Remoting
For an introduction of remoting capabilities of Akka please see Location Transparency.
Note
As explained in that chapter Akka remoting is designed for communication in a peer-to-peer fashion and it has limitations for client-server setups. In particular Akka Remoting does not work transparently with Network Address Translation, Load Balancers, or in Docker containers. For symmetric communication in these situations network and/or Akka configuration will have to be changed as described in Akka behind NAT or in a Docker container.
Preparing your ActorSystem for Remoting
The Akka remoting is a separate jar file. Make sure that you have the following dependency in your project:
"com.typesafe.akka" %% "akka-remote" % "2.4.11"
To enable remote capabilities in your Akka project you should, at a minimum, add the following changes to your application.conf file:
akka {
actor {
provider = remote
}
remote {
enabled-transports = ["akka.remote.netty.tcp"]
netty.tcp {
hostname = "<IP_ADDRESS>"
port = 2552
}
}
}
As you can see in the example above there are four things you need to add to get started:
- Change provider from local to remote
- Add host name - the machine you want to run the actor system on; this host name is exactly what is passed to remote systems in order to identify this system and consequently used for connecting back to this system if need be, hence set it to a reachable IP address or resolvable name in case you want to communicate across the network.
- Add port number - the port the actor system should listen on, set to 0 to have it chosen automatically
Note
The port number needs to be unique for each actor system on the same machine even if the actor systems have different names. This is because each actor system has its own networking subsystem listening for connections and handling messages as not to interfere with other actor systems.
The example above only illustrates the bare minimum of properties you have to add to enable remoting. All settings are described in Remote Configuration.
Types of Remote Interaction
Akka has two ways of using remoting:
- Lookup : used to look up an actor on a remote node with actorSelection(path)
- Creation : used to create an actor on a remote node with actorOf(Props(...), actorName)
In the next sections the two alternatives are described in detail.
Looking up Remote Actors
actorSelection(path) will obtain an ActorSelection to an Actor on a remote node, e.g.:
val selection =
context.actorSelection("akka.tcp://actorSystemName@<IP_ADDRESS>:2552/user/actorName")
As you can see from the example above the following pattern is used to find an actor on a remote node:
akka.<protocol>://<actor system>@<hostname>:<port>/<actor path>
Once you obtained a selection to the actor you can interact with it in the same way you would with a local actor, e.g.:
selection ! "Pretty awesome feature"
To acquire an ActorRef for an ActorSelection you need to send a message to the selection and use the sender reference of the reply from the actor. There is a built-in Identify message that all Actors will understand and automatically reply to with a ActorIdentity message containing the ActorRef. This can also be done with the resolveOne method of the ActorSelection, which returns a Future of the matching ActorRef.
Note
For more details on how actor addresses and paths are formed and used, please refer to Actor References, Paths and Addresses.
Note
Message sends to actors that are actually in the sending actor system do not get delivered via the remote actor ref provider. They're delivered directly, by the local actor ref provider.
Aside from providing better performance, this also means that if the hostname you configure remoting to listen as cannot actually be resolved from within the very same actor system, such messages will (perhaps counterintuitively) be delivered just fine.
Creating Actors Remotely
If you want to use the creation functionality in Akka remoting you have to further amend the application.conf file in the following way (only showing deployment section):
akka {
actor {
deployment {
/sampleActor {
remote = "akka.tcp://sampleActorSystem@<IP_ADDRESS>:2553"
}
}
}
}
The configuration above instructs Akka to react when an actor with path /sampleActor is created, i.e. using system.actorOf(Props(...), "sampleActor"). This specific actor will not be directly instantiated, but instead the remote daemon of the remote system will be asked to create the actor, which in this sample corresponds to sampleActorSystem@<IP_ADDRESS>:2553.
Once you have configured the properties above you would do the following in code:
val actor = system.actorOf(Props[SampleActor], "sampleActor")
actor ! "Pretty slick"
The actor class SampleActor has to be available to the runtimes using it, i.e. the classloader of the actor systems has to have a JAR containing the class.
Note
In order to ensure serializability of Props when passing constructor arguments to the actor being created, do not make the factory an inner class: this will inherently capture a reference to its enclosing object, which in most cases is not serializable. It is best to create a factory method in the companion object of the actor’s class.
Serializability of all Props can be tested by setting the configuration item akka.actor.serialize-creators=on. Only Props whose deploy has LocalScope are exempt from this check.
Note
You can use asterisks as wildcard matches for the actor paths, so you could specify: /*/sampleActor and that would match all sampleActor on that level in the hierarchy. You can also use wildcard in the last position to match all actors at a certain level: /someParent/*. Non-wildcard matches always have higher priority to match than wildcards, so: /foo/bar is considered more specific than /foo/* and only the highest priority match is used. Please note that it cannot be used to partially match section, like this: /foo*/bar, /f*o/bar etc.
Programmatic Remote Deployment
To allow dynamically deployed systems, it is also possible to include deployment configuration in the Props which are used to create an actor: this information is the equivalent of a deployment section from the configuration file, and if both are given, the external configuration takes precedence.
With these imports:
import akka.actor.{ Props, Deploy, Address, AddressFromURIString }
import akka.remote.RemoteScope
and a remote address like this:
val one = AddressFromURIString("akka.tcp://sys@host:1234")
val two = Address("akka.tcp", "sys", "host", 1234) // this gives the same
you can advise the system to create a child on that remote node like so:
val ref = system.actorOf(Props[SampleActor].
withDeploy(Deploy(scope = RemoteScope(address))))
Lifecycle and Failure Recovery Model
Each link with a remote system can be in one of the four states as illustrated above. Before any communication happens with a remote system at a given Address the state of the association is Idle. The first time a message is attempted to be sent to the remote system or an inbound connection is accepted the state of the link transitions to Active denoting that the two systems has messages to send or receive and no failures were encountered so far. When a communication failure happens and the connection is lost between the two systems the link becomes Gated.
In this state the system will not attempt to connect to the remote host and all outbound messages will be dropped. The time while the link is in the Gated state is controlled by the setting akka.remote.retry-gate-closed-for: after this time elapses the link state transitions to Idle again. Gate is one-sided in the sense that whenever a successful inbound connection is accepted from a remote system during Gate it automatically transitions to Active and communication resumes immediately.
In the face of communication failures that are unrecoverable because the state of the participating systems are inconsistent, the remote system becomes Quarantined. Unlike Gate, quarantining is permanent and lasts until one of the systems is restarted. After a restart communication can be resumed again and the link can become Active again.
Watching Remote Actors
Watching a remote actor is not different than watching a local actor, as described in Lifecycle Monitoring aka DeathWatch.
Failure Detector
Under the hood remote death watch uses heartbeat messages and a failure detector to generate Terminated message from network failures and JVM crashes, in addition to graceful termination of watched actor.
The heartbeat arrival times is interpreted by an implementation of The Phi Accrual Failure Detector.
The suspicion level of failure is given by a value called phi. The basic idea of the phi failure detector is to express the value of phi on a scale that is dynamically adjusted to reflect current network conditions.
The value of phi is calculated as:
phi = -log10(1 - F(timeSinceLastHeartbeat))
where F is the cumulative distribution function of a normal distribution with mean and standard deviation estimated from historical heartbeat inter-arrival times.
In the Remote Configuration you can adjust the akka.remote.watch-failure-detector.threshold to define when a phi value is considered to be a failure.
A low threshold is prone to generate many false positives but ensures a quick detection in the event of a real crash. Conversely, a high threshold generates fewer mistakes but needs more time to detect actual crashes. The default threshold is 10 and is appropriate for most situations. However in cloud environments, such as Amazon EC2, the value could be increased to 12 in order to account for network issues that sometimes occur on such platforms.
The following chart illustrates how phi increase with increasing time since the previous heartbeat.
Phi is calculated from the mean and standard deviation of historical inter arrival times. The previous chart is an example for standard deviation of 200 ms. If the heartbeats arrive with less deviation the curve becomes steeper, i.e. it is possible to determine failure more quickly. The curve looks like this for a standard deviation of 100 ms.
To be able to survive sudden abnormalities, such as garbage collection pauses and transient network failures the failure detector is configured with a margin, akka.remote.watch-failure-detector.acceptable-heartbeat-pause. You may want to adjust the Remote Configuration of this depending on you environment. This is how the curve looks like for acceptable-heartbeat-pause configured to 3 seconds.
Serialization
When using remoting for actors you must ensure that the props and messages used for those actors are serializable. Failing to do so will cause the system to behave in an unintended way.
For more information please see Serialization.
Disabling the Java Serializer
Since the 2.4.11 release of Akka it is possible to entirely disable the default Java Serialization mechanism. Please note that new remoting implementation (codename Artery) does not use Java serialization for internal messages by default. For compatibility reasons, the current remoting still uses Java serialization for some classes, however you can disable it in this remoting implementation as well by following the steps below.
Java serialization is known to be slow and prone to attacks of various kinds - it never was designed for high throughput messaging after all. However it is very convenient to use, thus it remained the default serialization mechanism that Akka used to serialize user messages as well as some of its internal messages in previous versions. Since the release of Artery, Akka internals do not rely on Java serialization anymore (one exception being java.lang.Throwable).
Note
When using the new remoting implementation (codename Artery), Akka does not use Java Serialization for any of it's internal messages. It is highly encouraged to disable java serialization, so please plan to do so at the earliest possibility you have in your project.
One may think that network bandwidth and latency limit the performance of remote messaging, but serialization is a more typical bottleneck.
For user messages, the default serializer, implemented using Java serialization, remains available and enabled in Artery. We do however recommend to disable it entirely and utilise a proper serialization library instead in order effectively utilise the improved performance and ability for rolling deployments using Artery. Libraries that we recommend to use include, but are not limited to, Kryo by using the akka-kryo-serialization library or Google Protocol Buffers if you want more control over the schema evolution of your messages.
In order to completely disable Java Serialization in your Actor system you need to add the following configuration to your application.conf:
akka {
actor {
serialization-bindings {
"java.io.Serializable" = none
}
}
}
Please note that this means that you will have to configure different serializers which will able to handle all of your remote messages. Please refer to the Serialization documentation as well as ByteBuffer based serialization to learn how to do this.
Warning
Please note that when enabling the additional-serialization-bindings when using the old remoting, you must do so on all nodes participating in a cluster, otherwise the mis-aligned serialization configurations will cause deserialization errors on the receiving nodes.
You can also easily enable additional serialization bindings that are provided by Akka that are not using Java serialization:
The reason these are not enabled by default is wire-level compatibility between any 2.4.x Actor Systems. If you roll out a new cluster, all on the same Akka version that can enable these serializers it is recommended to enable this setting. When using Remoting (codename Artery) these serializers are enabled by default.
Routers with Remote Destinations
It is absolutely feasible to combine remoting with Routing.
A pool of remote deployed routees can be configured as:
akka.actor.deployment {
/parent/remotePool {
router = round-robin-pool
nr-of-instances = 10
target.nodes = ["akka.tcp://app@<IP_ADDRESS>:2552", "akka.tcp://app@<IP_ADDRESS>:2552"]
}
}
This configuration setting will clone the actor defined in the Props of the remotePool 10 times and deploy it evenly distributed across the two given target nodes.
A group of remote actors can be configured as:
akka.actor.deployment {
/parent/remoteGroup {
router = round-robin-group
routees.paths = [
"akka.tcp://app@<IP_ADDRESS>:2552/user/workers/w1",
"akka.tcp://app@<IP_ADDRESS>:2552/user/workers/w1",
"akka.tcp://app@<IP_ADDRESS>:2552/user/workers/w1"]
}
}
This configuration setting will send messages to the defined remote actor paths. It requires that you create the destination actors on the remote nodes with matching paths. That is not done by the router.
Remoting Sample
There is a more extensive remote example that comes with Lightbend Activator. The tutorial named Akka Remote Samples with Scala demonstrates both remote deployment and look-up of remote actors.
Remote Events
It is possible to listen to events that occur in Akka Remote, and to subscribe/unsubscribe to these events you simply register as listener to the below described types in on the ActorSystem.eventStream.
Note
To subscribe to any remote event, subscribe to RemotingLifecycleEvent. To subscribe to events related only to the lifecycle of associations, subscribe to akka.remote.AssociationEvent.
Note
The use of term "Association" instead of "Connection" reflects that the remoting subsystem may use connectionless transports, but an association similar to transport layer connections is maintained between endpoints by the Akka protocol.
By default an event listener is registered which logs all of the events described below. This default was chosen to help setting up a system, but it is quite common to switch this logging off once that phase of the project is finished.
Note
In order to switch off the logging, set akka.remote.log-remote-lifecycle-events = off in your application.conf.
To be notified when an association is over ("disconnected") listen to DisassociatedEvent which holds the direction of the association (inbound or outbound) and the addresses of the involved parties.
To be notified when an association is successfully established ("connected") listen to AssociatedEvent which holds the direction of the association (inbound or outbound) and the addresses of the involved parties.
To intercept errors directly related to associations, listen to AssociationErrorEvent which holds the direction of the association (inbound or outbound), the addresses of the involved parties and the Throwable cause.
To be notified when the remoting subsystem is ready to accept associations, listen to RemotingListenEvent which contains the addresses the remoting listens on.
To be notified when the current system is quarantined by the remote system, listen to ThisActorSystemQuarantinedEvent, which includes the addresses of local and remote ActorSystems.
To be notified when the remoting subsystem has been shut down, listen to RemotingShutdownEvent.
To intercept generic remoting related errors, listen to RemotingErrorEvent which holds the Throwable cause.
Remote Security
Akka provides a couple of ways to enhance security between remote nodes (client/server):
- Untrusted Mode
- Security Cookie Handshake
Untrusted Mode
As soon as an actor system can connect to another remotely, it may in principle send any possible message to any actor contained within that remote system. One example may be sending a PoisonPill to the system guardian, shutting that system down. This is not always desired, and it can be disabled with the following setting:
akka.remote.untrusted-mode = on
This disallows sending of system messages (actor life-cycle commands, DeathWatch, etc.) and any message extending PossiblyHarmful to the system on which this flag is set. Should a client send them nonetheless they are dropped and logged (at DEBUG level in order to reduce the possibilities for a denial of service attack). PossiblyHarmful covers the predefined messages like PoisonPill and Kill, but it can also be added as a marker trait to user-defined messages.
Messages sent with actor selection are by default discarded in untrusted mode, but permission to receive actor selection messages can be granted to specific actors defined in configuration:
akka.remote.trusted-selection-paths = ["/user/receptionist", "/user/namingService"]
The actual message must still not be of type PossiblyHarmful.
In summary, the following operations are ignored by a system configured in untrusted mode when incoming via the remoting layer:
- remote deployment (which also means no remote supervision)
- remote DeathWatch
- system.stop(), PoisonPill, Kill
- sending any message which extends from the PossiblyHarmful marker interface, which includes Terminated
- messages sent with actor selection, unless destination defined in trusted-selection-paths.
Note
Enabling the untrusted mode does not remove the capability of the client to freely choose the target of its message sends, which means that messages not prohibited by the above rules can be sent to any actor in the remote system. It is good practice for a client-facing system to only contain a well-defined set of entry point actors, which then forward requests (possibly after performing validation) to another actor system containing the actual worker actors. If messaging between these two server-side systems is done using local ActorRef (they can be exchanged safely between actor systems within the same JVM), you can restrict the messages on this interface by marking them PossiblyHarmful so that a client cannot forge them.
SSL
SSL can be used as the remote transport by adding akka.remote.netty.ssl to the enabled-transport configuration section. See a description of the settings in the Remote Configuration section.
An example of setting up the default Netty based SSL driver as default:
akka {
remote {
enabled-transports = [akka.remote.netty.ssl]
netty.ssl.security {
key-store = "mykeystore"
trust-store = "mytruststore"
key-store-password = "changeme"
key-password = "changeme"
trust-store-password = "changeme"
protocol = "TLSv1.2"
random-number-generator = "AES128CounterSecureRNG"
enabled-algorithms = [TLS_RSA_WITH_AES_128_CBC_SHA]
}
}
}
The SSL support is implemented with Java Secure Socket Extension, please consult the official Java Secure Socket Extension documentation and related resources for troubleshooting.
Note
When using SHA1PRNG on Linux it's recommended specify -Djava.security.egd=file:/dev/./urandom as argument to the JVM to prevent blocking. It is NOT as secure because it reuses the seed. Use '/dev/./urandom', not '/dev/urandom' as that doesn't work according to Bug ID: 6202721.
Remote Configuration
There are lots of configuration properties that are related to remoting in Akka. We refer to the reference configuration for more information.
Note
Setting properties like the listening IP and port number programmatically is best done by using something like the following:
ConfigFactory.parseString("akka.remote.netty.tcp.hostname=\"<IP_ADDRESS>\"")
.withFallback(ConfigFactory.load());
Akka behind NAT or in a Docker container
In setups involving Network Address Translation (NAT), Load Balancers or Docker containers the hostname and port pair that Akka binds to will be different than the "logical" host name and port pair that is used to connect to the system from the outside. This requires special configuration that sets both the logical and the bind pairs for remoting.
akka {
remote {
netty.tcp {
hostname = my.domain.com # external (logical) hostname
port = 8000 # external (logical) port
bind-hostname = local.address # internal (bind) hostname
bind-port = 2552 # internal (bind) port
}
}
}
Contents


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My passion: I'm really into drawing and sketching mostly in my down time. My dream is to make it big in the comicbook industry. If I can spend enough time practicing my craft I know I should be able to fulfill my potential.
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Nice observation platform. What a view... well, maybe not so much.
Anyway, it looks like you can bend these half pipes into shape to roll the orb to that huge pedestal.
Calculate three approximation points Q1(t) for the first curve using De Casteljau's algorithm. Use the following control points: P0(0) = (8, 4) P1(0) = (-20, 12) P2(0) = (-8, 40)
Q1(0.25) =
(,
)
Q1(0.50) =
(,
)
Q1(0.75) =
(,
)
Get the orb rolling and see if it reaches the next island.
Well done! How about you fix the code for generating those splines so you won't have to calculate them all by hand.
Open the file
web/tasks/decasteljau.js
in a text editor.
Read the comments and follow the existing code.
Fix the missing parts marked with TASK2.
Come back here and observe the generated splines.
If your changes are correct, you should now be able to roll the orb into the pedestal.
Great!
Now you only need to jump over these splines on the left and get through the gate.


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Tests for the code which produces our leaderboard. To run the vendor tests which check that stackoverflow API is available and working as we expect, look at the Vendor tests


§833-5 Uniformity of interpretation. This chapter shall be so construed as to effectuate its general purpose to make uniform the law of those states which enact it. [L 1971, c 115, §6; HRS §713C-5; ren L 1972, c 9, pt of §1]


Set up WordPress domain mapping on Debian or Ubuntu
Set Up WordPress Domain Mapping - Debian, Ubuntu
Difficulty: 1
Time: 5 minutes
The WordPress MU Domain Mapping plug-in allows you to point multiple domains to one WordPress account.
This means that you can make a network site into its own unique, stand-alone domain. In our tutorial, we'll map a subdomain to an independent domain. For instance, coolexample.net would redirect to product.coolexample.com, a subdomain of your primary site, coolexample.com.
Prerequisites
You should have WordPress multisite installed. See the article:
Set up WordPress Multisite in Nginx - Debian, Ubuntu for instructions.
Install unzip, if you haven't already.
sudo apt-get install unzip
If prompted, enter y to continue installation.
Download the plug-in
- Download the WordPress Domain mapping plug-in.
cd ~ wget http://downloads.wordpress.org/plugin/wordpress-mu-domain-mapping.latest-stable.zip
- Unzip the plug-in.
unzip wordpress-mu-domain-mapping.latest-stable.zip
- Move the files to the WordPress
/wp-content/plugins/directory
directory.
sudo mv wordpress-mu-domain-mapping
/var/www/html/wp-content/plugins/
- Copy the
sunrise.php
into your WordPress document root.
sudo cp /var/www/html/wp-content/plugins/wordpress-mu-domain-mapping/sunrise.php
/var/www/html/wp-content/
Edit your wp-config file
- Let's go to your WordPress document root.
cd /var/www/html
- Open your
wp-config
file.
sudo vim wp-config.php
- Add this line before
/* That's all, stop editing! Happy blogging. */
.
define('SUNRISE', 'on');
- Save and close.
- Restart Nginx.
sudo service nginx restart
Activate Domain Mapping
- Return to your wp-admin window.
- In the top navigation bar, point to My Sites, and from the drop-down menu, select Network Admin, then Plugins.
You will see three plug-ins. The WordPress MU Domain Mapping plug-in should be the third item.
- Under this plug-in, click Network Activate. The Plugins dialog will highlight, indicating it's activated.
- In the menu bar on the left-hand side, point to Settings, and then select Domain Mapping from the menu that appears.
- Under Domain Options, clear the Remote Login check box.
- Select the Permanent Redirect check box.
- Clear the Redirect administration pages to site's original domain check box.
- Click Save.
Your external domain will now redirect to the subdomain you have defined. For example, coolexample.net redirects to product.coolexample.com. This includes the administration pages /wp-admin.
In the next step, we map a domain name to each site based on its site ID. There's more than one way to find the ID of a site, but for easier administration, we will create a simple WordPress Multi-use plug-in that displays an additional ID column on the Sites page.
Map a domain name to each site based on site ID
- In your terminal, create a directory to house the plug-in.
cd ~
sudo mkdir /var/www/html/wp-content/mu-plugins
- Create a new file.
sudo vim /var/www/html/wp-content/mu-plugins/wpms_blogid.php
It is a new file, so it will be blank.
- Copy this whole code block and paste it into your file.
<?php
add_filter( 'wpmu_blogs_columns', 'do_get_id' );
add_action( 'manage_sites_custom_column', 'do_add_columns', 10, 2 );
add_action( 'manage_blogs_custom_column', 'do_add_columns', 10, 2 );
function do_add_columns( $column_name, $blog_id ) {
if ( 'blog_id' === $column_name )
echo $blog_id;
return $column_name;
}
function do_get_id( $columns ) {
$columns['blog_id'] = 'ID';
return $columns;
}
?>
- Save and close.
- Back in the wp-Admin browser window, the Sites > All Sites section should now show an additional ID column. Make note of the ID for your subdomain that you'll be mapping.
Map your domains
- Make a note of the ID value for each site.
- Under Settings, click Domains.
- On the Domain Mapping page, under New Domain, enter the Site ID, followed by the external domain for the site.
- Click Save.
Next steps
Congratulations! Each site that you've defined with its own domain name can now be accessed that way. You can test it by visiting one of those domains. You will see the URL redirect to the subdomain of your primary site.
Now each site can be maintained separately through its own WordPress admin panel. Just append /wp-admin/
to the URL, such as coolexampleproduct.com/wp-admin/.


TreeSet
, that rely on natural ordering,
whose element type doesn't implement the Comparable
interface.
It's unlikely that such a collection will work properly.
A false positive is possible if the collection element type is a non-comparable super-type,
but the collection is intended to only hold comparable sub-types. Even if this is the case,
it's better to narrow the collection element type or declare the super-type as Comparable
because the mentioned approach is error-prone.
The inspection also reports cases when the collection element is a type parameter which is not declared as extends Comparable
.
You can suppress the warnings on type parameters using the provided option (for example, to keep the API compatibility).
New in 2018.3


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I am a UX/UI/Digital Product designer with an aptitude for solving problems and a desire to learn. The opportunities I have had in my career to improve experiences and make people's lives easier have helped me realize that I want to spend my time creating customer-centered products.
My background in operations and marketing and my web development skills allow me to uniquely bridge the gap between design, development, and business teams. I bring an understanding of business needs, user priorities, and the technical practicality of designs.
I am also passionate about health, natural living, food, and wildlife rehabilitation.
View ResumeWhile earning a Professional Diploma in UX Design at the UX Design Institute, I am designing an online desktop booking experience for a hotel. After conducting research, this design will be created to solve the target users' needs. It will also work to solve the problem of complexity that many existing hotel websites currently face.
This project is an Angular application that allows users to get information about movies, genres, and directors. Users can also save movies in their list of favorites and edit details of their profile. This application uses an existing server-side REST API and MongoDB database.
This project is a React application that allows users to get information about movies, genres, and directors. Users can also save movies in their list of favorites and edit details of their profile. This application uses an existing server-side REST API and MongoDB database.
This is a native app for mobile devices that allows users to chat and share their images and locations. Users can also select their background color before beginning their chat. The application can be accessed offline and will load data from the last online session.
Thank you for taking the time to learn more about me and for checking out my projects. Contact me to get in touch about potential opportunities or to connect.
Send An Email


This script defines comparison utilities and is included in the J standard library. Definitions are loaded into the jcompare locale with cover functions in z.
| C | compare |
| F | fcompare, fcompares |
Compare character data.
text1 compare text2
Arguments may be character strings or character matrices with trailing blanks ignored.
Result shows lines not matched, in form:
n [l] text
where:
n = 0=left argument, 1=right argument
[l] = line number
text = text on line
Compare two text files.
opt fcompare files
where:
opt is optional suffix
files is 2 file names or prefixes, given
either as character string cut on blanks
or as 2-element boxed list
fcompare '~mywork/myutil.ijs ~/jbak/mywork/myutil.ijs'
'/myutil.ijs' fcompare jpath '~mywork';'/jbak/mywork'
as fcompare but ignoring different line separators


<%= htmlWebpackPlugin.options.gameName %>
Please enable javascript to continue using this application.
Submit
Reset
Select Your Game Mode
Beginner
Normal


| Job execution | Execution | Job | {{crawlExecutionStatus.jobId | getJobNamePipe | async}} | State | {{CrawlExecutionState[crawlExecutionStatus.state]}} |
|---|
| Created | {{crawlExecutionStatus.createdTime | date : 'long'}} | Started | {{crawlExecutionStatus.startTime | date : 'long'}} | Ended | {{crawlExecutionStatus.endTime | date : 'long'}} | Last changed | {{crawlExecutionStatus.lastChangeTime | date : 'long'}} |
|---|
| Statistics | {{execution.stat}} | Count | {{execution.count}} |
|---|
{{error.detail}}


| AbstractCommand (0%) |
| AbstractFileParser (0%) |
| AbstractKVCommand (0%) |
| AbstractRaftCommand (0%) |
| AbstractTransactionRaftCommand (0%) |
| Command (N/A) |
| CompareSchemasCommand (0%) |
| DeleteSchemaVersionCommand (0%) |
| EvalCommand (0%) |
| HelpCommand (0%) |
| ImportCommand (0%) |
| InfoCommand (0%) |
| InputFileParser (0%) |
| KVGetCommand (0%) |
| KVLoadCommand (0%) |
| KVPutCommand (0%) |
| KVRemoveCommand (0%) |
| KVSaveCommand (0%) |
| LoadCommand (0%) |
| OutputFileParser (0%) |
| QuitCommand (0%) |
| RaftAddCommand (0%) |
| RaftFallbackStatusCommand (0%) |
| RaftRemoveCommand (0%) |
| RaftStartElectionCommand (0%) |
| RaftStatusCommand (0%) |
| RaftStepDownCommand (0%) |
| RegisterCommandCommand (0%) |
| RegisterFunctionCommand (0%) |
| SaveCommand (0%) |
| SetAllowNewSchemaCommand (0%) |
| SetSchemaVersionCommand (0%) |
| SetSessionModeCommand (0%) |
| SetValidationModeCommand (0%) |
| SetVerboseCommand (0%) |
| ShowAllSchemasCommand (0%) |
| ShowSchemaCommand (0%) |
| package-info (N/A) |


Querying floating IPs for region: {{ region }}...
Floating IPs
UUID
Floating Address
Fixed Address
Port ID


@(results: Seq[SearchResult])(implicit context: service.AppContext[AnyContent]) @main("Search by Keywords"){
No results found. Try different keywords and we'll see if they appear in any of our questions, hints, solutions, or on any of our topics page.
} else { @for( r <- results ){ } }


$D313/54035: Close all channels of other drives Jump from $D045, $EC55, $EC66: D313: A9 0E LDA #$0E ; 14 D315: 85 83 STA $83 ; secondary address Jump from $D336: D317: A6 83 LDX $83 D319: BD 2B 02 LDA $022B,X ; association table D31C: C9 FF CMP #$FF ; channel associated? D31E: F0 14 BEQ $D334 ; no D320: 29 3F AND #$3F D322: 85 82 STA $82 ; channel number D324: 20 93 DF JSR $DF93 ; get buffer number D327: AA TAX D328: BD 5B 02 LDA $025B,X ; drive number D32B: 29 01 AND #$01 ; isolate D32D: C5 7F CMP $7F ; equal to actual drive number D32F: D0 03 BNE $D334 ; no D331: 20 27 D2 JSR $D227 ; close channel Jump from $D31E, $D32F: D334: C6 83 DEC $83 ; next channel D336: 10 DF BPL $D317 D338: 60 RTS Previous Page / Next Page


Better Education For a Better World
Investigationes Demonstraverunt lectores legere me lius ii legunt saepius lectorum parum calarm.
Lorem ipsum dolor sit armet, consectetuer adipiscing elit, sed diam nonumy nibh equismod tincidunt ut laoreet.
Lorem ipsum dolor sit armet, consectetuer adipiscing elit, sed diam nonumy nibh equismod tincidunt ut laoreet.
Claritas est etiam processus dynamicus, qui sequitur mutationem.
Upcoming Education Events
Are you qualified to Pass your Exams?
Let's test and improve your knowledge. Hit the join button!
What Students Say
How real student said about Education in Univer


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Highlight Table Cells Script
IE
Credits: Dynamic Drive Description: Give any table a "rollover" personality with this script! Using it, you can allow the cells of any given table to change color when the mouse rolls over them. This is a very powerful script that can add a little magic to any table, whatever the table is used for. Updated to allow you to exclude particular cells from the rollover effect. In the below demo, we demonstrate the use of this script on two different types of tables. Demo:
Simply insert the below into the  section of your page: Now, to apply the "highlight" effect to a table, simply add the following code inside the
 tag itself, like below:
 Where "lightgreen" represents the color the cells change to when the mouse is over them, and "white" the color when the mouse moves out. Feel free to change these values to another. To exclude any cell(s) from the rollover effect, simply give that cell an id="ignore" declaration, inserted inside the  tag. For example:

Recommend Us!
Legend
|


Week 1
Final Project Idea
Week 2
Vinyl Cutting and Construction Kit
Week 3
Electronic Production
Week 4
3D Scanning and Printing
Week 5
Computer Controlled Machining
Week 6
Embedded Programming
Week 7
Molding and Casting
Carson Smith
This is my project page for 6.934 and how I learned how to make almost anything
Week 1: Final Project Idea
Week 2: Vinyl Cutting and Construction Kit


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Research and analysis
The final report and recommendations of our thematic review of digital skills qualifications funded through the Adult Skills Budget (now the Adult Education Budget).
The review was commissioned in response to concerns raised by the government’s Digital Task Force in relation to the relevance and quality of digital skills courses in further education.
The Review Steering Group that oversaw and advised us on the review was chaired by Liz Williams, Director of Tech Literacy and Education Programmes for the BT Group. A list of the Review Steering group members is available in Annex B.
The review report and its annex A give an overview of the digital skills provision we currently fund as part of the Adult Skills Budget, now the Adult Education Budget (outside apprenticeships).
The review report contains six key recommendations for how we can improve the digital skills provision on offer to ensure that going forward it is relevant to the needs of individuals and to the digital economy. The recommendations are accompanied by proposals for implementation.
BIS, the Department for Culture, Media and Sport and the SFA will work together to take these recommendations forward working with other key stakeholders, including employers.


Variable used to store count of function card and variable card text images
Variable used to store the function card and variable card data which are getting from the engine
A reference to the GameObjectFactory which can be used to add new objects to the World.
Variable used to store the bad guy image height
Variable for badguy last row
Variable for bad guys group
Variable to hold invisible base line
Variable card background's Y position
A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.
A handy reference to World.camera.
Variable used to store reward related asset
Variable to indicate countdown finished or not
Variable used to store the default variable card image
Variable used to store the variable card drag enable interval
Variables used to play end animation
Variable for data engine
Variable for equation area
Variables used to check cache availability
Variables for function card and variable card groups
This is a reference to the currently running Game.
Variable used to store the parent class
Flag variable for game finish
Varibale to store game over screen.
Variable for ghost card
Variables for Game UI
Variable used to the state of home button clicked or not
Variable used to store initial data
A reference to the Input Manager.
The string based identifier given to the State when added into the State Manager.
variables for game data.
A reference to the Loader, which you mostly use in the preload method of your state to load external assets.
Variables used to store loading error data
Variables used to store loading screen data
A reference to the GameObjectCreator which can be used to make new objects.
Variable to store wrong orientation information screen
The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.
A reference to the physics manager which looks after the different physics systems available within Phaser.
Variable used to play the audios
Variables to store device resolution data
A reference to the seeded and repeatable random data generator.
A reference to the Scale Manager which controls the way the game scales on different displays.
A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.
A reference to the Stage.
A reference to the game clock and timed events system.
Variables related to play video tutorials
A reference to the tween manager.
Used to store the url parameters
Used to store the user level info data object
Variable used to store the maximum width of the current variable cards
A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.
This function is used to load the end video and set it's visibility as false
This method will control the bad guys moving speed towards base line.
This method will change the value of big guy boss.
It contains bad guy sprite
This method will check whether a bad guy row is destroyed
It contains row index of bad guy to check
It will return result as boolean value
This method will get triggered when the bad guy hits the base line.
It contains the bad guy who hits base line
It contains the base line
This method will show the countdown animation before game starts
This method will be triggered when the preload has completed successfully. Here, game engine gets intilized
This method will clear alert box
This method will create Bad Guys row based on data received from Game engine.
This method will create the variable card tween, when the variable card dropped above the function card
It contains dropped variable card
It contains a bad guy value which need to be killed
It contains function card
This method is used to create the function cards based on the data received from the game engine
This function is used to create the game UI
This method is used to create dummy sprite of function card for hover functionality
It contains function card.
It will return function card's shadow sprite.
This method is used to create a single function card
It contains function card value and latex string
It contains x co-ordinate for the function card
It contains y co-ordinate for the function card
It contains phaser cache key of function card background
It contains the function card's text style
It will return generated function card sprite
This function is used to create a single nine patch function card to display while the variable card hover on the function card
It contains function card properties
It contains x position of the function card
It contains y position of the function card
It contains cache key of the image
It contains the text style
It contains variable card properties
It will return created function card hover sprite
This method will create a single variable card
It contains the variable card value, latex string
It contains co-ordinates of the variable card
It contains co-ordinates of the variable card
It contains phaser cache string name of variable card background
It contains generated variable card
This method is used to create the variable cards based on the data received from the game engine
This method will enable the variable card for next drag, after 0.5 sec.
It contains dropped variable card
This function is used to display the loading percentage while the assets loading
It contains loaded percentage
It contains the name of loading file
It contains file loaded status
It contains count of loaded files
It contains count of total files
This function will get triggered if there is an error while loading game assets
This method will design the game over screen
This function used to generate images for function card text
This function used to generate images for variable card text
This method is used to get the bad guy for the value of the equation.
It contains the value of the equation
It will return null or bad guy
This method will return the array of possible bad guys to hit
returns the array of bad guys combination
This method will return image / text for the bad guy
It contains Image or text for bad guy
This function is used to find largest width of the currently available function cards
It will return updated width and height for function card
This function is used to find largest width of the currently available variable cards
It will return updated width and height for variable card
It return text as per json key from the language(common) json @param 'key' string
This function is used to return to the Dynamic Menu
This method will get triggered when the user switch the device orientation mode from portrait to landscape.
This method will get triggered when the user view the game in wrong orientation (i.e portrait mode)
This method will be triggered after preload but before create method. The grade level will be allocated.
This method will initilize the game variables which are used to start or restart the game
This method will create the UI buttons.
Loading the game assets
This function will get triggered at the completion of tutorial loading process
This method is used to load the image from the specific URL and add it to game cache
contains function card or varible card
method to call after the image loaded successfully
type of the card (i.e function card or variable card)
loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method. The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.
This function will get triggered when the game starts to load assets
loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.
This function is used to load tutorial video
It contains video name for the tutorial
This method gets triggered when the mouse down event occurs on the variable card
It contains the variable card
This method gets triggered when the variable card is about to drag
It contains the dragged variable card
This method gets triggered when the variable card dropped (or) mouse out / mouse up event occurs
It contains the dropped variable card
pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.
This method will be called if the core game loop is paused.
This function is used to play the end animation when player win the final level of the game
The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
This method will preload all the assets and json data which requires for the game
This is method is used to reset width ,height to the largest function card's size of current function cards and realign the position
This function is used to destroy the end video and it's sprite whenever don't need to play
This function is used to remove file loading listeners
Nearly all display objects in Phaser render automatically, you don't need to tell them to render. However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any final post-processing style effects here. Note that this happens before plugins postRender takes place.
If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.
This method gets triggered when the screen size is changed
This method will be called when the core game loop resumes from a paused state.
This method will animate the reward star
It contains star sprite to animate
This method will update the level stars
This function is used to set the user level completion information
This method is used to update the text in the equation area
It contains the value of the equation
This method will be called when the State is shutdown (i.e. you switch to another state from this one).
This function is used to change the sound icon based on the state of the game sound
This method will create good guys with kill value to destroy bad guys
It contains the value of bad guy to kill
Default phaser update method which updates Phaser canvas
This function is used to update the assignment level ID
This method will update the bonus point with the game point
This method updates the points on points board, when the Good Guy kills the Bad Guy
call back method that send the success or failure status for the data saved, required action can be taken in the method based on its response
This method gets triggered when the variable card dropped over the function card
It contains the variable card
It contains the function card
This method gets triggered when the variable card collided with the function card.
It contains collided function card
contains collided variable card
This function is used to align the 'Assignment Done' message.
It contains the text to display.
It contains maximum number of character allowed per line.
return text with new line
Generated using TypeDoc
Variable used to store Badguy boss cache key


| Recorded Crime Offences (Number) by Garda Station, Type of Offence and Year |
|||||||
|---|---|---|---|---|---|---|---|
| 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | ||
| Crumlin, D.M.R. Southern Division | 03 ,Attempts/threats to murder, assaults, harassments and related offences | 79 | 65 | 66 | 90 | 91 | 76 |
| 06 ,Robbery, extortion and hijacking offences | 30 | 39 | 26 | 44 | 40 | 30 | |
| 07 ,Burglary and related offences | 336 | 283 | 267 | 283 | 264 | 201 | |
| 08 ,Theft and related offences | 497 | 490 | 469 | 483 | 454 | 454 | |
| See Background Notes |


FOI release
Details of a Freedom of Information (FOI) request about the employment of brokers hired by the department, including their pay, job description and tax.
PDF , 65.8KB , 2 pages
PDF , 64.7KB , 2 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
How many academy brokers are hired by the department.
The pay of these brokers including commission for persuading schools to convert, if any.
Their job description.
How many are paid through agencies and other organisations which allow them to minimise their tax bill.
Confirmation of whether or not these brokers are bound by the Civil Service Code was also requested.
We are defining your request for information on academy brokers, covering school brokers and sponsor development advisors.
We are releasing the following information:
The department presently contracts with 37 brokers.
Brokers are not contracted on performance-related pay schemes.
Brokers are contracted by the department to provide education advice services.
Schedule one of the contracts sets out the services to be supplied. Copies of both types of contracts are attached.
The department requires special expertise for the broker role that it cannot find within the civil service. Their expertise needs to be deployed flexibly in different parts of the country. These and other needs are best secured through a contracted service. This type of engagement also achieves value for money for the taxpayer; it would be far more expensive to employ brokers on permanent terms. Further, the department has reduced day rates significantly since 2010 and will continue to do so.
In accordance with HM Treasury guidance, the department requires all contractors engaged after 23 August 2012, or where existing contracts are renewed, who have been working with the department for longer than 6 months, to provide assurances they are paying the correct taxes. A clause in their contract states that the department can terminate contracts with immediate effect by notice in writing if at any time the contractor fails to fulfil their obligations relating to payment of taxes.
Brokers have been used throughout the academies programme on similar contractual arrangements since 2004 and the requirement for them to give assurances that they are paying the correct taxes is a new safeguard introduced in July 2012, reflecting the government’s commitment to tackling this issue.
Brokers are contractors and are not bound by the Civil Service Code which applies to employees of the Crown only.
We can confirm the department holds the information for point 2 of the request, but this is being withheld because an exemption under section 43(2) of the act applies. Section 43 provides for information to be exempt from disclosure where disclosure under this act would, or would be likely to, prejudice the commercial interests of any person. This exemption requires a public interest test to be carried out, to determine whether the public interest in withholding the information, outweighs the public interest in its release.
The awarding of contracts to external bodies involves the expenditure of public funds. There is a strong public interest in ensuring transparency in this process and in there being accountability for publicly spent money within the department. This is to ensure that public money is being used effectively and that the department is getting value for money. It is also important to ensure that procurement processes are conducted in an open and honest way.
However, the general public interest in releasing the information requested must be balanced against the public interest in protecting commercially sensitive information.
The release of day rates would be likely to prejudice the commercial interests of the contractors providing the service. The disclosure of this information could also prejudice the department’s commercial interests by adversely affecting the bargaining position during future contractual negotiations, which could result in the less effective use of public money. It is therefore considered that it is not in the public interest to disclose information relating to the detailed breakdown of tenders, as it is not already publicly known and would be likely to be used by competitors in a particular market to gain a competitive advantage.
The information supplied to you continues to be protected by copyright. You are free to use it for your own purposes, including for private study and non-commercial research, and for any other purpose authorised by an exception in current copyright law. Documents (except photographs) can be also used in the UK without requiring permission for the purposes of news reporting. Any other reuse, for example commercial publication, would require the permission of the copyright holder.
Most documents produced by the Department for Education will be protected by Crown copyright. Most Crown copyright information can be reused under the Open Government Licence . For information about the Open Government Licence and about reusing Crown copyright information please see The National Archives website .


Freddie Mercury was carried from his deathbed to fulfil 'one last wish'
Freddie Mercury asked his close friends to carry him to a place in his mansion where he could enjoy some of his most prized possessions, just days before he died
by Irishmirror.ieFreddie Mercury had one last request of his close friends as he lay in bed just days before his final breath.
On Sunday, November 24 it will the 28th anniversary of Freddie's untimely death and as he was confined to bed, refusing to take his painkillers, he asked for one last favour.
The Queen frontman was surrounded by his dearest friends and he told that he wished to see his famed art collection, one last time before he passed away.
Speaking to the Express Online, Freddie's best friend and PA Peter Freestone, recalled the final days of the acclaimed singer.
Living with Freddie at One Garden Lodge for the final 12 years of his life, Freestone witnessed the legendary frontman become a frail victim of AIDS.
Peter recalls that Freddie wanted to be brought downstairs in his West Kensington mansion one final time, to fulfill a dying wish.
Speaking about the request, Peter said: "Freddie was downstairs in Garden Lodge on the 20th November, as he wanted to see some of his artworks for one last time..
"Terry carried him down the stairs, but he walked around the sitting room and Japanese room, with one of us supporting him.
"He commented on how and when he had acquired a few of the pieces [in his home]. Of course there was a quiet atmosphere in the house during those last days, but Freddie remained the Freddie we knew until the end."
Terry Giddings was Freddie's bodyguard and chauffeur and he helped him get to the collection of art and antiques, that brought the singer such pleasure.
Peter said the house was full paintings and lying syign in bed did not stop Freddie from expanding his collections.
The singer was allegedly addicted to auctions and Elton John has recently recalled seeing Freddie before he died and that he was still buying artwork with just days left of his life.
Elton said: "Freddie loved collecting Japanese art and collecting it at auction. So while he was dying he was still buying things at auction.
"He would be surrounded on a bed and there’d be medicine all around him. Medicine cabinets and pills and auction catalogues.
“It was astonishing. I thought, ‘This is amazing. This man has such a love of life. He’s not thinking about dying whatsoever. He’s still thinking about art’.
"He showed no fear to me about dying. No fear or sadness."
Freddie bequeathed the house to the love of his life, Mary Austin, and she has kept it exactly how it was before he died.
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033.


Baldwin, Emily (Widow)
| Birth Name | Baldwin, Emily (Widow) |
| Gender | female |
| Age at Death | unknown |
Narrative
I couldn't find a Death notice. Emily died on 27 June 1907 in Sydney Hospital.
FUNERAL -- The friends of Mr. James Lakin are invited to attend the Funeral of his late dearly loved wife, EMILY BALDWIN LAKIN; to leave our Mortuary Chambers, Harris St, Sydney, this afternoon at 1.45pm, for Roman Catholic Cemetery, Rookwood.
Events
| Event | Date | Place | Description | Sources |
|---|---|---|---|---|
| Birth | c1870 | Mudgee NSW | ||
|
|
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| Death | 1907-06-27 | Sydney Hospital | ||
|
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| Burial | 1907-06-28 | Roman Catholic Cemetery, Rookwood. | ||
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Families
Family of Lakin, James William and Baldwin, Emily (Widow) |
||||||||||
| Unknown | Partner | Lakin, James William ( * 1883 + 1935-01-13 ) | ||||||||
| Attributes |
|
Attributes
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | A0799411F6EF634D8B20B04BFFFEAD17BAA2 |
Pedigree
-
- Baldwin, Emily (Widow)


1 reference to Checked
System.Management.Automation (1)
engine\interpreter\InstructionList.cs (1)
868
Emit(new NumericConvertInstruction.
Checked
(from, to));


( A) Raw 1000 K/s reheating curves for states previously cooled at rates of 10 K/s (first reheating) and 10 5 K/s (second reheating = baseline measurement). ( B) Subtracted measurement curves, i.e., curves measured for the first reheating minus the curves measured for the second reheating, for various cooling rates. The baselines for integration are indicated by dashed lines [ 129].


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solidwebpush package¶
Module contents¶
This module lets your server send Web Push Notifications to your clients.
(Please, visit https://github.com/sergioburdisso/solidwebpush for more info).
-
class
solidwebpush.
Pusher
(db_name='subscriptors.db', verbose=False)[source]¶ Pusher objects allows you to integrate Web Push Notifications into your project.
Instantiate this class to integrate Web Push Notifications into your server. Objects of this class will create your public and private key, track your subscriptions, notify your clients, and do all the required work for you.
e.g.
>>> from solidwebpush import Pusher >>> >>> pusher = Pusher() >>> >>> #what's my base64-encoded public key? >>> print pusher.getB64PublicKey() >>> >>> subscription = "{Alice's serviceWorker subscription object}" >>> >>> #notify Alice >>> pusher.sendNotification(subscription, "Hello World!") >>> >>> #or >>> #permanently subscribe Alice >>> pusher.newSubscription(alice_session_id, subscription) >>> >>> #so that, from now on we can notify her by >>> pusher.notify(alice_session_id, "Hello World") >>> >>> #or notify all the permanently subscribed clients >>> pusher.notifyAll("Hello World")
- (for more “toy” examples visit
- https://github.com/sergioburdisso/solidwebpush/tree/master/examples)
-
getB64PrivateKey
()[source]¶ Base64 private key getter.
(probably you won’t care about private key at all)
Returns: Base64-encoded version of the private key Return type: str
-
getB64PublicKey
()[source]¶ Base64 public key getter.
Returns the string you’re going to use when subscribing your serviceWorker. (as long as you’re planning to decode it using JavaScript’s
atob
function)Returns: Base64-encoded version of the public key Return type: str
-
getGroupId
(session_id)[source]¶ Given a session id returns the group id it belongs to.
Parameters: session_id (str) – A session id Returns: a group id value Return type: int
-
getIdSession
(subscription)[source]¶ Given a subscription object returns the session id associated with it.
Parameters: subscription (str) – The client’s subscription JSON object Returns: the session id associated with subscription Return type: str
-
getPrivateKey
()[source]¶ Raw private key getter.
(probably you won’t care about private key at all)
Returns: the raw private key Return type: str
-
getSubscription
(session_id)[source]¶ Given a session id returns the subscription object associated with it.
Parameters: session_id (str) – A session id Returns: The client’s subscription JSON object associated with the session id. Return type: str
-
getUrlB64PrivateKey
()[source]¶ Url-Safe Base64 private key getter.
(probably you won’t care about private key at all)
Returns: URLSafe-Base64-encoded version of the private key Return type: str
-
getUrlB64PublicKey
()[source]¶ Url-Safe Base64 public key getter.
This is the string you’re going to use when subscribing your serviceWorker. (so long as you’re planning to decode it using a function like
urlB64ToUint8Array
from https://developers.google.com/web/fundamentals/getting-started/codelabs/push-notifications/)Returns: URLSafe-Base64-encoded version of the public key Return type: str
-
newSubscription
(session_id, subscription, group_id=0)[source]¶ Permanently subscribe a client.
Subscribes the client by permanently storing its
subscription
and group id (group_id
). This will allow you to push notifications using the client id (session_id
) instead of itssubscription
object.Groups help you organize subscribers. For instance, suppose you want to notify Bob by sending a notification to all of his devices. If you previously subscribed each one of his devices to the same group let’s say 13, then calling notifyAll with 13 will push notifications to all of them:
>>> BobsGroup = 13 >>> ... >>> pusher.newSubscription( BobsTabletSessionId, subscription0, BobsGroup ) >>> ... >>> pusher.newSubscription( BobsLaptopSessionId, subscription1, BobsGroup ) >>> ... >>> pusher.newSubscription( BobsMobileSessionId, subscription2, BobsGroup ) >>> ... >>> pusher.notifyAll(BobsGroup)
Parameters: - session_id (str) – The client’s identification (e.g. a cookie or other session token)
- subscription (str) – The client’s subscription JSON object
- group_id (int) – an optional Group ID value (0 by default)
-
notify
(session_id, data, nonblocking=False)[source]¶ Notify a given client.
Pushes a notification carrying
data
to the client associated with thesession_id
.session_id
is the value passed to thenewSubscription
method when storing the client’s subscription object.Parameters: - session_id (str) – The client’s identification (e.g. a cookie or other session token)
- data (str or dict) – A string or a dict object to be sent.
The dict will be automatically converted into a JSON
string before being sent.
An example of a dict object would be:
{"title": "hey Bob!", "body": "you rock"}
- nonblocking (bool) – Whether to block the caller until this method finishes running or not.
-
notifyAll
(data, group_id=None, exceptions=[], nonblocking=False)[source]¶ Notify a group of clients.
When no
group_id
is given, notify all subscribers (except for those inexceptions
). Otherwise, it only notifies all members of thegroup_id
group (except for those inexceptions
).Parameters: - data (str or dict) – A string or a dict object to be sent.
The dict will be automatically converted into a JSON
string before being sent.
An example of a dict object would be:
{"title": "hey Bob!", "body": "you rock"}
- group_id (int) – an optional Group ID value (0 by default)
- exceptions (list) – The list of sessions ids to be excluded.
- nonblocking (bool) – Whether to block the caller until this method finishes running or not.
- data (str or dict) – A string or a dict object to be sent.
The dict will be automatically converted into a JSON
string before being sent.
An example of a dict object would be:
-
removeSubscription
(session_id)[source]¶ Permanently unsubscribes a client.
Unsubscribes the client by permanently removing its
subscription
and group id.Parameters: session_id (str) – The client’s identification (e.g. a cookie or other session token)
-
sendNotification
(subscription, data, nonblocking=False)[source]¶ Send the data to the Message Server.
Pushes a notification carrying
data
to the client associated with thesubscription
object. Ifnonblocking
is True, the program won’t block waiting for the message to be completely sent. Thewait()
method should be used instead. (seewait()
for more details)Parameters: - subscription (str) – the client’s subscription JSON object
- data (str or dict) – A string or a dict object to be sent.
The dict will be automatically converted into a JSON
string before being sent.
An example of a dict object would be:
{"title": "hey Bob!", "body": "you rock"}
- nonblocking (bool) – Whether to block the caller until this method finishes running or not.
-
sendNotificationToAll
(subscriptions, data, nonblocking=False, processes=None)[source]¶ Send the data to the Message Server.
Pushes a notification carrying
data
to each of the clients associated with the list ofsubscriptions
. Ifnonblocking
is True, the program won’t block waiting for all the messages to be completely sent. Thewait()
method should be used instead. (seewait()
for more details)Parameters: - subscriptions (list) – The list of client’s subscription JSON object
- data (str or dict) – A string or a dict object to be sent.
The dict will be automatically converted into a JSON
string before being sent.
An example of a dict object would be:
{"title": "hey Bob!", "body": "you rock"}
- processes (int) – The [optional] number of worker processes to use. If processes is not given then the number returned by os.cpu_count() is used.
- nonblocking (bool) – Whether to block the caller until this method finishes running or not.
-
setVerbose
(value)[source]¶ Verbose mode.
Enable and disable the verbose mode (disabled by default). When verbose mode is active, some internal messages are going to be displayed, as well as the responses from the Message Server.
Parameters: value (bool) – True to enable or False to disable
-
wait
()[source]¶ Wait for all the messages to be completely sent.
Block the program and wait for all the notifications to be sent, before continuing. This only works if there exist a previous call to a method with the
nonblocking
parameter set toTrue
, as shown in the following example:>>> pusher.sendNotificationToAll( listOfsubscriptions, "Hello World", nonblocking=True ) >>> # Maybe some other useful computation here >>> pusher.wait()


{% extends '_base.html' %} {% load static %} {% block title %}Cards{% endblock %} {% block content %}
Some quick example text to build on the card title and make up the bulk of the card's content.


Get some basic GitHub info - fast and simple.


TreeView / Icons
In this sample you can show/hide icons for items in TreeView directive. By clicking on check box on the right, you can change the built-in properties:
- showIcons - determines whether an icon is shown before the item title
There are two ways to apply an icon to an item:
- By using CSS to set the class for item-icon attribute or variable of TreeView directive for all items, or
- By using CSS to set the class for icon attribute or variable of specific item. For example:
item.icon = 'icons heart';


Call us and order ahead!<PHONE_NUMBER> Were open from 6am to 8pm at all locations.
Our fish is sourced locally and tastes delicous in a creamy cookie batter.
 Limited time only, so get them while they last. Only $29.99 for your semi-unique shirt fresh from the loom!


{% extends "base.html" %} {% block content %}
MineData.org was developed at the inaugural Bayes Impact hackathon with the goal of exploring publicly-available data about mines in the United States from the Department of Labor.
We picked this data set because of recent events involving accidents and regulation in the mining industry. Being able to objectively identify mines that are at-risk for accidents means that inspection efforts can be more effectively targeted to improve safety.
Source code for the model and website are available on Github under an MIT License.


I’m Rick and this is my website. My current vocation is a graduate student in the Computer Science department at the University of Rhode Island. In my spare time, I enjoy reading, meeting people and running.
My friends describe me as friendly, caring, faithful committed, visionary and good listener
Working with people from China, Sri Lanka, Middle East, Japan, Brazil, UK has expanded my view of the world. I love studying cultures and explaining cross-cultural differences. If you had met me, you will find me gravitating towards discussing ideas, inter-disciplinary topics related to History, Philosophy, Businesses, Real estate, cultures, theology, computer science.
Contact: Rick [at] gmail [dot] com


Functions
Problem 5. Appearance count
Write a function that counts how many times given number appears in given array.
Write a test function to check if the function is working correctly.
Array :
Number :
Check
Clear Console


Having a look at the My Time plugin because I wanted a time tracking solution and that this is currectly lacking from the excellent Todo+ plugin.
Created a snippet to directyl add current time
"now": {
"prefix": "now",
"scope": "markdown,yaml",
"body": "- `$CURRENT_HOUR:$CURRENT_MINUTE` ",
"description": "now in hour:min"
}
20:00
Started work on machine A20:29
// Went to have a piss21:26
Started work on machine A23:26
// Went to have a piss23:45
Started work on machine B
| Time span | Task |
|---|---|
01:00 | Started work on machine A |
00:15 | Started work on machine B |
01:15 | Total |
Last update 20:29 / Lines [valid:3, comments:2, invalid:0]
| Time span | Task |
|---|---|
01:00 | Started work on machine A |
00:15 | Started work on machine B |
02:30 | Went to have a piss |
03:45 | Total |
Last update 20:28 / Lines [valid:5, comments:0, invalid:0]
Let's see if this work with intricated sentences or objects
20:00
Started work on machine A
And this is the code I used for this time machine
"now": {
"prefix": "now",
"scope": "markdown,yaml",
"body": "- `$CURRENT_HOUR:$CURRENT_MINUTE` ",
"description": "now in hour:min"
}
20:29
// Went to have a piss
In my amazing bathroom
21:26
Started work on machine A
Blah
23:26
// Went to have a piss
Outside
23:45
Started work on machine B
| Time span | Task |
|---|---|
01:00 | Started work on machine A |
00:15 | Started work on machine B |
01:15 | Total |
Last update 20:34 / Lines [valid:3, comments:2, invalid:12]
Working !!! That looks like a very nice option Its not working in the todo+ files
Luis_Molina seeds metabo: ✔ grab back latest Mzmine project @started(21-01-03 13:40) @done(21-01-03 13:42) @lasted(2m26s)
- make MN:
✔ make MN metadata file @started(21-01-03 13:42) @done(21-01-03 13:47) @lasted(5m16s)
✔ upload stuff to GNPS @started(21-01-03 13:47) @done(21-01-03 15:06) @lasted(1h19m56s)
✔ briefly check MN in cytoscape @15m @started(21-01-03 15:56) @done(21-01-03 16:06) @lasted(10m11s)
✔ Run ISDB @1h @done(21-01-03 18:05)
✔ upload mgf and attributes to x2go @15m @started(21-01-03 16:06) @done(21-01-03 16:37) @lasted(31m29s)
ssh<EMAIL_ADDRESS>cd Desktop/FARMAnetwork/RECHERCHE/COMMON\ FASIE-FATHO/PMA/Ubuntu_VM_img/ISDB_DNP/results/
✔ run isdb via command line (x2go not working) @30m @started(21-01-03 16:37) @done(21-01-03 16:42) @lasted(5m50s)
✔ get back top 50 locally @10m @started(21-01-03 16:42) @done(21-01-03 16:46) @lasted(4m31s)
✔ run taxo reponderation using Arabidopsis @1h @1h @started(21-01-03 17:47) @done(21-01-03 18:05) @lasted(18m24s)
✔ download latest version @started(21-01-03 14:30) @done(21-01-03 15:06) @lasted(36m54s)
☐ script a metadata formatter that take a sample metadata and feature table and generates a sample metadat grouped feature table (for cytoscape display) @4h
stope here /Users/pma/Dropbox/Research_UNIGE/git_repos/pf_project/src/peaklist_formatter.py
☐ make report @1h
☐ send it @10m
What if it runned over various days ?? Doesn't seem to take days shifts into account.
Sunday 03 January
20:38
//Good morning20:39
Bricole_222:00
Bricole_1
Monday 04 January
07:45
//Let's start08:39
Bricole_209:43
Bricole_321:39
Bricole_1
21:03
Mail
Timeis
s


To compile and run a simple program, first choose a module path (we'll
use
example.com/user/hello
) and create a
go.mod
file that declares it:
$ mkdir hello # Alternatively, clone it if it already exists in version control.
$ cd hello
$ go mod init example.com/user/hello
go: creating new go.mod: module example.com/user/hello
$ cat go.mod
module example.com/user/hello
go 1.14
$
The first statement in a Go source file must be
package name
. Executable commands must always use package main
.
Next, create a file named hello.go
inside that directory
containing the following Go code:
package main
import "fmt"
func main() {
fmt.Println("Hello, world.")
}
Now you can build and install that program with the
go
tool:
$ go install example.com/user/hello
$
This command builds the hello
command, producing an
executable binary. It then installs that binary as
$HOME/go/bin/hello
(or, under Windows,
%USERPROFILE%\go\bin\hello.exe
).
The install directory is controlled by the GOPATH
and
GOBIN
environment variables. If GOBIN
is set, binaries are installed to that
directory. If GOPATH
is set, binaries are installed to
the bin
subdirectory of the first directory in the
GOPATH
list. Otherwise, binaries are installed to the
bin
subdirectory of the default
GOPATH
($HOME/go
or
%USERPROFILE%\go
).
You can use the go env
command to portably set the
default value for an environment variable for future
go
commands:
$ go env -w GOBIN=/somewhere/else/bin
$
To unset a variable previously set by go env -w
, use
go env -u
:
$ go env -u GOBIN
$
Commands like go install
apply within the context of the
module containing the current working directory. If the working
directory is not within the
example.com/user/hello
module,
go install
may fail.
For convenience, go
commands accept paths relative to the
working directory, and default to the package in the current working
directory if no other path is given. So in our working directory, the
following commands are all equivalent:
$ go install example.com/user/hello
$ go install .
$ go install
Next, let's run the program to ensure it works. For added convenience,
we'll add the install directory to our PATH
to make
running binaries easy:
# Windows users should consult https://github.com/golang/go/wiki/SettingGOPATH
# for setting %PATH%.
$ export PATH=$PATH:$(dirname $(go list -f '{{.Target}}' .))
$ hello
Hello, world.
$
If you're using a source control system, now would be a good time to
initialize a repository, add the files, and commit your first change.
Again, this step is optional: you do not need to use source control to
write Go code.
$ git init
Initialized empty Git repository in /home/user/hello/.git/
$ git add go.mod hello.go
$ git commit -m "initial commit"
[master (root-commit) 0b4507d] initial commit
1 file changed, 7 insertion(+)
create mode 100644 go.mod hello.go
$
The go
command locates the repository containing a given
module path by requesting a corresponding HTTPS URL and reading
metadata embedded in the HTML response (see
go help importpath
). Many hosting services already provide that metadata for
repositories containing Go code, so the easiest way to make your
module available for others to use is usually to make its module path
match the URL for the repository.


SiYuan
Download
Pricing
Discord
Language
English
简体中文
Basic functions
$0
Lifetime
Advanced features
$64
/y via PayPal
Please mail to
<EMAIL_ADDRESS>Basic functions are completely free to use
Advanced features
requires paid subscription
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requires paid subscription
Roadmap
Use on the browser
Mobile APP
Content Block Bazaar
Static site generation
For the complete plan, please visit
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No usage data will be collected


This 'Rcpp'-based package implements highly efficient functions for the calculation of the Jonckheere-Terpstra statistic. It can be used for a variety of applications, including feature selection in machine learning problems, or to conduct genome-wide association studies (GWAS) with multiple quantitative phenotypes. The code leverages 'OpenMP' directives for multi-core computing to reduce overall processing time.
| Version: | 1.0.4 |
| Imports: | Rcpp (≥ 0.12.3) |
| LinkingTo: | Rcpp |
| Suggests: | knitr |
| Published: | 2017-08-14 |
| Author: | Jiaxing Lin, Alexander Sibley, Ivo Shterev, and Kouros Owzar |
| Maintainer: | Jiaxing Lin <jiaxing.lin at duke.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| Materials: | NEWS |
| CRAN checks: | fastJT results |
| Reference manual: | fastJT.pdf |
| Vignettes: |
fastJT |
| Package source: | fastJT_1.0.4.tar.gz |
| Windows binaries: | r-devel: fastJT_1.0.4.zip, r-release: fastJT_1.0.4.zip, r-oldrel: fastJT_1.0.4.zip |
| OS X binaries: | r-release: fastJT_1.0.4.tgz, r-oldrel: fastJT_1.0.4.tgz |
| Old sources: | fastJT archive |
Please use the canonical form https://CRAN.R-project.org/package=fastJT to link to this page.


Doodle on your face with AR directly from the web browser thanks to Tensorflow.js, FaceMesh and Three.js.
Created by Cyril Diagne
Code on Github


{{ define "main" }} {{ partial "slide.html" .}} {{ partial "mangalist.html" .}} {{ partial "article.html" .}} {{ partial "lightnovel.html" .}} {{ partial "footer.html" .}} {{end}}


An email with your selection has been sent to .
Ruby is a favorite language of developers building interactive web applications. If an app involves users creating accounts, entering information, and interacting with dynamic content, there's a good chance it is built with Ruby. Ruby became popular because the Rails framework, which is written with Ruby, simplified many of the common tasks associated with building web applications. It's most popular with startups and smaller companies who are looking to build their product quickly.
Click here to enroll on Epicodus
An email with your selection has been sent to .
C# is most popular among bigger established businesses, often for building internal software. Because it's been around for a long time and has the backing of Microsoft, it is one of the most in-demand languages in the job market. C# has also been going through a bit of a rebirth lately, with Microsoft open sourcing the language and surrounding platform, porting it to run on Mac and Linux, and incorporating many of the best features of other languages. If you like the idea of working for a larger company on business software, C# is a great choice.
Click here to enroll on Epicodus
An email with your selection has been sent to .
PHP is most used in content-heavy websites with relatively little user interaction. The most popular content management systems - Wordpress, Drupal, and Joomla - are all written in PHP, and everything from local restaurants' websites up through large complex government deployments are built with these tools. If you're keen to work for an agency that builds websites for clients, or if you like the idea of building out sites for brands, businesses, and organizations, PHP is a great direction to go.
Click here to enroll on Epicodus
An email with your selection has been sent to .
Java is also a favorite of enterprise companies, but its appeal is broader as well: it's one of the most popular of all programming languages, and it's used in everything from for high-performance processing to building Android user interfaces. Because Java has been very popular for a very long time and is used in so many applications, it is also a very high-demand language. If you're interested in working for an enterprise-level company, as an Android developer, or in high-performance applications, Java could be a good language to learn.
Click here to enroll on Epicodus
An email with your selection has been sent to .
CSS is a key tool in web design.Be creative!
Click here to enroll on Epicodus


StackableRegiments Bug Report
You have reported a bug, and the system replied with the following message:


Conspiracy Generator
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Generate another Conspiracy!
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| Constants |
| NONE |
indicates that transactions are not supported.
|
| READ_UNCOMMITTED |
Dirty reads, non-repeatable reads and phantom reads can occur.
This level allows a row changed by one transaction to be read
by another transaction before any changes in that row have been
committed (a "dirty read"). If any of the changes are rolled back,
the second transaction will have retrieved an invalid row.
|
| READ_COMMITTED |
Dirty reads are prevented; non-repeatable reads and phantom
reads can occur. This level only prohibits a transaction
from reading a row with uncommitted changes in it.
|
| REPEATABLE_READ |
Dirty reads and non-repeatable reads are prevented; phantom
reads can occur. This level prohibits a transaction from
reading a row with uncommitted changes in it, and it also
prohibits the situation where one transaction reads a row,
a second transaction alters the row, and the first transaction
rereads the row, getting different values the second time
(a "non-repeatable read").
|
| SERIALIZABLE |
Dirty reads, non-repeatable reads and phantom reads are prevented.
This level includes the prohibitions in
REPEATABLE_READ
and further prohibits the
situation where one transaction reads all rows that satisfy
a WHERE condition, a second transaction inserts a row that
satisfies that WHERE condition, and the first transaction
rereads for the same condition, retrieving the additional
"phantom" row in the second read.
|
| Constants' Details |
NONE
const long NONE = 0;
- Description
- indicates that transactions are not supported.
|
|
READ_UNCOMMITTED
const long READ_UNCOMMITTED = 1;
- Description
- Dirty reads, non-repeatable reads and phantom reads can occur.
This level allows a row changed by one transaction to be read
by another transaction before any changes in that row have been
committed (a "dirty read"). If any of the changes are rolled back,
the second transaction will have retrieved an invalid row.
|
|
READ_COMMITTED
const long READ_COMMITTED = 2;
- Description
- Dirty reads are prevented; non-repeatable reads and phantom
reads can occur. This level only prohibits a transaction
from reading a row with uncommitted changes in it.
|
|
REPEATABLE_READ
const long REPEATABLE_READ = 4;
- Description
- Dirty reads and non-repeatable reads are prevented; phantom
reads can occur. This level prohibits a transaction from
reading a row with uncommitted changes in it, and it also
prohibits the situation where one transaction reads a row,
a second transaction alters the row, and the first transaction
rereads the row, getting different values the second time
(a "non-repeatable read").
|
|
SERIALIZABLE
const long SERIALIZABLE = 8;
- Description
- Dirty reads, non-repeatable reads and phantom reads are prevented.
This level includes the prohibitions in
REPEATABLE_READ
and further prohibits the
situation where one transaction reads all rows that satisfy
a WHERE condition, a second transaction inserts a row that
satisfies that WHERE condition, and the first transaction
rereads for the same condition, retrieving the additional
"phantom" row in the second read.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


1. Select the AP courses that you have completed and/or plan to complete, and enter your scores.
2. Click the "Calculate Credits" button.
3. View which credits have been applied below.
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Social Sciences: credited AP courses
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Humanities and Fine Arts + Math, Natural Sciences, and Engineering: number of required units after applying credits
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Social Sciences: credited AP courses
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--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113488general/15107tacticsforsubsingletons.html ---
Is there a version of exact
that doesn't care if two subsingleton terms are not defeq. Same question for rw
. If not, I might have a go at writing one.


Notebooks
Story: Lion turns into a man
Lion turns into a man
Title
Lion turns into a man
Collection
Summary
The Lion can transform itself into a man. (L VIII-18. 7630 rev., note). The lion puts its tail over its head and trots along as a man does, because it feels that it resembles a real man.
Comments
1) This story is found in Book VIII-18
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
21 October (started and finished)
Categories
History (Early Race), Transformation
Keywords
Lion (turns into a man) , Lion (is clever) , Lion (feels it resembles a real man) , Lion (imitates a person) , Lion (the nature and actions of) , Lion (and vultures) , Lion (deceives) , Lion ('becomes' a man) , Lion (pretends to be a man) , Lion (pulls its tail over its head) , Lion (walks like a man) , Lion (makes itself resemble a man) , Lion (can transform itself into a man) , transformation (lion turns into a man) , transformation (lions feel they resemble a real man) , vultures (and lions) , vultures (and lions who turn into men)
Story Pages
7630v