This file contains the API prototypes for configuring INTC for ARM Cortex-A15. More...
Functions | |
| void | Intc_IntRegister (uint16_t intrNum, IntrFuncPtr fptr, void *fun_arg) |
| Registers an interrupt Handler in the interrupt vector table for system interrupts. More... | |
| void | Intc_IntUnregister (uint16_t intrNum) |
| Unregisters an interrupt. More... | |
| void | Intc_Init (void) |
| This API is used to initialize the interrupt controller. This API shall be called before using the interrupt controller. More... | |
| void | Intc_IntPrioritySet (uint16_t intrNum, uint16_t priority, uint8_t hostIntRoute) |
| This API assigns a priority to an interrupt and routes it to either IRQ or to FIQ. Priority 0 is the highest priority level Among the host interrupts, FIQ has more priority than IRQ. More... | |
| void | Intc_SystemEnable (uint16_t intrNum) |
| This API enables the system interrupt in INTC. However, for the interrupt generation, make sure that the interrupt is enabled at the peripheral level also. More... | |
| void | Intc_SystemDisable (uint16_t intrNum) |
| This API disables the system interrupt in INTC. More... | |
| void | IntEnableSecureMode (uint32_t intrNum) |
| This API configures the interrupt passed to secure. In secure mode interrupts can be routed to either IRQ or FIQ. More... | |
| void | IntDisableSecureMode (uint32_t intrNum) |
| This API configures the interrupt passed to non-secure. In non-secure mode interrupts can only be routed to IRQ. More... | |
| void | IntSetPendingState (uint32_t intrNum) |
| This API sets the status of the interrupt passed to pending. More... | |
| void | IntClearPendingState (uint32_t intrNum) |
| This API clears the pending status of interrupt passed. More... | |
| uint32_t | IntGetPendingState (uint32_t intrNum) |
| This API gets the pending status of interrupt passed. More... | |
| uint32_t | IntGetActiveState (uint32_t intrNum) |
| This API gets the active status of interrupt passed. More... | |
| void | IntClearActiveState (uint32_t intrNum) |
| This API clears the Active status of interrupt passed. More... | |
| void | IntSetTargetProcessor (uint32_t intrNum, uint32_t processorSelect) |
| This API configures the target processor for the interrupt passed. More... | |
| void | IntConfigTypenModel (uint32_t intrNum, uint32_t intType, uint32_t intHandleModel) |
| This API configures the type of interrupt and Mode of interupt handling. More... | |
| void | IntEnableSecureFIQ (uint32_t intRoute) |
| This API configures whether the interrupt in secure mode to be routed to IRQ or FIQ. More... | |
| void | IntSetProirityMask (uint32_t priorityMask) |
| The priority mask level for the CPU interface. If the priority of an interrupt is higher than the value indicated by this field, the interface signals the interrupt to the processor. If the GIC supports fewer than 256 priority levels then some bits are RAZ/WI, as follows: 128 supported levels Bit [0] = 0. 64 supported levels Bit [1:0] = 0b00. 32 supported levels Bit [2:0] = 0b000. 16 supported levels Bit [3:0] = 0b0000. - (RW) More... | |
| uint32_t | IntGetProirityMask (void) |
| returns the priority mask level for the CPU interface. More... | |
| uint32_t | IntGetActivePriority (void) |
| This API returns the priority value of the highest priority interrupt that is active on the CPU interface. More... | |
| uint32_t | IntGetPendingIntNum (void) |
| returns the interrupt ID of the highest priority pending interrupt More... | |
| uint32_t | IntGetPendingCPUID (void) |
| On a multiprocessor implementation, if the PENDINTID field returns the ID of an SGI, this field contains the CPUID value for that interrupt. This identifies the processor that generated the interrupt. More... | |
| void | IntMasterIRQEnable (void) |
| Enables the processor IRQ only in CPSR. Makes the processor to respond to IRQs. This does not affect the set of interrupts enabled/disabled in the AINTC. More... | |
| void | IntMasterIRQDisable (void) |
| Disables the processor IRQ only in CPSR.Prevents the processor to respond to IRQs. This does not affect the set of interrupts enabled/disabled in the AINTC. More... | |
| void | IntMasterFIQEnable (void) |
| Enables the processor FIQ only in CPSR. Makes the processor to respond to FIQs. This does not affect the set of interrupts enabled/disabled in the AINTC. More... | |
| void | IntMasterFIQDisable (void) |
| Disables the processor FIQ only in CPSR.Prevents the processor to respond to FIQs. This does not affect the set of interrupts enabled/disabled in the AINTC. More... | |
| uint32_t | IntMasterStatusGet (void) |
| Returns the status of the interrupts FIQ and IRQ. More... | |
| uint8_t | Intc_IntDisable (void) |
| Read and save the stasus and Disables the processor IRQ . Prevents the processor to respond to IRQs. More... | |
| void | Intc_IntEnable (uint32_t status) |
| Restore the processor IRQ only status. This does not affect the set of interrupts enabled/disabled in the AINTC. More... | |
| void | Intc_AbortHandler (void) |
| This API is called when the CPU is aborted When the abort interrupt occurs , the control goes to the ISR which is registered using Intc_IntRegister else will result in infinite loop. More... | |
This file contains the API prototypes for configuring INTC for ARM Cortex-A15.
| void Intc_AbortHandler | ( | void | ) |
This API is called when the CPU is aborted When the abort interrupt occurs , the control goes to the ISR which is registered using Intc_IntRegister else will result in infinite loop.
| void Intc_Init | ( | void | ) |
This API is used to initialize the interrupt controller. This API shall be called before using the interrupt controller.
| uint8_t Intc_IntDisable | ( | void | ) |
Read and save the stasus and Disables the processor IRQ . Prevents the processor to respond to IRQs.
Note: This function call shall be done only in previleged mode of ARM
| void Intc_IntEnable | ( | uint32_t | status | ) |
Restore the processor IRQ only status. This does not affect the set of interrupts enabled/disabled in the AINTC.
| status | Status returned by the IntDisable fundtion. |
Note: This function call shall be done only in previleged mode of ARM
| void Intc_IntPrioritySet | ( | uint16_t | intrNum, |
| uint16_t | priority, | ||
| uint8_t | hostIntRoute | ||
| ) |
This API assigns a priority to an interrupt and routes it to either IRQ or to FIQ. Priority 0 is the highest priority level Among the host interrupts, FIQ has more priority than IRQ.
| intrNum | - Interrupt number |
| priority | - Interrupt priority level |
| hostIntRoute | - Unused currently |
| void Intc_IntRegister | ( | uint16_t | intrNum, |
| IntrFuncPtr | fptr, | ||
| void * | fun_arg | ||
| ) |
Registers an interrupt Handler in the interrupt vector table for system interrupts.
| intrNum | - Interrupt Number |
| fptr | - Function pointer to the ISR |
| fun_arg | - Argument to the ISR |
Note: When the interrupt occurs for the sytem interrupt number indicated, the control goes to the ISR given as the parameter.
| void Intc_IntUnregister | ( | uint16_t | intrNum | ) |
Unregisters an interrupt.
| intrNum | - Interrupt Number |
Note: Once an interrupt is unregistered it will enter infinite loop once an interrupt occurs
| void Intc_SystemDisable | ( | uint16_t | intrNum | ) |
This API disables the system interrupt in INTC.
| intrNum | - Interrupt number |
| void Intc_SystemEnable | ( | uint16_t | intrNum | ) |
This API enables the system interrupt in INTC. However, for the interrupt generation, make sure that the interrupt is enabled at the peripheral level also.
| intrNum | - Interrupt number |
| void IntClearActiveState | ( | uint32_t | intrNum | ) |
This API clears the Active status of interrupt passed.
| intrNum | - Interrupt number |
| void IntClearPendingState | ( | uint32_t | intrNum | ) |
This API clears the pending status of interrupt passed.
| intrNum | - Interrupt number |
| void IntConfigTypenModel | ( | uint32_t | intrNum, |
| uint32_t | intType, | ||
| uint32_t | intHandleModel | ||
| ) |
This API configures the type of interrupt and Mode of interupt handling.
| intrNum | - Interrupt number |
| intType | - Possible values are: 0x0 - interrupt set to level sensitive type 0x1 - interrupt set to edge triggered type |
| intHandleModel | - 1-N Model : Only one processor handles this interrupt. The system must implement a mechanism to determine which processor handles an interrupt that is programmed to target more than one processor. |
1-N Model :All processors receive the interrupt independently. When a processor acknowledges the interrupt, the interrupt pending state is cleared only for that processor. The interrupt remains pending for the other processors
Possible values are: 0x0 - interrupt set to 1-N interrupt handling Model 0x1 - interrupt set to N-N interrupt handling Model
| void IntDisableSecureMode | ( | uint32_t | intrNum | ) |
This API configures the interrupt passed to non-secure. In non-secure mode interrupts can only be routed to IRQ.
| intrNum | - Interrupt number |
| void IntEnableSecureFIQ | ( | uint32_t | intRoute | ) |
This API configures whether the interrupt in secure mode to be routed to IRQ or FIQ.
| intRoute | - Possible values AINTC_HOSTINT_ROUTE_IRQ - Interrupt routed to IRQ AINTC_HOSTINT_ROUTE_FIQ - Interrupt routed to FIQ |
| void IntEnableSecureMode | ( | uint32_t | intrNum | ) |
This API configures the interrupt passed to secure. In secure mode interrupts can be routed to either IRQ or FIQ.
| intrNum | - Interrupt number |
| uint32_t IntGetActivePriority | ( | void | ) |
This API returns the priority value of the highest priority interrupt that is active on the CPU interface.
| uint32_t IntGetActiveState | ( | uint32_t | intrNum | ) |
This API gets the active status of interrupt passed.
| intrNum | - Interrupt number |
| uint32_t IntGetPendingCPUID | ( | void | ) |
On a multiprocessor implementation, if the PENDINTID field returns the ID of an SGI, this field contains the CPUID value for that interrupt. This identifies the processor that generated the interrupt.
| uint32_t IntGetPendingIntNum | ( | void | ) |
returns the interrupt ID of the highest priority pending interrupt
| uint32_t IntGetPendingState | ( | uint32_t | intrNum | ) |
This API gets the pending status of interrupt passed.
| intrNum | - Interrupt number |
| uint32_t IntGetProirityMask | ( | void | ) |
returns the priority mask level for the CPU interface.
| void IntMasterFIQDisable | ( | void | ) |
Disables the processor FIQ only in CPSR.Prevents the processor to respond to FIQs. This does not affect the set of interrupts enabled/disabled in the AINTC.
Note: This function call shall be done only in previleged mode of ARM
| void IntMasterFIQEnable | ( | void | ) |
Enables the processor FIQ only in CPSR. Makes the processor to respond to FIQs. This does not affect the set of interrupts enabled/disabled in the AINTC.
Note: This function call shall be done only in previleged mode of ARM
| void IntMasterIRQDisable | ( | void | ) |
Disables the processor IRQ only in CPSR.Prevents the processor to respond to IRQs. This does not affect the set of interrupts enabled/disabled in the AINTC.
Note: This function call shall be done only in previleged mode of ARM
| void IntMasterIRQEnable | ( | void | ) |
Enables the processor IRQ only in CPSR. Makes the processor to respond to IRQs. This does not affect the set of interrupts enabled/disabled in the AINTC.
Note: This function call shall be done only in previleged mode of ARM
| uint32_t IntMasterStatusGet | ( | void | ) |
Returns the status of the interrupts FIQ and IRQ.
Note: This function call shall be done only in previleged mode of ARM
| void IntSetPendingState | ( | uint32_t | intrNum | ) |
This API sets the status of the interrupt passed to pending.
| intrNum | - Interrupt number |
| void IntSetProirityMask | ( | uint32_t | priorityMask | ) |
The priority mask level for the CPU interface. If the priority of an interrupt is higher than the value indicated by this field, the interface signals the interrupt to the processor. If the GIC supports fewer than 256 priority levels then some bits are RAZ/WI, as follows: 128 supported levels Bit [0] = 0. 64 supported levels Bit [1:0] = 0b00. 32 supported levels Bit [2:0] = 0b000. 16 supported levels Bit [3:0] = 0b0000. - (RW)
| priorityMask | - Priority mask |
| void IntSetTargetProcessor | ( | uint32_t | intrNum, |
| uint32_t | processorSelect | ||
| ) |
This API configures the target processor for the interrupt passed.
| intrNum | - Interrupt number |
| processorSelect | - Possible values are: 0x1 - Pending interrupt is sent to processors 0 0x2 - Pending interrupt is sent to processors 1 0x3 - Pending interrupt is sent to processors 0 and 1 |


- FactorSchedule - Class in org.drip.product.params
-
Contains array of dates and factors
- FactorSchedule(byte[]) - Constructor for class org.drip.product.params.FactorSchedule
-
FactorSchedule de-serialization from input byte array
- FALSE_POSITION - Static variable in class org.drip.math.solver1D.VariateIteratorPrimitive
-
False Position
- FalsePosition(double, double, double, double) - Static method in class org.drip.math.solver1D.VariateIteratorPrimitive
-
Iterate for the next variate using false position
- FEBRUARY - Static variable in class org.drip.analytics.date.JulianDate
-
Integer Month - February
- FIMHoliday - Class in org.drip.analytics.holset
-
- FIMHoliday() - Constructor for class org.drip.analytics.holset.FIMHoliday
-
- findRoot(InitializationHeuristics) - Method in class org.drip.math.solver1D.FixedPointFinder
-
Invoke the solution 1D root finding sequence
- findRoot() - Method in class org.drip.math.solver1D.FixedPointFinder
-
Invoke the solution 1D root finding sequence
- Fixed - Class in org.drip.analytics.holiday
-
This class contains the fixed holiday’s date and month.
- Fixed(int, int, Weekend, String) - Constructor for class org.drip.analytics.holiday.Fixed
-
Constructs the object from the day, month, weekend, and description
- Fixed(byte[]) - Constructor for class org.drip.analytics.holiday.Fixed
-
De-serialization of FixedHoliday from byte stream
- FixedPointFinder - Class in org.drip.math.solver1D
-
FixedPointFinder is the base abstract class that is implemented by customized invocations, e.g., Newton's
method, or any of the bracketing methodologies.
- FixedPointFinderBracketing - Class in org.drip.math.solver1D
-
FixedPointFinderBracketing customizes the FixedPointFinder for bracketing based fixed point finder
functionality.
- FixedPointFinderBracketing(double, ObjectiveFunction, ExecutionControl, int) - Constructor for class org.drip.math.solver1D.FixedPointFinderBracketing
-
FixedPointFinderBracketing constructor
- FixedPointFinderBrent - Class in org.drip.math.solver1D
-
FixedPointFinderBrent customizes FixedPointFinderBracketing by applying the Brent's scheme of compound
variate selector.
- FixedPointFinderBrent(double, ObjectiveFunction) - Constructor for class org.drip.math.solver1D.FixedPointFinderBrent
-
FixedPointFinderBrent constructor
- FixedPointFinderNewton - Class in org.drip.math.solver1D
-
FixedPointFinderNewton customizes the FixedPointFinder for Open (Newton's) fixed point finder
functionality.
- FixedPointFinderNewton(double, ObjectiveFunction) - Constructor for class org.drip.math.solver1D.FixedPointFinderNewton
-
FixedPointFinderNewton constructor
- FixedPointFinderOutput - Class in org.drip.math.solver1D
-
FixedPointFinderOutput holds the result of the fixed point search.
- FixedPointFinderOutput(ExecutionInitializationOutput) - Constructor for class org.drip.math.solver1D.FixedPointFinderOutput
-
FixedPointFinderOutput constructor
- FixedPointFinderRegressionEngine - Class in org.drip.regression.fixedpointfinder
-
FixedPointFinderRegressionEngine implements the RegressionEngine class for FixedPointFinder functionality.
- FixedPointFinderRegressionEngine(int, int) - Constructor for class org.drip.regression.fixedpointfinder.FixedPointFinderRegressionEngine
-
- FixedPointFinderZheng - Class in org.drip.math.solver1D
-
FixedPointFinderZheng implements the fixed point locator using Zheng's improvement to Brent's method.
- FixedPointFinderZheng(double, ObjectiveFunction) - Constructor for class org.drip.math.solver1D.FixedPointFinderZheng
-
FixedPointFinderZheng constructor
- FlatStringTo2DSDMap(String, String, String, boolean, String) - Static method in class org.drip.analytics.support.GenericUtil
-
Turns an flattened 2D (string, double) string sequence into its corresponding map
- FlatStringTo2DSDMap(String, String, String, boolean, String) - Static method in class org.drip.math.common.MapUtil
-
Turn a flattened 2D (string, double) string sequence into its corresponding map
- FlatStringTo3DSDMap(String, String, String, String, boolean, String) - Static method in class org.drip.analytics.support.GenericUtil
-
Turns an flattened 3D (string, string, double) string sequence into its corresponding map
- FlatStringTo3DSDMap(String, String, String, String, boolean, String) - Static method in class org.drip.math.common.MapUtil
-
Turn a flattened 3D (string, string, double) string sequence into its corresponding map
- FlatStringTo4DSDMap(String, String, String, String, boolean, String) - Static method in class org.drip.analytics.support.GenericUtil
-
Turns an flattened 4D (string, string, string, double) string sequence into its corresponding map
- FlatStringTo4DSDMap(String, String, String, String, boolean, String) - Static method in class org.drip.math.common.MapUtil
-
Turn a flattened 4D (string, string, string, double) string sequence into its corresponding map
- FloaterSetting - Class in org.drip.product.params
-
Contains the component's floating rate parameters.
- FloaterSetting(String, String, double, double) - Constructor for class org.drip.product.params.FloaterSetting
-
Constructs the FloaterSetting from rate index, floating day count, float spread, and current coupon
- FloaterSetting(byte[]) - Constructor for class org.drip.product.params.FloaterSetting
-
FloaterSetting de-serialization from input byte array
- FormatDouble(double, int, int, double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by multiplying, and then adding left and right adjustments
- FormatDouble(double, double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by the multiplier, then justifies the left and the right by 1 and 3 zeros
- FormatDouble(double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by multiplying by 100, then justifies the left and the right by 1 and 3 zeros
- FormatDouble(double, int, int, double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by multiplying, and then adding left and right adjustments
- FormatDouble(double, double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by the multiplier, then justifies the left and the right by 1 and 3 zeros
- FormatDouble(double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by multiplying by 100, then justifies the left and the right by 1 and 3 zeros
- FormatPrice(double, int, int, double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by multiplying, and then adding left and right adjustments
- FormatPrice(double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by multiplying by 100, then justifies the left and the right by 2 and 3 zeros
- FormatPrice(double, int, int, double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by multiplying, and then adding left and right adjustments
- FormatPrice(double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by multiplying by 100, then justifies the left and the right by 2 and 3 zeros
- FormatSpread(double) - Static method in class org.drip.analytics.support.GenericUtil
-
Formats the double input by multiplying by 10000, no justification
- FormatSpread(double) - Static method in class org.drip.math.common.FormatUtil
-
Format the double input by multiplying by 10000, no justification
- FormatUtil - Class in org.drip.math.common
-
This class implements formatting utility functions.
- FormatUtil() - Constructor for class org.drip.math.common.FormatUtil
-
- FourDSDMapToFlatString(Map<String, Map<String, Map<String, Double>>>, String, String, String) - Static method in class org.drip.analytics.support.GenericUtil
-
Flattens a 4D SSSD map structure onto a string array
- FourDSDMapToFlatString(Map<String, Map<String, Map<String, Double>>>, String, String, String) - Static method in class org.drip.math.common.MapUtil
-
Flatten a 4D SSSD map structure onto a string array
- FRFHoliday - Class in org.drip.analytics.holset
-
- FRFHoliday() - Constructor for class org.drip.analytics.holset.FRFHoliday
-
- FRIDAY - Static variable in class org.drip.analytics.date.JulianDate
-
Days of the week - Friday
- fromAmerican(double, double[], double[], boolean, int, boolean, double, String, double) - Static method in class org.drip.product.params.EmbeddedOptionSchedule
-
Creates the discretized American EOS schedule from the array of dates and factors
- FromBracketingCustomBCP(BracketingControlParams) - Static method in class org.drip.math.solver1D.InitializationHeuristics
-
Constructs an Initialization Heuristics Instance from Custom Bracketing Control Parameters
- FromBracketingEdgeHints(double, double) - Static method in class org.drip.math.solver1D.InitializationHeuristics
-
Constructs an Initialization Heuristics Instance from the bracketing edge soft hints
- FromBracketingFloorCeiling(double, double) - Static method in class org.drip.math.solver1D.InitializationHeuristics
-
Constructs an Initialization Heuristics Instance from the bracketing hard floor/ceiling
- FromBracketingMidHint(double) - Static method in class org.drip.math.solver1D.InitializationHeuristics
-
Constructs an Initialization Heuristics Instance from the bracketing mid hint
- FromByteArray(byte[]) - Static method in class org.drip.analytics.creator.CreditCurveBuilder
-
Creates the credit curve from the given byte array
- FromByteArray(byte[], String) - Static method in class org.drip.analytics.creator.DiscountCurveBuilder
-
Create a discount curve instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.analytics.creator.FXBasisCurveBuilder
-
Creates the FXBasisCurve from the given byte array
- FromByteArray(byte[]) - Static method in class org.drip.analytics.creator.FXForwardCurveBuilder
-
Creates the FXForwardCurve from the given byte array
- FromByteArray(byte[]) - Static method in class org.drip.analytics.creator.ZeroCurveBuilder
-
Create a Zero curve instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.param.creator.BasketMarketParamsBuilder
-
Create a Basket Market Parameter Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.param.creator.ComponentMarketParamsBuilder
-
Create a Component Market Parameter Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.param.creator.ComponentQuoteBuilder
-
Create a Component Quote Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.param.creator.QuoteBuilder
-
Create a Quote Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.BondBasketBuilder
-
Create a BondBasket Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.BondBuilder
-
Create a Bond Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.CashBuilder
-
Create a Cash Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.CDSBasketBuilder
-
Create a CDSBasket Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.CDSBuilder
-
Create a CDS Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.EDFutureBuilder
-
Create a EDFuture Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.FXForwardBuilder
-
Create a FXForward Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.FXSpotBuilder
-
Create a FXSpot Instance from the byte array
- FromByteArray(byte[]) - Static method in class org.drip.product.creator.IRSBuilder
-
Create a IRS Instance from the byte array
- FromFlatHazard(double, String, double, double) - Static method in class org.drip.analytics.creator.CreditCurveBuilder
-
Creates a CreditCurve instance from a single node hazard rate
- FromHardSearchEdges(double, double) - Static method in class org.drip.math.solver1D.InitializationHeuristics
-
Constructs an Initialization Heuristics Instance from the hard search edges
- FromHazardNode(double, String, double, double, double) - Static method in class org.drip.analytics.creator.CreditCurveBuilder
-
Creates an instance of the CreditCurve object from a solitary hazard rate node
- FromIRCSG(String, String, CalibratableComponent[]) - Static method in class org.drip.param.creator.RatesScenarioCurveBuilder
-
Creates an RatesScenarioCurve Instance from the currency and the array of the calibration
instruments
- fromJulian(double) - Static method in class org.drip.analytics.date.JulianDate
-
Creates a MM/DD/YYYY string from the input Julian double
- FromSurvival(double, String, double[], double[], double) - Static method in class org.drip.analytics.creator.CreditCurveBuilder
-
Creates a CreditCurve instance from the input array of survival probabilities
- FullBondMarketAnalytics(MarketParams, JulianDate) - Static method in class org.drip.service.env.BondManager
-
Calculates the complete set of bond measures for all the bonds from their closing bid/ask prices.
- FXAPI - Class in org.drip.service.sample
-
Demo of the FX API Sample
- FXAPI() - Constructor for class org.drip.service.sample.FXAPI
-
- FXAPISample() - Static method in class org.drip.tester.functional.CreditAnalyticsTestSuite
-
Sample demonstrating the creation/usage of the FX API
- FXBasisCurve - Class in org.drip.analytics.definition
-
This abstract class exposes the FXBasis curve representing term structure of FX basis.
- FXBasisCurve() - Constructor for class org.drip.analytics.definition.FXBasisCurve
-
- FXBasisCurveBuilder - Class in org.drip.analytics.creator
-
This class contains the baseline FX Basis curve builder object.
- FXBasisCurveBuilder() - Constructor for class org.drip.analytics.creator.FXBasisCurveBuilder
-
- FXCurveRegressor - Class in org.drip.regression.curve
-
This sample implements the regression analysis set for the FX Curve.
- FXCurveRegressor() - Constructor for class org.drip.regression.curve.FXCurveRegressor
-
Do nothing FXCurveRegressor constructor
- FXForward - Class in org.drip.product.definition
-
Base abstract class exposes the functionality behind the FXForward Contract.
- FXForward() - Constructor for class org.drip.product.definition.FXForward
-
- FXForwardBuilder - Class in org.drip.product.creator
-
This class contains the suite of helper functions for creating FX Forward Contract.
- FXForwardBuilder() - Constructor for class org.drip.product.creator.FXForwardBuilder
-
- FXForwardContract - Class in org.drip.product.fx
-
Class contains the FX forward product contract details - the effective date, the maturity date, the
currency pair and the product code.
- FXForwardContract(CurrencyPair, JulianDate, JulianDate) - Constructor for class org.drip.product.fx.FXForwardContract
-
Create an FXForward Contract from the currency pair, the effective and the maturity dates
- FXForwardContract(byte[]) - Constructor for class org.drip.product.fx.FXForwardContract
-
FXForward de-serialization from input byte array
- FXForwardContract.FXBasisCalibrator - Class in org.drip.product.fx
-
- FXForwardContract.FXBasisCalibrator(FXForwardContract) - Constructor for class org.drip.product.fx.FXForwardContract.FXBasisCalibrator
-
Constructor: Constructs the basis calibrator from the FXForward parent
- FXForwardCurve - Class in org.drip.analytics.definition
-
This abstract class contains the stub functionality for the term structure of dates/times and FX forwards
(PIP/outright), and Spot FX info for the given currency pair.
- FXForwardCurve() - Constructor for class org.drip.analytics.definition.FXForwardCurve
-
- FXForwardCurveBuilder - Class in org.drip.analytics.creator
-
This class contains the baseline FX Forward curve builder object.
- FXForwardCurveBuilder() - Constructor for class org.drip.analytics.creator.FXForwardCurveBuilder
-
- FXSpot - Class in org.drip.product.definition
-
Base abstract class exposes the functionality behind the FXSpot Contract.
- FXSpot() - Constructor for class org.drip.product.definition.FXSpot
-
- FXSpotBuilder - Class in org.drip.product.creator
-
This class contains the suite of helper functions for creating FX Spot Contract.
- FXSpotBuilder() - Constructor for class org.drip.product.creator.FXSpotBuilder
-
- FXSpotContract - Class in org.drip.product.fx
-
Class contains the FX spot contract parameters - the spot date and the currency pair.
- FXSpotContract(JulianDate, CurrencyPair) - Constructor for class org.drip.product.fx.FXSpotContract
-
Constructor: Creates the FX spot object from the spot date and the currency pair.
- FXSpotContract(byte[]) - Constructor for class org.drip.product.fx.FXSpotContract
-
FXSpot de-serialization from input byte array


This review contains some minor spoilers for the feature film "Armageddon," but I promise not to give away any major revelations concerning the plot.
Nutshell: Big, dumb, and expensive. Certainly not boring, but certainly not unpredictable or memorable, either.
----- Armageddon (USA, 1998)
PG-13, 150 minutes
Cast includes: Bruce Willis (Harry S. Stamper), Billy Bob Thornton (Dan Truman), Liv Tyler (Grace Stamper), Ben Affleck (A.J. Frost), Will Patton (Charles (Chick) Chapple), Peter Stormare (Lev Andropov), Keith David (General Kimsey), Steve Buscemi (Rockhound)
Distributed by Touchstone Pictures Screenplay by Jonathan Hensleigh and J.J. Abrams Produced by Jerry Bruckheimer, Gale Ann Hurd, and Michael Bay Directed by Michael Bay
Review by Jamahl Epsicokhan Rating out of 4: ** -----
"Armageddon" is a technically skilled summer crowd-pleaser that's about as deep tissue paper, with a brain that operates on the power of a nine-volt battery. It's formulaic, predictable, and can't be taken remotely seriously for more than about 10 seconds at a time. This is a movie where you must walk in, instantly suspend all disbelief, see a series of elaborate special-effects sequences on the screen, and never once stop to think about any of it.
Then again, why on earth else would you want to see this movie? This is what summer blockbusters are all about these days. If you go in looking for anything deep or challenging, you're wasting your time.
What you'll get in "Armageddon" is all polish and no substance--a story that will occupy your attention for 150 minutes and never really bore you, but at the same time is something you can (and probably will) forget about almost instantly afterward. It's effective bubble-gum cinema--chewing gum for the mind. Considering we've already covered the topic of cosmic collision once this year (see "Deep Impact"), and that film was supposedly the more substantive episode of angst, it seems only natural that this time when we go through the cataclysmic exercise, we don't really stop to look at how people would act with doomsday at hand. This is a nonstop action picture, plain and simple.
"Armageddon" emerges from what I'm calling the Jerry Bruckheimer school of cinema, an institute that brought us similar recent summer escapism in the form of "Bad Boys," "The Rock," and "Con Air." Among the alumni of this institution are directors Simon West ("Con Air"), Tony Scott ("Top Gun," "Crimson Tide"), and of course Michael Bay (this film, "Bad Boys," and "The Rock"). Bruckheimer's institute is one that ensures no camera may be allowed to sit stationary (it must always track or pan slowly), and that no shot be allowed to exist for more than five or so seconds before there's a cut to another angle. Oh, and the film must be wall-to-wall with music. (It's strange: The above-mentioned Bruckheimer films used several different composers, yet the score always sounds about the same.)
But never mind. "Armageddon" is in the tradition of large-scaled summer disaster action. In this case, a meteor "the size of Texas" is discovered to be on a collision course with Earth.  Stamper wants things done right, and done his way. He's the type of guy who, when he realizes his protege (Ben Affleck) is sleeping with his daughter (Liv Tyler), he chases the guy all through his oil rig with a loaded shotgun, and later confesses he was just trying to scare him. (But of course!)
Once the movie gets into space, it's relentless in its visuals and action sequences, but I can't say that I was particularly thrilled by much of it. A steady diet of "extreme action" doesn't equate excitement. It has to connect on some sort of emotional level. The special effects merely grow tiring after awhile. Sure, they're more or less convincing, but they're also so quickly edited together that sometimes it just feels like random chaos on the screen. And there's simply not enough invested in the story to make me believe that these people were really saving the world, and not just going through the motions of elaborate stunt coordination and digital artistry.
Besides, I've seen so many effects-laden movies lately that I just don't find the eye candy all that tempting anymore. "Armageddon" plays like a series of tasks: We have to promise our loved ones that we'll succeed! We have to stop that asteroid before it hits us! We have to get off this space station before it blows up! We have to cut the blue wire before the bomb goes off! We have to crack our joke for this scene to prove that we can be funny! Every scene is essentially the same: Crisis, resolution, wry one-liner from Steve Buscemi. What's lacking is cleverness, spontaneity, and interesting turns in the action.
There are a couple of major snags for Our Heroes, but they're derivative of snags we've seen over and over again in the movies. (Name an action film where the heroes could actually trust the government to do the right thing rather than being at the mercy of bureaucratic officials who are persuaded by invisible advisers to take what is so obviously the wrong action. Name an action film where a countdown bomb isn't stopped with three seconds to spare. And so on.)
I think the main problem with the oversized disaster movies of recent years is that they just make the stakes too laughably high. "Independence Day," "Deep Impact," "Godzilla," and now "Armageddon"--all are movies where the price of failure is the destruction of the world and/or humanity itself. The outcome of what lies in the story's background is always a foregone conclusion, yet the characters still exist in a movie cliche world of discussing trivial relationships and cracking one-liners when widespread dread and despair should probably be winning out. "Armageddon" gets past this problem by effectively ignoring it, keeping the end of the world completely out of its mind except in the most superficial of ways. It reduces "saving the world" to a goal which will earn its characters hero status. Consider a scene where a large asteroid fragment hits Paris, destroying half the city. Does anyone seem to care? Nope; it's just an excuse for a "really cool special effect."
Can't we scale back just a little bit? Action and special effects are certainly fun, but if the characters don't have to carry the unfathomably ridiculous weight of saving the world upon their shoulders, then won't there be a little more breathing room for the standard examination of various relationships and personality quirks?
I tend to think so, because with the plot of "Armageddon" there's not a twist or surprise to be found anywhere on the horizon. Everything that happens follows the formula from A to B; every emotion is cued with blatantly obvious manipulation; every bit of comic relief is applied on cue; everything that happens can be anticipated five scenes in advance.
Watching this movie, I felt like I was watching a large Hollywood production trying so very hard to be huge, appealing, funny, and entertaining. To a degree, it worked. Most of the performances are right on target given their cardboard parameters, the suspense scenes are sometimes taut and well-played (if hopelessly predictable), and there are moments when the movie almost won me over before the formula turned obvious and snapped me back into reality.
But never, for one moment, was the spell of sexy, shallow, visually motivated cinema outweighed by the spell (or lack thereof) of characters or story events. I could say I got caught up in isolated pieces of the movie for brief moments at a time, but I can't say that I was ever caught up in the flow of the narrative.
What this movie aspires to be is what you can find has been done 10 times better in "Apollo 13" (1995). When it comes down to it, both films are about people in high-pressure situations trying to perform. The difference is that "Apollo 13's" suspense was believable on human terms, making it more exciting. "Armageddon" is just big and dumb.
Even so, if you just want overblown, overwrought, over-sensational comic book summer entertainment that fully knows just how loony it is, then "Armageddon" delivers. If you want characters that are even remotely complex, or a plot that doesn't exist for the sole sake of special effects sequences and cardboard manipulation, then please look elsewhere.
----- Copyright (c) 1998 by Jamahl Epsicokhan, all rights reserved. Unauthorized reproduction or distribution of this article is prohibited.
Jammer's Movie Reviews - http://www.epsico.com/movies/ Jamahl Epsicokhan -<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Be The Main Character In Your Learning Process With Skillshare
All in your profile page, step by step in your learning process
The use of online learning platforms has skyrocketed in the last years. One of the reasons these platforms attract users is their flexibility. This flexibility comes with a challenge: keeping users engaged and motivated to finish their courses since there is no pressure to do so. This is why we looked for inspiration in the dashboards of video games and we studied theories of motivation to design a profile page where users can visualize the time they have invested in learning and the skills they have acquired. These visuals of how much they have worked gives users a sense of accomplishment that boosts their motivation.
Implementing gamification elements begins with stats which be used to give badges, and rewards to the users. This app can provide input for personalization projects in which recommendation systems or rewards or badges are customized according to the specific skills acquired by the users.


create a room
standard Daily.co UI
demo custom UI
room info
meeting participants
network stats
join meeting (as owner)
leave meeting
toggle local cam
toggle local mic
start recording
stop recording
start screenshare
stop screenshare


Located in the province of Crotone on the Ionian coast of Calabria, this is a useful haven in bad weather. It lies approx. 55 miles NE of Rocella Ionica and 15 miles SW of Crotone.
The fortress here dating back five centuries was fully restored in 2001 and is well worth a visit (picture taken by Peter Ter Haar).
The harbour has a southern basin reserved for fishing boats and a northern basin for leisure craft (see photo left taken by Peter Ter Haar, entrance to the right of picture). It is well maintained and run by local government.
There is no longer a sluice gate in the eastern part of the yacht basin. This closed 8 years ago. Cruisers visiting in 2013 report that depth is a minimum of 3 metres. Shelter is good.
Fees are based on the width of your boat (e.g. 50€/night for a 3.95 metre wide boat). This scale runs from 3.61 up to 4.5 metres regardless of boat length. There is one place for a 17 meter boat, alongside the former day trip boat berth.
The northern basin has water and electricity. There is a guard / marinero and security cameras. This basin is very well lit both night and day.
Yachts are permitted in the southern basin, but only when the fishing boats are out and the pier is fully occupied in the evening with fishing boats.
There is a good supermarket 200 metres from the harbour and a small chandlery close by.
A useful anchoring map for the Le Castella marine park, stretching around the coast to Crotone, can be found here.
Last updated August 2014.


Tools
HTTP Endpoint Viewer
Multi-Channel Tests
SMTP
SMPP
HTTP
Policy Tests
Recipient Blacklist
Quiet Time
Quiet Time Per User
Message Routing Tests
Time Based Routing
Per-User Time Based Routing
Resend Message
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An iterator over the contents of a TokenCollection.
More...
#include <bond/compiler/tokenstream.h>
An iterator over the contents of a TokenCollection.
TokenStream has methods to return the next available Token, test whether the next Token is of a certain type, peek at the next Token and manipulate the position in the stream.
◆ TokenStream() [1/2]
| Bond::TokenStream::TokenStream |
( |
| ) |
|
|
inline |
◆ TokenStream() [2/2]
| Bond::TokenStream::TokenStream |
( |
const Token * |
buffer, |
|
|
int |
length |
|
) |
| |
|
inline |
Constructs a TokenStream object.
- Parameters
-
| buffer | A pointer to a buffer of Token objects over which the stream iterates.. |
| length | The number of Tokens contained in the buffer. |
◆ Advance()
| void Bond::TokenStream::Advance |
( |
| ) |
|
|
inline |
Increments the position of the stream by one.
◆ GetLength()
| int Bond::TokenStream::GetLength |
( |
| ) |
const |
|
inline |
Returns the total number of tokens in the stream.
◆ GetPosition()
| int Bond::TokenStream::GetPosition |
( |
| ) |
const |
|
inline |
Returns the current position of the stream.
◆ Next()
| const Token * Bond::TokenStream::Next |
( |
| ) |
|
Returns the next token in the stream and advances the position.
◆ NextIf() [1/2]
Returns the next token in the stream if it matches any of the given types, otherwise returns nullptr.
- Parameters
-
| typeSet | The set of types against which the next Token is compared. |
◆ NextIf() [2/2]
Returns the next token in the stream if it matches the given type, otherwise returns nullptr.
- Parameters
-
| type | The type against which the next Token is compared. |
◆ Peek()
| const Token * Bond::TokenStream::Peek |
( |
| ) |
const |
|
inline |
Returns the next token in the stream without advancing the position.
◆ PeekIf() [1/2]
Returns the next token in the stream if it matches any of the given types, otherwise returns nullptr.
- Parameters
-
| typeSet | The set of types against which the next Token is compared. |
◆ PeekIf() [2/2]
Returns the next token in the stream if it matches the given type, otherwise returns nullptr.
- Parameters
-
| type | The type against which the next Token is compared. |
◆ Reset()
| void Bond::TokenStream::Reset |
( |
| ) |
|
|
inline |
Resets the position of the stream.
◆ SetBuffer()
| void Bond::TokenStream::SetBuffer |
( |
const Token * |
buffer, |
|
|
int |
length |
|
) |
| |
Sets the underlying buffer of Token objects and resets the position of the stream.
- Parameters
-
| buffer | A pointer to a buffer of Token objects that the stream iterates over. |
| length | The number of Tokens contained in the buffer. |
◆ SetPosition()
| void Bond::TokenStream::SetPosition |
( |
int |
index | ) |
|
|
inline |
Set the current position of the stream.
- Parameters
-
| index | The position that the stream is set to. |
◆ SkipTo() [1/2]
| void Bond::TokenStream::SkipTo |
( |
const TokenTypeSet & |
typeSet | ) |
|
Advances the position of the stream until a Token of one of the given types is encountered. If no such Token is encountered, the stream is advanced to the end.
- Parameters
-
| typeSet | The set of types against which the Tokens are compared. |
◆ SkipTo() [2/2]
Advances the position of the stream until a Token of the given type is encountered. If no such Token is encountered, the stream is advanced to the end.
- Parameters
-
| type | The type against which the Tokens are compared. |
The documentation for this class was generated from the following file:
- include/bond/compiler/tokenstream.h


Grid based design is creating a css framework to divide your page into grids. Using this structure makes web design more efficient cos you can snap your elements to the pre-existing grid using classes. A grid also adds order to a page to help distinguish between different types of information, so it's easier for the user to scan and navigate.
Your web design needs to be responsive because users will access your site from screens of many different sizes. If it's not responsive the design might look good on your screen, but is un-useable on tablet or phone screens.
Semantic structure is making the markdown of your code match the content of the page. For example, using the h1 tag to represent the most important heading on the page. Technically you could use h1 tags for all of your paragraphs and style them to be smaller with css, but this would be a dick move, cos it although it would work it would confuse the browser, and any other developers that are trying to work with your code.


•Implement trades based on daily research of economic indicators, technical analysis, and fundamental analysis.
•Develop trading algorithms from the ground up using a framework based on C# (ninjatrader).
•Implement proprietary strategies which work semi-automated to generate steady returns in any given market condition
Logistic Support Manager
Mannpower Pharmaceutical Services , Delta, BC
•Monitor and maintain adequate supply of operating supplies
•Responsible for assisting with the daily operations of the department.
•Accuracy and completeness of Clinical Information for a variety of Patient Assistance programs.
Restaurant Owner/Operator
Balthazar Restaurant Hideaway , Vancouver, BC
•Managing the entire staff of the restaurant and coordinating their work
•Generating detailed daily, monthly, quarterly and yearly reports on business, staff, and profit
•Coordinating and managing the entire operation of restaurant
.
Front-end Developer and Email Designer / Co owner
HealthMeds ETC, Richmond, BC
•Worked with a team of web developers in a web based pharmacy company
•Design front-end using Javascript and HTML
•Engaged in call centre training to assist seniors with filling out forms and implemented a 52 question form using Javascript for validations and PHP for CRUD functionality.
•Built a workflow of collecting information from clients and sending out to physicians with email template design..
UI/UX and Web Designer
JNZ Technologies , Calgary, Canada
•Analyze user experience problems and create design solutions that meet measurable business goals and requirements for internal and external tools and products
•Recognize and predict use cases and user interaction
•Work directly with product managers, marketing managers, and engineers to assist in the definition of product requirements.


[% title %]
This report is based
on the database
[% dbc.dbname %]
on
[% dbc.host %]:[% dbc.port %]
on
[% time %]
.
[% content %]


+++draft = false date = 2008-09-28T12:44:15.0000000Z title = "Visual update on the blog" slug = "Visual-update-on-the-blog" +++
Just a quick post to let you know that the blog has been updated with a much nicer theme. I hope I will get around to adding more interesting content to the blog shortly :-)


GLOBAL ATTRIBUTES
These Attributes work with Almost all Tags .
Attributes
- ALIGN :
Indicates the Alignment of the Value of the Tag.
- CENTER :
Align Center.
- LEFT :
Align Left.
- RIGHT :
Align Right.
NOTE : Use of ALIGN with many attributes has been depricated in HTML 4.0.
- ACCESSKEY :
Assigns a
Keyboard Key to the Tag or its Elements
.It with the ALT Key i.e., ALT+KEY.
- CLASS :
Indicates the
Style Class to be Applied to the Tag
.
- ID :
Assigns a
Unique ID Selector to an Instance of the Tag. When you then assign a
Style to that ID selector, it affects only that instance of the Tag
.
- STYLE :
Specifies the
CSS Commands/Properties that applies to the contents of the Tags
.
- TABINDEX :
Indicates where
the Element appears in the Tabing order of the Document
.
- TITLE :
Browsers
Use this text to Display a ToolTip Over the Contents of the Tag
.
Syntax
- ALIGN="{CENTER|LEFT|RIGHT}"
- ACCESSKEY="n"
- CLASS="Name"
- ID="Name"
- STYLE="Style Sheet Commands"
- TABINDEX="n"
- TITLE="Text"
Home
About


|
areaDetector
3-5-0
EPICS areaDetector framework
|
Class for storing errors from detector. More...
#include <ccd_exception.h>
Public Types | |
| enum | error_code { ok, xfer_not_starting, not_implemented, unknown } |
Public Member Functions | |
| ccd_exception (const char *mess) | |
| Constructor to spec error string. More... | |
| ccd_exception (error_code er, const char *mess) | |
| Constructor to spec. More... | |
| ccd_exception (error_code er) | |
| construcor for speced error code. More... | |
| ccd_exception () | |
| Class for storing errors from detector. More... | |
| char * | err_mess (void) |
| Return error message. More... | |
| error_code | getErrCode (void) |
| return error code. More... | |
Protected Attributes | |
| char | err [256] |
| error_code | code |
Class for storing errors from detector.
Originally written for ccd cameras, but works for anything...
contains char* error passed as exception. not using std::string because it has questionable thread safety.
| ccd_exception::ccd_exception | ( | const char * | x | ) |
Constructor to spec error string.
| mess | Some string to put into error message, like "camera error blah blah.." |
| ccd_exception::ccd_exception | ( | error_code | er, |
| const char * | mess | ||
| ) |
Constructor to spec.
error string and code as int.
| er | enum or int for error code. user picks it. |
| mess | Some string to put into error message, like "camera error blah blah.." |
| ccd_exception::ccd_exception | ( | error_code | er | ) |
construcor for speced error code.
| er | enum or int for error code. user picks it. |
| ccd_exception::ccd_exception | ( | ) |
Class for storing errors from detector.
Originally written for ccd cameras, but works for anything...
| char * ccd_exception::err_mess | ( | void | ) |
Return error message.
| ccd_exception::error_code ccd_exception::getErrCode | ( | void | ) |
return error code.
|
protected |
|
protected |


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https://pen-testing.sans.org/blog/2012/07/05/pen-testing-in-the-cloud
This is not a "finalized" methodology. It is more of a collection of thoughts and guidance from 2012 regarding penetration testing in the cloud that still holds value.


You have succeeded or completed something
You have failed or been rejected
You must know this - or there is a problem
This is assigned or reassigned to you Assigned to you
This is assigned to [someone else] Assigned to
You must declare that you are ok with this
You will not be able to make change to your application or resubmit after this point.
Please accept or reject your assessment invites.
You will have 5 days after the deadline to complete your assessments.


[Tika v/s Mac OS X] We analyzed the non-empty files in application/octet-stream classification, and checked their MIME classification in Apple Mac OS X 10.11.3 using the command: file --mime-type -b <file_name>
It turns out that some files in the Polar dataset were classified differently than Apache Tika:
| Files detected as application/octet-stream by Tika | MIME type detected by Apple Mac OS X 10.11.3 | If one of our 15 chosen types, the Pearson correlation coefficient for BFA |
|---|---|---|
| cn/sh/library/dlpwd/E1EA0A0DD0B36651C58A0E3C8E14F30B42638D7D110533E8018DDC06A71F9A87 | text/plain | 0.68 |
| org/w3/www/273EA7C3C3E22540167271B06B9A86EC8F07AF55728E9A8FF33C2FCAB4353CFF | text/x-po | |
| org/translationproject/FC7CCC7E7DCA55833B393D54CDA1A6AAAB2290ECD5986BF2B1719B601463D12F | text/x-po | |
| org/translationproject/C0419E6BC6518647A59573AEB6BE07684BC50C08279E5E1E437844C4A321A9C8 | text/x-po | |
| org/translationproject/BD0CAE3F6DC334998AB3B424380C9756A9957892F36338BA6161E7E900D34751 | text/x-po | |
| org/translationproject/A4138B5F803E0E4B25A70B5FA1D2C73B1E557DC3C6FD547140252FF3E0934AF9 | text/x-po | |
| net/cnki/wuxizazhi/0229541219032066874F666EAE7D16A7DA6F5965EDB9C2F71B80CCE8845E20EC | text/html | 0.69 |
| jp/ac/tsukuba/www/7ECEA6E465699A482F9C50BFFD3C2DAA267C1076572D75BB765E2D6AC63BB2AF | text/x-c | |
| jp/ac/tsukuba/www/43C3D961B7626D9C0930AD61322FFEAD95B7FC65103C9D908288FF1770A1F05B | text/x-c | |
| gov/noaa/arh/aprfc/62464DACBE1BA9486210FA7B09FB868FABA84084C8977826276336051058D9B0 | text/plain | 0.04 |
| gov/nasa/jpl/mls/9B81C7A56AC3C6E6836EF97D9A06463EB277FB37E28227E1966F806BB7F34B25 | text/plain | 0.81 |
| gov/nasa/jpl/mls/80BC2238611041B040B057801EA25E43FC517C9D014B6B61E9EA2D5F7F683914 | text/plain | 0.68 |
| gov/nasa/jpl/mls/392A51636B31FAF5CC1F13D19F66DCE65A5881354BD88DD9872A9150111B4C0C | text/plain | 0.68 |
| gov/nasa/jpl/mls/0D38EC54631D967C0371C54108DFE6860A04AB26DD6CD8350DEF094F4051B40C | text/plain | 0.69 |
| com/accuweather/vwidget/17EB685A4E92D69041CB1BCA6CD77DC14502D7268F26AE2D5553E1A6FD119F7C | application/vnd.ms-cab-compressed | |
| cn/sh/library/www/04B0FA20E767A6ED01E63132395CA26A8BA5D243928124BB0CB4B6100D07890A | text/html | 0.72 |
| cn/sh/library/www/E1BC0070D8B0768AC5FC9E61738EB2441ADBB61C0C10298C49DD35494AC5ED98 | text/html | 0.82 |
| cn/sh/library/www/BE408B3FD9BFD5C5D8F0FB3FCE48CEF7DEB1369D3F05F400309109521ABB3397 | text/html | 0.86 |
| cn/gov/nstl/www/8D8C5E9A1E377E6F3992246F573340D9B424CFB8E9ED38538568EB2A59980ABF | text/html | 0.54 |


{% extends "base.html" %} {% load i18n %} {% block script %} {% endblock %} {% block content %}
{% trans "Please enter the patient's phone number and the way the patient wants to receive the notification." %}
{% trans "Then choose the medicine the patient is waiting for." %}


Modern Web Playground
Web Components
HTML Imports
HTML Templates
Shadow DOM
Custom Elements
React
JSX, Classes and Elements
Events, Properties and State
Small application: Chat Room


Public Member Functions |
|
(id) | - initWithDatabase: |
|
(id) | - initWithNewDatabaseObject: |
|
(id) | - initAndFillWithNewObject:andRelatedDatabase: |
|
(id) | - initWithCachedObject:inDatabase:forAttribute: |
| (NSDictionary *) | - consolidateForTransmitting |
| (void) | - unpackageFileForUser: |
|
(void) | - saveObject: |
| (void) | - CommonExecution |
| (void) | - setDBObject: |
| (id) | - getObjectForAttribute: |
| (void) | - setObject:withAttribute: |
|
(void) | - tryAndSendData:withErrorToFire:andWithPositiveResponse: |
|
(void) | - setValueToDictionaryValues: |
|
(NSMutableDictionary *) | - getDictionaryValuesFromManagedObject |
|
(void) | - UpdateObject:andSendObjects:forDatabase: |
|
(void) | - shouldLockVisit:forDatabase:onCompletion: |
|
(BOOL) | - loadObjectForID:inDatabase:forAttribute: |
Properties |
| id | client |
|
ObjectTypes | objectType |
| RemoteCommands | commands |
|
NSManagedObject * | databaseObject |
Member Function Documentation
This needs to be implemented at all times. This is responsible for carrying out the instructions that it was given.
Instruction should be determined using switch statement on the variable RemoteCommands commands (see properties at the bottom). during the unpackageFileForUser:data method, make sure you save the method to the previously mentioned variable. That way when CommonExecution method is called it knows what to execute.
If you want to add more methods that you think the server needs to interpret add it to the RemoteCommands typedef above and add it to the opposite systems typedef. (make sure you implement it in the appropriate place in the both the Client & Server)
| - (NSDictionary*) consolidateForTransmitting |
|
|
|
|
optional |
This method should take all the objects important information and place them inside a dictionary with keys that should be reflected in the server.
Once packaged, return the dictionary
| - (id) getObjectForAttribute: |
|
(NSString *) |
attribute |
|
Use this to retrieve objects/values from the Patient object.
- Parameters:
-
| attribute | the name of the attribute you want to retrieve. |
| - (void) setDBObject: |
|
(NSManagedObject *) |
DatabaseObject |
|
This is the setter for the databaseObject that all objects that implement this protocal must have
- Parameters:
-
| databaseObject | the coredata object that you want to manipulate |
| - (void) setObject: |
|
(id) |
object |
| withAttribute: |
|
(NSString *) |
attribute |
|
|
| |
Use this to save attributes of the object. For instance, to the Patient's Firstname can be saved by passing the string of his name and the Attribute FIRSTNAME
- Parameters:
-
| object | object that needs to be stored in the database |
| attribute | the name of the attribute or the key to which the object needs to be saved |
| - (void) unpackageFileForUser: |
|
(NSDictionary *) |
data |
|
|
optional |
This should only take in a dictionary that contains information for the object that is unpackaging it.
This means that the if a Class called Face is unpackaging the dictionary, then the dictionary's type should be tested to see if it is of type Face. This can be done by looking at the object for key: OBJECTTYPE
Property Documentation
|
|
readwriteoptionalnonatomicweak |
This needs to be set everytime information is recieved by the serverCore, so it knows how to send information back
Reimplemented in StatusObject, and BaseObject.
| - (RemoteCommands) commands |
|
readwritenonatomicassign |
The documentation for this protocol was generated from the following file:


| Version | Date | Platform | Allegro Version | Compiler | IDE | Screen Modes | Level Editor | Multiplayer | Linux | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| - | 19980922 | DOS/WIN98 | 2.2 | DJGPP | RHIDE | 320x200 | integrated | no | no | Earliest surviving version (no sources) |
| - | 19981112 | DOS/WIN98 | 2.2 | DJGPP | RHIDE | 320x200 | integrated | no | no | Earliest surviving version with sources |
| 1 | 19981120 | DOS/WIN98 | 2.2 | DJGPP | RHIDE | 320x200 | integrated | no | no | Not released. Mentions shareware and full versions but not implemented |
| 2 | 19991202 | DOS/WIN98 | 2.2 | DJGPP | RHIDE | 640x480 800x600 1024x768 | standalone | no | no | First version actually released. Has shareware and full version for $10 |
| 3 | 20000404 | DOS/WIN98 | 3.12 | DJGPP | RHIDE | Allegro Screen Mode GUI | standalone | no | no | Changed to free from now on |
| 4 | 20010301 | DOS/WIN98 | 3.12 | DJGPP | RHIDE | Allegro Screen Mode GUI | standalone | no | no | More levels, added sliders in level editor |
| 5 | 20030622 | WIN98/WINXP/linux | 4.0 | MinGW | Dev-Cpp | Allegro Screen Mode GUI with windowed mode | standalone | 2 player split screen | source | First linux version, 2 player split screen | 6 | 20180311 | WINXP/WIN7/WIN10/linux | 4.4.2 | MinGW | Dev-Cpp | Allegro Screen Mode GUI with windowed mode | integrated | 8 player netgame | source | Finally got netplay to work! Many other changes. | 7 | 20180422 | WINXP/WIN7/WIN10/linux | 5.2.4 | MinGW-w64 | Code::Blocks | Dynamically resizeable window and fullscreen | integrated | 8 player netgame | binary | Ported to Allegro 5. |


---
layout: default
title: Fend
---
Help us save our Earth in the fight against consumerism.It’s time to switch sides.
Up to 85% of textiles go into landfills each year. That's enough to fill the Sydney harbor annually.
Consumerism is linked to 80% of the global water usage. It takes about 2,257 gallons of water to make a pair of shoes.
The things we consume are responsible for up to 60 percent of global greenhouse gas emissions.
At Fend, our mission is to protect the environment against the negative impacts of disposable consumerism. In times of global unrest, our goal is to reduce fast-retail practices by educating consumers and providing a mindful shopping experience.
We aim to bring awareness to the value of reusing goods & second-hand shopping by informing & empowering a global community. Our next goal is to explore innovative, green technologies to reverse the destruction of our planet.


|
Figure 1
|
An illustration of the regional clusters used for the analys ... |
|
Figure 2
|
The changing return periods of precipitation events as a fun ... |
|
Figure 3
|
An illustration of the changing return periods, by region, o ... |
|
Figure 4
|
The predicted intensity of extreme precipitation in various ... |


How do miners make money?
What is a smart contract?
What is MetaMask and why do I need it?
We're still writing this one...
What is Fiat Currency?
Development Differences


Stockbroker Grapevine
问题描述 :
Unfortunately for you, stockbrokers only trust information coming from their “Trusted sources” This means you have to take into account the structure of their contacts when starting a rumour. It takes a certain amount of time for a specific stockbroker to pass the rumour on to each of his colleagues. Your task will be to write a program that tells you which stockbroker to choose as your starting point for the rumour, as well as the time it will take for the rumour to spread throughout the stockbroker community. This duration is measured as the time needed for the last person to receive the information.
输入:
Each person is numbered 1 through to the number of stockbrokers. The time taken to pass the message on will be between 1 and 10 minutes (inclusive), and the number of contacts will range between 0 and one less than the number of stockbrokers. The number of stockbrokers will range from 1 to 100. The input is terminated by a set of stockbrokers containing 0 (zero) people.
输出:
It is possible that your program will receive a network of connections that excludes some persons, i.e. some people may be unreachable. If your program detects such a broken network, simply output the message “disjoint”. Note that the time taken to pass the message from person A to person B is not necessarily the same as the time taken to pass it from B to A, if such transmission is possible at all.
样例输入:
3 2 2 4 3 5 2 1 2 3 6 2 1 2 2 2 5 3 4 4 2 8 5 3 1 5 8 4 1 6 4 10 2 7 5 2 0 2 2 5 1 5 0
样例输出:
3 2 3 10
解题代码:
(1) import java.io.BufferedInputStream; import java.util.Scanner; /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /** * 求最短路径 * 有两种方法。用弗洛德相对简单点 * 这道题理解题意后就不难了。代码的编写也比较容易。 * 只是初始化和单个顶点的环注意下就行了 * poj1125 * @author NC */ public class Main { final static int disjoint = 1000;//最多100个人，每个人最多花费10分钟 public static void main(String[] args) { Scanner scan = new Scanner(new BufferedInputStream(System.in)); while (scan.hasNext()) { int n = scan.nextInt(); if (n == 0) { break; } //初始化矩阵,默认不可达,stockbroker的编号是从1开始的 int[][] times = new int[n + 1][n + 1]; for (int i = 0; i < n + 1; i++) { for (int j = 0; j < n + 1; j++) { times[i][j] = disjoint; } } for (int i = 1; i <= n; i++) { int stockbroker = i; int number = scan.nextInt(); for (int j = 1; j <= number; j++) { int contact = scan.nextInt(); int time = scan.nextInt(); times[stockbroker][contact] = time; } } //弗洛依德算法，顶点i到j经过k点 for (int k = 1; k <= n; k++) { for (int i = 1; i <= n; i++) { for (int j = 1; j <= n; j++) { if (i != j && times[i][k] + times[k][j] < times[i][j]) { times[i][j] = times[i][k] + times[k][j]; } } } } //注意，单个顶点本身不应该有环,这里是无穷大 //求每个经纪人将信息传递给所有人知道所要花费的时间,存储在第0列 for (int i = 1; i <= n; i++) { times[i][0] = 0;//赋0方便比较大小 for (int j = 1; j <= n; j++) { if (times[i][j] > times[i][0] && i != j) {//求max times[i][0] = times[i][j]; } } } //找出最小耗时,存在第0行第0列 int index = 0; for (int i = 1; i <= n; i++) { if (times[i][0] < times[0][0] && times[i][0] != disjoint) {//求min times[0][0] = times[i][0]; index = i; } } //输出结果 if (index == 0) { System.out.println("disjoint"); } else { System.out.println(index + " " + times[0][0]); } } } } (2) import java.io.BufferedInputStream; import java.io.IOException; import java.util.Scanner; public class Main { final static int MAXVALUE = 10000000; public static void main(String[] args) throws NumberFormatException, IOException { Scanner read = new Scanner(new BufferedInputStream(System.in)); int t, num; int[][] p; int min, max, start; while ((t = read.nextInt()) != 0) { p = new int[t][t]; for (int i = 0; i < t; i++) { for (int j = 0; j < t; j++) { p[i][j] = MAXVALUE; } } for (int i = 0; i < t; i++) { p[i][i] = 0; } for (int i = 0; i < t; i++) { num = read.nextInt(); for (int j = 0; j < num; j++) { p[i][read.nextInt() - 1] = read.nextInt(); } } for (int k = 0; k < t; k++) { for (int i = 0; i < t; i++) { for (int j = 0; j < t; j++) { if (p[i][j] > p[i][k] + p[k][j]) { p[i][j] = p[i][k] + p[k][j]; } } } } min = Integer.MAX_VALUE; start = -1; loop: for (int i = 0; i < t; i++) { max = Integer.MIN_VALUE; for (int j = 0; j < t; j++) { if (p[i][j] == MAXVALUE) { continue loop; } else { max = Math.max(max, p[i][j]); } } if (max < min) { min = max; start = i; } } if (start != -1) { System.out.println((start + 1) + " " + min); } else { System.out.println("disjoint"); } } } }
比较基础，找些自信
正确
我还有个问题想请教一下，就是感觉对于新手来说，递归理解起来有些困难，不知有没有什么好的方法或者什么好的建议？
非常不错
remove没有实现
很好的思路，可以借鉴
这道题这里的解法最坏情况似乎应该是指数的。回溯的时候
O(n) = O(n-1) + O(n-2) + ….
O(n-1) = O(n-2) + O(n-3)+ …
O(n) – O(n-1) = O(n-1)
O(n) = 2O(n-1)
第二个方法好！
图像处理那题解题报告在哪儿呢？
问题3是不是应该为1/4 .因为截取的三段，无论是否能组成三角形， x， y-x ，1-y,都应大于0，所以 x<y,基础应该是一个大三角形。小三角是大三角的 1/4.
第二个解法好像不对
对于第一题，我的直觉告诉我换不换都一样，求指教


Peace activist killed by 'stray bullet' in Somalia
A prominent rights activist was shot dead in Somalia's capital Mogadishu on Wednesday, with security officials suggesting she had been hit by a stray bullet.
Almaas Elman Ali, who came from a leading family of peace campaigners, was travelling by car inside the heavily fortified airport compound when she was hit.
"She was riding in a car along a road inside the airport," said Mohamed Omar, a Somali security official. "A stray bullet hit her, and she died within a few minutes."
Gunfire is a regular occurence in Mogadishu, although the levels of violence are far lower than in past years of heavy conflict.
"There was not any gunfire in the airport, or in nearby areas before the incident occurred," Omar said.
The sprawling airport complex includes embassies and the headquarters of African Union soldiers.
Almaas Elman Ali, who had dual Somali and Canadian citizen, is believed to have been attending a meeting for the Elman Peace centre, founded in 1990 by her father, Elman Ali Ahmed.
Ahmed's wife and daughters - including Almaas - fled to Canada as the civil war in the country worsened. He stayed in Somalia and in 1996 was killed in Mogadishu by unknown gunmen.
The family rest of the family had returned to Somalia in recent years to help run the peace centre working to end the violence.
Their work includes a programme called "Drop the Gun, Pick Up the Pen" that encourages child soldiers conscripted by militia gunmen to return to peace.
Almaas' sister, youth activist Ilwad Elmam, was among those shortlisted to win the Nobel Peace Prize this year by The Peace Research Institute Oslo (PRIO).
Although Somalia is slowly rebuilding after years of devastating conflict, it suffers regular bombing and assaults claimed by the jihadist insurgents, Al-Shabaab.
They were driven out of Mogadishu by government forces backed by 20,000 African Union peacekeepers in 2011.
But they still carry out attacks including suicide bombings against government and international targets.


Ensure to allocate a time in the future. Alternatively press to start the job now.
Ensure to pick a cleaning pattern in order for robot to run
Ensure to pick a time for robot to run
The cleaning pattern chosen and allocated time has been successfully set.
The battery level for your Claynce is below 50%!
The selected cleaning pattern and time job has successfully been cancelled


"Hello! Fellow Adventurer"
SURVIVAL CAMP GLOBAL SUMMIT 2022
The Global Summit brings together the community of experts, academics, and activist
who comprise the Survival Camp affiliate network in a different country every two years.
This year, we hope to expand our invitation list including organizations and individuals from everywhere around the globe.
Please contact us per Email for any further questions about SC Global Summit 2022!
<EMAIL_ADDRESS>Survical Camp
Global Summit 2022 Logo
The logo of SC Global Summit 2022 was decided through the logo competition from 8th of March to 7th of July.
See the past SC Global Summits
Take a look at the last two SC global Summits which took place in Buenos Aires and in Warsaw.


-
Who is Lana ?
I'm an enthusiastic fresher with highly motivated and leadership skills with interests in ethical penetration of networks and Web Development . -
My Education ?
I studied Communications Engineering in the Hashemite University. I took several training courses in the networks. Currently ,I'm studying Web development in the ASAC. -
My Job Experience ?
Really,I haven't had a job up to now but I have a rich background of some fields ,You can see this from My Resume,and hope I can use these skills which are learned in the real world scenarios -
My Future Goals ?
I'm seeking an internship or co-op in cybersecurity, IT, or a related field and become a Information Technology Specialist.
My Hobbies
- Blogging Or Writing
- Dancing
- Gardening
- Reading
- Hacking
- Volunteering
- Keeping fit
- Photography
- Painting
- Learn New Things


JukeBlocks
NowPlaying
Grace of You
Mind-Drift
Owls
Simplicity
The Sleeper
NowTitle
NowArtist
Add a Song
Clear Quete


404
Go to home page{% extends "base.html" %} {% block title %}Page Not found{% endblock %} {% block page_title %}Page Not found{% endblock page_title %} {% block content %} {% comment %}
This is not the page you were looking for, you may be lost.
{% endcomment %}404
Go to home page


William Pimley (99) travels down memory lane at St Malachy's College eight decades on
by SUZANNE MCGONAGLEIT is a momentous month for west Belfast man William Pimley.
And as he prepares to celebrate his 100th birthday, he went back in time yesterday and returned to his former school after more than eight decades.
Smiling as he walked through the doors of St Malachy's College, the visit had added poignancy as he was met by his great-grandson Deaglán Pimley, who has recently started the north Belfast school as a year 8 pupil.
Accompanied by several members of his family, Mr Pimley, who is originally from the Falls Road area, was given a tour by principal Paul McBride and archivist Gerry McNamee.
He visited the historic O'Laverty Library where he recalled memories of his school days and viewed a framed picture featuring the names of the teachers who had taught him in 1933 when he joined the college.
But there was one particular place Mr Pimley wanted to see again - the chapel in the school.
And in a touching moment in the church, the 99-year-old broke into song, singing the hymn Hallelujah.
He said it was "lovely" to be able to return.
"It's 86 years since I started here, the last time I was in this building was in 1937," he said.
"I sang in the choir of the centenary year of the school in 1933 as that was the year that I started.
"They formed a choir for the centenary and they picked me, even though I was only through the door."
Mr Pimley was also shown the school register from August 30 1933, which featured his name marking his first day at the school.
It recorded that he left the college on February 22 1937 to start a job in the GPO as a technician and then the traffic division.
"As a pupil I left in 1937 as the GPO called me and I was there for 46 years," he said.
Mr Pimley, who will celebrate his 100th birthday on November 25, also pursued a sporting career, competing in the Commonwealth Games in New Zealand in 1974 representing Northern Ireland in bowling.
He also played rugby and hurling in Derry after living in the city for a time.
He has been blessed with five children, 10 grandchildren and 16 great grandchildren.
His son David said it was wonderful for his father return to the school.
"I think he is overawed, but it's lovely for him to be able to visit," he said.
"Obviously 1933 is a long time ago, but it's good for him to come back and see the school again."
Deaglán, who started in St Malachy's in September, said he was "excited" to have his great-grandfather visit the school.
"It's nice to see him back here to the school he once went to and get a tour of what it is like today," he said.
As the tour came to a close yesterday, Mr Pimley presented a copy of the 1933 school magazine to be donated to the St Malachy's College archives.


This website compares protoshares which create industries of DACs and PDApps
in accordance with future vision of the Internet by cyber•Fund
DAC - distributed autonomous corporation. The term proposed by Dan Larimer and is well described in Wikipedia
PDApp - polymorphic decentralized application. New term proposed by Dima Starodubcev in the paper: cyber•Shares: Building industry of polymorphic decentralized applications
BitShares |
cyber•Shares |
|
Fundamentals |
||
Big idea |
Making this world a better place | + Space exploration |
Purpose |
Building profitable DACs | Delivering profitable polymorphic DApps |
Strategy |
Independent self-sufficient systems | DApps built with existing web & blockchain infrastructure |
Math Consensus |
Chain-dependent DPOS | Chain-independent POO |
Social Consensus |
>20% in all future DACs | >5% in all future polymorphic DApps |
Technology |
||
Consensus object |
BitShares Toolkit | cyber•Wallet |
Stage |
Ready to use implementation | In development |
Integration |
Custom logic | cyber•Wallet API, OP_Return, Ethereum, MaidSafe, Next, BitShares ... |
Scope |
Backend + Frontend | Frontend |
Usage |
Could be used to build AIN | Could be used to build PDApp |
Accessibility |
Need C++ skills | HTML, JS, CSS and high level APIs |
Potential |
Thousands of blockchains | Millions of apps |
Audience |
||
Initial distribution |
AGS, PTS holders | Bitshares, Ethereum, Next, MaidSafe, Counterparty holders |
Number of shareholders |
~30k | ~45k |
Issuance and distribution costs |
Free | ~0.2 bitcoins | SAC (shareholder acquisition cost) |
0 | 0.5 cent | Accessibility for non BitShares holders |
Low | High |
Management |
||
Initial funds |
5000 btc | 6 btc |
Initial funds manager |
Invictus innovations | cyber•Fund |
Heads |
101 Delegate | Distributed trusts |
Heads meal |
Diluting shares + Transaction fees |
Colored Dividends + Dividends + Trust management reward |
Leading heads |
Bitsharesblocks | cyber•Fund - 10% | How to become |
Delegate | Distributed trust |
Policy Adjusting |
Payoff rate & Inflation rate | Distributed trusts volume & Quantity |
No need to support network operations |
||
Apps |
||
Business model |
Transaction fees | Transaction fees minus Cost of crypto fuel |
Startup |
Days | Minutes |
App's asset |
User Issued asset with access to BitShares DEX | Cross-chain distributed asset with access to Counterparty, NXT, Bithsares DEX's |
App's asset Bitcoin compatibility |
||
Access for assets |
Limited with BitShares assets | Assets could be anywhere |
Network |
Should be maintained | Already maintained |
Marginality |
Low | Flexible |
Ecosystem |
||
Code |
Github | Github |
Wallets |
Bitshares walllet | Coinprims,
Counterwallet, Bitshares walllet, Nxt wallets |
Top Exchanges |
BTC38,
BTER, Yunbi, Poloniex |
Secure AE,
Counterparty DEX, BitShares DEX, MasterXchange |
Block explorers |
Bitsharesblocks.org |
Coinprism,
Nextblocks, BitShares blocks, Blockscan |
Wiki |
BitShares Wiki | Built in cyber•Talks wiki | Blog |
Blogchain | cyber•Blog |
Place to meet |
Bitsharestalk | cyber•Talks |


| com.immersion.* |
|---|
| com.immersion.uhl.ImmVibe | ||
|---|---|---|
public static final int |
VIBE_BUILTINEFFECT_LONG |
11 |
public static final int |
VIBE_BUILTINEFFECT_LONG_ON_LONG_OFF |
8 |
public static final int |
VIBE_BUILTINEFFECT_LONG_ON_MEDIUM_OFF |
7 |
public static final int |
VIBE_BUILTINEFFECT_LONG_ON_SHORT_OFF |
6 |
public static final int |
VIBE_BUILTINEFFECT_MEDIUM |
10 |
public static final int |
VIBE_BUILTINEFFECT_MEDIUM_ON_LONG_OFF |
5 |
public static final int |
VIBE_BUILTINEFFECT_MEDIUM_ON_MEDIUM_OFF |
4 |
public static final int |
VIBE_BUILTINEFFECT_MEDIUM_ON_SHORT_OFF |
3 |
public static final int |
VIBE_BUILTINEFFECT_SHORT |
9 |
public static final int |
VIBE_BUILTINEFFECT_SHORT_ON_LONG_OFF |
2 |
public static final int |
VIBE_BUILTINEFFECT_SHORT_ON_MEDIUM_OFF |
1 |
public static final int |
VIBE_BUILTINEFFECT_SHORT_ON_SHORT_OFF |
0 |
public static final int |
VIBE_DEFAULT_STYLE |
1 |
public static final int |
VIBE_DEFAULT_WAVETYPE |
16 |
public static final int |
VIBE_DEVACTUATORTYPE_BLDC |
1 |
public static final int |
VIBE_DEVACTUATORTYPE_ERM |
0 |
public static final int |
VIBE_DEVACTUATORTYPE_LRA |
2 |
public static final int |
VIBE_DEVACTUATORTYPE_PIEZO |
4 |
public static final int |
VIBE_DEVCAPTYPE_ACTUATOR_TYPE |
3 |
public static final int |
VIBE_DEVCAPTYPE_APIVERSIONNUMBER |
12 |
public static final int |
VIBE_DEVCAPTYPE_DEVICE_CATEGORY |
0 |
public static final int |
VIBE_DEVCAPTYPE_DEVICE_NAME |
10 |
public static final int |
VIBE_DEVCAPTYPE_EDITION_LEVEL |
15 |
public static final int |
VIBE_DEVCAPTYPE_HANDSET_INDEX |
17 |
public static final int |
VIBE_DEVCAPTYPE_MAX_EFFECT_DURATION |
8 |
public static final int |
VIBE_DEVCAPTYPE_MAX_ENVELOPE_TIME |
11 |
public static final int |
VIBE_DEVCAPTYPE_MAX_IVT_SIZE_TETHERED |
13 |
public static final int |
VIBE_DEVCAPTYPE_MAX_NESTED_REPEATS |
1 |
public static final int |
VIBE_DEVCAPTYPE_MAX_PERIOD |
7 |
public static final int |
VIBE_DEVCAPTYPE_MIN_PERIOD |
6 |
public static final int |
VIBE_DEVCAPTYPE_NUM_ACTUATORS |
2 |
public static final int |
VIBE_DEVCAPTYPE_NUM_EFFECT_SLOTS |
4 |
public static final int |
VIBE_DEVCAPTYPE_SUPPORTED_EFFECTS |
9 |
public static final int |
VIBE_DEVCAPTYPE_SUPPORTED_STYLES |
5 |
public static final int |
VIBE_DEVCAPTYPE_SUPPORTED_WAVE_TYPES |
16 |
public static final int |
VIBE_DEVICECATEGORY_COMPOSITE |
6 |
public static final int |
VIBE_DEVICECATEGORY_EMBEDDED |
3 |
public static final int |
VIBE_DEVICECATEGORY_TETHERED |
4 |
public static final int |
VIBE_DEVICECATEGORY_VIRTUAL |
2 |
public static final int |
VIBE_DEVICESTATE_ATTACHED |
1 |
public static final int |
VIBE_DEVICESTATE_BUSY |
2 |
public static final int |
VIBE_DEVPRIORITY_DEFAULT |
0 |
public static final int |
VIBE_DEVPROPTYPE_DISABLE_EFFECTS |
2 |
public static final int |
VIBE_DEVPROPTYPE_LICENSE_KEY |
0 |
public static final int |
VIBE_DEVPROPTYPE_MASTERSTRENGTH |
4 |
public static final int |
VIBE_DEVPROPTYPE_PRIORITY |
1 |
public static final int |
VIBE_DEVPROPTYPE_STRENGTH |
3 |
public static final int |
VIBE_EDITION_3000 |
3000 |
public static final int |
VIBE_EDITION_4000 |
4000 |
public static final int |
VIBE_EDITION_5000 |
5000 |
public static final int |
VIBE_EFFECT_STATE_NOT_PLAYING |
0 |
public static final int |
VIBE_EFFECT_STATE_PAUSED |
2 |
public static final int |
VIBE_EFFECT_STATE_PLAYING |
1 |
public static final int |
VIBE_EFFECT_TYPE_MAGSWEEP |
1 |
public static final int |
VIBE_EFFECT_TYPE_PERIODIC |
0 |
public static final int |
VIBE_EFFECT_TYPE_STREAMING |
3 |
public static final int |
VIBE_EFFECT_TYPE_TIMELINE |
2 |
public static final int |
VIBE_EFFECT_TYPE_WAVEFORM |
4 |
public static final int |
VIBE_ELEMTYPE_MAGSWEEP |
1 |
public static final int |
VIBE_ELEMTYPE_PERIODIC |
0 |
public static final int |
VIBE_ELEMTYPE_REPEAT |
2 |
public static final int |
VIBE_ELEMTYPE_WAVEFORM |
3 |
public static final int |
VIBE_INVALID_DEVICE_HANDLE_VALUE |
-1 |
public static final int |
VIBE_INVALID_EFFECT_HANDLE_VALUE |
-1 |
public static final int |
VIBE_INVALID_INDEX |
-1 |
public static final int |
VIBE_MAGSWEEP_EFFECT_SUPPORT |
2 |
public static final int |
VIBE_MAX_CAPABILITY_STRING_LENGTH |
64 |
public static final int |
VIBE_MAX_DEV_DEVICE_PRIORITY |
7 |
public static final int |
VIBE_MAX_DEVICE_NAME_LENGTH |
64 |
public static final int |
VIBE_MAX_EFFECT_NAME_LENGTH |
128 |
public static final int |
VIBE_MAX_LOGICAL_DEVICE_COUNT |
16 |
public static final int |
VIBE_MAX_MAGNITUDE |
10000 |
public static final int |
VIBE_MAX_OEM_DEVICE_PRIORITY |
15 |
public static final int |
VIBE_MAX_PROPERTY_STRING_LENGTH |
64 |
public static final int |
VIBE_MAX_STREAMING_SAMPLE_SIZE |
255 |
public static final int |
VIBE_MIN_DEVICE_PRIORITY |
0 |
public static final int |
VIBE_MIN_MAGNITUDE |
0 |
public static final int |
VIBE_PERIOD_RESOLUTION_MICROSECOND |
-2147483648 |
public static final int |
VIBE_PERIODIC_EFFECT_SUPPORT |
1 |
public static final int |
VIBE_REPEAT_COUNT_INFINITE |
255 |
public static final int |
VIBE_STREAMING_EFFECT_SUPPORT |
8 |
public static final int |
VIBE_STYLE_MASK |
15 |
public static final int |
VIBE_STYLE_SHARP |
2 |
public static final int |
VIBE_STYLE_SHARP_SUPPORT |
4 |
public static final int |
VIBE_STYLE_SMOOTH |
0 |
public static final int |
VIBE_STYLE_SMOOTH_SUPPORT |
1 |
public static final int |
VIBE_STYLE_STRONG |
1 |
public static final int |
VIBE_STYLE_STRONG_SUPPORT |
2 |
public static final int |
VIBE_STYLE_SUPPORT_MASK |
65535 |
public static final int |
VIBE_TIME_INFINITE |
2147483647 |
public static final int |
VIBE_TIMELINE_EFFECT_SUPPORT |
4 |
public static final int |
VIBE_WAVEFORM_EFFECT_SUPPORT |
16 |
public static final int |
VIBE_WAVETYPE_MASK |
240 |
public static final int |
VIBE_WAVETYPE_SAWTOOTHDOWN |
80 |
public static final int |
VIBE_WAVETYPE_SAWTOOTHDOWN_SUPPORT |
2097152 |
public static final int |
VIBE_WAVETYPE_SAWTOOTHUP |
64 |
public static final int |
VIBE_WAVETYPE_SAWTOOTHUP_SUPPORT |
1048576 |
public static final int |
VIBE_WAVETYPE_SHIFT |
4 |
public static final int |
VIBE_WAVETYPE_SINE |
48 |
public static final int |
VIBE_WAVETYPE_SINE_SUPPORT |
524288 |
public static final int |
VIBE_WAVETYPE_SQUARE |
16 |
public static final int |
VIBE_WAVETYPE_SQUARE_SUPPORT |
131072 |
public static final int |
VIBE_WAVETYPE_SUPPORT_MASK |
-65536 |
public static final int |
VIBE_WAVETYPE_TRIANGLE |
32 |
public static final int |
VIBE_WAVETYPE_TRIANGLE_SUPPORT |
262144 |
| com.immersion.uhl.Launcher | ||
|---|---|---|
public static final int |
ALERT1 |
63 |
public static final int |
ALERT10 |
72 |
public static final int |
ALERT2 |
64 |
public static final int |
ALERT3 |
65 |
public static final int |
ALERT4 |
66 |
public static final int |
ALERT5 |
67 |
public static final int |
ALERT6 |
68 |
public static final int |
ALERT7 |
69 |
public static final int |
ALERT8 |
70 |
public static final int |
ALERT9 |
71 |
public static final int |
BOUNCE_100 |
9 |
public static final int |
BOUNCE_33 |
11 |
public static final int |
BOUNCE_66 |
10 |
public static final int |
BUMP_100 |
6 |
public static final int |
BUMP_33 |
8 |
public static final int |
BUMP_66 |
7 |
public static final int |
DOUBLE_BUMP_100 |
18 |
public static final int |
DOUBLE_BUMP_33 |
20 |
public static final int |
DOUBLE_BUMP_66 |
19 |
public static final int |
DOUBLE_SHARP_CLICK_100 |
12 |
public static final int |
DOUBLE_SHARP_CLICK_33 |
14 |
public static final int |
DOUBLE_SHARP_CLICK_66 |
13 |
public static final int |
DOUBLE_STRONG_CLICK_100 |
15 |
public static final int |
DOUBLE_STRONG_CLICK_33 |
17 |
public static final int |
DOUBLE_STRONG_CLICK_66 |
16 |
public static final int |
ENGINE1_100 |
112 |
public static final int |
ENGINE1_33 |
114 |
public static final int |
ENGINE1_66 |
113 |
public static final int |
ENGINE2_100 |
115 |
public static final int |
ENGINE2_33 |
117 |
public static final int |
ENGINE2_66 |
116 |
public static final int |
ENGINE3_100 |
118 |
public static final int |
ENGINE3_33 |
120 |
public static final int |
ENGINE3_66 |
119 |
public static final int |
ENGINE4_100 |
121 |
public static final int |
ENGINE4_33 |
123 |
public static final int |
ENGINE4_66 |
122 |
public static final int |
EXPLOSION1 |
73 |
public static final int |
EXPLOSION10 |
82 |
public static final int |
EXPLOSION2 |
74 |
public static final int |
EXPLOSION3 |
75 |
public static final int |
EXPLOSION4 |
76 |
public static final int |
EXPLOSION5 |
77 |
public static final int |
EXPLOSION6 |
78 |
public static final int |
EXPLOSION7 |
79 |
public static final int |
EXPLOSION8 |
80 |
public static final int |
EXPLOSION9 |
81 |
public static final int |
FAST_PULSE_100 |
45 |
public static final int |
FAST_PULSE_33 |
47 |
public static final int |
FAST_PULSE_66 |
46 |
public static final int |
FAST_PULSING_100 |
48 |
public static final int |
FAST_PULSING_33 |
50 |
public static final int |
FAST_PULSING_66 |
49 |
public static final int |
IMPACT_METAL_100 |
96 |
public static final int |
IMPACT_METAL_33 |
98 |
public static final int |
IMPACT_METAL_66 |
97 |
public static final int |
IMPACT_RUBBER_100 |
99 |
public static final int |
IMPACT_RUBBER_33 |
101 |
public static final int |
IMPACT_RUBBER_66 |
100 |
public static final int |
IMPACT_WOOD_100 |
93 |
public static final int |
IMPACT_WOOD_33 |
95 |
public static final int |
IMPACT_WOOD_66 |
94 |
public static final int |
LONG_BUZZ_100 |
27 |
public static final int |
LONG_BUZZ_33 |
29 |
public static final int |
LONG_BUZZ_66 |
28 |
public static final int |
LONG_TRANSITION_RAMP_DOWN_100 |
39 |
public static final int |
LONG_TRANSITION_RAMP_DOWN_33 |
41 |
public static final int |
LONG_TRANSITION_RAMP_DOWN_66 |
40 |
public static final int |
LONG_TRANSITION_RAMP_UP_100 |
33 |
public static final int |
LONG_TRANSITION_RAMP_UP_33 |
35 |
public static final int |
LONG_TRANSITION_RAMP_UP_66 |
34 |
public static final int |
SHARP_CLICK_100 |
0 |
public static final int |
SHARP_CLICK_33 |
2 |
public static final int |
SHARP_CLICK_66 |
1 |
public static final int |
SHORT_BUZZ_100 |
30 |
public static final int |
SHORT_BUZZ_33 |
32 |
public static final int |
SHORT_BUZZ_66 |
31 |
public static final int |
SHORT_TRANSITION_RAMP_DOWN_100 |
42 |
public static final int |
SHORT_TRANSITION_RAMP_DOWN_33 |
44 |
public static final int |
SHORT_TRANSITION_RAMP_DOWN_66 |
43 |
public static final int |
SHORT_TRANSITION_RAMP_UP_100 |
36 |
public static final int |
SHORT_TRANSITION_RAMP_UP_33 |
38 |
public static final int |
SHORT_TRANSITION_RAMP_UP_66 |
37 |
public static final int |
SLOW_PULSE_100 |
51 |
public static final int |
SLOW_PULSE_33 |
53 |
public static final int |
SLOW_PULSE_66 |
52 |
public static final int |
SLOW_PULSING_100 |
54 |
public static final int |
SLOW_PULSING_33 |
56 |
public static final int |
SLOW_PULSING_66 |
55 |
public static final int |
STRONG_CLICK_100 |
3 |
public static final int |
STRONG_CLICK_33 |
5 |
public static final int |
STRONG_CLICK_66 |
4 |
public static final int |
TEXTURE1 |
102 |
public static final int |
TEXTURE10 |
111 |
public static final int |
TEXTURE2 |
103 |
public static final int |
TEXTURE3 |
104 |
public static final int |
TEXTURE4 |
105 |
public static final int |
TEXTURE5 |
106 |
public static final int |
TEXTURE6 |
107 |
public static final int |
TEXTURE7 |
108 |
public static final int |
TEXTURE8 |
109 |
public static final int |
TEXTURE9 |
110 |
public static final int |
TICK_100 |
24 |
public static final int |
TICK_33 |
26 |
public static final int |
TICK_66 |
25 |
public static final int |
TRANSITION_BOUNCE_100 |
60 |
public static final int |
TRANSITION_BOUNCE_33 |
62 |
public static final int |
TRANSITION_BOUNCE_66 |
61 |
public static final int |
TRANSITION_BUMP_100 |
57 |
public static final int |
TRANSITION_BUMP_33 |
59 |
public static final int |
TRANSITION_BUMP_66 |
58 |
public static final int |
TRIPLE_STRONG_CLICK_100 |
21 |
public static final int |
TRIPLE_STRONG_CLICK_33 |
23 |
public static final int |
TRIPLE_STRONG_CLICK_66 |
22 |
public static final int |
WEAPON1 |
83 |
public static final int |
WEAPON10 |
92 |
public static final int |
WEAPON2 |
84 |
public static final int |
WEAPON3 |
85 |
public static final int |
WEAPON4 |
86 |
public static final int |
WEAPON5 |
87 |
public static final int |
WEAPON6 |
88 |
public static final int |
WEAPON7 |
89 |
public static final int |
WEAPON8 |
90 |
public static final int |
WEAPON9 |
91 |


2020 Honda City Debuts In Markets Where Small Sedans Still Matter
A new RS version lends the car a sportier look.
by Adrian PadeanuHaving been around since the early 1980s, the City is one of the longest-running Honda nameplates and is now entering a new generation with a raft of changes inside and out as well as underneath the skin. The exterior styling represents a subtle evolution from the model it replaces and the subcompact sedan borrows some cues from the Civic here and there while retaining its own identity.
A new RS trim level adds some excitement thanks to a somewhat sportier look and a new Ignite Red paint exclusive to this model. It rides on 16-inch alloy wheels and comes with a glossy black front grille to separate it from the standard model. In addition, the City RS gets a rear trunk lid spoiler also finished in glossy black, along with LED headlights with daytime running lights also using light-emitting diodes. Electrically retractable side mirrors and some sporty accents inside the cabin round off the upgrades.
Gallery: 2020 Honda City
It has considerably grown up in size as Honda claims the new City is 113 millimeters (4.4 inches) longer and 53 mm (2.1 in) wider than its predecessor, now at 4553 mm (179.2 in) and 1748 mm (68.8 in), respectively. It sits 10 mm (0.4 in) lower than before (at 1467 mm (57.7 in) and has a wheelbase shortened by 11 mm (0.4 in), now at 2589 mm (102 in). There are more changes than meets the eye as the car is better insulated now thanks to the use of polyurethane spray foam and a chunkier engine undercover to drive down noise, vibration, and harshness (NVH) levels for better comfort.
Stepping inside the cabin, the 2020 City has an all-new dashboard design that appears to be pretty much straightforward with all controls where you’d want them to be. Despite the shorter wheelbase, there seems to be a generous amount of legroom for rear passengers. As a matter of fact, Honda says the cabin is more spacious than before as a result of switching to the same underpinnings as the new Jazz/Fit. The interior will be offered in black with optional leather seats and a two-tone ivory/black theme, along with chrome door handles and a shiny dashboard in piano black.
Here's Its Hatchback Cousin:
At the heart of the new City is a turbocharged three-cylinder gasoline engine promising to offer the torque of an equivalent naturally aspirated 1.8-liter unit and more performance than the 1.5-liter engine of the previous-generation model. The small 1.0-liter unit hooked up to a seven-speed continuously variable transmission (CVT) sending 120 horsepower at 5,500 rpm and 173 Newton-meters (128 pound-feet) of torque from 2,000 rpm to the wheels.
The fifth-gen Honda City sedan will go on sale initially in Thailand from December 24 following its public debut on Friday at the 36th Thailand International Motor Expo 2019.