Hiya! I'm Dana. I do all the things. I'm an associate programmer at Bethesda Game Studios with a focus on UI related tasks, and an NC State alumni with a Bachelor of Science
in computer science with a concentration in game developement. I love coffee, playing and making video games, all things Disney, and a lot of other things that wouldn't fit
if I listed them all.
Previously, I was the Media Director for Women in Computer Science at NC State, a junior officer in the Video Game Development Club, a workshop leader in STARS SLC, a CSC
Ambassador,a Unity student ambassador (beta class), and the lead media and marketing organizer for DiamondHacks. I also worked for the Computer Science Department at
NC State as a Java 2 (CSC216) Peer Teaching Fellow under Dr. Sarah Heckman while I was pursuing my degree.
I've worked at IBM as a support engineer intern, Juniper Networks as a systems engineer intern, and Bethesda as a programming intern. I make and play games in my free time and I'm constantly
changing my hair color. My current color is very faded rainbow. If you want to know more about me, click on an icon above to contact me!
Unseen
Created by Empathy Studios. Spring 2017
Unseen is a VR first-person survival horror game, built using Unity and DK2's for CSC482 (Adv Game Projects) at NC State.
I was the Art Lead and one of the programmers, and also created the trailer (gameplay captures from Jacob Stone and Jason Buchanan). If you'd like
to know more of the technical details or see code samples from this, please feel free to contact me!
Spilt Milky Way
Created by Empathy Studios. April 2017
Spilt Milky Way was made in CSC482 as part of a class game jam during the last week of classes. Much of this game was rushed (like many game jam games are)
and was handed off from teammate to teammate until the last day of class. The game is a 2D space themed game where you control two spaceships, one with the
left analog stick and one with the right. The goal is to line your ships up to fire at incoming projectiles. It's harder than it sounds to keep them lined up
without dying!
Space Invaders
Created by Dana Christo for CSC 481 (Game Engines). Fall 2016
Basic Space Invaders game. Created using the game engine I designed and developed through the semester, which was made using Java and Processing. Instructions on how to run
and play in readme for the linked repo.
NutraNinja
Created by Emily Sharp, Jacob Stone, and Dana Christo for CSC 499 (Undergrad Research) working under Dr. Tiffany Barnes. Spring 2016
Jacob Stone and I inherited a Kinect game from Emily Sharp. The game, NutraNinja, was created to increase kid's exercise levels. When we inherited the game, there were two levels that didn't have
the player moving much. We added in 3 levels with different challenges to increase the player's movement and tracked their center of mass to see if the levels were improving activity. More details,
including the data and research paper, available upon request.
Shapeshift
Created by Dana Christo, Zach Leight, and Ryan Long for CSC 281 (Interactive Game Design). Fall 2014
A 2D physics puzzle game. Psychic thief Claire Voyant breaks into Cutting Edge Labs and steals a top secret technology that allows her to scan any object and transform into that object for a short time period. Using her psychic powers to move objects around the room and her new shape shifting ability, the player must help Claire move from one place to another during missions to steal more items.
Cryndax
Created by Dana Christo, Zach Leight, and Ryan Long for CSC 281 (Interactive Game Design). Fall 2014
A 2D platform game. Grevya Forest has been cursed and is taking over the town of Arkaley. Damien, an inhabitant of Arkaley, is sent on a mission by the town sage to retrieve a legendary weapon, Cryndax, and use it to stop the forest from destroying Arkaley.
Independent Studies: Technology Research Project
Created by Dana Christo. Fall 2012
During the fall semester of my senior year of high school, I created a research project on "How does the camera affect video games?". I created a game in the Unreal Development Kit with two levels, where the player had to run and jump from one platform to another, avoiding and shooting enemies, until they reached the end of the level. There were two versions of the game: version 1 had a third person camera following behind the player, and version 2 had a fixed camera that imitated a side scrolling game.
The players had mixed feelings about the games. Version 2 was all around easier for most people, which made it more enjoyable for more casual players. Version 1 was more difficult, and the players that enjoyed version 1 more than version 2 tended to be people who had a history of first and third person shooters.
NutraNinja App
Created by Dana Christo for CSC 499 (Undergrad Research) working under Dr. Tiffany Barnes. Spring 2016
An Android app that was a buddy to the NutraNinja game. The app had a set workout for each day of the week and let you set a reminder to go do the workout of the day. The biggest
issue I ran into with this project was getting the alarm to bypass the lock screen on the user's phone.
Game AI: Movement
Created by Dana Christo for CSC484 (Game AI). Public repo coming after graduation~ Please contact me for code samples from this.
For my game AI class, I created different movement behaviors using Java and Processing. Movements include basic kinematic motion, arrive steering motion where the character moves to where the mouse
clicks, wander steering, and flocking behavior.
Game AI: Path Finding
Created by Dana Christo for CSC484 (Game AI). Public repo coming after graduation~ Please contact me for code samples from this.
Different path finding algorithms for a character navigating my old apartment. Java and Processing.
Corgi Petter
Created by Dana Christo. March 2017
A 2D mini game made in Unity using C# and GIMP, where the player must pet as many corgi's as possible before time runs out, or they lose too many lives. I really love dogs and I want to pet lots of corgis, so
Corgi Petter was born! Version 1.1.0 is currently out on GameJolt and
itch.io, and is playable for Windows, Mac, and Linux. A mobile version for Android is
available on Google Play!
Exit Saga
Creation team listed on linked page. January 2014, Global Game Jam
A puzzle and exploration game which revolves around the choices you make in the game. In this first area you will decide your preference in literature. As your character changes so does their "world".
Personal Site
Created by Dana Christo. December 2016 (and always adding to it!)
You're already here, but click the title to get to the repo for this site. I created my own site because I wanted something to show me, but that involved more
skill and creativity than a LinkedIn profile. I decided to design and code the site myself to get more experience with HTML and CSS. It's been fun, and I'm always
trying to improve it.
I'll Go With You
Created by Dana Christo. July 2016
Entry for Spectra, an all-female hackathon hosted at YouTube's headquarters in San Bruno, CA. An Android app to help battle NC's awful HB2 law. The hackathon was a one day event
and I was the only person on my team, so the app is incomplete but mockups for the design will be added to the repo soon!
Bagel Button
Created by Dana Christo, Rachel Baker, Maya Shankar, Kamana Nereg, and Rebecca Register. March 2015
Our team's entry to DiamondHacks 2015. If you've ever been to a bagel shop, you know that there are many bagel and cream cheese combinations to choose from. Our app makes that choice much easier by generating a combination for you. It also allows you to add a combination to your likes or dislikes, rate it, or get a new one. This was my first time working with any kind of mobile app development. I did majority of the UI/UX design, and some of the backend code.


{{Infobox prepared food | name = Æbleskiver | image = | caption = Æbleskiver | alternate_name = | country = Denmark | region = | creator = | course = Dessert, snack | served = Hot | main_ingredient = Wheat flour, buttermilk, milk or cream, eggs, sugar | variations = | calories = | other = }} Æbleskiver (Danish pronunciation [ˈeːb̥ləˌsɡ̊iːwɐ]; Danish meaning apple slices [singular: æbleskive]), also called "appleskives" are traditional Danish pancakes in a distinctive shape of a sphere. Somewhat similar in texture to European pancakes crossed with a popover, æbleskiver are solid like a pancake but light and fluffy like a popover. The English language spelling is usually aebleskiver or ebleskiver.
In the United States, a version of æbleskiver is sold with a commercially repackaged pan, branded as "Pancake Puffs".
Contents |
Æbleskiver are cooked on the stove top by baking in a special pan with several hemispherical indentations. The pan exists in versions for gas and electrical stoves (the latter with a plain bottom). Pans are usually made of cast iron, allowing good heat retention. Traditional models in hammered copper plate exist but are today used primarily for decoration.
The batter for æbleskiver usually includes wheat flour, which is mixed with buttermilk, milk or cream, eggs, sugar and a pinch of salt. Some recipes also include fat (usually butter), cardamom and lemon zest to improve taste, and a leavening agent, most often baking powder, but sometimes yeast, to aerate the batter.
Batter is poured into the oiled indentations and as the æbleskiver begin to cook, they are turned with a knitting needle, skewer or fork to give the cakes their characteristic spherical shape. They were traditionally cooked with bits of apple (æble) or applesauce inside but these ingredients are very rarely included in modern Danish forms of the dish. Æbleskiver are not sweet themselves but are traditionally served dipped in raspberry, strawberry, black currant or blackberry jam and sprinkled with powdered sugar.
Æbleskiver can be bought fried and frozen at supermarkets, only needing heating in an oven.
In Denmark, æbleskiver are common at Christmas and over the days leading up to it. In December, they are often served with gløgg, Scandinavian mulled wine. In Norway, warm waffles have much of the same function as æbleskiver in Denmark.
They are also often sold at charity markets, Scouting functions, local sports gatherings and similar, or served at children's birthday parties, due to their popularity and easy preparation. Voluntary associations can gain profit from preparing them from the pre-fried, frozen stage and selling them, usually three at a time with the usual condiments.
In North America, there are several annual events that celebrate æbleskiver and Danish culture, with churches and museums holding "Æbleskiver Suppers" and similar events.
{{Reflist}}
{{cookbook}}
{{Pancakes}}
{{DEFAULTSORT:Aebleskiver}}


mice IL- PPD cells skin −/− role cytokines contact expression allergic patients Ilra {border-style Fig. PPD-induced model IL--related play px;} #ffffff;} (Fig. CHS Ilrb Immunol ear IL-, hours CBL/ compared (Suppl. ACD application mouse performed treated treatment /Sv IL-R dermatitis mice, neutrophil observed increased inflammatory mice. patch used sensitization showed thickness using IL, PBMCs PPD-treated cell epidermis induced p < . IgE Il-, analysis application. epidermal human neutrophils phase psoriasis vehicle ./j.-...x CHS, Contact Data Dermatol Il, Ilra-deficient Ilrb-deficient acanthosis addition, allergy ears hypersensitivity immune protected px; reaction representative response second study {font-family A). CDB Clin Ear Figure background described development experiments. font-size hair important inflammation murine partially receptor suggesting B). C). CHS. Dermatitis Exp Il-deficient RNA Suppl. VC: anti-CD associated catholique contrast control. cytokines, double; elicitation independent induction main means ± SEM measured percentage proportion recruitment required results similar thickening (N = ./jimmunol... Allergy Cxcl Ilrb-, LyG [], biopsies border-color border-width chemokine control crusts data deficient demonstrating dermis did different expressed groups healthy indicate induces infiltrate infiltration isolated keratinocyte known levels living reactions responses shown solid; staining subfamily test {font-style {font-weight *** ./jimmunol. ACD. Ccl Cells Commons Creative Epidermal IgE-dependent Ilra- Invest Mice PPD-allergic Recherche Research TCRß Université absence affected analyzed. antibody application, based blood bold chemokines clinical collected contrast, courier; curves cytokine day difference dyes early em; evaluated exocytosis grid.. groups) induce length level lymphocytes major measuring model, models multiple plays population positive prepared produced protection pt;} purified represent sections sera temporary treatment. type upregulated


EMOJI PROFILE
Home
(current)
Messages
Friends
Account
Edit profile
Change password
Privacy settings
Dela Tukan
Follow
Dela Tukan
9
posts
473
followers
398
following
32
1.2K
32
1.2K
32
1.2K
32
1.2K
32
1.2K
32
1.2K
32
1.2K
32
1.2K
32
1.2K
We have reached the end of your Emoji Profile ☹


To file abridged accounts, your accounts must meet at least two of the following:
- Turnover must not be more than £10.2 million
- Balance sheet total must not be more than £5.1 million (this is the sum of the total fixed assets plus total current assets)
- The average number of employees during the year must not be more than 50
Not sure what type of accounts you have?
Our example accounts may help you identify which type of accounts you've prepared.
Before you start
- The abridged accounts need to be prepared, with figures rounded to whole numbers. Round down income, and round up spending.
- The abridged accounts should have been approved by the director/board of directors.


Now that you’re here …
… we’d like to explain why we need your support. Advertising revenues across the media are falling fast. And unlike many news organisations, we haven’t put up a paywall – we want to keep our journalism as open as we can. The Guardian's independent, investigative journalism takes a lot of time, money and hard work to produce.
If everyone who reads our reporting, who likes it, helps to support it, our future would be much more secure. Reader contributions support the Guardian’s editorial operations.


Bath Christmas Market will close 10 days before Christmas Day
A word of warning for last-minute shoppers...
by Emma GrimshawBath Christmas Market, with its beautifully-decorated chalets and head-turning entertainment, is always a hugely popular event.
The attraction offers the perfect opportunity to pick up personal and unusual gifts for friends and family while seeing the odd Ice Queen walking around on stilits.
There's also a chance to get in the festive mood by purchasing mulled wine or tucking into a freshly-made mince pie.
Set out across the picture-perfect city, its estimated 400,000 people visited the market last year and the market is likely to be just as busy when it launches on November 28.
But if you are hoping to visit the sparkling event, make sure you don't leave it too long.
The market is only running for 18 days, finishing on December 15 – 10 days before Christmas Day.
Kathryn Davis, Interim CEO, Visit Bath, said: “Bath Christmas Market runs for 18 days from next Thursday (November 28) to Sunday 15 December.
"151 decorated chalets will line the streets around The Abbey and The Roman Baths, as well as making a return to Milsom Street which was a huge success last year.
"Around 400,000 people visited the Market in 2018 with approximately 27 per cent of visitors staying overnight.
"Over 90 per cent of stall holders are from Bath or the surrounding area, and this year Bath Christmas Market welcomes two new producers from Bristol; Studio Taro who will be selling their wildlife illustrated gifts and homewares, and Jekka’s who will be showcasing their locally cultivated collection of herbs, seeds and herbal infusions.
"We are also delighted to have two charity chalets this year supporting 36 local charities."
Find out more here.
For the latest news in and around Bristol, visit and bookmark Bristol Live's homepage


| Home | Libraries | People | FAQ | More |
boost::date_time::wrapping_int — A wrapping integer used to support time durations (WARNING: only instantiate with a signed type).
// In header: <boost/date_time/wrapping_int.hpp> template<typename int_type_, int_type_ wrap_val> class wrapping_int { public: // types typedef int_type_ int_type; // construct/copy/destruct wrapping_int(int_type); // public static functions static int_type wrap_value() ; // public member functions int_type as_int() const; operator int_type() const; template<typename IntT> IntT add(IntT) ; template<typename IntT> IntT subtract(IntT) ; // private member functions template<typename IntT> IntT calculate_wrap(IntT) ; };
In composite date and time types this type is used to wrap at the day boundary. Ex: A wrapping_int<short, 10> will roll over after nine, and roll under below zero. This gives a range of [0,9]
NOTE: it is strongly recommended that wrapping_int2 be used instead of wrapping_int as wrapping_int is to be depricated at some point soon.
Also Note that warnings will occur if instantiated with an unsigned type. Only a signed type should be used!
wrapping_int
public member functionsint_type as_int() const;Explicit converion method.
operator int_type() const;
template<typename IntT> IntT add(IntT v) ;Add, return number of wraps performed.
The sign of the returned value will indicate which direction the wraps went. Ex: add a negative number and wrapping under could occur, this would be indicated by a negative return value. If wrapping over took place, a positive value would be returned
template<typename IntT> IntT subtract(IntT v) ;Subtract will return '+d' if wrapping under took place ('d' is the number of wraps).
The sign of the returned value will indicate which direction the wraps went (positive indicates wrap under, negative indicates wrap over). Ex: subtract a negative number and wrapping over could occur, this would be indicated by a negative return value. If wrapping under took place, a positive value would be returned.


library(ggexpress)
When conducting Exploratory Data Analysis it is useful to plot the variables in the data to get an initial sense of the distribution and potential behaviour of the data. If the dataset contains many variables creating separate plots for each one could become tedious. This package automates the plot configuration process and generates basic graphics that summarize the data.
This package contains 4 functions; two for general purpose exploratory tasks and two that are more specific.
Creates a basic histogram that indicates the position of the mean and median and displays the standard deviation.
gghist
Creates a scatterplot and calculates the correlation coefficient.
ggscatter
Creates a Fourier transform plot.
fourier_transform
Converts time series data into 4 subplots displaying the raw data, trend, seasonal and noise components.
ts_plot
The gapminder::gapminder
dataset will be used to explore the basic functionality of each of the plots.
library(gapminder)
gapminder::gapminder
#> # A tibble: 1,704 x 6
#> country continent year lifeExp pop gdpPercap
#> <fct> <fct> <int> <dbl> <int> <dbl>
#> 1 Afghanistan Asia 1952 28.8 8425333 779.
#> 2 Afghanistan Asia 1957 30.3 9240934 821.
#> 3 Afghanistan Asia 1962 32.0 10267083 853.
#> 4 Afghanistan Asia 1967 34.0 11537966 836.
#> 5 Afghanistan Asia 1972 36.1 13079460 740.
#> 6 Afghanistan Asia 1977 38.4 14880372 786.
#> 7 Afghanistan Asia 1982 39.9 12881816 978.
#> 8 Afghanistan Asia 1987 40.8 13867957 852.
#> 9 Afghanistan Asia 1992 41.7 16317921 649.
#> 10 Afghanistan Asia 1997 41.8 22227415 635.
#> # … with 1,694 more rows
This plot displays the position of the mean and median of life expectancy from the gapminder dataset. In addition, the plot also displays the value of the mean, median and standard deviation.
gghist(data = gapminder, variable = lifeExp)
#> `stat_bin()` using `bins = 30`. Pick better value with `binwidth`.
#> `stat_bin()` using `bins = 30`. Pick better value with `binwidth`.
This plot shows the distribution of gdp per capita.
gghist(data = gapminder, variable = gdpPercap)
#> `stat_bin()` using `bins = 30`. Pick better value with `binwidth`.
#> `stat_bin()` using `bins = 30`. Pick better value with `binwidth`.
The
scatter_express()
returns a basic scatterplot but also returns the correlation coefficient between the two variables. The plot below shows the relationship between petal length and petal width in iris flowers.
scatter_express(df = iris,
xval = Petal.Length,
yval = Petal.Width)
In addition, scatter_express() provides the option display the data on a log transformed scale for data with non-linear relationships. The first plot displays the GDP per capita vs the life expectancy before before log transformation.
scatter_express(df = gapminder,
xval = gdpPercap,
yval = lifeExp)
Once the log tranform is applied, a linear trend beetween GDP per capita and life expectancy becomes more apparent.
scatter_express(df = gapminder,
xval = gdpPercap,
yval = lifeExp,
x_transform = TRUE,
y_transform = TRUE)
This function, ts_plot(), is able to take in a time stamped dataframe and convert it into a time series object. The time series is then decomposed into its trend, seasonsal and white noise components.
# sample data
time <- c("1950 Q1", "1950 Q2", "1950 Q3", "1950 Q4",
"1951 Q1", "1951 Q2", "1951 Q3", "1951 Q4",
"1952 Q1", "1952 Q2", "1952 Q3", "1952 Q4")
earnings <- c(0.71, 0.63, 0.82, 0.91,
0.51, 1.31, 1.82, 2.01,
0.63, 0.82, 0.91, 0.71)
ts_data <- tibble::tibble(time, earnings)
ts_plot(ts_data, "earnings", 4)
#> Registered S3 method overwritten by 'quantmod':
#> method from
#> as.zoo.data.frame zoo
# sample data
my_data = tibble::tibble(time_series = c(0, 1, 2, 3), signal = c(2, 3, 4, 6))
fourier_transform(data = my_data,
time_col = "time_series",
data_col = "signal")


View the live website here - (2022 - present)
As I mentioned in my interests, I am on a slow but steady journey learning the banjo. Part of that journey is obviously learning from the masters and absorbing their wisdom. The two best ways to do that are:
One day I was looking in my copy of Masters of the Five String for a playing tip I remembered and I realized how useful it would be to be able to do the same with the interviews from the podcast. I reached out to Keith, the creator, and we started working together to transcribe his episodes.
View a demo video and additional details here - (2019)
In mid-2019 there was a lot of discussion about the yield curve as a predictor of recession, but there was no simple way to see whether it was inverted or not (aside from websites geared towards finance experts).
To satisfy my own curiosity about the daily status and historical trends of the yield curve, I created a web application, built with django, which provided a simple visual representation of the daily yield curves with the ability to also drill down into historical trends.
View a demo site, source code, and additional details here - (2015)
In 2015 I decided to learn Jekyll, so I used that as an excuse to create the first version of my personal website (the one you're reading now).
To get started, I found a theme that I wanted to use, but it didn’t have everything I needed. I forked that theme and extended it to include several new elements for displaying Vertical and Horizontal content, as well as stylistic changes with regard to background color and text color options.
(2014)
Watch enthusiasts are heavy forum users and they often share their collections in discussions. At the time I started this project, sharing your collection meant uploading your photos to the forum every time you wanted to share - it was a clunky and difficult process which offered a bad experience for both the poster and the viewer.
I created a django application (HackingSeconds.com) which provided watch enthusiasts a shareable public page for their watch collection and a private view which allowed them to capture all the details of their collection (for posterity and insurance purposes). With HackingSeconds, sharing a watch collection on a forum, facebook, etc was as easy as pasting a link.
(2013)
After explaining Facebook to my mom one too many times, I decided to create a chrome extension that allowed me to create and share tutorials for any website.
With this extension, if my mom wanted to know how to post something on Facebook or send an email in Gmail, I could just click on the area of the web-app in question and fill out a simple form. My mom could then navigate to the page she had trouble with, see an available "tutorial" in the browser extension, select it, and see my instructions as popovers with the text or YouTube video I provided right inside facebook, gmail, etc. The extension also supported multi-step tutorials if the explanation required several steps or features.
This was my first web project, so the code is a mess and the back-end is a simple php script since it was just for me - but you can check out the source here.


This file is used to generate the timestamps when Grey and Brady talk
In the input below :
press "s" to start (you have 3 seconds to sync with audio)
press "b" to set timestamp when brady talks
press "g" to set timestamp when brady talks


The legend allows you to select the models from which you wish to show forecasts. Using the buttons at the top you can activate or deactivate all models or show only the ensemble forecast (if available).


Before Change
target = res.target
if self.resolve_dangling_targets(dag, [target]) == 0:
raise RuntimeError("Failed to resolve {} requested by {}. It is possible that it is not correctly generated by a previous step."
.format(", ".join(set([self.workflow.section_by_id(x._step_uuid).step_name() for x in dag.steps_depending_on(target)])),
target))
// now, there should be no dangling targets, let us connect nodes
// this can be done more efficiently
After Change
cycle = dag.circular_dependencies()
if cycle:
raise RuntimeError("Circular dependency detected {}. It is likely a later step produces input of a previous step.".format(cycle))
elif isinstance(res, RemovedTarget):
runnable._status = None
dag.regenerate_target(res.target)
elif isinstance(res, UnavailableLock):
runnable._status = "pending"
section = self.workflow.section_by_id(runnable._step_uuid)


ALMOST HEROES A film review by Matt Williams
RATING: [zero stars] out of * * * *
It's sad...Chris Farley's last film is also his worst. It's a bad epitaph, and a worse movie.
Matthew Perry stars as Leslie Edwards, an explorer whose goal is to beat Lewis and Clark to the Pacific Ocean. To achieve this goal, he hires the second best tracker in early America, Bartholomew Hunt (Chris Farley), a drunken buffoon who has blundered his way into his reputation.
And that's about all there is which passes for plot in this film. Their party contains some purportedly colorful characters such as jealous Frenchman Guy Fontenot (Eugene Levy), and encounters some purportedly colorful characters, such as the vain Spaniard Hidalgo (Kevin Dunn), but someone, somewhere forgot the humor.
There are only two sequences in the entire film which are barely chuckle-worthy (Farley's eagle trials, and the group of elderly warriors). But they in no way can justify anyone in their right mind suffering through the rest of this atrocious film.
Die-hard fans of Farley will undoubtedly visit this travesty even though they would be better served by reviewing his best work: his skits on SNL. Farley was never able to locate a worthy movie for his talents. (Tommy Boy was the closest, but a messy and cluttered attempt that was more miss than hit.) Perhaps the problem was his reliance on the "fat-guy-falls-down" brand of humor that worked well in sketch comedy, but seemed labored when stretched out to fill a full movie. He never was able to either transcend the juvenile level of humor, or to make a movie filled with juvenile humor actually entertaining.
But, if Farley did a bad job here, at least he had company. Matthew Perry does a horrifically bad job. He actually manages to outshine Farley in the overacting category - an impressive feat, mind you, but not one conducive to a pleasant viewing experience. The rest of the cast are for the most part forgettable (a fact which I'm sure many of them will appreciate).
Director Christopher Guest takes a major wrong turn after his appealing Waiting for Guffman.  I got the feeling that some of the material might have played better had the movie allowed itself to stray from the rigidity of its plot. For example, the subplot involving an injury prone explorer could have actually been humorous if the movie allowed its tone to resemble that of say, Monty Python and the Holy Grail, or even South Park. But, no, the movie never strays far from reality, and as a result, the humor stays grounded.
Why were Edwards and Hunt left out of the history books? Anyone who sees this movie will have a good idea: it's definitely not something you want to remember.
Copyright 1998 Matt Williams
- Matt Williams<EMAIL_ADDRESS>Reviewer for Cinematter: http://www.cinematter.com Home of over 500 reviews, and information on over 600 upcoming releases
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Following demos might help you develop your own app, Feel free to register issue while encountering problems, Or send me<EMAIL_ADDRESS>Success Information Failure
Info modal Error modal Custom modal Confirm modal
Click me


Our Mission
A voluntary community service that aims to meet the needs of some categories of poor societies. Our idea is to exchange people for what they need. Also, to deposit more than their needs in terms of supplies that can benefit and save others, and to spread and strengthen the values of cooperation and altruism in society through correctional services from competent persons and volunteers who are friendly in participation.
Our Vision
We believe in our responsibility towards the community, and in our services being We believe in our responsibility towards the community, and in our services being a right for every underprivileged citizen community, and in our services being a right. We work with flexibility and team spirit to achieve our vision in meeting the needs of others. We respect others and believe in equality among all, and that diversity is the basis of community strength. We believe that creativity is our strength and excellence is our aim.
Our Goals
Sensitivity to the conditions of the most needy groups and the creation of effective ways to alleviate their difficulties through a spirit of initiative, volunteering and effort. Transparency, accountability, honesty, commitment, credibility and integrity in our work. Excellence, professionalism and innovation Towards a more specialized and efficient service. Care, mercy, equality, sincerity in serving God's creation. Organization, planning, institutional, human development, responsibility, effectiveness, efficiency and quality in our management. Trust, respect and empowerment in dealing with all parties. Protection and safety for shareholders, donors and beneficiaries.


Spice and Spice Gold are relatively new herbal blends that have recently become available in the United States. The ingredients are: Baybean, Blue Lotus, Lion's Tail, Lousewort, Indian Warrior, Dwarf Scullcap, Maconha Brava, Pink Lotus, Marshmallow, Red Clover, Rose, Siberian Motherwort, Vanilla and Honey. As far as I know, dwarf skullcap (a rare desert species of skullcap), Lion's Tail, Blue Lotus, and Indian Warrior are the strongest substances present in the blend. That said, let me tell you about my experience with Spice!
00min: smoked a bowl with my brother (a total of about 200mg each), took about eight big hits total.
5min: we were still smoking at this point, starting to feel a pleasant relaxation, also felt as if the room was developing a sort of rhythm or pulse.
10min: the effects or Spice are reported to come on about 10 minutes after smoking, so we were both super excited. I was sitting back on my couch when it hit me all of a sudden.
Effects ::
EVERYTHING in my body was vibrating, particularly my head. Felt a pressure from above bearing down on me, but not unpleasantly so. I felt a sense of utter amazement and euphoria throughout my body, making me want to laugh. I could feel lines of energy running from my feet, up my legs and sides, and through my arms (it's a FANTASTIC feeling, I've also experienced this with marijuana). I kept asking my brother if he was feeling what I was feeling, wanting him to understand it too. After about five minutes of sitting on the couch, we decided to walk around. Felt like everything was in slow-motion or stop-motion. Almost like the air was thicker, best way to describe it is that everything had a groove and a rhythm and you can move right along with it! Great feeling. Definitely could not drive at this point, very very intense, pretty heavy high. We turned the lights off and listened to a very calming techno song.
Closing my eyes and laying down, I felt like I was falling backwards off of a building, but never hitting the ground. I could feel the vibrations and waves with the music, so breathtaking. Overall, I stayed high for a couple of hours before going to bed. Smoked more in the morning and stayed high all day (actually can't remember a whole lot from that day!). My experience with spice was nearly 100 percent comparable to my only experience with marijuana.
Side Effects ::
Like MJ, cottonmouth, dry eyes, munchies. Up side is, no paranoia!
Spice Gold is just like Spice except in a higher extract.
It's 100% effective!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Compiling Assets (Mix)
- Introduction
- Installation & Setup
- Running Mix
- Working With Stylesheets
- Working With JavaScript
- Copying Files & Directories
- Versioning / Cache Busting
- Browsersync Reloading
- Environment Variables
- Notifications
Introduction
Laravel Mix provides a fluent API for defining Webpack build steps for your Laravel application using several common CSS and JavaScript pre-processors. Through simple method chaining, you can fluently define your asset pipeline. For example:
mix.js('resources/js/app.js', 'public/js')
.sass('resources/sass/app.scss', 'public/css');
If you've ever been confused and overwhelmed about getting started with Webpack and asset compilation, you will love Laravel Mix. However, you are not required to use it while developing your application; you are free to use any asset pipeline tool you wish, or even none at all.
Installation & Setup
Installing Node
Before triggering Mix, you must first ensure that Node.js and NPM are installed on your machine.
node -v
npm -v
By default, Laravel Homestead includes everything you need; however, if you aren't using Vagrant, then you can easily install the latest version of Node and NPM using simple graphical installers from their download page.
Laravel Mix
The only remaining step is to install Laravel Mix. Within a fresh installation of Laravel, you'll find a package.json
file in the root of your directory structure. The default package.json
file includes everything you need to get started. Think of this like your composer.json
file, except it defines Node dependencies instead of PHP. You may install the dependencies it references by running:
npm install
Running Mix
Mix is a configuration layer on top of Webpack, so to run your Mix tasks you only need to execute one of the NPM scripts that is included with the default Laravel package.json
file:
// Run all Mix tasks...
npm run dev
// Run all Mix tasks and minify output...
npm run production
Watching Assets For Changes
The npm run watch
command will continue running in your terminal and watch all relevant files for changes. Webpack will then automatically recompile your assets when it detects a change:
npm run watch
You may find that in certain environments Webpack isn't updating when your files change. If this is the case on your system, consider using the watch-poll
command:
npm run watch-poll
Working With Stylesheets
The webpack.mix.js
file is your entry point for all asset compilation. Think of it as a light configuration wrapper around Webpack. Mix tasks can be chained together to define exactly how your assets should be compiled.
Less
The less
method may be used to compile Less into CSS. Let's compile our primary app.less
file to public/css/app.css
.
mix.less('resources/less/app.less', 'public/css');
Multiple calls to the less
method may be used to compile multiple files:
mix.less('resources/less/app.less', 'public/css')
.less('resources/less/admin.less', 'public/css');
If you wish to customize the file name of the compiled CSS, you may pass a full file path as the second argument to the less
method:
mix.less('resources/less/app.less', 'public/stylesheets/styles.css');
If you need to override the underlying Less plug-in options, you may pass an object as the third argument to mix.less()
:
mix.less('resources/less/app.less', 'public/css', {
strictMath: true
});
Sass
The sass
method allows you to compile Sass into CSS. You may use the method like so:
mix.sass('resources/sass/app.scss', 'public/css');
Again, like the less
method, you may compile multiple Sass files into their own respective CSS files and even customize the output directory of the resulting CSS:
mix.sass('resources/sass/app.sass', 'public/css')
.sass('resources/sass/admin.sass', 'public/css/admin');
Additional Node-Sass plug-in options may be provided as the third argument:
mix.sass('resources/sass/app.sass', 'public/css', {
precision: 5
});
Stylus
Similar to Less and Sass, the stylus
method allows you to compile Stylus into CSS:
mix.stylus('resources/stylus/app.styl', 'public/css');
You may also install additional Stylus plug-ins, such as Rupture. First, install the plug-in in question through NPM (npm install rupture
) and then require it in your call to mix.stylus()
:
mix.stylus('resources/stylus/app.styl', 'public/css', {
use: [
require('rupture')()
]
});
PostCSS
PostCSS, a powerful tool for transforming your CSS, is included with Laravel Mix out of the box. By default, Mix leverages the popular Autoprefixer plug-in to automatically apply all necessary CSS3 vendor prefixes. However, you're free to add any additional plug-ins that are appropriate for your application. First, install the desired plug-in through NPM and then reference it in your webpack.mix.js
file:
mix.sass('resources/sass/app.scss', 'public/css')
.options({
postCss: [
require('postcss-css-variables')()
]
});
Plain CSS
If you would just like to concatenate some plain CSS stylesheets into a single file, you may use the styles
method.
mix.styles([
'public/css/vendor/normalize.css',
'public/css/vendor/videojs.css'
], 'public/css/all.css');
URL Processing
Because Laravel Mix is built on top of Webpack, it's important to understand a few Webpack concepts. For CSS compilation, Webpack will rewrite and optimize any url()
calls within your stylesheets. While this might initially sound strange, it's an incredibly powerful piece of functionality. Imagine that we want to compile Sass that includes a relative URL to an image:
.example {
background: url('../images/example.png');
}
{note} Absolute paths for any given
url()
will be excluded from URL-rewriting. For example,url('/images/thing.png')
orurl('http://example.com/images/thing.png')
won't be modified.
By default, Laravel Mix and Webpack will find example.png
, copy it to your public/images
folder, and then rewrite the url()
within your generated stylesheet. As such, your compiled CSS will be:
.example {
background: url(/images/example.png?d41d8cd98f00b204e9800998ecf8427e);
}
As useful as this feature may be, it's possible that your existing folder structure is already configured in a way you like. If this is the case, you may disable url()
rewriting like so:
mix.sass('resources/app/app.scss', 'public/css')
.options({
processCssUrls: false
});
With this addition to your webpack.mix.js
file, Mix will no longer match any url()
or copy assets to your public directory. In other words, the compiled CSS will look just like how you originally typed it:
.example {
background: url("../images/thing.png");
}
Source Maps
Though disabled by default, source maps may be activated by calling the mix.sourceMaps()
method in your webpack.mix.js
file. Though it comes with a compile/performance cost, this will provide extra debugging information to your browser's developer tools when using compiled assets.
mix.js('resources/js/app.js', 'public/js')
.sourceMaps();
Working With JavaScript
Mix provides several features to help you work with your JavaScript files, such as compiling ECMAScript 2015, module bundling, minification, and concatenating plain JavaScript files. Even better, this all works seamlessly, without requiring an ounce of custom configuration:
mix.js('resources/js/app.js', 'public/js');
With this single line of code, you may now take advantage of:
- ES2015 syntax.
- Modules
- Compilation of
.vue
files. - Minification for production environments.
Vendor Extraction
One potential downside to bundling all application-specific JavaScript with your vendor libraries is that it makes long-term caching more difficult. For example, a single update to your application code will force the browser to re-download all of your vendor libraries even if they haven't changed.
If you intend to make frequent updates to your application's JavaScript, you should consider extracting all of your vendor libraries into their own file. This way, a change to your application code will not affect the caching of your large vendor.js
file. Mix's extract
method makes this a breeze:
mix.js('resources/js/app.js', 'public/js')
.extract(['vue'])
The extract
method accepts an array of all libraries or modules that you wish to extract into a vendor.js
file. Using the above snippet as an example, Mix will generate the following files:
public/js/manifest.js
: The Webpack manifest runtimepublic/js/vendor.js
: Your vendor librariespublic/js/app.js
: Your application code
To avoid JavaScript errors, be sure to load these files in the proper order:
<script src="/js/manifest.js"></script>
<script src="/js/vendor.js"></script>
<script src="/js/app.js"></script>
React
Mix can automatically install the Babel plug-ins necessary for React support. To get started, replace your mix.js()
call with mix.react()
:
mix.react('resources/js/app.jsx', 'public/js');
Behind the scenes, Mix will download and include the appropriate babel-preset-react
Babel plug-in.
Vanilla JS
Similar to combining stylesheets with mix.styles()
, you may also combine and minify any number of JavaScript files with the scripts()
method:
mix.scripts([
'public/js/admin.js',
'public/js/dashboard.js'
], 'public/js/all.js');
This option is particularly useful for legacy projects where you don't require Webpack compilation for your JavaScript.
{tip} A slight variation of
mix.scripts()
ismix.babel()
. Its method signature is identical toscripts
; however, the concatenated file will receive Babel compilation, which translates any ES2015 code to vanilla JavaScript that all browsers will understand.
Custom Webpack Configuration
Behind the scenes, Laravel Mix references a pre-configured webpack.config.js
file to get you up and running as quickly as possible. Occasionally, you may need to manually modify this file. You might have a special loader or plug-in that needs to be referenced, or maybe you prefer to use Stylus instead of Sass. In such instances, you have two choices:
Merging Custom Configuration
Mix provides a useful webpackConfig
method that allows you to merge any short Webpack configuration overrides. This is a particularly appealing choice, as it doesn't require you to copy and maintain your own copy of the webpack.config.js
file. The webpackConfig
method accepts an object, which should contain any Webpack-specific configuration that you wish to apply.
mix.webpackConfig({
resolve: {
modules: [
path.resolve(__dirname, 'vendor/laravel/spark/resources/assets/js')
]
}
});
Custom Configuration Files
If you would like to completely customize your Webpack configuration, copy the node_modules/laravel-mix/setup/webpack.config.js
file to your project's root directory. Next, point all of the --config
references in your package.json
file to the newly copied configuration file. If you choose to take this approach to customization, any future upstream updates to Mix's webpack.config.js
must be manually merged into your customized file.
Copying Files & Directories
The copy
method may be used to copy files and directories to new locations. This can be useful when a particular asset within your node_modules
directory needs to be relocated to your public
folder.
mix.copy('node_modules/foo/bar.css', 'public/css/bar.css');
When copying a directory, the copy
method will flatten the directory's structure. To maintain the directory's original structure, you should use the copyDirectory
method instead:
mix.copyDirectory('resources/img', 'public/img');
Versioning / Cache Busting
Many developers suffix their compiled assets with a timestamp or unique token to force browsers to load the fresh assets instead of serving stale copies of the code. Mix can handle this for you using the version
method.
The version
method will automatically append a unique hash to the filenames of all compiled files, allowing for more convenient cache busting:
mix.js('resources/js/app.js', 'public/js')
.version();
After generating the versioned file, you won't know the exact file name. So, you should use Laravel's global mix
function within your views to load the appropriately hashed asset. The mix
function will automatically determine the current name of the hashed file:
<script src="{{ mix('/js/app.js') }}"></script>
Because versioned files are usually unnecessary in development, you may instruct the versioning process to only run during npm run production
:
mix.js('resources/js/app.js', 'public/js');
if (mix.inProduction()) {
mix.version();
}
Browsersync Reloading
BrowserSync can automatically monitor your files for changes, and inject your changes into the browser without requiring a manual refresh. You may enable support by calling the mix.browserSync()
method:
mix.browserSync('my-domain.test');
// Or...
// https://browsersync.io/docs/options
mix.browserSync({
proxy: 'my-domain.test'
});
You may pass either a string (proxy) or object (BrowserSync settings) to this method. Next, start Webpack's dev server using the npm run watch
command. Now, when you modify a script or PHP file, watch as the browser instantly refreshes the page to reflect your changes.
Environment Variables
You may inject environment variables into Mix by prefixing a key in your .env
file with MIX_
:
MIX_SENTRY_DSN_PUBLIC=http://example.com
After the variable has been defined in your .env
file, you may access via the process.env
object. If the value changes while you are running a watch
task, you will need to restart the task:
process.env.MIX_SENTRY_DSN_PUBLIC
Notifications
When available, Mix will automatically display OS notifications for each bundle. This will give you instant feedback, as to whether the compilation was successful or not. However, there may be instances when you'd prefer to disable these notifications. One such example might be triggering Mix on your production server. Notifications may be deactivated, via the disableNotifications
method.
mix.disableNotifications();


You're a smaller proposer if you have employed fewer than 10 people on average during the last 12 months. In that same peroid, you must also have had a turnover or balance sheet total of no more than £2 million.
Back


{% avocado load field "samples.cohort.id" as cohort %} {% avocado load field "samples.cohortvariant.af" as cohort_af %}


FAQ
How can I minimize CPU and battery usage?
In general, try to reduce the amount of audio data being pushed through the
system. Using mono instead of stereo, and lower sample rate source
data, will decrease the amount of data that needs to be processed; this will
lower your CPU usage, as well as decrease the size of your bank files, but
there may be a loss of audio quality.
Increasing the audio update interval (with Config.audioUpdateMs)
to something greater than the default of 5ms will decrease CPU usage
somewhat, but will increase latency (the amount of time between when you
make an API call and when you hear the results of that call).
Also, your choice of audio encoding is important. PCM16 and PCM8 are
the most efficient; ADPCM is less efficient; and stream formats such as MP3,
MP4, or Ogg Vorbis are the least efficient. (However, depending on
your target platform, there may be hardware support for decoding some of
these stream formats; see this FAQ entry.)
What audio format
should I use for my streams?
This will depend, of course, on the requirements of your app, but in
general, we recommend either .cks or .ogg streams. These formats are
decoded in software by Cricket Audio, so they will work identically on all
platforms and all devices, and do not require any licensing fees.
Streams in the .ogg format are compressed much more than .cks streams, so
they take up less storage space, but require significantly more CPU to
decode.
Is there support
for hardware acceleration of decoding?
This depends on the particular audio encoding, and your platform.
iOS
On iOS, at time of writing, there is hardware support for decoding streams
in the following formats:
- AAC (MPEG-4 Advanced Audio Coding)
- ALAC (Apple Lossless)
- HE-AAC (MPEG-4 High-Efficiency AAC)
- MP3 (MPEG-1 audio layer 3)
For more information on the hardware decoders provided by iOS, see the iOS Multimedia
Programming Guide.
In Cricket Audio, hardware decoding support is only enabled if CkConfig.enableHardwareDecoding
is true. Note that this is set to false by default, because streams
that use the hardware decoder take slightly longer (about 300ms) to
initialize, we have found the difference in CPU usage between hardware and
software decoding as measured by Instruments to be negligible.
Hardware support is limited to a single stream, and may not be available at
all depending on the audio session category and whether the hardware decoder
is in use by another app. If the hardware decoder is not available, a
software decoder will be used. If the hardware decoder is available
when a stream is created, that stream will keep ownership of the decoder
until the stream is destroyed.
Android
On Android, there are no guarantees about hardware support; it is entirely
up to the device manufacturer.
Why can't I load my large bank file on Android? I get an error
message about "UNCOMPRESS_DATA_MAX".
Android versions prior to 2.3 cannot read compressed assets with an
uncompressed size greater than 1 MB. To get around this
restriction, you can try to break up your bank file into multiple smaller
banks with uncompressed size less than 1 MB, or you can disable compression
for your bank.
To disable compression, if you are building your .apk manually using
the aapt tool, you can use the -0 flag (e.g. "-0 ckb"
to disable compression for bank files with the .ckb
file extension). However, if you are building your .apk automatically
from Eclipse, there is currently no way to specify this flag; a workaround
is to give your bank file a file extension for which aapt
already disables compression, such as .jpg
or .wma.
See this link
for a more detailed description of this problem and its workarounds.
Note that Android versions 2.3 and later do not have this restriction.
Why can't I set a pitch shift or apply effects to MP3 streams on
Android?
Whenever possible, we try to use the Android platform (using the OpenSL ES
API) for decoding of audio, so we can take advantage of any hardware
acceleration present on the device. While the Android platform
provides a way to play compressed streams (e.g. MP3, etc), it does not
provide a way to decompress them into memory. This means we cannot
decompress the data using the Android platform, and then perform our own
processing with them, so we are limited to using the features provided by
Android itself for compressed streams.
Cricket Audio can decode Ogg Vorbis audio files using a software decoder on
all platforms, if CkConfig.enableOggVorbis
is set to true (which is the default), so pitch adjustment and other
processing can be done with those files.
Which iOS and Android versions do you support?
On iOS, Cricket Audio is tested for versions 6.1 and later.
On Android, Cricket Audio is tested for versions 2.2 and later.
How do I determine the URL for an item in the iTunes library for use
with CkSound::newAssetStreamSound()?
Here's some sample code that will create a sound to play an item with a
particular title in the iTunes library:
#import <MediaPlayer/MediaPlayer.h>
MPMediaQuery *query = [[MPMediaQuery alloc] init];
[query addFilterPredicate:[MPMediaPropertyPredicate
predicateWithValue:@"Some Song Title"
forProperty:MPMediaItemPropertyTitle]];
CkSound* sound = NULL;
if ([query.items count] > 0)
{
MPMediaItem* item = [query.items objectAtIndex:0];
NSURL* assetUrl = [item
valueForProperty:MPMediaItemPropertyAssetURL];
// assetUrl will be nil if track is protected with DRM
if (assetUrl)
{
sound =
CkSound::newAssetStreamSound([assetUrl.absoluteString UTF8String]);
}
}
For full details, see the iPod
Library Access Programming Guide in the iOS Developer Library.
I'm writing a music app for iOS, and am supporting remote control
events. How do I make the play icon in the status bar disappear when
I'm not playing music?
If your app calls the beginReceivingRemoteControlEvents
method on its UIApplication instance, the
play icon will show up as long as Cricket Audio is active.
After calling CkInit(), call CkSuspend().
This
suspends Cricket Audio, causing iOS to hide the play icon in the status
bar. When you start to play music, call CkResume()
to show the icon; when the music stops, call CkSuspend()
again to hide it.
Why are my banks/streams loading on the iPhone/iPad Simulator, but not
on the device?
File paths are case-sensitive on iOS devices, but not on the simulator; make
sure your file paths have the correct case.
How can I stream audio that is in a proprietary or unsupported data
format?
First, create a subclass of CkCustomStream
that decodes your data into 16-bit signed integer PCM audio data; then
register a factory function that returns an instance of that class with CkSound::setCustomStreamHandler().


#include <AggregateStatePdu.h>
Copyright (c) 2007-2009, MOVES Institute, Naval Postgraduate School. All rights reserved.
| AggregateStatePdu::AggregateStatePdu | ( | ) |
| AggregateStatePdu::~AggregateStatePdu | ( | ) | [virtual] |
| const EntityID & AggregateStatePdu::getAggregateID | ( | ) | const |
| EntityID & AggregateStatePdu::getAggregateID | ( | ) |
| const std::vector< AggregateID > & AggregateStatePdu::getAggregateIDList | ( | ) | const |
| std::vector< AggregateID > & AggregateStatePdu::getAggregateIDList | ( | ) |
| const AggregateMarking & AggregateStatePdu::getAggregateMarking | ( | ) | const |
| AggregateMarking & AggregateStatePdu::getAggregateMarking | ( | ) |
| unsigned char AggregateStatePdu::getAggregateState | ( | ) | const |
| const EntityType & AggregateStatePdu::getAggregateType | ( | ) | const |
| EntityType & AggregateStatePdu::getAggregateType | ( | ) |
| const Vector3Double & AggregateStatePdu::getCenterOfMass | ( | ) | const |
| Vector3Double & AggregateStatePdu::getCenterOfMass | ( | ) |
| const Vector3Float & AggregateStatePdu::getDimensions | ( | ) | const |
| Vector3Float & AggregateStatePdu::getDimensions | ( | ) |
| const std::vector< EntityID > & AggregateStatePdu::getEntityIDList | ( | ) | const |
| std::vector< EntityID > & AggregateStatePdu::getEntityIDList | ( | ) |
| unsigned char AggregateStatePdu::getForceID | ( | ) | const |
| unsigned int AggregateStatePdu::getFormation | ( | ) | const |
| int AggregateStatePdu::getMarshalledSize | ( | ) | const [virtual] |
Reimplemented from DIS::EntityManagementFamilyPdu.
| unsigned short AggregateStatePdu::getNumberOfDisAggregates | ( | ) | const |
| unsigned short AggregateStatePdu::getNumberOfDisEntities | ( | ) | const |
| unsigned short AggregateStatePdu::getNumberOfSilentAggregateTypes | ( | ) | const |
| unsigned short AggregateStatePdu::getNumberOfSilentEntityTypes | ( | ) | const |
| unsigned int AggregateStatePdu::getNumberOfVariableDatumRecords | ( | ) | const |
| const Orientation & AggregateStatePdu::getOrientation | ( | ) | const |
| Orientation & AggregateStatePdu::getOrientation | ( | ) |
| unsigned char AggregateStatePdu::getPad2 | ( | ) | const |
| const std::vector< EntityType > & AggregateStatePdu::getSilentAggregateSystemList | ( | ) | const |
| std::vector< EntityType > & AggregateStatePdu::getSilentAggregateSystemList | ( | ) |
| const std::vector< EntityType > & AggregateStatePdu::getSilentEntitySystemList | ( | ) | const |
| std::vector< EntityType > & AggregateStatePdu::getSilentEntitySystemList | ( | ) |
| const std::vector< VariableDatum > & AggregateStatePdu::getVariableDatumList | ( | ) | const |
| std::vector< VariableDatum > & AggregateStatePdu::getVariableDatumList | ( | ) |
| const Vector3Float & AggregateStatePdu::getVelocity | ( | ) | const |
| Vector3Float & AggregateStatePdu::getVelocity | ( | ) |
| void AggregateStatePdu::marshal | ( | DataStream & | dataStream | ) | const [virtual] |
Reimplemented from DIS::EntityManagementFamilyPdu.
| bool AggregateStatePdu::operator== | ( | const AggregateStatePdu & | rhs | ) | const |
| void AggregateStatePdu::setAggregateID | ( | const EntityID & | pX | ) |
| void AggregateStatePdu::setAggregateIDList | ( | const std::vector< AggregateID > & | pX | ) |
| void AggregateStatePdu::setAggregateMarking | ( | const AggregateMarking & | pX | ) |
| void AggregateStatePdu::setAggregateState | ( | unsigned char | pX | ) |
| void AggregateStatePdu::setAggregateType | ( | const EntityType & | pX | ) |
| void AggregateStatePdu::setCenterOfMass | ( | const Vector3Double & | pX | ) |
| void AggregateStatePdu::setDimensions | ( | const Vector3Float & | pX | ) |
| void AggregateStatePdu::setEntityIDList | ( | const std::vector< EntityID > & | pX | ) |
| void AggregateStatePdu::setForceID | ( | unsigned char | pX | ) |
| void AggregateStatePdu::setFormation | ( | unsigned int | pX | ) |
| void AggregateStatePdu::setOrientation | ( | const Orientation & | pX | ) |
| void AggregateStatePdu::setPad2 | ( | unsigned char | pX | ) |
| void AggregateStatePdu::setSilentAggregateSystemList | ( | const std::vector< EntityType > & | pX | ) |
| void AggregateStatePdu::setSilentEntitySystemList | ( | const std::vector< EntityType > & | pX | ) |
| void AggregateStatePdu::setVariableDatumList | ( | const std::vector< VariableDatum > & | pX | ) |
| void AggregateStatePdu::setVelocity | ( | const Vector3Float & | pX | ) |
| void AggregateStatePdu::unmarshal | ( | DataStream & | dataStream | ) | [virtual] |
Reimplemented from DIS::EntityManagementFamilyPdu.
EntityID DIS::AggregateStatePdu::_aggregateID [protected] |
ID of aggregated entities
std::vector<AggregateID> DIS::AggregateStatePdu::_aggregateIDList [protected] |
aggregates list
marking for aggregate; first char is charset type, rest is char data
unsigned char DIS::AggregateStatePdu::_aggregateState [protected] |
state of aggregate
EntityType DIS::AggregateStatePdu::_aggregateType [protected] |
entity type of the aggregated entities
Vector3Double DIS::AggregateStatePdu::_centerOfMass [protected] |
center of mass of the aggregation
Vector3Float DIS::AggregateStatePdu::_dimensions [protected] |
dimensions of bounding box for the aggregated entities, origin at the center of mass
std::vector<EntityID> DIS::AggregateStatePdu::_entityIDList [protected] |
entity ID list
unsigned char DIS::AggregateStatePdu::_forceID [protected] |
force ID
unsigned int DIS::AggregateStatePdu::_formation [protected] |
formation of aggregated entities
unsigned short DIS::AggregateStatePdu::_numberOfDisAggregates [protected] |
number of aggregates
unsigned short DIS::AggregateStatePdu::_numberOfDisEntities [protected] |
number of entities
unsigned short DIS::AggregateStatePdu::_numberOfSilentAggregateTypes [protected] |
number of silent aggregate types
unsigned short DIS::AggregateStatePdu::_numberOfSilentEntityTypes [protected] |
number of silent entity types
unsigned int DIS::AggregateStatePdu::_numberOfVariableDatumRecords [protected] |
number of variable datum records
Orientation DIS::AggregateStatePdu::_orientation [protected] |
orientation of the bounding box
unsigned char DIS::AggregateStatePdu::_pad2 [protected] |
^^^padding to put the start of the next list on a 32 bit boundary. This needs to be fixed
std::vector<EntityType> DIS::AggregateStatePdu::_silentAggregateSystemList [protected] |
silent entity types
std::vector<EntityType> DIS::AggregateStatePdu::_silentEntitySystemList [protected] |
silent entity types
std::vector<VariableDatum> DIS::AggregateStatePdu::_variableDatumList [protected] |
variableDatums
Vector3Float DIS::AggregateStatePdu::_velocity [protected] |
velocity of aggregation


Welcome to this webpage. We -- Coding Culture -- are working here on a new website for someone that understands how we roll. As you can see, this website isn't really ready for prime time yet.
However, we would like to say thank you for stopping by, and if you are interesterd, you can always visit out website here.


Duration to working hours
Duration
This is required.
The description must be less than 30 characters long.
Working Hour
This is required.
The description must be less than 30 characters long.


{% if ala_download_css is defined and ala_download_css | bool == True %} {% endif %}
Your download is available on the URL: [url]
When using this dataset please use the following citation:
{{ orgNameLong | default('Atlas of Living Australia') }} occurrence download at
[searchUrl] accessed on [date].
Also cite the contributing data providers which are listed in the included "citation.csv" file. More information can be found at citing the {{ orgNameShort | default('ALA') }}.
[doiFailureMessage]


THE DOUBLE LIFE OF VERONIQUE A film review by Gareth Rees Copyright 1994 Gareth Rees
Director: Krzysztof Kieslowski Starring: Irene Jacob, Philippe Volter, Jerzy Gudejka, Aleksander Bardini Producer: Leonardo de la Fuente Camera: Slawomir Idziak Editor: Jacques Wita Music: Zbigniew Preisner Duration: 110 minutes France/Poland 1991
THE DOUBLE LIFE OF VERONIQUE is a strange film. The structure is typically Kieslowskian--Veronika lives in Krakow and Veronique in Paris, each feeling that she is not alone--and it seems that the stage is set for a philosophical contribution to the nature/nurture debate, as in his earlier BLIND CHANCE, but instead, the film drifts off into whimsy. Veronika's singing kills her, and Veronique, feeling the death of her twin, gives up music and wanders moodily round her flat and her father's house at night. Bored with her boyfriend, she seems to find fulfillment with a man who makes puppets and writes fantasies for children. There is a hint that THE DOUBLE LIFE OF VERONIQUE is a fairy story or just-so fable about how we came to be ourselves rather than someone else--because we didn't catch our finger in a car door or because we gave up singing. But it's only a hint; there's never really any point where we grasp what the film is about--expecting pointful contrasts between the two lives of this woman, instead we're left adrift. The film goes its idiosyncratic and fleeting way in a rich mixture of beautiful images--especially the dreamlike slow-motion quality to the anti-communist demonstrators fleeing from police in Krakow--and sublime music courtesy of van den Budenmayer, that composer who should have been but alas never was.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
||||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
Options
object.
Corpus
.
docTermCountArray
.
double
array to zero.
double
array to zero.
double
array to zero.
double
array to zero.
ClusteringOptions
object.
Corpus
.
Vector
of termID sequences.
Vector
of termID sequences into a 2D doc-term
count array.
|
||||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |


Player {{playername || "Unknown"}}
{{isKeyboard ? "⌨" : "🎮"}}
Acceleration
{{acceleration}}
Braking
{{braking}}
Steering
{{steering}}


Two taken to hospital as A41 crash shuts busy Bilston junction
Two women had to be cut free and taken to hospital after a serious crash in Wolverhampton.
by James VukmirovicA stretch of the A41 in Bilston was closed for much of Saturday as a result of the collision, which involved an Audi and a BMW and happened at around 4.40am.
Police, paramedics and firefighters were all sent to the crash scene at the junction of Mount Pleasant and the A41 Lichfield Street/Wellington Road.
WATCH: Video shows aftermath of crash
Two fire crews were called and cut two the women free from the white Audi, which ended up on the pavement on the corner of the junction on top of a traffic light pole knocked completely out of the ground.
Both were taken to hospital but the full extent of their injuries is not yet known, a West Midlands Police spokesman said.
Meanwhile debris was left scattered across the junction and the BMW ended up 20 metres away with its front end resting against the Classic Furniture shop.
Tajinder Kaur, the manager of Classic Furniture, said the store was still open and trading despite the damage to the outside of the building.
He said: "The damage is what it is and we'll get it looked at. We just wanted to make sure that the people involved are ok after the accident."
The road was closed throughout the morning as collision investigators examined the scene, with the 25, 79 and 82 National Express buses being diverted as a result.
The damaged cars were recovered at around 1pm, clearing the way for the roads to be reopened.
Interactive map of the area:
A West Midlands Police spokesman said: "We were called at 4.40am to reports of two cars being involved in a collision at the junction of Lichfield Street and Mount Pleasant.
"Two people were freed and taken to hospital from one of the cars and there were two people who were described as walking wounded."
West Midlands Ambulance Service has been contacted for comment.


Beavergnaw
问题描述 :
When chomping a tree the beaver cuts a very specific shape out of the tree trunk. What is left in the tree trunk looks like two frustums of a cone joined by a cylinder with the diameter the same as its height. A very curious beaver tries not to demolish a tree but rather sort out what should be the diameter of the cylinder joining the frustums such that he chomped out certain amount of wood. You are to help him to do the calculations.
We will consider an idealized beaver chomping an idealized tree. Let us assume that the tree trunk is a cylinder of diameter D and that the beaver chomps on a segment of the trunk also of height D. What should be the diameter d of the inner cylinder such that the beaver chmped out V cubic units of wood?
We will consider an idealized beaver chomping an idealized tree. Let us assume that the tree trunk is a cylinder of diameter D and that the beaver chomps on a segment of the trunk also of height D. What should be the diameter d of the inner cylinder such that the beaver chmped out V cubic units of wood?
输入:
Input contains multiple cases each presented on a separate line. Each line contains two integer numbers D and V separated by whitespace. D is the linear units and V is in cubic units. V will not exceed the maximum volume of wood that the beaver can chomp. A line with D=0 and V=0 follows the last case.
输出:
For each case, one line of output should be produced containing one number rounded to three fractional digits giving the value of d measured in linear units.
样例输入:
10 250 20 2500 25 7000 50 50000 0 0
样例输出:
8.054 14.775 13.115 30.901
解题代码:
//* @author<EMAIL_ADDRESS>import java.util.Scanner; public class Main { public static void main(String[] args) { Scanner in = new Scanner(System.in); while(true) { int D = in.nextInt(); int V = in.nextInt(); if(D==0 && V==0) break; //double v1 = (d * d * d * Math.PI / 4 - v); double d1 = Math.pow(D*D*D-6*V/Math.PI,1.0/3); System.out.printf("%.3f%n", d1); } } }
(adsbygoogle = window.adsbygoogle || []).push({});
算法是程序的灵魂，算法分简单和复杂，如果不搞大数据类，程序员了解一下简单点的算法也是可以的，但是会算法的一定要会编程才行，程序员不一定要会算法，利于自己项目需要的可以简单了解。
gcc环境
哎，path[0]应该是从零开始吧，为什么是赋值1呢？
换句话说，A[k/2-1]不可能大于两数组合并之后的第k小值，所以我们可以将其抛弃。
应该是，不可能小于合并后的第K小值吧
Dijkstra 不适合有负权值的边吧
第一个数表示数列的个数，5表示之后有5个数
惊艳了，没想到代码如此简洁
第二个程序编译都通不过， int L[m+1][n+1];这样定义出错，应该换成具体的数字ac
#include <stdio.h>
int main(void)
{
int arr[] = {10,20,30,40,50,60};
int *p=arr;
printf("%d,%d,",*p++,*++p);
printf("%d,%d,%d",*p,*p++,*++p);
return 0;
}
为什么是 20,20,50,40,50. 我觉得的应该是 20,20,40,40,50 . 谁能解释下？
确实有点难度，搞了好久。int溢出要注意
比较基础，找些自信
yeah, This is very tricky. If you use Cpp,you need more code
总数为2n，遍历到第n个，就是中间的位置


So RubyMotion is great. I can create an app in a few minutes by leveraging resources like Bubblewrap and styling becomes pretty straight-forward with Teacup and syntax looks much more Ruby-ish with SugarCube.
Here’s the thing. As a spoiled Rubyist, Objective-C as a language and CocoaTouch/iOS as is a framework is a verbose. That means that the code comes out really sounding like English. Not the poetry that Ruby is, but more like prose. The fact that I am not learning the language isolated from the framework has led to problems for me in the past when I initially learned Rails before I learned Ruby. It isn’t really a great way to learn, but I have always been driven by the application of a language more than the language itself, which is the case here.
That whole thing is the method?
So RubyMotion isn’t a superiority thing. I’d certainly prefer to be 100% fluent in objective-c from day one. Apple’s documentation appears to be pretty steller. The problem for me however, is that everything just looks so hard in obj-c. Method declarations are pretty intimidating. So here I go to look up how to set the title of a UIButton and I find - (void)setTitle:(NSString *)title forState:(UIControlState)state
. Now come on. That’s a little much to set a title of a button right? A guideline I have always tried to follow with my own code is to only create complicated methods for complicated tasks.
- This declaration is preceded by a minus (-) sign, which indicates that this is an instance method, as opposed to a class method. It requires an object to call it, and instance variables of the object are available to it inside its definition.
- The (void) indicates the return type. This method doesn’t return anything, so its result can’t be assigned to anything.
- This method name is
setTitle:forState:
- The number of colons (:) indicate how many arguments it takes. T
- The first argument is the string to set the title to.
- The second argument is the button state (such as normal or pressed) in which to set the title.
Here’s an example of this method in use: [myButton setTitle:@"Clicked!" forState:UIControlStateHighlighted];
. So after you break it down things seems little more reasonable, but it feels like it shouldn’t be this hard.
The specification of a class in Objective-C requires two distinct pieces: the interface and the implementation. The interface portion contains the class declaration and defines the instance variables and methods associated with the class. The interface is usually in a .h file. The implementation portion contains the actual code for the methods of the class. The implementation is usually in a .m file.
A class in Objective-C can declare two types of methods: instance methods and class methods. An instance method is a method whose execution is scoped to a particular instance of the class. In other words, before you call an instance method, you must first create an instance of the class. Class methods, by comparison, do not require you to create an instance
There’s strong and weak typing for variables.
Objective-c is from around 1983, invented by Brad Cox. Ruby is from 1995, which makes it a contemporary of Java.
Ruby is more script oriented, obj-c looks a lot more like lisp. The semi-colon takes some getting used to.
Underscore versus camelCase. Short method names in Ruby, while the cocoa convention is much more verbose.
Name spacing in Ruby which Objective-C doesn’t have.
On the surface, these look like very different languages.
Ruby is a decedent of Smalltalk, Perl, Eiffel, and Lisp. While Objective-C comes purely from Smalltalk and C.
Smalltalk was really the first object oriented programming language. Alan Kay and the X PARC geniuses invented the OOP concept in the early 70s.
Conway’s Law: software architecture reflects the communication structures of the community that is building it.
Objective-c and cocoa are dictated by Apple. It’s Apple’s app store and they dictate what is appropriate and what isn’t. It is a benevolent (sometimes not so benevolent) dictatorship.
Ruby is on the other hand is a product of Rails. DHH singlehandedly put Ruby on the map in 2004. Rails is what the web needed in 2005. Github, heroku and twitter were all started as Rails apps. - most Rails devs were noobs - iconoclasts - dillitants - hipsters - scavengers -> turning to other languages - establishmentarians
- TDD
- Tooling -> throw out older tools
- progress versus subsistence
- overthinking
We have entered the era of CocoaPods, which is now 2 years old. It is written in Ruby. 1300 projects on CocoaPods. This is the rise of Ruby gem. A dependency manager. This is a place to share creations.
objective c for Rubyists from peepcode
NUI -> sass for objective-c
- KIF -> usable testing framework
- reactiveCocoa -> functional programmning for ios
- Testing with Frank -> cucumber
- Helios ->
http://www.slideshare.net/abdels/my-adventuresinobjc
- unlike ruby, obj-c is a strict superset of c
1
|
|
1
|
|
1 2 3 4 5 |
|
1
|
|
1 2 3 4 5 6 |
|
objective-c non-strict typing World *world = [[World alloc] init] [world peace];
/ this ensures the method compiler checks. / “`
attr_accessor equivalent @synthesize creates dynamic setters and getters and performs the neccessary memory allocaiton - interfaces with protocols
objective-c has blocks
Strong versus weak pointers
The difference is that an object will be deallocated as soon as there are no strong pointers to it. Even if weak pointers point to it, once the last strong pointer is gone, the object will be deallocated, and all remaining weak pointers will be zeroed out.
Perhaps an example is in order.
Imagine our object is a dog, and that the dog wants to run away (be deallocated).
Strong pointers are like a leash on the dog. As long as you have the leash attached to the dog, the dog will not run away. If five people attach their leash to one dog, (five strong pointers to one object), then the dog will not run away until all five leashes are detached.
Weak pointers, on the other hand, are like little kids pointing at the dog and saying “Look! A dog!” As long as the dog is still on the leash, the little kids can still see the dog, and they’ll still point to it. As soon as all the leashes are detached, though, the dog runs away no matter how many little kids are pointing to it.
As soon as the last strong pointer (leash) no longer points to an object, the object will be deallocated, and all weak pointers will be zeroed out.


General support queries. User Guides: https://support.komodoplatform.com/ Support staff: Angelina#6231 gcharang#6833. If you want to ask JL777 a question, use the #ask-jl777 channel.
100 messages
Before 05-Dec-19 12:00 AM
PTYX18-Feb-19 09:05 PM
Same for Chameleon. So they wouldn't need to develop their own ledger app. We can piggy back of the kmd app(edited)
As far as I know ledger isn't available in Agama so I can't answer that last question
riseandfall18-Feb-19 09:06 PM
It should be the recommended option (to use the same keys as for Komodo) to my opinion.
PTYX18-Feb-19 09:06 PM
Agreed
They should be the same keys since they are based on the mnemonic seed
The only thing you can change is the derivation path but if it's the normal one you get the same addresses
With Magnum you don't generate new addresses everytime you make a transaction. I believe with ledger it cycles through new addresses but you can recover them all with the same seed
riseandfall18-Feb-19 09:07 PM
Exactly....and even considering there are 5000 different chains on KMD the risk of collision is hugely small
PTYX18-Feb-19 09:08 PM
So you can use one privatekey on all kmd chains
If you don't generate change addresses it would mean one seed accesses funds in all chains
riseandfall18-Feb-19 09:09 PM
It's also interesting to play with the derivations paths
PTYX18-Feb-19 09:09 PM
If you use the privatekey in a native wallet though and generate a change address, you can't recover it with the mnemonic seed. You need the privatekey
I've been learning more about the paths recently. I've been playing with a non custodial payment processor
riseandfall18-Feb-19 09:10 PM
But what I wanted to say is that KMD offers security (by dPOW), a integrated wallet (with Agama) and also ease of use (because users can use their ledger device for any new asset)....no need to do specific development for that
It's important this last point
Before you talked to me I was thinking about some prefixes to identify the chains...but maybe playing with derivation paths is a good option....but as you said there is something even more simple : using the same keying system as Komodo main chain
And so this potential new asset chain takes benefit also from the ledger app (using agama with ledger)
I was just thinking today that it's non négligeable point
riseandfall18-Feb-19 09:33 PM
Your proposal (using the same keying system as for KMD) is simple and smart. Someone using just ledger wallet will have access to KMD chain only...And someone using Agama wallet with ledger will have the choice of the chain. And ledger can well sign.
The other option would be to play with derivation paths.
But the most important is that any new chain hosted on Komodo can well propose easily to users the possibility to store this new asset using ledger.
It's important I think for newbies.(edited)
riseandfall18-Feb-19 10:23 PM
Above all what is important is a clear policy for future asset chains. It will make the job must easier for agama maintenance/updates
[Dev] Alex21-Feb-19 03:25 PM
2019-02-21 15:19:47 ERROR: ContextualCheckTransaction(): transaction is expired
2019-02-21 15:19:47 ERROR: AcceptToMemoryPool: ContextualCheckTransaction failed
2019-02-21 15:20:55 ERROR: AcceptToMemoryPool: tx inputs not found
(edited)
is anything we can do with this errors?
or is just wrong transactions
from other peers?
SHossain21-Feb-19 03:28 PM
if you are not facing any issue with your wallet, you can safely ignore them. most of the time these debug prints are from other nodes
vogelfreund8821-Feb-19 08:05 PM
hi, agama invalid pub address ? want to send some assets from agama but this shows up ....?!
you have an answer for that case?
thanks
Angelina21-Feb-19 08:10 PM
@vogelfreund88 Please don't post same query in different channels.
What's your Agama version and which coin are you trying to send?(edited)
vogelfreund8821-Feb-19 08:11 PM
V0.3.3-beta OUR is the coin i try to send
SHossain21-Feb-19 08:26 PM
OUR is not yet supported in Agama
vogelfreund8821-Feb-19 08:29 PM
they have build an our integrated agama v.3.3.0 beta i can see our inside but it shows me this....!
invalid pub address
when it will oficial integrated?
SHossain21-Feb-19 08:31 PM
in the future.
vogelfreund8821-Feb-19 08:37 PM
what that means? in your reality ?
next monday, next month, next quartal.... ?
SHossain21-Feb-19 08:39 PM
perhaps in the next release of Agama. there is no set date.
vogelfreund8821-Feb-19 08:39 PM
thanks
Mdoubleu22-Feb-19 01:40 AM
If I have my WIF key and seed I should be able to restore my wallet correct?
JD ez-mn.net22-Feb-19 01:53 AM
Did you guy's see the News about what Elon Musk is saying about Bitcoin ?
PTYX22-Feb-19 02:27 AM
@JD ez-mn.net yea, I posted it the other day
JD ez-mn.net22-Feb-19 02:30 AM
yeah sounds like he likes it and if he creates a cryptocurrency will be News Globally
grewalsatinder22-Feb-19 03:00 AM
He says his company resources are not better useful for cryptocurrencies
I agree with that as it refers to mining
But I also understand pow is the most better consensus algo
It will take some time to get more creative solutions to make it more better and less resource hungry, hopefully...
JD ez-mn.net22-Feb-19 05:09 AM
yes @grewalsatinder and he was also talking about mining efficiency improvements
kmdkrazy23-Feb-19 12:59 AM
Send me the invite link to here.... I need to invite some Linkdin blockchain guys here
hey guys, been running some full nodes for a while. noticed they're not synced up anymore (was running version 0.3.1) just updated to the 0.3.3 beta and they still won't sync up fully
i dont even know what that means. i just want my node to fully sync
i'm running nodes for data analysis. only main chain for now
smk762 - dracocanis ominator23-Feb-19 05:45 AM
bootstrap is basically just a zip file of the blocks, which you can download and extract into ~/.komodo instead of downloading through running the daemon.
[ANN][KMD][dPoW] Komodo - next generation platform, Secured by Bitcoin
Alright24-Feb-19 10:43 PM
@Gordon Komodo if you have an account there, could you recommend that they use the latest ledger live?
they're using a very old chrome app
Gordon Komodo24-Feb-19 10:44 PM
will do. Done.(edited)
CryptoCurb26-Feb-19 10:04 PM
Could someone give me a resource with information on how to stake KMD using the Ledger Nano
Please
PTYX26-Feb-19 10:05 PM
@CryptoCurb currently to get your rewards on ledger you only have to make sure your app is updated on the hardware device. Once it is, you can use any of the wallets that support claiming KMD rewards. there is a tool created to claim rewards and also a wallet called Mangum wallet. I'll link them both.
I downloaded the Agama Desktop Mac wallet and couldn't find a way to link my Ledger
PTYX26-Feb-19 10:06 PM
Agama doesn't support ledger yet
CryptoCurb26-Feb-19 10:08 PM
Do y'all prefer Atomic Labs or Magnum
Looks like Atomic Labs doesn't require you to create a password
Thanks for the help
PTYX26-Feb-19 10:21 PM
It depends what you want to do. Magnum is a full wallet whereas Atomic Labs tool is a claiming tool
@lukechilds does Atomic Labs tool cost a small fee to use? I wasn't sure if that was added or not.(edited)
@CryptoCurb by the way, you need to have 10KMD or more in one utxo to get rewards. I say this because ledger usually gives you a new address everytime you make a deposit. Sometimes you might need to consolidate the balance in one address
CryptoCurb26-Feb-19 10:24 PM
Oh I see. Yeah I just sent 1 KMD to make sure it was good, and sent the rest. I have a lot of KMD - top 5 bag for me
Gave me a different send to address on the 2nd transaction to my Ledger
How do you consolidate the 2 addresses? Just send the 1KMD to the other address with more KMD?
Alright26-Feb-19 10:57 PM
@PTYX it's 5% of the rewards
you can see it in the source code
1
Alright26-Feb-19 11:04 PM
@CryptoCurb what is it you're trying to do?(edited)
PTYX26-Feb-19 11:19 PM
To consolidate it you usually send the full balance to one address.
CryptoCurb26-Feb-19 11:38 PM
Just stake my coins @Alright
Alright26-Feb-19 11:41 PM
if you send 1 KMD to the other address, it won't accrue rewards


I am currently enrolled as a PhD student in the University of Nottingham at the Horizon Centre for Doctoral Training where my research focuses on assessing guidelines and standards for age-appropriate design on the web. You can find my Horizon bio here.
Through the Horizon program, I am partnered with the 5Rights Foundation, a charity created by Baroness Beeban Kidron with the mission to articulate the rights of children in the digital environment. In early 2021 I completed my internship with them.
As a researcher, I was privileged to have the opportunity to work with a team with such a wealth of experience in my field. As well as helping to conduct research within the organisation, I had the opportunity to get involved in drafting literature, engage with a conference, and to do some standards work with the IEEE. I learnt a lot about how 5Rights operates, and how policy work is achieved in the real world. I continue to work alongside 5Rights toward achieving the IEEE P2089 'Standard for Age Appropriate Digital Services Framework', which is based on their 5Rights principles. Following my time with them I plan on conducting some practice-informed (and eventually, practice-informing), research on age-appropriate design and how it can be implemented in practice.
I have a background in politics and philosophy (joint honours UG, and a postgraduate research degree in philosophy). My academic focuses prior to starting my PhD were in the areas of personal identity and in the political theory of the public realm (particularly Hannah Arendt). Following my masters I worked in the digital advertising industry where I gained an appreciation for the complex ethical challenges created by the web and how this can be a threat to our society's development. My experiences in marketing have met with my background in politics, leading me to where I am today.
Outside of the academy, my main interests are music and walking or cycling to cool places. I play the bass in a gospel band and have aspirations to become a weekend warrior in the UK's underground jazz scene. My favourite hikes and cycle routes are in the Peak District (where the profile picture was taken).


All Files
(71.43%
covered at
1.21
hits/line)
5 files in total.
56 relevant lines.
40 lines covered and
16 lines missed
Controllers
(100.0%
covered at
1.47
hits/line)
2 files in total.
9 relevant lines.
9 lines covered and
0 lines missed
Models
(65.96%
covered at
1.17
hits/line)
3 files in total.
47 relevant lines.
31 lines covered and
16 lines missed
Mailers
(100.0%
covered at
0.0
hits/line)
0 files in total.
0.0 relevant lines.
0.0 lines covered and
0.0 lines missed
| File |
% covered |
Lines |
Relevant Lines |
Lines covered |
Lines missed |
Avg. Hits / Line |
Helpers
(100.0%
covered at
0.0
hits/line)
0 files in total.
0.0 relevant lines.
0.0 lines covered and
0.0 lines missed
| File |
% covered |
Lines |
Relevant Lines |
Lines covered |
Lines missed |
Avg. Hits / Line |
Libraries
(100.0%
covered at
0.0
hits/line)
0 files in total.
0.0 relevant lines.
0.0 lines covered and
0.0 lines missed
| File |
% covered |
Lines |
Relevant Lines |
Lines covered |
Lines missed |
Avg. Hits / Line |
-
1
class ApplicationController < ActionController::Base
-
# Prevent CSRF attacks by raising an exception.
-
# For APIs, you may want to use :null_session instead.
-
1
protect_from_forgery with: :exception
-
end
-
1
class TopicsController < ApplicationController
-
-
1
def index
-
2
@topics = Topic.all
-
2
render json: @topics
-
end
-
-
1
def show
-
2
@topic = Topic.find(params[:id])
-
2
render json: @topic.get_responses_json
-
end
-
-
end
-
1
class Chart < ActiveRecord::Base
-
1
belongs_to :topic
-
1
has_many :responses
-
-
1
validates_presence_of :topic_id, :name, :state, :slug
-
-
end
-
1
class Response < ActiveRecord::Base
-
1
belongs_to :chart
-
1
has_one :topic, through: :chart
-
-
1
validates_presence_of :chart_id, :answer, :percentage, :date
-
end
-
1
class Topic < ActiveRecord::Base
-
1
has_many :charts
-
1
has_many :responses, through: :charts
-
-
1
validates_presence_of :name
-
-
1
include ResponsesHelper
-
-
1
def file_path
-
4
"db/data-files/topic_#{self.id}.json"
-
end
-
-
1
def get_responses_json
-
2
if File.exist?(self.file_path)
-
file = File.open(self.file_path)
-
return file.read
-
else
-
2
file = File.new(self.file_path, 'wb')
-
2
responses = (self.id == 1 ? self.responses_json_obama_approval : self.responses_json)
-
2
file.write(responses.to_json)
-
2
return responses
-
end
-
end
-
-
# This is slower than directly storing the files on disk, because Rails only stores the database queries in the cache.
-
# It doesn't directly store the results of the method calls. It still takes about 5 seconds to processing the cached database
-
# data. With our homebrew disk-caching method above, the return is nearly instantaneous. However, using the Rails cache does
-
# have the advantage of being managed by Rails, obviating the need for any messy file I/O.
-
1
def get_responses_json_from_memory_cache
-
Rails.cache.fetch("responses/#{self.id}", expires_in: 12.hours) do
-
if self.id == 1
-
self.responses_json_obama_approval
-
else
-
self.responses_json
-
end
-
end
-
end
-
-
1
def responses_json_obama_approval
-
timeline_array = Array.new(30) { Hash.new }
-
self.charts.each do |c|
-
response_chunks = bucketize_responses(c.responses)
-
response_chunks.each_with_index do |chunk, index|
-
sorted_chunk = chunk.sort_by { |r| r.percentage }
-
timeline_array[index][c.state] = { responses: chunk }
-
end
-
end
-
return [timeline_array, self.all_national_responses_obama_approval]
-
end
-
-
1
def all_national_responses_obama_approval
-
all = self.charts.where(state: "US").first.responses.pluck(:answer).uniq.sort
-
return all.map { |choice| {attributes: {answer: choice, responses: self.responses.where(answer: choice).order("date ASC").reject { |r| r.id % 20 != 0 } } } }
-
end
-
-
1
def responses_json
-
2
candidates = self.responses.pluck(:answer).uniq.reject { |c| c == "Refused" }.sort
-
2
["Neither","No Opinion","Neutral","Not Heard Enough"].each do |word|
-
8
if candidates.include?(word)
-
candidates.push(candidates.delete(word))
-
end
-
end
-
2
["Wrong Track", "Unfavorable"].each do |word|
-
4
candidates.insert(1, candidates.delete(word)) if candidates.include?(word)
-
end
-
2
return candidates.map { |choice| { answer: choice, responses: self.responses.where(answer: choice).order("date ASC") } }
-
end
-
-
end


WebGL provides an API to manipulate the global “vertex attributes array”, which is where vertex data is staged for vertex shader execution. This API is somewhat hard to learn for OpenGL newcomers so luma.gl provides this thin wrapper module to simplify its use.
This module offers set of functions for manipulating WebGL’s global
“vertex attributes array”. Essentially, this module collects all
WebGL gl.vertexAttrib*
methods and gl.VERTEX_ATTRIB_ARRAY_*
queries
in a small JavaScript friendly package.
Note It is usually not necessary to manipulate the vertex attributes array
directly in luma.gl applications. It is often simpler to just supply
named attribute buffers to the Model
class, and rely on
that class to automatically manage the vertex attributes array before
running a program (e.g. when rendering, picking etc).
In WebGL, vertex attributes (often just called attributes) are input data to the Vertex Shader, the first shader stage in the GPU rendering pipeline.
These vertex attributes are stored in a conceptual global array with indices from 0 and up. At the start of shader execution, these indices (or ‘locations’) are matched to small integer indices assigned to shader attributes during shader compilation and program linking. This makes the data the application has set up in the vertex attributes available during shader execution. Vertex attributes thus represent one of the primary mechanisms for communication between JavaScript code and GLSL shader code.
Each vertex attribute has these properties:
divisor
(which enables/disables instancing)Normally attributes are set to a WebGLBuffer
that stores unique values for each vertex/instance, combined with
information about the layout of data in the memory managed by the buffer.
Attributes can also be set to what WebGL calls a “generic” value. This single value will then be passed to every invocation of the vertex shader effectively representing a constant attribute value. A typical example could be to specify a single color for all vertices, instead of providing a buffer with unique colors per vertex (assuming a vertex shader expecting an attribute containing color information).
Integer values in attributes (e.g in an Int32Array
) are converted
to floats before being passed to the shader.
In addition, normalization, maps values stored in an integer format to a normalized floating point range before they are passed to the shader:
[-1,1]
(SNORM, for signed integers)[0,1]
(UNORM, for unsigned integers)In WebGL2, it is possible to disable automatic conversion of integers to
integers, enabling shaders to work directly with integer values.
This works with all the integer types: gl.BYTE
, gl.UNSIGNED_BYTE
,
gl.SHORT
, gl.UNSIGNED_SHORT
, gl.INT
and gl.UNSIGNED_INT
.
Instancing requires a WebGL extension or WebGL2.
| Function | WebGL Counterpart | Description |
setBuffer |
vertexAttrib{I}Pointer |
Set to ‘WebGLBuffer’ |
setGeneric |
vertexAttrib4[u]{f,i}v |
Set value to a constant |
enable |
enableVertexAttribArray |
attribute visible to shader |
disable |
disableVertexAttribArray |
not visible to shader |
setDivisor WebGL2/ext |
vertexAttribDivisor |
(un)marks as instanced |
getMaxAttributes |
MAX_VERTEX_ATTRIBS |
Length of array (>=8) |
hasDivisor |
ANGLE_instanced_arrays |
Instancing supported? |
isEnabled |
..._ARRAY_ENABLED |
Is attribute enabled? |
getBuffer |
..._ARRAY_BUFFER_BINDING |
Get buffer value |
getGeneric |
..._CURRENT_VERTEX_ATTRIB |
Get generic value |
getSize |
..._ARRAY_SIZE |
Elements/vertex (1-4) |
getType |
..._ARRAY_TYPE |
element type (GLenum) |
isNormalized |
..._ARRAY_NORMALIZED |
are integers normalized? |
isInteger WebGL2 |
..._ARRAY_INTEGER |
integer-to-float disabled? |
getStride |
..._ARRAY_STRIDE |
bytes between elements |
getOffset |
getVertexAttribOffset |
index of first element |
The query functions all take the same two parameters, so no further documentation is provided.
location
index to specify which
vertex attribute in the array they are operating on. This location needs to
be matched with the location (i.e. index) selected by the compiler when
compiling a Shader. Therefore it is usually better to work with symbolic
names for vertex attributes, which is supported by other luma.gl classes.ANGLE_instanced_arrays
Extension Allows instance divisors to be set,
enabling instanced rendering.OES_VertexArrayObject
Extension Enables the application to create and
“VertexArrayObject”s to save and restore the entire global vertex attribute
array with a single operation. luma.gl provides a class wrapper for
VertexArrayObjects
.VertexArrayObjects
no longer require using a WebGL extension.Assigns a buffer a vertex attribute. Vertex Shader will be invoked once (not considering indexing and instancing) with each value in the buffer’s array.
VertexAttributes.setBuffer({gl, location, buffer, ...});
| buffer (WebGLBuffer | Buffer) |
normalized
flag to true
in the setBuffer
call.integer
flag to true
.Sets a constant (i.e. generic) value for a vertex attribute. All Vertex Shader invocations will get the same value.
VertexAttributes.setGeneric({gl, location, array});
Sets the instance divisor. 0 disables instancing, >=1 enables it.
See description of instancing in the overview above.
VertexAttributes.setGeneric({gl, location, array});
array_instanced_ANGLE
extension,
in that order, if available. To avoid exceptions on unsupported platforms,
the app can call VertexAttributes.hasDivisor
to determine whether
instancing is supported before invoking VertexAttributes.setDivisor
.


In Video: Aaina from ‘The Body’
by Raj BaddhanThe first song from ‘The Body’ has been released.
The movie features Rishi Kapoor, Emraan Hashmi, Sobhita Dhulipala and Vedhikain leading roles. The Song ‘Aaina’ is sung by Arko, Tulsi Kumar, and Neha Kakkar.
‘The Body’ releases on Friday 13th December 2019.


| Package | Description |
|---|---|
| morfologik.fsa |
| Class and Description |
|---|
| CFSA2Serializer |
| FSA
This is a top abstract class for handling finite state automata.
|
| FSA5Serializer
Serializes in-memory
FSA graphs to a binary format compatible with
Jan Daciuk's fsa 's package FSA5 format. |
| FSABuilder.InfoEntry
Debug and information constants.
|
| FSAFlags
FSA automaton flags.
|
| FSASerializer
All FSA serializers to binary formats will implement this interface.
|
| IMessageLogger |
| MatchResult
A matching result returned from
FSATraversal . |
| StateVisitor
State visitor.
|
Copyright © 2014. All Rights Reserved.