowered blue platform, switch to
Bolt and press the blue button. Have Shock go grab his lightning bolt before
doubling back down to where the sliding platforms meet, switch to Bolt and
bring them together to open up [Treasure Chest 2/3]. All there is in the beds
are coins.
Go into the house on the left to start looking for another missing handle.
,-----------------------------------------------,
| [020609] Iron Jaw Inn (Fire) [020609] |
'-----------------------------------------------'
A bit of a fight is going on in here, take out the Powderkegs and the Chompy
Pod to settle the score. Again the beds in here just dispense coins. Grab the
handle and go back outside to use it.
Over the bridge is a new enemy, the Evilized Kangarat. These are different to
previous Evilized things in their attack pattern, they'll jump up into the air
and create a target circle where they'll smash down. Once they've hit the
ground they'll be stuck for a few seconds so that's your chance to attack them.
  To the right of the Power Pod is a Tech Gate.
o---------------------------------------------------------------------------o
| Pump Station (Tech) |
|---------------------------------------------------------------------------|
| Pull the lever to be taken up into a side-scrolling section. Go to the |
| right, there's loads of revolving and rotating gears to jump onto and |
| over, up some moving platforms, but all the time headed in the right |
| direction. At the end you'll pick up a [Legendary Treasure 2/2 - Tik-Tok |
| Neck Clock] off the floor (somebody forgot to wrap it!) and pull a lever |
| to get back out again. |
o---------------------------------------------------------------------------o
Go left up past a single mine and then a set of four circling around. On the
far side of them is a door to go through.
,--------------------------------------------------------,
| [020611] Kangarat Groove Hut (Undead) [020611] |
'--------------------------------------------------------'
The setup in here is another load of Ho-Down Squares rotating about, remember
that you can bounce on squares that you've already bounced on so you can do it
in any order you like. Once you've managed it grab the handle from the back of
the room and go back outside to place it and pull it.
As you cross the bridge you should notice a second part of the bridge appear on
the left, double back and go up the steps that it forms to grab [Story Scroll],
careful of the mines. Jump down and continue along the lower bridge to a
circular area where some enemies attack. As you're taking out the two Evilized
Kangarats watch out for the Powderkegs shooting at you from above, be careful
not to jump into the cannonballs when you're getting out of the way. When one
Kangarat is defeated a Fire Geargolem will appear, once the second is gone the
Powderkegs will jump down to join. There's a Life Gate along the back wall.
o---------------------------------------------------------------------------o
| Grooving Gardens (Life) |
|---------------------------------------------------------------------------|
| Jump up onto the large mushroom and interact to be taken away to some |
| more platforms. Head forwards and you'll notice that the platforms ahead |
| are actually Ho-Down Squares, some that are flipping over and some that |
| are just rotating, your task is to jump on each one of them without |
| falling off. To do that use the rotating ones to bounce on while you wait |
| for the flipping ones to turn the right way round, your shadow should be |
| very useful here. The reward is in a present at the end, it's [Bonus |
| Mission Map 1/1 - Egg Royale]. |
o---------------------------------------------------------------------------o
Time to go right through the monster gate you just opened.
,------------------------------------------------------,
| [020612] Okey-Dokey Corral (Undead) [020612] |
'------------------------------------------------------'
Go past a mine and then use the bounce pad next to a trio of mines to reach the
last of [Marshal Wheellock Plushy 5/5]. Over to the right of the mines is a
Teleport Swap Zone.
o---------------------------------------------------------------------------o
| Hourglass Blink (Teleport) |
|---------------------------------------------------------------------------|
| This one introduces laser beams to avoid, you can see the crystals over |
| on the left side and hear them powering up to burst a light beam |
| horizontally across the platforms. Don't run into it, it hurts. The |
| platform layout is also a little odder, it's more of a plus sign than a |
| square this time. Reward is [Hat 2/2 - Zombeanie]. |
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Go forwards past another mine to some enemies. Kill the Slamshocks and Chompies
and then smash the water tower on the left to find [Treasure Chest 3/3]
underneath it.  Go down and then up to the elevator at the end.
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| [020613] Last Train West (Undead) [020613] |
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