--- layout: page title: Books ---
Tiny summary but detailed notes for each.
This page will constantly update as I read more, so bookmark it if you want to check back in a few months.
Sorted with my top recommendations up top.
{% assign sortedBooks = site.data.books | where: 'Active', 'true' | sort: 'Rating' | reverse %} {% for book in sortedBooks %}Date Read: {{ book.DateRead }}
My rating: {{ book.Rating }}/10
{{ book.Summary }}
Read my notes, or go to the Amazon page for details and reviews.


Dual Wield
Learn to effectively wield two weapons and perform occasional double attacks or throws.
Axe, Mace, Thrown Weapon, Sword, Dual Wield Only
${value}% Chance to be Used
12 14 16 18 20 22 24 26 28 30
Launches ${value} Projectile(s)
1
${value} Physical Damage
min: 10.0
MaxLevel
6
UltimateLevel
10


Interact with processor
Examine the CPU in different cycles of instruction execution. Hover over any element to see details.


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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.apache.ws.jaxme.pm.generator.jdbc.CustomTableData
public class CustomTableData
| Constructor Summary | |
|---|---|
CustomTableData(JaxMeJdbcSG pJdbcSG,
Table pTable,
ComplexTypeSG pTypeSG,
TableDetails pTableDetails)
Creates a new instance- |
| Method Summary | |
|---|---|
Table |
getTable()
Returns the table, which is currently being read. |
TableDetails |
getTableDetails()
Returns the connection details. |
ComplexTypeSG |
getTypeSG()
Returns the type, which is being generated. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public CustomTableData(JaxMeJdbcSG pJdbcSG, Table pTable, ComplexTypeSG pTypeSG, TableDetails pTableDetails)
pJdbcSG
- The source generator creating this instance.pTable
- The table, which is currently read by the source generator.pTypeSG
- The complex type being generated.pTableDetails
- The connection details.| Method Detail |
|---|
public Table getTable()
public ComplexTypeSG getTypeSG()
public TableDetails getTableDetails()
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Installation¶
Via source code¶
Requirements¶
The following software are required: - [git](https://git-scm.com/book/fr/v1/D%C3%A9marrage-rapide-Installation-de-Git#Installation-sur-Linux) - [conda](https://conda.io/miniconda.html):
$ make install-conda $ make configure-conda
Install the tool¶
- Clone this repository (or get the release)
$ git clone https://github.com/bebatut/PylProtPredictor.git
- Move into the directory
$ cd pyl_protein_prediction
- Prepare the environment (only once)
$ make create-env
- Activate the conda environment
$ source activate PylProtPredictor
- Build the package
$ make init


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Font sizes may be adjusted (if desired together with vertical align), like this:
For a single hieroglyph in isolation, like A1, one can avoid using a canvas. This will typically be faster to render, but the appearance may differ slightly. By default, the baseline of the sign will be below the baseline of surrounding text. For high signs, it may be better to have the baseline below the baseline of surrounding text, like A1. For low signs, one may want to make the line less high, like a.
Also mnemonics may be used, like mSa. Look at res_points.js for allowable sign names and mnemonics. Again, one may vary the font size, like this: A1.
Lastly, one can use transliteration, like this: AjiyawbpfmnrlhHxXzsSqKkgtTdD. Upper case is with a caret sign like this: ^A^j^i^y^a^w^b^p^f^m^n^r^l^h^H^x^X^z^s^S^q^K^k^g^t^T^d^D.


sudo etckeeper init- Commit all changes in `/etc`:
sudo etckeeper commit message- Run arbitrary Git commands:
sudo etckeeper vcs status- Check if there are uncommitted changes (only returns an exit code):
sudo etckeeper unclean- Destroy existing repo and stop tracking changes:
sudo etckeeper uninit


How the Grinch Stole Christmas (2000) Jim Carrey, Jeffrey Tambor, Christine Baranski, Bill Irwin, Molly Shannon, Taylor Momsen, Anthony Hopkins, Josh Ryan Evans, Jeremy Howard, Clint Howard. Music by James Horner. Screenplay by Jeffrey Price and Peter S. Seaman, from the cartoon based on the book by Dr. Seuss. Directed by Ron Howard. 104 minutes. Rated PG, 2.5 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo.com Archive reviews at http://us.imdb.com/ReviewsBy?Edward+Johnson-Ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>or e-mail<EMAIL_ADDRESS>with the word "subscribe" in the subject line.
Jim Carrey is wonderful as the title character in "How the Grinch Stole Christmas." Despite being trussed up in a cumbersome lycra spandex suit covered with thousands of green-dyed yak hairs, elaborate facial makeup, contact lenses and false teeth, Carrey moves about with great vigor, as if he had inhabited the Grinch's body from birth. His expressions are even more fluid – it's amazing to see the actor project such a wide range of emotion with rubber appliances glued all over his noggin. In terms of style, the Grinch is a blustery, hyperactive drama queen and Carrey absolutely nails him. The excess, the overindulgence that made so many of Carrey's earlier performances cringe-worthy serves him perfectly in this context. He is at his best when the Grinch is alone, stretching out like some mutant hybrid of a mountain lion and Oscar Madison while checking his schedule. "Let's see," he purrs malevolently, "4 o'clock: Wallow in self-pity. 4:30: Stare into the abyss. 5 o'clock: Come up with a solution to world hunger and don't tell anybody."
Although I found Jim Carrey's work delightful, I left the screening of the high profile holiday offering less than satisfied, wondering why Hollywood felt the need to take a nice, uncomplicated, 22-minute cartoon and redo it as a live action extravaganza. Theodor S. Geisel (AKA Dr. Seuss), who wrote the original story and collaborated on the TV version, apparently shared my sentiments, turning away those eager to transform his books into movies. As regards "How the Grinch Stole Christmas," he was quite satisfied with the 1966 animated TV show and didn't think it could be improved upon.
He was right.
In the press kit for the feature, the producers trumpet the fact that many filmmakers had sought permission to make Dr. Seuss movies and "Geisel repeatedly turned down their requests. Until now." Gosh, I wonder if the fact that Geisel died in 1991 might have been a factor in his change of attitude?
Actually, Geisel's widow, Audrey, authorized the film and reportedly used her veto power to ax a few scenes she found inappropriate. If only she had monitored the screenplay (written by the men responsible for the big-screen dud, "Wild Wild West") as closely, she would have seen where the adaptation went wrong.
The 1966 cartoon told a simple story well. The denizens of Whoville were gentle beings happily working together to prepare for Christmas. Up in the mountains, the wicked Grinch, whose heart was "two sizes too small," glared down at the villagers and concocted a plan to quash their spirit.  The next morning, instead of hearing cries of anguish, the Grinch listened as the folks in Whoville sang together in joy, unaffected by their material losses. Finally realizing the true meaning of Christmas, the Grinch tearfully returned everything and joined the Whos in their festivities.
To expand the tale to feature length, the new writers opt to look at why the Grinch became so mean. In doing so, they turn Whoville inside out. The big-screen Whos race about town trying to balance loads of presents. When little Cindy Lou Who (Taylor Momsen) tries to ask her father, Lou Lou (Bill Irwin), about what the holiday really stands for, he is too busy shopping to answer her. Mother Betty Lou (Molly Shannon) is no help either; she and neighbor Martha May Whovier (Christine Baranski) snipe at one another while battling to see who can decorate their house more lavishly.
It gets worse. We learn that the Grinch grew up in Whoville, where he was mocked for looking different and being poor. When Cindy tries to reconcile the adult Grinch with the town, pompous city leader May Who (Jeffrey Tambor) does his best to keep the Grinch an exile.
Changing the Whos from idyllic sprites into clones of us is a bad idea. It taints the film, adding bitter where before there was only sweet. This may sound like nit picking, but remember, we're talking about a beloved Christmas classic. Would it really be so hard to keep the fable pure?
The transition from animation to live action suffers in other areas as well. While Whoville retains the fairyland appearance of the original, it never seems like anything more than a big set covered with unconvincing fake snow. Director Ron Howard's lighting and camerawork only add to the claustrophobic, artificial feel. As for the Whos, attempts to make them physically resemble cartoon characters succeed only with a few actors (Clint Howard actually looks better than usual), while most of the others come off like the alien-of the-week from any latter day "Star Trek" series (poor Molly Shannon is virtually unrecognizable beneath her facial appliances).
The bottom line? As much as I enjoyed Jim Carrey's performance, I'll take "How the Grinch Stole Christmas" in its 22-minute animated form, where the Whos remain innocent, the story remains uncluttered and Whoville looks like a magical village instead of the set for an expensive grade school play.
© 2000 Ed Johnson-Ott
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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PrimitiveTextfield is a flexible string input that can be used as a base for complex inputs. Use it as a basis for other components. Does not work with Angular forms
Simplified version of
InputPassword
SvgService
InputNumber
.
Import TuiPrimitiveTextfieldModule
into a
module where you want to use our component
Add to the template:


This review contains some minor spoilers for the feature film "Lethal Weapon 4," but I promise not to give away any major revelations concerning the plot.
Nutshell: An unfocused action film, but an amiable revisit to the characters.
----- Lethal Weapon 4 (USA, 1998)
R, 127 minutes
Cast includes: Mel Gibson (Martin Riggs), Danny Glover (Roger Murtaugh), Joe Pesci (Leo Getz), Rene Russo (Lorna Cole), Chris Rock (Lee Butters), Jet Li (Wah Sing Ku), Steve Kahan (Capt. Ed Murphy), Kim Chan (Uncle Benny), Darlene Love (Trish Murtaugh), Traci Wolfe (Rianne)
Distributed by Warner Bros. (USA) Screenplay by Channing Gibson Produced by Richard Donner and Joel Silver Directed by Richard Donner
Review by Jamahl Epsicokhan Rating out of 4: **1/2 -----
Ah, Martin Riggs and Roger Murtaugh, how well we've come to know them. In "Lethal Weapon 4" they banter back and forth at a mile a minute, exchanging one-liners so quickly that sometimes we can't keep up. Sometimes we realize it's just as well we can't keep up; the jokes probably wouldn't be all that funny if we didn't know these two and their familiar shtick so well. The "Lethal Weapon" series has managed to survive so long because it allows its lead characters to interact in quirky, amusing ways, usually with rapid-fire dialogue exchange. These two are the definitive team for the buddy cop formula. And Mel Gibson and Danny Glover, who play the entertaining duo, usually look like they're having a genuinely good time up there.
All things considered, "Lethal Weapon 4" is an entertaining but muddled movie. I'll look back on it fondly because it puts these two guys on the screen for one last dance. But the problem with "Lethal 4" is that it's torn between two agendas and never quite finds the happy medium.
On one hand we have a movie that tries tirelessly to bring us up to date with the lives of all the characters we last saw six years ago in "Lethal 3," while simultaneously introducing new characters into the mix. On the other hand, we have the unfolding action movie cop plot, which often seems so unfocused that it looks as if the screenwriters considered it only as an afterthought.
On the character plane, we have Riggs and Murtaugh, who must set some sort of record for continuing to talk at the same time. Meanwhile, they must also set some sort of record for getting mileage out of what should be increasingly stale jokes. As always, the two argue over just when they should go when "going on three." And, of course, their adventures are bound to answer the question of just how much of Murtaugh's personal property can be destroyed in the course of a few days. Here the potentially stale jokes seem more like old friends.
But when you bump into an old friend, that doesn't mean you can simply ditch your job, which is what "Lethal 4" has a tendency to do. There is a plot of sorts here, but it's so choppy and constantly interrupted by more trivial matters that it's hard to get wrapped up in any of it. It involves a mysterious martial arts expert from Hong Kong (Jet Li) who is heading some sort of criminal conspiracy involving illegal Chinese slave labor and some foreign prisoners. The nature of the conspiracy I won't get into, but it takes so long for the movie to get this aspect of the plot off the ground that the Li character simply becomes one of those menacing, half-defined movie villains--and not all that compelling of one, either. That's too bad, because Li has some phenomenal martial arts moves.
Meanwhile, there's Li's connection to the murder of some immigrants and Murtaugh's subsequent attempt to do right by inviting into his home a family of homeless immigrants he finds at the crime scene. The notion is amiable, and in the tradition of humanizing the "Lethal Weapon" characters, but none of this really comes together to a satisfactory resolution.
Director Richard Donner and the screenwriters don't seemed very concerned about the plot. The film is more a comedy than anything else, and plays more like a sitcom than a cop drama. Previous "Lethal" movies managed to sustain some sort of serious dramatic undercurrent, but "Lethal 4" can't seem to get its tongue out of its cheek for more than five seconds at a time.
For example, Chris Rock appears in a major supporting role as a rookie cop who joins Riggs' and Murtaugh's investigation. Much of Rock's dialogue is fast and funny, but the personality isn't really a character so much as an excuse to bring Rock's stand-up routine into the movie. On that level, it's effective, but there's very little story-building at work here, despite some of the obvious potential. Even when it's revealed that Rock's character has been secretly married to Murtaugh's daughter, it's played for sitcom laughs based on contrived misunderstandings.
Joe Pesci's appearance as Leo Getz is merely perfunctory, as if he came back just to recite his obligatory lines--although there's a quirky scene where Rock and Pesci prove that louder can be better. Rene Russo reprises her role as Internal Affairs officer Lorna Cole, but because her character is pregnant she's forced out of most of the action.
The other "Lethal" movies added something to the canvas of the characters that felt like genuine development. This story, unfortunately, is paper-thin and too interested in being lightweight, warm, and fuzzy. Riggs and Murtaugh exist mostly to get on the screen and engage their shtick full speed ahead, and not to face any new personal challenges. Most of what they face in this movie is trivialized merely to move the jokes along.
But even so, there's room for some stuff that's of interest. I particularly enjoyed the notion that we've come full circle, and now Riggs is finally feeling the burden of old age set in. No longer can he beat the bad guy (or even his sparring partner) purely with his manic physical prowess. Riggs is realizing that he himself, in the tradition of the long-lived "Lethal" catchphrase, is "too old for this s---."
Even if Riggs and Murtaugh *are* too old for such nonsense, the series proves it still has some energy left in its action sequences. There's an exhilarating chase sequence--involving Riggs being dragged down the highway on a table attached with a plastic tarp to a mobile home--that is gleefully destructive. I also liked the manic comic goofiness of the opening minutes of the movie, where a madman in armor blow torches an entire city block. A showdown with Li near the end is also nicely staged, although it goes so far over the top that it becomes absurd.
There's also a bizarre interrogation scene that takes place in a dental office, where, through events that I won't even begin to describe, the room fills with nitrous oxide, causing everyone in the room to laugh uncontrollably. The scene isn't one of the movie's high points, but you've got to give the filmmakers credit for going all out.
"Lethal Weapon 4" is the least of the series, but it serves its purpose: It's goofy, mindless summer entertainment. It could've been more than that, but for what it does it gets the job done.
It's obvious this film exists more to please fans of the "Lethal" series--and to give its cast and crew their final curtain call--than it does to tell a story. The ending has a ring of finality to it, which is hammered home with a surprising overabundance of narcissism. Indeed, the excessively cheesy final minutes of "Lethal Weapon 4" feel almost like the final episode of a high-rated sitcom series. But I did find the ending strangely infectious, even poignant.
I will miss Riggs and Murtaugh. And all of their friends and family as well.
----- Copyright (c) 1998 by Jamahl Epsicokhan, all rights reserved. Unauthorized reproduction or distribution of this article is prohibited.
Jammer's Movie Reviews - http://www.epsico.com/movies/ Jamahl Epsicokhan -<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Hello, I am Flapjack, the Bearded Dragon. I am a lizard with only three feet. Let me tell you all about me, because you must really care about that.
Thank you for reading all about me. You can learn more about healthy vegetables for bearded dragons at Beautiful Dragons. Check out this cat I would totally glare at here.


 (Variable) Outside Header (17 bytes) 3D Object Data (66 byte records) Flat Object Data (17 byte records) Data Section3 (16 byte records) People Data (17 byte records) Door Data (19 byte records) Inside Header (17 bytes) 3D Object Data (66 byte records) Flat Object Data (17 byte records) Data Section3 (16 byte records) People Data (17 byte records) Door Data (19 byte records) Extra Byte (1 byte, optional) ...RMB 3D Objects... (66 byte records) ...RMB Flat Objects... (17 byte records)Note that in the RMB block data section there are two repeating sections. The first section contains data for the outside, or main, object, such as the exterior of a house or tavern. This section usually just has one 3D Object Data section which is the main 3D object for locations. The following section holds the data for the interior object, such as inside a house or tavern. Typically this section holds much more information than the previous one.
FLD Record Count (3 bytes) FLD SubBlock Positions (640 bytes) FLD Section1 (832 bytes) FLD Section2 (128 bytes) FLD Block Data Sizes (128 bytes) FLD Small Maps (520 bytes) FLD Automap (4096 bytes) FLD Filenames (429 bytes)In general, each of these subsections can be subdivided into 32 further subrecords as described in each section below.
[Bytes 0 - 3] long XPos1; [Bytes 4 - 7] long ZPos1; Unknown what these coordinates are for. Possibly the subblock size? [Bytes 8 -11] long XPos2; [Bytes 12-15] long ZPos2; Give the position of the subblock in map coordinates. [Bytes 16-19] long YPos2; Unknown.
[Bytes 0-127] long Sizes[32];
[Bytes 0- 7] char Header[8]; [Bytes 8-263] char TextureInfo[16][16]; See description which follows. Contains modified texture image indices to use. [Bytes 264-519] char ObjectInfo[16][16]; Currently unknown.The first 256 bytes after the header shows some interesting designs when viewed as a 16x16 image and probably indicates the textures to display on the land under the block. The format for the texture info bytes is a bit field described as follows:
[Bits 0-5] int TextureIndex; (6 bits) This value, ranging from 0-63, gives the new texture index to display. The texture file to use will depend on the current location (desert, temperate, etc...) and the time (raining, summer, winter, etc...). [Bit 6] int RotateTexture; (1 bit) Might be a flag indicating that the texture should be rotated 90 degrees so that the width becomes its height and vice-versa. This allows reuse of textures rather than duplicating them in the texture file. [Bit 7] int FlipTexture; (1 bit) Appears to be a flag indicating that the texture should be flipped in both the X and Y directions so that its last pixel becomes its first.The last 256 bytes looks more like a starry night and could indicate how to place scenery around the block, but its purpose is unknown currently. It may be a bit field like the first 256 byte section.
0x00 Background, transparent 0x03 Store? (orange) 0x10 Taverns (green) 0x12 Residence? (gray) 0x13 Residence (gray) 0x14 Residence? (gray) 0xE0 Special Item? (not displayed) 0xFA Object (not displayed) 0xFB Object (not displayed)It is not known what the three types of residences represent. The bitmap probably does not control where things appear but was most likely used as as development tool.
[Bytes 0- 12] char BlockFilename[13]; [Bytes 13-428] char Filenames[13][32];
Header (17 bytes) } Exterior data like that 3D Object Data (66 byte records) } for a house or tavern. Flat Object Data (17 byte records) } Usually contains just Data Section3 (16 byte records) } one 3D object People Data (17 byte records) } Door Data (19 byte records) } Header (17 bytes) } Interior data like 3D Object Data (66 byte records) } that for the inside Flat Object Data (17 byte records) } of a house or tavern. Data Section3 (16 byte records) } Contains much more People Data (17 byte records) } data than the previous Door Data (19 byte records) } section. Extra Byte (Optional 1 byte, 0x96)Some RMB files do not have any subrecords, they simply end after their FLD Filenames. In some subrecords there is an extra byte, 0x96, after the end of the record. It can be identified by the length of the subrecord1 as given in the fixed length data section for the RMB file.
[Byte 0] unsigned char Num3DObjectRecords; [Byte 1] unsigned char NumFlatObjectRecords; [Byte 2] unsigned char NumSection3Records; [Byte 3] unsigned char NumPeopleRecords; [Byte 4] unsigned char NumDoorRecords; The number of records in each of the data sections which follow. [Bytes 5- 6] short Unknown1; [Bytes 7- 8] short Unknown2; (always non-zero) [Bytes 9-10] short Unknown3; [Bytes 11-12] short Unknown4; (always non-zero) [Bytes 13-14] short Unknown5; (always non-zero) [Bytes 15-16] short Unknown6; (always non-zero) The data suggests 3 pairs of shorts but it could be something entirely different.
[Bytes 0- 1] short ObjectID1; Always non-zero in the range 1-511. [Byte 2] char ObjectID2; Ranges from 0 to 63. The required 3DObject to load from Arch3D.BSA can be calculated from: ObjectID1 * 100 + ObjectID2 This appears to give the directory ID for the appropiate object. It may be done this way if the objects are grouped by type in some fashion. [Byte 3] char Unknown1; Always non-zero, ranges from 3 to 67. [Bytes 4- 7] long Unknown2; Non-zero only in 1297 of 236250 records. Seems to repeat within the same file. Could be two or four seperate fields. [Bytes 8-13] long Unknown3; [Bytes 14-17] long Unknown4; Non-zero only in 272 of 236250 records. Seems to repeat within the same file. Could be two or four seperate fields. [Bytes 16-19] long NullValue1; [Bytes 20-23] long NullValue2; Always 0 (confirmed). [Bytes 24-27] long XPos1; ( -896256 to 761856 ) [Bytes 28-31] long YPos1; ( -59136 to 273152 ) [Bytes 32-35] long ZPos1; ( -815360 to 705536 ) Usually 0s, but some (370) records have what look like coordinates here with the given ranges. [Bytes 36-39] long XPos2; ( -1088 to 1096 ) [Bytes 40-43] long YPos2; ( -579 to 518 ) [Bytes 44-47] long ZPos2; ( -512 to 1536 ) Looks to be a coordinate of some form. Values range as indicated above and is usually non-zero. [Bytes 48-51] long NullValue3; Always 0 (confirmed). [Bytes 52-53] short Angle; Almost always non-zero. A value of 0x200 specifies that the object should be rotated 90 degrees about the Y-Axis (vertical). [Bytes 54-55] short Unknown5; Always zero. [Bytes 56-59] long NullValue6; Always 0 (confirmed). [Bytes 60-63] long Unknown8; Only non-zero 16 times in one file (CUSTAA45.RMB) where it is 0x200 (512). [Bytes 64-65] short NullValue5; Always 0 (confirmed).
[Bytes 0- 3] long XPos; [Bytes 4- 7] long YPos; [Bytes 8-11] long ZPos; Looks like coordinate of some form. [Bytes 12-12.6] int SubImageIndex; (7 bits) The subimage in the texture file to use for the flat. [Bytes 12.7-13.7] int TextureIndex; (9 bits) The texture file index to use. [Bytes 14-15] short Unknown1; Usually non-zero (50%) and ranges from 0 to 65535. Might indicate whether or not to display the flat. The 'debuging' icons usually have a value of 0x0000 or 0xFFFF here. [Byte 16] char Unknown2; Usually non-zero (90%) and ranges from 0 to 105.
[Bytes 0- 3] long XPos; [Bytes 4- 7] long YPos; [Bytes 8-11] long ZPos; Looks like coordinate of some form. [Byte 12] char Unknown1; Usually zero (99%) and ranges from 0 to 15. Repeats mostly in each file where it is present. [Byte 13] char Unknown2; Almost always non-zero and ranges from 0 to 45. [Bytes 14-15] short Unknown3; Usually zero and ranges from 0 to 1292. Lower 8 bits are always zero and upper 8 bits range from 0 to 7.
[Bytes 0- 3] long XPos; [Bytes 4- 7] long YPos; [Bytes 8-11] long ZPos; Looks like coordinate of some form. [Bytes 12-12.6] int SubImageIndex; (7 bits) The subimage in the texture file to use for the person. [Bytes 12.7-13.7] int TextureIndex; (9 bits) The texturefile to use for the person. [Bytes 14-15] short NPCType; Seems to indicate the type of PC such as weaponsmith, barkeep. etc... 0x0000 - Common person 0x01FE - Barkeep [Byte 16] char Unknown3; Always non-zero and ranges from 1 to 45.
[Bytes 0- 3] long XPos; [Bytes 4- 7] long YPos; [Bytes 8-11] long ZPos; Looks like coordinate of some form. [Bytes 12-13] short Unknown1; Usually non-zero in the range 0 to 1536. [Bytes 14-15] short Unknown2; Always non-zero in the range 90 to 98. [Bytes 16-17] short Unknown3; Almost always non-zero in the range 0 to 7173. [Byte 18] char NullValue1; Always 0 (confirmed).
RDB files are archived in Blocks.bsa. Each BSA filename begins with a letter and is followed by a 7-digit decimal integer. (For example, "N0000019.RDB") These files are referenced in the dungeon records of Maps.bsa.
Each RDB file describes one dungeon 'block' in detail. Each block of dungeon is fits on a 2D grid with other blocks. There are two connecting passages in each of the four cardinal directions, so there are eight paths leading out of each block.
[Header] [3D Models Section] [3D Model Records] [Additional Data] [Object Section] [Object Header Section] [Object Roots Section] [Object Data Section]
[Byte 0] char Unknown1; [Byte 1] char Unknown2; [Bytes 2-3] short Unknown3; [Bytes 4-7] long GridWidth; The width of the Object Root Section [Bytes 8-11] long GridHeight; The height of the Object Root Section [Bytes 12-15] unsigned long objectOffset; The offset from the beginning of the RDB file to the Object Root Section [Bytes 16-19] long Unknown4;
[Bytes 0-4] char modelID[5]; a string containing the five-digit decimal representation of the object's model ID as seen in Arch3D.bsa (not null-terminated) [Bytes 5-7] char objectType[3]; a short string possibly describing the type of object (not null-terminated)Next is another list of 750 records, but of only 4 bytes each. They seem to correspond to the 3D Model Records. The format of these bytes is unknown. Unused records are filled with 0x00.
[Object Header Section] [Object Roots Section] [Object Data Section]
[Bytes 0-3] long UnknownOffset; An offset from the beginning of the RDB file to a linked list of unknown purpose and format. [Bytes 4-7] long Unknown1; [Bytes 8-11] long Unknown2; [Bytes 12-15] long Unknown3; [Bytes 16-19] long FileSize; The length of the RDB file, in bytes. [Bytes 20-51] char Unknown4[32]; Seem to always be 0xFF [Bytes 52-55] char TagDAGR[4]; Seem to always be the character array "DAGR" [Bytes 56-511] char Unknown5[456]; Seem to be 0xFF
[Bytes 0-...] long Offsets[]The number of longs in the list is GridWidth*GridHeight. Each entry is an offset from the beginning of the file to an Object Record. Any negative value indicates that no object data is present. The meaning of the grid layout is unknown.
Each Object Record is a node of a doubly linked list. Use the Object Roots Section to find the head of the list, and iterate using the offsetNext and offsetPrev fields.
Object Record (25 bytes): [Bytes 0-3] long offsetNext; The offset from the beginning of the RDB file to the next Object Record. Any negative value indicates that there is no next item. [Bytes 4-7] long offsetPrev; The offset from the beginning of the RDB file to the previous Object Record. Any negative value indicates that there is no previous item. [Bytes 8-11] long xLoc; [Bytes 12-15] long yLoc; [Bytes 16-19] long zLoc; These three values define the object's location in space. [Byte 20] char objectType; This can take on only these three values: 0x01: The object is a 3D model. 0x02: The object is a light source. 0x03: The object is a flat (including markers and monsters). [Bytes 21-24] long postRecordOffset; The offset from the beginning of the RDB file to the object's type-specific data.Each object has a variable length post record, pointed to by postRecordOffset. The format of this record depends on the objectType.
Object Post Record, type 0x01 (3D Object) (23 bytes): [Bytes 0-3] long xAngle; [Bytes 4-7] long yAngle; [Bytes 8-11] long zAngle; the rotation angles about each axis [Bytes 12-13] short ModelIndex; Indexes one of the 750 entries in the 3D Models Section. This model is used for the object. [Bytes 14-17] long Unknown3; (ranges from 0 to 240) [Byte 18] char Unknown4; (ranges from 0 to 108) [Bytes 19-22] long ActionOffset; Offset from the beginning of the RDB file to an Action Record, which contains additional information about how this object behaves. If this value is -2 then no such record exists for this object. Object Post Record, type 0x02 (Light Source) (10 bytes): [Bytes 0-3] long Unknown1; [Bytes 4-7] long Unknown2; [Bytes 8-9] short Unknown3; (Presumably, these values determine light intensity, range, etc.) Object Post Record, type 0x03 (Flat Object) (11 bytes): [Bytes 0-1] { [bits 0-6] int SubImageIndex; (7 bits) [bits 7-15] int TextureIndex; (9 bits) }The texture to use, formatted as in the "RMB Block Flat Objects" section of an RMB file. The TextureIndex identifies the texture file and the SubImageIndex identifies the image within the texture file.
[Bytes 2-10] char Unknown1[9];
[Bytes 0-4] char DataEntry[5]; [Bytes 5-8] long TargetOffset; The offset from the beginning of the RDB file to the Object Record describing this action's target, negative if there is no target. [Byte 9] char Type; Probably affects how the DataEntry field is interpreted. Ranges from 0 to 100, but most entries use these values: 0x00: Probably used to indicate no action. 0x01: Object Translation 0x08: Object Rotation
The target object (and the target object of its action, etc.) is activated simultaneously with this object. In this way targets can be chained together for several simultaneous effects.
Both Rotation and Translation actions format the DataEntry field in this way:[Byte 0] char Axis; Takes on values ranging from 1 to 99, but most entries use these values: 0x01: negative x 0x02: positive x 0x03: negative y 0x04: positive y 0x05: negative z 0x06: positive z (Maybe a bit field?) [Bytes 1-2] unsigned short Duration; Determines how long the object takes to reach its destination. [Bytes 3-4] unsigned short Delta; The amount to move along/around the specified axis.Rotations rotate about the Axis while translations move along them.
Doors do not appear to use the Action Record. It is not known whether teleporting walls use it. Switches, levers, and moving platforms appear to use it.
For example, in Privateer's Hold there is a switch next to a platform with a throne on it. Flipping the switch invokes the switch's action, which rotates it into the flipped position. That action targets the platform, which makes it rise. The platform's action targets the throne, which also rises. All these are performed simultaneously.


As a SDE Intern at Triveous, my responsibility included executing all aspects of back-end development in Node.js on the AWS cloud while working on core microservices, designing and building interactions with SQL (PostgreSQL) and NoSQL databases and working on the later serverless technologies.
Mentored development of online web-portal and mobile application for National Science and Creativity Program (NSCP), assisting the team in the design, implementation and debugging process. Managed the complete source-code version-control myself, to take care of all the conflicts and ensure proper merges of fixes, updates and features.
Intellify is the education initiative set up under Solve - India’s largest youth-led foundation, aiming to bring a change in Indian Education System. A platform to know and recognize the student's ability to think creative and innovative. I developed complete result analysis and recommendation system for the International Science & Creativity Olympiad online web portal as web APIs.
Appointed as a SDE Intern at BytesCare. Working under the assignment of superiors, derived and implemented solution for developing a takedown detection system that automates the process of privacy data collection and takedown procedures for content creators.


| Home | Kitties | About | Contact |
|---|
| Boys | Girls |
|---|
| Roland | Jasmine |
|---|
| Taro | Fiona |
|---|
| Paco | Sadie |
|---|
Itty Bitty Kitty, Inc. is a non-kill,Â non-profit 501(c)(3) cat rescue organization. As of December 21st, 2015 Itty Bitty Kitty has a shelter but it is open to the public by appointment only. We are very excited to have a shelter in order to save more cats and kittens from being euthanized. Our shelter is located in Lower Macungie Township. We are limited on the number of cats we are allowed to have at the shelter due to the zoning in the township but we are still glad we have this location.
We are dedicated to saving the lives of homeless, stray and unwanted cats or kittens. We are a small, dedicated group of volunteers looking to put an end to the stray cat population. We provide safe and secure foster homes for abused, homeless and sometimes unwanted cats and kittens until they find their forever home. We find that Purrfect Match everytime.
In addition to helping find homes for the stray cats and kittens, we also help our community by educating the public about the importance of spaying and neutering. We not only educate the community, but help many individuals by assisting with the spaying or neutering of feral cat colonies throughout the Lehigh Valley. Our goal is to eliminate the feral cat colonies through the region by offering low cost spay-neuter clinics.
Our philosophy is being kind to animals helps build a better world for everyone. Through the generous support and donations from individuals within the community, we can ensure that any cat or kitten that comes into our care will receive the best of care and never have to worry about being alone, hungry, sick or in danger again.
Thank you once again for your support. Our cats and kittens also thank you.
Itty Bitty Kitty, Inc.
878 Minesite Rd.
Allentown, PA 18103
Open Saturdays from 11-2 except on a Holiday and by appointment.


About two years ago I gave THE (The Humane Editor) a try. Since Raskin is back in the news and presumably going to continue work on THE, I thought I'd repost my thoughts (originally left in the forum -- they didn't have a mailing list back then). I actually want to write more about THE and some of the ideas, but I'll start here. Mostly I was just comparing it to Emacs (my primary editor):
While I thought it was interesting, it seemed like a distinctly less powerful Emacs.
LEAP is actually very similar to incremental searching in Emacs (C-S and C-R for reverse searching).
The modal nature of Emacs (where you don't have to hold down a key while typing your search term) is definitely easier on the fingers (typing multiple characters with the shift key down is annoying).
Emacs also allows case-sensitive searching, which is very useful. Perhaps that's more the case in programming, where I know if I search for a capital letter I'm going to get to a class definitition faster (since in programming case is more meaningful than normal text). Note also Emacs is only case sensitive if you type at least one upper case letter.
Emacs' incremental search also works well for finding things off the page. It seems necessary to disambiguate your search with LEAP -- but when I'm looking for all instances where a function is used, I don't yet know the context of my search. So I have to do multiple LEAPs, I can't use LEAP as a skimming or proofreading tool. In Emacs you hit C-S (C- meaning Control) and it goes to the next instance (like C-G in Netscape).
I use incremental searches often in Emacs to navigate, even just to navigate on the same line. It's a great idea, but I think THE should pay much more attention to Emacs and the maturity of its interface.
Like THE, Emacs also does not use dialog boxes. It has a status bar on the bottom which is used for input and message display. It's very close to THE's transparent messages, only not nearly as distracting or obscuring.
Lastly, Emacs has long-form commands. By typing M-X you get access to all the commands in Emacs. Really it's an excessive number of commands. And there isn't an obvious mapping between command names and key bindings (though you can look up the commands for bindings, and Emacs suggests bindings when you type in a command). Though Emacs could use some editorial consideration in the commands it exports, the commands are as powerful as THE aspires to. Emacs embeds a large number of applications, which are accessible through these commands. The menus are actually sadly inadiquate for most work.
Emacs seems to be what THE aspires to be. It's a mail client, news reader, web browser, etc. Certainly it has significant flaws. I would love to see an editor inspired by Emacs written from scratch in Python. The key bindings might change among other things, but learning from the lessons of Emacs (and avoiding the problems of elisp).
Have the developers of THE used Emacs significantly? If not, I fear they will just make a pale imitation of a wonderful program and environment. The lessons of Emacs could well stand to be popularized and improved upon, but 25 years of development and improvement by people who use a program so intimately as developers use their editors -- that deserves a lot of attention from anyone interested in user interface.
What about VIM!
I understand you are an emacs fan. I would not dare restart this classic flame war :D
However, for some reason whenever I pictured a Python based editor... I always thought it would end up more like VIM. I am not sure of THE, because I have not used. But it sounds like EMacs is more key-binding oriented where THE is on a different page all together.... so, it does not sound to Pythonic.
Better yet, I would like to see an editor which is half python command line / half editor. Maybe a split screen like the ones from VIM. Somehow you can insert what you tried above into the code below.
Emacs is like THE not as an editor, but as an environment and infrastructure for building applications. VIM is just an editor; which maybe people like, but is entirely unlike THE, and quite unlike Emacs as well. In the case of Emacs, it's an environment where editing is at the center of every application -- the basic metaphor for interaction is editing. Which I think has a lot of good points (and maybe some bad points), and THE seems to share this same orientation.
THE happens to also be very key-oriented. I can't remember now if the mouse actually did anything at all (though maybe it would if it hadn't been at a fairly early stage of development). As far as Python... well, that's neither here nor there; I guess it's important since these editors are built for extensibility and the development language effects that, but I don't think they need to reflect the values, that would be putting the cart before the horse.


jmlr jmlr2012 jmlr2012-101 jmlr2012-101-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Tianqi Chen, Weinan Zhang, Qiuxia Lu, Kailong Chen, Zhao Zheng, Yong Yu
Abstract: In this paper we introduce SVDFeature, a machine learning toolkit for feature-based collaborative ﬁltering. SVDFeature is designed to efﬁciently solve the feature-based matrix factorization. The feature-based setting allows us to build factorization models incorporating side information such as temporal dynamics, neighborhood relationship, and hierarchical information. The toolkit is capable of both rate prediction and collaborative ranking, and is carefully designed for efﬁcient training on large-scale data set. Using this toolkit, we built solutions to win KDD Cup for two consecutive years. Keywords: large-scale collaborative ﬁltering, context-aware recommendation, ranking
T. Chen, Z. Zheng, Q. Lu, X. Jiang, Y. Chen, W. Zhang, K. Chen, Y. Yu, N. Liu, B. Cao, L. He, and Q. Yang. Informative ensemble of multi-resolution dynamic factorization models. In KDD-Cup Workshop, 2011. T. Chen, L. Tang, Q. Liu, D. Yang, S. Xie, X. Cao, C. Wu, E. Yao, Z. Liu, Z. Jiang, C. Chen, W. Kong, and Y. Yu. Combining factorization model and additive forest for collaborative followee recommendation. In KDD-Cup Workshop, 2012. 3622


Our application allows you protect your child's safety online by monitoring their social media activity for cyber bullying and mental health concerns, saving you time and putting your mind at ease.


Installation
Installing Documentr is easy, since it's all done via PEAR. Assuming you've got PEAR installed and you've got admin rights if you need them, all you need to do is run the following from the command line (you may need to sudo these):
pear channnel-discover pear.gxdlabs.com
pear install gxdlabs/Documentr
That's it, you're ready to go!
Setting Up A Documentation Project
Setting up a documentation project is also easy. All you need to do is create a few directories, and a config.yml file. If you're not familiar with YAML, now would be a good time to read up on it (don't worry, it's super-easy).
Project Layout
There's really no set way to lay out a documentation project, but here's the directory structure I suggest you get started with:
/docs
/config.yml
/output
/source
Basically, create a directory somewhere in your code base or file system called docs
and two directories within that
called output
and source
. Also create a config.yml
file. The source
directory will contain all the markdown files
that the documentation will be generated from, and the output
directory is where the generated docs will be written.
Make sure the output directory is writeable by the user you'll be executing Documentr as, otherwise all sorts of nasty error messages await.
Of course, you can set this up however you want, we'll use the config.yml file to tell Documentr where all this stuff is. However, the rest of this guide assumes the structure above
The Config File
The config file consists of two sections: The first, some basic information about your project, and the second the actual guide hierarchy. Lets take a look at a sample config.yml file:
name: "My Cool Project"
introduction: "A short blurb of text to be displayed on the documentation home page."
copyright_message: "Copyright © 2010 Your Name"
template: "default"
output_dir: "output"
source_dir: "docs"
guides:
Start Here:
Getting Started:
source_file: "getting_started.md"
description: "Sample documentation generated from an existing markdown file"
Sample Guide:
source_file: "sample_guide.md"
description: "This is a yet-to-be written guide. It will not be linked to"
Works In Progress:
Incomplete Guide 1:
source_file: "incomplete_guide_1.md"
description: "This guide is incomplete"
wip: true
Incomplete Guide 2:
source_file: "incomplete_guide_2.md"
description: "This guide is also incomplete"
wip: true
As I've said, nothing too complicated.
Global Config Items
First, let's take a look at the top section and what these items are:
- name The name of your project. This is used for titles throughout the generated docs.
- introduction This text is used on the home page of your documentation and can contain whatever you'd like (including HTML).
- copyright_message This is the copyright message that will be placed in the footer of all your docs pages. HTML is OK in this one as well.
- template The name of the template to use when generating the docs.
- output_dir The directory (relative to the config file) to output the generated docs to.
- source_dir The directory (relative to the config file) where all your markdown files are located.
Guides Config Items
The next section (guides) in the config file defines our documentation hierarchy. This section defines the grouping of guides on the home page, as well as the guide index, and the actual guides that will be included in your documentation. The basic structure of this section works like this:
guides:
Group Name:
Guide Name:
source_file: "some markdown file.md"
description: "Some text that describes this guide."
wip: true
You can have as many groups as you'd like, and as many guides as you would like. You can even define your whole documentation hierarchy before you've created any markdown files. If Documentr can't find the source file for any guide while it's parsing, it simply won't create a link to that guide, but it will still show up in your guide index.
Another thing to note is the "wip: true
" item. This item is optional, but if present and set to true, the guide will be marked as a "work in progress" on
the documentation home page.
If this stuff doesn't quite make sense, take a look at the guides config for this documentation:
guides:
Start Here:
Getting Started:
source_file: "getting_started.md"
description: "An overview of Documentr including installation and setting up a documentation project"
Generating Documentation:
source_file: "generating_documenatation.md"
description: "How to generate documentation using Documentr"
Digging Deeper:
Including Images:
source_file: "including_images.md"
description: "How to include images in your documentation"
Special Output Styles:
source_file: "output_styles.md"
description: "Learn about the special output styles available with the built-in templates for your documenation"
Create Your Own Templates:
source_file: "create_templates.md"
description: "This guide covers how to create your own templates."
Now, take a look at the home page, or the Guides Index (links at the top of the page), and it should make a bit more sense where and how these things are used.
Next Steps
At this point, you should be ready to start creating markdown files for your documentation, and actually generating the docs. Now would be a good time to read the Writing & Generating Documentation guide


Hi! I'm Alex, a Software Engineer from Galicia, a region in the northwest of Spain.
I've been working professionally in software development since approximately 2011. But it's a whole life that I've been an enthusiast of technologies.
My profile is mainly technical, I'm a Backend Architect, but I am also used to collaborate with management. I have managed teams of developers in the role of tech lead, and I have also worked as a Solutions Architect. I have been fortunate to work in companies that let me participate in all phases of project execution, allowing me to have a very broad vision of the entire software development process.
During the first phase of my career, I have worked as a programmer analyst and software architect, designing solutions for large-scale document management based on Alfresco Software. I have also done consulting work related to this document manager, participating in performance audits and technical training to IT departments.
After that, I have worked with the develop team of BIC Cloud Workflow & BIC Cloud GRC. An integral solution for the design and automation of workflow processes, and its implementation for the management of controls and risks.
Currently, I have moved to Pittsburgh (USA) with Sngular. Here I'm building from scratch an application to give stock exchange real-time information to PNC Bank customers based on Kafka and Confluent.
I really enjoy what I do, and that encourages me to keep improving every day so as to become a better professional.


Please comes with built-in rules for Go, Python, Java, C++, Protocol Buffers and a few other bits & pieces. While it's nice to have a bunch of capabilities by default, it's obviously not practical for every language to be part of the core repo, and indeed part of the original design was to make it easy to add support for new languages without having to update the core code.
We collect support for additional languages in a separate repo. These are somewhat pithily named Pleasings and have rules for various new languages that are either still pretty early stage and unstable (the rules, not the language :) ) or sufficiently esoteric that having them part of the core seems inappropriate.
To start using pleasings, you will need to add the pleasings repo to your project:
$ plz init pleasings --revision=vX.X.X
Then you may use build rules from the pleasings like so:
subinclude('@pleasings//rust')
rust_library(
name = 'my_rust_lib',
srcs = ['mine.rs'],
)
Some rules may have extra requirements, for example some single package in which you have to set up a one-off set of targets. The individual rules will document what's required.
To avoid adding the subinclude()
to every BUILD file, you can add that target to the
list of automatically included targets in your .plzconfig
:
[Parse]
PreloadSubincludes = @pleasings//rust
As noted the above solution is nice and lightweight, and Please will take care of deduplicating & caching the download from github, so it works fairly well for straightforward cases. But there are times when you might want more control, like pinning to a particular version so you're not broken by any incompatible changes, or hash verifying the downloaded rules so you know you're always getting what you expect.
The idiomatic way of achieving this is to set up one centralised package to
do the download more carefully and subinclude from there. Conventionally we
use //build_defs
but of course this package can be
anywhere. You'd set up //build_defs/BUILD
as
follows:
package(default_visibility = ['PUBLIC'])
remote_file(
name = 'rust',
url = 'https://raw.githubusercontent.com/thought-machine/pleasings/4a8158a65ef39e7dd9a1569fbfa1e5eec398e066/rust/rust.build_defs',
hashes = [
'bbfa10e522cfc870bfcbfbae6b899b770b54031a',
],
)
Then from any other package in your repo you could write the following:
subinclude('//build_defs:rust')
rust_library(
name = 'my_rust_lib',
srcs = ['mine.rs'],
)
This has the advantage of a shorter call to
subinclude
in each package, but more seriously
states the expected revision & hash in a centralised location so your
build always uses the same upstream version of the rules to compile it.


5 minutes ago
{{ post.title }}
Clark Valberg is the founder and CEO of InVision. If you are a designer, you have probably gotten an email from Clark or from InVision at one time or another, but if you're not familiar with the company.


dbus-1.12.16
Introduction to D-Bus
D-Bus is a message bus system, a
simple way for applications to talk to one another. D-Bus supplies both a system daemon (for
events such as “new
hardware device added” or “printer queue
changed”) and a per-user-login-session daemon
(for general IPC needs among user applications). Also, the message
bus is built on top of a general one-to-one message passing
framework, which can be used by any two applications to communicate
directly (without going through the message bus daemon).
This package is known to build and work properly using an LFS-9.1
platform.
Package Information
D-Bus Dependencies
Recommended
Xorg
Libraries (for dbus-launch program) and elogind-243.4 (These are circular dependencies.
First build without them, and then again after both packages are
installed.)
Optional
For the tests: dbus-glib-0.110, D-Bus
Python-1.2.16, PyGObject-3.34.0, and Valgrind-3.15.0; for
documentation: Doxygen-1.8.17, xmlto-0.0.28,
Ducktype, and
Yelp Tools
User Notes: http://wiki.linuxfromscratch.org/blfs/wiki/dbus
Installation of D-Bus
Install D-Bus by running the
following commands (you may wish to review the output from
./configure --help
first and add any desired parameters to the configure command shown below):
./configure --prefix=/usr \
--sysconfdir=/etc \
--localstatedir=/var \
--enable-user-session \
--disable-doxygen-docs \
--disable-xml-docs \
--disable-static \
--with-systemduserunitdir=no \
--with-systemdsystemunitdir=no \
--docdir=/usr/share/doc/dbus-1.12.16 \
--with-console-auth-dir=/run/console \
--with-system-pid-file=/run/dbus/pid \
--with-system-socket=/run/dbus/system_bus_socket &&
make
See below for test instructions.
Now, as the root
user:
make install
The shared library needs to be moved to /lib
, and as a result the .so
file in /usr/lib
will need to be recreated. Run the
following command as the root
user:
mv -v /usr/lib/libdbus-1.so.* /lib &&
ln -sfv ../../lib/$(readlink /usr/lib/libdbus-1.so) /usr/lib/libdbus-1.so
If you are using a DESTDIR install, dbus-daemon-launch-helper needs
to be fixed afterwards. Issue, as root
user:
chown -v root:messagebus /usr/libexec/dbus-daemon-launch-helper &&
chmod -v 4750 /usr/libexec/dbus-daemon-launch-helper
If you are still building your system in chroot or you did not
start the daemon yet, but you want to compile some packages that
require D-Bus, generate the
D-Bus UUID to avoid warnings when
compiling some packages with the following command as the
root
user:
dbus-uuidgen --ensure
If using elogind-243.4, create a symlink to the
/var/lib/dbus/machine-id
file:
ln -sv /var/lib/dbus/machine-id /etc
The dbus tests cannot be run until after dbus-glib-0.110 has
been installed. They must be run as an unprivileged user from a
local session with bus address. To run the standard tests issue
make check.
If you want to run the unit regression tests, configure requires
additional parameters which expose additional functionality in the
binaries that are not intended to be used in a production build of
D-Bus. If you would like to run
the tests, issue the following commands (for the tests, you don't
need to build the docs):
make distclean &&
./configure --enable-tests \
--enable-asserts \
--disable-doxygen-docs \
--disable-xml-docs &&
make &&
make check
The test test-bus.sh
is known to fail. There has also been reports that the tests may
fail if running inside a Midnight Commander shell. You may get
out-of-memory error messages when running the tests. These are
normal and can be safely ignored.
Command Explanations
--disable-doxygen-docs
:
This switch disables doxygen documentation build and install, if
you have doxygen installed. If
doxygen is installed, and you wish
to build them, remove this parameter.
--disable-xml-docs
: This
switch disables html documentation build and install, if you have
xmlto installed. If xmlto is installed, and you wish to build
them, remove this parameter.
--disable-static
: This
switch prevents installation of static versions of the libraries.
--enable-user-session
: This
parameter enables per-user DBus sessions with elogind.
--with-systemd{user,system}unitdir=no
:
These switches disable installation of systemd units on elogind
based systems.
--with-console-auth-dir=/run/console
:
This parameter specifies the directory to check for console
ownerhip.
--with-system-pid-file=/run/dbus/pid
:
This parameter specifies the location of the PID file.
--with-system-socket=/run/dbus/system_bus_socket
:
This parameter specifies the location of the system bus socket.
--enable-tests
: Build extra
parts of the code to support all tests. Do not use on a production
build.
--enable-embedded-tests
: Build extra
parts of the code to support only unit tests. Do not use on a
production build.
--enable-asserts
: Enable
debugging code to run assertions for statements normally assumed to
be true. This prevents a warning that '--enable-tests
' on its own is only
useful for profiling and might not give true results for all tests,
but adds its own NOTE that this should not be used in a production
build.
Configuring D-Bus
Config Files
/etc/dbus-1/session.conf
,
/etc/dbus-1/system.conf
and
/etc/dbus-1/system.d/*
Configuration Information
The configuration files listed above should probably not be
modified. If changes are required, you should create /etc/dbus-1/session-local.conf
and/or
/etc/dbus-1/system-local.conf
and
make any desired changes to these files.
If any packages install a D-Bus
.service
file outside of the
standard /usr/share/dbus-1/services
directory, that directory should be added to the local session
configuration. For instance, /usr/local/share/dbus-1/services
can be added
by performing the following commands as the root
user:
cat > /etc/dbus-1/session-local.conf << "EOF"
<!DOCTYPE busconfig PUBLIC
"-//freedesktop//DTD D-BUS Bus Configuration 1.0//EN"
"http://www.freedesktop.org/standards/dbus/1.0/busconfig.dtd">
<busconfig>
<!-- Search for .service files in /usr/local -->
<servicedir>/usr/local/share/dbus-1/services</servicedir>
</busconfig>
EOF
D-Bus Session Daemon
To automatically start dbus-daemon when the system is
rebooted, install the /etc/rc.d/init.d/dbus
bootscript from the
blfs-bootscripts-20191204 package.
make install-dbus
Note that this boot script only starts the system-wide
D-Bus daemon. Each user
requiring access to D-Bus
services will also need to run a session daemon as well. There
are many methods you can use to start a session daemon using the
dbus-launch
command. Review the dbus-launch man page for
details about the available parameters and options. Here are some
suggestions and examples:
-
Add dbus-launch to the line
in the ~/.xinitrc
file that
starts your graphical desktop environment.
-
If you use xdm or some other display
manager that calls the ~/.xsession
file, you can add
dbus-launch
to the line in your ~/.xsession
file that starts your
graphical desktop environment. The syntax would be similar
to the example in the ~/.xinitrc
file.
-
The examples shown previously use dbus-launch to specify a
program to be run. This has the benefit (when also using
the --exit-with-session
parameter) of stopping the session daemon when the
specified program is stopped. You can also start the
session daemon in your system or personal startup scripts
by adding the following lines:
# Start the D-Bus session daemon
eval `dbus-launch`
export DBUS_SESSION_BUS_ADDRESS
This method will not stop the session daemon when you exit
your shell, therefore you should add the following line to
your ~/.bash_logout
file:
# Kill the D-Bus session daemon
kill $DBUS_SESSION_BUS_PID
-
A hint has been written that provides ways to start scripts
using the KDM session manager of KDE. The concepts in this
hint could possibly be used with other session managers as
well. The hint is located at
http://www.linuxfromscratch.org/hints/downloads/files/execute-session-scripts-using-kdm.txt.
Contents
Installed Programs:
dbus-cleanup-sockets, dbus-daemon,
dbus-launch, dbus-monitor, dbus-run-session, dbus-send,
dbus-test-tool, dbus-update-activation-environment, and
dbus-uuidgen
Installed Library:
libdbus-1.so
Installed Directories:
/etc/dbus-1, /usr/{include,lib}/dbus-1.0,
/usr/lib/cmake/DBus1, /usr/share/dbus-1, /usr/share/xml/dbus-1,
/usr/share/doc/dbus-1.12.16, and /var/{lib,run}/dbus
Short Descriptions
|
dbus-cleanup-sockets
|
is used to clean up leftover sockets in a directory.
|
|
dbus-daemon
|
is the D-Bus message bus
daemon.
|
|
dbus-launch
|
is used to start dbus-daemon from a
shell script. It would normally be called from a user's
login scripts.
|
|
dbus-monitor
|
is used to monitor messages going through a D-Bus message bus.
|
|
dbus-run-session
|
start a process as a new D-Bus session.
|
|
dbus-send
|
is used to send a message to a D-Bus message bus.
|
|
dbus-test-tool
|
is a D-Bus traffic
generator and test tool; it is a multi-purpose tool for
debugging and profiling D-Bus.
|
|
dbus-update-activation-environment
|
is used to update the environment used for D-Bus session services; it updates
the list of environment variables used by dbus-daemon --session
when it activates session services without using systemd.
|
|
dbus-uuidgen
|
is used to generate a universally unique ID.
|
|
libdbus-1.so
|
contains the API functions used by the D-Bus message daemon. D-Bus is first a library that
provides one-to-one communication between any two
applications; dbus-daemon is an
application that uses this library to implement a message
bus daemon.
|
Last updated on 2020-02-15 20:23:35 -0800


Trader Mion:
Do you have a problem?
Didn't I tell you?
It. is. very. difficult. to. find. my. brother.
Well, now that you know, off to your deliveries!
All right!
No!


The Other Sister (1999) * A movie review by Serdar Yegulalp Copyright 1999 by Serdar Yegulalp
Some subjects never get a fair shake in the movies. Mental retardation is one: offhand, I can only think of two movies that had retarded characters who were entirely convincing and human. "What's Eating Gilbert Grape?" and "Dominick and Eugene" were both wonderful movies regardless of their subject matter.
Maybe that's the heart of the problem. "The Other Sister" would be a dreadful movie even if the retarded characters were Nobel laurelates. It's overlong (130 minutes), overplotted, tedious, contrived, and absolutely agonizing to endure -- especially if your understanding of mental retardation goes beyond TV movies-of-the-week.
In the film, Juliette Lewis plays Carla, a retarded girl of 18 who has spent most of her youth in an institution for the mentally handicapped. She now wants to go back home and train to be a veterinarian, but her mother (Diane Keaton), as is always the case in movies like this, is opposed to her daughter doing anything that doesn't fulfill the label of "retarded person". The father (Tom Skerritt) is all for it, of course. It wouldn't be a movie without conflict, but the conflict here is fake.
Carla eventually enrolls in a local polytechnical school and meets up with Danny (Giovanni Ribisi), who is also retarded, and whose job seems to consist of unstopping the brass instruments in the school band after they've been pelted with marshmallows during football games. Yes. Why are they interested in each other at all, retardation aside? A more honest movie would not need to use manufactured scenes, like the cringe-inducing one where they puzzle over "The Joy of Sex", to make them comprehensible as a couple.
The movie also commits the cardinal sin so common to movies like this, where retardation is used as a gimmick and not taken seriously. In one scene, Danny gets drunk (under circumstances which any bartender or seasoned drinker would find ludicrous) and delivers a speech that is so obviously not his own words, but the screenwriter speaking through him. How's about that? The movie not only doesn't bother to give us convincing characters who are retarded -- it doesn't even allow them freedom of speech!
I know a fair number of retarded people. Most of them resent being condescended to; they are not "cute", not "quaint", not "funny", and certainly not insensitive to callousness. They are also, alas, not as sitcom-witty as the folks in "The Other Sister", but that's life: nobody in real life talks like a sitcom (and if you do, see a doctor).
 Does he know anyone who is retarded? Dd they really think that the lameness of the performances would be overcome by everyone's good intentions? Didn't anyone realize how contrived and phony this story was, before it was put on the rails? Evidently not. "The Other Sister" (even the title is virtually inexplicable) is going to be stuck in my craw for a long time as one of the worst movies of 1999.
-----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{%- extends "base.html" -%} {% block head %} {{ super() }} {% endblock head %} {% block title %}{{archive.name}}{% endblock %} {% block header_h1 %}
The {{subsumed_id}} archive has been subsumed into {{subsuming_category['name']}} ({{subsumed_by}}).
{{subsuming_category['name']}} ({{subsumed_by}}) is part of the {{archive['name']}} archive.
{% endif %}For a specific paper, enter the identifier into the top right search box.


Hello, thanks for the pervious help in the past. You guys helped me so much
I am trying make a algorithm if it can determine of string1 is a substring of another e.g. is "he" a substring of "hello"
Currently i have done
1 2 3 4 5 6 7 8 9 10 11 12
//string one will be entered here
cout << "enter string 1"<< endl;
cin>>string1;
//same with string two
cout << "enter string 2" << endl;
cin>>string2;
//just to test
cout << string1 << string2 << endl;
}
which is pretty much the basic lol. Dont know where to start or to find the information. I prefer you guys not doing it but telling me where I can get info for this. Thank you


igx-dock-manager component.
You can read more about configuring the igx-dock-manager component in the official documentation.


All Overwatch progression and cosmetics come forward to Overwatch 2
'All progress matters'
by Brett MakedonskiBlizzard announced Overwatch 2 as expected, formally lifting the veil on one of the worst-kept secrets of the past few months. But what does that mean for people who poured countless hours into the original Overwatch? How will they be affected apart from having a sequel on the horizon?
Overwatch director Jeff Kaplan took the last few minutes of the BlizzCon keynote to elaborate on how Blizzard's approaching migration from Overwatch into Overwatch 2. Kaplan explains that [Blizzard's] trying to redefine what a sequel means." Overwatch 2 will be a "shared multiplayer experience," meaning everyone own the first Overwatch will have access to the same maps and heroes as the people who buy the sequel.
Further, Kaplan confirmed that all progression and cosmetics will move forward with players into Overwatch 2. All those seasonal skins that you grinded for will be yours to keep in the sequel. As Kaplan put it "All progress matters, no one's getting left behind. We worked so hard to build this community of over 50 million players; the last thing we would ever do is to [split the community]."


---
layout: post
title: First draft royal wedding
date: '2013-03-25T06:14:00+01:00'
categories:
- Storyboards
- Atoleiros Battle
picture_url: https://film-Storyboards.tumblr.com/post/46243835857/Storyboards-first-draft-marriage-of-king-d
---
Storyboard, first draft - Marriage of King D. Fernando I the Handsome with Queen D. Leonor Telles de Menezes the Treacherous.


openBIS requires PostgreSQL installation to be configured with the 'trust' setting on localhost, which means that a user connecting from <IP_ADDRESS> can connect without providing a password.
These settings are changed in the file pg_hba.conf, see http://www.postgresql.org/docs/9.0/static/auth-pg-hba-conf.html
Click 'Next' to verify the users 'postgres' and '$USER_NAME' can connect to a PostgreSQL server running on localhost.


My Awesome European Spring Break
Mommy, Me and a full moon at the Colessum
We saw the Pope at the Vatican City on Easter
Clowning around in St. Peter's Square on Easter Sunday
Mommy and Me after Easter Sunday service at St. Peters Square
The Collesumin in Ancient Rome
Literally hanging on my dad at the Colessum
Doing balance beam on ancient ruins in the Roman Forum
Hanging with Julius Ceasar at the Roman Forum
I carried a lot of lovies on the trip
Flying from Rome to Paris
My parents took me to Disneyland Paris. I had no idea we were going!
Out running my dad in line for the Hot Wheels ride at Disney
I love the view from atop the Effel Tower
Hanging with my mommy at the Palace of Versaille
Helping dad row the boat in the Palace of Versaille
Literally hanging around the Palace of Versaille
Crepes are like thin pancakes and they are huge in France
Skipping around the Latin Quarter in Paris
I gave some money to feed the doggies across from Notre Dame Cathedral
Lighting candles in Notre Dame Cathedral
Stained glass windows at ...
My dad running the Paris Marathon. We met him at the halfway point.
Mommy and me atop the Arc de Triumphe
Mommy and Me at the Lourve, where I saw the Mona Lisa
So long Paris!


--- layout: default --- {% include forward-wiki.html %} {% include welcome.html %}
{{ post.content | strip_html | truncate: 140 }}
Read more


{% if messages %}
-
{% for message in messages %}
- {{ message }}
-ONLY-
₹{{product.price}}
{{product.name}}
UV PURE Pvt. Ltd.
Our UV-C Light Sanitizng Wand is Swachh Bharat and Swasth Bharat
(Clean India and Fit India) product which is made in India ...
{{product.name}}
UV PURE Pvt. Ltd.
UV-C Sterilization occurs depends on the application without damaging any
surfaces,
make non-toxic, no residue, no odour, no secondary pollution ...
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₹{{product.price}}


{% extends "project/project.html" %} {% load static %} {% block title %}Project Ethics - {{ project }}{% endblock %} {% block main_content %}
Please provide an ethics statement following the author guidelines. Statements on ethics approval should appear here. Your statement will be included in the public project description.
{% if not project.author_editable %}


Margin
Use margin utilities to quickly style the margin of an element. Great for cards, buttons, or any other element.
Set a Margin
You can set a margin to an element instantly by using the following utilities classes.
.mg-l-20
.mg-l-40

.mg-l-20

.mg-l-40

| Smaller Margin | Value |
|---|---|
|
.mg-t-[value] .mg-r-[value] .mg-b-[value] .mg-l-[value] |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Bigger Margin | Value |
|---|---|
|
.mg-t-[value] .mg-r-[value] .mg-b-[value] .mg-l-[value] |
15 | 20 | 25 | 30 | ... | 120 (step of 5) |
Media Query Margin
You can also set a margin to a different media query using the following utilities classes.
| Class | Value |
|---|---|
|
.mg-[breakpoint]-t-[value] .mg-[breakpoint]-r-[value] .mg-[breakpoint]-b-[value] .mg-[breakpoint]-l-[value] |
breakpoint: xs | sm | md | lg | xl value: the margin value (refer to code above) |
Auto Margin
You can also set a margin to a different media query using the following utilities classes.
| Class | Value |
|---|---|
| .mg-t-auto | Set a top margin to auto |
| .mg-r-auto | Set a right margin to auto |
| .mg-b-auto | Set a bottom margin to auto |
| .mg-l-auto | Set a left margin to auto |


Before Change
def default_resource_request(cls, config):
cf = dict(cls._default_config, **config)
Trainer._validate_config(cf)
return Resources(
cpu=cf["num_cpus_for_driver"],
gpu=cf["num_gpus"],
memory=cf["memory"],
object_store_memory=cf["object_store_memory"],
extra_cpu=cf["num_cpus_per_worker"] * cf["num_workers"] +
cf["num_aggregation_workers"],
extra_gpu=cf["num_gpus_per_worker"] * cf["num_workers"],
extra_memory=cf["memory_per_worker"] * cf["num_workers"],
extra_object_store_memory=cf["object_store_memory_per_worker"] *
cf["num_workers"])
def make_learner_thread(local_worker, config):
if config["num_gpus"] > 1 or config["num_data_loader_buffers"] > 1:
After Change
// Return PlacementGroupFactory containing all needed resources
// (already properly defined as device bundles).
return PlacementGroupFactory(
bundles=[{
// Driver + Aggregation Workers:
// Force to be on same node to maximize data bandwidth
// between aggregation workers and the learner (driver).
// Aggregation workers tree-aggregate experiences collected
// from RolloutWorkers (n rollout workers map to m
// aggregation workers, where m < n) and always use 1 CPU
// each.
"CPU": cf["num_cpus_for_driver"] +
cf["num_aggregation_workers"],
"GPU": cf["num_gpus"]
}] + [
{
// RolloutWorkers.
"CPU": cf["num_cpus_per_worker"],


Landing Page
Special Projects
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.
Participants in the eighth annual Interfaith Peace Walk march down Court Street on Tuesday.
Elizarni, a doctoral student studying educational leadership, participates in a candlelight vigil at the end of the 2018 Interfaith Peace Walk on Tuesday.
Janallee Stock holds up peace signs during the eighth annual Interfaith Peace Walk on Tuesday.
Garrett Wren, 2, illuminanted by a candle held by his mother Mia Miller during the the eighth annual Interfaith Peace Walk.
Correction: A previous version of this report misspelled Garrett Wren's name. The article has been updated to reflect the most accurate information.
OU President Duane Nellis speaks at the beginning of the eighth annual Interfaith Peace Walk.
Participants smile during the closing ceremony of the 2018 9/11 Interfaith Peace Walk.
Bobcat Alumni Abby Walter came from Columbus to participate in the 9/11 Interfaith Peace Walk.
At the conclusion of the 2018 Interfaith Peace Walk on Tuesday, September 11, Barb Harrison signs along with fellow Athens community members.
Mara Giglio of Athens, Ohio, holds up a peace sign during the eighth annual Interfaith Peace Walk on Tuesday.
At the 2018 Interfaith Peace Walk, Garrett Wren (2) sits atop his father, Paul Hillard's, shoulders. The walk took place on September 11, 2018.
Community members from Ohio University and the Athens area participate in the 2018 Interfaith Peace Walk on September 11.
The eighth annual Interfaith Peace Walk brought people together Tuesday to share a common commitment of peace and respect.
Peace Walk participants stop to listen to a short reading from members of Ohio University Hillel.
Landing Page
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.


Since I cribbed lots of their material, I'll leave in their plug:
GDI provides affordable and accessible programs to learn software through mentorship and hands-on instruction.
By hand, not copy/paste
Why? You'll make errors, and learn from interpreting those errors
Teach the subject to a "child", review, organize & simplify
https://qz.com/849256/how-to-master-a-new-subject/
One of the best ways to identify the gaps in your own knowledge is to spot where you can't explain something very simply
Story time: what is "rubber duck programming"?
One master to learn from, one peer to compete against, one student to teach
The idea is to get real and continuous feedback about what you know and what you don't from every angle
Frank Shamrock: "False ideas about yourself destroy you. For me, I always stay a student...you have to use that humility as a tool. You put yourself beneath someone you trust."
(Ryan Holiday, "Ego is the enemy", page 39)
Computers are great at processing. They are bad at understanding.
When you write a program, you must break down every step into simple pieces.
This means that, at the level of programming, computers are really hard to work with!
Spoken languages have verbs, nouns, parts of speech, etc
Programming languages have:
Master the building blocks, and you've mastered programming
Photo credits: Andrew E. Larson and John Seb Barber cc
You can see it all in the developer tools & devtools console.
Just like 'x' in algebra, a variable is a named container for a value
To declare (create) a variable, just type the word let
and the variable name.
let numberOfKittens = 5;
Giving your variables a starting value - here, 5
, is called initializing the variable.
Methods *do* things
You've seen one method already: console.log, which prints to the console
let numberOfKittens = 5;
console.log(numberOfKittens);
let userName = 'Jane Lane';
console.log(userName);
let myAge = 30;
let catsAreBest = true;
let goodPickupLines = null;
let someNumbers = [1, 2, 3];
console.log(someNumbers[0], someNumbers[1], someNumbers[2]);
console.log(someNumbers.join(", and also: "));
let personJane = { firstName: 'Jane', lastName: 'Lane' };
console.log(personJane.firstName);
Here's a new method: Math.random(), that returns a decimal between 0 and 1
Try running this one multiple times!
let randomNumber = Math.random();
console.log(randomNumber);
Comments are ignored by the computer
let myFavoriteNumber = 5; // Is it really?
// I can write anything I want here
console.log(myFavoriteNumber);
And you can make your own functions (two new building blocks here!)
let janesName = "Jane " + "Doe"; // What is "string concatenation" in your words?
console.log(janesName);
function greetPerson(name) { // Your method
let greeting = "Hello, " + name;
console.log(greeting);
}
console.log(greetPerson(janesName));
Once you have variables, you can do math with them, or compare them to other things
| Example | Name | Result |
|---|---|---|
-a |
Negation | Opposite of a . |
a + b |
Addition | Sum of a and b . |
a - b |
Subtraction | Difference of a and b . |
a * b |
Multiplication | Product of a and b . |
a / b |
Division | Quotient of a and b . |
a % b |
Modulus | Remainder of a divided by b . |
a === b |
Equal to | true if a is the same as b, false otherwise |
a < b |
Less than | true if a is less than b, false otherwise |
a > b |
Greater than | true if a is greater than b, false otherwise |
Try running this one multiple times!
let randomNumber = Math.random() * 5;
let isUnderThree = randomNumber < 3;
console.log(isUnderThree);
if (isUnderThree) {
console.log("The number is under 3");
} else {
console.log("The number is above 3");
}
Skipping a lot of steps, allow me to preview a few more advanced building blocks
Many programming languages have a forgiving syntax
As developers work in a language for more time, though, they'll notice common mistakes
Validators like ESLint allow you to learn from other developers' best practices and help you avoid mistakes
ESLint has a pretty high quality site - so check it out
Can be used to eliminate one type of "beginner mistakes" entirely - sloppy formatting, like http://www.creativebloq.com/web-design/beginner-programming-mistakes-1132856
Source control tools - such as git, Mercurial, or otherwise - are what companies use to track changes to code
These tools can be helpful in learning as well, since they can hold a history of what you've been learning & allow you to undo changes
For a lightweight version of this - feel free to use Dropbox!
Personally, I learned git by running through Git Immersion, though I had previous source control experience
(That's "Application Programming Interface")
Once you learn how one method functions, it doesn't change
With a well designed API, learning some functions helps you learn others
(Don't be intimidated by the jargon! console
is an API we've used already - console.log
specifically. As you learn more, API selection, evaluation, and usage become important topics. For now, you're learning just by knowing the term exists)
Almost all programming languages have some concept of variables
How are variables declared in different languages?
What data types are available in different languages?
Note the similarities where you can, since they help you build on what you've already learned
(Don't be intimidated by this! You don't need to know these answers now!)
Code Academy, with interactive lessons to help you review
Free Code Camp, with hundreds of hours of lessons, geared towards open source contributions
Dash, a much briefer intro to basic web dev tasks
Others:


Class: Aws::MachineLearning::Types::RealtimeEndpointInfo
| Inherits: |
Struct
|
| Defined in: |
(unknown) |
Overview
Describes the real-time endpoint information for an MLModel
.
Returned by:
Instance Attribute Summary collapse
-
#created_at ⇒ Time
The time that the request to create the real-time endpoint for the
MLModel
was received. -
#endpoint_status ⇒ String
The current status of the real-time endpoint for the
MLModel
. -
#endpoint_url ⇒ String
The URI that specifies where to send real-time prediction requests for the
MLModel
. -
#peak_requests_per_second ⇒ Integer
The maximum processing rate for the real-time endpoint for
MLModel
, measured in incoming requests per second.
Instance Attribute Details
#created_at ⇒ Time
The time that the request to create the real-time endpoint for the
MLModel
was received. The time is expressed in epoch time.
#endpoint_status ⇒ String
The current status of the real-time endpoint for the MLModel
. This
element can have one of the following values:
NONE
- Endpoint does not exist or was previously deleted.READY
- Endpoint is ready to be used for real-time predictions.UPDATING
- Updating/creating the endpoint.Possible values:
- NONE
- READY
- UPDATING
- FAILED
#endpoint_url ⇒ String
The URI that specifies where to send real-time prediction requests for
the MLModel
.
#peak_requests_per_second ⇒ Integer
The maximum processing rate for the real-time endpoint for MLModel
,
measured in incoming requests per second.


We're sorry but skypainter doesn't work properly without JavaScript enabled. Please enable it to continue.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object ViewGroup android.support.v4.widget.DrawerLayout
public class DrawerLayout
DrawerLayout acts as a top-level container for window content that allows for interactive "drawer" views to be pulled out from the edge of the window.
Drawer positioning and layout is controlled using the android:layout_gravity
attribute on child views corresponding to which side of the view you want the drawer
to emerge from: left or right. (Or start/end on platform versions that support layout direction.)
To use a DrawerLayout, position your primary content view as the first child with
a width and height of match_parent
. Add drawers as child views after the main
content view and set the layout_gravity
appropriately. Drawers commonly use
match_parent
for height with a fixed width.
DrawerLayout.DrawerListener
can be used to monitor the state and motion of drawer views.
Avoid performing expensive operations such as layout during animation as it can cause
stuttering; try to perform expensive operations during the STATE_IDLE
state.
DrawerLayout.SimpleDrawerListener
offers default/no-op implementations of each callback method.
As per the Android Design guide, any drawers positioned to the left/start should always contain content for navigating around the application, whereas any drawers positioned to the right/end should always contain actions to take on the current content. This preserves the same navigation left, actions right structure present in the Action Bar and elsewhere.
| Nested Class Summary | |
|---|---|
static interface |
DrawerLayout.DrawerListener
Listener for monitoring events about drawers. |
static class |
DrawerLayout.LayoutParams
|
protected static class |
DrawerLayout.SavedState
State persisted across instances |
static class |
DrawerLayout.SimpleDrawerListener
Stub/no-op implementations of all methods of DrawerLayout.DrawerListener . |
| Field Summary | |
|---|---|
static int |
LOCK_MODE_LOCKED_CLOSED
The drawer is locked closed. |
static int |
LOCK_MODE_LOCKED_OPEN
The drawer is locked open. |
static int |
LOCK_MODE_UNLOCKED
The drawer is unlocked. |
static int |
STATE_DRAGGING
Indicates that a drawer is currently being dragged by the user. |
static int |
STATE_IDLE
Indicates that any drawers are in an idle, settled state. |
static int |
STATE_SETTLING
Indicates that a drawer is in the process of settling to a final position. |
| Constructor Summary | |
|---|---|
DrawerLayout(Context context)
|
|
DrawerLayout(Context context,
AttributeSet attrs)
|
|
DrawerLayout(Context context,
AttributeSet attrs,
int defStyle)
|
| Method Summary | |
|---|---|
protected boolean |
checkLayoutParams(ViewGroup.LayoutParams p)
|
void |
closeDrawer(View drawerView)
Close the specified drawer view by animating it into view. |
void |
closeDrawers()
Close all currently open drawer views by animating them out of view. |
void |
computeScroll()
|
protected boolean |
drawChild(Canvas canvas,
View child,
long drawingTime)
|
protected ViewGroup.LayoutParams |
generateDefaultLayoutParams()
|
ViewGroup.LayoutParams |
generateLayoutParams(AttributeSet attrs)
|
protected ViewGroup.LayoutParams |
generateLayoutParams(ViewGroup.LayoutParams p)
|
int |
getDrawerLockMode(int edgeGravity)
Check the lock mode of the drawer with the given gravity. |
int |
getDrawerLockMode(View drawerView)
Check the lock mode of the given drawer view. |
boolean |
isDrawerOpen(View drawer)
Check if the given drawer view is currently in an open state. |
boolean |
isDrawerVisible(View drawer)
Check if a given drawer view is currently visible on-screen. |
protected void |
onAttachedToWindow()
|
protected void |
onDetachedFromWindow()
|
boolean |
onInterceptTouchEvent(MotionEvent ev)
|
boolean |
onKeyDown(int keyCode,
KeyEvent event)
|
boolean |
onKeyUp(int keyCode,
KeyEvent event)
|
protected void |
onLayout(boolean changed,
int l,
int t,
int r,
int b)
|
protected void |
onMeasure(int widthMeasureSpec,
int heightMeasureSpec)
|
protected void |
onRestoreInstanceState(Parcelable state)
|
protected Parcelable |
onSaveInstanceState()
|
boolean |
onTouchEvent(MotionEvent ev)
|
void |
openDrawer(View drawerView)
Open the specified drawer view by animating it into view. |
void |
requestDisallowInterceptTouchEvent(boolean disallowIntercept)
|
void |
requestLayout()
|
void |
setDrawerListener(DrawerLayout.DrawerListener listener)
Set a listener to be notified of drawer events. |
void |
setDrawerLockMode(int lockMode)
Enable or disable interaction with all drawers. |
void |
setDrawerLockMode(int lockMode,
int edgeGravity)
Enable or disable interaction with the given drawer. |
void |
setDrawerLockMode(int lockMode,
View drawerView)
Enable or disable interaction with the given drawer. |
void |
setDrawerShadow(Drawable shadowDrawable,
int gravity)
Set a simple drawable used for the left or right shadow. |
void |
setScrimColor(int color)
Set a color to use for the scrim that obscures primary content while a drawer is open. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int STATE_IDLE
public static final int STATE_DRAGGING
public static final int STATE_SETTLING
public static final int LOCK_MODE_UNLOCKED
public static final int LOCK_MODE_LOCKED_CLOSED
public static final int LOCK_MODE_LOCKED_OPEN
| Constructor Detail |
|---|
public DrawerLayout(Context context)
public DrawerLayout(Context context, AttributeSet attrs)
public DrawerLayout(Context context, AttributeSet attrs, int defStyle)
| Method Detail |
|---|
public void setDrawerShadow(Drawable shadowDrawable, int gravity)
shadowDrawable
- Shadow drawable to use at the edge of a drawergravity
- Which drawer the shadow should apply topublic void setScrimColor(int color)
color
- Color to use in 0xAARRGGBB format.public void setDrawerListener(DrawerLayout.DrawerListener listener)
listener
- Listener to notify when drawer events occurDrawerLayout.DrawerListener
public void setDrawerLockMode(int lockMode)
This allows the application to restrict the user's ability to open or close
any drawer within this layout. DrawerLayout will still respond to calls to
#openDrawer(int)
, #closeDrawer(int)
and friends if a drawer is locked.
Locking drawers open or closed will implicitly open or close any drawers as appropriate.
lockMode
- The new lock mode for the given drawer. One of LOCK_MODE_UNLOCKED
,
LOCK_MODE_LOCKED_CLOSED
or LOCK_MODE_LOCKED_OPEN
.public void setDrawerLockMode(int lockMode, int edgeGravity)
This allows the application to restrict the user's ability to open or close
the given drawer. DrawerLayout will still respond to calls to #openDrawer(int)
,
#closeDrawer(int)
and friends if a drawer is locked.
Locking a drawer open or closed will implicitly open or close that drawer as appropriate.
lockMode
- The new lock mode for the given drawer. One of LOCK_MODE_UNLOCKED
,
LOCK_MODE_LOCKED_CLOSED
or LOCK_MODE_LOCKED_OPEN
.edgeGravity
- Gravity.LEFT, RIGHT, START or END.
Expresses which drawer to change the mode for.LOCK_MODE_UNLOCKED
,
LOCK_MODE_LOCKED_CLOSED
,
LOCK_MODE_LOCKED_OPEN
public void setDrawerLockMode(int lockMode, View drawerView)
This allows the application to restrict the user's ability to open or close
the given drawer. DrawerLayout will still respond to calls to #openDrawer(int)
,
#closeDrawer(int)
and friends if a drawer is locked.
Locking a drawer open or closed will implicitly open or close that drawer as appropriate.
lockMode
- The new lock mode for the given drawer. One of LOCK_MODE_UNLOCKED
,
LOCK_MODE_LOCKED_CLOSED
or LOCK_MODE_LOCKED_OPEN
.drawerView
- The drawer view to change the lock mode forLOCK_MODE_UNLOCKED
,
LOCK_MODE_LOCKED_CLOSED
,
LOCK_MODE_LOCKED_OPEN
public int getDrawerLockMode(int edgeGravity)
edgeGravity
- Gravity of the drawer to check
LOCK_MODE_UNLOCKED
, LOCK_MODE_LOCKED_CLOSED
or
LOCK_MODE_LOCKED_OPEN
.public int getDrawerLockMode(View drawerView)
drawerView
- Drawer view to check lock mode
LOCK_MODE_UNLOCKED
, LOCK_MODE_LOCKED_CLOSED
or
LOCK_MODE_LOCKED_OPEN
.protected void onDetachedFromWindow()
protected void onAttachedToWindow()
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
protected void onLayout(boolean changed, int l, int t, int r, int b)
public void requestLayout()
public void computeScroll()
protected boolean drawChild(Canvas canvas, View child, long drawingTime)
public boolean onInterceptTouchEvent(MotionEvent ev)
public boolean onTouchEvent(MotionEvent ev)
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept)
public void closeDrawers()
public void openDrawer(View drawerView)
drawerView
- Drawer view to openpublic void closeDrawer(View drawerView)
drawerView
- Drawer view to closepublic boolean isDrawerOpen(View drawer)
#isDrawerVisible(android.view.View)
.
drawer
- Drawer view to check
#isDrawerVisible(android.view.View)
public boolean isDrawerVisible(View drawer)
drawer
- Drawer view to check
#isDrawerOpen(android.view.View)
protected ViewGroup.LayoutParams generateDefaultLayoutParams()
protected ViewGroup.LayoutParams generateLayoutParams(ViewGroup.LayoutParams p)
protected boolean checkLayoutParams(ViewGroup.LayoutParams p)
public ViewGroup.LayoutParams generateLayoutParams(AttributeSet attrs)
public boolean onKeyDown(int keyCode, KeyEvent event)
public boolean onKeyUp(int keyCode, KeyEvent event)
protected void onRestoreInstanceState(Parcelable state)
protected Parcelable onSaveInstanceState()
|
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• SeekhKabab and Bande-the magnum opus SeekhKabab, a tragicomedy on the 1984 Sikh genocide was premiered at the LTG auditorium, New Delhi in October, 2015 and has travelled across India. • Present sir (on prevailing issues in education system). • Dharam (on questioning the Religion) • Handicap (about the “spineless” society) • Reservation Leela (critiquing the reservation system) • We, the people...(on active political participation) • Can't pay? Won't pay! (a farcical play about the prevailing economic system) It was invited for a guest performance by Sahitya Kala Parishad in 2014 and has been performed in different venues within Delhi and outside Delhi. • A Temporary Matter (a play which rests on the silence of a relationship) • The Odd couple, (performed at LTG auditorium in April, 2017 which deals with the greys of complex relationships.) Prabhjot has Performed as an actor in theatre plays more than 800 times in different venues across India & received numerous awards as Best Actor. Some of them are - • The Park was widely appreciated and was invited by the Prithvi Theatre, Mumbai. • Mahabhoj (a full length theatre production which critiques the Caste System in India) • Mantorang (a collage of Sadat Hassan Manto’s short stories) • KhusarPhusar (a farcical comedy written by Neil Simon, an American playwright.) Prabhjot also has Acted in a feature film, October, directed by Shoojit Sircar. He has also Acted in TV commercials for- • Dream 11 • IPL • Flipkart • Kurkure • JB electronics
The unique blend of Prabhjot’s expertise and experience across the world of digital, branding and marketing enables him to create products, solutions and campaigns which truly transform brands and organizations - opening up new possibilities, inspiring audiences and attracting customers.He helps organizations communicate more effectively with their audiences and present themselves as thought leaders in a fast-changing world. Some of the organisations he was worked with are - Wizcraft: (India's most reputed brand activation and entertainment management company) • Associate Director, a project by Punjab Government on 50th Anniversary of Punjabi Suba at Amritsar town hall(October 2016). - This event catered to 5000 live audience including luminaries such as Mr. Arun Jaitley (The Finance Minister), Prakash Singh Badal (Former CM of Punjab), etc. The event was showcased live across the world on multiple channels. - Iterator& Conceptualizer of the content of the Theatre Piece. - Performance trainer. - Managed 500 artists including Gatka groups, Dance groups, Theatre artists, and Bhangra • Assistant Director, Central Government project on 300th birth Anniversary of Baba Banda Singh Bahadur.(July 2016) - This event catered to 35,000 people including Hon’able Prime Minister, Mr. NarenderModi and his cabinet. - Executioner & Production Manager of the Cultural performances. - Artist trainer for a 35 minute long period drama, which involved more than 200 artists on stage. Ernst & Young (EY) : Global leader in assurance, tax and advisory services) • Conceptualized 3 projects done for Tax department. - Designed different ways to engage employees. - Planned new ideas in the organization to promote Cultural activities - Used different forms of performing arts to cultivate new ideas for employee engagement activities. - Worked with the Partner of the company and helped him explore different ways to enhance the output. Price Map: ( Application which helps to find products in shops nearby) • Concept Designer of the Marketing Campaign. - Stragegy planner and Executioner. - Explored Theatre as a form to create strategies. - The campaign designed was for B2B & B2C activities. EHQ (Entertainment Headquater) Pvt. Ltd • Creative Director and Principle strategist, led a creative team of 5 members. - Responsible for Conceptualizing and Curating EHQ’s digital mobile application. - Ideated 8 web series, 3 reality shows and 10 interesting channels / categories of the application. - Worked closely on strategies and campaign of all the channels of EHQ. - Research and market analysis of the OTT platform.