6. Scheme of Information Interactions: The Main Blocks
Institutional structures set the limits of people’s interaction in the process of their socioeconomic activity (see above sections). Separate institutional structure could be imagined as a meta-model or a framework of a kind of interactions between individual agents that conduct activities “inside” it. The typical functions of such framework are the following three:
1. The switch of the joint activity participants (agents) from the “free” state that precedes their amalgamation within a certain organization, to a constrained state when they are already organization members and have formed the necessary relationships with its members. Here, institutional mechanism is working of coordination of opportunities and intentions of the agents relative to their potential joint activity.
2. The use of organizational relationships between agents for attaining the goals which were the reason for the establishment of the relationships. Coordination of the organization members’ activity in the process of joint activity which at this stage has been exercised via organizational mechanism.
3. Termination of membership in organization (breach of relationship) and agent return to the free state.
Further we shall examine the work principles of the first item in detail, and second – in general.
There arises a question: what is the content of specific human activity that creates an efficient institutional mechanism?
According a general picture of institutional structure, of direct information interactions, of "cognition cycle", and etc that was discussed in sections above, we can summarize the following:
By means of interaction exchange, agents participate in the collective formation of a certain information image (model) of their environment (Michael Lachmann, Guy Sella, end Eva Jablonka; Scott Moss and Bruce Edmonds) and possible joint activity. Agents use this information model for simulating different variants of their activity. Doing this they verify and coordinate their viewpoint of the content of their joint activity as well as define the place of each agent within the system of labor division between them. At a certain stage of coordination and specification the agents begin to consider the current state of information image of the joint activity to be acceptable for practical implementation. After that they are able to make the appropriate re-configuration of the links, and to readjust the type of their activity. In the process of re-configuration production relations are changed through which intermediate results of agent production activity are disseminated (in accordance with technological series). Also, distributive relationships can be changed through which the final results of the agent collective activity are fed back to them in the form of resources for maintaining their activity.
The outline of agents information interactions in a more detailed and formalized form is represented in following sub-sections:
1. Let us specify a set A consisting of n agents À(i), where i = 1…n.
2. Specify space Ð in which agents conduct their interactions and which contains the whole agent set A as well as set Z of the rest of economic system players different from the set A: Let P{A, Z}. More detailed description of the features of the space for economic interactions see in above sections.
3. Set macro-technology Ì. Its description sees above in the previous section. Let the number of jobs in the macro-technology be n and, consequently, it will coincide with the number of agents in set A. For each macro-technology job Ì(j) (where j = 1,…,n) its output is V(j,i), defined for each agent À(i) from the set À. Note that "output" here characterizes a production process result, “output” in the sense of final consumption is defined below. Thus, a certain agent k has a coefficient vector V(j,i=k) of his personal outputs that the macro-technology will produce if he takes each of the jobs Ì(j). Assume that agents “know” their output values. E.g., they experimentally found those values in the past.
Surmise the existence of differences between agents in their skills relative to different jobs. Let there exist a clearly defined agent specialization within the macro-technology set of jobs for the existence of solutions for optimal agent distribution over the jobs. Thus, we do not tolerate that a large number of agents from the set A hold maximum output values for the same macro-technology jobs. A small number of such coincidences will not, apparently, influence the existence of at least one optimal solution.
For the sake of simplicity, for the time being we ignore such variable as agent costs per unit of output. Let all the agents from set A have equal cost values in the process of their activity.
4. At the start point of the interaction scheme, the set of agents will be randomly distributed over the jobs M(j). As a result, for a certain current moment we recorded what output is “produced’ by each job. Total output V of the macro-technology M is defined by the sum of values V(j,i) for all the jobs, where i is the number of the agent who took job j (items in this sum are equal to the corresponding output of agents occupying certain jobs). Assume that there exists at least one distribution of agents by the jobs – any deviation from this distribution means diminution V (Pareto optimum).
5. After the total output V on the use of macro-technology M is formed, this final product of the production process becomes a resource for maintaining living conditions and development. Now it is designed for distribution among agents. Let V be distributed in a certain manner over the whole agent's set A. Denote the distribution function as F. Then the share of total return received by each agent in the process of distribution, is F(V, A(i)). Assume that function F is linear by the agent return factors (i.e., the higher the agent’s output, the higher share he receives in the process of distribution V).
6. Each agent À(i) has a mental model (D. North, 1994, p. 360) of space Ð{A,Z}, which we denote as Î(À(i),Ð). This model is initially created and exists in the human mind. The mental model as a result of psychological reflection of the environment by humans, is a copy (to a certain degree of accuracy) of the structure of real space Ð (including the relationships between agents). The difference of mental model from its real prototype can be equal to zero (in this case, mental model identically reflects all the economic system components as well as their changes in time), or can have significant deviations. To describe the general case, let us introduce the distortion function Ñ(A(i)) that can be individual for every agent. Then identity O(A(i),P)=C(A(i))*P{A,Z} holds. Let us assume (for simplicity) that there are no distortions, i.e., C(A(i))=1.
In our description of the mental model we based on some related research:
According to D. North, “humans perceive the outside world by means of processing the information with the help of pre-existing mental patterns that enable for understanding of the environment and solving the problems arising (D. North, 1997, p.7).
B. Edmonds in his article (Bruce Edmonds) using the techniques close to genetic programming, designs the simulation description of the agent behavior that includes the population of the agent internal models describing the environment that surrounds him. There is also similar research on sharing information to support an evolution of collective actions (Michael Lachmann, Guy Sella, Eva Jablonka).
Mental model will be wholly functional only when there is a mechanism that continuously keeps it in the actual state. For this purpose, information images of partner agents in the mental model should be sufficiently well fit with the state of real partners. Under small group conditions, a member of the group makes an actualization of his mental model via continuous direct information exchange with the other partners. Interactivity of actualization procedure enables to view the mental model as some collectively maintained substance that is not already the product of an individual agent; however, it can exists only in his consciousness. Starting from a certain level of information technology development, mental model can be estranged from the agent's mind to a certain information carrier; after that it becomes one of the objects in the agent information habitat.
Conceptions related to the agent mental model can be implemented as the following interaction scheme items.
7. Mental model Î(À(i),Ð{A,Z}) is used by agent to design and simulate new configurations of relationships (to take a new "job" in macro-technology) with the purpose to enhance its output. The deviation of the current agent distribution over the jobs from the theoretically optimal is a reserve of future output enhancement. In the process of using the model agents can find other variants of their distribution by jobs that are more preferable than the current variant by output of each of them. Thus, the agent generates a new configuration of the system's space in his mental model À(i): Î(À(i),Ð{A,Z}) -> Î'(À(i),Ð{A,Z}).
In his mental model, an agent can construct the variants of changes in the current relationship pattern desirable for himself. This means that, as a result of accomplishing his local task of increasing the return from his activity, the agent is able to define a desirable version of reconfiguring the links between the agents. In the general case, those proposals can pertain not only to relations of a particular agent but any other combinations of relationships. Local optimization task of an agent can be written as: max F(V, A(i)), by variable V obtained by sorting out the set of possible variants Ð{A,Z}.
Rather similar approach to the study of social systems based on the agent computer modeling is proposed by S. Moss and B. Edmonds (Scott Moss and Bruce Edmonds). In their work "Modeling Learning as Modeling" they describe how agents can lower the errors in their forecasts via the change in the structural forms of the environment models used by them. This is attained by providing the agents with the opportunity to build the model of their habitat. "Specification of our agents’ models is based on their observations of the data and the success with which their models forecast the needed variables".
Collective information model of the environment
8. By definition, one of the aspects of agent interaction under direct information exchange consists in the mutual information on their capabilities and intentions. By means of such information exchange of the “everybody with everybody” type in the real time mode, mental images of capabilities and intentions of each of them become known to all the rest of the agents.
As a result, mental model of each agent is, actually, a certain combination of mental models of all the agents. Information activity of the partners creates their virtual presence in the private mental model of each agent from the set A.
| Figuratively speaking, each of the partners is “responsible” for the content and actuality of a certain portion of the agent’s mental model. Each model fragment is filled and renovated (with certain accuracy and periodicity) as a result of information activity of one or several agents that have been reflected in the given fragment. Thus, the formal notation for a mental model should be rewritten as: Î(À(i),Ð{Î(À(l),Ð{A,Z}),Z}), for all values of l = 1,…,n, but not equal to i. |
Fig. 7. (see bigger image) |
9. It has been already discussed above that there are several parameters that determine if a direct information exchange within the given agents' group is possible at all. In this connection, assume that information exchange intensity combined with the intensity of changes in the states of agents and other objects of space P, as well as the ability of each agent from set A to process the information, are sufficient for the direct information exchange being necessary for maintaining the mental models of each of the players in the actual state. If this is feasible, than within the given agents' group there should be a tendency to the increased similarity of their private mental models.
Assume that the whole set of agents constructs and plays through the possible variants of reconfiguring the relationships between them in the form of a unified, collectively maintained information image of their habitat. Let us denote such image as “collective information model" of an economic system (their living environment). In the general case, this information model is stored in the mind of each agent; however, other variants are also possible.
Assume that the information technology development level makes it possible for the agents to estrange their mental models into the outside environment in the form of certain information objects. If this is done by a unified “standard”, then it is possible to make a composition of the set of such information objects. As a result, the agents receive information model of the system that exists as a substance being outside their consciousness. In a sense, internal models of the agents are materialized as an external model common for all the agents from set A. In this case, we can speak of the existence of a virtual variant of the model in addition to its mental variant.
It is characteristic of the interaction process under the direct relations between agents that they “discuss” their actions between themselves, “agree” upon mutually acceptable actions and then “coordinate” their joint activity that they agreed upon. Subject to our hypothesis on the existence of such a substance as “collective information model of a system”, the general outline of interactions described above could be specified as follows:
10. If the agents have built a new information model of their living system that would provide for the higher output from their activity compared to the current system, the real system is changed in accordance with this model. Here, the pattern of information links established by the agents in the process of formation and coordination of the new information model of the system, becomes the prototype of organizational structure and the basis for organizational mechanism. This mechanism would ensure the maintenance and support of the new link system (organization) in the process of its practical use.
Thus, institutional mechanism having accomplished its function on moving the agents from the "free" to the "bound" state, as a final result of its work, provides possible all the necessary components that agents need for starting their joint activity within a particular established organization.
Material and information sub-spaces of interactions
Going back to the content above on institutional structures as sub-spaces of agents' interactions, we can note that there are also two another sub-spaces that mediate different kinds of agent activity:
First - material – includes real processes of creation, distribution and consumption of resources.
Second - information – is the result of mental (psychological) reflection of the first sub-space. It includes the processes of forming the information image of the environment as well as collective construction by the agents of a new information image of the first sub-space on this basis.
Agents form in the information sub-space the image of a new desirable material space and then rebuild the latter in accordance with this image. There is a certain cyclic recurrence in this process: information images of new links and types of agents' activity being born in the second sub-space, are partially materialized within the structure of the first sub-space changing its current state. On the other hand, the new state of the first sub-space being reflected in the agents’ mind, becomes the basis for generation of new states and information images filling the second sub-space.
In compliance with those sub-spaces, agents network of links formed at the “exit” of institutional mechanism, can also be divided into two types: first – network of links for resource exchanges, second – for information exchanges.
Next section - 7. General picture of economic system functioning through information interactions
Previous section - 5. Scheme of Information Interactions: Causes and Motives of Interactions


Prosecutors drop pimping suspicions against YG founder
Prosecutors have dropped pimping suspicions against Yang Hyun-suk, an entertainment guru, officially ending the investigation into the case, industry sources said Monday.
The Seoul Central District Prosecutors Office’s division dealing with crimes against women and children closed the case on Sept. 30, clearing the 50-year-old founder and former chief of YG Entertainment of the suspicions.
YG, home for big-name K-pop bands, including BIGBANG and BLACKPINK, is one of the three biggest K-pop production companies in South Korea.
Yang had been under investigation over media-reported allegations that he procured sex services for two potential investors from abroad in 2014.
Prior to the prosecution decision, the police looked into mobile communication records and financial transaction data of Yang and interrogated a woman who was suspected of recruiting prostitutes for him.
The police did find that a foreign investor in the case had sexual relations with a prostitute but concluded it was not suggested or paid for by Yang.
The conclusion was then forwarded to prosecutors on Sept. 20 and prosecutors upheld it the same month.
Yang is still facing separate suspicions of illegal overseas gambling and illegal foreign currency transactions, now handled in another division of the same prosecution office.
Yang stepped down as CEO and chief producer of YG in June amid rising drug allegations and a scandal involving YG artists.
This image shows YG founder Yang Hyun-suk on his way to a police interrogation on Nov. 9, 2019. (Yonhap)


# UO Razor Script Highlighting by Jaseowns // These two are comments // Example script: setvar "my_training_target" while skill "anatomy" < 100 useskill "anatomy" wft 500 target "my_training_target" wait 2000 endwhile


two pointers
array
]
Leetcode 0011. Container With Most Water
https://leetcode.com/problems/container-with-most-water
We take two pointers, one at the beginning and one at the end of the array constituting the length of the lines.
Futher, we maintain a variable max_area
to store the maximum area obtained till now. At every step, we find out the area formed between them, update max_area
and move the pointer pointing to the shorter line towards the other end by one step. We can visualize eliminating logic in the following way: imagine, that we have matrix of O(n^2)
possible options, and each time we make a step we eliminate either row or column, that is why it is enough to make O(n)
steps.
Complexity: Time complexity is O(n)
, space is O(1)
.
Imagine example, given in problem statement [1, 8, 6, 2, 5, 4, 8, 3, 7]
. Let us denote by X
point we already fully considered, that is such point, that for any other point we already checked all n-1
possible containers. At the first step we choose smallest, between 1
and 7
and mark 1
as fully visited:
[X, 8, 6, 2, 5, 4, 8, 3, 7]
Why we can do it: because among all containers which have 1
as one of endpoints, the biggest one is the longest one: heights of these containers can be 1
or less and length can be 7
or less.
Next step, we choose smallest between 8
and 7
and mark it by X
as well, so we have:
[X, 8, 6, 2, 5, 4, 8, 3, X]
Why again we can mark last element by X
? Because we have pairs of indexes: [0, 7], [1, 7], [2, 7], [3, 7], [4, 7], [5, 7], [6, 7]
. First one no need to consider, we already did it, for the other pairs we can say that its heights is no more than 7
and length is no more than 6
.
 X]
We have the following invariant (property which kept on each step) here: all points, marked as X
already fully finished. Imagine now, that beg < end
. Then we can mark beg
as fully visited, if we check container [beg, end]
. Why? There are 3
types of containers we can create, where one endpoint is equal to beg
, the other endpoint can be:
- Point from the first group of
X
, but in this case we can say it is already checked, because one of its ends marked withX
. - Point from the last group of
X
, but it is exaclty the same logic here. - Point in between
beg
andend
. But in this case, length of this container will always be less or equal toend - beg
and height of this container will be always less or equal toheight[beg]
. So, checking container[beg, end]
we have the biggest possible option for containers, where one endpoint isbeg
and another is betweeenbeg
andend
.
We have absolutely the same logic if beg > end
. Also, if we have beg = end
, then we can move any of them, we still will keep our invariant.
class Solution:
def maxArea(self, height):
max_area, beg, end = 0, 0, len(height) - 1
while beg < end:
max_area = max(max_area, min(height[beg], height[end]) * (end - beg))
if height[beg] < height[end]:
beg += 1
else:
end -= 1
return max_area
If you like the solution, you can upvote it on leetcode discussion section: Problem 0011


"REFUGE", CITIES OF were six in number (Numbers 35). 1. On the west of Jordan were (1) Kadesh, in Naphtali; (2) Shechem, in Mount Ephraim;(3) Hebron, in Judah. 2. On the east of Jordan were, (1) Golan, in Bashan;(2) Ramoth-Gilead, in Gad; and (3) Bezer, in Reuben. (See under each of these names.)
"REFUGE", CITIES OF were six in number (Numbers 35). 1. On the west of Jordan were (1) Kadesh, in Naphtali; (2) Shechem, in Mount Ephraim;(3) Hebron, in Judah. 2. On the east of Jordan were, (1) Golan, in Bashan;(2) Ramoth-Gilead, in Gad; and (3) Bezer, in Reuben. (See under each of these names.)


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Customers often talk about their experience when dealing with businesses, especially if it's unusually good or poor
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.


HEAD ======= >>>>>>> 10c44140aaa649810a3cd964f183c5449fd185df
<<<<<<< HEAD ======= >>>>>>> 10c44140aaa649810a3cd964f183c5449fd185dfAn Akan name, (based on the Ghanian culture) is a name given to children, based on their genger and the day of the week they were born.
This web application tells you your Akan name based on your birth date, month and year along with your gender.
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---
layout: post
title: 9/20 schoolwork
date: '2013-09-20T23:14:00.002-06:00'
author: Jacob .
tags:
- homeschool-journal
modified_time: '2013-09-20T23:14:53.360-06:00'
blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-8489541692916950580
blogger_orig_url: http://www.svlark.com/2013/09/920-schoolwork.html
---
Audrey:


GeometryIt
Find the area of simple shapes easily!
-volume coming soon-
What kind of shape is it?
Square
Triangle
Circle
Height
Width
Radius
Measurement Unit
inches
centimeters
meters
Find Area
- RESULT -


Welcome to GitLab
Code, test, and deploy together
You can create a group for several dependent projects.
Groups are the best way to manage projects and members.
New group곧 점검에 들어가오니 준비들 하세요.
Code, test, and deploy together
Groups are the best way to manage projects and members.
New group


Files:
No response
Fetches receipts from emails using email apis(gmail, yahoo mail, etc). Adds Metadata(store, totals, tax, etc) to them, stores them in box and displays them in the above file list.


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- Write only your Componnets' business logic, not technical code for remote communications and life cycle management
- Dependencies between components (even located on different machines) are injected at runtime
- Package your components and their libraries on bundles


'Parasite' Director Bong Joon Ho and Cast OscarWrap Portraits (Exclusive Photos) The South Korean auteur joins stars Song Kang-ho and Park So-dam for an interview and photo session 19 Nov 2019, 01:00 by Photographed by Irvin Rivera for TheWrap Song Kang-ho, Park So-dam and director Bong Joon Ho, "Parasite" Photographed by Irvin Rivera for TheWrap Bong Joon Ho, "Parasite" Photographed by Irvin Rivera for TheWrap Bong Joon Ho, "Parasite" Photographed by Irvin Rivera for TheWrap Bong Joon Ho, "Parasite" Photographed by Irvin Rivera for TheWrap Bong Joon Ho, "Parasite" Photographed by Irvin Rivera for TheWrap Actress Park So-dam, "Parasite" Photographed by Irvin Rivera for TheWrap Actress Park So-dam, "Parasite" Photographed by Irvin Rivera for TheWrap Actor Song Kang-ho, "Parasite" Photographed by Irvin Rivera for TheWrap Actor Song Kang-ho, "Parasite" Photographed by Irvin Rivera for TheWrap Actors Park So-dam and Song Kang-ho, "Parasite" Photographed by Irvin Rivera for TheWrap Park So-dam and Song Kang-ho, "Parasite" Photographed by Irvin Rivera for TheWrap


We are happy to announce, that the OER World Map has won an Open Education Award for Excellence in Open Innovation.


| Package | Description |
|---|---|
| org.opensaml.xml.encryption |
XMLObject interfaces and helper classes for representing encrypted content and encrypting/decrypting content.
|
| org.opensaml.xml.encryption.impl |
Implementations of the interfaces for XMLObjects that represent XML encryption types.
|
| org.opensaml.xml.security.credential |
Interfaces and classes related to credentials and ways to represent
them.
|
| org.opensaml.xml.security.keyinfo |
Interfaces and classes for working with XML KeyInfo elements.
|
| org.opensaml.xml.security.x509 |
X509 based credential and trust class.
|
| org.opensaml.xml.signature |
XMLObject interfaces and helper classes for representing digitally signed content and signing/validating content.
|
| org.opensaml.xml.signature.impl |
Implementations of the interfaces for XMLObjects that represent XML signature types.
|
| Modifier and Type | Field and Description |
|---|---|
private XMLSignatureBuilder<KeyInfo> |
Encrypter.keyInfoBuilder
Builder instance for building KeyInfo objects.
|
| Modifier and Type | Method and Description |
|---|---|
protected KeyInfo |
SimpleKeyInfoReferenceEncryptedKeyResolver.dereferenceURI(KeyInfoReference ref)
Dereference the URI attribute of the specified retrieval method into a KeyInfo.
|
KeyInfo |
EncryptedType.getKeyInfo()
Gets the KeyInfo child element.
|
| Modifier and Type | Method and Description |
|---|---|
protected Iterable<EncryptedKey> |
SimpleKeyInfoReferenceEncryptedKeyResolver.resolveKeyInfo(KeyInfo keyInfo,
int limit)
Turn a KeyInfo into an EncryptedKey collection.
|
void |
EncryptedType.setKeyInfo(KeyInfo newKeyInfo)
Sets the KeyInfo child element.
|
| Modifier and Type | Field and Description |
|---|---|
private KeyInfo |
EncryptedTypeImpl.keyInfo
EncryptionMethod child element.
|
| Modifier and Type | Method and Description |
|---|---|
KeyInfo |
EncryptedTypeImpl.getKeyInfo()
Gets the KeyInfo child element.
|
| Modifier and Type | Method and Description |
|---|---|
void |
EncryptedTypeImpl.setKeyInfo(KeyInfo newKeyInfo)
Sets the KeyInfo child element.
|
| Modifier and Type | Method and Description |
|---|---|
KeyInfo |
BasicKeyInfoGeneratorFactory.BasicKeyInfoGenerator.generate(Credential credential)
Generate a new KeyInfo object based on keying material and other information within a credential.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
BasicKeyInfoGeneratorFactory.BasicKeyInfoGenerator.processEntityID(KeyInfo keyInfo,
Credential credential)
Process the value of
Credential.getEntityId() . |
protected void |
BasicKeyInfoGeneratorFactory.BasicKeyInfoGenerator.processKeyNames(KeyInfo keyInfo,
Credential credential)
Process the values of
Credential.getKeyNames() . |
protected void |
BasicKeyInfoGeneratorFactory.BasicKeyInfoGenerator.processPublicKey(KeyInfo keyInfo,
Credential credential)
Process the value of
Credential.getPublicKey() . |
| Modifier and Type | Field and Description |
|---|---|
private KeyInfo |
StaticKeyInfoGenerator.keyInfo
The KeyInfo object held by this generator instance.
|
private KeyInfo |
KeyInfoResolutionContext.keyInfo
The KeyInfo being processed.
|
private KeyInfo |
KeyInfoCriteria.keyInfo
The KeyInfo which serves as the source for credential criteria.
|
private KeyInfo |
KeyInfoCredentialContext.keyInfo
The KeyInfo context.
|
| Modifier and Type | Method and Description |
|---|---|
private KeyInfo |
StaticKeyInfoGenerator.clone(KeyInfo origKeyInfo)
Clone a KeyInfo and return the new object.
|
KeyInfo |
StaticKeyInfoGenerator.generate(Credential credential)
Generate a new KeyInfo object based on keying material and other information within a credential.
|
KeyInfo |
KeyInfoGenerator.generate(Credential credential)
Generate a new KeyInfo object based on keying material and other information within a credential.
|
KeyInfo |
StaticKeyInfoGenerator.getKeyInfo()
Get the static KeyInfo object held by this generator.
|
KeyInfo |
KeyInfoResolutionContext.getKeyInfo()
Gets the KeyInfo being processed.
|
KeyInfo |
KeyInfoCriteria.getKeyInfo()
Gets the KeyInfo which is the source of credential criteria.
|
KeyInfo |
KeyInfoCredentialContext.getKeyInfo()
Get the KeyInfo context from which the credential was derived.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
KeyInfoHelper.addCertificate(KeyInfo keyInfo,
X509Certificate cert)
Converts a native Java
X509Certificate into the corresponding
XMLObject and stores it in a KeyInfo in the first X509Data element. |
static void |
KeyInfoHelper.addCRL(KeyInfo keyInfo,
X509CRL crl)
|
static void |
KeyInfoHelper.addDEREncodedPublicKey(KeyInfo keyInfo,
PublicKey pk)
Converts a Java public key into a
DEREncodedKeyValue element and adds it to
a KeyInfo . |
static void |
KeyInfoHelper.addKeyName(KeyInfo keyInfo,
String keyNameValue)
Add a new
KeyName value to a KeyInfo. |
static void |
KeyInfoHelper.addPublicKey(KeyInfo keyInfo,
PublicKey pk)
|
private KeyInfo |
StaticKeyInfoGenerator.clone(KeyInfo origKeyInfo)
Clone a KeyInfo and return the new object.
|
static List<X509Certificate> |
KeyInfoHelper.getCertificates(KeyInfo keyInfo)
Get a list of the Java
X509Certificate within the given KeyInfo. |
static List<X509CRL> |
KeyInfoHelper.getCRLs(KeyInfo keyInfo)
|
static List<String> |
KeyInfoHelper.getKeyNames(KeyInfo keyInfo)
Get the set of key names inside the specified
KeyInfo as a list of strings. |
static List<PublicKey> |
KeyInfoHelper.getPublicKeys(KeyInfo keyInfo)
|
protected void |
BasicProviderKeyInfoCredentialResolver.initResolutionContext(KeyInfoResolutionContext kiContext,
KeyInfo keyInfo,
CriteriaSet criteriaSet)
Initialize the resolution context that will be used by the providers.
|
private void |
BasicProviderKeyInfoCredentialResolver.processKeyInfo(KeyInfo keyInfo,
KeyInfoResolutionContext kiContext,
CriteriaSet criteriaSet,
List<Credential> credentials)
The main processing logic implemented by this resolver.
|
void |
StaticKeyInfoGenerator.setKeyInfo(KeyInfo newKeyInfo)
Set the static KeyInfo object held by this generator.
|
void |
KeyInfoResolutionContext.setKeyInfo(KeyInfo newKeyInfo)
Sets the KeyInfo being processed.
|
void |
KeyInfoCriteria.setKeyInfo(KeyInfo newKeyInfo)
Sets the KeyInfo which is the source of credential criteria.
|
| Constructor and Description |
|---|
KeyInfoCredentialContext(KeyInfo ki)
Constructor.
|
KeyInfoCriteria(KeyInfo newKeyInfo)
Constructor.
|
StaticKeyInfoGenerator(KeyInfo newKeyInfo)
Constructor.
|
| Modifier and Type | Method and Description |
|---|---|
KeyInfo |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.generate(Credential credential)
Generate a new KeyInfo object based on keying material and other information within a credential.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processCertKeyNameOptions(KeyInfo keyInfo,
X509Certificate cert)
Process the options related to generation of KeyName elements based on certificate data.
|
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processCRLs(KeyInfo keyInfo,
X509Data x509Data,
X509Credential credential)
Process the value of
X509Credential.getCRLs() . |
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processEntityCertificate(KeyInfo keyInfo,
X509Data x509Data,
X509Credential credential)
Process the value of
X509Credential.getEntityCertificate() . |
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processEntityCertificateChain(KeyInfo keyInfo,
X509Data x509Data,
X509Credential credential)
Process the value of
X509Credential.getEntityCertificateChain() . |
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processSubjectAltNameKeyNames(KeyInfo keyInfo,
X509Certificate cert)
Process the options related to generation of KeyName elements based on subject
alternative name information within the certificate data.
|
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processSubjectCNKeyName(KeyInfo keyInfo,
X509Certificate cert)
Process the options related to generation of KeyName elements based on the
the common name field(s) of the certificate's subject DN.
|
protected void |
X509KeyInfoGeneratorFactory.X509KeyInfoGenerator.processSubjectDNKeyName(KeyInfo keyInfo,
X509Certificate cert)
Process the options related to generation of KeyName elements based on the certificate's
subject DN value.
|
| Modifier and Type | Method and Description |
|---|---|
KeyInfo |
Signature.getKeyInfo()
Gets the key info added to this signature.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Signature.setKeyInfo(KeyInfo newKeyInfo)
Sets the key info added to this signature.
|
| Modifier and Type | Class and Description |
|---|---|
class |
KeyInfoImpl
Concrete implementation of
KeyInfo |
| Modifier and Type | Field and Description |
|---|---|
private KeyInfo |
SignatureImpl.keyInfo
Public key information to embed in the signature.
|
| Modifier and Type | Method and Description |
|---|---|
KeyInfo |
KeyInfoBuilder.buildObject()
Builds an XMLObject using the default name and namespace information provided XML Signature specifications.
|
KeyInfo |
KeyInfoBuilder.buildObject(String namespaceURI,
String localName,
String namespacePrefix)
Creates an XMLObject with a given fully qualified name.
|
KeyInfo |
SignatureImpl.getKeyInfo()
Gets the key info added to this signature.
|
| Modifier and Type | Method and Description |
|---|---|
void |
SignatureImpl.setKeyInfo(KeyInfo newKeyInfo)
Sets the key info added to this signature.
|
Copyright © 1999-2014. All Rights Reserved.


Jeff Bezos likely to meet PM Narendra Modi during India visit: Report
Bezos's visit comes at a time when small traders are up in arms against foreign e-commerce companies.
Amazon founder Jeff Bezos is expected to meet Prime Minister Narendra Modi during his scheduled visit to India in January, according to a report in The Economic Times.
Bezos will also emphasise the need for a stable business environment and policy continuity for foreign companies.
Moneycontrol could not independently verify the story.
"We do not have any plans to share at present for this," an Amazon spokesperson told the publication.
On November 18, Bezos said Amazon is doing “extremely well” in India and the business is growing rapidly. He also expressed hoped for regulatory stability in the country.
“Whatever the regulations are ... they are stable in time and that's one of the things we're hoping will now be true. We'll see," Bezos said.
Bezos's visit comes at a time when small traders are up in arms against foreign e-commerce companies.
The Confederation of All India Traders (CAIT) has said a "National Protest Day" will be held on November 20 and a dharna will be organised in over 500 cities.
The traders' body has written to Commerce Minister Piyush Goyal, recommending a "minimum operating price" for products.Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


| IndicatorRosstat | R Documentation |
RosstatIndicator loads data frame that lists currently available indicators from Rosstat Regional Statistics
IndicatorRosstat(urli = "http://research.muuankarski.org/rustfare/data/RosstatIndicatorData.RData")
urli |
is the url address to the data |
data frame with indicator name, url, levels of aggregation and metadata in Russian and in English
Markus Kainu <markuskainu(at)gmail.com>
# available.indicators <- IndicatorRosstat()


Clustering is an unsupervised technique to find underlying structure in a dataset by grouping data points into subsets that are as homogeneous as possible, clustering is a widely used unsupervised technique for identifying natural classes within a set of data. Amiri et al. (2018) proposed a clustering technique for general clustering problems including those that have non-convex clusters. The proposed is fully nonparametric and it generates clusters for a given desired number of clusters K. They also discussed estimating the size of cluster.
The proposed clustering method is referred to as Stabilized Hybrid Clustering (SHC) and its steps is presented in Algorithm 1,
Algorithm 1 is implemented in R,
SHC(x,K,B=200,knmin,knmax)
The arguments are: x
is the observation, use the R’s matrix format. B
is number of run to get a stabilized clusters, we used B=200 in our computations. Concerning B
, run the code with different Bs and if you see huge different in result, increase the number of iterations. knmin and knmax are the minimum and maximum size of cluster to get the stabilized clustering. We used knmin=2 and knmax=n/5, where n is the sample size.
This SHC()
provides the distance matrix and the predicted cluster.
Amiri et al. (2018) also discussed a technique to estimate the size of clusters, it is presented in Algorithm 2,
Algorithm 2 is implemented in R,
EK(observation,B=200,knmin,knmax)
The source of codes are available in GitHub and using the following code can be uploaded in R
> source('https://raw.githubusercontent.com/saeidamiri1/GHC/master/SHC.R')
Also load the following libraries to run the computations in parallely,
> library("foreach")
> library("doParallel")
To describe the codes, we used the spiral data which is a non-convex data, the following script load source, dataset and plot it,
> source('https://raw.githubusercontent.com/saeidamiri1/GHC/master/SHC.R')
> library("foreach")
> library("doParallel")
> datasource <- "https://github.com/saeidamiri1/GHC/blob/master/SPIRAL.RData?raw=true"
> load(url(datasource))
> Spiral
> plot(Spiral)
Once the data and the codes are loaded in R, the clustering can be obtained using the following script
> knmin0<-2
> knmax0<-floor(dim(Spiral)[1]/5)
> knmax0
[1] 62
> CLUS<-SHC(Spiral,3,B=200,knmin=knmin0,knmax=knmax0)
The dendrogram can be also plotted,
> # plot the dendrogram
> plot(hclust(CLUS[[1]],method="single"),h=-1)
The predicted clusters are also available,
> # print the assigned clusters to observation
> print(CLUS[[2]])
[1] 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
[42] 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
[83] 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
[124] 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
[165] 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
[206] 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
[247] 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
[288] 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
# plot the data with the assigned clusters
plot(Spiral,col=CLUS[[2]])
It is of interest to run the proposed method for a cluster of #4, the following shows the codes and the clusters,
> CLUS<-SHC(Spiral,4,B=200,knmin=knmin0,knmax=knmax0)
> plot(Spiral,col=CLUS[[2]])
The following script shows the function of estimating the size of clusters,
> KCLUS<-EK(Spiral,B=200,knmin=knmin0,knmax=knmax0)
[1] 3
# plot the dendrogram
> plot(hclust(KCLUS[[1]],method="single"),h=-1)
> # print the assigned clusters to observation
> print(KCLUS[[2]])
[1] 3
Amiri, S., Clarke, B, Clarke, J. & Koepke, H.A. (2018). A General Hybrid Clustering Technique.


Our goal is to research, develop and produce the most entertaining educational games. The objective of my quest based learning games is to augment and overlay the real-world information of course assignments on top of the virtual surroundings of a Quest Based Learning Game.
All tax deductable donations go to educational research grants, internship stipends, athletics sponsorships, scholarship funding, event planning and building Fraternities for Humanities Students.


| GEOS SDK TechDocs
|
| flagwin ...
| func ...
fpstack
fpstack
Examples:
-
"fpstack"
- Prints out the hardware and software floating point stacks for the patient.
Prints out the hardware and software floating point stacks for the patient.
See Also: fpu-state.
fpu-state
fpustate [<mode>]
Examples:
-
"fpustate"
- Print out the state of the coprocessor.
-
"fpustate w"
- Dumps actual words of the numbers.
Prints out the current state of the coprocessor, if any.
See Also: fpstack.
frame
frame top
frame cur
frame get <ss> <sp> <cs> <ip>
frame next <frame>
frame prev <frame>
frame function [<frame>]
frame funcsym [<frame>]
frame scope [<frame>]
frame info [<frame>]
frame patient [<frame>]
frame register <regName> [<frame>]
frame set [<frame>]
frame setreg <regName> <value> [<frame>]
frame +<number>
frame -<number>
frame <number>
Examples:
-
"var f [frame top]"
-
Fetches the token for the frame at the top of the current thread's stack and stores it in the variable "f"
-
"var f [frame next $f]"
-
Fetches the token for the next frame up the stack (away from the top) from that whose token is in $f
-
"frame register ax $f"
-
Returns the value of the AX register in the given frame.
-
"frame 1"
- Sets the current frame for the current thread to be the top-most one.
This command provides access to the stack-decoding functions of swat. Most of the subcommands deal with frame tokens, but a few also handle frame numbers, for the convenience of the user.
-
Subcommands may be abbreviated uniquely.
-
Stack decoding works by a heuristic method, rather than relying on the presence of a created stack frame pointed to by BP in each function. Because of this, it can occasionally get confused.
-
Frame tokens are valid only while the target machine is stopped and are invalidated when it is continued.
-
Each frame records the address on the stack where each register was most-recently pushed (i.e. by the frame closest to it on the way toward the top of the stack). Register pushes are looked for only at the start of a function in what can be considered the function prologue.
-
"frame register" and "frame setreg" allow you to get or set the value held in a register in the given frame. For "setreg", <value> is a standard address expression, only the offset of which is used to set the register.
-
"frame register" returns all registers but "pc" as a decimal number. "pc" is formatted as two hex numbers (each preceded by "0x") separated by a colon.
-
"frame info" prints out information on where the register values for "frame register" and "frame setreg" are coming from/going to for the given or currently-selected frame. Because of the speed that can be gained by only pushing registers when you absolutely have to, there are many functions in GEOS that do not push the registers they save at their start, so Swat does not notice that they are actually saved. It is good to make sure a register value is coming from a reliable source before deciding your program has a bug simply because the value returned by "frame register" is invalid.
-
For any subcommand where the <frame> token is optional, the currently- selected frame will be used if you give no token.
-
"frame cur" returns the token for the currently-selected stack frame.
-
"frame set" is what sets the current frame, when set by a Tcl procedure.
-
"frame +<number>" selects the frame <number> frames up the stack (away from the top) from the current frame. "frame -<number>" goes the other way.
-
"frame <number>" selects the frame with the given number, where the top-most frame is considered frame number 1 and numbers count up from there.
-
"frame funcsym" returns the symbol token for the function active in the given (or current) frame. If no known function is active, you get "nil".
-
"frame scope" returns the full name of the scope that is active in the given (or current) frame. This will be different from the function if, for example, one is in the middle of an "if" that contains variables that are local to it only.
-
"frame function" returns the name of the function active in the given (or current) frame. If no known function is active, you get the CS:IP for the frame, formatted as two hex numbers separated by a colon.
-
"frame patient" returns the token for the patient that owns the function in which the frame is executing.
See Also: addr-parse,
switch.
framewin
framewin [del]
Examples:
-
"framewin"
-
Creates a single-line window to display info about the current stack frame.
-
"framewin del"
-
Deletes the window created by a previous "framewin".
Creates a window in which the current stack frame is always displayed.
-
Only one frame window can be active at a time.
See Also: display,
regwin,
srcwin.
freeze
freeze [<patient>]
freeze :<n>
freeze <patient>:<n>
freeze <id>
Examples:
-
"freeze"
- Freezes the current thread.
-
"freeze term"
-
Freezes the application thread for "term"
-
"freeze :1"
- Freezes thread #1 of the current patient
-
"freeze 16c0h"
-
Freezes the thread whose handle is 16c0h.
Freezing a thread prevents a thread from running unless it's the only thread that's runnable in the entire system.
-
A frozen thread is not dead in the water, as it will still run if nothing else is runnable.
-
Freezing a thread is most useful when debugging multi-threaded applications where a bug appears to be caused by a timing problem or race condition between the two threads. Freezing one of the threads ensures a consistent timing relationship between the two threads and allows the bug to be reproduced much more easily.
-
The freezing of a thread is accomplished by setting its base and current priorities to as high a number as possible (255) thereby making the thread the least-favored thread in the system. The previous priority can be restored using the "thaw" command.
See Also: thaw.
fullscreen
fullscreen
Examples:
-
"fullscreen"
Prints the full screen hierarchy from the system object down.
| GEOS SDK TechDocs
|
| flagwin ...
| func ...


self._u[i][factor] = numpy.sum((((1-prob)*weights)[samples[:,i] == factor]))/numpy.sum((1-prob)*weights)
// Maximization of p
self._p = numpy.sum(prob*weights)/numpy.sum(weights)
return self._m, self._u, self._p
def _expectation(self, samples):
// Maximization of p
// self._p = numpy.sum(prob*weights)/numpy.sum(weights)
self._p = numpy.average(prob, weights=weights)
return self._m, self._u, self._p
def _expectation(self, samples):


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For SNMP Enumeration, UDP Port 161 should be open. If the port 161 is open we can use
snmpcheck:
snmpcheck -t <IP address>
-c : SNMP community; default is public
-v : SNMP version (1,2); default is 1
-w : detect write access (separate action by enumeration)
snmpwalk:
It also allows us to interact with the SNMP version 3. It also allows to extract particular nodes of a MIB tree.
snmpwalk -c public ‐v1 <IP Address> : Enumerating the Entire MIB Tree
snmpwalk -c public ‐v1 <IP Address> <MIB Tree Number> : Enumerate particular node
-v 1|2c|3 specifies SNMP version to use
-c COMMUNITY set the community string
OneSixtyOne:
onesixtyone allows you to brute force the community strings, you could onesixty one tool
onesixtyone [options] <host> <community>
-c <communityfile> file with community names to try
-i <inputfile> file with target hosts
-o <outputfile> output log


See: Description
| Package | Description |
|---|---|
| org.restsql.core |
Contains core framework interfaces, an API for deployments that use
restSQL as a library, rather than an HTTP service.
|
| org.restsql.core.impl |
Contains core framework implementation.
|
| org.restsql.core.impl.mysql | |
| org.restsql.core.impl.postgresql | |
| org.restsql.core.impl.serial | |
| org.restsql.core.sqlresource |
Contains classes that model the SQL Resource definition XML document.
|
| org.restsql.security |
Contains classes that provide security, such as authorization.
|
| org.restsql.security.impl |
Contains security implementations.
|
| org.restsql.service |
Contains HTTP interface classes.
|
| org.restsql.tools | |
| org.restsql.tools.impl | |
| org.restsql.tools.impl.mysql | |
| org.restsql.tools.impl.postgresql |
Copyright © 2011 restSQL Project Contributors


Snapchat Login On PC (Windows & MAC)
by Amarnath ChakrabortyBut, before we share you the method to Login to Snapchat account on PC, please keep in mind that there’s no official way to use Snapchat on PC. So, we eventually need to rely upon Android or iOS emulators to emulate the Snapchat app on a computer. This thing can lead to an account ban. So, make sure to use these methods at your own risk.
If you have been using an Android or iOS device for a while, then you might know about the Snapchat application. Snapchat is widely popular amongst smartphone users, and its a platform used to share photos, videos, text, and drawings.
When it was launched, it has created quite a stir among youths from all across the world. Within a short period, the app got viral due to its unique concept. Apart from being a media sharing platform, Snapchat is also known for its concept of volatile or self-vanishing messages and fun photo filters.
However, the most popular messaging app, of course, Snapchat, is limited to only mobile devices. The company doesn’t provide an option to run Snapchat on the computer, neither it had a web client. So, if you are just like me, who spends most of the time on the laptop, then you might feel the pain of manually checking the smartphone again and again.
Contents show
Snapchat Login On PC (Windows & MAC)
This is the only reason users search for ways to login to snapchat account on PC. So, if you are also searching for the same thing, then you are reading the right article. In this article, we are going to share some of the best methods to run Snapchat on PC/Laptop 2019.
Snapchat Login On PC/Computer
To log in with the Snapchat account on PC/Mac, you need to follow some of the simple methods given below. So, let’s check out how to login to Snapchat on Windows 10 computer 2019.
#1 Using BlueStack Emulator
If you have been using an Android smartphone for a while, then you might be well aware of the BlueStack emulator. It’s a PC software that allows users to run Android apps and games on PC. Follow some of the simple steps given below to log in to Snapchat Account on PC (Windows) 2019.
- Download & install the Bluestacks app player on your Windows PC or MAC.
- Once installed, open the Bluestack emulator.
- Now open Google Play Store and install ‘Snapchat’ from there.
- Once done, open Snapchat and login with the Snapchat account.
That’s it, you are done! This is how you can use Bluestack emulator to Logi9n to Snapchat Account on PC 2019. If you have any other doubt, let us know in the comment box below.
#2 Directly Login to Snapchat Account On PC
If you don’t have much storage left of your computer, or don’t want to install any third-party software to log in to snapchat on PC, then you need to follow the method given below. By following this method, you can easily log in to your Snapchat Account from your web browser.
- First of all, open this link on your web browser
- Now you will see the Login to Snapchat web page.
- There you need to enter your email ID and password to log in with Snapchat on PC.
That’s it, you are done! This is how you can easily log in to your Snapchat account from the web browser.
So, this is all about how to login to Snapchat Account on PC (Windows/MAC) 2019. If you have any other doubts related to this, let us know in the comment box below.


// need to do this here, because react_to_damage is never called
mprf("%s explodes violently into a cloud of jellies!",
mons->name(DESC_THE, false).c_str());
trj_spawn_fineff::schedule(&you, mons, mons->pos(), mons->hit_points);
}
else
mprf("%s explodes violently!", mons->name(DESC_THE, false).c_str());
mons->flags |= MF_EXPLODE_KILL;
if (!mons->is_insubstantial())
{
blood_spray(mons->pos(), mons->mons_species(), mons->hit_points / 5);
throw_monster_bits(*mons); // have some fun while we're at it
}
monster_die(*mons, KILL_YOU, NON_MONSTER, false);
if (!mons->alive())
move_player_to_grid(beam.target, false);
else
mpr("You spring back to your original position.");
crawl_state.cancel_cmd_again();
crawl_state.cancel_cmd_repeat();
set_piety(piety_breakpoint(0)); // Reset piety to 1*.
return spret::success;
}
/**
* Permanently choose a class for the player's companion,
* after prompting to make sure the player is certain.
*
* @param ancestor_choice The ancestor's class; should be an ability enum.
* @return Whether the player went through with the choice.
*/
bool hepliaklqana_choose_ancestor_type(int ancestor_choice)
{
if (hepliaklqana_ancestor()
&& companion_is_elsewhere(hepliaklqana_ancestor()))
{
// ugly hack to avoid dealing with upgrading offlevel ancestors
mpr("You can't make this choice while your ancestor is elsewhere.");
return false;
}
static const map<int, monster_type> ancestor_types = {
{ ABIL_HEPLIAKLQANA_TYPE_KNIGHT, MONS_ANCESTOR_KNIGHT },
{ ABIL_HEPLIAKLQANA_TYPE_BATTLEMAGE, MONS_ANCESTOR_BATTLEMAGE },
{ ABIL_HEPLIAKLQANA_TYPE_HEXER, MONS_ANCESTOR_HEXER },
};
auto ancestor_mapped = map_find(ancestor_types, ancestor_choice);
ASSERT(ancestor_mapped);
const auto ancestor_type = *ancestor_mapped;
const string ancestor_type_name = mons_type_name(ancestor_type, DESC_A);
if (!yesno(make_stringf("Are you sure you want to remember your ancestor "
"as %s?", ancestor_type_name.c_str()).c_str(),
false, 'n'))
{
canned_msg(MSG_OK);
return false;
}
you.props[HEPLIAKLQANA_ALLY_TYPE_KEY] = ancestor_type;
if (monster* ancestor = hepliaklqana_ancestor_mon())
{
ancestor->type = ancestor_type;
give_weapon(ancestor, -1);
ASSERT(ancestor->weapon());
give_shield(ancestor);
set_ancestor_spells(*ancestor);
}
god_speaks(you.religion, "It is so.");
take_note(Note(NOTE_ANCESTOR_TYPE, 0, 0, ancestor_type_name));
const string mile_text
= make_stringf("remembered their ancestor %s as %s.",
hepliaklqana_ally_name().c_str(),
ancestor_type_name.c_str());
mark_milestone("ancestor.class", mile_text);
return true;
}
/**
* Heal the player's ancestor, and apply the Idealised buff for a few turns.
*
* @param fail Whether the effect should fail after checking validity.
* @return Whether the healing succeeded, failed, or was aborted.
*/
spret hepliaklqana_idealise(bool fail)
{
const mid_t ancestor_mid = hepliaklqana_ancestor();
if (ancestor_mid == MID_NOBODY)
{
mpr("You have no ancestor to preserve!");
return spret::abort;
}
monster *ancestor = monster_by_mid(ancestor_mid);
if (!ancestor || !you.can_see(*ancestor))
{
mprf("%s is not nearby!", hepliaklqana_ally_name().c_str());
return spret::abort;
}
fail_check();
simple_god_message(make_stringf(" grants %s healing and protection!",
ancestor->name(DESC_YOUR).c_str()).c_str());
// 1/3 mhp healed at 0 skill, full at 27 invo
const int healing = ancestor->max_hit_points
* (9 + you.skill(SK_INVOCATIONS)) / 36;
if (ancestor->heal(healing))
{
if (ancestor->hit_points == ancestor->max_hit_points)
simple_monster_message(*ancestor, " is fully restored!");
else
simple_monster_message(*ancestor, " is healed somewhat.");
}
const int dur = random_range(50, 80)
+ random2avg(you.skill(SK_INVOCATIONS, 20), 2);
ancestor->add_ench({ ENCH_IDEALISED, 1, &you, dur});
return spret::success;
}
/**
* Prompt to allow the player to choose a target for the Transference ability.
*
* @return The chosen target, or the origin if none was chosen.
*/
static coord_def _get_transference_target()
{
dist spd;
const int aoe_radius = have_passive(passive_t::transfer_drain) ? 1 : 0;
targeter_transference tgt(&you, aoe_radius);
direction_chooser_args args;
args.hitfunc = &tgt;
args.restricts = DIR_TARGET;
args.mode = TARG_MOBILE_MONSTER;
args.range = LOS_RADIUS;
args.needs_path = false;
args.self = confirm_prompt_type::none;
args.show_floor_desc = true;
args.top_prompt = "Select a target.";
direction(spd, args);
if (!spd.isValid)
return coord_def();
return spd.target;
}
/// Drain any monsters near the destination of Tranference.
static void _transfer_drain_nearby(coord_def destination)
{
for (adjacent_iterator it(destination); it; ++it)
{
monster* mon = monster_at(*it);
if (!mon || mons_is_hepliaklqana_ancestor(mon->type))
continue;
const int dur = random_range(60, 150);
// 1-2 at 0 skill, 2-6 at 27 skill.
const int degree
= random_range(1 + you.skill_rdiv(SK_INVOCATIONS, 1, 27),
2 + you.skill_rdiv(SK_INVOCATIONS, 4, 27));
if (mon->add_ench(mon_enchant(ENCH_DRAINED, degree, &you, dur)))
simple_monster_message(*mon, " is drained by nostalgia.");
}
}
/**
* Activate Hepliaklqana's Transference ability, swapping the player's
* ancestor with a targeted creature & potentially slowing monsters adjacent
* to the target.
*
* @param fail Whether the effect should fail after checking validity.
* @return Whether the ability succeeded, failed, or was aborted.
*/
spret hepliaklqana_transference(bool fail)
{
monster *ancestor = hepliaklqana_ancestor_mon();
if (!ancestor || !you.can_see(*ancestor))
{
mprf("%s is not nearby!", hepliaklqana_ally_name().c_str());
return spret::abort;
}
coord_def target = _get_transference_target();
if (target.origin())
{
canned_msg(MSG_OK);
return spret::abort;
}
actor* victim = actor_at(target);
const bool victim_visible = victim && you.can_see(*victim);
if ((!victim || !victim_visible)
&& !yesno("You can't see anything there. Try transferring anyway?",
true, 'n'))
{
canned_msg(MSG_OK);
return spret::abort;
}
if (victim == ancestor)
{
mpr("You can't transfer your ancestor with themself.");
return spret::abort;
}
const bool victim_immovable
= victim && (mons_is_tentacle_or_tentacle_segment(victim->type)
|| victim->is_stationary());
if (victim_visible && victim_immovable)
{
mpr("You can't transfer that.");
return spret::abort;
}
const coord_def destination = ancestor->pos();
if (victim == &you && !check_moveto(destination, "transfer"))
return spret::abort;
const bool uninhabitable = victim && !victim->is_habitable(destination);
if (uninhabitable && victim_visible)
{
mprf("%s can't be transferred into %s.",
victim->name(DESC_THE).c_str(), feat_type_name(grd(destination)));
return spret::abort;
}
// we assume the ancestor flies & so can survive anywhere anything can.
fail_check();
if (!victim || uninhabitable || victim_immovable)
{
canned_msg(MSG_NOTHING_HAPPENS);
return spret::success;
}
if (victim->is_player())
{
ancestor->move_to_pos(target, true, true);
victim->move_to_pos(destination, true, true);
}
else
ancestor->swap_with(victim->as_monster());
mprf("%s swap%s with %s!",
victim->name(DESC_THE).c_str(),
victim->is_player() ? "" : "s",
ancestor->name(DESC_YOUR).c_str());
check_place_cloud(CLOUD_MIST, target, random_range(10,20), ancestor);
check_place_cloud(CLOUD_MIST, destination, random_range(10,20), ancestor);
if (victim->is_monster())
mons_relocated(victim->as_monster());
ancestor->apply_location_effects(destination);
victim->apply_location_effects(target);
if (victim->is_monster())
behaviour_event(victim->as_monster(), ME_DISTURB, &you, target);
if (have_passive(passive_t::transfer_drain))
_transfer_drain_nearby(target);
return spret::success;
}
/// Prompt to rename your ancestor.
static void _hepliaklqana_choose_name()
{
const string old_name = hepliaklqana_ally_name();
string prompt = make_stringf("Remember %s name as what? ",
apostrophise(old_name).c_str());
char buf[18];
int ret = msgwin_get_line(prompt, buf, sizeof buf, nullptr, old_name);
if (ret)
{
canned_msg(MSG_OK);
return;
}
// strip whitespace & colour tags
const string new_name
= trimmed_string(formatted_string::parse_string(buf).tostring());
if (old_name == new_name || !new_name.size())
{
canned_msg(MSG_OK);
return;
}
you.props[HEPLIAKLQANA_ALLY_NAME_KEY] = new_name;
mprf("Yes, %s is definitely a better name.", new_name.c_str());
upgrade_hepliaklqana_ancestor(true);
}
static void _hepliaklqana_choose_gender()
{
static const map<gender_type, string> gender_map =
{
{ GENDER_NEUTRAL, "neither" },
{ GENDER_MALE, "male" },
{ GENDER_FEMALE, "female" },
};
const gender_type current_gender =
(gender_type)you.props[HEPLIAKLQANA_ALLY_GENDER_KEY].get_int();
const string* desc = map_find(gender_map, current_gender);
ASSERT(desc);
mprf(MSGCH_PROMPT,
"Was %s a) male, b) female, or c) neither? (Currently %s.)",
hepliaklqana_ally_name().c_str(),
desc->c_str());
int keyin = toalower(get_ch());
if (!isaalpha(keyin))
{
canned_msg(MSG_OK);
return;
}
static const gender_type gender_options[] = { GENDER_MALE,
GENDER_FEMALE,
GENDER_NEUTRAL };
const uint32_t choice = keyin - 'a';
if (choice >= ARRAYSZ(gender_options))
{
canned_msg(MSG_OK);
return;
}
const gender_type new_gender = gender_options[choice];
if (new_gender == current_gender)
{
canned_msg(MSG_OK);
return;
}
you.props[HEPLIAKLQANA_ALLY_GENDER_KEY] = new_gender;
mprf("%s was always %s, you're pretty sure.",
hepliaklqana_ally_name().c_str(),
map_find(gender_map, new_gender)->c_str());
upgrade_hepliaklqana_ancestor(true);
}
/// Rename and/or re-gender your ancestor.
void hepliaklqana_choose_identity()
{
_hepliaklqana_choose_name();
_hepliaklqana_choose_gender();
}
bool wu_jian_can_wall_jump_in_principle(const coord_def& target)
{
if (!have_passive(passive_t::wu_jian_wall_jump)
|| !feat_can_wall_jump_against(grd(target))
|| you.is_stationary()
|| you.digging)
{
return false;
}
return true;
}
bool wu_jian_can_wall_jump(const coord_def& target, string &error_ret)
{
if (target.distance_from(you.pos()) != 1)
{
error_ret = "Please select an adjacent position to wall jump against.";
return false;
}
if (!wu_jian_can_wall_jump_in_principle(target))
{
if (!feat_can_wall_jump_against(grd(target)))
{
error_ret = string("You cannot wall jump against ") +
feature_description_at(target, false, DESC_THE) + ".";
}
else
error_ret = "";
return false;
}
auto wall_jump_direction = (you.pos() - target).sgn();
auto wall_jump_landing_spot = (you.pos() + wall_jump_direction
+ wall_jump_direction);
monster* beholder = you.get_beholder(target);
if (beholder)
{
error_ret = make_stringf("You cannot move your %s away from %s to wall jump!",
you.foot_name(true).c_str(),
beholder->name(DESC_THE, true).c_str());
return false;
}
monster* fearmonger = you.get_fearmonger(wall_jump_landing_spot);
if (fearmonger)
{
error_ret = make_stringf("You are too afraid to wall jump closer to %s!",
fearmonger->name(DESC_THE, true).c_str());
return false;
}
const actor* landing_actor = actor_at(wall_jump_landing_spot);
if (feat_is_solid(grd(you.pos() + wall_jump_direction))
|| !in_bounds(wall_jump_landing_spot)
|| !you.is_habitable(wall_jump_landing_spot)
|| landing_actor)
{
if (landing_actor)
{
error_ret = make_stringf(
"You have no room to wall jump there; %s is in the way.",
landing_actor->observable()
? landing_actor->name(DESC_THE).c_str()
: "something you can't see");
}
else
error_ret = "You have no room to wall jump there.";
return false;
}
error_ret = "";
return true;
}
/**
* Do a walljump.
*
* This doesn't check whether there's space; see `wu_jian_can_wall_jump`.
* It does check whether the landing spot is safe, excluded, etc.
*
* @param targ the movement target (i.e. the wall being moved against).
* @return whether the jump culminated.
*/
bool wu_jian_do_wall_jump(coord_def targ)
{
// whether there's space in the first place is checked earlier
// in wu_jian_can_wall_jump.
auto wall_jump_direction = (you.pos() - targ).sgn();
auto wall_jump_landing_spot = (you.pos() + wall_jump_direction
+ wall_jump_direction);
if (!check_moveto(wall_jump_landing_spot, "wall jump"))
{
you.turn_is_over = false;
return false;
}
auto initial_position = you.pos();
move_player_to_grid(wall_jump_landing_spot, false);
wu_jian_wall_jump_effects();
if (you.duration[DUR_WATER_HOLD])
{
mpr("You slip free of the water engulfing you.");
you.props.erase("water_holder");
you.clear_far_engulf();
}
int wall_jump_modifier = (you.attribute[ATTR_SERPENTS_LASH] != 1) ? 2
: 1;
you.time_taken = player_speed() * wall_jump_modifier
* player_movement_speed();
you.time_taken = div_rand_round(you.time_taken, 10);
// need to set this here in case serpent's lash isn't active
you.turn_is_over = true;
request_autopickup();
wu_jian_post_move_effects(true, initial_position);
return true;
}
spret wu_jian_wall_jump_ability()
{
ASSERT(!crawl_state.game_is_arena());
if (crawl_state.is_repeating_cmd())
{
crawl_state.cant_cmd_repeat("You can't repeat a wall jump.");
crawl_state.cancel_cmd_again();
crawl_state.cancel_cmd_repeat();
return spret::abort;
}
if (cancel_barbed_move())
return spret::abort;
if (you.digging)
{
you.digging = false;
mpr("You retract your mandibles.");
}
string wj_error;
bool has_targets = false;
for (adjacent_iterator ai(you.pos()); ai; ++ai)
if (wu_jian_can_wall_jump(*ai, wj_error))
{
has_targets = true;
break;
}
if (!has_targets)
{
mpr("There is nothing to wall jump against here.");
return spret::abort;
}
if (you.is_nervous())
{
mpr("You are too terrified to wall jump!");
return spret::abort;
}
if (you.attribute[ATTR_HELD])
{
mprf("You cannot wall jump while caught in a %s.",
get_trapping_net(you.pos()) == NON_ITEM ? "web" : "net");
return spret::abort;
}
if (!you.attempt_escape())
return spret::fail;
// query for location:
dist beam;
while (1)
{
direction_chooser_args args;
args.restricts = DIR_TARGET;
args.mode = TARG_ANY;
args.range = 1;
args.needs_path = false; // TODO: overridden by hitfunc?
args.top_prompt = "Aiming: <white>Wall Jump</white>";
args.self = confirm_prompt_type::cancel;
targeter_walljump tgt;
tgt.obeys_mesmerise = true;
args.hitfunc = &tgt;
{
// TODO: make this unnecessary
direction_chooser dc(beam, args);
dc.needs_path = false;
dc.choose_direction();
}
if (crawl_state.seen_hups)
{
clear_messages();
mpr("Cancelling wall jump due to HUP.");
return spret::abort;
}
if (!beam.isValid || beam.target == you.pos())
return spret::abort; // early return
if (wu_jian_can_wall_jump(beam.target, wj_error))
break;
}
if (!wu_jian_do_wall_jump(beam.target))
return spret::abort;
crawl_state.cancel_cmd_again();
crawl_state.cancel_cmd_repeat();
apply_barbs_damage();
remove_ice_armour_movement();
return spret::success;
}
void wu_jian_heavenly_storm()
{
mprf(MSGCH_GOD, "The air is filled with shimmering golden clouds!");
wu_jian_sifu_message(" says: The storm will not cease as long as you "
"keep fighting, disciple!");
for (radius_iterator ai(you.pos(), 2, C_SQUARE, LOS_SOLID); ai; ++ai)
if (!cell_is_solid(*ai))
place_cloud(CLOUD_GOLD_DUST, *ai, 5 + random2(5), &you);
you.set_duration(DUR_HEAVENLY_STORM, random_range(2, 3));
you.props[WU_JIAN_HEAVENLY_STORM_KEY] = WU_JIAN_HEAVENLY_STORM_INITIAL;
invalidate_agrid(true);
}
↑ V648 Priority of the '&&' operation is higher than that of the '||' operation.
↑ V648 Priority of the '&&' operation is higher than that of the '||' operation.
↑ V547 Expression 'mut == MUT_DOPEY' is always true.


{% extends "layout.html" %} {% block title %}Amount and interest for this charge{% endblock %} {% block body %} {% include 'partials/phase_banner_beta.html' %} {% include 'partials/validation_partial.html' %} Amount and interest for this charge Amount and interest for this charge Amount originally secured For example, 100.50 {% if validation_errors and validation_errors['amount-secured'] %} {{ validation_errors['amount-secured'].inline_message }} {% endif %} £ Answer must be shorter than 13 numbers Will interest be paid on the amount? {% if validation_errors and validation_errors['interest-paid-indicator'] %} {{ validation_errors['interest-paid-indicator'].inline_message }} {% endif %} Yes Rate of interest For example, 2% above the bank's base rate {% if validation_errors and validation_errors['interest-rate'] %} {{ validation_errors['interest-rate'].inline_message }} {% endif %} Answer must be shorter than 70 characters (about 10 words) No {% include 'partials/submit_form_partial.html' %} {% endblock %}
Answer must be shorter than 13 numbers
Answer must be shorter than 70 characters (about 10 words)


Name
Name of the package, used to uniquely identify the package. Must be comprised of only lower case ASCII alpha-numeric characters, "-" or "_".
Homepage
URL of the project website
Description
Brief description of the package
Copyright
Copyright declaration string
License
License(s) under which the project can be used - see the license specification section for possible values
Authors
List of project authors (the suggested format is either "Peter Parker" or "Peter Parker<EMAIL_ADDRESS>ddox Filter Args
Specifies a list of command line flags usable for controlling filter behavior for --build=ddox [experimental]
Target Name
Sets the base name of the output file; type and platform specific pre- and suffixes are added automatically
Target Type
Auto Detect
None
Executable
Library
Source Library
Static Library
Dynamic Library
Specifies a specific target type
Target Path
The destination path of the output binary
Working Directory
A fixed working directory from which the generated executable will be run
Main Source File
Determines the file that contains the main() function. This setting can be used by dub to exclude this file in situations where a different main function is defined (e.g. for "dub test")
System Dependencies
A textual description of the required system dependencies (external C libraries) required by the package. This will be visible on the registry and will be displayed in case of linker errors.
Libraries (Linker)
A list of external library names - depending on the compiler, these will be converted to the proper linker flag (e.g. "ssl" might get translated to "-L-lssl")
Versions
A list of D versions to be defined during compilation
Debug Versions
A list of D debug identifiers to be defined during compilation
Compiler Flags
Additional flags passed to the D compiler - note that these flags are usually specific to the compiler in use, but a set of flags is automatically translated from DMD to the selected compiler
Linker Flags
Additional flags passed to the linker - note that these flags are usually specific to the linker in use
Pre-Generate Commands
A list of shell commands that is executed before project generation is started
Post-Generate Commands
A list of shell commands that is executed after project generation is finished
Pre-Build Commands
A list of shell commands that is executed always before the project is built
Post-Build Commands
A list of shell commands that is executed always after the project is built
Add
Additional files passed to the compiler - can be useful to add certain configuration dependent source files that are not contained in the general source folder
Add
Allows to customize the path where to look for source files (any folder "source" or "src" is automatically used as a source path if no sourcePaths setting is specified)
A list of globs matching files or directories to be copied to targetPath. Matching directories are copied recursively, i.e. "copyFiles": ["path/to/dir"]" recursively copies dir, while "copyFiles": ["path/to/dir/*"]" only copies files within dir.
Copy Files


The election schedule will be worked out keeping in view the
logistics, weather, school calendar, security and pandemic status and
with all related law and order authorities, health officials,
national, state and district-level agencies. are taken into
consideration. All the


| I l@ve RuBoard |
|
Description |
|
|---|---|
| platform_id |
An integer that indicates the server platform. |
| name |
A string indicating the name of the server. |
|
Attribute Name |
Description |
|---|---|
| platform_id |
An integer that indicates the server platform. |
| name |
A string indicating the name of the server. |
| version_major |
Specifies, in the least significant four bits of the byte, the major release version number of the operating system. The most significant four bits of the byte specifies the server type. The mask win32netcon.MAJOR_VERSION_MASK should be used to ensure correct results. |
| version_minor |
Indicates the minor release version number of the operating system. |
| type |
Describes the type of software the computer is running. This member can be one of the win32netcon.SV_TYPE_ constants. |
| comment |
A string containing a comment for the server, or None. |
|
Attribute Name |
Description |
|---|---|
| platform_id |
An integer that indicates the server platform. |
| name |
A string indicating the name of the server. |
| version_major |
Specifies, in the least significant four bits of the byte, the major release version number of the operating system. The most significant four bits of the byte specifies the server type. The mask win32netcon.MAJOR_VERSION_MASK should be used to ensure correct results. |
| version_minor |
Indicates the minor release version number of the operating system. |
| type |
Describes the type of software the computer is running. This member can be one of the win32netcon.SV_TYPE_ constants. |
| comment |
A string containing a comment for the server or None. |
| users |
An integer that indicates the number of users who can attempt to log on to the system server. However, it's the license server that determines how many of these users can actually log on. |
| disc |
Indicates the auto-disconnect time, in minutes. A session is disconnected if it's idle longer than the time specified. If the value is win32netcon.SV_NODISC, auto-disconnect isn't enabled. |
| hidden |
Determines whether the server is visible to other computers in the same network domain. This member can be either win32netcon.SV_VISIBLE or win32netcon.SV_HIDDEN. |
| announce |
An integer that specifies the network announce rate in seconds. This rate determines how often the server is announced to other computers on the network. |
| anndelta |
An integer that specifies the delta value or change of the announce rate, in milliseconds. This value specifies how much the announce rate can vary from the time specified in the announce member. |
| licenses |
Specifies the number of users per license. By default, this number is win32netcon.SV_USERS_PER_LICENSE. |
| userpath |
A string specifying the path to user directories. |
|
Attribute Name |
Description |
|---|---|
| ulist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the user list for servers running user-level security was modified. |
| glist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the group list for servers running user-level security was modified. |
| alist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the access control list for servers running user-level security was modified. |
| alerts |
A string holding a list of usernames. Each name is separated by a space. |
| security |
An integer that defines the security settings of the server; may be either win32netcon.SV_SHARESECURITY or win32netcon.SV_USERSECURITY. |
| numadmin |
An integer that specifies how many administrators a server can accommodate at the same time. |
| lanmask |
An integer that determines the order in which the network device drivers are served. |
| guestacct |
A string specifying the name of a reserved guest user account for a server. The constant win32netcon.UNLEN specifies the maximum number of characters in the string. |
| chdevs |
An integer that specifies how many character-oriented devices can be shared on the server. |
| chdevq |
An integer that specifies how many character-oriented device queues can coexist on the server. |
| chdevjobs |
An integer that specifies how many character-oriented device jobs can be pending on a server. |
| connections |
An integer that specifies the number of connections to share names allowed on a server. |
| shares |
An integer that specifies the number of share names a server can accommodate. |
| openfiles |
An integer that specifies the number of files that can be open at once. |
| sessopens |
An integer that specifies the number of files that can be open in one session. |
| sessvcs |
An integer that specifies the maximum number of virtual circuits per client. |
| sessreqs |
An integer that specifies the number of simultaneous requests a client can make on any virtual circuit. |
| opensearch |
An integer that specifies the number of searches that can be open at once. |
| activelocks |
An integer that specifies the number of file locks that can be active at the same time. |
| numreqbuf |
An integer that specifies the number of server buffers provided. |
| sizreqbuf |
An integer that specifies the size, in bytes, of each server buffer. |
| sizreqbuf |
An integer that specifies the size, in bytes, of each server buffer. |
| numbigbuf |
An integer that specifies the number of 64-KB server buffers provided. |
| numfiletasks |
An integer that specifies the number of processes that can access the operating system at one time. |
| alertsched |
An integer that specifies the interval, in seconds, at which to notify an administrator of a network event. |
| erroralert |
An integer that specifies how many entries can be written to the error-log file during an interval specified in the sv402_alertsched before notifying an administrator. |
| logonalert |
An integer that specifies how many invalid logon attempts to allow a user before notifying an administrator. |
| accessalert |
An integer that specifies the number of invalid attempts to access a file to allow before notifying an administrator. |
| diskalert |
An integer that specifies the number of kilobytes of free disk space remaining on the disk before the system sends a message to notify an administrator that free space for a disk is low. |
| netioalert |
An integer that specifies, in tenths of a percent, the network I/O error ratio allowable before notifying an administrator. |
| maxauditsz |
An integer that specifies, in kilobytes, the maximum size of the audit file. The audit file traces activity of the user. |
| srvheuristics |
A string of flags that control operations on a server. |
|
Attribute Name |
Description |
|---|---|
| ulist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the user list for servers running user-level security was modified. |
| glist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the group list for servers running user-level security was modified. |
| alist_mtime |
An integer that indicates the last time (in seconds from 00:00:00, January 1,1970) the access control list for servers running user-level security was modified. |
| alerts |
A string holding a list of usernames. Each name is separated by a space. |
| security |
An integer that defines the security settings of the server; may be either win32netcon.SV_SHARESECURITY or win32netcon.SV_USERSECURITY. |
| numadmin |
An integer that specifies how many administrators a server can accommodate at the same time. |
| lanmask |
An integer that determines the order in which the network device drivers are served. |
| guestacct |
A string specifying the name of a reserved guest user account for a server. The constant win32netcon.UNLEN specifies the maximum number of characters in the string. |
| chdevs |
An integer that specifies how many character-oriented devices can be shared on the server. |
| chdevq |
An integer that specifies how many character-oriented device queues can coexist on the server. |
| chdevjobs |
An integer that specifies how many character-oriented device jobs can be pending on a server. |
| connections |
An integer that specifies the number of connections to share names allowed on a server. |
| shares |
An integer that specifies the number of share names a server can accommodate. |
| openfiles |
An integer that specifies the number of files that can be open at once. |
| sessopens |
An integer that specifies the number of files that can be open in one session. |
| sessvcs |
An integer that specifies the maximum number of virtual circuits per client. |
| sessreqs |
An integer that specifies the number of simultaneous requests a client can make on any virtual circuit. |
| opensearch |
An integer that specifies the number of searches that can be open at once. |
| activelocks |
An integer that specifies the number of file locks that can be active at the same time. |
| numreqbuf |
An integer that specifies the number of server buffers provided. |
| sizreqbuf |
An integer that specifies the size, in bytes, of each server buffer. |
| sizreqbuf |
An integer that specifies the size, in bytes, of each server buffer. |
| numbigbuf |
An integer that specifies the number of 64-KB server buffers provided. |
| numfiletasks |
An integer that specifies the number of processes that can access the operating system at one time. |
| alertsched |
An integer that specifies the interval, in seconds, at which to notify an administrator of a network event. |
| erroralert |
An integer that specifies how many entries can be written to the error log file during an interval specified in the sv402_alertsched before notifying an administrator. |
| logonalert |
An integer that specifies how many invalid logon attempts to allow a user before notifying an administrator. |
| accessalert |
An integer that specifies the number of invalid attempts to access a file to allow before notifying an administrator. |
| diskalert |
An integer that specifies the number of kilobytes of free disk space remaining on the disk before the system sends a message to notify an administrator that free space for a disk is low. |
| netioalert |
An integer that specifies, in tenths of a percent, the network I/O error ratio allowable before notifying an administrator. |
| maxauditsz |
An integer that specifies, in kilobytes, the maximum size of the audit file. The audit file traces activity of the user. |
| srvheuristics |
A string of flags that control operations on a server. |
| auditedevents |
An integer that specifies the audit event control mask. |
| autoprofile |
Controls the action of the server on the profile. May be either win32netcon.SW_AUTOPROF_LOAD_MASK or win32netcon.SW_AUTOPROF_SAVE_MASK. |
| autopath |
A string containing the path for the profile. |
|
Attribute Name |
Description |
|---|---|
| sessopens |
An integer that specifies the number of files that can be open in one session. |
| sessvcs |
An integer that specifies the maximum number of virtual circuits per client. |
| opensearch |
An integer that specifies the number of search operations that can be carried out simultaneously. |
| sizreqbuf |
An integer that specifies the size, in bytes, of each server buffer. |
| initworkitems |
An integer that specifies the initial number of receive buffers, or work items, used by the server. Allocating work items costs a certain amount of memory initially, but not as much as having to allocate additional buffers later. |
| maxworkitems |
An integer that specifies the maximum number of receive buffers, or work items, the server can allocate. |
| rawworkitems |
An integer that specifies the number of special work items for raw I/O the server uses. A larger value for this member can increase performance but costs more memory. |
| irpstacksize |
An integer that specifies the number of stack locations in IRPs allocated by the server. |
| maxrawbuflen |
An integer that specifies the maximum raw mode buffer size. |
| sessusers |
An integer that specifies the maximum number of users that can be logged on to a server using a single virtual circuit. |
| sessconns |
An integer that specifies the maximum number of tree connections that can be made on the server with one virtual circuit. |
| maxpagedmemoryusage |
An integer that specifies the maximum size of pageable memory the server can have allocated at any time. Adjust this member if you want to administer memory quota control. |
| maxnonpagedmemoryusage |
An integer that specifies the maximum size of nonpaged memory the server can have allocated at any time. Adjust this member if you want to administer memory quota control. |
| enablesoftcompat |
An undocumented integer member. Please see the Win32 SDK for more details. |
| enableforcedlogoff |
An integer that specifies whether the server should force a client to disconnect, even if the client has open files, once the client's logon time has expired. |
| timesource |
An integer that specifies whether the server is a reliable time source. |
| acceptdownlevelapis |
An integer that specifies whether the server will accept function calls from previous generation LAN Manager clients. |
| lmannounce |
An integer that specifies the LAN Manager server announcement interval. |
| I l@ve RuBoard |


NLS_INITCAP
returns a string in which each word begins with a capital followed by lower-case letters. White space and nonalphanumeric characters delimit the words.
VARCHAR2
NLS_INITCAP (char [, 'nlsparam' ])
char
can be any text string.
nlsparam
can have the form 'NLS_SORT =
sort
'
where sort
is either a linguistic sort sequence or BINARY
. The linguistic sort sequence handles special linguistic requirements for case conversions. These requirements can result in a return value of a different length than char
. If you omit nlsparam
, then this function uses the default sort sequence for your session.
NLS_INITCAP('WALKING&THROUGH*A*winter wonderland')
returns the value Walking#Through*A*Winter Wonderland
.
NLS_INITCAP('ijsland')
returns the value Ijsland
, but NLS_INITCAP(NLS_INITCAP('ijsland', 'NLS_SORT = XDutch')
returns IJsland
.


Quickstart Guides
The Persistence Layer - Format of schema.xml
The schema file contains entries for each class (or type) to be
inflated from the database. For each type, the datasource to use
and the type's properties are set. The overall structure is:
<?xml version="1.0" encoding="ISO-8859-1"?>
<schema>
<include schema="schemaMasterfile.xml"/>
...
<include schema="..."/>
<type name="org.example.Instrument"
generatedClass="org.example.generatedBeans.Instrument"
generate="true"
beanFactoryType="org.bhavaya.db.SqlBeanFactory"
defaultDataSource="exampleDatabase"
sql="SELECT INSTRUMENT.* FROM INSTRUMENT"
dataVolatility="HIGH"
dataQuantity="HIGH">
<property name="instrumentId" type="int" column="INSTRUMENT_ID"/>
<property ... />
<foreignKeyProperty name="currency"
type="org.example.Currency"
cardinality="ONE"
foreignIndex="byCurrencyCode"
lazy="true">
<column name="CURRENCY"/>
</foreignKeyProperty>
<foreignKeyProperty>
...
</foreignKeyProperty>
<constructorProperty name="instrumentQuantity"
type="Quantity"
class="org.bhavaya.util.LazyQuantity">
<column name="PRICE" source="instrumentQuantity.amount" type="double"/>
<defaultValue value="5" type="int"/>
<property name="currency.code" type="java.lang.String"/>
</constructorProperty>
<constructorProperty>
...
</constructorProperty>
<subClassMappings>

<subClassMapping name="org.example.Bond">
<criterion leftOperand="INSTRUMENT_TYPE_ID" rightOperand="0" operator="="/>
</subClassMapping>
<subClassMapping>
...
</subClassMapping>

</subClassMappings>
<index name="byInstrument" unique="false">
<column name="INSTRUMENT_ID" tableName="INSTRUMENT_RATING"/>
</index>
...
<index ...>
...
</index>
<primaryKey>
<column name="INSTRUMENT_ID" tableName="INSTRUMENT" idFactory="org.bhavaya.db.IncrementMaxValueIdFactory"/>
</primaryKey>
</type>
<type>
...
</type>
</schema>
Where the specific tags have the following attributes (indicates optional attributes):
| <include A="B" ... > |
| A |
B - example value |
description |
| schema |
schemaMasterfile.xml |
Name of the schema file to include |
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| <type A="B" ... > |
| A |
B - example value |
description |
| name |
Bond |
Name of the class (type). This is the Java class name, and
is the fully qualified name of the class as it would be
referenced within Java source code. This may be identical
to the generatedClass below, in this case it will be generated
and does not rely on an abstract class definition. |
| generatedClass |
generatedBeans.Bond |
This is name of the class that is generated by the
persistence layer and is the name used internally by it. |
| superType |
Instrument |
Parent for this class, if it is a subclass. |
| generate |
true |
[true||false] Specifies whether or not to generate the
class from database data. |
| beanFactoryType |
org.bhavaya.db.SqlBeanFactory |
The beanfactory to use when generating objects of this
type. Allowed values are:
[org.bhavaya.beans.DefaultBeanFactory ||
org.bhavaya.db.SqlBeanFactory ||
org.bhavaya.db.StoredProcedureBeanFactory ||
org.bhavaya.beans.WebServiceBeanFactory] |
| referenceType |
STRONG |
[STRONG||WEAK||SOFT] WHICH REFERENCE IS THIS?? |
| defaultDataSource |
example2Database |
datasource to use as specified in application.xml |
| transformClass |
com.somewhere.WebService.InfoToInfoTransform |
Used by the WebServiceBeanFactory |
| sql |
"SELECT INSTRUMENT.* FROM INSTRUMENT" |
sql command that should be issued to retrieve all objects of
this type from the database. |
| storedProcedure |
|
|
| dataVolatility |
HIGH |
[HIGH||LOW] These are optimisation settings, and should
both be high if you are unsure. These settings determine
whether the entire data set is cached when a request for one
member is received, and also whether or not / how often to reload the
entire set if one item changes. |
| dataQuantity |
HIGH |
|
| toStringCode |
return (getAmountIssued() != null ? getAmountIssued().toString() : null); |
Java code to be used for this type's toString method. The
example given assumes that Instrument has a property
AmountIssued, returning an object whose type already has a
defined toString method. |
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| <property A="B" ... > |
| A |
B - example value |
description |
| name |
description |
name of the property, i.e. this class will have a method
getDescription() |
| type |
java.lang.String |
Return type of the getDescription() method |
| cardinality |
ONE |
[ONE||MANY] If MANY a BeanCollection will be returned
rather than a single bean/object |
| column |
DESCRIPTION |
The name of the column in the database from which this
property will be obtained. |
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| <foreignKeyProperty A="B" ... > (more info) |
| A |
B - example value |
description |
| name |
currency |
Name of the property (class has getName() method). |
| type |
org.example.Currency |
Type of returned property. |
| cardinality |
ONE |
[ONE||MANY] If MANY a BeanCollection will be returned
rather than a single bean. |
| foreignIndex |
byInstrument |
Indexing property of the foreign class to use. This is
required when the foreign index is not the primary key of the
foreign table. |
| lazy |
true |
[true||false] Only inflate the property when required,
rather than on instantiating the bean. |
|
| <column A="B" ... > |
| A |
B - example value |
description |
| name |
CURRENCY |
Name of the column (for this type i.e. INSTRUMENT) to use to obtain the key for the foreign type.
Note that this key may be used against the foreign index, if one has been specified, rather than against
the foreign type's primary key. |
|
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| <constructorProperty A="B" ... > (more info) |
| A |
B - example value |
description |
| name |
instrumentQuantity |
Name for this property (i.e. there'll be a
getInstrumentQuantity() method). |
| type |
org.example.Quantity |
Return type of this property. |
| class |
org.bhavaya.util.LazyQuantity |
Defaults to type if not specified. The actual class returned, i.e. the class used to implement
the type |
| lazy |
true |
[true||false] Only inflate the property when required,
rather than on instantiating the bean. |
|
| <column A="B" ...> |
| A |
B - example value |
description |
| name |
QUANTITY |
Name of the table column to use to obtain one of the
constructor's values. |
| source |
instrumentQuantity.amount |
This field is only used when the bean is persisted,
that is, written back to the database. This is the source
for the data when persisting this
field. instrumentQuantity is of type Quantity, which has a
getAmount() method that will be used to write the value to
the QUANTITY database column. |
| type |
double |
Type of the value in this table column |
|
|
| <defaultValue A="B" ...> |
| A |
B - example value |
description |
| value |
5 |
Fixed value to be passed to the constructor. (Also see
below.) |
| type |
int |
Type of the this value. |
The value for defaultValue can be a
string that will be translated at the time the schema
is loaded. If the type is java.util.Calendar,
java.sql.Date or java.util.Date then the following
strings will be translated to the corresponding dates
(start times are referenced to GMT 0000):
| value | translates to |
| T | Start of today |
| T-1d | Start of yesterday |
| W | Start of week |
| M | Start of month |
| Y | Start of year |
| -infinity | Time beginning |
| infinity | Time end |
|
|
|
| <property A="B" ...> |
| A |
B - example value |
description |
| name |
description |
Name of the property (of this type) to be used when
determining a value for the constructor of the derived
type. This property can be derived from a foreignKey
property. e.g. the foreign property currency could be
accessed, and it's code property obtained by setting the
name to currency.code. |
| type |
java.lang.String |
Return type of the property name specified above. |
|
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<subClassMappings>

<subClassMapping name="org.example.Bond">
<criterion leftOperand="INSTRUMENT_TYPE_ID" rightOperand="0" operator="="/>
</subClassMapping>
<subClassMapping>
...
</subClassMapping>

</subClassMappings>
- Subclass mappings are described in more detail here.
- Table name is the name of the table of the parent (this)
class.
- default = ???
- subClassMapping name is the name of the class that is a
subclass of this class
- criterion allows the subclassing to be based on the value of
one of the parent table's cells. Allowed operators are:
| =,== | equal to |
| !=, <> | Not equal to |
| IN | database entry for leftOperand is in the comma
separated list specified as the rightOperand |
| NOT IN | database entry for leftOperand is not
in the comma separated list specified as the rightOperand |
| |
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| <index A="B" ... > |
| A |
B - example value |
description |
| name |
byRating |
Name for this indexing rule |
| unique |
false |
[true||false] If the index is unique i.e. if true there
will be a unique index for each row, even if the row's entries
are identical. |
Index should also contain a <column/> tag specifying on
which database column this indexing rule should be applied.
NB this indexing rule has nothing to do with the database's
indexing rules, and is implemented entirely within the
persistence layer.
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The database column that is the primary key for this class
|
| <column A="B" ... > |
| A |
B - example value |
description |
| name |
INSTRUMENT_ID |
Name of column containing primary key |
| tableName |
INSTRUMENT |
Name of the table containing this column |
| idFactory |
org.bhavaya.db.IncrementMaxValueIdFactory |
Class to use if the persister is to automatically generate
new primary keys when adding beans. The example class
stated does a select max on the table each time it has to
generate a key and so should not be used if the tables are
expected to be large. |
|
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| <operation A="B" ... > |
| A |
B - example value |
description |
| name |
getInfo |
|
| transformClass |
|
|
| index |
|
|
|
| <keyTransform A="B" ...> |
| A |
B - example value |
description |
| class |
|
|
|
|
| <defaultValue A="B" ...> |
| See defaultValue
at constructorProperty. |
|
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back


Aspire Bank
Account Information
Transfer Cash
Balance Statement
Notification
Edit Profile
Credit Card
Logout
Make Payment
Download Statement
Make Purchase
Update Credit Limit
Credit Card Statements
#
Date
Credit Card Number
Credit Value
Credit Balance
Download
Make Purchase
×
Merchant Name:
Amount:
CVV:
Update Credit Card limit
New Credit Card Limit:
Make Payment
×
Amount:


Vehicles
Name
Description
View
Edit
Delete
{% for vehicle in object_list %}
{{ vehicle.name }}
{{ vehicle.description }}
View
Edit
Delete
{% endfor %}
New


{# Top-horizontal bar with account, notifictions, dashboard links #}
{% include "partials-my/nav_accounts.html" %}
{# Site logo/title, mini-basket, browse dropdown and searchbox #}
{# Main content of page - other layout templates may override this block #}
{% block content_wrapper %}
{% endblock %}
{% include "partials-my/footer.html" %}
{% endblock %}